From 2b3e541ae3900486dff9169b82de28735fe8575c Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 6 Sep 2011 22:10:03 +0000
Subject: [PATCH] Fix Golem Pound

git-svn-id: http://svn.net-core.org/repos/t-engine4@4343 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/spells/golem.lua | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/spells/golem.lua b/game/modules/tome/data/talents/spells/golem.lua
index 25734c4aca..ffafee10aa 100644
--- a/game/modules/tome/data/talents/spells/golem.lua
+++ b/game/modules/tome/data/talents/spells/golem.lua
@@ -209,7 +209,7 @@ newTalent{
 	stamina = 5,
 	requires_target = true,
 	target = function(self, t)
-		return {type="ballbolt", radius=self:getTalentRadius(t), selffire=false, range=self:getTalentRange(t), min_range=2}
+		return {type="ballbolt", radius=self:getTalentRadius(t), selffire=false, range=self:getTalentRange(t)}
 	end,
 	getGolemDamage = function(self, t)
 		return self:combatTalentWeaponDamage(t, 0.4, 1.1)
@@ -248,7 +248,8 @@ newTalent{
 		if self.ai_target then self.ai_target.target = target end
 
 		-- Attack & daze
-		self:project(tg, tx, ty, function(xx, yy)
+		tg.type = "ball"
+		self:project(tg, self.x, self.y, function(xx, yy)
 			if xx == self.x and yy == self.y then return end
 			local target = game.level.map(xx, yy, Map.ACTOR)
 			if target and self:attackTarget(target, nil, t.getGolemDamage(self, t), true) then
-- 
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