diff --git a/game/modules/tome/data/talents/uber/const.lua b/game/modules/tome/data/talents/uber/const.lua
index 82ad51ff59beea2ca8cc8a45fa5c439311dd53e0..e4e78b18704b8b6451cb73f37516728db32680a2 100644
--- a/game/modules/tome/data/talents/uber/const.lua
+++ b/game/modules/tome/data/talents/uber/const.lua
@@ -156,8 +156,8 @@ uberTalent{
 uberTalent{
 	name = "Corrupted Shell",
 	mode = "passive",
-	require = { special={desc="Have received at least 50000 blight damage and destroyed Zigur with the Grand Corruptor.", fct=function(self) return
-		(self.damage_intake_log and self.damage_intake_log[DamageType.BLIGHT] and self.damage_intake_log[DamageType.BLIGHT] >= 50000) and
+	require = { special={desc="Have received at least 15000 blight damage and destroyed Zigur with the Grand Corruptor.", fct=function(self) return
+		(self.damage_intake_log and self.damage_intake_log[DamageType.BLIGHT] and self.damage_intake_log[DamageType.BLIGHT] >= 15000) and
 		(game.state.birth.ignore_prodigies_special_reqs or (
 			self:hasQuest("anti-antimagic") and 
 			self:hasQuest("anti-antimagic"):isStatus(engine.Quest.DONE) and
diff --git a/game/modules/tome/data/talents/uber/mag.lua b/game/modules/tome/data/talents/uber/mag.lua
index 0a3eb8e7306d3eef9197ffd59cbba1f611a916f0..7a6510cec1244c84c8dc58d791437897f1eb073d 100644
--- a/game/modules/tome/data/talents/uber/mag.lua
+++ b/game/modules/tome/data/talents/uber/mag.lua
@@ -190,8 +190,8 @@ uberTalent{
 	name = "Cauterize",
 	mode = "passive",
 	cooldown = 12,
-	require = { special={desc="Have received at least 50000 fire damage, and have cast at least 1000 spells", fct=function(self) return
-		self.talent_kind_log and self.talent_kind_log.spell and self.talent_kind_log.spell >= 1000 and self.damage_intake_log and self.damage_intake_log[DamageType.FIRE] and self.damage_intake_log[DamageType.FIRE] >= 50000
+	require = { special={desc="Have received at least 15000 fire damage, and have cast at least 1000 spells", fct=function(self) return
+		self.talent_kind_log and self.talent_kind_log.spell and self.talent_kind_log.spell >= 1000 and self.damage_intake_log and self.damage_intake_log[DamageType.FIRE] and self.damage_intake_log[DamageType.FIRE] >= 15000
 	end} },
 	trigger = function(self, t, value)
 		self:startTalentCooldown(t)