From 30e1acdfd547bd4bc63df51dd1047d74f787a6fd Mon Sep 17 00:00:00 2001
From: Shibari <ShibariTOME@Gmail.com>
Date: Tue, 4 Jun 2019 04:57:47 -0400
Subject: [PATCH] Remove fatigue power from randarts

Fatigue isn't feeling meaningful as is for a lot of builds, may as well prune a common source of reducing it.
---
 .../tome/data/general/objects/random-artifacts/generic.lua    | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/game/modules/tome/data/general/objects/random-artifacts/generic.lua b/game/modules/tome/data/general/objects/random-artifacts/generic.lua
index 056f65478d..50c8fa5d24 100644
--- a/game/modules/tome/data/general/objects/random-artifacts/generic.lua
+++ b/game/modules/tome/data/general/objects/random-artifacts/generic.lua
@@ -140,9 +140,7 @@ newEntity{ theme={physical=true}, name="generic increased stamina", points = 1,
 ----------------------------------------------------------------
 -- Misc
 ----------------------------------------------------------------
-newEntity{ theme={misc=true}, name="generic decreased fatigue", points = 1, rarity = 15, level_range = {1, 50},
-	wielder = { fatigue = -2 },
-}
+
 ----------------------------------------------------------------
 -- Defense Themes
 ----------------------------------------------------------------
-- 
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