diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index b8c906f3db63c062d3630a535daf5f91b04ad193..6b89ebd598b01e69aa0f871bf063946547297ab3 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -1102,7 +1102,7 @@ local random_zone_themes = { getDown = function(self) return "DOWN" end, } end }, -- Underground - { name="underground", rarity=6, gen=function() return { + { name="underground", rarity=5, gen=function() return { load_grids = {"/data/general/grids/underground.lua"}, getDoor = function(self) return "UNDERGROUND_FLOOR" end, getFloor = function(self) return "UNDERGROUND_FLOOR" end, @@ -1111,7 +1111,7 @@ local random_zone_themes = { getDown = function(self) return "UNDERGROUND_LADDER_DOWN" end, } end }, -- Crystals - { name="crystal", rarity=6, gen=function() return { + { name="crystal", rarity=4, gen=function() return { load_grids = {"/data/general/grids/underground.lua"}, getDoor = function(self) return "CRYSTAL_FLOOR" end, getFloor = function(self) return "CRYSTAL_FLOOR" end, @@ -1138,7 +1138,7 @@ local random_zone_themes = { getDown = function(self) return "SAND_DOWN"..self.more_dir end, } end }, -- Slime - { name="slime", rarity=1, gen=function() return { + { name="slime", rarity=4, gen=function() return { load_grids = {"/data/general/grids/slime.lua"}, getDoor = function(self) return "SLIME_DOOR" end, getFloor = function(self) return "SLIME_FLOOR" end,