diff --git a/game/engines/default/data/locales/engine/zh_hans.lua b/game/engines/default/data/locales/engine/zh_hans.lua index 4415f96776912d4c162acb60b0d1941258821853..78ebf92ba40782182b863079de3cb9b33fa4c4c0 100644 --- a/game/engines/default/data/locales/engine/zh_hans.lua +++ b/game/engines/default/data/locales/engine/zh_hans.lua @@ -985,6 +985,7 @@ t("Window Origin: Y-Coordinate", "窗å£åŽŸç‚¹ï¼šYåæ ‡", "_t") t("Position changed.", "ä½ç½®å·²ä¿®æ”¹ã€‚", "_t") t("Save position?", "ä¿å˜ä½ç½®ï¼Ÿ", "_t") t("Accept", "接å—", "_t") +t("Revert", "撤销", "_t") ------------------------------------------------ diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index 6d6696a3a528b66178b82dd97f3f85c85bb167dd..e861a96b9a67354a9ddc74731dc1670703a04602 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -678,6 +678,7 @@ section "game/modules/tome/class/Object.lua" t("Massive armour training", "æ¿ç”²è®ç»ƒ", "_t") t("Heavy armour training", "é‡ç”²è®ç»ƒ", "_t") t("Shield usage training", "盾牌使用è®ç»ƒ", "_t") +t("Can not use an item in the transmogrification chest.", "æ— æ³•ä½¿ç”¨åœ¨è½¬åŒ–ä¹‹ç›’ä¸çš„物å“。", "_t") t("This object has no usable power.", "这一物å“没有å¯ä»¥ä½¿ç”¨çš„能力。", "_t") t("You cannot use items now!", "ä½ çŽ°åœ¨æ— æ³•ä½¿ç”¨ç‰©å“ï¼", "_t") t("You cannot see!", "ä½ çŽ°åœ¨çœ‹ä¸è§ä¸œè¥¿ï¼", "_t") @@ -5704,6 +5705,7 @@ If you feel you cannot take part in a slaver's game, I am afraid you will need t æ—¢ç„¶ä½ çœ‹ä¸ŠåŽ»ä¸åƒé‚£äº›å¥´éš¶ä¸€æ ·çš„ç‚®ç°ï¼Œæˆ‘ä¼šç»™ä½ ä¸€ä¸ªæœºä¼šæ¥çŽ©ä¸€ä¸ªæ¸¸æˆã€‚ è¦æ˜¯ä½ ä¸æƒ³å‚åŠ è¿™ä¸ªå¥´éš¶æ¸¸æˆï¼Œææ€•ä½ å¾—ä»Žæˆ‘é¢å‰æ¶ˆå¤±äº†ã€‚]], "_t") t("Slavers? This is so wrong! [attack]", "å¥´éš¶ï¼Ÿä½ æ²¡æžé”™å§ï¼[攻击]", "_t") +t("You think so? Die.", "ä½ è¿™æ ·è®¤ä¸ºï¼ŸåŽ»æ»å§ã€‚", "_t") t("Game? I like playing, what's this about?", "游æˆï¼Ÿæˆ‘å–œæ¬¢ï¼Œæ˜¯ä¸ªä»€ä¹ˆæ ·çš„æ¸¸æˆï¼Ÿ", "_t") t([[Well, you see, it's quite simple. I will mentally take control of various wild creatures or slaves while you use the orb of command on the other side of this room to take control of a slave. Then we fight using our pawns for 10 rounds. If your slave survives you will win the Bloodcaller.]], [[ä½ çœ‹ï¼Œå¾ˆç®€å•ã€‚æˆ‘ä¼šç²¾ç¥žæŽ§åˆ¶ä¸€äº›é‡Žç”Ÿæ€ªç‰©æˆ–è€…å¥´éš¶ï¼Œä½ åˆ™ç”¨å¯¹é¢çš„指令水晶çƒæ¥æŽ§åˆ¶ä¸€ä¸ªå¥´éš¶ã€‚ @@ -13068,7 +13070,7 @@ t("Gives all your cold damage a 20% chance to freeze the target.", "ä½ é€ æˆå¯’ t("Twilight's Edge", "晨æ˜ä¹‹åˆƒ", "entity name") t("shining long sword", "å‘光的长剑", "_t") t("The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.", "这柄长剑似乎是用沃瑞钽和è“锆石混åˆåˆ¶æˆï¼Œå…‰ä¸Žæš—在ä¸æ–旋转交èžã€‚", "_t") -t("release a burst of light and dark damage (scales with Magic)", "爆å‘光明和黑暗伤害(éšé”æ³•å¢žåŠ )", "_t") +t("release a burst of light and dark damage (scales with Magic)", "爆å‘光明和黑暗伤害(å—é”æ³•å€¼åŠ æˆ)", "_t") t("Mnemonic", "记忆", "entity name") t("As long as you wear this ring, you will never forget who you are.", "åªè¦ä½ æˆ´ä¸Šè¿™æžšæˆ’æŒ‡ï¼Œä½ æ°¸è¿œä¸ä¼šå¿˜å´ã€‚", "_t") t("familiar ring", "熟悉的戒指", "_t") @@ -20998,11 +21000,11 @@ t([[Open a radius 1 rift in spacetime at the targeted location for %d turns, inc All caught within the rift are pulled towards the center and take %0.2f gravity damage. The damage will increase with your Spellpower.]], [[åœ¨ç›®æ ‡åœ°ç‚¹å¼€å¯åŠå¾„1的时空裂ç¼ï¼ŒæŒç» %d 回åˆã€‚æ¯å›žåˆåŠå¾„å¢žåŠ 1,最大 %d 。 所有被裂ç¼æ³¢åŠçš„ç›®æ ‡éƒ½ä¼šè¢«æœä¸å¿ƒç‰µå¼•ï¼Œå—到 %0.2f é‡åŠ›ä¼¤å®³ã€‚ -伤害éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") +伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Devourer Stance", "势åžå¹²æˆˆ", "talent name") t([[Attune yourself to the endless hunger of distant dead suns. For the next %d turns, your attacks will inflict an additional %0.2f gravity damage and attempt to pull enemies closer. After three turns, you will recover half of all damage taken during this effect. The damage will increase with your Spellpower.]], [[ä½ å°†æ»æ˜Ÿé‚£æ— 尽的饥饿赋予自己。在接下æ¥çš„ %d 回åˆé‡Œï¼Œä½ çš„æ”»å‡»é€ æˆé¢å¤– %0.2f é‡åŠ›ä¼¤å®³å¹¶ä¼šè¯•å›¾å°†æ•Œäººæ‹‰è¿‘。3回åˆä¹‹åŽï¼Œä½ 获得æ¤æ•ˆæžœæœŸé—´æ‰€å—伤害一åŠçš„回å¤ã€‚ -伤害éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") +伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Singularity Armor", "æ˜Ÿæ ¸æŠ¤ç”²", "talent name") t("Create a gravity field around you that converts %d%% of all damage you deal into physical damage, slows incoming projectiles by %d%%, and causes your gravity damage to reduce the target's knockback resistance by half for two turns.", "åœ¨ä½ èº«è¾¹åˆ¶é€ ä¸€ä¸ªé‡åŠ›åœºï¼Œå°†ä½ é€ æˆä¼¤å®³çš„ %d%% 转化为物ç†ä¼¤å®³ï¼Œä½¿å‘ä½ å‘射的飞行物å‡é€Ÿ %d%% ï¼Œå¹¶ä½¿ä½ çš„é‡åŠ›ä¼¤å®³å‡åŠç›®æ ‡çš„击退抗性两回åˆã€‚", "tformat") t("Doom Spiral", "æ¯ç螺旋", "talent name") @@ -21012,7 +21014,7 @@ t([[Infuse your weapon with overwhelming gravitational power while spinning arou The shield strength will increase with your Spellpower.]], [[旋转一周,åŒæ—¶å°†æ¯ç性的é‡åŠ›æ³¨å…¥æ¦å™¨ã€‚ åŠå¾„2以内的生物å—到 %d%% 物ç†ï¼ˆé‡åŠ›ï¼‰æ¦å™¨ä¼¤å®³å¹¶è¢«æ‹‰è¿‘。 然åŽæ‰€æœ‰ç›¸é‚»çš„生物å—到 %d%% æ¦å™¨ä¼¤å®³ã€‚è¿™ç¬¬äºŒæ¬¡æ”»å‡»ç»™äºˆä½ %d 到 %d 的护盾,数值éšè¢«å‡»ä¸çš„敌人数é‡å¢žå¤§ï¼ŒæŒç»2回åˆã€‚ -护盾é‡éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") +护盾é‡å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -21024,7 +21026,7 @@ t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the The stun chance increases with your Physical Power. #{italic}#It may not bleed, exactly, but you'll make it hurt.#{normal}#]], [[æ”»å‡»ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚如果命ä¸ï¼Œç›®æ ‡éœ‡æ…‘ %d 回åˆä¸”æµè¡€æŠ—性é™ä½Ž 50%%。 -震慑概率éšç‰©ç†å¼ºåº¦å¢žåŠ 。 +震慑概率å—物ç†å¼ºåº¦åŠ æˆã€‚ #{italic}#或许ä¸ä¼šå‡ºè¡€ï¼Œä½†ç»å¯¹å¾ˆç–¼ã€‚#{normal}#]], "tformat") t("Lunacy", "错乱", "talent name") @@ -21065,29 +21067,29 @@ t([[Sing a song of wasting and desolation which sustains you in hard times. This dirge increases your health regeneration by %d. The regeneration will increase with your level.]], [[为è’废和å¤å¯‚悲å¹ä¸€æ›²æ¥æ”¯æŒå›°å¢ƒä¸çš„ä½ ã€‚ -å¢žåŠ ä½ çš„ç”Ÿå‘½å›žå¤%d。回å¤éšä½ çš„ç‰çº§å¢žåŠ 。]], "tformat") +å¢žåŠ ä½ çš„ç”Ÿå‘½å›žå¤%d。回å¤é‡å—ç‰çº§åŠ æˆã€‚]], "tformat") t("Dirge of Conquest", "å¾æœæŒ½æŒ", "talent name") t([[Sing a song of violence and victory (mostly violence) and sustain yourself through cruelty. Each time you deal a critical strike you gain 10%% of a turn (only once per turn). -Each time you kill a creature you gain 50%% of a turn (only once per turn). -]], [[为暴力和(通过暴力å–得的)胜利高æŒä¸€æ›²æ¥æ”¯æŒè¢«æ®‹é…·å¯¹å¾…çš„ä½ ã€‚ -ä½ æ¯æ¬¡æš´å‡»æ—¶èŽ·å¾— 10%% 回åˆçš„时间(æ¯å›žåˆé™ä¸€æ¬¡ï¼‰ã€‚ -ä½ æ¯æ¬¡æ€æˆ®æ—¶èŽ·å¾— 50%% 回åˆçš„时间(æ¯å›žåˆé™ä¸€æ¬¡ï¼‰ã€‚ +Each time you kill a creature you gain %d%% of a turn (only once per turn). +]], [[为暴力和(通过暴力å–得的)胜利高æŒä¸€æ›²æ¥æ”¯æŒæ®‹é…·çš„ä½ ã€‚ +ä½ æ¯æ¬¡æš´å‡»æ—¶èŽ·å¾— 10%% 个回åˆçš„时间(æ¯å›žåˆé™ä¸€æ¬¡ï¼‰ã€‚ +ä½ æ¯æ¬¡æ€æ»ä¸€ä¸ªç”Ÿç‰©æ—¶èŽ·å¾— %d%% 个回åˆçš„时间(æ¯å›žåˆé™ä¸€æ¬¡ï¼‰ã€‚ ]], "tformat") t("Dirge of Pestilence", "瘟疫挽æŒ", "talent name") t([[Sing a song of decay and defiance and sustain yourself through spite. - Each time you suffer a detrimental effect, you gain a shield with strength %d, that lasts as long as the effect would. + Each time you suffer a detrimental effect, you gain a shield with strength %d, that lasts as long as the effect would. This will add to and extend an existing shield if possible. This can only trigger once every %d turns]], [[为è…败和暴乱轻唱一曲æ¥æ”¯æŒä»‡æ¨ä¸çš„ä½ ã€‚ - æ¯æ¬¡ä½ å—到负é¢çŠ¶æ€æ—¶ä½ 获得 %d 的护盾,æŒç»æ—¶é—´ä¸Žé‚£ä¸ªçŠ¶æ€ç›¸åŒã€‚ - æ¯ %d 回åˆåªèƒ½è§¦å‘一次。]], "tformat") + æ¯æ¬¡ä½ å—到负é¢çŠ¶æ€æ—¶ä½ 获得 %d 的护盾,æŒç»æ—¶é—´ä¸Žé‚£ä¸ªçŠ¶æ€çš„æŒç»æ—¶é—´ç›¸åŒã€‚è¿™å¯ä»¥å¼ºåŒ–ä½ å·²æœ‰çš„ä¼¤å®³æŠ¤ç›¾ã€‚ + è¿™ä¸€æ•ˆæžœæ¯ %d 回åˆåªèƒ½è§¦å‘一次。]], "tformat") t("Dirge Acolyte", "挽æŒå…¥é—¨", "talent name") t([[Even now, something compels you to sing. Dirge of Famine: Increases health regen by %d. - Dirge of Conquest: Gives you part of a turn on critical (10%%) or kill (50%%). - Dirge of Pestilence: Shields you for %d when an enemy inflicts a detrimental effect on you. + Dirge of Conquest: Gives you part of a turn on critical (10%%) or kill (%d%%). + Dirge of Pestilence: Shields you for %d when an enemy inflicts a detrimental effect on you (5 turn cooldown). You may only have one Dirge active at a time.]], [[æ¯æ—¶æ¯åˆ»ï¼Œéƒ½æœ‰ä»€ä¹ˆé©±ä½¿ç€ä½ æŒå”±ã€‚ 饥è’挽æŒï¼šå¢žåŠ ç”Ÿå‘½å›žå¤ %d 。 - å¾æœæŒ½æŒï¼šç»™äºˆä½ 暴击时 10%% 回åˆæˆ–æ€æˆ®æ—¶ 50%% 回åˆçš„时间。 + å¾æœæŒ½æŒï¼šç»™äºˆä½ 暴击时 10%% 回åˆæˆ–æ€æˆ®æ—¶ %d%% 回åˆçš„时间。 瘟疫挽æŒï¼šæ•Œäººå¯¹ä½ é€ æˆè´Ÿé¢æ•ˆæžœæ—¶èŽ·å¾— %d 的护盾。 ä½ åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§æŒ½æŒã€‚]], "tformat") t("Dirge Intoner", "悲æ¸ä¹‹å£°", "talent name") @@ -21095,7 +21097,7 @@ t([[Your dirges carry the pain within you, which threatens to swallow those who You, on the other hand, are steadied by the song. Your dirges increase your resistance to stun and knockback by %d%%. The damage will increase with your Mindpower and your level.]], [[ä½ çš„æŒ½æŒä¸å¯„寓ç€ç—›è‹¦ï¼Œè¿‡äºŽæŽ¥è¿‘ä½ çš„ç”Ÿç‰©å¯èƒ½ä¼šè¢«è¿™ä»½ç—›è‹¦åžå™¬ã€‚任何近战击ä¸ä½ 的敌人会å—到 %0.2f 精神伤害。 è€Œä½ åˆ™è¢«è¿™æŒå£°æ¿€åŠ±ç€ã€‚挽æŒå¢žåŠ ä½ %d%% 的震慑和击退抗性。 - 伤害éšä½ 的精神强度和ç‰çº§å¢žåŠ 。]], "tformat") + 伤害å—精神强度和ç‰çº§åŠ æˆã€‚]], "tformat") t("Dirge Adept", "挽æŒä¸“家", "talent name") t([[Your dirges echo mournfully through the air. When you end a dirge, you continue to gain its acolyte-level effects for %d turns. You can only benefit from one such lingering dirge at a time. @@ -21105,7 +21107,7 @@ Furthermore, you are given focus by the song. Your dirges increase your resista t("Dirge Nihilist", "è™šæ— ä¸»ä¹‰", "talent name") t([[Your dirges deaden you to the outside world, reducing all incoming damage by %d. The damage reduction will increase with your Spellpower.]], [[ä½ çš„æŒ½æŒä½¿ä½ 对外界å˜å¾—è¿Ÿé’,å‡å…所有伤害 %d 。 -伤害å‡å…éšæ³•æœ¯å¼ºåº¦å¢žåŠ 。]], "tformat") +伤害å‡å…å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -23478,11 +23480,11 @@ t([[Sense foes around you in a radius of %d for %d turns. t("Danger Sense", "å±æœºæ„ŸçŸ¥", "talent name") t([[You have an enhanced sense of self preservation, and your keen intuition allows you to sense dangers others miss. Your ability to detect traps is enhanced (+%d detect 'power'). - Attacks against you have a %0.1f%% reduced chance to be critical hits, and damage bonuses attackers gain against you for being unseen are reduced by %d%%. + Critical attacks against you have %0.1f%% reduced bonus damage, and damage bonuses attackers gain against you for being unseen are reduced by %d%%. You also gain an additional chance (at your normal save %+d, effective) to resist detrimental status effects that can be resisted. The detection and additional save chance improve with Cunning.]], [[ä½ æ‹¥æœ‰äº†æ›´é«˜çº§çš„è‡ªæˆ‘ä¿æŠ¤æ„ŸçŸ¥åŠ›ï¼Œæ•é”çš„ç›´è§‰è®©ä½ å¯Ÿè§‰åˆ°ä»–äººä¼šå¿½ç•¥çš„å±é™©ã€‚ ä½ æ„ŸçŸ¥é™·é˜±çš„èƒ½åŠ›æå‡äº†ï¼ˆ +%d 点侦察强度)。 - å¯¹ä½ å‘动的攻击的暴击率å‡å°‘ %0.1f%% ,åŒæ—¶æ½œè¡Œå•ä½å› 未被å‘çŽ°è€Œå¯¹ä½ é€ æˆçš„é¢å¤–伤害的å€çŽ‡å‡å° %d%% 。 + å¯¹ä½ å‘动的攻击的暴击伤害é™ä½Ž %0.1f%% ,åŒæ—¶æ½œè¡Œå•ä½å› 未被å‘çŽ°è€Œå¯¹ä½ é€ æˆçš„é¢å¤–伤害的å€çŽ‡å‡å° %d%% 。 ä½ èŽ·å¾—ä¸€æ¬¡æœºä¼šé‡æ–°æŠµæŠ—未æˆåŠŸæŠµæŠ—çš„è´Ÿé¢æ•ˆæžœï¼Œè±å…为æ£å¸¸è±å… %+d 。 侦测点数和è±å…éšçµå·§æå‡ã€‚]], "tformat") t("Disarm Trap", "解除陷阱", "talent name") @@ -23771,11 +23773,11 @@ t("Reduces the damage you take from bleeds by %d%%", "å‡å°‘ä½ å—到的æµè¡€ t("Blood Rush", "血腥冲锋", "talent name") t("Nowhere to appear!", "没有å¯ç”¨åœ°ç‚¹ï¼", "logSeen") t("The bloodrush fizzles!", "血腥冲锋失败了ï¼", "logSeen") -t([[Teleport to an enemy, striking them for 100%% weapon damage, bleeding them for %d%% weapon damage over five turns, and marking them for six turns. +t([[Teleport to an enemy, striking them for 100%% weapon damage, bleeding them for %d%% weapon damage over five turns, and marking them for six turns. You will not teleport if you are already adjacent. When the marked enemy dies, the cooldown of this talent will be reduced by two turns for every turn the mark had remaining. -Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[ä¼ é€è‡³ä¸€ä¸ªæ•Œäººé¢å‰ï¼Œæ”»å‡»é€ æˆ 100%% æ¦å™¨ä¼¤å®³ï¼Œä½¿å…¶åœ¨5回åˆé‡Œå—到 %d%% æµè¡€ä¼¤å®³ï¼Œå¹¶æ ‡è®°å®ƒ6回åˆã€‚ +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[ä¼ é€è‡³ä¸€ä¸ªæ•Œäººé¢å‰ï¼Œæ”»å‡»é€ æˆ 100%% æ¦å™¨ä¼¤å®³ï¼Œä½¿å…¶åœ¨5回åˆé‡Œå—到 %d%% æµè¡€ä¼¤å®³ï¼Œå¹¶æ ‡è®°å®ƒ6回åˆã€‚å¦‚æžœç›®æ ‡å·²ç»åœ¨ä½ 身边,则ä¸ä¼šä¼ é€ã€‚ è¢«æ ‡è®°çš„æ•Œäººæ»äº¡æ—¶ï¼Œæ ‡è®°æ¯å‰©ä½™ä¸€å›žåˆæ¤æŠ€èƒ½çš„冷å´å‡å°‘2回åˆã€‚ @@ -23805,36 +23807,38 @@ section "game/modules/tome/data/talents/cursed/crimson-templar.lua" t("Shared Agony", "共享痛苦", "talent name") t("%s(%d shared agony)#LAST#", "%s(%d 共享痛苦)#LAST#", "tformat") -t([[You displace %d%% of any damage you receive onto a random bleeding enemy within range 5. This redirected damage is amplified by %d%%. +t([[You displace %d%% of any damage you receive onto a random bleeding enemy within range 5. This redirected damage is amplified by %d%%. -#{italic}#All living things are linked by blood. It is one river, flowing through all.#{normal}#]], [[ä½ å°†å—到伤害的 %d%% 转移到åŠå¾„5以内的一个éšæœºçš„æµè¡€æ•Œäººèº«ä¸Šã€‚转移的伤害é‡ä¼šå¢žåŠ %d%% 。 +#{italic}#All living things are linked by blood. It is one river, flowing through all.#{normal}#]], [[ä½ å°†å—到伤害的 %d%% 转移到åŠå¾„5以内的一个éšæœºçš„æµè¡€æ•Œäººèº«ä¸Šã€‚转移的伤害é‡ä¼šå¢žåŠ %d%% 。 #{italic}#所有的活物都被鲜血连接ç€ï¼Œå°±å¥½åƒä¸€æ¡æ²³æµç»ç€å®ƒä»¬ã€‚#{normal}#]], "tformat") t("Splatter Sigils", "溅射污å°", "talent name") -t([[When you kill an enemy, their death forms a cursed magical pattern on the ground. This creates a circle of radius %d which blinds enemies and deals them %0.2f light damage, while giving you %d positive energy per turn. The circle lasts for %d turns. +t([[When you kill an enemy, their death forms a cursed magical pattern on the ground. This creates a circle of radius %d which blinds enemies and deals them %0.2f light damage, while giving you %d positive energy per turn. The circle lasts for %d turns. The damage will increase with your Spellpower. The duration of the circle can be increased by a critical hit. The blind chance increases with your Spellpower. You can activate this talent to draw the pattern in your own blood, creating it underneath you at the cost of %d%% of your maximum life. ]], [[å½“ä½ æ€æ»æ•Œäººæ—¶ï¼Œæ»äº¡ä¼šåœ¨åœ°é¢ä¸Šå½¢æˆä¸€ä¸ªé”法咒å°ã€‚产生一个åŠå¾„ %d 的法阵,æ¯è½®ä¼šè‡´ç›²æ•Œäººå¹¶é€ æˆ %0.2f 光系伤害,åŒæ—¶ç»™äºˆä½ %d æ£èƒ½é‡ã€‚法阵æŒç» %d 回åˆã€‚ - 致盲概率和伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ æŒç»æ—¶é—´å¯ä»¥æš´å‡»ã€‚ - ä½ å¯ä»¥æ”¯ä»˜ %d%% 最大生命以主动使用æ¤æŠ€èƒ½ï¼Œç”¨è‡ªå·±çš„鲜血在脚下绘制咒å°ã€‚ + 致盲概率å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ä½ å¯ä»¥ä¸»åŠ¨ä½¿ç”¨è¿™ä¸€æŠ€èƒ½ï¼Œæ”¯ä»˜ %d%% 最大生命,用自己的鲜血在脚下绘制咒å°ã€‚ ]], "tformat") t("Mark of the Vampire", "å¸è¡€é¬¼å°è®°", "talent name") -t([[Dooms your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a talent, it takes %0.2f physical damage as its life is drawn out. In addition, any bleed applied to the target will have its power increased by %d%%. +t([[Dooms all enemies within a radius 2 ball for 20 turns. Each time an affected target uses a talent, it takes %0.2f physical damage as its life is drawn out. In addition, any bleed applied to the target will have its power increased by %d%%. The damage will increase with your Spellpower. - The chance to apply will increase with your Spellpower.]], [[å¯¹ç›®æ ‡å’ŒåŠå¾„2çƒå½¢å†…的一切é™ä¸‹åŠ«æ•°ï¼ŒæŒç»20回åˆã€‚æ¯æ¬¡å—å½±å“çš„ç›®æ ‡ä½¿ç”¨æŠ€èƒ½æ—¶ï¼Œä¼šéšç€å…¶ç”Ÿå‘½è¢«æŠ½å‡ºè€Œå—到 %0.2f 物ç†ä¼¤å®³ã€‚æ¤å¤–ï¼Œç›®æ ‡çš„æ‰€æœ‰æµè¡€åŠ›åº¦å¢žåŠ %d%% 。 - æˆåŠŸæ¦‚率和伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + The chance to apply will increase with your Spellpower.]], [[对åŠå¾„2ç çƒå½¢å†…的敌人é™ä¸‹åŠ«æ•°ï¼ŒæŒç»20回åˆã€‚æ¯æ¬¡å—å½±å“çš„ç›®æ ‡ä½¿ç”¨æŠ€èƒ½æ—¶ï¼Œä¼šå› å…¶ç”Ÿå‘½è¢«æŠ½å‡ºè€Œå—到 %0.2f 物ç†ä¼¤å®³ã€‚æ¤å¤–ï¼Œç›®æ ‡èº«ä¸Šçš„æ‰€æœ‰æµè¡€æ•ˆæžœå¼ºåº¦å¢žåŠ %d%% 。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + 异常状æ€æ–½åŠ 概率å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Rosebloom", "血绽", "talent name") t("%s resists the sleep!", "%s抵抗了ç¡çœ ï¼", "logSeen") -t([[Draw on the wounds of nearby enemies, healing yourself and putting them into a merciful sleep. +t([[Draw on the wounds of enemies within range 10, healing yourself and putting them into a merciful sleep. The sleep chance increases with your Spellpower. - You are healed for %d%% of the remaining damage of bleed effects on enemies in range (minimum %d per bleed). Enemies fall asleep for %d turns longer than their longest-lasting bleed, rendering them unable to act. The strength of the sleep effect is based on the strength of the bleed. Excess damage will reduce their sleep duration. + You are healed for %d%% of the remaining damage of bleed effects on enemies in range (minimum %d per bleed). Enemies fall asleep for %d turns longer than their longest-lasting bleed, rendering them unable to act. The strength of the sleep effect is based on the strength of the bleed. Excess damage will reduce their sleep duration. - When the sleep ends, each target will benefit from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50%% sleep immunity.]], [[å¸æ”¶é™„近敌人的伤痕以治疗自己,并ä»æ…ˆåœ°ä½¿å®ƒä»¬å…¥ç¡ã€‚ + When the sleep ends, each target will benefit from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50%% sleep immunity.]], [[å¸æ”¶é™„è¿‘10ç 范围内敌人的伤痕以治疗自己,并ä»æ…ˆåœ°ä½¿å®ƒä»¬å…¥ç¡ã€‚ ç¡çœ 概率å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ - ä½ èŽ·å¾—è·ç¦»å†…敌人剩余æµè¡€ä¼¤å®³ %d%% 的治疗(æ¯ä¸ªæµè¡€æ•Œäººè‡³å°‘ %d 点)。敌人ç¡çœ çš„æŒç»æ—¶é—´ä¸º %d 回åˆåŠ 上æµè¡€æ•ˆæžœä¸æœ€é•¿çš„æŒç»æ—¶é—´ï¼ŒæœŸé—´æ— 法行动。ç¡çœ 效果的强度由æµè¡€çš„力度决定,é¢å¤–的伤害会缩çŸå®ƒä»¬ç¡çœ 的时间。 + ä½ èŽ·å¾—è·ç¦»å†…敌人剩余æµè¡€ä¼¤å®³ %d%% 的治疗(æ¯ä¸ªæµè¡€æ•Œäººè‡³å°‘ %d 点)。敌人ç¡çœ çš„æŒç»æ—¶é—´ä¸º %d 回åˆåŠ 上æµè¡€æ•ˆæžœä¸æœ€é•¿çš„æŒç»æ—¶é—´ï¼ŒæœŸé—´æ— 法行动。ç¡çœ 效果的强度由æµè¡€æ•ˆæžœçš„强度决定,é¢å¤–的伤害会缩çŸå®ƒä»¬ç¡çœ 的时间。 ç¡çœ 结æŸæ—¶ï¼Œç›®æ ‡ä¼šå—å¤±çœ æ•ˆæžœèŽ·å¾—50%%ç¡çœ å…疫,æŒç»æ—¶é—´ç‰äºŽå®ƒç¡ç€çš„时间(最大10回åˆï¼‰ã€‚]], "tformat") @@ -24360,28 +24364,30 @@ t("Self-Harm", "自残", "talent name") t("You can only use this while in combat", "ä½ åªèƒ½åœ¨æˆ˜æ–—ä¸ä½¿ç”¨æ¤æŠ€èƒ½ã€‚", "logPlayer") t([[At the start of each turn, if you're bleeding, you gain %d hate. -You can activate this talent to quickly draw a blade across your skin, bleeding yourself for a small portion of your maximum life (%0.2f damage) over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. +You can activate this talent to quickly draw a blade across your skin, bleeding yourself for a small portion of your maximum life (%0.2f damage) over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. -#{italic}#Pain is just about the only thing you can still feel.#{normal}#]], [[æ¯å›žåˆå¼€å§‹æ—¶å¦‚æžœä½ æ£åœ¨æµè¡€ï¼Œä½ 获得 %d 仇æ¨ã€‚ +#{italic}#Pain is just about the only thing you can still feel.#{normal}#]], [[æ¯å›žåˆå¼€å§‹æ—¶ï¼Œå¦‚æžœä½ æ£åœ¨æµè¡€ï¼Œä½ 获得 %d 仇æ¨ã€‚ -ä½ å¯ä»¥ä¸»åŠ¨ä½¿ç”¨æ¤æŠ€èƒ½æ¥åˆ’è‡ªå·±ä¸€åˆ€ï¼Œä½¿ä½ åœ¨5回åˆé‡Œå—到最大生命一å°éƒ¨åˆ†çš„æµè¡€ä¼¤å®³ï¼ˆ %0.2f 伤害)。æ¤æµè¡€æ•ˆæžœä¸èƒ½è¢«æŠµæŠ—ï¼Œæ— æ³•è¢«ç§»é™¤ï¼Œä½†å¯ä»¥è¢«è¡€æŸ“系技能å‡å°‘。 +ä½ å¯ä»¥ä¸»åŠ¨ä½¿ç”¨æ¤æŠ€èƒ½æ¥åˆ’è‡ªå·±ä¸€åˆ€ï¼Œä½¿ä½ åœ¨5回åˆé‡Œå—到最大生命值一å°éƒ¨åˆ†çš„æµè¡€ä¼¤å®³ï¼ˆ %0.2f 伤害)。æ¤æµè¡€æ•ˆæžœä¸èƒ½è¢«æŠµæŠ—ï¼Œæ— æ³•è¢«ç§»é™¤ï¼Œä½†å¯ä»¥è¢«è¡€æŸ“系技能å‡å°‘。 #{italic}#ä½ è¿˜ä¿ç•™çš„感觉也åªå‰©ä¸‹ç–¼ç—›äº†ã€‚#{normal}#]], "tformat") t("Self-Loathing", "自愤", "talent name") t([[Increases critical chance by %d%% (at all times) and critical strike power by up to %d%% (based on hate). -#{italic}#Anger makes you strong. And you're always angry.#{normal}#]], [[å¢žåŠ %d%% 暴击率(始终)和最多 %d%% 暴击伤害(ä¾æ®å½“å‰ä»‡æ¨ï¼‰ã€‚ +#{italic}#Anger makes you strong. And you're always angry.#{normal}#]], [[å¢žåŠ %d%% æš´å‡»çŽ‡ï¼ˆå§‹ç»ˆï¼‰å¹¶å¢žåŠ æœ€å¤š %d%% 暴击伤害(基于当å‰ä»‡æ¨å€¼ï¼‰ã€‚ #{italic}#æ„¤æ€’ä½¿ä½ æ›´å¼ºï¼Œè€Œä½ å§‹ç»ˆæ„¤æ€’ã€‚#{normal}#]], "tformat") t("Self-Destruction", "自æ¯", "talent name") -t([[Call upon your deepest reserves of strength to win no matter the cost. -Immediately upon activation and every turn while this talent is active, your detrimental effects expire and your talents cool down as if an extra turn had passed. +t("tore themself apart", "把自己撕æˆç¢Žç‰‡", "_t") +t([[Call upon your deepest reserves of strength to win no matter the cost. +Immediately upon activation and every turn while this talent is active, your detrimental effects expire and your talents cool down as if an extra turn had passed. This bonus cooldown occurs even if your talents would not normally cool down. This talent deactivates automatically upon rest. This strength comes at a cost: you lose %d%% of your maximum life every turn. This can kill you. #{italic}#If you're lucky, this will take everything you've got.#{normal}#]], [[å”¤èµ·ä½ ä¿ç•™åœ¨æœ€æ·±å¤„的力é‡ï¼Œä»¥ä¸é¡¾ä¸€åˆ‡ä»£ä»·å–胜。 -使用的瞬间和之åŽè¿™ä¸€æŠ€èƒ½æŒç»çš„æ¯ä¸€å›žåˆï¼Œä½ çš„è´Ÿé¢æ•ˆæžœæŒç»æ—¶é—´å’ŒæŠ€èƒ½å†·å´æ—¶é—´éƒ½ä¼šå‡å°‘é¢å¤–一轮,å³ä½¿æ¤æ—¶ä½ 的技能本æ¥ä¸ä¼šå†·å´ã€‚ +使用这一技能的瞬间,和之åŽè¿™ä¸€æŠ€èƒ½æŒç»å¼€å¯çš„æ¯ä¸€å›žåˆï¼Œä½ çš„è´Ÿé¢æ•ˆæžœæŒç»æ—¶é—´å’ŒæŠ€èƒ½å†·å´æ—¶é—´éƒ½ä¼šé¢å¤–å‡å°‘一回åˆã€‚ +å³ä½¿ä½ 的技能冷å´æ—¶é—´æœ¬æ¥ä¸ä¼šé™ä½Žï¼Œè¿™ä¸€æ•ˆæžœä¹Ÿå¯ä»¥é™ä½Žå…¶å†·å´æ—¶é—´ã€‚ 这一技能在休æ¯æ—¶è‡ªåŠ¨å…³é—。 这一力é‡çš„ä»£ä»·æ˜¯ä½ æ¯å›žåˆæŸå¤± %d%% 的最大生命。这一效果å¯ä»¥æ€æ»ä½ 。 @@ -24389,11 +24395,11 @@ This strength comes at a cost: you lose %d%% of your maximum life every turn. T t("Self-Judgement", "自è£", "talent name") t("#CRIMSON##Target# suffers from %s from #Source#, mitigating the blow!#LAST#.", "#CRIMSON##Target# 承å—了æ¥è‡ª#Source#çš„ %s , é™ä½Žäº†ä¼¤å®³!#LAST#.", "logCombat") t("%s(%d bled out#LAST#%s)#LAST#", "%s(%d å‡å…#LAST#%s)#LAST#", "tformat") -t([[Any direct damage that exceeds %d%% of your maximum life has the excess damage converted to a shallow wound that bleeds over the next %d turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. Extremely powerful hits (more than %d%% of your max life) are not fully converted. +t([[Any direct damage that exceeds %d%% of your maximum life has the excess damage converted to a shallow wound that bleeds over the next %d turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. Extremely powerful hits (more than %d%% of your max life) are not fully converted. -#{italic}#You can't just die. That would be too easy. You deserve to die slowly.#{normal}#]], [[ä»»ä½•è¶…è¿‡ä½ æœ€å¤§ç”Ÿå‘½ %d%% 的伤害ä¸çš„é¢å¤–部分会å˜æˆä¸€é“浅表伤å£ï¼Œåœ¨æŽ¥ä¸‹æ¥çš„ %d 回åˆä¸é€ æˆæµè¡€ä¼¤å®³ã€‚æ¤æµè¡€æ•ˆæžœä¸èƒ½è¢«æŠµæŠ—或去除,但力度å¯ä»¥è¢«è¡€æŸ“系技能é™ä½Žã€‚æžå…¶å¼ºåŠ›çš„攻击(超过 %d%% æœ€å¤§ç”Ÿå‘½ï¼‰æ— æ³•è¢«å®Œå…¨è½¬åŒ–ã€‚ +#{italic}#You can't just die. That would be too easy. You deserve to die slowly.#{normal}#]], [[ä»»ä½•è¶…è¿‡ä½ æœ€å¤§ç”Ÿå‘½ %d%% 的伤害ä¸çš„é¢å¤–部分会å˜æˆä¸€é“浅表伤å£ï¼Œåœ¨æŽ¥ä¸‹æ¥çš„ %d 回åˆä¸é€ æˆæµè¡€ä¼¤å®³ã€‚æ¤æµè¡€æ•ˆæžœä¸èƒ½è¢«æŠµæŠ—或去除,但强度å¯ä»¥è¢«è¡€æŸ“系技能é™ä½Žã€‚æžå…¶å¼ºåŠ›çš„攻击(超过 %d%% æœ€å¤§ç”Ÿå‘½ï¼‰æ— æ³•è¢«å®Œå…¨è½¬åŒ–ã€‚ -#{italic}#ä½ ä¸èƒ½å°±è¿™ä¹ˆæ»äº†ã€‚ 这太轻æ¾äº†ã€‚ ä½ å°±è¯¥ç—›è‹¦è€Œç¼“æ…¢åœ°æ»åŽ»ã€‚#{normal}#]], "tformat") +#{italic}#ä½ ä¸èƒ½å°±è¿™ä¹ˆæ»äº†ã€‚这太轻æ¾äº†ã€‚ä½ å°±è¯¥ç—›è‹¦è€Œç¼“æ…¢åœ°æ»åŽ»ã€‚#{normal}#]], "tformat") ------------------------------------------------ @@ -26679,7 +26685,7 @@ t("Reset up to 3 wild gift, psionic or cursed talents.", "刷新至多 3 个自 t("Dagger Block", "åŒ•é¦–æ ¼æŒ¡", "talent name") t([[Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200%% damage) for one turn and be left disarmed for 3 turns. The blocking value will increase with your Dexterity and Cunning.]], [[ ä¸¾èµ·ä½ çš„åŒ•é¦–æ¥æ ¼æŒ¡æ”»å‡»ä¸€å›žåˆï¼Œå‡å°‘所有物ç†ä¼¤å®³ %d ç‚¹ã€‚å¦‚æžœä½ å®Œå…¨æ ¼æŒ¡äº†ä¸€æ¬¡æ”»å‡»çš„ä¼¤å®³ï¼Œæ”»å‡»è€…å°†è¿›å…¥è‡´å‘½çš„è¢«å击状æ€ï¼ˆå¯¹å…¶è¿›è¡Œçš„ä¸€æ¬¡æ”»å‡»ä¼¤å®³å¢žåŠ åˆ° 200%% )一回åˆå¹¶è¢«ç¼´æ¢°ä¸‰å›žåˆã€‚ - æ ¼æŒ¡å€¼éšæ•æ·å’Œçµå·§å¢žåŠ 。]], "tformat") + æ ¼æŒ¡å€¼å—æ•æ·å€¼å’Œçµå·§å€¼åŠ æˆã€‚]], "tformat") t("Shieldsmaiden Aura", "女æ¦ç¥žä¹‹å®ˆæŠ¤", "talent name") t("#CRIMSON#%s's shield deflects the blow!", "#CRIMSON#%s的盾牌让攻击å‘生了åæ–œï¼", "logSeen") t("Can block up to 1 hit per 10 turns.", "æ¯ 10 回åˆèƒ½è‡ªåŠ¨æŠµæŠ—一次攻击。", "tformat") @@ -27445,9 +27451,11 @@ t([[A life of the mind has had predictably good effects on your Willpower and Cu section "game/modules/tome/data/talents/psionic/mentalism.lua" t("Psychometry", "共鸣之心", "talent name") -t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.2f or %d%% of the object's material level (whichever is lower). - This effect stacks and applies for each qualifying object worn.]], [[ä¸Žä½ è£…å¤‡ç€çš„çµèƒ½ã€è‡ªç„¶å’Œåé”çµèƒ½å€¼æ‰€åˆ¶é€ 的物å“äº§ç”Ÿå…±é¸£ï¼Œå¢žåŠ ä½ %0.2f 点或 %d%% 物å“æè´¨ç‰çº§æ•°å€¼ï¼ˆå–较å°å€¼ï¼‰çš„物ç†å’Œç²¾ç¥žå¼ºåº¦ã€‚ - æ¤æ•ˆæžœå¯ä»¥å åŠ ï¼Œå¹¶ä¸”é€‚ç”¨äºŽæ‰€æœ‰ç¬¦åˆæ¡ä»¶çš„已穿戴装备。]], "tformat") +t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.1f or %d%% of the object's material level (whichever is lower). + This effect stacks and applies for each qualifying object worn. + Current bonus: %d]], [[ä¸Žä½ è£…å¤‡ç€çš„çµèƒ½ã€è‡ªç„¶å’Œåé”çµèƒ½å€¼æ‰€åˆ¶é€ 的物å“äº§ç”Ÿå…±é¸£ï¼Œå¢žåŠ ä½ %0.2f 点或 %d%% 物å“æè´¨ç‰çº§æ•°å€¼ï¼ˆå–较å°å€¼ï¼‰çš„物ç†å’Œç²¾ç¥žå¼ºåº¦ã€‚ + æ¤æ•ˆæžœå¯ä»¥å åŠ ï¼Œå¹¶ä¸”é€‚ç”¨äºŽæ‰€æœ‰ç¬¦åˆæ¡ä»¶çš„已穿戴装备。 + 当å‰åŠ æˆï¼š %d]], "tformat") t("Mental Shielding", "精神å±éšœ", "talent name") t("%s's mind is clear!", "%s的精神被净化了ï¼", "logSeen") t("Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, %d mental effects will be affected.", [[å‡€åŒ–ä½ å½“å‰æ‰€æœ‰çš„精神状æ€ï¼Œå¹¶åœ¨æŽ¥ä¸‹æ¥çš„ 6 回åˆå†…å…疫新增的精神状æ€ã€‚最多一共(净化和å…ç–«ï¼‰èƒ½å½±å“ %d ç§ç²¾ç¥žçŠ¶æ€ã€‚ @@ -30259,9 +30267,9 @@ t([[You become better at using your armour to deflect blows and protect your vit 在ç‰çº§ 3 æ—¶ï¼Œèƒ½ä½¿ä½ è£…å¤‡æ¿ç”²ã€‚ %s]], "tformat") t("Light Armour Training", "轻甲è®ç»ƒ", "talent name") -t([[You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. +t([[You learn to maintain your agility and manage your combat posture while wearing robes or light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. - The Defense bonus scales with your Dexterity.]], [[ä½ å¦ä¼šåœ¨èº«ç€è½»ç”²æ—¶ä¿æŒæ•æ·ï¼Œå¢žåŠ %d é—ªé¿ï¼Œ %d%% 护甲强度,å‡å°‘ %d%% 疲劳。 + The Defense bonus scales with your Dexterity.]], [[ä½ å¦ä¼šåœ¨èº«ç€è½»ç”²å’Œå¸ƒç”²æ—¶ä¿æŒæ•æ·ã€‚ä½ èŽ·å¾— %d é—ªé¿ï¼Œ %d%% 护甲强度,å‡å°‘ %d%% 疲劳。 æ¤å¤–,æ¯å½“ä½ è¿›å…¥å’Œï¼ˆå¯è§çš„)敌人相邻的ä½ç½®æ—¶ï¼Œä½ 获得 %d é—ªé¿ï¼ŒæŒç» 2 回åˆã€‚ é—ªé¿å—æ•æ·åŠ æˆã€‚]], "tformat") t("Combat Accuracy", "强化命ä¸", "talent name") @@ -30794,13 +30802,13 @@ t([[Fire an arrow tipped with a smoke bomb inflicting %d%% damage and creating a The distraction caused by this effect reduces the cooldown of your Concealment by %d turns. If the cooldown is reduced to 0, you instantly activate Concealment regardless of whether foes are too close. The chance for the smoke bomb to affect your targets increases with your Accuracy. This requires a bow to use.]], [[å‘射一个带ç€çƒŸé›¾å¼¹çš„ç®å¤´é€ æˆ %d%% ä¼¤å®³å¹¶åˆ¶é€ ä¸€ä¸ªåŠå¾„为 %d 的烟雾. 被困在内的人将å‡å°‘视野 %d æ ¼ 5 回åˆ. æ¤æ•ˆæžœå°†å‡å°‘ä½ éšåŒ¿æŠ€èƒ½ %d 回åˆå†·å´æ—¶é—´. 如果冷å´æ—¶é—´å‡åˆ° 0, æ— è®ºæ•Œäººæ˜¯å¦å¤ªè¿‘, 都å¯ç«‹å³æ¿€æ´»éšåŒ¿ã€‚该技能需è¦å¼“æ¥ä½¿ç”¨, -烟雾弹影å“ç›®æ ‡çš„å‡ çŽ‡éšä½ 命ä¸å¢žåŠ .]], "tformat") +烟雾弹影å“ç›®æ ‡çš„å‡ çŽ‡å—命ä¸å€¼åŠ æˆã€‚该技能需è¦å¼“æ¥ä½¿ç”¨ã€‚]], "tformat") t("Aim", "瞄准姿æ€", "talent name") t([[Enter a calm, focused stance, increasing physical power and accuracy by %d, projectile speed by %d%% and the chance to mark targets by an additional %d%%. This makes your shots more effective at range, increasing all damage dealt by %0.1f%% per tile travelled beyond 3, to a maximum of %0.1f%% damage at range 8. The physical power and accuracy increase with your Dexterity. This requires a bow to use.]], [[进入一个平é™, 专注的姿æ€, å¢žåŠ %d 物ç†å¼ºåº¦å’Œå‘½ä¸, æŠ›å°„ç‰©é€Ÿåº¦å¢žåŠ %d%% å¹¶ä¸”æ ‡è®°ç›®æ ‡çš„å‡ çŽ‡å¢žåŠ %d%% 。 -è¿™è®©ä½ åœ¨å°„ç¨‹å†…å°„å‡»æ›´æœ‰æ•ˆï¼šå¯¹ä¸‰æ ¼å¤–ç›®æ ‡çš„è·ç¦»æ¯å¢žåŠ ä¸€æ ¼ï¼Œä¼¤å®³å¢žåŠ %0.1f%% , 8 æ ¼è·ç¦»æ—¶è¾¾åˆ°æœ€å¤§å€¼ï¼ˆ %0.1f%% )。该技能需è¦å¼“æ¥ä½¿ç”¨, -物ç†å¼ºåº¦å’Œå‘½ä¸éšæ•æ·å¢žåŠ .]], "tformat") +è¿™è®©ä½ åœ¨å°„ç¨‹å†…å°„å‡»æ›´æœ‰æ•ˆï¼šå¯¹ä¸‰æ ¼å¤–ç›®æ ‡çš„è·ç¦»æ¯å¢žåŠ ä¸€æ ¼ï¼Œä¼¤å®³å¢žåŠ %0.1f%% , 8 æ ¼è·ç¦»æ—¶è¾¾åˆ°æœ€å¤§å€¼ï¼ˆ %0.1f%% )。 +物ç†å¼ºåº¦å’Œå‘½ä¸å—æ•æ·å€¼åŠ æˆã€‚该技能需è¦å¼“æ¥ä½¿ç”¨ã€‚]], "tformat") t([[Take aim for 1 turn, preparing a deadly shot. During the next turn, this talent will be replaced with the ability to fire a lethal shot dealing %d%% damage and marking the target. While aiming, your intense focus causes you to shrug off %d%% incoming damage and all negative effects. This requires a bow to use.]], [[瞄准 1 回åˆ, 准备射出一å‘致命的åå¼¹. 下回åˆ, 这个技能被替æ¢æˆæ ‡è®°ç›®æ ‡å¹¶é€ æˆ %d%% 伤害的致命攻击。 @@ -31305,7 +31313,7 @@ t([[Surround yourself with a malevolent aura that stores damage you deal. #LIGHT_STEEL_BLUE#时空 :#LAST# 整体速度é™ä½Ž %d%% ,æŒç» 5 回åˆã€‚ #ORANGE#精神 :#LAST# æ··ä¹± (强度 %d%% ) ,æŒç» 5 回åˆã€‚ åŒç§æ•ˆæžœæœ€å¤šæ¯ 10 回åˆè§¦å‘一次。这ä¸æ˜¯æ™®é€šçš„技能冷å´ã€‚ - 伤害和效果强度éšä½ çš„çµå·§å€¼å¢žåŠ ,伤害阈值éšä½ çš„ç‰çº§å¢žåŠ ï¼Œæ–½åŠ é™„åŠ æ•ˆæžœçš„å¼ºåº¦ç”±ä½ çš„ç²¾ç¥žå¼ºåº¦å’Œæ³•æœ¯å¼ºåº¦çš„æœ€é«˜å€¼å†³å®šã€‚ + 伤害和效果强度å—çµå·§å€¼åŠ æˆï¼Œä¼¤å®³é˜ˆå€¼å—ç‰çº§åŠ æˆï¼Œæ–½åŠ é™„åŠ æ•ˆæžœçš„å¼ºåº¦ç”±ä½ çš„ç²¾ç¥žå¼ºåº¦å’Œæ³•æœ¯å¼ºåº¦çš„æœ€é«˜å€¼å†³å®šã€‚ %s]], "tformat") t("Secrets of Telos", "泰勒斯之秘", "talent name") t("Possess Telos Top Half, Telos Bottom Half, and Telos Staff Crystal", "找到泰勒斯法æ–的上åŠéƒ¨ï¼Œä¸‹åŠéƒ¨å’Œå®çŸ³ã€‚", "_t") @@ -31346,7 +31354,7 @@ t([[Surround yourself with an elemental aura that stores damage you deal. #LIGHT_GREEN#自然 :#LAST# 清除 1 个é”法负é¢ç‰¹æ•ˆå¹¶ç»™äºˆ 2 回åˆé”法负é¢ç‰¹æ•ˆè±å…。 åŒç§æ•ˆæžœæœ€å¤šæ¯ 10 回åˆè§¦å‘一次。这ä¸æ˜¯æ™®é€šçš„技能冷å´ã€‚ - 伤害和效果强度éšä½ çš„çµå·§å€¼å¢žåŠ ,伤害阈值éšä½ çš„ç‰çº§å¢žåŠ 。 + 伤害和效果强度å—çµå·§å€¼åŠ æˆï¼Œä¼¤å®³é˜ˆå€¼å—ç‰çº§åŠ æˆã€‚ %s]], "tformat") t("All physical criticals reduce the remaining cooldown of a random technique or cunning talent by 2.", "所有的物ç†æš´å‡»å‡å°‘éšæœºçš„ 1 个冷å´ä¸çš„æ ¼æ–—æˆ–çµå·§ç³»æŠ€èƒ½ 2 回åˆå†·å´æ—¶é—´ã€‚", "_t") t("All spell criticals reduce the remaining cooldown of a random spell/corruption/celestial/chronomancy talent by 2.", "所有的法术暴击å‡å°‘éšæœºçš„ 1 个冷å´ä¸çš„法术/ å •è½/ 天空/时空系技能 2 回åˆå†·å´æ—¶é—´ã€‚", "_t") @@ -31784,9 +31792,9 @@ t([[The code of the Sun Paladins can be a heavy burden. Wouldn't you like to le - #CRIMSON#Bloodstained#LAST#: Make your foes bleed! - #CRIMSON#Darkside#LAST#: Every light casts a shadow, yours is powerful indeed - #CRIMSON#Self-Hatred#LAST#: Manifest your self hatred through bleeding - - #CRIMSON#Dirge#LAST#: Sing of death and sorrow to strength your resolve + - #CRIMSON#Dirge#LAST#: Sing of death and sorrow to strengthen your resolve - You will forget the following talent trees: Shield Offense, Two-handed Assault. + You will forget the following talent trees, refunding any talent points: Shield Offense, Two-handed Assault. Also the cost of any talents of the Combat Techniques tree will be converted to hate instead of stamina. ]], [[太阳骑士的行动守则也是一个é‡æ‹…ã€‚ä½ æœ‰æ²¡æœ‰æƒ³è¿‡å°†å…¶æŠ›å¼ƒï¼Ÿ #{italic}##GREY#并投身黑暗?#LAST##{normal}# @@ -31806,7 +31814,7 @@ t([[The code of the Sun Paladins can be a heavy burden. Wouldn't you like to le - #CRIMSON#自我憎æ¨#LAST#ï¼šå°†ä½ å¯¹è‡ªå·±çš„æ†Žæ¨åŒ–为伤痕和鲜血 - #CRIMSON#挽æŒ#LAST#:对悲伤和æ»äº¡çš„æŒé¢‚增强ç€ä½ 的信念 - ä½ å°†é—å¿˜ä»¥ä¸‹æŠ€èƒ½æ ‘ï¼šåŒæ‰‹æˆ˜æŠ€å’Œç›¾ç‰Œæ”»å‡»ã€‚ + ä½ å°†é—å¿˜ä»¥ä¸‹æŠ€èƒ½æ ‘ï¼Œå¹¶è¿”è¿˜æ‰€æœ‰æŠ€èƒ½ç‚¹ï¼šåŒæ‰‹æˆ˜æŠ€å’Œç›¾ç‰Œæ”»å‡»ã€‚ åŒæ—¶ä½ 战斗技巧系的所有技能都将消耗仇æ¨è€Œéžä½“力。 ]], "tformat") @@ -42319,6 +42327,7 @@ t("<Press 'x' to swap to simple display>", "<按x键切æ¢ç®€å•æ˜¾ç¤º>", "_t") t("First talent level: ", "第一级需求: ", "_t") t("Next talent level", "下一ç‰çº§", "_t") t("Current talent level: ", "当å‰ç‰çº§ï¼š ", "_t") +t(" (%+0.1f bonus level)", " (%+0.1f é¢å¤–ç‰çº§)", "tformat") t("<Press 'x' to swap to advanced display>", "<按x键切æ¢è¿›é˜¶æ˜¾ç¤º>", "_t") t("Stats: %s", "属性: %s", "tformat") t("Class points: %s", "èŒä¸šç‚¹ï¼š%s", "tformat") @@ -43388,6 +43397,7 @@ t("Weapon Set 2: Object held in your telekinetic grasp. It can be a weapon or so t("Second weapon set: Quiver", "第二套æ¦å™¨ï¼šç®è¢‹", "_t") t("Weapon Set 2: Your readied ammo.", "第二套æ¦å™¨ï¼šä½ 准备好的弹è¯ã€‚", "_t") t("List of items that can be instantly used by swift hands.", "å¯ä»¥è¢«æ— 影手使用的物å“。", "_t") +t("Swift Hands", "æ— å½±æ‰‹", "_t") t("Strength", "力é‡", "stat name") t("Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.", "力é‡å±žæ€§å½±å“ä½ çš„è§’è‰²çš„ç‰©ç†èƒ½åŠ›ï¼Œæå‡åŠ›é‡å¯ä»¥æ高物ç†å¼ºåº¦ï¼Œæ高使用é‡åž‹æ¦å™¨é€ æˆçš„伤害,æ高物ç†è±å…,åŒæ—¶æé«˜ä½ çš„è´Ÿé‡é‡ã€‚", "_t") t("str", "力é‡", "stat short_name") diff --git a/game/modules/tome/data/talents/cursed/self-hatred.lua b/game/modules/tome/data/talents/cursed/self-hatred.lua index c08e95ba4b6c2fa7f001db1d4a01c9de97476582..6f3add89bf734f1433be89405cfcdc89c19fc571 100644 --- a/game/modules/tome/data/talents/cursed/self-hatred.lua +++ b/game/modules/tome/data/talents/cursed/self-hatred.lua @@ -138,7 +138,7 @@ newTalent{ -- Pay life local price = t.getPrice(self, t) game:delayedLogDamage(self, self, 0, ("#CRIMSON#%d#LAST#"):tformat(self.max_life * price / 100), false) - self:takeHit(self.max_life * price / 100, self, {special_death_msg="tore themself apart"}) + self:takeHit(self.max_life * price / 100, self, {special_death_msg=_t"tore themself apart"}) t.surge(self, t) end, diff --git a/game/modules/tome/load.lua b/game/modules/tome/load.lua index 2d9ee639c267fde00bda9e99fd27c09f7b3ba0eb..8c42c441d9ae330cd507eb6259f75f845d7a4f20 100644 --- a/game/modules/tome/load.lua +++ b/game/modules/tome/load.lua @@ -136,7 +136,7 @@ ActorInventory:defineInventory("QS_MAINHAND", _t"Second weapon set: In main hand ActorInventory:defineInventory("QS_OFFHAND", _t"Second weapon set: In off hand", false, _t"Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.", true) ActorInventory:defineInventory("QS_PSIONIC_FOCUS", _t"Second weapon set: psionic focus", false, _t"Weapon Set 2: Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers. Press 'x' to switch weapon sets.", true) ActorInventory:defineInventory("QS_QUIVER", _t"Second weapon set: Quiver", false, _t"Weapon Set 2: Your readied ammo.", true) -ActorInventory:defineInventory("SWIFT_HANDS", _t"Switf Hands", false, _t"List of items that can be instantly used by swift hands.", true) +ActorInventory:defineInventory("SWIFT_HANDS", _t"Swift Hands", false, _t"List of items that can be instantly used by swift hands.", true) ActorInventory.equipdolls = { default = { w=48, h=48, itemframe="ui/equipdoll/itemframe48.png", itemframe_sel="ui/equipdoll/itemframe-sel48.png", ix=3, iy=3, iw=42, ih=42, doll_x=116, doll_y=168+64, doll_w=128, doll_h=128, list={