diff --git a/game/modules/tome/data/zones/arena/zone.lua b/game/modules/tome/data/zones/arena/zone.lua index 623b399426e4aac1173954794c6f77b81f3a58a5..f4cd45fc63356f9f62dca63fb75c73e571b50081 100644 --- a/game/modules/tome/data/zones/arena/zone.lua +++ b/game/modules/tome/data/zones/arena/zone.lua @@ -258,7 +258,7 @@ return { return ranks[rank] end, updateScores = function(l) - local scores = world.arena.scores + local scores = world.arena.scores or {} table.insert(scores, l) table.sort(scores, function(a,b) return a.score > b.score end) if #scores > 10 then table.remove(scores) end diff --git a/game/modules/tome/data/zones/shertul-fortress/grids.lua b/game/modules/tome/data/zones/shertul-fortress/grids.lua index 779d4a766794b8c0fb22def9b145c17ca5d76d4a..c9bca6859088cb8d9714425357e31c912ea0a8eb 100644 --- a/game/modules/tome/data/zones/shertul-fortress/grids.lua +++ b/game/modules/tome/data/zones/shertul-fortress/grids.lua @@ -20,12 +20,10 @@ load("/data/general/grids/basic.lua") load("/data/general/grids/fortress.lua") -newEntity{ +newEntity{ base = "UP", define_as = "LAKE_NUR", name = "stair back to the lake of Nur", display = '<', color_r=255, color_g=255, color_b=0, - notice = true, - always_remember = true, change_level = 3, change_zone = "lake-nur", force_down = true, }