From 32e813f158f0d292716b7b1213c81beb9915895b Mon Sep 17 00:00:00 2001
From: K'van <imkvan@gmail.com>
Date: Sat, 19 Jun 2021 18:11:49 +0200
Subject: [PATCH] Update Weapon of Light description to include the shield
 duration refresh.

---
 game/modules/tome/data/talents/celestial/combat.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/celestial/combat.lua b/game/modules/tome/data/talents/celestial/combat.lua
index 0100e6cf37..b3a7fe49d8 100644
--- a/game/modules/tome/data/talents/celestial/combat.lua
+++ b/game/modules/tome/data/talents/celestial/combat.lua
@@ -109,7 +109,7 @@ newTalent{
 		local damage = t.getDamage(self, t)
 		local shieldflat = t.getShieldFlat(self, t)
 		return ([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit.
-		Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn.
+		Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d and set its duration to 2 (if not already higher), once per turn.
 		The damage dealt and shield bonus will increase with your Spellpower.]]):
 		tformat(damDesc(self, DamageType.LIGHT, damage), shieldflat)
 	end,
-- 
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