From 4b2c463745178e851ebc16530a3e988ed3767a5e Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Fri, 4 Oct 2019 14:45:22 +0200
Subject: [PATCH] Swift Shot display fixed

---
 game/modules/tome/data/timed_effects/physical.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua
index e71857f250..587cd8e3b0 100644
--- a/game/modules/tome/data/timed_effects/physical.lua
+++ b/game/modules/tome/data/timed_effects/physical.lua
@@ -4163,7 +4163,7 @@ newEffect{
 newEffect{
 	name = "SWIFT_SHOT", image = "talents/skirmisher_swift_shot.png",
 	desc = "Swift Shot",
-	long_desc = function(self, eff) return ("Increases attack speed by %d%%."):format(eff.speed) end,
+	long_desc = function(self, eff) return ("Increases attack speed by %d%%."):format(eff.speed * 100) end,
 	type = "physical",
 	subtype = { tactic=true },
 	status = "beneficial",
-- 
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