From 37a7b0b4c0952c3c1a2a4b3118ee3605b6b02c3c Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sat, 26 Feb 2011 11:19:53 +0000
Subject: [PATCH] fix summon by party ai

git-svn-id: http://svn.net-core.org/repos/t-engine4@2844 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/gifts/gifts.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/gifts/gifts.lua b/game/modules/tome/data/talents/gifts/gifts.lua
index 377d958ddf..da6d043da7 100644
--- a/game/modules/tome/data/talents/gifts/gifts.lua
+++ b/game/modules/tome/data/talents/gifts/gifts.lua
@@ -98,7 +98,7 @@ function setupSummon(self, m, x, y)
 	m:attr("blind_immune", self:attr("blind_immune"))
 	m:attr("pin_immune", self:attr("pin_immune"))
 	m:attr("confusion_immune", self:attr("confusion_immune"))
-	if self.player then
+	if game.party:hasMember(self) then
 		m.remove_from_party_on_death = true
 		game.party:addMember(m, {
 			control=self:knowTalent(self.T_SUMMON_CONTROL) and "full" or "no",
-- 
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