From 42f1dff919bcc952d7f3f5731ca67cbfbb7c92fb Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 11 Oct 2010 23:14:00 +0000
Subject: [PATCH] Fixed missing check to resolveSource in damage_types.lua

git-svn-id: http://svn.net-core.org/repos/t-engine4@1500 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/damage_types.lua | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index e9cb411113..6f03443379 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -27,14 +27,14 @@ setDefaultProjector(function(src, x, y, type, dam)
 		print("[PROJECTOR] starting dam", dam)
 
 		-- Difficulty settings
-		if game.difficulty == game.DIFFICULTY_EASY and target:resolveSource().player then
+		if game.difficulty == game.DIFFICULTY_EASY and rtarget.player then
 			dam = dam * 0.7
 		elseif game.difficulty == game.DIFFICULTY_NIGHTMARE then
-			if target:resolveSource().player then dam = dam * 1.3
-			elseif src:resolveSource().player then dam = dam * 0.7 end
+			if rtarget.player then dam = dam * 1.3
+			elseif rsrc.player then dam = dam * 0.7 end
 		elseif game.difficulty == game.DIFFICULTY_INSANE then
-			if target:resolveSource().player then dam = dam * 1.5
-			elseif src:resolveSource().player then dam = dam * 0.5 end
+			if rtarget.player then dam = dam * 1.5
+			elseif rsrc.player then dam = dam * 0.5 end
 		end
 		print("[PROJECTOR] after difficulty dam", dam)
 
-- 
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