From 487e3f929499a44595154aaa2875e331813ff255 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 21 Dec 2011 14:17:56 +0000
Subject: [PATCH] Sunder Arms/Armour does not check for stun resistance anymore
 Grab/Crush/Constrict check for pin resistance instead of stun resistance

git-svn-id: http://svn.net-core.org/repos/t-engine4@4750 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/misc/npcs.lua         |  6 +++---
 .../tome/data/talents/techniques/2hweapon.lua        | 12 ++----------
 2 files changed, 5 insertions(+), 13 deletions(-)

diff --git a/game/modules/tome/data/talents/misc/npcs.lua b/game/modules/tome/data/talents/misc/npcs.lua
index 94700f4144..1f452e9ccc 100644
--- a/game/modules/tome/data/talents/misc/npcs.lua
+++ b/game/modules/tome/data/talents/misc/npcs.lua
@@ -256,7 +256,7 @@ newTalent{
 
 		-- Try to stun !
 		if hit then
-			if target:canBe("stun") then
+			if target:canBe("pin") then
 				target:setEffect(target.EFF_CONSTRICTED, (2 + self:getTalentLevel(t)) * 10, {src=self, power=1.5 * self:getTalentLevel(t), apply_power=self:combatPhysicalpower()})
 			else
 				game.logSeen(target, "%s resists the constriction!", target.name:capitalize())
@@ -663,7 +663,7 @@ newTalent{
 
 		-- Try to stun !
 		if hit then
-			if target:canBe("stun") then
+			if target:canBe("pin") then
 				target:setEffect(target.EFF_PINNED, 1 + self:getTalentLevel(t), {apply_power=self:combatPhysicalpower()})
 			else
 				game.logSeen(target, "%s resists the grab!", target.name:capitalize())
@@ -1026,7 +1026,7 @@ newTalent{
 
 		-- Try to stun !
 		if hit then
-			if target:canBe("stun") then
+			if target:canBe("ping") then
 				target:setEffect(target.EFF_PINNED, 2 + self:getTalentLevel(t), {apply_power=self:combatPhysicalpower()})
 			else
 				game.logSeen(target, "%s resists the crushing!", target.name:capitalize())
diff --git a/game/modules/tome/data/talents/techniques/2hweapon.lua b/game/modules/tome/data/talents/techniques/2hweapon.lua
index 89dda84ff5..9db9f792b6 100644
--- a/game/modules/tome/data/talents/techniques/2hweapon.lua
+++ b/game/modules/tome/data/talents/techniques/2hweapon.lua
@@ -274,11 +274,7 @@ newTalent{
 
 		-- Try to stun !
 		if hit then
-			if target:canBe("stun") then
-				target:setEffect(target.EFF_SUNDER_ARMOUR, 4 + self:getTalentLevel(t), {power=5*self:getTalentLevel(t), apply_power=self:combatPhysicalpower()})
-			else
-				game.logSeen(target, "%s resists the sundering!", target.name:capitalize())
-			end
+			target:setEffect(target.EFF_SUNDER_ARMOUR, 4 + self:getTalentLevel(t), {power=5*self:getTalentLevel(t), apply_power=self:combatPhysicalpower()})
 		end
 
 		return true
@@ -320,11 +316,7 @@ newTalent{
 
 		-- Try to stun !
 		if hit then
-			if target:canBe("stun") then
-				target:setEffect(target.EFF_SUNDER_ARMS, 4 + self:getTalentLevel(t), {power=3*self:getTalentLevel(t), apply_power=self:combatPhysicalpower()})
-			else
-				game.logSeen(target, "%s resists the sundering!", target.name:capitalize())
-			end
+			target:setEffect(target.EFF_SUNDER_ARMS, 4 + self:getTalentLevel(t), {power=3*self:getTalentLevel(t), apply_power=self:combatPhysicalpower()})
 		end
 
 		return true
-- 
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