From 464e596858661b19b950c05b78d1b277191347b6 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 24 Jan 2011 15:52:44 +0000
Subject: [PATCH] round temp efefcts down

git-svn-id: http://svn.net-core.org/repos/t-engine4@2487 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/engines/default/engine/interface/ActorTemporaryEffects.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/engines/default/engine/interface/ActorTemporaryEffects.lua b/game/engines/default/engine/interface/ActorTemporaryEffects.lua
index 517ad7526f..23bf25aa91 100644
--- a/game/engines/default/engine/interface/ActorTemporaryEffects.lua
+++ b/game/engines/default/engine/interface/ActorTemporaryEffects.lua
@@ -90,7 +90,7 @@ end
 function _M:setEffect(eff_id, dur, p, silent)
 	-- Beware, setting to 0 means removing
 	if dur <= 0 then return self:removeEffect(eff_id) end
-	dur = math.ceil(dur)
+	dur = math.floor(dur)
 
 	for k, e in pairs(_M.tempeffect_def[eff_id].parameters) do
 		if not p[k] then p[k] = e end
-- 
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