From 3cfbaf9223a0474a0966fc393825cdd985e4b9a2 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sat, 1 Jan 2011 21:52:01 +0000 Subject: [PATCH] code typos git-svn-id: http://svn.net-core.org/repos/t-engine4@2261 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/engines/default/engine/Key.lua | 2 +- game/engines/default/engine/KeyCommand.lua | 2 +- game/engines/default/engine/NumberBox.lua | 6 +++--- game/engines/default/engine/TextBox.lua | 12 ++++++------ game/engines/default/engine/Zone.lua | 18 +++++++++--------- .../default/engine/generator/map/TileSet.lua | 4 ++-- .../default/engine/interface/ActorTalents.lua | 6 +++--- .../engine/interface/ControlCursorSupport.lua | 6 +++--- .../example/data/zones/dungeon/zone.lua | 2 +- game/modules/example/dialogs/DeathDialog.lua | 4 ++-- .../data/zones/dungeon/zone.lua | 2 +- .../example_realtime/dialogs/DeathDialog.lua | 4 ++-- game/modules/tome/class/Game.lua | 12 ++++++------ game/modules/tome/class/GameState.lua | 2 +- .../tome/class/generator/map/CharredScar.lua | 4 ++-- .../tome/class/generator/map/SlimeTunnels.lua | 2 +- .../tome/data/general/encounters/maj-eyal.lua | 2 +- .../tome/data/talents/spells/golemancy.lua | 2 +- game/modules/tome/data/tilesets/5x5/crypt.lua | 2 +- .../data/zones/ancient-elven-ruins/zone.lua | 4 ++-- .../modules/tome/data/zones/ardhungol/zone.lua | 4 ++-- .../tome/data/zones/blighted-ruins/zone.lua | 4 ++-- .../tome/data/zones/briagh-lair/zone.lua | 2 +- .../tome/data/zones/charred-scar/zone.lua | 4 ++-- .../tome/data/zones/crypt-kryl-feijan/zone.lua | 4 ++-- game/modules/tome/data/zones/daikara/zone.lua | 4 ++-- .../tome/data/zones/demon-plane-spell/zone.lua | 2 +- .../tome/data/zones/demon-plane/zone.lua | 4 ++-- .../tome/data/zones/dreadfell-ambush/zone.lua | 4 ++-- .../modules/tome/data/zones/dreadfell/zone.lua | 4 ++-- game/modules/tome/data/zones/eruan/zone.lua | 4 ++-- .../tome/data/zones/flooded-cave/zone.lua | 4 ++-- .../tome/data/zones/gorbat-pride/zone.lua | 4 ++-- .../tome/data/zones/grushnak-pride/zone.lua | 4 ++-- .../modules/tome/data/zones/high-peak/zone.lua | 4 ++-- .../tome/data/zones/illusory-castle/zone.lua | 2 +- .../tome/data/zones/infinite-dungeon/zone.lua | 2 +- game/modules/tome/data/zones/lake-nur/zone.lua | 4 ++-- .../tome/data/zones/mark-spellblaze/zone.lua | 4 ++-- game/modules/tome/data/zones/maze/zone.lua | 4 ++-- .../tome/data/zones/old-forest/zone.lua | 4 ++-- .../tome/data/zones/rak-shor-pride/zone.lua | 4 ++-- game/modules/tome/data/zones/reknor/zone.lua | 4 ++-- .../tome/data/zones/ruined-dungeon/zone.lua | 4 ++-- .../tome/data/zones/ruins-kor-pul/zone.lua | 4 ++-- .../tome/data/zones/sandworm-lair/zone.lua | 4 ++-- .../tome/data/zones/shadow-crypt/zone.lua | 4 ++-- .../tome/data/zones/shertul-fortress/zone.lua | 6 +++--- .../tome/data/zones/slime-tunnels/zone.lua | 4 ++-- .../tome/data/zones/tannen-tower/zone.lua | 4 ++-- game/modules/tome/data/zones/telmur/zone.lua | 4 ++-- .../tome/data/zones/tempest-peak/zone.lua | 4 ++-- .../data/zones/temple-of-creation/zone.lua | 4 ++-- game/modules/tome/data/zones/test/zone.lua | 2 +- .../tome/data/zones/town-angolwen/zone.lua | 6 +++--- .../tome/data/zones/town-derth/zone.lua | 4 ++-- .../data/zones/town-gates-of-morning/zone.lua | 4 ++-- .../tome/data/zones/town-last-hope/zone.lua | 4 ++-- .../zones/town-lumberjack-village/zone.lua | 6 +++--- .../data/zones/town-sunwall-outpost/zone.lua | 4 ++-- .../tome/data/zones/town-zigur/zone.lua | 4 ++-- .../modules/tome/data/zones/trollmire/zone.lua | 4 ++-- game/modules/tome/data/zones/tutorial/zone.lua | 4 ++-- .../tome/data/zones/unremarkable-cave/zone.lua | 4 ++-- .../data/zones/valley-moon-caverns/zone.lua | 2 +- .../tome/data/zones/valley-moon/zone.lua | 4 ++-- .../tome/data/zones/vor-armoury/zone.lua | 4 ++-- .../modules/tome/data/zones/vor-pride/zone.lua | 4 ++-- .../tome/data/zones/wilderness/zone.lua | 4 ++-- game/modules/tome/dialogs/DeathDialog.lua | 12 ++++++------ src/lualanes/tools.c | 2 +- 71 files changed, 151 insertions(+), 151 deletions(-) diff --git a/game/engines/default/engine/Key.lua b/game/engines/default/engine/Key.lua index 412e3365b9..4ac6ea7726 100644 --- a/game/engines/default/engine/Key.lua +++ b/game/engines/default/engine/Key.lua @@ -276,7 +276,7 @@ _F15 = 296 -- Key state modifier keys _NUMLOCK = 300 _CAPSLOCK = 301 -_SCROLLOCK = 302 +_SCROLLLOCK = 302 _RSHIFT = 303 _LSHIFT = 304 _RCTRL = 305 diff --git a/game/engines/default/engine/KeyCommand.lua b/game/engines/default/engine/KeyCommand.lua index abb380a003..7440264263 100644 --- a/game/engines/default/engine/KeyCommand.lua +++ b/game/engines/default/engine/KeyCommand.lua @@ -154,7 +154,7 @@ end --- Loads a locale converter -- WARNING: This only converts the "sym" key, *NOT* the unicode key -- @param file the locale conversion file to load -function _M:loadLocaleConvertion(file) +function _M:loadLocaleConversion(file) local f, err = loadfile(file) if not f and err then error(err) end setfenv(f, setmetatable({ diff --git a/game/engines/default/engine/NumberBox.lua b/game/engines/default/engine/NumberBox.lua index ca546c0c08..e7d1bee223 100644 --- a/game/engines/default/engine/NumberBox.lua +++ b/game/engines/default/engine/NumberBox.lua @@ -62,9 +62,9 @@ function _M:backSpace() --[[ if (self.cursorPosition==0) then return end local temptext = self.text:sub(1, self.cursorPosition - 1) - if self.cursorPosition < self.maximumCurosrPosition then temptext = temptext..self.text:sub(self.cursorPosition + 1, self.text:len()) end + if self.cursorPosition < self.maximumCursorPosition then temptext = temptext..self.text:sub(self.cursorPosition + 1, self.text:len()) end self.text = temptext - self.maximumCurosrPosition = self.maximumCurosrPosition - 1 + self.maximumCursorPosition = self.maximumCursorPosition - 1 self.cursorPosition = self.cursorPosition - 1 ]] local b = tostring(self.text) @@ -91,7 +91,7 @@ function _M:textInput(c) --[[ if self.text:len() < self.max then local temp=nil - if self.cursorPosition < self.maximumCurosrPosition then temp=self.text:sub(self.cursorPosition + 1, self.text:len()) end + if self.cursorPosition < self.maximumCursorPosition then temp=self.text:sub(self.cursorPosition + 1, self.text:len()) end self.text = self.text:sub(1,self.cursorPosition) .. c if temp then self.text=self.text..temp end self.owner.changed = true diff --git a/game/engines/default/engine/TextBox.lua b/game/engines/default/engine/TextBox.lua index a1fdab75cb..bfe3e6b0bd 100644 --- a/game/engines/default/engine/TextBox.lua +++ b/game/engines/default/engine/TextBox.lua @@ -57,26 +57,26 @@ function _M:init(dialogdef, owner, font, mask, fct) end function _M:delete() - if (self.cursorPosition>=self.maximumCurosrPosition) then return end + if (self.cursorPosition>=self.maximumCursorPosition) then return end local temptext = self.text:sub(1, self.cursorPosition) - if self.cursorPosition < self.maximumCurosrPosition - 1 then temptext = temptext..self.text:sub(self.cursorPosition + 2, self.text:len()) end + if self.cursorPosition < self.maximumCursorPosition - 1 then temptext = temptext..self.text:sub(self.cursorPosition + 2, self.text:len()) end self.text = temptext - self.maximumCurosrPosition = self.maximumCurosrPosition - 1 + self.maximumCursorPosition = self.maximumCursorPosition - 1 end function _M:backSpace() if (self.cursorPosition==0) then return end local temptext = self.text:sub(1, self.cursorPosition - 1) - if self.cursorPosition < self.maximumCurosrPosition then temptext = temptext..self.text:sub(self.cursorPosition + 1, self.text:len()) end + if self.cursorPosition < self.maximumCursorPosition then temptext = temptext..self.text:sub(self.cursorPosition + 1, self.text:len()) end self.text = temptext - self.maximumCurosrPosition = self.maximumCurosrPosition - 1 + self.maximumCursorPosition = self.maximumCursorPosition - 1 self.cursorPosition = self.cursorPosition - 1 end function _M:textInput(c) if self.text:len() < self.max then local temp=nil - if self.cursorPosition < self.maximumCurosrPosition then temp=self.text:sub(self.cursorPosition + 1, self.text:len()) end + if self.cursorPosition < self.maximumCursorPosition then temp=self.text:sub(self.cursorPosition + 1, self.text:len()) end self.text = self.text:sub(1,self.cursorPosition) .. c if temp then self.text=self.text..temp end self.owner.changed = true diff --git a/game/engines/default/engine/Zone.lua b/game/engines/default/engine/Zone.lua index 7270e13e92..247719c428 100644 --- a/game/engines/default/engine/Zone.lua +++ b/game/engines/default/engine/Zone.lua @@ -77,9 +77,9 @@ function _M:init(short_name, dynamic) end --- Leaves a zone --- Saves the zone to a .teaz file if requested with persistant="zone" flag +-- Saves the zone to a .teaz file if requested with persistent="zone" flag function _M:leave() - if type(self.persistant) == "string" and self.persistant == "zone" then + if type(self.persistent) == "string" and self.persistent == "zone" then savefile_pipe:push(game.save_name, "zone", self) -- local save = Savefile.new(game.save_name) -- save:saveZone(self) @@ -463,15 +463,15 @@ function _M:leaveLevel(no_close, lev, old_lev) if not no_close and game.level and game.level.map then game:leaveLevel(game.level, lev, old_lev) - if type(game.level.data.persistant) == "string" and game.level.data.persistant == "zone" and not self.save_per_level then + if type(game.level.data.persistent) == "string" and game.level.data.persistent == "zone" and not self.save_per_level then print("[LEVEL] persisting to zone memory", game.level.id) self.memory_levels = self.memory_levels or {} self.memory_levels[game.level.level] = game.level - elseif type(game.level.data.persistant) == "string" and game.level.data.persistant == "memory" then + elseif type(game.level.data.persistent) == "string" and game.level.data.persistent == "memory" then print("[LEVEL] persisting to memory", game.level.id) game.memory_levels = game.memory_levels or {} game.memory_levels[game.level.id] = game.level - elseif game.level.data.persistant then + elseif game.level.data.persistent then print("[LEVEL] persisting to disk file", game.level.id) savefile_pipe:push(game.save_name, "level", game.level) else @@ -491,8 +491,8 @@ function _M:getLevel(game, lev, old_lev, no_close) local level_data = self:getLevelData(lev) local level - -- Load persistant level? - if type(level_data.persistant) == "string" and level_data.persistant == "zone" and not self.save_per_level then + -- Load persistent level? + if type(level_data.persistent) == "string" and level_data.persistent == "zone" and not self.save_per_level then self.memory_levels = self.memory_levels or {} level = self.memory_levels[lev] @@ -503,7 +503,7 @@ function _M:getLevel(game, lev, old_lev, no_close) -- This is not needed in case of a direct to file persistance becuase the map IS recreated each time anyway level.map:recreate() end - elseif type(level_data.persistant) == "string" and level_data.persistant == "memory" then + elseif type(level_data.persistent) == "string" and level_data.persistent == "memory" then game.memory_levels = game.memory_levels or {} level = game.memory_levels[self.short_name.."-"..lev] @@ -514,7 +514,7 @@ function _M:getLevel(game, lev, old_lev, no_close) -- This is not needed in case of a direct to file persistance becuase the map IS recreated each time anyway level.map:recreate() end - elseif level_data.persistant then + elseif level_data.persistent then -- Try to load from a savefile level = savefile_pipe:doLoad(game.save_name, "level", nil, self.short_name, lev) diff --git a/game/engines/default/engine/generator/map/TileSet.lua b/game/engines/default/engine/generator/map/TileSet.lua index d87a7fb172..97499dcd8c 100644 --- a/game/engines/default/engine/generator/map/TileSet.lua +++ b/game/engines/default/engine/generator/map/TileSet.lua @@ -84,7 +84,7 @@ function _M:loadTiles(tileset) if ts.define_as then tiles[ts.define_as] = t end -- X symmetric tile definition - if ts.base and ts.symetric and ts.symetric == "x" then + if ts.base and ts.symmetric and ts.symmetric == "x" then local ts = tiles[ts.base] local mx, my = #ts, #ts[1] for j = 1, my do for ri = 1, mx do @@ -96,7 +96,7 @@ function _M:loadTiles(tileset) t.sizew, t.sizeh = mx / d.base.w, my / d.base.h -- Y symmetric tile definition - elseif ts.base and ts.symetric and ts.symetric == "y" then + elseif ts.base and ts.symmetric and ts.symmetric == "y" then local ts = tiles[ts.base] local mx, my = #ts, #ts[1] for rj = 1, my do for i = 1, mx do diff --git a/game/engines/default/engine/interface/ActorTalents.lua b/game/engines/default/engine/interface/ActorTalents.lua index 4170c78c0c..9cfc10dd8e 100644 --- a/game/engines/default/engine/interface/ActorTalents.lua +++ b/game/engines/default/engine/interface/ActorTalents.lua @@ -203,12 +203,12 @@ end --- Returns how many talents of this type the actor knows -- @param type the talent type to count --- @param exlude_id if not nil the count will ignore this talent id -function _M:numberKnownTalent(type, exlude_id) +-- @param exclude_id if not nil the count will ignore this talent id +function _M:numberKnownTalent(type, exclude_id) local nb = 0 for id, _ in pairs(self.talents) do local t = _M.talents_def[id] - if t.type[1] == type and (not exlude_id or exlude_id ~= id) then nb = nb + 1 end + if t.type[1] == type and (not exclude_id or exclude_id ~= id) then nb = nb + 1 end end return nb end diff --git a/game/engines/default/engine/interface/ControlCursorSupport.lua b/game/engines/default/engine/interface/ControlCursorSupport.lua index c2bbc12852..ed621e0263 100644 --- a/game/engines/default/engine/interface/ControlCursorSupport.lua +++ b/game/engines/default/engine/interface/ControlCursorSupport.lua @@ -30,13 +30,13 @@ module(..., package.seeall, class.make) function _M:startCursor() self.cursorPosition = 0 - self.maximumCurosrPosition = 0 + self.maximumCursorPosition = 0 self.focused = false end function _M:moveRight(x, add) - if add and self.cursorPosition + x > self.maximumCurosrPosition then self.maximumCurosrPosition = self.cursorPosition + x end - if self.cursorPosition + x <= self.maximumCurosrPosition then + if add and self.cursorPosition + x > self.maximumCursorPosition then self.maximumCursorPosition = self.cursorPosition + x end + if self.cursorPosition + x <= self.maximumCursorPosition then self.cursorPosition = self.cursorPosition + x end end diff --git a/game/modules/example/data/zones/dungeon/zone.lua b/game/modules/example/data/zones/dungeon/zone.lua index ec08a4a8c4..4600e35729 100644 --- a/game/modules/example/data/zones/dungeon/zone.lua +++ b/game/modules/example/data/zones/dungeon/zone.lua @@ -23,7 +23,7 @@ return { max_level = 10, decay = {300, 800}, width = 50, height = 50, - persistant = "zone", + persistent = "zone", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/example/dialogs/DeathDialog.lua b/game/modules/example/dialogs/DeathDialog.lua index 6f04045da8..3d2a246ac2 100644 --- a/game/modules/example/dialogs/DeathDialog.lua +++ b/game/modules/example/dialogs/DeathDialog.lua @@ -81,7 +81,7 @@ function _M:cleanActor() end --- Restore resources -function _M:restoreRessources() +function _M:restoreResources() self.actor.life = self.actor.max_life self.actor.power = self.actor.max_power @@ -116,7 +116,7 @@ function _M:use(item) game.logPlayer(self.actor, "#LIGHT_BLUE#You resurrect! CHEATER !") self:cleanActor() - self:restoreRessources() + self:restoreResources() self:resurrectBasic() end end diff --git a/game/modules/example_realtime/data/zones/dungeon/zone.lua b/game/modules/example_realtime/data/zones/dungeon/zone.lua index ec08a4a8c4..4600e35729 100644 --- a/game/modules/example_realtime/data/zones/dungeon/zone.lua +++ b/game/modules/example_realtime/data/zones/dungeon/zone.lua @@ -23,7 +23,7 @@ return { max_level = 10, decay = {300, 800}, width = 50, height = 50, - persistant = "zone", + persistent = "zone", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/example_realtime/dialogs/DeathDialog.lua b/game/modules/example_realtime/dialogs/DeathDialog.lua index 6f04045da8..3d2a246ac2 100644 --- a/game/modules/example_realtime/dialogs/DeathDialog.lua +++ b/game/modules/example_realtime/dialogs/DeathDialog.lua @@ -81,7 +81,7 @@ function _M:cleanActor() end --- Restore resources -function _M:restoreRessources() +function _M:restoreResources() self.actor.life = self.actor.max_life self.actor.power = self.actor.max_power @@ -116,7 +116,7 @@ function _M:use(item) game.logPlayer(self.actor, "#LIGHT_BLUE#You resurrect! CHEATER !") self:cleanActor() - self:restoreRessources() + self:restoreResources() self:resurrectBasic() end end diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 69682138f4..100f5a35c6 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -73,7 +73,7 @@ function _M:init() engine.interface.GameMusic.init(self) engine.interface.GameSound.init(self) - self.persistant_actors = {} + self.persistent_actors = {} -- Pause at birth self.paused = true @@ -353,7 +353,7 @@ function _M:setupMiniMap() end function _M:save() - return class.save(self, self:defaultSavedFields{difficulty=true, persistant_actors=true, to_re_add_actors=true}, true) + return class.save(self, self:defaultSavedFields{difficulty=true, persistent_actors=true, to_re_add_actors=true}, true) end function _M:getSaveDescription() @@ -386,7 +386,7 @@ function _M:leaveLevel(level, lev, old_lev) level.exited.up = {x=self.player.x, y=self.player.y} end level.last_turn = self.turn - for act, _ in pairs(self.persistant_actors) do + for act, _ in pairs(self.persistent_actors) do if level:hasEntity(act) then level:removeEntity(act) self.to_re_add_actors[act] = true @@ -503,9 +503,9 @@ function _M:changeLevel(lev, zone, keep_old_lev, force_down) self.player:onEnterLevel(self.zone, self.level) - if self.level.data.ambiant_music then - if self.level.data.ambiant_music ~= "last" then - self:playMusic(self.level.data.ambiant_music) + if self.level.data.ambient_music then + if self.level.data.ambient_music ~= "last" then + self:playMusic(self.level.data.ambient_music) end else self:stopMusic() diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 23d4894f35..d9fa4aec7e 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -347,7 +347,7 @@ function _M:spawnWorldAmbush(enc) actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = enc.width or 20, height = enc.height or 20, all_lited = true, - ambiant_music = "last", + ambient_music = "last", generator = { map = gen, actor = { class = "engine.generator.actor.Random", nb_npc = enc.nb or {1,1}, filters=enc.filters }, diff --git a/game/modules/tome/class/generator/map/CharredScar.lua b/game/modules/tome/class/generator/map/CharredScar.lua index 4165fe77f7..c5ed74e306 100644 --- a/game/modules/tome/class/generator/map/CharredScar.lua +++ b/game/modules/tome/class/generator/map/CharredScar.lua @@ -35,12 +35,12 @@ function _M:generate(lev, old_lev) local ln = 0 local path = core.noise.new(1) - local widness = core.noise.new(1) + local wideness = core.noise.new(1) local i = self.data.start local dir = true for j = 0, self.map.h - 1 do - local wd = widness:fbm_perlin(20 * j / self.map.h, 4) + local wd = wideness:fbm_perlin(20 * j / self.map.h, 4) wd = math.ceil(((wd + 1) / 2) * 4) for ii = i - wd, i + wd do if self.map:isBound(ii, j) then self.map(ii, j, Map.TERRAIN, self:resolve(".")) end end diff --git a/game/modules/tome/class/generator/map/SlimeTunnels.lua b/game/modules/tome/class/generator/map/SlimeTunnels.lua index 9a74517a95..951785982c 100644 --- a/game/modules/tome/class/generator/map/SlimeTunnels.lua +++ b/game/modules/tome/class/generator/map/SlimeTunnels.lua @@ -70,7 +70,7 @@ function _M:generate(lev, old_lev) self:makePath(sp.x, sp.y, ep.x, ep.y, 0, 0.25, points) end - -- Place pedestrals + -- Place pedestals local orbs = {"ORB_UNDEATH", "ORB_DRAGON", "ORB_ELEMENTS", "ORB_DESTRUCTION"} for i = 1, 4 do local orb = rng.tableRemove(orbs) diff --git a/game/modules/tome/data/general/encounters/maj-eyal.lua b/game/modules/tome/data/general/encounters/maj-eyal.lua index 1baa8b7c81..53dc860068 100644 --- a/game/modules/tome/data/general/encounters/maj-eyal.lua +++ b/game/modules/tome/data/general/encounters/maj-eyal.lua @@ -62,7 +62,7 @@ newEntity{ actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 30, height = 30, no_worldport = true, - ambiant_music = "a_lomos_del_dragon_blanco.ogg", + ambient_music = "a_lomos_del_dragon_blanco.ogg", generator = { map = { class = "engine.generator.map.TileSet", diff --git a/game/modules/tome/data/talents/spells/golemancy.lua b/game/modules/tome/data/talents/spells/golemancy.lua index a7516f1f2e..c8a2164e51 100644 --- a/game/modules/tome/data/talents/spells/golemancy.lua +++ b/game/modules/tome/data/talents/spells/golemancy.lua @@ -89,7 +89,7 @@ newTalent{ action = function(self, t) if not self.alchemy_golem then self.alchemy_golem = game.zone:finishEntity(game.level, "actor", makeGolem()) - game.persistant_actors[self.alchemy_golem] = 1 + game.persistent_actors[self.alchemy_golem] = 1 if not self.alchemy_golem then return end self.alchemy_golem.faction = self.faction self.alchemy_golem.name = "golem (servant of "..self.name..")" diff --git a/game/modules/tome/data/tilesets/5x5/crypt.lua b/game/modules/tome/data/tilesets/5x5/crypt.lua index 0f2985a211..0f916f93b1 100644 --- a/game/modules/tome/data/tilesets/5x5/crypt.lua +++ b/game/modules/tome/data/tilesets/5x5/crypt.lua @@ -94,7 +94,7 @@ tiles = [[###.....##]], [[#######'##]], }, -{type="room", base="BIG_CRYPT", symetric="x"}, +{type="room", base="BIG_CRYPT", symmetric="x"}, {type="room", base="BIG_CRYPT", rotation="90"}, {type="room", base="BIG_CRYPT", rotation="270"}, diff --git a/game/modules/tome/data/zones/ancient-elven-ruins/zone.lua b/game/modules/tome/data/zones/ancient-elven-ruins/zone.lua index 649773a37f..ac7ced6e78 100644 --- a/game/modules/tome/data/zones/ancient-elven-ruins/zone.lua +++ b/game/modules/tome/data/zones/ancient-elven-ruins/zone.lua @@ -27,8 +27,8 @@ return { width = 30, height = 30, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Anne_van_Schothorst_-_Passed_Tense.ogg", + persistent = "zone", + ambient_music = "Anne_van_Schothorst_-_Passed_Tense.ogg", generator = { map = { class = "engine.generator.map.TileSet", diff --git a/game/modules/tome/data/zones/ardhungol/zone.lua b/game/modules/tome/data/zones/ardhungol/zone.lua index aa560d6ee1..c30ceb21c4 100644 --- a/game/modules/tome/data/zones/ardhungol/zone.lua +++ b/game/modules/tome/data/zones/ardhungol/zone.lua @@ -27,11 +27,11 @@ return { width = 70, height = 70, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", -- Apply a greenish tint to all the map color_shown = {0.3, 1, 0.5, 1}, color_obscure = {0.3*0.6, 1*0.6, 0.5*0.6, 1}, - ambiant_music = "The Ancients.ogg", + ambient_music = "The Ancients.ogg", generator = { map = { class = "engine.generator.map.Cavern", diff --git a/game/modules/tome/data/zones/blighted-ruins/zone.lua b/game/modules/tome/data/zones/blighted-ruins/zone.lua index b464056d23..65bc5b5961 100644 --- a/game/modules/tome/data/zones/blighted-ruins/zone.lua +++ b/game/modules/tome/data/zones/blighted-ruins/zone.lua @@ -29,8 +29,8 @@ return { width = 50, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Dark Secrets.ogg", + persistent = "zone", + ambient_music = "Dark Secrets.ogg", no_worldport = true, generator = { map = { diff --git a/game/modules/tome/data/zones/briagh-lair/zone.lua b/game/modules/tome/data/zones/briagh-lair/zone.lua index 2b11663fb5..6677283678 100644 --- a/game/modules/tome/data/zones/briagh-lair/zone.lua +++ b/game/modules/tome/data/zones/briagh-lair/zone.lua @@ -27,7 +27,7 @@ return { width = 140, height = 140, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", generator = { map = { class = "engine.generator.map.Cavern", diff --git a/game/modules/tome/data/zones/charred-scar/zone.lua b/game/modules/tome/data/zones/charred-scar/zone.lua index 93bd33b8be..7a00f3236b 100644 --- a/game/modules/tome/data/zones/charred-scar/zone.lua +++ b/game/modules/tome/data/zones/charred-scar/zone.lua @@ -27,11 +27,11 @@ return { width = 12, height = 500, -- all_remembered = true, all_lited = true, - persistant = "zone", + persistent = "zone", no_level_connectivity = true, no_worldport = true, no_teleport_south = true, - ambiant_music = "Hold the Line.ogg", + ambient_music = "Hold the Line.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua b/game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua index 3424b49f79..c894b25881 100644 --- a/game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua +++ b/game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua @@ -27,10 +27,10 @@ return { width = 30, height = 30, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", color_shown = {0.6, 0.6, 0.6, 1}, color_obscure = {0.6*0.6, 0.6*0.6, 0.6*0.6, 1}, - ambiant_music = "Dark Secrets.ogg", + ambient_music = "Dark Secrets.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/daikara/zone.lua b/game/modules/tome/data/zones/daikara/zone.lua index af1a6a3faa..5f6729c046 100644 --- a/game/modules/tome/data/zones/daikara/zone.lua +++ b/game/modules/tome/data/zones/daikara/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "World of Ice.ogg", + persistent = "zone", + ambient_music = "World of Ice.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/demon-plane-spell/zone.lua b/game/modules/tome/data/zones/demon-plane-spell/zone.lua index 08fdae8ace..43908da572 100644 --- a/game/modules/tome/data/zones/demon-plane-spell/zone.lua +++ b/game/modules/tome/data/zones/demon-plane-spell/zone.lua @@ -28,7 +28,7 @@ return { all_lited = true, no_worldport = true, is_demon_plane = true, - ambiant_music = "Straight Into Ambush.ogg", + ambient_music = "Straight Into Ambush.ogg", generator = { map = { class = "engine.generator.map.Forest", diff --git a/game/modules/tome/data/zones/demon-plane/zone.lua b/game/modules/tome/data/zones/demon-plane/zone.lua index 4a702bbc52..a78be75ec4 100644 --- a/game/modules/tome/data/zones/demon-plane/zone.lua +++ b/game/modules/tome/data/zones/demon-plane/zone.lua @@ -27,10 +27,10 @@ return { width = 65, height = 65, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", no_worldport = true, is_demon_plane = true, - ambiant_music = "Straight Into Ambush.ogg", + ambient_music = "Straight Into Ambush.ogg", generator = { map = { class = "engine.generator.map.Forest", diff --git a/game/modules/tome/data/zones/dreadfell-ambush/zone.lua b/game/modules/tome/data/zones/dreadfell-ambush/zone.lua index c9a215c714..97279cdc04 100644 --- a/game/modules/tome/data/zones/dreadfell-ambush/zone.lua +++ b/game/modules/tome/data/zones/dreadfell-ambush/zone.lua @@ -27,8 +27,8 @@ return { no_worldport = true, -- all_remembered = true, all_lited = true, --- persistant = true, - ambiant_music = "Hold the Line.ogg", +-- persistent = true, + ambient_music = "Hold the Line.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/dreadfell/zone.lua b/game/modules/tome/data/zones/dreadfell/zone.lua index d03a31e521..5052e5e2aa 100644 --- a/game/modules/tome/data/zones/dreadfell/zone.lua +++ b/game/modules/tome/data/zones/dreadfell/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Dark Secrets.ogg", + persistent = "zone", + ambient_music = "Dark Secrets.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/eruan/zone.lua b/game/modules/tome/data/zones/eruan/zone.lua index c1f77e7ba5..706ff46b45 100644 --- a/game/modules/tome/data/zones/eruan/zone.lua +++ b/game/modules/tome/data/zones/eruan/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Bazaar of Tal-Mashad.ogg", + persistent = "zone", + ambient_music = "Bazaar of Tal-Mashad.ogg", generator = { map = { class = "engine.generator.map.Forest", diff --git a/game/modules/tome/data/zones/flooded-cave/zone.lua b/game/modules/tome/data/zones/flooded-cave/zone.lua index 1060ac5b38..340aa26d65 100644 --- a/game/modules/tome/data/zones/flooded-cave/zone.lua +++ b/game/modules/tome/data/zones/flooded-cave/zone.lua @@ -27,8 +27,8 @@ return { width = 70, height = 70, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "elven_town.ogg", + persistent = "zone", + ambient_music = "elven_town.ogg", -- Apply a bluish tint to all the map color_shown = {0.5, 1, 0.8, 1}, color_obscure = {0.5*0.6, 1*0.6, 0.8*0.6, 0.6}, diff --git a/game/modules/tome/data/zones/gorbat-pride/zone.lua b/game/modules/tome/data/zones/gorbat-pride/zone.lua index b1f5613487..58867277f1 100644 --- a/game/modules/tome/data/zones/gorbat-pride/zone.lua +++ b/game/modules/tome/data/zones/gorbat-pride/zone.lua @@ -25,10 +25,10 @@ return { decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 50, height = 50, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - ambiant_music = "Breaking the siege.ogg", + ambient_music = "Breaking the siege.ogg", generator = { map = { class = "engine.generator.map.Town", diff --git a/game/modules/tome/data/zones/grushnak-pride/zone.lua b/game/modules/tome/data/zones/grushnak-pride/zone.lua index 2dce05cc0f..64655cf33e 100644 --- a/game/modules/tome/data/zones/grushnak-pride/zone.lua +++ b/game/modules/tome/data/zones/grushnak-pride/zone.lua @@ -25,10 +25,10 @@ return { decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 50, height = 50, - persistant = "zone", + persistent = "zone", -- all_remembered = true, -- all_lited = true, - ambiant_music = "Thrall's Theme.ogg", + ambient_music = "Thrall's Theme.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/high-peak/zone.lua b/game/modules/tome/data/zones/high-peak/zone.lua index 11d541e17f..6159e52894 100644 --- a/game/modules/tome/data/zones/high-peak/zone.lua +++ b/game/modules/tome/data/zones/high-peak/zone.lua @@ -27,9 +27,9 @@ return { width = 50, height = 75, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", no_worldport = true, - ambiant_music = "Through the Dark Portal.ogg", + ambient_music = "Through the Dark Portal.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/illusory-castle/zone.lua b/game/modules/tome/data/zones/illusory-castle/zone.lua index b457b3d0d4..96e26f0b4e 100644 --- a/game/modules/tome/data/zones/illusory-castle/zone.lua +++ b/game/modules/tome/data/zones/illusory-castle/zone.lua @@ -27,7 +27,7 @@ return { width = 120, height = 120, all_remembered = true, all_lited = true, --- persistant = "zone", +-- persistent = "zone", generator = { map = { -- class = "engine.generator.map.Rooms", diff --git a/game/modules/tome/data/zones/infinite-dungeon/zone.lua b/game/modules/tome/data/zones/infinite-dungeon/zone.lua index 272e6bf99e..219977c1bc 100644 --- a/game/modules/tome/data/zones/infinite-dungeon/zone.lua +++ b/game/modules/tome/data/zones/infinite-dungeon/zone.lua @@ -28,7 +28,7 @@ return { -- all_lited = true, no_worldport = true, infinite_dungeon = true, - ambiant_music = "Swashing the buck.ogg", + ambient_music = "Swashing the buck.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/lake-nur/zone.lua b/game/modules/tome/data/zones/lake-nur/zone.lua index 973af08fd3..41f0af2c26 100644 --- a/game/modules/tome/data/zones/lake-nur/zone.lua +++ b/game/modules/tome/data/zones/lake-nur/zone.lua @@ -27,10 +27,10 @@ return { width = 50, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", color_shown = {0.5, 0.5, 0.5, 1}, color_obscure = {0.5*0.6, 0.5*0.6, 0.5*0.6, 1}, - ambiant_music = "Woods of Eremae.ogg", + ambient_music = "Woods of Eremae.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/mark-spellblaze/zone.lua b/game/modules/tome/data/zones/mark-spellblaze/zone.lua index 85a200369f..8fd5b0b8bd 100644 --- a/game/modules/tome/data/zones/mark-spellblaze/zone.lua +++ b/game/modules/tome/data/zones/mark-spellblaze/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Rainy Day.ogg", + persistent = "zone", + ambient_music = "Rainy Day.ogg", generator = { map = { class = "engine.generator.map.Forest", diff --git a/game/modules/tome/data/zones/maze/zone.lua b/game/modules/tome/data/zones/maze/zone.lua index 890a0b43b6..029fb9ac8a 100644 --- a/game/modules/tome/data/zones/maze/zone.lua +++ b/game/modules/tome/data/zones/maze/zone.lua @@ -27,8 +27,8 @@ return { width = 40, height = 40, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "The Ancients.ogg", + persistent = "zone", + ambient_music = "The Ancients.ogg", generator = { map = { class = "engine.generator.map.Maze", diff --git a/game/modules/tome/data/zones/old-forest/zone.lua b/game/modules/tome/data/zones/old-forest/zone.lua index 27320a2a4d..632bed63b8 100644 --- a/game/modules/tome/data/zones/old-forest/zone.lua +++ b/game/modules/tome/data/zones/old-forest/zone.lua @@ -27,10 +27,10 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", + persistent = "zone", color_shown = {0.5, 0.5, 0.5, 1}, color_obscure = {0.5*0.6, 0.5*0.6, 0.5*0.6, 1}, - ambiant_music = "Woods of Eremae.ogg", + ambient_music = "Woods of Eremae.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/rak-shor-pride/zone.lua b/game/modules/tome/data/zones/rak-shor-pride/zone.lua index 0421f3d3c7..8aec3d5561 100644 --- a/game/modules/tome/data/zones/rak-shor-pride/zone.lua +++ b/game/modules/tome/data/zones/rak-shor-pride/zone.lua @@ -25,10 +25,10 @@ return { decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 50, height = 50, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - ambiant_music = "Bazaar of Tal-Mashad.ogg", + ambient_music = "Bazaar of Tal-Mashad.ogg", generator = { map = { class = "engine.generator.map.Town", diff --git a/game/modules/tome/data/zones/reknor/zone.lua b/game/modules/tome/data/zones/reknor/zone.lua index 6a3b84b76a..c17169fdc5 100644 --- a/game/modules/tome/data/zones/reknor/zone.lua +++ b/game/modules/tome/data/zones/reknor/zone.lua @@ -27,8 +27,8 @@ return { width = 70, height = 70, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "a_lomos_del_dragon_blanco.ogg", + persistent = "zone", + ambient_music = "a_lomos_del_dragon_blanco.ogg", generator = { map = { class = "engine.generator.map.TileSet", diff --git a/game/modules/tome/data/zones/ruined-dungeon/zone.lua b/game/modules/tome/data/zones/ruined-dungeon/zone.lua index 035fa9e7e8..dc7a5c07a9 100644 --- a/game/modules/tome/data/zones/ruined-dungeon/zone.lua +++ b/game/modules/tome/data/zones/ruined-dungeon/zone.lua @@ -26,8 +26,8 @@ return { width = 50, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Far Away.ogg", + persistent = "zone", + ambient_music = "Far Away.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/ruins-kor-pul/zone.lua b/game/modules/tome/data/zones/ruins-kor-pul/zone.lua index 08d1fac91f..0383dbc753 100644 --- a/game/modules/tome/data/zones/ruins-kor-pul/zone.lua +++ b/game/modules/tome/data/zones/ruins-kor-pul/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Swashing the buck.ogg", + persistent = "zone", + ambient_music = "Swashing the buck.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/sandworm-lair/zone.lua b/game/modules/tome/data/zones/sandworm-lair/zone.lua index 4ebccd4022..26dc32e521 100644 --- a/game/modules/tome/data/zones/sandworm-lair/zone.lua +++ b/game/modules/tome/data/zones/sandworm-lair/zone.lua @@ -28,8 +28,8 @@ return { no_level_connectivity = true, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "6_19.ogg", + persistent = "zone", + ambient_music = "6_19.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/shadow-crypt/zone.lua b/game/modules/tome/data/zones/shadow-crypt/zone.lua index 63a7b6f4a3..64896bba83 100644 --- a/game/modules/tome/data/zones/shadow-crypt/zone.lua +++ b/game/modules/tome/data/zones/shadow-crypt/zone.lua @@ -27,10 +27,10 @@ return { width = 50, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", color_shown = {0.6, 0.6, 0.6, 1}, color_obscure = {0.6*0.6, 0.6*0.6, 0.6*0.6, 1}, - ambiant_music = "Anne_van_Schothorst_-_Passed_Tense.ogg", + ambient_music = "Anne_van_Schothorst_-_Passed_Tense.ogg", generator = { map = { class = "engine.generator.map.TileSet", diff --git a/game/modules/tome/data/zones/shertul-fortress/zone.lua b/game/modules/tome/data/zones/shertul-fortress/zone.lua index 3b3fe5309f..c961693a9a 100644 --- a/game/modules/tome/data/zones/shertul-fortress/zone.lua +++ b/game/modules/tome/data/zones/shertul-fortress/zone.lua @@ -29,11 +29,11 @@ return { level_range = {18, 25}, max_level = 1, width = 60, height = 60, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Dreaming of Flying.ogg", + persistent = "zone", + ambient_music = "Dreaming of Flying.ogg", no_level_connectivity = true, no_worldport = true, generator = { diff --git a/game/modules/tome/data/zones/slime-tunnels/zone.lua b/game/modules/tome/data/zones/slime-tunnels/zone.lua index ebc2b88526..cade9e6ea4 100644 --- a/game/modules/tome/data/zones/slime-tunnels/zone.lua +++ b/game/modules/tome/data/zones/slime-tunnels/zone.lua @@ -27,8 +27,8 @@ return { width = 250, height = 30, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Thrall's Theme.ogg", + persistent = "zone", + ambient_music = "Thrall's Theme.ogg", no_level_connectivity = true, generator = { map = { diff --git a/game/modules/tome/data/zones/tannen-tower/zone.lua b/game/modules/tome/data/zones/tannen-tower/zone.lua index 20cb71f1a7..0b311f2308 100644 --- a/game/modules/tome/data/zones/tannen-tower/zone.lua +++ b/game/modules/tome/data/zones/tannen-tower/zone.lua @@ -27,9 +27,9 @@ return { width = 25, height = 25, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", no_level_connectivity = true, - ambiant_music = "Remembrance.ogg", + ambient_music = "Remembrance.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/telmur/zone.lua b/game/modules/tome/data/zones/telmur/zone.lua index dc985b57fb..7262e8ef5d 100644 --- a/game/modules/tome/data/zones/telmur/zone.lua +++ b/game/modules/tome/data/zones/telmur/zone.lua @@ -27,8 +27,8 @@ return { width = 20, height = 20, all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Remembrance.ogg", + persistent = "zone", + ambient_music = "Remembrance.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/tempest-peak/zone.lua b/game/modules/tome/data/zones/tempest-peak/zone.lua index 94be3e5831..e0e5573f20 100644 --- a/game/modules/tome/data/zones/tempest-peak/zone.lua +++ b/game/modules/tome/data/zones/tempest-peak/zone.lua @@ -27,8 +27,8 @@ return { width = 70, height = 70, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "World of Ice.ogg", + persistent = "zone", + ambient_music = "World of Ice.ogg", generator = { map = { class = "engine.generator.map.Roomer", diff --git a/game/modules/tome/data/zones/temple-of-creation/zone.lua b/game/modules/tome/data/zones/temple-of-creation/zone.lua index f681030118..1a29f86160 100644 --- a/game/modules/tome/data/zones/temple-of-creation/zone.lua +++ b/game/modules/tome/data/zones/temple-of-creation/zone.lua @@ -26,8 +26,8 @@ return { width = 70, height = 70, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "elven_town.ogg", + persistent = "zone", + ambient_music = "elven_town.ogg", -- Apply a bluish tint to all the map color_shown = {0.5, 1, 0.8, 1}, color_obscure = {0.5*0.6, 1*0.6, 0.8*0.6, 0.6}, diff --git a/game/modules/tome/data/zones/test/zone.lua b/game/modules/tome/data/zones/test/zone.lua index 2413c4aa3f..18a356a797 100644 --- a/game/modules/tome/data/zones/test/zone.lua +++ b/game/modules/tome/data/zones/test/zone.lua @@ -27,7 +27,7 @@ return { width = 90, height = 90, all_remembered = true, all_lited = true, --- persistant = "zone", +-- persistent = "zone", generator = { map = { class = "engine.generator.map.Forest", diff --git a/game/modules/tome/data/zones/town-angolwen/zone.lua b/game/modules/tome/data/zones/town-angolwen/zone.lua index ffb02d9999..66673cdd10 100644 --- a/game/modules/tome/data/zones/town-angolwen/zone.lua +++ b/game/modules/tome/data/zones/town-angolwen/zone.lua @@ -24,11 +24,11 @@ return { max_level = 1, width = 50, height = 50, decay = {300, 800, only={object=true}, no_respawn=true}, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Dreaming of Flying.ogg", + persistent = "zone", + ambient_music = "Dreaming of Flying.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/town-derth/zone.lua b/game/modules/tome/data/zones/town-derth/zone.lua index cad39dbd62..658d7fe037 100644 --- a/game/modules/tome/data/zones/town-derth/zone.lua +++ b/game/modules/tome/data/zones/town-derth/zone.lua @@ -24,10 +24,10 @@ return { max_level = 1, width = 196, height = 80, decay = {300, 800, only={object=true}, no_respawn=true}, - persistant = "zone", + persistent = "zone", all_remembered = true, all_lited = true, - ambiant_music = "Virtue lost.ogg", + ambient_music = "Virtue lost.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/town-gates-of-morning/zone.lua b/game/modules/tome/data/zones/town-gates-of-morning/zone.lua index 7ed4577741..5c874d361a 100644 --- a/game/modules/tome/data/zones/town-gates-of-morning/zone.lua +++ b/game/modules/tome/data/zones/town-gates-of-morning/zone.lua @@ -23,10 +23,10 @@ return { max_level = 1, width = 196, height = 80, decay = {300, 800, only={object=true}, no_respawn=true}, - persistant = "zone", + persistent = "zone", all_remembered = true, all_lited = true, - ambiant_music = "For the king and the country!.ogg", + ambient_music = "For the king and the country!.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/town-last-hope/zone.lua b/game/modules/tome/data/zones/town-last-hope/zone.lua index b5f532f716..e0d9c1b47b 100644 --- a/game/modules/tome/data/zones/town-last-hope/zone.lua +++ b/game/modules/tome/data/zones/town-last-hope/zone.lua @@ -23,10 +23,10 @@ return { max_level = 1, width = 196, height = 80, decay = {300, 800, only={object=true}, no_respawn=true}, - persistant = "zone", + persistent = "zone", all_remembered = true, all_lited = true, - ambiant_music = "For the king and the country!.ogg", + ambient_music = "For the king and the country!.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/town-lumberjack-village/zone.lua b/game/modules/tome/data/zones/town-lumberjack-village/zone.lua index 20dfe20b92..480b38bc3f 100644 --- a/game/modules/tome/data/zones/town-lumberjack-village/zone.lua +++ b/game/modules/tome/data/zones/town-lumberjack-village/zone.lua @@ -23,11 +23,11 @@ return { max_level = 1, width = 25, height = 25, decay = {300, 800, only={object=true}, no_respawn=true}, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Virtue lost.ogg", + persistent = "zone", + ambient_music = "Virtue lost.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/town-sunwall-outpost/zone.lua b/game/modules/tome/data/zones/town-sunwall-outpost/zone.lua index c73450f61c..023566a288 100644 --- a/game/modules/tome/data/zones/town-sunwall-outpost/zone.lua +++ b/game/modules/tome/data/zones/town-sunwall-outpost/zone.lua @@ -25,10 +25,10 @@ return { decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 50, height = 50, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - ambiant_music = "Straight Into Ambush.ogg", + ambient_music = "Straight Into Ambush.ogg", generator = { map = { class = "engine.generator.map.Town", diff --git a/game/modules/tome/data/zones/town-zigur/zone.lua b/game/modules/tome/data/zones/town-zigur/zone.lua index 9b11308178..8a1b8962b9 100644 --- a/game/modules/tome/data/zones/town-zigur/zone.lua +++ b/game/modules/tome/data/zones/town-zigur/zone.lua @@ -24,11 +24,11 @@ return { max_level = 1, width = 50, height = 50, decay = {300, 800, only={object=true}, no_respawn=true}, - persistant = "zone", + persistent = "zone", no_worldport = true, all_remembered = true, all_lited = true, - ambiant_music = "Straight Into Ambush.ogg", + ambient_music = "Straight Into Ambush.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/trollmire/zone.lua b/game/modules/tome/data/zones/trollmire/zone.lua index 5dec9f2578..12305f0265 100644 --- a/game/modules/tome/data/zones/trollmire/zone.lua +++ b/game/modules/tome/data/zones/trollmire/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Rainy Day.ogg", + persistent = "zone", + ambient_music = "Rainy Day.ogg", generator = { map = { class = "engine.generator.map.Forest", diff --git a/game/modules/tome/data/zones/tutorial/zone.lua b/game/modules/tome/data/zones/tutorial/zone.lua index dc717d1ab3..a1b28e48c3 100644 --- a/game/modules/tome/data/zones/tutorial/zone.lua +++ b/game/modules/tome/data/zones/tutorial/zone.lua @@ -27,8 +27,8 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "Woods of Eremae.ogg", + persistent = "zone", + ambient_music = "Woods of Eremae.ogg", no_level_connectivity = true, generator = { map = { diff --git a/game/modules/tome/data/zones/unremarkable-cave/zone.lua b/game/modules/tome/data/zones/unremarkable-cave/zone.lua index d9da19d432..0d53efa2f3 100644 --- a/game/modules/tome/data/zones/unremarkable-cave/zone.lua +++ b/game/modules/tome/data/zones/unremarkable-cave/zone.lua @@ -27,8 +27,8 @@ return { width = 100, height = 50, -- all_remembered = true, -- all_lited = true, - persistant = "zone", - ambiant_music = "Swashing the buck.ogg", + persistent = "zone", + ambient_music = "Swashing the buck.ogg", generator = { map = { class = "engine.generator.map.Static", diff --git a/game/modules/tome/data/zones/valley-moon-caverns/zone.lua b/game/modules/tome/data/zones/valley-moon-caverns/zone.lua index 31e09c8ee4..230776c48b 100644 --- a/game/modules/tome/data/zones/valley-moon-caverns/zone.lua +++ b/game/modules/tome/data/zones/valley-moon-caverns/zone.lua @@ -27,7 +27,7 @@ return { width = 70, height = 70, -- all_remembered = true, -- all_lited = true, - persistant = "zone", + persistent = "zone", -- Apply a darkish tint to all the map color_shown = {0.7, 0.7, 0.7, 1}, color_obscure = {0.7*0.6, 0.7*0.6, 0.7*0.6, 1}, diff --git a/game/modules/tome/data/zones/valley-moon/zone.lua b/game/modules/tome/data/zones/valley-moon/zone.lua index 744da21f61..0d7d061749 100644 --- a/game/modules/tome/data/zones/valley-moon/zone.lua +++ b/game/modules/tome/data/zones/valley-moon/zone.lua @@ -26,8 +26,8 @@ return { width = 50, height = 50, -- all_remembered = true, all_lited = true, - persistant = "zone", - ambiant_music = "The Ancients.ogg", + persistent = "zone", + ambient_music = "The Ancients.ogg", no_level_connectivity = true, generator = { map = { diff --git a/game/modules/tome/data/zones/vor-armoury/zone.lua b/game/modules/tome/data/zones/vor-armoury/zone.lua index a8b2d098a3..f1cee224e3 100644 --- a/game/modules/tome/data/zones/vor-armoury/zone.lua +++ b/game/modules/tome/data/zones/vor-armoury/zone.lua @@ -25,10 +25,10 @@ return { -- decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 30, height = 30, - persistant = "zone", + persistent = "zone", -- all_remembered = true, -- all_lited = true, - ambiant_music = "Breaking the siege.ogg", + ambient_music = "Breaking the siege.ogg", generator = { map = { class = "engine.generator.map.TileSet", diff --git a/game/modules/tome/data/zones/vor-pride/zone.lua b/game/modules/tome/data/zones/vor-pride/zone.lua index d97d2b66f1..8f5975c664 100644 --- a/game/modules/tome/data/zones/vor-pride/zone.lua +++ b/game/modules/tome/data/zones/vor-pride/zone.lua @@ -25,10 +25,10 @@ return { decay = {300, 800}, actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, width = 50, height = 50, - persistant = "zone", + persistent = "zone", -- all_remembered = true, all_lited = true, - ambiant_music = "Breaking the siege.ogg", + ambient_music = "Breaking the siege.ogg", generator = { map = { class = "engine.generator.map.Town", diff --git a/game/modules/tome/data/zones/wilderness/zone.lua b/game/modules/tome/data/zones/wilderness/zone.lua index d8f305f421..ad6daf79c7 100644 --- a/game/modules/tome/data/zones/wilderness/zone.lua +++ b/game/modules/tome/data/zones/wilderness/zone.lua @@ -26,8 +26,8 @@ return { width = 170, height = 100, -- all_remembered = true, -- all_lited = true, - persistant = "memory", - ambiant_music = "Remembrance.ogg", + persistent = "memory", + ambient_music = "Remembrance.ogg", wilderness = true, wilderness_see_radius = 4, generator = { diff --git a/game/modules/tome/dialogs/DeathDialog.lua b/game/modules/tome/dialogs/DeathDialog.lua index 748265ae81..aba5e056bf 100644 --- a/game/modules/tome/dialogs/DeathDialog.lua +++ b/game/modules/tome/dialogs/DeathDialog.lua @@ -79,7 +79,7 @@ function _M:cleanActor(actor) end --- Restore resources -function _M:restoreRessources(actor) +function _M:restoreResources(actor) actor:resetToFull() actor.energy.value = game.energy_to_act @@ -123,14 +123,14 @@ function _M:use(item) game.logPlayer(self.actor, "#LIGHT_BLUE#You resurrect! CHEATER !") self:cleanActor(self.actor) - self:restoreRessources(self.actor) + self:restoreResources(self.actor) self:resurrectBasic(self.actor) elseif act == "blood_life" then self.actor.blood_life = false game.logPlayer(self.actor, "#LIGHT_RED#The Blood of Life rushes through your dead body. You come back to life!") self:cleanActor(self.actor) - self:restoreRessources(self.actor) + self:restoreResources(self.actor) self:resurrectBasic(self.actor) elseif act == "easy_mode" then self.actor:attr("easy_mode_lifes", -1) @@ -142,14 +142,14 @@ function _M:use(item) self:resurrectBasic(self.actor) for uid, e in pairs(game.level.entities) do - self:restoreRessources(e) + self:restoreResources(e) end elseif act == "skeleton" then self.actor:attr("re-assembled", 1) game.logPlayer(self.actor, "#YELLOW#Your bones magically come back together. You are once more able to dish out pain to your foes!") self:cleanActor(self.actor) - self:restoreRessources(self.actor) + self:restoreResources(self.actor) self:resurrectBasic(self.actor) elseif act:find("^consume") then local inven, item, o = item.inven, item.item, item.object @@ -157,7 +157,7 @@ function _M:use(item) game.logPlayer(self.actor, "#YELLOW#Your %s is consumed and disappears! You come back to life!", o:getName{do_colour=true}) self:cleanActor(self.actor) - self:restoreRessources(self.actor) + self:restoreResources(self.actor) self:resurrectBasic(self.actor) end end diff --git a/src/lualanes/tools.c b/src/lualanes/tools.c index 38e058bcd9..69936781a3 100644 --- a/src/lualanes/tools.c +++ b/src/lualanes/tools.c @@ -1196,7 +1196,7 @@ void luaG_inter_copy( lua_State* L, lua_State *L2, uint_t n ) } /* - * Remove the cache table. Persistant caching would cause i.e. multiple + * Remove the cache table. persistent caching would cause i.e. multiple * messages passed in the same table to use the same table also in receiving * end. */ -- GitLab