From 39bcf2fbe692083477fc24eed3278cc300b6f099 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 6 Jun 2014 09:43:31 +0200 Subject: [PATCH] Fixed High Peak pits to be much more full of .. stuff --- game/modules/tome/data/talents/spells/earth.lua | 1 + game/modules/tome/data/zones/high-peak/zone.lua | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/spells/earth.lua b/game/modules/tome/data/talents/spells/earth.lua index 8d4244e481..498efd4b48 100644 --- a/game/modules/tome/data/talents/spells/earth.lua +++ b/game/modules/tome/data/talents/spells/earth.lua @@ -177,6 +177,7 @@ newTalent{ self.temporary = self.temporary - 1 if self.temporary <= 0 then game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat) + game.nicer_tiles:updateAround(game.level, self.x, self.y) game.level:removeEntity(self) -- game.level.map:redisplay() end diff --git a/game/modules/tome/data/zones/high-peak/zone.lua b/game/modules/tome/data/zones/high-peak/zone.lua index 1e6f413d35..b0ef31cf22 100644 --- a/game/modules/tome/data/zones/high-peak/zone.lua +++ b/game/modules/tome/data/zones/high-peak/zone.lua @@ -40,8 +40,8 @@ return { map = { class = "engine.generator.map.Roomer", nb_rooms = 10, - rooms = {"random_room", {"pit",3}, {"lesser_vault",2}, {"greater_vault",3}}, - rooms_config = {pit={filters={{type="orc"}, {type="naga"}, {type="dragon"}, {type="demon"}}}}, + rooms = {"random_room", "pit", {"lesser_vault",2}, {"greater_vault",3}}, + rooms_config = {pit={filters={{type="humanoid", subtype="orc"}, {type="humanoid", subtype="naga"}, {type="dragon"}, {type="demon"}}}}, lesser_vaults_list = {"circle"}, lite_room_chance = 10, ['+'] = "DOOR", -- GitLab