From 32e813f158f0d292716b7b1213c81beb9915895b Mon Sep 17 00:00:00 2001 From: K'van <imkvan@gmail.com> Date: Sat, 19 Jun 2021 18:11:49 +0200 Subject: [PATCH] Update Weapon of Light description to include the shield duration refresh. --- game/modules/tome/data/talents/celestial/combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/celestial/combat.lua b/game/modules/tome/data/talents/celestial/combat.lua index 0100e6cf37..b3a7fe49d8 100644 --- a/game/modules/tome/data/talents/celestial/combat.lua +++ b/game/modules/tome/data/talents/celestial/combat.lua @@ -109,7 +109,7 @@ newTalent{ local damage = t.getDamage(self, t) local shieldflat = t.getShieldFlat(self, t) return ([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit. - Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn. + Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d and set its duration to 2 (if not already higher), once per turn. The damage dealt and shield bonus will increase with your Spellpower.]]): tformat(damDesc(self, DamageType.LIGHT, damage), shieldflat) end, -- GitLab