diff --git a/game/modules/tome/data/chats/last-hope-melinda-father.lua b/game/modules/tome/data/chats/last-hope-melinda-father.lua
index ef6e6c49c445e2a11573d7c0ab7d7ef21de321ba..6012ca6ff4a5e1ace1b1fb65a98bccd9285d63d9 100644
--- a/game/modules/tome/data/chats/last-hope-melinda-father.lua
+++ b/game/modules/tome/data/chats/last-hope-melinda-father.lua
@@ -17,6 +17,9 @@
 -- Nicolas Casalini "DarkGod"
 -- darkgod@te4.org
 local q = game.player:hasQuest("kryl-feijan-escape")
+local qs = game.player:hasQuest("shertul-fortress")
+local ql = game.player:hasQuest("love-melinda")
+
 if not q or not q:isStatus(q.DONE) then
 
 newChat{ id="welcome",
@@ -37,6 +40,7 @@ newChat{ id="welcome",
 	text = [[@playername@! My daughter's savior!]],
 	answers = {
 		{"Hi, I was just checking in to see if Melinda is all right.", jump="reward", cond=function(npc, player) return not npc.rewarded_for_saving_melinda end, action=function(npc, player) npc.rewarded_for_saving_melinda = true end},
+		{"Hi, I would like to talk to Melinda please.", jump="home1", switch_npc={name="Melinda"}, cond=function(npc, player) return ql and not ql:isCompleted("moved-in") end},
 		{"Sorry, I have to go!"},
 	}
 }
@@ -130,6 +134,38 @@ I feel safe in your arms. Please, I know you must leave, but promise to come bac
 	}
 }
 
+------------------------------------------------------------------
+-- Moving in
+------------------------------------------------------------------
+newChat{ id="home1",
+	text = [[#LIGHT_GREEN#*Melinda appears at the door and kisses you*#WHITE#
+@playername@! I missed you!]],
+	answers = {
+		{"I am sorry, I was a bit busy I fear. You know, the usual: slaying cultists, looting treasures of old."},
+		{"Actually I have thought about something, for us. Some time ago I assumed ownership of a very special home... #LIGHT_GREEN#[tell her the Fortress story]#WHITE#", jump="home2", cond=function(npc, player) return ql and qs and qs:isCompleted("farportal") and not ql:isCompleted("moved-in") end},
+	}
+}
+
+newChat{ id="home2",
+	text = [[An ancient fortress of a mythical race?! How #{bold}#exciting#{normal}#!]],
+	answers = {
+		{"Yes indeed, I will probably spend quite some time there and I wondered if, well maybe, if you would like to stay there with me, there is much free room and...", jump="home3"},
+		{"But really dangerous, anyway I must be on my way. I will try to stop by again soon. #LIGHT_GREEN#[kiss her]#WHITE#"},
+	}
+}
+
+newChat{ id="home3",
+	text = [[#LIGHT_GREEN#*Melinda hugs you fiercely, kisses you and rushes to the inside of the shop. While she runs you hear:*#WHITE#
+Daddy you won't have to fear for me anymore! I'm moving home!]],
+	answers = {
+		{"I take that as a yes. #LIGHT_GREEN#[wait for her return and go to the Fortress]#WHITE#", action=function(npc, player)
+			game:changeLevel(1, "shertul-fortress")
+			player:hasQuest("love-melinda"):spawnFortress(player)
+		end},
+	}
+}
+
+
 end
 
 return "welcome"
diff --git a/game/modules/tome/data/chats/melinda-fortress.lua b/game/modules/tome/data/chats/melinda-fortress.lua
new file mode 100644
index 0000000000000000000000000000000000000000..a4f154785bfd950aa9795f148fa4aadc9489f782
--- /dev/null
+++ b/game/modules/tome/data/chats/melinda-fortress.lua
@@ -0,0 +1,27 @@
+-- ToME - Tales of Maj'Eyal
+-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+newChat{ id="welcome",
+	text = [[Hi sweety!]],
+	answers = {
+		{"#LIGHT_GREEN#[kiss her]#WHITE#"},
+	}
+}
+
+return "welcome"
diff --git a/game/modules/tome/data/gfx/shockbolt/player/cornac_female_redhair.png b/game/modules/tome/data/gfx/shockbolt/player/cornac_female_redhair.png
new file mode 100644
index 0000000000000000000000000000000000000000..0e96a9e04b269719483c015b53ddad91bdfceb88
Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/player/cornac_female_redhair.png differ
diff --git a/game/modules/tome/data/maps/zones/shertul-fortress.lua b/game/modules/tome/data/maps/zones/shertul-fortress.lua
index 3144ddb093973a3b72e0553c904b92c699882494..79ba90a47e6b9b00c371e96a1823e802358fa630 100644
--- a/game/modules/tome/data/maps/zones/shertul-fortress.lua
+++ b/game/modules/tome/data/maps/zones/shertul-fortress.lua
@@ -56,6 +56,7 @@ addSpot({17, 27}, "portal", "back")
 addSpot({23, 25}, "spawn", "butler")
 addSpot({36, 29}, "door", "farportal")
 addSpot({40, 29}, "spawn", "farportal")
+addSpot({23, 32}, "spawn", "melinda")
 
 -- addZone section
 addZone({21, 23, 33, 35}, "zonename", "Control Room")
diff --git a/game/modules/tome/data/quests/love-melinda.lua b/game/modules/tome/data/quests/love-melinda.lua
index 0dd87b0fc16c19f43a727e947e82c63c4e327065..19e22b8255f3e36f570ab2f0e28e2df358eae1cb 100644
--- a/game/modules/tome/data/quests/love-melinda.lua
+++ b/game/modules/tome/data/quests/love-melinda.lua
@@ -26,6 +26,9 @@ desc = function(self, who)
 	else
 		desc[#desc+1] = "You talked for a while and it seems she has a crush on you."
 	end
+	if self:isCompleted("moved-in") then
+		desc[#desc+1] = "Melinda decided to come live with you in your Fortress."
+	end
 	return table.concat(desc, "\n")
 end
 
@@ -36,3 +39,42 @@ function onWin(self, who)
 		"You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.",
 	}
 end
+
+function spawnFortress(self, who) game:onTickEnd(function()
+	local melinda = require("mod.class.NPC").new{
+		name = "Melinda",
+		type = "humanoid", subtype = "human", female=true,
+		display = "@", color=colors.LIGHT_BLUE,
+		image = "player/cornac_female_redhair.png",
+		moddable_tile = "human_female",
+		moddable_tile_base = "base_redhead_01.png",
+		desc = [[You saved her from the depth of a cultists lair and fell in love with her. She has moved in the Fortress to see you more often.]],
+		autolevel = "tank",
+		ai = "none",
+		stats = { str=8, dex=7, mag=8, con=12 },
+		faction = who.faction,
+		never_anger = true,
+
+		resolvers.equip{ id=true,
+			{defined="SIMPLE_GOWN", autoreq=true, ego_chance=-1000, ego_chance=-1000}
+		},
+
+		body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
+		lite = 4,
+		rank = 2,
+		exp_worth = 0,
+
+		max_life = 100, life_regen = 0,
+		life_rating = 12,
+		combat_armor = 3, combat_def = 3,
+
+		on_die = function(self) game.player:setQuestStatus("love-melinda", engine.Quest.FAILED) end,
+		can_talk = "melinda-fortress",
+	}
+	melinda:resolve() melinda:resolve(nil, true)
+	local spot = game.level:pickSpot{type="spawn", subtype="melinda"}
+	game.zone:addEntity(game.level, melinda, "actor", spot.x, spot.y)
+	who:move(spot.x + 1, spot.y)
+
+	who:setQuestStatus(self.id, self.COMPLETED, "moved-in")
+end) end
diff --git a/game/modules/tome/data/zones/shertul-fortress/objects.lua b/game/modules/tome/data/zones/shertul-fortress/objects.lua
index 0412caa90fbecc49c0158fa6bb87462d61a36b80..b28e2b9f92c2d76f3ff6b4986dbddc620a6c0fe4 100644
--- a/game/modules/tome/data/zones/shertul-fortress/objects.lua
+++ b/game/modules/tome/data/zones/shertul-fortress/objects.lua
@@ -67,3 +67,11 @@ When activated it will prompt to destroy items on the floor, if there are none i
 		end
 	},
 }
+
+newEntity{ base = "BASE_CLOTH_ARMOR",
+	define_as = "SIMPLE_GOWN",
+	name = "simple gown",
+	cost = 0.5,
+	material_level = 1,
+	moddable_tile = "upper_body_12",
+}
diff --git a/tiled-maps/shertul-fortress.tmx b/tiled-maps/shertul-fortress.tmx
index 3eb5a47df8596bb38496ae7c564321452ab0eff4..db7a7f055a74975d268003eafbc61b7e197b3d1f 100644
--- a/tiled-maps/shertul-fortress.tmx
+++ b/tiled-maps/shertul-fortress.tmx
@@ -181,8 +181,14 @@
     <property name="type" value="&quot;spawn&quot;"/>
    </properties>
   </object>
+  <object name="melinda" x="743" y="1030" width="21" height="21">
+   <properties>
+    <property name="subtype" value="&quot;melinda&quot;"/>
+    <property name="type" value="&quot;spawn&quot;"/>
+   </properties>
+  </object>
  </objectgroup>
- <objectgroup name="addZone#rooms" width="60" height="60">
+ <objectgroup name="addZone#rooms" width="60" height="60" visible="0">
   <object name="control room" x="673" y="738" width="412" height="408">
    <properties>
     <property name="subtype" value="&quot;Control Room&quot;"/>