From 42f1dff919bcc952d7f3f5731ca67cbfbb7c92fb Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 11 Oct 2010 23:14:00 +0000 Subject: [PATCH] Fixed missing check to resolveSource in damage_types.lua git-svn-id: http://svn.net-core.org/repos/t-engine4@1500 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/damage_types.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index e9cb411113..6f03443379 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -27,14 +27,14 @@ setDefaultProjector(function(src, x, y, type, dam) print("[PROJECTOR] starting dam", dam) -- Difficulty settings - if game.difficulty == game.DIFFICULTY_EASY and target:resolveSource().player then + if game.difficulty == game.DIFFICULTY_EASY and rtarget.player then dam = dam * 0.7 elseif game.difficulty == game.DIFFICULTY_NIGHTMARE then - if target:resolveSource().player then dam = dam * 1.3 - elseif src:resolveSource().player then dam = dam * 0.7 end + if rtarget.player then dam = dam * 1.3 + elseif rsrc.player then dam = dam * 0.7 end elseif game.difficulty == game.DIFFICULTY_INSANE then - if target:resolveSource().player then dam = dam * 1.5 - elseif src:resolveSource().player then dam = dam * 0.5 end + if rtarget.player then dam = dam * 1.5 + elseif rsrc.player then dam = dam * 0.5 end end print("[PROJECTOR] after difficulty dam", dam) -- GitLab