From 30e1acdfd547bd4bc63df51dd1047d74f787a6fd Mon Sep 17 00:00:00 2001 From: Shibari <ShibariTOME@Gmail.com> Date: Tue, 4 Jun 2019 04:57:47 -0400 Subject: [PATCH] Remove fatigue power from randarts Fatigue isn't feeling meaningful as is for a lot of builds, may as well prune a common source of reducing it. --- .../tome/data/general/objects/random-artifacts/generic.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/game/modules/tome/data/general/objects/random-artifacts/generic.lua b/game/modules/tome/data/general/objects/random-artifacts/generic.lua index 056f65478d..50c8fa5d24 100644 --- a/game/modules/tome/data/general/objects/random-artifacts/generic.lua +++ b/game/modules/tome/data/general/objects/random-artifacts/generic.lua @@ -140,9 +140,7 @@ newEntity{ theme={physical=true}, name="generic increased stamina", points = 1, ---------------------------------------------------------------- -- Misc ---------------------------------------------------------------- -newEntity{ theme={misc=true}, name="generic decreased fatigue", points = 1, rarity = 15, level_range = {1, 50}, - wielder = { fatigue = -2 }, -} + ---------------------------------------------------------------- -- Defense Themes ---------------------------------------------------------------- -- GitLab