From 4167e92e9fdd96192e0dcf5b2e7815e55e5f061c Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 14 Feb 2011 16:55:34 +0000 Subject: [PATCH] Armour and Defense are shown into actor tooltips git-svn-id: http://svn.net-core.org/repos/t-engine4@2727 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Actor.lua | 7 ++++--- game/modules/tome/data/chats/jewelry-store.lua | 6 +++--- game/modules/tome/data/maps/towns/derth.lua | 10 +++++----- game/modules/tome/data/zones/reknor-escape/zone.lua | 9 --------- game/modules/tome/data/zones/town-derth/grids.lua | 6 ------ 5 files changed, 12 insertions(+), 26 deletions(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index d37b2b36ea..5892ea0b18 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -659,6 +659,7 @@ function _M:tooltip(x, y, seen_by) ts:add({"color", 255, 0, 0}, ("HP: %d (%d%%)"):format(self.life, self.life * 100 / self.max_life), {"color", "WHITE"}, true) ts:add(("Stats: %d / %d / %d / %d / %d / %d"):format(self:getStr(), self:getDex(), self:getMag(), self:getWil(), self:getCun(), self:getCon()), true) ts:add("Resists: ", table.concat(resists, ','), true) + ts:add("Armour/Defense: ", tostring(math.floor(self:combatArmor())), ' / ', tostring(math.floor(self:combatDefense())), true) ts:add("Size: ", {"color", "ANTIQUE_WHITE"}, self:TextSizeCategory(), {"color", "WHITE"}, true) ts:add(self.desc, true) ts:add("Faction: ") ts:merge(factcolor:toTString()) ts:add(("%s (%s, %d)"):format(Faction.factions[self.faction].name, factstate, factlevel), {"color", "WHITE"}, true) @@ -724,7 +725,7 @@ function _M:onTakeHit(value, src) if self:attr("invulnerable") then return 0 end - + if self:attr("retribution") then -- Absorb damage into the retribution if value / 2 <= self.retribution_absorb then @@ -855,13 +856,13 @@ function _M:onTakeHit(value, src) t.absorb(self, t, self:isTalentActive(self.T_BONE_SHIELD)) value = 0 end - + if self:hasEffect(self.EFF_FORESIGHT) then self:removeEffect(self.EFF_FORESIGHT) game.logSeen(self, "%s avoids the attack.", self.name:capitalize()) value = 0 end - + if self:isTalentActive(self.T_DEFLECTION) then local t = self:getTalentFromId(self.T_DEFLECTION) value = t.do_onTakeHit(self, t, self:isTalentActive(self.T_DEFLECTION), value) diff --git a/game/modules/tome/data/chats/jewelry-store.lua b/game/modules/tome/data/chats/jewelry-store.lua index 25677f2da1..9b2149ac6d 100644 --- a/game/modules/tome/data/chats/jewelry-store.lua +++ b/game/modules/tome/data/chats/jewelry-store.lua @@ -19,7 +19,7 @@ local imbue_ring = function(npc, player) player:showInventory("Imbue which ring?", player:getInven("INVEN"), function(o) return o.type == "jewelry" and o.subtype == "ring" and not o.egoed and not o.unique end, function(ring, ring_item) - player:showInventory("Use which gem?", player:getInven("INVEN"), function(gem) return gem.type == "gem" and (gem.material_level or 99) <= ring.material_level end, function(gem, gem_item) + player:showInventory("Use which gem?", player:getInven("INVEN"), function(gem) return gem.type == "gem" and (gem.material_level or 99) <= ring.material_level and not gem.unique end, function(gem, gem_item) local price = 10 + gem.material_level * 5 + ring.material_level * 7 if price > player.money then require("engine.ui.Dialog"):simplePopup("Not enough money", "This costs "..price.." gold, you need more gold.") return end @@ -39,8 +39,8 @@ end local artifact_imbue_ring = function(npc, player) player:showInventory("Imbue which ring?", player:getInven("INVEN"), function(o) return o.type == "jewelry" and o.subtype == "ring" and not o.egoed and not o.unique end, function(ring, ring_item) - player:showInventory("Use which first gem?", player:getInven("INVEN"), function(gem1) return gem1.type == "gem" and (gem1.material_level or 99) <= ring.material_level end, function(gem1, gem1_item) - player:showInventory("Use which second gem?", player:getInven("INVEN"), function(gem2) return gem2.type == "gem" and (gem2.material_level or 99) <= ring.material_level and gem1.name ~= gem2.name end, function(gem2, gem2_item) + player:showInventory("Use which first gem?", player:getInven("INVEN"), function(gem1) return gem1.type == "gem" and (gem1.material_level or 99) <= ring.material_level and not gem1.unique end, function(gem1, gem1_item) + player:showInventory("Use which second gem?", player:getInven("INVEN"), function(gem2) return gem2.type == "gem" and (gem2.material_level or 99) <= ring.material_level and gem1.name ~= gem2.name and not gem2.unique end, function(gem2, gem2_item) local price = 390 if price > player.money then require("engine.ui.Dialog"):simplePopup("Not enough money", "Limmir needs more gold for the magical plating.") return end diff --git a/game/modules/tome/data/maps/towns/derth.lua b/game/modules/tome/data/maps/towns/derth.lua index 94adb32611..b0ff77eafd 100644 --- a/game/modules/tome/data/maps/towns/derth.lua +++ b/game/modules/tome/data/maps/towns/derth.lua @@ -95,10 +95,10 @@ tttttttt~~~t.....__....._t_.....___.....t~~ttttttt ttttttt~~~~t....__......___......_......t~~ttttttt ttttttt~~~~t..___........_......__......t~~ttttttt ttttttt~~~tt.__.........._......_.......t~~~tttttt -ttttttt~~~t.._######....._......_.###...t~~~tttttt -ttttttt~~~t.._######....._.####._.###...t~~~tttttt -ttttttt~~~t.._######....._.####._.###...t~~~tttttt -ttttttt~~~t.._####2#....___####._.###...t~~~tttttt +ttttttt~~~t.._.#####....._......_.###...t~~~tttttt +ttttttt~~~t.._.#####....._.####._.###...t~~~tttttt +ttttttt~~~t.._.#####....._.####._.###...t~~~tttttt +ttttttt~~~t.._.###2#....___####._.###...t~~~tttttt ttttttt~~~t.._______..___._.._.._.###...t~~~tttttt ttttttt~~~t......._..__..._______.###..tt~~~tttttt ttttttt~~~tt......_.._.........._.._...t~~~ttttttt @@ -117,4 +117,4 @@ tttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttttttttttttttttttttttttttt -tttttttttttttttttttttttttttttttttttttttttttttttttt]] +tttttttttttttttttttttttttttttttttttttttttttttttttt]] \ No newline at end of file diff --git a/game/modules/tome/data/zones/reknor-escape/zone.lua b/game/modules/tome/data/zones/reknor-escape/zone.lua index 7c739855de..02a5168ff6 100644 --- a/game/modules/tome/data/zones/reknor-escape/zone.lua +++ b/game/modules/tome/data/zones/reknor-escape/zone.lua @@ -79,15 +79,6 @@ return { end end, - on_turn = function(self) - if not game.level.turn_counter then return end - game.level.turn_counter = game.level.turn_counter - 1 - game.player.changed = true - if game.level.turn_counter < 0 then - game.level.turn_counter = nil - game.player:hasQuest("master-jeweler"):ritual_end() - end - end, on_leave = function(lev, old_lev, newzone) if not newzone then return end diff --git a/game/modules/tome/data/zones/town-derth/grids.lua b/game/modules/tome/data/zones/town-derth/grids.lua index 845717ece4..65e44e66dd 100644 --- a/game/modules/tome/data/zones/town-derth/grids.lua +++ b/game/modules/tome/data/zones/town-derth/grids.lua @@ -30,9 +30,3 @@ newEntity{ base = "FLOOR", define_as = "COBBLESTONE", name="cobblestone road", display='.', image="terrain/stone_road1.png" } - -newEntity{ base = "FLOOR", define_as = "ROCK", - name="magical rock", - image="terrain/grass.png", add_displays = {class.new{image="terrain/maze_rock.png"}}, - does_block_move = true -} -- GitLab