diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua
index 4757058efcd96ada8a3a52c55ff05ed0031b8005..9a6b3edd7a86127a2416758ff95a9c74e496697d 100644
--- a/game/modules/tome/class/Object.lua
+++ b/game/modules/tome/class/Object.lua
@@ -880,7 +880,7 @@ function _M:getTextualDesc(compare_with, use_actor)
 
 		compare_fields(w, compare_with, field, "fatigue", "%+d%%", "Fatigue: ", 1, true, true)
 
-		compare_fields(w, compare_with, field, "ammo_reload_speed", "%+d", "Ammo reloads per turns: ")
+		compare_fields(w, compare_with, field, "ammo_reload_speed", "%+d", "Ammo reloads per turn: ")
 
 
 		local dt_string = tstring{}
diff --git a/game/modules/tome/data/talents/corruptions/plague.lua b/game/modules/tome/data/talents/corruptions/plague.lua
index 80af80bbb786ced8b308f5403f045b82d07e8efd..218be4001567788fe9876050f78ffb7d3ed3b211 100644
--- a/game/modules/tome/data/talents/corruptions/plague.lua
+++ b/game/modules/tome/data/talents/corruptions/plague.lua
@@ -63,7 +63,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Fires a bolt of pure filth, diseasing your target with a disease doing %0.2f blight damage per turns for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack.
+		return ([[Fires a bolt of pure filth, diseasing your target with a disease doing %0.2f blight damage per turn for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack.
 		Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
 		The effect will increase with your Spellpower.]]):
 		format(damDesc(self, DamageType.BLIGHT, 7 + self:combatTalentSpellDamage(t, 6, 65)), self:combatTalentSpellDamage(t, 5, 35))
diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua
index 742d013f3fe99f1f35407254437aac778a08cf43..ff7a352ccf32c027444c72f8d9ba682b60a44daa 100644
--- a/game/modules/tome/data/talents/misc/inscriptions.lua
+++ b/game/modules/tome/data/talents/misc/inscriptions.lua
@@ -381,7 +381,7 @@ newInscription{
 	end,
 	info = function(self, t)
 		local data = self:getInscriptionData(t.short_name)
-		return ([[Activate the infusion to spit a bolt of poison doing %0.2f nature damage per turns for 7 turns, and reducing the target's healing received by %d%%.
+		return ([[Activate the infusion to spit a bolt of poison doing %0.2f nature damage per turn for 7 turns, and reducing the target's healing received by %d%%.
 		The sudden stream of natural forces also strips you of one random detrimental magical effect.]]):format(damDesc(self, DamageType.NATURE, data.power + data.inc_stat) / 7, data.heal_factor)
 	end,
 	short_info = function(self, t)
diff --git a/game/modules/tome/data/talents/spells/fire-alchemy.lua b/game/modules/tome/data/talents/spells/fire-alchemy.lua
index 28bf3d29a5371b5bc3f908bb45a6e0d8d45a756b..45932baf69689bafa8fbebe7c5830ac8400afecf 100644
--- a/game/modules/tome/data/talents/spells/fire-alchemy.lua
+++ b/game/modules/tome/data/talents/spells/fire-alchemy.lua
@@ -221,7 +221,7 @@ newTalent{
 		local insightdam = t.getFireDamageInSight(self, t)
 		local res = t.getResistance(self, t)
 		local manadrain = t.getManaDrain(self, t)
-		return ([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures attacking you for %0.2f fire damage, and projecting %d random slow-moving fire bolts per turns at targets in sight, doing %0.2f fire damage with each bolt.
+		return ([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures attacking you for %0.2f fire damage, and projecting %d random slow-moving fire bolts per turn at targets in sight, doing %0.2f fire damage with each bolt.
 		The projectiles safely go through your friends without harming them.
 		This powerful spell drains %0.2f mana while active.
 		The damage and resistance will increase with your Spellpower.]]):
diff --git a/game/modules/tome/data/timed_effects/magical.lua b/game/modules/tome/data/timed_effects/magical.lua
index cc9b2500735941c9e0ac1dc770db7164b1706913..0392f2f86f229afcb200ac0d6d338ab345d64501 100644
--- a/game/modules/tome/data/timed_effects/magical.lua
+++ b/game/modules/tome/data/timed_effects/magical.lua
@@ -324,7 +324,7 @@ newEffect{
 newEffect{
 	name = "BANE_BLINDED", image = "effects/bane_blinded.png",
 	desc = "Bane of Blindness",
-	long_desc = function(self, eff) return ("The target is blinded, unable to see anything and takes %0.2f darkness damage per turns."):format(eff.dam) end,
+	long_desc = function(self, eff) return ("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn."):format(eff.dam) end,
 	type = "magical",
 	subtype = { bane=true, blind=true },
 	status = "detrimental",
@@ -353,7 +353,7 @@ newEffect{
 newEffect{
 	name = "BANE_CONFUSED", image = "effects/bane_confused.png",
 	desc = "Bane of Confusion",
-	long_desc = function(self, eff) return ("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turns."):format(eff.power, eff.dam) end,
+	long_desc = function(self, eff) return ("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn."):format(eff.power, eff.dam) end,
 	type = "magical",
 	subtype = { bane=true, confusion=true },
 	status = "detrimental",
@@ -1409,7 +1409,7 @@ newEffect{
 newEffect{
 	name = "MANAWORM", image = "effects/manaworm.png",
 	desc = "Manaworm",
-	long_desc = function(self, eff) return ("The target is infected by a manaworm, draining %0.2f mana per turns and releasing it as arcane damage to the target."):format(eff.power) end,
+	long_desc = function(self, eff) return ("The target is infected by a manaworm, draining %0.2f mana per turn and releasing it as arcane damage to the target."):format(eff.power) end,
 	type = "magical",
 	subtype = { arcane=true },
 	status = "detrimental",