diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 1037bc68c02cbfba5783adefb907f183090190ee..5fc4a33f0cbf03f85dfcc4317760211509e68ac7 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -652,6 +652,7 @@ function _M:onTurn() if self.turn % 10 ~= 0 then return end -- Day/Night cycle, not worknig properly yet +--[[ if false then local doTint = function (from, to, amount) local tint = {r = 0, g = 0, b = 0} @@ -693,6 +694,7 @@ function _M:onTurn() game.level.map:setObscure(tint.r+0.3, tint.g+0.3, tint.b+0.3, 1) -- game.player.lite = lite end +]] -- Process overlay effects self.level.map:processEffects()