diff --git a/game/engines/default/engine/Store.lua b/game/engines/default/engine/Store.lua index c60d031ce22a97419dc7ff8655b1e6ce8bf46f7b..b876f0828408bd3b27b3c9e36eee71eb470ca266 100644 --- a/game/engines/default/engine/Store.lua +++ b/game/engines/default/engine/Store.lua @@ -133,7 +133,7 @@ function _M:interact(who, name) return self:descObject(who, what, o) end, function(what, o) return self:descObjectPrice(who, what, o) - end, self.allow_sell, self.allow_buy, function(item) self:on_select(item) end) + end, self.allow_sell, self.allow_buy, function(item) end) game:registerDialog(d) end diff --git a/game/engines/default/engine/ui/Dialog.lua b/game/engines/default/engine/ui/Dialog.lua index 7e87627992a8e6abab924362d25511ec1a6b7ab7..24fa0240fdd24325eed4590853973140f2f427f0 100644 --- a/game/engines/default/engine/ui/Dialog.lua +++ b/game/engines/default/engine/ui/Dialog.lua @@ -366,6 +366,7 @@ function _M:setFocus(id) self.focus_ui = ui self.focus_ui_id = id ui.ui:setFocus(true) + self:on_focus(id, ui) end function _M:moveUIElement(id, left, right, top, bottom) @@ -401,7 +402,6 @@ function _M:moveFocus(v) while start ~= id and cnt <= #self.uis do if self.uis[id].ui.can_focus then self:setFocus(id) - self:on_focus(id, self.uis[id].ui) break end id = util.boundWrap(id + v, 1, #self.uis)