diff --git a/game/engines/default/engine/Game.lua b/game/engines/default/engine/Game.lua index 52f58237759e46ca3d97436f78933287d95fee1f..16185aa6e3ce036a0d8caf16608006763bfe187b 100644 --- a/game/engines/default/engine/Game.lua +++ b/game/engines/default/engine/Game.lua @@ -219,7 +219,12 @@ function _M:tick() if self.cleanSounds then self:cleanSounds() end - -- Run tick end stuff + self:onTickEndExecute() +end + +--- Run all registered tick end functions +-- Usualy jsut let the engine call it +function _M:onTickEndExecute() if self.on_tick_end and #self.on_tick_end > 0 then local fs = self.on_tick_end self.on_tick_end = {} diff --git a/game/engines/default/engine/init.lua b/game/engines/default/engine/init.lua index d5f3d676cdd9299904ee3ce3d6a4de3ad83266f6..e9f7f3a12d8248081f2f4a4537c41d2d2edcf912 100644 --- a/game/engines/default/engine/init.lua +++ b/game/engines/default/engine/init.lua @@ -54,7 +54,7 @@ aa_text = true fbo_active = true shaders_active = true particles_density = 100 -background_saves = true +background_saves = false mouse_cursor = true display_fps = 30 gamma_correction = 120 diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index b432b965b2afb38b8b296726bac2d58a2088ba2d..02c4344798f9928890ab95d5fdd3f39af9e38e85 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -560,6 +560,9 @@ function _M:changeLevel(lev, zone, keep_old_lev, force_down, auto_zone_stair) return end + -- Finish stuff registered for the previous level + self:onTickEndExecute() + if self.zone and self.level then self.party:leftLevel() end if game.player:isTalentActive(game.player.T_JUMPGATE) then