From 2b3e541ae3900486dff9169b82de28735fe8575c Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 6 Sep 2011 22:10:03 +0000 Subject: [PATCH] Fix Golem Pound git-svn-id: http://svn.net-core.org/repos/t-engine4@4343 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/spells/golem.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/spells/golem.lua b/game/modules/tome/data/talents/spells/golem.lua index 25734c4aca..ffafee10aa 100644 --- a/game/modules/tome/data/talents/spells/golem.lua +++ b/game/modules/tome/data/talents/spells/golem.lua @@ -209,7 +209,7 @@ newTalent{ stamina = 5, requires_target = true, target = function(self, t) - return {type="ballbolt", radius=self:getTalentRadius(t), selffire=false, range=self:getTalentRange(t), min_range=2} + return {type="ballbolt", radius=self:getTalentRadius(t), selffire=false, range=self:getTalentRange(t)} end, getGolemDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.4, 1.1) @@ -248,7 +248,8 @@ newTalent{ if self.ai_target then self.ai_target.target = target end -- Attack & daze - self:project(tg, tx, ty, function(xx, yy) + tg.type = "ball" + self:project(tg, self.x, self.y, function(xx, yy) if xx == self.x and yy == self.y then return end local target = game.level.map(xx, yy, Map.ACTOR) if target and self:attackTarget(target, nil, t.getGolemDamage(self, t), true) then -- GitLab