From 4921787356ee6d9f6bb4be2d04b47469ae11d34c Mon Sep 17 00:00:00 2001
From: Bunny <glisa825@gmail.com>
Date: Fri, 24 Apr 2020 02:31:10 -0400
Subject: [PATCH] Give unstoppable a random_boss_rarity

---
 game/modules/tome/data/talents/techniques/bloodthirst.lua | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/techniques/bloodthirst.lua b/game/modules/tome/data/talents/techniques/bloodthirst.lua
index e744cd97ef..b5b73104fd 100644
--- a/game/modules/tome/data/talents/techniques/bloodthirst.lua
+++ b/game/modules/tome/data/talents/techniques/bloodthirst.lua
@@ -99,6 +99,7 @@ newTalent{
 	cooldown = 45,
 	stamina = 120,
 	fixed_cooldown = true,
+	random_boss_rarity = 20,
 	tactical = { DEFEND = 4, STAMINA = -2,
 		HEAL = function(self, t, target) -- up to 2 if there are enemies near
 			local val = 0
@@ -112,7 +113,7 @@ newTalent{
 		end
 	},
 	getHealPercent = function(self,t) return self:combatTalentLimit(t, 50, 3.5, 17.5) end, -- Limit <50%
-	getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 15, 3, 7, true)) end, -- Limit < 25
+	getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 3, 6, true)) end, -- Limit < 10
 	action = function(self, t)
 		self:setEffect(self.EFF_UNSTOPPABLE, t.getDuration(self, t), {hp_per_kill=t.getHealPercent(self,t)})
 		return true
-- 
GitLab