diff --git a/game/engine/Module.lua b/game/engine/Module.lua index 2dc513b315549c14efb28fef6e7c8a30ecdbc44d..2af05773463423a32e31669303e8a2cae37eab6f 100644 --- a/game/engine/Module.lua +++ b/game/engine/Module.lua @@ -166,7 +166,6 @@ function _M:loadRemoteList(src) local l = lanes.linda() function list_handler(src) - require "socketed" local http = require "socket.http" local ltn12 = require "ltn12" diff --git a/game/engine/dialogs/DownloadDialog.lua b/game/engine/dialogs/DownloadDialog.lua index 87574aba6b337bc653261a7747284a91e3e2bafa..f4eb9b7ec2304ac97500d6f82f0085e3fe49f34c 100644 --- a/game/engine/dialogs/DownloadDialog.lua +++ b/game/engine/dialogs/DownloadDialog.lua @@ -64,7 +64,6 @@ function _M:startDownload() local l = lanes.linda() function list_handler(src) - require "socketed" local http = require "socket.http" local ltn12 = require "ltn12" diff --git a/game/engine/pre-init.lua b/game/engine/pre-init.lua index 3af3e8689c63af47951716bd9f76dc878894bd22..541ce8625e33c3584eb82a663476afd216912d4a 100644 --- a/game/engine/pre-init.lua +++ b/game/engine/pre-init.lua @@ -26,7 +26,3 @@ if jit then else print("LuaVM:", _VERSION) end - --- Requiring "socketed" instead of "socket" makes sockets work --- Thsi is due to the way luasocket is embeded statically in TE4 -require "socketed" diff --git a/game/thirdparty/socket.lua b/game/thirdparty/socket.lua index 89a71ee0b7ed2af023a6f24a0232d5c3f935c229..f4c9d4858ca7e0686e1cf6daa667646cf3a5b92b 100644 --- a/game/thirdparty/socket.lua +++ b/game/thirdparty/socket.lua @@ -10,7 +10,7 @@ local base = _G local string = require("string") local math = require("math") -local socket = require("socket") +local socket = require("socketcore") module("socket") ----------------------------------------------------------------------------- diff --git a/game/thirdparty/socketed.lua b/game/thirdparty/socketed.lua deleted file mode 100644 index 548f6422275ddba4e006bb76e24bb251dd394a01..0000000000000000000000000000000000000000 --- a/game/thirdparty/socketed.lua +++ /dev/null @@ -1,11 +0,0 @@ -local print = print -local dofile = dofile -local socket = require("socket") - -module("socketed") - -if not socket.connect then - dofile("/socket.lua") -end - -return socket diff --git a/src/luasocket/luasocket.c b/src/luasocket/luasocket.c index 11ffee94c46ff834d9a91aa2e3c3b3c90c9a0fbe..2991a653a211f1387e21901aa66d6faad590a61e 100644 --- a/src/luasocket/luasocket.c +++ b/src/luasocket/luasocket.c @@ -89,7 +89,10 @@ static int global_unload(lua_State *L) { static int base_open(lua_State *L) { if (socket_open()) { /* export functions (and leave namespace table on top of stack) */ - luaL_openlib(L, "socket", func, 0); + lua_newtable(L); + luaL_register(L, "socketcore", func); + lua_setglobal(L, "socket"); + lua_getglobal(L, "socket"); #ifdef LUASOCKET_DEBUG lua_pushstring(L, "_DEBUG"); lua_pushboolean(L, 1);