From 286a22e760b46e8ec1256ce7a4088bc5be784045 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Tue, 10 Jun 2014 01:41:16 +0200 Subject: [PATCH] Fixed the bug that turned the level into half-ascii mode after coming out of the Eidolon/Fearscape/Dreamscape after a save&reload --- game/modules/tome/data/talents/corruptions/shadowflame.lua | 1 + game/modules/tome/data/timed_effects/other.lua | 1 + game/modules/tome/data/zones/eidolon-plane/zone.lua | 1 + 3 files changed, 3 insertions(+) diff --git a/game/modules/tome/data/talents/corruptions/shadowflame.lua b/game/modules/tome/data/talents/corruptions/shadowflame.lua index e05a93d871..7b33bddbdf 100644 --- a/game/modules/tome/data/talents/corruptions/shadowflame.lua +++ b/game/modules/tome/data/talents/corruptions/shadowflame.lua @@ -309,6 +309,7 @@ newTalent{ game.level.map:redisplay() game.level.map:recreate() game.uiset:setupMinimap(game.level) + game.nicer_tiles:postProcessLevelTilesOnLoad(game.level) game.logPlayer(game.player, "#LIGHT_RED#You are brought back from the Fearscape!") end) diff --git a/game/modules/tome/data/timed_effects/other.lua b/game/modules/tome/data/timed_effects/other.lua index e4c66c8d5e..f732fc3afa 100644 --- a/game/modules/tome/data/timed_effects/other.lua +++ b/game/modules/tome/data/timed_effects/other.lua @@ -1945,6 +1945,7 @@ newEffect{ game.level.map:redisplay() game.level.map:recreate() game.uiset:setupMinimap(game.level) + game.nicer_tiles:postProcessLevelTilesOnLoad(game.level) game.logPlayer(game.player, "#LIGHT_BLUE#You are brought back from the Dreamscape!") diff --git a/game/modules/tome/data/zones/eidolon-plane/zone.lua b/game/modules/tome/data/zones/eidolon-plane/zone.lua index a5b104be11..2d6c9b8eb4 100644 --- a/game/modules/tome/data/zones/eidolon-plane/zone.lua +++ b/game/modules/tome/data/zones/eidolon-plane/zone.lua @@ -168,6 +168,7 @@ return { game.logPlayer(game.player, "#LIGHT_RED#You are sent back to the material plane!") game.player:updateMainShader() + game.nicer_tiles:postProcessLevelTilesOnLoad(game.level) game:onLevelLoadRun() end) end, -- GitLab