From 4921787356ee6d9f6bb4be2d04b47469ae11d34c Mon Sep 17 00:00:00 2001 From: Bunny <glisa825@gmail.com> Date: Fri, 24 Apr 2020 02:31:10 -0400 Subject: [PATCH] Give unstoppable a random_boss_rarity --- game/modules/tome/data/talents/techniques/bloodthirst.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/techniques/bloodthirst.lua b/game/modules/tome/data/talents/techniques/bloodthirst.lua index e744cd97ef..b5b73104fd 100644 --- a/game/modules/tome/data/talents/techniques/bloodthirst.lua +++ b/game/modules/tome/data/talents/techniques/bloodthirst.lua @@ -99,6 +99,7 @@ newTalent{ cooldown = 45, stamina = 120, fixed_cooldown = true, + random_boss_rarity = 20, tactical = { DEFEND = 4, STAMINA = -2, HEAL = function(self, t, target) -- up to 2 if there are enemies near local val = 0 @@ -112,7 +113,7 @@ newTalent{ end }, getHealPercent = function(self,t) return self:combatTalentLimit(t, 50, 3.5, 17.5) end, -- Limit <50% - getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 15, 3, 7, true)) end, -- Limit < 25 + getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 3, 6, true)) end, -- Limit < 10 action = function(self, t) self:setEffect(self.EFF_UNSTOPPABLE, t.getDuration(self, t), {hp_per_kill=t.getHealPercent(self,t)}) return true -- GitLab