diff --git a/.gitignore b/.gitignore index f792a248438498840e0a1fe1f76786a1805b40be..76cbc5cff89393e509a92738f6181927f375b527 100644 --- a/.gitignore +++ b/.gitignore @@ -37,4 +37,8 @@ te4_log.txt debug.log /.idea/ /*.log +<<<<<<< HEAD .vscode +======= +__autosave__.pc +>>>>>>> upstream/master diff --git a/game/engines/default/data/font/HigashiOme-Gothic-C.ttf b/game/engines/default/data/font/HigashiOme-Gothic-C.ttf new file mode 100644 index 0000000000000000000000000000000000000000..5aca13de8ada2154e8aa93ee43a0d3da5edfa94f Binary files /dev/null and b/game/engines/default/data/font/HigashiOme-Gothic-C.ttf differ diff --git a/game/engines/default/data/locales/engine/ja_JP.lua b/game/engines/default/data/locales/engine/ja_JP.lua new file mode 100644 index 0000000000000000000000000000000000000000..3845d5fdafb4f00065981ad16265a4ef45e5118e --- /dev/null +++ b/game/engines/default/data/locales/engine/ja_JP.lua @@ -0,0 +1,762 @@ +locale "ja_JP"--COPY forceFontPackage("chinese") setFlag("break_text_all_character", true) +------------------------------------------------ +section "always_merge" + +t("3-head", "三首", nil) +t("3-headed hydra", "三首ヒドラ", nil) +t("Agrimley the hermit", "éš è€…ã‚¢ã‚°ãƒªãƒ ãƒª", nil) +t("Allied Kingdoms", "連åˆçŽ‹å›½", nil) +t("Angolwen", "アンゴルウェン", nil) +t("Assassin lair", "Assassin lair", nil) +t("Control Room", "Control Room", nil) +t("Cosmic Fauna", "Cosmic Fauna", nil) +t("Dreadfell", "æ怖ã®å¡”", nil) +t("Enemies", "敵", nil) +t("Experimentation Room", "Experimentation Room", nil) +t("Exploratory Farportal", "探索用大ãƒãƒ¼ã‚¿ãƒ«", nil) +t("FINGER", "FINGER", nil) +t("Fearscape", "æ怖ã®å¤§åœ°", nil) +t("Hall of Reflection", "Hall of Reflection", nil) +t("Horrors", "Horrors", nil) +t("Iron Throne", "鉄ã®çŽ‹åº§", nil) +t("Keepers of Reality", "ç¾å®Ÿã®å®ˆè·è€…", nil) +t("MAINHAND", "MAINHAND", nil) +t("Marus of Elvala", "エルヴァラã®ãƒžãƒ©ã‚¹", nil) +t("OFFHAND", "OFFHAND", nil) +t("Orc Pride", "オーク部æ—", nil) +t("Portal Room", "Portal Room", nil) +t("Rhalore", "ラãƒãƒ¼ãƒ¬", nil) +t("Sandworm Burrowers", "Sandworm Burrowers", nil) +t("Shalore", "シャãƒãƒ¼ãƒ¬", nil) +t("Sher'Tul", "シェール・タル", nil) +t("Slavers", "Slavers", nil) +t("Sorcerers", "Sorcerers", nil) +t("Stire of Derth", "ダースã®ã‚¹ã‚¿ã‚¤ã‚¢", nil) +t("Storage Room", "Storage Room", nil) +t("Sunwall", "太陽ã®å£", nil) +t("Temple of Creation", "å‰µé€ ã®ç¥žæ®¿", nil) +t("Thalore", "ã‚¿ãƒãƒ¼ãƒ¬", nil) +t("The Way", "「é“ã€", nil) +t([[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal. +The time is %02d:%02d.]], [[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal. +The time is %02d:%02d.]], nil) +t("Undead", "ä¸æ»", nil) +t("Ungrol of Last Hope", "最後ã®å¸Œæœ›ã®éƒ½ã®ã‚¦ãƒ³ã‚°ãƒãƒ«", nil) +t("Vargh Republic", "ファル共和国", nil) +t("Victim", "Victim", nil) +t("Water lair", "Water lair", nil) +t("Zigur", "ジガー", nil) +t("absolute", "absolute", nil) +t("armours", "armours", nil) +t("bomb", "bomb", nil) +t("bonestaff", "骨ã®æ–", nil) +t("combat", "戦技", nil) +t("daikara", "ダイカラ", nil) +t("default", "default", nil) +t("demon", "悪é”", nil) +t("dragon", "ドラゴン", nil) +t("dream", "dream", nil) +t("east", "æ±", nil) +t("exit", "exit", nil) +t("harmonystaff", "調和ã®æ–", nil) +t("humanoid", "人型", nil) +t("humanoid/orc", "humanoid/orc", nil) +t("hydra", "ヒドラ", nil) +t("injured seer", "è² å‚·ã—ãŸé 言者", nil) +t("living", "生命", nil) +t("lone alchemist", "è¿·ã£ãŸéŒ¬é‡‘術師", nil) +t("lost defiler", "lost defiler", nil) +t("lost sun paladin", "è¿·ã£ãŸå¤ªé™½ã®é¨Žå£«", nil) +t("lost warrior", "è¿·ãˆã‚‹æˆ¦å£«", nil) +t("magestaff", "é”法使ã®æ–", nil) +t("magical", "é”法", nil) +t("mainhand", "mainhand", nil) +t("melee", "melee", nil) +t("mental", "精神", nil) +t("mountain chain", "山脈", nil) +t("movement", "movement", nil) +t("north", "北", nil) +t("northeast", "北æ±", nil) +t("northwest", "北西", nil) +t("offhand", "オフãƒãƒ³ãƒ‰", nil) +t("portal", "ãƒãƒ¼ã‚¿ãƒ«", nil) +t("portal back", "戻りã®ãƒãƒ¼ã‚¿ãƒ«", nil) +t("ranged", "é è·é›¢", nil) +t("repented thief", "改心ã—ãŸç›—賊", nil) +t("rimebark", "霧氷樹", nil) +t("seed", "種", nil) +t("south", "å—", nil) +t("southeast", "å—æ±", nil) +t("southwest", "å—西", nil) +t("spell", "é”法", nil) +t("standard", "standard", nil) +t("standby", "standby", nil) +t("starstaff", "星ã®æ–", nil) +t("stone golem", "ストーン・ゴーレム", nil) +t("summon", "summon", nil) +t("summoned", "summoned", nil) +t("tank", "tank", nil) +t("temporal explorer", "時空ã®æŽ¢ç©¶è€…", nil) +t("temporal hound", "時空ãƒã‚¦ãƒ³ãƒ‰", nil) +t("throwing", "throwing", nil) +t("turtle", "万年亀", nil) +t("unarmed", "unarmed", nil) +t("undead", "ä¸æ»", nil) +t("unliving", "unliving", nil) +t("unnatural", "unnatural", nil) +t("unseen", "unseen", nil) +t("vilestaff", "悪ã—ã®æ–", nil) +t("volcanic mountains", "ç«å±±", nil) +t("war hound", "戦用ãƒã‚¦ãƒ³ãƒ‰", nil) +t("weapons", "weapons", nil) +t("west", "西", nil) +t("worried loremaster", "æ‚©ã‚る語り手", nil) + + +------------------------------------------------ +section "game/engines/default/data/keybinds/actions.lua" + + + +------------------------------------------------ +section "game/engines/default/data/keybinds/chat.lua" + + + +------------------------------------------------ +section "game/engines/default/data/keybinds/debug.lua" + + + +------------------------------------------------ +section "game/engines/default/data/keybinds/hotkeys.lua" + + + +------------------------------------------------ +section "game/engines/default/data/keybinds/interface.lua" + + + +------------------------------------------------ +section "game/engines/default/data/keybinds/inventory.lua" + +t("Show inventory", "æŒã¡ç‰©ã‚’見る", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/move.lua" + +t("Auto-explore", "自動探索", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/mtxn.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/ActorsSeenDisplay.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Birther.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/DebugConsole.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Dialog.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Game.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/HotkeysDisplay.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/HotkeysIconsDisplay.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/I18N.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Key.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/LogDisplay.lua" + +t("Message Log", "メッセージ・ãƒã‚°", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/MicroTxn.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Module.lua" + +t("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", "#LIGHT_RED#%sã®ãŸã‚ã€ã‚ªãƒ³ãƒ©ã‚¤ãƒ³ãƒ¢ãƒ¼ãƒ‰ã«ç§»è¡Œã§ãã¾ã›ã‚“", "log") + + +------------------------------------------------ +section "game/engines/default/engine/Mouse.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Object.lua" + +t("Requires:", "å¿…è¦æŠ€èƒ½ï¼š", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/PlayerProfile.lua" + +t("#YELLOW#Connection to online server established.", "#YELLOW#サーãƒãƒ¼ã¨ã®æŽ¥ç¶šã‚’確立ã—ã¾ã—ãŸ", "log") +t("#YELLOW#Connection to online server lost, trying to reconnect.", "#YELLOW#サーãƒãƒ¼ã¨ã®æŽ¥ç¶šãŒåˆ‡ã‚Œã¾ã—ãŸã€‚修復を試ã¿ã¾ã™", "log") + + +------------------------------------------------ +section "game/engines/default/engine/Quest.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Savefile.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/SavefilePipe.lua" + +t("Saving done.", "セーブ完了", "log") + + +------------------------------------------------ +section "game/engines/default/engine/Store.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Trap.lua" + +t("%s fails to disarm a trap (%s).", "%sã¯%sã®è§£é™¤ã«å¤±æ•—ã—ãŸ", "logSeen") +t("%s disarms a trap (%s).", "%sã¯%sを解除ã—ãŸ", "logSeen") +t("%s triggers a trap (%s)!", "%sã¯%sを作動ã•ã›ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/UserChat.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/Zone.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/ai/talented.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/AudioOptions.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatChannels.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatFilter.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatIgnores.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/DisplayResolution.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/Downloader.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GameMenu.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetQuantity.lua" + +t("Quantity", "æ•°", "_t") +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetQuantitySlider.lua" + +t("Quantity", "æ•°", "_t") +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetText.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/KeyBinder.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/LanguageSelect.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowAchievements.lua" + +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowEquipInven.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowEquipment.lua" + +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowErrorStack.lua" + +t("#YELLOW#Error report sent, thank you.", "#YELLOW#エラー・レãƒãƒ¼ãƒˆã‚’é€ä¿¡ã—ã¾ã—ãŸã€‚æ„Ÿè¬ã—ã¾ã™", "log") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowInventory.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowPickupFloor.lua" + +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowQuests.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowStore.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowText.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/SteamOptions.lua" + +t("disabled", "許ã•ãªã„", "_t") +t("enabled", "許ã™", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/Talkbox.lua" + +t("Cancel", "ã‚ャンセル", "_t") +t("Target: ", "対象:", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/UseTalents.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/UserInfo.lua" + +t("unknown", "ä¸æ˜Ž", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/VideoOptions.lua" + +t("From 50 to 400", "50 ã‹ã‚‰ 400", "_t") +t("From 5 to 60", "5 ã‹ã‚‰ 60", "_t") +t("From 0 to 100", "0 ã‹ã‚‰ 100", "_t") +t("From 50 to 300", "50 ã‹ã‚‰ 300", "_t") +t("disabled", "許ã•ãªã„", "_t") +t("enabled", "許ã™", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ViewHighScores.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/MTXMain.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/ShowPurchasable.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/UsePurchased.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorInventory.lua" + +t("%s picks up (%s.): %s%s.", "%sã¯æ‹¾ã£ãŸ(%s.): %s%s", "logSeen") +t("%s has no room for: %s.", "%sã¯%sã‚’æŒã¡ãã‚Œãªã„", "logSeen") +t("There is nothing to drop.", "ç½®ãã‚‚ã®ãŒãªã„", "logSeen") +t("%s drops on the floor: %s.", "%sã¯%sã‚’ç½®ã„ãŸ", "logSeen") +t("%s is not wearable.", "%sã¯è£…å‚™ã§ããªã„", "logSeen") +t("%s can not wear %s.", "%sã¯%sを装備ã§ããªã„", "logSeen") +t("%s wears: %s.", "%sã¯%sを装備ã—ãŸ", "logSeen") +t("%s wears (offslot): %s.", "%sã¯%sを装備ã—ãŸ(予備)", "logSeen") +t("%s can not wear (%s): %s (%s).", "%sã¯%sを装備ã§ããªã„: %s( %s )", "logSeen") +t("%s wears (replacing %s): %s.", "%sã¯%sã¨å–り替ãˆã¦%sを装備ã—ãŸ", "logSeen") +t("%s can not wear: %s.", "%sã¯%sを装備ã§ããªã„", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorLife.lua" + +t("something", "岩石投ã’", "_t") +t("%s attacks %s.", "%sã¯%sを攻撃ã—ãŸ", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorTalents.lua" + +t("%s is still on cooldown for %d turns.", "%sã¯%dターンã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’å¿…è¦ã ", "logPlayer") +t("Cancel", "ã‚ャンセル", "_t") +t("unknown", "ä¸æ˜Ž", "_t") +t("%s uses %s.", "%sã¯%sを使ã£ãŸ", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/interface/GameTargeting.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/ObjectActivable.lua" + +t("%s is still recharging.", "%sã¯å……å¡«ä¸ã ", "logPlayer") +t("%s can not be used anymore.", "%sã¯ã‚‚ã†ä½¿ãˆãªã„", "logPlayer") + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerExplore.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerHotkeys.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerMouse.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerRest.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerRun.lua" + +t("You don't see how to get there...", "æ©ã„ã¦ã„ã‘ãªã„・・・", "logPlayer") +t("Ran for %d turns (stop reason: %s).", "自動探索 %dターン(ä¸æ–: %s)", "log") + + +------------------------------------------------ +section "game/engines/default/engine/interface/WorldAchievements.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/ui/Dialog.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/Gestures.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/ui/Inventory.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/WebView.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/utils.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/class/Game.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/class/Player.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/birth/descriptors.lua" + +t("base", "基礎", "birth descriptor name") +t("Destroyer", "ç ´å£Šã‚¹ãƒ«è€…", "birth descriptor name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/damage_types.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/basic.lua" + +t("door", "扉", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/forest.lua" + +t("wall", "å£", "entity type") +t("tree", "木", "entity name") +t("floor", "床", "entity type") +t("grass", "è‰", "entity subtype") +t("flower", "花", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/underground.lua" + +t("wall", "å£", "entity type") +t("crystals", "クリスタル", "entity name") +t("floor", "床", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/water.lua" + +t("floor", "床", "entity type") +t("water", "冷術", "entity subtype") +t("deep water", "深海", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/canine.lua" + +t("animal", "動物", "entity type") +t("canine", "犬", "entity subtype") +t("wolf", "オオカミ", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "ç—©ã›ã“ã‘ã¦ã€ã¿ã™ã¼ã‚‰ã—ã毛羽立ã£ãŸç‹¼ã 。飢ãˆãŸç›®ã§ã“ã¡ã‚‰ã‚’å‡è¦–ã—ã¦ã„る。", "_t") +t("white wolf", "白狼", "entity name") +t("warg", "ワーグ", "entity name") +t("It is a large wolf with eyes full of cunning.", "巨大ãªç‹¼ã 。éžå¸¸ã«ç‹¡è³¢ãã†ãªç›®ã‚’ã—ã¦ã„る。", "_t") +t("fox", "ã‚ツãƒ", "entity name") +t("The quick brown fox jumps over the lazy dog.", "「ã™ã°ã—ã£ã“ã„茶色ã®ç‹ã¯ã®ã‚ã¾ãªçŠ¬ã‚’飛ã³è¶Šãˆã‚‹ã€", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/skeleton.lua" + +t("skeleton", "スケルトン", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("degenerated skeleton warrior", "下級スケルトン・ウォーリア", "entity name") +t("skeleton warrior", "スケルトン・ウォーリア", "entity name") +t("skeleton mage", "スケルトン・メイジ", "entity name") +t("armoured skeleton warrior", "é‡è£…スケルトン・ウォーリア", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/troll.lua" + +t("giant", "巨人", "entity type") +t("troll", "トãƒãƒ«", "entity subtype") +t("forest troll", "森トãƒãƒ«", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "緑色ã®è‚Œã‚’ã—ãŸé†œã„巨大ãªäººåž‹ç”Ÿç‰©ãŒã“ã¡ã‚‰ã‚’見ã¦ã„る。肌ã¨åŒã˜è‰²ã‚’ã—ãŸã‚¤ãƒœã らã‘ã®æ‹³ã‚’固ãæ¡ã‚Šç· ã‚ã¦ã„る。", "_t") +t("stone troll", "石トãƒãƒ«", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "ã–らã–らã¨ã—ãŸé»’ã„è‚Œã®å·¨å¤§ãƒˆãƒãƒ«ã 。æã‚ã—ã„ã“ã¨ã«ã€ãã®å¤ªã„è…°ã«ã¯ãƒ‰ãƒ¯ãƒ¼ãƒ•ã®é 蓋骨を繋ã„ã§ä½œã£ãŸãƒ™ãƒ«ãƒˆãŒå·»ã‹ã‚Œã¦ã„る。", "_t") +t("cave troll", "洞窟トãƒãƒ«", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "大æ§ã‚’æŒã£ãŸå·¨å¤§ãƒˆãƒãƒ«ã 。豚ã®ã‚ˆã†ãªç›®ã«ã‚‚ã©ã“ã‹çŸ¥æ€§ãŒçªºãˆã‚‹ã€‚", "_t") +t("mountain troll", "山トãƒãƒ«", "entity name") +t("mountain troll thunderer", "é›·é³´ã®å±±ãƒˆãƒãƒ«", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "巨大ã§é ‘å¥ãªãƒˆãƒãƒ«ã 。並外れã¦æ‰“ãŸã‚Œå¼·ãã€è‚Œã¯ã‚¤ãƒœã らã‘ã 。", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/talents.lua" + +t("misc", "雑具", "talent category") +t("Manathrust", "é”力ã®çŸ¢", "talent name") +t("Flame", "フレイム", "talent name") +t("Fireflash", "ファイアフラッシュ", "talent name") +t("Lightning", "ライトニング", "talent name") +t("Flameshock", "フレイムショック", "talent name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/timed_effects.lua" + +t("#Target# is covered in acid!", "#Target#ã¯é…¸ã‚’æµ´ã³ãŸï¼", "_t") +t("#Target# is free from the acid.", "#Target#ã‹ã‚‰é…¸æ¯’ãŒæ¶ˆãˆãŸ", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/zones/dungeon/zone.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Addons.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Credits.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/FirstRun.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/LoadGame.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/MainMenu.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/NewGame.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Profile.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ProfileLogin.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ProfileSteamRegister.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/UpdateAll.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ViewHighScores.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/init.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/load.lua" + +t("Strength", "腕力", "stat name") +t("str", "腕力", "stat short_name") +t("Dexterity", "æ©Ÿæ•", "stat name") +t("dex", "æ©Ÿæ•", "stat short_name") +t("Constitution", "è€ä¹…", "stat name") +t("con", "è€ä¹…", "stat short_name") + + diff --git a/game/engines/default/data/locales/engine/ko_KR.lua b/game/engines/default/data/locales/engine/ko_KR.lua new file mode 100644 index 0000000000000000000000000000000000000000..e0fc4225730661d16faa7ff389811cc3ea0ed63a --- /dev/null +++ b/game/engines/default/data/locales/engine/ko_KR.lua @@ -0,0 +1,1075 @@ +locale "ko_KR" +-- COPY +forceFontPackage("chinese") +local function findJosaType(str) + local length = str:len() + + local c1, c2 + local c3 = str:lower():byte(length) + + local last = 0 + if ( length < 3 ) or ( c3 < 128 ) then + --@ 여기오면 ì¼ë‹¨ í•œê¸€ì€ ì•„ë‹˜ + + --@ ì—¬ê¸°ì— ìˆ«ìžë‚˜ 알파벳ì¸ì§€ 검사해서 아니면 마지막 ê¸€ìž ë¹¼ê³ ìž¬ê·€í˜¸ì¶œí•˜ëŠ” 코드 삽입 í•„ìš” + + if ( c3 == '1' or c3 == '7' or c3 == '8' or c3 == 'l' or c3 == 'r' ) then + last = 8 --@ í•œê¸€ì´ ì•„ë‹ˆê³ , josa2를 사용하지만 'ë¡œ'ê°€ 맞는 경우 + elseif ( c3 == '3' or c3 == '6' or c3 == '0' or c3 == 'm' or c3 == 'n' ) then + last = 100 --@ í•œê¸€ì´ ì•„ë‹ˆê³ , josa2를 사용하는 경우 + end + else --@ 한글로 ì¶”ì • (ì •í™•ížˆëŠ” ë” ê²€ì‚¬ê°€ 필요하지만..) + c1 = str:byte(length-2) + c2 = str:byte(length-1) + + last = ( (c1-234)*4096 + (c2-128)*64 + (c3-128) - 3072 )%28 + end + + return last +end + +local function addJosa(str, temp) + local josa1, josa2, index + + if temp == 1 or temp == "ê°€" or temp == "ì´" then + josa1 = "ê°€" + josa2 = "ì´" + index = 1 + elseif temp == 2 or temp == "는" or temp == "ì€" then + josa1 = "는" + josa2 = "ì€" + index = 2 + elseif temp == 3 or temp == "를" or temp == "ì„" then + josa1 = "를" + josa2 = "ì„" + index = 3 + elseif temp == 4 or temp == "ë¡œ" or temp == "으로" then + josa1 = "ë¡œ" + josa2 = "으로" + index = 4 + elseif temp == 5 or temp == "다" or temp == "ì´ë‹¤" then + josa1 = "다" + josa2 = "ì´ë‹¤" + index = 5 + elseif temp == 6 or temp == "와" or temp == "ê³¼" then + josa1 = "와" + josa2 = "ê³¼" + index = 6 + elseif temp == 7 then + josa1 = "" + josa2 = "ì´" + index = 7 + else + if type(temp) == string then return str .. temp + else return str end + end + + local type = findJosaType(str) + + if type == 0 or ( index == 4 and type == 8 ) then + return str .. josa1 + else + return str .. josa2 + end +end + +setFlag("noun_target_sub", function(str, type, noun) + if type == "#Source#" then + return str:gsub("#Source#", noun):gsub("#Source1#", addJosa(noun, "ê°€")):gsub("#Source2#", addJosa(noun, "는")):gsub("#Source3#", addJosa(noun, "를")):gsub("#Source4#", addJosa(noun, "ë¡œ")):gsub("#Source5#", addJosa(noun, "다")):gsub("#Source6#", addJosa(noun, "ê³¼")):gsub("#Source7#", addJosa(noun, 7)) + elseif type == "#source#" then + return str:gsub("#source#", noun):gsub("#source#", addJosa(noun, "ê°€")):gsub("#source2#", addJosa(noun, "는")):gsub("#source3#", addJosa(noun, "를")):gsub("#source4#", addJosa(noun, "ë¡œ")):gsub("#source5#", addJosa(noun, "다")):gsub("#source6#", addJosa(noun, "ê³¼")):gsub("#source7#", addJosa(noun, 7)) + elseif type == "#Target#" then + return str:gsub("#Target#", noun):gsub("#Target1#", addJosa(noun, "ê°€")):gsub("#Target2#", addJosa(noun, "는")):gsub("#Target3#", addJosa(noun, "를")):gsub("#Target4#", addJosa(noun, "ë¡œ")):gsub("#Target5#", addJosa(noun, "다")):gsub("#Target6#", addJosa(noun, "ê³¼")):gsub("#Target7#", addJosa(noun, 7)) + elseif type == "#target#" then + return str:gsub("#target#", noun):gsub("#target#", addJosa(noun, "ê°€")):gsub("#target2#", addJosa(noun, "는")):gsub("#target3#", addJosa(noun, "를")):gsub("#target4#", addJosa(noun, "ë¡œ")):gsub("#target5#", addJosa(noun, "다")):gsub("#target6#", addJosa(noun, "ê³¼")):gsub("#target7#", addJosa(noun, 7)) + elseif type == "@Target@" then + return str:gsub("@Target@", noun):gsub("@Target@", addJosa(noun, "ê°€")):gsub("@Target2@", addJosa(noun, "는")):gsub("@Target3@", addJosa(noun, "를")):gsub("@Target4@", addJosa(noun, "ë¡œ")):gsub("@Target5@", addJosa(noun, "다")):gsub("@Target6@", addJosa(noun, "ê³¼")):gsub("@Target7@", addJosa(noun, 7)) + elseif type == "@target@" then + return str:gsub("@target@", noun):gsub("@target@", addJosa(noun, "ê°€")):gsub("@target2@", addJosa(noun, "는")):gsub("@target3@", addJosa(noun, "를")):gsub("@target4@", addJosa(noun, "ë¡œ")):gsub("@target5@", addJosa(noun, "다")):gsub("@target6@", addJosa(noun, "ê³¼")):gsub("@target7@", addJosa(noun, 7)) + elseif str == "@playername@" then + return str:gsub("@playername@", noun):gsub("@playername@", addJosa(noun, "ê°€")):gsub("@playername2@", addJosa(noun, "는")):gsub("@playername3@", addJosa(noun, "를")):gsub("@playername4@", addJosa(noun, "ë¡œ")):gsub("@playername5@", addJosa(noun, "다")):gsub("@playername6@", addJosa(noun, "ê³¼")):gsub("@playername7@", addJosa(noun, 7)) + elseif type == "@npcname@" then + return str:gsub("@npcname@", noun):gsub("@npcname@", addJosa(noun, "ê°€")):gsub("@npcname2@", addJosa(noun, "는")):gsub("@npcname3@", addJosa(noun, "를")):gsub("@npcname4@", addJosa(noun, "ë¡œ")):gsub("@npcname5@", addJosa(noun, "다")):gsub("@npcname6@", addJosa(noun, "ê³¼")):gsub("@npcname7@", addJosa(noun, 7)) + else + return str:gsub(type, noun) + end +end) + +setFlag("tformat_special", function(s, locales_args, special, ...) + local args + if locales_args then + local sargs = {...} + args = {} + for sidx, didx in pairs(locales_args) do + args[sidx] = sargs[didx] + end + else + args = {...} + end + s = _t(s) + for k, v in pairs(special) do + args[k] = addJosa(args[k], v) + end + return s:format(unpack(args)) +end) + +------------------------------------------------ +section "always_merge" + +t([[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal. +The time is %02d:%02d.]], [[ì˜¤ëŠ˜ì€ ì£¼ë„ì˜ ì‹œëŒ€ë¥¼ ë§žì€ ë§ˆì¦ˆ'ì—ì´ì•Œ %s ë…„ %s %s ì¼ ìž…ë‹ˆë‹¤. +현재 ì‹œê°„ì€ %02d ì‹œ %02d 분입니다.]], nil) + + +------------------------------------------------ +section "game/engines/default/data/keybinds/actions.lua" + +t("Go to next/previous level", "다ìŒ/ì´ì „ 단계로 ì´ë™", "_t") +t("Levelup window", "ë ˆë²¨ì—… ì°½", "_t") +t("Use talents", "ê¸°ìˆ ë°œë™", "_t") +t("Show quests", "임무 ë³´ì´ê¸°", "_t") +t("Rest for a while", "휴ì‹í•˜ê¸°", "_t") +t("Save game", "게임 ì €ìž¥", "_t") +t("Quit game", "게임 종료", "_t") +t("Tactical display on/off", "ì „ìˆ ì •ë³´ 표시 ì „í™˜", "_t") +t("Look around", "둘러보기", "_t") +t("Center the view on the player", "í”Œë ˆì´ì–´ë¥¼ 화면 ì¤‘ì•™ì— ë³´ì´ê¸°", "_t") +t("Toggle minimap", "미니맵 켜기/ë„기", "_t") +t("Show game calendar", "게임 ë‚´ ë‹¬ë ¥ ë³´ì´ê¸°", "_t") +t("Show character sheet", "ìºë¦í„° 시트 ë³´ì´ê¸°", "_t") +t("Switch graphical modes", "그래픽 모드 ì „í™˜", "_t") +t("Accept action", "í™•ì¸ í‚¤", "_t") +t("Exit menu", "메뉴ì—ì„œ 나가기", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/chat.lua" + +t("Talk to people", "사람들과 대화하기", "_t") +t("Display chat log", "대화 ê¸°ë¡ í‘œì‹œí•˜ê¸°", "_t") +t("Cycle chat channels", "대화 ì±„ë„ ë³€ê²½", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/debug.lua" + +t("Show Lua console", "Lua 콘솔 보기", "_t") +t("Debug Mode", "디버그 모드", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/hotkeys.lua" + +t("Hotkey 1", "단축키 1", "_t") +t("Hotkey 2", "단축키 2", "_t") +t("Hotkey 3", "단축키 3", "_t") +t("Hotkey 4", "단축키 4", "_t") +t("Hotkey 5", "단축키 5", "_t") +t("Hotkey 6", "단축키 6", "_t") +t("Hotkey 7", "단축키 7", "_t") +t("Hotkey 8", "단축키 8", "_t") +t("Hotkey 9", "단축키 9", "_t") +t("Hotkey 10", "단축키 10", "_t") +t("Hotkey 11", "단축키 11", "_t") +t("Hotkey 12", "단축키 12", "_t") +t("Secondary Hotkey 1", "ë‘번째 단축키 1", "_t") +t("Secondary Hotkey 2", "ë‘번째 단축키 2", "_t") +t("Secondary Hotkey 3", "ë‘번째 단축키 3", "_t") +t("Secondary Hotkey 4", "ë‘번째 단축키 4", "_t") +t("Secondary Hotkey 5", "ë‘번째 단축키 5", "_t") +t("Secondary Hotkey 6", "ë‘번째 단축키 6", "_t") +t("Secondary Hotkey 7", "ë‘번째 단축키 7", "_t") +t("Secondary Hotkey 8", "ë‘번째 단축키 8", "_t") +t("Secondary Hotkey 9", "ë‘번째 단축키 9", "_t") +t("Secondary Hotkey 10", "ë‘번째 단축키 10", "_t") +t("Secondary Hotkey 11", "ë‘번째 단축키 11", "_t") +t("Secondary Hotkey 12", "ë‘번째 단축키 12", "_t") +t("Third Hotkey 1", "세번째 단축키 1", "_t") +t("Third Hotkey 2", "세번째 단축키 2", "_t") +t("Third Hotkey 3", "세번째 단축키 3", "_t") +t("Third Hotkey 4", "세번째 단축키 4", "_t") +t("Third Hotkey 5", "세번째 단축키 5", "_t") +t("Third Hotkey 6", "세번째 단축키 6", "_t") +t("Third Hotkey 7", "세번째 단축키 7", "_t") +t("Third Hotkey 8", "세번째 단축키 8", "_t") +t("Third Hotkey 9", "세번째 단축키 9", "_t") +t("Third Hotkey 10", "세번째 단축키 10", "_t") +t("Third Hotkey 11", "세번째 단축키 11", "_t") +t("Third Hotkey 12", "세번째 단축키 12", "_t") +t("Fourth Hotkey 1", "네번째 단축키 1", "_t") +t("Fourth Hotkey 2", "네번째 단축키 2", "_t") +t("Fourth Hotkey 3", "네번째 단축키 3", "_t") +t("Fourth Hotkey 4", "네번째 단축키 4", "_t") +t("Fourth Hotkey 5", "네번째 단축키 5", "_t") +t("Fourth Hotkey 6", "네번째 단축키 6", "_t") +t("Fourth Hotkey 7", "네번째 단축키 7", "_t") +t("Fourth Hotkey 8", "네번째 단축키 8", "_t") +t("Fourth Hotkey 9", "네번째 단축키 9", "_t") +t("Fourth Hotkey 10", "네번째 단축키 10", "_t") +t("Fourth Hotkey 11", "네번째 단축키 11", "_t") +t("Fourth Hotkey 12", "네번째 단축키 12", "_t") +t("Fifth Hotkey 1", "다섯번째 단축키 1", "_t") +t("Fifth Hotkey 2", "다섯번째 단축키 2", "_t") +t("Fifth Hotkey 3", "다섯번째 단축키 3", "_t") +t("Fifth Hotkey 4", "다섯번째 단축키 4", "_t") +t("Fifth Hotkey 5", "다섯번째 단축키 5", "_t") +t("Fifth Hotkey 6", "다섯번째 단축키 6", "_t") +t("Fifth Hotkey 7", "다섯번째 단축키 7", "_t") +t("Fifth Hotkey 8", "다섯번째 단축키 8", "_t") +t("Fifth Hotkey 9", "다섯번째 단축키 9", "_t") +t("Fifth Hotkey 10", "다섯번째 단축키 10", "_t") +t("Fifth Hotkey 11", "다섯번째 단축키 11", "_t") +t("Fifth Hotkey 12", "다섯번째 단축키 12", "_t") +t("Previous Hotkey Page", "ì´ì „ 단축키 페ì´ì§€", "_t") +t("Next Hotkey Page", "ë‹¤ìŒ ë‹¨ì¶•í‚¤ 페ì´ì§€", "_t") +t("Quick switch to Hotkey Page 2", "2번 단축키 페ì´ì§€ë¡œ ë¹ ë¥¸ ì „í™˜", "_t") +t("Quick switch to Hotkey Page 3", "3번 단축키 페ì´ì§€ë¡œ ë¹ ë¥¸ ì „í™˜", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/interface.lua" + +t("Toggle list of seen creatures", "확ì¸ëœ ìƒëª…ì²´ ëª©ë¡ ì „í™˜", "_t") +t("Show message log", "메시지 로그 보기", "_t") +t("Take a screenshot", "화면 ì´¬ì˜", "_t") +t("Show map", "ì§€ë„ ë³´ì´ê¸°", "_t") +t("Scroll map mode", "화면 ì´ë™ 모드", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/inventory.lua" + +t("Show inventory", "소지품 보기", "_t") +t("Show equipment", "장비품 보기", "_t") +t("Pickup items", "물건 ì¤ê¸°", "_t") +t("Drop items", "물건 버리기", "_t") +t("Wield/wear items", "장비 착용하기", "_t") +t("Takeoff items", "장비 탈착하기", "_t") +t("Use items", "물건 사용하기", "_t") +t("Quick switch weapons set", "무기 세트 ë¹ ë¥¸ ì „í™˜", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/move.lua" + +t("Move left", "왼쪽으로 ì´ë™", "_t") +t("Move right", "오른쪽으로 ì´ë™", "_t") +t("Move up", "위로 ì´ë™", "_t") +t("Move down", "아래로 ì´ë™", "_t") +t("Move diagonally left and up", "좌ìƒë‹¨ìœ¼ë¡œ ëŒ€ê° ì´ë™", "_t") +t("Move diagonally right and up", "ìš°ìƒë‹¨ìœ¼ë¡œ ëŒ€ê° ì´ë™", "_t") +t("Move diagonally left and down", "좌하단으로 ëŒ€ê° ì´ë™", "_t") +t("Move diagonally right and down", "좌ìƒë‹¨ìœ¼ë¡œ ëŒ€ê° ì´ë™", "_t") +t("Stay for a turn", "한턴 대기", "_t") +t("Run", "달리기", "_t") +t("Run left", "왼쪽으로 달리기", "_t") +t("Run right", "오른쪽으로 달리기", "_t") +t("Run up", "위로 달리기", "_t") +t("Run down", "아래로 달리기", "_t") +t("Run diagonally left and up", "좌ìƒë‹¨ìœ¼ë¡œ ëŒ€ê° ë‹¬ë¦¬ê¸°", "_t") +t("Run diagonally right and up", "ìš°ìƒë‹¨ìœ¼ë¡œ ëŒ€ê° ë‹¬ë¦¬ê¸°", "_t") +t("Run diagonally left and down", "좌하단으로 ëŒ€ê° ë‹¬ë¦¬ê¸°", "_t") +t("Run diagonally right and down", "좌ìƒë‹¨ìœ¼ë¡œ ëŒ€ê° ë‹¬ë¦¬ê¸°", "_t") +t("Auto-explore", "ìžë™ íƒìƒ‰", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/mtxn.lua" + +t("List purchasable", "구매 가능 ëª©ë¡ ë³´ê¸°", "_t") +t("Use purchased", "구매한 품목 확ì¸í•˜ê¸°", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ActorsSeenDisplay.lua" + +t("%s (%d)#WHITE#; distance [%s]", "%s (%d)#WHITE#; 거리 [%s]", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/Birther.lua" + +t("Enter your character's name", "ìºë¦í„° ì´ë¦„ì„ ìž…ë ¥í•´ì£¼ì„¸ìš”", "_t") +t("Name", "ì´ë¦„", "_t") +t("Character Creation: %s", "ìºë¦í„° ìƒì„±: %s", "tformat") +t([[Keyboard: #00FF00#up key/down key#FFFFFF# to select an option; #00FF00#Enter#FFFFFF# to accept; #00FF00#Backspace#FFFFFF# to go back. +Mouse: #00FF00#Left click#FFFFFF# to accept; #00FF00#right click#FFFFFF# to go back. +]], [[키보드: #00FF00#위/아래 방향키#FFFFFF# ë¡œ ì„¤ì •ì„ ë³€ê²½; #00FF00#엔터키#FFFFFF# ë¡œ 확ì¸; #00FF00#백스페ì´ìŠ¤í‚¤#FFFFFF# ë¡œ ëŒì•„가기. +마우스: #00FF00#좌í´ë¦#FFFFFF# 으로 확ì¸; #00FF00#ìš°í´ë¦#FFFFFF# 으로 ëŒì•„가기. +]], "_t") +t("Random", "무작위", "_t") +t("Do you want to recreate the same character?", "ê°™ì€ ìºë¦í„°ë¥¼ 재ìƒì„±í•˜ì‹œê² 습니까?", "_t") +t("Quick Birth", "ë¹ ë¥¸ 탄ìƒ", "_t") +t("New character", "새로운 ìºë¦í„°", "_t") +t("Recreate", "재ìƒì„±", "_t") +t("Randomly selected %s.", "무작위로 ì„ íƒí•˜ê¸° %s.", "log") + + +------------------------------------------------ +section "game/engines/default/engine/DebugConsole.lua" + +t("Lua Console", "Lua 콘솔", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Dialog.lua" + +t("Yes", "네", "_t") +t("No", "아니요", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Game.lua" + +t([[Screenshot should appear in your Steam client's #LIGHT_GREEN#Screenshots Library#LAST#. +Also available on disk: %s]], [[스í¬ë¦°ìƒ·ì´ 스팀 í´ë¼ì´ì–¸íŠ¸ì˜ #LIGHT_GREEN#스í¬ë¦°ìƒ· ë¼ì´ë¸ŒëŸ¬ë¦¬#LAST#ì— ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤. +ì €ìž¥ 경로: %s]], "tformat") +t("File: %s", "파ì¼: %s", "tformat") +t("Screenshot taken!", "스í¬ë¦°ìƒ· ì´¬ì˜ë¨!", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/HotkeysDisplay.lua" + +t("Missing!", "ì°¾ì„ ìˆ˜ ì—†ìŒ!", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/HotkeysIconsDisplay.lua" + +t("Missing!", "ì°¾ì„ ìˆ˜ ì—†ìŒ!", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/I18N.lua" + +t("Testing arg one %d and two %d", "ì¸ìž 테스트 1번째 %d 와 2번째 %d", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/Key.lua" + +t("#LIGHT_RED#Keyboard input temporarily disabled.", "#LIGHT_RED#키보드 ìž…ë ¥ ìž„ì‹œ 비활성화.", "log") + + +------------------------------------------------ +section "game/engines/default/engine/LogDisplay.lua" + +t("Message Log", "메시지 로그", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/MicroTxn.lua" + +t("Test", "테스트", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Module.lua" + +t("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", "#LIGHT_RED#%s ë°œìƒí•˜ì—¬ 온ë¼ì¸ 프로필 비활성화(오프ë¼ì¸ 프로필로 êµì²´ë¨)", "log", nil, {"ì´"}) + + +------------------------------------------------ +section "game/engines/default/engine/Mouse.lua" + +t("#LIGHT_RED#Mouse input temporarily disabled.", "#LIGHT_RED#마우스 ìž…ë ¥ ìž„ì‹œ 비활성화", "log") + + +------------------------------------------------ +section "game/engines/default/engine/Object.lua" + +t("Requires:", "요구사í•:", "_t") +t("%s (level %d)", "%s (%d ë ˆë²¨)", "tformat") +t("Level %d", "%d ë ˆë²¨", "tformat") +t("Talent %s (level %d)", "ê¸°ìˆ %s (%d ë ˆë²¨)", "tformat") +t("Talent %s", "ê¸°ìˆ %s", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/PlayerProfile.lua" + +t("#YELLOW#Connection to online server established.", "#YELLOW#온ë¼ì¸ ì„œë²„ì— ì—°ê²°ë¨.", "log") +t("#YELLOW#Connection to online server lost, trying to reconnect.", "#YELLOW#온ë¼ì¸ 서버 ì—°ê²°ì´ ëŠê¹€. ìž¬ì ‘ì† ì‹œë„ ì¤‘.", "log") +t("bad game version", "게임 ë²„ì „ì´ ìž˜ëª»ë¨", "_t") +t("nothing to update", "ì—…ë°ì´íŠ¸ê°€ 존재하지 ì•ŠìŒ", "_t") +t("bad game addon version", "ì• ë“œì˜¨ ë²„ì „ì´ ìž˜ëª»ë¨", "_t") +t("no online profile active", "í™œì„±í™”ëœ ì˜¨ë¼ì¸ 프로필 ì—†ìŒ", "_t") +t("cheat mode active", "치트 모드 활성화", "_t") +t("savefile tainted", "세ì´ë¸Œ 파ì¼ì´ 오염ë¨", "_t") +t("unknown error", "ì•Œ 수 없는 오류", "_t") +t("Character is being registered on https://te4.org/", "ìºë¦í„°ëŠ” https://te4.org/ ì— ë“±ë¡ë©ë‹ˆë‹¤.", "_t") +t("Registering character", "ìºë¦í„° ë“±ë¡ ì¤‘", "_t") +t("Retrieving data from the server", "서버ì—ì„œ ë°ì´í„°ë¥¼ 받아오는 중", "_t") +t("Retrieving...", "ë°ì´í„°ë¥¼ 받아오는 중...", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Quest.lua" + +t("active", "활성", "_t") +t("completed", "완료", "_t") +t("done", "성공", "_t") +t("failed", "실패", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Savefile.lua" + +t("Please wait while saving the world...", "월드를 ì €ìž¥ 중 입니다...", "_t") +t("Saving world", "월드 ì €ìž¥ 중", "_t") +t("Please wait while saving the game...", "ê²Œìž„ì„ ì €ìž¥ 중 입니다...", "_t") +t("Saving game", "게임 ì €ìž¥ 중", "_t") +t("Please wait while saving the zone...", "지ì—ì„ ì €ìž¥ 중 입니다...", "_t") +t("Saving zone", "ì§€ì— ì €ìž¥ 중", "_t") +t("Please wait while saving the level...", "현재 ì¸µì„ ì €ìž¥ 중 입니다...", "_t") +t("Saving level", "현재 층 ì €ìž¥ 중", "_t") +t("Please wait while saving the entity...", "엔티티를 ì €ìž¥ 중 입니다...", "_t") +t("Saving entity", "엔티티 ì €ìž¥ 중", "_t") +t("Loading world", "월드 불러오는 중", "_t") +t("Please wait while loading the world...", "월드를 불러오는 중 입니다...", "_t") +t("Loading game", "게임 불러오는 중", "_t") +t("Please wait while loading the game...", "ê²Œìž„ì„ ë¶ˆëŸ¬ì˜¤ëŠ” 중 입니다...", "_t") +t("Loading zone", "ì§€ì— ë¶ˆëŸ¬ì˜¤ëŠ” 중", "_t") +t("Please wait while loading the zone...", "지ì—를 불러오는 중 입니다...", "_t") +t("Loading level", "현재 층 불러오는 중", "_t") +t("Please wait while loading the level...", "현재 ì¸µì„ ë¶ˆëŸ¬ì˜¤ëŠ” 중 입니다...", "_t") +t("Loading entity", "엔티티 불러오는 중", "_t") +t("Please wait while loading the entity...", "엔티티를 불러오는 중 입니다...", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/SavefilePipe.lua" + +t("Saving done.", "ì €ìž¥ 완료.", "log") +t("Please wait while saving...", "ì €ìž¥í•˜ëŠ” ë™ì•ˆ ìž ì‹œ ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”...", "_t") +t("Saving...", "ì €ìž¥ 중...", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Store.lua" + +t("Store: %s", "ìƒì : %s", "tformat") +t("Buy %d %s", "%d %s 구입", "tformat") +t("Buy", "구입", "_t") +t("Sell %d %s", "%d %s íŒë§¤", "tformat") +t("Cancel", "취소", "_t") +t("Sell", "íŒë§¤", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Trap.lua" + +t("%s fails to disarm a trap (%s).", "%s %s í•¨ì •ì„ í•´ì œí•˜ëŠ”ë° ì‹¤íŒ¨í•¨.", "logSeen") +t("%s disarms a trap (%s).", "%s %s í•¨ì •ì„ í•´ì œí•˜ëŠ”ë° ì„±ê³µí•¨.", "logSeen") +t("%s triggers a trap (%s)!", "%s %s í•¨ì •ì´ ë°œë™ë¨!", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/UserChat.lua" + +t("Ignoring all new messages from %s.", "%s ë¡œë¶€í„°ì˜ ëª¨ë“ ë©”ì‹œì§€ë¥¼ 무시합니다.", "log") +t([[#{bold}#Thank you#{normal}# for you donation, your support means a lot for the continued survival of this game. + +Your current donation total is #LIGHT_GREEN#%0.2f euro#WHITE# which equals to #ROYAL_BLUE#%d voratun coins#WHITE# to use on te4.org. +Your Item Vault has #TEAL#%d slots#WHITE#. + +Again, thank you, and enjoy Eyal! + +#{italic}#Your malevolent local god of darkness, #GOLD#DarkGod#{normal}#]], [[기부를 해주셔서 ì •ë§ #{bold}#ê°ì‚¬í•©ë‹ˆë‹¤.#{normal}# ì—¬ëŸ¬ë¶„ì˜ í›„ì›ì€ ì´ ê²Œìž„ì´ ê³„ì† ì‚´ì•„ë‚¨ëŠ”ë°ì— í° ë„ì›€ì´ ë©ë‹ˆë‹¤. + +ë‹¹ì‹ ì˜ í›„ì›ì•¡ ì´í•©ì€ #LIGHT_GREEN#%0.2f ìœ ë¡œ#WHITE#ì´ë©° #ROYAL_BLUE#%d ë³´ë¼íˆ° ì½”ì¸#WHITE#으로 te4.org ì—ì„œ ì‚¬ìš©ì´ ê°€ëŠ¥í•©ë‹ˆë‹¤. +ë‹¹ì‹ ì˜ ì•„ì´í…œ ê¸ˆê³ ëŠ” ì´ #TEAL#%d 칸#WHITE#입니다. + +다시 한번 ê°ì‚¬ë“œë¦¬ë©°, ì—ì´ì–„ì„ ì¦ê²¨ì£¼ì„¸ìš”!! + +#{italic}#ë‹¹ì‹ ë§Œì˜ ì•…ëž„í•œ ì–´ë‘ ì˜ ì‹ , darkgod#GOLD#DarkGod#{normal}#]], "tformat") +t("Thank you!", "ê°ì‚¬í•©ë‹ˆë‹¤!", "_t") +t("#{italic}#Joined channel#{normal}#", "#{italic}# 채ë„ì— ì°¸ê°€.#{normal}#", "_t") +t("#{italic}#Left channel#{normal}#", "#{italic}# 채ë„ì—ì„œ ë– ë‚¨.#{normal}#", "_t") +t("#{italic}##FIREBRICK#has joined the channel#{normal}#", "#{italic}##FIREBRICK# 채ë„ì— ì°¸ê°€í–ˆìŠµë‹ˆë‹¤#{normal}#", "_t") +t("#{italic}##FIREBRICK#has left the channel#{normal}#", "#{italic}##FIREBRICK# 채ë„ì„ ë– ë‚¬ìŠµë‹ˆë‹¤#{normal}#", "_t") +t("#CRIMSON#You are not subscribed to any channel, you can change that in the game options.#LAST#", "#CRIMSON#현재 아무런 채ë„ì—ë„ ì°¸ê°€ë˜ì–´ìžˆì§€ 않습니다. 게임 ì„¤ì •ì„ í™•ì¸í•´ì£¼ì„¸ìš”.#LAST#", "log") +t("Error", "오류", "_t") +t("The server does not know about this player.", "서버ì—ì„œ 해당 ìœ ì €ë¥¼ ì°¾ì„ ìˆ˜ 없습니다.", "_t") +t("Requesting user info...", "ìœ ì € ì •ë³´ ìš”ì² ì¤‘...", "_t") +t("Requesting...", "ìš”ì² ì¤‘...", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Zone.lua" + +t("Loading level", "현재 층 불러오는 중", "_t") +t("Please wait while loading the level... ", "현재 ì¸µì„ ë¶ˆëŸ¬ì˜¤ëŠ” 중 입니다... ", "_t") +t("Generating level", "현재 층 ìƒì„± 중", "_t") +t("Please wait while generating the level... ", "현재 ì¸µì„ ìƒì„± 중 입니다... ", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ai/talented.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/AudioOptions.lua" + +t("Audio Options", "오디오 ì„¤ì •", "_t") +t("Enable audio", "오디오 활성화", "_t") +t("Music: ", "ìŒì•…: ", "_t") +t("Effects: ", "효과ìŒ: ", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatChannels.lua" + +t("Chat channels", "대화 채ë„", "_t") +t("Global", "ì „ì„¸ê³„", "_t") +t(" [spoilers]", " [스í¬ì¼ëŸ¬]", "_t") +t("Select which channels to listen to. You can join new channels by typing '/join <channelname>' in the talkbox and leave channels by typing '/part <channelname>'", "대화를 ë“¤ì„ ì±„ë„ì„ ì„ íƒí•©ë‹ˆë‹¤. 새로운 채ë„ì— ì°¸ê°€í•˜ë ¤ë©´ '/join <채ë„명>' ì„, 채ë„ì—ì„œ ë‚˜ê°€ë ¤ë©´ '/part <channelname>' ì„ ëŒ€í™”ì°½ì— ìž…ë ¥í•´ì£¼ì„¸ìš”.", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatFilter.lua" + +t("Chat filters", "대화 í•„í„°", "_t") +t("Public chat", "공개 대화", "_t") +t("Private whispers", "ê·“ì†ë§", "_t") +t("Join/part messages", "메시지 참가/퇴장", "_t") +t("First time achievements (recommended to keep them on)", "최초 달성 ë„ì „ê³¼ì œ (í•ìƒ 켜ë‘는 ê²ƒì„ ì¶”ì²œ)", "_t") +t("Important achievements (recommended to keep them on)", "중요한 ë„ì „ê³¼ì œ (í•ìƒ 켜ë‘는 ê²ƒì„ ì¶”ì²œ)", "_t") +t("Other achievements", "기타 ë„ì „ê³¼ì œ", "_t") +t("Select which types of chat events to see or not.", "확ì¸í• 메시지를 ì„ íƒí•˜ì„¸ìš”.", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatIgnores.lua" + +t("Chat ignore list", "ë¬´ì‹œí• ëŒ€í™” 목ë¡", "_t") +t("Really stop ignoring: %s", "ì •ë§ë¡œ %s ì˜ ëŒ€í™” 무시를 í•´ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?", "tformat") +t("Stop ignoring", "대화 무시 í•´ì œ", "_t") +t("Click a user to stop ignoring her/his messages.", "ìœ ì €ëª…ì„ í´ë¦ ì‹œ 대화 무시를 í•´ì œí•©ë‹ˆë‹¤.", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/DisplayResolution.lua" + +t("Switch Resolution", "í•´ìƒë„ ì „í™˜", "_t") +t("Fullscreen", "ì „ì²´ 화면", "_t") +t("Borderless", "ì „ì²´ ì°½ 모드", "_t") +t("Windowed", "ì°½ 모드", "_t") +t("Engine Restart Required", "엔진 재시작 í•„ìš”", "_t") +t(" (progress will be saved)", " (ìž‘ì—… ì €ìž¥ 중)", "_t") +t("Continue? %s", "%s 계ì†í•˜ì‹œê² 습니까?", "tformat", nil, {"를"}) +t("Reset Window Position?", "ì°½ 위치를 ì´ˆê¸°í™”í•˜ì‹œê² ìŠµë‹ˆê¹Œ?", "_t") +t("Simply restart or restart+reset window position?", "게임 재시작 í˜¹ì€ ì°½ 위치 초기화 후 ìž¬ì‹œìž‘í•˜ì‹œê² ìŠµë‹ˆê¹Œ?", "_t") +t("Restart", "재시작", "_t") +t("Restart with reset", "ì°½ 위치 초기화 후 재시작", "_t") +t("No", "아니요", "_t") +t("Yes", "네", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/Downloader.lua" + +t("Download: %s", "다운로드: %s", "tformat") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GameMenu.lua" + +t("Game Menu", "게임 메뉴", "_t") +t("Resume", "ëŒì•„가기", "_t") +t("Key Bindings", "키 ì„¤ì •", "_t") +t("Video Options", "화면 ì„¤ì •", "_t") +t("Display Resolution", "표시 í•´ìƒë„", "_t") +t("Show Achievements", "ë„ì „ê³¼ì œ 확ì¸", "_t") +t("Audio Options", "오디오 ì„¤ì •", "_t") +t("#GREY#Developer Mode", "#GREY#ê°œë°œìž ëª¨ë“œ", "_t") +t("Disable developer mode?", "ê°œë°œìž ëª¨ë“œë¥¼ ë¹„í™œì„±í™”í•˜ì‹œê² ìŠµë‹ˆê¹Œ?", "_t") +t("Developer Mode", "ê°œë°œìž ëª¨ë“œ", "_t") +t([[Enable developer mode? +Developer Mode is a special game mode used to debug and create addons. +Using it will #CRIMSON#invalidate#LAST# any savefiles loaded. +When activated you will have access to special commands: +- CTRL+L: bring up a lua console that lets you explore and alter all the game objects, enter arbitrary lua commands, ... +- CTRL+A: bring up a menu to easily do many tasks (create NPCs, teleport to zones, ...) +- CTRL+left click: teleport to the clicked location +]], [[ê°œë°œìž ëª¨ë“œë¥¼ í™œì„±í™”í•˜ì‹œê² ìŠµë‹ˆê¹Œ? +ê°œë°œìž ëª¨ë“œëŠ” 디버그 ë° ì• ë“œì˜¨ ì œìž‘ì— ì‚¬ìš©ë˜ëŠ” 특별한 게임 모드입니다.. +ê°œë°œìž ëª¨ë“œì—ì„œ 사용한 ëª¨ë“ ì„¸ì´ë¸Œ 파ì¼ì€ ë” ì´ìƒ #CRIMSON#ìœ íš¨í•˜ì§€ 않습니다.#LAST#. +활성화 ëœ ë™ì•ˆ 특별한 ëª…ë ¹ì–´ì— ì ‘ê·¼í• ìˆ˜ 있습니다: +- CTRL+L: ëª…ë ¹ì–´ë¥¼ ìž…ë ¥í• ìˆ˜ 있는 lua ì½˜ì†”ì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤. (ì§ì ‘ì ì¸ ê²Œìž„ 내부 ì ‘ê·¼) +- CTRL+A: 쉽게 ë§Žì€ ì¼ì„ í• ìˆ˜ 있는 메뉴를 불러옵니다. (NPC ìƒì„±, í…”ë ˆí¬íŠ¸ 등) +- CTRL+좌 í´ë¦: í´ë¦í•œ 장소로 í…”ë ˆí¬íŠ¸í•©ë‹ˆë‹¤. +]], "_t") +t("No", "아니요", "_t") +t("Yes", "네", "_t") +t("Save Game", "게임 ì €ìž¥", "_t") +t("Main Menu", "ë©”ì¸ ë©”ë‰´", "_t") +t("Exit Game", "게임 종료", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetQuantity.lua" + +t("Quantity", "수량", "_t") +t("Accept", "수ë½", "_t") +t("Cancel", "취소", "_t") +t("Enter a quantity.", "수량 ìž…ë ¥.", "_t") +t("Error", "오류", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetQuantitySlider.lua" + +t("Quantity", "수량", "_t") +t("Accept", "수ë½", "_t") +t("Cancel", "취소", "_t") +t("Enter a quantity.", "수량 ìž…ë ¥.", "_t") +t("Error", "오류", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetText.lua" + +t("Accept", "수ë½", "_t") +t("Cancel", "취소", "_t") +t("Error", "오류", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/KeyBinder.lua" + +t("Key bindings", "ìž…ë ¥í‚¤ ì„¤ì •", "_t") +t(" Press a key (escape to cancel, backspace to remove) for: %s", " 키 ìž…ë ¥ (ESCë¡œ 취소, 백스페ì´ìŠ¤ë¡œ ì„¤ì • í•´ì œ) : %s", "tformat") +t("Bind alternate key", "ë³´ì¡° 키 ì„¤ì •", "_t") +t("Bind key", "키 ì„¤ì •", "_t") +t("Make gesture (using right mouse button) or type it (or escape) for: %s", "마우스 ì œìŠ¤ì³ (ìš°í´ë¦ 후 드래그) í˜¹ì€ ë°©í–¥ ìž…ë ¥ (í˜¹ì€ ESC) : %s", "tformat") +t("Gesture", "ì œìŠ¤ì³", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/LanguageSelect.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowAchievements.lua" + +t("Achievements(%s/%s)", "ë„ì „ê³¼ì œ(%s/%s)", "tformat") +t("Achievement", "ë„ì „ê³¼ì œ", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowEquipInven.lua" + +t("Inventory", "소지품", "_t") +t("Equipment", "장비", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowEquipment.lua" + +t("Equipment", "장비", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowErrorStack.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowInventory.lua" + +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowPickupFloor.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowQuests.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowStore.lua" + +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowText.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/SteamOptions.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/Talkbox.lua" + +t("Accept", "수ë½", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/UseTalents.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/UserInfo.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/VideoOptions.lua" + +t("Video Options", "화면 ì„¤ì •", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ViewHighScores.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/MTXMain.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/ShowPurchasable.lua" + +t("Name", "ì´ë¦„", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/UsePurchased.lua" + +t("Name", "ì´ë¦„", "_t") +t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#설치ë¨", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorInventory.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorLife.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorTalents.lua" + +t("Cancel", "취소", "_t") +t("Continue", "계ì†í•˜ê¸°", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/interface/GameTargeting.lua" + +t("No", "아니요", "_t") +t("Yes", "네", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ObjectActivable.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerExplore.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerHotkeys.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerMouse.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerRest.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerRun.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/interface/WorldAchievements.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/ui/Dialog.lua" + +t("Yes", "네", "_t") +t("No", "아니요", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/Gestures.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/ui/Inventory.lua" + +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/WebView.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/utils.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/class/Game.lua" + +t("Continue", "계ì†í•˜ê¸°", "_t") +t("Quit", "출구", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/class/Player.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/birth/descriptors.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/damage_types.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/basic.lua" + +t("door", "문", "entity name") +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/forest.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/underground.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/water.lua" + +t("floor", "바닥", "entity type") +t("water", "물", "entity subtype") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/canine.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/skeleton.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/troll.lua" + +t("giant", "ê±°ì¸", "entity type") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/talents.lua" + +t("Flame", "불꽃", "talent name") +t("Fireflash", "불꽃섬광", "talent name") +t("Lightning", "번개", "talent name") +t("Flameshock", "불꽃충격", "talent name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/timed_effects.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/zones/dungeon/zone.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Addons.lua" + +t("Show incompatible", "호환ë˜ì§€ 않는 ë²„ì „ ë³´ì´ê¸°", "_t") +t("Game Module", "게임 모듈", "_t") +t("Version", "ë²„ì „", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Credits.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/FirstRun.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/LoadGame.lua" + +t("Load Game", "게임 불러오기", "_t") +t("Developer Mode", "ê°œë°œìž ëª¨ë“œ", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/MainMenu.lua" + +t("Main Menu", "ë©”ì¸ ë©”ë‰´", "_t") +t("New Game", "새 게임", "_t") +t("Load Game", "게임 불러오기", "_t") +t("Addons", "ì• ë“œì˜¨", "_t") +t("Options", "ì„¤ì •", "_t") +t("Game Options", "게임 ì„¤ì •", "_t") +t("Credits", "개발진들", "_t") +t("Exit", "나가기", "_t") +t("Reboot", "재시작", "_t") +t("Disable animated background", "움ì§ì´ëŠ” 배경화면 비활성화", "_t") +t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#설치ë¨", "_t") +t("#YELLOW#Not installed - Click to download / purchase", "#YELLOW#설치ë˜ì§€ ì•ŠìŒ - í´ë¦ ì‹œ 다운로드 / 구매", "_t") +t("Login", "로그ì¸", "_t") +t("Register", "가입", "_t") +t("Username: ", "ìœ ì €ëª…: ", "_t") +t("Password: ", "비밀번호: ", "_t") +t("#GOLD#Online Profile", "#GOLD#온ë¼ì¸ 프로필", "_t") +t("Login with Steam", "스팀으로 로그ì¸", "_t") +t("#GOLD#Online Profile#WHITE#", "#GOLD#온ë¼ì¸ 프로필#WHITE#", "_t") +t("#LIGHT_BLUE##{underline}#Logout", "#LIGHT_BLUE##{underline}#로그아웃", "_t") +t("Username", "ìœ ì €ëª…", "_t") +t("Your username is too short", "ìœ ì €ëª…ì´ ë„ˆë¬´ 짧습니다.", "_t") +t("Password", "비밀번호", "_t") +t("Your password is too short", "비밀번호가 너무 짧습니다.", "_t") +t("Login in your account, please wait...", "ë¡œê·¸ì¸ ì¤‘ 입니다. ìž ì‹œë§Œ ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”...", "_t") +t("Login...", "ë¡œê·¸ì¸ ì¤‘...", "_t") +t("Steam client not found.", "Steam í´ë¼ì´ì–¸íŠ¸ë¥¼ ì°¾ì„ ìˆ˜ 없습니다.", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/NewGame.lua" + +t("New Game", "새 게임", "_t") +t("Show all versions", "ëª¨ë“ ë²„ì „ ë³´ì´ê¸°", "_t") +t("Show incompatible", "호환ë˜ì§€ 않는 ë²„ì „ ë³´ì´ê¸°", "_t") +t("Game Module", "게임 모듈", "_t") +t("Version", "ë²„ì „", "_t") +t("Enter your character's name", "ìºë¦í„° ì´ë¦„ì„ ìž…ë ¥í•´ì£¼ì„¸ìš”", "_t") +t("Overwrite character?", "ìºë¦í„°ë¥¼ ë®ì–´ì”Œìš°ì‹œê² 습니까?", "_t") +t("There is already a character with this name, do you want to overwrite it?", "ì´ë¯¸ 존재하는 ìºë¦í„° 명입니다만, ë®ì–´ì”Œìš°ì‹œê² 습니까?", "_t") +t("No", "아니요", "_t") +t("Yes", "네", "_t") +t("This game is not compatible with your version of T-Engine, you can still try it but it might break.", "ì´ ê²Œìž„ì€ í˜„ìž¬ T-Engint ë²„ì „ê³¼ 호환ë˜ì§€ 않으므로, 실행 ì‹œ 심ê°í•œ 오류를 ë°œìƒì‹œí‚¬ 수 있습니다.", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Profile.lua" + +t("Player Profile", "í”Œë ˆì´ì–´ 프로필", "_t") +t("Logout", "로그아웃", "_t") +t("Do you want to log out?", "ì •ë§ ë¡œê·¸ì•„ì›ƒí•˜ì‹œê² ìŠµë‹ˆê¹Œ?", "_t") +t("You are logged in", "ë¡œê·¸ì¸ ë¨", "_t") +t("Cancel", "취소", "_t") +t("Log out", "로그아웃", "_t") +t("Login", "로그ì¸", "_t") +t("Create Account", "ê³„ì • ìƒì„±", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ProfileLogin.lua" + +t("Login", "로그ì¸", "_t") +t("Username: ", "ìœ ì €ëª…: ", "_t") +t("Password: ", "비밀번호: ", "_t") +t("Cancel", "취소", "_t") +t("Username", "ìœ ì €ëª…", "_t") +t("Your username is too short", "ìœ ì €ëª…ì´ ë„ˆë¬´ 짧습니다.", "_t") +t("Password", "비밀번호", "_t") +t("Your password is too short", "비밀번호가 너무 짧습니다.", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ProfileSteamRegister.lua" + +t("Username: ", "ìœ ì €ëª…: ", "_t") +t("Register", "가입", "_t") +t("Cancel", "취소", "_t") +t("Username", "ìœ ì €ëª…", "_t") +t("Your username is too short", "ìœ ì €ëª…ì´ ë„ˆë¬´ 짧습니다.", "_t") +t("Steam client not found.", "Steam í´ë¼ì´ì–¸íŠ¸ë¥¼ ì°¾ì„ ìˆ˜ 없습니다.", "_t") +t("Error", "오류", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/UpdateAll.lua" + +t("Version", "ë²„ì „", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ViewHighScores.lua" + +t("Game Module", "게임 모듈", "_t") +t("Version", "ë²„ì „", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/init.lua" + + + +------------------------------------------------ +section "game/engines/default/modules/boot/load.lua" + +t("Strength", "힘", "stat name") +t("Dexterity", "민첩", "stat name") +t("Constitution", "체격", "stat name") + + diff --git a/game/engines/default/data/locales/engine/zh_hans.lua b/game/engines/default/data/locales/engine/zh_hans.lua index abb45234cc73e7533394ebbff323630c2e5e2e52..72c31b7af152f0f5f35394c094b2f8ad68dfcb6d 100644 --- a/game/engines/default/data/locales/engine/zh_hans.lua +++ b/game/engines/default/data/locales/engine/zh_hans.lua @@ -1,4 +1,8 @@ -locale "zh_hans"-- COPY forceFontPackage("chinese") setFlag("break_text_all_character", true) +locale "zh_hans" +-- COPY +forceFontPackage("chinese") +setFlag("break_text_all_character", true) + ------------------------------------------------ section "always_merge" @@ -270,6 +274,11 @@ t("Run diagonally right and up", "å‘å³ä¸Šæ–¹å¥”è·‘", "_t") t("Run diagonally left and down", "å‘左下方奔跑", "_t") t("Run diagonally right and down", "å‘å³ä¸‹æ–¹å¥”è·‘", "_t") t("Auto-explore", "自动探索", "_t") +t("Move left (WASD directions)", "å‘左移动 (WASD æ–¹å‘é”®)", "_t") +t("Move right (WASD directions)", "å‘å³ç§»åŠ¨ (WASD æ–¹å‘é”®)", "_t") +t("Move up (WASD directions)", "å‘上移动 (WASD æ–¹å‘é”®)", "_t") +t("movement", "移动", "_t") +t("Move down (WASD directions)", "å‘下移动 (WASD æ–¹å‘é”®)", "_t") ------------------------------------------------ @@ -578,6 +587,7 @@ section "game/engines/default/engine/dialogs/GameMenu.lua" t("Game Menu", "游æˆç›®å½•", "_t") t("Resume", "æš‚åœæ¸¸æˆ", "_t") +t("Language", "è¯è¨€", "_t") t("Key Bindings", "按键绑定", "_t") t("Video Options", "图åƒè®¾ç½®", "_t") t("Display Resolution", "显示分辨率", "_t") @@ -651,6 +661,7 @@ t("Gesture", "é¼ æ ‡æ‰‹åŠ¿", "_t") ------------------------------------------------ section "game/engines/default/engine/dialogs/LanguageSelect.lua" +t("Language Selection", "è¯è¨€é€‰æ‹©", "_t") ------------------------------------------------ diff --git a/game/engines/default/engine/Map.lua b/game/engines/default/engine/Map.lua index e2debc27f6ba612cb395630329e4e586f4a43ae7..e90daeb47c0d2aa5a48d3dbb102e2d5d67a72a41 100644 --- a/game/engines/default/engine/Map.lua +++ b/game/engines/default/engine/Map.lua @@ -1310,6 +1310,19 @@ function _M:processEffects(update_shape_only) end end +function _M:removeEffect(e) + if e.particles then + for j, ps in ipairs(e.particles) do self:removeParticleEmitter(ps) end + end + if e.overlay then + self.z_effects[e.overlay.zdepth][e] = nil + end + for i, ee in ipairs(self.effects) do if ee == e then + table.remove(self.effects, i) + break + end end +end + --- Returns the first effect matching the given damage type, if any function _M:hasEffectType(x, y, type) for i, e in ipairs(self.effects) do diff --git a/game/engines/default/engine/interface/ActorTalents.lua b/game/engines/default/engine/interface/ActorTalents.lua index 583a7202e6ea4cc236da329d1a3abab282a4efab..4cfebb6bccc0672cfa26929fc8f575a05b977eba 100644 --- a/game/engines/default/engine/interface/ActorTalents.lua +++ b/game/engines/default/engine/interface/ActorTalents.lua @@ -108,6 +108,7 @@ function _M:init(t) self.talents_auto = self.talents_auto or {} self.talents_confirm_use = self.talents_confirm_use or {} self.talents_learn_vals = t.talents_learn_vals or {} + self.talents_add_levels = {} end --- Resolve leveling talents @@ -876,10 +877,18 @@ function _M:knowTalent(id) return (self:getTalentLevelRaw(id) > 0) and true or false end +--- Called if a talent level is > 0 +function _M:alterTalentLevelRaw(t, lvl) + if self.talents_add_levels and self.talents_add_levels[id] then lvl = lvl + self.talents_add_levels[id] end + return lvl +end + --- Talent level, 0 if not known function _M:getTalentLevelRaw(id) if type(id) == "table" then id = id.id end - return self.talents[id] or 0 + local lvl = self.talents[id] or 0 + if lvl > 0 and not self.disable_talents_add_levels then lvl = self:alterTalentLevelRaw(_M.talents_def[id], lvl) end + return lvl end --- Talent level, 0 if not known diff --git a/game/engines/default/engine/interface/GameTargeting.lua b/game/engines/default/engine/interface/GameTargeting.lua index 32694d59a803ff2f7f666557376fea59f8417322..e2899db82ee83209fa7c07ce0ca68f701ef60307 100644 --- a/game/engines/default/engine/interface/GameTargeting.lua +++ b/game/engines/default/engine/interface/GameTargeting.lua @@ -186,7 +186,9 @@ function _M:targetMode(v, msg, co, typ) end if do_scan then local filter = nil - if not (type(typ) == "table" and typ.no_first_target_filter) then + if typ.custom_scan_filter then + filter = typ.custom_scan_filter + elseif not (type(typ) == "table" and typ.no_first_target_filter) then if type(typ) == "table" and typ.first_target and typ.first_target == "friend" then filter = function(a) return self.player:reactionToward(a) >= 0 end else diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index ae0b786e577a5af92f0aaf5cc17d2d4a6f2865c1..ef9465b819cb3f2f00b0ac8aaff0ddcf2333b601 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -2968,8 +2968,10 @@ function _M:onTakeHit(value, src, death_note) end local cb = {value=value} - if self:fireTalentCheck("callbackOnHit", cb, src, death_note) then - value = cb.value + if self:fireTalentCheck("callbackOnHit", cb, src, death_note) then value = cb.value end + if self.summoner then + cb = {value=value} + if self.summoner:fireTalentCheck("callbackOnSummonHit", cb, self, src, death_note) then value = cb.value end end local hd = {"Actor:takeHit", value=value, src=src, death_note=death_note} @@ -3261,15 +3263,6 @@ function _M:die(src, death_note) src.blood_frenzy = src.blood_frenzy + src:callTalent(src.T_BLOOD_FRENZY,"bonuspower") end - -- Increases necrotic aura count - if src and src.resolveSource and src:resolveSource().isTalentActive and src:resolveSource():isTalentActive(src.T_NECROTIC_AURA) and not self.necrotic_minion and not self.no_necrotic_soul then - local rsrc = src:resolveSource() - local p = rsrc:isTalentActive(src.T_NECROTIC_AURA) - if self.x and self.y and src.x and src.y and core.fov.distance(self.x, self.y, rsrc.x, rsrc.y) <= rsrc.necrotic_aura_radius then - rsrc:callTalent(rsrc.T_NECROTIC_AURA, "absorbSoul", self) - end - end - -- handle hate changes on kill if src and src.knowTalent and src:knowTalent(src.T_HATE_POOL) then local t = src:getTalentFromId(src.T_HATE_POOL) @@ -3441,6 +3434,7 @@ function _M:die(src, death_note) if self.sound_die and (self.unique or rng.chance(5)) then game:playSoundNear(self, self.sound_die) end if src and src.fireTalentCheck then src:fireTalentCheck("callbackOnKill", self, death_note) end + if src and src.summoner and src.summoner.fireTalentCheck then src.summoner:fireTalentCheck("callbackOnSummonKill", src, self, death_note) end return true end @@ -5064,12 +5058,14 @@ function _M:learnTalent(t_id, force, nb, extra) end -- Simulate calling the talent's close method if we were not learnt from the levelup dialog + local lvl = self:getTalentLevel(t_id) + local lvl_raw = self:getTalentLevelRaw(t_id) if t.on_levelup_close and not self.is_dialog_talent_leveling then - local lvl = self:getTalentLevel(t_id) - local lvl_raw = self:getTalentLevelRaw(t_id) t.on_levelup_close(self, t, lvl, old_lvl, lvl_raw, old_lvl_raw, false) end + self:fireTalentCheck("callbackOnTalentChange", t_id, "learn", lvl_raw - old_lvl_raw) + return true end @@ -5187,6 +5183,7 @@ function _M:unlearnTalent(t_id, nb, no_unsustain, extra) nb = math.max(0, oldnb - (self.talents[t_id] or 0)) local t = _M.talents_def[t_id] + local old_lvl_raw = self:getTalentLevelRaw(t_id) if not self:knowTalent(t_id) and (t.mode ~= "sustained" or t.passive_callbacks) then self:unregisterCallbacks(t, t_id) @@ -5242,6 +5239,9 @@ function _M:unlearnTalent(t_id, nb, no_unsustain, extra) end end + local lvl_raw = self:getTalentLevelRaw(t_id) + self:fireTalentCheck("callbackOnTalentChange", t_id, "unlearn", lvl_raw - old_lvl_raw) + return true end @@ -5404,6 +5404,16 @@ function _M:incMana(mana) return previous_incMana(self, mana) end +-- Overwrite incMana for grim shadow +local previous_incSoul = _M.incSoul +function _M:incSoul(soul) + if soul > 0 and self:isTalentActive(self.T_GRIM_SHADOW) then + self:callTalent(self.T_GRIM_SHADOW, "onSoulGain", soul) + end + + return previous_incSoul(self, soul) +end + -- Overwrite incParadox to set up threshold log messages local previous_incParadox = _M.incParadox @@ -5915,6 +5925,7 @@ local sustainCallbackCheck = { callbackOnTeleport = "talents_on_teleport", callbackOnDealDamage = "talents_on_deal_damage", callbackOnHit = "talents_on_hit", + callbackOnSummonHit = "talents_on_summon_hit", callbackOnAct = "talents_on_act", callbackOnActBase = "talents_on_act_base", callbackOnActEnd = "talents_on_act_end", @@ -5929,8 +5940,9 @@ local sustainCallbackCheck = { callbackOnSummonDeath = "talents_on_summon_death", callbackOnDie = "talents_on_die", callbackOnKill = "talents_on_kill", + callbackOnSummonKill = "talents_on_summon_kill", callbackOnCombatAttack = "talents_on_combat_attack", - callbackOMeleeAttackBonuses = "talents_on_melee_attack_bonus", + callbackOnMeleeAttackBonuses = "talents_on_melee_attack_bonus", callbackOnMeleeAttack = "talents_on_melee_attack", callbackOnMeleeHit = "talents_on_melee_hit", callbackOnMeleeMiss = "talents_on_melee_miss", @@ -5947,6 +5959,7 @@ local sustainCallbackCheck = { callbackOnTakeoffTinker = "talents_on_takeoff_tinker", callbackOnWear = "talents_on_wear", callbackOnTakeoff = "talents_on_takeoff", + callbackOnTalentChange = "talents_on_talent_change", callbackOnTalentPost = "talents_on_talent_post", callbackOnTemporaryEffect = "talents_on_tmp", callbackOnTemporaryEffectRemove = "talents_on_tmp_remove", @@ -6771,6 +6784,15 @@ function _M:startTalentCooldown(t, v) if t.cooldownStart then t.cooldownStart(self, t) end end +--- Called if a talent level is > 0 +function _M:alterTalentLevelRaw(t, lvl) + if self.talents_add_levels and self.talents_add_levels[id] then lvl = lvl + self.talents_add_levels[id] end + if self:attr("spells_bonus_level") and t.is_spell then lvl = lvl + self:attr("spells_bonus_level") end + -- if self:attr("mind_bonus_level") and t.is_mind then lvl = lvl + self:attr("mind_bonus_level") end + -- if self:attr("nature_bonus_level") and t.is_nature then lvl = lvl + self:attr("nature_bonus_level") end + return lvl +end + --- Alter the remanining cooldown of a talent -- @param t the talent affect cooldown -- @param v the value to add/remove to the cooldown diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 33edc9c9dd657ace7491902379a77c13378e5964..d6d8f443da1eadc84e28076bb5df1dcfb82016aa 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -229,6 +229,7 @@ function _M:newGame() self.zone.object_list[#self.zone.object_list+1] = o end + self.player.innate_player = true if config.settings.cheat then self.player.__cheated = true end if game.__mod_info then @@ -2021,14 +2022,14 @@ function _M:setupCommands() print("===============") end end, [{"_g","ctrl"}] = function() if config.settings.cheat then + game.player:takeHit(100, game.player) +do return end self:changeLevel(game.level.level + 1) do return end local f, err = loadfile("/data/general/events/weird-pedestals.lua") print(f, err) setfenv(f, setmetatable({level=self.level, zone=self.zone}, {__index=_G})) print(pcall(f)) -do return end - game.player:takeHit(100, game.player) do return end package.loaded["mod.dialogs.shimmer.ShimmerDemo"] = nil self:registerDialog(require("mod.dialogs.shimmer.ShimmerDemo").new(game.player, "iron throne couture: ")) @@ -2900,10 +2901,6 @@ unlocks_list = { race_ogre = "Race: Ogre", mage = "Class: Archmage", - mage_tempest = "Class tree: Storm", - mage_geomancer = "Class tree: Stone", - mage_pyromancer = "Class tree: Wildfire", - mage_cryomancer = "Class tree: Uttercold", mage_necromancer = "Class: Necromancer", cosmetic_class_alchemist_drolem = "Class feature: Alchemist's Drolem", diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index ea5236bac90129638801db5881eda2f77f646f53..7445090d0222123165646e18240f375ed786b892 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -444,7 +444,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam) -- melee attack bonus hooks/callbacks Note: These are post rescaleCombatStats local hd = {"Combat:attackTargetWith:attackerBonuses", target=target, weapon=weapon, damtype=damtype, mult=mult, dam=dam, apr=apr, atk=atk, def=def, armor=armor} self:triggerHook(hd) - self:fireTalentCheck("callbackOMeleeAttackBonuses", hd) + self:fireTalentCheck("callbackOnMeleeAttackBonuses", hd) target, weapon, damtype, mult, dam, apr, atk, def, armor = hd.target, hd.weapon, hd.damtype, hd.mult, hd.dam, hd.apr, hd.atk, hd.def, hd.armor if hd.stop then return end print("[ATTACK] after melee attack bonus hooks & callbacks::", dam, apr, atk, mult, "vs. armor/def", armor, def) @@ -1697,9 +1697,8 @@ function _M:combatDamagePower(weapon_combat, add) return (math.sqrt(power / 10) - 1) * 0.5 + 1 end -function _M:combatPhysicalpower(mod, weapon, add) +function _M:combatPhysicalpowerRaw(weapon, add) if self.combat_precomputed_physpower then return self.combat_precomputed_physpower end - mod = mod or 1 add = add or 0 if self.combat_generic_power then @@ -1737,6 +1736,13 @@ function _M:combatPhysicalpower(mod, weapon, add) if self:attr("hit_penalty_2h") then d = d * (1 - math.max(0, 20 - (self.size_category - 4) * 5) / 100) end + return d +end + +function _M:combatPhysicalpower(mod, weapon, add) + mod = mod or 1 + local d = self:combatPhysicalpowerRaw(weapon, add) + if self:knowTalent(self.T_ARCANE_MIGHT) then return self:combatSpellpower(mod, d) -- will do the rescaling and multiplying for us else @@ -1752,10 +1758,9 @@ function _M:combatTalentPhysicalDamage(t, base, max) return self:rescaleDamage((base + (self:combatPhysicalpower())) * ((math.sqrt(self:getTalentLevel(t)) - 1) * 0.8 + 1) * mod) end ---- Gets spellpower -function _M:combatSpellpower(mod, add) +--- Gets spellpower raw +function _M:combatSpellpowerRaw(add) if self.combat_precomputed_spellpower then return self.combat_precomputed_spellpower end - mod = mod or 1 add = add or 0 if self.combat_generic_power then @@ -1783,6 +1788,13 @@ function _M:combatSpellpower(mod, add) if self:attr("hit_penalty_2h") then d = d * (1 - math.max(0, 20 - (self.size_category - 4) * 5) / 100) end + return d, am +end + +--- Gets spellpower +function _M:combatSpellpower(mod, add) + mod = mod or 1 + local d, am = self:combatSpellpowerRaw(add) return self:rescaleCombatStats(d) * mod * am end @@ -2069,10 +2081,9 @@ function _M:spellFriendlyFire() end --- Gets mindpower -function _M:combatMindpower(mod, add) +function _M:combatMindpowerRaw(add) if self.combat_precomputed_mindpower then return self.combat_precomputed_mindpower end - mod = mod or 1 add = add or 0 if self.combat_generic_power then @@ -2104,6 +2115,13 @@ function _M:combatMindpower(mod, add) if self:attr("hit_penalty_2h") then d = d * (1 - math.max(0, 20 - (self.size_category - 4) * 5) / 100) end + return d +end + +--- Gets mindpower +function _M:combatMindpower(mod, add) + mod = mod or 1 + local d = self:combatMindpowerRaw(add) return self:rescaleCombatStats(d) * mod end @@ -2147,9 +2165,9 @@ function _M:combatStatTalentIntervalDamage(t, stat, min, max, stat_weight) return self:rescaleDamage(min + (max - min)*((stat_weight * self[stat](self)/100) + (1 - stat_weight) * self:getTalentLevel(t)/6.5)) end ---- Computes physical resistance +--- Computes physical resistance (before scaling) --- Fake denotes a check not actually being made, used by character sheets etc. -function _M:combatPhysicalResist(fake, add) +function _M:combatPhysicalResistRaw(fake, add) add = add or 0 if not fake then add = add + (self:checkOnDefenseCall("physical") or 0) @@ -2165,8 +2183,13 @@ function _M:combatPhysicalResist(fake, add) local d = self.combat_physresist + (self:getCon() + self:getStr() + (self:getLck() - 50) * 0.5) * 0.35 + add if self:attr("dazed") then d = d / 2 end + return d +end - local total = self:rescaleCombatStats(d) +--- Computes physical resistance (before scaling) +--- Fake denotes a check not actually being made, used by character sheets etc. +function _M:combatPhysicalResist(fake, add) + local total = self:rescaleCombatStats(self:combatPhysicalResistRaw(fake, add)) -- Psionic Balance if self:knowTalent(self.T_BALANCE) then @@ -2177,9 +2200,9 @@ function _M:combatPhysicalResist(fake, add) return total end ---- Computes spell resistance +--- Computes spell resistance raw --- Fake denotes a check not actually being made, used by character sheets etc. -function _M:combatSpellResist(fake, add) +function _M:combatSpellResistRaw(fake, add) add = add or 0 if not fake then add = add + (self:checkOnDefenseCall("spell") or 0) @@ -2194,7 +2217,14 @@ function _M:combatSpellResist(fake, add) -- To return later local d = self.combat_spellresist + (self:getMag() + self:getWil() + (self:getLck() - 50) * 0.5) * 0.35 + add if self:attr("dazed") then d = d / 2 end - local total = self:rescaleCombatStats(d) + + return d +end + +--- Computes spell resistance +--- Fake denotes a check not actually being made, used by character sheets etc. +function _M:combatSpellResist(fake, add) + local total = self:rescaleCombatStats(self:combatSpellResistRaw(fake, add)) -- Psionic Balance if self:knowTalent(self.T_BALANCE) then @@ -2205,9 +2235,9 @@ function _M:combatSpellResist(fake, add) return total end ---- Computes mental resistance +--- Computes mental resistance raw --- Fake denotes a check not actually being made, used by character sheets etc. -function _M:combatMentalResist(fake, add) +function _M:combatMentalResistRaw(fake, add) add = add or 0 if not fake then add = add + (self:checkOnDefenseCall("mental") or 0) @@ -2230,7 +2260,14 @@ function _M:combatMentalResist(fake, add) if nm and rng.percent(20) and not fake then d = d * (1-self.tempeffect_def.EFF_CURSE_OF_NIGHTMARES.getVisionsReduction(nm, nm.level)/100) end - return self:rescaleCombatStats(d) + + return d +end + +--- Computes mental resistance +--- Fake denotes a check not actually being made, used by character sheets etc. +function _M:combatMentalResist(fake, add) + return self:rescaleCombatStats(self:combatMentalResistRaw(fake, add)) end -- Called when a Save or Defense is checked @@ -2301,7 +2338,7 @@ end --- Returns the damage increase function _M:combatGetDamageIncrease(type, straight) local a = self.inc_damage.all or 0 - local b = self.inc_damage[type] or 0 + local b = type ~= "all" and self.inc_damage[type] or 0 local inc = a + b if straight then return inc end diff --git a/game/modules/tome/data/achievements/kills.lua b/game/modules/tome/data/achievements/kills.lua index a99b9495aa43baec3c0dc577903ff1342e5807fe..b4a382fa90fed283de29431674baea848a84a762 100644 --- a/game/modules/tome/data/achievements/kills.lua +++ b/game/modules/tome/data/achievements/kills.lua @@ -130,7 +130,7 @@ newAchievement{ newAchievement{ name = "Earth Master", id = "GEOMANCER", show = "name", - desc = _t[[Killed Harkor'Zun and unlocked Stone magic.]], + desc = _t[[Killed Harkor'Zun.]], mode = "player", } diff --git a/game/modules/tome/data/achievements/talents.lua b/game/modules/tome/data/achievements/talents.lua index 3ee809738288d9197de1edbf5fdeb889200c23b9..bf914ad084967746ec902a5ef53788ba3a4f5d12 100644 --- a/game/modules/tome/data/achievements/talents.lua +++ b/game/modules/tome/data/achievements/talents.lua @@ -27,16 +27,6 @@ newAchievement{ return self.nb > 1000000 and profile.mod.allow_build.mage end, track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end, - on_gain = function(_, src, personal) - game:setAllowedBuild("mage_pyromancer", true) - local p = game.party:findMember{main=true} - if p.descriptor.subclass == "Archmage" then - if p:knowTalentType("spell/wildfire") == nil then - p:learnTalentType("spell/wildfire", false) - p:setTalentTypeMastery("spell/wildfire", 1.3) - end - end - end, } newAchievement{ name = "Cryomancer", @@ -48,16 +38,6 @@ newAchievement{ return self.nb > 1000000 and profile.mod.allow_build.mage end, track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end, - on_gain = function(_, src, personal) - game:setAllowedBuild("mage_cryomancer", true) - local p = game.party:findMember{main=true} - if p.descriptor.subclass == "Archmage" then - if p:knowTalentType("spell/ice") == nil then - p:learnTalentType("spell/ice", false) - p:setTalentTypeMastery("spell/ice", 1.3) - end - end - end, } newAchievement{ name = "Lichform", diff --git a/game/modules/tome/data/birth/classes/mage.lua b/game/modules/tome/data/birth/classes/mage.lua index e3f40ba78b2b96bcb8c62216dd3b2e1cb1413ae3..e59263825c7ed7e3c8434b2b26930db9fccb4d09 100644 --- a/game/modules/tome/data/birth/classes/mage.lua +++ b/game/modules/tome/data/birth/classes/mage.lua @@ -188,9 +188,13 @@ newBirthDescriptor{ ["spell/arcane"]={true, 0.3}, ["spell/aether"]={false, 0.3}, ["spell/fire"]={true, 0.3}, + ["spell/wildfire"]={false, 0.3}, ["spell/earth"]={true, 0.3}, + ["spell/stone"]={false, 0.3}, ["spell/water"]={true, 0.3}, + ["spell/ice"]={false, 0.3}, ["spell/air"]={true, 0.3}, + ["spell/storm"]={false, 0.3}, ["spell/phantasm"]={true, 0.3}, ["spell/temporal"]={true, 0.3}, ["spell/meta"]={false, 0.3}, @@ -199,12 +203,6 @@ newBirthDescriptor{ ["spell/aegis"]={true, 0.3}, ["cunning/survival"]={false, 0.0}, }, - unlockable_talents_types = { - ["spell/wildfire"]={false, 0.3, "mage_pyromancer"}, - ["spell/ice"]={false, 0.3, "mage_cryomancer"}, - ["spell/stone"]={false, 0.3, "mage_geomancer"}, - ["spell/storm"]={false, 0.3, "mage_tempest"}, - }, talents = { [ActorTalents.T_MANATHRUST] = 1, [ActorTalents.T_FLAME] = 1, @@ -287,11 +285,11 @@ newBirthDescriptor{ end, }, talents = { - [ActorTalents.T_NECROTIC_AURA] = 1, - [ActorTalents.T_CREATE_MINIONS] = 1, - [ActorTalents.T_ARCANE_EYE] = 1, - [ActorTalents.T_INVOKE_DARKNESS] = 1, - [ActorTalents.T_BLURRED_MORTALITY] = 1, + -- [ActorTalents.T_NECROTIC_AURA] = 1, + -- [ActorTalents.T_CREATE_MINIONS] = 1, + -- [ActorTalents.T_ARCANE_EYE] = 1, + -- [ActorTalents.T_INVOKE_DARKNESS] = 1, + -- [ActorTalents.T_BLURRED_MORTALITY] = 1, }, copy = { soul = 1, diff --git a/game/modules/tome/data/birth/classes/warrior.lua b/game/modules/tome/data/birth/classes/warrior.lua index 39e5c8d52cfe49efbfd04bece1b8d8395d8d0a9e..ffd80486f67b79808f31046c407c52a9989b8498 100644 --- a/game/modules/tome/data/birth/classes/warrior.lua +++ b/game/modules/tome/data/birth/classes/warrior.lua @@ -274,6 +274,7 @@ newBirthDescriptor{ ["spell/fire"]={true, 0.3}, ["spell/air"]={true, 0.3}, ["spell/earth"]={true, 0.3}, + ["spell/stone"]={false, 0.3}, ["spell/conveyance"]={true, 0.0}, ["spell/aegis"]={true, 0.0}, ["spell/enhancement"]={true, 0.3}, @@ -288,9 +289,6 @@ newBirthDescriptor{ ["cunning/survival"]={true, 0.0}, ["cunning/dirty"]={true, 0.3}, }, - unlockable_talents_types = { - ["spell/stone"]={false, 0.3, "mage_geomancer"}, - }, birth_example_particles = { function(actor) if core.shader.active(4) then local slow = rng.percent(50) diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 690f9958cda61fff471678c469e8fd8d6aa542d7..91791c504a6bce4cf9033d7a6f94229bcb29793b 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -4262,17 +4262,20 @@ newDamageType{ -- Light + Darkness newDamageType{ name = _t"dark light", type = "DARKLIGHT", text_color = "#9D9DC9#", + damdesc_split = { {DamageType.DARKNESS, 0.5}, {DamageType.LIGHT, 0.5} }, projector = function(src, x, y, type, dam, state) state = initState(state) useImplicitCrit(src, state) - DamageType:get(DamageType.DARKNESS).projector(src, x, y, DamageType.DARKNESS, dam / 2, state) - DamageType:get(DamageType.LIGHT).projector(src, x, y, DamageType.LIGHT, dam / 2, state) + local realdam1 = DamageType:get(DamageType.DARKNESS).projector(src, x, y, DamageType.DARKNESS, dam / 2, state) + local realdam2 = DamageType:get(DamageType.LIGHT).projector(src, x, y, DamageType.LIGHT, dam / 2, state) + return (realdam1 or 0) + (realdam2 or 0) end, } -- Fire + Physical newDamageType{ - name = "meteor", type = "METEOR", text_color = "#CRIMSON#", + name = _t"meteor", type = "METEOR", text_color = "#CRIMSON#", + damdesc_split = { {DamageType.PHYSICAL, 0.5}, {DamageType.FIRE, 0.5} }, projector = function(src, x, y, type, dam, state) state = initState(state) useImplicitCrit(src, state) @@ -4285,12 +4288,23 @@ newDamageType{ -- Cold/Darkness damage newDamageType{ - name = "frostdusk", type = "FROSTDUSK", text_color = "#BLUE#", - damdesc_split = { {DamageType.TEMPORAL, 0.5}, {DamageType.DARKNESS, 0.5} }, + name = _t"frostdusk", type = "FROSTDUSK", text_color = "#DARK_BLUE#", + damdesc_split = { {DamageType.COLD, 0.5}, {DamageType.DARKNESS, 0.5} }, projector = function(src, x, y, type, dam, state) state = initState(state) useImplicitCrit(src, state) - DamageType:get(DamageType.TEMPORAL).projector(src, x, y, DamageType.COLD, dam / 2, state) - DamageType:get(DamageType.DARKNESS).projector(src, x, y, DamageType.DARKNESS, dam / 2, state) + local realdam1 = DamageType:get(DamageType.COLD).projector(src, x, y, DamageType.COLD, dam / 2, state) + local realdam2 = DamageType:get(DamageType.DARKNESS).projector(src, x, y, DamageType.DARKNESS, dam / 2, state) + return (realdam1 or 0) + (realdam2 or 0) + end, +} + +newDamageType{ + name = _t"putrescent liquefaction", type = "PUTRESCENT_LIQUEFACTION", text_color = "#OLIVE_DRAB#", + projector = function(src, x, y, type, dam, state) + state = initState(state) + useImplicitCrit(src, state) + local realdam = DamageType:get(DamageType.FROSTDUSK).projector(src, x, y, DamageType.FROSTDUSK, dam, state) + return realdam or 0 end, } diff --git a/game/modules/tome/data/general/npcs/horror.lua b/game/modules/tome/data/general/npcs/horror.lua index 3e28c283bc1734aeaf68ebc08b07fb5f0ca3fdb3..0796c1b3601db63101b44248d102203758d7dcc1 100644 --- a/game/modules/tome/data/general/npcs/horror.lua +++ b/game/modules/tome/data/general/npcs/horror.lua @@ -175,7 +175,8 @@ newEntity{ base = "BASE_NPC_HORROR", [Talents.T_WEAKNESS]={base=3, every=12, max=8}, [Talents.T_DISMAY]={base=3, every=12, max=8}, [Talents.T_DOMINATE]={base=3, every=12, max=8}, - [Talents.T_INVOKE_DARKNESS]={base=5, every=8, max=10}, + -- DGDGDGDG + -- [Talents.T_INVOKE_DARKNESS]={base=5, every=8, max=10}, [Talents.T_NIGHTMARE]={base=5, every=8, max=10}, [Talents.T_WAKING_NIGHTMARE]={base=3, every=8, max=10}, [Talents.T_ABYSSAL_SHROUD]={base=3, every=8, max=8}, diff --git a/game/modules/tome/data/general/npcs/orc-rak-shor.lua b/game/modules/tome/data/general/npcs/orc-rak-shor.lua index a9ccf0f3a75b180b67d6894a3c00a5483037f82d..b0141f1e7f2fc9e3cbdafc832858a85b626066e2 100644 --- a/game/modules/tome/data/general/npcs/orc-rak-shor.lua +++ b/game/modules/tome/data/general/npcs/orc-rak-shor.lua @@ -62,7 +62,7 @@ newEntity{ base = "BASE_NPC_ORC_RAK_SHOR", combat_armor = 0, combat_def = 5, soul = resolvers.rngavg(5, 10), - +--[[DGDGDGDG resolvers.talents{ [Talents.T_NECROTIC_AURA] = 1, [Talents.T_AURA_MASTERY] = 5, @@ -79,6 +79,7 @@ newEntity{ base = "BASE_NPC_ORC_RAK_SHOR", [Talents.T_FORGERY_OF_HAZE]={base=3, every=5, max=7}, [Talents.T_FROSTDUSK]={base=3, every=5, max=7}, }, +]] resolvers.sustains_at_birth(), } diff --git a/game/modules/tome/data/general/npcs/vampire.lua b/game/modules/tome/data/general/npcs/vampire.lua index 3397450fbfadc10dfc41b97727c9a7cc2e8b5341..bc3176bd002e384c03c358989823c2daea379501 100644 --- a/game/modules/tome/data/general/npcs/vampire.lua +++ b/game/modules/tome/data/general/npcs/vampire.lua @@ -17,6 +17,9 @@ -- Nicolas Casalini "DarkGod" -- darkgod@te4.org +-- DGDGDGDG +do return end + local Talents = require("engine.interface.ActorTalents") newEntity{ diff --git a/game/modules/tome/data/general/npcs/xorn.lua b/game/modules/tome/data/general/npcs/xorn.lua index b78a540d8c9f087889916475c19d07a51492a6dc..637045d486b29daea8250509e45647e7de4767db 100644 --- a/game/modules/tome/data/general/npcs/xorn.lua +++ b/game/modules/tome/data/general/npcs/xorn.lua @@ -204,16 +204,6 @@ newEntity{ base = "BASE_NPC_XORN", define_as = "FULL_HARKOR_ZUN", resolvers.sustains_at_birth(), on_die = function(self) - if profile.mod.allow_build.mage then - game:setAllowedBuild("mage_geomancer", true) - world:gainAchievement("GEOMANCER", game.player) - local p = game.party:findMember{main=true} - if p.descriptor.subclass == "Archmage" or p.descriptor.subclass == "Arcane Blade" then - if p:knowTalentType("spell/stone") == nil then - p:learnTalentType("spell/stone", false) - p:setTalentTypeMastery("spell/stone", p.descriptor.subclass == "Archmage" and 1.3 or 1.1) - end - end - end + world:gainAchievement("GEOMANCER", game.player) end, } diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 56bdc66ab39841d3e4c60f8861cb686b3ce1b566..ecd86fddb7400b3350bd81045c996808d581766c 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -4508,7 +4508,8 @@ newEntity{ base = "BASE_LITE", --Thanks Grayswandir! resists_pen = {[DamageType.COLD]=10}, talent_cd_reduction = { - [Talents.T_CHILL_OF_THE_TOMB] = 2, + -- DGDGDGDG !!!! + -- [Talents.T_CHILL_OF_THE_TOMB] = 2, }, }, max_power = 20, power_regen = 1, diff --git a/game/modules/tome/data/gfx/particles/ball_darkness.lua b/game/modules/tome/data/gfx/particles/ball_darkness.lua new file mode 100644 index 0000000000000000000000000000000000000000..80da9f81a173751e3fef2c7fa6b39f806ea09aa8 --- /dev/null +++ b/game/modules/tome/data/gfx/particles/ball_darkness.lua @@ -0,0 +1,102 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2019 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +-------------------------------------------------------------------------------------- +-- Advanced shaders +-------------------------------------------------------------------------------------- +if core.shader.active(4) then +local life = 20 +use_shader = {type="shockwave2", shockwaveSpeed=7*16/life} +base_size = 64 + +local nb = 0 +local radius = radius or 6 + +return { + generator = function() + return { + life = life, + size = 2.1*64*radius, sizev = 0, sizea = 0, + + x = 0, xv = 0, xa = 0, + y = 0, yv = 0, ya = 0, + dir = 0, dirv = dirv, dira = 0, + vel = 0, velv = 0, vela = 0, + + r = 1, rv = 0, ra = 0, + g = 1, gv = 0, ga = 0, + b = 1, bv = 0, ba = 0, + a = 0.8, av = -0.01, aa = 0, + } +end, }, +function(self) + if nb < 1 then + self.ps:emit(1) + end + nb = nb + 1 +end, +1, "particles_images/darkwings" + + +-------------------------------------------------------------------------------------- +-- Default +-------------------------------------------------------------------------------------- +else +local nb = 12 +local dir +local radius = radius or 6 + +return { generator = function() + local sradius = (radius + 0.5) * (engine.Map.tile_w + engine.Map.tile_h) / 2 + local ad = rng.float(0, 360) + local a = math.rad(ad) + local r = 0 + local x = r * math.cos(a) + local y = r * math.sin(a) + local static = rng.percent(40) + local vel = sradius * ((24 - nb * 1.4) / 24) / 12 + + return { + trail = 1, + life = 12, + size = 12 - (12 - nb) * 0.7, sizev = 0, sizea = 0, + + x = x, xv = 0, xa = 0, + y = y, yv = 0, ya = 0, + dir = a, dirv = 0, dira = 0, + vel = rng.float(vel * 0.6, vel * 1.2), velv = 0, vela = 0, + + r = rng.range(0, 25)/255, rv = 0, ra = 0, + g = rng.range(0, 25)/255, gv = 0, ga = 0, + b = rng.range(0, 25)/255, bv = 0, ba = 0, + a = rng.range(0, 25)/255, av = 0, aa = 0.005, + } +end, }, +function(self) + if nb > 0 then + local i = math.min(nb, 6) + i = (i * i) * radius + self.ps:emit(i) + nb = nb - 1 + end +end, +30*radius*7*12, +"particle_cloud" + +end \ No newline at end of file diff --git a/game/modules/tome/data/gfx/particles/death_door.lua b/game/modules/tome/data/gfx/particles/death_door.lua new file mode 100644 index 0000000000000000000000000000000000000000..eb5b07c535e2c9efec17976c41fb7f83cbe9ee2a --- /dev/null +++ b/game/modules/tome/data/gfx/particles/death_door.lua @@ -0,0 +1,45 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2019 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +base_size = 64 + +sub_particle = "image" +sub_particle_args = {size=64, image="shockbolt/terrain/death_door_0"..rng.range(1,3)} + +return { system_rotation = dir, system_rotationv = 10, generator = function() + return { + life = core.particles.ETERNAL, + size = 32, sizev = 0, sizea = 0, + + x = 0.5, xv = 0, xa = 0, + y = 0.5568, yv = 0, ya = 0, + dir = 0, dirv = 0, dira = 0, + vel = 0, velv = 0, vela = 0, + + r = 1, rv = 0, ra = 0, + g = 1, gv = 0, ga = 0, + b = 1, bv = 0, ba = 0, + a = 1, av = 0, aa = 0, + } +end, }, +function(self) + self.ps:emit(1) +end, +1, +"shockbolt/terrain/death_door_swirl" diff --git a/game/modules/tome/data/gfx/particles/pustulent_fulmination.lua b/game/modules/tome/data/gfx/particles/pustulent_fulmination.lua new file mode 100644 index 0000000000000000000000000000000000000000..c67e318100eab1fb65936bf24518af46459693f1 --- /dev/null +++ b/game/modules/tome/data/gfx/particles/pustulent_fulmination.lua @@ -0,0 +1,111 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2019 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +-------------------------------------------------------------------------------------- +-- Advanced shaders +-------------------------------------------------------------------------------------- +if core.shader.active(4) then +use_shader = {type="fireflash"} +base_size = 64 + +local nb = 0 + +local dir = 0 +if proj_x and src_x then + dir = math.deg(math.atan2(proj_y-src_y, proj_x-src_x)) +end + +return { + system_rotation = dir, system_rotationv = 0, + generator = function() + return { + life = 42, + --size = 30, sizev = 2.1*64*radius/16, sizea = 0, + size = 3.5*64*radius, sizev = 0, sizea = 0, + + x = 0, xv = 0, xa = 0, + y = 0, yv = 0, ya = 0, + dir = 0, dirv = dirv, dira = 0, + vel = 0, velv = 0, vela = 0, + + r = 1, rv = 0, ra = 0, + g = 1, gv = 0, ga = 0, + b = 1, bv = 0, ba = 0, + a = 1, av = 0, aa = 0, + } +end, }, +function(self) + if nb < 1 then + self.ps:emit(1) + end + nb = nb + 1 +end, +1, "particles_images/putrescent_pustules_fireflash" + + +-------------------------------------------------------------------------------------- +-- Default +-------------------------------------------------------------------------------------- +else +local nb = 0 +return { generator = function() + local radius = radius + local sradius = (radius + 0.5) * (engine.Map.tile_w + engine.Map.tile_h) / 2 + local ad = rng.float(0, 360) + local a = math.rad(ad) + local r = rng.float(sradius - 5, sradius) + local x = r * math.cos(a) + local y = r * math.sin(a) + local bx = math.floor(x / engine.Map.tile_w) + local by = math.floor(y / engine.Map.tile_h) + local static = rng.percent(40) + + return { + trail = 1, + life = 24, + size = 3, sizev = static and 0.05 or 0.15, sizea = 0, + + x = x, xv = 0, xa = 0, + y = y, yv = 0, ya = 0, + dir = static and a + math.rad(90 - rng.range(10, 20)) or a, dirv = 0, dira = 0, + vel = static and -2 or 0.5 * (-1-nb) * radius / 2.7, velv = 0, vela = static and -0.01 or rng.float(-0.3, -0.2) * 0.3, + + r = rng.range(0, 10)/255, rv = 0, ra = 0, + g = rng.range(200, 255)/255, gv = 0, ga = 0, + b = rng.range(120, 170)/255, bv = 0, ba = 0, + a = rng.range(25, 220)/255, av = static and -0.034 or 0, aa = 0.005, + } +end, }, +function(self) + if nb < 5 then + self.ps:emit(radius*266) + nb = nb + 1 + self.ps:emit(radius*266) + nb = nb + 1 + self.ps:emit(radius*266) + nb = nb + 1 + self.ps:emit(radius*266) + nb = nb + 1 + self.ps:emit(radius*266) + nb = nb + 1 + end +end, +5*radius*266 + +end diff --git a/game/modules/tome/data/gfx/particles_images/putrescent_pustules_fireflash.png b/game/modules/tome/data/gfx/particles_images/putrescent_pustules_fireflash.png new file mode 100644 index 0000000000000000000000000000000000000000..fd213ef149d9f4d5d0740eb45c921a8d12042dd9 Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/putrescent_pustules_fireflash.png differ diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_01.png b/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_01.png new file mode 100644 index 0000000000000000000000000000000000000000..ae4a1a97bea417422595a7acf11269a67f5b91c3 Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_01.png differ diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_02.png b/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_02.png new file mode 100644 index 0000000000000000000000000000000000000000..a845a125fbb889adc3a45e5ec16dd646f0c57420 Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_02.png differ diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_03.png b/game/modules/tome/data/gfx/shockbolt/terrain/bone_wall_03.png new file mode 100644 index 0000000000000000000000000000000000000000..c90bccbd72be10ce89a8ea7ce295f18a06d2abc0 Binary files /dev/null and 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mode 100644 index 0000000000000000000000000000000000000000..b142649460fb4f4f5cab7955c044a294671247da --- /dev/null +++ b/game/modules/tome/data/locales/ja_JP.lua @@ -0,0 +1,25178 @@ +locale "ja_JP"-- COPY setFlag("randart_name_rules", { default2 = { syllablesStart = "アエル, アエラ, アエリ, アエレ, アエãƒ, アル, アラ, アリ, アレ, ã‚¢ãƒ, アム, アマ, アミ, アメ, アモ, アン, アーラ, アーリ, アール, アーレ, アーãƒ, アルム, アルマ, アルミ, アルメ, アルモ, アルス, アルサ, アルシ, アルセ, アルソ, ブ, ãƒ, ビ, ベ, ボ, ãƒãƒ«, ãƒãƒ©, ãƒãƒª, ãƒãƒ¬, ãƒãƒ, ãƒãƒ¼ãƒ©, ãƒãƒ¼ãƒª, ãƒãƒ¼ãƒ«, ãƒãƒ¼ãƒ¬, ãƒãƒ¼ãƒ, ベル, ベラ, ベリ, ベレ, ベãƒ, ベーラ, ベーリ, ベール, ベーレ, ベーãƒ, ボク, ボカ, ボã‚, ボケ, ボコ, ボル, ボラ, ボリ, ボレ, ボãƒ, ブラン, ブラナ, ブラニ, ブラヌ, ブラノ, ブラãƒ, ブレグ, ブラガ, ブラギ, ブラゲ, ブラゴ, ブレン, ブレナ, ブレニ, ブレヌ, ブレãƒ, ブレノ, ブãƒãƒ‰, ブãƒãƒ€, ブãƒã‚¸, ブãƒã‚º, ブãƒãƒ‡, カム, カマ, カミ, カメ, カモ, カール, カーラ, カーリ, カーレ, カーãƒ, カーム, カーマ, カーミ, カーム, カーメ, ク, ã‚«, ã‚, ケ, コ, クース, クーサ, クーシ, クーセ, カーソ, ダグ, ダガ, ダギ, ダゲ, ダゴ, ダイム, ダイマ, ダイミ, ダイメ, ダイモ, ダイル, ダイラ, ダイリ, ダイãƒ, ダイレ, デル, デラ, デリ, デレ, デãƒ, デー, デーラ, デーリ, デール, デーレ, デーãƒ, ドゥア, ドゥラ, ドゥリ, ドゥル, ドゥレ, ドゥãƒ, 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ラノ, サム, サマ, サミ, サメ, サモ, タル, タラ, タリ, タレ, ã‚¿ãƒ, ト, ã‚¿, ãƒ, ツ, テ, トール, トーラ, トーリ, トーレ, トーãƒ, タール, ターラ, ターリ, タール, ターãƒ, トゥア, トゥラ, トゥリ, トゥル, トゥレ, トゥãƒ, ウル, ウラ, ウリ, ウレ, ウãƒ, ウルフ, ウルãƒ, ウルヒ, ウルヘ, ウルホ, アンル, アンラ, アンリ, アンレ, アンãƒ, アール, アーラ, アーリ, アーレ, アーãƒ, ウルス, ウルサ, ウルシ, ウルセ, ウルソ, ヤール, ヤーラ, ヤーリ, ヤーレ, ヤーãƒ, ズ, ザ, ジ, ゼ, ゾ, ザン, ザナ, ザニ, ザãƒ, ザノ, ゼル, ゼラ, ゼリ, ゼレ, ゼãƒ", syllablesMiddle = "デ, ド, ドラ, ドゥ, ドゥナ, ガ, ã‚´, ãƒãƒ©, カルトー, ラ, ラサ, レ, マ, ナリ, レ, レゴ, ãƒ, ãƒãƒƒãƒ€, ãƒãƒŸ, ルイ, サ, ト, ヤ, ジラ", syllablesEnd = "ãƒãƒ«, ãƒãƒ¼ã‚¹, ブレク, カク, ã‚ク, ダン, ダール, ダス, ディグ, ディル, ディン, ディール, ドール, デュア, ファング, ファスト, ガル, ガス, ゲン, ゴルン, グリム, ガンド, ãƒãƒ‰, ヘク, ヘル, ヒア, ホル, カン, カース, カード, コル, ラク, ラル, ルディル, ルディア, レグ, レン, リン, マス, ムニル, ンディル, ンドゥア, ãƒã‚°, ニク, ンティル, ラブ, ラク, ライン, ラク, ラン, ランド, ラス, レク, リグ, リム, リン, リオン, シン, スタ, スティル, サス, タル, タド, テル, ティル, フォン, フォー, ヨン, ツォア", rules = "$s$35m$10m$e", }, default = { syllablesStart = "アド, アダ, アディ, アドゥ, アデ, アエル, アエリ, アエラ, アエレ, アエãƒ, アル, アラ, アリ, アレ, ã‚¢ãƒ, ベル, ベラ, ベリ, ベレ, ベãƒ, ベット, ベタ, ベãƒ, ベトゥ, ベテ, ベス, 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è“‘ã®", syllablesEnd = "弧, ç¦, 誘惑, 胆æ±, 一噛ã¿, 一撃, 至ç¦, è¡€, 一å¹ã, 開花, 解体師, 霞ã¿, ボルト, 骨, ç©´, 支柱, 一編ã¿, 真é®, çªæ’ƒ, ç ´å£Šè€…, 蛮勇, 爆撃, é‹ã³å±‹, è€ãˆã‚‹è€…, æªæ›²è€…, è…æ•—, ç¯ç«, ç ´å£Š, 骨, æš—é»’, 明光, ç¥å£‡, 裂ã‘ç›®, è¡çª, å«ã³, 斬撃, è© å”±, 切れ味, é–ƒã, 疾走, 夢, 勇猛, æ», 刃, æ¨ã¿, 激怒, æ怖, å声, 敵, 烙å°, 閃光, 悪é”, 拳, 出血, 致命傷, 闘士, 打撃, 戦士, å¡æ™º, 闘気, åŽé›†, 誉れ, é…力, 略奪, 略奪者, 寄ã›é›†ã‚, 色, 空腹, ç‹©ã‚Š, 狩人, 憤り, å¶åƒ, ä¸æ»…, æ£ç¾©, 罵り, 密集, 殺ã—, 殺人鬼, 接å», æ¥, å¬ä½¿ã„, 王, 悪漢, 騎士, å›ä¸», 物語, éž, ç´, 令嬢, 貫ã, å°, 月, 支é…者, 情婦, æ²¼, 怪物, 力, é«„, 定ã‚, 大臣, 悪æ„, 邪悪, 虚無, 真昼, 爪, 近接, 夜, 誓約, 秩åº, 神託, 泥術, æœå¾“, 忘å´, 猛襲, 黒曜石, é˜, æ¥ç«, 守り, å¼·ã•, 地を這ã†è€…, é 言者, ç—›ã¿, 情熱, 貫通, 刺çªè€…, 誇り, ç²‰ç •, ä¿¡ä»°, æ··ä¹±, ç—›ã¿, ç½°, 帳, 黙殺, 地震, ç²ç‰©, 女王, 鎮圧, 制圧者, æ—©æ¥, 羽毛, åŽç©«, ç ´æ»…, ç ´æ»…è€…, æ ¹çµ¶ã‚„ã—, 刀, å«ã³, 怒り, 種æ—, 発光, 急襲, 雨, 身代金, ルーン, 統治, 爆裂, 一絞り, å逆者, é·¹, 大河, 一裂ã, 炸裂, 岩, 悪è‡, é¸å€™, 溶解, 厳ã—ã•, å…«ã¤è£‚ã, 猛禽, å…‰, å…‰è¼, 薄切り, 拳闘, è½ã¨ã—å, 出ç¾, åã者, çªé¢¨, 鉄, ç„šç«, 蛇, 悲ã—ã¿, 賢者, è³ã‘, ã†ã‚ã°ã¿, 刈り, 大罪, 放熱, å°–å¡”, 這ã†è€…, å‰µé€ , 馳夫, æµã‚Œ, æµæ°´, 刃, å‚·è·¡, 分裂, 星, 刺激, 一刺ã—, 攻撃, 襲撃者, 気絶, 太陽, 風é¡, 一掃者, 手練, 石, 縫目, æ–裂, 殴打, æ–罪者, 茨, åæ’ƒ, 棘, ææ…Œ, 接触, æ½®æµ, 大木, 試験, 大風, 巨人, ã‚€ãšãŒã‚†ã•, æ¯, 大逆, 塹壕, ç—•è·¡, 軌跡, æš—å½±, ç°åŒ–, 勇者, 放浪, 大悪, è¡€æµ, 装ã„, 猛毒, 毒蛇, å®, å ±å¾©, 渦, 悪徳, 漂ç€, æ©è¡Œè€…, 目覚ã‚, 覚醒者, 戦, è·ã‚Š, 守è·è€…, 大蜂, å·æ³£, 楔, 冒険者, æºæ³‰, ã•ã•ã‚„ã, 自然, 野生, æ„å¿—, 風, æ¦è£…, 翼, é¸åˆ¥, 冬, 鉄線, 精霊, 願ã„, é”女, 狼, 苦難, è¡°å¼±, 枯葉, æˆè™«, èŠ±å† , 秘å®, 残骸, è¡çªè€…, æªæ›², ã†ãã‚Š, é‹å‘½, 熱æ„, 風ã®åŒ–身,", rules = "$s$e", }, }) +------------------------------------------------ +section "game/modules/tome/ai/escort.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/improved_tactical.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/improved_talented.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/maintenance.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/quests.lua" + +t("This place is corrupted! I will cleanse it! Protect me while I do it!", "ã“ã®å ´æ‰€ã¯å •è½ã—ã¦ã„ã‚‹ï¼æµ„化ã™ã‚‹ã‹ã‚‰ãã®é–“守ã£ã¦ãã‚Œï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/ai/sandworm_tunneler.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/shadow.lua" + +t("#PINK#%s returns to the shadows.", "#PINK#%sã¯å½±ã«é‚„ã£ã¦ã„ã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/ai/special_movements.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/tactical.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/target.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Actor.lua" + +t("%s temporarily fights the paralyzation.", "%sã¯ä¸€æ™‚çš„ã«éº»ç—ºã«æŠµæŠ—ã—ãŸ", "logSeen") +t("You are unable to move!", "å‹•ã‘ãªã„ï¼", "logPlayer") +t("#F53CBE#Your movements fuel your rampage! (+1 duration)", "#F53CBE#移動ãŒç«ã«æ²¹ã‚’注ã„ã ï¼ï¼ˆ+1æŒç¶šæ™‚間)", "logPlayer") +t("#LIGHT_RED#Your %s is immune to the teleportation and drops to the floor!", "#LIGHT_RED#%sã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã«è€æ€§ãŒã‚ã‚‹ãŸã‚床ã«è½ã¨ã•ã‚ŒãŸï¼", "logPlayer") +t("critter", "下級", "_t") +t("normal", "ノーマル", "_t") +t("elite", "エリート", "_t") +t("rare", "レア", "_t") +t("unique", "ユニーク", "_t") +t("boss", "ボス", "_t") +t("elite boss", "エリートボス", "_t") +t("tiny", "ã¨ã¦ã‚‚å°ã•ã„", "_t") +t("small", "å°ã•ã„", "_t") +t("medium", "普通", "_t") +t("big", "大ãã„", "_t") +t("huge", "巨大", "_t") +t("gargantuan", "超巨大", "_t") +t("hostile", "敵対", "_t") +t("female", "女性", "_t") +t("male", "男性", "_t") +t("Rank: ", "階級:", "_t") +t("Hardiness/Armour: ", "é‡è£…度/アーマー:", "_t") +t("Size: ", "サイズ:", "_t") +t("#FFD700#Accuracy#FFFFFF#: ", "#FFD700#命ä¸ã€€ã€€ã€€#FFFFFF#:", "_t") +t("#0080FF#Defense#FFFFFF#: ", "#0080FF#回é¿ã€€ã€€ã€€#FFFFFF#:", "_t") +t("#FFD700#P. power#FFFFFF#: ", "#FFD700#物ç†ãƒ‘ワー#FFFFFF#:", "_t") +t("#0080FF#P. save#FFFFFF#: ", "#0080FF#物ç†ã‚»ãƒ¼ãƒ–#FFFFFF#:", "_t") +t("#FFD700#S. power#FFFFFF#: ", "#0080FF#é”法パワー#FFFFFF#:", "_t") +t("#0080FF#S. save#FFFFFF#: ", "#0080FF#é”法セーブ#FFFFFF#:", "_t") +t("#FFD700#M. power#FFFFFF#: ", "#0080FF#精神パワー#FFFFFF#:", "_t") +t("#0080FF#M. save#FFFFFF#: ", "#0080FF#精神セーブ#FFFFFF#:", "_t") +t("Time left: ", "効果時間:", "_t") +t("Faction: ", "所属:", "_t") +t("Personal reaction: ", "å応:", "_t") +t("%s unleashes the stored damage in retribution!", "%sã¯å ±å¾©ã®ä¸€æ’ƒã‚’繰り出ã—ãŸï¼", "logSeen") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d å¸åŽ)#LAST#", "tformat") +t("Your shield crumbles under the damage!", "é”法盾ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã§ç •ã‘æ•£ã£ãŸï¼", "logPlayer") +t("%s shatters into pieces!", "%sã¯ç²‰ã€…ã«ç •ã‘æ•£ã£ãŸï¼", "logSeen") +t("%s splits in two!", "%sã¯çœŸã£äºŒã¤ï¼", "logSeen") +t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%sã¯é™½å…‰åŠ›ã®çˆ†ç™ºã§å›žå¾©ã—ãŸï¼#LAST#", "logSeen") +t("%s fades for a moment and then reforms whole again!", "%sãŒæ¶ˆãˆãŸã‹ã¨æ€ã†ã¨ã€ã¾ãŸå§¿ã‚’ç¾ã—ãŸï¼", "logSeen") +t("#CRIMSON##Source# leeches life from #Target#!", "#LIGHT_RED# #Source#ã¯#Target#ã®è¡€ã‚’å¸ã£ãŸï¼", "delayedLogMessage") +t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#ã¯#Target#ã®ç”Ÿå‘½åŠ›ã‚’ç›—ã‚“ã ï¼", "delayedLogMessage") +t("#CRIMSON##Source# leeches energies from #Target#!", "#LIGHT_RED# #Source#ã¯#Target#ã®ç”Ÿå‘½åŠ›ã‚’å¸ã£ãŸï¼", "delayedLogMessage") +t("You feel a surge of power as a powerful creature falls nearby.", "強大ãªå˜åœ¨ãŒå€’ã‚Œã€åŠ›ãŒæµã‚Œè¾¼ã‚“ã§ãã‚‹ã®ã‚’æ„Ÿã˜ãŸ", "logPlayer") +t("#LIGHT_RED#The cease to exist spell fizzles and cancels, leaving the timeline intact.", "#LIGHT_RED#時間軸ã ã‘を残ã—ã¦é”法ã¯ãã™ã¶ã£ã¦æ¶ˆãˆãŸ", "logPlayer") +t("#00ffff#Welcome to level %d [%s].", "#00ffff#レベル%dã«ã‚ˆã†ã“ã [%s]", "log") +t("%s has %s to spend. %s", "%sã¯%sを使ãˆã‚‹ã€€%s", "log") +t("#AQUAMARINE#You have gained one more life (%d remaining).", "#AQUAMARINE#æ–°ãŸãªå‘½ã‚’得㟠(残り%d)。", "logPlayer") +t("#FF0000#You carry too much--you are encumbered!", "#FF0000#æŒã¡ã™ãŽã …è·ç‰©ã«æŠ¼ã—ã¤ã¶ã•ã‚ŒãŸï¼", "logPlayer") +t("#FF0000#Drop some of your items.", "#FF0000#アイテムをè½ã¨ã•ãªãã¦ã¯ãƒ»ãƒ»ãƒ»", "logPlayer") +t("#00FF00#You are no longer encumbered.", "#00FF00#é‡è·ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "logPlayer") +t("unarmed", "unarmed", "_t") +t("antimagic", "åé”法", "_t") +t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#%sを対象指定ã—ãŸ", "saySimple") +t("#LIGHT_RED#You lose control and unleash an anomaly!", "#LIGHT_RED#力ãŒæš´èµ°ã—ã€ã‚¢ãƒŽãƒžãƒªãƒ¼ã‚’引ãèµ·ã“ã—ãŸï¼", "logPlayer") +t("#LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!", "#LIGHT_RED#時空ãŒè’れ狂ã£ã¦ã„ã‚‹ã®ã‚’æ„Ÿã˜ãŸï¼", "logPlayer") +t("#LIGHT_BLUE#Spacetime feels more stable.", "#LIGHT_BLUE#時空ã¯å®‰å®šã—ãŸ", "logPlayer") +t("%s is too afraid to use %s.", "%sã¯æ怖ã§%sを使ãˆãªã„", "logSeen") +t("%s is silenced and cannot use %s.", "%sã¯æ²ˆé»™ã—ã¦%sを使ãˆãªã„", "logSeen") +t("The spell fizzles.", "é”法ã¯ãã™ã¶ã£ãŸ", "logSeen") +t("%s is too disconnected from Nature to use %s.", "%sã¯è‡ªç„¶ã¨ã®çµã³ã¤ãを失ã„ã€%sを使ãˆãªã‹ã£ãŸ", "logSeen") +t("%s is unable to use this kind of inscription.", "%sã¯ãれを使ã†ã“ã¨ãŒã§ããªã„", "logSeen") +t("%s is sleeping and unable to do this.", "%sã¯çœ ã‚Šã€è¡Œå‹•ã§ããªã„", "logPlayer") +t("You fail to use %s due to your equilibrium!", "å‡è¡¡ãŒå–ã‚Œãšã€%sã®ä½¿ç”¨ã«å¤±æ•—ã—ãŸï¼", "logPlayer") +t("%s is confused and fails to use %s.", "%sã¯æ··ä¹±ã—ã¦%sを使ãˆãªã‹ã£ãŸ", "logSeen") +t("%s fails to use %s.", "%sã¯%sã®ä½¿ç”¨ã«å¤±æ•—ã—ãŸ", "logSeen") +t("%s talent '%s%s' is disrupted by the mind parasite.", "%sã®'%s%s' ã¯ç²¾ç¥žå¯„生ã«é˜»å®³ã•ã‚ŒãŸ", "logSeen") +t("Passive", "自動", "_t") +t("Sustained", "常é§", "_t") +t("Activated", "発動", "_t") +t(" and ", "ã¨", "_t") +t("#LIGHT_RED#%s starts suffocating to death!", "#LIGHT_RED#%sã¯çª’æ¯ã—ã¦ã„ã‚‹ï¼", "logSeen") +t("%s reflects the spell!", "%sã¯é”法を跳ãè¿”ã—ãŸï¼", "logSeen") +t("%s ignores the spell!", "%sã¯é”法を打ã¡æ¶ˆã—ãŸï¼", "logSeen") +t("You destroy %s.", "%sを壊ã—ãŸ", "logPlayer") +t("Cancel", "ã‚ャンセル", "_t") +t("%s drops on the floor: %s.", "%sã¯%sã‚’ç½®ã„ãŸ", "logSeen") +t("You extract %s from %s", "%sã‹ã‚‰%sを生æˆã—ãŸ", "logPlayer") +t("You gain %0.2f gold from the transmogrification of %s.", "%0.2fゴールドを%sã‚’æ›é‡‘ã—ã¦å¾—ãŸ", "log") +t("Transmogrification Chest", "æ›é‡‘ã®ç®±", "_t") +t("You detach %s from your %s.", "%sã‚’%sã‹ã‚‰å–り外ã—ãŸ", "logPlayer") +t("You attach %s to your %s.", "%sã‚’%sã«å–り付ã‘ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/FortressPC.lua" + +t("Yiilkgur, the Sher'Tul Fortress", "シェール・タルè¦å¡žã€€ã‚¤ãƒ¼ãƒ«ã‚¯ã‚¬ãƒ¼ãƒ«", "_t") +t("You are unable to move!", "å‹•ã‘ãªã„ï¼", "logPlayer") +t("The teleport fizzles!", "テレãƒãƒ¼ãƒˆã¯ãã™ã¶ã£ãŸï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Game.lua" + +t("#LIGHT_RED#You may not change level without your own body!", "#LIGHT_RED#自らã®ä½“ã‚’ç½®ã„ã¦éšŽå±¤ã‚’離れるã‚ã‘ã«ã¯ã„ã‹ãªã„ï¼", "logPlayer") +t("#LIGHT_RED#You may not leave the zone with this character!", "#LIGHT_RED#自分自身を置ã„ã¦éšŽå±¤ã‚’離れるã‚ã‘ã«ã¯ã„ã‹ãªã„ï¼", "logPlayer") +t("#LIGHT_RED#You cannot escape your fate by leaving the level!", "#LIGHT_RED#階層を離れるã“ã¨ã§é‹å‘½ã‚’変ãˆã‚‹ã“ã¨ã¯ã§ããªã„ï¼", "logPlayer") +t("Chronomancy", "時術", "_t") +t("something", "岩石投ã’", "_t") +t("unknown", "ä¸æ˜Ž", "_t") +t("Showing big healthbars and tactical borders.", "大ãã„HPãƒãƒ¼ã¨æˆ¦è¡“境界を表示", "log") +t("Showing healthbars only.", "HPãƒãƒ¼ã ã‘を表示", "log") +t("Showing no tactical information.", "戦術ã«é–¢ã™ã‚‹æƒ…å ±ã‚’è¡¨ç¤ºã—ãªã„", "log") +t("Showing small healthbars and tactical borders.", "å°ã•ã„HPãƒãƒ¼ã¨æˆ¦è¡“境界を表示", "log") +t("You cannot do that on the world map.", "ワールドマップ上ã§ã¯ãã‚Œã¯ã§ããªã„", "logPlayer") +t("You cannot currently leave the level.", "今ã¯éšŽå±¤ã‚’移動ã§ããªã„", "log") +t("There is no way out of this level here.", "ã“ã®éšŽå±¤ã‹ã‚‰è„±å‡ºã™ã‚‹é“ãŒãªã„", "log") +t("Message Log", "メッセージ・ãƒã‚°", "_t") +t("Inventory", "æŒã¡ç‰©", "_t") +t("Saving game...", "セーブä¸ãƒ»ãƒ»ãƒ»", "log") + + +------------------------------------------------ +section "game/modules/tome/class/GameState.lua" + +t("crackling", "é›·é³´", "_t") +t("Ambush!", "奇襲ï¼", "_t") +t("%s the %s", "%s『%sã€", "tformat") +t("Exterminator", "皆殺ã—", "_t") +t("but nobody knew why #sex# suddenly became evil", "ã—ã‹ã—ã€ãªãœçªç„¶é‚ªæ‚ªãªè€…ã«ãªã£ãŸã‹ã‚’知るもã®ã¯ã„ãªã„", "_t") +t(" and ", "ã¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Grid.lua" + +t("%s's %s", "%sã®%s", "tformat") +t("Never visited yet", "未探索", "_t") +t("In sight", "見ãˆã¦ã„ã‚‹", "_t") +t("Lit", "明るã„", "_t") +t("Blocks sight", "視線をé®ã‚‹", "_t") +t("Blocks movement", "移動を阻む", "_t") +t("Special breathing method required", "特殊ãªæŠ€èƒ½ã‚’å¿…è¦ã¨ã™ã‚‹", "_t") +t("Diggable", "採掘å¯èƒ½", "_t") +t("Cannot teleport to this place", "テレãƒãƒ¼ãƒˆç¦æ¢", "_t") +t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#機械ã®ä½œå‹•éŸ³ãŒèžã“ãˆãŸ", "log") + + +------------------------------------------------ +section "game/modules/tome/class/MapEffects.lua" + +t("%s's %s", "%sã®%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/NPC.lua" + +t("#PINK#Your summoned %s disappears.", "#PINK#å¬å–šã—ãŸ%sã¯é‚„ã£ã¦ã„ã£ãŸ", "logPlayer") +t("Target: ", "対象:", "_t") +t("none", "ãªã—", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Object.lua" + +t("You cannot see!", "ç›®ãŒè¦‹ãˆãªã„ï¼", "_t") +t("You are silenced!", "声ãŒå‡ºãªã„ï¼", "_t") +t("You must wear this object to use it!", "使ã†å‰ã«èº«ã«ã¤ã‘ãªã„ã¨ã„ã‘ãªã„ï¼", "_t") +t("You can not use items during a battle frenzy!", "ç‹‚ä¹±ä¸ã«ã‚¢ã‚¤ãƒ†ãƒ ã¯ä½¿ãˆãªã„ï¼", "_t") +t("%s is still recharging.", "%sã¯å……å¡«ä¸ã ", "logPlayer") +t("%s can not be used anymore.", "%sã¯ã‚‚ã†ä½¿ãˆãªã„", "logPlayer") +t("Accuracy bonus: ", "命ä¸è¶…éŽãƒœãƒ¼ãƒŠã‚¹ï¼š", "_t") +t("Damage type: ", "ダメージ:", "_t") +t("Armour Penetration: ", "アーマー貫通:", "_t") +t("Crit. chance: ", "クリティカル率:", "_t") +t("Attack speed: ", "攻撃速度:", "_t") +t("Block value: ", "防御値:", "_t") +t("Firing range: ", "射程:", "_t") +t("Capacity: ", "弾数:", "_t") +t("Reload speed: ", "リãƒãƒ¼ãƒ‰é€Ÿåº¦ï¼š", "_t") +t("Turns elapse between self-loadings: ", "自動充填:", "_t") +t("When used from stealth a simple attack with it will not break stealth.", "éš å¯†çŠ¶æ…‹ã‹ã‚‰é€šå¸¸æ”»æ’ƒã—ãŸã¨ãã€éš 密行動を継続ã™ã‚‹", "_t") +t("Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.", "与ダメージã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ã®åŠåˆ†ãŒåŠ ç®—ã•ã‚Œã‚‹(ãã†ã—ãŸã¨ãã«æ’ƒç ´ã§ãã‚‹å ´åˆã ã‘)", "_t") +t("Travel speed: ", "速度:", "_t") +t("Damage Shield penetration (this weapon only): ", "é”法盾貫通(ã“ã®æ¦å™¨ã ã‘):", "_t") +t("Lifesteal (this weapon only): ", "生命力å¸åŽ(ã“ã®æ¦å™¨ã ã‘): ", "_t") +t("Multiple attacks: ", "多段ヒット:", "_t") +t("Shots beam through all targets.", "å…¨ã¦ã‚’貫ã", "_t") +t("Damage conversion: ", "ダメージ変æ›ï¼š", "_t") +t("[Plot Item]", "[シナリオアイテム]", "_t") +t("unknown", "ä¸æ˜Ž", "_t") +t("It must be held with both hands.", "両手æŒã¡ã®æ¦å™¨ã 。", "_t") +t("Mastery: ", "マスタリー:", "_t") +t("Accuracy is based on willpower for this weapon.", "ã“ã®æ¦å™¨ã®å‘½ä¸ã¯æ„å¿—ã®å¼·ã•ã§å¢—åŠ ã™ã‚‹", "_t") +t("It is part of a set of items.", "セットアイテムã®ä¸€éƒ¨ã 。", "_t") +t("The set is complete.", "セットãŒå®Œæˆã—ã¦ã„る。", "_t") +t("Accuracy: ", "命ä¸ï¼š", "_t") +t("Armour penetration: ", "アーマー貫通:", "_t") +t("Physical crit. chance: ", "物ç†ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ï¼š", "_t") +t("Physical power: ", "物ç†ãƒ‘ワー:", "_t") +t("Armour: ", "アーマー:", "_t") +t("Armour Hardiness: ", "é‡è£…度:", "_t") +t("Defense: ", "回é¿ï¼š", "_t") +t("Ranged Defense: ", "射撃回é¿ï¼š", "_t") +t("Fatigue: ", "疲労度:", "_t") +t("Ammo reloads per turn: ", "リãƒãƒ¼ãƒ‰é€Ÿåº¦ï¼š", "_t") +t("Effects on melee hit: ", "è¿‘æŽ¥è¿½åŠ åŠ¹æžœï¼š", "_t") +t("Damage (Melee): ", "è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸(近接):", "_t") +t("Effects on ranged hit: ", "å°„æ’ƒè¿½åŠ åŠ¹æžœï¼š", "_t") +t("Damage (Ranged): ", "è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸(å°„æ’ƒ):", "_t") +t("Effects when hit in melee: ", "近接å撃効果:", "_t") +t("Damage when hit (Melee): ", "å撃ダメージ(近接):", "_t") +t("Changes stats: ", "能力変化:", "_t") +t("Changes resistances: ", "属性è€æ€§å¤‰åŒ–:", "_t") +t("Changes resistances cap: ", "è€æ€§ä¸Šé™å¤‰åŒ–:", "_t") +t("Reduce damage by fixed amount: ", "被ダメージ低下:", "_t") +t("Maximum wards: ", "è·ã‚Šæœ€å¤§æ•°ï¼š", "_t") +t("Changes resistances penetration: ", "è€æ€§è²«é€šå¤‰åŒ–:", "_t") +t("Changes damage: ", "ダメージ変化:", "_t") +t("Damage against: ", "ãƒ€ãƒ¡ãƒ¼ã‚¸è¿½åŠ ï¼š", "_t") +t("Reduced damage from: ", "被ダメージ減少:", "_t") +t("Damage affinity(heal): ", "ダメージå¸åŽï¼š", "_t") +t("all", "å…¨è€æ€§", "_t") +t("Change telepathy range by : ", "テレパシー範囲変化:", "_t") +t("All", "å…¨", "_t") +t("Grants telepathy: ", "テレパシー:", "_t") +t("Talents", "技能", "_t") +t("Allows you to breathe in: ", "呼å¸å¯èƒ½ï¼š", "_t") +t("Critical mult.: ", "クリティカルå€çŽ‡ï¼š", "_t") +t("Reduces incoming crit damage: ", "被クリティカル時å€çŽ‡ä½Žä¸‹ï¼š ", "_t") +t("Reduces opponents crit chance: ", "被クリティカル率減少:", "_t") +t("Trap disarming bonus: ", "ç½ è§£é™¤ï¼š", "_t") +t("Stealth bonus: ", "éš å¯†ï¼š", "_t") +t("Maximum encumbrance: ", "ç©è¼‰é‡ï¼š", "_t") +t("Physical save: ", "物ç†ã‚»ãƒ¼ãƒ–", "_t") +t("Spell save: ", "é”法セーブ:", "_t") +t("Mental save: ", "精神セーブ:", "_t") +t("Blindness immunity: ", "盲目è€æ€§ï¼š", "_t") +t("Poison immunity: ", "毒è€æ€§ï¼š", "_t") +t("Disease immunity: ", "ç—…æ°—è€æ€§ï¼š", "_t") +t("Cut immunity: ", "出血è€æ€§ï¼š", "_t") +t("Silence immunity: ", "沈黙è€æ€§ï¼š", "_t") +t("Disarm immunity: ", "æ¦è£…解除è€æ€§ï¼š", "_t") +t("Confusion immunity: ", "æ··ä¹±è€æ€§ï¼š", "_t") +t("Sleep immunity: ", "ç¡çœ è€æ€§ï¼š ", "_t") +t("Pinning immunity: ", "影縫ã„è€æ€§ï¼š", "_t") +t("Stun/Freeze immunity: ", "スタン/å‡çµè€æ€§ï¼š", "_t") +t("Fear immunity: ", "æ怖è€æ€§ï¼š", "_t") +t("Knockback immunity: ", "ノックãƒãƒƒã‚¯è€æ€§ï¼š", "_t") +t("Instant-death immunity: ", "å³æ»å…疫:", "_t") +t("Teleport immunity: ", "テレãƒãƒ¼ãƒˆè€æ€§ï¼š", "_t") +t("Life regen: ", "HP回復:", "_t") +t("Stamina each turn: ", "スタミナ回復:", "_t") +t("Mana each turn: ", "マナ回復:", "_t") +t("Hate each turn: ", "憎悪:", "_t") +t("Psi each turn: ", "サイã‚ックパワー:", "_t") +t("Vim each turn: ", "活力:", "_t") +t("P.Energy each turn: ", "陽光力:", "_t") +t("N.Energy each turn: ", "月光力:", "_t") +t("Stamina when hit: ", "被ダメージã§ã‚¹ã‚¿ãƒŸãƒŠï¼š", "_t") +t("Mana when hit: ", "被ダメージã§ãƒžãƒŠï¼š", "_t") +t("Equilibrium when hit: ", "被ダメージã§å‡è¡¡å€¤ï¼š", "_t") +t("Psi when hit: ", "被ダメージã§ã‚µã‚¤ã‚ックパワー:", "_t") +t("Hate when hit: ", "被ダメージã§æ†Žæ‚ªï¼š", "_t") +t("Vim when hit: ", "被ダメージã§æ´»åŠ›ï¼š", "_t") +t("Vim when hitting in melee: ", "近接攻撃ã§æ´»åŠ›ï¼š", "_t") +t("Mana when firing critical spell: ", "é”法クリティカルã§ãƒžãƒŠï¼š", "_t") +t("Vim when firing critical spell: ", "é”法クリティカルã§æ´»åŠ›ï¼š", "_t") +t("Spellpower on spell critical (stacks up to 3 times): ", "é”法クリティカルã§é”æ³•ãƒ‘ãƒ¯ãƒ¼å¢—åŠ (3回ã¾ã§è“„ç©):", "_t") +t("Hate when firing a critical mind attack: ", "精神クリティカルã§æ´»åŠ›ï¼š", "_t") +t("Psi when firing a critical mind attack: ", "精神クリティカルã§ã‚µã‚¤ã‚ックパワー:", "_t") +t("Equilibrium when firing a critical mind attack: ", "精神クリティカルã§å‡è¡¡å€¤ï¼š", "_t") +t("Hate per kill: ", "æ’ƒç ´ã§æ†Žæ‚ªï¼š", "_t") +t("Psi per kill: ", "æ’ƒç ´ã§ã‚µã‚¤ã‚ックパワー:", "_t") +t("Vim per kill: ", "æ’ƒç ´ã§æ´»åŠ›ï¼š", "_t") +t("Only die when reaching: ", "HP下é™å€¤ï¼š", "_t") +t("Maximum life: ", "最大HP:", "_t") +t("Maximum mana: ", "最大マナ:", "_t") +t("Maximum souls: ", "最大é‚: ", "_t") +t("Maximum stamina: ", "最大スタミナ:", "_t") +t("Maximum hate: ", "最大憎悪:", "_t") +t("Maximum psi: ", "最大サイã‚ックパワー:", "_t") +t("Maximum vim: ", "最大活力:", "_t") +t("Maximum pos.energy: ", "最大陽光力:", "_t") +t("Maximum neg.energy: ", "最大月光力:", "_t") +t("Maximum air capacity: ", "é…¸ç´ ï¼š", "_t") +t("Spellpower: ", "é”法パワー:", "_t") +t("Spell crit. chance: ", "é”法クリティカル率:", "_t") +t("Lowers spell cool-downs by: ", "ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³åŠ é€Ÿï¼š", "_t") +t("Mindpower: ", "精神パワー:", "_t") +t("Mental crit. chance: ", "精神クリティカル率:", "_t") +t("Light radius: ", "å…‰æºç¯„囲:", "_t") +t("Infravision radius: ", "赤外線視力:", "_t") +t("Heightened senses radius: ", "超感知能力:", "_t") +t("Sight radius: ", "視界:", "_t") +t("See stealth: ", "éš å¯†çœ‹ç ´ï¼š", "_t") +t("See invisible: ", "é€æ˜Žè¦–:", "_t") +t("Invisibility: ", "é€æ˜ŽåŒ–:", "_t") +t("Global speed: ", "スピード:", "_t") +t("Movement speed: ", "移動スピード:", "_t") +t("Combat speed: ", "戦闘スピード:", "_t") +t("Casting speed: ", "è© å”±ã‚¹ãƒ”ãƒ¼ãƒ‰ï¼š", "_t") +t("Mental speed: ", "精神スピード:", "_t") +t("Healing mod.: ", "HP回復補æ£ï¼š", "_t") +t("Heals friendly targets nearby when you use a nature summon: ", "自然å¬å–šã§å‹å¥½ãªå¯¾è±¡ã«å›žå¾©ï¼š", "_t") +t("Life leech chance: ", "å¸è¡€ç¢ºçŽ‡ï¼š", "_t") +t("Life leech: ", "å¸è¡€ï¼š", "_t") +t("Resource leech chance: ", "エナジードレイン率:", "_t") +t("Resource leech: ", "エナジードレイン:", "_t") +t("Damage Shield penetration: ", "é”法盾貫通:", "_t") +t("Deflect projectiles away: ", "飛æ¥ç‰©ã®é˜»æ¢ï¼š", "_t") +t("Chance to avoid attacks: ", "ダメージ無効化率: ", "_t") +t("Chance to avoid any damage: ", "身ã‹ã‚ã—: ", "_t") +t("Defense after a teleport: ", "テレãƒãƒ¼ãƒˆã§å›žé¿ï¼š", "_t") +t("Resist all after a teleport: ", "テレãƒãƒ¼ãƒˆã§å…¨è€æ€§ï¼š", "_t") +t("New effects duration reduction after a teleport: ", "テレãƒãƒ¼ãƒˆã§æ–°ãŸãªçŠ¶æ…‹ç•°å¸¸æ™‚間:", "_t") +t("Damage Resonance (when hit): ", "被ダメージã§ãƒ€ãƒ¡ãƒ¼ã‚¸å射:", "_t") +t("Size category: ", "ä½“æ ¼ï¼š", "_t") +t("Max wilder summons: ", "最大自然å¬å–šå¯èƒ½æ•°ï¼š", "_t") +t("Life regen bonus (wilder-summons): ", "自然å¬å–šã§ãƒªã‚¸ã‚§ãƒï¼š", "_t") +t("Ice block penetration: ", "氷ブãƒãƒƒã‚¯è²«é€šï¼š ", "_t") +t("Slows Projectiles: ", "飛æ¥ç‰©ã‚’é…ã:", "_t") +t("Reduces paradox anomalies(equivalent to willpower): ", "パラドックス・アノマリーを減少(æ„å¿—ã®å¢—åŠ ã«ç‰ã—ã„):", "_t") +t("Damage Backlash: ", "ダメージ・ãƒãƒƒã‚¯ãƒ©ãƒƒã‚·ãƒ¥ï¼š ", "_t") +t("Reduce all damage from unseen attackers: ", "見ãˆãªã„敵ã‹ã‚‰ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘: ", "_t") +t("The wearer is treated as an undead.", "装備ã™ã‚‹ã¨ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰åŒ–ã™ã‚‹", "_t") +t("The wearer is treated as a demon.", "装備ã™ã‚‹ã¨æ‚ªé”化ã™ã‚‹", "_t") +t("The wearer is blinded.", "装備ã™ã‚‹ã¨ç›²ç›®ã«ãªã‚‹", "_t") +t("The wearer is asleep.", "装備ã™ã‚‹ã¨çœ ã‚Šã«è½ã¡ã‚‹", "_t") +t("Blind-Fight: ", "心眼:", "_t") +t("This item allows the wearer to attack unseen targets without any penalties.", "ペナルティãªã—ã§è¦‹ãˆãªã„敵ã«æ”»æ’ƒ", "_t") +t("Lucid Dreamer: ", "明晰夢:", "_t") +t("This item allows the wearer to act while sleeping.", "装備ã™ã‚‹ã¨çœ ã£ã¦ã„ã¦ã‚‚å‹•ãã“ã¨ãŒã§ãã‚‹", "_t") +t("The wearer no longer has to breathe.", "装備ã™ã‚‹ã¨å‘¼å¸ã™ã‚‹å¿…è¦ãŒãªããªã‚‹", "_t") +t("Quick Weapon Swap:", "ターン消費ãªã—ã§æ¦å™¨åˆ‡ã‚Šæ›¿ãˆï¼š", "_t") +t("This item allows the wearer to swap to their secondary weapon without spending a turn.", "ターン消費ãªã—ã§æ¦å™¨å¤‰æ›´å¯èƒ½", "_t") +t("Avoid Pressure Traps: ", "æµ®éŠï¼š", "_t") +t("The wearer never triggers traps that require pressure.", "装備ã™ã‚‹ã¨æµ®éŠã—ã€ãƒˆãƒ©ãƒƒãƒ—ã‚’è¸ã¾ãªããªã‚‹", "_t") +t("Allows you to speak and read the old Sher'Tul language.", "å¤ä»£ã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«ã®è¨€èªžã‚’話ã—ã€èªã‚€ã“ã¨ã‚’å¯èƒ½ã«ã™ã‚‹", "_t") +t("When used to modify unarmed attacks:", "ç´ æ‰‹æ”»æ’ƒæ™‚ï¼š", "_t") +t("When used to attack (with talents):", "タレント使用時:", "_t") +t("It is immune to teleportation, if you teleport it will fall on the ground.", "テレãƒãƒ¼ãƒˆé˜»å®³", "_t") +t("When wielded/worn:", "装備ã™ã‚‹ã¨ï¼š", "_t") +t("Skullcracker multiplicator: ", "スカルクラッカーã®å€çŽ‡ï¼š", "_t") +t("When carried:", "所æŒã—ã¦ã„ã‚‹ã¨ï¼š", "_t") +t("When used to imbue an object:", "埋ã‚込むã¨ï¼š", "_t") +t("When used as an alchemist bomb:", "アルケミスト・ボムã¨ã—ã¦ä½¿ã†ã¨ï¼š", "_t") +t("Latent Damage Type: ", "ダメージ:", "_t") +t("Activating this item is instant.", "ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã®ç™ºå‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ãªã„", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Party.lua" + +t("Can not switch control to this creature.", "ã“ã®ç”Ÿç‰©ã¯æ”¯é…ã§ããªã„", "logPlayer") +t("#MOCCASIN#Character control switched to %s.", "#MOCCASIN#%sã‚’æ“作ã™ã‚‹ã“ã¨ã«ã—ãŸ", "logPlayer") +t("Can not give orders to this creature.", "指令を与ãˆã‚‹ã“ã¨ã¯ã§ããªã„", "logPlayer") +t("%s maximum action radius set to %d.", "%sã®æœ€å¤§è¡Œå‹•ç¯„囲を%dã«è¨å®šã—ãŸ", "logPlayer") +t("%s will stay near %s.", "%sã¯%sã®è¿‘ãã«ç•™ã¾ã‚‹", "logPlayer") +t("%s targets #Target#.", "#Target# targets #Target#.", "logCombat") + + +------------------------------------------------ +section "game/modules/tome/class/PartyMember.lua" + +t("default", "default", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Player.lua" + +t("There is an item here: %s", "%sãŒã‚ã‚‹", "logSeen") +t("#FF0000#You carry too much--you are encumbered!", "#FF0000#æŒã¡ã™ãŽã …è·ç‰©ã«æŠ¼ã—ã¤ã¶ã•ã‚ŒãŸï¼", "logPlayer") +t("#FF0000#Drop some of your items.", "#FF0000#アイテムをè½ã¨ã•ãªãã¦ã¯ãƒ»ãƒ»ãƒ»", "logPlayer") +t("#PINK#Your summoned %s disappears.", "#PINK#å¬å–šã—ãŸ%sã¯é‚„ã£ã¦ã„ã£ãŸ", "logPlayer") +t("#00ff00#%sTalent %s is ready to use.", "#00ff00#%s%sã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå®Œäº†ã—ãŸ", "log") +t("You cannot use items on the world map.", "ワールドマップ上ã§ã‚¢ã‚¤ãƒ†ãƒ ã¯ä½¿ãˆãªã„", "logPlayer") +t("Your antimagic disrupts %s.", "%sã‚’åé”ã®åŠ›ãŒå¦¨å®³ã—ãŸ", "logPlayer") +t("You have no more %s.", "%sã‚’ã‚‚ã†æŒã£ã¦ã„ãªã„", "log") +t("This does not seem to have any effect.", "何ã®åŠ¹æžœã‚‚ãªã„よã†ã ", "logPlayer") +t("You use the %s on the pedestal. There is a distant 'clonk' sound.", "ç¥å£‡ã«%sを使ã£ãŸã€‚é ãã§éŸ³ãŒèžã“ãˆãŸ", "logPlayer") +t("#LIGHT_RED#%s briefly catches sight of you!", "#LIGHT_RED#%sãŒè¦–界をã‹ã™ã‚ãŸï¼", "logPlayer") +t("#LIGHT_GREEN#Accepted quest '%s'! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#クエストå—注“ %s â€ï¼ #WHITE#(“jâ€ã§è©³ç´°ã‚’見る)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' status updated! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#クエスト“ %s â€ãŒæ›´æ–°ã•ã‚ŒãŸï¼#WHITE#(“jâ€ã§è©³ç´°ã‚’見る)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' completed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#クエスト“ %s â€é”æˆï¼ #WHITE#(“jâ€ã§è©³ç´°ã‚’見る)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' is done! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#クエスト“ %s â€çµ‚äº†ï¼ #WHITE#(“jâ€ã§è©³ç´°ã‚’見る)", "logPlayer") +t("#LIGHT_RED#Quest '%s' is failed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_RED#クエスト“ %s â€å¤±æ•—ï¼ #WHITE#(“jâ€ã§è©³ç´°ã‚’見る)", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/Projectile.lua" + +t("Projectile: ", "飛æ¥ç‰©ï¼š ", "_t") +t("Origin: ", "発射: ", "_t") +t("Affect origin chance: ", "å撃率: ", "_t") +t("Affect origin's friends chance: ", "誤射率: ", "_t") +t("%s's %s", "%sã®%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/Store.lua" + +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ã“ã®ã‚ˆã†ãªæ—¢ã«æ±ºã¾ã£ã¦ã„ã‚‹çµæœ«ã«å¯¾ã—ã¦æ™‚é–“æ—…è¡Œã¯æ„味をæŒãŸãªã„", "log") +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Trap.lua" + +t("%s's %s", "%sã®%s", "tformat") +t("<Store>", "<店>", "_t") +t("hostile", "敵対", "_t") +t("Faction: ", "所属:", "_t") +t("trap", "ç½ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/UserChatExtension.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/World.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/WorldNPC.lua" + +t("hostile", "敵対", "_t") +t("Rank: ", "階級:", "_t") +t("Faction: ", "所属:", "_t") +t("Target: ", "対象:", "_t") +t("none", "ãªã—", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/Arena.lua" + +t("giant crystal rat", "巨大クリスタル・ラット", "_t") +t("Reaver", "略奪者", "_t") +t("#LIGHT_RED#WARNING! Rej Arkatis, the master of the arena, appears!!!", "#LIGHT_RED#è¦å‘Šï¼é—˜æŠ€å ´ã®çŽ‹è€…レジ・アルカティスãŒç¾ã‚ŒãŸï¼ï¼ï¼", "log") +t("%s the %s", "%s『%sã€", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/HighPeakFinal.lua" + +t("An entity appears through the portal!", "何ã‹ãŒãƒãƒ¼ã‚¿ãƒ«ã‹ã‚‰ç¾ã‚ŒãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/ValleyMoon.lua" + +t("Limmir summons a blast of holy light!", "リムミールã¯è–ãªã‚‹å…‰ã‚’呼んã ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorAI.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorInscriptions.lua" + +t("You already have too many of this inscription.", "ã“れ以上ãƒãƒ¼ãƒ–やルーンを刻むã“ã¨ã¯ã§ããªã„", "logPlayer") +t("You have no more inscription slots.", "内蔵能力ãŒè¶³ã‚Šãªã„", "logPlayer") +t("You are now inscribed with %s.", "%sを刻ã¿è¾¼ã‚“ã ", "logPlayer") +t("Your %s is depleted!", "%sを使ã„æžœãŸã—ã¾ã£ãŸï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorObjectUse.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/Archery.lua" + +t("You do not have enough ammo left!", "弾切れã ï¼", "logPlayer") +t("#{bold}##Source# performs a ranged critical strike against #Target#!#{normal}#", "#{bold}#クリティカルï¼#Source#ã¯#Target#ã®æ€¥æ‰€ã‚’æ’ƒã¡æŠœã„ãŸï¼#{normal}#", "logCombat") +t("You are disarmed!", "æ¦è£…解除ã•ã‚ŒãŸï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/interface/Combat.lua" + +t("%s is too afraid to attack.", "%sã¯æ怖ã«æ…„ã„ãŸ", "logSeen") +t("%s is too terrified to attack.", "%sã¯æã‚Œã¦æ”»æ’ƒã§ããªã„", "logSeen") +t("#ORCHID#%s cleverly deflects the attack with %s shield!#LAST#", "#ORCHID#%sã¯ä¸Šæ‰‹ã盾ã§æ”»æ’ƒã‚’防ã„ã ï¼#LAST#", "logSeen") +t("#Target# repels an attack from #Source#.", "#Target#ã¯#Source#ã‹ã‚‰ã®æ”»æ’ƒã‚’阻æ¢ã—ãŸ", "logCombat") +t("#Target# evades #Source#.", "#Target#ã¯#Source#ã®æ”»æ’ƒã‚’è¯éº—ã«é¿ã‘ãŸ", "logCombat") +t("#{bold}##Source# performs a melee critical strike against #Target#!#{normal}#", "#{bold}#クリティカルï¼#Source#ã¯#Target#ã«ä¼šå¿ƒã®ä¸€æ’ƒã‚’繰り出ã—ãŸï¼#{normal}#", "logCombat") +t("#Source# misses #Target#.", "ミスï¼#Source#ã¯#Target#ã«ã‹ã‚ã•ã‚ŒãŸ", "logCombat") +t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#å¼±ã£ãŸç²ç‰©ã‚’追ã„è©°ã‚ãŸï¼(+%d 憎悪)", "logPlayer") +t("#{bold}#%s's spell attains critical power!#{normal}#", "#{bold}#クリティカルï¼%sã«é”力ãŒé›†ä¸ã™ã‚‹ï¼#{normal}#", "logSeen") +t("#{bold}#%s's mind surges with critical power!#{normal}#", "#{bold}#クリティカルï¼%sã®ç²¾ç¥žã¯æŠ€ã¨ä¸€ä½“化ã—ãŸï¼#{normal}#", "logSeen") +t("%s resists the grapple!", "%sã¯çµ„ã¿ã¤ãã«æŠµæŠ—ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyDeath.lua" + +t("unknown", "ä¸æ˜Ž", "_t") +t("battered", "打ã¡ç •ã‹ã‚Œã¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyIngredients.lua" + +t("You collect a new ingredient: #LIGHT_GREEN#%s%s (%d)#WHITE#.", "ç´ æを手ã«å…¥ã‚ŒãŸï¼š #LIGHT_GREEN#%s%s (%d)#WHITE#", "log") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyLore.lua" + +t("Lore found: #0080FF#%s", "物語を見ã¤ã‘ãŸï¼š#0080FF# %s", "logPlayer") +t("You can read all your collected lore in the game menu, by pressing Escape.", "Escã§é›†ã‚ãŸç‰©èªžã‚’èªã‚ã¾ã™", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PlayerExplore.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/TooltipsData.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/WorldAchievements.lua" + +t("Maj'Eyal", "マイ・イヤル", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/uiset/Classic.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/uiset/ClassicPlayerDisplay.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/uiset/Minimalist.lua" + +t("Rank: ", "階級:", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/arena.lua" + +t("The Arena", "é—˜æŠ€å ´", "achievement name") +t("Unlocked Arena mode.", "アリーナモードをプレイå¯èƒ½ã«ã€‚", "_t") +t("Arena Battler 20", "剣闘士 2ï¼", "achievement name") +t("Got to wave 20 in the arena.", "é—˜æŠ€å ´ã§ï¼’ï¼æˆ¦ç›®ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Arena Battler 50", "剣闘士 5ï¼", "achievement name") +t("Got to wave 50 in the arena.", "é—˜æŠ€å ´ã§ï¼•ï¼æˆ¦ç›®ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Almost Master of Arena", "ã»ã¼ã‚¢ãƒªãƒ¼ãƒŠãƒ»ãƒžã‚¹ã‚¿ãƒ¼", "achievement name") +t("Became the new master of the arena in 30-wave mode.", [[3ï¼æˆ¦ãƒ¢ãƒ¼ãƒ‰ã§é—˜æŠ€å ´ã®ãƒãƒ£ãƒ³ãƒ”オ +ンã«ãªã£ãŸã€‚]], "_t") +t("Master of Arena", "アリーナ・マスター", "achievement name") +t("Became the new master of the arena in 60-wave mode.", [[ï¼–ï¼æˆ¦ãƒ¢ãƒ¼ãƒ‰ã§é—˜æŠ€å ´ã®ãƒãƒ£ãƒ³ãƒ”オ +ンã«ãªã£ãŸã€‚]], "_t") +t("XXX the Destroyer", "デストãƒã‚¤ãƒ¤ãƒ¼", "achievement name") +t("Earned the rank of Destroyer in the arena.", [[é—˜æŠ€å ´ã§ã€Œãƒ‡ã‚¹ãƒˆãƒã‚¤ãƒ¤ãƒ¼ã€ã®ãƒ©ãƒ³ +クã«åˆ°é”ã—ãŸã€‚]], "_t") +t("Grand Master", "グランドマスター", "achievement name") +t("Earned the rank of Grand Master in the arena.", [[é—˜æŠ€å ´ã§ã€Œã‚°ãƒ©ãƒ³ãƒ‰ãƒžã‚¹ã‚¿ãƒ¼ã€ã®ãƒ© +ンクã«åˆ°é”ã—ãŸã€‚]], "_t") +t("Ten at one blow", "一撃ã§åを語る", "achievement name") +t("Killed 10 or more enemies in one single attack in the arena.", [[é—˜æŠ€å ´ã«ãŠã„ã¦ã€ä¸€æ’ƒã§ï¼‘ï¼ä½“以上 +ã®æ•µã‚’倒ã—ãŸã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/donator.lua" + +t("Bronze Donator", "ブãƒãƒ³ã‚ºå¯„付者", "achievement name") +t("Donated up to 5 euros to Tales of Maj'Eyal.", "5ユーãƒã‚’寄付ã—ãŸã€‚", "_t") +t("Silver Donator", "シルãƒãƒ¼å¯„付者", "achievement name") +t("Donated at least 6 euros to Tales of Maj'Eyal.", "6ユーãƒã‚’寄付ã—ãŸã€‚", "_t") +t("Gold Donator", "ゴールド寄付者", "achievement name") +t("Donated at least 16 euros to Tales of Maj'Eyal.", "16ユーãƒã‚’寄付ã—ãŸã€‚", "_t") +t("Stralite Donator", "ストラライト寄付者", "achievement name") +t("Donated at least 31 euros to Tales of Maj'Eyal.", "31ユーãƒã‚’寄付ã—ãŸã€‚", "_t") +t("Voratun Donator", "ヴォラタン寄付者", "achievement name") +t("Donated more than 60 euros to Tales of Maj'Eyal.", "ï¼–ï¼ãƒ¦ãƒ¼ãƒã‚’寄付ã—ãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/events.lua" + +t("The sky is falling!", "空ãŒè½ã¡ã¦ãã‚‹ï¼", "achievement name") +t("Saw a huge meteor falling from the sky.", "巨大隕石ã®è½ä¸‹ã‚’目撃ã—ãŸã€‚", "_t") +t("Demonic Invasion", "悪é”ã®ä¾µç•¥", "achievement name") +t("Stopped a demonic invasion by closing their portal.", [[ãƒãƒ¼ã‚¿ãƒ«ã‚’é–‰ã˜ã¦æ‚ªé”é”ã®ä¾µæ”» +ã‚’æ¢ã‚ãŸã€‚]], "_t") +t("Invasion from the Depths", "海底ã‹ã‚‰ã®ä¾µç•¥", "achievement name") +t("Stopped a naga invasion by closing their portal.", [[ãƒãƒ¼ã‚¿ãƒ«ã‚’é–‰ã˜ã¦ãƒŠãƒ¼ã‚¬é”ã®ä¾µæ”»ã‚’ +æ¢ã‚ãŸã€‚]], "_t") +t("The Restless Dead", "安らã‹ãªã‚‰ã¬æ»è€…", "achievement name") +t("Disturbed an old battlefield and survived the consequences.", [[å¤æˆ¦å ´ã«è¸ã¿è¾¼ã¿ã€ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰é”ã‹ +ら生ã延ã³ãŸã€‚]], "_t") +t("The Rat Lich", "ラット・リッãƒ", "achievement name") +t("Killed the terrible Rat Lich.", "ラットリッãƒã‚’倒ã—ãŸã€‚", "_t") +t("Shasshhiy'Kaish", "『シャッシィ・カイッシュã€", "achievement name") +t("Killed Shasshhiy'Kaish after letting her grow as powerful as possible.", [[完全ãªçŠ¶æ…‹ã§å‘¼ã³å‡ºã•ã‚ŒãŸã‚·ãƒ£ãƒƒã‚· +ィ・カイッシュを倒ã—ãŸã€‚]], "_t") +t("Bringer of Doom", "ç ´æ»…ã‚’ã‚‚ãŸã‚‰ã™è€…", "achievement name") +t("Killed a Bringer of Doom.", "ç ´æ»…ã®åŒ–身を倒ã—ãŸã€‚", "_t") +t("A living one!", "生ãã¦ã„ã‚‹ï¼", "achievement name") +t("Was teleported into Caldizar's Fortress, far into the void between the stars.", [[星々瞬ã虚空ã®å½¼æ–¹ã«ã‚ã‚‹ã€ã‚«ãƒ«ãƒ‡ +ィザーã®åŸŽå¡žã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ãŸã€‚]], "_t") +t("Slimefest", "スライムç¥ã‚Š", "achievement name") +t("Have 100 walls on the sludgenest turn into hostile creatures.", [[粘液洞窟ã®å£ã‹ã‚‰ã‚¹ãƒ©ã‚¤ãƒ 1ï¼ï¼ä½“ +生æˆã—ãŸã€‚]], "_t") +t("Slime killer party", "スライム殺ã—ç¥ã‚Š", "achievement name") +t("Have 200 walls on the sludgenest turn into hostile creatures.", [[粘液洞窟ã®å£ã‹ã‚‰ã‚¹ãƒ©ã‚¤ãƒ ï¼’ï¼ï¼ä½“ +生æˆã—ãŸã€‚]], "_t") +t("Mad slime dash", "マッド・スライムダッシュ", "achievement name") +t("Have 300 walls on the sludgenest turn into hostile creatures.", [[粘液洞窟ã®å£ã‹ã‚‰ã‚¹ãƒ©ã‚¤ãƒ 3ï¼ï¼ä½“ +生æˆã—ãŸã€‚]], "_t") +t("Don't mind the slimy smell", "スライムã®åŒ‚ã„ãªã‚“ã¦æ°—ã«ã™ã‚“ãªã‚ˆï¼", "achievement name") +t("Have 400 walls on the sludgenest turn into hostile creatures.", [[粘液洞窟ã®å£ã‹ã‚‰ã‚¹ãƒ©ã‚¤ãƒ ï¼”ï¼ï¼ä½“ +生æˆã—ãŸã€‚]], "_t") +t("In the company of slimes", "スライムã¨ã„ã£ã—ょ", "achievement name") +t("Have 500 walls on the sludgenest turn into hostile creatures.", [[粘液洞窟ã®å£ã‹ã‚‰ã‚¹ãƒ©ã‚¤ãƒ 5ï¼ï¼ä½“ +生æˆã—ãŸã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/infinite-dungeon.lua" + +t("Infinite x10", "ç„¡é™ã€€x10", "achievement name") +t("Got to level 10 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼‘ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x20", "ç„¡é™ã€€x20", "achievement name") +t("Got to level 20 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼’ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x30", "ç„¡é™ã€€x30", "achievement name") +t("Got to level 30 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼“ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x40", "ç„¡é™ã€€x40", "achievement name") +t("Got to level 40 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼”ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x50", "ç„¡é™ã€€x50", "achievement name") +t("Got to level 50 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼•ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x60", "ç„¡é™ã€€x60", "achievement name") +t("Got to level 60 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼–ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x70", "ç„¡é™ã€€x70", "achievement name") +t("Got to level 70 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼—ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x80", "ç„¡é™ã€€x80", "achievement name") +t("Got to level 80 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼˜ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x90", "ç„¡é™ã€€x90", "achievement name") +t("Got to level 90 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼™ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x100", "ç„¡é™ã€€x100", "achievement name") +t("Got to level 100 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼‘ï¼ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x150", "ç„¡é™ã€€x150", "achievement name") +t("Got to level 150 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼‘5ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x200", "ç„¡é™ã€€x200", "achievement name") +t("Got to level 200 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼’ï¼ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x300", "ç„¡é™ã€€x300", "achievement name") +t("Got to level 300 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼“ï¼ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x400", "ç„¡é™ã€€x400", "achievement name") +t("Got to level 400 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼”ï¼ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") +t("Infinite x500", "ç„¡é™ã€€x500", "achievement name") +t("Got to level 500 of the infinite dungeon.", "ç„¡é™ã®è¿·å®®ã§ï¼•ï¼ï¼éšŽã«åˆ°é”ã—ãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/items.lua" + +t("Deus Ex Machina", "デウス・エクス・マã‚ナ", "achievement name") +t("Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.", [[「生命ã®è¡€ã€ã‚’入手ã—〠+以下ã®ãƒ¦ãƒ‹ãƒ¼ã‚¯å°å…¥ç‰©ï¼”種を入手ã—ãŸã€‚ +ãƒãƒ¼ãƒ–:始原 +ãƒãƒ¼ãƒ–:自然ã®æˆé•· +ルーン:åå°„ã®ç›¾ +ルーン:次元転é€]], "_t") +t("Treasure Hunter", "トレジャーãƒãƒ³ã‚¿ãƒ¼", "achievement name") +t("Amassed 1000 gold pieces.", "所æŒé‡‘1ï¼ï¼ï¼ï¼§ã‚’é”æˆã—ãŸã€‚", "_t") +t("Treasure Hoarder", "ãŠå®ã‚’貯ã‚ã—者", "achievement name") +t("Amassed 3000 gold pieces.", "所æŒé‡‘3ï¼ï¼ï¼ï¼§ã‚’é”æˆã—ãŸã€‚", "_t") +t("Dragon's Greed", "ドラゴンã®æ¬²", "achievement name") +t("Amassed 8000 gold pieces.", "所æŒé‡‘8ï¼ï¼ï¼ï¼§ã‚’é”æˆã—ãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/kills.lua" + +t("That was close", "å±æ©Ÿä¸€é«ªï¼", "achievement name") +t("Killed your target while having only 1 life left.", "HP1ã®çŠ¶æ…‹ã§æ•µã‚’倒ã—ãŸã€‚", "_t") +t("Size matters", "大ãã•ãŒé‡è¦", "achievement name") +t("Did over 600 damage in one attack.", "一撃ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ï¼–ï¼ï¼ã‚’é”æˆã—ãŸã€‚", "_t") +t("Size is everything", "大ãã•ãŒå…¨ã¦", "achievement name") +t("Did over 1500 damage in one attack.", "一撃ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ï¼‘5ï¼ï¼ã‚’é”æˆã—ãŸã€‚", "_t") +t("The bigger the better!", "大ã¯å°ã‚’å…¼ãã‚‹ï¼", "achievement name") +t("Did over 3000 damage in one attack.", "一撃ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ï¼“ï¼ï¼ï¼ã‚’é”æˆã—ãŸã€‚", "_t") +t("Overpowered!", "超強力ï¼", "achievement name") +t("Did over 6000 damage in one attack.", "一撃ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ï¼–ï¼ï¼ï¼ã‚’é”æˆã—ãŸã€‚", "_t") +t("Exterminator", "皆殺ã—", "achievement name") +t("Killed 1000 creatures.", "敵を1ï¼ï¼ï¼ä½“æ’ƒç ´ã—ãŸã€‚", "_t") +t("Pest Control", "害虫駆除", "achievement name") +t("Killed 1000 reproducing vermin.", "増殖ã—ãŸèŠ‹è™«ã‚’1ï¼ï¼ï¼ä½“æ’ƒç ´ã—ãŸã€‚", "_t") +t("Reaver", "略奪者", "achievement name") +t("Killed 1000 humanoids.", "人型タイプã®æ•µã‚’1ï¼ï¼ï¼ä½“æ’ƒç ´ã—ãŸã€‚", "_t") +t("Backstabbing Traitor", "謀å人", "achievement name") +t("Killed 6 escorted adventurers while you were supposed to save them.", [[エスコートクエストã®è·è¡›ã‚’6回以 +上失敗ã—ãŸã€‚]], "_t") +t("Bad Driver", "ãƒãƒƒãƒ‰ãƒ»ãƒ‰ãƒ©ã‚¤ãƒãƒ¼", "achievement name") +t("Failed to save any escorted adventurers.", "エスコートクエストを全ã¦å¤±æ•—ã—ãŸã€‚", "_t") +t("Guiding Hand", "å°Žãã®æ‰‹", "achievement name") +t("Saved all escorted adventurers.", "エスコートクエストを全ã¦æˆåŠŸã—ãŸã€‚", "_t") +t("Earth Master", "大地ã®æ”¯é…者", "achievement name") +t("Killed Harkor'Zun and unlocked Stone magic.", [[ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã‚’倒ã—ã€åœ°ã®é”法を +開放ã—ãŸã€‚]], "_t") +t("Kill Bill!", "ã‚ル・ビルï¼", "achievement name") +t("Killed Bill in the Trollmire without leveling beyond your starting level.", [[トãƒãƒ«æ²¼ã®å²©ãƒˆãƒãƒ«ãƒ»ãƒ“ルをレベル +1ã§å€’ã—ãŸã€‚]], "_t") +t("Atamathoned!", "アタマトンã•ã‚ŒãŸï¼", "achievement name") +t("Killed the giant golem Atamathon after foolishly reactivating it.", [[æ„šã‹ã«ã‚‚ジャイアントゴーレムã®ã‚¢ +タマトンをå†èµ·å‹•ã—ã€ã“れを倒ã—ãŸã€‚]], "_t") +t("Huge Appetite", "底ãªã—ã®èƒƒ", "achievement name") +t("Ate 20 bosses.", "ボスを2ï¼ä½“丸呑ã¿ã«ã—ãŸã€‚", "_t") +t("Headbanger", "ヘッド・ãƒãƒ³ã‚¬ãƒ¼", "achievement name") +t("Headbanged 20 bosses to death.", "ボスを2ï¼ä½“é çªãã§å€’ã—ãŸã€‚", "_t") +t("Are you out of your mind?!", "æ°—ã¯ç¢ºã‹ã‹ï¼Ÿï¼", "achievement name") +t("Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.", [[ヴォーã®æ¦å™¨åº«ã§è¶…級万色ワイアー +ムã«å‡ºãã‚ã—ã¦ã—ã¾ã£ãŸã€‚逃ã’ãŸæ–¹ãŒ +ã„ã„ã‚“ã˜ã‚ƒãªã„ã‹ãªã‚。]], "_t") +t("I cleared the room of death and all I got was this lousy achievement!", "æ»ã®éƒ¨å±‹ã‚’制圧ã—ãŸã‘ã©ã“ã‚“ãªå«Œãªå®Ÿç¸¾ã—ã‹æ‰‹ã«å…¥ã‚‰ãªã‹ã£ãŸã‚ˆï¼", "achievement name") +t("Killed the seven overpowered wyrms in the \"Room of Death\" in Vor Armoury.", [[ヴォーã®æ¦å™¨åº«ã®ã€Œæ»ã®éƒ¨å±‹ã€ã§è¶… +級万色ワイアームを7体倒ã—ãŸã€‚]], "_t") +t("I'm a cool hero", "クール・ヒーãƒãƒ¼", "achievement name") +t("Saved Derth without a single inhabitant dying.", [[ä½äººã«ä¸€äººã®çŠ 牲も出ã•ãšã€åµã®ç²¾ +霊ã‹ã‚‰ãƒ€ãƒ¼ã‚¹ã®è¡—を守ã£ãŸã€‚]], "_t") +t("Kickin' it old-school", "å±æ©Ÿã«å±…ã‚Šã¦æ•‘ã†", "achievement name") +t("Killed Urkis, the Tempest, causing him to drop the Rod of Recall.", [[ボスã®ä¸ã§ãƒ†ãƒ³ãƒšã‚¹ãƒˆã®ã‚¢ãƒ¼ã‚スを +最åˆã«å€’ã—ãŸã€‚]], "_t") +t("Leave the big boys alone", "大物ã¯å¾Œã«å›žã›", "achievement name") +t("Killed The Master, causing him to drop the Rod of Recall.", "ボスã®ä¸ã§å¡”ã®æ”¯é…者を最åˆã«å€’ã—ãŸã€‚", "_t") +t("You know who's to blame", "悪ã„ã®ã¯èª°ã§ã—ょã†ã‹", "achievement name") +t("Killed the Grand Corruptor, causing him to drop the Rod of Recall.", "ボスã®ä¸ã§è…æ•—ã®å°Žå¸«ã‚’最åˆã«å€’ã—ãŸã€‚", "_t") +t("You know who's to blame (reprise)", "悪ã„ã®ã¯èª°ã§ã—ょã†ã‹ï¼ˆå†æŽ²ï¼‰", "achievement name") +t("Killed Myssil, causing her to drop the Rod of Recall.", [[ボスã®ä¸ã§å®ˆè·è€…ミッシルを最åˆã« +倒ã—ãŸã€‚]], "_t") +t("Now, this is impressive!", "ã“ã‚Œã¯ã“ã‚Œã¯ã€å¤§å¤‰ãªå‰æ¥ã§ã™ãžï¼", "achievement name") +t("Killed Linaniil, the Supreme Archmage of Angolwen.", [[アンゴルウェンã®å¤§é”é“師ã€ãƒªãƒŠãƒ‹ +ールを打倒ã—ãŸã€‚]], "_t") +t("Fear of Fours", "æ怖ã®å››å¤©çŽ‹", "achievement name") +t("Killed all four bosses of the Slime Tunnels.", "スライムå‘é“ã®ãƒœã‚¹ï¼”体を倒ã—ãŸã€‚", "_t") +t("Well trained", "よã訓練ã—ãŸ", "achievement name") +t("Deal one million damage to training dummies in a single training session.", [[一回ã®è¨“練内ã§ãƒˆãƒ¬ãƒ¼ãƒ‹ãƒ³ã‚°ãƒ€ãƒŸãƒ¼ +ã¸ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ç™¾ä¸‡ã‚’é”æˆã—ãŸã€‚]], "_t") +t("I meant to do that...", "ã›ã–ã‚‹ã‚’å¾—ãªã‹ã£ãŸã®ã ...", "achievement name") +t("Avoid death 50 times with a life-saving talent.", [[æ»äº¡é˜²æ¢ç³»ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’用ã„ã¦ï¼•ï¼ +回命をå–ã‚Šç•™ã‚ãŸã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/lore.lua" + +t("Tales of the Spellblaze", "é”法大ç¦ã®ç‰©èªž", "achievement name") +t("Learned the eight chapters of the Spellblaze Chronicles.", "é”法大ç¦ã®è¨˜éŒ²å…¨å…«ç« ã‚’èªã‚“ã 。", "_t") +t("The Legend of Garkul", "ガークルä¼èª¬", "achievement name") +t("Learned the five chapters of the Legend of Garkul.", "ガークルä¼å…¨äº”ç« ã‚’èªã‚“ã 。", "_t") +t("A different point of view", "é•ã£ãŸç‰©ã®è¦‹æ–¹", "achievement name") +t("Learned the five chapters of Orc history through loremaster Hadak's tales.", [[æ´å²å®¶ãƒãƒ€ã‚¯ã«ã‚ˆã‚‹ã‚ªãƒ¼ã‚¯ã®æ´å²å…¨ +äº”ç« ã‚’èªã‚“ã 。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/player.lua" + +t("Level 10", "レベル 10", "achievement name") +t("Got a character to level 10.", "レベル1ï¼ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Level 20", "レベル 20", "achievement name") +t("Got a character to level 20.", "レベル2ï¼ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Level 30", "レベル 30", "achievement name") +t("Got a character to level 30.", "レベル3ï¼ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Level 40", "レベル 40", "achievement name") +t("Got a character to level 40.", "レベル4ï¼ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Level 50", "レベル 50", "achievement name") +t("Got a character to level 50.", "レベル5ï¼ã«åˆ°é”ã—ãŸã€‚", "_t") +t("Unstoppable", "æ¢ã¾ã‚‰ãªã„", "achievement name") +t("Returned from the dead.", "æ»äº¡ã—ãŸãŒè˜‡ã£ãŸã€‚", "_t") +t("Utterly Destroyed", "完全ã«ç ´å£Š", "achievement name") +t("Died on the Eidolon Plane.", "エイドãƒãƒ³ã®é ˜åŸŸã§æ»äº¡ã—ãŸã€‚", "_t") +t("Fool of a Took!", "ã°ã‹è€…トゥックãŒï¼", "achievement name") +t("Killed oneself as a halfling.", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã§ãƒ—レイ時ã«è‡ªæ®ºã—ãŸã€‚", "_t") +t("Emancipation", "ã“ã‚Œã§è‡ªç”±ã ï¼", "achievement name") +t("Had the golem kill a boss while its master was already dead.", [[æ“作者ãŒæ»äº¡ã—ãŸçŠ¶æ…‹ã§ã€ã‚´ãƒ¼ãƒ¬ãƒ +ãŒãƒœã‚¹ã‚’æ’ƒç ´ã—ãŸã€‚]], "_t") +t("Take you with me", "é“連れ", "achievement name") +t("Killed a boss while already dead.", "ボスã¨ç›¸æ‰“ã¡ã«ãªã£ãŸã€‚", "_t") +t("Look at me, I'm playing a roguelike!", "見ã¦ã€ãƒãƒ¼ã‚°ãƒ©ã‚¤ã‚¯ã‚’éŠã‚“ã§ã‚‹ã‚“ã ï¼", "achievement name") +t("Linked yourself in the in-game chat.", "ãƒãƒ£ãƒƒãƒˆã«æŽ¥ç¶šã—ãŸã€‚", "_t") +t("Fear me not!", "ç«æµ´ã¿ã®ï¼", "achievement name") +t("Survived the Fearscape!", "「æ怖ã®å¤§åœ°ã€ã‚ˆã‚Šèˆžã„戻ã£ãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/quests.lua" + +t("Baby steps", "ベイビーステップ", "achievement name") +t("Completed ToME4 tutorial mode.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã‚’完了ã—ãŸã€‚", "_t") +t("Vampire crusher", "å¸è¡€é¬¼æ®ºã—", "achievement name") +t("Destroyed the Master in its lair of the Dreadfell.", "æ怖ã®å¡”ã®æ”¯é…者を打倒ã—ãŸã€‚", "_t") +t("A dangerous secret", "å±é™ºãªç§˜å¯†", "achievement name") +t("Found the mysterious staff and told Last Hope about it.", [[ä¸æ€è°ãªæ–を発見ã—ã€æœ€å¾Œã®å¸Œæœ›ã® +都ã«å ±å‘Šã—ãŸã€‚]], "_t") +t("The secret city", "秘密ã®è¡—", "achievement name") +t("Discovered the truth about mages.", "é”導師é”ã®å®Ÿæƒ…ã«è¿«ã£ãŸã€‚", "_t") +t("Burnt to the ground", "地ã«ç‡ƒãˆã‚‹", "achievement name") +t("Gave the staff of absorption to the apprentice mage and watched the fireworks.", [[é”導師見習ã„ã«ã€Œå¸å‘½ã®æ–ã€ã‚’渡㗠+ç‚Žã«åŒ…ã¾ã‚Œã‚‹æ§˜ã‚’目撃ã—ãŸã€‚]], "_t") +t("Against all odds", "ä¹æ»ã«ä¸€ç”Ÿ", "achievement name") +t("Killed Ukruk in the ambush.", "ウクルクã®å¥‡è¥²ã‚’退ã‘ãŸã€‚", "_t") +t("Sliders", "スライダーズ", "achievement name") +t("Activated a portal using the Orb of Many Ways.", [[分å²ã®å®ç を使ã£ã¦ãƒãƒ¼ã‚¿ãƒ«ã‚’èµ·å‹• +ã—ãŸã€‚]], "_t") +t("Destroyer's bane", "ç ´å£Šè€…ã®ç ´æ»…", "achievement name") +t("Killed Golbug the Destroyer.", "ç ´å£Šè€…ã€Œã‚´ãƒ«ãƒã‚°ã€ã‚’倒ã—ãŸã€‚", "_t") +t("Brave new world", "ã™ã°ã‚‰ã—ã„新世界", "achievement name") +t("Went to the Far East and took part in the war.", [[æ±æ–¹ã«èµ´ãã€ã‚ªãƒ¼ã‚¯ã«å¯¾ã™ã‚‹æˆ¦ã„㸠+身を投ã˜ãŸã€‚]], "_t") +t("Race through fire", "ç«ã®ä¸ã®ãƒ¬ãƒ¼ã‚¹", "achievement name") +t("Raced through the fires of the Charred Scar to stop the Sorcerers.", [[焦炎ã®å‚·è·¡ã‚’駆ã‘抜ã‘ã¦ã‚½ãƒ¼ã‚µãƒ©ãƒ¼ +é”ã®ä¼ã¿ã‚’阻んã 。]], "_t") +t("Orcrist", "オルクリスト", "achievement name") +t("Killed the leaders of the Orc Pride.", "オークã®ãƒªãƒ¼ãƒ€ãƒ¼é”ã‚’å…¨ã¦å€’ã—ãŸã€‚", "_t") +t("Evil denied", "悪é”ã¯ã„らãªã„", "achievement name") +t("Won ToME by preventing the Void portal from opening.", [[虚空ã¸ã®ãƒãƒ¼ã‚¿ãƒ«ãŒé–‹ãå‰ã«ã‚½ãƒ¼ã‚µ +ラーé”を打倒ã—ãŸã€‚]], "_t") +t("The High Lady's destiny", "令嬢ã®é‹å‘½", "achievement name") +t("Won ToME by closing the Void portal using Aeryn as a sacrifice.", [[エアリンãŒãã®èº«ã‚’çŠ ç‰²ã«ã—ã¦è™šç©º +ã¸ã®ãƒãƒ¼ã‚¿ãƒ«ã‚’é–‰ã˜ãŸã€‚]], "_t") +t("The Sun Still Shines", "太陽ã¯è¼ã", "achievement name") +t("Aeryn survived the last battle.", "最終決戦ã§ã‚¨ã‚¢ãƒªãƒ³ãŒç”Ÿã残ã£ãŸã€‚", "_t") +t("Selfless", "自己献身", "achievement name") +t("Won ToME by closing the Void portal using yourself as a sacrifice.", [[è‡ªã‚‰ã‚’çŠ ç‰²ã«ã—ã¦è™šç©ºã¸ã®ãƒãƒ¼ã‚¿ãƒ« +ã‚’é–‰ã˜ãŸã€‚]], "_t") +t("Triumph of the Way", "é“ã®å‹åˆ©", "achievement name") +t("Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.", [[è‡ªã‚‰ã‚’çŠ ç‰²ã«ã—ã€ã‚¤ãƒ¤ãƒ«ã®çŸ¥çš„ç¨®æ— +å…¨ã¦ã«å¯¾ã—ã€ã€Œé“ã€ã‚’ç„¡ç†çŸ¢ç†æ‹¡å¼µã—ãŸã€‚]], "_t") +t("No Way!", "æ©ã‚€ã¹ãé“ãžãªã", "achievement name") +t("Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.", [[ゲームã«å‹åˆ©ã—ã¦è™šç©ºã¸ã®ãƒãƒ¼ã‚¿ãƒ« +ã‚’é–‰ã˜ãŸã€‚ã•ã‚‰ã«ã‚¨ã‚¢ãƒªãƒ³ã«é ¼ã‚“ã§è‡ª +らã®å‘½ã‚’絶ã¡ã€ã‚¤ãƒ¤ãƒ«ã®çŸ¥çš„種æ—全㦠+を支é…ã™ã‚‹ã¨ã„ã†ã€Œé“ã€ã®ä¼ã¦ã‚’é˜»æ¢ +ã—ãŸã€‚]], "_t") +t("Tactical master", "戦略マスター", "achievement name") +t("Fought the two Sorcerers without closing any invocation portals.", [[å¬å–šãƒãƒ¼ã‚¿ãƒ«ã‚’1ã¤ã‚‚é–‰ã˜ãšã«ã‚½ãƒ¼ +サラーé”を打倒ã—ãŸã€‚]], "_t") +t("Portal destroyer", "ãƒãƒ¼ã‚¿ãƒ«ã®ç ´å£Šè€…", "achievement name") +t("Fought the two Sorcerers and closed one invocation portal.", [[å¬å–šãƒãƒ¼ã‚¿ãƒ«ã‚’1ã¤é–‰ã˜ãŸçŠ¶æ…‹ã§ã‚½ +ーサラーé”を打倒ã—ãŸ]], "_t") +t("Portal reaver", "ãƒãƒ¼ã‚¿ãƒ«ã®ç•¥å¥ªè€…", "achievement name") +t("Fought the two Sorcerers and closed two invocation portals.", [[å¬å–šãƒãƒ¼ã‚¿ãƒ«ã‚’ï¼’ã¤é–‰ã˜ãŸçŠ¶æ…‹ã§ã‚½ +ーサラーé”を打倒ã—ãŸã€‚]], "_t") +t("Portal ender", "ãƒãƒ¼ã‚¿ãƒ«ã®çµ‚末者", "achievement name") +t("Fought the two Sorcerers and closed three invocation portals.", [[å¬å–šãƒãƒ¼ã‚¿ãƒ«ã‚’3ã¤é–‰ã˜ãŸçŠ¶æ…‹ã§ã‚½ +ーサラーé”を打倒ã—ãŸã€‚]], "_t") +t("Portal master", "ãƒãƒ¼ã‚¿ãƒ«ãƒ»ãƒžã‚¹ã‚¿ãƒ¼", "achievement name") +t("Fought the two Sorcerers and closed four invocation portals.", [[å¬å–šãƒãƒ¼ã‚¿ãƒ«ã‚’å…¨ã¦é–‰ã˜ãŸçŠ¶æ…‹ã§ã‚½ +ーサラーé”を打倒ã—ãŸã€‚]], "_t") +t("Never Look Back And There Again", "振り帰らãšã—ã¦è¡Œãã—物語", "achievement name") +t("Win the game without ever setting foot on Maj'Eyal.", "西方を一度も訪れãšã«å‹åˆ©ã—ãŸã€‚", "_t") +t("Bikining along!", "ã‚ã¶ãªã„å‹åˆ©ï¼", "achievement name") +t("Won the game without ever taking off her bikini.", [[ã‚ã¶ãªã„æ°´ç€ã‚’一度も脱ãŒãšã«å‹åˆ© +ã—ãŸã€‚]], "_t") +t("Mankining it happen!", "å±ãªã’ãªã„å‹åˆ©ï¼", "achievement name") +t("Won the game without ever taking off his mankini.", [[ã‚ã¶ãªã„æ°´ç€ã‚’一度も脱ãŒãšã«å‹åˆ© +ã—ãŸã€‚]], "_t") +t("Rescuer of the lost", "è¿·å救助者", "achievement name") +t("Rescued the merchant from the assassin lord.", [[囚ã‚ã‚Œã®å•†äººã‚’暗殺組織より救ã„出 +ã—ãŸã€‚]], "_t") +t("Poisonous", "有毒", "achievement name") +t("Sided with the assassin lord.", "暗殺組織ã®ä¸€å“¡ã«ãªã£ãŸã€‚", "_t") +t("Destroyer of the creation", "å‰µé€ ã®ç ´å£Šè€…", "achievement name") +t("Killed Slasul.", "スラスルを倒ã—ãŸã€‚", "_t") +t("Treacherous Bastard", "è£åˆ‡ã‚Šé‡ŽéƒŽ", "achievement name") +t("Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.", [[スラスルã«å‘³æ–¹ã—ã€ã€ŒãƒŠãƒãƒ¼ãƒ¬æ—ã® +éºç”£ã€ã‚’ç¿’å¾—ã—ãŸã«ã‚‚ã‹ã‹ã‚らãšã€ +スラスルを打倒ã—ãŸã€‚]], "_t") +t("Flooder", "è’らã—", "achievement name") +t("Defeated Ukllmswwik while doing his own quest.", [[ウクルルムスウィックをè£åˆ‡ã£ã¦ +打倒ã—ãŸã€‚]], "_t") +t("Gem of the Moon", "月ã®å®çŸ³", "achievement name") +t("Completed the Master Jeweler quest with Limmir.", "リムミールã¨ã®ã‚¯ã‚¨ã‚¹ãƒˆã‚’完了。", "_t") +t("Curse Lifter", "呪ã„泥棒", "achievement name") +t("Killed Ben Cruthdar the Cursed.", [[呪ã‚ã‚Œã—ベン・クルスダールを打倒 +ã—ãŸã€‚]], "_t") +t("Fast Curse Dispel", "高速解呪", "achievement name") +t("Killed Ben Cruthdar the Cursed while saving all the lumberjacks.", [[一人ã®çŠ 牲も出ã•ãšã«ãƒ™ãƒ³ãƒ»ã‚¯ãƒ«ã‚¹ +ダールを打倒ã—ãŸã€‚]], "_t") +t("Eye of the storm", "å°é¢¨ã®ç›®", "achievement name") +t("Freed Derth from the onslaught of the mad Tempest, Urkis.", [[ç‹‚æ°—ã®ãƒ†ãƒ³ãƒšã‚¹ãƒˆã€ã‚¢ãƒ¼ã‚スã®é”ã® +手よりダースを救ã£ãŸã€‚]], "_t") +t("Antimagic!", "åé”法ï¼", "achievement name") +t("Completed antimagic training in the Ziguranth camp.", "ジグランスã§åé”法ã®æŠ€è¡“ã‚’ç¿’å¾—ã—ãŸã€‚", "_t") +t("Anti-Antimagic!", "ååé”法ï¼", "achievement name") +t("Destroyed the Ziguranth camp with your Rhaloren allies.", [[ラãƒãƒ¼ãƒ¬ã®ä¸€å‘³ã¨ãªã£ã¦ã‚¸ã‚°ãƒ©ãƒ³ã‚¹ +を壊滅ã•ã›ãŸã€‚]], "_t") +t("There and back again", "è¡Œãã¦å¸°ã‚Šã—物語", "achievement name") +t("Opened a portal to Maj'Eyal from the Far East.", [[æ±æ–¹ã‹ã‚‰ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ã¸ã®ãƒãƒ¼ã‚¿ãƒ« +ã‚’é–‹ã„ãŸã€‚]], "_t") +t("Back and there again", "帰りã¦è¡Œãã—物語", "achievement name") +t("Opened a portal to the Far East from Maj'Eyal.", [[マイ・イヤルã‹ã‚‰æ±æ–¹ã¸ã®ãƒãƒ¼ã‚¿ãƒ« +ã‚’é–‹ã„ãŸã€‚]], "_t") +t("Arachnophobia", "蜘蛛æ怖症", "achievement name") +t("Destroyed the spydric menace.", "蜘蛛ã®è¦ªçŽ‰ã‚’倒ã—ãŸã€‚", "_t") +t("Clone War", "クãƒãƒ¼ãƒ³æˆ¦äº‰", "achievement name") +t("Destroyed your own Shade.", "å·±ã®å½±ã‚’æ»…ã—ãŸã€‚", "_t") +t("Home sweet home", "我ãŒå®¶ãŒä¸€ç•ª", "achievement name") +t("Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.", [[æ£ä½“ä¸æ˜Žã®æ€ªç‰©ã‚’倒ã—ã€ã‚¤ãƒ¼ãƒ«ã‚¯ã‚¬ +ールを手ä¸ã«åŽã‚ãŸã€‚ã“ã‚Œã‹ã‚‰ã¯ã“ã® +シェール・タルã®åŸŽå¡žã‚’我ãŒå®¶ã¨ã—㦠+好ãã«ä½¿ãˆã‚‹ã€‚]], "_t") +t("Squadmate", "分隊仲間", "achievement name") +t("Escaped from Reknor alive with your squadmate Norgan.", "ノルガンã¨å…±ã«ãƒ¬ã‚¯ãƒŽãƒ¼ãƒ«ã‚’脱出ã—ãŸã€‚", "_t") +t("Genocide", "ジェノサイド", "achievement name") +t("Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.", [[オークã®ç¹æ®–æ‹ ç‚¹ã«ã¦ã€Œå¤ªæ¯ã€ã‚’æ’ƒ +ç ´ã—ã€ã‚ªãƒ¼ã‚¯ã«ç”šå¤§ãªè¢«å®³ã‚’与ãˆãŸã€‚]], "_t") +t("Savior of the damsels in distress", "è¿·åã®å°‘女を救ã†ã‚‚ã®", "achievement name") +t("Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.", [[クリル・フェイヤンã®é”ã®æ‰‹ã‚ˆã‚Šãƒ¡ +リンダを救ã£ãŸã€‚]], "_t") +t("Impossible Death", "ä¸å¯èƒ½ãªæ»", "achievement name") +t("Got killed by your future self.", "未æ¥ã®è‡ªåˆ†ã«æ®ºã•ã‚ŒãŸã€‚", "_t") +t("Self-killer", "自分殺ã—", "achievement name") +t("Killed your future self.", "未æ¥ã®è‡ªåˆ†ã‚’殺ã—ãŸã€‚", "_t") +t("Paradoxology", "逆説å¦", "achievement name") +t("Both killed your future self and got killed by your future self.", [[未æ¥ã®è‡ªåˆ†ã‚’殺ã—ãŸã“ã¨ãŒã‚ã‚Šã€ã‹ +ã¤æœªæ¥ã®è‡ªåˆ†ã«æ®ºã•ã‚ŒãŸã“ã¨ãŒã‚る。]], "_t") +t("Explorer", "探究者", "achievement name") +t("Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.", [[シェール・タルã®å¤§ãƒãƒ¼ã‚¿ãƒ«ã‚’åŒã‚ +ャラクターã§ï¼—回以上使用ã—ãŸã€‚]], "_t") +t("Orbituary", "軌é“å¦è€…", "achievement name") +t("Stabilized the Abashed Expanse to maintain it in orbit.", "「天空ã®ç ´ç‰‡ã€ã‚’軌é“上ã«å®‰å®šã•ã›ãŸã€‚", "_t") +t("Wibbly Wobbly Timey Wimey Stuff", "ウィブリ・ウォブリ・タイミー・ワイミー・スタッフ", "achievement name") +t("Killed the weaver queen and the temporal defiler.", "女王蜘蛛ã¨ã€Œæ™‚空ã®æµ¸é£Ÿè€…ã€ã‚’倒ã—ãŸã€‚", "_t") +t("Matrix style!", "マトリックス・スタイルï¼", "achievement name") +t("Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!", [[クエストä¸ã€ä¸€åº¦ã‚‚攻撃をå—ã‘ãšã« +「天空ã®ç ´ç‰‡ã€ã‚’安定ã•ã›ãŸã€‚ + 攻撃ãªã‚“ã¦é£Ÿã‚‰ã†ã‚‚ã‚“ã‹ï¼]], "_t") +t("The Right thing to do", "æ£ã—ã„è¡Œã„", "achievement name") +t("Did the righteous thing in the ring of blood and disposed of the Blood Master.", [[è¡€é—˜å ´ã§æ£ç¾©ã‚’為ã—ã€æ”¯é…人を討㡠+å–ã£ãŸã€‚]], "_t") +t("Thralless", "奴隷ã®æ•‘世主", "achievement name") +t("Freed at least 30 enthralled slaves in the slavers' compound.", [[奴隷åŽå®¹æ‰€ã§å¥´éš·ã‚’3ï¼äººä»¥ä¸Šé–‹æ”¾ +ã—ãŸã€‚]], "_t") +t("Lost in translation", "ç†è§£ã§ããªã„", "achievement name") +t("Destroyed the naga portal in the slazish fens and got caught in the after-effect.", [[沼地ã«ã¦ãƒŠãƒ¼ã‚¬ã®ãƒãƒ¼ã‚¿ãƒ«ã‚’ç ´å£Šã— +ãã®ä½™æ³¢ã«å·»ãè¾¼ã¾ã‚ŒãŸã€‚]], "_t") +t("Dreaming my dreams", "夢見を夢見ã¦", "achievement name") +t("Experienced and completed all the dreams in the Dogroth Caldera.", [[ドグãƒã‚¹ç›†åœ°ã«ã¦å…¨ã¦ã®å¤¢ã‚’見終゠+ã£ãŸã€‚]], "_t") +t("Oozemancer", "ウーズマンサー", "achievement name") +t("Destroyed the corrupted oozemancer.", "å •ã¡ãŸã‚‹ã‚¦ãƒ¼ã‚ºä½¿ã„を倒ã—ãŸã€‚", "_t") +t("Lucky Girl", "幸é‹ãªå°‘女", "achievement name") +t("Saved Melinda again and invited her to the Fortress to cure her.", [[å†ã³ãƒ¡ãƒªãƒ³ãƒ€ã®çª®åœ°ã‚’æ•‘ã„ã€åŸŽå¡žã« +ã¦æ²»ç™‚ã™ã‚‹ã“ã¨ã«ã—ãŸã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/talents.lua" + +t("Pyromancer", "ç«ç‚Žè¡“師", "achievement name") +t("Unlocked Archmage class and did over one million fire damage (with any item/talent/class).", [[é”導師ã®ã‚¯ãƒ©ã‚¹ã‚’開放ã—ã€ç«ç‚Žå±žæ€§ +ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ç´¯è¨ˆãŒç™¾ä¸‡ã‚’çªç ´ã—ãŸã€‚ +(全ã¦ã®æ”»æ’ƒæ‰‹æ®µã¨ã‚¯ãƒ©ã‚¹ã‚’å«ã‚€ï¼‰]], "_t") +t("Cryomancer", "冷気術師", "achievement name") +t("Unlocked Archmage class and did over one million cold damage (with any item/talent/class).", [[é”導師ã®ã‚¯ãƒ©ã‚¹ã‚’開放ã—ã€å†·æ°—属性 +ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ç´¯è¨ˆãŒç™¾ä¸‡ã‚’çªç ´ã—ãŸã€‚ +(全ã¦ã®æ”»æ’ƒæ‰‹æ®µã¨ã‚¯ãƒ©ã‚¹ã‚’å«ã‚€ï¼‰]], "_t") +t("Lichform", "リッãƒåŒ–", "achievement name") +t("Achieved your wild dreams of power and eternal life: you turned into a Lich!", [[ã‹ãã¦ã‚ˆã‚Šé‡Žæœ›ã‚’é‚ã’ã€æ°¸é ã®å‘½ã‚’ +å¾—ãŸã€‚リッãƒã«è»¢ç”Ÿã—ãŸã®ã ï¼]], "_t") +t("Best album ever!", "最高ã®ã‚¢ãƒ«ãƒãƒ ", "achievement name") +t("Removed 89 beneficial effects from enemies via Disintegration.", [[「分解ã€ã§æœ‰åˆ©ãªã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ +異常を89回除去ã—ãŸã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/adventurer.lua" + +t("Adventurer", "冒険家", "birth descriptor name") +t("Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.", "様々ãªåˆ†é‡Žã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—å¯èƒ½ã§ã™ã€‚ã‚らゆる既知ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ä¸ã‹ã‚‰é¸æŠžã—ã¦ç¿’å¾—ã—ã¾ã™ã€‚", "_t") +t("#{bold}##GOLD#This is a bonus class for winning the game. It is by no means balanced.#WHITE##{normal}#", "#{bold}##GOLD#å‹åˆ©è€…用ã®ãƒœãƒ¼ãƒŠã‚¹ã‚¯ãƒ©ã‚¹ãªã®ã§ãƒãƒ©ãƒ³ã‚¹ã¯è€ƒæ…®ã—ã¦ã„ã¾ã›ã‚“。#WHITE##{normal}#", "_t") +t("Their most important stats depend on what they wish to do.", "æˆé•·ã®ã•ã›æ–¹ã«ã‚ˆã£ã¦å¿…è¦ãªèƒ½åŠ›å€¤ã¯ç•°ãªã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +2 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +2 腕力 +2 æ©Ÿæ• +2 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 é”力 +2 æ„å¿— +2 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/afflicted.lua" + +t("Some walk in shadow, alone, unloved, unwanted. What powers they wield may be mighty, but their names are forever cursed.", "世ã«ç–Žã¾ã‚Œã€ç‹¬ã‚Šé—‡ã‚’æ©ã‚€è€…ã‚り。力強ãã¨è¨€ãˆã©ã‚‚ãã®åã¯æ°¸ä¹…ã«å‘ªã‚ã‚ŒãŸã‚Šã€‚", "_t") +t("Afflicted classes have been twisted by their association with evil forces.", "邪悪ãªåŠ›ã«ãã®èº«ã‚’染ã‚ãŸè€…ãŸã¡ã§ã™ã€‚", "_t") +t("They can use these forces to their advantage, but at a cost...", "悪ã®åŠ›ã‚’使役ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ãŒã€ãã®ä»£å„Ÿã¨ã—ã¦ãƒ»ãƒ»ãƒ»", "_t") +t("Cursed", "呪ã‚ã‚Œã—者", "birth descriptor name") +t("Affliction can run to the soul, and hatred can fill one's entire being. Overcome someone else's hated curse to know its dreaded meaning.", "時ã¨ã—ã¦ã€è‹¦æ‚¶é‚ã‚’ä¾µã—ã€æ†Žæ‚ªè‚‰ã‚’満ãŸã™ã€‚怒れる者ã®å‘ªã„を解ãã€ãã®æã‚‹ã¹ãを知れ。", "_t") +t("Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.", "ã‹ã¤ã¦æ‚ªã®å‹¢åŠ›ã«åŠ æ‹…ã—ã€ãã®å ±ã„ã‚’å—ã‘る定ã‚ã«ã‚る者ãŸã¡ã§ã™ã€‚無知ã€æ¬²æœ›ã€æ„šã‹ã•ãƒ»ãƒ»ãƒ»ä½•ãŒãã£ã‹ã‘ã§é“を誤ã£ãŸã®ã§ã—ょã†ã‹ã€‚", "_t") +t("Their only master now is the hatred they carry for every living thing.", "今ã¯ãŸã ã€ç”Ÿãã¨ã—生ã‘る者を憎ã¿ã€å‘ªã£ã¦ã„ã¾ã™ã€‚", "_t") +t("Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.", "手当り次第ã«æ•µã‚’殺害ã—ã¦ãã®å‘½ã‚’å¸ã„å–ã‚Šã€å‡„ã¾ã˜ã„戦ã„ã¶ã‚Šã‚’見ã›ã¾ã™ã€‚", "_t") +t("Worse, any who approach the Cursed can be driven mad by their terrible aura.", "ã•ã‚‰ã«å§‹æœ«ã®æ‚ªã„ã“ã¨ã«é‚ªãªã‚ªãƒ¼ãƒ©ãŒå‘¨å›²ã®ç²¾ç¥žã‚’è•ã¿ã¾ã™ã€‚", "_t") +t("Their most important stats are: Strength and Willpower", "腕力ã¨æ„å¿—ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”力 +4 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +2", "_t") +t("In shaded places in unknown lands thou must overcome thyself and see thy doom.", [[人知れã¬åœ°ã«ã¦é—‡ã®ä¸ã€æ±å·±ã« +打ã¡å‹ã¤ã¹ã—。æ»ã‚’ç›®ã®å½“ãŸã‚Šã« +ã›ã‚ˆã€‚]], "_t") +t("The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.", "高大ãªé‡Žå¿ƒã¨é—‡ã®å¥‘約。ã‹ã¤ã¦ã¯å¤§ã„ãªã‚‹åŠ›ã‚’æ®ã£ãŸé”法使ã„é”ã§ã™ã€‚", "_t") +t("Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.", "é—‡ã®åŠ›ã‚’æ„ã®ã¾ã¾ã«ã—ã¦ã„ã¾ã—ãŸãŒã€é€†ã«é”力を失ã†ç¾½ç›®ã«ãªã£ã¦ã—ã¾ã„ã¾ã—ãŸã€‚ãã®ä»£ã‚ã‚Šç‹‚ãŠã—ã„憎ã—ã¿ã®åŠ›ã‚’用ã„ã¦æˆ¦ã†è¡“ã«ç›®è¦šã‚ãŸã®ã§ã™ã€‚", "_t") +t("Only time will tell if they can choose a new path or are doomed forever.", "更生ã®é“ã‚’æ©ã‚€ã®ã‹ã€‚ãã‚Œã¨ã‚‚永久ã«å‘ªã‚ã‚ŒãŸç”Ÿã‚’生ãã‚‹ã®ã‹ã€‚ãã‚Œã¯èª°ã«ã‚‚予想ãŒã¤ãã¾ã›ã‚“。", "_t") +t("The Doomed strike from behind a veil of darkness or a host of shadows.", "æš—é—‡ã®ä¸ã®æ•µã«ä¸æ„打ã¡ã‚’仕掛ã‘ãŸã‚Šã€å½±ã®å˜åœ¨ã‚’呼ã³ã ã—ã¦æˆ¦ã‚ã›ã‚‹äº‹ãŒã§ãã¾ã™ã€‚", "_t") +t("They feed upon their enemies as they unleash their minds on all who confront them.", "ã¾ãŸç›¸æ‰‹ã‹ã‚‰æ´»åŠ›ã‚’奪ã„å–る一方ã€çµ¶å¤§ãªåŠ›ã§æ‰“ã¡ã®ã‚ã—ã€å·±ã«é€†ã‚‰ã£ãŸå ±ã„ã‚’å—ã‘ã•ã›ã¾ã™ã€‚", "_t") +t("Their most important stats are: Willpower and Cunning", "æ„å¿—ã¨è³¢ã•ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 é”力 +4 æ„å¿— +5 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/celestial.lua" + +t("The magic of the heavens is known to but a few, and that knowledge has long passed east, forgotten.", "ã“ã®ä¸–ã«ã¯å¤©çƒã®åŠ›ã‚’æ“ã‚‹é”法ãŒå˜åœ¨ã™ã‚‹ã¨ã„ã†ã€‚ã—ã‹ã—ãã®å®Ÿæ…‹ã«ã¤ã„ã¦ã¯é¥ã‹æ˜”ã«å¤±ã‚ã‚Œã€æ®†ã©ãŒä¸æ˜Žã 。今やã€æ±æ–¹ä¸–ç•Œã«ä¼ã‚ã‚‹ã®ã¿ã§ã‚る。", "_t") +t("Most draw their powers from the Sun and the Moons.", "太陽や月ã¨ã„ã£ãŸå¤©ä¸Šã®å˜åœ¨ã®åŠ›ã‚’æ“るクラスã§ã™", "_t") +t("Sun Paladin", "太陽ã®é¨Žå£«", "birth descriptor name") +t("The sun rises in the east in full glory, but you must look for it first amidst the darkest places.", "太陽ã¯æ¬ ã‘ã‚‹ã“ã¨ãªãå…‰è¼ã‚’çºã„æ±ã‚ˆã‚Šæ˜‡ã‚‹ã€‚ã•ã‚Œã©é™½ã®å…‰ã‚’æµ´ã³ã‚‹ã«ã¯é—‡ã®æ·±ãã§å¾…ãŸãã°ãªã‚‰ã¬ã€‚", "_t") +t("Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.", "æ±æ–¹ã«ãŠã‘る自由ã®æ°‘ã®æœ€å¾Œã®ç ¦ã€æšã®é–€ã®æˆ¦å£«ãŸã¡ã§ã™ã€‚", "_t") +t("Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'", "彼らã®ä¿¡æ¡ã¯æ¬¡ã®ã‚ˆã†ãªã‚‚ã®ã§ã™ã€‚「太陽ã“ãã¯å‘½ã®æ‹…ã„手ã«ã—ã¦å¿ƒã®åœ¨ã‚Šå‡¦ã€æˆ‘らãŒä¾ã£ã¦ç«‹ã¤æ‰€ã€‚æš—é»’ã«é™½ã®å…‰ã‚’投ã’ã‹ã‘ã€åŠ›ã‚’以ã£ã¦å…¨ã¦ã®æ‚ªã‚’制ã™ã€", "_t") +t("They can channel the power of the Sun to smite all who seek to destroy the Sunwall.", "å…‰ã®åŠ›ã‚’用ã„ã€å¤ªé™½ã®å£ã‚’æ»…ã¼ã•ã‚“ã¨ã™ã‚‹è€…ãŸã¡ã¨æˆ¦ã£ã¦ã„ã¾ã™ã€‚", "_t") +t("Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.", "æ¦å™¨ã‚„盾ã®æ‰±ã„ã«é•·ã‘ã€ã¾ãŸé”法も扱ãˆã‚‹ãŸã‚ã€è‚‰å¼¾æˆ¦ã«æŒã¡è¾¼ã¾ã‚Œã‚‹å‰ã«æ•µã‚’倒ã™ã“ã¨ãŒå¯èƒ½ã§ã™ã€‚", "_t") +t("Their most important stats are: Strength and Magic", "腕力ã¨é”力ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”力 +0 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +2", "_t") +t("Anorithil", "アノーリシル", "birth descriptor name") +t("The balance of the heavens' powers is a daunting task. Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.", "天çƒã®åŠ›ã¯å¾®å¦™ãªãƒãƒ©ãƒ³ã‚¹ã®ä¸Šã«æˆã‚Šç«‹ã£ã¦ãŠã‚Šã€åˆ¶å¾¡ã™ã‚‹ã®ã¯éžå¸¸ã«å›°é›£ã§ã™ã€‚æšã¨å¤•ã¹ã®ç‹é–“ã«ç«‹ã¡ã€å…‰ã¨é—‡ã‚’æ“る強力ãªã‚¯ãƒ©ã‚¹ã§ã™ã€‚", "_t") +t("Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.", "æ±æ–¹ã«ãŠã‘る自由ã®æ°‘ã®æœ€å¾Œã®ç ¦ã€æšã®é–€ã®æˆ¦å£«ãŸã¡ã§ã™ã€‚", "_t") +t("Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'", "次ã®æ–‡è¨€ãŒå½¼ã‚‰ã‚’よã表ã—ã¦ã„ã¾ã™ã€‚「我ら太陽ã¨æœˆã®ç‹é–“ã«èº«ã‚’ç½®ã者。光ã¨å½±ã®äº¤ã‚る処ã€ç°è‰²ã«æŸ“ã¾ã£ãŸé»„æ˜ã®å†…ã«å·±ãŒå®šã‚を見極ã‚ã‚‹ã€", "_t") +t("They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.", "陽や二ã¤ã®æœˆã¨äº¤ä¿¡ã™ã‚‹ã‚¯ãƒ©ã‚¹ã§ã™ã€‚太陽ã®å£ã«ä»‡ãªã™è€…ãŸã¡ã‚’æ»…ã¼ã™å½¹å‰²ã‚’æŒã¡ã¾ã™ã€‚", "_t") +t("Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.", "極ã¾ã‚Œã°æ˜Ÿã‚’è½ã¨ã™ã“ã¨ã‚‚å¯èƒ½ã§ã™ãŒã€æœ€é«˜ä½ã®è¡“者ãªã‚‰ã°ç†±ç·šã§ç„¼ã払ã†ã ã‘ã§äº‹è¶³ã‚Šã‚‹ã§ã—ょã†ã€‚", "_t") +t("Their most important stats are: Magic and Cunning", "é”力ã¨è³¢ã•ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +6 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +6 é”力 +0 æ„å¿— +3 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/chronomancer.lua" + +t("Some do not walk upon the straight road others follow. Seek the hidden paths outside the normal course of life.", "世ã®äººã€…ãŒæ©ã‚€è¡¨é“。ãã®æž ã‹ã‚‰å¤–れる者ã‚り。常ãªã‚‹å–¶ã¿ã®å¤–ã«ã‚ã‚‹ã€éš ã•ã‚Œã—å°é“を求ã‚よ。", "_t") +t("Exploiting a hole in the fabric of spacetime, Chronomancers learn to pull threads from other timelines into their own.", "時空間ã«ç©ºã„ãŸç©´ã‚’利用ã›ã‚“ãŒãŸã‚ã€ä»–ã®æ™‚間軸ã‹ã‚‰æ™‚空を引ã寄ã›ã‚‹è¡“ã‚’å¦ã‚“ã§ã„るクラスã§ã™ã€‚", "_t") +t("Pulling these threads creates tension and the harder they pull the more tension is produced.", "ä»–ã®æ™‚空を引ã寄ã›ã‚‹ã¨å¼µåŠ›ãŒç™ºç”Ÿã—ã€å¼·ã引ã寄ã›ã‚Œã°ãã‚Œã ã‘大ããªå¼µåŠ›ãŒç”Ÿã¾ã‚Œã¾ã™ã€‚", "_t") +t("Constantly they manage this tension, which they call Paradox, to avoid or control the anomalies they inevitably unleash on the world around them.", "彼らã¯ã“ã®å¼µåŠ›ã‚’「逆説ã€ã¨å‘¼ã³ã€å¸¸æ—¥é ƒã‹ã‚‰ä¿æŒã«åŠªã‚ã¾ã™ã€‚ãã†ã™ã‚‹ã“ã¨ã§æ™‚空æ“作ã«ã¤ãã‚‚ã®ã®ç•°å¸¸äº‹æ…‹ã‚’回é¿ã‚ã‚‹ã„ã¯åˆ¶å¾¡ã™ã‚‹ã®ã§ã™ã€‚", "_t") +t("Paradox Mage", "時é”é“士", "birth descriptor name") +t("A hand may clap alone if it returns to clap itself. Search for the power in the paradox.", "己自身を翻ã›ã°ã€éŸ¿ã渡る隻手ã®éŸ³å£°ã€‚逆説ã®åŠ›ã‚’探ã—求ã‚よ。", "_t") +t("A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.", "時空間ã®æ§‹é€ ãã®ã‚‚ã®ã‚’å°‚æ”»ã™ã‚‹é”法使ã„ã§ã™ã€‚時空間をæ»ã˜æ›²ã’ã‚‹ã ã‘ã§ã¯ãªã自由ã«æ“作ã—å†æ§‹ç¯‰ã™ã‚‹è¡“ã‚’å¦ã‚“ã§ã„ã¾ã™ã€‚", "_t") +t("Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.", "ä»–ã®ã‚¯ãƒ©ã‚¹ãŒã”ã自然ã«ç¿’å¾—ã—ã¦ã„るよã†ãªä¸€èˆ¬çš„技能ã¯ç¿’å¾—ã—ã¦ã„ã¾ã›ã‚“。(例ãˆã°è¿‘接戦闘技能ãªã©ã§ã™ï¼‰ãã®ä»£ã‚り宇宙ã®åŠ›ã‚’æ“作ã—ã¦ãã®æ¬ 点を補ã„ã¾ã™ã€‚", "_t") +t("Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.", "一部ã®é«˜ç‰æŠ€è¡“を除ãã€æ™‚é–“æ“作系ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®æ®†ã©ã‚’ç¿’å¾—å¯èƒ½ãªçŠ¶æ…‹ã§ã‚¹ã‚¿ãƒ¼ãƒˆã—ã¾ã™ã€‚", "_t") +t("Their most important stats are: Magic and Willpower", "é”力ã¨æ„å¿—ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +2 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +5 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 é”力 +2 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") +t("Temporal Warden", "時ã®å®ˆè·è€…", "birth descriptor name") +t("We preserve the past to protect the future. The hands of time are guarded by the arms of war.", "未æ¥ã‚’守るã¹ãéŽåŽ»ã‚’ä¿ã¤ã€‚時ã®å¾¡æ‰‹ã‚’守è·ã›ã—ã¯æˆ¦å£«ã®ä¸¡è…•ã€‚", "_t") +t("Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.", "複雑ã«çµ¡ã¿åˆã£ãŸå®¿å‘½ã®ä¸‹ã«ç”Ÿãる者é”ã§ã™ã€‚別ã®æ™‚間軸ã«å˜åœ¨ã™ã‚‹è‡ªåˆ†ã¨å”力ã—ã¦æˆ¦ã†è¡“を体得ã—ã¦ã„ã¾ã™ã€‚", "_t") +t("Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.", "時間æ“作ã®è¡“を身ã«ç€ã‘ã¦ãŠã‚Šã€å°„æ’ƒã¨äºŒåˆ€æµã‚’組ã¿åˆã‚ã›ãŸæŠ€ã‚’覚ãˆã¾ã™ã€‚ã“ã®ï¼’ã¤ã‚’瞬時ã«åˆ‡ã‚Šæ›¿ãˆã¦æˆ¦ãˆã‚‹ã®ã§ã™ã€‚", "_t") +t("Their most important stats are: Magic, Dexterity, and Willpower", "é”力ã€æ©Ÿæ•ã€æ„å¿—ãŒé‡è¦ã¨ãªã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +3 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +4 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”力 +2 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/corrupted.lua" + +t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "邪心æŒã¦é»’ã血をæµã—ã€éžé“を為ã™ãƒ»ãƒ»ãƒ»åŒèƒžã®è¡€ã‚’æµã™è€…ã¯è…æ•—ã®åŠ›ã‚’得る。", "_t") +t("Defilers are touched by the mark of evil. They are a blight on the world. Working to promote the cause of evil, they serve their masters, or themselves become masters.", "邪悪ãªåŠ›ã«å¾“ã†è€…ãŸã¡ã§ã™ã€‚世ã®å¤§æ‚£ã¨ã¾ã§è¨€ã‚ã‚Œã¦ã„ã¾ã™ã€‚悪ã®å‹¢åŠ›ã‚’広ã’ã‚‹ãŸã‚日夜戦ã„ã€å·±ã®ä¸»äººã«å°½ãã—ã¦ã„ã¾ã™ã€‚å–ã£ã¦ä»£ã‚らんã¨å¿ƒã«èª“ã£ã¦ã„る者も少ãªããªã„ã§ã—ょã†ãŒãƒ»ãƒ»ãƒ»", "_t") +t("Reaver", "略奪者", "birth descriptor name") +t("Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.", "æ±ãŒæ•µã®å‘½ã‚’刈りå–れ。ã•ã™ã‚Œã°é—‡ã®åŠ›ãŒå‚™ã‚ã‚‹ã§ã‚ã‚ã†ã€‚", "_t") +t("Reavers are terrible foes, charging their enemies with a weapon in each hand.", "æã‚‹ã¹ã力をæŒã£ãŸå˜åœ¨ã§ã™ã€‚敵ã¨æˆ¦ã†éš›ã«ã¯äºŒåˆ€æµã‚’用ã„ã¾ã™ã€‚", "_t") +t("They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.", "ã¾ãŸã€ç‰©ç†çš„ã«æ•µã‚’ç²‰ç •ã™ã‚‹ã ã‘ã§ã¯ãªãã€è…æ•—ã®åŠ›ã‚’制御ã—ã¦æ‚ªç–«ã‚’ã¾ã散らã™ã“ã¨ã‚‚å¯èƒ½ã§ã™ã€‚", "_t") +t("Their most important stats are: Strength and Magic", "腕力ã¨é”力ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 腕力 +1 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”力 +0 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +2", "_t") +t("Corruptor", "è…敗術師", "birth descriptor name") +t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "最強ã®åŠ›ã¯ç ´å£Šã¨å •è½ã®ä¸ã«ã‚り。æ±ã‚’誘ã†å£°ã«è†ã‚’折りã€å •ã¡ãŸã‚‹è€…ã¨ãªã‚Œã€‚", "_t") +t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "æš—é»’ã®é”術を行使ã—ã€ä»–者ã®é‚を奪ã„å–ã£ã¦ã—ã¾ã†å˜åœ¨ã§ã™ã€‚", "_t") +t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "ãã®åŠ›ã¯æ‚ªç–«ã‚’æ“ã‚Šã€ç²¾ç¥žã‚’ç ´å£Šã™ã‚‹ã“ã¨ã‚‚ã§ãã‚Œã°ã€æ´»åŠ›ã‚’ç›—ã¿å–ã£ã¦è‡ªã‚‰ã‚’満ãŸã™ã“ã¨ã‚‚å¯èƒ½ã§ã™ã€‚", "_t") +t("The most powerful corruptors can even take on some demonic aspects for themselves.", "é”人ã¨ã‚‚ãªã‚Œã°æ‚ªé”ã«å¤‰èº«ã™ã‚‹ã“ã¨ã™ã‚‰ã§ãã¾ã™ã€‚", "_t") +t("Their most important stats are: Magic and Willpower", "é”力ã¨æ„å¿—ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +2 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”力 +3 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/mage.lua" + +t("Mage", "é”法使", "birth descriptor name") +t("Mages are the wielders of arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.", "神秘ã®åŠ›ã‚’行使ã™ã‚‹è€…ãŸã¡ã§ã™ã€‚ç ´å£Šã‚„ç™’ã—ã®è¡“ã‚’æ„ã®ã¾ã¾ã«æ“ã‚Šã¾ã™ã€‚", "_t") +t("Alchemist", "錬金術師", "birth descriptor name") +t("An Alchemist is a manipulator of materials using magic.", "特殊ãªç´ æを用ã„ã¦è¡“を扱ã†è€…é”ã§ã™ã€‚å¤ã®é”法使ã„é”ãŒè¡Œä½¿ã—ãŸã‚ˆã†ãªç¦æ–ã®åŠ›ã¯æ‰±ã„ã¾ã›ã‚“。", "_t") +t("They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.", "神秘ã®åŠ›ã§è‡ªç„¶æ³•å‰‡ã‚’æ»ã˜æ›²ã’ã‚‹è¡Œã„ã¯ã€é”法大ç¦ä»¥é™ã€å¿Œé¿ã•ã‚Œãã¾ã—ãŸã€‚今もãªãŠã€æ»…ã¼ã™ã¹ã対象ã¨è¦‹ãªã•ã‚Œã¦ã„ã¾ã™ã€‚", "_t") +t("Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.", "å®çŸ³ã‚’変性ã•ã›ã¦å…ƒç´ ã®åŠ›ã‚’発動ã™ã‚‹ã“ã¨ãŒå¯èƒ½ã§ã€éŽ§ã«åŸ‹ã‚込んã§é”法ã®åŠ›ã‚’与ãˆãŸã‚Šã€ç‚Žçƒã‚„é…¸ã®åµã‚’発生ã•ã›ã¾ã™ã€‚æ–ã‹ã‚‰ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’引ã出ã—ã¦æ’ƒã¤ã“ã¨ã‚‚ã§ãã¾ã™ã€‚", "_t") +t("Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.", "一般的ã«è™šå¼±ã§ã™ãŒã€ã‚´ãƒ¼ãƒ¬ãƒ を作æˆã—ã¦è·è¡›ã¨ã—ã¦ã„ã¾ã™ã€‚ゴーレムã¯å‰µé€ 者ã«å®Œç’§ã«ä»˜ã従ã„ã€ä½œã‚Šæ‰‹ã®æŠ€è¡“å‘上ã¨å…±ã«å¼·ããªã‚Šã¾ã™ã€‚", "_t") +t("Their most important stats are: Magic and Constitution", "é”力ã¨è€ä¹…ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +3 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +5 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 é”力 +1 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -1", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# -1", "_t") +t("Golem", "ゴーレム", "birth facial category") +t("Archmage", "é”導師", "birth descriptor name") +t("Hated, harrowed, hunted, hidden... Our ways are forbidden, but our cause is just. In our veiled valley we find solace from the world's wrath, free to study our arts. Only through charity and friendship can you earn our trust.", "糾弾ã€å—難ã€è¿«å®³ã€éš é・・・忌ã¾ã‚Œã—技を用ã„ã‚‹ã¨ã‚‚å¿—ã«ã¯å¤§ç¾©ã‚り。秘密ã®è°·ã®å¥¥æ·±ãã€ä¸–ã®äººã€…ã®æ€’りを逃れã€è¡“ã®ç ”磨ã«å‹¤ã—ã‚€ãªã‚Šã€‚献身ã¨å‹æ„›ã®ä»–ã«ã€æˆ‘らã®ä¿¡ã‚’å¾—ã‚‹è¡“ç„¡ã—。", "_t") +t("An Archmage devotes his whole life to the study of magic above anything else.", "å…¨ã¦ã‚’é”法ã®ä¿®è¡Œã«æ§ã’ã¦ããŸè€…ãŸã¡ã§ã™ã€‚", "_t") +t("Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.", "ä»–ã®ã‚¯ãƒ©ã‚¹ãŒæ¨™æº–çš„ã«ç¿’å¾—ã—ã¦ã„るよã†ãªæ±Žç”¨æŠ€èƒ½ã¨ã¯ç„¡ç¸ã§ã™ï¼ˆä¾‹ãˆã°è¿‘接戦闘技能ãªã©ã§ã™ï¼‰ãŸã ã—ã€ãã®ä¸è¶³ã‚’補ã†é”法ã®åŠ›ãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.", "様々ãªé”法ã®çŸ¥è˜ã‚’最åˆã‹ã‚‰èº«ã«ç€ã‘ã¦ã„ã¾ã™ã€‚ã—ã‹ã—大抵ã®å ´åˆã€æ»éœŠè¡“ã«ã¯ä¸€åˆ‡æ‰‹ã‚’出ã—ã¾ã›ã‚“。", "_t") +t("Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.", "ãã®ã»ã¨ã‚“ã©ã¯éš れ里アンゴルウェンã§ä¿®æ¥ã‚’ç©ã‚“ã 者é”ã§ã™ã€‚彼らã¯è»¢ç§»ã®è¡“ã‚’ç¿’å¾—ã—ã¦ãŠã‚Šã€ã„ã¤ã§ã‚‚帰還ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -4", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# -4", "_t") +t("Necromancer", "ãƒã‚¯ãƒãƒžãƒ³ã‚µãƒ¼", "birth descriptor name") +t("The road to necromancy is a macabre path indeed. Walk with the dead, and drink deeply of their black knowledge.", "æ»éœŠè¡“を求ã‚る者ã¯çœŸã«ãŠãžã¾ã—ãé“を進ã¾ãã°ãªã‚‰ã¬ã€‚æ»è€…ã¨å…±ã«æ©ã¿ã€é»’ã知è˜ã‚’飲ã¿å¹²ã™ãŒã„ã„。", "_t") +t("While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.", "é”法大ç¦ä»¥é™ã€æ®†ã©ã®åˆ†é‡Žã®é”è¡“ã¯å¿Œé¿ã•ã‚Œã¦ãã¾ã—ãŸã€‚ã—ã‹ã—邪悪ãªæŠ€èŠ¸ãŸã‚‹æ»éœŠè¡“ã¯æ°—ã®é ããªã‚‹ã»ã©ã®æ˜”よりãã“ã‹ã—ã“ã§æ´å²ã®æ±šç‚¹ã¨ãªã£ã¦ããŸã®ã§ã™ã€‚", "_t") +t("These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.", "ã“ã®ä½¿ã„手ã¯ç”Ÿå‘½ã‚’æ»…ã¼ã—ã€æ»ã‚’æ»ã˜æ›²ã’ã€ä¸æ»è€…ã®è»å‹¢ã‚’率ã„ã¦æ€ã†ãŒã¾ã¾ã«åŠ›ã¸ã®æ¸‡æœ›ã‚’満ãŸã—ã¦ã„ãã¾ã™ã€‚ãã®æœ€çµ‚目標ã¯ã€Œæ°¸é ã®å‘½ã€ã§ã™ã€‚", "_t") +t("Their most important stats are: Magic and Willpower", "é”力ã¨æ„å¿—ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +5 é”力 +3 æ„å¿— +1 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# -3", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/none.lua" + +t("None", "ãªã—", "birth descriptor name") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/psionic.lua" + +t("Weakness of flesh can be overcome by mental prowess. Find the way and fight for the way to open the key to your mind.", "å¼±ã体を補ã†ã¯å¿ƒã®åŠ›ã€‚「é“ã€ã«å°½ã—ã€é‚ã®æ‰‰ã‚’é–‹ã戦ã„を為ã›ã€‚", "_t") +t("Psionics find their power within themselves. Their highly trained minds can harness energy from many different sources and manipulate it to produce physical effects.", "内ãªã‚‹åŠ›ã‚’用ã„ã¦æˆ¦ã†è¶…能力者ã§ã™ã€‚高度ã«ç™ºé”ã—ãŸç²¾ç¥žåŠ›ã«ã‚ˆã£ã¦æ£®ç¾…万象ã‹ã‚‰ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’引ã出ã—ã¦æ“作ã—ã€ã•ã¾ã–ã¾ãªç‰©ç†çš„効果を発生ã•ã›ã¾ã™ã€‚", "_t") +t("Mindslayer", "マインドスレイヤー", "birth descriptor name") +t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "心ã¯ç›¾ã€‚心ã¯åˆƒã€‚幾世紀もã®å¼¾åœ§ã¨è™œå›šã‚’経ã¦ã€æ€å¿µã®åŠ›ãŒæˆ‘らを解ã放ã¤ã€‚æš—ãã¾ã©ã‚ã¿ã‚ˆã‚Šç›®è¦šã‚ã€å¾©è®ã®å¹•ã‚’é–‹ã‘ã‚‹ã®ã 。", "_t") +t("Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.", "精神力を直接的ã‹ã¤æš´åŠ›çš„ãªå½¢ã§è¡Œä½¿ã—ã€ç·Šæ€¥äº‹æ…‹ã«å¯¾å‡¦ã—ã¾ã™ã€‚", "_t") +t("When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.", "戦ã„ã«ãŠã„ã¦ã¯æˆ¦å ´ã®æœ€ã‚‚éŽé…·ãªã‚¨ãƒªã‚¢ã«é£›ã³ã“ã‚“ã§ã„ãã¾ã™ã€‚ãã®å‘¨ã‚Šã§ã¯ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒç…Œã‚ãä¸å¯è¦–ã®åŠ›ã«ã‚ˆã£ã¦æŒ¯ã‚れるæ¦å™¨ãŒæ€è€ƒã®é€Ÿåº¦ã§é£›ã³å›žã£ã¦ã„ã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +1 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”力 +4 æ„å¿— +4 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# -2", "_t") +t("Solipsist", "独我論者", "birth descriptor name") +t("Some believe that the world is the collective dream of those that live in it. Find and wake the sleeper and you'll unlock the potential of your dreams.", "世界ã¨ã¯äººã€…ã®å¤¢ãŒã‚ˆã‚Šåˆã‚ã•ã£ã¦å‡ºæ¥ãŸã‚‚ã®ã ã¨ä¿¡ã˜ã‚‹è€…é”ã‚‚ã„ã‚‹ã€‚çœ ã‚Šäººã‚’è¦‹å‡ºã—ã€ãã®çœ¼ã‚’é–‹ã‘ã°å¤¢ã®åŠ›ãŒè§£ã放ãŸã‚Œã‚‹ã€‚", "_t") +t("The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.", "「ç¾å®Ÿã€ã¨ã¯ä¸ç¢ºã‹ã§è¦³æ¸¬è€…é”ã®æ„è˜ãŒå¯„ã›é›†ã¾ã£ã¦å½¢æˆã•ã‚ŒãŸã‚‚ã®ã«éŽãŽãªã„ã¨è€ƒãˆã‚‹è€…é”ã§ã™ã€‚", "_t") +t("They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.", "å‰µé€ ã¨ç ´å£Šã®çŸ¥è˜ã‚’有ã—ã€ä»–者ã®ç²¾ç¥žã‚’攻撃ã™ã‚‹ã“ã¨ã‚‚ã§ãã‚Œã°ã•ã‚‰ã«ã¯å‘¨å›²ã®æ•µã®å¤¢ã‚’æ„ã®ã¾ã¾ã«æ“ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚", "_t") +t("This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.", "ã—ã‹ã—ã“れらã®æŠ€è¡“を扱ã†ã«ã¯å¤§ããªãƒªã‚¹ã‚¯ã‚’è² ã‚ãã°ãªã‚Šã¾ã›ã‚“。ç¾å®Ÿã‚’ã—ã£ã‹ã‚Šã¨èªè˜ã™ã‚‹ã‚ˆã†ã€å¸¸ã«æ„è˜ã‚’ä¿ãŸãã°ãªã‚‰ãªã„ã®ã§ã™ã€‚ã•ã‚‚ãªãã°ã€Œä¸–ç•Œã¯è‡ªåˆ†ã®æ„è˜ã®ä¸ã«ã ã‘å˜åœ¨ã—ã¦ã„ã‚‹ã€ã¨ã„ã†ç‹¬æˆ‘è«–çš„æ€è€ƒã«é™¥ã£ã¦ã—ã¾ã„ã¾ã™ã€‚", "_t") +t("Their most important stats are: Willpower and Cunning", "æ„å¿—ã¨è³¢ã•ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”力 +5 æ„å¿— +4 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -4 (*special*)", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# -4 (*特殊*)", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/rogue.lua" + +t("Rogues are masters of tricks; they can strike from the shadows, and lure monsters into deadly traps.", "æ¦ã‚手を極ã‚ãŸã‚¯ãƒ©ã‚¹ã§ã™ã€‚物陰ã‹ã‚‰ä¸æ„打ã¡ã‚’ã—ãŸã‚Šã€æ•µã‚’ç½ ã«åµŒã‚ãŸã‚Šã—ã¾ã™ã€‚", "_t") +t("Rogue", "盗賊", "birth descriptor name") +t("Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.", "å¿ã³ã®æŠ€ã®é”人ã§ã™ã€‚敵ã«æ°—付ã‹ã‚Œãšã«èƒŒå¾Œã‹ã‚‰ä¸æ„打ã¡ã‚’仕掛ã‘ã¦æ•µã«è‡´å‘½å‚·ã‚’与ãˆã‚‹æˆ¦æ³•ã‚’å¾—æ„ã¨ã—ã¾ã™ã€‚", "_t") +t("Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.", "通常ã¯çŸå‰£ã®äºŒåˆ€æµã§é—˜ã„ã¾ã™ã€‚ç½ ã«é–¢ã™ã‚‹ã‚¨ã‚スパートã§ã‚‚ã‚ã‚Šã€ãƒˆãƒ©ãƒƒãƒ—ã®ç™ºè¦‹ã€è§£é™¤ã€ãŠã‚ˆã³è¨ç½®ãŒã§ãã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +1 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 腕力 +3 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +5 è³¢ã•", "_t") +t("Shadowblade", "影法師", "birth descriptor name") +t("Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.", "é”法を扱ã†ç›—賊ã§ã™ã€‚é”法ã§è‡ªã‚‰ã‚’強化ã—ã€å§¿ã‚’éš ã—ã¦çŸå‰£ã§æ•µã®æ¯ã®æ ¹ã‚’æ¢ã‚ã‚‹ã®ãŒä¸»ä½“ã¨ãªã‚Šã¾ã™ã€‚", "_t") +t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "æ£å¼ã«ä¿®æ¥ã‚’ç©ã‚“ã ã‚ã‘ã§ã¯ãªãã€å¤©æ€§ã®æ‰ã§é”法をæ“ã‚‹ãŸã‚マナãŒè‡ªå‹•çš„ã«å›žå¾©ã™ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。特殊ãªæ–¹æ³•ã§ãƒžãƒŠã‚’供給ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.", "幻術ã€è»¢ç§»è¡“ã€æ™‚é–“è¡“ã€è»¢ç§»è¡“を扱ãˆã¾ã™ã€‚", "_t") +t("Their most important stats are: Dexterity, Cunning and Magic", "æ©Ÿæ•ã€è³¢ã•ã€é”力ãŒé‡è¦ã¨ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +3 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 é”力 +0 æ„å¿— +3 è³¢ã•", "_t") +t("Marauder", "襲撃者", "birth descriptor name") +t("I will not hide and I will not sneak - come dance with my blades and we'll see who's weak. Snapping bone and cracking skull, it's the sounds of battle that make life full!", "逃ã’ã‚‚éš ã‚Œã‚‚ã—ã‚„ã—ãªã„。ã“ã®ä¸¡åˆƒã«åˆã‚ã›ã¦è¸Šã‚Œã€‚å¼±ã„奴ã‹ã‚‰æ»ã‚“ã§ã„ã。骨をã¸ã—折りã€é è“‹ã‚’ç •ã。ã“ã‚Œãžã¾ã•ã—ãæˆ¦å ´ã®æŒã€‚楽ã—ãé—˜ã‚ã†ãœï¼", "_t") +t("The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.", "マイ・イヤルã®è’野ã¯æ±ºã—ã¦å®‰å…¨ãªå ´æ‰€ã§ã¯ã‚ã‚Šã¾ã›ã‚“。ç°çŒ›ãªç£ã‚„巣をæŒãŸãªã„ドラゴンã¯æ—…人ã«ã¨ã£ã¦æã‚ã—ã„相手ã¨ãªã‚‹ã§ã—ょã†ã€‚ã—ã‹ã—真ã®è„…å¨ã¯äºŒæœ¬ã®è¶³ã§å¤§åœ°ã‚’è¸ã¿ã—ã‚る者é”ã§ã™ã€‚盗賊ã€è¿½å‰¥ã€æš—殺者ã€å¿ƒæ ¹ã®å‘ã—ã„冒険者ãŸã¡ã€‚ãã‚Œã©ã“ã‚ã‹é‚ªæ‚ªãªé”法使ã„ã‚„é”術を敵視ã™ã‚‹ç‹‚信者ã¨ã„ã£ãŸã‚ˆã†ãªç›¸æ‰‹ã‚‚å˜åœ¨ã—ã¾ã™ã€‚安全ãªåŸŽå£ã‚ˆã‚Šè¶³ã‚’è¸ã¿å‡ºã—ã¦å†’険ã®æ—…ã«å‡ºãŸé€”端ã€ã“れらãŒå¤§ããªéšœå®³ã¨ã—ã¦ç«‹ã¡ã¯ã ã‹ã‚Šã¾ã™ã€‚", "_t") +t("Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.", "ã“ã®æ··æ²Œã¨ã—ãŸä¸–ç•Œã«ã¯å·§ã¿ãªä½œæˆ¦ã§äº‰ã„ã‚’é¿ã‘るよりも力ã§ç›¸æ‰‹ã‚’ãã˜ä¼ã›ã‚‹é“ã‚’é¸ã‚“ã 盗賊ãŒå˜åœ¨ã—ã¾ã™ã€‚ã™ãªã‚ã¡ã€Œè¥²æ’ƒè€…ã€ã§ã™ã€‚熟練ã®æˆ¦é—˜æŠ€è¡“ã¨è»½ã‚„ã‹ãªèº«ã®ã“ãªã—。刃を力ã®é™ã‚ŠæŒ¯ã£ã¦æ•µã‚’追ã„è©°ã‚ã€æ¦ã‚手ãªã©ç”¨ã„ãšã«è‘¬ã‚Šã¾ã™ã€‚二刀æµã‚’用ã„ãŸé«˜ç‰æˆ¦æŠ€ã§ç›¸æ‰‹ã‚’圧倒ã—ã€é€†ã‚‰ã†è€…ã«ã¯éžæƒ…ãªæ®ºäººæŠ€ã‚’用ã„ã‚‹ã“ã¨ã‚‚åŽã„ã¾ã›ã‚“。", "_t") +t("Their most important stats are: Strength, Dexterity and Cunning", "腕力ã€æ©Ÿæ•ã€è³¢ã•ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +4 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 腕力 +4 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +1 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +1 è³¢ã•", "_t") +t("Skirmisher", "å‹ã¡æŠœã者", "birth descriptor name") +t("Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.", "俊足強肩ã€å‘ã‹ãˆã°æ•µãªã—。è·é›¢ã‚’ã¨ã£ã¦ã¯æ’ƒã¡è¿”ã—ã€æ€¥æ‰€ç‹™ã£ã¦æ‰“ã¡å€’ã™ã€‚乱闘ã®ä¸ã‚’大立ã¡å›žã‚Šã€‚", "_t") +t("While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.", "スリングを最も上手ã扱ãˆã‚‹ã‚¯ãƒ©ã‚¹ã§ã™ã€‚近寄ã£ã¦ãる敵を軽やã‹ã«ã‚ã—らã„ã¾ã™ã€‚ã—ã‹ã—ã€ãã®æœ¬é ˜ã¯é è·é›¢æˆ¦ã§ã®æ’ƒã¡åˆã„ã«ã‚ã‚Šã¾ã™ã€‚", "_t") +t("They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.", "盾ã¨ã‚¹ãƒªãƒ³ã‚°ã®æŠ€è¡“を極ã‚ã¦ãŠã‚Šã€é è·é›¢æˆ¦ã§ã¯ä¸æ»èº«ã¨è¨€ã£ã¦è‰¯ã„ã§ã—ょã†ã€‚", "_t") +t("Their most important stats are: Dexterity and Cunning", "æ©Ÿæ•ã¨è³¢ã•ãŒé‡è¦ã¨ãªã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +4 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +1 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”力 +1 æ„å¿— +4 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/tutorial.lua" + +t("Adventurers have a generic talent set to teach to young ones.", "一般的ãªè‹¥è€…ãŒæŒã¤ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ã¦ã„ã¾ã™ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/warrior.lua" + +t("Warrior", "戦士", "birth descriptor name") +t("Warriors train in all aspects of physical combat. They can be juggernauts of destruction wielding two-handed greatswords, or massive iron-clad protectors with gleaming shields.", "近接戦闘ã«ç‰¹åŒ–ã—ãŸã‚¯ãƒ©ã‚¹ã§ã™ã€‚両手æ¦å™¨ã‚„é‡éŽ§ã€å…‰æ²¢ã‚’放ã¤ç›¾ãªã©ã‚’使ã„ã“ãªã—ã¦æ•µã‚’ç²‰ç •ã—ã¾ã™ã€‚", "_t") +t("Berserker", "狂戦士", "birth descriptor name") +t("A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two.", "強力ãªä¸¡æ‰‹æ¦å™¨ã‚’振るã£ã¦æ•µã‚’真ã£äºŒã¤ã«ã™ã‚‹â€¦æ»ã¨è‹¦ç—›ã®æ‹…ã„手ãŸã‚‹ç‹‚戦士ã§ã™ã€‚", "_t") +t("A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things.", "攻撃ã«ç‰¹åŒ–ã™ã‚‹ãŸã‚ã€é˜²å¾¡æŠ€è¡“ã¯ã‚ãˆã¦æ¨ã¦åŽ»ã£ã¦ã„ã¾ã™ã€‚", "_t") +t("Their most important stats are: Strength and Constitution", "腕力ã¨è€ä¹…ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +5 Strength, +1 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +5 腕力 +1 æ©Ÿæ• +3 è€ä¹…", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +3", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +3", "_t") +t("Bulwark", "盾戦士", "birth descriptor name") +t("A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.", "æ¦å™¨ã¨ç›¾ã‚’用ã„ã¦é—˜ã†ã‚¯ãƒ©ã‚¹ã§ã™ã€‚多種多様ãªãã®é˜²å¾¡æŠ€è¡“ã‚’å´©ã›ã‚‹ã‚‚ã®ã¯ã¾ãšã„ãªã„ã§ã—ょã†ã€‚", "_t") +t("A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.", "優れãŸé—˜å£«ã¯å®ˆå‚™ã«ãŠã„ã¦ã¯ã‚らゆる攻撃ã«è€ãˆã€ã²ã¨ãŸã³æ”»ã‚ã«è»¢ã˜ã‚Œã°å¼·çƒˆãªæ”»æ’ƒã§æ•µã‚’打ã¡å€’ã™ã“ã¨ãŒå¯èƒ½ã§ã™ã€‚", "_t") +t("Their most important stats are: Strength and Dexterity", "腕力ã¨æ©Ÿæ•ãŒé‡è¦ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +5 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +5 腕力 +2 æ©Ÿæ• +2 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +6", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +6", "_t") +t("Archer", "射手", "birth descriptor name") +t("Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.", "æ•æ·æ€§ã‚’生ã‹ã—ã¦é è·é›¢ã‹ã‚‰æ”»æ’ƒã™ã‚‹æˆ¦å£«ã§ã™ã€‚敵ã®å‹•ãã‚’å°ã˜ãŸã‚Šã€çŸ¢ã®é›¨ã‚’é™ã‚‰ã™ã“ã¨ã‚‚ã§ãã¾ã™ã€‚", "_t") +t("Skilled archers can fire special shots that pierce, cripple or pin their foes.", "熟練ã®å°„手ãªã‚‰ã°è²«é€šå°„撃や敵ã®è‚‰ä½“ã‚’ç ´å£Šã™ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚", "_t") +t("Archers can become good with either longbows or slings.", "ãƒãƒ³ã‚°ãƒœã‚¦ã€ã‚‚ã—ãã¯ã‚¹ãƒªãƒ³ã‚°ã®ã©ã¡ã‚‰ã‹ã‚’é¸æŠžã—ã¦ä½¿ç”¨ã—ã¾ã™ã€‚", "_t") +t("Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)", "æ©Ÿæ•ãŒé‡è¦ã§ã€å¼“を使ã†å ´åˆã«ã¯è…•åŠ›ã€ã‚¹ãƒªãƒ³ã‚°ã‚’使ã†å ´åˆã«ã¯è³¢ã•ãŒå¿…è¦ã¨ãªã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +2 Strength, +5 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 腕力 +5 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +2 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +2 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") +t("Arcane Blade", "é”戦士", "birth descriptor name") +t("The Arcane Blade is a warrior who has been touched by the gift of magic.", "é”法ã®æ‰ã‚’æŒã£ã¦ç”Ÿã¾ã‚ŒãŸæˆ¦å£«ã§ã™ã€‚", "_t") +t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "æ£å¼ã«ä¿®æ¥ã‚’ç©ã‚“ã ã‚ã‘ã§ã¯ãªãã€å¤©æ€§ã®æ‰ã§é”法をæ“ã‚‹ãŸã‚マナãŒè‡ªå‹•çš„ã«å›žå¾©ã™ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。特殊ãªæ–¹æ³•ã§ãƒžãƒŠã‚’供給ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.", "使用ã§ãã‚‹é”法ã®ç¨®é¡žã¯é™ã‚‰ã‚Œã¾ã™ãŒãã®ä»£ã‚ã‚Šæ¦å™¨ã«é”力を付与ã™ã‚‹ã“ã¨ãŒå¯èƒ½ã§ã™ã€‚", "_t") +t("They are adept with two-handed weapons, for the sheer destruction they can bring.", "ã¾ãŸã€æ”»æ’ƒåŠ›ã‚’é‡è¦–ã—ã€ä¸¡æ‰‹æ¦å™¨ã‚’好んã§ä½¿ã„ã¾ã™ã€‚", "_t") +t("Their most important stats are: Strength, Cunning and Magic", "腕力ã€è³¢ã•ã€é”力ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +3 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 é”力 +0 æ„å¿— +3 è³¢ã•", "_t") +t("Brawler", "æ ¼é—˜å£«", "birth descriptor name") +t("Though you may fight alone against many, destined to fight till you die, still you do not relent. In a ring of blood you learn that a pair of fists can face the world.", "体一ã¤ã§å¤šå‹¢ã«å‘ã‹ã„ã€æ»ã¬ã¾ã§æˆ¦ã†å®šã‚ã«ã‚ã‚ã†ã¨ã‚‚ã€è†ã‚’屈ã™ã‚‹ã“ã¨ãªã‹ã‚Œã€‚è¡€é—˜å ´ã®ãŸã ä¸ã§ã€ä¸¡ã®æ‹³ãŒä¸–界を打ã¤ã€‚", "_t") +t("The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.", "é”法大ç¦ã®å¤§è¢«å®³ã‚’å—ã‘ãŸå„国ã¯è»éšŠã‚’ç·å‹•å“¡ã›ãã°ãªã‚‰ãšã€ç„¡é˜²å‚™ãªçŠ¶æ³ä¸‹ã«å–り残ã•ã‚ŒãŸæ°‘è‰ã¯ãŠã³ãŸã ã—ã„æ•°ã«ä¸Šã‚Šã¾ã—ãŸã€‚", "_t") +t("Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.", "誰もãŒè‡ªè¡›ã®ãŸã‚ã«æ¦å™¨ã‚’è²·ã†ä½™è£•ãŒã‚ã£ãŸã‚ã‘ã§ã¯ã‚ã‚Šã¾ã›ã‚“。 鉄や鋼ã«é ¼ã‚‹ã¾ã„ã¨ã€ã©ã®ç¨®æ—ã§ã‚‚貧困層ã®è€…é”ã¯å·±ã®è‚‰ä½“ã ã‘ã‚’é ¼ã‚Šã«æ•µã¨æˆ¦ã†ã‚ˆã†ã«ãªã‚Šã¾ã—ãŸã€‚", "_t") +t("Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.", "喧嘩屋ã€ãƒœã‚¯ã‚µãƒ¼ã€è¦‹ç¿’ã„æ ¼é—˜å®¶ã€‚", "_t") +t("Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.", "æ ¼é—˜å£«ã®æŠ€è¡“ã¯ä»Šã‚‚ã£ã¦ç„¡æ‰‹ã®æŠ€ã§ã™ã€‚æ ¼é—˜å£«ã®æŠ€ã®å¤šãã¯ä½¿ç”¨æ™‚ã«ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆãŒç™ºç”Ÿã—ã¾ã™ã€‚ã“ã®ãƒã‚¤ãƒ³ãƒˆã¯ç‰¹æ®ŠåŠ¹æžœã‚’発生ã•ã›ã‚‹å„種必殺技ã«ä½¿ç”¨ã—ã¾ã™ã€‚", "_t") +t("The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.", "æ ¼é—˜è¡“ã¯æ¦å™¨ã®ä»£ã‚ã‚Šã«ç´ æ—©ã„身ã®ã“ãªã—ã‚’é ¼ã‚Šã¨ã—ã¾ã™ã€‚ãã®ãŸã‚両手ãŒè‡ªç”±ã«ãªã£ã¦ã„ãªã‘ã‚Œã°ãªã‚‰ãšã€ãƒ—レートアーマーやæ¦å™¨ã€ç›¾ãªã©ã¯è£…å‚™ã§ãã¾ã›ã‚“。", "_t") +t("Their most important stats are: Strength, Dexterity, and Cunning", "腕力ã€æ©Ÿæ•ã€è³¢ã•ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +3 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 腕力 +3 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +3 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/wilder.lua" + +t("Natural abilities can go beyond mere skill. Experience the true powers of nature to learn of its amazing gifts.", "大自然ã®åŠ›ã¯å˜ãªã‚‹æˆ¦é—˜æŠ€è¡“ã«ç•™ã¾ã‚‰ãªã„。自然界ã®æœ¬è³ªã‚’掴ã¿ãã®å¦™ãªã‚‹æµã¿ã‚’å¦ã³ã¨ã‚Œã€‚", "_t") +t("Wilders are one with nature, in one manner or another. There are as many different Wilders as there are aspects of nature.", "自然ã¨èª¿å’Œã—ãŸå˜åœ¨ã§ã™ã€‚自然ã«ã„ã‚ã„ã‚ãªå´é¢ãŒã‚るよã†ã«ãƒ‰ãƒ«ã‚¤ãƒ‰ã«ã‚‚様々ãªç¨®é¡žãŒã‚ã‚Šã€ã‚ã„ã‚ã„ãŒç•°ãªã£ãŸæ–¹æ³•ã§è‡ªç„¶ç•Œã¨äº¤ä¿¡ã—ã¾ã™ã€‚", "_t") +t("They can take on the aspects of creatures, summon creatures to them, feel the druidic call, ...", "動物ã«å¤‰èº«ã—ãŸã‚Šã€å¬å–šã®æŠ€èƒ½ã‚’用ã„ã‚‹ãªã©ã€ç‹¬è‡ªã®æŠ€ã‚’行使ã—ã¾ã™ã€‚", "_t") +t("Summoner", "å¬å–šå£«", "birth descriptor name") +t("Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.", "力ã¯å†…より出ãšã‚‹ã°ã‹ã‚Šã«éžãšã€‚大地ã®å£°ã«è€³ã‚’傾ã‘ã€å‘½å‘¼ã°ã‚る力をèžã‘。見よã€çœŸã®åŠ›ã¯æ™‚ã«å·±ã®å¤–より生ãšã‚‹ã€‚", "_t") +t("Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.", "集団ã§æˆ¦ã†ã“ã¨ã‚’å‰æã¨ã—ãŸã‚¯ãƒ©ã‚¹ã§ã™ã€‚数多ãã®æ‰‹ä¸‹ã‚’å¬å–šã—ã¦å‘³æ–¹ã«ã¤ã‘ã€æ•µã«ç«‹ã¡å‘ã‹ã„ã¾ã™ã€‚", "_t") +t("Summons can range from a combat hound to a fire drake.", "手下ã®ç¨®é¡žã¯è»çŠ¬ã‹ã‚‰ç«ç‚Žç«œã¾ã§å¤šå²ã«æ¸¡ã‚Šã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +1 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 é”力 +5 æ„å¿— +3 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +0", "_t") +t("Wyrmic", "竜戦士", "birth descriptor name") +t("Sleek, majestic, powerful... In the path of dragons we walk, and their breath is our breath. See their beating hearts with your eyes and taste their majesty between your teeth.", "艶やã‹ã«é±—ã¯è¼ãã€å£®éº—ãªã‚‹ä½“躯ã¯å¤§ã„ãªã‚‹åŠ›ã‚’秘ã‚る・・・我ら竜ã¨é“ã‚’å…±ã«ã™ã‚‹è€…ã«ã—ã¦ã€å½¼ã‚‰ã®åæ¯ã‚’宿ã™è€…。脈打ã¤ç«œã®å¿ƒè‡“を見出ã—ã€ãã®ç²¾é«„ã‚’å£ã«ã›ã‚ˆã€‚", "_t") +t("Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.", "ç«œã«å¤‰åŒ–ã™ã‚‹è¡“ã‚’ä¿®ã‚ãŸæˆ¦å£«ã§ã™ã€‚", "_t") +t("They have access to talents normally belonging to the various kind of drakes.", "様々ãªç«œã®ç‰¹è³ªã‚’行使ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚", "_t") +t("Their most important stats are: Strength and Willpower", "腕力ã¨æ„å¿—ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +5 腕力 +0 æ©Ÿæ• +1 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”力 +3 æ„å¿— +0 è³¢ã•", "_t") +t("Oozemancer", "ウーズマンサー", "birth descriptor name") +t("Magic must fail, magic must lose, nothing arcane can face the ooze...", "é”術絶ã¤ã¹ã—。é”è¡“æ»…ã¶ã¹ã—。é”ã®åŠ›ã€ã‚¦ãƒ¼ã‚ºã«å‹ã‚‹ã“ã¨ãªã—。", "_t") +t("Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane force are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.", "人里を離れã¦ç”Ÿæ´»ã—ã¦ã„るクラスã§ã™ã€‚ãã†ã™ã‚‹ã“ã¨ã«ã‚ˆã£ã¦è‡ªç„¶ç•Œã¨ã‚ˆã‚Šæ·±ã調和ã—よã†ã¨ã—ã¦ã„ã¾ã™ã€‚é”術を嫌悪ã—ã¦ãŠã‚Šã€è‡ªç„¶ç•Œã¨åŒåŒ–ã™ã‚‹ã“ã¨ã§é‚ªæ‚ªãªé”法使ã„é”ã¨äº’角ã«æ¸¡ã‚Šåˆã„ã¾ã™ã€‚", "_t") +t("They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.", "スライムを生ã¿å‡ºã—ã¦è‡ªèº«ã‚’守ã£ãŸã‚Šã€é›¢ã‚ŒãŸå ´æ‰€ã«ã„る敵を攻撃ã—ã¾ã™ã€‚ã¾ãŸã€ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚„サイブレードã®æ‰±ã„ã‚‚ãŠæ‰‹ã®ç‰©ã§ã™ã€‚", "_t") +t("Their most important stats are: Willpower and Cunning", "æ„å¿—ã¨è³¢ã•ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”力 +5 æ„å¿— +4 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# -3", "_t") +t("Stone Warden", "ストーンワーデン", "birth descriptor name") +t("Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.", "ストーンワーデンã¯ç§˜ä¼ã®æŠ€ã¨è‡ªç„¶ä¿¡ä»°ã«å“越ã—ãŸãƒ‰ãƒ¯ãƒ¼ãƒ•ã§ã™ã€‚", "_t") +t("While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.", "ä»–ã®ç¨®æ—ãŒé”法ã®åŠ›ã¨è‡ªç„¶ã®åŠ›ã¯ç›¸åã™ã‚‹ã¨ã„ã†ä¿¡å¿µã«å›šã‚れる一方ã§ãƒ‰ãƒ¯ãƒ¼ãƒ•ã¯å…±å˜ã®é“を見ã¤ã‘ã¾ã—ãŸã€‚", "_t") +t("Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.", "ストーンワーデンã¯é‡æˆ¦å£«ã¨ãªã‚Šä¸¡æ‰‹ã«ç›¾ã‚’æŒã¡æ§˜ã€…ãªåŠ›ã‚’引ã出ã—ã¾ã™ã€‚", "_t") +t("Their most important stats are: Strength, Magic and Willpower", "腕力ã€é”力ã¨æ„å¿—ãŒé‡è¦ã§ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +2 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”力 +3 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/descriptors.lua" + +t("base", "基礎", "birth descriptor name") +t("Tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "birth descriptor name") +t("#GOLD##{bold}#Tutorial mode", "#GOLD##{bold}#ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") +t("#WHITE#Start with a simplified character and discover the game in a simple quest.#{normal}#", "#WHITE#ゲームã®æ¦‚è¦èª¬æ˜Žã§ã™ã€‚#{normal}#", "_t") +t("All damage done to the player reduced by 20%", "被ダメージ2ï¼ï¼…低下。", "_t") +t("All healing for the player increased by 10%", "HP回復å€çŽ‡ï¼‘ï¼ï¼…上昇。", "_t") +t("No main game achievements possible.", "実績解除ã¯ä¸€åˆ‡ã‚ã‚Šã¾ã›ã‚“。", "_t") +t("Provides an easier game experience.", "イージーカンタンモードã§ã™ã€‚", "_t") +t("All damage done to the player decreased by 30%", "å—ã‘るダメージãŒï¼“ï¼%減少。", "_t") +t("All healing for the player increased by 30%", "HP回復é‡ãŒï¼“ï¼%å¢—åŠ ã€‚", "_t") +t("All detrimental status effects durations reduced by 50%", "有害ãªã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ã®æŒç¶šæ™‚é–“ãŒï¼•ï¼%減少。", "_t") +t("Achievements are not granted.", "実績解除ã¯ã§ãã¾ã›ã‚“。", "_t") +t("Provides the normal level of challenges.", "ノーマル標準ã®é›£æ˜“度ã§ã™ã€‚", "_t") +t("Nightmare", "ナイトメア", "birth descriptor name") +t("Unfair game setting", "ナイトメアモードç†ä¸å°½ãªè¨å®šã§ã™ã€‚", "_t") +t("All creature talent levels increased by 30%", "敵タレントレベルãŒï¼“ï¼ï¼…å¢—åŠ ", "_t") +t("Madness", "ç‹‚æ°—", "birth descriptor name") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/construct.lua" + +t("Construct", "物質系", "birth descriptor name") +t("Runic Golem", "ルーンゴーレム", "birth descriptor name") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +3 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +3 腕力 -2 æ©Ÿæ• +3 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, -5 Cunning", "#LIGHT_BLUE# * +2 é”力 +2 æ„å¿— -5 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 13", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 25%", "#GOLD#経験修æ£:#LIGHT_BLUE# 25%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/dwarf.lua" + +t("All dwarves are united under the Empire and their love of money.", "ドワーフã¯çš†ä¾‹å¤–ç„¡ãã€ã€Œå¸å›½ã€ã«å¿ èª ã‚’èª“ã„ã€é€žã—ã„商é‚ã®ä¸‹ã«ä¸€è‡´å›£çµã—ã¦ã„ã¾ã™ã€‚", "_t") +t("Dwarf", "ドワーフ", "birth descriptor name") +t("Dwarves are a secretive people, hailing from their underground home of the Iron Throne.", "閉鎖的ãªç¨®æ—ã§ç¥–国ã¯ã€Œé‰„ã®çŽ‹åº§ã€ã®åœ°ä¸‹ã«å˜åœ¨ã—ã¾ã™ã€‚", "_t") +t("They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.", "é ‘å¥ãªè‚‰ä½“ã‚’æŒã¡ã€å·¥èŠ¸ã«ç§€ã§ã¦ã„ã¾ã™ã€‚ã“ã®ä¸–ç•Œã§ãƒ‰ãƒ¯ãƒ¼ãƒ•é”ã¯ã‚ã¾ã‚Šå¥½ã‹ã‚Œã¦ã¯ã„ã¾ã›ã‚“。他種æ—é–“ã®äº‰ã„ã«é–¢ä¸Žã›ãšã€ã‚€ã—ã‚商売ã®ç¨®ã¨ã—ã¦é£Ÿã„物ã«ã—ã¦ããŸã‹ã‚‰ã§ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +4 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +4 腕力 -2 æ©Ÿæ• +3 è€ä¹…", "_t") +t("#LIGHT_BLUE# * -2 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 é”力 +3 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 14", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#経験修æ£:#LIGHT_BLUE# 0%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/elf.lua" + +t("Elf", "エルフ", "birth descriptor name") +t("Shalore", "シャãƒãƒ¼ãƒ¬", "birth descriptor name") +t("Shaloren elves have close ties with the magic of the world, and produced in the past many great mages.", "シャãƒãƒ¼ãƒ¬ã®ã‚¨ãƒ«ãƒ•ã¯é”法ã®æ‰ã«å„ªã‚ŒãŸç¨®æ—ã§ã™ã€‚ã“ã‚Œã¾ã§æ•°ã€…ã®å‰å¤§ãªè¡“師を輩出ã—ã¦ãã¾ã—ãŸã€‚", "_t") +t("Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed.", "ã—ã‹ã—ãªãŒã‚‰ä»Šæ—¥ã€ä¸–é–“ã®ç›®ã‚’逃れã€å…¬ã«é”法を使ãŠã†ã¨ã¯ã—ã¾ã›ã‚“。é”法大ç¦ã®æƒ¨åŠ‡ã¯èº«ã«æŸ“ã¿ã¦ãŠã‚Šã€ãã®å¾Œã«èµ·ããŸé”法狩りを教訓ã¨ã—ã¦ã„ã‚‹ã‹ã‚‰ã§ã™ã€‚", "_t") +t("They possess the #GOLD#Grace of the Eternals#WHITE# talent which allows them a boost of speed every once in a while.", "「永久ãªã‚‹æµã¿ã€ã®èƒ½åŠ›ã§é€Ÿåº¦ã‚’上昇ã•ã›ã‚‹äº‹ãŒå¯èƒ½ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * -2 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * -2 腕力 +1 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +2 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +2 é”力 +3 æ„å¿— +1 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 9", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 9", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#経験修æ£:#LIGHT_BLUE# 12%", "_t") +t("Thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "birth descriptor name") +t("Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.", "ã‚¿ãƒãƒ¼ãƒ¬é”ã¯æ£®ã‚’ä½å‡¦ã¨ã—滅多ã«å¤–ç•Œã«å‡ºã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。", "_t") +t("The ages of the world passed by and yet they remained unchanged.", "世ã®æœ‰ã‚Šæ§˜ãŒå¤‰è»¢ã—ã¦ã„ãä¸ã§å¤‰ã‚らã¬æ—¥ã€…ã«ç•™ã¾ã‚Šç¶šã‘ã‚‹ã®ã§ã™ã€‚", "_t") +t("Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their Shaloren cousins.", "自然ã¨ã®èª¿å’Œã‚’é‡ã‚“ã˜ã€æ–‡æ˜Žã¨éš”絶ã•ã‚ŒãŸç”Ÿæ´»ã‚’続ã‘ã‚‹ã†ã¡ã€ä»Šã§ã¯è‡ªç„¶ç•Œã®å®ˆè·è€…ã¨ã—ã¦ã®ç«‹å ´ã‚’æ‹…ã†ã‚ˆã†ã«ãªã‚Šã¾ã—ãŸã€‚ãã®ãŸã‚シャãƒãƒ¼ãƒ¬ã®ã‚¨ãƒ«ãƒ•é”ã¨å¯¾ç«‹ã™ã‚‹ã“ã¨ã‚‚ã—ã°ã—ã°ã§ã™ã€‚", "_t") +t("They possess the #GOLD#Gift of the Woods#WHITE# talent, which allows them to regenerate life and increase healing once in a while.", "#GOLD#「森ã®æ©å¯µã€#WHITE#ã®èƒ½åŠ›ã‚’æŒã¡ã€æ€ªæˆ‘ã‚’å³åº§ã«æ²»ç™’ã§ãã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +2 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +2 腕力 +3 æ©Ÿæ• +1 è€ä¹…", "_t") +t("#LIGHT_BLUE# * -2 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 é”力 +1 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 11", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#経験修æ£:#LIGHT_BLUE# 0%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/giant.lua" + +t("Giant", "巨人", "birth descriptor name") +t("Powerful beings that tower over all, but the bigger they are, the harder they fall...", "力ã‚る者ã¯ä¸¦ã¹ã¦ã®äººã®ä¸Šã«ç«‹ã¤ã€‚強大ã§ã‚ã‚Œã°ã‚ã‚‹ã»ã©ã€æ–ƒã‚ŒãŸæ™‚ã®ä»£ä¾¡ã¯å¤§ãã„ãŒãƒ»ãƒ»ãƒ»", "_t") +t("#{italic}#\"Giant\"#{normal}# is a catch-all term for humanoids which are typically over eight feet in height. Their origins, cultures, and relationships to other races differ wildly, but they tend to live as refugees and outcasts, shunned by smaller sentient races who usually see them as a threat.", "#{italic}#『ジャイアントã€#{normal}#ã¨ã¯å¹³å‡èº«é•·ãŒï¼’メートルåŠã‚’超ãˆã‚‹äººé–“型種æ—ã®ç·ç§°ã§ã™ã€‚ルーツã€æ–‡åŒ–ã€ä»–種æ—ã¸ã®æ…‹åº¦ãªã©ã¯ã¦ã‚“ã§ãƒãƒ©ãƒãƒ©ã§ã™ãŒã€æ¦‚ã—ã¦è‚©èº«ã®ç‹ã„境é‡ã«è¿½ã„やられã¦ã„ã¾ã™ã€‚背丈ã§åŠ£ã‚‹çŸ¥çš„種æ—ã¯å½¼ã‚‰ã‚’è„…å¨ã¨è¦‹ãªã—é ã–ã‘ã‚‹ã‹ã‚‰ã§ã™ã€‚", "_t") +t("Ogre", "オーガ", "birth descriptor name") +t([[Forged in the hatred of ages long passed, +made for a war that they've come to outlast. +Their forgotten birthplace lies deep underground, +its tunnels ruined so it wouldn't be found. +Past burglars have failed, but their data's immortal; +to start, look where halflings once tinkered with portals...]], [[ é¥ã‹ãªæ˜”ã€æ†Žã—ã¿æ¸¦å·»ã世ã«é€ られã—者é”。 +戦ã„ã®ç‚ºã«ç”Ÿã‚’å—ã‘戦乱終ã‚ã‚Šã—後も長らãˆã¦ä»Šæ—¥ã«è‡³ã‚‹ã€‚ +ãã®æ•…郷ã¯åœ°ã®å¥¥æ·±ãã€æ™‚ã®æµã‚Œã«åŸ‹ã‚‚ã‚Œã¦ã‚る。 +é“ã¯å…¨ã¦å´©ã‚ŒåŽ»ã‚Šã€è¦‹å‡ºã™ã“ã¨ã¯å¶ã†ã¾ã„。 +ã“ã‚Œã¾ã§ä¾µå…¥è€…ãŸã¡ã®è©¦ã¿ã¯æ‚‰ã無駄ã«çµ‚ã‚ã£ãŸãŒã€ãã®è¨˜éŒ²ã¯æ°¸ä¹…ã«æ®‹ã‚‹ã€‚ +ã¾ãšã¯ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒãƒãƒ¼ã‚¿ãƒ«ç ”究を進ã‚ã¦ã„ãŸå ´æ‰€ã‚’探ã›ãƒ»ãƒ»ãƒ»]], "_t") +t("Ogres are an altered form of Human, created in the Age of Allure as workers and warriors for the Conclave.", "オーガã¯äººé–“ã‚’æ”¹é€ ã—ãŸç¨®æ—ã§ã™ã€‚「é…惑ã®æ™‚代ã€ã«ãŠã„ã¦ã€Œç§˜å¯†ä¼šè°ã€ãŒè‚‰ä½“労åƒã‚’ä»»ã›ã‚‹ç‹™ã„ã§ä½œã‚Šå‡ºã—ã¾ã—ãŸã€‚", "_t") +t("Inscriptions have granted them magical and physical power far beyond their natural limits, but their dependence on runic magic made them a favored target during the Spellhunt, forcing them to take refuge among the Shalore.", "体内ã®å°å…¥ç‰©ã®ãŠã‹ã’ã§é”力ã¨èº«ä½“能力ã¯æœ¬æ¥ã®é™ç•Œã‚’é¥ã‹ã«å‡Œé§•ã—ã¾ã™ã€‚ãŸã ã—ã€ãƒ«ãƒ¼ãƒ³ã®é”力無ã—ã«ã¯ç”Ÿãられãªã„ãŸã‚ã€é”法狩りã®æ™‚代ã«ã¯æ ¼å¥½ã®æ¨™çš„ã¨ãªã‚Šã¾ã—ãŸã€‚ãã®çµæžœã€ã‚„むを得ãšã‚·ãƒ£ãƒãƒ¼ãƒ¬ã®åº‡è·ä¸‹ã«å…¥ã‚‹ã“ã¨ã«ãªã£ãŸã®ã§ã™ã€‚", "_t") +t("Their preference for simple and direct solutions has given them an undeserved reputation as dumb brutes, despite their extraordinary talent with runes and their humble, dutiful nature.", "物事ã®è§£æ±ºã«ã‚ãŸã£ã¦ã¯å˜ç´”ã‹ã¤ç›´æŽ¥çš„ãªæ–¹æ³•ã‚’好むãŸã‚知æµè¶³ã‚‰ãšã¨ã„ã†ä¸å½“ãªè©•ä¾¡ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ã—ã‹ã—ãã®å®Ÿã€ãƒ«ãƒ¼ãƒ³ã«é–¢ã—ã¦ã¯å“越ã—ãŸæŠ€è¡“を有ã—ã€è¬¹åŽ³å®Ÿç›´ãªæ°—性ã®æŒã¡ä¸»ã§ã™ã€‚", "_t") +t("They possess the #GOLD#Ogric Wrath#WHITE# talent, which grants them critical chance and power, as well as resistance to confusion and stuns, when their attacks miss or are blocked.", "#GOLD#「オーガã®æ€’ã‚Šã€#WHITE#ã®èƒ½åŠ›ã‚’æŒã¡æ··ä¹±ãƒ»ã‚¹ã‚¿ãƒ³è€æ€§ã‚’増幅ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ã¾ãŸã€åŒæ™‚ã«æ”»æ’ƒãŒå¤–ã‚ŒãŸã‚Šé˜²ãŒã‚ŒãŸã‚Šã—ãŸéš›ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¨ãã®å€çŽ‡ãŒä¸Šæ˜‡ã™ã‚‹åŠ¹æžœãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +3 Strength, -1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 腕力 -1 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +2 Magic, -2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 é”力 -2 æ„å¿— +2 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 13", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 15%", "#GOLD#経験修æ£:#LIGHT_BLUE# 15%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/halfling.lua" + +t("Halflings are agile, lucky, and resilient but lacking in strength.", "種æ—ã®ç‰¹å¾´ã¨ã—ã¦ã€ç´ æ—©ãã€å¹¸é‹ã«æµã¾ã‚Œã¦ã„ã¾ã™ã€‚ãã®ä¸€æ–¹ã§è…•åŠ›ã«ä¹ã—ã„ã®ãŒæ¬ 点ã§ã™ã€‚", "_t") +t("Halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "birth descriptor name") +t("Halflings are a race of very short stature, rarely exceeding four feet in height.", "ã¨ã¦ã‚‚å°æŸ„ãªç¨®æ—ã§ã™ã€‚身長ãŒ1.2メートルを超ãˆã‚‹ã“ã¨ã¯ã¾ãšã‚ã‚Šã¾ã›ã‚“。", "_t") +t("They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.", "人間ã®ã‚ˆã†ã«èˆˆå‘³ã®ã‚ã‚‹ã“ã¨ãªã‚‰ä½•ã«ã§ã‚‚é †å¿œã—ã¦ã„ãã¾ã™ãŒã€æŒ‡æ®ã‚„å¦è¡“ã®é¢ã«ãŠã„ã¦ç‰¹ã«å„ªã‚Œã¦ã„ã¾ã™ã€‚", "_t") +t("Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.", "ã‹ã¤ã¦ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°é”ã¯å¹¾ã¤ã‚‚ã®æ•µå›½ã‚’打ã¡è² ã‹ã—ã€ãã®æ”¯é…下ã«ç½®ã„ã¦ãã¾ã—ãŸã€‚ãã†ã—ã¦é…惑ã®æ™‚代ã«ãŠã„ã¦äººé–“ã¨è¦‡ã‚’競ã£ã¦ã„ãŸã®ã§ã™ã€‚", "_t") +t("They possess the #GOLD#Luck of the Little Folk#WHITE# which allows them to increase their critical strike chance and saves for a few turns.", " #GOLD#「天æµã®å¹¸é‹ã€#WHITE#ã®èƒ½åŠ›ã‚’æŒã¡ã€å°‘ã—ã®é–“クリティカル率ã¨å„種セーブを増強ã§ãã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * -3 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * -3 腕力 +3 æ©Ÿæ• +1 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +3 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 12", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 10%", "#GOLD#経験修æ£:#LIGHT_BLUE# 10%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/human.lua" + +t("Human", "人間", "birth descriptor name") +t("The Humans are one of the main races on Maj'Eyal, along with the Halflings. For many thousands of years they fought each other until events, and great people, unified all the Human and Halfling nations under one rule.", "マイ・イヤルã®ä¸–ç•Œã§ã¯ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã¨åŒã˜ãらã„æ•°ãŒå¤šã„種æ—人間æ—ã§ã™ã€‚両者ã¯æ•°åƒå¹´ã«æ¸¡ã£ã¦æˆ¦ã„を繰り広ã’ã¦ãã¾ã—ãŸã€‚å‰å¤§ãªæŒ‡å°Žè€…ãŒç¾ã‚Œã€ä¸¡ç¨®æ—を統一ã—ã¦ã‚„ã£ã¨äº‰ã„ãŒåŽã¾ã£ãŸã®ã§ã™ã€‚", "_t") +t("Humans of these Allied Kingdoms have known peace for over a century now.", "爾後ã€äººé–“ã¯é€£åˆçŽ‹å›½ã®ä¸‹ã€ä¸€ä¸–ç´€ã«æ¸¡ã£ã¦å¹³å’Œã‚’享å—ã—ã¦ã„ã¾ã™ã€‚", "_t") +t("Humans are split into two categories: the Highers, and the rest. Highers have latent magic in their blood which gives them higher attributes and senses along with a longer life.", "マイ・イヤルã®äººé–“ã¯å¤§åˆ¥ã—ã¦äºŒç¨®é¡žã§ã™ã€‚「上級人ã€ã¨ãれ以外ã®è€…ãŸã¡ã§ã™ã€‚「上級人ã€ã«ã¯ç”Ÿã¾ã‚Œã¤ãé”法ã®è³‡è³ªãŒå‚™ã‚ã£ã¦ãŠã‚Šã€å„ªã‚ŒãŸèƒ½åŠ›ã¨é‹æ•ãªæ„Ÿè¦šã€ãã—ã¦ä»–ã®äººé–“よりも長ã„寿命を授ã‹ã£ã¦ã„ã¾ã™ã€‚", "_t") +t("The rest of Humanity is gifted with quick learning and mastery. They can do and become anything they desire.", "彼らã«å±žã•ãªã„一般ã®äººé–“ã‚‚å¦ç¿’能力ã«é•·ã‘å„人ãŒç‹¬è‡ªã®æˆé•·ã‚’ã™ã‚‹ã“ã¨ãŒå¯èƒ½ã§ã™ã€‚", "_t") +t("Higher", "上級人", "birth descriptor name") +t("Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure.", "人間ã®ä¸ã§ã‚‚特別ãªéƒ¨é¡žã§ã‚る「上級人ã€ã§ã™ã€‚ã‹ã¤ã¦é…惑ã®æ™‚代ã«ãŠã„ã¦é”法ã®åŠ›ã‚’ãã®èº«ã«å—ã‘ãŸäººé–“ã®è¡€çµ±ã§ã™ã€‚", "_t") +t("They usually do not breed with other Humans, trying to keep their blood 'pure'.", "「純血ã€ã‚’ä¿ã¤ãŸã‚çµå©šã¯é€šå¸¸ä¸Šç´šäººåŒå£«ã®é–“ã§ã®ã¿è¡Œã‚ã‚Œã¾ã™ã€‚", "_t") +t("They possess the #GOLD#Wrath of the Highborn#WHITE# which allows them to increase damage dealt and decrease damage taken once in a while.", " #GOLD#「纯血ã®æ€’ã€#WHITE#ã®èƒ½åŠ›ã§æ”»æ’ƒåŠ›ã¨é˜²å¾¡åŠ›ã‚’一時的ã«å¼·åŒ–ã§ãã¾ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 腕力 +1 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +1 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +1 é”力 +1 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 11", "_t") +t("Cornac", "コーナック", "birth descriptor name") +t("Cornacs are Humans from the northern parts of the Allied Kingdoms.", "連åˆçŽ‹å›½ã®åŒ—部ã«ä½ã‚€äººé–“ãŸã¡ã§ã™ã€‚ã“ã®ä¸–ç•Œã§ã¯ä¸€èˆ¬çš„ãªã‚¿ã‚¤ãƒ—ã¨è¨€ãˆã‚‹ã§ã—ょã†ã€‚", "_t") +t("Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 34) and both #GOLD#a class and a generic talent point#WHITE# at birth and every 10 levels.", "極ã‚ã¦é †å¿œæ€§ã«å„ªã‚Œã€ã‚«ãƒ†ã‚´ãƒªãƒ¼ãƒã‚¤ãƒ³ãƒˆã‚’åˆæœŸã«1点åŽå¾—ã—ã¦ã„ã¾ã™ã€‚(通常ã®ç¨®æ—ã¯ã€ãƒ¬ãƒ™ãƒ«10ã€20ã€34ã§ä¸€ç‚¹ãšã¤ç²å¾—ã—ã¾ã™ï¼‰", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 腕力 +0 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 10", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 10", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#経験修æ£:#LIGHT_BLUE# 0%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/undead.lua" + +t("Undead", "ä¸æ»", "birth descriptor name") +t("Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.", "å‰å¤§ãªã‚‹åŠ›ã€æã‚‹ã¹ãæ„æ€ã‚’以ã£ã¦ã—ã¦ã‚‚生ã«ã¯é™ã‚ŠãŒã‚る。諸王ãŒä¸–を去りã€æ¨©åŠ›è€…ãŸã¡ãŒæ»ã«çµ¶ãˆã‚ˆã†ã¨ã€ä¸æ»è€…ã¯ã“ã®ä¸–ã«ç•™ã¾ã‚Šç¶šã‘る。", "_t") +t("Undead are humanoids (Humans, Elves, Dwarves, ...) that have been brought back to life by the corruption of dark magics.", "邪悪ãªé”法ã«ã‚ˆã‚Šã€å¾©æ´»ã—ãŸè€…ãŸã¡ã§ã™ã€‚(生å‰ã¯äººé–“ã€ã‚¨ãƒ«ãƒ•ãƒ‰ãƒ¯ãƒ¼ãƒ•ãªã©ã ã£ãŸã®ã§ã—ょã†ï¼‰", "_t") +t("Undead can take many forms, from ghouls to vampires and liches.", "グールやå¸è¡€é¬¼ã€ãƒªãƒƒãƒã¨ã„ã£ãŸæ§˜ã€…ãªå½¢æ…‹ã‚’ã¨ã‚Šã¾ã™ã€‚", "_t") +t("Ghoul", "グール", "birth descriptor name") +t("Slow to shuffle, quick to bite, learn from master, rule the night!", "æ©ã¿ã¯é…ãã€å–°ã‚‰ã†ã«é€Ÿã„。主ã®çœŸä¼¼ã—ã¦ç«‹ã¡å›žã‚Šã€ã“ã®ä¸–ã®å¤œã‚’支é…ã—ã‚ï¼", "_t") +t("Ghouls are dumb, but resilient, rotting undead creatures, making good fighters.", "体ãŒè…ã‚Šæžœã¦ã¦ãŠã‚Šã€çŸ¥æ€§ã¯ã»ã¨ã‚“ã©æ®‹ã£ã¦ã„ãªã„ã‚‚ã®ã®ã€é ‘å¼·ã§ã™ã€‚戦士ã«éžå¸¸ã«å‘ã„ã¦ã„ã¾ã™ã€‚", "_t") +t("They have access to #GOLD#special ghoul talents#WHITE# and a wide range of undead abilities:", "アンデッドã¨ã—ã¦ã®ç‰¹æ®Šèƒ½åŠ›ã‚„専用タレントを使用ã—ã¾ã™ã€‚", "_t") +t("- great poison resistance", "- 毒ã«å¯¾ã™ã‚‹å¼·ã„抵抗力。", "_t") +t("- stun resistance", "- スタンè€æ€§", "_t") +t("The rotting bodies of ghouls also force them to act a bit more slowly than most creatures.", "体ãŒè…ã£ã¦ã„ã‚‹ã›ã„ã§å‹•ãã¯éˆãã€ä»–ã®ç¨®æ—よりもスピードãŒã‚„ã‚„é…ã„ã®ãŒç‰¹å¾´ã§ã™ã€‚", "_t") +t("#LIGHT_BLUE# * +3 Strength, +1 Dexterity, +5 Constitution", "#LIGHT_BLUE# * +3 腕力 +1 æ©Ÿæ• +5 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, -2 Willpower, -2 Cunning", "#LIGHT_BLUE# * +0 é”力 -2 æ„å¿— -2 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 14", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#経験修æ£:#LIGHT_BLUE# 12%", "_t") +t("Skeleton", "スケルトン", "birth descriptor name") +t("The marching bones, each step we rattle; but servants no more, we march to battle!", "カタカタ鳴る骨ã€æ©ã‘ã°éŸ¿ã。下åƒãã¯ã‚³ãƒªã‚´ãƒªã 。ã„ã–ã€æˆ¦ã„ã®å ´ã¸ï¼", "_t") +t("Skeletons are animated bones, undead creatures both strong and dexterous.", "邪ãªå‘½ã‚’å¹ãè¾¼ã¾ã‚ŒãŸéª¸éª¨ã§ã™ã€‚力強ãã€æ©Ÿæ•ãªæ€§è³ªã‚’æŒã¡ã¾ã™ã€‚", "_t") +t("They have access to #GOLD#special skeleton talents#WHITE# and a wide range of undead abilities:", "アンデッドã¨ã—ã¦ã®ç‰¹æ®Šèƒ½åŠ›ã‚„専用タレントを使用ã—ã¾ã™ã€‚", "_t") +t("- bleeding immunity", "- 切り傷無効", "_t") +t("- fear immunity", "- æ怖無効", "_t") +t("- no need to breathe", "- 呼å¸ãŒä¸è¦", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * +3 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 腕力 +4 æ©Ÿæ• +0 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”力 +0 æ„å¿— +0 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 12", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 20%", "#GOLD#経験修æ£:#LIGHT_BLUE# 20%", "_t") +t("Lich", "リッãƒ", "birth descriptor name") +t("Molds", "モルド", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/yeek.lua" + +t("Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.", "熱帯ã®å³¶ãƒ¬ãƒ«ã‚’故郷ã¨ã™ã‚‹äººé–“åž‹ã®å¥‡å¦™ãªç¨®æ—ã§ã™ã€‚", "_t") +t("Their body is covered with white fur and their disproportionate heads give them a ridiculous look.", "白ã„体毛ã«è¦†ã‚ã‚Œã¦ãŠã‚Šã€èƒ´ä½“ã«æ¯”ã¹ã¦æ¥µç«¯ã«å¤§ããªé 部ãŒç¬‘ã„を誘ã„ã¾ã™ã€‚", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many thousand years as secret slaves to the Halfling nation of Nargol.", "マイ・イヤルã§ã¯ãã®å˜åœ¨ãŒã»ã¨ã‚“ã©çŸ¥ã‚‰ã‚Œã¦ã„ã¾ã›ã‚“ãŒã€å¹¾ä¸–紀もã®é–“ã€ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®çŽ‹å›½ãƒŠãƒ¼ã‚´ãƒ«ã§ç§˜å¯†è£ã«å¥´éš·ã¨ã—ã¦æ‰±ã‚ã‚Œã¦ã„ã¾ã—ãŸã€‚", "_t") +t("Yeek", "イーク", "birth descriptor name") +t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "å‰å¤§ãªã‚‹ç¨®ã€ä¸€ã¤ã®å¿ƒã€å¤§ã„ãªã‚‹é“。雌ä¼ã®æ™‚ã¯çµ‚ã‚ã‚Šã‚’å‘Šã’ã€æˆ‘らイヤルã®æ”¯é…者ã¨ãªã‚‰ã‚“。我ら弱ãã‚‚ã®ã«éžãšã€‚「é“ã€ã“ãã¯çœŸç†ã®å½¢ã€‚イークを助ã者ã®ã¿ãŒæˆ‘らã®åŠ›ã‚’ç›®ã«ã™ã‚‹ã ã‚ã†ã€‚", "_t") +t("Yeeks are a mysterious race native to the tropical island of Rel.", "熱帯ã®å³¶ãƒ¬ãƒ«ã‚’故郷ã¨ã™ã‚‹äººé–“åž‹ã®å¥‡å¦™ãªç¨®æ—ã§ã™ã€‚", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "マイ・イヤルã§ã¯ãã®å˜åœ¨ãŒã»ã¨ã‚“ã©çŸ¥ã‚‰ã‚Œã¦ã„ã¾ã›ã‚“ãŒã€å¹¾ä¸–紀もã®é–“ã€ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®çŽ‹å›½ãƒŠãƒ¼ã‚´ãƒ«ã§ç§˜å¯†è£ã«å¥´éš·ã¨ã—ã¦æ‰±ã‚ã‚Œã¦ã„ã¾ã—ãŸã€‚", "_t") +t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "「æ¥ç«ã®æ™‚代ã€ã«ãŠã„ã¦ã€ã‚¤ãƒ¼ã‚¯ã¯ã‚ˆã†ã‚„ã自由をå‹ã¡å¾—ã¾ã—ãŸã€‚ãれ以æ¥å½¼ã‚‰ã¯å¼·åŠ›ãªè¶…能力ã«ã‚ˆã£ã¦ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚’å½¢æˆã—ã€ã€Œé“ã€ã¨ã„ã†éœŠçš„ãªã‚³ãƒŸãƒ¥ãƒ‹ãƒ†ã‚£ã‚’作り上ã’ã¦ã„ã¾ã™ã€‚", "_t") +t("They possess the #GOLD#Dominant Will#WHITE# talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.", "#GOLD#「精神支é…ã€#WHITE#ã®èƒ½åŠ›ã‚’æŒã¡ã€å¼±ã„相手ã®ç²¾ç¥žã‚’支é…ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ã“ã®èƒ½åŠ›ã®åŠ¹æžœãŒåˆ‡ã‚Œã‚‹ã¨ã€å¯¾è±¡ã¯æ»äº¡ã—ã¦ã—ã¾ã„ã¾ã™ã€‚", "_t") +t("While Yeeks are not amphibians, they still have an affinity for water, allowing them to survive longer without breathing.", "ã¾ãŸã€ä¸¡ç”Ÿé¡žã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒæ°´ä¸ã§ã®è¡Œå‹•ã‚’å¾—æ„ã¨ã—ã€é•·ã潜ã£ã¦ã„られã¾ã™ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#能力修æ£:", "_t") +t("#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution", "#LIGHT_BLUE# * -3 腕力 -2 æ©Ÿæ• -5 è€ä¹…", "_t") +t("#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”力 +6 æ„å¿— +4 è³¢ã•", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 7", "#GOLD#レベル毎HP上昇:#LIGHT_BLUE# 7", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# -15%", "#GOLD#経験修æ£:#LIGHT_BLUE# -15%", "_t") +t("#GOLD#Confusion resistance:#LIGHT_BLUE# 35%", "#GOLD#æ··ä¹±è€æ€§:#LIGHT_BLUE# 35%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/sexes.lua" + +t("Female", "女性", "birth descriptor name") +t("Male", "男性", "birth descriptor name") + + +------------------------------------------------ +section "game/modules/tome/data/birth/worlds.lua" + +t("The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.", "人間ã€ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã€ã‚¨ãƒ«ãƒ•ã€ãƒ‰ãƒ¯ãƒ¼ãƒ•ãŒå…±å˜ã™ã‚‹ä¸–ç•Œã€ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ã€‚", "_t") +t("The known world has been at relative peace for over one hundred years, and people are prospering again.", "ã“ã“百年ã¯æ¯”較的平和ãªæ™‚代ãŒç¶šãã€å…¨ã¦ã®ç¨®æ—ãŒå¾©èˆˆã®é“ã‚’æ©ã‚“ã§ã„ã¾ã™ã€‚", "_t") +t("You are an adventurer, setting out to find lost treasure and glory.", "ã“ã®ä¸–ç•Œã«ãŠã„ã¦ã€ã‚ãªãŸã¯å¯Œã¨å誉を求ã‚ã¦ä¸–界を旅ã™ã‚‹å†’険者ã§ã™ã€‚", "_t") +t("But what lurks in the shadows of the world?", "é—‡ã®ä¸ã«ä½•ãŒå¾…ã¡å—ã‘ã¦ã„ã‚‹ã®ã§ã—ょã†ã‹ï¼Ÿ", "_t") +t("Play as your favorite race and class and venture into the infinite dungeon.", "好ããªç¨®æ—ã¨ã‚¯ãƒ©ã‚¹ã‚’é¸æŠžã—ã¦ç„¡é™ã«ç¶šãダンジョンを下りã¦è¡Œãã¾ã™ã€‚", "_t") +t("The only limit to how far you can go is your own skill!", "ã©ã“ã¾ã§ã„ã‘ã‚‹ã‹ã¯è…•æ¬¡ç¬¬ï¼ã“ã®ãƒ¢ãƒ¼ãƒ‰ã§ã¯èƒ½åŠ›ã®é™ç•Œã‚’超ãˆã¦æˆé•·ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚", "_t") +t("Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).", "5ï¼ãƒ¬ãƒ™ãƒ«ã‚’超ãˆã€ã•ã‚‰ã«ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ãƒã‚¤ãƒ³ãƒˆã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒã‚¤ãƒ³ãƒˆã‚’ç²å¾—ã™ã‚‹ã“ã¨ãŒå¯èƒ½ã§ã™ã€‚", "_t") +t("Every level after level 50 the maximum of stats will increase by one.", "(ãŸã ã—ç²å¾—é‡ã¯åˆ¶é™ã•ã‚Œã¾ã™ï¼‰ãƒ¬ãƒ™ãƒ«ï¼•ï¼ä»¥é™ã¯ï¼‘レベル上ãŒã‚‹ã”ã¨ã«å…¨èƒ½åŠ›å€¤ã®ä¸Šé™ãŒï¼‘上昇ã—ã¾ã™ã€‚", "_t") +t("Every 10 levels after level 50 the maximum points of each talent will increase by one.", "ã¾ãŸã€ï¼‘ï¼ãƒ¬ãƒ™ãƒ«æ¯Žã«å…¨ã‚¿ãƒ¬ãƒ³ãƒˆã®ãƒ¬ãƒ™ãƒ«ä¸Šé™ãŒï¼‘上昇ã—ã¾ã™ã€‚", "_t") +t("Play as a lone warrior facing the Arena's challenge!", "ãŸã£ãŸä¸€äººã§é—˜æŠ€å ´ã«æŒ‘ã¿ã¾ã™ã€‚", "_t") +t("You can use any class and race for it.", "クラスã€ç¨®æ—ã®é¸æŠžã¯è‡ªç”±ã§ã™ã€‚", "_t") +t("See how far you can go! Can you become the new Master of the Arena?", "æ „èª‰ã‚’å‹ã¡å–ã‚‹ã“ã¨ãŒã§ãã‚‹ã§ã—ょã†ã‹ï¼Ÿãƒãƒ£ãƒ³ãƒ”オンã®åº§ã«å°±ã‘ã‚‹ã§ã—ょã†ã‹ï¼Ÿ", "_t") +t("If so, you will battle your own champion next time!", "å‹åˆ©æ¸ˆã¿ãªã‚‰ã°ã€å‰å›žãƒãƒ£ãƒ³ãƒ”オンã«ãªã£ãŸè‡ªåˆ†ã®ã‚ャラクターã«æŒ‘ã‚€ã“ã¨ã«ãªã‚Šã¾ã™ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/calendar_allied.lua" + +t("Wintertide", "冬ã®æ½®æµ", "calendar allied") +t("Summertide", "ç¼ç†±ã®ç›¾", "calendar allied") +t("Flare", "ç‚Žã®çŸ¢", "calendar allied") + + +------------------------------------------------ +section "game/modules/tome/data/calendar_dwarf.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-derth.lua" + +t("Pfaugh. You're too late. %s has already finished. But I suppose it doesn't do any harm to take these and give you your undeserved reward.", "「ãµãƒ¼ãƒ»ãƒ»ãƒ» 手é…ã‚Œã 。%sã®ã‚„ã¤ã«å…ˆã‚’越ã•ã‚ŒãŸã€‚æ料をæƒãˆãŸåŠªåŠ›ã«å…ã˜ã¦ä¸€å¿œç§˜è–¬ã¯ä½œã£ã¦ã‚„る。ãã‚“ãªç¾©ç†ã¯æœ¬æ¥ç„¡ã„ã¯ãšãªã‚“ã ãŒãªã€", "tformat") +t("Ah, excellent. Hand them over, if you please. You should know that in your overlong absence, %s has managed to create a %s. I'll be most put out if he steals my rightful spot.", "「よã—ï¼ã€€ã•ã£ãã調åˆã«å–り掛ã‹ã‚ã†ã€‚ã‚ã‚“ãŸãŒç•™å®ˆã«ã—ã¦ã‚‹é–“ã«%sãŒ%sを完æˆã•ã›ãŸã€‚ 急ã’ï¼ã€€è¡€ç›Ÿä¼šå…¥ã‚Šã‚’邪é”ã•ã‚Œã‚‹ã®ã ã‘ã¯æˆ‘æ…¢ãªã‚‰ã‚“ï¼", "tformat") +t([[#LIGHT_GREEN#*A human robed in immaculate white satin opens the door and eyes you appraisingly.*#WHITE# +Ah, an adventurer. I was just thinking that I needed a new one.]], [[#LIGHT_GREEN#*真ã£ç™½ãªçµ¹ã®ãƒãƒ¼ãƒ–ã‚’ç€ãŸäººé–“ã®ç”·ãŒãƒ‰ã‚¢ã‚’é–‹ã‘ãŸã€‚ã“ã¡ã‚‰ã‚’ã—ã’ã—ã’ã¨è¦‹ã¦ã„る。*#WHITE# + 「ã‚ã‚冒険者ã‹ã€‚è¿½åŠ ã®äººæ‰‹ãŒæ¬²ã—ã„ã¨æ€ã£ã¦ãŸã‚“ã ã€]], "_t") +t("That sounds promising. And ominous.", "「何やらé¢ç™½ãã†ãªä¾é ¼ãŒã‚ã‚‹ã¿ãŸã„ã§ã™ã。ãã®åˆ†å±é™ºã‚‚大ãã„ã®ã§ã—ょã†ãŒã€", "_t") +t("Indeed, it is both promising and ominous. I can reward you handsomely for your efforts, but they will lead you into deadly peril to which, I assume, the previous three fellows who went off on my errand never to return can attest.", "「ãã®é€šã‚Šã€‚上手ãã„ã‘ã°ç´ 晴らã—ã„å ±é…¬ã‚’ç´„æŸã—よã†ã€‚ã ãŒãƒªã‚¹ã‚¯ã‚‚大ãã„。æ»åœ°ã«èµ´ãã“ã¨ã«ãªã‚‹ãžã€‚実際ã€ã“ã‚Œã¾ã§ï¼“人ã®å†’険者ã«ä¾é ¼ã—ãŸã‚“ã ãŒã€å¤šåˆ†ç”Ÿãã¦æˆ»ã£ã¦ã¯ã“ãªã„ã ã‚ã†ã€", "_t") +t("What do you propose?", "「ã©ã†ã„ã†ä¾é ¼ãªã‚“ã§ã™ï¼Ÿã€", "_t") +t("Good adventurer, I am an alchemist, and quite a good one. This year, for the first time, the great Brotherhood of Alchemists has invited my application to their number. I'll not try your patience with the details of the application process, but suffice to say that it is grueling. Fortunately, a mere three tasks now stand between me and acceptance.", "「話ãŒæ—©ãã¦åŠ©ã‹ã‚‹ã€‚ç§ã¯éŒ¬é‡‘術師ã§ã。ã¾ã€ãれも相当優秀ãªéƒ¨é¡žã«å…¥ã‚‹ã€‚ãã‚Œã§ã€ä»ŠæœŸã«ãªã£ã¦ã‚ˆã†ã‚„ã『錬金術血盟会ã€ã®ãƒ¡ãƒ³ãƒãƒ¼å€™è£œã«é¸ã°ã‚ŒãŸã‚“ã 。手続ãã«é–¢ã—ã¦é•·ã€…ã¨èª¬æ˜Žã™ã‚‹ã®ã¯ã‚„ã‚ã¦ãŠã“ã†ã€‚実ã«åŽ„介ã ã¨ã„ã†ã“ã¨ã ã‘分ã£ã¦ã‚‚らãˆã‚Œã°ã„ã„。幸ã„ãªã“ã¨ã«ã€åŠ å…¥é”æˆã¾ã§ã‚ã¨ï¼“ã¤ã®æ¡ä»¶ã‚’満ãŸã›ã°ã„ã„ã¨ã„ã†ã®ãŒç¾çŠ¶ã ã€", "_t") +t("How can I help?", "「ãã“ã§å†’険者ã®å‡ºç•ªã¨ã„ã†ã‚ã‘ã§ã™ãã€", "_t") +t("I require ingredients for three potent mixtures. Obviously, since I seek your aid, none of them is to be found by simply strolling to the local herbalist's. No, they will need to be forcibly parted from their owners who will, just as obviously, put up a fight. I've yet to encounter a naga who would be persuaded to hand over his tongue! Ha! Oh, I am droll at times.", "「3種ã®ç‰¹æ®Šãªç§˜è–¬ã‚’作るã®ã«ã€ãã®æ料をå–ã£ã¦ãã¦ã‚‚らã„ãŸã„。冒険者ãŒå¿…è¦ã ã¨ã„ã†ã“ã¨ã‹ã‚‰å¯Ÿã—ã¦ãã‚Œã¦ã„ã‚‹ã ã‚ã†ãŒã€ã©ã‚Œã‚‚入手困難ãªã‚‚ã®ã°ã‹ã‚Šã 。ãã®ã‚ãŸã‚Šã®è–¬è‰å•†ãªã‚“ã‹ã˜ã‚ƒã¨ã¦ã‚‚扱ãˆãªã„。ã„ã‚„ã€çŽ‡ç›´ã«è¨€ãŠã†ã€‚é”物ã®ä½“ã‹ã‚‰åˆ‡ã‚Šå–ã£ã¦ãã‚‹ã‚“ã 。もã¡ã‚ん戦ã£ã¦æ®ºã•ãªã„ã¨ã„ã‘ãªã„ãžã€‚ãŠã¨ãªã—ã自分ã®èˆŒã‚’å·®ã—出ã™ãƒŠãƒ¼ã‚¬ãªã‚“ã¦ãŠç›®ã«æŽ›ã‹ã£ãŸã“ã¨ã¯ãªã„ã ã‚ã†ï¼Ÿã€€ãƒãƒãƒƒï¼ã€€ãŠã£ã¨å¤±ç¤¼ã€‚ãŸã¾ã«ã“ã®æ‰‹ã®å†—談ãŒè‡ªç„¶ã«å£ã‹ã‚‰é£›ã³å‡ºã™ã‚“ã 。ã€", "_t") +t("I specialize in separating vital body parts from monsters. What do you offer in return?", "「é”物を倒ã—ã¦ã€å†…臓を切りå–ã‚‹ã®ã¯ãŠæ‰‹ã®ç‰©ã§ã™ã‚ˆã€‚ã§ã€å ±é…¬ã¯ä½•ã§ã™ï¼Ÿã€", "_t") +t("Why, I will let you share in the fruits of my labors! Each of the three mixtures I shall produce in a quantity sufficient to create three doses: one for me, one for the Brotherhood and their confounded trial... and one for you. I must tell you that time is of the essence. I am not the only one who the Brotherhood invited this year, yet they will accept only one applicant-- the first to complete their trials. I know of at least three others laboring furiously to take my rightful place. Should your aid see me through, then I will reward you beyond even the remarkable elixirs. I've an ancient Lifebinding Emerald that grants great powers of health and healing when used properly. What say you?", "「ã†ã‚€ã€‚苦労ã®æˆæžœã‚’分ã‹ã¡åˆã†ã“ã¨ã«ã—よã†ã€‚æ料1セットã‹ã‚‰ç§˜è–¬ãŒï¼“ã¤ã§ãる。1ã¤ã¯è¡€ç›Ÿä¼šã¸ã®æ出用ã«ã‚‚ã†ï¼‘ã¤ã¯ç§è‡ªèº«ã«ã€æœ€å¾Œã®ï¼‘ã¤ã¯ãƒ»ãƒ»ãƒ»å›ã«ã‚„ã‚ã†ã€‚時間ã®ç¯€ç´„ã®ãŸã‚ã€å…ˆã«è¨€ã£ã¦ãŠããžã€‚今期ã®ãƒ¡ãƒ³ãƒãƒ¼å€™è£œã¯ä»–ã«ã‚‚ã„る。最åˆã«å¯©æŸ»æ¡ä»¶ã‚’満ãŸã—ãŸï¼‘人ã ã‘ãŒåˆæ ¼ã§ãã‚‹ã®ã 。メンãƒãƒ¼ã®æ¤…åã¯ç§ã«ã“ããµã•ã‚ã—ã„。ã ãŒçŸ¥ã‚‹é™ã‚Šåˆ¥ã®å€™è£œã«ã‚‚ã†ï¼“人挙ãŒã£ã¦ã„る。ãã„ã¤ã‚‰ã‚‚æ»ã«ç‰©ç‹‚ã„ã§èª²é¡Œã«å–り組んã§ã„ã‚‹ã ã‚ã†ã€‚無事åˆæ ¼ã§ããŸæšã«ã¯ã€è¿½åŠ å ±é…¬ã‚’æ¸¡ãã†ã€‚神秘ã®ç§˜è–¬ã‚ˆã‚Šã‚‚è²´é‡ãªä»£ç‰©ã 。命ã¨ç™’ã—ã®åŠ›ã‚’与ãˆã¦ãã‚Œã‚‹ã€Žå‘½ã‚’ç¸›ã‚‹ç¿¡ç¿ ã€ã“ã‚“ãªæ¡ä»¶ã§ã©ã†ã ?ã€", "_t") +t("I accept.", "「やりã¾ã—ょã†ã€", "_t") +t("I cannot aid you at this time.", "「やã‚ã¦ãŠãã¾ã™ã€", "_t") +t("Excellent. Now then, I've three elixirs I'm working on. I'll burden you with only one at a time, since I've learned the hard way about the hazards of overloading an adventurer's brain. Here are your options: the elixir of the fox, which makes you as nimble and cunning as a fox; the elixir of avoidance, which sharpens your natural inclinations to get out of the way of incoming harm; or the elixir of precision, which grants intuitive understanding of an enemy's most sensitive spots. Which would you like to aid me with?", "「よã‚ã—ã„。今ç¾åœ¨ã€ç§ã¯ï¼“種ã®ç§˜è–¬ã«ã¨ã‚Šã‹ã‹ã£ã¦ã„る。ã ãŒææ–™ã®åŽé›†ã¯ï¼‘種類毎ã«å°‚念ã—ã¦ã‚‚らã†ãžã€‚並行ã—ã¦ã„ã‚ã‚“ãªä»•äº‹ã‚’ã•ã›ã‚‹ã¨ã€å†’険者ã®ãƒŽãƒ¼ãƒŸã‚½ã«è² æ‹…ãŒæŽ›ã‹ã‚‹ã‹ã‚‰ãªã€‚秘薬ã¯æ¬¡ã®é€šã‚Šã 。妖ç‹ã®ç§˜è–¬ã¯ãã®åã®é€šã‚Šç‹ã®ã‚ˆã†ãªæ•æ·æ€§ã¨ç‹¡çŒ¾ã•ã‚’与ãˆã¦ãれる。回é¿ã®ç§˜è–¬ã¯å射神経を高ã‚ã‚‹è–¬ã 。精密ã®ç§˜è–¬ã‚’飲ã‚ã°å¼±ç‚¹ã¨ã„ã†ã‚‚ã®ã«ã¤ã„ã¦ã®æ´žå¯ŸãŒæ·±ã¾ã‚‹ã€‚ã•ã‚ã©ã‚Œã«ã™ã‚‹ï¼Ÿã€", "_t") +t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year. Oh, and I suppose I should tell you that I've already a handful of adventurers out scouring the unpleasant places of the world for these ingredients. Dally and one of them shall claim the prize while you're out.", "「ã“ã‚ŒãŒææ–™ã®ãƒªã‚¹ãƒˆã 。探索ã«ã—ãã˜ã£ã¦æ»ã¬ã‚“ã˜ã‚ƒãªã„ãžã€‚æ¥æœŸã®å‹Ÿé›†ã‚’å¾…ã¤ãªã©æ£æ°—ã®æ²™æ±°ã˜ã‚ƒãªã„。ãã‚Œã¨ã€ä¾é ¼ã‚’å—ã‘ãŸå†’険者ã¯ä»–ã«ã‚‚ã„る。ããšããšã—ã¦ã‚‹ã¨å ±é…¬ã‚’逃ã™ã“ã¨ã«ãªã‚‹ãžã€", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*ノックã—ãŸãŒè¿”事ã¯ãªã„。*#WHITE#", "_t") +t("[Leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t([[#LIGHT_GREEN#*The alchemist opens his door.*#WHITE# +Ah, you again.]], [[#LIGHT_GREEN#*ノックã™ã‚‹ã¨éŒ¬é‡‘術師ãŒé¡”を出ã—ãŸã€‚*#WHITE# +「ã‚ã‚ã€ã‚ã‚“ãŸã‹ã€]], "_t") +t("I've returned with the ingredients for the %s.", "「%sã®ææ–™ã§ã™ã€", "tformat") +t("I've come to offer more aid.", "「他ã®æ料もå–ã£ã¦ãã¾ã™ã€", "_t") +t("[Give him the monster bits.]", "[æ料を渡ã™]", "_t") +t([[#LIGHT_GREEN#*The alchemist grins and motions impatiently for the ingredients.*#WHITE# +Wonderful, absolutely wonderful! The final step! Here, let me have those!]], [[#LIGHT_GREEN#*錬金術師ã®å£å…ƒã«ã¯ç¬‘ã¿ãŒæµ®ã‹ã‚“ã§æ¢ã¾ãªã„。*#WHITE# +ã€Œç´ æ™´ã‚‰ã—ã„ï¼ã€€ã“ã‚ŒãŒæœ€å¾Œã®ï¼‘ã¤ã ï¼ã€€ã•ã‚ã€æ料をï¼ã€]], "_t") +t("[Give him the monster bits]", "[æ料を渡ã™]", "_t") +t("Wait here while I perform my art. I'll have your reward within the hour.", "「調åˆã‚’始ã‚よã†ã€‚ã»ã‚“ã®å°ä¸€æ™‚é–“ã‚‚ã‚ã‚Œã°å分ã ã€", "_t") +t("A final wait for you, my good adventurer, and then I shall return with both your rewards! Haha, complete at last!", "「最後ã®ï¼‘ã¤ã ï¼ã€€è¿½åŠ å ±é…¬ã®æ–¹ã‚‚期待ã—ã¦å¾…ã£ã¦ã„ã¦ãã‚Œï¼ã€", "_t") +t("[Wait]", "[å¾…ã¤]", "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns and hands you a small vial of fine glass.*#WHITE# +Enjoy your reward.]], [[#LIGHT_GREEN#*錬金術師ãŒå°ã•ãªè–¬ç“¶ã‚’æŒã£ã¦æˆ»ã£ã¦ããŸã€‚*#WHITE# +「ã“ã‚ŒãŒã‚ã‚“ãŸã®åˆ†ã ã€]], "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns with a vial and a green gem.*#WHITE# +Enjoy the fruits of your labors, adventurer. I know I will. To show my appreciation, I shall name my firstborn after... er, what was your name, then? Haha, I jest. Oh, I do go on when I'm giddy. Fare you well.]], [[#LIGHT_GREEN#*錬金術師ãŒè–¬ç“¶ã¨ã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã‚’æŒã£ã¦æˆ»ã£ã¦ããŸã€‚*#WHITE# +「約æŸã®å ±é…¬ã 。当然ã®çµæžœã¨ã„ã†ã‚„ã¤ã ãªã€‚ã ãŒæ„Ÿè¬ã®ã—ã‚‹ã—ã«åä¾›ãŒã§ããŸã‚‰ã€ã‚ã‚“ãŸã®åå‰ã‚’付ã‘ã‚‹ã“ã¨ã«ã—よã†ã€‚ã‚ã‚ã£ã¨ï¼ã€€ãã†ã„ãˆã°ã‚ã‚“ãŸã®åå‰ã¯ãªã‚“ã¨ã„ã£ãŸã‹ãªãƒ»ãƒ»ãƒ»ï¼Ÿã€€ãƒãƒãƒƒï¼ã€€å†—談ã 。浮ã‹ã‚Œã¦ã„ã‚‹ã¨å£æ•°ãŒå¤šããªã£ã¦ã„ã‹ã‚“。ã§ã¯ã•ã‚‰ã°ã ã€]], "_t") +t("Thank you. I'll be off.", "「ã©ã†ã‚‚。ã§ã¯å¤±ç¤¼ã€", "_t") +t("Excellent. With which would you like to aid me?", "「ãã®æ„気やよã—。ã©ã‚Œã«ã™ã‚‹ã‚“ã ?ã€", "_t") +t("The %s.", "%s。", "tformat") +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year.", "「ã“ã‚ŒãŒå¿…è¦ãªææ–™ã®ãƒªã‚¹ãƒˆã 。探索ã«ã—ãã˜ã£ã¦æ»ã¬ã‚“ã˜ã‚ƒãªã„ãžã€‚æ¥æœŸã®å‹Ÿé›†ã‚’å¾…ã¤ãªã‚“ã¦æ£æ°—ã®æ²™æ±°ã˜ã‚ƒãªã„", "_t") +t("I'll be off.", "「行ã£ã¦ãã¾ã™ã€", "_t") +t("Terribly sorry, but I've already made the elixir without your aid. I've no reward to give you, and no reason to do so if I did.", "「悪ã„ãŒã‚ã®ç§˜è–¬ã¯ã‚‚ã†å®Œæˆã—ã¦ã—ã¾ã£ãŸãžã€‚ã‚ã‚“ãŸã«æ¸¡ã™å ±é…¬ã¯ãªã„。ãã‚Œã¦ã‚„る義ç†ã‚‚ãªã„ãªã€", "_t") +t("Hrmph.", "「ã¯ã・・・ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-elvala.lua" + +t("Too late! Argh, too late. %s has already finished. I'll make the elixir and reward you as promised, but only because the Brotherhood breaks the fingers of non-member alchemists who rook people. Members, on the other hand...", " %sãŒå…ˆã‚’越ã•ã‚ŒãŸï¼ç´„æŸé€šã‚Šã€æ料を集ã‚ãŸåˆ†ã®ç§˜è–¬ã¯ä½œã£ã¦ã‚„る。血盟会ã¯å¥‘ç´„é•å者ã®æŒ‡ã‚’ã¸ã—折るã®ãŒå¤§å¥½ãã ã‹ã‚‰ãªï¼ã€€ãƒ¡ãƒ³ãƒãƒ¼ã«ãªã‚Œã‚Œã°ãã‚“ãªã“ã¨ã‚‚ãªã„ã£ã¦ã®ã«ã‚ˆãƒ»ãƒ»ãƒ»", "tformat") +t("Give them here. You took long enough; %s cooked up a %s in your absence. Be quicker about the next one lest I make a 'mistake' in brewing your reward.", "「ã“ã£ã¡ã«ã‚ˆã“ã›ã€‚ãŠå‰ãŒã•ã£ã•ã¨ä»•äº‹ã‚’片付ã‘ãªã„ã›ã„ã§%sãŒ%sを完æˆã•ã›ã¡ã¾ã£ãŸã€‚急ãŒãªã„ã¨å ±é…¬ã«ã‚‚影響ã™ã‚‹ãžï¼ã€", "tformat") +t([[#LIGHT_GREEN#*A shabbily-dressed elf opens the door, scratching his head in apparent puzzlement.*#WHITE# +Another adventurer? Or have we met? I can't tell people apart unless they wear brightly-colored headbands. You need to help me.]], [[#LIGHT_GREEN#*ボãƒãƒœãƒã®ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚¨ãƒ«ãƒ•ãŒãƒ‰ã‚¢ã‚’é–‹ã‘ãŸã€‚é を掻ããªãŒã‚‰æ˜Žã‚‰ã‹ã«æˆ¸æƒ‘ã£ãŸæ§˜åã§ã“ã¡ã‚‰ã‚’見ã¦ã„る。*#WHITE# +「新ã—ãæ¥ãŸå†’険者ã‹ï¼Ÿã€€ãã‚Œã¨ã‚‚以å‰ä¼šã£ãŸã£ã‘ãªï¼Ÿè‰²ã¤ãヘッドãƒãƒ³ãƒ‰ã§ã‚‚ã—ã¦ãã‚Œãªã„ã¨ã€ä»–人ã®é¡”ãªã‚“ã¦åŒºåˆ¥ãŒã¤ã‹ãªã„ãœã€‚ã¾ã‚ã€ã„ã„や。仕事を手ä¼ãˆã€]], "_t") +t("I am indeed an adventurer. Go on.", "「ãŠå¯Ÿã—ã®é€šã‚Šå†’険者ã§ã™ã€‚ã¾ãšã¯è©³ã—ã„話をã€", "_t") +t("Three elixirs stand between me and acceptance into the Brotherhood of Alchemists, unless I've been through that already. I'm never quite sure. But I think that's the case. Bring me the ingredients.", "「錬金術血盟会ã«åŠ å…¥ã™ã‚‹ã®ã«ï¼“種ã®ç§˜è–¬ã‚’å¿…æ»ã“ã„ã¦ä½œã‚‰ã«ã‚ƒã„ã‹ã‚“ã®ã ãœã€‚よãã‚ã‹ã‚‰ã‚“ãŒã€é›£å•ã ã£ã¦ã“ã¨ã¯ç¢ºã‹ã 。ãã®æ料をå–ã£ã¦ãã¦ãã‚Œã€", "_t") +t("What elixirs? What ingredients?", "「秘薬? æ料?ã€", "_t") +t("The ones that I need to get before the other alchemists get them. Can't have some lesser hack sneaking into the Brotherhood.", "「他ã®å¥´ã‚‰ã‚ˆã‚Šã‚‚å…ˆã«å…¨éƒ¨æƒãˆã‚‹ã‚“ã 。脳ãªã—ã©ã‚‚ã«å…ˆã‚’越ã•ã‚Œã‚‹ãªã‚“ãžæˆ‘æ…¢ã§ãã‚“ã€", "_t") +t("You're making little sense.", "「もã†ã¡ã‚‡ã£ã¨è©³ã—ã・・・ã€", "_t") +t([[#LIGHT_GREEN#*He raises his voice and gestures exaggeratedly, seemingly taking you for an idiot.*#WHITE# +Me need pieces of scary monsters for happy-making drink. You get me pieces. You probably get eaten by monsters, me have this conversation yet again with other bonehead.]], [[#LIGHT_GREEN#*ãれをèžãã¨ã‚¨ãƒ«ãƒ•ã¯å£°ã‚’è’ã’ã€ã†ã‚“ã–ã‚Šã¨ã—ãŸæ§˜åã§å¤§ä»°ã«æ‰‹ã‚’振ã£ãŸã€‚話ã®é€šã˜ãªã„大馬鹿者ã ã¨æ€ã£ã¦ã„るらã—ã„。*#WHITE# +「俺ã£ã¡ã®æ‰€ã«é”物ã®ä½“ã®ä¸€éƒ¨ã‚’æŒã£ã¦æ¥ã„ã£ã¦è©±ã•ã€‚ãã„ã¤ã‚’使ã£ã¦ã‚¹ãƒ†ã‚ã«ã‚メられるヤツを1本作ã‚ã†ã£ã¦ç®—段ã 。逆ã«å¤±æ•—ã™ã‚Šã‚ƒç¾Žå‘³ã—ã食ã‚れるã£ã¦ã“ã¨ã ãªã€‚åŒã˜è©±ã‚’別ã®ãƒžãƒŒã‚±ã«ã‚‚ã†ä¸€åº¦ã›ã«ã‚ƒãªã‚‰ã‚“ã¨ã¯æ‰‹é–“ãªã“ã£ãŸï¼ã€]], "_t") +t("I've been known to kill the occasional monster. Is there a reward in it for me?", "「ãã†ã„ã†ã“ã¨ãªã‚‰ãŠæ‰‹ã®ç‰©ã§ã™ã€‚ã§ã€å ±é…¬ã¯ã€", "_t") +t("It finally understands! You get a dose of every elixir you help me make. And if your help gets me into the Brotherhood, I've got half an Elixir of Invulnerability lying around that I'll give you. Don't try anything; I've already downed the other half.", "「やã£ã¨è©±ãŒé€šã˜ãŸãªï¼ã€€å®Œæˆã—ãŸç§˜è–¬ï¼‘ã¤ã«ã¤ãåŒã˜ã‚‚ã®ã‚’やるよ。血盟会入りãŒã§ããŸã‚‰ã€ç„¡æ•µã®ç§˜è–¬ã®æ®‹ã‚ŠåŠåˆ†ã‚‚ã¤ã‘ã‚‹ãœã€‚ãŠã£ã¨å¦™ãªæ°—ã‚’èµ·ã“ã™ã‚“ã˜ã‚ƒãªã„ãžã€‚最åˆã®åŠåˆ†ã¯ä¿ºã£ã¡ãŒé£²ã‚“ã˜ã¾ã£ã¦ã‚‹ã‹ã‚‰ãªã€", "_t") +t("I accept.", "「やりã¾ã—ょã†ã€", "_t") +t("I cannot aid you at this time.", "「やã‚ã¦ãŠãã¾ã™ã€", "_t") +t("Three elixirs I need. I'll show you the ingredients to one at a time. Are you interested in the Elixir of Mysticism, the Elixir of the Savior, or the Elixir of Mastery?", "「必è¦ãªç§˜è–¬ã¯ï¼“種ã 。ææ–™ã¯ï¼‘度ã«ï¼‘種ã—ã‹æ•™ãˆãªã„ãœã€‚神秘ã®ç§˜è–¬ã«ã™ã‚‹ã‹ï¼Ÿ æ•‘ã„ã®ç§˜è–¬ãŒã„ã„ã‹ï¼Ÿã€€ãã‚Œã¨ã‚‚é”人ã®ç§˜è–¬ã‹ï¼Ÿã€", "_t") +t("Here's a list of the monster bits I need. I've already got a bunch of idiots out looking for these, by the way, so you best hurry up; they've got a head start on you and I'm not getting any saner here.", "「ã˜ã‚ƒã€ã“ã‚ŒãŒæ料リストã 。他ã®ãƒžãƒŒã‚±ã©ã‚‚ã«ã‚‚é ¼ã‚“ã§ã‚ã‚‹ã‹ã‚‰æ€¥ãŒãªã„ã¨å…ˆã‚’越ã•ã‚Œã‚‹ãžã€‚ããšããšã—ã¦ã‚‹ã¨ä¿ºã®æ£æ°—ãŒãƒžãƒƒãƒã§ã‚„ã°ã„ã€", "_t") +t("So I see. I'll be off.", "「ã™ãå–ã‚Šã‹ã‹ã‚Šã¾ã™ã‚ˆã€", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*ノックã—ãŸãŒè¿”事ã¯ãªã„。*#WHITE#", "_t") +t("[Leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t([[#LIGHT_GREEN#*The shabby elf opens his door.*#WHITE# +Do I know you?]], [[#LIGHT_GREEN#*ドアã®éš™é–“ã‹ã‚‰ã‚¨ãƒ«ãƒ•ãŒé¡”を出ã—ãŸã€‚*#WHITE# +「誰ã ãŠå‰ï¼Ÿã€]], "_t") +t("I've returned with the ingredients for the %s.", "「%sã®ææ–™ã§ã™ã€", "tformat") +t("I've come to offer more aid.", "「他ã®æ料もå–ã£ã¦ãã¾ã™ã€", "_t") +t("[Give him the monster bits.]", "[æ料を渡ã™]", "_t") +t([[#LIGHT_GREEN#*The elf claps his scarred hands together.*#WHITE# +Exceptional work, lackey! The final elixir awaits! Oh, yes. Membership will be mine. And revenge. Ohhhh yes.]], [[#LIGHT_GREEN#*エルフã¯ç«å‚·ã らã‘ã®æ‰‹ã‚’å©ã„ã¦å–œã‚“ã 。*#WHITE# +「ã„ã„ãžï¼ã€€ã“ã‚Œã§æœ€å¾Œã®ï¼‘ã¤ã ï¼ã€€ã‚ˆãã‚„ã£ãŸãžãƒ‘シリå›ï¼ãƒ¡ãƒ³ãƒãƒ¼ã®åº§ã¯ä¿ºã£ã¡ã®ã‚‚ã®ã ï¼ã€€ã‚¤ãƒ¤ãƒƒãƒ›ã‚¦ï¼]], "_t") +t("[Give him the monster bits]", "[æ料を渡ã™]", "_t") +t("Contain your impatience while I prepare these. I'll have the elixir within the hour.", "「ãã“ã§å¤§äººã—ãå¾…ã£ã¦ã‚。1時間もã‚ã‚Œã°æ¸ˆã‚€ã€", "_t") +t("Perfection. Wait here.", "「よã—。待ã£ã¦ã‚ã€", "_t") +t("[Wait]", "[å¾…ã¤]", "_t") +t([[#LIGHT_GREEN#*The elf finally returns and tosses you a small vial of fine glass.*#WHITE# +Side effects may include some slight mental imbalances.]], [[#LIGHT_GREEN#*戻ã£ã¦ããŸã‚¨ãƒ«ãƒ•ãŒè–¬ç“¶ã‚’投ã’ã¦ã‚ˆã“ã—ãŸã€‚*#WHITE# +「副作用ã§ã¡ã‚‡ã£ã¨ã‚¢ã‚¿ãƒžãŒãŠã‹ã—ããªã‚‹ã‹ã‚‚ãªã€]], "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns with two vials.*#WHITE# +I have no idea who you are, but I'm pretty sure that I'm supposed to give these to somebody as a reward. If some adventurer kills you and takes them, then apparently you're not the fellow I'm looking for.]], [[#LIGHT_GREEN#*薬瓶を2ã¤æŒã£ã¦ã€ã‚¨ãƒ«ãƒ•ãŒæˆ»ã£ã¦ããŸã€‚*#WHITE# +「ã‚ã‚“ãŸã®ç´ 性ã¯çŸ¥ã‚‰ã‚“ãŒã€ã“ã„ã¤ã‚’å—ã‘å–ã‚‹ã«ç›¸å¿œã—ã„奴ã ã£ã¦ã“ã¨ã¯ã‚ˆãã‚ã‹ã£ãŸãœã€‚ã¾ã‚ã€ä»–ã®ã‚´ãƒãƒ„ã‚ã«æ®ºã‚‰ã‚Œã¦ã“れを盗られるよã†ãªã“ã¨ãŒã‚ã£ãŸã‚‰ä¿ºã£ã¡ã®è¦‹è¾¼ã¿é•ã„ã ã£ãŸã£ã¦ã“ã¨ã ã‚ã†ãŒãªã€]], "_t") +t("Thank you. I'll be off.", "「ã©ã†ã‚‚。ã§ã¯å¤±ç¤¼ã€", "_t") +t("Which of the remaining elixirs interests you?", "「ã©ã‚Œã ?ã€", "_t") +t("The %s.", "%s。", "tformat") +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t("Here's a list of the ingredients I'm missing. Please follow the directions carefully, or the resulting elixir could be more fatal than either of us would hope.", "「ã»ã‚Œã€ææ–™ã®ãƒªã‚¹ãƒˆã 。書ã„ã¦ã‚る通りã«ã—ãªã„ã¨ãƒ¤ãƒã‚¤ã“ã¨ã«ãªã‚‹ãœã€", "_t") +t("I'll be off.", "「行ã£ã¦ãã¾ã™ã€", "_t") +t("Already made it. Best pick up the pace next time, adventurer.", "「もã†ã§ãã¡ã¾ã£ãŸãžã€‚次ã‹ã‚‰ã¯ã‚‚ã£ã¨æ—©ã集ã‚ã‚‹ã‚“ã ãªã€", "_t") +t("Hrmph.", "「ã¯ã・・・ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-golem.lua" + +t("%s (servant of %s)", "%s(%sã®ã‚µãƒ¼ãƒ´ã‚¡ãƒ³ãƒˆ)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-hermit.lua" + +t("SON OF A RITCH! YOU SHOW UP TEN MINUTES AFTER I GET THE NEWS THAT SOME JACKASS ALREADY FINISHED THE ELIXIRS AND IS GETTING ACCEPTED BY THE BROTHERHOOD. WHAT THE HELL TOOK YOU SO LONG? MIRVENIA'S MAMMARIES, I'LL TAKE THESE AND MAKE YOU YOUR REWARD, BUT ONLY BECAUSE A CURSE WILL KILL ME IF I DON'T. AND IF IT TASTES LIKE PISS, THAT'S YOUR IMAGINATION, I'M SURE.", "「クソï¼ã€€å分å‰ã«ï¼ã€€ä»–ã®å¥´ãŒå¯©æŸ»ã«ï¼ã€€åˆæ ¼ã—ãŸï¼ä½•ã‚’ã‚‚ãŸã‚‚ãŸã—ã¦ãŠã£ãŸã®ã˜ã‚ƒï¼ã€€ç´„æŸã¯ç¥žè–ãªã‚‚ã®ã˜ã‚ƒã‹ã‚‰ãªï¼ã€€ä¸€å¿œç§˜è–¬ã‚’作ã£ã¦ã¯ã‚„ã‚‹ï¼ã€€å°ä¾¿ã®å‘³ãŒã—ãŸã¨ã—ã¦ã‚‚ï¼ã€€ãã„ã¤ã¯æ°—ã®ã›ã„ã˜ã‚ƒã‚ˆï¼ã€€ã‚ã‚ï¼ã€€ãã†ã˜ã‚ƒã¨ã‚‚ï¼ã€", "_t") +t([[#LIGHT_GREEN#*The halfling hands you a note that says, 'Heard %s managed to make a %s while you've been loafing. Hurry the hell up next time.*#WHITE# + I STILL CAN'T HEAR A DAMNED THING. FORTUNATELY, YOU DON'T LOOK LIKE THE SORT THAT MAKES INTERESTING CONVERSATION.]], [[#LIGHT_GREEN#*ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒãƒŽãƒ¼ãƒˆã‚’ã“ã¡ã‚‰ã«è¦‹ã›ãŸã€‚「ãŠä¸»ãŒããšããšã—ã¦ã„ã‚‹é–“ã«%sãŒ%sを作ã£ãŸã‚ˆã†ã˜ã‚ƒã€‚次ã¯ã‚‚ã£ã¨æ€¥ã’〠+ *#WHITE# + 「ãŠä¸»ã®ï¼ã€€è¨€ã£ã¦ã‚‹ã“ã¨ã¯ï¼ã€€ã¾ã よãèžã“ãˆã‚“ãŒãªï¼æœ‰é›£ã„ã“ã¨ã«ï¼ã€€ãŠä¸»ã¯ï¼ã€€æ°—ã®åˆ©ã„ãŸã“ã¨ãªã©è¨€ã„ãã†ã«ã¯ãªã„ãªï¼ã€]], "tformat") +t([[#LIGHT_GREEN#*After a great deal of pounding, a halfling wrapped in charred, smoking robes opens the door. He looks irritated.*#WHITE# +IT'S NOT ENOUGH THAT I WORK ALL MORNING TO MAKE A POTION THAT ENDS UP NEARLY BLOWING MY ASS OFF, BUT NOW I'VE GOT IDIOTS BEATING DOWN MY DAMNED FRONT DOOR WITH WHAT SOUNDS LIKE A BATTERING RAM, AND YES, I HEARD IT, THOUGH I CAN HARDLY MAKE OUT A BLEEDING THING WITH THESE BLEEDING, CONCUSSED EARS. WHAT DO YOU WANT?]], [[#LIGHT_GREEN#*延々ã¨ãƒŽãƒƒã‚¯ã‚’続ã‘ã¦ã„ã‚‹ã¨ã€ç„¦ã’ãŸãƒãƒ¼ãƒ–ã‚’ç€ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒãƒ¢ã‚¯ãƒ¢ã‚¯ã¨ç…™ã‚’åããªãŒã‚‰é¡”を出ã—ãŸã€‚è‹›ã¤ã„ã¦ã„るよã†ã 。*#WHITE# +「åˆå‰ä¸ä¸€æ¯ï¼ã€€ãƒãƒ¼ã‚·ãƒ§ãƒ³ã®èª¿åˆã«ï¼ã€€æŽ›ã‹ã‚Šãã‚Šã˜ã‚ƒã£ãŸï¼ã€€ã—ãã˜ã£ãŸæŒ™å¥ã«ã‚ã—ã®å°»ã‚’å¹ã飛ã°ã™ã¨ã“ã‚ã˜ã‚ƒã£ãŸã‚ã„ï¼ã€€ãã®ã†ãˆï¼ã€€ã‚ã®ç•œç”Ÿãƒ‰ã‚¢ã‚’ï¼ã€€é¦¬é¹¿è€…å…±ãŒï¼ã€€æ¬¡ã€…ã¨ï¼ã€€ç ´åŸŽæ§Œã¿ãŸãï¼ã¶ã£ãŸãŸãï¼ +ã‚ã‚ï¼ã€€ã‚ã‚ï¼ã€€ãˆã‚‰ã„ã“ã¨ã«ãªã£ã¦ãらんãらんãªã“ã®è€³ã§ã¯ï¼ã€€å¾¡å¤§å±¤ãªè©±ã¯ã•ã£ã±ã‚Šã˜ã‚ƒãŒãªï¼ã€€ãƒŽãƒƒã‚¯ãらã„ã¯èžã“ãˆã¦ãŠã£ãŸã‚ï¼ã€€ã§ï¼ã€€ä½•ã®ï¼ã€€ç”¨ã˜ã‚ƒï¼ã€]], "_t") +t("Perhaps there's something that I can help you with.", "「何ã‹ä¾é ¼ã§ã‚‚ãªã„ã‹ã¨æ€ã„ã¾ã—ã¦ã€", "_t") +t("SPEAK UP, HAMBRAIN. I'VE JUST GOTTEN MY EARDRUMS BLOWN OUT BY YET ANOTHER BY-THE-PYRE POTION GONE SOUTH, REMEMBER? THRICE-DAMNED THING WAS GOING PERFECTLY, TOO. TOKNOR'S TACKLE!", "「もã£ã¨å¤§ããªå£°ã§è¨€ã£ã¦ãれんã‹ï¼ã€€ãŠä¸»ã®é ã«ã¯è„³å‘³å™Œã®ä»£ã‚ã‚Šã«ï¼ã€€ãƒãƒ ãŒè©°ã¾ã£ã¦ã„るよã†ã˜ã‚ƒãªï¼ã€€ä»Šã—ãŒãŸï¼ã€€ã¾ãŸãƒãƒ¼ã‚·ãƒ§ãƒ³åˆæˆã‚’ã—ãã˜ã£ã¦ï¼ã€€é¼“膜をやられãŸã¨è¨€ã£ãŸã˜ã‚ƒã‚ã†ï¼ã€€ã‚‚ã†å¿˜ã‚ŒãŸã®ã‹ï¼ã€€ä¸€æ©é–“é•ãˆã‚Œã°ãŠé™€ä»ã˜ã‚ƒã‚ï¼ã€€ã¡ãã—ょーã‚ï¼ã€", "_t") +t("I SAID, MAYBE THERE'S SOMETHING THAT I CAN HELP YOU WITH!", "「何ã‹ä¾é ¼ã§ã‚‚ï¼ã€€ãªã„ã‹ã¨ï¼ã€", "_t") +t("STILL CAN'T HEAR YOU, BUT LISTEN UP. THE BROTHERHOOD OF ALCHEMISTS IS ACCEPTING THE FIRST NEW APPLICANT TO DEMONSTRATE, AMONG OTHER THINGS, THREE VERY COMPLICATED ELIXIRS. I WOULDN'T BOTHER TRYING TO JOIN SUCH A BUNCH OF ADDLE-BRAINED DEGENERATES, BUT IT SO HAPPENS THAT THE BROTHERHOOD OF ALCHEMISTS HOLDS THE SECRET CURE FOR THE COMMON BLOWN-OFF ASS, WHICH IT SO HAPPENS IS OF SOME INTEREST TO ME.", "「ã¾ã よãèžã“ãˆã‚“ãªï¼ã€€ã¾ã‚ã„ã„ï¼ã€€ä¾é ¼ã®è©±ã‚’ã—よã†ï¼ã€€éŒ¬é‡‘術血盟会ãŒãªï¼ã€€ãƒ¡ãƒ³ãƒãƒ¼ã®å‹Ÿé›†ã‚’ã—ã¦ãŠã‚‹ã®ã˜ã‚ƒï¼ã€€ã¨ã‚Šã‚‚ãªãŠã•ãšï¼ã€€åˆæˆå›°é›£ãªä¸‰ç¨®ã®ç§˜è–¬ã‚’ï¼ã€€å®Œæˆã•ã›ãŸæœ€åˆã®ä¸€äººãŒï¼ã€€ãƒ¡ãƒ³ãƒãƒ¼ã«ãªã‚Œã‚‹ã®ã˜ã‚ƒã‚ˆï¼ã‚ã—ã¯ãªã«ã‚‚ãªï¼ã€€ã‚ã®ã‚¯ã‚µãƒ¬è„³å‘³å™Œã©ã‚‚ã®ä»²é–“入りをï¼ã—よã†ã¨ã¯æ€ã‚ã¬ï¼ã€€ã˜ã‚ƒãŒã‚ã‚„ã¤ã‚‰ã¯ï¼ã€€ã‚ˆãã‚ã‚‹å°»ã®ç«å‚·ã«åŠ¹ã治療法をï¼ã€€ç§˜åŒ¿ã—ã¦ã„ã‚‹ã¨ã„ã†ã§ã¯ãªã„ã‹ï¼ã“ã‚ŒãŒãªã‹ãªã‹èˆˆå‘³æ·±ã„ã¨ã„ã£ãŸã¨ã“ã‚ã§ãªï¼ã€", "_t") +t("HOW CAN I HELP?", "「ãã‚Œã§ï¼ã€€ä½•ã‚’ã™ã‚Œã°ï¼ã€", "_t") +t("THE BROTHERHOOD KNOWS DAMNED WELL WHAT ADVANCES IN THE FIELD OF ALCHEMY WOULD DO FOR EVERY CIVILIZATION IN EXISTENCE, BUT THEY HOARD THEIR FEW WORTHWHILE SECRETS LIKE A GREAT BROWN WYRM SITTING ON ITS PILE OF CRAP. YOU KNOW WHAT? I DON'T EVEN WANT THE ASS-CURE FOR ME. I'M GOING TO STEAL EVERY SECRET THEY'VE GOT, WRITE THEM DOWN, MAKE A HUNDRED COPIES, AND NAIL ONE TO A TREE IN EVERY VILLAGE IN MAJ'EYAL.", "「血盟会ã®å¥´ã‚‰ã¯ãªï¼ã€€éŒ¬é‡‘è¡“ã®ç™ºé”ãŒï¼ã€€ã©ã‚Œã ã‘文明ã«è²¢çŒ®ã™ã‚‹ã‹ï¼ã€€ã‚ˆãŠãï¼ã€€ã‚ã‹ã£ã¨ã‚‹ï¼ã€€ã§ã‚‚ãªï¼å¥´ã‚‰ã¯è²´é‡ãªæŠ€è¡“ã‚’ãªï¼ã€€è‡ªåˆ†ãŸã¡ã ã‘ã®ç§˜å¯†ã«ã—ã¦ãŠã‚‹ã®ã ï¼ã€€ãã®æ§˜ã¨ããŸã‚‰ï¼ã€€è¤è‰²ã®å¤§é•·è™«ãŒï¼ã€€å¯ãã¹ã£ã¦ï¼ã€€å¤§äº‹ãªå¤§äº‹ãªã‚´ãƒŸã‚¯ã‚ºã‚’ï¼ã€€å®ˆã‚Šé€šã—ã¦ã„るよã†ã˜ã‚ƒï¼ã€€ã ã‹ã‚‰ãªï¼ã€€å°»ã®ç«å‚·æ²»ç™‚法ãªã‚“ãžï¼ã€€ã•ã•ã„ãªã“ã¨ã˜ã‚ƒï¼ã€€å¥´ã‚‰ãŒã“ã‚Œã¾ã§æŽ»ã集ã‚ãŸç§˜å¯†ã‚’ï¼ã€€ç‰‡ã£ç«¯ã‹ã‚‰æ›¸ã写ã—ã¦ï¼ã€€ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ä¸ã®æ‘ã®æœ¨ã«ï¼ã€€è²¼ã£ä»˜ã‘ã¦ã‚„ã‚‹ã‚ï¼ã€", "_t") +t("THAT'S NOT A VERY HERMIT-LIKE ATTITUDE.", "「ã‚ã¾ã‚Šï¼ã€€éš 者らã—ã„ã¨ã¯ï¼ã€€è¨€ãˆã¾ã›ã‚“ãï¼ã€", "_t") +t("AND THEN WHAT WILL THEY DO? ONCE THEIR PRECIOUS SECRETS-- WHICH, IN ALL PROBABILITY, EITHER DON'T EXIST OR ARE THINGS LIKE RECIPES FOR ELIXIRS OF WHO-GIVES-A-FLYING-DUCK-- ARE OUT IN THE OPEN, THE BROTHERHOOD OF ASSWIPES WILL HAVE NOTHING TO HOLD IT TOGETHER BUT ELIXIRS OF THEIR TEARS AND WIDESPREAD DISDAIN FROM THE REST OF THE WORLD. SPEAK UP, THEN. ARE YOU IN OR OUT?", "「実際ãã†ãªã£ãŸã‚‰ï¼ã€€å¥´ã‚‰ã¯ï¼ã€€ã©ã†ã™ã‚‹ã¨æ€ã†ï¼ã€€å¾¡å¤§å±¤ãªæŠ€è¡“ãŒæµå‡ºã—ãŸã‚‰ï¼ã€€ã¾ã‚ãªï¼ã€€è¡€ç›Ÿä¼šã®ç§˜å¯†ã¨ã„ã£ã¦ã‚‚ï¼ã€€åä¸å…«ä¹ã¯ï¼ã€€ãŸã ã®å™‚ã‹ï¼ã€€ã‚¯ã‚½ç§˜è–¬ã®ãƒ¬ã‚·ãƒ”ã¿ãŸã„ãªã‚‚ã®ã ã‚ã†ãŒãªï¼ã€€ãã‚“ãªã‚‚ã®ã§ã‚‚ï¼ã€€ä¸–é–“ã«æµã‚ŒãŸã‚‰ï¼è¡€ç›Ÿä¼šã®ã‚¯ã‚½ãƒƒã‚¿ãƒ¬å…±ã®æ‰‹ã«ã¯å¥´ã‚‰ã®æ¶™ã¨é¼»æ°´å…¥ã‚Šã®ï¼ã€€è–¬ç“¶ã—ã‹æ®‹ã‚‰ã‚“ï¼ã€€ä¸–é–“ã®ç¬‘ã„ã‚‚ã®ã ï¼ã€€ã§ã¯ã©ã†ã™ã‚‹ï¼ã€€æ‰‹ä¼ã†ã‹ï¼ã€€è¿”事ã¯å¤§ããªå£°ã§é ¼ã‚€ãžï¼ã€", "_t") +t("I'M IN.", "「やーりーã¾ãƒ¼ã™ãƒ¼ï¼ã€", "_t") +t("I CANNOT AID YOU AT THIS TIME.", "「やã‚ã¦ï¼ã€€ãŠãã¾ã™ï¼ã€", "_t") +t([[#LIGHT_GREEN#*He hands you a slip of paper with the names and properties of some elixirs on it.*#WHITE# +THE INGREDIENTS TO THESE SUCKERS ARE SORT OF A TRADE SECRET, SO I'LL TELL YOU ABOUT ONE AND WE'LL SEE HOW THAT GOES. OH, AND I'LL MAKE ENOUGH FOR YOU TO HAVE A SWIG WHEN I'M DONE, SO GOOD FOR YOU. WHICH ONE WILL IT BE? JUST POINT AT THE DAMNED LIST. I HAVEN'T HEARD A THING YOU'VE SAID YET. I HOPE TO HELL YOU'RE NOT STANDING THERE TRYING TO SELL ME SOMETHING.]], [[#LIGHT_GREEN#*ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®éŒ¬é‡‘術師ã¯ç´™åˆ‡ã‚Œã‚’å·®ã—出ã—ãŸã€‚ãã“ã«ã¯ç§˜è–¬ã®åå‰ã¨åŠ¹èƒ½ãŒè¨˜ã—ã¦ã‚る。*#WHITE# +「クソ秘薬ã®ææ–™ã¯ï¼ã€€è£½æ³•ä¸Šã®ç§˜å¯†ã¨ã„ã†ã“ã¨ã«ãªã£ã¦ãŠã‚‹ï¼ã€€ï¼‘ã¤æ•™ãˆãŸã‚‰ï¼ã€€é€²æ—を見守らã›ã¦ã‚‚らã†ãžï¼ãŠãŠï¼ã€€ãã†ã ï¼ã€€æ料1組ã‹ã‚‰ï¼ã€€ãŠä¸»ãŒé£²ã‚€åˆ†ã‚‚ï¼è£½é€ ã§ãã‚‹ï¼ã€€æ‚ªã„話ã˜ã‚ƒãªã‹ã‚ã†ï¼ã€€ã§ã¯ã©ã‚Œã«ã™ã‚‹ï¼ãƒªã‚¹ãƒˆã‚’指ã•ã—ã¦æ•™ãˆã¦ãã‚Œï¼ã€€ã¾ã 何を言ã£ã¨ã‚‹ã‹ï¼èžã“ãˆã‚“ã‹ã‚‰ãªï¼ã€€ãŠä¸»ãŒç‰©å£²ã‚Šã§ï¼ã€€å•†å£²ã®ï¼ã€€è©±ã‚’ã—ã¦ã‚‹ã‚“ã˜ã‚ƒãªã„ã¨ï¼ã€€ç¥ˆã‚‹ã°ã‹ã‚Šã˜ã‚ƒã‚ï¼ã€]], "_t") +t("HERE'S A LIST OF THE STUFF I NEED. MOST OF IT WILL TRY TO KILL YOU, SO I HOPE YOU'RE NOT INCOMPETENT. I'VE GOT PLENTY OF INCOMPETENT HELP ALREADY. I HOPE FOR YOUR SAKE THAT YOU'RE SMARTER AND FASTER THAN THEM.", "「ã“ã‚ŒãŒãƒªã‚¹ãƒˆã ï¼ã€€ã©ã®ç´ æã‚’å–ã‚Šã«è¡Œãã®ã‚‚å±é™ºãŒï¼ã¤ãã¾ã¨ã†ã˜ã‚ƒã‚ã†ï¼ã€€ãŠä¸»ã®åŠ›é‡ã‚’ï¼ã€€è¦‹èª¤ã£ã¦ãªã‘ã‚Œã°ã„ã„ã‚“ã˜ã‚ƒãŒãªï¼ã€€æ料集ã‚ã‚’ã—ã¦ã„る者é”ã¯ä»–ã«ã‚‚ãŠã‚‹ï¼ã€€å…ˆã‚’越ã•ã‚Œã‚‹ãªã‚ˆï¼ã€", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*ノックã—ãŸãŒè¿”事ã¯ãªã„。*#WHITE#", "_t") +t("[Leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t([[#LIGHT_GREEN#*The halfling, still smoking, opens his door.*#WHITE# +I LIVE WAY THE HELL OUT HERE FOR A REASON, YOU PIECE OF... OH. IT'S YOU.]], [[#LIGHT_GREEN#*パイプをãµã‹ã—ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒãƒ‰ã‚¢ã‚’é–‹ã‘ãŸã€‚*#WHITE# +「ã“ã‚“ãªåƒ»åœ°ã«ä½ã‚“ã§ã„ã‚‹ã®ã¯ãŠå‰ã®ã‚ˆã†ãªç„¡ç¤¼ãƒ»ãƒ»ãƒ»ãŠã£ã¨ï¼ã€€ãŠã¬ã—ã‹ï¼ã€]], "_t") +t("I'VE RETURNED WITH THE INGREDIENTS FOR THE %s.", "%sã®ææ–™ã§ã™ï¼", "tformat") +t("I'VE COME TO OFFER MORE AID.", "「他ã®æ料もï¼ã€€å–ã£ã¦ãã¾ã™ï¼ã€", "_t") +t("[Give him the monster bits.]", "[æ料を渡ã™]", "_t") +t([[#LIGHT_GREEN#*For the first time you've seen, genuine pleasure lights up the halfling's soot-smeared face.*#WHITE# +GOOD WORK, WHOEVER YOU ARE. ALL OF MAJ'EYAL OWES YOU THEIR THANKS, EXCEPT FOR MEMBERS OF THE BROTHERHOOD OF ALCHEMISTS, WHO MIGHT TRY TO DO YOU BODILY HARM. FORTUNATELY FOR YOU, THEY'RE MOSTLY HARMLESS.]], [[#LIGHT_GREEN#*ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®ç…¤ã‘ãŸé¡”ãŒåˆã‚ã¦ç¶»ã‚“ã 。*#WHITE# +「よãã‚„ã£ãŸï¼ã€€ãŠä¸»ãŒèª°ã‹ã¯çŸ¥ã‚‰ã¬ãŒï¼ã€€ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ã®è€…å…¨ã¦ãŒï¼ã€€ãŠä¸»ã«æ„Ÿè¬ã™ã‚‹ã“ã¨ã«ï¼ã€€ãªã‚‹ã˜ã‚ƒã‚ã†ï¼ã‚‚ã¡ã‚ん血盟会ã®é€£ä¸ã¯æ€’ã‚Šç‹‚ã†ã˜ã‚ƒã‚ã†ãŒï¼ï¼ã€€ã“ã‚Œã‹ã‚‰å¥´ã‚‰ã«ã¤ã‘ç‹™ã‚れるã ã‚ã†ãŒï¼ã€€å¹¸ã„ã«ã‚‚ï¼ã€€ãŠä¸»ã«ã¨ã£ã¦ã¯ï¼ã€€ã©ã†ã¨ã„ã†ã“ã¨ã¯ã‚ã‚‹ã¾ã„ï¼ã€]], "_t") +t("[Give him the monster bits]", "[æ料を渡ã™]", "_t") +t("WAIT HERE. THERE'S A GOOD CHANCE YOU'LL GET BLOWN INTO ADVENTURER KIBBLE IF YOU STEP INSIDE THIS BUILDING. MY ROBE OF MAD ALCHEMIST PROTECTION IS THE ONLY REASON I'M NOT VAPOUR.", "「ã“ã“ã§å¾…ã¦ï¼ã€€ç²‰ã€…ã«ãªã‚ŠãŸã„ã®ãªã‚‰å…¥ã£ã¦ãã¦ã‚‚ã„ã„ãžï¼ã€€ã“ã®é˜²è·ãƒãƒ¼ãƒ–ãŒãªã‘ã‚Œã°ï¼ã€€æ°—化ã—ã¦ã—ã¾ã†ã‹ã‚‰ãªï¼ã€", "_t") +t("GIVE ME AN HOUR, AND THINK UNPLEASANT THOUGHTS ABOUT THE BROTHERHOOD. IF ANYTHING EXPLODES, COME RESCUE ME, EVEN IF IT LOOKS LIKE THE BUILDING IS AN INFERNO OF POISONOUS SMOKE AND POLKA-DOT FLAMES.", "「1時間程待ã£ã¦ã„ã¦ãã‚Œï¼ã€€è¡€ç›Ÿä¼šã®ãƒžãƒŒã‚±é¢ã§ã‚‚想åƒã—ã¦ã‚‹ã¨ã„ã„ï¼ã€€çˆ†ç™ºéŸ³ãŒèžã“ãˆãŸã‚‰ï¼ã€€ã™ãã«åŠ©ã‘ã«æ¥ã‚‹ã‚“ã ãžï¼ã€€æ¯’ガスãŒå……満ã—ã¦ãŸã‚Šï¼ã€€ãƒ‰ãƒƒã‚«ãƒ³ãƒ‰ãƒƒã‚«ãƒ³ã„ã£ã¦ã¦ã‚‚ã ï¼ã€", "_t") +t("[Wait]", "[å¾…ã¤]", "_t") +t([[#LIGHT_GREEN#*Disaster fails to occur. The halfling finally returns and hands you a small vial of sooty glass.*#WHITE# +ENJOY, AND COME BACK ANY TIME IF YOU'RE INTERESTED IN SIMILAR WORK. I HAVEN'T WON YET. THE LONGER YOU WAIT, THE MORE LIKELY IT IS THAT YOU'LL RETURN TO A SMOKING CRATER AND ONE TRULY IRATE HALFLING.]], [[#LIGHT_GREEN#*特ã«å•é¡Œã¯ãªãã€ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒç…¤ã‘ãŸè–¬ç“¶ã‚’æŒã£ã¦æˆ»ã£ã¦ããŸã€‚*#WHITE# +ã€Œå ±é…¬ã˜ã‚ƒï¼ã€€ä¸€ä»•äº‹ã™ã‚‹æ°—ã«ãªã£ãŸã‚‰ï¼ã€€ã„ã¤ã§ã‚‚æ¥ã„ï¼ ã€€ã¾ã 血盟会入りã¯ï¼ã€€æžœãŸã—ã¦ãŠã‚‰ã¬ã‹ã‚‰ãªï¼ã€€ã‚ã¾ã‚Šï¼ã€€é•·å¼•ãã¨ï¼ã€€ã‚¯ãƒ¬ãƒ¼ã‚¿ãƒ¼ã¨ï¼ã€€ãƒ–ãƒåˆ‡ã‚ŒãŸï¼ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã«ï¼ã€€å‡ºè¿Žãˆã‚‰ã‚Œã‚‹ã˜ã‚ƒã‚ã†ã¦ï¼ã€]], "_t") +t([[#LIGHT_GREEN#*The halfling finally returns with a vial and a small pouch.*#WHITE# +YOUR DOSE OF THE ELIXIR, AS WELL AS SOMETHING ELSE. THIS INFUSION IS RARE AS HELL, SO DON'T GO WASTING IT.]], [[#LIGHT_GREEN#*ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒè–¬ç“¶ã¨å°è¢‹ã‚’æŒã£ã¦æˆ»ã£ã¦ããŸã€‚*#WHITE# +「ã„ã¤ã‚‚ã®ç§˜è–¬ã¨ã“ã„ã¤ã‚’ã‚„ã‚ã†ï¼ã€€ã“ã®ãƒãƒ¼ãƒ–ã¯ç›®ã®çŽ‰ãŒé£›ã³å‡ºã‚‹ã»ã©è²´é‡ãªã‚‚ã®ã§ãªï¼ã€€ç„¡é§„ã«ã™ã‚‹ã‚“ã˜ã‚ƒãªã„ãžï¼ã€]], "_t") +t("THANK YOU. I'LL BE OFF.", "ï½¢ã§ã¯å¤±ç¤¼ï¼ã€", "_t") +t("WHICH ELIXIR DO YOU WANT TO HELP ME WITH? YOU ARE HERE TO DO JUST THAT, RIGHT? YOU'RE NOT SOME IMBECILE HERE LOOKING FOR A LOVE POTION?", "「ã©ã®ç§˜è–¬ã ï¼ã€€ã‚ˆãèžã“ãˆã‚“ãŒï¼ã€€æ料集ã‚ã«æ¥ãŸã‚“ã˜ã‚ƒã‚ã†ï¼ã€€æƒšã‚Œè–¬ã‚’作ã£ã¦ãã‚Œãªã©ã¨è¨€ã†ï¼ã€€ãƒã‚«è€…ã§ã¯ã‚ã‚‹ã¾ã„ã®ï¼ã€", "_t") +t("[Indicate the %s.]", "[%sを指ã™ã€‚]", "tformat") +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t("TAKE THIS LIST OF INGREDIENTS, AND HURRY THE HELL UP.", "「ã“ã‚ŒãŒï¼ã€€ææ–™ã˜ã‚ƒï¼ã€€æ€¥ã’ï¼ã€€æ€¥ã’ï¼ã€", "_t") +t("I'LL BE OFF.", "「行ã£ã¦ãã¾ã™ï¼ã€", "_t") +t("TOO SLOW, HAMBRAIN. ELIXIR'S MADE ALREADY, AND SOMEBODY ELSE WALKED OFF WITH THE REWARD. IF YOU'RE FEELING SORRY FOR YOURSELF, ASK WHETHER THIS IS MORE OR LESS PLEASANT THAN GETTING APPRECIABLE CHUNKS OF YOUR ANATOMY BLASTED CLEAN OFF YOUR BODY THIS MORNING. THAT'S RIGHT. BYE.", "「é…ã„ãžï¼ã€€ãƒžãƒŒã‚±ï¼ã€€ç§˜è–¬ã¯ä»–ã®è€…ãŒå®Œæˆã•ã›ãŸã‚ã„ï¼æ‚”ã—ã„ã‹ï¼Ÿã€€æœã£ã±ã‚‰ã«ï¼ã€€ãã®å›³ä½“ã®å¤§åŠãŒå¹ã飛ã¶ã‚ˆã‚Šã¯ï¼ã€€ã¾ã ã¾ã—ã˜ã‚ƒã‚ã†ã¦ï¼ã€€ãã†ã˜ã‚ƒãªï¼ã€€ã§ã¯ã•ã‚‰ã°ã˜ã‚ƒï¼ã€", "_t") +t("Hrmph.", "「ã¯ã・・・ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-last-hope.lua" + +t("Damn it all. You're too late. %s has already finished. But I suppose you did your best, so I'll take these and keep my end of the bargian.", "「ã‚ã‚ã£ã¨ã€ä¸€è¶³é…ã‹ã£ãŸãªã€‚%sã«å…ˆã‚’越ã•ã‚Œã¡ã¾ã£ãŸã€‚ã¾ã‚ã€é ‘å¼µã£ã¦ãã‚ŒãŸã‚“ã 。最後ã®ï¼‘ã¤ãらã„ã¯ã¡ã‚ƒã‚“ã¨ä½œã£ã¦ã‚„るよã€", "tformat") +t("Great work! And you're still in one piece, I see. Always nice. I feel the same way after safely brewing up a particularly tricky mixture. I've near blown my face clean off several times. Oh, while you were gone a little bird told me that %s has managed to create a %s. Don't let him finish before me!", "「よã—ï¼ã€€ç„¡äº‹ã«æˆ»ã£ã¦ããŸãªã€‚ã“ã‚Œã§ä¸€å®‰å¿ƒã 。複雑ãªèª¿åˆãŒç„¡äº‹æ¸ˆã‚“ã 時ã¿ãŸã„ã«ã»ã£ã¨ã—ãŸæ°—分ã ãžã€‚ã“ã®é¢ã‚’å¹ã飛ã°ã—ã‹ã‘ãŸã“ã¨ãŒä½•åº¦ã‚‚ã‚ã‚‹ã‹ã‚‰ãªã‚。風ã®å™‚ã§èžã„ãŸãŒ%sãŒ%sを完æˆã•ã›ãŸã£ã¦ã‚ˆã€‚ ã“ã£ã¡ã‚‚急ãŒããˆã¨ã€", "tformat") +t([[#LIGHT_GREEN#*A dwarf in stained, battered mail armor opens the door.*#WHITE# +Say, you interested in dismembering stuff and getting paid?]], [[#LIGHT_GREEN#*錆ã³ã¦ãƒœãƒãƒœãƒã«ãªã£ãŸéŽ§ã‚’ç€ãŸãƒ‰ãƒ¯ãƒ¼ãƒ•ãŒãƒ‰ã‚¢ã‚’é–‹ã‘ãŸã€‚*#WHITE# +「よã†ã€‚ã¡ã‚‡ã£ã¨é”物をãƒãƒ©ã™ä»•äº‹ã«èˆˆå‘³ã¯ããˆã‹ï¼Ÿã€]], "_t") +t("Always.", "「ãã®æ‰‹ã®ä¾é ¼ãªã‚‰å››å…時ä¸æŽ¢ã—ã¦ã¾ã™ã‚ˆã€", "_t") +t("By the corpses of the gods, I love adventurers. Was about to become one myself when it suddenly hit me. And by \"it\" I mean \"my wife.\" Har!", "「æ»ã›ã‚‹ç¥žã€…ã«ã‹ã‘ã¦ã€ã“ã‚Œã ã‹ã‚‰å†’険者ã£ã¦ã®ã¯ãŸã¾ã‚“ããˆï¼ã€€ä¿ºã¯å†’険者ã«ãªã‚ã†ã¨æ€ã„ç«‹ã£ãŸãã®çŸ¢å…ˆã«ã‚ã‚Œã«å¼•ã£ã±ãŸã‹ã‚Œã¡ã¾ã£ã¦ã‚ˆã€‚ã‚ã‚ã€ã€Žã‚ã‚Œã€ã£ã¦ã„ã†ã®ã¯ã†ã¡ã®ã‚«ãƒŸã•ã‚“ã®ã“ã£ãŸã€‚ãƒãƒãƒ¼ï¼ã€", "_t") +t("What do you propose?", "「ã©ã†ã„ã†ä¾é ¼ãªã‚“ã§ã™ï¼Ÿã€", "_t") +t("I propose that I give you a list of monster parts to fetch, then you go and fetch them, then I make some blindingly amazing brews with said monster parts, then I get accepted into the Brotherhood of Alchemists.", "「ã‚ã‚。リストを渡ã™ã‹ã‚‰ã€ãã‚Œã«æ›¸ã„ã¦ã‚ã‚‹é”物ã®ä½“ã®éƒ¨ä½ã‚’å–ã£ã¦ãã¦ãれ。æŒã£ã¦ããŸã‚‰ã¨ã‚“ã§ã‚‚ããˆã‚ªã‚¯ã‚¹ãƒªã‚’調åˆã—ã¦ã‚„るよ。全部完æˆã—ãŸã‚‰æ™´ã‚Œã¦éŒ¬é‡‘術血盟会ã«å…¥ã‚Œã‚‹ã£ã¦ã‚ã‘ã ã€", "_t") +t("Sounds like a plan.", "ã€Œç´ æ™´ã‚‰ã—ã„ï¼ã€", "_t") +t("I make excellent plans. And brews, which the Brotherhood will no doubt make me call 'elixirs' once I'm in. And I'll obey, because they have ways of getting what they want. Now, where were we?", "「ã ã‚ã†ï¼Ÿã€€ã‚ªã‚¯ã‚¹ãƒªã®æ–¹ã‚‚スゲエもんã 。ãŠã£ã¨ã€è¡€ç›Ÿä¼šã«å…¥ã£ãŸã‚‰ãã£ã¨ã€Œç§˜è–¬ã¨å‘¼ã¹ã€ã£ã¦è¨€ã‚れるã‹ã€‚ガãƒãƒï¼ã€€ãã‚“ã¨ãã¯ãã®é€šã‚Šã«ã™ã‚‹ã•ã€‚ã‚ã„ã¤ã‚‰ã®æ‰‹ã«æŽ›ã‹ã‚Œã°å¤§æŠµã®ã“ã¨ã¯æ€ã„通りã«ãªã‚‹ã‹ã‚‰ãªã€‚ん。ã©ã“ã¾ã§è©±ã—ãŸã£ã‘ã‹ã€", "_t") +t("Aiding you with getting into some Brotherhood. What's in it for me?", "「血盟会ã¨ã‹ã„ã†çµ„ç¹”ã«å…¥ã‚‹æ‰‹ä¼ã„ã‚’ã™ã‚‹ã¨ã„ã†ã¨ã“ã‚ã¾ã§ã§ã™ãã€‚å ±é…¬ã¯ã©ã†ãªã‚Šã¾ã™ï¼Ÿã€", "_t") +t("Oh, easy. You get a swig of each brew, of course. They'll put hair on your chest, and possibly your eyelids and fingernails. And, if your aid proves the deciding factor, then I've got a real treat for you: perhaps the last Taint of Purging left in Maj'Eyal.", "「ãŠã†ã€ç°¡å˜ãªè©±ã 。オクスリãŒå®Œæˆã—ãŸã‚‰ãŠå‰ã«åˆ†ã‘ã¦ã‚„る。効ãç›®ã®æ–¹ã¯ä¿éšœã™ã‚‹ãœã€‚五臓å…è…‘ã©ã“ã‚ã‹é ã‹ã‚‰ã¤ã¾å…ˆã¾ã§æ²ã¿æ¸¡ã‚‹ãƒ¤ãƒ„ã ã€‚è¿½åŠ å ±é…¬ã¨ã—ã¦è¡€ç›Ÿä¼šå…¥ã‚ŠãŒæ±ºã¾ã£ãŸã‚‰å–ã£ã¦ãŠãã‚’ãã‚Œã¦ã‚„ã£ã¦ã‚‚ã„ã„。テレパシーã®åŠ›ã 。マイ・イヤルä¸ã‚’探ã—ã¦ã‚‚ã€ã‚‚ã†ã“ã‚Œã£ãゃ残ã£ã¦ãªã„ã ã‚ã†ã‚ˆã€", "_t") +t("I accept.", "「やりã¾ã—ょã†ã€", "_t") +t("I cannot aid you at this time.", "「やã‚ã¦ãŠãã¾ã™ã€", "_t") +t("One last thing. There's a few other fellows angling for the same slot in the Brotherhood that I am. They're not going to be sitting on their hands while we're at work here, so best move quick-like. Now, which of these do you want to help me with first: the Brew of Brawn, the Brew of Stoneskin, or the Brew of Foundations? Or Elixirs, rather. Not Brews. Best get in the habit now, I suppose.", "「最後ã«å¤§äº‹ãªã“ã¨ã‚’言ã£ã¦ãŠããžã€‚血盟会入りを狙ã£ã¦ã‚‹å¥´ã‚‰ã¯ä»–ã«ã‚‚ã„る。ãã„ã¤ã‚‰ã‚‚ãŸã ボンヤリ待ã£ã¦ã‚‹ã ã‘ã˜ã‚ƒããˆã€‚ã ã‹ã‚‰ã€ä»•äº‹ã®æ–¹ã¯ã§ãã‚‹ã ã‘æ—©ãã‚„ã£ã¦ãã‚“ãªã€‚ã§ã€ã©ã®ã‚ªã‚¯ã‚¹ãƒªã®æ料をå–ã£ã¦ãã‚‹ã‚“ã ?蛮力ã®ã‚ªã‚¯ã‚¹ãƒªã€çŸ³è‚ŒåŒ–ã®ã‚ªã‚¯ã‚¹ãƒªã€åŸºç¤Žã®ã‚ªã‚¯ã‚¹ãƒªã®ï¼“ã¤ãŒã‚ã‚‹ã‚“ã ãŒã€‚ãŠã£ã¨ã€ã€Žç§˜è–¬ã€ã ã£ãŸãªã€‚オクスリã˜ã‚ƒããˆã€‚ã“ã‚Œã‹ã‚‰ã¯é–“é•ãˆãªã„よã†ã«ã—ããˆã¨ã€", "_t") +t("Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back.", "「ã»ã‚Œã€ææ–™ã®ãƒªã‚¹ãƒˆã 。ãŠã£ã¨ã€ä»–ã«ã‚‚ä¾é ¼ã‚’å—ã‘ãŸã‚„ã¤ãŒã„ã‚‹ã‚“ã 。早ã„者å‹ã¡ã£ã¦ã“ã¨ã•ã€‚ã†ã‹ã†ã‹ã—ã¦ã‚‹ã¨å ±é…¬ã‚’逃ã—ã¡ã¾ã†ãœã€‚急ã„ã§ã‚„ã‚‹ã‚“ã ã€", "_t") +t([[Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back. + +Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[「ã»ã‚Œã€ææ–™ã®ãƒªã‚¹ãƒˆã 。ãŠã£ã¨ã€ä»–ã«ã‚‚ä¾é ¼ã‚’å—ã‘ãŸã‚„ã¤ãŒã„ã‚‹ã‚“ã 。早ã„者å‹ã¡ã£ã¦ã“ã¨ã•ã€‚ã†ã‹ã†ã‹ã—ã¦ã‚‹ã¨å ±é…¬ã‚’逃ã—ã¡ã¾ã†ãœã€‚急ã„ã§ã‚„ã‚‹ã‚“ã 。 + +ã‚ã‚ã€ãã‚Œã¨æœ€å¾Œã«ä¸€ã¤é ¼ã¿ãŒã‚ã‚‹ã‚“ã ãŒãƒ»ãƒ»ãƒ»ã¾ã‚ã€æš‡ãŒã‚ã£ãŸã‚‰ã§ã„ã„ã€‚å ±é…¬ã‚‚å‡ºã›ãªã„ã—ãªã€]], "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*ノックã—ãŸãŒè¿”事ã¯ãªã„。*#WHITE#", "_t") +t("[Leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t([[#LIGHT_GREEN#*The mailed dwarf opens his door.*#WHITE# +Aha, my favorite adventurer.]], [[#LIGHT_GREEN#*鎧をç€ãŸãƒ‰ãƒ¯ãƒ¼ãƒ•ãŒå‡ºã¦ããŸã€‚*#WHITE# +「ãŠã†ã€ã‚ã‚“ãŸã‹ã€]], "_t") +t("I've returned with the ingredients for the %s.", "「%sã®ææ–™ã§ã™ã€", "tformat") +t("I've come to offer more aid.", "「他ã®æ料もå–ã£ã¦ãã¾ã™ã€", "_t") +t("[Give him the monster bits.]", "[æ料を渡ã™]", "_t") +t([[#LIGHT_GREEN#*He gleefully claps you on the shoulder.*#WHITE# +Ha ha! This is the last one! Stire and Marus and that damned hermit can suck on my beard! And so can my wife! YES, I KNOW YOU CAN HEAR ME. Good work, friend. Let's have them.]], [[#LIGHT_GREEN#*ドワーフãŒå–œã³ã‚‚ã‚らã‚ã«è‚©ã‚’å©ã„ã¦ããŸã€‚*#WHITE# +「ãƒãƒãƒ¼ï¼ã€€ã“ã‚ŒãŒæœ€å¾Œã®ï¼‘ã¤ã ï¼ã€€ã‚¹ãƒ†ã‚£ã‚¢ã‚‚マラスもã‚ã®ã‚¯ã‚½éš 者も俺様ã®ãƒ’ゲをã—ゃã¶ã‚‹ã“ã¨ã«ãªã£ãŸãžï¼ã†ã¡ã®ã‚«ãƒŸã•ã‚“ã‚‚å³ã«å€£ãˆã ï¼ã€€ãŠã„ï¼ã€€è²´æ§˜ã‚‰ï¼ã€€ã©ã†ã›èžã“ãˆã¦ã‚‹ã‚“ã ã‚ã†ï¼ã‚ˆãã‚„ã£ã¦ãã‚ŒãŸã€‚ã§ã¯æœ€å¾Œã®ï¼‘ã¤ã‚’作るã¨ã—よã†ã€]], "_t") +t("[Give him the monster bits]", "[æ料を渡ã™]", "_t") +t("Give me an hour or so to make with the alchemy. Don't go anywhere.", "「1時間ã§æ¸ˆã‚€ã€‚フラフラã©ã£ã‹ã«ã„ãã‚“ã˜ã‚ƒãªã„ãžã€", "_t") +t("I'd invite you inside while you wait, but the she-dwarf's in there, and I've grown fond of you.", "「外ã§å¾…ã£ã¦ã‚。完æˆã—ãŸã‚‰å‘¼ã¶ã€‚ã‚ã‚“ãŸã¯è‰¯ã„ã‚„ã¤ã ã‹ã‚‰ãªã€‚ã†ã¡ã®æ€§æ‚ªãƒ‰ãƒ¯ãƒ¼ãƒ•å¥³ã¨é‰¢åˆã‚ã›ã•ã›ãŸãããˆã‚“ã ã€", "_t") +t("[Wait]", "[å¾…ã¤]", "_t") +t([[#LIGHT_GREEN#*The dwarf finally returns with a vial.*#WHITE# +Tastes like Urh'Rok's own piss, but it gets the job done.]], [[#LIGHT_GREEN#*ドワーフãŒè–¬ç“¶ã‚’æŒã£ã¦æˆ»ã£ã¦ããŸã€‚*#WHITE# + 「アーãƒãƒƒã‚¯ã®å°ä¾¿ã¿ãŸã„ãªå‘³ã ãŒã€ã“ã‚Œã§å®Œæˆã ï¼ã€]], "_t") +t([[#LIGHT_GREEN#*The dwarf finally returns with a vial and a small pouch.*#WHITE# +I put a bit of the good stuff in this one, though it won't do you any favors tomorrow morning. And careful with that Taint of Purging, especially if the wife answers the door the next time you knock. Har!]], [[#LIGHT_GREEN#*ドワーフãŒè–¬ç“¶ã¨å°è¢‹ã‚’æŒã£ã¦æˆ»ã£ã¦ããŸã€‚*#WHITE# +「ã“ã®ä¸ã«ã‚¤ã‚¤ãƒ¢ãƒ³ã‚’入れã¨ã„ãŸã€‚ã¨ã¯ã„ãˆæ˜Žæ—¥ã®æœã«ã¯å‰¯ä½œç”¨ãŒå‡ºã‚‹ã‹ã‚‚ãªã€‚テレパシーã®åŠ›ã®æ‰±ã„ã«ã¯æ°—ã‚’ã¤ã‘ã‚よ。次ã«æ¥ãŸæ™‚ã€ã‚«ãƒŸã•ã‚“ãŒãƒ‰ã‚¢ã‚’é–‹ã‘ãŸã‚‰å¤§å¤‰ãªã“ã¨ã«ãªã‚‹ãœã€‚ ãƒãƒãƒ¼ï¼ã€]], "_t") +t("Thank you. I'll be off.", "「ã©ã†ã‚‚。ã§ã¯å¤±ç¤¼ã€", "_t") +t("The %s.", "%s。", "tformat") +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t("Here's a list of the creature bits I need. Good luck with the murdering!", "「ã»ã‚Œã€ææ–™ã®ãƒªã‚¹ãƒˆã ã€‚é ‘å¼µã£ã¦ãã‚“ãªã€‚ã€", "_t") +t("I'll be off.", "「行ã£ã¦ãã¾ã™ã€", "_t") +t([[Here's a list of the creature bits I need. Good luck with the murdering! + +Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[「ã»ã‚Œã€ææ–™ã®ãƒªã‚¹ãƒˆã ã€‚é ‘å¼µã£ã¦ãã‚“ãªã€‚ + +最後ã«ä¸€ã¤é ¼ã¿ãŒã‚ã‚‹ã‚“ã ãŒãƒ»ãƒ»ãƒ»ã¾ã‚ã€æš‡ãŒã‚ã£ãŸã‚‰ã§ã„ã„ã€‚å ±é…¬ã‚‚æ¸¡ã›ãªã„ã—ãªã€]], "_t") +t("Well, I'll see if I can help.", "「ã§ãã‚‹ã ã‘ã®ã“ã¨ã¯ã—ã¦ã¿ã¾ã™ãŒã€", "_t") +t("I'm here for profit, not errands - I have the list and will work on it; sort your own sidejobs out.", "ã€Œå ±é…¬ã®å‡ºãªã„余計ãªä»•äº‹ã‚’ã™ã‚‹æ°—ã¯ã‚ã‚Šã¾ã›ã‚“よ。リストã®ç´ æ集ã‚ã§æ‰‹ä¸€æ¯ã§ã™ã€", "_t") +t("Er, it seems that while you were out, somebody else managed to bring me the ingredients. I've got no reward for you! Sorry about that, but when time is of the essence, 'first come, first served' is the only sensible policy.", "「ã‚ー・・・悪ã„ãŒä»–ã®å¥´ãŒæ料をæƒãˆã¡ã¾ã£ãŸã€‚å ±é…¬ã¯ããˆã€‚時ã¯é‡‘ãªã‚Šã€å…ˆã‚“ãšã‚Œã°äººã‚’制ã™ãƒ»ãƒ»ãƒ»ãã†ã„ã†ã“ã£ãŸã€", "_t") +t("Hrmph.", "「ã¯ã・・・ã€", "_t") +t([[Well, it's like this, one of my wife's friends has gone missing. A young alchemist in training, called Celia. Thing is, her husband died recently, and the grief done drove her mad. She used to go out to his grave every day, until one day she didn't come back. Personally I don't think she was able to live without him; the two were inseparable. If you get a chance on your travels, could you pass by the mausoleum to the east and check... well, you get the idea. + +It's strange what death can do to people, how it can take over their minds. Sometimes they forget it's the living that matter... See she gets a proper burial - treated respectfully, eh?]], [[「ãã†ã‹ã€‚ç°¡å˜ã«è¨€ã†ã¨ã ãªã€ã‚¦ãƒã®ã‚«ãƒŸã‚µãƒ³ã®ãƒ€ãƒãŒè¡Œæ–¹ä¸æ˜Žã«ãªã£ã¡ã¾ã£ãŸã‚“ã 。ã¾ã è‹¥ã„ã€ä¿®è¡Œä¸ã®éŒ¬é‡‘術師ã§ãªã€‚セリアã£ã¦ã„ã†ã‚“ã ãŒã€æœ€è¿‘旦那ã«å…ˆç«‹ãŸã‚Œã¡ã¾ã£ãŸã€‚ãã‚Œã‹ã‚‰ã¡ã‚‡ã£ã¨ãŠã‹ã—ããªã£ã¡ã¾ã£ã¦ãªã€‚墓å‚りを毎日ã®ã‚ˆã†ã«ç¶šã‘ã¦ãŸã‚“ã ãŒã€ã‚る日行ã£ãŸã£ãり戻ã£ã¦ã“ãªããªã£ãŸã€‚俺ã¯æ—¦é‚£ã®å¾Œã‚’追ã£ãŸã‚“ã˜ã‚ƒãªã„ã‹ã¨æ€ã†ã‚“ã ãŒãªã€‚分ã‹ã¡é›£ã二人ã£ã¦ã“ã¨ã•ã€‚手ãŒç©ºã„ã¦ãŸã‚‰æ±ã«ã‚る墓地ã«è¡Œã£ã¦æ§˜åを見ã¦ãã¡ã‚ƒãã‚Œããˆã‹ã€‚ + +ã—ã£ã‹ã—ã€ã„ãら身近ãªç›¸æ‰‹ã¨æ»ã«åˆ¥ã‚ŒãŸã‹ã‚‰ã£ã¦ãã“ã¾ã§å¾Œã‚å‘ãã«ãªã‚‹ã“ã¨ã¯ããˆã‚ˆãªã€‚生ãã¦ã“ãæµ®ã‹ã¶ç€¬ã‚‚ã‚ã‚Œã€ã£ã¦ã‚„ã¤ã 。ã¾ã‚ã€ã‚»ãƒªã‚¢ãŒå¹¸ã›ãªæœ€å¾Œã‚’é‚ã’ã¦ã‚‹ã‹ã©ã†ã‹ã€ã¡ã‚‡ã£ãら見ã¦ãã¦ãã‚“ãªã€]], "_t") +t("I'll do what I can.", "「ã‚ã‹ã‚Šã¾ã—ãŸã€", "_t") +t("He points out the location of the graveyard on your map.", "å½¼ã¯åœ°å›³ã«å¢“地ã®å ´æ‰€ã‚’指ã—示ã—ãŸ", "log") + + +------------------------------------------------ +section "game/modules/tome/data/chats/angolwen-leader.lua" + +t([[#LIGHT_GREEN#*A tall woman stands before you. Her fair skin radiates incredible power through her white robe.*#WHITE# +I am Linaniil of the Kar'Krul. Welcome to our city, @playerdescriptor.subclass@. What may I do for thee?]], [[#LIGHT_GREEN#*長身ã®å¥³æ€§ã 。è¼ã‚„ã‹ã‚“ã°ã‹ã‚Šã«ç™½ã„肌をã—ã¦ãŠã‚Šã€ãƒãƒ¼ãƒ–ã®ä¸‹ã‹ã‚‰ã¯å¼·å¤§ãªé”力ãŒæº¢ã‚Œå‡ºã—ã¦ã„る。*#WHITE# +「ç§ã¯ã‚«ãƒ¼ãƒ»ã‚¯ãƒ©ãƒ«ã®ãƒªãƒŠãƒ‹ãƒ¼ãƒ«ã€‚よã†ã“ãアンゴルウェンã¸ã€‚何ã‹å¾¡ç”¨ã§ã™ã‹ï¼Ÿã€]], "_t") +t("I require all the help I can get, not for my sake but for the town of Derth, to the northeast of here.", "「助力を求ã‚ã¦å‚ã‚Šã¾ã—ãŸã€‚ç§äº‹ã§ã¯ã‚ã‚Šã¾ã›ã‚“。北æ±ã®ãƒ€ãƒ¼ã‚¹ã®äººã€…ã®ãŸã‚ã§ã™ã€", "_t") +t("I am ready! Send me to Urkis!", "「転é€ã‚’ãŠé¡˜ã„ã—ã¾ã™ï¼ã€", "_t") +t([[Yes, we have noticed the devastation that happened there. I have sent some friends thence to disperse the cloud, but the true threat lies not there. +He who created this abomination is Urkis. He is a Tempest, a powerful Archmage who channels the storms. +Years ago he went rogue, severing himself from Angolwen. At first he remained quiet, and thus we withheld action, but it seems we have no choice now. +Cleansing the skies will take much time. In the meanwhile, if thou art willing, we can send thee to Urkis' lair to face him. +I will not lie to thee: we can send thee thence, but this could be a death trap, and we have no means for thou to depart his lair, as he lives atop a tall peak in the Daikara mountains.]], [[「ã‹ã®åœ°ã«ç½ã„ãŒé™ã‚Šã‹ã‹ã£ãŸã“ã¨ã¯ã“ã¡ã‚‰ã§ã‚‚掴んã§ã¦ãŠã‚Šã¾ã—ãŸã€‚æ—¢ã«åŒå¿—ã‚’å‘ã‹ã‚ã›ã€é›·é›²ã‚’掃ã†æ‰‹é…ã¯ã—ã¦ã‚ã‚Šã¾ã™ã€‚ã—ã‹ã—ãªãŒã‚‰ã€äº‹ä»¶ã®åŽŸå› ã¯æœªã ã«é™¤ã‹ã‚Œã¦ãŠã‚Šã¾ã›ã‚“。ã“ã®ã‚ˆã†ãªæ„šè¡Œã«èµ°ã£ãŸã®ã¯ãƒ†ãƒ³ãƒšã‚¹ãƒˆã®ã‚¢ãƒ¼ã‚ス。åµã®é”法使ã„ã§ã™ã€‚ +ãã®æ˜”ã€å½¼ã¯ã‚¢ãƒ³ã‚´ãƒ«ã‚¦ã‚§ãƒ³ã®ä¸€å“¡ã§ã—ãŸã€‚ã§ã™ãŒã€ã“ã“を離れ悪ã®é“ã«èµ°ã£ãŸã®ã§ã™ã€‚目立ã£ãŸè¡Œå‹•ã‚’èµ·ã“ã•ãªã‹ã£ãŸã®ã§ã€æˆ‘々も手出ã—ã¯æŽ§ãˆã¦ã„ã¾ã—ãŸã€‚ã¨ã¯ã„ãˆã“ã†ãªã£ãŸä»¥ä¸Šé¸æŠžã®ä½™åœ°ã¯ã‚ã‚Šã¾ã›ã‚“。 +雷雲を掃ã†ã«ã¯ç›¸å½“ã®æ™‚é–“ã‚’è¦ã—ã¾ã™ã€‚ããªãŸãŒæœ›ã‚€ãªã‚‰ã°ã€ã‚¢ãƒ¼ã‚スã®å±…城ã¸è»¢ç§»ã•ã›ã¾ã—ょã†ã€‚敵ã®çœŸã£åªä¸ã«é€ã‚Šè¾¼ã‚€ã®ã§ã™ã‹ã‚‰ã€æ»ã‚’覚悟ã—ã¦ã‚‚らã‚ãã°ãªã‚Šã¾ã›ã‚“。ã—ã‹ã—ã€ä»–ã«å½¼ã®ä¸‹ã«èµ´ã手段ãŒãªã„ã®ã§ã™ã€‚å½¼ã®å±…城ã¯ãƒ€ã‚¤ã‚«ãƒ©å±±è„ˆã®é ‚ã«ã‚ã‚‹ã®ã§ã™ã‹ã‚‰ã€]], "_t") +t("I need to prepare myself. I will be back soon.", "「準備をã—ã¦ãã¾ã™ã€", "_t") +t("I am ready. Send me. I will not let the good people of Derth down.", "「転é€ã‚’ãŠé¡˜ã„ã—ã¾ã™ã€‚ダースã®äººã€…ã®æœŸå¾…ã«å¿œãˆã¿ã›ã¾ã—ょã†ã€", "_t") +t("Good luck to thee. Thou hast the blessings of Angolwen.", "「アンゴルウェンã®ç¥ç¦ãŒå…±ã«ã‚らんã“ã¨ã‚’ã€", "_t") +t("Thank you.", "「心強ã„言葉ã§ã™ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/angolwen-staves-store.lua" + +t("Let me see your wares.", "「商å“を見ã›ã¦ãã ã•ã„ã€", "_t") +t("I am looking for staff training.", "「æ–è¡“ã‚’ç¿’ã„ãŸã„ã®ã§ã™ãŒã€", "_t") +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("I can teach you staff combat (talent category Spell/Staff combat). Learning the basics costs 100 gold, while more intensive tutelage to gain proficiency costs 500 gold. Once you're proficient, I can teach you more refined techniques for an additional 750 gold.", "「ã“ã®åº—ã§ã¯æ–を用ã„ãŸæˆ¦é—˜æŠ€è¡“(Spell/æ–術)も教ãˆã¦ã„る。基本技術ã¯ï¼‘ï¼ï¼ã‚´ãƒ¼ãƒ«ãƒ‰ã€ä¸Šç´šè€…コースã®æœ¬æ ¼çš„ãªæŒ‡å°Žã‚’å—ã‘ãŸã„ãªã‚‰ï¼•ï¼ï¼ã‚´ãƒ¼ãƒ«ãƒ‰ã 。既ã«å分ãªè…•å‰ãªã‚‰ï¼—5ï¼ã‚´ãƒ¼ãƒ«ãƒ‰ã§å¥¥ç¾©ã‚’æ•™ãˆã¦ã‚ã’よã†ã€", "_t") +t("Just give me the basics (reveals locked talent category) - 100 gold.", "「基本ã‹ã‚‰ãŠé¡˜ã„ã—ã¾ã™ã€ï¼ˆï¼‘ï¼ï¼ï¼§ã§ãƒ„リー習得)", "_t") +t("The staff carver spends some time with you, teaching you the basics of staff combat.", "店主ãŒèˆŒã‚’å·»ã程ã®é€Ÿã•ã§èª²ç¨‹ã‚’終ãˆãŸã€‚", "logPlayer") +t("Please teach me what I need to know (unlocks talent category) - %d gold.", "「全ã¦ã®æŠ€è¡“ã‚’æ•™ãˆã¦ãã ã•ã„ã€ï¼ˆ%dゴールドã§ãƒ„リーをアンãƒãƒƒã‚¯ï¼‰", "tformat") +t("The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.", "店主ã¯è…°ã‚’æ®ãˆã¦æ–è¡“ã®å…¨ã¦ã‚’ä¼æŽˆã—ã¦ãã‚ŒãŸã€‚", "logPlayer") +t("He is impressed with your mastery and shows you a few extra techniques.", "店主ã¯è²´æ–¹ã®æŠ€è¡“ã«æ„ŸéŠ˜ã‚’å—ã‘ã€ä»–ã«ã‚‚ã„ãã¤ã‹æŠ€ã‚’æ•™ãˆã¦ãã‚ŒãŸã€‚", "logPlayer") +t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "「æ–術を極ã‚ãŸã„ã¨æ€ã„ã¾ã™ã€ï¼ˆï¼—5ï¼ã‚´ãƒ¼ãƒ«ãƒ‰ã§è£œæ£ï¼‹ï¼ï¼Žï¼’)", "_t") +t(", including some esoteric techniques", ",秘ä¼ã‚‚ã„ãã¤ã‹æ•™ãˆã¦ã‚‚らã£ãŸ", "_t") +t("The staff carver spends a great deal of time going over the finer details of staff combat with you%s.", "店主ã¨å…±ã«å¤šå¤§ãªæ™‚é–“ã‚’ã‹ã‘ã¦æ–è¡“ã®å¥¥æ—¨ã‚’å¦ã‚“ã %s。", "tformat") +t("No thanks.", "「ã„ãˆã€çµæ§‹ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/antimagic-end.lua" + +t("\ +\ +#{italic}##LIGHT_GREEN#*As you drink the potion, your runes start to burn as they fade away, and a terrible agony seems to sink through your skin to your bones, muscles, and heart. You black out from the pain, and come to a bit later, the runes gone forever. You feel very ill, and yet... cleansed.*#{normal}##WHITE#", "\ +\ +#{italic}##LIGHT_GREEN#*ãƒãƒ¼ã‚·ãƒ§ãƒ³ã‚’飲むã¨ã€ä½“ã®ãƒ«ãƒ¼ãƒ³ãŒç‡ƒãˆä¸ŠãŒã‚Šè–„ã‚Œã¦ã„ã。身をæ©ã‚‹ã‚ˆã†ãªç—›ã¿ãŒæ¬¡ç¬¬ã«äº”臓å…è…‘ã¸æ½œã‚Šè¾¼ã‚“ã§ããŸã€‚ç—›ã¿ã®ã‚ã¾ã‚Šæ„è˜ãŒé£›ã¶ã€‚å°‘ã—ã—ã¦ç›®ãŒè¦šã‚ã‚‹ã¨ãƒ«ãƒ¼ãƒ³ã¯è·¡å½¢ã‚‚ãªã消ãˆã¦ã„ãŸã€‚ã¾ã é…·ã„気分ã ãŒãƒ»ãƒ»ãƒ»ã“ã‚Œã§é”法ã¨ã®ç¸ãŒåˆ‡ã‚ŒãŸã€‚*#{normal}##WHITE#", "_t") +t([[Excellent! You truly prove that no mage-wrought flame or storm can stand against blade and arrow! Come, learn our ways. You are ready. +#LIGHT_GREEN#*he gives you a potion.*#WHITE# +Drink this. We extract it from a very rare kind of drake. It will grant you powers to fight and cancel magic, but never again will you be able to use magic.%s]], [[「よãã‚„ã£ãŸï¼èº«ã‚’以ã¦è¨¼æ˜Žã—ãŸãªï¼æ‚ªã—ãé”法ãªã©æ¦æŠ€ã®å‰ã§ã¯ç„¡åŠ›ï¼ã•ã‚æ¥ã„。我らã®æŠ€ã‚’æ•™ãˆã¦ã‚„ã‚ã†ã€‚ãŠå‰ã«ã¯ãã®è³‡æ ¼ãŒã‚る〠+#LIGHT_GREEN#*ç”·ã¯ãƒãƒ¼ã‚·ãƒ§ãƒ³ã‚’å·®ã—出ã—ãŸã€‚*#WHITE# +「飲ã‚。ã“ã„ã¤ã¯ãƒ‰ãƒ©ã‚´ãƒ³ã‹ã‚‰æŽ¡ã‚Œã‚‹ãƒãƒ¼ã‚·ãƒ§ãƒ³ã 。ãã†æ»…多ã«è¦‹ã¤ã‹ã‚‹é¡žã®ç«œã˜ã‚ƒãªã„。飲ã‚ã°é”法を打ã¡æ¶ˆã™åŠ›ã‚’授ã‹ã‚‹ãŒã€é‡‘輪際é”法ã¯ä½¿ãˆãªããªã‚‹ãžã€%s]], "tformat") +t("Thank you. I shall not let magic triumph! #LIGHT_GREEN#[you drink the potion]", "「ãˆãˆã€‚é”法使ã„å…±ã®å¥½ãã«ã¯ã•ã›ã¾ã›ã‚“ï¼ã€#LIGHT_GREEN#[ãƒãƒ¼ã‚·ãƒ§ãƒ³ã‚’飲む]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ardhungol-end.lua" + +t([[#LIGHT_GREEN#*As the monstrous spider falls you see something... moving in her belly until it explodes! A tall black man steps out of the spewed guts, surrounded by a golden light.*#WHITE# +By the Sun! I thought I would never again see a friendly face! +Thank you. I am Rashim, and I am in your debt. +]], [[#LIGHT_GREEN#*巨大ãªèœ˜è››ã®åŒ–ã‘物ã¯æ¯çµ¶ãˆãŸãŒã€ãã®è…¹ã®éƒ¨åˆ†ã§ä½•ã‹ãŒè ¢ã„ã¦ãƒ»ãƒ»ãƒ»çªå¦‚ç ´è£‚ã—ãŸï¼é£›ã³å‡ºã—ãŸè‡“物ã®é–“ã‹ã‚‰èƒŒã®é«˜ã„色黒ã®ç”·ãŒå§¿ã‚’ç¾ã—ãŸã€‚ãã®ä½“ã¯é»„金色ã®å…‰ã«åŒ…ã¾ã‚Œã¦ã„る。*#WHITE# +「太陽ã«èª“ã£ã¦ã€ç”Ÿãã¦å†ã³äººã®é¡”を見れるã¨ã¯æ€ã£ã¦ã‚‚ã¿ãªã‹ã£ãŸï¼ +ã‹ãŸã˜ã‘ãªã„。ç§ã¯ãƒ©ã‚·ãƒ 。大変ãªå€Ÿã‚ŠãŒå‡ºæ¥ã¦ã—ã¾ã„ã¾ã—ãŸãªã‚〠+]], "_t") +t("I have been sent by your wife. She was worried for you.", "「奥ã•ã‚“ã«é ¼ã¾ã‚ŒãŸã‚“ã§ã™ã€‚ã¨ã¦ã‚‚心é…ãªã•ã£ã¦ã„ã¾ã—ãŸã‚ˆã€", "_t") +t([[Ah, my dear heart! +Well, now that I am free I will create a portal to the Gates of Morning. I think I've seen enough spiders for the rest of my life.]], [[「ãŠãŠã€æ„›ã—ã®å¦»ã‚ˆï¼ +ã§ã¯ã€ãƒãƒ¼ã‚¿ãƒ«ã§å¤ªé™½ã®å£ã«æˆ»ã‚Šã¾ã—ょã†ã‹ã€‚蜘蛛ã®ç›¸æ‰‹ã¯ã‚‚ã†ä¸€ç”Ÿåˆ†ã—ã¾ã—ãŸã‚ˆã€]], "_t") +t("Lead the way!", "「行ãã¾ã—ょã†ï¼ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ardhungol-start.lua" + +t("Good day to you.", "「良ã„ãŠæ—¥å’Œã§ã€", "_t") +t("Good day to you too.", "「ã”ãã’んよã†ã€ ", "_t") +t("I have heard you are a great hero of the west. Could you help me, please?", "「ã‚ã‚ã€è¥¿ã‹ã‚‰æ¥ã‚‰ã‚ŒãŸæ–¹ã§ã™ãï¼å‰å¤§ãªè‹±é›„ã¨èžãåŠã‚“ã§ãŠã‚Šã¾ã™ã€‚ã©ã†ã‹ãŠåŠ›æ·»ãˆã‚’ï¼ã€", "_t") +t("Maybe, what is it about?", "「何ã®å¾¡ç”¨ã§ã—ょã†ã‹ï¼Ÿå‡ºæ¥ã‚‹ã ã‘ã®ã“ã¨ã¯ã‚„ã£ã¦ã¿ã¾ã™ãŒã€", "_t") +t("I have got enough problems sorry.", "「ã™ã„ã¾ã›ã‚“。他ã«ã‚„ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã®ã§ã€", "_t") +t("I have found your husband. I take it he made it home safely?", "「旦那ã•ã‚“を助ã‘出ã›ã¾ã—ãŸã‚ˆã€‚今ã¯ãŠå®…ã«ï¼Ÿã€", "_t") +t("I've got to go. Bye.", "「失礼ã—ã¾ã™ã€", "_t") +t([[My husband, Rashim, is a Sun Paladin. He was sent to clear the spider lair of Ardhungol to the north of this town. +It has been three days now. He should be back by now. I have a feeling something terrible has happened to him. Please find him! +He should have a magical stone given by the Anorithil to create a portal back here, yet he did not use it!]], [[「夫ã®ãƒ©ã‚·ãƒ ã¯å¤ªé™½ã®å£ã«ä»•ãˆã‚‹é¨Žå£«ãªã®ã§ã™ãŒã€åŒ—ã«ã‚る大蜘蛛ã®æ´žçªŸã€ã‚¢ãƒ¼ãƒ‰ãƒ•ã‚¡ãƒ³ã‚´ãƒ«ã¸è¡Œã£ãŸãり帰ã£ã¦ãã¾ã›ã‚“。 +ã‚‚ã†ï¼“æ—¥ã«ãªã‚‹ã®ã§ã™ã€‚ãã‚ãã‚戻ã£ã¦ãã¦ã‚‚ã„ã„é ƒãªã®ã§ã™ãŒãƒ»ãƒ»ãƒ»ä½•ã‹ã‚ã£ãŸã®ã§ã¯ãªã„ã‹ã¨ãƒ»ãƒ»ãƒ»ã©ã†ã‹å¤«ã‚’ãŠåŠ©ã‘下ã•ã„ï¼ +夫ã¯é”法石をアノーリシルã‹ã‚‰è²°ã£ã¦ã„ã¾ã™ã€‚ãれを使ãˆã°å¸°é‚„用ã®ãƒãƒ¼ã‚¿ãƒ«ãŒä½œã‚Œã‚‹ã®ã§ã™ã€‚å±ãªã„ã“ã¨ãŒã‚ã‚Œã°ã™ã戻ã£ã¦ãã‚‹ã¯ãšãªã®ã«ï¼ã€]], "_t") +t("I will see if I can find him.", "「ã‚ã‹ã‚Šã¾ã—ãŸã€‚è¡Œã£ã¦ã¿ã¾ã—ょã†ã€", "_t") +t("Spiders? Eww, sorry, but he is probably dead now.", "「大蜘蛛ã§ã™ã£ã¦ï¼ŸãŠæ°—ã®æ¯’ã§ã™ãŒã€æ—¦é‚£ã•ã‚“ã¯ã‚‚ã†ç”Ÿãã¦ã¯ã„ãªã„ã§ã—ょã†ãã€", "_t") +t("Yes, yes he did! He said he would have died if not for you.", "「ãˆãˆã€ãˆãˆï¼è²´æ–¹ã®åŠ©ã‘ãŒç„¡ã‘ã‚Œã°ç”Ÿãã¦ã¯æˆ»ã‚Œãªã‹ã£ãŸã¨ç”³ã—ã¦ãŠã‚Šã¾ã™ï¼ã€", "_t") +t("It was nothing.", "「ã„ãˆã„ãˆã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena-start.lua" + +t("None", "ãªã—", "_t") +t([[#LIGHT_GREEN#You take a look at the ranking boards before entering. +%s]], [[#LIGHT_GREEN#ã“ã‚Œã¾ã§ã®æŒ‘戦者記録ãŒã‚る。 +%s]], "tformat") +t("Enter the arena (60 waves)", "ï¼–ï¼æˆ¦ãƒ¢ãƒ¼ãƒ‰ã«æŒ‘戦", "_t") +t("Enter the arena (shorter mode, 30 rounds)", "3ï¼æˆ¦ãƒ¢ãƒ¼ãƒ‰ã«æŒ‘戦", "_t") +t("#LIGHT_RED#[Reset all arena save data]", "#LIGHT_RED#[ã“ã‚Œã¾ã§ã®ãƒ‡ãƒ¼ã‚¿ã‚’消去]", "_t") +t("Enter the arena for 60 rounds", "ï¼–ï¼æˆ¦ãƒ¢ãƒ¼ãƒ‰ã«æŒ‘戦", "_t") +t("Enter the arena for 30 rounds", "3ï¼æˆ¦ãƒ¢ãƒ¼ãƒ‰ã«æŒ‘戦", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena-unlock.lua" + +t("exit to Derth", "ダース出å£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/artifice-mastery.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/artifice.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/assassin-lord-thieves.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/assassin-lord.lua" + +t("As you depart the assassin lord says: 'And do not forget, I own you now.'", "ã‚ãªãŸãŒå‡ºç™ºã™ã‚‹ã¨ã€ã‚¢ã‚µã‚·ãƒ³ãƒ»ãƒãƒ¼ãƒ‰ãŒè¨€ã£ãŸã€‚ 「ゆã‚ゆã‚忘れãªã•ã‚‹ãªã€‚今やãŠå‰ã¯ç§ã®æ‰€æœ‰ç‰©ã ã€", "log") +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/chronomancy-bias-weave.lua" + +t("Temporal", "時空", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/chronomancy-see-threads.lua" + +t("#LIGHT_BLUE#You select the timeline and re-arrange the universe to your liking!", "#LIGHT_BLUE#好ããªã‚ˆã†ã«æ™‚間軸をé¸ã‚“ã§å®‡å®™ã‚’組ã¿æ›¿ãˆã¾ã™ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/command-staff.lua" + +t("staff", "æ–", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/conclave-vault-greeting.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/corruptor-quest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/derth-attack-over.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/dreadfell-ambush.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/east-portal-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/eidolon-plane.lua" + +t("asked the Eidolon to let %s die in peace", "%s ã¯ã‚¨ã‚¤ãƒ‰ãƒãƒ³ã«å®‰ã‚‰ã‹ãªçœ りを望んã ", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/chats/elisa-orb-scrying.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/elisa-shop.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/escort-quest-start.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/escort-quest.lua" + +t("mental", "精神", "_t") +t("physical", "物ç†", "_t") +t("spell", "é”法", "_t") +t("Thank you.", "「心強ã„言葉ã§ã™ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/fallen-aeryn.lua" + +t("%s grabs her amulet and disappears in a whirl of arcane energies.", "%s ã¯ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆã‚’掴むã¨é”力ã®æ¸¦ã®ä¸ã¸æ¶ˆãˆã¦ã„ã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/gates-of-morning-main.lua" + +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("Aeryn points to the known locations on your map.", "エアリンã¯åœ°å›³ã«å ´æ‰€ã‚’示ã—ãŸ", "logPlayer") +t("#VIOLET#You have learned the talent Relentless Pursuit.", "#VIOLET#ã‚ãªãŸã¯ã€ŒåŸ·æ‹—ãªè¿½æ±‚ã€ã‚’ç¿’å¾—ã—ã¾ã—ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/gates-of-morning-welcome.lua" + +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/golbug-explains.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/jewelry-store.lua" + +t("Use which gem?", "ã©ã®å®çŸ³ã‚’使ã†ï¼Ÿ", "_t") +t("%s creates: %s", "%s ã¯ä½œæˆã—ãŸ: %s", "logPlayer") +t("Let me see your wares.", "「商å“を見ã›ã¦ãã ã•ã„ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-berethh-encounter.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-caravan-destroyed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-kyless-death.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-elder.lua" + +t("Thank you.", "「心強ã„言葉ã§ã™ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-lost-merchant.lua" + +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("dragonbone wand", "竜骨ã®ãƒ¯ãƒ³ãƒ‰", "_t") +t("dragonbone totem", "竜骨ã®ãƒˆãƒ¼ãƒ†ãƒ ", "_t") +t("voratun torque", "ヴォラタントークン", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ã“ã®ã‚ˆã†ãªæ—¢ã«æ±ºã¾ã£ã¦ã„ã‚‹çµæœ«ã«å¯¾ã—ã¦æ™‚é–“æ—…è¡Œã¯æ„味をæŒãŸãªã„", "log") +t("#LIGHT_BLUE#The merchant carefully hands you: %s", "#LIGHT_BLUE#商人ã¯ã‚ãªãŸã«ä¸é‡ã«æ‰‹æ¸¡ã—ãŸï¼š %s", "log") +t("No thanks.", "「ã„ãˆã€çµæ§‹ã€", "_t") +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-melinda-father.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("Melinda", "『メリンダã€", "_t") +t("Thank you.", "「心強ã„言葉ã§ã™ã€", "_t") +t("Melinda's father gives you: %s", "メリンダã®çˆ¶ã¯ã‚ãªãŸã«æ¸¡ã—ãŸï¼š %s", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-weapon-store.lua" + +t("Let me see your wares.", "「商å“を見ã›ã¦ãã ã•ã„ã€", "_t") +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("The smith spends some time with you, teaching you the basics of armour and weapon usage.", "é›å†¶ã¯ã‚ãªãŸã¨æ™‚é–“ã‚’å…±ã«ã—, ã‚ãªãŸã«æ¦å™¨ã¨é˜²å…·ã®ä½¿ã„æ–¹ã®åŸºæœ¬ã‚’æ•™ãˆãŸ", "logPlayer") +t("The smith spends some time with you, teaching you the basics of bows and slings.", "é›å†¶å¸«ã¯ã‚ãªãŸã¨æ™‚é–“ã‚’å…±ã«ã—, ã‚ãªãŸã«å¼“ã¨ã‚¹ãƒªãƒ³ã‚°ã®ä½¿ã„æ–¹ã®åŸºæœ¬ã‚’æ•™ãˆãŸ", "logPlayer") +t("No thanks.", "「ã„ãˆã€çµæ§‹ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/limmir-valley-moon.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/lost-merchant.lua" + +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/lumberjack-quest-done.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/lumberjack-quest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/mage-apprentice-quest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/magic-store.lua" + +t("Let me see your wares.", "「商å“を見ã›ã¦ãã ã•ã„ã€", "_t") +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-beach-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-beach.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-fortress.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/message-last-hope.lua" + +t("The herald gives you %s.", "斥候㯠%s ã‚’ã‚ãªãŸã«æ¸¡ã—ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/myssil.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/norgan-saved.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/orc-breeding-pits.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/paradoxology.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/player-inscription.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/point-zero-zemekkys.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/pre-charred-scar-eruan.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/pre-charred-scar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-master.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-orb.lua" + +t("[Leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-win.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/sage-kitty.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shadow-crypt-yeek-clone.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-butler.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-caldizar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-command-orb.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-gladium-orb.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-shimmer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-training-orb.lua" + +t("From 0 to 100", "0 ã‹ã‚‰ 100", "_t") +t("From 0 to 1000", "0 ã‹ã‚‰ 1000", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/slasul.lua" + +t("If you refuse to see reason, you leave me no choice!", "ãŠå‰ãŒç†ç”±ã‚’知ã‚ã†ã¨ã—ãªã„ã®ãªã‚‰ã€ç§ã«é¸æŠžã®ä½™åœ°ã¯ãªã„ï¼", "_t") +t("As you wish. It did not have to come to this...", "望むãŒã¾ã¾ã«ã€‚ã“ã†ãªã‚‹å¿…è¦ã‚‚ãªã‹ã£ãŸã®ã ãŒâ€¦", "_t") +t("So be it... Die now!", "ãªã‚‰ã°...今ã™ãæ»ãï¼", "_t") +t("LET US BE BOUND!", "ç§ãŸã¡ã‚’è¡Œã‹ã›ã¦ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/sorcerer-end.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/sorcerer-fight.lua" + +t("High Sun Paladin Aeryn appears next to you!", "上級太陽ã®é¨Žå£«ã‚¨ã‚¢ãƒªãƒ³ãŒéš£ã«ç¾ã‚ŒãŸï¼", "logPlayer") +t("High Sun Paladin Aeryn", "太陽ã®ä¸Šç´šé¨Žå£«ã€Žã‚¨ã‚¢ãƒªãƒ³ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tannen.lua" + +t("[leave]", "[ç«‹ã¡åŽ»ã‚‹]", "_t") +t("[Wait]", "[å¾…ã¤]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tarelion-start-archmage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/tarelion.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/temporal-rift-end.lua" + +t("The temporal warden gives you: %s.", "時ã®å®ˆè·è€…ã¯ã‚ãªãŸã«ä¸ŽãˆãŸï¼š %s", "log") + + +------------------------------------------------ +section "game/modules/tome/data/chats/temporal-rift-start.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/the-master-resurrect.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/trap-priming.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/tutorial-start.lua" + +t("Thank you.", "「心強ã„言葉ã§ã™ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ukllmswwik.lua" + +t("DIE!", "æ»ãï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/undead-start-game.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/undead-start-kill.lua" + +t("ARRGGggg... You are alone! You will be destroyed!", "ARRGGggg...ãŠå‰ã¯ä¸€äººã¼ã£ã¡ã ï¼ãŠå‰ã¯ã„ãšã‚Œç ´å£Šã•ã‚Œã‚‹ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-bosses.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-fillarel.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-krogar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ward.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/worldly-knowledge.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/yeek-wayist.lua" + +t("The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10%% confusion resistance)", "「é“ã€ã®è€…ã¸ã®æŽ¥è§¦ãŒã‚ãªãŸã®ç²¾ç¥žã®ç›¾ã‚’強化ã—㟠(+15 精神セーブ,+10%% æ··ä¹±è€æ€§ï¼‰", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys-done.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys-start-chronomancers.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys.lua" + +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("Thank you.", "「心強ã„言葉ã§ã™ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zigur-mindstar-store.lua" + +t("Let me see your wares.", "「商å“を見ã›ã¦ãã ã•ã„ã€", "_t") +t("Sorry, I have to go!", "「ã“ã‚Œã§å¤±ç¤¼ã—ã¾ã™ï¼ã€", "_t") +t("Just give me the basics (reveals locked talent category) - 100 gold.", "「基本ã‹ã‚‰ãŠé¡˜ã„ã—ã¾ã™ã€ï¼ˆï¼‘ï¼ï¼ï¼§ã§ãƒ„リー習得)", "_t") +t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "「æ–術を極ã‚ãŸã„ã¨æ€ã„ã¾ã™ã€ï¼ˆï¼—5ï¼ã‚´ãƒ¼ãƒ«ãƒ‰ã§è£œæ£ï¼‹ï¼ï¼Žï¼’)", "_t") +t("No thanks.", "「ã„ãˆã€çµæ§‹ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zigur-trainer.lua" + +t("You cannot use your %s anymore; it is tainted by magic.", "ã“れ以上 %s を使用ã§ãã¾ã›ã‚“,é”力ã«æ±šæŸ“ã•ã‚Œã¦ã„ã¾ã™", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zoisla.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/damage_types.lua" + +t("#Source# strikes #Target# in the darkness (%+d%%%%%%%% damage).", "#Source# ã¯æš—é—‡ã®ä¸ #Target# を攻撃ã—㟠(%+d%%%%%%%% ダメージ)", "delayedLogMessage") +t("%s forces the iceblock to shatter.", "%s ã¯åŠ›ãšãã§æ°·ã‚’ç •ã„ãŸ", "logSeen") +t("#CRIMSON##Source# damages %s through Martyrdom!", "#CRIMSON##Source# ã¯è‹¦è¡Œã®å®šã‚ã«ã‚ˆã£ã¦ %s ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆãŸï¼", "delayedLogMessage") +t("#CRIMSON##Source# reflects damage back to #Target#!", "#CRIMSON##Source# 㯠#Target# ã¸ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’åå°„ã—ãŸï¼", "delayedLogMessage") +t("physical", "物ç†", "_t") +t("battered", "打ã¡ç •ã‹ã‚Œã¦", "_t") +t("bled", "大é‡å‡ºè¡€ã—ã¦", "_t") +t("bludgeoned", "殴打ã•ã‚Œã¦", "_t") +t("chopped into tiny pieces", "å…«ã¤è£‚ãã«ã•ã‚Œã¦", "_t") +t("cleaved", "三枚ãŠã‚ã—ã«ã•ã‚Œã¦", "_t") +t("crushed", "ç²‰ç •ã•ã‚Œã¦", "_t") +t("decapitated", "首をã¯ãられã¦", "_t") +t("disembowelled", "大穴を開ã‘られã¦", "_t") +t("dissected", "ã¶ã£ãŸåˆ‡ã‚‰ã‚Œã¦", "_t") +t("eviscerated", "剥製ã«ã•ã‚Œã¦", "_t") +t("ground", "地ã«è‡¥ã—ã¦", "_t") +t("hacked apart", "真ã£äºŒã¤ã«ã•ã‚Œã¦", "_t") +t("impaled", "貫ã‹ã‚Œã¦", "_t") +t("maimed", "ãšãŸãšãŸã«ã•ã‚Œã¦", "_t") +t("mauled", "引ã£æŽ»ã‹ã‚Œã¦", "_t") +t("minced", "ミンãƒã«ã•ã‚Œã¦", "_t") +t("mutilated", "細切れã«ã•ã‚Œã¦", "_t") +t("pierced", "貫ã‹ã‚Œã¦", "_t") +t("punctured", "風穴を開ã‘られã¦", "_t") +t("raked", "引ã裂ã‹ã‚Œã¦", "_t") +t("shattered", "ç •ã‹ã‚Œã¦", "_t") +t("skewered", "串刺ã—ã«ã•ã‚Œã¦", "_t") +t("sliced", "切り裂ã‹ã‚Œã¦", "_t") +t("smashed", "ç ´å£Šã•ã‚Œã¦", "_t") +t("splattered", "è¡€ã—ã¶ãã‚’ã‚ã’ã¦", "_t") +t("squished", "å©ãæ½°ã•ã‚Œã¦", "_t") +t("stabbed", "çªã刺ã•ã‚Œã¦", "_t") +t("struck", "殴られã¦", "_t") +t("swiped", "å¹ã£é£›ã°ã•ã‚Œã¦", "_t") +t("torn limb from limb", "ãƒãƒ©ãƒãƒ©ã«ã•ã‚Œã¦", "_t") +t("tortured", "æ‹·å•ã•ã‚Œã¦", "_t") +t("arcane", "神秘", "_t") +t("blasted", "ç ´è£‚ã—ã¦", "_t") +t("dweomered", "圧縮ã•ã‚Œã¦", "_t") +t("energised", "エãƒãƒ«ã‚®ãƒ¼ä½“ã«ãªã£ã¦", "_t") +t("imploded", "爆発ã—ã¦", "_t") +t("mana-torn", "é‚を引ã裂ã‹ã‚Œã¦", "_t") +t("blazed", "ç‚Žã«åŒ…ã¾ã‚Œã¦", "_t") +t("boiled", "煮られã¦", "_t") +t("burnt", "燃ãˆå°½ãã¦", "_t") +t("combusted", "ç°ã«ãªã£ã¦", "_t") +t("flamed", "塵ã«ãªã£ã¦", "_t") +t("fried", "æšã’物ã«ã•ã‚Œã¦", "_t") +t("roasted", "炒られã¦", "_t") +t("scorched", "焦ãŒã•ã‚Œã¦", "_t") +t("slowly cooked", "ゆã£ãã‚Šã¨èª¿ç†ã•ã‚Œã¦", "_t") +t("toasted", "ç«ã«ç‚™ã‚‰ã‚Œã¦", "_t") +t("chilled", "雪ã«ãªã£ã¦", "_t") +t("cooled", "冷ãŸããªã£ã¦", "_t") +t("frozen", "å‡ã£ã¦", "_t") +t("frozen and shattered into a million little shards", "å‡ã£ã¦ã€ç²‰ã€…ã«ç •ã‹ã‚Œã¦", "_t") +t("iced", "æ°·ã®å½«åƒã«ãªã£ã¦", "_t") +t("lightning", "電撃", "_t") +t("amped", "電撃を浴ã³ã›ã‚‰ã‚Œã¦", "_t") +t("bolted", "é›·ã«æ‰“ãŸã‚Œã¦", "_t") +t("electrocuted", "æ„Ÿé›»ã—ã¦", "_t") +t("shocked", "放電をå—ã‘ã¦", "_t") +t("volted", "焦ã’カスã«ãªã£ã¦", "_t") +t("zapped", "天罰ã®é›·ã‚’å—ã‘ã¦", "_t") +t("acid", "é…¸", "_t") +t("corroded", "溶ã‘ã¦", "_t") +t("dissolved", "液体ã«ãªã£ã¦", "_t") +t("melted", "デãƒãƒ‡ãƒã«ãªã£ã¦", "_t") +t("scalded", "肉体ãŒè…食ã—ã¦", "_t") +t("nature", "自然", "_t") +t("naturalised", "自然ã¨åŒåŒ–ã—ã¦", "_t") +t("slimed", "スライムã«ãªã£ã¦", "_t") +t("splurged", "視覚を奪ã‚ã‚Œã¦", "_t") +t("treehugged", "木ã«é£²ã¿è¾¼ã¾ã‚Œã¦", "_t") +t("blight", "è…æ•—", "_t") +t("debilitated by noxious blight before falling", "æ»ã¬ã¾ã§è…æ•—ã®åŠ›ã®æ±šæŸ“ã«è‹¦ã—ã‚“ã§", "_t") +t("diseased", "ç—…æ°—ã«ãªã£ã¦", "_t") +t("fouled", "è…ã£ã¦", "_t") +t("infected", "ç—…ã«æ„ŸæŸ“ã—ã¦", "_t") +t("plagued", "ç–«ç—…ã«ã‹ã‹ã£ã¦", "_t") +t("poxed", "病原èŒã®ä¿æœ‰è€…ã«ãªã£ã¦", "_t") +t("tainted", "汚染ã•ã‚Œã¦", "_t") +t("light", "閃光", "_t") +t("jerkied", "å¹²ã—肉ã«ã•ã‚Œã¦", "_t") +t("purified", "浄化ã•ã‚Œã¦", "_t") +t("radiated", "放射線を浴ã³ã¦", "_t") +t("seared", "ã‚„ã‘ã©ã—ã¦", "_t") +t("sun baked", "太陽ã«ç„¼ã‹ã‚Œã¦", "_t") +t("tanned", "日焼ã‘ã—ã¦", "_t") +t("darkened", "é—‡ã«é£²ã¿è¾¼ã¾ã‚Œã¦", "_t") +t("shadowed", "å½±ã«é£²ã¿è¾¼ã¾ã‚Œã¦", "_t") +t("swallowed by the void", "虚空ã«é£²ã¿è¾¼ã¾ã‚Œã¦", "_t") +t("mind", "精神", "_t") +t("mentally tortured", "é ãŒãŠã‹ã—ããªã£ã¦", "_t") +t("mindraped", "ç²¾ç¥žã‚’ç ´å£Šã•ã‚Œã¦", "_t") +t("psyched", "精神攻撃をå—ã‘ã¦", "_t") +t("winter", "冬", "_t") +t("temporal", "時空", "_t") +t("grandfathered", "è€ã„ã¦", "_t") +t("paradoxed", "å˜åœ¨ãŒçŸ›ç›¾ã—ã¦", "_t") +t("replaced by a time clone (and no one ever knew the difference)", "クãƒãƒ¼ãƒ³ã¨ç½®ãæ›ãˆã‚‰ã‚Œã¦ï¼ˆãã—ã¦ã€èª°ã‚‚é•ã„ã«æ°—ãŒä»˜ã‹ãªã‹ã£ãŸï¼‰", "_t") +t("spaghettified across the whole of space and time", "空間ã¨æ™‚ã‚’ã‚ã¡ã‚ƒãã¡ã‚ƒã«ä¹±ã•ã‚Œã¦", "_t") +t("temporally distorted", "時空をæ»ã˜æ›²ã’られã¦", "_t") +t("time dilated", "é…延ã—ã¦", "_t") +t("timewarped", "時空ã®ç‹é–“ã«é£²ã¿è¾¼ã¾ã‚Œã¦", "_t") +t("temporal stun", "時空スタン", "_t") +t("lite", "å…‰æº", "_t") +t("illumination", "照明", "_t") +t("silence", "沈黙", "_t") +t("blinding ink", "盲目ã®å¢¨", "_t") +t("%s avoids the blinding ink!", "%s ã¯ç›²ç›®æ¶²ã‚’é¿ã‘ãŸï¼", "logSeen") +t("blindness", "盲目", "_t") +t("bright light", "å¼·ã„å…‰", "_t") +t("stunning fire", "スタンファイア", "_t") +t("fire burn", "ç«ç‚Žç‡ƒç„¼", "_t") +t("#Source# drains life from #Target#!", "#Source# 㯠#Target# ã‹ã‚‰å‘½ã‚’å¸åŽã—ãŸï¼", "logCombat") +t("shadowflame", "シャドウフレイム", "_t") +t("darkness", "æš—é»’", "_t") +t("fire", "ç«ç‚Ž", "_t") +t("cold", "冷気", "_t") +t("flameshock", "フレイムショック", "_t") +t("%s resists the searing flame!", "%s ã¯ç„¼ã‘付ãç«ç‚Žã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("ice", "æ°·", "_t") +t("slowing ice", "æ°·çµã‚¹ãƒãƒ¼", "_t") +t("ice storm", "アイスストーム", "_t") +t("glacial vapour", "æ°·ã®è’¸æ°—", "_t") +t("freeze", "フリーズ", "_t") +t("sticky smoke", "ã¹ãŸã¤ãç…™", "_t") +t("acid blind", "盲目ã®é…¸", "_t") +t("blinding darkness", "盲目ã®æš—é—‡", "_t") +t("blinding light", "盲目ã®å…‰", "_t") +t("dazing lightning", "眩暈ã®é–ƒå…‰", "_t") +t("cold repulsion", "å寒冷", "_t") +t("%s resists the wave!", "%s ã¯æ³¢ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("bloodspring", "è¡€ã®æ³‰", "_t") +t("%s resists the bloody wave!", "%s ã¯è¡€ã®æ³¢ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("fire repulsion", "åç‚Ž", "_t") +t("burning repulsion", "燃ãˆã‚‹æ–¥åŠ›", "_t") +t("darkness repulsion", "æš—ã„斥力", "_t") +t("%s resists the darkness!", "%s ã¯æš—é»’ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the punch!", "%s ã¯ãƒ‘ンãƒã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("fear repulsion", "æ怖ã®æ–¥åŠ›", "_t") +t("%s resists the frightening sight!", "%s ã¯æ怖ã®ç›®ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("poison", "毒", "_t") +t("cleansing fire", "浄化ã®ç‚Ž", "_t") +t("spydric poison", "蜘蛛毒", "_t") +t("crippling poison", "減速ã®æ¯’", "_t") +t("insidious poison", "é…行毒", "_t") +t("bleed", "出血", "_t") +t("nature slow", "自然減速", "_t") +t("dig", "採掘", "_t") +t("slow", "減速", "_t") +t("time prison", "時ã®ç‰¢ç„", "_t") +t("%s resists the time prison.", "%s ã¯æ™‚ã®ç‰¢ç„ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("% chance of confusion", "æ··ä¹±", "_t") +t("%s resists the blinding light!", "%s ã¯ç›²ç›®å…‰ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("confusion", "æ··ä¹±", "_t") +t("blinding", "盲目", "_t") +t("blinding physical", "盲目打撃", "_t") +t("%s resists the sandstorm!", "%s ã¯ç ‚åµã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("physical pinning", "影縫ã„打撃", "_t") +t("regressive blight", "退化ã®è…æ•—", "_t") +t("#Source# drains experience from #Target#!", "#Source# 㯠#Target# ã‹ã‚‰çµŒé¨“値をå¸åŽã—ãŸï¼", "logCombat") +t("draining blight", "å¸åŽã®è…æ•—", "_t") +t("vim draining blight", "活力å¸åŽã®è…æ•—", "_t") +t("demonfire", "悪é”ã®ç‚Ž", "_t") +t("purging blight", "追放ã®è…æ•—", "_t") +t("holy light", "è–å…‰", "_t") +t("healing", "治癒", "_t") +t("healing light", "治癒ã®å…‰", "_t") +t("infective blight", "感染ã®è…æ•—", "_t") +t("life leech", "å¸è¡€", "_t") +t("physical stun", "物ç†ã‚¹ã‚¿ãƒ³", "_t") +t("physical bleed", "物ç†æµè¡€", "_t") +t("warp", "å› æžœæ··ä¹±", "_t") +t("temporal darkness", "暗黒時空", "_t") +t("gravity", "é‡åŠ›", "_t") +t("gravity pin", "é‡åŠ›ã®æ¥”", "_t") +t("physical repulsion", "å物ç†", "_t") +t("grow", "æˆé•·", "_t") +t("%s turns into %s.", "%s 㯠%s ã«ãªã£ãŸ", "logSeen") +t("pinning nature", "自然ã®æ¥”", "_t") +t("healing nature", "自然治癒", "_t") +t("impeding nature", "自然障害", "_t") +t("confounding nature", "自然混乱", "_t") +t("sanctity", "神è–", "_t") +t("%s resists the silence!", "%sã¯æ²ˆé»™ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("defensive darkness", "暗黒防御", "_t") +t("blazing light", "眩ã„å…‰", "_t") +t("prismatic repulsion", "プリズム斥力", "_t") +t("mind slow", "精神減速", "_t") +t("mind freeze", "精神å‡çµ", "_t") +t("implosion", "çˆ†ç ´", "_t") +t("regressive temporal", "時空退化", "_t") +t("wasting temporal", "ç ´å£Šæ™‚ç©º", "_t") +t("stop", "åœæ¢", "_t") +t("%s has not been stopped!", "%s ã¯æ¢ã¾ã‚‰ãªã„ï¼", "logSeen") +t("debilitating temporal", "衰弱時空", "_t") +t("draining physical", "物ç†å¸åŽ", "_t") +t("#Source# consumes %d life from #Target#!", "#Source# 㯠#Target# ã®ç”Ÿå‘½åŠ›ã‚’ %d 消化ã—ãŸï¼", "logCombat") +t("temporal slow", "減速時空", "_t") +t("molten rock", "溶岩", "_t") +t("entangle", "困惑", "_t") +t("manaworm arcane", "マナワーム", "_t") +t("arcane blast", "é”力炸裂", "_t") +t("circle of death", "æ»ã®ç’°", "_t") +t("decaying darkness", "è…æ•—ã®æš—é»’", "_t") +t("abyssal darkness", "アビスã®æš—é»’", "_t") +t("% chance to summon an orc spirit", "%ã®ç¢ºçŽ‡ã§ã‚ªãƒ¼ã‚¯ã®ç²¾éœŠã‚’å¬å–šã™ã‚‹", "_t") +t("An orc clad in massive armour, wielding a huge axe.", "全身鎧を装備ã—ãŸã‚ªãƒ¼ã‚¯ã®æˆ¦å£«ã 。大斧を構ãˆã¦ã„る。", "_t") +t("nightmare", "悪夢", "_t") +t("weakness", "弱化", "_t") +t("special effect", "特攻", "_t") +t("manaburn arcane", "é”力炎上", "_t") +t("distorting physical", "物ç†çš„æªã¿", "_t") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("dreamforge", "ドリームフォージ", "_t") +t("%s is knocked back!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ãŸï¼", "logSeen") +t("%s resists the forge bellow!", "%sã¯ãƒ•ã‚©ãƒ¼ã‚¸ãƒ»ãƒ™ãƒã‚¦ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the dream forge!", "%sã¯ãƒ‰ãƒªãƒ¼ãƒ ・フォージã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("natural mucus", "自然粘液", "_t") +t("disarming acid", "æ¦è£…解除酸", "_t") +t("corrosive acid", "è…食性酸", "_t") +t("bouncing slime", "è·³ãるスライム", "_t") +t("%s resists the shove!", "%sã¯ã€ŒæŠ¼ã—ã®ã‘ã‚‹ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("phase pulse", "ä½ç›¸ãƒ‘ルス", "_t") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the blindness!", "%sã¯ã€Œç›²ç›®ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the pin!", "%sã¯ã€Œç§»å‹•ä¸èƒ½ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the confusion!", "%sã¯ã€Œæ··ä¹±ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the mind attack!", "%s ã¯ç²¾ç¥žæ”»æ’ƒã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("terror", "ナイトテラー", "_t") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the void!", "%sã¯è™šç©ºã«æŠµæŠ—ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/factions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/fareast-npcs.lua" + +t("Sun Paladins patrol", "太陽ã®é¨Žå£«ã®è¦å‚™éšŠ", "entity name") +t("Anorithil patrol", "アノーリシルã®è¦å‚™éšŠ", "entity name") +t("Orcs patrol", "オークã®è¦å‚™éšŠ", "entity name") +t("patrol", "è¦å‚™éšŠ", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/fareast.lua" + +t("Entrance to an underwater cave", "深水ã®æ´žçªŸã®å…¥å£", "_t") +t("#LIGHT_BLUE#You notice an entrance to an underwater cave.", "#LIGHT_BLUE#深水ã®æ´žçªŸã®å…¥å£ã‚’見ã¤ã‘ãŸ", "logPlayer") +t("Shadow Crypt", "å½±ã®ç¥å£‡", "entity name") +t("hostile", "敵対", "entity type") +t("Entrance to a dark crypt", "邪教ã®ç¥å£‡ã¸ã®å…¥ã‚Šå£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/maj-eyal-npcs.lua" + +t("Allied Kingdoms human patrol", "連åˆçŽ‹å›½ã®è¦å‚™éšŠ", "entity name") +t("Allied Kingdoms halfling patrol", "連åˆçŽ‹å›½ã®ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°è¦å‚™éšŠ", "entity name") +t("allied kingdoms", "連åˆçŽ‹å›½", "entity subtype") +t("patrol", "è¦å‚™éšŠ", "entity type") +t("adventurers party", "冒険者団", "entity name") +t("ziguranth patrol", "ジグランスã®è¦å‚™éšŠ", "entity name") +t("hostile", "敵対", "entity type") +t("humanoid", "人型", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/maj-eyal.lua" + +t("Novice mage", "é”é“士見習", "_t") +t("Lost merchant", "囚ã‚ã‚Œã®å•†äºº", "entity name") +t("#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...", "#LIGHT_RED#æ…Žé‡ã«æ‰‰ã‚’é–‹ã‘ã€åœ°ä¸‹å‘é“ã¸å…¥ã£ã¦ã„ã£ãŸâ€¦", "logPlayer") +t("#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#入るã¨ã€å†…å´ã‹ã‚‰é–‹ã‘られãªããªã£ã¦ã„ã‚‹ã“ã¨ã«æ°—ã¥ã„ãŸã€‚é–‰ã˜è¾¼ã‚られãŸï¼", "logPlayer") +t("Sect of Kryl-Faijan", "クリル・フェイヤン宗派", "entity name") +t("hostile", "敵対", "entity type") +t("#LIGHT_BLUE#You carefully get away without making a sound.", "#LIGHT_BLUE#音を立ã¦ãªã„よã†ã«æ°—を付ã‘ãªãŒã‚‰ç«‹ã¡åŽ»ã£ãŸ", "logPlayer") +t("#LIGHT_RED#You carefully open the door and enter the underground crypt...", "#LIGHT_RED#æ…Žé‡ã«æ‰‰ã‚’é–‹ã‘ã€åœ°ä¸‹ã®å„€å¼å ´ã¸ã¨é™ã‚Šã¦è¡Œã£ãŸâ€¦", "logPlayer") +t("#LIGHT_RED#As you enter you notice the door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#ä¸ã«å…¥ã‚‹ã¨ã€å¾Œã‚ã§æ‰‰ãŒé–‰ã¾ã£ãŸã€‚é–‰ã˜è¾¼ã‚られãŸï¼", "logPlayer") +t("Lost Kitty", "è¿·åã®å猫", "_t") +t("Ancient Elven Ruins", "エルフã®å¤ä»£éºè·¡", "entity name") +t("Entrance to some ancient elven ruins", "エルフã®å¤ä»£éºè·¡ã®å…¥å£", "_t") +t("Ruined Dungeon", "æ»…ã³ã®è¿·å®®", "entity name") +t("Entrance to a ruined dungeon", "æ»…ã³ã®è¿·å®®ã®å…¥å£", "_t") +t("Mark of the Spellblaze", "é”法大ç¦ã®å‚·è·¡", "_t") +t("Golem Graveyard", "ゴーレムã®å¢“å ´", "_t") +t("Ring of Blood", "鮮血ã®é—˜æŠ€å ´", "entity name") +t("Hidden compound", "秘密ã®é—˜æŠ€å ´", "_t") +t("Tranquil Meadow", "æ€ã„出ã®ç‰§è‰åœ°", "entity name") +t("tranquil meadow", "å®é™çš„è‰åŽŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/antimagic-bush.lua" + +t("antimagic bush", "åé”法木", "_t") +t("%s (antimagic aura)", "%s(åé”ã®ã‚ªãƒ¼ãƒ©ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/bligthed-soil.lua" + +t("blighted soil", "è…æ•—ã®åœŸ", "_t") +t("%s (blighted aura)", "%s(è…æ•—ã®ã‚ªãƒ¼ãƒ©ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/conclave-vault.lua" + +t("Director Hompalan", "主任『ホムパランã€", "_t") +t([[Only crumbling bones are left of what once was the proud Director Hompalan, chief of this facility. +Now those remains look at you with empty eyes but you can not mistake their intent.]], "風化ã—ãŸéª¸éª¨ã 。ã“ã®æ–½è¨ã«ãŠã‘ã‚‹ã‹ã¤ã¦ã®è²¬ä»»è€…ã€è‡ªä¿¡å®¶ãƒ›ãƒ パラン主任ã®æˆã‚Œã®æžœã¦ã§ã‚る。骸ãŒã“ã¡ã‚‰ã‚’見æ®ãˆã‚‹ãã®çœ¼çª©ã¯ç©ºã£ã½ã ãŒã€ä¸»ä»»æ®¿ã®æ„図ã™ã‚‹ã¨ã“ã‚ã¯æ˜Žã‚‰ã‹ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/cultists.lua" + +t("monolith", "モノリス", "_t") +t("An elven cultist. He doesn't seem to mind you.", "エルフã®é‚ªæ•™å¾’ã 。ã“ã¡ã‚‰ã«ã¯æ°—ã‚’ç•™ã‚ã¦ã„ãªã„よã†ã 。", "_t") +t("From death comes life!", "æ»ã‹ã‚‰ç”ŸãŒæ¥ã‚‹ã®ã ï¼", "_t") +t("My soul for her!", "我ãŒé‚ã¯å½¼å¥³ã®ãŸã‚ã«ï¼", "_t") +t("Take me! Take me!", "連れã¦ã£ã¦ï¼é€£ã‚Œã¦ã£ã¦ï¼", "_t") +t("The Dark Queen shall reign!", "æš—é»’ã®å¥³çŽ‹æ§˜ãŒçµ±æ²»ãªã•ã‚‹ï¼", "_t") +t("corrupted monolith", "å •è½ã—ãŸãƒ¢ãƒŽãƒªã‚¹", "_t") +t("No the ritual will weaken!", "å„€å¼ã¯æ¢ã‚られãªã„ãžï¼", "_t") +t("This is too soon!", "æ—©ã™ãŽã‚‹ï¼", "_t") +t("disrupted monolith", "阻害ã•ã‚ŒãŸãƒ¢ãƒŽãƒªã‚¹", "_t") +t("Shasshhiy'Kaish", "『シャッシィ・カイッシュã€", "_t") +t("This demon would be very attractive if not for the hovering crown of flames, the three tails and sharp claws. As you watch her you can almost feel pain digging in your flesh. She wants you to suffer.", "見惚れるã»ã©é…力的ãªå§¿ã‚’ã—ãŸãƒ‡ãƒ¼ãƒ¢ãƒ³ã 。宙を舞ã†ç‚Žã®å† ã¨ä¸‰ã¤ã®å°»å°¾ãã‚Œã«é‹ã„鉤爪ãŒç„¡ã‘ã‚Œã°ã®è©±ã ãŒã€‚彼女を見ã¦ã„ã‚‹ã¨ä½“ä¸ã«ç—›ã¿ãŒèµ°ã‚‹ã‚ˆã†ãªæ„Ÿè¦šã™ã‚‰è¦šãˆã‚‹ã€‚ã‚€ã“ã†ã¯ã“ã¡ã‚‰ã‚’玩具ã«ã™ã‚‹ã¤ã‚‚ã‚Šã 。", "_t") +t("and used for her perverted desires", "ãã—ã¦ã€æ¬²æœ›ã®ã¾ã¾ã«ä½¿ã‚ã‚ŒãŸ", "_t") +t("Crown of Burning Pain", "ç‚Žç—›ã®å† ", "_t") +t("Cultist", "邪教徒", "_t") +t("%s pulls a dagger and opens his own chest, piercing his beating heart. The stone glows with malevolent colors.", "%sã¯çŸå‰£ã‚’å–り出ã—ã€èƒ¸ã«çªãç«‹ã¦ã€å¿ƒè‡“を貫ã„ãŸã€‚石ã¯æ‚ªã—ã光を放ã£ãŸ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/damp-cave.lua" + +t("Damp Cave", "湿りã®æ´žçªŸ", "_t") +t("damp cave", "湿りã®æ´žçªŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/drake-cave.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/fearscape-portal.lua" + +t("#rng# the Invader", "侵略者『#rng#ã€", "_t") +t("fearscape invasion portal", "悪é”ã®ä¾µç•¥ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("#VIOLET#The portal is already broken!", "#VIOLET#ãƒãƒ¼ã‚¿ãƒ«ã¯æ—¢ã«å£Šã‚Œã¦ã„ã‚‹ï¼", "log") +t("Fearscape Portal", "æ怖ã®å¤§åœ°ã¸ç¶šããƒãƒ¼ã‚¿ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/fell-aura.lua" + +t("%s (fell aura)", "%s(墜è½ã®ã‚ªãƒ¼ãƒ©ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/font-life.lua" + +t("font of life", "生命ã®æºæ³‰", "_t") +t("%s (life aura)", "%s(生命ã®ã‚ªãƒ¼ãƒ©ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/glimmerstone.lua" + +t("glimmerstone", "閃光石", "_t") +t("%s is affected by the glimmerstone!", "%sã¯é–ƒå…‰çŸ³ã®å½±éŸ¿ã‚’å—ã‘ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/glowing-chest.lua" + +t("glowing chest", "光る箱", "_t") +t("Glowing Chest", "光る箱", "_t") +t("#GOLD#An object rolls from the chest!", "#GOLD#ç®±ã‹ã‚‰ä½•ã‹ãŒè»¢ãŒã‚Šè½ã¡ãŸï¼", "logSeen") +t("#GOLD#But the chest was guarded!", "#GOLD#å¬å–šã®ãƒ«ãƒ¼ãƒ³ãŒèµ·å‹•ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/meteor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/naga-portal.lua" + +t("coral invasion portal", "çŠç‘šã®ä¾µç•¥ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("water cavern", "æ°´ã®æ´žçªŸ", "_t") +t("#rng# the Tidebender", "æ½®æµã‚’曲ã’る者『#rng#ã€", "_t") +t("naga invasion coral portal", "ナーガã®çŠç‘šã®ä¾µç•¥ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("broken naga invasion coral portal", "壊れãŸãƒŠãƒ¼ã‚¬ã®çŠç‘šã®ä¾µç•¥ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("#VIOLET#The portal is already broken!", "#VIOLET#ãƒãƒ¼ã‚¿ãƒ«ã¯æ—¢ã«å£Šã‚Œã¦ã„ã‚‹ï¼", "log") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/necrotic-air.lua" + +t("%s (necrotic air)", "%s(æ»éœŠã®å¤§æ°—)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/noxious-caldera.lua" + +t("Way into a volcanic caldera", "ç«å±±ã®ã‚«ãƒ«ãƒ‡ãƒ©ã¸ã®é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/old-battle-field.lua" + +t("Cavern beneath tombstones", "地下墓穴", "_t") +t("Onslaught", "猛攻撃", "_t") +t("grave", "墓", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/protective-aura.lua" + +t("%s (protective aura)", "%s(è·ã‚Šã®ã‚ªãƒ¼ãƒ©ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/rat-lich.lua" + +t("Skull of the Rat Lich", "ãƒãƒ¥ãƒ¼ãƒªãƒƒãƒã®é 蓋骨", "_t") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Forsaken Crypt", "棄å´ã®ç¥å£‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/slimey-pool.lua" + +t("slimey pool", "ã¬ã‚ã‚Šã ã¾ã‚Š", "_t") +t("%s (slimey)", "%s(ã¬ã‚り)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/sludgenest.lua" + +t("Way into a strange lush forest", "奇妙ãªæ£®æž—ã¸é€šã˜ã‚‹é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/snowstorm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/spellblaze-scar.lua" + +t("spellblaze scar", "é”法大ç¦ã®å‚·è·¡", "_t") +t("%s (spellblaze aura)", "%s(é”力ã®ã‚ªãƒ¼ãƒ©ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/sub-vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/thunderstorm.lua" + +t("Thunderstorm", "サンダーストーム", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/tombstones.lua" + +t("grave", "墓", "_t") +t("grave (opened)", "墓(é–‹å°æ¸ˆã¿)", "_t") +t("You were not the first here: the corpse was turned into an undead.", "最åˆã®è€…ã§ã¯ãªã‹ã£ãŸã‚ˆã†ã 。æ»ä½“ã¯ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã«å¤‰å®¹ã—ãŸ", "log") +t("There is nothing there.", "ãã“ã«ã¯ä½•ã‚‚ãªã„", "log") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/weird-pedestals.lua" + +t("weird pedestal", "奇怪ãªå°åº§", "_t") +t("#rng# the Invoker", "呼ã³è¦šã¾ã™è€…『#rng#ã€", "_t") +t("Die intruder!", "邪é”者ã¯æ»ãï¼", "_t") +t("He shall come!", "å½¼ãŒã„らã£ã—ゃるï¼", "_t") +t("He will consume all!", "å½¼ã¯ã™ã¹ã¦ã‚’焼ãå°½ãã™ã ã‚ã†ï¼", "_t") +t("My life for His!", "ã‚ãŒå‘½ã¯å½¼ã®ãŸã‚ã«ï¼", "_t") +t("weird pedestal (glowing)", "奇怪ãªå°åº§(å…‰ã£ã¦ã„ã‚‹)", "_t") +t("%s's soul is absorbed by the pedestal. A glowing orb appears.", "%sã®é‚ãŒç¥å£‡ã«å¸ã„è¾¼ã¾ã‚ŒãŸã€‚光るオーブãŒç¾ã‚ŒãŸ", "logSeen") +t("#rng# the Bringer of Doom", "ç ´æ»…ã‚’å‘¼ã¶è€…『#rng#ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/whistling-vortex.lua" + +t("%s (whistling vortex)", "%s(風ã®éŸ³ã®æ¸¦ï¼‰", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/autumn_forest.lua" + +t("autumn grass", "秋ã®è‰", "entity name") +t("autumn tree", "秋ã®æœ¨", "entity name") +t("wall", "å£", "entity type") +t("tall thick tree", "高ã厚ã„木", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("floor", "床", "entity type") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/basic.lua" + +t("previous level", "å‰ã®éšŽå±¤ã¸", "entity name") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("door", "扉", "entity name") +t("glass wall", "å£(ガラス)", "entity name") +t("glass door", "扉(ガラス)", "entity name") +t("open glass door", "é–‹ã„ãŸæ‰‰(ガラス)", "entity name") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door opening.", "#VIOLET#扉ã®é–‹ã音ãŒèžã“ãˆãŸ", "log") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door closing.", "#VIOLET#扉ã®é–‰ã˜ã‚‹éŸ³ãŒèžã“ãˆãŸ", "log") +t("floor", "床", "entity subtype") +t("huge lever", "巨大ãªãƒ¬ãƒãƒ¼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/bone.lua" + +t("sand", "ç ‚", "entity name") +t("bone walls", "å£(骨)", "entity name") +t("door", "扉", "entity name") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door opening.", "#VIOLET#扉ã®é–‹ã音ãŒèžã“ãˆãŸ", "log") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door closing.", "#VIOLET#扉ã®é–‰ã˜ã‚‹éŸ³ãŒèžã“ãˆãŸ", "log") +t("huge lever", "巨大ãªãƒ¬ãƒãƒ¼", "entity name") +t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#機械ã®ä½œå‹•éŸ³ãŒèžã“ãˆãŸ", "log") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("bone", "骨", "entity subtype") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/burntland.lua" + +t("wall", "å£", "entity type") +t("burnt tree", "燃ãˆå°½ããŸæœ¨", "entity name") +t("burnt ground", "燃ãˆå°½ããŸåœ°é¢", "entity name") +t("corrupted altar", "å •è½ã—ãŸç¥å£‡", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("burnt", "燃ãˆå°½ãã¦", "entity subtype") +t("floor", "床", "entity type") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/cave.lua" + +t("cave floor", "床(洞窟)", "entity name") +t("cave walls", "å£(洞窟)", "entity name") +t("grass", "è‰", "entity subtype") +t("wall", "å£", "entity type") +t("huge loose rock", "岩石", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/crystal.lua" + +t("wall", "å£", "entity type") +t("crystals", "クリスタル", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/elven_forest.lua" + +t("grass", "è‰", "entity subtype") +t("tall thick tree", "高ã厚ã„木", "entity name") +t("wall", "å£", "entity type") +t("tree", "木", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/forest.lua" + +t("tree", "木", "entity name") +t("tall thick tree", "高ã厚ã„木", "entity name") +t("flower", "花", "entity name") +t("wall", "å£", "entity type") +t("huge loose rock", "岩石", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("floor", "床", "entity type") +t("grass", "è‰", "entity subtype") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/fortress.lua" + +t("door", "扉", "entity name") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/gothic.lua" + +t("previous level", "å‰ã®éšŽå±¤ã¸", "entity name") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("door", "扉", "entity name") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door opening.", "#VIOLET#扉ã®é–‹ã音ãŒèžã“ãˆãŸ", "log") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door closing.", "#VIOLET#扉ã®é–‰ã˜ã‚‹éŸ³ãŒèžã“ãˆãŸ", "log") +t("floor", "床", "entity subtype") +t("huge lever", "巨大ãªãƒ¬ãƒãƒ¼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/ice.lua" + +t("icy floor", "床(æ°·)", "entity name") +t("floor", "床", "entity type") +t("ice", "æ°·", "entity subtype") +t("frozen water", "å‡ã£ãŸæ°´é¢", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/icecave.lua" + +t("ice cave floor", "床(æ°·ã®æ´žçªŸ)", "entity name") +t("ice cave walls", "å£(氷洞窟)", "entity name") +t("breakable ice wall", "æ°·ã®å£(ç ´å£Šå¯èƒ½)", "entity name") +t("wall", "å£", "entity type") +t("broken ice wall", "æ°·ã®å£(壊れã¦ã„ã‚‹)", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/jungle.lua" + +t("muddy floor", "床(æ³¥)", "entity name") +t("wall", "å£", "entity type") +t("tree", "木", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("floor", "床", "entity type") +t("grass", "è‰", "entity subtype") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/jungle_hut.lua" + +t("floor", "床", "entity type") +t("bamboo hut floor", "床(竹)", "entity name") +t("bamboo wall", "å£(竹)", "entity name") +t("door", "扉", "entity name") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/lava.lua" + +t("lava floor", "床(溶岩)", "entity name") +t("wall", "å£", "entity type") +t("lava wall", "å£(溶岩)", "entity name") +t("floor", "床", "entity type") +t("molten lava", "溶岩", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/mountain.lua" + +t("rocky ground", "床(石)", "entity name") +t("rocky mountain", "å±±", "entity name") +t("wall", "å£", "entity type") +t("snowy tree", "雪ãŒç©ã‚‚ã£ãŸæœ¨", "entity name") +t("hard rocky mountain", "高ã„å±±", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("floor", "床", "entity type") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/psicave.lua" + +t("wall", "å£", "entity type") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/sand.lua" + +t("The unstable sand tunnel collapses!", "ä¸å®‰å®šãªç ‚ã®ãƒˆãƒ³ãƒãƒ«ãŒå´©å£Šã—ãŸï¼", "logSeen") +t("You are crushed by the collapsing tunnel! You suffocate!", "崩壊ã«å·»ãè¾¼ã¾ã‚ŒãŸï¼æ¯ãŒã§ããªã„ï¼", "logPlayer") +t("sandwall", "ç ‚ã®å£", "entity name") +t("wall", "å£", "entity type") +t("tree", "木", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("sand", "ç ‚", "entity subtype") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/sanddunes.lua" + +t("wall", "å£", "entity type") +t("tree", "木", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("floor", "床", "entity type") +t("sand", "ç ‚", "entity subtype") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/slime.lua" + +t("slime floor", "床(スライム)", "entity name") +t("slime wall", "å£(スライム)", "entity name") +t("previous level", "å‰ã®éšŽå±¤ã¸", "entity name") +t("floor", "床", "entity type") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") +t("slime door", "扉(スライム)", "entity name") +t("slime", "スライム", "entity subtype") +t("wall", "å£", "entity type") +t("open slime door", "é–‹ã„ãŸæ‰‰(スライム)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/slimy_walls.lua" + +t("previous level", "å‰ã®éšŽå±¤ã¸", "entity name") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("door", "扉", "entity name") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door opening.", "#VIOLET#扉ã®é–‹ã音ãŒèžã“ãˆãŸ", "log") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("#VIOLET#You hear a door closing.", "#VIOLET#扉ã®é–‰ã˜ã‚‹éŸ³ãŒèžã“ãˆãŸ", "log") +t("floor", "床", "entity subtype") +t("huge lever", "巨大ãªãƒ¬ãƒãƒ¼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/snowy_forest.lua" + +t("snowy grass", "雪ãŒç©ã‚‚ã£ãŸè‰", "entity name") +t("winter tree", "冬ã®æœ¨", "entity name") +t("wall", "å£", "entity type") +t("tall thick tree", "高ã厚ã„木", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("way to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãé“", "entity name") +t("floor", "床", "entity type") +t("way to the next level", "次ã®éšŽå±¤ã¸ç¶šãé“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_dreamy.lua" + +t("underground thick vegetation", "地下ã®åŽšã„è‰", "entity name") +t("wall", "å£", "entity type") +t("huge loose rock", "岩石", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_gloomy.lua" + +t("underground thick vegetation", "地下ã®åŽšã„è‰", "entity name") +t("wall", "å£", "entity type") +t("huge loose rock", "岩石", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_slimy.lua" + +t("underground thick vegetation", "地下ã®åŽšã„è‰", "entity name") +t("wall", "å£", "entity type") +t("huge loose rock", "岩石", "entity name") +t("ladder to the next level", "次ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("ladder to the previous level", "å‰ã®éšŽå±¤ã¸ç¶šãã¯ã—ã”", "entity name") +t("floor", "床", "entity type") +t("ladder to worldmap", "ワールドマップã¸ç¶šãã¯ã—ã”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/void.lua" + +t("void", "虚空", "entity name") +t("wall", "å£", "entity type") +t("crack in spacetime", "時空ã®è£‚ã‘ç›®", "entity name") +t("floor", "床", "entity type") +t("floating rocks", "å®™ã«æµ®ã石", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/water.lua" + +t("coral wall", "å£(çŠç‘š)", "entity name") +t("door", "扉", "entity name") +t("underwater", "æ°´ä¸", "entity subtype") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("underwater air bubble", "気泡", "entity name") +t("#AQUAMARINE#The air bubbles are depleted!", "#AQUAMARINE#気泡ã¯ç„¡ããªã£ãŸï¼", "logSeen") +t("deep water", "深海", "entity name") +t("poisoned deep water", "深海(毒)", "entity name") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") +t("previous level", "å‰ã®éšŽå±¤ã¸", "entity name") +t("floor", "床", "entity type") +t("water", "冷術", "entity subtype") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ant.lua" + +t("ant", "蟻", "entity subtype") +t("insect", "虫", "entity type") +t("giant white ant", "巨大白アリ", "entity name") +t("It's a large white ant.", "巨大ãªç™½ã„蟻ã 。", "_t") +t("giant brown ant", "巨大茶アリ", "entity name") +t("It's a large brown ant.", "巨大ãªèŒ¶è‰²ã®èŸ»ã 。", "_t") +t("giant carpenter ant", "åƒãアリ", "entity name") +t("It's a large black ant with huge mandibles.", "巨大ãªé»’蟻ã 。強éãªé¡Žã‚’æŒã¤ã€‚", "_t") +t("giant green ant", "巨大緑アリ", "entity name") +t("It's a large green ant.", "大ããªç·‘色ã®èŸ»ã 。", "_t") +t("giant red ant", "巨大赤アリ", "entity name") +t("It's a large red ant.", "大ããªèµ¤ã„蟻ã 。", "_t") +t("giant blue ant", "巨大é’アリ", "entity name") +t("It's a large blue ant.", "大ããªé’ã„蟻ã 。", "_t") +t("giant yellow ant", "巨大黄アリ", "entity name") +t("It's a large yellow ant.", "大ããªé»„色ã®èŸ»ã 。", "_t") +t("giant black ant", "巨大黒アリ", "entity name") +t("It's a large black ant.", "大ããªé»’蟻ã 。", "_t") +t("giant fire ant", "巨大ç«ã‚¢ãƒª", "entity name") +t("It's a large red ant, wreathed in flames.", "巨大ãªèµ¤ã„蟻ã 。炎ã«åŒ…ã¾ã‚Œã¦ã„る。", "_t") +t("giant ice ant", "巨大氷çµã‚¢ãƒª", "entity name") +t("It's a large white ant. The air is frigid around it.", "巨大ãªç™½ã„蟻ã 。冷気をçºã£ã¦ã„る。", "_t") +t("giant lightning ant", "巨大電撃アリ", "entity name") +t("It's a large yellow ant with sparks arcing across its body.", "巨大ãªé»„色ã®èŸ»ã 。体ä¸ã‹ã‚‰é›»æ’ƒãŒè¿¸ã£ã¦ã„る。", "_t") +t("giant acid ant", "巨大熔解アリ", "entity name") +t("It's a large black ant. Its porous skin oozes acid.", "巨大ãªé»’ã„蟻ã 。体ä¸ã«ç©´ãŒé–‹ã„ã¦ãŠã‚Šã€ãã“ã‹ã‚‰é…¸ãŒæº¢ã‚Œã¦ã„る。", "_t") +t("giant army ant", "巨大兵隊アリ", "entity name") +t("It's a large ant with a heavy exoskeleton, geared for war.", "巨大ãªèŸ»ã 。戦闘ã«é©ã—ãŸå¼·å›ºãªå¤–éª¨æ ¼ã‚’æœ‰ã—ã¦ã„る。", "_t") +t("Queen Ant", "『女王アリã€", "entity name") +t("Queen of the ants, queen of the biting death!", "蟻ã®å¥³çŽ‹ï¼ã€€ç‰™æŒã¤æ»ç¥žã‚’çµ±ã¹ã‚‹å¥³çŽ‹ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/aquatic_critter.lua" + +t("aquatic", "水生", "entity type") +t("critter", "下級", "entity subtype") +t("giant eel", "巨大ウナギ", "entity name") +t("A snake-like being, moving toward you.", "蛇ã®ã‚ˆã†ãªç”Ÿã物ã 。ã“ã¡ã‚‰ã«è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("electric eel", "電撃ウナギ", "entity name") +t("A snake-like being, radiating electricity.", "蛇ã®ã‚ˆã†ãªç”Ÿç‰©ã 。放電ã—ã¦ã„る。", "_t") +t("dragon turtle", "ドラゴンタートル", "entity name") +t("A huge, elongated sea-green reptile.", "巨大ãªé•·ã„体をæŒã¤ã€æµ·ç·‘色ã®çˆ¬è™«é¡žã 。", "_t") +t("ancient dragon turtle", "å¤ä»£ãƒ‰ãƒ©ã‚´ãƒ³ãƒ»ã‚¿ãƒ¼ãƒˆãƒ«", "entity name") +t("A huge, elongated sea-green reptile, it looks old and impenetrable.", "巨大ãªé•·ã„体をæŒã¤ã€æµ·ç·‘色ã®çˆ¬è™«é¡žã 。æ³ã‚’経ã¦ãŠã‚Šã€éžå¸¸ã«ãŒã£ã—ã‚Šã¨ã—ã¦ã„る。", "_t") +t("squid", "深海イカ", "entity name") +t("Darting its many tentacles toward you, it tries to lock you down.", "数多ãã®è§¦æ‰‹ãŒå‘ã‹ã£ã¦ãる。ã“ã¡ã‚‰ã‚’始末ã™ã‚‹ã¤ã‚‚ã‚Šã®ã‚ˆã†ã 。", "_t") +t("ink squid", "墨åãイカ", "entity name") +t("Darting its many tentacles toward you, it tries to blind you with its murky ink.", "数多ãã®è§¦æ‰‹ã‚’伸ã°ã—ã€å¢¨ã‚’åã„ã¦è¦–界をé®ã£ã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/aquatic_demon.lua" + +t("aquatic", "水生", "entity type") +t("demon", "悪é”", "entity subtype") +t("water imp", "æ°´ã®ã‚¤ãƒ³ãƒ—", "entity name") +t("A small water demon, lobbing spells at you.", "å°ã•ãªæ°´æ£²æ‚ªé”ã 。é é–“ã‹ã‚‰é”法ã§æ”»æ’ƒã—ã¦ãる。", "_t") +t("Walrog", "『ワルãƒã‚°ã€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bear.lua" + +t("animal", "動物", "entity type") +t("bear", "熊", "entity subtype") +t("brown bear", "ヒグマ", "entity name") +t("The weakest of bears, covered in brown shaggy fur.", "熊ã®ä¸ã§ã‚‚最弱ã®éƒ¨é¡žã«å±žã™ã‚‹ã€‚毛むãã˜ã‚ƒã‚‰ã 。", "_t") +t("black bear", "黒熊", "entity name") +t("Do you smell like honey? 'Cause this bear wants honey.", "å›ã¯èœ‚蜜ã¿ãŸã„ãªåŒ‚ã„ãŒã™ã‚‹ã‚“ã˜ã‚ƒãªã„ã‹ï¼Ÿã€€ã“ã®ç†Šã¯èœ‚蜜ãŒå¥½ããªã‚“ã よ。", "_t") +t("cave bear", "洞窟熊", "entity name") +t("It has come down from its cave foraging for food. Unfortunately, it found you.", "洞窟を出ã¦é¤Œã‚’探ã—ã«æ¥ãŸã‚ˆã†ã 。ä¸å¹¸ã«ã—ã¦è¦‹ã¤ã‹ã£ãŸã®ã¯è²´æ–¹ã ãŒã€‚", "_t") +t("war bear", "闘熊", "entity name") +t("Bears with tusks, trained to kill.", "é‹ã„牙をæŒã¡ã€æˆ¦é—˜ç”¨ã®è¨“ç·´ã‚’å—ã‘ã¦ã„る熊ã 。", "_t") +t("grizzly bear", "ç°è‰²ç†Š", "entity name") +t("A huge, beastly bear, more savage than most of its kind.", "巨大ãªæã‚ã—ã„熊ã 。ã“ã‚Œã»ã©ç°çŒ›ãªç¨®ã¯ä»–ã«é¡žã‚’見ãªã„。", "_t") +t("polar bear", "白熊", "entity name") +t("This huge white bear has wandered south in search of food.", "巨大ãªç™½ç†Šã 。食料を求ã‚ã¦å—æ–¹ã«ã‚„ã£ã¦ããŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bird.lua" + +t("animal", "動物", "entity type") +t("bird", "é³¥", "entity subtype") +t("Phoenix", "『ç«ã®é³¥ã€", "entity name") +t("Ever burning, ever dying, ever reviving, the Phoenix swoops down upon you, seeking to share its fiery fate with you.", "燃ãˆç››ã‚Šã€æ»ã‚“ã§ã¯å¸¸ã«ç”Ÿã¾ã‚Œå¤‰ã‚るフェニックス。ãã‚ŒãŒä»Šã€ç‚Žã®å®šã‚ã‚’å…±ã«ã—よã†ã¨æ€¥é™ä¸‹ã—ã¦å‘ã‹ã£ã¦ãる。", "_t") +t("#LIGHT_RED#%s raises from the dead!", "#LIGHT_RED#%sã¯æ»ã®æ·µã‹ã‚‰è˜‡ã£ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bone-giant.lua" + +t("giant", "巨人", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("bone giant", "ボーン・ジャイアント", "entity name") +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "æ•°å本ã®éª¨ã§ä½œã‚‰ã‚ŒãŸå·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã 。ä¸æµ„ãªã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚Œã¦ã„る。", "_t") +t("eternal bone giant", "æ°¸é 骨ã®å·¨äºº", "entity name") +t("heavy bone giant", "é‡éª¨ã®å·¨äºº", "entity name") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "数百本ã®éª¨ã§ä½œã‚‰ã‚ŒãŸå·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã 。ä¸æµ„ãªã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚Œã¦ã„る。", "_t") +t("runed bone giant", "ルーン・ボーン・ジャイアント", "entity name") +t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "数百本ã®éª¨ã§ä½œã‚‰ã‚ŒãŸå·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã 。ルーンãŒåˆ»ã¾ã‚Œã¦ãŠã‚Šã€é‚ªæ‚ªãªé”法ãŒè¾¼ã‚られã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/canine.lua" + +t("animal", "動物", "entity type") +t("canine", "犬", "entity subtype") +t("wolf", "オオカミ", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "ç—©ã›ã“ã‘ã¦ã€ã¿ã™ã¼ã‚‰ã—ã毛羽立ã£ãŸç‹¼ã 。飢ãˆãŸç›®ã§ã“ã¡ã‚‰ã‚’å‡è¦–ã—ã¦ã„る。", "_t") +t("great wolf", "大狼", "entity name") +t("Larger than a normal wolf, it prowls and snaps at you.", "通常よりも大ããªç‹¼ã 。餌を求ã‚ã¦é£›ã³ã‹ã‹ã£ã¦ãる。", "_t") +t("dire wolf", "巨大狼", "entity name") +t("Easily as big as a horse, this wolf menaces you with its claws and fangs.", "優ã«é¦¬ã»ã©ã®å¤§ãã•ãŒã‚る。ãã®çˆªã¨ç‰™ã¯ã‹ãªã‚Šã®è„…å¨ã 。", "_t") +t("white wolf", "白狼", "entity name") +t("A large and muscled wolf from the northern wastes. Its breath is cold and icy, and its fur coated in frost.", "北方ã®è’地ã«ç”Ÿæ¯ã™ã‚‹ã€å¤§ããé ‘å¼·ãªç‹¼ã 。åãæ¯ã¯å‡ã‚Šã¤ãã‹ã®ã‚ˆã†ã«å†·ãŸã„。体毛ã¯éœœã«è¦†ã‚ã‚Œã¦ã„る。", "_t") +t("warg", "ワーグ", "entity name") +t("It is a large wolf with eyes full of cunning.", "巨大ãªç‹¼ã 。éžå¸¸ã«ç‹¡è³¢ãã†ãªç›®ã‚’ã—ã¦ã„る。", "_t") +t("fox", "ã‚ツãƒ", "entity name") +t("The quick brown fox jumps over the lazy dog.", "「ã™ã°ã—ã£ã“ã„茶色ã®ç‹ã¯ã®ã‚ã¾ãªçŠ¬ã‚’飛ã³è¶Šãˆã‚‹ã€", "_t") +t("Rungof the Warg Titan", "ワーグã®çŽ‹ã€Žãƒ©ãƒ³ã‚´ãƒ•ã€", "entity name") +t("It is a large wolf with eyes full of cunning, thrice the size of a normal warg.", "狡猾ãªç›®ã‚’ã—ãŸå·¨å¤§ãªç‹¼ã 。通常ã®ãƒ¯ãƒ¼ã‚°ã®ä¸‰å€ã¯ã‚る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/cold-drake.lua" + +t("cold", "冷気", "entity subtype") +t("dragon", "ドラゴン", "entity type") +t("cold drake hatchling", "幼生コールド・ドレイク", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "幼生ã®ãƒ‰ãƒ©ã‚´ãƒ³ã 。ã“れ自体ã¯ãã‚Œã»ã©å¼·ãã¯ãªã„ãŒã€å…„弟姉妹ã¨å…±ã«ç¾¤ã‚Œã‚’æˆã—ã¦ã„ã‚‹ã“ã¨ãŒå¤šã„。", "_t") +t("cold drake", "コールド・ドレイク", "entity name") +t("A mature cold drake, armed with deadly breath and nasty claws.", "アイスドラゴンã®æˆç«œã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("ice wyrm", "アイス・ワイアーム", "entity name") +t("An old and powerful cold drake, armed with deadly breath and nasty claws.", "æ³ã‚’経ãŸå¼·å¤§ãªã‚¢ã‚¤ã‚¹ãƒ‰ãƒ©ã‚´ãƒ³ã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/construct.lua" + +t("construct", "物質系", "entity type") +t("broken golem", "ç ´æゴーレム", "entity name") +t("This golem is badly damaged.", "壊れã‹ã‘ã®ã‚´ãƒ¼ãƒ¬ãƒ ã 。", "_t") +t("golem", "ゴーレム", "entity name") +t("alchemist golem", "錬金ゴーレム", "entity name") +t("This golem's eyes glow with magical energies.", "åŒçœ¸ã«é”力を宿ã—ãŸã‚´ãƒ¼ãƒ¬ãƒ ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/crystal.lua" + +t("immovable", "ä¸å‹•ç”Ÿç‰©", "entity type") +t("wisp", "ウィスプ", "entity name") +t("elemental", "å…ƒç´ ", "entity type") +t("light", "閃光", "entity subtype") +t("A floating orb of magical energy. It shines with a radiant light. They explode upon contact.", "宙を舞ã†é”力ã®çƒã 。è¼ãを発ã—ã¦ãŠã‚Šã€è§¦ã‚ŒãŸçž¬é–“ã«çˆ†ç™ºã™ã‚‹ã€‚", "_t") +t("red crystal", "レッド・クリスタル", "entity name") +t("A formation of red crystal. It emits bright red, scorching light.", "赤ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。朱色ã®ç„¼ã‘ã¤ãよã†ãªå…‰ã‚’放ã£ã¦ã„る。", "_t") +t("white crystal", "ホワイト・クリスタル", "entity name") +t("A formation of white crystal. It emits bright white, chilling light.", "白ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。眩ãå‡ã‚Šã¤ãよã†ãªå…‰ã‚’放ã£ã¦ã„る。", "_t") +t("black crystal", "ブラック・クリスタル", "entity name") +t("A formation of black crystal. It absorbs all light around it.", "é»’ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。周囲ã®å…‰ã‚’å¸åŽã—ã¦ã„る。", "_t") +t("crimson crystal", "深紅ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«", "entity name") +t("A formation of crimson crystal. It emits a crimson light reminiscent of blood.", "深紅ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。ãã®è¼ãã¯è¡€ã®è‰²ã‚’æ€ã‚ã›ã‚‹ã€‚", "_t") +t("blue crystal", "ブルー・クリスタル", "entity name") +t("A formation of blue crystal. Its light shines like the ocean's waves.", "é’ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。ãã®è¼ãã¯å¯„ã›ã¦ã¯è¿”ã™å¤§æ´‹ã®æ³¢ã«ä¼¼ã¦ã„る。", "_t") +t("multi-hued crystal", "万色クリスタル", "entity name") +t("A formation of multi-hued crystal. It shines with all the colors of the rainbow.", "万色ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。虹色ã«è¼ã„ã¦ã„る。", "_t") +t("shimmering crystal", "白熱クリスタル", "entity name") +t("A formation of shimmering crystal. Orbs of light circle around it.", "白熱ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。光ã®çƒãŒå‘¨å›²ã‚’回ã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/elven-caster.lua" + +t("humanoid", "人型", "entity type") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("elven mage", "エルフã®é”法使ã„", "entity name") +t("An elven mage, dressed in dark robes.", "é»’ã„ãƒãƒ¼ãƒ–を身ã«ã¾ã¨ã£ãŸã‚¨ãƒ«ãƒ•ã®é”法使ã„ã 。", "_t") +t("elven tempest", "エルフã®é›·è¡“師", "entity name") +t("An elven mage, dressed in crackling blue robes, and smelling of ozone.", "放電ã™ã‚‹é’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚¨ãƒ«ãƒ•ã®é”法使ã„ã 。周囲ã‹ã‚‰ã¯ã‚ªã‚¾ãƒ³è‡ãŒæ¼‚ã£ã¦ãる。", "_t") +t("elven cultist", "エルフã®é‚ªæ•™å¾’", "entity name") +t("An elven cultist, dressed in sickening green robes.", "エルフã®é‚ªæ•™å¾’ã 。汚らã‚ã—ã„緑色ã®ãƒãƒ¼ãƒ–ã‚’ç€ã¦ã„る。", "_t") +t("elven blood mage", "エルフã®æ»ç”Ÿè¡“師", "entity name") +t("An elven blood mage, dressing in dark, bloodied robes.", "エルフã®æ»ç”Ÿè¡“師ã 。黒ã„è¡€ã¾ã¿ã‚Œã®ãƒãƒ¼ãƒ–ã‚’ç€ã¦ã„る。", "_t") +t("elven corruptor", "エルフã®è…敗術師", "entity name") +t("An elven corruptor, drawn to these blighted lands.", "エルフã®è…敗術師ã 。汚染ã•ã‚ŒãŸå¤§åœ°ã«é…ã›ã‚‰ã‚Œã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/elven-warrior.lua" + +t("humanoid", "人型", "entity type") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("elven guard", "エルフã®è¦å‚™å…µ", "entity name") +t("An elven guard.", "エルフã®è¦å‚™å…µã 。", "_t") +t("mean looking elven guard", "エルフã®æˆ¦å‚·å…µ", "entity name") +t("An elven guard, scarred and sullen.", "エルフã®è¦å‚™å…µã ã€‚å‚·ã‚’è² ã„ã€é™°é¬±ãªçœ¼ã‚’ã—ã¦ã„る。", "_t") +t("elven warrior", "エルフã®æˆ¦å£«", "entity name") +t("elven elite warrior", "エルフã®ä¸Šç´šæˆ¦å£«", "entity name") +t("An elven warrior, clad in heavy armour.", "é‡è£…備をã—ãŸã‚¨ãƒ«ãƒ•ã®æˆ¦å£«ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/faeros.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("fire", "ç«ç‚Ž", "entity subtype") +t("faeros", "フェãƒã‚¹", "entity name") +t("greater faeros", "グレーター・フェãƒã‚¹", "entity name") +t("ultimate faeros", "究極フェãƒã‚¹", "entity name") +t("Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world.", "フェãƒã‚¹ã¯é«˜ã„知性をæŒã¤ç‚Žã®ç²¾éœŠã 。ç«å±±ä»¥å¤–ã§ç›®æ’ƒã•ã‚Œã‚‹ã“ã¨ã¯ã»ã¨ã‚“ã©ãªã„。別ã®ä¸–ç•Œã‹ã‚‰ã‚„ã£ã¦ããŸå˜åœ¨ãªã®ã ã‚ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/feline.lua" + +t("animal", "動物", "entity type") +t("feline", "猫", "entity subtype") +t("snow cat", "雪ãƒã‚³", "entity name") +t("A large cat with a grey fur matted with black.", "ã¨ã“ã‚ã©ã“ã‚ã«é»’ã„斑点ã®ã‚る白ãƒã‚³ã 。", "_t") +t("panther", "パンサー", "entity name") +t("A large black cat, slender and muscular.", "巨大ãªçŒ«ç§‘ã®ç£ã 。ã—ãªã‚„ã‹ã§åŠ›å¼·ã„。", "_t") +t("tiger", "トラ", "entity name") +t("A truly magnificent beast, with fur striped black and yellow.", "éžå¸¸ã«é«˜ã„戦闘力をæŒã¤ç£ã 。毛皮ã¯é»„ã¨é»’ã®ã‚¹ãƒˆãƒ©ã‚¤ãƒ—ã«ãªã£ã¦ã„る。", "_t") +t("sabertooth tiger", "サーベルタイガー", "entity name") +t("This cat is simply enormous, and has fangs with the size and sharpness of short swords.", "呆れるãらã„巨大ãªçŒ«ç§‘ã®ç£ã 。二ã¤ã®ç‰™ã‚’æŒã¡ã€ãã‚Œãžã‚Œã‚·ãƒ§ãƒ¼ãƒˆã‚½ãƒ¼ãƒ‰ã»ã©ã®å¤§ãã•ãŒã‚る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/fire-drake.lua" + +t("dragon", "ドラゴン", "entity type") +t("fire", "ç«ç‚Ž", "entity subtype") +t("fire drake hatchling", "幼生ファイア・ドレイク", "entity name") +t("A drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "幼生ã®ãƒ‰ãƒ©ã‚´ãƒ³ã 。ã“れ自体ã¯ãã‚Œã»ã©å¼·ãã¯ãªã„ãŒã€å…„弟姉妹ã¨å…±ã«ç¾¤ã‚Œã‚’æˆã—ã¦ã„ã‚‹ã“ã¨ãŒå¤šã„。", "_t") +t("fire drake", "ファイア・ドレイク", "entity name") +t("A mature fire drake, armed with deadly breath and nasty claws.", "ファイアドラゴンã®æˆç«œã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("fire wyrm", "ファイア・ワイアーム", "entity name") +t("An old and powerful fire drake, armed with deadly breath and nasty claws.", "æ³çµŒãŸå¼·å¤§ãªãƒ•ã‚¡ã‚¤ã‚¢ãƒ‰ãƒ©ã‚´ãƒ³ã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ghost.lua" + +t("ghost", "ゴースト", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("dread", "ドリード", "entity name") +t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "æ怖ã®å«ã³å£°ã‚’上ã’ã‚‹å˜åœ¨ã 。ãã‚Œã¯å…·ç¾åŒ–ã—ãŸæ»ã§ã‚ã‚Šã€æã‚‹ã¹ãé»’ã®ä½“ã¯æ£®ç¾…万象ãŒãれを排除ã—よã†ã¨ã™ã‚‹ä¸ã§ã‚‚ãŒã苦ã—ã‚“ã§ã„る。", "_t") +t("dreadmaster", "ドリードマスター", "entity name") +t("It is an unlife of power almost unequaled. An affront to existence, its very touch abuses and disrupts the flow of life, and its unearthly limbs, of purest black, crumble rock and wither flesh with ease.", "凄ã¾ã˜ã„力をæŒã¤ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã 。生命ã«å¯¾ã™ã‚‹å†’涜を象徴ã™ã‚‹å˜åœ¨ã§ã‚り直接触られるã¨ç”Ÿå‘½åŠ›ã®æµã‚Œã«ç•°å¸¸ã‚’æ¥ã—ã¦ã—ã¾ã†ã€‚実体をæŒãŸã¬æ¼†é»’ã®å››è‚¢ã¯å®¹æ˜“ãå²©ã‚’ç •ãã€è‚‰ã‚’苛む。", "_t") +t("banshee", "ãƒãƒ³ã‚·ãƒ¼", "entity name") +t("It is a ghostly woman's form that wails mournfully.", "ãŠã¼ã‚ã’ãªå¥³æ€§ã®äººå½±ã 。悲ã—ã’ã«ã™ã™ã‚Šæ³£ã„ã¦ã„る。", "_t") +t("ruin banshee", "æ»…ã³ã®ãƒãƒ³ã‚·ãƒ¼", "entity name") +t("A vengeful, screaming soul given form with the breath of Urh'Rok himself. The vapors of the Fearscape seep from its dimension-bending form, withering and searing.", "復è®ã«ç‡ƒãˆã€å«ã³ã‚’上ã’る霊é‚ã 。ã‹ã®é”神アーãƒãƒƒã‚¯ã®æ¯å¹ã«ã‚ˆã£ã¦å®Ÿä½“を与ãˆã‚‰ã‚ŒãŸå˜åœ¨ã§ã‚る。体ãŒåˆ¥ã®æ¬¡å…ƒã¨ç¹‹ãŒã£ã¦ãŠã‚Šã€ã€Œæ怖ã®å¤§åœ°ã€ã®å¤§æ°—ãŒæ¼ã‚Œå‡ºã—ã¦ã„る。ãã®ã›ã„ã§å‘¨å›²ã®å…¨ã¦ãŒèŽã‚Œã€ç„¼ã‘焦ã’ã¦ã„ã£ã¦ã—ã¾ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ghoul.lua" + +t("undead", "ä¸æ»", "entity type") +t("ghoul", "グール", "entity name") +t("Flesh is falling off in chunks from this decaying abomination.", "崩れゆããŠãžã¾ã—ã体ã‹ã‚‰ã¯ã€è‚‰ã®å¡ŠãŒæ»´ã‚Šè½ã¡ã¦ã„る。", "_t") +t("ghast", "ガスト", "entity name") +t("This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease.", "グールã®ä¸€ç¨®ã§ã‚る呪ã‚ã‚ŒãŸå˜åœ¨ã§ã‚る。ã—ã°ã—ã°ã‚°ãƒ¼ãƒ«ã®é›†å›£ã‚’率ã„ã¦ã„ã‚‹ã“ã¨ãŒã‚る。悪è‡ã‚’放ã¡ã€å™›ã¿ã¤ã‹ã‚Œã‚Œã°è…æ•—ç—…ã«æ„ŸæŸ“ã—ã¦ã—ã¾ã†ã ã‚ã†ã€‚", "_t") +t("ghoulking", "グールã®çŽ‹", "entity name") +t("Stench rises from this rotting abomination. Its brow is adorned with gold, and it moves at you with hatred gleaming in its eyes.", "è…ã£ãŸä½“ã‹ã‚‰ã¯æ‚ªè‡ãŒç«‹ã¡ä¸Šã£ã¦ã„る。é¡ã¯é»„金ã®è£…飾具ã§é£¾ã‚‰ã‚Œã¦ãŠã‚Šã€æ†Žã—ã¿ã®å…‰ã‚’ç›®ã«å®¿ã—ã¦è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("risen corpse", "蘇りã—æ»ä½“", "entity name") +t("A body raised through dark magic.", "邪悪ãªé”è¡“ã§å¾©æ´»ã—ãŸæ»ä½“ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/gwelgoroth.lua" + +t("air", "風術", "entity subtype") +t("elemental", "å…ƒç´ ", "entity type") +t("gwelgoroth", "グウェルゴãƒã‚¹", "entity name") +t("greater gwelgoroth", "上級グウェルゴãƒã‚¹", "entity name") +t("ultimate gwelgoroth", "究極グウェルゴãƒã‚¹", "entity name") +t("Gwelgoroth are mighty air elementals, torn away from their home world by a powerful magic.", "グウェルゴãƒã‚¹ã¯å¼·åŠ›ãªé¢¨ã®ç²¾éœŠã 。本æ¥å±žã™ã‚‹åˆ¥ä¸–ç•Œã‹ã‚‰å¼·åŠ›ãªé”法ã§å‘¼ã³å¯„ã›ã‚‰ã‚ŒãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror-corrupted.lua" + +t("corrupted", "å •è½ã›ã—者", "entity subtype") +t("horror", "ホラー", "entity type") +t("drem", "ドレム", "entity name") +t("A small faceless humanoid with vaguely Dwarven features. Its waraxe and shield look battered, rusted, and generally in ill repair.", "é»’ã„皮膚ã®å·¨å¤§äººåž‹ç”Ÿç‰©ã 。体ã®è¡¨é¢ã«ã¯ã–らã¤ã„ãŸçªèµ·ç‰©ãŒã‚る。表情ã¯ãªãã€çœ¼çª©ã¯ç©ºã£ã½ã§çœ¼çƒãŒæŠœã‘è½ã¡ã¦ã„る。", "_t") +t("dremling", "ドレムリング", "entity name") +t("A giant black-skinned humanoid covered in spikey scabrous deposits. Its face is featureless; its eyesockets, empty and hollow.", "é¡”ã®ãªã„人間型ã®ç”Ÿç‰©ã 。ã©ã“ã¨ãªãドワーフã«ä¼¼ã¦ã„る。手斧ã¨ç›¾ã§æ¦è£…ã—ã¦ã„ã‚‹ãŒã€ã»ã¨ã‚“ã©ã¯å£Šã‚Œã¦éŒ†ã³ã¤ãã€æ®†ã©æ‰‹å…¥ã‚ŒãŒã•ã‚Œã¦ã„ãªã„。", "_t") +t("drem master", "ドレム・マスター", "entity name") +t("A disfigured humanoid with vaguely Dwarven features dressed in patched-together and rusted mail armor. It seems to be in command of others, though its mouth is sewn shut.", "éžå¸¸ã«é†œæ‚ªãªäººåž‹ç”Ÿç‰©ã 。ドワーフをæ€ã‚ã›ã‚‹å¤–見をæŒã¡ã€éŒ†ã³ãŸãƒ„ã‚®ãƒã‚®ã らã‘ã®éŽ–帷åを装備ã—ã¦ã„る。手下ã«å‘½ä»¤ã‚’下ã—ã¦ã„るよã†ã ãŒã€å£ã®éƒ¨åˆ†ã¯ç¸«ã„ã¤ã‘られã¦ãŠã‚Šå£°ã‚’発ã™ã‚‹ã“ã¨ã¯ãªã„。", "_t") +t("brecklorn", "ブレックãƒãƒ¼ãƒ³", "entity name") +t("A giant hairless bat with the face of a Dwarf twisted into a constant scream. Pustulant sores cover its malformed body, and your heart weakens as it nears.", "体毛ã®ãªã„巨大è™è ã 。顔ã®éƒ¨åˆ†ã¯ãƒ‰ãƒ¯ãƒ¼ãƒ•ã®ã‚‚ã®ã§ã€è‹¦ç—›ã«æªã¿ã€æ‚²é³´ã‚’上ã’ã¦ã„る。æ»ã˜ã‚ŒãŸä½“ã¯æ¯’々ã—ã爛れã€è¿«ã‚‹å§¿ã¯æˆ¦æ„を挫ãã»ã©ãŠãžã¾ã—ã„。", "_t") +t("grannor'vor", "グランノール・フォー", "entity name") +t("A large sluglike creature that moves slowly, leaving a trail of acid in its wake. Its head has strangely humanoid features.", "巨大ãªãƒŠãƒ¡ã‚¯ã‚¸ã®ã‚ˆã†ãªç”Ÿã物ã 。ゆã£ãã‚Šã¨ç§»å‹•ã—ã¦ãŠã‚Šã€è·¡ã«ã¯é…¸ãŒæ»´ã£ã¦ã„る。奇妙ãªã“ã¨ã«é 部ã¯äººé–“ã«é…·ä¼¼ã—ã¦ã„る。", "_t") +t("grannor'vin", "グランノール・フィン", "entity name") +t("A large sluglike creature with the face of a man. Shadows seem to be drawn to its massive form, and your light dims as it approaches.", "男性ã®é 部をæŒã¤ã€å¤§ããªãƒŠãƒ¡ã‚¯ã‚¸ã®ã‚ˆã†ãªç”Ÿã物ã 。ãã®å·¨ä½“ã¯å‘¨å›²ã®å½±ã‚’引ã寄ã›ã€è¿‘寄るãŸã³ã«ç¯ã‚ŠãŒæš—ããªã£ã¦ã„ã。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror-undead.lua" + +t("horror", "ホラー", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("necrotic mass", "æ»è‚‰ã®å¡Š", "entity name") +t("This putrid mass of rotting flesh shifts and quivers, but shows no signs of intelligence or mobility.", "è…ã£ãŸè‚‰ã®å¡ŠãŒæ‚ªè‡ã‚’放ã¡ãªãŒã‚‰è ¢ãã€ã‚‚ãŒã„ã¦ã„る。ã—ã‹ã—知性ã¯ãªã„よã†ã§ã€ã“ã¡ã‚‰ã«å‘ã‹ã£ã¦ãã‚‹æ°—é…ã‚‚ãªã„。", "_t") +t("necrotic abomination", "æ»è‚‰ã®æ†Žæ‚ª", "entity name") +t("This monstrous form of putrid, torn flesh and chipped bone drags its mass towards you, spurting blood and viscera along the way.", "ãŠãžã¾ã—ã„è…ã£ãŸè‚‰ã®å¡Šã 。ãã¡ã‚ƒãã¡ã‚ƒã®è‚‰ã¨éª¨ç‰‡ã§å‡ºæ¥ã¦ãŠã‚Šã€è¡€ã¨è‡“物をã¶ã¡ã¾ã‘ãªãŒã‚‰ã€ãšã‚‹ãšã‚‹ã¨ã“ã¡ã‚‰ã«é€™ã„寄ã£ã¦ãる。", "_t") +t("bone horror", "白骨ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("The massive ribcage in the middle beats with loud, audible cracks, as many a skeletal hand protrude forth, entwining, fusing, forming long skeletal appendages to support itself, while others crumble and collapse inward. During all this, somehow, it seems they grasp for you.", "巨大ãªèƒ¸éƒã 。カタカタã¨è€³éšœã‚ŠãªéŸ³ã‚’ç«‹ã¦ã¦ã„る。白骨ã®æ‰‹ãŒç„¡æ•°ã«çµ¡ã¿ã€ã‚‚ã¤ã‚Œåˆã„ãªãŒã‚‰å‘¨å›²ã«ä¼¸ã³ã¦èƒ¸éƒã‚’高ãæŒã¡ä¸Šã’ã¦ã„ã‚‹ãŒã€å´©å£Šã—ã¦ã„ãã‚‚ã®ã‚‚ã‚る。ãã†ã“ã†ã—ãªãŒã‚‰ã‚‚ã©ã†ã‚„らã“ã¡ã‚‰ã‚’æ•ã¾ãˆã‚ˆã†ã¨ã—ã¦ã„るよã†ã 。", "_t") +t("sanguine horror", "深紅ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("This pulsing, quivering form is a deep crimson, and appears to be composed entirely of thick, virulent blood. Waves rhythmically ripple across its surface, indicating a still beating heart somewhere in its body.", "è ¢ã脈打ã¤æ·±ç´…ã®ç‰©ä½“ã 。ドãƒãƒªã¨ã—ãŸæ¯’々ã—ã„è¡€ã®å¡Šã§ã‚る。表é¢ã¯ãƒªã‚ºãƒŸã‚«ãƒ«ã«é¼“å‹•ã—ã¦ãŠã‚Šã€å†…部ã«ã¾ã 脈打ã¤å¿ƒè‡“ãŒã‚ã‚‹ã“ã¨ãŒçªºãˆã‚‹ã€‚", "_t") +t("animated blood", "命をå¹ãè¾¼ã¾ã‚ŒãŸè¡€", "entity name") +t("blood", "血液", "entity subtype") +t("This crimson shape drips ceaselessly, spattering the nearby ground. The droplets seem to continue moving of their own volition.", "深紅ã®å¡Šã‹ã‚‰çµ¶ãˆé–“ãªã赤ã„æ»´ãŒè½ã¡ã€åœ°é¢ã«é£›ã³æ•£ã£ã¦ã„る。滴ã¯ã‚ã„ã‚ã„ã€ç‹¬è‡ªã®æ„å¿—ã‚’æŒã£ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã«å‹•ã回ã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror.lua" + +t("horror", "ホラー", "entity type") +t("worm that walks", "『ã•ã¾ã‚ˆãˆã‚‹è™«çŽ‹ã€", "entity name") +t([[A bulging rotten robe seems to tear at the seams, with masses of bloated worms spilling out all around the moving form. Two arm-like appendages, each made up of overlapping mucous-drenched maggots, grasp tightly around the handles of bile-coated waraxes. +Each swing drips pustulant fluid before it, and each droplet writhes and wriggles in the air before splashing against the ground.]], "大ãã膨らんã 体をã—ã¦ãŠã‚Šã€çºã†ãƒãƒ¼ãƒ–ã¯ç¸«ã„ç›®ãŒè£‚ã‘ã¦ã„るよã†ã 。動ããŸã³ã«å·¨å¤§ãªèŸ²ã®å¡ŠãŒãƒœãƒãƒœãƒã¨å‘¨å›²ã«è½ã¡ã¦ãる。両腕ã¯è§¦æ‰‹çŠ¶ã§ã€ã¬ã‚‰ã¬ã‚‰ã¨å…‰ã‚‹è›†è™«ã®ç¾¤ã‚ŒãŒçµ¡ã¿åˆã£ã¦æ§‹æˆã•ã‚Œã¦ãŠã‚Šã€ãã‚Œãžã‚ŒãŒç²˜æ¶²ã§å¡—ã‚ŒãŸæ‰‹æ–§ã«ã—ã£ã‹ã‚Šã¨å·»ãã¤ã„ã¦ã„る。æ¦å™¨ã‚’振るãŸã³ã«æ±šã‚‰ã‚ã—ã„体液ãŒå‰ã«é£›ã³æ•£ã‚Šç©ºä¸ã§æ»ã˜ã‚Œã€èº«ã‚‚ã ãˆã¦åœ°é¢ã«å¼¾ã‘る。", "_t") +t("#LIGHT_RED#A carrion worm mass has spawned from %s' wounds!", "#LIGHT_RED#ã‚ャリオン・ワームã®å¤§ç¾¤ãŒ%sã®å‚·å£ã‹ã‚‰æ²¸ã出ã—ãŸï¼", "logSeen") +t("bloated horror", "大食ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("A bulbous humanoid form floats here. Its bald, child-like head is disproportionately large compared to its body, and its skin is pock-marked with nasty red sores.", "çƒå½¢ã®èƒ´ä½“ã‚’æŒã¤äººé–“åž‹ã®ç”Ÿç‰©ã 。空ä¸ã«æµ®éŠã—ã¦ãŠã‚Šã€æ¯›é«ªã¯ãªã„。赤んåŠã®ã‚ˆã†ãªé¡”ã‚’ã—ã¦ã„ã‚‹ãŒä½“ã«æ¯”ã¹ã¦é 部ãŒæ¥µç«¯ã«å¤§ããã€ä½“ã«ã¯é†œæ‚ªãªèµ¤ã„斑点ãŒè¦‹ã‚‰ã‚Œã‚‹ã€‚", "_t") +t("nightmare horror", "ナイトメア・ホラー", "entity name") +t("A shifting form of darkest night that seems to reflect your deepest fears.", "ä¸å®šå½¢ã®è‚‰ä½“ã¯å®µé—‡ã®ã‚ˆã†ã«é»’ã„。ã¾ã‚‹ã§å¿ƒã®å¥¥åº•ã«ã‚ã‚‹ææ€–ã‚’æ˜ ã—出ã™ã‹ã®ã‚ˆã†ã 。", "_t") +t("headless horror", "首ãªã—ホラー", "entity name") +t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#%sãŒå€’れるã¨ã€å…¨ã¦ã®ç›®ã¯ç”Ÿå‘½åŠ›ã‚’失ã£ãŸï¼", "logSeen") +t("eldritch eye", "太å¤ã®çœ¼çƒ", "entity name") +t("A small bloodshot eye floats here.", "å®™ã«æµ®ã‹ã¶è¡€èµ°ã£ãŸç›®ã 。", "_t") +t("#AQUAMARINE#As #Source# falls #Target# seems to weaken!", "#AQUAMARINE##Source#ã¯å€’ã‚Œã€#Target#ã¯åŠ›ã‚’失ã£ãŸã‚ˆã†ã ï¼", "logCombat") +t("%s is blinded by the loss of all its eyes.", "%sã¯ç›®ã‚’å…¨ã¦å¤±ã„ã€ç›²ç›®ã«ãªã£ãŸ", "logSeen") +t("luminous horror", "ルミナス・ホラー", "entity name") +t("A lanky humanoid shape composed of yellow light.", "細身ã®äººé–“åž‹ã®ä½“ã¯é»„色ã„å…‰ã§æ§‹æˆã•ã‚Œã¦ã„る。", "_t") +t("radiant horror", "レイディアント・ホラー", "entity name") +t("A lanky four-armed humanoid shape composed of bright golden light. It's so bright it's hard to look at, and you can feel heat radiating outward from it.", "細身ã§å››ã¤ã®è…•ã‚’æŒã¤äººé–“åž‹ã®ç”Ÿç‰©ã 。ãã®ä½“ã¯é»„金色ã®å…‰ã§æ§‹æˆã•ã‚Œã¦ã„ã¦ã‚ã¾ã‚Šã«çœ©ãã€æ£è¦–ã™ã‚‹ã“ã¨ãŒã§ããªã„。周囲ã«ç†±æ°—を放ã£ã¦ã„る。", "_t") +t("devourer", "貪るもã®", "entity name") +t("A headless, round creature with stubby legs and arms. Its body seems to be all teeth.", "é 部ã®ãªã„çƒå½¢ã®ç”Ÿç‰©ã 。手足ã¯ãšã‚“ãã‚Šã¨ã—ã¦ãŠã‚Šã€èƒ´ä½“ã®å¤§éƒ¨åˆ†ã‚’æ¯ãŒå ã‚る。", "_t") +t("blade horror", "ブレイド・ホラー", "entity name") +t("Blades whirl in the air around this thin, floating figure. The air around it swirls with force, threatening to tear apart anything that approches, if the blades don't do it first.", "細身ã®ä½“ã¯å®™ã«æµ®ãã€ãã®å‘¨å›²ã§ã¯åˆƒãŒèˆžã†ã€‚周りã®ç©ºæ°—ãŒæ¿€ã—ã渦を巻ãã€åˆƒæœ¬ä½“ã«è§¦ã‚Œã‚‹ã¾ã§ã‚‚ãªãã€è¿‘寄るもã®å…¨ã¦ã‚’切り裂ã‹ã‚“ã¨å”¸ã‚Šã‚’上ã’ã¦ã„る。", "_t") +t("oozing horror", "æ³¥ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("A massive, amorphous blob of green slime crawls on the ground towards you. Eyes drift through the viscous mass, scanning for potential prey.", "巨大ãªã‚°ãƒªãƒ¼ãƒ³ã‚¹ãƒ©ã‚¤ãƒ ãŒã®ãŸã†ã¡ãªãŒã‚‰ã“ã¡ã‚‰ã«é€™ã£ã¦ãる。ãŠãžã¾ã—ã„コãƒã‚¤ãƒ‰ã®ä¸ã«ã¯çœ¼çƒãŒæ¼‚ã„ã€æ¬¡ã®ç²ç‰©ã¨ãªã‚‹ç›¸æ‰‹ã‚’å“定ã‚ã—ã¦ã„る。", "_t") +t("eldritch", "太å¤ã®è€…", "entity subtype") +t("umbral horror", "é—‡ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("A dark shifting shape stalks through the shadows, blending in seamlessly.", "真ã£é»’ãªä½“ãŒé—‡ã®ä¸ã«æ½œã¿ã€å§¿ã‚’見ã›ã¦ã¯ã¾ãŸæ¶ˆãˆã‚‹ã€‚å½±ã¨é‡ãªã‚‹ã¨å…¨ã見分ã‘ãŒã¤ã‹ãªã„。", "_t") +t("dreaming horror", "ドリーム・ホラー", "entity name") +t("#LIGHT_BLUE#A dream seed escapes %s's sleeping mind.", "#LIGHT_BLUE#夢ã®ç¨®ãŒ%sã‚’çœ ã‚Šã‹ã‚‰è„±ã—ãŸ", "logSeen") +t("#LIGHT_BLUE#The sleeper stirs...", "#LIGHT_BLUE#スリーパーã¯æŒ‡ã‚’回ã—ãŸãƒ»ãƒ»ãƒ»", "logSeen") +t("dream seed", "夢見ã®ç¨®å", "entity name") +t("A pinkish bubble floats here, reflecting the world not as it is, but as it would be in that surreal place that exists only in our dreams.", "宙を漂ã†ãƒ”ンク色ã®ã‚·ãƒ£ãƒœãƒ³çŽ‰ã 。表é¢ã«æ˜ る周囲ã®æ™¯è‰²ã¯å®Ÿç‰©ã¨ç•°ãªã£ã¦ã„る。ã—ã‹ã—夢ã®ä¸ã«ã®ã¿å˜åœ¨ã™ã‚‹éžç¾å®Ÿä¸–ç•Œã«ãŠã„ã¦ã¯ã“ã¡ã‚‰ã®ã»ã†ãŒæ£ã—ã„姿ãªã®ã ã‚ã†ã€‚", "_t") +t("Grgglck the Devouring Darkness", "闇を貪るもã®ã€Žã‚°ãƒ«ã‚°ã‚°ãƒ«ã‚¯ã€", "entity name") +t([[A horror from the deepest pits of the earth. It looks like a huge pile of tentacles all trying to reach for you. +You can discern a huge round mouth covered in razor-sharp teeth.]], "大地ã®å¥¥åº•ã‚ˆã‚Šé€™ã„上ãŒã£ã¦ããŸæ€ªç‰©ã 。無数ã®è§¦æ‰‹ã®é›†åˆä½“ã§ã€ãれら全ã¦ãŒã“ã¡ã‚‰ã‚’æ•ã‚‰ãˆã‚ˆã†ã¨ä¼¸ã³ã¦ãる。群体ã®å¥¥ã«ã¯å¤§ããªä¸¸ã„å£ãŒã‚ã‚Šé‹ã„æ¯ãŒç”Ÿãˆã¦ã„る。", "_t") +t("Grgglck's Tentacle", "グルグルックã®è§¦æ‰‹", "entity name") +t("This is one of Grgglck's tentacles. It looks more vulnerable than the main body.", "グルグルックã®è§¦æ‰‹ã 。本体よりも脆弱ãªã‚ˆã†ã 。", "_t") +t("#AQUAMARINE#With Grgglck's death its tentacle also falls lifeless on the ground!", "#AQUAMARINE#グルググルックã®æ»ã«åå¿œã—ã¦ã€å…¨ã¦ã®è§¦æ‰‹ã¯ç”Ÿå‘½åŠ›ã‚’失ã£ãŸï¼", "logSeen") +t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE##Source#ã¯å€’ã‚Œã€#Target#ã¯ç—›ã¿ã«æ‚¶ãˆãŸã‚ˆã†ã ï¼", "logCombat") +t("Ak'Gishil", "『アークï¼ã‚°ã‚¤ã‚·ãƒ«ã€", "entity name") +t("This Blade Horror has been infused with intense temporal magic, causing its power to increase dramatically. Rifts in space open around it constantly, summoning and banishing blades before vanishing as quickly as they appear.", "強大ãªåŠ›ã‚’æŒã¤ã«è‡³ã£ãŸãƒ–レードホラーã 。時空間エãƒãƒ«ã‚®ãƒ¼ã‚’å–り込んã§ã„る。周囲ã§ã¯ç©ºé–“ã«è£‚ã‘ç›®ãŒã²ã£ãã‚Šãªã—ã«é–‹ã„ã¦ã¯é–‰ã˜ã€ãã“をブレードãŒå‡ºå…¥ã‚Šã‚’ã—ã¦ã„る。", "_t") +t("Animated Sword", "『ãŸã‚†ãŸã†å‰£ã€", "entity name") +t("Time seems to warp and bend around this floating weapon.", "ã“ã®æµ®éŠã™ã‚‹åˆƒã®å‘¨å›²ã§ã¯æ™‚空間ãŒãã˜æ›²ãŒã£ã¦ã„る。", "_t") +t("construct", "物質系", "entity type") +t("weapon", "æ¦å™¨", "entity subtype") +t("Distorted Animated Sword", "『æªæ›²ã®ãŸã‚†ãŸã†å‰£ã€", "entity name") +t("This floating weapon shifts and shimmers, time and space warping and bending as it moves. It appears to vibrate, as if it may explode at any moment.", "転移ã—ãªãŒã‚‰å®™ã‚’舞ã†å‰£ã 。光りè¼ã„ã¦ã„る。時空間をæªã¾ã›ã¦é£›ã‚“ã§ãる。å°åˆ»ã¿ã«æŒ¯å‹•ã—ã€ä»Šã«ã‚‚爆発ã—ãã†ãªé›°å›²æ°—ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror_aquatic.lua" + +t("aquatic", "水生", "entity subtype") +t("horror", "ホラー", "entity type") +t("entrenched horror", "塹壕ホラー", "entity name") +t("This massive stony structure shifts and pulsates, its many long, thin tentacles probing the nearby water for food.", "巨大ãªå²©çŸ³ã®ã‚ˆã†ãªç‰©ä½“ãŒã‚‚ãŒãè ¢ã„ã¦ã„ã‚‹ã€‚è¿‘å ´ã«ç²ç‰©ã¯ãªã„ã‚‚ã®ã‹ã¨é•·ãã€ç´°ã„触手を水ä¸ã«ã³ã£ã—ã‚Šã¨ä¼¸ã°ã—ã¦ã„る。", "_t") +t("swarming horror", "大群ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("This tiny fish-like creature moves erratically, but is constantly surrounded by others of its kind.", "å°ã•ãªéšã®ã‚ˆã†ãªç”Ÿã物ã 。ã§ãŸã‚‰ã‚ã«æ³³ãŽå›žã£ã¦ã„ãŒã€ã„ã¤ã‚‚群れをæˆã—ã¦ã„る。", "_t") +t("ravenous horror", "飽食ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("A vile looking liquid flows from the teeth of this agile monster. It glides through the water towards you, spined fins jutting outwards.", "æ•æ·ãªèº«ã®ã“ãªã—ã‚’ã—ãŸæ€ªç‰©ã 。汚らã‚ã—ã„液体ãŒæ¯ã®é–“ã‹ã‚‰æ¼ã‚Œå‡ºã—ã¦ã„る。棘ã®ç”ŸãˆãŸãƒ’レã§æ°´ã‚’è¹´ã‚Šã€ã“ã¡ã‚‰ã«çªã進んã§ãる。", "_t") +t("boiling horror", "沸ãç«‹ã¤ãƒ›ãƒ©ãƒ¼", "entity name") +t("This frothing ball of water rages with an intense heat.", "高熱を発ã—ã¦ãƒ–クブクã¨æ³¡ç«‹ã¤æ°´ã®å¡Šã 。", "_t") +t("swarm hive", "肉ã®å¡Š", "entity name") +t("This titanic mass of flesh pulsates and churns as tiny monsters burst from its orifices.", "巨大ãªè‚‰ã®å¡Šã ã€‚è ¢ã震ãˆã‚‹ãŸã³ã«å°ã•ãªåŒ–物ãŒèƒŽå†…より溢れ出ã™ã€‚", "_t") +t("abyssal horror", "アビスã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("This pitch black form is shrouded in darkness. All you can make out are a pair of deep red eyes, hidden behind a mass of tentacles.", "é—‡ã«è¦†ã‚ã‚ŒãŸæ¼†é»’ã®å¡Šã 。ãã®å§¿ã¨è¨€ãˆã°ã€å¤¥ã—ã„触手ã«ç´›ã‚Œã¦èµ¤ã„眼çƒãŒäºŒã¤è¦‹ãˆã‚‹ã ã‘ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror_temporal.lua" + +t("horror", "ホラー", "entity type") +t("dredgling", "ドレッジリング", "entity name") +t("A small pink-skinned humanoid with large bulbous eyes.", "å°æŸ„ã§ãƒ”ンク色ã®è‚Œã‚’ã—ãŸäººé–“型モンスターã 。çƒæ ¹çŠ¶ã®çœ¼çƒã‚’æŒã¤ã€‚", "_t") +t("dredge", "ドレッジ", "entity name") +t("A hulking pink-skinned creature with long arms as thick as tree trunks. It drags its knuckles on the ground as it lumbers toward you.", "ピンク色ã®è‚Œã‚’ã—ãŸå·¨å¤§ç”Ÿç‰©ã 。両ã®è…•ã¯é•·ã樹ã®å¹¹ã»ã©ã®å¤ªã•ãŒã‚る。拳を引ããšã‚Šã€åœ°é¢ã‚’æºã‚‰ã—ãªãŒã‚‰ã“ã¡ã‚‰ã«å‘ã‹ã£ã¦ãる。", "_t") +t("dredge captain", "ドレッジã®éšŠé•·", "entity name") +t("A thin pink-skinned creature with long spindly arms. Half its body is old and wrinkly, and the other half appears quite young.", "ピンク色ã®è‚Œã‚’ã—ãŸç´°èº«ã®ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ã 。細長ã„両腕をæŒã¤ã€‚一方ã®å´é¢ã¯è€åŒ–ã—ã¦çšºã らã‘ã ãŒã‚‚ã†ä¸€æ–¹ã®å´ã¯è‹¥ã見ãˆã‚‹ã€‚", "_t") +t("temporal stalker", "時ã®è¿½è·¡è€…", "entity name") +t("A slender metallic monstrosity with long claws in place of fingers, and razor-sharp teeth.", "細身ã§é‡‘属質ãªãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ã 。剃刀ã®ã‚ˆã†ãªæ¯ãŒç”Ÿãˆã¦ãŠã‚Šã€æŒ‡ãŒã‚ã‚‹ã¹ãã¨ã“ã‚ã«ã¯é•·ã„鉤爪ãŒç”Ÿãˆã¦ã„る。", "_t") +t("temporal", "時空", "entity subtype") +t("void horror", "虚空ã®ãƒ›ãƒ©ãƒ¼", "entity name") +t("It looks like a hole in spacetime, but you get the impression it's somehow more than that.", "空間ã«ã½ã£ã‹ã‚Šã¨ç©ºã„ãŸç©´ã«è¦‹ãˆã‚‹ãŒãã‚“ãªå˜ç´”ãªã‚‚ã®ã§ãªã„ã“ã¨ã¯ç›´æ„Ÿçš„ã«åˆ¤ã‚‹ã€‚", "_t") +t("%s has collapsed in upon itself.", "%sã¯è‡ªçˆ†ã—ãŸ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/humanoid_random_boss.lua" + +t("humanoid", "人型", "entity type") +t("human", "人間", "entity subtype") +t("thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "entity subtype") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity subtype") +t("dwarf", "ドワーフ", "entity subtype") +t("giant", "巨人", "entity name") +t("ogre", "オーガ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/jelly.lua" + +t("immovable", "ä¸å‹•ç”Ÿç‰©", "entity type") +t("jelly", "ゼリー", "entity subtype") +t("A strange blob on the dungeon floor.", "床を這ã†å¥‡å¦™ãªã‚¼ãƒªãƒ¼ã 。", "_t") +t("green jelly", "グリーン・ゼリー", "entity name") +t("A strange green blob on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ç·‘ã®ä¸æ°—味ãªã‚¹ãƒ©ã‚¤ãƒ ã 。", "_t") +t("red jelly", "レッド・ジェリー", "entity name") +t("A strange red blob on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹èµ¤ã®ä¸æ°—味ãªã‚¹ãƒ©ã‚¤ãƒ ã 。", "_t") +t("blue jelly", "ブルー・ゼリー", "entity name") +t("A strange blue blob on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹é’ã®ä¸æ°—味ãªã‚¹ãƒ©ã‚¤ãƒ ã 。", "_t") +t("white jelly", "ホワイト・ゼリー", "entity name") +t("A strange white blob on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ç™½ã®ä¸æ°—味ãªã‚¹ãƒ©ã‚¤ãƒ ã 。", "_t") +t("yellow jelly", "イエãƒãƒ¼ãƒ»ã‚¼ãƒªãƒ¼", "entity name") +t("A strange yellow blob on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹é»„色ã®ä¸æ°—味ãªã‚¹ãƒ©ã‚¤ãƒ ã 。", "_t") +t("black jelly", "ブラック・ゼリー", "entity name") +t("A strange black blob on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹é»’ã®ä¸æ°—味ãªã‚¹ãƒ©ã‚¤ãƒ ã 。", "_t") +t("Malevolent Dimensional Jelly", "『邪悪ãªã‚‹æ¬¡å…ƒã‚¼ãƒªãƒ¼ã€", "entity name") +t("A strange black blob on the dungeon floor; through it you seem to be able to see other times and places. As you stare you see things moving out of it.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ã‚¹ãƒ©ã‚¤ãƒ ã®ä¸€ç¨®ã«è¦‹ãˆã‚‹ãŒã€æ™‚é–“ã¨ç©ºé–“ã«å¯¾ã™ã‚‹é«˜åº¦ãªçŸ¥è¦šåŠ›ã‚’æŒã¤ã€‚今ã€ã“ã®çž¬é–“ã«ã‚‚内部ã‹ã‚‰æ§˜ã€…ãªç”Ÿç‰©ãŒæ¶Œã出ã¦ãã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/lich.lua" + +t("undead", "ä¸æ»", "entity type") +t("lich", "リッãƒ", "entity name") +t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "æ°¸é ã®å‘½ã‚’求ã‚ã€ç”Ÿã®å–œã³ã‚’æ¨ã¦åŽ»ã‚Šä¸æ»è€…ã¨ãªã£ãŸè€…ãŸã¡ã 。ãれらã¯ä»Šã€ç”Ÿã‚’ç ´å£Šã—ã¤ããã†ã¨ã—ã¦ã„る。", "_t") +t("ancient lich", "å¤ä»£ãƒªãƒƒãƒ", "entity name") +t("An elder being from a now-forgotten age, filled and fueled by its hate and rage toward all things living, it seeks to deprive all others of a prize it cannot have... life.", "神代ã®æ˜”よりå˜åœ¨ã™ã‚‹ä¸æ»è€…ã 。生ãã¨ã—生ã‘る者ã¸ã®æ†Žæ‚ªã¨æ€’ã‚Šã«æº€ã¡ã¦ãŠã‚Šã€ãれらを原動力ã¨ã™ã‚‹ã€‚自身ãŒæŒã¡ãˆãªã„å°Šã„å®ã‚’他者ã‹ã‚‰å¥ªã†ã“ã¨ã«æ±²ã€…ã¨ã—ã¦ã„る。ã™ãªã‚ã¡ç”Ÿå‘½ã¨ã„ã†å®ã‚’。", "_t") +t("archlich", "アーãƒãƒªãƒƒãƒ", "entity name") +t("Blacker than the deepest night, this cold cruel form of darkness approaches. Long ago it laid aside its mortality, but it has not forgotten its power; rather, its malice and hate have bent this undead entity on the destruction of all things living.", "闇夜ã«ã‚‚増ã—ã¦æ·±ã„ã€å†·ãŸã無慈悲ãªã‚‹æš—é»’ãŒæ©ã‚’進ã‚ã¦ãる。é¥ã‹æ˜”ã«æ»ã®å®šã‚ã‹ã‚‰è„±å´ã—ãŸãŒå¼·å¤§ãªåŠ›ã¯ãã®ã¾ã¾æ®‹ã£ã¦ã„る。ã„ã‚„ã€ãã‚Œã©ã“ã‚ã‹æ†Žæ‚ªã¨æ‚ªæ„ã«æ»¾ã‚Šã€å…¨ã¦ã®ç”Ÿè€…ã«ç‰ã—ãè„…å¨ã‚’ã‚‚ãŸã‚‰ã™å˜åœ¨ã¨æˆã‚Šæžœã¦ã¦ã„る。", "_t") +t("blood lich", "è¡€ã®ãƒªãƒƒãƒ", "entity name") +t("The seething, pumping, disembodied blood of a horrendously powerful necromancer. To strike it is to bathe in the rivers of the Fearscape itself.", "強大ãªåŠ›ã‚’æŒã¤ã€æã‚‹ã¹ãæ»éœŠè¡“師ã 。ãã®è¡€æ¶²ã¯æ²¸ãç«‹ã¡ã€è„ˆã€…ã¨æµã‚Œã¦ã¯ã„ã‚‹ãŒå®Ÿä½“ã‚’æŒãŸãªã„。ã“ã®ä¸æ»è€…ã¨æˆ¦ãˆã°ã€Œæ怖ã®å¤§åœ°ã€ã®å¤§æ²³ã«èº«ã‚’飲ã¾ã‚Œã‚‹ã“ã¨ã ã‚ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/losgoroth.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("void", "虚空", "entity subtype") +t("losgoroth", "ãƒã‚¹ã‚´ãƒã‚¹", "entity name") +t("manaworm", "マナワーム", "entity name") +t("Manaworms are losgoroth which feed on the mana of arcane users. If they ever come in contact with a spellcaster, they latch on and start draining mana away.", "マナワームã¯ãƒã‚¹ã‚´ãƒã‚¹ã®ä¸€ç¨®ã 。マナを養分ã¨ã—ã¦ãŠã‚Šã€é”法使ã„ã«æŽ¥è¿‘ã—よã†ã‚‚ã®ãªã‚‰å¼µã‚Šä»˜ã„ã¦é”力をå¸åŽã—ã¦ã—ã¾ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/major-demon.lua" + +t("demon", "悪é”", "entity type") +t("major", "上級悪é”", "entity subtype") +t("dolleg", "ドレグ", "entity name") +t("A monstrous demon, covered in acidic thorns.", "é…¸ã®æ»´ã‚‹åˆºãŒè‡³ã‚‹æ‰€ã«ã¤ã„ã¦ã„ã‚‹æã‚ã—ã„悪é”ã 。", "_t") +t("dúathedlen", "ドゥアセドレン", "entity name") +t("Under a shroud of darkness you discern an evil shape.", "é—‡ã®å¥¥ã®é‚ªæ‚ªãªå½±ãƒ»ãƒ»ãƒ»", "_t") +t("uruivellas", "ウルイヴェラス", "entity name") +t([[This demon would look like a minotaur, if a minotaur had a fiery aura surrounding it and horns all over its body. +Oh, and it is twice as big, too.]], "ミノタウãƒã‚¹ã®ã‚ˆã†ã«ã‚‚見ãˆã‚‹æ‚ªé”ã 。全身ã«ç‚Žã‚’çºã„ã€ä½“ä¸ã‹ã‚‰è§’ãŒå‡ºã¦ã„ã‚‹ã¨ã„ã†é•ã„ã¯ã‚ã‚‹ãŒã€‚ãŠã£ã¨ã€ä½“æ ¼ã¯å€è¿‘ãã‚ã‚‹ã“ã¨ã‚‚付ã‘åŠ ãˆã¦ãŠã“ã†ã€‚", "_t") +t("thaurhereg", "トールヘレグ", "entity name") +t("This terrible demon is covered in blood, which flows *on* its skin in ever-changing patterns that disturb you simply when looking at it.", "è¡€ã¾ã¿ã‚Œã®æã‚ã—ã„姿をã—ãŸæ‚ªé”ã 。ãã®è¡€æ¶²ã¯ä½“ã®ã€Œè¡¨é¢ã€ã‚’ã›ã‚ã—ãªãã«æµå‹•ã—ã€è¦–ç•Œã«å…¥ã‚‹ã ã‘ã§å¿ƒãŒä¹±ã‚Œã‚‹ã€‚", "_t") +t("daelach", "ダイラック", "entity name") +t([[You can only guess at the real shape of this demon. Its body is surrounded by a cloud of fiery darkness. +It moves swiftly toward you, casting terrible spells and swinging its weapons at you.]], "ã“ã®æ‚ªé”ã®çœŸã®å§¿ã¯é¡žæŽ¨ã™ã‚‹ã‚ˆã‚Šä»–ã«ãªã„。燃ãˆç››ã‚‹æš—é»’ã§è¦†ã‚ã‚Œã¦ã„ã‚‹ã‹ã‚‰ã 。厄介ãªé”法を唱ãˆã€æ¦å™¨ã‚’振り回ã—ãªãŒã‚‰çªé€²ã—ã¦ãる。", "_t") +t("champion of Urh'Rok", "アーãƒãƒƒã‚¯ã®è¦‡è€…", "entity name") +t("One of Urh'Rok's own champions. A thousand nightmares made flesh and screaming steel tower before you in the form of a massive, armored humanoid.", "é”神アーãƒãƒƒã‚¯ã®ç›´å±žå…µã 。一åƒã®æ‚ªå¤¢ãŒè‚‰ã¨è»‹ã‚€é‹¼ã‚’å½¢æˆã—ã€é‡éŽ§ã‚’ç€ãŸå·¨å¤§ãªäººå½±ã‚’è½ã¨ã—ã¦ã„る。", "_t") +t("forge-giant", "フォージ・ジャイアント", "entity name") +t("A burning giant wielding a forge hammer of the underworld in each hand -- weapons imbued by Urh'Rok himself with the power to crush and shape felsteel. Enter their range at your peril.", "ç‚Žã«åŒ…ã¾ã‚ŒãŸå·¨å¤§ãªæ‚ªé”ã 。ãã‚Œãžã‚Œã®æ‰‹ã«é”ç•Œã®ãƒãƒ³ãƒžãƒ¼ã‚’æ¡ã£ã¦ã„る。ã“ã‚Œã¯é”神アーãƒãƒƒã‚¯ãŒè‡ªã‚‰åŠ›ã‚’è¾¼ã‚ãŸã‚‚ã®ã§ã€ãƒ•ã‚§ãƒ«ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã‚’åŠ å·¥ã™ã‚‹åŠ›ã‚’æŒã¤ã€‚彼らã®é–“åˆã„ã«å…¥ã‚‹ãªã‚‰æ±ºæ»ã®è¦šæ‚Ÿã‚’ã™ã‚‹ã“ã¨ã 。", "_t") +t("Khulmanar, General of Urh'Rok", "アーãƒãƒƒã‚¯ã®å°†è»ã€Œã‚¯ãƒ¼ãƒ«ãƒžãƒŠãƒ«ã€", "entity name") +t("This massive form, sheathed in dark flames, stands tall above a legion of lesser demons. In his hands he holds a massive blackened battleaxe, flames dancing around the blades.", "é»’ã„ç‚Žã‚’çºã£ãŸå·¨å¤§ãªæ‚ªé”ã 。下級悪é”ã®å¤§è»ã‚’従ãˆã¦ã„る。黒ãšã‚“ã 大戦斧を構ãˆã¦ãŠã‚Šã€ãã®åˆƒã®å‘¨å›²ã«ã¯ç‚ŽãŒèˆžã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/minor-demon.lua" + +t("demon", "悪é”", "entity type") +t("minor", "下級悪é”", "entity subtype") +t("fire imp", "ç«ã®ã‚¤ãƒ³ãƒ—", "entity name") +t("A small demon, lobbing spells at you.", "å°åž‹ã®æ‚ªé”ã 。é è·é›¢ã‹ã‚‰é”法ã§æ”»æ’ƒã—ã¦ãる。", "_t") +t("wretchling", "レッãƒãƒªãƒ³ã‚°", "entity name") +t("Acid oozes all over this small demon's skin. Beware, they tend to hunt in packs.", "酸性ã®ç²˜æ¶²ã§è¦†ã‚ã‚ŒãŸå°åž‹ã®æ‚ªé”ã 。常ã«é›†å›£ã§è¡Œå‹•ã—ã¦ã„ã‚‹ãŸã‚ã€è¦æˆ’ã™ã‚‹å¿…è¦ãŒã‚る。", "_t") +t("quasit", "クアシト", "entity name") +t("A small, heavily armoured demon, rushing toward you.", "é‡éŽ§ã‚’ç€ãŸå°åž‹ã®æ‚ªé”ã 。çªæ’ƒã—ã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/minotaur.lua" + +t("giant", "巨人", "entity type") +t("minotaur", "ミノタウãƒã‚¹", "entity name") +t("It is a cross between a human and a bull.", "åŠäººåŠç‰›ã®ç”Ÿç‰©ã 。", "_t") +t("maulotaur", "マウãƒã‚¿ã‚¦ãƒã‚¹", "entity name") +t("A belligerent minotaur with a destructive magical arsenal, and armed with a hammer.", "ãƒãƒ³ãƒžãƒ¼ã¨é”é“å…·ã§æ¦è£…ã—ãŸå¥½æˆ¦çš„ãªãƒŸãƒŽã‚¿ã‚¦ãƒã‚¹ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/molds.lua" + +t("immovable", "ä¸å‹•ç”Ÿç‰©", "entity type") +t("grey mold", "ç°è‰²ãƒ¢ãƒ«ãƒ‰", "entity name") +t("A strange grey growth on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ä¸æ°—味ãªç°è‰²ã®ã‚«ãƒ“ã 。", "_t") +t("brown mold", "茶色モルド", "entity name") +t("A strange brown growth on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ä¸æ°—味ãªèŒ¶è‰²ã®ã‚«ãƒ“ã 。", "_t") +t("shining mold", "è¼ãモルド", "entity name") +t("A strange luminescent growth on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ä¸æ°—味ãªè¼ãã®ã‚«ãƒ“ã 。", "_t") +t("green mold", "緑色モルド", "entity name") +t("A strange sickly green growth on the dungeon floor.", "ダンジョンã«ç”Ÿæ¯ã™ã‚‹ä¸æ°—味ãªã‚«ãƒ“ã 。緑色ã§ä¸æ½”ãªæ„Ÿã˜ãŒã™ã‚‹ã€‚", "_t") +t("molds", "モルド", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("Z'quikzshl the skeletal mold", "スケルトンモルド「ズï¼ã‚¯ã‚¤ã‚¯ã‚ºã‚·ãƒ«ã€", "entity name") +t("Steeped in fungal malevolence, this mold refused to die. How a mold becomes a skeleton, though, is beyond you. Are those its own bones, or the bones of hapless adventurers?", "ã˜ã¨ã˜ã¨ã¨ã—ãŸæ†Žæ‚ªã‚’宿ã—ã€æ»ã‚’æ‹’ã‚“ã§ã„るカビã®ç¾¤ä½“ã 。スケルトンã®å½¢ã‚’ã¨ã£ã¦ã„ã‚‹ãŒç†ç”±ã¯è¦‹å½“ã‚‚ã¤ã‹ãªã„。ã“ã‚Œã¯ã“ã„ã¤ã®éª¨ãªã®ã‹ï¼Ÿã€€ãã‚Œã¨ã‚‚ä¸å¹¸ãªå†’険者ã®éºä½“ã«ã¨ã‚Šã¤ã„ã¦ã„ã‚‹ã®ã‹ï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/multihued-drake.lua" + +t("dragon", "ドラゴン", "entity type") +t("multihued", "万色", "entity subtype") +t("multi-hued drake hatchling", "幼生万色ドレイク", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "幼生ã®ãƒ‰ãƒ©ã‚´ãƒ³ã 。ã“れ自体ã¯ãã‚Œã»ã©å¼·ãã¯ãªã„ãŒã€å…„弟姉妹ã¨å…±ã«ç¾¤ã‚Œã‚’æˆã—ã¦ã„ã‚‹ã“ã¨ãŒå¤šã„。", "_t") +t("multi-hued drake", "万色ドレイク", "entity name") +t("A mature multi-hued drake, armed with many deadly breath weapons and nasty claws.", "万色ドラゴンã®æˆç«œã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("greater multi-hued wyrm", "万色ワイアーム", "entity name") +t("An old and powerful multi-hued drake, armed with many deadly breath weapons and nasty claws.", "æ³ã‚’経ãŸå¼·å¤§ãªä¸‡è‰²ãƒ‰ãƒ©ã‚´ãƒ³ã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("Ureslak the Prismatic", "多彩ãªã‚‹ã€Žã‚¦ãƒ¬ã‚¹ãƒ©ã‚¯ã€", "entity name") +t("A huge multi-hued drake. It seems to shift color rapidly.", "巨大ãªä¸‡è‰²ãƒ‰ãƒ©ã‚´ãƒ³ã 。体ã®è‰²ãŒç›®ã¾ãã‚‹ã—ã変化ã—ã¦ã„る。", "_t") +t("#YELLOW#%s's skin turns %s!", "#YELLOW#%sã®è‚ŒãŒ%s色ã«ãªã£ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/mummy.lua" + +t("mummy", "ミイラ", "entity subtype") +t("undead", "ä¸æ»", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/naga.lua" + +t("humanoid", "人型", "entity type") +t("naga", "ナーガ", "entity subtype") +t("naga myrmidon", "ナーガã®å‹‡å£«", "entity name") +t("Before you stands a tall figure -- a very tall figure, propped high by a thick serpent's tail in place of where his legs should rightly be. His torso is human-like, with bulging muscles beneath fitted armour, and large hands gripping a fiercely sharp trident. He glares at you with dark intensity, like a wolf about to pounce on unsuspecting prey.", "背ã®é«˜ã„ã€ã„ã‚„ã€ï¼Šéžå¸¸ã«ï¼ŠèƒŒã®é«˜ã„生物ã 。二本ã®è¶³ãŒã‚ã‚‹ã¹ã所ã«ã¯å¤ªã„蛇ã®å°¾ãŒç”Ÿãˆã¦ã„ã¦ã€ãã‚Œã«ã‚ˆã£ã¦ä¸ŠåŠèº«ãŒé«˜ãæŒã¡ä¸ŠãŒã£ã¦ã„る。 容姿ã¯äººé–“ã«ä¼¼ã¦ã„る。ç‹è‚‰è³ªãªä½“ã«ã´ã£ãŸã‚Šã¨ãƒ•ã‚£ãƒƒãƒˆã—ãŸéŽ§ã‚’çºã„ã€å¤§ããªæ‰‹ã«ã¯é‹ã„刃ã®ä»˜ã„ãŸãƒˆãƒ©ã‚¤ãƒ‡ãƒ³ãƒˆã‚’æ¡ã£ã¦ã„る。無防備ãªç²ç‰©ã«é£›ã³ã‹ã‹ã‚‹ç›´å‰ã®ç‹¼ã«ä¼¼ãŸé›°å›²æ°—ã§ã€ã“ã¡ã‚‰ã‚’ã¾ã˜ã¾ã˜ã¨è¦‹ã¤ã‚ã¦ã„る。", "_t") +t("naga tide huntress", "ナーガã®ç‹©äºº", "entity name") +t("Though the sharp point of an arrow pointed steadily at your head is of concern, more unnerving is the creature that wields it: a slim and lithe woman from the waist up, but a terrifying giant serpent beneath, her tail stretching for several feet behind her. Her eyes turn cold and ice seems to magically condense on the tip of her barbed arrow. Suddenly it is of concern again.", "ã“ã¡ã‚‰ã®é 部を力強ãã€æ£ç¢ºã«ç‹™ã†å°„撃も厄介ã§ã¯ã‚ã‚‹ãŒã€ãれ以上ã«å°„手ã®å§¿ã«å¿ƒãŒä¹±ã•ã‚Œã‚‹ã€‚è…°ã‹ã‚‰ä¸Šã¯ç´°èº«ã®ã—ãªã‚„ã‹ãªå¥³æ€§ã ãŒä¸‹åŠèº«éƒ¨åˆ†ã¯ãŠãžã¾ã—ã„巨大ãªè›‡ã®ã‚‚ã®ã§ã€ï¼‘メートル程ã®å°¾ã‚’引ã„ã¦ã„る。無慈悲ãªè¦–ç·šã‚’ã“ã¡ã‚‰ã«å‘ã‘ã€ã‹ã‹ã‚ŠãŒä»˜ã„ãŸéƒã«é”法ã®åŠ›ã§æ°·ãŒå¼µã‚Šã¤ã„ã¦ã„ã。 ã»ã‚‰ã€ã¾ãŸçŸ¢ãŒé£›ã‚“ã§ããŸâ€•", "_t") +t("naga psyren", "é…惑ã®ãƒŠãƒ¼ã‚¬", "entity name") +t("Such a mix of enchanting beauty and revolting horror you have never before seen combined. Above, a beautiful, ethereal woman, of scant form and entrancing grace. Below, the thick, smooth scales of a snake, its stretched tail gently waving back and forth in the air behind her. The movement is eye-catching and hypnotic, and whilst you watch a mysterious smile plays across her seductive lips.", "è ±æƒ‘çš„ã§ã¯ã‚ã‚‹ãŒã€åŒæ™‚ã«ç›®ã‚’見張るã»ã©é†œæ‚ªãªå˜åœ¨ã 。上åŠèº«ã¯ã“ã®ä¸–ã®è€…ã¨ã¯æ€ãˆãªã„ã»ã©ç¾Žã—ã„ã€ç´°èº«ã§é…力的ãªå¥³æ€§ã®å§¿ã 。ã—ã‹ã—下åŠèº«ã¯ã¬ã‚‹ã‚Šã¨ã—ãŸåˆ†åŽšã„é±—ã«è¦†ã‚ã‚ŒãŸå¤§è›‡ã®ã‚‚ã®ã§ã€é•·ã伸ã³ãŸå°¾ã®å…ˆç«¯éƒ¨ãŒèƒŒå¾Œã§ã´ã‚“ã¨ç«‹ã¡ã€ã‚†ã£ãã‚Šã¨å‰å¾Œã«æŒ¯ã‚Œã¦ã„る。嫌ã§ã‚‚ç›®ã§è¿½ã£ã¦ã—ã¾ã†å‹•ãã§ã€ä½•ã‚„らæ„è˜ãŒé ã®ã„ã¦ã„ã。ãã®æ§˜ã‚’見る彼女ã®ã‚»ã‚¯ã‚·ãƒ¼ãªå”‡ã«ãƒŸã‚¹ãƒ†ãƒªã‚¢ã‚¹ãªç¬‘ã¿ãŒæµ®ã‹ã‚“ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ogre.lua" + +t("giant", "巨人", "entity type") +t("ogre", "オーガ", "entity subtype") +t("ogre guard", "オーガã®ç•ªå…µ", "entity name") +t("A maul-wield ogre. Ready to CRUSH!", "戦槌を構ãˆãŸã‚ªãƒ¼ã‚¬ã 。木端微塵ã«ãªãƒ¼ã‚Œï¼", "_t") +t("ogre warmaster", "é”人オーガ", "entity name") +t("A master of combat, she is impatient to test her newfound skills.", "戦技ã®é”人ã 。新ã—ã覚ãˆãŸæŠ€ã‚’試ã—ãŸãã¦ã‚¦ã‚ºã‚¦ã‚ºã—ã¦ã„る。", "_t") +t("ogre mauler", "オーガã®çªæ’ƒå…µ", "entity name") +t("Crush! Destroy! Maim!", "ç •ã‘ï¼ã€€å£Šã›ï¼ã€€ç—›ã‚ã¤ã‘ã‚ï¼", "_t") +t("ogre pounder", "オーガã®æ•æ‰è€…", "entity name") +t("This ogre closes in fast on you, arms open for the hug of death.", "両手を広ã’ã¦çž¬æ™‚ã«é–“åˆã„ã‚’è©°ã‚ã€æ»ã®æŠ±æ“ã§æ•ãˆã‚ˆã†ã¨ã—ã¦ãる。", "_t") +t("ogre rune-spinner", "ルーンã®ã‚ªãƒ¼ã‚¬", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ooze.lua" + +t("oozes", "æ³¥ã®æ€ªç‰©", "entity subtype") +t("vermin", "å°å‹•ç‰©", "entity type") +t("green ooze", "グリーン・ウーズ", "entity name") +t("It's green and it's oozing.", "ç·‘ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("red ooze", "レッド・ウーズ", "entity name") +t("It's red and it's oozing.", "赤ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("blue ooze", "ブルー・ウーズ", "entity name") +t("It's blue and it's oozing.", "é’ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("white ooze", "ホワイト・ウーズ", "entity name") +t("It's white and it's oozing.", "白ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("yellow ooze", "イエãƒãƒ¼ãƒ»ã‚¦ãƒ¼ã‚º", "entity name") +t("It's yellow and it's oozing.", "黄色ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("black ooze", "ブラック・ウーズ", "entity name") +t("It's black and it's oozing.", "é»’ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("gelatinous cube", "ゼラãƒãƒŠã‚¹ãƒ»ã‚ューブ", "entity name") +t([[It is a strange, vast gelatinous structure that assumes cubic proportions as it lines all four walls of the corridors it patrols. +Through its transparent jelly structure you can see treasures it has engulfed, and a few corpses as well.]], "「ä¸æ°—味ã§å·¨å¤§ãªç«‹æ–¹ä½“ゼラãƒãƒ³ã 。通路ã®éš…々ã¾ã§åºƒãŒã£ã¦ãƒ€ãƒ³ã‚¸ãƒ§ãƒ³ã‚’巡回ã—ã¦ã„る。é€æ˜Žãªå†…部ã«å–ã‚Šè¾¼ã¾ã‚ŒãŸè²¡å®ãŒè¦‹ãˆã‚‹ãŒã€ä¸ã«ã¯æ»ä½“も見å—ã‘られるã€", "_t") +t("crimson ooze", "真紅ã®ã‚¦ãƒ¼ã‚º", "entity name") +t("It's reddish and it's oozing.", "真紅ã®ã‚¦ãƒ¼ã‚ºã 。", "_t") +t("brittle clear ooze", "虚弱é€æ˜Žã‚¦ãƒ¼ã‚º", "entity name") +t("It's translucent and it's oozing.", "é€æ˜Žãªã‚¦ãƒ¼ã‚ºã 。", "_t") +t("slimy ooze", "ã¬ã‚りウーズ", "entity name") +t("poison ooze", "有毒ウーズ", "entity name") +t("It's very slimy and it's oozing.", "粘ç€è³ªãªã‚¦ãƒ¼ã‚ºã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-gorbat.lua" + +t("humanoid", "人型", "entity type") +t("orc summoner", "オークã®å¬å–šå£«", "entity name") +t("orc grand summoner", "オークã®å¤§å¬å–šå£«", "entity name") +t("A fierce orc attuned to the wilds.", "自然界ã®åŠ›ã‚’æ“ã‚‹ç°çŒ›ãªã‚ªãƒ¼ã‚¯ã 。", "_t") +t("orc master wyrmic", "å¤ç«œã®ã‚ªãƒ¼ã‚¯", "entity name") +t("A fierce soldier-orc highly trained in the discipline of dragons.", "竜化ã®è¡“を極ã‚ãŸç°çŒ›ãªã‚ªãƒ¼ã‚¯ã 。", "_t") +t("orc mage-hunter", "é”法狩りã®ã‚ªãƒ¼ã‚¯", "entity name") +t("An orc clad in massive armour. Magic seems to die down all around him.", "全身鎧を装備ã—ãŸã‚ªãƒ¼ã‚¯ã®æˆ¦å£«ã 。一切ã®é”法を無効化ã—ã¦ã—ã¾ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-grushnak.lua" + +t("humanoid", "人型", "entity type") +t("orc fighter", "オークã®é—˜å£«", "entity name") +t("orc elite fighter", "オークã®ä¸Šç´šæˆ¦å£«", "entity name") +t("An orc clad in massive armour, wielding a shield and a deadly axe.", "全身鎧を装備ã—ãŸã‚ªãƒ¼ã‚¯ã®æˆ¦å£«ã 。é‹ã„手斧ã¨ç›¾ã‚’構ãˆã¦ã„る。", "_t") +t("orc berserker", "オークã®ç‹‚戦士", "entity name") +t("orc elite berserker", "オークã®ä¸Šç´šç‹‚戦士", "entity name") +t("An orc clad in massive armour, wielding a huge axe.", "全身鎧を装備ã—ãŸã‚ªãƒ¼ã‚¯ã®æˆ¦å£«ã 。大斧を構ãˆã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-rak-shor.lua" + +t("humanoid", "人型", "entity type") +t("orc necromancer", "オーク・ãƒã‚¯ãƒãƒžãƒ³ã‚µãƒ¼", "entity name") +t("An orc dressed in black robes. He mumbles in a harsh tongue.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚ªãƒ¼ã‚¯ã 。何やら耳障りãªã¤ã¶ã‚„ãã‚’ç¹°ã‚Šè¿”ã—ã¦ã„る。", "_t") +t("orc blood mage", "オーク・ブラッドメイジ", "entity name") +t("An orc dressed in blood-stained robes. He mumbles in a harsh tongue.", "è¡€ã¾ã¿ã‚Œã®ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚ªãƒ¼ã‚¯ã 。何やら耳障りãªã¤ã¶ã‚„ãã‚’ç¹°ã‚Šè¿”ã—ã¦ã„る。", "_t") +t("orc corruptor", "オーク・コラプター", "entity name") +t("An orc dressed in putrid robes. He mumbles in a harsh tongue.", "悪è‡ã‚’放ã¤ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚ªãƒ¼ã‚¯ã 。何やら耳障りãªã¤ã¶ã‚„ãã‚’ç¹°ã‚Šè¿”ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-vor.lua" + +t("humanoid", "人型", "entity type") +t("orc pyromancer", "オークã®ç«ç‚Žè¡“師", "entity name") +t("orc high pyromancer", "オークã®ä¸Šç´šç«ç‚Žè¡“師", "entity name") +t("An orc dressed in bright red robes. He mumbles in a harsh tongue.", "明るã„赤ã®ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚ªãƒ¼ã‚¯ã 。耳障りãªå‘ªæ–‡ã‚’ç¹°ã‚Šè¿”ã—ã¦ã„る。", "_t") +t("orc cryomancer", "オークã®å†·æ°—術師", "entity name") +t("orc high cryomancer", "オークã®ä¸Šç´šå†·æ°—術師", "entity name") +t("An orc dressed in cold blue robes. He mumbles in a harsh tongue.", "冷ãŸã„é’ã®ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚ªãƒ¼ã‚¯ã 。耳障りãªå‘ªæ–‡ã‚’ç¹°ã‚Šè¿”ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc.lua" + +t("humanoid", "人型", "entity type") +t("orc warrior", "オークã®æˆ¦å£«", "entity name") +t("orc archer", "オークã®å°„手", "entity name") +t("He is a hardy, well-weathered survivor.", "é ‘å¼·ã§ã€æ—¥ç„¼ã‘ã—ãŸæˆ¦å£«ã 。", "_t") +t("orc soldier", "オークã®å…µå£«", "entity name") +t("A fierce soldier-orc.", "ç°çŒ›ãªã‚ªãƒ¼ã‚¯ã®å…µå£«ã 。", "_t") +t("fiery orc wyrmic", "ç«ç‚Žç«œã®ã‚ªãƒ¼ã‚¯", "entity name") +t("icy orc wyrmic", "å‡çµç«œã®ã‚ªãƒ¼ã‚¯", "entity name") +t("A fierce soldier-orc trained in the discipline of dragons.", "竜変化ã®è¡“を体得ã—ã¦ã„るオークã®æˆ¦å£«ã 。", "_t") +t("orc assassin", "オークã®æš—殺者", "entity name") +t("orc master assassin", "オークã®é”人暗殺者", "entity name") +t("orc grand master assassin", "オークã®çš†ä¼æš—殺者", "entity name") +t("An orc trained in the secret ways of assassination, stealthy and deadly.", "éš å¯†ã¨æš—殺ã®ç§˜æŠ€ã‚’å¦ã‚“ã オークã®ã‚¢ã‚µã‚·ãƒ³ã 。", "_t") +t("Kra'Tor the Gluttonous", "『暴食ã®ã‚¯ãƒ©ï¼ãƒˆãƒ¼ãƒ«ã€", "entity name") +t("A morbidly obese orc with greasy pockmarked skin and oily long black hair. He's clad in plate mail and carries a huge granite battleaxe that's nearly as large as he is.", "異常ãªã¾ã§ã®è‚¥æº€ä½“ã®ã‚ªãƒ¼ã‚¯ã 。顔ã¯ãƒ†ã‚«ãƒ†ã‚«ã¨è„‚ãŽã£ãŸç—˜ç—•é¢ã§ã€é«ªã¯é»’ãé•·ã„。プレートアーマーをç€è¾¼ã¿è‡ªèº«ã®èƒŒä¸ˆã¨åŒã˜ãらã„巨大ãªæ–§ã‚’振り回ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/plant.lua" + +t("immovable", "ä¸å‹•ç”Ÿç‰©", "entity type") +t("plants", "æ¤ç‰©", "entity subtype") +t("giant venus flytrap", "巨大ã¯ãˆã¨ã‚Šãã•", "entity name") +t("This flesh-eating plant has grown to enormous proportions and seeks to quell its hunger.", "è¦æ ¼å¤–ã®å¤§ãã•ã¾ã§æˆé•·ã—ãŸè‚‰é£Ÿæ¤ç‰©ã 。飢ãˆã‚’満ãŸãã†ã¨ç²ç‰©ã‚’ç‹™ã£ã¦ã„る。", "_t") +t("treant", "トレント", "entity name") +t("A very strong near-sentient tree, which has become hostile to other living things.", "知性ã®èŠ½ç”ŸãˆãŸæã‚ã—ãé ‘å¼·ãªå¤§æœ¨ã 。他ã®ç”Ÿç‰©ã‚’憎悪ã™ã‚‹ã‚ˆã†ã«ãªã£ã¦ã„る。", "_t") +t("poison ivy", "有毒ツタ", "entity name") +t("This harmless little plant makes you all itchy.", "無害ã§å°åž‹ã®æ¤ç‰©ã ãŒã€è§¦ã‚Œã‚‹ã¨ä½“ä¸ãŒã‹ã‚†ããªã£ã¦ã—ã¾ã†ã€‚", "_t") +t("honey tree", "蜜蜂ã®æœ¨", "entity name") +t("As you approach it, you hear a high-pitched buzzing sound.", "è¿‘ã¥ãã¨ã€ç”²é«˜ã„ブンブンã¨ã„ã†éŸ³ãŒèžã“ãˆã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ritch.lua" + +t("insect", "虫", "entity type") +t("ritch", "リッãƒè™«", "entity subtype") +t("ritch larva", "幼生リッãƒè™«", "entity name") +t("ritch hunter", "狩人リッãƒè™«", "entity name") +t("ritch hive mother", "女王リッãƒè™«", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/rodent.lua" + +t("rodent", "ããšã¿", "entity subtype") +t("vermin", "å°å‹•ç‰©", "entity type") +t("giant white mouse", "巨大ãƒãƒ„ã‚«ãƒã‚ºãƒŸ", "entity name") +t("giant brown mouse", "巨大茶色ãƒã‚ºãƒŸ", "entity name") +t("giant white rat", "巨大白ラット", "entity name") +t("giant brown rat", "巨大茶色ラット", "entity name") +t("giant rabbit", "巨大ウサギ", "entity name") +t("Kill the wabbit, kill the wabbit, kill the wabbbbbiiiiiit.", "ウシャギを殺ã›ï¼ã€€ã‚¦ã‚·ãƒ£ã‚®ã‚’殺ã›ãˆï¼ã€€ã‚¦ã‚·ãƒ£ã‚®ã‚’殺ã›ãˆãˆãˆï¼", "_t") +t("giant crystal rat", "巨大クリスタル・ラット", "entity name") +t("Instead of fur, this rat has crystals growing on its back, which provide extra protection.", "背ä¸ã«ã¯æ¯›çš®ã®ä»£ã‚ã‚Šã«æ°´æ™¶ãŒèŒ‚ã£ã¦ãŠã‚Šã€æ”»æ’ƒã‹ã‚‰èº«ã‚’守る役割を果ãŸã—ã¦ã„る。", "_t") +t("giant grey mouse", "巨大ç°è‰²ãƒã‚ºãƒŸ", "entity name") +t("giant grey rat", "巨大ç°è‰²ãƒ©ãƒƒãƒˆ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/sandworm.lua" + +t("vermin", "å°å‹•ç‰©", "entity type") +t("sandworm", "ç ‚è™«", "entity name") +t("A huge worm coloured as the sand it inhabits. It seems quite unhappy about you being in its lair.", "巨大ãªç ‚虫ã 。ä½å‡¦ã®ç ‚ã¨åŒã˜è‰²ã‚’ã—ã¦ã„る。テリトリーã¸ã®ä¾µå…¥è€…ã«å¯¾ã—ã¦æ°—分を害ã—ã¦ã„るよã†ã 。", "_t") +t("sandworm destroyer", "æŽ¡æŽ˜ç ‚è™«", "entity name") +t("A huge worm coloured as the sand it inhabits. This particular sandworm seems to have been bred for one purpose only: the eradication of everything that is non-sandworm, such as... you.", "巨大ãªç ‚虫ã 。ä½å‡¦ã®ç ‚ã¨åŒã˜è‰²ã‚’ã—ã¦ã„ã‚‹ã€‚ç ‚è™«ä»¥å¤–ã®å…¨ã¦ã‚’排除ã™ã‚‹ãŸã‚ã ã‘ã«ç”Ÿã¿å‡ºã•ã‚ŒãŸå˜åœ¨ã§ã‚る。・・・例ãˆã°ã‚ãªãŸã®ã‚ˆã†ãªç›¸æ‰‹ã‚’。", "_t") +t("sand-drake", "サンド・ドレイク", "entity name") +t("dragon", "ドラゴン", "entity type") +t("sand", "ç ‚", "entity subtype") +t("This unholy creature looks like a wingless dragon in shape, but it is sand-colored, making it all the more dangerous for its prey.", "翼ã®ç„¡ã„ドラゴンã®ã‚ˆã†ãªä¸æµ„ãªç”Ÿã物ã ã€‚ç ‚ã¨åŒã˜è‰²ã‚’ã—ã¦ãŠã‚Šã€ãã®ã›ã„ã§ä¸€å±¤å±é™ºåº¦ãŒå¢—ã—ã¦ã„る。", "_t") +t("gigantic sandworm tunneler", "è¶…å·¨å¤§ç ‚è™«ãƒ»ãƒˆãƒ³ãƒãƒ©ãƒ¼", "entity name") +t("The ground shakes as this huge worm burrows towards you, its gigantic mouth just as capable of devouring flesh as stone.", "巨体ãŒå¤§åœ°ã‚’æºã‚‰ã—ãªãŒã‚‰è¿«ã£ã¦ãる。岩ã§ã‚‚肉ã§ã‚‚å£ã«ã§ãる物ã¯ä½•ã§ã‚‚ãŠæ§‹ã„ãªã—ã 。", "_t") +t("gigantic gravity worm", "超巨大é‡åŠ›ãƒ¯ãƒ¼ãƒ ", "entity name") +t("Space and time seem to bend around this huge worm.", "ã“ã®ç ‚虫ã®å‘¨å›²ã§ã¯æ™‚空ãŒæªã‚“ã§ã„る。", "_t") +t("gigantic corrosive tunneler", "超巨大溶解トンãƒãƒ©ãƒ¼", "entity name") +t("This huge worm burrows through the earth using its powerful corrosive saliva.", "強烈ãªé…¸ã®å”¾æ¶²ã§å¤§åœ°ã‚’溶ã‹ã—ãªãŒã‚‰å·¨ä½“ãŒè¿«ã£ã¦ãる。", "_t") +t("%s explodes in an acidic cloud.", "%sã¯çˆ†ç™ºã—ã€é…¸ã®éœ§ã‚’生ã¿å‡ºã—ãŸ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shade.lua" + +t("shade", "å½±", "entity subtype") +t("undead", "ä¸æ»", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shertul.lua" + +t("horror", "ホラー", "entity type") +t("sher'tul", "シェール・タル", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shivgoroth.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("ice", "æ°·", "entity subtype") +t("shivgoroth", "シヴゴãƒã‚¹", "entity name") +t("greater shivgoroth", "上級シヴゴãƒã‚¹", "entity name") +t("ultimate shivgoroth", "究極シヴゴãƒã‚¹", "entity name") +t("Shivgoroth are mighty ice elementals, torn away from their home world by a powerful magic.", "シヴゴãƒã‚¹ã¯å¼·å¤§ãªæ°·ã®ç²¾éœŠã 。強力ãªé”法ã«ã‚ˆã£ã¦æœ¬æ¥æ£²ã‚€ä¸–界より無ç†çŸ¢ç†å¬å–šã•ã‚Œã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/skeleton.lua" + +t("skeleton", "スケルトン", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("degenerated skeleton warrior", "下級スケルトン・ウォーリア", "entity name") +t("A haphazard collection of crumbling bones, with jerky movements that remind you of a child playing with a marionette. It only has one arm, but that's all it needs to hold a sword.", "ボãƒãƒœãƒã®éª¨ã‚’ã—ã£ã¡ã‚ƒã‹ã‚ã£ã¡ã‚ƒã‹ã«ç¹‹ã’ã¦ã‚る。ãŽã“ã¡ãªã„å‹•ãã¯ã¾ã‚‹ã§åä¾›ãŒæ“る人形ã®ã‚ˆã†ã 。腕ã¯ä¸€æœ¬ã—ã‹ãªã„。もã£ã¨ã‚‚ã€ã“ã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã«ã¨ã£ã¦ã¯å‰£ã‚’æ¡ã‚‹ã®ã«ãã‚Œã ã‘ã‚ã‚Œã°å分ã 。", "_t") +t("degenerated skeleton archer", "下級スケルトン・アーãƒãƒ£ãƒ¼", "entity name") +t("A frail skeleton; just about the only bones that aren't cracked are its arms. It's missing a hand, but a notch has been carved into its wrist to let it pull back a bowstring regardless.", "ガタガタã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã 。概ãã€ç„¡å‚·ãªã®ã¯ä¸¡è…•ãらã„ã®ã‚‚ã®ã ã‚ã†ã€‚片手ãŒç„¡ã„ãŒæ‰‹é¦–ã«åˆ‡ã‚Šè¾¼ã¿ãŒã‚ã‚Šã€å¼“を引ã能力ã¯ã‚る。", "_t") +t("skeleton mage", "スケルトン・メイジ", "entity name") +t("skeleton warrior", "スケルトン・ウォーリア", "entity name") +t("The forces binding this skeleton together are resilient enough to let it hold a shield and swing a weapon as well as it could have in life. It's still wearing its old armor, in rusty but servicable condition.", "ã“ã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã®è‚‰ä½“を繋ãŽæ¢ã‚ã‚‹é”力ã¯å¼·å›ºãªã‚‚ã®ã 。ãŠã‹ã’ã§æ¦å…·ã®æ‰±ã„ã¯ç”Ÿå‰ã¨éœè‰²ãªã„。å¤ã³ãŸéŽ§ã‚’ç€ãŸã¾ã¾ã§ã€éŒ†ã³ã¦ã¯ã„ã‚‹ ãŒå®Ÿç”¨ã«ã¯è€ãˆã‚‹ã€‚", "_t") +t("skeleton archer", "スケルトン・アーãƒãƒ£ãƒ¼", "entity name") +t("Nobody scavenged the high-quality bow from this archer before it was raised from the dead. You're about to wish the world had more grave-robbers.", "æ»ä½“æ¼ã‚Šå…±ãŒã“ã‚Œãªã‚‹å弓ã«æ‰‹ã‚’付ã‘ã¬ã¾ã¾ã€å°„手ã¯æ»ã‚ˆã‚Šèˆžã„戻ã£ãŸã€‚墓è’らã—ãŒè·‹æ‰ˆã—ãªã„ã“ã®ä¸–ã®ä¸ã‚’å›ã¯ã™ãã«æ¨ã‚€ã“ã¨ã«ãªã‚‹ã€‚", "_t") +t("skeleton magus", "スケルトン・マグス", "entity name") +t("This skeleton has been imbued with far more magical energy than normal, and serves as a conduit of its master's spellcasting prowess.", "通常ã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã‚’é¥ã‹ã«å‡Œé§•ã™ã‚‹é”力ãŒè¾¼ã‚られã¦ã„る。主ãŒå¦‚何ã«å„ªã‚ŒãŸè¡“者ã‹ã‚’知らã—ã‚る役割 ã‚’æ‹…ã£ã¦ã„る。", "_t") +t("armoured skeleton warrior", "é‡è£…スケルトン・ウォーリア", "entity name") +t("It feels no pain. It moves with fluidity and strength that would tear natural muscles apart. It must be from a fresh corpse, since its bones, armor, and weapon are all in pristine condition. And it's furious.", "ç—›ã¿ã‚’æ„Ÿã˜ã‚‹ã“ã¨ãŒãªã„。生者ã®ä½“ã«ã¯ã‚ã‚Šãˆãªã„柔軟性ã¨å¼·éã•ã‚’ä½µã›æŒã¤ã€‚真新ã—ã„æ»ä½“を用ã„ãŸã‚¹ã‚±ãƒ«ãƒˆãƒ³ã«é•ã„ãªã„。骨もæ¦å…·ã‚‚ピカピカã 。ãŠã¾ã‘ã«æ€’ã‚Šç‹‚ã£ã¦ã„る。", "_t") +t("skeleton master archer", "スケルトン・マスターアーãƒãƒ£ãƒ¼", "entity name") +t("This skeleton can fire arrows and nock new ones with blinding speed. Arcane forces pull its bones with unnatural precision - its arms will never tremble or get tired.", "ç›®ã«ã‚‚æ¢ã¾ã‚‰ã¬é€Ÿã•ã§çŸ¢ã‚’放ã£ã¦ã¯æ¬¡ã‚’ã¤ãŒãˆã‚‹ã€‚é”法ã®åŠ›ãŒé©šãã¹ã精度ã§ã“ã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã®ä½“を繋ãŽæ¢ã‚ã¦ãŠã‚Šã€å¯¸æ¯«ãŸã‚Šã¨ã‚‚æºã‚‹ãŒã¬ä¸¡è…•ã¯ç–²ã‚Œã‚’知らãªã„。", "_t") +t("skeleton assassin", "スケルトン・アサシン", "entity name") +t("Most skeletons announce their presence with a chorus of rattling bones; this one's been charred black and has enough cartilage between its joints to muffle its approach. The first you'll see of it will be the flash of its blade.", "スケルトンã¨ã„ãˆã°ç››å¤§ã«éª¨ã‚’ã‚«ã‚¿ã‚«ã‚¿ã¨é³´ã‚‰ã—ã¦ã„ã‚‹ãŸã‚ã€ã™ãã«å±…所ãŒçŸ¥ã‚Œã‚‹ã€‚ã ãŒã“ã„ã¤ã¯é»’焦ã’ã§é–¢ç¯€éƒ¨ã«ã¯è»Ÿéª¨ãŒè±Šå¯Œã ã‹ã‚‰ç›¸æ‰‹ã«å¿ã³å¯„ã£ã¦ã„ã‘る。奴ã®å§¿ã‚’æ‰ãˆãŸæ™‚ã«ã¯ã¾ãšç´«é›»ã®ä¸€é–ƒã‚’ç›®ã«ã™ã‚‹ã“ã¨ã ã‚ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/snake.lua" + +t("animal", "動物", "entity type") +t("snake", "蛇", "entity subtype") +t("large brown snake", "大型茶色ヘビ", "entity name") +t("large white snake", "大型白ヘビ", "entity name") +t("This large snake hisses at you, angry at being disturbed.", "シューシューã¨éŸ³ã‚’ç«‹ã¦ã‚‹å·¨å¤§ãªè›‡ã 。テリトリーã¸ã®ä¾µå…¥è€…ã«å¯¾ã—ã¦æ€’りを露ã‚ã«ã—ã¦ã„る。", "_t") +t("copperhead snake", "銅é ヘビ", "entity name") +t("It has a copper head and sharp venomous fangs.", "赤銅色ã®é 部ã¨æ¯’ã®ã‚ã‚‹é‹ã„牙をæŒã¤ã€‚", "_t") +t("rattlesnake", "ãŒã‚‰ãŒã‚‰ã¸ã³", "entity name") +t("As you approach, the snake coils up and rattles its tail threateningly.", "ã“ã¡ã‚‰ãŒè¿‘ã¥ãã¨ã€ã¨ãã‚ã‚’å·»ã„ã¦è„…ã‹ã™ã‚ˆã†ã«å°»å°¾ã‚’æºã‚‰ã—ã¦ãる。", "_t") +t("king cobra", "ã‚ング・コブラ", "entity name") +t("It is a large snake with a hooded face.", "横ã«åºƒã„顔をæŒã¤å·¨å¤§ãªè›‡ã 。", "_t") +t("black mamba", "ブラック・マンãƒ", "entity name") +t("It has glistening black skin, a sleek body, and highly venomous fangs.", "黒光りã™ã‚‹çš®è†šã¨å¤ªã„胴体をæŒã¤ã€‚牙ã¯éžå¸¸ã«å±é™ºãªæ¯’液を分泌ã™ã‚‹ã€‚", "_t") +t("anaconda", "アナコンダ", "entity name") +t("You recoil in fear as you notice this gigantic snake. It seeks to crush the life out of you.", "æ€ã‚ãšé£›ã³ã®ã„ã¦ã—ã¾ã†ãらã„巨大ãªè›‡ã 。ã“ã¡ã‚‰ã®æ¯ã®æ ¹ã‚’æ¢ã‚ã‚‹ã¹ã襲ã„ã‹ã‹ã£ã¦ããŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/snow-giant.lua" + +t("giant", "巨人", "entity type") +t("ice", "æ°·", "entity subtype") +t("snow giant", "スノウ・ジャイアント", "entity name") +t("snow giant thunderer", "雷鳴スノウ・ジャイアント", "entity name") +t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly. Lightning crackles over its body.", "人間ã«ä¼¼ã¦ã„ã‚‹ãŒã€ä½“æ ¼ã¯é¥ã‹ã«å¤§ãã„。戦槌を構ãˆã¦ãŠã‚Šã€å‹å¥½çš„ã«ã¯è¦‹ãˆãªã„。周囲ã§ã¯é›·ãŒå¼¾ã‘ã¦ã„る。", "_t") +t("snow giant boulder thrower", "岩石投ã’スノウ・ジャイアント", "entity name") +t("snow giant chieftain", "æ—長スノウ・ジャイアント", "entity name") +t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly.", "人間ã«ä¼¼ã¦ã„ã‚‹ãŒã€ä½“æ ¼ã¯é¥ã‹ã«å¤§ãã„。戦槌を構ãˆã¦ãŠã‚Šã€å‹å¥½çš„ã«ã¯è¦‹ãˆãªã„。", "_t") +t("Burb the snow giant champion", "スノウ・ジャイアントã®çŽ‹è€…『ãƒãƒ«ãƒ–ã€", "entity name") +t("A maddened, enraged snow giant that towers over his comrades. You've heard legends mentioning this particular monstrosity; they say that when he's not rampaging around frothing at the mouth, he sits, almost childlike, engraving stories and mysterious patterns on any flat stone surface he can find.", "猛り狂ã†ã‚¹ãƒŽãƒ¼ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆã 。数多ãã®é…下を従ãˆã¦ã„る。噂ã«ã‚ˆã‚‹ã¨æš´ã‚Œã¦ã„ã‚‹ã¨ãã¯å£ã‹ã‚‰æ³¡ã‚’å¹ã„ã¦ç‹‚ä¹±ã®æ…‹ã‚’見ã›ã‚‹ãŒã€å¹³å¸¸æ™‚ã«ã¯åä¾›ã®ã‚ˆã†ã«å¤§äººã—ã地é¢ã«åº§ã‚Šã€æ‰‹è¿‘ãªå¹³ãŸã„石æ¿ã«ç‰©èªžã‚„奇妙ãªæ–‡æ§˜ã‚’刻んã§ã„ã‚‹ãã†ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/spider.lua" + +t("spider", "蜘蛛", "entity subtype") +t("spiderkin", "蜘蛛", "entity type") +t("giant spider", "巨大クモ", "entity name") +t("spitting spider", "毒å¹ãクモ", "entity name") +t("A huge arachnid, it sprays venom at its prey.", "巨大ãªã‚¯ãƒ¢ã 。ç²ç‰©ã«å‘ã‹ã£ã¦æ¯’ã‚’å¹ãã¤ã‘る。", "_t") +t("chitinous spider", "硬質クモ", "entity name") +t("A huge arachnid with a massive exoskeleton.", "é ‘å¼·ãªå¤–éª¨æ ¼ã‚’æŒã¤å¤§èœ˜è››ã 。", "_t") +t("gaeramarth", "ガエラマルス", "entity name") +t("These cunning spiders terrorize those who enter the ever-growing borders of their lairs. Those who encounter them rarely return.", "ã‹ãªã‚Šã®çŸ¥èƒ½ã‚’æŒã¤å¤§èœ˜è››ã 。テリトリーをå¾ã€…ã«æ‹¡å¤§ã—ã¦ã„ã習性をæŒã¡ã€ä¾µå…¥è€…ã«ã¯å®¹èµ¦ã—ãªã„。目撃者ãŒç”Ÿãã¦æˆ»ã£ã¦ãã‚‹ã“ã¨ã¯ç¨€ã§ã‚る。", "_t") +t("ninurlhing", "ニナーリング", "entity name") +t("The air reeks with noxious fumes and the ground around it decays.", "周囲ã®å¤§æ°—ã¯æœ‰æ¯’ãªã‚¬ã‚¹ã§æº€ã¡ã€åœ°é¢ãŒæº¶ã‘ã¦ã„ã£ã¦ã„る。", "_t") +t("faerlhing", "ファエルリング", "entity name") +t("This spider seems to command the flow of mana, which pulses freely through its body.", "ã“ã®èœ˜è››ã¯é”力ã®æµã‚Œã‚’æ“作ã§ãるよã†ã 。体ã®ä¸ã‚’マナãŒé§†ã‘å·¡ã£ã¦ã„る。", "_t") +t("ungolmor", "ウンゴルモール", "entity name") +t("Largest of all the spiderkin, its folds of skin seem nearly impenetrable.", "蜘蛛ã®ä¸ã§ã‚‚最大級ã®ä½“æ ¼ã‚’èª‡ã‚‹ã€‚è¡¨çš®ã¯ç¡¬ãã€ã»ã¨ã‚“ã©æ”»æ’ƒã‚’å—ã‘付ã‘ãªã„。", "_t") +t("losselhing", "ルゼルリング", "entity name") +t("The air seems to freeze solid around this frigid spider.", "ã“ã®å†·ãŸã„蜘蛛ã®å‘¨å›²ã§ã¯ç©ºæ°—ä¸ã®æ°´åˆ†ãŒå‡ã‚Šã¤ã„ã¦ã„ã£ã¦ã„る。", "_t") +t("weaver young", "è‹¥ãç´¡ãŽæ‰‹", "entity name") +t("A tiny arachnid that phases in and out of reality.", "ç¾ã‚Œã¦ã¯æ¶ˆãˆã‚‹å°èœ˜è››ã 。", "_t") +t("weaver patriarch", "大è€ç´¡ãŽæ‰‹", "entity name") +t("A large blue arachnid with white markings on its thorax. It shifts and shimmers as though only partially connected to the timeline.", "胸部ã«ç™½ã„斑点ãŒã‚ã‚‹é’色ã®å¤§èœ˜è››ã 。明滅ã¨è»¢ç§»ã‚’ç¹°ã‚Šè¿”ã—ã€ã¾ã‚‹ã§æ§˜ã€…ãªæ™‚空ã«è·¨ã£ã¦å˜åœ¨ã—ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã«è¦‹ãˆã‚‹ã€‚", "_t") +t("weaver matriarch", "女è€ç´¡ãŽæ‰‹", "entity name") +t("A large dark blue arachnid with a shifting yellow and white pattern on its thorax. It shifts and shimmers as though only partially connected to the timeline.", "ダークブルーã®å¤§èœ˜è››ã 。胸部ã«ã¯ç™½ã¨é»„ã®æ¨¡æ§˜ãŒã‚ã‚Šã€ç›®ã¾ãã‚‹ã—ãæµå‹•ã—ã¦ã„る。瞬ããªãŒã‚‰è»¢ç§»ã‚’ç¹°ã‚Šè¿”ã—ã€ã¾ã‚‹ã§æ§˜ã€…ãªæ™‚空ã«è·¨ã£ã¦å˜åœ¨ã—ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã«è¦‹ãˆã‚‹ã€‚", "_t") +t("Ninandra, the Great Weaver", "å‰å¤§ãªã‚‹ç´¡ãŽæ‰‹ã€Žãƒ‹ãƒŠãƒ³ãƒ‰ãƒ©ã€", "entity name") +t("A huge blue and white spiderkin whose form shifts and shimmers in and out of reality. She spins the threads of fate and binds the destiny of all within her web.", "é’ã¨é»’ã§å½©ã‚‰ã‚ŒãŸå·¨å¤§ãªèœ˜è››ã€‚転移ã¨æ˜Žæ»…ã‚’ç¹°ã‚Šè¿”ã—ã€ç¾ã‚Œã¦ã¯æ¶ˆãˆã‚‹ã€‚彼女ã¯é‹å‘½ã‚’ç·¨ã¿ã€å·£ã«æ•ãˆãŸè€…ãŸã¡ã®è¡Œæœ«ã‚’支é…ã™ã‚‹å˜åœ¨ã§ã‚る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/storm-drake.lua" + +t("dragon", "ドラゴン", "entity type") +t("storm", "暴風", "entity subtype") +t("storm drake hatchling", "幼生ストーム・ドレイク", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "幼生ã®ãƒ‰ãƒ©ã‚´ãƒ³ã 。ã“れ自体ã¯ãã‚Œã»ã©å¼·ãã¯ãªã„ãŒã€å…„弟姉妹ã¨å…±ã«ç¾¤ã‚Œã‚’æˆã—ã¦ã„ã‚‹ã“ã¨ãŒå¤šã„。", "_t") +t("storm drake", "ストーム・ドレイク", "entity name") +t("A mature storm drake, armed with deadly breath and nasty claws.", "ストームドラゴンã®æˆä½“ã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("storm wyrm", "ストーム・ワイアーム", "entity name") +t("An old and powerful storm drake, armed with deadly breath and nasty claws.", "æ³çµŒãŸå¼·å¤§ãªã‚¹ãƒˆãƒ¼ãƒ ドラゴンã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/sunwall-town.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("human guard", "番兵", "entity name") +t("elven archer", "エルフ・アーãƒãƒ£ãƒ¼", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "é‹ã„ç›®ã¤ãã®è¦å‚™å…µã 。街ã®å¹³å’Œã‚’ä¹±ã™è€…を許ã•ãªã„ã ã‚ã†ã€‚", "_t") +t("human sun-paladin", "太陽ã®é¨Žå£«", "entity name") +t("elf", "エルフ", "entity subtype") +t("elven sun-mage", "エルフ・サンメイジ", "entity name") +t("An elf dressed in glowing robes.", "è¼ããƒãƒ¼ãƒ–ã‚’ç€ãŸã‚¨ãƒ«ãƒ•ã®è¡“師ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/swarm.lua" + +t("insect", "虫", "entity type") +t("swarms", "虫ã®å¤§ç¾¤", "entity subtype") +t("midge swarm", "å°è™«ã®å¤§ç¾¤", "entity name") +t("A swarm of midges; they want blood.", "å°ã•ãªè™«ã®ç¾¤ä½“ã 。血液を求ã‚ã¦ã„る。", "_t") +t("bee swarm", "ãƒãƒã®å¤§ç¾¤", "entity name") +t("They buzz at you threateningly, as you have gotten too close to their hive.", "耳障りãªéŸ³ã‚’出ã—ã¦å¨åš‡ã—ã¦ãる。奴らã®æ£²å®¶ã«è¶³ã‚’è¸ã¿å…¥ã‚Œã¦ã—ã¾ã£ãŸã‚ˆã†ã 。", "_t") +t("hornet swarm", "蜜蜂ã®å¤§ç¾¤", "entity name") +t("You have intruded on their ground, and they will defend it at all costs.", "テリトリーã«ä¾µå…¥ã—ã¦ããŸç›¸æ‰‹ã«å¯¾ã—ã¦ã¯ã€ã„ã‹ãªã‚‹çŠ 牲を払ã£ã¦ã‚‚排除ã—よã†ã¨ã™ã‚‹ã€‚", "_t") +t("hummerhorn", "ãƒãƒžãƒ¼ãƒ›ãƒ¼ãƒ³", "entity name") +t("A giant buzzing wasp, its stinger dripping venom.", "羽音を立ã¦ã‚‹å·¨å¤§ãªèœ‚ã 。é‡ã‹ã‚‰ã¯æ¯’液ãŒæ»´ã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/telugoroth.lua" + +t("Reality has shifted.", "ç¾å®ŸãŒå¤‰å®¹ã—ã¦ã„ã・・・", "logSeen") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("%s resists the swap!", "%sã¯ä½ç½®äº¤æ›ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("elemental", "å…ƒç´ ", "entity type") +t("temporal", "時空", "entity subtype") +t("and lost outside time", "ãã—ã¦ã€æ™‚間軸ã®å¤–ã¸æ¶ˆãˆã¦ã„ã£ãŸ", "_t") +t("telugoroth", "テルゴãƒã‚¹", "entity name") +t("greater telugoroth", "グレーター・テルゴãƒã‚¹", "entity name") +t("ultimate telugoroth", "究極テルゴãƒã‚¹", "entity name") +t("A temporal elemental, rarely encountered except by those who travel through time itself. Its blurred form constantly shifts before your eyes.", "時ã®ç²¾éœŠã 。時間を旅ã™ã‚‹è€…ã§ãªã‘ã‚Œã°æ»…多ã«ä¼šã†ã“ã¨ã¯ãªã„ã ã‚ã†ã€‚体ã¯ã¼ã‚„ã‘ã¦ãŠã‚Šã€æ¶ˆãˆã¦ã¯åˆ¥ã®å ´æ‰€ã«å‡ºç¾ã™ã‚‹ã€‚", "_t") +t("teluvorta", "テルヴォルタ", "entity name") +t("greater teluvorta", "グレーター・テルヴォルタ", "entity name") +t("ultimate teluvorta", "究極テルヴォルタ", "entity name") +t("Time and space collapse in upon this erratically-moving time elemental.", "ä¸è¦å‰‡ã«å‹•ã回るã“ã®æ™‚ã®ç²¾éœŠã®å‘¨å›²ã§ã¯ã€æ™‚空ãŒå´©å£Šã—ã¦ã„ã。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/thieve.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("cutpurse", "ã”ã‚ã¤ã", "entity name") +t("The lowest of the thieves, this cutpurse is just learning the tricks of the trade.", "最下級ã®ã‚·ãƒ¼ãƒ•ã 。駆ã‘出ã—ã«éŽãŽãªã„。", "_t") +t("rogue", "盗賊", "entity name") +t("thief", "盗賊", "entity name") +t("He eyes you and your belongings, then suddenly vanishes... strange, why is your pack lighter?", "ã“ã¡ã‚‰ã®å§¿ã¨æ‰€æŒå“を見るやã€ã‚·ãƒ¼ãƒ•ã¯è·¡å½¢ã‚‚ãªã消ãˆåŽ»ã£ãŸãƒ»ãƒ»ãƒ»ã‚“?ã©ã†ã—ã¦è·ç‰©ãŒæ€¥ã«è»½ã・・・?", "_t") +t("bandit", "å¼·ç›—", "entity name") +t("These ruffians often employ brute force over thievery, but they are capable of stealing as well.", "主ã«åŠ›ã¥ãã§é‡‘å“を強奪ã™ã‚‹æ‚ªæ¼¢å…±ã 。ã¨ã¯ã„ãˆç›—ã¿ã®æŠ€è¡“ã‚‚ãã¡ã‚“ã¨ç¿’å¾—ã—ã¦ã„る。", "_t") +t("bandit lord", "盗賊団ã®é¦–é ˜", "entity name") +t("He is the leader of a gang of bandits. Watch out for his underlings.", "強盗団ã®é¦–é ˜ã 。å分ã©ã‚‚ã«æ°—ã‚’ã¤ã‘ã‚。", "_t") +t("assassin", "暗殺者", "entity name") +t("Before you looms a pair of eyes... a glint of steel... death.", "çªå¦‚ç¾ã‚ŒãŸä¸€çµ„ã®çœ¼å…‰ãƒ»ãƒ»ãƒ»ãらã‚ã鋼。ãã—ã¦æ»ã€‚", "_t") +t("shadowblade", "影法師", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "éš å½¢ã‚’å¾—æ„ã¨ã™ã‚‹æˆ¦å£«ã 。å¿ã³ã®æŠ€ã‚’駆使ã—ã¦æ•µã®æ¯ã®æ ¹ã‚’æ¢ã‚ã‚“ã¨ã™ã‚‹ã€‚用心ã›ã‚ˆã€‚奴らãŒç›—ã‚€ã®ã¯å‘½ã ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/troll.lua" + +t("giant", "巨人", "entity type") +t("troll", "トãƒãƒ«", "entity subtype") +t("forest troll", "森トãƒãƒ«", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "緑色ã®è‚Œã‚’ã—ãŸé†œã„巨大ãªäººåž‹ç”Ÿç‰©ãŒã“ã¡ã‚‰ã‚’見ã¦ã„る。肌ã¨åŒã˜è‰²ã‚’ã—ãŸã‚¤ãƒœã らã‘ã®æ‹³ã‚’固ãæ¡ã‚Šç· ã‚ã¦ã„る。", "_t") +t("stone troll", "石トãƒãƒ«", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "ã–らã–らã¨ã—ãŸé»’ã„è‚Œã®å·¨å¤§ãƒˆãƒãƒ«ã 。æã‚ã—ã„ã“ã¨ã«ã€ãã®å¤ªã„è…°ã«ã¯ãƒ‰ãƒ¯ãƒ¼ãƒ•ã®é 蓋骨を繋ã„ã§ä½œã£ãŸãƒ™ãƒ«ãƒˆãŒå·»ã‹ã‚Œã¦ã„る。", "_t") +t("cave troll", "洞窟トãƒãƒ«", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "大æ§ã‚’æŒã£ãŸå·¨å¤§ãƒˆãƒãƒ«ã 。豚ã®ã‚ˆã†ãªç›®ã«ã‚‚ã©ã“ã‹çŸ¥æ€§ãŒçªºãˆã‚‹ã€‚", "_t") +t("mountain troll", "山トãƒãƒ«", "entity name") +t("mountain troll thunderer", "é›·é³´ã®å±±ãƒˆãƒãƒ«", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "巨大ã§é ‘å¥ãªãƒˆãƒãƒ«ã 。並外れã¦æ‰“ãŸã‚Œå¼·ãã€è‚Œã¯ã‚¤ãƒœã らã‘ã 。", "_t") +t("patchwork troll", "ã¤ãŽã¯ãŽãƒˆãƒãƒ«", "entity name") +t("A disgusting and mismatched construct of necromantically-enhanced troll bits and shattered weapons. Confused and furious, it rends and shatters its surroundings with impossible strength, moving with speed found nowhere in nature.", "トãƒãƒ«ã®è‚‰ç‰‡ã¨ç •ã‘ãŸæ¦å™¨ã‚’æ»éœŠè¡“ã§ç¹‹ãŽåˆã‚ã›ãŸã‚‚ã®ã 。ä¸é‡£ã‚Šåˆã„ã§ãŠãžã¾ã—ã„外見をã—ã¦ã„る。ç†æ€§ã¯ç„¡ãã€æ€’ã‚Šç‹‚ã£ã¦ãŠã‚Šã€ä¿¡ã˜ãŒãŸã„力ã§å‘¨å›²ã®å…¨ã¦ã‚’引ã裂ãã€æ‰“ã¡ç •ã。ãã®å‹•ãã¯ã©ã‚“ãªç”Ÿç‰©ã‚ˆã‚Šã‚‚ç´ æ—©ã„。", "_t") +t("Forest Troll Hedge-Wizard", "森トãƒãƒ«ã€Žãƒ˜ãƒƒã‚¸ãƒ»ã‚¦ã‚£ã‚¶ãƒ¼ãƒ‰ã€", "entity name") +t("This old-looking troll glares at you with malice. His muscles appear atrophied, but a certain power surrounds him nonetheless.", "è€é½¢ã®ãƒˆãƒãƒ«ã 。憎々ã—ã’ã«ã“ã¡ã‚‰ã‚’ç¨ã‚“ã§ã„る。ç‹è‚‰ã¯è½ã¡ã¦ã—ã¾ã£ã¦ã„ã‚‹ã‚‚ã®ã®ã€é”ã®åŠ›ã‚’çºã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/undead-rat.lua" + +t("rodent", "ããšã¿", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("skeletal rat", "スケルトン・ラット", "entity name") +t("ghoulish rat", "ラット・グール", "entity name") +t("Layers of rotting skin are peeling off of this rat. One of the eye sockets appears empty.", "è…ã£ãŸçš®è†šãŒãƒœãƒãƒœãƒã¨å‰¥ãŒã‚Œè½ã¡ã¦ã„ã£ã¦ã„る。片方ã®ç›®ãŒæŠœã‘ã¦ã—ã¾ã£ã¦ã„る。", "_t") +t("*s.q.u.e.a.k*", "ãƒãƒ¥â€¦ãƒãƒ¥â€¦", "_t") +t("Squeakkkkkkk??", "ãƒãƒ¥ã‚¥ã‚¥ã‚¥ã‚¦ï¼Ÿï¼Ÿ", "_t") +t("Squeeeeeeak!", "ãƒãƒ¥ã‚¥ã‚¥ã‚¦ï¼", "_t") +t("spectral rat", "霊体ラット", "entity name") +t("An eerie haze surrounds this translucent rat.", "åŠé€æ˜Žã®é¼ ã 。ä¸æ°—味ãªé„ãŒå‘¨å›²ã«ç«‹ã¡è¾¼ã‚ã¦ã„る。", "_t") +t("Eerie Squeak!", "ä¸æ°—味ãªé³´ã声ï¼", "_t") +t("Frightening Squeak??", "æã‚ã—ã„é³´ã声?", "_t") +t("vampire rat", "ãƒãƒ³ãƒ‘イア・ラット", "entity name") +t("Looks much like a normal rat. That is, other than the very large fangs.", "普通ã®ãƒã‚ºãƒŸã«æ¥µã‚ã¦è‰¯ãä¼¼ã¦ã„る。巨大ãªäºŒæœ¬ã®ç‰™ã‚’除ã‘ã°ã€‚", "_t") +t("Squeak! Blood!", "ãƒãƒ¥ãƒ¼ï¼è¡€ã ï¼", "_t") +t("gigantic bone rat", "超巨大骨ラット", "entity name") +t("This massive beast appears to be a rat composed of countless bones fused together.", "ç„¡æ•°ã®éª¨ãŒçµ„ã¿åˆã‚ã•ã£ã¦ã§ããŸå·¨å¤§ãªé¼ ã 。", "_t") +t("*SQUEAK*", "*ãƒãƒ¥ãƒ¼*", "_t") +t("Rat Lich", "ãƒãƒ¥ãƒ¼ãƒªãƒƒãƒ", "entity name") +t("#RED#Rising again, the Rat Lich's eyes glow with renewed energy!", "#RED#ãƒãƒ¥ãƒ¼ãƒªãƒƒãƒã®ç›®ãŒç”Ÿå‘½åŠ›ã§å…‰ã‚Šã€å¾©æ´»ã—ãŸï¼", "logSeen") +t("*squeak*", "*ãƒãƒ¥ãƒ¼ãƒãƒ¥ãƒ¼*", "_t") +t("SQUEAK!!!!!", "ãƒãƒ¥ãƒ¼ï¼ï¼ï¼", "_t") +t("Squeak!", "ãƒãƒ¥ãƒ¼ï¼", "_t") +t("Squeak??", "ãƒãƒ¥ãƒ¼ï¼Ÿï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/vampire.lua" + +t("undead", "ä¸æ»", "entity type") +t("lesser vampire", "å°å¸è¡€é¬¼", "entity name") +t("This vampire has only just begun its new life. It has not yet fathomed its newfound power, yet it still has a thirst for blood.", "ä¸æ»è€…ã¨ã—ã¦ã®ç”Ÿã‚’å—ã‘ãŸã°ã‹ã‚Šã®ãƒ´ã‚¡ãƒ³ãƒ‘イアã 。新ãŸãªåŠ›ã‚’使ã„ã“ãªã›ã¦ã¯ã„ãªã„ãŒè¡€ã®æ¸‡ãを覚ãˆã¦ã„る。", "_t") +t("vampire", "å¸è¡€é¬¼", "entity name") +t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "力ã®ã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚ŒãŸäººåž‹ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã 。å‰æ¯ãŒé‹ãå°–ã£ã¦ã„る。", "_t") +t("master vampire", "大å¸è¡€é¬¼", "entity name") +t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "ãƒãƒ¼ãƒ–ã«èº«ã‚’包んã 人型ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã 。冷ãŸã„体ã‹ã‚‰åŠ›ãŒæº¢ã‚Œå‡ºã¦ã„る。", "_t") +t("elder vampire", "é•·è€ã®å¸è¡€é¬¼", "entity name") +t([[A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. +It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.]], "ãƒãƒ¼ãƒ–ã‚’çºã£ãŸã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã 。幾世紀もã®é–“ã€ä»–者ã®å‘½ã‚’ç›—ã¿å–ã£ã¦ãã®å˜åœ¨ã‚’永らãˆã¦ããŸã€‚çŠ ç‰²ã¨ãªã£ãŸè€…ãŸã¡ã®äº¡éœŠã‚’å¢“å ´ã‚ˆã‚Šå‘¼ã³å‡ºã—ã¦ä½¿å½¹ã™ã‚‹ã“ã¨ãŒã§ãる。", "_t") +t("vampire lord", "ãƒãƒ³ãƒ‘イアãƒãƒ¼ãƒ‰", "entity name") +t("A foul wind chills your bones as this ghastly figure approaches.", "é’白ã„å½±ãŒè¿‘ã¥ã„ã¦ãる。ä¸æµ„ãªé¢¨ãŒå¹ãã€éª¨ã®éš…々をå‡ã¦ã¤ã‹ã›ãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/venom-drake.lua" + +t("dragon", "ドラゴン", "entity type") +t("venom drake hatchling", "幼生ヴェノム・ドレイク", "entity name") +t("A corrosive venom drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "ヴェノムドラゴンã®å¹¼ç”Ÿã 。ã“れ自体ã¯ãã‚Œã»ã©å¼·ãã¯ãªã„ãŒã€å…„弟姉妹ã¨å…±ã«ç¾¤ã‚Œã‚’æˆã—ã¦ã„ã‚‹ã“ã¨ãŒå¤šã„。", "_t") +t("venom drake", "ヴェノム・ドレイク", "entity name") +t("A mature corrosive venom drake, armed with deadly breath and nasty claws.", "ヴェノムドラゴンã®æˆç«œã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("venom wyrm", "ヴェノム・ワイアーム", "entity name") +t("An old and powerful corrosive venom drake, armed with deadly breath and nasty claws.", "æ³çµŒãŸå¼·å¤§ãªãƒ´ã‚§ãƒŽãƒ ドラゴンã 。強力ãªãƒ–レスã¨é‹ã„爪ã§è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/vermin.lua" + +t("vermin", "å°å‹•ç‰©", "entity type") +t("worms", "ワーム", "entity subtype") +t("white worm mass", "白イモムシã®å¤§ç¾¤", "entity name") +t("green worm mass", "緑イモムシã®å¤§ç¾¤", "entity name") +t("carrion worm mass", "ã‚ャリオンã®å¤§ç¾¤", "entity name") +t("%s exudes a corrupted gas as it dies.", "%sãŒæ»ã¬ã¨ã€å •è½ã®ã‚¬ã‚¹ãŒå™´ã出ãŸ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/wight.lua" + +t("undead", "ä¸æ»", "entity type") +t("wight", "ワイト", "entity subtype") +t("forest wight", "森ワイト", "entity name") +t("It is a ghostly apparition with a humanoid form.", "人間ã®ã‚·ãƒ«ã‚¨ãƒƒãƒˆã‚’ã—ãŸäº¡éœŠã 。", "_t") +t("grave wight", "墓ワイト", "entity name") +t("It is a ghostly form with eyes that haunt you.", "敵を追ã„回ã™ãŸã‚ã®ç›®ã‚’æŒã¤å¹½éœŠã 。", "_t") +t("barrow wight", "塚ワイト", "entity name") +t("It is a ghostly nightmare of an entity.", "悪夢を体ç¾ã™ã‚‹å¹½éœŠã 。", "_t") +t("emperor wight", "皇å¸ãƒ¯ã‚¤ãƒˆ", "entity name") +t("Your life force is torn from your body as this powerful unearthly being approaches.", "ã“ã®æã‚ã—ã„力をæŒã£ãŸäº¡éœŠãŒè¿«ã‚‹ã«ã¤ã‚Œã¦ã€ä½“ã‹ã‚‰åŠ›ãŒæŠœã‘ã¦ã„ã£ã¦ã—ã¾ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/wild-drake.lua" + +t("dragon", "ドラゴン", "entity type") +t("wild", "自然", "entity subtype") +t("spire dragon", "螺旋ã®é¾", "entity name") +t("A monstrous, coiled wyrm, patient and hateful. Its hide, studded with spikes and crests and blades, turns aside steel and sorcery with equal ease.", "ã¨ãã‚ã‚’å·»ã„ãŸæã‚‹ã¹ã大竜ã 。執念深ãã€æ•µæ„ã«æº€ã¡ã¦ã„る。ãŸã¦ãŒã¿ã¨ç¿¼ã¨ä½“を覆ã†åˆºãŒæ¦å™¨ã ã‚ã†ã¨é”法ã ã‚ã†ã¨å®¹æ˜“ã«é˜²ã„ã§ã—ã¾ã†ã€‚", "_t") +t("blinkwyrm", "瞬ãワイアーム", "entity name") +t("A shifting, writhing, snake-like dragon, blinking in and out of existence, just waiting for you to turn your back.", "這ã„ãšã‚Šå›žã‚‹è›‡ã®ã‚ˆã†ãªå§¿ã®ãƒ‰ãƒ©ã‚´ãƒ³ã 。明滅を繰り返ã—ã¦æ¶ˆãˆãŸã‚Šç¾ã‚ŒãŸã‚Šã‚’ç¹°ã‚Šã‹ãˆã—ã€ç²ç‰©ã®èƒŒå¾Œã‚’ç‹™ã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/xorn.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("umber hulk", "アンãƒãƒ¼ãƒãƒ«ã‚¯", "entity name") +t("This bizarre creature has glaring eyes and large mandibles capable of slicing through rock.", "ギョãƒãƒªã¨ã—ãŸç›®ã®å¥‡å¦™ãªç”Ÿç‰©ã 。巨大ãªé¡Žã‚’æŒã¡ã€å²©çŸ³ã‚’å™›ã¿ç •ããªãŒã‚‰è¿«ã£ã¦ãる。", "_t") +t("xorn", "ソーン", "entity name") +t("A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso.", "地ã®å…ƒç´ ã«å±žã™ã‚‹å·¨å¤§ç”Ÿç‰©ã 。大地ã¨åŒåŒ–ã™ã‚‹èƒ½åŠ›ã‚’æŒã¡ã€å¤§ããªä½“ã‹ã‚‰ã¯å››æœ¬ã®æ‰‹ãŒç”Ÿãˆã¦ã„る。", "_t") +t("xaren", "ザレン", "entity name") +t("It is a tougher relative of the Xorn. Its hide glitters with metal ores.", "ゾーンã®ä¸€ç¨®ã§ã€ã‚ˆã‚Šé ‘å¥ãªè‚‰ä½“ã‚’æŒã¤ã€‚表皮ã¯å…‰æ²¢ã®ã‚る金属ã§è¦†ã‚ã‚Œã¦ã„る。", "_t") +t("The Fragmented Essence of Harkor'Zun", "『ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã®çµæ™¶ã€", "entity name") +t("Fragmented essence... maybe it'd be best if it stayed fragmented.", "ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã®æ–片・・・ æ–片ã®ã¾ã¾ã«ãŠãã®ãŒä¸€ç•ªã ã‚ã†ã€‚", "_t") +t("#AQUAMARINE#%s absorbs the energy of the destroyed fragment!", "#AQUAMARINE#%sã¯ç ´ç‰‡ã‹ã‚‰åŠ›ã‚’å¸åŽã—ãŸï¼", "logSeen") +t("#AQUAMARINE#%s is infused with all the energies of the fragments. The real Harkor'Zun is reconstituted!", "#AQUAMARINE#%sã¯å…¨ã¦ã®çµæ™¶ã«åŠ›ã‚’注ãŽè¾¼ã‚“ã 。ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã®å¾©æ´»ã ï¼", "logSeen") +t("Harkor'Zun", "『ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã€", "entity name") +t("A gigantic demon composed of elemental Earth, resembling a twisted Xaren but much, much larger. It doesn't seem pleased with your presence.", "地属性ã®å·¨å¤§ãªæ‚ªé”ã 。ザレンãŒãã˜æ›²ãŒã£ãŸã‚ˆã†ãªå§¿ã ãŒã€ã‚µã‚¤ã‚ºã¯æ¯”ã¹ã‚‚ã®ã«ãªã‚‰ãªã„。ã“ã¡ã‚‰ã®å˜åœ¨ã‚’å¿«ãã¯æ€ã£ã¦ã„ãªã„よã†ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/yaech.lua" + +t("humanoid", "人型", "entity type") +t("yaech", "イーク", "entity subtype") +t("yaech diver", "水棲ヤック", "entity name") +t("yaech hunter", "狩人ヤック", "entity name") +t("yaech mindslayer", "ヤック・マインドスレイヤー", "entity name") +t("yaech psion", "ヤック・サイオニック", "entity name") +t("Yaeches are an aquatic subspecies of yeeks. They share the same psionic powers, but they refuse to take part in the Way.", "ヤックã¯ã‚¤ãƒ¼ã‚¯ã®ä¸€ç¨®ã§ã€æ°´æ£²ç”Ÿç‰©ã§ã‚る。イークã¨åŒæ ¹ã®è¶…能力をæŒã¤ãŒã€ã€Œé“ã€ã¸ã®å‚入を拒んã§ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ziguranth.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("and burned on a pyre", "ãã—ã¦ã€æ¥ç«ã«ç„¼ã‹ã‚ŒãŸ", "_t") +t("ziguranth warrior", "ジグランスã®æˆ¦å£«", "entity name") +t("A Ziguranth warrior, clad in heavy armour.", "é‡éŽ§ã‚’ç€ãŸã‚¸ã‚°ãƒ©ãƒ³ã‚¹ã®æˆ¦å£«ã 。", "_t") +t("dwarf", "ドワーフ", "entity subtype") +t("ziguranth summoner", "ジグランスã®å¬å–šå£«", "entity name") +t("thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "entity subtype") +t("ziguranth wyrmic", "ジグランスã®ç«œåŒ–術師", "entity name") +t("A Ziguranth wilder, attuned to nature.", "自然界ã®åŠ è·ã‚’å—ã‘るジグランスã®æˆ¦å£«ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2haxes.lua" + +t("battleaxe", "ãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("iron battleaxe", "アイアンãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "entity name") +t("steel battleaxe", "スティールãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "entity name") +t("dwarven-steel battleaxe", "ドワーフ鋼ãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "entity name") +t("stralite battleaxe", "ストラライトãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "entity name") +t("voratun battleaxe", "ヴォラタンãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2hmaces.lua" + +t("greatmaul", "モール", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("mace", "メイス", "entity combat talented") +t("iron greatmaul", "アイアンモール", "entity name") +t("steel greatmaul", "スティールモール", "entity name") +t("dwarven-steel greatmaul", "ドワーフ鋼モール", "entity name") +t("stralite greatmaul", "ストラライトモール", "entity name") +t("voratun greatmaul", "ヴォラタンモール", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2hswords.lua" + +t("greatsword", "グレートソード", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("iron greatsword", "アイアングレートソード", "entity name") +t("steel greatsword", "スティールグレートソード", "entity name") +t("dwarven-steel greatsword", "ドワーフ鋼グレートソード", "entity name") +t("stralite greatsword", "ストラライトグレートソード", "entity name") +t("voratun greatsword", "ヴォラタングレートソード", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2htridents.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("trident", "トライデント", "entity combat talented") +t("coral trident", "çŠç‘šè£½ãƒˆãƒ©ã‚¤ãƒ‡ãƒ³ãƒˆ", "entity name") +t("blue-steel trident", "ブルースティールトライデント", "entity name") +t("deep-steel trident", "ディープスティールトライデント", "entity name") +t("orite trident", "オリテトライデント", "entity name") +t("orichalcum trident", "オリãƒãƒ«ã‚³ãƒ³ãƒˆãƒ©ã‚¤ãƒ‡ãƒ³ãƒˆ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/axes.lua" + +t("waraxe", "手斧", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("iron waraxe", "アイアンãƒãƒ³ãƒ‰ã‚¢ã‚¯ã‚¹", "entity name") +t("steel waraxe", "スティールãƒãƒ³ãƒ‰ã‚¢ã‚¯ã‚¹", "entity name") +t("dwarven-steel waraxe", "ドワーフ鋼ãƒãƒ³ãƒ‰ã‚¢ã‚¯ã‚¹", "entity name") +t("stralite waraxe", "ストラライトãƒãƒ³ãƒ‰ã‚¢ã‚¯ã‚¹", "entity name") +t("voratun waraxe", "ヴォラタンãƒãƒ³ãƒ‰ã‚¢ã‚¯ã‚¹", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts-far-east.lua" + +t("Life Drinker", "è¡€å¸ã„çŸåˆ€", "entity name") +t("blood coated dagger", "è¡€ã¾ã¿ã‚Œã®ãƒ€ã‚¬ãƒ¼", "_t") +t("Black blood for foul deeds. This dagger serves evil.", "å¿Œã¾ã‚ã—ã所æ¥ã«å ±ã„ã‚‹ã¯é»’ã血潮。ã“ã‚Œãªã‚‹çŸåˆ€ã¯æ‚ªã‚’為ã™ã‚‚ã®ãªã‚Šã€‚", "_t") +t("ever-dripping trident", "ä¸æ»…ã®æµ·æµ", "_t") +t("Trident of the Tides", "æµ·æµã®ãƒˆãƒ©ã‚¤ãƒ‡ãƒ³ãƒˆ", "entity name") +t([[The power of the tides rush through this trident. +Tridents require the exotic weapons mastery talent to use correctly.]], "æµ·æµã®åŠ›ãŒå†…部を駆ã‘巡るトライデントã 。使ã„ã“ãªã™ã«ã¯ç•°é‚¦ã®æ¦å™¨ã‚’扱ã†æŠ€è¡“ãŒè¦ã‚‹ã€‚", "_t") +t("flame-wrought amulet", "ç«ç‚Žã®ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆ", "_t") +t("Fiery Choker", "ç‚Žã®ãƒãƒ§ãƒ¼ã‚«ãƒ¼", "entity name") +t("A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.", "首飾りã®å½¢ã‚’ã—ãŸç‚Žã 。装ç€è€…ã®é¦–ã®å‘¨ã‚Šã§çµ¶ãˆãšå½¢ã‚’変ãˆãªãŒã‚‰æºã‚‰ã‚ã„ã¦ã„る。ã“ã®ç«ç‚ŽãŒè£…備者ã®è‚Œã‚’焼ãã“ã¨ã¯ãªã„よã†ã 。", "_t") +t("Chromatic Harness", "クãƒãƒžãƒ†ã‚£ãƒƒã‚¯ãƒãƒ¼ãƒã‚¹", "entity name") +t("multi-hued scale-mail armour", "ドラゴンスケイルメイル", "_t") +t("This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.", "ç›®ã¾ãã‚‹ã—ããã®è‰²ã‚’変ãˆã‚‹è™¹è‰²ã®ãƒ‰ãƒ©ã‚´ãƒ³ã‚¹ã‚±ã‚¤ãƒ«ã‚¢ãƒ¼ãƒžãƒ¼ã ", "_t") +t("Glory of the Pride", "一æ—ã®æ „å…‰", "entity name") +t("The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.", "オークã®æˆ¦å£«é•·ã€ã‚°ãƒ«ã‚·ãƒ¥ãƒŠã‚¯ãŒç§˜è”µã™ã‚‹æŒ‡è¼ªã 。今ã¯å¤±ã‚ã‚Œã¦ã—ã¾ã£ãŸå¤ã„オークã®è¨€è‘‰ãŒåˆ»ã‚“ã§ã‚ã‚‹", "_t") +t("deep black ring", "漆黒ã®æŒ‡è¼ª", "_t") +t("Black Robe", "漆黒ã®ãƒãƒ¼ãƒ–", "entity name") +t("black robe", "é»’ã„ãƒãƒ¼ãƒ–", "_t") +t("A silk robe, darker than the darkest night sky, it radiates power.", "é”力を発ã™ã‚‹çµ¹ã®ãƒãƒ¼ãƒ–ã 。宵闇よりも深ã„é»’ã«æŸ“ã¾ã£ã¦ã„る。", "_t") +t("Crown of the Elements", "å…ƒç´ ã®å®å† ", "entity name") +t("jeweled crown", "å®å† ", "_t") +t("This jeweled crown shimmers with colors.", "虹色ã«ç…Œã‚ãå®å† ã 。", "_t") +t("Warmaster Gnarg's Murderblade", "戦神ナーグã®æ®ºæˆ®å‰£", "entity name") +t("blood-etched greatsword", "è¡€å¸ã„ã®å‰£", "_t") +t("A blood-etched greatsword, it has seen many foes. From the inside.", "è¡€ã§æ±šã‚ŒãŸå¤§å‰£ã 。数々ã®æˆ¦ã„を経ã¦ã„る。数多ã®æ•µã‚’貫ã„ã¦ããŸã®ã 。", "_t") +t("10% chance to send the wielder into a killing frenzy", "確率10%ã§æ®ºæˆ®ã®ç‹‚ä¹±ã«çªå…¥ã™ã‚‹", "_t") +t("fiery whip", "ç«ç‚Žã®éž", "_t") +t("Whip of Urh'Rok", "アーãƒãƒƒã‚¯ã®éž", "entity name") +t("With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.", "ç›®ã®çœ©ã‚€ã‚ˆã†ãªç‚Žã®éžã 。é”神アーãƒãƒƒã‚¯ã¯ã“れを手ã«æˆ¦ã„ã€ãŸã ã®ä¸€åº¦ã‚‚敗北を知らãªã„ã¨ã„ã†ã€‚", "_t") +t("Storm Fury", "天ã®æ€’ã‚Š", "entity name") +t("crackling longbow", "稲光ã®ãƒãƒ³ã‚°ãƒœã‚¦", "_t") +t("This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.", "スãƒãƒ¼ãƒ«ãƒãƒ³ãƒ‰ã§è£œå¼·ã—ãŸç«œéª¨å¼“ã 。弧ã®éƒ¨åˆ†ã«ã¯å¼·çƒˆãªé›»æ’ƒã‚’çºã„ã€å¼¦ã«æ²¿ã£ã¦å¹¾æ¡ã‚‚ã®ç¨²å¦»ãŒèµ°ã£ã¦ã„る。所有者ã®æ„å¿—ãªã©ãŠæ§‹ã„ãªã—ã 。", "_t") +t("#GOLD#A bolt of lightning fires from #Source#'s bow, striking #Target#!", "#GOLD# #Source# ã®å¼“ã‹ã‚‰æ”¾ãŸã‚ŒãŸãƒ©ã‚¤ãƒˆãƒ‹ãƒ³ã‚°ãƒœãƒ«ãƒˆãŒ #Target# ã«å‘½ä¸ã—ãŸï¼", "logCombat") +t("Frozen Shroud", "霜ã®ã¨ã°ã‚Š", "entity name") +t("chilling cloak", "冷気ã®ã‚¯ãƒãƒ¼ã‚¯", "_t") +t("All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.", "アイスレギオンãŒéœ§æ•£ã—ãŸå¾Œã«ãŸã 一ã¤æ®‹ã£ãŸã‚¯ãƒãƒ¼ã‚¯ã 。冷気を放ã£ã¦ãŠã‚Šã€è§¦ã‚ŒãŸã‚‚ã®ã¯çš†ä¾‹å¤–ç„¡ãå‡ã‚Šã¤ã„ã¦ã—ã¾ã†ã‚ˆã†ã 。", "_t") +t("Blighted Maul", "è…æ•—ã®ãƒ¢ãƒ¼ãƒ«", "entity name") +t("rotten stone limb", "è…り石ã®è…•", "_t") +t("%s's %s shakes the ground with its impact!", "%sã®%sã¯å¤§åœ°ã‚’æºã‚‰ã—ãŸï¼", "logSeen") +t("melting bony armour", "溶解ã®éª¨éŽ§", "_t") +t("Molten Skin", "溶岩装甲", "entity name") +t("This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.", "ドãƒãƒ‰ãƒã«æº¶ã‘ã¦å›ºã¾ã£ãŸãƒ˜ãƒ´ã‚£ã‚»ãƒ³ãƒãƒãƒ«ã®éª¨ã®å¡Šã 。煌々ã¨é”力を放ã£ã¦ã„る。ヘヴィセンãƒãƒãƒ«ã®å¿ƒè‡“部ãŒæ”¾ã¤ç†±æ°—ã§æœªã ã«èµ¤ãè¼ã„ã¦ã„ã‚‹ãŒè£…ç€ã«ã¯ä½•ã®å•é¡Œã‚‚ãªã„よã†ã 。", "_t") +t("Void Orb", "虚無ã®ã‚ªãƒ¼ãƒ–", "entity name") +t("This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.", "ç°è‰²ã®ç´°ã„指輪ã 。漆黒ã®ã‚ªãƒ¼ãƒ–ãŒã¤ã„ã¦ãŠã‚Šã€ãã®ä¸ã§ã¯ç™½è‰²ã®å…‰ç‚¹ãŒã‚†ã£ãã‚Šã¨ã„ãã¤ã‚‚渦を巻ã„ã¦ã„る。オーブã®ä¸å¿ƒã‹ã‚‰ç´«è‰²ã®å…‰ã‚’仄ã‹ã«ç™ºã—ã¦ã„る。", "_t") +t("ethereal ring", "ç•°ç•Œã®æŒ‡è¼ª", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua" + +t("glittering longsword", "ãらã‚ã剣", "_t") +t("Wintertide", "冬ã®æ½®æµ", "entity name") +t("None", "ãªã—", "_t") +t("a summoned wall of ice", "周囲ã®ç©ºæ°—ãŒå‡ã‚Šã¤ã„ã¦ã—ã¾ã†ã€‚ã“ã®å‰£ãŒç†±ã‚’å¸åŽã—ã¦ã„ã‚‹ãŸã‚ã 。é…惑ã®æ™‚代ã«ãŠã‘る最åˆã®æˆ¦äº‰ã§ã€ã€Œç§˜å¯†ä¼šè°ã€ãŒè‡ªè»ã®æŒ‡å°Žè€…ã®ç‚ºã«æ‰‹ãŒã‘ãŸã‚‚ã®ã ã¨è¨€ã‚ã‚Œã¦ã„る。", "_t") +t("phial filled with darkness", "æš—é—‡ã«æº€ã¡ãŸçŽ»ç’ƒç“¶", "_t") +t("Wintertide Phial", "æ°·çµã®çŽ»ç’ƒç“¶", "entity name") +t("This phial seems filled with darkness, yet it cleanses your thoughts.", "闇を湛ãˆãŸå°ç“¶ã 。所æŒè€…ã®ç²¾ç¥žã‚’ç ”ãŽæ¾„ã¾ã—ã¦ãれる。", "_t") +t("ice-covered boots", "å‡ã£ãŸé´", "_t") +t("Frost Treads", "霜æ©ã", "entity name") +t("A pair of leather boots. Cold to the touch, they radiate a cold blue light.", "冷気をçºã£ãŸçš®é´ã 。å‡ã¦ã¤ãよã†ãªé’ã„光を放ã£ã¦ã„る。", "_t") +t("Dragonskull Helm", "竜骨ã®å…œ", "entity name") +t("skull helm", "骨ã®å…œ", "_t") +t("Traces of a dragon's power still remain in this bleached and cracked skull.", "色褪ã›ã€ã²ã³å‰²ã‚ŒãŸé è“‹ã ãŒã€ãªãŠç«œã®åŠ›ã‚’宿ã—ã¦ã„る。", "_t") +t("Eel-skin armour", "ウナギ皮ã®éŽ§", "entity name") +t("slippery armour", "ã¬ã‚る鎧", "_t") +t("This armour seems to have been patched together from many eels. Yuck.", "ウナギを大é‡ã«çµ¡ã¿åˆã‚ã›ã¦ä½œã£ãŸéŽ§ã 。・・・ã‚モッ。", "_t") +t("Nightsong", "夜å¥æ›²", "entity name") +t("A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.", "飾り気ã®ãªã„漆黒ã®æŒ‡è¼ªã 。闇ãŒå¹¾æ¡ã‚‚這ã„å»»ã£ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã«è¦‹ãˆã‚‹", "_t") +t("obsidian ring", "黒曜石ã®æŒ‡è¼ª", "_t") +t("tribal helm", "部æ—ã®å…œ", "_t") +t("Steel Helm of Garkul", "ガークルã®é‰„å…œ", "entity name") +t("A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.", "オークã®ä¸ã§ã‚‚å²ä¸Šæœ€å¼·ã®ä¸€è§’ã€å¤§é£Ÿã‚‰ã„ガークルãŒèº«ã«ç€ã‘ã¦ã„ãŸå¤§å…œã 。", "_t") +t("Lunar Shield", "月ã®ç›¾", "entity name") +t("chitinous shield", "ã‚ãƒãƒ³è³ªã®ç›¾", "_t") +t("A large section of chitin removed from Nimisil. It continues to give off a strange white glow.", "ニミシルã®æ®»ã‚’切り出ã—ã¦å‡ºæ¥ãŸç›¾ã§ã‚る。神秘的ãªç™½ã„光を今もãªãŠæ”¾ã¡ç¶šã‘ã¦ã„る。", "_t") +t("large chunk of wood", "大ããªæ¨¹çš®", "_t") +t("Wrathroot's Barkwood", "怒り柳ã®ç›¾", "entity name") +t("The barkwood of Wrathroot, made into roughly the shape of a shield.", "「怒り柳ã€ã®æ¨¹çš®ã‚’盾状ã«ä»•ç«‹ã¦ä¸Šã’ãŸã‚‚ã®ã 。", "_t") +t("burned piece of wood", "ç‚ã®å¡Š", "_t") +t("Petrified Wood", "石化樹ã®ç›¾", "entity name") +t("A piece of the scorched wood taken from the remains of Snaproot.", "「殺戮樹ã€ã®æ»ä½“ã‹ã‚‰å–り出ã—ãŸé»’ãšã‚“ã 木片ã 。", "_t") +t("Crystal Shard", "クリスタルã®æ¬ 片", "entity name") +t("crystalline tree branch", "クリスタルã®æž", "_t") +t("This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.", "極ã‚ã¦é ‘å¼·ãªã‚¯ãƒªã‚¹ã‚¿ãƒ«ã®æžã 。光をå—ã‘ã‚‹ã¨è™¹è‰²ã«è¼ã。見ã¤ã‚ã¦ã„ã‚‹ã¨ã†ã£ã¨ã‚Šã¨ã™ã‚‹ãŒã€ä¸€æ–¹ã§å¾—体ã®çŸ¥ã‚Œãªã„力ã«ä¸å®‰ã‚’覚ãˆã‚‹ã€‚", "_t") +t("pestilent waraxe", "ç–«ç—…ã®æ–§", "_t") +t("Malediction", "ç–«ç—…ã®æ–§", "entity name") +t("The land withers and crumbles wherever this cursed axe rests.", "ã“ã®æ–§ã®ã‚ã‚‹ã¨ã“ã‚ã€å¸¸ã«è¡°é€€ã¨å´©å£Šã®å½±ãŒä»˜ãçºã†", "_t") +t("dark staff", "é—‡ã®æ–", "_t") +t("Kor's Fall", "コーã®æ²¡è½", "entity name") +t("Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.", "様々ãªç”Ÿç‰©ã®éª¨ã‚’用ã„ã¦ä½œã£ãŸæ–ã 。é”力ã«æº€ã¡æº¢ã‚Œã¦ã„ã‚‹ãŒã€é ç›®ã«ã‚‚邪ãªæ°—é…ã‚’æ„Ÿã˜ã‚‹ã€‚", "_t") +t("Vox", "è© å”±", "entity name") +t("ringing amulet", "é³´ã‚Šã‚„ã¾ã¬è·ç¬¦", "_t") +t("No force can hope to silence the wearer of this amulet.", "ã©ã‚“ãªæ‰‹æ®µã‚’用ã„ã¦ã‚‚ã€ã“ã®è·ç¬¦ã®æ‰€æŒè€…ã®è¡“ã‚’å°ã˜ã‚‹ã“ã¨ã¯å¶ã‚ãªã„。", "_t") +t("broken staff", "折れãŸæ–", "_t") +t("Telos's Staff (Top Half)", "テãƒã‚¹ã®æ–(上åŠåˆ†)", "entity name") +t("The top part of Telos' broken staff.", "テãƒã‚¹ã®æŠ˜ã‚ŒãŸæ–ã®ä¸ŠåŠåˆ†ã 。", "_t") +t("Choker of Dread", "æ怖ã®è·ç¬¦", "entity name") +t("dark amulet", "æš—é»’ã®è·ç¬¦", "_t") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("elder vampire", "é•·è€ã®å¸è¡€é¬¼", "_t") +t("A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.", "ä¸æ»è€…ã®é‚ªæ‚ªãªæ°—é…を発ã—ã¦ã„ã‚‹è·ç¬¦ã 。", "_t") +t("Vampire", "å¸è¡€é¬¼", "_t") +t("gem", "å®çŸ³", "entity type") +t("red", "赤ã®å®çŸ³", "entity subtype") +t("human skull", "人骨", "_t") +t("Runed Skull", "ルーンã®ã—ゃれã“ã†ã¹", "entity name") +t("Dull red runes are etched all over this blackened skull.", "é»’ãšã‚“ã é 蓋骨ã«ã©ã‚“よりã¨ã—ãŸèµ¤ã„ルーンãŒä¸€é¢ã«åˆ»ã¾ã‚Œã¦ã„る。", "_t") +t("tree trunk", "巨大ãªæœ¨ã®å¹¹", "_t") +t("Bill's Tree Trunk", "ビルã®æœ¨ã®å¹¹", "entity name") +t("This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!", "岩トãƒãƒ«ã®ãƒ“ルãŒæ¦å™¨ã«ã—ã¦ã„ãŸã€å¯’æ°—ãŒã™ã‚‹ã»ã©å·¨å¤§ãªæœ¨ã®å¹¹ã 。å分ãªè…•åŠ›ãŒã‚ã‚Œã°è‡ªåˆ†ã§ã‚‚åŒã˜ç”¨é€”ã«ä½¿ãˆã‚‹ã ã‚ã†ï¼", "_t") +t("bloody shield", "血塗られãŸç›¾", "_t") +t("Sanguine Shield", "太陽ã®ç›¾", "entity name") +t("Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.", "夥ã—ã„è¡€ã«æŸ“ã¾ã£ã¦ã„ã‚‹ãŒã€ä¾ç„¶ã¨ã—ã¦å¤ªé™½ã®ç´‹ç« ãŒãã®è¼ãを残ã—ã¦ã„る。", "_t") +t("Flamewrought", "ç«ã®è…•", "entity name") +t("chitinous gloves", "虫ã®æ®»ã®å°æ‰‹", "_t") +t("These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.", "リッãƒè™«ã®æ®»ã§ä½œã‚‰ã‚Œã¦ã„るよã†ã 。触るã¨ç†±æ°—ãŒä¼ã‚ã£ã¦ãる。", "_t") +t("scintillating crystal", "ç…Œã‚ãクリスタル", "_t") +t("Crystal Focus", "クリスタルフォーカス", "entity name") +t("This crystal radiates the power of the Spellblaze itself.", "é”法大ç¦ã®åŠ›ãã®ã‚‚ã®ãŒå®¿ã£ãŸã‚¯ãƒªã‚¹ã‚¿ãƒ«ã ", "_t") +t("#GOLD#As the crystalline weapon and armour are brought together, they begin to emit a constant humming.", "#GOLD#クリスタルåŒå£«ãŒè¿‘ã¥ãã¨ã€çµ¶ãˆé–“ãªã振動音を発ã—始ã‚ãŸ", "logPlayer") +t("#GOLD#The humming from the crystalline artifacts fades as they are separated.", "#GOLD#クリスタルåŒå£«ã‚’離ã™ã¨ã€æŒ¯å‹•éŸ³ãŒæ¢ã‚“ã ", "logPlayer") +t("coruscating crystal", "光るクリスタル", "_t") +t("Crystal Heart", "クリスタルãƒãƒ¼ãƒˆ", "entity name") +t("multi-hued", "七色ã®å®çŸ³", "entity subtype") +t("This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.", "巨大ãªã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。優ã«è‡ªåˆ†ã®é ã»ã©ã‚‚ã‚る。ãã®çœ©ã„è¼ãã¯å…‰ã‚’åå°„ã—ã¦ã„ã‚‹ã®ã§ã¯ãªãã€å¤§éƒ¨åˆ†ãŒå†…部ã‹ã‚‰ç™ºã›ã‚‰ã‚Œã¦ã„る。", "_t") +t("You fix the crystal on the %s and create the %s.", "%sã‹ã‚‰%sを作æˆã—ãŸ", "logPlayer") +t("dark rod", "æš—é»’ã®ãƒãƒƒãƒ‰", "_t") +t("Rod of Annulment", "忘å´ã®ãƒãƒƒãƒ‰", "entity name") +t("You can feel magic draining out around this rod. Even nature itself seems affected.", "周囲ã®é”力ãŒã“ã®ãƒãƒƒãƒ‰ã«å¸ã„è¾¼ã¾ã‚Œã¦ã„ãã®ãŒåˆ¤ã‚‹ã€‚自然界ã®åŠ›ã§ã™ã‚‰ä¾‹å¤–ã§ã¯ãªã„よã†ã 。", "_t") +t("#Source# aims %s %s at #target#!", "#Source# aims #Target# %s at #target#!", "logCombat") +t("%s's %s is disrupted!", "%sã®%sã¯å¦¨å®³ã•ã‚ŒãŸï¼", "logSeen") +t("crimson waraxe", "赤黒ã„ãƒãƒ³ãƒ‰ã‚¢ãƒƒã‚¯ã‚¹", "_t") +t("Skullcleaver", "è„³å¤©ç •ã", "entity name") +t("A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.", "å°æŒ¯ã‚Šã ãŒåˆ‡ã‚Œå‘³é‹ã„ãƒãƒ³ãƒ‰ã‚¢ãƒƒã‚¯ã‚¹ã 。柄ã¯ç£¨ã上ã’ãŸéª¨ã§å‡ºæ¥ã¦ã„る。数多ãã®é è“‹ã‚’å©ã割ã£ã¦ããŸãŸã‚ã€èµ¤é»’ã染ã¾ã£ã¦ã—ã¾ã£ãŸã€‚", "_t") +t("a tooth", "一本ã®æ¯", "_t") +t("Tooth of the Mouth", "深淵ã®æ¯", "entity name") +t("A huge tooth taken from the Mouth, in the Deep Bellow.", "深淵ã®åœ°ã®ã€Œå£ã€ã®å·¨å¤§ãªæ¯ã 。", "_t") +t("The Warped Boots", "æªã¿ã®é´", "entity name") +t("pair of painful-looking boots", "é»’ãšã‚“ã ブーツ", "_t") +t("These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.", "é»’ãšã‚“ã ブーツã 。在りã—æ—¥ã«ç¯‰ã„ãŸã§ã‚ã‚ã†æ „å…‰ã¯è¦‹ã‚‹å½±ã‚‚ãªã„。今や深淵ã®åœ°ã«ãŠã‘る汚æ¿ã¨ãã®åŠ›ã®è¨¼å·¦ã¨æˆã‚Šæžœã¦ã¦ã„る。", "_t") +t("Withering Orbs", "è¡°å¼±ã®ã‚ªãƒ¼ãƒ–", "entity name") +t("shadow-strung orbs", "闇を放ã¤ã‚ªãƒ¼ãƒ–", "_t") +t([[These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. +If you close your eyes a moment, you can almost imagine what dread sights they see...]], "オパール色をã—ãŸçœ¼çƒãŒã„ãã¤ã‚‚並ã³ã“ã¡ã‚‰ã‚’å‡è¦–ã—ã¦ã„る。既ã«ã—ã¦æ»ã‚’味ã‚ã£ã¦ã„る彼らã¯è™šå‹¢ã‚„打算を易々ã¨çœ‹ç ´ã™ã‚‹ã€‚ç›®ã®æŒã¡ä¸»ãŸã¡ã¯æƒ³åƒã‚’絶ã™ã‚‹æ怖を味ã‚ã£ã¦æ»ã‚“ã ã®ã ã‚ã†ã€‚今ã§ã¯ãれら全ã¦ãŒé»’ã„ç´ã«é€šã•ã‚Œã€é—‡ã®ä¸ã‚’ã¤ã¶ã•ã«çœºã‚ã¦ã„る。一瞬ã§ã‚‚目を閉ã˜ã‚‹ã¨ã€å½¼ã‚‰ã®ç›®ã«ã™ã‚‹ãŠãžã¾ã—ã„光景ãŒæµ®ã‹ã‚“ã§ãã‚‹ã‹ã®ã‚ˆã†ã ・・・", "_t") +t("Borfast's Cage", "ボルファストã®ç± ", "entity name") +t("a suit of pitted and pocked plate-mail", "ç©´ã‚ãプレートメイル", "_t") +t([[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. +Though clearly a powerful piece, it must once have been much greater.]], "厚ã•æ•°ã‚»ãƒ³ãƒç¨‹ã®ã‚¹ãƒˆãƒ©ãƒ©ã‚¤ãƒˆæ¿ã‚’組ã¿åˆã‚ã›ãŸéŽ§ã 。関節部ã¯ãƒ´ã‚©ãƒ©ã‚¿ãƒ³ã§å‡ºæ¥ã¦ã„ã‚‹ã€‚ä¸€è¦‹é ‘ä¸ˆã«è¦‹ãˆã‚‹ãŒã€ä¸€ç›®ã§åˆ¤ã‚‹ã»ã©ã®ã²ã©ã„æå‚·ã‚’å—ã‘ã¦ãŠã‚Šã€æ‰€ã€…ãŒé™¥æ²¡ã—ã¦æªã«æ»ã˜ã‚Œã¦ã„る。表é¢ã«ã¯é…¸ã«ã‚ˆã‚‹å¤§ããªæ–裂ãŒå¹¾æ¡ã‚‚刻ã¾ã‚Œã¦ã„る。強力ãªè£…å‚™å“ã§ã‚ã‚‹ã“ã¨ã«ã¯é•ã„ãªã„ãŒå…ƒæ¥ã®æ€§èƒ½ã«ã¯é ãåŠã°ãªã„ã ã‚ã†ã€‚", "_t") +t("Aletta's Diadem", "アレッタã®ãƒ†ã‚£ã‚¢ãƒ©", "entity name") +t("jeweled diadem", "å®çŸ³ã®ãƒ†ã‚£ã‚¢ãƒ©", "_t") +t([[A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. +Is this temptation a weak will on your part, or some domination from the artifact itself...?]], [[å°ã•ãªå®çŸ³ãŒå¹¾ã¤ã‚‚ã¡ã‚Šã°ã‚られãŸéŠ€ã®ãƒ†ã‚£ã‚¢ãƒ©ã 。美ã—ã„è¼ãを放ã£ã¦ãŠã‚Šã¨ã¦ã‚‚ã“ã®ä¸–ã®ç‰©ã¨ã¯æ€ãˆãªã„。ã ãŒè§¦ã‚‹ã¨å‡„ã¾ã˜ã冷ãŸãã€ç‹‚æ°—ã‚’ã‹ãç«‹ã¦ã‚‰ã‚Œã‚‹ã€‚ã©ã“ã‹æ‰‹ã®å±Šã‹ãªã„å ´æ‰€ã«æ¨ã¦ã¦ã—ã¾ã„ãŸã„ã¨æ€ã†ä¸€æ–¹ã§ã€ã©ã‚“ãªåŠ›ã‚’秘ã‚ã¦ã„ã‚‹ã®ã‹ã¨ã„ã†å¥½å¥‡å¿ƒãŒæŠ‘ãˆã‚‰ã‚Œãªã„。 +ãµã‚“ãŽã‚ŠãŒã¤ã‹ãªã„ã®ã¯è‡ªåˆ†ã®æ„å¿—ãŒå¼±ã„ã‹ã‚‰ãªã®ã‹ã€ãã‚Œã¨ã‚‚ã“ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆè‡ªä½“ãŒæ„å¿—ã‚’æŒã£ã¦ã„ã‚‹ã‹ã‚‰ãªã®ã‹ãƒ»ãƒ»ãƒ»ï¼Ÿ]], "_t") +t("Hare-Skin Sling", "ウサギ皮ã®ã‚¹ãƒªãƒ³ã‚°", "entity name") +t("hare-skin sling", "ウサギ皮ã®ã‚¹ãƒªãƒ³ã‚°", "_t") +t([[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. +Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]], [[大ããªã‚¦ã‚µã‚®ã®çš®ã¨ç‹ã§ã§ããŸå°å¥‡éº—ãªã‚¹ãƒªãƒ³ã‚°ã 。ã¨ã¦ã‚‚ã—ãªã‚„ã‹ã ãŒéžå¸¸ã«ã—ã£ã‹ã‚Šã¨ã—ãŸä½œã‚Šã®ä¸€å“ã§ã‚る。ウサギã®æ¯›çš®ã¯ç¸èµ·ç‰©ã ã¨ã„ã†è©±ã‚‚ã‚る。 +ã¾ã‚ã€ä»¥å‰ã®æ‰€æœ‰è€…ãŒå¹¸é‹ã«æµã¾ã‚ŒãŸã‹ã©ã†ã‹ã¯å®šã‹ã§ã¯ãªã„ãŒã€ã¨ã‚Šã‚ãˆãšã“ã®æ¦å™¨ã®ç´ æãŒä¸ˆå¤«ã§è€ä¹…性ã«å„ªã‚Œã‚‹ã“ã¨ã¯ç¢ºã‹ã 。]], "_t") +t("Prox's Lucky Halfling Foot", "プãƒãƒƒã‚¯ã‚¹ç‰¹è£½å¹¸é‹ã‚’呼ã¶ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®è¶³", "entity name") +t("a mummified halfling foot", "防è…処ç†ã‚’æ–½ã—ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®è¶³", "_t") +t([[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. +It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]], [[太ã„より糸を通ã—ãŸå¤§ãã„毛むãã˜ã‚ƒã‚‰ã®è¶³ã 。一目ã§ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®ã‚‚ã®ã ã¨ã‚ã‹ã‚‹ã€‚ボãƒãƒœãƒã«è…食ã—ã¦ã„ã‚‹ãŸã‚ã„ã¤åˆ‡ã‚Šå–られãŸã®ã‹ã¯ä¸æ˜Žã€‚ãã‚‹ã¶ã—ã®è¾ºã‚Šã«æ®‹ã‚‹æ¯åž‹ã®ã‚ˆã†ãªè·¡ã‚’見れã°ã€é€²ã‚“ã§å·®ã—出ã—ãŸã‚‚ã®ã§ã¯ãªã„ã“ã¨ã¯æƒ³åƒã§ãる。 +å¡©ã‚’æ··ãœãŸç²˜åœŸã‚’é‡ãã¦ã€ã‚る程度ã®é˜²è…処ç†ã‚’æ–½ã—ãŸã‚ˆã†ã ãŒè…æ•—ã¨ã„ã†åã®è‡ªç„¶æ³•å‰‡ã¯æ—¢ã«ãã®ä»•äº‹ã‚’始ã‚ã¦ã„る。ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®è¶³ã¯å¹¸é‹ã‚’ã‚‚ãŸã‚‰ã—ã¦ãれるã¨ã„ã†ãŒãƒ»ãƒ»ãƒ»ä»Šã®ã¨ã“ã‚ã²ã©ã„悪è‡ãŒé¼»ã‚’çªãã ã‘ã 。]], "_t") +t("%s shrugs off some effects!", "%sã¯æ‚ªæ€§ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ã‚’無効化ã—ãŸï¼", "logSeen") +t("#LIGHT_RED#You feel uneasy carrying %s.", "#LIGHT_RED#%sã‚’æŒã£ã¦ã„ã‚‹ã¨ä¸å®‰ã«ãªã‚‹", "logPlayer") +t("Psionic Fury", "サイオニックフュリー", "entity name") +t("vibrating mindstar", "振動ã™ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "_t") +t("This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.", "始終ã€è ¢ã振動ã™ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã 。ã¾ã‚‹ã§æš´èµ°ã™ã‚‹å·¨å¤§ãªåŠ›ã‚’å¿…æ»ã§æŠ‘ãˆè¾¼ã‚‚ã†ã¨ã—ã¦ã„るよã†ã«è¦‹ãˆã‚‹ã€‚", "_t") +t("Storm Bringer's Gauntlets", "åµã‚’呼ã¶è€…ã®ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "entity name") +t("fine-mesh gauntlets", "上質ãªãƒ¡ãƒƒã‚·ãƒ¥ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "_t") +t("This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.", "ヴォラタン製ã®ä¸Šè³ªãªãƒ¡ãƒƒã‚·ãƒ¥ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆã 。全体ã«é”力ã®ç± ã£ãŸãƒ«ãƒ¼ãƒ³ãŒåˆ»ã¾ã‚Œã¦ãŠã‚Šã€ä¸€ã¤ä¸€ã¤ãŒé’白ãè¼ã„ã¦ã„ã‚‹ã€‚è© å”±ã®é˜»å®³ã‚’ã—ãªã„よã†ã«è»½é‡ã§æ‰‹é¦–ã®å‹•ãを妨ã’ãªã„。ã„ã¤ã€ã©ã“ã§ä½œã‚‰ã‚ŒãŸã®ã‹ã¯ä¸æ˜Žã ãŒã„ãšã‚Œã«ã›ã‚ˆè£½ä½œè€…ã®é”法知è˜ãŒä¸¦ã€…ãªã‚‰ã¬ã‚‚ã®ã§ã‚ã‚‹ã“ã¨ãŒçªºãˆã‚‹ã€‚", "_t") +t("ornate trident", "å®é£¾ãƒˆãƒ©ã‚¤ãƒ‡ãƒ³ãƒˆ", "_t") +t("River's Fury", "大河ã®æ€’ã‚Š", "entity name") +t("This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.", "レディ・ナシュヴァãŒä½¿ã£ã¦ã„ãŸè±ªè¯çµ¢çˆ›ãªãƒˆãƒ©ã‚¤ãƒ‡ãƒ³ãƒˆã 。構ãˆã‚‹ã¨è’れ狂ã†æ²³ã®æµã‚ŒãŒå¾®ã‹ã«èžã“ãˆã¦ãる。", "_t") +t("Unerring Scalpel", "精密ã®ãƒ¡ã‚¹", "entity name") +t("long sharp scalpel", "é•·ãé‹ã„メス", "_t") +t("This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.", "黄æ˜ã®æ™‚代ã®æã‚‹ã¹ã妖術師ã€ã‚³ãƒ¼ãƒ»ãƒ—ルãŒæ»éœŠè¡“ã®ç ”究を始ã‚ãŸéš›ã«ä½¿ã£ã¦ã„ãŸãƒ¡ã‚¹ã 。生ãã¦ã„よã†ã¨æ»ã‚“ã§ã„よã†ã¨ã€å½¼ã®ç ”究ã®çŠ 牲ã¨ãªã£ãŸè€…ã¯æ•°çŸ¥ã‚Œãªã„。", "_t") +t("Wyrmbreath", "å¤ç«œã®åæ¯", "entity name") +t("clawed dragon-scale gloves", "爪ã¨é±—ã®ã‚°ãƒãƒ¼ãƒ–", "_t") +t("These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.", "竜鱗ã®ã‚°ãƒãƒ¼ãƒ–ã 。ç°çŒ›ãªå¤ç«œã®çˆªã¨ç‰™ãŒå–り付ã‘ã¦ã‚る。触るã¨æš–ã‹ã„。", "_t") +t("Eye of the Dreaming One", "夢見る目", "entity name") +t("translucent sphere", "åŠé€æ˜Žãªçƒä½“", "_t") +t("This ethereal eye stares eternally, as if seeing things that do not truly exist.", "決ã—ã¦çž¼ã‚’é–‰ã˜ã‚‹ã“ã¨ã®ãªã„é€æ˜Žãªç›®çŽ‰ã 。ã¾ã‚‹ã§å¤¢å¹»ã«å¿ƒå¥ªã‚ã‚Œã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã«ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts.lua" + +t("misc", "雑具", "entity type") +t("bloodied fang", "血塗られãŸç‰™", "_t") +t("Rungof's Fang", "ランゴフã®ç‰™", "entity name") +t("A fang from the great warg, Rungof, still covered in blood.", "大狼ランゴフã®ç‰™ã§ã‚る。血ã«å¡—ã‚Œã¦ã„る。", "_t") +t("Khulmanar's Wrath", "クールマナルã®æ€’ã‚Š", "entity name") +t("firey blackened battleaxe", "é»’ç‚Žã®ãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹", "_t") +t("Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.", "ç…¤ã‘ãŸã€ã‚¹ãƒ‘イクã らã‘ã®ãƒãƒˆãƒ«ã‚¢ãƒƒã‚¯ã‚¹ã 。「æ怖ã®å¤§åœ°ã€ã®æ¥ç«ã‚’çºã„ã€å”¸ã‚Šã‚’上ã’ã¦ã„る。é”神アーãƒãƒƒã‚¯ãŒè…¹å¿ƒã«ä¸‹è³œã—ãŸå¼·åŠ›ãªæ¦å™¨ã§ã€ã‚らゆる敵を焼ãå°½ãã™ã€‚", "_t") +t("Bladed Rift", "ç•°ç•Œã®åˆƒ", "entity name") +t("hole in space", "ç•°ç•Œã®æ°—é…", "_t") +t("Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.", "戦ã„ã«æ•—ã‚ŒãŸã‚¢ã‚¯ãƒ»ã‚®ã‚·ãƒ«ã¯ã“ã®å°ã•ãªç©´ã«å¸ã„è¾¼ã¾ã‚Œã¦ã„ã£ãŸã€‚ãªãœæ™‚空間上ã«å®‰å®šã—ã¦å˜åœ¨ã—ãŸã¾ã¾ãªã®ã‹ã¯ã‚ˆã分ã‹ã‚‰ãªã„。精神を集ä¸ã™ã‚‹ã¨å†…部ã‹ã‚‰ãƒ–レードを呼ã³å‡ºã›ã‚‹ã‚ˆã†ã 。", "_t") +t("Blade of Distorted Time", "時空æªæ›²ã®åˆƒ", "entity name") +t("time-warped sword", "時空æªæ›²ã®å‰£", "_t") +t("The remnants of a damaged timeline, this blade shifts and fades at random.", "æå‚·ã—ãŸæ™‚空間ã®åˆ‡ã‚Œç«¯ã 。ã§ãŸã‚‰ã‚ã«å½¢ã‚’変ãˆãªãŒã‚‰çž¬ã„ã¦ã„る。", "_t") +t("Rune of Reflection", "ルーン:åå°„ã®ç›¾", "entity name") +t("You can see your own image mirrored in the surface of this silvery rune.", "銀色ã®ãƒ«ãƒ¼ãƒ³ã 。ãã®è¡¨é¢ã«ã¯è‡ªèº«ã®å§¿ãŒæ˜ ã£ã¦ã„る。", "_t") +t("shiny rune", "光るルーン", "_t") +t("The Gaping Maw", "切り裂ãã®æˆ¦æ–§", "entity name") +t("huge granite battleaxe", "巨大ãªèŠ±å´—岩ã®æˆ¦æ–§", "_t") +t("This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.", "巨大ãªèŠ±å´—岩ã®æˆ¦æ–§ã ã€æ–§ã¨ã„ã†ã‚ˆã‚Šã¯ã‚€ã—ã‚éˆå™¨ã¨è¨€ã£ãŸæ–¹ãŒæ£ã—ã„ã‹ã‚‚ã—ã‚Œãªã„。柄ã®éƒ¨åˆ†ã¯é»’ãšã‚“ã 木ã§ã§ãã¦ãŠã‚Šã€ã´ã£ãŸã‚Šã¨ç«œçš®ãŒå·»ã„ã¦ã‚る。先端部ã¯é‹ãå°–ã£ãŸèŠ±å´—岩ã§ã€ç·‘色ã®æ¯’液ãŒæ»´ã‚Šã€æ¿¡ã‚Œå…‰ã£ã¦ã„る。", "_t") +t("deal manaburn damage equal to your mindpower in a radius 3 cone", "åŠå¾„3ã®ã‚³ãƒ¼ãƒ³ã«ãƒžãƒŠã‚’焼ã精神パワーã«ç‰ã—ã„ダメージを与ãˆã‚‹", "_t") +t("#DARK_GREEN#You feel like Nature's Wrath incarnate!", "#DARK_GREEN#大地ã®æ€’ã‚ŠãŒå…·ç¾åŒ–ã—ãŸã‚ˆã†ãªæ°—ãŒã—ãŸï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/bows.lua" + +t("longbow", "ãƒãƒ³ã‚°ãƒœã‚¦", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("elm longbow", "ニレã®å¼“", "entity name") +t("ash longbow", "トãƒãƒªã‚³ã®å¼“", "entity name") +t("yew longbow", "イãƒã‚¤ã®å¼“", "entity name") +t("elven-wood longbow", "エルフ樹ã®å¼“", "entity name") +t("dragonbone longbow", "竜骨ã®å¼“", "entity name") +t("ammo", "矢/å¼¾", "entity type") +t("arrow", "矢", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/brotherhood-artifacts.lua" + +t("Elixir of the Fox", "妖ç‹ã®ç§˜è–¬", "entity name") +t("vial of pink fluid", "ピンク色ã®è–¬", "_t") +t("A vial of pink, airy fluid.", "è–„ã„ピンク色ã®è–¬ã 。", "_t") +t("permanently increase your dexterity and cunning by three", "永久的ã«æ©Ÿæ•ã¨è³¢ã•ã‚’3å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has given you foxlike physical and mental agility!", "#00FF00#秘薬ã¯ç‹ã®ã‚ˆã†ãªæ©Ÿæ•ã•ã‚’与ãˆãŸï¼", "logPlayer") +t("Elixir of Avoidance", "回é¿ã®ç§˜è–¬", "entity name") +t("vial of green fluid", "オパール色ã®è–¬", "_t") +t("A vial of opaque green fluid.", "オパール色ã®è–¬ã 。", "_t") +t("permanently increase your defense and ranged defense by six", "永久的ã«å›žé¿ã¨é è·é›¢å›žé¿ã‚’6å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has improved your defensive instincts!", "#00FF00#秘薬ã¯é˜²å¾¡æœ¬èƒ½ã‚’進化ã•ã›ãŸï¼", "logPlayer") +t("Elixir of Precision", "精密ã®ç§˜è–¬", "entity name") +t("vial of red fluid", "赤色ã®è–¬", "_t") +t("A vial of chunky red fluid.", "ã©ã‚“よりã¨ã—ãŸèµ¤ã„è–¬ã 。", "_t") +t("permanently increase your physical critical strike chance by 4%", "永久的ã«ç‰©ç†ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’4%上昇ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has improved your eye for an enemy's weak points!", "#00FF00#秘薬ã¯æ•µã®å¼±ç‚¹ã‚’見抜ã目を強化ã—ãŸï¼", "logPlayer") +t("Elixir of Mysticism", "神秘ã®ç§˜è–¬", "entity name") +t("vial of cyan fluid", "シアン色ã®è–¬", "_t") +t("A vial of glowing cyan fluid.", "明るã„シアン色ã®è–¬ã 。", "_t") +t("permanently increase your magic and willpower by three", "永久的ã«é”力ã¨æ„å¿—ã‚’3å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has augmented your magical and mental capacity!", "#00FF00#秘薬ã¯é”力ã¨ç²¾ç¥žåŠ›ã‚’強化ã—ãŸï¼", "logPlayer") +t("Elixir of the Savior", "æ•‘ã„ã®ç§˜è–¬", "entity name") +t("vial of grey fluid", "é’ç°è‰²ã®è–¬", "_t") +t("A vial of bubbling, slate-colored fluid.", "泡立ã¤é’ç°è‰²ã®è–¬ã 。", "_t") +t("permanently increase all your saving throws by 4", "永久的ã«å…¨ã‚»ãƒ¼ãƒ“ングスãƒãƒ¼ã‚’4å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has improved your resistance to unpleasant effects!", "#00FF00#秘薬ã¯æ’常性を与ãˆãŸï¼", "logPlayer") +t("Elixir of Mastery", "é”人ã®ç§˜è–¬", "entity name") +t("vial of maroon fluid", "æ —è‰²ã®è–¬", "_t") +t("A vial of thick maroon fluid.", "濃ã„æ —è‰²ã®è–¬ã 。", "_t") +t("grant you four additional stat points", "ステータスãƒã‚¤ãƒ³ãƒˆã‚’4å¾—ã‚‹", "_t") +t("#00FF00#The elixir has greatly expanded your capacity for improving your mind and body.", "#00FF00#秘薬ã¯ç²¾ç¥žã¨è‚‰ä½“ã®æ½œåœ¨èƒ½åŠ›ã‚’飛èºçš„ã«é«˜ã‚ãŸ", "logPlayer") +t("Elixir of Explosive Force", "爆発力ã®ç§˜è–¬", "entity name") +t("vial of orange fluid", "オレンジ色ã®è–¬", "_t") +t("A vial of churning orange fluid.", "コãƒã‚¤ãƒ‰çŠ¶ã®ã‚ªãƒ¬ãƒ³ã‚¸è‰²ã®è–¬ã 。", "_t") +t("permanently increase your chance to critically strike with spells by 4%", "永久的ã«é”法クリティカル率を4%上昇ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has improved your eye for an enemy's magical weak points!", "#00FF00#秘薬ã¯é”力ã®æµã‚Œã‚’見る目を強化ã—ãŸï¼", "logPlayer") +t("Elixir of Serendipity", "幸é‹ã®ç§˜è–¬", "entity name") +t("vial of yellow fluid", "黄色ã®è–¬", "_t") +t("A vial of lively yellow fluid.", "鮮やã‹ãªé»„色ã®è–¬ã 。", "_t") +t("permanently increase your luck by 5", "永久的ã«é‹ã‚’5å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir seems to have subtly repositioned your entire being within the fabric of reality!", "#00FF00#秘薬を飲むã¨ç¾å®Ÿã‹ã‚‰ä¹–離ã—ã¦ã„ãよã†ãªæ°—ãŒã—ãŸï¼", "logPlayer") +t("Elixir of Focus", "集ä¸ã®ç§˜è–¬", "entity name") +t("vial of clear fluid", "é€æ˜Žãªè–¬", "_t") +t("A vial of clear, steaming fluid.", "無色é€æ˜Žã§æ¹¯æ°—ã‚’ç«‹ã¦ã‚‹è–¬ã 。", "_t") +t("grant you two additional class talent points", "クラス技能点を2å¾—ã‚‹", "_t") +t("Elixir of Brawn", "蛮力ã®ç§˜è–¬", "entity name") +t("vial of tan fluid", "黄è¤è‰²ã®è–¬", "_t") +t("A vial of sluggish tan fluid.", "ã¹ãŸã¹ãŸã—ãŸé»„è¤è‰²ã®è–¬ã 。", "_t") +t("permanently increase your strength and constitution by three", "永久的ã«è…•åŠ›ã¨è€ä¹…ã‚’3å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has augmented your physical might and resilience!", "#00FF00#秘薬ã¯è…•åŠ›ã¨è€ä¹…æ€§ã‚’å¢—åŠ ã•ã›ãŸï¼", "logPlayer") +t("Elixir of Stoneskin", "石肌化ã®ç§˜è–¬", "entity name") +t("vial of iron-colored fluid", "銀色ã®è–¬", "_t") +t("A vial of grainy, iron-colored fluid.", "コãƒã‚¤ãƒ‰çŠ¶ã®éŠ€è‰²ã®è–¬ã 。", "_t") +t("permanently increase your armor by four", "永久的ã«ã‚¢ãƒ¼ãƒžãƒ¼ã‚’4å¢—åŠ ã•ã›ã‚‹", "_t") +t("#00FF00#The elixir has reinforced your entire body!", "#00FF00#秘薬ã¯è‚‰ä½“を強化ã—ãŸï¼", "logPlayer") +t("Elixir of Foundations", "基礎ã®ç§˜è–¬", "entity name") +t("vial of white fluid", "白色ã®è–¬", "_t") +t("A vial of murky white fluid.", "淀んã 白色ã®è–¬ã 。", "_t") +t("grant you two additional generic talent points", "基礎技能点を2å¾—ã‚‹", "_t") +t("#00FFFF#You drink the elixir and feel forever transformed!", "#00FFFF#秘薬を飲ã¿å¹²ã™ã¨ã€å¤‰å®¹ã—ã¦ã„ãã®ã‚’æ„Ÿã˜ãŸï¼", "logPlayer") +t("#00FF00#The elixir has improved your capacity for exercising your core talents.", "#00FF00#秘薬ã¯åŸºç¤ŽæŠ€èƒ½ã®ç¿’得を促ã—ãŸ", "logPlayer") +t("Infusion of Wild Growth", "ãƒãƒ¼ãƒ–:自然ã®æˆé•·", "entity name") +t("cloudy, heavy emerald", "åŠé€æ˜Žãªç¿¡ç¿ ", "_t") +t("Lifebinding Emerald", "å‘½ã‚’ç¸›ã‚‹ç¿¡ç¿ ", "entity name") +t("green", "ç·‘ã®å®çŸ³", "entity subtype") +t("A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.", "ã”ã¤ã”ã¤ã¨ã—ãŸé‡ã„エメラルドã 。暗è¤è‰²ã®é„ãŒå†…部ã«ç«‹ã¡ã“ã‚ã¦ã„る。", "_t") +t("potion", "ãƒãƒ¼ã‚·ãƒ§ãƒ³", "entity subtype") +t("Elixir of Invulnerability", "無敵ã®ç§˜è–¬", "entity name") +t("vial of black fluid", "黒色ã®æ¶²ä½“", "_t") +t("A vial of thick fluid, metallic and reflective. It's incredibly heavy.", "ã©ã‚ã‚Šã¨ã—ãŸç§˜è–¬ã 。金属質ã§å…‰æ²¢ãŒã‚る。もã®ã™ã”ãé‡ã„。", "_t") +t("grant you complete invulnerability for five turns", "5ターンã®é–“ã€ç„¡æ•µã«ãªã‚‹", "_t") +t("#00FF00#You feel indestructible!", "#00FF00#無敵ã ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/cloak.lua" + +t("armor", "防具", "entity type") +t("cloak", "外套", "entity subtype") +t("linen cloak", "亜麻布ã®å¤–套", "entity name") +t("cashmere cloak", "カシミアã®å¤–套", "entity name") +t("elven-silk cloak", "エルフ絹ã®å¤–套", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/cloth-armors.lua" + +t("armor", "防具", "entity type") +t("cloth", "ãƒãƒ¼ãƒ–", "entity subtype") +t("linen robe", "亜麻布ã®ãƒãƒ¼ãƒ–", "entity name") +t("woollen robe", "羊毛ã®ãƒãƒ¼ãƒ–", "entity name") +t("cashmere robe", "カシミアãƒãƒ¼ãƒ–", "entity name") +t("silk robe", "シルクãƒãƒ¼ãƒ–", "entity name") +t("elven-silk robe", "エルフ絹ã®ãƒãƒ¼ãƒ–", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/digger.lua" + +t("digger", "ツルãƒã‚·", "entity subtype") +t("tool", "é“å…·", "entity type") +t("iron pickaxe", "鉄ã®ãƒ„ルãƒã‚·", "entity name") +t("dwarven-steel pickaxe", "ドワーフ鋼ã®ãƒ„ルãƒã‚·", "entity name") +t("voratun pickaxe", "ヴォラタンã®ãƒ„ルãƒã‚·", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/ammo.lua" + +t("barbed ", "掛ã‹ã‚Šä»˜ãã®", "entity name") +t("barbed", "掛ã‹ã‚Šä»˜ã", "entity keyword") +t("deadly ", "致命傷ã®", "entity name") +t("deadly", "致命傷", "entity keyword") +t("high-capacity ", "大容é‡ã®", "entity name") +t("capacity", "大容é‡", "entity keyword") +t(" of accuracy", "(命ä¸ï¼‰", "entity name") +t("accuracy", "命ä¸", "entity keyword") +t(" of crippling", "(æ壊)", "entity name") +t("crippling", "æ壊", "entity keyword") +t(" of annihilation", "(消滅)", "entity name") +t("annihilation", "消滅", "entity keyword") +t("acidic ", "酸毒ã®", "entity name") +t("acidic", "酸毒", "entity keyword") +t("arcing ", "é›·æ’ƒã®", "entity name") +t("arcing", "é›·æ’ƒ", "entity keyword") +t("flaming ", "炎上ã®", "entity name") +t("flaming", "炎上", "entity keyword") +t("chilling ", "å‡çµã®", "entity name") +t("chilling", "å‡çµ", "entity keyword") +t("self-loading ", "自動充填ã®", "entity name") +t("self", "自動充填", "entity keyword") +t(" of daylight", "(陽光)", "entity name") +t("daylight", "陽光", "entity keyword") +t(" of vileness", "(ä¸æµ„)", "entity name") +t("vile", "ä¸æµ„", "entity keyword") +t(" of paradox", "(逆説)", "entity name") +t("paradox", "逆説", "entity keyword") +t("elemental ", "å…ƒç´ ã®", "entity name") +t("elemental", "å…ƒç´ ", "entity keyword") +t("fire", "ç«ç‚Ž", "_t") +t("cold", "冷気", "_t") +t("lightning", "電撃", "_t") +t("acid", "é…¸", "_t") +t("plaguebringer's ", "悪疫ã®", "entity name") +t("plague", "ç–«ç—…", "entity keyword") +t("sentry's ", "番兵ã®", "entity name") +t("sentry", "番兵", "entity keyword") +t(" of corruption", "ï¼ˆå •è½ï¼‰", "entity name") +t("corruption", "å •è½", "entity keyword") +t("blazing ", "æ¥ç«ã®", "entity name") +t("fiery", "æ¥ç«", "entity keyword") +t("storming ", "轟雷ã®", "entity name") +t("storm", "暴風", "entity keyword") +t("tundral ", "永久å‡åœŸã®", "entity name") +t("tundral", "永久å‡åœŸ", "entity keyword") +t(" of erosion", "(浸食)", "entity name") +t("erosion", "浸食", "entity keyword") +t(" of wind", "(旋風)", "entity name") +t("wind", "旋風", "entity keyword") +t("manaburning ", "é”ç´ ç‡ƒç„¼ã®", "entity name") +t("manaburning", "é”ç´ ç‡ƒç„¼", "entity keyword") +t("slimey ", "スライムã®", "entity name") +t("slime", "スライム", "entity keyword") +t(" of persecution", "(é”æ³•ç ´å£Šï¼‰", "entity name") +t("inquisitor's ", "審å•å®˜ã®", "entity name") +t("inquisitors", "審å•å®˜", "entity keyword") +t(" of disruption", "(é”法妨害)", "entity name") +t("disruption", "é”æ³•ç ´å£Š", "entity keyword") +t("hateful ", "憎悪ã®", "entity name") +t("hateful", "憎悪", "entity keyword") +t("thought-forged ", "æ€å¿µè£…ã®", "entity name") +t("thought", "æ€å¿µè£…", "entity keyword") +t("psychokinetic ", "念動力ã®", "entity name") +t(" of amnesia", "(忘å´ï¼‰", "entity name") +t("amnesia", "忘å´", "entity keyword") +t(" of torment", "(痛é”)", "entity name") +t("torment", "苦悶", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/amulets.lua" + +t("cunning", "技巧", "entity keyword") +t("magic", "é”法", "entity keyword") +t("insulating ", "æ–熱ã®", "entity name") +t("grounding ", "アースã®", "entity name") +t("stabilizing ", "定常ã®", "entity name") +t("warrior's ", "闘士ã®", "entity name") +t("clarifying ", "明晰ã®", "entity name") +t("starlit ", "天çƒã®", "entity name") +t("cleansing ", "清浄ã®", "entity name") +t("restful ", "休æ¯ã®", "entity name") +t("vitalizing ", "体力ã®", "entity name") +t(" of murder", "(殺戮)", "entity name") +t(" of vision", "(視野)", "entity name") +t(" of healing", "(治癒)", "entity name") +t("healing", "治癒", "entity keyword") +t("protective ", "防衛ã®", "entity name") +t("enraging ", "激情ã®", "entity name") +t("archmage's ", "é”導師ã®", "entity name") +t("archmage", "é”導師", "entity keyword") +t("starseer's ", "星見ã®", "entity name") +t("warmaker's ", "戦鬼ã®", "entity name") +t("mindweaver's ", "æ€ç´¢è€…ã®", "entity name") +t("savior's ", "守り手ã®", "entity name") +t("wanderer's ", "放浪者ã®", "entity name") +t("serendipitous ", "é‹å‘½ã®", "entity name") +t(" of soulsearing", "(煉ç„)", "entity name") +t(" of manastreaming", "(é”力導入)", "entity name") +t(" of the eclipse", "(è•ï¼‰", "entity name") +t("eclipse", "è•", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/armor.lua" + +t(" of fire resistance", "(ç«ç‚Žè€æ€§ï¼‰", "entity name") +t(" of cold resistance", "(冷気è€æ€§ï¼‰", "entity name") +t(" of acid resistance", "(酸è€æ€§ï¼‰", "entity name") +t(" of lightning resistance", "(電撃è€æ€§ï¼‰", "entity name") +t(" of temporal resistance", "(時間è€æ€§ï¼‰", "entity name") +t("prismatic ", "万色ã®", "entity name") +t("cleansing ", "清浄ã®", "entity name") +t(" of stability", "(安定)", "entity name") +t(" of spell shielding", "(é”防)", "entity name") +t(" of clarity", "(明晰)", "entity name") +t("clarity", "明晰", "entity keyword") +t("searing ", "酸熱ã®", "entity name") +t("radiant ", "å…‰è¼ã®", "entity name") +t("radiant", "å…‰è¼", "entity keyword") +t(" of Eyal", "(イヤル)", "entity name") +t("eyal", "イヤル", "entity keyword") +t("enlightening ", "å•“è’™ã®", "entity name") +t(" of command", "(将装)", "entity name") +t(" of delving", "(ç‚鉱)", "entity name") +t(" of the deep", "(深海)", "entity name") +t(" of thunder", "(雷鳴)", "entity name") +t("thunder", "é›·é³´", "entity keyword") +t("rejuvenating ", "å†ç”Ÿã®", "entity name") +t(" of resilience", "(体力)", "entity name") +t(" of natural resilience", "(自然守è·ï¼‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/belt.lua" + +t(" of carrying", "(é‹æ¬ï¼‰", "entity name") +t("cleansing ", "清浄ã®", "entity name") +t("insulating ", "æ–熱ã®", "entity name") +t("grounding ", "アースã®", "entity name") +t("nightruned ", "é—‡å°ã®", "entity name") +t(" of dampening", "(軽減)", "entity name") +t("dampening", "軽減", "entity keyword") +t("blurring ", "残åƒã®", "entity name") +t("reinforced ", "防御強化ã®", "entity name") +t(" of transcendence", "(超越)", "entity name") +t(" of the mystic", "(é”導)", "entity name") +t("mystic", "é”å°Ž", "entity keyword") +t(" of the giants", "(巨人)", "entity name") +t("giant", "巨人", "entity keyword") +t("monstrous ", "怪物ã®", "entity name") +t("balancing ", "平衡ã®", "entity name") +t(" of recklessness", "(çªè²«ï¼‰", "entity name") +t(" of burglary", "(盗賊)", "entity name") +t("ravager's ", "ç ´å£Šã®", "entity name") +t("skylord's ", "天空王ã®", "entity name") +t("spiritwalker's ", "é”法探究者ã®", "entity name") +t(" of magery", "(術師)", "entity name") +t(" of unlife", "(æ»è€…)", "entity name") +t(" of the vagrant", "(旅人)", "entity name") +t(" of shielding", "(防è·å£ï¼‰", "entity name") +t("%s uses %s!", "%sã¯%sを使ã£ãŸï¼", "logSeen") +t(" of life", "(生命)", "entity name") +t("life", "生命", "entity keyword") +t(" of resilience", "(体力)", "entity name") +t(" of valiance", "(豪勇)", "entity name") +t(" of containment", "(å°å…¥ï¼‰", "entity name") +t("noble's ", "貴人ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/boots.lua" + +t(" of tirelessness", "(å¥è„šï¼‰", "entity name") +t("traveler's ", "旅人ã®", "entity name") +t("scholar's ", "å¦è€…ã®", "entity name") +t("miner's ", "鉱夫ã®", "entity name") +t(" of phasing", "(転移)", "entity name") +t("%s uses %s!", "%sã¯%sを使ã£ãŸï¼", "logSeen") +t(" of evasion", "(身躱ã—)", "entity name") +t(" of speed", "ï¼ˆåŠ é€Ÿï¼‰", "entity name") +t(" of rushing", "(çªé€²ï¼‰", "entity name") +t(" of void walking", "(虚空)", "entity name") +t("void", "虚空", "entity keyword") +t(" of disengagement", "(後退)", "entity name") +t("blood-soaked ", "血痕ã®", "entity name") +t("blood", "血液", "entity keyword") +t("restorative ", "休æ¯ã®", "entity name") +t("invigorating ", "活発ã®", "entity name") +t("blightbringer's ", "è…敗術師ã®", "entity name") +t("blight", "è…æ•—", "entity keyword") +t("wanderer's ", "放浪者ã®", "entity name") +t("undeterred ", "自由ã®", "entity name") +t("reinforced ", "防御強化ã®", "entity name") +t("eldritch ", "æ怖ã®", "entity name") +t("eldritch", "太å¤ã®è€…", "entity keyword") +t(" of massiveness", "(豪傑)", "entity name") +t("massive", "プレートアーマー", "entity keyword") +t(" of invasion", "(侵略)", "entity name") +t(" of spellbinding", "(術力)", "entity name") +t("insulating ", "æ–熱ã®", "entity name") +t("grounding ", "アースã®", "entity name") +t("dreamer's ", "夢見人ã®", "entity name") +t(" of strife", "(急襲)", "entity name") +t("strife", "闘争", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/bow.lua" + +t("dex", "æ©Ÿæ•", "entity keyword") +t("keeper's ", "管ç†è€…ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-attack.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-defensive.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-utility.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charms.lua" + +t("quick ", "高速ã®", "entity name") +t("quick", "高速", "entity keyword") +t("supercharged ", "大充填ã®", "entity name") +t("overpowered ", "超充填ã®", "entity name") +t("focusing ", "集ä¸åŠ›ã®", "entity name") +t("cleansing ", "清浄ã®", "entity name") +t("piercing ", "貫通ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/cloak.lua" + +t("thick ", "厚手ã®", "entity name") +t("shadow ", "å½±ã®", "entity name") +t("shadow", "å½±", "entity keyword") +t(" of Eldoral", "(エルドラル)", "entity name") +t(" of the Shaloren", "(シャãƒãƒ¼ãƒ¬ï¼‰", "entity name") +t(" of Iron Throne", "(鉄ã®çŽ‰åº§ï¼‰", "entity name") +t(" of fog", "(霞)", "entity name") +t(" of protection", "(防è·ï¼‰", "entity name") +t("protection", "鉄å£", "entity keyword") +t(" of implacability", "執念ã®", "entity name") +t("resilient ", "体力ã®", "entity name") +t("enveloping ", "å½è£…ã®", "entity name") +t("regal ", "è²´æ—ã®", "entity name") +t("restorative ", "休æ¯ã®", "entity name") +t("wyrmwaxed ", "å± ç«œã®", "entity name") +t("battlemaster's ", "戦王ã®", "entity name") +t(" of sorcery", "(é”者)", "entity name") +t(" of mindcraft", "(ç†å°Žï¼‰", "entity name") +t("spellcowled ", "防御é”法ã®", "entity name") +t("marshal's ", "指æ®å®˜ã®", "entity name") +t("murderer's ", "殺戮ã®", "entity name") +t(" of the guardian", "(防衛者)", "entity name") +t("guardian", "守è·", "entity keyword") +t(" of conjuring", "ï¼ˆè© å”±è€…ï¼‰", "entity name") +t(" of battle", "(戦士)", "entity name") +t(" of the hunter", "(追跡)", "entity name") +t(" of the voidstalker", "(星間飛行)", "entity name") +t("%s uses %s!", "%sã¯%sを使ã£ãŸï¼", "logSeen") +t(" of backstabbing", "(ä¸æ„打)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/digger.lua" + +t(" of delving", "(ç‚鉱)", "entity name") +t(" of endurance", "(強é)", "entity name") +t("miner's ", "鉱夫ã®", "entity name") +t("woodsman's ", "樵ã®", "entity name") +t(" of the Iron Throne", "(鉄ã®çŽ‰åº§ï¼‰", "entity name") +t(" of Reknor", "(レクノール)", "entity name") +t("brutal ", "è™æ®ºã®", "entity name") +t("dream-smith's ", "æ€æƒŸã®", "entity name") +t("soldier's ", "兵隊ã®", "entity name") +t("bloodhexed ", "血飛沫ã®", "entity name") +t("crystalomancer's ", "冷気術師ã®", "entity name") +t("shattering ", "ç²‰ç •ã®", "entity name") +t("sapper's ", "工兵ã®", "entity name") +t("dwarven ", "ドワーフã®", "entity name") +t(" of quickening", "(çªè²«ä½œæ¥ï¼‰", "entity name") +t(" of predation", "(æ•æ®ºï¼‰", "entity name") +t(" of deeplife", "(深淵)", "entity name") +t(" of wreckage", "ï¼ˆç ´å£Šï¼‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/gloves.lua" + +t("cinder ", "ç°ç¥žæ¥½ã®", "entity name") +t("corrosive ", "è…食ã®", "entity name") +t("corrosive", "è…食", "entity keyword") +t("naturalist's ", "自然回帰ã®", "entity name") +t("polar ", "æ¥µå† ã®", "entity name") +t("psychic's ", "超能力者ã®", "entity name") +t("sand ", "ç ‚ã®", "entity name") +t("sand", "ç ‚", "entity keyword") +t("storm ", "åµã®", "entity name") +t("storm", "暴風", "entity keyword") +t("blighted ", "ä¸æµ„ã®", "entity name") +t("umbral ", "å½±ã®", "entity name") +t("radiant ", "å…‰è¼ã®", "entity name") +t("radiant", "å…‰è¼", "entity keyword") +t("temporal ", "時空ã®", "entity name") +t("temporal", "時空", "entity keyword") +t("dex", "æ©Ÿæ•", "entity keyword") +t("magic", "é”法", "entity keyword") +t("restful ", "休æ¯ã®", "entity name") +t("steady ", "命ä¸ã®", "entity name") +t("steady", "命ä¸", "entity keyword") +t(" of war-making", "(修羅)", "entity name") +t(" of the iron hand", "(鉄手)", "entity name") +t("alchemist's ", "錬金術師ã®", "entity name") +t("alchemist", "錬金術師", "entity keyword") +t("brawler's ", "æ ¼é—˜å®¶ã®", "entity name") +t(" of butchering", "(術師殺ã—)", "entity name") +t(" of the verdant", "(é’葉)", "entity name") +t("scouring ", "ç«åˆ‘ã®", "entity name") +t("scouring", "ç«åˆ‘", "entity keyword") +t(" of the nighthunter", "(殺人鬼)", "entity name") +t("stone warden's ", "地ã®å®ˆã‚Šæ‰‹ã®", "entity name") +t("stone", "石", "entity keyword") +t(" of the starseeker", "(天çƒå¸«ï¼‰", "entity name") +t(" of regeneration", "(自然回復)", "entity name") +t(" of sorrow", "(悲嘆)", "entity name") +t(" of the juggernaut", "(戦車)", "entity name") +t("spellstreaming ", "è© å”±ã®", "entity name") +t("heroic ", "英雄ã®", "entity name") +t(" of archery", "(射手)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/heavy-armor.lua" + +t("impenetrable ", "é ‘å¥ã®", "entity name") +t("hardened ", "硬化ã®", "entity name") +t("fearforged ", "é”ç•Œã®", "entity name") +t(" of implacability", "執念ã®", "entity name") +t("fortifying ", "ä¸è½ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/helm.lua" + +t("con", "è€ä¹…", "entity keyword") +t("dex", "æ©Ÿæ•", "entity keyword") +t("thaloren ", "ã‚¿ãƒãƒ¼ãƒ¬ã®", "entity name") +t("prismatic ", "万色ã®", "entity name") +t(" of precognition", "(予知)", "entity name") +t(" of the depths", "(深海)", "entity name") +t(" of absorption", "(å¸åŽï¼‰", "entity name") +t("miner's ", "鉱夫ã®", "entity name") +t("insulating ", "æ–熱ã®", "entity name") +t("grounding ", "アースã®", "entity name") +t("ground", "地ã«è‡¥ã—ã¦", "entity keyword") +t("stabilizing ", "定常ã®", "entity name") +t("cleansing ", "清浄ã®", "entity name") +t(" of knowledge", "(知è˜ï¼‰", "entity name") +t(" of might", "(æ¦å‹‡ï¼‰", "entity name") +t("might", "æ¦å‹‡", "entity keyword") +t(" of trickery", "(æ¦æ‰‹ï¼‰", "entity name") +t("warlord's ", "戦王ã®", "entity name") +t("defender's ", "守り手ã®", "entity name") +t("dragonslayer's ", "竜殺ã—ã®", "entity name") +t("werebeast's ", "ç£äººã®", "entity name") +t("mindcaging ", "精神防衛ã®", "entity name") +t("champion's ", "闘士ã®", "entity name") +t("leafwalker's ", "森人ã®", "entity name") +t("catburglar's ", "怪盗ã®", "entity name") +t(" of blood magic", "(血術)", "entity name") +t("blood", "血液", "entity keyword") +t(" of fortune", "(幸é‹ï¼‰", "entity name") +t(" of sanctity", "(è–域)", "entity name") +t("sanctity", "神è–", "entity keyword") +t(" of ire", "(憤怒)", "entity name") +t("bladed ", "刃ã®", "entity name") +t(" of the bounder", "(喧嘩屋)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/infusions.lua" + +t(" of the warrior", "戦士ã®", "entity name") +t(" of the duelist", "ç´ æ—©ã•ã®", "entity name") +t(" of the wizard", "é”法使ã„ã®", "entity name") +t(" of the psychic", "超能力者ã®", "entity name") +t(" of the sneak", "éš å¯†ã®", "entity name") +t(" of the titan", "å …ç‰¢ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/light-armor.lua" + +t("troll-hide ", "トãƒãƒ«çš®ã®", "entity name") +t("troll", "トãƒãƒ«", "entity keyword") +t("nimble ", "器用ã•ã®", "entity name") +t("marauder's ", "殺戮ã®", "entity name") +t("duelist", "決闘", "entity keyword") +t("volcanic ", "ç«å±±ã®", "entity name") +t(" of the void", "(虚空)", "entity name") +t("void", "虚空", "entity keyword") +t(" of Toknor", "(トクノール)", "entity name") +t(" of the wind", "(旋風)", "entity name") +t("wind", "旋風", "entity keyword") +t("multi-hued ", "万色ã®", "entity name") +t("multihued", "万色", "entity keyword") +t(" of alacrity", "(瞬æ¯ï¼‰", "entity name") +t(" of the hero ", "(英雄)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/light-boots.lua" + +t("stealthy ", "éš å¯†ã®", "entity name") +t("stealth", "éš å¯†", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/lite.lua" + +t("bright ", "å…‰æºå¢—大ã®", "entity name") +t(" of the sun", "(太陽)", "entity name") +t("sun", "太陽", "entity keyword") +t(" of the moons", "(月光)", "entity name") +t("scorching ", "ç¼ç†±ã®", "entity name") +t(" of clarity", "(明晰)", "entity name") +t("clarity", "明晰", "entity keyword") +t(" of health", "(生命)", "entity name") +t("survivor's ", "生å˜ã®", "entity name") +t("preserving ", "ç¶æŒã®", "entity name") +t("piercing ", "貫通ã®", "entity name") +t("dreamer's ", "夢見人ã®", "entity name") +t("void-walker's ", "虚空ã®", "entity name") +t("void", "虚空", "entity keyword") +t("nightwalker's ", "æš—å½±ã®", "entity name") +t(" of illusion", "(幻影)", "entity name") +t(" of corpselight", "(鬼ç«ï¼‰", "entity name") +t(" of the zealot", "(狂信)", "entity name") +t(" of focus", "(集ä¸ï¼‰", "entity name") +t("focus", "フォーカス", "entity keyword") +t("ethereal ", "エーテルã®", "entity name") +t("ethereal", "エーテル", "entity keyword") +t("watchleader's ", "監視者ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/massive-armor.lua" + +t(" of the dragon", "(竜)", "entity name") +t("dragon", "ドラゴン", "entity keyword") +t("impenetrable ", "é ‘å¥ã®", "entity name") +t("hardened ", "硬化ã®", "entity name") +t("fearforged ", "é”ç•Œã®", "entity name") +t(" of implacability", "執念ã®", "entity name") +t("fortifying ", "ä¸è½ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/mindstars.lua" + +t("blooming ", "開花ã®", "entity name") +t("blooming", "開花", "entity keyword") +t("gifted ", "優生ã®", "entity name") +t("gifted", "優生", "entity keyword") +t("nature's ", "自然ã®", "entity name") +t("nature", "自然", "entity keyword") +t(" of balance", "(調和)", "entity name") +t("balance", "調和", "entity keyword") +t(" of life", "(生命)", "entity name") +t("life", "生命", "entity keyword") +t("caller's ", "å¬å–šå£«ã®", "entity name") +t("callers", "å¬å–šå£«", "entity keyword") +t("harmonious ", "åŒæœŸã®", "entity name") +t("harmonious", "åŒæœŸ", "entity keyword") +t("mitotic ", "分裂ã®", "entity name") +t("mitotic", "分裂", "entity keyword") +t("divide the mindstar in two", "ã“ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã¯çœŸã£äºŒã¤ã«ã§ãã‚‹", "_t") +t("#SLATE#The link between the mindstars is broken.", "#SLATE#マインドスターã®ãƒªãƒ³ã‚¯ãŒç ´ã‚ŒãŸ", "logPlayer") +t("wyrm's ", "大竜ã®", "entity name") +t("wyrms", "大竜", "entity keyword") +t(" of flames", "(ç«ç‚Žï¼‰", "entity name") +t("flames", "ç«ç‚Ž", "entity keyword") +t(" of frost", "(å‡çµï¼‰", "entity name") +t("frost", "å‡çµ", "entity keyword") +t(" of sand", "ï¼ˆç ‚å¡µï¼‰", "entity name") +t("sand", "ç ‚", "entity keyword") +t(" of storms", "(å°é¢¨ï¼‰", "entity name") +t("storms", "å°é¢¨", "entity keyword") +t(" of venom", "(猛毒)", "entity name") +t("manaburning ", "é”ç´ ç‡ƒç„¼ã®", "entity name") +t("manaburning", "é”ç´ ç‡ƒç„¼", "entity keyword") +t("inquisitor's ", "審å•å®˜ã®", "entity name") +t("inquisitors", "審å•å®˜", "entity keyword") +t(" of disruption", "(é”法妨害)", "entity name") +t("disruption", "é”æ³•ç ´å£Š", "entity keyword") +t("creative ", "明察ã®", "entity name") +t("horrifying ", "æ怖ã®", "entity name") +t("horrifying", "æ怖", "entity keyword") +t(" of clarity", "(明晰)", "entity name") +t("clarity", "明晰", "entity keyword") +t(" of resolve", "(決æ„)", "entity name") +t("absorbing ", "ç†åŠ›å¸åŽã®", "entity name") +t("dreamer's ", "夢見人ã®", "entity name") +t("dreamers", "夢見人", "entity keyword") +t("epiphanous ", "真ç†ã®", "entity name") +t("epiphanous", "真ç†", "entity keyword") +t("hateful ", "憎悪ã®", "entity name") +t("hateful", "憎悪", "entity keyword") +t("honing ", "集ä¸ã®", "entity name") +t("hungering ", "渇望ã®", "entity name") +t("hungering", "渇望", "entity keyword") +t("%s resists the mind attack!", "%s ã¯ç²¾ç¥žæ”»æ’ƒã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("projecting ", "ç†åŠ›æ”¾å°„ã®", "entity name") +t("resonating ", "共鳴ã®", "entity name") +t("resonating", "共鳴", "entity keyword") +t("wrathful ", "憤怒ã®", "entity name") +t("wrath", "憤怒", "entity keyword") +t(" of nightfall", "(é™å¤œï¼‰", "entity name") +t("nightfall", "ナイトフォール", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/potions.lua" + +t("acid-proof ", "è€é…¸ã®", "entity name") +t("giant ", "巨人ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/ranged.lua" + +t("mighty ", "å¼·è‚©ã®", "entity name") +t("mighty", "å¼·è‚©", "entity keyword") +t("ranger's ", "野ä¼ã®", "entity name") +t("ranger", "野ä¼", "entity keyword") +t("steady ", "命ä¸ã®", "entity name") +t("steady", "命ä¸", "entity keyword") +t("swiftstrike ", "速射ã®", "entity name") +t("swiftstrike", "速射", "entity keyword") +t(" of true flight", "(的ä¸ï¼‰", "entity name") +t("flight", "çš„ä¸", "entity keyword") +t(" of fire", "(ç«ç‚Žï¼‰", "entity name") +t("fire", "ç«ç‚Ž", "entity keyword") +t(" of cold", "(冷気)", "entity name") +t("cold", "冷気", "entity keyword") +t(" of acid", "(酸)", "entity name") +t("acid", "é…¸", "entity keyword") +t(" of lightning", "(電撃)", "entity name") +t("lightning", "電撃", "entity keyword") +t("penetrating ", "鎧通ã—ã®", "entity name") +t("penetrating", "鎧通ã—", "entity keyword") +t("runic ", "ルーンã®", "entity name") +t("runic", "ルーン", "entity keyword") +t("warden's ", "時ã®å®ˆè·è€…ã®", "entity name") +t("wardens", "時守è·è€…ã®", "entity keyword") +t(" of recursion", "(æªæ›²ï¼‰", "entity name") +t("recursion", "æªæ›²", "entity keyword") +t("fungal ", "胞åã®", "entity name") +t("fungal", "胞å", "entity keyword") +t("regenerate %d life over 5 turns", "5ターンã‹ã‘㦠%d 回復ã™ã‚‹", "_t") +t("blazebringer's ", "焼殺ã®", "entity name") +t("blaze", "焼殺", "entity keyword") +t("caustic ", "è…食ã®", "entity name") +t("caustic", "è…食", "entity keyword") +t(" of dampening", "(軽減)", "entity name") +t("dampening", "軽減", "entity keyword") +t("mage-hunter's ", "é”法狩りã®", "entity name") +t("magehunters", "é”法狩り", "entity keyword") +t("throat-seeking ", "è© å”±æ®ºã—ã®", "entity name") +t("throat", "è© å”±æ®ºã—", "entity keyword") +t("silences the target", "対象を沈黙ã•ã›ã‚‹", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/rings.lua" + +t(" of sensing", "(感知)", "entity name") +t(" of clarity", "(明晰)", "entity name") +t("clarity", "明晰", "entity keyword") +t(" of tenacity", "(立脚)", "entity name") +t(" of perseverance", "(å¿è€ï¼‰", "entity name") +t("fire", "ç«ç‚Ž", "entity keyword") +t("frost", "å‡çµ", "entity keyword") +t("nature", "自然", "entity keyword") +t("lightning", "電撃", "entity keyword") +t("light", "閃光", "entity keyword") +t("darkness", "æš—é»’", "entity keyword") +t("aether", "エーテル", "entity keyword") +t("blight", "è…æ•—", "entity keyword") +t("mind", "精神", "entity keyword") +t("warrior's ", "闘士ã®", "entity name") +t("rogue's ", "盗賊ã®", "entity name") +t("rogue", "盗賊", "entity keyword") +t("marksman's ", "射手ã®", "entity name") +t("titan's ", "巨人ã®", "entity name") +t("wizard's ", "é”導師ã®", "entity name") +t("psionicist's ", "超能力者ã®", "entity name") +t("psionic", "超能力", "entity keyword") +t("sneakthief's ", "密åµã®", "entity name") +t("gladiator's ", "剣闘士ã®", "entity name") +t("gladiator", "闘士", "entity keyword") +t("conjurer's ", "大術師ã®", "entity name") +t("solipsist's ", "独我論者ã®", "entity name") +t("solipsist", "独我論者", "entity keyword") +t("pixie's ", "妖精ã®", "entity name") +t("mule's ", "è·æ‹…ãŽã®", "entity name") +t(" of power", "(è¡æ’ƒï¼‰", "entity name") +t("power", "è¡æ’ƒ", "entity keyword") +t("savior's ", "守り手ã®", "entity name") +t("painweaver's ", "苦痛ã®", "entity name") +t(" of life", "(生命)", "entity name") +t("life", "生命", "entity keyword") +t("savage's ", "暴食ã®", "entity name") +t("treant's ", "トレントã®", "entity name") +t("treant", "トレント", "entity keyword") +t(" of misery", "(嘆ã)", "entity name") +t(" of warding", "(çµç•Œï¼‰", "entity name") +t("warding", "çµç•Œ", "entity keyword") +t(" of pilfering", "(å¸ç›—)", "entity name") +t(" of speed", "ï¼ˆåŠ é€Ÿï¼‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/robe.lua" + +t("fire", "ç«ç‚Ž", "entity keyword") +t("frost", "å‡çµ", "entity keyword") +t("nature", "自然", "entity keyword") +t("lightning", "電撃", "entity keyword") +t("light", "閃光", "entity keyword") +t("darkness", "æš—é»’", "entity keyword") +t("blight", "è…æ•—", "entity keyword") +t("mind", "精神", "entity keyword") +t("shimmering ", "é”力光ã®", "entity name") +t("shimmering", "é”力光", "entity keyword") +t(" of protection", "(防è·ï¼‰", "entity name") +t("dreamer's ", "夢見人ã®", "entity name") +t("dispeller's ", "解除é”法師ã®", "entity name") +t(" of alchemy", "(錬金術)", "entity name") +t("spellwoven ", "é”力å°å…¥ã®", "entity name") +t(" of Linaniil", "(リナニール)", "entity name") +t(" of Angolwen", "(アンゴルウェン)", "entity name") +t("Angolwen", "アンゴルウェン", "entity keyword") +t("stargazer's ", "星見ã®", "entity name") +t("ancient ", "å¤ä»£ã®", "entity name") +t(" of power", "(è¡æ’ƒï¼‰", "entity name") +t("power", "è¡æ’ƒ", "entity keyword") +t("sunsealed ", "陽光ã®", "entity name") +t(" of life", "(生命)", "entity name") +t("life", "生命", "entity keyword") +t("slimy ", "スライムã®", "entity name") +t("stormwoven ", "åµã®æ”¯é…者ã®", "entity name") +t("storm", "暴風", "entity keyword") +t("verdant ", "æ–°ç·‘ã®", "entity name") +t("mindwoven ", "ç†åŠ›ã®", "entity name") +t("tormentor's ", "懲罰者ã®", "entity name") +t("focusing ", "集ä¸åŠ›ã®", "entity name") +t("focus", "フォーカス", "entity keyword") +t("fearwoven ", "é”ç•Œã®", "entity name") +t("psion's ", "精神力ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/scrolls.lua" + +t("fire-proof ", "è€ç«ã® ", "entity name") +t("long ", "é•·ã„", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/shield.lua" + +t("fire", "ç«ç‚Ž", "entity keyword") +t("cold", "冷気", "entity keyword") +t("lightning", "電撃", "entity keyword") +t("acid", "é…¸", "entity keyword") +t("arcane", "神秘", "entity keyword") +t("mind", "精神", "entity keyword") +t("physical", "物ç†", "entity keyword") +t(" of purity", "(清浄)", "entity name") +t("purity", "清浄", "entity keyword") +t(" of reflection", "(å光)", "entity name") +t("reflection", "åå°„", "entity keyword") +t("temporal", "時空", "entity keyword") +t("flaming ", "炎上ã®", "entity name") +t("flaming", "炎上", "entity keyword") +t("icy ", "å‡çµã®", "entity name") +t("icy", "å‡çµ", "entity keyword") +t("shocking ", "æ„Ÿé›»ã®", "entity name") +t("shocking", "æ„Ÿé›»", "entity keyword") +t("acidic ", "酸毒ã®", "entity name") +t("acidic", "酸毒", "entity keyword") +t("coruscating ", "ç¼å…‰ã®", "entity name") +t("coruscating", "ç¼å…‰", "entity keyword") +t("crackling ", "é›·é³´ã®", "entity name") +t("crackling", "é›·é³´", "entity keyword") +t("corrosive ", "è…食ã®", "entity name") +t("corrosive", "è…食", "entity keyword") +t("wintry", "冬", "entity keyword") +t("reinforced ", "防御強化ã®", "entity name") +t(" of resilience", "(体力)", "entity name") +t("living ", "生命ã®", "entity name") +t("living", "生命", "entity keyword") +t("scouring ", "ç«åˆ‘ã®", "entity name") +t("scouring", "ç«åˆ‘", "entity keyword") +t("warded ", "守è·ã®", "entity name") +t("wrathful ", "憤怒ã®", "entity name") +t("impervious ", "ä¸å£Šã®", "entity name") +t(" of resistance", "ï¼ˆå…ƒç´ è€æ€§ï¼‰", "entity name") +t(" of patience", "ï¼ˆå …å¿ï¼‰", "entity name") +t(" of the stars", "(星辰)", "entity name") +t(" of crushing", "(圧潰)", "entity name") +t(" of earthen fury", "(大地激震)", "entity name") +t("earth", "地術", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/sling.lua" + +t("cun", "è³¢ã•", "entity keyword") +t("halfling ", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®", "entity name") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/staves.lua" + +t("cruel ", "残è™ã®", "entity name") +t("cruel", "残è™", "entity keyword") +t("earthen ", "大地ã®", "entity name") +t("earthen", "大地", "entity keyword") +t("potent ", "支é…ã®", "entity name") +t("potent", "支é…", "entity keyword") +t("shimmering ", "é”力光ã®", "entity name") +t("shimmering", "é”力光", "entity keyword") +t("surging ", "é”力増大ã®", "entity name") +t("surging", "é”力増大", "entity keyword") +t("blighted ", "ä¸æµ„ã®", "entity name") +t("blight", "è…æ•—", "entity keyword") +t("ethereal ", "エーテルã®", "entity name") +t("ethereal", "エーテル", "entity keyword") +t("greater ", "é”人ã®", "entity name") +t("greater", "é”人", "entity keyword") +t("void walker's ", "虚空ã®", "entity name") +t(" of fate", "(é‹å‘½ï¼‰", "entity name") +t("fate", "é‹å‘½", "entity keyword") +t(" of illumination", "(照明)", "entity name") +t("illumination", "照明", "entity keyword") +t(" of might", "(æ¦å‹‡ï¼‰", "entity name") +t("might", "æ¦å‹‡", "entity keyword") +t(" of power", "(è¡æ’ƒï¼‰", "entity name") +t("power", "è¡æ’ƒ", "entity keyword") +t(" of warding", "(çµç•Œï¼‰", "entity name") +t("warding", "çµç•Œ", "entity keyword") +t(" of breaching", "(å逆)", "entity name") +t("breaching", "å逆", "entity keyword") +t(" of channeling", "(マナ集ä¸ï¼‰", "entity name") +t("channeling", "マナ集ä¸", "entity keyword") +t("Your negative mana regeneration rate is unaffected by the staff.", "マナã®æ¼å‡ºã¯æ–ã®å½±éŸ¿ã‚’å—ã‘ãªã„", "logPlayer") +t("Another mana surge is currently active.", "æ—¢ã«ãƒžãƒŠã®å›žå¾©ã‚’ã—ã¦ã„ã‚‹", "logPlayer") +t("Your nonexistant mana regeneration rate is unaffected by the staff.", "マナã«å¹²æ¸‰ã§ããªã„ã®ã§æ–ã®å½±éŸ¿ã‚’å—ã‘ãªã„", "logPlayer") +t(" of greater warding", "(大çµç•Œï¼‰", "entity name") +t(" of invocation", "(é”術発動)", "entity name") +t("invocation", "é”術発動", "entity keyword") +t(" of protection", "(防è·ï¼‰", "entity name") +t("protection", "鉄å£", "entity keyword") +t(" of wizardry", "(賢者)", "entity name") +t("wizardry", "賢者", "entity keyword") +t("lifebinding ", "生命å°å…¥ã®", "entity name") +t("lifebinding", "生命å°å…¥", "entity keyword") +t("infernal ", "é”ç•Œã®", "entity name") +t("infernal", "é”ç•Œ", "entity keyword") +t("bloodlich's ", "å±è§£è€…ã®", "entity name") +t("bloodlich", "å±è§£è€…", "entity keyword") +t("magelord's ", "大é”é“師ã®", "entity name") +t("magelord", "大é”é“師", "entity keyword") +t("short ", "片手用ã®", "entity name") +t("short", "片手用", "entity keyword") +t("magewarrior's short ", "é”法戦士ã®", "entity name") +t("magewarrior", "é”法戦士", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/torques-powers.lua" + +t(" of clear mind", "(精神安定)", "entity name") +t("%s uses %s!", "%sã¯%sを使ã£ãŸï¼", "logSeen") +t(" of mindblast", "(精神波)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/totems-powers.lua" + +t(" of healing", "(治癒)", "entity name") +t("healing", "治癒", "entity keyword") +t(" of thorny skin", "(棘肌)", "entity name") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("#Source# points %s %s at #target#, releasing a writhing tentacle!", "#Source# points #Target# %s at #target#, releasing a writhing tentacle!", "logCombat") +t("Summon", "å¬å–š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wands-powers.lua" + +t(" of clairvoyance", "(é€è¦–)", "entity name") +t(" of conjuration", "(é”法攻撃)", "entity name") +t(" of shielding", "(防è·å£ï¼‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wands.lua" + +t("warded ", "守è·ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/weapon.lua" + +t("balanced ", "平衡ã®", "entity name") +t("balanced", "平衡", "entity keyword") +t(" of massacre", "(è™æ®ºï¼‰", "entity name") +t("massacre", "è™æ®º", "entity keyword") +t("quick ", "高速ã®", "entity name") +t("quick", "高速", "entity keyword") +t("warbringer's ", "乱世ã®", "entity name") +t("warbringer", "乱世", "entity keyword") +t(" of crippling", "(æ壊)", "entity name") +t("crippling", "æ壊", "entity keyword") +t(" of evisceration", "(傷跡)", "entity name") +t("evisc", "å‚·è·¡", "entity keyword") +t(" of rage", "(激憤)", "entity name") +t("rage", "激憤", "entity keyword") +t(" of ruin", "(崩壊)", "entity name") +t("ruin", "崩壊", "entity keyword") +t(" of shearing", "ï¼ˆç ´å£Šï¼‰", "entity name") +t("shearing", "ç ´å£Š", "entity keyword") +t("acidic ", "酸毒ã®", "entity name") +t("acidic", "酸毒", "entity keyword") +t("arcing ", "é›·æ’ƒã®", "entity name") +t("arcing", "é›·æ’ƒ", "entity keyword") +t("flaming ", "炎上ã®", "entity name") +t("flaming", "炎上", "entity keyword") +t("chilling ", "å‡çµã®", "entity name") +t("chilling", "å‡çµ", "entity keyword") +t(" of daylight", "(陽光)", "entity name") +t("daylight", "陽光", "entity keyword") +t(" of phasing", "(転移)", "entity name") +t("phase", "相ä½", "entity keyword") +t(" of vileness", "(ä¸æµ„)", "entity name") +t("vile", "ä¸æµ„", "entity keyword") +t(" of paradox", "(逆説)", "entity name") +t("paradox", "逆説", "entity keyword") +t("elemental ", "å…ƒç´ ã®", "entity name") +t("elemental", "å…ƒç´ ", "entity keyword") +t("fire", "ç«ç‚Ž", "_t") +t("cold", "冷気", "_t") +t("lightning", "電撃", "_t") +t("acid", "é…¸", "_t") +t("plaguebringer's ", "悪疫ã®", "entity name") +t("plague", "ç–«ç—…", "entity keyword") +t(" of corruption", "ï¼ˆå •è½ï¼‰", "entity name") +t("corruption", "å •è½", "entity keyword") +t(" of the mystic", "(é”導)", "entity name") +t("mystic", "é”å°Ž", "entity keyword") +t(" of erosion", "(浸食)", "entity name") +t("erosion", "浸食", "entity keyword") +t("blazebringer's ", "焼殺ã®", "entity name") +t("blaze", "焼殺", "entity keyword") +t("caustic ", "è…食ã®", "entity name") +t("caustic", "è…食", "entity keyword") +t("manaburning ", "é”ç´ ç‡ƒç„¼ã®", "entity name") +t("manaburning", "é”ç´ ç‡ƒç„¼", "entity keyword") +t("slime-covered ", "スライムã®", "entity name") +t("slime", "スライム", "entity keyword") +t(" of persecution", "(é”æ³•ç ´å£Šï¼‰", "entity name") +t("inquisitor's ", "審å•å®˜ã®", "entity name") +t("inquisitors", "審å•å®˜", "entity keyword") +t(" of disruption", "(é”法妨害)", "entity name") +t("disruption", "é”æ³•ç ´å£Š", "entity keyword") +t(" of dampening", "(軽減)", "entity name") +t("dampening", "軽減", "entity keyword") +t("hateful ", "憎悪ã®", "entity name") +t("hateful", "憎悪", "entity keyword") +t(" of projection", "(投射)", "entity name") +t("projection", "投射", "entity keyword") +t("thought-forged ", "æ€å¿µè£…ã®", "entity name") +t("thought", "æ€å¿µè£…", "entity keyword") +t(" of amnesia", "(忘å´ï¼‰", "entity name") +t("amnesia", "忘å´", "entity keyword") +t(" of torment", "(痛é”)", "entity name") +t("torment", "苦悶", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wizard-hat.lua" + +t(" of balance", "(調和)", "entity name") +t("balance", "調和", "entity keyword") +t("augmenting ", "増強ã®", "entity name") +t("starseer's ", "星見ã®", "entity name") +t("eldritch ", "æ怖ã®", "entity name") +t("eldritch", "太å¤ã®è€…", "entity keyword") +t("cleansing ", "清浄ã®", "entity name") +t("insulating ", "æ–熱ã®", "entity name") +t("grounding ", "アースã®", "entity name") +t(" of knowledge", "(知è˜ï¼‰", "entity name") +t(" of arcana", "(神秘)", "entity name") +t("aegis ", "防è·è¡“ã®", "entity name") +t("aegis", "防è·", "entity keyword") +t(" of madness", "(狂気)", "entity name") +t(" of the Brotherhood", "(血盟)", "entity name") +t("stabilizing ", "定常ã®", "entity name") +t("clarifying ", "明晰ã®", "entity name") +t("shielding ", "守りã®", "entity name") +t("shield", "シールド", "entity keyword") +t(" of decomposition", "(分解)", "entity name") +t("fire", "ç«ç‚Ž", "entity keyword") +t("frost", "å‡çµ", "entity keyword") +t("nature", "自然", "entity keyword") +t("lightning", "電撃", "entity keyword") +t("light", "閃光", "entity keyword") +t("darkness", "æš—é»’", "entity keyword") +t("blight", "è…æ•—", "entity keyword") +t("mind", "精神", "entity keyword") +t("shimmering ", "é”力光ã®", "entity name") +t("shimmering", "é”力光", "entity keyword") +t(" of the sentry", "(監視)", "entity name") +t("sentry", "番兵", "entity keyword") +t("fearwoven ", "é”ç•Œã®", "entity name") +t("psion's ", "精神力ã®", "entity name") +t("mindwoven ", "ç†åŠ›ã®", "entity name") +t("spellwoven ", "é”力å°å…¥ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/elixir-ingredients.lua" + +t("heart", "心臓", "_t") +t("ingredient", "ç´ æ", "entity subtype") +t("misc", "雑具", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gauntlets.lua" + +t("armor", "防具", "entity type") +t("hands", "ã‚°ãƒãƒ¼ãƒ–", "entity subtype") +t("iron gauntlets", "アイアンガントレット", "entity name") +t("dwarven-steel gauntlets", "ドワーフ鋼ガントレット", "entity name") +t("voratun gauntlets", "ヴォラタンガントレット", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gem.lua" + +t("gem", "å®çŸ³", "entity type") +t("alchemist-gem", "錬金用", "entity type") +t("color", "色", "entity subtype") +t("diamond", "ダイアモンド", "gem name") +t("pearl", "パール", "gem name") +t("Lights terrain (power 100)", "照らã™(パワー100)", "_t") +t("moonstone", "月長石", "gem name") +t("fire opal", "ç«ã®ã‚ªãƒ‘ール", "gem name") +t("bloodstone", "血星石", "gem name") +t("ruby", "ルビー", "gem name") +t("amber", "ç¥ç€", "gem name") +t("turquoise", "ターコイズ", "gem name") +t("jade", "ã²ã™ã„", "gem name") +t("Slows by 17%", "17%減速", "_t") +t("sapphire", "サファイア", "gem name") +t("quartz", "石英", "gem name") +t("white", "白ã®å®çŸ³", "gem subtype") +t("emerald", "エメラルド", "gem name") +t("lapis lazuli", "ラピスラズリ", "gem name") +t("garnet", "ガーãƒãƒƒãƒˆ", "gem name") +t("red", "赤ã®å®çŸ³", "gem subtype") +t("onyx", "オニã‚ス", "gem name") +t("amethyst", "アメジスト", "gem name") +t("violet", "ç´«ã®å®çŸ³", "gem subtype") +t("opal", "オパール", "gem name") +t("topaz", "トパーズ", "gem name") +t("aquamarine", "アクアマリン", "gem name") +t("blue", "é’ã®å®çŸ³", "gem subtype") +t("ametrine", "アメトリン", "gem name") +t("Lights terrain (power 10)", "照らã™(パワー10)", "_t") +t("zircon", "ジルコン", "gem name") +t("green", "ç·‘ã®å®çŸ³", "gem subtype") +t("spinel", "スピãƒãƒ«", "gem name") +t("citrine", "シトリン", "gem name") +t("yellow", "黄ã®å®çŸ³", "gem subtype") +t("agate", "アゲート", "gem name") +t("black", "é»’ã®å®çŸ³", "gem subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gloves.lua" + +t("armor", "防具", "entity type") +t("hands", "ã‚°ãƒãƒ¼ãƒ–", "entity subtype") +t("rough leather gloves", "レザーグãƒãƒ¼ãƒ–", "entity name") +t("hardened leather gloves", "硬皮グãƒãƒ¼ãƒ–", "entity name") +t("drakeskin leather gloves", "ドラゴン皮グãƒãƒ¼ãƒ–", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/heavy-armors.lua" + +t("armor", "防具", "entity type") +t("heavy", "メイルアーマー", "entity subtype") +t("iron mail armour", "アイアンメイルアーマー", "entity name") +t("steel mail armour", "スティールメイルアーマー", "entity name") +t("dwarven-steel mail armour", "ドワーフ鋼メイルアーマー", "entity name") +t("stralite mail armour", "ストラライトメイルアーマー", "entity name") +t("voratun mail armour", "ヴォラタンメイルアーマー", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/heavy-boots.lua" + +t("armor", "防具", "entity type") +t("feet", "足", "entity subtype") +t("pair of iron boots", "アイアンブーツ", "entity name") +t("pair of dwarven-steel boots", "ドワーフ鋼ブーツ", "entity name") +t("pair of voratun boots", "ヴォラタンブーツ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/helms.lua" + +t("armor", "防具", "entity type") +t("head", "é ", "entity subtype") +t("iron helm", "アイアンヘルム", "entity name") +t("dwarven-steel helm", "ドワーフ鋼ヘルム", "entity name") +t("voratun helm", "ヴォラタンヘルム", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/jewelry.lua" + +t("ring", "指輪", "entity subtype") +t("amulet", "アミュレット", "entity subtype") +t("jewelry", "装飾", "entity type") +t("copper ring", "カッパーリング", "_t") +t("steel ring", "スティールリング", "_t") +t("gold ring", "ゴールドリング", "_t") +t("stralite ring", "ストラライトリング", "_t") +t("voratun ring", "ヴォラタンリング", "_t") +t("copper amulet", "カッパーアミュレット", "_t") +t("steel amulet", "スティールアミュレット", "_t") +t("gold amulet", "ゴールドアミュレット", "_t") +t("stralite amulet", "ストラライトアミュレット", "_t") +t("voratun amulet", "ヴォラタンアミュレット", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/knifes.lua" + +t("dagger", "ダガー", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("iron dagger", "アイアンダガー", "entity name") +t("steel dagger", "スティールダガー", "entity name") +t("dwarven-steel dagger", "ドワーフ鋼ダガー", "entity name") +t("stralite dagger", "ストラライトダガー", "entity name") +t("voratun dagger", "ヴォラタンダガー", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-belt.lua" + +t("armor", "防具", "entity type") +t("belt", "ベルト", "entity subtype") +t("rough leather belt", "レザーベルト", "entity name") +t("hardened leather belt", "硬皮ベルト", "entity name") +t("drakeskin leather belt", "ドラゴン皮ベルト", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-boots.lua" + +t("armor", "防具", "entity type") +t("feet", "足", "entity subtype") +t("pair of rough leather boots", "レザーブーツ", "entity name") +t("pair of hardened leather boots", "硬皮ブーツ", "entity name") +t("pair of drakeskin leather boots", "ドラゴン皮ブーツ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-caps.lua" + +t("armor", "防具", "entity type") +t("head", "é ", "entity subtype") +t("rough leather cap", "レザーã‚ャップ", "entity name") +t("hardened leather cap", "硬皮ã‚ャップ", "entity name") +t("drakeskin leather cap", "ドラゴン皮ã‚ャップ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/light-armors.lua" + +t("armor", "防具", "entity type") +t("light", "閃光", "entity subtype") +t("rough leather armour", "レザーアーマー", "entity name") +t("cured leather armour", "åŠ å·¥ãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼", "entity name") +t("hardened leather armour", "硬皮レザーアーマー", "entity name") +t("reinforced leather armour", "強化レザーアーマー", "entity name") +t("drakeskin leather armour", "ドラゴン皮アーマー", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lites.lua" + +t("lite", "å…‰æº", "entity subtype") +t("brass lantern", "真é®ã®ãƒ©ãƒ³ã‚¿ãƒ³", "entity name") +t("alchemist", "錬金術師", "entity short_name") +t("alchemist's lamp", "アルケミストランプ", "entity name") +t("dwarven lantern", "ドワーフランタン", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/fun.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/maj-eyal.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/misc.lua" + +t("On Adventuring", "冒険者ãŸã‚‹ã‚‚ã®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/spellhunt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/maces.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("mace", "メイス", "entity combat talented") +t("iron mace", "アイアンメイス", "entity name") +t("steel mace", "スティールメイス", "entity name") +t("dwarven-steel mace", "ドワーフ鋼メイス", "entity name") +t("stralite mace", "ストラライトメイス", "entity name") +t("voratun mace", "ヴォラタンメイス", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/massive-armors.lua" + +t("armor", "防具", "entity type") +t("massive", "プレートアーマー", "entity subtype") +t("iron plate armour", "アイアンプレートアーマー", "entity name") +t("steel plate armour", "スティールプレートアーマー", "entity name") +t("dwarven-steel plate armour", "ドワーフ鋼プレートアーマー", "entity name") +t("stralite plate armour", "ストラライトプレートアーマー", "entity name") +t("voratun plate armour", "ヴォラタンプレートアーマー", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mindstars.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("mindstar", "マインドスター", "entity combat talented") +t("mossy mindstar", "苔むã—ãŸãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "entity name") +t("vined mindstar", "ツタã®é€™ã†ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "entity name") +t("thorny mindstar", "茨ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "entity name") +t("pulsing mindstar", "鼓動ã™ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "entity name") +t("living", "生命", "entity short_name") +t("living mindstar", "生体マインドスター", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/misc-tools.lua" + +t("misc", "雑具", "entity subtype") +t("tool", "é“å…·", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/money.lua" + +t("money", "金", "entity subtype") +t("You pickup %0.2f gold pieces.", "%0.2fゴールドを拾ã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mounts.lua" + +t("golem", "ゴーレム", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mummy-wrappings.lua" + +t("armor", "防具", "entity type") +t("mummy", "ミイラ", "entity short_name") +t("mummy wrappings", "ミイラã®åŒ…帯", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/objects-far-east.lua" + +t("tome", "é”導書", "entity subtype") +t("ancient tome", "å¤æ›¸ç‰©", "_t") +t("Ancient Tome titled 'Gems and their uses'", "å¤æ›¸ç‰©ã€Šå®çŸ³ã®ä½¿ç”¨æ³•ã€‹", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/potions.lua" + +t("potion", "ãƒãƒ¼ã‚·ãƒ§ãƒ³", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/quest-artifacts.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("dark runed staff", "ルーンã®åˆ»ã¾ã‚ŒãŸæ–", "_t") +t("Staff of Absorption", "å¸å‘½ã®æ–", "entity name") +t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. +Light around it seems to dim and you can feel its tremendous power simply by touching it.]], "力ã‚るルーン文å—ãŒåˆ»ã¾ã‚Œã¦ã„る。ã¯ã‚‹ã‹æ˜”ã«ä½œã‚‰ã‚ŒãŸã‚‚ã®ã®ã‚ˆã†ã ãŒã€å‚·ä¸€ã¤ãªã„。微弱ãªå…‰ã‚’放ã¡æ˜Žæ»…ã—ã¦ãŠã‚Šã€å¼·å¤§ãªåŠ›ã‚’秘ã‚ã¦ã„ã‚‹ã“ã¨ã¯æ˜Žã‚‰ã‹ã 。", "_t") +t("staff", "æ–", "entity combat talented") +t("absorb energies", "エãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã™ã‚‹", "_t") +t("swirling orb", "多様ã®å®çŽ‰", "_t") +t("Orb of Many Ways", "多様ã®å®çŽ‰", "entity name") +t([[The orb projects images of distant places, some that seem to be not of this world, switching rapidly. +If used near a portal it could probably activate it.]], "å®çŽ‰ã®ä¸ã«é ãã®æ™¯è‰²ãŒæ˜ ã£ã¦ã¯æ¶ˆãˆæ˜Žæ»…ã‚’ç¹°ã‚Šè¿”ã—ã¦ã„る。ä¸ã«ã¯ã“ã®ä¸–ã®ã‚‚ã®ã§ã¯ãªã„風景もå˜åœ¨ã—ã¦ã„る。ãƒãƒ¼ã‚¿ãƒ«ã®èµ·å‹•ã«ä½¿ãˆã‚‹ã ã‚ã†ã€‚", "_t") +t("activate a portal", "ãƒãƒ¼ã‚¿ãƒ«ã‚’èµ·å‹•ã™ã‚‹", "_t") +t("#VIOLET#The world twists sickeningly around you and you find yourself someplace unexpected! It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "#VIOLET#世界ãŒæªã¿ã€ã©ã“ã‹ã«é£›ã°ã•ã‚ŒãŸï¼å¤šæ§˜ã®å®çŽ‰ã¨ã¯é•ã†æŒ™å‹•ã ã£ãŸãŒâ€¦ã‚¿ãƒ³ãƒãƒ³ãŒå®çŽ‰ã‚’ã™ã‚Šæ›¿ãˆãŸã«é•ã„ãªã„ï¼", "_t") +t("There is no portal to activate here.", "èµ·å‹•ã™ã‚‹ãƒãƒ¼ã‚¿ãƒ«ãŒãªã„", "logPlayer") +t("Orb of Undeath (Orb of Command)", "ä¸æ»ã®å®çŽ‰ (指令ã®å®çŽ‰)", "entity name") +t("Dark visions fill your mind as you lift the orb. It is cold to the touch.", "手ã«å–ã‚‹ã¨ä¸å‰ãªæ„Ÿã˜ãŒã™ã‚‹å®çŽ‰ã 。冷気を放ã£ã¦ã„る。", "_t") +t("Dragon Orb (Orb of Command)", "é¾ã®å®çŽ‰ (指令ã®å®çŽ‰)", "entity name") +t("This orb is warm to the touch.", "熱気を発ã—ã¦ã„ã‚‹å®çŽ‰ã 。", "_t") +t("Elemental Orb (Orb of Command)", "å…ƒç´ ã®å®çŽ‰ (指令ã®å®çŽ‰)", "entity name") +t("Flames swirl on the icy surface of this orb.", "ã“ã®å®çŽ‰ã¯å‡ã‚Šã¤ã„ã¦ã„ã‚‹ãŒã€ãã®è¡¨é¢ã‚’ç‚ŽãŒèµ°ã£ã¦ã„る。", "_t") +t("orb of command", "指令ã®å®çŽ‰", "_t") +t("Orb of Destruction (Orb of Command)", "ç ´å£Šã®å®çŽ‰ (指令ã®å®çŽ‰)", "entity name") +t("Visions of death and destruction fill your mind as you lift this orb.", "手ã«å–ã‚‹ã¨ã€æ»ã¨ç ´å£Šã®è¡å‹•ã«æº€ãŸã•ã‚Œã‚‹å®ç ã 。", "_t") +t("use the orb", "オーブを使ã†", "_t") +t("orb", "オーブ", "entity subtype") +t("orb of scrying", "鑑定ã®å®ç ", "_t") +t("Scrying Orb", "鑑定ã®å®ç ", "entity name") +t("This orb will automatically identify items you find.", "アイテムを自動的ã«é‘‘定ã—ã¦ãれる。", "_t") +t("unstable rod", "ゆらã‚ãæ–", "_t") +t([[This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. +You have heard of such items before. They are very useful to adventurers, allowing faster travel.]], "ヴォラタンã§ã§ãã¦ãŠã‚Šã€ç©ºé–“ã‚’æ»ã˜æ›²ã’ã‚‹é”力ãŒå°ã˜è¾¼ã¾ã‚Œã¦ã„る。風ã®å™‚ã«ã¯èžã„ã¦ã„ãŸãŒã€å†’険者垂涎ã®ã“ã®ä¸€å“ãŒã‚ã‚Œã°ã€æ—…ãŒéžå¸¸ã«æ¥½ã«ãªã‚‹ã ã‚ã†ã€‚", "_t") +t("recall the user to the worldmap after 40 turns", "40ターン後ã«ãƒ¯ãƒ¼ãƒ«ãƒ‰ãƒžãƒƒãƒ—ã¸å¸°é‚„ã™ã‚‹", "_t") +t("Space around you starts to dissolve...", "周りã®ç©ºé–“ãŒæº¶ã‘始ã‚る・・・", "logPlayer") +t("Cancel", "ã‚ャンセル", "_t") +t("The rod emits a strange noise, glows briefly and returns to normal.", "ãƒãƒƒãƒ‰ã¯å¥‡å¦™ãªé›‘音を発ã—ã€å°‘ã—å…‰ã£ãŸã‹ã¨æ€ã†ã¨å…ƒã«æˆ»ã£ãŸ", "logPlayer") +t("Rod of Recall", "帰還ã®ãƒãƒƒãƒ‰", "_t") +t("chest", "ç®±", "entity type") +t("sher'tul", "シェール・タル", "entity subtype") +t([[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. +The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. + +When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. +Simply go to your inventory to move them out of the chest if you wish to keep them. +Items in the chest will not encumber you.]], [[大ã„ãªã‚‹åŠ›ã‚’秘ã‚ãŸã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«å¤ä»£éºè·¡ã®ä»˜å±žè£…ç½®ã 。アイテムを入れるã¨ã‚³ã‚¢ã«é€ã‚‰ã‚Œã¦åˆ†è§£ã•ã‚Œã€åŸŽå¡žã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«ãªã‚‹ã€‚副産物ã¨ã—ã¦é‡‘ãŒç”Ÿæˆã•ã‚Œã‚‹ãŒã€åŸŽå¡žã®å½¹ã«ã¯ç«‹ãŸãªã„ã®ã§é€ã‚Šè¿”ã•ã‚Œã‚‹ã€‚ + +ã“ã®è£…置を所æŒã—ã¦ã„ã‚‹ã¨ã€è¶³å…ƒã®ã‚¢ã‚¤ãƒ†ãƒ ãŒè‡ªå‹•çš„ã«åŽç´ã•ã‚Œã¦ã„ã。åŽç´ã—ãŸã¾ã¾ç¾åœ¨ã®éšŽã‚’去るã¨ã€ä¸ã®ã‚¢ã‚¤ãƒ†ãƒ ã¯è‡ªå‹•çš„ã«ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã•ã‚Œã¦ã—ã¾ã†ã€‚å–ã£ã¦ãŠããŸã„アイテムã¯å¤‰æ›å‰ã«ã‚¢ã‚¤ãƒ†ãƒ 欄ã‹ã‚‰å–り出ã—ã¦ãŠã‹ãªã‘ã‚Œã°ãªã‚‰ãªã„。ã¾ãŸã€åŽç´ã—ã¦ã„るアイテムã®é‡ã•ã¯ï¼ã¨ãªã‚‹ã€‚]], "_t") +t("transmogrify all the items in your chest at once (also done automatically when you change level)", "ç®±ã®ä¸ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’æ›é‡‘ã™ã‚‹ï¼ˆéšŽå±¤ã‚’変ãˆã‚‹ã¨ãã«è‡ªå‹•çš„ã«å®Ÿè¡Œã•ã‚Œã¾ã™ï¼‰", "_t") +t("Transmogrification Chest", "æ›é‡‘ã®ç®±", "_t") +t("You cannot bring yourself to drop the %s", "%sã‚’æ¨ã¦ã‚‹ãªã‚“ã¦ãƒ»ãƒ»ãƒ»", "logPlayer") +t("Bikini", "ã‚ã¶ãªã„æ°´ç€", "entity name") +t([[Revealing, pink, fun. +#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[ã‚ワドイピンクã®æ´¾æ‰‹ãªæ°´ç€ã 。 +#{bold}# 一度も脱ãŒãšã«å‹åˆ©ã™ã‚‹ã¨å®Ÿç¸¾è§£é™¤ã€‚ + ãŠå‹é”ã«è‡ªæ…¢ã§ãã‚‹ãžï¼#{normal}#]], "_t") +t("Mankini", "男性用ã‚ã¶ãªã„æ°´ç€", "entity name") +t("tiny piece of cloth", "å°ã•ãªå¸ƒ", "_t") +t([[Revealing, green, fun. +#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[ã‚ワドイ緑ã®æ´¾æ‰‹ãªæ°´ç€ã 。 +#{bold}# 一度も脱ãŒãšã«å‹åˆ©ã™ã‚‹ã¨å®Ÿç¸¾è§£é™¤ã€‚ + ãŠå‹é”ã«è‡ªæ…¢ã§ãã‚‹ãžï¼#{normal}#]], "_t") +t("You have never taken it off.", "ã‚‚ã†äºŒåº¦ã¨å¤–ã™ã“ã¨ã¯ã§ããªã„ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts.lua" + +t("armor", "防具", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/ammo.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/generic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/gloves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/melee.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/ranged.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/shields.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/staves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/rods.lua" + +t("charm", "é”é“å…·", "entity type") +t("rod", "ãƒãƒƒãƒ‰", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/scrolls.lua" + +t("infusion", "ãƒãƒ¼ãƒ–/ルーン", "_t") +t("inscribe your skin with the infusion", "è‚Œã«ãƒãƒ¼ãƒ–を刻ã¿è¾¼ã‚€", "_t") +t("rune", "ルーン", "_t") +t("inscribe your skin with the rune", "è‚Œã«ãƒ«ãƒ¼ãƒ³ã‚’刻ã¿è¾¼ã‚€", "_t") +t("taint", "å •è½ã—ãŸãƒ«ãƒ¼ãƒ³", "_t") +t("lore", "物語", "entity subtype") +t("scroll", "巻物", "_t") +t("healing infusion", "ãƒãƒ¼ãƒ–:体力回復", "entity name") +t("regeneration infusion", "ãƒãƒ¼ãƒ–:急速回復", "entity name") +t("wild infusion", "ãƒãƒ¼ãƒ–:自然", "entity name") +t("movement infusion", "ãƒãƒ¼ãƒ–:高速移動", "entity name") +t("heroism infusion", "ãƒãƒ¼ãƒ–:ヒãƒã‚¤ã‚ºãƒ ", "entity name") +t("teleportation rune", "ルーン:テレãƒãƒ¼ãƒˆ", "entity name") +t("shielding rune", "ルーン:é”法ã®ç›¾", "entity name") +t("biting gale rune", "ルーン:切り裂ã風", "entity name") +t("acid wave rune", "ルーン:酸ã®æ³¢", "entity name") +t("manasurge rune", "ルーン:é”力復活", "entity name") +t("lightning rune", "ルーン:電撃", "entity name") +t("invisibility rune", "ルーン:é€æ˜ŽåŒ–", "entity name") +t("vision rune", "ルーン:視èª", "entity name") +t("heat beam rune", "ルーン:熱光線", "entity name") +t("phase door rune", "ルーン:ショートテレãƒãƒ¼ãƒˆ", "entity name") +t("controlled phase door rune", "ルーン:次元ã®æ‰‰", "entity name") +t("sun infusion", "ãƒãƒ¼ãƒ–:太陽光", "entity name") +t("insidious poison infusion", "ãƒãƒ¼ãƒ–:é…行毒", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/shields.lua" + +t("armor", "防具", "entity type") +t("shield", "シールド", "entity subtype") +t("iron shield", "アイアンシールド", "entity name") +t("steel shield", "スティールシールド", "entity name") +t("dwarven-steel shield", "ドワーフ鋼シールド", "entity name") +t("stralite shield", "ストラライトシールド", "entity name") +t("voratun shield", "ヴォラタンシールド", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/slings.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("rough leather sling", "レザースリング", "entity name") +t("cured leather sling", "åŠ å·¥ãƒ¬ã‚¶ãƒ¼ã‚¹ãƒªãƒ³ã‚°", "entity name") +t("hardened leather sling", "硬皮レザースリング", "entity name") +t("reinforced leather sling", "強化レザースリング", "entity name") +t("drakeskin leather sling", "ドラゴン皮スリング", "entity name") +t("ammo", "矢/å¼¾", "entity type") +t("shot", "å¼¾", "entity subtype") +t("sling", "スリング", "entity combat talented") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/special-artifacts.lua" + +t("Telos Spire of Power", "テãƒã‚¹ã®é”力", "entity name") +t("pulsing staff", "è¡å‹•ã®æ–", "_t") +t("Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers.", "テãƒã‚¹ã¯æ¯”é¡žãªã力をæŒã£ã¦ã„ãŸé”法使ã„ã§é»„æ˜ã®æ™‚代を生ããŸäººç‰©ã§ã‚る。åŒè¼©é”ã¯å½¼ã‚’憎ã¿ã€å¸‚井ã®äººã€…ã¯å½¼ã‚’æã‚Œã€çµæžœã€é•·ãã«æ¸¡ã£ã¦å‘½ã‚’ç‹™ã‚ã‚ŒãŸã€‚最後ã«ã¯æœ¬æ‹ 地ãŸã‚‹å¡”ã€ãƒ†ãƒ«ãƒžãƒ¼ã§å‘½ã‚’è½ã¨ã—ãŸãŒã€ãã®é‚ã¯åŸ·å¿µæ·±ãã“ã®ä¸–ã«ç•™ã¾ã‚Šç¶šã‘ã¦ã„る。", "_t") +t("turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns", "10ターンã€è…æ•—ãƒã‚¹ã‚´ãƒã‚¹ã«å¤‰èº«ã™ã‚‹ã€‚(毒ã€ç—…æ°—ã€å‡ºè¡€ã€æ··ä¹±å…疫;ダメージã®åŠåˆ†ã‚’ライフドレイン;呼å¸ä¸è¦)", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/staves.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("staff", "æ–", "entity combat talented") +t("elm staff", "ニレã®æ–", "entity name") +t("ash staff", "トãƒãƒªã‚³ã®æ–", "entity name") +t("yew staff", "イãƒã‚¤ã®æ–", "entity name") +t("elven-wood staff", "エルフ樹ã®æ–", "entity name") +t("dragonbone staff", "竜骨ã®æ–", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/swords.lua" + +t("longsword", "ãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("iron longsword", "アイアンãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "entity name") +t("steel longsword", "スティールãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "entity name") +t("dwarven-steel longsword", "ドワーフ鋼ãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "entity name") +t("stralite longsword", "ストラライトãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "entity name") +t("voratun longsword", "ヴォラタンãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/torques.lua" + +t("charm", "é”é“å…·", "entity type") +t("torque", "トークン", "_t") +t("iron torque", "アイアントークン", "entity name") +t("steel torque", "スティールトークン", "entity name") +t("dwarven-steel torque", "ドワーフ鋼トークン", "entity name") +t("stralite torque", "ストラライトトークン", "entity name") +t("voratun torque", "ヴォラタントークン", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/totems.lua" + +t("charm", "é”é“å…·", "entity type") +t("totem", "トーテム", "_t") +t("elm totem", "ニレã®ãƒˆãƒ¼ãƒ†ãƒ ", "entity name") +t("ash totem", "トãƒãƒªã‚³ã®ãƒˆãƒ¼ãƒ†ãƒ ", "entity name") +t("yew totem", "イãƒã‚¤ã®ãƒˆãƒ¼ãƒ†ãƒ ", "entity name") +t("elven-wood totem", "エルフ樹ã®ãƒˆãƒ¼ãƒ†ãƒ ", "entity name") +t("dragonbone totem", "竜骨ã®ãƒˆãƒ¼ãƒ†ãƒ ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/wands.lua" + +t("charm", "é”é“å…·", "entity type") +t("wand", "ワンド", "_t") +t("elm wand", "ニレã®ãƒ¯ãƒ³ãƒ‰", "entity name") +t("ash wand", "トãƒãƒªã‚³ã®ãƒ¯ãƒ³ãƒ‰", "entity name") +t("yew wand", "イãƒã‚¤ã®ãƒ¯ãƒ³ãƒ‰", "entity name") +t("elven-wood wand", "エルフ樹ã®ãƒ¯ãƒ³ãƒ‰", "entity name") +t("dragonbone wand", "竜骨ã®ãƒ¯ãƒ³ãƒ‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/whips.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("whip", "éž", "entity combat talented") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/wizard-hat.lua" + +t("armor", "防具", "entity type") +t("head", "é ", "entity subtype") +t("linen wizard hat", "亜麻布ã®é”法帽", "entity name") +t("cashmere wizard hat", "カシミアã®é”法帽", "entity name") +t("elven-silk wizard hat", "エルフ絹ã®é”法帽", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts-far-east.lua" + +t("tome", "é”導書", "entity subtype") +t("Scroll of Summoning (Limmir the Jeweler)", "å¬å–šã®å·»ç‰©(å®çŸ³å¸«ãƒªãƒ ミール)", "entity name") +t("summon Limmir the jeweler at the center of the lake of the moon", "月ã®æ± ã®ä¸å¤®ã«å®é£¾å¸«ã€Œãƒªãƒ ミールã€ã‚’å¬å–šã™ã‚‹", "_t") +t("Pendant of the Sun and Moons", "太陽ã¨æœˆã®ãƒšãƒ³ãƒ€ãƒ³ãƒˆ", "entity name") +t("a gray and gold pendant", "ç°è‰²ã¨é‡‘色ã®ãƒšãƒ³ãƒ€ãƒ³ãƒˆ", "_t") +t("This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.", "å°ã•ãªãƒšãƒ³ãƒ€ãƒ³ãƒˆã 。赤鉄鉱ã®æœˆãŒé»„金ã®å¤ªé™½ã«é‡ãªã‚Šã€è•ã‚’èµ·ã“ã—ã¦ã„る図ãŒæã„ã¦ã‚る。太陽ã®å£ã®å‰µè¨è€…ã®ä¸€äººãŒèº«ã«ç€ã‘ã¦ã„ãŸã¨ã„ã†è¨€ã„ä¼ãˆãŒã‚る。", "_t") +t("All your damage is converted and split into light and darkness.", "å…¨ã¦ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¯æš—é»’ã¨å…‰ãƒ€ãƒ¡ãƒ¼ã‚¸ã«å¤‰æ›ã•ã‚Œã‚‹", "_t") +t("shimmering gold shield", "光を放ã¤é‡‘ã®ç›¾", "_t") +t("Unsetting Sun", "ä¸æ»…ã®å¤ªé™½", "entity name") +t("When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.", "先駆ã‘å·ã®èˆ¹é•·ã€ã‚¨ãƒ«ãƒŸã‚ªãƒ»ãƒ‘ナーソンã¯æ¼‚æµã®æœ«ã«æ±æ–¹ã¸è¾¿ã‚Šç€ã„ãŸã€‚ã¾ãšèˆ¹å“¡é”ãŒå®‰å…¨ã«ä¼‘ã‚ã‚‹å ´æ‰€ã‚’ç¢ºä¿ã—ãªã‘ã‚Œã°ãªã‚‰ãªã„ã¨è€ƒãˆãŸå½¼ã¯ã€æ²ˆã¿ã‚†ã夕陽ã®æœ€å¾Œã®å…‰ã‚’盾ã«å—ã‘ãŸã€‚ãã†ã—ã¦åå°„ã—ãŸé™½å…‰ãŒæŒ‡ã—示ã™å ´æ‰€ã«é›†è½ã‚’作り後ã«å¤ªé™½ã®å£ã¨ãªã£ãŸã®ã§ã‚る。エルミオã®ç›¾ã¯ç¶šã暗黒時代ã«ãŠã„ã¦æœªæ¥ã‚’切り開ã希望ã®è±¡å¾´ã¨ãªã£ãŸã€‚", "_t") +t("Scorched Boots", "焼ã‘焦ã’ãŸé´", "entity name") +t("pair of blackened boots", "é»’ã“ã’ã®é´", "_t") +t("The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.", "熟練ã®æ»ç”Ÿè¡“師ã§ã‚ã£ãŸãƒ«ãƒ¼ãƒ»ã‚¯ã‚¡ãƒ³ã¯æ¥ç«ã®æ™‚代ã«ã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«ã®å¤§ãƒãƒ¼ã‚¿ãƒ«ã‚’ç ”ç©¶ã—ãŸæœ€åˆã®ã‚ªãƒ¼ã‚¯ã§ã‚る。ã—ã‹ã—åˆã®è©¦ã¿ã¨ãªã‚‹å®Ÿé¨“ã¯ä¸Šæ‰‹ãã„ã‹ãªã‹ã£ãŸã‚ˆã†ã§å¤§çˆ†ç™ºã®å¾Œã«æ®‹ã£ãŸã®ã¯å½¼ã®ç„¼ã‘焦ã’ãŸãƒ–ーツã ã‘ã§ã‚ã£ãŸã€‚", "_t") +t("unearthly black stone", "別世界ã®é»’ã„å°çŸ³", "_t") +t("Goedalath Rock", "ゴエダラスã®çŸ³", "entity name") +t("A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.", "別ã®ä¸–ç•Œã‹ã‚‰ã‚„ã£ã¦ããŸã¨æ€ã—ãé»’ã„å°çŸ³ã 。振動ã—ã€å¼·ã„エãƒãƒ«ã‚®ãƒ¼ã‚’放ã£ã¦ã„る。æªã‚“ã 邪悪ãªåŠ›ã‚’発ã—ã¦ã„ã‚‹ãŒã¨ã¦ã‚‚強力ãªã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã 。", "_t") +t("Threads of Fate", "命ã®ã‚ˆã‚Šç³¸", "entity name") +t("a shimmering white cloak", "光を放ã¤ç™½ã®ã‚¯ãƒãƒ¼ã‚¯", "_t") +t("Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.", "無慈悲ãªã‚‹æ™‚ã®æ‰‹ã‚’逃れãŸã‚¯ãƒãƒ¼ã‚¯ã ã€‚åŒ ã®æŠ€ã«ã‚ˆã‚‹ãã‚ç´°ã‚„ã‹ãªç™½è‰²ã®ç¹”物ã ãŒã€ç´ æã¯åˆ¥ä¸–ç•Œã®ã‚‚ã®ã®ã‚ˆã†ã§ã€å…‰ã«å½“ãŸã‚‹ã¨è‰²ã¨å½¢ãŒå¤‰åŒ–ã™ã‚‹ã€‚", "_t") +t("Blood-Edge", "血刃", "entity name") +t("red crystalline sword", "赤クリスタルã®å‰£", "_t") +t([[This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. +Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.]], [[ã¨ã‚ã©ãªãè¡€ãŒæ»´ã‚‹æ·±ç´…ã®å‰£ã 。オークã®è…敗術師ã€ãƒ’ューリックã®ç ”究所ã§ä½œã‚‰ã‚ŒãŸã‚‚ã®ã§ã‚る。ヒューリックã¯æ»å¾Œã€è‡ªåˆ†ã®é‚ã‚’ä¿ç®¡ã—ã¦ãŠã‘るクリスタルを作ã‚ã†ã¨ã—ã¦ã„ãŸãŒã€ãã®è©¦ã¿ã¯å¤ªé™½ã®é¨Žå£«é”ã«ã‚ˆã£ã¦é˜»ã¾ã‚ŒãŸã€‚騎士ã®ã»ã¨ã‚“ã©ã¯ä¸æ»è€…屯ã™åŸŽå¡žã§ã®æˆ¦ã„ã«å‘½ã‚’è½ã¨ã—ãŸãŒã€ãƒªãƒ¼ãƒ€ãƒ¼ã®ãƒ©ãƒ¼ã‚¹ãƒ«ã¯å‰£ã‚’手ã«ç ”究所ã¸è¸ã¿è¾¼ã‚“ã 。ãã“ã§ãƒ©ãƒ¼ã‚¹ãƒ«ã¨ãƒ’ューリックã¯æˆ¦ã„を繰り広ã’ã€åˆƒã¨è¡€ã®è¡“ãŒäº¤å·®ã—ãŸã€‚戦ã„ã®æœ«ã€è‡´å‘½å‚·ã‚’è² ã„床ã«å€’ã‚ŒãŸäºŒäººã§ã‚ã£ãŸãŒã€ãƒ’ューリックã¯æœ€å¾Œã®åŠ›ã‚’振り絞ã£ã¦ç§˜è”µã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã«æ‰‹ã‚’伸ã°ã—ãŸã€‚自らã®é‚ã‚’ãã®ä¸ã«é€ƒã™ãŸã‚ã 。オークã®ä¼ã¿ã«æ°—付ã„ãŸãƒ©ãƒ¼ã‚¹ãƒ«ã¯å¤ªé™½ã®åŠ›ã‚’è¾¼ã‚ãŸå‰£ã§ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã‚’æ’ƒã£ãŸã€‚クリスタルãŒç •ã‘ãŸåˆ¹é‚£ã€è†¨å¤§ãªåŠ›ãŒã‚ãµã‚Œå‡ºã—ã€å‰£ã¨ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã¨è¡€ãŒä¸€ã¤ã«åˆã‚ã•ã£ãŸã€‚ +ã“ã†ã—ã¦ãƒ©ãƒ¼ã‚¹ãƒ«ã®ç •ã‘ãŸé‚ã¯ã“ã®æã‚‹ã¹ãアーティファクトã«å›šã‚ã‚ŒãŸã®ã§ã‚る。数åå¹´ã«æ¸¡ã‚‹å¹½é–‰ã®çµæžœã€å½¼ã¯å®Œå…¨ã«æ£æ°—を失ã£ã¦ã„る。ラースルを呼ã³å‡ºã™ã«ã¯ã€ã“ã®å‰£ã«è¡€ã‚’å¸ã‚ã›ã‚‹ã—ã‹ãªã„。生ãè¡€ã‹ã‚‰ç”Ÿå‘½åŠ›ã‚’å¸ã„å–ã‚Šã€å½¼ã¯å†ã³è‚‰ä½“ã‚’æˆã™ã€‚ãã—ã¦ç”Ÿè€…ã¸è¥²ã„ã‹ã‹ã‚Šã€åŒæ™‚ã«å•œã‚Šæ³£ãã®ã 。]], "_t") +t("15% chance to animate a bleeding foe's blood", "確率15%ã§æ•µã®è¡€ã‚’æ“ã‚‹", "_t") +t("animated blood", "命をå¹ãè¾¼ã¾ã‚ŒãŸè¡€", "_t") +t("Summon", "å¬å–š", "_t") +t("Dawn's Blade", "æšã®å‰£", "entity name") +t("shining longsword", "è¼ããƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "_t") +t("Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.", "太陽ã®å£ã®é»Žæ˜ŽæœŸã«é›ãˆã‚‰ã‚ŒãŸã¨ä¼ãˆã‚‰ã‚Œã¦ã„ã‚‹ãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰ã 。æšã®å…‰ã‚’発ã—ã€ã‚らゆる闇を霧散ã›ã—ã‚る。", "_t") +t("Zemekkys' Broken Hourglass", "ゼメã‚スã®å£Šã‚ŒãŸç ‚時計", "entity name") +t("a broken hourglass", "壊れãŸç ‚時計", "_t") +t("This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.", "ç´°ã„金ã®éŽ–ãŒä»˜ã„ã¦ã„ã‚‹å°ã•ãªç ‚時計ã§ã‚る。ガラスã®éƒ¨åˆ†ãŒå‰²ã‚Œã¦ãŠã‚Šã€ä¸èº«ã®ç ‚ã¯ã¨ã†ã®æ˜”ã«æµã‚Œå‡ºã—ã¦ã—ã¾ã£ã¦ã„る。", "_t") +t("Mandible of Ungolmor", "ウンゴルモールã®å¤§é¡Ž", "entity name") +t("curved, serrated black dagger", "æªã‚€é»’ã®çŸå‰£", "_t") +t("This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.", "ウンゴルモールã®çŒ›æ¯’ã®ç‰™ã‚’散りã°ã‚ãŸé»’曜石ã®ãƒŠã‚¤ãƒ•ã 。周囲ã®å…‰ã‚’å¸ã„込んã§ã—ã¾ã†ã‚ˆã†ã 。", "_t") +t("Kinetic Spike", "ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚¹ãƒ‘イク", "entity name") +t("bladeless hilt", "刃ãªã柄", "_t") +t("A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.", "シンプルã§è’ã„作りã®çŸ³ã®æŸ„ã 。æ¡ã‚‹ã¨æºã‚‰ã‚ãç†åŠ›ã®åˆƒãŒä¼¸ã³ã‚‹ã€‚出ç¾ã—ãŸåˆ€èº«ã¯ã»ã¨ã‚“ã©é€æ˜Žã§ã€ã¾ã‚‹ã§é™½ç‚Žã®ã‚ˆã†ã 。何ã®å¤‰å“²ã‚‚ãªã„見ãŸç›®ã‚’ã—ã¦ã„ã‚‹ãŒã€å¼·å›ºãªç²¾ç¥žåŠ›ã‚’æŒã£ãŸè€…ãŒä¸Šæ‰‹ã用ã„ã‚Œã°èŠ±å´—岩を切り裂ã‘る。", "_t") +t("Rod of Sarrilon", "サルリãƒãƒ³ã®ãƒãƒƒãƒ‰", "entity name") +t("ceremonial staff", "å„€å¼ã®æ–", "_t") +t("A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.", "飾り気ã®ãªã„å„€å¼æ–ã 。時é”導師ã™ã‚‰æœªã 知りãˆã¦ã„ãªã„「時間ã€ã®ç§˜å¯†ã‚’å•ã‚“ã§ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts-maj-eyal.lua" + +t("Penitence", "懺悔", "entity name") +t("glowing staff", "æ·¡ã„å…‰ã®æ–", "_t") +t("A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.", "シャãƒãƒ¼ãƒ¬æ—ã®ã‚¨ãƒ«ãƒ•ãŸã¡ãŒç§˜å¯†è£ã«ã‚¢ãƒ³ã‚´ãƒ«ã‚¦ã‚§ãƒ³ã«è´ˆã£ãŸåŠ›ã‚ã‚‹æ–。é”法大ç¦ã®å¾Œã«ç”Ÿã˜ãŸæ‚ªç–«ã‚’鎮ã‚ã‚‹ã¹ã活動ã™ã‚‹é”法使ã„é”を支æ´ã™ã‚‹ãŸã‚ã®ã‚‚ã®ã 。", "_t") +t("Lost Staff of Archmage Tarelion", "大é”é“士タレリオンã®æ–", "entity name") +t("shining staff", "è¼ãæ–", "_t") +t("Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.", "大é”é“士タレリオンã¯è‹¥ã„ã“ã‚世界ä¸ã‚’æ—…ã—ãŸã€‚ã—ã‹ã—é”法使ã„を温ã‹ãè¿Žãˆã¦ãれるã¨ã“ã‚ãªã©ãªã„。彼ã¯å–る物もå–ã‚Šã‚ãˆãšé€ƒã’出ã•ãã°ãªã‚‰ãªã‹ã£ãŸã‚ˆã†ã 。", "_t") +t("Spellblaze Echoes", "é”法大ç¦ã®å響", "entity name") +t("deep black amulet", "漆黒ã®è·ç¬¦", "_t") +t("This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze", "ã“ã®å¤ã„è·ç¬¦ã«ã¯é”法大ç¦ã«ã‚ˆã‚‹å¤§ç ´å£Šã®æ®‹æ»“ãŒä»Šã‚‚ã£ã¦æ®‹ã£ã¦ã„る。", "_t") +t("%s uses the %s!", "%sã¯%sを使ã£ãŸï¼", "logSeen") +t("Daneth's Neckguard", "ダãƒã‚¹ã®é¦–当ã¦", "entity name") +t("a thick steel gorget", "分厚ã„鉄ã®é¦–当ã¦", "_t") +t("A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.", "分厚ã„鉄ã®é¦–当ã¦ã§ã‚る。装ç€è€…ã®æ€¥æ‰€ã‚’守るãŸã‚ã®é˜²å…·ã 。æ¥ç«ã®æ™‚代ã®æˆ¦ä¹±ã«ãŠã„ã¦ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®å°†è»ã€ãƒ€ãƒã‚¹ãƒ»ãƒ†ãƒ³ãƒ€ãƒ¼ãƒ¢ãƒ¼ãƒ³ãŒèº«ã«ç€ã‘ã¦ã„ãŸç‹¬ç‰¹ã®ä¸€å“ã§ã‚る。表é¢ã«ã¤ã„ãŸç„¡æ•°ã®å‚·ã‹ã‚‰ã€ã“ã®é¦–当ã¦ã®ãŠã‹ã’ã§å½¼ãŒå¹¾åº¦ã‚‚命をå–ã‚Šç•™ã‚ãŸã“ã¨ãŒåˆ¤ã‚‹ã€‚", "_t") +t("Thaloren-Tree Longbow", "ã‚¿ãƒãƒ¼ãƒ¬æ¨¹ã®ãƒãƒ³ã‚°ãƒœã‚¦", "entity name") +t("glowing elven-wood longbow", "æ·¡ã„å…‰ã®ã‚¨ãƒ«ãƒ•æœ¨ãƒãƒ³ã‚°ãƒœã‚¦", "_t") +t("In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.", "é”法大ç¦ã®ä½™æ³¢ã‚’å—ã‘ã€ã‚¿ãƒãƒ¼ãƒ¬ã®ã‚¨ãƒ«ãƒ•é”ã¯å¤–敵ã¨ç«ç½ã‹ã‚‰æ£®ã‚’守るãŸã‚ã«æˆ¦ã„を余儀ãªãã•ã‚ŒãŸã€‚ã—ã‹ã—努力も空ã—ãã€å¤šãã®æœ¨ã€…ãŒæ»æ»…ã—ã¦ã„ã£ãŸã€‚エルフã®æ£®ã®æœ¨ã¯é‚ªæ‚ªãªè€…é”ã¨æˆ¦ã†ãŸã‚ã«å¼“ã¨ãªã£ã¦ç”Ÿã¾ã‚Œå¤‰ã‚ã£ãŸã€‚", "_t") +t("Corpsebow", "å±å¼“", "entity name") +t("rotting longbow", "è…ã‚‹ãƒãƒ³ã‚°ãƒœã‚¦", "_t") +t("A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.", "黄æ˜ã®æ™‚代ã«è¡Œæ–¹ãŒåˆ†ã‹ã‚‰ãªããªã£ãŸã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã 。当時蔓延ã—ãŸæ‚ªç–«ã®åŠ›ãŒå®¿ã£ã¦ã„る。ã“ã®å¼“ã‹ã‚‰æ”¾ãŸã‚ŒãŸçŸ¢ã¯ã€æ•µã‚’é»’æ»ã®æ®‹ã‚Šé¦™ã§ä¾µã™ã ã‚ã†ã€‚", "_t") +t("Spellblade", "スペルブレイド", "entity name") +t("glowing long sword", "æ·¡ã光るãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "_t") +t("Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.", "é”法使ã„ã¨ã¯æ™‚ã«çªæ‹åã‚‚ãªã„ã“ã¨ã‚’æ€ã„ã¤ãã‚‚ã®ã 。大é”é“士ヴァリルã¯ã‹ã¤ã¦å‰£è¡“ã‚’å¦ã³ã€æ–ã®ä»£ã‚ã‚Šã«åˆƒã‚’振ã†ã“ã¨ã‚’良ã—ã¨ã—ãŸã¨ã„ã†ã€‚", "_t") +t("Genocide", "ジェノサイド", "entity name") +t("pitch black blade", "é»’ã®å‰£", "_t") +t("Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.", "トクノール王ã«ä»•ãˆãŸãƒ•ã‚¡ãƒªã‚¢ãƒ³å¤§å°‰ã¯ã€çŽ‹ã«ä»˜ãæ·»ã„最後ã®å¸Œæœ›ã®éƒ½ã®æˆ¦ã„ã§æ¦å‹‡ã‚’æ®ã£ãŸã€‚ã ãŒæˆ¦ã„を終ãˆãŸå½¼ãŒå®¶ã«æˆ»ã‚‹ã¨ã€ãã“ã«å¾…ã£ã¦ã„ãŸã‚‚ã®ã¯ã‚ªãƒ¼ã‚¯ã«ã‚ˆã£ã¦ç„¼ã‘è·¡ã¨ãªã£ãŸæ•…郷ã§ã‚ã£ãŸã€‚怒りã¨ç‹‚æ°—ã«é§†ã‚‰ã‚ŒãŸãƒ•ã‚¡ãƒªã‚¢ãƒ³ã¯é™¤éšŠã—ã€ãŸã 一人復è®ã®é“ã‚’é¸ã‚“ã 。最低é™ã®è£…å‚™ã¨å·±ã®å‰£ã®ã¿ã‚’é ¼ã‚Šã«ã—ã¦ã€‚ ファリアンã¯å‘½ã‚’è½ã¨ã—ãŸã¨è€ƒãˆã‚‹ã‚‚ã®ãŒã»ã¨ã‚“ã©ã§ã‚ã£ãŸãŒã€ãã“ã«ã‚る噂ãŒå…¥ã£ã¦ããŸã€‚悪鬼羅刹ã®å¦‚ãオークã®é›†è½ã‚’襲撃ã—ã€ç«‹ã¡ãµã•ãŒã‚‹è€…ã¯å®¹èµ¦ãªããªã§æ–¬ã‚Šã«ã—ã¦æ»ä½“ã®å±±ã‚’築ã„ã¦ã„ã‚‹ã¨ã€‚一日ã«ç™¾ä½“ã‚’å± ã‚Šã€ã¤ã„ã«ã¯ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ã‚ˆã‚Šã‚ªãƒ¼ã‚¯ã‚’æ ¹çµ¶ã›ã—ã‚ãŸã¨è¨€ã‚ã‚Œã¦ã„ã‚‹ã€æœ€å¾Œã®ä¸€ä½“ã‚’æ–ƒã—ã€ã‚‚ã†ä»–ã«ã‚ªãƒ¼ã‚¯ã¯ã„ãªã„ã¨åˆ¤ã‚‹ã¨ã€ãƒ•ã‚¡ãƒªã‚¢ãƒ³ã¯æœ€å¾Œã«è‡ªåˆ†ã®èƒ¸ã‚’剣ã§è²«ã„ãŸã€‚目撃者ã«ã‚ˆã‚‹ã¨ã€ãã®æ™‚å½¼ã®ä½“ã¯å¤§ãã震ãˆã¦ã„ãŸãŒã€ç¬‘ã£ã¦ã„ãŸã®ã‹æ³£ã„ã¦ã„ãŸã®ã‹ã¯ã¤ã„ãžåˆ†ã‹ã‚‰ãªã‹ã£ãŸã¨ã„ã†ã€‚", "_t") +t("Bolbum's Big Knocker", "ボルãƒãƒ ã®éª¨ç •ã", "entity name") +t("thick staff", "太ã„æ–", "_t") +t("A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.", "先端ãŒå¤§ãã膨らんã 太ã„æ–ã 。é…惑ã®æ™‚代ã®å‰å¤§ãªã‚‹éŒ¬é‡‘術師ã€ãƒœãƒ«ãƒãƒ ãŒä½¿ç”¨ã—ã¦ã„ãŸã¨è¨€ã‚れる。弟åãŸã¡ã¯å½¼ã‚’æれるã“ã¨ç”šã ã—ãã€é ã«ãƒ’ビを入れられるã®ãŒæ—¥å¸¸èŒ¶é£¯äº‹ã§ã‚ã£ãŸã€‚ボルãƒãƒ ã¯èƒŒä¸ã‚’七本ã®ãƒŠã‚¤ãƒ•ã§åˆºã•ã‚Œã¦æ»ã«ã€ãã®å¿Œã¾ã‚ã—ãæ–ã‚‚ã©ã“ã‹ã¸ã„ã£ã¦ã—ã¾ã£ãŸã€‚", "_t") +t("Guidance", "å°Žã", "entity name") +t("a softly glowing crystal", "æš–ã‹ã„å…‰ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«", "_t") +t([[Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. +It seems somebody well versed in antimagic could use it to its fullest potential.]], "審å•å®˜ãƒžãƒ¼ã‚«ã‚¹ãƒ»ãƒ€ãƒ³ãŒé”法狩りã®æ™‚代ã«æ‰€æŒã—ã¦ã„ãŸã¨è¨€ã‚れる拳大ã®ã‚¯ã‚©ãƒ¼ãƒ„ã 。柔らã‹ãªç™½ã„光を放ã£ã¦ã„る。集ä¸åŠ›ã‚’高ã‚ã€ç²¾ç¥žã¨è‚‰ä½“ã®ä¸¡é¢ã‚’支ãˆã‚‹åŠ›ã¨ãªã‚Šã€å¿Œã¾ã‚ã—ãé”è¡“ã‹ã‚‰æ‰€æŒè€…ã®é‚を守ã£ã¦ãれるã¨ä¼ãˆã‚‰ã‚Œã¦ã„る。 åé”法ã®æŠ€è¡“ã«é•·ã‘ãŸè€…ãªã‚‰ã°çœŸã®åŠ›ã‚’引ã出ã™ã“ã¨ãŒã§ãるよã†ã 。", "_t") +t("#LIGHT_BLUE#You feel a great hero guiding you!", "#LIGHT_BLUE#å‰å¤§ãªã‚‹è‹±é›„ã®å°Žãã‚’æ„Ÿã˜ãŸï¼", "logPlayer") +t("Eldoral Last Resort", "エルドラルã®æœ€å¾Œé€šç‰’", "entity name") +t("well-made sling", "良質ã®ã‚¹ãƒªãƒ³ã‚°", "_t") +t("A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.", "æ¡ã‚Šæ‰‹ã«æ–‡å—ãŒå½«ã£ã¦ã‚る。「ã“ã‚ŒæŒã¡ã¦æ‚ªã¨æˆ¦ã†è€…ã«é–ƒããŒã‚らんã“ã¨ã‚’ã€â€", "_t") +t("Orc Feller", "刈りå–り丸", "entity name") +t("shining dagger", "è¼ãダガー", "_t") +t("During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.", "エルドラルãŒä¾µæ”»ã•ã‚ŒãŸéš›ã€ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®ç¾©è³Šãƒ˜ãƒ©ãƒ¼ã¯é›£æ°‘ã‚’æ•‘ã†ãŸã‚ã€ã“ã®çŸå‰£ã‚’手ã«ã—ã¦ç™¾ä½“以上ã®ã‚ªãƒ¼ã‚¯ã‚’葬ã£ãŸã¨ã„ã†ã€‚", "_t") +t("Nature's Vengeance", "大地ã®å ±å¾©", "entity name") +t("thick wooden mace", "厚木ã®ãƒ¡ã‚¤ã‚¹", "_t") +t("This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.", "スペルãƒãƒ³ã‚¿ãƒ¼ã®ãƒ´ã‚©ãƒ¼ãƒ©ãƒ³ãŒä½¿ã£ã¦ã„ãŸå¤§æŒ¯ã‚Šã®ãƒ¡ã‚¤ã‚¹ã 。é”法大ç¦ã®æ™‚代ã«æ¨¹é½¢ã‚’é‡ããŸæ¨«ã®æœ¨ãŒæ ¹å…ƒã‹ã‚‰æŠ˜ã‚ŒãŸã€‚ヴォーランã¯ãれをææ–™ã«ã—ã¦ã“ã®æ¦å™¨ã‚’作りã€è‡ªç„¶ç•Œã‚’ä¹±ã—ãŸé”é“士やé”女ã«æ£ç¾©ã®é‰„槌を次々ã¨ä¸‹ã—ãŸã€‚", "_t") +t("Fists of the Desert Scorpion", "ç ‚æ¼ è ã®è…•", "entity name") +t("viciously spiked gauntlets", "ç¦ã€…ã—ã„棘ã®ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "_t") +t([[These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. + +Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.]], [[ç¦ã€…ã—ã„棘ãŒç”Ÿãˆã¦ã„るガントレットã 。æ¥ç«ã®æ™‚代ã«è¥¿ã®ç ‚æ¼ ã‚’å é ˜ã—ãŸã‚ªãƒ¼ã‚¯ã®éšŠé•·ã®æŒã¡ç‰©ã§ã‚る。彼ã¯ãã“ã‚’æ‹ ç‚¹ã¨ã—ã€å—ã«ä½ç½®ã™ã‚‹ã‚¨ãƒ«ãƒ´ã‚¡ãƒ©ã¸ä¾µæ”»ã‚’ã‹ã‘ãŸã€‚「サソリã€ã¨å‘¼ã°ã‚Œã‚‹ã“ã®ã‚ªãƒ¼ã‚¯ã¯æˆ¦ã„ã«ãŠã„ã¦ç„¡é¡žã®å¼·ã•ã‚’誇ã£ã¦ãŠã‚Šã€æ•°å¤šã®æ•µã‚’æã‚‹ã¹ã精神ã®åŠ›ã§å¼•ã寄ã›ã¦ã¯æ¢ã‚を刺ã—ã¦ã„ãŸã€‚å‰å¤§ãªã‚‹ã‚·ãƒ£ãƒãƒ¼ãƒ¬ã®è¡“師é”ãŒä»Šéš›ã®éš›ã«é»„ã¨é»’ã«å½©ã‚‰ã‚ŒãŸã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆã‚’ç›®ã«ç„¼ã付ã‘ã¦æ¬¡ã€…ã¨å‘½ã‚’è½ã¨ã—ã¦ã„ã£ãŸã€‚ + +「サソリã€ã®æœ€å¾Œã¯éŒ¬é‡‘術師ãƒãƒƒã‚·ãƒªã‚¢ã®æ‰‹ã«ã‚ˆã‚‹ã‚‚ã®ã§ã‚ã£ãŸã€‚彼女ã¯ã‹ã®æ®‹å¿ãªã‚‹ã‚ªãƒ¼ã‚¯ã«ãŸã 一人ã§ç«‹ã¡å‘ã‹ã£ãŸã®ã 。「サソリã€ã¯é‡Žå‘ãªå“„笑を放ã¡ã¤ã¤å½¼å¥³ã‚’引ã寄ã›ãŸã€‚ã—ã‹ã—ãƒãƒƒã‚·ãƒªã‚¢ã¯æ¢ã‚ã®ä¸€æ’ƒã‚’å—ã‘ã‚‹å‰ã«è‡ªã‚‰ã®ãƒãƒ¼ãƒ–を引ã裂ã„ãŸã€‚ãƒãƒ¼ãƒ–ã®ä¸‹ã®ä½“ã«ã¯ï¼˜ï¼å€‹ã‚‚ã®ç™ºç«å®çŸ³å¼¾ãŒçµã³ã¤ã‘られã¦ã„ãŸã€‚ãã—ã¦å½¼å¥³ã®æŒ‡å…ˆã‹ã‚‰æ”¾ãŸã‚ŒãŸç«èŠ±ä¸€ã¤ã€‚å®çŸ³å¼¾ã¯ç€ç«ã—ã€æ•°ã‚ãƒå…ˆã‹ã‚‰ã‚‚見ãˆã‚‹ã»ã©ã®å¤§çˆ†ç™ºãŒèµ·ããŸã®ã§ã‚る。ãƒãƒƒã‚·ãƒªã‚¢ã®åã¯ä»Šæ—¥ã‚‚æŒã®ä¸ã«ä¼ã‚ã£ã¦ã„る。永é ã«ç¶šãエルフã®å‘½ã‚’人々ã®ãŸã‚ã«æŠ•ã’ã†ã£ãŸã“ã¨ã‚’称ãˆã¦ã€‚]], "_t") +t("Wind's Whisper", "風ã®ã•ã•ã‚„ã", "entity name") +t("flowing light cloak", "ゆらã‚ã軽ã„クãƒãƒ¼ã‚¯", "_t") +t("When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.", "é”法狩りã«ã‚ˆã£ã¦ãƒ€ã‚¤ã‚«ãƒ©å±±é“付近ã«è¿½ã„è©°ã‚られãŸä»˜ä¸Žè¡“師ラジーンã¯ã€ã‚¯ãƒãƒ¼ã‚¯ã«èº«ã‚’包むã¨è°·ã®åº•ã¸ã¨èº«ã‚’投ã˜ãŸã€‚追手é”ã¯çŸ¢ã®é›¨ã‚’æµ´ã³ã›ãŸãŒã€é‹å‘½ã®æ‚ªæˆ¯ã‹ã€ã¯ãŸã¾ãŸé”法ã®åŠ›ã«ã‚ˆã‚‹ã‚‚ã®ã‹ã€ã‹ã™ã‚Šã•ãˆã—ãªã‹ã£ãŸã€‚ãã®å¾Œãƒ©ã‚¸ãƒ¼ãƒ³ã¯è¥¿ã«é€ƒã‚Œã€éš れ里ã¸è¾¿ã‚Šç€ã„ãŸã€‚", "_t") +t("glowing rod", "光るãƒãƒƒãƒ‰", "_t") +t("Gwai's Burninator", "グワイã®ç«ç‚Žæµ", "entity name") +t("Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.", "é”法狩りã®æ™‚代を生ããŸç‚Žã®é”女グワイ。彼女ã¯ãƒãƒ³ã‚¿ãƒ¼é”ã«è¿½ã‚ã‚Œã€æ»ã®é–“éš›ã¾ã§æˆ¦ã„続ã‘ãŸã€‚ã“ã®ãƒ¯ãƒ³ãƒ‰ã§å人を下らãªã„相手を殺ã—ã€æ¯çµ¶ãˆãŸã¨è¨€ã‚ã‚Œã¦ã„る。", "_t") +t("viciously sharp battle axe", "邪悪ã«æªã‚€ãƒãƒˆãƒ«ã‚¢ãƒƒã‚¯ã‚¹", "_t") +t("Drake's Bane", "ドレイクベーン", "entity name") +t("The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.", "最強ã®ç«ç‚Žç«œã‚¯ãƒãƒ«ã‚¿ãƒ¼ãƒ«ã®è¨Žä¼ã«ã¯ä¸ƒãƒ¶æœˆã‚’è¦ã—ã€ãƒ‰ãƒ¯ãƒ¼ãƒ•ã®ç²¾é‹äºŒä¸‡ãŒå‘½ã‚’è½ã¨ã—ãŸã€‚æ¿€ã—ã„戦ã„ã®æœ«ã€ã‚¯ãƒãƒ«ã‚¿ãƒ¼ãƒ«ã¯æ¯ã‚’切らã—ã€é›å†¶å¸«ã®ã‚°ãƒ«ãƒ¼ã‚·ãƒ ãŒç©ã¿é‡ãªã£ãŸæˆ¦å‹é”ã®ä½“ã‚’ç™»ã£ã¦ã€ã‹ã®ãƒ‰ãƒ©ã‚´ãƒ³ã®å–‰ã‚’切り裂ã„ãŸã€‚å½¼ãŒä½¿ã£ãŸæ–§ã¯ã‹ã®ç«œã‚’討ã¤ãŸã‚ã ã‘ã«é›ãˆä¸Šã’ãŸã‚‚ã®ã 。", "_t") +t("Blood-Letter", "血文å—", "entity name") +t("glacial hatchet", "æ°·ã®æ‰‹æ–§", "_t") +t("A hand axe carved out of the most frozen parts of the northern wasteland.", "北方ã®æ¥µå¯’ã®åœ°ã«å¼µã£ãŸæ°·ã‚’削り出ã—ã¦ä½œã£ãŸæ‰‹æ–§ã 。", "_t") +t("scintillating white crystal", "ç…Œã‚ã純白ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«", "_t") +t("Telos's Staff Crystal", "テãƒã‚¹ã®æ–ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«", "entity name") +t("multi-hued", "七色ã®å®çŸ³", "entity subtype") +t("A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.", "一見純白ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã«è¦‹ãˆã‚‹ã€‚ã—ã‹ã—è¿‘ãã§è¦—ãã“ã‚€ã¨ã€å®Ÿéš›ã¯ã‚ã‚Šã¨ã‚らゆる色ã®å…‰ãŒæ¸¦å·»ãã€ç…Œã‚ã„ã¦ã„ã‚‹ã®ãŒè¦‹ã¦å–れる。", "_t") +t("combine with a staff", "æ–ã¨çµ„ã¿åˆã‚ã›ã‚‹", "_t") +t("You fix the crystal on the %s and create the %s.", "%sã‹ã‚‰%sを作æˆã—ãŸ", "logPlayer") +t("The fusing fails!", "èžåˆã«å¤±æ•—ã—ãŸï¼", "logPlayer") +t("Voice of Telos", "テãƒã‚¹ã®å£°", "entity name") +t("scintillating white staff", "ç…Œã‚ã白ã®æ–", "_t") +t("A closer look at this pure white staff reveals that it is really a plethora of colors swirling and scintillating.", "純白ã®æ–ã«è¦‹ãˆã‚‹ãŒã€è¿‘ãã§è¦—ãã“ã‚€ã¨å®Ÿéš›ã¯ã‚ã‚Šã¨ã‚らゆる色ã®å…‰ãŒæ¸¦å·»ãç…Œã‚ã„ã¦ã„ã‚‹ã®ãŒè¦‹ã¦å–れる。", "_t") +t("Rope Belt of the Thaloren", "ã‚¿ãƒãƒ¼ãƒ¬æ—ã®ãƒãƒ¼ãƒ—・ベルト", "entity name") +t("short length of rope", "çŸã„ãƒãƒ¼ãƒ—", "_t") +t("The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.", "ãƒãƒƒã‚·ãƒ©ãƒ»ã‚¿ãƒ³ã‚¿ã‚¨ãƒ¬ãƒ³ãŒä½•ä¸–紀もã®é–“使ã£ã¦ã„ãŸç°¡ç´ ãªãƒ™ãƒ«ãƒˆã 。女王ã¨å…±ã«é•·å¹´æ°‘ã¨æ£®ã«å°½ãã—ã¦ããŸã®ã§ã‚る。彼女ã®çŸ¥ã¨åŠ›ã®ä¸€éƒ¨ãŒéš…々ã«ã¾ã§å®¿ã£ã¦ã„る。", "_t") +t("Neira's Memory", "ãƒã‚¤ãƒ©ã®æ€ã„出", "entity name") +t("crackling belt", "å‚·ã¤ã„ã¦ã„るベルト", "_t") +t("Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.", "今をé¡ã‚‹ã“ã¨é¥ã‹æ˜”ã€è‹¥ãæ—¥ã®ãƒªãƒŠãƒ‹ãƒ¼ãƒ«ãã®äººãŒç· ã‚ã¦ã„ãŸãƒ™ãƒ«ãƒˆã 。ã“ã®ãƒ™ãƒ«ãƒˆã«ç§˜ã‚られãŸåŠ›ã‚’用ã„ã¦ã€å½¼å¥³ã¯é™ã‚Šæ³¨ãé”法大ç¦ã®ç‚Žã‚ˆã‚Šè‡ªèº«ã‚’守ã£ãŸã€‚ã ãŒã€å¦¹ã®ãƒã‚¤ãƒ©ãŒæ»ã‚“ã§ã„ã様を指をãã‚ãˆã¦è¦‹ã¦ã„ã‚‹ã—ã‹ãªã‹ã£ãŸã€‚", "_t") +t("Nature's Blessing", "自然ã®ç¥ç¦", "entity name") +t("supple leather armour entwined with willow bark", "柔柳ã®ãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼", "_t") +t("Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.", "守è·è€…アードンãŒè£…å‚™ã—ã¦ã„ãŸéŽ§ã 。人間ã¨ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®é–“ã§é”法戦争ãŒè¡Œã‚ã‚Œã¦ã„ãŸæ™‚代ã€å½¼ã¯ã‚¸ã‚°ãƒ©ãƒ³ã‚¹ã‚’è¨ç«‹ã—ãŸã€‚ã“ã‚Œã«ã¯è‡ªç„¶ç•Œã®åŠ›ãŒè¾¼ã‚られã¦ãŠã‚Šã€ç ´å£Šã‚’ã‚‚ãŸã‚‰ã™é”ã®åŠ›ã‹ã‚‰è£…ç€è€…を守ã£ã¦ãれるã®ã 。", "_t") +t("Plate Armor of the King", "トクノール王ã®ãƒ—レートアーマー", "entity name") +t("suit of gleaming voratun plate", "æ·¡ã„å…‰ã®ãƒ—レートアーマー", "_t") +t("Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.", "最後ã®å¸Œæœ›ã®éƒ½ã‚’トクノール王ãŒå®ˆã‚‹æ§˜ãŒç´°éƒ¨ã«æ¸¡ã£ã¦ç¾Žéº—ã«æã„ã¦ã‚る。悪ã®æ¨©åŒ–ã¨ã„ãˆã©ã‚‚ã“ã®éŽ§ã‚’ç›®ã«ã™ã‚Œã°æˆ¦æ„を喪失ã—ã¦ã—ã¾ã†ã€‚", "_t") +t("Witch-Bane", "é”法狩り", "entity name") +t("an ivory handled voratun longsword", "象牙ã®æŸ„ã®ãƒ´ã‚©ã‚¿ãƒ©ãƒ³ãƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "_t") +t([[A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. +It seems somebody well versed in antimagic could use it to its fullest potential.]], "ヴォラタンã§ã§ããŸç´°èº«ã®é•·å‰£ã 。柄ã¯è±¡ç‰™ã§ã§ãã¦ãŠã‚Šã€ç´«è‰²ã®ç”Ÿåœ°ãŒå·»ã„ã¦ã‚る。以å‰ã®æ‰€æœ‰è€…ã§ã‚るマーカス・ダンã«è² ã‘ãšåŠ£ã‚‰ãšæœ‰åãªå‰£ã§ã‚る。マーカス自身ã¯é”法狩りã®æ™‚代末期ã«å‘½ã‚’è½ã¨ã—ã€ãã®å¾Œã“ã®é•·å‰£ã‚‚ç ´å£Šã•ã‚ŒãŸã¨æ€ã‚ã‚Œã¦ã„ãŸã€‚åé”法ã®æŠ€ã«é•·ã‘ãŸè€…ãªã‚‰ã°çœŸã®åŠ›ã‚’引ã出ã™ã“ã¨ãŒã§ãã‚‹ã ã‚ã†ã€‚", "_t") +t("#LIGHT_BLUE#You feel a great hero watching over you!", "#LIGHT_BLUE#å‰å¤§ãªã‚‹è‹±é›„ãŒè¦‹å®ˆã£ã¦ã„るよã†ãªæ°—ãŒã™ã‚‹ï¼", "logPlayer") +t("Staff of Arcane Supremacy", "é”力支é…ã®æ–", "entity name") +t("silver-runed staff", "白銀ã®ãƒ«ãƒ¼ãƒ³ã®æ–", "_t") +t([[A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. +It hums faintly, as if great power is locked within, yet alone it seems incomplete.]], [[å¤ç«œã®éª¨ã§ã§ããŸç´°èº«ã®é•·ã„æ–ã 。至る所ã«è¼ã白銀ã®ãƒ«ãƒ¼ãƒ³ãŒåˆ»ã¾ã‚Œã¦ã„る。 +ã¾ã‚‹ã§å†…ãªã‚‹å¼·å¤§ãªåŠ›ã‚’抑ãˆè¾¼ã‚“ã§ã„ã‚‹ã‹ã®ã‚ˆã†ãªæŒ¯å‹•éŸ³ã‚’ç«‹ã¦ã¦ã„ã‚‹ãŒã€çœŸã®åŠ›ã‚’発æ®ã™ã‚‹ã«ã¯ä½•ã‹ãŒè¶³ã‚Šãªã„よã†ã 。]], "_t") +t("#STEEL_BLUE#You feel a swell of arcane energy.", "#STEEL_BLUE#é”力ã®æš´èµ°ã‚’æ„Ÿã˜ãŸ", "logSeen") +t("Hat of Arcane Understanding", "ç†è§£ã®å¸½å", "entity name") +t("silver-runed hat", "銀ã®ãƒ«ãƒ¼ãƒ³å¸½", "_t") +t([[A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. +Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.]], [[é”法使ã„ãŒã‹ã¶ã‚‹ã€ãŠãã¾ã‚Šã®ãƒˆãƒ³ã‚¬ãƒªå¸½åã 。上ç‰ãªç´«ã®ã‚¨ãƒ«ãƒ•çµ¹ã§ç¹”られã¦ãŠã‚Šã€éŠ€ã®ãƒ«ãƒ¼ãƒ³ãŒæã‹ã‚Œã¦ã„る。太å¤ã®æ˜”よりå‰å¤§ãªé”法使ã„ãŸã¡ãŒç€ç”¨ã—ã¦ããŸã‚‚ã®ãªã®ã ã‚ã†ã€‚ +触れã¦ã¿ã‚‹ã¨å¤ä»£ã®çŸ¥ã¨åŠ›ãŒæµã‚Œè¾¼ã‚“ã§ãã‚‹ãŒã€ãã®ä¸€éƒ¨ã¯å°ã˜è¾¼ã‚られã¦ã„る。ã‚ã¨ä¸€æŠ¼ã—ã§é–‹æ”¾ã§ãã‚‹ã®ã ãŒã€‚]], "_t") +t("Mirror Shards", "é¡ã®è·ç¬¦", "entity name") +t("mirror lined chain", "一繋ãŽã®é¡", "_t") +t("Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.", "力ã‚ã‚‹é”法使ã„ãŒä½œã£ãŸã¨ã•ã‚Œã‚‹è·ç¬¦ã 。é”法大ç¦ã®å¾Œã€å½¼ã¯æš´å¾’ã«æˆ‘ãŒå®¶ã‚’打ã¡å£Šã•ã‚ŒãŸã€‚自身ã¯é›£ã‚’逃れãŸã‚‚ã®ã®è²¡ç”£ã®å…¨ã¦ã‚’失ã£ãŸé”法使ã„ã¯å»ƒå¢Ÿã¨ãªã£ãŸè‡ªå®…ã«æˆ»ã‚Šã€å‰²ã‚ŒãŸé¡ã®ç ´ç‰‡ã‚’集ã‚ã¦ã“ã®ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆã‚’作ã£ãŸã®ã 。", "_t") +t("Destala's Scales", "デスタラã®é±—", "entity name") +t("green dragon-scale cloak", "グリーンドラゴンスケイルクãƒãƒ¼ã‚¯", "_t") +t("This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.", "ドラゴンã®é±—ã§ã§ããŸã‚¯ãƒãƒ¼ã‚¯ã 。黄æ˜ã®æ™‚代末期ã«ã‹ã‘ã¦äººé‡Œã‚’è„…ã‹ã—ãŸæ‚ªå高ã毒竜ã®é±—ã§ã‚る。ケスティン・ãƒã‚¤ãƒ•ã‚£ãƒ³ã¯ä»²é–“を率ã„ã¦ã“ã®ãƒ‰ãƒ©ã‚´ãƒ³ã‚’討ã¡æžœãŸã—ã€æ‰‹ãšã‹ã‚‰ã“ã®ã‚¯ãƒãƒ¼ã‚¯ã‚’織り上ã’ãŸã€‚", "_t") +t("Spellblaze Shard", "é”法大ç¦ã®æ¬ 片", "entity name") +t("crystalline dagger", "クリスタルã®ãƒ€ã‚¬ãƒ¼", "_t") +t("This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.", "ギザギザã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。ä¸æ°—味ãªå…‰ã‚’放ã£ã¦ã„る。柄ã®ä»£ã‚ã‚Šã¨ã—ã¦æŒã¡æ‰‹ã®éƒ¨åˆ†ã«å¸ƒãŒå·»ã„ã¦ã‚る。", "_t") +t("Mercy", "慈悲", "entity name") +t("wickedly sharp dagger", "邪悪ã«æªã‚“ã ダガー", "_t") +t("This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.", "黄æ˜ã®æ™‚代ã«ã¨ã‚ã‚‹ç™’ã—手ãŒç”¨ã„ãŸãƒ€ã‚¬ãƒ¼ã 。疫病ãŒæ‘ã«è”“延ã—ã€å¸¸äººã®æ‰‹ã«è² ãˆãªã„事態ã«ãªã£ãŸæ™‚ã€å½¼ã¯ã“ã‚Œã§åŠ©ã‹ã‚‹è¦‹è¾¼ã¿ã®ãªã„患者を安楽æ»ã•ã›ã¦ã„ãŸã€‚å½¼ã®è¡Œã„ã¯å–„æ„ã‹ã‚‰å‡ºãŸã‚‚ã®ã ã£ãŸã®ã ãŒã€ä»Šã‚„ã“ã®ãƒ€ã‚¬ãƒ¼ã¯é‚ªæ‚ªãªåŠ›ã«ä¾µã•ã‚Œã¦ã„る。弱ã£ãŸæ•µã‚’ãŸã ã®ä¸€çªãã§æ»ã«è‡³ã‚‰ã—ã‚ã‚‹ã®ã 。", "_t") +t("Thalore-Wood Cuirass", "ã‚¿ãƒãƒ¼ãƒ¬æ¨¹ã®ã‚ュイラス", "entity name") +t("thick wooden plate armour", "厚木ã®ãƒ—レートアーマー", "_t") +t("Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.", "見事ãªæŠ€å‰ã§æ¨¹çš®ã‚’切ã£ã¦ä½œã£ãŸéŽ§ã§ã‚る。軽é‡ã ãŒå¼·å›ºãªé˜²å¾¡åŠ›ã‚’誇る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts.lua" + +t("windy gem", "風ã®å®çŸ³", "_t") +t("Windborne Azurite", "風ã«ä¹—るアズライト", "entity name") +t("blue", "é’ã®å®çŸ³", "entity subtype") +t("Air currents swirl around this bright blue jewel.", "鮮やã‹ãªé’ã®å®çŽ‰ã 。周囲を風ãŒæ¸¦å·»ã„ã¦ã„る。", "_t") +t("Primal Infusion", "ãƒãƒ¼ãƒ–:原åˆ", "entity name") +t("This wild infusion has evolved.", "進化をé‚ã’ãŸãƒãƒ¼ãƒ–ã 。", "_t") +t("pulsing infusion", "波動を放ã¤ãƒãƒ¼ãƒ–", "_t") +t("Staff of Destruction", "ç ´å£Šã®æ–", "entity name") +t("darkness infused staff", "闇をå°ã˜è¾¼ã‚ãŸæ–", "_t") +t("This unique-looking staff is carved with runes of destruction.", "独特ã®å½¢çŠ¶ã‚’ã—ãŸæ–ã ã€‚ç ´å£Šã®åŠ›ã‚’æŒã£ãŸãƒ«ãƒ¼ãƒ³ãŒåˆ»ã‚“ã§ã‚る。", "_t") +t("Vargh Redemption", "ファルã®æ•‘ã„", "entity name") +t("sea-blue ring", "æµ·ã®é’ã„指輪", "_t") +t("This azure ring seems to be always moist to the touch.", "常ã«æ¹¿æ°—を帯ã³ã¦ã„ã‚‹è’¼ã®æŒ‡è¼ªã 。", "_t") +t("%s brandishes %s, calling forth the might of the oceans!", "%sãŒ%sを振るã¨ã€å¤§æµ·ã®åŠ›ãŒå‘¼ã³è¦šã¾ã•ã‚ŒãŸï¼", "logSeen") +t("Ring of the Dead", "æ»è€…ã®æŒ‡è¼ª", "entity name") +t("dull black ring", "ç°è‰²ã®æŒ‡è¼ª", "_t") +t("This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.", "冥界ã®åŠ›ã‚’å°ã˜ã¦ã‚る指輪ã 。ã“れを身ã«ã¤ã‘る者ã¯çµ¶ä½“絶命ã®çª®åœ°ã«é™¥ã£ã¦ã‚‚æ•‘ã„ã®é“を見出ã™ã“ã¨ãŒã§ãã‚‹ã¨è¨€ã‚れる。", "_t") +t("Will bring you back from death, but only once!", "æ»ã‹ã‚‰è˜‡ã‚‹ã€ãŸã ã—一度ã ã‘ï¼", "_t") +t("Elemental Fury", "エレメンタルフュリー", "entity name") +t("multi-hued ring", "虹色ã®æŒ‡è¼ª", "_t") +t("This ring shines with many colors.", "虹色ã«è¼ã指輪ã 。", "_t") +t("All your damage is converted and split into arcane, fire, cold and lightning.", "å…¨ã¦ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç¥žç§˜ã€ç«ç‚Žã€å†·æ°—ã€é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ã«å¤‰æ›ã•ã‚Œã‚‹", "_t") +t("Feathersteel Amulet", "鉄羽ã®ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆ", "entity name") +t("light amulet", "軽ã„アミュレット", "_t") +t("The weight of the world seems a little lighter with this amulet around your neck.", "首ã«æŽ›ã‘ã‚Œã°ä¸–ç•Œã¯è»½ã。", "_t") +t("Garkul's Teeth", "ガークルã®ç‰™", "entity name") +t("a necklace made of teeth", "æ¯ã§ä½œã‚‰ã‚ŒãŸãƒãƒƒã‚¯ãƒ¬ã‚¹", "_t") +t("Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.", "何æ¡ã‹ã®ç´°ã„é©ç´ã‚’ç„¡æ•°ã®äººåž‹ç”Ÿç‰©ã®æ¯ã«é€šã—ãŸã‚ªãƒ¼ã‚¯ã®ãƒãƒƒã‚¯ãƒ¬ã‚¹ã 。ガークル自身ã®æ¯ã¨ã„ã†ã‚ˆã‚Šã‹ã¯ã€å½¼ã®é¤Œé£Ÿã¨ãªã£ãŸè€…ãŸã¡ã®ã‚‚ã®ã¨è€ƒãˆãŸæ–¹ãŒè‡ªç„¶ã ã‚ã†ã€‚", "_t") +t("#CRIMSON#As you wear both Garkul's heirlooms you can feel the mighty warrior's spirit flowing through you.", "#CRIMSON#ガークルã®éºç‰©ã‚’身ã«ç€ã‘ã‚‹ã¨ã€å‹‡è€…ã®é‚ãŒä½“ã«å®¿ã£ãŸ", "logSeen") +t("#CRIMSON#The spirit of Garkul fades away.", "#CRIMSON#ガークルã®é‚ãŒæ¶ˆãˆã¦ã„ã£ãŸ", "logPlayer") +t("Summertide Phial", "ç¼ç†±ã®çŽ»ç’ƒç“¶", "entity name") +t("glowing phial", "å…‰ã®çŽ»ç’ƒç“¶", "_t") +t("A small crystal phial that captured Sunlight during the Summertide.", "水晶ã®å°ç“¶ã 。「å¤ã®å‘¨æœŸã€ã®å¤ªé™½ã®å…‰ã‚’ä¸ã«å°ã˜è¾¼ã‚ãŸã‚‚ã®ã 。", "_t") +t("Burning Star", "陽光ã®æ˜Ÿ", "entity name") +t("burning jewel", "燃ãˆã‚‹å®çŸ³", "_t") +t([[The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. +This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.]], "é…惑ã®æ™‚代ã«ãŠã‘ã‚‹ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°é”é“士ã®ç¬¬ä¸€ä¸–代ã¯ã€å¤ªé™½ã®å…‰ã‚’æ•ãˆã¦å®çŸ³ã®ä¸ã«å°ã˜è¾¼ã‚る方法を開発ã—ãŸã€‚ã“ã®ã€Œæ˜Ÿã€ã¯ãã®æŠ€è¡“ã®é›†å¤§æˆã¨è¨€ã†ã¹ãã‚‚ã®ã 。絶ãˆé–“ãªã変化ã™ã‚‹é»„金色ã®è¡¨é¢ã‹ã‚‰å…‰ã‚’放ã£ã¦ã„る。", "_t") +t("%s brandishes the %s which radiates in all directions!", "%sãŒ%sを振るã¨ã€å…¨æ–¹ä½ã«å…‰ãŒé£›ã³å‡ºã—ãŸï¼", "logSeen") +t("Dúathedlen Heart", "ドゥアセドレンã®å¿ƒè‡“", "entity name") +t("a dark, fleshy mass", "赤黒ã„肉片", "_t") +t("This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.", "赤黒ã„心臓ãŒã€å…ƒã®æŒã¡ä¸»ã‹ã‚‰åˆ‡ã‚Šé›¢ã•ã‚Œã¦ãªãŠè„ˆæ‰“ã£ã¦ã„る。周囲ã®ã‚らゆる光を打ã¡æ¶ˆã™åŠ›ã‚’æŒã£ã¦ã„るよã†ã 。", "_t") +t("potion", "ãƒãƒ¼ã‚·ãƒ§ãƒ³", "entity subtype") +t("Blood of Life", "生命ã®è¡€", "entity name") +t("bloody phial", "è¡€ã®å…¥ã£ãŸå°ç“¶", "_t") +t("This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. \"Drink me, mortal,\" the red liquid seems to whisper in your thoughts. \"I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life...\"", "è¡€ã®å…¥ã£ãŸå°ç“¶ã 。「霧ã®æ™‚代ã€ã«ã„ãŸã¨ã„ã†å¤ä»£ç¨®æ—ã®è¡€æ¶²ã§ã‚る。神代ã®æ™‚代ã«å˜åœ¨ã—ãŸåŠ›ã¨å‘½ãŒã€æœªã ã“ã®è¡€ã®ä¸ã«ä¸€éƒ¨æ®‹ã£ã¦ã„る。「我を飲ã¿å¹²ã›ã€å®šå‘½ã®è€…よã€ã¨è¨€ã†å£°ãŒèµ¤ã„液体ã‹ã‚‰èžã“ãˆã¦ãã‚‹ã‹ã®ã‚ˆã†ã 。「我ã¯æš—é»’ã®æœ€ä¸ã«å…‰ã‚’ã‚‚ãŸã‚‰ã•ã‚“。我ãŒç²¾é«„ã‚’å—ã‘ã—者ã¯æ»ã‚’超越ã™ã‚‹ã€‚命ãŒæƒœã—ãã°æˆ‘を飲ã¿å¹²ã›ã€å®šå‘½ã®è€…よ・・・ã€", "_t") +t("%s quaffs the %s!", "%sã¯%sを飲ã¿å¹²ã—ãŸï¼", "logSeen") +t("#LIGHT_RED#You feel the Blood of Life rushing through your veins.", "#LIGHT_RED#体ã«ç”Ÿå‘½åŠ›ãŒã¿ãªãŽã£ãŸã‚ˆã†ãªæ°—ãŒã—ãŸ", "logPlayer") +t("The Blood of Life seems to have no effect on you.", "生命ã®è¡€ã‚’飲んã§ã‚‚何も起ã“らãªã„よã†ã ", "logPlayer") +t("Eden's Guile", "エデンã®æ‚ªçŸ¥æµ", "entity name") +t("pair of yellow boots", "黄色ã®é´", "_t") +t("The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.", "ã¨ã‚ã‚‹ã¯ãれ盗賊ã®ãƒ–ーツã 。「厄介事ã¸ã®ä¸€ç•ªã®å¯¾å‡¦æ³•ã¯ã•ã£ã•ã¨é€ƒã’ã‚‹ã“ã¨ã€ã¨ã„ã†ã®ãŒä¿¡æ¡ã§ã‚ã£ãŸã€‚", "_t") +t("Fire Dragon Shield", "ç«ç‚Žç«œã®ç›¾", "entity name") +t("dragon shield", "竜鱗ã®ç›¾", "_t") +t("This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.", "失ã‚ã‚Œã—地タル・イヤルã«ç”Ÿæ¯ã™ã‚‹ç«ç‚Žç«œã®é±—を大é‡ã«ç”¨ã„ãŸãƒ©ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã 。", "_t") +t("Titanic", "タイタンã®ç›¾", "entity name") +t("huge shield", "巨大ãªç›¾", "_t") +t("This shield made of the darkest stralite is huge, heavy and very solid.", "漆黒ã®ã‚¹ãƒˆãƒ©ãƒ©ã‚¤ãƒˆé‹¼ã§ã§ããŸå·¨å¤§ç›¾ã€‚大ããã€é‡ãã€ã¨ã³ãり硬ã„。", "_t") +t("Black Mesh", "é»’ã®ãƒ¡ãƒƒã‚·ãƒ¥", "entity name") +t("pile of tendrils", "ã¤ã‚‹çŠ¶ã®ç¹”物", "_t") +t("Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.", "é»’ã„触手ãŒç¶²ç›®çŠ¶ã«ç¹”åˆã‚ã•ã£ã¦ç›¾ã®å½¢çŠ¶ã‚’æˆã—ã¦ã„る。触れるã¨è§¦æ‰‹ãŒå‹•ãã ã—ã€æ‰‹ã«çµ¡ã¿ã¤ã„ã¦ã„ã。ãã—ã¦ç”Ÿæ¸©ã‹ã„感触ã¨å…±ã«å¼“手をã™ã£ã½ã‚Šã¨è¦†ã£ã¦ã—ã¾ã†ã€‚", "_t") +t("Rogue Plight", "盗賊ã®é€†å¢ƒ", "entity name") +t("blackened leather armour", "é»’ãšã‚“ã 皮鎧", "_t") +t("No rogue blades shall incapacitate the wearer of this armour.", "ã„ã‹ãªã‚‹æš—殺者ã®åˆƒã‚‚防ã皮鎧ã 。", "_t") +t("Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.", "4ターン毎ã«è¿‘ãã®æ•µã«å‡ºè¡€åŠ¹æžœã‚’転å«ã™ã‚‹", "_t") +t("#CRIMSON#Rogue Plight transfers an effect to its source!", "#CRIMSON#殺ã—屋殺ã—ã®éŽ§ãŒåå°„ã®åŠ›ã‚’発動ã—ãŸï¼", "logPlayer") +t("egg", "åµ", "entity subtype") +t("misc", "雑具", "entity type") +t("dark egg", "é—‡ã®åµ", "_t") +t("Mummified Egg-sac of Ungolë", "å¹²ã‹ã‚‰ã³ãŸã‚¦ãƒ³ã‚´ãƒ¬ã®åµè¢‹", "entity name") +t("Dry and dusty to the touch, it still seems to retain some shadow of life.", "ä¹¾ã„ã¦ãã™ã‚“ã§ã„ã‚‹ãŒã€ã‹ã™ã‹ã«ç”Ÿå‘½ã®èƒŽå‹•ã‚’æ„Ÿã˜ã‚‹ã€‚", "_t") +t("Helm of the Dwarven Emperors", "ドワーフ王家ã®å…œ", "entity name") +t("shining helm", "è¼ãå…œ", "_t") +t("A Dwarven helm embedded with a single diamond that can banish all underground shadows.", "周囲ã®æš—黒を打ã¡æ‰•ã†ãƒ€ã‚¤ãƒ¤ãƒ¢ãƒ³ãƒ‰ãŒåŸ‹ã‚è¾¼ã¾ã‚ŒãŸãƒ‰ãƒ¯ãƒ¼ãƒ•ã®å…œã 。", "_t") +t("Silent Blade", "サイレントブレイド", "entity name") +t("shining dagger", "è¼ãダガー", "_t") +t("A thin, dark dagger that seems to meld seamlessly into the shadows.", "è–„ã„漆黒ã®åˆƒã€‚é—‡ã®ä¸ã«æº¶ã‘ã¦ã„ã£ã¦ã—ã¾ã„ãã†ãªå°è±¡ã‚’å—ã‘る。", "_t") +t("Moon", "月光丸", "entity name") +t("crescent blade", "三日月ã®åˆƒ", "_t") +t("#ANTIQUE_WHITE#The two blades glow brightly as they are brought close together.", "#ANTIQUE_WHITE#二ã¤ã®åˆƒãŒå…±ã«è¼ãを放ã¡å§‹ã‚ãŸ", "logSeen") +t("#ANTIQUE_WHITE#The light from the two blades fades as they are separated.", "#ANTIQUE_WHITE#刃をé ã–ã‘ã‚‹ã¨å…‰ãŒæ¶ˆãˆã¦ã„ã£ãŸ", "logPlayer") +t("Star", "星光丸", "entity name") +t("jagged blade", "切り裂ãã®åˆƒ", "_t") +t("Ring of the War Master", "戦神ã®æŒ‡è¼ª", "entity name") +t("blade-edged ring", "刃ãŒã¤ã„ã¦ã„る指輪", "_t") +t("A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.", "刃ãŒã¤ã„ã¦ã„る指輪ã 。強ã„é”力を発ã—ã¦ã„る。指ã«åµŒã‚ã‚‹ã¨ã€ä¸æ€è°ã¨ç ´å£Šè¡å‹•ãŒæ¹§ã上ãŒã£ã¦ãる。", "_t") +t("Unstoppable Mauler", "無敵ã®æˆ¦æ§Œ", "entity name") +t("heavy maul", "é‡ã„戦槌", "_t") +t("A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.", "ã¡ã‚‡ã£ã¨ã‚ã‚Šå¾—ãªã„程é‡ã„戦槌ã 。手ã«ã—ã¦ã¿ã‚‹ã¨ã€ç„¡æ•µã®å¼·ã•ã‚’å¾—ãŸã‚ˆã†ãªæ°—分ã«ãªã‚‹ã€‚", "_t") +t("Crooked Club", "æ»ã˜ã‚Œã®æ£æ£’", "entity name") +t("weird club", "æ»ã˜ã‚ŒãŸæ£æ£’", "_t") +t("An oddly twisted club with a hefty weight on the end. There's something very strange about it.", "奇妙ãªå½¢ã«æ»ã˜ã‚ŒãŸæ£æ£’ã 。先端部ãŒãšã£ã—ã‚Šã¨é‡ã„。ãªã«ã‚„らã¨ã¦ã‚‚ä¸æ€è°ãªé›°å›²æ°—を漂ã‚ã›ã¦ã„る。", "_t") +t("Spider-Silk Robe of Spydrë", "スピドレã®èœ˜è››ç³¸ã®ãƒãƒ¼ãƒ–", "entity name") +t("spider-silk robe", "蜘蛛糸ã®ãƒãƒ¼ãƒ–", "_t") +t("This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.", "蜘蛛糸ã ã‘ã§ç·¨ã‚“ã ãƒãƒ¼ãƒ–ã 。ã¨ã¦ã‚‚ã“ã®ä¸–ã®ã‚‚ã®ã¨ã¯æ€ãˆãªã„å“ã§ã€åˆ¥ä¸–ç•Œã‹ã‚‰å¤§ãƒãƒ¼ã‚¿ãƒ«ã‚’通ã£ã¦ã‚„ã£ã¦ããŸç‰©ã ã¨è€ƒãˆã‚‹è³¢è€…ã‚‚ã„る。", "_t") +t("Dragon-helm of Kroltar", "クãƒãƒ«ã‚¿ãƒ¼ãƒ«ã®ç«œå…œ", "entity name") +t("dragon-helm", "ドラゴンヘルム", "_t") +t("A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.", "ラインã«æ²¿ã£ã¦é‡‘ã®è£…飾ãŒæ–½ã•ã‚ŒãŸåº‡ä»˜ã鉄兜ã ã€‚ç´‹ç« ä»£ã‚ã‚Šã«ã€æœ€å¼·ã®ç«ç‚Žç«œã‚¯ãƒãƒ«ã‚¿ãƒ¼ãƒ«ã®é è“‹ãŒã¤ã„ã¦ã„る。", "_t") +t("#GOLD#As the helm of Kroltar approaches the your scale armour, they begin to fume and emit fire.", "#GOLD#クãƒãƒ«ã‚¿ãƒ¼ãƒ«ã®å…œã¨éŽ§ã‚’近付ã‘ã‚‹ã¨åŒæ–¹ãŒç‚Žã‚’上ã’始ã‚ãŸ", "logPlayer") +t("#GOLD#The fumes and fire fade away.", "#GOLD#ç‚ŽãŒæ¶ˆãˆãŸ", "logPlayer") +t("Crown of Command", "指令ã®å®å† ", "entity name") +t("unblemished silver crown", "清銀ã®å®å† ", "_t") +t("This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.", "黄æ˜ã®æ™‚代ã«ãƒŠãƒ¼ã‚´ãƒ«ã«å›è‡¨ã—ã¦ã„ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®çŽ‹ã€ãƒ«ãƒ¼ãƒ‘ーã®å† ã 。混迷ã®æ™‚代ã€ã‹ã®çŽ‹ã¯è‹›çƒˆãªæ³•ä»¤ã®ä¸‹ã«åœ§æ”¿ã‚’æ•·ã„ãŸã€‚å逆者ã¯ä¾‹å¤–ãªãç½°ã—ã€æ„ã«æ²¿ã‚ã¬è€…ã¯å¼¾åœ§ã™ã‚‹ã€‚巨大監ç„è¡Œãã¨ãªã£ã¦æ¶ˆæ¯ã‚’絶ã£ãŸè€…ã¯æ•°çŸ¥ã‚Œãªã„ã€‚çŽ‹å† ã«å¿ èª ã‚’ã€‚ã•ã‚‚ãªãã°æ»ã‚’。ルーパー自身ã¯ä¸–継ãŽã‚’å¾—ã‚‹ã“ã¨ãªã崩御ã—ã€åŒæ™‚ã«ã“ã®å† も行方ãŒåˆ†ã‹ã‚‰ãªããªã£ãŸã€‚ナーゴルã¯ãã®å¾Œã€ä¹±ã‚Œã«ä¹±ã‚ŒãŸã¨ã„ã†ã€‚", "_t") +t("Gloves of the Firm Hand", "鉄腕ã®ã‚°ãƒãƒ¼ãƒ–", "entity name") +t("heavy gloves", "é‡ã„ã‚°ãƒãƒ¼ãƒ–", "_t") +t("These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.", "å·Œã®å¦‚ãé ‘å¥ãªã‚°ãƒãƒ¼ãƒ–ã ッï¼ã€€å†…å´ã¯éžå¸¸ã«ã—ãªã‚„ã‹ã ãŒã€å¤–å´ã¯ã‚´ãƒ„ゴツã¨ã—ãŸé”法ã®å²©çŸ³ã§è¦†ã‚ã‚Œã¦ãŠã‚Šã€æ¬ ã‘ã¦ã‚‚次々ã«ä¿®å¾©ã•ã‚Œã¦ã„ã。気åˆã‚’入れるã¨ã‚°ãƒãƒ¼ãƒ–ãŒå¤§åœ°ã¨é”法ã®å…‰ã§çµã³ã¤ãã€è¡æ’ƒã«å‹•ã˜ãªã„よã†ã«ãªã‚‹ã€‚", "_t") +t("Dakhtun's Gauntlets", "ダークタンã®å°æ‰‹", "entity name") +t("expertly-crafted dwarven-steel gauntlets", "åŒ ã®ãƒ‰ãƒ¯ãƒ¼ãƒ•é‹¼ã®å°æ‰‹", "_t") +t("Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.", "é›å†¶é•·ãƒ€ãƒ¼ã‚¯ã‚¿ãƒ³ãŒé…惑ã®æ™‚代ã«ä½œã£ãŸãƒ‰ãƒ¯ãƒ¼ãƒ•é‹¼ã®å°æ‰‹ã 。黄金色ã®é”法ã®ãƒ«ãƒ¼ãƒ³ãŒåˆ»ã‚“ã§ã‚る。装備者ã¯æ¦æŠ€é”è¡“ã®ä¸¡é¢ã«ãŠã„ã¦æ¯”é¡žãªã力を得るã¨ã•ã‚Œã‚‹ã€‚", "_t") +t("Voratun Hammer of the Deep Bellow", "æ·±ã咆哮ã®åœ°ã®ãƒ´ã‚©ãƒ©ã‚¿ãƒ³ãƒãƒ³ãƒžãƒ¼", "entity name") +t("flame scorched voratun hammer", "燃ゆるヴォラタンãƒãƒ³ãƒžãƒ¼", "_t") +t("The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.", "ドワーフã®é›å†¶å¸«ãŒä½¿ã£ã¦ã„ãŸä¼èª¬ã®ãƒãƒ³ãƒžãƒ¼ã 。凄ã¾ã˜ã„熱気ã®ä¸ã€é•·å¹´åŠ›ã‚ã‚‹æ¦å™¨ã‚’é›ãˆã¦ã„ã‚‹ã†ã¡ã«ã€ã“れ自体も強力ãªåŠ›ã‚’宿ã—ãŸã€‚", "_t") +t("Snow Giant Wraps", "雪ã®å·¨äººåŒ…ã¿", "entity name") +t("fur-lined leather wraps", "çš®ã®æ‰‹è¢‹", "_t") +t("Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.", "肘ã‚ãŸã‚Šã¾ã§ã™ã£ã½ã‚Šè¦†ã£ã¦ã—ã¾ã†å·¨å¤§ãªçš®ã®ã‚°ãƒãƒ¼ãƒ–ã 。ã“ã®ç‹¬ç‰¹ãªå½¢çŠ¶ã®ã‚°ãƒãƒ¼ãƒ–ã«ã¯é”法ãŒã‹ã‹ã£ã¦ãŠã‚Šã€è£…備者ã«æ€ªåŠ›ã‚’授ã‘ã¦ãれる。", "_t") +t("Mighty Girdle", "力帯", "entity name") +t("massive, stained girdle", "ããŸã³ã‚ŒãŸãƒ™ãƒ«ãƒˆ", "_t") +t("This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.", "強力ãªé”法ã®æ–‡æ§˜ãŒåˆ»ã¾ã‚Œã¦ãŠã‚Šã€è…¹å‘¨ã‚Šã‚’引ãç· ã‚ã‚‹åƒããŒã‚る。ãã®ç´ 晴らã—ã„力ã®æºã¯ã•ã¦ãŠãã¨ã—ã¦ã€èº«ã«ã¤ã‘ã‚Œã°å¤§å¤‰ãªé‡è·ã‚‚軽々ã¨æŒã¡é‹ã¹ã‚‹ã®ãŒåˆ¤ã‚‹ã ã‚ã†ã€‚", "_t") +t("Serpentine Cloak", "蛇ã®ã‚¯ãƒãƒ¼ã‚¯", "entity name") +t("Cunning and malice seem to emanate from this cloak.", "å‘劣ã§é‚ªæ‚ªãªæ„Ÿã˜ãŒã™ã‚‹å¤–套ã§ã‚る。", "_t") +t("Vestments of the Conclave", "秘密会è°ã®æ³•è¡£", "entity name") +t("tattered robe", "ã¼ã‚ã¼ã‚ã®ãƒãƒ¼ãƒ–", "_t") +t([[An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. +It was made by Humans for Humans; only they can harness the true power of the robes.]], "é…惑ã®æ™‚代ã®å‹•ä¹±ã«ã‚‚失ã‚ã‚Œãšæ®‹ã£ãŸä¸€å¼ã®ãƒãƒ¼ãƒ–。原åˆã®é”法ã®åŠ›ã‚’有ã—ã¦ã„る。人ã®åã®æ‰‹ã«ã‚ˆã£ã¦ä½œã‚‰ã‚ŒãŸäººã®åã®ãŸã‚ã®ã‚‚ã®ã§äººé–“ã ã‘ãŒçœŸã®åŠ›ã‚’引ã出ã™ã“ã¨ãŒã§ãる。", "_t") +t("#LIGHT_BLUE#You feel as surge of power as you wear the vestments of the old Human Conclave!", "#LIGHT_BLUE#å¤ã秘密会è°ã®è£…æŸã‚’身ã«ç€ã‘ã‚‹ã¨ã€åŠ›ãŒæ²¸ã„ãŸï¼", "logPlayer") +t("Firewalker", "焔渡り", "entity name") +t("blazing robe", "燃ãˆç››ã‚‹ãƒãƒ¼ãƒ–", "_t") +t("This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.", "ç‹‚æ°—ã®ç‚Žè¡“師ãƒãƒ«ã‚³ãƒƒãƒˆãŒç€ã¦ã„ãŸã‚‚ã®ã 。黄æ˜ã®æ™‚代末期ã€å½¼ã¯é”法大ç¦ã‹ã‚‰ç«‹ã¡ç›´ã‚ã†ã¨ã™ã‚‹æ‘々を襲ã„ã€æ¬¡ã€…ã¨ç«ã‚’放ã£ãŸã€‚ãã®è¡Œç‚ºã¯ã‚¸ã‚°ãƒ©ãƒ³ã‚¹ã®ç›®ã«ç•™ã¾ã‚Šã€ã¤ã„ã«ã¯æ•ãˆã‚‰ã‚Œã¦ã—ã¾ã†ã€‚ジグランスã¯ãƒãƒ«ã‚³ãƒƒãƒˆã®èˆŒã‚’抜ãã€é¦–を刎ãã€å…¨èº«ã‚’細切れã«ã—ãŸã€‚氷漬ã‘ã«ã—ãŸé 部ã¯å¼•ã回ã•ã‚Œã€è¿‘隣ã®ä½äººã¯å–采を以ã£ã¦ã“れを迎ãˆãŸã€‚å½¼ã®ç‚Žã¯ã‚‚ã¯ã‚„ã“ã®ãƒãƒ¼ãƒ–ã«æ®‹ã‚‹ã®ã¿ã€‚", "_t") +t("Robe of the Archmage", "大é”é“士ã®ãƒãƒ¼ãƒ–", "entity name") +t("glittering robe", "眩ã„ãƒãƒ¼ãƒ–", "_t") +t("A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.", "ç°¡ç´ ãªã‚¨ãƒ«ãƒ•çµ¹ã®ãƒãƒ¼ãƒ–ã 。何ã®å¤‰å“²ã‚‚ç„¡ã„よã†ã«è¦‹ãˆã‚‹ãŒã€å‡„ã¾ã˜ã„é”力を放ã£ã¦ã„る。", "_t") +t("Temporal Augmentation Robe - Designed In-Style", "時空補強ã®ãƒãƒ¼ãƒ–(オーダーメイド)", "entity name") +t("stylish robe with a scarf", "スカーフ付ãã®ã„ã‹ã—ãŸãƒãƒ¼ãƒ–", "_t") +t("Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.", "ã„ã•ã•ã‹å¤‰ã‚り者ã®ãƒ‘ラドックスメイジãŒãƒ‡ã‚¶ã‚¤ãƒ³ã—ãŸãƒãƒ¼ãƒ–ã 。ã“れをç€ã¦è‡ªåˆ†ã®å§¿ã‚’眺ã‚ã‚‹ã¨ã€æ€§åˆ¥ã‚„種æ—ã«é–¢ã‚らãšã€ã©ã‚“ãªæ™‚ã§ã‚‚スタイリッシュã«æ˜ ãˆã¦è¦‹ãˆã‚‹ã€‚時é”é“士ã®ãŸã‚ã«ä½œã‚‰ã‚Œã¦ãŠã‚Šã€æ™‚é–“ã®æœ¬è³ªãŒéžç·šå½¢ã§ä¸é€£ç¶šã§ã‚ã‚‹ã“ã¨ã‚’ç†è§£ã™ã‚‹è€…ã«ã¨ã£ã¦ã¯æ¥µã‚ã¦æœ‰ç”¨ã 。一際目を引ãã®ã¯ã€ã‚„ãŸã‚‰ã¨é•·ã„ã€è‰²ã¨ã‚Šã©ã‚Šã®ã‚¹ã‚«ãƒ¼ãƒ•ã 。四代目ã®æ‰€æœ‰è€…ã¯æ¥µã‚ã¦é•·æœŸã«æ¸¡ã‚‹æˆ¦ã„ã«å·»ãè¾¼ã¾ã‚Œã€ãã®çµæžœã“ã®ã‚¹ã‚«ãƒ¼ãƒ•ãŒãƒãƒ¼ãƒ–ã«ã¤ãã“ã¨ã¨ãªã£ãŸã€‚", "_t") +t("Un'fezan's Cap", "アン・フェザンã®å¸½å", "entity name") +t("red stylish hat", "赤ã„スタイリッシュ帽å", "_t") +t([[This fez once belonged to a traveler; it always seems to be found lying around in odd locations. +#{italic}#Fezzes are cool.#{normal}#]], "ã¨ã‚る旅人ãŒæŒã£ã¦ã„ãŸãƒˆãƒ«ã‚³å¸½ã 。ã„ã¤ã‚‚変ãªå ´æ‰€ã«è½ã¡ã¦ã„るよã†ã 。#{italic}#トルコ帽ã¯ã‚¯ãƒ¼ãƒ«ã 。#{normal}#", "_t") +t("crude iron battle axe", "粗末ãªã‚¢ã‚¤ã‚¢ãƒ³ã‚¢ã‚¯ã‚¹", "_t") +t("Crude Iron Battle Axe of Kroll", "クãƒãƒ«ã®ç²—末ãªã‚¢ã‚¤ã‚¢ãƒ³ã‚¢ã‚¯ã‚¹", "entity name") +t("Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.", "ドワーフé”ãŒã¾ã ã€ãã‚ç´°ã‹ãªç¾Žã—ã„工芸å“を作れãªã‹ã£ãŸæ™‚代ã«ç”Ÿã¿å‡ºã•ã‚ŒãŸæ–§ã 。無骨ãªå¤–見ã¨ã¯è£è…¹ã«å¼·ã„力を秘ã‚ã¦ã„る。もã£ã¨ã‚‚ã€ãƒ‰ãƒ¯ãƒ¼ãƒ•æ—ã§ãªã‘ã‚Œã°çœŸã®åŠ›ã¯å¼•ã出ã›ãªã„ã®ã ãŒãƒ»ãƒ»ãƒ»", "_t") +t("#LIGHT_BLUE#You feel as surge of power as you wield the axe of your ancestors!", "#LIGHT_BLUE#祖先ã®æ–§ã‚’装備ã™ã‚‹ã¨åŠ›ãŒæ²¸ã„ãŸ", "logPlayer") +t("metal whip", "金属ã®éž", "_t") +t("Scorpion's Tail", "ã•ãã‚Šã®ã—ã£ã½", "entity name") +t("A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.", "金属ã®ç¯€ãŒé€£ãªã£ãŸéžã 。先端ã¯é‹ã„鉤状ã«ãªã£ã¦ãŠã‚Šã€çŒ›æ¯’ãŒæ»´ã£ã¦ã„る。", "_t") +t("Girdle of Preservation", "ä¿å…¨ã®ãƒ™ãƒ«ãƒˆ", "entity name") +t("shimmering, flawless belt", "ãã‚Œã„ãªãƒ™ãƒ«ãƒˆ", "_t") +t("A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.", "ã¾ã£ã•ã‚‰ãªç´”白ã®çš®ã®ãƒ™ãƒ«ãƒˆã 。ルーンを刻んã ヴォラタンã®ãƒãƒƒã‚¯ãƒ«ãŒä»˜ã„ã¦ã„る。膨大ãªæ³æœˆã‚’ã‹ã‘ã¦æ§˜ã€…ãªç’°å¢ƒã«æ™’ã•ã‚Œã¦ããŸãŒã€å…¨ãã®ç„¡å‚·ã 。", "_t") +t("Girdle of the Calm Waters", "é™æ°´ã®ãƒ™ãƒ«ãƒˆ", "entity name") +t("golden belt", "金色ã®ãƒ™ãƒ«ãƒˆ", "_t") +t("A belt rumoured to have been worn by the Conclave healers.", "「秘密会è°ã€ã®ç™’ã—手é”ãŒèº«ã«ç€ã‘ã¦ã„ãŸãƒ™ãƒ«ãƒˆã ã¨è¨€ã‚ã‚Œã¦ã„る。", "_t") +t("Behemoth Hide", "ベヒーモスã®çš®", "entity name") +t("tough weathered hide", "硬ã„ã”ã‚ã”ã‚ã®çš®", "_t") +t("A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...", "ã”ã‚ã”ã‚ã¨ã—ãŸå·¨ç£ã®çš®ã 。ボãƒãƒœãƒã ãŒã€ãªã‚“ã¨ã‹éŽ§ã¨ã—ã¦ã®ç”¨é€”ã«ã¯è€ãˆã‚‹ã ã‚ã†ã€‚ã„ã‚„å¾…ã¦ã‚ˆã€‚ãã‚Œã©ã“ã‚ã‹ãƒ»ãƒ»ãƒ»ï¼Ÿ", "_t") +t("Skin of Many", "ã¤ãªãŽã‚ã‚ã›", "entity name") +t("stitched skin armour", "縫ã„åˆã‚ã›ã®éŽ§", "_t") +t("The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.", "様々ãªç”Ÿç‰©ã®çš®ã‚’縫ã„åˆã‚ã›ãŸéŽ§ã 。眼çƒã‚„å£ãŒæ‰€ã€…ã«æ®‹ã£ã¦ãŠã‚Šã€ã—ã‹ã‚‚ã¾ã æ¯ãŒã‚ã‚‹ã‚‚ã®ã‚‚ã‚る。ãã†ã—ã¦ã“ã®ä¸–ã®åœ°ç„を味ã‚ã„ãªãŒã‚‰è‹¦é³´ã‚’発ã—ã¦ã„ã‚‹ã®ã 。", "_t") +t("Iron Mail of Bloodletting", "æµè¡€ã®ã‚¢ã‚¤ã‚¢ãƒ³ãƒ¡ã‚¤ãƒ«", "entity name") +t("gore-encrusted suit of iron mail", "è¡€ã¾ã¿ã‚Œã‚¢ã‚¤ã‚¢ãƒ³ãƒ¡ã‚¤ãƒ«", "_t") +t("Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.", "ã¨ã‚ã©ãªãè¡€ãŒæ»´ã‚‹ä¸æ°—味ãªé‰„鎧ã 。周囲ã«ã¯é‚ªæ‚ªãªé”力ãŒæ¸¦å·»ãã€ã»ã¨ã‚“ã©ç›®è¦–ã§ãã‚‹ã»ã©ã 。立ã¡ã¯ã ã‹ã‚‹æ•µã¯è‹¦ç—›ã«æº€ã¡ãŸæ»ã‚’味ã‚ã†ã“ã¨ã«ãªã‚‹ã€‚", "_t") +t("Scale Mail of Kroltar", "クãƒãƒ«ã‚¿ãƒ¼ãƒ«ã®é±—鎧", "entity name") +t("perfectly-wrought suit of dragon scales", "特別製ドラゴンスケイルメイル", "_t") +t("A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.", "ç«ç‚Žç«œã‚¯ãƒãƒ«ã‚¿ãƒ¼ãƒ«ã®æ»ä½“を用ã„ã¦ä½œã£ãŸã‚¹ã‚±ã‚¤ãƒ«ã‚¢ãƒ¼ãƒžãƒ¼ã 。生å‰ã®ã‚¯ãƒãƒ«ã‚¿ãƒ¼ãƒ«ã‚’å‚·ã¤ã‘ã‚‹ã®ã¯ã€åæžšã«é‡ããŸç›¾ã‚’打ã¡ç ´ã‚‹ã»ã©å›°é›£ã§ã‚ã£ãŸã€‚", "_t") +t("Cuirass of the Thronesmen", "王座ã®è€…ã®ã‚ュイラス", "entity name") +t("heavy dwarven-steel armour", "ドワーフ鋼ã®é‡éŽ§", "_t") +t("This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.", "鉄ã®çŽ‹åº§ã®æœ€æ·±éƒ¨ã«ã‚ã‚‹é›å†¶å ´ã§å‰µã‚Šå‡ºã•ã‚ŒãŸãƒ‰ãƒ¯ãƒ¼ãƒ•ã®é‰„鎧ã 。比類ãªã守è·ã®åŠ›ã‚’有ã—ã¦ã„ã‚‹ãŒã€ã“れをç€ãŸä»¥ä¸Šå·±ã®æ¦å‹‡ã®ã¿ã‚’é ¼ã‚Šã¨ã›ãã°ãªã‚‰ãªã„。", "_t") +t("Golden Three-Edged Sword 'The Truth'", "トリプルソード『真実ã®å‰£ã€", "entity name") +t("three-edged sword", "トリプルソード", "_t") +t("The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.", "å¤äººæ›°ãã€çœŸå®Ÿã¨ã¯ä¸‰æ–¹ã«åˆƒã‚’æŒã¤å‰£ã§ã‚る。ã™ãªã‚ã¡ã€æ™‚ã¨ã—ã¦çœŸå®Ÿã¯äººã‚’å‚·ã¤ã‘ã‚‹ã®ã 。", "_t") +t("9% chance to stun or confuse the target", "確率9%ã§å¯¾è±¡ã‚’スタンもã—ãã¯æ··ä¹±ã•ã›ã‚‹", "_t") +t("Ureslak's Femur", "ウレスラクã®å¤§è…¿éª¨", "entity name") +t("a strangely colored bone", "奇妙ãªè‰²ã®éª¨", "_t") +t("A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.", "強大ãªä¸‡è‰²ãƒ‰ãƒ©ã‚´ãƒ³ã§ã‚るウレスラクã®å¤§è…¿éª¨ã‚’削ã£ã¦ä½œã£ãŸãƒ¡ã‚¤ã‚¹ã 。ã“ã®å¥‡æ€ªãªéˆå™¨ã¯ã‚¦ãƒ¬ã‚¹ãƒ©ã‚¯ã®å¤‰è»¢ã™ã‚‹æ€§è³ªã‚’å—ã‘継ãŽã€é¼“動を発ã—ã¦ã„る。", "_t") +t("10% chance to shimmer to a different hue and gain powers", "確率10%ã§è‰²ãŒå¤‰ã‚ã‚Šã€åŠ›ã‚’å¾—ã‚‹", "_t") +t("Eldritch", "太å¤ã®è€…", "_t") +t("Ureslak's Molted Scales", "ウレスラクã®æŠœã‘æ®»", "entity name") +t("scaly multi-hued cloak", "万色スケイルクãƒãƒ¼ã‚¯", "_t") +t("This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.", "強大ãªå¤§é•·è™«ã®é±—ã‹ã‚‰ä½œã£ãŸã‚¯ãƒãƒ¼ã‚¯ã 。プリズムã®ã‚ˆã†ã«æ§˜ã€…ãªå…‰ã‚’発ã—ã¦ã„る。", "_t") +t("razor sharp war axe", "é‹ã手斧", "_t") +t("Razorblade, the Cursed Waraxe", "呪ã‚ã‚Œã—戦斧『é‹ã刃ã€", "entity name") +t([[This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. +It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.]], [[鎧を切り裂ãå剣ã®å¦‚ãé‹ã•ã¨ã€éª¨ã‚’打ã¡ç •ãéˆå™¨ã®é‡ã•ã‚’ä½µã›æŒã¤ã€‚ +ã“れを振ã†è€…ã¯æ¬¡ç¬¬ã«ç‹‚æ°—ã«å›šã‚ã‚Œã¦ã„ãã¨ã•ã‚Œã‚‹ãŒã€çœŸå½ã®ã»ã©ã¯å®šã‹ã§ã¯ãªã„。何ã—ã‚手ã«ã—ãŸã‚‚ã®ã¯çš†ã™ãã«éžæ¥ã®æ»ã‚’é‚ã’ã¦ã—ã¾ã†ã®ã ã‹ã‚‰ãƒ»ãƒ»ãƒ»]], "_t") +t("Sword of Potential Futures", "秘ã‚ãŸã‚‹æœªæ¥ã®å‰£", "entity name") +t("under-wrought blade", "å¯èƒ½æ€§ã®å‰£", "_t") +t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.", "ä¼èª¬ã«ã‚ˆã‚Œã°ã€ã“ã®åˆƒã«ã¯å¯¾ã«ãªã‚‹ã‚‚ã†ä¸€æœ¬ãŒå˜åœ¨ã™ã‚‹ã¨ã•ã‚Œã‚‹ã€‚時ã®å®ˆè·è€…ã®å§‹ç¥–ã«å½“ãŸã‚‹è€…ãŸã¡ãŒé›ãˆãŸã¨ã•ã‚Œã¦ãŠã‚Šã€çŸ¥è˜ã®ãªã„者ã«ã¯ã¿ã™ã¼ã‚‰ã—ã„長剣ã«ã—ã‹è¦‹ãˆãªã„。ã ãŒã€æ™‚ã®å®ˆè·è€…ã«ã¨ã£ã¦ã¯æœªæ¥ã®å¯èƒ½æ€§ã‚’象徴ã™ã‚‹ã‚‚ã®ã§ã‚る。", "_t") +t("#CRIMSON#The echoes of time resound as the blades are reunited once more.", "#CRIMSON#åŒå‰£ã¯å†ã³ã‚ãã‚Šåˆã„ã€æ™‚空ã®å響音ãŒæœ¨éœŠã—ãŸ", "logSeen") +t("#CRIMSON#Time seems less perfect in your eyes as the blades are separated.", "#CRIMSON#åŒå‰£ã‚’離ã™ã¨ã€æ™‚空ãŒä¸å®Œå…¨ã«ãªã£ãŸã‚ˆã†ã ", "logPlayer") +t("Dagger of the Past", "éŽåŽ»ã®çŸåˆ€", "entity name") +t("rusted blade", "錆ã³ã¤ã„ãŸåˆƒ", "_t") +t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.", "ä¼èª¬ã«ã‚ˆã‚Œã°ã€ã“ã®åˆƒã«ã¯å¯¾ã«ãªã‚‹ã‚‚ã†ä¸€æœ¬ãŒå˜åœ¨ã™ã‚‹ã¨ã•ã‚Œã‚‹ã€‚時ã®å®ˆè·è€…ã®å§‹ç¥–ã«å½“ãŸã‚‹è€…ãŸã¡ãŒé›ãˆãŸã¨ã•ã‚Œã¦ãŠã‚Šã€çŸ¥è˜ã®ãªã„者ã«ã¯ã¿ã™ã¼ã‚‰ã—ã„çŸå‰£ã«ã—ã‹è¦‹ãˆãªã„。ã ãŒã€æ™‚ã®å®ˆè·è€…ã«ã¨ã£ã¦ã¯éŽåŽ»ã‚’åçœã™ã‚‹æ©Ÿä¼šã‚’象徴ã™ã‚‹ã‚‚ã®ã§ã‚る。", "_t") +t("Stone Gauntlets of Harkor'Zun", "ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã®çŸ³å°æ‰‹", "entity name") +t("dark stone gauntlets", "花崗岩ã®ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "_t") +t("Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.", "昔々ã€ãƒãƒ«ã‚³ãƒ«ãƒ»ã‚ºãƒ³ã®ä¿¡å¥‰è€…é”ãŒä½œã‚Šä¸Šã’ãŸé‡åŽšãªã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆã 。花崗岩ã§ã§ãã¦ãŠã‚Šã€ä»¶ã®é‚ªãªä¸»äººã®æ€’ã‚Šã‹ã‚‰èº«ã‚’守るãŸã‚ã®ã‚‚ã®ã 。", "_t") +t("Unflinching Eye", "ä¸å±ˆã®ã¾ãªã“", "entity name") +t("a bloodshot eye", "血走ã£ãŸç›®", "_t") +t("Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.", "血走ã£ãŸå·¨å¤§ãªçœ¼ã«å¤ªã„é»’ç´ã‚’通ã—ãŸã‚‚ã®ã 。ãã®æ°—ãŒã‚ã‚Œã°ãƒãƒƒã‚¯ãƒ¬ã‚¹ã«ã—ã¦ã‚‚ã„ã„", "_t") +t("Pick of Dwarven Emperors", "ドワーフ皇å¸ã®ãƒ„ルãƒã‚·", "entity name") +t("crude iron pickaxe", "粗末ãªé‰„ツルãƒã‚·", "_t") +t("This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.", "å¤ä»£ã®ãƒ„ルãƒã‚·ã 。ドワーフã®ä¼æ‰¿ã‚’次ã®ä¸–代ã«ä¼ãˆã‚‹ãŸã‚ã«ç”¨ã„られã¦ããŸã€‚å–ã£æ‰‹ã‹ã‚‰å…ˆç«¯éƒ¨ã«è‡³ã‚‹ã¾ã§ã€ã‚らゆる部分ã«ãƒ‰ãƒ¯ãƒ¼ãƒ•æ—ã®ç‰©èªžãŒãƒ«ãƒ¼ãƒ³æ–‡å—ã§åˆ»ã¾ã‚Œã¦ã„る。", "_t") +t("#LIGHT_BLUE#You feel the whisper of your ancestors as you wield this pickaxe!", "#LIGHT_BLUE#ツルãƒã‚·ã‚’装備ã™ã‚‹ã¨ç¥–å…ˆã®ã•ã•ã‚„ããŒèžã“ãˆãŸæ°—ãŒã—ãŸï¼", "logPlayer") +t("Quiver of the Sun", "太陽ã®çŸ¢ç’", "entity name") +t("bright quiver", "明るã„矢ç’", "_t") +t("This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.", "真é®ã§ã§ããŸã‚ªãƒ¬ãƒ³ã‚¸è‰²ã®ä¸æ€è°ãªçŸ¢ç’ã 。赤ã„ルーンãŒåˆ»ã¾ã‚Œã¦ãŠã‚Šå…‰ã‚’å—ã‘ã‚‹ã¨ãれらãŒæ˜Žã‚‹ãè¼ã。ä¸èº«ã®çŸ¢ã®æ–¹ã¯é‹ãã€ç‡ƒãˆã‚‹ã‚ˆã†ã«ç…Œã‚ã„ã¦ã„る。陽光ãã®ã‚‚ã®ã‚’é›ãˆã¦å¼•ã延ã°ã—ãŸã‹ã®ã‚ˆã†ãªå½¢çŠ¶ã 。", "_t") +t("Quiver of Domination", "支é…ã®çŸ¢ç’", "entity name") +t("grey quiver", "矢ç’", "_t") +t("Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.", "ã“ã®çŸ¢ç’ã«ç´ã¾ã£ãŸçŸ¢ã¯å¼·åŠ›ãªç²¾ç¥žã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’放ã£ã¦ã„る。éƒã¯éˆã„ãŒè§¦ã‚Œã‚‹ã¨æŒ‡å…ˆã«æ¿€ç—›ãŒèµ°ã‚‹ã€‚", "_t") +t("dominate the target", "対象を支é…ã™ã‚‹", "_t") +t("Blightstopper", "悪疫除ã‘", "entity name") +t("vine coated shield", "ツタã«è¦†ã‚ã‚ŒãŸç›¾", "_t") +t("This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.", "ヴォラタン製ã®ç›¾ã 。太ã„ツタã§è¦†ã‚ã‚Œã¦ã„る。é¥ã‹æ˜”ã€ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®å°†è»ã‚¢ãƒ«ãƒ¡ã‚¤ãƒ€ãƒ¼ãƒ»ãƒªã‚¦ãƒ«ãŒè‡ªç„¶ç•Œã®åŠ›ã‚’付与ã—ãŸã‚‚ã®ã 。「æ¥ç«ã®æˆ¦ã„ã€ãŒä½³å¢ƒã«å·®ã—掛ã‹ã£ãŸæ™‚期ã«ã€å½¼ã¯ã“ã®ç›¾ã‚’用ã„ã¦ã‚ªãƒ¼ã‚¯ã®è…敗術師é”ãŒæ”¾ã¤è¡“や悪疫を払ã„ã®ã‘ãŸã€‚", "_t") +t("Star Shot", "星è½ã¨ã—", "entity name") +t("blazing shot", "燃ãˆç››ã‚‹å¼¾ä¸¸", "_t") +t("Intense heat radiates from this powerful shot.", "凄ã¾ã˜ã„熱を発ã™ã‚‹å¼·åŠ›ãªçŸ¢å¼¾ã 。", "_t") +t("sets off a powerful explosion", "強力ãªçˆ†ç™ºã‚’èµ·ã“ã™", "_t") +t("Nexus of the Way", "é“ã®å› æžœ", "entity name") +t("brilliant green mindstar", "è¼ãã®ç·‘色マインドスター", "_t") +t("The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.", "「é“ã€ã®å¤§ã„ãªã‚‹ç²¾ç¥žã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒå®çŽ‰å†…部ã§é³´ã‚ŠéŸ¿ã„ã¦ã„る。ã¡ã‚‡ã£ã¨è§¦ã‚ŒãŸã ã‘ã§ã‚‚ã€åœ§å€’çš„ãªå‹¢ã„ã§åŠ›ãŒæµã‚Œè¾¼ã¿ã€è†¨å¤§ãªæ•°ã®æ€å¿µãŒä¼ã‚ã£ã¦ãる。", "_t") +t("Amethyst of Sanctuary", "è–域ã®ã‚¢ãƒ¡ã‚¸ã‚¹ãƒˆ", "entity name") +t("deep purple gem", "紫色ã®ç…Œã‚ãå®çŽ‰", "_t") +t("This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.", "紫色ã®ç…Œã‚ãå®çŽ‰ã 。エãƒãƒ«ã‚®ãƒ¼ãŒæº¢ã‚Œå‡ºã—ã¦ãŠã‚Šã€å¿ƒãŒè½ã¡ç€ãã¨åŒæ™‚ã«é›†ä¸åŠ›ãŒé«˜ã¾ã‚‹ã€‚手ã«æŒã¤ã¨å¤–部ã‹ã‚‰ã®æ”»æ’ƒã‚’防ã„ã§ãれるよã†ã 。", "_t") +t("Sceptre of the Archlich", "アーãƒãƒªãƒƒãƒã®çŽ‹éŒ«", "entity name") +t("bone carved sceptre", "骨ã¥ãã‚Šã®éŒ«æ–", "_t") +t("This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.", "錫æ–ã 。ã¨ã¦ã‚‚å¤ã„é»’ãšã‚“ã 骨を削ã£ã¦ä½œã‚‰ã‚Œã¦ã„る。黒曜石ãŒåŸ‹ã‚è¾¼ã¾ã‚Œã¦ãŠã‚Šã€é‚ªæ‚ªãªåŠ›ãŒå¥¥åº•ã«æ½œã‚“ã§ã„ã‚‹ã®ãŒæ„Ÿã˜å–れる。外ã¸é£›ã³å‡ºã™æ©Ÿä¼šã‚’窺ã£ã¦ã„るよã†ã 。", "_t") +t("Oozing Heart", "ウージングãƒãƒ¼ãƒˆ", "entity name") +t("slimy mindstar", "ãã°ã¤ãマインドスター", "_t") +t("This mindstar oozes a thick, caustic liquid. Magic seems to die around it.", "粘液を分泌ã—ã¦è§¦ã‚ŒãŸã‚‚ã®ã‚’溶ã‹ã—ã¦ã—ã¾ã†ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã 。ã“ã®å®çŽ‰ã®å‘¨å›²ã§ã¯é”力ãŒã‹ã消ã•ã‚Œã¦ã—ã¾ã†ã‚ˆã†ã 。", "_t") +t("Bloomsoul", "ブルームソウル", "entity name") +t("flower covered mindstar", "野花ã§è¦†ã‚ã‚ŒãŸãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "_t") +t("Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.", "野花ã§è¦†ã‚ã‚ŒãŸãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã 。触れるã¨æ°—æŒã¡ãŒè½ã¡ç€ãã€æ´»åŠ›ãŒæº¢ã‚Œã¦ãる。", "_t") +t("Gravitational Staff", "é‡åŠ›ã®æ–", "entity name") +t("heavy staff", "é‡åŠ›ã‚’放ã¤æ–", "_t") +t("Time and Space seem to warp and bend around the massive tip of this stave.", "膨張ã—ãŸå…ˆç«¯éƒ¨ã®ä»˜è¿‘ã§ã¯æ™‚空ãŒæªã¿ã€ãã˜æ›²ãŒã£ã¦ã„るよã†ã 。", "_t") +t("Eye of the Wyrm", "å¤ç«œã®çœ¼", "entity name") +t("multi-colored mindstar", "万色マインドスター", "_t") +t("A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.", "æ ¸éƒ¨åˆ†ã«ç´°ãé»’ã„虹彩ãŒèµ°ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã 。様々ãªè‰²ã«å¤‰åŒ–ã—ã€ã¾ã‚‹ã§ä½•ã‹ã‚’探ã—求ã‚ã‚‹ã‹ã®ã‚ˆã†ã«å‘¨å›²ã‚’照らã—出ã™ã€‚", "_t") +t("The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.", "ブレスã®å±žæ€§ãŒç«ç‚Žã€å†·æ°—ã€é›»æ’ƒã€é…¸ã€ç ‚ã®ã„ãšã‚Œã‹ã«å¤‰ã‚ã‚‹ã“ã¨ãŒã‚ã‚‹", "_t") +t("Great Caller", "グレートコーラー", "entity name") +t("This mindstar constantly emits a low tone. Life seems to be pulled towards it.", "始終低ã„唸りを上ã’ã¦ã„るマインドスターã 。生物を引ã寄ã›ã‚‹åŠ›ãŒã‚るよã†ã 。", "_t") +t("Corrupted Gaze", "å •è½ã®çž³", "entity name") +t("dark visored helm", "é—‡ã®åŠ›ã‚’放ã¤å…œ", "_t") +t("This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.", "é—‡ã®åŠ›ã‚’放ã¤å…œã 。庇を下ã‚ã™ã¨è¦–ç•ŒãŒæ©ã‚Œé‚ªæ‚ªãªåŠ›ã«ä¾µã•ã‚Œã‚‹ã€‚ã‚ã¾ã‚Šé•·ã下ã‚ã—ã¦ã„ã‚‹ã¨ç²¾ç¥žã‚’è•ã¾ã‚Œã¦ã—ã¾ã„ãã†ã 。", "_t") +t("Umbral Razor", "é—‡ã®ç˜´æ°—", "entity name") +t("shadowy dagger", "å½±ã®ãƒ€ã‚¬ãƒ¼", "_t") +t("This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.", "é—‡ãŒãƒ€ã‚¬ãƒ¼ã®å½¢ã‚’ã¨ã£ã¦ã„るよã†ã 。怪ã—ã’ãªç˜´æ°—ã‚’çºã£ã¦ã„る。", "_t") +t("Emblem of Evasion", "身ã‹ã‚ã—ã®ç´‹ç« ", "entity name") +t("gold coated emblem", "金メッã‚ã®ç´‹ç« ", "_t") +t("Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.", "身ã‹ã‚ã—ã®é”人ãŒæ‰€æŒã—ã¦ã„ãŸã¨ã„ã†ã‚¨ãƒ³ãƒ–レムã 。鉄ã«é‡‘メッã‚ã‚’æ–½ã—ãŸã‚‚ã®ã§ã€ãã®è…•å‰ã‚’象徴ã™ã‚‹å°ãŒæã„ã¦ã‚る。", "_t") +t("Surefire", "追尾ã®å¼“", "entity name") +t("high-quality bow", "高å“質ã®å¼“", "_t") +t("This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.", "ã“ã®å‰›å¼“ã¯å人ã®æ‰‹ã«ã‚ˆã‚‹ä½œå“ã®ã‚ˆã†ã 。弦を引ãã¨å†…ã«ç§˜ã‚ãŸçµ¶å¤§ãªåŠ›ã‚’æ„Ÿã˜å–れる。", "_t") +t("Frozen Shards", "æ°·ã®ã‹ã‘ら", "entity name") +t("pouch of crystallized ice", "æ°·ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã®ãƒãƒ¼ãƒ", "_t") +t("In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.", "ダークブルーã®ãƒãƒ¼ãƒã«å°ã•ãªæ°·ã®çƒãŒå…¥ã£ã¦ã„る。ä¸æ°—味ãªå†·æ°—ãŒç«‹ã¡ä¸Šã‚Šè§¦ã‚Œã‚‹ã¨ä½“ã®èŠ¯ã¾ã§å‡ãˆã¦ã—ã¾ã†ã€‚", "_t") +t("bursts into an icy cloud", "æ°·ã®çˆ†ç™ºã‚’èµ·ã“ã™", "_t") +t("electrified whip", "電撃を放ã¤éž", "_t") +t("Stormlash", "電光石ç«", "entity name") +t("Focus the lightning forces on an enemy", "æ¿€ã—ã放電を繰り返ã™é‹¼ã®éžã 。手当ãŸã‚Šæ¬¡ç¬¬ã«å¼·çƒˆãªé›»æ’ƒã‚’ã¾ã散らã™ã€‚", "_t") +t("gemmed whip handle", "å®çŸ³ä»˜ãã®éž", "_t") +t("Focus Whip", "フォーカスウィップ", "entity name") +t("A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.", "æ¡ã‚Šã®å…ˆç«¯éƒ¨ã«å°ã•ãªãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ãŒã¤ã„ã¦ã„る。掴むã¨åŠé€æ˜Žã®éžãŒå‡ºç¾ã—装備者ã®æ„ã®ã¾ã¾ã«å‹•ã‹ã›ã‚‹ã€‚", "_t") +t("strike all targets in a line (for 100%% weapon damage as mind) out to range 4", "範囲4ã®ç›´ç·šä¸Šã«100%%ã®æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’精神ダメージã¨ã—ã¦ä¸Žãˆã‚‹", "_t") +t("Latafayn", "ラタファイン", "entity name") +t("flame covered greatsword", "焼棄ã®ã‚°ãƒ¬ãƒ¼ãƒˆã‚½ãƒ¼ãƒ‰", "_t") +t("This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.", "ç‚Žã‚’çºã†å·¨å¤§ãªå‰£ã 。黄æ˜ã®æ™‚代ã€ã‚±ã‚¹ãƒ†ã‚£ãƒ³ãƒ»ãƒã‚¤ãƒ•ã‚£ãƒ³ãªã‚‹è‹±é›„ãŒç›—ã¿å–ã£ãŸã‚‚ã®ã§ã‚る。元ã¯ã€Œèµ¤ãフãƒãƒ³ãƒ‰ãƒ»ãƒ©ãƒ«ã€ã¨ã„ã†æ‚ªé”ã®å‰£ã§ã‚ã£ãŸã€‚邪悪ãªã‚‹ç‚Žã¨å…±ã«å”¸ã‚Šã‚’上ã’ã¦ãŠã‚Šã€å‰£ãã®ã‚‚ã®ãŒä¸–ã«ä»‡ç‚ºã™å˜åœ¨ã®ã‚ˆã†ã 。", "_t") +t("Robe of Force", "力ã®ãƒãƒ¼ãƒ–", "entity name") +t("rippling cloth robe", "引ã裂ãã®è–„手ãƒãƒ¼ãƒ–", "_t") +t("This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.", "薄手ã®ãƒãƒ¼ãƒ–ã 。精神エãƒãƒ«ã‚®ãƒ¼ãŒå…¨ä½“ã‚’ã™ã£ã½ã‚Šã¨è¦†ã„ã€è„ˆå‹•ã—ã¦ã„る。", "_t") +t("Serpent's Glare", "サーペントグレア", "entity name") +t("venomous gemstone", "毒液滴るマインドスター", "_t") +t("A thick venom drips from this mindstar.", "粘ç€è³ªãªæ¯’液ãŒæ»´ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã€‚", "_t") +t("Corpathus", "æ»ä½“斬り", "entity name") +t("bound sword", "縛りã®å‰£", "_t") +t("grows dramatically in power", "ã‚‚ã®ã™ã”ãæˆé•·ã™ã‚‹", "_t") +t("grows in power", "æˆé•·ã™ã‚‹", "_t") +t("This mass of putrid slime burst from Corpathus, and seems quite hungry.", "分厚ã„é©ç´ã‚’å¹¾é‡ã«ã‚‚å·»ã„ãŸå‰£ã 。刀身ã«æ²¿ã£ã¦æ¯ã®ã‚ˆã†ãªã‚®ã‚¶ã‚®ã‚¶ã®åˆƒãŒçœŸæ¨ªã«é£›ã³å‡ºã—ã¦ã„る。é©ç´ã‚’æ–ã¡åˆ‡ã‚ã†ã¨ã—ã¦ã„ã‚‹ãŒã€åˆ‡æ–ã«ã¯ãªã‹ãªã‹è‡³ã‚‰ãªã„。", "_t") +t("Anmalice", "アンマリス", "entity name") +t("twisted blade", "æ»ã˜ã‚ŒãŸåˆƒ", "_t") +t("torments the target with many mental effects", "数々ã®ç²¾ç¥žåŠ¹æžœã§å¯¾è±¡ã«è‹¦ç—›ã‚’与ãˆã‚‹", "_t") +t("reduces mental save penalty", "柄ã«ä»˜ã„ã¦ã„る目玉ã¯ã“ã¡ã‚‰ã‚’ç¨ã¿ã¤ã‘ã€é‚ã¨å¿ƒã‚’苛んã§ãる。æ¡ã‚Šã®éƒ¨åˆ†ã«ã¯è§¦æ‰‹ãŒä½•æœ¬ã‚‚è ¢ãã€ãŒã£ã¡ã‚Šã¨æ‰‹ã«çµ¡ã¿ã¤ã„ã¦ãる。", "_t") +t("Anmalice focuses its mind-piercing eye on #Target#!", "アンマリスã¯ç²¾ç¥žã‚’貫ã目を #Target# ã«é›†ä¸ã•ã›ãŸï¼", "logCombat") +t("Morrigor", "モリゴール", "entity name") +t("jagged, segmented, sword", "ギザギザã¨ã—ãŸå¼“å½¢ã®å‰£", "_t") +t("swallows the victim's soul, gaining a new power", "船ã®ç«œéª¨ã‚’æ€ã‚ã›ã‚‹ã‚®ã‚¶ã‚®ã‚¶ã®å¤§å‰£ã 。é”力を発ã—ã¦ã„ã‚‹ãŒã€æŸ„ã‚’æ¡ã‚‹ã¨å†·æ°—ãŒæ‰‹ã‚’ä¼ã„ã€ä½“ã®éš…々ã¾ã§åºƒãŒã£ã¦ã„ã。ã“ã®å‰£ã«ã‹ã‹ã£ã¦æ»ã‚“ã 者é”ã®æ°—é…ã‚’æ„Ÿã˜ã‚‹ã€‚å£ã‚’æƒãˆã¦ä»²é–“ãŒæ¬²ã—ã„ã¨è¨€ã£ã¦ã„ã‚‹ã®ãŒèžã“ãˆã‚‹ã€‚", "_t") +t("Hydra's Bite", "ヒドラã®å™›ã¿ã¤ã", "entity name") +t("triple headed flail", "三åˆãƒ•ãƒ¬ã‚¤ãƒ«", "_t") +t("This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.", "三åˆã®ã‚¹ãƒˆãƒ©ãƒ©ã‚¤ãƒˆè£½ãƒ•ãƒ¬ã‚¤ãƒ«ã 。ヒドラã®åŠ›ã‚’宿ã—ã€æ•µã«è¥²ã„ã‹ã‹ã‚‹ã€‚攻撃ã®åº¦ã«è·³ã上ãŒã‚Šã€è¿‘å ´ã®ç›¸æ‰‹ã‚’打ã¡ã®ã‚ã—ã¦ã„ã。", "_t") +t("hit up to two adjacent enemies", "隣接ã—ãŸä»–ã®æ•µã‚’2体ã¾ã§æ®´ã‚‹", "_t") +t("#Source#'s three headed flail lashes at #Target#%s!", "#Source#'s three headed flail lashes at #Target##Target#!", "logCombat") +t("#Source#'s three headed flail lashes at #Target#!", "#Source# ã¯ä¸‰ã¤åˆã®ãƒ•ãƒ¬ã‚¤ãƒ«ã§ #Target# を攻撃ã—ãŸï¼", "logCombat") +t("Spellhunt Remnants", "スペルãƒãƒ³ãƒˆãƒ¬ãƒ ナント", "entity name") +t("heavily corroded voratun gauntlets", "錆ã³ãŸãƒ´ã‚©ãƒ©ã‚¿ãƒ³ã®å°æ‰‹", "_t") +t("These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.", "å…ƒã¯è¼ã‘るヴォラタンã®å°æ‰‹ã ã£ãŸãŒä»Šã§ã¯åŽŸåž‹ã‚’ç•™ã‚ã¦ã„ãªã„。元æ¥ã¯ã€Œé”法狩りã€ã§ä½¿ç”¨ã•ã‚ŒãŸã‚‚ã®ã§ã€ã—ã°ã—ã°é”法ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚’ç ´å£Šã™ã‚‹ã®ã«ç”¨ã„られãŸã€‚é”法ã®ç‰©å“ãŒã“ã®ä¸–ã«æŒ¯ã‚Šæ’’ã害悪をæ£ã—ã¦ããŸã®ã§ã‚る。", "_t") +t("destroy an arcane item (of a higher tier than the gauntlets)", "é”法ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’ç ´å£Šã™ã‚‹(ガントレットよりも高ã„Tierã®ç‰©)", "_t") +t("Merkul's Second Eye", "メルクルã®ç¬¬ä¸‰ã®ç›®", "entity name") +t("sleek stringed bow", "上質ãªå¼¦", "_t") +t("This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to \"steal\" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.", "悪å高ãドワーフã®å¯†åµãŒä½¿ã£ã¦ã„ãŸã¨ã„ã†å¼“ã 。噂ã«ã‚ˆã‚Œã°ãã®ç”·ã€ã“ã®å¼“ã§æ•µã‚’å°„ã‚‹ã¨ç›¸æ‰‹ã®è¦–界を「盗むã€ã“ã¨ãŒã§ããŸã¨ã„ã†ã€‚ã‚ã–ã¨æ¢ã‚ã‚’ã•ã•ãšã«é€ƒãŒã—ãŸç›¸æ‰‹ã¯ã€çŸ¥ã‚‰ãªã„ã†ã¡ã«ã•ã¾ã–ã¾ãªç§˜å¯†ã‚’明ã‹ã—ã€å½¼ã¯å±…ãªãŒã‚‰ã«ã—ã¦ãれを盗ã¿è¦‹ã‚‹ã“ã¨ã«ãªã£ãŸã€‚", "_t") +t("Summertide", "ç¼ç†±ã®ç›¾", "entity name") +t("shining gold shield", "è¼ã黄金ã®ç›¾", "_t") +t("releases a burst of light", "ä¸å¿ƒã«çœ©ã„光を湛ãˆãŸç›¾ã 。構ãˆã‚‹ã¨é ãŒã¯ã£ãã‚Šã™ã‚‹ã€‚", "_t") +t("%s's %s flashes!", "%sã®%sãŒå…‰ã£ãŸï¼", "logSeen") +t("Wanderer's Rest", "放浪者ã®ä¼‘æ¯", "entity name") +t("weightless boots", "é‡ã•ã®ãªã„é´", "_t") +t("These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.", "æŒã£ã¦ã¿ã‚‹ã¨æ®†ã©é‡ã•ã‚’æ„Ÿã˜ãªã„。触れるã¨å¤§å±¤ãªé‡è·ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸã‚ˆã†ãªæ„Ÿã˜ãŒã™ã‚‹ã€‚", "_t") +t("Silk Current", "ã•ã–ãªã¿ã®ã‚·ãƒ«ã‚¯", "entity name") +t("flowing robe", "ã¯ãŸã‚ããƒãƒ¼ãƒ–", "_t") +t("This deep blue robe flows and ripples as if pushed by an invisible tide.", "è—色ã®ãƒãƒ¼ãƒ–ã 。ã‚ãŸã‹ã‚‚波をå—ã‘ã¦ã„ã‚‹ã‹ã®å¦‚ãã¯ãŸã‚ã„ã¦ã„る。", "_t") +t("bone-link chain", "骨を繋ã„ã éž", "_t") +t("Skeletal Claw", "骨爪", "entity name") +t("This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.", "ã“ã®éžã¯äººé–“ã®èƒŒéª¨ã§ã§ãã¦ã„るよã†ã 。æŒã¡æ‰‹ã¨ãªã‚‹æŸ„ãŒã¤ã„ã¦ãŠã‚Šã€éžã®å…ˆç«¯éƒ¨ã«ã¯é‹ãç ”ç£¨ã—ãŸé‰¤çˆªãŒè£…ç€ã•ã‚Œã¦ã„る。", "_t") +t("Core of the Forge", "フォージコア", "entity name") +t("fiery mindstar", "赤熱ã™ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "_t") +t("This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.", "赤熱ã™ã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã 。リズミカルã«è„ˆå‹•ã—ã€æ”»æ’ƒã®åº¦ã«å‡„ã¾ã˜ã„熱気ãŒè¿¸ã‚‹ã€‚", "_t") +t("Aetherwalk", "ç•°ç•Œæ©ã", "entity name") +t("ethereal boots", "ç•°ç•Œã®ãƒ–ーツ", "_t") +t("A wispy purple aura surrounds these translucent black boots.", "黒色ã®é€æ˜Žãªãƒ–ーツã 。紫色ã®ã‚ªãƒ¼ãƒ©ãŒå‘¨å›²ã‚’ã†ã£ã™ã‚‰ã¨å–ã‚Šå·»ã„ã¦ã„る。", "_t") +t("phase door up to range 6, within radius 2 of the target location", "è·é›¢ï¼–ã€èª¤å·®ï¼’ã®ã€Œæ¬¡å…ƒã®æ‰‰ã€ã‚’å”±ãˆã‚‹", "_t") +t("Colaryem", "コラリエム", "entity name") +t("floating sword", "ã†ã¤ã‚ã†å‰£", "_t") +t("This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.", "奇妙ãªå½¢ã®å‰£ã 。途方もãªã„é•·ã•ã§ã€æ¨ªå¹…ã¯è‡ªåˆ†ã®ä½“ã¨ã»ã¼å¤‰ã‚らãªã„。巨大ã§å¤ªã„ãŒé‡é‡ã¯è»½ãã€ã—ã‹ã‚‚装備者ã®æ‰‹ã‚’逃れã¦é£›ã³å‡ºãã†ã¨ã™ã‚‹ã€‚類稀ãªã‚‹è†‚力ãŒãªã‘ã‚Œã°ã“ã®å‰£ã‚’抑ãˆã¦ãŠã‘ãªã„ã ã‚ã†ã€‚ã•ã‚‚ãªãã°ä¸¦ã¯ãšã‚ŒãŸå·¨ä½“ã®æŒã¡ä¸»ã‹ã€‚", "_t") +t("Attack speed improves with your strength and size category.", "攻撃速度ã¯åŠ›ã¨ä½“æ ¼ã«ã‚ˆã£ã¦å¢—åŠ ã™ã‚‹", "_t") +t("Void Quiver", "虚空ã®çŸ¢ç’", "entity name") +t("ethereal quiver", "ç•°ç•Œã®çŸ¢ç’", "_t") +t("An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.", "幾らã§ã‚‚矢ãŒå‡ºã¦ãる漆黒ã®çŸ¢ç’ã 。表é¢ã«å°ã•ãªç™½ã„å…‰ãŒã„ãã¤ã‚‚ç¯ã£ã¦ã„る。", "_t") +t("Hornet Stingers", "蜂ã®ä¸€åˆºã—", "entity name") +t("sting tipped arrows", "é‡ã®ã¤ã„ãŸçŸ¢", "_t") +t("A vile poison drips from the tips of these arrows.", "éƒã‹ã‚‰çŒ›æ¯’ãŒæ»´ã‚‹çŸ¢ã 。", "_t") +t("Umbraphage", "å¸å…‰ã®ãƒ©ãƒ³ã‚¿ãƒ³", "entity name") +t("deep black lantern", "漆黒ã®ãƒ©ãƒ³ã‚¿ãƒ³", "_t") +t("This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.", "é’白ãè¼ãクリスタルã§ã§ããŸãƒ©ãƒ³ã‚¿ãƒ³ã 。çƒçŠ¶ã®é—‡ã‚’æ¹›ãˆã¦ã„ã‚‹ãŒã€åŒæ™‚ã«å…‰ã‚’放ã£ã¦ã„る。ã“ã®ãƒ©ãƒ³ã‚¿ãƒ³ã§ç…§ã‚‰ã™ã¨ã©ã‚“ãªæš—闇も消ãˆåŽ»ã£ã¦ã—ã¾ã†ã€‚", "_t") +t("Spectral Cage", "幽鬼ã®ç‰¢ç„", "entity name") +t("ethereal blue lantern", "ç•°ç•Œã®é’ã„ランタン", "_t") +t("will o' the wisp", "ウィル・オー・ウィスプ", "_t") +t("A chilling, ghostly form that floats in the air.", "å¤ã³ã¦ç…¤ã‘ãŸãƒ©ãƒ³ã‚¿ãƒ³ã 。é’白ã„光を放ã£ã¦ã„る。触るã¨ã¨ã¦ã‚‚冷ãŸã„。", "_t") +t("The Guardian's Totem", "守è·è€…ã®ãƒˆãƒ¼ãƒ†ãƒ ", "entity name") +t("a cracked stone totem", "å¤ã„石ã®ãƒˆãƒ¼ãƒ†ãƒ ", "_t") +t("Not enough space to invoke!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("This massive stone pillar drips with a viscous slime. Nature's power flows through it, obliterating magic all around it...", "å¤ã„石ã®ãƒˆãƒ¼ãƒ†ãƒ ã 。無数ã«å…¥ã£ãŸäº€è£‚ã‹ã‚‰ãƒ‰ãƒãƒ‰ãƒã¨ã—ãŸã‚¹ãƒ©ã‚¤ãƒ ãŒæº¢ã‚Œã¦ãる。ã ãŒã€å†…部ã«å‰å¤§ãªåŠ›ã‚’秘ã‚ã¦ã„るよã†ã 。", "_t") +t("Cloth of Dreams", "夢見ã®ã‚¯ãƒãƒ¼ã‚¯", "entity name") +t("tattered cloak", "ã¼ã‚ã¼ã‚ã®å¤–套", "_t") +t("Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.", "ä¸æ€è°ãªç´ æã§ç¹”られãŸã‚¯ãƒãƒ¼ã‚¯ã 。触るã¨çœ æ°—ã«è¥²ã‚れるãŒã€åŒæ™‚ã«æ„è˜ãŒæ¾„ã¿æ¸¡ã‚‹ã€‚", "_t") +t("Void Shard", "虚空ã®æ¬ 片", "entity name") +t("strange jagged shape", "奇妙ãªã‚®ã‚¶ã‚®ã‚¶", "_t") +t("This jagged shape looks like a hole in space, yet it is solid, though light in weight.", "空間ã«ã½ã£ã‹ã‚Šã¨ç©ºã„ãŸç©´ã 。円周部ã¯ã‚®ã‚¶ã‚®ã‚¶ã«ãªã£ã¦ã„る。穴ãªã®ã«å®Ÿä½“ã‚’æŒã¡ã€ã—ã‹ã‚‚軽ã„。", "_t") +t("thick coral plate", "厚ã„çŠç‘šã®æ¿", "_t") +t("Coral Spray", "çŠç‘šã®ç›¾", "entity name") +t("A chunk of jagged coral, dredged from the ocean.", "ã§ã“ã¼ã“ã—ãŸçŠç‘šã®å¡Šã 。海底ã‹ã‚‰åˆ‡ã‚Šå‡ºã—ãŸã‚‚ã®ã§ã‚る。", "_t") +t("Shard of Insanity", "ç‹‚æ°—ã®ä¸€ç‰‡", "entity name") +t("cracked black amulet", "ç •ã‘ãŸé»’ã®ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆ", "_t") +t("A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.", "é»’ã„石ã§ã§ããŸãƒœãƒãƒœãƒã®ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆã 。深紅ã®å…‰ã‚’放ã£ã¦ã„る。触れるã¨ä½•ã‹ãŒå¿ƒã®ä¸ã«å›ãã‹ã‘ã¦ãる。", "_t") +t("Pouch of the Subconscious", "ç„¡æ„è˜ã®ãƒãƒ¼ãƒ", "entity name") +t("familiar pouch", "ãªã˜ã¿æ·±ã„ãƒãƒ¼ãƒ", "_t") +t("You find yourself constantly fighting an urge to handle this strange pouch of shot.", "スリング弾入りã®ä¸æ€è°ãªãƒãƒ¼ãƒã 。始終触ã£ã¦ã„ãªã„ã¨æ°—æŒã¡ãŒè½ã¡ç€ã‹ãªã„。", "_t") +t("Wind Worn Shot", "風ã®è¡æ’ƒ", "entity name") +t("perfectly smooth shot", "ã¨ã¦ã‚‚滑らã‹ãªå¼¾", "_t") +t("These perfectly white spheres appear to have been worn down by years of exposure to strong winds.", "純白ã®ã‚¹ãƒªãƒ³ã‚°å¼¾ã 。長年強風ã«æ™’ã•ã‚Œã¦æ‘©è€—ã—ã¦ã—ã¾ã£ã¦ã„る。", "_t") +t("35% chance for lightning to arc to a second target", "確率35%ã§åˆ¥ã®å¯¾è±¡ã¸å¯©åˆ¤ã®é›·ã‚’飛ã°ã™", "_t") +t("Spellcrusher", "é”æ³•ç •ã", "entity name") +t("vine coated hammer", "ツタãŒçµ¡ã¿ä»˜ã„ãŸæˆ¦æ§Œ", "_t") +t("This large steel greatmaul has thick vines wrapped around the handle.", "巨大ãªé‰„ã®æˆ¦æ§Œã 。柄ã®éƒ¨åˆ†ã«ã¯å¤ªã„ツタãŒçµ¡ã¿ä»˜ã„ã¦ã„る。", "_t") +t("50% chance to shatter magical shields", "確率50%ã§é”æ³•ç›¾ã‚’ç •ã„ã¦ç ´å£Šã™ã‚‹", "_t") +t("Telekinetic Core", "テレã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚³ã‚¢", "entity name") +t("heavy torque", "é‡ãŸã„トークン", "_t") +t("This heavy torque appears to draw nearby matter towards it.", "é‡ãŸã„トークンã 。周囲ã®ç‰©å…¨ã¦ã‚’引ã寄ã›ã¦ã—ã¾ã†ã‚ˆã†ã 。", "_t") +t("Spectral Blade", "幽界ã®åˆƒ", "entity name") +t("immaterial sword", "éžç‰©è³ªã®å‰£", "_t") +t("This sword appears weightless, and nearly invisible.", "éžå¸¸ã«è»½ãã€ã»ã¨ã‚“ã©ç›®è¦–ã§ããªã„ã»ã©é€æ˜Žãªå‰£ã ", "_t") +t("Crystle's Astral Bindings", "クリストレã®æ˜Ÿç¸›ã‚Š", "entity name") +t("crystalline gloves", "クリスタルã®æ‰‹è¢‹", "_t") +t("Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.", "今ã¯äº¡ãã€ã¨ã‚るアノーリシルãŒèº«ã«ç€ã‘ã¦ã„ãŸã¨ã„ã†æ‰‹è¢‹ã 。無数ã®æ˜Ÿã‚’æ˜ ã—出ã—ã€ç¥žç§˜çš„ãªé›°å›²æ°—を放ã£ã¦ã„る。", "_t") +t("cracked golem eye", "壊れãŸã‚´ãƒ¼ãƒ¬ãƒ ã®ç›®", "_t") +t("Prothotipe's Prismatic Eye", "試作型プリズムã®çœ¼", "entity name") +t("multi-hued", "七色ã®å®çŸ³", "entity subtype") +t("This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.", "ヒビãŒå…¥ã£ã¦ãŠã‚Šã€å¤ã³ã¦ãã™ã‚“ã§ã—ã¾ã£ã¦ã„る。ã‹ã¤ã¦ã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®çœ¼ã§ã‚ã£ãŸã‚ˆã†ã 。", "_t") +t("Plate of the Blackened Mind", "邪念ã®èƒ¸å½“ã¦", "entity name") +t("solid black breastplate", "硬ã„é»’ã®èƒ¸å½“ã¦", "_t") +t("This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.", "ã‚らゆる光をå¸åŽã™ã‚‹æ¼†é»’ã®éŽ§ã 。内部ã«ã¯é‚ªæ‚ªãªåŠ›ã‚’秘ã‚ã¦ã„る。è’々ã—ã„力ã ãŒã€ãれ自体ãŒæ„å¿—ã‚’æŒã£ã¦ã„ã‚‹ã®ã 。ã“ã®éŽ§ã«è§¦ã‚Œã‚‹ã¨é‚ªãªè€ƒãˆãŒæ¬¡ã€…ã¨æµ®ã‹ã‚“ã§ãる。", "_t") +t("Tree of Life", "生命ã®æ¨¹", "entity name") +t("tree shaped totem", "木ã®å½¢ã‚’ã—ãŸãƒˆãƒ¼ãƒ†ãƒ ", "_t") +t("This small tree-shaped totem is imbued with powerful healing energies.", "樹木を象ã£ãŸå°ã•ãªãƒˆãƒ¼ãƒ†ãƒ ã 。強ã„ç™’ã—ã®åŠ›ãŒè¾¼ã‚られã¦ã„る。", "_t") +t("Ring of Growth", "生長ã®æŒ‡è¼ª", "entity name") +t("This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.", "å°ã•ãªæœ¨ã®æŒ‡è¼ªã 。ãã®å‘¨ã‚Šã‚’é’々ã¨ã—ãŸèŒŽãŒãã‚‹ã‚Šã¨å·»ãã¤ãã€ãã“ã‹ã‚‰ãªãŠã‚‚若葉ãŒèŠ½å¹ã“ã†ã¨ã—ã¦ã„る。", "_t") +t("vine encircled ring", "ツタãŒçµ¡ã¿ã¤ã„ãŸæŒ‡è¼ª", "_t") +t("Wrap of Stone", "石包ã¿", "entity name") +t("solid stone cloak", "é ‘å¼·ãªåŽšæ‰‹ã®ã‚¯ãƒãƒ¼ã‚¯", "_t") +t("This thick cloak is incredibly tough, yet bends and flows with ease.", "é©šãã»ã©é ‘å¼·ãªåŽšæ‰‹ã®ã‚¯ãƒãƒ¼ã‚¯ã 。ãã‚Œã§ã„ã¦æŸ”軟性ã«å¯Œã‚“ã§ã„る。", "_t") +t("black leather armor", "漆黒ã®ãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼", "_t") +t("Death's Embrace", "æ»ã®æŠ±æ“", "entity name") +t("This deep black leather armor, wrapped with thick silk, is icy cold to the touch.", "厚手ã®ã‚·ãƒ«ã‚¯ã‚’å·»ã„ãŸæ¼†é»’ã®ãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼ã 。氷ã®ã‚ˆã†ã«å†·ãŸã„。", "_t") +t("gauzy green armor", "æ–°ç·‘ã®éŽ§", "_t") +t("Breath of Eyal", "イヤルã®åæ¯", "entity name") +t("This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.", "ç„¡æ•°ã®è‹¥èŠ½ã‚’編んã§ä½œã£ãŸè»½éŽ§ã 。今もãªãŠã€ä¼¸ã³ã¦æˆé•·ã‚’続ã‘ã¦ã„る。装ç€ã™ã‚‹ã¨æ€¥ã«ä¸–界をåŒè‚©ã«èƒŒè² ã£ãŸã‹ã®ã‚ˆã†ãªæ„Ÿã˜ãŒã™ã‚‹ã€‚手ã«ã—ã¦ã¿ã‚‹ã¨ã‚„ã¯ã‚Šè»½ã„ã®ã ãŒã€‚", "_t") +t("Eternity's Counter", "æ°¸é を刻むもã®", "entity name") +t("crystalline hourglass", "クリスタルã®ç ‚時計", "_t") +t("This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.", "ä¸æ€è°ãªã‚¯ãƒªã‚¹ã‚¿ãƒ«ã§ä½œã‚‰ã‚ŒãŸç ‚時計ã ã€‚ç ‚ã®ä»£ã‚ã‚Šã«å®çŸ³ã®ç²‰æœ«ãŒå¤§é‡ã«å…¥ã£ã¦ã„る。ãれらãŒä¸‹ã«æµã‚Œã¦ã„ãã¨å‘¨å›²ã®æ™‚æµãŒå¤‰åŒ–ã™ã‚‹ã‚ˆã†ã 。", "_t") +t("Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.", "ç ‚ã®å‹•ãã«ã‚ˆã£ã¦æ”»æ’ƒã‹é˜²å¾¡ã®ã©ã¡ã‚‰ã‹ã«ãƒœãƒ¼ãƒŠã‚¹ã€€ç ‚ã®å‹•ãã®å¤‰æ›´ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ãªã„", "_t") +t("Malslek the Accursed's Hat", "マルスレクã®ç„¼ã‘焦ã’ãŸå¸½å", "entity name") +t("black charred hat", "é»’ãšã‚“ã 帽å", "_t") +t("This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.", "黄æ˜ã®æ™‚代ã®åŠ›ã‚ã‚‹é”法使ã„ã€ãƒžãƒ«ã‚¹ãƒ¬ã‚¯ãŒæ‰€æŒã—ã¦ã„ãŸé»’ã„帽åã 。彼ã¯ç•°ä¸–ç•Œã®å˜åœ¨ã‚’扱ã†ã“ã¨ã«é•·ã‘ã¦ã„ãŸã¨ã„ã†ã€‚特ã«å¼·åŠ›ãªæ‚ªé”を数多ã使役ã—ã¦ã„ãŸãŒã€ã‚る時ãã®ä¸€ä½“ãŒãƒžãƒ«ã‚¹ãƒ¬ã‚¯ã®æ…‹åº¦ã«æ¥ã‚’煮やã—ã€å½¼ã«èƒŒã„ã¦ãã®é”力を盗ã¿å–ã£ãŸã€‚怒り心é ã«ç™ºã—ãŸãƒžãƒ«ã‚¹ãƒ¬ã‚¯ã¯ã‹ã®æ‚ªé”ã‚’æ»…ã¼ã•ã‚“ã¨å¡”ã«ç«ã‚’放ã£ãŸã€‚ãã®ã‚ã¨ã«æ®‹ã£ãŸã®ã¯ã“ã®ç„¼ã‘焦ã’ãŸå¸½åãŸã 一ã¤ã§ã‚る。", "_t") +t("Fortune's Eye", "é‹å‘½ã®ç›®", "entity name") +t("golden telescope", "金色ã®æœ›é é¡", "_t") +t([[This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. + +His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."]], [[精巧ãªä½œã‚Šã®æœ›é é¡ã 。探検家ã«ã—ã¦å†’険者ã®ã‚±ã‚¹ãƒ†ã‚£ãƒ³ãƒ»ãƒã‚¤ãƒ•ã‚£ãƒ³ãŒæŒã£ã¦ã„ãŸã‚‚ã®ã 。彼ã¯ã“れを手ã«è²¡å®ã‚’追ã„求ã‚ã¦ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ä¸ã‚’æ—…ã—ãŸã€‚ãã®ç”Ÿæ¶¯ã«ãŠã„ã¦èŽ«å¤§ãªæ•°ã®å®ã‚’手ã«ã—ãŸã¨è¨€ã‚れる。ãƒã‚¤ãƒ•ã‚£ãƒ³ã¯æ•°ã€…ã®å±é™ºã‚’乗り越ãˆã¦ã“られãŸã®ã¯ã“ã®æœ›é é¡ã®ãŠã‹ã’ã ã¨å¸¸ã€…自慢ã—ã¦ã„ãŸã€‚「コイツãŒã‚りゃã©ã‚“ãªãƒ¤ãƒã‚¤ã“ã¨ã«ãªã£ã¦ã‚‚大丈夫ã•ã€ãƒã‚¤ãƒ•ã‚£ãƒ³ã‹ã‚‰å‰£ã‚’å–り戻ã—ã«æ¥ãŸæ‚ªé”ã«å‡ºãã‚ã—ãŸã®ãŒå½¼ã®æœ€æœŸã¨ãªã£ãŸã¨ä¼ãˆã‚‰ã‚Œã¦ã„る。 + +ãã®æœ€å¾Œã®è¨€è‘‰ã¯ã€Œä¸€å·»ã®çµ‚ã‚Šã£ã¦ã‚„ã¤ã¿ãŸã„ã ãªã€‚ã¾ã æ‹ã‚“ã§ãªã„ãŠå®ãŒã©ã£ã•ã‚Šã‚ã‚‹ã£ã¦ã®ã«ã‚ˆã€]], "_t") +t("Eye of the Forest", "森林ã®ç›®", "entity name") +t("overgrown leather cap", "è‹”ã«è¦†ã‚ã‚ŒãŸãƒ¬ã‚¶ãƒ¼ã‚ャップ", "_t") +t("This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.", "ã³ã£ã—ã‚Šã¨è‹”ã«è¦†ã‚ã‚ŒãŸãƒ¬ã‚¶ãƒ¼ã‚ャップã 。ãŸã ã€çœŸæ£é¢ã«ã¯è‹”ã®ä»£ã‚ã‚Šã«æœ¨ã§å‡ºæ¥ãŸç›®çŽ‰ãŒã¤ã„ã¦ã„る。粘ç€è³ªãªç·‘ã®ã‚¹ãƒ©ã‚¤ãƒ ãŒç›®çŽ‰ã®ç¸ã‚’ゆã£ãã‚Šã¨æµã‚Œæ¶™ã®ã‚ˆã†ã«è½ã¡ã¦ã„ã。", "_t") +t("Eyal's Will", "イヤルã®æ„å¿—", "entity name") +t("pale green mindstar", "滑らã‹ãªç·‘色ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«", "_t") +t("This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.", "滑らã‹ãªç·‘色ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。ä¸å¿ƒéƒ¨ã«ã¯è–„緑色ã®ã‚¹ãƒ©ã‚¤ãƒ ãŒã‚ã‚Šã€è¡¨é¢éƒ¨åˆ†ã‚‚åŒã˜ç²˜æ¶²ã§è¦†ã‚ã‚Œã¦ã„る。時折ã€ã‚¹ãƒ©ã‚¤ãƒ ã®ä¸€éƒ¨ãŒè¡¨é¢ã«æ»²ã¿å‡ºã¦åœ°é¢ã«è½ã¡ãŸã‹ã¨æ€ã†ã¨ã€ãã“ã‹ã‚‰è‰ãŒç”Ÿã„茂ã£ã¦ã„ã。", "_t") +t("Evermoss Robe", "æ°¸é è‹”ã®ãƒãƒ¼ãƒ–", "entity name") +t("fuzzy green robe", "柔らã‹ã„ç·‘ã®ãƒãƒ¼ãƒ–", "_t") +t("This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.", "深緑ã®è‹”ã§ç·¨ã‚“ã 厚手ã®ãƒãƒ¼ãƒ–ã 。ä¸å¯§ãªä½œã‚Šã§ã€è§¦ã‚‹ã¨ãƒ’ンヤリã™ã‚‹ã€‚å†ç”Ÿã®åŠ›ã‚’秘ã‚ã¦ã„るらã—ã„。", "_t") +t("Nithan's Force", "ニーサンã®åŠ›", "entity name") +t("massive sling", "巨大スリング", "_t") +t("This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...", "ã¨ã‚る戦士ãŒæŒã£ã¦ã„ãŸã¨ã„ã†ã‚¹ãƒªãƒ³ã‚°ã 。彼ã®è…•å‰ã¨è¨€ãˆã°ã€ç…‰ç“¦ã®å£ã‚’æ’ƒã¡æŠœãã»ã©ã ã£ãŸã¨ã„ã†ã€‚ã“れを見るé™ã‚Šã€ã©ã†ã‚‚é”法ã®åŠ›ã‚’借りã¦ã„ãŸã‚ˆã†ã ãŒãƒ»ãƒ»ãƒ»", "_t") +t("The Titan's Quiver", "巨人ã®çŸ¢ç’", "entity name") +t("gigantic ceramic arrows", "巨大åˆé‡‘ã®çŸ¢", "_t") +t("pin the target to the nearest wall", "巨大ãªçŸ¢ã 。触れれã°åˆ‡ã‚Œãã†ãªç¨‹å…ˆç«¯ãŒå°–ã£ã¦ã„る。éžå¸¸ã«ä¸ˆå¤«ã§ã€å£Šã‚Œã‚‹ã“ã¨ã¯ã¾ãšç„¡ã•ãã†ã 。矢ã¨ã„ã†ã‚ˆã‚Šã¯ã€ã‚€ã—ã‚スパイクã«ã—ã‹è¦‹ãˆãªã„。", "_t") +t("Inertial Twine", "é…éˆã®èžºæ—‹", "entity name") +t("This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.", "二é‡èžºæ—‹ã®å½¢ã‚’ã—ãŸæŒ‡è¼ªã 。元ã®ä½ç½®ã«ç•™ã¾ã‚Šç¶šã‘る性質ãŒã‚るよã†ã 。指ã«åµŒã‚ã‚‹ã¨ãã®æ€§è³ªãŒå…¨èº«ã«è¡Œãã‚ãŸã‚‹ã€‚", "_t") +t("entwined iron ring", "二é‡èžºæ—‹ã®æŒ‡è¼ª", "_t") +t("Everpyre Blade", "æ°¸é ã®ç‚Ž", "entity name") +t("flaming wooden blade", "燃ãˆã‚‹æœ¨ã®å‰£", "_t") +t("This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.", "派手ãªè£…飾ãŒãªã•ã‚ŒãŸå‰£ã 。永é ã«ç‡ƒãˆç¶šã‘ã‚‹ã¨è¨€ã‚ã‚Œã‚‹æ¨¹ã‚’åŠ å·¥ã—ãŸã‚‚ã®ã 。柄ã«ã¯å®çŸ³ãŒã„ãã¤ã‚‚嵌ã£ã¦ãŠã‚Šã€éžå¸¸ã«èº«åˆ†ã®é«˜ã„人物ãŒæ‰€æœ‰ã—ã¦ã„ãŸã“ã¨ãŒçªºãˆã‚‹ã€‚剣ã®ç‚Žã¯è£…備者ã®æ„å¿—ã«å¾“ã£ã¦å‹•ãよã†ã 。", "_t") +t("dark, radiant staff", "é»’ãå…‰ã®æ–", "_t") +t("Eclipse", "月è•ã¿", "entity name") +t("This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.", "先端ã«çƒãŒã¤ã„ã¦ã„ã‚‹é•·ã„æ–ã 。çƒã¯çœŸã£é»’ã ãŒçœ©ã„光を放ã£ã¦ã„る。", "_t") +t("gore stained battleaxe", "è¡€ã§æ±šã‚ŒãŸå¤§æ–§", "_t") +t("Eksatin's Ultimatum", "エスカティンã®æ–罪斧", "entity name") +t("This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.", "è¡€ã§æ±šã‚ŒãŸä¸æ°—味ãªå¤§æ–§ã 。残è™éžé“ãªæš´å›ãŒä½¿ã£ã¦ã„ãŸã‚‚ã®ã§ã‚る。彼ã¯å‡¦åˆ‘命令を下ã—ã¦ã¯ã€ã„ã¤ã‚‚執行を自らã®æ‰‹ã§è¡Œã£ã¦ã„ãŸã€‚ãã—ã¦åˆ‡ã‚Šé›¢ã—ãŸé¦–ã¯å…¨ã¦å°‚用ã®å®ç‰©åº«ã«åŽã‚ã€å¿µå…¥ã‚Šã«ä¿å˜ã—ãŸã®ã 。王座を追ã‚ã‚ŒãŸå¾Œã€å½¼è‡ªèº«ã®é¦–ãŒå®ç‰©åº«ã®ä¸å¤®ã«é£¾ã‚‰ã‚Œã‚‹ã“ã¨ã¨ãªã£ãŸã€‚ã„ã‹ã«æ®‹è™ãªå›ä¸»ã§ã‚ã£ãŸã‹ã‚’後世ã«ä¼ãˆã‚‹è¨¼ã¨ã—ã¦ã€‚", "_t") +t("decapitate a weakened target", "å¼±ã£ãŸæ•µã®é¦–ã‚’ã¯ãã‚‹", "_t") +t("Radiance", "å…‰è¼", "entity name") +t("a sparkling, golden cloak", "ã¾ã°ã‚†ã„黄金ã®å¤–套", "_t") +t("This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.", "ã¾ã£ã•ã‚‰ãªé»„金ã®å¤–套ã 。風もãªã„ã®ã«ã¯ãŸã‚ã„ã¦ã„る。生地ã®è£ã¯ç´”白ã ãŒã€è¡¨ã¯ã¾ã°ã‚†ã„光を放ã£ã¦ã„る。", "_t") +t("Unbreakable Greaves", "ä¸æ»…ã®ã‚°ãƒªãƒ¼ãƒ–", "entity name") +t("huge stony boots", "巨大ãªçŸ³é´", "_t") +t("These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.", "巨大ãªãƒ–ーツã 。岩を削り出ã—ã¦ä½œã£ãŸã‚‚ã®ã‚‰ã—ã„。見ãŸç›®ã¯ãƒœãƒãƒœãƒã ãŒã©ã‚“ãªæ”»æ’ƒã‚‚寄ã›ä»˜ã‘ãªã„。", "_t") +t("The Untouchable", "無敵ã®ã‚¸ãƒ£ã‚±ãƒƒãƒˆ", "entity name") +t("tough leather coat", "ゴワゴワã—ãŸã‚¸ãƒ£ã‚±ãƒƒãƒˆ", "_t") +t([[This rugged jacket is the subject of many a rural legend. +Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. +All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.]], [[色々ãªãŠã¨ãŽè©±ã«ç™»å ´ã™ã‚‹ã€ã‚´ãƒ¯ã‚´ãƒ¯ã—ãŸã‚¸ãƒ£ã‚±ãƒƒãƒˆã 。 +「冒険好ããŒé«˜ã˜ã¦é‡Žç›—ã«ãªã£ãŸé”法使ã„ãŒã€é”法大ç¦ã®èµ·ã“ã‚‹å‰ã«ä½œã£ãŸã‚‚ã®ã ãŒãã®å¾Œè¡Œæ–¹ãŒåˆ¤ã‚‰ãªããªã£ãŸã€ã¨ã€è¨€ã†è€…ã‚‚ã„る。 +昔ã‹ã‚‰ã€ç´ 性ã®æ€ªã—ã„ギャンブラー共ã¯çš†æ±ºã¾ã£ã¦ã“ã®ã‚¸ãƒ£ã‚±ãƒƒãƒˆã‚’ç€ãŸã“ã¨ãŒã“ã¨ãŒã‚ã‚‹ã¨å¹è´ã™ã‚‹ã€‚「ã—ãã˜ã£ã¦ã‚‚首ãŒã¤ãªãŒã‚‹ã€‚ã ã‹ã‚‰ã€Žç„¡æ•µã®ã‚¸ãƒ£ã‚±ãƒƒãƒˆã€ãªã®ã•ã€ã¨ã€‚]], "_t") +t("When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.", "最大HPã®20%以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’1回ã®æ”»æ’ƒã§å—ã‘ã‚‹ã¨ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã®130%ã«ç‰ã—ã„強度ã®é”法盾を生æˆã™ã‚‹", "_t") +t("totem", "トーテム", "entity subtype") +t("Honeywood Chalice", "æµã¿ã®æ¯", "entity name") +t("sap filled cup", "溢れるæ¯", "_t") +t("This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.", "木ã®æ¯ã 。定期的ã«ãƒ‰ãƒãƒªã¨ã—ãŸæ¨¹æ¶²ã®ã‚ˆã†ãªã‚‚ã®ãŒæº¢ã‚Œã¦ãる。飲むã¨åŠ›ãŒæº¢ã‚Œã€æ„Ÿè¦šãŒé‹æ•ã«ãªã‚‹ã€‚", "_t") +t("The Calm", "凪", "entity name") +t("ornate green robe", "飾り付ã緑色ãƒãƒ¼ãƒ–", "_t") +t("This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.", "緑色ã®ãƒãƒ¼ãƒ–ã 。渦巻ã風ã«æµã•ã‚Œã‚‹é›²ã®å›³ãŒå¹¾ã¤ã‚‚刷り込んã§ã‚る。元ã¯ãƒ—ãƒã‚«ãƒ¼ãƒ©ã¨ã„ã†åŠ›ã‚ã‚‹é”法使ã„ãŒç€ã¦ã„ãŸã‚‚ã®ã 。彼ã¯å¤§å±¤æ…ˆæ‚²æ·±ã„ç”·ã§ã‚ã‚Šã€å¿…è¦ã¨ã‚らã°ãã®çµ¶å¤§ãªåŠ›ã‚’振るã£ãŸãŸã‚ã€å¹…広ã„尊敬をå—ã‘ã¦ã„ãŸã€‚", "_t") +t("Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.", "「電撃ã€ã¨ã€Œé€£éŽ–稲妻ã€ã¯ç¢ºçŽ‡24%ã§ã€ã€Œã‚µãƒ³ãƒ€ãƒ¼ãƒ»ã‚¹ãƒˆãƒ¼ãƒ ã€ã¯ç¢ºçŽ‡12%ã§å¯¾è±¡ã«çœ©æšˆã‚’èµ·ã“ã™", "_t") +t("Omniscience", "é€è¦–ã®å¸½å", "entity name") +t("very plain leather cap", "飾り気ã®ãªã„地味ãªç™½ã„帽å", "_t") +t("This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen.\"", "飾り気ã®ãªã„地味ãªç™½ã„帽åã 。ã ãŒå…‰ã‚’å—ã‘ã‚‹ã¨ãã®è¡¨é¢ã«é¥ã‹å½¼æ–¹ã®æ™¯è‰²ã‚’æ˜ ã—出ã™ã€‚", "_t") +t("reveal the surrounding area (range 20)", "地形を感知ã™ã‚‹(範囲 20)", "_t") +t("Earthen Beads", "大地ã®æµã¿", "entity name") +t("strung clay beads", "粘土ã®ãƒãƒƒã‚¯ãƒ¬ã‚¹", "_t") +t("This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.", "粘土を固ã‚ã¦ä½œã£ãŸå¤ã„ビーズを糸ã«é€šã—ãŸãƒãƒƒã‚¯ãƒ¬ã‚¹ã 。年代物ã§ã€ã²ã³å‰²ã‚Œã€è‰²è¤ªã›ã¦ã„る。å¤ä»£ã®ãƒ‰ãƒ«ã‚¤ãƒ‰é”ãŒè‡ªç„¶ç•Œã¨ã®ç¹‹ãŒã‚Šã‚’æ·±ã‚ã‚‹ãŸã‚ã«ä½¿ã£ã¦ã„ãŸã‚‚ã®ã 。", "_t") +t("Enhances the effectiveness of Meditation by 20%", "「瞑想ã€ã®åŠ¹æžœã‚’20%å¢—åŠ ã•ã›ã‚‹", "_t") +t("Hand of the World-Shaper", "å‰µé€ ä¸»ã®æ‰‹", "entity name") +t("otherworldly stone gauntlets", "外世界ã®çŸ³ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "_t") +t("These heavy stone gauntlets make the very ground beneath you bend and warp as they move.", "é‡ãŸã„石ã®ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆã 。腕を振るã†ã¨è¶³ä¸‹ã®åœ°é¢ãŒãã˜æ›²ãŒã‚‹ã€‚", "_t") +t("Guise of the Hated", "憎ã¾ã‚Œã—者ã®è£…æŸ", "entity name") +t("gloomy black cloak", "æ·¡ã„é»’ã®ã‚¯ãƒãƒ¼ã‚¯", "_t") +t([[Forget the moons, the starry sky, +The warm and greeting sheen of sun, +The rays of light will never reach inside, +The heart which wishes that it be unseen.]], [[空ã«è¼ã星月も +夜露を払ã†æœã®é™½ã‚‚ +今ã¯é¥ã‹ãªè¨˜æ†¶ã®å½¼æ–¹ +固ã秘ã—ãŸã‚‹æˆ‘ãŒå¿ƒ +永久ã«é—‡ã®ä¸ã«ã‚ã‚Š]], "_t") +t("Spelldrinker", "é”力喰ã„", "entity name") +t("eerie black dagger", "å«ã³ã®é»’çŸå‰£", "_t") +t([[Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. +Passed on and on, this blade has developed a thirst of its own.]], [[ã“ã®ãƒ€ã‚¬ãƒ¼ã®é‹ã„一çªãã‚’å—ã‘ã¦å‘½ã‚’è½ã¨ã—ãŸé”法使ã„ã¯å¤¥ã—ã„æ•°ã«ä¸Šã‚‹ã€‚ã•ã‚‰ãªã‚‹åŠ›ã‚’渇望ã—ãŸé”法使ã„ãŒåŒè¼©ã‚’è£åˆ‡ã£ã¦åˆºã—殺ã™ã€ã¨ã„ã†ã“ã¨ãŒç¹°ã‚Šè¿”ã•ã‚Œã¦ããŸã®ã 。 +人手を渡るã†ã¡ã€ã“ã®ãƒ€ã‚¬ãƒ¼ã‚‚ã¾ã™ã¾ã™é”力を求ã‚るよã†ã«ãªã£ã¦ã„る。]], "_t") +t("steals up to 50 mana from the target", "対象ã‹ã‚‰ãƒžãƒŠã‚’50ç›—ã‚€", "_t") +t("Frost Lord's Chain", "氷王ã®ãƒã‚§ãƒ¼ãƒ³", "entity name") +t("ice coated chain", "å‡ã‚Šä»˜ã„ãŸãƒã‚§ãƒ¼ãƒ³", "_t") +t("This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.", "凄ã¾ã˜ã冷ãŸã„ãƒã‚§ãƒ¼ãƒ³ã 。霜ãŒé™ã‚Šã¦ãŠã‚Šã€å¥‡æ€ªãªã‚ªãƒ¼ãƒ©ã‚’脈々ã¨æ”¾ã£ã¦ã„る。", "_t") +t("Gives all your cold damage a 20% chance to freeze the target.", "å…¨ã¦ã®å†·æ°—ダメージã¯20%ã®ç¢ºçŽ‡ã§å¯¾è±¡ã‚’å‡ã‚‰ã›ã‚‹", "_t") +t("Twilight's Edge", "黄æ˜ã®åˆƒ", "entity name") +t("shining long sword", "è¼ããƒãƒ³ã‚°ã‚½ãƒ¼ãƒ‰", "_t") +t("The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.", "ヴォラタンã¨ã‚¹ãƒˆãƒ©ãƒ©ã‚¤ãƒˆã®åˆé‡‘ã‚’é›ãˆä¸Šã’ãŸå‰£ã®ã‚ˆã†ã 。光ã¨é—‡ãŒæ··ã–ã‚Šåˆã„ã€æ¸¦ã‚’æˆã—ã¦ã„る。", "_t") +t("release a burst of light and dark damage (scales with Magic)", "å…‰ã¨é—‡ã®çˆ†ç™ºã‚’ãŠè¦‹èˆžã„ã™ã‚‹(é”力ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡)", "_t") +t("Mnemonic", "記憶ã®æŒ‡è¼ª", "entity name") +t("As long as you wear this ring, you will never forget who you are.", "ã“ã®æŒ‡è¼ªã‚’嵌ã‚ã¦ã„ã‚‹é™ã‚Šã€è‡ªåˆ†ã‚’見失ã†ã“ã¨ã¯æ±ºã—ã¦ãªã„。", "_t") +t("familiar ring", "ãªã˜ã¿æ·±ã„指輪", "_t") +t("When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.", "精神タレント使用ã§3ã¤ã®Wildã€Psionicã€Cursedã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’3ターン早ã‚ã‚‹(確率10%)", "_t") +t("Acera", "アセラ", "entity name") +t("corroded sword", "é…¸ã®æ»´ã‚‹å‰£", "_t") +t("This warped, blackened sword drips acid from its countless pores.", "ãã˜æ›²ãŒã£ãŸé»’ã„剣ã 。無数ã«ç©ºã„ãŸç©´ã‹ã‚‰é…¸ãŒæ»´ã£ã¦ã„る。", "_t") +t("Borosk's Hate", "ボãƒã‚¹ã‚¯ã®æ†Žã—ã¿", "entity name") +t("double-bladed sword", "ダブルソード", "_t") +t("This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.", "異様ãªå½¢çŠ¶ã‚’ã—ãŸå‰£ã 。巨大ãªåˆ€èº«ã‚’二本ã€å¹³è¡Œã«å–り付ã‘ã¦ã‚る。刀身部を極端ã«é‡ãã—ã¦ã‚るよã†ã 。", "_t") +t("25% chance to strike the target again.", "確率25%ã§ã‚‚ã†1回攻撃ã™ã‚‹", "_t") +t("Butcher", "å± æ®ºã®åˆƒ", "entity name") +t("blood drenched shortsword", "è¡€å¸ã„ショートソード", "_t") +t("Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said \"This was fun, let's do it again some time.\"", "邪悪ãªåŠ›ã«ä¾µã•ã‚ŒãŸã®ã‹ã€æ£æ°—を失ã£ãŸã®ã‹ã€ã¯ãŸã¾ãŸå¹³å‡¡ãªäººç”Ÿã«ã»ã¨ã»ã¨å«Œæ°—ãŒã•ã—ãŸã®ã‹ã€‚カレブã¨ã„ã†ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®è‚‰å±‹ã¯ã‚る時ã€ç‰›è‚‰ã®ä»£ã‚ã‚Šã«è‡ªåˆ†ã®å®¶æ—を食ã¹ã‚‹ã®ã«ç—…ã¿ä»˜ãã«ãªã£ãŸã€‚å½¼ã¯æ¬¡ã€…ã¨å‡¶è¡Œã‚’é‡ãã€ãã—ã¦è¡Œæ–¹çŸ¥ã‚Œãšã¨ãªã£ãŸã€‚唯一残ã£ãŸã®ã¯è¡€å¡—ã‚Œã®è‚‰åˆ‡ã‚Šå°ã«æ·±ã€…ã¨åˆºã•ã£ãŸã“ã®åˆƒã 。å°ã®ä¸‹ã®æ–¹ã«ã¯ã€Œæ¥½ã—ã‹ã£ãŸã€‚ã„ã¤ã‹ã¾ãŸã‚„ã£ã¦ã¿ã‚ˆã†ã€ã¨åˆ»ã‚“ã§ã‚ã£ãŸã€‚", "_t") +t("Ethereal Embrace", "ç•°ç•Œã®æŠ±æ“", "entity name") +t("wispy purple cloak", "ã•ã•ã‚„ãç´«ã®ã‚¯ãƒãƒ¼ã‚¯", "_t") +t("This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.", "ç…Œã‚ãを発ã—ã¦ã¯ãŸã‚ãクãƒãƒ¼ã‚¯ã 。宇宙ã®æ·±æ·µã¨ã‚¨ãƒ¼ãƒ†ãƒ«ç•Œã®ä¸å¿ƒã‚’æ˜ ã—出ã—ã¦ã„る。", "_t") +t("Damage shields have +1 duration and +15% power", "é”法盾ã®æŒç¶šã‚¿ãƒ¼ãƒ³+1ã€å¼·åº¦+15%", "_t") +t("Boots of the Hunter", "狩人ã®é´", "entity name") +t("well-worn boots", "å±¥ãå¤ã•ã‚ŒãŸé´", "_t") +t("These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.", "ã²ã³å‰²ã‚ŒãŸãƒ–ーツã 。ã¹ã£ãŸã‚Šã¨æ³¥ãŒã“ã³ã‚Šã¤ã„ã¦ã„る。誰ãŒæŒã£ã¦ã„ãŸã‚‚ã®ãªã®ã‹ã¯å®šã‹ã§ã¯ãªã„ãŒã€ç›¸å½“使ã„込んã§ã‚ã‚‹ã®ã¯ç¢ºã‹ã 。", "_t") +t("boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)", "移動速度を300%ã«ã—ã¾ã™ã€‚5ターン経éŽã™ã‚‹ã‹ã€ç§»å‹•ä»¥å¤–ã®è¡Œå‹•ã‚’å–ã‚‹ã¨è§£é™¤ã•ã‚Œã¾ã™", "_t") +t("Sludgegrip", "ã¬ã‚ã£ã¨ã‚°ãƒªãƒƒãƒ—", "entity name") +t("slimy gloves", "ã©ã‚ã©ã‚ã®ã‚°ãƒãƒ¼ãƒ–", "_t") +t("These gloves are coated with a thick, green liquid.", "ã©ã‚ã‚Šã¨ã—ãŸç·‘色ã®æ¶²ä½“ã«å¡—ã‚ŒãŸã‚°ãƒãƒ¼ãƒ–ã 。", "_t") +t("Ring of the Archlich", "アーãƒãƒªãƒƒãƒã®æŒ‡è¼ª", "entity name") +t("dusty, cracked ring", "å¤ã³ãŸæŒ‡è¼ª", "_t") +t([[This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. +Perhaps it feels all the death you will bring to others in the near future.]], "ã“ã®æŒ‡è¼ªã«ã¯çµ¶å¤§ãªé”力ãŒæº€ã¡ã¦ã„ã‚‹ãŒãれを自由ã«ç™ºæ®ã§ããªã„ã§ã„る。è’れ狂ã„ã€é‹¼ã®æª»ã®å†…より手を伸ã°ã—ã¦ç²ç‰©ã¨ãªã‚‹ç”Ÿè€…を探ã—求ã‚ã¦ã„ã‚‹ã®ã 。ã ãŒè‡ªåˆ†ã«ã¯ä½•ã®å®³ã‚‚ãªã„。ç¾åœ¨ã®æ‰€æŒè€…ãŒã“ã‚Œã‹ã‚‰ã‚‚ãŸã‚‰ã™æ»ã®æ•°ã€…ã‚’ä½™ã™ã“ã¨ãªãæ„Ÿã˜å–ã£ã¦ã„ã‚‹ã®ã ã‚ã†ã€‚", "_t") +t("wand", "ワンド", "entity subtype") +t("Lightbringer's Wand", "光明ã®ãƒ¯ãƒ³ãƒ‰", "entity name") +t("bright wand", "光るワンド", "_t") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("A shining orb.", "先端ãŒé»„金ã§å‡ºæ¥ã¦ã„るワンドã 。ä¸æ€è°ãªè¼ãを放ã£ã¦ã„る。", "_t") +t("#Source# points %s %s at #target#, releasing a brilliant orb of light!", "#Source# points #Target# %s at #target#, releasing a brilliant orb of light!", "logCombat") +t("Summon", "å¬å–š", "_t") +t("handled hole in space", "謎ã®å–ã£æ‰‹", "_t") +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "entity name") +t("Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.", "トãƒç‹‚ã£ãŸæ™‚é”導師ãŒã“ã®æ™‚空間ã®äº€è£‚ã«å–ã£æ‰‹ã‚’付ã‘ãŸã‚‰ã—ã„。極ã‚ã¦æœ‰ç”¨ãªç‰©å“ã®ã‚ˆã†ã 。ヘンテコãªä½¿ã„方をã™ã‚‹ã“ã¨ã«ã¯ãªã‚‹ãŒã€‚", "_t") +t("Arkul's Siege Arrows", "アルクルã®è¿½å°¾ã®çŸ¢", "entity name") +t("gigantic spiral arrows", "巨大ãªäºŒé‡èžºæ—‹ã®çŸ¢", "_t") +t("These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.", "巨大ãªäºŒé‡èžºæ—‹çŠ¶ã®çŸ¢ã 。矢ã¨ã„ã†ã‚ˆã‚Šã¯ç ´åŸŽéŽšã‚’目指ã—ãŸã‚‚ã®ã®ã‚ˆã†ã«è¦‹ãˆã‚‹ã€‚大抵ã®æ•µã¯ã“ã‚Œã§ã‚ã£ã•ã‚Šç‰‡ä»˜ãã ã‚ã†ã€‚", "_t") +t("25% of all damage splashes in a radius of 1 around the target.", "与ダメージã®25%ãŒå¯¾è±¡ã‹ã‚‰åŠå¾„1ã®æ•µã«ä¼ã‚ã‚‹", "_t") +t("Punae's Blade", "プナイã®åˆƒ", "entity name") +t("thin blade", "細身ã®å‰£", "_t") +t("This very thin sword cuts through the air with ease, allowing remarkably quick movement.", "折れãã†ãªç¨‹ã®ç´°èº«ã®å‰£ã 。易々ã¨æŒ¯ã‚Šå›žã™ã“ã¨ãŒã§ãã€é©šãã¹ã速ã•ã§æ•µã¨åˆ‡ã‚Šçµã¹ã‚‹ã€‚", "_t") +t("Crimson Robe", "深紅ã®ãƒãƒ¼ãƒ–", "entity name") +t("blood-stained robe", "è¡€ã¾ã¿ã‚Œã®ãƒãƒ¼ãƒ–", "_t") +t("This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.", "ã“ã®ãƒãƒ¼ãƒ–ã¯ã€Œè¶…越者カリスターã€ãŒç€ã¦ã„ãŸã‚‚ã®ã 。彼ã¯å„ªã‚ŒãŸè¶…能力者ã§ã€æ§˜ã€…ãªè¶…能力技術ã®å‰µå§‹è€…ã§ã‚ã£ãŸã€‚ã—ã‹ã—å½¼ã¯å¦»ãŒæ®ºã•ã‚Œã¦ã‹ã‚‰ã¨ã„ã†ã‚‚ã®çŠ¯äººæŽ¢ã—ã«æ˜Žã‘暮れã€å¾©è®ã®ä¸€å¿µã‹ã‚‰ç²¾ç¥žã‚’攻撃ã™ã‚‹æŠ€è¡“ã‚’æ–°ãŸã«ç·¨ã¿å‡ºã—ã¦ã„ã£ãŸã€‚カリスターã¯å¦»ã‚’殺ã—ãŸç”·ã‚’ç„¡ç†çŸ¢ç†ã‚€ã”ãŸã‚‰ã—ã„方法ã§è‡ªæ®ºã•ã›ã‚‹ã¨ã€æ–¹ã€…を回ã£ã¦å‡ºä¼šã†è€…ã«ç‰‡ç«¯ã‹ã‚‰è‡ªæ®ºã‚’å¼·ã„ãŸã€‚å½¼ãªã‚Šã®ã‚„ã‚Šæ–¹ã§ã‚らゆるæ怖ã‹ã‚‰è§£æ”¾ã—ã¦ã‚„ã£ãŸã®ã§ã‚る。ã‚ã‚‹æ—¥ã€å½¼ã¯å¿½ç„¶ã¨å§¿ã‚’消ã—ã€å¾Œã«ã¯è¡€ã«æŸ“ã¾ã£ãŸã“ã®ãƒãƒ¼ãƒ–ã ã‘ãŒã½ã¤ã‚“ã¨æ®‹ã•ã‚Œã¦ã„ãŸã€‚", "_t") +t("Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.", "ソリプシズム・スレスホールドを20%上昇ã•ã›ã‚‹ã€‚ã“ã®ã¨ãã€ã‚¹ãƒ”ードãŒ15%上昇ã™ã‚‹(該当タレント所æŒæ™‚ã ã‘)", "_t") +t("Exiler", "放é€è€…", "entity name") +t([[The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. +In the case of opponents who weren't alone, he had to improvise.]], "時é”導師ソリスã®åã¯ã‚¤ãƒ¤ãƒ«å…¨åœŸã«è½Ÿã„ã¦ã„ãŸã€‚å½¼ã¯ã„ã¤ã‚‚一対一ã§æ•µã¨æˆ¦ã£ã¦ã„ãŸã¨ã„ã†ã€‚万一相手ã«ä»²é–“ãŒã„ãŸå ´åˆã¯ã€ãã®å ´ã§å¯¾å‡¦ã‚’迫られãŸãŒã€‚", "_t") +t("insignia ring", "誉ã®æŒ‡è¼ª", "_t") +t("Piercing Gaze", "ã¤ã‚‰ã¬ãã®ç›®çŽ‰", "entity name") +t("stone-eyed shield", "石目ã®ç›¾", "_t") +t("This gigantic shield has a stone eye embedded in it.", "石ã®ç›®çŽ‰ã‚’埋ã‚込んã 巨大ãªç›¾ã 。", "_t") +t("Shantiz the Stormblade", "åµã®åˆƒã€Žã‚·ãƒ£ãƒ³ãƒ†ã‚£ãƒƒãƒ„ã€", "entity name") +t("thin stormy blade", "åµã®ãƒ€ã‚¬ãƒ¼", "_t") +t("This surreal dagger crackles with the intensity of a vicious storm.", "è’れ狂ã†åµã®å¦‚ããƒãƒãƒãƒã¨æ”¾é›»ã—ã¦ã„る奇妙ä¸å¯æ€è°ãªãƒ€ã‚¬ãƒ¼ã 。", "_t") +t("Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.", "稲妻を呼ã³ã€åŠå¾„10ã®å…¨ã¦ã®æŠ•å°„ç‰©ã‚’ç ´å£Šã—ã€åŠå¾„5ã®å…¨ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆçœ©æšˆã‚’èµ·ã“ã•ã›ã‚‹", "_t") +t("Swordbreaker", "ソードブレイカー", "entity name") +t("hooked blade", "曲ãŒã£ãŸåˆ€èº«", "_t") +t("This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.", "ã©ã“ã«ã§ã‚‚ã‚るよã†ãªçŸå‰£ã 。純度ã®é«˜ã„é ‘å¼·ãªãƒ´ã‚©ãƒ©ã‚¿ãƒ³ãŒç´ æã¨ãªã£ã¦ãŠã‚Šã€åˆ€èº«ã¯ã‚®ã‚¶ã‚®ã‚¶ã¨ã—ãŸé‰¤çŠ¶ã«ãªã£ã¦ã„る。飾り気ã®ãªã„ã“ã®æ¦å™¨ã¯å¤§ã„ãªã‚‹åŠ›ã‚’秘ã‚ã¦ã„る。数多ãã®åˆƒã‚’å™›ã¿ç •ã英雄志願者ãŸã¡ã®æ¯ã®æ ¹ã‚’æ¢ã‚ã¦ããŸã®ã 。", "_t") +t("Breaks enemy weapon.", "敵ã®æ¦å™¨ã‚’ç ´å£Šã™ã‚‹", "_t") +t("Shieldsmaiden", "盾ã®ä¹™å¥³", "entity name") +t("icy shield", "æ°·ã®ç›¾", "_t") +t("Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.", "ä¼æ‰¿ã«æ›°ãã€ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ã®åŒ—ã®è’れ地ã«ã€Œç›¾ã®ä¹™å¥³ã€ã¨ã„ã†å¥³æˆ¦å£«ã®éƒ¨æ—ãŒã‚ã£ãŸã€‚æ¦æŠ€ã«é•·ã‘ãŸç¾Žè²Œã®ä¹™å¥³é”ã«å¿ƒæ‰“ãŸã‚Œã¦æ±‚æ„›ã™ã‚‹è€…ã¯å¤šã‹ã£ãŸãŒã€å°½ããŒç„¡é§„ã«çµ‚ã‚ã£ãŸã€‚ã‹ãã—ã¦ã“ã®ã‚ˆã†ãªè¬‚ãŒç”Ÿã¾ã‚ŒãŸã€‚「ã‹ã®ä¹™å¥³ã‚‰ã®å¿ƒã¯å†·ãŸãã€ç ´ã‚Œã–ã‚‹ã¯ãã®ç›¾ã®å¦‚ã—ã€", "_t") +t("Granted talent can block up to 1 instance of damage each 10 turns.", "ç¿’å¾—ã—ãŸã‚¿ãƒ¬ãƒ³ãƒˆã¯10ターンã”ã¨ã«1回ダメージを防ã", "_t") +t("Tirakai's Maul", "ティラカイã®ãƒ¢ãƒ¼ãƒ«", "entity name") +t("This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.", "ä¸æ€è°ãªã‚¯ãƒªã‚¹ã‚¿ãƒ«ãŒå¹¾é‡ã«ã‚‚集ã¾ã£ã¦å·¨å¤§ãªãƒãƒ³ãƒžãƒ¼ã¨ãªã£ã¦ã„る。é ã®éƒ¨åˆ†ã«ã¯ç©´ãŒç©ºã„ã¦ãŠã‚Šã€æ‰‹æŒã¡ã®å®çŸ³ãŒã™ã£ã½ã‚Šã¨å…¥ã‚Šãã†ã 。", "_t") +t("None", "ãªã—", "_t") +t("Use which gem?", "ã©ã®å®çŸ³ã‚’使ã†ï¼Ÿ", "_t") +t("You imbue your %s with %s.", "%sã«%sを埋ã‚込んã ", "logPlayer") +t("Fist of the Destroyer", "ç ´å£Šã‚¹ãƒ«è€…ã®æ‹³", "entity name") +t("vile gauntlets", "邪悪ãªã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "_t") +t("These fell looking gloves glow with untold power.", "ä¸æ°—味ãªã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆã 。言ã„知れã¬åŠ›ã‚’放ã£ã¦è¼ã„ã¦ã„る。", "_t") +t("Masochism", "被è™å¿«æ¥½ã®éŽ§", "entity name") +t("mangled clothing", "布切れ", "_t") +t([[Stolen flesh, + Stolen pain, + To give it up, + Is to live again.]], [[ç›—ã‚“ã 血肉 + ç›—ã‚“ã 痛㿠+ å…¨ã¦æ‰‹æ”¾ã› + 命得ãŸãã°]], "_t") +t("Obliterator", "処刑者", "entity name") +t("titanic maul", "巨大ãƒãƒ³ãƒžãƒ¼", "_t") +t("Yaldan Baoth", "ヤルデン・ãƒã‚ªã‚¹", "entity name") +t("obscuring helm", "ä¸é“ã®å…œ", "_t") +t("The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, \"Fear no evil\", the crown was passed onto his successor.", "ヤルデンã®ãƒ´ã‚§ãƒ«ã‚«ãŒæŒã£ã¦ã„ãŸã¨ã„ã†é»„金ã®ãƒã‚·ãƒãƒƒãƒˆã 。ヤルデンã¨ã¯ä¼èª¬ã«ç™»å ´ã™ã‚‹è¡—ã§ã€å½¼ã¯ãã“ã‚’æ²»ã‚る王ã§ã‚ã£ãŸã€‚ã—ã‹ã—国民ã¯å‚²ã‚Šé«˜ã¶ã‚Šã€çµæžœã€ãƒ¤ãƒ«ãƒ‡ãƒ³ã¯æ»…ã‚“ã§ã—ã¾ã†ã€‚ヴェルカã®è¡€ç¸ã§ç”Ÿã残ã£ãŸã®ã¯ãŸã 一人。ãã®ç”·ã¯æ™©å¹´ã€æ–‡æ˜Žã®ç¯ãŒæœªã å¾®ã‹ãªä¸–界を旅ã—ã€äººã€…ã«æ‚ªã—ã者é”ã¨æˆ¦ã†è¡“ã‚’ä¼æŽˆã—ãŸã€‚今際ã®éš›ã«ã€Œæ‚ªã‚’æれるãªã‹ã‚Œã€ã¨è¨€ã„残ã—ã€å½¼ã¯ã“ã®å† を跡継ãŽã«æŽˆã‘ãŸã€‚", "_t") +t("Champion's Will", "覇王ã®æ„å¿—", "entity name") +t("blindingly bright sword", "眩ãè¼ã剣", "_t") +t("Increases the damage of Sun Beam by 15%.", "「太陽光線ã€ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’15%å¢—åŠ ã•ã›ã‚‹", "_t") +t("Tarrasca", "タルラスカ", "entity name") +t("absurdly large armor", "常軌を逸ã—ãŸå¤§ãã•ã®éŽ§", "_t") +t("This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.", "途è½ã‚‚ãªã巨大ã§é‡ãŸã„プレートアーマーã 。åã‚‚ãªã戦士ãŒç€ã¦ã„ãŸã‚‚ã®ã ã¨è¨€ã‚ã‚Œã¦ã„る。彼ã¯æ‘をオークã®ä¾µæ”»ã‚ˆã‚Šå®ˆã‚‰ã‚“ã¨ã€æ©‹ã®ä¸Šã§é˜²å‚™ã«ã‚ãŸã£ãŸã€‚戦ã„ã¯æ•°æ—¥ã«åŠã³ã€éŸ³ã‚’上ã’ãŸã‚ªãƒ¼ã‚¯ãŸã¡ã¯æ’¤é€€ã—ãŸã€‚ã—ã‹ã—戦士ã¯ãã®å ´ã§ã“ã¨åˆ‡ã‚Œã¦ã„ãŸã€‚å…¨ã¦ã®åŠ›ã‚’使ã„æžœãŸã—ãŸã®ã 。鎧ã®é‡ã•ãŒä»‡ã¨ãªã£ã¦ã—ã¾ã£ãŸã®ã§ã‚る。", "_t") +t("The Face of Fear", "æ怖ã®é¡”", "entity name") +t("bone mask", "骨ã®ãƒžã‚¹ã‚¯", "_t") +t("This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.", "é 蓋骨を削ã£ã¦ä½œã£ãŸãƒžã‚¹ã‚¯ã®ã‚ˆã†ã 。æ»ã˜ãã‚Œã¦æªã‚“ã 形状をã—ã¦ãŠã‚Šã¨ã¦ã‚‚ã“ã‚“ãªç”Ÿã物ãŒã„ã‚‹ã¨ã¯æ€ãˆãªã„。目ã«ã™ã‚‹ã¨èƒŒç‹ãŒå‡ã‚‹ã€‚ã‹ã‚‰ã£ã½ã®çœ¼çª©ãŒã“ã¡ã‚‰ã‚’ç¨ã¿è¿”ã—ã¦ã„るよã†ãªæ°—ãŒã™ã‚‹ã®ã 。", "_t") +t("flame coated sandals", "ç«ã«åŒ…ã¾ã‚ŒãŸã‚µãƒ³ãƒ€ãƒ«", "_t") +t("Cinderfeet", "ç°ã®è¶³è·¡", "entity name") +t("A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.", "カイムã¨ã„ã†å¤§æ˜”ã®é”法使ã„ã«ã¤ã„ã¦ã®è¨“戒ãŒã‚る。彼ã¯æ¯Žæ—¥ã‚´ãƒ¼ãƒ€ãƒ©ã‚¹ã®æ•£ç–を楽ã—ã‚“ã§ã„ãŸã€‚å·±ã®åŠ›ã‚’試ã—é”ç•Œã®è’野を調査ã™ã‚‹ãŸã‚ã 。カイムã¯ã‚´ãƒ¼ãƒ€ãƒ©ã‚¹ã‹ã‚‰ä½•ã‚‚æŒã¡å¸°ã‚‰ã¬ã‚ˆã†ç´°å¿ƒã®æ³¨æ„を払ã£ã¦ã„ãŸã€‚æŒã¡å¸°ã‚Œã°ãã‚ŒãŒç›®å°ã¨ãªã£ã¦æ‚ªé”ãŒè¿½ã£ã¦ãる。ä¸é‹ã«ã‚‚ã€è¡Œãæ¥ã‚’ç¹°ã‚Šè¿”ã™ã†ã¡ã«å½¼ã®ã‚µãƒ³ãƒ€ãƒ«ã¯æ怖ã®å¤§åœ°ã®ç…¤ã¨ç°ã§æ±šã‚Œã€å¤–ã¸å‡ºã‚ˆã†ã¨ã—ãŸæ™‚ã«ç‚ŽãŒãã®å¾Œã‚’追ã£ãŸã€‚ãã‚ŒãŒä¸€å·»ã®çµ‚ã‚ã‚Šã¨ãªã£ãŸã®ã§ã‚る。", "_t") +t("Cuirass of the Dark Lord", "冥王ã®éŽ§", "entity name") +t("black, spiked armor", "é»’ã„ã¨ã’鎧", "_t") +t("Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.", "é¥ã‹æ˜”ã€ã¨ã‚ã‚‹æš´å›ãŒçºã£ã¦ã„ãŸéŽ§ã 。無辜ã®æ°‘ã®è¡€ã‚’å¸ã„続ã‘ã€é‚ªæ‚ªãªåŠ›ã‚’宿ã—ã¦ã„る。è€ã„ã•ã‚‰ã°ãˆãŸã‹ã®é”王ã¯å¤ç‹¬ã®ã†ã¡ã«æ»ã—ã€é ˜åœ°ã¯æ»…ã³å®¶è‡£ã¯æ•£ã‚Šæ•£ã‚Šã¨ãªã£ãŸã€‚残ã£ãŸã®ã¯ã“ã®éŽ§ã ã‘。「最後ã«ã‚‚ã†ä¸€åº¦ç”Ÿã血をã€ã¨ã„ã†åŸ·å¿µãŒç± ã£ã¦ã„る。", "_t") +t("Decayed Visage", "è…æ•—ã®é¢çš®", "entity name") +t("mask of mummified skin", "人皮マスク", "_t") +t("A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.", "カラカラã«ãªã£ãŸäººã®é¢çš®ã 。æ¥ç«ã®æ™‚代を生ããŸæ»éœŠè¡“師ã®éºç‰©ã§ã‚る。ã“ã®ç”·ã¯ãƒªãƒƒãƒã¸ã®è»¢ç”Ÿã«å¤±æ•—ã—ãŸã€‚転生術ãŒä¸é€”åŠç«¯ã ã£ãŸãŸã‚ã«æ»ã¬ã«æ»ããšä½•å¹´ã‚‚ã‹ã‘ã¦å¾ã€…ã«å…¨èº«ãŒæœ½ã¡ã¦ã„ã£ãŸã®ã 。ãã®é‚ã¯ä»Šã€ãƒŸã‚¤ãƒ©ã¨åŒ–ã—ãŸäº¡éª¸ã®æ–片ã«å®¿ã£ã¦ãŠã‚Šã€ãªãŠã‚‚永久ã®å‘½ã‚’追ã„求ã‚ã¦ã„る。", "_t") +t("Dream Malleus", "夢見ã®ãƒãƒ³ãƒžãƒ¼", "entity name") +t("keening hammer", "ã²ã‚‰ã‚ãã®ãƒãƒ³ãƒžãƒ¼", "_t") +t("A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.", "ç…Œã‚ã巨大ãªãƒãƒ³ãƒžãƒ¼ã 。é ã®ä¸ã§ä½•ã‹ãŒé³´ã‚ŠéŸ¿ãよã†ãªæ„Ÿã˜ãŒã™ã‚‹ã€‚æ€å¿µã®å¦‚ã展性ã«å¯Œã¿ã€é‹¼é‰„ã®ã‚ˆã†ã«é ‘å¼·ã 。", "_t") +t("Cloud Caller", "雨雲呼ã³", "entity name") +t("broad brimmed hat", "ã¤ã°åºƒã®å¸½å", "_t") +t("This hat's broad brim protects you from biting colds and sudden storms.", "ã¤ã°åºƒã®å¸½åã 。強ã„日差ã—や急ãªåµã‚’凌ã’る。", "_t") +t("charm", "é”é“å…·", "entity type") +t("torque", "トークン", "entity subtype") +t("The Jolt", "è½é›·", "entity name") +t("tingling torque", "ã†ãるトークン", "_t") +t("This torque feels tingly to the touch, but seems to enhance your thinking.", "触るã¨ãƒ“リッã¨æ¥ã‚‹ãŒã€ãªã‚“ã ã‹é ãŒå†´ãˆã‚ãŸã‚‹ã€‚", "_t") +t("Stormfront", "稲妻å‰ç·š", "entity name") +t("inflicts either shocked or wet, chosen at random", "刃ã®éƒ¨åˆ†ãŒä»„ã‹ã«é’ãè¼ãã€ãã®è¡¨é¢ã«ã¯é›·é›²ç«‹ã¡è¾¼ã‚る空ã®æ™¯è‰²ãŒæ˜ ã£ã¦ã„る。", "_t") +t("Eye of Summer", "å¤ã®ã¾ãªã“", "entity name") +t("warm mindstar", "æš–ã‹ã„マインドスター", "_t") +t("This mindstar glows with a bright warm light, but seems somehow incomplete.", "æš–ã‹ãªå…‰ã‚’放ã£ã¦è¼ã„ã¦ã„ã‚‹ãŒã€çœŸã®åŠ›ã‚’引ã出ã›ã¦ã„ãªã„よã†ã 。", "_t") +t("Eye of Winter", "冬ã®ã¾ãªã“", "entity name") +t("cold mindstar", "冷ãŸã„マインドスター", "_t") +t("This mindstar glows with a dim cool light, but seems somehow incomplete.", "ã¼ã‚“ã‚„ã‚Šã¨å†·ãŸã„光を放ã£ã¦è¼ã„ã¦ã„ã‚‹ãŒã€çœŸã®åŠ›ã‚’引ã出ã›ã¦ã„ãªã„よã†ã 。", "_t") +t("Ruthless Grip", "無情ã®ã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "entity name") +t("sinister gauntlets", "邪悪ãªã‚¬ãƒ³ãƒˆãƒ¬ãƒƒãƒˆ", "_t") +t("Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.", "ストラライトã®è…•ã§ä»¥ã¦å®¶è‡£ã‚’掌æ¡ã›ã‚“ã¨è‡¨ã‚“ã åƒä¸»ã®ç‚ºã«ä½œã‚Šä¸Šã’られãŸå°æ‰‹ã 。文å—通りã®æ„味ã§ã€é‚ªæ‚ªãªæ„志を用ã„ã¦é›ãˆãŸç‰©ã 。", "_t") +t("Icy Kill", "氷殺", "entity name") +t("sharpened icicle", "é‹ã„æ°·", "_t") +t([[As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. +One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. +Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.]], [[予見術師ã«ã¨ã£ã¦ã¯å¸¸è˜ã ãŒã€æ®ºäººçŠ¯ã¨è¢«å®³è€…ã®é–“ã«ã¯å‡¶å™¨ã¨ã„ã†ç¹‹ãŒã‚ŠãŒã‚る。予見術師ã¯è¢«å®³è€…ã€å‡¶å™¨ã€æ®ºäººçŠ¯ã¨ã„ã†é †ã§ã“ã®ç¹‹ãŒã‚Šã‚’追ã†ã®ã§ã‚る。ã¨ã‚る極悪éžé“ã®æ®ºäººé¬¼ãŒã“ã®è£ã‚’ã‹ã方法を編ã¿å‡ºã—ãŸã€‚氷を削ã£ã¦åŒ•é¦–を作れã°æœ›ã‚€ãŒã¾ã¾ã«äººã‚’殺ã›ã‚‹ä¸Šã«ã€å‡¶å™¨ã¯æº¶ã‘ã¦æ¶ˆãˆã¦ã„ãã¨ã„ã†ã‚‚ã®ã 。 +凶行ã¯ã‚る時終ã‚ã‚Šã‚’å‘Šã’る。殺人鬼ã®æ‰‹ã‚’逃れãŸæ¨™çš„ãŒæ°·ã®åˆƒã‚’奪ã£ã¦é€†ã«ç›¸æ‰‹ã®å¿ƒè‡“を貫ã„ãŸã‹ã‚‰ã 。自らを生ã¿å‡ºã—ãŸå†·ãŸã心臓ã¨ä¸€ä½“ã¨ãªã‚Šã€æœ€å¾Œã«æ®‹ã£ãŸä¸€æŒ¯ã‚Šã¯ä»Šã§ã‚‚溶ã‘ãšã«æ®‹ã£ã¦ã„る。]], "_t") +t("Thunderfall", "稲妻è½ã¨ã—", "entity name") +t("large echoing mace", "呼応ã®å¤§æ§Œ", "_t") +t("Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.", "凄ã¾ã˜ã„力ãŒç± ã£ãŸé‡ãŸã„メイスã 。 地é¢ã«è½ã¨ã—ãŸã ã‘ã§å‘¨å›²ã®å£ãŒå´©ã‚Œã¦ã—ã¾ã†ã€‚", "_t") +t("#Source# hurls %s %s at #target#!", "#Source# hurls #Target# %s at #target#!", "logCombat") +t("something", "岩石投ã’", "_t") +t("Kinetic Focus", "ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ•ã‚©ãƒ¼ã‚«ã‚¹", "entity name") +t("humming mindstar", "唸るマインドスター", "_t") +t("Kinetic energies are focussed in the core of this mindstar.", "物ç†ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒä¸å¿ƒã«é›†ã¾ã£ã¦ã„るマインドスターã 。", "_t") +t("Charged Focus", "ãƒãƒ£ãƒ¼ã‚¸ãƒ•ã‚©ãƒ¼ã‚«ã‚¹", "entity name") +t("sparking mindstar", "稲妻ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "_t") +t("Electrical energies are focussed in the core of this mindstar.", "電気エãƒãƒ«ã‚®ãƒ¼ãŒä¸å¿ƒã«é›†ã¾ã£ã¦ã„るマインドスターã 。", "_t") +t("Thermal Focus", "サーマルフォーカス", "entity name") +t("blazing mindstar", "燃ãˆã‚‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼", "_t") +t("Thermal energies are focussed in the core of this mindstar.", [[熱エãƒãƒ«ã‚®ãƒ¼ãŒä¸å¿ƒã«é›†ã¾ã£ã¦ã„るマ +インドスターã 。]], "_t") +t("Lightning Catcher", "稲妻å¸ã„", "entity name") +t("coiled metal belt", "鋼線を巻ã„ãŸãƒ™ãƒ«ãƒˆ", "_t") +t("A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.", "é ‘å¼·ãªãƒã‚§ãƒ¼ãƒ³ã«å¹¾é‡ã‚‚ã®é‹¼ç·šã‚’ä¸å¯§ã«å·»ã„ãŸãƒ™ãƒ«ãƒˆã 。電撃ãŒèµ°ã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/stores/basic.lua" + +t("tanner", "ãªã‚ã—屋", "entity name") +t("tailor", "機織り屋", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/alarm.lua" + +t("trap", "ç½ ", "_t") +t("intruder alarm", "è¦å ±", "entity name") +t("@Target@ triggers an alarm!", "@Target@ ãŒè¦å ±ã‚’鳴らã—ãŸï¼", "_t") +t("summoning alarm", "å¬å–šã‚¹ã‚¤ãƒƒãƒ", "entity name") +t("An alarm rings!", "è¦å ±ãŒé³´ã‚Šã‚„ã‚“ã ï¼", "_t") +t("%s appears out of the thin air!", "%sã¯ã©ã“ã‹ã‚‰ã‹å‡ºç¾ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/annoy.lua" + +t("trap", "ç½ ", "_t") +t("lethargy trap", "ç¡çœ ガス", "entity name") +t("@Target@ seems less active.", "@Target@ ã¯æ´»ç™ºã§ã¯ãªã„よã†ã ", "_t") +t("burning curse trap", "燃ãˆã‚‹å‘ªã„å°", "entity name") +t("@Target@ triggers a burning curse!", "@Target@ ã¯ç‚Žä¸Šã®å‘ªã„ã‚’èµ·å‹•ã—ãŸï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/complex.lua" + +t("trap", "ç½ ", "_t") +t("giant boulder trap", "岩石発射装置", "entity name") +t("huge boulder", "巨大岩石", "_t") +t("nature", "自然", "entity subtype") +t("poison spore", "毒ガス", "entity name") +t("@Target@ walks on a poison spore.", "@Target@ ã¯æ¯’ã®èƒžåã®ä¸Šã‚’æ©ã„ãŸ", "_t") +t("delayed explosion trap", "è…敗爆発ã®ç½ ", "entity name") +t("arcane", "神秘", "entity subtype") +t("cold flames trap", "冷å´ç‚Žã®ç½ ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/elemental.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("trap", "ç½ ", "_t") +t("acid trap", "サビã®ç½ ", "entity name") +t("fire trap", "ファイアトラップ", "entity name") +t("A bolt of fire blasts onto @target@!", "ファイアボルト㌠@Target@ ã«ç‚¸è£‚ã—ãŸï¼", "_t") +t("ice trap", "アイストラップ", "entity name") +t("lightning trap", "ライトニングトラップ", "entity name") +t("poison trap", "ãƒã‚¤ã‚ºãƒ³ãƒˆãƒ©ãƒƒãƒ—", "entity name") +t("acid", "é…¸", "entity subtype") +t("acid blast trap", "酸爆発ã®ç½ ", "entity name") +t("A stream of acid gushes onto @target@!", "é…¸ã®æµæ°´ãŒ @Target@ ã«å™´å‡ºã—ãŸï¼", "_t") +t("fire blast trap", "ç«ç‚Žçˆ†ç™ºã®ç½ ", "entity name") +t("cold", "冷気", "entity subtype") +t("ice blast trap", "冷気爆発ã®ç½ ", "entity name") +t("A bolt of ice blasts onto @target@!", "アイスボルト㌠@Target@ ã«ç‚¸è£‚ã—ãŸï¼", "_t") +t("lightning", "電撃", "entity subtype") +t("lightning blast trap", "雷電放射スイッãƒ", "entity name") +t("A bolt of lightning fires onto @target@!", "サンダーボルト㌠@Target@ ã«ç‚¸è£‚ã—ãŸï¼", "_t") +t("poison", "毒", "entity subtype") +t("poison blast trap", "毒ガス大放射", "entity name") +t("A stream of poison gushes onto @target@!", "毒ã®æµæ°´ãŒ @target@ ã«å™´å‡ºã—ãŸï¼", "_t") +t("nature", "自然", "entity subtype") +t("fire", "ç«ç‚Ž", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/natural_forest.lua" + +t("forest", "森", "entity subtype") +t("trap", "ç½ ", "_t") +t("sliding rock", "滑り石", "entity name") +t("@Target@ slides on a rock!", "@Target@ ã¯çŸ³ã‚’ãšã‚‰ã—ãŸï¼", "_t") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("poison vine", "有毒絡ã¿ãƒ„ã‚¿", "entity name") +t("A poisonous vine strikes at @Target@!", "猛毒ツタãŒ@Target@を攻撃ã—ãŸï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/teleport.lua" + +t("trap", "ç½ ", "_t") +t("teleport trap", "テレãƒãƒ¼ã‚¿ãƒ¼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/temporal.lua" + +t("temporal", "時空", "entity type") +t("trap", "ç½ ", "_t") +t("water", "冷術", "entity subtype") +t("distortion", "ディストーション", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/water.lua" + +t("trap", "ç½ ", "_t") +t("water", "冷術", "entity subtype") +t("water jet", "æ°´æµå™´å°„装置", "entity name") +t("@Target@ triggers a water jet!", "@Target@ ã¯ã‚¦ã‚©ãƒ¼ã‚¿ãƒ¼ã‚¸ã‚§ãƒƒãƒˆã‚’èµ·å‹•ã—ãŸï¼", "_t") +t("water siphon", "ウォーター・シフォン", "entity name") +t("@Target@ is caught by a water siphon!", "@Target@ ã¯å¸ã„上ã’トラップã«æ•ã¾ã£ãŸï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/ingredients.lua" + +t("organic", "自然", "ingredient type") + + +------------------------------------------------ +section "game/modules/tome/data/keybinds/tome.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/age-allure.lua" + +t("order for director Hompalan", "ç ”ç©¶ä¸»ä»»ãƒ›ãƒ ãƒ‘ãƒ©ãƒ³ã«é€šé”", "_t") +t("Door to an old Conclave vault", "秘密会è°ã®éš ã—ç ”ç©¶æ‰€ã¸ç¶šã扉", "_t") +t("healer Astelrid log 1", "ç™’ã—手アステリドã®è¨˜éŒ²ï¼‘", "_t") +t("healer Astelrid log 2", "ç™’ã—手アステリドã®è¨˜éŒ²ï¼’", "_t") +t("healer Astelrid log 3", "ç™’ã—手アステリドã®è¨˜éŒ²ï¼“", "_t") +t("healer Astelrid log 4", "ç™’ã—手アステリドã®è¨˜éŒ²ï¼”", "_t") +t("age of allure", "é…惑ã®æ™‚代", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/age-pyre.lua" + +t("age of pyre", "æ¥ç«ã®æ™‚代", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/angolwen.lua" + +t("Lecture on Humility by Archmage Linaniil", "「謙è²ã®ç¾Žå¾³ã«ã¤ã„ã¦ã€ã€€å¤§é”é“士リナニール", "_t") +t("angolwen", "アンゴルウェン", "newLore category") +t("Angolwen Fountain", "アンゴルウェンã®å™´æ°´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/ardhungol.lua" + +t("Rashim Journal (1)", "ラシムã®æ—¥è¨˜ï¼‘", "_t") +t("Rashim Journal (2)", "ラシムã®æ—¥è¨˜ï¼’", "_t") +t("Rashim Journal (3)", "ラシムã®æ—¥è¨˜ï¼“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/arena.lua" + +t("arena", "é—˜æŠ€å ´", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/blighted-ruins.lua" + +t("blighted ruins", "è…æ•—ã®éºè·¡", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/daikara.lua" + +t("Dragonsfire Trap", "ドラゴンã®ç‚Žã®ç½ ", "_t") +t("daikara", "ダイカラ", "newLore category") +t("Freezing Trap", "å‡çµã®ç½ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/derth.lua" + +t("Beam Trap", "光線ã®ç½ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/dreadfell.lua" + +t("a letter to Borfast from the Master", "支é…者ã‹ã‚‰ãƒœãƒ«ãƒ•ã‚¡ã‚¹ãƒˆã¸", "_t") +t("a letter to Aletta from the Master", "支é…者ã‹ã‚‰ã‚¢ãƒ¬ãƒƒã‚¿ã¸", "_t") +t("dreadfell", "æ怖ã®å¡”", "newLore category") +t("a letter to Filio from the Master", "支é…者ã‹ã‚‰ãƒ•ã‚£ãƒªã‚ªã¸", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/elvala.lua" + +t("The Spellblaze Chronicles(1): A Fateful Meeting", "é”法大ç¦ç‰©èªžã€€ç¬¬ä¸€ç«  é‹å‘½ã®å‡ºä¼šã„", "_t") +t("The Spellblaze Chronicles(2): A Night to Remember", "é”法大ç¦ç‰©èªžã€€ç¬¬äºŒç«  忘れãˆã¬å¤œ", "_t") +t("The Spellblaze Chronicles(3): The Farportal", "é”法大ç¦ç‰©èªžã€€ç¬¬ä¸‰ç«  大ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("The Spellblaze Chronicles(4): Before the Dawn", "é”法大ç¦ç‰©èªžã€€ç¬¬å››ç«  夜明ã‘å‰", "_t") +t("spellblaze", "é”法大ç¦", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/fearscape.lua" + +t("fearscape", "æ怖ã®å¤§åœ°", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/fun.lua" + +t("misc", "雑具", "newLore category") +t("Dust to Dust", "塵ã¯å¡µã«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/high-peak.lua" + +t("high peak", "é¥ã‹ãªã‚‹é ‚", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/infinite-dungeon.lua" + +t("ruined dungeon", "æ»…ã³ã®è¿·å®®", "newLore category") +t("infinite dungeon", "ç„¡é™ã®è¿·å®®", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/iron-throne.lua" + +t("Iron Throne Edict", "鉄ã®çŽ‹åº§ã®å‹…命", "_t") +t("iron throne", "鉄ã®çŽ‹åº§", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/keepsake.lua" + +t("Kyless", "『ã‚レスã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/kor-pul.lua" + +t("kor'pul", "コー・プル", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/last-hope.lua" + +t("Declaration of the Unification of the Allied Kingdoms", "連åˆçŽ‹å›½ç™ºè¶³å®£è¨€", "_t") +t("The Oceans of Eyal", "イヤルã®æµ·", "_t") +t("last hope", "最後ã®å¸Œæœ›ã®éƒ½", "newLore category") +t("A creased letter", "紙切れ", "_t") +t("last hope graveyard", "最後ã®å¸Œæœ›ã®éƒ½ã€€å¢“å ´", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/maze.lua" + +t("maze", "è¿·å®®", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/misc.lua" + +t("tract of destruction", "æ»…ã³ã®æ›¸", "_t") +t("tract of anarchy", "混沌ã®æ›¸", "_t") +t("tract of acceptance", "å—諾ã®æ›¸", "_t") +t("temple of creation", "å‰µé€ ã®ç¥žæ®¿", "newLore category") +t("adventures", "冒険者", "newLore category") +t("myths of creation", "å‰µé€ ç¥žè©±", "newLore category") +t("eyal", "イヤル", "newLore category") +t("ancient elven ruins", "エルフã®å¤ä»£éºè·¡", "newLore category") +t("valley of the moon", "月ã®æ¸“è°·", "newLore category") +t("races", "種æ—", "newLore category") +t("shatur", "シャトゥール", "newLore category") +t("artifacts", "アーティファクト", "newLore category") +t("Gifts of Nature", "大地ã®æµã¿", "_t") +t("dreamscape", "夢ã®å¤§åœ°", "newLore category") +t("If I Should Die Before I Wake", "目覚ã‚ã‚‹å‰ã«çœ ã‚Šã«ã¤ã„ã¦ã—ã¾ã£ãŸã‚‰", "_t") +t("Mocking Note", "挑戦状", "_t") +t("magic", "é”法", "newLore category") +t("Nature vs Magic", "åé”法ã®åŠ›", "_t") +t("On Adventuring", "冒険者ãŸã‚‹ã‚‚ã®", "_t") +t("boss", "ボス", "newLore category") +t("Walrog", "『ワルãƒã‚°ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/noxious-caldera.lua" + +t("dogroth caldera", "ドグãƒã‚¹ã®ç«å±±", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/old-forest.lua" + +t("old forest", "å¤æ£®", "newLore category") +t("lake of nur", "ヌル湖", "newLore category") +t("magical barrier", "é”法障å£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/orc-prides.lua" + +t("The Legend of Garkul", "ガークルä¼èª¬", "_t") +t("orc prides", "オークã®èª‡ã‚Š", "newLore category") +t("Ukruk's log", "ウクルクã®æ—¥è¨˜", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/rhaloren.lua" + +t("rhaloren", "ラãƒãƒ¼ãƒ¬æ—", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/sandworm.lua" + +t("sandworm lair", "ç ‚è™«ã®å·£", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/scintillating-caves.lua" + +t("scintillating caves", "ç…Œã‚ãã®æ´žçªŸ", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/shertul.lua" + +t("sher'tul", "シェール・タル", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/slazish.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/spellblaze.lua" + +t("spellblaze", "é”法大ç¦", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/spellhunt.lua" + +t("age of dusk", "黄æ˜ã®æ™‚代", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/sunwall.lua" + +t("history of the Sunwall", "æšã®é–€ã®æ´å²", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/tannen.lua" + +t("tannen's tower", "タンãƒãƒ³ã®å¡”", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/trollmire.lua" + +t("trollmire", "トãƒãƒ«ã®æ²¼åœ°", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/zigur.lua" + +t("The Great Evil", "大悪", "_t") +t("zigur", "ジガー", "newLore category") +t("Purging Trap", "追放ã®ç½ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/gates-of-morning.lua" + +t("Limmir the Jeweler", "å®é£¾å¸«ã€Žãƒªãƒ ミールã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/last-hope.lua" + +t("Statue of King Tolak the Fair", "銅åƒï¼šå…¬æ£ãªã‚‹çŽ‹ã€Œãƒˆãƒ©ã‚¯ã€", "_t") +t("Statue of King Toknor the Brave", "銅åƒï¼šå‹‡è€…「トクノール王ã€", "_t") +t("Statue of Queen Mirvenia the Inspirer", "銅åƒï¼šå‹åˆ©ã®å¥³ç¥žã€ŒãƒŸãƒ«ãƒ´ã‚¡ãƒ‹ã‚¢å¥³çŽ‹ã€", "_t") +t("Declaration of the Unification of the Allied Kingdoms", "連åˆçŽ‹å›½ç™ºè¶³å®£è¨€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/shatur.lua" + +t("Moss covered statue", "コケã¾ã¿ã‚Œã®å½«åƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/orc-hatred.lua" + +t("Something in the floor clicks ominously.", "地ä¸ã§ä½•ã‹ãŒã†ã”ã‚ã„ãŸã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/paladin-vs-vampire.lua" + +t("#Source# emits dark energies at your feet.", "#Source#足元ã§é—‡ã®åŠ›ãŒæº¢ã‚Œå‡ºã—ãŸ", "logCombat") +t("human sun-paladin", "太陽ã®é¨Žå£«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/portal-vault.lua" + +t("Cancel", "ã‚ャンセル", "_t") +t("Teleport", "テレãƒãƒ¼ãƒˆ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/sleeping-dragons.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/lesser/loot-vault.lua" + +t("scroll", "巻物", "_t") +t("Mocking Note", "挑戦状", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/collapsed-tower.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/greater-crypt.lua" + +t("Something in the floor clicks ominously.", "地ä¸ã§ä½•ã‹ãŒã†ã”ã‚ã„ãŸã€‚", "logPlayer") +t("Something beneath you clicks ominously.", "ã™ã足元ã§ä½•ã‹ãŒã†ã”ã‚ã„ã¦ã„ã‚‹", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/grushnak-armory.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/lava_island.lua" + +t("#rng# the Witherer", "衰弱者『#rng#ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-pyromancers.lua" + +t("#rng# the Invoker", "呼ã³è¦šã¾ã™è€…『#rng#ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-undead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-wyrmics.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/test.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/trickvault.lua" + +t("#YELLOW#The air comes alive with terrible magics!", "#YELLOW#邪悪ãªé”法ã¨å¤§æ°—ã¯å…±å˜ã—ã¦ã„ã‚‹ï¼", "logPlayer") +t("#YELLOW#The world spins around you!", "#YELLOW#世界ãŒå›žè»¢ã—ã¦ã„ã‚‹ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/maps/wilderness/eyal.lua" + +t("Charred Scar", "焦炎ã®å‚·è·¡", "_t") +t("Maj'Eyal", "マイ・イヤル", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/collapsed-tower.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/halfling-ruins-last.lua" + +t("Long tunnel to the island of Rel", "レル島ã¸ç¶šãé•·ã„å‘é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/shertul-fortress-caldizar.lua" + +t("Control Room", "Control Room", "_t") +t("Exploratory Farportal", "探索用大ãƒãƒ¼ã‚¿ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/tannen-tower-1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/tempest-peak-top.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/valley-moon.lua" + +t("A dark hole in the mountain", "å±±ä¸ã®é—‡ç©´", "_t") +t("Passage to the caverns", "洞窟ã¸ç¶šãé“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/mapscripts/lib/subvault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/anti-antimagic.lua" + +t("Grand Corruptor", "『å‰å¤§ãªã‚‹è…敗術師ã€", "_t") +t("Victory is mine!", "å‹åˆ©ã‚’我ãŒç‰©ã«ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/antimagic.lua" + +t("#VIOLET#A foe is summoned to the arena!", "#VIOLET#敵ãŒå‘¼ã³å‡ºã•ã‚ŒãŸï¼", "logSeen") +t("#VIOLET#Another foe is summoned to the arena!", "#VIOLET#æ–°ãŸãªæ•µãŒå‘¼ã³å‡ºã•ã‚ŒãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/quests/arena-unlock.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/arena.lua" + +t("The Arena", "é—˜æŠ€å ´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/brotherhood-of-alchemists.lua" + +t("#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.", "#VIOLET#Escapeã‚ーを押ã—ã¦ã€Œç´ æを見るã€ã‚’é¸æŠžã™ã‚Œã°ä»ŠæŒã£ã¦ã„ã‚‹ç´ æを確èªã§ãã¾ã™", "log") +t("You receive: %s", "%sã‚’å—ã‘å–ã£ãŸ", "logPlayer") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ã“ã®ã‚ˆã†ãªæ—¢ã«æ±ºã¾ã£ã¦ã„ã‚‹çµæœ«ã«å¯¾ã—ã¦æ™‚é–“æ—…è¡Œã¯æ„味をæŒãŸãªã„", "log") + + +------------------------------------------------ +section "game/modules/tome/data/quests/charred-scar.lua" + +t("#VIOLET#A portal activates in the distance. You hear the orcs shout, 'The Sorcerers have departed! Follow them!'", "#VIOLET#ãƒãƒ¼ã‚¿ãƒ«ãŒé ãã§èµ·å‹•ã—ãŸã€‚「妖術師ã©ã‚‚ãŒå‡ºæ’ƒï¼å¾Œã«ç¶šã‘ï¼ã€ã¨ã‚ªãƒ¼ã‚¯ãŒå«ã¶ã®ã‚’èžã„ãŸ", "logPlayer") +t("#VIOLET#The Sorcerers flee through a portal. As you prepare to follow them, a huge faeros appears to block the way.", "#VIOLET#妖術師ãŸã¡ã¯ãƒãƒ¼ã‚¿ãƒ«ã‚’通ã£ã¦é€ƒã’ãŸã€‚追ã„ã‹ã‘よã†ã¨ã™ã‚‹ã¨å·¨å¤§ãªãƒ•ã‚§ãƒã‚¹ãŒè¡Œã手を阻んã ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/deep-bellow.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/dreadfell.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/east-portal.lua" + +t("Tannen points to the location of Telmur on your map.", "タンãƒãƒ³ã¯åœ°å›³ã«ãƒ†ãƒ«ãƒžãƒ¼ãƒ«ã®åœ°ã‚’示ã—ãŸ", "logPlayer") +t("Back and there again", "帰りã¦è¡Œãã—物語", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in Last Hope.", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨çž¬ãé–“ã«æœ€å¾Œã®å¸Œæœ›ã®éƒ½ã«å¸°é‚„ã—ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/escort-duty.lua" + +t("#LIGHT_RED#%s is dead, quest failed!", "#LIGHT_RED#%sãŒæ»ã‚“ã§ã—ã¾ã£ãŸã€‚クエストã«å¤±æ•—ã—ãŸâ€¦", "logPlayer") +t("something", "岩石投ã’", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/grave-necromancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/high-peak.lua" + +t("#LIGHT_RED#As you enter the level you hear a familiar voice.", "#LIGHT_RED#階段を下りるã¨ã€æ…£ã‚Œè¦ªã—ã‚“ã 声ãŒèžã“ãˆãŸ", "logPlayer") +t("#LIGHT_RED#Fallen Sun Paladin Aeryn: '%s YOU BROUGHT ONLY DESTRUCTION TO THE SUNWALL! YOU WILL PAY!'", "#LIGHT_RED#å •ã¡ãŸå¤ªé™½ã®é¨Žå£«ã‚¨ã‚¢ãƒªãƒ³ã€Œ%sã€æšã®é–€ã«ç½åŽ„ã‚’ã‚‚ãŸã‚‰ã—ãŸãªï¼å ±å¾©ã‚’å—ã‘よï¼ã€", "logPlayer") +t("Ruins of the Gates of Morning", "æšã®é–€è·¡åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/infinite-dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/keepsake.lua" + +t("#VIOLET#The time has come to learn the true nature of your curse.", "#VIOLET#呪ã„ã®æœ¬è³ªã«ã¤ã„ã¦å¦ã¶ã¨ããŒããŸã‚ˆã†ã ", "logPlayer") +t("#VIOLET#You find yourself in a dream.", "#VIOLET#ã©ã†ã‚„ら夢を見ã¦ã„るよã†ã ", "logPlayer") +t("#VIOLET#Your hate surges. You refuse to succumb to death!", "#VIOLET#憎ã—ã¿ãŒã‚ãµã‚Œå‡ºã™ãƒ»ãƒ»ãƒ»ã€‚æ»ã‚’拒絶ã—ãŸï¼", "logPlayer") +t("#VIOLET#You have discovered a small iron acorn, a link to your past.", "#VIOLET#éŽåŽ»ã¸é€šã˜ã‚‹å°ã•ãªé‰„ã®ãƒ‰ãƒ³ã‚°ãƒªã‚’見ã¤ã‘ãŸ", "logPlayer") +t("#VIOLET#The merchant caravan from the past has appeared in your dream.", "#VIOLET#éŽåŽ»ã®ã‚ャラãƒãƒ³ãŒå¤¢ã«ç¾ã‚ŒãŸ", "logPlayer") +t("secret path to the cave", "洞窟ã¸é€šã˜ã‚‹ã‘ã‚‚ã®ã¿ã¡", "_t") +t("#VIOLET#You have begun your hunt for Kyless!", "#VIOLET#ã‚レス狩りã®å§‹ã¾ã‚Šã ï¼", "logPlayer") +t("#VIOLET#You have a marker to the entrance of Kyless' cave!", "#VIOLET#ã‚レスã®æ´žçªŸã®å…¥ã‚Šå£ã¸ã®ç›®å°ã‚’æŒã£ã¦ã„ã‚‹", "logPlayer") +t("#VIOLET#You have found the entrance to Kyless' cave!", "#VIOLET#ã‚レスã®æ´žçªŸã®å…¥ã‚Šå£ã‚’発見ã—ãŸï¼", "logPlayer") +t("#VIOLET#You have found the entrance to a vault!", "#VIOLET#å®ç‰©åº«ã¸ã®å…¥ã‚Šå£ã‚’発見ã—ãŸï¼", "logPlayer") +t("#VIOLET#The shadows have noticed you!", "#VIOLET#å½±ã«æ°—ã¥ã‹ã‚ŒãŸï¼", "logPlayer") +t("#VIOLET#You have found Kyless. You must destroy him.", "#VIOLET#ã‚レスを見ã¤ã‘ãŸã€‚ç ´å£Šã—ãªãã¦ã¯ãƒ»ãƒ»ãƒ»", "logPlayer") +t("#VIOLET#Kyless is dead.", "#VIOLET#ã‚レスã¯æ»ã‚“ã ", "logPlayer") +t("Berethh", "『ベレスã€", "_t") +t("#VIOLET#Berethh lies dead.", "#VIOLET#ベレスã¯æ»ã‚“ã§ã„ã‚‹", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/kryl-feijan-escape.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/lichform.lua" + +t("Lichform", "リッãƒåŒ–", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lightning-overload.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/lost-merchant.lua" + +t("A stairway out appears at your feet. The Lord says: 'And remember, you are MINE. I will call you.'", [[階段ãŒè¶³å…ƒã«ç¾ã‚ŒãŸã€‚å›ä¸»ã¯è¨€ã£ãŸ +「ゆã‚ゆã‚忘れãªã•ã‚‹ãªã€è²´å…¬ã¯æˆ‘ãŒã‚‚ã®ã 。時ã«å¬å–šã™ã‚‹ã€]], "logPlayer") +t("#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.", [[#LIGHT_BLUE#商人ã¯æ„Ÿè¬ã®å°ã¨ã—ã¦8ゴールド手渡ã—〠+最後ã®å¸Œæœ›ã®éƒ½ã«ã‚る店をãœã²è¨ªãã¦ã»ã—ã„ã¨é ¼ã‚“ã ]], "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/love-melinda.lua" + +t("Melinda", "『メリンダã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lumberjack-cursed.lua" + +t("Small lumberjack village", "å°ã•ãªæœ¨ã“ã‚Šæ‘", "_t") +t("He points in the direction of the Riljek forest to the north.", "å½¼ã¯ãƒªãƒ«ã‚¸ã‚§ãƒƒã‚¯ã®æ£®ã¯åŒ—ã«ã‚ã‚‹ã¨ç¤ºã—ãŸ", "logPlayer") +t("all", "å…¨è€æ€§", "_t") +t("#LIGHT_RED#A lumberjack falls to the ground, dead.", "#LIGHT_RED#木ã“ã‚Šã¯åœ°ã«å€’ã‚Œã€æ»ã‚“ã ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/quests/mage-apprentice.lua" + +t("#LIGHT_RED#As the apprentice touches the staff he begins to scream, flames bursting out of his mouth. Life seems to be drained away from him, and in an instant he collapses in a lifeless husk.", [[#LIGHT_RED#見習ã„ãŒæ–ã«è§¦ã‚Œã‚‹ã¨å«ã³ã€å£ã‹ã‚‰ç«ã‚’åã„ãŸã€‚ +生命力ãŒå¸ã„å–られã¦ã„るよã†ã 。彼ã¯ã™ãã«æŠœã‘æ®»ã«ãªã£ã¦ã—ã¾ã£ãŸã€‚]], "logPlayer") +t("You have no more %s", "%sã‚’ã‚‚ã†æŒã£ã¦ã„ãªã„", "log") +t("You receive: %s", "%sã‚’å—ã‘å–ã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/master-jeweler.lua" + +t("#VIOLET#This tome seems to be about the power of gems. Maybe you should bring it to the jeweler in the Gates of Morning.", [[#VIOLET#é”導書ã«ã¯åŠ›ã®å®çŸ³ã«ã¤ã„ã¦æ›¸ã‹ã‚Œã¦ã„るよã†ã 。 +æšã®é–€ã®å®çŸ³å¸«ãªã‚‰è§£èªã§ãã‚‹ã ã‚ã†]], "logPlayer") +t("Limmir points to the entrance to a cave on your map. This is supposed to be the way to the valley.", "リムミールã¯åœ°å›³ã«æ´žçªŸã®å…¥ã‚Šå£ã‚’示ã—ãŸã€‚è°·ã«ç¶šãé“らã—ã„", "logPlayer") +t("You must be near the moonstone to summon Limmir.", "ã“ã“ãŒãƒªãƒ ミールã®è¨€ã†å ´æ‰€ã«é•ã„ãªã„", "logPlayer") +t("You do not have the summoning scroll!", "å¬å–šã®å·»ç‰©ã‚’æŒã£ã¦ã„ãªã„ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orb-command.lua" + +t("#LIGHT_BLUE#There is a loud crack. The way is open.", "#LIGHT_BLUE#大ããªéŸ³ãŒã—ãŸã€‚é“ãŒé–‹ã„ãŸã‚ˆã†ã ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-breeding-pits.lua" + +t("Entrance to the orc breeding pit", "オーク養æˆåŒºåŸŸã®å…¥å£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-hunt.lua" + +t("The elder points to Reknor on your map, to the north on the western side of the Iron Throne.", "é•·è€ã¯åœ°å›³ã«ãƒ¬ã‚¯ãƒŽãƒ¼ãƒ«ã‚’示ã—ãŸã€‚北ã«ã‚る鉄ã®çŽ‹åº§ã®è¥¿å´ã«ã‚るよã†ã ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-pride.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/paradoxology.lua" + +t("but nobody knew why #sex# suddenly became evil", "ã—ã‹ã—ã€ãªãœçªç„¶é‚ªæ‚ªãªè€…ã«ãªã£ãŸã‹ã‚’知るもã®ã¯ã„ãªã„", "_t") +t("#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.", [[#LIGHT_BLUE#未æ¥ã®è‡ªåˆ†ã‚’殺ã™ã“ã¨ã¯ä¸æ€è°ã«æ€ãˆã‚‹ã€‚ã—ã‹ã—ã“ã®æœªæ¥ã¯é¿ã‘られる。 +ãŸã 時間旅行ã—ãªã‘ã‚Œã°ã‚ˆã„ã®ã 。]], "logSeen") +t("Meet the guardian!", "守è·è€…ã«ä¼šãˆï¼", "_t") +t("#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!", "#LIGHT_BLUE#未æ¥ã®è‡ªåˆ†ã«æ®ºã•ã‚ŒãŸï¼æ™‚é–“æµã¯çŸ›ç›¾ã«ã‚ˆã‚Šç ´ã‚‰ã‚ŒãŸï¼", "logSeen") +t("#LIGHT_BLUE#All those events never happened. Except they did, somewhen.", "#LIGHT_BLUE#å…¨ã¦ã®ã“ã¨ã¯äºŒåº¦èµ·ã“ã‚Šå¾—ãªã„。éŽåŽ»ã«ã—ãŸã“ã¨ã‚’除ã„ã¦ã¯ã€‚", "logSeen") +t("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.", [[矛盾ã«ã‚ˆã£ã¦ä½œã‚‰ã‚ŒãŸè£‚ã‘ç›®ãŒã‚る。状態を悪化ã•ã›ãŸã„ãŒãŸã‚ã«ã‚ã–ã‚ã–入る必è¦ã¯ãªã„。 +ä»–ã®ç•ªäººãŒä¿®æ£ã—ã¦ãれるã ã‚ã†]], "log") + + +------------------------------------------------ +section "game/modules/tome/data/quests/pre-charred-scar.lua" + +t("High Sun Paladin Aeryn", "太陽ã®ä¸Šç´šé¨Žå£«ã€Žã‚¨ã‚¢ãƒªãƒ³ã€", "_t") +t("Aeryn explained where the orcs were spotted.", "エアリンã¯ã‚ªãƒ¼ã‚¯ã®é›†ä¼šãŒã‚ã£ãŸå ´æ‰€ã‚’説明ã—ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/rel-tunnel.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/ring-of-blood.lua" + +t("The orb seems to fizzle without the Blood Master.", "オーブã¯è¡€ã®æ”¯é…者ãªã—ã§ã¯æ©Ÿèƒ½ã—ãªã„よã†ã ", "log") +t("#CRIMSON#The crowd yells: 'LOSER!'", "#CRIMSON#群衆ã¯å«ã‚“ã ã€Œè² ã‘犬ã‚ï¼ã€", "log") +t("#LIGHT_GREEN#As you touch the orb your will fills the slave's body. You take full control of his actions!", [[#LIGHT_GREEN#オーブã«è§¦ã‚Œã‚‹ã¨æ„æ€ãŒå¥´éš·ã®ä½“ã«ä¹—り移ã£ã¦ã„ã£ãŸ +行動ã®å…¨ã¦ã‚’æ“ã‚‹ã“ã¨ãŒã§ãã‚‹ï¼]], "log") +t("#CRIMSON#A new foe appears in the ring of blood!", "#CRIMSON#鮮血ã®é—˜æŠ€å ´ã«æ–°ãŸãªæ•µãŒç¾ã‚ŒãŸï¼", "log") +t("#CRIMSON#The crowd yells: 'BLOOOODDD!'", "#CRIMSON#群衆ã¯å«ã‚“ã 「血を見ã›ã‚ーï¼ã€", "log") +t("#LIGHT_BLUE#The Blood Master hands you the %s.", "#LIGHT_BLUE#è¡€ã®ç›Ÿä¸»ã¯%sを手渡ã—ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/shertul-fortress.lua" + +t("#VIOLET#Your rod of recall glows brightly for a moment.", "#VIOLET#帰還ã®ãƒãƒƒãƒ‰ãŒå…‰ã‚’放ã£ãŸ", "log") +t("Fortress Shadow", "『フォートレス・シャドウã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/spydric-infestation.lua" + +t("She marks the location of Ardhungol on your map.", "エアリンã¯åœ°å›³ä¸Šã«ã‚¢ãƒ¼ãƒ‰ãƒãƒ³ã‚´ãƒ«ã®ä½ç½®ã‚’示ã—ãŸ", "logPlayer") +t("Portal back to the Gates of Morning", "æšã®é–€ã¸æˆ»ã‚‹ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("A portal appears right under you, and Rashim rushes through.", "ãƒãƒ¼ã‚¿ãƒ«ãŒè¶³å…ƒã«ç¾ã‚Œã€ãƒ©ã‚·ãƒ ã¯é§†ã‘込んã§ã„ã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/staff-absorption.lua" + +t("#00FFFF#You can feel the power of this staff just by carrying it. This is both ancient and dangerous.", "#00FFFF#æŒã¡ä¸Šã’ãŸã ã‘ã§æ–ã®é”力ãŒåˆ†ã‹ã‚‹ã€‚å¤ãã€å±é™ºãªã‚‚ã®ã ", "logPlayer") +t("#00FFFF#It should be shown to the wise elders in Last Hope!", "#00FFFF#最後ã®å¸Œæœ›ã®éƒ½ã®è³¢è€ã«ä¼ºã†ã¹ãã ", "logPlayer") +t("#VIOLET#As you come out of the Dreadfell, you encounter a band of orcs!", "#VIOLET#æ怖ã®å¡”ã‹ã‚‰è„±å‡ºã™ã‚‹ã¨ã€ã‚ªãƒ¼ã‚¯ã®å°éšŠãŒå¾…ã¡æ§‹ãˆã¦ã„ãŸï¼", "logPlayer") +t("Ukruk the Fierce", "勇猛ãªã‚‹ã€Žã‚¦ã‚¯ãƒ«ã‚¯ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-allied.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-archmage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-dwarf.lua" + +t("Norgan", "『ノルガンã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-point-zero.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-shaloren.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-thaloren.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-undead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-yeek.lua" + +t("You should head to the tunnel to Maj'Eyal and explore the world. For the Way.", "å‘é“を通ã£ã¦ãƒžã‚¤ãƒ»ã‚¤ãƒ¤ãƒ«ã¸ã¨å‘ã‹ã‚ãªãã¦ã¯ã€‚「é“ã€ãŒç‚ºã«ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/starter-zones.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/strange-new-world.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/temple-of-creation.lua" + +t("Portal to the Temple of Creation", "å‰µé€ ã®ç¥žæ®¿ã¸ã®ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("A portal opens behind Ukllmswwik.", "ウクルルムスウィックã®å¾Œã‚ã«ãƒãƒ¼ã‚¿ãƒ«ãŒé–‹ã„ãŸ", "logPlayer") +t("Portal to the Flooded Cave", "水没ã®æ´žçªŸã¸ã®ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("A portal opens to the flooded cave.", "水没ã®æ´žçªŸã¸ç¶šããƒãƒ¼ã‚¿ãƒ«ãŒé–‹ã„ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/temporal-rift.lua" + +t("Temporal Warden", "時ã®å®ˆè·è€…", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/trollmire-treasure.lua" + +t("way to the hidden trollmire treasure", "トãƒãƒ«ã®å®ã¸ç¶šãé“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/tutorial-combat-stats.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/tutorial.lua" + +t("Tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/void-gerlyk.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/west-portal.lua" + +t("There and back again", "è¡Œãã¦å¸°ã‚Šã—物語", "_t") +t("Zemekkys points to the location of Vor Armoury on your map.", "ゼメã‚スã¯åœ°å›³ã«ãƒ•ã‚©ãƒ«ã®æ¦å…·åº«ã®ä½ç½®ã‚’示ã—ãŸ", "logPlayer") +t("Zemekkys points to the location of Briagh's lair on your map.", "ゼメã‚スã¯åœ°å›³ã«ãƒ–ライアã®å·£ã®ä½ç½®ã‚’示ã—ãŸ", "logPlayer") +t("#VIOLET#Zemekkys starts to draw runes on the floor using the athame and gem dust.", "#VIOLET#ゼメã‚スã¯å®çŸ³ã®ç²‰æœ«ã¨ã‚¢ã‚µãƒ¡ã‚’使ã£ã¦åºŠã«ãƒ«ãƒ¼ãƒ³ã‚’æã始ã‚ãŸ", "logPlayer") +t("#VIOLET#The whole area starts to shake!", "#VIOLET#エリア全体ãŒæºã‚Œå§‹ã‚ãŸï¼", "logPlayer") +t("#VIOLET#Zemekkys says: 'The portal is done!'", "#VIOLET#ゼメã‚スã¯è¨€ã£ãŸã€Œãƒãƒ¼ã‚¿ãƒ«ãŒå®Œæˆã—ãŸãžï¼ã€", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/wild-wild-east.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/resources.lua" + +t("Air", "風", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/rooms/greater_vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/rooms/lesser_vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/celestial.lua" + +t("Your devotion grants you additional protection.", "天ã«ä»•ãˆå®ˆè·ã®åŠ›ã‚’å¾—ã¾ã™ã€‚", "_t") +t("guardian", "守è·", "_t") +t("Chant the glory of the Sun.", "太陽ã®æ „光を讃ãˆã¾ã™ã€‚", "_t") +t("chants", "è–æŒ", "_t") +t("Invoke the power of the light to heal and mend.", "å…‰ã®åŠ›ã‚’呼ã³è¦šã¾ã—å‚·ã‚’ç™’ã—ã¾ã™ã€‚", "_t") +t("light", "閃光", "_t") +t("Your devotion allows you to combat your foes with indomitable determination.", "天ã«ä»•ãˆä¸æ–ã®æ±ºæ„ã§æ•µã¨æˆ¦ã„ã¾ã™ã€‚", "_t") +t("combat", "戦技", "_t") +t("You channel the light of the sun through your body.", "太陽光を全身ã«å—ã‘ã¾ã™ã€‚", "_t") +t("radiance", "å…‰è¼", "_t") +t("Forgo your shield for the chance to crush your foes with a mighty two handed weapon.", "盾を用ã„ãšã€ä¸¡æ‰‹æ¦å™¨ã§æ•µã‚’ç²‰ç •ã—ã¾ã™ã€‚", "_t") +t("crusader", "è–戦士", "_t") +t("sunlight", "閃熱", "_t") +t("Summon the power of the Sun to burn your foes.", "太陽ã®åŠ›ã§æ•µã‚’燃やã—ã¾ã™ã€‚", "_t") +t("sun", "太陽", "_t") +t("Bind the brilliant powers into glyphs to trap your foes.", "é”法陣ã«å…‰ã®åŠ›ã‚’çµã³ã€æ•µã‚’ç½ ã«æŽ›ã‘ã¾ã™ã€‚", "_t") +t("glyphs", "é”法陣", "_t") +t("Stand between the darkness and the light, harnessing both.", "é—‡ã¨å…‰ã®ç‹é–“ã«ç«‹ã¡ã€ãれらをæ“ã‚Šã¾ã™ã€‚", "_t") +t("twilight", "黄æ˜", "_t") +t("Call the fury of the Stars and the Moon to destroy your foes.", "星ã¨æœˆã®æ€’ã‚Šã«ã‚ˆã£ã¦æ•µã‚’打ã¡ç •ãã¾ã™ã€‚", "_t") +t("star fury", "星ã®æ€’ã‚Š", "_t") +t("Chant the glory of the Moon.", "月ã®æ „光を讃ãˆã¾ã™ã€‚", "_t") +t("hymns", "讃æŒ", "_t") +t("Bind the power of the Moon into circles at your feet.", "çµç•Œã«æœˆã®åŠ›ã‚’çµã³ã¾ã™ã€‚", "_t") +t("circles", "çµç•Œ", "_t") +t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in tandem and the energies of the world hang in the balance. Intense focus allows the greatest Anorithils to harness these energies to unleash devastating forces...", "è•ã®æ™‚ã¯çœŸå®Ÿã®æ™‚。太陽ã¨æœˆãŒé‡ãªã‚Šã€ä¸–ç•Œã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒä¸å®‰å®šã«ãªã‚‹ã€‚最高ä½ã®ã‚¢ãƒŽãƒ¼ãƒªã‚·ãƒ«ã¯å¼·éãªç²¾ç¥žåŠ›ã§ãれらã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’æ“ã‚Šã€åœ§å€’çš„ãªåŠ›ã‚’解ã放ã¤â€¦", "_t") +t("eclipse", "è•", "_t") +t("Other celestial powers.", "ãã®ä»–ã®å¤©ç©ºã®åŠ›ã§ã™ã€‚", "_t") +t("Various celestial talents.", "様々ãªã€Œå¤©ç©ºã€ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("celestial", "天空", "talent category") +t("other", "ãã®ä»–", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/chants.lua" + +t("Chant of Fortitude", "è€ä¹…ã®è–æŒ", "talent name") +t([[You chant the glory of the Sun, granting you %d Mental Save and increasing your maximum life by %0.1f%% (Currently: %d). + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[太陽ã®æ „光を讃ãˆã‚‹æŒã‚’æŒã„ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–㌠%d ã€æœ€å¤§HP㌠%0.1f%% (ç¾åœ¨: %d)上昇ã—ã¾ã™ã€‚ +è–æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Chant of Fortress", "鉄å£ã®è–æŒ", "talent name") +t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[太陽ã®æ „光を讃ãˆã‚‹æŒã‚’æŒã„ã€ç‰©ç†è€æ€§ãŒ %d%% ã€ç‰©ç†ã‚»ãƒ¼ãƒ–㌠%d ã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€é‡è£…度ãŒ15%%上昇ã—ã¾ã™ã€‚ +è–æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Chant of Resistance", "è€æ€§ã®è–æŒ", "talent name") +t([[You chant the glory of the Sun, granting you %d%% fire, lightning, acid and cold damage resistance, %d spell save and reduces the damage from enemies 3 or more spaces away by %d%%. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[太陽ã®æ „光を讃ãˆã‚‹æŒã‚’æŒã„ã€ç«ç‚Žã€é›»æ’ƒã€é…¸ã€å†·æ°—è€æ€§ãŒ %d%% ã€é”法セーブ㌠%d 上昇ã—ã€è·é›¢3以上離れãŸæ•µã‹ã‚‰ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 軽減ã—ã¾ã™ã€‚ +è–æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Chant of Light", "閃光ã®è–æŒ", "talent name") +t([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage. + In addition, this talent surrounds you with a shield of light, dealing %0.1f light damage to anything that hits you in melee. + Your lite radius is also increased by %d. + You may only have one Chant active at once and this Chant costs less power to sustain. + The effects will increase with your Spellpower.]], [[太陽ã®æ „光を讃ãˆã‚‹æŒã‚’æŒã„ã€é–ƒå…‰å±žæ€§ã¨ç«ç‚Žå±žæ€§ã®æ”»æ’ƒã‚’強化ã—〠%d%% ã®è¿½åŠ ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€å…‰ã®ç›¾ã«å®ˆã‚‰ã‚Œã€å…‰æºç¯„囲㌠%d 上昇ã—ã€è¿‘接攻撃㫠%0.1f 閃光ダメージã§åæ’ƒã—ã¾ã™ã€‚ +è–æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Chant Acolyte", "手助ã‘ã®è–æŒ", "talent name") +t([[You have learned to sing the praises of the Sun, in the form of three defensive Chants. + Chant of Fortitude: Increases your mental save by %d and maximum life by %d%%. + Chant of Fortress: Increases your physical save by %d, your physical resistance by %d%%, your armour by %d and your armour hardiness by 15%%. + Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%. + You may only have one Chant active at a time.]], [[3ã¤ã®å®ˆã‚Šã®è–æŒã¨ã„ã†å½¢ã§ã€å¤ªé™½ã‚’讃ãˆã‚‹æŒã‚’ç¿’å¾—ã—ã¾ã™ã€‚ +è€ä¹…ã®è–æŒ: 精神セーブ㌠%d ã€æœ€å¤§HP㌠%d%% 上昇ã—ã¾ã™ã€‚ +鉄å£ã®è–æŒ: 物ç†ã‚»ãƒ¼ãƒ–㌠%d ã€ç‰©ç†è€æ€§ãŒ %d%% ã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€é‡è£…度ãŒ15%%上昇ã—ã¾ã™ã€‚ +è€æ€§ã®è–æŒ: é”法セーブ㌠%d ã€å››å…ƒç´ è€æ€§ãŒ %d%% 上昇ã—ã€è·é›¢3以上離れãŸæ•µã‹ã‚‰ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 軽減ã—ã¾ã™ã€‚ +è–æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹æŒãˆã¾ã›ã‚“。]], "tformat") +t("Chant Illuminate", "照明ã®è–æŒ", "talent name") +t([[Your Chants now bathe you in a cloak of light, which increases your stamina and mana regenerations by %0.2f per turn and does %0.2f light damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[è–æŒãŒå…‰ã®å¸³ã¨ãªã£ã¦è¡“者を包ã¿è¾¼ã¿ã€ã‚¹ã‚¿ãƒŸãƒŠã¨ãƒžãƒŠã®è‡ªç„¶å›žå¾©ãŒ %0.2f 上昇ã—ã€è¿‘接攻撃㫠%0.2f 閃光ダメージã§åæ’ƒã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Chant Adept", "熟練ã®è–æŒ", "talent name") +t("%s is cured!", "%sã¯æ²»ã£ãŸï¼", "logSeen") +t([[Your skill at Chanting now extends the cloak of light, increasing your light radius by %d. + Also, when you start a new Chant, you will be cured of all cross-tier effects and cured of up to %d debuffs. + Chant of Fortitude cures mental effects. + Chant of Fortress cures physical effects. + Chant of Resistance cures magical effects.]], [[è–æŒã¸ã®ç†Ÿç·´ãŒå…‰ã®å¸³ã‚’広ã’ã€å…‰æºç¯„囲㌠%d 上昇ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã•ã‚‰ã«ã€è–æŒã‚’æŒã„始ã‚ã‚‹ã¨ã€ %d 種ã®çŠ¶æ…‹ç•°å¸¸ã¨å…¨ã¦ã®ã‚¯ãƒã‚¹ãƒ†ã‚£ã‚¢ãƒ¼åŠ¹æžœã‚’治療ã—ã¾ã™ã€‚ +「è€ä¹…ã®è–æŒã€ã¯ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸ã‚’ã€ã€Œé‰„å£ã®è–æŒã€ã¯ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‚’ã€ã€Œè€æ€§ã®è–æŒã€ã¯é”法状態異常を治療ã—ã¾ã™ã€‚]], "tformat") +t("Chant Radiant", "å…‰è¼ã®è–æŒ", "talent name") +t([[Your passion for singing the praises of the Sun reaches its zenith. + Your Chanting now increases your light and fire damage by %d%% and up to %d times per turn, when you are hit by a weapon attack, you will gain %0.1f Positive. + These values scale with your Spellpower.]], [[太陽を讃ãˆã‚‹æŒã¸ã®æƒ…熱ãŒå¤©ã«æ˜‡ã‚Šã¾ã™ã€‚ +è–æŒãŒé–ƒå…‰ã¨ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 上昇ã•ã›ã€1ターン㫠%d 回ã¾ã§ã€æ¦å™¨æ”»æ’ƒã‚’å—ã‘ã‚‹ã¨é™½å…‰åŠ›ãŒ %0.2f 回復ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/circles.lua" + +t("Circle of Shifting Shadows", "æš—å½±ã®çµç•Œ", "talent name") +t([[Creates a circle of radius %d at your feet; the circle increases your defense and all saves by %d while dealing %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[足元ã«ç¯„囲 %d ã®çµç•Œã‚’生æˆã—ã¾ã™ã€‚ +çµç•Œå†…ã§ã¯å›žé¿ã¨å…¨ã‚»ãƒ¼ãƒ–㌠%d å¢—åŠ ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³è¡“者以外㫠%0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +çµç•Œã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Circle of Sanctity", "高潔ã®çµç•Œ", "talent name") +t("Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing %d light damage to everyone else who enters. The circle lasts %d turns.", [[足元ã«ç¯„囲 %d ã®çµç•Œã‚’生æˆã—ã¾ã™ã€‚ +çµç•Œå†…ã§ã¯è¡“者ã¯æ²ˆé»™ã‹ã‚‰å®ˆã‚‰ã‚Œã€è¡“者以外ãŒçµç•Œã«å…¥ã‚‹ã¨ %d 閃光ダメージを与ãˆã€æ²ˆé»™ã•ã›ã¾ã™ã€‚ +çµç•Œã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") +t("Circle of Warding", "守è·ã®çµç•Œ", "talent name") +t([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns. + The effects will increase with your Spellpower.]], [[足元ã«ç¯„囲 %d ã®çµç•Œã‚’生æˆã—ã¾ã™ã€‚ +çµç•Œå†…ã§ã¯é£›æ¥ç‰©ã¯ %d%% 減速ã—ã€è¡“者以外を毎ターン %0.2f 閃光ダメージ㨠%0.2f 暗黒ダメージを与ãˆãªãŒã‚‰ã€çµç•Œå¤–ã«æŠ¼ã—出ã—ã¾ã™ã€‚ +çµç•Œã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚ +効果ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Celestial Surge", "è–天高æš", "talent name") +t([[Conjure a surge of celestial power through your circles. Any foe standing within one of your circles will be slowed by %d%% for %d turns and take %d light and %d darkness damage. + Residual power from the surge will emanate from your circles for %d turns; each circle you stand in will increase your celestial resources. + Shifting Shadows: +1 negative. + Sanctity: +1 postive. + Warding: +0.5 postive and negative.]], [[çµç•Œã«å¤©ç©ºã®åŠ›ã‚’注ãŽã¾ã™ã€‚ +çµç•Œå†…ã®æ•µã‚’ %d ターン %d%% 減速ã•ã›ã€ %d 閃光ダメージ㨠%d 暗黒ダメージを与ãˆã¾ã™ã€‚ + %d ターンçµç•Œã‹ã‚‰åŠ›ãŒæº¢ã‚Œå‡ºã—ã€çµç•Œå†…ã«ã„ã‚‹ã¨ãリソースをç²å¾—ã—ã¾ã™ã€‚ + 「暗影ã®çµç•Œã€: +1 月光力 + 「高潔ã®çµç•Œã€: +1 陽光力 + 「守è·ã®çµç•Œã€: +0.5 陽光力ã¨æœˆå…‰åŠ›]], "tformat", {2,1,3,4}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/combat.lua" + +t("Weapon of Light", "陽光ã®åˆƒ", "talent name") +t([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit. + Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn. + The damage dealt and shield bonus will increase with your Spellpower.]], [[æ¦å™¨ã«å¤ªé™½ã®åŠ›ã‚’刻ã¿è¾¼ã¿ã€è¿‘接攻撃ãŒå‘½ä¸ã™ã‚‹åº¦ %0.1f é–ƒå…‰ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ãŒèµ·å‹•ã—ã¦ã„ã‚‹ã¨ãã€1ターンã«1度ã¾ã§è¿‘接攻撃ãŒå‘½ä¸ã™ã‚‹ã¨å¼·åº¦ãŒ %d å¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¨ã‚·ãƒ¼ãƒ«ãƒ‰ãƒœãƒ¼ãƒŠã‚¹ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Wave of Power", "力ã®æ³¢å‹•", "talent name") +t("#CRIMSON#%sstrikes twice with Wave of Power!#NORMAL#", "#CRIMSON#%sã¯ã€ŒåŠ›ã®æ³¢å‹•ã€ã«ã‚ˆã‚Šè¿½åŠ 攻撃ã—ãŸï¼#NORMAL#", "logSeen") +t([[In a pure display of power, you project a ranged melee attack, doing %d%% weapon damage. + If the target is outside of melee range, you have a chance to project a second attack against it for %d%% weapon damage. + The second strike chance (which increases with distance) is %0.1f%% at range 2 and %0.1f%% at the maximum range of %d. + The range will increase with your Strength.]], [[力ã®åŒ–身ã¨ãªã‚Šã€è¿‘接攻撃を投射ã—〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +対象ã¨éš£æŽ¥ã—ã¦ã„ãªã‘ã‚Œã°ã€ã•ã‚‰ã«è¿½åŠ 攻撃を投射㗠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +è¿½åŠ æ”»æ’ƒçŽ‡(è·é›¢ã«å¿œã˜ã¦å¢—åŠ )ã¯ã€è·é›¢2㧠%0.1f%% ã€æœ€å¤§å°„程( %d)ã®ã¨ã %0.1f%% ã«ãªã‚Šã¾ã™ã€‚ +射程ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,3,5,4}) +t("Weapon of Wrath", "憤怒ã®åˆƒ", "talent name") +t([[Your weapon attacks burn with righteous fury, dealing %d%% of your lost HP as additional Fire damage (up to %d, Current: %d). + Targets struck are also afflicted with a Martyrdom effect that causes them to take %d%% of all damage they deal for 4 turns. + The bonus damage can only occur once per turn.]], [[æ£ç¾©ãªã‚‹æ€’りを燃ãˆæ»¾ã‚‰ã›ã€æ¦å™¨æ”»æ’ƒãŒè¡“者ã®æ¸›å°‘HPã® %d%% ã®è¿½åŠ ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚(最大 %d,ç¾åœ¨: %d) +攻撃をå—ã‘ãŸå¯¾è±¡ã¯4ã‚¿ãƒ¼ãƒ³ã€Œå ±å¾©ã€çŠ¶æ…‹ã«ãªã‚Šã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’åå°„ã•ã‚Œã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ボーナスダメージã¯1ターンã«1回ã ã‘発動ã—ã¾ã™ã€‚]], "tformat") +t("Second Life", "第二ã®ç”Ÿå‘½", "talent name") +t("Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for %d.", "HPãŒ1を下回る攻撃をå—ã‘ãŸã¨ãã€ã€Œç¬¬äºŒã®ç”Ÿå‘½ã€ãŒç™ºå‹•ã—ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒè§£é™¤ã•ã‚Œã€HPãŒ1ã«ãªã£ãŸå¾Œã« %d 回復ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/crusader.lua" + +t("Absorption Strike", "å¸èƒ½ã®ä¸€æ’ƒ", "talent name") +t([[You strike your foe with your two handed weapon, dealing %d%% weapon damage. + If the attack hits, all foes in radius 2 will have their light resistance reduced by %d%% and their damage reduced by %d%% for 5 turns.]], [[両手æ¦å™¨ã§æ•µã‚’攻撃㗠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +攻撃ãŒå‘½ä¸ã™ã‚‹ã¨ã€5ターン範囲2ã®å…¨ã¦ã®æ•µã®é–ƒå…‰è€æ€§ã‚’ %d%% 下ã’ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 減少ã•ã›ã¾ã™ã€‚]], "tformat") +t("Mark of Light", "å…‰ã®åˆ»å°", "talent name") +t("You mark a target with light for 3 turns, causing all melee hits you deal to it to heal you for %d%% of the damage done.", "対象ã«3ターン光ã®åˆ»å°ã‚’付与ã—ã€ãã®å¯¾è±¡ã«è¿‘接攻撃ã«ã‚ˆã£ã¦ä¸ŽãˆãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を回復ã—ã¾ã™ã€‚", "tformat") +t("Righteous Strength", "æ£ç¾©ã®åŠ›", "talent name") +t([[While wielding a two handed weapon, your critical strike chance is increased by %d%%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by %d%%, stacking up to 3 times. + In addition, your melee critical strikes leave a lasting lightburn on the target, dealing %0.2f light damage over 5 turns and reducing opponents armour by %d. + The damage increases with your Spellpower.]], [[両手æ¦å™¨ã‚’装備ã™ã‚‹ã¨ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¿‘接攻撃ã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã«ã‚ˆã£ã¦æ£ç¾©ã®åŠ›ã«æº€ãŸã•ã‚Œã€ç‰©ç†ã¨é–ƒå…‰ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% å¢—åŠ ã—(3回ã¾ã§ç´¯ç©)ã€å¯¾è±¡ã‚’閃熱ã§ç„¦ãŒã—ã€5ターンã‹ã‘㦠%0.2f 閃光ダメージを与ãˆã€ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ %d 減少ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Flash of the Blade", "天刃一閃", "talent name") +t("You require a two handed weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[Infuse your two handed weapon with light while spinning around. + All creatures in radius one take %d%% weapon damage. + In addition while spinning your weapon shines so much it deals %d%% light weapon damage to all foes in radius 2. + At level 4 your spinning blade creates a shield that blocks all damage for 1 turn.]], [[両手æ¦å™¨ã«å…‰ã‚’è¾¼ã‚ã¦å›žè»¢æ”»æ’ƒã‚’放ã¡ã¾ã™ã€‚ +範囲1ã®å…¨å¯¾è±¡ã« %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ¦å™¨ãŒå…‰ã‚Šè¼ãã€ç¯„囲2ã®å…¨ã¦ã®æ•µã« %d%% 閃光æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +レベル4ã«ãªã‚‹ã¨ã€å›žè»¢ã™ã‚‹åˆƒãŒç›¾ã¨ãªã‚Š1ターン全ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’完全ã«é˜²ãŽã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/eclipse.lua" + +t("Blood Red Moon", "鮮血ã®æœˆ", "talent name") +t("Increases your spell critical chance by %d%%.", "é”法クリティカル率㌠%d%% 上昇ã—ã¾ã™ã€‚", "tformat") +t("Totality", "皆既日食", "talent name") +t([[Increases your light and darkness resistance penetration by %d%% for %d turns, and reduces the cooldown of all Celestial skills by %d. + The resistance penetration will increase with your Cunning.]], [[ %d ターン閃光ã€æš—é»’è€æ€§è²«é€šãŒ %d%% å¢—åŠ ã—ã€ã€Œå¤©ç©ºã€ã‚¹ã‚ルã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +è€æ€§è²«é€šå¢—åŠ é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("Corona", "コãƒãƒŠ", "talent name") +t([[Each time one of your spells criticals, you project a bolt of light or shadow at up to %d targets within radius %d, doing %0.2f light damage or %0.2f darkness damage per bolt. + This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. + The damage scales with your Spellpower. + This spell cannot crit.]], [[é”法クリティカルãŒç™ºç”Ÿã™ã‚‹åº¦ã«ã€ç¯„囲 %d ã®æœ€å¤§ %d 体ã®å¯¾è±¡ã«é–ƒå…‰ã®ãƒœãƒ«ãƒˆ( %0.2f 閃光ダメージ)ã€ã‚‚ã—ãã¯æš—é»’ã®ãƒœãƒ«ãƒˆ( %0.2f 暗黒ダメージ)を発射ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ç™ºå‹•ã™ã‚‹åº¦ã«ã€2陽光力ã‹2月光力を消費ã—ã€ã©ã¡ã‚‰ã‹ã®ãƒªã‚½ãƒ¼ã‚¹ãŒ2以下ã®å ´åˆã¯ç™ºå‹•ã—ã¾ã›ã‚“。 +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ +ã“ã®é”法ã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã—ã¾ã›ã‚“。]], "tformat", {2,1,3,4}) +t("Darkest Light", "常闇ã®å…‰", "talent name") +t("Shroud foes within radius %d in darkest light, dealing %0.2f light and %0.2f darkness damage per turn and converting %d%% of the damage they deal between light and darkness for %d turns.", "範囲 %d ã®æ•µã‚’ %d ターン常闇ã®å…‰ã§åŒ…ã¿è¾¼ã¿ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 閃光ダメージ㨠%0.2f 暗黒ダメージを与ãˆã€æ•µã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を閃光属性ã¨æš—黒属性ã«å¤‰æ›ã—ã¾ã™ã€‚", "tformat", {1,5,2,3,4}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/glyphs.lua" + +t("Glyphs", "陣", "talent name") +t("glyph of sunlight", "陽光ã®é™£", "_t") +t("Deals %d light damage and heals the summoner for %d", " %d 閃光ダメージを与ãˆã€è¡“者を %d 回復ã—ã¾ã™ã€‚", "tformat") +t("glyph of moonlight", "月光ã®é™£", "_t") +t("Deals %d darkness damage and saps the foes energy, reducing all damage dealt by %d%% for %d turns.", " %d 暗黒ダメージを与ãˆã€æ•µã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã— %d ターン与ダメージを %d%% 低下ã•ã›ã¾ã™ã€‚", "tformat", {1,3,2}) +t("glyph of twilight", "黄æ˜ã®é™£", "_t") +t("trap", "ç½ ", "_t") +t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "爆発ã—ã€æ•µã‚’1マスランダムãªæ–¹å‘ã«ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—〠%d 閃光ダメージ㨠%d 暗黒ダメージを与ãˆã¾ã™ã€‚", "tformat") +t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy. + Glyphs last for %d turns and cause various effects when an enemy enters their grid. + Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid. + This can only happen every %d game turns. + Glyph effects will scale with your Spellpower. + + Avalable glyphs are: + #ffd700#Glyph of Sunlight#LAST#: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %0.2f light damage and healing you for %d. + #7f7f7f#Glyph of Moonlight#LAST#: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing %0.2f darkness damage and reducing the foes damage dealt by %d%% for %d turns. + #9D9DC9#Glyph of Twilight#LAST#: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles. + ]], [[é”法クリティカルãŒç™ºç”Ÿã™ã‚‹ã¨ã€é™½å…‰åŠ›ã¨æœˆå…‰åŠ›ã‚’5消費ã—ã¦è·é›¢ %d ã¾ã§ã®ãƒ©ãƒ³ãƒ€ãƒ ãªå¯¾è±¡ã®è¶³å…ƒã«ç¯„囲1ã®é™£ã‚’çµã³ã¾ã™ã€‚ +陣㯠%d ターンæŒç¶šã—ã€ä¾µå…¥ã—ãŸæ•µã«å¯¾ã—様々ãªå½±éŸ¿ã‚’åŠã¼ã—ã¾ã™ã€‚ +陣ã¯ã€æ—¢ã«å˜åœ¨ã™ã‚‹ä»–ã®é™£ã«éš£æŽ¥ã—ã¦ã„ãªã„敵ã«å¯¾ã—ã¦ã®ã¿ç”Ÿæˆã•ã‚Œã€è¡“者ã®è¶³å…ƒãŒå„ªå…ˆã•ã‚Œã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ %d ゲームターンã«1度ã¾ã§ç™ºç”Ÿã—ã¾ã™ã€‚ +陣ã®åŠ¹æžœã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ + +使用å¯èƒ½ãªé™£ã¯: +#ffd700#陽光ã®é™£#LAST#: 陽光ã®é™£ã‚’çµã³ã¾ã™ã€‚èµ·å‹•ã™ã‚‹ã¨ã€ã¾ã°ã‚†ã„光を放ã¡ã€ %0.2f 閃光ダメージを与ãˆã€è¡“者を %d 回復ã—ã¾ã™ã€‚ +#7f7f7f#月光ã®é™£#LAST#: 月光ã®é™£ã‚’çµã³ã¾ã™ã€‚èµ·å‹•ã™ã‚‹ã¨ã€ç–²åŠ´ã®æš—黒を放ã¡ã€ %0.2f 暗黒ダメージを与ãˆã€ %d ターン与ダメージを %d%% 減少ã•ã›ã¾ã™ã€‚ +#9D9DC9#黄æ˜ã®é™£#LAST#: 黄æ˜ã®é™£ã‚’çµã³ã¾ã™ã€‚èµ·å‹•ã™ã‚‹ã¨ã€é»„æ˜ã®çˆ†ç™ºã‚’放ã¡ã€ %0.2f 閃光ダメージ㨠%0.2f 暗黒ダメージを与ãˆã€ %d マスノックãƒãƒƒã‚¯ã•ã›ã¾ã™ã€‚ + ]], "tformat", {1,2,3,4,5,6,8,7,9,10,11}) +t("Glyphs of Fury", "怒りã®é™£", "talent name") +t([[Your glyphs are imbued with celestial fury; they last %d turns longer and when triggered they will deal damage. + #ffd700#Glyph of Sunlight#LAST#: Deals %0.2f light damage. + #7f7f7f#Glyph of Moonlight#LAST#: Deals %0.2f darkness damage. + #9D9DC9#Glyph of Twilight#LAST#: Deals %0.2f light and %0.2f darkness damage.]], [[陣ã«å¤©ç©ºã®æ€’ã‚Šã‚’è¾¼ã‚ã¾ã™; 陣㌠%d ターン長ãæŒç¶šã—ã€èµ·å‹•ã—ãŸã¨ãã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +#ffd700#陽光ã®é™£#LAST#: %0.2f 閃光ダメージ +#7f7f7f#月光ã®é™£#LAST#: %0.2f 暗黒ダメージ +#9D9DC9#黄æ˜ã®é™£#LAST#: %0.2f 閃光ダメージ㨠%0.2f 暗黒ダメージ]], "tformat") +t("Empowered Glyphs", "陣強化", "talent name") +t("Up to 3 times per turn when one of your glyphs triggers you feel a surge of celestial power, increasing your darkness and light resistance and affinity by 5%% for %d turns, stacking up to %d times.", "1ターンã«3回ã¾ã§ã€é™£ãŒèµ·å‹•ã™ã‚‹ã¨ã€è¡“者ã«å¤©ç©ºã®åŠ›ãŒæµã‚Œè¾¼ã¿ã€ %d ターン暗黒ã¨é–ƒå…‰å±žæ€§ã®è€æ€§ã¨å¸åŽãŒ5%%上昇ã—ã¾ã™ã€‚( %d 回ã¾ã§é‡è¤‡)", "tformat") +t("Destabilize Glyphs", "陣ã®ä¸å®‰å®šåŒ–", "talent name") +t([[Destabilize your glyphs, triggering every glyph in radius 10 with an enemy standing on it. + At talent level 2 glyphs triggered this way will leave a residue of themselves on the ground, dealing damage each turn for %d turns. + #ffd700#Sunlight#LAST#: %0.2f light damage. + #7f7f7f#Moonlight#LAST#: %0.2f darkness damage. + #9D9DC9#Twilight#LAST#: %0.2f light and %0.2f darkness damage]], [[陣をä¸å®‰å®šåŒ–ã•ã›ã€ç¯„囲10ã®æ•µãŒä¹—ã£ã¦ã„ã‚‹å…¨ã¦ã®é™£ã‚’èµ·å‹•ã—ã¾ã™ã€‚ +タレントレベル2ã«ãªã‚‹ã¨ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã§èµ·å‹•ã•ã‚ŒãŸé™£ãŒ %d ターン残滓ã¨ãªã‚Šã€æ¯Žã‚¿ãƒ¼ãƒ³ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +#ffd700#陽光#LAST#: %0.2f 閃光ダメージ +#7f7f7f#月光#LAST#: %0.2f 暗黒ダメージ +#9D9DC9#黄æ˜#LAST#: %0.2f 閃光ダメージ㨠%0.2f 暗黒ダメージ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/guardian.lua" + +t("Shield of Light", "陽光ã®ç›¾", "talent name") +t([[Infuse your shield with light, healing you for %0.2f each time you take damage at the expense of up to 2 positive energy. + If you do not have any positive energy, the effect will not trigger. + Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing %d%% light damage. + The healing done will increase with your Spellpower.]], [[盾ã«é™½å…‰ã‚’刻ã¿è¾¼ã¿ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る度ã«é™½å…‰åŠ›ã‚’2消費ã—ã¦HPã‚’ %0.2f 回復ã—ã¾ã™ã€‚ +陽光力ãŒä¸è¶³ã—ã¦ã„ã‚‹ã¨ã€ã“ã®åŠ¹æžœã¯ç™ºå‹•ã—ã¾ã›ã‚“。 +ã•ã‚‰ã«ã€1ターンã«1度ã¾ã§è¿‘接攻撃ãŒå‘½ä¸ã™ã‚‹ã¨ç›¾ã§è¿½åŠ 攻撃を行ㄠ%d%% 閃光ダメージを与ãˆã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Brandish", "ブランディッシュ", "talent name") +t("You cannot use Brandish without a shield!", "「ブランディッシュã€ã¯ç›¾ãªã—ã§ã¯ä½¿ãˆãªã„ï¼", "logPlayer") +t([[Hits the target with your weapon doing %d%% damage, and with a shield strike doing %d%% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts %0.2f light damage on all targets except yourself within radius %d of the target, and light up all tiles in that radius. + The light damage will increase with your Spellpower.]], [[対象をæ¦å™¨ã§æ”»æ’ƒã— %d%% ダメージã€ç›¾ã§æ”»æ’ƒã— %d%% ダメージを与ãˆã¾ã™ã€‚ +盾攻撃ãŒå‘½ä¸ã™ã‚‹ã¨ã€å…‰ã®çˆ†ç™ºã‚’èµ·ã“ã—範囲 %d ã« %0.2f 閃光ダメージを与ãˆã€çˆ†ç™ºã®ç¯„囲を明るã照らã—ã¾ã™ã€‚ +閃光ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,4,3}) +t("Retribution", "å ±å¾©ã®ç›¾", "talent name") +t("You cannot use Retribution without a shield!", "ã€Œå ±å¾©ã®ç›¾ã€ã¯ç›¾ãªã—ã§ã¯ä½¿ãˆãªã„ï¼", "logPlayer") +t("#RED#Absorb Remaining: %d", "#RED#残りå¸åŽé‡: %d", "tformat") +t([[Retribution negates half of all damage you take while it is active. Once Retribution has negated %0.2f damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of %d and deactivating the talent. + The amount absorbed will increase with your Spellpower. + %s]], [[ã€Œå ±å¾©ã®ç›¾ã€ã®èµ·å‹•ä¸ã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®åŠåˆ†ã‚’無効化ã—ã¾ã™ã€‚ + %0.2f ダメージを無効化ã™ã‚‹ã¨ã€ç›¾ãŒå…‰ã®çˆ†ç™ºã‚’èµ·ã“ã—ã€ç¯„囲 %d ã«å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã¨åŒã˜é‡ã®é–ƒå…‰ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ã€Œå ±å¾©ã®ç›¾ã€ãŒè§£é™¤ã•ã‚Œã¾ã™ã€‚ +無効化上é™å€¤ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ + +%s]], "tformat") +t("Crusade", "クルセイド", "talent name") +t("You cannot use Crusade without a shield!", "「クルセイドã€ã¯ç›¾ãªã—ã§ã¯ä½¿ãˆãªã„ï¼", "logPlayer") +t([[You demonstrate your dedication to the light with a measured attack striking once with your weapon for %d%% Light damage and once with your shield for %d%% Light damage. + If the first strike connects %d random talent cooldowns are reduced by 1. + If the second strike connects you are cleansed of %d debuffs.]], [[æ¦å™¨ã§ã®æ”»æ’ƒ( %d%% 閃光ダメージ)ã¨ã€ç›¾ã§ã®æ”»æ’ƒ( %d%% 閃光ダメージ)ã«ã‚ˆã‚Šå…‰ã¸ã®çŒ®èº«ã‚’示ã—ã¾ã™ã€‚ +æ¦å™¨æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹ã¨ã€ ランダム㪠%d 種ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1ターン減少ã—ã¾ã™ã€‚ +盾攻撃ãŒå‘½ä¸ã™ã‚‹ã¨ã€è‡ªèº«ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’ %d 種治療ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/hymns.lua" + +t("Hymn of Shadows", "å½±ã®è®ƒæŒ", "talent name") +t([[Chant the glory of the Moons, gaining the agility of shadows. + This increases your movement speed by %d%% and your spell speed by %d%%. + You may only have one Hymn active at once. + The effects will increase with your Spellpower.]], [[月を讃ãˆã‚‹æŒã‚’æŒã„ã€å½±ã®ç´ æ—©ã•ã‚’å¾—ã¾ã™ã€‚ +移動速度㌠%d%% ã€è© 唱速度㌠%d%% 上昇ã—ã¾ã™ã€‚ +讃æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹æŒãˆã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hymn of Detection", "感知ã®è®ƒæŒ", "talent name") +t([[Chant the glory of the Moons, granting you stealth detection (+%d power), and invisibility detection (+%d power). + You may also attack creatures you cannot see without penalty and your critical hits do %d%% more damage. + You may only have one Hymn active at once. + The stealth and invisibility detection will increase with your Spellpower.]], [[月を讃ãˆã‚‹æŒã‚’æŒã„ã€éš å¯†çœ‹ç ´ãŒ %d ã€é€æ˜Žè¦–㌠%d 上昇ã—ã¾ã™ã€‚ +ã¾ãŸã€è¦‹ãˆãªã„敵ã«å‘½ä¸ãƒšãƒŠãƒ«ãƒ†ã‚£ãªã—ã§æ”»æ’ƒã§ãるよã†ã«ãªã‚Šã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +讃æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹æŒãˆã¾ã›ã‚“。 +感知能力上昇é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hymn of Perseverance", "å¿è€ã®è®ƒæŒ", "talent name") +t([[Chant the glory of the Moons, granting you %d%% stun, blindness and confusion resistance. + You may only have one Hymn active at once.]], [[月を讃ãˆã‚‹æŒã‚’æŒã„ã€ã‚¹ã‚¿ãƒ³ã€ç›²ç›®ã€æ··ä¹±è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +讃æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹æŒãˆã¾ã›ã‚“。]], "tformat") +t("Hymn of Moonlight", "月光ã®è®ƒæŒ", "talent name") +t("#DARK_GREY#A shroud of shadow dances around %s!", "#DARK_GREY#%sã®å‘¨å›²ã§å½±ãŒèˆžã†ï¼", "logSeen") +t("%s's %s", "%sã®%s", "tformat") +t("#DARK_GREY#The shroud of shadows around %s disappears.", "#DARK_GREY#%sã®å‘¨å›²ã‹ã‚‰å½±ãŒæ¶ˆãˆãŸ", "logSeen") +t([[Chant the glory of the Moons, conjuring a shroud of dancing shadows that follows you as long as this spell is active. + Each turn, a shadowy beam will hit up to %d of your foes within radius 5 for 1 to %0.2f damage. + This powerful spell will drain %0.1f negative energy for each beam; no beam will fire if your negative energy is too low. + You may only have one Hymn active at once. + The damage will increase with your Spellpower.]], [[月を讃ãˆã‚‹æŒã‚’æŒã„ã€è¸Šã‚‹å½±ã®å¸³ã‚’å¬å–šã—ã¾ã™ã€‚ +毎ターンã€å½±ã®ãƒ“ームãŒç¯„囲5ã®æ•µã‚’最大 %d 体ã¾ã§æ’ƒã¡æŠœãã€1ã‹ã‚‰ %0.2f ダメージを与ãˆã¾ã™ã€‚ +ビームを発射ã™ã‚‹åº¦ã«æœˆå…‰åŠ›ã‚’ %0.1f 消費ã—ã¾ã™ã€‚(リソースä¸è¶³ã®æ™‚ã€ãƒ“ームã¯ç™ºå°„ã•ã‚Œã¾ã›ã‚“) +讃æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹æŒãˆã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hymn Acolyte", "手助ã‘ã®è®ƒæŒ", "talent name") +t([[You have learned to sing the praises of the Moons, in the form of three defensive Hymns: + +Hymn of Shadows: Increases your movement speed by %d%% and your spell casting speed by %d%%. + +Hymn of Detection: Increases your ability to see stealthy creatures by %d and invisible creatures by %d, and increases your critical power by %d%%. + +Hymn of Perseverance: Increases your resistance to stun, confusion and blinding by %d%%. + +You may only have one Hymn active at a time.]], [[3種ã®å®ˆã‚Šã®è®ƒæŒã¨ã„ã†å½¢ã§ã€æœˆã‚’讃ãˆã‚‹æŒã‚’ç¿’å¾—ã—ã¾ã™ã€‚ +å½±ã®è®ƒæŒ: 移動速度㌠%d%% ã€è© 唱速度㌠%d%% 上昇ã—ã¾ã™ã€‚ +感知ã®è®ƒæŒ: éš å¯†çœ‹ç ´ãŒ %d ã€é€æ˜Žè¦–㌠%d ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +å¿è€ã®è®ƒæŒ: スタンã€æ··ä¹±ã€ç›²ç›®è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +讃æŒã¯ä¸€åº¦ã«1ã¤ã—ã‹æŒãˆã¾ã›ã‚“。]], "tformat") +t("Hymn Incantor", "ã¾ã˜ãªã„ã®è®ƒæŒ", "talent name") +t([[Your Hymns now focus darkness near you, which increases your darkness damage by %d%% and does %0.2f darkness damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[讃æŒãŒæš—黒を集ã‚るよã†ã«ãªã‚Šã€æš—黒ダメージ㌠%d%% 上昇ã—ã€è¿‘接攻撃㫠%0.2f 暗黒ダメージã§åæ’ƒã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hymn Adept", "熟練ã®è®ƒæŒ", "talent name") +t([[Your skill in Hymns now improves your sight in darkness, increasing your infravision radius by %d. + Also, when you end a Hymn, you will gain a buff of a type based on which Hymn you ended. + Hymn of Shadows increases your movement speed by %d%% for one turn. + Hymn of Detection makes you invisible (power %d) for %d turns. + Hymn of Perseverance grants a damage shield (power %d) for %d turns.]], [[讃æŒã¸ã®ç†Ÿç·´ãŒæš—視能力を高ã‚ã€èµ¤å¤–線視力㌠%d 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è®ƒæŒã‚’æŒã„終ãˆã‚‹ã¨ã€è®ƒæŒã«å¿œã˜ãŸè‰¯æ€§çŠ¶æ…‹ç•°å¸¸ã‚’å¾—ã¾ã™ã€‚ +å½±ã®è®ƒæŒï¼š1ターン移動速度㌠%d%% 上昇 +感知ã®è®ƒæŒï¼š %d ターンé€æ˜ŽåŒ–(パワー %d) +å¿è€ã®è®ƒæŒï¼š %d ターンæŒç¶šã™ã‚‹ãƒ‘ワー %d ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰]], "tformat", {1,2,4,3,6,5}) +t("Hymn Nocturnalist", "宵闇ã®è®ƒæŒ", "talent name") +t([[Your passion for singing the praises of the Moons reaches its zenith. + Your Hymns now fire shadowy beams that will hit up to %d of your foes within radius 5 for 1 to %0.2f damage, with a 20%% chance of blinding. + This powerful effect will drain %0.1f negative energy each time it fires at at least 1 target; no beam will fire if your negative energy is too low. + These values scale with your Spellpower.]], [[月を讃ãˆã‚‹æŒã¸ã®æƒ…熱ãŒå¤©ã«æ˜‡ã‚Šã¾ã™ã€‚ +讃æŒãŒå½±ã®ãƒ“ームを撃ã¡ã€ç¯„囲5ã®æ•µã‚’最大 %d 体ã¾ã§æ”»æ’ƒã—ã€1ã‹ã‚‰ %0.2f ダメージを与ãˆã€20%%ã§ã€Œç›²ç›®ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +ビームを発射ã™ã‚‹åº¦ã«æœˆå…‰åŠ›ã‚’ %0.1f 消費ã—ã¾ã™ã€‚(リソースä¸è¶³ã®æ™‚ã€ãƒ“ームã¯ç™ºå°„ã•ã‚Œã¾ã›ã‚“) +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/light.lua" + +t("Healing Light", "ç™’ã—ã®é™½å…‰", "talent name") +t([[An invigorating ray of Sunlight shines upon you, healing your body for %d life. + The amount healed will increase with your Spellpower.]], [[太陽光ã®ç™’ã—ã‚’å—ã‘ã¦HP㌠%d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bathe in Light", "å…‰ã®ç¥ç¦", "talent name") +t([[A magical zone of Sunlight appears around you, healing and shielding all within a radius of %d for %0.2f per turn and increasing healing effects on everyone within by %d%%. The effect lasts for %d turns. + Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. + If the same shield is refreshed 20 times it will become unstable and explode, removing it. + It also lights up the affected area. + The amount healed will increase with the Magic stat]], [[太陽光ã®çµç•Œã‚’生æˆã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ç¯„囲 %d ã®å…¨å¯¾è±¡ã‚’ %d 回復ã—ã€åŒé‡ã®ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’張りã€å›žå¾©å€çŽ‡ã‚’ %d%% 上昇ã•ã›ã¾ã™ã€‚ +çµç•Œã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚ +æ—¢ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ãŒå˜åœ¨ã™ã‚‹å ´åˆãã®å¼·åº¦ã«è¿½åŠ ã•ã‚Œã€æŒç¶šæ™‚é–“ãŒ2ターン未満ã®å ´åˆã€2ターンã«ãªã‚Šã¾ã™ã€‚ +20回以上強化ã•ã‚ŒãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã¯ä¸å®‰å®šã«ãªã‚Šçˆ†ç™ºã—ã¦æ¶ˆæ»…ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å‘¨è¾ºã‚’照らã—ã¾ã™ã€‚ +回復é‡ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Barrier", "守è·ã®ç›¾", "talent name") +t([[A protective shield forms around you that lasts for up to 10 turns and negates %d damage. + The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[10ターンæŒç¶šã™ã‚‹å®ˆã‚Šã®ç›¾ã‚’生æˆã—〠%d ダメージを防ãŽã¾ã™ã€‚ +盾ã®å¼·åº¦ã¯é”法パワーã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Providence", "天ã®æ„å¿—", "talent name") +t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", [[太陽光ã®åŠ è·ã‚’å¾—ã¾ã™ã€‚ + %d ターン陽光ã«ã‚ˆã‚Šæ¯Žã‚¿ãƒ¼ãƒ³ã«1種ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’治療ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/other.lua" + +t("Glyph of Explosion", "爆発ã®é™£", "talent name") +t("You somehow fail to set the corrosive seed.", "ãªãœã‹ç¨®åã®è¨ç½®ã«å¤±æ•—ã—ãŸ", "logPlayer") +t("glyph of explosion", "爆発ã®é™£", "_t") +t("Explodes (radius 1) for %d light damage.", " %d 閃光ダメージã®çˆ†ç™º(範囲1)", "tformat") +t("test glyph", "陣ã®ãƒ†ã‚¹ãƒˆ", "tformat") +t("Glyph of Paralysis", "麻痺ã®é™£", "talent name") +t("glyph of paralysis", "麻痺ã®é™£", "_t") +t("Dazes for %d turns.", " %d ターン朦朧ã«ã—ã¾ã™ã€‚", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be dazed for %d turns. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[光を込ã‚ãŸé™£ã‚’床ã«çµã³ã¾ã™ã€‚陣ã«ä¹—ã£ãŸæ•µã‚’ %d ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +陣ã¯éš ã—トラップ(%d 感知難度, %d 解除難度, é”力ã«ä¾å˜)ã«ãªã£ã¦ãŠã‚Šã€ %d ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") +t("Glyph of Repulsion", "å発ã®é™£", "talent name") +t("glyph of repulsion", "å発ã®é™£", "_t") +t("Deals %d physical damage, knocking the target back.", " %d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be hit by a blast that does %0.2f physical damage and knocks them back. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns. + The damage will increase with your Spellpower.]], [[光を込ã‚ãŸé™£ã‚’床ã«çµã³ã¾ã™ã€‚陣ã«ä¹—ã£ãŸæ•µã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +陣ã¯éš ã—トラップ(%d 感知難度, %d 解除難度, é”力ã«ä¾å˜)ã«ãªã£ã¦ãŠã‚Šã€ %d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Glyph of Fatigue", "疲労ã®é™£", "talent name") +t("glyph of fatigue", "疲労ã®é™£", "_t") +t("trap", "ç½ ", "_t") +t("Slows (%d%%) for 5 turns.", "5ターン減速(%d%%)ã—ã¾ã™ã€‚", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be slowed by %d%% for 5 turns. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[光を込ã‚ãŸé™£ã‚’床ã«çµã³ã¾ã™ã€‚陣ã«ä¹—ã£ãŸæ•µã‚’5ターン %d%% 減速ã•ã›ã¾ã™ã€‚ +陣ã¯éš ã—トラップ(%d 感知難度, %d 解除難度, é”力ã«ä¾å˜)ã«ãªã£ã¦ãŠã‚Šã€ %d ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/radiance.lua" + +t("Radiance", "å…‰è¼", "talent name") +t([[You are so infused with sunlight that your body glows permanently in radius %d, even in dark places. + Your vision adapts to this glow, giving you %d%% blindness resistance. + The light radius overrides your normal light if it is bigger (it does not stack). + ]], [[陽光ãŒä½“ã«æº€ã¡æº¢ã‚Œã€é—‡ã®ä¸ã§ã‚ã£ã¦ã‚‚永続的ã«ç¯„囲 %d を照らã™ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +強烈ãªå…‰ã«ç›®ãŒæ…£ã‚Œã¦ç›²ç›®è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ã“ã®å…‰ã®ç¯„囲ã¯é€šå¸¸ã®å…‰æºç¯„囲ã¨é‡è¤‡ã›ãšå¤§ãã„æ–¹ã«ä¸Šæ›¸ãã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Illumination", "å…‰è¼ã®ç…Œã‚ã", "talent name") +t([[The light of your Radiance allows you to see that which would normally be unseen. + All enemies in your Radiance aura have their invisibility and stealth power reduced by %d. + In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by %d and all evasion bonuses from being unseen are negated. + The effects increase with your Spellpower.]], [[å…‰è¼ã®å…‰ã«ã‚ˆã£ã¦é€šå¸¸ã¯è¦‹ãˆãªã„ã‚‚ã®ãŒè¦‹ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +「光è¼ã€ã®ç¯„囲内ã®æ•µã¯é€æ˜ŽåŒ–効果é‡ã¨éš 密効果é‡ãŒ %d 低下ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã“ã®åŠ¹æžœã‚’å—ã‘ãŸå¯¾è±¡ã¯å§¿ã‚’æš´ã‹ã‚Œã¦æ”»æ’ƒã‚’回é¿ã—ã¥ã‚‰ããªã‚Šã€å›žé¿ãŒ %d 低下ã—ã€ä¸å¯è¦–状態ã«ã‚ˆã‚‹å…¨ã¦ã®æ”»æ’ƒå›žé¿ãƒœãƒ¼ãƒŠã‚¹ãŒç™ºæ®ã—ãªããªã‚Šã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Searing Sight", "å…‰è¼ã®çœ¼å·®ã—", "talent name") +t([[Your Radiance is so powerful it burns all foes caught in it, doing %0.1f light damage to all non-dazed foes caught inside. + Each enemy effected has a %d%% chance of being dazed for 5 turns. + The damage increases with your Spellpower.]], [[「光è¼ã€ã®å…‰ãŒè¼ãを増ã—ã€ç¯„囲内ã®æ•µå…¨ã¦ã‚’焼ã焦ãŒã™ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +範囲内ã®æœ¦æœ§çŠ¶æ…‹ã§ãªã„敵全ã¦ã« %0.1f 閃光ダメージを与ãˆã€ %d%% ã§5ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Judgement", "å…‰è¼ã®è£ã", "_t") +t("Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt.", [[「光è¼ã€ã®ç¯„囲内ã«ã„る敵全ã¦ã«å…‰çƒã‚’放ã¡ã¾ã™ã€‚ +å…‰çƒã¯ãã‚Œãžã‚Œã®å¯¾è±¡ã‚’ゆã£ãã‚Šã¨è¿½ã„ã‹ã‘ã€è»Œé“上ã«åˆ¥ã®æ•µãŒã„ãŸå ´åˆã¯ %d 閃光ダメージを与ãˆã¾ã™ã€‚ +対象ã«å‘½ä¸ã™ã‚‹ã¨ã€çˆ†ç™ºã‚’èµ·ã“ã—ã¦ç¯„囲1ã« %d 閃光ダメージを与ãˆã€è¡“者ã®HPãŒä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã®50%%回復ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/star-fury.lua" + +t("Moonlight Ray", "ムーンライトレイ", "talent name") +t([[Focuses the power of the Moon into a beam of shadows, doing %0.2f damage. + The damage dealt will increase with your Spellpower.]], [[月ã®åŠ›ã‚’集ã‚ã¦å½±ã®ãƒ“ームを放㡠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Blast", "シャドウブラスト", "talent name") +t([[Invokes a blast of shadows that deals %0.2f darkness damage, and leaves a radius 3 field that does %0.2f darkness damage per turn for %d turns. + The damage dealt will increase with your Spellpower.]], [[å½±ã®æ³¢å‹•ã‚’呼ã³è¦šã¾ã—〠%0.2f 暗黒ダメージを与ãˆã€ç¯„囲3ã« %d ターンæŒç¶šã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 暗黒ダメージを与ãˆã‚‹å ´ã‚’生æˆã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Twilight Surge", "黄æ˜ã®æ³¢å‹•", "talent name") +t([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage to all others within radius %d. + The damage dealt will increase with your Spellpower.]], [[黄æ˜ã®è¡æ’ƒæ³¢ãŒç¯„囲 %d ã®å…¨å¯¾è±¡ã« %0.2f 閃光ダメージ㨠%0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,1,2}) +t("Starfall", "スターフォール", "talent name") +t([[A star falls on a radius %d area, doing %0.2f darkness damage on impact and stunning all within the area for 4 turns. + The damage dealt will increase with your Spellpower.]], [[範囲 %d ã«æ˜Ÿã‚’è½ã¨ã—〠%0.2f 暗黒ダメージを与ãˆã€4ターンスタンã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/sun.lua" + +t("Sun Ray", "太陽光線", "talent name") +t([[Calls forth a ray of light from the Sun, doing %0.1f Light damage to the target. + At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for %d turns. + The damage dealt will increase with your Spellpower.]], [[太陽光線を放ã¡ã€å¯¾è±¡ã« %0.1f 閃光ダメージを与ãˆã¾ã™ã€‚ +タレントレベル3ã«ãªã‚‹ã¨ã€ç†±ç·šã®å‡ºåŠ›ãŒä¸Šæ˜‡ã—ã€å¯¾è±¡ã¨ç¯„囲2ã®å…¨ã¦ã‚’ %d ターン盲目ã«ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Path of the Sun", "太陽ã®é“ã—ã‚‹ã¹", "talent name") +t([[A path of sunlight appears in front of you for 5 turns. All foes standing inside take %0.1f Light damage per turn. + While standing in the path, your movement takes no time and can not trigger traps. + The damage done will increase with your Spellpower.]], [[5ターンå‰æ–¹ã«é™½å…‰ã®é“ãŒç¾ã‚Œã¾ã™ã€‚ +ã“ã®ä¸Šã«ã„る敵ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.1f 閃光ダメージを与ãˆã¾ã™ã€‚ +術者ã¯ã“ã®ä¸Šã«ã„ã‚‹é–“ã¯ç§»å‹•ã«ã‚¿ãƒ¼ãƒ³æ¶ˆè²»ã›ãšã€ãƒˆãƒ©ãƒƒãƒ—ãŒèµ·å‹•ã—ãªããªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sun's Vengeance", "天ã®æ€’ã‚Š", "talent name") +t([[Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by %d%%. + Each time you crit with a physical attack or a spell you have %d%% chance to gain Sun's Vengeance for 2 turns. + While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25%% more damage. + If Sun Ray was on cooldown, the remaining turns are reduced by one instead. + This effect can only happen once per turn.]], [[太陽ã®æ€’ã‚Šã‚’ãã®èº«ã«å®¿ã—ã€ç‰©ç†ã€é”法クリティカル率㌠%d%% å¢—åŠ ã—ã¾ã™ã€‚ +物ç†ã€é”法クリティカルãŒç™ºç”Ÿã™ã‚‹ã¨ã€ %d%% ã§2ターン「天ã®æ€’ã‚Šã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã§ã¯ã€Œå¤ªé™½å…‰ç·šã€ã®ä½¿ç”¨ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã›ãšã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ25%%上昇ã—ã¾ã™ã€‚ +「太陽光線ã€ãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ã®å ´åˆã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«ã¤ã1回ã ã‘発生ã—ã¾ã™ã€‚ ]], "tformat") +t("Suncloak", "太陽ã®è¡£", "talent name") +t([[You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns. + While the cloak is active, your spell casting speed is increased by %d%%, your spell cooldowns are reduced by %d%%, and you cannot take more than %d%% of your maximum life from a single blow. + The effects will increase with your Spellpower.]], [[陽光ã®è¡£ã«èº«ã‚’包ã¿ã€6ターンé”力を強化ã—ã¦èº«ã‚’守りã¾ã™ã€‚ +èµ·å‹•ä¸ã¯ã€è© 唱速度㌠%d%% 上昇ã—ã€é”法ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d%% 減少ã—ã€1回ã®æ”»æ’ƒã§æœ€å¤§HPã® %d%% を越ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãªããªã‚Šã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/sunlight.lua" + +t("Searing Light", "ç¼ç†±ã®å…‰", "talent name") +t([[Calls the power of the Sun into a searing lance, doing %d damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does %d light damage to all foes within it. + The damage dealt will increase with your Spellpower.]], [[太陽ã®åŠ›ã‚’ç¼ç†±ã®æ§ã«ã—ã¦æ”¾ã¡ã€å¯¾è±¡ã« %d ダメージを与ãˆã€4ターン範囲1ã®æ•µå…¨ã¦ã« %d 閃光ダメージを与ãˆã‚‹ç¼ç†±ã®å ´ã‚’生æˆã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sun Flare", "サンフレア", "talent name") +t([[Invokes the Sun to cause a flare within radius %d, blinding your foes for %d turns and lighting up the area. + All enemies effected will take %0.2f light damage. + At talent level 3 you gain %d%% light, darkness, and fire resistance for %d turns. + The damage done and resistances will increase with your Spellpower.]], [[太陽ã®åŠ›ã‚’呼ã³è¦šã¾ã—ã¦ç¯„囲 %d ã«é–ƒç†±ã‚’放ã¡ã€æ•µã‚’ %d ターン盲目ã«ã—〠%0.2f 閃光ダメージを与ãˆã€ãã®ç¯„囲を明るã照らã—ã¾ã™ã€‚ +タレントレベル3ã«ãªã‚‹ã¨ã€ %d ターン閃光ã€æš—é»’ã€ç«ç‚Žè€æ€§ãŒ %d%% 上昇ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ダメージã¨è€æ€§ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,3,5,4}) +t("Firebeam", "ç‚Žã®çŸ¢", "talent name") +t([[Call forth the Sun to summon a fiery beam that pierces to the farthest enemy dealing %d fire damage to all enemies hit. + This spell will automatically cast again at the start of your next two turns. + You will gain %0.2f positive energy each time firebeam or an instant damage proc caused by firebeam deals damage. + The damage done will increase with your Spellpower.]], [[太陽ã®åŠ›ã§ç‚Žã®çŸ¢ã‚’作り出ã—ã€æœ€ã‚‚é ãã®æ•µã«å‘ã‹ã£ã¦è²«é€šã™ã‚‹çŸ¢ã‚’発射ã—ã€å½“ãŸã£ãŸæ•µå…¨ã¦ã« %d ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®é”法ã¯ç¶šã2ターンã®é–“ã€ã‚¿ãƒ¼ãƒ³ãŒå›žã£ã¦ãる度ã«è‡ªå‹•ç™ºå‹•ã—ã¾ã™ã€‚ +ç‚Žã®çŸ¢ãŒå½“ãŸã‚‹ã€ã‚‚ã—ãã¯ç‚Žã®çŸ¢ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ã‚ˆã‚Šè¿½åŠ å³æ™‚ダメージãŒç™ºå‹•ã™ã‚‹åº¦ã«é™½å…‰åŠ›ã‚’ %0.2f 回復ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sunburst", "サンãƒãƒ¼ã‚¹ãƒˆ", "talent name") +t("Release a burst of sunlight beams at %d random foes in radius %d, dealing %d damage to all foes hit and increasing your bonus light damage by %d%% of your bonus darkness damage for %d turns.", [[範囲 %dã®ãƒ©ãƒ³ãƒ€ãƒ ãªæ•µ %d 体ã«å¤ªé™½å…‰ç·šã‚’乱れ撃ã¡ã€å½“ãŸã£ãŸæ•µå…¨ã¦ã« %d ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€ %d ターン術者ã®é–ƒå…‰ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒã€æš—黒ダメージボーナス㮠%d%% 分上昇ã—ã¾ã™ã€‚]], "tformat", {2,1,3,5,4}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/twilight.lua" + +t("Twilight", "黄æ˜", "talent name") +t([[You stand between the darkness and the light, allowing you to convert 15 positive energy into %d negative energy. + The negative energy gain will increase with your Cunning.]], [[é—‡ã¨å…‰ã®ç‹é–“ã«ç«‹ã¡ã€é™½å…‰åŠ›15を月光力 %d ã«å¤‰æ›ã—ã¾ã™ã€‚ +月光力上昇é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Jumpgate: Teleport To", "転移門:転é€", "talent name") +t("You must sustain the Jumpgate spell to be able to teleport.", "「転移門ã€ã‚’常é§ã—ãªã„ã¨ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ããªã„", "logPlayer") +t("Instantly travel to your jumpgate, as long as you are within %d tiles of it.", "範囲 %d ã«å¯¾å¿œã™ã‚‹è»¢ç§»é–€ãŒå˜åœ¨ã—ã¦ã„ã‚‹å ´åˆã€ãã“ã«çž¬é–“移動ã—ã¾ã™ã€‚", "tformat") +t("Jumpgate", "転移門", "talent name") +t([[Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it. + Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations. + At talent level 4, you learn to create and sustain a second jumpgate.]], [[足下ã«è»¢ç§»é–€ã‚’生æˆã—ã¾ã™ã€‚ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’常é§ã—ã¦ã„ã‚‹é–“ã¯'転移門:転é€'ãŒä½¿ç”¨å¯èƒ½ã«ãªã‚Šã¾ã™ã€‚ +ã“れを使用ã™ã‚‹ã¨ç¯„囲 %d ã«å¯¾å¿œã™ã‚‹è»¢ç§»é–€ãŒå˜åœ¨ã™ã‚‹å ´åˆã€ãã“ã¸çž¬é–“移動ã—ã¾ã™ã€‚ +階段ãŒè»¢ç§»é–€ã¨é‡ãªã£ã¦ã„ã‚‹å ´åˆã€ã€Œè»¢ç§»é–€ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨éšŽæ®µã‚’使ãˆãªããªã‚Šã¾ã™ã€‚éšŽå±¤ã‚’é›¢ã‚Œã‚‹å ´åˆã¯ã€å¸¸é§ã‚’解除ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ +タレントレベル4ã«ãªã‚‹ã¨ã€è»¢ç§»é–€ã‚’2ã¤åˆ©ç”¨ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Mind Blast", "マインドブラスト", "talent name") +t([[Let out a mental cry that shatters the will of your targets within radius %d, dealing %0.2f darkness damage and confusing (%d%% to act randomly) them for %d turns. + The damage will improve with your spellpower and the duration will improve with your Cunning.]], [[精神波動を放ã¡ã€ç¯„囲 %d ã®å¯¾è±¡ã®ç²¾ç¥žã‚’ç ´å£Šã—〠%0.2f 暗黒ダメージを与㈠%d ターン混乱(%d%% ã§ãƒ©ãƒ³ãƒ€ãƒ 行動)ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã€æŒç¶šæ™‚é–“ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,4,3}) +t("Shadow Simulacrum", "シャドウシムラクラム", "talent name") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("You can't target summons!", "å¬å–šç”Ÿç‰©ã¯å¯¾è±¡æŒ‡å®šã§ããªã„ï¼", "logSeen") +t("You can't target allies!", "味方ã¯å¯¾è±¡æŒ‡å®šã§ããªã„ï¼", "logSeen") +t("%s's shadow simulacrum", "%sã®ã‚·ãƒ£ãƒ‰ã‚¦ã‚·ãƒ ラクラム", "tformat") +t("A dark, shadowy shape whose form resembles the creature it was copied from. It is not a perfect replica, though, and it makes you feel uneasy to look at it.", "オリジナルã«ä¼¼ã¦ã„ã‚‹é»’ã„å½±ã®åˆ†èº«ã 。ã—ã‹ã—完璧ãªè¤‡è£½ã¨ã„ã†ã‚ã‘ã§ã¯ãªãã€è¦‹ã¦ã„ã‚‹ã¨ä¸å®‰ãªæ°—æŒã¡ã«ãªã‚‹ã€‚", "_t") +t([[Creates a shadowy copy of a hostile target. The copy will attack its progenitor immediately and lasts for %d turns. + The duplicate has %d%% of the target's life, +50%% darkness resistance, -50%% light resistance, and deals 50%% less damage. + The duration and life scale with your Cunning.]], [[敵対ã—ã¦ã„る対象ã®å½±ã®åˆ†èº«ã‚’生æˆã—ã¾ã™ã€‚分身㯠%d ターン本体を攻撃ã—ã¾ã™ã€‚ +分身ã¯å¯¾è±¡ã® %d%% ã®HPã‚’æŒã¡ã€æš—é»’è€æ€§ãŒ+50%% ã€é–ƒå…‰è€æ€§ãŒ-50%% ã•ã‚Œã¦ãŠã‚Šã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ50%%減少ã—ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¨åˆ†èº«ã®HPã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Jumpgate Two", "転移門2", "talent name") +t("jumpgate", "転移門", "_t") +t("Create a second shadow jumpgate at your location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.", [[足下ã«2ã¤ç›®ã®è»¢ç§»é–€ã‚’生æˆã—ã¾ã™ã€‚ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’常é§ã—ã¦ã„ã‚‹é–“ã¯'転移門:転é€'ãŒä½¿ç”¨å¯èƒ½ã«ãªã‚Šã¾ã™ã€‚ +ã“れを使用ã™ã‚‹ã¨ç¯„囲 %d ã«å¯¾å¿œã™ã‚‹è»¢ç§»é–€ãŒå˜åœ¨ã™ã‚‹å ´åˆã€ãã“ã¸çž¬é–“移動ã—ã¾ã™ã€‚]], "tformat") +t("Jumpgate Two: Teleport To", "転移門2:転é€", "talent name") +t("You must sustain the Jumpgate Two spell to be able to teleport.", "「転移門2ã€ã‚’常é§ã—ãªã„ã¨ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ããªã„", "logPlayer") +t("Instantly travel to your second jumpgate, as long as you are within %d tiles of it.", "範囲 %d ã«å¯¾å¿œã™ã‚‹è»¢ç§»é–€ãŒå˜åœ¨ã—ã¦ã„ã‚‹å ´åˆã€ãã“ã«çž¬é–“移動ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/age-manipulation.lua" + +t("Turn Back the Clock", "時間奔æµ", "talent name") +t([[Projects a bolt of temporal energy that deals %0.2f temporal damage, and reduces the targets three highest stats by %d for 3 turns. + The damage dealt will scale with your Spellpower.]], [[時空エãƒãƒ«ã‚®ãƒ¼ã®ãƒœãƒ«ãƒˆã‚’発射ã—〠%0.2f 時空ダメージを与ãˆã€å¯¾è±¡ã®æœ€ã‚‚高ã„能力値3種を3ターン %d 低下ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Temporal Fugue Old", "å¤ã時ã®ãƒ•ãƒ¼ã‚¬", "talent name") +t("Reverts the minds of all creatures in a radius %d cone to an infantile state, in effect confusing them (%d%% to act randomly) for %d turns.", "範囲 %d ã®æ‰‡çŠ¶ã®å…¨å¯¾è±¡ã®ç²¾ç¥žã‚’退行ã•ã›ã¦ %d ターン混乱状態( %d%% ã§ãƒ©ãƒ³ãƒ€ãƒ 行動)ã«ã—ã¾ã™ã€‚", "tformat", {1,3,2}) +t("Ashes to Ashes", "ç°ã¯ç°ã«", "talent name") +t([[You surround yourself with a radius %d distortion of time, which deals %0.2f stacking temporal damage over 3 turns to all other creatures. The effect lasts %d turns. + The damage dealt will scale with your Spellpower.]], [[範囲 %d ã®æ™‚é–“æªæ›²ã®å ´ã‚’çºã„ã€å…¨å¯¾è±¡ã«ç´¯ç©ã™ã‚‹ %0.2f 時空ダメージを3ターンã‹ã‘ã¦ä¸Žãˆã¾ã™ã€‚ +効果㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Body Reversion", "肉体復帰", "talent name") +t([[You revert your body to a previous state, healing yourself for %0.2f life and removing %d physical status effects (both good and bad). + The amount of life healed will scale with your Spellpower.]], [[自身ã®æ™‚é–“ã‚’å·»ã戻ã—ã€HPã‚’ %0.2f 回復ã—ã€ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‚’ %d 種類除去ã—ã¾ã™ã€‚(良性悪性をå•ã‚ãš) +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/anomalies.lua" + +t("Anomaly Rearrange", "アノマリー:å†é…ç½®", "talent name") +t("@Source@ causes a spacetime hiccup.", "@Source@ã¯æ™‚空ã—ゃã£ãã‚Šã‚’ã—ãŸ", "_t") +t("Teleports up to five targets in a radius of %d up to ten tiles away.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’最大10マスé ãã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Teleport", "アノマリー:テレãƒãƒ¼ãƒˆ", "talent name") +t("@Source@ shifts reality.", "@Source@ã¯ç¾å®Ÿå¤‰å®¹ã—ãŸ", "_t") +t("Teleports up to five targets in a radius of %d up to %d tiles away.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’最大 %d マスé ãã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Swap", "アノマリー:交æ›", "talent name") +t("@Source@ swaps places with a nearby target.", "@Source@ã¯è¿‘ãã®å¯¾è±¡ã¨ä½ç½®ã‚’交æ›ã—ãŸ", "_t") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("You swap locations with a random target.", "ランダムãªå¯¾è±¡ã¨ä½ç½®ã‚’交æ›ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Displacement Shield", "アノマリー:転移ã®ç›¾", "talent name") +t("@Source@ transfers damage to a nearby target.", "@Source@ã¯è¿‘ãã®å¯¾è±¡ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’転移ã—始ã‚ãŸ", "_t") +t([[50%% chance that damage the caster takes will be warped to a set target. + Once the maximum damage (%d) is absorbed, the time runs out, or the target dies, the shield will crumble.]], [[50%%ã§è¡“者ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’指定ã—ãŸå¯¾è±¡ã«è»¢ç§»ã—ã¾ã™ã€‚ +最大å¸åŽãƒ€ãƒ¡ãƒ¼ã‚¸é‡(%d)ã«é”ã™ã‚‹ã‹ã€æŒç¶šæ™‚é–“ãŒãªããªã‚‹ã‹ã€å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã¨ã‚·ãƒ¼ãƒ«ãƒ‰ã¯æ¶ˆæ»…ã—ã¾ã™ã€‚]], "tformat") +t("Anomaly Wormhole", "アノマリー:ワームホール", "talent name") +t("@Source@ folds the space between two points.", "@Source@ã¯2地点ã®ç©ºé–“ã‚’æªæ›²ã•ã›ã¦ç¹‹ã’ãŸ", "_t") +t("wormhole", "ワームホール", "_t") +t("@Target@ moves onto the wormhole.", "@Target@ã¯ãƒ¯ãƒ¼ãƒ ホールã¸å…¥ã£ã¦ã„ã£ãŸï¼", "_t") +t("%s tries to enter the wormhole but a violent force pushes it back.", "%sã¯ãƒ¯ãƒ¼ãƒ ホールã«å…¥ã‚ã†ã¨ã—ãŸãŒã€æŠ¼ã—戻ã•ã‚ŒãŸ", "logSeen") +t("%s ignores the wormhole.", "%sã¯ãƒ¯ãƒ¼ãƒ ホールを無視ã—ãŸ", "logSeen") +t("Reality asserts itself and forces the wormhole shut.", "ç¾å®Ÿæ€§ãŒå¹²æ¸‰ã—ã¦ã€ãƒ¯ãƒ¼ãƒ ホールãŒé–‰ã‚られãŸ", "logSeen") +t("Creates a wormhole nearby and a second wormhole up to ten tiles away.", "ワームホールを近ãã«1ã¤ã€æœ€å¤§10マスé ãã«2ã¤ç›®ã‚’生æˆã—ã¾ã™ã€‚", "tformat") +t("Anomaly Probability Travel", "アノマリー:ç¾å®Ÿå¤‰å®¹", "talent name") +t("@Source@ places several targets out of phase.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã®å®Ÿä½“ã‚’è–„ã‚Œã•ã›ãŸ", "_t") +t("Allows up to five targets in a radius of %d to travel up to %d tiles through walls.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’ %d マスã¾ã§å£æŠœã‘出æ¥ã‚‹ã‚ˆã†ã«ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Blink", "アノマリー:ショートテレãƒãƒ¼ãƒˆ", "talent name") +t("@Source@ makes several targets blink uncontrollably.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã«åˆ¶å¾¡ä¸èƒ½ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã•ã›ãŸ", "_t") +t("Up to five targets in a radius of %d are teleporting %d tiles every turn.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’毎ターン %d マスã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Summon Townsfolk", "アノマリー:æ•‘æ´è¦è«‹", "talent name") +t("Some innocent bystanders have been teleported into the fight.", "罪ãªã一般人を戦ã„ã«å‘¼ã³å¯„ã›ãŸ", "_t") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("human farmer", "人間ã®è¾²å¤«", "_t") +t("A weather-worn Human farmer, looking at a loss as to what's going on.", "ããŸã³ã‚ŒãŸäººé–“ã®è¾²æ°‘ã 。ã“ã“ã§ã®å‡ºæ¥äº‹ã«å›°æƒ‘ã—ã¦ã„る。", "_t") +t("halfling gardener", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®åºå¸«", "_t") +t("A rugged Halfling gardener, looking quite confused as to what he's doing here.", "ã¿ã™ã¼ã‚‰ã—ã„ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®åºå¸«ã 。ã“ã“ã§ã®å‡ºæ¥äº‹ã«æ··ä¹±ã—ã¦ã„る。", "_t") +t("shalore scribe", "シャãƒãƒ¼ãƒ¬ã®ä½œå®¶", "_t") +t("A scrawny Elven scribe, looking bewildered at his surroundings.", "ã‚„ã›ã“ã‘ãŸã‚¨ãƒ«ãƒ•ã®ä½œå®¶ã 。周囲ã®çŠ¶æ³ã«æˆ¸æƒ‘ã£ã¦ã„る。", "_t") +t("dwarven lumberjack", "ドワーフã®æœ¨ã“ã‚Š", "_t") +t("A brawny Dwarven lumberjack, looking a bit upset at his current situation.", "屈強ãªãƒ‰ãƒ¯ãƒ¼ãƒ•ã®æœ¨ã“ã‚Šã 。ç¾åœ¨ã®çŠ¶æ³ã«ã†ã‚ãŸãˆã¦ã„る。", "_t") +t("Pulls innocent people into the fight.", "無実ã®äººã€…を戦ã„ã«å‘¼ã‚“ã ", "tformat") +t("Anomaly Slow", "アノマリー:減速", "talent name") +t("@Source@ creates a bubble of slow time.", "@Source@ã¯æ¸›é€Ÿã®æ³¡ã‚’生æˆã—ãŸ", "_t") +t("Slows up to five targets in a radius %d ball by %d%%.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’ %d%% 減速ã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Haste", "アノマリー:åŠ é€Ÿ", "talent name") +t("@Source@ creates a bubble of fast time.", "@Source@ã¯åŠ 速ã®æ³¡ã‚’生æˆã—ãŸ", "_t") +t("Increases global speed of up to five targets in a radius %d ball by %d%%.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’ %d%% åŠ é€Ÿã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Stop", "アノマリー:ストップ", "talent name") +t("@Source@ creates a bubble of nul time.", "@Source@ã¯ç„¡æ™‚é–“ã®æ³¡ã‚’生æˆã—ãŸ", "_t") +t("Stuns up to five targets in a radius %d ball.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’スタンã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Temporal Bubble", "アノマリー:時空ã®æ³¡", "talent name") +t("@Source@ removes several targets from time.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã‚’時間軸ã‹ã‚‰é™¤å¤–ã—ãŸ", "_t") +t("Time Prisons up to five targets in a radius %d ball.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’「時ã®ç‰¢ç„ã€é€ã‚Šã«ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Temporal Shield", "アノマリー:時空ã®ç›¾", "talent name") +t("@Source@ creates a temporal shield around several targets.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã«æ™‚空ã®ç›¾ã‚’生æˆã—ãŸ", "_t") +t("Time Shields up to five targets in a radius of %d.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã«ã€Œæ™‚空ã®ç›¾ã€ã‚’作り出ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Invigorate", "アノマリー:鼓舞", "talent name") +t("Invigorates up to five targets in a radius of %d.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã«ã€Œé¼“舞ã€åŠ¹æžœã‚’与ãˆã¾ã™ã€‚", "tformat") +t("Anomaly Temporal Clone", "アノマリー:クãƒãƒ¼ãƒ³ç”Ÿæˆ", "talent name") +t("@Source@ clones a nearby creature.", "@Source@ã¯è¿‘ãã®å¯¾è±¡ã®ã‚¯ãƒãƒ¼ãƒ³ã‚’生æˆã—ãŸ", "_t") +t("Clones a random creature within range.", "範囲内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªå¯¾è±¡ã®ã‚¯ãƒãƒ¼ãƒ³ã‚’生æˆã—ã¾ã™ã€‚", "tformat") +t("Anomaly Temporal Storm", "アノマリー:時空ã®åµ", "talent name") +t("@Source@ creates a temporal storm.", "@Source@ã¯æ™‚空ã®åµã‚’生æˆã—ãŸ", "_t") +t("Creates a temporal storm for %d to %d turns that deals between %0.2f and %0.2f temporal damage each turn.", " %d ã‹ã‚‰ %d ターンæŒç¶šã™ã‚‹æ™‚空ã®åµã‚’作り出ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ã‹ã‚‰ %0.2f 時空ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Anomaly Gravity Pull", "アノマリー:é‡åŠ›ç‰½å¼•", "talent name") +t("%s is drawn in by gravity!", "%sã¯é‡åŠ›ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t("Increases localized gravity, pulling in targets in a radius of %d.", "局所的ã«é‡åŠ›ã‚’å¢—åŠ ã•ã›ã¦ç¯„囲 %d ã®å¯¾è±¡ã‚’引ã寄ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Dig", "アノマリー:採掘", "talent name") +t("@Source@ turns matter to dust.", "@Source@ã¯ç‰©è³ªã‚’塵ã«å¤‰ãˆãŸ", "_t") +t("Digs out all terrain in a radius %d ball.", "範囲 %d ã®å£ã‚’採掘ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Entomb", "アノマリー:石ã®å£", "talent name") +t("@Source@ creates a stone wall.", "@Source@ã¯çŸ³ã®å£ã‚’生æˆã—ãŸ", "_t") +t("stone wall", "石ã®å£", "_t") +t("a summoned wall of stone", "å¬å–šã•ã‚ŒãŸçŸ³ã®å£ã 。", "_t") +t("Entombs a single target in a wall of stone.", "対象1体を石ã®å£ã«é–‰ã˜è¾¼ã‚ã¾ã™ã€‚", "tformat") +t("Anomaly Entropy", "アノマリー:エントãƒãƒ”ー", "talent name") +t("@Source@ increases local entropy.", "@Source@ã¯ã‚¨ãƒ³ãƒˆãƒãƒ”ーを増大ã•ã›ãŸ", "_t") +t("%s's %s is disrupted!", "%sã®%sã¯å¦¨å®³ã•ã‚ŒãŸï¼", "logSeen") +t("Places between three and six talents of up to 5 targets in a radius %d ball on cooldown for up to %d turns.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒ3ã‹ã‚‰6種ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒæœ€å¤§ %d ターンã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚", "tformat") +t("Anomaly Gravity Well", "アノマリー:é‡åŠ›ã®æºæ³‰", "talent name") +t("@Source@ increases local gravity.", "@Source@ã¯é‡åŠ›ã‚’増大ã•ã›ãŸ", "_t") +t("Creates a gravity well in a radius %d ball, pinning up to five targets.", "範囲 %d ã®é‡åŠ›ã®æºæ³‰ã‚’生æˆã—ã€ç¯„囲内ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’移動ä¸èƒ½ã«ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Quake", "アノマリー:地震", "talent name") +t("@Source@ causes an earthquake.", "@Source@ã¯åœ°éœ‡ã‚’引ãèµ·ã“ã—ãŸ", "_t") +t("Causes an earthquake in a radius of %d.", "範囲 %d ã®åœ°éœ‡ã‚’引ãèµ·ã“ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Flawed Design", "アノマリー:ä¸å®Œå…¨è¨è¨ˆ", "talent name") +t("@Source@ crumbles the resistances of several targets.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã®è€æ€§ã‚’崩壊ã•ã›ãŸ", "_t") +t("Reduces the resistances of up to five targets in a ball of radius %d by %d%%.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã®è€æ€§ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Dust Storm", "アノマリー:塵ã®åµ", "talent name") +t("@Source@ causes a dust storm.", "@Source@ã¯å¡µã®åµã‚’生æˆã—ãŸ", "_t") +t("Dust Storm", "塵ã®åµ", "_t") +t("Summons three to six dust storms.", "3ã‹ã‚‰6体ã®å¡µã®åµã‚’生æˆã—ã¾ã™ã€‚", "tformat") +t("Anomaly Blazing Fire", "アノマリー:燃ãˆç››ã‚‹ç«ç‚Ž", "talent name") +t("@Source@ causes a fire.", "@Source@ã¯ç«ã‚’èµ·ã“ã—ãŸ", "_t") +t("Blazing Fire", "燃ãˆç››ã‚‹ç«ç‚Ž", "_t") +t("Summons three to six blazing fires.", "燃ãˆç››ã‚‹ç«ç‚Žã‚’3ã‹ã‚‰6体å¬å–šã—ã¾ã™ã€‚", "tformat") +t("Anomaly Calcify", "アノマリー:石化", "talent name") +t("@Source@ calcifies several targets.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã‚’石化ã•ã›ãŸ", "_t") +t("Turns up to 5 targets in a radius %d ball to stone for %d turns.", "範囲 %d ã®æœ€å¤§5体ã®å¯¾è±¡ã‚’ %d ターン石化ã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Call", "アノマリー:å¬ã—寄ã›", "talent name") +t("@Source@ teleports several targets to @Source@'s location.", "@Source@ã¯ã„ãã¤ã‹ã®å¯¾è±¡ã‚’@Source@ã®è¿‘ãã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ãŸ", "_t") +t("Teleports between 3 and 6 targets to the caster.", "3ã‹ã‚‰6体ã®å¯¾è±¡ã‚’術者ã®å‘¨å›²ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Deus Ex", "アノマリー:デウス・エクス", "talent name") +t("The odds have tilted.", "下剋上ã …", "_t") +t("Substantially toughens and hastes one target for %d turns.", "対象を %d ターン大幅ã«å¼·åŒ–ã—åŠ é€Ÿã•ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Evil Twin", "アノマリー:åŒåã®æ‚ªé”", "talent name") +t("@Source@'s evil twin has come from another timeline.", "@Source@ã®åŒåã®æ‚ªé”ãŒä»–ã®æ™‚間軸ã‹ã‚‰ç¾ã‚ŒãŸ", "_t") +t("Clones the caster.", "術者ã®åˆ†èº«ã‚’作り出ã—ã¾ã™ã€‚", "tformat") +t("Anomaly Intersecting Threads", "アノマリー:時間軸交差", "talent name") +t("@Source@ has caused two threads to merge.", "@Source@ã¯2ã¤ã®æ™‚間軸を統åˆã—ãŸ", "_t") +t("Clones all creatures in a radius of 10.", "範囲10ã®å…¨å¯¾è±¡ã®ã‚¯ãƒãƒ¼ãƒ³ã‚’生æˆã—ã¾ã™ã€‚", "tformat") +t("Anomaly Mass Dig", "アノマリー:広域採掘", "talent name") +t("@Source@ digs out a huge area.", "@Source@ã¯åºƒåŸŸæŽ¡æŽ˜ã—ãŸ", "_t") +t("Digs out all terrain in between three and six radius %d balls.", "範囲 %d ã®æŽ˜å‰Šã®ãƒœãƒ¼ãƒ«ã‚’3ã‹ã‚‰6個放ã¡ã¾ã™ã€‚", "tformat") +t("Anomaly Sphere of Destruction", "アノマリー:ç ´å£Šã®çƒ", "talent name") +t("@Source@ creates a sphere of destruction.", "@Source@ã¯ç ´å£Šã®çƒã‚’生æˆã—ãŸ", "_t") +t("Sphere of Destruction", "ç ´å£Šã®çƒ", "_t") +t("Summons a sphere of destruction.", "ç ´å£Šã®çƒã‚’1ã¤ç”Ÿæˆã—ã¾ã™ã€‚", "tformat") +t("Anomaly Tornado", "アノマリー:トルãƒãƒ¼ãƒ‰", "talent name") +t("@Source@ causes a tornado storm.", "@Source@ã¯ãƒˆãƒ«ãƒãƒ¼ãƒ‰ã‚’生æˆã—ãŸ", "_t") +t("Tornado", "トルãƒãƒ¼ãƒ‰", "_t") +t("%s resists the tornado!", "%sã¯ã€Œãƒˆãƒ«ãƒãƒ¼ãƒ‰ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Summons three to six tornados.", "トルãƒãƒ¼ãƒ‰ã‚’3ã‹ã‚‰6個å¬å–šã—ã¾ã™ã€‚", "tformat") +t("Anomaly Meteor", "アノマリー:隕石", "talent name") +t("@Source@ causes a meteor to fall from the sky.", "@Source@ã¯ç©ºã‹ã‚‰éš•çŸ³ã‚’è½ã¨ã—ãŸ", "_t") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Causes a meteor to fall from the sky.", "空ã‹ã‚‰éš•çŸ³ã‚’é™ã‚‰ã›ã¾ã™ã€‚", "tformat") +t("Anomaly Spacetime Tear", "アノマリー:空間æ–裂", "talent name") +t("@Source@ tears a hole in the fabric of spacetime.", "@Source@ã¯ç©ºé–“を引ã裂ã„ã¦ç©´ã‚’é–‹ã‘ãŸ", "_t") +t("Spacetime Tear", "空間æ–裂", "_t") +t("trap", "ç½ ", "_t") +t("%s forces the tear shut!", "%sã¯ç©´ã‚’é–‰ã˜ãŸï¼", "logPlayer") +t("Tears a hole in the fabric of spacetime.", "時空間を引ã裂ã„ã¦ç©´ã‚’空ã‘ã¾ã™ã€‚", "tformat") +t("Anomaly Summon Time Elemental", "アノマリー:タイムエレメンタルå¬å–š", "talent name") +t("Some Time Elementals have been attracted by @Source@'s meddling.", "数体ã®ã‚¿ã‚¤ãƒ エレメンタルãŒ@Source@ã®æ™‚空干渉ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸ", "_t") +t("Time elementals have been attracted to the timeline.", "ç¾åœ¨ã®æ™‚間軸ã«ã‚¿ã‚¤ãƒ エレメンタルを呼ã³å¯„ã›ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/blade-threading.lua" + +t("Warp Blade", "ワープブレイド", "talent name") +t([[Attack with your melee weapons for %d%% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for %d turns. + + Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner.]], [[近接æ¦å™¨ã§æ”»æ’ƒã—〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’物ç†ã¨æ™‚空(ワープ)属性ã¨ã—ã¦ä¸Žãˆã¾ã™ã€‚ã©ã¡ã‚‰ã‹ã®æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹ã¨ã€ %d ターンスタンã€ç›²ç›®ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã®ã„ãšã‚Œã‹ã«ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ + +「時æ–剣ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚µãƒ–スãƒãƒƒãƒˆã«äºŒåˆ€æµè£…備をã—ã¦ã„ã‚‹å ´åˆã€çž¬æ™‚ã«è£…備変更ã—ã¦æ”»æ’ƒã§ãã¾ã™ã€‚ã•ã‚‰ã«ã€é€šå¸¸æ”»æ’ƒã‚‚åŒæ§˜ã®æ–¹æ³•ã§æ”»æ’ƒã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Blink Blade", "ブリンクブレイド", "talent name") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t([[Teleport to the target and attack with your melee weapons for %d%% damage. Then teleport next to a second random enemy, attacking for %d%% damage. + Blink Blade can hit the same target multiple times.]], [[対象ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¦è¿‘接攻撃㧠%d%% ダメージを与ãˆã¾ã™ã€‚ +ãã®å¾Œã€ãƒ©ãƒ³ãƒ€ãƒ ãªæ•µã®éš£ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +「ブリンクブレイドã€ã¯åŒã˜å¯¾è±¡ã«è¤‡æ•°å›žå‘½ä¸ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Blade Shear", "時æ–剣", "talent name") +t("You require two weapons to use this talent.", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t("%s has been cut from the timeline!", "%sã¯æ™‚間軸ã‹ã‚‰åˆ‡ã‚Šé›¢ã•ã‚ŒãŸï¼", "logSeen") +t("%s resists the temporal shear!", "%sã¯æ™‚空ã®æ–裂ã«æŠµæŠ—ã—ãŸ", "logSeen") +t([[Attack up to three adjacent targets for %d%% weapon damage. If any attack hits you'll create a temporal shear dealing %0.2f temporal damage in a radius %d cone. + Each target you hit with your weapons beyond the first increases the damage of the shear by 25%%. Targets reduced below 20%% of maximum life by the shear may be instantly slain. + The cone damage improves with your Spellpower.]], [[隣接ã™ã‚‹æœ€å¤§3体ã®å¯¾è±¡ã«æ”»æ’ƒã—〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚攻撃ãŒå‘½ä¸ã™ã‚‹ã¨æ™‚空ã®æ–裂を作り出ã—範囲 %d ã®æ‰‡çŠ¶ã« %0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +時空æ–裂ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯æ¦å™¨æ”»æ’ƒãŒ2体ã«å‘½ä¸ã™ã‚‹ã¨25%%ã€3体ã«å‘½ä¸ã™ã‚‹ã¨50%%å¢—åŠ ã—ã¾ã™ã€‚æ–裂ã«ã‚ˆã£ã¦HPãŒ20%%未満ã«ãªã£ãŸå¯¾è±¡ã¯å³æ»ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +æ–裂ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Blade Ward", "刃ã®è·ã‚Š", "talent name") +t("While dual-wielding you have a %d%% chance of completely parrying melee attacks made against you.", "二刀æµæ™‚㯠%d%% ã§è¿‘接攻撃をå—ã‘æµã—ã¦å®Œå…¨ã«ç„¡åŠ¹åŒ–ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/bow-threading.lua" + +t("Arrow Stitching", "時縫ã„ã®çŸ¢", "talent name") +t([[Fire an arrow for %d%% weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines. + The wardens are out of phase with normal reality and deal %d%% less damage but shoot through friendly targets. All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm. + + Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot. You may use the Shoot talent in a similar manner.]], [[射撃を行ㄠ%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ç©ºã„ã¦ã„ã‚‹å ´æ‰€ã«æ™‚ã®å®ˆè·è€…ã‚’2体ã¾ã§å¬å–šã—ã¾ã™ã€‚ +å¬å–šã—ãŸå®ˆè·è€…ã¯ãã‚Œãžã‚Œ1回射撃を行ã„ã€è‡ªèº«ã®æ™‚間軸ã«å¸°é‚„ã—ã¾ã™ã€‚ +守è·è€…ã¯ã“ã®æ™‚空ã¨ã¯åˆ¥ã®ç›¸ã«å˜åœ¨ã™ã‚‹ãŸã‚ã€å°„æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é€šå¸¸ã‚ˆã‚Š %d%% 低ã„ã‚‚ã®ã¨ãªã‚Šã¾ã™ãŒã€å‘³æ–¹ã«å‘½ä¸ã›ãšã«ã™ã‚ŠæŠœã‘ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šã€è¡“者ã®å…¨ã¦ã®å°„æ’ƒã¯å‘³æ–¹ã«å½“ãŸã‚‰ãšã«ã™ã‚ŠæŠœã‘るよã†ã«ãªã‚Šã¾ã™ã€‚ + +「時縫ã„ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚µãƒ–スãƒãƒƒãƒˆã«å¼“を装備ã—ã¦ã„ã‚‹å ´åˆã€çž¬æ™‚ã«è£…備変更ã—ã¦æ”»æ’ƒã§ãã¾ã™ã€‚ã•ã‚‰ã«ã€é€šå¸¸ã®å°„撃もåŒæ§˜ã®æ–¹æ³•ã§æ”»æ’ƒã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Singularity Arrow", "特異点ã®çŸ¢", "talent name") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s is drawn in by the singularity!", "%sã¯é‡åŠ›ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t([[Fire an arrow for %d%% weapon damage. When the arrow reaches its destination or hits a target it will draw in all other targets in a radius of %d and inflict %0.2f physical damage. + Each target moved beyond the first increases the damage %0.2f (up to %0.2f bonus damage). + Targets take reduced damage the further they are from the epicenter (20%% less per tile). + The additional damage scales with your Spellpower.]], [[射撃を行ㄠ%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚目標地点ã«çŸ¢ãŒåˆ°é”ã™ã‚‹ã‹ã€å¯¾è±¡ã«å‘½ä¸ã—ãŸå ´åˆã€ç¯„囲 %d ã®å…¨å¯¾è±¡ã‚’引ã寄ã›ã¦ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +2体以上ã®æ•µã‚’引ã寄ã›ãŸå ´åˆ(対象数-1)* %0.2f ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒåŠ ç®—ã•ã‚Œã¾ã™ã€‚(最高 %0.2f ) +ダメージã¯ç™ºç”Ÿæºã‹ã‚‰é›¢ã‚Œã¦ã„る相手ã«å¯¾ã—ã¦ã¯æ¸›å°‘ã—ã¾ã™ã€‚(è·é›¢1ã”ã¨ã«20%%低下) +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Arrow Echoes", "残響ã®çŸ¢", "talent name") +t("You do not have line of sight.", "視界上ã«ãªã„å ´æ‰€ã ", "logSeen") +t([[Over the next %d turns you'll fire up to %d arrows at this target from this location, each dealing %d%% weapon damage to the target. + These shots do not consume ammo.]], [[続ã %d ターンã«ã‹ã‘ã¦ç¾åœ¨åœ°ã‹ã‚‰å¯¾è±¡ã«åˆè¨ˆ %d 発ã®çŸ¢ã‚’発射ã—ã€ãã‚Œãžã‚Œ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“れらã®å°„æ’ƒã¯æ®‹å¼¾ã‚’消費ã—ã¾ã›ã‚“。]], "tformat") +t("Arrow Threading", "時織りã®çŸ¢", "talent name") +t("Your arrows now tune your Paradox %0.2f points towards your preferred Paradox on hit.", "矢ãŒæ•µã«å‘½ä¸ã™ã‚‹æ¯Žã«é€†èª¬å€¤ãŒè¨å®šå€¤ã«å‘ã‹ã£ã¦ %0.2f 変動ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/chronomancer.lua" + +t("A blend of chronomancy and dual-weapon combat.", "時空é”法ã¨äºŒåˆ€æµã‚’組ã¿åˆã‚ã›ã¾ã™ã€‚", "_t") +t("Blade Threading", "時æ–剣", "_t") +t("Bow Threading", "時縫ã„", "_t") +t("A blend of chronomancy and physical combat.", "時空é”法ã¨ç‰©ç†æˆ¦æŠ€ã‚’組ã¿åˆã‚ã›ã¾ã™ã€‚", "_t") +t("Temporal Combat", "時空戦技", "_t") +t("Temporal Guardian", "時ã®å®ˆè·è€…", "_t") +t("Warden combat training and techniques.", "守è·è€…ã®æˆ¦é—˜è¨“ç·´ã¨ãã®æŠ€è¡“ã§ã™ã€‚", "_t") +t("A blend of ranged and dual-weapon combat.", "å°„æ’ƒã¨äºŒåˆ€æµã‚’組ã¿åˆã‚ã›ã¾ã™ã€‚", "_t") +t("Threaded Combat", "é 近両用", "_t") +t("Call temporal hounds to aid you in combat.", "時空猟犬をå¬å–šã—ã¦å…±ã«æˆ¦ã„ã¾ã™ã€‚", "_t") +t("Temporal Hounds", "時空ãƒã‚¦ãƒ³ãƒ‰", "_t") +t("Fluctuate spacetime.", "時空を乱ã—ã¾ã™ã€‚", "_t") +t("flux", "æµå‹•", "_t") +t("Call upon the force of gravity to crush, push, and pull your foes.", "é‡åŠ›ã‚’æ“ã‚Šæ•µã‚’ç²‰ç •ã—ã€å¹ã飛ã°ã—ã€å¼•ã寄ã›ã¾ã™ã€‚", "_t") +t("gravity", "é‡åŠ›", "_t") +t("Change and shape matter itself.", "物質ã®çŠ¶æ…‹ã‚’変化ã•ã›ã¾ã™ã€‚", "_t") +t("matter", "質é‡", "_t") +t("Mastery of folding points in space.", "空間を折り曲ã’ã¾ã™ã€‚", "_t") +t("Spacetime Folding", "時空çµåˆ", "_t") +t("Control how fast objects and creatures move through spacetime.", "物体ã¨ç”Ÿç‰©ã®æ™‚空間上ã«ãŠã‘る速度を制御ã—ã¾ã™ã€‚", "_t") +t("Speed Control", "速度制御", "_t") +t("Stabilize spacetime.", "時空間を安定化ã—ã¾ã™ã€‚", "_t") +t("stasis", "安定", "_t") +t("Examine and alter the timelines that make up the spacetime continuum.", "時間軸を分æžã—ã¦æ™‚空連続体を生æˆã—ã¾ã™ã€‚", "_t") +t("Timeline Threading", "時間軸改変", "_t") +t("Directly manipulate the flow of time", "時ã®æµã‚Œã‚’直接æ“作ã—ã¾ã™ã€‚", "_t") +t("timetravel", "タイムトラベル", "_t") +t("Manipulate chronomantic spells.", "「時空ã€é”法を強化ã—ã¾ã™ã€‚", "_t") +t("Spellbinding", "é”法強化", "_t") +t("Allows you to glimpse the future, or become more aware of the present.", "未æ¥ã‚’垣間見ã¦ã€ç¾åœ¨ã§ã®è¦æˆ’ã‚’å¼·ã‚ã¾ã™ã€‚", "_t") +t("Chronomancy", "時術", "_t") +t("Manipulate raw energy by addition or subtraction.", "エãƒãƒ«ã‚®ãƒ¼ãã®ã‚‚ã®ã‚’æ“ã‚Šã€å¢—減ã•ã›ã¾ã™ã€‚", "_t") +t("energy", "エãƒãƒ«ã‚®ãƒ¼", "_t") +t("Fate Weaving", "é‹å‘½å¹²æ¸‰", "_t") +t("Weave the threads of fate.", "é‹å‘½ã®ç³¸ã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("Spacetime Weaving", "時空æ“作", "_t") +t("Weave the threads of spacetime.", "時空間をæ“ã‚Šã¾ã™ã€‚", "_t") +t("Manifold", "マニフォルド", "_t") +t("Passive effects that Weapon Folding can trigger.", "「ウェãƒãƒ³ãƒ•ã‚©ãƒ«ãƒ‰ã€ã«ã‚ˆã£ã¦ç™ºç”Ÿã™ã‚‹è‡ªå‹•åŠ¹æžœã§ã™ã€‚", "_t") +t("Miscellaneous Chronomancy effects.", "様々ãªã€Œæ™‚空ã€åŠ¹æžœã§ã™ã€‚", "_t") +t("Other", "ãã®ä»–", "_t") +t("Age Manipulation", "å¹´é½¢æ“作", "_t") +t("Manipulate the age of creatures you encounter.", "対象ã®å¹´é½¢ã‚’æ“作ã—ã¾ã™ã€‚", "_t") +t("A blend of chronomancy and ranged combat.", "時空é”法ã¨å°„撃を組ã¿åˆã‚ã›ã¾ã™ã€‚", "_t") +t("Temporal Archery", "時空射撃", "_t") +t("Break the laws of spacetime.", "æ™‚ç©ºæ³•å‰‡ã‚’ç ´ã‚Šã¾ã™ã€‚", "_t") +t("paradox", "逆説", "_t") +t("Spacetime anomalies that can randomly occur when paradox is to high.", "逆説値ãŒæ¥µåº¦ã«é«˜ããªã£ãŸã¨ãランダムã«ç™ºç”Ÿã™ã‚‹æ™‚空アノマリーã§ã™ã€‚", "_t") +t("anomalies", "アノマリー", "_t") +t("chronomancy", "時空", "talent category") +t("%s's temporal clone", "%sã®æ™‚空クãƒãƒ¼ãƒ³", "tformat") +t("A creature from another timeline.", "ç•°ãªã‚‹æ™‚間軸ã‹ã‚‰æ¥ãŸã‚¯ãƒãƒ¼ãƒ³ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/chronomancy.lua" + +t("Precognition", "未æ¥äºˆçŸ¥", "talent name") +t([[You peer into the future, sensing creatures and traps in a radius of %d for %d turns. + If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.]], [[未æ¥ã‚’垣間見㦠%d ターン範囲 %d ã®ã‚ャラクターã¨ãƒˆãƒ©ãƒƒãƒ—を感知ã—ã¾ã™ã€‚ +「未æ¥è¦–ã€ã‚’ç¿’å¾—ã—ã¦ã„ã‚‹ãªã‚‰ã€ã€Œæœªæ¥äºˆçŸ¥ã€ã®åŠ¹æžœä¸ã¯å›žé¿ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ç„¡åŠ¹åŒ–率ã«ãƒœãƒ¼ãƒŠã‚¹(「未æ¥è¦–ã€ã®ãƒœãƒ¼ãƒŠã‚¹ã¨åŒã˜å€¤)ã‚’å¾—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Foresight", "未æ¥è¦–", "talent name") +t([[Gain %d defense and %d%% chance to shrug off critical hits. + If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits. + These bonuses scale with your Magic stat.]], [[回é¿ãŒ %d ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ç„¡åŠ¹åŒ–率㌠%d%% 上昇ã—ã¾ã™ã€‚ +「未æ¥è¦–ã€ã‹ã€Œæ™‚æµèªã¿ã€ã®åŠ¹æžœä¸ã¯ã“れらã®ãƒœãƒ¼ãƒŠã‚¹ãŒã•ã‚‰ã«åŠ ç®—ã•ã‚Œã¾ã™ã€‚ +ボーナス値ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Contingency", "ä¸æ¸¬ã®äº‹æ…‹", "talent name") +t("#LIGHT_RED#Your Contingency has failed to cast %s!", "#LIGHT_RED#「ä¸æ¸¬ã®äº‹æ…‹ã€ã«ã‚ˆã‚‹%sã®è© å”±ã«å¤±æ•—ã—ãŸï¼", "logPlayer") +t("#STEEL_BLUE#Your Contingency triggered %s!", "#STEEL_BLUE#「ä¸æ¸¬ã®äº‹æ…‹ã€ã«ã‚ˆã£ã¦%sãŒç™ºå‹•ã—ãŸï¼", "logPlayer") +t("None", "ãªã—", "_t") +t([[Choose an activatable spell that affects only you, does not require a target, and does not have a fixed cooldown. When you take damage that reduces your life below %d%% the spell will automatically cast. + This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower. + This effect can only occur once every %d turns and takes place after the damage is resolved. + + Current Contingency Spell: %s]], [[自身ã®ã¿ã‚’対象ã«ã™ã‚‹ã€å¯¾è±¡ã‚’指定ã—ãªã„èµ·å‹•åž‹ã®å›ºå®šã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã§ãªã„é”法をé¸ã³ã¾ã™ã€‚ダメージをå—ã‘ã¦HP㌠%d%% 未満ã«ãªã‚‹ã¨ã€ãã®é”法ãŒè‡ªå‹•çš„ã«ç™ºå‹•ã—ã¾ã™ã€‚ +é¸æŠžã—ãŸé”法ãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ã§ã‚‚発動ã—ã€ã‚¿ãƒ¼ãƒ³æ¶ˆè²»ã‚‚リソース消費もãªãã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã¯é¸æŠžã—ãŸé”法ã¨ã€Œä¸æ¸¬ã®äº‹æ…‹ã€ã®ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã®ä½Žã„方をé©ç”¨ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’é©ç”¨ã—ãŸå¾Œã§ç™ºå‹•ã—〠%d ターンã«1度ã¾ã§ç™ºå‹•ã—ã¾ã™ã€‚ + +ç¾åœ¨é¸æŠžä¸: %s]], "tformat") +t("See the Threads", "時æµèªã¿", "talent name") +t("The timeline is too fractured to do this now.", "今ã¯æ™‚間軸ãŒä¹±ã‚Œã¦ã„ã‚‹ãŸã‚ã§ããªã„", "logPlayer") +t("You've seen as much as you can here.", "ã“ã“ã§è¦‹ã‚Œã‚‹æœªæ¥ã¯å…¨ã¦è¦‹ã¦ã—ã¾ã£ãŸ", "logPlayer") +t([[You peer into three possible futures, allowing you to explore each for %d turns. When the effect expires, you'll choose which of the three futures becomes your present. + If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. + If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. + This spell may only be used once per zone level.]], [[三種ã®æœªæ¥ã‚’垣間見ã¦ã€ãã‚Œãžã‚Œã®æœªæ¥ã‚’ %d ターンã«æ¸¡ã£ã¦èª¿æŸ»ã—ã¾ã™ã€‚効果ãŒåˆ‡ã‚Œã‚‹ã¨ä¸‰ç¨®ã®æœªæ¥ã®å†…ã‹ã‚‰é¸æŠžã—ã€ç¾åœ¨ã¨ã—ã¦æ‰±ã„ã¾ã™ã€‚ +「未æ¥è¦–ã€ã‚’ç¿’å¾—ã—ã¦ã„ã‚‹ãªã‚‰ã€åŠ¹æžœä¸ã¯å›žé¿ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ç„¡åŠ¹åŒ–率ã«ãƒœãƒ¼ãƒŠã‚¹(「未æ¥è¦–ã€ã®ãƒœãƒ¼ãƒŠã‚¹ã¨åŒã˜å€¤)ã‚’å¾—ã¾ã™ã€‚ +ã“ã®é”法ã¯æ™‚間軸を分å²ã•ã›ã¾ã™ã€‚効果ä¸ã¯æ™‚間軸を分å²ã•ã›ã‚‹ä»–ã®é”法ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。 +効果ä¸ã«æ»äº¡ã—ãŸå ´åˆã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ãŸçž¬é–“ã¾ã§æ™‚é–“ã‚’å·»ã戻ã—ã€åŠ¹æžœã‚’終了ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯1階層ã«ã¤ã1回ã—ã‹ä½¿ç”¨ã§ãã¾ã›ã‚“。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/energy.lua" + +t("Energy Decomposition", "エãƒãƒ«ã‚®ãƒ¼åˆ†è§£", "talent name") +t("%s(%d dissipated)#LAST#", "%s(%d 発散)#LAST#", "tformat") +t([[Partially dissipates all incoming damage, reducing it by 30%%, up to a maximum of %d. + The maximum damage reduction will scale with your Spellpower.]], [[å…¨ã¦ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®ä¸€éƒ¨ã‚’発散ã—ã€30%%軽減ã—ã¾ã™ã€‚(最大 %d ) +ダメージ減少ã®ä¸Šé™ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Energy Absorption", "エãƒãƒ«ã‚®ãƒ¼å¸åŽ", "talent name") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s's %s is disrupted by the Energy Absorption!", "%sã®%sã¯ã€Œã‚¨ãƒãƒ«ã‚®ãƒ¼å¸åŽã€ã«ã‚ˆã£ã¦å¦¨å®³ã•ã‚ŒãŸï¼", "logSeen") +t([[You sap the target's energy and add it to your own, placing up to %d random talents on cooldown for %d turns. + For each talent put on cooldown, you reduce the cooldown of one of your talents currently on cooldown by %d turns.]], [[対象ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—我ãŒç‰©ã¨ã—ã¾ã™ã€‚ +対象ã®ãƒ©ãƒ³ãƒ€ãƒ 㪠%d 種 ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒ %d ターンã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +1種クールダウンã•ã›ã‚‹æ¯Žã«ã€è¡“者ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ã®ã‚¿ãƒ¬ãƒ³ãƒˆ1種ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Redux", "エãƒãƒ«ã‚®ãƒ¼å¾ªç’°", "talent name") +t([[The next talent you cast with a cooldown of %d or less will not go on cooldown. + Once a talent is effected by this spell or %d turns pass the effect is lost.]], [[次ã«ä½¿ç”¨ã™ã‚‹ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d 以下ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒç™ºç”Ÿã—ãªããªã‚Šã¾ã™ã€‚ +効果ãŒç™ºå‹•ã™ã‚‹ã‹ %d ターンãŒçµŒéŽã™ã‚‹ã¨åŠ¹æžœã¯çµ‚了ã—ã¾ã™ã€‚]], "tformat") +t("Entropy", "エントãƒãƒ”ー", "talent name") +t("Each turn, for the next %d turns, one of the target's sustained talents will be deactivated.", " %d ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³å¯¾è±¡ã®å¸¸é§ã‚¿ãƒ¬ãƒ³ãƒˆãŒ1種解除ã•ã‚Œã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/fate-weaving.lua" + +t("Spin Fate", "é‹å‘½ã®èžºæ—‹", "talent name") +t([[Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by %d for three turns. + This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of %d).]], [[自身以外ã‹ã‚‰ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る毎ã«ã€Œã‚¹ãƒ”ンã€ã‚’1ç²å¾—ã—ã€3ターン回é¿ã¨å…¨ã‚»ãƒ¼ãƒ–㌠%d 上昇ã—ã¾ã™ã€‚ +「スピンã€å¢—åŠ ã¯1ターンã«ã¤ã1回発生ã—ã¾ã™ã€‚ +「スピンã€ã¯3ã¾ã§å¢—åŠ ã—ã€åŠ¹æžœãŒç´¯ç©ã—ã¾ã™ã€‚(最大ボーナス %d )]], "tformat") +t("Seal Fate", "é‹å‘½ã®å°å°", "talent name") +t([[Activate to Seal Fate for %d turns. When you damage a target while Seal Fate is active you gain Spin and have a %d%% chance to increase the duration of one detrimental status effect on it by one turn. + If you have Spin Fate active the chance will be increased by 33%% per Spin (for %d%% at three Spin.) + The duration increase can occur up to %d times per turn and the bonus Spin once per turn.]], [[ %d ターンé‹å‘½ã‚’æ“作ã—ã¾ã™ã€‚ +効果ä¸ã¯æ•µã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã¨1ターンã«1度ã¾ã§ã€Œã‚¹ãƒ”ンã€ã‚’1ç²å¾—ã—〠%d%% ã§å¯¾è±¡ã®1種ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚é–“ã‚’1ターン延長ã—ã¾ã™ã€‚ +「é‹å‘½ã®èžºæ—‹ã€ã®èµ·å‹•ä¸ã¯ã“ã®ç¢ºçŽ‡ãŒã€Œã‚¹ãƒ”ンã€1毎ã«33%%å¢—åŠ ã—ã¾ã™ã€‚(「スピンã€3ã®ã¨ã %d%% ) +状態異常ã®åŠ¹æžœæ™‚間延長ã¯1ターン㫠%d 回ã¾ã§ç™ºå‹•ã—ã¾ã™ã€‚]], "tformat") +t("Fateweaver", "é‹å‘½ã®ç¹”り手", "talent name") +t("You now gain %d combat accuracy, physical power, spellpower, and mindpower per Spin.", "「スピンã€1ã«ã¤ã命ä¸ã¨å…¨ãƒ‘ワー㌠%d å¢—åŠ ã—ã¾ã™ã€‚", "tformat") +t("Webs of Fate", "é‹å‘½ã®ç³¸", "talent name") +t([[For the next %d turns you displace %d%% of any damage you receive onto a random enemy. + While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.]], [[ %d ターン被ダメージ㮠%d%% をランダムãªæ•µã«è»¢å«ã—ã¾ã™ã€‚ +効果ä¸ã¯ã‚¿ãƒ¼ãƒ³æ¯Žã«ã€Œã‚¹ãƒ”ンã€ã‚’1ç²å¾—ã—ã€ã€Œã‚¹ãƒ”ンã€ã®ä¸Šé™ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/flux.lua" + +t("Induce Anomaly", "異変誘導", "talent name") +t([[Create an anomaly, reducing your Paradox by %d. This spell will never produce a major anomaly. + Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies. + The Paradox reduction will increase with your Spellpower.]], [[アノマリーを発生ã•ã›é€†èª¬å€¤ã‚’ %d 低下ã•ã›ã¾ã™ã€‚ã“ã®é”法ã«ã‚ˆã£ã¦ä¸Šç´šã‚¢ãƒŽãƒžãƒªãƒ¼ã¯ç™ºç”Ÿã—ã¾ã›ã‚“。 +ã“ã®ã‚¢ãƒŽãƒžãƒªãƒ¼ã¯ã€Œé‹å‘½æªæ›²ã€ã§ã¯æŠ‘制ã§ããšã€æ—¢ã«ã‚¢ãƒŽãƒžãƒªãƒ¼ã‚’抑制ã—ã¦ã„る状態ã§ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使ã£ã¦ã‚‚アノマリーãŒæš´ç™ºã™ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ã—ã‹ã—ã€ã€Œé‹å‘½æªæ›²ã€ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ã¦ã„ã‚‹ã¨ã€ã‚¢ãƒŽãƒžãƒªãƒ¼ã®å¯¾è±¡ã‚’é¸æŠžã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚ +逆説値ã®æ¸›å°‘é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Reality Smearing", "ç¾å®Ÿæ‹¡æ•£", "talent name") +t("#LIGHT_BLUE##Source# converts damage to paradox!", "#LIGHT_BLUE##Source#ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’逆説値ã«å¤‰æ›ã—ãŸï¼", "delayedLogMessage") +t("#LIGHT_BLUE#(%d converted)#LAST#", "#LIGHT_BLUE#(%d 変æ›)#LAST#", "tformat") +t([[While active 30%% of all damage you take is converted into %0.2f Paradox per point. + The Paradox is gained over three turns.]], [[èµ·å‹•ä¸ã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®30%%ã‚’ã€1ダメージã«ã¤ã %0.2f 逆説値ã«å¤‰æ›ã—ã¦å—ã‘ã¾ã™ã€‚ +逆説値ã¯3ターンã‹ã‘ã¦ä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Attenuate", "時間減衰", "talent name") +t([[Deals %0.2f temporal damage over %d turns to all targets in a radius of %d. Targets with Reality Smearing active will instead recover %d life over four turns. + If a target is reduced below 20%% life while Attenuate is active it may be instantly slain. + The damage will scale with your Spellpower.]], [[範囲 %d ã®å…¨å¯¾è±¡ã« %d ターンã‹ã‘㦠%0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +「ç¾å®Ÿæ‹¡æ•£ã€ã‚’èµ·å‹•ã—ã¦ã„る対象ã¯ä»£ã‚ã‚Šã«4ターンã‹ã‘ã¦HP㌠%d 回復ã—ã¾ã™ã€‚ +効果ä¸ã«HPãŒ20%%未満ã«ãªã£ãŸå¯¾è±¡ã¯å³æ»ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,2,1,4}) +t("Twist Fate", "é‹å‘½æªæ›²", "talent name") +t("You must have a twisted anomaly to cast this spell.", "アノマリーを抑制ã—ã¦ã„ã‚‹ã¨ãã§ãªã„ã¨èµ·å‹•ã§ããªã„", "logPlayer") +t("#STEEL_BLUE#Casts %s.", "#STEEL_BLUE#%sã‚’å”±ãˆãŸ", "logPlayer") +t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#%sを対象指定ã—ãŸ", "saySimple") +t("#STEEL_BLUE#You take control of %s.", "#STEEL_BLUE#%sを制御ã—ãŸ", "logPlayer") +t([[If Twist Fate is not on cooldown minor anomalies will be held for %d turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area. + If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action. + Paradox reductions from held anomalies occur when triggered. + + Current Anomaly: %s + + %s]], [[ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ã§ãªã‘ã‚Œã°ä¸‹ç´šã‚¢ãƒŽãƒžãƒªãƒ¼ãŒç™ºç”Ÿã—ãŸéš›ã«ã€ãれを %d ターン抑制ã—ã¦é€šå¸¸é€šã‚Šã«é”法を発動ã—ã¾ã™ã€‚ +抑制ä¸ã¯ã€Œé‹å‘½æªæ›²ã€ã‚’èµ·å‹•ã™ã‚‹ã“ã¨ã§å¯¾è±¡ã‚’é¸æŠžã—ã¦è§£æ”¾ã§ãã¾ã™ã€‚ +抑制ä¸ã«ã•ã‚‰ã«ã‚¢ãƒŽãƒžãƒªãƒ¼ãŒç™ºç”Ÿã™ã‚‹ã‹ã€åˆ¶é™æ™‚é–“ã‚’éŽãŽã‚‹ã¨æŠ‘制ä¸ã®ã‚¢ãƒŽãƒžãƒªãƒ¼ã¯æš´ç™ºã—ã€ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã™ã€‚ +抑制ä¸ã®ã‚¢ãƒŽãƒžãƒªãƒ¼ã«ã‚ˆã‚‹é€†èª¬å€¤ä½Žä¸‹ã¯ã‚¢ãƒŽãƒžãƒªãƒ¼ãŒèµ·å‹•ã—ãŸéš›ã«ç™ºç”Ÿã—ã¾ã™ã€‚ + +抑制ä¸: %s + +%s]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/gravity.lua" + +t("Repulsion Blast", "斥力ã®æ³¢", "talent name") +t("%s slams into something solid!", "%sã¯ç¡¬ã„ã‚‚ã®ã«ã¶ã¤ã‹ã£ãŸï¼", "logSeen") +t("%s is knocked back!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ãŸï¼", "logSeen") +t([[Sends out a blast wave of gravity in a radius %d cone, dealing %0.2f base physical (gravity) damage and knocking back targets caught in the area. + Targets knocked into walls or other targets take 25%% additional damage and deal 25%% damage to targets they're knocked into. + Closer targets will be knocked back further and the damage will scale with your Spellpower.]], [[範囲 %d ã®æ‰‡çŠ¶ã«é‡åŠ›æ³¢ã‚’放ã¡ã€ %0.2f 基礎物ç†(é‡åŠ›)ダメージを与ãˆã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ダメージã¯å£ã‚„ä»–ã®å¯¾è±¡ã«è¡çªã™ã‚‹ã¨25%%å¢—åŠ ã—ã€ã¶ã¤ã‹ã£ãŸå¯¾è±¡ã«ã‚‚25%%ダメージを与ãˆã¾ã™ã€‚ +術者ã«è¿‘ã„ã»ã©é ãã¸ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Gravity Spike", "グラビティスパイク", "talent name") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s is drawn in by the singularity!", "%sã¯é‡åŠ›ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t([[Creates a gravity spike in a radius of %d that moves all targets towards the spell's center and inflicts %0.2f physical (gravity) damage. + Each target moved beyond the first increases the damage by %0.2f (up to a maximum of %0.2f bonus damage). + Targets take reduced damage the further they are from the epicenter (20%% less per tile). + The damage dealt will scale with your Spellpower.]], [[範囲 %d ã®é‡åŠ›ã‚’急激ã«ä¸Šæ˜‡ã•ã›ã€è¡“ã®èµ·å‹•åœ°ç‚¹ã«å…¨å¯¾è±¡ã‚’引ãè¾¼ã¿ã€ %0.2f 物ç†(é‡åŠ›)ダメージを与ãˆã¾ã™ã€‚ +2体以上ã®å¯¾è±¡ã«å½“ã¦ã‚‹ã¨(対象数-1)* %0.2f ã®è¿½åŠ ダメージãŒç™ºç”Ÿã—ã¾ã™ã€‚(最大 %0.2f ) +起動点ã‹ã‚‰é›¢ã‚Œã¦ã„ã‚‹ã»ã©ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒæ¸›å°‘ã—ã¾ã™ã€‚(è·é›¢1ã«ã¤ã20%%減少) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Gravity Locus", "é‡åŠ›çµç•Œ", "talent name") +t([[Create a gravity field around you that converts %d%% all damage you deal into physical damage, slows incoming projectiles by %d%%, and protects you from all gravity damage and effects. + Additionally, damage dealt by Repulsion Blast has a %d%% chance to reduce the target's knockback resistance by half for two turns.]], [[周囲ã«é‡åŠ›å ´ã‚’展開ã—ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を物ç†å±žæ€§ã«å¤‰æ›ã—ã€é£›æ¥ç‰©ã®é€Ÿåº¦ã‚’ %d%% 低下ã•ã›ã€è‡ªèº«ã‚’é‡åŠ›ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨åŠ¹æžœã‹ã‚‰ä¿è·ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€Œæ–¥åŠ›ã®æ³¢ã€ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆãŸéš›ã« %d%% ã§2ターン対象ã®ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯è€æ€§ã‚’åŠæ¸›ã•ã›ã¾ã™ã€‚]], "tformat") +t("Gravity Well", "é‡åŠ›ã®æºæ³‰", "talent name") +t([[Increases local gravity in a radius of %d for %d turns, dealing %0.2f physical (gravity) damage as well as decreasing the global speed of all affected targets by %d%%. + The damage done will scale with your Spellpower.]], [[範囲 %d ã®é‡åŠ›ã‚’ %d ターン局地的ã«å¢—åŠ ã•ã›ã€å¯¾è±¡ã« %0.2f 物ç†(é‡åŠ›)ダメージを与㈠%d%% 減速ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/guardian.lua" + +t("Strength of Purpose", "æ„å¿—ã®åŠ›", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using swords, axes, maces, knives, or bows. + You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. + These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]], [[剣ã€æ–§ã€ãƒ¡ã‚¤ã‚¹ã€çŸå‰£ã€å¼“を使用ã™ã‚‹éš›ã®æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã€ç‰©ç†ãƒ‘ワーãŒ30上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—時ã«è…•åŠ›ã®ä»£ã‚ã‚Šã«é”力をé©ç”¨ã—ã¾ã™ã€‚ +ã“れらã®åŠ¹æžœã¯å„種æ¦å™¨ãƒžã‚¹ã‚¿ãƒªãƒ¼ã¨ç´¯ç©ã›ãšã€ä¸Šæ›¸ãã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Guardian Unity", "守è·è€…ã®çµæŸ", "talent name") +t("Guardian", "守è·è€…", "_t") +t("#STEEL_BLUE##Source# shares damage with %s guardian!", "#STEEL_BLUE##Source#ã¯å®ˆè·è€…ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’共有ã—ãŸï¼", "delayedLogMessage") +t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 共有)#LAST#", "tformat") +t("Not enough space to summon warden!", "守è·è€…ã‚’å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t([[When a single hit deals more than %d%% of your maximum life another you appears and takes %d%% of the damage as well as %d%% of all damage you take for the next %d turns. + The clone is out of phase with this reality and deals 50%% less damage but its arrows will pass through friendly targets. + This talent has a cooldown.]], [[1回ã®æ”»æ’ƒã§æœ€å¤§HPã® %d%% を超ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹å ´åˆã€ã‚‚ã†ä¸€äººã®è‡ªåˆ†ãŒãã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を肩代ã‚ã‚Šã—ã¦ã€ç¶šã %d ターン被ダメージ㮠%d%% を引ãå—ã‘ã¾ã™ã€‚ +分身ã¯ã“ã®æ™‚空ã‹ã‚‰å¤–ã‚ŒãŸå˜åœ¨ã§ã‚ã‚‹ãŸã‚ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ50%%低下ã—ã¾ã™ãŒã€å°„æ’ƒãŒå‘³æ–¹ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚]], "tformat", {1,2,4,3}) +t("Vigilance", "è¦æˆ’心", "talent name") +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%sã¯å¾©å¸°ã—ãŸï¼#LAST#", "logSeen") +t([[Improves your capacity to see invisible foes by +%d and to see through stealth by +%d. Additionally you have a %d%% chance to recover from a single negative status effect each turn. + Sense abilities will scale with your Magic stat.]], [[é€æ˜Žè¦–㌠%d ã€éš å¯†çœ‹ç ´ãŒ %d 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ãŒ1ã¤æ²»ç™‚ã•ã‚Œã¾ã™ã€‚ +感知能力ã®ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Warden's Focus", "守è·è€…ã®æ¨™çš„", "talent name") +t("You require a weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t("You must pick a focus target.", "標的を指定ã—ã¦ãã ã•ã„", "logPlayer") +t([[Attack the target with either your ranged or melee weapons for %d%% weapon damage. For the next %d turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target. + Attacks against this target gain %d%% critical chance and critical strike power while you take %d%% less damage from all enemies whose rank is lower then that of your focus target.]], [[å°„æ’ƒã€ã‚‚ã—ãã¯è¿‘接æ¦å™¨ã§æ”»æ’ƒã— %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +続ã %d ターン「ブリンクブレイドã€ã‚„「守è·è€…ã®å‘¼ã³å£°ã€ãªã©ã®ãƒ©ãƒ³ãƒ€ãƒ ã«å¯¾è±¡ã‚’å–るタレントã¯ã“ã®å¯¾è±¡ã‚’標的ã¨ã—ã¾ã™ã€‚ +標的ã¸ã®æ”»æ’ƒã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã¾ãŸã€æ¨™çš„よりもランクãŒä½Žã„敵ã‹ã‚‰ã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 低下ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/induced-phenomena.lua" + +t("Cosmic Cycle", "コズミックサイクル", "talent name") +t("#LIGHT_BLUE#Your cosmic cycle expands.", "#LIGHT_BLUE#コズミックサイクルãŒæ‹¡å¤§ã—ãŸ", "logPlayer") +t("#LIGHT_RED#Your cosmic cycle contracts.", "#LIGHT_RED#コズミックサイクル縮å°ã—ãŸ", "logPlayer") +t([[Tune yourself into the ebb and flow of spacetime. When your Paradox crosses a 100 point threshold, your Cosmic Cycle gains or loses one radius. + While Cosmic Cycle is expanding, your temporal resistance penetration will be increased by %d%%. While it's contracting, your Willpower for Paradox calculations will be increased by %d%%.]], [[自身を時空ã®æº€ã¡å¼•ãã«èª¿æ•´ã—ã¾ã™ã€‚逆説値ãŒé–¾å€¤ã‚’100越ãˆã‚‹ã¨ã‚³ã‚ºãƒŸãƒƒã‚¯ã‚µã‚¤ã‚¯ãƒ«ã®ç¯„囲ãŒ1増減ã—ã¾ã™ã€‚ +コズミックサイクルãŒæ‹¡å¤§ã™ã‚‹ã¨æ™‚空è€æ€§ã¨è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚縮å°ã™ã‚‹ã¨ã€æ„å¿—ã«ã‚ˆã‚‹é€†èª¬å€¤è£œæ£ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Polarity Shift", "星極å転", "talent name") +t("You must have Cosmic Cycle active to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã€Œã‚³ã‚ºãƒŸãƒƒã‚¯ã‚µã‚¤ã‚¯ãƒ«ã€ã‚’常é§ã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„", "logPlayer") +t("Polarity Bolt", "星極ã®ãƒœãƒ«ãƒˆ", "_t") +t([[Reverses the polarity of your Cosmic Cycle. If it's currently contracting, it will begin to expand, firing a homing missile at each target within the radius that deals %0.2f temporal damage. + If it's currently expanding, it will begin to contract, braiding the lifelines of all targets within the radius for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The damage will scale with your Spellpower.]], [[「コズミックサイクルã€ã®æ¥µã‚’å転ã•ã›ã¾ã™ã€‚縮å°ä¸ã®å ´åˆã€ã‚µã‚¤ã‚¯ãƒ«ã‚’拡大ã—ã€ç¯„囲内ã®å…¨å¯¾è±¡ã«ãƒ›ãƒ¼ãƒŸãƒ³ã‚°ãƒŸã‚µã‚¤ãƒ«ã‚’発射ã—㦠%0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +拡大ä¸ã®å ´åˆã€ã‚µã‚¤ã‚¯ãƒ«ã‚’縮å°ã—〠%d ターン 範囲内ã®å…¨å¯¾è±¡ã®é‹å‘½ã‚’共有ã•ã›ã¾ã™ã€‚「é‹å‘½å…±æœ‰ã€ã‚’å—ã‘ãŸå¯¾è±¡ã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’ä»–ã®ã€Œé‹å‘½å…±æœ‰ã€å¯¾è±¡ã¨å…±æœ‰ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Reverse Causality", "å› æžœå転", "talent name") +t([[When a creature enters your expanding Cosmic Cycle, you heal %d life at the start of your next turn. + When a creature leaves your contracting Cosmic Cycle, you reduce the duration of one detrimental effect on you by %d at the start of your next turn. + The healing will scale with your Spellpower.]], [[拡大ä¸ã®ã€Œã‚³ã‚ºãƒŸãƒƒã‚¯ã‚µã‚¤ã‚¯ãƒ«ã€ã«å¯¾è±¡ãŒå…¥ã‚‹ã¨ã€æ¬¡ã®ã‚¿ãƒ¼ãƒ³è¡“者ã®HP㌠%d 回復ã—ã¾ã™ã€‚ +縮å°ä¸ã®ã€Œã‚³ã‚ºãƒŸãƒƒã‚¯ã‚µã‚¤ã‚¯ãƒ«ã€ã‹ã‚‰å¯¾è±¡ãŒå‡ºã‚‹ã¨ã€æ¬¡ã®ã‚¿ãƒ¼ãƒ³è¡“者ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸1種ã®æŒç¶šã‚¿ãƒ¼ãƒ³ãŒ %d 減少ã—ã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Epoch", "『次元体ã€", "talent name") +t("%s resists the blindness!", "%sã¯ã€Œç›²ç›®ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the pin!", "%sã¯ã€Œç§»å‹•ä¸èƒ½ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the confusion!", "%sã¯ã€Œæ··ä¹±ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[While your cosmic cycle is expanding, creatures in its radius have a %d%% chance to suffer the effects of aging; pinning, blinding, or confusing them for 3 turns. + While your cosmic cycle is contracting, creatures in its radius suffer from age regression; reducing their three highest stats by %d. + The chance and stat reduction will scale with your Spellpower.]], [[「コズミックサイクルã€ã®æ‹¡å¤§ä¸ã¯ã€ç¯„囲内ã®å¯¾è±¡ã‚’ %d%% ã§è€åŒ–ã•ã›ã¦3ターン移動ä¸èƒ½ã€ç›²ç›®ã€æ··ä¹±ã‚’付与ã—ã¾ã™ã€‚ +「コズミックサイクルã€ã®ç¸®å°ä¸ã¯ã€ç¯„囲内ã®å¯¾è±¡ã‚’若返らã›ã¦ã€æœ€ã‚‚高ã„能力値3種を %d 低下ã•ã›ã¾ã™ã€‚ +確率ã¨èƒ½åŠ›å€¤æ¸›å°‘é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/matter.lua" + +t("Dust to Dust", "塵ã¯å¡µã«", "talent name") +t([[Fires a beam that turns matter into dust, inflicting %0.2f temporal damage and %0.2f physical (warp) damage. + Alternatively you may target yourself, creating a field of radius %d around you that will inflict the damage over three turns. + The damage will scale with your Spellpower.]], [[物質を塵ã«é‚„ã™ãƒ“ームを放㡠%0.2f 時空ダメージ㨠%0.2f 物ç†(ワープ)ダメージを与ãˆã¾ã™ã€‚ +自身を対象ã«ã™ã‚‹ã¨ã€ç¯„囲 %d ã®ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã‚’å½¢æˆã—3ターンã‹ã‘ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Matter Weaving", "物質ã®ç¹”り手", "talent name") +t([[Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain %d armour, %d%% resistance to stunning, and %d%% resistance to cuts. + The bonus to armour will scale with your Magic.]], [[物質を体内ã«å–り込んã§èžåˆã—ã€è€ä¹…力を上ã’ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% ã€å‡ºè¡€è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +アーマー上昇é‡ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Materialize Barrier", "分åçµç•Œ", "talent name") +t("materialize barrier", "分åçµç•Œ", "_t") +t("a summoned wall of stone", "å¬å–šã•ã‚ŒãŸçŸ³ã®å£ã 。", "_t") +t([[Create a tightly bound matter wall of up to a length of %d that lasts %d turns. + If any part of this wall is dug out it will explode, causing targets in a radius of %d to bleed for %0.2f physical damage over six turns.]], [[é•·ã•æœ€å¤§ %d 㧠%d ターンæŒç¶šã™ã‚‹å¼·å›ºãªåˆ†åæ§‹é€ ã®å£ã‚’生æˆã—ã¾ã™ã€‚ +ã“ã®å£ã¯ç ´å£Šã•ã‚Œã‚‹ã¨ãã®éƒ¨åˆ†ãŒçˆ†ç™ºã—ã€ç¯„囲 %d ã®å¯¾è±¡ã‚’出血ã•ã›6ターンã‹ã‘㦠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚]], "tformat") +t("Disintegration", "分解", "talent name") +t("#CRIMSON#%s's beneficial effect was stripped!#LAST#", "#CRIMSON#%sã®è‰¯æ€§çŠ¶æ…‹ç•°å¸¸ãŒå¼•ã剥ãŒã•ã‚ŒãŸï¼#LAST#", "logSeen") +t([[While active your physical and temporal damage has a %d%% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit. + Only one physical and one magical effect may be removed per turn from each target. + Additionally your Dust to Dust spell now digs up to %d tiles into walls.]], [[èµ·å‹•ä¸ã¯ç‰©ç†ã€æ™‚空ダメージを与ãˆã‚‹ã¨ã€ %d%% ã§å¯¾è±¡ã®ç‰©ç†ã€é”法系ã®è‰¯æ€§çŠ¶æ…‹ç•°å¸¸ã‚’ãã‚Œãžã‚Œ1種ãšã¤æ¶ˆåŽ»ã—ã¾ã™ã€‚ +ãã‚Œãžã‚Œã®å¯¾è±¡ã«ã¤ã1ターンã«1種ã®ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã¨1種ã®é”法状態異常を消去ã§ãã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã€Œå¡µã¯å¡µã«ã€ãŒå£ã‚’ %d ãƒžã‚¹ç ´å£Šã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/other.lua" + +t("Spacetime Tuning", "時空ãƒãƒ¥ãƒ¼ãƒ‹ãƒ³ã‚°", "_t") +t("What's your preferred paradox level?", "逆説値ã®åŸºæº–値をã©ã“ã«è¨å®šã—ã¾ã™ã‹ï¼Ÿ", "_t") +t([[Use to set your preferred Paradox. While resting or waiting you'll adjust your Paradox towards this number at the rate of %d per turn. + Your Paradox modifier is factored into the duration and spellpower of all chronomancy spells. + + Preferred Paradox : %d + Paradox Modifier : %d%% + Spellpower for Chronomancy : %d + Willpower Paradox Modifier : -%d + Paradox Sustain Modifier : +%d + Total Modifed Paradox : %d + Current Anomaly Chance : %d%%]], [[逆説値を任æ„ã®å€¤ã«å¤‰æ›´ã—ã¾ã™ã€‚休憩ã€å¾…æ©Ÿä¸ã¯ã€æ¯Žã‚¿ãƒ¼ãƒ³è¨å®šã—ãŸå€¤ã«å‘ã‹ã£ã¦é€†èª¬å€¤ãŒ %d ãšã¤å¤‰åŒ–ã—ã¾ã™ã€‚ +逆説補æ£ã¯ã€Œæ™‚空ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®æŒç¶šæ™‚é–“ã¨é”法パワーã«å½±éŸ¿ã—ã¾ã™ã€‚ + +è¨å®šé€†èª¬å€¤: %d +逆説補æ£: %d%% +「時空ã€é”法ã®é”法パワー: %d +æ„å¿—ã«ã‚ˆã‚‹é€†èª¬å€¤ã®ä¿®æ£å€¤: -%d +常é§ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚‹ä¿®æ£å€¤: +%d +最終的ãªé€†èª¬å€¤: %d +アノマリー発生率: %d%%]], "tformat") +t("Slow", "スãƒã‚¦", "talent name") +t([[Creates a time distortion in a radius of %d that lasts for %d turns, decreasing global speed by %d%% for 3 turns and inflicting %0.2f temporal damage each turn to all targets within the area. + The slow effect and damage dealt will scale with your Spellpower.]], [[範囲 %d ã®æ™‚é–“ã‚’ %d ターンæªæ›²ã•ã›ã€3ターン %d%% 減速ã•ã›ã€ç¯„囲内ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +スãƒã‚¦åŠ¹æžœã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Spacetime Mastery", "時空マスタリー", "talent name") +t("Your mastery of spacetime reduces the cooldown of Banish, Dimensional Step, Swap, and Temporal Wake by %d, and the cooldown of Wormhole by %d. Also improves your Spellpower for purposes of hitting targets with chronomancy effects that may cause continuum destabilization (Banish, Time Skip, etc.), as well as your chance of overcoming continuum destabilization, by %d%%.", [[時空ã®æ‰±ã„ã«ç†Ÿç·´ã—ã€ã€Œè¿½æ”¾ã€ã€Œãƒ‡ã‚£ãƒ¡ãƒ³ã‚·ãƒ§ãƒŠãƒ«ã‚¹ãƒ†ãƒƒãƒ—ã€ã€Œã‚¹ãƒ¯ãƒƒãƒ—ã€ã€Œæ™‚空隆起ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d ターンã€ã€Œãƒ¯ãƒ¼ãƒ ホールã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ™‚空連続体をä¸å®‰å®šã«ã™ã‚‹ã€Œæ™‚空ã€ã‚¿ãƒ¬ãƒ³ãƒˆ(「追放ã€ã€Œã‚¿ã‚¤ãƒ スã‚ップã€ãªã©)ã§å¯¾è±¡ã‚’攻撃ã™ã‚‹éš›ã®é”法パワーã¨ã€è‡ªèº«ãŒé€£ç¶šä½“ä¸å®‰å®šåŒ–ã«æŠµæŠ—ã™ã‚‹ç¢ºçŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Quantum Feed", "クウォンタムフィード", "talent name") +t([[You've learned to boost your magic through your control over the spacetime continuum. Increases your Magic and your Spell Save by %d. + The effect will scale with your Willpower.]], [[時空連続体を制御ã—ã€é”力を増大ã•ã›ã‚‹è¡“ã‚’ç¿’å¾—ã—ã¾ã™ã€‚ +é”力ã¨é”法セーブ㌠%d 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Moment of Prescience", "予見ã®çž¬é–“", "talent name") +t([[You pull your awareness fully into the moment, increasing your stealth detection, see invisibility, defense, and accuracy by %d for %d turns. + If you have Spin Fate active when you cast this spell, you'll gain a bonus to these values equal to 50%% of your spin. + This spell takes no time to cast.]], [[今を完全ã«çŸ¥è¦šã—〠%d ã‚¿ãƒ¼ãƒ³éš å¯†çœ‹ç ´ã€é€æ˜Žè¦–ã€å›žé¿ã€å‘½ä¸ãŒ %d 上昇ã—ã¾ã™ã€‚ +「é‹å‘½ã®èžºæ—‹ã€ã‚’èµ·å‹•ã—ã¦ã„ãŸå ´åˆã€ãれらã®å€¤ã«ã€Œã‚¹ãƒ”ンã€ã®50%%ã«ç‰ã—ã„値ã®ãƒœãƒ¼ãƒŠã‚¹ã‚’å¾—ã¾ã™ã€‚ +ã“ã®é”法ã®èµ·å‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“。]], "tformat", {2,1}) +t("Gather the Threads", "時æµé›†ã‚", "talent name") +t([[You begin to gather energy from other timelines. Your Spellpower will increase by %0.2f on the first turn and %0.2f more each additional turn. + The effect ends either when you cast a spell, or after five turns. + Eacn turn the effect is active, your Paradox will be reduced by %d. + This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.]], [[ä»–ã®æ™‚間軸ã‹ã‚‰ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’集ã‚ã¾ã™ã€‚ +é”法パワー㌠%0.2f 上昇ã—ã€ã•ã‚‰ã«1ターン毎㫠%0.2f ãšã¤ä¸Šæ˜‡ã—ã¦ã„ãã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯é”法を使用ã™ã‚‹ã‹ã€5ターンãŒçµŒéŽã™ã‚‹ã¨çµ‚了ã—ã¾ã™ã€‚ +効果ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³é€†èª¬å€¤ãŒ %d ãšã¤ä½Žä¸‹ã—ã¦ã„ãã¾ã™ã€‚ +ã“ã®é”法ã¯ã€Œæ™‚空調整ã€ã‚’妨害ã›ãšã€ã€Œæ™‚空調整ã€ã‚’èµ·å‹•ã—ã¦ã‚‚効果を終了ã—ã¾ã›ã‚“。]], "tformat") +t("Entropic Field", "エントãƒãƒ”ーフィールド", "talent name") +t([[You encase yourself in a field that slows incoming projectiles by %d%%, and increases your physical resistance by %d%%. + The effect will scale with your Spellpower.]], [[自身を飛æ¥ç‰©ã‚’ %d%% 減速ã•ã›ã‚‹ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã§åŒ…ã¿ã€ç‰©ç†è€æ€§ã‚’ %d%% 上昇ã•ã›ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fade From Time", "フェードタイム", "talent name") +t([[You partially remove yourself from the timeline for 10 turns. + This increases your resistance to all damage by %d%%, reduces the duration of all detrimental effects on you by %d%%, and reduces all damage you deal by 20%%. + The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell. + The effects scale with your Spellpower.]], [[10ターン自身を時間軸ã‹ã‚‰éƒ¨åˆ†çš„ã«é™¤å¤–ã—ã¾ã™ã€‚ +å…¨è€æ€§ãŒ %d%% 上昇ã—ã€å…¨æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚間㌠%d%% çŸç¸®ã•ã‚Œã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ20%%低下ã—ã¾ã™ã€‚ +è€æ€§ãƒœãƒ¼ãƒŠã‚¹ã€çŠ¶æ…‹ç•°å¸¸æ™‚é–“çŸç¸®ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ä½Žä¸‹é‡ã¯ã‚¿ãƒ¼ãƒ³ãŒçµŒéŽã™ã‚‹åº¦ã«å¼±ããªã£ã¦ã„ãã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("%s's Paradox Clone", "%sã®ãƒ‘ラドックスクãƒãƒ¼ãƒ³", "tformat") +t("The real %s... or so %s says.", "本物ã®%sã …ã¨%sã¯ä¸»å¼µã—ã¦ã„る。", "tformat") +t("Paradox Clone", "パラドックスクãƒãƒ¼ãƒ³", "_t") +t([[You summon your future self to fight alongside you for %d turns. At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[ %d ターン未æ¥ã®è‡ªèº«ã‚’å¬å–šã—å…±ã«æˆ¦ã„ã¾ã™ã€‚ +効果を終了ã—ãŸå¾Œã€æœªæ¥ã®ã©ã“ã‹ã§è¡“者ã¯éŽåŽ»ã«æˆ»ã•ã‚Œã€éŽåŽ»ã®è‡ªåˆ†ã¨å…±ã«æˆ¦ã†ã“ã¨ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®é”法ã¯æ™‚間軸を分å²ã•ã›ã¾ã™ã€‚効果ä¸ã¯æ™‚間軸を分å²ã•ã›ã‚‹ä»–ã®é”法ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。]], "tformat") +t("Displace Damage", "ダメージ転移", "talent name") +t("#PINK##Source# displaces some damage onto #Target#!", "#PINK##Source#ã¯#Target#ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’転移ã—ãŸï¼", "delayedLogMessage") +t([[You bend space around you, displacing %d%% of any damage you receive onto a random enemy within range. + ]], "空間をæªã‚ã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を範囲内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªæ•µã«è»¢ç§»ã—ã¾ã™ã€‚", "tformat") +t("Repulsion Field", "å発フィールド", "talent name") +t([[You surround yourself with a radius %d distortion of gravity, knocking back and dealing %0.2f physical damage to all creatures inside it. The effect lasts %d turns. Deals 50%% extra damage to pinned targets, in addition to the knockback. + The blast wave may hit targets more then once, depending on the radius and the knockback effect. + The damage will scale with your Spellpower.]], [[自身を範囲 %d ã®é‡åŠ›æªæ›²å ´ã§åŒ…ã¿ã€ç¯„囲内ã®å…¨å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã— %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +効果㯠%d ターンæŒç¶šã—ã¾ã™ã€‚移動ä¸èƒ½çŠ¶æ…‹ã®å¯¾è±¡ã«ã¯50%%è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã¾ã™ã€‚ +é‡åŠ›å ´ã®ç¯„囲ã¨ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯åŠ¹æžœã®ãŸã‚ã€è¡æ’ƒæ³¢ãŒåŒã˜å¯¾è±¡ã«2回以上当ãŸã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("Temporal Clone", "時空クãƒãƒ¼ãƒ³", "_t") +t([[Clones the target creature for up to %d turns. The duration of the effect will be divided by half the target's rank, and the target will have have %d%% of its normal life and deal %d%% less damage. + If you clone a hostile creature the clone will target the creature it was cloned from. + The life and damage penalties will be lessened by your Spellpower.]], [[最大 %d ターン対象ã®ã‚¯ãƒãƒ¼ãƒ³ã‚’生æˆã—ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯å¯¾è±¡ã®ãƒ©ãƒ³ã‚¯ã®åŠåˆ†ã®å€¤ã§é™¤ç®—ã•ã‚Œã€HPãŒé€šå¸¸ã® %d%% ã«ãªã‚Šã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 低下ã—ã¾ã™ã€‚ +敵対ã™ã‚‹å¯¾è±¡ã®ã‚¯ãƒãƒ¼ãƒ³ã‚’生æˆã—ãŸå ´åˆã€ã‚¯ãƒãƒ¼ãƒ³ã¯ã‚ªãƒªã‚¸ãƒŠãƒ«ã‚’攻撃ã—ã¾ã™ã€‚ +クãƒãƒ¼ãƒ³ã®HPã¨ãƒ€ãƒ¡ãƒ¼ã‚¸æ¸›å°‘é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Damage Smearing", "Damage smearing", "talent name") +t("%s(%d smeared)#LAST#", "%s(%d 発散)#LAST#", "tformat") +t([[You convert %d%% of all non-temporal damage you receive into temporal damage spread out over %d turns. + This damage will bypass resistance and affinity.]], [[ %d ターン時空属性以外ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を時空ダメージã«å¤‰æ›ã—ã¦ç™ºæ•£ã—ã¾ã™ã€‚ +ã“ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯è€æ€§ã¨å¸åŽã«ã‚ˆã‚‹è¨ˆç®—ã®å¾Œã«é©ç”¨ã•ã‚Œã¾ã™ã€‚]], "tformat", {2,1}) +t("Phase Shift", "フェイズシフト", "talent name") +t("Phase shift yourself for %d turns; any damage greater than 10%% of your maximum life will teleport you to an adjacent tile and be reduced by 50%% (can only happen once per turn).", [[ %d ターンフェイズシフトã—ã¾ã™ã€‚ +最大HPã®10%%を越ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã¨ã€éš£ã®å ´æ‰€ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’50%%軽減ã—ã¾ã™ã€‚(1ターンã«1度ã ã‘発動ã—ã¾ã™)]], "tformat") +t("Swap", "スワップ", "talent name") +t("%s resists the swap!", "%sã¯ä½ç½®äº¤æ›ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You manipulate the spacetime continuum in such a way that you switch places with another creature with in a range of %d. The targeted creature will be confused (power %d%%) for %d turns. + The spell's hit chance will increase with your Spellpower.]], [[時空連続体をæ“作ã—ã€ç¯„囲 %d ã®å¯¾è±¡ã¨ä½ç½®ã‚’入れ替ãˆã€å¯¾è±¡ã‚’ %d ターン混乱(パワー %d%%)ã•ã›ã¾ã™ã€‚ +æˆåŠŸçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Temporal Wake", "時空隆起", "talent name") +t("You do not have line of sight.", "視界上ã«ãªã„å ´æ‰€ã ", "logSeen") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Violently fold the space between yourself and another point within range. + You teleport to the target location, and leave a temporal wake behind that stuns for %d turns and deals %0.2f temporal and %0.2f physical warp damage to targets in the path. + The damage will scale with your Spellpower.]], [[自身ã¨ç¯„囲内ã®å¯¾è±¡åœ°ç‚¹ã®é–“ã®ç©ºé–“ã‚’æ¿€ã—ã折り曲ã’ã¾ã™ã€‚ +術者ã¯ãã®å ´ã«æ™‚空隆起を残ã—ã¦å¯¾è±¡åœ°ç‚¹ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã€çµŒè·¯ä¸Šã®å¯¾è±¡ã‚’ %d ターンスタンã•ã›ã¦ %0.2f 時空ダメージ㨠%0.2f 物ç†(ワープ)ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Carbon Spikes", "カーボンスパイク", "talent name") +t([[Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by %d and inflicting %0.2f bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value. + If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end. + The armor and bleed damage will increase with your Spellpower.]], [[脆ã„ç‚ç´ ã®æ£˜ã‚’自身ã®è‚‰ä½“ã€æœã€éŽ§ã‹ã‚‰çªã出ã—ã€è¡“者ã®ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ %d 上昇ã•ã›ã€æ”»æ’ƒã—ã¦ããŸå¯¾è±¡ã‚’出血ã•ã›6ターンã‹ã‘㦠%0.2f ダメージを与ãˆã¾ã™ã€‚ +アーマーボーナスã¯æ”»æ’ƒã‚’å—ã‘る度ã«1ãšã¤ä½Žä¸‹ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³1ãšã¤å›žå¾©ã—ã¦ã„ãã¾ã™ã€‚ +ボーナスãŒ0ã«ãªã‚‹ã¨ã€ã€Œã‚«ãƒ¼ãƒœãƒ³ã‚¹ãƒ‘イクã€ã®å¸¸é§ã¯è§£é™¤ã•ã‚Œã¾ã™ã€‚ +アーマー上昇é‡ã¨å‡ºè¡€ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Destabilize", "ä¸å®‰å®šåŒ–", "talent name") +t([[Destabilizes the target, inflicting %0.2f temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing %0.2f temporal damage and %0.2f physical damage in a radius of 4. + If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage. + The damage will scale with your Spellpower.]], [[10ターン対象をä¸å®‰å®šã«ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +ã“ã®åŠ¹æžœä¸ã«å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã¨ã€çˆ†ç™ºã—ã¦ç¯„囲4ã« %0.2f 時空ダメージ㨠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +爆発ã®éš›ã«ã€ã€Œé€£ç¶šä½“ä¸å®‰å®šã€çŠ¶æ…‹ã§ã‚ã£ãŸå ´åˆã€çˆ†ç™ºã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒå…¨ã¦æ™‚空属性ã«ãªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Quantum Spike", "クウォンタムスパイク", "talent name") +t("%s has been pulled apart at a molecular level!", "%sã¯åŽŸåレベルã«åˆ†è§£ã•ã‚ŒãŸï¼", "logSeen") +t("%s resists the quantum spike!", "%sã¯ã€Œã‚¯ã‚¦ã‚©ãƒ³ã‚¿ãƒ スパイクã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Attempts to pull the target apart at a molecular level, inflicting %0.2f temporal damage and %0.2f physical damage. If the target ends up with low enough life (<20%%), it might be instantly killed. + Quantum Spike deals 50%% additional damage to targets affected by temporal destabilization and/or continuum destabilization. + The damage will scale with your Spellpower.]], [[対象㫠%0.2f 時空ダメージ㨠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€åŽŸåレベルã«åˆ†è§£ã—よã†ã¨ã—ã¾ã™ã€‚ +対象ã®HPãŒ20%%未満ã«ãªã£ãŸå ´åˆã€å¯¾è±¡ã¯å³æ»ã—ã¾ã™ã€‚ +「クウォンタムスパイクã€ã¯ã€Œæ™‚空ä¸å®‰å®šã€ã‹ã€Œé€£ç¶šä½“ä¸å®‰å®šã€çŠ¶æ…‹ã®å¯¾è±¡ã«50%%ã®è¿½åŠ ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spacetime-folding.lua" + +t("away", "å¹ã飛ã°ã—", "_t") +t("toward", "引ã寄ã›", "_t") +t("warp mine: %s", "時空地雷: %s", "tformat") +t("trap", "ç½ ", "_t") +t("Warp Mine Toward", "時空地雷: 引ã寄ã›", "talent name") +t([[Lay Warp Mines in a radius of 1 that teleport enemies to you and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns. + The damage caused by your Warp Mines will improve with your Spellpower.]], [[範囲1ã«ã€æ•µã‚’テレãƒãƒ¼ãƒˆã•ã›ã¦å¼•ã寄㛠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空(ワープ)ダメージを与ãˆã‚‹æ™‚空地雷をè¨ç½®ã—ã¾ã™ã€‚ +ã“ã®åœ°é›·ã¯éš ã—トラップã§ã™ã€‚(発見難度 %d ã€è§£é™¤é›£åº¦ %d , é”力ã«ä¾å˜) +地雷㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Warp Mine Away", "時空地雷:å¹ã飛ã°ã—", "talent name") +t([[Lay Warp Mines in a radius of 1 that teleport enemies away from you and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns. + The damage caused by your Warp Mines will improve with your Spellpower.]], [[範囲1ã«ã€æ•µã‚’テレãƒãƒ¼ãƒˆã•ã›ã¦å¹ã飛ã°ã— %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空(ワープ)ダメージを与ãˆã‚‹æ™‚空地雷をè¨ç½®ã—ã¾ã™ã€‚ +ã“ã®åœ°é›·ã¯éš ã—トラップã§ã™ã€‚(発見難度 %d ã€è§£é™¤é›£åº¦ %d , é”力ã«ä¾å˜) +地雷㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Warp Mines", "時空地雷", "talent name") +t([[Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic), last for %d turns, and each have a ten turn cooldown. + Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower. + + Current Spacetime Folding Range: %d]], [[2種類ã®æ™‚空地雷を範囲1以内ã«è¨ç½®ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®åœ°é›·ã¯å¯¾è±¡ã‚’テレãƒãƒ¼ãƒˆã•ã›ã¦å¼•ã寄ã›ãŸã‚Šé ãã¸é£›ã°ã— %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空(ワープ)ダメージを与ãˆã¾ã™ã€‚ +ã“ã®åœ°é›·ã¯éš ã—トラップã§ã™ã€‚(発見難度 %d ã€è§£é™¤é›£åº¦ %d , é”力ã«ä¾å˜) +ãã‚Œãžã‚Œã®åœ°é›·ã«ã¯10ターンã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒã‚ã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振るã¨ã€Œåº§æ¨™çµåˆã€ã‚¿ãƒ¬ãƒ³ãƒˆã®å°„程ãŒå¢—åŠ ã—ã¾ã™ã€‚ +地雷ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Spatial Tether", "スペーステザー", "talent name") +t("You can't place a tether here", "ã“ã“ã«ãƒ†ã‚¶ãƒ¼ã¯è¨ç½®ã§ããªã„", "logPlayer") +t("%s's spatial tether", "%sã®ã‚¹ãƒšãƒ¼ã‚¹ãƒ†ã‚¶ãƒ¼", "tformat") +t("The teleport fizzles!", "テレãƒãƒ¼ãƒˆã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("#CRIMSON#%s has been yanked back to the tether!", "#CRIMSON#%sã¯ãƒ†ã‚¶ãƒ¼ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t("%s resists the teleport!", "%sã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Tether the target to the location for %d turns. + Each turn the target has a %d%% chance per tile it's travelled away from the tether to be teleported back, inflicting %0.2f physical and %0.2f temporal (warp) damage to all enemies in a radius of %d at both the entrance and exit locations. + The damage will scale with your Spellpower.]], [[対象を %d ターンç¾åœ¨ä½ç½®ã«å›ºå®šã—ã¾ã™ã€‚ +毎ターン対象ã¯å›ºå®šåœ°ç‚¹ã‹ã‚‰è·é›¢1離れるã”ã¨ã« %d%% ã§å›ºå®šåœ°ç‚¹ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã‚Œã€è»¢ç§»å…ƒã¨å›ºå®šåœ°ç‚¹ã‹ã‚‰ç¯„囲 %d ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空(ワープ)ダメージãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Banish", "追放", "talent name") +t("The spell fizzles on %s!", "%sã¸ã®é”法ãŒãã™ã¶ã£ãŸï¼", "logSeen") +t("#CRIMSON#%s has been banished!", "#CRIMSON#%sã¯è¿½æ”¾ã•ã‚ŒãŸï¼", "logSeen") +t("%s resists the banishment!", "%sã¯ã€Œè¿½æ”¾ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Randomly teleports all enemies within a radius of three. Enemies will be teleported between %d and %d tiles from you and may be stunned, blinded, confused, or pinned for %d turns. + The chance of teleportion will scale with your Spellpower.]], [[範囲3ã®å…¨ã¦ã®æ•µã‚’è·é›¢ %d ã‹ã‚‰ %d ã®ãƒ©ãƒ³ãƒ€ãƒ テレãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚対象㯠%d ターンスタンã€ç›²ç›®ã€æ··ä¹±ã€ç§»å‹•ä¸èƒ½ã®ã„ãšã‚Œã‹ã«ãªã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +テレãƒãƒ¼ãƒˆæˆåŠŸç¢ºçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dimensional Anchor", "ディメンショナル・アンカー", "talent name") +t([[Create a radius three anti-teleport field for %d turns and daze all enemies in the area of effect for two turns. + Enemies attempting to teleport while anchored take %0.2f physical and %0.2f temporal (warp) damage. + The damage will scale with your Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹ç¯„囲3ã®ã‚¢ãƒ³ãƒãƒ†ãƒ¬ãƒãƒ¼ãƒˆãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã‚’生æˆã—ã€ç¯„囲内ã®å…¨ã¦ã®æ•µã‚’2ターン朦朧状態ã«ã—ã¾ã™ã€‚ +範囲内ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’試ã¿ãŸæ•µã«ã€ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空(ワープ)ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua" + +t("Dimensional Step", "ディメンショナルステップ", "talent name") +t("You do not have line of sight.", "視界上ã«ãªã„å ´æ‰€ã ", "logPlayer") +t("#Source# folds space with with #target#!", "#Source#ã¯#target#ã¨ã®ç©ºé–“ã‚’æªã¾ã›ãŸï¼", "logCombat") +t("#Source#'s space-time folding with #target# fizzles!", "#Source#ã®#target#ã¨ã®ä½ç½®äº¤æ›ã¯å¤±æ•—ã—ãŸï¼", "logCombat") +t("#Source# resists #target#'s space-time folding!", "#Source#ã¯#target#ã®ä½ç½®äº¤æ›ã«æŠµæŠ—ã—ãŸï¼", "logCombat") +t("%s's space-time folding fizzles!", "%sã®ãƒ‡ã‚£ãƒ¡ãƒ³ã‚·ãƒ§ãƒŠãƒ«ã‚¹ãƒ†ãƒƒãƒ—ã¯å¤±æ•—ã—ãŸï¼", "logSeen") +t("%s emerges from a space-time rift!", "%sãŒæ™‚空ã®è£‚ã‘ç›®ã‹ã‚‰ç¾ã‚ŒãŸï¼", "logSeen") +t([[Teleports you to up to %d tiles away, to a targeted location in line of sight. + At talent level 5 you may swap positions with a target creature.]], [[è·é›¢ %d ã¾ã§ã®è¦–界内ã®æŒ‡å®šã—ãŸä½ç½®ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯å¯¾è±¡ã‚’指定ã—ã¦ä½ç½®ã‚’入れ替ãˆã‚‰ã‚Œã¾ã™ã€‚]], "tformat") +t("Dimensional Shift", "ディメンショナルシフト", "talent name") +t("When you teleport you reduce the duration of a single detrimental effect by %d turns.", "テレãƒãƒ¼ãƒˆã™ã‚‹ã¨1種ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚é–“ã‚’ %d ターンçŸç¸®ã—ã¾ã™ã€‚", "tformat") +t("Wormhole", "ワームホール", "talent name") +t("You can't place a wormhole entrance here.", "ã“ã“ã«ã¯ãƒ¯ãƒ¼ãƒ ホールã®å…¥å£ã‚’è¨ç½®ã§ããªã„", "logPlayer") +t("You can't place a wormhole exit here.", "ã“ã“ã«ã¯ãƒ¯ãƒ¼ãƒ ホールã®å‡ºå£ã‚’è¨ç½®ã§ããªã„", "logPlayer") +t("wormhole", "ワームホール", "_t") +t("trap", "ç½ ", "_t") +t("@Target@ moves onto the wormhole.", "@Target@ã¯ãƒ¯ãƒ¼ãƒ ホールã¸å…¥ã£ã¦ã„ã£ãŸï¼", "_t") +t("%s tries to enter the wormhole but a violent force pushes it back.", "%sã¯ãƒ¯ãƒ¼ãƒ ホールã«å…¥ã‚ã†ã¨ã—ãŸãŒã€æŠ¼ã—戻ã•ã‚ŒãŸ", "logSeen") +t("%s ignores the wormhole.", "%sã¯ãƒ¯ãƒ¼ãƒ ホールを無視ã—ãŸ", "logSeen") +t("Reality asserts itself and forces the wormhole shut.", "ç¾å®Ÿæ€§ãŒå¹²æ¸‰ã—ã¦ã€ãƒ¯ãƒ¼ãƒ ホールãŒé–‰ã‚られãŸ", "logSeen") +t("%s folds the space between two points.", "%sã¯äºŒç‚¹ã®ç©ºé–“ã‚’æªæ›²ã•ã›ã¦ç¹‹ã’ãŸ", "logSeen") +t([[You fold the space between yourself and a second point within a range of %d, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius %d accuracy). + The wormholes will last %d turns and must be placed at least two tiles apart. + The chance of teleporting enemies will scale with your Spellpower.]], [[空間を折り曲ã’ã¦ç¾åœ¨ä½ç½®ã¨è·é›¢ %d 以内ã®åœ°ç‚¹ã‚’繋ãŽã€ãƒ¯ãƒ¼ãƒ ホールを2ã¤ç”Ÿæˆã—ã¾ã™ã€‚ワームホールã¯è·é›¢2以上離れã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ +ワームホールã«è¶³ã‚’è¸ã¿å…¥ã‚Œã‚‹ã¨ã‚‚ã†ä¸€æ–¹ã®å‘¨è¾ºã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚(範囲 %d ã®ç²¾åº¦) +ワームホール㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +敵ãŒãƒ†ãƒ¬ãƒãƒ¼ãƒˆã™ã‚‹ç¢ºçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Phase Pulse", "フェイズパルス", "talent name") +t([[When you teleport you fire a pulse that jolts enemies out of phase in a radius of %d around both the start and the destination point. + Each target has a %d%% chance per tile you travelled to be stunned, blinded, confused, or pinned for %d turns.]], [[テレãƒãƒ¼ãƒˆæ™‚ã«å…ƒã„ãŸå ´æ‰€ã¨è»¢ç§»å…ˆã¸ç¯„囲 %d ã®è¡æ’ƒæ³¢ã‚’放ã¡ã¾ã™ã€‚ +対象ã¯è¡“者ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆè·é›¢1毎㫠%d%% 㧠%d ターンスタンã€ç›²ç›®ã€æ··ä¹±ã€ç§»å‹•ä¸èƒ½ã®ã„ãšã‚Œã‹ã‚’å—ã‘ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/speed-control.lua" + +t("Celerity", "迅速", "talent name") +t("When you move you gain %d%% movement speed for %d turns. This effect stacks up to three times but can only occur once per turn.", [[移動ã™ã‚‹åº¦ã« %d ターン移動速度㌠%d%% 上昇ã—ã¾ã™ã€‚ +効果ã¯1ターンã«1回ã¾ã§ç™ºç”Ÿã—ã€3回ã¾ã§ç´¯ç©ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Time Dilation", "時間膨張", "talent name") +t([[When you use a non-instant chronomancy spell you gain %d%% attack, spell, and mind speed for %d turns. This effect stacks up to three times but can only occur once per turn. + ]], [[ターンを消費ã™ã‚‹ã€Œæ™‚空ã€ãƒ„リーã®é”法を使用ã™ã‚‹åº¦ã« %d ターン攻撃速度ã€è© 唱速度ã€ç²¾ç¥žé€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +効果ã¯1ターンã«1回ã¾ã§ç™ºç”Ÿã—ã€3回ã¾ã§ç´¯ç©ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Haste", "スピード", "talent name") +t("Increases your global speed by %d%% for %d game turns.", " %d ゲームターン %d%% åŠ é€Ÿã—ã¾ã™ã€‚", "tformat", {2,1}) +t("Time Stop", "時間åœæ¢", "talent name") +t("#STEEL_BLUE#%s has stopped time!#LAST#", "#STEEL_BLUE#%sã¯æ™‚ã‚’æ¢ã‚ãŸï¼#LAST#", "logSeen") +t("Gain %d turns. During this time your damage will be reduced by %d%%.", [[ %d ターン時をæ¢ã‚ã¾ã™ã€‚ +効果ä¸ã¯ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 低下ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spellbinding.lua" + +t("Empower", "時間力増大", "talent name") +t([[Empowers the selected chronomancy spell, increasing spellpower when casting it by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Empowered Spell: %s]], [[「時空ã€ãƒ„リーã®é”法をé¸æŠžã—ã€ä½¿ç”¨ã™ã‚‹éš›ã®é”法パワーを %d%% å¢—åŠ ã—ã¾ã™ã€‚ +åŒã˜ã‚¿ãƒ¬ãƒ³ãƒˆã«ã€Œå‘ªæ–‡å¼·åŒ–ã€ã‚¿ãƒ¬ãƒ³ãƒˆã‚’二種類以上é©ç”¨ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 + +ç¾åœ¨é¸æŠžä¸: %s]], "tformat") +t("Extension", "時間延長", "talent name") +t([[Extends the duration of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Extended Spell: %s]], [[「時空ã€ãƒ„リーã®é”法をé¸æŠžã—ã€æŒç¶šæ™‚é–“ã‚’ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +åŒã˜ã‚¿ãƒ¬ãƒ³ãƒˆã«ã€Œå‘ªæ–‡å¼·åŒ–ã€ã‚¿ãƒ¬ãƒ³ãƒˆã‚’二種類以上é©ç”¨ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 + +ç¾åœ¨é¸æŠžä¸: %s]], "tformat") +t("Matrix", "マトリクス", "talent name") +t([[Reduces the cooldown of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Matrix Spell: %s]], [[「時空ã€ãƒ„リーã®é”法をé¸æŠžã—ã¦ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’ %d%% çŸç¸®ã—ã¾ã™ã€‚ +åŒã˜ã‚¿ãƒ¬ãƒ³ãƒˆã«ã€Œå‘ªæ–‡å¼·åŒ–ã€ã‚¿ãƒ¬ãƒ³ãƒˆã‚’二種類以上é©ç”¨ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 + +ç¾åœ¨é¸æŠžä¸: %s]], "tformat") +t("Quicken", "時間圧縮", "talent name") +t("None", "ãªã—", "_t") +t([[Reduces the casting speed of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Quickened Spell: %s]], [[「時空ã€ãƒ„リーã®é”法をé¸æŠžã—ã¦è© 唱速度を %d%% åŠ é€Ÿã—ã¾ã™ã€‚ +åŒã˜ã‚¿ãƒ¬ãƒ³ãƒˆã«ã€Œå‘ªæ–‡å¼·åŒ–ã€ã‚¿ãƒ¬ãƒ³ãƒˆã‚’二種類以上é©ç”¨ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 + +ç¾åœ¨é¸æŠžä¸: %s]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/stasis.lua" + +t("Spacetime Stability", "時空ã®å®‰å®š", "talent name") +t([[You automatically adjust your Paradox %0.2f points towards your preferred Paradox each turn. + While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune.]], [[指定ã—ãŸå€¤ã«å‘ã‹ã£ã¦é€†èª¬å€¤ãŒæ¯Žã‚¿ãƒ¼ãƒ³è‡ªå‹•çš„ã« %0.2f 変動ã—ã¾ã™ã€‚ +「時空調整ã€ã‚’使用ã—ã¦ã„ã‚‹å ´åˆã¯å¤‰å‹•å€¤ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Time Shield", "時空ã®ç›¾", "talent name") +t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. + Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns). + Each turn the restoration field is active, you get healed for 10%% of the absorbed damage. + While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by %d%%. + The shield's max absorption will increase with your Spellpower.]], [[éžå¸¸ã«é«˜åº¦ãªé”法ã«ã‚ˆã‚Šã€ã‚¿ãƒ¼ãƒ³æ¶ˆè²»ç„¡ã—ã§æ™‚空ã®ç›¾ã‚’生æˆã—ã€ã‚らゆるダメージを先é€ã‚Šã—ã¾ã™ã€‚ +無効化é‡ã®ä¸Šé™ (%d) ã«é”ã™ã‚‹ã‹æŒç¶šæ™‚é–“ (%d ターン) ãŒåˆ‡ã‚Œã‚‹ã¨5ターン時空å†ç”Ÿãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +å†ç”Ÿãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã®å½±éŸ¿ä¸‹ã«ã‚ã‚‹å ´åˆã€æ¯Žã‚¿ãƒ¼ãƒ³ç„¡åŠ¹åŒ–ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®10%%HPãŒå›žå¾©ã—ã¾ã™ã€‚ +「時空ã®ç›¾ã€ã‚’展開ä¸ã«å—ã‘ãŸé”法ã€ç‰©ç†ã€ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚é–“ã‚’ %d%% çŸç¸®ã—ã¾ã™ã€‚ +シールドã®å¼·åº¦ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Stop", "ストップ", "talent name") +t([[Inflicts %0.2f temporal damage, and attempts to stun all targets in a radius %d ball for %d turns. + The damage will scale with your Spellpower.]], [[範囲 %d ã®å…¨å¯¾è±¡ã« %0.2f 時空ダメージを与ãˆã€ %d ターンスタンã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("Static History", "世界ã®å®‰å®š", "talent name") +t([[For the next %d turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur. + This spell has no effect on major anomalies.]], [[続ã %d ターン下級アノマリーãŒç™ºç”Ÿã—ãªããªã‚Šã¾ã™ã€‚ +ランダムアノマリーãŒç™ºç”Ÿã™ã‚‹å ´åˆã«ã€é€†èª¬å€¤ãŒä¸Šæ˜‡ã—ãŸã‚Šã€å”±ãˆãŸé”法ãŒä¸ç™ºã™ã‚‹ã“ã¨ãŒãªããªã‚Šã¾ã™ã€‚ +ã“ã®é”法ã¯ä¸Šç´šã‚¢ãƒŽãƒžãƒªãƒ¼ã«å¯¾ã—ã¦ã¯åŠ¹æžœã‚’発æ®ã—ã¾ã›ã‚“。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-archery.lua" + +t("Phase Shot", "フェイズショット", "talent name") +t("You fire a shot that phases out of time and space allowing it to virtually ignore armor. The shot will deal %d%% weapon damage as temporal damage to its target.", [[ç•°ãªã‚‹æ™‚空ã®ç›¸ã‹ã‚‰å°„撃を行ã„ã€å¯¾è±¡ã®ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ã»ã¨ã‚“ã©ç„¡è¦–ã—ã¾ã™ã€‚ +対象㫠%d%% 時空æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚]], "tformat") +t("Unerring Shot", "å¿…ä¸å°„æ’ƒ", "talent name") +t("You focus your aim and fire a shot with great accuracy, inflicting %d%% weapon damage. Afterwords your attack will remain improved for one turn as the chronomantic effects linger.", [[ç‹™ã„定ã‚ã€å‘½ä¸ã‚’大幅ã«ä¸Šã’ã¦å°„撃を行ã„〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +射撃後も1ターン命ä¸ä¸Šæ˜‡åŠ¹æžœãŒç¶šãã¾ã™ã€‚]], "tformat") +t("Perfect Aim", "パーフェクトエイム", "talent name") +t([[You focus your aim, increasing your critical damage multiplier by %d%% and your physical and spell critical strike chance by %d%% + The effect will scale with your Spellpower.]], [[ç‹™ã„定ã‚ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ã‚’ %d%% ã€ç‰©ç†ã€é”法クリティカル率を %d%% 上昇ã•ã›ã¦å°„撃を行ã„ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Quick Shot", "クイックショット", "talent name") +t([[You pause time around you long enough to fire a single shot, doing %d%% damage. + The damage will scale with your Paradox and the cooldown will go down with more talent points invested.]], [[周囲ã®æ™‚ã‚’æ¢ã‚ã¦å°„撃を行ã„〠%d%% ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é€†èª¬å€¤ã«ä¾å˜ã—ã¾ã™ã€‚ +クールダウンã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«å¾“ã£ã¦çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-combat.lua" + +t("Fold Fate", "フォルド・フェイト", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f temporal damage to enemies in a radius of %d. + Affected targets may also have their physical and temporal resistance reduced by %d%% for %d turns. + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Warp by one turn.]], [[「ウェãƒãƒ³ãƒ•ã‚©ãƒ«ãƒ‰ã€ã®åŠ¹æžœãŒç™ºå‹•ã—ãŸéš›ã« %d%% ã§ç¯„囲 %d ã« %0.2f 時空ダメージを与ãˆã€ %d ターン物ç†ã€æ™‚空è€æ€§ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚クールダウンä¸ã«åŠ¹æžœãŒç™ºç”Ÿã—ãŸå ´åˆã¯ã€Œãƒ•ã‚©ãƒ«ãƒ‰ã‚°ãƒ©ãƒ“ティã€ã¨ã€Œãƒ•ã‚©ãƒ«ãƒ‰ãƒ¯ãƒ¼ãƒ—ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat", {1,3,2,5,4}) +t("Fold Warp", "フォルドワープ", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical and %0.2f temporal (warp) damage to enemies in a radius of %d. + Each target hit may be stunned, blinded, pinned, or confused for %d turns. + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Fate by one turn.]], [[ 「ウェãƒãƒ³ãƒ•ã‚©ãƒ«ãƒ‰ã€ã®åŠ¹æžœãŒç™ºå‹•ã—ãŸéš›ã« %d%% ã§ç¯„囲 %d ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空(ワープ)ダメージを与ãˆã€ %d ターンスタンã€ç›²ç›®ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã®ã„ãšã‚Œã‹ã‚’付与ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚クールダウンä¸ã«åŠ¹æžœãŒç™ºç”Ÿã—ãŸå ´åˆã¯ã€Œãƒ•ã‚©ãƒ«ãƒ‰ã‚°ãƒ©ãƒ“ティã€ã¨ã€Œãƒ•ã‚©ãƒ«ãƒ‰ãƒ•ã‚§ã‚¤ãƒˆã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat", {1,4,2,3,5}) +t("Fold Gravity", "フォルドグラビティ", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical (gravity) damage to enemies in a radius of %d. + Affected targets may also be slowed, decreasing their global speed speed by %d%% for %d turns + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Fate and Fold Warp by one turn.]], [[「ウェãƒãƒ³ãƒ»ãƒ•ã‚©ãƒ«ãƒ‰ã€ã®åŠ¹æžœãŒ +「ウェãƒãƒ³ãƒ•ã‚©ãƒ«ãƒ‰ã€ã®åŠ¹æžœãŒç™ºå‹•ã—ãŸéš›ã« %d%% ã§ç¯„囲 %d ã« %0.2f 物ç†(é‡åŠ›)ダメージを与ãˆã€ %d ターン %d%% 減速ã•ã›ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚クールダウンä¸ã«åŠ¹æžœãŒç™ºç”Ÿã—ãŸå ´åˆã¯ã€Œãƒ•ã‚©ãƒ«ãƒ‰ãƒ•ã‚§ã‚¤ãƒˆã€ã¨ã€Œãƒ•ã‚©ãƒ«ãƒ‰ãƒ¯ãƒ¼ãƒ—ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat", {1,3,2,5,4}) +t("Weapon Folding", "ウェãƒãƒ³ãƒ•ã‚©ãƒ«ãƒ‰", "talent name") +t([[Folds a single dimension of your weapons (or ammo) upon itself, adding %0.2f temporal damage to your strikes. + Additionally you have a %d%% chance to gain 10%% of a turn when your weapons hit. + The damage will scale with your Spellpower.]], [[æ¦å™¨(ã‚‚ã—ãã¯çŸ¢å¼¾)を一次元ã«æŠ˜ã‚Šç•³ã¿ã€æ”»æ’ƒã« %0.2f æ™‚ç©ºãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ”»æ’ƒãŒå‘½ä¸ã—ãŸéš›ã« %d%% ã§ã‚¿ãƒ¼ãƒ³ã‚’10%%å¾—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Invigorate", "鼓舞", "talent name") +t([[For the next %d turns, you recover %0.1f life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual. + The life regeneration will scale with your Spellpower.]], [[続ã %d ターンHP㌠%0.1f ãšã¤å›žå¾©ã—ã€å›ºå®šã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã§ãªã„タレントãŒé€šå¸¸ã®å€ã®é€Ÿã•ã§ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’解消ã—ã¾ã™ã€‚ +HP自然回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Weapon Manifold", "ウェãƒãƒ³ãƒžãƒ‹ãƒ•ã‚©ãƒ«ãƒ‰", "talent name") +t([[You now have a %d%% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage. + + Fold Fate: Deals %0.2f temporal damage to enemies in a radius of %d. Affected targets may lose %d%% physical and temporal resistance for %d turns. + Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d. Affected targets may be stunned, blinded, confused, or pinned for %d turns. + Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d. Affected targets will be slowed (%d%%) for %d turns. + + Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]], [[「ウェãƒãƒ³ãƒ•ã‚©ãƒ«ãƒ‰ã€ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ã‚ˆã‚Š %d%% ã§ã€Œãƒ•ã‚©ãƒ«ãƒ‰ãƒ•ã‚§ã‚¤ãƒˆã€ã€Œãƒ•ã‚©ãƒ«ãƒ‰ã‚°ãƒ©ãƒ“ティã€ã€Œãƒ•ã‚©ãƒ«ãƒ‰ãƒ¯ãƒ¼ãƒ—ã€ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +「フォルドフェイトã€: 範囲 %d ã« %0.2f 時空ダメージを与ãˆã€ %d ターン物ç†ã€æ™‚空è€æ€§ã‚’ %d%% 低下ã•ã›ã‚‹ã€‚ +「フォルドワープã€: 範囲 %d ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 時空ダメージを与ãˆã€ %d ターンスタンã€ç›²ç›®ã€æ··ä¹±ã€ç§»å‹•ä¸èƒ½ã®ã„ãšã‚Œã‹ã‚’与ãˆã‚‹ã€‚ +「フォルドグラビティã€: 範囲 %d ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン %d%% 減速ã•ã›ã‚‹ã€‚ +ãã‚Œãžã‚Œã®åŠ¹æžœã¯8ターンã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒã‚ã‚Šã¾ã™ã€‚ +クールダウンä¸ã«åŠ¹æžœãŒç™ºå‹•ã—ãŸå ´åˆã€ä»£ã‚ã‚Šã«æ®‹ã‚Š2種ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat", {1,3,2,5,4,8,6,7,9,11,10,13,12}) +t("Breach", "çªç ´", "talent name") +t("You require a weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[Attack the target with either your ranged or melee weapons for %d%% damage. + If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%% for %d turns. + Breach chance scales with your Spellpower.]], [[対象ã«è¿‘接æ¦å™¨ã‹å°„æ’ƒã§æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +攻撃ãŒå‘½ä¸ã™ã‚‹ã¨ã€å¯¾è±¡ã®çŠ¶æ…‹ç•°å¸¸è€æ€§ã‚’çªç ´ã—〠%d ターンé‡è£…度ã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€ç›²ç›®ã€æ··ä¹±è€æ€§ã‚’50%%低下ã•ã›ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-hounds.lua" + +t("A trained hound that appears to be all at once a little puppy and a toothless old dog.", "訓練をå—ã‘ãŸçŒŸçŠ¬ã 。å°ã•ãªå犬ã®ã‚ˆã†ã«ã‚‚ã€ç‰™ã®æŠœã‘è½ã¡ãŸè€çŠ¬ã®ã‚ˆã†ã«ã‚‚見ãˆã‚‹ã€‚", "_t") +t("temporal-hound", "時空ãƒã‚¦ãƒ³ãƒ‰", "_t") +t("Temporal Hounds", "時空ãƒã‚¦ãƒ³ãƒ‰", "talent name") +t([[Upon activation summon a Temporal Hound. Every %d turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in %d turns. + Your hounds inherit your increased damage percent, have %d%% physical resistance and %d%% temporal resistance, and are immune to teleportation effects. + Hounds will get, %d Strength, %d Dexterity, %d Constitution, %d Magic, %d Willpower, and %d Cunning, based on your Magic stat.]], [[起動時ã«æ™‚空ãƒã‚¦ãƒ³ãƒ‰ã‚’1体å¬å–šã—ã¾ã™ã€‚ã•ã‚‰ã« %d ターン毎ã«1体å¬å–šã—ã¾ã™ã€‚(最大3体) +ãƒã‚¦ãƒ³ãƒ‰ãŒæ»äº¡ã—ãŸå ´åˆã€ %d ターン後ã«å¬å–šã•ã‚Œã¾ã™ã€‚ +ãƒã‚¦ãƒ³ãƒ‰ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ é‡ã¯å¬å–šè€…ã¨ç‰ã—ããªã‚Šã€ %d%% 物ç†è€æ€§ã¨ %d%% 時空è€æ€§ã‚’æŒã¡ã€ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’無効化ã—ã¾ã™ã€‚ +ãƒã‚¦ãƒ³ãƒ‰ã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ã¯è…•åŠ› %d ã€æ©Ÿæ• %d ã€è€ä¹… %d ã€é”力 %d ã€æ„å¿— %d ã€è³¢ã• %d ã§ã™ã€‚(é”力ã«ä¾å˜)]], "tformat") +t("Command Hounds: Blink", "指令: 追尾テレãƒãƒ¼ãƒˆ", "talent name") +t("Temporal Hounds must be sustained to cast this spell.", "「時空ãƒã‚¦ãƒ³ãƒ‰ã€ã‚’常é§ã—ã¦ã„ãªã„ã¨ã“ã®é”法ã¯ä½¿ãˆãªã„", "logPlayer") +t("You do not have line of sight.", "視界上ã«ãªã„å ´æ‰€ã ", "logPlayer") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t([[Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target. + When you learn this talent, your hounds gain %d defense and %d%% resist all after any teleport. + At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned. + The teleportation bonuses scale with your Spellpower.]], [[時空ãƒã‚¦ãƒ³ãƒ‰ã‚’指定地点ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚敵を指定ã™ã‚‹ã¨ã€ãƒã‚¦ãƒ³ãƒ‰ã¯ãã®å¯¾è±¡ã‚’ç‹™ã„ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã¨ã€ãƒã‚¦ãƒ³ãƒ‰ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ãŸéš›ã«å›žé¿ãŒ %d ã€å…¨è€æ€§ãŒ %d%% 上昇ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯ã€ãƒã‚¦ãƒ³ãƒ‰ã®ä¿æŒæ•°ã«ç©ºããŒã‚ã‚‹å ´åˆã€1体å¬å–šã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +テレãƒãƒ¼ãƒˆã«ã‚ˆã‚‹ãƒœãƒ¼ãƒŠã‚¹ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Temporal Vigour", "時空活性", "talent name") +t([[Your hounds can now survive for up to %d turns after their hit points are reduced below 1. While in this state they deal 50%% less damage but are immune to additional damage. + Command Blink will now regenerate your hounds for %d life per turn and increase their global speed by %d%% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled. + When you learn this talent, your hounds gain %d%% stun, blind, confusion, and pin resistance. + The regeneration scales with your Spellpower.]], [[時空ãƒã‚¦ãƒ³ãƒ‰ã®HPãŒ1未満ã«ãªã£ã¦ã‚‚ %d ターン生å˜ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ã“ã®çŠ¶æ…‹ã®ãƒã‚¦ãƒ³ãƒ‰ã¯ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ50%%低下ã—ã¾ã™ãŒãれ以上ダメージをå—ã‘ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã›ã‚“。 +ã¾ãŸã€ã€ŒæŒ‡ä»¤: 追尾テレãƒãƒ¼ãƒˆã€ã‚’使用ã—ãŸéš›ã€5ターンãƒã‚¦ãƒ³ãƒ‰ã®HP㌠%d ãšã¤è‡ªç„¶å›žå¾©ã—〠%d%% åŠ é€Ÿã—ã¾ã™ã€‚ +ã“ã®ãƒœãƒ¼ãƒŠã‚¹ã¯ãƒã‚¦ãƒ³ãƒ‰ã®HPãŒ1未満ã®ã¨ãå€å¢—ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã¨ãƒã‚¦ãƒ³ãƒ‰ã®ã‚¹ã‚¿ãƒ³ã€ç›²ç›®ã€æ··ä¹±ã€ç§»å‹•ä¸èƒ½è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +HPã®è‡ªå‹•å›žå¾©é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Command Hounds: Breathe", "指令: 時空ブレス", "talent name") +t("You must have temporal hounds to use this talent.", "時空ãƒã‚¦ãƒ³ãƒ‰ãŒã„ãªã„ãŸã‚ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯èµ·å‹•ã§ããªã„", "logPlayer") +t([[Command your Temporal Hounds to breathe time, dealing %0.2f temporal damage and reducing the three highest stats of all targets in a radius %d cone. + Affected targets will have their stats reduced by %d for %d turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds. + When you learn this talent, your hounds gain %d%% temporal damage affinity.]], [[時空ãƒã‚¦ãƒ³ãƒ‰ã«æ™‚空ブレスをåã‹ã›ã€ç¯„囲 %d ã®æ‰‡çŠ¶ã« %0.2f 時空ダメージを与ãˆã€ %d ターン最も高ã„能力値3種を %d 低下ã•ã›ã¾ã™ã€‚ +術者ã¯è‡ªèº«ã®ãƒã‚¦ãƒ³ãƒ‰ã‹ã‚‰ã®ãƒ–レスをå—ã‘ãšã€ãƒã‚¦ãƒ³ãƒ‰è‡ªèº«ã¯ä»–ã®ãƒã‚¦ãƒ³ãƒ‰ã«ã‚ˆã‚‹ãƒ–レスã§èƒ½åŠ›å€¤ãŒä½Žä¸‹ã—ã¾ã›ã‚“。 +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã¨ã€æ™‚空ãƒã‚¦ãƒ³ãƒ‰ã®æ™‚空ダメージå¸åŽãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat", {2,1,4,3}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/threaded-combat.lua" + +t("Thread Walk", "スレッドウォーク", "talent name") +t("range %d", "射程 %d", "logPlayer") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("You cannot use Thread Walk without an appropriate weapon!", "「スレッドウォークã€ã¯é©åˆ‡ãªæ¦å™¨ãŒãªã„ã¨èµ·å‹•ã§ããªã„ï¼", "logPlayer") +t([[Attack with your bow or dual-weapons for %d%% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away. + Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense and %d%% resist all. + The Out of Phase bonuses will scale with your Magic stat.]], [[弓ã‹äºŒåˆ€æµã§æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚å°„æ’ƒã®å ´åˆã¯æŒ‡å®šåœ°ç‚¹ã¸ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚二刀æµã§æ”»æ’ƒã—ãŸå ´åˆã¯å¼“ã®å°„程è·é›¢ã¾ã§å¯¾è±¡ã‹ã‚‰é›¢ã‚Œã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ãŸéš›ã«å®Ÿä½“ãŒè–„れるよã†ã«ãªã‚Šã€5ターン回é¿ãŒ %d ã€å…¨è€æ€§ãŒ %d%% 上昇ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®ãƒœãƒ¼ãƒŠã‚¹ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blended Threads", "ブレンドスレッド", "talent name") +t([[Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn. + Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn. + This effect can only occur %d times per turn.]], [[矢を命ä¸ã•ã›ã‚‹æ¯Žã«1種ã®ã€Œæ™‚æ–剣ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚ +近接攻撃を命ä¸ã•ã›ã‚‹æ¯Žã«1種ã®ã€Œæ™‚縫ã„ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターン㫠%d 回ã¾ã§ç™ºå‹•ã—ã¾ã™ã€‚]], "tformat") +t("Thread the Needle", "スレッドニードル", "talent name") +t("You require a weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t("You cannot use Thread the Needle without an appropriate weapon!", "「スレッドニードルã€ã¯é©åˆ‡ãªæ¦å™¨ãŒãªã„ã¨èµ·å‹•ã§ããªã„ï¼", "logPlayer") +t("Attack with your bow or dual-weapons for %d%% damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.", [[弓ã‹äºŒåˆ€æµã§æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +弓ã®å ´åˆã¯æ”»æ’ƒãŒãƒ“ームã¨ãªã‚Šå°„線上ã®å…¨å¯¾è±¡ã‚’æ’ƒã¡æŠœãã¾ã™ã€‚ +二刀æµã®å ´åˆã¯ç¯„囲1ã®å…¨å¯¾è±¡ã‚’攻撃ã—ã¾ã™ã€‚]], "tformat") +t("Warden's Call", "守è·è€…ã®å‘¼ã³å£°", "talent name") +t("%s calls forth a temporal warden from another timeline.", "%sã¯ç•°ãªã‚‹æ™‚間軸ã‹ã‚‰æ™‚ã®å®ˆè·è€…を呼ã³å‡ºã—ãŸï¼", "logSeen") +t([[When you hit with a melee or arrow attack, there is a %d%% chance that a warden will appear from another timeline to attack a random enemy. + The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack. + These wardens are out of phase with your reality and deal %d%% less damage, and their arrows will pass through friendly targets. + A warden can only be summoned this way once per turn and they return to their own timeline after attacking.]], [[近接攻撃ã‹çŸ¢ãŒå‘½ä¸ã™ã‚‹ã¨ %d%% ã§åˆ¥ã®æ™‚間軸ã‹ã‚‰æ™‚ã®å®ˆè·è€…ãŒç¾ã‚Œãƒ©ãƒ³ãƒ€ãƒ ãªæ•µã‚’攻撃ã—ã¾ã™ã€‚ +å¬å–šã•ã‚ŒãŸå®ˆè·è€…ã¯ã€è¿‘接攻撃ã§å‡ºç¾ã™ã‚‹ã¨å°„撃をã€å°„æ’ƒã§å‡ºç¾ã™ã‚‹ã¨è¿‘接攻撃を行ã„ã¾ã™ã€‚ +守è·è€…ã¯ã“ã®æ™‚空ã¨ã¯åˆ¥ã®ç›¸ã«å˜åœ¨ã™ã‚‹ãŸã‚与ダメージ㌠%d%% 低ããªã£ã¦ã„ã¾ã™ãŒã€å°„æ’ƒãŒå‘³æ–¹ã«å‘½ä¸ã›ãšã™ã‚ŠæŠœã‘ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã§å‡ºç¾ã™ã‚‹å®ˆè·è€…ã¯1ターンã«ã¤ã1体ã¾ã§ã§ã™ã€‚ +守è·è€…ã¯æ”»æ’ƒå¾Œã€è‡ªèº«ã®æ™‚間軸ã«å¸°é‚„ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/timeline-threading.lua" + +t("Rethread", "織り直ã—", "talent name") +t([[Rethread the timeline, dealing %0.2f temporal damage to the target before moving on to a second target. + Rethread can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[時間軸を改編ã—㦠%0.2f 時空ダメージを次々ã¨ä¸Žãˆã¦ã„ãã¾ã™ã€‚ +射程ã¯10ã§ã€æœ€å¤§ %d 体ã®å¯¾è±¡ã«å½“ãŸã‚Šã€åŒã˜å¯¾è±¡ã«2度命ä¸ã™ã‚‹ã“ã¨ã¯ãªãã€è¡“者自身ã«ã‚‚当ãŸã‚Šã¾ã›ã‚“。 +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Temporal Fugue", "時空分身", "talent name") +t("%s's Fugue Clone", "%sã®æ™‚空分身", "tformat") +t("The real %s... or so %s says.", "本物ã®%sã …ã¨%sã¯ä¸»å¼µã—ã¦ã„る。", "tformat") +t("Fugue Clone", "時空分身", "_t") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t([[For the next %d turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you. + Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. + Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.]], [[ %d ターン自身ã®æ™‚間軸ã«åˆ†èº«ã‚’2人å¬å–šã—ã¾ã™ã€‚効果ä¸ã¯è‡ªèº«ã¨ã‚³ãƒ”ーé”ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¯2/3ã«ãªã‚Šã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯3人ã§åˆ†å‰²ã—ã¾ã™ã€‚ +通常ã€åŠ¹æžœä¸ã«ã€Œæ™‚空分身ã€ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã›ã‚“。 +分身ã¯ç›´æŽ¥æ“作å¯èƒ½ã§ã€å‘½ä»¤ã—ãŸã‚Šä½¿ç”¨ã™ã‚‹ã‚¿ãƒ¬ãƒ³ãƒˆã‚’指定ã§ãã¾ã™ã€‚ +分身ã«æ”»æ’ƒã‚’当ã¦ã‚‹ã€ã‚‚ã—ãã¯å½“ã¦ã‚‰ã‚Œã¦ã‚‚0ダメージã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Braid Lifelines", "é‹å‘½å…±æœ‰", "talent name") +t([[Your Rethread now braids the lifelines of all targets it hits for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The amount of damage shared will scale with your Spellpower.]], [[「織り直ã—ã€ãŒå‘½ä¸ã—ãŸå…¨å¯¾è±¡ã« %d ターンé‹å‘½ã‚’共有ã•ã›ã¾ã™ã€‚「é‹å‘½å…±æœ‰ã€ã‚’å—ã‘ãŸå¯¾è±¡ã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’ä»–ã®ã€Œé‹å‘½å…±æœ‰ã€å¯¾è±¡ã¨å…±æœ‰ã—ã¾ã™ã€‚ +共有ã™ã‚‹è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®å‰²åˆã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Cease to Exist", "å˜åœ¨æŠ¹æ¶ˆ", "talent name") +t("The timeline is too fractured to do this now.", "今ã¯æ™‚間軸ãŒä¹±ã‚Œã¦ã„ã‚‹ãŸã‚ã§ããªã„", "logPlayer") +t("#LIGHT_BLUE#%s never existed, this never happened!", "#LIGHT_BLUE#%sã¯å˜åœ¨ã—ãŸã“ã¨ã‚‚ãªã„ã—ã€ã“ã‚Œã‹ã‚‰å˜åœ¨ã™ã‚‹ã“ã¨ã‚‚ãªã„ï¼", "logSeen") +t("#LIGHT_STEEL_BLUE#%s tries to remove %sself from existance!", "#LIGHT_STELL_BLUE#%sã¯è‡ªèº«ã®å˜åœ¨ã‚’抹消ã—よã†ã¨ã—ãŸ", "logSeen") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Over the next %d turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by %d%%. + If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. + The resistance penalty will scale with your Spellpower.]], [[続ã %d ターンã«æ¸¡ã£ã¦å¯¾è±¡ã‚’時間軸ã‹ã‚‰è¿½æ”¾ã—よã†ã¨ã—ã€ç‰©ç†ã€æ™‚空è€æ€§ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +効果ä¸ã«å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã¨ã€è¡“者ã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ãŸçž¬é–“ã«èˆžã„戻りã€å¯¾è±¡ã®å˜åœ¨ã¯æŠ¹æ¶ˆã•ã‚Œã¾ã™ã€‚ +ã“ã®é”法ã¯æ™‚間軸を分å²ã•ã›ã¾ã™ã€‚効果ä¸ã¯æ™‚間軸を分å²ã•ã›ã‚‹ä»–ã®é”法ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。 +è€æ€§ä½Žä¸‹é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/timetravel.lua" + +t("Temporal Bolt", "時空ã®ãƒœãƒ«ãƒˆ", "_t") +t([[Pull a bolt of temporal energy back through time. The bolt will home in on your location, dealing %0.2f temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit. + The bolt gains 5%% damage each time it moves and the damage will scale with your Spellpower. + At talent level five cooldowns are reduced by two.]], [[時を巻ã戻ã—時空ã®ãƒœãƒ«ãƒˆã‚’引ã出ã—ã¾ã™ã€‚ボルトã¯è‡ªèº«ã®ç¾åœ¨ä½ç½®ã«å‘ã‹ã£ã¦ç§»å‹•ã—ã€å¯¾è±¡ã« %0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹æ¯Žã«1種ã®ã€Œæ™‚空ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +ボルトã¯ç§»å‹•ã™ã‚‹æ¯Žã«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ5%%å¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ2ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Time Skip", "タイムスã‚ップ", "talent name") +t("%s is immune!", "%sã«ã¯åŠ¹ã‹ãªã„ï¼", "logSeen") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Something has prevented the timetravel.", "何ã‹ãŒã‚¿ã‚¤ãƒ トラベルを阻æ¢ã—ãŸ", "logPlayer") +t("temporal instability", "時空ä¸å®‰å®šã®å ´", "_t") +t("%s has moved forward in time!", "%sã¯æœªæ¥ã«è»¢é€ã•ã‚ŒãŸï¼", "logSeen") +t([[Inflicts %0.2f temporal damage. If your target survives, it may be removed from time for %d turns. + The damage will scale with your Spellpower.]], [[ %0.2f 時空ダメージを与ãˆã¾ã™ã€‚ +対象ãŒæ»äº¡ã—ãªã‹ã£ãŸå ´åˆã¯ %d ターン時間ã‹ã‚‰é™¤å¤–ã•ã‚Œã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Temporal Reprieve", "時空é¿é›£æ‰€", "talent name") +t("This talent cannot be used from within the reprieve.", "「時空é¿é›£æ‰€ã€ã®ä¸ã§ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ä½¿ãˆãªã„", "logPlayer") +t("This talent cannot be used here.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã“ã“ã§ã¯ä½¿ãˆãªã„", "logPlayer") +t("The spell fizzles...", "呪文ã¯ãã™ã¶ã£ãŸâ€¦", "logPlayer") +t("#STEEL_BLUE#You time travel to a quiet place.", "#STEEL_BLUE#憩ã„ã®å ´ã«ã‚¿ã‚¤ãƒ トラベルã—ãŸ", "logPlayer") +t("Some rookie paradox mage is about to find out that the standard-issue Temporal Reprieve takes you to a random safe-zone, not a fixed one, and left the contents of their pack strewn about the place. Nearly all of it is equipment that your transmutation chest won't process and is unusable by anything with less than twelve limbs, so you kick most of it into the void, but a crumpled note catches your eye...", "ã‚る駆ã‘出ã—パラドックスメイジã¯ã€Œæ™‚空é¿é›£æ‰€ã€ã«ã‚ˆã£ã¦ã„ã¤ã‚‚åŒã˜å ´æ‰€ã§ã¯ãªãã€ãƒ©ãƒ³ãƒ€ãƒ ã«å®‰å…¨ãªå ´æ‰€ã«è»¢é€ã•ã‚Œã‚‹ã“ã¨ã€ãã—ã¦èª°ã‹ãŒã“ã“ã«è·ç‰©ã‚’ç½®ã忘れã¦ã„ã£ãŸã“ã¨ã«æ°—ã¥ã„ãŸã€‚ã»ã¨ã‚“ã©å…¨ã¦ã®ç‰©ã¯ã€Œæ›é‡‘ã®ç®±ã€ã«å…¥ã‚Œã¦ã‚‚ゴールドã«å¤‰æ›ã•ã‚Œãšã€æ‰‹è¶³ãŒ12本以上ãªã‘ã‚Œã°ä½¿ãˆãªã„物ã ã£ãŸãŸã‚ã€ãã‚Œã‚‰ã‚’é †ã«è™šç©ºã«æŠ•ã’æ¨ã¦ã¦ã„ã£ãŸãŒã€ã‚るボãƒãƒœãƒã®ç´™ãŒç›®ã«ç•™ã¾ã£ãŸâ€¦", "_t") +t("What the... ugh.", "一体何ãŒâ€¦", "_t") +t("Transport yourself to a safe place for %d turns.", " %d ターン安全地帯ã«é¿é›£ã—ã¾ã™ã€‚", "tformat") +t("Echoes From The Past", "éŽåŽ»ã‹ã‚‰ã®æ®‹éŸ¿", "talent name") +t([[Creates a temporal echo in a radius of %d around you. Affected targets take %0.2f temporal damage, as well as up to %d%% of the difference between their current life and max life as additional temporal damage. + The additional damage will be divided by the target's rank and the damage scales with your Spellpower.]], [[時空ã®æ®‹éŸ¿ã‚’範囲 %d ã«æ”¾ã¡ã¾ã™ã€‚ +対象㫠%0.2f 時空ダメージã¨æ¸›å°‘HPã® %d%% ã®è¿½åŠ 時空ダメージを与ãˆã¾ã™ã€‚ +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯å¯¾è±¡ã®ãƒ©ãƒ³ã‚¯ã§å‰²ã£ãŸå€¤ãŒæœ€çµ‚çš„ã«é©ç”¨ã•ã‚Œã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/blight.lua" + +t("Dark Ritual", "é—‡ã®å„€å¼", "talent name") +t([[Increases your spell critical damage multiplier by %d%%. + The multiplier will increase with your Spellpower.]], [[é”法クリティカルã®ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +å¢—åŠ çŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Corrupted Negation", "è…æ•—ã®åŠ›", "talent name") +t("Corrosive Worm", "酸毒蟲", "talent name") +t([[Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by %d%% and feeds off damage taken. + When this effect ends or the target dies the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while infected. + The damage dealt by the effect will increase with spellpower.]], [[6ターン対象ã«è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ã‚ˆã£ã¦æˆé•·ã™ã‚‹é…¸æ¯’虫をæ¤ãˆä»˜ã‘ã€è…æ•—ã€é…¸è€æ€§ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +効果ãŒåˆ‡ã‚Œã‚‹ã‹ã€å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã¨é…¸æ¯’虫ã¯çˆ†ç™ºã—ã€ç¯„囲4ã« %d 酸ダメージを与ãˆã¾ã™ã€‚ +ã“ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯åŠ¹æžœä¸ã«å¯¾è±¡ãŒå—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% åˆ†å¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Poison Storm", "猛毒ã®åµ", "talent name") +t([[A furious storm of blighted poison rages around the caster in a radius of %d for %d turns. Each creature hit by the storm takes %0.2f blight damage and is poisoned for %0.2f blight damage over 4 turns. + At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by %d%%. + At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by %d%%. + At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a %d%% chance of failure. + Each possible effect is equally likely. + The poison damage dealt is capable of a critical strike. + The damage will increase with your Spellpower.]], [[範囲 %d ã®è’れ狂ã†è…敗毒ã®åµãŒ %d ターン術者ã®å‘¨å›²ã«å·»ãèµ·ã“ã‚Šã¾ã™ã€‚ +åµã«å·»ãè¾¼ã¾ã‚ŒãŸå¯¾è±¡ã« %0.2f è…敗ダメージを与ãˆã€æ¯’を付与ã—ã¦4ターンã‹ã‘㦠%0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +タレントレベル2ã‹ã‚‰ã¯ã€HP回復å€çŽ‡ã‚’ %d%% 低下ã•ã›ã‚‹è…æ•—ã®é…行毒を与ãˆã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +タレントレベル4ã‹ã‚‰ã¯ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 低下ã•ã›ã‚‹è…æ•—ã®éº»ç—ºæ¯’を与ãˆã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +タレントレベル6ã‹ã‚‰ã¯ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ç™ºå‹•ã‚’ %d%% ã§å¤±æ•—ã•ã›ã‚‹è…æ•—ã®ç¥žçµŒæ¯’を与ãˆã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ä»˜åŠ ç¢ºçŽ‡ã¯å„種毒ã®é–“ã§ç‰åˆ†ã—ã¾ã™ã€‚ +毒ダメージã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/blood.lua" + +t("Blood Spray", "è¡€ã—ã¶ã", "talent name") +t([[You extract corrupted blood from your own body, hitting everything in a frontal cone of radius %d for %0.2f blight damage. + Each creature hit has a %d%% chance of being infected by a random disease, doing %0.2f blight damage and weakening either Constitution, Strength or Dexterity for 6 turns. + The damage will increase with your Spellpower.]], [[自身ã®ä½“ã‹ã‚‰è…æ•—ã—ãŸè¡€æ¶²ã‚’抽出ã—ã€ç¯„囲 %d ã®æ‰‡çŠ¶ã«æŒ¯ã‚Šæ’’ã„㦠%0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +ã“れをå—ã‘ãŸå¯¾è±¡ã¯ %d%% ã§ãƒ©ãƒ³ãƒ€ãƒ ãªç—…æ°—ã«æ„ŸæŸ“ã—〠%0.2f è…敗ダメージをå—ã‘ã€6ターンè€ä¹…ã€è…•åŠ›ã€æ©Ÿæ•ã®ã„ãšã‚Œã‹ãŒä½Žä¸‹ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blood Grasp", "è¡€ã®æ”¯é…", "talent name") +t([[Project a bolt of corrupted blood, doing %0.2f blight damage and healing you for 20%% the damage dealt. + 50%% of the damage dealt will be gained as maximum life for 7 turns (before the healing). + The damage will increase with your Spellpower.]], [[è…æ•—ã—ãŸè¡€ã®ãƒœãƒ«ãƒˆã‚’放ã£ã¦ %0.2f è…敗ダメージを与ãˆã€ä¸ŽãˆãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®20%%ã‚’å¸åŽã—ã¾ã™ã€‚ +7ターン与ãˆãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®50%%最大HPãŒå¢—åŠ ã—ã¾ã™ã€‚(å¸åŽå‰ã«é©ç”¨) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blood Boil", "血液沸騰", "talent name") +t([[Make the impure blood of all creatures around you in radius %d boil. + Each enemy afflicted by a disease, poison, or wound will have one removed at random dealing %0.2f blight damage, healing you for %d, and slowing them by %d%% for 5 turns. + The damage will increase with your Spellpower.]], [[範囲 %d ã®å‘¨å›²ã®ä¸ç´”ãªã‚‹è¡€æ¶²ã‚’沸騰ã•ã›ã¾ã™ã€‚ +対象ãŒç—…æ°—ã€æ¯’ã€å‡ºè¡€çŠ¶æ…‹ã®ã©ã‚Œã‹ã‚’å—ã‘ã¦ã„ã‚‹å ´åˆã€ãれらã®ã†ã¡ãƒ©ãƒ³ãƒ€ãƒ ãª1種を解除ã—〠%0.2f è…敗ダメージを与ãˆã€è¡“者ã®HPã‚’ %d 回復ã•ã›ã€5ターン速度を %d%% 低下ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blood Fury", "è¡€ã®æ¿€æ€’", "talent name") +t([[Concentrate on the corruption you bring, increasing your spell critical chance by %d%%. + Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by %d%%. + The critical chance and damage increase will improve with your Spellpower.]], [[精神を集ä¸ã—ã¦è…æ•—ã®åŠ›ã‚’行使ã—ã€é”法クリティカル率㌠%d%% 上昇ã—ã¾ã™ã€‚ +é”法クリティカルãŒç™ºç”Ÿã™ã‚‹åº¦ã€5ターン「血ã®æ¿€æ€’ã€çŠ¶æ…‹ã¨ãªã‚Šè…æ•—ã¨é…¸å±žæ€§ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +クリティカル率ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/bone.lua" + +t("Bone Spear", "ボーンスピア", "talent name") +t([[Conjures up a spear of bones, doing %0.2f physical damage to all targets in a line. Each target takes an additional %d%% damage for each magical debuff they are afflicted with up to a max of %d%% (%d). + The damage will increase with your Spellpower.]], [[骨ã®æ§ã‚’作り出ã—ã€å°„線上ã®å…¨å¯¾è±¡ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +対象ãŒå—ã‘ã¦ã„ã‚‹é”法悪性状態異常ã®æ•°1種ã«ã¤ã %d%% è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã¾ã™ã€‚(最大 %d%% ã€%d ダメージ) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bone Grab", "ボーングラブ", "talent name") +t("%s resists the pin!", "%sã¯ã€Œç§»å‹•ä¸èƒ½ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists being teleported by Bone Grab!", "%sã¯ã€Œãƒœãƒ¼ãƒ³ã‚°ãƒ©ãƒ–ã€ã«ã‚ˆã‚‹ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for %d turns. + The bone will also deal %0.2f physical damage. + The damage will increase with your Spellpower.]], [[対象を掴ã¿ã€è‡ªèº«ã®å‚ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚ +隣接ã™ã‚‹å¯¾è±¡ã«å½“ã¦ã‚‹ã¨ã€6マスè·é›¢ã‚’離ã—ã¾ã™ã€‚ +ã•ã‚‰ã«åœ°é¢ã‹ã‚‰éª¨ãŒçªã出㦠%d ターン地é¢ã«ç¸«ã„æ¢ã‚ã¦ç§»å‹•ä¸èƒ½ã«ã—〠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bone Spike", "ボーンスパイク", "talent name") +t([[Whenever you use a non-instant talent you launch a spear of bone at all enemies afflicted by 3 or more magical detrimental effects dealing %d physical damage to all enemies it passes through. + The damage will increase with your Spellpower.]], [[ターンを消費ã™ã‚‹ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹åº¦ã€3種以上ã®æ‚ªæ€§é”法状態異常をå—ã‘ã¦ã„る敵全ã¦ã«éª¨ã®æ§ã‚’発射ã—ã€å½“ãŸã£ãŸæ•µå…¨ã¦ã« %d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bone Shield", "ボーンシールド", "talent name") +t("#SLATE#(%d to bones)#LAST#", "#SLATE#(%d 骨盾)#LAST#", "tformat") +t([[Bone shields start circling around you. They will each fully absorb one instance of damage. + %d shield(s) will be generated when first activated. + Then every %d turns a new one will be created if not full. + This will only trigger on hits over %d damage based on Spellpower.]], [[骨ã®ç›¾ãŒè¡“者ã®å‘¨å›²ã‚’旋回ã—ã¾ã™ã€‚ +盾1æžšã«ã¤ãã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’1回完全ã«ç„¡åŠ¹åŒ–ã—ã¾ã™ã€‚ +起動時㫠%d æžšã®ç›¾ã‚’生æˆã—ã¾ã™ã€‚ +攻撃をå—ã‘ã¦æ¬ ã‘ã¦ã„ã‚‹å ´åˆã¯ %d ターン毎ã«1æžšãšã¤å†ç”Ÿã—ã¾ã™ã€‚ +盾㯠%d ダメージ(é”法パワーã«ä¾å˜)を越ãˆã‚‹æ”»æ’ƒã®ã¿ç„¡åŠ¹åŒ–ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/corruptions.lua" + +t("Manipulate life force to feed your own dark powers.", "生命力を暗黒ã®åŠ›ã«å¤‰ãˆã¾ã™ã€‚", "_t") +t("sanguisuge", "å¸è¡€", "_t") +t("All the tools to torment your foes.", "ã‚らゆる手段ã§æ•µã«è‹¦æ‚¶ã‚’与ãˆã¾ã™ã€‚", "_t") +t("torment", "苦悶", "_t") +t("Touch the very essence of your victims.", "敵ã®ç”Ÿå‘½ãã®ã‚‚ã®ã«è§¦ã‚Œã¾ã™ã€‚", "_t") +t("vim", "活力", "_t") +t("Harness the power of bones.", "骨ã®åŠ›ã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("bone", "骨", "_t") +t("Hex your foes, hindering and crippling them.", "敵を祟りã€å¼±ä½“化ã—ã¾ã™ã€‚", "_t") +t("hexes", "呪詛", "_t") +t("Curse your foes, hindering and crippling them.", "敵を呪ã„ã€å¼±ä½“化ã—ã¾ã™ã€‚", "_t") +t("curses", "呪怨", "_t") +t("Manipulate life for your vile needs.", "命をæ“ã‚Šã€æ‚ªã—ã目論見を果ãŸã—ã¾ã™ã€‚", "_t") +t("vile life", "悪ã—ã命", "_t") +t("Spread diseases to your foes.", "ç–«ç—…ã‚’ä¼æŸ“ã•ã›ã¾ã™ã€‚", "_t") +t("plague", "ç–«ç—…", "_t") +t("Bring pain and destruction to the world.", "世界ã«è‹¦ç—›ã¨ç ´å£Šã‚’ã‚‚ãŸã‚‰ã—ã¾ã™ã€‚", "_t") +t("scourge", "ç ´æ»…", "_t") +t("Enhanced melee combat through the dark arts.", "æš—é»’ã®åŠ›ã‚’用ã„ã¦è¿‘接戦闘ã«ç¿’熟ã—ã¾ã™ã€‚", "_t") +t("reaving combat", "暗黒剣", "_t") +t("Harness the power of blood, both your own and your foes'.", "自身や敵ã®è¡€ã®åŠ›ã‚’用ã„ã¾ã™ã€‚", "_t") +t("blood", "血液", "_t") +t("Bring corruption and decay to all who oppose you.", "敵対ã™ã‚‹è€…å…¨ã¦ã«è…æ•—ã¨å´©å£Šã‚’ã‚‚ãŸã‚‰ã—ã¾ã™ã€‚", "_t") +t("blight", "è…æ•—", "_t") +t("Harness the power of the demonic shadowflame.", "悪é”ã®ç‚Žã®åŠ›ã‚’用ã„ã¾ã™ã€‚", "_t") +t("Shadowflame", "å½±ãªã‚‹ç‚Ž", "_t") +t("Become one with rot and decay.", "è…æ•—ã¨è¡°å¼±ã®åŒ–身ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("corruption", "å •è½", "talent category") +t("rot", "è¡°å¼±", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/curses.lua" + +t("Curse of Defenselessness", "衰退ã®å‘ªã„", "talent name") +t([[Curses your target, decreasing its Defense and all saves by %d for 5 turns. This cannot be saved against. + The effects will improve with your Spellpower.]], [[対象を呪ã„ã€5ターン回é¿ã¨å…¨ã‚»ãƒ¼ãƒ–ã‚’ %d 低下ã•ã›ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ã‚»ãƒ¼ãƒ–ã«ã‚ˆã‚ŠæŠµæŠ—ã•ã‚Œã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Curse of Impotence", "éžåŠ›ã®å‘ªã„", "talent name") +t([[Curses your target, decreasing all damage it does by %d%% for 10 turns. + The effects will improve with your Spellpower.]], [[対象を呪ã„ã€10ターン与ダメージを %d%% 低下ã•ã›ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Curse of Death", "æ»ã®å‘ªã„", "talent name") +t([[Curses your target, preventing normal life regeneration and dealing %0.2f darkness damage over 10 turns. + The damage will increase with your Spellpower.]], [[対象を呪ã„ã€10ターンHPã®è‡ªç„¶å›žå¾©ã‚’ç¦ã˜ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Curse of Vulnerability", "脆弱ã®å‘ªã„", "talent name") +t([[Curses your target, decreasing all its resistances by %d%% for 7 turns. + The effect will improve with your Spellpower.]], [[対象を呪ã„ã€7ターン全è€æ€§ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/hexes.lua" + +t("Pacification Hex", "鎮é™ã®å‘ªè©›", "talent name") +t([[Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns and giving a %d%% chance to daze affected targets again each turn for 20 turns. + The chance will increase with your Spellpower.]], [[対象を祟りã€ç¯„囲2ã®å…¨å¯¾è±¡ã‚’3ターン朦朧状態ã«ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€20ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§æœ¦æœ§çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +確率ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Burning Hex", "燃焼ã®å‘ªè©›", "talent name") +t([[Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes %0.2f fire damage. + In addition, the cooldown of any talent used while so hexed is increased by %d%% + 1 turn. + The damage will increase with your Spellpower.]], [[対象を祟りã€ç¯„囲2ã®å…¨å¯¾è±¡ã‚’20ターンリソース(スタミナã€ãƒžãƒŠã€æ´»åŠ›ãªã©)を消費ã™ã‚‹æ¯Žã« %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘るよã†ã«ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å¯¾è±¡ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’ %d%% +1ターン延長ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Empathic Hex", "共感ã®å‘ªè©›", "talent name") +t([[Hexes your target and everything within a radius 2 ball around it. Each time they do damage, they take %d%% of the same damage for 20 turns. + The damage will increase with your Spellpower.]], [[範囲2ã®å…¨ã¦ã®å¯¾è±¡ã‚’祟りã¾ã™ã€‚ +20ターン対象ãŒä½•ã‹ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹æ¯Žã«ã€å¯¾è±¡è‡ªèº«ãŒãã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’å—ã‘るよã†ã«ãªã‚Šã¾ã™ã€‚ +ダメージã®å‰²åˆã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Domination Hex", "支é…ã®å‘ªè©›", "talent name") +t([[Hexes your target, forcing it to be your thrall for %d turns. + If you damage the target, it will be freed from the hex.]], [[対象を祟り %d ターン術者ã®ä¸‹åƒ•ã¨ã›ã—ã‚ã¾ã™ã€‚ +術者ãŒå¯¾è±¡ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã¨åŠ¹æžœã¯è§£ã‘ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/plague.lua" + +t("Virulent Disease", "ç–«ç—…", "talent name") +t([[Whenever you deal non-disease blight damage you apply a disease dealing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack. + Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target. + This disease will try to prioritize being applied to an enemy with a high disease count near the target. + The effect will increase with your Spellpower.]], [[病気以外ã®æ‰‹æ®µã§è…敗ダメージを与ãˆã‚‹åº¦ã€å¯¾è±¡ã‚’ç—…æ°—ã«ã‹ã‘6ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージを与ãˆã€ã•ã‚‰ã«è‚‰ä½“系能力値(腕力ã€è€ä¹…ã€æ©Ÿæ•)ã®1種を %d 低下ã•ã›ã¾ã™ã€‚三種ã®ç—…æ°—ã¯ãã‚Œãžã‚Œé‡è¤‡ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ç¾åœ¨å¯¾è±¡ãŒç½¹ã£ã¦ã„ãªã„病気を優先ã—ã€ä¸‰ç¨®ã®èƒ½åŠ›ã®ä¸ã§å¯¾è±¡ã®ä¸€ç•ªé«˜ã„能力を下ã’る病気を優先ã—ã¦ä»˜åŠ ã—ã¾ã™ã€‚ +ç—…æ°—ã¯ã€å¯¾è±¡ã®å‘¨ã‚Šã§æ„ŸæŸ“ã—ã¦ã„ã‚‹ç—…æ°—ã®æ•°ãŒæœ€ã‚‚多ã„敵を優先ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Cyst Burst", "ç–«ç—…ã®æ´»æ€§åŒ–", "talent name") +t([[Make your target's diseases burst, doing %0.2f blight damage for each disease it is infected with. + This will also spread any diseases to any nearby foes in a radius of %d with a minimum duration of 6. + The damage will increase with your Spellpower.]], [[対象を侵ã™ç—…気を活性化ã•ã›ã€å¯¾è±¡ã«ç½¹ã£ã¦ã„ã‚‹ç—…æ°—ã®æ•°1種ã«ã¤ã %0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +ã¾ãŸã€å¯¾è±¡ã®å…¨ã¦ã®ç—…æ°—ãŒç¯„囲 %d ã«å˜åœ¨ã™ã‚‹æ•µå…¨å“¡ã«ä¼æŸ“ã—ã¾ã™ã€‚(最å°æŒç¶šã‚¿ãƒ¼ãƒ³6) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Catalepsy", "強硬症", "talent name") +t("Diseases #DARK_GREEN#BURN THROUGH#LAST# %s!", "%sã®ç—…æ°—ãŒ#DARK_GREEN#急速ã«é€²è¡Œã—ãŸ#LAST#ï¼", "logSeen") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("All your foes within a radius %d ball infected with a disease enter a cataleptic state, stunning them for %d turns and dealing %d%% of all remaining disease damage instantly.", "範囲 %d ã®ç—…æ°—ã«æ„ŸæŸ“ã—ã¦ã„ã‚‹å…¨ã¦ã®æ•µã«å¼·ç¡¬ç—‡ã‚’発生ã•ã›ã€ %d ターンスタンã•ã›ã€æ®‹ã‚Šã®ç—…気ダメージ㮠%d%% ã‚’å³åº§ã«ä¸Žãˆã¾ã™ã€‚", "tformat") +t("Epidemic", "ä¼æŸ“ç—…", "talent name") +t("The diseases of %s spread!", "%sãŒä¼æŸ“ã—ãŸï¼", "logSeen") +t("%s resists the disease!", "%sã¯ç—…æ°—ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Infects the target with a very contagious disease, doing %0.2f damage per turn for 6 turns. + If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. + The chance to spread increases with the blight damage dealt and is 100%% if it is at least %d%% of the target's maximum life. + Creatures suffering from that disease will also suffer healing reduction (%d%%) and diseases immunity reduction (%d%%). + Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. + The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt.]], [[対象を強烈ãªä¼æŸ“ç—…ã«ä¾µã—ã€6ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ã« %0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +対象ãŒç—…気以外ã«ã‚ˆã£ã¦è…敗ダメージをå—ã‘ã‚‹ã¨ã€ä¼æŸ“ç—…ãŒæ´»æ€§åŒ–ã—ã€å¯¾è±¡ã‹ã‚‰ç¯„囲2ã«ãƒ©ãƒ³ãƒ€ãƒ ãªç—…気を振り撒ãã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ã“ã®ç™ºç”Ÿç¢ºçŽ‡ã¯ä¸ŽãˆãŸè…敗ダメージé‡ã«ä¾å˜ã—ã€å¯¾è±¡ã®æœ€å¤§HPã® %d%% 以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãªã‚‰ç¢ºå®Ÿã«ç™ºç”Ÿã—ã¾ã™ã€‚ +ä¼æŸ“ç—…ã«ç½¹ã£ã¦ã„る対象ã¯HP回復å€çŽ‡ãŒ %d%% ã€ç—…æ°—è€æ€§ãŒ %d%% 低下ã—ã¾ã™ã€‚ +ä¼æŸ“ç—…ã¯éžå¸¸ã«å¼·åŠ›ã§ã‚ã‚‹ãŸã‚ã€å¯¾è±¡ã®ç—…æ°—è€æ€§ã‚’完全ã«ç„¡è¦–ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/reaving-combat.lua" + +t("Corrupted Strength", "è…æ•—ã®åŠ›", "talent name") +t([[Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to %d%%. + Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for %d%% blight damage.]], [[å…¨ã¦ã®ç‰‡æ‰‹æ¦å™¨ã‚’二刀æµå‡ºæ¥ã‚‹ã‚ˆã†ã«ãªã‚Šã€ã‚µãƒ–æ¦å™¨ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ã¾ãŸã€(ターンを消費ã™ã‚‹)é”法を唱ãˆã‚‹ã¨éš£æŽ¥ã™ã‚‹ãƒ©ãƒ³ãƒ€ãƒ ãªå¯¾è±¡ã« %d%% è…敗ダメージã®è¿½åŠ 近接攻撃を行ã„ã¾ã™ã€‚]], "tformat") +t("Bloodlust", "è¡€ã®æ¸‡ã", "talent name") +t([[Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by %0.1f. + This effect stacks up to 10 times for a total Spellpower gain of %d. + The frenzy lasts 3 turns.]], [[近接æ¦å™¨ã§æ•µã‚’攻撃ã™ã‚‹åº¦ã«ã€Œè¡€ã®æ¸‡ãã€ãŒå¢—ã—ã¦ã„ãã€é”法パワー㌠%0.1f ãšã¤å¢—åŠ ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯10回ã¾ã§é‡è¤‡ã—ã€æœ€å¤§ã§ %d é”法パワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +「血ã®æ¸‡ãã€ã¯3ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") +t("Carrier", "感染体", "talent name") +t([[You gain a %d%% resistance to diseases, and each of your melee attacks have a %d%% chance to spread any diseases on your target. + (As the Epidemic talent with the melee attack treated like blight damage.)]], [[ç—…æ°—è€æ€§ãŒ %d%% 上昇ã—ã€è¿‘接攻撃ã®åº¦ã« %d%% ã§å¯¾è±¡ãŒæ„ŸæŸ“ã—ã¦ã„る病気を振り撒ãã¾ã™ã€‚ +(「ä¼æŸ“ç—…ã€ã‚’å—ã‘ã¦ã„る相手ã«è…敗属性ã®è¿‘接攻撃を当ã¦ãŸå ´åˆã®ã‚ˆã†ãªæŒ™å‹•ã‚’ã—ã¾ã™)]], "tformat") +t("Acid Blood", "é…¸ã®è¡€é£›æ²«", "talent name") +t([[Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid. + This deals %0.2f acid damage each turn for 5 turns, and reduces the attacker's Accuracy by %d. + At level 3, it will also reduce Armour by %d for 5 turns. + The damage will increase with your Spellpower.]], [[体ä¸ã®è¡€æ¶²ãŒé…¸æ¯’ã¨ãªã‚Šã¾ã™ã€‚攻撃をå—ã‘ã‚‹ã¨ã€æ•µã«é…¸ã®é£›æ²«ã§åæ’ƒã—ã¾ã™ã€‚ +5ターンã®é–“ã€å¯¾è±¡ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 酸ダメージを与ãˆã€å‘½ä¸ã‚’ %d 低下ã•ã›ã¾ã™ã€‚ +レベル3ã«ãªã‚‹ã¨ã€ã•ã‚‰ã«5ターンアーマーを %d 減少ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/rot.lua" + +t("Infectious Bite", "è…敗毒ã®ç‰™", "talent name") +t("@Source@ bites blight poison into @target@.", "@Source@ã¯è…敗毒ã®ç‰™ã§@target@ã«å™›ã¿ã¤ã„ãŸ", "_t") +t([[Bite the target, dealing %d%% melee damage + If the attack hits you'll inject blight poison into the target, dealing %0.2f blight damage and a further %0.2f blight damage over 4 turns. + The bonus damage improves with your Spellpower.]], [[対象ã«å™›ã¿ã¤ã„㦠%d%% 近接ダメージを与ãˆã¾ã™ã€‚ +ã“ã®æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹ã¨å¯¾è±¡ã«è…敗毒をæµã—込㿠%0.2f è…敗ダメージを与ãˆã€ã•ã‚‰ã«4ターンã‹ã‘㦠%0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("A worm spawned from a damaged horror. Destroying it may have consequences.", "ダメージをå—ã‘ãŸãƒ›ãƒ©ãƒ¼ã‹ã‚‰é£›ã³å‡ºã—ãŸè™«ã 。倒ã—ã¦ã¿ã‚‹ã¨ä½•ã‹ãŒåˆ†ã‹ã‚‹ã‹ã‚‚ã—ã‚Œãªã„。", "_t") +t("%s exudes a corrupted gas as it dies.", "%sãŒæ»ã¬ã¨ã€å •è½ã®ã‚¬ã‚¹ãŒå™´ã出ãŸ", "logSeen") +t("Summon", "å¬å–š", "_t") +t("Infestation", "è…æ•—ã®å¤§ç¾¤", "talent name") +t([[Your body has become a mass of living corruption, increasing your blight and acid resistance by %d%% and blight affinity by %d%%. +On taking damage greater than 15%% of your maximum health, the damage will be reduced by %d%% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns. +You can never have more than 5 worms active from any source at a time. +When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing %0.2f blight damage each turn and healing you for 33%% of that amount.]], [[è…æ•—ã®åŒ–身ã¨ãªã‚Šã€è…æ•—ã€é…¸è€æ€§ãŒ %d%% ã€è…敗属性å¸åŽãŒ %d%% 上昇ã—ã¾ã™ã€‚ +最大HPã®15%%を超ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã¨ã€ãã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 軽減ã—ã€éš£ã«ã‚ャリオンワームを生ã¿å‡ºã—ã¾ã™ã€‚ +ã‚ャリオンワームã¯5ターンå˜ç¶šã—ã€æ•µã¨æˆ¦ã„ã¾ã™ã€‚ +5体以上ã®ãƒ¯ãƒ¼ãƒ ã‚’ä¿æŒã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“。 +ã‚ャリオンワームãŒæ»ã¬ã¨ã€çˆ†ç™ºã—ã¦ç¯„囲2ã«5ターンè…æ•—ã®æµ·ã‚’作り出ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージを与ãˆã€è¡“者ã®HPを与ダメージã®33%%回復ã—ã¾ã™ã€‚]], "tformat") +t("Worm Walk", "ワームウォーク", "talent name") +t("You do not have line of sight to this location.", "視界外ã¯å¯¾è±¡ã«å‡ºæ¥ãªã„", "logPlayer") +t("The worm walk fizzles!", "「ワームウォークã€ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t([[You disperse into a mass of carrion worms, reforming near the target location (%d teleport accuracy). +If used on a worm mass, you merge with it, moving to it's location, healing you for %d, restoring %d vim, and destroying the mass.]], [[一時的ã«è‚‰ä½“ã‚’ã‚ャリオンワームã¨åŒ–ã—ã€å¯¾è±¡ã®å ´æ‰€ã§å†æ§‹ç¯‰ã—ã¾ã™ã€‚(%d テレãƒãƒ¼ãƒˆç²¾åº¦) +ã‚ャリオンワームを対象指定ã™ã‚‹ã¨ã€ãã®å ´æ‰€ã«ç§»å‹•ã—ワームã¨åˆä½“ã—ã¦ã€HPã‚’ %d ã€æ´»åŠ›ã‚’ %d 回復ã—ã¾ã™ã€‚]], "tformat") +t("Pestilent Blight", "è…æ•—ä¼æŸ“ç—…", "talent name") +t([[You have a %d%% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for %d turns. This effect has a cooldown. +At talent level 4, this affects targets in a radius 1 ball. +Your worms also have a %d%% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns. +The chance to apply this effect will increase with your Spellpower.]], [[è…敗ダメージを与ãˆãŸéš›ã« %d%% ã§ã€ %d ターン肉体崩壊ã€æ²ˆé»™ã€æ¦è£…解除ã€ç›²ç›®ã€ç§»å‹•ä¸èƒ½ã®ã„ãšã‚Œã‹ã‚’与ãˆã¾ã™ã€‚ +ã“ã®åŠ¹æžœã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚ +タレントレベル4ã‹ã‚‰ã¯åŠ¹æžœãŒç¯„囲1ã«åŠã³ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒ¯ãƒ¼ãƒ も近接攻撃ã®éš›ã« %d%% ã§2ターン盲目ã€æ²ˆé»™ã€æ¦è£…解除ã€ç§»å‹•ä¸èƒ½ã®ã„ãšã‚Œã‹ã‚’与ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +状態異常付与率ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Worm Rot", "産ã¿ä»˜ã‘", "talent name") +t("%s resists the worm rot!", "%sã¯ã€Œè…敗虫ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal %0.2f acid and %0.2f blight damage. +If not cleared after five turns it will inflict %0.2f blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. +Even if this disease is removed early, there is still a %d%% chance for the larvae to hatch. +You can never have more than 5 worms active from any source at a time. +The damage dealt will increase with your Spellpower.]], [[5ターン対象をã‚ャリオンワームã®å¯„生幼虫ã«æ„ŸæŸ“ã•ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³è‰¯æ€§ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‚’1種除去ã—〠%0.2f 酸ダメージ㨠%0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +治療ã•ã‚Œãªã„ã¾ã¾5ターンãŒçµŒéŽã™ã‚‹ã¨ã€å¹¼è™«ã¯åµåŒ–ã—㦠%0.2f è…敗ダメージを与ãˆã€è‚²ã¡åˆ‡ã£ãŸã‚ャリオンワームã®æˆè™«ãŒå¯¾è±¡ã®ä»˜è¿‘ã«å‡ºç¾ã—ã¾ã™ã€‚ +治療ã•ã‚ŒãŸå ´åˆã‚‚ %d%% ã§ãƒ¯ãƒ¼ãƒ ãŒåµåŒ–ã—ã¾ã™ã€‚ +5体以上ã®ãƒ¯ãƒ¼ãƒ ã‚’ä¿æŒã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“。 +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/sanguisuge.lua" + +t("Drain", "ドレイン", "talent name") +t([[Fires a bolt of blight, doing %0.2f blight damage and replenishing 20%% of it as vim energy. + The amount of vim regained depends on the target's rank (higher ranks give more vim). + The effect will increase with your Spellpower.]], [[è…æ•—ã®ãƒœãƒ«ãƒˆã‚’放ã¡ã€ %0.2f è…敗ダメージを与ãˆã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã®20%%を活力ã¨ã—ã¦å¸åŽã—ã¾ã™ã€‚ +対象ã®ãƒ©ãƒ³ã‚¯ãŒé«˜ã„ã»ã©æ´»åŠ›ã®ç²å¾—é‡ã¯å¢—ãˆã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bloodcasting", "è¡€ã®é”è¡“", "talent name") +t("The cost of using life instead of vim for talents is reduced to %d%%.", "リソースä¸è¶³ã§ã€æ´»åŠ›ã®ä»£ã‚ã‚Šã«HPã®æ¶ˆè²»ã™ã‚‹ã¨ãã®ã‚³ã‚¹ãƒˆãŒ %d%% ã«ãªã‚Šã¾ã™ã€‚", "tformat") +t("Absorb Life", "活力å¸åŽ", "talent name") +t([[Absorbs the life force of your foes as you kill them. + As long as this talent is active, vim will decrease by 0.5 per turn and increase by %0.1f for each kill of a non-undead creature (in addition to the usual increase based on Willpower).]], [[敵を倒ã—ãŸéš›ã«ãã®ç”Ÿå‘½åŠ›ã‚’å¸åŽã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨æ´»åŠ›ãŒæ¯Žã‚¿ãƒ¼ãƒ³0.5減少ã—ã¾ã™ãŒã€éžã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã®æ•µã‚’倒ã™ã¨æ´»åŠ›ãŒ %0.1f 回復ã—ã¾ã™ã€‚ +ã“ã®å›žå¾©é‡ã¯æ„å¿—ã«ä¾å˜ã™ã‚‹é€šå¸¸æ™‚ã®æ´»åŠ›å›žå¾©ã¨ã¯åˆ¥æ‰±ã„ã§ã™ã€‚]], "tformat") +t("Life Tap", "生命力å¸åŽ", "talent name") +t([[Feed on the pain you cause your foes. + For 2 turns you gain %d%% lifesteal on all damage dealt. + The lifesteal will increase with your Spellpower.]], [[敵ã«ä¸ŽãˆãŸè‹¦ç—›ã«ã‚ˆã£ã¦é«˜æšã—ã¾ã™ã€‚ +2ターン全ã¦ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã«é–¢ã—㦠%d%% ã®ãƒ©ã‚¤ãƒ•ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã‚’å¾—ã¾ã™ã€‚ +ライフスティール割åˆã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/scourge.lua" + +t("Virulent Strike", "ç–«ç—…ã®ä¸€æ’ƒ", "talent name") +t("You cannot use Virulent Strike without two weapons!", "「疫病ã®ä¸€æ’ƒã€ã¯äºŒåˆ€æµã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„ï¼", "logPlayer") +t("Strike the target with both weapons dealing %d%% damage with each hit. Each strike that hits will increase the duration of the lowest duration disease effect by %d.", [[対象をメインã¨ã‚µãƒ–æ¦å™¨ã§æ”»æ’ƒã—ã€ãã‚Œãžã‚Œ %d%% ダメージを与ãˆã¾ã™ã€‚ +一発命ä¸ã™ã‚‹æ¯Žã«å¯¾è±¡ã®ç—…æ°—ã®ä¸ã§æœ€ã‚‚æŒç¶šæ™‚é–“ã®çŸã„ã‚‚ã®ã‚’ %d ターン延長ã—ã¾ã™ã€‚]], "tformat") +t("Ruin", "ç ´æ»…ã®åŠ›", "talent name") +t([[Concentrate on the corruption you bring, enhancing each of your melee strikes with %0.2f blight damage (which also heals you for %0.2f each hit). + The damage will increase with your Spellpower.]], [[å¼·ã集ä¸ã—ã¦è…æ•—ã®åŠ›ã‚’行使ã—ã€è¿‘接攻撃を強化ã—ã€ãã‚Œãžã‚Œã®è¿‘接攻撃㫠%0.2f è…æ•—ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã€è‡ªèº«ã®HPã‚’ %0.2f 回復ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Acid Strike", "アシッドストライク", "talent name") +t("You cannot use Acid Strike without two weapons!", "「アシッドストライクã€ã¯äºŒåˆ€æµã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„ï¼", "logPlayer") +t([[Strike with each of your weapons, doing %d%% acid weapon damage with each hit. + If at least one of the strikes hits, an acid splash is generated, doing %0.2f acid damage to all enemies in radius %d around the foe you struck. + The splash damage will increase with your Spellpower.]], [[対象をメインã¨ã‚µãƒ–æ¦å™¨ã§æ”»æ’ƒã—ã€ãã‚Œãžã‚Œ %d%% é…¸æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã©ã¡ã‚‰ã‹ã®æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹ã¨é…¸ã®é£›æ²«ãŒå¼¾ã‘〠%0.2f 酸ダメージを対象ã‹ã‚‰ç¯„囲 %d ã®æ•µå…¨å“¡ã«ä¸Žãˆã¾ã™ã€‚ +é…¸ã®é£›æ²«ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Corrupting Strike", "é—‡ã®å¥‡è¥²", "talent name") +t("You cannot use Corrupting Strike without two weapons!", "「コラプトストライクã€ã¯äºŒåˆ€æµã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„ï¼", "logPlayer") +t("Corrupt the target reducing disease immunity by 100%% for 2 turns and stripping up to 2 nature sustains then strike with both your weapons dealing %d%% damage.", "対象を崩壊ã•ã›ã¦ç—…æ°—è€æ€§ã‚’2ターン100%%低下ã•ã›ã€2種ã®è‡ªç„¶å¸¸é§æŠ€èƒ½ã‚’解除ã—ã€ãƒ¡ã‚¤ãƒ³ã¨ã‚µãƒ–æ¦å™¨ã§æ”»æ’ƒã—ã€ãã‚Œãžã‚Œ %d%% ダメージを与ãˆã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/shadowflame.lua" + +t("Wraithform", "レイス化", "talent name") +t([[Turn into a wraith, allowing you to walk through walls and removing the need to breath for %d turns. + Also increases your defense and armour by %d and %d, respectively. + If you are still in a wall when the effect ends you will randomly teleport. + ]], [[ %d ターンレイスã¨åŒ–ã—ã¦å£ã‚’通り抜ã‘られるよã†ã«ãªã‚Šã€å‘¼å¸ã®å¿…è¦ãŒãªããªã‚Šã¾ã™ã€‚ +ã¾ãŸã€å›žé¿ãŒ %d ã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d 上昇ã—ã¾ã™ã€‚ +効果ãŒåˆ‡ã‚ŒãŸéš›ã«å£ã®ä¸ã«ã„ã‚‹ã¨ãƒ©ãƒ³ãƒ€ãƒ ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚]], "tformat") +t("Darkfire", "ダークファイア", "talent name") +t([[Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing %0.2f fire damage and %0.2f darkness damage in a radius of %d. + The damage will increase with your Spellpower.]], [[å½±ã®ç‚Žã®ãƒœãƒ«ãƒˆã‚’作り出ã—ã€å¯¾è±¡ã«ç›®ãŒã‘ã¦æ’ƒã¡ã€æš—é»’ã¨ç«ç‚Žã®çˆ†ç™ºã‚’引ãèµ·ã“ã—ã€ç¯„囲 %d ã« %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,1,2}) +t("Flame of Urh'Rok", "アーãƒãƒƒã‚¯ã®ç‚Ž", "talent name") +t([[Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon. + While in demon form, you gain %d%% fire resistance, %d%% darkness resistance, and your global speed is increased by %d%%. + The flames of the Fearscape will heal you while in demon form. + The resistances and heal will increase with your Spellpower.]], [[é”神アーãƒãƒƒã‚¯ã®åŠ›ã‚’借りã¦ãƒ‡ãƒ¼ãƒ¢ãƒ³ã«å¤‰èº«ã—ã¾ã™ã€‚ +デーモン化ã—ã¦ã„ã‚‹é–“ã¯ç«ç‚Žè€æ€§ãŒ %d%% ã€æš—é»’è€æ€§ãŒ %d%% ã€é€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +変身ä¸ã¯ã€Œæ怖ã®å¤§åœ°ã€ã®ç‚Žã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る代ã‚ã‚Šã«HPãŒå›žå¾©ã—ã¾ã™ã€‚ +è€æ€§ä¸Šæ˜‡é‡ã¨å›žå¾©é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fearscape", "æ怖ã®å¤§åœ°", "talent name") +t("This spell cannot be used from within the Fearscape.", "「æ怖ã®å¤§åœ°ã€ã«ã„ãªã„ã¨ä½¿ãˆãªã„", "logPlayer") +t("This spell cannot be cast here.", "ã“ã“ã§ã¯å”±ãˆã‚‰ã‚Œãªã„", "logPlayer") +t("The spell fizzles...", "呪文ã¯ãã™ã¶ã£ãŸâ€¦", "logPlayer") +t("#LIGHT_RED#You are taken to the Fearscape!", "#LIGHT_RED#「æ怖ã®å¤§åœ°ã€ã«å¼•ãè¾¼ã¾ã‚ŒãŸï¼", "logPlayer") +t("#LIGHT_RED#You are brought back from the Fearscape!", "#LIGHT_RED#「æ怖ã®å¤§åœ°ã€ã‹ã‚‰å¸°é‚„ã—ãŸï¼", "logPlayer") +t([[Summon a part of the Fearscape to intersect with the current level. + You and your target are taken to the Fearscape, trapped there until you end the spell or until your target dies. + While inside, a constant aura of flames will burn both of you for %0.2f fire damage (demons are healed instead) each turn. + When the spell ends, only you and the target (if still alive) plus any loose objects are taken back to your home plane; all summons are left in the Fearscape. + This powerful spell drains 5 vim per turn initially, increasing by +1 for each turn it has been active, and ends when your vim is depleted. + It has no effect if cast from within the Fearscape. + The damage will increase with your Spellpower.]], [[「æ怖ã®å¤§åœ°ã€ã®ä¸€éƒ¨ã‚’ç¾åœ¨ã®éšŽå±¤ã«å¬å–šã—ã¾ã™ã€‚ +術者ã¨å¯¾è±¡ã¯ã€Œæ怖ã®å¤§åœ°ã€ã«è»¢é€ã•ã‚Œã€ã‚¿ãƒ¬ãƒ³ãƒˆã®åŠ¹æžœãŒåˆ‡ã‚Œã‚‹ã‹å¯¾è±¡ãŒæ»ã¬ã¾ã§ãã“ã‹ã‚‰å‡ºã‚‰ã‚Œãªããªã‚Šã¾ã™ã€‚ +「æ怖ã®å¤§åœ°ã€ã«ã„ã‚‹é–“ã¯ç‚Žã«ã‚ˆã£ã¦å†…部ã«ã„る全員ãŒæ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘続ã‘ã¾ã™ã€‚(デーモンã¯å›žå¾©ã—ã¾ã™) +効果ãŒåˆ‡ã‚Œã‚‹ã¨ã€è¡“者ã¨(生å˜ã—ã¦ã„ã‚‹å ´åˆã¯)対象ã¨ã‚¢ã‚¤ãƒ†ãƒ ã ã‘ãŒå…ƒã®ä¸–ç•Œã«æˆ»ã‚Šã¾ã™ã€‚ã¤ã¾ã‚Šå¬å–šç”Ÿç‰©ã¯ç½®ã去りã«ãªã‚Šã¾ã™ã€‚ +èµ·å‹•ä¸ã¯ã‚¿ãƒ¼ãƒ³æ¯Žã«æ´»åŠ›ã‚’5消費ã—ã€æ¶ˆè²»é‡ãŒ1ターン毎ã«1ãšã¤å¢—ãˆã¦ã„ãã€æ´»åŠ›ã‚’使ã„æžœãŸã™ã¨åŠ¹æžœã‚’終了ã—ã¾ã™ã€‚ +ã“ã®é”法ã¯æ—¢ã«ã€Œæ怖ã®å¤§åœ°ã€ã«ã„ã‚‹å ´åˆã«ã¯åŠ¹æžœã‚’発æ®ã—ã¾ã›ã‚“。 +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/torment.lua" + +t("Willful Tormenter", "一æ„専心", "talent name") +t([[You set your mind toward a single goal: the destruction of all your foes. + Increases the maximum amount of vim you can store by %d.]], [[敵ã®æ®²æ»…ã¨ã„ã†ç›®çš„ã«ä¸€æ„専心ã—ã¾ã™ã€‚ +活力ã®æœ€å¤§å€¤ãŒ %d 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Blood Lock", "ブラッドãƒãƒƒã‚¯", "talent name") +t("Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for %d turns.", [[敵ã®è¡€è‚‰ã¨ç”Ÿå‘½ã‚’ä¾µã—ã¾ã™ã€‚ +範囲2ã® %d ターン全対象ã®HPã‚’ç¾åœ¨ã®å€¤(è© å”±æ™‚ã®å€¤)を越ãˆã¦å›žå¾©ã—ãªã„よã†ã«ã—ã¾ã™ã€‚]], "tformat") +t("Overkill", "オーãƒãƒ¼ã‚ル", "talent name") +t([[When you kill a creature, the remainder of the damage done will not be lost. Instead, %d%% of it will splash in a radius 2 as blight damage. + The splash damage will increase with your Spellpower.]], [[敵を倒ã—ãŸéš›ã®ä½™å‰°ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’利用ã—ã¾ã™ã€‚ +ãã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% を範囲2ã«è…敗ダメージã¨ã—ã¦ä¸Žãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blood Vengeance", "è¡€ã®å ±å¾©", "talent name") +t([[When you are dealt a blow that reduces your life by at least %d%%, you have a %d%% chance to reduce the remaining cooldown of all your talents by 1. + Temporary life from Sanguine Infusion will not count against the damage threshold. + The chance will increase with your Spellpower.]], [[1回ã®æ”»æ’ƒã§æœ€å¤§HPã® %d%% 以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸæ™‚ %d%% ã§å…¨ã¦ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’1ターンçŸç¸®ã—ã¾ã™ã€‚ +「血ã®æ”¯é…ã€ã«ã‚ˆã‚‹ä¸€æ™‚çš„ãªHPå¢—åŠ ã¯é–¾å€¤ã«å½±éŸ¿ã—ã¾ã›ã‚“。 +確率ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/vile-life.lua" + +t("Blood Splash", "ブラッドスプラッシュ", "talent name") +t([[Inflicting pain and death invigorates you. + Each time you deal a critical strike you gain %d life (this effect can only happen once per turn). + Each time you kill a creature you gain %d life (this effect can only happen once per turn).]], [[苦痛ã¨æ»ã‚’ã‚‚ãŸã‚‰ã™ãŸã³ã«åŠ›ãŒæ¼²ã‚Šã¾ã™ã€‚ +クリティカルãŒç™ºç”Ÿã™ã‚‹åº¦ã«HP㌠%d 回復ã—ã¾ã™ã€‚ +敵を倒ã™åº¦ã«HP㌠%d 回復ã—ã¾ã™ã€‚ +ãã‚Œãžã‚Œã®åŠ¹æžœã¯1ターンã«ã¤ã1回ã—ã‹ç™ºç”Ÿã—ã¾ã›ã‚“。]], "tformat") +t("Elemental Discord", "å…ƒç´ ç‹‚ä¹±", "talent name") +t([[Use elemental damage dealt to you to trigger terrible effects on the source: + - Fire: burn for %0.2f fire damage over 5 turns + - Cold: freeze for 3 turns with %d iceblock power + - Acid: blind for %d turns + - Lightning: daze for %d turns + - Nature: %d%% slow for 4 turns + This effect can only happen once every 10 turns per damage type. + The damage will increase with your Spellpower.]], [[å…ƒç´ æ”»æ’ƒã«å±žæ€§ã«å¯¾å¿œã™ã‚‹æ§˜ã€…ãªåŠ¹æžœã§åæ’ƒã—ã¾ã™ã€‚ +- ç«ç‚Ž: 5ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ +- 冷気: 3ターンパワー %d ã®å‡çµ +- é…¸: %d ターン盲目 +- 電撃: %d ターン朦朧 +- 自然: 4ターン %d%% 減速 +ãã‚Œãžã‚Œã®åŠ¹æžœã¯10ターンã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Healing Inversion", "治癒変æ›", "talent name") +t("Vile Transplant", "悪性転移", "talent name") +t("#CRIMSON##Source# transfers an effect (%s) to #Target#!", "#CRIMSON##Source#ã¯çŠ¶æ…‹ç•°å¸¸(%s)ã‚’#Target#ã«è»¢ç§»ã—ãŸï¼", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/vim.lua" + +t("Soul Rot", "è…æ•—ã™ã‚‹é‚", "talent name") +t([[Projects a bolt of pure blight, doing %0.2f blight damage. + This spell has an improved critical strike chance of +%0.2f%%. + The damage will increase with your Spellpower.]], [[ç´”è…æ•—ã®ãƒœãƒ«ãƒˆã‚’撃㡠%0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +ã“ã®é”法ã¯é€šå¸¸ã‚ˆã‚Šã‚‚é”法クリティカル率㌠%0.2f%% 高ããªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dark Portal", "ダークãƒãƒ¼ã‚¿ãƒ«", "talent name") +t([[Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs. + All creatures (except you) traversing the portal will catch a random disease, doing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. + The damage will increase with your Spellpower.]], [[æš—é»’ã®ãƒãƒ¼ã‚¿ãƒ«(範囲3)ã‚’é–‹ãã€ç¯„囲内ã®å…¨å¯¾è±¡ã¨ä½ç½®ã‚’入れ替ãˆã¾ã™ã€‚ +対象(術者を除ã)ã¯ãƒãƒ¼ã‚¿ãƒ«ã‚’通る際ã«6ターンランダムãªç—…æ°—ã«æ„ŸæŸ“ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージをå—ã‘ã€ç‰©ç†ç³»èƒ½åŠ›å€¤(腕力ã€è€ä¹…ã€æ©Ÿæ•)ã®ã„ãšã‚Œã‹ã‹ãŒ %d 低下ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Vimsense", "活力感知", "talent name") +t([[Feel the very existence of creatures around you for %d turns, in a radius of 10. + The evil touch will reduce their blight resistance by %d%% and all saves by %d, but also make them aware of you. + The resistance and save reduction will improve with your Spellpower.]], [[範囲10ã®å¯¾è±¡ã®å˜åœ¨ã‚’ %d ターン感知ã—ã¾ã™ã€‚ +邪悪ãªåŠ›ã§æ•µã‚’冒ã—ã€å¯¾è±¡ã®è…æ•—è€æ€§ãŒ %d%% ã€å…¨ã‚»ãƒ¼ãƒ–㌠%d 低下ã™ã‚‹ã‹ã‚ã‚Šã€å¯¾è±¡ãŒè¡“者ã®å˜åœ¨ã«æ°—付ãã¾ã™ã€‚ +è€æ€§ã¨ã‚»ãƒ¼ãƒ–低下é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Leech", "活力å¸å–", "talent name") +t("Each time a creature affected by vimsense hurts you, you regain %0.2f vim and %0.2f health.", "「活力感知ã€ã§æ„ŸçŸ¥ã—ã¦ã„る対象ã‹ã‚‰ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る毎ã«æ´»åŠ›ãŒ %0.2f ã€HP㌠%0.2f 回復ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/ambush.lua" + +t("Shadowguard", "å½±ã®é˜²è·", "talent name") +t([[Your Soothing Darkness talent effect now grants 25%% all damage resistance on exiting stealth. + When your life drops below 50%% you become immune to negative detrimental effects for %d turns and gain %d defense and %d spellpower for %d turns.]], [[「安らãŽã®é—‡ã€ã®åŠ¹æžœã«éš 密解除時ã«ã€å…¨è€æ€§25%%上昇ã™ã‚‹åŠ¹æžœã‚’è¿½åŠ ã—ã¾ã™ã€‚ +HPãŒ50%%以下ã«ãªã‚‹ã¨ã€ %d ターン悪性状態異常をå—ã‘ãªããªã‚Šã€ã•ã‚‰ã« %d ターン回é¿ãŒ %d ã€é”法パワー㌠%d 上昇ã—ã¾ã™ã€‚]], "tformat", {1,4,2,3}) +t("Shadow Grasp", "å½±ã®æ•ç¸›", "talent name") +t("%s resists the silence!", "%sã¯æ²ˆé»™ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the disarm!", "%sã¯ã€Œæ¦è£…解除ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You reach out with the shadows silencing and disarming your target for %d turns. + The shadows will deal %d darkness damage to the target and pull it to you. + The chance to apply debuffs improves with your Accuracy and the damage with your Spellpower.]], [[影を伸ã°ã—ã€å¯¾è±¡ã‚’ %d ターン沈黙ã¨æ¦è£…解除ã«ã—ã¾ã™ã€‚ +å½±ã¯å¯¾è±¡ã« %d 暗黒ダメージを与ãˆã€è¡“者ã®ä¸‹ã«å¼•ã寄ã›ã¾ã™ã€‚ +状態異常付与率ã¯å‘½ä¸ã«ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Umbral Agility", "é—‡ã®æ—©æ¥", "talent name") +t([[Your mastery of dark magic empowers you. + You gain %d Accuracy, %d Defense, and %d%% Darkness damage penetration. + The effects will increase with your Spellpower stat.]], [[é—‡é”法ã¸ã®ç†Ÿç·´ã«ã‚ˆã‚Šè‡ªèº«ã‚’強化ã—ã¾ã™ã€‚ +命ä¸ãŒ %d ã€å›žé¿ãŒ %d ã€æš—é»’è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Veil", "シャドウ・ヴェイル", "talent name") +t("No target nearby.", "è¿‘ãã«å¯¾è±¡ãŒã„ãªã„", "logPlayer") +t([[You veil yourself in shadows and let them control you. + Immediately after activation and each turn for %d turns, you blink to a nearby foe (within range %d of the location of the first target hit), hitting it for %d%% darkness weapon damage. + While veiled, you become immune to status effects and gain %d%% all resistance. + While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. + If a target isn't found this effect ends. + The movement is not considered a teleport. + The resistance will increase with your Spellpower stat.]], [[自身を影ã§åŒ…ã¿ä½“ã®ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«ã‚’明ã‘渡ã—ã¾ã™ã€‚ + %d ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³è¿‘ãã®æ•µ(最åˆã®å¯¾è±¡ã‹ã‚‰ç¯„囲 %d )ã®å‚ã«çž¬é–“移動ã—ã¦ã€ %d%% æš—é»’æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +効果ä¸ã¯çŠ¶æ…‹ç•°å¸¸ã‚’無効化ã—ã€å…¨è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +効果ä¸ã¯æ»äº¡ã—ãªã„é™ã‚Šé€”ä¸ã§ä¸æ–出æ¥ãšã€è‡ªåˆ†ã§æ“作ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。 +対象ãŒè¦‹ã¤ã‹ã‚‰ãªã‹ã£ãŸå ´åˆã€åŠ¹æžœã‚’終了ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚‹çž¬é–“移動ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ã¯ã‚ã‚Šã¾ã›ã‚“。 +è€æ€§ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/artifice.lua" + +t([[#YELLOW#%s (prepared, level %s)#LAST#: +]], [[#YELLOW#%s (準備ä¸, レベル%s)#LAST#: +]], "tformat") +t("#GREY#You notice %s has prepared: %s.", "#GREY#%sãŒ%sを準備ã—ãŸã“ã¨ã«æ°—ã¥ã„ãŸ", "logSeen") +t("Rogue's Tools", "盗賊ã®é“å…·", "talent name") +t([[With some advanced preparation, you learn to create and equip one of a number of useful tools (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +]], [[様々ãªé“具を作りã€è£…å‚™ã—ã¾ã™ã€‚(#YELLOW#レベル %d#WHITE#): + +%s +é“具を準備ã™ã‚‹ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã‚’å†è¨å®šã—ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +]], "tformat") +t("Cunning Tools", "技巧é“å…·", "talent name") +t([[With some advanced preparation, you learn to create and equip a second tool (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +Only one tool of each type can be equipped at a time. +]], [[様々ãª2ã¤ç›®ã®é“具を作りã€è£…å‚™ã—ã¾ã™ã€‚(#YELLOW#レベル %d#WHITE#): + +%s +é“具を用æ„ã™ã‚‹ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã‚’å†è¨å®šã—ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +åŒã˜é“具を二é‡ã«æº–å‚™ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 +]], "tformat") +t("Intricate Tools", "秘密é“å…·", "talent name") +t([[With some advanced preparation, you learn to create and equip a third tool (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +Only one tool of each type can be equipped at a time. +]], [[様々ãª3ã¤ç›®ã®é“具を作りã€è£…å‚™ã—ã¾ã™ã€‚(#YELLOW#レベル %d#WHITE#): + +%s +é“具を用æ„ã™ã‚‹ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã‚’å†è¨å®šã—ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +åŒã˜é“具を二é‡ã«æº–å‚™ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 +]], "tformat") +t("Master Artificer", "å·¥åŒ ", "talent name") +t("none", "ãªã—", "_t") +t([[#GREY#(see talent description)#LAST# +]], [[#GREY#(説明文をå‚ç…§)#LAST# +]], "_t") +t([[You become a master of your craft, allowing you to focus on a single tool (#YELLOW#currently %s#LAST#) to greatly improve its capabilities: + +%s +The effects depend on this talent's level. +Mastering a new tool places it (and its special effects, as appropriate) on cooldown.]], [[工作を完全ã«ç†è§£ã—ã€1種ã®é“å…·ã‚’ã•ã‚‰ã«å¼·åŒ–ã—ã¾ã™ã€‚(#YELLOW#ç¾åœ¨ %s#LAST#) + +%s +効果é‡ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +é“å…·ã‚’é¸æŠžã™ã‚‹ã¨ãã®é“å…·(ã¨ãã®ç‰¹æ®ŠåŠ¹æžœ)ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚]], "tformat") +t("Hidden Blades", "仕込ã¿åˆ€", "talent name") +t("#Source# strikes #target# with hidden blades!", "#Source#ã¯#target#ã«ã€Œä»•è¾¼ã¿åˆ€ã€ã§æ”»æ’ƒã—ãŸï¼", "logCombat") +t("Melee criticals trigger an extra unarmed attack, inflicting %d%% damage. 4 turn cooldown.", "近接クリティカルã§è¿½åŠ ç´ æ‰‹æ”»æ’ƒãŒç™ºå‹•ã—〠%d%% ダメージを与ãˆã¾ã™ã€‚(4ターンクールダウン)", "tformat") +t([[You conceal spring loaded blades within your equipment. On scoring a critical strike, you follow up with your blades for %d%% damage (as an unarmed attack). +This talent has a cooldown. +#YELLOW#Prepared with: %s#LAST#]], [[装備ã«ãƒãƒä»•è¾¼ã¿ã®åˆƒã‚’éš ã—ã¾ã™ã€‚クリティカルヒットãŒç™ºå‹•ã™ã‚‹ã¨ã€ %d%% ダメージã§è¿½æ’ƒã—ã¾ã™ã€‚(ç´ æ‰‹æ”»æ’ƒã¨ã—ã¦æ‰±ã‚ã‚Œã¾ã™) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚ +#YELLOW#準備ä¸: %s#LAST#]], "tformat") +t("Assassinate", "暗殺", "talent name") +t("You must have Hidden Blades prepared to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã€Œä»•è¾¼ã¿åˆ€ã€ã‚’準備ã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„", "logPlayer") +t("#Source# strikes at a vital spot on #target#!", "#Source#ã¯#target#ã®æ€¥æ‰€ã‚’çªã„ãŸï¼", "logCombat") +t("You prime your Hidden Blades to cause bleeding and facilitate the Assassinate ability, which allows you to strike twice for %d%% unarmed damage, hitting automatically while ignoring armor and resistance.", "「仕込ã¿åˆ€ã€ã«å‡ºè¡€åŠ¹æžœã‚’è¿½åŠ ã—ã€å¿…ä¸ã§ã‚¢ãƒ¼ãƒžãƒ¼ã¨è€æ€§ã‚’無視ã™ã‚‹2回攻撃㧠%d%% ç´ æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã‚‹ã€Œæš—殺ã€ã‚’ç¿’å¾—ã—ã¾ã™ã€‚", "tformat") +t([[You strike your target with your Hidden Blades twice in a vital spot for %d%% unarmed (physical) damage. You must be able to see your target to use this attack, but it always hits and ignores all armor and physical resistance. +In addition, your hidden blades now inflict a further %d%% of all damage dealt as bleeding over 5 turns.]], [[対象ã®æ€¥æ‰€ã‚’「仕込ã¿åˆ€ã€ã§äºŒå›žæ”»æ’ƒã—㦠%d%% ç´ æ‰‹(物ç†)ダメージを与ãˆã¾ã™ã€‚ +発動ã«ã¯å¯¾è±¡ãŒè¦‹ãˆã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ãŒã€ã“ã®æ”»æ’ƒã¯å¿…ä¸ã§ã€ã‚¢ãƒ¼ãƒžãƒ¼ã¨ç‰©ç†è€æ€§ã‚’å…¨ã¦ç„¡è¦–ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã€Œä»•è¾¼ã¿åˆ€ã€ãŒè¿½åŠ ã§ä¸ŽãˆãŸå…¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã®å‡ºè¡€ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’5ターンã‹ã‘ã¦ä¸Žãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Rogue's Brew", "盗賊ã®ç§˜è–¬", "talent name") +t("%s is cured!", "%sã¯æ²»ã£ãŸï¼", "logSeen") +t("Prepare a potion that restores %d life, %d stamina, and cures %d negative physical effects. 20 turn cooldown.", "薬を用æ„ã—HPã‚’ %d ã€ã‚¹ã‚¿ãƒŸãƒŠã‚’ %d 回復ã—〠%d 種ã®æ‚ªæ€§ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‚’治療ã—ã¾ã™ã€‚(20ターンクールダウン)", "tformat") +t([[Imbibe a potent mixture of energizing and restorative substances, restoring %d life, %d stamina and curing %d detrimental physical effects. The restorative effects improve with your Cunning. + #YELLOW#Prepared with: %s#LAST#]], [[体力回復ã®èª¿åˆè–¬ã‚’飲ã¿ã€HPã‚’ %d ã€ã‚¹ã‚¿ãƒŸãƒŠã‚’ %d 回復ã—〠%d 種ã®ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‚’治療ã—ã¾ã™ã€‚回復効果ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚ + #YELLOW#準備ä¸: %s#LAST#]], "tformat") +t("Rogue's Brew Mastery", "盗賊ã®ç§˜è–¬ã®ç†Ÿç·´", "talent name") +t("Your Rogue's Brew fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "「盗賊ã®ç§˜è–¬ã€ã«ã‚ˆã‚Š8ターン肉体ãŒå¼·åŒ–ã•ã‚Œã€HP㌠-%d ã«ãªã‚‹ã¾ã§æ»ãªãªããªã‚Šã¾ã™ã€‚", "tformat") +t("Adjust your Rogue's Brew formulation so that it fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "「盗賊ã®ç§˜è–¬ã€ã®èª¿åˆã‚’改良ã—ã€8ターン肉体ãŒå¼·åŒ–ã•ã‚ŒHP㌠-%d ã«ãªã‚‹ã¾ã§æ»ãªãªããªã‚Šã¾ã™ã€‚", "tformat") +t("Smokescreen", "スモークスクリーン", "talent name") +t("Throw a smokebomb creating a radius 2 cloud of smoke, lasting %d turns, that blocks sight and reduces enemies' vision by %d. 15 turn cooldown.", "煙玉を投ã’範囲2ã‚’ %d ターン煙ã§è¦†ã„çš„ã®è¦–界を %d 減少ã•ã›ã¾ã™ã€‚(15ターンクールダウン)", "tformat") +t([[Throw a vial of volatile liquid that explodes in a radius %d cloud of smoke lasting %d turns. The smoke blocks line of sight, and enemies within will have their vision range reduced by %d. + Use of this talent will not break stealth, and creatures affected by the smokes can never prevent you from activating stealth, even if their proximity would normally forbid it. + #YELLOW#Prepared with: %s#LAST#]], [[æ®ç™ºæ€§ã®æ¶²ä½“ã‚’è©°ã‚ãŸç“¶ã‚’投ã’範囲 %d ã« %d ターン煙を発生ã•ã›ã¾ã™ã€‚ç…™ã¯æ•µã®å°„ç·šã‚’é®ã‚Šã€ã•ã‚‰ã«æ•µã®è¦–界を %d ç‹ã‚ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使ã£ã¦ã‚‚éš å¯†ã¯è§£é™¤ã•ã‚Œãšã€ç…™ã®ä¸ã®æ•µã¯éš 密ã®èµ·å‹•ã‚’妨ã’ãªããªã‚Šã¾ã™ã€‚ + #YELLOW#準備ä¸: %s#LAST#]], "tformat") +t("Smokescreen Mastery", "スモークスクリーンã®ç†Ÿç·´", "talent name") +t("Your Smokescreen is infused with chokedust. Enemies in the smoke take %0.2f nature damage and may be silenced.", "煙玉ã«çª’æ¯ç²‰ã‚’æ··ãœã¾ã™ã€‚毎ターン煙ã®ä¸ã®æ•µã« %0.2f 自然ダメージを与ãˆ50%%ã§æ²ˆé»™ã•ã›ã¾ã™ã€‚", "tformat") +t("You infuse your smoke bomb with chokedust. Each turn, enemies in the smoke take %0.2f nature damage and are 50%% likely to be silenced.", "煙玉ã«çª’æ¯ç²‰ã‚’æ··ãœã¾ã™ã€‚毎ターン煙ã®ä¸ã®æ•µã« %0.2f 自然ダメージを与ãˆ50%%ã§æ²ˆé»™ã•ã›ã¾ã™ã€‚", "tformat") +t("Dart Launcher", "ダートランãƒãƒ£ãƒ¼", "talent name") +t("%s resists the sedation!", "%sã¯æ¯’矢ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Fire a poisoned dart dealing %0.2f physical damage that puts the target to sleep for 4 turns. 10 turn cooldown.", "毒矢㧠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€å¯¾è±¡ã‚’4ã‚¿ãƒ¼ãƒ³çœ ã‚‰ã›ã¾ã™ã€‚(10ターンクールダウン)", "tformat") +t([[Fire a poisoned dart from a silent, concealed launcher on your person that deals %0.2f physical damage and puts the target (living only) to sleep for 4 turns, rendering them unable to act. Every %d points of damage the target takes brings it closer to waking by 1 turn. +This can be used without breaking stealth. +#YELLOW#Prepared with: %s#LAST#]], [[éš ã—æŒã£ãŸç™ºå°„装置ã§éŸ³ã‚‚ãªã毒矢を発射ã—〠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆ4ã‚¿ãƒ¼ãƒ³çœ ã‚‰ã›ã¦è¡Œå‹•ã‚’阻æ¢ã—ã¾ã™ã€‚(生ãã¦ã„る対象ã®ã¿) + %d ダメージをå—ã‘る度ã«çœ ã‚Šã®æŒç¶šæ™‚é–“ãŒ1ターンãšã¤çŸç¸®ã•ã‚Œã¾ã™ã€‚ +éš å¯†ã‚’è§£é™¤ã™ã‚‹ã“ã¨ãªã使用ã§ãã¾ã™ã€‚ +#YELLOW#準備ä¸: %s#LAST#]], "tformat") +t("Dart Launcher Mastery", "ダートランãƒãƒ£ãƒ¼ã®ç†Ÿç·´", "talent name") +t("Your darts ignore poison and sleep immunity and waking targets are slowed by %d%% for 4 turns.", "毒矢ãŒè€æ€§ã‚’無視ã—ã€çœ ã‚Šã‹ã‚‰è¦šã‚ã‚‹ã¨4ターン %d%% 減速ã•ã›ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") +t("The sleeping poison of your Dart Launcher becomes potent enough to ignore immunity, and upon waking the target is slowed by %d%% for 4 turns.", "「ダートランãƒãƒ£ãƒ¼ã€ã®ç¡çœ 毒ãŒã•ã‚‰ã«å¼·åŠ›ã«ãªã‚Šè€æ€§ã‚’無視ã—ã€çœ ã‚Šã‹ã‚‰è¦šã‚ã‚‹ã¨4ターン %d%% 減速ã•ã›ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") +t("Grappling Hook", "グラップリングフック", "talent name") +t("You are too close to your target to swing your hook effectively!", "対象ãŒè¿‘ã™ãŽã¦ãƒ•ãƒƒã‚¯ã‚’掛ã‘られãªã„ï¼", "logPlayer") +t("#Source# throws a grappling hook at #target#!", "#Source#ã¯#target#ã«ã‚°ãƒ©ãƒƒãƒ—リングフックを投ã’ãŸ", "logCombat") +t("#Source#'s grappling hook latches onto #target#!", "#Source#ã®ã‚°ãƒ©ãƒƒãƒ—リングフックãŒ#target#ã«æŽ›ã‹ã£ãŸï¼", "logCombat") +t("#Source# is dragged towards #target#!", "#Source#ã¯#target#ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logCombat") +t("#Target# is dragged towards #source#!", "#Target#ã¯#source#ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logCombat") +t("%s resists the pin!", "%sã¯ã€Œç§»å‹•ä¸èƒ½ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("You cannot move!", "移動ã§ããªã„ï¼", "logPlayer") +t("You need more room to swing your hook effectively.", "ã“ã“ã¯ç‹ã™ãŽã¦ãƒ•ãƒƒã‚¯ã‚’使ãˆãªã„", "logPlayer") +t("%s uses a grappling hook to pull %s %s!", "%sã¯ã‚°ãƒ©ãƒƒãƒ—リングフックを使ã£ã¦%s%sを引ã寄ã›ãŸï¼", "logSeen") +t("You must anchor the hook to something solid.", "フックã¯ç¡¬ã„ã‚‚ã®ã«æŽ›ã‘ãªã„ã¨ã„ã‘ãªã„", "logPlayer") +t("Throw a grappling hook up to range %d that drags you towards the target or the target towards you. 8 turn cooldown.", "最大è·é›¢ %d ã«ã‹ãŽçˆªã‚’投ã’対象ã«é£›ã³ã¤ãã‹å¼•ã寄ã›ã¾ã™ã€‚(8ターンクールダウン)", "tformat") +t("not prepared", "準備ã—ã¦ã„ãªã„", "_t") +t([[Toss out a grappling hook to a target within range %d. If this strikes either a wall or a creature that is immovable or larger than you, you will pull yourself towards it, otherwise, you will drag the target towards you. Creatures struck by the hook will be pinned for 2 turns. + Your grapple target must be at least 2 tiles from you. +#YELLOW#Prepared with: %s#LAST#]], [[最大è·é›¢ %d ã«ã‹ãŽçˆªã‚’投ã’ã¾ã™ã€‚å‹•ã‹ãªã„対象ã‹ã€è‡ªèº«ã‚ˆã‚Šå¤§ãã„生物ã‹ã€å£ã«å½“ãŸã‚‹ã¨è‡ªèº«ãŒé£›ã³ã¤ãã¾ã™ã€‚ãã†ã§ãªã„å ´åˆã€å¯¾è±¡ã‚’引ã寄ã›ã¾ã™ã€‚ã‹ãŽçˆªã‚’å—ã‘ãŸå¯¾è±¡ã¯2ターン移動ä¸èƒ½ã«ãªã‚Šã¾ã™ã€‚ +対象ã¯è‡ªèº«ã‹ã‚‰è·é›¢2以上離れã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ +#YELLOW#準備ä¸: %s#LAST#]], "tformat") +t("Grappling Hook Mastery", "グラップリングフックã®ç†Ÿç·´", "talent name") +t("Your grappling hook deals %d%% unarmed damage when it hits, plus a further %0.2f physical and %0.2f nature damage over 4 turns.", "ã‹ãŽçˆªãŒ %d%% ç´ æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã‚‹ã‚ˆã†ã«ãªã‚Šã€ã•ã‚‰ã«4ターンã‹ã‘㦠%0.2f ç‰©ç† %0.2f 自然ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Your grappling hook is tipped with vicious, venomous barbs. Creatures struck by it will be hit for %d%% unarmed damage, bleed for %0.2f physical damage and be poisoned for %0.2f nature damage over 4 turns.", "ã‹ãŽçˆªã«é‹ã„猛毒ã®æ£˜ã‚’付ã‘ã¾ã™ã€‚当ãŸã£ãŸå¯¾è±¡ã« %d%% ç´ æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã€å‡ºè¡€ã•ã›ã¦ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ã€æ¯’ã—㦠%0.2f 自然ダメージを4ターンã‹ã‘ã¦ä¸Žãˆã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/called-shots.lua" + +t("Kneecapper", "è†ã‚’ç‹™ã†", "talent name") +t("%s resists being knocked down.", "%sã¯ãƒŽãƒƒã‚¯ãƒ€ã‚¦ãƒ³ã«æŠµæŠ—ã—ãŸ", "logSeen") +t([[Strike your opponent in the knee (or other critical point in an ambulatory appendage) for %d%% weapon damage, knocking them down (%d turn pin) and slowing their movement by %d%% for %d turns afterwards. + This shot will bypass other enemies between you and your target. + The slow effect becomes more powerful with your Cunning.]], [[対象ã®è†(ã‚‚ã—ãã¯æ©è¡Œæ©Ÿèƒ½ã‚’æ‹…ã†å¼±ç‚¹)ã‚’ç‹™ã„æ’ƒã¡ã€ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¦ãƒŽãƒƒã‚¯ãƒ€ã‚¦ãƒ³(%d ターン移動ä¸èƒ½)ã—ã€ãã®å¾Œå¯¾è±¡ã®ç§»å‹•é€Ÿåº¦ã‚’ %d ターン %d%% 低下ã•ã›ã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯æ”»æ’ƒå¯¾è±¡ã¨ã®é–“ã«å±…ã‚‹ä»–ã®å¯¾è±¡ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚ +移動速度減少é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,4,3}) +t("Kill Shot", "必殺ã®ä¸€æŠ•", "talent name") +t("#DARK_ORCHID##Source# snipes #Target# (%+d%%%%%%%% weapon bonus for range)!#LAST#", "#DARK_ORCHID##Source#ã¯#Target#を狙撃ã—ãŸï¼(%+d%%%%%%%% è·é›¢ãƒœãƒ¼ãƒŠã‚¹)#LAST#", "delayedLogMessage") +t([[Employ a specialized sniping shot at a target. + This shot is focused on precision at long range and deals base %d%% ranged damage with a bonus that increases with distance. + The ranged bonus is %d%% (penalty) at point blank range, while at your maximum range of %d it is %d%%. + This shot will bypass other enemies between you and your target.]], [[対象ã«è¶…精密射撃を行ã„ã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯é•·è·é›¢ã‹ã‚‰æ£ç¢ºã«æ•µã‚’ç‹™ã†ã“ã¨ã«ç‰¹åŒ–ã—ã¦ãŠã‚Šã€åŸºæœ¬ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ %d%% ã§ã€è·é›¢ãŒé›¢ã‚Œã‚‹ã»ã©å¢—åŠ ã—ã¾ã™ã€‚ +ゼãƒè·é›¢ã§ %d%% (減少ã—ã¾ã™)ã€æœ€å¤§è·é›¢ %d 㧠%d%% ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒœãƒ¼ãƒŠã‚¹ãŒæŽ›ã‹ã‚Šã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯æ”»æ’ƒå¯¾è±¡ã¨ã®é–“ã«å±…ã‚‹ä»–ã®å¯¾è±¡ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚]], "tformat") +t("Noggin Knocker", "ãŠã¤ã‚€æ’ƒã¡", "talent name") +t("%s resists the stunning shot!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Fire three shots in quick succession at a vulnerable point on the target (usually the head). + Each shot deals %d%% Ranged damage and will try to stun or increase the target's stun duration by 1. + These shots will bypass other enemies between you and your target. + The chance to stun increases with your Accuracy.]], [[敵ã®æ€¥æ‰€(ãŸã„ã¦ã„ã¯é 部)ç›®ãŒã‘ã¦ä¸‰é€£å°„ã—ã¾ã™ã€‚ +ãã‚Œãžã‚Œ %d%% 射撃ダメージを与ãˆã€å¯¾è±¡ã‚’スタンã•ã›ã‚‹ã‹ã€ã‚¹ã‚¿ãƒ³ã®æŒç¶šæ™‚é–“ã‚’1å¢—åŠ ã•ã›ã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯æ”»æ’ƒå¯¾è±¡ã¨ã®é–“ã«å±…ã‚‹ä»–ã®å¯¾è±¡ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚ +スタン確率ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sling Sniper", "スリングスナイパー", "talent name") +t("Your mastery of called shots is unparalleled. and you gain %d%% bonus critical chance and %d%% critical damage with your Called Shots Talents. At rank 3 the cooldowns of all of your Called Shots Talents are reduced by 2 each. At rank 5 you gain %d%% Physical resistance penetration with all Called Shot attacks.", [[「精密射撃ã€ã®æŠ€è¡“を極ã‚ã¾ã™ã€‚「精密射撃ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +レベル3ã‹ã‚‰ã¯ã€Œç²¾å¯†å°„æ’ƒã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ2çŸç¸®ã•ã‚Œã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯ã€Œç²¾å¯†å°„æ’ƒã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ç‰©ç†è€æ€§è²«é€š %d%% ãŒä»˜ä¸Žã•ã‚Œã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/cunning.lua" + +t("Allows the user to enter stealth.", "éš å¯†è¡Œå‹•ã‚’å–ã‚Šã¾ã™ã€‚", "_t") +t("stealth", "éš å¯†", "_t") +t("The knowledge of trap laying and assorted trickeries.", "ç½ ã®è¨ç½®ã¨ãれを利用ã™ã‚‹æŠ€å·§ã®çŸ¥è˜ã§ã™ã€‚", "_t") +t("trapping", "ç½ è¨ç½®", "_t") +t("Collection of known traps.", "既知ã®ç½ ã®ã‚³ãƒ¬ã‚¯ã‚·ãƒ§ãƒ³ã§ã™ã€‚", "_t") +t("traps", "ç½ ", "_t") +t("The knowledge of poisons and how to apply them to 'good' effects.", "毒ã¨ãれを「æ£ã—ãã€ä½¿ã†ãŸã‚ã®çŸ¥è˜ã§ã™ã€‚", "_t") +t("Collection of known poisons.", "既知ã®æ¯’ã®ã‚³ãƒ¬ã‚¯ã‚·ãƒ§ãƒ³ã§ã™ã€‚", "_t") +t("poisons", "毒", "_t") +t("Teaches various talents to cripple your foes.", "敵ã®è¡Œå‹•ã‚’阻害ã™ã‚‹æŠ€è¡“ã§ã™ã€‚", "_t") +t("dirty fighting", "è£æŠ€", "_t") +t("How to make your foes feel the pain.", "敵ã«è‹¦ç—›ã‚’与ãˆã‚‹æŠ€è¡“ã§ã™ã€‚", "_t") +t("lethality", "致命", "_t") +t("Blending magic and shadows.", "é”法ã¨å½±ã‚’組ã¿åˆã‚ã›ã¾ã™ã€‚", "_t") +t("shadow magic", "å½±é”法", "_t") +t("Using darkness and a bit of magic, you manipulate the shadows.", "æš—é»’ã¨å°‘々ã®é”術を用ã„ã€å½±ã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("ambush", "奇襲", "_t") +t("The knowledge of the dangers of the world, and how to best avoid them.", "周囲ã®å±æ©Ÿã‚’察知ã—ã€çš„確ã«å›žé¿ã—ã¾ã™ã€‚", "_t") +t("survival", "生å˜èƒ½åŠ›", "_t") +t("Tactical combat abilities.", "戦術的戦闘技能ã§ã™ã€‚", "_t") +t("tactical", "見切り", "_t") +t("The use of ungentlemanly techniques.", "汚ã„手段を用ã„ã¾ã™ã€‚", "_t") +t("scoundrel", "悪漢", "_t") +t("Create and use cunning tools.", "役立ã¤é“具を作æˆã—ã€ä½¿ç”¨ã—ã¾ã™ã€‚", "_t") +t("artifice", "åŒ ", "_t") +t("Artificer's tools.", "åŒ ã®é“å…·ã§ã™ã€‚", "_t") +t("tools", "é“å…·", "_t") +t("cunning", "技巧", "talent category") +t("Called Shots", "å³å¦™å¼¾", "_t") +t("Inflict maximum pain to specific places on your enemies.", "敵ã®ç‰¹å®šã®ç®‡æ‰€ã‚’ç‹™ã„æ’ƒã¡ã—ã¦æœ€å¤§ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚", "_t") +t("Talent not unlocked", "アンãƒãƒƒã‚¯ã•ã‚Œã¦ã„ãªã„タレントã§ã™ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/dirty.lua" + +t("Dirty Fighting", "ダーティファイト", "talent name") +t([[You make a low blow against a sensitive point on the target, dealing %d%% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by %d and their stun, blind, confusion and pin immunities to 50%% of normal for %d turns. +This effect bypasses saves.]], [[対象ã®å¼±ç‚¹ã‚’ç‹™ã†ä½Žä½ç½®ã®æ”»æ’ƒã‚’放ã¡ã€ %d%% ç´ æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€å¯¾è±¡ã¯ãµã‚‰ã¤ã„ã¦ç„¡é˜²å‚™ã«ãªã‚Šã€ %d ターン物ç†ã‚»ãƒ¼ãƒ–㌠%d ã€ã‚¹ã‚¿ãƒ³ã€ç›²ç›®ã€æ··ä¹±ã€ç§»å‹•ä¸èƒ½è€æ€§ãŒå…ƒã®è€æ€§ã®50%%低下ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ã‚»ãƒ¼ãƒ–を無視ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Backstab", "ãƒãƒƒã‚¯ã‚¹ã‚¿ãƒ–", "talent name") +t([[Your quick wit gives you a big advantage against disabled targets, increasing your damage by %d%% for each disabling effect the target is under, to a maximum of %d%%. +For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence. +In addition, for each disabling effect the target is under, your melee attacks have a %d%% (to a maximum of %d%%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25%% power) or pin for 2 turns. +The chance to further disable the target increases with your Accuracy.]], [[機転を利ã‹ã›ã€å¯¾è±¡ã®éš™ã‚’çªãã¾ã™ã€‚対象ã®è¡Œå‹•å¦¨å®³åŠ¹æžœ1ã¤ã«ã¤ãダメージ㌠%d%% ãšã¤ä¸Šæ˜‡ã—ã¾ã™ã€‚(最大 %d%% ) +行動妨害効果ã¨ã¯ã€Œã‚¹ã‚¿ãƒ³ã€ã€Œç›²ç›®ã€ã€Œæœ¦æœ§ã€ã€Œæ··ä¹±ã€ã€Œç§»å‹•ä¸èƒ½ã€ã€Œæ¦è£…解除ã€ã€Œè¡Œå‹•é˜»å®³ã€ã€Œæ²ˆé»™ã€ã‚’指ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å¯¾è±¡ã®è¡Œå‹•å¦¨å®³åŠ¹æžœ1ã¤ã«ã¤ãã€è¿‘接攻撃ã«ã‚ˆã‚Š %d%% (最大 %d%% )ã§ã•ã‚‰ã«(æ—¢ã«ã‹ã‹ã£ã¦ã„ãªã„)状態異常を付与ã—ã¾ã™: 2ターン「æ¦è£…解除ã€ã€Œè¡Œå‹•é˜»å®³ã€(25%%パワー)「移動ä¸èƒ½ã€ã®ã„ãšã‚Œã‹ã‚’付与ã—ã¾ã™ã€‚ +状態異常付与確率ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blinding Powder", "盲目ã®ç²‰", "talent name") +t([[Throw a cloud of blinding dust in a radius %d cone. Enemies within will be blinded, as well as having their accuracy reduced by %d and movement speed decreased by %d%% for %d turns. + The chance to inflict these effects increase with your Accuracy.]], [[範囲 %d ã®æ‰‡çŠ¶ã«ç›²ç›®ã®ç²‰ã‚’投ã’ã‹ã‘ã¾ã™ã€‚ +範囲内ã®æ•µã« %d ターン「盲目ã€åŠ¹æžœã«åŠ ãˆã€å‘½ä¸ã‚’ %d 下ã’ã€ç§»å‹•é€Ÿåº¦ã‚’ %d%% 減少ã•ã›ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,4,2,3}) +t("Twist the Knife", "曲ãŒã‚‹çŸåˆ€", "talent name") +t("#CRIMSON#%s's %s was extended!#LAST#", "#CRIMSON#%sã®%sã¯å»¶é•·ã•ã‚ŒãŸï¼#LAST#", "logSeen") +t("#CRIMSON#%s's %s was stripped!#LAST#", "#CRIMSON#%sã®%sã¯è§£é™¤ã•ã‚ŒãŸï¼#LAST#", "logSeen") +t("#CRIMSON#%s's %s was disrupted!#LAST#", "#CRIMSON#%sã®%sã¯å¦¨å®³ã•ã‚ŒãŸï¼#LAST#", "logSeen") +t("Make a painful strike dealing %d%% weapon damage that increases the duration of up to %d negative effect(s) on the target by %d turns. For each negative effect extended this way, the duration of a beneficial effect is reduced by the same amount, possibly canceling it.", [[苦痛ã®ä¸€æ’ƒã‚’放ã¡ã€ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d 種ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’ %d ターン延長ã—ã¾ã™ã€‚ +åŒæ§˜ã«ã€è‰¯æ€§çŠ¶æ…‹ç•°å¸¸ã‚‚åŒã˜ã‚¿ãƒ¼ãƒ³æ•°ã ã‘çŸç¸®ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/lethality.lua" + +t("Lethality", "致命ã®åˆƒ", "talent name") +t([[You have learned to find and hit weak spots. All your strikes have a %0.1f%% greater chance to be critical hits, and your critical hits do %0.1f%% more damage. + Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage.]], [[敵ã®å¼±ç‚¹ã‚’çœ‹ç ´ã—ã¦ç‹™ã†è¡“ã‚’å¦ã³ã¾ã™ã€‚ +クリティカル率㌠%0.1f%% ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %0.1f%% 上昇ã—ã¾ã™ã€‚ +ã¾ãŸã€çŸå‰£ã‹æŠ•ã’ナイフã§æ”»æ’ƒã™ã‚‹éš›ã€ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—ã«è…•åŠ›ã§ã¯ãªãè³¢ã•ã‚’å‚ç…§ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Expose Weakness", "弱点暴ã", "talent name") +t([[Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for %d%% damage. + For %d turns thereafter, you gain %d armor penetration, %d accuracy, and %d%% all damage peneration. + Learning this technique allows you to permanently gain %d armour penetration with all melee and archery attacks. + The temporary armor penetration and accuracy bonuses increase with Cunning.]], [[1ã¤ã®å¯¾è±¡ã«é›†ä¸ã—ã€é˜²å¾¡ã®éš™ã‚’探ã™èª¿æŸ»ã®è¿‘接攻撃を放ã¡ã€ %d%% ダメージを与ãˆã¾ã™ã€‚ + %d ターンアーマー貫通㌠%d ã€å‘½ä¸ãŒ %d 〠全è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã“ã®æŠ€ã‚’ç¿’å¾—ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šã€è¿‘接攻撃ã¨å°„æ’ƒã®éš›ã«ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šãŒ %d æ’ä¹…çš„ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚ +一時的ãªã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã¨å‘½ä¸ã®ãƒœãƒ¼ãƒŠã‚¹ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blade Flurry", "刃ã®åµ", "talent name") +t([[Become a whirling storm of blades, increasing attack speed by %d%% and causing melee attacks to strike an additional adjacent target other than your primary target for %d%% weapon damage. +This talent is exhausting to use, draining 4 stamina each turn.]], [[è’れ狂ã†åˆƒã®åµã¨ãªã‚Šã€æ”»æ’ƒé€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¿‘接攻撃ã®éš›ã«(攻撃ã®å¯¾è±¡ã§ãªã„)隣接ã™ã‚‹æ•µã« %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã®è¿½åŠ 攻撃をã—ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³ã‚¹ã‚¿ãƒŸãƒŠã‚’4消費ã—ã¾ã™ã€‚]], "tformat") +t("Snap", "æ€è€ƒã®è»¢æ›", "talent name") +t("Your quick wits allow you to reset the cooldown of up to %d of your combat talents (cunning or technique) of tier %d or less.", [[機転を利ã‹ã›ã¦æˆ¦é—˜ã‚¿ãƒ¬ãƒ³ãƒˆ(「技巧ã€ã‹ã€Œæˆ¦æŠ€ã€ãƒ„リーã®ã‚¿ãƒ¬ãƒ³ãƒˆ)ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒæœ€å¤§ã§ %d 種解除ã•ã‚Œã¾ã™ã€‚ +対象ã¨ãªã‚‹ã®ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ãŒ %d 以下ã®ã‚‚ã®ã ã‘ã§ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/poisons.lua" + +t("Apply Poison", "毒ã®ä»˜ä¸Ž", "talent name") +t("%s resists the vile poison!", "%sã¯çŒ›æ¯’ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a %d%% chance to poison the target for %d nature damage per turn for %d turns. Every application of the poison stacks, up to a maximum of %d nature damage per turn. + The damage scales with your Cunning.]], [[近接æ¦å™¨ã€æŠ•ã’ナイフã€çŸ¢å¼¾ã«æ¯’ã‚’å¡—ã‚Šè¾¼ã¿ã¾ã™ã€‚ +攻撃時 %d%% ã§å¯¾è±¡ã‚’ %d ターン毒ã«ä¾µã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %d 自然ダメージを与ãˆã¾ã™ã€‚ +毒ã¯é‡è¤‡ã—ã€æœ€å¤§ã§æ¯Žã‚¿ãƒ¼ãƒ³ %d 自然ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2,4}) +t("Toxic Death", "猛毒ã®æ»", "talent name") +t("#GREEN#Poison bursts out of %s's corpse!", "#GREEN#%sã®æ»ä½“ã‹ã‚‰æ¯’ãŒæº¢ã‚Œå‡ºãŸï¼", "logSeen") +t("When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.", "敵を倒ã™ã¨ã€ãã®æ•µãŒå—ã‘ã¦ã„ãŸå…¨ã¦ã®æ¯’ãŒç¯„囲 %d ã«ä¼æ¬ã—ã¾ã™ã€‚", "tformat") +t("Vile Poisons", "激毒", "talent name") +t([[Learn how to enhance your Deadly Poison, adding additional effects. Each level, you will learn a new kind of poison enhancement: + Level 1: Numbing Poison + Level 2: Insidious Poison + Level 3: Crippling Poison + Level 4: Leeching Poison + Level 5: Volatile Poison + New poison enhancements can also be learned from special teachers in the world. + Also increases the effectiveness of your poisons by %d%%. (The effect varies for each poison.) + Adjusting your weapon coating takes no time and does not break stealth. + You may only have two poison enhancements active at once; applying a third will randomly cause one of the existing ones to be cancelled.]], [[「致æ»æ¯’ã€ã‚’強化ã—ã€åŠ¹æžœã‚’è¿½åŠ ã—ã¾ã™ã€‚レベル毎ã«æ–°ã—ã„毒を覚ãˆã¾ã™: +レベル1: 麻痺毒 +レベル2: é…行毒 +レベル3: 行動阻害毒 +レベル4: å¸è¡€æ¯’ +レベル5: æ®ç™ºæ¯’ +ã“れら以外ã«ã‚‚特殊ãªæ¡ä»¶ã§æ–°ãŸãªæ¯’ã‚’ç¿’å¾—ã§ãã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ¯’ã®åŠ¹æžœãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚(効果ã¯ãã‚Œãžã‚Œç•°ãªã‚Šã¾ã™) +毒を塗る動作ã¯ã€ã‚¿ãƒ¼ãƒ³ã‚’消費ã›ãšéš 密ã¯è§£é™¤ã•ã‚Œã¾ã›ã‚“。 +一度ã«å¡—れる毒ã¯äºŒç¨®é¡žã¾ã§ã§ã™; 3ã¤ç›®ã®æ¯’ã¯ãƒ©ãƒ³ãƒ€ãƒ ãªæ¯’一ã¤ã¨å…¥ã‚Œæ›¿ãˆã¦ä»˜ä¸Žã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Venomous Strike", "猛毒ã®ä¸€æ’ƒ", "talent name") +t("#GREEN#%s's %s is disrupted by crippling poison!", "#GREEN#%sã®%sã¯è¡Œå‹•é˜»å®³æ¯’ã«ã‚ˆã£ã¦å¦¨å®³ã•ã‚ŒãŸï¼", "logSeen") +t([[Numbing Poison - Reduces global speed by %d%% for 5 turns. + Insidious Poison - Applies a standard poison that deals %0.2f nature damage over 5 turns. + Crippling Poison - Places %d talents on cooldown for %d turns. + Leeching Poison - Heals you for %d. + Volatile Poison - Deals a further %0.2f nature damage to foes in a radius %d ball. + ]], [[麻痺毒 - 5ターン %d%% 減速 +é…行毒 - 5ターンã‹ã‘㦠%0.2f 自然ダメージ与ãˆã‚‹é€šå¸¸ã®æ¯’を付与 +ä¸å™¨ç”¨ã®æ¯’ - %d 種ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ %d ターンクールダウンã•ã›ã‚‹ +å¸è¡€æ¯’ - HP %d 回復 +æ®ç™ºæ¯’ - è¿½åŠ %0.2f 自然ダメージを範囲 %d ã«ä¸Žãˆã‚‹]], "tformat") +t([[You strike your target with your melee or ranged weapon, doing %d%% weapon damage as nature and inflicting additional effects based on your active vile poisons: + + %s + Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used. + ]], [[対象ã«è¿‘接æ¦å™¨ã‹å°„撃㧠%d%% 自然æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã§æ”»æ’ƒã—ã€ã€Œæ¿€æ¯’ã€ã§ç”¨æ„ã—ã¦ã„る毒ã«å¿œã˜ã¦è¿½åŠ 効果を与ãˆã¾ã™ã€‚ +%s +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¨ã€ŒãƒŠã‚¤ãƒ•æŠ•ã’ã€ã‚’ç¿’å¾—ã™ã‚‹ã¨ã€ŒçŒ›æ¯’ナイフ投ã’ã€ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ã¾ã™ã€‚ +「猛毒ナイフ投ã’ã€ã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¨ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’共有ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("Numbing Poison", "麻痺毒", "talent name") +t("Enhances your Deadly Poison with a numbing agent, causing the poison to reduce all damage the target deals by %d%%.", "「致æ»æ¯’ã€ã‚’麻痺作用ã§å¼·åŒ–ã—ã€å¯¾è±¡ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚", "tformat") +t("Insidious Poison", "é…行毒", "talent name") +t("Enhances your Deadly Poison with an insidious agent, causing it to reduce the healing taken by enemies by %d%%.", "「致æ»æ¯’ã€ã‚’é…行作用ã§å¼·åŒ–ã—ã€HP回復å€çŽ‡ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚", "tformat") +t("Crippling Poison", "ä¸å™¨ç”¨ã®æ¯’", "talent name") +t("Enhances your Deadly Poison with a crippling agent, giving enemies a %d%% chance on using a talent to fail and lose a turn.", "「致æ»æ¯’ã€ã‚’行動阻害作用ã§å¼·åŒ–ã—ã€å¯¾è±¡ãŒ %d%% ã§ã‚¿ãƒ¬ãƒ³ãƒˆã®ç™ºå‹•ã«å¤±æ•—ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") +t("Leeching Poison", "å¸è¡€æ¯’", "talent name") +t("Enhances your Deadly Poison with a leeching agent, causing it to heal you for %d%% of the damage it does to its target.", "「致æ»æ¯’ã€ã‚’å¸è¡€ä½œç”¨ã§å¼·åŒ–ã—ã€å¯¾è±¡ã«ä¸ŽãˆãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’å¸åŽã—ã¾ã™ã€‚", "tformat") +t("Volatile Poison", "æ®ç™ºæ¯’", "talent name") +t("Enhances your Deadly Poison with a volatile agent, causing the poison to deal %d%% increased damage to the victim and damage all of your enemies adjacent to it for 50%%.", "「致æ»æ¯’ã€ã‚’æ®ç™ºä½œç”¨ã§å¼·åŒ–ã—ã€æ¯’ダメージ㌠%d%% 上昇ã—ã€å¯¾è±¡ã®éš£ã®æ•µã«50%%ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¼ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") +t("Vulnerability Poison", "脆弱ã®æ¯’", "talent name") +t("Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing %0.2f arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10%% and poison immunity by 50%%.", [[「致æ»æ¯’ã€ã«æŠµæŠ—ä¸èƒ½ã®é”æ³•æ¯’ã‚’è¿½åŠ ã—ã€ã‚¿ãƒ¼ãƒ³æ¯Žã« %0.2f é”力ダメージ(é”力ä¾å˜)を与ãˆã¾ã™ã€‚ +ã“ã®æ¯’ã¯å…¨è€æ€§ã‚’10%%ã€æ¯’è€æ€§ã‚’50%%低下ã•ã›ã¾ã™ã€‚]], "tformat") +t("Stoning Poison", "石化毒", "talent name") +t([[Enhance your Deadly Poison with a stoning agent. Whenever you apply Deadly Poison, you afflict your target with an additional earth-based poison that inflicts %d nature damage per turn (stacking up to %d damage per turn) for %d turns. + After either %d turns or the poison has run its course (<100%% chance, see effect description), the target will be turned to stone for %d turns. + The damage scales with your Cunning.]], [[「致æ»æ¯’ã€ã‚’石化作用ã§å¼·åŒ–ã—ã¾ã™ã€‚自然由æ¥ã®æ¯’ã‚’è¿½åŠ ã—〠%d ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ %d 自然ダメージ(最大 %d ダメージã¾ã§é‡è¤‡)を与ãˆã¾ã™ã€‚ + %d ターン経éŽã™ã‚‹ã‹æ¯’ãŒå›žã‚‹ã¨(確率 <100%% , 詳ã—ãã¯èª¬æ˜Žã‚’å‚ç…§)ã€å¯¾è±¡ã¯ %d ターン石化ã—ã¾ã™ã€‚ +ダメージã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,1,2,4,5}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/scoundrel.lua" + +t("Lacerating Strikes", "切り裂ã", "talent name") +t("Your melee and ranged attacks have a %d%% chance to shred enemies inflicting an additional 100%% of the damage dealt as a bleed over 4 turns.", "近接攻撃ã¨å°„æ’ƒã®éš›ã« %d%% ã§é‡å‚·ã‚’与ãˆã€å‡ºè¡€ã•ã›ã¦4ターンã‹ã‘ã¦ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã®100%%ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚", "tformat") +t("Scoundrel's Strategies", "悪漢ã®æˆ¦ç•¥", "talent name") +t("#CRIMSON#%s's %s is disrupted by %s wounds!#LAST#", "#CRIMSON#%sã®%sã¯%s妨害ã•ã‚ŒãŸï¼#LAST#", "logSeen") +t([[Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by %d%% for 5 turns. +In addition, your attacks have a %d%% chance to inflict a painful wound that causes them to forget a random talent for %d turns. The last effect cannot occur more than once per turn per target. + ]], [[近接攻撃ã¨å°„æ’ƒãŒé‡å‚·ã‚’è² ã‚ã›ã€5ターン対象ã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ”»æ’ƒãŒ %d%% 㧠%d ターンランダムãªã‚¿ãƒ¬ãƒ³ãƒˆã‚’1種忘れる致命傷を与ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +タレント妨害ã®åŠ¹æžœã¯åŒã˜å¯¾è±¡ã«1ターンã«1度ã ã‘発動ã—ã¾ã™ã€‚]], "tformat") +t("Misdirection", "ミスディレクション", "talent name") +t("#ORANGE#%s redirects the effect '%s'!#LAST#", "#ORANGE#%sã¯'%s'を誘導ã—ãŸï¼#LAST#", "logSeen") +t([[Your abilities in sowing confusion and chaos have reached their peak. Whenever a foe attempts to apply a detrimental physical effect to you, they have a %d%% chance to fail. If there is an adjacent enemy to you, you misdirect your foe into applying it to them at %d%% duration. +You gain %d defense. +The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.]], [[敵を撹乱ã™ã‚‹æŠ€è¡“を極ã‚ã¾ã—ãŸã€‚ +敵ã‹ã‚‰å—ã‘る物ç†çŠ¶æ…‹ç•°å¸¸ãŒ %d%% ã§å¤±æ•—ã—ã¾ã™ã€‚隣ã«æ•µãŒã„ãŸå ´åˆã€åŠ¹æžœã‚¿ãƒ¼ãƒ³æ•°ã‚’ %d%% ã«ã—ã¦ãã®æ•µã«çŠ¶æ…‹ç•°å¸¸ã‚’誘導ã—ã¾ã™ã€‚ +ã•ã‚‰ã«å›žé¿ãŒ %d 上昇ã—ã¾ã™ã€‚ +確率ã¯å‘½ä¸ã«ã€å›žé¿ä¸Šæ˜‡é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fumble", "ファンブル", "talent name") +t([[Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3%% chance of failure the next time they try to use a talent (to a maximum of %d%%). + If any effect causes the target's turn to fail they fumble and injure themself, taking %0.2f physical damage. + If the turn loss was caused by this effect then Fumble is removed. + The damage dealt increases with your Cunning. + ]], [[近接攻撃ã¨å°„æ’ƒã«ã‚ˆã‚Šæ•µã®è¤‡é›‘ãªè¡Œå‹•ã‚’阻害ã—ã€é‡è¤‡ã™ã‚‹3%%ã®ç¢ºçŽ‡ã§ã‚¿ãƒ¬ãƒ³ãƒˆã®ç™ºå‹•ã‚’失敗ã•ã›ã¾ã™ã€‚(最大 %d%%) +何らã‹ã®åŠ¹æžœã§å¯¾è±¡ãŒã‚¿ãƒ¼ãƒ³ã‚’阻害ã•ã‚ŒãŸå ´åˆã€å¯¾è±¡ã¯æ‰‹ãŒæ»‘ã‚Šã€è‡ªèº«ã‚’å‚·ã¤ã‘ã¦ã—ã¾ã„ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã«ã‚ˆã£ã¦ã‚¿ãƒ¼ãƒ³ã‚’阻害ã•ã‚ŒãŸå ´åˆã€Œãƒ•ã‚¡ãƒ³ãƒ–ルã€ã‹ã‚‰å¾©å¸°ã—ã¾ã™ã€‚ +ダメージã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/shadow-magic.lua" + +t("Shadow Combat", "å½±ã®è¿½æ’ƒ", "talent name") +t([[Channel raw magical energy into your melee attacks; each blow you land will do an additional %.2f darkness damage. + The damage will improve with your Spellpower.]], [[近接攻撃時ã«ç´”粋ãªé”力をæµã—è¾¼ã¿ã¾ã™; 攻撃ãŒå‘½ä¸ã™ã‚‹æ¯Žã« %.2f æš—é»’è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Cunning", "å½±ã®æŠ€å·§", "talent name") +t("Your preparations give you greater magical capabilities. You gain a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", [[å¦ç¿’を経ã¦é”è¡“ã®æŠ€é‡ã‚’高ã‚ã¾ã™ã€‚ +è³¢ã•ã® %d%% ã«ç‰ã—ã„値ã ã‘é”法パワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +(ç¾åœ¨ã®ãƒœãƒ¼ãƒŠã‚¹: %d)]], "tformat") +t("Shadow Feed", "å½±ã®æ”¯æ´", "talent name") +t([[You draw energy from the depths of the shadows. + While sustained, you regenerate %0.2f mana per turn, and your physical and spell attack speed increases by %0.1f%%.]], [[å½±ã‹ã‚‰ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’引ã出ã—ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³ã€ãƒžãƒŠãŒ %0.2f 自然回復ã—ã€æ”»æ’ƒé€Ÿåº¦ã¨è© 唱速度㌠%0.1f%% å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Shadowstep", "シャドウステップ", "talent name") +t("You cannot do that currently.", "今ãã‚Œã¯ã§ããªã„", "logPlayer") +t("You do not have line of sight.", "視界上ã«ãªã„å ´æ‰€ã ", "logSeen") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("%s is not dazed!", "%sã¯ã€Œæœ¦æœ§ã€ã‹ã‚‰å¾©å¸°ã—ãŸï¼", "logSeen") +t([[Step through the shadows to your target, dazing it for %d turns and hitting it with all your weapons for %d%% darkness weapon damage. + Dazed targets are significantly impaired, but any damage will free them. + To Shadowstep, you need to be able to see the target.]], [[影を通ã£ã¦å¯¾è±¡ã¸é–“åˆã„ã‚’è©°ã‚ %d ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¦ã€ %d%% æš—é»’æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +「朦朧ã€çŠ¶æ…‹ã®æ•µã¯æˆ¦é—˜åŠ›ãŒå¤§å¹…ã«ä½Žä¸‹ã—ã¾ã™ãŒã€å°‘ã—ã§ã‚‚ダメージをå—ã‘ã‚‹ã¨å¾©å¸°ã—ã¾ã™ã€‚ +見ãˆã¦ã„る対象ã«ã®ã¿ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã§ãã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/stealth.lua" + +t("Stealth", "éš å¯†è¡Œå‹•", "talent name") +t("You cannot be stealthy with such heavy armour on!", "é‡ã„鎧ã«éš 密性を阻害ã•ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("You are being observed too closely to enter Stealth!", "è¿‘ãã«æ•µãŒã„ã‚‹ãŸã‚ã€Œéš å¯†è¡Œå‹•ã€ã§ããªã„ï¼", "logPlayer") +t(" (range %d in an unlit grid)", " (æš—ã„å ´æ‰€ã§ç¯„囲 %d)", "tformat") +t([[Enters stealth mode (power %d, based on Cunning), making you harder to detect. + If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all. + Stealth reduces your light radius to 0, increases your infravision by 3, and will not work with heavy or massive armours. + You cannot enter stealth if there are foes in sight within range %d%s. + Any non-instant, non-movement action will break stealth if not otherwise specified. + + Enemies uncertain of your location will still make educated guesses at it. + While stealthed, enemies cannot share information about your location with each other and will be delayed in telling their allies that you exist at all.]], [[éš å¯†çŠ¶æ…‹(パワー %d, è³¢ã•ã«ä¾å˜)ã«ãªã‚Šã€èº«ã‚’éš ã—ã¾ã™ã€‚ +æˆåŠŸã™ã‚‹ã¨(毎ターン判定)ã€æ•µã¯ä½ç½®ã‚’æ£ç¢ºã«æ•æ‰ã§ããªããªã‚‹ã‹ã€å…¨ã気付ã‹ãªããªã‚Šã¾ã™ã€‚ +éš å¯†ä¸ã¯å…‰æºç¯„囲ãŒ0ã«ãªã‚Šã€èµ¤å¤–線視力ãŒ3上昇ã—ã¾ã™ã€‚メイルアーマーã€ãƒ—レートアーマーを装備ã—ã¦ã„ã‚‹ã¨éš 密ã¯ã§ãã¾ã›ã‚“。 +範囲 %d%s ã®è¦–界内ã«æ•µãŒå˜åœ¨ã™ã‚‹å ´åˆã€éš 密行動を開始ã§ãã¾ã›ã‚“。 +特別ãªè¡Œå‹•ã§ãªã„é™ã‚Šã€ã‚¿ãƒ¼ãƒ³æ¶ˆè²»ã™ã‚‹ç§»å‹•ã§ãªã„行動をå–ã‚‹ã¨ã€éš 密ãŒè§£é™¤ã•ã‚Œã¾ã™ã€‚ + +対象を見失ã£ãŸæ•µã¯å ´æ‰€ã‚’推測ã—ã¦è¡Œå‹•ã—ã¾ã™ã€‚ +éš å¯†ä¸ã¯æ•µåŒå£«ã§ä½ç½®æƒ…å ±ã®å…±æœ‰ãŒã§ããªããªã‚Šã€æƒ…å ±ã®ä¼é”ãŒé…延ã—ã¾ã™ã€‚]], "tformat") +t("Shadowstrike", "闇討ã¡", "talent name") +t([[You know how to make the most out of being unseen. + When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.) + Your critical multiplier against targets that cannot see you is increased by up to %d%%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.) + Also, after exiting stealth for any reason, the critical multiplier persists for %d turns (with no range limitation).]], [[敵ã«ä¸æ„打ã¡ã‚’仕掛ã‘ã¾ã™ã€‚ +éš å¯†ä¸ã«æ”»æ’ƒã™ã‚‹ã¨ã€å¯¾è±¡ã«æ°—付ã‹ã‚Œã¦ã„ãªã‘ã‚Œã°è‡ªå‹•çš„ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã—ã¾ã™ã€‚(é”法ã¨ç²¾ç¥žæ”»æ’ƒã¯æ°—付ã‹ã‚Œã¦ã„ã¦ã‚‚クリティカルã—ã¾ã™) +ã“ã®ã¨ãã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒæœ€å¤§ %d%% å¢—åŠ ã—ã¾ã™ã€‚(対象ãŒè¦‹ãˆã¦ã„ãªã‘ã‚Œã°ãªã‚‰ãšã€ãƒœãƒ¼ãƒŠã‚¹ã¯è·é›¢3以内ã®ã¨ã最大ã¨ãªã‚Šã€è·é›¢10ã®ã¨ã0ã¨ãªã‚Šã¾ã™) +ã¾ãŸã€ä½•ã‚‰ã‹ã®ç†ç”±ã§éš 密行動を終ãˆã‚‹éš›ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d ターンæŒç¶šã—ã¾ã™ã€‚(è·é›¢ã®åˆ¶é™ãªã—)]], "tformat") +t("Soothing Darkness", "安らãŽã®é—‡", "talent name") +t([[You have a special affinity for darkness and shadows. + When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d. + While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]], [[é—‡ã¨å½±ã®å¯µæ„›ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +å…‰ã«ç…§ã‚‰ã•ã‚Œã¦ã„ãªã„å ´æ‰€ã«ã„ã‚‹ã¨ã€ã€Œéš 密行動ã€ã‚’開始ã§ãる最å°ç¯„囲ã¨ã€ã€Œå½±ã®èˆžè¸Šã€ã‚’終ãˆãŸå¾Œã«éš 密をç¶æŒã§ãる範囲㌠%d 縮å°ã—ã¾ã™ã€‚ +ã€Œéš å¯†è¡Œå‹•ã€ä¸ã¯HP自動回復㌠%0.1f (è³¢ã•ã«ä¾å˜)ã€ã‚¹ã‚¿ãƒŸãƒŠè‡ªå‹•å›žå¾©ãŒ %0.1f 上昇ã—ã¾ã™ã€‚ +回復効果ã¯éš 密を終ãˆãŸå¾Œã‚‚ %d ターン続ãã€é€šå¸¸ã®5å€å›žå¾©ã—ã¦ã„ãã¾ã™ã€‚]], "tformat") +t("Shadow Dance", "å½±ã®èˆžè¸Š", "talent name") +t([[Your mastery of stealth allows you to vanish from sight at any time. + You automatically enter stealth and cause it to not break from unstealthy actions for %d turns.]], [[éš å¯†è¡Œå‹•ã«ç¿’熟ã—ã€ã„ã¤ã§ã‚‚姿を消ã™ã“ã¨ãŒå‡ºæ¥ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +自動的ã«éš 密を開始ã—〠%d ã‚¿ãƒ¼ãƒ³éš å¯†ãŒè§£é™¤ã•ã‚Œã‚‹è¡Œå‹•ã‚’ã—ã¦ã‚‚éš å¯†ã‚’ç¶™ç¶šã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/survival.lua" + +t("Heightened Senses", "超感知", "talent name") +t([[You notice the small things others do not notice, allowing you to "see" creatures in a %d radius even outside of light radius. + This is not telepathy, however, and it is still limited to line of sight. + Also, your attention to detail increases stealth detection and invisibility detection by %d, and you gain the ability to detect traps (+%d detect 'power'). + The detection abilities improve with Cunning.]], [[ä»–ã®è€…ãªã‚‰æ°—ã¥ã‹ãªã„ã‚‚ã®ã‚’察知ã—ã€ç¯„囲 %d ã«å˜åœ¨ã™ã‚‹å¯¾è±¡ã‚’å…‰æºç¯„囲ã®å¤–ã§ã‚ã£ã¦ã‚‚「見るã€ã“ã¨ãŒã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚ +テレパシーã§ã¯ãªã„ãŸã‚ã€å°„ç·šãŒé€šã£ã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ +ã•ã‚‰ã«ã€éš…々ã¾ã§è¦‹æ¸¡ã™ãŸã‚ã€éš å¯†çœ‹ç ´ã¨é€æ˜Žè¦–㌠%d 上昇ã—ã€ãƒˆãƒ©ãƒƒãƒ—を発見ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚(発見パワー %d ) +感知能力上昇é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Device Mastery", "é”é“å…·ã®ç†Ÿç·´", "talent name") +t([[Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns and the power cost of all usable items by %d%%. + In addition your knowledge of devices allows you to disarm known traps (%d disarm 'power', improves with Cunning).]], [[é”é“å…·(ワンドã€ãƒˆãƒ¼ãƒ†ãƒ ã€ãƒˆãƒ«ã‚¯)ã®æ“作ã«ç¿’熟ã—ã€æ‰±ã„ãŒä¸Šæ‰‹ããªã‚Šã¾ã™ã€‚ +é”é“å…·ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã¨ç™ºå‹•ã‚¢ã‚¤ãƒ†ãƒ ã®ãƒ‘ワー消費㌠%d%% 減少ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€é”é“å…·ã®çŸ¥è˜ãŒç½ ã®è§£é™¤ã‚’å¯èƒ½ã«ã—ã¾ã™ã€‚(%d 解除パワー, è³¢ã•ã«ä¾å˜)]], "tformat") +t("Track", "追跡", "talent name") +t([[Sense foes around you in a radius of %d for %d turns. + The radius will increase with your Cunning.]], [[範囲 %d ã®æ•µã‚’ %d ターン感知ã—ã¾ã™ã€‚ +感知範囲ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Danger Sense", "å±æ©Ÿæ„ŸçŸ¥", "talent name") +t([[You have an enhanced sense of self preservation, and your keen intuition allows you to sense dangers others miss. + Your ability to detect traps is enhanced (+%d detect 'power'). + Attacks against you have a %0.1f%% reduced chance to be critical hits, and damage bonuses attackers gain against you for being unseen are reduced by %d%%. + You also gain an additional chance (at your normal save %+d, effective) to resist detrimental status effects that can be resisted. + The detection and additional save chance improve with Cunning.]], [[自己防衛ã®é‹ã„感覚をæŒã¡ã€æœ¬èƒ½çš„ã«å±æ©Ÿã‚’察知ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ç½ æ„ŸçŸ¥èƒ½åŠ›ãŒ %d 上昇ã—ã¾ã™ã€‚ +敵ã®æ”»æ’ƒã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %0.1f%% 低下ã—ã€è¦‹ãˆãªã„敵ãŒå¾—るダメージボーナス㌠%d%% 低下ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æŠµæŠ—å¯èƒ½ãªçŠ¶æ…‹ç•°å¸¸ã«å¯¾ã—ã¦è¿½åŠ セーブã®æ©Ÿä¼šã‚’å¾—ã¾ã™ã€‚(実効値㫠%+d ã®è£œæ£) +感知能力上昇é‡ã¨è¿½åŠ セーブ確率ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Disarm Trap", "ç½ ã®è§£é™¤", "talent name") +t("#CADET_BLUE#Disarm A Trap: (direction keys to select where to disarm, shift+direction keys to move freely)", "#CADET_BLUE#ç½ ã®è§£é™¤: (æ–¹å‘ã‚ーã§è§£é™¤ã™ã‚‹æ–¹å‘ã‚’é¸æŠžã—ã¾ã™, shift+æ–¹å‘ã‚ーã§è‡ªç”±ã«å‹•ã‹ã›ã¾ã™)", "log") +t("#CADET_BLUE#You don't have the skill to disarm traps.", "#CADET_BLUE#ç½ ã®è§£é™¤ã™ã‚‹æŠ€èƒ½ã‚’æŒã£ã¦ã„ãªã„", "logPlayer") +t("#CADET_BLUE#You cannot disarm traps in grids you cannot enter.", "#CADET_BLUE#入れãªã„地点ã®ç½ ã¯è§£é™¤ã§ããªã„", "logPlayer") +t("#CADET_BLUE#You don't see a trap there.", "#CADET_BLUE#ç½ ãŒè¦‹ãˆãªã„", "logPlayer") +t([[You search a nearby grid for a hidden trap (%d detection 'power') and disarm it if possible (%d disarm 'power', based on your skill with %s). + Disarming a trap requires at least a minimum skill level, and you must be able to enter the trap's grid to manipulate it, though you stay in your current location. A failed attempt to disarm a trap may trigger it. + Your skill improves with your your Cunning.]], [[è¿‘ãã®éš ã‚ŒãŸç½ を探知ã—ã€(%d 感知能力)å¯èƒ½ãªã‚‰ã°è§£é™¤ã—ã¾ã™ã€‚(%d 解除能力, %sã«ä¾å˜) +ç½ ã®è§£é™¤ã«ã¯è¦æ±‚ã•ã‚Œã‚‹æœ€ä½Žé™ã®ã‚¹ã‚ルレベルãŒã‚ã‚Šã€ç¾åœ¨ä½ç½®ã«ç•™ã¾ã£ã¦è§£é™¤ã‚’試ã¿ã¾ã™ãŒã€ç½ ã®ã‚ã‚‹å ´æ‰€ã«ç§»å‹•ã§ãã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ +解除ã«å¤±æ•—ã™ã‚‹ã¨ç½ ãŒèµ·å‹•ã™ã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã™ã€‚ +能力ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/tactical.lua" + +t("Tactical Expert", "戦術ã®é”人", "talent name") +t([[Your Defense is increased by %d for every adjacent visible foe, up to a maximum of +%d Defense. + The Defense increase per enemy and maximum Defense bonus will scale with your Cunning.]], [[見ãˆã¦ã„ã¦éš£æŽ¥ã—ã¦ã„る敵1体毎ã«å›žé¿ãŒ %d 上昇ã—ã¾ã™ã€‚(最大 %d ) +効果é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Counter Attack", "カウンターアタック", "talent name") +t("#Source# slams #Target# into the ground!", "#Source#ã¯#Target#を地é¢ã«å©ãã¤ã‘ãŸï¼", "logCombat") +t("#Source# throws #Target# to the ground!", "#Source#ã¯#Target#を放り投ã’ãŸï¼", "logCombat") +t("%s counters the attack!", "%sã®ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ï¼", "logSeen") +t([[When you avoid a melee blow from an adjacent foe, you have a %d%% chance to get a free, automatic melee attack against the attacker for %d%% damage, up to %0.1f times per turn. + Unarmed fighters using it will also attempt to throw the target to the ground if the attack lands, dazing them for 2 turns or stunning them for 2 turns if the target is grappled. + The chance of countering and number of counter attacks increase with your Cunning.]], [[隣接ã™ã‚‹æ•µã‹ã‚‰ã®è¿‘接攻撃を回é¿ã—ãŸéš›ã« %d%% ã§ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ãªã„自動å撃を行ㄠ%d%% ダメージを与ãˆã¾ã™ã€‚ +åæ’ƒã¯1ターン㫠%0.1f 回ã¾ã§ç™ºå‹•ã—ã¾ã™ã€‚ +å¾’æ‰‹æ ¼é—˜ã—ã¦ã„ã‚‹å ´åˆã€åæ’ƒãŒå‘½ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’地é¢ã«å©ãã¤ã‘2ターン朦朧(組ã¿åˆã£ã¦ã„ã‚‹å ´åˆã¯ã‚¹ã‚¿ãƒ³)ã•ã›ã¾ã™ã€‚ +å撃確率ã¨å›žæ•°ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Set Up", "回é¿ã®æ§‹ãˆ", "talent name") +t([[Increases Defense by %d for %d turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by %d%% and reducing their saving throws by %d. + The effects will scale with your Cunning.]], [[ %d ターン回é¿ãŒ %d 上昇ã—ã¾ã™ã€‚ +近接攻撃を回é¿ã™ã‚‹ã¨ã€å¯¾è±¡ã®ä½“勢を崩ã—ã€è¡“者ã®ãã®å¯¾è±¡ã¸ã®æ”»æ’ƒã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% 上昇ã—ã€å…¨ã‚»ãƒ¼ãƒ–ã‚’ %d 低下ã•ã›ã¾ã™ã€‚ +効果é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3,4}) +t("Exploit Weakness", "弱点感知", "talent name") +t([[Systematically find the weaknesses in your opponents' physical resists, at the cost of 10%% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%%, up to a maximum of %d%%. + ]], [[対象ã®ç‰©ç†é˜²å¾¡ã®ç©´ã‚’見切るãŸã‚ã«è‡ªèº«ã®ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’10%%低下ã•ã›ã¾ã™ã€‚ +対象ã«è¿‘接攻撃を当ã¦ã‚‹æ¯Žã«ã€å¯¾è±¡ã®ç‰©ç†è€æ€§ã‚’5%%ãšã¤ä½Žä¸‹ã•ã›ã¾ã™ã€‚(最大 %d%% )]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/traps.lua" + +t("#CADET_BLUE#Placing %s...", "#CADET_BLUE#%sã‚’è¨ç½®ä¸â€¦", "logPlayer") +t("You cannot place a trap there.", "ãã“ã«ç½ ã¯è¨ç½®ã§ããªã„", "logPlayer") +t("There is already a trap there.", "ãã“ã«ã¯æ—¢ã«ç½ ãŒã‚ã‚‹", "_t") +t("You somehow fail to set the trap.", "ãªãœã‹ç½ ã®è¨ç½®ã«å¤±æ•—ã—ãŸ", "_t") +t("trap", "ç½ ", "_t") +t("#CADET_BLUE#Your %s has expired.", "#CADET_BLUE#%sã¯æ™‚間切れã«ãªã£ãŸ", "logPlayer") +t("@Source@ activates a prepared device.", "@Source@ã¯æº–å‚™ã—ãŸè£…置を起動ã—ãŸ", "_t") +t("shadowy assassin", "シャドウアサシン", "_t") +t("A shadowy figure, garbed all in black.", "全身黒ã¥ãã‚ã®å½±ã®å§¿ã 。", "_t") +t("#PINK#A %s materializes from the shadows!", "#PINK#%sãŒå½±ã‹ã‚‰ç¾ã‚ŒãŸï¼", "logSeen") +t("bladestorm construct", "刃ã®åµã®ç½ ", "_t") +t("A lethal contraption of whirling blades.", "é‹ã回る刃ã®ç½ ã 。", "_t") +t("Trap Mastery", "ç½ è¨ç½®ã®ç†Ÿç·´", "talent name") +t("\ +#YELLOW#Newly prepared traps are put on cooldown.#LAST#", "\ +#YELLOW#æ–°ã—ã準備ã—ãŸç½ ãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã£ãŸ#LAST#", "_t") +t("\ +Game Start: Newly prepared traps will NOT start on cooldown.", "\ +ゲームスタート: æ–°ã—ã準備ã—ãŸç½ ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«*入りã¾ã›ã‚“*", "_t") +t("Prepare which traps? (maximum: %d, up to tier %d)%s", "ã©ã®ç½ を準備ã—ã¾ã™ã‹ï¼Ÿ(最大: %d, ランク%dã¾ã§)%s", "tformat") +t("Select Prepared Traps", "準備ã™ã‚‹ç½ ã‚’é¸ã¶", "_t") +t("#YELLOW_GREEN#Dismantling %s", "#YELLOW_GREEN#%sを解体ã—ãŸ", "log") +t(" (normal trigger)", " (通常起動)", "_t") +t("#LIGHT_GREEN#Preparing %s%s", "#LIGHT_GREEN#%sを準備ã—ãŸ%s", "log") +t("#LIGHT_BLUE#No changes to trap preparation.", "#LIGHT_BLUE#ç½ ã®æº–å‚™ã«å¤‰æ›´ã‚’åŠ ãˆãªã‹ã£ãŸ", "logPlayer") +t([[This talent allows you to prepare up to %d different trap(s) of tier %d or less for later deployment. (Use this ability to select which to prepare.) + Designs known: +%s + + Traps prepared this way are difficult to detect (%d detection 'power') and disarm (%d disarm 'power') based on your Cunning. They gain %+d%% effectiveness, and can be deployed without breaking stealth %d%% of the time. + You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance. + Most traps last %d turns if not triggered, and refund 80%% of their stamina cost on expiration. + More designs may be discovered via disarming or learned from special instructors in the world.]], [[ %d 種類ã®ãƒ©ãƒ³ã‚¯ %d ã¾ã§ã®ç½ を準備ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚(ç½ ã®æº–å‚™ã«ã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ãã ã•ã„) +ç¿’å¾—ã—ãŸç½ : +%s + +ç½ ã¯è³¢ã•ã«ä¾å˜ã—ã¦è¦‹ã¤ã‘難ãã€è§£é™¤ã—ã¥ã‚‰ããªã‚Šã¾ã™ã€‚(%d 発見難度〠%d 解除難度) +ç½ ã®åŠ¹æžœãŒ %+d%% å¢—åŠ ã—〠%d%% ã§éš 密を継続ã—ãŸã¾ã¾ç½ ã‚’è¨ç½®ã§ãã¾ã™ã€‚ +自分ã§è¨ç½®ã—ãŸç½ ã®è¢«å®³ã‚’å—ã‘ã‚‹ã“ã¨ã¯ãªãã€ç‰©ç†ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +大åŠã®ç½ ã¯èµ·å‹•ã—ãªã‘れ㰠%d ターンæŒç¶šã—ã€èµ·å‹•ã—ãªã„ã¾ã¾æ¶ˆæ»…ã™ã‚‹ã¨è¨ç½®ã«å¿…è¦ãªã‚¹ã‚¿ãƒŸãƒŠã®80%%ãŒå›žå¾©ã—ã¾ã™ã€‚ +æ–°ã—ã„ç½ ã‚’ç½ ã®è§£ä½“ã«ã‚ˆã‚Šç™ºè¦‹ã™ã‚‹ã“ã¨ã‚„ã€ä¸–ç•Œã®ã©ã“ã‹ã§èª°ã‹ã‹ã‚‰æ•™ã‚ã‚‹ã“ã¨ãŒã‚ã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。]], "tformat") +t("Lure", "引ã寄ã›ç½ ", "talent name") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("lure", "引ã寄ã›ç½ ", "_t") +t("A noisy lure.", "騒音発生装置ã 。", "_t") +t([[Deploy a noisy lure that attracts all creatures within radius %d to it for %d turns. + It has %d life (based on your Cunning) and is very durable, with %d armor and %d%% resistance to non-physical damage. + At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). + Use of this talent will not break stealth.]], [[騒音発生装置をè¨ç½®ã—ã¦ã€ç¯„囲 %d ã®å…¨å¯¾è±¡ã‚’ %d ターン引ãã¤ã‘ã¾ã™ã€‚ +装置ã¯HP %d (è³¢ã•ã«ä¾å˜)ã€ã‚¢ãƒ¼ãƒžãƒ¼ %d ã€ç‰©ç†å±žæ€§ä»¥å¤–ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã«å¯¾ã— %d%% ã®è€æ€§ã‚’æŒã¡ã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯ã€è£…ç½®ãŒç ´å£Šã•ã‚ŒãŸéš›ã«ç¯„囲2ã«å˜åœ¨ã™ã‚‹ç‰¹å®šã®ãƒˆãƒ©ãƒƒãƒ—ãŒèµ·å‹•ã—ã¾ã™ã€‚(èµ·å‹•ã™ã‚‹ã‚‚ã®ã‹ã©ã†ã‹ã¯ç½ ã®èª¬æ˜Žã‚’å‚ç…§) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ã¦ã‚‚éš å¯†ã¯è§£é™¤ã•ã‚Œã¾ã›ã‚“。]], "tformat") +t("Advanced Trap Deployment", "ç½ ã®ç™ºå°„", "talent name") +t([[You learn new techniques for setting traps. + Deploying one of your traps is possible up to %d grids from you, takes %d%% less time than normal, and has %d%% less chance to break stealth.]], [[ç½ ã®è¨ç½®ã«ã•ã‚‰ã«ç†Ÿç·´ã—ã¾ã™ã€‚ +1種ã®ç½ ã‚’ %d マス離れãŸå ´æ‰€ã«è¨ç½®ã§ãるよã†ã«ãªã‚Šã€è¨ç½®ã«ã‹ã‹ã‚‹æ™‚間㌠%d%% çŸç¸®ã•ã‚Œã€è¨ç½®æ™‚ã«éš 密㌠%d%% 解除ã•ã‚Œã«ãããªã‚Šã¾ã™ã€‚]], "tformat") +t("Trap Priming", "ç½ ã®å³æ™‚èµ·å‹•", "talent name") +t("#LIGHT_BLUE#Cancelled Trap Priming.", "#LIGHT_BLUE#ã€Œç½ ã®å³æ™‚èµ·å‹•ã€ã‚’ã‚ャンセルã—ãŸ", "logPlayer") +t("#YELLOW_GREEN#Dismantling %s (instant trigger)", "#YELLOW_GREEN#%sを解体ã—㟠(å³æ™‚èµ·å‹•)", "logPlayer") +t("#LIGHT_GREEN#Preparing %s (instant trigger)", "#LIGHT_GREEN#%sを準備ã—㟠(å³æ™‚èµ·å‹•)", "logPlayer") +t("#GREY#(see trap description)#LAST#", "#GREY#(ç½ ã®èª¬æ˜Žæ–‡ã‚’å‚ç…§)#LAST#", "_t") +t([[%sTier %d: %s#LAST# +%s]], [[%sランク %d: %s#LAST# +%s]], "tformat") +t([[You prepare an additional trap (up to tier %d) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.) + Not all traps can be prepared this way and each trap can have only one type of preparation. + Known primable designs: +%s + +A trap with a primed trigger gains %+d%% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth %d%% of the time. +#YELLOW#Current primed trap: %s#LAST#]], [[特別製ã®è¨ç½®ã—ãŸçž¬é–“ã«èµ·å‹•ã™ã‚‹è¿½åŠ ã®ç½ (ランク %d ã¾ã§)を用æ„ã—ã¾ã™ã€‚(ç½ ã®é¸æŠžã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ãã ã•ã„) +å…¨ã¦ã®ç½ ãŒå³æ™‚èµ·å‹•ã§ãã‚‹ã‚ã‘ã§ã¯ãªãã€é©ç”¨ã§ãる「準備ã€ã¯1種類ã®ã¿ã§ã™ã€‚ +å³æ™‚èµ·å‹•ã§ãã‚‹ç½ : +%s + +å³æ™‚èµ·å‹•ã—ãŸç½ 㯠%+d%% 強力ã«ãªã‚Š(ã€Œç½ è¨ç½®ã®ç†Ÿç·´ã€ã®ãƒœãƒ¼ãƒŠã‚¹ã¨ç½®ãæ›ãˆ)〠%d%% ã§éš 密ãŒè§£é™¤ã•ã‚Œãªããªã‚Šã¾ã™ã€‚ +#YELLOW#é¸æŠžä¸ã®ç½ : %s#LAST#]], "tformat") +t("Springrazor Trap", "鉄線ã®ç½ ", "talent name") +t("springrazor trap", "鉄線ã®ç½ ", "_t") +t("Shrapnel (radius 2) deals %0.2f physical damage, reduces accuracy, armour, and defence by %d.", "金属片(範囲2)㧠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€å‘½ä¸ã€ã‚¢ãƒ¼ãƒžãƒ¼ã€å›žé¿ã‚’ %d 低下ã•ã›ã¾ã™ã€‚", "tformat") +t([[Lay a pressure triggered trap that explodes into a radius 2 wave of razor sharp wire, doing %0.2f physical damage. Those struck by the wire may be shredded, reducing accuracy, armor and defence by %d. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[圧力感知å¼ã®ç½ を仕掛ã‘ã¾ã™ã€‚ +発動ã™ã‚‹ã¨ç¯„囲2ã«é‹ã„鉄線ãŒé£›ã³å‡ºã—〠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +鉄線ã«åˆ‡ã‚Šåˆ»ã¾ã‚Œã¦å‘½ä¸ã¨ã‚¢ãƒ¼ãƒžãƒ¼ã¨å›žé¿ãŒ %d 低下ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Bear Trap", "ベアトラップ", "talent name") +t("bear trap", "トラãƒã‚µãƒŸ", "_t") +t("Deals %0.2f physical damage and pins, slows (30%%), and wounds for an additional %0.2f damage over 5 turns).", " %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ç§»å‹•ä¸èƒ½ã€æ¸›é€Ÿ(30%%)ã€å‡ºè¡€ã•ã›5ターンã‹ã‘㦠%0.2f è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã¾ã™ã€‚", "tformat") +t("Lay a pressure triggered bear trap that snaps onto the first creature passing over it. Victims are dealt %0.2f physical damage and become snared (pinned and slowed 30%%) and wounded for %0.2f bleeding damage over 5 turns. Creatures that avoid being snared still suffer bleeding damage.%s", [[圧力感知å¼ã®ãƒˆãƒ©ãƒã‚µãƒŸã‚’è¨ç½®ã—ã¾ã™ã€‚ +ã“ã®ä¸Šã‚’通éŽã—ãŸæ•µã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€è¶³ã«æ€ªæˆ‘ã‚’è² ã‚ã›ã€(移動ä¸èƒ½ + 30%%減速)5ターンã‹ã‘㦠%0.2f 出血ダメージを与ãˆã¾ã™ã€‚ +移動をå°ã˜ã‚‰ã‚Œãªã‹ã£ãŸæ•µã‚‚出血ダメージã¯å—ã‘ã¾ã™ã€‚ +%s]], "tformat") +t("Disarming Trap", "装備外ã—ã®ç½ ", "talent name") +t("disarming trap", "装備外ã—ã®ç½ ", "_t") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Deals %0.2f acid damage, disarms for %d turns.", " %0.2f 酸ダメージを与㈠%d ターンæ¦è£…解除ã—ã¾ã™ã€‚", "tformat") +t("Lay a tricky trap that maims creatures passing by with acid doing %0.2f damage and disarming them for %d turns.", [[敵ã®ä¸æ„ã‚’çªãé…¸ã®ç½ ã‚’è¨ç½®ã—ã¾ã™ã€‚ +è¸ã‚“ã 対象ã«é…¸ã‚’æµ´ã³ã› %0.2f ダメージを与ãˆã€ %d ターン「æ¦è£…解除ã€ã—ã¾ã™ã€‚]], "tformat") +t("Pitfall Trap", "è½ã¨ã—ç©´", "talent name") +t("pitfall trap", "è½ã¨ã—ç©´", "_t") +t("%s disappears into a collapsing pit!", "%sã¯è½ã¨ã—ç©´ã«è½ã¡ã¦ã„ã£ãŸï¼", "logSeen") +t("%s is partially buried in a collapsing pit!", "%sã¯è½ã¨ã—ç©´ã«è¡Œå‹•ã‚’阻害ã•ã‚ŒãŸï¼", "logSeen") +t("%s avoids a collapsing pit!", "%sã¯è½ã¨ã—穴を回é¿ã—ãŸï¼", "logSeen") +t("Something has prevented the pit.", "何ã‹ãŒè½ã¨ã—穴を妨害ã—ãŸ", "logPlayer") +t("pit", "è½ã¨ã—ç©´", "_t") +t("%s emerges from a collapsed pit.", "%sã¯è½ã¨ã—ç©´ã‹ã‚‰é€™ã„上ãŒã£ãŸ", "logSeen") +t("Deals %0.2f physical damage. Target removed from combat or pinned 5 turns.", " %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€5ターン戦闘ã‹ã‚‰é™¤å¤–ã™ã‚‹ã‹ç§»å‹•ä¸èƒ½ã«ã—ã¾ã™ã€‚", "tformat") +t([[Lay a pressure triggered trap that collapses the ground under the target, dealing %0.2f physical damage while burying them (removing from combat) for 5 turns. +Victims may resist being buried, in which case they are pinned (ignores 50%% pin immunity) instead.]], [[圧力感知å¼ã®è½ã¨ã—穴を仕掛ã‘ã¾ã™ã€‚ +è¸ã‚“ã 対象㫠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€5ターン穴ã«è½ã¨ã—(戦闘ã‹ã‚‰é™¤å¤–ã—)ã¾ã™ã€‚ +è½ä¸‹ã«æŠµæŠ—ã•ã‚Œã‚‹ã“ã¨ã‚‚ã‚ã‚Šã€ãã®å ´åˆã¯ç§»å‹•ä¸èƒ½ã«ãªã‚Šã¾ã™ã€‚(移動ä¸èƒ½è€æ€§ã‚’50%%無視)]], "tformat") +t("Flash Bang Trap", "フラッシュãƒãƒ³ãƒˆãƒ©ãƒƒãƒ—", "talent name") +t("flash bang trap", "フラッシュãƒãƒ³ãƒˆãƒ©ãƒƒãƒ—", "_t") +t("Explodes (radius 2) for %0.2f physical damage, 50%% blind/daze for %d turns.", "爆発(範囲2)㧠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆ50%%㧠%d ターン盲目/朦朧ã«ã—ã¾ã™ã€‚", "tformat") +t([[Lay a trap that explodes in a radius of 2, dealing %0.2f physical damage and blinding and dazing (50%% chance of each) any creature caught inside for %d turns. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[爆発ã—ã¦ç¯„囲2ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン「盲目ã€ã¨ã€Œæœ¦æœ§ã€(ãã‚Œãžã‚Œç¢ºçŽ‡50%%)を付与ã™ã‚‹ç½ を仕掛ã‘ã¾ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Bladestorm Trap", "刃ã®åµã®ç½ ", "talent name") +t("bladestorm trap", "刃ã®åµã®ç½ ", "_t") +t("Construct attacks all adjacent enemies each turn for %d turns.", " %d ターン隣接ã™ã‚‹å…¨ã¦ã®æ•µã‚’毎ターン攻撃ã—ã¾ã™ã€‚", "tformat") +t("Lay a trap that activates a lethal contraption of whirling blades, lasting %d turns. This stationary construct is very durable, receives your damage bonuses, and automatically attacks all adjacent enemies each turn.", [[ %d ターンæŒç¶šã™ã‚‹åˆƒã®åµã‚’発動ã•ã›ã‚‹ç½ を仕掛ã‘ã¾ã™ã€‚ +ã“ã®ç½ ã¯æŒç¶šæ€§ã«å„ªã‚Œã€è¨ç½®è€…ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒœãƒ¼ãƒŠã‚¹ãŒåæ˜ ã•ã‚Œã€æ¯Žã‚¿ãƒ¼ãƒ³è‡ªå‹•çš„ã«éš£æŽ¥ã—ãŸæ•µå…¨ã¦ã‚’攻撃ã—ã¾ã™ã€‚]], "tformat") +t("Beam Trap", "光線ã®ç½ ", "talent name") +t("beam trap", "光線ã®ç½ ", "_t") +t("Fires a beam (range 5) at a foe each turn for %0.2f arcane damage. Lasts %d turns.", "毎ターンビーム(è·é›¢5)を敵1体ã«æ’ƒã¡ %0.2f é”力ダメージを与ãˆã¾ã™ã€‚( %d ターンæŒç¶š)", "tformat") +t([[Lay a magical trap that fires a beam of arcane energy at a random foe (within range 5) each turn for %d turns, inflicting %0.2f arcane damage. +This trap requires 20 Magic to prepare and does not refund stamina when it expires. +#YELLOW#Activates immediately when placed.#LAST#]], [[ %d ターンランダムãªæ•µ(è·é›¢5以内)1体ã«é”力ã®ãƒ“ームを発射ã—㦠%0.2f é”力ダメージを与ãˆã‚‹é”æ³•ç½ ã‚’è¨ç½®ã—ã¾ã™ã€‚ +ã“ã®ç½ ã¯æº–å‚™ã«é”力20ã‚’å¿…è¦ã¨ã—ã€æ¶ˆãˆãŸã¨ãã«ã‚¹ã‚¿ãƒŸãƒŠãŒå›žå¾©ã—ã¾ã›ã‚“。 +#YELLOW#è¨ç½®ã™ã‚‹ã¨ã™ãã«èµ·å‹•ã—ã¾ã™ã€‚#LAST#]], "tformat") +t("Poison Gas Trap", "毒ガスã®ç½ ", "talent name") +t("You have learned how to create Poison Gas traps!", "「毒ガスã®ç½ ã€ã®ä½œã‚Šæ–¹ã‚’ç¿’å¾—ã—ãŸï¼", "_t") +t("poison gas trap", "毒ガスã®ç½ ", "_t") +t("Releases a radius 3 poison gas cloud, poisoning for %0.2f nature damage over 5 turns with a 25%% for enhanced effects.", "範囲3ã«æ¯’ガスを放ã¡5ターンã‹ã‘㦠%0.2f 自然ダメージを与ãˆã¾ã™ã€‚25%%ã§è¿½åŠ 効果ãŒç™ºç”Ÿã—ã¾ã™ã€‚", "tformat") +t([[Lay a trap that releases a radius 3 cloud of thick poisonous gas lasting 4 turns. + Each turn, the cloud poisons all within (%0.2f nature damage over 5 turns). There is a 25%% chance the poison is enhanced with crippling, numbing or insidious effects. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[範囲3ã«4ターン滞留ã™ã‚‹æ¯’雲を発生ã•ã›ã‚‹ç½ ã‚’è¨ç½®ã—ã¾ã™ã€‚ +毎ターン範囲内ã®å…¨å¯¾è±¡ã«5ターンã‹ã‘㦠%0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +25%%ã§ã€Œéº»ç—ºæ¯’ã€ã€Œè¡Œå‹•é˜»å®³æ¯’ã€ã€Œé…行毒ã€ãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Freezing Trap", "å‡çµã®ç½ ", "talent name") +t("freezing trap", "å‡çµã®ç½ ", "_t") +t("Explodes (radius 2): Deals %0.2f cold damage and pins for 3 turns. Area freezes (%0.2f cold damage, 25%% freeze chance) for 5 turns.", "爆発(範囲2): %0.2f 冷気ダメージを与ãˆ3ターン移動ä¸èƒ½ã«ã—ã¾ã™ã€‚冷気ã¯5ターンæŒç¶šã—ã¾ã™ã€‚(%0.2f 冷気ダメージ, 25%%å‡çµ)", "tformat") +t([[Lay a trap that explodes into a radius 2 cloud of freezing vapour when triggered. Foes take %0.2f cold damage and are pinned for 3 turns. + The freezing vapour persists for 5 turns, dealing %0.2f cold damage each turn to foes with a 25%% chance to freeze. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[èµ·å‹•ã™ã‚‹ã¨ç¯„囲2ã«å‡ã¦ã¤ã霧を発生ã•ã›ã‚‹ç½ ã‚’è¨ç½®ã—ã¾ã™ã€‚ +敵㫠%0.2f 冷気ダメージを与ãˆã€3ターン「移動ä¸èƒ½ã€ã«ã—ã¾ã™ã€‚ +å‡ã¦ã¤ã霧ã¯5ターンæŒç¶šã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 冷気ダメージを与ãˆã€25%%ã§å‡çµã•ã›ã¾ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Dragonsfire Trap", "ドラゴンã®ç‚Žã®ç½ ", "talent name") +t("dragonsfire trap", "ドラゴンã®ç‚Žã®ç½ ", "_t") +t("Explodes (radius 2): stuns and combusts for %0.2f fire damage per turn for 3 turns. Area deflagrates (%0.2f fire damage) for 5 turns.", "爆発(範囲2): 3ターンスタン㨠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’毎ターン与ãˆã¾ã™ã€‚ç‚Žã¯5ターンæŒç¶šã—ã¾ã™ã€‚(%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸)", "tformat") +t([[Lay a pressure triggered trap that explodes in a radius 2 cloud of searing flames when triggered, stunning foes with the blast (%0.2f fire damage per turn) for 3 turns. + The deflagration persists in the area for 5 turns, burning foes for %0.2f fire damage each turn. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[圧力感知å¼ã®ç½ を仕掛ã‘ã¾ã™ã€‚ +èµ·å‹•ã™ã‚‹ã¨ç¯„囲2ã«ç‡ƒãˆç››ã‚‹ç«ç‚Žã‚’発生ã•ã›ã¦ã€çˆ†ç™ºã§3ターン「スタンã€ã•ã›æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ç‚Žã¯5ターンæŒç¶šã—ã€ç‡ƒãˆãŸæ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Gravitic Trap", "グラビティトラップ", "talent name") +t("@Source@ deploys a warped device.", "@Source@ã¯é‡åŠ›æªæ›²è£…置を仕掛ã‘ãŸ", "_t") +t("gravitic trap", "グラビティトラップ", "_t") +t("#LIGHT_STEEL_BLUE#%s distorts time and space!", "#LIGHT_STEEL_BLUE#%sã¯æ™‚ã¨ç©ºé–“ã‚’æªã‚ãŸï¼", "logSeen") +t("#LIGHT_STEEL_BLUE##Target# pulls #Source# in!", "#LIGHT_STEEL_BLUE##Target#ã¯#Source#を引ã寄ã›ãŸï¼", "logCombat") +t("#LIGHT_STEEL_BLUE##Source# resists the pull of #Target#!", "#LIGHT_STEEL_BLUE##Source#ã¯#Target#ã®å¼•ã寄ã›ã«æŠµæŠ—ã—ãŸï¼", "logCombat") +t("Creates a radius 5 gravitic anomaly lasting up to %d turns. Hostile creatures are dealt %d temporal damgae and pulled in. Triggers out to range 1.", "範囲5ã®é‡åŠ›ã‚’ %d ターン乱ã—ã¾ã™ã€‚敵㫠%d 時空ダメージを与ãˆå¼•ã寄ã›ã¾ã™ã€‚è·é›¢1ã¾ã§è¿‘ã¥ãã¨èµ·å‹•ã—ã¾ã™ã€‚", "tformat") +t([[Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals %0.2f temporal damage (based on your Magic) to foes whle pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). + Each anomaly lasts %d turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). + The trap may trigger more than once, but requires at least 2 turns to recharge between activations. +This design does not require advanced preparation to use.]], [[è·é›¢1ã¾ã§æ•µãŒæŽ¥è¿‘ã™ã‚‹ã¨èµ·å‹•ã—ã¦ç¯„囲5ã®é‡åŠ›ã‚’ä¹±ã™ç½ を仕掛ã‘ã¾ã™ã€‚ +毎ターンé‡åŠ›ã®æªã¿ãŒ %0.2f 時空ダメージ(é”力ã«ä¾å˜)を与ãˆã€æ•µã‚’é‡åŠ›ã®ä¸å¿ƒã«å¼•ãè¾¼ã¿ã¾ã™ã€‚(確率ã¯å‘½ä¸ã‹é”法パワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™) +é‡åŠ›ã®æªã¿ã¯ãã‚Œãžã‚Œ %d ターンæŒç¶šã—ã¾ã™ã€‚(最後ã®æªã¿ãŒæ¶ˆãˆã‚‹ã¾ã§ã®æ™‚é–“, ã€Œç½ è¨ç½®ã®ç†Ÿç·´ã€ã«ä¾å˜) +ç½ ã¯äºŒåº¦ä»¥ä¸Šèµ·å‹•ã™ã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã™ãŒã€èµ·å‹•ã—ã¦ã‹ã‚‰2ターンã¯å†èµ·å‹•ã—ã¾ã›ã‚“。 +ã“ã®ç½ ã¯äº‹å‰ã«ç‰¹åˆ¥ãªæº–備をã—ã¦ã„ãªãã¦ã‚‚è¨ç½®ã§ãã¾ã™ã€‚]], "tformat") +t("Ambush Trap", "奇襲ã®ç½ ", "talent name") +t("You have learned how to create Ambush traps!", "「奇襲ã®ç½ ã€ã®ä½œã‚Šæ–¹ã‚’ç¿’å¾—ã—ãŸï¼", "_t") +t("ambush trap", "奇襲ã®ç½ ", "_t") +t("3 stealthed rogues attack the target for %d turns.", "3人ã®éš 密状態ã®ãƒãƒ¼ã‚°ãŒå¯¾è±¡ã‚’ %d ターン攻撃ã—ã¾ã™ã€‚", "tformat") +t([[Lay a magical trap that summons a trio of shadowy rogues to attack the target. +The rogues receive your damage bonuses and are permanently stealthed. +They disappear after %d turns or when their work is done.]], [[対象を攻撃ã™ã‚‹å½±ã®ãƒãƒ¼ã‚°ã‚’3人å¬å–šã™ã‚‹é”æ³•ç½ ã‚’ä»•æŽ›ã‘ã¾ã™ã€‚ +ãƒãƒ¼ã‚°é”ã¯ç½ ã®è¨ç½®è€…ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒœãƒ¼ãƒŠã‚¹ãŒé©ç”¨ã•ã‚Œã€æ’ä¹…çš„ã«éš 密行動をå–ã‚Šã¾ã™ã€‚ +ãƒãƒ¼ã‚°ã¯ %d ターン経éŽã™ã‚‹ã‹ä»•äº‹ã‚’終ãˆã‚‹ã¨æ¶ˆãˆã¦ã„ãã¾ã™ã€‚]], "tformat") +t("Purging Trap", "追放ã®ç½ ", "talent name") +t("purging trap", "追放ã®ç½ ", "_t") +t("Radius 2 antimagic: Drains up to %d mana, %d vim, %d positive/negative, deals up to %0.2f arcane damage. Removes %d magical effects and silences for %d turns.", "範囲2ã«åé”法: %d マナ〠%d 活力〠%d 陽光力/月光力をå¸åŽã—ã€æœ€å¤§ %0.2f é”力ダメージを与ãˆã¾ã™ã€‚ %d 種ã®é”法効果を解除㗠%d ターン沈黙ã•ã›ã¾ã™ã€‚", "tformat") +t([[Lay a trap that releases a burst of antimagic energies (radius 2), draining up to %d mana, %d vim, %d positive and %d negative energies from affected targets, while inflicting up to %0.2f arcane damage based on the resources drained, silencing for %d turns, and removing up to %d beneficial magical effects or sustains. + The draining effect scales with your Willpower, and you must have 25 Willpower to prepare this trap. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[範囲2ã«åé”法ã®åŠ›ã‚’発射ã—ã¦ãƒžãƒŠã‚’ %d ã€æ´»åŠ›ã‚’ %d ã€é™½å…‰åŠ›ã‚’ %d ã€æœˆå…‰åŠ›ã‚’ %d å¸åŽã—ã€å¸åŽé‡ã«ä¾å˜ã—ã¦æœ€å¤§ %0.2f é”力ダメージを与ãˆã€ %d ターン沈黙ã•ã›ã¦ã€ %d 種ã®è‰¯æ€§é”法状態異常ã¨é”法常é§æŠ€èƒ½ã‚’解除ã™ã‚‹ç½ を仕掛ã‘ã¾ã™ã€‚ +å¸åŽé‡ã¯æ„å¿—ã«ä¾å˜ã—ã€ç½ ã®æº–å‚™ã«ã¯æ„å¿—25ãŒå¿…è¦ã§ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Explosion Trap", "地雷", "talent name") +t("You have learned how to create Explosion traps!", "「地雷ã€ã®ä½œã‚Šæ–¹ã‚’ç¿’å¾—ã—ãŸï¼", "_t") +t("explosion trap", "地雷", "_t") +t("Explodes (radius 2) for %0.2f fire damage over 3 turns.", "爆発(範囲2)ã§3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚", "tformat") +t("\ +#YELLOW#Triggers immediately when placed.#LAST#", "\ +#YELLOW#è¨ç½®ã™ã‚‹ã¨ã™ãã«èµ·å‹•ã—ã¾ã™ã€‚#LAST#", "_t") +t([[Lay a simple yet effective trap that explodes in a radius 2 on contact, setting those affected on fire for %0.2f fire damage over 3 turns. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[シンプルãªãŒã‚‰ã«åŠ¹æžœçš„ãªåœ°é›·ã‚’è¨ç½®ã—ã¾ã™ã€‚ +範囲2ã«3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®ç½ ã¯å³æ™‚èµ·å‹•ã¨é«˜ãƒ¬ãƒ™ãƒ«ã®ã€Œå¼•ã寄ã›ç½ ã€ã®å¯¾è±¡ã§ã™ã€‚ +%s]], "tformat") +t("Catapult Trap", "カタパルトトラップ", "talent name") +t("You have learned how to create Catapult traps!", "「カタパルトトラップã€ã®ä½œã‚Šæ–¹ã‚’ç¿’å¾—ã—ãŸï¼", "_t") +t("catapult trap", "カタパルトトラップ", "_t") +t("Target knocked back up to %d grids%s and dazed.", "対象を最大 %d マスノックãƒãƒƒã‚¯%sã—朦朧ã•ã›ã¾ã™ã€‚", "tformat") +t("%s knocks %s back!", "%sã¯%sをノックãƒãƒƒã‚¯ã—ãŸï¼", "logSeen") +t("%s fails to knock %s back!", "%sã¯%sã®ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«å¤±æ•—ã—ãŸï¼", "logSeen") +t("#LIGHT_BLUE#Aim the catapult", "#LIGHT_BLUE#カタパルトã®æ–¹å‘を指定ã™ã‚‹", "logPlayer") +t("Target knocked back %d grids and dazed.", "対象を %d マスノックãƒãƒƒã‚¯ã—朦朧ã•ã›ã¾ã™ã€‚", "tformat") +t([[Deploy a hidden spring-loaded catapult that will trigger (by pressure) for any creature passing over it. Victims will be knocked back towards a target location up to %d grids away and be dazed for 5 turns. + This trap has a %d%% chance to reset itself after triggering, but can only trigger once per turn. + The chance to affect the target improves with your combat accuracy.]], [[圧力ã§èµ·å‹•ã™ã‚‹ãƒãƒã‚’仕込んã カタパルトをè¨ç½®ã—ã¾ã™ã€‚ +è¸ã‚€ã¨æŒ‡å®šã—ãŸå ´æ‰€ã«å‘ã‹ã£ã¦è·é›¢ %d ノックãƒãƒƒã‚¯ã—ã€5ターン「朦朧ã€ã—ã¾ã™ã€‚ +ã“ã®ç½ ã¯ç™ºå‹•ã—ãŸå¾Œã‚‚ %d%% ã§æ®‹ã‚Šã¾ã™ãŒã€1ターンã«1度ã—ã‹ç™ºå‹•ã—ã¾ã›ã‚“。 +影響力ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Nightshade Trap", "ナイトシェイドトラップ", "talent name") +t("You have learned how to create Nightshade traps!", "「ナイトシェイドトラップã€ã®ä½œã‚Šæ–¹ã‚’ç¿’å¾—ã—ãŸï¼", "_t") +t("nightshade trap", "ナイトシェイドトラップ", "_t") +t("Deals %0.1f nature damage, stuns and poisons for %0.1f nature/turn for 4 turns.", " %0.1f 自然ダメージを与ãˆã€4ターンスタン㨠%0.1f 自然/ターンダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Lay a trap armed with potent venom. A creature passing over it will be dealt %0.2f nature damage and be stunned and poisoned for %0.2f nature damage per turn for 4 turns.", [[猛毒を塗ã£ãŸç½ ã‚’è¨ç½®ã—ã¾ã™ã€‚ +上を通éŽã—ãŸå¯¾è±¡ã« %0.2f 自然ダメージを与ãˆã€4ターンスタンã•ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/advanced-shadowmancy.lua" + +t("Merge", "èžåˆ", "talent name") +t([[Target a nearby shadow, and command it to merge into a nearby enemy, reducing their damage by %d%% for 5 turns. + Killing your shadow releases some of your inner hatred, restoring 8 Hate to yourself.]], [[è¿‘ãã«ã„る「影ã®åƒ•ã€ã‚’1体é¸æŠžã—ã€è¿‘ãã®æ•µã¨èžåˆã•ã›ã¦5ターン与ダメージを %d%% 減少ã•ã›ã¾ã™ã€‚ +å½±ãŒæ»äº¡ã™ã‚‹ã“ã¨ã«ã‚ˆã£ã¦å†…ãªã‚‹æ†Žã—ã¿ã‚’開放ã—ã€è¡“者ã®æ†Žæ‚ªãŒ8回復ã—ã¾ã™ã€‚]], "tformat") +t("Stone", "ストーン", "talent name") +t([[Target a nearby shadow, and force it to slam into a nearby enemy, dealing %0.1f Physical damage. + Your shadow will then set them as their target, and they will target your shadow. + Damage increases with your Mindpower.]], [[è¿‘ãã®ã€Œå½±ã®åƒ•ã€ã‚’1体é¸æŠžã—ã€è¿‘ãã®æ•µã«çªé€²ã•ã›ã¦ %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +「影ã®åƒ•ã€ã¯å¯¾è±¡ã‚’ç‹™ã†ã‚ˆã†ã«ãªã‚Šã€æ•µã‚‚「影ã®åƒ•ã€ã‚’攻撃対象ã«ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shadow's Path", "å½±ã®å°Žã", "talent name") +t([[Command all Shadows within sight to tele-dash to a target location, damaging any enemies they pass through for %0.1f Physical damage. + For the purpose of this talent, you force your shadows through any walls in their way. + Damage increases with your Mindpower.]], [[視界内ã®å…¨ã¦ã®ã€Œå½±ã®åƒ•ã€ã«å‘½ä»¤ã‚’下ã—ã€å¯¾è±¡åœ°ç‚¹ã¸è¶…高速ã®çªæ’ƒã‚’敢行ã•ã›ã¦çµŒè·¯ä¸Šã®å…¨å¯¾è±¡ã« %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚‹çªæ’ƒã¯å…¨ã¦ã®å£ã‚’無視ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Cursed Bolt", "呪ã„ã®ãƒœãƒ«ãƒˆ", "talent name") +t("You need a shadow in sight range!", "視界内ã«ã€Œå½±ã®åƒ•ã€ãŒã„ãªã„ï¼", "logPlayer") +t([[Share your hatred with all shadows within sight range, gaining temporary full control. You then fire a blast of pure hatred from all affected shadows, dealing %0.1f Mind damage per blast. + You cannot cancel this talent once the first bolt is cast. + Damage increases with your Mindpower.]], [[視界内ã®å…¨ã¦ã®ã€Œå½±ã®åƒ•ã€ã¨æ†Žæ‚ªã‚’共有ã—ã€ä¸€æ™‚çš„ã«å®Œå…¨æ”¯é…ã—ã¾ã™ã€‚ãã®å¾Œã€å…¨ã¦ã®ã€Œå½±ã®åƒ•ã€ãŒç´”粋ãªã‚‹æ†Žæ‚ªã‚’放ã¡ã€ %0.1f 精神ダメージを与ãˆã¾ã™ã€‚ +一発目を撃ã¤ã¨äºŒç™ºç›®ä»¥é™ã¯ã‚ャンセルã§ãã¾ã›ã‚“。 +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed-aura.lua" + +t("Defiling Touch", "呪ã„ã®æ‰‹", "talent name") +t("curse", "呪ã„ã®æ‰‹", "_t") +t("The %s lying nearby catches your attention. What draws you to it is not the thing itself, but something burning inside you. You feel contempt for it and all worldly things. This feeling is not new but the power of it overwhelms you. You reach out to touch the object, to curse it, to defile it. And you notice it begin to change. The colors of it begin to fade and are replaced with an insatiable hate. For a moment you hesitate. You know you must choose to resist this manifestation of your curse now and forever, or fall further into your madness.", [[è¿‘ãã®%sãŒæ³¨æ„を引ã„ãŸã€‚ãã®ã‚‚ã®ã«é–¢å¿ƒãŒã‚ã‚‹ã‚ã‘ã§ã¯ãªãã€å¿ƒã®ä¸ã§ä½•ã‹ãŒç‡ƒãˆã¦ã„ã‚‹ã®ã 。世界ã®ã‚らゆるもã®ã¸ã®ä¾®è”‘ã‚’æ„Ÿã˜ã¦ã„る。 +以å‰ã«ã‚‚ã“ã®ã‚ˆã†ãªæ°—æŒã¡ã«ãªã£ãŸã“ã¨ã¯ã‚ã‚‹ãŒã€ä»¥å‰ã¨ã¯é•ã„ã€åŠ›ã«é£²ã¿è¾¼ã¾ã‚Œãã†ã«ãªã£ãŸã€‚ +ãã‚Œã«è§¦ã‚Œã¦å‘ªã„ã®åŠ›ã§æ±šãã†ã¨ã™ã‚‹ã¨ã€ã™ãã«å¤‰åŒ–ãŒè¨ªã‚ŒãŸã€‚ +色ãŒè¤ªã›ã¦ã„ãã€å°½ãã‚‹ã“ã¨ãªã„憎悪ã«æº€ãŸã•ã‚Œã¦ã„ã£ãŸã€‚ +å°‘ã—ã®é–“ãŸã‚らã„ãŒã‚ã£ãŸãŒã€ã“ã®å‘ªã„ã‚’ãšã£ã¨æŠ‘制ã—続ã‘ã‚‹ã‹ã€ãã‚Œã¨ã‚‚ç‹‚æ°—ã«è½ã¡ã¦ã„ãã®ã‹ã‚’é¸æŠžã—ãªã‘ã‚Œã°ãªã‚‰ãªã„ã¨æ„Ÿã˜ãŸã€‚]], "tformat") +t("The %s lies defiled at your feet. An aura of hatred surrounds you and you now feel truly cursed. You have gained the Cursed Aura talent tree and 1 point in Defiling Touch, but at the cost of 2 Willpower.", [[呪ã‚ã‚ŒãŸ%sãŒè¶³å…ƒã«è½ã¡ã¦ã„る。憎悪ã®ã‚ªãƒ¼ãƒ©ãŒè‡ªèº«ã®å‘¨è¾ºã«æº€ã¡ã€è‡ªèº«ã®å…¨ã¦ãŒå‘ªã‚ã‚Œã¦ã„ãã®ã‚’æ„Ÿã˜ãŸã€‚ +æ„å¿—2を代償ã«ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リー「呪ã„ã®ã‚ªãƒ¼ãƒ©ã€ã‚’ç¿’å¾—ã—ã€ã€Œå‘ªã„ã®æ‰‹ã€ã«1ãƒã‚¤ãƒ³ãƒˆã‚’振り込ã¿ã¾ã—ãŸã€‚]], "tformat") +t("Cursed Fate", "呪ã„ã®é‹å‘½", "_t") +t("The %s returns to normal and your hate subsides.", "%sã¯å…ƒã«æˆ»ã‚Šã€æ†Žæ‚ªãŒè¤ªã›ã¦ã„ã£ãŸã€‚", "tformat") +t("Release your hate upon the object", "憎悪ã§æº€ãŸã™", "_t") +t("Suppress your affliction", "抑制ã™ã‚‹", "_t") +t([[Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases. + The Dark Gifts talent unlocks higher level curse effects and increases their power. + Your aura permeates your equipment more thoroughly with talent level and can affect items as follows: + Level 1 -- weapons + Level 2 -- body armor and cloaks + Level 3 -- shields and helmets + Level 4 -- gloves, boots and belts + Level 6 -- rings + Level 7 -- amulets/necklaces + Level 8 -- lites + Level 9 -- tools/totems/torques/wands + level 10 -- ammunition + At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (%s chosen) + Also, talent levels above 5 reduce the negative effects of your curses (currently %d%% reduction).]], [[触れるもã®å…¨ã¦ã‚’呪ã„ã®åŠ›ã«ä¾µã—ã€å…¥æ‰‹ã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã«æ°¸ç¶šçš„ã«ãƒ©ãƒ³ãƒ€ãƒ ãªå‘ªã„を付与ã—ã¾ã™ã€‚ +呪ã‚ã‚ŒãŸã‚¢ã‚¤ãƒ†ãƒ を装備ã™ã‚‹ã¨å‘ªã„ã«å¿œã˜ãŸåŠ¹æžœã‚’å¾—ã¾ã™ã€‚(良性効果ã¨ã—ã¦è¡¨ç¤ºã—ã¾ã™) +åŒç¨®ã®å‘ªã„ãŒã‹ã‹ã£ãŸã‚¢ã‚¤ãƒ†ãƒ を複数装備ã™ã‚‹ã¨ã€ãã®å‘ªã„ã®åŠ¹åŠ›ãŒå¢—åŠ ã—ã¾ã™ã€‚ +åˆæœŸæ®µéšŽã§ã¯æœ‰å®³ãªåŠ¹æžœã—ã‹å¾—られã¾ã›ã‚“ãŒã€åŠ¹åŠ›ãŒå¼·ã¾ã‚‹ã¨æœ‰åˆ©ãªåŠ¹æžœã‚’発æ®ã—ã¦ã„ãã¾ã™ã€‚ +タレント「闇ã®è´ˆã‚Šç‰©ã€ã«ã‚ˆã£ã¦é«˜ãƒ¬ãƒ™ãƒ«ã®å‘ªã„効果ãŒã‚¢ãƒ³ãƒãƒƒã‚¯ã•ã‚Œã€ã•ã‚‰ã«åŠ¹åŠ›ãŒå¼·ã¾ã‚Šã¾ã™ã€‚ +タレントレベルãŒä¸Šæ˜‡ã™ã‚‹ã¨å‘ªã„ã®ã‚ªãƒ¼ãƒ©ã«ã‚ˆã‚‹æµ¸é£ŸãŒå¼·ã¾ã‚Šã€ã‚ˆã‚Šå¤šãã®ç¨®é¡žã®ã‚¢ã‚¤ãƒ†ãƒ ã«å‘ªã„ã‚’ã‹ã‘ã¾ã™ã€‚ +レベル1 -- æ¦å™¨ +レベル2 -- 鎧ã€ã‚¯ãƒãƒ¼ã‚¯ +レベル3 -- 盾ã€å…œ +レベル4 -- å°æ‰‹ã€é´ã€ãƒ™ãƒ«ãƒˆ +レベル6 -- 指輪 +レベル7 -- アミュレット/ãƒãƒƒã‚¯ãƒ¬ã‚¹ +レベル8 -- å…‰æº +レベル9 -- é“å…·ã€ãƒˆãƒ¼ãƒ†ãƒ ã€ãƒˆãƒ«ã‚¯ã€ãƒ¯ãƒ³ãƒ‰ +レベル10 -- 矢弾 +レベル5ã‹ã‚‰ã¯ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ã€å‘ªã„ã®ã‚ªãƒ¼ãƒ©ã§èº«ã‚’包ã¿ã€é¸æŠžã—ãŸå‘ªã„ã®ãƒ¬ãƒ™ãƒ«ã‚’2上昇ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚(%s ã‚’é¸æŠžä¸) +ã•ã‚‰ã«ã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ãŒ5を超ãˆã¦ã„ã‚‹å ´åˆã€å‘ªã„ã®æ‚ªæ€§åŠ¹æžœãŒè»½æ¸›ã•ã‚Œã¾ã™ã€‚(ç¾åœ¨ %d%% を軽減)]], "tformat") +t("Dark Gifts", "é—‡ã®è´ˆã‚Šç‰©", "talent name") +t([[Your curses bring you dark gifts. Unlocks bonus level %d effects on all of your curses, allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5, the luck penalty of cursed effects is reduced to 1. + Talent levels above 5 add bonus power levels to your curses, increasing their effects (currently %0.1f).]], [[呪ã„ãŒé—‡ã®æ©å¯µã‚’ã‚‚ãŸã‚‰ã—ã¾ã™ã€‚ + %d レベルã¾ã§ã®å‘ªã„ã®ãƒœãƒ¼ãƒŠã‚¹ã‚’アンãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +タレントレベル5ã«ãªã‚‹ã¨ã€å‘ªã„ã«ã‚ˆã‚‹é‹ã®ä½Žä¸‹é‡ãŒ1ã«ãªã‚Šã¾ã™ã€‚ +レベルãŒ5より高ã„å ´åˆã€å‘ªã„レベルã«ãƒœãƒ¼ãƒŠã‚¹ãŒåŠ ç®—ã•ã‚Œã€åŠ¹åŠ›ãŒå¼·åŒ–ã•ã‚Œã¾ã™ã€‚(ç¾åœ¨ %0.1f)]], "tformat") +t("Ruined Earth", "ç ´æ»…ã®å¤§åœ°", "talent name") +t("Curse the earth around you in a radius of %d for %d turns. Any who stand upon it are weakened, reducing the damage they inflict by %d%%", [[術者ã‹ã‚‰ç¯„囲 %d ã®åœ°é¢ã« %d ターン呪ã„ã‚’ã‹ã‘ã¾ã™ã€‚ +範囲ã«è¶³ã‚’è¸ã¿å…¥ã‚ŒãŸè€…ã¯å¼±ã‚Šã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 低下ã—ã¾ã™ã€‚]], "tformat") +t("Choose Cursed Sentry", "呪ã„ã‚’è¾¼ã‚ã‚‹", "talent name") +t("Which weapon will be your sentry?", "ã©ã®æ¦å™¨ã«å‘ªã„ã‚’è¾¼ã‚ã¾ã™ã‹ï¼Ÿ", "_t") +t("You cannot use %s without a weapon in your inventory!", "インベントリã«æ¦å™¨ã‚’æŒã£ã¦ã„ãªã„ãŸã‚ã€%sã¯ä½¿ãˆãªã„ï¼", "logPlayer") +t("animated %s", "生ã‘ã‚‹%s", "tformat") +t("A weapon imbued with a living curse. It seems to be searching for its next victim.", "生ã‘る呪ã„ã‚’å—ã‘ãŸæ¦å™¨ã 。次ã®ç²ç‰©ã‚’探ã—ã¦ã„るよã†ã 。", "_t") +t("#ffa0ff#%s returns to your bags!", "#ffa0ff#%sã¯ã‹ã°ã‚“ã«æˆ»ã£ã¦ã„ã£ãŸï¼", "logPlayer") +t("Your animated sentry struggles for a moment and then returns to your inventory inexplicably.", "生ã‘ã‚‹æ¦å™¨ã¯å°‘ã—ã®é–“震ãˆã€ä¸å¯è§£ã«ã‚‚インベントリã«æˆ»ã£ã¦ã„ã£ãŸ", "logPlayer") +t("Cursed Sentry", "呪ã„ã®èˆžè¸", "_t") +t([[Instill a part of your living curse into a weapon in your inventory, and toss it nearby. This nearly impervious sentry will attack all nearby enemies for %d turns. When the curse ends, the weapon will drop to the ground. + Cursed Sentry attack speed (currently %d%%) will improve with talent level. + When you first select a weapon, it will be remembered and used as long as it's in your inventory. Use Choose Cursed Sentry talent to alter your selection. + At talent level 3, you get the ability to afflict powerful mundane objects (greater egos). + At talent level 5, you can corrupt artifacts.]], [[生ã‘る呪ã„ã®ä¸€éƒ¨ã‚’所æŒå“ã®æ¦å™¨ã«æµã—è¾¼ã¿ã€è¿‘ãã«æŠ•ã’ã¾ã™ã€‚ +呪ã‚ã‚ŒãŸæ¦å™¨ã¯ %d ターン近ãã®æ•µã¨æˆ¦ã„ã¾ã™ã€‚ +効果ãŒçµ‚了ã™ã‚‹ã¨æ¦å™¨ã¯åœ°é¢ã«è½ä¸‹ã—ã¾ã™ã€‚ +æ¦å™¨ã®æ”»æ’ƒé€Ÿåº¦(ç¾åœ¨ %d%%)ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +é¸æŠžã—ãŸæ¦å™¨ã¯ã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã®ä¸ã«ã‚ã‚‹é™ã‚Šè¨˜æ†¶ã•ã‚Œã¾ã™ã€‚対象を変更ã—ãŸã„å ´åˆã«ã¯ã€Œå‘ªã„ã‚’è¾¼ã‚ã‚‹ã€ã‚’使用ã—ã¦ãã ã•ã„。 +タレントレベル3ã‹ã‚‰ã¯ã€ä¸€èˆ¬ã®è£…å‚™å“ã®ä¸ã§ã‚‚強力ãªã‚‚ã®(上級エゴ)を使用ã§ãã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚‚対象ã«å‡ºæ¥ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed-form.lua" + +t("Unnatural Body", "超自然体", "talent name") +t([[Your body's strength is fed by your hatred. This causes most forms of healing to be between 50%% effective (at 0 Hate) to 100%% effective (at 100+ Hate). In addition, after each kill, you store the waning life force to invigorate yourself, restoring %d life (limited by the foe's maximum life, up to a maximum of %d at any time). You can heal no more than %0.1f life per turn this way, and it is not affected by your hatred level or other effects. + Healing from kills improves with your Willpower.]], [[憎悪ã«ã‚ˆã‚Šè‚‰ä½“ã®åŠ›ãŒå¢—å¹…ã•ã‚Œã¾ã™ã€‚ +HP回復é‡ãŒ50%%(憎悪0)ã‹ã‚‰100%%(憎悪100+)ã®é–“ã§å¤‰å‹•ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ•µã‚’倒ã™æ¯Žã«æ¶ˆãˆã‚†ã生命力をå–り込んã§è‡ªèº«ã‚’ç™’ã—ã€HPã‚’ %d 回復ã—ã¾ã™ã€‚(敵ã®æœ€å¤§HPä¾å˜, 最大 %d ) +ã“ã®åŠ¹æžœã«ã‚ˆã£ã¦1ターン㫠%0.1f ã¾ã§å›žå¾©ã§ãã€ã“ã®å›žå¾©ã¯æ†Žæ‚ªã«ã‚ˆã‚‹è£œæ£ã‚„ä»–ã®åŠ¹æžœã‚’å—ã‘ã¾ã›ã‚“。 +回復é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Relentless", "渇望", "talent name") +t("Your thirst for blood drives your movements. You gain +%d%% confusion, fear, knockback and stun immunity.", [[è¡€ã«é£¢ãˆã¦æ•µã«è¥²ã„掛ã‹ã‚Šã¾ã™ã€‚ +æ··ä¹±ã€æ怖ã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã€ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Seethe", "激情", "talent name") +t("You have learned to hold onto your hate and use your suffering to fuel your body's rage. Every turn you take damage, the damage you inflict increases, until it reaches a maximum of +%d%% after 5 turns. Any turn in which you do not take damage will reduce the bonus.", [[憎悪をä¿ã¡ã€ç—›ã¿ã‚’怒りã«è»¢ãšã‚‹è¡“ã‚’å¦ã³ã¾ã—ãŸã€‚ +毎ターンダメージをå—ã‘る度ã«ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚5ターンã‹ã‘ã¦æœ€å¤§ã® %d%% ã¾ã§ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ダメージをå—ã‘ãªã„ターンを挟むã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒœãƒ¼ãƒŠã‚¹ã¯ä½Žä¸‹ã—ã¾ã™ã€‚]], "tformat") +t("Grim Resolve", "è€ä¹…ã®æ±ºæ„", "talent name") +t("You rise to meet the pain that others would inflict on you. Every turn you take damage, your Strength and Willpower increase until they reach a maximum of +%d after 5 turns. Any turn in which you do not take damage will reduce the bonus. While in effect, your body also has a %d%% chance to overcome poisons and diseases each turn.", [[æ„を決ã—ã¦æ•µã‹ã‚‰å—ã‘ã‚‹ç—›ã¿ã«ç«‹ã¡å‘ã‹ã„ã¾ã™ã€‚ +毎ターンダメージをå—ã‘る度ã«è…•åŠ›ã¨æ„å¿—ãŒ5ターンã‹ã‘ã¦æœ€å¤§ã® +%d ã¾ã§ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ダメージをå—ã‘ãªã„ターンを挟むã¨ä¸Šæ˜‡åˆ†ã¯ä½Žä¸‹ã—ã¾ã™ã€‚ +効果ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§æ¯’ã‹ç—…æ°—ãŒæ²»ã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed.lua" + +t("Your weapon yearns for its next victim.", "得物ãŒæ¬¡ã®ç²ç‰©ã«é£¢ãˆã¦ã„る。", "_t") +t("slaughter", "è™æ®º", "_t") +t("Each day, you lift your weary body and begin the unending hunt.", "æ¥ã‚‹æ—¥ã‚‚疲れãŸä½“ã§çµ‚ã‚ã‚Šãªã狩りを始ã‚る。", "_t") +t("endless hunt", "狩猟", "_t") +t("The battlefield is your home; death and confusion, your comfort.", "æˆ¦å ´ã¯æ•…郷ã§ã‚る。æ»ã¨æ··æ²Œã“ããŒå®‰å¯§ã‚’ã‚‚ãŸã‚‰ã™ã€‚", "_t") +t("strife", "闘争", "_t") +t("All those in your sight must share your despair.", "ç›®ã«æ˜ ã‚‹ã‚‚ã®å…¨ã¦ã«çµ¶æœ›ã‚’与ãˆã¾ã™ã€‚", "_t") +t("gloom", "憂ã„", "_t") +t("Let loose the hate that has grown within.", "内ãªã‚‹æ†Žæ‚ªã‚’解ã放ã¡ã¾ã™ã€‚", "_t") +t("rampage", "æš´èµ°", "_t") +t("Track and kill your prey with single-minded focus.", "標的を追跡ã—ã€ä»•ç•™ã‚ã¾ã™ã€‚", "_t") +t("predator", "æ•æ®º", "_t") +t("The powers of your foes feed your dark will.", "敵ã®åŠ›ã‚’å¸åŽã—ã¾ã™ã€‚", "_t") +t("dark sustenance", "å¸åŽ", "_t") +t("Invoke the powerful force of your will.", "強大ãªæ„å¿—ã®åŠ›ã‚’呼ã³è¦šã¾ã—ã¾ã™ã€‚", "_t") +t("force of will", "æ„å¿—ã®åŠ›", "_t") +t("Harness the power of darkness to envelop your foes.", "æš—é»’ã®åŠ›ã§æ•µã‚’包ã¿è¾¼ã¿ã¾ã™ã€‚", "_t") +t("darkness", "æš—é»’", "_t") +t("Summon shadows from the darkness to aid you.", "闇より「影ã®åƒ•ã€ã‚’å¬å–šã—ã€å…±ã«æˆ¦ã„ã¾ã™ã€‚", "_t") +t("shadows", "å½±", "_t") +t("Your hate becomes punishment in the minds of your foes.", "憎悪ã«ã‚ˆã£ã¦æ•µã®ç²¾ç¥žã‚’攻撃ã—ã¾ã™ã€‚", "_t") +t("punishments", "å ±å¾©", "_t") +t("Harness your shadows to their full potential.", "å½±ã®çœŸã®åŠ›ã‚’引ã出ã—ã¾ã™ã€‚", "_t") +t("one with shadows", "å½±ã¨å…±ã«", "_t") +t("Gain more direct control over your shadows with physical damage talents.", "影を直接æ“作ã—ã¦ç‰©ç†æ”»æ’ƒã—ã¾ã™ã€‚", "_t") +t("advanced shadowmancy", "上級影é”法", "_t") +t("Enhance the power of your mind with gestures.", "å°ã‚’çµã³ã€ç²¾ç¥žåŠ›ã‚’高ã‚ã¾ã™ã€‚", "_t") +t("gestures", "å°", "_t") +t("You are wracked with the dark energies of the curse.", "呪ã‚ã‚ŒãŸé—‡ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«ã‚ˆã£ã¦å¤‰å®¹ã—ã¾ã™ã€‚", "_t") +t("cursed form", "呪ã„ã®å§¿", "_t") +t("The things you surround yourself with soon wither away.", "身ã®å›žã‚Šã®å…¨ã¦ã‚’è¡°å¼±ã•ã›ã¾ã™ã€‚", "_t") +t("cursed aura", "呪ã„ã®ã‚ªãƒ¼ãƒ©", "_t") +t("The effects of cursed objects.", "呪ã‚ã‚ŒãŸã‚¢ã‚¤ãƒ†ãƒ ã®åŠ¹æžœã§ã™ã€‚", "_t") +t("curses", "呪怨", "_t") +t("Use the fear that lies at the heart of your curse to attack the minds of your enemies.", "心ã®ã†ã¡ã«çœ ã‚‹æ怖を喚起ã—敵ã®ç²¾ç¥žã‚’攻撃ã—ã¾ã™ã€‚", "_t") +t("cursed", "呪ã„", "talent category") +t("fears", "æ怖", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/dark-figure.lua" + +t("Radiant Fear", "æ怖ã®å˜åœ¨", "talent name") +t("You are too far to from the target!", "対象ã‹ã‚‰é ã離れã™ãŽã¦ã„ã‚‹ï¼", "logPlayer") +t("Fear radiates from your target in a radius of %d for %d turns driving all others away.", "対象ã‹ã‚‰ç¯„囲 %d ã« %d ターンæ怖を振り撒ã„ã¦ä»–ã®æ•µã‚’逃ã’惑ã‚ã›ã¾ã™ã€‚", "tformat") +t("Suppression", "抑制", "talent name") +t("The time you have spent suppressing the curse has taught you self control. The duration of most non-magical effects are reduced by %d%%.", [[自身をè•ã‚€å‘ªã„ã«æŠ‘制ã™ã‚‹ã†ã¡ã«è‚‰ä½“を自由ã«ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«ã§ãるよã†ã«ãªã‚Šã¾ã—ãŸã€‚ +ã»ã¨ã‚“ã©ã®é”法以外ã®çŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚間㌠%d%% çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Cruel Vigor", "殺戮ã®æ´»åŠ›", "talent name") +t("You are invigorated by the death around you. Each life you take grants %d%% speed for %d more turns.", [[殺戮ã«ã‚ˆã£ã¦æ´»æ€§åŒ–ã—ã¾ã™ã€‚ +敵を倒ã™åº¦ã« %d ターン速度㌠%d%% 上昇ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Pity", "æ†æ†«", "talent name") +t("You hide your terrible nature behind a pitiful figure. Those that see you from a distance of %d will ignore you. If you attack or use a talent they will see you for what you are and pity will be deactivated.", [[残å¿ãªã‚‹æœ¬æ€§ã‚’éš ã—ã€åŒæƒ…を誘ã†å§¿ã«æ“¬æ…‹ã—ã¾ã™ã€‚ +範囲 %d 以上離れãŸæ•µãŒè¡“者を無視ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +一度ã§ã‚‚攻撃やタレントを使用ã™ã‚‹ã¨ã€æ£ä½“ã«æ°—ã¥ã‹ã‚Œã€ã€Œæ†æ†«ã€ã¯è§£é™¤ã•ã‚Œã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/dark-sustenance.lua" + +t("Feed", "é‚ã®å¸åŽ", "talent name") +t("You can only gain sustenance from your foes!", "敵ã‹ã‚‰ã—ã‹ç”Ÿå‘½åŠ›ã‚’å¸ãˆãªã„ï¼", "logPlayer") +t([[Feed from the essence of your enemy. Draws %0.1f hate per turn from a targeted foe, as long as they remain in your line of sight. + If you aren't already feeding this will be automatically applied to the nearest enemy. + Hate gain improves with your Mindpower.]], [[敵ã®é‚ã‹ã‚‰åŠ›ã‚’å¾—ã¾ã™ã€‚ +視界上ã«ã„ã‚‹é™ã‚Šæ¯Žã‚¿ãƒ¼ãƒ³æ•µã‹ã‚‰æ†Žæ‚ªã‚’ %0.1f å¸åŽã—ã¾ã™ã€‚ +「é‚ã®å¸åŽã€ã‚’èµ·å‹•ã—ã¦ã„ãªã„å ´åˆã€è‡ªå‹•çš„ã«æœ€ã‚‚è¿‘ãã®æ•µã‚’対象ã«ã—ã¾ã™ã€‚ +å¸åŽé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Devour Life", "生命食ã„", "talent name") +t([[Devours life from the target of your feeding reducing their life regeneration by %d and adding half of that to yours. + Improves with your Mindpower.]], [[「é‚ã®å¸åŽã€ã®å¯¾è±¡ã®ç”Ÿå‘½åŠ›ã‚’貪りã€HP自然回復を %d 低下ã•ã›ã€ãã®åŠåˆ†ã‚’自身ã«åŠ ãˆã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Feed Power", "é‚ã®åŠ›", "talent name") +t([[Enhances your feeding by reducing your targeted foe's damage by %d%%, and increasing yours by the same amount. + Improves with your Mindpower.]], [[「é‚ã®å¸åŽã€ã®å¯¾è±¡ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 低下ã•ã›ã€ãã®åˆ†è‡ªèº«ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’強化ã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Feed Strengths", "é‚ã®å¼·åŒ–", "talent name") +t([[Enhances your feeding by reducing your targeted foe's resistances, multiplying them by %0.2f and increasing your resistances by the amount drained. Resistance to "all" is not affected. + Improves with your Mindpower.]], [[「é‚ã®å¸åŽã€ã®å¯¾è±¡ã®ãã‚Œãžã‚Œã®è€æ€§ã« %0.2f を掛ã‘ã€å¸åŽã—ã¦è‡ªèº«ã®è€æ€§ã‚’ãã®åˆ†å¼·åŒ–ã—ã¾ã™ã€‚ +「全è€æ€§ã€ã¯å½±éŸ¿ã‚’å—ã‘ã¾ã›ã‚“。 +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/darkness.lua" + +t("dark tendril", "é—‡ã®è§¦æ‰‹", "_t") +t("The dark tendrils dissipate.", "「闇ã®è§¦æ‰‹ã€ã¯æ¶ˆãˆãŸ", "logSeen") +t("The dark tendrils lash at %s.", "「闇ã®è§¦æ‰‹ã€ãŒ%sã«è¥²ã„掛ã‹ã£ãŸ", "logSeen") +t("Creeping Darkness", "這ã„寄る暗黒", "talent name") +t("%s's creeping dark", "%sã®é€™ã„寄る暗黒", "tformat") +t([[Creeping dark slowly spreads from the target location and %d spots in a radius of %d around the targeted location. The dark deals %0.2f darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[指定地点ã‹ã‚‰ç¯„囲 %d ã® %d 箇所ã‹ã‚‰ã€Œé€™ã„寄る暗黒ã€ãŒå¾ã€…ã«åºƒãŒã£ã¦ã„ãã¾ã™ã€‚ +「這ã„寄る暗黒ã€ã¯ç¯„囲内ã®å¯¾è±¡ã«æ¯Žã‚¿ãƒ¼ãƒ³ %d 暗黒ダメージを与ãˆã€ã€Œé—‡ã®è¦–ç•Œã€ãªã©é”法的ãªè¦–界をæŒãŸãªã„対象ã®è¦–界をé®ã‚Šã¾ã™ã€‚ +「這ã„寄る暗黒ã€ã®ä¸ã®å¯¾è±¡ã«å¯¾ã—ã¦ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +与ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dark Vision", "é—‡ã®è¦–ç•Œ", "talent name") +t([[Your eyes penetrate the darkness to find anyone that may be hiding there. This allows you to see through creeping darkness out to a radius of %d. You can also find your way through the darkness with greater speed (+%d%% movement into creeping darkness). + You do +%d%% damage to anything that has entered your creeping dark.]], [[é—‡ã®ä¸ã‚’見通ã—ã€ãã“ã«æ½œã‚€ã‚‚ã®ã‚’見ã¤ã‘出ã—ã¾ã™ã€‚ +範囲 %d ã®ã€Œé€™ã„寄る暗黒ã€ã‚’見通ã—ã¾ã™ã€‚ +ã¾ãŸã€æš—é»’ã®ä¸ã‚’高速ã§é€šã‚ŠæŠœã‘られるよã†ã«ãªã‚Šã¾ã™ã€‚(「這ã„寄る暗黒ã€å†…部ã§ç§»å‹•é€Ÿåº¦+ %d%%) +「這ã„寄る暗黒ã€ã®ä¸ã®å¯¾è±¡ã«å¯¾ã—ã¦ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Dark Torrent", "é—‡ã®å¥”æµ", "talent name") +t([[Sends a torrent of searing darkness through your foes, doing %d damage. There is a 25%% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[焼ã‘ã¤ãé—‡ã®å¥”æµã§æ•µã‚’貫ã %d ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€25%%ã§3ターン「盲目ã€çŠ¶æ…‹ã«ã—ã¦æ”»æ’ƒå¯¾è±¡ã‚’見失ã‚ã›ã¾ã™ã€‚ +「這ã„寄る暗黒ã€ã®ä¸ã®å¯¾è±¡ã«å¯¾ã—ã¦ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dark Tendrils", "é—‡ã®è§¦æ‰‹", "talent name") +t([[Send tendrils of creeping dark out to attack your target, and pin them in the darkness for %d turns. Creeping dark will trail behind the tendrils as they move. The darkness does %d damage per turn. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[触手状ã®ã€Œé€™ã„寄る暗黒ã€ã‚’伸ã°ã—ã¦å¯¾è±¡ã‚’攻撃ã—〠%d ターン闇ã®ä¸ã«æ•ãˆã¾ã™ã€‚ +触手ãŒé€šã£ãŸè·¡ã«ã¯ã€Œé€™ã„寄る暗黒ã€ãŒæ®‹ã‚Šã¾ã™ã€‚ +ã“ã®æš—é»’ã¯æ¯Žã‚¿ãƒ¼ãƒ³ %d ダメージを与ãˆã¾ã™ã€‚ +「這ã„寄る暗黒ã€ã®ä¸ã®å¯¾è±¡ã«å¯¾ã—ã¦ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/endless-hunt.lua" + +t("Stalk", "追跡", "talent name") +t("#F53CBE#You are having trouble focusing on your prey!", "#F53CBE#標的を追跡ã§ãる状æ³ã§ã¯ãªã„ï¼", "logPlayer") +t([[When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for %d turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't. + Bonus level 1: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + Bonus level 2: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + Bonus level 3: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.]], [[åŒã˜æ•µã«2ターン連続ã—ã¦è¿‘接攻撃ã™ã‚‹ã¨ã€æ†Žã—ã¿ã«æˆ‘を失ã£ã¦å¯¾è±¡ã‚’執拗ã«è¿½è·¡ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã‹ %d ターンæŒç¶šã—ã¾ã™ã€‚ +追跡ä¸ã¯å¯¾è±¡ã¸ã®æ”»æ’ƒã«ãƒœãƒ¼ãƒŠã‚¹ã‚’å¾—ã¾ã™ã€‚対象ã«æ”»æ’ƒã‚’ç¹°ã‚Šè¿”ã™ã¨ã“ã®ãƒœãƒ¼ãƒŠã‚¹ã¯ä¸Šæ˜‡ã—ã€æ”»æ’ƒã—ãªã„ターンを挟むã¨ä½Žä¸‹ã—ã¦ã„ãã¾ã™ã€‚ +ボーナスレベル1: å‘½ä¸ +%d ã€è¿‘接ダメージ +%d%% ã€æ¨™çš„ã«æ”»æ’ƒã™ã‚‹ã¨ +%0.2f 憎悪/ターン +ボーナスレベル2: å‘½ä¸ +%d ã€è¿‘接ダメージ +%d%% ã€æ¨™çš„ã«æ”»æ’ƒã™ã‚‹ã¨ +%0.2f 憎悪/ターン +ボーナスレベル3: å‘½ä¸ +%d ã€è¿‘接ダメージ +%d%% ã€æ¨™çš„ã«æ”»æ’ƒã™ã‚‹ã¨ +%0.2f 憎悪/ターン +命ä¸å¢—åŠ é‡ã¯æ„å¿—ã«ã€è¿‘æŽ¥ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Harass Prey", "ã„ãŸã¶ã‚‹", "talent name") +t("#F53CBE#%s's %s is disrupted!", "#F53CBE#%sã®%sã¯å¦¨å®³ã•ã‚ŒãŸï¼", "logSeen") +t([[Harass your stalked victim with two quick attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for %d turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by %d%% for %d turns. + Damage reduction increases with the Willpower stat. + + This talent will also attack with your shield, if you have one equipped.]], [[追跡ä¸ã®æ¨™çš„ã«ç´ æ—©ã„二連撃を繰り出ã—ã€ãã‚Œãžã‚Œ %d%% (憎悪0)ã‹ã‚‰ %d%% (憎悪100+)ダメージを与ãˆã¾ã™ã€‚ +1回命ä¸ã™ã‚‹æ¯Žã«å†…蔵能力ã‹ã‚¿ãƒ¬ãƒ³ãƒˆ1種を %d ターンクールダウンã•ã›ã¾ã™ã€‚ +対象ã®æˆ¦æ„ãŒä½Žä¸‹ã•ã›ã€ %d ターン与ダメージ㌠%d%% 低下ã—ã¾ã™ã€‚ +ダメージ低下é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat", {1,2,3,5,4}) +t("Beckon", "ãŠã³ãよã›ã‚‹", "talent name") +t([[The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For %d turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting %d%% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by %d until they reach you. + The Spellpower and Mindpower reduction increases with your Willpower.]], [[対象ã®å¿ƒã«å›ãã‹ã‘ã¦è¿‘ãã«ãŠã³ã寄ã›ã¾ã™ã€‚ +対象㯠%d ターン他ã®å¯¾è±¡ã‚’押ã—ã®ã‘ã¦ã§ã‚‚é–“åˆã„ã‚’è©°ã‚よã†ã¨ã—ã¾ã™ã€‚ +対象㯠%d%% ã§è¡Œå‹•ã™ã‚‹ä»£ã‚ã‚Šã«ç§»å‹•ã—ã¾ã™ãŒã€ç²¾ç¥žãƒ‘ワーã«å¯¾ã—ã¦ã‚»ãƒ¼ãƒ–ã™ã‚‹ã“ã¨ã§åŠ¹æžœã‚’抑制ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +対象ãŒå¤§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã¨ã€ã€ŒãŠã³ãよã›ã‚‹ã€ã¯è§£é™¤ã•ã‚Œã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +効果ä¸ã¯å¯¾è±¡ã®é›†ä¸ãŒä¹±ã‚Œã€è¡“者ã®ä¸‹ã«åˆ°é”ã™ã‚‹ã¾ã§é”法パワーã¨ç²¾ç¥žãƒ‘ワー㌠%d 低下ã—ã¾ã™ã€‚ +パワー低下é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Surge", "殺æ„", "talent name") +t([[Let hate fuel your movements. While active, you gain %d%% movement speed. The recklessness of your movement brings you bad luck (Luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Sustaining Surge while Dual Wielding grants %d additional Defense. + Movement speed and dual-wielding Defense both increase with the Willpower stat.]], [[憎ã—ã¿ã«èº«ã‚’ä»»ã›ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯ç§»å‹•é€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ãŒã€çŒªçªçŒ›é€²ã«ãªã‚‹ãŸã‚é‹ãŒæ‚ªããªã‚Šã¾ã™ã€‚(é‹ -3) +「横薙ãŽã€ã€Œæ’ƒé€€ã€ã€Œæ®ºæ„ã€ã¯åŒæ™‚ã«èµ·å‹•ã§ããšã€ã©ã‚Œã‹ã‚’èµ·å‹•ã™ã‚‹ã¨æ®‹ã‚Š2ã¤ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +二刀æµã—ã¦ã„ã‚‹å ´åˆã€å›žé¿ãŒ %d 上昇ã—ã¾ã™ã€‚ +移動速度ã¨å›žé¿ä¸Šæ˜‡é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/fears.lua" + +t("Instill Fear", "æ怖ã®å–šèµ·", "talent name") +t("%s resists the fear!", "%sã¯æ怖ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("#F53CBE#%s resists the fear!", "#F53CBE#%sã¯ã€Œæ怖ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Instill fear in your foes within %d radius of a target location dealing %0.2f mind and %0.2f darkness damage and causing one of 4 possible fears that last for %d turns. + The targets can save vs your Mindpower to resist the effect. + Fear effects improve with your Mindpower. + + Possible fears are: + #ORANGE#Paranoid:#LAST# Gives the target an %d%% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. + #ORANGE#Despair:#LAST# Reduces mind resist, mindsave, armour and defence by %d. + #ORANGE#Terrified:#LAST# Deals %0.2f mind and %0.2f darkness damage per turn and increases cooldowns by %d%%. + #ORANGE#Haunted:#LAST# Causes the target to suffer %0.2f mind and %0.2f darkness damage for each detrimental mental effect every turn. + ]], [[指定ä½ç½®ã‹ã‚‰ç¯„囲 %d ã®æ•µã‚’æ怖ã•ã›ã€ %0.2f 精神ダメージ㨠%0.2f 暗黒ダメージを与ãˆã€ %d ターン4種ã®æ怖効果ã®1ã¤ã‚’付与ã—ã¾ã™ã€‚ +対象ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«å¯¾ã—ã¦ã‚»ãƒ¼ãƒ–判定を行ã„ã¾ã™ã€‚ +æ怖ã®åŠ¹æžœé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +æ怖ã®å†…容ã¯: +#ORANGE#パラノイア:#LAST# %d%% ã§è¿‘ãã®å¯¾è±¡ã«æ•µå‘³æ–¹ã®åŒºåˆ¥ãªã物ç†æ”»æ’ƒã‚’仕掛ã‘ã¾ã™ã€‚命ä¸ã™ã‚‹ã¨ã€ãã®å¯¾è±¡ã‚‚パラノイアã«ã‹ã‹ã‚Šã¾ã™ã€‚ +#ORANGE#絶望:#LAST# 精神è€æ€§ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–ã€ã‚¢ãƒ¼ãƒžãƒ¼ã€å›žé¿ãŒ %d 低下ã—ã¾ã™ã€‚ +#ORANGE#æ怖:#LAST# 毎ターン %0.2f 精神ダメージ㨠%0.2f 暗黒ダメージを与ãˆã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’ %d%% å¢—åŠ ã•ã›ã¾ã™ã€‚ +#ORANGE#憑ä¾:#LAST# 毎ターンã€æ‚ªæ€§ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸1種ã«ã¤ã %0.2f 精神ダメージ㨠%0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚]], "tformat") +t("Heighten Fear", "怯ãˆã®è¡“", "talent name") +t([[Heighten the fears of those near to you. Any foe you attempt to inflict a fear upon and who remains in a radius of %d and in sight of you for %d (non-consecutive) turns, will take %0.2f mind and %0.2f darkness damage and gain a new fear that lasts for %d turns. + This effect completely ignores fear resistance, but can be saved against.]], [[周囲ã®æ怖心を喚起ã—ã¾ã™ã€‚ +術者ã®è¦–界内ã®ç¯„囲 %d ã«(累計) %d ターン留ã¾ã£ãŸæ•µã«æ怖効果を与ãˆã€ %0.2f 精神ダメージ㨠%0.2f 暗黒ダメージ㨠%d ターン新ãŸãªæ怖効果を与ãˆã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯æ怖è€æ€§ã‚’完全ã«ç„¡è¦–ã—ã¾ã™ãŒã€ã‚»ãƒ¼ãƒ–ã«ã‚ˆã‚‹æŠµæŠ—判定ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Tyrant", "支é…", "talent name") +t([[Impose your tyranny on the minds of those who fear you. When a foe gains a new fear, you have a %d%% chance to increase the duration of their heightened fear and one random existing fear effect by %d turns, to a maximum of 8 turns. + Additionally, you gain %d Mindpower and Physical power for 5 turns every time you apply a fear, stacking up to %d times.]], [[怯ãˆã‚‹ç›¸æ‰‹ã‚’å¨åœ§ã—ã¾ã™ã€‚ +敵ã«æ怖効果を与ãˆã‚‹ã¨ã〠%d%% ã§ã€Œç•æ€–ã€ã¨ãƒ©ãƒ³ãƒ€ãƒ ãª1種ã®æ怖効果㌠%d ターン延長ã•ã‚Œã¾ã™ã€‚(最大8ターンã¾ã§) +ã•ã‚‰ã«ã€æ怖効果を与ãˆã‚‹åº¦ã«5ターン精神パワーã¨ç‰©ç†ãƒ‘ワー㌠%d 上昇ã—ã¾ã™ã€‚( %d 回ã¾ã§é‡è¤‡)]], "tformat") +t("Panic", "ææ…Œ", "talent name") +t("#F53CBE#%s ignores the panic!", "#F53CBE#%sã¯ã€Œææ…Œã€ã‚’無視ã—ãŸï¼", "logSeen") +t("#F53CBE#%s resists the panic!", "#F53CBE#%sã¯ã€Œææ…Œã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Panic your enemies within a range of %d for %d turns. Anyone who fails to make a mental save against your Mindpower has a %d%% chance each turn of trying to run away from you.", [[範囲 %d ã®æ•µã‚’ %d ターン「ææ…Œã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +術者ã®ç²¾ç¥žãƒ‘ワーã«å¯¾ã™ã‚‹ç²¾ç¥žã‚»ãƒ¼ãƒ–ã«å¤±æ•—ã—ãŸå¯¾è±¡ã¯æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§è¡“者ã‹ã‚‰é€ƒã’よã†ã¨ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/force-of-will.lua" + +t("Willful Strike", "憎悪ã®ä¸€æ’ƒ", "talent name") +t("#Source# was blasted %d spaces into #Target#!", "#Source#ã¯%dマスå¹ã飛んã§#Target#ã«è¡çªã—ãŸï¼", "logCombat") +t("#Source# was blasted into #Target#!", "#Source#ã¯#Target#ã«è¡çªã—ãŸï¼", "logCombat") +t("%s was smashed back %d spaces!", "%sã¯%dマスå¹ã飛んã ï¼", "logSeen") +t("%s was smashed!", "%sã¯å¹ã飛んã ï¼", "logSeen") +t("%s was blasted back %d spaces!", "%sã¯%dマスå¹ã飛んã ï¼", "logSeen") +t([[Focusing your hate, you strike your foe with unseen force for %d damage and %d knockback. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[憎悪を集ä¸ã•ã›ã¦ã€ä¸å¯è¦–ã®åŠ›ã§æ•µã« %d ダメージを与ãˆã¦ %d マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ä¸å¯è¦–ã®åŠ›ã®æ“作ã«ç¿’熟ã—ã¦ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚(ç¾åœ¨å€¤: %d%% ) +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Deflection", "ディフレクト", "talent name") +t("Deflection (%d)", "ディフレクト (%d)", "tformat") +t("You have deflected %d incoming damage!", "%dダメージをディフレクトã—ãŸï¼", "logPlayer") +t([[Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50%% of incoming damage with the force of your will, up to %d damage. The barrier charges at a rate of 1/%d of its maximum charge per turn. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + The maximum damage deflected increases with your Mindpower.]], [[術者ã®æ†Žæ‚ªã‚’毎ターン0.2ãšã¤å¸åŽã™ã‚‹ãƒãƒªã‚¢ã‚’生æˆã—ã¾ã™ã€‚ +ãƒãƒªã‚¢ã¯æœ€å¤§ %d ダメージã¾ã§è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®50%%を逸らã—ã¾ã™ã€‚ +ãƒãƒªã‚¢ã®å¼·åº¦ã¯æ¯Žã‚¿ãƒ¼ãƒ³1/%dãšã¤å›žå¾©ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ä¸å¯è¦–ã®åŠ›ã®æ“作ã«ç¿’熟ã—ã¦ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚(ç¾åœ¨å€¤: %d%% ) +ãƒãƒªã‚¢ã®å¼·åº¦ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blast", "怒りã®çˆ†ç™º", "talent name") +t([[You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of %d in all directions. The blast causes %d damage and %d knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[怒りを一点ã«é›†ä¸ã—ã€è§£ã放ã£ã¦ç¯„囲 %d ã®æ•µå…¨å“¡ã«æ”»æ’ƒã—ã¾ã™ã€‚ +ä¸å¿ƒã« %d ダメージを与ãˆã¦ %d マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ä¸å¿ƒç‚¹ã‹ã‚‰é›¢ã‚Œã‚‹ã»ã©åŠ¹åŠ›ã¯å¼±ã¾ã‚Šã¾ã™ã€‚ +爆発をå—ã‘ãŸå¯¾è±¡ã¯3ターン「朦朧ã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +ã•ã‚‰ã«ã€ä¸å¯è¦–ã®åŠ›ã®æ“作ã«ç¿’熟ã—ã¦ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚(ç¾åœ¨å€¤: %d%% ) +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Unseen Force", "ä¸å¯è¦–ã®åŠ›", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/gestures.lua" + +t("Gesture of Pain", "苦痛ã®å°", "talent name") +t("You require two free or mindstar-equipped hands to use Gesture of Pain.", "「苦痛ã®å°ã€ã®èµ·å‹•ã«ã¯ä¸¡æ‰‹ãŒç´ 手ã‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’æŒã£ã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚‹", "logPlayer") +t("%s resists the Gesture of Pain.", "%sã¯ã€Œè‹¦ç—›ã®å°ã€ã«æŠµæŠ—ã—ãŸ", "logSeen") +t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#å¼±ã£ãŸç²ç‰©ã‚’追ã„è©°ã‚ãŸï¼(+%d 憎悪)", "logPlayer") +t([[Use a gesture of pain in place of a normal attack to assault the minds of your enemies, inflicting between %0.1f and %0.1f mind damage. If the attack succeeds, there is a %d%% chance to stun your opponent for 3 turns. + This strike replaces your melee physical and checks your Mindpower against your opponent's Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. The base damage (doubled) and the critical chance of any Mindstars equipped are added in when this attack is performed. + This talent requires two free or mindstar-equipped hands and has a 25%% chance to inflict brainlock, which can critically hit. The damage will increase with your Mindpower. + If attacking with two mindstars the attack will trigger their proc effects, if any. + Mindstars bonuses from damage and physical criticals: (+%d damage, +%d critical chance)]], [[通常攻撃ã®ä»£ã‚ã‚Šã«ã€Œè‹¦ç—›ã®å°ã€ã‚’用ã„ã¦æ•µã®ç²¾ç¥žã‚’攻撃ã—〠%0.1f ã‹ã‚‰ %0.1f 精神ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’ %d%% ã§3ターン「スタンã€ã•ã›ã¾ã™ã€‚ +ã“ã®æ”»æ’ƒã¯è¿‘接物ç†æ”»æ’ƒã®ä»£ã‚ã‚Šã«è¡Œã‚ã‚Œã€ç²¾ç¥žãƒ‘ワーã¨ç²¾ç¥žã‚»ãƒ¼ãƒ–を用ã„ãŸåˆ¤å®šã¨ãªã‚‹ãŸã‚ã€å‘½ä¸ã‚„回é¿ã¯å½±éŸ¿ã—ã¾ã›ã‚“。 +装備ä¸ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã®åŸºç¤Žãƒ€ãƒ¡ãƒ¼ã‚¸ã®2å€ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒå‚ç…§ã•ã‚Œã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ç´ 手ã‹2ã¤ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹ã¨ãã«ä½¿ç”¨ã§ãã€25%%ã§ã€Œãƒ–レインãƒãƒƒã‚¯ã€ãŒç™ºå‹•ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットも発動ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +マインドスターを2ã¤è£…å‚™ã—ã¦ã„ã‚‹å ´åˆã€ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã®å‘½ä¸æ™‚効果も発生ã—ã¾ã™ã€‚ +マインドスターã®è£œæ£: (+%d ダメージ, +%d クリティカル率)]], "tformat") +t("Gesture of Malice", "悪æ„ã®å°", "talent name") +t([[Enhance your Gesture of Pain with a malicious curse that causes any victim that is struck to have all resistances lowered by %d%% for %d turns. + ]], [[悪æ„ã‚’è¾¼ã‚ã¦ã€Œè‹¦ç—›ã®å°ã€ã‚’強化ã—ã¾ã™ã€‚ +「苦痛ã®å°ã€ã§ %d ターン攻撃ã—ãŸå¯¾è±¡ã®å…¨è€æ€§ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚]], "tformat", {2,1}) +t("Gesture of Power", "力ã®å°", "talent name") +t([[Enhance your mental attacks with a single gesture. You gain +%d mindpower and +%d%% chance to inflict critical damage with mind-based attacks (current chance is %d%%). + Requires two free or mindstar-equipped hands; does not require Gesture of Pain to be sustained.]], [[ç°¡å˜ãªå°ã§ç²¾ç¥žæ”»æ’ƒã‚’強化ã—ã¾ã™ã€‚ +精神攻撃をã™ã‚‹éš›ã®ç²¾ç¥žãƒ‘ワー㌠%d ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚(ç¾åœ¨ %d%% ) +ç´ æ‰‹ã‹2ã¤ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹ã¨ãã®ã¿åŠ¹æžœã‚’発æ®ã—ã¾ã™ã€‚ +「苦痛ã®å°ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹å¿…è¦ã¯ã‚ã‚Šã¾ã›ã‚“。]], "tformat") +t("Gesture of Guarding", "防御ã®å°", "talent name") +t("#F53CBE##Source# lashes back at #Target#!", "#Source#ã¯#Target#ã«åæ’ƒã—ãŸï¼", "logCombat") +t([[You guard against melee damage with a sweep of your hand. So long as you can use Gestures (Requires two free or mindstar-equipped hands), you deflect up to %d damage (%0.1f%% of your best free hand melee damage) from up to %0.1f melee attack(s) each turn (based on your cunning). Deflected attacks cannot be crits. + If Gesture of Pain is active, you also have a %0.1f%% chance to counterattack.]], [[近接攻撃を片手ã§æ‰•ã„ã®ã‘ã¾ã™ã€‚ +å°ãŒä½¿ç”¨å¯èƒ½ãªã‚‰ã°(ç´ æ‰‹ã‹2ã¤ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹ã¨ã)近接攻撃を %d ダメージ(ç´ æ‰‹è¿‘æŽ¥ãƒ€ãƒ¡ãƒ¼ã‚¸ã®æœ€é«˜å€¤ã® %0.1f%% )阻æ¢ã—ã¾ã™ã€‚ +å—ã‘æµã—ã¯1ターン㫠%0.1f 回ã¾ã§ç™ºç”Ÿã—ã¾ã™ã€‚(è³¢ã•ã«ä¾å˜) +防御ã«æˆåŠŸã™ã‚‹ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã‚’å—ã‘ãªããªã‚Šã¾ã™ã€‚ +「苦痛ã®å°ã€ãŒèµ·å‹•ã—ã¦ã„ã‚‹ãªã‚‰ã€ %0.1f%% ã§å撃を行ã„ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/gloom.lua" + +t("Gloom", "憂鬱", "talent name") +t("#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+%d hate)", "#F53CBE#強敵ã®æ°—é…ã«æ®ºæ„ãŒé«˜ã¾ã‚‹ï¼(+%d 憎悪)", "logPlayer") +t([[A terrible gloom surrounds you, affecting all those who approach to within radius 3. At the end of each game turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to suffer from slowness (30%%), stun or confusion (30%%) for %d turns. + The chance increases with your mind speed. + This ability is innate, and carries no cost to activate or deactivate. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[「憂鬱ã€ã®ã‚ªãƒ¼ãƒ©ãŒå‘¨å›²ã‚’å–ã‚Šå·»ãã€è¡“者ã‹ã‚‰ç¯„囲3ã«è¸ã¿è¾¼ã‚“ã 者ã«ã‚ªãƒ¼ãƒ©ã®å½±éŸ¿ã‚’与ãˆã¾ã™ã€‚ +ゲームターンã®çµ‚ã‚ã‚Šã«ã€ã‚ªãƒ¼ãƒ©ã«å›šã‚ã‚ŒãŸå¯¾è±¡ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«å¯¾ã—ã¦ã‚»ãƒ¼ãƒ–判定を行ã„ã¾ã™ã€‚ +判定ã«å¤±æ•—ã™ã‚‹ã¨ %d%% 㧠%d ターン減速(30%%)ã€ã‚¹ã‚¿ãƒ³ã€æ··ä¹±(30%%)ã®ã„ãšã‚Œã‹ã‚’å—ã‘ã¾ã™ã€‚ +確率ã¯ç²¾ç¥žé€Ÿåº¦ã«ä¾å˜ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚¯ãƒ©ã‚¹ã®ç‰¹æ€§ã§ã‚ã‚‹ãŸã‚ã€èµ·å‹•ã‚„解除ã«ãƒªã‚½ãƒ¼ã‚¹ã‚’消費ã—ã¾ã›ã‚“。 +「憂鬱ã€ãƒ„リーã«1ãƒã‚¤ãƒ³ãƒˆæŒ¯ã‚‹ã”ã¨ã«ã€ç²¾ç¥žãƒ‘ワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚(ç¾åœ¨ã®åˆè¨ˆ: %d)]], "tformat") +t("Weakness", "弱化", "talent name") +t([[Each turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to be crippled by fear for %d turns, reducing damage they inflict by %d%%. The first time you melee strike a foe after they have been weakened will give you %d hate. + The chance increases with your mind speed. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[毎ターン「憂鬱ã€ã®ç¯„囲内ã®å¯¾è±¡ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«å¯¾ã—ã¦ã‚»ãƒ¼ãƒ–判定を行ã„ã€åˆ¤å®šã«å¤±æ•—ã™ã‚‹ã¨ %d%% 㧠%d ターンæ怖ã«æ”¯é…ã•ã‚Œä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 低下ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã‚’å—ã‘ãŸå¯¾è±¡ã«æ”»æ’ƒã™ã‚‹ã¨ã€1回ã ã‘憎悪㌠%d 回復ã—ã¾ã™ã€‚ +確率ã¯ç²¾ç¥žé€Ÿåº¦ã«ä¾å˜ã—ã¾ã™ã€‚ +「憂鬱ã€ãƒ„リーã«1ãƒã‚¤ãƒ³ãƒˆæŒ¯ã‚‹ã”ã¨ã«ã€ç²¾ç¥žãƒ‘ワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚(ç¾åœ¨ã®åˆè¨ˆ: %d)]], "tformat") +t("Mindrot", "精神è…食", "talent name") +t([[Every time you act, all enemies in your gloom take %0.2f mind damage and %0.2f darkness damage. + The damage scales with your Mindpower. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[行動ã™ã‚‹åº¦ã«ã€ã€Œæ†‚鬱ã€ã®ç¯„囲内ã®æ•µå…¨ã¦ã« %0.2f 精神ダメージ㨠%0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「憂鬱ã€ãƒ„リーã«1ãƒã‚¤ãƒ³ãƒˆæŒ¯ã‚‹ã”ã¨ã«ã€ç²¾ç¥žãƒ‘ワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚(ç¾åœ¨ã®åˆè¨ˆ: %d)]], "tformat") +t("Sanctuary", "è–域", "talent name") +t([[Your gloom has become a sanctuary from the outside world. Damage from any attack that originates beyond the boundary of your gloom is reduced by %d%%. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[「憂鬱ã€ãŒå¤–界を隔ã¦ã‚‹è–域ã¨åŒ–ã—ã¾ã™ã€‚ +「憂鬱ã€ã®ç¯„囲外ã‹ã‚‰ã®æ”»æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +「憂鬱ã€ãƒ„リーã«1ãƒã‚¤ãƒ³ãƒˆæŒ¯ã‚‹ã”ã¨ã«ã€ç²¾ç¥žãƒ‘ワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚(ç¾åœ¨ã®åˆè¨ˆ: %d)]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/one-with-shadows.lua" + +t("Shadow Senses", "å½±ã®æ„ŸçŸ¥", "talent name") +t([[Your awareness extends to your shadows. + You always know exactly where your shadows are and can perceive any foe within %d tiles of their vision.]], [[「影ã®åƒ•ã€ã¨æ„Ÿè¦šã‚’共有ã—ã¾ã™ã€‚ +「影ã®åƒ•ã€ã®ä½ç½®ãŒå¸¸æ™‚分ã‹ã‚‹ã‚ˆã†ã«ãªã‚Šã€ãã‚Œãžã‚Œã®è¦–界内ã®ç¯„囲 %d ã®æ•µã‚’感知ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Shadows Empathy", "å½±ã®å…±æ„Ÿ", "talent name") +t([[You empathy with your shadows causes the line between you and your shadows to blur. + You lose %d%% light resistance, but gain %d%% darkness resistance and affinity. You also gain %0.2f%% all resistance for each shadow in your party.]], [[å½±ã¨ç¹‹ãŒã‚Šã€è‡ªèº«ã¨å½±ã®å¢ƒç•Œã‚’曖昧ã«ã—ã¾ã™ã€‚ +閃光è€æ€§ãŒ %d%% 減少ã—ã€æš—é»’è€æ€§ã¨å¸åŽãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€é…下ã®ã€Œå½±ã®åƒ•ã€1体ã«ã¤ãå…¨è€æ€§ %0.2f%% ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Transposition", "å½±ã®è»¢ç§»", "talent name") +t([[Observers find it difficult to tell you and your shadows apart. + You can target a shadow in radius %d and instantly trade places with it. + %d random negative physical or magical effects are transferred from you to the chosen shadow in the process.]], [[術者ã¨å½±ã®è¦‹åˆ†ã‘ãŒã¤ã‹ãªããªã‚Šã¾ã™ã€‚ +範囲 %d 以内ã®ã€Œå½±ã®åƒ•ã€ã‚’指定ã—ã¦å³åº§ã«ä½ç½®ã‚’入れ替ãˆã¾ã™ã€‚ +ãã®éš›ã«è‡ªèº«ã®ãƒ©ãƒ³ãƒ€ãƒ 㪠%d 種ã®ç‰©ç†ã€é”法系ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’「影ã®åƒ•ã€ã«è»¢å«ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Decoy", "å½±ã®å›®", "talent name") +t("#GOLD#(%d decoy)#LAST#", "#GOLD#(%d å›®)#LAST#", "tformat") +t("#GOLD#%d decoy#LAST#", "#GOLD#%d å›®#LAST#", "tformat") +t([[Your shadows guard you with their lives. + When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown. + For the next 4 turns you only die if you reach -%d life. + Effect increases with Mindpower.]], [[「影ã®åƒ•ã€ãŒèº«ã‚’挺ã—ã¦è¡“者を守りã¾ã™ã€‚ +æ»äº¡ã™ã‚‹ã‚ˆã†ãªãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸéš›ã€ãƒ©ãƒ³ãƒ€ãƒ ãªã€Œå½±ã®åƒ•ã€ã‚’身代ã‚ã‚Šã«ã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã•ã›ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +ãã—ã¦ã€4ターンHP㌠-%d ã«ãªã‚‹ã¾ã§æ»äº¡ã—ãªããªã‚Šã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/predator.lua" + +t("Predator", "プレデター", "talent name") +t("Improve your predation by learning from past hunts. You gain %0.2f accuracy and %0.2f armor penetration against foes for each foe of that type you have previously slain, to a maximum of %d accuracy and %d apr.", [[ç‹©ã‚Šã®çµŒé¨“ã«ã‚ˆã£ã¦æ•é£ŸæŠ€èƒ½ã‚’高ã‚ã¾ã™ã€‚ +敵を倒ã™åº¦ã«ãã®ç¨®æ—ã«å¯¾ã—命ä¸ãŒ %0.2f ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šãŒ %0.2f ãšã¤ä¸Šæ˜‡ã—ã¾ã™ã€‚ +(最大ã§å‘½ä¸+ %d アーマー貫通+ %d )]], "tformat") +t("Savage Hunter", "残å¿ãªã‚‹ç‹©äºº", "talent name") +t("%s's cursed miasma", "%sã®å‘ªã„ã®ç˜´æ°—", "tformat") +t([[Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds. + The miasma will seep from %d locations, including your own, within radius %d, deals %0.2f damage split between Darkness and Mind and blocks sight. + Prey lost within your miasma have a %d%% chance to lose track of you and may mistake friends for foe. + Savage Hunter costs #ffa0ff#8 Hate#LAST# on trigger and does not trigger when you're in Cursed Miasma.]], [[近接攻撃ãŒã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã™ã‚‹ã¨ã€Œå‘ªã„ã®ç˜´æ°—ã€ãŒç‹©å ´ã«åºƒãŒã‚Šã¾ã™ã€‚ +瘴気ã¯è‡ªèº«ã®è¶³å…ƒã‚’å«ã‚㟠%d 箇所ã‹ã‚‰ç¯„囲 %d ã«åºƒãŒã‚Šã€ %0.2f ダメージ(暗黒属性ã¨ç²¾ç¥žå±žæ€§ã«åˆ†å‰²)を与ãˆè¦–界をé®ã‚Šã¾ã™ã€‚ +瘴気内ã®æ¨™çš„㯠%d%% ã§è¡“者ã®ä½ç½®ã‚’見失ã„ã€èª¤ã£ã¦å‘³æ–¹ã‚’攻撃ã—ã¾ã™ã€‚ +「残å¿ãªã‚‹ç‹©äººã€ã¯ç™ºå‹•ã«#ffa0ff#憎悪8#LAST#を消費ã—ã€æ—¢ã«ã€Œå‘ªã„ã®ç˜´æ°—ã€ã®ä¸ã«ã„ã‚‹å ´åˆç™ºå‹•ã—ã¾ã›ã‚“。]], "tformat") +t("Shrouded Hunter", "狩人ã®å¸³", "talent name") +t([[While shrouded in cursed miasma you gain stealth (%d power) and %d physical power. + The stealth power and physical power will increase with your mindpower.]], [[「呪ã„ã®ç˜´æ°—ã€ã®ä¸ã«ã„ã‚‹ã¨éš 密 (%d パワー)ã¨ç‰©ç†ãƒ‘ワー %d ã‚’å¾—ã¾ã™ã€‚ +éš å¯†å¼·åº¦ã¨ç‰©ç†ãƒ‘ワー上昇é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Mark Prey", "標的を決ã‚ã‚‹", "talent name") +t("Focus your predation on the most worthy prey. Upon entering a level for the first time, up to %d foes are marked as your prey. You gain vision of them, wherever they are. Additionally, all damage you receive from their subtype is reduced by %d%%.", [[ç‹©ã‚Šã«å€¤ã™ã‚‹æ¨™çš„ã«ç‹™ã„を定ã‚ã¾ã™ã€‚ +階層をåˆã‚ã¦è¨ªã‚ŒãŸã¨ã〠%d 体ã¾ã§ã®æ•µã‚’標的ã«ã—ã¾ã™ã€‚ +ãã®æ¨™çš„ã®è¦–界を得ã¦ã€æ¨™çš„ã®ç¨®æ—ã‹ã‚‰å—ã‘るダメージ㌠%d%% 減少ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/primal-magic.lua" + +t("Arcane Bolts", "é”力ã®ãƒœãƒ«ãƒˆ", "talent name") +t([[Each turn for 4 turns you fire a bolt of arcane energy at your nearest enemy inflicting %d damage. + The damage will increase with the Magic stat.]], [[4ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³æœ€ã‚‚è¿‘ãã®æ•µã«é”力ã®ãƒœãƒ«ãƒˆã‚’発射ã—㦠%d ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Displace", "姿ãらã¾ã—", "talent name") +t("Selects a displacement location...", "ã©ã“ã«å§¿ã‚’ãらã¾ãã†ã‹â€¦", "logPlayer") +t("Your attempt to displace fails!", "「姿ãらã¾ã—ã€ã¯å¤±æ•—ã—ãŸï¼", "logSeen") +t("Instantaneously displace yourself within line of sight up to 3 squares away.", "瞬時ã«è¦–界上ã®ç¯„囲3ã«ç§»å‹•ã—ã¾ã™ã€‚", "tformat") +t("Primal Skin", "プライマルスã‚ン", "talent name") +t([[Years of magic have permeated your skin leaving it resistant to the physical world. Your armor is increased by %d. + The bonus will increase with the Magic stat.]], [[幾年もã®é–“ã€é”力ã«è§¦ã‚Œã¦è‚ŒãŒç‰©è³ªç•Œã®ã‚‚ã®ã«è€æ€§ã‚’æŒã¤ã‚ˆã†ã«ãªã‚Šã¾ã—ãŸã€‚ +アーマー㌠%d 上昇ã—ã¾ã™ã€‚ +上昇é‡ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t([[Bathes the target in raw magic inflicting %d damage. Such wild magic is difficult to control and if you fail to keep your wits you will be confused for 4 turns. + The damage will increase with the Magic stat.]], [[対象ã«ç´”é”力を浴ã³ã› %d ダメージを与ãˆã¾ã™ã€‚ +ç²—æš´ãªé”法ã§ã‚ã‚‹ãŸã‚制御ãŒé›£ã—ãã€æš´ç™ºã—ã¦4ターン混乱ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/punishments.lua" + +t("Reproach", "怨念", "talent name") +t([[You unleash your hateful mind on any who dare approach you, inflicing %d mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by %d%%. + 25%% chance to brainlock. The damage increases with your Mindpower.]], [[ç«‹ã¡å‘ã‹ã£ã¦ãる者ã«æ€¨å¿µã‚’解ã放ã¡ã€ %d 精神ダメージを与ãˆã¾ã™ã€‚ +ã“ã®æ”»æ’ƒã¯è¤‡æ•°å›žå½“ãŸã‚Šã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ãšã¤æ¸›è¡°ã—ã¦ã„ãã¾ã™ã€‚ +25%%ã§ã€Œãƒ–レインãƒãƒƒã‚¯ã€ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hateful Whisper", "憎悪ã®ã•ã•ã‚„ã", "talent name") +t([[Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer %d mind damage and feed you %d hate. For the first %d turns, the whisper will travel from the original victim to a new one within a range of %0.1f. Every victim of the whisper has a %d%% chance of spreading it to another victim every turn. + 25%% chance to brainlock. The damage increases with your Mindpower.]], [[憎悪ã«æº€ã¡ãŸã•ã•ã‚„ãを敵ã«é€ã‚Šè¾¼ã¿ã¾ã™ã€‚ +ã“ã®ã•ã•ã‚„ãã‚’èžã„ãŸå¯¾è±¡ã« %d 精神ダメージを与ãˆã€è¡“者ã®æ†Žæ‚ªãŒ %d 回復ã—ã¾ã™ã€‚ +ãã®å¾Œ %d ターンã®é–“ã€æ†Žæ‚ªã®ã•ã•ã‚„ãã¯çŠ 牲者ã®è·é›¢ %0.1f 内ã®æ•µ1体ã«ä¼æ’ã—ã¾ã™ã€‚ +ãã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§ã•ã•ã‚„ãã‚’å—ã‘ã¦ã„る敵ã‹ã‚‰åˆ¥ã®æ•µã¸ã¨åºƒãŒã£ã¦ã„ãã¾ã™ã€‚ +25%%ã§ã€Œãƒ–レインãƒãƒƒã‚¯ã€ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Agony", "苦悶", "talent name") +t([[Unleash agony upon your target. The pain will grow over the course of %d turns. The first turn will inflict %d damage, and slowly increase to %d on the last turn (%d total). + 25%% chance of brainlock. The damage will increase with your Mindpower.]], [[対象ã«è‹¦æ‚¶ã‚’æµ´ã³ã›ã¾ã™ã€‚ +苦痛㌠%d ターンã‹ã‘ã¦å¢—大ã—ã¦ã„ãã¾ã™ã€‚ +第一ターン㫠%d ダメージを与ãˆã€å¾ã€…ã«å¢—åŠ ã—ã¦æœ€çµ‚ターンã«ã¯ %d ダメージを与ãˆã¾ã™ã€‚(åˆè¨ˆ %d ) +25%%ã§ã€Œãƒ–レインãƒãƒƒã‚¯ã€ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Madness", "ç‹‚æ°—", "talent name") +t("Every time you inflict mind damage, there is a %d%% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mind damage by %d%%.", [[精神ダメージを与ãˆã‚‹åº¦ã«å¯¾è±¡ãŒ %d%% ã§è¡“者ã®ç²¾ç¥žãƒ‘ワーã«å¯¾ã—ã¦æŠµæŠ—判定を行ã†ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +判定ã«å¤±æ•—ã—ãŸå¯¾è±¡ã¯ç‹‚æ°—ã«å›šã‚ã‚Œã€3ターン混乱ã€æ¸›é€Ÿã€ã‚¹ã‚¿ãƒ³ã®ã„ãšã‚Œã‹ã®çŠ¶æ…‹ã«ãªã‚Šã€ç²¾ç¥žè€æ€§ãŒ %d%% 低下ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/rampage.lua" + +t("Rampage", "æš´èµ°", "talent name") +t("You are already rampaging!", "æ—¢ã«æš´èµ°ã—ã¦ã„ã‚‹ï¼", "logPlayer") +t([[You enter a terrible rampage for %d turns (up to a maximum of %d turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50%% chance) when you are hit for more than 8%% of your max life. + Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1. + Rampage Bonus: +%d%% movement speed. + Rampage Bonus: +%d%% attack speed. + Rampage Bonus: +%d%% mind speed.]], [[%d ターン「暴走ã€çŠ¶æ…‹ã«ãªã‚Š(最大 %d ターン)邪é”ã™ã‚‹è€…ã‚’ç²‰ç •ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“。 +ã¾ãŸã€æœ€å¤§HPã®8%%を超ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸæ™‚ã«50%%ã§è‡ªå‹•çš„ã«æš´èµ°ã—ã¾ã™ã€‚ +æš´èµ°ä¸ã«ã‚¿ãƒ¬ãƒ³ãƒˆã€ãƒ«ãƒ¼ãƒ³ã€ãƒãƒ¼ãƒ–を使用ã™ã‚‹ã¨æ€’ã‚ŠãŒè–„ã‚Œã€æŒç¶šæ™‚é–“ãŒ1減少ã—ã¾ã™ã€‚ +æš´èµ°ä¸ã«ç§»å‹•ã™ã‚‹ã¨ä¸€åº¦ã ã‘æŒç¶šæ™‚é–“ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +暴走ボーナス: +%d%% 移動速度ã€+%d%% 攻撃速度ã€+%d%% 精神速度]], "tformat") +t("Brutality", "無慈悲", "talent name") +t([[You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1. + Rampage Bonus: Your physical damage increases by %d%%. + Rampage Bonus: Your Physical Save increases by %d and Mental Save increases by %d.]], [[無慈悲ã«æ”»æ’ƒã—ã¾ã™ã€‚ +æš´èµ°ä¸ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットãŒç™ºç”Ÿã™ã‚‹ã¨ä¸€å›žã ã‘「暴走ã€ã®æŒç¶šæ™‚é–“ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +暴走ボーナス: 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã€ç‰©ç†ã‚»ãƒ¼ãƒ–㌠%d ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–㌠%d 上昇]], "tformat") +t("Tenacity", "屈強", "talent name") +t([[Nothing will stop your rampage. + Rampage Bonus: You shrug off up to %d damage each turn during your rampage. If you shrug off more than %d damage, the rampage duration increases by 1. + The amount of damage you can shrug off improves with your Strength.]], [[æš´èµ°ãŒæ¢ã¾ã‚‰ãªããªã‚Šã¾ã™ã€‚。 +暴走ボーナス: æš´èµ°ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³æœ€å¤§ %d ダメージã¾ã§ã‚’無効化ã—ã¾ã™ã€‚無効化é‡ãŒ %d を超ãˆã‚‹ã¨ä¸€åº¦ã ã‘æš´èµ°ã®æŒç¶šæ™‚é–“ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +無効化å¯èƒ½ãªãƒ€ãƒ¡ãƒ¼ã‚¸é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Slam", "å©ãæ½°ã™", "talent name") +t("You must be rampaging to use this talant.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã€Œæš´èµ°ã€çŠ¶æ…‹ã§ãªã„ã¨ä½¿ãˆãªã„", "logPlayer") +t("#F53CBE#%s slams %s!", "#F53CBE#%sã¯%sã‚’å©ãæ½°ã—ãŸï¼", "logSeen") +t("#F53CBE#%s resists the stunning blow!", "#F53CBE#%sã¯ã€Œã‚¹ã‚¿ãƒ³ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("#F53CBE#Your rampage is invigorated by the collosal slam! (+1 duration)", "#F53CBE#敵をå©ãæ½°ã—ã€ã•ã‚‰ã«æš´èµ°ã—ãŸï¼(+1 æŒç¶šã‚¿ãƒ¼ãƒ³)", "logPlayer") +t([[While rampaging, you slam up to %d adjacent opponents, stunning them for %d turns and damaging them for between %d and %d physical damage. Your first slam of at least two opponents increases the rampage duration by 1. + Damage increases with your Physical Power.]], [[æš´èµ°ä¸ã«éš£æŽ¥ã™ã‚‹æ•µã‚’最大 %d 体ã¾ã§å©ãæ½°ã— %d ターンスタンã•ã›ã¦ %d ã‹ã‚‰ %d ã®ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’を与ãˆã¾ã™ã€‚ +二体以上ã®æ•µã‚’å©ãæ½°ã™ã¨ä¸€åº¦ã ã‘æš´èµ°ã®æŒç¶šæ™‚é–“ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/shadows.lua" + +t("Fade", "å§¿éš ã—", "talent name") +t("You fade from sight, making you invulnerable until the beginning of your next turn.", "視界ã‹ã‚‰å§¿ã‚’éš ã—ã€æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã¾ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãªããªã‚Šã¾ã™ã€‚", "tformat") +t("Phase Door", "次元ã®æ‰‰", "talent name") +t("Teleports you within a small range.", "çŸè·é›¢ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ã¾ã™ã€‚", "tformat") +t("Blindside", "急襲", "talent name") +t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "è·é›¢ %d ã¾ã§çœ¼ã«ã‚‚æ¢ã¾ã‚‰ã¬é€Ÿã•ã§å¯¾è±¡ã¨ã®é–“åˆã„ã‚’è©°ã‚ã€æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Shadow Lightning", "å½±ã®é›»æ’ƒ", "talent name") +t([[Strikes the target with a spark of lightning doing %0.2f to %0.2f damage (%0.2f average). + The damage will increase with the Magic stat]], [[電撃ã§å¯¾è±¡ã‚’攻撃ã—〠%0.2f ã‹ã‚‰ %0.2f ダメージ(å¹³å‡ %0.2f)を与ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Flames", "å½±ã®ç«ç‚Ž", "talent name") +t([[Bathes the target in flames doing %0.2f damage + The damage will increase with the Magic stat]], [[対象を炎ã§å‘‘ã¿è¾¼ã‚“㧠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Reform", "å½±ã®å¾©æ´»", "talent name") +t("When a shadow is hit and killed, there is a %d%% chance it will reform unhurt.", "「影ã®åƒ•ã€ãŒæ”»æ’ƒã‚’å—ã‘ã¦æ»äº¡ã—ãŸéš›ã« %d%% ã§å®Œå…¨å¾©æ´»ã—ã¾ã™ã€‚", "tformat") +t("Call Shadows", "å½±ã®å¬å–š", "talent name") +t("Your hate is too low to call another shadow!", "憎悪ãŒè¶³ã‚Šãšã€å½±ã‚’作り出ã›ãªã„ï¼", "logPlayer") +t("Summon", "å¬å–š", "_t") +t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place. + Shadows ignore %d%% of the damage dealt to them by their master.]], [[èµ·å‹•ä¸ã¯æœ€å¤§ %d 体ã¾ã§ãƒ¬ãƒ™ãƒ« %d ã®ã€Œå½±ã®åƒ•ã€ã‚’å¬å–šã—å…±ã«æˆ¦ã„ã¾ã™ã€‚ +1体å¬å–šã™ã‚‹æ¯Žã«æ†Žæ‚ªã‚’5消費ã—ã¾ã™ã€‚ +å½±ã®æˆ¦é—˜èƒ½åŠ›ã¯ä½Žã„ã§ã™ãŒã€ä»¥ä¸‹ã®èƒ½åŠ›ã‚’æŒã¡ã¾ã™ã€‚ +「é”力ã®å†æ§‹ç¯‰ã€ã§å›žå¾©ã—ã¾ã™ã€‚(レベル %d) +「影渡りã€ã‚’敵ã«ä½¿ç”¨ã—ã¾ã™ã€‚(レベル %d) +「影ã®æ‰‰ã€ã§è»¢ç§»ã‚’ç¹°ã‚Šè¿”ã—ã¾ã™ã€‚ +ã¾ãŸã€ã€Œå½±ã®åƒ•ã€ã¯ä¸»ã‹ã‚‰å—ã‘るダメージ㌠%d%% 低下ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Warriors", "å½±ã®æˆ¦å£«", "talent name") +t("Instill hate in your shadows, strengthening their attacks. They gain %d%% extra Accuracy and %d%% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level %d, %d%% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (%d turn cooldown).", [[「影ã®åƒ•ã€ã«æ†Žæ‚ªã‚’注ãŽã“ã¿ã€æ”»æ’ƒèƒ½åŠ›ã‚’強化ã—ã¾ã™ã€‚ +「影ã®åƒ•ã€ã®å‘½ä¸ãŒ %d%% ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +「影ã®åƒ•ã€ã¯è‹›çƒˆã«æ•µã‚’攻撃ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã€ã€Œæ”¯é…ã€ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ã€å¯¾è±¡ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’4ターン上昇ã•ã›ã¾ã™ã€‚(レベル %dã€è·é›¢1ã§ç¢ºçŽ‡ %d%%) +ã¾ãŸã€æ”»æ’ƒã‚’å—ã‘ãŸéš›ã«ã€Œå½±éš ã—ã€ã‚’発動ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã€æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã¾ã§ã‚らゆるダメージを無効化ã—ã¾ã™ã€‚(クールダウン %d ターン)]], "tformat") +t("Shadow Mages", "å½±ã®é”術師", "talent name") +t([[Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of %d to their Spellpower. + Your shadows can strike adjacent foes with Lightning (level %d, %d%% chance at range 1). + At level 3 your shadows can sear their enemies from a distance with Flames (level %d, %d%% chance at range 2 to 6). + At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50%% chance).]], [[「影ã®åƒ•ã€ã«é”力を注ãŽè¾¼ã¿é‚ªæ‚ªãªé”法を行使ã§ãるよã†ã«ã—ã¾ã™ã€‚ +「影ã®åƒ•ã€ã®é”法パワー㌠%d å¢—åŠ ã—ã¾ã™ã€‚ +隣接ã—ãŸæ•µã«å¯¾ã—ã¦ã€Œå½±ã®é›»æ’ƒã€ã§æ”»æ’ƒã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚(レベル %d è·é›¢1ã§ç¢ºçŽ‡ %d%%) +レベル3ã‹ã‚‰ã¯ã€Œå½±ã®ç«ç‚Žã€ã§é ãã®æ•µã‚’焼ãå°½ãã—ã¾ã™ã€‚(レベル %d, è·é›¢2ã‹ã‚‰6㧠%d%%). +レベル5ã‹ã‚‰ã¯æ’ƒç ´ã•ã‚ŒãŸéš›ã«ã€Œå½±ã®å¾©æ´»ã€ã‚’試ã¿ã€å®Œå…¨å¾©æ´»ã—ã¾ã™ã€‚(確率50%%)]], "tformat") +t("Focus Shadows", "å½±ã®é›†ä¸", "talent name") +t("#PINK#The shadows converge on #Target#!", "#PINK##Target#ã«å½±ãŒé›†ã¾ã£ãŸï¼", "logCombat") +t("There are no shadows to heed the call!", "呼ã³ã‹ã‘ã«å¿œãˆã‚‹å½±ãŒã„ãªã„ï¼", "logPlayer") +t("#PINK#The shadows form around #Target#!", "#PINK##Target#ã®å‘¨ã‚Šã§å½±ãŒå®Ÿä½“化ã—ãŸï¼", "logCombat") +t("Their are no shadows to heed the call!", "呼ã³ã‹ã‘ã«å¿œãˆã‚‹å½±ãŒã„ãªã„ï¼", "logPlayer") +t([[Focus your shadows on a single target. Friendly targets will be defended for %d turns. Hostile targets will be attacked, with a %d%% chance the shadows will blindside the target. + If you have less than maximum shadows available, they will automatically be summoned before focusing. + This talent has no cost.]], [[「影ã®åƒ•ã€ã®æ”»æ’ƒå¯¾è±¡ã‚’集ä¸ã•ã›ã¾ã™ã€‚ +å‹å¥½çš„ãªå¯¾è±¡ã‚’é¸æŠžã—ãŸå ´åˆã€Œå½±ã®åƒ•ã€ã¯ %d ターン対象を守りã¾ã™ã€‚ +敵対ã™ã‚‹å¯¾è±¡ã®å ´åˆã¯é›†ä¸æ”»æ’ƒã—〠%d%% ã§ã€Œå½±æ¸¡ã‚Šã€ã‚’使用ã—ã¾ã™ã€‚ +ç¾åœ¨ä¿æŒã—ã¦ã„ã‚‹å½±ã®æ•°ãŒæœ€å¤§å€¤ã«æº€ãŸãªã„å ´åˆã€å®Ÿè¡Œå‰ã«è‡ªå‹•çš„ã«å¬å–šã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ç™ºå‹•ã«ã¯æ†Žæ‚ªã‚’消費ã—ã¾ã›ã‚“。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/slaughter.lua" + +t("Slash", "斬撃", "talent name") +t([[You slash wildly at your target for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. + At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by %d%% for %d turns. The effect will stack. + The damage multiplier increases with your Strength. + + This talent will also attack with your shield, if you have one equipped.]], [[対象を切りä¼ã›ã¦ %d%% (憎悪0)ã‹ã‚‰ %d%% (憎悪100+)ダメージを与ãˆã¾ã™ã€‚ +レベル3ã‹ã‚‰ã¯å‚·å£ã‹ã‚‰å‘ªã„ã‚’æµã—è¾¼ã¿ã€ %d ターンHP回復å€çŽ‡ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ç´¯ç©ã—ã¾ã™ã€‚ +ダメージå€çŽ‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat", {2,1}) +t("Frenzy", "狂乱連撃", "talent name") +t([[Assault nearby foes with 4 fast attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. + At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by %d for 4 turns. + The damage multiplier and Defense reduction increase with your Strength. + + This talent will also attack with your shield, if you have one equipped.]], [[周囲ã®æ•µã«é«˜é€Ÿå››é€£æ’ƒã‚’放ã¡ã€ãã‚Œãžã‚Œ %d%% (憎悪0)ã‹ã‚‰ %d%% (憎悪100+)ダメージを与ãˆã¾ã™ã€‚ +「追跡ã€ä¸ã®å¯¾è±¡ã‚’優先ã—ã¦æ”»æ’ƒã—ã¾ã™ã€‚ +レベル3ã‹ã‚‰ã¯çŒ›æ”»æ’ƒã«å¯¾è±¡ãŒæ€¯ã¿ã€4ターン回é¿ãŒ %d 低下ã—ã¾ã™ã€‚ +ダメージå€çŽ‡ã¨å›žé¿ä½Žä¸‹é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Reckless Charge", "çªæ’ƒ", "talent name") +t("#Source# knocks back #Target#!", "#Source#ã¯#Target#をノックãƒãƒƒã‚¯ã—ãŸï¼", "logCombat") +t("#Target# blocks #Source#!", "#Target#ã¯#Source#をブãƒãƒƒã‚¯ã—ãŸï¼", "logCombat") +t("Charge through your opponents, attacking anyone near your path for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. %s opponents may be knocked away from your path. You can attack a maximum of %d times, and can hit targets along your path more than once.", [[敵ã«å‘ã‹ã£ã¦çªæ’ƒã—ã€çµŒè·¯ä»˜è¿‘ã«ã„る敵㫠%d%% (憎悪0)ã‹ã‚‰ %d%% (憎悪100+)ダメージを与ãˆã¾ã™ã€‚ +サイズ㌠%s 以下ã®å¯¾è±¡ã‚’å¹ã飛ã°ã—ã¾ã™ã€‚ +最大 %d 回攻撃ã—ã€çµŒè·¯ä¸Šã®å¯¾è±¡ã«è¤‡æ•°å›žæ”»æ’ƒã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Cleave", "横薙ãŽ", "talent name") +t("#Source# cleaves through #Target#!", "#Source#ã¯#Target#ã‚’è–™ãŽæ‰•ã£ãŸï¼", "logCombat") +t([[While active, every swing of your weapon strikes strikes other adjacent enemies for %d%% (at 0 hate) to %d%% (at 100 hate) physical damage. The recklessness of your attacks brings you bad luck (luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Cleave will deal 25%% additional damage while using a two-handed weapon. + The Cleave damage increases with your Strength.]], [[èµ·å‹•ä¸ã¯æ”»æ’ƒã™ã‚‹åº¦ã«éš£æŽ¥ã™ã‚‹åˆ¥ã®æ•µã¸è¿½åŠ 攻撃㗠%d%% (憎悪0)ã‹ã‚‰ %d%% (憎悪100+)物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +猪çªçŒ›é€²ã«ãªã‚‹ãŸã‚é‹ãŒæ‚ªããªã‚Šã¾ã™ã€‚(é‹ -3) +「横薙ãŽã€ã€Œæ’ƒé€€ã€ã€Œæ®ºæ„ã€ã¯åŒæ™‚ã«èµ·å‹•ã§ããšã€ã©ã‚Œã‹ã‚’èµ·å‹•ã™ã‚‹ã¨æ®‹ã‚Š2ã¤ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +両手æ¦å™¨ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã¯25%%è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã¾ã™ +è¿½åŠ æ”»æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/strife.lua" + +t("Dominate", "å¨åœ§", "talent name") +t([[Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for %d turns and vulnerable to attacks. They will lose %d Armour, %d Defense and your attacks will gain %d%% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. + Effects will improve with your Willpower. + + This talent will also attack with your shield, if you have one equipped.]], [[è¿‘ãã®æ•µã‚’圧倒的ãªå˜åœ¨æ„Ÿã§å¨åœ§ã—ã¾ã™ã€‚ +対象ã¯ç²¾ç¥žãƒ‘ワーã«å¯¾ã—ã¦å¯¾æŠ—判定を行ã„ã€å¤±æ•—ã™ã‚‹ã¨ %d ターン「移動ä¸èƒ½ã€ã«ãªã‚Šã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€å›žé¿ãŒ %d 低下ã—ã€è¡“者ã®å¯¾è±¡ã¸ã®æ”»æ’ƒãŒè€æ€§ã‚’ %d%% 貫通ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +対象ã«éš£æŽ¥ã—ã¦ã„ã‚‹å ´åˆã€è¿‘接攻撃を仕掛ã‘ãªãŒã‚‰ä½¿ç”¨ã—ã¾ã™ã€‚ +効果é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Preternatural Senses", "超感覚", "talent name") +t([[Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of %0.1f. You will always sense a stalked victim in a radius of 10. + Also increases stealth detection by %d and invisibility detection by %d. + Stealth and invisibility detection improves with your Willpower]], [[超常的ãªæ„Ÿè¦šã§æ¬¡ã®ç²ç‰©ã‚’探ã—求ã‚ã¾ã™ã€‚ +範囲 %0.1f ã®æ•µã‚’感知ã—ã¾ã™ã€‚ +範囲10以内ã®ã€Œè¿½è·¡ã€ã®å¯¾è±¡ã‚’常ã«æ„ŸçŸ¥ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€éš å¯†çœ‹ç ´ãŒ %d ã€é€æ˜Žè¦–㌠%d 上昇ã—ã¾ã™ã€‚ +éš å¯†çœ‹ç ´ã¨é€æ˜Žè¦–ã®å¢—åŠ é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blindside", "急襲", "talent name") +t("The blindside fizzles!", "「急襲ã€ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t([[With blinding speed, you suddenly appear next to a target up to %d spaces away and attack for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you %d extra Defense for 1 turn. + The Defense boost improves with your Strength.]], [[ç›®ã«ã‚‚æ¢ã¾ã‚‰ã¬é€Ÿã•ã§é–“åˆã„ã‚’è©°ã‚ã¦(射程 %d)攻撃ã—〠%d%% (憎悪0)ã‹ã‚‰ %d%% (憎悪100+)ダメージを与ãˆã¾ã™ã€‚ +çªå¦‚姿をç¾ã™ãŸã‚敵ã¯æ€¯ã¿ã€è¡“者ã®å›žé¿ãŒ1ターン %d 上昇ã—ã¾ã™ã€‚ +回é¿ä¸Šæ˜‡é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Repel", "撃退", "talent name") +t([[Rather than hide from the onslaught, you face down every threat. While active you have a %d%% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Repel chance increases with your Strength and by 20%% when equipped with a shield.]], [[怯むã“ã¨ãªãã€ã‚らゆる脅å¨ã‚’ãã˜ä¼ã›ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯ %d%% ã§è¿‘接攻撃を弾ãã¾ã™ã€‚ +猪çªçŒ›é€²ã«ãªã‚‹ãŸã‚é‹ãŒæ‚ªããªã‚Šã¾ã™ã€‚(é‹ -3) +「横薙ãŽã€ã€Œæ’ƒé€€ã€ã€Œæ®ºæ„ã€ã¯åŒæ™‚ã«èµ·å‹•ã§ããšã€ã©ã‚Œã‹ã‚’èµ·å‹•ã™ã‚‹ã¨æ®‹ã‚Š2ã¤ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +発動確率ã¯è…•åŠ›ã«ä¾å˜ã—ã€ç›¾ã‚’装備ã—ã¦ã„ã‚‹ã¨20%%上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/traveler.lua" + +t("Hardened", "ã¤ã‚ã‚‚ã®", "talent name") +t("Your travels have hardened you. You gain +%d armor.", "æ—…ã«ã‚ˆã£ã¦ä½“ãŒé›ãˆã‚‰ã‚Œã¾ã—ãŸã€‚アーマーãŒ+%dã•ã‚Œã¾ã™ã€‚", "tformat") +t("Wary", "用心", "talent name") +t("You have become wary of danger in your journeys. You have a %d%% chance of not triggering traps.", "æ—…ã«ã‚ˆã£ã¦ç”¨å¿ƒæ·±ããªã‚Šã¾ã—ãŸã€‚ %d%% ã§ç½ ãŒç™ºå‹•ã—ãªããªã‚Šã¾ã™ã€‚", "tformat") +t("Weathered", "å¹´ã®åŠŸ", "talent name") +t("You have become weathered by the elements. Your Cold and Fire resistance is increased by %d%%", "å…ƒç´ ã«æ…£ã‚Œã¦å†·æ°—è€æ€§ã¨ç«ç‚Žè€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚", "tformat") +t("Savvy", "観察", "talent name") +t("You have become a keen observer in your travels. Each kill gives you %d%% more experience.", "æ—…ã«ã‚ˆã£ã¦è¦³å¯Ÿçœ¼ã‚’é›ãˆã¾ã—ãŸã€‚敵を倒ã—ãŸã¨ãã®çµŒé¨“値㌠%d%% å¢—åŠ ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/antimagic.lua" + +t("Resolve", "é”力分解", "talent name") +t([[You stand in the way of magical damage. That which does not kill you will make you stronger. + When you are hit by hostile non-physical, non-mind damage you gain %d%% resistance to that element for 7 turns. + At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added. + Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by %0.2f. + The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit.]], [[é”法ダメージã«å¯¾ã™ã‚‹æŠµæŠ—力を得ã¾ã™ã€‚ +物ç†ã€ç²¾ç¥žå±žæ€§ä»¥å¤–ã®æ”»æ’ƒã‚’å—ã‘ã‚‹ã¨7ターンãã®å±žæ€§ã¸ã®è€æ€§ã‚’ %d%% å¾—ã¾ã™ã€‚ +タレントレベル3ã«ãªã‚‹ã¨ã€è€æ€§å¢—åŠ ã‚’3属性ã¾ã§ä¿æŒã§ãるよã†ã«ãªã‚Šã€æ–°ãŸãªå±žæ€§ãŒè¿½åŠ ã•ã‚Œã‚‹åº¦æŒç¶šæ™‚é–“ãŒæ›´æ–°ã•ã‚Œã¾ã™ã€‚ +ã•ã‚‰ã«ã€ç‰©ç†ã€ç²¾ç¥žå±žæ€§ä»¥å¤–ã®æ”»æ’ƒã‚’å—ã‘る度ã«èª¿å’Œå€¤ã¨ã‚¹ã‚¿ãƒŸãƒŠãŒ %0.2f 回復ã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã‹ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã€è€æ€§å¢—åŠ ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Antimagic Zone", "沈黙ã®ã‚ªãƒ¼ãƒ©", "talent name") +t("%s resists the silence!", "%sã¯æ²ˆé»™ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Let out a burst of sound that silences for %d turns all those affected in a radius of %d. + Each turn for %d turns the effected area will cause %0.2f manaburn damage to all creatures inside. + For each creature silenced your equilibrium is reduced by %d (up to 5 times). + The damage and apply power will increase with the greater of your Mindpower or Physical power. + + Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source.]], [[轟音を放ã¡ã€ %d ターン範囲 %d ã®å…¨å¯¾è±¡ã‚’「沈黙ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ + %d ターンã®é–“ã€ç¯„囲内ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f マナãƒãƒ¼ãƒ³ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +沈黙ã•ã›ãŸå¯¾è±¡1体ã«ã¤ã〠%d ãšã¤èª¿å’Œå€¤ãŒæ¸›å°‘ã—ã¾ã™ã€‚(最大5体) +ダメージã¨æ²ˆé»™çŽ‡ã¯ç²¾ç¥žãƒ‘ワーã‹ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã“ã¨ã§ã€å…¨ã¦ã®ãƒžãƒŠãƒãƒ¼ãƒ³ãƒ€ãƒ¡ãƒ¼ã‚¸ã«è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒœãƒ¼ãƒŠã‚¹ã¨è²«é€šãŒé©ç”¨ã•ã‚Œã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Antimagic Shield", "é”å°ã˜ã®ç›¾", "talent name") +t("#GREEN#The antimagic shield of %s crumbles.", "#GREEN#%sã®é”å°ã˜ã®ç›¾ã¯ç •ã‘æ•£ã£ãŸ", "logSeen") +t([[Surround yourself with a shield that will absorb at most %d non-physical, non-mind element damage per attack. + Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a standard Equilibrium check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown. + The damage the shield can absorb will increase with your Mindpower or Physical power (whichever is greater).]], [[自身ã®å‘¨å›²ã«ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’展開ã—ã€ç‰©ç†ã€ç²¾ç¥žå±žæ€§ä»¥å¤–ã®æ”»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d 無効化ã—ã¾ã™ã€‚ +ダメージを30無効化ã™ã‚‹æ¯Žã«èª¿å’Œå€¤ãŒ1上昇ã—ã¦èª¿å’Œå€¤ã«ã‚ˆã‚‹ç ´å£Šåˆ¤å®šãŒè¡Œã‚ã‚Œã¾ã™ã€‚ +判定ã«å¤±æ•—ã™ã‚‹ã¨ã‚·ãƒ¼ãƒ«ãƒ‰ã¯ç ´å£Šã•ã‚Œã€ã€Œé”å°ã˜ã®ç›¾ã€ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +ダメージã®ç„¡åŠ¹åŒ–é‡ã¯ç²¾ç¥žãƒ‘ワーã‹ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Mana Clash", "マナクラッシュ", "talent name") +t("\ +#GREEN#Antimagic Adept: #LAST#4 magical sustains from the target will be removed.", "\ +#GREEN#é”å°ã˜ã®é”人: #LAST#4種ã®é”法常é§æŠ€èƒ½ã‚’除去ã—ã¾ã™ã€‚", "_t") +t([[Drain %d mana, %d vim, %d positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage. + The damage done is equal to 100%% of the mana drained, 200%% of the vim drained, or 400%% of the positive or negative energy drained, whichever is higher. This effect is called a manaburn. + The effect will increase with your Mindpower or Physical power (whichever is greater). + %s]], [[マナを %d ã€æ´»åŠ›ã‚’ %d ã€é™½å…‰åŠ›ã¨æœˆå…‰åŠ›ã‚’ %d å¸åŽã—ã€é€£éŽ–åå¿œã®çˆ†ç™ºã‚’引ãèµ·ã“ã—ã¦ã€é”力ダメージを与ãˆã¾ã™ã€‚ +ã“ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯å¸åŽã—ãŸãƒžãƒŠã®100%%ã€æ´»åŠ›ã®200%%ã€é™½å…‰åŠ›ã¨æœˆå…‰åŠ›ã®400%%ã®ä¸ã‹ã‚‰æœ€ã‚‚高ã„値ãŒé¸ã°ã‚Œã¾ã™ã€‚ +ã“ã®åŠ¹æžœã‚’マナãƒãƒ¼ãƒ³ã¨å‘¼ã³ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã‹ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚ +%s]], "tformat") +t("Antimagic Adept", "é”å°ã˜ã®é”人", "talent name") +t("Your Mana Clash talent also removes 4 magical sustains from the target.", "タレント「マナクラッシュã€ãŒ4種ã®é”法常é§æŠ€èƒ½ã‚’除去ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/call.lua" + +t("Meditation", "瞑想", "talent name") +t("@Source@ #GREEN#meditates#LAST# on nature.", "@Source@ã¯#GREEN#瞑想#LAST#ã«å…¥ã£ãŸ", "_t") +t("@Source@ interrupts @hisher@ #GREEN#meditation#LAST#.", "@Source@ã¯#GREEN#瞑想#LAST#を妨害ã•ã‚ŒãŸ", "_t") +t([[Meditate on your link with Nature. + While meditating, your equilibrium decreases by %0.2f per turn, your Mental Save is increased by %d, and your healing factor increases by %d%%. + Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%%. + Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that decreases your equilibrium by %0.2f per turn. + The activated effects increase with your Mindpower.]], [[瞑想ã—ã€è‡ªç„¶ç•Œã¨ç¹‹ãŒã‚Šã¾ã™ã€‚ +瞑想ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³èª¿å’Œå€¤ãŒ %0.2f 減少ã—ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–㌠%d ã€HP回復å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +æ·±ã瞑想ã™ã‚‹ãŸã‚ã€è‡ªèº«ã¨å¬å–šç”Ÿç‰©ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ50%%低下ã—ã¾ã™ã€‚ +ã¾ãŸã€å¸¸é§ã—ã¦ã„ãªãã¦ã‚‚休憩ä¸ã¯è‡ªå‹•çš„ã«æµ…ã瞑想ã—調和値ãŒæ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 減少ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Nature's Touch", "自然ã®æŽ¥è§¦", "talent name") +t([[Touch a target (or yourself) to infuse it with Nature, healing it for %d (this heal does not work on undead). + The amount healed will increase with your Mindpower.]], [[対象(ã‚‚ã—ãã¯è‡ªèº«)ã«è§¦ã‚Œã¦è‡ªç„¶ã®åŠ›ã‚’é€ã‚Šè¾¼ã¿ã€HPã‚’ %d 回復ã—ã¾ã™ã€‚(アンデッドã«ã¯ç„¡åŠ¹) +回復é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Earth's Eyes", "大地ã®ç›®", "talent name") +t([[Using your connection to Nature, you can see your surrounding area in a radius of %d. + Also, while meditating, you are able to detect the presence of creatures around you in a radius of %d.]], [[自然界ã¨ç¹‹ãŒã‚Šã€ç¯„囲 %d ã®åœ°å½¢ã‚’感知ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€çž‘想ä¸ãªã‚‰ã€ç¯„囲 %d ã®æ•µã®ä½ç½®ã‚‚感知ã—ã¾ã™ã€‚]], "tformat") +t("Nature's Balance", "自然ã®èª¿å’Œ", "talent name") +t("Your deep link with Nature allows you to reset the cooldown of %d of your wild gifts of tier %d or less.", "自然界ã¨æ·±ã繋ãŒã‚Š %d 種ã®ãƒ¬ãƒ™ãƒ« %d ã¾ã§ã®ã€Œè‡ªç„¶ã®æµã¿ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’解除ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/cold-drake.lua" + +t("Ice Claw", "æ°·ã®çˆª", "talent name") +t([[You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing %d%% weapon damage as Ice damage in a cone of radius %d. Ice damage gives a chance of freezing the target. + Every level in Ice Claw additionally raises your Physical Save by 2. + Each point in cold drake talents also increases your cold resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[強大ãªæ°·ç«œã®çˆªã‚’発ç¾ã—冷気をå‰æ–¹ã¸æ”¾ã¡ã€ %d%% å‡çµæ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’範囲 %d ã®æ‰‡çŠ¶ã«ä¸Žãˆã¾ã™ã€‚ +å‡çµãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸå¯¾è±¡ã¯ä¸€å®šç¢ºçŽ‡ã§ã€Œå‡çµã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +「氷ã®çˆªã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€ç‰©ç†ã‚»ãƒ¼ãƒ–ãŒ2上昇ã—ã¾ã™ã€‚ +「氷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«å†·æ°—è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Icy Skin", "æ°·ã®éŽ§", "talent name") +t([[Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by %d%% and your Armour by %d. + You also deal %0.2f cold damage to any enemies that physically strike you. + Each point in cold drake talents also increases your cold resistance by 1%%. + The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower.]], [[è‚ŒãŒæ°·ã®é±—ã«å¤‰åŒ–ã—ã€æ‰“ãŸã‚Œå¼·ããªã‚Šã€æœ€å¤§HP㌠%d%% ã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¿‘接攻撃㫠%0.2f 冷気ダメージã§åæ’ƒã—ã¾ã™ã€‚ +「氷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«å†·æ°—è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚ +HP上昇é‡ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ã€ã‚¢ãƒ¼ãƒžãƒ¼ã¨å撃ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ice Wall", "æ°·ã®å£", "talent name") +t("ice wall", "æ°·ã®å£", "_t") +t("a summoned, transparent wall of ice", "å¬å–šã•ã‚ŒãŸé€æ˜Žãªæ°·ã®å£ã 。", "_t") +t([[Summons an icy wall of %d length for %d turns. Ice walls are transparent, but block projectiles and enemies. + Ice walls also emit freezing cold, dealing %0.2f damage for each ice wall within radius %d of an enemy, and with each wall giving a 25%% chance to freeze an enemy. This cold cannot hurt the talent user or their allies. + Each point in cold drake talents also increases your cold resistance by 1%%.]], [[é•·ã• %d ã®æ°·ã®å£ã‚’ %d ターン作り出ã—ã¾ã™ã€‚ +æ°·ã®å£ã¯é€æ˜Žã§ã€é£›æ¥ç‰©ã‚„敵をé®æ–ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ°·ã®å£ã¯å†·æ°—を発ã—ã€ãã‚Œãžã‚Œã®å£ãŒ %0.2f 冷気ダメージを範囲 %d ã®æ•µ1体ã«ä¸Žãˆã€25%%ã§ã€Œå‡çµã€ã—ã¾ã™ã€‚ +æ°·ã®å£ã«ã‚ˆã£ã¦è¡“者ã¨ãã®ä»²é–“ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +「氷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«å†·æ°—è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Ice Breath", "æ°·ã®ãƒ–レス", "talent name") +t("@Source@ breathes ice!", "@Source@ã®æ°·ã®ãƒ–レスï¼", "_t") +t("%s resists the freeze!", "%sã¯ã€Œå‡çµã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You breathe ice in a frontal cone of radius %d. Any target caught in the area will take %0.2f cold damage and be frozen for 3 turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. + Each point in cold drake talents also increases your cold resistance by 1%%.]], [[範囲 %d ã®æ‰‡çŠ¶ã«æ°·ã®ãƒ–レスをåãã¾ã™ã€‚ +範囲内ã®å¯¾è±¡ã« %0.2f 冷気ダメージを与ãˆã¦3ターン「å‡çµã€ã•ã›ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’å‚ç…§ã—ã€ã€Œå‡çµã€ç¢ºçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「氷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«å†·æ°—è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/corrosive-blades.lua" + +t("Acidbeam", "é…¸ã®ãƒ“ーム", "talent name") +t([[Channel acid through your psiblades, extending their reach to create a beam doing %0.1f Acid damage (which can disarm them). + The damage increases with your Mindpower.]], [[サイブレードã«é…¸ã‚’æµã—è¾¼ã¿ã€ãƒ“ームã«ã—ã¦æ’ƒã¡å‡ºã— %0.1f 酸ダメージを与ãˆã€ã€Œæ¦è£…解除ã€ã‚’付与ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Corrosive Nature", "自然ã®æµ¸é£Ÿ", "talent name") +t([[You gain %d%% Acid resistance. + When you deal Nature damage to a creature, you gain a %0.1f%% bonus to Acid damage for %d turns. + This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of %0.1f%%. + The resistance and damage increase improve with your Mindpower.]], [[é…¸è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +自然ダメージを与ãˆã‚‹ã¨ã€ %d ターン酸ダメージ㌠%0.1f%% å¢—åŠ ã—ã¾ã™ã€‚ +ダメージボーナスã¯4回(1ターンã«1回ã¾ã§)ã¾ã§ç´¯ç©ã—ã€æœ€å¤§ã§ %0.1f%% ã«ãªã‚Šã¾ã™ã€‚ +è€æ€§ä¸Šæ˜‡é‡ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸è£œæ£ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2,4}) +t("trap", "ç½ ", "_t") +t("Corrosive Seeds", "酸毒ã®ç¨®å", "talent name") +t("You somehow fail to set the corrosive seed.", "ãªãœã‹ç¨®åã®è¨ç½®ã«å¤±æ•—ã—ãŸ", "logPlayer") +t([[You focus on a target zone of radius 2 to make up to %d corrosive seeds appear. + The first seed will appear at the center of the target zone, while others will appear at random spots. + Each seed lasts %d turns and will explode when a hostile creature walks over it, knocking the creature back and dealing %0.1f Acid damage within radius 1. + The damage will increase with your Mindpower.]], [[精神を集ä¸ã—ã€æŒ‡å®šåœ°ç‚¹ã‹ã‚‰ç¯„囲2ã«ã€Œé…¸æ¯’ã®ç¨®åã€ã‚’最大 %d 個ã¾ã§ç”Ÿæˆã—ã¾ã™ã€‚ +指定地点ã«1個生æˆã•ã‚Œã€ãã‚Œã‹ã‚‰ç¯„囲内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªåœ°ç‚¹ã«ç”Ÿæˆã•ã‚Œã¾ã™ã€‚ +種å㯠%d ターンæŒç¶šã—ã€æ•µãŒè¸ã‚€ã¨çˆ†ç™ºã—ã¦ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã•ã›ã¦ç¯„囲1ã« %0.1f 酸ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Acidic Soil", "溶解ã®åœŸå£Œ", "talent name") +t([[Surround yourself with natural forces, ignoring %d%% acid resistance of your targets. + In addition, the acid will nourish your bloated oozes, giving them an additional %0.1f life regeneration per turn.]], [[自然界ã®åŠ›ã«åŒ…ã¾ã‚Œã¦é…¸è€æ€§è²«é€š %d%% ã‚’å¾—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã€Œè‚¥å¤§ã‚¦ãƒ¼ã‚ºã€ãŒé…¸ã‚’æ „é¤Šã«ã™ã‚‹ãŸã‚ã€ãれらã®HPãŒæ¯Žã‚¿ãƒ¼ãƒ³ %0.1f ãšã¤å›žå¾©ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/dwarven-nature.lua" + +t("Earthen Missiles", "岩石弾", "talent name") +t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + At talent level 5, you can conjure one additional missile. + The damage will increase with your Spellpower.]], [[ %d 発ã®å²©çŸ³å¼¾ã‚’ãã‚Œãžã‚ŒæŒ‡å®šåœ°ç‚¹ã«æ’ƒã¡ã¾ã™ã€‚ +岩石弾㯠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ã•ã‚‰ã«5ターン出血ã•ã›ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ダメージを与ãˆã¾ã™ã€‚ +タレントレベル5ã«ãªã‚‹ã¨ã€å²©çŸ³å¼¾ãŒ1発増ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Elemental Split", "å…ƒç´ ã®åˆ†å‰²", "talent name") +t("Crystaline Half (%s)", "水晶ã®åŒèƒž (%s)", "tformat") +t("A crystaline structure that has taken the form of %s.", "%sã®å§¿ã‚’ã—ãŸæ°´æ™¶ã®æ§‹é€ 体ã 。", "tformat") +t("Crystaline Half", "水晶ã®åŒèƒž", "_t") +t("Stone Half (%s)", "石ã®åŒèƒž (%s)", "tformat") +t("A stone structure that has taken the form of %s.", "%sã®å§¿ã‚’ã—ãŸçŸ³ã®æ§‹é€ 体ã 。", "tformat") +t("Stone Half", "石ã®åŒèƒž", "_t") +t([[Reach inside your dwarven core and summon your stone and crystaline halves to fight alongside you for %d turns. + Your Crystaline Half will attack your foes with earthen missiles. + Your Stone Half will taunt your foes to protect you. + This power can not be called upon while under the effect of Deeprock Form. + ]], [[ドワーフæ—ã®æ ¸ã«è§¦ã‚Œã¦ %d ターン「石ã®åŒèƒžã€ã¨ã€Œæ°´æ™¶ã®åŒèƒžã€ã‚’å¬å–šã—ã¾ã™ã€‚ +「水晶ã®åŒèƒžã€ã¯ã€Œå²©çŸ³å¼¾ã€ã§æ”»æ’ƒã—ã€ã€ŒçŸ³ã®åŒèƒžã€ã¯æ•µã®æ”»æ’ƒã‚’引ã付ã‘ã¾ã™ã€‚ +「深岩変化ã€ä¸ã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã§ãã¾ã›ã‚“。]], "tformat") +t("Power Core", "力ã®æ ¸", "talent name") +t([[Your halves learn new talents. + Crystaline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed. + Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half. + The level of those talents is %d.]], [[åŒèƒžãŒã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ã¾ã™ã€‚ +水晶ã®åŒèƒž: 「棘ã®é›¨ã€ - 周囲ã®æ•µå…¨ã¦ã‚’出血ã•ã›ã‚‹å¼·åŠ›ãªæ”»æ’ƒã§ã™ã€‚ +石ã®åŒèƒž: 「ストーンリンク〠- 「石ã®åŒèƒžã€ãŒå‘¨ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å…¨ã¦è‚©ä»£ã‚ã‚Šã™ã‚‹å®ˆã‚Šã®ç›¾ã§ã™ã€‚ +タレントレベル: %d]], "tformat") +t("Dwarven Unity", "ドワーフã®å›£çµ", "talent name") +t([[You call upon the immediate help of your Halves. + Your Stone Half will trade places (if in sight) with you and all creatures currently targetting you in a radius of %d will target it instead. + Your Crystaline Half will instantly fire a volley of level %d earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius %d. + In addition, as passive effect, your halves now also learn your level of Combat Accuracy.]], [[åŒèƒžã«æ•‘æ´è¦è«‹ã‚’é€ã‚Šã¾ã™ã€‚ +石ã®åŒèƒžã¯ã€(視界内ã«å±…ã‚Œã°)術者ã¨ä½ç½®ã‚’交æ›ã—ã€ç¯„囲 %d ã®æ•µã®æ”»æ’ƒã‚’引ã付ã‘ã¾ã™ã€‚ +水晶ã®åŒèƒžã¯ã€ãƒ¬ãƒ™ãƒ« %d ã®ã€Œå²©çŸ³å¼¾ã€ã‚’「石ã®åŒèƒžã€(æ»äº¡ã—ã¦ã„ã‚‹å ´åˆã¯è¡“者)ã‹ã‚‰ç¯„囲 %d ã®å…¨ã¦ã®æ•µã«æ’ƒã¡ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è‡ªå‹•åŠ¹æžœã¨ã—ã¦ã€åŒèƒžãŸã¡ãŒè¡“者ã¨åŒã˜ãƒ¬ãƒ™ãƒ«ã®ã€Œç²¾åº¦ã®ç†Ÿç·´ã€ã‚’ç¿’å¾—ã—ã¾ã™ã€‚]], "tformat") +t("Mergeback", "マージãƒãƒƒã‚¯", "talent name") +t([[Merges your halves back into you, cleansing your body of %d detrimental magical, mental or physical effects. + Each half also heals you for %d and releases a shockwave dealing %0.2f Nature damage in a radius 3.]], [[åŒèƒžã‚’呼ã³æˆ»ã—ã¦åˆä½“ã—ã€è‚‰ä½“を浄化ã—ã¦é”法ã€ç²¾ç¥žã€ç‰©ç†ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’ %d 種解除ã—ã¾ã™ã€‚ +ãã‚Œãžã‚Œã®åŒèƒžã¯è¡“者ã®HPã‚’ %d 回復ã•ã›ã€ç¯„囲3ã«è¡æ’ƒæ³¢ã‚’放ã¡ã€ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚]], "tformat") +t("Stone Link", "ストーン・リンク", "talent name") +t("Creates a shield of radius %d that redirects all damage done to friends inside it to you for 5 turns.", "範囲 %d ã®é”法盾を生æˆã—ã€5ターンãã®ç¯„囲内ã§å‘³æ–¹ãŒå—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’肩代ã‚ã‚Šã—ã¾ã™ã€‚", "tformat") +t("Rain of Spikes", "棘ã®é›¨", "talent name") +t([[Fires spikes all around you, making your foes within radius %d bleed for %0.2f damage over 6 turns. + Damage and chance to apply the effect increase with Willpower.]], [[棘を周りã«æ”¾ã¡ã€ç¯„囲 %d ã®æ•µã‚’出血ã•ã›ã€6ターンã‹ã‘㦠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¨å‡ºè¡€ç¢ºçŽ‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/earthen-power.lua" + +t("Stoneshield", "石ã®ç›¾", "talent name") +t([[The first time you take damage each turn, you regenerate %d%% of the damage dealt as mana (up to a maximum of %0.2f) and %d%% as equilibrium (up to %0.2f). + Increases Physical Power by %d, increases damage done with shields by %d%%, and allows you to dual-wield shields. + Also, all of your melee attacks will perform a shield bash in addition to their normal effects.]], [[ダメージをå—ã‘ã‚‹ã¨1ターンã«ä¸€åº¦ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã®ãƒžãƒŠ(最大 %0.2f )㨠〠%d%% ã®èª¿å’Œå€¤(最大 %0.2f )を回復ã—ã¾ã™ã€‚ +物ç†ãƒ‘ワー㌠%d 上昇ã—ã€ç›¾æ”»æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã€ä¸¡æ‰‹ã«ç›¾ã‚’æŒã¦ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã•ã‚‰ã«ã€å…¨ã¦ã®è¿‘接攻撃ãŒã‚·ãƒ¼ãƒ«ãƒ‰ãƒãƒƒã‚·ãƒ¥ã®è¿½åŠ 攻撃を発動ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Stone Fortress", "石ã®è¦å¡ž", "talent name") +t([[When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks. + Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness).]], [[「ドワーフã®è€ä¹…ã€ã‚’使ã†ã¨ã€è‚Œã‚’硬化ã•ã›ã¦ç‰©ç†å±žæ€§ä»¥å¤–ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +物ç†å±žæ€§ä»¥å¤–ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒã‚¢ãƒ¼ãƒžãƒ¼ã® %d%% 分低下ã—ã¾ã™ã€‚(é‡è£…度を無視)]], "tformat") +t("Shards", "ç ´ç‰‡", "talent name") +t([[Sharp shards of stone grow from your shields. + When you are hit in melee, you will get a free attack against the attacker with the shards doing %d%% shield damage (as Nature). + This effect can only happen once per turn.]], [[é‹ã„石ã®ç ´ç‰‡ã‚’盾ã«ç”Ÿæˆã—ã¾ã™ã€‚ +近接攻撃をå—ã‘ã‚‹ã¨ã€ç ´ç‰‡ã§åæ’ƒã—㦠%d%% 盾自然ダメージを与ãˆã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«1回ã ã‘発生ã—ã¾ã™ã€‚]], "tformat") +t("Eldritch Stone", "å¤ä»£ã®çŸ³", "talent name") +t([[Creates a shield of impenetrable stone around you for 7 turns, absorbing up to %d damage. + Your equilibrium will increase by twice the damage absorbed. + When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy and the cooldown of your Block is reset. + The storm inflicts Arcane damage equal to the converted equilibrium (maximum %d) against everyone around you in a radius %d. + Also while resting you will passively regenerate %0.2f mana each turn. + The shield strength will increase with Willpower]], [[é ‘å¼·ãªçŸ³ã®ç›¾ã‚’生æˆã—ã¦ã€7ターン %d ダメージを防ãŽã¾ã™ã€‚ +防ã„ã ダメージã®2å€ã€èª¿å’Œå€¤ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +効果ãŒçµ‚ã‚ã‚‹ã¨ã€æœ€å°å€¤ã‚’越ãˆãŸèª¿å’Œå€¤ãŒå…¨ã¦ãƒžãƒŠã«å¤‰æ›ã•ã‚Œã€é”力ã®åµã¨ãªã‚Šã€ã€Œç›¾ã®é˜²å¾¡ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£æ¶ˆã•ã‚Œã¾ã™ã€‚ +é”力ã®åµã¯ã€å¤‰æ›ã•ã‚ŒãŸèª¿å’Œå€¤(最大 %d)ã«ç‰ã—ã„é”力ダメージを範囲 %d ã®å…¨å¯¾è±¡ã«ä¸Žãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€ä¼‘憩ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³ãƒžãƒŠã‚’ %0.2f 回復ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +盾ã®å¼·åº¦ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/earthen-vines.lua" + +t("Stone Vines", "石ã®ãƒ„ã‚¿", "talent name") +t(" and %0.1f Arcane", " %0.1f é”力ダメージ", "tformat") +t([[From the ground around you, you form living stone vines extending from your feet. + Each turn, the vines will attempt to seize a random target within radius %d. + Affected creatures are pinned to the ground and take %0.1f nature%s damage each turn for %d turns. + A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than %d grids away from you. + The chance to affect targets and damage increase with talent level and Willpower.]], [[辺りã®åœ°é¢ã‹ã‚‰ã€ç”Ÿãã¦ã„る「石ã®ãƒ„ã‚¿ã€ã‚’生æˆã—ã¾ã™ã€‚ +毎ターンã€ãƒ„ã‚¿ã¯ç¯„囲 %d ã®ãƒ©ãƒ³ãƒ€ãƒ ãªæ•µã‚’æ•ã‚‰ãˆã‚ˆã†ã¨ã—ã¾ã™ã€‚ +æ•ã¾ã£ãŸæ•µã¯ã€ %0.1f 自然ダメージ%sã‚’å—ã‘ %d ターン「移動ä¸èƒ½ã€ã«ãªã‚Šã¾ã™ã€‚ +対象ã¯æ¯Žã‚¿ãƒ¼ãƒ³ã€ãƒ„ã‚¿ã¯æŒ¯ã‚Šã»ã©ã判定を行ã„ã€è¡“者ã‹ã‚‰è·é›¢ %d 以上離れã¦ã„ã‚‹ã¨ç¢ºå®Ÿã«æˆåŠŸã—ã¾ã™ã€‚ +æˆåŠŸçŽ‡ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã¨æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Eldritch Vines", "å¤ä»£ã®ãƒ„ã‚¿", "talent name") +t([[Each time one of your stone vines deals damage to a creature it will restore %0.1f equilibrium and %0.1f mana. + Your vines also become infused with eldritch energies, dealing an additional %0.1f arcane damage.]], [[「石ã®ãƒ„ã‚¿ã€ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹åº¦ã«ã€èª¿å’Œå€¤ãŒ %0.1f ã€ãƒžãƒŠãŒ %0.1f 回復ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒ„ã‚¿ãŒå¤ä»£ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«åŒ…ã¾ã‚Œã¦ %0.1f é”åŠ›ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã§ä¸Žãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Rockwalk", "ãƒãƒƒã‚¯ã‚¦ã‚©ãƒ¼ã‚¯", "talent name") +t([[Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range %d). + Merging with the stone is beneficial for you, healing %0.2f life (increases with Willpower). + This will not break Body of Stone.]], [[「石ã®ãƒ„ã‚¿ã€ã¨ä¸€ä½“化ã—ã€ãƒ„ã‚¿ã«çµ¡ã¾ã£ã¦ã„る敵ã®è¿‘ãã«çž¬é–“移動ã—ã¾ã™ã€‚(最大è·é›¢ %d) +一体化ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šè‚‰ä½“ãŒç™’ã•ã‚Œã€HP㌠%0.2f 回復ã—ã¾ã™ã€‚(æ„å¿—ã«ä¾å˜) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ã‚‚「石ã®èº«ä½“ã€ã¯è§£é™¤ã•ã‚Œã¾ã›ã‚“。]], "tformat") +t("Rockswallow", "ãƒãƒƒã‚¯ã‚¹ãƒ¯ãƒãƒ¼", "talent name") +t([[Merge your target (within range %d) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you. + Merging with the stone is detrimental for the target, dealing %0.1f nature damage. + The damage will increases with your Willpower.]], [[範囲 %d 以内ã®ã€ŒçŸ³ã®ãƒ„ã‚¿ã€ã«çµ¡ã¾ã£ã¦ã„る対象をツタã¨ä¸€ä½“化ã•ã›ã€ãƒ„タを通ã£ã¦è¡“者ã®è¿‘ãã«çž¬é–“移動ã•ã›ã¾ã™ã€‚ +一体化ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šå¯¾è±¡ã¯å‚·ã¤ãã€%0.1f 自然ダメージをå—ã‘ã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/eyals-fury.lua" + +t("Reclaim", "自然回帰", "talent name") +t([[You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life. + This deals %0.1f Nature and %0.1f Acid damage to the target, and is particularly devastating against undead and constructs, dealing %d%% more damage to them. + The damage increases with your Mindpower.]], [[自然ã®ç§˜å„€ã‚’用ã„ã¦å¯¾è±¡ã‚’溶ã‹ã—ã€ç”Ÿå‘½ã®å–¶ã¿ã®ä¸ã«å›žå¸°ã•ã›ã¾ã™ã€‚ +対象㫠%0.1f 自然ダメージ㨠%0.1f 酸ダメージを与ãˆã¾ã™ã€‚ +アンデッドã¨é”法生物ã«ã¯ç‰¹ã«åŠ¹æžœãŒé«˜ãã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Nature's Defiance", "自然ã®æŠµæŠ—", "talent name") +t([[Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies. + You gain %d Spell save, %0.1f%% Arcane resistance, and %0.1f%% Nature damage affinity. + You defy arcane forces, so that any time you take damage from a spell, you restore %0.1f Equilibrium each turn for %d turns. + The effects increase with your Mindpower.]], [[自然ã«å¥‰ä»•ã™ã‚‹ã†ã¡ã«è‡ªç„¶ç•Œã¨ã®ç¹‹ãŒã‚ŠãŒæ·±ã¾ã‚Šã€è‡ªç„¶ã®ç†ã«åã—ãŸåŠ›ã¸ã®æŠµæŠ—力ãŒå¢—ã—ã¾ã—ãŸã€‚ +é”法セーブ㌠%d ã€é”力è€æ€§ãŒ %0.1f%% 上昇ã—ã€è‡ªç„¶å±žæ€§å¸åŽãŒ %0.1f%% å¢—åŠ ã—ã¾ã™ã€‚ +é”ã®åŠ›ã‚’阻ã¿ã€é”法ã«ã‚ˆã£ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る毎㫠%d ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³èª¿å’Œå€¤ã‚’ %0.1f 回復ã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,3,5,4}) +t("Acidfire", "焼ã‘付ãé…¸", "talent name") +t("Acidfire cloud", "焼ã‘付ãé…¸ã®é›²", "_t") +t([[You call upon the earth to create a blinding, corrosive cloud in an area of radius %d for %d turns. + Each turn, this cloud deals %0.1f acid damage to each foe with a 25%% chance to blind and a %d%% chance of burning away one magical sustain or beneficial magical effect. + The damage increases with your Mindpower.]], [[大地ã®åŠ›ã‚’借りã¦ã€ç›²ç›®ã®é…¸ã®é›²ã‚’ %d ターン範囲 %d ã«ä½œã‚Šå‡ºã—ã¾ã™ã€‚ +雲ã¯æ¯Žã‚¿ãƒ¼ãƒ³å…¨å¯¾è±¡ã« %0.1f 酸ダメージを与ãˆã€25%%ã§ã€Œç›²ç›®ã€ã«ã—〠%d%% ã§é”法常é§æŠ€èƒ½ã‹è‰¯æ€§é”法状態異常を1種除去ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3,4}) +t("#CRIMSON#%s drains magical energy!", "#CRIMSON#%sã¯é”法エãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã•ã‚ŒãŸï¼", "tformat") +t("Eyal's Wrath", "イヤルã®æ€’ã‚Š", "_t") +t([[You draw deeply from your connection with nature to create a radius %d storm of natural forces around you for %d turns. + This storm moves with you and deals %0.1f Nature damage each turn to all foes it hits. + In addtion, it will drain up to %d Mana, %d Vim, %d Positive, and %d Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10%% of the amount drained. + The damage and drain increase with your Mindpower.]], [[自然ã¨ã®ç¹‹ãŒã‚Šã‚’æ·±ã‚〠%d ターンæŒç¶šã™ã‚‹ç¯„囲 %d ã®è‡ªç„¶ã®åŠ›ã®åµã‚’生æˆã—ã¾ã™ã€‚ +ã“ã®åµã¯è¡“者ã«ä»˜ã従ã„ã€æ¯Žã‚¿ãƒ¼ãƒ³ç¯„囲内ã®æ•µå…¨ã¦ã« %0.1f 自然ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒžãƒŠã‚’ %d ã€æ´»åŠ›ã‚’ %d ã€é™½å…‰åŠ›ã‚’ %d ã€æœˆå…‰åŠ›ã‚’ %d å¸åŽã—ã€å¸åŽé‡ã®10%%分調和値を回復ã—ã¾ã™ã€‚ +ダメージã¨å¸åŽé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3,4,5,6,7}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/fire-drake.lua" + +t("Wing Buffet", "ç‚Žã®ç¾½ã°ãŸã", "talent name") +t([[You summon a powerful gust of wind, knocking back your foes within a radius of %d up to 3 tiles away and hitting them for %d%% weapon damage. + Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 2, passively. + Each point in fire drake talents also increases your fire resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[çªé¢¨ã‚’èµ·ã“ã—ã€ç¯„囲 %d ã®æ•µã‚’最大3マスノックãƒãƒƒã‚¯ã—〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +「炎ã®ç¾½ã°ãŸãã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€ç‰©ç†ãƒ‘ワーã¨å‘½ä¸ãŒ2上昇ã—ã¾ã™ã€‚ +「ç«ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç«ç‚Žè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Bellowing Roar", "雄å«ã³", "talent name") +t("@Source@ roars!", "@Source@ã¯é›„å«ã³ã‚’上ã’ãŸï¼", "_t") +t([[You let out a powerful roar that sends your foes in radius %d into utter confusion (power: %d%%) for 3 turns. + The sound wave is so strong, your foes also take %0.2f physical damage. + The damage improves with your Strength. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[雄å«ã³ã‚’上ã’ã¦ç¯„囲 %d ã®æ•µã‚’3ターン混乱(パワー: %d%%)ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å¼·çƒˆãªéŸ³æ³¢ã§ã€ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚ +「ç«ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç«ç‚Žè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Devouring Flame", "貪りã®ç‚Ž", "talent name") +t([[Spit a cloud of flames, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The flames will ignore the caster, and will drain 10%% of the damage dealt as the flames consume enemies life force and transfer it to the user. + The damage will increase with your Mindpower, and can critical. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[ %d ターンæŒç¶šã™ã‚‹ç‚Žã®é›²ã‚’åã出ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ç¯„囲 %d ã®å¯¾è±¡ã« %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¦ç”Ÿå‘½åŠ›ã‚’å¸åŽã—ã€è¡“者ã®HPを与ダメージã®10%%分回復ã—ã¾ã™ã€‚ +ã“ã®ç‚Žã«ã‚ˆã£ã¦è¡“者ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +「ç«ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç«ç‚Žè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat", {3,2,1}) +t("Fire Breath", "ç«ç‚Žã®ãƒ–レス", "talent name") +t("@Source@ breathes fire!", "@Source@ã®ç«ç‚Žã®ãƒ–レスï¼", "_t") +t([[You breathe fire in a frontal cone of radius %d. Any target caught in the area will take %0.2f fire damage over 3 turns. + The damage will increase with your Strength and the critical chance is based on your Mental crit rate. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[範囲 %d 扇状ã«ç«ç‚Žã®ãƒ–レスをåãã¾ã™ã€‚ +範囲内ã®å¯¾è±¡ã«3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’å‚ç…§ã—ã¾ã™ã€‚ +「ç«ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç«ç‚Žè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/fungus.lua" + +t("Wild Growth", "野性ã®ç”Ÿé•·", "talent name") +t([[Surround yourself with a myriad of tiny, nearly invisible, reinforcing fungi. + You gain %d maximum life and %d life regeneration. + The effects will increase with your Willpower.]], [[éžå¸¸ã«å°ã•ãªæ²»ç™’ã®èƒžåã§è‡ªèº«ã‚’覆ã„ã¾ã™ã€‚ +最大HP㌠%d ã€HP自然回復㌠%d 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fungal Growth", "胞åã®ç”Ÿé•·", "talent name") +t([[The fungus on your body allows regeneration effects to last longer. + Each time you gain a beneficial effect with the regeneration subtype you increase its duration by %d%% + 1 rounded up. + The effect will increase with your Mindpower.]], [[胞åを活性化ã—ã¦è‡ªç„¶å›žå¾©ã‚’強化ã—ã¾ã™ã€‚ +「自然回復ã€ç³»ã®åŠ¹æžœã‚’得る度ã€ãã®æŒç¶šæ™‚間㌠%d%% +1å¢—åŠ ã—ã¾ã™ã€‚(端数切上ã’) +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ancestral Life", "原åˆã®ç”Ÿå‘½", "talent name") +t("#LIGHT_GREEN##Source# gains %d%%%% of a turn from Ancestral Life.#LAST#", "#LIGHT_GREEN##Source#ã¯ã€ŒåŽŸåˆã®ç”Ÿå‘½ã€ã«ã‚ˆã£ã¦ %d%%%% ターンを得ãŸ#LAST#", "logCombat") +t([[Your fungus reaches into the primordial ages of the world, granting you ancient instincts. + Each time you receive non-regeneration healing you gain %0.1f%% of a turn per 100 life healed. This effect can't add energy past 2 stored turns and overhealing is not counted. + Also, regeneration effects on you will decrease your equilibrium by %0.1f each turn. + The turn gain increases with your Mindpower.]], [[身ã«çºã†èƒžåã®èµ·æºã¯åŽŸåˆã®æ™‚代ã«ã¾ã§é¡ã‚Šã€ãã“ã‹ã‚‰å¤ä»£ã®é‡Žæ€§ã®å‹˜ã‚’授ã‹ã‚Šã¾ã™ã€‚ +自然回復ã§ãªã„HP回復効果をå—ã‘る度ã€å›žå¾©é‡100ã«ã¤ã %0.1f%% ターンを得ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã§2ターン分以上ã®è¡Œå‹•ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’溜ã‚ã‚‹ã“ã¨ã¯å‡ºæ¥ãšã€æœ€å¤§HPを越ãˆã¦å›žå¾©ã—ãŸåˆ†ã¯è¨ˆç®—ã•ã‚Œã¾ã›ã‚“。 +ã•ã‚‰ã«ã€è‡ªç„¶å›žå¾©åŠ¹æžœã‚’å¾—ã¦ã„ã‚‹ã¨ã€æ¯Žã‚¿ãƒ¼ãƒ³èª¿å’Œå€¤ãŒ %0.1f 減少ã—ã¾ã™ã€‚ +è¿½åŠ ã‚¿ãƒ¼ãƒ³æ•°ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sudden Growth", "急生長", "talent name") +t("A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for %d%% of your current life regeneration rate (#GREEN#%d#LAST#).", [[胞åã‹ã‚‰è‡ªç„¶ç•Œã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒå™´ã出ã—ã€å‚·ã‚’ç™’ã—ã¾ã™ã€‚ +ç¾åœ¨ã®HP自然回復é‡ã® %d%% 分HPを回復ã—ã¾ã™ã€‚(#GREEN#%d#LAST#)]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/gifts.lua" + +t("Be at one with nature.", "自然ã¨å…±ã«ã‚れ。", "_t") +t("call of the wild", "自然", "_t") +t("Nature heals and cleans you.", "自然ã®ç™’ã—ã‚’å—ã‘ã¾ã™ã€‚", "_t") +t("harmony", "調和", "_t") +t("The way to combat magic, or even nullify it.", "é”ã¨æˆ¦ã„ã€ç„¡åŠ¹åŒ–を試ã¿ã‚‹æŠ€èƒ½ã§ã™ã€‚", "_t") +t("antimagic", "åé”法", "_t") +t("The art of calling creatures adept in melee combat to your aid.", "近接戦闘ã«é•·ã‘ãŸç”Ÿç‰©ã‚’å¬å–šã™ã‚‹è¡“ã§ã™ã€‚", "_t") +t("summoning (melee)", "å¬å–š(近接)", "_t") +t("The art of calling creatures adept in elemental destruction to your aid.", "å…ƒç´ æ”»æ’ƒã«é•·ã‘ãŸç”Ÿç‰©ã‚’å¬å–šã™ã‚‹è¡“ã§ã™ã€‚", "_t") +t("summoning (distance)", "å¬å–š(é è·é›¢)", "_t") +t("The art of calling versatile creatures to your aid.", "様々ãªç”Ÿç‰©ã‚’å¬å–šã—ã¾ã™ã€‚", "_t") +t("summoning (utility)", "å¬å–š(補助)", "_t") +t("The art of manipulating the lifespan and location of your summons.", "å¬å–šç”Ÿç‰©ã®æŒç¶šæ™‚é–“ã¨ä½ç½®ã‚’æ“作ã™ã‚‹è¡“ã§ã™ã€‚", "_t") +t("summoning (augmentation)", "å¬å–š(強化)", "_t") +t("The art of improving the quality of your summons.", "å¬å–šç”Ÿç‰©ã‚’強化ã™ã‚‹è¡“ã§ã™ã€‚", "_t") +t("summoning (advanced)", "å¬å–š(上級)", "_t") +t("Through dedicated consumption of slime mold juice, you have gained an affinity with slime molds.", "スライムモルドジュースを飲ã¿ç¶šã‘ãŸã“ã¨ã«ã‚ˆã£ã¦ã‚¹ãƒ©ã‚¤ãƒ モルドã¨ã®è¦ªå’Œæ€§ã‚’å¾—ã¾ã—ãŸã€‚", "_t") +t("slime", "スライム", "_t") +t("By covering yourself in fungus, you better your healing.", "胞åã‚’çºã£ã¦å›žå¾©åŠ›ã‚’高ã‚ã¾ã™ã€‚", "_t") +t("fungus", "胞å", "_t") +t("Take on the defining aspects of a Sand Drake.", "ç ‚ç«œã«å¤‰åŒ–ã—ã¾ã™ã€‚", "_t") +t("sand drake aspect", "ç ‚ç«œ", "_t") +t("Take on the defining aspects of a Fire Drake.", "ç«ç«œã«å¤‰åŒ–ã—ã¾ã™ã€‚", "_t") +t("fire drake aspect", "ç«ç«œ", "_t") +t("Take on the defining aspects of a Cold Drake.", "æ°·ç«œã«å¤‰åŒ–ã—ã¾ã™ã€‚", "_t") +t("cold drake aspect", "æ°·ç«œ", "_t") +t("Take on the defining aspects of a Storm Drake.", "é›·ç«œã«å¤‰åŒ–ã—ã¾ã™ã€‚", "_t") +t("storm drake aspect", "é›·ç«œ", "_t") +t("Take on the defining aspects of a Venom Drake.", "酸毒竜ã«å¤‰åŒ–ã—ã¾ã™ã€‚", "_t") +t("venom drake aspect", "酸毒竜", "_t") +t("Take on the aspects of aged and powerful dragons.", "強大ãªå¤ç«œã«å¤‰åŒ–ã—ã¾ã™ã€‚", "_t") +t("higher draconic abilities", "å¤ç«œ", "_t") +t("Learn to channel your mental power through mindstars, forming powerful psionic blades.", "精神力をマインドスターã«æµã—è¾¼ã¿å¼·åŠ›ãªç†åŠ›ã®åˆƒã‚’生æˆã—ã¾ã™ã€‚", "_t") +t("mindstar mastery", "マインドスター", "_t") +t("Cover the floor with natural mucus.", "地é¢ã‚’粘液ã§è¦†ã„ã¾ã™ã€‚", "_t") +t("mucus", "分泌", "_t") +t("Your body and internal organs are becoming more ooze-like in nature, allowing you to spawn more of you.", "全身ãŒã‚¦ãƒ¼ã‚ºã¨åŒ–ã—ã€åˆ†è£‚ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("ooze", "ウーズ", "_t") +t("You learn to control moss, making it grow at will to help you on the battlefield.", "苔をæ“ã‚Šã€æ€ã„ã®ã¾ã¾ã«ç¹æ®–ã•ã›ã€æˆ¦é—˜è£œåŠ©ã«ç”¨ã„る技術を習得ã—ã¾ã™ã€‚", "_t") +t("moss", "è‹”", "_t") +t("You channel ooze through your psiblades.", "サイブレードã«ã‚¦ãƒ¼ã‚ºã‚’æµã—è¾¼ã¿ã¾ã™ã€‚", "_t") +t("oozing blades", "ウーズã®åˆƒ", "_t") +t("You channel acid through your psiblades.", "サイブレードã«é…¸æ¯’ã‚’æµã—è¾¼ã¿ã¾ã™ã€‚", "_t") +t("corrosive blades", "é…¸ã®åˆƒ", "_t") +t("Unleash nature's fury against foes around you.", "自然ã®æ€’りを周囲ã«è§£ã放ã¡ã¾ã™ã€‚", "_t") +t("eyal's fury", "イヤルã®æ€’ã‚Š", "_t") +t("Dwarves have learned to imbue their shields with the power of stone itself.", "ドワーフæ—ã¯ç›¾ã«çŸ³ã®åŠ›ã‚’刻ã¿è¾¼ã‚€è¡“ã‚’ç¿’å¾—ã—ã¾ã—ãŸã€‚", "_t") +t("earthen power", "大地ã®åŠ›", "_t") +t("Control the stone itself and bring it alive in the form of dreadful vines.", "石をæ“ã‚Šã€å‘½ã‚’å¹ã込んã§æ怖ã®ãƒ„タを作り出ã—ã¾ã™ã€‚", "_t") +t("earthen vines", "大地ã®è”¦", "_t") +t("Learn to harness the innate power of your race.", "種æ—ã®å†…ãªã‚‹åŠ›ã‚’用ã„ã‚‹è¡“ã‚’å¦ã³ã¾ã™ã€‚", "_t") +t("dwarven nature", "ドワーフã®æœ¬è³ª", "_t") +t("wild-gift", "自然ã®æµã¿", "talent category") +t("#PINK#You can manage a maximum of %d summons at any time. You need %d Cunning to increase your limit.", "#PINK#å¬å–šç”Ÿç‰©ã‚’最大 %d 体ã¾ã§ä¿æŒã§ãã¾ã™ã€‚è³¢ã•ãŒ %d 上昇ã™ã‚‹ã¨æž ãŒ1ã¤å¢—ãˆã¾ã™ã€‚", "logPlayer") +t("Summon", "å¬å–š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/harmony.lua" + +t("Waters of Life", "生命ã®æ°´", "talent name") +t([[The waters of life flow through you, purifying any poisons or diseases currently affecting you. + For %d turns, all poisons and diseases will heal you instead of damaging you. + When activated, it also heals you for %d life for each disease or poison you have. + The healing per disease/poison will increase with your Willpower.]], [[生命ã®æ°´ãŒä½“ã«æµã‚Œè¾¼ã¿æ¯’ã¨ç—…気を浄化ã—ã¾ã™ã€‚ + %d ターン毒や病気ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る代ã‚ã‚Šã«HPãŒå›žå¾©ã—ã¾ã™ã€‚ +èµ·å‹•ã—ãŸéš›ã«ã€ç¾åœ¨å—ã‘ã¦ã„る毒や病気1種ã«ã¤ãHPã‚’ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯æ„æ€ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Elemental Harmony", "å…ƒç´ ã®èª¿å’Œ", "talent name") +t([[Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for %d turns. This can only happen every %d turns. + Fire: +%d%% global speed + Cold: +%d Armour + Lightning: +%d to all stats + Acid: +%0.2f life regen + Nature: +%d%% to all resists]], [[自然ã®å…ƒç´ ã¨ã®è¦ªå’Œæ€§ã‚’å¾—ã¾ã™ã€‚ +å…ƒç´ æ”»æ’ƒã‚’å—ã‘る㨠%d ターンãã®å±žæ€§ã«å¯¾å¿œã™ã‚‹ç‰¹æ®ŠåŠ¹æžœã‚’ç²å¾—ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ %d ターンã«1度ã¾ã§ç™ºç”Ÿã—ã¾ã™ã€‚ +ç«ç‚Ž: +%d%% åŠ é€Ÿ +冷気: +%d アーマー +電撃: +%d 全能力 +é…¸: +%0.2f HP自然回復 +自然: +%d%% å…¨è€æ€§]], "tformat") +t("One with Nature", "自然ã¨å…±ã«", "talent name") +t("Commune with nature, removing the infusion saturation effect and reducing the cooldown of %d infusions by %d turns.", "自然ã¨èª¿å’Œã—ã€ã€Œãƒãƒ¼ãƒ–èƒ½åŠ›è² è·ã€çŠ¶æ…‹ã‚’除去ã—〠%d 種ã®ãƒãƒ¼ãƒ–ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚", "tformat") +t("Healing Nexus", "回復ã®å› æžœ", "talent name") +t([[A wave of natural energies flow around you in a radius of %d. All creatures in the area will be affected by the Healing Nexus effect for %d turns. + On you, this effect causes each heal received to restore %d equilibrium and be %d%% effective. + On other creatures, all healing is intercepted and redirected to you at %d%% efficiency. + Only direct healing (not normal regeneration) is affected.]], [[範囲 %d を自然ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã§åŒ…ã¿ã¾ã™ã€‚ +範囲内ã®å¯¾è±¡ã¯ %d ターン「回復ã®å› æžœã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +自身ã¯ã€å›žå¾©åŠ¹æžœã‚’å—ã‘ã‚‹ã¨èª¿å’Œå€¤ã‚’ %d 回復ã—ã€å›žå¾©é‡ãŒ %d%% ã«ãªã‚Šã¾ã™ã€‚ +ä»–ã®å¯¾è±¡ã¯ã€å…¨ã¦ã®å›žå¾©åŠ¹æžœãŒé˜»å®³ã•ã‚Œã€åŠ¹æžœãŒ %d%% ã®åŠ¹çŽ‡ã§è¡“者ã«è»¢é€ã•ã‚Œã¾ã™ã€‚ +(自然回復を除ã)直接HPを回復ã™ã‚‹åŠ¹æžœã®ã¿å½±éŸ¿ã‚’å—ã‘ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/higher-draconic.lua" + +t("Prismatic Slash", "七色ã®æ–¬æ’ƒ", "talent name") +t([[Unleash raw, chaotic elemental damage upon your enemy. + You strike your enemy for %d%% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds. + Additionally, you will cause a burst that deals %0.2f of that damage to creatures in radius %d, regardless of if you hit with the blow. + Levels in Prismatic Slash increase your Physical and Mental attack speeds by %d%%. + + This talent will also attack with your shield, if you have one equipped.]], [[原始的ã§æ··æ²Œã¨ã—ãŸå…ƒç´ ã®åŠ›ã‚’解ã放ã¡ã¾ã™ã€‚ +敵㫠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ç›²ç›®ã®ç ‚åµã€æ¦è£…解除ã®é…¸ã€å‡çµã¨æ¸›é€Ÿã®å†·æ°—ã€æœ¦æœ§ã®é›»æ’ƒã€ã‚¹ã‚¿ãƒ³ã®ç«ç‚Žã®ã„ãšã‚Œã‹ã§æ”»æ’ƒã—ã¾ã™ã€‚(ç‰ç¢ºçŽ‡ã§é¸æŠž) +ã•ã‚‰ã«ã€çˆ†ç™ºã‚’èµ·ã“ã—ã€ç¯„囲 %d ã« %0.2f ダメージを与ãˆã¾ã™ã€‚(攻撃ãŒã‹ã‚ã•ã‚Œã¦ã‚‚発生) +「七色ã®æ–¬æ’ƒã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€ç‰©ç†ã¨ç²¾ç¥žæ”»æ’ƒé€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat", {1,3,2,4}) +t("Venomous Breath", "毒ã®ãƒ–レス", "talent name") +t("@Source@ breathes venom!", "@Source@ã®æ¯’ã®ãƒ–レスï¼", "_t") +t([[You breathe crippling poison in a frontal cone of radius %d. Any target caught in the area will take %0.2f nature damage each turn for 6 turns. + The poison also gives enemies a %d%% chance to fail actions more complicated than basic attacks and movement, while it is in effect. + The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. + Each point in Venomous Breath also increases your nature resistance by 3%%, and your nature damage by 4%%.]], [[行動阻害ã®æ¯’を範囲 %d ã®æ‰‡çŠ¶ã«åãã¾ã™ã€‚ +6ターンã®é–“ã€å¯¾è±¡ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ¯’ã«ã‚ˆã£ã¦é€šå¸¸æ”»æ’ƒã‚„移動を除ã複雑ãªå‹•ä½œã‚’試ã¿ãŸå ´åˆ %d%% ã§è¡Œå‹•ã«å¤±æ•—ã—ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’å‚ç…§ã—ã¾ã™ã€‚ +「毒ã®ãƒ–レスã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€è‡ªç„¶è€æ€§ãŒ3%%ã€è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ4%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Wyrmic Guile", "å¤ç«œã®å¡æ™º", "talent name") +t([[You have mastered your draconic nature. + You gain %d%% knockback resistance, and your blindness and stun resistances are increased by %d%%.]], [[ç«œã®æœ¬è³ªã‚’ç†è§£ã—ã¾ã—ãŸã€‚ +ノックãƒãƒƒã‚¯è€æ€§ãŒ %d%% ã€ç›²ç›®ã¨ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Chromatic Fury", "万色ã®æ€’ã‚Š", "talent name") +t([[You have gained the full power of the various drakes throughout the world, and have become both resistant and attuned to physical, fire, cold, lightning, acid, nature, blight, and darkness damage. + Your resistance to these elements is increased by %0.1f%% and all damage you deal with them is increased by %0.1f%% with %0.1f%% resistance penetration. + + Learning this talent will add a Willpower bonus to your breath talent damage with the same scaling as Strength, effectively doubling it when the stats are equal.]], [[世界ä¸ã®å…ƒç´ ドレイクã®åŠ›ã‚’真ã«å¼•ã出ã—ã€ç‰©ç†ã€ç«ç‚Žã€å†·æ°—ã€é›»æ’ƒã€é…¸ã€è‡ªç„¶ã€è…æ•—ã€æš—黒属性ã¸ã®è€æ€§ã¨è¦ªå’Œæ€§ã‚’å¾—ã¾ã™ã€‚ +ãれらã®å±žæ€§è€æ€§ãŒ %0.1f%% ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒœãƒ¼ãƒŠã‚¹ãŒ %0.1f%% ã€è€æ€§è²«é€šãŒ %0.1f%% 上昇ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šã€ã€Œãƒ–レスã€ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã«è…•åŠ›ã¨åŒã˜ã‚ˆã†ã«ã€æ„å¿—ã«ã‚ˆã‚‹ãƒœãƒ¼ãƒŠã‚¹ã‚’付与ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/malleable-body.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/mindstar-mastery.lua" + +t("Psiblades", "サイブレード", "talent name") +t([[Channel your mental power through your wielded mindstars, generating psionic blades. + Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by %0.2f, their armour penetration by %0.2f and mindpower, willpower and cunning by %0.2f. + Also passively increases weapon damage by %d%% and physical power by 30 when using mindstars.]], [[装備ä¸ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã«ç²¾ç¥žåŠ›ã‚’è¾¼ã‚ã€ç†åŠ›ã®åˆƒã‚’生ã¿å‡ºã—ã¾ã™ã€‚ +マインドスターã®èƒ½åŠ›è£œæ£å€¤(能力値ã®æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸åæ˜ çŽ‡)㌠%0.2f ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šãŒ %0.2f ã€ç²¾ç¥žãƒ‘ワーã€æ„å¿—ã€è³¢ã•ãŒ %0.2f 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ä½¿ç”¨æ™‚ã®æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã€ç‰©ç†ãƒ‘ワーãŒ30å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Thorn Grab", "絡ã¿è”¦", "talent name") +t("You require a psiblade in your mainhand to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯ãƒ¡ã‚¤ãƒ³æ¦å™¨ã«ã€Œã‚µã‚¤ãƒ–レードã€ãŒå¿…è¦ã ", "logPlayer") +t([[You touch the target with your psiblade, bringing the forces of nature to bear on your foe. + Thorny vines will grab the target, slowing it by %d%% and dealing %0.2f nature damage each turn for 10 turns. + Damage will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[対象ã«ã‚µã‚¤ãƒ–レードã§è§¦ã‚Œã¦è‡ªç„¶ã®åŠ›ã§æ‹˜æŸã—ã¾ã™ã€‚ +茨ãŒ10ターン対象を縛り %d%% 減速ã•ã›ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã¨ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã®å¨åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚(マインドスターを二刀æµã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™, å€çŽ‡ %2.f)]], "tformat") +t("Leaves Tide", "木ã®è‘‰ä¹±èˆž", "talent name") +t([[Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns. + All foes hit by the leaves will start bleeding for %0.2f per turn (cumulative). + All allies hit will be covered in leaves, granting them %d%% chance to completely avoid any damaging attack. + Damage and avoidance will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %0.2f).]], [[サイブレードã§åœ°é¢ã‚’çªã刺ã—ã€7ターン術者ã‹ã‚‰ç¯„囲3を旋回ã™ã‚‹æ°´æ™¶ã®è‘‰ã‚’作り出ã—ã¾ã™ã€‚ +敵ãŒè‘‰ã«è§¦ã‚Œã‚‹ã¨ã€å‡ºè¡€ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ダメージをå—ã‘ã¾ã™ã€‚(ç´¯ç©å¯) +味方ãŒè§¦ã‚Œã‚‹ã¨ã€æ°´æ™¶ã®è‘‰ã«åŒ…ã¾ã‚Œã¦ %d%% ã§ã‚らゆる攻撃を無効化ã—ã¾ã™ã€‚ +ダメージã¨ç„¡åŠ¹åŒ–確率ã¯ç²¾ç¥žãƒ‘ワーã¨ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã®å¼·ã•ã«ä¾å˜ã—ã¾ã™ã€‚(マインドスターを二刀æµã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™, å€çŽ‡ %2.f)]], "tformat") +t("Nature's Equilibrium", "自然ã®å‡è¡¡", "talent name") +t("You require two psiblades in your hands to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯ä¸¡æ‰‹ã«ã€Œã‚µã‚¤ãƒ–レードã€ã‚’装備ã™ã‚‹å¿…è¦ãŒã‚ã‚‹", "logPlayer") +t([[You hit a foe with your mainhand psiblade doing %d%% weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it. + The maximum heal possible is %d. Equilibrium of the healed target will also decrease by 10%% of the heal power. + Max heal will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[メインæ¦å™¨ã®ã‚µã‚¤ãƒ–レードã§æ•µã‚’攻撃㗠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ä¸ŽãˆãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å¸åŽã—ã€ã‚µãƒ–æ¦å™¨ã®ã‚µã‚¤ãƒ–レードを媒介ã—ã¦éš£æŽ¥ã™ã‚‹å‘³æ–¹ã‚’回復ã—ã¾ã™ã€‚ +回復é‡ã®ä¸Šé™ã¯ %d ã§ã€å›žå¾©ã‚’å—ã‘ãŸå¯¾è±¡ã®èª¿å’Œå€¤ã‚’回復é‡ã®10%%下ã’ã¾ã™ã€‚ +回復é‡ä¸Šé™ã¯ç²¾ç¥žãƒ‘ワーã¨ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã®å¼·ã•ã«ä¾å˜ã—ã¾ã™ã€‚(マインドスターを二刀æµã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™, å€çŽ‡ %2.f)]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/moss.lua" + +t("Grasping Moss", "掴ã¿è‹”", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is very thick and sticky causing all foes passing through it have their movement speed reduced by %d%% and have a %d%% chance to be pinned to the ground for 4 turns. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[術者ã‹ã‚‰ç¯„囲 %d ã«è‹”ãŒæ€¥æˆé•·ã—ã¾ã™ã€‚ +è‹”ã¯ç¯„囲内ã®æ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ã“ã®è‹”ã¯åˆ†åŽšãã¹ãŸã¤ã„ã¦ã„ã‚‹ãŸã‚ã€ä¸Šã«ä¹—ã£ãŸæ•µã®ç§»å‹•é€Ÿåº¦ã‚’ %d%% 低下ã•ã›ã€ %d%% ã§4ターン「移動ä¸èƒ½ã€ã«ã—ã¾ã™ã€‚ +苔㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +「苔ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯ä½¿ç”¨ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€ä¸€åº¦ä½¿ç”¨ã™ã‚‹ã¨ä»–ã®ã€Œè‹”ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯3ターンクールダウンã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Nourishing Moss", "滋養ã®è‹”", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss has vampiric properties and heals the user for %d%% of the damage done. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[術者ã‹ã‚‰ç¯„囲 %d ã«è‹”ãŒæ€¥æˆé•·ã—ã¾ã™ã€‚ +è‹”ã¯ç¯„囲内ã®æ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ã“ã®è‹”ã¯å¸è¡€æ€§ã§ã€è¡“者ã®HPãŒä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% 回復ã—ã¾ã™ã€‚ +苔㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +「苔ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯ä½¿ç”¨ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€ä¸€åº¦ä½¿ç”¨ã™ã‚‹ã¨ä»–ã®ã€Œè‹”ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯3ターンクールダウンã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Slippery Moss", "滑り苔", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is very slippery and causes affected foes to have a %d%% chance of failing to perform complex actions. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage and the chance to apply the slippery effect increase with your Mindpower.]], [[術者ã‹ã‚‰ç¯„囲 %d ã«è‹”ãŒæ€¥æˆé•·ã—ã¾ã™ã€‚ +è‹”ã¯ç¯„囲内ã®æ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ã“ã®è‹”ã¯éžå¸¸ã«æ»‘ã‚Šã‚„ã™ãã€ä¸Šã«ä¹—ã£ãŸæ•µã®è¤‡é›‘ãªè¡Œå‹•ã‚’ %d%% ã§å¤±æ•—ã•ã›ã¾ã™ã€‚ +苔㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +「苔ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯ä½¿ç”¨ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€ä¸€åº¦ä½¿ç”¨ã™ã‚‹ã¨ä»–ã®ã€Œè‹”ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯3ターンクールダウンã—ã¾ã™ã€‚ +ダメージã¨è¡Œå‹•å¤±æ•—率ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hallucinogenic Moss", "幻覚ã®è‹”", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is coated with strange fluids and has a %d%% chance to confuse (power %d%%) foes passing through it for 2 turns. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[術者ã‹ã‚‰ç¯„囲 %d ã«è‹”ãŒæ€¥æˆé•·ã—ã¾ã™ã€‚ +è‹”ã¯ç¯„囲内ã®æ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ã“ã®è‹”ã¯è¬Žã®æ¶²ä½“を分泌ã—ã€ä¸Šã«ä¹—ã£ãŸæ•µã‚’ %d%% ã§2ターン混乱(パワー %d%%)ã•ã›ã¾ã™ã€‚ +苔㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +「苔ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯ä½¿ç”¨ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€ä¸€åº¦ä½¿ç”¨ã™ã‚‹ã¨ä»–ã®ã€Œè‹”ã€ã‚¿ãƒ¬ãƒ³ãƒˆã¯3ターンクールダウンã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/mucus.lua" + +t("Mucus", "粘液", "talent name") +t([[For %d turns, you lay down mucus where you walk or stand. + The mucus is placed automatically every turn and lasts %d turns. + At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed. + Your mucus will poison all foes crossing it, dealing %0.1f nature damage every turn for 5 turns (stacking). + In addition, each turn, you will restore %0.1f Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves. + The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.]], [[%d ターン自身ã®ã„ã‚‹å ´æ‰€ã«ç²˜æ¶²ãŒæ»´ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +粘液ã¯æ¯Žã‚¿ãƒ¼ãƒ³è‡ªå‹•çš„ã«è¨ç½®ã•ã‚Œã€ %d ターンæŒç¶šã—ã¾ã™ã€‚ +タレントレベル4ã‹ã‚‰ã¯ã€ç²˜æ¶²ãŒç¯„囲1ã«åºƒãŒã‚Šã¾ã™ã€‚ +粘液ã¯è¸ã‚“ã 敵を5ターン毒ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.1f 自然ダメージを与ãˆã¾ã™ã€‚(ç´¯ç©å¯) +術者ãŒè‡ªèº«ã®ç²˜æ¶²ã®ä¸Šã«å±…ã‚‹å ´åˆã€æ¯Žã‚¿ãƒ¼ãƒ³èª¿å’Œå€¤ãŒ %0.1f 回復ã—ã¾ã™ã€‚ +術者ã«å‹å¥½çš„ãªå¯¾è±¡ãŒç²˜æ¶²ã«è§¦ã‚Œã¦ã„ã‚‹å ´åˆã€ãã®å¯¾è±¡ã¨è¡“者ã®èª¿å’Œå€¤ãŒ1回復ã—ã¾ã™ã€‚ +毒ダメージã¨èª¿å’Œå€¤å›žå¾©é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +粘液ãŒåŒã˜å ´æ‰€ã«é‡ãªã‚‹ã¨åŠ¹æžœãŒå¢—ã—ã€æŒç¶šæ™‚é–“ãŒæ›´æ–°ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Acid Splash", "酸飛ã°ã—", "talent name") +t([[Calling upon nature, you cause the ground to erupt in an radius %d acidic explosion, dealing %0.1f acid damage to all creatures and creating mucus in the area. + Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash. + The damage increases with your Mindpower.]], [[自然ã®åŠ›ã‚’借りã¦ç¯„囲 %d ã®åœ°é¢ã‹ã‚‰é…¸ã‚’噴出ã•ã›ã¦å…¨å¯¾è±¡ã« %0.1f 酸ダメージを与ãˆã€ç²˜æ¶²ã‚’生æˆã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¦–界内ã®ã€Œç²˜ä½“ウーズã€ãŒã€é…¸ã‚’å—ã‘ãŸãƒ©ãƒ³ãƒ€ãƒ ãªå¯¾è±¡ã«å³æ™‚ã«ã€Œã‚¹ãƒ©ã‚¤ãƒ åãã€ã§æ”»æ’ƒã—ã¾ã™ã€‚(å¨åŠ›ã¯é€šå¸¸æ™‚よりも下ãŒã‚Šã¾ã™) +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Slime Spit", "スライムåã", "talent name") +t([[Spits a beam of slime doing %0.2f slime damage. + The damage will increase with mindpower.]], [[スライムã®ãƒ“ームを放ã¡ã€ %0.2f スライムダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Living Mucus", "生ã‘る粘液", "talent name") +t("%s's mucus ooze", "%sã®ç²˜ä½“ウーズ", "tformat") +t("It's made from mucus and it's oozing.", "粘液ã‹ã‚‰ä½œã‚‰ã‚ŒãŸãƒ‰ãƒãƒ‰ãƒã®ç‰©ä½“ã 。", "_t") +t([[Your mucus is brought to near sentience. + Each turn, there is a %d%% chance that a random spot of your mucus will spawn a Mucus Ooze. + Mucus Oozes last %d turns and will attack any of your foes by spitting slime at them. + You may have up to %d Mucus Oozes active at any time (based on your Cunning). + Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2. + The spawn chance increases with your Mindpower.]], [[粘液ã«çŸ¥æ€§ãŒèŠ½ç”Ÿãˆã¾ã™ã€‚ +毎ターン %d%% ã§ãƒ©ãƒ³ãƒ€ãƒ ãªç²˜æ¶²ã®ã‚ã‚‹å ´æ‰€ã‹ã‚‰ã€Œç²˜ä½“ウーズã€ãŒç”Ÿã¾ã‚Œã¾ã™ã€‚ +「粘体ウーズã€ã¯ %d ターンæŒç¶šã—ã€æ•µã«ã‚¹ãƒ©ã‚¤ãƒ ã‚’åã„ã¦æ”»æ’ƒã—ã¾ã™ã€‚ +ä¿æŒã§ãる粘体ウーズã®æ•°ã¯æœ€å¤§ %d 体ã§ã™ã€‚(è³¢ã•ã«ä¾å˜) +精神クリティカルãŒç™ºç”Ÿã™ã‚‹æ¯Žã«ä¿æŒã—ã¦ã„る粘体ウーズã®æŒç¶šæ™‚é–“ãŒ2ã‚¿ãƒ¼ãƒ³å¢—åŠ ã—ã¾ã™ã€‚ +ウーズã®ç”Ÿæˆç¢ºçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Oozewalk", "ウーズウォーク", "talent name") +t("You can only Oozewalk from one area of mucus to another.", "「ウーズウォークã€ã¯ç²˜æ¶²ã®ã‚ã‚‹å ´æ‰€ã‹ã‚‰ç²˜æ¶²ã®ã‚ã‚‹å ´æ‰€ã«ã—ã‹ç§»å‹•ã§ããªã„", "logPlayer") +t([[You temporarily merge with your mucus, cleansing yourself of %d physical or magical detrimental effects. + You can then reemerge on any tile within sight and range that is also covered by mucus. + This is quick, performed in only %d%% of the normal time, but you must be in contact with your mucus.]], [[一時的ã«ç²˜æ¶²ã¨ä¸€ä½“化ã—ã¦ã€æœ€å¤§ %d 種ã®ç‰©ç†ã€é”法悪性状態異常を治療ã—ã¾ã™ã€‚ +ãã®å¾Œã€ç¯„囲内ã®è¦–ç•Œã«ã‚る粘液ã¾ã§ç§»å‹•ã§ãã¾ã™ã€‚ +ç´ æ—©ã移動ã™ã‚‹ãŸã‚ã€é€šå¸¸ã® %d%% ã®ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ç²˜æ¶²ã®ä¸Šã«å±…ã‚‹ã¨ãã ã‘èµ·å‹•ã§ãã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/ooze.lua" + +t("Mitosis", "ウーズ分裂", "talent name") +t("You try to split, but there is no free space close enough to summon!", "分裂を試ã¿ãŸãŒã€è¿‘ãã«ã‚¦ãƒ¼ã‚ºã‚’生æˆã§ãã‚‹å ´æ‰€ãŒãªã‹ã£ãŸ", "logPlayer") +t("bloated ooze", "肉塊ウーズ", "_t") +t("It's made from your own flesh and it's oozing.", "血肉ã«ã‚ˆã£ã¦ä½œã‚‰ã‚ŒãŸãƒ‰ãƒãƒ‰ãƒã®ç‰©ä½“ã 。", "_t") +t([[In addition, you restore %0.1f Equilibrium per turn while this talent is active. + ]], [[ã•ã‚‰ã«ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨æ¯Žã‚¿ãƒ¼ãƒ³èª¿å’Œå€¤ãŒ %0.1f 回復ã—ã¾ã™ã€‚ +]], "tformat") +t([[Your body is more like that of an ooze. + When you take damage, you may split and create a Bloated Ooze nearby within your line of sight. + This ooze has as much health as twice the damage you took (up to a maximum of %d, based on your Mindpower and maximum life). + The chance to split equals the percent of your health lost times %0.2f. + You may have up to %d Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active. + Bloated Oozes last for %d turns, are very resilient (%d%% all damage resistance to damage not coming through your shared link), and regenerate life quickly. + %sThe chance to split increases with your Cunning.]], [[体ãŒã‚¦ãƒ¼ã‚ºåŒ–ã—ã¾ã™ã€‚ +ダメージをå—ã‘ã‚‹ã¨åˆ†è£‚ã—ã¦è¦–界内ã®è¿‘ãã«ã€Œè‚‰å¡Šã‚¦ãƒ¼ã‚ºã€ã‚’生æˆã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ã“ã®ã‚¦ãƒ¼ã‚ºã¯ã€ç”Ÿæˆæ™‚ã«å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®2å€ã®HPã‚’æŒã¡ã¾ã™ã€‚(最大 %d, 精神パワーã¨æœ€å¤§HPã«ä¾å˜) +分裂確率ã¯(失ã£ãŸHPã®å‰²åˆ* %0.2f)ã§ã™ã€‚ +ä¿æŒã§ãる「肉塊ウーズã€ã®æ•°ã¯æœ€å¤§ %d 体ã§ã™ã€‚(タレントレベルã¨å¬å–šä¿æŒæ•°ä¸Šé™ã«ä¾å˜) +タレント起動ä¸ã¯ã€è¡“者ãŒå—ã‘るダメージを術者ã¨ã€Œè‚‰å¡Šã‚¦ãƒ¼ã‚ºã€ãŸã¡ã®é–“ã§ç‰åˆ†ã—ã¾ã™ã€‚ +「肉塊ウーズã€ã¯ %d ターンæŒç¶šã—ã€éžå¸¸ã«é ‘å¼·ã§å…¨è€æ€§ %d%% ã‚’æŒã¡ã€HPã‚’ç´ æ—©ã自然回復ã—ã¾ã™ã€‚ +ãŸã ã—術者ã‹ã‚‰ã®åˆ†é…ダメージã¯è»½æ¸›ã§ãã¾ã›ã‚“。 +%sウーズ生æˆç¢ºçŽ‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Reabsorb", "ウーズèžåˆ", "talent name") +t([[You randomly merge with an adjacent bloated ooze, granting you 40%% all damage resistance for %d turns. + This process releases a burst of antimagic, dealing %0.1f Manaburn damage in radius %d. + This talent allows you to restore %0.1f Equilibrium per turn while Mitosis is active. + The damage, duration and Equilibrium restoration increase with your Mindpower.]], [[隣接ã™ã‚‹ãƒ©ãƒ³ãƒ€ãƒ ãªã€Œè‚¥å¤§ã‚¦ãƒ¼ã‚ºã€1体ã¨èžåˆã—〠%d ターン全è€æ€§ãŒ40%%上昇ã—ã¾ã™ã€‚ +ãã®éš›ã«åé”法ã®çˆ†ç™ºã‚’èµ·ã“ã—範囲 %d ã« %d マナãƒãƒ¼ãƒ³ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã¾ãŸã€ã€Œã‚¦ãƒ¼ã‚ºåˆ†è£‚ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨ã€æ¯Žã‚¿ãƒ¼ãƒ³èª¿å’Œå€¤ãŒ %0.1f 回復ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ダメージã€æŒç¶šæ™‚é–“ã€èª¿å’Œå€¤å›žå¾©é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2,4}) +t("Call of the Ooze", "ウーズå¬å–š", "talent name") +t([[Instantly call all of your bloated oozes to your aid. + If you have less than the maximum number of oozes allowed by the Mitosis talent, up to %d will be created with %d life (%d%% of the maximum life allowed by Mitosis). + Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention. + This will then allow you to channel a melee attack through your ooze to its target, doing %d%% weapon damage (as Acid).]], [[å…¨ã¦ã®ã€Œè‚‰å¡Šã‚¦ãƒ¼ã‚ºã€ã‚’緊急招集ã—ã¾ã™ã€‚ +「肉塊ウーズã€ã®æ•°ãŒã€Œã‚¦ãƒ¼ã‚ºåˆ†è£‚ã€ã«ã‚ˆã‚‹ä¿æŒä¸Šé™ã«é”ã—ã¦ã„ãªã„å ´åˆã€æœ€å¤§ %d 体をHP %d (「ウーズ分裂ã€ã«ã‚ˆã‚‹æœ€å¤§å€¤ã® %d%%)ã§ç”Ÿæˆã—ã¾ã™ã€‚ +招集ã—ãŸã‚¦ãƒ¼ã‚ºã¯ãã‚Œãžã‚Œè¦–界内ã«ã„ã‚‹è¿‘ãã®ãƒ©ãƒ³ãƒ€ãƒ ãªæ•µã«éš£æŽ¥ã—ã€å›®ã«ãªã‚Šã¾ã™ã€‚(対象1体ã«ã¤ãウーズ1体ã¾ã§) +ã“ã®éš›ã€è¡“者ã¯ã‚¦ãƒ¼ã‚ºã‚’通ã—ã¦ãã‚Œãžã‚Œã®å¯¾è±¡ã« %d%% é…¸æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚]], "tformat") +t("Indiscernible Anatomy", "ウーズ化", "talent name") +t([[Your body's internal organs are indistinct, disguising your vital areas. + You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell). + In addition you gain %d%% resistance to disease, poison, wounds and blindness.]], [[内臓ãŒä¸å®šå½¢ã«ãªã‚Šã€æ€¥æ‰€ãŒéš ã‚Œã¾ã™ã€‚ +クリティカルヒット(物ç†ã€é”法ã€ç²¾ç¥ž)ã‚’å—ã‘ãŸéš›ã«ã€ %d%% ã§ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã‚’無効化ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ç—…æ°—ã€æ¯’ã€å‡ºè¡€ã€ç›²ç›®ã«å¯¾ã—㦠%d%% ã®è€æ€§ã‚’å¾—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/oozing-blades.lua" + +t("Oozebeam", "ウーズビーム", "talent name") +t([[Channel slime through your psiblades, extending their reach to create a beam doing %0.1f Slime damage. + The damage increases with your Mindpower.]], [[サイブレードã«ã‚¹ãƒ©ã‚¤ãƒ ã‚’é€ã‚Šè¾¼ã¿ã€ãƒ“ームを放㡠%0.1f スライムダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Natural Acid", "自然ã®é…¸", "talent name") +t([[You gain %d%% Nature resistance. + When you deal Acid damage to a creature, you gain a %0.1f%% bonus to Nature damage for %d turns. + This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of %0.1f%%. + The resistance and damage increase improve with your Mindpower.]], [[自然è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +酸ダメージを与ãˆã‚‹ã¨ã€ %d ターン自然ダメージボーナス㌠%0.1f%% å¢—åŠ ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«1回ã¾ã§ç™ºå‹•ã—ã€4回ã¾ã§ç´¯ç©ã—ã¾ã™ã€‚ +(最大 %0.1f%%) +è€æ€§ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸è£œæ£ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2,4,5}) +t("Mind Parasite", "精神寄生", "talent name") +t([[You use your psiblades to fire a small worm at a foe. + When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents. + Each time a talent is used there is %d%% chance that %d talent(s) are placed on a %d turn(s) cooldown. + The chance will increase with your Mindpower.]], [[サイブレードを用ã„ã€æ•µã«å°ã•ãªãƒ¯ãƒ¼ãƒ ã‚’æ’ƒã¡ã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€ãƒ¯ãƒ¼ãƒ ã¯ç›¸æ‰‹ã®è„³ã«æ½œã‚Šè¾¼ã‚“ã§6ターン留ã¾ã‚Šã€å¯¾è±¡ã®ã‚¿ãƒ¬ãƒ³ãƒˆç™ºå‹•ã‚’妨害ã—ã¾ã™ã€‚ +対象ãŒã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹æ¯Žã« %d%% 㧠%d 種ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ %d ターンクールダウンã•ã›ã¾ã™ã€‚ +確率ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Unstoppable Nature", "自然ã®èºå‹•", "talent name") +t([[Surround yourself with natural forces, ignoring %d%% nature resistance of your targets. + In addition, any time you deal damage with a wild gift there is a %d%% chance that one of your mucus oozes will spit at the target as a free action.]], [[自然ã®åŠ›ã‚’çºã„ã€è‡ªç„¶è€æ€§è²«é€š %d%% ã‚’å¾—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã€Œè‡ªç„¶ã®æµã¿ã€ã‚¿ãƒ¬ãƒ³ãƒˆã§æ•µã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹æ¯Žã«ã€ %d%% ã§ä¿æŒã—ã¦ã„る「粘体ウーズã€1体ãŒåŒã˜å¯¾è±¡ã‚’「スライムåãã€ã§ã‚¿ãƒ¼ãƒ³ã‚’消費ã›ãšè¿½åŠ 攻撃ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/sand-drake.lua" + +t("Swallow", "丸ã®ã¿", "talent name") +t("#Source# tries to swallow #Target#!", "#Source#ã¯#Target#を丸ã®ã¿ã«ã—よã†ã¨ã—ãŸï¼", "logCombat") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Attack the target for %d%% Nature weapon damage. + If the attack brings your target below a percent of its max life (based on talent level and relative size) or kills it, you attempt to swallow it, killing it automatically and regaining life and equilibrium depending on its level. + The target may save against your physical power to prevent this attempt. + Levels in Swallow raise your Physical and Mental critical rate by %d%%. + Each point in sand drake talents increase your physical resistance by 0.5%%. + This talent will also attack with your shield, if you have one equipped. + + Max life threshold at your current size: + Tiny: %d%% + Small: %d%% + Medium: %d%% + Big: %d%% + Huge: %d%% + Gargantuan: %d%%]], [[対象を攻撃ã—〠%d%% 自然æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ãã®æ”»æ’ƒã§å¯¾è±¡ã®HPãŒä¸€å®šå‰²åˆ(タレントレベルã¨ã‚µã‚¤ã‚ºã«ä¾å˜)を下回るã‹å€’ã™ã¨ã€ä¸¸å‘‘ã¿ã«ã—ã¦å³æ»ã•ã›è‡ªèº«ã®HPã¨èª¿å’Œå€¤ã‚’回復ã—ã¾ã™ã€‚ +回復é‡ã¯å¯¾è±¡ã®ãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +å³æ»åŠ¹æžœã¯ç‰©ç†ãƒ‘ワーã«å¯¾ã—ã¦ã‚»ãƒ¼ãƒ–抵抗を行ã„ã¾ã™ã€‚ +「丸ã®ã¿ã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€ç‰©ç†ã€ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã€Œç ‚ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç‰©ç†è€æ€§ãŒ0.5%%上昇ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚ + +ç¾åœ¨ã®è‡ªèº«ã®ã‚µã‚¤ã‚ºã«ãŠã‘ã‚‹å³æ»ã®é–¾å€¤: +ã¨ã¦ã‚‚å°ã•ã„: %d%% +å°ã•ã„: %d%% +普通: %d%% +大ãã„: %d%% +ã¨ã¦ã‚‚大ãã„: %d%% +超巨大: %d%%]], "tformat") +t("Quake", "地震撃", "talent name") +t("@Source@ shakes the ground!", "@Source@ã¯åœ°éœ‡ã‚’èµ·ã“ã—ãŸï¼", "_t") +t([[You slam the ground, shaking the area around you in a radius of %d. + Creatures caught by the quake will be damaged for %d%% weapon damage, and knocked back up to 3 tiles away. + The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[地é¢ã‚’å©ã„ã¦ç¯„囲 %d ã‚’æºã‚‰ã—ã¾ã™ã€‚ +範囲内ã®å¯¾è±¡ã« %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€3マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +範囲内ã®åœ°å½¢ã‚‚変動ã—ã€è¡“者ã¯ç¯„囲内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªä½ç½®ã¸ç§»å‹•ã—ã¾ã™ã€‚ +ã€Œç ‚ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç‰©ç†è€æ€§ãŒ0.5%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Burrow", "穴掘り", "talent name") +t([[Allows you to burrow into earthen walls for %d turns. + Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore %d of target armor and %d%% of enemy physical damage resistance while this is in effect. + At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[%d ターン大地ã«å±žã™ã‚‹å£ã®é¡žã‚’掘り進ã‚るよã†ã«ãªã‚Šã¾ã™ã€‚ +掘削能力ãŒå‘上ã™ã‚‹ãŸã‚ã€æ•µã®é˜²å¾¡ã‚’ç²‰ç •ã§ãるよã†ã«ãªã‚Šã€åŠ¹æžœä¸ã¯ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ %d ã€ç‰©ç†è€æ€§ã‚’ %d%% 無視ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯èµ·å‹•ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ãªããªã‚Šã¾ã™ã€‚ +クールダウンã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ä¸Šæ˜‡ã«ä¼´ã£ã¦ä½Žä¸‹ã—ã¾ã™ã€‚ +ã€Œç ‚ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç‰©ç†è€æ€§ãŒ0.5%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Sand Breath", "ç ‚ã®ãƒ–レス", "talent name") +t("@Source@ breathes sand!", "@Source@ã®ç ‚ã®ãƒ–レスï¼", "_t") +t([[You breathe sand in a frontal cone of radius %d. Any target caught in the area will take %0.2f physical damage, and will be blinded for %d turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[範囲 %d ã®æ‰‡çŠ¶ã«ç ‚ã®ãƒ–レスをåãã¾ã™ã€‚ +範囲内ã®å…¨å¯¾è±¡ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン「盲目ã€ã«ã—ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’å‚ç…§ã—ã€ç›²ç›®ã®ç¢ºçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +ã€Œç ‚ç«œã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ç‰©ç†è€æ€§ãŒ0.5%%上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/slime.lua" + +t("Slime Spit", "スライムåã", "talent name") +t([[Spit slime at your target doing %0.1f nature damage and slowing it down by 30%% for 3 turns. + The slime can bounce from foe to foe, hitting up to a total of %d target(s). + Additional targets must be within 6 tiles of each other and the slime loses %0.1f%% damage per bounce. + The damage will increase with your Mindpower]], [[対象ã«ã‚¹ãƒ©ã‚¤ãƒ を飛ã°ã—㦠%0.1f 自然ダメージを与ãˆã€3ターン30%%減速ã•ã›ã¾ã™ã€‚ +スライムã¯æ•µé›†å›£ã®ä¸ã‚’è·³ã回りã€åˆè¨ˆ %d 体ã¾ã§ã®å¯¾è±¡ã«æ”»æ’ƒã—ã¾ã™ã€‚ +範囲6以内ã«å¯¾è±¡ãŒã„ãªã„å ´åˆã¯ãã“ã§æ”»æ’ƒã‚’終了ã—ã¾ã™ã€‚ +ã¾ãŸã€è·³ãる度ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %0.1f%% ãšã¤ä½Žä¸‹ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Poisonous Spores", "毒ã®èƒžå", "talent name") +t("@Source@ releases poisonous spores at @target@.", "@Source@ã¯@target@ã«æ¯’ã®èƒžåを放ã£ãŸ", "_t") +t([[Releases poisonous spores at an area of radius %d, infecting the foes inside with a random poison doing %0.1f Nature damage over 10 turns. + This attack can crit and deals %d%% additional critical damage. + The damage and critical bonus increase with your Mindpower.]], [[毒ã®èƒžåを範囲 %d ã«æ”¾ã¡ã¾ã™ã€‚ +範囲内ã®æ•µã«ãƒ©ãƒ³ãƒ€ãƒ ãªæ¯’を与ãˆã€10ターンã‹ã‘㦠%0.1f 自然ダメージを与ãˆã¾ã™ã€‚ +クリティカルãŒç™ºç”Ÿã™ã‚‹ã¨ %d%% ã®è¿½åŠ ダメージを与ãˆã¾ã™ã€‚ +ダメージã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã«ã‚ˆã‚‹ãƒœãƒ¼ãƒŠã‚¹é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Acidic Skin", "é…¸ã®è‚Œ", "talent name") +t("The skin of @Source@ starts dripping acid.", "@Source@ã®è‚Œã‹ã‚‰é…¸ãŒæ»´ã‚Šå§‹ã‚ãŸ", "_t") +t([[Your skin drips with acid, damaging all that hit you for %0.1f disarming acid damage. + The damage increases with your Mindpower.]], [[è‚Œã‹ã‚‰é…¸ãŒæ»´ã‚Šã€æ”»æ’ƒã‚’å—ã‘る㨠%0.1f 酸ダメージã§åæ’ƒã—ã€ã€Œæ¦è£…解除ã€ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Slime Roots", "スライムã®æ ¹", "talent name") +t([[You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d. + Doing so changes your internal structure slightly, taking %d random talent(s) off cooldown.]], [[スライムã®æ ¹ã‚’地ä¸ã«ä¼¸ã°ã—ã€ãã“ã‚’ä¼ã£ã¦ç¯„囲 %d ã®åˆ¥ã®å ´æ‰€ã«èª¤å·® %d ã§ç§»å‹•ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€èº«ä½“ã®å†…éƒ¨æ§‹é€ ã‚’å°‘ã—変化ã•ã›ã¦ã€ãƒ©ãƒ³ãƒ€ãƒ 㪠%d 種ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’解消ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/storm-drake.lua" + +t("Lightning Speed", "雷光変化", "talent name") +t([[You transform into pure lightning, moving %d%% faster for %d game turns. + Also provides 30%% physical damage resistance and 100%% lightning resistance. + Any actions other than moving will stop this effect. + Note: since you will be moving very fast, game turns will pass very slowly. + Levels in Lightning Speed additionally raises your Movement Speed by %d%%, passively. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[é›·å…‰ã«å¤‰åŒ–ã—〠%d ゲームターン移動速度を %d%% 上昇ã•ã›ã¾ã™ã€‚ +効果ä¸ã¯ç‰©ç†è€æ€§ãŒ30%%ã€é›»æ’ƒè€æ€§ãŒ100%%å¢—åŠ ã—ã¾ã™ã€‚ +移動以外ã®è¡Œå‹•ã‚’ã™ã‚‹ã¨åŠ¹æžœã¯å³åº§ã«çµ‚了ã—ã¾ã™ã€‚ +éžå¸¸ã«é€Ÿã移動ã™ã‚‹ãŸã‚ã€ã‚²ãƒ¼ãƒ ターンãŒã‚†ã£ãã‚Šã¨çµŒéŽã—ã¾ã™ã€‚ +「雷光変化ã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€ç§»å‹•é€Ÿåº¦ãŒ %d%% æ’ä¹…çš„ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚ +「雷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é›»æ’ƒè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("Static Field", "é›»å ´ç”Ÿæˆ", "talent name") +t("%s resists the static field!", "%sã¯é›»å ´ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s is caught in the static field!", "%sã¯é›»å ´ã«æ•ã‚ã‚ŒãŸï¼", "logSeen") +t("#PURPLE#%d STATIC#LAST#", "#PURPLE#%d é›»å ´#LAST#", "tformat") +t([[Generate an electrical field around you in a radius of %d. Any creature caught inside will lose up to %0.1f%% of its current life (%0.1f%% if the target is Elite or Rare, %0.1f%% if the target is a Unique or Boss, and %0.1f%% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save. + Additionally, it will deal %0.2f lightning damage afterwards, regardless of target rank. + Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[範囲 %d ã«é›»å ´ã‚’生æˆã—ã¾ã™ã€‚ +é›»å ´ã«æ•ã‚‰ã‚ã‚ŒãŸå¯¾è±¡ã«æœ€å¤§ã§ç¾åœ¨HPã® %0.1f%% 分ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +(エリートã‹ãƒ¬ã‚¢ã®å ´åˆã¯ %0.1f%% ã€ãƒ¦ãƒ‹ãƒ¼ã‚¯ã‹ãƒœã‚¹ã®å ´åˆã¯ %0.1f%% ã€ã‚¨ãƒªãƒ¼ãƒˆãƒœã‚¹ã®å ´åˆã¯ %0.1f%% ãŒä¸Šé™) +ã“ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç‰©ç†ã‚»ãƒ¼ãƒ–ã«ã‚ˆã£ã¦æŠµæŠ—ã•ã‚Œã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ã•ã‚‰ã«ã€å¯¾è±¡ã®ãƒ©ãƒ³ã‚¯ã«é–¢ã‚らãšã€ã“ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã®å¾Œã«è¿½åŠ 㧠%0.2f 電撃ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã€é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +「雷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é›»æ’ƒè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Tornado", "トルãƒãƒ¼ãƒ‰", "_t") +t("%s is knocked back!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ãŸï¼", "logSeen") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Summon a tornado that moves very slowly towards the target, following it if it changes position. + Each time it moves every foes within radius 2 takes %0.2f lightning damage and is knocked back 2 spaces. + When it reaches the target it explodes in a radius of %d, knocking back targets and dealing %0.2f lightning and %0.2f physical damage. + The tornado will move a maximum of 20 times. + Damage will increase with your Mindpower. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[ゆã£ãã‚Šã¨å¯¾è±¡ã‚’追尾ã™ã‚‹ãƒˆãƒ«ãƒãƒ¼ãƒ‰ã‚’生æˆã—ã¾ã™ã€‚ +移動ã™ã‚‹åº¦ã«ç¯„囲2ã®æ•µå…¨ã¦ã« %0.2f 電撃ダメージを与ãˆã€2マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +目標ã«åˆ°é”ã™ã‚‹ã¨ãƒˆãƒ«ãƒãƒ¼ãƒ‰ã¯ç¯„囲 %d ã®çˆ†ç™ºã‚’èµ·ã“ã—ã€å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—〠%0.2f 電撃ダメージ㨠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +トルãƒãƒ¼ãƒ‰ã¯æœ€å¤§20回移動ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「雷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é›»æ’ƒè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Lightning Breath", "電撃ã®ãƒ–レス", "talent name") +t("@Source@ breathes lightning!", "@Source@ã®é›»æ’ƒã®ãƒ–レスï¼", "_t") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You breathe lightning in a frontal cone of radius %d. Any target caught in the area will take %0.2f to %0.2f lightning damage (%0.2f average) and be stunned for 3 turns. + The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[範囲 %d ã®æ‰‡çŠ¶ã«é›»æ’ƒã®ãƒ–レスをåãã¾ã™ã€‚ +範囲内ã®å…¨å¯¾è±¡ã« %0.2f ã‹ã‚‰ %0.2f 電撃ダメージ(å¹³å‡ %0.2f)を与ãˆ3ターン「スタンã€ã—ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’å‚ç…§ã—ã€ã‚¹ã‚¿ãƒ³ç¢ºçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「雷竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é›»æ’ƒè€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-advanced.lua" + +t("Master Summoner", "å¬å–šã®ç†Ÿç·´", "talent name") +t("Reduces the cooldown of all summons by %d%%.", "「å¬å–šã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d%% çŸç¸®ã•ã‚Œã¾ã™ã€‚", "tformat") +t("Grand Arrival", "大å¬å–š", "talent name") +t([[While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect: + - Ritch Flamespitter: Reduce fire resistance of all foes in the radius by %d%% + - Hydra: Generates a cloud of lingering poison, poisoning all foes caught within for %0.1f nature damage per turn (cumulative) + - Rimebark: Reduce cold resistance of all foes in the radius by %d%% + - Fire Drake: Appears with %d fire drake hatchling(s) + - War Hound: Reduce physical resistance of all foes in the radius by %d%% + - Jelly: Reduce nature resistance of all foes in the radius by %d%% + - Minotaur: Reduces movement speed of all foes in the radius by %0.1f%% + - Stone Golem: Dazes all foes in the radius + - Turtle: Heals all friendly targets in the radius %d HP + - Spider: Pins all foes in the radius + Radius for effects is %d, and the duration of each lasting effect is %d turns. + The effects improve with your mindpower.]], [[「å¬å–šã®ç†Ÿç·´ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨ã€å¬å–šæ™‚ã«æ§˜ã€…ãªåŠ¹æžœãŒç™ºå‹•ã—ã¾ã™ã€‚ +- ç«åãリッãƒè™«: 周囲ã®æ•µã®ç«ç‚Žè€æ€§ã‚’ %d%% 低下ã•ã›ã‚‹ã€‚ +- ヒドラ: 毒ã®é›²ã‚’発生ã•ã›ã€ç¯„囲内ã®å…¨ã¦ã®æ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ç´¯ç©ã™ã‚‹ %0.1f 自然ダメージを与ãˆã‚‹ +- 霧氷樹: 周囲ã®æ•µã®å†·æ°—è€æ€§ã‚’ %d%% 低下ã•ã›ã‚‹ +- ファイアドレイク: 幼生ファイアドレイクを %d 体伴ã£ã¦å‡ºç¾ã™ã‚‹ +- ウォーãƒã‚¦ãƒ³ãƒ‰: 周囲ã®æ•µã®ç‰©ç†è€æ€§ã‚’ %d%% 低下ã•ã›ã‚‹ +- ゼリー: 周囲ã®æ•µã®è‡ªç„¶è€æ€§ã‚’ %d%% 低下ã•ã›ã‚‹ +- ミノタウãƒã‚¹: 周囲ã®æ•µã®ç§»å‹•é€Ÿåº¦ã‚’ %0.1f%% 低下ã•ã›ã‚‹ +- ストーンゴーレム: 周囲ã®æ•µã‚’朦朧ã¨ã•ã›ã‚‹ +- 大亀: 周囲ã®å‹å¥½çš„ãªå¯¾è±¡ã‚’ %d 回復ã™ã‚‹ +- 大蜘蛛: 周囲ã®æ•µã‚’移動ä¸èƒ½ã«ã™ã‚‹ +効果範囲㯠%d ã§ã€ãã‚Œãžã‚Œã®åŠ¹æžœã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Nature's Cycle", "自然ã®å¾ªç’°", "talent name") +t([[While Master Summoner is active, each new summon will reduce the remaining cooldown of Pheromones, Detonate and Wild Summon. + %d%% chance to reduce them by %d.]], "「å¬å–šã®ç†Ÿç·´ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹å ´åˆã€æ–°ã—ãå¬å–šã™ã‚‹åº¦ã«ã€Œãƒ•ã‚§ãƒãƒ¢ãƒ³ã€ã€Œçˆ†ç ´ã€ã€Œé‡Žæ€§å¬å–šã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d%% 㧠%d 減少ã—ã¾ã™ã€‚", "tformat") +t("Wild Summon", "野性ã®å¬å–š", "talent name") +t([[For %d turn(s), you have 100%% chance that your summons appear as a wild version. + Each turn the chance disminishes. + Wild creatures have one more talent/power than the base versions: + - Ritch Flamespitter: Can fly in the air, spitting its Flamespit past creatures in the path of its target + - Hydra: Can concentrate its breath into spits when allies would be caught in a breath, instead spitting a bolt + - Rimebark: Can grab foes, pulling them into range of its ice storm + - Fire Drake: Can emit a powerful roar to silence its foes + - War Hound: Can rage, inreasing its critical chance and gaining armour penetration + - Jelly: Can split into an additional jelly upon taking a large hit (jellies formed by splitting do not count against your summon cap) + - Minotaur: Can rush toward its target + - Stone Golem: Can disarm its foes + - Turtle: Can force all foes in a radius into melee range + - Spider: Can project an insidious poison at its foes, reducing their healing + This talent requires Master Summoner to be active to be used. + Effects scale with levels in summon talents.]], [[ %d ターンå¬å–šã™ã‚‹ã¨100%%ã§é‡Žæ€§è§£æ”¾çŠ¶æ…‹ã®å¬å–šç”Ÿç‰©ãŒå‡ºç¾ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +確率ã¯ã‚¿ãƒ¼ãƒ³çµŒéŽã¨å…±ã«æ¸›å°‘ã—ã¦ã„ãã¾ã™ã€‚ +- ç«åãリッãƒè™«: 空を飛ã³ã€æ”»æ’ƒå¯¾è±¡ã¨ã®é–“ã«ã„ã‚‹ä»–ã®å˜åœ¨ã‚’ã™ã‚ŠæŠœã‘ã¦ã€Œç«åãã€ã—ã¾ã™ +- ヒドラ: ブレスã®ç²¾åº¦ã‚’高ã‚ã€å‘³æ–¹ãŒè¢«å¼¾ã™ã‚‹å ´åˆã€ä»£ã‚ã‚Šã«ãƒœãƒ«ãƒˆã‚’åãã¾ã™ +- 霧氷樹: 敵を氷ã®åµã®ç¯„囲内ã«å¼•ã寄ã›ã¾ã™ +- ファイアドレイク: 咆哮を放ã£ã¦æ•µã‚’沈黙ã•ã›ã¾ã™ +- ウォーãƒã‚¦ãƒ³ãƒ‰: 凶暴化ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¨ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šãŒä¸Šæ˜‡ã—ã¾ã™ +- ゼリー: 大ダメージをå—ã‘ã‚‹ã¨åˆ†è£‚ã—ã¾ã™(分裂ã—ãŸã‚¼ãƒªãƒ¼ã¯å¬å–šæ•°ä¸Šé™ã«ã‚«ã‚¦ãƒ³ãƒˆã•ã‚Œã¾ã›ã‚“) +- ミノタウãƒã‚¹: 対象ã«ã€Œçªé€²ã€ã—ã¾ã™ +- ストーンゴーレム: 敵をæ¦è£…解除ã—ã¾ã™ +- 大亀: 周囲ã®å…¨ã¦ã®æ•µã‚’近接範囲ã«å¼•ã寄ã›ã¾ã™ +- 大蜘蛛: 敵ã«æ¯’ã‚’åãã€å›žå¾©åŠ¹æžœã‚’低下ã•ã›ã¾ã™ +使用時ã«ã¯ã€Œå¤§ã„ãªã‚‹å¬å–šã€ã®èµ·å‹•ãŒæ¡ä»¶ã¨ãªã‚Šã¾ã™ã€‚ +効果é‡ã¯å¬å–šã‚¿ãƒ¬ãƒ³ãƒˆã®ãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-augmentation.lua" + +t("Rage", "凶暴化", "talent name") +t([[Induces a killing rage in all your summons within a radius of 5 when a summon is killed, increasing all their stats by %d for 5 turns. + The bonus will increase with your mindpower.]], "å¬å–šç”Ÿç‰©ãŒå€’ã•ã‚Œã‚‹ã¨ã€ç¯„囲5ã®å¬å–šç”Ÿç‰©å…¨ã¦ã‚’凶暴化ã•ã›ã¦ã€5ターン全能力値を %d 上昇ã•ã›ã¾ã™ã€‚", "tformat") +t("Detonate", "çˆ†ç ´", "talent name") +t([[Destroys one of your summons, making it detonate in radius of %d. + - Ritch Flamespitter: Explodes into a fireball dealing %d damage, flameshocking damaged foes + - Hydra: Grants %d%% lightning, acid, and nature affinity as well as %d life regen per turn to all friendly creatures for 7 turns + - Rimebark: Explodes into an iceball dealing %d ice damage, possibly freezing damaged foes + - Fire Drake: Explodes into a cloud of lingering fire, dealing %d damage per turn + - War Hound: Explodes into a sharp ball, cutting all creatures for %0.1f bleeding damage per turn for 6 turns + - Jelly: Explodes into a ball of slowing slime, dealing %d nature damage and slowing foes by %0.1f%% + - Minotaur: Confuses foes at %d%% power for 5 turns + - Stone Golem: Grants %d armour and %d%% armour hardiness to all friendly creatures for 5 turns + - Turtle: Grants a small shell shield to all friendly creatures, granting %d%% all resist for 5 turns + - Spider: Knocks back all foes %d tiles + In addition, a random summon will come off cooldown. + Hostile effects will not hit you or your other summons. + The effects improve with your mindpower, and can crit.]], [[å¬å–šç”Ÿç‰©1ä½“ã‚’çˆ†ç ´ã—ã¦ç¯„囲 %d ã«æ”»æ’ƒã—ã¾ã™ã€‚ +- ç«åãリッãƒè™«: ファイアボールãŒå¼¾ã‘〠%d ダメージを与ãˆã€ã€Œãƒ•ãƒ¬ã‚¤ãƒ ショックã€ã«ã—ã¾ã™ +- ヒドラ: 7ターン全ã¦ã®å‹å¥½çš„ãªå¯¾è±¡ã« %d%% 電撃ã€é…¸ã€è‡ªç„¶å¸åŽã¨ %d HP自然回復を付与ã—ã¾ã™ +- 霧氷樹: アイスボールãŒå¼¾ã‘〠%d å‡çµãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ +- ファイアドレイク: ç«ç‚Žã®é›²ãŒç™ºç”Ÿã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %d ダメージを与ãˆã¾ã™ +- ウォーãƒã‚¦ãƒ³ãƒ‰: ç ´ç‰‡ã®çˆ†ç™ºãŒç™ºç”Ÿã—ã€6ターン全ã¦ã®å¯¾è±¡ã‚’出血ã•ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.1f ダメージを与ãˆã¾ã™ +- ゼリー: 減速ã®ã‚¹ãƒ©ã‚¤ãƒ ãŒå¼¾ã‘〠%d 自然ダメージを与㈠%0.1f%% 減速ã•ã›ã¾ã™ +- ミノタウãƒã‚¹: 5ターンã€ãƒ‘ワー %d%% ã®æ··ä¹±ã«ã—ã¾ã™ +- ストーンゴーレム: 5ターン全ã¦ã®å‹å¥½çš„ãªå¯¾è±¡ã« %d アーマー㨠%d%% é‡è£…度を付与ã—ã¾ã™ +- 大亀: 5ターン全ã¦ã®å‹å¥½çš„ãªå¯¾è±¡ã«å°ã•ãªç”²ç¾…ã®ç›¾ã‚’付与ã—å…¨è€æ€§ã‚’ %d%% 上昇ã•ã›ã¾ã™ +- 大蜘蛛: 敵を %d マスノックãƒãƒƒã‚¯ã—ã¾ã™ +ã•ã‚‰ã«ã€ãƒ©ãƒ³ãƒ€ãƒ ãªå¬å–šã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£é™¤ã•ã‚Œã¾ã™ã€‚ +有害ãªåŠ¹æžœã‚’æŒã¤ã‚‚ã®ã¯è‡ªåˆ†ã‚„å¬å–šç”Ÿç‰©ã«ã¯å‘½ä¸ã—ã¾ã›ã‚“。 +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Resilience", "è€ä¹…力強化", "talent name") +t("Increases all your summons' max life by %0.1f%% and extends your summons' maximum lifetime by %d turns.", "å…¨ã¦ã®å¬å–šç”Ÿç‰©ã®HP㌠%0.1f%% 上昇ã—ã€æŒç¶šæ™‚間㌠%d å¢—åŠ ã—ã¾ã™ã€‚", "tformat") +t("Phase Summon", "次元å¬å–š", "talent name") +t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", [[å¬å–šç”Ÿç‰©1体ã¨ä½ç½®ã‚’交æ›ã—ã¾ã™ã€‚ +敵を攪乱ã—〠%d ターン術者ã¨å¯¾è±¡ã®å¬å–šç”Ÿç‰©ã¯50%%ã®ã€Œè¦‹åˆ‡ã‚Šã€ã‚’å¾—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-distance.lua" + +t("Flamespit", "ç«åã", "talent name") +t("@Source@ spits flames!", "@Source@ã¯ç«ã‚’åã„ãŸï¼", "_t") +t([[Spits a bolt of fire, doing %0.2f fire damage. + The damage will increase with your Mindpower.]], [[ç‚Žã®ãƒœãƒ«ãƒˆã‚’åã„㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Flame Fury", "ç«ç‚Žã®æ€’ã‚Š", "talent name") +t([[A wave of fire emanates from you with radius %d, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with your Mindpower.]], [[ç«ç‚Žã®æ³¢ã‚’範囲 %d ã«ç™ºç”Ÿã•ã›ã€å…¨å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—ã€ç‚Žä¸Šã•ã›ã¦3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Acid Breath", "é…¸ã®ãƒ–レス", "talent name") +t("@Source@ breathes acid!", "@Source@ã®é…¸ã®ãƒ–レスï¼", "_t") +t([[Breathe acid on your foes, doing %0.2f damage. + The damage will increase with your Willpower.]], [[é…¸ã®ãƒ–レスをåã„㦠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Acid Spit", "酸をåã", "talent name") +t("@Source@ spits acid!", "@Source@ã¯é…¸ã‚’飛ã°ã—ãŸï¼", "_t") +t([[Spit acid on a foe, doing %0.2f damage. + The damage will increase with your Willpower.]], [[酸をåã„㦠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Lightning Breath", "電撃ã®ãƒ–レス", "talent name") +t("@Source@ breathes lightning!", "@Source@ã®é›»æ’ƒã®ãƒ–レスï¼", "_t") +t([[Breathe lightning on your foes, doing %d to %d damage. + The damage will increase with your Willpower.]], [[電撃ã®ãƒ–レスをåã„㦠%d ã‹ã‚‰ %d ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Lightning Spit", "電撃をåã", "talent name") +t("@Source@ spits lightning!", "@Source@ã¯é›»æ’ƒã‚’åã„ãŸï¼", "_t") +t([[Spit lightning on your foe, doing %d to %d damage. + The damage will increase with your Willpower.]], [[電撃をåã„㦠%d ã‹ã‚‰ %d ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Poison Breath", "毒ã®ãƒ–レス", "talent name") +t("@Source@ breathes poison!", "@Source@ã®æ¯’ã®ãƒ–レスï¼", "_t") +t([[Breathe poison on your foes, doing %d damage over a few turns. + The damage will increase with your Willpower.]], [[毒ã®ãƒ–レスをåãã€æ•°ã‚¿ãƒ¼ãƒ³ã®é–“ %d ダメージを与ãˆç¶šã‘ã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Poison Spit", "毒をåã", "talent name") +t("@Source@ spits poison!", "@Source@ã¯æ¯’ã‚’åã„ãŸï¼", "_t") +t([[Spit poison on your foes, doing %d damage over a few turns. + The damage will increase with your Willpower.]], [[毒をåã„ã¦æ•°ã‚¿ãƒ¼ãƒ³ã‹ã‘㦠%d ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Winter's Fury", "冬ã®æ€’ã‚Š", "talent name") +t([[A furious ice storm rages around the user doing %0.2f cold damage in a radius of 3 each turn for %d turns. + It has 25%% chance to freeze damaged targets. + The damage and duration will increase with your Willpower.]], [[範囲3ã« %d ターン冷気ã®åµã‚’発生ã•ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +ã¾ãŸã€å¯¾è±¡ã‚’25%%ã§ã€Œå‡çµã€ã—ã¾ã™ã€‚ +ダメージã¨æŒç¶šæ™‚é–“ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Winter's Grasp", "ウィンターグラスプ", "talent name") +t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns. + The ice will also deal %0.2f cold damage. + The damage and chance to slow will increase with your Mindpower.]], [[対象を掴ã¿éš£ã¾ã§å¼•ã寄ã›ã€éœœã§åŒ…ã¿ %d ターン移動速度を50%%ターン減少ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ°·ãŒ %0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +ダメージã¨ã‚¹ãƒã‚¦ä»˜ä¸ŽçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ritch Flamespitter", "ç«åãリッãƒè™«å¬å–š", "talent name") +t("@Source@ summons a Ritch Flamespitter!", "@Source@ã¯ã€Œç«åãリッãƒè™«å¬å–šã€ã‚’å¬å–šã—ãŸï¼", "_t") +t([[Summon a Ritch Flamespitter for %d turns to burn your foes to death. Flamespitters are weak in melee and die easily, but they can burn your foes from afar. + It will get %d Willpower, %d Cunning and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower and Cunning will increase with your Mindpower.]], [[ %d ターン敵を燃やã—å°½ãã™ã€Œç«åãリッãƒè™«ã€ã‚’å¬å–šã—ã¾ã™ã€‚ +打ãŸã‚Œå¼±ãã€è¿‘接戦闘ã§ã¯ã™ãã«æ»ã‚“ã§ã—ã¾ã„ã¾ã™ãŒã€é è·é›¢æˆ¦ã‚’å¾—æ„ã¨ã—ã¾ã™ã€‚ +( %d æ„å¿— %d 賢㕠%d è€ä¹…) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「ç«åãリッãƒè™«ã€ã®æ„å¿—ã€è³¢ã•ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hydra", "ヒドラå¬å–š", "talent name") +t("@Source@ summons a 3-headed hydra!", "@Source@ã¯ã€Œä¸‰é¦–ヒドラã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("A strange reptilian creature with three smouldering heads.", "首ãŒ3ã¤ã‚ã‚Šã€å£ã‹ã‚‰ç…™ãŒå‡ºã¦ã„る奇妙ãªçˆ¬è™«é¡žã 。", "_t") +t([[Summon a 3-headed Hydra for %d turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning. + It will get %d Willpower, %d Constitution and 18 Strength. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower will increase with your Mindpower.]], [[ %d ターン毒ã€é…¸ã€é›»æ’ƒã®ãƒ–レスをåã「三首ヒドラã€ã‚’å¬å–šã—ã¾ã™ã€‚ +( %d æ„å¿— %d è€ä¹… 18腕力) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「三首ヒドラã€ã®æ„å¿—ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Rimebark", "霧氷樹ã®å¬å–š", "talent name") +t("@Source@ summons a Rimebark!", "@Source@ã¯ã€Œéœ§æ°·æ¨¹ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("This huge treant-like being is embedded with the fury of winter itself.", "ã“ã®ãƒˆãƒ¬ãƒ³ãƒˆã®ã‚ˆã†ãªå˜åœ¨ã¯å†¬ã®æ€’りを内ã«å®¿ã—ã¦ã„る。", "_t") +t([[Summon a Rimebark for %d turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3. + It will get %d Willpower, %d Cunning and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower and Cunning will increase with your Mindpower.]], [[ %d ターン「霧氷樹ã€ã‚’å¬å–šã—ã¾ã™ã€‚ +移動ã¯ã§ãã¾ã›ã‚“ãŒã€ç¯„囲3ã«æ°·ã®åµã‚’å¹ã‹ã›ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ã€Œå‡çµã€åŠ¹æžœã‚’与ãˆã¾ã™ã€‚ +( %d æ„å¿— %d 賢㕠%d è€ä¹…) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「霧氷樹ã€ã®æ„å¿—ã¨è³¢ã•ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fire Drake", "ファイアドレイクå¬å–š", "talent name") +t("@Source@ summons a Fire Drake!", "@Source@ã¯ã€Œãƒ•ã‚¡ã‚¤ã‚¢ãƒ‰ãƒ¬ã‚¤ã‚¯ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("A mighty fire drake.", "強大ãªã‚‹ãƒ•ã‚¡ã‚¤ã‚¢ãƒ‰ãƒ¬ã‚¤ã‚¯ã 。", "_t") +t("%s (wild summon)", "%s (野性å¬å–š)", "tformat") +t([[Summon a Fire Drake for %d turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn foes from afar with their fiery breath. + It will get %d Strength, %d Constitution and 38 Willpower. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Strength and Constitution will increase with your Mindpower.]], [[ %d ターン「ファイアドレイクã€ã‚’å¬å–šã—ã¦æ•µã‚’燃やã—å°½ãã—ã¾ã™ã€‚ +é è·é›¢ã‹ã‚‰ç‚Žã®ãƒ–レスã§æ”»æ’ƒã—ã¾ã™ã€‚ +( %d 腕力 %d è€ä¹… 38æ„å¿—) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「ファイアドレイクã€ã®è…•åŠ›ã¨è€ä¹…ã¯å¬å–šå£«ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-melee.lua" + +t("Jelly Spread", "ゼリースプレッド", "talent name") +t("@source@ oozes over the ground!!", "@source@ã¯åœ°é¢ã«ã‚¼ãƒªãƒ¼ã‚’ã¾ã散らã—ãŸï¼", "_t") +t("Ooze over the floor, spreading caustic jelly in a radius of 1 lasting %d turns and dealing %d nature damage per turn to hostile creatures caught within.", "範囲1ã« %d ターンæŒç¶šã™ã‚‹æ¯’ã®ã‚¼ãƒªãƒ¼ã‚’ã¾ã散らã—ã€ç¯„囲内ã®æ•µã«æ¯Žã‚¿ãƒ¼ãƒ³ %d 自然ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Mitotic Split", "ゼリー分裂", "talent name") +t("%d%% chance to split upon taking a single hit dealing at least %d%% of your maximum life.", " %d%% ã§æœ€å¤§HPã® %d%% を越ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸã¨ã分裂ã—ã¾ã™ã€‚", "tformat") +t("War Hound", "ウォーãƒã‚¦ãƒ³ãƒ‰å¬å–š", "talent name") +t("@Source@ summons a War Hound!", "@Source@ã¯ã€Œã‚¦ã‚©ãƒ¼ãƒã‚¦ãƒ³ãƒ‰ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t([[Summon a War Hound for %d turns to attack your foes. War hounds are good basic melee attackers. + It will get %d Strength, %d Dexterity and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The hound's Strength and Dexterity will increase with your Mindpower.]], [[ %d ターン近接戦闘ã«å„ªã‚ŒãŸã€Œã‚¦ã‚©ãƒ¼ãƒã‚¦ãƒ³ãƒ‰ã€ã‚’å¬å–šã—ã¾ã™ã€‚ +( %d 腕力 %d æ©Ÿæ• %d è€ä¹…) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「ウォーãƒã‚¦ãƒ³ãƒ‰ã€ã®è…•åŠ›ã¨æ©Ÿæ•ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Jelly", "ゼリー", "talent name") +t("@Source@ summons a Jelly!", "@Source@ã¯ã€Œã‚¼ãƒªãƒ¼ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("A strange blob on the dungeon floor.", "床を這ã†å¥‡å¦™ãªã‚¼ãƒªãƒ¼ã 。", "_t") +t("#GREEN##Target# absorbs some damage. #Source# is closer to nature.", "#GREEN##Target#ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å¸åŽã—ã€#Source#ã¯è‡ªç„¶ã«è¿‘ã¥ã„ãŸ", "delayedLogMessage") +t([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly. + It will get %d Constitution and %d Strength. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The jelly's Constitution will increase with your Mindpower.]], [[ %d ターン「ゼリーã€ã‚’å¬å–šã—ã¾ã™ã€‚ +「ゼリーã€ã¯ç§»å‹•ã§ãã¾ã›ã‚“ãŒã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®10%%分ã€è¡“者ã®èª¿å’Œå€¤ãŒæ¸›å°‘ã—ã¾ã™ã€‚ +( %d è€ä¹… %d 腕力) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +ゼリーã®è€ä¹…ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Minotaur", "ミノタウãƒã‚¹", "talent name") +t("@Source@ summons a Minotaur!", "@Source@ã¯ã€ŒãƒŸãƒŽã‚¿ã‚¦ãƒã‚¹ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("It is a cross between a human and a bull.", "åŠäººåŠç‰›ã®ç”Ÿç‰©ã 。", "_t") +t([[Summon a Minotaur for %d turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal high damage. + It will get %d Strength, %d Constitution and %d Dexterity. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The minotaur's Strength and Dexterity will increase with your Mindpower.]], [[ %d ターン「ミノタウãƒã‚¹ã€ã‚’å¬å–šã—ã¾ã™ã€‚ +「ミノタウãƒã‚¹ã€ã¯æŒç¶šæ™‚é–“ã¯çŸã„ã‚‚ã®ã®é«˜ã„攻撃力を誇りã¾ã™ã€‚ +( %d 腕力〠%d è€ä¹…〠%d æ©Ÿæ•) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「ミノタウãƒã‚¹ã€ã®è…•åŠ›ã¨æ©Ÿæ•ã¯å¬å–šå£«ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Stone Golem", "ストーンゴーレムå¬å–š", "talent name") +t("@Source@ summons a Stone Golem!", "@Source@ã¯ã€Œã‚¹ãƒˆãƒ¼ãƒ³ã‚´ãƒ¼ãƒ¬ãƒ ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("It is a massive animated statue.", "命をå¹ãè¾¼ã¾ã‚ŒãŸå·¨å¤§ãªçŸ³åƒã 。", "_t") +t("%s (wild summon)", "%s (野性å¬å–š)", "tformat") +t([[Summon a Stone Golem for %d turns to attack your foes. Stone golems are formidable foes that can become unstoppable. + It will get %d Strength, %d Constitution and %d Dexterity. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The golem's Strength and Dexterity will increase with your Mindpower.]], [[ %d ターン「ストーンゴーレムã€ã‚’å¬å–šã—ã¾ã™ã€‚ +「ストーンゴーレムã€ã¯ä¸€é¨Žå½“åƒã®å¼·ã•ã‚’æŒã¡ã¾ã™ã€‚ +( %d 腕力〠%d è€ä¹…〠%d æ©Ÿæ•) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「ストーンゴーレムã€ã®è…•åŠ›ã¨æ©Ÿæ•ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-utility.lua" + +t("Taunt", "挑発", "talent name") +t("Forces all hostile foes in radius %d to attack you.", "範囲 %d ã®æ•µã®æ”»æ’ƒã‚’自身ã«é›†ä¸ã•ã›ã¾ã™ã€‚", "tformat") +t("Shell Shield", "甲羅ã®ç›¾", "talent name") +t("Under the cover of your shell, gain %d%% all resistance for %d turns", "甲羅ã§è‡ªèº«ã‚’守り〠%d ターン全è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚", "tformat", {2,1}) +t("Web", "蜘蛛ã®ç³¸", "talent name") +t("Spread a web and throw it toward your target. If caught, it won't be able to move for %d turns.", "対象ã«èœ˜è››ã®ç³¸ã‚’åãã¾ã™ã€‚糸ã«çµ¡ã¾ã£ãŸå¯¾è±¡ã‚’ %d ターン「移動ä¸èƒ½ã€ã«ã—ã¾ã™ã€‚", "tformat") +t("Turtle", "大亀ã®å¬å–š", "talent name") +t("@Source@ summons a Turtle!", "@Source@ã¯ã€Œå¤§äº€ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t([[Summon a Turtle for %d turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell. + It will get %d Constitution, %d Dexterity and 18 willpower. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Constitution will increase with your Mindpower.]], [[ %d ターン「大亀ã€ã‚’å¬å–šã—ã¾ã™ã€‚ +è€ä¹…力ã«å„ªã‚Œã¾ã™ãŒã€æ”»æ’ƒåŠ›ã¯é«˜ãã‚ã‚Šã¾ã›ã‚“。ã—ã‹ã—ã€å›®ã«ãªã£ã¦æ•µã®æ”»æ’ƒã‚’甲羅ã§é˜²ãŽã¾ã™ã€‚ +( %d è€ä¹…〠%d æ©Ÿæ•ã€18æ„å¿—) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「大亀ã€ã®è€ä¹…ã¯å¬å–šå£«ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Spider", "大蜘蛛ã®å¬å–š", "talent name") +t("@Source@ summons a Spider!", "@Source@ã¯ã€Œå¤§èœ˜è››ã€ã‚’å¬å–šã—ãŸï¼", "_t") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("%s (wild summon)", "%s (野性å¬å–š)", "tformat") +t([[Summon a Spider for %d turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground. + It will get %d Dexterity, %d Strength, 18 Willpower and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Dexterity will increase with your Mindpower.]], [[ %d ターン「大蜘蛛ã€ã‚’å¬å–šã—ã¾ã™ã€‚ +「大蜘蛛ã€ã¯æ•µã«æ¯’を与ãˆã€ç³¸ã§å‹•ãã‚’å°ã˜ã¾ã™ã€‚ +( %d æ©Ÿæ•ã€ %d 腕力ã€18æ„å¿—) +å¬å–šç”Ÿç‰©ã¯è¡“者ã®å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã€è€æ€§è²«é€šã€ã‚¹ã‚¿ãƒ³ã€ç§»å‹•ä¸èƒ½ã€æ··ä¹±ã€ç›²ç›®è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’引ã継ãŽã¾ã™ã€‚ +「大蜘蛛ã€ã®æ©Ÿæ•ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Frantic Summoning", "ç‹‚ä¹±å¬å–š", "talent name") +t([[You focus yourself on nature, allowing you to summon natural creatures much faster (%d%% of a normal summon time) and with no chance to fail from high equilibrium for %d turns. + When activating this power, a random summoning talent will come off cooldown. + Each time you summon, the duration of the frantic summoning effect will reduce by 1.]], [[自然ã¨ã®ç¹‹ãŒã‚Šã‚’æ·±ã‚ã€å¬å–šã§æ¶ˆè²»ã™ã‚‹ã‚¿ãƒ¼ãƒ³ã‚’ %d%% ã«çŸç¸®ã—〠%d ターン調和値ã«ã‚ˆã‚‹å¤±æ•—ãŒèµ·ã“らãªããªã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹ã¨ã€ãƒ©ãƒ³ãƒ€ãƒ ãªå¬å–šã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1種解消ã•ã‚Œã¾ã™ã€‚ +å¬å–šã‚’è¡Œã†åº¦ã«ã€ã€Œç‹‚ä¹±å¬å–šã€ã®æŒç¶šæ™‚é–“ãŒ1減少ã—ã¾ã™ã€‚]], "tformat") +t("Pheromones", "フェãƒãƒ¢ãƒ³", "talent name") +t([[Mark a creature with pheromones, signalling to all of your summons within %d tiles to shift aggression towards the marked creature for %d turns. Marked targets will receive %d%% increased damage from your summons and your summons will change target to it. + The increased damage from your summons will increase with your Mindpower]], [[対象をフェãƒãƒ¢ãƒ³ã§ãƒžãƒ¼ã‚ングã—ã¾ã™ã€‚ +対象㯠%d ターン範囲 %d ã®å…¨ã¦ã®å¬å–šç”Ÿç‰©ã®æ”»æ’ƒå¯¾è±¡ã¨ãªã‚Šã¾ã™ã€‚ +マーã‚ングã•ã‚ŒãŸå¯¾è±¡ã¯å¬å–šç”Ÿç‰©ã‹ã‚‰å—ã‘るダメージ㌠%d%% 上昇ã—ã¾ã™ã€‚ +ダメージ上昇é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/venom-drake.lua" + +t("Acidic Spray", "アシッドスプレー", "talent name") +t("@Source@ spits acid!", "@Source@ã¯é…¸ã‚’飛ã°ã—ãŸï¼", "_t") +t([[Spray forth a glob of acidic moisture at your enemy. + The target will take %0.2f Mindpower-based acid damage. + Enemies struck have a 25%% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating. + At Talent Level 5, this becomes a piercing line of acid. + Every level in Acidic Spray additionally raises your Mindpower by 4, passively. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[敵ã«é…¸ã®é›²ã‚’åãã‹ã‘ã¾ã™ã€‚ +対象ã«ç²¾ç¥žãƒ‘ワーä¾å˜ã® %0.2f 酸ダメージを与ãˆã¾ã™ã€‚ +対象ã®æ¦å™¨ã‚’é…¸ã«è¦†ã£ã¦ä½¿ã„物ã«ãªã‚‰ãªãã—ã¦ã€25%%ã§3ターン「æ¦è£…解除ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯é…¸ã®ãƒ“ームã«å¤‰åŒ–ã—ã¾ã™ã€‚ +「アシッドスプレーã€ã®ãƒ¬ãƒ™ãƒ«ã‚’上ã’る度ã€ç²¾ç¥žãƒ‘ワーãŒ4上昇ã—ã¾ã™ã€‚ +「酸毒竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é…¸è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Corrosive Mist", "é…¸ã®éœ§", "talent name") +t([[Exhale a mist of lingering acid, dealing %0.2f acid damage that can critical in a radius of %d each turn for %d turns. + Enemies in this mist will be corroded for %d turns, lowering their Accuracy, their Armour and their Defense by %d. + The damage and duration will increase with your Mindpower, and the radius will increase with talent level. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[ %d ターンæŒç¶šã™ã‚‹é…¸ã®éœ§ã‚’åã出ã—ã€ç¯„囲 %d 㫠毎ターンクリティカルã®ç™ºç”Ÿã™ã‚‹ %0.2f 酸ダメージを与ãˆã¾ã™ã€‚ +対象ã¯è…食ã—〠%d ターン命ä¸ã€ã‚¢ãƒ¼ãƒžãƒ¼ã€å›žé¿ãŒ %d 低下ã—ã¾ã™ã€‚ +ダメージã¨æŒç¶šæ™‚é–“ã¯ç²¾ç¥žãƒ‘ワーã«ã€ç¯„囲ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +「酸毒竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é…¸è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat", {3,2,1,4,5}) +t("Dissolve", "分解撃", "talent name") +t([[You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does %d%% damage. + Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25%% of the time if it hits. + Each point in acid drake talents also increases your acid resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[敵ã«é…¸æ’ƒã®ä¹±æ‰“ã‚’æµ´ã³ã›ã¾ã™ã€‚ +酸属性ã§4回攻撃ã—ã€ãã‚Œãžã‚Œ %d%% ダメージを与ãˆã¾ã™ã€‚ +タレントレベルãŒ2毎ã«ã€1発ãšã¤ã€Œç›²ç›®ã€åŠ¹æžœã‚’ç²å¾—ã—ã€å‘½ä¸æ™‚ã«25%%ã§ç›¸æ‰‹ã‚’「盲目ã€ã«ã—ã¾ã™ã€‚ +「酸毒竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é…¸è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã‚‹å ´åˆã€ç›¾ã«ã‚ˆã‚‹æ”»æ’ƒã‚‚è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Corrosive Breath", "é…¸ã®ãƒ–レス", "talent name") +t("@Source@ breathes acid!", "@Source@ã®é…¸ã®ãƒ–レスï¼", "_t") +t([[You breathe acid in a frontal cone of radius %d. Any target caught in the area will take %0.2f acid damage. + Enemies caught in the acid are disarmed for 3 turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[範囲 %d ã®æ‰‡çŠ¶ã«é…¸ã®ãƒ–レスをåãã¾ã™ã€‚ +範囲内ã®å¯¾è±¡ã« %0.2f 酸ダメージを与ãˆã€3ターン「æ¦è£…解除ã€ã—ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¯ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’å‚ç…§ã—ã€æ¦è£…解除率ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「酸毒竜ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«é…¸è€æ€§ãŒ1%%上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/horrors.lua" + +t("Physical talents of the various horrors of the world.", "ホラーã®ä½¿ã†æ§˜ã€…ãªç‰©ç†ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("technique", "戦技", "talent category") +t("psionic", "超能力", "talent category") +t("Psionic talents of the various horrors of the world.", "ホラーã®ä½¿ã†æ§˜ã€…ãªè¶…能力タレントã§ã™ã€‚", "_t") +t("horror techniques", "戦技(ホラー)", "_t") +t("wild-gift", "自然ã®æµã¿", "talent category") +t("spell", "é”法", "talent category") +t("Spell talents of the various horrors of the world.", "ホラーã®ä½¿ã†æ§˜ã€…ãªé”法タレントã§ã™ã€‚", "_t") +t("corruption", "å •è½", "talent category") +t("horror spells", "é”法(ホラー)", "_t") +t("Unclassified talents of the various horrors of the world.", "ホラーã®ä½¿ã†æ§˜ã€…ãªè¬Žã®ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("horror powers", "ホラーパワー", "_t") +t("other", "ãã®ä»–", "talent category") +t("Frenzied Bite", "乱れ噛ã¿ã¤ã", "talent name") +t("In a frenzy @Source@ bites at @Target@!", "@Source@ã¯@Target@ã«ã€Œä¹±ã‚Œå™›ã¿ã¤ãã€ã‚’放ã£ãŸï¼", "_t") +t([[A nasty bite that hits for %d%% weapon damage, reduces the targets healing by %d%%, and causes the target to bleed for %d%% weapon damage over 5 turns. + Only usable while frenzied.]], [[敵ã«ã‹ã˜ã‚Šã¤ã„㦠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€HP回復å€çŽ‡ã‚’ %d%% 低下ã•ã›ã€ã€Œå‡ºè¡€ã€ã•ã›ã¦5ターンã‹ã‘㦠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +「狂乱ã€çŠ¶æ…‹ã§ã®ã¿ä½¿ç”¨å¯èƒ½ãªã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚]], "tformat") +t("Frenzied Leap", "乱れ跳ã³", "talent name") +t("@Source@ leaps forward in a frenzy!", "@Source@ã¯ä¹±ã‚Œè·³ã‚“ã ï¼", "_t") +t([[Leaps toward a target within range. + Only usable while frenzied.]], [[射程内ã®å¯¾è±¡ã«é£›ã³ã‹ã‹ã‚Šã¾ã™ã€‚ +「狂乱ã€çŠ¶æ…‹ã§ã®ã¿ä½¿ç”¨å¯èƒ½ã§ã™ã€‚]], "tformat") +t("Gnashing Teeth", "出血噛ã¿ã¤ã", "talent name") +t("@Source@ tries to bite @Target@ with razor sharp teeth!", "@Source@ã¯é‹åˆ©ãªæ¯ã§@Target@ã«å™›ã¿ã¤ã„ãŸï¼", "_t") +t("The scent of blood sends the %ss into a frenzy!", "è¡€ã®è‡ã„ãŒ%sã‚’ç‹‚ä¹±ã•ã›ãŸï¼", "logSeen") +t("%s resists the cut!", "%sã¯ã€Œå‡ºè¡€ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Bites the target for %d%% weapon damage, potentially causing it to bleed for %d%% weapon damage over five turns. + If the target is affected by the bleed it will send the devourer into a frenzy for %d turns (which in turn will frenzy other nearby devourers). + The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[対象ã«å™›ã¿ã¤ã„㦠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’「出血ã€çŠ¶æ…‹ã«ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã€5ターンã‹ã‘㦠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +対象ãŒã€Œå‡ºè¡€ã€çŠ¶æ…‹ã«ãªã‚‹ã¨ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ãŸã€Œè²ªã‚‹ã‚‚ã®ã€ã¨å‘¨å›²ã®ã€Œè²ªã‚‹ã‚‚ã®ã€ã¯ %d ターン「狂乱ã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +「狂乱ã€ä¸ã¯é€Ÿåº¦ãŒ %d%% ã€ç‰©ç†ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% 上昇ã—ã€HP -%d%% ã¾ã§æ»äº¡ã—ãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("Abyssal Shroud", "アビスã®å¸³", "talent name") +t("Creates a shroud of darkness over a radius 3 area that lasts %d turns. The shroud causes %0.2f darkness damage each turn, reduces light radius by %d, and darkness resistance by %d%% of those within.", [[範囲3ã« %d ターンæŒç¶šã™ã‚‹é—‡ã®å¸³ã‚’作り出ã—ã¾ã™ã€‚ +é—‡ã®å¸³ã¯æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 暗黒ダメージを与ãˆã€å…‰æºç¯„囲を %d ã€æš—é»’è€æ€§ã‚’ %d%% 減少ã•ã›ã¾ã™ã€‚]], "tformat") +t("Echoes From The Void", "虚空ã®æ®‹éŸ¿", "talent name") +t("@Source@ shows @Target@ the madness of the void.", "@Source@ã¯@Target@ã«è™šç©ºã®ç‹‚気を投射ã—ãŸ", "_t") +t("Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer %0.2f mind damage as well as resource damage (based off the mind damage and nature of the resource).", [[対象ã«è™šç©ºã®ç‹‚気を投射ã—ã¾ã™ã€‚ +6ターンã®é–“ã€å¯¾è±¡ã¯æ¯Žã‚¿ãƒ¼ãƒ³ç²¾ç¥žã‚»ãƒ¼ãƒ–ã‚’è¡Œã„ã€å¤±æ•—ã™ã‚‹ã¨ %0.2f 精神ダメージをå—ã‘ã€åŒæ™‚ã«å„種リソースも減少ã—ã¾ã™ã€‚ +(精神ダメージé‡ã¨ãƒªã‚½ãƒ¼ã‚¹ã®ç¨®é¡žã«ä¾å˜)]], "tformat") +t("Void Shards", "虚空ã®æ–片", "talent name") +t("@Source@ summons void shards.", "@Source@ã¯ã€Œè™šç©ºã®æ–片ã€ã‚’å¬å–šã—ãŸ", "_t") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("void shard", "虚空ã®æ–片", "_t") +t("It looks like a small hole in the fabric of spacetime.", "時空間ã«ç©ºã„ãŸç©´ã®ã‚ˆã†ã«è¦‹ãˆã‚‹ã€‚", "_t") +t("Summons %d void shards. The void shards come into being destabilized and will suffer %0.2f temporal damage each turn for five turns. If they die while destabilized they'll explode for %0.2f temporal and %0.2f physical damage in a radius of 4.", [[「虚空ã®æ–片ã€ã‚’ %d 個å¬å–šã—ã¾ã™ã€‚ +「虚空ã®æ–片ã€ã¯ã€Œé€£ç¶šæ€§ä¸å®‰å®šåŒ–ã€çŠ¶æ…‹ã«ãªã£ã¦ãŠã‚Šã€ã•ã‚‰ã«5ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 時空ダメージをå—ã‘ã¾ã™ã€‚ +「連続性ä¸å®‰å®šåŒ–ã€çŠ¶æ…‹ä¸ã«æ»äº¡ã™ã‚‹ã¨çˆ†ç™ºã‚’èµ·ã“ã—ã€ç¯„囲4ã« %0.2f 時空ダメージ㨠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚]], "tformat") +t("Knife Storm", "ナイフストーム", "talent name") +t([[Summon a storm of swirling blades to slice your foes, inflicting %d physical damage and bleeding to anyone who approaches for %d turns. + The damage and duration will increase with your Mindpower.]], [[刃ã®åµã‚’作り出ã—ã€æ•µã‚’切り刻ã¿ã€ %d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン「出血ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +ダメージã¨æŒç¶šæ™‚é–“ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Psionic Pull", "念力寄ã›", "talent name") +t("%s is pulled in!", "%sã¯å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t([[Pull all foes toward you in radius 5 while dealing %d physical damage. +The damage will increase with your mindpower.]], [[範囲5ã®æ•µå…¨å“¡ã‚’引ã寄ã›ã€ %d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Razor Knife", "レーザーナイフ", "talent name") +t([[Launches a knife with intense power doing %0.2f physical damage to all targets in line. + The damage will increase with Mindpower]], [[ナイフを凄ã¾ã˜ã„速度ã§æ’ƒã¡å‡ºã—ã€å°„線上ã®å…¨å¯¾è±¡ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Slime Wave", "スライムã®æ³¢", "talent name") +t([[A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of %d, doing %0.2f slime damage for %d turns. + The damage and duration will increase with your Mindpower.]], [[術者ã‹ã‚‰ç¯„囲1ã«ã‚¹ãƒ©ã‚¤ãƒ ã®å£ã‚’生æˆã—ã¾ã™ã€‚ +2ターン毎ã«æœ€å¤§å€¤( %d )ã«é”ã™ã‚‹ã¾ã§åºƒãŒã£ã¦ã„ã〠%0.2f スライムダメージを与ãˆã¾ã™ã€‚( %d ターンæŒç¶š) +ダメージã¨æŒç¶šæ™‚é–“ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Tentacle Grab", "触手掴ã¿", "talent name") +t("%s resists the grab!", "%sã¯ã€Œæ¡ã‚Šã¤ã¶ã™ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Grab a target and drag it to your side, holding it in place and silencing non-undead and creatures that need to breathe for %d turns. + The grab will also deal %0.2f slime damage per turn. + The damage will increase with your Mindpower.]], [[対象をæ•ã¾ãˆã¦å¼•ã寄ã›ã€æŠ¼ã—倒ã—㦠%d ターンアンデッドã§ãªãã€å‘¼å¸ã®å¿…è¦ãŒã‚る対象を沈黙ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f スライムダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ooze Spit", "ウーズåã", "talent name") +t([[Spit slime at your target doing %0.2f nature damage and slowing it down by 30%% for 3 turns. + The damage will increase with the Dexterity stat]], [[対象ã«ã‚¹ãƒ©ã‚¤ãƒ を飛ã°ã—㦠%0.2f 自然ダメージを与ãˆã€3ターン速度を30%%低下ã•ã›ã¾ã™ã€‚ +ダメージã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Slime Roots", "スライムã®æ ¹", "talent name") +t("You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d.", "スライムã®æ ¹ã‚’地ä¸ã«ä¼¸ã°ã—ã€ãã“ã‚’ä¼ã£ã¦ç¯„囲 %d ã®åˆ¥ã®å ´æ‰€ã«èª¤å·® %d ã§ç§»å‹•ã—ã¾ã™ã€‚", "tformat") +t("Animate Blade", "生ã‘る刃", "talent name") +t("Not enough space to invoke!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("Open a hole in space, summoning an animated blade for 10 turns.", "空間ã«ç©´ã‚’ã‚ã‘ã€ãã“ã‹ã‚‰ã€Œç”Ÿã‘る刃ã€ã‚’10ターン呼ã³å‡ºã—ã¾ã™ã€‚", "tformat") +t("Drench", "ドレンãƒ", "talent name") +t([[Blast a wave of water all around you with a radius of %d, making all creatures Wet for 10 turns. + The damage will increase with your Spellpower.]], [[範囲 %d ã«æ°´ã®è¡æ’ƒæ³¢ã‚’発生ã•ã›ã€10ターン「水浸ã—ã€ã«ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blood Suckers", "å¸è¡€", "talent name") +t("@Source@ tries to latch on and suck blood!", "@Source@ã¯ãã£ã¤ã„ã¦å¸è¡€ã‚’試ã¿ãŸï¼", "_t") +t([[Latch on to the target and suck their blood, doing %0.2f physical and %0.2f acid damage per turn. + After 5 turns of drinking, drop off and gain the ability to Multiply. + Damage scales with your level. + ]], [[対象ã«ãã£ã¤ã„ã¦å¸è¡€ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 酸ダメージを与ãˆã¾ã™ã€‚ +5ターン後ã«å¯¾è±¡ã‹ã‚‰é›¢ã‚Œã¦ã€Œåˆ†è£‚ã€ã®èƒ½åŠ›ã‚’å¾—ã¾ã™ã€‚ +ダメージã¯çµŒé¨“レベルã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/inscriptions.lua" + +t("- will only auto use when no saturation effect exists", "- 内蔵能力ã®ã€Œè² è·çŠ¶æ…‹ã€ã‚’å—ã‘ã¦ã„ãªã„ã¨ã自動使用ã—ã¾ã™", "_t") +t("\ +Its effects scale with your %s stat.", "\ +効果é‡ã¯%sã«ä¾å˜ã—ã¾ã™ã€‚", "tformat") +t("Infusion: Regeneration", "ãƒãƒ¼ãƒ–:急速回復", "talent name") +t("Activate the infusion to heal yourself for %d life over %d turns.", "HP %d ã‚’ %d ターンã‹ã‘ã¦å›žå¾©ã—ã¾ã™ã€‚", "tformat") +t("heal %d; %d cd", "回復%d; cd%d", "tformat") +t("Infusion: Healing", "ãƒãƒ¼ãƒ–:体力回復", "talent name") +t("Activate the infusion to instantly heal yourself for %d then cleanse 1 wound, poison, and disease effect.", "ターンを消費ã›ãšã«HPã‚’ %d 回復ã—ã€å‡ºè¡€ã€æ¯’ã€ç—…気効果を1種治療ã—ã¾ã™ã€‚", "tformat") +t("heal %d; cd %d", "回復%d; cd%d", "tformat") +t("Infusion: Wild", "ãƒãƒ¼ãƒ–:自然", "talent name") +t("%s is cured!", "%sã¯æ²»ã£ãŸï¼", "logSeen") +t(" and ", "ã¨", "_t") +t([[Activate the infusion to cure yourself of one random %s effect and reduce all damage taken by %d%% for %d turns. +Also removes cross-tier effects of the affected types for free.]], [[ランダムãª1種ã®%s状態異常ã¨å¯¾å¿œã™ã‚‹ç¨®é¡žã®ã‚¯ãƒã‚¹ãƒ†ã‚£ã‚¢ãƒ¼åŠ¹æžœã‚’治療ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ %d ターン被ダメージを %d%% 軽減ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("res %d%%; %s; dur %d; cd %d", "è€æ€§%d%%; %s; æŒç¶š%d; cd%d", "tformat") +t("Infusion: Primal", "ãƒãƒ¼ãƒ–:始原", "talent name") +t("affinity %d%%; reduction %d; dur %d; cd %d", "å¸åŽ%d%%; 軽減%d; æŒç¶š%d; cd%d", "tformat") +t("Infusion: Movement", "ãƒãƒ¼ãƒ–:高速移動", "talent name") +t([[Activate the infusion to increase movement speed by %d%% for 1 game turn. + You gain 100%% stun, daze, and pin immunity during the effect. + Any actions other than movement will cancel the effect. + Note: since you will be moving very fast, game turns will pass very slowly.]], [[1ゲームターン移動速度㌠%d%% 上昇ã—ã¾ã™ã€‚ +効果ä¸ã¯ã€Œã‚¹ã‚¿ãƒ³ã€ã€Œæœ¦æœ§ã€ã€Œç§»å‹•ä¸èƒ½ã€è€æ€§ãŒ100%%上昇ã—ã¾ã™ã€‚ +移動以外ã®è¡Œå‹•ã‚’ã™ã‚‹ã¨åŠ¹æžœã¯æ¶ˆæ»…ã—ã¾ã™ã€‚ +注æ„: 移動速度ãŒæ€¥ä¸Šæ˜‡ã™ã‚‹ãŸã‚ã€ã‚²ãƒ¼ãƒ ターンã¯ã¨ã¦ã‚‚ゆã£ãã‚Šã¨é€²è¡Œã—ã¾ã™ã€‚]], "tformat") +t("speed %d%%; cd %d", "åŠ é€Ÿ%d%%; cd%d", "tformat") +t("Infusion: Heroism", "ãƒãƒ¼ãƒ–:ヒãƒã‚¤ã‚ºãƒ ", "talent name") +t([[Activate the infusion to endure even the most grievous of wounds for %d turns. + While Heroism is active, you will only die when reaching -%d life. + The duration and life will increase by 1%% for every 1%% life you have lost (currently %d life, %d duration) + If your life is below 0 when this effect wears off it will be set to 1.]], [[ %d ターン致命傷ã«ã‚‚ -%d HPã¾ã§è€ãˆã‚‰ã‚Œã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¨HPã¯æ¸›å°‘HP1%%ã«ã¤ãã€1%%上昇ã—ã¾ã™ã€‚(ç¾åœ¨ %d HP, %d ターンæŒç¶š) +HPãŒ0未満ã®ã¨ãã«åŠ¹æžœãŒåˆ‡ã‚Œã‚‹ã¨ã€HPã¯1ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("die at -%d; dur %d; cd %d", "HP-%d; æŒç¶š%d; cd%d", "tformat") +t("Infusion: Wild Growth", "ãƒãƒ¼ãƒ–:自然ã®æˆé•·", "talent name") +t([[Causes thick vines to spring from the ground and entangle all targets within %d squares for %d turns, pinning them in place for 5 turns and dealing %0.2f physical damage and %0.2f nature damage. + The vines also grow all around you, increasing your armour by %d and armour hardiness by %d.]], [[太ã„ツタãŒåœ°é¢ã‹ã‚‰ç”Ÿãˆã€ç¯„囲 %d ã®å…¨å¯¾è±¡ã‚’ %d ターン拘æŸã—ã¾ã™ã€‚ + %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 自然ダメージを与ãˆã€5ターン「移動ä¸èƒ½ã€ã«ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒ„ã‚¿ãŒè‡ªèº«ã«çµ¡ã¿ã¤ãã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€é‡è£…度㌠%d%% å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("rad %d; dur %d;", "範囲%d; æŒç¶š%d;", "tformat") +t("Rune: Teleportation", "ルーン:テレãƒãƒ¼ãƒˆ", "talent name") +t("Activate the rune to teleport randomly in a range of %d with a minimum range of 15.", "範囲 %d (最å°15)ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚", "tformat") +t("range %d; cd %d", "範囲%d; cd%d", "tformat") +t("Rune: Shielding", "ルーン:é”法ã®ç›¾", "talent name") +t("Activate the rune to create a protective shield absorbing at most %d damage for %d turns.", " %d ターンæŒç¶šã™ã‚‹é”法盾を生æˆã—〠%d ダメージを防ãŽã¾ã™ã€‚", "tformat", {2,1}) +t("absorb %d; dur %d; cd %d", "å¸åŽ%d; æŒç¶š%d; cd%d", "tformat") +t("Rune: Reflection Shield", "ルーン:åå°„ã®ç›¾", "talent name") +t("Activate the rune to create a protective shield absorbing and reflecting at most %d damage for %d turns.", " %d ターンæŒç¶šã™ã‚‹é”法盾を生æˆã—㦠%d ダメージを防ãŽã€åå°„ã—ã¾ã™ã€‚", "tformat", {2,1}) +t("absorb and reflect %d; dur %d; cd %d", "åå°„%d; æŒç¶š%d; cd%d", "tformat") +t("Rune: Biting Gale", "ルーン:冷気ã®åµ", "talent name") +t([[Activate the rune to direct a cone of chilling stormwind doing %0.2f cold damage. + The storm will soak enemies hit reducing their resistance to stuns by 50%% then attempt to freeze them for %d turns. + These effects can be resisted but not saved against.]], [[å‡ã¦ã¤ã冷気ã®åµã‚’扇状ã«ç™ºå°„ã—㦠%0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +対象を濡らã—ã¦ã‚¹ã‚¿ãƒ³è€æ€§ã‚’50%%低下ã•ã›ã€ %d ターン「å‡çµã€ã—ã¾ã™ã€‚ +ã“れらã®åŠ¹æžœã¯è€æ€§ã«ã‚ˆã£ã¦æŠµæŠ—ã‚’ã•ã‚Œã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ãŒã€ã‚»ãƒ¼ãƒ–を無視ã—ã¾ã™ã€‚]], "tformat") +t("Rune: Acid Wave", "ルーン:é…¸ã®æ³¢", "talent name") +t([[Activate the rune to unleash a cone dealing %0.2f acid damage. + The corrosive acid will also disarm enemies struck for %d turns. + This effect can be resisted but not saved against.]], [[é…¸ã®æ³¢ã‚’扇状ã«èµ·ã“ã—㦠%0.2f 酸ダメージを与ãˆã¾ã™ã€‚ +è…食ã®é…¸ã§å¯¾è±¡ã‚’ %d ターン「æ¦è£…解除ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +ã“れらã®åŠ¹æžœã¯è€æ€§ã«ã‚ˆã£ã¦æŠµæŠ—ã‚’ã•ã‚Œã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ãŒã€ã‚»ãƒ¼ãƒ–を無視ã—ã¾ã™ã€‚]], "tformat") +t("damage %d; dur %d; cd %d", "å¨åŠ›%d; æŒç¶š%d; cd%d", "tformat") +t("Rune: Manasurge", "ルーン:é”力復活", "talent name") +t("Your negative mana regeneration rate is unaffected by the rune.", "マナã®æ¼å‡ºã¯ãƒ«ãƒ¼ãƒ³ã®å½±éŸ¿ã‚’å—ã‘ãªã„", "logPlayer") +t("Your nonexistant mana regeneration rate is unaffected by the rune.", "マナã«å¹²æ¸‰ã§ããªã„ã®ã§ãƒ«ãƒ¼ãƒ³ã®å½±éŸ¿ã‚’å—ã‘ãªã„", "logPlayer") +t([[Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by %d%% for %d turns (%d total) and instantly restoring %d mana. + Also when resting your mana will regenerate at 0.5 per turn.]], [[マナãŒæµã‚Œè¾¼ã¿ã€å³æ™‚ã« %d マナを回復ã—ã€ã•ã‚‰ã« %d ターンマナ自然回復㌠%d%% 上昇ã—ã¾ã™ã€‚(åˆè¨ˆ %d ) +休憩ä¸ã«ãƒžãƒŠå›žå¾©ãŒ0.5上昇ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat", {3,2,1}) +t("regen %d%% over %d turns; mana %d; cd %d", "マナ%d%%ã‚’%dターン; マナ%d; cd%d", "tformat") +t("Rune of the Rift", "ルーン:次元転é€", "talent name") +t("%s is immune!", "%sã«ã¯åŠ¹ã‹ãªã„ï¼", "logSeen") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Something has prevented the timetravel.", "何ã‹ãŒã‚¿ã‚¤ãƒ トラベルを阻æ¢ã—ãŸ", "logPlayer") +t("temporal instability", "時空ä¸å®‰å®šã®å ´", "_t") +t("%s has moved forward in time!", "%sã¯æœªæ¥ã«è»¢é€ã•ã‚ŒãŸï¼", "logSeen") +t([[Inflicts %0.2f temporal damage. If your target survives, it will be sent %d turns into the future. + It will also lower your paradox by 25 (if you have any). + Note that messing with the spacetime continuum may have unforeseen consequences.]], [[ %0.2f 時空ダメージを与ãˆã€ %d ターン未æ¥ã«è»¢é€ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€é€†èª¬å€¤ãŒ25減少ã—ã¾ã™ã€‚ +å› æžœå¾‹ã‚’ä¹±ã™è¡Œç‚ºã¯äºˆæƒ³ã‚‚ã¤ã‹ãªã„çµæžœã«çµã³ã¤ãã“ã¨ãŒã‚ã‚‹ã®ã§æ³¨æ„ã—ã¾ã—ょã†ã€‚]], "tformat") +t("%0.2f temporal damage, removed from time %d turns", "%0.2f時空ダメージ, %dターン除外", "tformat") +t("Rune: Blink", "ルーン:ショートテレãƒãƒ¼ãƒˆ", "talent name") +t("Activate the rune to teleport up to %d spaces within line of sight. Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.", [[視界内ã®ç¯„囲 %d ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚ +ãã®å¾Œ %d ターン「éžå®Ÿä½“化ã€ã—ã€å—ã‘る悪性状態異常を %d%% çŸç¸®ã—ã€å›žé¿ãŒ %d ã€å…¨è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("range %d; phase %d; cd %d", "範囲%d; éžå®Ÿä½“%d; cd%d", "tformat") +t("Rune: Ethereal", "ルーン:幽体化", "talent name") +t([[Activate the rune to become ethereal for %d turns. + While ethereal all damage you deal is reduced by %d%%, you gain %d%% all resistance, you move %d%% faster, and you are invisible (power %d).]], [[ %d ターン「幽体化ã€ã—ã¾ã™ã€‚ +「幽体化ã€ä¸ã¯ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 減少ã—ã€å…¨è€æ€§ãŒ %d%% 上昇ã—ã€ç§»å‹•é€Ÿåº¦ãŒ %d%% 上昇ã—ã€é€æ˜ŽåŒ–ã—ã¾ã™ã€‚(パワー %d)]], "tformat") +t("power %d; resist %d%%; move %d%%; dur %d; cd %d", "効果%d; è€æ€§%d%%; 移動%d%%; æŒç¶š%d; cd%d", "tformat") +t("Rune: Stormshield", "ルーン:暴風ã®ç›¾", "talent name") +t([[Activate the rune to summon a protective storm around you for %d turns. + While active the storm will completely block all damage over %d up to %d times.]], [[åµã‚’作り出㗠%d ターン身を守りã¾ã™ã€‚ +効果ä¸ã¯åµãŒ %d 以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’最大 %d 回完全ã«é˜²ãŽã¾ã™ã€‚]], "tformat") +t("threshold %d; blocks %d; dur %d; cd %d", "閾値%d; 防御%d; æŒç¶š%d; cd%d", "tformat") +t("Rune: Prismatic", "ルーン:プリズム", "talent name") +t("Activate the rune to create a shield for %d turns blocking several instances of damage of the following types:%s", "é”法盾を生æˆã— %d ターン以下ã®å±žæ€§ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãŽã¾ã™:%s", "tformat") +t("%d turns; %s", "%dターン; %s", "tformat") +t("Rune: Mirror Image", "ルーン:ミラーイメージ", "talent name") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Mirror Image", "ミラーイメージ", "_t") +t("A blurred image.", "ã¼ã‚„ã‘ãŸåƒã 。", "_t") +t("Summon", "å¬å–š", "_t") +t([[Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. + Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. + Images inherit all of your life, resistance, armor, defense, and armor hardiness.]], [[分身を最大3ã¤ä½œã‚Šå‡ºã—ã€æ•µã®æ”»æ’ƒã‚’引ã付ã‘ã¾ã™ã€‚ +範囲10以内ã®æ•µ1体ã«ã¤ã1ã¤ã®åˆ†èº«ã‚’作り出ã—ã€æœ€ã‚‚è¿‘ã„敵ã¯å¿…ãšé¸æŠžã•ã‚Œã¾ã™ã€‚ +分身ã¯è‡ªèº«ã®HPã€è€æ€§ã€ã‚¢ãƒ¼ãƒžãƒ¼ã€å›žé¿ã€é‡è£…度をå—ã‘継ãŽã¾ã™ã€‚]], "tformat") +t("dur %d; cd %d", "æŒç¶š%d; cd%d", "tformat") +t("Rune: Shatter Afflictions", "ルーン:çŠ¶æ…‹ç•°å¸¸ç²‰ç •", "talent name") +t([[Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. + You use the dissipated energy to create a shield lasting 3 turns and blocking %d damage per debuff cleansed (not counting cross-tier ones). + If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75%% reduced cooldown.]], [[状態異常ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’散らã—ã€ã‚¯ãƒã‚¹ãƒ†ã‚£ã‚¢ãƒ¼åŠ¹æžœã¨ç‰©ç†ã€é”法ã€ç²¾ç¥žåŠ¹æžœã‚’1種治療ã—ã¾ã™ã€‚ +ãã—ã¦ã€ãã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã§3ターンシールドを生æˆã—ã€æ²»ç™‚ã—ãŸæ•°1種ã«ã¤ã %d ダメージを防ãŽã¾ã™ã€‚(クãƒã‚¹ãƒ†ã‚£ã‚¢ãƒ¼åŠ¹æžœã¯å«ã‚ãªã„) +クãƒã‚¹ãƒ†ã‚£ã‚¢ãƒ¼åŠ¹æžœã ã‘を治療ã—ãŸå ´åˆã€ã‚·ãƒ¼ãƒ«ãƒ‰ã¯ç”Ÿæˆã•ã‚Œãšã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ75%%çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("absorb %d; cd %d", "å¸åŽ%d; cd%d", "tformat") +t("Rune: Dissipation", "ルーン:放出", "talent name") +t("Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.", [[敵ã®é”法常é§ã‚¿ãƒ¬ãƒ³ãƒˆã‚’8種解除ã—ã¾ã™ã€‚ +ã‚‚ã—ãã¯è‡ªèº«ã®é”法悪性状態異常を全ã¦æ²»ç™‚ã—ã¾ã™ã€‚]], "tformat") +t("Taint: Devourer", "è…æ•—:貪り", "talent name") +t("Activate the taint on a foe, removing up to %d magical or physical effects or sustains from it and healing you for %d for each effect.", [[敵を汚染ã—〠%d 種ã®é”法ã‹ç‰©ç†åŠ¹æžœã€ã‚‚ã—ãã¯å¸¸é§æŠ€èƒ½ã‚’解除ã—ã¾ã™ã€‚ +解除ã—ãŸæ•°1ã¤ã«ã¤ãã€HPã‚’ %d 回復ã—ã¾ã™ã€‚]], "tformat") +t("%d effects / %d heal", "%d効果/%d回復", "tformat") +t("Taint: Purging", "è…æ•—:解放", "talent name") +t([[Activate the taint to purge your body of physical afflictions for %d turns. + Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.]], [[ %d ターン肉体を治療ã—ã¾ã™ã€‚ +毎ターン物ç†æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’1種治療ã—ã¾ã™ã€‚ +治療ã«æˆåŠŸã™ã‚‹ã¨ã€æŒç¶šæ™‚é–“ãŒ1ターン延長ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("%d turns", "%dターン", "tformat") +t("The targetted phase door fizzles and works randomly!", "物質界ã«æˆ»ã‚‹ã¨ãã«ä¸Šæ‰‹ãã„ã‹ãªã‹ã£ãŸï¼", "logPlayer") +t("range %d", "射程 %d", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/misc.lua" + +t("The basic talents defining a class.", "クラスã®åŸºæœ¬ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("class", "クラス", "_t") +t("The various racial bonuses a character can have.", "種æ—ã®ç‰¹æ®Šèƒ½åŠ›ã§ã™ã€‚", "_t") +t("base", "基礎", "talent category") +t("race", "種æ—技能", "_t") +t("Infusions are not class abilities, you must find them or learn them from other people.", "ãƒãƒ¼ãƒ–ã¯ã‚¯ãƒ©ã‚¹ã®èƒ½åŠ›ã§ã¯ãªã„ãŸã‚ã€å¤–部ã‹ã‚‰å–り込む必è¦ãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("infusions", "ãƒãƒ¼ãƒ–", "_t") +t("Runes are not class abilities, you must find them or learn them from other people.", "ルーンã¯ã‚¯ãƒ©ã‚¹ã®èƒ½åŠ›ã§ã¯ãªã„ãŸã‚ã€å¤–部ã‹ã‚‰å–り込む必è¦ãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("runes", "ルーン", "_t") +t("Taints are not class abilities, you must find them or learn them from other people.", "「è…æ•—ã€ã¯ã‚¯ãƒ©ã‚¹ã®èƒ½åŠ›ã§ã¯ãªã„ãŸã‚ã€å¤–部ã‹ã‚‰å–り込む必è¦ãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("inscriptions", "内蔵能力", "talent category") +t("taints", "è…æ•—", "_t") +t("Attack", "攻撃", "talent name") +t("#Source# attacks empty space.", "#Source#ã®æ”»æ’ƒã¯ç©ºã‚’切ã£ãŸ", "logCombat") +t("Hack and slash, baby!", "ãƒãƒƒã‚¯ã‚¢ãƒ³ãƒ‰ã‚¹ãƒ©ãƒƒã‚·ãƒ¥ï¼", "tformat") +t("Psi Pool", "Psi", "talent name") +t("Feedback Pool", "フィードãƒãƒƒã‚¯", "talent name") +t("Mana Pool", "マナ", "talent name") +t("Soul Pool", "é‚", "talent name") +t("Vim Pool", "活力", "talent name") +t("Stamina Pool", "スタミナ", "talent name") +t("Equilibrium Pool", "å‡è¡¡å€¤", "talent name") +t("Positive Pool", "陽光力", "talent name") +t("Negative Pool", "月光力", "talent name") +t("Hate Pool", "憎悪", "talent name") +t("#F53CBE#You have taken the life of an experienced foe!", "#F53CBE#強敵ã®å‘½ã‚’奪ã£ãŸï¼", "_t") +t("#F53CBE#Your hate has conquered a great adversary!", "#F53CBE#憎悪ã§å®¿æ•µã‚’打ã¡ç ´ã£ãŸï¼", "_t") +t("#F53CBE#An elite foe has fallen to your hate!", "#F53CBE#憎悪ã§ã€Œã‚¨ãƒªãƒ¼ãƒˆã€ãƒ©ãƒ³ã‚¯ã®æ•µã‚’倒ã—ãŸï¼", "_t") +t("Paradox Pool", "逆説値", "talent name") +t("Hunted!", "ç‹™ã‚ã‚Œã¦ã„ã‚‹", "talent name") +t([[You are hunted!. + There is a %d%% chance each turn that all foes in a %d radius get a glimpse of your position for 30 turns.]], [[ç‹™ã‚ã‚Œã¦ã„ã¾ã™ï¼ +毎ターン %d%% ã§ç¯„囲 %d ã®æ•µå…¨ã¦ãŒ30ターンプレイヤーを感知ã—ã¾ã™ã€‚]], "tformat") +t("Teleport: Angolwen", "転é€ï¼šã‚¢ãƒ³ã‚´ãƒ«ã‚¦ã‚§ãƒ³", "talent name") +t([[Allows a mage to teleport to the secret town of Angolwen. + You have studied the magic arts there and have been granted a special portal spell to teleport there. + Nobody must learn about this spell and so it should never be used while seen by any creatures. + The spell will take time to activate. You must be out of sight of any creature when you cast it and when the teleportation takes effect.]], [[é”法使ã„ã®éš れ里アンゴルウェンã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚ +ã‹ã®åœ°ã§é”法をå¦ã‚“ã 者全ã¦ãŒç¿’å¾—ã—ã¦ã„ã‚‹ã€ãã“ã¸å¸°é‚„ã™ã‚‹ãŸã‚ã®ç‰¹æ®Šãªãƒãƒ¼ã‚¿ãƒ«ã‚’é–‹ãé”法ã§ã™ã€‚ +秘術ã§ã‚ã‚‹ãŸã‚ã€ä½¿ç”¨æ™‚ã¨åŠ¹æžœç™ºå‹•æ™‚ã«èª°ã‹ã«è¦‹ã‚‰ã‚Œã¦ã„ã‚‹ã¨è© å”±ã§ãã¾ã›ã‚“。 +èµ·å‹•ã‹ã‚‰ç™ºå‹•ã¾ã§ã«ã¯ã‚¿ã‚¤ãƒ ラグãŒã‚ã‚Šã¾ã™ã€‚]], "_t") +t("Timeport: Point Zero", "転é€ï¼šãƒã‚¤ãƒ³ãƒˆãƒ»ã‚¼ãƒ", "talent name") +t("The spell fizzles...", "呪文ã¯ãã™ã¶ã£ãŸâ€¦", "logPlayer") +t("There are creatures that could be watching you; you cannot take the risk.", "他者ã«è¦‹ã‚‰ã‚Œã‚‹å¯èƒ½æ€§ãŒã‚ã‚‹ãŸã‚発動ã§ããªã„", "log") +t([[Allows a chronomancer to timeport to Point Zero. + You have studied the chronomancy there and have been granted a special portal spell to teleport back. + This spell must be kept secret; it should never be used within view of uninitiated witnesses. + The spell takes time (40 turns) to activate, and you must be out of sight of any other creature when you cast it and when the timeportation takes effect.]], [[ãƒã‚¤ãƒ³ãƒˆãƒ»ã‚¼ãƒã«ã‚¿ã‚¤ãƒ ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚ +時空é”法をå¦ã‚“ã å ´æ‰€ã§ã‚ã‚Šã€ãã“ã¸å¸°é‚„ã™ã‚‹ç‰¹æ®Šãªãƒãƒ¼ã‚¿ãƒ«ã‚’é–‹ãé”法も習得ã—ã¦ã„ã¾ã™ã€‚ +ã“ã®é”法ã¯ç§˜åŒ¿ã—ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“; 使用時ã¨åŠ¹æžœç™ºå‹•æ™‚ã«èª°ã‹ã«è¦‹ã‚‰ã‚Œã¦ã„ã‚‹ã¨è© å”±ã§ãã¾ã›ã‚“。 +発動ã¾ã§ã«ã¯æ™‚é–“(40ターン)ãŒã‹ã‹ã‚Šã¾ã™ã€‚]], "_t") +t("Relentless Pursuit", "ä¸æ–ã®æŽ¢ç´¢è¡Œ", "talent name") +t("%s: Reducing duration of %s, using %s, by %d", "%s: %sã®æŒç¶šæ™‚é–“ã‚’%sã«ã‚ˆã£ã¦%dターンçŸç¸®", "tformat") +t("\ +%s effect durations -%d turns", "\ +%s状態異常を %d ターンçŸç¸®", "tformat") +t([[Not the Master himself, nor all the orcs in fallen Reknor, nor even the terrifying unknown beyond Reknor's portal could slow your pursuit of the Staff of Absorption. + Children will hear of your relentlessness in song for years to come. + When activated, this ability reduces the duration of all active detrimental effects by 20%% of your associated save value or 2, whichever is greater: + %s]], [[æ怖ã®å¡”ã®ä¸»ã€ãƒ¬ã‚¯ãƒŽãƒ¼ãƒ«ã‚’å æ‹ ã—ãŸã‚ªãƒ¼ã‚¯ã€ãƒ¬ã‚¯ãƒŽãƒ¼ãƒ«ã®ãƒãƒ¼ã‚¿ãƒ«ã‚’越ãˆãŸå…ˆã®å‡ºæ¥äº‹ã€‚ã„ãšã‚Œã«ã‚‚屈ã™ã‚‹ã“ã¨ãªãã€ã€Œå¸å‘½ã®æ–ã€ã‚’追ã„続ã‘ã¾ã—ãŸã€‚ +ä¸æ–ã®æŽ¢ç´¢è¡Œã¯æŒã¨ãªã‚Šã€æ°¸é ã«èªžã‚Šç¶™ãŒã‚Œã‚‹ã§ã—ょã†ã€‚ +èµ·å‹•ã™ã‚‹ã¨æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚é–“ãŒå¯¾å¿œã™ã‚‹ã‚»ãƒ¼ãƒ–ã®20%%ã®ã‚¿ãƒ¼ãƒ³æ•°çŸç¸®ã•ã‚Œã¾ã™(最å°2) +%s]], "tformat") +t("Teleport to the ground", "イールクガールテレãƒãƒ¼ãƒˆ", "talent name") +t("You cannot teleport there.", "ãã“ã«ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ããªã„", "log") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/npcs.lua" + +t("technique", "戦技", "talent category") +t("chronomancy", "時空", "talent category") +t("spell", "é”法", "talent category") +t("corruption", "å •è½", "talent category") +t("wild-gift", "自然ã®æµã¿", "talent category") +t("psionic", "超能力", "talent category") +t("other", "ãã®ä»–", "_t") +t("Keepsake shadows's innate abilities.", "「形見ã®å½±ã€ã®æŒã¤èƒ½åŠ›ã§ã™ã€‚", "_t") +t("keepsake shadow", "形見ã®å½±", "_t") +t("undead", "ä¸æ»", "talent category") +t("Talents of the various entities of the world.", "様々ãªã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("cursed", "呪ã„", "talent category") +t("misc", "雑具", "_t") +t("Multiply", "分裂", "talent name") +t("You can not multiply anymore.", "ã‚‚ã†åˆ†è£‚ã§ããªã„", "logPlayer") +t("Multiply yourself! (up to %d times)", "分裂ã™ã‚‹ï¼(最大 %d 回)", "tformat") +t("Poisonous Crawl", "這ã„寄る毒", "talent name") +t("@Source@ envelops @target@ with poison.", "@Source@ã¯@target@を毒ã§åŒ…ã¿è¾¼ã‚“ã ", "_t") +t("Crawl onto the target, doing %d%% damage and covering it in poison.", "対象ã«é€™ã„寄り〠%d%% ダメージを与ãˆã¦æ¯’ã«ä¾µã—ã¾ã™ã€‚", "tformat") +t("Acidic Crawl", "這ã„寄る酸", "talent name") +t("@Source@ envelops @target@ with acid.", "@Source@ã¯@target@ã‚’é…¸ã§åŒ…ã¿è¾¼ã‚“ã ", "_t") +t("Crawl onto the target, covering it in acid.", "対象ã«é€™ã„寄りã€é…¸ã§åŒ…ã¿ã¾ã™ã€‚", "tformat") +t("Blinding Spores", "盲目ã®èƒžå", "talent name") +t("@Source@ releases blinding spores at @target@.", "@Source@ã¯@target@ã«ç›²ç›®ã®èƒžåを放ã£ãŸ", "_t") +t("%s resists the blinding!", "%sã¯ã€Œç›²ç›®ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Releases stinging spores at the target, blinding it for %d turns.", "盲目ã®èƒžåを放㡠%d ターン「盲目ã€ã«ã—ã¾ã™ã€‚", "tformat") +t("Poisonous Spores", "毒ã®èƒžå", "talent name") +t("@Source@ releases poisonous spores at @target@.", "@Source@ã¯@target@ã«æ¯’ã®èƒžåを放ã£ãŸ", "_t") +t("Releases poisonous spores at the target, doing %d%% damage and poisoning it.", "対象ã«æ¯’ã®èƒžåを放㡠%d%% ダメージを与ãˆã¦æ¯’ã«å†’ã—ã¾ã™ã€‚", "tformat") +t("Stun", "スタン", "talent name") +t("%s resists the stunning blow!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hits the target doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The chance to stun improves with your Physical Power.]], [[対象ã«æ”»æ’ƒã— %d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨å¯¾è±¡ã¯ %d ターン「スタンã€ã—ã¾ã™ã€‚ +スタン確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Disarm", "æ¦è£…解除", "talent name") +t("%s resists the blow!", "%sã¯æ”»æ’ƒã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Hits the target doing %d%% damage and trying to disarm the target for %d turns. The chance improves with your Physical Power.", [[対象ã«æ”»æ’ƒã— %d%% ダメージを与ãˆã€ %d ターンã®ã€Œæ¦è£…解除ã€ã‚’試ã¿ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Constrict", "å·»ã付ã", "talent name") +t("%s resists the constriction!", "%sã¯ã€Œå·»ã付ãã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hits the target doing %d%% damage. If the attack hits, the target is constricted for %d turns. + The constriction power improves with your Physical Power.]], [[対象を攻撃㗠%d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ %d ターン「巻ã付ãã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Knockback", "å¹ã£é£›ã°ã—", "talent name") +t("Hits the target with your weapon doing %d%% damage. If the attack hits, the target is knocked back up to 4 grids. The chance improves with your Physical Power.", [[対象を攻撃㗠%d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨4マスノックãƒãƒƒã‚¯ã•ã›ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Poisonous Bite", "ãƒã‚¤ã‚ºãƒ³ãƒã‚¤ãƒˆ", "talent name") +t("@Source@ bites poison into @target@.", "@Source@ã¯æ¯’ã®ç‰™ã§@target@ã«å™›ã¿ã¤ã„ãŸ", "_t") +t("Bites the target (an unarmed attack), doing %d%% damage and injecting it with poison.", "対象ã«å™›ã¿ã¤ã„ã¦(ç´ æ‰‹æ”»æ’ƒ) %d%% ダメージを与ãˆã€æ¯’ã«ä¾µã—ã¾ã™ã€‚", "tformat") +t("Summon", "å¬å–š", "talent name") +t("You cannot summon; you are suppressed!", "å¬å–šã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("#Source# summons #Target#!", "#Source#ã¯#Target#ã‚’å¬å–šã—ãŸï¼", "logCombat") +t("Summon allies.", "仲間をå¬å–šã—ã¾ã™ã€‚", "tformat") +t("Rotting Disease", "è…æ•—ã®ç—…", "talent name") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing constitution by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", [[対象ã«æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’ %d ターン病気ã«ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージを与ãˆã€è€ä¹…ã‚’ 10%% + 4減少ã•ã›ã¾ã™ã€‚ +病気ダメージã¯è…•åŠ›ã«ã€ä»˜ä¸ŽçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Decrepitude Disease", "æ©Ÿæ•ã®ç—…", "talent name") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing dexterity by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", [[対象ã«æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’ %d ターン病気ã«ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージを与ãˆã€æ©Ÿæ•ã‚’ 10%% + 4減少ã•ã›ã¾ã™ã€‚ +病気ダメージã¯è…•åŠ›ã«ã€ä»˜ä¸ŽçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Weakness Disease", "腕力ã®ç—…", "talent name") +t("@Source@ performs a diseased attack against @target@.", "@Source@ã¯@target@ã«ç—…気攻撃を放ã£ãŸ", "_t") +t("%s resists the disease!", "%sã¯ç—…æ°—ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing strength by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", [[対象ã«æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’ %d ターン病気ã«ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージを与ãˆã€è…•åŠ›ã‚’ 10%% + 4減少ã•ã›ã¾ã™ã€‚ +病気ダメージã¯è…•åŠ›ã«ã€ä»˜ä¸ŽçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Mind Disruption", "マインドディスラプション", "talent name") +t("Try to confuse the target's mind for %d (power %d%%) turns.", " %d ターン(パワー %d%%)対象ã®ç²¾ç¥žã‚’ä¹±ãã†ã¨ã—ã¾ã™ã€‚", "tformat") +t("Water Bolt", "ウォーターボルト", "talent name") +t([[Condenses ambient water on a target, inflicting %0.1f cold damage. + The damage will increase with your Spellpower.]], [[周囲ã‹ã‚‰é›†ã‚ãŸæ°´ã‚’飛ã°ã—ã€å¯¾è±¡ã« %0.1f 冷気ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Flame Bolt", "フレイムボルト", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with your Spellpower.]], [[ç‚Žã®ãƒœãƒ«ãƒˆã‚’放ã£ã¦å¯¾è±¡ã‚’燃やã—ã€3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ice Bolt", "アイスボルト", "talent name") +t([[Hurl ice shard at the target dealing %0.2f ice damage. + The damage will increase with your Spellpower.]], [[æ°·ã®æ¬ 片を放ã£ã¦å¯¾è±¡ã« %0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blight Bolt", "è…æ•—ã®ãƒœãƒ«ãƒˆ", "talent name") +t([[Projects a bolt of pure blight, doing %0.2f blight damage. + This spell has an improved critical strike chance of +%0.2f%%. + The damage will increase with your Spellpower.]], [[ç´”è…æ•—ã®ãƒœãƒ«ãƒˆã‚’撃㡠%0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +ã“ã®é”法ã¯é€šå¸¸ã‚ˆã‚Šã‚‚é”法クリティカル率㌠%0.2f%% 高ããªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Water Jet", "ウォータージェット", "talent name") +t([[Condenses ambient water on a target, inflicting %0.1f cold damage and stunning it for 4 turns. + The damage will increase with your Spellpower]], [[周辺ã®æ°´ã‚’集ã‚ã¦æ•µã«æ’ƒã¡ã€ %0.1f 冷気ダメージを与ãˆã¦4ターン「スタンã€ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Void Blast", "ヴォイドブラスト", "talent name") +t([[Fires a blast of void energies that slowly travel to their target, dealing %0.2f arcane damage on impact. + The damage will increase with your Spellpower.]], [[対象ã¸ã‚†ã£ãã‚Šã¨é€²ã‚“ã§ã„ã虚無ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã®è¡æ’ƒæ³¢ã‚’放ã¡ã€ %0.2f é”力ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Restoration", "毒回復", "talent name") +t("Call upon the forces of nature to cure your body of %d poisons and diseases.", "自然ã®åŠ›ã‚’借り㦠%d 種ã®æ¯’ã¨ç—…気を治癒ã—ã¾ã™ã€‚", "tformat") +t("Regeneration", "急速回復", "talent name") +t([[Call upon the forces of nature to regenerate your body for %d life every turn for 10 turns. + The life healed increases with Spellpower.]], [[10ターン自然ã®åŠ›ã‚’借りã¦è‚‰ä½“を急速回復ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³HPã‚’ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Grab", "æ¡ã‚Šã¤ã¶ã™", "talent name") +t("%s resists the grab!", "%sã¯ã€Œæ¡ã‚Šã¤ã¶ã™ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Hits the target doing %d%% damage; if the attack hits, the target is pinned to the ground for %d turns. The chance to pin improves with Physical Power.", [[敵ã«æ”»æ’ƒã— %d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€ %d ターン「移動ä¸èƒ½ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +付与率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blinding Ink", "盲目ã®å¢¨", "talent name") +t("@Source@ projects ink!", "@Source@ã¯å¢¨ã‚’åã„ãŸï¼", "_t") +t("You project thick black ink, blinding targets in a radius %d cone for %d turns. The chance to blind improves with Physical Power.", [[範囲 %d ã®æ‰‡çŠ¶ã«å¢¨ã‚’åã„ã¦å¯¾è±¡ã‚’ %d ターン「盲目ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +盲目付与率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Spit Poison", "毒åã", "talent name") +t([[Spit poison at your target, doing %0.2f poison damage over six turns. + The damage will increase with your Strength or Dexterity (whichever is higher).]], [[対象ã«æ¯’液を飛ã°ã—6ターンã‹ã‘㦠%0.2f 自然ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã‹æ©Ÿæ•ã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Poison Strike", "ãƒã‚¤ã‚ºãƒ³ã‚¹ãƒˆãƒ©ã‚¤ã‚¯", "talent name") +t([[Strike your target with poison, doing %0.2f poison damage over six turns. + The damage will increase with your mindpower.]], [[対象を毒ã§æ”»æ’ƒã—6ターンã‹ã‘㦠%0.2f 毒ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Spit Blight", "è…æ•—åã", "talent name") +t([[Spit blight at your target doing %0.2f blight damage. + The damage will increase with your Magic.]], [[対象ã«è…æ•—ã®åŠ›ã‚’放ã¡ã€ %0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Rushing Claws", "爪殺法", "talent name") +t("@Source@ rushes out, claws sharp and ready!", "@Source@ã¯é‹ã„爪を構ãˆã€çªé€²ã—ãŸï¼", "_t") +t("You cannot do that currently.", "今ãã‚Œã¯ã§ããªã„", "logPlayer") +t([[Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns. + You must rush from at least 2 tiles away.]], [[対象ã«å‡„ã¾ã˜ã„速度ã§çªé€²ã—ã€5ターン「移動ä¸èƒ½ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +対象ã¨ã®è·é›¢ãŒ2以上離れã¦ã„ãªã‘ã‚Œã°ä½¿ãˆã¾ã›ã‚“。]], "tformat") +t("Throw Bones", "骨投ã’", "talent name") +t([[Throws a pack of bones at your target doing %0.2f physical damage as bleeding within radius %d. + The damage will increase with the Strength stat]], [[骨ã®å¡Šã‚’投ã’ã¤ã‘ã¦å‡ºè¡€ã•ã›ã¦ç¯„囲 %d ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Lay Web", "蜘蛛ã®å·£", "talent name") +t("@Source@ seems to search the ground...", "@Source@ã¯åœ°é¢ã‚’探ã—回ã£ã¦ã„るよã†ã …", "_t") +t("sticky web", "粘ã¤ã糸", "_t") +t("@Target@ is caught in a web!", "@Target@ ã¯å·£ã«æ•ã¾ã£ãŸï¼", "_t") +t("Pins non spiderkin for %d turns. Decays over time.", "蜘蛛ã§ãªã„対象を %d ターン「移動ä¸èƒ½ã€ã«ã—ã¾ã™ã€‚(時間ã¨ã¨ã‚‚ã«æ¸›è¡°)", "tformat") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Lay a concealed web (%d detect 'power', %d disarm 'power') under yourself that lasts %d turns and pins all non-spiderkin that pass through it for %d turns. The web weakens over time.", [[蜘蛛ã®å·£(%d 感知難度, %d 解除難度) ã‚’ %d ターン地é¢ã«éš ã—ã¾ã™ã€‚ +蜘蛛ã§ãªã„者ãŒé€šã‚‹ã¨ %d ターン「移動ä¸èƒ½ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +å·£ã¯æ™‚間経éŽã¨ã¨ã‚‚ã«å¼±ã¾ã£ã¦ã„ãã¾ã™ã€‚]], "tformat") +t("Darkness", "æš—é»’", "talent name") +t("Weave darkness (power %d) in a radius of %d, blocking all light but the most powerful and teleporting you a short range.", "æš—é—‡(パワー %d)を範囲 %d ã«ä½œã‚Šå‡ºã—ã€ã»ã¨ã‚“ã©ã®æ˜Žã‹ã‚Šã‚’é®æ–ã—ã€çŸè·é›¢ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™ã€‚", "tformat") +t("Throw Boulder", "岩石投ã’", "talent name") +t("something", "岩石投ã’", "_t") +t("#Source# hurls a huge boulder at #target#!", "#Source#ã¯#target#ã«å²©çŸ³ã‚’投ã’ã¤ã‘ãŸï¼", "logCombat") +t([[Throw a huge boulder, dealing %0.2f physical damage and knocking targets back %d tiles within radius %d. + The damage will increase with your Strength.]], [[岩石を投ã’ã¤ã‘㦠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d マスノックãƒãƒƒã‚¯ã•ã›ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Howl", "咆哮", "talent name") +t("@Source@ howls", "@Source@ã¯å ãˆãŸ", "_t") +t("Howl (radius %d) to call your hunting pack.", "大ããªå£°ã§å ãˆã¦ä»²é–“を呼ã³ã¾ã™ã€‚(範囲 %d)", "tformat") +t("Shriek", "金切声", "talent name") +t("@Source@ shrieks.", "@Source@ã¯é‡‘切声を上ã’ãŸ", "_t") +t("Shriek (radius %d) to call your allies.", "金切声を上ã’ã¦åŠ©ã‘を呼ã³ã¾ã™ã€‚(範囲 %d)", "tformat") +t("Crush", "押ã—ã¤ã¶ã—", "talent name") +t("You cannot use Crush without a two-handed weapon!", "ã€Œç ´å£Šã€ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ï¼", "logPlayer") +t("%s resists the crushing!", "%sã¯ã€ŒæŠ¼ã—ã¤ã¶ã—ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Hits the target with a mighty blow to the legs doing %d%% weapon damage. If the attack hits, the target is unable to move for %d turns.", [[対象ã®è¶³ã«å¼·çƒˆãªæ”»æ’ƒã‚’仕掛㑠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ %d ターン「移動ä¸èƒ½ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚]], "tformat") +t("Silence", "é™å¯‚", "talent name") +t("Sends a telepathic attack, silencing the target for %d turns. The chance to silence improves with Mindpower.", [[精神攻撃を仕掛ã‘〠%d ターン「沈黙ã€ã•ã›ã¾ã™ã€‚ +沈黙付与率ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Telekinetic Blast", "テレã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ–ラスト", "talent name") +t([[Sends a telekinetic attack, knocking back the target up to 3 grids and doing %0.2f physical damage. + The damage will increase with Mindpower.]], [[精神攻撃を仕掛ã‘対象を3マスノックãƒãƒƒã‚¯ã—〠%d ターン「沈黙ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +付与率ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blightzone", "è…æ•—ã®é ˜åŸŸ", "talent name") +t([[Corrupted vapour rises at the target location (radius 4) doing %0.2f blight damage every turn for %d turns. + The damage increases with Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹å •è½ã®è’¸æ°—を指定地点(範囲4)ã«ç«‹ã¡ä¸Šã‚‰ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f è…敗ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Invoke Tentacle", "触手å¬å–š", "talent name") +t("%s spawns one of its tentacles!", "%sã¯è§¦æ‰‹ã‚’生ã¿å‡ºã—ãŸï¼", "logSeen") +t("%s's summoned tentacle", "%sã®è§¦æ‰‹", "tformat") +t("Ewwww..", "ã†ã‚…", "_t") +t("%s spawns a tentacle!", "%sã¯è§¦æ‰‹ã‚’å¬å–šã—ãŸï¼", "logSeen") +t("Invoke a tentacle to assault your foes. If the tentacle is killed, you will lose life equal to 2/3 of it's maximum life.", [[触手をå¬å–šã—ã€æ•µã‚’攻撃ã—ã¾ã™ã€‚ +触手ãŒæ»äº¡ã™ã‚‹ã¨ã€è¡“者ã¯è§¦æ‰‹ã®æœ€å¤§HPã®2/3ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¾ã™ã€‚]], "tformat") +t("Explode", "çˆ†ç ´", "talent name") +t("Causes the user to explode (killing it) in a blinding flash for %0.2f light damage.", "爆発(使用者ã¯æ»äº¡)ã—ã¾ã°ã‚†ã„光㧠%0.2f 閃光ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Will o' the Wisp Explode", "ウィル・オー・ウィスプ爆発", "talent name") +t("@Source@ explodes! @target@ is enveloped in frost.", "@Source@ã¯çˆ†ç™ºã—@target@ã¯å†·æ°—ã«åŒ…ã¾ã‚ŒãŸï¼", "_t") +t("Explode against one target for %0.2f cold damage.", "対象1体ã«å‘ã‹ã£ã¦çˆ†ç™ºã— %0.2f 冷気ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Elemental Bolt", "å…ƒç´ ã®ãƒœãƒ«ãƒˆ", "talent name") +t("@Source@ casts Elemental Bolt!", "@Source@ã¯ã€Œå…ƒç´ ã®ãƒœãƒ«ãƒˆã€ã‚’å”±ãˆãŸï¼", "_t") +t("Fire a slow bolt of a random element for %d damage. Damage increases with the magic stat.", [[低速ã§é€²ã‚€ãƒ©ãƒ³ãƒ€ãƒ ãªå…ƒç´ ã®çŸ¢ã‚’放㡠%d ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Volcano", "æ´»ç«å±±ç”Ÿæˆ", "talent name") +t("A volcano erupts!", "ç«å±±ãŒå™´ç«ã—ãŸï¼", "_t") +t("raging volcano", "æ´»ç«å±±", "_t") +t([[Summons a small raging volcano for %d turns. Every turn, it will fire a molten boulder towards up to %d of your foes, dealing %0.2f fire and %0.2f physical damage. + The damage will scale with your Spellpower.]], [[å°åž‹ã®æ´»ç«å±±ã‚’ %d ターン呼ã³å‡ºã—ã¾ã™ã€‚ +毎ターン最大 %d 体ã®æ•µã«æº¶å²©å¼¾ã‚’æ’ƒã¡å‡ºã—〠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Speed Sap", "スピードå¸ã„", "talent name") +t([[Saps 30%% of the target's speed (increasing yours by the same amount) and inflicts %0.2f temporal damage for three turns. + ]], "対象ã®é€Ÿåº¦ã‚’30%%å¸ã„å–ã‚Š(å¸ã„å–ã£ãŸåˆ†åŠ 速)ã€3ターン %0.2f 時空ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Dredge Frenzy", "ドレッジ狂乱", "talent name") +t([[Sends Dredges in a radius of %d into a frenzy for %d turns. + The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[範囲 %d ã®ã€Œãƒ‰ãƒ¬ãƒƒã‚¸ã€ã‚’ %d ターン「狂乱ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +「狂乱ã€çŠ¶æ…‹ã«ãªã‚‹ã¨é€Ÿåº¦ãŒ %d%% ã€ç‰©ç†ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% 上昇ã—ã€HP㌠-%d%% ã«ãªã‚‹ã¾ã§æ»äº¡ã—ãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("Sever Lifeline", "生命切æ–", "talent name") +t("Start to sever the lifeline of the target. After 4 turns, if the target is still in line of sight of you, its existance will be ended (%d temporal damage).", [[対象ã®å‘½è„ˆã‚’æ–ã¡ã¾ã™ã€‚ +4ターン後ã«å¯¾è±¡ãŒè¡“者ã®è¦–界内ã«ã„ãŸå ´åˆã€å˜åœ¨ã‚’終了ã•ã›ã¾ã™ã€‚(%d 時空ダメージ)]], "tformat") +t("Call of Amakthel", "アマクテルã®å‘¼ã³å£°", "talent name") +t("%s is pulled in!", "%sã¯å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t("Pull all foes within radius 10 1 grid towards you.", "範囲10ã®æ•µå…¨ã¦ã‚’引ã寄ã›ã¾ã™ã€‚", "tformat") +t("Gift of Amakthel", "アマクテルã®æµã¿", "talent name") +t("Not enough space to invoke!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("%s spawns a slimy crawler!", "%sã¯ã€Œåœ°ã‚’這ã†ã‚¹ãƒ©ã‚¤ãƒ ã€ã‚’生ã¿å‡ºã—ãŸï¼", "logSeen") +t("Invoke a slimy crawler for 10 turns.", "「地を這ã†ã‚¹ãƒ©ã‚¤ãƒ ã€ã‚’生ã¿å‡ºã—ã¾ã™ã€‚", "tformat") +t("Strike", "æ£æ‹³", "talent name") +t([[Conjures up a fist of stone, doing %0.2f physical damage and knocking the target back 3 grids. + The damage will increase with your Spellpower.]], [[石ã®æ‹³ã‚’作り出ã—ã¦æ’ƒã¡ã€ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¦3マスノックãƒãƒƒã‚¯ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Corrosive Vapour", "é…¸ã®éœ§", "talent name") +t([[Corrosive fumes rise from the ground doing %0.2f acid damage in a radius of 3 each turn for %d turns. + The damage will increase with your Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹è…食性ã®è’¸æ°—ã‚’ç«‹ã¡ä¸Šã‚‰ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ç¯„囲3ã« %0.2f 酸属性ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Manaflow", "é”力復活", "talent name") +t([[Engulf yourself in a surge of mana, quickly restoring %d mana every turn for 10 turns. + The mana restored will increase with your Spellpower.]], [[10ターン全身ã«ãƒžãƒŠã‚’å–ã‚Šè¾¼ã¿ã€æ¯Žã‚¿ãƒ¼ãƒ³ãƒžãƒŠã‚’ %d ãšã¤å›žå¾©ã—ã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Infernal Breath", "ç…‰ç„ç«ç‚Ž", "talent name") +t([[Exhale a wave of dark fire with radius %d. Any non demon caught in the area will take %0.2f fire damage, and flames will be left dealing a further %0.2f each turn. Demons will be healed for the same amount. + The damage will increase with your Strength Stat.]], [[æš—é»’ã®ç‚Žã‚’範囲 %d ã«å¹ã付ã‘ã¾ã™ã€‚ +範囲内ã®æ‚ªé”ã§ãªã„対象㯠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã€ã•ã‚‰ã«ç‚Žä¸Šã—毎ターン %0.2f ダメージをå—ã‘ã¾ã™ã€‚ +悪é”ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãšã€åŒã˜åˆ†ã ã‘回復ã—ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Frost Hands", "フãƒã‚¹ãƒˆãƒãƒ³ãƒ‰", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of frost, dealing %0.2f cold damage per melee attack and increasing all cold damage by %d%%. + The effects will increase with your Spellpower.]], [[æ¦å™¨ã¨æ‰‹ã‚’冷気ã§è¦†ã„ã€è¿‘接攻撃㫠%0.2f å†·æ°—ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã€å†·æ°—ダメージを %d%% 上昇ã•ã›ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Meteor Rain", "メテオレイン", "talent name") +t([[Use arcane forces to summon %d meteors that fall to the ground within range 2 of the target. + Each meteor smashes everything within radius 2, dealing %0.2f fire and %0.2f physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. + The damage increases with your Spellpower.]], [[é”力㧠%d 個ã®éš•çŸ³ã‚’対象ã‹ã‚‰ç¯„囲2以内ã«è½ã¨ã—ã¾ã™ã€‚ +隕石ã¯ç¯„囲2ã« %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€8ターン溶岩地形ã«ã—ã¾ã™ã€‚ +隕石ãŒè¡“者ã«å½“ãŸã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Heal", "ç™’ã—", "talent name") +t([[Imbues your body with natural energies, healing for %d life. + The life healed will increase with your Mindpower.]], [[体ã«è‡ªç„¶ã®åŠ›ã‚’注ãŽã“ã¿ã€HPã‚’ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Call Lightning", "å¬é›·", "talent name") +t("@Source@ hurls lightning at @target@!", "@Source@ã¯@target@ã«é›»æ’ƒã‚’放ã£ãŸï¼", "_t") +t([[Calls forth a powerful beam of lightning doing %0.2f to %0.2f lightning damage (%0.2f average). + The damage will increase with your Mindpower.]], [[強烈ãªé›»æ’ƒã®ãƒ“ームを撃ã¡å‡ºã— %0.2f ã‹ã‚‰ %0.2f 電撃ダメージ(%0.2f å¹³å‡)を与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fade", "å§¿éš ã—", "talent name") +t("You fade from sight, making you invulnerable until the beginning of your next turn.", "視界ã‹ã‚‰å§¿ã‚’éš ã—ã€æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã¾ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãªããªã‚Šã¾ã™ã€‚", "tformat") +t("Phase Door", "次元ã®æ‰‰", "talent name") +t("Teleports you randomly within range 10.", "è·é›¢10ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ã¾ã™ã€‚", "tformat") +t("Blindside", "急襲", "talent name") +t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "è·é›¢ %d ã¾ã§çœ¼ã«ã‚‚æ¢ã¾ã‚‰ã¬é€Ÿã•ã§å¯¾è±¡ã¨ã®é–“åˆã„ã‚’è©°ã‚ã€æ”»æ’ƒã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Suspended", "縛り", "talent name") +t("The target will not react until attacked.", "対象ã¯æ”»æ’ƒã‚’å—ã‘ã‚‹ã¾ã§è¡Œå‹•ã§ããªããªã‚Šã¾ã™ã€‚", "tformat") +t("Frost Grab", "フãƒã‚¹ãƒˆã‚°ãƒ©ãƒ–", "talent name") +t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns. + The ice will also deal %0.2f cold damage. + The damage and chance to slow will increase with your Spellpower.]], [[対象を掴んã§è‡ªèº«ã®éš£ã«å¼•ã寄ã›ã€å†·æ°—ã§ç›¸æ‰‹ã‚’包ã¿è¾¼ã¿ã€ %d ターン移動速度を50%%低下ã•ã›ã€ %0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +ダメージã¨æ¸›é€Ÿä»˜ä¸ŽçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("Body Shot", "ボディショット", "talent name") +t("@Source@ throws a body shot.", "@Source@ã¯ã€Œãƒœãƒ‡ã‚£ã‚·ãƒ§ãƒƒãƒˆã€ã‚’放ã£ãŸ", "_t") +t("%s resists the body shot!", "%sã¯ã€Œãƒœãƒ‡ã‚£ã‚·ãƒ§ãƒƒãƒˆã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[A punch to the body that deals %d%% damage, drains %d of the target's stamina per combo point, and dazes the target for %d to %d turns, depending on the amount of combo points you've accumulated. + The daze chance will increase with your Physical Power. + Using this talent removes your combo points.]], [[ボディブãƒãƒ¼ã‚’放㡠%d%% ダメージを与ãˆã€ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆ1ã«ã¤ãスタミナを %d 減少ã•ã›ã€ %d ã‹ã‚‰ %d ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +(コンボãƒã‚¤ãƒ³ãƒˆã«ä¾å˜) +朦朧付与率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹ã¨ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã¯0ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Combo String", "コンボストリング", "talent name") +t([[When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, your combo points will last %d turns longer before expiring. + The chance of building a second combo point will improve with your Cunning.]], [[コンボãƒã‚¤ãƒ³ãƒˆã‚’ç²å¾—ã—ãŸéš›ã« %d%% ã§1ç‚¹è¿½åŠ ã§ç²å¾—ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã®ä¿æŒæ™‚間㌠%d ã‚¿ãƒ¼ãƒ³å¢—åŠ ã—ã¾ã™ã€‚ +è¿½åŠ ç²å¾—確率ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Steady Mind", "精神統一", "talent name") +t([[Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by %d and Mental Save by %d. + The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning.]], [[優れãŸå‹˜ã¨è¨“ç·´ã«ã‚ˆã£ã¦è‚‰ä½“çš„ã«ã‚‚精神的ã«ã‚‚敵ã®æ”»æ’ƒã‚’凌駕ã—ã¾ã™ã€‚ +回é¿ãŒ %d ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–㌠%d 上昇ã—ã¾ã™ã€‚ +回é¿ä¸Šæ˜‡é‡ã¯æ©Ÿæ•ã«ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–上昇é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Maim", "éª¨ç •ã", "talent name") +t([[Grapples the target and inflicts %0.2f physical damage. If the target is already grappled, the target will be maimed as well, reducing damage by %d and global speed by 30%% for %d turns. + The grapple effects will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[対象ã¨çµ„ã¿åˆã£ã¦ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +æ—¢ã«æ•µã¨çµ„ã¿åˆã£ã¦ã„ã‚‹å ´åˆã¯ã€å¯¾è±¡ã®ä½“ã‚’ç ´å£Šã—ã¦ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d 低下ã•ã› %d ターン30%%減速ã•ã›ã¾ã™ã€‚ +組ã¿åˆã£ãŸçŠ¶æ…‹ã§ã®åŠ¹æžœã¯(ç¿’å¾—ã—ã¦ã„ã‚‹ãªã‚‰)「組技ã€ã‚¿ãƒ¬ãƒ³ãƒˆã«ä¾å˜ã—ã¾ã™ã€‚ +ダメージã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bloodrage", "鮮血ã®æ€’ã‚Š", "talent name") +t("Each time one of your foes bites the dust, you feel a surge of power, increasing your strength by 2 (stacking up to a maximum of %d) for %d turns.", [[æ•µã‚’æ’ƒç ´ã™ã‚‹æ¯Žã«åŠ›ãŒæ¼²ã‚Šè…•åŠ›ãŒ2上昇ã—ã¾ã™ã€‚ +最大㧠%d ã¾ã§ç´¯ç©ã— %d ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") +t("Martyrdom", "å ±å¾©", "talent name") +t("Designate a target as a martyr for 10 turns. When the martyr deals damage, it also damages itself for %d%% of the damage dealt.", "対象を10ã‚¿ãƒ¼ãƒ³ã€Œå ±å¾©ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ã€Œå ±å¾©ã€çŠ¶æ…‹ä¸ã¯ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’åå°„ã•ã‚Œã¾ã™ã€‚", "tformat") +t("Overpower", "超力", "talent name") +t("You require a weapon and a shield to use this talent.", "両手æ¦å™¨ãŒå¿…è¦ã§ã™ã€‚", "logPlayer") +t("You cannot use Overpower without a shield!", "「超力ã€ã®ä½¿ç”¨ã«ã¯ç›¾ãŒå¿…è¦ã ", "logPlayer") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hits the target with your weapon doing %d%% damage and two shield strikes doing %d%% damage each, trying to overpower your target. + If the last attack hits, the target is knocked back 4 grids. The chance for knockback increases with your Accuracy.]], [[対象ã«æ¦å™¨æ”»æ’ƒã§ %d%% ダメージをã€2回盾攻撃をã—ã¦ãã‚Œãžã‚Œ %d%% ダメージを与ãˆåœ§å€’ã—ã¾ã™ã€‚ +最後ã®æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹ã¨å¯¾è±¡ã¯4マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ノックãƒãƒƒã‚¯ç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Perfect Control", "完全æ“作", "talent name") +t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles. + Increases Accuracy by %d and critical strike chance by %0.1f%% for %d turns.]], [[念動力ã§ä½“を包ã¿ã€ç¥žçµŒã‚„ç‹è‚‰ã¨ã„ã£ãŸåŽŸå§‹çš„ã§éžåŠ¹çŽ‡ãªãƒ¡ã‚«ãƒ‹ã‚ºãƒ ã«é ¼ã‚‹ã“ã¨ãªã動作を直接コントãƒãƒ¼ãƒ«ã—ã¾ã™ã€‚ + %d ターン命ä¸ãŒ %d ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %0.1f%% 上昇ã—ã¾ã™ã€‚]], "tformat", {3,1,2}) +t("Shattering Charge", "ç²‰ç •çªæ’ƒ", "talent name") +t("You can't move there.", "ãã“ã«ã¯ç§»å‹•ã§ããªã„", "logSeen") +t([[You expend massive amounts of energy to launch yourself across %d squares at incredible speed. All enemies in your path will be knocked flying and dealt between %d and %d Physical damage. + At talent level 5, you can batter through solid walls.]], [[膨大ãªã‚¨ãƒãƒ«ã‚®ãƒ¼ã§è‡ªèº«ã‚’発射ã—ã€å‡„ã¾ã˜ã„速度㧠%d マスçªé€²ã—ã¾ã™ã€‚ +経路上ã®æ•µå…¨ã¦ã‚’å¼¾ã飛ã°ã—〠%d ã‹ã‚‰ %d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯å£ã‚’貫通ã—ã¾ã™ã€‚]], "tformat") +t("Telekinetic Throw", "念力投ã’", "talent name") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source#ã¯#Target#ã®æŠ•ã’ã«æŠµæŠ—ã—ãŸï¼", "logCombat") +t([[Use your telekinetic power to enhance your strength, allowing you to pick up an adjacent enemy and hurl it anywhere within radius %d. + Upon landing, your target takes %0.1f Physical damage and is stunned for 4 turns. All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + The damage improves with your Mindpower and the range increases with both Mindpower and Strength.]], [[念動力ã§è…•åŠ›ã‚’強化ã—ã¦éš£æŽ¥ã™ã‚‹æ•µã‚’掴ã¿ã€ç¯„囲 %d 以内ã®æŒ‡å®šåœ°ç‚¹ã«æŠ•ã’飛ã°ã—ã¾ã™ã€‚ +地é¢ã«å©ãã¤ã‘られãŸå¯¾è±¡ã¯ %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã€4ターン「スタンã€ã—ã¾ã™ã€‚ç€åœ°ç‚¹ã‹ã‚‰ç¯„囲2ã«ã„る全対象㯠%0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã€è¡“者ã‹ã‚‰é ã–ã‹ã‚‹ã‚ˆã†ã«ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã•ã‚Œã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯æŠ•ã’る対象ã®ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯è€æ€§ã‚’ %d%% 無視ã—ã€æŠ•ã’ã«æŠµæŠ—ã•ã‚ŒãŸå ´åˆã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒåŠæ¸›ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ã€é£›è·é›¢ã¯ç²¾ç¥žãƒ‘ワーã¨è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Reach", "リーãƒ", "talent name") +t("Reload", "リãƒãƒ¼ãƒ‰", "talent name") +t("You must have a quiver or pouch equipped.", "矢弾を装備ã—ã¦ã„ãªã„", "logPlayer") +t([[Quickly reload your ammo by %d (depends on masteries and object bonuses). + Doing so requires no turn but you are considered disarmed for 2 turns. + + Reloading does not break stealth.]], [[å³åº§ã«çŸ¢å¼¾ã‚’ %d 発装填ã—ã¾ã™ã€‚(マスタリーや装備ã«ä¾å˜) +ターンを消費ã—ã¾ã›ã‚“ãŒã€2ターン「æ¦è£…解除ã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +装填ã—ã¦ã‚‚ã€Œéš å¯†ã€çŠ¶æ…‹ã¯è§£é™¤ã•ã‚Œã¾ã›ã‚“。]], "tformat") +t("Sweep", "二刀風é¡", "talent name") +t("You cannot use Sweep without dual wielding!", "「二刀風é¡ã€ã¯äºŒåˆ€æµã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„ï¼", "logPlayer") +t([[Attack your foes in a frontal arc, doing %d%% weapon damage and making your targets bleed for %d each turn for %d turns. + The bleed damage increases with your main hand weapon damage and Dexterity.]], [[å‰æ–¹3マスを攻撃ã—㦠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン出血ã•ã›ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %d ダメージを与ãˆã¾ã™ã€‚ +出血ダメージã¯ãƒ¡ã‚¤ãƒ³æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Empower Poisons", "毒ã®å¼·åŒ–", "talent name") +t([[Reduces the duration of all poisons on the target by 50%%, but increases their damage by %d%%. + The effect increases with your Cunning.]], [[対象ãŒå—ã‘ã¦ã„ã‚‹å…¨ã¦ã®æ¯’ã®æŒç¶šæ™‚é–“ã‚’50%%çŸç¸®ã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 上昇ã•ã›ã¾ã™ã€‚ +効果é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Willful Combat", "士気高æš", "talent name") +t([[For %d turns, you put all your will into your blows, adding %d physical power to each strike. + The effect will improve with your Cunning and Willpower stats.]], [[ %d ターン士気を高ã‚物ç†ãƒ‘ワー㌠%d 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯è³¢ã•ã¨æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Deadly Strikes", "致命ã®é€£æ’ƒ", "talent name") +t([[You hit your target, doing %d%% damage. If your attack hits, you gain %d armor penetration (APR) for %d turns. + The APR will increase with your Cunning.]], [[対象を攻撃ã—㦠%d%% ダメージを与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€%d ターンアーマー貫通㌠%d 上昇ã—ã¾ã™ã€‚ +アーマー貫通上昇é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2}) +t("Terrain prevents #Source# from switching places with #Target#.", "#Source#ã¯#Target#ã®ã„る地形ã«ç§»å‹•ã§ããªã‹ã£ãŸ", "logCombat") +t("You can not do that currently.", "今ãã®è¡Œå‹•ã¯ã§ããªã„", "logPlayer") +t("You cannot dash through that!", "通り抜ã‘ã‚‹ã“ã¨ãŒã§ããªã„ï¼", "logPlayer") +t("You cannot be stealthy with such heavy armour on!", "é‡ã„鎧ã«éš 密性を阻害ã•ã‚Œã¦ã„ã‚‹ï¼", "logPlayer") +t("You require two weapons to use this talent.", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t("#Source# slams #Target# into the ground!", "#Source#ã¯#Target#を地é¢ã«å©ãã¤ã‘ãŸï¼", "logCombat") +t("#Source# throws #Target# to the ground!", "#Source#ã¯#Target#を放り投ã’ãŸï¼", "logCombat") +t("#Source# misses a defensive throw against #Target#!", "#Source#ã¯#Target#を守り投ã’ã™ã‚‹ã®ã«å¤±æ•—ã—ãŸ", "logCombat") +t("Bone Nova", "ボーンノヴァ", "talent name") +t([[Fire bone spears in all directions, hitting all foes within radius %d for %0.2f physical damage, and inflicting bleeding for another %0.2f damage over 5 turns. + The damage will increase with your Spellpower.]], [[全方å‘ã«éª¨ã®æ§ã‚’発射ã—ã¦ç¯„囲 %d ã®æ•µå…¨ã¦ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€å‡ºè¡€ã•ã›ã¦5ターンã‹ã‘㦠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Ambush", "影討ã¡", "talent name") +t([[You reach out with shadowy vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns. + The chance to hit improves with your Accuracy.]], [[å½±ã®ãƒ„ã‚¿ã§å¯¾è±¡ã‚’æ‰ãˆã¦å¼•ã寄ã›ã¦ %d ターン「沈黙ã€ã¨2ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ambuscade", "影分身", "talent name") +t("Not enough space to invoke your shadow!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("A dark shadowy form in the shape of %s.", "%sã®å½¢ã‚’ã—ãŸæš—ã„å½±ã®å§¿ã 。", "tformat") +t("Shadow of %s", "%sã®å½±åˆ†èº«", "tformat") +t([[You take full control of your own shadow for %d turns. + Your shadow possesses your talents and stats, has %d%% life and deals %d%% damage, -30%% all resistances, -100%% light resistance and +100%% darkness resistance. + Your shadow is permanently stealthed (%d power), and all melee damage it deals is converted to darkness damage. + The shadow cannot teleport. + If you release control early or if it leaves your sight for too long, your shadow will dissipate.]], [[自身ã®å½±ã‚’ %d ターン自在ã«æ“ã‚Šã¾ã™ã€‚ +「影分身ã€ã¯è¡“者ã¨åŒã˜ã‚¿ãƒ¬ãƒ³ãƒˆã¨èƒ½åŠ›å€¤ã‚’æŒã¡ã€HP㯠%d%% ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ %d%% ã€å…¨è€æ€§ãŒ-30%%ã€é–ƒå…‰è€æ€§ãŒ-100%%ã€æš—é»’è€æ€§ãŒ+100%%ã«ãªã£ã¦ã„ã¾ã™ã€‚ +「影分身ã€ã¯æ’ä¹…çš„ã«ã€Œéš 密ã€çŠ¶æ…‹(%d パワー)ã«ãªã‚Šã€å…¨ã¦ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¯æš—黒属性ã«å¤‰æ›ã•ã‚Œã¾ã™ã€‚ +「影分身ã€ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ãã¾ã›ã‚“。 +コントãƒãƒ¼ãƒ«ã‚’放棄ã™ã‚‹ã‹ã€è¦–界外ã«å‡ºã‚‹ã¨ã€Œå½±åˆ†èº«ã€ã¯æ¶ˆæ»…ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Leash", "å½±çµã³", "talent name") +t("%s resists the shadow!", "%sã¯å½±ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for %d turns. + The chance to hit improves with your Accuracy.]], [[一時的ã«æ¦å™¨ãŒå½±ã®éŽ–ã«å¤‰åŒ–ã—ã€å¯¾è±¡ã®æ¦å™¨ã«çµ¡ã¿ä»˜ã %d ターン「æ¦è£…解除ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +æˆåŠŸçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dismay", "絶望", "talent name") +t("Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f%% chance of becoming dismayed for %d turns. When dismayed, the first melee attack against the foe will result in a critical hit.", [[毎ターン「憂鬱ã€ã®ç¯„囲内ã®å¯¾è±¡ã«ç²¾ç¥žãƒ‘ワーã«å¯¾ã™ã‚‹ã‚»ãƒ¼ãƒ–を強制ã—ã€å¤±æ•—ã™ã‚‹ã¨ %0.1f%% 㧠%d ターン「絶望ã€ã•ã›ã¾ã™ã€‚ +「絶望ã€ã‚’å—ã‘ãŸå¯¾è±¡ã¸ã®è¿‘接攻撃ãŒ1回ã ã‘å¿…ãšã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã—ã¾ã™ã€‚]], "tformat") +t("Shadow Empathy", "å½±ã®åŒæ„", "talent name") +t([[You are linked to your shadows for %d turns, diverting %d%% of all damage you take to a random shadow. + Effect increases with Mindpower.]], [[「影ã®åƒ•ã€ã¨ %d ターン繋ãŒã‚Šã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% をランダムãªå½±ã«è»¢å«ã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Circle of Blazing Light", "陽光ã®çµç•Œ", "talent name") +t([[Creates a circle of radius %d at your feet; the circle lights up affected tiles, increases your positive energy by %d each turn and deals %0.2f light damage and %0.2f fire damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[足元ã‹ã‚‰ç¯„囲 %d ã«çµç•Œã‚’生æˆã—ã€ç¯„囲内を照らã—ã¾ã™ã€‚ +範囲内ã«è¡“者ãŒã„ã‚‹ã¨æ¯Žã‚¿ãƒ¼ãƒ³é™½å…‰åŠ›ã‚’ %d 回復ã—ã€ãれ以外ã®å¯¾è±¡ã« %0.2f 閃光ダメージ㨠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +çµç•Œã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/objects.lua" + +t("Yiilkgur abilities.", "イールクガールã®èƒ½åŠ›ã§ã™ã€‚", "_t") +t("fortress", "è¦å¡ž", "_t") +t("sher'tul", "シェール・タル", "talent category") +t("Spell abilities of the various objects of the world.", "アイテムã®æŒã¤æ§˜ã€…ãªé”法ã§ã™ã€‚", "_t") +t("object spells", "é”法(アイテム)", "_t") +t("spell", "é”法", "talent category") +t("Abilities of the various objects of the world.", "アイテムã®æŒã¤æ§˜ã€…ãªèƒ½åŠ›ã§ã™ã€‚", "_t") +t("object powers", "アイテム発動", "_t") +t("other", "ãã®ä»–", "talent category") +t("Techniques of the various objects of the world.", "アイテムã®æŒã¤æ§˜ã€…ãªæˆ¦æŠ€ã§ã™ã€‚", "_t") +t("technique", "戦技", "talent category") +t("Wild gifts of the various objects of the world.", "アイテムã®æŒã¤æ§˜ã€…ãªè‡ªç„¶ã®æµã¿ã§ã™ã€‚", "_t") +t("wild-gift", "自然ã®æµã¿", "talent category") +t("Powers of the various objects of the world.", "アイテムã®æŒã¤æ§˜ã€…ãªãƒ‘ワーã§ã™ã€‚", "_t") +t("misc", "雑具", "talent category") +t("object techniques", "戦技(アイテム)", "_t") +t("charms", "é”é“å…·", "talent name") +t("Arcane Supremacy", "é”力ã®åŒåŒ–", "talent name") +t("Removes up to %d detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.", [[ %d 種ã®æ‚ªæ€§é”法状態異常を解除ã—ã€10ターンé”力ã§è‡ªèº«ã‚’強化ã—ã¾ã™ã€‚ +é”法パワーã¨é”法セーブãŒ5+解除ã—ãŸçŠ¶æ…‹ç•°å¸¸1種ã«æ¯Žã«5ãšã¤ä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Attune Mindstar", "マインドスターã®èª¿å¾‹", "talent name") +t("@Source@ refocuses the energies of %s mindstar.", "@Source@ã¯ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’調整ã—ãŸ", "tformat") +t("You attune your %s to deal #ORANGE#mind#LAST# damage.", "%sã‚’#ORANGE#精神属性#LAST#ã«åˆ‡ã‚Šæ›¿ãˆãŸ", "logPlayer") +t("You attune your %s to deal #LIGHT_GREEN#nature#LAST# damage.", "%sã‚’#LIGHT_GREEN#自然属性#LAST#ã«åˆ‡ã‚Šæ›¿ãˆãŸ", "logPlayer") +t("Alter the flow of energies of your equiped mindstars, changing their damage type between nature and mind.", "装備ä¸ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã«æµã‚Œã‚‹ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’変化ã•ã›ã€è‡ªç„¶å±žæ€§ã¨ç²¾ç¥žå±žæ€§ã‚’切り替ãˆã¾ã™ã€‚", "tformat") +t("Command Staff", "æ–ã«å‘½ä»¤", "talent name") +t("@Source@ refocuses the energies of %s staff.", "@Source@ã¯æ–ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’変化ã•ã›ãŸ", "tformat") +t("You must be holding a staff.", "æ–を装備ã—ã¦ã„ãªã„", "logPlayer") +t("Command Staff: ", "æ–ã«å‘½ä»¤: ", "_t") +t("Alter the flow of energies through a staff.", "æ–ã«æµã‚Œã‚‹ã‚¨ãƒãƒ«ã‚®ãƒ¼ã®å±žæ€§ã‚’変更ã—ã¾ã™ã€‚", "tformat") +t("Ward", "è·ã‚Š", "_t") +t([[Bring a damage-type-specific ward into being. The ward will fully negate as many attacks of its element as it has charges. + You can activate the following wards: %s]], [[特定ã®å±žæ€§ã«å¯¾ã™ã‚‹çµç•Œã‚’生æˆã—ã¾ã™ã€‚ +çµç•Œã¯å¯¾å¿œã™ã‚‹å±žæ€§ã®æ”»æ’ƒã‚’ãƒãƒ£ãƒ¼ã‚¸æ•°åˆ†ã ã‘完全ã«ç„¡åŠ¹åŒ–ã—ã¾ã™ã€‚ +é¸æŠžå¯èƒ½å±žæ€§: +%s]], "tformat") +t("Teleport to the ground", "イールクガールテレãƒãƒ¼ãƒˆ", "talent name") +t("Use Yiilkgur's teleporter to teleport to the ground.", "イールクガールã®ãƒ†ãƒ¬ãƒãƒ¼ã‚¿ãƒ¼ã‚’使用ã—ã¦åœ°ä¸Šã¸ç§»å‹•ã—ã¾ã™ã€‚", "tformat") +t("Block", "盾ã®é˜²å¾¡", "talent name") +t("You require a shield to use this talent.", "盾ãŒå¿…è¦ã 。", "logPlayer") +t("None", "ãªã—", "_t") +t(" and ", "ã¨", "_t") +t(" Increases your spell save by %d for that turn.", "ã“ã®ã‚¿ãƒ¼ãƒ³é”法セーブ㌠%d 上昇ã—ã¾ã™ã€‚", "tformat") +t(" Reflects all blocked damage back to the source.", "防御ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å…¨ã¦åå°„ã—ã¾ã™ã€‚", "_t") +t(" All blocked damage heals the wielder.", "防御ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸åˆ†å›žå¾©ã—ã¾ã™ã€‚", "_t") +t([[Raise your shield into blocking position for 2 turns reducing all non-Mind damage by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (the next weapon attack will instead deal 200%% damage) for one turn. + Counterstrike can normally only effect one enemy per block. + If any damage was successfully blocked this effect will be removed at the start of your turn. + If the shield has damage resistance to the blocked damage type the block value is increased by 50%%. + + Current Bonuses: %s%s%s%s]], [[盾を構ãˆã¦2ターン防御姿勢をå–ã‚Šã€ç²¾ç¥žå±žæ€§ä»¥å¤–ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d 軽減ã—ã¾ã™ã€‚ +ダメージを全ã¦é˜²å¾¡ã™ã‚‹ã¨ã€å¯¾è±¡ã¯1ターン無防備ãªã€Œè¢«ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã€çŠ¶æ…‹(次ã®æ¦å™¨æ”»æ’ƒãŒ200%%ã®ãƒ€ãƒ¡ãƒ¼ã‚¸)ã«ãªã‚Šã¾ã™ã€‚ +ダメージã®é˜²å¾¡ã«æˆåŠŸã—ãŸæ¬¡ã®ã‚¿ãƒ¼ãƒ³ã«ã€Œç›¾ã®é˜²å¾¡ã€ã‚’終了ã—ã¾ã™ã€‚ +盾ãŒé˜²å¾¡ã™ã‚‹å±žæ€§ã¸ã®è€æ€§ã‚’æŒã£ã¦ã„ã‚‹å ´åˆã€é˜²å¾¡å€¤ãŒ50%%å¢—åŠ ã—ã¾ã™ã€‚ +ç¾åœ¨ã®ãƒœãƒ¼ãƒŠã‚¹: %s%s%s%s]], "tformat") +t("Bloom Heal", "花ã®ç™’ã—", "talent name") +t([[Call upon the power of nature to regenerate your body for %d life every turn for 6 turns. + The life healed will increase with the Willpower stat.]], [[6ターン自然ã®åŠ›ã§æ¯Žã‚¿ãƒ¼ãƒ³HPã‚’ %d ãšã¤å›žå¾©ã—ã¾ã™ã€‚ +回復é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Destroy Magic", "é”åŠ›ç ´å£Š", "talent name") +t("%s's animating magic is disrupted!", "%sã®é”法ã¯å¦¨å®³ã•ã‚ŒãŸï¼", "logSeen") +t("The target has a %d%% chance (stacking to a maximum of %d%%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.", [[対象㯠%d%% (最大 %d%% ã¾ã§ç´¯ç©)ã§é”法使用ã«å¤±æ•—ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +レベル2ã‹ã‚‰ã¯å¯¾è±¡ã®é”法状態異常ãŒè§£é™¤ã•ã‚Œã‚‹ã“ã¨ãŒã‚ã‚Šã€ãƒ¬ãƒ™ãƒ«3ã‹ã‚‰ã¯é”法常é§ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã€ãƒ¬ãƒ™ãƒ«5ã‹ã‚‰ã¯ã€ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã‚„é”法ã§å‹•ã物体をスタンã•ã›ã¾ã™ã€‚]], "tformat") +t("Battle Trance", "æˆ¦å ´ã®ç‹‚ä¹±", "talent name") +t("You overdose on the honeyroot sap!", "æµã¿ã®æ¯ã‚’飲ã¿ã™ãŽãŸï¼", "logPlayer") +t([[You enter into a fighting trance, gaining 15%% resist all, losing 15 mindpower, but gaining 20 mental save. However, each turn after the fifth that this talent is active, there is a chance that you will be overcome and become confused. +This does not take a turn to use.]], [[æˆ¦å ´ã®ç‹‚ä¹±ã«çªå…¥ã—ã¾ã™ã€‚ +å…¨è€æ€§ãŒ15%%ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–ãŒ20上昇ã—ã€ç²¾ç¥žãƒ‘ワーãŒ15低下ã—ã¾ã™ã€‚ +ã—ã‹ã—ã€5ターンã«ä¸€åº¦ä¸€å®šç¢ºçŽ‡ã§æ··ä¹±ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ä½¿ç”¨ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“。]], "tformat") +t("Soul Purge", "é‚ã®è§£æ³•", "talent name") +t("Remove any talent Morrigor has absorbed.", "「モリゴールã€ãŒå¸åŽã—ãŸã‚¿ãƒ¬ãƒ³ãƒˆã‚’å…¨ã¦é™¤åŽ»ã—ã¾ã™ã€‚", "tformat") +t("Dig", "採掘", "talent name") +t("You require a digger to dig.", "採掘ã«ã¯ãƒ„ルãƒã‚·ãŒå¿…è¦ã ", "logPlayer") +t("digging", "採掘", "_t") +t("dug", "採掘", "_t") +t("You have been interrupted!", "妨害ã•ã‚ŒãŸï¼", "logPlayer") +t([[Dig/cut a tree/... + Digging takes %d turns (based on your currently best digger available).]], [[å£ãªã©ã‚’掘りã¾ã™ã€‚ +採掘ã«ã¯ %d ターンã‹ã‹ã‚Šã¾ã™ã€‚(手æŒã¡ã®ä¸€ç•ªæ€§èƒ½ã®è‰¯ã„ã‚‚ã®ã‚’使ã„ã¾ã™)]], "tformat") +t("Shivgoroth Form", "シヴゴãƒã‚¹å¤‰åŒ–", "talent name") +t("You are already a Shivgoroth!", "æ—¢ã«ã€Œã‚·ãƒ´ã‚´ãƒã‚¹ã€ã«ãªã£ã¦ã„ã‚‹ï¼", "logPlayer") +t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns. + While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done. + The power will increase with your Spellpower.]], [[周囲ã®å†·æ°—ã‚’å¸åŽã—〠%d ターン氷ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ã€Œã‚·ãƒ´ã‚´ãƒã‚¹ã€ã«å¤‰èº«ã—ã¾ã™ã€‚ +変身ä¸ã¯å‘¼å¸ã®å¿…è¦ãŒãªããªã‚Šã€ãƒ¬ãƒ™ãƒ« %d ã®ã‚¿ãƒ¬ãƒ³ãƒˆã€Œã‚¢ã‚¤ã‚¹ã‚¹ãƒˆãƒ¼ãƒ ã€ãŒä½¿ç”¨å¯èƒ½ã«ãªã‚Šã€å‡ºè¡€ã¨ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% ã€å†·æ°—è€æ€§ãŒ %d%% ã€å†·æ°—属性å¸åŽãŒ %d%% 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Mental Refresh", "メンタルリフレッシュ", "talent name") +t("Reset up to 3 wild gift, psionic or cursed talents.", "「自然ã®æµã¿ã€ã€Œè¶…能力ã€ã€Œå‘ªã„ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’3種解消ã—ã¾ã™ã€‚", "tformat") +t("Dagger Block", "ナイフガード", "talent name") +t([[Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200%% damage) for one turn and be left disarmed for 3 turns. + The blocking value will increase with your Dexterity and Cunning.]], [[ダガーを構ãˆã¦1ターン防御姿勢をå–ã‚Šã€ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d 軽減ã—ã¾ã™ã€‚ +ダメージを全ã¦é˜²ã„ã å ´åˆã€å¯¾è±¡ã¯1ターン「被カウンターã€çŠ¶æ…‹(通常攻撃ã§200%%ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹)ã«ãªã‚Šã€3ターン「æ¦è£…解除ã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +防御値ã¯æ©Ÿæ•ã¨è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shieldsmaiden Aura", "盾ã®ä¹™å¥³ã®ã‚ªãƒ¼ãƒ©", "talent name") +t("#CRIMSON#%s's shield deflects the blow!", "#CRIMSON#%sã®ç›¾ãŒæ”»æ’ƒã‚’防ã„ã ï¼", "logSeen") +t("Can block up to 1 hit per 10 turns.", "10ターンã«ä¸€åº¦æ”»æ’ƒã‚’1回ブãƒãƒƒã‚¯ã—ã¾ã™ã€‚", "tformat") +t("Psionic Maelstrom", "サイオニック・マイルストãƒãƒ ", "talent name") +t("For the next 8 turns, powerful blasts of psionic energies will erupt from you, doing %d damage.", "続ã8ターン強力ãªç²¾ç¥žæ³¢ã‚’炸裂ã•ã› %d ダメージを与ãˆã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/races.lua" + +t("higher", "上級人", "_t") +t("Wrath of the Highborn", "上級人ã®ç™’ã—", "talent name") +t([[Call upon the power of the Highborn, increasing all damage by %d%% and reducing all damage taken by %d%% for 5 turns. + The bonus will increase with your Magic.]], [[上級人ã®åŠ›ã‚’呼ã³è¦šã¾ã—ã€5ターン与ダメージを %d%% 上昇ã•ã›ã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 軽減ã—ã¾ã™ã€‚ +ボーナス値ã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Overseer of Nations", "支é…ã®å®šã‚", "talent name") +t([[While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties. + Their nature grants them better senses than other humans. + Increase blindness immunity by %d%%, maximum sight range by %d, and increases existing infravision, and heightened senses range by %d. + At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]], [[「上級人ã€ã¯ä»–ã®äººé–“æ—を支é…ã™ã‚‹å®šã‚ã«ã¯ã‚ã‚Šã¾ã›ã‚“。 +ã¾ãŸã€ãã†ã—よã†ã¨ã‚‚ã—ã¾ã›ã‚“。ãã‚Œã§ã‚‚時折上級人ã®ç¾©å‹™ã‚’æžœãŸã•ãã°ãªã‚Šã¾ã›ã‚“。 +「上級人ã€ã¯ä»–ã®äººé–“よりもé‹ã„感覚をæŒã£ã¦ã„ã¾ã™ã€‚ +「盲目ã€è€æ€§ãŒ %d%% ã€è¦–界上é™ãŒ %d ã€ç²å¾—ã—ã¦ã„る赤外線視力ã¨ã€Œè¶…感知ã€ã®ç¯„囲を %d 上昇ã•ã›ã¾ã™ã€‚ +タレントレベルãŒ5ã«ãªã‚‹ã¨ã€æ”»æ’ƒã™ã‚‹åº¦ã«5ターンãã®å¯¾è±¡ã®ç¨®ã«å¯¾ã™ã‚‹ãƒ†ãƒ¬ãƒ‘シー(範囲15)ã‚’å¾—ã¾ã™ã€‚]], "tformat") +t("Born into Magic", "é”ã®å˜åœ¨", "talent name") +t([[Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being. + Increase spell save by %d and arcane resistance by %d%%. + Also, when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]], [[「上級人ã€ã¯é…惑ã®æ™‚代ã«ã€Œç§˜å¯†ä¼šè°ã€ã®æ‰‹ã«ã‚ˆã£ã¦ä½œã‚Šå‡ºã•ã‚ŒãŸäººç¨®ã§ã™ã€‚ +種æ—ã®æœ¬è³ªã«é”法ã®åŠ›ãŒç¹”ã‚Šè¾¼ã¾ã‚Œã¦ã„ã¾ã™ã€‚ +é”法セーブ㌠%d ã€é”力è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ”»æ’ƒé”法を唱ãˆã‚‹ã¨ã€5ターンãã®å±žæ€§ã®ãƒœãƒ¼ãƒŠã‚¹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’20%%å¾—ã¾ã™ã€‚ +(ã“ã®åŠ¹æžœã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™)]], "tformat") +t("Highborn's Bloom", "上級開花", "talent name") +t([[Activate some of your inner magic, using it to power your abilities. For the next %d turns all active talents will be used without resource cost. + Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply. + ]], [[内ãªã‚‹é”力を解放ã—ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚³ã‚¹ãƒˆã¨ã—ã¦ä½¿ç”¨ã—ã¾ã™ã€‚ + %d ターン起動型ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ä½¿ç”¨ã«ãƒªã‚½ãƒ¼ã‚¹ã‚’消費ã—ãªããªã‚Šã¾ã™ã€‚ +ãŸã ã—ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ä½¿ç”¨ã«å¿…è¦ãªåˆ†ã®ãƒªã‚½ãƒ¼ã‚¹ãŒç„¡ã‘ã‚Œã°å®Ÿè¡Œã§ããšã€ã‚¿ãƒ¬ãƒ³ãƒˆã«å¤±æ•—率ãŒã‚ã‚‹å ´åˆã€è£œæ£ã¯æŽ›ã‹ã‚‰ãšãã®ã¾ã¾é©ç”¨ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("shalore", "シャãƒãƒ¼ãƒ¬", "_t") +t("Grace of the Eternals", "永久ãªã‚‹æµã¿", "talent name") +t([[Call upon the grace of the Eternals to increase your global speed by %d%% for 5 turns. + The speed bonus will increase with your Dexterity or Magic (whichever is higher).]], [[永久ãªã‚‹æµã¿ã‚’å—ã‘ã¦5ターン %d%% åŠ é€Ÿã—ã¾ã™ã€‚ +åŠ é€Ÿé‡ã¯æ©Ÿæ•ã€é”力ã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Magic of the Eternals", "æ°¸é ã®é”力", "talent name") +t([[Reality bends slightly in the presence of a Shaloren due to their inherent magical nature. + Increases critical chance by %d%% and critical strike power by %d%%.]], [[シャãƒãƒ¼ãƒ¬ã®æŒã¤å¼·å¤§ãªé”力ã®ãŸã‚ã€ç¾å®Ÿã«è‹¥å¹²ã®æªã¿ãŒç”Ÿã˜ã¾ã™ã€‚ +クリティカル率㌠%d%% ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Secrets of the Eternals", "æ°¸é ã®ç§˜å¯†", "talent name") +t([[As the only immortal race of Eyal, Shaloren have learnt over the long years to use their innate inner magic to protect themselves. + %d%% chance to become invisible (power %d) for 5 turns when hit by a blow doing at least 10%% of your total life.]], [[イヤルã§å”¯ä¸€ä¸æ»…ã®ç¨®æ—ã§ã‚るシャãƒãƒ¼ãƒ¬æ—ã¯é•·ã„年月をã‹ã‘ã¦å†…ãªã‚‹é”力を用ã„ã¦è‡ªè¡›ã™ã‚‹è¡“を開発ã—ã¾ã—ãŸã€‚ +1回ã®æ”»æ’ƒã§æœ€å¤§HPã®10%%以上を失ã£ãŸã¨ãã« %d%% ã§5ターンé€æ˜ŽåŒ–(パワー %d)ã—ã¾ã™ã€‚]], "tformat") +t("Timeless", "時ãªã—", "talent name") +t([[The world grows old as you stand through the ages. To you, time is different. + Reduces the time remaining on detrimental effects by %d, most cooling down talents by %d, and increases the time remaining on beneficial effects by %d (up to 2 times the current duration).]], [[時代ã¨å…±ã«å…¨ã¦ã¯ç§»ã‚ã„ã¾ã™ã€‚ã—ã‹ã—シャãƒãƒ¼ãƒ¬ã ã‘ã¯ä¾‹å¤–ã§ã™ã€‚ +悪性状態異常ã®æŒç¶šæ™‚é–“ã‚’ %d ターンçŸç¸®ã—ã€ã»ã¨ã‚“ã©ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’ %d ターンçŸç¸®ã—ã€è‰¯æ€§çŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚é–“ã‚’ %d ã‚¿ãƒ¼ãƒ³å¢—åŠ ã—ã¾ã™ã€‚ +良性状態異常ã®å¢—åŠ æ™‚é–“ã¯ç¾åœ¨å€¤ã®2å€ã‚’超ãˆã¾ã›ã‚“。]], "tformat") +t("thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "_t") +t("Gift of the Woods", "ã‚¿ãƒãƒ¼ãƒ¬ã®æ€’ã‚Š", "talent name") +t([[Call upon nature to regenerate your body for %d life every turn and increase healing mod by %d%% for 8 turns. + The life healed will increase with your Willpower or Constitution (whichever is higher).]], [[8ターン自然ã®æµã¿ã‚’å—ã‘ã¦æ¯Žã‚¿ãƒ¼ãƒ³HPã‚’ %d ãšã¤å›žå¾©ã—ã€å›žå¾©å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +回復é‡ã¯æ„å¿—ã‹è€ä¹…ã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Verdant", "森ã®æ°‘", "talent name") +t([[Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them. + You gain %d%% Nature and Acid damage affinity.]], [[ã‚¿ãƒãƒ¼ãƒ¬ã¯è‡ªç„¶å…ƒç´ ã¸ã®è¦ªå’Œæ€§ã‚’æŒã¡ã€å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®ä¸€éƒ¨ã‚’回復ã—ã¾ã™ã€‚ +自然ã€é…¸ãƒ€ãƒ¡ãƒ¼ã‚¸å¸åŽã‚’ %d%% å¾—ã¾ã™ã€‚]], "tformat") +t("Guardian of the Wood", "森ã®å®ˆã‚Šäºº", "talent name") +t([[Thaloren are part of the wood; it shields them from corruption. + Increase disease immunity by %d%%, blight resistance by %0.1f%%, and all resistances by %0.1f%%.]], [[ã‚¿ãƒãƒ¼ãƒ¬ã¯æ£®ã®ä¸€éƒ¨ã§ã‚ã‚Šã€æ£®ãŒè…æ•—ã‹ã‚‰å®ˆã‚Šã¾ã™ã€‚ +ç—…æ°—è€æ€§ãŒ %d%% å¢—åŠ ã—ã€è…æ•—è€æ€§ãŒ %0.1f%% ã€å…¨è€æ€§ãŒ %0.1f%% å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Nature's Pride", "自然ã®èª‡ã‚Š", "talent name") +t("treant", "トレント", "_t") +t("A very strong near-sentient tree.", "ã¨ã¦ã‚‚å¼·ã„力をæŒã¤æœ¨ã®ã‚ˆã†ãªç”Ÿç‰©ã 。", "_t") +t([[Nature is with the Thaloren; they can always feel the call of the woods. + Summons two elite Treants to your side for 8 turns. + The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes. + Your Willpower (%d) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level. + Your increased damage, damage penetration, and many other stats will be inherited.]], [[自然ã¯ã‚¿ãƒãƒ¼ãƒ¬ã¨å…±ã«ã‚ã‚‹ãŸã‚ã€ã‚¿ãƒãƒ¼ãƒ¬ã¯æ£®ã®åŠ è·ã‚’å—ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +8ターン「エリートã€ãƒ©ãƒ³ã‚¯ã®ã€Œãƒˆãƒ¬ãƒ³ãƒˆã€ã‚’2体å¬å–šã—ã¾ã™ã€‚ +ã“ã®ãƒˆãƒ¬ãƒ³ãƒˆã®å…¨è€æ€§ã¯ã€è¡“者ã®è…æ•—è€æ€§ã«ç‰ã—ã„値ã«ãªã‚Šã€æ•µã‚’「スタンã€ã€ŒãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã€ã—ã€æ”»æ’ƒã‚’引ãã¤ã‘ã¾ã™ã€‚ +術者ã®æ„å¿—(%d)ãŒã€Œãƒˆãƒ¬ãƒ³ãƒˆã€ã®éžé”法系ã®èƒ½åŠ›å€¤ã«è¿½åŠ ã•ã‚Œã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã¯ã€Œè‡ªç„¶ã®èª‡ã‚Šã€ã®ãƒ¬ãƒ™ãƒ«ã«å¿œã˜ã¦ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ダメージボーナスã€è€æ€§è²«é€šã€ãã®ä»–多ãã®èƒ½åŠ›å€¤ã‚‚引ã継ãŒã‚Œã¾ã™ã€‚]], "tformat") +t("dwarf", "ドワーフ", "_t") +t("Resilience of the Dwarves", "ドワーフã®è€ä¹…", "talent name") +t([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns. + The bonuses will increase with your Constitution.]], [[ä¼èª¬ã«èªžã‚‰ã‚Œã‚‹ãƒ‰ãƒ¯ãƒ¼ãƒ•ã®è€ä¹…力を発æ®ã—ã¾ã™ã€‚ +8ターンアーマー㌠%d ã€é‡è£…度㌠%d%% ã€é”法セーブ㌠%d ã€ç‰©ç†ã‚»ãƒ¼ãƒ–㌠%d 上昇ã—ã¾ã™ã€‚ +上昇é‡ã¯è€ä¹…ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Stoneskin", "石肌化", "talent name") +t([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself. + When you are hit in melee, you have a 15%% chance to increase your armour total by %d for 5 turns and fully ignore the attack triggering it. + There is no cooldown to this effect; it can happen while already active.]], [[ドワーフã®çš®è†šã¯è¤‡é›‘ãªæ§‹é€ ã‚’ã—ã¦ãŠã‚Šã€ç‰©ç†æ”»æ’ƒã‚’å—ã‘ã‚‹ã¨è‡ªå‹•çš„ã«ç¡¬åŒ–ã—ã¾ã™ã€‚ +近接攻撃をå—ã‘ã‚‹ã¨15%%ã§æ”»æ’ƒã‚’完全ã«ç„¡åŠ¹åŒ–ã—ã€5ターンアーマー㌠%d 上昇ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã«ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã¯å˜åœ¨ã›ãšã€æ—¢ã«ã€ŒçŸ³è‚ŒåŒ–ã€ãŒç™ºå‹•ã—ã¦ã„ã‚‹ã¨ãも発動ã—ã¾ã™ã€‚]], "tformat") +t("Power is Money", "力ã¯é‡‘ãªã‚Š", "talent name") +t([[Money is the heart of the Dwarven Empire; it rules over all other considerations. + Increases Physical, Mental and Spell Saves based on the amount of gold you possess. + +1 save every %d gold, up to +%d. (currently +%d)]], [[ドワーフå¸å›½ã®å¿ƒã¯é‡‘ã«ã‚ã‚Šã€ãれ以外ã®ã“ã¨ã¯äº›äº‹ã«éŽãŽã¾ã›ã‚“。 +所æŒé‡‘ %d ゴールド毎ã«å…¨ã‚»ãƒ¼ãƒ–ã‚’+1ã—ã¾ã™ã€‚ +(最大 %d )(ç¾åœ¨ +%d)]], "tformat") +t("Stone Walking", "石渡り", "talent name") +t([[While the origins of the dwarves remain clouded in mystery to the other races, it is obvious that they share strong ties to the stone. + You can target any wall and immediately enter it, appearing on the other side. + This can pass through up to %d tiles (increases with Constitution and talent level).]], [[ä»–ã®ç¨®æ—ã«ã¨ã£ã¦ã€ãƒ‰ãƒ¯ãƒ¼ãƒ•ã¨ã„ã†ç¨®ã®èµ·æºã¯è¬Žã«åŒ…ã¾ã‚Œã¦ã„ã¾ã™ãŒã€çŸ³ã¨å¯†æŽ¥ãªé–¢ä¿‚ãŒã‚ã‚‹ã¨ã„ã†ã®ã¯ç¢ºã‹ã§ã™ã€‚ +対象ã¨ãªã£ãŸå£ã‚’通り抜ã‘ã€çž¬æ™‚ã«å対å´ã«å‡ºã¾ã™ã€‚ +è·é›¢ %d ã¾ã§é€šã‚ŠæŠœã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚(è€ä¹…ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜)]], "tformat") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "_t") +t("Luck of the Little Folk", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®å¹¸é‹", "talent name") +t([[Call upon the luck and cunning of the Little Folk to increase your critical strike chance by %d%% and your saves by %d for 5 turns. + The bonus will increase with your Cunning.]], [[ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®å¹¸é‹ã¨æ©ŸçŸ¥ã®åŠ›ã‚’発æ®ã—ã€5ターンクリティカル率を %d%% ã€å…¨ã‚»ãƒ¼ãƒ–ã‚’ %d 上昇ã•ã›ã¾ã™ã€‚ +上昇é‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Duck and Dodge", "身ã‹ã‚ã—ã®è¡“", "talent name") +t([[Halfling's incredible luck always kicks in at just the right moment to save their skin. + Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]], [[ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®é¡žç¨€ãªã‚‹å¹¸é‹ã«ã‚ˆã£ã¦ã€æ”»æ’ƒã‚’紙一é‡ã§å›žé¿ã—ã¾ã™ã€‚ +1回ã®æ”»æ’ƒã§HPã® %d%% ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る㨠%d ターン %d%% ã®ã€Œè¦‹åˆ‡ã‚Šã€ãŒç™ºå‹•ã—ã€å›žé¿ãŒ %d 上昇ã—ã¾ã™ã€‚ +回é¿ä¸Šæ˜‡é‡ã¯é‹ã¨é˜²å¾¡ç³»èƒ½åŠ›å€¤ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,1,2}) +t("Militant Mind", "支é…ã®å¿ƒå¾—", "talent name") +t([[Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are. + If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).]], [[ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã¯å¸¸ã«çµ±åˆ¶ã¨ç§©åºã¨çµ±åˆ¶ã‚’é‡ã‚“ã˜ã¦ãã¾ã—ãŸã€‚敵ã®æ•°ãŒå¤šã„ã»ã©ãã®ç†å¿µã¯å¼·ããªã‚Šã¾ã™ã€‚ +視界内ã«2体以上ã®æ•µãŒå˜åœ¨ã™ã‚‹å ´åˆã€æ•µ1体ã«ã¤ã全パワーã¨å…¨ã‚»ãƒ¼ãƒ–㌠%0.1f å¢—åŠ ã—ã¾ã™ã€‚ +(最大5体)]], "tformat") +t("Indomitable", "ä¸å±ˆ", "talent name") +t([[Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. + Removes %d stun, daze, or pin effects and grants immunity to stuns, dazes and pins for %d turns.]], [[ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã¯ä¸–界屈指ã®è»äº‹åŠ›ã‚’誇りã€æ•°åƒå¹´ã‚‚ã®é–“他種æ—ã¨äº‰ã„を続ã‘ã¦ã„ã¾ã™ã€‚ + %d 種ã®ã€Œã‚¹ã‚¿ãƒ³ã€ã€Œæœ¦æœ§ã€ã€Œç§»å‹•ä¸èƒ½ã€çŠ¶æ…‹ã‚’解除ã—ã€ã•ã‚‰ã«ãれらã®åŠ¹æžœã‚’ %d ターン無効化ã—ã¾ã™ã€‚]], "tformat") +t("Orcish Fury", "オークã®æ€’ã‚Š", "talent name") +t([[Summons your lust for blood and destruction; especially when the odds are against you. + You increase your damage by 10%% + %0.1f%% per enemy you can see in line of sight of you (maximum 5 enemies, %0.1f%% bonus) for 3 turns. + The damage bonus will increase with your Constitution.]], [[特ã«ä»–種æ—ã¨ã®æˆ¦ã„ã«ãŠã„ã¦ã€è¡€ã¨ç ´å£Šã¸ã®è¡å‹•ã‚’呼ã³è¦šã¾ã—ã¾ã™ã€‚ +3ターン与ダメージを 10%% + 視界内ã®æ•µã®1体ã«ã¤ã %0.1f%% (最大5体ã¾ã§ã§ %0.1f%%)上昇ã•ã›ã¾ã™ã€‚ +å¢—åŠ é‡ã¯è€ä¹…ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hold the Ground", "è€ãˆã‚‹è€…", "talent name") +t("#CRIMSON#%s roars with rage shaking off %d mental debuffs!", "#CRIMSON#%sã¯æ€’ã‚Šã®é›„å«ã³ã‚’上㒠%d 種ã®ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸ã‚’治療ã—ãŸï¼", "logSeen") +t("Skirmisher", "å‹ã¡æŠœã者", "talent name") +t([[Orcs have seen countless battles, and won many of them. + You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy. + The resistance will scale with talent level and your Constitution. + Additionally, passively increase all damage penetration by %d%%.]], [[オークã¯ç„¡æ•°ã®æˆ¦ã„ã‚’å‹ã¡æŠœã„ã¦ã„ã¾ã™ã€‚ +å‹åˆ©ã®å–œã³ã‚’味ã‚ã„ã€æ•µã‚’倒ã™åº¦ã«2ターンダメージè€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +è€æ€§ä¸Šæ˜‡é‡ã¯è€ä¹…ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å…¨å±žæ€§è€æ€§è²«é€šãŒ %d%% æ’ä¹…çš„ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Pride of the Orcs", "オーク一æ—ã®èª‡ã‚Š", "talent name") +t([[Call upon the will of all of the Orc Prides to survive this battle. + You remove up to %d detrimental effect(s) then heal for %d life. + The healing will increase with talent level and your Willpower.]], [[戦ã„を生ã残るãŸã‚ã€ã‚ªãƒ¼ã‚¯ä¸€æ—ã®èª‡ã‚Šã‚’胸ã«ã—ã¾ã™ã€‚ + %d 種ã®æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’解除ã—ã€HPã‚’ %d 回復ã—ã¾ã™ã€‚ +効果é‡ã¯æ„å¿—ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("yeek", "イーク", "_t") +t("Dominant Will", "支é…ã®æ„å¿—", "talent name") +t("%s is immune to instakill and mind control effects!", "%sã¯å³æ»è€æ€§ã‚’æŒã¤ãŸã‚精神を支é…ã§ããªã„ï¼", "logSeen") +t("%s must be below 80%% of their max life to be controlled!", "%sを支é…ã™ã‚‹ãŸã‚ã«ã¯HPãŒ80%%以下ã«ãªã£ã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚‹ï¼", "logSeen") +t("%s resists the mental assault!", "%sã¯ç²¾ç¥žæ”»æ’ƒã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Shatter the mind of your victim, giving you full control of its actions for %s turns (based on your Willpower). + When the effect ends, you pull out your mind and the victim's body collapses, dead. + Targets with ranks at or above rare must be below 80%% of their maximum life to be controlled, will be invulnerable for the duration, and will break free of the effect without dying after 3 turns. + This effect cannot be saved against but checks instakill immunity.]], [[対象ã®ç²¾ç¥žã‚’ç ´å£Šã—〠%s ターンæ“り人形ã«ã—ã¾ã™ã€‚(æ„å¿—ã«ä¾å˜) +効果ãŒçµ‚了ã™ã‚‹ã¨ã€å¯¾è±¡ã®è‚‰ä½“ã¯å´©å£Šã—ã€æ»äº¡ã—ã¾ã™ã€‚ +「レアã€ä»¥ä¸Šã®ãƒ©ãƒ³ã‚¯ã®æ•µã¯æ“ã‚‹ã®ã«ç¾åœ¨HPãŒ80%%以下ã«ãªã£ã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã€åŠ¹æžœæ™‚é–“ä¸ç„¡é˜²å‚™ã«ãªã‚Šã€3ターン後æ»äº¡ã™ã‚‹ã“ã¨ãªã拘æŸã‹ã‚‰è„±ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ã‚»ãƒ¼ãƒ–ã«ã‚ˆã‚‹æŠµæŠ—ã¯ã•ã‚Œã¾ã›ã‚“ãŒã€å³æ»è€æ€§ã«ã‚ˆã‚‹ãƒã‚§ãƒƒã‚¯ã‚’è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Unity", "çµæŸ", "talent name") +t([[Your mind becomes more attuned to the Way, and is shielded from outside effects. + Increase confusion and silence immunities by %d%% and Mental Save by %d.]], [[精神ã®ã€Œé“ã€ã¨ã®åŒæœŸã‚’æ·±ã‚ã¦å¤–部ã®å½±éŸ¿ã‹ã‚‰èº«ã‚’守りã¾ã™ã€‚ +æ··ä¹±è€æ€§ã¨æ²ˆé»™è€æ€§ãŒ %d%% ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–㌠%d 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Quickened", "åŠ é€Ÿã®æ„å¿—", "talent name") +t("#RED#%s reacts immediately after taking severe wounds!#LAST#", "#RED#%sã¯è‡´å‘½å‚·ã‚’å—ã‘ã€ç´ æ—©ãåå¿œã—ãŸï¼#LAST#", "logSeen") +t([[Yeeks live fast, think fast, and sacrifice fast for the Way. + Your global speed is increased by %0.1f%%. + If your life drops below 30%% you gain 1.5 turns. This effect can only happen once every %d turns.]], [[イークã¯ç”Ÿã急ãŽã€æ€è€ƒã‚‚速ãã€ç´ æ—©ã「é“ã€ã«å‘½ã‚’æ§ã’ã¾ã™ã€‚ +速度㌠%0.1f%% 上昇ã—ã¾ã™ã€‚ +HPãŒ30%%を下回るã¨ã€1.5ターンを得ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ %d ターンã«ä¸€åº¦ã¾ã§ç™ºç”Ÿã—ã¾ã™ã€‚]], "tformat") +t("Wayist", "é“ã¨ã‚ã‚‹ã‚‚ã®", "talent name") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("yeek mindslayer", "イーク・マインドスレイヤー", "_t") +t("A wayist that came to help.", "æ•‘æ´ã«é§†ã‘付ã‘ãŸæ±‚é“者ã 。", "_t") +t([[Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. + Summons up to 3 yeek mindslayers to your side for 6 turns. + All their primary stats will be set to %d (based on your Willpower and Talent Level). + Your increased damage, damage penetration, and many other stats will be inherited.]], [[イークã®éœŠçš„集åˆä½“ã§ã‚る「é“ã€ã‚’通ã˜ã¦æ•‘æ´ã‚’è¦è«‹ã—ã¾ã™ã€‚ +最大3体ã®ã‚¤ãƒ¼ã‚¯ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ãƒ¬ã‚¤ãƒ¤ãƒ¼ãŒ6ターン救æ´ã«é§†ã‘ã¤ã‘ã¾ã™ã€‚ +イークã®å…¨èƒ½åŠ›å€¤ã¯ %d ã§ã™ã€‚ +(æ„å¿—ã¨ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜) +ダメージボーナスã€è€æ€§è²«é€šã€ãã®ä»–多ãã®èƒ½åŠ›å€¤ã‚‚引ã継ãŒã‚Œã¾ã™ã€‚]], "tformat") +t("Knowledge of the Way", "「é“ã€ã®çŸ¥è˜", "talent name") +t([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind + and allows you to identify any item you could not recognize yourself.]], [[å°‘ã—ã®é–“ã€ã€Œé“ã€ã®ä¸€éƒ¨ã¨ç²¾ç¥žã‚’一体化ã—ã¦ã‚¤ãƒ¼ã‚¯ã®é›†åˆçŸ¥ã‚’借りã¾ã™ã€‚ +未鑑定ã®ã‚¢ã‚¤ãƒ†ãƒ を鑑定ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚]], "tformat") +t("The various racial bonuses a character can have.", "種æ—ã®ç‰¹æ®Šèƒ½åŠ›ã§ã™ã€‚", "_t") +t("ogre", "オーガ", "_t") +t("race", "種æ—技能", "talent category") +t("Ogric Wrath", "オーガã®æ€’ã‚Š", "talent name") +t([[You enter an ogric wrath for %d turns, increasing your stun and pinning resistances by 20%% and all damage done by 10%%. + In addition, whenever you use an infusion or rune, miss a melee attack, or any damage you deal is reduced by a damage shield (or similar effect) you gain a charge of Ogre Fury (up to 5 charges total, each lasting 7 turns). + Each charge grants 20%% critical damage power and 5%% critical strike chance. + You lose a charge each time you deal a critical strike. + The duration will increase with your Strength.]], [[ %d ターンオーガã®æ€’りを発動ã—ã¾ã™ã€‚ +効果ä¸ã¯ã€Œã‚¹ã‚¿ãƒ³ã€ã€Œç§»å‹•ä¸èƒ½ã€è€æ€§ãŒ20%%å¢—åŠ ã—ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ10%%上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒãƒ¼ãƒ–ã‹ãƒ«ãƒ¼ãƒ³ã‚’使ã†ã€è¿‘接攻撃を外ã™ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã®é¡žã§è»½æ¸›ã•ã‚Œã‚‹ã¨ã€Œã‚ªãƒ¼ã‚¬ã®æ€’ã‚Šã€ã®ãƒãƒ£ãƒ¼ã‚¸ãŒ1å¢—åŠ ã—ã¾ã™ã€‚(最大5ãƒãƒ£ãƒ¼ã‚¸, 7ターンæŒç¶š) +ãƒãƒ£ãƒ¼ã‚¸1毎ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ20%%ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ5%%å¢—åŠ ã—ã¾ã™ã€‚ +クリティカルãŒç™ºç”Ÿã™ã‚‹ã¨ãƒãƒ£ãƒ¼ã‚¸ã¯1減少ã—ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Grisly Constitution", "æã‚‹ã¹ã肉体", "talent name") +t([[An ogre's body is acclimated to spells and inscriptions. + Increases spell save by %d and improves the contribution of primary stats on infusions and runes by %d%%. + At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item. + When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; further, all damage procs from your weapons are reduced by 50%%.]], [[オーガã®è‚‰ä½“ã¯é”法ã¨å†…蔵能力ã«é©åˆã—ã¦ã„ã¾ã™ã€‚ +é”法セーブ㌠%d 上昇ã—ã€ãƒ«ãƒ¼ãƒ³ã¨ãƒãƒ¼ãƒ–ã«å¯¾ã™ã‚‹èƒ½åŠ›å€¤ã®å¯„与㌠%d%% å¢—åŠ ã—ã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯è‚‰ä½“ãŒæ¥µã‚ã¦é ‘å¼·ã«ãªã‚Šã€ä¸¡æ‰‹æ¦å™¨ã‚’メインæ¦å™¨å´ã®æ‰‹ã«ã€ã‚µãƒ–æ¦å™¨ã‚’装備ã—ãŸã¾ã¾æ‰±ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +両手æ¦å™¨ã‚’片手ã§æ‰±ã£ã¦ã„ã‚‹å ´åˆã€å‘½ä¸ã¨å…¨ãƒ‘ワーãŒ20%%低下ã—ã¾ã™ã€‚ +ã“ã®ãƒšãƒŠãƒ«ãƒ†ã‚£ã¯ã‚µã‚¤ã‚ºãŒ#{italic}#「大ãã„ã€#{normal}#ã‚’1段階超éŽã™ã‚‹æ¯Žã«5%%ãšã¤è»½æ¸›ã•ã‚Œã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¿½åŠ 発動ダメージãŒ50%%低下ã—ã¾ã™ã€‚]], "tformat") +t("Scar-Scripted Flesh", "刻å°ã®è‚‰ä½“", "talent name") +t([[When you crit you have a %d%% chance to reduce by 1 the remaining cooldown of one of your inscriptions and of any saturations effects. + This effect can only happen once per turn.]], [[クリティカルãŒç™ºç”Ÿã™ã‚‹ã¨ %d%% ã§1種ã®ãƒ©ãƒ³ãƒ€ãƒ ãªå†…蔵能力ã¨è² è·çŠ¶æ…‹ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«1回ã—ã‹ç™ºç”Ÿã—ã¾ã›ã‚“。]], "tformat") +t("Writ Large", "力ã®æ”¯é…", "talent name") +t("#PURPLE#Your mastery over inscriptions is unmatched! One more inscriptions slot available to buy.", "#PURPLE#内蔵能力を完全ã«ç†è§£ã—ãŸï¼å†…蔵能力ã®ã‚¹ãƒãƒƒãƒˆã‚’ã‚‚ã†1ã¤å¢—ã‚„ã›ã‚‹ã‚ˆã†ã«ãªã£ãŸ", "logPlayer") +t([[Instantly removes runic and infusion saturations. + For %d turns your inscriptions cool down twice as fast. + At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]], [[内蔵能力ã«ã‚ˆã‚‹ã€Œè² è·çŠ¶æ…‹ã€ã‚’å³æ™‚ã«è§£é™¤ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ %d ターン内蔵能力ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ2å€ã®é€Ÿåº¦ã§è§£æ¶ˆã•ã‚Œã¾ã™ã€‚ +レベルãŒ5ã«ãªã‚‹ã¨ã€å†…蔵能力ã®æ‰±ã„ã«é•·ã‘ã€ã‚¹ãƒãƒƒãƒˆæ•°ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +(ãŸã ã—ã€ã‚«ãƒ†ã‚´ãƒªãƒ¼ãƒã‚¤ãƒ³ãƒˆã‚’消費ã—ã¦ã‚¢ãƒ³ãƒãƒƒã‚¯ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™; スãƒãƒƒãƒˆæ•°å¢—åŠ ã‚’é©ç”¨ã™ã‚‹ãŸã‚ã«ã¯ãƒ¬ãƒ™ãƒ«ã‚¢ãƒƒãƒ—ç”»é¢ã‚’é–‹ãç›´ã—ã¦ãã ã•ã„)]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/tutorial.lua" + +t("Tutorial-specific talents.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ç”¨ã®ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") +t("Shove", "押ã—ã®ã‘ã‚‹", "talent name") +t("%s resists the shove!", "%sã¯ã€ŒæŠ¼ã—ã®ã‘ã‚‹ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Give the target a good old-fashioned shove, knocking it back a square.", "å¤ã良ãä¼çµ±çš„ãªæ”»æ’ƒã§å¯¾è±¡ã‚’1マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚", "tformat") +t("Mana Gale", "é”法ã®é¢¨", "talent name") +t("%s is knocked back by the gale!", "%sã¯é¢¨ã«å¹ã飛ã°ã•ã‚ŒãŸï¼", "logSeen") +t("%s remains firmly planted in the face of the gale!", "%sã¯é¢¨ã«è¸ã¿ã¨ã©ã¾ã£ãŸï¼", "logSeen") +t("Conjure up a powerful magical wind, pushing the target back a distance of %d.", "é”法ã®é¢¨ã§å¯¾è±¡ã‚’ %d マスå¹ã飛ã°ã—ã¾ã™ã€‚ ", "tformat") +t("Telekinetic Punt", "念動波", "talent name") +t("%s is knocked back by the telekinetic blow!", "%sã¯ç²¾ç¥žæ³¢ã§å¹ã飛ã°ã•ã‚ŒãŸï¼ï¼", "logSeen") +t("%s holds its ground!", "%sã¯è¸ã¿ã¨ã©ã¾ã£ãŸï¼", "logSeen") +t("Knock the target backwards with a powerful telekinetic blow.", "念動波ã§å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚", "tformat") +t("Blink", "ショートテレãƒãƒ¼ãƒˆ", "talent name") +t("%s is teleported a short distance!", "%sã¯ã‚·ãƒ§ãƒ¼ãƒˆãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ãŸï¼", "logSeen") +t("%s resists the teleportation!", "%sã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Attempts to magically teleport a target slightly farther from you.", "対象を少ã—離れãŸå ´æ‰€ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã›ã¾ã™ã€‚", "tformat") +t("Fear", "æ怖", "talent name") +t("%s retreats in terror!", "%sã¯æ怖ã—ã¦é€ƒã’出ã—ãŸï¼", "logSeen") +t("%s shakes off the fear!", "%sã¯æ怖を振り払ã£ãŸï¼", "logSeen") +t("Attempts to briefly terrify a target into retreating.", "対象をæ怖ã•ã›ã¦é€ƒã’ã•ã›ã¾ã™ã€‚", "tformat") +t("Bleed", "出血", "talent name") +t("Inflicts a 10-turn bleed effect.", "10ターン出血ã•ã›ã¾ã™ã€‚", "tformat") +t("Confusion", "æ··ä¹±", "talent name") +t("Use your mental powers to confuse the target for five turns.", "精神力ã§å¯¾è±¡ã‚’5ターン混乱ã•ã›ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/absorption.lua" + +t("Kinetic Shield", "ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚·ãƒ¼ãƒ«ãƒ‰", "talent name") +t([[Surround yourself with a shield that will absorb %d%% of any physical/acid/nature/temporal attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[自身をシールドã§è¦†ã„ã€ç‰©ç†ã€é…¸ã€è‡ªç„¶ã€æ™‚空ダメージを %d%% 無効化ã—ã¾ã™ã€‚(攻撃毎ã«æœ€å¤§ %d ダメージ) +シールドã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’無効化ã™ã‚‹åº¦ã«æ”»æ’ƒã‚’エãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã—ã€PsiãŒ1+(å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ %0.1f ã«ã¤ã1)回復ã—ã¾ã™ã€‚(1ターンã«æœ€å¤§ %0.1f ) +レベル3ã‹ã‚‰ã¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’解除ã™ã‚‹ã¨ã€ç›´å‰ã®3ターンã«å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®2å€ã®å¼·åº¦ã®ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’展開ã—ã€å…¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãŽã¾ã™ã€‚ +シールド強度ã¨å¤‰æ›åŠ¹çŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +一度ã«2種類ã¾ã§ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’èµ·å‹•ã§ãã¾ã™ã€‚]], "tformat") +t("Thermal Shield", "サーマルシールド", "talent name") +t([[Surround yourself with a shield that will absorb %d%% of any fire/cold/light/arcane attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[自身をシールドã§è¦†ã„ã€ç«ç‚Žã€å†·æ°—ã€é–ƒå…‰ã€é”力ダメージを %d%% 無効化ã—ã¾ã™ã€‚(攻撃毎ã«æœ€å¤§ %d ダメージ) +シールドã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’無効化ã™ã‚‹åº¦ã«æ”»æ’ƒã‚’エãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã—ã€PsiãŒ1+(å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ %0.1f ã«ã¤ã1)回復ã—ã¾ã™ã€‚(1ターンã«æœ€å¤§ %0.1f ) +レベル3ã‹ã‚‰ã¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’解除ã™ã‚‹ã¨ã€ç›´å‰ã®3ターンã«å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®2å€ã®å¼·åº¦ã®ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’展開ã—ã€å…¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãŽã¾ã™ã€‚ +シールド強度ã¨å¤‰æ›åŠ¹çŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +一度ã«2種類ã¾ã§ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’èµ·å‹•ã§ãã¾ã™ã€‚]], "tformat") +t("Charged Shield", "ãƒãƒ£ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰", "talent name") +t("You may only sustain two shields at once. Shield activation cancelled.", "一度ã«å¸¸é§ã§ãるシールドã¯2種類ã¾ã§ã§ã™ã€‚シールドã®èµ·å‹•ãŒã‚ャンセルã•ã‚Œã¾ã—ãŸ", "logSeen") +t([[Surround yourself with a shield that will absorb %d%% of any lightning/blight/darkness/mind attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[自身をシールドã§è¦†ã„ã€é›»æ’ƒã€è…æ•—ã€æš—é»’ã€ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 無効化ã—ã¾ã™ã€‚(攻撃毎ã«æœ€å¤§ %d ダメージ) +シールドã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’無効化ã™ã‚‹åº¦ã«æ”»æ’ƒã‚’エãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã—ã€PsiãŒ1+(å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ %0.1f ã«ã¤ã1)回復ã—ã¾ã™ã€‚(1ターンã«æœ€å¤§ %0.1f ) +レベル3ã‹ã‚‰ã¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’解除ã™ã‚‹ã¨ã€ç›´å‰ã®3ターンã«å¸åŽã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®2å€ã®å¼·åº¦ã®ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’展開ã—ã€å…¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãŽã¾ã™ã€‚ +シールド強度ã¨å¤‰æ›åŠ¹çŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +一度ã«2種類ã¾ã§ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’èµ·å‹•ã§ãã¾ã™ã€‚]], "tformat") +t("Forcefield", "フォースフィールド", "talent name") +t([[Surround yourself with a forcefield, reducing all incoming damage by %d%%. + Such a shield is very expensive to maintain, draining 5%% of your maximum psi per turn initially plus an addition 5%% for each turn it has been maintained. For example, on turn 2 it will drain 10%%. + Current drain rate: %0.1f psi/turn]], [[自身をç†åŠ›å ´ã§è¦†ã„ã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +éžå¸¸ã«å¼·åŠ›ãªã‚·ãƒ¼ãƒ«ãƒ‰ã§ã‚ã‚‹ãŸã‚ç¶æŒã®ã‚³ã‚¹ãƒˆã«ã€æ¯Žã‚¿ãƒ¼ãƒ³æœ€å¤§Psiã®5%%を消費ã—ã€1ターン経éŽã™ã‚‹åº¦ã«æ¶ˆè²»å‰²åˆãŒ5%%ãšã¤è¿½åŠ ã•ã‚Œã¦ã„ãã¾ã™ã€‚ +例ãˆã°ã€2ターン目ã«ã¯æœ€å¤§Psiã®10%%を消費ã—ã¾ã™ã€‚ +ç¾åœ¨ã®æ¶ˆè²»å‰²åˆ: %0.1f psi/ターン]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/augmented-mobility.lua" + +t("Skate", "スケート", "talent name") +t([[You telekinetically float just off the ground. + This allows you to slide around the battle quickly, increasing your movement speed by %d%%. + It also makes you more vulnerable to being pushed around (-%d%% knockback resistance).]], [[念動力ã§æµ®éŠã—ã¾ã™ã€‚ +æˆ¦å ´ã‚’æ»‘ã£ã¦ç§»å‹•ã§ãるよã†ã«ãªã‚Šç§»å‹•é€Ÿåº¦ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ãŸã ã—å¹ã飛ã°ã•ã‚Œã‚„ã™ããªã‚Šã¾ã™ã€‚(-%d%% ノックãƒãƒƒã‚¯è€æ€§)]], "tformat") +t("Quick as Thought", "æ€å¿µã‚¯ã‚¤ãƒƒã‚¯", "talent name") +t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles. + Increases Accuracy by %d, your critical strike chance by %0.1f%% and your global speed by %d%% for %d turns. + The duration improves with your Mindpower.]], [[念動力ã§ä½“を包ã¿ã€ç¥žçµŒã‚„ç‹è‚‰ã¨ã„ã£ãŸåŽŸå§‹çš„ã§éžåŠ¹çŽ‡ãªãƒ¡ã‚«ãƒ‹ã‚ºãƒ ã«é ¼ã‚‹ã“ã¨ãªã動作を直接コントãƒãƒ¼ãƒ«ã—ã¾ã™ã€‚ + %d ターン命ä¸ãŒ %d ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %0.1f%% ã€é€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {4,1,2,3}) +t("Mindhook", "マインドフック", "talent name") +t("The target is out of range", "対象ãŒå°„程外ã§ã™", "logPlayer") +t([[Briefly extend your telekinetic reach to grab an enemy and haul them towards you. + Works on enemies up to %d squares away. + The cooldown decreases, and the range increases, with additional talent points spent.]], [[念動力をé ãã«åƒã‹ã›ã¦æ•µã‚’掴ã¿å¼•ã寄ã›ã¾ã™ã€‚ +射程㯠%d ã§ã™ã€‚ +ãƒã‚¤ãƒ³ãƒˆã‚’振るã¨ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒæ¸›å°‘ã—ã€å°„程ãŒä¼¸ã³ã¾ã™ã€‚]], "tformat") +t("Telekinetic Leap", "テレã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒªãƒ¼ãƒ—", "talent name") +t("@Source@ performs a telekinetically enhanced leap!", "@Source@ã¯å¿µå‹•åŠ›ã§è·³èºã—ãŸï¼", "_t") +t("You perform a precise, telekinetically-enhanced leap, landing up to %d squares from your starting point.", "æ£ç¢ºãªå¿µå‹•åŠ›ã«ã‚ˆã‚‹ã‚¸ãƒ£ãƒ³ãƒ—ã‚’è¡Œã„ã€è·é›¢ %d ã¾ã§ç§»å‹•ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/augmented-striking.lua" + +t("Kinetic Strike", "ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚¹ãƒˆãƒ©ã‚¤ã‚¯", "talent name") +t("%s resists the pin!", "%sã¯ã€Œç§»å‹•ä¸èƒ½ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Focus kinetic energy and strike an enemy for %d%% weapon damage as physical. + They will be pinned to the ground for %d turns by the force of this attack. + Any frozen creature hit by this attack will take an extra %0.2f physical damage. + The extra damage will scale with your Mindpower.]], [[念動力を込ã‚ã¦æ•µã‚’攻撃㗠%d%% 物ç†æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +念動力ã«ã‚ˆã£ã¦å¯¾è±¡ã‚’ %d ターン「移動ä¸èƒ½ã€ã«ã—ã¾ã™ã€‚ +「å‡çµã€ã—ã¦ã„る対象ã«ã¯ %0.2f è¿½åŠ ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thermal Strike", "サーマルストライク", "talent name") +t("ice wall", "æ°·ã®å£", "_t") +t("a summoned, transparent wall of ice", "å¬å–šã•ã‚ŒãŸé€æ˜Žãªæ°·ã®å£ã 。", "_t") +t([[Focus thermal energy and strike an enemy for %d%% weapon damage as cold. + A burst of cold will then engulf them, doing an extra %0.1f Cold damage and also freeze them for %d turns. + If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns. + The cold burst damage will scale with your Mindpower.]], [[敵ã®ç†±ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’奪ㄠ%d%% 冷気æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€å†·æ°—ã§åŒ…ã¿è¾¼ã¿ %0.1f è¿½åŠ å†·æ°—ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã€ %d ターン「å‡çµã€ã•ã›ã¾ã™ã€‚ +「移動ä¸èƒ½ã€çŠ¶æ…‹ã®å¯¾è±¡ã‚’「å‡çµã€ã•ã›ãŸå ´åˆã€å†·æ°—ã®å¥”æµãŒå·»ãèµ·ã“ã‚Š3ターン術者ã¨å¯¾è±¡ã‚’æ°·ã®å£ã§å›²ã¿ã¾ã™ã€‚ +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Charged Strike", "ãƒãƒ£ãƒ¼ã‚¸ã‚¹ãƒˆãƒ©ã‚¤ã‚¯", "talent name") +t("You cannot do that without a weapon in your hands.", "æ¦å™¨ã‚’装備ã—ã¦ã„ãªã„ãŸã‚ã€ãã‚Œã¯ã§ããªã„", "logPlayer") +t([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning. + Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns. + If the target is pinned and Charged Shield is sustained, its absorb value will be increased by %0.2f. + If the target is frozen, the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2. + The discharge damage will scale with your Mindpower.]], [[電気エãƒãƒ«ã‚®ãƒ¼ã‚’集ä¸ã—ã¦æ•µã‚’攻撃ã—〠%d%% 電撃æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ¦å™¨ã‹ã‚‰é›»æ°—を解ã放ã¡ã€ %0.2f è¿½åŠ é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã€ %d ターン「スタンã€ã€Œæœ¦æœ§ã€ã€Œå‡çµã€ã€Œç§»å‹•ä¸èƒ½ã€è€æ€§ã‚’åŠæ¸›ã•ã›ã¾ã™ã€‚ +「ãƒãƒ£ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã€ã‚’常é§ã—ãŸçŠ¶æ…‹ã§ã€Œç§»å‹•ä¸èƒ½ã€çŠ¶æ…‹ã®å¯¾è±¡ã«å½“ã¦ãŸå ´åˆã€ã‚·ãƒ¼ãƒ«ãƒ‰ã®å¸åŽå€¤ãŒ %0.2f 上昇ã—ã¾ã™ã€‚ +対象ãŒã€Œå‡çµã€ã—ã¦ã„ãŸå ´åˆã€æ°·ãŒä¸€çž¬ã§è’¸ç™ºã—ã€å¯¾è±¡ã‹ã‚‰ç¯„囲2ã®å…¨å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Psi Tap", "サイタップ", "talent name") +t("Wrap a psionic energy field around your weapons, increasing their armour penentration by %d and allowing you to siphon excess energy from each weapon hit you land, gaining %0.1f psi per hit.", "æ¦å™¨ã‚’超能力ã§åŒ…ã¿ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã‚’ %d 上昇ã•ã›ã€æ¦å™¨ã‚’振ã£ãŸã¨ãã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—ã€æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹æ¯Žã«Psiã‚’ %0.1f 回復ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/charged-mastery.lua" + +t("Transcendent Electrokinesis", "電撃ã®é™ç•Œçªç ´", "talent name") +t([[For %d turns your electrokinesis transcends your normal limits, increasing your Lightning damage by %d%% and your Lightning resistance penetration by %d%%. + In addition: + The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset. + Charged Aura effects will have their radius increased by 1. + Your Charged Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Brainstorm will also inflict blindness. + Charge Leech will also inflict confusion (%d%% effect). + Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[%d ターンé™ç•Œã‚’超ãˆã¦é›»ç£èƒ½åŠ›ã‚’行使ã—ã€é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã€é›»æ’ƒè€æ€§è²«é€šãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ã•ã‚‰ã«: +「ãƒãƒ£ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã€ã€Œé›»ç£å¸åŽã€ã€Œãƒãƒ£ãƒ¼ã‚¸ã‚ªãƒ¼ãƒ©ã€ã€Œãƒãƒ£ãƒ¼ã‚¸ã‚¹ãƒˆãƒ©ã‚¤ã‚¯ã€ã€Œãƒ–レインストームã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’解消ã—ã¾ã™ã€‚ +「ãƒãƒ£ãƒ¼ã‚¸ã‚ªãƒ¼ãƒ©ã€ã®ç¯„囲ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +「ãƒãƒ£ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã€ã®å¸åŽåŠ¹çŽ‡ãŒ100%%ã«ãªã‚Šã€ã‚·ãƒ¼ãƒ«ãƒ‰å¼·åº¦ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚ +「ブレインストームã€ã«ç›²ç›®åŠ¹æžœãŒè¿½åŠ ã•ã‚Œã¾ã™ã€‚ +「電ç£å¸åŽã€ã§æ•µãŒæ··ä¹±ã—ã¾ã™ã€‚(行動失敗率 %d%% ) +「ãƒãƒ£ãƒ¼ã‚¸ã‚¹ãƒˆãƒ©ã‚¤ã‚¯ã€ã¯è¿½åŠ ã§ç¯„囲3ã®å¯¾è±¡3体ã«é›»æ’ƒãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージ上昇ã¨è€æ€§è²«é€šé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「é™ç•Œçªç ´ã€ç³»ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯åŒæ™‚ã«1種類ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。]], "tformat") +t("Thought Sense", "æ€å¿µæ„ŸçŸ¥", "talent name") +t([[Detect the mental activity of creatures in a radius of %d for %d turns. + This reveals their location and boosts your defense by %d. + The defense scales with you Mindpower and the range with your Willpower.]], [[範囲 %d ã®ç²¾ç¥žæ´»å‹•ã‚’ %d ターン感知ã—ã¾ã™ã€‚ +範囲内ã®å¯¾è±¡ã®ä½ç½®ãŒã‚ã‹ã‚‹ã‚ˆã†ã«ãªã‚Šã€è‡ªèº«ã®å›žé¿ãŒ %d 上昇ã—ã¾ã™ã€‚ +回é¿ä¸Šæ˜‡é‡ã¯ç²¾ç¥žãƒ‘ワーã«ã€æ„ŸçŸ¥ç¯„囲ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Static Net", "é™é›»ãƒãƒƒãƒˆ", "talent name") +t([[Cast a net of static electricity in a radius of %d for %d turns. + Enemies standing in the net will take %0.1f Lightning damage and be slowed by %d%%. + When you move through the net, a static charge will accumulate on your weapon which will add %0.1f additional Lightning damage to your next attack for each turn you spend within its area. + These effects scale with your Mindpower.]], [[範囲 %d ã« %d ターンé™é›»ãƒãƒƒãƒˆã‚’é…ç½®ã—ã¾ã™ã€‚ +é™é›»ãƒãƒƒãƒˆã«å¼•ã£ã‹ã‹ã£ãŸå¯¾è±¡ã« %0.1f 電撃ダメージを与㈠%d%% 減速ã•ã›ã¾ã™ã€‚ +術者ãŒãƒãƒƒãƒˆã«è§¦ã‚ŒãŸå ´åˆã€é›»æ°—エãƒãƒ«ã‚®ãƒ¼ãŒæ¦å™¨ã«å……å¡«ã•ã‚Œã€æ¬¡ã®è¿‘接攻撃㫠%0.1f è¿½åŠ é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ãŒä¹—ã‚Šã¾ã™ã€‚ã“ã®è¿½åŠ ダメージã®å……å¡«ã¯é‡è¤‡ã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Heartstart", "ãƒãƒ¼ãƒˆã‚¹ã‚¿ãƒ¼ãƒˆ", "talent name") +t([[Store an electric charge for saving your life at a later time. + If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to %d negative health for %d turns. + The negative health limit scales with your Mindpower and maxium life.]], [[万ãŒä¸€ã®ã¨ãã®ç‚ºã«é›»æ°—ã‚’è“„ãˆã¾ã™ã€‚ +èµ·å‹•ä¸ã«HPãŒ0未満ã«ãªã‚‹ã¨ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒè§£é™¤ã•ã‚Œã€ã€Œã‚¹ã‚¿ãƒ³ã€ã€Œæœ¦æœ§ã€ã€Œå‡çµã€çŠ¶æ…‹ã‚’治療ã—㦠%d ターンHPã®ä¸‹é™ã‚’ %d ã«ã—ã¾ã™ã€‚ +HPã®ä¸‹é™å€¤ã¯ç²¾ç¥žãƒ‘ワーã¨æœ€å¤§HPã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/discharge.lua" + +t("Mind Storm", "マインドストーム", "talent name") +t([[Unleash your subconscious on the world around you. While active, you fire up to %d bolts each turn (one per hostile target) that deal %0.2f mind damage. Each bolt consumes 5 Feedback. + Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per %d excess Feedback per target), but no more than %d extra bolts per turn. + This effect is a psionic channel, increasing the range of Mind Sear, Psychic Lobotomy, and Sunder Mind to 10 but will break if you move. + The damage will scale with your Mindpower.]], [[自身ã®ç„¡æ„è˜ã‚’周囲ã«è§£æ”¾ã—ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³æœ€å¤§ %d 発ã®ãƒœãƒ«ãƒˆ(敵対ã™ã‚‹å¯¾è±¡1体ã«ã¤ã1発)を放ã¡ã€ %0.2f 精神ダメージを与ãˆã¾ã™ã€‚ +ボルト1発ã«ã¤ãフィードãƒãƒƒã‚¯ã‚’5消費ã—ã¾ã™ã€‚ +フィードãƒãƒƒã‚¯ãŒæœ€å¤§å€¤ã‚’超éŽã—ã¦ã„ã‚‹ã¨ã€è¿½åŠ ã®ãƒœãƒ«ãƒˆ(対象毎㫠%d 超éŽã™ã‚‹æ¯Žã«1発)を発射ã—ã¾ã™ã€‚(最大ã§1ターン㫠%d 発ã¾ã§è¿½åŠ ) +ã“ã®åŠ¹æžœã¯ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒãƒ£ãƒãƒ«ã§ã‚ã‚‹ãŸã‚ã€ã€Œç²¾ç¥žæ³¢ã€ã€Œã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒãƒœãƒˆãƒŸãƒ¼ã€ã€Œç²¾ç¥žç ´å£Šã€ã®å°„程ãŒ10ã«ãªã‚Šã¾ã™ã€‚(移動ã™ã‚‹ã¨åŠ¹æžœã‚’終了) +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Feedback Loop", "フィードãƒãƒƒã‚¯ãƒ»ãƒ«ãƒ¼ãƒ—", "talent name") +t("You have no feedback to start a feedback loop!", "「フィードãƒãƒƒã‚¯ãƒ«ãƒ¼ãƒ—ã€ã‚’èµ·å‹•ã«å¿…è¦ãªãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ãŒãªã„ï¼", "logPlayer") +t([[Activate to invert your Feedback decay for %d turns. This effect can be a critical hit, increasing the duration even further. + You must have some Feedback in order to start the loop. + The maximum Feedback gain will scale with your Mindpower.]], [[èµ·å‹•ã™ã‚‹ã¨ %d ターンフィードãƒãƒƒã‚¯æ¸›å°‘é‡ã®ç¬¦å·ãŒå転ã—ã¾ã™ã€‚ +クリティカルヒットãŒç™ºç”Ÿã™ã‚‹ã“ã¨ãŒã‚ã‚Šã€ãã®å ´åˆæŒç¶šæ™‚é–“ãŒä¼¸ã³ã¾ã™ã€‚ +ループã®èµ·å‹•ã«ã¯ã‚る程度ã®ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚’å¿…è¦ã¨ã—ã¾ã™ã€‚ +フィードãƒãƒƒã‚¯ç²å¾—ã®æœ€å¤§å€¤ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Backlash", "ãƒãƒƒã‚¯ãƒ©ãƒƒã‚·ãƒ¥", "talent name") +t([[Your subconscious now retaliates when you take damage. If the attacker is within range (%d), you'll inflict mind damage equal to the Feedback gained from the attack or %0.2f, whichever is lower. + This effect can only happen once per creature per turn. + The damage will scale with your Mindpower.]], [[ç„¡æ„è˜ã«æ•µã«åæ’ƒã—ã¾ã™ã€‚ +範囲 %d 以内ã®æ•µã‹ã‚‰æ”»æ’ƒã‚’å—ã‘ã‚‹ã¨ã€æ”»æ’ƒã«ã‚ˆã£ã¦ç²å¾—ã—ãŸãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã«ç‰ã—ã„値ã‹ã€ %0.2f ã®å†…ã€ä½Žã„æ–¹ã®ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯åŒã˜å¯¾è±¡ã«1ターンã«1回ã¾ã§ç™ºå‹•ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Focused Wrath", "怒りã®é›†ä¸", "talent name") +t([[Focus your mind on a single target, diverting all offensive Discharge talent effects to it for %d turns. While this effect is active, all Discharge talents gain %d%% critical power and you ignore %d%% mind resistance of your targets. + If the target is killed, the effect will end early. + The damage bonus will scale with your Mindpower.]], [[対象ã«ç‹™ã„を定ã‚〠%d ターン全ã¦ã®ã€Œãƒ‡ã‚£ã‚¹ãƒãƒ£ãƒ¼ã‚¸ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®æ”»æ’ƒã‚’集ä¸ã•ã›ã¾ã™ã€‚ +効果ä¸ã¯å¯¾è±¡ã¸ã®å…¨ã¦ã®ã€Œãƒ‡ã‚£ã‚¹ãƒãƒ£ãƒ¼ã‚¸ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å€çŽ‡ãŒ %d%% ã€ç²¾ç¥žè²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +対象ãŒæ»äº¡ã—ãŸå ´åˆã€åŠ¹æžœã‚’終了ã—ã¾ã™ã€‚ +ダメージボーナスã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/distortion.lua" + +t("Distortion Bolt", "æªæ›²ã®ãƒœãƒ«ãƒˆ", "talent name") +t([[Fire a bolt of distortion that ignores resistance and inflicts %0.2f physical damage. This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150%% of the base damage in a radius of %d. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies. + The damage will scale with your Mindpower.]], [[æªæ›²ã®ãƒœãƒ«ãƒˆã‚’æ’ƒã¡ã€è€æ€§ã‚’無視ã—㦠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«2ターン対象を「æªæ›²ã€ã—ã€ç‰©ç†è€æ€§ã‚’ %d%% 下ã’ã¾ã™ã€‚ +「æªæ›²ã€çŠ¶æ…‹ã®å¯¾è±¡ã«å½“ãŸã‚‹ã¨ã€çˆ†ç™ºãŒç™ºç”Ÿã—範囲 %d ã«åŸºç¤Žãƒ€ãƒ¡ãƒ¼ã‚¸ã®150%%ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ã€å…¨ã¦ã®ã€Œæªæ›²ã€åŠ¹æžœã«ã‚ˆã‚‹ç‰©ç†è€æ€§ä½Žä¸‹é‡ãŒå¢—åŠ ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯æªæ›²åŠ¹æžœã‚’制御ã§ãるよã†ã«ãªã‚Šã€è‡ªèº«ã¨å‘³æ–¹ã‚’å·»ãè¾¼ã¾ãªããªã‚Šã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Distortion Wave", "æªæ›²ã®æ³¢", "talent name") +t([[Creates a distortion wave in a radius %d cone that deals %0.2f physical damage and knocks back targets in the blast radius. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + If the target is already distorted, they'll be stunned for %d turns as well. + The damage will scale with your Mindpower.]], [[範囲 %d ã®æ‰‡çŠ¶ã«æªæ›²ã®æ³¢ã‚’発生ã•ã› %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ã•ã‚‰ã«2ターン対象を「æªæ›²ã€ã—ã€ç‰©ç†è€æ€§ã‚’ %d%% 下ã’ã¾ã™ã€‚ +「æªæ›²ã€çŠ¶æ…‹ã®å¯¾è±¡ã«å½“ãŸã‚‹ã¨ã€ %d ターン「スタンã€ã•ã›ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ã€å…¨ã¦ã®ã€Œæªæ›²ã€åŠ¹æžœã«ã‚ˆã‚‹ç‰©ç†è€æ€§ä½Žä¸‹é‡ãŒå¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ravage", "ç ´å£Š", "talent name") +t([[Ravages the target with distortion, inflicting %0.2f physical damage each turn for %d turns. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + If the target is already distorted when Ravage is applied, the damage will be increased by 50%% and the target will lose one beneficial physical effect or sustain each turn. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + The damage will scale with your Mindpower.]], [[対象をæªæ›²ã®åŠ›ã§ç ´å£Šã—㦠%d ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«2ターン対象を「æªæ›²ã€ã—ã€ç‰©ç†è€æ€§ã‚’ %d%% 下ã’ã¾ã™ã€‚ +「æªæ›²ã€çŠ¶æ…‹ã®å¯¾è±¡ã«å½“ãŸã‚‹ã¨ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ50%%上昇ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³è‰¯æ€§ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‹ç‰©ç†å¸¸é§ã‚¿ãƒ¬ãƒ³ãƒˆãŒè§£é™¤ã•ã‚Œã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ã€å…¨ã¦ã®ã€Œæªæ›²ã€åŠ¹æžœã«ã‚ˆã‚‹ç‰©ç†è€æ€§ä½Žä¸‹é‡ãŒå¢—åŠ ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("Maelstrom", "マイルストãƒãƒ ", "talent name") +t("%s's maelstrom", "%sã®ãƒžã‚¤ãƒ«ã‚¹ãƒˆãƒãƒ ", "tformat") +t("#Source# pulls #Target# in!", "#Source#ã¯#Target#を引ã寄ã›ãŸï¼", "logCombat") +t([[Create a powerful maelstorm for %d turns. Each turn, the maelstrom will pull in targets within a radius of %d, and inflict %0.2f physical damage. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + The damage will scale with your Mindpower.]], [[ %d ターン強大ãªå¤§æ¸¦ã‚’作り出ã—ã¾ã™ã€‚ +毎ターン大渦ã¯ç¯„囲 %d ã®å¯¾è±¡ã‚’引ã寄ã›ã€ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«2ターン対象を「æªæ›²ã€ã—ã€ç‰©ç†è€æ€§ã‚’ %d%% 下ã’ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振る毎ã«ã€å…¨ã¦ã®ã€Œæªæ›²ã€åŠ¹æžœã«ã‚ˆã‚‹ç‰©ç†è€æ€§ä½Žä¸‹é‡ãŒå¢—åŠ ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dream-forge.lua" + +t("Forge Shield", "フォージ・シールド", "talent name") +t("#ORANGE#%s forges a dream shield to block the attack!", "#ORANGE#%sã¯ãƒ‰ãƒªãƒ¼ãƒ シールドを生æˆã—ã¦æ”»æ’ƒã‚’防ã„ã ï¼", "logSeen") +t("#ORANGE#%s's dream shield has been strengthened by the attack!", "#ORANGE#攻撃をå—ã‘ã€%sã®ãƒ‰ãƒªãƒ¼ãƒ シールドãŒç¡¬åŒ–ã—ãŸï¼", "logSeen") +t([[When an attack would deal 15%% or more of your effective total health, you forge the Dream Shield to protect yourself, reducing the damage of all attacks of that type by %0.2f for the next %d turn(s). + You may block multiple damage types at one time, but the base damage threshold increases by 15%% per damage type the shield is already blocking. + If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal melee or ranged attack will instead deal 200%% damage) for one turn. + At talent level 5, the block effect will last two turns. + This damage reduction scales with your Mindpower.]], [[1回ã®æ”»æ’ƒã§å®ŸåŠ¹åˆè¨ˆHPã®15%%以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã¨ã€ã€Œãƒ‰ãƒªãƒ¼ãƒ シールドã€ã‚’å½¢æˆã— %d ターンãã®å±žæ€§ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %0.2f 軽減ã—ã¾ã™ã€‚ +一度ã«è¤‡æ•°ã®å±žæ€§ã‚’軽減ã§ãã¾ã™ãŒã€æ—¢ã«è»½æ¸›å¯¾è±¡ã«ãªã£ã¦ã„る属性1種類ã«ã¤ãã€ã‚·ãƒ¼ãƒ«ãƒ‰ç”Ÿæˆã®é–¾å€¤ãŒ15%%上昇ã—ã¾ã™ã€‚ +「ドリームシールドã€ã«ã‚ˆã£ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’完全ã«é˜²å¾¡ã—ãŸå ´åˆã€å¯¾è±¡ã‚’1ターン「被カウンターã€çŠ¶æ…‹(近接攻撃ã¨å°„æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ2å€)ã«ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯ã€Œãƒ‰ãƒªãƒ¼ãƒ シールドã€ãŒ2ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージ軽減é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Forge Bellows", "唸るé›å†¶å ´", "talent name") +t("%s's forge barrier", "%sã®é›å†¶å ´ã®ä»•åˆ‡ã‚Šå£", "tformat") +t("a summoned wall of mental energy", "å¬å–šã•ã‚ŒãŸç²¾ç¥žã‚¨ãƒãƒ«ã‚®ãƒ¼ã®å£ã 。", "_t") +t([[Release the bellows of the forge upon your surroundings, inflicting %0.2f mind damage, %0.2f burning damage, and knocking back your enemies in a radius %d cone. + Empty terrain may be changed (50%% chance) for %d turns into forge walls, which block movement and inflict %0.2f mind and %0.2f fire damage on nearby enemies. + The damage and knockback chance will scale with your Mindpower.]], [[周囲ã«å¤¢ã®é›å†¶å ´ã®å”¸ã‚Šã‚’放ã¡ã€ %0.2f 精神ダメージ㨠%0.2f 炎上ダメージを範囲 %d ã®æ‰‡çŠ¶ã«ä¸Žãˆã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +50%%ã§ä½•ã‚‚ãªã„å ´æ‰€ã« %d ターンé›å†¶å ´ã®ä»•åˆ‡ã‚Šå£ãŒå‡ºç¾ã—ã€é€šè¡Œä¸èƒ½ã«ãªã‚Šã€å‘¨å›²ã®æ•µã« %0.2f 精神ダメージ㨠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¨ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯çŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Forge Armor", "フォージアーマー", "talent name") +t([[Your Forge Shield talent now increases your Armour by %d, your Defense by %d, and gives you %0.2f psi when you're hit by a melee or ranged attack. + The bonuses will scale with your Mindpower.]], [[タレント「フォージシールドã€ã«ã‚ˆã£ã¦ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€å›žé¿ãŒ %d 上昇ã—ã€è¿‘接攻撃ã‹å°„撃をå—ã‘ã‚‹ã¨Psi㌠%0.2f 回復ã—ã¾ã™ã€‚ +ボーナス値ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dreamforge", "ドリームフォージ", "talent name") +t("#GOLD#%s strikes the dreamforge!", "#GOLD#%sã¯ãƒ‰ãƒªãƒ¼ãƒ フォージを打ã£ãŸï¼", "logSeen") +t("#GOLD#%s begins breaking dreams!", "#GOLD#%sã¯å¤¢ã‚’ç ´å£Šã—始ã‚ãŸï¼", "logSeen") +t([[The pounding forge of thought in your mind is released upon your surroundings. Each turn that you remain stationary, you'll strike the dreamforge, inflicting mind and burning damage on enemies around you. + The effect will build over five turns, until it reaches a maximum radius of %d, maximum mind damage of %0.2f, and maximum burning damage of %0.2f. + At this point you'll begin breaking the dreams of enemies who hear the forge, reducing their Mental Save by %d and giving them a %d%% chance of spell failure due to the tremendous echo in their minds for %d turns. + Broken Dreams has a %d%% chance to brainlock your enemies. + The damage and dream breaking effect will scale with your Mindpower.]], [[心ã®ä¸ã«å˜åœ¨ã™ã‚‹ãƒ‰ãƒªãƒ¼ãƒ フォージを打ã¡é³´ã‚‰ã™éŸ³ã‚’周囲ã«éŸ¿ã渡らã›ã¾ã™ã€‚ +行動ã›ãšã«å¾…æ©Ÿã™ã‚‹ã¨ã€ãƒ‰ãƒªãƒ¼ãƒ フォージをå©ã周囲ã®æ•µã«ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ç‚Žä¸Šãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +5ターンã‹ã‘ã¦åŠ¹æžœã¯å¢—大ã—ã¦ã„ãã€æœ€å¤§ã§ç¯„囲 %d ã« %d 精神ダメージ㨠%d 炎上ダメージを与ãˆã¾ã™ã€‚ +効果ãŒæœ€å¤§ã«é”ã™ã‚‹ã¨ã€ãƒ•ã‚©ãƒ¼ã‚¸ã®éŸ³ã‚’èžã„ãŸæ•µã®å¤¢ã‚’壊ã—ã€å¿ƒã«å¤§éŸ³é‡ãŒé³´ã‚ŠéŸ¿ã„㦠%d ターン精神セーブを %d 減少ã•ã›ã€ %d%% ã§é”法を失敗ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ %d%% ã§ã€Œãƒ–レインãƒãƒƒã‚¯ã€ã‚’与ãˆã¾ã™ã€‚ +ダメージã¨åŠ¹æžœé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,2,3,6,4,5,7}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dream-smith.lua" + +t("Dream Smith's Hammer", "ドリームãƒãƒ³ãƒžãƒ¼", "talent name") +t([[Craft a hammer from the dream forge and strike an adjacent foe, inflicting %d%% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown. + At talent level 5, you'll bring a second random talent off cooldown. + The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower. + + Current Dream Hammer Stats: + %s]], [[ドリームフォージã‹ã‚‰ãƒãƒ³ãƒžãƒ¼ã‚’作æˆã—ã¦éš£æŽ¥ã™ã‚‹æ•µ1体を攻撃ã—〠%d%% 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€1種ã®ãƒ©ãƒ³ãƒ€ãƒ ãªã€Œãƒ‰ãƒªãƒ¼ãƒ スミスã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£æ¶ˆã•ã‚Œã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯2種解消ã•ã‚Œã¾ã™ã€‚ +ãƒãƒ³ãƒžãƒ¼ã®æ€§èƒ½ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +ãƒãƒ³ãƒžãƒ¼ã®æ€§èƒ½: +%s]], "tformat") +t("Hammer Toss", "ãƒãƒ³ãƒžãƒ¼æŠ•ã’", "_t") +t([[Throw your Dream Hammer at a distant location, inflicting %d%% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time. + Learning this talent increases the Accuracy of your Dream Hammer by %d.]], [[ドリームãƒãƒ³ãƒžãƒ¼ã‚’指定地点ã«æŠ•ã’ã¦ã€é–“ã«ã„る全対象㫠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +指定地点ã«åˆ°é”ã™ã‚‹ã¨ã€æ‰‹å…ƒã«æˆ»ã£ã¦ãã‚‹ãŸã‚ã€åŒã˜å¯¾è±¡ã«2回当ãŸã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã¨ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒãƒ³ãƒžãƒ¼ã®å‘½ä¸ãŒ %d 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Dream Crusher", "ドリームクラッシュ", "talent name") +t("%s resists the stunning blow!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Crush your enemy with your Dream Hammer, inflicting %d%% weapon damage. If the attack hits, the target is stunned for %d turns. + Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by %d and all damage with Dream Hammer attacks by %d%%. + ]], [[ドリームãƒãƒ³ãƒžãƒ¼ã§æ•µã‚’å©ãæ½°ã—〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€å¯¾è±¡ã‚’ %d ターン「スタンã€ã•ã›ã¾ã™ã€‚ +スタン確率ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã¨ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒãƒ³ãƒžãƒ¼ã®ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—時ã®ç‰©ç†ãƒ‘ワー㌠%d ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒãƒ³ãƒžãƒ¼ã®æ”»æ’ƒã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Forge Echoes", "フォージエコー", "talent name") +t([[Strike an adjacent target with a mighty blow from the forge, inflicting %d%% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a %d radius of the impact. + Learning this talent adds %0.2f mind damage and %0.2f burning damage to your Dream Hammer strikes. + The mind and fire damage will scale with your Mindpower.]], [[隣接ã™ã‚‹å¯¾è±¡ã«ãƒ‰ãƒªãƒ¼ãƒ フォージã®å¼·åŠ›ãªä¸€æ’ƒã‚’åŠ ãˆã€ %d%% 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨ã€ç¯„囲 %d ã®æ•µå…¨ã¦ã«æ”»æ’ƒã®æ®‹éŸ¿ãŒåºƒãŒã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã™ã‚‹ã¨ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒãƒ³ãƒžãƒ¼ã®æ”»æ’ƒã« %0.2f 精神ダメージ㨠%0.2f 炎上ダメージãŒè¿½åŠ ã•ã‚Œã¾ã™ã€‚ +精神ã¨ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dreaming.lua" + +t("Sleep", "ç¡çœ ", "talent name") +t("%s resists the sleep!", "%sã¯ã€Œç¡çœ ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Puts targets in a radius of %d to sleep for %d turns, rendering them unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn. + The damage threshold will scale with your Mindpower.]], [[範囲 %d ã®å¯¾è±¡ã‚’ %d ã‚¿ãƒ¼ãƒ³çœ ã‚‰ã›ã¦ã€è¡Œå‹•ã‚’å°ã˜ã¾ã™ã€‚ +å¯ã¦ã„る敵㫠%d ダメージ与ãˆã‚‹åº¦ã«åŠ¹æžœæ™‚é–“ãŒ1ターンãšã¤æ¸›å°‘ã—ã¾ã™ã€‚ +çœ ã‚Šã‹ã‚‰è¦šã‚ã‚‹ã¨çœ ã£ã¦ã„ãŸã‚¿ãƒ¼ãƒ³æ•°ã¨åŒã˜æ™‚é–“ã€ã€Œä¸çœ ç—‡ã€çŠ¶æ…‹ã«ã‹ã‹ã‚Šã€ã€Œä¸çœ ç—‡ã€ã®æŒç¶šæ™‚é–“1ã«ã¤ãç¡çœ è€æ€§ã‚’ %d%% å¾—ã¾ã™ã€‚(最大10ターン) +タレントレベル5ã‹ã‚‰ã¯æ¯Žã‚¿ãƒ¼ãƒ³25%%ã§è¿‘ãã®å¯¾è±¡ã«ã€Œç¡çœ ã€åŠ¹æžœãŒä¼æ’ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ダメージã«ã‚ˆã‚‹æŒç¶šæ™‚é–“çŸç¸®ã®é–¾å€¤ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Lucid Dreamer", "明晰夢", "talent name") +t([[Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict %d%% more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by %d. + Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare). + The saving throw bonuses scale with your Mindpower.]], [[明晰夢ã«è½ã¡ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã¯ã€Œç¡çœ ã€çŠ¶æ…‹ã¨è¦‹ãªã•ã‚Œã¾ã™ãŒã€è¡Œå‹•ã¯å¯èƒ½ã§ã€ã€Œä¸çœ ç—‡ã€çŠ¶æ…‹ã‚’å—ã‘ãªããªã‚Šã€ã€Œä¸çœ ç—‡ã€çŠ¶æ…‹ã®å¯¾è±¡ã«ä¸Žãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã€å…¨ã‚»ãƒ¼ãƒ–㌠%d 上昇ã—ã¾ã™ã€‚ +ç¡çœ ä¸ã¯ä¸€éƒ¨ã®åŠ¹æžœã«å¼±ããªã‚‹ç‚¹ã«æ³¨æ„ã—ã¾ã—ょã†ã€‚(「心ã®é—‡ã€ã€ŒãƒŠã‚¤ãƒˆãƒ†ãƒ©ãƒ¼ã€ã€Œæ©ã¿å¯„る悪夢ã€ãªã©) +セーブ上昇é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dream Walk", "ドリームウォーク", "talent name") +t("You may only dream walk to an open space within your line of sight.", "「ドリームウォークã€ã¯è¦–界内ã®é–‹ã„ã¦ã„ã‚‹å ´æ‰€ã«ã—ã‹ç§»å‹•ã§ããªã„", "logPlayer") +t("Your dream walk fails!", "「ドリームウォークã€ã¯å¤±æ•—ã—ãŸï¼", "logSeen") +t([[You move through the dream world, reappearing at a nearby location. + If there is a sleeping creature at the target location, you'll appear as close to them as possible, otherwise, you'll appear within %d tiles of your intended destination.]], [[夢ã®ä¸–界を通ã£ã¦æŒ‡å®šåœ°ç‚¹ã®è¿‘ãã«ç§»å‹•ã—ã¾ã™ã€‚ +çœ ã£ã¦ã„る対象を指定ã—ãŸå ´åˆã€ãã®å¯¾è±¡ã®å‡ºæ¥ã‚‹ã ã‘è¿‘ãã«ç§»å‹•ã—ã¾ã™ã€‚ +ãã†ã§ãªã‘ã‚Œã°ã€æŒ‡å®šåœ°ç‚¹ã®ç¯„囲 %d 以内ã«ç§»å‹•ã—ã¾ã™ã€‚]], "tformat") +t("Dream Prison", "ドリームプリズン", "talent name") +t([[Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. + This powerful effect constantly drains %0.2f%% of your maximum Psi (excluding this talent) per turn, and is considered a psionic channel; as such it will break if you move. + (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)]], [[範囲内ã®ã€Œç¡çœ ã€ä¸ã®å…¨å¯¾è±¡ã‚’夢ã®ä¸ã«é–‰ã˜è¾¼ã‚ã€ã€Œãƒ‰ãƒªãƒ¼ãƒ プリズンã€ã‚’常é§ã—ã¦ã„ã‚‹é–“ã€ç¡çœ 時間を延長ã—ã¾ã™ã€‚ +強力ãªåŠ¹æžœã§ã‚ã‚‹ãŸã‚ã€æ¯Žã‚¿ãƒ¼ãƒ³(ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’除ã)最大Psiã® %0.2f%% を消費ã—ã¾ã™ã€‚ +サイオニックãƒãƒ£ãƒãƒ«ã§ã‚ã‚‹ãŸã‚ã€è¡“者ãŒç§»å‹•ã™ã‚‹ã¨åŠ¹æžœã‚’終了ã—ã¾ã™ã€‚ +(注æ„: 「ナイトメアã€ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚„「スリープã€ã®ä¼æ’効果ã®ã‚ˆã†ã«æ¯Žã‚¿ãƒ¼ãƒ³ç™ºç”Ÿã™ã‚‹ç¡çœ 効果ã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®åŠ¹æžœä¸ã«ã¯ç™ºç”Ÿã—ãªããªã‚Šã¾ã™)]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/feedback.lua" + +t("Biofeedback", "ãƒã‚¤ã‚ªãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯", "talent name") +t([[Your Feedback decay now heals you for %0.1f times the loss, and the decay rate is reduced to %d%% of the normal rate (up to %0.1f%% per turn). As a result, you are healed for %0.2f%% of your feedback pool each turn. + The healing effect improves with your Willpower.]], [[自然減少ã—ãŸãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã® %0.1f å€HPãŒå›žå¾©ã—ã€è‡ªç„¶æ¸›å°‘率㌠%d%% ã«ä½Žä¸‹ã—ã¾ã™ã€‚ +(1ターン㫠%0.1f%% 減少) +ã¤ã¾ã‚Šã€æ¯Žã‚¿ãƒ¼ãƒ³ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã®ç¾åœ¨å€¤ã® %0.2f%% HPãŒå›žå¾©ã—ã¾ã™ã€‚ +回復é‡ã¯æ„å¿—ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Resonance Field", "共振フィールド", "talent name") +t([[Activate to create a resonance field that will absorb 50%% of all damage you take (%d max absorption). The field will not interfere with Feedback gain. + The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.]], [[共振フィールドを形æˆã—ã¦è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã®50%%ã‚’å¸åŽã—ã¾ã™ã€‚(%d 最大å¸åŽé‡) +共振フィールドã¯ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã®ç²å¾—ã«å¹²æ¸‰ã—ã¾ã›ã‚“。 +å¸åŽé‡ã®ä¸Šé™ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã€åŠ¹æžœã¯10ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") +t("Amplification", "精神強化", "talent name") +t([[Increases your maximum Feedback by %d, and increases your base Feedback gain ratio to %d%%. + The Feedback gain will scale with your Mindpower.]], [[フィードãƒãƒƒã‚¯ã®æœ€å¤§å€¤ãŒ %d å¢—åŠ ã—ã€ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã®ç²å¾—割åˆãŒ %d%% 上昇ã—ã¾ã™ã€‚ +フィードãƒãƒƒã‚¯ç²å¾—é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t([[Increases your maximum Feedback by %d, and increases the Feedback you gain from damage by %0.1f%% (to %0.1f%% of damage received). + The Feedback gain will scale with your Mindpower.]], [[フィードãƒãƒƒã‚¯ã®æœ€å¤§å€¤ãŒ %d å¢—åŠ ã—ã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ã‚ˆã‚‹ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã®ç²å¾—é‡ãŒ %0.1f%% å¢—åŠ ã—ã¾ã™ã€‚(被ダメージ㮠%0.1f%%) +フィードãƒãƒƒã‚¯ç²å¾—é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Conversion", "エãƒãƒ«ã‚®ãƒ¼å¤‰æ›", "talent name") +t([[Use Feedback to replenish yourself. This heals you for %d life, and restores %d stamina, %d mana, %d equilibrium, %d vim, %d positive and negative energies, %d psi energy, and %d hate. + The heal and resource gain will improve with your Mindpower.]], [[フィードãƒãƒƒã‚¯ã‚’用ã„ã¦è‡ªèº«ã‚’å†ç”Ÿã—ã¾ã™ã€‚ +HP㌠%d ã€ã‚¹ã‚¿ãƒŸãƒŠãŒ %d ã€ãƒžãƒŠãŒ %d ã€èª¿å’Œå€¤ãŒ %d ã€æ´»åŠ›ãŒ %d ã€é™½å…‰åŠ›ã¨æœˆå…‰åŠ›ãŒ %d ã€Psi㌠%d ã€æ†Žæ‚ªãŒ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua" + +t("Realign", "å†æ§‹æˆ", "talent name") +t("%s is cured!", "%sã¯æ²»ã£ãŸï¼", "logSeen") +t([[Realign and readjust your body with the power of your mind, curing up to %d detrimental physical effects and healing you for %d life. + The life healed increases with your Mindpower.]], [[精神力ã§è‚‰ä½“ã‚’å†æ§‹æˆã—ã€æ‚ªæ€§ç‰©ç†çŠ¶æ…‹ç•°å¸¸ã‚’ %d 種治療ã—ã€HPã‚’ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Form and Function", "æ¦å™¨é˜²å…·ã®ç²¾éŒ¬", "talent name") +t([[Manipulate forces on the molecular level to realign, rebalance, and synergize equipment you wear to your form and function. + The accuracy and damage of any weapon will act as if it were %d higher. (Mindstars cannot be manipulated in this way because they are already in an ideal natural state.) + Your total armour will increase by %d and your fatigue will decrease by %d for each body armour and shield worn. + The effects increase with your Mindpower.]], [[分åレベルã§åŠ›ã‚’æ“作ã—ã¦è£…å‚™å“ã®æ§‹é€ を調整ã—ã¦æ‰±ã„ã‚„ã™ãã—ã¾ã™ã€‚ +æ¦å™¨ã®å‘½ä¸ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d 上昇ã—ãŸæ‰±ã„ã«ãªã‚Šã¾ã™ã€‚(マインドスターã¯è‡ªç„¶ã®çŠ¶æ…‹ã§æ—¢ã«å®Œæˆã—ã¦ã„ã‚‹ãŸã‚æ“作ã§ãã¾ã›ã‚“) +装備ä¸ã®éŽ§ã¨ç›¾ã¯ã€ãã‚Œãžã‚Œã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d 上昇ã—ã€ç–²åŠ´åº¦ãŒ %d 低下ã—ã¾ã™ã€‚ +効果é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Matter is Energy", "質é‡ã¯ã‚¨ãƒãƒ«ã‚®ãƒ¼", "talent name") +t("Use which gem?", "ã©ã®å®çŸ³ã‚’使ã†ï¼Ÿ", "_t") +t([[Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy. + This talent consumes one gem and grants %d psi per turn for between 5 and 13 turns, depending on the quality of the gem used. + This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts.]], [[優秀ãªãƒžã‚¤ãƒ³ãƒ‰ã‚¹ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯çš†ã€Œè³ªé‡ã¯ã‚¨ãƒãƒ«ã‚®ãƒ¼ã§ã‚ã‚‹ã€ã¨çŸ¥ã£ã¦ã„ã¾ã™ã€‚ +ã—ã‹ã—ã€æ§˜ã€…ãªç²’åé–“çµåˆãŒéžå¸¸ã«è†¨å¤§ã§è¤‡é›‘ãªæ§‹é€ ã®ãŸã‚ã€ç‰©è³ªã‚’エãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã™ã‚‹ã®ã¯å¤§æŠµã®å ´åˆæˆåŠŸã—ã¾ã›ã‚“。 +å®çŸ³ã¯è¦å‰‡çš„ãªçµæ™¶æ§‹é€ ã‚’ã—ã¦ã„ã‚‹ãŸã‚ã€è³ªé‡ã®æ•°ãƒ‘ーセントを利用å¯èƒ½ãªã‚¨ãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã§ãã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚Šå®çŸ³ã‚’1個消費ã—毎ターンPsiã‚’ %d 回復ã—ã¾ã™ã€‚ +(5~13ターンæŒç¶š, å®çŸ³ã®ãƒ©ãƒ³ã‚¯ã«ä¾å˜) +エãƒãƒ«ã‚®ãƒ¼ã‚’変æ›ã™ã‚‹éŽç¨‹ã§å…±æŒ¯ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ãŒç™ºç”Ÿã—ã€ä½¿ç”¨ã—ãŸå®çŸ³ã®ç‰¹æ®ŠåŠ¹æžœã‚’効果ä¸ã«ç™ºå‹•ã—ã¾ã™ã€‚]], "tformat") +t("Resonant Focus", "共振集ä¸", "talent name") +t([[By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects. + For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity for all weapon attacks, from 60%% to %d%%. + For mindstars, this increases the chance to pull enemies to you by +%d%%. + For gems, this increases the bonus stats by %d.]], [[æ…Žé‡ã«ç²¾ç¥žã‚’念動力æ¦å™¨ã®æŒ¯å‹•å‘¨æ³¢æ•°ã¨ã‚·ãƒ³ã‚¯ãƒã•ã›ã¦æ€§èƒ½ã‚’ã•ã‚‰ã«å¼•ã出ã—ã¾ã™ã€‚ +念動力スãƒãƒƒãƒˆã«æ¦å™¨ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€å…¨ã¦ã®æ¦å™¨æ”»æ’ƒã«ã¤ã„ã¦ã€è…•åŠ›ã¨æ©Ÿæ•ã®ä»£ã‚ã‚Šã«å‚ç…§ã™ã‚‹æ„å¿—ã¨è³¢ã•ã®å‰²åˆãŒ60%%ã‹ã‚‰ %d%% ã«ãªã‚Šã¾ã™ã€‚ +マインドスターを装備ã—ã¦ã„ã‚‹å ´åˆã€æ•µã‚’引ã寄ã›ã‚‹ç¢ºçŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +å®çŸ³ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€èƒ½åŠ›å€¤ã®å¢—åŠ é‡ãŒ %d 上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/focus.lua" + +t("Mindlash", "マインドラッシュ", "talent name") +t([[Focus energies into a beam to lash all creatures in a line with physical force, doing %d Physical damage and knocking them off balance (-15%% damage penalty) for 2 turns. + The damage will scale with your Mindpower.]], [[エãƒãƒ«ã‚®ãƒ¼ã‚’集ä¸ã—ã¦ãƒ“ームを作り出ã—射線上ã®å…¨å¯¾è±¡ã‚’å©ãã¤ã‘〠%d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¦2ターン「よã‚ã‚ãã€çŠ¶æ…‹(-15%% ダメージペナルティ)ã«ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Pyrokinesis", "パイãƒã‚ãƒã‚·ã‚¹", "talent name") +t("Telekinetically energize the matter of all foes within %d squares at the molecular level, setting them ablaze. This does %0.1f fire damage over six turns.", [[念動力ã§ç¯„囲 %d ã®æ•µå…¨å“¡ã®ä½“を分åレベルã§æŒ¯å‹•ã•ã›ã€ç™ºç«ã•ã›ã¾ã™ã€‚ +対象ã«6ターンã‹ã‘㦠%0.1f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚]], "tformat") +t("Brain Storm", "ブレインストーム", "talent name") +t([[Mentally focus electricity into a ball of plasma and hurl it at the target. + The plasma will explode on impact, dealing %0.1f Lightning damage within radius %d. + This talent will apply cross tier Brainlock. + The damage will increase with your Mindpower.]], [[é›»ç£æ°—を精神力ã§å‡ç¸®ã—ã€ãƒ—ラズマã®ãƒœãƒ¼ãƒ«ã«ã—ã¦å¯¾è±¡ã¸æŠ•å°„ã—ã¾ã™ã€‚ +命ä¸ã™ã‚‹ã¨çˆ†ç™ºã—ã€ç¯„囲 %d ã« %0.1f 電撃ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€Œãƒ–レインãƒãƒƒã‚¯ã€ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Iron Will", "鉄ã®æ„å¿—", "talent name") +t("#ORCHID#%s has recovered!", "#ORCHID#%sã¯ç«‹ã¡ç›´ã£ãŸï¼", "logSeen") +t("Your Iron Will improves your stun immunity by %d%% and gives you a %d%% chance of recovering from a random mental effect each turn.", "鉄ã®æ„å¿—ã«ã‚ˆã‚Šã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% 上昇ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§ãƒ©ãƒ³ãƒ€ãƒ ãª1種ã®ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸ã‹ã‚‰å›žå¾©ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/grip.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/kinetic-mastery.lua" + +t("Transcendent Telekinesis", "テレã‚ãƒã‚·ã‚¹ã®é™ç•Œçªç ´", "talent name") +t([[For %d turns your telekinesis transcends your normal limits, increasing your Physical damage by %d%% and your Physical resistance penetration by %d%%. + In addition: + The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset. + Kinetic Aura effects will have their radius increased by 1. + Your Kinetic Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Mindlash will also inflict stun. + Kinetic Leech will put enemies to sleep. + Kinetic Strike will hit 2 adjacent enemies in a sweeping attack. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[%d ターンé™ç•Œã‚’超ãˆã¦å¿µå‹•åŠ›ã‚’行使ã—ã€ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã€ç‰©ç†è€æ€§è²«é€šãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ã•ã‚‰ã«: +「ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚·ãƒ¼ãƒ«ãƒ‰ã€ã€Œé‹å‹•å¸åŽã€ã€Œã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚ªãƒ¼ãƒ©ã€ã€Œã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚¹ãƒˆãƒ©ã‚¤ã‚¯ã€ã€Œãƒžã‚¤ãƒ³ãƒ‰ãƒ©ãƒƒã‚·ãƒ¥ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’解消ã—ã¾ã™ã€‚ +「ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚ªãƒ¼ãƒ©ã€ã®ç¯„囲ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +「ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚·ãƒ¼ãƒ«ãƒ‰ã€ã®å¸åŽåŠ¹çŽ‡ãŒ100%%ã«ãªã‚Šã€ã‚·ãƒ¼ãƒ«ãƒ‰å¼·åº¦ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚ +「マインドラッシュã€ã«ã‚¹ã‚¿ãƒ³åŠ¹æžœãŒè¿½åŠ ã•ã‚Œã¾ã™ã€‚ +「é‹å‹•å¸åŽã€ã§å¯¾è±¡ã‚’çœ ã‚‰ã›ã¾ã™ã€‚ +「ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚¹ãƒˆãƒ©ã‚¤ã‚¯ã€ãŒè–™ãŽæ‰•ã„ã«ãªã‚Šã€éš£æŽ¥ã™ã‚‹2体ã®æ•µã«å‘½ä¸ã—ã¾ã™ã€‚ +ダメージ上昇ã¨è€æ€§è²«é€šé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「é™ç•Œçªç ´ã€ç³»ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯åŒæ™‚ã«1種類ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。]], "tformat") +t("Kinetic Surge", "精神解放", "talent name") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source#ã¯#Target#ã®æŠ•ã’ã«æŠµæŠ—ã—ãŸï¼", "logCombat") +t([[Build telekinetic power and dump it into an adjacent creature or yourself. + This will launch them to a targeted location in radius %d. + + Launched enemies take %0.1f Physical damage and are stunned for %d turns upon landing. + When the target lands, creatures within radius 2 take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + + When used on yourself, you will launch in a straight line, knocking enemies flying and doing %0.1f Physical damage to each. + You can break through %d walls while doing this. + The damage and range increases with Mindpower.]], [[念動力を溜ã‚ã€éš£æŽ¥ã™ã‚‹å¯¾è±¡ã‹è‡ªèº«ã«è§£ã放ã¡ã¾ã™ã€‚ +対象を範囲 %d 以内ã®æŒ‡å®šåœ°ç‚¹ã«å¹ã飛ã°ã—ã¾ã™ã€‚ + +飛ã°ã•ã‚ŒãŸæ•µã¯ %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ %d ターン「スタンã€ã—ã¾ã™ã€‚ +è½ä¸‹ç‚¹ã®ç¯„囲2ã«ã„る全対象㯠%0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã€è¡“者ã‹ã‚‰é›¢ã‚Œã‚‹ã‚ˆã†ã«ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã•ã‚Œã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯é£›ã°ã™å¯¾è±¡ã®ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯è€æ€§ã‚’ %d%% 無視ã—ã€æŠµæŠ—ã•ã‚ŒãŸå ´åˆãƒ€ãƒ¡ãƒ¼ã‚¸ã¯åŠæ¸›ã—ã¾ã™ã€‚ + +自身ã«ä½¿ç”¨ã—ãŸå ´åˆã€æŒ‡å®šåœ°ç‚¹ã¾ã§ç›´é€²ã—ã€çµŒè·¯ä¸Šã®æ•µã‚’å…¨ã¦å¹ã飛ã°ã— %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã¾ãŸã€å£ã‚’ %d マスã¾ã§ç ´å£Šã§ãã¾ã™ã€‚ +ダメージã¨å°„程ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Deflect Projectiles", "飛æ¥ç‰©ã®é˜»æ¢", "talent name") +t([[You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles. + All projectiles targeting you have a %d%% chance to instead target another spot within radius %d and move %d%% slower. + If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range %d of you, but this will break your concentration. + To do this, deactivate this sustained talent.]], [[精神力を割ã„ã¦ã€é£›æ¥ç‰©ã‚’å©ãè½ã¨ã—ã€æŽ´ã¿ã€å¼¾ãè¡“ã‚’å¦ã³ã¾ã™ã€‚ +自身を狙ã†é£›æ¥ç‰©ãŒ %d%% ã§ç¯„囲 %d ã®ã©ã“ã‹ã«ç€å¼¾ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã€é£›è¡Œé€Ÿåº¦ãŒ %d%% 低下ã—ã¾ã™ã€‚ +精神力ã§è‡ªèº«ã‹ã‚‰ç¯„囲10ã®å…¨ã¦ã®é£›æ¥ç‰©ã‚’掴ã¿ã€ç¯„囲 %d ã¾ã§ã®æŒ‡å®šåœ°ç‚¹ã«é€²è·¯ã‚’変更ã•ã›ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ãŒã€é›†ä¸ãŒé€”切れã¦ã—ã¾ã„ã¾ã™ã€‚ +実行ã«ã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã—ã¦ãã ã•ã„。]], "tformat") +t("Implode", "インプãƒãƒ¼ã‚¸ãƒ§ãƒ³", "talent name") +t([[Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50%% for %d turns and dealing %0.1f Physical damage each turn. + The duration and damage improve with Mindpower.]], [[対象を縛り上ã’ã¦å‡„ã¾ã˜ã„圧力ã§ç· ã‚上ã’〠%d ターン「移動ä¸èƒ½ã€ã«ã—ã€é€Ÿåº¦ã‚’50%%低下ã•ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/mental-discipline.lua" + +t("Iron Will", "鉄ã®æ„å¿—", "talent name") +t("Improves Mental Saves by %d, and stun immunity by %d%%.", "精神セーブ㌠%d ã€ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/mentalism.lua" + +t("Psychometry", "サイコメトリー", "talent name") +t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.2f or %d%% of the object's material level (whichever is lower). + This effect stacks and applies for each qualifying object worn.]], [[超能力ã€è‡ªç„¶ã€åé”法ã®è£…å‚™ã¨ç²¾ç¥žã‚’åŒæœŸã•ã›ã€ç‰©ç†ãƒ‘ワーã¨ç²¾ç¥žãƒ‘ワーを %0.2f ã‹ã€è£…å‚™ã®ãƒ¬ãƒ™ãƒ«ã® %d%% ã®ä½Žã„æ–¹ã¨åŒã˜é‡ä¸Šæ˜‡ã•ã›ã¾ã™ã€‚ +該当ã™ã‚‹è£…å‚™ã”ã¨ã«åŠ¹æžœã¯ç´¯ç©ã—ã¾ã™ã€‚]], "tformat") +t("Mental Shielding", "メンタルシールド", "talent name") +t("%s's mind is clear!", "%sã¯æ„è˜ãŒã¯ã£ãã‚Šã—ãŸï¼", "logSeen") +t("Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, %d mental effects will be affected.", " %d 種ã®ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸ã‚’治療ã—ã€ã•ã‚‰ã«6ターン精神状態異常を防ãŽã¾ã™ã€‚", "tformat") +t("Projection", "幽体離脱", "talent name") +t("Not enough space to invoke your spirit!", "幽体を出ã™å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("A ghostly figure.", "幽霊ã 。", "_t") +t("Projection of %s", "%sã®å¹½ä½“", "tformat") +t([[Activate to project your mind from your body for %d turns. In this state you're invisible (+%d power), can see invisible and stealthed creatures (+%d detection power), can move through walls, and do not need air to survive. + All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.) + To return to your body, simply release control of the projection.]], [[ %d ターン幽体離脱ã—ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã§ã¯é€æ˜Ž(+%d パワー)ã«ãªã‚Šã€é€æ˜Žè¦–ã€éš å¯†çœ‹ç ´ãŒä¸Šæ˜‡(+%d 感知能力)ã—ã€å£ã‚’通り抜ã‘られるよã†ã«ãªã‚Šã€å‘¼å¸ã‚’ã™ã‚‹å¿…è¦ãŒãªããªã‚Šã¾ã™ã€‚ +幽体ã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’本体ã¨å…±æœ‰ã—ã€ã€Œã‚´ãƒ¼ã‚¹ãƒˆã€ç³»ã®å¯¾è±¡ã‹ã€Œãƒžã‚¤ãƒ³ãƒ‰ãƒªãƒ³ã‚¯ã€ã®å¯¾è±¡ã«ã®ã¿ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‰ã‚Œã¾ã™ã€‚(後者ã¯ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ã®ã¿) +幽体ã®ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«ã‚’手放ã™ã¨æœ¬ä½“ã«æˆ»ã‚Šã¾ã™ã€‚]], "tformat") +t("Mind Link", "マインドリンク", "talent name") +t([[Link minds with the target. While your minds are linked, you'll inflict %d%% more mind damage to the target and gain telepathy for its creature type. + Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range (%d)). + The mind damage bonus will scale with your Mindpower.]], [[対象ã¨ç²¾ç¥žã‚’繋ãŽã¾ã™ã€‚ +繋ãŒã£ã¦ã„ã‚‹é–“ã¯å¯¾è±¡ã¸ã®ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã€å¯¾è±¡ã¨åŒã˜ç¨®ã¸ã®ãƒ†ãƒ¬ãƒ‘シーをç²å¾—ã—ã¾ã™ã€‚ +「マインドリンクã€å‡ºæ¥ã‚‹ã®ã¯1体ã ã‘ã§ã€å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã‹ã€ç¯„囲 %d より離れるã¨åŠ¹æžœã¯åˆ‡ã‚Œã¾ã™ã€‚ +精神ダメージã®å¢—åŠ çŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/nightmare.lua" + +t("Nightmare", "ナイトメア", "talent name") +t([[Puts targets in a radius %d cone into a nightmarish sleep for %d turns, rendering them unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + Each turn, they'll suffer %0.2f darkness damage. This damage will not reduce the duration of the effect. + When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + The damage threshold and mind damage will scale with your Mindpower.]], [[範囲 %d ã®æ‰‡çŠ¶ã«ã„る対象を %d ターン悪夢ã«é™¥ã‚Œã€è¡Œå‹•ä¸èƒ½ã«ã—ã¾ã™ã€‚ + %d ダメージをå—ã‘る度ã«æŒç¶šæ™‚é–“ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚ +対象ã¯æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 暗黒ダメージをå—ã‘ã¾ã™ãŒã€ã“ã‚Œã«ã‚ˆã£ã¦æŒç¶šæ™‚é–“ãŒçŸç¸®ã•ã‚Œã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +「ナイトメアã€ã‹ã‚‰è¦šã‚ã‚‹ã¨å¯¾è±¡ã¯çœ ã£ã¦ã„ãŸã‚¿ãƒ¼ãƒ³ã¨åŒã˜ã‚¿ãƒ¼ãƒ³æ•°(最大10ターン)「ä¸çœ ç—‡ã€çŠ¶æ…‹ã«ãªã‚Šã€æŒç¶šæ™‚é–“1ã«ã¤ãç¡çœ è€æ€§ã‚’ %d%% å¾—ã¾ã™ã€‚ +ダメージã«ã‚ˆã‚‹æŒç¶šæ™‚é–“çŸç¸®ã®é–¾å€¤ã¨ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Inner Demons", "心ã®é—‡", "talent name") +t("%s's Inner Demon", "%sã®å¿ƒã®é—‡", "tformat") +t("A hideous, demonic entity that resembles the creature it came from.", "本体ã«ã‚ˆãä¼¼ãŸæã‚ã—ã„悪é”ã®å§¿ã 。", "_t") +t("#F53CBE#%s's Inner Demon manifests!", "#F53CBE#%sã®ã€Œå¿ƒã®é—‡ã€ãŒå®Ÿä½“化ã—ãŸï¼", "logSeen") +t("%s resists the demons!", "%sã¯ã€Œå¿ƒã®é—‡ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Brings the target's inner demons to the surface. Each turn, for %d turns, there's a %d%% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. + If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. + The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. + If a demon manifests the sheer terror will remove all sleep effects from the victim, but not the Inner Demons.]], [[ %d ターン対象ã®å¿ƒã®é—‡ãŒå®Ÿä½“化ã—ã¾ã™ã€‚ +毎ターン対象ã¯ç²¾ç¥žã‚»ãƒ¼ãƒ–ã‚’è¡Œã„ã€å¤±æ•—ã™ã‚‹ã¨ %d%% ã§ã€Œå¿ƒã®é—‡ã€ãŒå‡ºç¾ã—ã¾ã™ã€‚ +対象ãŒçœ ã£ã¦ã„ã‚‹å ´åˆã€ã‚»ãƒ¼ãƒ–確率ãŒåŠæ¸›ã—ã€æ怖è€æ€§ã‚’無視ã—ã¾ã™ã€‚ +ãã†ã§ãªã„å ´åˆã€ç²¾ç¥žã‚»ãƒ¼ãƒ–ã«æˆåŠŸã—ãŸæ™‚点ã§åŠ¹æžœã¯çµ‚了ã—ã¾ã™ã€‚ +出ç¾ç¢ºçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã€ã€Œå¿ƒã®é—‡ã€ã®HPã¯å¯¾è±¡ã®ãƒ©ãƒ³ã‚¯ã«ä¾å˜ã—ã¾ã™ã€‚ +「心ã®é—‡ã€ãŒå‡ºç¾ã™ã‚‹ã¨å¯¾è±¡ã¯æ怖ã«ã‚ˆã‚Šç¡çœ ãŒè§£é™¤ã•ã‚Œã¾ã™ãŒã€ã€Œå¿ƒã®é—‡ã€ã®ã‚‚ã®ã¯è§£é™¤ã•ã‚Œã¾ã›ã‚“。]], "tformat") +t("Waking Nightmare", "æ©ã¿å¯„る悪夢", "talent name") +t("%s resists the nightmare!", "%sã¯æ‚ªå¤¢ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Inflicts %0.2f darkness damage each turn for %d turns, and has a %d%% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). + If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. + The damage will scale with your Mindpower.]], [[ %d ターンã®é–“ã€å¯¾è±¡ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 暗黒ダメージを与ãˆã€ %d%% ã§3ターン「盲目ã€ã€Œã‚¹ã‚¿ãƒ³ã€ã€Œæ··ä¹±ã€çŠ¶æ…‹ã®ã©ã‚Œã‹ã«ã—ã¾ã™ã€‚ +対象ãŒç¡çœ 状態ãªã‚‰ã€çŠ¶æ…‹ç•°å¸¸ã®æŠµæŠ—率ãŒåŠåˆ†ã«ãªã‚Šã€æ怖è€æ€§ãŒç„¡è¦–ã•ã‚Œã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("You can't cast this on friendly targets.", "å‹å¥½çš„ãªå¯¾è±¡ã«ä½¿ç”¨ã™ã‚‹ã“ã¨ã¯ã§ããªã„", "logPlayer") +t("terror", "ナイトテラー", "_t") +t("A formless terror that seems to cut through the air, and its victims, like a knife.", "大気ã¨ç²ç‰©ã‚’切り裂ãナイフã®ã‚ˆã†ãªã‚†ã‚‰ã‚ãæ怖ã 。", "_t") +t("Night Terror", "ナイトテラー", "_t") +t([[Increases your damage and resistance penetration on sleeping targets by %d%%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for %d turns. + The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets.]], [[ç¡çœ ä¸ã®å¯¾è±¡ã¸ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã¨è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ç¡çœ ä¸ã®å¯¾è±¡ã‚’倒ã™ã¨ã€ %d ターン「ナイトテラーã€ãŒå¬å–šã•ã‚Œã¾ã™ã€‚ +「ナイトテラーã€ã®èƒ½åŠ›å€¤ã¨ç¡çœ ä¸ã®å¯¾è±¡ã¸ã®ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/other.lua" + +t("Telekinetic Grasp", "念動力", "talent name") +t("Telekinetically grasp which item?", "ã©ã®ã‚¢ã‚¤ãƒ†ãƒ を念動力スãƒãƒƒãƒˆã«è£…å‚™ã«ã™ã‚‹ï¼Ÿ", "_t") +t("%s telekinetically seizes: %s.", "%sã¯%sを念動力スãƒãƒƒãƒˆã«è£…å‚™ã—ãŸ", "logSeen") +t([[Telekinetically grasp a weapon or gem using mentally-directed forces, holding it aloft and bringing it to bear with the power of your mind alone. + Note: The normal restrictions on worn equipment do not apply to this item.]], [[æ¦å™¨ã‚„å®çŸ³ã‚’念動力ã§æŽ´ã¿ã€å®™ã«æµ®ã‹ã›ã¦ç²¾ç¥žåŠ›ã§æ“作ã—ã¾ã™ã€‚ +注æ„: 通常ã®è£…備制é™ã¯é©ç”¨ã•ã‚Œã¾ã›ã‚“]], "tformat") +t("Beyond the Flesh", "超精神体", "talent name") +t("#Source#'s mindstar telekinetically grabs #target#!", "#Source#ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ãŒ#target#を引ã寄ã›ãŸï¼", "logCombat") +t("%s telekinetically grabs %s!", "%sã¯%sを引ã寄ã›ãŸï¼", "logSeen") +t("You require a telekinetically wielded weapon or gem for your psionic focus.", "念動力スãƒãƒƒãƒˆã«æ¦å™¨ã‹å®çŸ³ã‚’装備ã™ã‚‹å¿…è¦ãŒã‚ã‚‹", "logPlayer") +t("%s's %s", "%sã®%s", "tformat") +t([[Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each. + A gem will provide a +3 bonus to all primary stats per tier of the gem. + A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. + A physical melee weapon will act as a semi independant entity, automatically attacking adjacent foes each turn, while a ranged weapon will fire at your target whenever you perform a ranged attack. + While this talent is active, all melee and ranged attacks use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. + + + ]], [[近接æ¦å™¨ã€å°„æ’ƒæ¦å™¨ã€ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã€å®çŸ³ã‚’念動力スãƒãƒƒãƒˆã«è£…å‚™ã—ã€ãã®ç¨®é¡žã«ã‚ˆã£ã¦ç‰¹æ®ŠåŠ¹æžœã‚’å¾—ã¾ã™ã€‚ +å®çŸ³ã‚’装備ã™ã‚‹ã¨ã€å…¨èƒ½åŠ›å€¤ã«å®çŸ³ã®ãƒ©ãƒ³ã‚¯ã®3å€ã«ç‰ã—ã„値ãŒåŠ ç®—ã•ã‚Œã¾ã™ã€‚ +マインドスターを装備ã™ã‚‹ã¨ã€å¿µå‹•åŠ›ã§é›¢ã‚ŒãŸæ•µã‚’ランダムã«å¼•ã寄ã›ã¾ã™ã€‚(ランク1ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã§10%ã€è·é›¢3ã€ãƒ©ãƒ³ã‚¯ãŒ1上ãŒã‚‹åº¦ã«è·é›¢+1ã€ç¢ºçŽ‡+5%) +近接æ¦å™¨ã‚’装備ã™ã‚‹ã¨ã€åŠç‹¬ç«‹ã®å˜åœ¨ã¨ãªã‚Šã€æ¯Žã‚¿ãƒ¼ãƒ³éš£æŽ¥ã™ã‚‹æ•µã‚’自動的ã«æ”»æ’ƒã—ã¾ã™ã€‚ +å°„æ’ƒæ¦å™¨ã‚’装備ã™ã‚‹ã¨ã€å°„撃をã™ã‚‹åº¦ã«ã€å¿µå‹•åŠ›æ¦å™¨ã‚‚対象ã«å°„撃を行ã„ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ä¸ã¯å…¨ã¦ã®è¿‘接攻撃ã¨å°„æ’ƒã®å‘½ä¸ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—ã«æ©Ÿæ•ã¨è…•åŠ›ã®ä»£ã‚ã‚Šã«ã€è³¢ã•ã¨æ„å¿—ã®60%を用ã„ã¾ã™ã€‚]], "_t") +t("The telekinetically-wielded gem grants you +%d stats.", "念動力スãƒãƒƒãƒˆã«å®çŸ³ã‚’装備ã—ã¦ã„ã‚‹ãŸã‚全能力値㌠+%d ã•ã‚Œã¦ã„ã¾ã™ã€‚", "tformat") +t("The telekinetically-wielded mindstar has a %d%% chance to grab a foe up to %d range away.", "念動力スãƒãƒƒãƒˆã«ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹ãŸã‚ %d%% ã§è·é›¢ %d ã¾ã§ã®æ•µã‚’引ã寄ã›ã¾ã™ã€‚", "tformat") +t([[The telekinetically-wielded ranged weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine Accuracy and damage respectively. + Combat stats: + Range: %d + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.1f%% + Speed: %0.1f%%]], [[念動力スãƒãƒƒãƒˆã®å°„æ’ƒæ¦å™¨ã¯å‘½ä¸ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—ã®éš›ã«è…•åŠ›ã®ä»£ã‚ã‚Šã«æ„å¿—ã‚’ã€æ©Ÿæ•ã®ä»£ã‚ã‚Šã«è³¢ã•ã‚’å‚ç…§ã—ã¾ã™ã€‚ +射程: %d +命ä¸: %d +ダメージ: %d +アーマー貫通: %d +クリティカル率: %0.2f +攻撃速度: %0.2f]], "tformat") +t([[The telekinetically-wielded weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine damage and Accuracy respectively. + Combat stats: + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.2f + Speed: %0.2f]], [[念動力スãƒãƒƒãƒˆã®æ¦å™¨ã¯å‘½ä¸ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—ã®éš›ã«è…•åŠ›ã®ä»£ã‚ã‚Šã«æ„å¿—ã‚’ã€æ©Ÿæ•ã®ä»£ã‚ã‚Šã«è³¢ã•ã‚’å‚ç…§ã—ã¾ã™ã€‚ +命ä¸: %d +ダメージ: %d +アーマー貫通: %d +クリティカル率: %0.2f +攻撃速度: %0.2f]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/projection.lua" + +t("Kinetic Aura", "ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚ªãƒ¼ãƒ©", "talent name") +t([[Fills the air around you with reactive currents of force. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Physical damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Physical damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of kinetic energy is released as a range %d beam, smashing targets for up to %d physical damage and sending them flying. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[周囲ã®å¤§æ°—を念動力æµã§æº€ãŸã—ã¾ã™ã€‚ +念動力スãƒãƒƒãƒˆã«å®çŸ³ã‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€éš£æŽ¥ã™ã‚‹æ•µå…¨ã¦ã« %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚(敵1体ã«ã¤ãPsiã‚’ %0.1f 消費) +念動力スãƒãƒƒãƒˆã«æ¦å™¨ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€å…¨ã¦ã®æ¦å™¨æ”»æ’ƒã« %0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã¾ã™ã€‚(1ヒット毎ã«Psiã‚’ %0.1f 消費) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã—ãŸã¨ãPsi㌠%d 以上残ã£ã¦ã„ã‚‹ã¨ã€å°„程 %d ã®ç†åŠ›ã®ãƒ“ームを放ã¡ã€å°„線上ã®å…¨å¯¾è±¡ã«æœ€å¤§ %d 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€å¹ã飛ã°ã—ã¾ã™ã€‚ +#{bold}#èµ·å‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€è§£é™¤ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã™ã€‚#{normal}# +自身を対象ã«é¸æŠžã—ãŸå ´åˆã€ç†åŠ›ã®ãƒ“ームを発動ã•ã›ãšã«ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã§ãã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +一度ã«èµ·å‹•ã§ãるオーラã¯2種ã ã‘ã§ã™ã€‚]], "tformat") +t("Thermal Aura", "サーマルオーラ", "talent name") +t([[Fills the air around you with reactive currents of furnace-like heat. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Fire damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Fire damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of thermal energy is released as a conical blast (radius %d) of superheated air. Anybody caught in it will suffer up to %d fire damage over several turns. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[周囲ã®å¤§æ°—を高温ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼æµã§æº€ãŸã—ã¾ã™ã€‚ +念動力スãƒãƒƒãƒˆã«å®çŸ³ã‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€éš£æŽ¥ã™ã‚‹æ•µå…¨ã¦ã« %0.1f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚(敵1体ã«ã¤ãPsiã‚’ %0.1f 消費) +念動力スãƒãƒƒãƒˆã«æ¦å™¨ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€å…¨ã¦ã®æ¦å™¨æ”»æ’ƒã« %0.1f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã¾ã™ã€‚(1ヒット毎ã«Psiã‚’ %0.1f 消費) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã—ãŸã¨ãPsi㌠%d 以上残ã£ã¦ã„ã‚‹ã¨ã€ç¯„囲 %d ã®æ‰‡çŠ¶ã«éŽç†±ã—ãŸç©ºæ°—ã®çˆ†ç™ºã‚’放ã¡ã€æœ€å¤§ %d ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’数ターンã‹ã‘ã¦ä¸Žãˆã¾ã™ã€‚ +#{bold}#èµ·å‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€è§£é™¤ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã™ã€‚#{normal}# +自身を対象ã«é¸æŠžã—ãŸå ´åˆã€çˆ†ç™ºã‚’発動ã•ã›ãšã«ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã§ãã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +一度ã«èµ·å‹•ã§ãるオーラã¯2種ã¾ã§ã§ã™ã€‚]], "tformat") +t("Charged Aura", "ãƒãƒ£ãƒ¼ã‚¸ã‚ªãƒ¼ãƒ©", "talent name") +t("You may only sustain two auras at once. Aura activation cancelled.", "オーラã¯ä¸€åº¦ã«2種類ã¾ã§ã—ã‹å¸¸é§ã§ãã¾ã›ã‚“。オーラã®èµ·å‹•ã¯ã‚ャンセルã•ã‚Œã¾ã—ãŸ", "logSeen") +t("The aura dissipates without producing a spike.", "オーラã¯æ£˜ã‚’作り出ã•ãšã«æ¶ˆãˆãŸ", "logPlayer") +t([[Fills the air around you with crackling energy. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Lightning damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Lightning damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of electrical energy jumps between up to %d nearby targets, doing up to %0.1f Lightning damage to each with a 50%% chance of dazing them. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[周囲ã®å¤§æ°—ã‚’é›»ç£æµã§æº€ãŸã—ã¾ã™ã€‚ +念動力スãƒãƒƒãƒˆã«å®çŸ³ã‹ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ã‚¿ãƒ¼ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€éš£æŽ¥ã™ã‚‹æ•µå…¨ã¦ã« %0.1f 電撃ダメージを与ãˆã¾ã™ã€‚(敵1体ã«ã¤ãPsiã‚’ %0.1f 消費) +念動力スãƒãƒƒãƒˆã«æ¦å™¨ã‚’装備ã—ã¦ã„ã‚‹å ´åˆã€å…¨ã¦ã®æ¦å™¨æ”»æ’ƒã« %0.1f é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã¾ã™ã€‚(1ヒット毎ã«Psiã‚’ %0.1f 消費) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã—ãŸã¨ãPsi㌠%d 以上残ã£ã¦ã„ã‚‹ã¨ã€å¼·çƒˆãªé›»æ’ƒãŒè·³ã回りã€æœ€å¤§ %d 体ã¾ã§ã®è¿‘ãã®å¯¾è±¡ã« %0.1f 電撃ダメージを与ãˆã€50%%ã§æœ¦æœ§ã«ã—ã¾ã™ã€‚ +#{bold}#èµ·å‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“ãŒã€è§£é™¤ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã™ã€‚#{normal}# +自身を対象ã«é¸æŠžã—ãŸå ´åˆã€é›»æ’ƒã‚’発動ã•ã›ãšã«ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã§ãã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +一度ã«èµ·å‹•ã§ãるオーラã¯2種ã¾ã§ã§ã™ã€‚]], "tformat") +t("Frenzied Focus", "狂乱集ä¸", "talent name") +t([[Overcharge your psionic focus with energy for %d turns, producing a different effect depending on what it is. + A telekinetically wielded melee weapon enters a frenzy, striking up to %d enemies per turn, also increases the radius by %d. + A mindstar will attempt to pull in all enemies within its normal range. + A gem will fire an energy bolt at a random enemy in range 6, each turn for %0.1f damage. The type is determined by the colour of the gem. Damage scales with Mindpower.]], [[ %d ターンã®å¿µå‹•åŠ›è£…å‚™ã«ç²¾ç¥žåŠ›ã‚’éŽå……å¡«ã—ã€ç‰¹æ®ŠåŠ¹æžœã‚’発動ã—ã¾ã™ã€‚ +念動力スãƒãƒƒãƒˆã«è¿‘接æ¦å™¨ã‚’装備ã—ã¦ã„ãŸå ´åˆã¯ã€æš´èµ°ã—ã¦æ¯Žã‚¿ãƒ¼ãƒ³æœ€å¤§ %d 体ã®æ•µã«æ”»æ’ƒã—ã€å°„程㌠%d 上昇ã—ã¾ã™ã€‚ +マインドスターã®å ´åˆã¯ã€é€šå¸¸ã®ç¯„囲内ã®æ•µå…¨ã¦ã‚’引ã寄ã›ã¾ã™ã€‚ +å®çŸ³ã®å ´åˆã¯ç¯„囲6以内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªæ•µã«ã‚¨ãƒãƒ«ã‚®ãƒ¼ã®ãƒœãƒ«ãƒˆã‚’放ã¡ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.1f ダメージを与ãˆã¾ã™ã€‚属性ã¯å®çŸ³ã®è‰²ã«ä¾å˜ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psi-archery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psi-fighting.lua" + +t("Telekinetic Smash", "テレã‚ãƒãƒ†ã‚£ãƒƒã‚¯ã‚¹ãƒžãƒƒã‚·ãƒ¥", "talent name") +t("You cannot do that without a weapon in your hands.", "æ¦å™¨ã‚’装備ã—ã¦ã„ãªã„ãŸã‚ã€ãã‚Œã¯ã§ããªã„", "logPlayer") +t([[Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing %d%% weapon damage. + If your mainhand weapon hits, you will also stun the target for %d turns. + This attack uses 60%% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks. + Any active Aura damage bonusses will extend to the weapons used for this attack.]], [[精神を集ä¸ã—ã¦ãƒ¡ã‚¤ãƒ³æ¦å™¨ã¨å¿µå‹•åŠ›æ¦å™¨ã§æ€ã„切り対象を打ã¡ç •ã〠%d%% 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +メインæ¦å™¨ãŒå‘½ä¸ã™ã‚‹ã¨å¯¾è±¡ã¯ %d ターン「スタンã€ã—ã¾ã™ã€‚ +ã“ã®2回ã®æ”»æ’ƒã¯å‘½ä¸ã¨æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—ã«è…•åŠ›ã¨æ©Ÿæ•ã®ä»£ã‚ã‚Šã«æ„å¿—ã¨è³¢ã•ã®60%%を用ã„ã¾ã™ã€‚ +「オーラã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹å ´åˆã€è¿½åŠ ダメージもé©ç”¨ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Augmentation", "精神増強", "talent name") +t([[While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by %d%% of your Willpower and Cunning, respectively. + Strength increased by %d + Dexterity increased by %d]], [[èµ·å‹•ä¸ã¯ç²¾ç¥žåŠ›ã§è‚‰ä½“を精密æ“作ã—ã€å¢—å¼·ã—ã¾ã™ã€‚ +腕力ãŒæ„å¿—ã®ã€æ©Ÿæ•ãŒè³¢ã•ã® %d%% åˆ†å¢—åŠ ã—ã¾ã™ã€‚ +(腕力㌠%d ã€æ©Ÿæ•ãŒ %d å¢—åŠ )]], "tformat") +t("Warding Weapon", "è·ã‚Šã®æ¦å™¨", "talent name") +t([[Assume a defensive mental state. + For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for %d%% weapon damage. + At raw talent level 3 you will also disarm the attacker for 3 turns. + At raw talent level 5 you will be able to reflexively block up to one attack per turn with a %d%% chance, based on your cunning. Each trigger requires and uses 10 Psi. + This requires a telekinetically-wielded weapon.]], [[精神力を防御ã«ç”¨ã„ã¾ã™ã€‚ +1ターン術者ã«å¯¾ã™ã‚‹è¿‘接攻撃を念動力装備ã®æ¦å™¨ã§1回完全ã«ç„¡åŠ¹åŒ–ã—〠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã®å撃をã—ã¾ã™ã€‚ +ãƒã‚¤ãƒ³ãƒˆã‚’3点以上振ã£ã¦ã„ã‚‹ã¨ã€å¯¾è±¡ã‚’3ターン「æ¦è£…解除ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +ãƒã‚¤ãƒ³ãƒˆã‚’5点以上振ã£ã¦ã„ã‚‹ã¨ã€1ターンã«1回ã¾ã§ %d%% (è³¢ã•ã«ä¾å˜)ã§æ•µã®æ”»æ’ƒã«çž¬æ™‚ã«å¯¾å¿œã—ã¦ç„¡åŠ¹åŒ–ã—ã¾ã™ã€‚(発動ã™ã‚‹æ¯Žã«Psiã‚’10消費) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯å¿µå‹•åŠ›ã‚¹ãƒãƒƒãƒˆã«æ¦å™¨ã‚’装備ã—ã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") +t("Impale", "インペイル", "talent name") +t("You cannot do that without a weapon in your telekinetic slot.", "念動力スãƒãƒƒãƒˆã«æ¦å™¨ã‚’装備ã—ã¦ã„ãªã„ãŸã‚ã€ãã‚Œã¯ã§ããªã„", "logPlayer") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%sã¯%sã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’ç²‰ç •ã—ãŸï¼", "logSeen") +t([[Focus your will into a powerful thrust of your telekinetically-wielded weapon to impale your target and then viciously rip it free. + This deals %d%% weapon damage and then causes the victim to bleed for %0.1f Physical damage over four turns. + At level 3 the thrust is so powerful that it has %d%% chance to shatter a temporary damage shield if one exists. + The bleeding damage increases with your Mindpower.]], [[精神を集ä¸ã—ã€å¿µå‹•åŠ›æ¦å™¨ã§å¼·çƒˆãªçªãを放ã¡ã€å¯¾è±¡ã‚’串刺ã—ã«ã—ãŸå¾Œã€æŠ‰ã‚ŠæŠœãã¾ã™ã€‚ +対象㫠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€å‡ºè¡€ã•ã›ã¦4ターンã‹ã‘㦠%0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +タレントレベル3ã‹ã‚‰ã¯çªãã®å¨åŠ›ãŒä¸Šæ˜‡ã—〠%d%% ã§å¯¾è±¡ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’ç ´å£Šã—ã¾ã™ã€‚ +出血ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psionic.lua" + +t("Absorb damage and gain energy.", "ダメージをå¸åŽã—ã¦ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¾—ã¾ã™ã€‚", "_t") +t("absorption", "ダメージå¸åŽ", "_t") +t("Project energy to damage foes.", "エãƒãƒ«ã‚®ãƒ¼ã§æ•µã‚’攻撃ã—ã¾ã™ã€‚", "_t") +t("projection", "投射", "_t") +t("Wield melee weapons with mentally-manipulated forces.", "超能力ã§è¿‘接æ¦å™¨ã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("psi-fighting", "サイファイト", "_t") +t("Use gems to focus your energies.", "å®çŸ³ã‚’使ã£ã¦ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’集ä¸ã—ã¾ã™ã€‚", "_t") +t("focus", "フォーカス", "_t") +t("Use energy to move yourself and others.", "エãƒãƒ«ã‚®ãƒ¼ã§è‡ªèº«ã‚„ä»–ã®ç‰©ä½“ã‚’å‹•ã‹ã—ã¾ã™ã€‚", "_t") +t("augmented mobility", "モビリティ", "_t") +t("Augment melee attacks with psionic enegies.", "超能力ã§è¿‘接攻撃を強化ã—ã¾ã™ã€‚", "_t") +t("augmented striking", "ストライク", "_t") +t("Pull energy from your surroundings.", "周囲ã‹ã‚‰ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—ã¾ã™ã€‚", "_t") +t("voracity", "エãƒãƒ«ã‚®ãƒ¼å¸åŽ", "_t") +t("Subtle applications of the psionic arts.", "超能力を応用ã—ã¾ã™ã€‚", "_t") +t("finer energy manipulations", "エãƒãƒ«ã‚®ãƒ¼ç²¾å¯†æ“作", "_t") +t("Various psionic talents.", "様々ãªã€Œè¶…能力ã€ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚", "_t") +t("other", "ãã®ä»–", "_t") +t("Mastery of telekinetic forces.", "テレã‚ãƒã‚·ã‚¹ã‚’å¦ã³ã¾ã™ã€‚", "_t") +t("kinetic mastery", "ã‚ãƒãƒ†ã‚£ãƒƒã‚¯", "_t") +t("Mastery of pyrokinetic forces.", "パイãƒã‚ãƒã‚·ã‚¹ã‚’å¦ã³ã¾ã™", "_t") +t("thermal mastery", "サーマル", "_t") +t("Mastery of electrokinetic forces.", "エレクトãƒã‚ãƒã‚·ã‚¹ã‚’å¦ã³ã¾ã™", "_t") +t("charged mastery", "ãƒãƒ£ãƒ¼ã‚¸", "_t") +t("Project feedback on the world around you.", "フィードãƒãƒƒã‚¯ã§å‘¨å›²ã‚’攻撃ã—ã¾ã™ã€‚", "_t") +t("discharge", "ディスãƒãƒ£ãƒ¼ã‚¸", "_t") +t("Distort reality with your mental energy.", "精神エãƒãƒ«ã‚®ãƒ¼ã§ç¾å®Ÿã‚’æªæ›²ã—ã¾ã™ã€‚", "_t") +t("distortion", "ディストーション", "_t") +t("Call the dream-forge hammer to smite your foes.", "夢ã®é›å†¶å ´ã®ãƒãƒ³ãƒžãƒ¼ã§æ•µã‚’ç²‰ç •ã—ã¾ã™ã€‚", "_t") +t("Dream Smith", "ドリームスミス", "_t") +t("Manifest your enemies nightmares.", "敵ã«æ‚ªå¤¢ã‚’見ã›ã¾ã™ã€‚", "_t") +t("nightmare", "悪夢", "_t") +t("Directly attack your opponents minds.", "敵ã®ç²¾ç¥žã‚’直接攻撃ã—ã¾ã™ã€‚", "_t") +t("Psychic Assault", "サイã‚ックアサルト", "_t") +t("Force enemies into a deep sleep.", "敵を深ã„çœ ã‚Šã«è½ã¨ã—ã¾ã™ã€‚", "_t") +t("slumber", "ã¾ã©ã‚ã¿", "_t") +t("Nothing exists outside the minds ability to perceive it.", "自身ã®ç²¾ç¥žã‚’除ã„ã¦çŸ¥è¦šã§ãã‚‹ã‚‚ã®ã¯å˜åœ¨ã—ã¾ã›ã‚“。", "_t") +t("solipsism", "独我論", "_t") +t("Manifest your thoughts as psionic summons.", "æ€å¿µã‚’実体化ã•ã›ã¾ã™ã€‚", "_t") +t("Thought-Forms", "æ€å¿µä½“", "_t") +t("Dream Forge", "ドリームフォージ", "_t") +t("Master the dream forge to create powerful armor and effects.", "夢ã®é›å†¶å ´ã‹ã‚‰å¼·åŠ›ãªéŽ§ã‚’作ã£ãŸã‚Šç‰¹æ®ŠåŠ¹æžœã‚’引ãèµ·ã“ã—ã¾ã™ã€‚", "_t") +t("Manipulate the sleep cycles of yourself and your enemies.", "自身や敵ã®ç¡çœ サイクルをæ“作ã—ã¾ã™ã€‚", "_t") +t("dreaming", "ドリーム", "_t") +t("Various mind based effects.", "様々ãªç²¾ç¥žåŠ¹æžœã‚’発生ã•ã›ã¾ã™ã€‚", "_t") +t("mentalism", "メンタリズム", "_t") +t("Store feedback as you get damaged and use it to protect and heal your body.", "被ダメージã‹ã‚‰ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚’溜ã‚ã¦ã€é˜²å¾¡ã‚„回復ã«åˆ©ç”¨ã—ã¾ã™ã€‚", "_t") +t("feedback", "フィードãƒãƒƒã‚¯", "_t") +t("Put your mind into a deep trance.", "æ·±ã„トランス状態ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("psionic", "超能力", "talent category") +t("trance", "トランス", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psychic-assault.lua" + +t("Mind Sear", "精神波", "talent name") +t([[Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing %0.2f mind damage. + The damage will increase with your Mindpower.]], [[精神波を放ã¡ã€å°„線上ã®å…¨å¯¾è±¡ã®ç²¾ç¥žã‚’ç ´å£Šã—〠%0.2f 精神ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Psychic Lobotomy", "サイオニックãƒãƒœãƒˆãƒŸãƒ¼", "talent name") +t("%s resists the lobotomy!", "%sã¯ã€Œã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒãƒœãƒˆãƒŸãƒ¼ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Inflicts %0.2f mind damage and cripples the target's higher mental functions, reducing cunning by %d and confusing (%d%% power) the target for %d turns. + The damage, cunning penalty, and confusion power will scale with your Mindpower.]], [[対象㫠%0.2f 精神ダメージを与ãˆã€ç²¾ç¥žæ©Ÿèƒ½ã‚’阻害ã—㦠%d ターン賢ã•ã‚’ %d 低下ã•ã›æ··ä¹±(%d%% パワー)ã•ã›ã¾ã™ã€‚ +ダメージã€è³¢ã•ã®ä½Žä¸‹é‡ã€æ··ä¹±ã®ãƒ‘ワーã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,4,2,3}) +t("Synaptic Static", "精神é™æ¢", "talent name") +t([[Sends out a blast of telepathic static in a %d radius, inflicting %0.2f mind damage. This attack can brainlock affected targets. + The damage will increase with your Mindpower.]], [[範囲 %d ã«ãƒ†ãƒ¬ãƒ‘シー攻撃を仕掛ã‘〠%0.2f 精神ダメージを与ãˆã¾ã™ã€‚ +対象を「ブレインãƒãƒƒã‚¯ã€ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sunder Mind", "ç²¾ç¥žç ´å£Š", "talent name") +t([[Cripples the target's mind, inflicting %0.2f mind damage and reducing its Mental Save by %d for 4 turns. This attack always hits, and the mental save reduction stacks. + Against brainlocked targets, the damage and Mental Save reduction will be doubled. + The damage and save reduction will scale with your Mindpower.]], [[対象ã®ç²¾ç¥žã‚’ç ´å£Šã—〠%0.2f 精神ダメージを与ãˆã€4ターン精神セーブを %d 低下ã•ã›ã¾ã™ã€‚ +ã“ã®æ”»æ’ƒã¯å¿…ä¸ã§ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–低下効果ã¯ç´¯ç©ã—ã¾ã™ã€‚ +「ブレインãƒãƒƒã‚¯ã€çŠ¶æ…‹ã®å¯¾è±¡ã«ã¯ç²¾ç¥žã‚»ãƒ¼ãƒ–ã®ä½Žä¸‹é‡ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚ +ダメージã¨ã‚»ãƒ¼ãƒ–低下é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/slumber.lua" + +t("Slumber", "ã¾ã©ã‚ã¿", "talent name") +t("%s resists the sleep!", "%sã¯ã€Œç¡çœ ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Puts the target into a deep sleep for %d turns, rendering it unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + The damage threshold will scale with your Mindpower.]], [[対象を %d ã‚¿ãƒ¼ãƒ³çœ ã‚‰ã›ã¦è¡Œå‹•ã‚’å°ã˜ã¾ã™ã€‚ + %d ダメージをå—ã‘る度ã«æŒç¶šæ™‚é–“ãŒ1çŸç¸®ã•ã‚Œã¾ã™ã€‚ +çœ ã‚Šã‹ã‚‰è¦šã‚ã‚‹ã¨å¯¾è±¡ã¯çœ ã£ã¦ã„ãŸã‚¿ãƒ¼ãƒ³ã¨åŒã˜ã‚¿ãƒ¼ãƒ³æ•°(最大10ターン)「ä¸çœ ç—‡ã€çŠ¶æ…‹ã«ãªã‚Šã€æŒç¶šæ™‚é–“1ã«ã¤ãç¡çœ è€æ€§ã‚’ %d%% ã‚’å¾—ã¾ã™ã€‚ +ダメージã«ã‚ˆã‚‹æŒç¶šæ™‚é–“çŸç¸®ã®é–¾å€¤ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Restless Night", "休æ¯ãªã夜", "talent name") +t([[Targets you have slept take %0.2f mind damage each turn for five turns upon waking. + The damage will scale with your Mindpower.]], [[「ç¡çœ ã€çŠ¶æ…‹ã®å¯¾è±¡ãŒç›®è¦šã‚ã‚‹ã¨5ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 精神ダメージをå—ã‘るよã†ã«ãªã‚Šã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Sandman", "サンドマン", "talent name") +t([[Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by %d%%, and reduces the sleep immunity of your Insomnia effects by %d%%. + These effects will be directly reflected in the appropriate talent descriptions. + The damage threshold bonus will scale with your Mindpower.]], [[ç¡çœ 状態ã®å¯¾è±¡ã«æ”»æ’ƒã—ãŸã¨ãã®ç¡çœ ã®æŒç¶šã‚¿ãƒ¼ãƒ³ãŒæ¸›å°‘ã™ã‚‹é–¾å€¤ãŒ %d%% 上昇ã—ã€ã€Œä¸çœ ç—‡ã€çŠ¶æ…‹ã«ã‚ˆã‚‹ç¡çœ è€æ€§ãŒ %d%% 低下ã—ã¾ã™ã€‚ +ã“れらã®åŠ¹æžœã¯ä»–ã®ã‚¿ãƒ¬ãƒ³ãƒˆèª¬æ˜Žæ–‡ã«ç›´æŽ¥åæ˜ ã•ã‚Œã¾ã™ã€‚ +ダメージã«ã‚ˆã‚‹æŒç¶šæ™‚é–“çŸç¸®ã®é–¾å€¤ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dreamscape", "ゆã‚ã®ã›ã‹ã„", "talent name") +t("You feel it unwise to travel to the dreamscape in such a fragile form.", "今ã®å§¿ã®ã¾ã¾å¤¢ã®ä¸–ç•Œã«è¡Œãã®ã¯å¾—ç–ã§ã¯ãªã„ã¨æ„Ÿã˜ãŸ", "logPlayer") +t("This talent cannot be used from within the Dreamscape.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯å¤¢ã®ä¸–ç•Œã§ã¯ä½¿ãˆãªã„", "logPlayer") +t("This talent cannot be used here.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã“ã“ã§ã¯ä½¿ãˆãªã„", "logPlayer") +t("The spell fizzles...", "呪文ã¯ãã™ã¶ã£ãŸâ€¦", "logPlayer") +t("Your target must be sleeping in order to enter its dreamscape.", "対象ãŒçœ ã£ã¦ã„ãªã„ã¨å¤¢ã®ä¸–ç•Œã«å…¥ã‚Œãªã„", "logPlayer") +t("You can't cast this on friendly targets.", "å‹å¥½çš„ãªå¯¾è±¡ã«ä½¿ç”¨ã™ã‚‹ã“ã¨ã¯ã§ããªã„", "logPlayer") +t("#LIGHT_BLUE#You are taken to the Dreamscape!", "#LIGHT_BLUE#夢ã®ä¸–ç•Œã«é€£ã‚Œè¾¼ã¾ã‚ŒãŸï¼", "logPlayer") +t([[Enter a sleeping target's dreams for %d turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind. + Projections inflict 50%% less damage than the original, unless the target has Lucid Dreamer active. + When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10%% and it will be brainlocked for one turn. + In the Dreamscape, your damage will be improved by %d%%. + The damage bonus will improve with your Mindpower.]], [[ %d ã‚¿ãƒ¼ãƒ³çœ ã£ã¦ã„る対象ã®å¤¢ã«ä¾µå…¥ã—ã¾ã™ã€‚ +夢ã®ä¸–ç•Œã§ã¯å¯¾è±¡ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 +ã•ã‚‰ã«è‡ªèº«ã®ç²¾ç¥žã‚’守るãŸã‚ã«2ターンã«1度ã€å¯¾è±¡ã®ã€Œå¤¢ã®éœŠä½“ã€ãŒå‡ºç¾ã—ã¾ã™ã€‚ +対象ãŒã€Œæ˜Žæ™°å¤¢ã€ã‚’èµ·å‹•ã—ã¦ã„ãªã‘ã‚Œã°ã€ã€Œå¤¢ã®éœŠä½“ã€ã¯ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒã‚ªãƒªã‚¸ãƒŠãƒ«ã‚ˆã‚Š50%%低下ã—ã¾ã™ã€‚ +夢ã®ä¸–ç•Œã‹ã‚‰æˆ»ã‚‹ã¨ã€ç ´å£Šã•ã‚ŒãŸã€Œå¤¢ã®éœŠä½“ã€ã®æ•°1ã¤ã«ã¤ãã€å¯¾è±¡ã®HPãŒ10%%減少ã—ã€1ターン「ブレインãƒãƒƒã‚¯ã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +夢ã®ä¸–ç•Œã®ä¸ã§ã¯è¡“者ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã“ã®ä¸Šæ˜‡é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/solipsism.lua" + +t("Solipsism", "独我論", "talent name") +t([[You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50%% (one time only adjustment). + You also have learned to overcome damage with your mind alone, and convert %d%% of all damage you receive into Psi damage and %d%% of your healing and life regen now recovers Psi instead of life. + Converted Psi damage you take will be further reduced by %0.1f%% (%0.1f%% from character level with the remainder further reduced by %0.1f%% from talent level). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + The first talent point also increases your solipsism threshold by 20%% (currently %d%%), reducing your global speed by 1%% for each percentage your current Psi falls below this threshold.]], [[自らã®ç²¾ç¥žã¯ä¸‡ç‰©ã®ä¸å¿ƒã§ã‚ã‚‹ã¨ä¿¡ã˜ã¦ã„ã¾ã™ã€‚ +レベルアップ毎ã®Psiã®ä¸Šæ˜‡å€¤ãŒ5å¢—åŠ ã—ã€ãƒ©ã‚¤ãƒ•ãƒ¬ãƒ¼ãƒˆ(レベルアップ毎ã®HP上昇ã«å½±éŸ¿ã™ã‚‹å€¤)ãŒ50%%低下ã—ã¾ã™ã€‚(タレント習得時ã«1回ã ã‘é©ç”¨) +ã•ã‚‰ã«ã€ç²¾ç¥žåŠ›ã ã‘ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãè¡“ã‚’ç¿’å¾—ã—ã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’Psiダメージã«å¤‰æ›ã—ã€HP回復ã¨è‡ªç„¶å›žå¾©ã® %d%% ãŒPsi回復ã«å¤‰æ›ã•ã‚Œã¾ã™ã€‚ +変æ›ã•ã‚ŒãŸPsiダメージをã•ã‚‰ã« %0.1f%% 減少ã•ã›ã¾ã™ã€‚(ã‚ャラクターレベルã«ä¾å˜ã—㦠%0.1f%% 軽減ã—ã€ã•ã‚‰ã«ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—㦠%0.1f%% 軽減) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振るã¨ã€æ„å¿—ã«ã‚ˆã‚‹Psiã®å¢—åŠ é‡ãŒ0.5上昇ã—ã¾ã™ãŒã€è€ä¹…ã«ã‚ˆã‚‹HPã®å¢—åŠ é‡ãŒ0.25低下ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã€Œç‹¬æˆ‘è«–ã€ã®é–¾å€¤ãŒ20%%(ç¾åœ¨ %d%%)上昇ã—ã€PsiãŒã“ã®é–¾å€¤ã‚’1%%下回る毎ã«é€Ÿåº¦ãŒ1%%ãšã¤ä½Žä¸‹ã—ã¾ã™ã€‚]], "tformat") +t("Balance", "ãƒãƒ©ãƒ³ã‚¹", "talent name") +t([[You now substitute %d%% of your Mental Save for %d%% of your Physical and Spell Saves throws (so at 100%%, you would effectively use mental save for all saving throw rolls). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + Learning this talent also increases your solipsism threshold by 10%% (currently %d%%).]], [[精神セーブ㮠%d%% を物ç†ã€é”法セーブ㮠%d%% ã«ç½®ãæ›ãˆã¦ã‚»ãƒ¼ãƒ“ングスãƒãƒ¼ã‚’è¡Œã„ã¾ã™ã€‚ +(ã¤ã¾ã‚Š100%%ã®ã¨ãã€å®Ÿè³ªçš„ã«å…¨ã¦ã®ã‚»ãƒ¼ãƒ“ングスãƒãƒ¼ã«ç²¾ç¥žã‚»ãƒ¼ãƒ–を用ã„ã¾ã™) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振るã¨ã€æ„å¿—ã«ã‚ˆã‚‹Psiã®å¢—åŠ é‡ãŒ0.5上昇ã—ã¾ã™ãŒã€è€ä¹…ã«ã‚ˆã‚‹HPã®å¢—åŠ é‡ãŒ0.25低下ã—ã¾ã™ã€‚ +åŠ ãˆã¦ã€ã€Œç‹¬æˆ‘è«–ã€ã®é–¾å€¤ãŒ10%%(ç¾åœ¨ %d%%)上昇ã—ã¾ã™ã€‚]], "tformat") +t("Clarity", "明晰", "talent name") +t([[For every percent that your Psi pool exceeds %d%%, you gain 1%% global speed (up to a maximum of %+d%%). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10%% (currently %d%%).]], [[Psiã®ç¾åœ¨å€¤ãŒ %d%% ã‚’1%%越ãˆã‚‹åº¦ã«é€Ÿåº¦ãŒ1%%上昇ã—ã¾ã™ã€‚(最大 %+d%%) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振るã¨ã€æ„å¿—ã«ã‚ˆã‚‹Psiã®å¢—åŠ é‡ãŒ0.5上昇ã—ã¾ã™ãŒã€è€ä¹…ã«ã‚ˆã‚‹HPã®å¢—åŠ é‡ãŒ0.25低下ã—ã¾ã™ã€‚ +åŠ ãˆã¦ã€ã€Œç‹¬æˆ‘è«–ã€ã®é–¾å€¤ãŒ10%%(ç¾åœ¨ %d%%)上昇ã—ã¾ã™ã€‚]], "tformat") +t("Dismissal", "精神防å£", "talent name") +t("#TAN##Source# mentally dismisses some damage!", "#TAN##Source#ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã®ä¸€éƒ¨ã‚’精神力ã§éœ§æ•£ã•ã›ãŸï¼", "delayedLogMessage") +t("#TAN#(%d dismissed)#LAST#", "#TAN#(%d 霧散)#LAST#", "tformat") +t([[Each time you take damage, you roll %d%% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%%. + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + The first talent point also increases your solipsism threshold by 10%% (currently %d%%).]], [[ダメージをå—ã‘る毎ã«ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–ã® %d%% ã§æŠµæŠ—判定を行ã„ã¾ã™ã€‚ +セービングスãƒãƒ¼ã«æˆåŠŸã™ã‚‹ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å°‘ãªãã¨ã‚‚50%%軽減ã—ã¾ã™ã€‚(クリティカルãŒç™ºç”Ÿã™ã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã™) +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ãƒã‚¤ãƒ³ãƒˆã‚’振るã¨ã€æ„å¿—ã«ã‚ˆã‚‹Psiã®å¢—åŠ é‡ãŒ0.5上昇ã—ã¾ã™ãŒã€è€ä¹…ã«ã‚ˆã‚‹HPã®å¢—åŠ é‡ãŒ0.25低下ã—ã¾ã™ã€‚ +åŠ ãˆã¦ã€ã€Œç‹¬æˆ‘è«–ã€ã®é–¾å€¤ãŒ10%%(ç¾åœ¨ %d%%)上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/telekinetic-combat.lua" + +t("You cannot do that without a weapon in your hands.", "æ¦å™¨ã‚’装備ã—ã¦ã„ãªã„ãŸã‚ã€ãã‚Œã¯ã§ããªã„", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/thermal-mastery.lua" + +t("Transcendent Pyrokinesis", "パイãƒã‚ãƒã‚·ã‚¹ã®é™ç•Œçªç ´", "talent name") +t([[For %d turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by %d%% and your Fire and Cold resistance penetration by %d%%. + In addition: + The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset. + Thermal Aura effects will have their radius increased by 1. + Your Thermal Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Pyrokinesis will inflict Flameshock. + Thermal Leech will reduce enemy damage by %d%%. + Thermal Strike will have its secondary cold/freeze explode in radius 1. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[%d ターンé™ç•Œã‚’超ãˆã¦æ¸©åº¦æ“作能力を行使ã—ã€ç«ç‚Žã€å†·æ°—ダメージ㌠%d%% ã€ç«ç‚Žã€å†·æ°—è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«: +「サーマルシールドã€ã€Œç†±å¸åŽã€ã€Œã‚µãƒ¼ãƒžãƒ«ã‚ªãƒ¼ãƒ©ã€ã€Œã‚µãƒ¼ãƒžãƒ«ã‚¹ãƒˆãƒ©ã‚¤ã‚¯ã€ã€Œãƒ‘イãƒã‚ãƒã‚·ã‚¹ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£æ¶ˆã•ã‚Œã¾ã™ã€‚ +「サーマルオーラã€ã®ç¯„囲ãŒ1å¢—åŠ ã—ã¾ã™ã€‚ +「サーマルシールドã€ã®å¸åŽåŠ¹çŽ‡ãŒ100%%ã«ãªã‚Šã€ã‚·ãƒ¼ãƒ«ãƒ‰å¼·åº¦ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚ +「パイãƒã‚ãƒã‚·ã‚¹ã€ã«ã€Œãƒ•ãƒ¬ã‚¤ãƒ ショックã€åŠ¹æžœãŒè¿½åŠ ã•ã‚Œã¾ã™ã€‚ +「熱å¸åŽã€ã®å¯¾è±¡ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚ +「サーマルストライクã€ãŒè¿½åŠ ã§å†·æ°—/å‡çµã®çˆ†ç™ºã‚’範囲1ã«æ”¾ã¡ã¾ã™ã€‚ +ダメージ上昇ã¨è€æ€§è²«é€šé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚ +「é™ç•Œçªç ´ã€ç³»ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯åŒæ™‚ã«1種類ã—ã‹èµ·å‹•ã§ãã¾ã›ã‚“。]], "tformat") +t("Brainfreeze", "ブレインフリーズ", "talent name") +t([[Quickly drain the heat from your target's brain, dealing %0.1f Cold damage. + Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns. + The damage and chance to brainlock increase with your Mindpower.]], [[対象ã®è„³ã‹ã‚‰æ€¥é€Ÿã«ç†±ã‚’奪ㄠ%0.1f 冷気ダメージを与ãˆã¾ã™ã€‚ +対象ã¯4ターン「ブレインãƒãƒƒã‚¯ã€çŠ¶æ…‹ã«ãªã‚Šã€ãƒ©ãƒ³ãƒ€ãƒ ãªã‚¿ãƒ¬ãƒ³ãƒˆãŒ1種クールダウンã«å…¥ã‚Šã€å…¨ã¦ã®ã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‹ã‚‰å¾©å¸°ã—ãªããªã‚Šã¾ã™ã€‚ +ダメージã¨ã€Œãƒ–レインãƒãƒƒã‚¯ã€ã®ä»˜ä¸Žç¢ºçŽ‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Heat Shift", "ヒートシフト", "talent name") +t([[Within radius %d, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor. + Those afflicted will be dealt %0.1f Cold and %0.1f Fire damage, and be pinned (Frozen Feet) and disarmed for %d turns. + Targets suffering both types of damage will also have have their Armour and saves reduced by %d. + The chance to apply the effects and the duration increase with your Mindpower.]], [[範囲 %d ã®æ•µã®ä½“ã‹ã‚‰ç†±ã‚’奪ã„ã€ãã®è£…å‚™å“ã«è»¢ç§»ã•ã›ã¾ã™ã€‚ +対象ã¯åœ°é¢ã«æ°·æ¼¬ã‘ã«ãªã‚Šã€è£…å‚™å“ã¯ç†±ã«ã‚ˆã£ã¦ä½¿ãˆãªããªã‚Šã¾ã™ã€‚ +対象㫠%0.1f 冷気ダメージ㨠%0.1f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン「移動ä¸èƒ½ã€(「å‡ã‚Šä»˜ã„ãŸè¶³ã€çŠ¶æ…‹)ã¨ãªã‚Šã€Œæ¦è£…解除ã€çŠ¶æ…‹ã¨ãªã‚Šã¾ã™ã€‚ +2属性ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸå¯¾è±¡ã¯ã‚¢ãƒ¼ãƒžãƒ¼ã¨å…¨ã‚»ãƒ¼ãƒ–㌠%d 低下ã—ã¾ã™ã€‚ +異常状態ã®ä»˜ä¸Žç¢ºçŽ‡ã¨æŒç¶šæ™‚é–“ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thermal Balance", "サーマルãƒãƒ©ãƒ³ã‚¹", "talent name") +t([[You seek balance between fire and cold based on your current Psi level. + You blast your foes with %0.1f Fire damage based on your current Psi, %0.1f Cold damage based on your max Psi minus your current Psi, in a radius %d ball. + This sets your current Psi to half of your maximum Psi. + The damage scales with your Mindpower.]], [[ç¾åœ¨ã®Psi値ã«å¿œã˜ã¦ç«ç‚Žã¨å†·æ°—ã®å‡è¡¡ã‚’å–ã‚Šã¾ã™ã€‚ +範囲 %d ã«Psiã®ç¾åœ¨å€¤ã«å¿œã˜ã¦ %0.1f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ã€Psiã®æ¸›å°‘é‡ã«å¿œã˜ã¦ %0.1f 冷気ダメージを与ãˆã¾ã™ã€‚ +ãã—ã¦ã€Psiã®ç¾åœ¨å€¤ã‚’最大値ã®åŠåˆ†ã®å€¤ã«ã—ã¾ã™ã€‚ +ダメージã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,1,2}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/thought-forms.lua" + +t("thought-form", "æ€å¿µä½“", "_t") +t("Thought-Form: Bowman", "æ€å¿µä½“: 狩人", "talent name") +t("thought-forged bowman", "狩人ã®æ€å¿µä½“", "_t") +t("A thought-forged bowman. It appears ready for battle.", "狩人ã®æ€å¿µä½“ã 。戦ã„ã«å‚™ãˆã¦ã„る。", "_t") +t([[Forge a bowman, clad in leather armor, from your thoughts. The bowman learns Bow Mastery, Combat Accuracy, Steady Shot, Crippling Shot, and Rapid Shot as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[自身ã®å¿ƒã®ä¸ã‹ã‚‰ãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ç€ãŸç‹©äººã‚’作り出ã—ã¾ã™ã€‚ +狩人ã¯ãƒ¬ãƒ™ãƒ«ã«å¾“ã£ã¦ã€Œå¼“è¡“ã®ç†Ÿç·´ã€ã€Œç²¾åº¦ã®ç†Ÿç·´ã€ã€Œç²¾å¯†å°„æ’ƒã€ã€Œæ¸›é€Ÿã®çŸ¢ã€ã€Œé€£å°„ã€ã‚’ç¿’å¾—ã—ã€è…•åŠ›ãŒ %d æ©Ÿæ•ãŒ %d è€ä¹…㌠%d 上昇ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã™ã‚‹ã¨ä»–ã®æ€å¿µä½“ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +能力値ã®ä¸Šæ˜‡é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thought-Form: Warrior", "æ€å¿µä½“: ウォーリア", "talent name") +t("thought-forged warrior", "ウォーリアã®æ€å¿µä½“", "_t") +t("A thought-forged warrior wielding a massive battle-axe and clad in heavy armor. It appears ready for battle.", "巨大ãªãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹ã‚’æŒã¡é‡éŽ§ã«èº«ã‚’包んã ウォーリアã®æ€å¿µä½“ã 。戦ã„ã«å‚™ãˆã¦ã„る。", "_t") +t([[Forge a warrior wielding a battle-axe from your thoughts. The warrior learns Weapon Mastery, Combat Accuracy, Berserker, Death Dance, and Rush as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[自身ã®å¿ƒã®ä¸ã‹ã‚‰ãƒãƒˆãƒ«ã‚¢ã‚¯ã‚¹ã‚’装備ã—ãŸã‚¦ã‚©ãƒ¼ãƒªã‚¢ã‚’生ã¿å‡ºã—ã¾ã™ã€‚ +戦士ã¯ãƒ¬ãƒ™ãƒ«ã«å¾“ã£ã¦ã€Œæ¦å™¨ã®ç†Ÿç·´ã€ã€Œç²¾åº¦ã®ç†Ÿç·´ã€ã€Œç‹‚戦士化ã€ã€Œæ»ã®èˆžè¸Šã€ã€Œçªé€²ã€ã‚’ç¿’å¾—ã—ã€è…•åŠ›ãŒ %d æ©Ÿæ•ãŒ %d è€ä¹…㌠%d 上昇ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã™ã‚‹ã¨ä»–ã®æ€å¿µä½“ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +能力値ã®ä¸Šæ˜‡é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thought-Form: Defender", "æ€å¿µä½“: ディフェンダー", "talent name") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("thought-forged defender", "ディフェンダーã®æ€å¿µä½“", "_t") +t("A thought-forged defender clad in massive armor. It wields a sword and shield and appears ready for battle.", "全身鎧ã«èº«ã‚’包んã ディフェンダーã®æ€å¿µä½“ã 。戦ã„ã«å‚™ãˆã¦ã„る。", "_t") +t([[Forge a defender wielding a sword and shield from your thoughts. The solider learns Armor Training, Weapon Mastery, Combat Accuracy, Shield Pummel, and Shield Wall as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[自身ã®å¿ƒã®ä¸ã‹ã‚‰å‰£ã¨ç›¾ã‚’装備ã—ãŸãƒ‡ã‚£ãƒ•ã‚§ãƒ³ãƒ€ãƒ¼ã‚’作り出ã—ã¾ã™ã€‚ +闘士ã¯ãƒ¬ãƒ™ãƒ«ã«å¾“ã£ã¦ã€Œæ¦å™¨ã®ç†Ÿç·´ã€ã€Œç²¾åº¦ã®ç†Ÿç·´ã€ã€Œç›¾ã§æ®´ã‚‹ã€ã€Œé‰„å£ã®æ§‹ãˆã€ã‚’ç¿’å¾—ã—ã€è…•åŠ›ãŒ %d æ©Ÿæ•ãŒ %d è€ä¹…㌠%d 上昇ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã™ã‚‹ã¨ä»–ã®æ€å¿µä½“ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™ã€‚ +能力値ã®ä¸Šæ˜‡é‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thought-Forms", "æ€å¿µä½“", "talent name") +t([[Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by %d, its two secondary stats by %d, and it will have Magic, Cunning, and Willpower equal to your own. + At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield. + Thought forms can only be maintained up to a range of %d, and will rematerialize next to you if this range is exceeded. + Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower.]], [[æ€å¿µã®åŠ›ã§ã‚¬ãƒ¼ãƒ‡ã‚£ã‚¢ãƒ³ã‚’作り出ã—ã¾ã™ã€‚ +å„ガーディアンã®æœ€ã‚‚é‡è¦æ€§ãªèƒ½åŠ›å€¤ãŒ %d ã€äºŒç•ªç›®ã«é‡è¦ãªèƒ½åŠ›å€¤2種㌠%d 上昇ã—ã¾ã™ã€‚ +é”力ã€è³¢ã•ã€æ„å¿—ã¯è¡“者ã¨åŒã˜å€¤ã«ãªã‚Šã¾ã™ã€‚ +タレントレベル1ã§ãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼ã‚’装備ã—ãŸå¼·å¼“ã®ç‹©äººã‚’ã€ãƒ¬ãƒ™ãƒ«3ã‹ã‚‰ã¯ä¸¡æ‰‹æ¦å™¨ã‚’構ãˆãŸæ€ªåŠ›ã®ã‚¦ã‚©ãƒ¼ãƒªã‚¢ã‚’ã€ãƒ¬ãƒ™ãƒ«5ã‹ã‚‰ã¯å‰£ã¨ç›¾ã‚’装備ã—ãŸå¼·éãªãƒ‡ã‚£ãƒ•ã‚§ãƒ³ãƒ€ãƒ¼ã‚’作り出ã›ã¾ã™ã€‚ +ガーディアンã‹ã‚‰è·é›¢ %d 以上離れるã¨æ¶ˆæ»…ã—ã€è¡“者ã®éš£ã«å†ç”Ÿæˆã•ã‚Œã¾ã™ã€‚ +一度ã«ä¿æŒã§ãるガーディアンã¯1体ã¾ã§ã§ã™ã€‚ +能力値ã®ä¸Šæ˜‡é‡ã¯è¡“者ã®ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Transcendent Thought-Forms", "æ€å¿µä½“ã®é™ç•Œçªç ´", "talent name") +t("Your thought-forms now know Lucid Dreamer, Biofeedback, and Psychometry at talent level %d.", "æ€å¿µä½“ã«ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ« %d ã®ã€Œæ˜Žæ™°å¤¢ã€ã€Œãƒã‚¤ã‚ªãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã€ã€Œã‚µã‚¤ã‚³ãƒ¡ãƒˆãƒªãƒ¼ã€ãŒè¿½åŠ ã•ã‚Œã¾ã™ã€‚", "tformat") +t("Over Mind", "オーãƒãƒ¼ãƒžã‚¤ãƒ³ãƒ‰", "talent name") +t([[Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by %d%%, but leaving your body a defenseless shell. + At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage. + The secondary bonuses apply whether or not this talent is currently active. + The life, damage, and speed bonus will improve with your Mindpower.]], [[æ€å¿µä½“を直接æ“作ã—ã¾ã™ã€‚ +æ“作ä¸ã¯è¡“者ã®ä½“ãŒç„¡é˜²å‚™ã«ãªã‚‹ä»£ã‚ã‚Šã«ã€æ€å¿µä½“ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã€æ”»æ’ƒé€Ÿåº¦ã€æœ€å¤§HP㌠%d%% 上昇ã—ã¾ã™ã€‚ +タレントレベル1ã§æ€å¿µä½“ãŒç²å¾—ã—ãŸãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ãŒè¡“者ã«åŠ ç®—ã•ã‚Œã¾ã™ã€‚ +レベル3ã‹ã‚‰ã¯è¡“者ã®ç²¾ç¥žã‚»ãƒ¼ãƒ–ã«ç‰ã—ã„値ãŒæ€å¿µä½“ã®å…¨ã‚»ãƒ¼ãƒ–ã«åŠ ç®—ã•ã‚Œã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯è¡“者ã®ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ çŽ‡ã«ç‰ã—ã„値ãŒæ€å¿µä½“ã®å…¨ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ çŽ‡ã«åŠ ç®—ã•ã‚Œã¾ã™ã€‚ +タレントレベル上昇ã«ä¼´ã†ãƒœãƒ¼ãƒŠã‚¹åŠ¹æžœã¯ã„ã¤ã§ã‚‚発æ®ã•ã‚Œã¾ã™ã€‚ +HPã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã€åŠ 速ã®ãƒœãƒ¼ãƒŠã‚¹ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thought-Form Unity", "æ€å¿µä½“ã®å›£çµ", "talent name") +t([[You now gain %d%% mind speed while Thought-Form: Bowman is active, %d Mindpower while Thought-Form: Warrior is active, and %d%% resist all while Thought-Form: Defender is active. + These bonuses scale with your Mindpower.]], [[「æ€å¿µä½“: 狩人ã€ã®èµ·å‹•ä¸ã¯ç²¾ç¥žæ”»æ’ƒé€Ÿåº¦ãŒ %d%% ã€ã€Œæ€å¿µä½“: ウォーリアã€ã®èµ·å‹•ä¸ã¯ç²¾ç¥žãƒ‘ワー㌠%d ã€ã€Œæ€å¿µä½“: ディフェンダーã€ã®èµ·å‹•ä¸ã¯å…¨è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ボーナスé‡ã¯ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/trance.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/voracity.lua" + +t("Kinetic Leech", "é‹å‹•å¸åŽ", "talent name") +t("%s resists the sleep!", "%sã¯ã€Œç¡çœ ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You draw kinetic energy from your surroundings to replenish your Psi. + This will slow all targets within radius %d by %d%% (max %d%%) for four turns, draining %0.1f (max %0.1f) stamina from each. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[周囲ã‹ã‚‰é‹å‹•ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—ã¦Psiを回復ã—ã¾ã™ã€‚ +範囲 %d ã®å…¨å¯¾è±¡ã‚’4ターン %d%% 減速(最大 %d%% )ã•ã›ã€å¯¾è±¡1体ã«ã¤ãスタミナを %0.1f å¸åŽ(最大 %0.1f )ã—ã¾ã™ã€‚ +1体目ã®å¯¾è±¡ã‹ã‚‰ã¯Psi㌠%d 回復(最大 %d )ã—ã¾ã™ãŒã€1体毎ã«20%%ãšã¤å›žå¾©é‡ãŒæ¸›è¡°ã—ã¦ã„ãã¾ã™ã€‚ +ã“れらã®åŠ¹æžœé‡ã¯Psiã®æ¸›å°‘é‡ã¨ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Thermal Leech", "熱å¸åŽ", "talent name") +t([[You draw thermal energy from your surroundings to replenish your Psi. + This will freeze all targets within radius %d for %d (max %d) turns, and deal %0.1f (max %0.1f) Cold damage. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.]], [[周囲ã‹ã‚‰ç†±ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—ã¦Psiを回復ã—ã¾ã™ã€‚ +範囲 %d ã®å…¨å¯¾è±¡ã‚’ %d ターン(最大 %d )「å‡çµã€ã•ã›ã€ %0.1f 冷気ダメージ(最大 %0.1f ) を与ãˆã¾ã™ã€‚ +1体目ã®å¯¾è±¡ã‹ã‚‰ã¯Psi㌠%d 回復(最大 %d )ã—ã¾ã™ãŒã€1体毎ã«20%%ãšã¤å›žå¾©é‡ãŒæ¸›è¡°ã—ã¦ã„ãã¾ã™ã€‚ +ã“れらã®åŠ¹æžœé‡ã¯Psiã®æ¸›å°‘é‡ã¨ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Charge Leech", "é›»ç£å¸åŽ", "talent name") +t([[You draw electical potential energy from your surroundings to replenish your Psi. + This deals %0.1f (max %0.1f) Lightning damage to all targets around you within radius %d, and has a %d%% (max %d%%) chance to daze them for 3 turns. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[周囲ã‹ã‚‰é›»ç£ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—ã¦Psiを回復ã—ã¾ã™ã€‚ + %0.1f 電撃ダメージ(最大 %0.1f )を範囲 %d ã®å…¨å¯¾è±¡ã«ä¸Žãˆã€ %d%% (最大 %d%% ) ã§3ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¾ã™ +1体目ã®å¯¾è±¡ã‹ã‚‰ã¯Psi㌠%d 回復(最大 %d )ã—ã¾ã™ãŒã€1体毎ã«20%%ãšã¤å›žå¾©é‡ãŒæ¸›è¡°ã—ã¦ã„ãã¾ã™ã€‚ +ã“れらã®åŠ¹æžœé‡ã¯Psiã®æ¸›å°‘é‡ã¨ç²¾ç¥žãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Insatiable", "精神å¸åŽ", "talent name") +t("Increases your maximum energy by %d. You also gain %0.1f Psi for each kill and %0.1f Psi for each mind critical.", "Psiã®æœ€å¤§å€¤ãŒ %d å¢—åŠ ã—ã¾ã™ã€‚ã¾ãŸã€æ•µã‚’倒ã™æ¯Žã«Psi㌠%0.1f ã€ç²¾ç¥žã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã™ã‚‹æ¯Žã«Psi㌠%0.1f 回復ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/acid-alchemy.lua" + +t("Acid Infusion", "é…¸ã®åˆ»å°", "talent name") +t([[When you throw your alchemist bombs, you infuse them with explosive acid that can blind. + In addition all acid damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[å®çŸ³å¼¾ã‚’投ã’ã‚‹éš›ã«ã€çˆ†ç™ºæ€§ã®é…¸ã‚’è¾¼ã‚ã¦ã€Œç›²ç›®ã€ã‚’付与ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¡“者ã®é…¸ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +å®çŸ³å¼¾ã«åŒæ™‚ã«2ã¤ä»¥ä¸Šã®åˆ»å°ã‚’付与ã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“。]], "tformat") +t("Caustic Golem", "é…¸ã®é˜²å£", "talent name") +t([[While Acid Infusion is active, your bombs coat your golem in acid for %d turns when they hit it. + While coated, any melee hit against your golem has a %d%% chance to trigger a radius 4 cone of acid towards the attacker that does %0.1f Acid damage to all caught inside. (This can only happen once per turn.) + The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[「酸ã®åˆ»å°ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨ã€å®çŸ³å¼¾ãŒã‚´ãƒ¼ãƒ¬ãƒ ã«å‘½ä¸ã—ãŸã¨ãã«ã‚´ãƒ¼ãƒ¬ãƒ ã‚’ %d ターン酸ã§ã‚³ãƒ¼ãƒ†ã‚£ãƒ³ã‚°ã—ã¾ã™ã€‚ +効果ä¸ã«ã‚´ãƒ¼ãƒ¬ãƒ ãŒè¿‘接攻撃をå—ã‘る㨠%d%% ã§ç¯„囲4ã®æ‰‡çŠ¶ã«é…¸ã‚’å™´å°„ã— %0.1f 酸ダメージを範囲内ã®å…¨å¯¾è±¡ã«ä¸Žãˆã¾ã™ã€‚(1ターンã«1回ã ã‘発動) +効果é‡ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã€é”法パワーã€ã‚´ãƒ¼ãƒ¬ãƒ ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸è£œæ£ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Caustic Mire", "é…¸ã®æ²¼åœ°", "talent name") +t([[A radius %d pool of acid spawns at the target location, doing %0.1f Acid damage each turn for %d turns. + All creatures caught in the mire will also suffer a %d%% slowness effect. + The damage will increase with your Spellpower.]], [[指定地点ã‹ã‚‰ç¯„囲 %d ã« %d ターンæŒç¶šã™ã‚‹é…¸ã®æ²¼åœ°ã‚’発生ã•ã›ã¦ã€æ¯Žã‚¿ãƒ¼ãƒ³ %0.1f 酸ダメージを与ãˆã€ %d%% 減速ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {1,3,2,4}) +t("Dissolving Acid", "溶解液", "talent name") +t([[Acid erupts all around your target, dealing %0.1f acid damage. + The acid attack is extremely distracting, and may remove up to %d physical or mental temporary effects or mental sustains (depending on the Spell Save of the target). + The damage and chance to remove effects will increase with your Spellpower.]], [[対象ã®å‘¨å›²ã‹ã‚‰é…¸ã‚’å™´ã出ã—〠%0.1f 酸ダメージを与ãˆã¾ã™ã€‚ +対象を攪乱ã—〠%d 種ã®ç‰©ç†ã€ç²¾ç¥žçŠ¶æ…‹ç•°å¸¸ã¨ç²¾ç¥žå¸¸é§ã‚¿ãƒ¬ãƒ³ãƒˆã‚’除去ã—ã¾ã™ã€‚(対象ã®é”法セーブã§æŠµæŠ—) +ダメージã¨é™¤åŽ»ç¢ºçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/advanced-golemancy.lua" + +t("Life Tap", "生命力å¸åŽ", "talent name") +t("Having an Alchemist Golem", "ゴーレムを所有ã—ã¦ã„ã‚‹", "_t") +t("You tap into your golem's life energies to replenish your own. Drains %d life.", "ゴーレムã®ç”Ÿå‘½åŠ›ã‚’ %d å¸åŽã—ã€HPを回復ã—ã¾ã™ã€‚", "tformat") +t("Gem Golem", "ジェムゴーレム", "talent name") +t([[Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove. + Gem level usable: %d + Gem changing is done in the golem's inventory.]], [[å®çŸ³ã‚’2個ã¾ã§ã‚´ãƒ¼ãƒ¬ãƒ ã«è£…ç€ã—ã¾ã™ã€‚ +近接攻撃ã®å±žæ€§ãŒå¤‰åŒ–ã—å®çŸ³ã«å¿œã˜ãŸãƒœãƒ¼ãƒŠã‚¹ãŒä»˜ä¸Žã•ã‚Œã¾ã™ã€‚ +å®çŸ³ã¯è‡ªç”±ã«ä»˜ã‘替ãˆã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +å®çŸ³ã®è£…備を変更ã—ã¦ã‚‚ç ´å£Šã•ã‚Œã‚‹ã“ã¨ã¯ãªãã€ãã®å®çŸ³ã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®ã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã«å…¥ã‚Šã¾ã™ã€‚ +使用ã§ãã‚‹å®çŸ³ã®ãƒ©ãƒ³ã‚¯ã¯ %d ã¾ã§ã§ã™ã€‚]], "tformat") +t("Supercharge Golem", "超力ゴーレム", "talent name") +t("Not enough space to supercharge!", "ç‹ã™ãŽã¦èµ·å‹•ã§ããªã‹ã£ãŸï¼", "logPlayer") +t("Your golem is currently inactive.", "ゴーレムãŒæ•…éšœã—ã¦ã„ã‚‹", "logPlayer") +t([[You activate a special mode of your golem, boosting its regeneration rate by %0.2f life per turn for %d turns. + If your golem was dead, it is instantly brought back to life with %d%% life. + While supercharged, your golem is enraged and deals 25%% more damage.]], [[ゴーレムã®ç‰¹æ®Šãƒ¢ãƒ¼ãƒ‰ã‚’èµ·å‹•ã—〠%d ターンHP自然回復を %0.2f å¢—åŠ ã•ã›ã¾ã™ã€‚ +ゴーレムãŒæ—¢ã«ç ´å£Šã•ã‚Œã¦ã„ã‚‹å ´åˆã¯ã€HP %d%% ã§å¾©æ´»ã•ã›ã¾ã™ã€‚ +効果ä¸ã¯ã‚´ãƒ¼ãƒ¬ãƒ ãŒæš´èµ°çŠ¶æ…‹ã¨ãªã‚‹ãŸã‚ダメージãŒ25%%å¢—åŠ ã—ã¾ã™ã€‚]], "tformat", {2,1,3}) +t("Runic Golem", "ルーンゴーレム", "talent name") +t([[Increases your golem's life, mana and stamina regeneration rates by %0.2f. + At level 1, 3 and 5, the golem also gains a new rune slot. + Even without this talent, Golems start with three rune slots.]], [[ゴーレムã®HP自然回復ã€ã‚¹ã‚¿ãƒŸãƒŠè‡ªç„¶å›žå¾©ã€ãƒžãƒŠè‡ªç„¶å›žå¾©ã‚’ %0.2f 上昇ã•ã›ã¾ã™ã€‚ +タレントレベル1ã€3ã€5ã§ãã‚Œãžã‚Œãƒ«ãƒ¼ãƒ³ã‚¹ãƒãƒƒãƒˆã‚’1ã¤ç²å¾—ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚‹å¢—åŠ å‰ã‹ã‚‰ã‚´ãƒ¼ãƒ¬ãƒ ã¯3ã¤ã®ãƒ«ãƒ¼ãƒ³ã‚¹ãƒãƒƒãƒˆã‚’ä¿æœ‰ã—ã¦ã„ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua" + +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "æ•°å本ã®éª¨ã§ä½œã‚‰ã‚ŒãŸå·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã 。ä¸æµ„ãªã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚Œã¦ã„る。", "_t") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "数百本ã®éª¨ã§ä½œã‚‰ã‚ŒãŸå·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã 。ä¸æµ„ãªã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚Œã¦ã„る。", "_t") +t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "数百本ã®éª¨ã§ä½œã‚‰ã‚ŒãŸå·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã 。ルーンãŒåˆ»ã¾ã‚Œã¦ãŠã‚Šã€é‚ªæ‚ªãªé”法ãŒè¾¼ã‚られã¦ã„る。", "_t") +t("Undead Explosion", "ä¸æ»ã®è‡ªçˆ†æŒ‡ä»¤", "talent name") +t([[Minions are only tools. You may dispose of them... Violently. + Makes the targeted minion explode for %d%% of its maximum life in a radius of %d as blight damage. + Beware! Don't get caught in the blast! (unless you know Dark Empthy: %d%% chance to ignore damage)]], [[下僕ãŸã¡ã¯ãŸã ã®é“å…·ã«éŽãŽã¾ã›ã‚“。 +用済ã¿ã«ãªã£ãŸã‚‰è’々ã—ã処分ã—ã¦ã—ã¾ã„ã¾ã—ょã†ã€‚ +指定ã—ãŸä¸‹åƒ•ã‚’爆発ã•ã›ã€æœ€å¤§HPã® %d%% ã«ç‰ã—ã„è…敗ダメージを範囲 %d ã«ä¸Žãˆã¾ã™ã€‚ +爆発ã«å·»ãè¾¼ã¾ã‚Œãªã„よã†æ³¨æ„ã—ã¾ã—ょã†ï¼ +(「闇ã®å›£çµã€ã‚’ç¿’å¾—ã—ã¦ã„れ㰠%d%% ã§è‡ªåˆ†ã¸ã®çˆ†ç™ºãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’無効化ã—ã¾ã™)]], "tformat") +t("Assemble", "組ã¿ç«‹ã¦", "talent name") +t([[Combines 3 of your minions into a bone giant. + At level 1, it makes a bone giant. + At level 3, it makes a heavy bone giant. + At level 5, it makes an eternal bone giant. + At level 6, it has a 20%% chance to produce a runed bone giant. + Only %s can be active at any time.]], [[3体ã®ä¸‹åƒ•ã‚’使ã£ã¦ãƒœãƒ¼ãƒ³ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆã‚’作æˆã—ã¾ã™ã€‚ +レベル1ã§ã¯ãƒœãƒ¼ãƒ³ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆ +レベル3ã§ã¯ãƒ˜ãƒ“ーボーンジャイアント +レベル5ã§ã¯ã‚¨ã‚¿ãƒ¼ãƒŠãƒ«ãƒœãƒ¼ãƒ³ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆ +レベル6ã§ã¯20%%ã§ãƒ«ãƒ¼ãƒ³ãƒœãƒ¼ãƒ³ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆ +ãŒç”Ÿæˆã•ã‚Œã¾ã™ã€‚ +最大%sã¾ã§ä¿æŒã§ãã¾ã™ã€‚]], "tformat") +t("one bone giant", "1体", "_t") +t("two bone giants", "2体", "_t") +t("Sacrifice", "サクリファイス", "talent name") +t([[Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than %d%% of your total life. + The effect lasts %d turns.]], [[下僕ã®ãƒœãƒ¼ãƒ³ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆã‚’解体ã—ã€ãã®éª¨ã§ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’生æˆã—ã€ç¾åœ¨HPã® %d%% を超ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãŽã¾ã™ã€‚ +効果㯠%d ターンæŒç¶šã—ã¾ã™ã€‚]], "tformat") +t("Minion Mastery", "ミニオンã®ç†Ÿç·´", "talent name") +t("Each minion you summon has a chance to be a more advanced form of undead. Your chance for each type of minion is as follows:%s", [[å¬å–šã—ãŸä¸‹åƒ•ãŒä¸€å®šç¢ºçŽ‡ã§ã‚ˆã‚Šå¼·åŠ›ãªã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã«ãªã‚Šã¾ã™ã€‚ +ãã‚Œãžã‚Œã®ç”Ÿæˆç¢ºçŽ‡ã¯: +%s]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/aegis.lua" + +t("Arcane Reconstruction", "é”力ã®å†æ§‹ç¯‰", "talent name") +t([[Imbues your body with arcane forces, reconstructing it to a default state, healing for %d life. + The life healed will increase with your Spellpower.]], [[é”力ã§ä½“を治療ã—ã¦ã€HPã‚’ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shielding", "é”法盾強化", "talent name") +t([[Surround yourself with strengthening arcane forces. + Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by %d%%. + At level 5, it also increases the duration of all shields by 1 turn. + The shield value will increase with your Spellpower.]], [[é”力ã§é”法盾を強化ã—ã¾ã™ã€‚ +「ダメージシールドã€ã€Œæ™‚空ã®ç›¾ã€ã€Œè»¢ç§»ã®ç›¾ã€ã€Œç²‰ç •ã®ç›¾ã€ã®å¼·åº¦ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +レベル5ã«ãªã‚‹ã¨ã€ã‚·ãƒ¼ãƒ«ãƒ‰ã®æŒç¶šæ™‚é–“ãŒ1ã‚¿ãƒ¼ãƒ³å¢—åŠ ã—ã¾ã™ã€‚ +強化é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Arcane Shield", "é”力ã®ç›¾", "talent name") +t([[Surround yourself with protective arcane forces. + Each time you receive a direct heal (not a life regeneration effect), you automatically gain a damage shield equal to %d%% of the heal value for 3 turns. + This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old. + The shield value will increase with your Spellpower.]], [[é”力ã§èº«ã‚’守りã¾ã™ã€‚ +(自然回復ã§ã¯ãªã„å³æ™‚ã®)HP回復効果をå—ã‘る度ã«ã€è‡ªå‹•çš„ã«å›žå¾©é‡ã® %d%% ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’3ターン得ã¾ã™ã€‚ +æ–°ãŸãªã‚·ãƒ¼ãƒ«ãƒ‰ã‚ˆã‚Šå¼·åº¦ã¨æŒç¶šæ™‚é–“ãŒåŠ£ã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ãŒã‚ã‚‹å ´åˆã¯ä¸Šæ›¸ãã—ã¾ã™ã€‚ +シールド強度ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Aegis", "イージス", "talent name") +t([[Release arcane energies into most magical shields currently protecting you. + It will affect at most %d shield effects. + Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. + Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. + The charging will increase with your Spellpower.]], [[é”力を解放ã—㦠%d 種ã®é”法盾を強化ã—ã¾ã™ã€‚ +「ダメージシールドã€ã€Œæ™‚空ã®ç›¾ã€ã€Œè»¢ç§»ã®ç›¾ã€ã¯å¼·åº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã€Œç²‰ç •ã®ç›¾ã€ã¯è²¯ã‚ãŸã‚¨ãƒãƒ«ã‚®ãƒ¼ã§ç›¾ã‚’回復ã—ã¾ã™ã€‚(エãƒãƒ«ã‚®ãƒ¼2ã”ã¨ã«1シールド強度) +超éŽã—ãŸã‚¨ãƒãƒ«ã‚®ãƒ¼ã¯1マナã«ã¤ã %0.2f エãƒãƒ«ã‚®ãƒ¼ã®æ¯”率ã§ãƒžãƒŠã«å¤‰æ›ã•ã‚Œã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/aether.lua" + +t("trap", "ç½ ", "_t") +t("Aether Beam", "エーテルビーム", "talent name") +t("You somehow fail to set the aether beam.", "ãªãœã‹ã‚¨ãƒ¼ãƒ†ãƒ«ãƒ“ームã®è¨ç½®ã«å¤±æ•—ã—ãŸ", "logPlayer") +t("aether beam", "エーテルビーム", "_t") +t([[You focus the aether into a spinning beam of arcane energies, doing %0.2f arcane damage and having 25%% chance to silence the creatures it pierces. + The beam will also damage its epicenter each turn for 10%% of the damage (but it will not silence). + The beam spins with incredible speed (1600%%) and can only hit the same target up to 3 times inbetween their turns. + The damage will increase with your Spellpower.]], [[エーテルを集ä¸ã—ã¦å›žè»¢ã™ã‚‹é”力ã®ãƒ“ーム㧠%0.2f é”力ダメージを与ãˆã€25%%ã§ã€Œæ²ˆé»™ã€ã•ã›ã¾ã™ã€‚ +ビームã®ä¸å¿ƒåœ°ã§ã¯æ¯Žã‚¿ãƒ¼ãƒ³ãƒ“ームダメージã®10%%分ãŒç™ºç”Ÿã—ã¾ã™ã€‚(沈黙効果ã¯ã‚ã‚Šã¾ã›ã‚“) +ビームã¯è¶…高速(1600%%)ã§å›žè»¢ã—ã€åŒã˜å¯¾è±¡ã«ãã‚Œãžã‚Œã®ã‚¿ãƒ¼ãƒ³æ¯Žã«3回ã¾ã§å½“ãŸã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Aether Breach", "é”力ã®çˆ†ç™º", "talent name") +t([[Rupture reality to temporarily open a passage to the aether, triggering %d random arcane explosions in the target area. + Each explosion does %0.2f arcane damage in radius 2, and will each trigger at one turn intervals. + Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. + The damage will increase with your Spellpower.]], [[空間を切り裂ã„ã¦ä¸€æ™‚çš„ã«ã‚¨ãƒ¼ãƒ†ãƒ«ã®é€šã‚Šé“ã‚’é–‹ãã¾ã™ã€‚ +指定地点ãŒãƒ©ãƒ³ãƒ€ãƒ ã« %d 回é”力ã®çˆ†ç™ºã‚’èµ·ã“ã—ã€ç¯„囲2ã« %0.2f é”力ダメージを与ãˆã¾ã™ã€‚ +爆発ã¯1ターンã«1回ãšã¤ç™ºç”Ÿã—ã¾ã™ã€‚ +連続ã—ã¦è© å”±ã™ã‚‹ã¨åŠ¹æžœã¯é‡è¤‡ã—ã¾ã™ãŒã€çˆ†ç™ºã¯1ターンã«1回ã—ã‹ç™ºç”Ÿã›ãšã€çˆ†ç™ºã®ä¸å¿ƒåœ°ã¯æœ€å¾Œã«æŒ‡å®šã—ãŸåœ°ç‚¹ã«ãªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Aether Avatar", "é”力ã®åŒ–身", "talent name") +t("#VIOLET#%s loses 50 mana from using a non-Arcane talent!#LAST#", "#VIOLET#%sã¯é”力タレントã§ãªã„é”法を唱ãˆãŸãŸã‚50マナを失ã£ãŸï¼#LAST#", "logSeen") +t("#LAST# and #AQUAMARINE#", "#LAST#,#AQUAMARINE#", "_t") +t("At level %d: #AQUAMARINE#%s#LAST#", "レベル%d: #AQUAMARINE#%s#LAST#", "tformat") +t([[Infuse your body with untethered aether forces for %d turns. + While active, the cooldown for Arcane and Aether spells is divided by 3, your arcane damage and penetration is increased by 25%%, your Disruption Shield radius is increased to 10, and your maximum mana is increased by 33%%. + Using non arcane based spells in this state is hard and makes you lose 50 mana each time (up to once per turn). + + Spells considered arcane for the purpose of not-losing mana are: + %s]], [[ %d ターン純エーテル力を体内ã«æº€ãŸã—ã¾ã™ã€‚ +効果ä¸ã¯ã€Œé”力ã€ã€Œã‚¨ãƒ¼ãƒ†ãƒ«ã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ1/3ã«ãªã‚Šã€é”力ダメージã¨è€æ€§è²«é€šãŒ25%%上昇ã—ã€ã€Œç²‰ç •ã®ç›¾ã€ã®ç¯„囲ãŒ10ã«ãªã‚Šã€ãƒžãƒŠã®æœ€å¤§å€¤ãŒ33%%上昇ã—ã¾ã™ã€‚ +é”力系以外ã®é”法を使ã†ã®ã¯å›°é›£ã§ã‚ã‚Šã€é”法を唱ãˆã‚‹åº¦50マナを消費ã—ã¾ã™ã€‚(1ターンã«1回ã¾ã§) + +マナを失ã‚ãšã«å”±ãˆã‚‰ã‚Œã‚‹é”法ã¯: +%s]], "tformat") +t("Pure Aether", "純エーテル", "talent name") +t([[Surround yourself with Pure Aether, increasing all your arcane damage by %0.1f%% and ignoring %d%% arcane resistance of your targets. + At level 5 casting Aether Avatar removes up to %d magical or physical detrimental effects.]], [[純エーテルを身ã«çºã„ã€é”力ダメージ㌠%0.1f%% ã€é”力è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯ã€Œã‚¨ãƒ¼ãƒ†ãƒ«ã®åŒ–身ã€ã‚’使用ã™ã‚‹ã¨ %d 種ã®é”法ã¨ç‰©ç†æ‚ªæ€§çŠ¶æ…‹ç•°å¸¸ã‚’治療ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/air.lua" + +t("Lightning", "ライトニング", "talent name") +t([[Conjures up mana into a powerful beam of lightning, doing %0.2f to %0.2f damage (%0.2f average) + The damage will increase with your Spellpower.]], [[マナを変æ›ã—ã€é›»æ’ƒã®ãƒ“ームを放㡠%0.2f ã‹ã‚‰ %0.2f ダメージを与ãˆã¾ã™ã€‚(å¹³å‡ %0.2f ) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Chain Lightning", "ãƒã‚§ã‚¤ãƒ³ãƒ©ã‚¤ãƒˆãƒ‹ãƒ³ã‚°", "talent name") +t([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target. + It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[ %0.2f ã‹ã‚‰ %0.2f ダメージ(å¹³å‡ %0.2f )ã®é€£éŽ–ã™ã‚‹é›»æ’ƒã®ãƒ“ームを放ã¡ã¾ã™ã€‚ +範囲10ã¾ã§ã®å¯¾è±¡ã« %d 回ã¾ã§è·³ãã¾ã™ã€‚ +(åŒã˜å¯¾è±¡ã«2回以上当ãŸã‚‹ã“ã¨ã‚‚ã€è¡“者ã«å½“ãŸã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã›ã‚“) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Feather Wind", "フェザーウィンド", "talent name") +t([[A gentle wind circles around the caster, increasing carrying capacity by %d, defense against projectiles by %d, pin immunity by %d%% and stun immunity by %d%%. + At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. + At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[柔らã‹ãªé¢¨ã‚’身ã«ã¾ã¨ã„ã€é‹æ¬é‡ã‚’ %d ã€é è·é›¢å›žé¿ã‚’ %d ã€ç§»å‹•ä¸èƒ½è€æ€§ã‚’ %d%% ã€ã‚¹ã‚¿ãƒ³è€æ€§ã‚’ %d%% 上昇ã•ã›ã¾ã™ã€‚ +レベル4ã«ãªã‚‹ã¨ã€æµ®éŠèƒ½åŠ›ã‚’ç²å¾—ã—ã€ç½ ã‚’è¸ã¾ãªããªã‚Šã¾ã™ã€‚ +レベル5ã«ãªã‚‹ã¨ã€ç§»å‹•é€Ÿåº¦ãŒ %d%% 上昇ã—ã€ç–²åŠ´åº¦ãŒ %d 減少ã—ã¾ã™ã€‚]], "tformat") +t("Thunderstorm", "サンダーストーム", "talent name") +t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#%sã®å‘¨å›²ã«è’れ狂ã†é›»æ’ƒã®åµãŒç¾ã‚ŒãŸï¼", "logSeen") +t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#%sã®å‘¨å›²ã®é›»æ’ƒã®åµãŒæ¶ˆãˆã¦ã„ã£ãŸ", "logSeen") +t([[Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active. + Each turn, a random lightning bolt will hit up to %d of your foes for 1.00 to %0.2f damage (%0.2f average) in a radius of 1. + The damage will increase with your Spellpower.]], [[術者ã‹ã‚‰ç¯„囲6ã«è’れ狂ã†é›»æ’ƒã®åµã‚’å¬å–šã—ã¾ã™ã€‚ +毎ターンã€ãƒ©ãƒ³ãƒ€ãƒ ã« %d 体ã®æ•µã«é›»æ’ƒã®ãƒœãƒ«ãƒˆã‚’放ã¡ã€ç¯„囲1ã«1ã‹ã‚‰ %0.2f ダメージを与ãˆã¾ã™ã€‚(å¹³å‡ %0.2f) +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/animus.lua" + +t("Consume Soul", "é‚ã®æ¶ˆè²»", "talent name") +t([[Crush and consume one of your captured souls, healing you for %d life and restoring %d mana. + The life and mana healed will increase with your Spellpower.]], [[æ•ãˆãŸé‚を打ã¡ç •ãã€è²ªã‚Šã€HPã‚’ %d ã€ãƒžãƒŠã‚’ %d 回復ã—ã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Animus Hoarder", "é‚ã®ç•¥å¥ª", "talent name") +t([[Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a %d%% chance to gain one additional soul. + In addition you are able to store %d more souls.]], [[é‚をより貪欲ã«å¥ªã„å–ã‚Šã¾ã™ã€‚ +敵を倒ã—ãŸéš›ã«å¼·å¤§ãªé”力ã§é‚を剥ãŽå–り〠%d%% ã§é‚ã‚’1è¿½åŠ ã§å…¥æ‰‹ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã¾ãŸã€é‚ã®æœ€å¤§ä¿æŒæ•°ãŒ %d 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Animus Purge", "é‚ã®è¿½æ”¾", "talent name") +t("Your husk is out of sight; you cannot establish direct control.", "「抜ã‘æ®»ã€ãŒè¦–界外ã«ã„ã‚‹ãŸã‚æ“ã‚Œãªããªã£ãŸ", "logPlayer") +t("Lifeless Husk", "抜ã‘æ®»", "_t") +t("#GREY##Source# rips apart the animus of #target# and creates an undead husk.", "#GREY##Source#ã¯#target#ã®ã‚¢ãƒ‹ãƒžã‚’引ã裂ã„ã¦ä¸æ»ã®æŠœã‘殻を作り出ã—ãŸ", "logCombat") +t([[Try to crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target). + If the target is left with less than %d%% life you try to take control of its body. + Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls. + Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means. + Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created. + Bosses, other undeads and summoned creatures can not be turned into husks. + The damage and chance will increase with your Spellpower.]], [[対象ã®é‚を打ã¡ç •ã〠%0.2f 暗黒ダメージを対象ã«ä¸Žãˆã¾ã™ã€‚(対象ãŒæ»äº¡ã™ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“) +対象ã®HP㌠%d%% 未満ã«ãªã£ãŸå ´åˆã€è‚‰ä½“を支é…ã—よã†ã¨ã—ã¾ã™ã€‚ +æˆåŠŸã™ã‚‹ã¨å¯¾è±¡ã¯æ°¸ä¹…ã«è¡“者ã®ä¸‹åƒ•ã¨ãªã‚Š(「æ»éœŠã®ã‚ªãƒ¼ãƒ©ã€ã®å½±éŸ¿ã¯å—ã‘ã¾ã›ã‚“)ã€è¡“者ã¯é‚ã‚’2å¾—ã¾ã™ã€‚ +「抜ã‘æ®»ã€ã¯ç”Ÿå‰ã¨åŒã˜ã‚¿ãƒ¬ãƒ³ãƒˆ(「闇ã®å›£çµã€ã®å½±éŸ¿ã‚’å—ã‘ã¾ã™)を使用ã—ã€HPãŒå…¨å¿«ã—ã¾ã™ãŒã€å›žå¾©ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 +「抜ã‘æ®»ã€ã¯ä¸€åº¦ã«1体ã—ã‹ä¿æŒã§ãã¾ã›ã‚“。 +別ã®å¯¾è±¡ã«ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹ã¨ã€ä¿æŒã—ã¦ã„ãŸã€ŒæŠœã‘æ®»ã€ã¯æ¶ˆæ»…ã—ã¾ã™ã€‚(æ–°ã—ã„「抜ã‘æ®»ã€ã‚’生æˆã§ããªãã¦ã‚‚消滅ã—ã¾ã™) +ボスã€ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã€å¬å–šç”Ÿç‰©ã¯ã€ŒæŠœã‘æ®»ã€ã«ã§ãã¾ã›ã‚“。 +ダメージã¨æˆåŠŸç¢ºçŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Essence of the Dead", "æ»åŠ›ã®ç”Ÿæˆ", "talent name") +t([[Crush and consume two souls to empower your next %d spells, granting them a special effect. + Affected spells are: + - Undeath Link: in addition to the heal a shield is created for half the heal power + - Create Minions: allows you to summon 2 more minions + - Assemble: allows you to summon a second bone golem + - Invoke Darkness: becomes a cone of darkness + - Shadow Tunnel: teleported minions will also be healed for 30%% of their max life + - Cold Flames: freeze chance increased to 100%% + - Freeze: becomes a ball of radius 2 and makes all targets wet + - Consume Soul: effect increased by 50%%]], [[æ•ãˆãŸé‚ã‚’2ã¤ç ´å£Šã—ã¦è²ªã‚Šã€ç¶šã %d 回ã®é”法を強化ã—ã¾ã™ã€‚ +効果をå—ã‘ã‚‹é”法ã¯: +- 「æ»è€…ã®åŠ©ã‘ã€: 回復é‡ã®åŠåˆ†ã«ç‰ã—ã„強度ã®ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’è¿½åŠ ã§ç”Ÿæˆã—ã¾ã™ +- 「ミニオン生æˆã€: 下僕ã®ç”Ÿæˆæ•°ãŒ2ä½“å¢—åŠ ã—ã¾ã™ +- 「組ã¿ç«‹ã¦ã€: ãƒœãƒ¼ãƒ³ã‚´ãƒ¼ãƒ¬ãƒ ã‚’è¿½åŠ ã§1体生æˆã—ã¾ã™ +- 「暗黒招æ¥ã€: 扇状ã®ç¯„囲を攻撃ã—ã¾ã™ +- 「影ã®å‘é“ã€: テレãƒãƒ¼ãƒˆã—ãŸä¸‹åƒ•å…¨å“¡ãŒã€ãã‚Œãžã‚Œã®æœ€å¤§HPã®30%%ã«ç‰ã—ã„分回復ã—ã¾ã™ +- 「å‡ã¦ã¤ãç‚Žã€: 100%%å‡çµã•ã›ã¾ã™ +- 「フリーズã€: 範囲2ã®ãƒœãƒ¼ãƒ«ã«ãªã‚Šå¯¾è±¡ã‚’「水浸ã—ã€ã«ã—ã¾ã™ +- 「é‚ã®æ¶ˆè²»ã€: 回復é‡ãŒ50%%上昇ã—ã¾ã™]], "tformat") +t("Self-destruction", "自爆", "talent name") +t([[The husk self-destructs, destroying itself and generating a blast of shadows in a radius of %d, doing %0.2f darkness damage. + This spell is only usable when the husk's master is dead.]], [[「抜ã‘æ®»ã€ã‚’自爆ã•ã›ã¦é—‡ã®çˆ†ç™ºã‚’èµ·ã“ã—ã€ç¯„囲 %d ã« %0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +「抜ã‘æ®»ã€ã®ãƒžã‚¹ã‚¿ãƒ¼ãŒæ»äº¡ã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿ä½¿ç”¨å¯èƒ½ã§ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/arcane.lua" + +t("Manathrust", "é”力ã®çŸ¢", "talent name") +t([[Conjures up mana into a powerful bolt doing %0.2f arcane damage. + At level 3, it becomes a beam. + The damage will increase with your Spellpower.]], [[マナを変æ›ã—ã¦é”力ã®ãƒœãƒ«ãƒˆã‚’放㡠%0.2f é”力ダメージを与ãˆã¾ã™ã€‚ +レベル3ã«ãªã‚‹ã¨ãƒ“ームã«ãªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Arcane Power", "é”力集ä¸", "talent name") +t("Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by %d and arcane resistance by %d%%.", "é”法ã¸ã®ç†Ÿç·´ã«ã‚ˆã£ã¦æ·±ã集ä¸ã™ã‚‹ã“ã¨ãŒã§ãるよã†ã«ãªã‚Šã€ %d é”法パワーã¨ã€é”力è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚", "tformat") +t("Arcane Vortex", "é”力ã®é›†ç©", "talent name") +t([[Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing %0.2f arcane damage to all foes in line. + If no foes are found, the target will take 50%% more arcane damage. + If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force. + The damage will increase with your Spellpower.]], [[対象ã«6ターンæŒç¶šã™ã‚‹é”力ã®æ¸¦ã‚’生æˆã—ã¾ã™ã€‚ +毎ターン渦ã¯è¦–界上ã®ä»–ã®æ•µã«å¯¾ã—「é”力ã®çŸ¢ã€ã‚’放ã¡ç›´ç·šçŠ¶ã®æ•µå…¨ã¦ã« %0.2f é”力ダメージを与ãˆã¾ã™ã€‚ +敵ãŒè¦‹ã¤ã‹ã‚‰ãªã‹ã£ãŸå ´åˆã€å¯¾è±¡ãŒå—ã‘ã‚‹é”力ダメージãŒ50%%増ãˆã¾ã™ã€‚ +対象ãŒæ»ã¬ã¨æ¸¦ã¯çˆ†ç™ºã—ã€ç¯„囲2ã®é”力ã®ãƒœãƒ¼ãƒ«ã§æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸å…¨ã¦ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Disruption Shield", "ç²‰ç •ã®ç›¾", "talent name") +t("#VIOLET#%s's disruption shield collapses and then explodes in a powerful manastorm!", "#VIOLET#%sã®ã€Œç²‰ç •ã®ç›¾ã€ã¯ç •ã‘ã€å¼·åŠ›ãªé”力ã®åµã‚’生ã¿å‡ºã—ãŸï¼", "logSeen") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d å¸åŽ)#LAST#", "tformat") +t("#PURPLE#(%d mana)#LAST#", "#PURPLE#(%d マナ)#LAST#", "tformat") +t("%s restores Disruption Shield (+%d) and gains %d mana with Aegis!", "%sã¯ã€Œã‚¤ãƒ¼ã‚¸ã‚¹ã€ã«ã‚ˆã£ã¦ã€Œç²‰ç •ã®ç›¾ã€ã‚’回復(+%d)ã—ã€%d マナを回復ã—ãŸï¼", "logSeen") +t("%s restores Disruption Shield (+%d) with Aegis!", "%sã¯ã€Œã‚¤ãƒ¼ã‚¸ã‚¹ã€ã«ã‚ˆã£ã¦ã€Œç²‰ç •ã®ç›¾ã€ã‚’回復(+%d)ã—ãŸï¼", "logSeen") +t([[Surround yourself with arcane forces, disrupting any attempts to harm you by creating a shield of pure aether which can absorb %d damage. + In combat, the mental focus required to maintain and monitor the shield is too much and you let it run on its own. In this state once the shield power is depleted it will start using your mana to absorb hits, at a ratio of %0.2f mana per damage. + Whenever mana is used by the shield it stores a remnant of this energy (up to %d max). When the shield is deactivated any stored energy is released in a radius %d arcane storm that lasts 5 turns, dealing 20%% of the total stored damage each turn. + Outside of combat the shield regenerates 10%% of its power each turn and stored energy quickly dissipates. + Dropping below 50%% mana or reaching max energy storage will automatically deactivate this talent. + The shield power improves with your Spellpower. + The maximum energy storage is based on your total mana (ignoring sustained spells), with a limit at %d effective mana. + + Current shield power: %d + Current stored energy: %d]], [[自身をé”力ã§åŒ…ã¿ã€ç´”エーテルã®ç›¾ã§ %d ダメージを防ãŽã¾ã™ã€‚ +戦闘ä¸ã¯ç›¾ã®ç¶æŒã«å¿…è¦ãªç²¾ç¥žé›†ä¸ãŒå‡ºæ¥ãªããªã‚‹ãŸã‚ã€ç›¾ã‚’自律ã•ã›ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ä¸‹ã§ã¯ç›¾ã®å¼·åº¦ãŒ0ã«ãªã‚‹ã¨ã€1ダメージã«ã¤ã %0.2f マナを消費ã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å¸åŽã—ã¾ã™ã€‚ +盾ã«ã‚ˆã£ã¦ãƒžãƒŠãŒæ¶ˆè²»ã•ã‚Œã‚‹ã¨ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’è“„ãˆã¾ã™ã€‚(最大 %d ) +盾を解除ã™ã‚‹ã¨è“„ãˆãŸã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’解放ã—ã€ç¯„囲 %d ã«5ターンæŒç¶šã™ã‚‹é”力ã®æš´é¢¨ã‚’放ã¡ã€æ¯Žã‚¿ãƒ¼ãƒ³è“„ãˆãŸåˆè¨ˆãƒ€ãƒ¡ãƒ¼ã‚¸ã®20%%を与ãˆã¾ã™ã€‚ +éžæˆ¦é—˜æ™‚ã¯ç›¾ã®å¼·åº¦ãŒæ¯Žã‚¿ãƒ¼ãƒ³10%%ãšã¤å›žå¾©ã—ã€ã‚¨ãƒãƒ«ã‚®ãƒ¼ã¯æ€¥é€Ÿã«æ¶ˆæ»…ã—ã¾ã™ã€‚ +マナãŒ50%%以下ã«ãªã‚‹ã‹ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒæœ€å¤§ã¾ã§æºœã¾ã‚‹ã¨è‡ªå‹•çš„ã«ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯è§£é™¤ã•ã‚Œã¾ã™ã€‚ +シールド強度ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ +最大エãƒãƒ«ã‚®ãƒ¼ã¯(常é§æŠ€èƒ½ã‚’無視ã™ã‚‹)åˆè¨ˆãƒžãƒŠã«ä¾å˜ã—〠%d 実効マナãŒä¸Šé™ã§ã™ã€‚ +ç¾åœ¨ã®ã‚·ãƒ¼ãƒ«ãƒ‰å¼·åº¦: %d +è“„ãˆãŸã‚¨ãƒãƒ«ã‚®ãƒ¼: %d]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/conveyance.lua" + +t("Phase Door", "次元ã®æ‰‰", "talent name") +t("The targeted phase door fizzles and works randomly!", "「次元ã®æ‰‰ã€ã®åˆ¶å¾¡ã«å¤±æ•—ã—ã€ãƒ©ãƒ³ãƒ€ãƒ テレãƒãƒ¼ãƒˆã—ãŸï¼", "logPlayer") +t([[Teleports you randomly within a small range of up to %d grids. + At level 4, it allows you to specify which creature to teleport. + At level 5, it allows you to choose the target area (radius %d). + If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. + The range will increase with your Spellpower.]], [[ランダムã«è·é›¢ %d ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ã¾ã™ã€‚ +レベル4ã‹ã‚‰ã¯è‡ªèº«ä»¥å¤–も指定ã§ãã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯å¯¾è±¡åœ°ç‚¹ã«ç²¾å¯†ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ãã¾ã™ã€‚(範囲 %d) +ãŸã ã—ã€æŒ‡å®šåœ°ç‚¹ãŒè¦–界外ã ã¨å¤±æ•—ã—ã€ãƒ©ãƒ³ãƒ€ãƒ ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +テレãƒãƒ¼ãƒˆè·é›¢ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Teleport", "テレãƒãƒ¼ãƒˆ", "talent name") +t("Select a target to teleport...", "テレãƒãƒ¼ãƒˆå¯¾è±¡ã‚’é¸ã‚“ã§ãã ã•ã„", "logPlayer") +t("The spell fizzles!", "é”法ã¯ãã™ã¶ã£ãŸï¼", "logSeen") +t("Select a teleport location...", "テレãƒãƒ¼ãƒˆå¯¾è±¡ã‚’é¸ã‚“ã§ãã ã•ã„", "logPlayer") +t("The targetted teleport fizzles and works randomly!", "「テレãƒãƒ¼ãƒˆã€ã®åˆ¶å¾¡ã«å¤±æ•—ã—ã€ãƒ©ãƒ³ãƒ€ãƒ テレãƒãƒ¼ãƒˆã—ãŸï¼", "logPlayer") +t([[Teleports you randomly within a large range (%d). + At level 4, it allows you to specify which creature to teleport. + At level 5, it allows you to choose the target area (radius %d). + If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. + Random teleports have a minimum range of %d. + The range will increase with your Spellpower.]], [[ランダムã«è·é›¢ %d ã®é•·è·é›¢ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ã¾ã™ã€‚ +レベル4ã‹ã‚‰è‡ªèº«ä»¥å¤–を指定ã§ãã¾ã™ã€‚ +レベル5ã‹ã‚‰å¯¾è±¡åœ°ç‚¹ã«ç²¾å¯†ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ãã¾ã™ã€‚(範囲 %d) +ãŸã ã—ã€æŒ‡å®šå…ˆãŒè¦–界外ã ã¨å¤±æ•—ã—ã€ãƒ©ãƒ³ãƒ€ãƒ ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ランダムテレãƒãƒ¼ãƒˆã®æœ€çŸè·é›¢ã¯ %d ã§ã™ã€‚ +テレãƒãƒ¼ãƒˆè·é›¢ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Displacement Shield", "転移ã®ç›¾", "talent name") +t([[This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. + Any time the caster should take damage, there is a %d%% chance that it will instead be warped by the shield and hit the designated target. + Once the maximum damage (%d) is absorbed, the time runs out (%d turns), or the target dies, the shield will crumble. + The max damage the shield can absorb will increase with your Spellpower.]], [[術者ã¨å¯¾è±¡ã®å‘¨è¾ºã®ç©ºé–“ã‚’æªæ›²ã—ã¦ç¹‹ã高度ãªé”法ã§ã™ã€‚ +術者ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る度㫠%d%% ã§ã‚·ãƒ¼ãƒ«ãƒ‰ãŒæ”»æ’ƒã‚’対象ã«è»¢å«ã—ã¾ã™ã€‚ +ダメージを %d å¸åŽã™ã‚‹ã‹ã€æŒç¶šæ™‚é–“(%d ターン)ãŒçµ‚ã‚ã‚‹ã‹ã€å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã¨ã€ã€Œè»¢ç§»ã®ç›¾ã€ã¯æ¶ˆæ»…ã—ã¾ã™ã€‚ +シールド強度ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Probability Travel", "次元旅行", "talent name") +t([[When you hit a solid surface, this spell tears down the laws of probability to make you instantly appear on the other side. + Teleports up to %d grids. + After a successful probability travel you are left unstable, unable to do it again for a number of turns equal to %d%% of the number of tiles you blinked through. + The range will improve with your Spellpower.]], [[障害物ã«ã¶ã¤ã‹ã£ãŸéš›ã«ç¢ºçŽ‡æ³•å‰‡ã‚’ä¹±ã—ã¦çž¬æ™‚ã«å対å´ã¾ã§é€šã‚ŠæŠœã‘ã¾ã™ã€‚ +通éŽå¯èƒ½ãªè·é›¢ã¯æœ€å¤§ %d マスã§ã™ã€‚ +通éŽç§»å‹•ã—ãŸå¾Œã€è‡ªèº«ã¯ä¸å®‰å®šã«ãªã‚Šã€é€šéŽã—ãŸãƒžã‚¹æ•°ã® %d%% ã«ç‰ã—ã„ターン数通éŽç§»å‹•ãŒå‡ºæ¥ãªããªã‚Šã¾ã™ã€‚ +通éŽç§»å‹•ã®è·é›¢ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/deeprock.lua" + +t("Deeprock Form", "深岩変化", "talent name") +t(", Arcane damage by %0.1f%% and Arcane damage penetration by %0.1f%%", "ã€é”力ダメージ㌠%0.1f%% ã€é”力è€æ€§è²«é€šãŒ %0.1f%%", "tformat") +t(", Nature damage by %0.1f%% and Nature damage penetration by %0.1f%%", "ã€è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %0.1f%% ã€è‡ªç„¶è€æ€§è²«é€šãŒ %0.1f%%", "tformat") +t(" and %d%% bleeding, poison, disease, and stun immunity", "ã€å‡ºè¡€ã€æ¯’ã€ç—…æ°—ã€ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% ", "tformat") +t([[You call upon the very core of the world, harnessing its power to transform your body. + For %d turns you become a Deeprock Elemental, gaining two size categories%s. + This increases your Physical damage by %0.1f%% and Physical damage penetration by %0.1f%%%s, and armour by %d.%s + The effects increase with spellpower.]], [[世界ã®çœŸæ ¸ã‚’呼ã³å‡ºã—ã€ãã®åŠ›ã‚’用ã„ã¦å¤‰èº«ã—ã¾ã™ã€‚ +%d ターン「深岩変化ã€ã—ã€ã‚µã‚¤ã‚ºãŒ2%s上昇ã—ã¾ã™ã€‚ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %0.1f%% ã€ç‰©ç†è€æ€§è²«é€šãŒ %0.1f%%ã€%sã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d上昇ã—ã¾ã™ã€‚ +%s +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("\ +In addition, you use your physical resistance versus all damage against you.", "ã•ã‚‰ã«ã€ç‰©ç†è€æ€§ã§å…¨å±žæ€§ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã—ã¾ã™ã€‚", "_t") +t("Volcanic Rock", "ç«å±±å²©", "talent name") +t([[When you turn into a Deeprock elemental your Arcane damage is increased by %0.1f%%, Arcane damage penetration by %0.1f%% and you gain the power to invoke volcanos: + %s]], [[「深岩変化ã€ä¸ã¯é”力ダメージ㌠%0.1f%% ã€é”力è€æ€§è²«é€šãŒ %0.1f%% 上昇ã—ã€ç«å±±ã‚’呼ã³è¦šã¾ã™èƒ½åŠ›ã‚’å¾—ã¾ã™ã€‚ +%s]], "tformat") +t("Boulder Rock", "岩石投ã’", "talent name") +t([[When you turn into a Deeprock elemental your Nature damage is increased by %0.1f%%, Nature damage penetration by %0.1f%% and you gain the power to throw boulders: + %s]], [[「深岩変化ã€ä¸ã¯è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %0.1f%% ã€è‡ªç„¶è€æ€§è²«é€šãŒ %0.1f%% 上昇ã—ã€ã€Œå²©çŸ³æŠ•ã’ã€ã®èƒ½åŠ›ã‚’å¾—ã¾ã™ã€‚ +%s]], "tformat") +t("Mountainhewn", "山崩ã—", "talent name") +t([[While in deeprock form, you become indomitable, granting you %d%% resistance to cuts, poisons, diseases and stuns. + At level 5 and higher, while Deeprock Form is active, all incoming damage is applied against physical resistance instead of the normal resistance type.]], [[「深岩変化ã€ã¯ä½•ã«ã‚‚支é…ã•ã‚Œãªããªã‚Šã€å‡ºè¡€ã€æ¯’ã€ç—…æ°—ã€ã‚¹ã‚¿ãƒ³è€æ€§ã‚’ %d%% å¾—ã¾ã™ã€‚ +レベル5以上ã«ãªã‚‹ã¨ã€ã€Œæ·±å²©å¤‰åŒ–ã€ä¸ã¯ã€ç‰©ç†è€æ€§ã‚’ãã‚Œãžã‚Œã®å±žæ€§è€æ€§ã«é©ç”¨ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/divination.lua" + +t("Arcane Eye", "é”法ã®çž³", "talent name") +t([[Summons an ethereal magical eye at the designated location that lasts for %d turns. + The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a %d range around it. + It does not require light to do so, but it cannot see through walls. + Casting the eye does not take a turn. + Only one arcane eye can exist at any given time. + At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. + At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.]], [[ %d ターンæŒç¶šã™ã‚‹ã€Œé”法ã®çž³ã€ã‚’指定地点ã«ç”Ÿæˆã—ã¾ã™ã€‚ +「é”法ã®çž³ã€ã¯æ•µã«æ„ŸçŸ¥ã•ã‚Œã‚‹ã“ã¨ã‚‚攻撃ã•ã‚Œã‚‹ã“ã¨ã‚‚ãªãã€ç¯„囲 %d ã®å…¨å¯¾è±¡ã‚’感知ã—ã¾ã™ã€‚ +æš—ã„å ´æ‰€ã§ã‚‚見通ã™ã“ã¨ãŒã§ãã¾ã™ãŒã€è¦–ç•Œã¯å£ã«é®ã‚‰ã‚Œã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã›ã‚“。 +「é”法ã®çž³ã€ã¯1ã¤ã—ã‹ä¿æŒã§ãã¾ã›ã‚“。 +レベル4ã‹ã‚‰ã¯ã‚ャラクターを対象指定ã™ã‚‹ã“ã¨ãŒã§ãã€å¯¾è±¡ãŒæ»ã¬ã¾ã§è¿½å°¾ã—ã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯å¯¾è±¡ã«é”法ã®å°ã‚’付ã‘ã¦é€æ˜ŽåŒ–ã¨éš 密を無効化ã—ã¾ã™ã€‚]], "tformat") +t("Keen Senses", "感覚強化", "talent name") +t([[You focus your senses, getting information from moments in the future. + Improves your capacity to see invisible foes by +%d, to see through stealth by +%d, and to perform a critical spell cast by +%d%%. + The effects will improve with your Spellpower.]], [[æ„Ÿè¦šã‚’ç ”ãŽæ¾„ã¾ã—ã¦æœªæ¥ã‚’予測ã—ã¾ã™ã€‚ +é€æ˜Žè¦–㌠%d ã€éš å¯†çœ‹ç ´ãŒ %d ã€é”法クリティカル率㌠%d%% 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Vision", "地形感知", "talent name") +t("Form a map of your surroundings in your mind in a radius of %d", "範囲 %d ã®åœ°å½¢ã‚’感知ã—ã¾ã™ã€‚", "tformat") +t("Premonition", "予見ã®è¡“", "talent name") +t("#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!", "#OLIVE_DRAB#「予見ã®è¡“ã€ã«ã‚ˆã£ã¦ç›¾ã‚’作り出ã—攻撃を防ã„ã ï¼", "logPlayer") +t([[Echoes of the future flash before your eyes, allowing you to sense some incoming attacks. + If the attack is not physical, you will erect a temporary shield that reduces all damage of this type by %d%% for 5 turns. + This effect can only happen once every 5 turns, and happens before damage is taken. + The bonus will increase with your Spellpower.]], [[未æ¥ã‹ã‚‰ã®æ®‹éŸ¿ã‚’æ„Ÿã˜å–ã‚Šã€æ”»æ’ƒã‚’防ãŽã¾ã™ã€‚ +物ç†å±žæ€§ä»¥å¤–ã®æ”»æ’ƒã‚’å—ã‘ã‚‹ã¨ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’生æˆã—ã€5ターンãã®å±žæ€§ã¸ã®è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯5ターンã«ä¸€åº¦ç™ºç”Ÿã—ã€è€æ€§å¢—åŠ ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ç›´å‰ã«ç™ºç”Ÿã—ã¾ã™ã€‚ +軽減率ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/earth.lua" + +t("Pulverizing Auger", "削岩撃", "talent name") +t([[Fire a powerful beam of stone-shattering force, digging out any walls in its path up to %d range. + The beam continues to a range of %d, affecting any creatures in its path, dealing %0.2f physical damage to them. + If any walls are dug, you gain %d%% physical damage bonus for 6 turns. + The damage will increase with your Spellpower.]], [[強力ãªå‰Šå²©ã®ãƒ“ームを放ã¡ã€è·é›¢ %d ã¾ã§ã®å£ã‚’採掘ã—ã¾ã™ã€‚ +ビームã¯ã•ã‚‰ã«è·é›¢ %d ã¾ã§è²«é€šã—ã¦é£›ã³ã€å½“ãŸã£ãŸå…¨å¯¾è±¡ã« %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +å£ã‚’採掘ã—ãŸå ´åˆã€6ターン物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Stone Skin", "石肌", "talent name") +t([[The caster's skin grows as hard as stone, granting a %d bonus to Armour. + Each time you are hit in melee, you have a %d%% chance to reduce the cooldown of an Earth or Stone spell by 2 (this effect can only happen once per turn). + The bonus to Armour will increase with your Spellpower.]], [[術者ã®è‚ŒãŒçŸ³ã®ã‚ˆã†ã«å›ºããªã‚Šã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d 上昇ã—ã¾ã™ã€‚ +近接攻撃をå—ã‘る度㫠%d%% ã§ã€Œåœ°è¡“ã€ã‹ã€ŒçŸ³è¡“ã€ã®é”法ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ2減少ã—ã¾ã™ã€‚ +(ã“ã®åŠ¹æžœã¯1ターンã«1度ã—ã‹ç™ºå‹•ã—ã¾ã›ã‚“) +アーマー上昇é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Mudslide", "土石æµ", "talent name") +t([[Conjures a mudslide, dealing %0.2f physical damage in a radius of %d. Any creatures caught inside will be knocked back 8 spaces. + The damage will increase with your Spellpower.]], [[土石æµã‚’èµ·ã“ã—〠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’範囲 %d ã«ä¸Žãˆã¾ã™ã€‚ +当ãŸã£ãŸå¯¾è±¡ã¯8マスノックãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Stone Wall", "石ã®å£", "talent name") +t("stone wall", "石ã®å£", "_t") +t("a summoned wall of stone", "å¬å–šã•ã‚ŒãŸçŸ³ã®å£ã 。", "_t") +t([[Entomb yourself in a wall of stone for %d turns. + At level 4, it becomes targetable. + Any hostile creature caught in the radius will also suffer %0.2f physical damage. + Duration and damage will improve with your Spellpower.]], [[ %d ターン自身を石ã®å£ã§åŒ…ã¿è¾¼ã¿ã¾ã™ã€‚ +レベル4ã«ãªã‚‹ã¨å¯¾è±¡æŒ‡å®šå‡ºæ¥ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +範囲内ã®æ•µå¯¾ã—ã¦ã„る対象㯠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eldritch-shield.lua" + +t("Eldritch Blow", "å¤ä»£ã®ä¸€æ’ƒ", "talent name") +t("You cannot use Eldritch Blow without a shield!", "「å¤ä»£ã®ä¸€æ’ƒã€ã¯ç›¾ã‚’装備ã—ã¦ã„ãªã„ã¨ä½¿ãˆãªã„ï¼", "logPlayer") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for %d%% arcane damage. + If either attack hits, the target will be stunned for %d turns and you automatically Block. + The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. + Damage increases with Spellpower.]], [[å¤ä»£ã®åŠ›ã‚’近接攻撃ã«çµã³ã¤ã‘ã¦ã€æ¦å™¨ã¨ç›¾ã§æ”»æ’ƒã— %d%% é”力ダメージを与ãˆã¾ã™ã€‚ +ã©ã¡ã‚‰ã‹ãŒå‘½ä¸ã™ã‚Œã°ã€å¯¾è±¡ã‚’ %d ターン「スタンã€ã•ã›ã€ãã®å¾Œã€Œãƒ–ãƒãƒƒã‚ングã€ã—ã¾ã™ã€‚ +スタン確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ãŒã€é”法攻撃ã§ã‚ã‚‹ãŸã‚é”法セーブã§æŠµæŠ—ã•ã‚Œã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Eldritch Infusion", "å¤ä»£ã®åˆ»å°", "talent name") +t("You require a shield to use this talent.", "盾ãŒå¿…è¦ã 。", "logPlayer") +t([[Imbues your shields with arcane power, dealing %0.2f arcane damage with each melee strike and %0.2f arcane damage when hit. + Allows counterstrikes after incomplete blocks and the cooldown of Block is reduced by %d turns. + The damage will increase with Spellpower.]], [[盾ã«é”力を刻ã¿ã“ã‚“ã§ã€æ”»æ’ƒã™ã‚‹åº¦ã« %0.2f é”åŠ›ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã€æ”»æ’ƒã•ã‚Œã‚‹åº¦ã« %0.2f é”力ダメージã§åæ’ƒã—ã¾ã™ã€‚ +「ブãƒãƒƒã‚ングã€ã§å…¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御ã—ãªãã¦ã‚‚カウンターãŒç™ºç”Ÿã™ã‚‹ã‚ˆã†ã«ãªã‚Šã€ã€Œç›¾ã®é˜²å¾¡ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Eldritch Fury", "å¤ä»£ã®æ€’ã‚Š", "talent name") +t("You cannot use Eldricth Fury without a shield!", "「å¤ä»£ã®æ€’ã‚Šã€ã®èµ·å‹•ã«ã¯ç›¾ãŒå¿…è¦ã ï¼", "logPlayer") +t([[Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing %d%% Nature damage. + If any of the attacks hit, the target will be dazed for %d turns and your Block cooldown is reset. + The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.]], [[å¤ä»£ã®åŠ›ã‚’猛攻撃ã«çµã³ã¤ã‘ã¦ã€ç›¾ã§3回殴りã¤ã‘㦠%d%% 自然ダメージを与ãˆã¾ã™ã€‚ +1回ã§ã‚‚命ä¸ã™ã‚Œã°ã€å¯¾è±¡ã‚’ %d ターン「朦朧ã€ã•ã›ã€ã€Œç›¾ã®é˜²å¾¡ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£æ¶ˆã•ã‚Œã¾ã™ã€‚ +朦朧確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ãŒã€é”法攻撃ã§ã‚ã‚‹ãŸã‚é”法セーブã§æŠµæŠ—ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Eldritch Slam", "å¤ä»£ã®è¡æ’ƒ", "talent name") +t("You cannot use Eldritch Slam without a shield!", "「å¤ä»£ã®è¡æ’ƒã€ã®èµ·å‹•ã«ã¯ç›¾ãŒå¿…è¦ã ï¼", "logPlayer") +t([[Slam your shield on the ground creating a shockwave. + You perform a melee attack for %d%% arcane damage against everyone within radius %d. + Any creature hit by the attack will be submitted to a Counterstrike effect for 3 turns, as if you had blocked against them. + At level 5 your Block cooldown is reset.]], [[盾ã§åœ°é¢ã‚’å©ãã€è¡æ’ƒæ³¢ã‚’放ã¡ã¾ã™ã€‚ + %d%% é”力ダメージã®è¿‘接攻撃を範囲 %d ã®å…¨å¯¾è±¡ã«æ”¾ã¡ã¾ã™ã€‚ +攻撃をå—ã‘ãŸå¯¾è±¡ã¯ã€ã€Œç›¾ã®é˜²å¾¡ã€ã«æˆåŠŸã—ãŸã¨ãã®ã‚ˆã†ã«ã€3ターン「被カウンターã€çŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ +レベル5ã«ãªã‚‹ã¨ã€ã€Œç›¾ã®é˜²å¾¡ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£æ¶ˆã•ã‚Œã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eldritch-stone.lua" + +t("Stone Spikes", "石ã®æ£˜", "talent name") +t("poisoned for %0.1f Nature damage over 6 turns (%d%% healing reduction)", "毒を与ãˆã€6ターンã‹ã‘㦠%0.1f 自然ダメージ( %d%% 回復減少)ã€", "tformat") +t(", blasted for %0.1f Arcane damage (and silenced for %d turns),", "爆発㧠%0.1f é”力ダメージ(%d ターン「沈黙ã€)ã€", "tformat") +t(" impaled for %0.1f Physical damage (and disarmed for %d turns),", "貫ã„㦠%0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸(%d ターン「æ¦è£…解除ã€)ã€", "tformat") +t([[Stony spikes erupt from the ground in a radius %d cone. + Creatures caught in the area will be %scut for %0.1f Physical damage dealt over 6 turns. + The damage increases with your Spellpower, and the chance to apply the detrimental effect(s) improves with Spellpower or Physical Power, whichever is greater.]], [[石ã®æ£˜ã‚’範囲 %d ã®æ‰‡çŠ¶ã«çªã刺ã—ã¾ã™ã€‚ +対象㫠%s 6ターンã‹ã‘㦠%0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸(出血)を与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã€çŠ¶æ…‹ç•°å¸¸ç¢ºçŽ‡ã¯é”法パワーã¨ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t(" and ", "ã¨", "_t") +t("Poisoned Spikes", "毒ã®æ£˜", "talent name") +t([[Coats your stone spikes with insidious poison, dealing %0.1f total nature damage over 6 turns while reducing all healing by %d%%. + The damage increases with Spellpower and the chance to poison and healing reduction increases with either Spellpower or Physical Power, whichever is greater.]], [[é…行毒を石ã®æ£˜ã«å¡—り込んã§ã€6ターンã‹ã‘ã¦åˆè¨ˆ %0.1f 自然ダメージを与ãˆã€å›žå¾©åŠ¹æžœã‚’ %d%% 減少ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ã€æ¯’ã®æˆåŠŸç¢ºçŽ‡ã¨å›žå¾©æ¸›å°‘効果ã¯é”法パワーã¨ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Eldritch Spikes", "å¤ä»£ã®æ£˜", "talent name") +t([[Imbues your stone spikes with arcane forces, dealing %0.1f Arcane damage and silencing each target hit for %d turns. + The damage increases with Spellpower and the chance to silence increases with either Spellpower or Physical Power, whichever is greater.]], [[é”力を石ã®æ£˜ã«åˆ»ã¿è¾¼ã‚“ã§ã€ %0.1f é”力ダメージを与ãˆã€ %d ターン「沈黙ã€ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ã€æ²ˆé»™ç¢ºçŽ‡ã¯é”法パワーã¨ç‰©ç†ãƒ‘ワーã®é«˜ã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Impaling Spikes", "貫ãã®æ£˜", "talent name") +t([[Your stone spikes grow in length, instantly dealing %0.1f Physical damage and disarming targets hit for %d turns. + The damage increases with Spellpower and the chance to disarm increases with either Spellpower or Physical Power, whichever is greater.]], [[石を棘ã®ã‚ˆã†ã«ä¼¸ã°ã—〠%0.1f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ %d ターン「æ¦è£…解除ã€ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã€æ¦è£…解除率ã¯é”法パワーã¨ç‰©ç†ãƒ‘ワーã®å¤§ãã„æ–¹ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/energy-alchemy.lua" + +t("Lightning Infusion", "電撃ã®åˆ»å°", "talent name") +t([[When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes. + In addition all lightning damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[å®çŸ³å¼¾ã‚’投ã’ã‚‹éš›ã«é›»æ’ƒã‚’è¾¼ã‚ã¦ã€Œæœ¦æœ§ã€åŠ¹æžœã‚’付与ã—ã¾ã™ã€‚ +ã•ã‚‰ã«è¡“者ã®é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +å®çŸ³å¼¾ã«åŒæ™‚ã«2ã¤ä»¥ä¸Šã®åˆ»å°ã‚’付与ã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“。]], "tformat") +t("Dynamic Recharge", "ダイナミックリãƒãƒ£ãƒ¼ã‚¸", "talent name") +t("%s is energized by the attack, reducing some talent cooldowns!", "%sã¯æ”»æ’ƒã«ã‚ˆã‚Šå……å¡«ã•ã‚Œã€ã‚¿ãƒ¬ãƒ³ãƒˆã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒçŸç¸®ã•ã‚ŒãŸï¼", "logSeen") +t([[While Lightning Infusion is active, your bombs energize your golem. + All talents on cooldown on your golem have %d%% chance to be reduced by %d.]], [[「電撃ã®åˆ»å°ã€ã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨ã€å®çŸ³å¼¾ãŒã‚´ãƒ¼ãƒ¬ãƒ ã«å‘½ä¸ã—ãŸéš›ã«ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å……å¡«ã—ã¾ã™ã€‚ +ゴーレムã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ã®å…¨ã‚¿ãƒ¬ãƒ³ãƒˆãŒ %d%% 㧠%d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Thunderclap", "サンダークラップ", "talent name") +t("You need to ready alchemist gems in your quiver.", "錬金å®çŸ³ã‚’装備ã—ã¦ã„ãªã„", "logPlayer") +t([[By crushing an alchemist gem you generate a thunderclap in a cone of radius %d dealing %0.2f physical damage and %0.2f lightning damage. + All creatures caught inside are knocked back and disarmed for %d turns. + The duration and damage will increase with your Spellpower.]], [[錬金å®çŸ³ã‚’å©ãæ½°ã—ã¦ç¯„囲 %d ã®æ‰‡çŠ¶ã«é›»æ’ƒæ³¢ã‚’放ã¡ã€ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ %0.2f 電撃ダメージを与ãˆã¾ã™ã€‚ +範囲内ã®å…¨å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—〠%d ターン「æ¦è£…解除ã€ã—ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Living Lightning", "生ã‘る稲妻", "talent name") +t("#LIGHT_STEEL_BLUE#%s is energized by all the damage taken!", "#LIGHT_STEEL_BLUE#%sã¯è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ã‚ˆã£ã¦ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¾—ãŸï¼", "logSeen") +t("%s's %s", "%sã®%s", "tformat") +t([[Infuse your body with lightning energy, bolstering your movement speed by +%d%%. + Each turn, a foe within range %d will be struck by lightning and be dealt %0.1f Lightning damage. + In addition, damage to your health will energize you. + At the start of each turn in which you have lost at least %d life (20%% of your maximum life) since your last turn, you will gain %d%% of a turn. + The effects increase with your Spellpower.]], [[電気エãƒãƒ«ã‚®ãƒ¼ã‚’å–り込むã“ã¨ã§ç§»å‹•é€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +毎ターン範囲 %d ã®æ•µ1体ã«é›»æ’ƒã‚’放ã¡ã€ %0.1f 電撃ダメージを与ãˆã¾ã™ã€‚ +ã•ã‚‰ã«ã€å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ãŒã‚¨ãƒãƒ«ã‚®ãƒ¼ã«å¤‰ã‚ã‚Šã¾ã™ã€‚ +å„ターン開始時ã«HPãŒå‰ã®ã‚¿ãƒ¼ãƒ³ã¨æ¯”ã¹ã¦ %d 以上減ã£ã¦ã„ã‚‹ã¨(最大HPã®20%%)ã€ã‚¿ãƒ¼ãƒ³ã‚’ %d%% å¾—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/enhancement.lua" + +t("Arcane Strike", "アーケンストライク", "talent name") +t("You require a weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®èµ·å‹•ã«ã¯æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[Strike twice with your mainhand weapon dealing %d%% Arcane damage. + If either of these attacks hit you gain %d mana. + The mana gain will increase with your Spellpower.]], [[メインæ¦å™¨ã§2回攻撃ã—〠%d%% é”力ダメージを与ãˆã¾ã™ã€‚ +1回ã§ã‚‚命ä¸ã™ã‚Œã°ã€ %d マナを回復ã—ã¾ã™ã€‚ +マナ回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fiery Hands", "ç‚Žã®æ‰‹", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of fire, dealing %0.2f fire damage per melee attack and increasing all fire damage dealt by %d%%. + Each hit will also regenerate %0.2f stamina. + The effects will increase with your Spellpower.]], [[æ¦å™¨ã¨æ‰‹ã‚’ç‚Žã§è¦†ã„ã¾ã™ã€‚ +近接攻撃㫠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã€ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +攻撃ãŒå‘½ä¸ã™ã‚‹åº¦ã«ã‚¹ã‚¿ãƒŸãƒŠãŒ %0.2f 回復ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shock Hands", "電撃ã®æ‰‹", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of lightning, dealing %d lightning damage with a chance to daze (25%%) per melee attack and increasing all lightning damage dealt by %d%%. + Each hit will also regenerate %0.2f mana. + The effects will increase with your Spellpower.]], [[æ¦å™¨ã¨æ‰‹ã‚’電撃ã§è¦†ã„ã¾ã™ã€‚ +近接攻撃㫠%d é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—ã¦25%%ã§ã€Œæœ¦æœ§ã€ã•ã›ã€é›»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +攻撃ãŒå‘½ä¸ã™ã‚‹åº¦ã«ãƒžãƒŠãŒ %0.2f 回復ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Inner Power", "内ãªã‚‹åŠ›", "talent name") +t([[You concentrate on your inner self, increasing your Strength, Dexterity, Magic, and Cunning by %d. + Additionally, you gain a shield absorbing %d damage before you take damage every %d turns. + The stat increase and shield will improve with your Spellpower.]], [[内ãªã‚‹åŠ›ã‚’呼ã³è¦šã¾ã—ã¦è…•åŠ›ã€æ©Ÿæ•ã€é”力ã€è³¢ã•ã‚’ %d 上昇ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ %d ダメージをå¸åŽã™ã‚‹é”法盾を %d ターン毎ã«å¾—ã¾ã™ã€‚ +èƒ½åŠ›å€¤å¢—åŠ é‡ã¨é”法盾ã®å¼·åº¦ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/explosives.lua" + +t("Throw Bomb", "爆弾投ã’", "talent name") +t("You need to ready alchemist gems in your quiver.", "錬金å®çŸ³ã‚’装備ã—ã¦ã„ãªã„", "logPlayer") +t([[Imbue an alchemist gem with an explosive charge of mana and throw it. + The gem will explode for %0.1f %s damage. + Each kind of gem will also provide a specific effect. + The damage will improve with better gems and with your Spellpower.]], [[錬金å®çŸ³ã«ãƒžãƒŠã‚’è¾¼ã‚ã¦æŠ•ã’ã€çˆ†ç™ºã•ã›ã¾ã™ã€‚ +爆発㯠%0.1f %sダメージを与ãˆã¾ã™ã€‚ +å®çŸ³æ¯Žã«ç‰¹æ®ŠåŠ¹æžœãŒç™ºç”Ÿã—ã¾ã™ã€‚ +ダメージã¯å®çŸ³ã®ãƒ©ãƒ³ã‚¯ã¨é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Alchemist Protection", "錬金ã®é˜²è·", "talent name") +t([[Grants %d%% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by %d%%. + At talent level 5 it also protects against all side effects of your bombs.]], [[術者ã€è¡“者ã®ã‚´ãƒ¼ãƒ¬ãƒ ã€å‹å¥½çš„ãªå¯¾è±¡ãŒè¡“者ã®å®çŸ³å¼¾ã« %d%% ã®è€æ€§ã‚’å¾—ã¾ã™ã€‚ +ãã—ã¦ã€å…ƒç´ è€æ€§(ç«ç‚Žã€å†·æ°—ã€é›»æ’ƒã€é…¸è€æ€§)ã‚’ %d%% å¾—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯è¡“者ã®å®çŸ³å¼¾ã«ã‚ˆã‚‹å‰¯æ¬¡åŠ¹æžœã‚’å…¨ã¦é˜²ãŽã¾ã™ã€‚]], "tformat") +t("Explosion Expert", "çˆ†ç ´ã®ç†Ÿç·´", "talent name") +t([[Your alchemist bombs now affect a radius of %d around them. + Explosion damage may increase by %d%% (if the explosion is not contained) to %d%% if the area of effect is confined.]], [[å®çŸ³å¼¾ã®åŠ¹æžœç¯„囲㌠%d ã«ãªã‚Šã¾ã™ã€‚ +爆発ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒé–‹ã‘ãŸå ´æ‰€ã§ %d%% ã€ç‹ã„å ´æ‰€ã§ %d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Shockwave Bomb", "ショックウェーブボム", "talent name") +t("You need to ready at least two alchemist gems in your quiver.", "錬金å®çŸ³ãŒ2種類必è¦ã ", "logPlayer") +t([[Crush together two alchemist gems, making them extremely unstable. + You then throw them to a target area, where they explode on impact, dealing %0.2f physical damage and knocking back any creatures in the blast radius. + Each kind of gem will also provide a specific effect. + The damage will improve with better gems and with your Spellpower.]], [[2ã¤ã®éŒ¬é‡‘å®çŸ³ã‚’è¡çªã•ã›ã¦æ¥µã‚ã¦ä¸å®‰å®šã«ã—ã¾ã™ã€‚ +ãれを指定地点ã«æŠ•ã’ã¦çˆ†ç™ºã‚’èµ·ã“ã—〠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ãã‚Œãžã‚Œã®å®çŸ³ã®ç‰¹æ®ŠåŠ¹æžœã‚‚発生ã—ã¾ã™ã€‚ +ダメージã¯å®çŸ³ã®ãƒ©ãƒ³ã‚¯ã¨é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/fire-alchemy.lua" + +t("Flame Infusion", "ç‚Žã®åˆ»å°", "talent name") +t([[When you throw your alchemist bombs, you infuse them with flames that burn for a few turns. + In addition all fire damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[å®çŸ³å¼¾ã‚’投ã’ã‚‹éš›ã«ç‚Žã‚’è¾¼ã‚ã€æ•°ã‚¿ãƒ¼ãƒ³ç‚Žä¸Šã•ã›ã‚‹åŠ¹æžœã‚’付与ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¡“者ã®ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +å®çŸ³å¼¾ã«åŒæ™‚ã«2ã¤ä»¥ä¸Šã®åˆ»å°ã‚’付与ã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“。]], "tformat") +t("Smoke Bomb", "煙幕弾", "talent name") +t([[Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after %d turns. + If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by %d turns. + Duration will increase with your Spellpower.]], [[煙玉を投ã’ã¦è¦–界をé®ã‚Šã¾ã™ã€‚ +煙幕㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +煙幕内ã®å¯¾è±¡ãŒç‚Žä¸Šã—ãŸå ´åˆã€ç…™ãŒä¸€çž¬ã§ç‡ƒãˆä¸ŠãŒã‚Šã€ä»–ã®æ•µå…¨ã¦ã«å»¶ç„¼ã—ã€ç‚Žä¸Šã®æŒç¶šæ™‚間㌠%d ターン延長ã•ã‚Œã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fire Storm", "ファイアストーム", "talent name") +t("firestorm", "ファイアストーム", "_t") +t([[A furious fire storm rages around the caster, doing %0.2f fire damage in a radius of 3 each turn for %d turns. + You closely control the firestorm, preventing it from harming your party members. + The damage and duration will increase with your Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹è’れ狂ã†ç‚Žã®åµã‚’術者ã®å‘¨å›²ã«èµ·ã“ã—ã€ç¯„囲3ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +術者ã¯ç‚Žã®åµã‚’的確ã«åˆ¶å¾¡ã™ã‚‹ãŸã‚ã€å‘³æ–¹ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ダメージã¨æŒç¶šæ™‚é–“ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Body of Fire", "ç‚Žã®èº«ä½“", "talent name") +t("#FF8000#%s turns into pure flame!", "#FF8000#%sã¯ç‚Žã®åŒ–身ã¨ãªã£ãŸï¼", "logSeen") +t("#FF8000#The raging fire around %s calms down and disappears.", "#FF8000#%sã®ç‚ŽãŒæ¶ˆãˆã¦ã„ã£ãŸ", "logSeen") +t([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures striking you in melee for %0.2f fire damage, and randomly launching up to %d slow-moving fire bolt(s) per turn at targets in sight, each dealing %0.2f fire damage. + The projectiles safely go through your friends without harming them. + The damage and resistance will increase with your Spellpower.]], [[肉体を炎ã«å¤‰åŒ–ã•ã›ã¾ã™ã€‚ +ç«ç‚Žè€æ€§ãŒ %d%% 上昇ã—ã€è¿‘接攻撃㫠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã§åæ’ƒã—ã€æ¯Žã‚¿ãƒ¼ãƒ³è¦–界内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªå¯¾è±¡ã«ä½Žé€Ÿç§»å‹•ã™ã‚‹ç‚Žã®ãƒœãƒ«ãƒˆã‚’最大 %d 本撃ã£ã¦ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ç‚Žã®ãƒœãƒ«ãƒˆã¯å‘³æ–¹ã«ã¯å½“ãŸã‚‰ãšé€šã‚ŠæŠœã‘ã¾ã™ã€‚ +ダメージã¨è€æ€§ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/fire.lua" + +t("Flame", "フレイム", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + At level 5, it will create a beam of flames. + The damage will increase with your Spellpower.]], [[ç‚Žã®ãƒœãƒ«ãƒˆã‚’放ã¡å¯¾è±¡ã‚’炎上ã•ã›ã€3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +レベル5ã«ãªã‚‹ã¨ã€ç‚Žã®ãƒ“ームã«ãªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Flameshock", "フレイムショック", "talent name") +t([[Conjures up a cone of flame with radius %d. Any targets caught in the area will suffer Burning Shock, stunning them and dealing %0.2f fire damage over %d turns. + The damage will increase with your Spellpower.]], [[範囲 %d ã®æ‰‡çŠ¶ã«ç‚Žã‚’放ã¡ã€ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d ターンã‹ã‘ã¦ä¸Žãˆã€ã€Œãƒ•ãƒ¬ã‚¤ãƒ ショックã€çŠ¶æ…‹ã«ã—ã¦ã‚¹ã‚¿ãƒ³ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fireflash", "ファイアフラッシュ", "talent name") +t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d. + The damage will increase with your Spellpower.]], [[対象ã«å‘ã‹ã£ã¦ã‚†ã£ãã‚Šã¨ç§»å‹•ã™ã‚‹ç«çƒã‚’放ã¡ã¾ã™ã€‚ +ç€å¼¾ã™ã‚‹ã¨çˆ†ç™ºã—㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’範囲 %d ã«ä¸Žãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Inferno", "インフェルノ", "talent name") +t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The damage will increase with your Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹æ¥ç«ã‚’放ã¡æ•µå‘³æ–¹å•ã‚ãšç¯„囲 %d ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,2,1}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/frost-alchemy.lua" + +t("Frost Infusion", "æ°·ã®åˆ»å°", "talent name") +t([[When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes. + In addition all cold damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[å®çŸ³å¼¾ã‚’投ã’ã‚‹éš›ã«å†·æ°—ã‚’è¾¼ã‚ã€ã€Œå‡çµã€åŠ¹æžœã‚’付与ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€è¡“者ã®å†·æ°—ダメージ㌠%d%% 上昇ã—ã¾ã™ã€‚ +å®çŸ³å¼¾ã«åŒæ™‚ã«2ã¤ä»¥ä¸Šã®åˆ»å°ã‚’付与ã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“。]], "tformat") +t("Ice Armour", "冷気ã®éŽ§", "talent name") +t([[While Frost Infusion is active, your bombs deposit a layer of ice on your golem for %d turns when they hit it. + This ice provides your golem with %d additional armour, melee attacks against it deal %0.1f Cold damage to the attacker, and 50%% of its damage is converted to Cold. + The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[「氷ã®åˆ»å°ã€ã®èµ·å‹•ä¸ã«å®çŸ³å¼¾ãŒã‚´ãƒ¼ãƒ¬ãƒ ã«å‘½ä¸ã™ã‚‹ã¨ã€ %d ターンゴーレムを氷ã§è¦†ã„ã¾ã™ã€‚ +ゴーレムã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã®50%%ãŒå†·æ°—属性ã«ãªã‚Šã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d å¢—åŠ ã—ã€è¿‘接攻撃㫠%0.1f 冷気ダメージã§åæ’ƒã—ã¾ã™ã€‚ +効果é‡ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã€é”法パワーã€ã‚´ãƒ¼ãƒ¬ãƒ ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸è£œæ£ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Flash Freeze", "フラッシュフリーズ", "talent name") +t([[Invoke a blast of cold all around you with a radius of %d, doing %0.1f Cold damage and freezing creatures to the ground for %d turns. + Affected creatures can still act, but cannot move. + The duration will increase with your Spellpower.]], [[範囲 %d ã«å†·æ°—を噴出ã•ã›ã€ %0.1f 冷気ダメージを与ãˆã¦ %d ターン地é¢ã«å‡ã‚Šä»˜ã‹ã›ã¾ã™ã€‚ +対象ã¯è¡Œå‹•ã¯ã§ãã¾ã™ãŒã€ç§»å‹•ã¯ã§ããªããªã‚Šã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Ice Core", "æ°·ã®æ ¸", "talent name") +t([[Turn your body into pure ice, increasing your Cold damage affinity by %d%% and your physical resistance by %d%%. + You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell). + The effects increase with your Spellpower.]], [[肉体を氷ã«å¤‰åŒ–ã•ã›ã¾ã™ã€‚ +冷気属性å¸åŽãŒ %d%% ã€ç‰©ç†è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +(物ç†ã€ç²¾ç¥žã€é”法)クリティカルを %d%% ã§ç„¡åŠ¹åŒ–ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/golem.lua" + +t("Knockback", "å¹ã£é£›ã°ã—", "talent name") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Your golem rushes to the target, dealing %d%% damage and knocking it back. + Knockback chance will increase with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[対象ã«çªé€²ã—㦠%d%% ダメージを与ãˆã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ノックãƒãƒƒã‚¯ç¢ºçŽ‡ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +çªé€²ä¸ã¯å¹½ä½“化ã—ã€å¯¾è±¡ã¨ã®é–“ã«ã„ã‚‹ä»–ã®å¯¾è±¡ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚]], "tformat") +t("Taunt", "挑発", "talent name") +t("#Source# provokes #Target# to attack it.", "#Source#ã¯#Target#を挑発ã—ãŸ", "logCombat") +t("The golem taunts targets in a radius of %d, forcing them to attack it.", "範囲 %d を挑発ã—ã€æ”»æ’ƒã‚’引ã付ã‘ã¾ã™ã€‚", "tformat") +t("Crush", "押ã—ã¤ã¶ã—", "talent name") +t("%s resists the crushing!", "%sã¯ã€ŒæŠ¼ã—ã¤ã¶ã—ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Your golem rushes to the target, crushing it into the ground for %d turns and doing %d%% damage. + Pinning chance will increase with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[対象ã«çªé€²ã—㦠%d ターン押ã—æ½°ã—ã¦ç§»å‹•ã‚’å°ã˜ %d%% ダメージを与ãˆã¾ã™ã€‚ +「移動ä¸èƒ½ã€ä»˜ä¸ŽçŽ‡ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +çªé€²ä¸ã¯å¹½ä½“化ã—ã€å¯¾è±¡ã¨ã®é–“ã«ã„ã‚‹ä»–ã®å¯¾è±¡ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚]], "tformat") +t("Pound", "ã®ã—ã‹ã‹ã‚Š", "talent name") +t("Your golem cannot do that currently.", "今ゴーレムã¯ãã®è¡Œå‹•ã‚’ã§ããªã„", "logPlayer") +t("%s resists the dazing blow!", "%sã¯ã€Œæœ¦æœ§ã€çŠ¶æ…‹ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for %d turns and doing %d%% damage. + Daze chance increases with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[対象ã«çªé€²ã—ã¦ã€ç¯„囲2ã®è¡æ’ƒæ³¢ã§ %d ターン「朦朧ã€çŠ¶æ…‹ã«ã—〠%d%% ダメージを与ãˆã¾ã™ã€‚ +朦朧付与率ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚ +çªé€²ä¸ã¯å¹½ä½“化ã—ã€å¯¾è±¡ã¨ã®é–“ã«ã„ã‚‹ä»–ã®å¯¾è±¡ã‚’ã™ã‚ŠæŠœã‘ã¾ã™ã€‚]], "tformat") +t("Eye Beam", "ç›®ã‹ã‚‰ãƒ“ーム", "talent name") +t([[Your golem fires a beam from his eyes, doing %0.2f fire damage, %0.2f cold damage or %0.2f lightning damage. + The beam will always be the maximun range it can be and will not harm friendly creatures. + The damage will increase with your golem's Spellpower.]], [[ç›®ã‹ã‚‰ãƒ“ームを撃ã¡ã€ %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã€ %0.2f 冷気ダメージ〠%0.2f 電撃ダメージã®ã„ãšã‚Œã‹ã‚’与ãˆã¾ã™ã€‚ +ビームã¯å¿…ãšæœ€å¤§å°„程ã¾ã§é£›ã³ã€å‘³æ–¹ã«å½“ãŸã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ダメージã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Reflective Skin", "å射装甲", "talent name") +t([[Your golem's skin shimmers with eldritch energies. + Any damage it takes is partly reflected (%d%%) to the attacker. + The golem still takes full damage. + Damage returned will increase with your golem's Spellpower.]], [[ゴーレムã®è‚ŒãŒå¤ªå¤ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«åŒ…ã¾ã‚Œã¾ã™ã€‚ +被ダメージ㮠%d%% ã‚’åå°„ã—ã¾ã™ã€‚ +被ダメージãã®ã‚‚ã®ã¯è»½æ¸›ã•ã‚Œã¾ã›ã‚“。 +å射割åˆã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Arcane Pull", "é”ã®å¼•ã寄ã›", "talent name") +t("#Target# is pulled toward #Source#!", "#Target#ã¯#Source#ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logCombat") +t("Your golem pulls all foes within radius %d toward itself while dealing %0.2f arcane damage.", "範囲 %d ã®æ•µã‚’自分ã«å¼•ã寄ã›ã€ %0.2f é”力ダメージを与ãˆã¾ã™ã€‚", "tformat") +t("Molten Skin", "溶岩装甲", "talent name") +t([[Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing %0.2f fire damage in 3 turns for %d turns. + Burning is cumulative; the longer they stay within range, they higher the fire damage they take. + In addition the golem gains %d%% fire resistance. + Molten Skin damage will not affect friendly creatures. + The damage and resistance will increase with your Spellpower.]], [[ゴーレムã®è‚ŒãŒæº¶å²©ã«å¤‰åŒ–ã—ã¾ã™ã€‚ +放射ã•ã‚Œã‚‹ç†±ãŒç¯„囲3ã®å…¨ã¦ã‚’燃やã—ã€3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚( %d ターンæŒç¶š) +炎上効果ã¯ç´¯ç©ã—ã€é•·ã範囲ã«ç•™ã¾ã‚‹ã»ã©å¤§ããªãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã‚´ãƒ¼ãƒ¬ãƒ ã®ç«ç‚Žè€æ€§ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +「溶岩装甲ã€ã«ã‚ˆã£ã¦å‘³æ–¹ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ダメージã¨è€æ€§ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Self-destruction", "自爆", "talent name") +t([[The golem self-destructs, destroying itself and generating a blast of fire in a radius of %d, doing %0.2f fire damage. + This spell is only usable when the golem's master is dead.]], [[自爆ã—ã¦ç¯„囲 %d ã« %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®è£½é€ 者ãŒæ»äº¡ã—ã¦ã„ãªã‘ã‚Œã°ä½¿ç”¨ã§ãã¾ã›ã‚“。]], "tformat") +t("Armour Configuration", "強化装甲", "talent name") +t("Decreases", "減少", "_t") +t("Increases", "上昇", "_t") +t([[The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas. + %s armour value by %d, armour hardiness by %d%%, and provides %d%% critical hit reduction when wearing heavy mail or massive armour.]], [[ゴーレムãŒè‡ªå‹•çš„ã«è‡ªèº«ã«åˆã†ã‚ˆã†ã«ãƒ˜ãƒ“ーメイルã¨ãƒ—レートアーマーを形状変化ã•ã›ã¦å¼±ç‚¹ã‚’ä¿è·ã—ã¾ã™ã€‚ +アーマーãŒ%s(%d)ã—ã€é‡è£…度㌠%d%% ã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ç„¡åŠ¹åŒ–率㌠%d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Poison Breath", "毒ã®ãƒ–レス", "talent name") +t("@Source@ breathes poison!", "@Source@ã®æ¯’ã®ãƒ–レスï¼", "_t") +t([[Breathe poison on your foes, doing %d damage over a few turns. + The damage will increase with your Magic.]], [[毒ã®ãƒ–レスをåãã€æ•°ã‚¿ãƒ¼ãƒ³ã‹ã‘㦠%d ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/golemancy.lua" + +t("Golem has no master", "ゴーレムã®ãƒžã‚¹ã‚¿ãƒ¼ãŒã„ãªã„", "_t") +t("Master must know the Gem Golem talent", "マスターãŒã‚¿ãƒ¬ãƒ³ãƒˆã€Œã‚¸ã‚§ãƒ ゴーレムã€ã‚’ç¿’å¾—ã—ã¦ã„ãªã„", "_t") +t("impossible to use this gem", "ã“ã®å®çŸ³ã¯ä½¿ãˆãªã„", "_t") +t("Master's Gem Golem talent too low for this gem", "「ジェムゴーレムã€ã®ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ãŒè¶³ã‚Šãªã„", "_t") +t("Your golem is out of sight; you cannot establish direct control.", "ゴーレムãŒè¦–界外ã«ã„ã‚‹ãŸã‚直接æ“作ã§ããªããªã£ãŸ", "logPlayer") +t("drolem", "ドãƒãƒ¼ãƒ¬ãƒ ", "_t") +t("Interact with the Golem", "ゴーレムã¨å¯¾è©±", "talent name") +t([[Interact with your golem to check its inventory, talents, ... + Note: You can also do that while taking direct control of the golem.]], [[ゴーレムã®æŒã¡ç‰©ã‚„タレントãªã©ã®ç¢ºèªã‚’è¡Œã„ã¾ã™ã€‚ +ゴーレムを直接æ“作ã—ã¦ã„ã‚‹éš›ã«ã‚‚実行å¯èƒ½ã§ã™ã€‚]], "tformat") +t("Refit Golem", "ゴーレム修復", "talent name") +t("Golem", "ゴーレム", "_t") +t("%s (servant of %s)", "%s(%sã®ã‚µãƒ¼ãƒ´ã‚¡ãƒ³ãƒˆ)", "tformat") +t("refitted", "修復", "_t") +t("refitting", "修復ä¸", "_t") +t("You have been interrupted!", "妨害ã•ã‚ŒãŸï¼", "logPlayer") +t("You need to ready 2 alchemist gems in your quiver to heal your golem.", "ゴーレムã®å›žå¾©ã«ã¯éŒ¬é‡‘å®çŸ³ãŒ2個必è¦ã ", "logPlayer") +t("You need to ready 15 alchemist gems in your quiver to heal your golem.", "ゴーレムã®ä¿®ç†ã«ã¯éŒ¬é‡‘å®çŸ³ãŒ15個必è¦ã ", "logPlayer") +t("Not enough space to refit!", "修復ã—よã†ã«ã‚‚スペースãŒãªã„ï¼", "logPlayer") +t([[Take care of your golem: + - If it is destroyed, you will take some time to reconstruct it (this takes 15 alchemist gems and 20 turns). + - If it is alive but hurt, you will be able to repair it for %d (takes 2 alchemist gems). Spellpower, alchemist gem and Golem Power talent all influence the healing done.]], [[ゴーレムを修ç†ã—ã¾ã™ã€‚ +ç ´å£Šã•ã‚Œã¦ã„ã‚‹å ´åˆã€ä¿®å¾©ã—ã¾ã™ã€‚(錬金å®çŸ³15個ã¨20ターン消費) +生å˜ã—ã¦ã„ã‚‹å ´åˆã€HPã‚’ %d 回復ã•ã›ã¾ã™ã€‚(錬金å®çŸ³ã‚’2個消費) +回復é‡ã¯é”法パワーã€éŒ¬é‡‘å®çŸ³ã®ãƒ©ãƒ³ã‚¯ã€ã‚¿ãƒ¬ãƒ³ãƒˆã€Œã‚´ãƒ¼ãƒ¬ãƒ ã®åŠ›ã€ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Golem Power", "ゴーレムã®åŠ›", "talent name") +t("Improves your golem's proficiency with weapons, increasing its Accuracy by %d, Physical Power by %d and damage by %d%%.", [[ゴーレムã®æ¦å™¨ã®æ‰±ã„ãŒä¸Šé”ã—ã¾ã™ã€‚ +命ä¸ãŒ %d ã€ç‰©ç†ãƒ‘ワー㌠%d 与ダメージ㌠%d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Golem Resilience", "装甲強化", "talent name") +t([[Improves your golem's armour training, damage resistance, and healing efficiency. + Increases all damage resistance by %d%%; increases Armour value by %d, Armour hardiness by %d%%, reduces chance to be critically hit by %d%% when wearing heavy mail or massive plate armour, and increases healing factor by %d%%. + The golem can always use any kind of armour, including massive armours.]], [[ゴーレムã®éŽ§ã®æ‰±ã„ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§ã¨å›žå¾©å€çŽ‡ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +ヘビーメイルã€ãƒ—レートアーマーを装備ã—ã¦ã„ã‚‹ã¨å…¨è€æ€§ãŒ %d%% ã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ %d ã€é‡è£…度㌠%d%% 上昇ã—ã€è¢«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d%% 減少ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€HP回復å€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ゴーレムã¯ãƒ—レートアーマーをå«ã‚€å…¨ã¦ã®éŽ§ã‚’装備ã™ã‚‹ã“ã¨ãŒå¯èƒ½ã§ã™ã€‚]], "tformat") +t("Invoke Golem", "ゴーレムå¬å–š", "talent name") +t("Not enough space to invoke!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("You invoke your golem to your side, granting it a temporary melee power increase of %d for 5 turns.", "ゴーレムをå‚ã«å‘¼ã³å¯„ã›ã¦ã€5ターン近接攻撃力を %d 上昇ã•ã›ã¾ã™ã€‚", "tformat") +t("Golem Portal", "ゴーレムãƒãƒ¼ã‚¿ãƒ«", "talent name") +t("Your golem is currently inactive.", "ゴーレムãŒæ•…éšœã—ã¦ã„ã‚‹", "logPlayer") +t("#Target# focuses on #Source#.", "#Target#ã¯#Source#ã«ç‹™ã„を定ã‚ãŸ", "logCombat") +t("Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a %d%% chance to target your golem instead.", [[テレãƒãƒ¼ãƒˆã«ã‚ˆã£ã¦ã‚´ãƒ¼ãƒ¬ãƒ ã¨è‡ªèº«ã®ä½ç½®ã‚’入れ替ãˆã¾ã™ã€‚ +敵を困惑ã•ã›ã¦ %d%% ã§è¡“者ã®ä»£ã‚ã‚Šã«ã‚´ãƒ¼ãƒ¬ãƒ を攻撃ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/grave.lua" + +t("Chill of the Tomb", "å¢“å ´ã®å†·æ°—", "talent name") +t([[Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing %0.2f cold damage in a radius of %d. + The damage will increase with your Spellpower. + Additionally, when Will o' the Wisp is sustained, minions killed by this spell will spawn Wisps.]], [[冷気ã®ãƒœãƒ«ãƒˆã‚’対象ã«æ”¾ã¡ã€å‡ãˆã‚‹æ»ã®çˆ†ç™ºã‚’èµ·ã“ã—〠%0.2f 冷気ダメージを範囲 %d ã«ä¸Žãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€Œã‚¦ã‚£ãƒ«ãƒ»ã‚ªãƒ¼ãƒ»ã‚¦ã‚£ã‚¹ãƒ—ã€ã‚’èµ·å‹•ä¸ã¯ã“ã®é”法ã§æ•µã‚’倒ã™ã¨ã‚¦ã‚£ã‚¹ãƒ—を生æˆã—ã¾ã™ã€‚]], "tformat") +t("Will o' the Wisp", "ウィル・オー・ウィスプ", "talent name") +t("will o' the wisp", "ウィル・オー・ウィスプ", "_t") +t([[Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a %d%% chance to create a will o' the wisp. + The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for %0.2f cold damage. + The damage will increase with your Spellpower.]], [[ä¸æ»ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’çºã„ã¾ã™ã€‚ +下僕ãŒã€Œæ»éœŠã®ã‚ªãƒ¼ãƒ©ã€ã®ç¯„囲内ã§ç ´å£Šã•ã‚ŒãŸå ´åˆã€ %d%% ã§ã‚¦ã‚£ãƒ«ãƒ»ã‚ªãƒ¼ãƒ»ã‚¦ã‚£ã‚¹ãƒ—ãŒç”Ÿæˆã•ã‚Œã¾ã™ã€‚ +ウィスプã¯è¦–界内ã®ãƒ©ãƒ³ãƒ€ãƒ ãªå¯¾è±¡ã‚’ç‹™ã„ã¾ã™ã€‚ +対象ã«è§¦ã‚Œã‚‹ã¨çˆ†ç™ºã—㦠%0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Cold Flames", "å‡ã¦ã¤ãç‚Ž", "talent name") +t("cold flames", "å‡ã¦ã¤ãç‚Ž", "_t") +t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. + Damage improves with your Spellpower.]], [[ %d 個ã®ã€Œå‡ã¦ã¤ãç‚Žã€ãŒæŒ‡å®šåœ°ç‚¹ã‹ã‚‰ç¯„囲 %d ã«åºƒãŒã‚Šã¾ã™ã€‚ +炎㯠%0.2f 冷気ダメージを与ãˆã€ã€Œå‡çµã€çŠ¶æ…‹ã«ã™ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Vampiric Gift", "å¸è¡€é¬¼ã®æµã¿", "talent name") +t([[Vampiric energies fill you; each time you deal damage, you have %d%% chance to heal for %d%% of the damage done. + The absorption percent will increase with your Spellpower.]], [[å¸è¡€é¬¼ã®åŠ›ã‚’å¾—ã¾ã™ã€‚ +ダメージを与ãˆã‚‹æ¯Žã« %d%% ã§ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’å¸åŽã—ã¾ã™ã€‚ +å¸åŽé‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/ice.lua" + +t("Freeze", "フリーズ", "talent name") +t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. + If this is used on a friendly target the cooldown is reduced by 33%%.%s + The damage will increase with your Spellpower.]], [[対象ã®å‘¨å›²ã®æ°´åˆ†ã‚’å‡å›ºã•ã›ã€ %d ターン「å‡çµã€ã—〠%0.2f ダメージを与ãˆã¾ã™ã€‚ +å‹å¥½çš„ãªå¯¾è±¡ã«è© å”±ã™ã‚‹ã¨ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ33%%çŸç¸®ã•ã‚Œã¾ã™ã€‚ %s +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("\ +Affects all creatures in radius 2.", "\ +範囲2ã®å…¨å¯¾è±¡ã«åŠ¹æžœãŒã‚ã‚Šã¾ã™ã€‚", "_t") +t("Frozen Ground", "大地å‡çµ", "talent name") +t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. + Affected creatures can still act, but cannot move. + For each affected creature that is also wet the cooldown of Shatter decreases by 2. + The damage will increase with your Spellpower.]], [[範囲 %d ã«å†·æ°—ã®æ³¢ã‚’放ã¡ã€ %0.2f 冷気ダメージを与ãˆã€4ターン地é¢ã«å‡ã‚Šä»˜ã‹ã›ã¾ã™ã€‚ +対象者ã¯è¡Œå‹•ã§ãã¾ã™ãŒã€ç§»å‹•ä¸èƒ½ã«ãªã‚Šã¾ã™ã€‚ +「水浸ã—ã€ã®çŠ¶æ…‹ç•°å¸¸ã‚’å—ã‘ã¦ã„る敵1体ã«ã¤ãã€Œç²‰ç •ã®é”法ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ2çŸç¸®ã•ã‚Œã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shatter", "ç²‰ç •ã®é”法", "talent name") +t("%s shatters!", "%sã¯ç •ã‘æ•£ã£ãŸï¼", "logSeen") +t([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage. + Depending on the target's rank, there will also be an additional effect: + * Critters will be instantly killed + * +50%% critical chance against Normal rank + * +25%% critical chance against Elites or Bosses + All affected foes will get the wet effect. + At most, it will affect %d foes. + If you are yourself Frozen, it will instantly be destroyed. + The damage will increase with your Spellpower.]], [[視界内ã®ã€Œå‡çµã€ã—ãŸå¯¾è±¡ã‚’ç²‰ç •ã—〠%0.2f 冷気ダメージを最大 %d 体ã«ä¸Žãˆã¾ã™ã€‚ +対象ã®ãƒ©ãƒ³ã‚¯ã«ã‚ˆã£ã¦è¿½åŠ 効果ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +* 野生動物ã¯å³æ»ã—ã¾ã™ +* ノーマルã«å¯¾ã—ã¦ã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ+50%%ã•ã‚Œã¾ã™ +* エリートã¨ãƒœã‚¹ã«å¯¾ã—ã¦ã¯ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ+25%%ã•ã‚Œã¾ã™ +ã“ã®é”法をå—ã‘ãŸå¯¾è±¡ã¯ã€Œæ°´æµ¸ã—ã€ã®çŠ¶æ…‹ç•°å¸¸ã‚’å—ã‘ã¾ã™ã€‚ +術者ãŒå‡çµã—ã¦ã„ãŸå ´åˆã€æ°·ã‚’打ã¡ç •ãã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Uttercold", "絶対零度", "talent name") +t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% and ignoring %d%% cold resistance of your targets + In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by %d%%.]], [[絶対零度を身ã«çºã„ã¾ã™ã€‚ +冷気ダメージ㌠%0.1f%% ã€å†·æ°—è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ°·å¡Šã‚’容易ã貫通ã§ãるよã†ã«ãªã‚Šã€ æ°·å¡Šã«å¸åŽã•ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 減少ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/meta.lua" + +t("Disperse Magic", "é”力消去", "talent name") +t([[Removes up to %d magical effects (good effects from foes, and bad effects from friends) from the target. + At level 3, it can be targeted. + ]], [[対象ã®é”法効果を %d 種消去ã—ã¾ã™ã€‚ +敵ã‹ã‚‰ã¯è‰¯æ€§åŠ¹æžœã‚’ã€å‘³æ–¹ã‹ã‚‰ã¯æ‚ªæ€§åŠ¹æžœã‚’消去ã—ã¾ã™ã€‚ +レベル3ã‹ã‚‰ã¯å¯¾è±¡æŒ‡å®šã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Spellcraft", "スペルクラフト", "talent name") +t([[You learn to finely craft and tune your offensive spells. + You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is %d%%. + In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with %d more Spellpower than normal. Spellshocked targets suffer a temporary 20%% penalty to damage resistances.]], [[攻撃é”法を精密æ“作ã™ã‚‹è¡“ã‚’å¦ã³ã¾ã™ã€‚ +範囲攻撃ã®é”法ã§è‡ªçˆ†ã—ãªã„よã†ã« %d%% ã§ç©ºé–“ã«ç©´ã‚’é–‹ã‘ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’回é¿ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ”»æ’ƒé”法ãŒå¼·åŒ–ã•ã‚Œã€ã€Œã‚¹ãƒšãƒ«ã‚·ãƒ§ãƒƒã‚¯ã€ã‚’与ãˆã‚„ã™ããªã‚Šã¾ã™ã€‚ +é”法ã§æ•µã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã¨ã€é”法パワーを +%d ã—ã¦ã€Œã‚¹ãƒšãƒ«ã‚·ãƒ§ãƒƒã‚¯ã€åˆ¤å®šã‚’è¡Œã„ã¾ã™ã€‚ +「スペルショックã€ã‚’å—ã‘ãŸå¯¾è±¡ã¯ä¸€æ™‚çš„ã«å…¨è€æ€§ãŒ20%%低下ã—ã¾ã™ã€‚]], "tformat") +t("Quicken Spells", "クイックスペル", "talent name") +t("Reduces the cooldown of all spells by %d%%.", "é”法タレントã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’ %d%% çŸç¸®ã—ã¾ã™ã€‚", "tformat") +t("Metaflow", "メタフãƒãƒ¼", "talent name") +t("Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.", [[é”力ã®æµã‚Œã‚’完全ã«ç†è§£ã—ãŸãŸã‚〠%d 種ã®(固定クールダウンã§ãªã„)é”法タレントã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã‚’解消ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚ +レベル %d 以下ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’対象ã«ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/necrosis.lua" + +t("Blurred Mortality", "åŠæ»åŠç”Ÿ", "talent name") +t("You have mastered the lesser arts of overcoming death, but your true goal is before you: the true immortality of Lichform!", "æ»ã‚’超越ã™ã‚‹å…¥é–€æŠ€è¡“ã‚’ç¿’å¾—ã—ãŸã€‚ã—ã‹ã—ã€çœŸã®ç›®çš„ã¯ã€ŒãƒªãƒƒãƒåŒ–ã€ã«ã‚ˆã‚‹æ°¸é ã®å‘½ã ï¼", "_t") +t("The line between life and death blurs for you; you can only die when you reach -%d life.", [[生ã¨æ»ã®å¢ƒç•Œã‚’曖昧ã«ã—ã¾ã™ã€‚ +HP㌠-%d ã«ãªã‚‹ã¾ã§æ»äº¡ã—ãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("Impending Doom", "æ»…ã³ã®å±æ©Ÿ", "talent name") +t([[Your target's doom draws near. Its healing factor is reduced by 80%%, and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage. + The damage will increase with your Spellpower.]], [[対象ã®æ»ã‚’定ã‚ã¾ã™ã€‚ +HP回復å€çŽ‡ã‚’80%%低下ã•ã›ã€10ターンã‹ã‘ã¦ç¾åœ¨HPã® %d%% (ã‚‚ã—ã㯠%0.2f ã®ã©ã¡ã‚‰ã‹ä½Žã„æ–¹)ã®é”力ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Undeath Link", "æ»è€…ã®åŠ©ã‘", "talent name") +t([[Absorb up to %d%% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed. + The healing will increase with your Spellpower.]], [[å…¨ã¦ã®ä¸æ»ã®ä¸‹åƒ•ã‹ã‚‰æœ€å¤§HPã® %d%% ã‚’å¸åŽã—ã¾ã™ã€‚ +(HPãŒãƒžã‚¤ãƒŠã‚¹ã«ãªã£ãŸä¸‹åƒ•ã¯ç ´å£Šã•ã‚Œã¾ã™) +å¸åŽã—ãŸHPã®å†…ã€æœ€å¤§å€¤ã¨åŒã˜é‡è¡“者ã®HPãŒå›žå¾©ã—ã¾ã™ã€‚ +回復é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#アンデッド化ã«ã‚ˆã£ã¦ã€ä½“ã«å–り込んã 「生命ã®è¡€ã€ã¯æ¶ˆæ»…ã—ãŸï¼", "log") +t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich! + +#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#命ãŒè–„ã‚Œã¦ã„ãã®ã‚’æ„Ÿã˜ã€ç´”é”力ã«ç½®ãæ›ã‚ã£ã¦ã„ã£ãŸã€‚血肉ã¯è…æ•—ã—ã€éª¨ã ã‘ãŒæ®‹ã‚Šã€ç›®ã¯è…ã‚Šè½ã¡ã€ã€Œãƒªãƒƒãƒã€ã¨ã—ã¦ç”Ÿã¾ã‚Œå¤‰ã‚ã£ãŸï¼ + +#{italic}#「リッãƒã€ã®å¤–見を変更ã™ã‚‹ã“ã¨ãŒå‡ºæ¥ã¾ã™ã€‚(後ã‹ã‚‰å¤‰æ›´ã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“)]], "_t") +t("Customize Appearance", "外見を変ãˆã‚‹", "_t") +t("Use Default", "デフォルトã«ã™ã‚‹", "_t") +t("Lichform", "リッãƒåŒ–", "_t") +t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! + If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. + All liches gain the following intrinsics: + - Poison, cut, and fear immunity. + - 100%% disease and stun resistance. + - 20%% cold and darkness resistance. + - No need to breathe. + - Infusions do not work. + Also: + At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion! + At level 2: Nothing. + At level 3: +3 Magic and Willpower, +1 life rating (not retroactive). + At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration. + At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration. + At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. + At level 7: #CRIMSON##{bold}#Your power becomes overwhelming!#{normal}##LAST# +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.3) and 1.0 negative energy regeneration. + The undead cannot use this talent. + While active, it will drain 4 mana per turn. + Once you die and turn into a Lich you can not invest any more in this talent.]], [[æ»éœŠè¡“ã®çœŸé«„ã¯å¼·å¤§ãªé”力ã¨æ°¸é ã®å‘½ã‚’æŒã¤ãƒªãƒƒãƒåŒ–ã§ã™ï¼ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ä¸ã«æ»äº¡ã™ã‚‹ã¨ã€é”力ãŒè§£ã放ãŸã‚Œã€è‚‰ä½“ã‚’å†ç”Ÿã—ã€ãƒªãƒƒãƒã¨ã—ã¦è˜‡ã‚Šã¾ã™ã€‚ +リッãƒã¯ä»¥ä¸‹ã®èƒ½åŠ›ã‚’å¾—ã¾ã™: +- 毒ã€å‡ºè¡€ã€æ怖無効 +- 100%%ã®ç—…æ°—ã€ã‚¹ã‚¿ãƒ³è€æ€§ +- 20%%ã®å†·æ°—ã€æš—é»’è€æ€§ +- 呼å¸ãŒä¸è¦ã«ãªã‚‹ +- ãƒãƒ¼ãƒ–ã‚’å–ã‚Šè¾¼ã‚ãªã„ +ã•ã‚‰ã«: +レベル1: 全能力-3ã€å…¨è€æ€§-10%%。献身ãŒè¶³ã‚Šãªã„ï¼ +レベル2: 何もãªã— +レベル3: é”力ã¨æ„å¿—+3ã€ãƒ©ã‚¤ãƒ•ãƒ¬ãƒ¼ãƒˆ+1 +レベル4: é”力ã¨æ„å¿—+3ã€ãƒ©ã‚¤ãƒ•ãƒ¬ãƒ¼ãƒˆ+2ã€é”法ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–+10ã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リー「星ã®æ€’ã‚Šã€(0.7)ã‚’ç¿’å¾—ã—ã€æœˆå…‰åŠ›ãŒ0.1自然回復ã—ã¾ã™ +レベル5: é”力ã¨æ„å¿—+5ã€ãƒ©ã‚¤ãƒ•ãƒ¬ãƒ¼ãƒˆ+2ã€é”法ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–+10ã€å…¨è€æ€§ä¸Šé™+10%%ã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リー「星ã®æ€’ã‚Šã€(0.9)ã‚’ç¿’å¾—ã—ã€æœˆå…‰åŠ›ãŒ0.5自然回復ã—ã¾ã™ +レベル6: é”力ã¨æ„å¿—ã¨è³¢ã•ãŒ+6ã€ãƒ©ã‚¤ãƒ•ãƒ¬ãƒ¼ãƒˆ+3ã€é”法ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–+15ã€å…¨è€æ€§ä¸Šé™+15%%ã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リー「星ã®æ€’ã‚Šã€(1.1)ã‚’ç¿’å¾—ã—ã€æœˆå…‰åŠ›ãŒ1.0自然回復ã—ã¾ã™ +レベル7: #CRIMSON##{bold}#力ãŒæº¢ã‚Œã‚‹ï¼#LAST#é”力ã¨æ„å¿—ã¨è³¢ã•ãŒ+12ã€60%%ã§ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットを無効化ã€ãƒ©ã‚¤ãƒ•ãƒ¬ãƒ¼ãƒˆ+4ã€é”法ã€ç²¾ç¥žã‚»ãƒ¼ãƒ–+35ã€å…¨è€æ€§ä¸Šé™+15%%ã€ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リー「星ã®æ€’ã‚Šã€(1.3)ã‚’ç¿’å¾—ã—ã€æœˆå…‰åŠ›ãŒ1.0自然回復ã—ã¾ã™ã€‚ +ライフレートãŒä¸Šæ˜‡ã—ã¦ã‚‚ã“ã‚Œã¾ã§ã®HPã®å†è¨ˆç®—ã¯ã•ã‚Œã¾ã›ã‚“。 +アンデッドã¯ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã§ãã¾ã›ã‚“。 +ã¾ãŸã€èµ·å‹•ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³ãƒžãƒŠã‚’4消費ã—ã¾ã™ã€‚ +リッãƒåŒ–ã™ã‚‹ã¨ã‚‚ã†ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ãƒã‚¤ãƒ³ãƒˆã‚’振れã¾ã›ã‚“。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/necrotic-minions.lua" + +t("Necrotic Aura", "æ»éœŠã®ã‚ªãƒ¼ãƒ©", "talent name") +t("Noooooo!", "ã‚„ã‚ã‚ã‰ãŠãŠãŠï¼ï¼ï¼", "_t") +t("Save me, Master, save meeee---", "助ã‘ã¦ä¸‹ã•ã„...ã”主人様,助ã‘ã¦ä¸‹ã•ã„ã„ã„ã„ã„——————", "_t") +t("Aaaauuuggghhh!", "アアアァァァガアァァァ", "_t") +t("Did I do good?", "ãŠå½¹ã«ç«‹ã¦ã¾ã—ãŸã‹ï¼Ÿ", "_t") +t("Why, Master, whyyyyy---?", "ãªãœã§ã™ã‹ï¼Œã”主人様,ãªãœã§ã™ã‹ã‚ã‚ã‚——————?", "_t") +t("I thought you loved me! I thought-", "ç§ã¯æ„›ã•ã‚Œã¦ã„ã‚‹ã¨æ€ã£ã¦ãŠã‚Šã¾ã—ãŸï¼ç§ã¯â€”—————", "_t") +t("For Master's glory!", "ã”主人様ã®æ „å…‰ã®ãŸã‚ã«ï¼", "_t") +t("Bye... bye....", "ã•ã‚ˆâ€¦ãªã‚‰â€¦", "_t") +t("We love you, Master!", "ç§ãŸã¡ã¯ã‚ãªãŸã‚’æ„›ã—ã¦ãŠã‚Šã¾ã™ï¼Œã”主人様ï¼", "_t") +t("The pain, the PAAAAAIN!", "ç—›ã„ã€ã‚ã®ç—›ã¿ã ï¼ï¼ï¼ï¼ï¼ï¼ï¼", "_t") +t("Please, no, nooo--", "ãŠé¡˜ã„ã—ã¾ã™ï¼Œã‚„ã‚ã¦ï¼Œã‚„ã‚ã¦ãã ã•â€”—————", "_t") +t("Unlife no more for this dead matter, the time comes for my flesh to splatter.", "ã“ã®æ»ä»¥ä¸Šã®å‘½ãªã©ãªã„,もã†ã™ãç§ã®è‚‰ã¯å¼•ã裂ã‹ã‚Œã‚‹ã€‚", "_t") +t("You gave back life, you gave back dreams, but now I'm bursting at the seams...", "ãŠå‰ã¯å‘½ã‚’å–り戻ã—ãŸï¼Œå¤¢ã‚’å–り戻ã—ãŸï¼Œã ãŒç§ã¯ç¶™ãŽç›®ã‹ã‚‰ç ´è£‚ã—ãã†ã …", "_t") +t("Remember meeeee!", "覚ãˆã¦ã„ã¦ãï¼ï¼", "_t") +t("My tummy hurts...", "ãŠãªã‹ãŒç—›ã„よ…", "_t") +t("Whu..?", "ん……?", "_t") +t("Ahahahahaha!", "ãƒãƒãƒãƒãƒï¼", "_t") +t("Me go boom, me go BOOM!", "爆発ã•ã›ã¦ãれ,爆発ã•ã›ã¦ãã‚Œãˆãˆï¼", "_t") +t("Grave circumstances, Master....", "情æ³ã¯åŽ³ã—ã„ã§ã™ï¼Œã”主人様…", "_t") +t("I see the light.. I see, oh.. just a wisp....", "å…‰ãŒè¦‹ãˆã‚‹â€¦ï¼Œã„や…ãŸã ã®ã‚¦ã‚£ã‚¹ãƒ—ã‹â€¦", "_t") +t("Master, wait... I thought I saw a....Master? ..", "ã”主人様,待ã£ã¦ä¸‹ã•ã„…ã“ã®è¦‹ãˆã¦ã„ã‚‹ã‚‚ã®ã¯â€¦ã”主人様?", "_t") +t("I'm not.. so sure my spine is supposed to bend this way....", "ã‚ã‹ã‚‰ã‚“…ã ã‹ã‚‰ç§ã®è„Šé«„ãŒã“ã‚“ãªæ„Ÿã˜ã«æ›²ãŒã£ã¦ã„ã‚‹ã‹ç¢ºã‹ã‚ã¦ãれ…", "_t") +t("I told you I could Dash 100 yards and back in time! You owe me 10 gol....", "ãŠå‰ã«ç§ã¯æ™‚間内ã«100ヤードを走ã£ã¦ã€å¸°ã£ã¦ãã‚‹ã¨è¨€ã£ãŸãªï¼ãŠå‰ã¯ç§ã«10ゴールド貸ã—ãŒã‚ã‚‹ãžâ€¦", "_t") +t("%s rips more animus from its victim. (+1 more soul)", "%sã¯ã‚¢ãƒ‹ãƒžã‚’抽出ã—ãŸ(+1 é‚)", "logPlayer") +t([[Emits a necrotic aura, sustaining your undead minions in a radius of %d. Minions outside the radius will lose %d%% life per turn. + Any creature you or your minions kill within your aura will be absorbed as a soul that can be used to raise minions. + Retch from your ghouls will also heal you, even if you are not undead.]], [[範囲 %d ã«æ»éœŠã®ã‚ªãƒ¼ãƒ©ã‚’展開ã—ã€ä¸‹åƒ•ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã®è‚‰ä½“を崩壊ã‹ã‚‰ä¿è·ã—ã¾ã™ã€‚ +オーラã®ç¯„囲外ã®ä¸‹åƒ•ã¯æ¯Žã‚¿ãƒ¼ãƒ³HPã‚’ %d%% 失ã„ã¾ã™ã€‚ +オーラã®ç¯„囲内ã§è‡ªèº«ã‚„下僕ãŒæ•µã‚’倒ã™ã¨é‚ã‚’å–り込んã§æ–°ãŸãªä¸‹åƒ•ã‚’生æˆã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +ã•ã‚‰ã«ä¸‹åƒ•ã®ã‚°ãƒ¼ãƒ«ã®ä½¿ç”¨ã™ã‚‹ã€Œæ±šæŸ“ã€ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã£ã¦ã€è¡“者ãŒã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã§ãªãã¦ã‚‚HPãŒå›žå¾©ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "力ã®ã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚ŒãŸäººåž‹ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã 。å‰æ¯ãŒé‹ãå°–ã£ã¦ã„る。", "_t") +t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "ãƒãƒ¼ãƒ–ã«èº«ã‚’包んã 人型ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã 。冷ãŸã„体ã‹ã‚‰åŠ›ãŒæº¢ã‚Œå‡ºã¦ã„る。", "_t") +t("It is a ghostly form with eyes that haunt you.", "敵を追ã„回ã™ãŸã‚ã®ç›®ã‚’æŒã¤å¹½éœŠã 。", "_t") +t("It is a ghostly nightmare of an entity.", "悪夢を体ç¾ã™ã‚‹å¹½éœŠã 。", "_t") +t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "æ怖ã®å«ã³å£°ã‚’上ã’ã‚‹å˜åœ¨ã 。ãã‚Œã¯å…·ç¾åŒ–ã—ãŸæ»ã§ã‚ã‚Šã€æã‚‹ã¹ãé»’ã®ä½“ã¯æ£®ç¾…万象ãŒãれを排除ã—よã†ã¨ã™ã‚‹ä¸ã§ã‚‚ãŒã苦ã—ã‚“ã§ã„る。", "_t") +t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "æ°¸é ã®å‘½ã‚’求ã‚ã€ç”Ÿã®å–œã³ã‚’æ¨ã¦åŽ»ã‚Šä¸æ»è€…ã¨ãªã£ãŸè€…ãŸã¡ã 。ãれらã¯ä»Šã€ç”Ÿã‚’ç ´å£Šã—ã¤ããã†ã¨ã—ã¦ã„る。", "_t") +t("Create Minions", "ミニオン生æˆ", "talent name") +t(" (Minion Mastery effects included)", "(「ミニオンã®ç†Ÿç·´ã€ã‚’å«ã‚€)", "_t") +t([[Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to %d minions). These minions will be raised within a cone that extends to the edge of your necrotic aura. + The minions level is your level %+d. + Each minion has a chance to be%s:%s]], [[強力ãªä¸æ»ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’「æ»éœŠã®ã‚ªãƒ¼ãƒ©ã€ã‚’通ã—ã¦æ”¾ã¡ã¾ã™ã€‚ +オーラã®ç¯„囲内ã§æ»ã‚“ã 者をä¸æ»ã®ä¸‹åƒ•ã¨ã—ã¦è˜‡ã‚‰ã›ã¾ã™ã€‚(最大 %d 体) +下僕ã¯æŒ‡å®šã—ãŸã€Œæ»éœŠã®ã‚ªãƒ¼ãƒ©ã€ã®ç¯„囲内ã®æ‰‡çŠ¶ã«å‡ºç¾ã—ã¾ã™ã€‚ +下僕ã®ãƒ¬ãƒ™ãƒ«ã¯è¡“者ã®çµŒé¨“レベル %+d ã«ãªã‚Šã¾ã™ã€‚ +下僕ã®ç”Ÿæˆç¢ºçŽ‡: +%s:%s]], "tformat") +t("Aura Mastery", "オーラã®ç†Ÿç·´", "talent name") +t([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. + At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]], [[é—‡ã®åŠ›ãŒã•ã‚‰ã«é«˜ã¾ã‚Šã¾ã™ã€‚ +「æ»éœŠã®ã‚ªãƒ¼ãƒ©ã€ã®ç¯„囲㌠%d å¢—åŠ ã—ã€ã‚ªãƒ¼ãƒ©ã®å¤–ã«å‡ºãŸä¸‹åƒ•ã®å´©å£ŠçŽ‡ãŒ %d%% 低下ã—ã¾ã™ã€‚ +レベル3ã«ãªã‚‹ã¨ã€ã‚ªãƒ¼ãƒ©å†…ã®ä¸‹åƒ•ãŒæ»ã®éš›ã«25%%ã§é‚ã‚’è½ã¨ã—ã¾ã™ã€‚ +下僕ãŒã‚¦ã‚£ãƒ«ãƒ»ã‚ªãƒ¼ãƒ»ã‚¦ã‚£ã‚¹ãƒ—ã«ãªã£ãŸå ´åˆã€ä»£ã‚ã‚Šã«ã‚¦ã‚£ã‚¹ãƒ—ã®æ»ã®éš›ã«åˆ¤å®šã‚’è¡Œã„ã¾ã™ã€‚]], "tformat") +t("Surge of Undeath", "æ»è€…ã®å¼·åŒ–", "talent name") +t([[A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by %d, their Armour penetration by %d and their critical hit chance by %d for 6 turns. + The effects will increase with your Spellpower.]], [[å…¨ã¦ã®ä¸‹åƒ•ã«åŠ›ã‚’é€ã‚Šè¾¼ã¿ã€6ターン物ç†ãƒ‘ワーã€é”法パワーã€å‘½ä¸ãŒ %dã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šãŒ %dã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒ %d 上昇ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Dark Empathy", "é—‡ã®å›£çµ", "talent name") +t([[You share your powers with your minions, granting them %d%% of your resistances and saves. + In addition all damage done by your minions to you or your other minions is reduced by %d%%. + The effect will increase with your Spellpower.]], [[下僕ã«é”力を分ã‘与ãˆã€å„種è€æ€§ã¨ã‚»ãƒ¼ãƒ–を術者㮠%d%% 分上昇ã•ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ä¸‹åƒ•ãŒå‘³æ–¹ã«ä¸Žãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% 減少ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/nightfall.lua" + +t("Invoke Darkness", "æš—é»’æ‹›æ¥", "talent name") +t([[Conjures up a bolt of darkness, doing %0.2f darkness damage. + At level 3, it will create a beam of shadows. + At level 5, none of your Nightfall spells will hurt your minions. + The damage will increase with your Spellpower.]], [[æš—é»’ã®ãƒœãƒ«ãƒˆã‚’放ã¡ã€ %0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +レベル3ã«ãªã‚‹ã¨ã€ãƒ“ームã«ãªã‚Šã¾ã™ã€‚ +レベル5ã«ãªã‚‹ã¨ã€ã€ŒãƒŠã‚¤ãƒˆãƒ•ã‚©ãƒ¼ãƒ«ã€ã®é”法ã§ä¸‹åƒ•ã‚’å·»ãè¾¼ã¾ãªããªã‚Šã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Circle of Death", "æ»ã®å††é™£", "talent name") +t([[Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. + Only one bane can affect a creature. + Banes last for %d turns, and also deal %0.2f darkness damage. + The damage will increase with your Spellpower.]], [[5ターン闇ã®ç˜´æ°—ãŒç«‹ã¡ä¸Šã‚Šã¾ã™ã€‚ +範囲内ã«è¸ã¿è¾¼ã‚“ã 対象を %d ターン「混乱ã®è‹¦æ‚¶ã€ã‹ã€Œç›²ç›®ã®è‹¦æ‚¶ã€çŠ¶æ…‹ã®ã©ã¡ã‚‰ã‹ã«ã—〠%0.2f 暗黒ダメージを与ãˆã¾ã™ã€‚ +対象ãŒ2種ã®ã€Œè‹¦æ‚¶ã€ã«åŒæ™‚ã«ãªã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fear the Night", "夜ã®æ怖", "talent name") +t([[Invoke a cone dealing %0.2f darkness damage in a radius of %d. Any creatures caught inside must make check against their Mental Save or be knocked back 4 grids away. + The damage will increase with your Spellpower.]], [[ %0.2f 暗黒ダメージを範囲 %d ã®æ‰‡çŠ¶ã«ä¸Žãˆã¾ã™ã€‚ +精神セーブã®åˆ¤å®šã«å¤±æ•—ã—ãŸå¯¾è±¡ã¯ã€4マスノックãƒãƒƒã‚¯ã•ã‚Œã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Rigor Mortis", "æ»ã®ç¡¬ç›´", "talent name") +t([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d. Every creature hit will start to become closer to death, reducing their global speed by %d%%. + Necrotic minions' damage against those creatures is increased by %d%%. + The effects last for %d turns. + The damage done and the minions' damage increase will increase with your Spellpower.]], [[æš—é»’ã®ãƒœãƒ¼ãƒ«ã‚’放ã¡ã€ %0.2f 暗黒ダメージを範囲 %d ã«ä¸Žãˆã¾ã™ã€‚ +対象ã«æ»æœŸãŒè¿‘ã¥ã速度㌠%d%% 低下ã—ã€ä¸‹åƒ•ã®æ”»æ’ƒã§å—ã‘るダメージ㌠%d%% 上昇ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯ %d ターンæŒç¶šã—ã¾ã™ã€‚ +ダメージã¨ä¸‹åƒ•ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/phantasm.lua" + +t("Illuminate", "イルミãƒãƒ¼ã‚·ãƒ§ãƒ³", "talent name") +t([[Creates a globe of pure light within a radius of %d that illuminates the area. + At level 3, it also blinds all who see it (except the caster) for %d turns. + At level 4, it also deals %0.2f light damage.]], [[å…‰ã®çƒã‚’生æˆã—ã€ç¯„囲 %d を照らã—ã¾ã™ã€‚ +レベル3ã‹ã‚‰ã¯è¡“者以外を %d ターン「盲目ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +レベル4ã‹ã‚‰ã¯ %0.2f 閃光ダメージを与ãˆã¾ã™ã€‚]], "tformat") +t("Blur Sight", "å§¿éš ã—ã®è¡“", "talent name") +t([[The caster's image blurs, granting a %d bonus to Defense. + The bonus will increase with your Spellpower.]], [[術者ã®å§¿ã‚’ã¼ã‹ã—ã€å›žé¿ã‚’ %d 上昇ã•ã›ã¾ã™ã€‚ +上昇é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Phantasmal Shield", "幽界ã®ç›¾", "talent name") +t([[The caster is surrounded by a phantasmal shield granting 10%% chance to evade weapon attacks. If hit in melee, the shield will deal %d light damage to the attacker. + The damage will increase with your Spellpower.]], [[幽界ã®ç›¾ã§èº«ã‚’守りã€æ¦å™¨æ”»æ’ƒã‚’10%%ã§å›žé¿ã—ã¾ã™ã€‚ +近接攻撃㫠%d 閃光ダメージã§åæ’ƒã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Invisibility", "é€æ˜ŽåŒ–", "talent name") +t([[The caster fades from sight, granting %d bonus to invisibility. + Beware -- you should take off your light, or you will still be easily spotted. + As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%%. + This powerful spell constantly drains your mana (2 per turn) while active. + The invisibility bonus will increase with your Spellpower.]], [[é€æ˜ŽåŒ–ã—ã¾ã™ã€‚(パワー %d) +å…‰æºã‚’外ã•ãªã„ã¨ã™ãã«è¦‹ã¤ã‹ã£ã¦ã—ã¾ã†ã§ã—ょã†ã€‚ +é€æ˜ŽåŒ–ã«ã‚ˆã‚Šå®Ÿä½“ãŒè–„ã‚Œã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ70%%減少ã—ã¾ã™ã€‚ +èµ·å‹•ä¸ã¯æ¯Žã‚¿ãƒ¼ãƒ³ãƒžãƒŠã‚’2消費ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/shades.lua" + +t("Shadow Tunnel", "é—‡ã®å‘é“", "talent name") +t([[Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them %d%% evasion for 5 turns. + The evasion chance will increase with your Spellpower.]], [[é—‡ã®ãƒ™ãƒ¼ãƒ«ã§ä¸‹åƒ•ãŸã¡ã‚’包ã¿è¾¼ã¿ã¾ã™ã€‚ +下僕ãŸã¡ã¯è¡“者ã®å‚ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã€5ターン %d%% ã®ã€Œè¦‹åˆ‡ã‚Šã€ã‚’å¾—ã¾ã™ã€‚ +回é¿çŽ‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Curse of the Meek", "憎悪ã®å‘ªã„", "talent name") +t("human farmer", "人間ã®è¾²å¤«", "_t") +t("A weather-worn human farmer, looking at a loss as to what's going on.", "ããŸã³ã‚ŒãŸäººé–“ã®è¾²æ°‘ã 。ã“ã“ã§ã®å‡ºæ¥äº‹ã«å›°æƒ‘ã—ã¦ã„る。", "_t") +t("halfling gardener", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®åºå¸«", "_t") +t("A rugged halfling gardener, looking quite confused as to what he's doing here.", "ã¿ã™ã¼ã‚‰ã—ã„ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®åºå¸«ã 。ã“ã“ã§ã®å‡ºæ¥äº‹ã«æ··ä¹±ã—ã¦ã„る。", "_t") +t("shalore scribe", "シャãƒãƒ¼ãƒ¬ã®ä½œå®¶", "_t") +t("A scrawny elven scribe, looking bewildered at his surroundings.", "ã‚„ã›ã“ã‘ãŸã‚¨ãƒ«ãƒ•ã®ä½œå®¶ã 。周囲ã®çŠ¶æ³ã«æˆ¸æƒ‘ã£ã¦ã„る。", "_t") +t("dwarven lumberjack", "ドワーフã®æœ¨ã“ã‚Š", "_t") +t("A brawny dwarven lumberjack, looking a bit upset at his current situation.", "屈強ãªãƒ‰ãƒ¯ãƒ¼ãƒ•ã®æœ¨ã“ã‚Šã 。ç¾åœ¨ã®çŠ¶æ³ã«ã†ã‚ãŸãˆã¦ã„る。", "_t") +t("cute bunny", "ã‹ã‚ã„ã„ã†ã•ãŽ", "_t") +t("It is so cute!", "ã¨ã¦ã‚‚ã‹ã‚ã„ã„ï¼", "_t") +t([[Reaches through the shadows into quieter places, summoning %d harmless creatures. + Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them. + If the summoned creatures are killed by hostile foes, you have 70%% chance to gain a soul.]], [[影をä¼ã£ã¦å¹³ç©ã«æš®ã‚‰ã—ã¦ã„る者é”ã‚’ %d 体å¬å–šã—ã¾ã™ã€‚ +å¬å–šã•ã‚ŒãŸè€…é”ã¯ã€Œæ†Žæ‚ªã®å‘ªã„ã€ã‚’掛ã‘られã¦ã„ã‚‹ãŸã‚敵ã«ç‹™ã‚ã‚Œã¾ã™ã€‚ +ã•ã‚‰ã«ã€æ•µã«å€’ã•ã‚ŒãŸå ´åˆã€è¡“者ã¯70%%ã§é‚ã‚’1å¾—ã¾ã™ã€‚]], "tformat") +t("Not enough space to summon!", "å¬å–šã™ã‚‹å ´æ‰€ãŒãªã„ï¼", "logPlayer") +t("Forgery of Haze (%s)", "霧ã®åˆ†èº«(%s)", "tformat") +t("A dark shadowy shape whose form resembles %s.", "%sã«ä¼¼ã¦ã„ã‚‹æš—ã„å½±ã®å§¿ã 。", "tformat") +t("Forgery of Haze", "霧ã®åˆ†èº«", "_t") +t([[Through the shadows, you forge a temporary copy of yourself, existing for %d turns. + The copy possesses your exact talents and stats, has %d%% life and deals %d%% damage.]], [[影を通ã˜ã€ %d ターンæŒç¶šã™ã‚‹åˆ†èº«ã‚’作り出ã—ã¾ã™ã€‚ +分身ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¨èƒ½åŠ›å€¤ã¯è¡“者ã¨åŒã˜ã§ã™ãŒã€HP㌠%d%% ã«ã€ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Frostdusk", "å‡ã¦ã¤ãé—‡", "talent name") +t([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness resistance of your targets. + In addition, all darkness damage you take heals you for %d%% of the damage.]], [[å‡ã¦ã¤ã闇をçºã„ã¾ã™ã€‚ +暗黒ダメージã¨å†·æ°—ダメージ㌠%0.1f%% ã€æš—é»’è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å—ã‘ãŸæš—黒ダメージ㮠%d%% ã‚’å¸åŽã—ã¦HPを回復ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/spells.lua" + +t("Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells.", "é”力をæ“作ã—ã¦æ”»æ’ƒã¨é˜²å¾¡ã«ç”¨ã„ã¾ã™ã€‚", "_t") +t("Tap on the core arcane forces of the aether, unleashing devastating effects on your foes.", "é”力ã®å…ƒã§ã‚るエーテルを用ã„ã¦æ•µã‚’殲滅ã—ã¾ã™ã€‚", "_t") +t("aether", "エーテル", "_t") +t("Harness the power of fire to burn your foes to ashes.", "炎を用ã„ã¦æ•µã‚’燃やã—ã¦ç°ã«ã—ã¾ã™ã€‚", "_t") +t("fire", "ç«ç‚Ž", "_t") +t("Harness the power of wildfire to burn your foes to ashes.", "æ¥ç«ã®åŠ›ã‚’用ã„ã¦æ•µã‚’燃やã—ã¦ç°ã«ã—ã¾ã™ã€‚", "_t") +t("wildfire", "æ¥ç«", "_t") +t("Harness the power of the earth to protect and destroy.", "大地ã®åŠ›ã‚’防御ã¨ç ´å£Šã«ç”¨ã„ã¾ã™ã€‚", "_t") +t("earth", "地術", "_t") +t("Harness the power of the stone to protect and destroy.", "石ã®åŠ›ã‚’攻撃ã¨é˜²å¾¡ã«ç”¨ã„ã¾ã™ã€‚", "_t") +t("stone", "石", "_t") +t("Harness the power of water to drown your foes.", "æ°´ã®åŠ›ã‚’用ã„ã¦æ•µã‚’飲ã¿è¾¼ã¿ã¾ã™ã€‚", "_t") +t("water", "冷術", "_t") +t("Harness the power of ice to freeze and shatter your foes.", "æ°·ã®åŠ›ã‚’用ã„ã¦æ•µã‚’å‡çµã—ã€ç²‰ç •ã—ã¾ã™ã€‚", "_t") +t("ice", "æ°·", "_t") +t("Harness the power of the air to fry your foes.", "空気ã®åŠ›ã‚’用ã„ã¦æ•µã‚’焦ãŒã—ã¾ã™ã€‚", "_t") +t("air", "風術", "_t") +t("Harness the power of the storm to incinerate your foes.", "åµã®åŠ›ã‚’用ã„ã¦æ•µã‚’æ„Ÿé›»ã•ã›ã¾ã™ã€‚", "_t") +t("storm", "暴風", "_t") +t("Meta spells alter the working of magic itself.", "é”法ã®åƒããã®ã‚‚ã®ã‚’変化ã•ã›ã‚‹ä¸Šç´šé”法ã§ã™ã€‚", "_t") +t("meta", "é”力制御", "_t") +t("The school of time manipulation.", "時間をæ“ã‚Šã¾ã™ã€‚", "_t") +t("temporal", "時空", "_t") +t("Control the power of tricks and illusions.", "幻影ã®åŠ›ã‚’制御ã—ã¾ã™ã€‚", "_t") +t("phantasm", "幻術", "_t") +t("Magical enhancement of your body.", "自分ã®è‚‰ä½“を強化ã—ã¾ã™ã€‚", "_t") +t("enhancement", "強化", "_t") +t("Conveyance is the school of travel. It allows you to travel faster and to track others.", "「転移術ã€ã¯ç§»å‹•ã®ãŸã‚ã®é”法ã§ã™ã€‚ç´ æ—©ã移動ã—ã€ä»–者を追跡ã—ã¾ã™ã€‚", "_t") +t("conveyance", "転移術", "_t") +t("Divination allows the caster to sense its surroundings, and find hidden things.", "周囲ã®èª¿æŸ»ã‚„敵ã®æ„ŸçŸ¥ã‚’è¡Œã†é”法ã§ã™ã€‚", "_t") +t("divination", "予見", "_t") +t("Command the arcane forces into healing and protection.", "é”力を用ã„ã¦æ²»ç™’ã¨é˜²å¾¡ã‚’è¡Œã„ã¾ã™ã€‚", "_t") +t("aegis", "防è·", "_t") +t("Manipulate gems to turn them into explosive magical bombs.", "å®çŸ³ã‚’爆弾ã«ã—ã¾ã™ã€‚", "_t") +t("explosive admixtures", "å®çŸ³å¼¾", "_t") +t("Infusion your gem bombs with the powers of the elements.", "å®çŸ³å¼¾ã«å…ƒç´ ã®åŠ›ã‚’付与ã—ã¾ã™ã€‚", "_t") +t("infusion", "ãƒãƒ¼ãƒ–/ルーン", "_t") +t("Learn to craft and upgrade your golem.", "ゴーレムを作りã€æ”¹è‰¯ã™ã‚‹æŠ€è¡“ã‚’å¦ã³ã¾ã™ã€‚", "_t") +t("golemancy", "ゴーレムå¦", "_t") +t("Advanced golem operations.", "ã‚´ãƒ¼ãƒ¬ãƒ è£½é€ ã®ä¸Šç´šæŠ€è¡“ã§ã™ã€‚", "_t") +t("advanced-golemancy", "上級ゴーレムå¦", "_t") +t("Alchemical spells designed to wage war.", "戦ã„ã®ãŸã‚ã®éŒ¬é‡‘è¡“ã§ã™ã€‚", "_t") +t("Alchemical control over fire.", "錬金術ã§ç«ç‚Žã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("fire alchemy", "ç«ç‚ŽéŒ¬é‡‘", "_t") +t("Alchemical control over acid.", "錬金術ã§é…¸ã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("acid alchemy", "酸錬金", "_t") +t("Alchemical control over frost.", "錬金術ã§å†·æ°—ã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("frost alchemy", "冷気錬金", "_t") +t("Alchemical control over lightning energies.", "錬金術ã§é›»æ’ƒã‚’æ“ã‚Šã¾ã™ã€‚", "_t") +t("energy alchemy", "電気錬金", "_t") +t("Manipulate gems, and imbue their powers into other objects.", "装備å“ã«å®çŸ³ã®åŠ›ã‚’埋ã‚è¾¼ã¿ã¾ã™ã€‚", "_t") +t("Alchemical control over stone and gems.", "鉱石やå®çŸ³ã‚’扱ã†æŠ€è¡“ã§ã™ã€‚", "_t") +t("stone alchemy", "石錬金", "_t") +t("Harness the power of magical staves.", "é”法ã®æ–ã®åŠ›ã‚’用ã„ã¾ã™ã€‚", "_t") +t("staff combat", "æ–è¡“", "_t") +t("Golem melee capacity.", "ゴーレムã®è¿‘接戦闘技術ã§ã™ã€‚", "_t") +t("fighting", "æ ¼é—˜", "_t") +t("Golem arcane capacity.", "ゴーレムã®é”法攻撃ã§ã™ã€‚", "_t") +t("arcane", "神秘", "_t") +t("Golem basic capacity.", "ゴーレムã®åŸºæœ¬æŠ€èƒ½ã§ã™ã€‚", "_t") +t("Drolem basic capacity.", "ドãƒãƒ¼ãƒ¬ãƒ ã®åŸºæœ¬æŠ€èƒ½ã§ã™ã€‚", "_t") +t("drolem", "ドãƒãƒ¼ãƒ¬ãƒ ", "_t") +t("golem", "ゴーレム", "talent category") +t("Create and empower dumb undead minions.", "下級ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã‚’生æˆã—ã€å¼·åŒ–ã—ã¾ã™ã€‚", "_t") +t("necrotic minions", "æ»éœŠè¡“", "_t") +t("Create and empower powerful undead minions.", "上級ã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã‚’生æˆã—ã€å¼·åŒ–ã—ã¾ã™ã€‚", "_t") +t("advanced necrotic minions", "上級æ»éœŠè¡“", "_t") +t("Manipulate darkness itself to slaughter your foes.", "闇をæ“ã‚Šæ•µã‚’å± ã‚Šã¾ã™ã€‚", "_t") +t("nightfall", "ナイトフォール", "_t") +t("Invoke and control shades.", "影を呼ã³è¦šã¾ã—ã€æ“作ã—ã¾ã™ã€‚", "_t") +t("shades", "影術", "_t") +t("Gain control over death, eventually turning into a lich.", "æ»ã‚’制御ã—ã€æœ€çµ‚çš„ã«ã€Œãƒªãƒƒãƒã€ã«ãªã‚Šã¾ã™ã€‚", "_t") +t("necrosis", "ä¸æ»è¡“", "_t") +t("Use the rotting cold doom of the tomb to fell your foes.", "è…æ•—ã™ã‚‹å¢“å ´ã®å†·ãŸãç ´æ»…ã‚’ç”¨ã„ã¦æ•µã‚’下ã—ã¾ã™ã€‚", "_t") +t("grave", "墓", "_t") +t("Crush the souls of your foes to improve yourself.", "敵ã®é‚ã‚’ç •ã„ã¦è‡ªèº«ã‚’強化ã—ã¾ã™ã€‚", "_t") +t("animus", "アニマ", "_t") +t("Infuse arcane forces into your shield.", "é”力を盾ã«åˆ»ã¿è¾¼ã¿ã¾ã™ã€‚", "_t") +t("eldritch shield", "太å¤ã®ç›¾", "_t") +t("Summon stony spikes imbued with various powers.", "石ã®æ£˜ã‚’å¬å–šã—ã€æ§˜ã€…ãªåŠ›ã‚’刻ã¿è¾¼ã¿ã¾ã™ã€‚", "_t") +t("eldritch stone", "太å¤ã®çŸ³", "_t") +t("Harness the power of the world to turn into a Deeprock Form.", "世界ã®åŠ›ã‚’用ã„ã€ã€Œæ·±å²©å¤‰åŒ–ã€ã—ã¾ã™ã€‚", "_t") +t("deeprock", "深岩", "_t") +t("spell", "é”法", "talent category") +t("Necrotic Minion", "ä¸æ»ã®ä¸‹åƒ•", "_t") +t("#{bold}#%s decays into a pile of ash!#{normal}#", "#{bold}#%sã¯ç°ã«ãªã£ãŸï¼#{normal}#", "logSeen") +t("A soul returns to %s.", "é‚ãŒ%sã®ä¸‹ã«æˆ»ã£ã¦ããŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/staff-combat.lua" + +t("Channel Staff", "ãƒãƒ£ãƒãƒ«ã‚¹ã‚¿ãƒƒãƒ•", "talent name") +t([[Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing %d%% staff damage. + The bolt will only hurt hostile targets, and pass safely through friendly ones. + This attack always has a 100%% chance to hit, and ignores the target's Armour. + When projecting a bolt with your staff its damage modifier is increased by 20%%.]], [[æ–ã‹ã‚‰ãƒžãƒŠã‚’引ã出ã—ã¦æ–ã®å±žæ€§ã«å¿œã˜ãŸãƒœãƒ«ãƒˆã‚’æ’ƒã¡ã€ %d%% æ–ダメージを与ãˆã¾ã™ã€‚ +ボルトã¯æ•µå¯¾ã™ã‚‹å¯¾è±¡ã«ã®ã¿å½“ãŸã‚Šã€å‘³æ–¹ã‚’通り抜ã‘ã¾ã™ã€‚ +ã“ã®æ”»æ’ƒã¯å¿…ä¸ã§ã€å¯¾è±¡ã®ã‚¢ãƒ¼ãƒžãƒ¼ã‚’無視ã—ã¾ã™ã€‚ +æ–ã‹ã‚‰ãƒœãƒ«ãƒˆã‚’発射ã™ã‚‹ã¨ã€ãƒ€ãƒ¡ãƒ¼ã‚¸è£œæ£ãŒ20%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Staff Mastery", "æ–è¡“ã®ç†Ÿç·´", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using staves.", "æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d%% ã€æ–装備時ã«ç‰©ç†ãƒ‘ワーãŒ30上昇ã—ã¾ã™ã€‚", "tformat") +t("Defensive Posture", "防御姿勢", "talent name") +t("Adopt a defensive posture, increasing your Defense and Armour by %d.", "防御姿勢をå–ã‚Šã€ã‚¢ãƒ¼ãƒžãƒ¼ã¨å›žé¿ã‚’ %d 上昇ã•ã›ã¾ã™ã€‚", "tformat") +t("Blunt Thrust", "痛打", "talent name") +t("You need a staff to use this spell.", "ã“ã®é”法を使ã†ã®ã«ã¯æ–ãŒå¿…è¦ã ", "logPlayer") +t("You cannot use Blunt Thrust without a staff weapon!", "「痛打ã€ã®èµ·å‹•ã«ã¯æ–ãŒå¿…è¦ã ï¼", "logPlayer") +t("%s resists the stunning blow!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hit a target for %d%% melee damage and stun it for %d turns. + Stun chance will improve with Spellpower. + At level 5, this attack cannot miss.]], [[対象をæ–ã§å©ã〠%d%% 近接ダメージを与ãˆã€ %d ターン「スタンã€ã•ã›ã¾ã™ã€‚ +スタン確率ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ +レベル5ã‹ã‚‰ã¯å¿…ä¸ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/stone-alchemy.lua" + +t("Create Alchemist Gems", "錬金å®çŸ³ã®ç”Ÿæˆ", "talent name") +t("You create: %s", "%sを作り出ã—ãŸ", "logPlayer") +t([[Carve 40 to 80 alchemist gems out of a natural gemstone. + Alchemist gems are used for many other spells, and each gem type creates a different effect.]], [[天然ã®å®çŸ³ã‹ã‚‰éŒ¬é‡‘å®çŸ³ã‚’40ã‹ã‚‰80個精製ã—ã¾ã™ã€‚ +錬金å®çŸ³ã¯éŒ¬é‡‘術師ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ä½¿ç”¨ã•ã‚Œã€ç¨®é¡žã«ã‚ˆã£ã¦æ§˜ã€…ãªåŠ¹æžœã‚’æŒã¡ã¾ã™ã€‚]], "tformat") +t("Extract Gems", "å®çŸ³ã®æŠ½å‡º", "talent name") +t("You extract %s from %s", "%sã‹ã‚‰%sを生æˆã—ãŸ", "logPlayer") +t("Try to extract gems from which metallic item?", "ã©ã®é‡‘属製ã®ã‚¢ã‚¤ãƒ†ãƒ ã‹ã‚‰å®çŸ³ã‚’抽出ã™ã‚‹ï¼Ÿ", "_t") +t([[ -Iron +]], [[ -アイアン +]], "_t") +t([[ -Steel +]], [[ -スティール +]], "_t") +t([[ -Dwarven-steel +]], [[ -ドワーフ鋼 +]], "_t") +t([[ -Stralite +]], [[ -ストラライト +]], "_t") +t(" -Voratun", " -ヴォラタン", "_t") +t([[Extract magical gems from metal weapons and armours. At this skill level you can work with: + %s]], [[金属製ã®æ¦å™¨ã‚„鎧ã‹ã‚‰å®çŸ³ã‚’抽出ã—ã¾ã™ã€‚ +ç¾åœ¨ã®ã‚¹ã‚ルレベルã§ç´ æã«ã§ãã‚‹ã®ã¯: +%s]], "tformat") +t("Imbue Item", "å®çŸ³ã®é£¾ã‚Šã¤ã‘", "talent name") +t("Use which gem?", "ã©ã®å®çŸ³ã‚’使ã†ï¼Ÿ", "_t") +t("Imbue which armour?", "ã©ã®éŽ§ã«ã™ã‚‹ï¼Ÿ", "_t") +t("imbue %s", "%sを埋ã‚込む", "tformat") +t("You imbue your %s with %s.", "%sã«%sを埋ã‚込んã ", "logPlayer") +t([[Imbue %s with a gem (up to tier %d), granting it additional powers. + You can only imbue items once, and it is permanent.]], [[%sã«ãƒ©ãƒ³ã‚¯ %d ã¾ã§ã®å®çŸ³ã‚’埋ã‚è¾¼ã¿ã€è¿½åŠ 効果を付与ã—ã¾ã™ã€‚ +1ã¤ã®ã‚¢ã‚¤ãƒ†ãƒ ã«ã¤ã1個ã®å®çŸ³ã‚’埋ã‚込むã“ã¨ãŒã§ãã€å–り外ã™ã“ã¨ã¯ã§ãã¾ã›ã‚“。]], "tformat") +t("a body armour", "鎧", "_t") +t("body armour, a belt, or a head piece", "鎧ã¨ãƒ™ãƒ«ãƒˆã¨å…œ", "_t") +t("Gem Portal", "ジェムãƒãƒ¼ã‚¿ãƒ«", "talent name") +t("You need to ready 5 alchemist gems in your quiver.", "錬金å®çŸ³ãŒ5個必è¦ã ", "logPlayer") +t("Crush 5 alchemist gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to %d grids away.", [[5個ã®éŒ¬é‡‘å®çŸ³ã‚’ç •ã„ã¦éš£ã®é€šè¡Œä¸èƒ½ãªåœ°å½¢ã«å°ã‚’付ã‘ã¾ã™ã€‚ +瞬時㫠%d マスã¾ã§ãã“を通ã£ã¦éšœå®³ç‰©ã®å対å´ã¸æŠœã‘ã¾ã™ã€‚]], "tformat") +t("Stone Touch", "石化触", "talent name") +t([[Touch your foe and turn it to stone for %d turns. + Stoned creatures are unable to act or regen life, and are very brittle. + If a stoned creature is hit by an attack that deals more than 30%% of its life, it will shatter and be destroyed. + Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks. + At level 3 the touch will become a beam. + This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses.]], [[敵ã«è§¦ã‚Œã¦ %d ターン「石化ã€ã•ã›ã¾ã™ã€‚ +「石化ã€ä¸ã¯è¡Œå‹•ä¸èƒ½ã«ãªã‚Šã€HPãŒè‡ªç„¶å›žå¾©ã—ãªããªã‚Šã€ã¨ã¦ã‚‚脆ããªã‚Šæœ€å¤§HPã®30%%以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã‚‹ã¨çŸ³ãŒç •ã‘ã€å³æ»ã—ã¾ã™ã€‚ +ã—ã‹ã—ã€ç«ç‚Žã¨é›»æ’ƒã«é«˜ã„è€æ€§ã‚’ã€ç‰©ç†æ”»æ’ƒã«ã‚ãšã‹ã«è€æ€§ã‚’å¾—ã¦ã„ã¾ã™ã€‚ +レベル3ã«ãªã‚‹ã¨ãƒ“ームã«ãªã‚Šã¾ã™ã€‚ +「スタンã€è€æ€§ã‚„「石化ã€è€æ€§ã‚’æŒã¤å¯¾è±¡ã€ç‰¹å®šã®ãƒœã‚¹ã«ã¯åŠ¹æžœãŒãªã„ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/stone.lua" + +t("Earthen Missiles", "岩石弾", "talent name") +t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + At talent level 5, you can conjure one additional missile. + The damage will increase with your Spellpower.]], [[ %d 発ã®å²©çŸ³å¼¾ã‚’ãã‚Œãžã‚ŒæŒ‡å®šåœ°ç‚¹ã«æ’ƒã¡ã¾ã™ã€‚ +岩石弾㯠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ã•ã‚‰ã«5ターン出血ã•ã›ã¦æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ダメージを与ãˆã¾ã™ã€‚ +タレントレベル5ã«ãªã‚‹ã¨ã€å²©çŸ³å¼¾ãŒ1発増ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Body of Stone", "石ã®èº«ä½“", "talent name") +t([[You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect. + Your stone form and your affinity with the earth while the spell is active has the following effects: + * Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by %d%%. + * Grants %d%% Fire Resistance, %d%% Lightning Resistance, %d%% Acid Resistance, and %d%% Stun Resistance. + Resistances scale with your Spellpower.]], [[大地ã«æ ¹ä»˜ãã€è‚‰ä½“を石ã«å¤‰åŒ–ã•ã›ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’常é§ã—ã¦ã„ã‚‹ã¨ç§»å‹•ã§ããªããªã‚Šã¾ã™ãŒã€å¼·åˆ¶çš„ã«ç§»å‹•ã•ã›ã‚‰ã‚Œã‚‹ã¨è§£é™¤ã•ã‚Œã¾ã™ã€‚ +石ã®èº«ä½“ã«ãªã‚Šã€å¤§åœ°ã¨ã®è¦ªå’Œæ€§ã‚’å¾—ã‚‹ã“ã¨ã§ä»¥ä¸‹ã®åŠ¹æžœã‚’å¾—ã¾ã™ï¼š +* 「岩石弾ã€ã€Œå‰Šå²©æ’ƒã€ã€Œåœ°éœ‡ã€ã€ŒåœŸçŸ³æµã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d%% çŸç¸®ã•ã‚Œã¾ã™ +* ç«ç‚Žè€æ€§ãŒ %d%% ã€é›»æ’ƒè€æ€§ãŒ %d%% ã€é…¸è€æ€§ãŒ %d%% ã€ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% 上昇ã—ã¾ã™ +è€æ€§ã®å¢—åŠ é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Earthquake", "地震", "talent name") +t([[Causes a violent earthquake that deals %0.2f physical damage in a radius of %d each turn for %d turns, and potentially stuns any and all creatures it affects. + The damage will increase with your Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹æ¿€ã—ã„地震を起ã“ã—ã¦ç¯„囲 %d ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ã€Œã‚¹ã‚¿ãƒ³ã€ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {3,2,1}) +t("Crystalline Focus", "晶体集ä¸", "talent name") +t([[Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by %0.1f%% and ignoring %d%% physical resistance of your targets. + Also raises your physical and magical saves by %d.]], [[集ä¸ã—ã€ã€Œæ™¶ä½“集ä¸ã€ã‚’ç¶æŒã—ã¾ã™ã€‚ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %0.1f%% ã€ç‰©ç†è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ç‰©ç†ã‚»ãƒ¼ãƒ–ã¨é”法セーブ㌠%d 上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/storm.lua" + +t("Nova", "ノヴァ", "talent name") +t([[Lightning emanates from you in a circular wave with radius %d, doing %0.2f to %0.2f lightning damage (%0.2f average) and possibly dazing anyone affected (75%% chance). + The damage will increase with your Spellpower.]], [[術者ã‹ã‚‰ç¯„囲 %d ã«å††å½¢ã®é›»æ’ƒã‚’放ã¡ã€ %0.2f ã‹ã‚‰ %0.2f 電撃ダメージ(å¹³å‡ %0.2f )を与ãˆã€75%%ã§ã€Œæœ¦æœ§ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shock", "ショック", "talent name") +t([[Conjures up a bolt of lightning, doing %0.2f to %0.2f damage (%0.2f average) and dazing the target for 3 turns. + If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns. + The damage will increase with your Spellpower.]], [[電撃ã®ãƒœãƒ«ãƒˆã‚’æ’ƒã¡ã€ %0.2f ã‹ã‚‰ %0.2f 電撃ダメージ(å¹³å‡ %0.2f)電撃ダメージを与ãˆã€3ターン「朦朧ã€çŠ¶æ…‹ã«ã—ã¾ã™ã€‚ +対象ãŒã€Œæœ¦æœ§ã€çŠ¶æ…‹ã«æŠµæŠ—ã—ãŸå ´åˆã€ã€Œæ„Ÿé›»ã€çŠ¶æ…‹ã«ãªã‚Šã€5ターン「スタンã€ã€Œæœ¦æœ§ã€ã€Œç§»å‹•ä¸èƒ½ã€è€æ€§ãŒåŠæ¸›ã—ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hurricane", "ãƒãƒªã‚±ãƒ¼ãƒ³", "talent name") +t([[Each time one of your lightning spells dazes a target, it has a %d%% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of %d. + Each turn, the afflicted creature and all creatures around it will take %0.2f to %0.2f lightning damage (%0.2f average). + The damage will increase with your Spellpower.]], [[電撃é”法ã§å¯¾è±¡ã‚’「朦朧ã€çŠ¶æ…‹ã«ã™ã‚‹ã¨ã€ %d%% ã§å¯¾è±¡ã‹ã‚‰ç¯„囲 %d ã«10ターンæŒç¶šã™ã‚‹ãƒãƒªã‚±ãƒ¼ãƒ³ã‚’発生ã•ã›ã¾ã™ã€‚ +範囲内ã®å…¨å¯¾è±¡ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f ã‹ã‚‰ %0.2f 電撃ダメージ(å¹³å‡ %0.2f)を与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Tempest", "é›·é³´ã®åŒ–身", "talent name") +t([[Surround yourself with a Tempest, increasing all your lightning damage by %d%% and ignoring %d%% lightning resistance of your targets. + Your Lightning and Chain Lightning spells also gain a %d%% chance to daze, and your Thunderstorm spell gains a %d%% chance to daze.]], [[é›·é³´ã®åŒ–身ã«ãªã‚Šã¾ã™ã€‚ +電撃ダメージ㌠%d%% ã€é›»æ’ƒè€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€Œãƒ©ã‚¤ãƒˆãƒ‹ãƒ³ã‚°ã€ã€Œãƒã‚§ã‚¤ãƒ³ãƒ©ã‚¤ãƒˆãƒ‹ãƒ³ã‚°ã€ã« %d%% ã€ã€Œã‚µãƒ³ãƒ€ãƒ¼ã‚¹ãƒˆãƒ¼ãƒ ã€ã« %d%% ã§ã€Œæœ¦æœ§ã€åŠ¹æžœãŒç™ºç”Ÿã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/temporal.lua" + +t("Congeal Time", "時間å‡çµ", "talent name") +t("Project a bolt of time distortion, decreasing the target's global speed by %d%% and all projectiles it fires by %d%% for 7 turns.", "時間æªæ›²ã®ãƒœãƒ«ãƒˆã‚’æ’ƒã¡ã€7ターン対象ã®é€Ÿåº¦ã‚’ %d%% ã€é è·é›¢æ”»æ’ƒã®é£›æ¥é€Ÿåº¦ã‚’ %d%% 低下ã•ã›ã¾ã™ã€‚", "tformat") +t("Temporal Shield", "時空ã®ç›¾", "talent name") +t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. + Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns). + Each turn the restoration field is active, you get healed for 10%% of the absorbed damage (Aegis Shielding talent affects the percentage). + The shield's max absorption will increase with your Spellpower.]], [[ターンを消費ã›ãšã«è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防ãŽã€æœªæ¥ã«è»¢é€ã™ã‚‹ã€Œæ™‚空ã®ç›¾ã€ã‚’生æˆã—ã¾ã™ã€‚ +ダメージ無効化é‡ã®ä¸Šé™ (%d) ã«é”ã™ã‚‹ã‹æŒç¶šæ™‚é–“ (%d ターン) ãŒåˆ‡ã‚Œã‚‹ã¨5ターン「時空å†ç”Ÿãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã€ãŒç™ºç”Ÿã—ã€æ¯Žã‚¿ãƒ¼ãƒ³HPãŒç„¡åŠ¹åŒ–ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®10%%分回復ã—ã¾ã™ã€‚ +(回復割åˆã¯ã‚¿ãƒ¬ãƒ³ãƒˆã€Œé”法盾強化ã€ã®å½±éŸ¿ã‚’å—ã‘ã¾ã™) +シールド強度ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Time Prison", "時ã®ç‰¢ç„", "talent name") +t([[Removes the target from the flow of time for %d turns. In this state, the target can neither act nor be harmed. + Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth. + The duration will increase with your Spellpower.]], [[ %d ターン対象を時間ã®æµã‚Œã‹ã‚‰é™¤å¤–ã—ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã§ã¯è¡Œå‹•ä¸èƒ½ã«ãªã‚Šã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãªããªã‚Šã¾ã™ã€‚ +時間ãŒå®Œå…¨ã«æ¢ã¾ã‚‹ãŸã‚ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã®è§£æ¶ˆã‚„ã€ãƒªã‚½ãƒ¼ã‚¹ã®å›žå¾©ãªã©ã‚‚ãªããªã‚Šã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Essence of Speed", "スピードã®çœŸé«„", "talent name") +t("Increases the caster's global speed by %d%%.", "術者ã®é€Ÿåº¦ãŒ %d%% 上昇ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/war-alchemy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/water.lua" + +t("Ice Shards", "アイスシャード", "talent name") +t([[Hurl ice shards at the targets in the selected area. Each shard %s and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. + If the target resists being frozen, it instead get wet. + If the target is wet the damage increases by 30%% and the ice freeze chance increases to 50%%. + This spell will never hit the caster. + The damage will increase with your Spellpower.]], [[指定地点ã«æ°·ã®æ¬ 片を投ã’ã¾ã™ã€‚ +æ¬ ç‰‡ã¯%s %0.2f 冷気ダメージを与ãˆã€éš£æŽ¥ã™ã‚‹å…¨å¯¾è±¡ã‚’25%%ã§ã€Œå‡çµã€ã•ã›ã¾ã™ã€‚ +対象ãŒã€Œå‡çµã€ã«æŠµæŠ—ã—ãŸå ´åˆã€ä»£ã‚ã‚Šã«ã€Œæ°´æµ¸ã—ã€ã«ãªã‚Šã¾ã™ã€‚ +対象ãŒã€Œæ°´æµ¸ã—ã€ã ã£ãŸå ´åˆã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ30%%上昇ã—ã€ã€Œå‡çµã€ã™ã‚‹ç¢ºçŽ‡ãŒ50%%ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ã“ã®é”法ãŒè¡“者ã«å½“ãŸã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。 +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("affects all foes on its path", "射線上ã®æ•µå…¨ã¦ã«å½“ãŸã‚Šã€", "_t") +t("travels slowly", "ゆã£ãã‚Šã¨é£›ã³ã€", "_t") +t("Glacial Vapour", "æ°·ã®éœ§", "talent name") +t([[Glacial fumes rise from the ground, doing %0.2f cold damage in a radius of 3 each turn for %d turns. + Creatures that are wet will take 30%% more damage and have 15%% chance to get frozen. + The damage will increase with your Spellpower.]], [[ %d ターンæŒç¶šã™ã‚‹æ°·ã®éœ§ã‚’発生ã•ã›ã€ç¯„囲3ã«æ¯Žã‚¿ãƒ¼ãƒ³ %0.2f 冷気ダメージを与ãˆã¾ã™ã€‚ +「水浸ã—ã€ã®å¯¾è±¡ã«ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ30%%上昇ã—ã€15%%ã§ã€Œå‡çµã€ã•ã›ã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat", {2,1}) +t("Tidal Wave", "タイダルウェイブ", "talent name") +t("A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!", "#LIGHT_BLUE#æ°·æ°´ã®æ³¢#LAST#ãŒæ¹§ã出ã—ãŸï¼", "logSeen") +t([[A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of %d, doing %0.2f cold damage and %0.2f physical damage to all inside, as well as knocking back targets each turn. + The tidal wave lasts for %d turns. + All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. + The damage and duration will increase with your Spellpower.]], [[å¹…1ã®æ³¢ã‚’術者ã‹ã‚‰ç™ºç”Ÿã•ã›ã¾ã™ã€‚ +æ³¢ã®å¹…ã¯æ¯Žã‚¿ãƒ¼ãƒ³1ãšã¤ã€æœ€å¤§ %d ã¾ã§å¤§ãããªã‚Šã€å½“ãŸã£ãŸå¯¾è±¡ã« %0.2f 冷気ダメージ㨠%0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +波㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +æ³¢ã«å½“ãŸã‚‹ã¨ã€Œæ°´æµ¸ã—ã€ã«ãªã‚Šã€ã€Œã‚¹ã‚¿ãƒ³/å‡çµã€è€æ€§ãŒåŠæ¸›ã—ã€ä»–ã®å†·æ°—é”法ã«å¼±ããªã‚Šã¾ã™ã€‚ +ダメージã¨æŒç¶šæ™‚é–“ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shivgoroth Form", "シヴゴãƒã‚¹å¤‰åŒ–", "talent name") +t("You are already a Shivgoroth!", "æ—¢ã«ã€Œã‚·ãƒ´ã‚´ãƒã‚¹ã€ã«ãªã£ã¦ã„ã‚‹ï¼", "logPlayer") +t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns. + While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done. + The power will increase with your Spellpower. + + #AQUAMARINE#Ice storm:#LAST# + %s]], [[周囲ã«æ½œåœ¨ã™ã‚‹å†·æ°—ã‚’å¸åŽã—〠%d ターン氷ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ã€Œã‚·ãƒ´ã‚´ãƒã‚¹ã€ã«å¤‰èº«ã—ã¾ã™ã€‚ +変身ä¸ã¯å‘¼å¸ã®å¿…è¦ãŒãªããªã‚Šã€ãƒ¬ãƒ™ãƒ« %d ã®ã‚¿ãƒ¬ãƒ³ãƒˆã€Œã‚¢ã‚¤ã‚¹ã‚¹ãƒˆãƒ¼ãƒ ã€ã‚’ç¿’å¾—ã—ã€å‡ºè¡€ã€ã‚¹ã‚¿ãƒ³è€æ€§ãŒ %d%% ã€å†·æ°—è€æ€§ãŒ %d%% 上昇ã—ã€å—ã‘ãŸå†·æ°—ダメージ㮠%d%% を回復ã—ã¾ã™ã€‚ +効果é‡ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚ +#AQUAMARINE#アイスストーム:#LAST# +%s +]], "tformat") +t("Ice Storm", "アイスストーム", "talent name") +t([[A furious ice storm rages around the caster, doing %0.2f cold damage in a radius of 3 each turn for %d turns. + It has a 25%% chance to freeze damaged targets. + If the target is wet the damage increases by 30%% and the freeze chance increases to 50%%. + The damage and duration will increase with your Spellpower.]], [[術者ã®å…ƒã« %d ターンæŒç¶šã™ã‚‹è’れ狂ã†æ°·ã®åµã‚’発生ã•ã›ã€æ¯Žã‚¿ãƒ¼ãƒ³ç¯„囲3ã« %0.2f 冷気ダメージを与ãˆã€25%%ã§ã€Œå‡çµã€ã•ã›ã¾ã™ã€‚ +「水浸ã—ã€ã®å¯¾è±¡ã¯å—ã‘るダメージãŒ30%%上昇ã—ã€ã€Œå‡çµã€ã™ã‚‹ç¢ºçŽ‡ãŒ50%%ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ダメージã¨æŒç¶šæ™‚é–“ã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/wildfire.lua" + +t("Blastwave", "ブラストウェイブ", "talent name") +t([[A wave of fire emanates from you with a radius of %d, knocking back anything caught inside and setting them ablaze, doing %0.2f fire damage over 3 turns. + The damage will increase with your Spellpower.]], [[範囲 %d ã«ç«ã®æ³¢ã‚’放ã¡ã€å¯¾è±¡ã‚’ノックãƒãƒƒã‚¯ã—ã€ç‚Žä¸Šã•ã›ã¦3ターンã‹ã‘㦠%0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Burning Wake", "残りç«", "talent name") +t([[Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for %0.2f fire damage for 4 turns. + The damage will increase with your Spellpower.]], [[「フレイムã€ã€Œãƒ•ãƒ¬ã‚¤ãƒ ショックã€ã€Œãƒ•ã‚¡ã‚¤ã‚¢ãƒ•ãƒ©ãƒƒã‚·ãƒ¥ã€ã€Œãƒ–ラストウェイブã€ã‚’使用ã—ãŸéš›ã«ç‚Žã®æ»žç•™ã‚’発生ã•ã›ã€4ターン範囲内ã®å…¨å¯¾è±¡ã« %0.2f ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージã¯é”法パワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Cleansing Flames", "浄化ã®ç«ç‚Ž", "talent name") +t([[When your Burning Wake talent is active, your Inferno and Burning Wake effects have a %d%% chance, each turn, to remove a status effect (physical or magical) from the targets. + If the target is hostile, it will remove a beneficial effect. + If the target is friendly, it will remove a detrimental effect (but still burn).]], [[「残りç«ã€ã‚’常é§ã—ã¦ã„ã‚‹ã¨æ¯Žã‚¿ãƒ¼ãƒ³ %d%% ã§ã€Œã‚¤ãƒ³ãƒ•ã‚§ãƒ«ãƒŽã€ã¨ã€Œæ®‹ã‚Šç«ã€ã‚’å—ã‘ãŸå¯¾è±¡ã®(物ç†ã‹é”法)状態異常を除去ã—ã¾ã™ã€‚ +敵ã‹ã‚‰ã¯è‰¯æ€§åŠ¹æžœã‚’ã€å‘³æ–¹ã‹ã‚‰ã¯æ‚ªæ€§åŠ¹æžœã‚’除去ã—ã¾ã™ã€‚ +(ã—ã‹ã—炎上ã™ã‚‹ã“ã¨ã«å¤‰ã‚ã‚Šã¯ã‚ã‚Šã¾ã›ã‚“)]], "tformat") +t("Wildfire", "ワイルドファイア", "talent name") +t("Surround yourself with Wildfire, increasing all your fire damage by %0.1f%%, ignoring %d%% fire resistance of your targets and reducing self-inflicted fire damage by %d%%.", "æ¥ç«ã«èº«ã‚’包ã¿ã€ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %0.1f%% ã€ç«ç‚Žè€æ€§è²«é€šã‚’ %d%% 上昇ã•ã›ã€è‡ªèº«ã®ç‚Žã«ã‚ˆã‚‹è‡ªçˆ†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 軽減ã—ã¾ã™ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/2h-assault.lua" + +t("Stunning Blow", "è¡çªæ’ƒ", "talent name") +t("%s resists the stunning blow!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns. + The stun chance increases with your Physical Power.]], [[å€çŽ‡ %d%% ダメージ㧠+対象を攻撃ã—ã¾ã™ã€‚攻撃ãŒå‘½ä¸ã™ã‚‹ã¨ +対象㯠%d ターンスタンã—ã¾ã™ã€‚ +スタン確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fearless Cleave", "è–™ãŽæ‰•ã„", "talent name") +t("Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for %d%% weapon damage.", [[一æ©é–“åˆã„ã‚’è©°ã‚ã€ãã®ã¾ã¾å‹¢ã„を利用ã—㦠+周囲ã®æ•µå…¨å“¡ã‚’攻撃ã—ã¾ã™ã€‚ +ダメージå€çŽ‡ã¯ %d%% ã§ã™ã€‚]], "tformat") +t("Death Dance", "æ»ã®èˆžè¸Š", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "「æ»ã®èˆžè¸Šã€ã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[Spin around, extending your weapon in radius %d and damaging all targets around you for %d%% weapon damage. + At level 3 all damage done will also make the targets bleed for an additional %d%% damage over 5 turns]], [[æ¦å™¨ã‚’çªã出ã—ãŸã¾ã¾å›žè»¢ã—〠+周囲ã®æ•µå…¨å“¡ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ダメージå€çŽ‡ã¯ %d%% ã§ã™ã€‚ +タレントレベル3ã‹ã‚‰ã¯ +対象全員ã«è¿½åŠ ã§åˆ‡ã‚Šå‚·ã‚’与ãˆã¾ã™ã€‚ +ã“ã‚Œã¯æ¦å™¨æ”»æ’ƒã® %d%% ダメージを +5ターンã‹ã‘ã¦ä¸Žãˆã¾ã™ã€‚]], "tformat") +t("Execution", "首ã¯ã", "talent name") +t("You require a two handed weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does %0.1f%% extra weapon damage for each %% of life the target is below maximum. + (A victim with 30%% remaining life (70%% damaged) would take %0.1f%% weapon damage.) + If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.]], [[è² å‚·ã—ãŸæ•µã®éš™ã‚’ã¤ã„㦠+致命ã®ä¸€æ’ƒã‚’åŠ ãˆã¾ã™ã€‚ +ã“ã®æ”»æ’ƒã¯å¿…ãšã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã—ã¾ã™ã€‚ +対象ã®ï¼¨ï¼°ãŒï¼‘%減少ã—ã¦ã„る毎㫠+ã“ã®æ”»æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ã¯ %0.1f%% 上昇ã—ã¾ã™ã€‚ +例ãˆã°æ®‹ã‚Šï¼¨ï¼°ãŒï¼“ï¼ï¼… +(7ï¼ï¼…減少ã—ã¦ã„ã‚‹ã¨ã„ã†ã“ã¨ã§ã™ï¼‰ +ãªã‚‰ã°å€çŽ‡ %0.1f%% ダメージã¨ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/2hweapon.lua" + +t("Death Dance", "æ»ã®èˆžè¸Š", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "「æ»ã®èˆžè¸Šã€ã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t("Spin around, extending your weapon and damaging all targets around you for %d%% weapon damage.", [[ダメージå€çŽ‡ï¼š %d%% + +回転ã—ã¦æ”»æ’ƒã—ã€å‘¨å›²ã®æ•µã« +ダメージを与ãˆã¾ã™ã€‚]], "tformat") +t("Berserker", "狂戦士", "talent name") +t("You cannot use Berserker without a two-handed weapon!", "両手æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[You enter an aggressive battle stance, increasing Accuracy by %d and Physical Power by %d, at the cost of -10 Defense and -10 Armour. + While berserking, you are nearly unstoppable, granting you %d%% stun and pinning resistance. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[命ä¸ä¸Šæ˜‡ï¼š %d +物ç†ãƒ‘ワー上昇: %d +スタンã€ç§»å‹•ä¸èƒ½è€æ€§ï¼š %d%% + +æ”»ã‚ã®å§¿å‹¢ã‚’å–ã‚Šã€å‘½ä¸ +ã¨ç‰©ç†ãƒ‘ワーを上昇ã•ã›ã¾ã™ã€‚ãŸã ã— +回é¿ãŒ-10ã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ-10ã•ã‚Œã¾ã™ã€‚ +特攻状態ã®ãŸã‚スタンã¨ç§»å‹•ä¸èƒ½ã«å¯¾ +ã—ã¦ã®è€æ€§ã‚’å¾—ã¾ã™ã€‚命ä¸å¢—åŠ é‡ã¯æ©Ÿ +æ•ã«ã€ç‰©ç†ãƒ‘ワーã®æ–¹ã¯è…•åŠ›ã«ä¾å˜ã— +ã¾ã™ã€‚]], "tformat") +t("Warshout", "æˆ¦å ´ã®å«ã³", "talent name") +t("You cannot use Warshout without a two-handed weapon!", "ã€Œæˆ¦å ´ã®å«ã³ã€ã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t("Death Blow", "致命打", "talent name") +t("You cannot use Death Blow without a two-handed weapon!", "「致命打ã€ã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t("%s feels the pain of the death blow!", "%sã«æ»ã®ä¸€æ’ƒï¼", "logSeen") +t("%s resists the death blow!", "%sã¯è‡´å‘½æ‰“ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Tries to perform a killing blow, doing %d%% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%%), it might be instantly killed. + At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100%% of it. + The chance to instantly kill will increase with your Physical Power.]], [[ダメージå€çŽ‡ï¼š %d%% +致命ã®ä¸€æ’ƒã‚’放ã¡ã¾ã™ã€‚ +自動的ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«æ‰±ã„ã¨ãªã‚Šã€ã“ +ã®æ”»æ’ƒã§ï¼¨ï¼°ãŒ20%%未満ã«ãªã£ãŸå ´åˆ +対象ã¯å³æ»ã™ã‚‹ã§ã—ょã†ã€‚タレントレ +ベル4ã‹ã‚‰ã¯ã‚¹ã‚¿ãƒŸãƒŠã‚’åŠåˆ†æ¶ˆè²»ã—㦠+ダメージを100%%å¢—åŠ ã•ã›ã¾ã™ã€‚å³æ» +確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Stunning Blow", "è¡çªæ’ƒ", "talent name") +t("You cannot use Stunning Blow without a two-handed weapon!", "両手æ¦å™¨ãŒå¿…è¦ã§ã™ã€‚", "logPlayer") +t("%s resists the stunning blow!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The stun chance increases with your Physical Power.]], [[ダメージå€çŽ‡ï¼š %d%% +スタン: %d ターン + +ã“ã®æ”»æ’ƒãŒå‘½ä¸ã—ãŸå ´åˆ +ã—ã°ã‚‰ãã®é–“対象をスタンã•ã›ã¾ã™ã€‚ +スタン確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ +ã™ã€‚]], "tformat") +t("Sunder Armour", "éŽ§ç •ã", "talent name") +t("You cannot use Sunder Armour without a two-handed weapon!", "両手æ¦å™¨ãŒå¿…è¦ã§ã™ã€‚", "logPlayer") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%sã¯%sã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’ç²‰ç •ã—ãŸï¼", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[ダメージå€çŽ‡ï¼š %d%% +アーマー減少: %d +æŒç¶šæ™‚間: %d +ã‚·ãƒ¼ãƒ«ãƒ‰ç ´å£ŠçŽ‡ï¼š %d%% + +ã“ã®æ”»æ’ƒãŒå‘½ä¸ã—ãŸå ´åˆ +相手ã®ã‚¢ãƒ¼ãƒžãƒ¼ã‚’減少ã•ã›ã¾ã™ã€‚ã¾ãŸ +一定確率ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’ç ´å£Šã— +ã¾ã™ã€‚æˆåŠŸç¢ºçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã— +ã¾ã™ã€‚]], "tformat") +t("Sunder Arms", "å°æ‰‹æ‰“ã¡", "talent name") +t("You cannot use Sunder Arms without a two-handed weapon!", "両手æ¦å™¨ãŒå¿…è¦ã§ã™ã€‚", "logPlayer") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's Accuracy is reduced by %d for %d turns. + Accuracy reduction chance increases with your Physical Power.]], [[æ¦å™¨ã§æ”»æ’ƒã—å€çŽ‡ %d%% +ダメージを与ãˆã¾ã™ã€‚命ä¸ã™ã‚‹ã¨å¯¾è±¡ +ã®å‘½ä¸ã‚’ %d 低下ã•ã›ã¾ã™ã€‚æŒç¶šæ™‚ +間㯠%d ターンã§ã™ã€‚ + 命ä¸ä½Žä¸‹ã®æˆåŠŸçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾ +å˜ã—ã¾ã™ã€‚]], "tformat") +t("Blood Frenzy", "血戮ã®ç‹‚ä¹±", "talent name") +t("You require a two handed weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t("You cannot use Blood Frenzy without a two-handed weapon!", "両手æ¦å™¨ãŒå¿…è¦ã§ã™ã€‚", "logPlayer") +t([[Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of %d. + Each turn, this bonus decreases by 2.]], [[物ç†ãƒ‘ãƒ¯ãƒ¼å¢—åŠ ï¼š %d + +狂乱状態ã«ãªã‚Šã¾ã™ã€‚èµ·å‹•ä¸ã¯æ¯Žã‚¿ãƒ¼ +ンã€ã‚¹ã‚¿ãƒŸãƒŠã‚’2消費ã—ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã§æ•µã‚’倒ã™ã¨ç‰©ç†ãƒ‘ワーãŒä¸Š +昇ã—ã¾ã™ã€‚ãŸã ã—ターン毎ã«ä¸Šæ˜‡åˆ†ã¯ +2減少ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/acrobatics.lua" + +t("Vault", "è·³èº", "talent name") +t([[Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range. + This maneuver grants you a burst of speed from your momentum, allowing you run %d%% faster (movement speed bonus) in the same direction you vaulted for 3 turns. + The increased speed ends if you change directions or stop moving. + ]], [[敵味方をå•ã‚ãšã€éš£æŽ¥ã™ +る相手をè¸ã¿å°ã«ã—ã€ç¯„囲内ã®ãƒžã‚¹ã¸ +ジャンプã—ã¾ã™ã€‚ãã®ã¾ã¾è·³èºã®å‹¢ã„ +を利用ã—ã€ã‚¸ãƒ£ãƒ³ãƒ—ã—ãŸæ–¹å‘ã¸ã®ç§»å‹• +速度㌠%d%% å¢—åŠ ã—ã¾ã™ã€‚ +ã“ã‚Œã¯ï¼“ターンæŒç¶šã—ã¾ã™ã€‚効果ä¸ã« +æ–¹å‘転æ›ã‚’ã™ã‚‹ã‹ã€ç«‹ã¡æ¢ã¾ã‚‹ã¨åŠ¹æžœ +ã¯åˆ‡ã‚Œã¾ã™ã€‚ +]], "tformat") +t("Tumble", "軽æ¥", "talent name") +t("You cannot move!", "移動ã§ããªã„ï¼", "logPlayer") +t([[Move to a spot within range, bounding around, over, or through any enemies in the way. + This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by %d%% for 1 turn.]], [[経路上ã®æ•µã®åˆé–“を縫㣠+ã¦ç¯„囲内ã®ãƒžã‚¹ã¸ãƒ€ãƒƒã‚·ãƒ¥ã—ã¾ã™ã€‚敵 +を攪乱ã—ã€è‡ªåˆ†ã«æœ‰åˆ©ãªä½ç½®å–ã‚Šã‚’ã™ +ã‚‹ãŸã‚ã€ï¼‘ターンã®é–“物ç†ã‚¯ãƒªãƒ†ã‚£ã‚« +ル率㌠%d%% 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Trained Reactions", "防御åå¿œ", "talent name") +t([[While this talent is sustained, you anticipate deadly attacks against you. + Any time you would lose more than %d%% of your maximum life in a single hit, you instead duck out of the way and assume a defensive posture. + This reduces the triggering damage and all further damage in the same turn by %d%%. + You need %0.1f Stamina and an adjacent open tile to perform this feat (though it does not cause you to move).]], [[èµ·å‹•ä¸ã¯è‡´å‘½ã®ä¸€æ’ƒã«å‚™ +ãˆã¾ã™ã€‚å˜ç™ºã§æœ€å¤§ï¼¨ï¼°ã® %d%% ã‚’ +超ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘る時ã€é–“åˆã„ã‚’ +外ã—ã¦é˜²å¾¡æ…‹å‹¢ã‚’ã¨ã‚Šã¾ã™ã€‚タレント +発動ã®ãƒˆãƒªã‚¬ãƒ¼ã¨ãªã£ãŸæ”»æ’ƒã€ä¸¦ã³ã« +ãã®ã‚¿ãƒ¼ãƒ³å†…ã«å—ã‘る全ダメージを + %d%% 軽減ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®åŠ¹æžœã‚’発動ã™ã‚‹ã«ã¯ã‚¹ã‚¿ãƒŸãƒŠãŒ + %0.1f å¿…è¦ã§ã™ã€‚ã¾ãŸã€éš£æŽ¥ã™ã‚‹ +マスã®ã†ã¡ã€æœ€ä½Žä¸€ç®‡æ‰€ã¯ç©ºã„ã¦ã„㪠+ãã¦ã¯ã„ã‘ã¾ã›ã‚“(ãã®ãƒžã‚¹ã«ç§»å‹•ã™ +ã‚‹ã‚ã‘ã§ã¯ã‚ã‚Šã¾ã›ã‚“)]], "tformat") +t("Superb Agility", "神速", "talent name") +t([[You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by %d, and their stamina costs by %0.1f. + At Rank 3 you also gain 10%% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20%% and lasts for 2 turns.]], [[軽æ¥ã«ç†Ÿé”ã—ã¾ã™ã€‚ +「弦ã®è»Œè·¡ã€ã€Œå›žè»¢ç§»å‹•ã€ã€ã€Œé˜²å¾¡å応〠+ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒ %d 減少ã—〠+スタミナ消費é‡ãŒ %0.1f 低下ã—ã¾ã™ã€‚ +タレントレベルãŒï¼“以上ã®å ´åˆã«ã¯ +「防御åå¿œã€ã®åŠ¹æžœãŒç™ºå‹•ã—㟠+éš›ã«ï¼‘ターンã®é–“速度ãŒï¼‘ï¼ï¼…上昇㗠+ã¾ã™ã€‚レベル5ã‹ã‚‰ã¯ï¼’ターンã®é–“ï¼’ +ï¼ï¼…ã§ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/agility.lua" + +t("Agile Defense", "機動防御", "talent name") +t([[You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as a requirement. +While you have a shield equip and your Block talent is not on cooldown, you have a %d%% chance to deflect any incoming damage, reducing it by 50%% of your shield’s block value.]], [[スリングã¨ç›¾ã‚’組ã¿åˆã‚ã›ãŸ +ä¿Šæ•ãªæ©Ÿå‹•æˆ¦é—˜ã«ç¿’熟ã—ã¾ã™ã€‚ +盾ã®è£…å‚™è¦ä»¶ã«è…•åŠ›ã®ä»£ã‚ã‚Šã« +æ©Ÿæ•ã‚’用ã„ã‚‹ã“ã¨ãŒã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚ +盾を装備ã—ã¦ã„ã¦ã€Žç›¾ã®é˜²å¾¡ã€ãŒ +クールダウンä¸ã§ãªã‘ã‚Œã°ã€ + %d%% ã§ã©ã®ã‚ˆã†ãªãƒ€ãƒ¡ãƒ¼ã‚¸ã‚‚ +盾防御値㮠50%% 分防ãŽã¾ã™ã€‚]], "tformat") +t("Vault", "è·³èº", "talent name") +t("You require a shield to use this talent.", "盾ãŒå¿…è¦ã 。", "logPlayer") +t([[Leap onto an adjacent target with your shield, striking them for %d%% damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range %d. +The shield bash will use Dexterity instead of Strength for the shield's bonus damage. +At talent level 5, you will immediately enter a blocking stance on landing.]], [[盾ã§éš£æŽ¥ã™ã‚‹æ•µã«ã®ã—ã‹ã‹ã‚Šã€ + %d%% ダメージを与ãˆã€ +2ターンã®é–“朦朧ã•ã›ã¾ã™ã€‚ +ãã—ã¦ã€æ•µã‚’è¸ã¿å°ã«ã—㦠+è·é›¢ %d ã®è·³èºã‚’ã—ã¾ã™ã€‚ +盾攻撃ã®ãƒœãƒ¼ãƒŠã‚¹ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ã¯ +腕力ã®ä»£ã‚ã‚Šã«æ©Ÿæ•ã‚’用ã„ã¾ã™ã€‚ +タレントレベルãŒ5ã«ãªã‚‹ã¨ã€ +ç€åœ°ã®éš›ã«ç›¾é˜²å¾¡ã®å§¿å‹¢ã‚’ +å–るよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Bull Shot", "猛牛射撃", "talent name") +t("You are too close to build up momentum!", "敵ã¨ã®è·é›¢ãŒè¿‘ã™ãŽã‚‹ï¼", "logPlayer") +t("Rapid Shot", "連射", "talent name") +t([[Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by %d%% and each time you shoot you gain %d%% increased movement speed for 2 turns. +Ranged attacks against targets will also grant you up to %d%% of a turn. This is 100%% effective against targets within 3 tiles, and decreases by 20%% for each tile beyond that (to 0%% at 8 tiles). This cannot occur more than once per turn. +Requires a sling to use.]], [[Enter a fluid, mobile shooting stance that excels at close combat. +射撃速度㌠%d%% 上昇ã—〠+å°„æ’ƒã®åº¦ã«2ターンã®é–“ + %d%% 移動速度ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å¯¾è±¡ã‚’å–る射撃をã™ã‚‹ã¨ + %d%% ターンを得ã¾ã™ã€‚ +ã“ã‚Œã¯è·é›¢3以内ã®å¯¾è±¡ã«å¯¾ã—ã¦ã¯ +100%%ã®åŠ¹çŽ‡ã§å¾—られã¾ã™ãŒã€ +ãれ以上離れるã”ã¨ã«20%%ãšã¤æ¸›å°‘ã—ã¾ã™ã€‚ +(è·é›¢8ã§0%%) +ã“ã®åŠ¹æžœã¯1ターンã«ä¸€åº¦ã—ã‹ç™ºå‹•ã—ã¾ã›ã‚“。 +èµ·å‹•ã«ã¯ã‚¹ãƒªãƒ³ã‚°ã‚’å¿…è¦ã¨ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/archery.lua" + +t("Shoot", "å°„æ’ƒ", "talent name") +t("Steady Shot", "精密射撃", "talent name") +t([[Fire a steady shot, doing %d%% damage with a %d%% chance to mark the target. +If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).]], [[精密射撃を放ã¡ã€ + %d%% ダメージを与ãˆã€ + %d%% ã§åˆ»å°ã‚’与ãˆã¾ã™ã€‚ +『精密射撃ã€ãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ã§ãªã„å ´åˆã€ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯è‡ªå‹•çš„ã«é€šå¸¸å°„撃㮠+代ã‚ã‚Šã«ä½¿ç”¨ã•ã‚Œã¾ã™ã€‚ +(ãã—ã¦ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã«å…¥ã‚Šã¾ã™)]], "tformat") +t("Pin Down", "足を狙ã†", "talent name") +t([[You fire a shot for %d%% damage that attempts to pin your target to the ground for %d turns, as well as giving your next Steady Shot or Shoot 100%% increased chance to critically hit and mark (regardless of whether the pin succeeds). + This shot has a 20%% chance to mark the target. + The chance to pin increases with your Accuracy.]], [[ %d%% ダメージを与ãˆã‚‹ +射撃を放ã¡ã€å¯¾è±¡ã‚’ %d ターンã®é–“ +移動ä¸èƒ½ã«ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ç¶šã『精密射撃ã€ã€ã‚‚ã—ã㯠+『射撃ã€ã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¨åˆ»å°ã‚’ +与ãˆã‚‹ç¢ºçŽ‡ãŒ100%%上昇ã—ã¾ã™ã€‚ +(移動ä¸èƒ½ãŒæˆåŠŸã—ãŸã‹ã©ã†ã‹ã«é–¢ã‚らãš) +20%%ã§å¯¾è±¡ã«åˆ»å°ã‚’与ãˆã¾ã™ã€‚ +移動ä¸èƒ½ä»˜ä¸Žç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Fragmentation Shot", "ç ´ç‰‡ã®å°„æ’ƒ", "talent name") +t([[Fires a shot that explodes into a radius %d ball of razor sharp fragments on impact, dealing %d%% weapon damage and leaving targets crippled for %d turns, reducing their attack, spell and mind speed by %d%%. + Each target struck has a %d%% chance to be marked. + The status chance increases with your Accuracy.]], [[åŠå¾„ %d ã«åˆ‡ã‚Œå‘³ã® +é‹ã„金属片ã®çˆ†ç™ºã‚’èµ·ã“ã—〠+ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ +対象を切り刻ã¿ã€ %d ターンã®é–“ +攻撃ã€è© å”±ã€ç²¾ç¥žé€Ÿåº¦ã‚’ + %d%% 減速ã•ã›ã¾ã™ã€‚ +対象㯠%d%% ã§åˆ»å°ã‚’å—ã‘ã¾ã™ã€‚ +状態異常発生率ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Scatter Shot", "ã§ãŸã‚‰ã‚å°„æ’ƒ", "talent name") +t([[Fires a wave of projectiles in a radius %d cone, dealing %d%% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for %d turns. + Each target struck has a %d%% chance to be marked. + The chance to knockback and stun increases with your Accuracy.]], [[矢ã®é›¨ã‚’åŠå¾„ %d ã®æ‰‡åž‹ã« +é™ã‚‰ã›ã€ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +対象ã¯æ‰‡åž‹ã®ç«¯ã¾ã§ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—〠+ %d ターンスタンã—ã¾ã™ã€‚ +対象㯠%d%% ã§åˆ»å°ã‚’å—ã‘ã¾ã™ã€‚ +ノックãƒãƒƒã‚¯ã¨ã‚¹ã‚¿ãƒ³ç¢ºçŽ‡ã¯ +命ä¸ã«ä¾å˜ã—ã¾ã™ã€‚ ]], "tformat") +t("Headshot", "ヘッドショット", "talent name") +t([[Fire a precise shot dealing %d%% weapon damage, with 100 increased accuracy. This shot will bypass other enemies between you and your target. +Only usable against marked targets, and consumes the mark on hit.]], [[ç‹™ã„æ’ƒã¡ã‚’ã—ã¦ã€ + %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šãŒ %d 〠+命ä¸ãŒ100上昇ã—ã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯å¯¾è±¡ã¨ã®é–“ã«ã„る敵をã™ã‚ŠæŠœã‘ã¾ã™ã€‚ +刻å°ä»˜ãã®å¯¾è±¡ã«ã®ã¿ä½¿ç”¨å¯èƒ½ã§ã€ +命ä¸ã®éš›ã«åˆ»å°ã‚’消費ã—ã¾ã™ã€‚ +アーマー貫通ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Volley", "ã•ã¿ã れ射撃", "talent name") +t([[You fire countless shots into the sky to rain down around your target, inflicting %d%% weapon damage to all within radius %d. +If the primary target is marked, you consume the mark to fire a second volley of arrows for %d%% damage at no ammo cost.]], [[上空ã«ç„¡æ•°ã®çŸ¢ã‚’放ã¡ã€ +対象ã®å‘¨ã‚Šã«çŸ¢ã®é›¨ã‚’é™ã‚‰ã›ã€ + %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’åŠå¾„ %d ã« +与ãˆã¾ã™ã€‚ +対象ã«åˆ»å°ãŒã‚ã‚Œã°ã€ +刻å°ã‚’消費ã—ã¦çŸ¢å¼¾ã‚’消費ã—ãªã„ +第二ã®çŸ¢ã®é›¨ã‚’é™ã‚‰ã› + %d%% ダメージを与ãˆã¾ã™ã€‚]], "tformat") +t("Called Shots", "å³å¦™å¼¾", "talent name") +t("%s resists the silence!", "%sã¯æ²ˆé»™ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("%s resists the disarm!", "%sã¯ã€Œæ¦è£…解除ã€ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You fire a disabling shot at a target's throat (or equivalent), dealing %d%% weapon damage and silencing them for %d turns. +If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing %d%% damage, reducing their movement speed by 50%% and disarming them for the duration. +The status chance increases with your Accuracy.]], [[対象ã®å–‰(ã‚‚ã—ãã¯ãã‚Œã«ç›¸å½“ã™ã‚‹ã‚‚ã®)ã‚’ +ç‹™ã†å°„æ’ƒã§ã€ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ + %d ターン沈黙ã•ã›ã¾ã™ã€‚ +刻å°ä»˜ãã®æ•µã«ã¯ã€åˆ»å°ã‚’消費ã—ã¦æ‰‹è¶³ +(ã‚‚ã—ãã¯ä»–部ä½)ã‚’ç‹™ã†è¿½åŠ 射撃を行ã„〠+ %d%% ダメージを与ãˆã€ç§»å‹•é€Ÿåº¦ã‚’ + 50%% 減速ã•ã›ã€ã•ã‚‰ã«æ¸›é€Ÿä¸ã¯ +æ¦è£…解除ã«ã—ã¾ã™ã€‚ +状態異常確率ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bullseye", "ブルズアイ", "talent name") +t("Each time you consume a mark, you gain %d%% increased attack speed for 2 turns and the cooldown of %d random techniques are reduced by %d turns.", [[刻å°ã‚’与ãˆã‚‹ã¨2ターンã®é–“ +攻撃速度㌠%d%% 上昇ã—〠+ %d 種ã®æˆ¦æŠ€ã‚¿ãƒ¬ãƒ³ãƒˆãŒãƒ©ãƒ³ãƒ€ãƒ ã« +クールダウン㌠%d ターン +çŸç¸®ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Relaxed Shot", "弛緩ã®çŸ¢", "talent name") +t([[You fire a shot without putting much strength into it, doing %d%% damage. + That brief moment of relief allows you to regain %d stamina.]], [[ダメージå€çŽ‡ï¼š %d%% +スタミナ回復: %d + +脱力ã—ã¦å°„æ’ƒã—ã¾ã™ã€‚一æ¯ã¤ããŸã‚〠+スタミナãŒå›žå¾©ã—ã¾ã™ã€‚]], "tformat") +t("Crippling Shot", "減速ã®çŸ¢", "talent name") +t([[You fire a crippling shot, doing %d%% damage and reducing your target's speed by %d%% for 7 turns. + The status power and status hit chance improve with your Accuracy.]], [[ダメージå€çŽ‡ï¼š %d%% +速度低下:- %d%% + +敵ã®æ‰‹è¶³ã‚’ç‹™ã£ã¦å°„æ’ƒã—ã¾ã™ã€‚ +相手ã®é€Ÿåº¦ã‚’7ターンã®é–“低下 +ã•ã›ã¾ã™ã€‚æˆåŠŸçŽ‡ã¨é€Ÿåº¦ä½Žä¸‹é‡ã¯å‘½ä¸ +ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Pinning Shot", "影縫ã„ã®çŸ¢", "talent name") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns. + The pinning chance increases with your Dexterity.]], [[ダメージå€çŽ‡ï¼š %d%% +æŒç¶šæ™‚間: %d + +敵を縫ã„æ¢ã‚る矢を放㡠+一定ターンã®é–“移動をå°ã˜ã¾ã™ã€‚ +æˆåŠŸçŽ‡ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/assassination.lua" + +t("Coup de Grace", "慈悲ã®ä¸€æ’ƒ", "talent name") +t("You require two weapons to use this talent.", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t([[Attempt to finish off a wounded enemy, striking them with both weapons for %d%% increased by 50%% if their life is below 30%%. A target brought below 20%% of its maximum life must make a physical save against your Accuracy or be instantly slain. + You may take advantage of finishing your foe this way to activate stealth (if known).]], [[二刀ã«ã‚ˆã‚‹ %d%% +æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã§æ”»æ’ƒã—〠+å‚·ã¤ã„ãŸæ•µã«çµ‚ã‚ã‚Šã‚’ã‚‚ãŸã‚‰ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å‘½ä¸ã™ã‚‹åº¦ã«å¤±ã£ã¦ã„ã‚‹HPã® + %d%% ã®è¿½åŠ 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +(敵ã®ãƒ©ãƒ³ã‚¯ã§é™¤ç®—ã—ã¾ã™ï¼š + 1 (critter) ã‹ã‚‰ 5 (エリートボス)) +対象ãŒæœ€å¤§HPã® 20%% 未満ã«ãªã£ãŸå ´åˆã€ +å³æ»ã—ã¾ã™ã€‚ã€Žéš å¯†è¡Œå‹•ã€ã®èµ·å‹•ã®ãŸã‚ã«ã€ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’用ã„ã¦ã¨ã©ã‚を刺ã™ã®ã‚‚ +良ã„ã§ã—ょã†ã€‚(ç¿’å¾—ã—ã¦ã„ã‚Œã°)]], "tformat") +t("Terrorize", "æ怖ã®å§¿", "talent name") +t([[When you exit stealth, you reveal yourself dramatically, intimidating foes around you. + All foes within radius %d that witness you leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40%% power), or confusion (50%% power) for %d turns. + The chance to terrorize improves with your combat accuracy.]], [[éš å¯†ã‚’çµ‚ãˆã‚‹éš›ã« +大胆ã«è‡ªåˆ†ã®å§¿ã‚’ç¾ã—ã€å‘¨å›²ã®æ•µã‚’é©šã‹ã—ã¾ã™ã€‚ +åŠå¾„ %d 以内ã®å…¨ã¦ã®æ•µã¯æ怖ã«ãŠã®ã®ã〠+スタンã€40%%減速ã€æ··ä¹±(50%% パワー)ã® +ã„ãšã‚Œã‹ã‚’ %d ターンã®é–“å—ã‘ã¾ã™ã€‚ +æ怖ã®ä»˜ä¸Žã®ç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Garrote", "絞首ã®è¼ª", "talent name") +t([[When attacking from stealth, you slip a garrote over the target’s neck (or other vulnerable part). This strangles for %d turns and silences for %d turns. Strangled targets are pinned and suffer an automatic unarmed attack for %d%% damage each turn. + Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it. + This talent has a cooldown.]], [[éš å¯†çŠ¶æ…‹ã‹ã‚‰æ”»æ’ƒã™ã‚‹éš›ã«ã€ +絞首ã®è¼ªã‚’対象ã®é¦– +(ã‚‚ã—ãã¯ä»–ã®å¼±ç‚¹)ã«ã‹ã‘ã¾ã™ã€‚ + %d ターン首を絞ã‚〠%d ターン沈黙ã•ã›ã¾ã™ã€‚ +首を絞ã‚られãŸæ•µã¯ç§»å‹•ä¸èƒ½ã«ãªã‚Šã€ +毎ターン %d%% ã®æ ¼é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +タレント起動者ã‹ã‚‰å—ã‘ã¾ã™ã€‚ +æˆåŠŸç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã€çŠ¶æ…‹ã‚’ç¶æŒã™ã‚‹ +ãŸã‚ã«ã¯å¯¾è±¡ã«éš£æŽ¥ã—続ã‘ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。 +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒå˜åœ¨ã—ã¾ã™ã€‚]], "tformat") +t("Marked for Death", "æ»ç¥žã®å°", "talent name") +t([[You mark a target for death for 4 turns, causing them to take %d%% increased damage from all sources. When this effect ends they will immediately take physical damage equal to %0.2f plus %d%% of all damage taken while marked. + If a target dies while marked, the cooldown of this ability is reset and the cost refunded. + This ability can be used without breaking stealth. + The base damage dealt will increase with your Dexterity.]], [[æ»ç¥žã®å°ã‚’刻ã¿ã€ +6ターンã®é–“å—ã‘ã‚‹å…¨ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ + %d%% 上昇ã•ã›ã¾ã™ã€‚ + 効果ãŒçµ‚ã‚ã‚‹ã¨ã€ %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ã€ +効果ä¸ã«å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã® %d%% ã‚’å—ã‘ã¾ã™ã€‚ +æ»ç¥žã®å°ã®ã¤ã„ã¦ã„る敵ãŒå€’ã‚ŒãŸå ´åˆã€ +『æ»ç¥žã®å°ã€ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒè§£ã‘〠+èµ·å‹•1回分ã®ã‚¹ã‚¿ãƒŸãƒŠãŒå›žå¾©ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯éš 密をç¶æŒã—ãŸã¾ã¾ +使ã†ã“ã¨ãŒã§ãã¾ã™ã€‚ +基礎ダメージã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/battle-tactics.lua" + +t("Greater Weapon Focus", "追撃ã®æ§‹ãˆ", "talent name") +t([[Concentrate on your blows; for %d turns, each strike you land on your target in melee range has a %d%% chance to trigger another, similar strike. + This works for all blows, even those from other talents and from shield bashes, but you can gain no more than one extra blow with each weapon during a turn. + The chance increases with your Dexterity.]], [[æŒç¶šï¼š %d ターン +追撃: %d%% + +攻撃ã«é›†ä¸ã—ã¾ã™ã€‚近接攻撃をã™ã‚‹åº¦ +ã«åŒç¨®ã®æ”»æ’ƒã‚’è¡Œã†ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚らゆる種類ã®è¿‘接攻 +æ’ƒã§ç™ºå‹•ã—ã¾ã™ã€‚ä»–ã®ãƒ„リーã®ã‚¿ãƒ¬ãƒ³ +トやã€ç›¾æ”»æ’ƒã‚‚例外ã§ã¯ã‚ã‚Šã¾ã›ã‚“。 +ãŸã ã—ã€ã‚¿ãƒ¼ãƒ³æ¯Žã«åŒã˜æ¦å™¨ã§è¿½æ’ƒ +ã§ãã‚‹ã®ã¯ä¸€åº¦ã¾ã§ã§ã™ã€‚ +発動確率ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Step Up", "一撃離脱", "talent name") +t([[After killing a foe, you have a %d%% chance to gain a 1000%% movement speed bonus for 1 game turn. + The bonus disappears as soon as any action other than moving is done. + Note: since you will be moving very fast, game turns will pass very slowly.]], [[発動: %d%% + +敵を倒ã—ãŸéš›ã«ä¸€å®šç¢ºçŽ‡ã§ç§»å‹•é€Ÿåº¦ãŒ +1ï¼ï¼ï¼ï¼…上昇ã—ã¾ã™ã€‚ +効果ã¯ï¼‘ターン継続ã—ã¾ã™ã€‚移動以外 +ã®è¡Œå‹•ã‚’ã™ã‚‹ã¨åŠ¹æžœã¯å³åº§ã«æ¶ˆæ»…ã—ã¾ +ã™ã€‚éžå¸¸ã«é€Ÿã„å‹•ãã«ãªã‚‹ãŸã‚ã€ã‚²ãƒ¼ +ムターンãŒã‚†ã£ãり進むよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Bleeding Edge", "出血ã®åˆƒ", "talent name") +t([[Lashes at the target, doing %d%% weapon damage. + If the attack hits, the target will bleed for %d%% weapon damage over 7 turns, and all healing will be reduced by %d%%.]], [[ダメージå€çŽ‡ï¼š %d%% +出血: %d%% +回復é‡ä½Žä¸‹ï¼š %d%% + +æ¦å™¨ã‚’å©ãã¤ã‘ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +攻撃ãŒå‘½ä¸ã™ã‚‹ã¨åˆ‡ã‚Šå‚·ã‚’è² ã‚ã›ã€ +通常攻撃ã®ä½•ï¼…ã‹ã«ç‰ã—ã„ダメージを +7ターンã‹ã‘ã¦ä¸Žãˆã¾ã™ã€‚ +ã“ã®é–“ã€å¯¾è±¡ã®ï¼¨ï¼°å›žå¾©é‡ã¯æ¸›å°‘ã—ã¾ã™ã€‚]], "tformat") +t("True Grit", "真ã®é—˜æ°—", "talent name") +t([[Take a defensive stance to resist the onslaught of your foes. + While wounded, you gain all damage resistance equal to %d%% of your missing health. + (So if you have lost 70%% of your life, you gain %d%% all resistance.) + In addition, your all damage resistance cap increases %0.1f%% closer to 100%%. + This consumes stamina rapidly the longer it is sustained (%0.1f stamina/turn, increasing by 0.3/turn). + The resist is recalculated each time you take damage.]], [[防御態勢をã¨ã‚Šã€æ•µã®çŒ› +攻を凌ãŽã¾ã™ã€‚ダメージをå—ã‘ã¦ã„ã‚‹ +ã¨ï¼¨ï¼°æ¸›å°‘率㮠%d%% 分ã€å…¨è€æ€§ãŒ +上昇ã—ã¾ã™ã€‚(例ãˆã°æ®‹ã‚Šï¼¨ï¼°ãŒæœ€å¤§ +値ã®ï¼“ï¼ï¼…ãªã‚‰ã° %d%% 上昇) +ã¾ãŸã€å…¨è€æ€§ã®ä¸Šé™ãŒ %0.1f%% 分 +1ï¼ï¼ï¼…ã«å‘ã‹ã£ã¦æ¼¸è¿‘ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆèµ·å‹•ä¸ã¯ã‚¹ã‚¿ãƒŸãƒŠã‚’急速 +ã«æ¶ˆè²»ã—ã¾ã™ï¼ˆã‚¿ãƒ¼ãƒ³å½“ãŸã‚Š %d ) +è€æ€§ã¯ã‚¿ãƒ¼ãƒ³é–‹å§‹æ™‚ã«é€æ¬¡å†è¨ˆç®—ã•ã‚Œ +ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/bloodthirst.lua" + +t("Mortal Terror", "æ»ã™ã¹ã定ã‚", "talent name") +t("%s resists the terror!", "%sã¯æ怖ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than %d%% of the target's total life puts them in a mortal terror, dazing them for 5 turns. + Your critical strike chance also increase by %d%%. + The daze chance increase with your Physical Power.]], [[最大HP㮠%d%% を上回る +ダメージを与ãˆãŸéš›ã«æœ¦æœ§ã¨ã•ã›ã‚‹ã€‚ + +クリティカル率上昇: %d%% + +強烈ãªæ”»æ’ƒã«ã‚ˆã£ã¦æ•µã® +心ã«æ怖を刻ã¿è¾¼ã‚るよã†ã«ãªã‚Šã¾ã™ã€‚ +近接攻撃ã§æ•µã«å¤§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆãŸæ™‚ +相手ã®å¿ƒã‚’打ã¡ç •ãã€ï¼•ã‚¿ãƒ¼ãƒ³ã®é–“朦 +朧状態ã«ã—ã¾ã™ã€‚ã¾ãŸã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆ +ã®ç¿’å¾—ã«ã‚ˆã‚Šã€ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒä¸Šæ˜‡ +ã—ã¾ã™ã€‚朦朧状態を付与ã™ã‚‹ç¢ºçŽ‡ã¯ç‰© +ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bloodbath", "返り血狂ã„", "talent name") +t([[Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by %d%%, your life regeneration by %0.2f per turn, and your stamina regeneration by %0.2f per turn for %d turns. + The life and stamina regeneration will stack up to five times, for a maximum of %0.2f and %0.2f each turn, respectively.]], [[æœ€å¤§ï¼¨ï¼°å¢—åŠ ï¼š %d%% +HP自動回復: %0.2f +スタミナ回復é‡ï¼š %0.2f +æŒç¶šæ™‚間: %d +HP自動回復上é™ï¼š %0.2f +スタミナ回復é‡ä¸Šé™ï¼š %0.2f + +殺戮を楽ã—むよã†ã«ãªã‚Šã¾ã™ã€‚ +クリティカルヒット時ã«æœ€å¤§ï¼¨ï¼°ã€ +HP自動回復é‡ã¨ã‚¹ã‚¿ãƒŸãƒŠè‡ªå‹•å›žå¾©é‡ãŒ +å¢—åŠ ã—ã¾ã™ã€‚後者2ã¤ã¯ç´¯ç©ã—ã¦ã„ã〠+最大5å€ã¾ã§å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Bloody Butcher", "血戮解体師", "talent name") +t([[You delight in the inflicting of wounds, providing %d physical power. + In addition when you make a creature bleed its physical damage resistance is reduced by %d%% (but never below 0%%). + Physical power depends on your Strength stat.]], [[敵ã«å‚·ã‚’è² ã‚ã›ã¦ã„る㨠+高æšã—ã€ç‰©ç†ãƒ‘ワー㌠%d 上昇ã—ã¾ã™ã€‚ +ã¾ãŸã€åˆ‡ã‚Šå‚·ã‚’与ãˆãŸæ•µã®ç‰©ç†è€æ€§ã‚’ + %d%% 低下ã•ã›ã¾ã™ã€‚(ã“ã‚Œã«ã‚ˆ +ã£ã¦ï¼ï¼…未満ã«ã¯ãªã‚Šã¾ã›ã‚“) +物ç†ãƒ‘ワー上昇é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Unstoppable", "æ¢ã¾ã‚‰ãªã„", "talent name") +t([[You enter a battle frenzy for %d turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. + At the end of the frenzy, you regain %d%% of your health per foe slain during the frenzy. + While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.]], [[æŒç¶šæ™‚間: %d +ã“ã®çŠ¶æ…‹ã§å€’ã—ãŸæ•µã®æ•°Ã— %d%% +ã«ç‰ã—ã„HPãŒåŠ¹æžœçµ‚了時ã«å›žå¾©ã€‚ + +一定ターンã®é–“狂乱状態 +ã«ãªã‚Šã¾ã™ã€‚アイテムã®ä½¿ç”¨ãŒä¸å¯ã« +ãªã‚Šã€ï¼¨ï¼°ã‚‚回復ã—ãªããªã‚Šã¾ã™ãŒï¼¨ +ï¼°ãŒï¼‘未満ã«ãªã‚‰ãªããªã‚Šã¾ã™ã€‚効果 +ä¸ã¯æ»ã‚’æã‚Œãªããªã‚Šã€Œç‹‚戦士化〠+ã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«å¢—åŠ ãŒç„¡åŠ¹ã¨ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/bow.lua" + +t("Bow Mastery", "弓術ã®ç†Ÿç·´", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using bows. + Also, increases your reload rate by %d.]], [[物ç†ãƒ‘ãƒ¯ãƒ¼å¢—åŠ ï¼š %d +ダメージå€çŽ‡ä¸Šæ˜‡ï¼š %d%% +è£…å¡«çŽ‡å¢—åŠ ï¼š %d + +弓ã«ã‚ˆã‚‹ç‰©ç†ãƒ‘ワーã¨ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ãŒ +å¢—åŠ ã—ã¾ã™ã€‚ã¾ãŸã€è£…å¡«çŽ‡ã‚‚å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Piercing Arrow", "貫ãã®çŸ¢", "talent name") +t("You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing %d%% damage.", [[ダメージå€çŽ‡ï¼š %d%% + +射線上を貫通ã™ã‚‹çŸ¢ã‚’æ’ƒã¡ã¾ã™ã€‚ +相手ã®ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ã»ã¼å®Œå…¨ã« +無視ã—ã¾ã™ã€‚(アーマー貫通+1000)]], "tformat") +t("Dual Arrows", "二本射ã¡", "talent name") +t([[You fire two arrows at your target, hitting it and a nearby foe if possible, doing %d%% damage + This talent does not use any stamina.]], [[ダメージå€çŽ‡ï¼š %d%% + +対象ã®éš£ã«åˆ¥ã®æ•µãŒã„ã‚‹å ´åˆã€ +ãã‚Œãžã‚Œã‚’ç‹™ã£ã¦çŸ¢ã‚’二本åŒæ™‚ +ã«æ”¾ã¡ã¾ã™ã€‚ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚¹ã‚¿ãƒŸãƒŠ +を消費ã—ã¾ã›ã‚“。]], "tformat") +t("Volley of Arrows", "ã•ã¿ã れ矢", "talent name") +t("You must wield a bow!", "弓ãŒå¿…è¦ã ï¼", "logPlayer") +t("You fire multiple arrows at an area of %d radius, doing %d%% damage with each arrow.", [[範囲: %d +ダメージå€çŽ‡ï¼š %d%% + +範囲内ã«çŸ¢ã®é›¨ã‚’é™ã‚‰ã›ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/buckler-training.lua" + +t("Buckler Expertise", "å°ç›¾ã®é˜²å¾¡æŠ€èƒ½", "talent name") +t([[Allows shields to be equipped, using Cunning instead of strength as a requirement. + When you are attacked in melee, you have a %d%% chance to deflect the attack with your shield, completely evading it. + In addition, as long as you are wearing armour no heavier than leather, you gain %d Armour and %d%% Armour hardiness. + The chance to deflect increases with your Cunning.]], [[腕力ã®ä»£ã‚ã‚Šã«è³¢ã•ã‚’装 +å‚™è¦æ±‚能力ã¨ã—ã¦å‚ç…§ã—ã€ç›¾ã‚’装備㧠+ãã¾ã™ã€‚ +近接攻撃をå—ã‘ãŸéš›ã« %d%% ã®ç¢º +率ã§ç›¾ã§å—ã‘æµã—ã€å®Œå…¨å›žé¿ã™ã‚‹ã‚ˆã† +ã«ãªã‚Šã¾ã™ã€‚ +ã“ã®ç¢ºçŽ‡ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Bash and Smash", "å¹ã£é£›ã°ã—ã¦ã¶ã£é£›ã°ã™", "talent name") +t("You require a ranged weapon and a shield to use this talent.", "盾ã¨å°„æ’ƒæ¦å™¨ãŒå¿…è¦ã 。", "logPlayer") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing %d%% damage and knocking them back %d squares. You may then follow with a deadly short-range sling attack, dealing %d%% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage.", [[隣接ã™ã‚‹ç›¸æ‰‹ã‚’盾ã§æ®´ã‚Š +付ã‘ã¾ã™ï¼ˆã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ï¼•ã‹ã‚‰ã¯ï¼’ +回殴りã¾ã™ï¼‰ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ %d%% +ã®æ”»æ’ƒã§ã€å¯¾è±¡ã‚’ %d マスノック +ãƒãƒƒã‚¯ã—ã¾ã™ã€‚ +ノックãƒãƒƒã‚¯å¾Œã€ã‚¹ãƒªãƒ³ã‚°ã§å¼·çƒˆãªè¿½ +撃を行ã„å€çŽ‡ %d%% ã§å°„æ’ƒã—ã¾ã™ã€‚ +盾攻撃部分ã®ãƒ€ãƒ¡ãƒ¼ã‚¸è¨ˆç®—ã«ã¯è…•åŠ›ã® +代ã‚ã‚Šã«æ©Ÿæ•ã‚’å‚ç…§ã—ã¾ã™ã€‚]], "tformat") +t("Buckler Mastery", "å°ç›¾ã®ç†Ÿç·´", "talent name") +t("When you are hit by a projectile, physical or otherwise, you have a %d%% chance to deflect it up to %d squares away.%s", [[飛æ¥ç‰©ï¼ˆç‰©ç†ã€éžç‰©ç†ã‚’ +å•ã‚ãšï¼‰ã‚’å—ã‘ãŸéš›ã« %d%% ã®ç¢ºçŽ‡ +ã§æœ€å¤§ %d マス離れãŸå ´æ‰€ã«å—ã‘æµ +ã—ã¾ã™ã€‚タレントレベル5ã‹ã‚‰ã¯ +「å¹ã£é£›ã°ã—ã¦ã¶ã£é£›ã°ã™ã€ã®ç›¾æ”»æ’ƒãŒ +å¿…ãšã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã«ãªã‚Šã¾ã™ã€‚ +%s]], "tformat") +t("Counter Shot", "åˆã‚ã›æ’ƒã¡", "talent name") +t("#ORCHID##Source# follows up with a countershot.#LAST#", "#ORCHID##Source#ã¯ã‚¹ãƒªãƒ³ã‚°ã§æ’ƒã¡è¿”ã—ãŸï¼", "logCombat") +t([[Any time you block an attack with Buckler Expertise or Buckler Mastery you instantly counterattack with your sling for %d%% damage This can only occur up to %d time(s) per turn. + ]], [[「å°ç›¾ã®é˜²å¾¡æŠ€èƒ½ã€ã‚‚ã— +ãã¯ã€Œå°ç›¾ã®ç†Ÿç·´ã€ã®åŠ¹æžœã§æ”»æ’ƒã‚’ +å—ã‘æµã—ãŸéš›ã€å³åº§ã«ã‚¹ãƒªãƒ³ã‚°ã«ã‚ˆã‚‹ +å°„æ’ƒã§åæ’ƒã—ã¾ã™ã€‚ã“ã®å°„æ’ƒã®ãƒ€ãƒ¡ãƒ¼ +ジå€çŽ‡ã¯ %d%% ã§ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚‹åæ’ƒã¯ï¼‘ターン当 +ãŸã‚Š %d 回ã¾ã§ç™ºå‹•ã—ã¾ã™ã€‚ +]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/combat-techniques.lua" + +t("Rush", "çªé€²", "talent name") +t("You are too close to build up momentum!", "敵ã¨ã®è·é›¢ãŒè¿‘ã™ãŽã‚‹ï¼", "logPlayer") +t("Precise Strikes", "精度ã®æ§‹ãˆ", "talent name") +t([[You focus your strikes, reducing your attack speed by %d%% and increasing your Accuracy by %d and critical chance by %d%%. + The effects will increase with your Dexterity.]], [[攻撃速度低下: %d%% +命ä¸ä¸Šæ˜‡ï¼š %d +クリティカル率上昇: %d%% + +命ä¸é‡è¦–ã®æ§‹ãˆã‚’å–ã‚Šã¾ã™ã€‚攻撃速度 +を低下ã•ã›ã€å‘½ä¸ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’ +上昇ã•ã›ã¾ã™ã€‚ +効果é‡ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚ +]], "tformat") +t("Perfect Strike", "絶対命ä¸", "talent name") +t("You have learned to focus your blows to hit your target, granting +%d accuracy and allowing you to attack creatures you cannot see without penalty for the next %d turns.", [[å¢—åŠ é‡ï¼š %d +æŒç¶šæ™‚間: %d + +攻撃ã«é›†ä¸ã—ã€å‘½ä¸ã‚’å¢—åŠ ã•ã›ã¾ã™ã€‚ +効果ä¸ã¯è¦–èªã§ãã¦ã„ãªã„相手ã«å¯¾ +ã—ã¦å‘½ä¸çŽ‡ã®ãƒšãƒŠãƒ«ãƒ†ã‚£ã‚’å—ã‘ã¾ã›ã‚“。]], "tformat") +t("Blinding Speed", "電光石ç«", "talent name") +t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", [[速度上昇: %d%% + +厳ã—ã„訓練ã«ã‚ˆã‚Šã€çŸæ™‚é–“ã€é€Ÿåº¦ã‚’増 +åŠ ã•ã›ã‚‹ã“ã¨ãŒã§ãるよã†ã«ãªã‚Šã¾ã—ãŸã€‚ +速度ãŒï¼•ã‚¿ãƒ¼ãƒ³ã®é–“å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Quick Recovery", "疲れ知らãš", "talent name") +t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", [[ã‚¹ã‚¿ãƒŸãƒŠå›žå¾©é‡ +%0.1f + +é›éŒ¬ã‚’ç©ã¿ã€ã‚¹ã‚¿ãƒŸãƒŠã®è‡ªå‹•å›žå¾©é‡ãŒ +å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Fast Metabolism", "急速回復", "talent name") +t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", [[ï¼¨ï¼°è‡ªå‹•å›žå¾©é‡ +%0.1f + +é›éŒ¬ã‚’ç©ã¿ã€ï¼¨ï¼°ã®è‡ªå‹•å›žå¾©é‡ãŒ +å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Spell Shield", "é”法防å£", "talent name") +t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", [[é”法セーブ上昇: %d + +厳ã—ã„訓練を経ã¦ã€ä¸€éƒ¨ã®é”法ã¸ã® +抵抗力ãŒå¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Unending Frenzy", "飽ããªãç‹‚ä¹±", "talent name") +t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", [[スタミナ:+ %0.1f / æ’ƒç ´ + +殺戮を満喫ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +敵を倒ã™åº¦ã«ã‚¹ã‚¿ãƒŸãƒŠãŒå›žå¾© +ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/combat-training.lua" + +t("Thick Skin", "厚皮", "talent name") +t("Your skin becomes more resilient to damage. Increases resistance to all damage by %0.1f%%.", [[å…¨è€æ€§ä¸Šæ˜‡ï¼š %0.1f%% + +皮膚ã®ç¡¬åº¦ãŒå¢—ã—ã€ã‚ˆã‚Šé ‘å¼·ã«ãªã‚Šã¾ã™ã€‚ +å…¨è€æ€§ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Heavy Armour Training", "é‡è£…ã®ç†Ÿç·´", "talent name") +t([[You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by %d, Armour hardiness by %d%%, and reduces the chance melee or ranged attacks critically hit you by %d%% with your current body armour. + (This talent only provides bonuses for heavy mail or massive plate armour.) + At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. + At level 2, it allows you to wear shields. + At level 3, it allows you to wear massive plate armour. + %s]], [[アーマー上昇: %d +é‡è£…度上昇: %d%% +被クリティカル率減少: %d%% + +鎧ã®æ‰±ã„ã«ç†Ÿé”ã—ã¾ã™ã€‚ +メイルアーマーやプレートアーマーを +装備ã—ãŸéš›ã®ã‚¢ãƒ¼ãƒžãƒ¼ãƒ»é‡è£…度ãŒå¢—åŠ +ã—ã€è¢«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒä½Žä¸‹ã—ã¾ã™ã€‚ +タレントレベル1ã‹ã‚‰ã¯ãƒ¡ã‚¤ãƒ«ã‚¢ãƒ¼ãƒž +ーã€å°æ‰‹ã€å…œã€ãƒ˜ãƒ“ーブーツを装備㧠+ãるよã†ã«ãªã‚Šã¾ã™ã€‚レベル2ã‹ã‚‰ã¯ +盾ãŒã€ãƒ¬ãƒ™ãƒ«ï¼“ã‹ã‚‰ã¯ãƒ—レートアーマ +ーãŒè£…å‚™å¯èƒ½ã«ãªã‚Šã¾ã™ã€‚ + +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã‚‹å„能力値上昇ã¯ãƒ¡ +イルアーマーã¨ãƒ—レートアーマーã«ã— +ã‹é©ç”¨ã•ã‚Œã¾ã›ã‚“。 + +プレートアーマーを装備ã—ã¦ã„ã‚‹ã¨ç´ +手ã§æ ¼é—˜ã™ã‚‹ã‚¿ã‚¤ãƒ—ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã»ã¨ +ã‚“ã©ä½¿ç”¨ã§ãã¾ã›ã‚“。ã¾ãŸã€ãƒ¡ã‚¤ãƒ«ã‚¢ +ーマーやプレートアーマーをç€ãŸçŠ¶æ…‹ +ã§ã¯éš 密ã§ãã¾ã›ã‚“。 +%s]], "tformat") +t("Light Armour Training", "軽装ã®ç†Ÿç·´", "talent name") +t([[You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. + In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. + The Defense bonus scales with your Dexterity.]], [[.You learn to maintain your agility and manage your combat posture while wearing light armour. +レザーよりも軽ã„鎧を装備ã—ã¦ã„ã‚‹ã¨ã€ +回é¿ãŒ %d ã€é‡è£…度㌠%d%% 上昇ã—〠+疲労度㌠%d%% 減少ã—ã¾ã™ã€‚ +In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. +回é¿ãƒœãƒ¼ãƒŠã‚¹ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Combat Accuracy", "精度ã®ç†Ÿç·´", "talent name") +t("Increases the accuracy of unarmed, melee and ranged weapons by %d.", [[命ä¸ä¸Šæ˜‡ï¼š %d + +ç´ æ‰‹ã‚„è¿‘æŽ¥æ¦å™¨ã€å°„æ’ƒæ¦å™¨ã®å‘½ä¸ãŒ +上昇ã—ã¾ã™ã€‚]], "tformat") +t("Weapons Mastery", "æ¦å™¨ã®ç†Ÿç·´", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using swords, axes or maces.", [[物ç†ãƒ‘ワー上昇: %d +ダメージ上昇: %d%% + +物ç†ãƒ‘ワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +ã¾ãŸã€åˆ€å‰£ã€ãƒ¡ã‚¤ã‚¹ã€æ–§ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ +上昇ã—ã¾ã™ã€‚]], "tformat") +t("Dagger Mastery", "çŸåˆ€ã®ç†Ÿç·´", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using daggers.", [[物ç†ãƒ‘ワー: %d +ダメージ上昇: %d%% + +çŸå‰£ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ç‰©ç†ãƒ‘ワー㌠+上昇ã—ã¾ã™ã€‚]], "tformat") +t("Exotic Weapons Mastery", "異邦æ¦å™¨ã®ç†Ÿç·´", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using exotic weapons.", [[物ç†ãƒ‘ワー上昇: %d +ダメージ上昇: %d%% + +éžã‚„トライデントã¨ã„ã£ãŸ +異邦ã®æ¦å™¨ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ç‰©ç†ãƒ‘ワー㌠+上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/conditioning.lua" + +t("Vitality", "生命力強化", "talent name") +t([[You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by %d%%. + Whenever your life falls below 50%%, your life regeneration increases by %0.1f for %d turns (%d total). This effect can only happen once every %d turns. + The regeneration scales with your Constitution.]], [[毒・病気・切り傷ã®æ²»ã‚Š +ãŒé€Ÿããªã‚Šã¾ã™ã€‚ã“れらã®æŒç¶šæ™‚間㌠+ %d%% 減少ã—ã¾ã™ã€‚ +ã¾ãŸã€ï¼¨ï¼°ãŒï¼•ï¼ï¼…未満ã«ãªã£ãŸéš›ã« + %0.1f (ã“ã‚ŒãŒåŸºæœ¬å€¤ã§ã™ï¼‰ã«æœ€ +大HP㮠%0.1f%% ã‚’åŠ ãˆãŸå€¤ãŒæ¯Ž +ターン回復ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ +(ç¾åœ¨åˆè¨ˆå€¤ %0.1f ) +ã“れ㯠%d ターン継続ã—ã¾ã™ã€‚ +ãŸã ã—ã€ä¸€åº¦ç™ºå‹•ã™ã‚‹ã¨ %d ターン +ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +回復é‡ã®åŸºæœ¬å€¤ã¯è€ä¹…ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Unflinching Resolve", "ä¸å±ˆã®èª“ã„", "talent name") +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%sã¯å¾©å¸°ã—ãŸï¼#LAST#", "logSeen") +t("Daunting Presence", "å¨åœ§ã®å§¿", "talent name") +t([[Enemies are intimidated by your very presence. + Enemies within radius %d have their Physical Power, Mindpower, and Spellpower reduced by %d. + The power of the intimidation effect improves with your Physical power]], [[範囲: %d +パワー低下: %d +%d 以下ã®ï¼¨ï¼°ã§åŠ¹æžœã‚’失ㆠ+ +攻撃をæ„ã«ä»‹ã•ãªã„姿を見ã›ã¦æ•µã‚’圧 +倒ã—ã¾ã™ã€‚一撃ã§æœ€å¤§ï¼¨ï¼°ã®ï¼•ï¼…以上 +ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸéš›ã«ä¸€å®šç¯„囲内㮠+敵をå¨åœ§ã—ã€ï¼”ターンã®é–“å„種パワー +を低下ã•ã›ã¾ã™ã€‚ãŸã ã—HPãŒä¸€å®šä»¥ +下ã«ãªã£ã¦ã—ã¾ã†ã¨åŠ¹æžœã‚’発æ®ã§ã㪠+ããªã‚Šã¾ã™ã€‚パワー低下é‡ã¯ä½¿ç”¨è€…ã® +物ç†ãƒ‘ワーã«ã€å¨åœ§ãŒé€šã‚‹ç¢ºçŽ‡ã¯è…•åŠ› +ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Adrenaline Surge", "アドレナリンブースト", "talent name") +t([[You release a surge of adrenaline that increases your Physical Power by %d for %d turns. While the effect is active, you may continue to fight beyond the point of exhaustion. + You may continue to use stamina based talents while at zero stamina at the cost of life. + The Physical Power increase will scale with your Constitution. + Using this talent does not take a turn.]], [[物ç†ãƒ‘ワー上昇: %d +æŒç¶šï¼š %d ターン + +一定ターンã®é–“アドレナリンをæ“作㗠+ã¦ç‰©ç†ãƒ‘ワーを上昇ã•ã›ã¾ã™ã€‚åŠ¹æžœä¸ +ã¯ç–²ã‚ŒçŸ¥ã‚‰ãšã¨ãªã‚‹ãŸã‚スタミナãŒï¼ +ã«ãªã£ã¦ã‚‚スタミナ系ã®å¸¸é§ã‚¿ãƒ¬ãƒ³ãƒˆ +ãŒè§£é™¤ã•ã‚Œã¾ã›ã‚“。ã¾ãŸã€ã‚¹ã‚¿ãƒŸãƒŠãŒ +ï¼ã®æ™‚ã«ã‚¹ã‚¿ãƒŸãƒŠã‚’消費ã™ã‚‹ã‚¿ãƒ¬ãƒ³ãƒˆ +を使用ã™ã‚‹ã¨ï¼¨ï¼°ã‚’消費ã—ã¦ä½¿ç”¨ã§ã +ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ä½¿ç”¨ã«ã¯ã‚¿ãƒ¼ãƒ³ã‚’消費 +ã—ã¾ã›ã‚“。物ç†ãƒ‘ワーã®ä¸Šæ˜‡é‡ã¯è€ä¹… +ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/dualweapon.lua" + +t("Dual Strike", "二段斬り", "talent name") +t("You cannot use Dual Strike without dual wielding!", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t("%s resists the stunning strike!", "%sã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Attack with your offhand weapon for %d%% damage. If the attack hits, the target is stunned for %d turns, and you hit it with your mainhand weapon doing %d%% damage. + The stun chance increases with your Accuracy.]], [[åˆæ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ï¼š %d%% +スタン: %d ターン +è¿½åŠ ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ï¼š %d%% + +二刀ã®å·¦æ‰‹å´ã§æ”»æ’ƒã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与 +ãˆã¾ã™ã€‚ã“ã®æ”»æ’ƒãŒå‘½ä¸ã™ã‚‹ã¨å¯¾è±¡ã‚’ +スタンã•ã›ã€ä¸»æ¦å™¨å´ã§æ”»æ’ƒã‚’è¡Œã„ã¾ã™ã€‚ +スタン確率ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Flurry", "疾風三段斬り", "talent name") +t("You cannot use Flurry without dual wielding!", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t("Lashes out with a flurry of blows, hitting your target three times with each weapon for %d%% damage.", [[ダメージå€çŽ‡ï¼š %d%% + +三連攻撃を仕掛ã‘ã¾ã™ã€‚]], "tformat") +t("Heartseeker", "急所刺ã—", "talent name") +t("Swiftly leap to your target and strike at their vital points with both weapons, dealing %d%% weapon damage. This attack deals %d%% increased critical strike damage.", [[対象ã«ç´ æ—©ãè©°ã‚寄り +急所を二刀ã§æ”»æ’ƒã—〠+ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +ã“ã®æ”»æ’ƒã¯ %d%% クリティカル +ダメージãŒä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Whirlwind", "旋風殺", "talent name") +t("You require two weapons to use this talent.", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t("You quickly move up to %d tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for %d%% weapon damage, causing those struck to bleed for 50%% of the damage dealt over 5 turns.", [[è·é›¢ %d ã¾ã§ã®è¦‹ãˆã¦ã„ã‚‹ +対象ã®éš£ã¾ã§é£›ã³ã¤ã„ã¦ã€ +周辺を薙ãŽæ‰•ã„ã¾ã™ã€‚ +移動ä¸ã«éš£æŽ¥ã—ãŸæ•µã‚’二刀ã§æ”»æ’ƒã—〠+ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ +ã•ã‚‰ã«ä¸ŽãˆãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®50%%分を +5ターンã‹ã‘ã¦å‡ºè¡€ã•ã›ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/duelist.lua" + +t("Dual Weapon Mastery", "二刀æµã®ç†Ÿç·´", "talent name") +t([[Your offhand weapon damage penalty is reduced to %d%%. + Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your offhand weapon damage) from a melee or ranged attack. The number of parries increases with your Cunning. (A fractional parry has a reduced chance to succeed.) + A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.]], [[左手ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãƒšãƒŠãƒ«ãƒ†ã‚£ãŒ + %d%% ã«æ¸›å°‘ã—ã¾ã™ã€‚ +1ターン㫠%0.1f 回ã¾ã§ %d%% ã®ç¢ºçŽ‡ã§ +近接ã‹é è·é›¢æ”»æ’ƒã‚’ %d ダメージ +パリイã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +(左手å´ã®æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã«ä¾å˜) +パリイã®å›žæ•°ã¯è³¢ã•ã«ä¾å˜ã—ã¾ã™ã€‚ +(å°æ•°ç‚¹ä»¥ä¸‹ã®å›žæ•°ã¯æˆåŠŸç¢ºçŽ‡ãŒæ¸›å°‘ã—ã¾ã™) +パリイã«æˆåŠŸã™ã‚‹ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ +アーマー値ã®ã‚ˆã†ã« +(ã¤ã¾ã‚Šã€æ”»æ’ƒå€çŽ‡ãŒã‹ã‹ã‚‹å‰ã«)減少ã—〠+クリティカルヒットを防ãŽã¾ã™ã€‚ +見ãˆãªã„敵ã‹ã‚‰ã®æ”»æ’ƒã‚’パリイã™ã‚‹ã®ã¯é›£ã—ã〠+マインドスターã§ãƒ‘リイã¯å‡ºæ¥ã¾ã›ã‚“。]], "tformat") +t("Tempo", "戦調å", "talent name") +t([[The flow of battle invigorates you, allowing you to press your advantage as the fight progresses. + Up to once each per turn, while dual wielding, you may: + Riposte -- If a melee or archery attack misses you or you parry it, you instantly restore %0.1f stamina and gain %d%% of a turn. + Recover -- On performing a critical strike with your offhand weapon, you instantly restore %0.1f stamina.]], [[戦闘潮æµã«ã‚ˆã£ã¦ +活性化ã—ã€å„ªä½ã‚’å¾—ã¾ã™ã€‚ +二刀æµä¸ã¯1ターンã«ä¸€åº¦ã¾ã§ +以下ã®ã“ã¨ãŒå‡ºæ¥ã¾ã™ï¼š +回é¿åæ’ƒ -- 近接攻撃ã‹å°„撃を回é¿ã‹ãƒ‘リイã™ã‚‹ã¨ã€ +スタミナ㌠%0.1f 回復ã—〠%d%% ターンを得ã¾ã™ã€‚ +ç«‹ã¦ç›´ã— -- 左手æ¦å™¨ãŒã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ットã™ã‚‹ã¨ã€ +スタミナ㌠%0.1f 回復ã—ã¾ã™ã€‚]], "tformat") +t("Feint", "フェイント", "talent name") +t("Terrain prevents #Source# from switching places with #Target#.", "#Source#ã¯#Target#ã®ã„る地形ã«ç§»å‹•ã§ããªã‹ã£ãŸ", "logCombat") +t([[Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. + Switching places distracts your foes and allows you to improve your defenses: For %d turns, Dual Weapon Mastery yields one extra parry each turn and you are %d%% less likely to miss your parry opportunities. + The chance to pin and to daze increases with your Accuracy]], [[狡猾ãªãƒ•ã‚§ã‚¤ãƒ³ãƒˆã‚’入れã¦ã€ +対象ã¨å…¥ã‚Œæ›¿ã‚ã‚Šã¾ã™ã€‚ +移動ã®éš›ã«2ターンã®é–“〠+移動ä¸èƒ½ã¨æœ¦æœ§ã«ã™ã‚‹æ©Ÿä¼šã‚’å¾—ã¾ã™ã€‚ +ä½ç½®äº¤æ›ã«ã‚ˆã£ã¦æ•µã‚’攪乱ã—〠+回é¿èƒ½åŠ›ã‚’å‘上ã•ã›ã¾ã™ï¼š + %d ターンã®é–“ã€ã€ŽäºŒåˆ€æµã®ç†Ÿç·´ã€ã® +パリイ回数ãŒ1å›žå¢—åŠ ã—〠+ %d%% パリイã«å¤±æ•—ã—ã¥ã‚‰ããªã‚Šã¾ã™ã€‚ +移動ä¸èƒ½ã¨æœ¦æœ§ä»˜ä¸Žã®ç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Lunge", "刺çªæ”»æ’ƒ", "talent name") +t("You require two weapons to use this talent.", "二刀状態ã§ä½¿ç”¨å¯èƒ½ã§ã™ã€‚", "logPlayer") +t("%s resists the blow!", "%sã¯æ”»æ’ƒã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Exploiting a gap in your target's defenses, you make a lethal strike with your offhand weapon for %d%% damage that causes them to drop their weapon, disarming them for %d turns. + Tempo will reduce the cooldown of this talent by 1 turn each time it is triggered defensively. + The chance to disarm increases with your Accuracy.]], [[対象ã®å®ˆã‚Šã®éš™ã‚’çªã„ã¦ã€ +左手æ¦å™¨ã§è‡´å‘½æ”»æ’ƒã‚’放ã¡ã€ + %d%% ダメージを与ãˆã€ +æ¦å™¨ã‚’å©ãè½ã¨ã—〠+ %d ターンæ¦è£…解除ã—ã¾ã™ã€‚ +『戦調åã€ãŒç™ºå‹•ã™ã‚‹ã¨ã€Žåˆºçªæ”»æ’ƒã€ã® +クールダウンãŒ1ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +æ¦è£…解除ã®ç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/excellence.lua" + +t("Shoot Down", "æ’ƒã¡è½ã¨ã—", "talent name") +t("Bull Shot", "猛牛射撃", "talent name") +t("You are too close to build up momentum!", "敵ã¨ã®è·é›¢ãŒè¿‘ã™ãŽã‚‹ï¼", "logPlayer") +t("Intuitive Shots", "å応射撃", "talent name") +t("%s %s the attack!", "%s%s攻撃ï¼", "logSeen") +t("%s resists the strangling shot!", "%sã¯å–‰é¦–æ’ƒã¡ã«æŠµæŠ—ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/field-control.lua" + +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/finishing-moves.lua" + +t("Uppercut", "アッパーカット", "talent name") +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[A finishing uppercut that deals %d%% damage, and attempts to stun your target for %d to %d turns, depending on the amount of combo points you've accumulated. + The stun chance will improve with your Physical Power. + Using this talent removes your combo points.]], [[ダメージå€çŽ‡ï¼š %d%% +スタン: %d ~ %d ターン + +強烈ãªã‚¢ãƒƒãƒ‘ーを撃ã£ã¦ã—ã°ã‚‰ãã®é–“ +スタンã•ã›ã¾ã™ã€‚スタン時間ã¯ã‚³ãƒ³ãƒœ +ãƒã‚¤ãƒ³ãƒˆã«ä¾å˜ã—ã¾ã™ã€‚ +スタン確率ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã€å®Ÿè¡Œ +ã™ã‚‹ã¨ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã¯ï¼ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Concussive Punch", "共振拳", "talent name") +t([[A powerful concussive punch that deals %d%% weapon damage to your target. If the punch hits, all targets in a radius of %d will take %0.2f to %0.2f damage, depending on the amount of combo points you've accumulated. + The area damage will scale with your Strength, and the radius will increase by 1 per combo point. + Using this talent removes your combo points.]], [[ダメージå€çŽ‡ï¼š %d%% +範囲: %d +振動ダメージ: %0.2f ~ %0.2f + +振動を乗ã›ãŸãƒ‘ンãƒã‚’æ’ƒã¡ã¾ã™ã€‚対象 +ã®å‘¨å›²ã«å˜åœ¨ã™ã‚‹ç›¸æ‰‹ã«ç‰©ç†å±žæ€§ãƒ€ãƒ¡ +ージを与ãˆã¾ã™ã€‚(ã“ã¡ã‚‰ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ +ã¯ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã«ä¾å˜ã—ã¾ã™ï¼‰ +振動ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯è…•åŠ›ã«ã‚‚ä¾å˜ã—ã€ã +ã®ç¯„囲ã¯ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆï¼‘ãƒã‚¤ãƒ³ãƒˆæ¯Ž +ã«ï¼‘ãƒžã‚¹å¢—åŠ ã—ã¾ã™ã€‚ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ +使用ã™ã‚‹ã¨ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã¯ï¼ã«ãªã‚Š +ã¾ã™ã€‚]], "tformat") +t("Butterfly Kick", "ãƒã‚¿ãƒ•ãƒ©ã‚¤ã‚ック", "talent name") +t([[You spin into a flying leap and deliver a powerful kick dealing %d%% weapon damage to all enemies in a radius of 1 as you land. The range will increase by 1 per combo point and total damage will increase by 10%% per combo point. + Using this talent removes your combo points and you must have at least 1 combo point to use it.]], [[宙返りã—ã¦å¼·çƒˆãªè¹´ã‚Šã‚’ +見舞ã„ã¾ã™ã€‚å€çŽ‡ %d%% ダメージ +ã‚’ç€åœ°ç‚¹ã®å‘¨å›²ï¼‘マス以内ã®æ•µå…¨å“¡ã« +与ãˆã¾ã™ã€‚コンボãƒã‚¤ãƒ³ãƒˆï¼‘点毎ã«å°„ +程ãŒï¼‘å¢—åŠ ã—ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒï¼‘ï¼ï¼…上昇 +ã—ã¾ã™ã€‚ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹ã¨ã‚³ +ンボãƒã‚¤ãƒ³ãƒˆã¯ï¼ã«ãªã‚Šã¾ã™ã€‚コンボ +ãƒã‚¤ãƒ³ãƒˆãŒï¼‘以上ãªã‘ã‚Œã°å®Ÿè¡Œã§ãã¾ +ã›ã‚“。]], "tformat") +t("Haymaker", "必殺ã®ä¸€æ’ƒ", "talent name") +t("%s feels the pain of the death blow!", "%sã«æ»ã®ä¸€æ’ƒï¼", "logSeen") +t("%s resists the death blow!", "%sã¯è‡´å‘½æ‰“ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[A vicious finishing strike that deals %d%% damage increased by 20%% per combo point you have up to a max of %d%%. If the target ends up with low enough life (<20%%), it might be instantly killed. + Killing a target with Haymaker will instantly restore %d%% to %d%% of your maximum stamina, depending on the amount of combo points you've accumulated. + Using this talent removes your combo points.]], [[ã‚¹ã‚¿ãƒŸãƒŠå›žå¾©é‡ + %d%% ã‹ã‚‰ %d%% + +ダメージå€çŽ‡ %d%% ã®æ¢ +ã‚ã®ä¸€æ’ƒã‚’放ã¡ã¾ã™ã€‚コンボãƒã‚¤ãƒ³ãƒˆ +1点毎ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒï¼’ï¼ï¼…å¢—åŠ ã—ã¾ã™ã€‚ +ã“ã‚Œã¯æœ€å¤§ã§ %d%% ã§ã™ã€‚ +対象ã®ï¼¨ï¼°ãŒï¼’ï¼ï¼…未満ã®å ´åˆã€å³æ» +ã•ã›ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã§æ•µã‚’倒ã™ã¨ã€ã‚¹ã‚¿ãƒŸãƒŠ +ãŒå›žå¾©ã—ã¾ã™ã€‚回復é‡ã¯ä½¿ç”¨æ™‚ã®ã‚³ãƒ³ +ボãƒã‚¤ãƒ³ãƒˆã«ä¾å˜ã—ã¾ã™ã€‚ã“ã®ã‚¿ãƒ¬ãƒ³ +トを使用ã™ã‚‹ã¨ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã¯ï¼ã« +ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/grappling.lua" + +t("Grappling Stance", "組ã¿ã¤ãã®æ§‹ãˆ", "talent name") +t([[Increases your Physical Save by %d and your Physical Power by %d. + The bonuses will scale with your Strength.]], [[物ç†ã‚»ãƒ¼ãƒ–㌠%d 上昇㗠+物ç†ãƒ‘ワー㌠%d å¢—åŠ ã—ã¾ã™ã€‚ +å¢—åŠ é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Clinch", "組ã¿ã¤ã", "talent name") +t([[Make a melee attack for %d%% damage and then attempt to grapple a target up to one size category larger than yourself for %d turns. A grappled opponent will be unable to move, take %d damage each turn, and %d%% of the damage you receive from any source will be redirected to them as physical damage. + Any movement from the target or you will break the grapple. Maintaining a grapple drains %d stamina per turn. + You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.]], [[å€çŽ‡ %d%% ã®è¿‘接攻撃を +è¡Œã„ã€å¯¾è±¡ã¨çµ„ã¿åˆã„ã¾ã™ã€‚掴ã‚ã‚‹ã® +ã¯è‡ªåˆ†ã‚ˆã‚Šã‚‚サイズãŒï¼‘段階上ã®ç›¸æ‰‹ +ã¾ã§ã§ã™ã€‚組ã¿åˆã„状態㯠%d ター +ンæŒç¶šã—ã¾ã™ã€‚相手ã¯ç§»å‹•ã§ããšã€ã‚¿ +ーン毎㫠%d ダメージをå—ã‘ã¾ã™ã€‚ +ã¾ãŸã€ã‚¿ãƒ¬ãƒ³ãƒˆä½¿ç”¨è€…ãŒå—ã‘ã‚‹ã‚らゆ +るダメージ㮠%d%% ãŒç›¸æ‰‹ã«è»¢å«ã• +ã‚Œã¾ã™ã€‚ +タレント使用者ã‹ç›¸æ‰‹ãŒä½•ã‚‰ã‹ã®ç†ç”± +ã§å‹•ã„ã¦ã—ã¾ã£ãŸå ´åˆã€çµ„ã¿åˆã„状態 +ã¯ç ´ã‚Œã¾ã™ã€‚組ã¿åˆã£ã¦ã„ã‚‹é–“ã¯ã‚¹ã‚¿ +ミナを %d ãšã¤æ¶ˆè²»ã—ã¾ã™ã€‚ +一度ã«æŽ´ã‚“ã§ã„られる相手ã¯ï¼‘体ã¾ã§ +ã§ã™ã€‚掴ã¿ä¸ã«ä»–ã®æ•µã¸å¾’æ‰‹æ ¼é—˜ç³»ã‚¿ +レントを指定ã—ã¦ä½¿ç”¨ã—ã¦ã‚‚組ã¿åˆã„ +状態ã¯è§£é™¤ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Crushing Hold", "ãŒã‚“ã˜ãŒã‚‰ã‚", "talent name") +t([[Enhances your grapples with additional effects. All additional effects will apply to every grapple with no additional save or resist check. + #RED#Talent Level 1: Reduces physical power by %d + Talent Level 3: Silences + Talent Level 5: Reduces global action speed by %d%%]], [[組ã¿åˆã„状態時ã«è¿½åŠ 効 +果を得ã¾ã™ã€‚以下ã®è¿½åŠ 効果ã¯ã‚»ãƒ¼ãƒ– +ã§ã®æŠµæŠ—ã‚„è€æ€§ã§ã®ç„¡åŠ¹åŒ–を無視ã—ã¾ +ã™ã€‚ +#RED#・レベル1 + æ¦å™¨æ”»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ä½Žä¸‹ %d + +・レベル3 + 沈黙 + +・レベル5 + 速度低下 %d%%]], "tformat") +t("Take Down", "å©ãæ½°ã™", "talent name") +t([[Rushes forward and attempts to take the target to the ground, making a melee attack for %d%% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for %d physical damage and breaking your grapple. + The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[çªé€²ã—ã¦å¯¾è±¡ã‚’テイクダ +ウンã—ã€å€çŽ‡ %d%% ダメージを与㈠+ã¦çµ„ã¿åˆã„ã¾ã™ã€‚æ—¢ã«çµ„ã¿åˆã£ã¦ã„ã‚‹ +相手ã«ä½¿ç”¨ã™ã‚‹ã¨å¯¾è±¡ã‚’地é¢ã«å©ã㤠+ã‘ã¦åŠå¾„5マスã«è¡æ’ƒæ³¢ã‚’å·»ãèµ·ã“ã— +物ç†å±žæ€§ã® %d ダメージを与ãˆã¾ã™ã€‚ +後者を実行ã™ã‚‹ã¨çµ„ã¿åˆã„状態ã¯è§£é™¤ +ã•ã‚Œã¾ã™ã€‚ +組ã¿åˆã„状態ã®æŒç¶šæ™‚é–“ã¨åŠ¹æžœã¯ç¿’å¾— +済ã¿ã®çµ„技系タレントã«ä¾å˜ã—ã¾ã™ã€‚ +ダメージã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Hurricane Throw", "竜巻投ã’", "talent name") +t([[In a mighty show of strength you whirl your grappled victim around and throw them into the air causing %d%% damage to them and enemies in radius %d on landing. + If at least 1 other enemy is hit the thrown enemy will be shaken by the impact losing a full turn. + You can only throw enemies that could move normally.]], [[腕力ã«ç‰©ã‚’言ã‚ã›ã¦æŽ´ã¿ +ä¸ã®ç›¸æ‰‹ã‚’振り回ã—ã€æŠ•ã’飛ã°ã—ã¾ã™ã€‚ +対象ã¨è¡çªåœ°ç‚¹ä»˜è¿‘ã«ã„る敵全員ã«å€ +率 %d%% ダメージを与ãˆã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/magical-combat.lua" + +t("Arcane Combat", "é”法剣", "talent name") +t([[Allows you to use melee weapons to focus your spells, granting a %d%% chance per melee attack to cast an offensive spell as a free action on the target. + Delivering the spell this way will not trigger a spell cooldown. + You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack. + While dual wielding or using a shield the chance is halved. + The chance increases with your Cunning. + + Allowed spells: %s %s]], [[é”法発動確率: %d%% +é¸æŠžä¸ã®é”法: %s %s + +é”法剣を使用ã—ã¾ã™ã€‚一定確率ã§æ”»æ’ƒ +命ä¸æ™‚ã«å¯¾è±¡ã¸æ”»æ’ƒé”法ãŒã‚¿ãƒ¼ãƒ³ã‚’消 +è²»ã›ãšã«ç™ºå‹•ã—ã¾ã™ã€‚ã“ã‚Œã«ã‚ˆã£ã¦ç™º +å‹•ã—ãŸé”法ã«ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã¯ç™ºç”Ÿã—ã¾ +ã›ã‚“ãŒå¯¾å¿œã™ã‚‹é”法ãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ä¸ +ã ã¨ç™ºå‹•ã—ã¾ã›ã‚“。発動確率ã¯è³¢ã•ã« +ä¾å˜ã—ã¾ã™ã€‚盾を使用ã—ã¦ã„ã‚‹å ´åˆã¯ +発動確率ãŒå…ƒã®ï¼—5%ã«ãªã‚Šã¾ã™ã€‚ +二刀æµã—ã¦ã„ã‚‹å ´åˆã¯ç™ºå‹•ç¢ºçŽ‡ãŒ +åŠæ¸›ã—ã¾ã™ã€‚ + 発動å¯èƒ½ãªé”法ã‹ã‚‰ï¼‘種é¸æŠžã™ã‚‹ã“ +ã¨ã‚‚ã§ãã¾ã™ãŒã€ãƒ©ãƒ³ãƒ€ãƒ ã«ç™ºå‹•ã•ã› +ã‚‹ã“ã¨ã‚‚å¯èƒ½ã§ã™ã€‚]], "tformat") +t("Arcane Cunning", "é”法ã®æŠ€å·§", "talent name") +t("The user gains a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", [[é”æ³•ãƒ‘ãƒ¯ãƒ¼åŠ ç®—ï¼šè³¢ã•ã® %d%% + +è³¢ã•ã®ä½•å‰²ã‹ã«ç‰ã—ã„値 +ãŒé”法パワーã«åŠ ç®—ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Arcane Feed", "神秘ã®æ”¯æ´", "talent name") +t("Regenerates %0.2f mana per turn, and increases physical and spell critical chance by %d%% while active.", [[マナ回復é‡ï¼š %0.2f +ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡å¢—åŠ ï¼š %d%% + +毎ターンマナãŒè‡ªå‹•å›žå¾©ã—ã¾ã™ã€‚ +ã¾ãŸã€èµ·å‹•ä¸ã¯ç‰©ç†ã€é”法攻撃㮠+クリティカル率ãŒå¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Arcane Destruction", "ç ´å£Šã®é”法", "talent name") +t([[Raw magical damage channels through the caster's weapon, increasing raw Physical Power by %d%% of your Magic (current bonus: %d). + Each time you crit with a melee blow, you will unleash a radius %d ball of arcane damage, doing %0.2f. + The bonus scales with your Spellpower and talent level. + If you are using a shield this will only occur 50%% of the time. + If you are dual wielding this will only occur 50%% of the time. + At level 5 the ball becomes radius 2. + ]], [[物ç†ãƒ‘ワー上昇:é”力㮠%0.2f å€ + (ç¾åœ¨ï¼š %d) +ボールã®ç¯„囲: %d +ボールã®ãƒ€ãƒ¡ãƒ¼ã‚¸ï¼š %0.2f + +ç ´å£Šã®é”力をæ¦å™¨ã«æµã—è¾¼ã¿ã€ç‰©ç†ãƒ‘ +ワーを上昇ã•ã›ã¾ã™ã€‚ã¾ãŸã€è¿‘接攻撃 +ã§ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãŒç™ºç”Ÿã—ãŸå ´åˆã€ç«ç‚Žã€ +電撃ã€é”力ã®ã„ãšã‚Œã‹ã®å±žæ€§ãƒœãƒ¼ãƒ«ãŒ +発生ã—ã¾ã™ã€‚ +物ç†ãƒ‘ワーã®ä¸Šæ˜‡é‡ã¯é”法パワーã«ä¾ +å˜ã—ã¾ã™ã€‚盾を使用ã—ã¦ã„ã‚‹å ´åˆã¯ç™º +動確率ãŒï¼—5%ã«ãªã‚Šã¾ã™ã€‚二刀æµã— +ã¦ã„ã‚‹å ´åˆã¯ç™ºå‹•ç¢ºçŽ‡ãŒï¼•ï¼ï¼…ã«ãªã‚Š +ã¾ã™ã€‚ + タレントレベル5ã‹ã‚‰ã¯ãƒœãƒ¼ãƒ«ã®ç¯„ +囲ãŒåŠå¾„2マスã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/marksmanship.lua" + +t("Master Marksman", "熟練ã®å°„手", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using bows or slings, as well as your reload rate by %d. + In addition, your Shoot has a %d%% chance to mark targets on hit. +The mark lasts for 5 turns, grants you visibility of the target (even through walls and other concealment), and causes them to become vulnerable to Headshot, Volley and Called Shots.]], [[弓ã‹ã‚¹ãƒªãƒ³ã‚°ã‚’使ã†éš›ã« +物ç†ãƒ‘ワー㌠%d ã€æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ + %d%% ã€ãƒªãƒãƒ¼ãƒ‰æ•°ãŒ %d 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€å°„撃㌠%d%% ã§åˆ»å°ã‚’ +与ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +刻å°ã¯5ターン続ãã€å¯¾è±¡ãŒå®Œå…¨ã« +見ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã€(å£ã‚„ãã®ä»–ã®éš 密を無視) +『ヘッドショットã€ã€ã€Žã•ã¿ã れ射撃ã€ã€ +『狙ã„æ’ƒã¡ã€ã«å¯¾ã—無防備ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("First Blood", "開戦ã®ä¸€æ’ƒ", "talent name") +t([[You take advantage of unwary foes (those at or above 90%% life). Against these targets, Shoot, Steady Shot and Headshot bleed targets for %d%% additional damage over 5 turns and have a 50%% increased chance to mark (if capable of marking). +In addition, your Steady Shot, Shoot and Headshot now restore %0.1f stamina on hit.]], [[(HP90%%以上ã®) +敵ã®æ²¹æ–ã‚’çªãã¾ã™ã€‚ +対象ã«å¯¾ã—ã¦ã¯ã€Žå°„æ’ƒã€ã€ã€Žç²¾å¯†å°„æ’ƒã€ã€ +『ヘッドショットã€ãŒ + %d%% è¿½åŠ å‡ºè¡€ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +5ターンã‹ã‘ã¦ä¸Žãˆã€ +刻å°ã‚’与ãˆã‚‹ç¢ºçŽ‡ãŒ 50%% +上昇ã—ã¾ã™ã€‚(付与ã§ãã‚‹å ´åˆ) +ã•ã‚‰ã«ã€ã€Žç²¾å¯†å°„æ’ƒã€ã€ã€Žå°„æ’ƒã€ã€ +『ヘッドショットã€ãŒå‘½ä¸ã™ã‚‹ã¨ +スタミナ㌠%0.1f 回復ã—ã¾ã™ã€‚]], "tformat") +t("Flare", "ç‚Žã®çŸ¢", "talent name") +t([[Fire a shot at the target tile that blinds enemies for %d turns, marks them for 2 turns and illuminates the area within radius %d for %d turns. Enemies within the illuminated area lose %d defence and stealth power and cannot benefit from concealment. + The status chance increases with your Accuracy, and the defense reduction with your Dexterity.]], [[ç«çŸ¢ã‚’放ã¡ã€å¯¾è±¡ã‚’ + %d ターン盲目ã«ã—〠+2ターンã®åˆ»å°ã‚’与ãˆã€åŠå¾„2ã‚’ + %d ターン照らã—出ã—ã¾ã™ã€‚ +照らã—出ã•ã‚ŒãŸæ•µã¯å›žé¿ã¨éš 密㌠+ %d 低下ã—ã€éš 密効果ã®æ©æµã‚’ +得られãªããªã‚Šã¾ã™ã€‚ +状態異常ã®ä»˜ä¸ŽçŽ‡ã¯å‘½ä¸ã«ã€ +回é¿æ¸›å°‘é‡ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Trueshot", "確ã‹ãªã‚‹å°„æ’ƒ", "talent name") +t("Enter a state of heightened focus for %d turns. While in this state your ranged attack speed is increased by %d%%, your shots do not consume ammo, and all shots capable of marking have their chance to mark increased by %d%%.", [[ %d ターンã®é–“〠+æ·±ã集ä¸ã—ã¾ã™ã€‚ +射撃速度㌠%d%% 上昇ã—〠+å°„æ’ƒã«çŸ¢å¼¾ã‚’消費ã—ãªããªã‚Šã€ +刻å°ã‚’与ãˆã‚‹ç¢ºçŽ‡ãŒ2å€ã«ãªã‚Šã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/mobility.lua" + +t("Disengage", "離脱", "talent name") +t([[Jump back up to %d grids from your target, springing over any creatures in your way. + You must disengage in a nearly straight line directly away from your target (which you must be able to see). + After moving, you gain %d%% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). + The extra speed and maximum distance you can move are reduced by your Fatigue level.]], [[対象ã‹ã‚‰è·é›¢ %d 飛ã³é€€ãã¾ã™ã€‚ +é–“ã«ã„る生物を飛ã³è¶Šã—ã¦ç§»å‹•ã—ã¾ã™ã€‚ +見ãˆã¦ã„る対象ã‹ã‚‰ç›´ç·šçš„ã«é£›ã°ãªã„ã¨ã„ã‘ã¾ã›ã‚“。 +移動後ã¯3ターンã®é–“移動速度㌠+ %d%% 上昇ã—(移動以外ã®è¡Œå‹•ã‚’å–ã‚‹ã¨è§£é™¤ã•ã‚Œã¾ã™)〠+矢弾を装填ã—ã¾ã™ã€‚(ã‚‚ã—ã‚ã‚Œã°) +ç§»å‹•åŠ é€Ÿã¨æœ€å¤§è·é›¢ã¯ç–²åŠ´åº¦ãŒ +高ããªã‚‹ã¨æ¸›å°‘ã—ã¾ã™ã€‚]], "tformat") +t("Evasion", "見切り", "talent name") +t([[Your quick wit and reflexes allow you to anticipate attacks against you, granting you a %d%% chance to evade melee and ranged attacks and %d increased defense for %d turns. + The chance to evade and defense bonus increase with your Dexterity.]], [[優れãŸå射神経ã«ã‚ˆã£ã¦æ•µã®æ”»æ’ƒã‚’察知ã—ã¾ã™ã€‚ + %d%% ã®ç¢ºçŽ‡ã§æ•µã®æ”»æ’ƒã‚’完全ã«èº±ã—ã¾ã™ã€‚ +ã¾ãŸã€åŠ¹æžœä¸ã¯å›žé¿ãŒ %d 上昇ã—ã¾ã™ã€‚ +æŒç¶šæ™‚間㯠%d ターンã§ã™ã€‚ +æŒç¶šæ™‚é–“ã¯æ„å¿—ã«ã€èº«èº±ã—確率ã¨å›žé¿ä¸Šæ˜‡é‡ã¯ +è³¢ã•ãŠã‚ˆã³æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Tumble", "軽æ¥", "talent name") +t("You must have an empty space to roll to.", "ãã®å ´æ‰€ã«ã¯è¡Œã‘ãªã„。", "logPlayer") +t([[In an extreme feat of agility, you move to a spot you can see within range, bounding around, over, or through any enemies in the way. + This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by %d%% (stacking), but fades over %d turns.]], [[身ã®ã“ãªã—ã®å¢ƒåœ°ã«é”ã—〠+射程内ã®è¦‹ãˆã¦ã„ã‚‹å ´æ‰€ã« +敵を無視ã—ã¦è»¢ã€…ã¨ç§»å‹•ã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯é‡éŽ§ã‚’ç€ã¦ã„る㨠+使ãˆãªã„上ã«ã€ç–²åŠ´ã—ã¦ã—ã¾ã„ã¾ã™ã€‚ +疲労ã¯ã€Žç§»å‹•è¡“ã€ã®ã‚³ã‚¹ãƒˆã‚’ %d%% +(é‡è¤‡ã™ã‚‹)上昇ã•ã›ã¾ã™ãŒã€ + %d ターンã§è§£æ¶ˆã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Trained Reactions", "防御åå¿œ", "talent name") +t([[You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take. + While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least %d%% of your maximum life. + This requires %0.1f stamina and reduces the damage by %d%%. + Your reactions are too slow for this if you are wearing heavy armour. + The damage reduction improves with your Defense.]], [[軽足ã«ç†Ÿç·´ã—〠+ç ”ãŽæ¾„ã¾ã•ã‚ŒãŸèƒ½åŠ›ã§ +å—ã‘るダメージã«å¯¾ã—〠+æ€è€ƒã‚ˆã‚Šæ—©ãåå¿œã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã—ã¦ã„ã‚‹ã¨ã€ +最大HPã® %d%% を越ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ +(ステータス異常ãªã©ã‹ã‚‰ã§ãªã„ã‚‚ã®) +ã«å¯¾ã—瞬時ã«åå¿œã—ã€ã‚¹ã‚¿ãƒŸãƒŠã‚’ + %0.1f 消費ã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ + %d%% 軽減ã—ã¾ã™ã€‚ +é‡éŽ§ã‚’ç€ã¦ã„ã‚‹ã¨å‹•ããŒé…ããªã£ã¦ +ã—ã¾ã„åå¿œã§ããªããªã‚Šã¾ã™ã€‚ +ダメージ減少é‡ã¯å›žé¿ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/munitions.lua" + +t("Exotic Munitions", "特殊矢弾", "talent name") +t([[You have learned to create and equip specialist ammunition: +Incendiary - Shots deal an additional %d%% weapon damage as fire in a radius %d ball. This cannot occur more than once per turn. +Venomous - Shots deal %0.2f nature damage and inflict numbing poison, dealing a further %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. +Piercing - Shots reduce armor and saves by %d for 3 turns, and your physical penetration is increased by %d%%. +You can only have 1 type of ammunition loaded at a time. +The poison damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[特殊ãªçŸ¢å¼¾ã‚’作り装填ã—ã¾ã™ï¼š +焼棄 - åŠå¾„ %d ã« %d%% è¿½åŠ ç«ç‚Žæ¦å™¨ +ダメージを与ãˆã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«ä¸€åº¦ã—ã‹ç™ºå‹•ã—ã¾ã›ã‚“。 +毒殺 - %0.2f 自然ダメージを与ãˆã€ +麻痺毒を付与ã—ã€ã•ã‚‰ã« %0.2f +自然ダメージを5ターンã‹ã‘ã¦ä¸Žãˆã€ +対象ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ %d%% 減少ã•ã›ã¾ã™ã€‚ +貫ã - 3ターンã®é–“アーマー㨠+セーブを %d 減少ã•ã›ã€ +物ç†è€æ€§è²«é€šãŒ %d%% 上昇ã—ã¾ã™ã€‚ +特殊矢弾ã¯1種類ã—ã‹è£…å¡«ã§ãã¾ã›ã‚“。 +毒ダメージã¨ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã¨ã‚»ãƒ¼ãƒ–減少é‡ã¯ +物ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Incendiary Ammunition", "焼棄ã®çŸ¢å¼¾", "talent name") +t([[Load incendiary ammunition, causing attacks to deal an additional %d%% weapon damage as fire in a radius %d ball around your target. + This cannot trigger more than once per turn. + The damage will scale with your Physical Power.]], [[焼棄ã®çŸ¢å¼¾ã‚’装填ã—ã¦ã€ +攻撃㫠%d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’è¿½åŠ ã—〠+対象ã‹ã‚‰åŠå¾„ %d を燃やã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«ä¸€åº¦ã—ã‹ç™ºå‹•ã—ã¾ã›ã‚“。 +ダメージã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Venomous Ammunition", "毒殺ã®çŸ¢å¼¾", "talent name") +t([[Load venomous ammunition, causing ranged attacks to deal %0.2f nature damage and inflict numbing poison, dealing %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. + The damage will scale with your Physical Power.]], [[毒殺ã®çŸ¢å¼¾ã‚’装填ã—ã¦ã€ +射撃㫠%0.2f è¿½åŠ è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ä¸Žãˆã€ +麻痺毒を付与ã—ã€5ターンã‹ã‘㦠+ %0.2f 自然ダメージを与ãˆã€ +全ダメージを %d%% 減少ã•ã›ã¾ã™ã€‚ +ダメージã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Piercing Ammunition", "貫ãã®çŸ¢å¼¾", "talent name") +t([[Load piercing ammunition, causing attacks to reduce the target's armor and saves by %d for 3 turns, and increasing your physical penetration by %d%%. + The armor and save reduction will scale with your Physical Power.]], [[貫ãã®çŸ¢å¼¾ã‚’装填ã—ã¦ã€ +アーマーã¨ã‚»ãƒ¼ãƒ–ã‚’3ターンã®é–“ %d 下ã’〠+物ç†è€æ€§è²«é€šã‚’ %d%% 上昇ã•ã›ã¾ã™ã€‚ +アーマーã¨ã‚»ãƒ¼ãƒ–減少é‡ã¯ +物ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Explosive Shot", "爆発ã®çŸ¢å¼¾", "talent name") +t([[Fires a special shot based on your currently loaded ammo: +Incendiary - Fire a shot that deals %d%% weapon damage as fire and covers targets in radius %d in sticky pitch for %d turns, reducing global speed by %d%% and increasing fire damage taken by %d%%. +Venomous - Fire a shot that deals %d%% weapon damage as nature and explodes into a radius %d cloud of crippling poison for %d turns, dealing %0.2f nature damage each turn and giving affected targets a %d%% chance to fail talent usage. +Piercing - Fire a shot that explodes into a radius %d burst of shredding shrapnel, dealing %d%% weapon damage as physical and removing %d beneficial physical effects or sustains. +The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy.]], [[矢弾ã«å¯¾å¿œã—㟠+特殊射撃を放ã¡ã¾ã™ï¼š +焼棄 - %d%% ç«ç‚Žæ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ +åŠå¾„ %d ã‚’ %d ターンç«ç‚Žã§åŒ…ã¿è¾¼ã¿ã€ + %d%% 減速ã•ã›ã€ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸è€æ€§ã‚’ + %d%% 減少ã•ã›ã¾ã™ã€‚ +毒殺 - %d%% 自然æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ +åŠå¾„ %d ã‚’ %d ターン爆発ã™ã‚‹ +行動阻害ã®æ¯’ã®éœ§ã§åŒ…ã¿ã€ +ターン毎㫠%0.2f 自然ダメージを与ãˆã€ +%d%% ã§ã‚¿ãƒ¬ãƒ³ãƒˆã®ç™ºå‹•ã‚’失敗ã•ã›ã¾ã™ã€‚ +貫ã - åŠå¾„ %d ã«é‹ã„金属片㮠+爆発を発生ã•ã›ã€ %d%% 物ç†æ¦å™¨ +ダメージを与ãˆã€ %d 種㮠+良性状態異常ã¨å¸¸é§ã‚¿ãƒ¬ãƒ³ãƒˆã‚’解除ã—ã¾ã™ã€‚ +毒ダメージã¯ç‰©ç†ãƒ‘ワーã«ã€ +状態異常発生率ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Enhanced Munitions", "強化矢弾", "talent name") +t([[You create enhanced versions of your ammunition, granting them additional effects. +Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional %0.2f fire damage each turn for 3 turns. +Venomous - Inflicts leeching poison, dealing %0.2f nature damage over 3 turns and causing you to heal for 100%% of all damage the poison deals to the target. +Piercing - Punctures the target’s armor, increasing all damage they take by %d%% for 3 turns. +You only have a limited amount of this ammo, causing this talent to have a cooldown. +The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy.]], [[特殊矢弾を強化ã—ã€è¿½åŠ 効果を得ã¾ã™ã€‚ +焼棄 - 爆発ã®åŠå¾„ãŒ1上昇ã—ã€åœ°é¢ãŒæ²¸ãç«‹ã¡ã€ + %0.2f è¿½åŠ ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +3ターンã®é–“与ãˆã¾ã™ã€‚ +毒殺 - å¸è¡€æ¯’を付与ã—ã€3ターンã‹ã‘㦠+ %0.2f 自然ダメージを与ãˆã€å°„手ã®ä¸ŽãˆãŸ +ダメージã®100%%ã‚’å¸åŽã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +貫ã - 対象ã®éŽ§ã‚’貫ã„ã¦ã€3ターンã®é–“ +全ダメージを %d%% å¢—åŠ ã•ã›ã¾ã™ã€‚ +ã“ã®ç‰¹æ®Šå¼¾ã¯é™ã‚‰ã‚ŒãŸæ•°ã—ã‹ +æŒã¡é‹ã¹ãªã„ãŸã‚ã€ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ +クールダウンãŒå˜åœ¨ã—ã¾ã™ã€‚ +ダメージã¯ç‰©ç†ãƒ‘ワーã«ã€ +状態異常発生率ã¯å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Alloyed Munitions", "åˆæˆçŸ¢å¼¾", "talent name") +t([[You mix together your munitions, leading to powerful new effects: +Incendiary - Targets struck by the explosion have their armor and saves reduced by %d for 3 turns, and your physical and fire penetration is increased by %d%%. +Venomous - Shots deal an additional %d%% weapon damage as nature in a radius %d ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. +Piercing - Shots deal %0.2f physical damage and maim the target, bleeding them for a further %0.2f physical damage over 5 turns and reducing all damage dealt by %d%%. +The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[矢弾をåˆæˆã—ã¦å¼·åŠ›ãª +æ–°ã—ã„効果を作り出ã—ã¾ã™ã€‚ +焼棄 - ç«ç‚Žã‚’å—ã‘ãŸæ•µã¯3ターンã®é–“ +アーマーã¨ã‚»ãƒ¼ãƒ–㌠%d 低下ã—〠+射手ã®ç‰©ç†ã¨ç«ç‚Žè€æ€§è²«é€šãŒ + %d%% 上昇ã—ã¾ã™ã€‚ +毒殺 - åŠå¾„ %d ã« %d%% è¿½åŠ è‡ªç„¶ +ダメージを与ãˆã€ã€Žç‰¹æ®ŠçŸ¢å¼¾ã€ã® +ã‚‚ã®ã¨ç‰ã—ã„麻痺毒を付与ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯1ターンã«ä¸€åº¦ã—ã‹ç™ºå‹•ã—ã¾ã›ã‚“。 +貫ã - 貫ãã® %0.2f 物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +与ãˆã€ %0.2f 出血物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +5ターンã‹ã‘ã¦ä¸Žãˆã€å¯¾è±¡ã® +与ダメージを %d%% 減少ã•ã›ã¾ã™ã€‚ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã¨ +セーブ減少é‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/pugilism.lua" + +t("Striking Stance", "連撃ã®æ§‹ãˆ", "talent name") +t([[Increases your Accuracy by %d, the damage multiplier of your striking talents (Pugilism and Finishing Moves) by %d%%, and reduces all damage taken by %d. + The offensive bonuses scale with your Dexterity and the damage reduction with your Strength.]], [[命ä¸ãŒ %d ç«‹ã¡æŠ€ç³»ã®ã‚¿ +レント(拳闘ã¨å¿…殺技ã§ã™ï¼‰ã®ä¸Žãƒ€ãƒ¡ +ージå€çŽ‡ãŒ %d%% 上昇ã—ã¾ã™ã€‚ +ã¾ãŸã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ %d 低下ã—ã¾ã™ã€‚ +命ä¸ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šæ˜‡ã¯æ©Ÿæ•ã«ã€è¢«ãƒ€ãƒ¡ +ージ低下ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Double Strike", "二連打", "talent name") +t([[Deliver two quick punches that deal %d%% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). + If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.]], [[ダメージå€çŽ‡ï¼š %d%% + +二連打を放ã¡ã¾ã™ã€‚ãã®å¾Œã€ +「連撃ã®æ§‹ãˆã€ã«ç§»è¡Œã—ã¾ã™ã€‚通常攻撃 +時ã€ã€Œé€£æ’ƒã®æ§‹ãˆã€ä¸ã§ã€ã‹ã¤ã“ã®ã‚¿ãƒ¬ +ントãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã—ã¦ã„ãªã‘ã‚Œã°ã€ +自動的ã«ä½¿ç”¨ã•ã‚Œã¾ã™ã€‚一発以上命ä¸ã— +ãŸå ´åˆã€ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã‚’1点ç²å¾—ã—ã¾ +ã™ã€‚タレントレベル4ã‹ã‚‰ã¯ä¸¡æ–¹å‘½ä¸ã— +ãŸå ´åˆã«ï¼’点ç²å¾—ã—ã¾ã™ã€‚]], "tformat") +t("Spinning Backhand", "旋回å¼è£æ‹³", "talent name") +t([[Attack your foes in a frontal arc with a spinning backhand, doing %d%% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to %d%% bonus damage, which increases the farther you move. + This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).]], [[ダメージå€çŽ‡ï¼š %d%% +助走ã«ã‚ˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸åŠ 算最大値: %d%% + +回転ã—ãªãŒã‚‰å‰æ–¹ä¸‰ãƒžã‚¹ã«è£æ‹³ã‚’撃㡠+ã¾ã™ã€‚対象ã«éš£æŽ¥ã—ã¦ã„ãªã„å ´åˆã¯ç›¸ +手ã¾ã§ãƒ€ãƒƒã‚·ãƒ¥ã—ã¦æ’ƒã¡ã¾ã™ã€‚ +ã“ã®éš›ã€é€²ã‚“ã è·é›¢ã«å¿œã˜ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ +ãŒåŠ ç®—ã•ã‚Œã¾ã™ã€‚実行時ã«ã¯çµ„技ãŒè§£ +除ã•ã‚Œã€ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã‚’1点ç²å¾—ã— +ã¾ã™ã€‚タレントレベル4ã‹ã‚‰ã¯æ”»æ’ƒãŒ +命ä¸ã—ãŸç›¸æ‰‹ã®æ•°ã«ç‰ã—ã„値をç²å¾—ã— +ã¾ã™ã€‚]], "tformat") +t("Axe Kick", "ã‹ã‹ã¨è½ã¨ã—", "talent name") +t([[Deliver a devastating axe kick dealing %d%% damage. If the blow connects your target is brain damaged, causing all talents to fail for %d turns and earning 2 combo points. + This effect cannot be saved against, though it can be dodged and checks confusion immunity.]], [[強烈ãªè¸µè½ã—ã§å€çŽ‡ %d%% +ダメージを与ãˆã¾ã™ã€‚命ä¸ã™ã‚‹ã¨å¯¾è±¡ +ã¯è„³éœ‡ç›ªã‚’èµ·ã“ã— %d ターンã®é–“ã‚¿ +レントを失敗ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +術者ã¯å‘½ä¸æ™‚ã«ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã‚’2点 +ç²å¾—ã—ã¾ã™ã€‚ +ã“ã®åŠ¹æžœã¯å„種セーブã§æŠµæŠ—ã§ãã¾ã› +ã‚“ãŒã€æ”»æ’ƒãã®ã‚‚ã®ã‚’回é¿ã•ã‚Œã‚‹ã“㨠+ã¯ã‚ã‚Šã€æ··ä¹±è€æ€§ã‚’å‚ç…§ã—ã¾ã™ã€‚]], "tformat") +t("Flurry of Fists", "疾風拳", "talent name") +t([[Lashes out at the target with three quick punches that each deal %d%% damage. + Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects.]], [[ダメージå€çŽ‡ï¼š %d%% + +三連打を放ã¡ã¾ã™ã€‚コンボãƒã‚¤ãƒ³ãƒˆã‚’ +1点ç²å¾—ã—ã¾ã™ã€‚タレントレベル4㋠+らã¯å‘½ä¸ã—ãŸæ•°ã«ç‰ã—ã„値ã ã‘ç²å¾—ã— +ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/reflexes.lua" + +t("Shoot Down", "æ’ƒã¡è½ã¨ã—", "talent name") +t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. + You can shoot down up to %d projectiles. + In addition, your heightened senses also reduce the speed of incoming projectiles by %d%%, and prevents your own projectiles from striking you.]], [[稲妻ã®é€Ÿåº¦ã§åå¿œã—〠+飛æ¥ç‰©ã‚’発見ã™ã‚‹ã¨ã€ +ターンを消費ã›ãšã« +æ’ƒã¡è½ã¨ã™ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ + %d ã¤ã®é£›æ¥ç‰©ã¾ã§ã‚’æ’ƒã¡è½ã¨ã›ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ç ”ãŽæ¾„ã¾ã•ã‚ŒãŸæ„Ÿè¦šãŒ +飛æ¥ç‰©ã®é€Ÿåº¦ã‚’ %d%% 低下ã•ã›ã€ +自分ã®å°„æ’ƒãŒè‡ªåˆ†ã« +当ãŸã‚‹ã“ã¨ãŒãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("Intuitive Shots", "å応射撃", "talent name") +t([[Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a %d%% chance to fire off a defensive shot off in time to intercept the attack, evading it and dealing %d%% archery damage. + This cannot damage the same target more than once per turn.]], [[ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’èµ·å‹•ã™ã‚‹ã¨ +ä¿¡ã˜é›£ã„ã»ã©åå°„ãŒé€Ÿããªã‚Šã¾ã™ã€‚ +近接攻撃をå—ã‘る㨠%d%% 㧠+防御射撃を放ã¡ã€æ”»æ’ƒã‚’妨害ã—ã¦å›žé¿ã—〠+ %d%% 射撃ダメージを与ãˆã¾ã™ã€‚ +1ターンã«åŒã˜å¯¾è±¡ã«2度以上 +発動ã™ã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。]], "tformat") +t("Sentinel", "æ©å“¨å°„æ’ƒ", "talent name") +t([[You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25%% damage that causes the talent to fail and go on cooldown. +This shot is instant, cannot miss, and puts %d other talents on cooldown for %d turns.]], [[続ã5ターンã®é–“対象を +注æ„æ·±ã観察ã—ã¾ã™ã€‚ +対象ãŒå³æ™‚èµ·å‹•ã§ãªã„行動をå–ã‚‹ã¨ã€ +ä¿¡ã˜é›£ã„速度ã§åå¿œã—〠+ 25%% ダメージã®å°„撃を放ã¡ã€ +タレントã®èµ·å‹•ã‚’失敗ã•ã›ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã•ã›ã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯å³æ™‚èµ·å‹•ã§ã€å¿…ä¸ã§ã€ +ä»–ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ %d 種を + %d ターンクールダウンã•ã›ã¾ã™ã€‚]], "tformat") +t("Escape", "逃走", "talent name") +t([[You put all your focus into escaping combat for 4 turns. While under this effect you gain %d%% increased resistance to all damage, %0.1f increased stamina regeneration, immunity to stun, pin, daze and slowing effects and %d%% increased movement speed. +Any action other than movement will cancel this effect.]], [[4ターンã®é–“全力ã§é€ƒèµ°ã—ã¾ã™ã€‚ +効果ä¸ã¯å…¨è€æ€§ãŒ %d%% 〠+スタミナ回復㌠%0.1f 上昇ã—〠+スタンã€ç§»å‹•ä¸èƒ½ã€æœ¦æœ§ã€æ¸›é€Ÿã‚’ +完全ã«ç„¡åŠ¹åŒ–ã—〠+移動速度㌠%d%% 上昇ã—ã¾ã™ã€‚ +移動以外ã®è¡Œå‹•ã‚’å–る㨠+効果ãŒæ¶ˆãˆã¦ã—ã¾ã„ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/skirmisher-slings.lua" + +t("Sling Supremacy", "投石ã®æŠ€èƒ½", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using slings. + Also, increases your reload rate by %d.]], [[スリング使用時ã«ç‰©ç†ãƒ‘ +ワー㌠%d ダメージå€çŽ‡ãŒ %d%% +å¢—åŠ ã—ã¾ã™ã€‚ +ã¾ãŸã€è£…填率㌠%d 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Swift Shot", "高速撃ã¡", "talent name") +t([[Fire off a quick sling bullet for %d%% damage at double your normal attack speed, as well as increasing your attack speed by %d%% for 5 turns. + Each time you move, the cooldown of this talent is reduced by 1.]], [[ダメージå€çŽ‡ %d%% 㧠+スリングã«ã‚ˆã‚‹é€Ÿå°„ã‚’è¡Œã„ã¾ã™ã€‚ã“ +ã®å°„æ’ƒã¯é€šå¸¸ã®ï¼’å€ã®æ”»æ’ƒé€Ÿåº¦ã¨ãª +ã‚Šã¾ã™ã€‚移動ã™ã‚‹ã¨ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã® +クールダウンãŒï¼‘減少ã—ã¾ã™ã€‚]], "tformat") +t("Hurricane Shot", "旋風撃ã¡", "talent name") +t("Take aim and unload up to %d shots for %d%% weapon damage each against random enemies inside a cone. Each enemy can only be hit once (twice for talent level 3 and higher). Using Swift Shot lowers the cooldown by 1.", [[ç‹™ã„を定ã‚ã¦ã‚¹ãƒªãƒ³ã‚°å¼¾ +ã‚’ %d 回撃ã¡ã¾ã™ã€‚ダメージå€çŽ‡ +㯠%d%% ã§ã™ã€‚扇状範囲ã®æ•µã«ãƒ© +ンダムã«ãƒ’ットã—ã¾ã™ã€‚ãŸã ã—1体当 +ãŸã‚Šã€ï¼‘発ã—ã‹å‘½ä¸ã—ã¾ã›ã‚“。(タレ +ントレベル3ã‹ã‚‰ã¯ï¼’発ã¾ã§å‘½ä¸ã—ã¾ +ã™ï¼‰ +「高速撃ã¡ã€ã‚’使用ã™ã‚‹ã¨ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆ +ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒï¼‘減少ã—ã¾ã™ã€‚]], "tformat") +t("Bombardment", "爆撃", "talent name") +t("Your Shoot talent now costs %d stamina but fires %d times for %d%% damage per shot.", [[èµ·å‹•ä¸ã¯ã‚¹ãƒªãƒ³ã‚°ã«ã‚ˆã‚‹ +通常射撃㌠%d 連射ã«ãªã‚Šã¾ã™ã€‚ +ãã‚Œãžã‚Œã®ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ã¯ %d%% +ã§ã™ã€‚射撃1回ã‚ãŸã‚Šã‚¹ã‚¿ãƒŸãƒŠã‚’ + %d 消費ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/sling.lua" + +t("Sling Mastery", "投石ã®ç†Ÿç·´", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using slings. + Also, increases your reload rate by %d.]], [[スリング使用時ã«ç‰©ç†ãƒ‘ +ワー㌠%d ダメージå€çŽ‡ãŒ %d%% +å¢—åŠ ã—ã¾ã™ã€‚ +ã¾ãŸã€è£…填率㌠%d 上昇ã—ã¾ã™ã€‚]], "tformat") +t("Eye Shot", "盲目射ã¡", "talent name") +t("%s resists!", "%s ã¯æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[You fire a shot into your target's eyes, blinding it for %d turns and doing %d%% damage. + The blind chance increases with your Accuracy.]], [[対象ã®ç›®ã‚’ç‹™ã„ã€ç›²ç›®ã« +ã—ã¾ã™ã€‚盲目ã«ã™ã‚‹ç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ +ã—ã¾ã™ã€‚ + +盲目時間 %d +ダメージå€çŽ‡ %d%%]], "tformat") +t("Inertial Shot", "瞬速ã®å°„æ’ƒ", "talent name") +t("%s is knocked back!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã—ãŸï¼", "logSeen") +t("%s stands firm!", "%sã¯è¸ã¿ã¨ã©ã¾ã£ãŸï¼", "logSeen") +t([[You fire a mighty shot at your target, doing %d%% damage and knocking it back. + The knockback chance increases with your Accuracy.]], [[強烈ãªå°„撃を行ã„ã€ãƒ€ãƒ¡ +ージを与ãˆã¾ã™ã€‚ã•ã‚‰ã«å¯¾è±¡ã‚’ノック +ãƒãƒƒã‚¯ã—ã¾ã™ã€‚æˆåŠŸç¢ºçŽ‡ã¯å‘½ä¸ã«ä¾å˜ +ã—ã¾ã™ã€‚ + +ダメージå€çŽ‡ %d%%]], "tformat") +t("Multishot", "多弾射ã¡", "talent name") +t("You must wield a sling!", "スリングãŒãªã„ã¨ä½¿ãˆãªã„ï¼", "logPlayer") +t("You fire an average of %0.1f shots at your target, doing %d%% damage with each shot.", [[複数回射撃ã—ã¾ã™ã€‚ + +射撃回数 %d +ダメージå€çŽ‡ %d%%]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/sniper.lua" + +t("Concealment", "潜ä¼", "talent name") +t([[Enter a concealed sniping stance, increasing your weapon's attack range and vision range by %d, giving all incoming damage a %d%% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked. +Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33%% each turn. +This requires a bow to use, and cannot be used if there are foes in sight within range %d.]], [[潜ä¼ç‹™æ’ƒä½“勢をå–り〠+æ¦å™¨ã®å°„程ã¨è¦–界㌠%d 上昇ã—〠+全攻撃を %d%% ã§å›žé¿ã™ã‚‹ã‚ˆã†ã«ãªã‚Šã€ +『ヘッドショットã€ã€ã€Žã•ã¿ã れ射撃ã€ã€ +『狙ã„æ’ƒã¡ã€ã¯åˆ»å°ã®ãªã„敵ã«ã‚‚ +è¿½åŠ åŠ¹æžœã‚’ç™ºå‹•ã—ã¾ã™ã€‚ +å³æ™‚発動ã§ãªãã€ç§»å‹•ã§ã‚‚ãªã„å…¨ã¦ã®è¡Œå‹•ã¯ +『潜ä¼ã€ã‚’解除ã—ã¦ã—ã¾ã„ã¾ã™ãŒã€ +上昇ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸å›žé¿åŠ¹æžœ +(ターン毎ã«33%%ãšã¤æ¸›è¡°)㨠+射程ã¨è¦–ç•Œã¯3ターンæŒç¶šã—ã¾ã™ã€‚ +発動ã«ã¯è¦–ç•Œ %d 以内ã«æ•µãŒ +ã„ãªã„状態ã§å¼“ã‚’å¿…è¦ã¨ã—ã¾ã™ã€‚]], "tformat") +t("Shadow Shot", "å½±ã®å°„æ’ƒ", "talent name") +t([[Fire an arrow tipped with a smoke bomb inflicting %d%% damage and creating a radius %d cloud of thick, disorientating smoke. Those caught within will have their vision range reduced by %d for 5 turns. +The distraction caused by this effect reduces the cooldown of your Concealment by %d turns. If the cooldown is reduced to 0, you instantly activate Concealment regardless of whether foes are too close. +The chance for the smoke bomb to affect your targets increases with your Accuracy. This requires a bow to use.]], [[煙玉を括り付ã‘ãŸçŸ¢ã‚’放ã¡ã€ + %d%% ダメージを与ãˆã€åŠå¾„ %d ã‚’ +行動阻害ã®æ¿ƒã„ç…™ã§è¦†ã„ã¾ã™ã€‚ +煙をå¸ã†ã¨5ターンã®é–“混乱㗠+(パワー 50%%)〠+視界㌠%d ç‹ã¾ã‚Šã¾ã™ã€‚ +効果ãŒç™ºå‹•ã™ã‚‹ã¨ã€Žæ½œä¼ã€ã® +クールダウン㌠%d ターンçŸç¸®ã•ã‚Œã¾ã™ã€‚ +クールダウンãŒè§£æ¶ˆã•ã‚Œã‚‹ã¨ã€ +敵ãŒè¿‘ãã«ã„ã‚‹å ´åˆã‚‚ +『潜ä¼ã€ã‚’å³æ™‚èµ·å‹•ã—ã¾ã™ã€‚ +煙玉ã®çŠ¶æ…‹ç•°å¸¸ç™ºç”ŸçŽ‡ã¯ +命ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Aim", "百発百ä¸ã®æ§‹ãˆ", "talent name") +t([[Enter a calm, focused stance, increasing physical power and accuracy by %d, projectile speed by %d%% and the chance to mark targets by an additional %d%%. +This makes your shots more effective at range, increasing all damage dealt by %0.1f%% per tile travelled beyond 3, to a maximum of %0.1f%% damage at range 8. +The physical power and accuracy increase with your Dexterity. This requires a bow to use.]], [[冷é™ãªé›†ä¸ä½“勢をå–り〠+物ç†ãƒ‘ワーã¨å‘½ä¸ã‚’ %d 〠+矢弾ã®é£›æ¥é€Ÿåº¦ãŒ %d%% 〠+刻å°ã‚’与ãˆã‚‹ç¢ºçŽ‡ãŒ + %d%% 上昇ã—ã¾ã™ã€‚ +é è·é›¢ã§ã¯ã‚ˆã‚ŠåŠ¹æžœçš„ã«ãªã‚Šã€ +è·é›¢3ã‚’1超ãˆã‚‹ã”ã¨ã«å…¨ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ + %0.1f%% 上昇ã—ã¾ã™ã€‚ +(è·é›¢8以上ã§æœ€å¤§ã® %0.1f%% ) +物ç†ãƒ‘ワーã¨å‘½ä¸ã®ä¸Šæ˜‡é‡ã¯ +æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Snipe", "狙撃", "talent name") +t("Fire a lethal shot. This shot will bypass other enemies between you and your target, and gains 100 increased accuracy.", [[致命射撃を放ã¡ã¾ã™ã€‚ +ã“ã®å°„æ’ƒã¯å¯¾è±¡ã¨ã®é–“ã«ã„る敵をã™ã‚ŠæŠœã‘〠+ã•ã‚‰ã«å‘½ä¸ãŒ100上昇ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/strength-of-the-berserker.lua" + +t("Warshout", "æˆ¦å ´ã®å«ã³", "talent name") +t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (50%% confusion power) for %d turns.", [[怒å·ã‚’発ã—ã¦æ‰‡çŠ¶ã®åŠå¾„ + %d マスã«ã„る敵全員を混乱ã•ã›ã¾ã™ã€‚ +æŒç¶šæ™‚間㯠%d ターンã§ã™ã€‚]], "tformat") +t("Berserker Rage", "狂戦士ã®æ€’ã‚Š", "talent name") +t([[You enter an aggressive battle rage, increasing Accuracy by %d and Physical Power by %d and making you nearly unstoppable, granting %d%% stun and pinning resistance. + Sustaining this rage takes its toll on your body, decreasing your life by 2%% each turn, but for every 1%% of life missing you gain 0.5%% critical hit chance. + Even when sustained, this talent is only active when foes are in sight. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[狂乱状態ã«ãªã‚Šã€å‘½ä¸ãŒ + %d 物ç†ãƒ‘ワー㌠%d å¢—åŠ ã—ã¾ã™ã€‚ +力ã®é™ã‚Šå¤§æš´ã‚Œã™ã‚‹ãŸã‚スタンè€æ€§ã¨ +移動ä¸èƒ½è€æ€§ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã®ã¾ã¾æˆ¦ã„続ã‘ã‚‹ã®ã¯å‘½ã‚’削 +る行為ã§ã™ã€‚HPãŒæ¯Žã‚¿ãƒ¼ãƒ³ï¼’%減少 +ã—ã¾ã™ã€‚ãŸã ã—減少é‡ï¼‘ï¼…ã”ã¨ã«ã‚¯ãƒª +ティカル率ãŒï¼ï¼Žï¼•ï¼…å¢—åŠ ã—ã¾ã™ã€‚ +オンã«ã—ã¦ã„ã¦ã‚‚ã€è¦–界内ã«æ•µãŒã„㪠+ã„å ´åˆã¯ä»¥ä¸Šã®åŠ¹æžœã‚’一切発æ®ã—ã¾ã›ã‚“。 +命ä¸å¢—åŠ é‡ã¯æ©Ÿæ•ã«ã€ç‰©ç†ãƒ‘ãƒ¯ãƒ¼å¢—åŠ +é‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shattering Blow", "ç²‰ç •æ’ƒ", "talent name") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%sã¯%sã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’ç²‰ç •ã—ãŸï¼", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[ダメージå€çŽ‡ï¼š %d%% +アーマー減少: %d +æŒç¶šæ™‚間: %d +ã‚·ãƒ¼ãƒ«ãƒ‰ç ´å£ŠçŽ‡ï¼š %d%% + +ã“ã®æ”»æ’ƒãŒå‘½ä¸ã—ãŸå ´åˆ +相手ã®ã‚¢ãƒ¼ãƒžãƒ¼ã‚’減少ã•ã›ã¾ã™ã€‚ã¾ãŸ +一定確率ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’ç ´å£Šã— +ã¾ã™ã€‚æˆåŠŸç¢ºçŽ‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã— +ã¾ã™ã€‚]], "tformat") +t("Relentless Fury", "ä¸æ»…ã®æ¿€æƒ…", "talent name") +t("You require a two handed weapon to use this talent.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã¯ä¸¡æ‰‹æ¦å™¨ãŒå¿…è¦ã ", "logPlayer") +t([[Search your inner strength for a surge of power. + For %d turns you gain %d stamina per turn and %d%% movement and attack speed. + Only usable at 30%% or lower stamina. + Stamina regeneration is based on your Constitution stat.]], [[ç«äº‹å ´ã®é¦¬é¹¿åŠ›ã‚’発æ®ã— +ã¾ã™ã€‚ %d ターンã®é–“ã€æ¯Žã‚¿ãƒ¼ãƒ³ +スタミナ㌠%d ãŒå›žå¾©ã—ã€ç§»å‹• +速度ã¨æ”»æ’ƒé€Ÿåº¦ãŒ %d%% 上昇㗠+ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ã‚¹ã‚¿ãƒŸãƒŠãŒï¼“ï¼ï¼…以下 +ã®æ™‚ã§ãªã‘ã‚Œã°ä½¿ç”¨ã§ãã¾ã›ã‚“。 +スタミナ回復é‡ã¯è€ä¹…ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/superiority.lua" + +t("Juggernaut", "ジャガーノート", "talent name") +t([[Concentrate on the battle, ignoring some of the damage you take. + Improves physical damage reduction by %d%% and provides a %d%% chance to shrug off critical damage for 20 turns.]], [[æ°—åˆã‚’入れã€æ”»æ’ƒã‚’è€ãˆ +ã¾ã™ã€‚物ç†è€æ€§ãŒ %d%% å¢—åŠ ã— + %d%% ã®ç¢ºçŽ‡ã§ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ€ãƒ¡ãƒ¼ +ジを無効化ã—ã¾ã™ã€‚æŒç¶šæ™‚é–“ã¯ï¼’ï¼ +ターンã§ã™ã€‚]], "tformat") +t("Onslaught", "猛攻撃", "talent name") +t([[Take an offensive stance. As you attack your foes, you knock your target and foes adjacent to them in a frontal arc back (up to %d grids). + This consumes stamina rapidly (-1 stamina/turn).]], [[ノックãƒãƒƒã‚¯è·é›¢ %d ã¾ã§ + +æ”»ã‚ã®å§¿å‹¢ã‚’å–ã‚Šã¾ã™ã€‚近接攻撃ã—㟠+éš›ã«ã€å‰æ–¹ã®æ‰‡çŠ¶ã®ç¯„囲ã«æ•µå…¨å“¡ã‚’å¹ +ã飛ã°ã™ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚èµ·å‹•ä¸ã¯ã‚¿ +ーン毎ã«ã‚¹ã‚¿ãƒŸãƒŠã‚’4消費ã—ã¾ã™ã€‚]], "tformat") +t("Battle Call", "開戦ã®å‘¼ã³å£°", "talent name") +t("%s is called to battle!", "%sã¯æˆ¦ã„ã«å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t("Call all foes in a radius of %d around you into battle, getting them into melee range in an instant.", [[範囲 %d 以内 + +大音声を発ã—ã€å‘¨å›²ã®æ•µã‚’誘ㄠ+è¾¼ã¿ã¾ã™ã€‚範囲内ã®ç›¸æ‰‹ã‚’全員 +自分ã®éš£ã«å¼•ã寄ã›ã¾ã™ã€‚]], "tformat") +t("Shattering Impact", "ç²‰ç •ã®è¡æ’ƒæ³¢", "talent name") +t([[Put all of your strength into your weapon blows, creating shockwaves that deal %d%% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage. + Each shattering impact will drain 8 stamina.]], [[範囲ダメージ: %d%% + +渾身ã®åŠ›ã‚’è¾¼ã‚ã€è¿‘接攻撃ã—ãŸéš›ã« +è¡æ’ƒæ³¢ã‚’å·»ãèµ·ã“ã—ã¦å¯¾è±¡ã®å‘¨å›²å…¨å“¡ã« +物ç†å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ +一回ã®è¡Œå‹•ã§ç™ºç”Ÿã™ã‚‹è¡æ’ƒæ³¢ã¯ï¼‘ã¤ã¾ã§ +ã§ã™ã€‚ã¾ãŸã€å¯¾è±¡è‡ªä½“ã«ã¯è¡æ’ƒæ³¢ã® +ダメージã¯å…¥ã‚Šã¾ã›ã‚“。 +è¡æ’ƒæ³¢ãŒç™ºç”Ÿã™ã‚‹ãŸã³ã«ã‚¹ã‚¿ãƒŸãƒŠã‚’8消 +è²»ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/techniques.lua" + +t("two-handed assault", "両手æ¦æŠ€", "_t") +t("Fear nothing!", "怖ã„ã‚‚ã®ãªã—ï¼", "_t") +t("berserker's strength", "狂戦士", "_t") +t("two-handed weapons", "両手æ¦å™¨(攻撃技)", "_t") +t("Specialized two-handed techniques.", "両手æ¦å™¨ã®æŠ€èƒ½ã§ã™ã€‚", "_t") +t("two-handed maiming", "両手æ¦å™¨(ç ´å£ŠæŠ€)", "_t") +t("shield offense", "盾攻撃", "_t") +t("Specialized weapon and shield techniques.", "盾を用ã„ãŸæŠ€èƒ½ã§ã™ã€‚", "_t") +t("shield defense", "盾守備", "_t") +t("dual weapons", "二刀æµ", "_t") +t("Specialized dual wielding techniques.", "二刀æµã®æŠ€èƒ½ã§ã™ã€‚", "_t") +t("dual techniques", "二刀技", "_t") +t("Ability to shoot.", " å°„æ’ƒã§ã™ã€‚", "_t") +t("archery - base", "基本射撃", "_t") +t("Specialized bow techniques.", "弓ã®æŠ€èƒ½ã§ã™ã€‚", "_t") +t("archery - bows", "弓技", "_t") +t("Specialized sling techniques.", "スリングã®æŠ€èƒ½ã§ã™ã€‚", "_t") +t("archery - slings", "スリング技", "_t") +t("Generic archery techniques.", "一般的ãªå°„撃技術ã§ã™ã€‚", "_t") +t("archery training", "射撃術", "_t") +t("Specialized archery techniques to maim your targets.", "敵を弱体化ã•ã›ã‚‹å°„撃技ã§ã™ã€‚", "_t") +t("archery prowess", "特殊射撃", "_t") +t("Specialized archery techniques that result from honed training.", "厳ã—ã„訓練ã«ã‚ˆã£ã¦ä½“å¾—ã™ã‚‹ç‰¹æ®Šå°„æ’ƒã§ã™ã€‚", "_t") +t("archery excellence", "æ£éµ ", "_t") +t("Advanced combat techniques.", "上級ã®è¿‘接技術ã§ã™ã€‚", "_t") +t("superiority", "殲滅技", "_t") +t("Advanced combat tactics.", "上級ã®è¿‘接技術ã§ã™ã€‚", "_t") +t("battle tactics", "åˆæˆ¦æŠ€", "_t") +t("Master the warcries to improve yourself and weaken others.", "自己強化や敵を弱体化ã•ã›ã‚‹å’†å“®ã§ã™ã€‚", "_t") +t("warcries", "咆哮", "_t") +t("Delight in the act of battle and the spilling of blood.", "殺戮ã®å–œã³ã‚’力ã«å¤‰ãˆã‚‹æŠ€è¡“ã§ã™ã€‚", "_t") +t("bloodthirst", "修羅", "_t") +t("Control the battlefield using various techniques.", "地ã®åˆ©ã‚’æ´»ã‹ã™ãŸã‚ã®æŠ€æ³•ã§ã™ã€‚", "_t") +t("field control", "é‹è¶³æ³•", "_t") +t("combat techniques", "基本技", "_t") +t("Generic combat oriented techniques.", "一般ã®è¿‘接技術ã§ã™ã€‚", "_t") +t("combat veteran", "è€ä¹…技術", "_t") +t("Teaches to use various armours, weapons and improves health.", "鎧やæ¦å™¨ã®æ‰±ã„ã‚’å¦ã³ã¾ã™ã€‚", "_t") +t("combat training", "戦闘訓練", "_t") +t("The blending together of magic and melee prowess.", "é”法ã¨è¿‘接技術ã®èžåˆã§ã™ã€‚", "_t") +t("magical combat", "é”法剣", "_t") +t("mobility", "移動術", "_t") +t("Whatever wins the day, wins the day.", "å‹ã¦ã°ã‚ˆã‹ã‚ã†ãªã®ã ãーï¼", "_t") +t("thuggery", "殺人技", "_t") +t("Bring death from the shadows.", "å½±ã‹ã‚‰æ»ã‚’ã‚‚ãŸã‚‰ã—ã¾ã™ã€‚", "_t") +t("assassination", "暗殺", "_t") +t("Master the art of throwing knives to fight from a distance.", [[ナイフ投ã’ã®æŠ€ã‚’極ã‚〠+é è·é›¢ã‹ã‚‰æˆ¦ã„ã¾ã™ã€‚]], "_t") +t("throwing knives", "ナイフ投ã’", "_t") +t("Use your dual weapons to parry and counter.", "二刀を守りã¨ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã«ç”¨ã„ã¾ã™ã€‚", "_t") +t("duelist", "決闘", "_t") +t("Training in the use of bows and slings.", "弓ã¨ã‚¹ãƒªãƒ³ã‚°ã®ä½¿ã„方をå¦ã³ã¾ã™ã€‚", "_t") +t("marksmanship", "射手", "_t") +t("Use your reflexes to evade and counter.", "高速ã®å射を回é¿ã¨ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã«ç”¨ã„ã¾ã™ã€‚", "_t") +t("reflexes", "å応射撃", "_t") +t("Equip specialised ammunition.", "特殊矢弾を装填ã—ã¾ã™ã€‚", "_t") +t("munitions", "特殊弾", "_t") +t("Take advantage of speed and shield to fight in close quarters.", "近接戦闘ã«é€Ÿåº¦ã¨ç›¾ã®åˆ©ã‚’用ã„ã¾ã™ã€‚", "_t") +t("agility", "高速射撃", "_t") +t("Stealth and specialised long range archery techniques.", "éš å¯†ã¨ç‰¹æ®Šé•·è·é›¢ã®å°„撃術ã§ã™ã€‚", "_t") +t("sniper", "狙撃", "_t") +t("Acrobatics", "軽æ¥", "_t") +t("For light footed Rogues who prefer flight to fighting fair!", "軽æ¥å¸«ã€€å‘½è³ã‘ãšã«ã€€æˆ¦å ´ã‚’駆ã‘", "_t") +t("Buckler Training", "盾æŒ", "_t") +t("Mastery over their shields separates Skirmishers from Archers, and gives them an edge.", [[散兵ã¯å¼“å…µã¨ç•°ãªã‚Šç›¾ã®æ‰±ã„ã«å„ªã‚Œã¦ +ã„ã¾ã™ã€‚ãã®ãŸã‚弓兵ã«å¯¾ã—ã¦å„ªä½ã« +ç«‹ã¦ã¾ã™ã€‚]], "_t") +t("Skirmisher - Slings", "散兵弾", "_t") +t("Slings! Pow Pow!", [[ã‚¹ãƒ»ãƒªãƒ»ãƒ³ãƒ»ã‚°ï¼ +ビュンï¼ã€€ãƒ“ュンï¼]], "_t") +t("Tireless Combatant", "継戦", "_t") +t("Your will carries you through the most difficult struggles, allowing you to fight on when others would have collapsed from exhaustion.", [[å¼·éãªæ„å¿—ã«ã‚ˆã‚Šã€ã©ã‚“ãªã«å›°é›£ãªæˆ¦ +ã„ã‚‚è€ãˆæŠœãã¾ã™ã€‚ +普通ãªã‚‰ã°åŠ›å°½ãã¦ã—ã¾ã†ã‚ˆã†ãªçŠ¶æ³ã§ +も戦ã„続ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚]], "_t") +t("Unarmed Boxing techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", "ç´ æ‰‹ã®æ‰“æ’ƒã§ã™ã€‚", "_t") +t("pugilism", "拳闘", "_t") +t("Finishing moves that use combo points and may not be practiced in massive armor or while a weapon or shield is equipped.", "コンボãƒã‚¤ãƒ³ãƒˆã‚’使ã£ãŸæ¢ã‚ã®ä¸€æ’ƒã§ã™ã€‚", "_t") +t("finishing moves", "必殺技", "_t") +t("Grappling techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", "投ã’技系ã®æŠ€è¡“ã§ã™ã€‚", "_t") +t("grappling", "組技", "_t") +t("unarmed discipline", "æ ¼é—˜æŠ€", "_t") +t("Teaches various martial arts techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", "ç´ æ‰‹ã®æˆ¦é—˜æŠ€è¡“ã‚’å‘上ã•ã›ã¾ã™ã€‚", "_t") +t("unarmed training", "æ ¼é—˜è¨“ç·´", "_t") +t("Physical conditioning.", "体をé›ãˆã¾ã™ã€‚", "_t") +t("conditioning", "肉体強化", "_t") +t("Base martial arts attack and stances.", "基本的ãªæ‰“æ’ƒã¨æ§‹ãˆã§ã™ã€‚", "_t") +t("technique", "戦技", "talent category") +t("You do not have enough ammo left!", "弾切れã ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/throwing-knives.lua" + +t("Throwing Knives", "ナイフ投ã’", "talent name") +t([[Equip a bandolier holding up to %d throwing knives, allowing you to attack from range. You automatically reload %d knives per turn while resting, or half as many while moving. + The base power, Accuracy, Armour penetration, and critical strike chance of your knives increase with talent level, and damage is improved with Dagger Mastery. + Throwing Knives count as melee attacks for the purpose of on-hit effects. + Effective Throwing Knife Stats: + +%s]], [[é è·é›¢æˆ¦ç”¨ã«æŠ•ã’ナイフを +帯ã«å¿ã°ã›ã€ %d 本ãšã¤æŠ•ã’ã¾ã™ã€‚ +ナイフã¯ã‚¿ãƒ¼ãƒ³æ¯Žã«ä¼‘憩ä¸ã¯ + %d 本ã€ç§»å‹•ä¸ã¯ãã®åŠåˆ†ãšã¤è£…å¡«ã•ã‚Œã¾ã™ã€‚ +ナイフã®åŸºæœ¬ãƒ‘ワーã€å‘½ä¸ã€ã‚¢ãƒ¼ãƒžãƒ¼è²«é€šã€ +クリティカル率ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ã«å¾“ã£ã¦ +上昇ã—ã€ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯ã€ŽçŸåˆ€ã®ç†Ÿç·´ã€ã«ä¾å˜ã—ã¾ã™ã€‚ +投ã’ナイフã¯è¿½åŠ 効果ã®ç™ºå‹•ã®éš›ã«ã¯ã€ +近接攻撃ã¨ã—ã¦æ‰±ã‚ã‚Œã¾ã™ã€‚ +投ã’ナイフã®æƒ…å ±ï¼š +%s]], "tformat") +t("Fan of Knives", "ナイフã®æ‰‡", "_t") +t([[You keep a special stash of %d throwing knives in your bandolier, which you can throw all at once at enemies within a radius %d cone, for %d%% damage each. + Each target can be hit up to 5 times, if the number of knives exceeds the number of enemies. Creatures block knives from hitting targets behind them.]], [[帯ã«å¥¥ã®æ‰‹ã®ãƒŠã‚¤ãƒ•ã‚’ + %d 本å¿ã°ã›ã¦ãŠã„ã¦ã€ +åŠå¾„ %d ã®æ‰‡åž‹ã«å…¨ã¦æŠ•ã’ã¾ã™ã€‚ +ãã‚Œãžã‚Œ %d%% ダメージを与ãˆã¾ã™ã€‚ +ナイフã®æ•°ãŒæ•µã®æ•°ã‚ˆã‚Šå¤šã‹ã£ãŸå ´åˆã€ +å„対象ã«æœ€å¤§3回当ãŸã‚Šã¾ã™ã€‚ +対象ã¨ã®é–“ã«æ•µãŒã„る㨠+ãã®æ•µã«å½“ãŸã‚Šã¾ã™ã€‚]], "tformat") +t("Precise Aim", "精密投擲", "talent name") +t([[You are able to target your throwing knives with pinpoint accuracy, increasing their critical strike chance by %d%% and critical strike damage by %d%%. +In addition, your critical strikes with throwing knives have a %d%% chance to randomly disable your target, possibly disarming, silencing or pinning them for 2 turns.]], [[寸分é•ã‚ã¬ç²¾åº¦ã§ãƒŠã‚¤ãƒ•ã‚’ +投ã’られるよã†ã«ãªã‚Šã¾ã™ã€‚ +クリティカル率㌠%d%% 上昇ã—〠+クリティカルダメージ㌠%d%% 上昇ã—ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ãƒŠã‚¤ãƒ•æŠ•ã’ã®ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ãƒ’ット㌠+ %d%% ã§2ターンã®æ¦è£…解除ã€æ²ˆé»™ã€ +移動ä¸èƒ½ã®ã©ã‚Œã‹ã‚’付与ã—ã¾ã™ã€‚]], "tformat") +t("Quickdraw", "クイックドãƒã‚¦", "talent name") +t([[You can throw knives with lightning speed, increasing your attack speed with them by %d%% and giving you a %d%% chance when striking a target in melee to throw a knife at a random foe within 7 tiles for 100%% damage. + This bonus attack can only trigger once per turn, and does not trigger from throwing knife attacks.]], [[稲妻ã®é€Ÿã•ã§ãƒŠã‚¤ãƒ•ã‚’ +投ã’られるよã†ã«ãªã‚Šã¾ã™ã€‚ +攻撃速度㌠%d%% 上昇ã—ã€è¿‘接攻撃ã®éš›ã« + %d%% ã§è·é›¢7ã¾ã§ã®æ•µä¸€ä½“ã« +100%%ダメージã®ãƒŠã‚¤ãƒ•ã‚’1本投ã’ã¾ã™ã€‚]], "tformat") +t("Venomous Throw", "猛毒ナイフ投ã’", "_t") +t([[Throw a knife coated with venom, doing %d%% damage as nature and inflicting additional effects based on your active vile poisons (as per the Venomous Strike talent): + + %s + Using this talent puts your Venomous Strike talent on cooldown.]], [[毒を塗り込んã ナイフを投ã’㦠+自然属性㮠%d%% ダメージを与ãˆã€ +『悪ã—ã毒撃ã€ã®æ¯’ã«å¿œã˜ãŸ +è¿½åŠ åŠ¹æžœã‚’ä»˜ä¸Žã—ã¾ã™ã€‚ + (as per the Venomous Strike talent): +%s +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã®ä½¿ç”¨ã¯ã€Žæ‚ªã—ã毒撃ã€ã‚’ +クールダウンã•ã›ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/thuggery.lua" + +t("Skullcracker", "é 割り", "talent name") +t("%s resists the headblow!", "%sã¯é çªãã«è€ãˆãŸï¼", "logSeen") +t([[You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing %0.1f Physical damage. + If the attack hits, the target is confused (%d%% effect) for %d turns. + Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. + Confusion power increases with your Dexterity, and chance increases with Accuracy.]], [[物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ï¼š %0.1f +æ··ä¹±ã«ã‚ˆã‚‹è¡Œå‹•å¤±æ•—率: %d%% +æŒç¶šï¼š %d ターン + +敵ã®é 部ã«é çªãã‚’ã—ã¦ï¼ˆé 部ã®å˜åœ¨ +ã—ãªã„相手もã„ã‚‹ã§ã—ょã†ã‹ã‚‰ã€ã¨ã« +ã‹ã弱点部分ã§ã™ã)物ç†å±žæ€§ã®ãƒ€ãƒ¡ +ージを与ãˆã€ä¸€å®šã‚¿ãƒ¼ãƒ³ã®é–“混乱状態 +ã«ã•ã›ã¾ã™ã€‚ダメージã¯è£…å‚™ä¸ã®å…œã® +ランクã€è…•åŠ›ã€ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ é‡ã« +ä¾å˜ã—ã¾ã™ã€‚混乱状態ã®åŠ¹æžœé‡ã¨ã‹ã‹ +ã‚Šã‚„ã™ã•ã¯æ©Ÿæ•ã¨å‘½ä¸ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Riot-born", "戦ã„ã®æ—¥ã€…", "talent name") +t("Your attunement to violence has given you %d%% resistance to stuns and confusion arising in battle.", [[スタンã€æ··ä¹±è€æ€§ï¼š %d%% + +日々戦ã„ã«èº«ã‚’ç½®ãã“ã¨ã§ã‚¹ã‚¿ãƒ³ã¨ +æ··ä¹±è€æ€§ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Vicious Strikes", "急所çªã", "talent name") +t("You know how to hit the right places, gaining +%d%% critical damage modifier and %d armour penetration.", [[クリティカルå€çŽ‡ï¼š +%d%% +アーマー貫通: %d + +敵ã®æ€¥æ‰€ã‚’ç‹™ã†æŠ€è¡“ã«ç†Ÿé”ã—ã¾ã™ã€‚ +クリティカル時ã®ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ã¨ +アーマー貫通ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Total Thuggery", "猛攻ã®æ§‹ãˆ", "talent name") +t([[You go all out, trying to burn down your foes as fast as possible. + You gain +%d%% attack speed, +%d%% critical chance and +%d%% physical resistance penetration, but this talent drains 6 stamina each turn. + This effect is disabled automatically on rest or run. + ]], [[攻撃速度: +%d%% +クリティカル率: +%d%% +物ç†è€æ€§è²«é€š: +%d%% +スタミナ消費: 6 / ターン + +全力を以ã£ã¦æ•µã‚’殲滅ã™ã‚‹æ§‹ãˆã‚’ã¨ã‚Š +ã¾ã™ã€‚攻撃速度ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã¨ç‰© +ç†è€æ€§è²«é€šãŒä¸Šæ˜‡ã—ã¾ã™ãŒã€èµ·å‹•ä¸ã¯ +ターン度ã«ã‚¹ã‚¿ãƒŸãƒŠã‚’消費ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/tireless-combatant.lua" + +t("Breathing Room", "ç™’ã—ã®ç©ºé–“", "talent name") +t("Any time you do not have an opponent in a square adjacent to you, you gain %0.1f Stamina regeneration. With the third talent point, you also gain an equal amount of life regen when Breathing Room is active.", [[隣接ã™ã‚‹ãƒžã‚¹ã«ä¸€åˆ‡æ•µãŒ +å˜åœ¨ã—ãªã„å ´åˆã€ã‚¹ã‚¿ãƒŸãƒŠã®è‡ªå‹•å›žå¾© +é‡ãŒ %0.1f å¢—åŠ ã—ã¾ã™ã€‚ +タレントãƒã‚¤ãƒ³ãƒˆã‚’3点以上振ã£ã¦ã„ +ã‚‹å ´åˆã€åŒã˜æ¡ä»¶ä¸‹ã§ï¼¨ï¼°ã®è‡ªå‹•å›žå¾© +é‡ãŒåŒé‡å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Pace Yourself", "体力温å˜", "talent name") +t("Control your movements to conserve your energy. While this talent is activated, you are globally slowed by %0.1f%%, and your fatigue is decreased by %d%% (to a minimum of 0%%).", [[ゆã£ãã‚Šã¨ã—ãŸå‹•ãã§ä½“ +力を温å˜ã—ã¾ã™ã€‚èµ·å‹•ã—ã¦ã„ã‚‹é–“ã¯é€Ÿ +度㌠%0.1f%% 低下ã—ã€ã•ã‚‰ã«ç–²åŠ´ +度㌠%d%% 減少ã—ã¾ã™ã€‚ +(疲労度ã¯æœ€ä½Žï¼ï¼…ã¾ã§ä½Žä¸‹ã—ã¾ã™ï¼‰]], "tformat") +t("Dauntless Challenger", "ä¸å±ˆã®æŒ‘戦者", "talent name") +t("When the going gets tough, you get tougher. You gain %0.1f Stamina regen per enemy in sight, and beginning with the third talent point, you also gain %0.1f life regen per enemy. The bonuses cap at 4 enemies.", [[逆境ã«å¼·ããªã‚Šã¾ã™ã€‚視 +界内ã®æ•µï¼‘体ã«ã¤ãスタミナã®è‡ªå‹•å›ž +復é‡ãŒ %0.1f å¢—åŠ ã—ã¾ã™ã€‚ +タレントãƒã‚¤ãƒ³ãƒˆã‚’3点以上振ã£ã¦ã„ +ã‚‹ã¨æ•µï¼‘体ã«ã¤ãHPã®è‡ªå‹•å›žå¾©é‡ãŒ + %0.1f å¢—åŠ ã—ã¾ã™ã€‚ +ãŸã ã—ãã‚Œãžã‚Œï¼”体ã¾ã§ã—ã‹ã‚«ã‚¦ãƒ³ãƒˆ +ã•ã‚Œã¾ã›ã‚“。]], "tformat") +t("The Eternal Warrior", "æ°¸é ã®æˆ¦å£«", "talent name") +t([[For each turn you spend stamina, you gain %0.1f%% resist all and %0.1f%% all resistances cap for %d turns. The buff stacks up to %d times, and each new application refreshes the duration. + Additionally, at the fifth talent point, Breathing Room and Dauntless Challenger are %d%% more effective.]], [[スタミナを消費ã—ãŸã‚¿ãƒ¼ +ンã¯å…¨è€æ€§ãŒ %0.1f%% å…¨è€æ€§ä¸Š +é™ãŒ %0.1f%% å¢—åŠ ã—ã¾ã™ã€‚ +ã“れ㯠%d ターンæŒç¶šã—ã¾ã™ã€‚ +発動ã™ã‚‹æ¯Žã«åŠ¹æžœã¯ç´¯ç©ã— %d å€ +ã¾ã§ä¸Šæ˜‡ã—ã¾ã™ã€‚ã¾ãŸã€ç™ºå‹•æ™‚ã«æŒç¶š +時間ã¯ä¸Šæ›¸ãã•ã‚Œã¾ã™ã€‚ +タレントãƒã‚¤ãƒ³ãƒˆã‚’5点以上振ã£ã¦ã„ +ã‚‹å ´åˆã€ +「癒ã—ã®ç©ºé–“ã€ã¨ã€Œä¸å±ˆã®æŒ‘戦者〠+ã®åŠ¹æžœé‡ãŒ %d%% å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/unarmed-discipline.lua" + +t("Combination Kick", "連続蹴り", "talent name") +t([[Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for %d%% weapon damage and deactivate one physical sustain. + At talent level 3 #DARK_ORCHID#Magical#LAST# sustains will also be effected. + At talent level 5 #YELLOW#Mental#LAST# sustains will also be effected. + Using this talent removes your combo points.]], [[対象ã®æ€¥æ‰€ã«å¼·çƒˆãªè¹´ã‚Š +ã®åµã‚’放ã¡ã¾ã™ã€‚コンボãƒã‚¤ãƒ³ãƒˆï¼‘点 +毎ã«å€çŽ‡ %d%% ã®æ”»æ’ƒã‚’ã—ã€å¯¾è±¡ã®ç‰© +ç†ç³»å¸¸é§ã‚¿ãƒ¬ãƒ³ãƒˆã‚’1ã¤è§£é™¤ã—ã¾ã™ã€‚ +タレントレベル3ã‹ã‚‰ã¯é”法系〠+タレントレベル5ã‹ã‚‰ã¯ç²¾ç¥žç³»ã‚‚対象 +ã¨ãªã‚Šã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹ã¨ã‚³ãƒ³ãƒœãƒã‚¤ +ントãŒï¼ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Relentless Strikes", "猛攻撃", "talent name") +t("When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, every time you earn a combo point, you will regain %0.2f stamina, or %0.2f stamina if you would exceed 5 combo points.", [[コンボãƒã‚¤ãƒ³ãƒˆã‚’得る㨠%d%% 㧠+ã•ã‚‰ã«ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã‚’1点得ã¾ã™ã€‚ +ã•ã‚‰ã«ã€ã‚³ãƒ³ãƒœãƒã‚¤ãƒ³ãƒˆã‚’得る度㫠+スタミナ㌠%0.2f 回復ã—ã¾ã™ã€‚ +(5点を越ãˆãŸå ´åˆã¯ %0.2f 回復ã—ã¾ã™)]], "tformat") +t("Open Palm Block", "守りã®æ§‹ãˆ", "talent name") +t([[Toughen your body blocking up to %d damage per combo point (Max %d) across 2 turns. + Current block value: %d + Using this talent removes your combo points. + The damage absorbed scales with your Physical Power.]], [[ç‹è‚‰ã‚’硬化ã•ã›ã¦æ”»æ’ƒã‚’ブãƒãƒƒã‚¯ +ã—ã¾ã™ã€‚コンボãƒã‚¤ãƒ³ãƒˆï¼‘点当ãŸã‚Š +%d をブãƒãƒƒã‚¯ã§ãã¾ã™ã€‚ +(最大㧠%d ダメージ) +ã“ã‚Œã¯ï¼’ターンæŒç¶šã—ã¾ã™ã€‚ + +(ç¾åœ¨ã®ãƒ–ãƒãƒƒã‚¯å€¤: %d) + +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã™ã‚‹ã¨ã‚³ãƒ³ãƒœãƒã‚¤ +ントãŒï¼ã«ãªã‚Šã¾ã™ã€‚ +ダメージå¸åŽé‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Touch of Death", "秘å”ã‚’çªã", "talent name") +t("#Source# strikes at a vital spot on #target#!", "#Source#ã¯#target#ã®æ€¥æ‰€ã‚’çªã„ãŸï¼", "logCombat") +t([[Using your deep knowledge of anatomy, you strike a target in a vital pressure point for %d%% weapon damage, bypassing their defense and evasion. + This strike inflicts terrible wounds inside the target's body, causing them to take physical damage equal to 100%% of any damage dealt during the attack each turn for 4 turns, increasing by %d%% each turn (so after 4 turns, they would have taken a total of %d%% damage). + If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[解剖å¦ã®æ·±ã„知è˜ã‚’用ã„㦠+対象ã®ç§˜å”ã‚’çªãã€å›žé¿å€¤ã¨è¦‹åˆ‡ã‚Šã‚’無視ã—㦠+ %d%% æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +体内ã«æ·±ã„å‚·ã‚’è² ã‚ã›ã€4ターンã®é–“〠+毎ターンåˆæ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã®100%% + +ターンã”ã¨ã« %d%% 上昇 ã«ç‰ã—ã„ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘続ã‘ã¾ã™ã€‚ +(ã¤ã¾ã‚Šã€4ターンã§åˆè¨ˆ %d%% + ダメージをå—ã‘ã¾ã™) +効果ä¸ã«å¯¾è±¡ãŒå€’れるã¨ã€ä½“ãŒçˆ†ç™ºã—㦠+åŠå¾„ %d ã«éª¨ã¨è¡€ã®é›¨ã‚’é™ã‚‰ã›ã€ +対象ã®æœ€å¤§HPã® %d%% ã«ç‰ã—ã„ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸(ランクã§é™¤ç®—)を与ãˆã€ +4コンボãƒã‚¤ãƒ³ãƒˆã‚’å¾—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/unarmed-training.lua" + +t("Empty Hand", "å¾’æ‰‹æ ¼é—˜ã®æ¥µæ„", "talent name") +t([[Grants %d Physical Power when fighting unarmed (or with gloves or gauntlets). + This talent's effects will scale with your level.]], [[物ç†ãƒ‘ワー上昇: %d + +ã‚°ãƒãƒ¼ãƒ–ã‚„å°æ‰‹ã«ã‚ˆã‚‹æ®´ã‚Šã®ç‰© +ç†ãƒ‘ワーãŒä¸Šæ˜‡ã—ã¾ã™ã€‚åŠ¹æžœé‡ +ã¯è‡ªåˆ†ã®ãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Unarmed Mastery", "æ ¼é—˜ã®ç†Ÿç·´", "talent name") +t([[Increases all unarmed damage by %d%% and physical power by 30 (including grapples and kicks). + Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: %0.1f) and attack 20%% faster while unarmed.]], [[物ç†ãƒ‘ワー上昇: %d +ダメージå€çŽ‡ï¼š %d%% +ç¾åœ¨ã®ç‰©ç†ãƒ‘ワーボーナス: %0.1f + +æ ¼é—˜æ”»æ’ƒã®ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒå¢—åŠ ã—ã¾ã™ã€‚ +(組ã¿æŠ€ã‚„蹴り技をå«ã¿ã¾ã™ï¼‰ +ã¾ãŸã€ç‰©ç†ãƒ‘ワーも上昇ã—ã¾ã™ã€‚ +Brawlerã¯ã‚¯ãƒ©ã‚¹ç‰¹æ€§ã¨ã—ã¦ã‚ャラ +クターレベルãŒä¸Šæ˜‡ã™ã‚‹æ¯Žã«ç‰©ç† +パワーãŒï¼ï¼Žï¼•å¢—åŠ ã—ã¾ã™ã€‚ +ã¾ãŸã€ç´ 手ã§æˆ¦ã†å ´åˆã«ã¯æ”»æ’ƒé€Ÿåº¦ +ãŒï¼”ï¼ï¼…速ããªã‚Šã¾ã™ã€‚]], "tformat") +t("Unified Body", "肉体強化", "talent name") +t("Your mastery of unarmed combat unifies your body. Increases your Strength by %d based on Cunning and your Constitution by %d based on Dexterity.", [[å¾’æ‰‹æ ¼é—˜ã‚’å¦ã³ã€èº«ä½“æ“ +作ã®å†…観ãŒé«˜ã¾ã‚Šã¾ã™ã€‚腕力㌠%d +è€ä¹…㌠%d å¢—åŠ ã—ã¾ã™ã€‚ +è…•åŠ›å¢—åŠ é‡ã¯è³¢ã•ã«ã€è€ä¹…å¢—åŠ é‡ã¯æ©Ÿ +æ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Heightened Reflexes", "高速移動", "talent name") +t("When you're targeted by a projectile, your global speed is increased by %d%% for 1 turn. Taking any action other than movement will break the effect.", [[é€Ÿåº¦å¢—åŠ ï¼š %d%% + +é è·é›¢æ”»æ’ƒã®å¯¾è±¡ã¨ãªã£ãŸå ´åˆé€Ÿåº¦ã‚’ +1ターンã®é–“å¢—åŠ ã•ã›ã¾ã™ã€‚ +移動以外ã®è¡Œå‹•ã‚’ã—ãŸå ´åˆã€åŠ¹æžœã¯å³ +座ã«çµ‚了ã—ã¾ã™ã€‚]], "tformat") +t("Reflex Defense", "å—ã‘身ã®æ¥µæ„", "talent name") +t("Your understanding of physiology allows you to apply your reflexes in new ways, increasing the flat damage reduction granted by Striking Stance by %d%% and causing direct critical hits (physical, mental, spells) against you to have a %d%% lower Critical multiplier (but always do at least normal damage).", [[身体æ“作ã«ç¿’熟ã—ã€ã“ã‚Œ +ã¾ã§ã¨ã¯é•ã£ãŸã‚„ã‚Šæ–¹ã§æ”»æ’ƒã«å応㧠+ãるよã†ã«ãªã‚Šã¾ã™ã€‚ +Your understanding of physiology allows you to apply your reflexes in new ways, increasing the flat damage reduction granted by Striking Stance by %d%% and causing direct critical hits (physical, mental, spells) against you to have a %d%% lower Critical multiplier (but always do at least normal damage).]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/warcries.lua" + +t("Shattering Shout", "ç²‰ç •ã®å’†å“®", "talent name") +t([[Release a powerful shout, doing %0.2f physical damage in a radius %d cone in front of you. + At level 5 the shout is so strong it shatters all incomming projectiles caught inside. + The damage increases with your Strength.]], [[咆哮を放ã£ã¦ç‰©ç†å±žæ€§ã® + %0.2f ダメージを与ãˆã¾ã™ã€‚ +範囲ã¯æ‰‡çŠ¶ã®åŠå¾„ %d マスã§ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯ç¯„囲内ã®é£›æ¥ +物をã™ã¹ã¦ç ´å£Šã—ã¾ã™ã€‚ +ダメージã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Second Wind", "深呼å¸", "talent name") +t("Take a deep breath to recover %d stamina. The stamina recovery improves with your Strength and Willpower.", [[スタミナ回復: %d + +深呼å¸ã—ã¦ã‚¹ã‚¿ãƒŸãƒŠã‚’ +回復ã•ã›ã¾ã™ã€‚ +回復é‡ã¯è…•åŠ›ã¨æ„志㨠+å…±ã«ä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("Battle Shout", "開戦ã®å’†å“®", "talent name") +t([[Boost your life and stamina by %0.1f%% for %d turns by bellowing your battle shout. + When the effect ends, the additional life and stamina will be lost.]], [[å¢—åŠ å‰²åˆï¼š %0.1f%% +æŒç¶šæ™‚間: %d + +鬨ã®å£°ã‚’上ã’ã€æœ€å¤§ï¼¨ï¼°ã¨ã‚¹ã‚¿ãƒŸãƒŠã‚’ +一時的ã«å¢—åŠ ã•ã›ã¾ã™ã€‚ +効果ãŒåˆ‡ã‚Œã‚‹ã¨å¢—åŠ åˆ†ã®ï¼¨ï¼°ã¨ +スタミナã¯æ¶ˆæ»…ã—ã¾ã™ã€‚]], "tformat") +t("Battle Cry", "å¨åœ§ã®å’†å“®", "talent name") +t([[Your battle cry shatters the will of your foes within a radius of %d, lowering their Defense by %d for 7 turns, making them easier to hit. + All evasion and concealment bonuses are also disabled. + The chance to hit increases with your Physical Power.]], [[大音声ã§åŠå¾„ %d マス +ã®æ•µã®æˆ¦æ„を挫ãã¾ã™ã€‚対象ã¯å›žé¿ +ãŒï¼—ターンã®é–“ %d 低下ã—攻撃を +当ã¦ã‚„ã™ããªã‚Šã¾ã™ã€‚ +ã‚らゆる回é¿ã€ä¸å¯è¦–状態ã®ãƒœãƒ¼ãƒŠ +スを無効化ã—ã¾ã™ã€‚ +回é¿ä½Žä¸‹é‡ã¯ç‰©ç†ãƒ‘ワーã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/weaponshield.lua" + +t("Shield Pummel", "盾ã§æ®´ã‚‹", "talent name") +t("You cannot use Shield Pummel without a shield!", "盾ãŒå¿…è¦ã 。", "logPlayer") +t("%s resists the shield bash!", "%sã¯ã‚·ãƒ¼ãƒ«ãƒ‰ãƒãƒƒã‚·ãƒ¥ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Hits the target with two shield strikes, doing %d%% and %d%% shield damage. If it hits a second time, it stuns the target for %d turns. + The stun chance increases with your Accuracy and your Strength.]], [[一撃目ダメージå€çŽ‡ï¼š %d%% +二撃目ダメージå€çŽ‡ï¼š %d%% +スタン時間: %d + +装備ä¸ã®ç›¾ã§æ•µã‚’二回殴り付ã‘ã¾ã™ã€‚ +二回ã¨ã‚‚命ä¸ã—ãŸå ´åˆä¸€å®šã‚¿ãƒ¼ãƒ³ +スタンã•ã›ã¾ã™ã€‚ +スタン確率ã¯å‘½ä¸ã¨è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Riposte", "超åå¿œ", "talent name") +t("Shield Slam", "盾ã§æ»…多打ã¡", "talent name") +t("Hit your target with your shield 3 times for %d%% damage then quickly return to a blocking position. The bonus block will not check or trigger Block cooldown.", [[対象ã«å€çŽ‡ %d%% ã®ç›¾ +攻撃を3回行ã„ã€ç›´å¾Œã«ãƒ–ãƒãƒƒã‚ング状態 +ã«ç§»è¡Œã—ã¾ã™ã€‚ +ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã«ã‚ˆã£ã¦ãƒ–ãƒãƒƒã‚ング状 +æ…‹ã«ç§»è¡Œã—ã¦ã‚‚ã€é€šå¸¸ã®ãƒ–ãƒãƒƒã‚¯ã‚¿ãƒ¬ +ントã«ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã¯ç™ºç”Ÿã—ã¾ã›ã‚“。 +ã¾ãŸã€é€šå¸¸ã®ãƒ–ãƒãƒƒã‚¯ã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ +ルダウンä¸ã§ã‚‚移行ã—ã¾ã™ã€‚]], "tformat") +t("Assault", "盾ã§çŒ›æ”»æ’ƒ", "talent name") +t("Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.", [[盾ダメージå€çŽ‡ï¼š %d%% +æ¦å™¨ãƒ€ãƒ¡ãƒ¼ã‚¸å€çŽ‡ï¼š %d%% + +盾攻撃を行ã„ã¾ã™ã€‚命ä¸ã™ã‚‹ã¨ +æ¦å™¨ã§äºŒå›žè¿½åŠ 攻撃を行ã„ã¾ã™ã€‚ +ã“ã®è¿½åŠ 攻撃ã¯è‡ªå‹•çš„ã«ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã¨ +ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Shield Wall", "鉄å£ã®æ§‹ãˆ", "talent name") +t("You cannot use Shield Wall without a shield!", "盾ãŒå¿…è¦ã 。", "logPlayer") +t([[Enter a protective battle stance allowing you to defend yourself more proficiently while using a shield. + Increases Armour by %d, Block value by %d, and reduces Block cooldown by 2. + Increases stun and knockback resistance by %d%%. + The Armor and Block bonuses increase equally with your Dexterity and Strength.]], [[回é¿ä¸Šæ˜‡ï¼š+ %d +アーマー上昇:+ %d +盾防御上昇:+ %d +スタンã€ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯è€æ€§ï¼š+ %d%% + +防御態勢をå–ã‚Šã¾ã™ã€‚回é¿ã¨ã‚¢ãƒ¼ãƒžãƒ¼ã¨ç›¾ +防御ã§ãるダメージé‡ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +回é¿ã¨ã‚¢ãƒ¼ãƒžãƒ¼ã¯æ©Ÿæ•ã«ã€é˜²å¾¡åŠ›ã¯è…•åŠ›ã« +ä¾å˜ã—ã¾ã™ã€‚ +ã¾ãŸå®Ÿè¡Œä¸ã¯ã‚¹ã‚¿ãƒ³ã¨ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯è€æ€§ãŒ +上昇ã—ã¾ã™ã€‚]], "tformat") +t("Repulsion", "å発ã®æ§‹ãˆ", "talent name") +t("You cannot use Repulsion without a shield!", "盾ãŒå¿…è¦ã 。", "logPlayer") +t("%s resists the knockback!", "%s ã¯ãƒŽãƒƒã‚¯ãƒãƒƒã‚¯ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Smash your shield into the face of all adjacent foes dealing %d%% shield damage and knocking them back %d grids. + In addition, all creatures knocked back will also be dazed for %d turns. + If known, activating this talent will refresh your Rush cooldown if the attack hits. + The distance increases with your talent level, and the Daze duration with your Strength.]], [[ノックãƒãƒƒã‚¯è·é›¢ï¼š %d +気絶時間: %d + +盾を構ãˆã¦å‘¨å›²ã®æ•µã‚’ã¾ +ã¨ã‚ã¦å¼•ãã¤ã‘ã€ãã®å¾Œæ¸¾èº«ã®åŠ›ã‚’è¾¼ +ã‚ã¦å¼¾ã飛ã°ã—ã¾ã™ã€‚敵全員をノック +ãƒãƒƒã‚¯ã—ãŸå¾Œã€ã•ã‚‰ã«æœ¦æœ§çŠ¶æ…‹ã«ã•ã› +ã¾ã™ã€‚ノックãƒãƒƒã‚¯è·é›¢ã¯ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ +ベルã«ã€æœ¦æœ§ç¢ºçŽ‡ã¯è…•åŠ›ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Shield Expertise", "盾術ã®ç†Ÿç·´", "talent name") +t("Improves your damage with shield-based skills, and increases your Spell (+%d) and Physical (+%d) Saves.", [[é”法セーブ: %d +物ç†ã‚»ãƒ¼ãƒ–: %d + +盾関係タレントã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨å›žé¿ +ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ã¾ãŸã€é”法セーブ +ã¨ç‰©ç†ã‚»ãƒ¼ãƒ–ãŒå¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Last Stand", "背水ã®æ§‹ãˆ", "talent name") +t("You require a weapon and a shield to use this talent.", "両手æ¦å™¨ãŒå¿…è¦ã§ã™ã€‚", "logPlayer") +t("You cannot use Last Stand without a shield!", "盾ãŒå¿…è¦ã 。", "logPlayer") +t([[You brace yourself for the final stand, increasing Defense and Armor by %d, maximum and current life by %d, but making you unable to move. + Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -%d life. + If your life is below 0 when Last Stand ends it will be set to 1. + The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.]], [[回é¿ã¨ã‚¢ãƒ¼ãƒžãƒ¼ï¼š+ %d +HP上昇:+ %d +HPã®ä¸‹é™ï¼š- %d + +ä¸é€€è»¢ã®è¦šæ‚Ÿã§æ•µã®æ”»æ’ƒã‚’å—ã‘æ¢ã‚ã¾ã™ã€‚ +回é¿ãŒä¸Šæ˜‡ã—ã€æœ€å¤§ï¼¨ï¼°ã¨ç¾åœ¨ï¼¨ï¼°ãŒ +å¢—åŠ ã—ã¾ã™ã€‚ +ãŸã ã—èµ·å‹•ä¸ã¯ç§»å‹•ä¸èƒ½ã¨ãªã‚Šã¾ã™ã€‚ +ã•ã‚‰ã«ä¸€æ’ƒä¸€æ’ƒã‚’集ä¸ã—ã¦å—ã‘æ¢ã‚ã‚‹ãŸã‚〠+本æ¥ãªã‚‰æ»ã‚“ã§ã—ã¾ã†ã‚ˆã†ãªãƒ€ãƒ¡ãƒ¼ã‚¸ +ã«ã‚‚è€ãˆã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ã“ã®ãŸã‚ +HPã®ä¸‹é™ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +回é¿ã¨ã‚¢ãƒ¼ãƒžãƒ¼ã®ä¸Šæ˜‡é‡ã¯æ©Ÿæ•ã«ã€ï¼¨ï¼°ã®ä¸Šæ˜‡ +é‡ã¯è€ä¹…ã¨æœ¬æ¥ã®æœ€å¤§ï¼¨ï¼°ã«ä¾å˜ã—ã¾ +ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/const.lua" + +t("%s's draconic body hardens and heals!", "%sã®ç«œã®ç²¾ç¥žãŒå‚·ã‚’ç™’ã™ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/cun.lua" + +t("#LIGHT_BLUE#%s slows from critical velocity!", "#LIGHT_BLUE#%sã¯è‡´å‘½é€Ÿåº¦ã§æ¸›é€Ÿã—ãŸï¼", "logSeen") +t("#LIGHT_BLUE#%s reaches critical velocity!", "#LIGHT_BLUE#%sã¯è‡´å‘½é€Ÿåº¦ã«åˆ°é”ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/dex.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/mag.lua" + +t("Unfold History", "æ´å²é€†è¡Œ", "talent name") +t("Rewrite the recent past to go back to when you cast Revisionist History.", [[çŸæœŸçš„ã«éŽåŽ»ã‚’改変ã—㦠+「æ´å²ã®ä¿®æ£ã€ã‚’使ã£ãŸçž¬é–“ã« +戻りã¾ã™ã€‚]], "tformat") +t("Lich", "リッãƒ", "talent name") +t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#アンデッド化ã«ã‚ˆã£ã¦ã€ä½“ã«å–り込んã 「生命ã®è¡€ã€ã¯æ¶ˆæ»…ã—ãŸï¼", "log") +t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich! + +#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#命ãŒè–„ã‚Œã¦ã„ãã®ã‚’æ„Ÿã˜ã€ç´”é”力ã«ç½®ãæ›ã‚ã£ã¦ã„ã£ãŸã€‚血肉ã¯è…æ•—ã—ã€éª¨ã ã‘ãŒæ®‹ã‚Šã€ç›®ã¯è…ã‚Šè½ã¡ã€ã€Œãƒªãƒƒãƒã€ã¨ã—ã¦ç”Ÿã¾ã‚Œå¤‰ã‚ã£ãŸï¼ + +#{italic}#「リッãƒã€ã®å¤–見を変更ã™ã‚‹ã“ã¨ãŒå‡ºæ¥ã¾ã™ã€‚(後ã‹ã‚‰å¤‰æ›´ã™ã‚‹ã“ã¨ã¯å‡ºæ¥ã¾ã›ã‚“)]], "_t") +t("Customize Appearance", "外見を変ãˆã‚‹", "_t") +t("Use Default", "デフォルトã«ã™ã‚‹", "_t") +t("Lichform", "リッãƒåŒ–", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/str.lua" + +t("Legacy of the Naloren", "ナãƒãƒ¼ãƒ¬æ—ã®éºç”£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/uber.lua" + +t("magic", "é”法", "_t") +t("cunning", "技巧", "_t") +t("other", "ãã®ä»–", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/wil.lua" + +t("%s resists the stun!", "%s ã¯ã‚¹ã‚¿ãƒ³ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("#LIGHT_BLUE#%s's unbreakable will shrugs off the effect!", "#LIGHT_BLUE#%sã®ä¸æ»…ã®æ„å¿—ã§ç„¡åŠ¹åŒ–ã—ãŸï¼", "logSeen") +t("#LIGHT_BLUE##Source# punishes #Target# for casting a spell!", "#LIGHT_BLUE##Source#ã¯#Target#ã‚’è£ãã®é”法ã§æ”»æ’ƒã—ãŸï¼", "logCombat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/ghoul.lua" + +t("Ghoul", "グール", "talent name") +t([[Improves your ghoulish body, increasing Strength and Constitution by %d. + Your body also becomes incredibly resilient to damage; you can never take a blow that deals more than %d%% of your maximum life.]], [[è…æ•—ã—ãŸè‚‰ä½“を強化ã—ã¾ +ã™ã€‚腕力ã¨è€ä¹…㌠%d å¢—åŠ ã—ã¾ã™ã€‚ +並外れã¦é ‘å¼·ã«ãªã‚‹ãŸã‚ã€ä¸€æ’ƒã§æœ€ +大HP㮠%d%% を超ãˆã‚‹æ”»æ’ƒã‚’å—ã‘ +ãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("Ghoulish Leap", "グールã®è·³èº", "talent name") +t([[Leap toward your target. + When you land your global speed is increased by %d%% for 4 turns.]], [[対象ã«é£›ã³ã‹ã‹ã‚Šã¾ã™ã€‚ +ç€åœ°ã™ã‚‹ã¨4ターンã®é–“〠+ %d%% åŠ é€Ÿã—ã¾ã™ã€‚]], "tformat") +t("Retch", "汚染", "talent name") +t([[Vomit on the ground around you, healing any undead in the area and damaging anyone else. + Lasts %d turns and deals %d blight damage or heals %d life. + Creatures standing in the retch also have %d%% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. + When you stand in your own retch your racial -20%% global speed is cancelled.]], [[æŒç¶šï¼š %d ターン +è…敗ダメージ: %d +回復: %d +物ç†ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸è§£é™¤çŽ‡ï¼š %d%% + +周囲を汚染ã—ã¦ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã‚’回復ã•ã›ã€ +ãれ以外ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +è…敗属性ダメージã€ã‚ã‚‹ã„ã¯ï¼¨ï¼°å›žå¾© +ãŒç™ºç”Ÿã—ã¾ã™ã€‚ã¾ãŸã€æ¯Žã‚¿ãƒ¼ãƒ³ã€ä¸€å®š +確率ã§ç‰©ç†ç³»ã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ãŒè§£é™¤ +ã•ã‚Œã¾ã™ã€‚ã“ã‚Œã¯ç”Ÿè€…ã®å ´åˆã¯æœ‰åˆ©ãª +ã‚‚ã®ãŒã€ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã®å ´åˆã¯ä¸åˆ©ãªã‚‚ +ã®ãŒè§£é™¤ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("Risen Ghoul", "猛毒ã‹ã¿ã¤ã", "_t") +t("Flesh is falling off in chunks from this decaying abomination.", "崩れゆããŠãžã¾ã—ã体ã‹ã‚‰ã¯ã€è‚‰ã®å¡ŠãŒæ»´ã‚Šè½ã¡ã¦ã„る。", "_t") +t("%s resists the disease!", "%sã¯ç—…æ°—ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t([[Gnaw your target for %d%% damage. If your attack hits, the target may be infected with Ghoul Rot for %d turns. + Each turn, Ghoul Rot inflicts %0.2f blight damage. + Targets suffering from Ghoul Rot rise as friendly ghouls when slain. + Ghouls last for %d turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease. + The blight damage scales with your Constitution.]], [[ダメージ: %d%% +æŒç¶šæ™‚間: %d +ターン毎ダメージ: %0.2f +腕力低下: %d +æ©Ÿæ•ä½Žä¸‹ï¼š %d +è€ä¹…低下: %d + +対象ã«é½§ã‚Šã¤ã„ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚ +攻撃ãŒå‘½ä¸ã™ã‚‹ã¨å¯¾è±¡ã¯ä¸€å®šã‚¿ãƒ¼ãƒ³ã® +間グール病ã«æ„ŸæŸ“ã—ã¾ã™ã€‚感染ä¸ã¯æ¯Ž +ターンè…敗属性ダメージをå—ã‘ã€ã‚¿ãƒ¬ +ントレベル2ã§è…•åŠ›ãŒãƒ¬ãƒ™ãƒ«ï¼“ã§æ©Ÿæ• +ãŒã€ãƒ¬ãƒ™ãƒ«ï¼”ã§è€ä¹…ãŒä½Žä¸‹ã—ã¾ã™ã€‚ +タレントレベルãŒï¼•ä»¥ä¸Šã®æ™‚ã€æ„ŸæŸ“ä¸ +ã®å¯¾è±¡ã‚’倒ã™ã¨ã‚°ãƒ¼ãƒ«ã¨ã—ã¦å‘³æ–¹ã«ãª +ã‚Šã¾ã™ã€‚ +è…敗属性ダメージã¨èƒ½åŠ›å€¤ã®ä½Žä¸‹é‡ã¯ +è€ä¹…ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/lich.lua" + +t([[Bathes the target in flames doing %0.2f damage + The damage will increase with the Magic stat]], [[対象を炎ã§å‘‘ã¿è¾¼ã‚“㧠%0.2f ダメージを与ãˆã¾ã™ã€‚ +ダメージã¯é”力ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/skeleton.lua" + +t("Skeleton", "スケルトン", "talent name") +t("Improves your skeletal condition, increasing Strength and Dexterity by %d.", [[腕力ã€æ©Ÿæ•ï¼š+ %d + +スケルトンã®è‚‰ä½“を強化ã—ã¾ã™ã€‚ +腕力ã¨æ©Ÿæ•ãŒå¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("Bone Armour", "骨ã®éŽ§", "talent name") +t([[Creates a shield of bones, absorbing %d damage. Lasts for 10 turns. + The total damage the shield can absorb increases with your Dexterity.]], [[無効化上é™ï¼š %d + +骨ã®é˜²å¾¡å£ã‚’生æˆã—〠+ダメージを無効化ã—ã¾ã™ã€‚ +æŒç¶šæ™‚é–“ã¯ï¼‘ï¼ã‚¿ãƒ¼ãƒ³ã§ã™ã€‚ +無効化ã®ä¸Šé™ã¯æ©Ÿæ•ã«ä¾å˜ã—ã¾ã™ã€‚]], "tformat") +t("Resilient Bones", "骨ã®è€ä¹…", "talent name") +t("Your undead bones are very resilient, reducing the duration of all detrimental effects on you by up to %d%%.", [[減少時間: %d%% + +アンデッドã®è‚‰ä½“ã¯éžå¸¸ã«é ‘å¼·ã§ã™ã€‚ +ä¸åˆ©ãªã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ã®æŒç¶šæ™‚間㌠+減少ã—ã¾ã™ã€‚]], "tformat") +t("Re-assemble", "骨ã®å†æ§‹æˆ", "talent name") +t([[Reposition some of your bones, healing yourself for %d. + At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).]], [[回復: %d + +肉体を修復ã—ã¦ï¼¨ï¼°ã‚’回復ã—ã¾ã™ã€‚ +タレントレベル5ã‹ã‚‰ã¯æ»äº¡ã—ãŸéš›ã« +一回ã ã‘復活ã§ãã¾ã™ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/undeads.lua" + +t("base", "基礎", "_t") +t("ghoul", "グール", "_t") +t("skeleton", "スケルトン", "_t") +t("vampire", "å¸è¡€é¬¼", "_t") +t("lich", "リッãƒ", "_t") +t("undead", "ä¸æ»", "talent category") +t("Knowledge of the Past", "アンデッドã®é‘‘定", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-archmage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-chronomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-cornac.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-dwarf.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-ghoul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-halfling.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-higher.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-infinite-dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-ogre.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-orc.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-shalore.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-skeleton.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-thalore.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-tutorial-combat-stats.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-yeek.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/message-last-hope.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/combat-stats-intro.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/done.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/levelup.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/melee.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/move.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/quests.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/ranged.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc0.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc10.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc11.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/informed1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale10.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale11.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale12.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier0.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier10.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier11.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier12.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed0.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/mechintro.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats7.1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/tactics1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/tactics2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/talents.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/terrain.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-adventurer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-afflicted_cursed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-afflicted_doomed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-birth_transmo_chest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-birth_zigur_sacrifice.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-campaign_arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-chronomancer_paradox_mage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-chronomancer_temporal_warden.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-corrupter_corruptor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-corrupter_reaver.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_bikini.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_class_alchemist_drolem.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_race_dwarf_female_beard.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_race_human_redhead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-difficulty_insane.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-difficulty_madness.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-divine_anorithil.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-divine_sun_paladin.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_cryomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_geomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_necromancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_pyromancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_tempest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-psionic_solipsist.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-race_ogre.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_marauder.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_poisons.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_skirmisher.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-undead_ghoul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-undead_skeleton.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-warrior_brawler.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_oozemancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_stone_warden.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_summoner.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_wyrmic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-yeek.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/floor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/magical.lua" + +t("The target is infected by a disease, reducing its dexterity, strength, and constitution by %d.", [[ç—…æ°—ã«ç½¹ã£ã¦ã„ã¾ã™ã€‚ +æ©Ÿæ•ã€è…•åŠ›ã€è€ä¹…ãŒ%d低下。]], "tformat") +t("#Target# is afflicted by a crippling illness!", "#Target#ã¯ç—…æ°—ã§è‡ªç”±ãŒåˆ©ã‹ãªããªã£ãŸï¼", "_t") +t("#Target# is free from the illness.", "#Target#ã®ç—…æ°—ã¯æ²»ã£ãŸ", "_t") +t("The target has been splashed with acid, reducing armour by %d%% (#RED#%d#LAST#).", [[酸を浴ã³ã¦ã—ã¾ã„ã¾ã—ãŸã€‚ +アーマーãŒ%d%%低下 (#RED#%d#LAST#)]], "tformat") +t("#Target#'s armor corrodes!", "#Target#ã¯é…¸ã‚’æµ´ã³ãŸï¼", "_t") +t("#Target# is fully armored again.", "#Target#ã®é˜²å¾¡ãŒå®Œå…¨ã«æˆ»ã£ãŸã€‚", "_t") +t("The mana surge engulfs the target, regenerating %0.2f mana per turn.", [[マナを集ã‚ã¾ã™ã€‚ +毎ターンã€ãƒžãƒŠãŒ%0.2f回復ã—ã¾ã™ã€‚]], "tformat") +t("#Target# starts to surge mana.", "#Target#ã«ãƒžãƒŠãŒé›†ã¾ã‚‹ã€‚", "_t") +t("#Target# stops surging mana.", "#Target#ã¸ã®ãƒžãƒŠãŒé€”切れãŸã€‚", "_t") +t("The mana is overflowing, increasing your max mana by %d%%.", [[マナãŒæº¢ã‚Œå‡ºã—ã¦ã„ã¾ã™ã€‚ +最大マナ上昇 %d%%]], "tformat") +t("#Target# starts to overflow mana.", "#Target#ã‹ã‚‰ãƒžãƒŠãŒæº¢ã‚Œã‚‹ã€‚", "_t") +t("#Target# stops overflowing mana.", "#Target#ã®ãƒžãƒŠãŒæˆ»ã£ãŸã€‚", "_t") +t("stone", "石", "effect subtype") +t("The target is the epicenter of a terrible arcane storm, providing +%d%% arcane resistance.", [[é”力ã®åµã®ä¸å¿ƒã¨ãªã£ã¦ã„ã¾ã™ã€‚ +é”力è€æ€§+%d%%]], "tformat") +t("Reduces physical damage received by %d%%.", "物ç†å±žæ€§ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’%d%%減少。", "tformat") +t("#Target# hardens its skin.", "#Target#ã®è‚Œã¯ç¡¬ããªã£ãŸ", "_t") +t("Molten Skin", "溶岩装甲", "_t") +t("Reduces fire damage received by %d%%.", "ç«ç‚Žå±žæ€§ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’%d%%減少。", "tformat") +t("#Target#'s skin turns into molten lava.", "#Target#ã®ä½“ãŒæº¶å²©ã«ãªã£ãŸã€‚", "_t") +t("Reflective Skin", "å射装甲", "_t") +t("Magically returns %d%% of any damage done to the attacker.", [[é”法ã®åŠ›ã§å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã®%d%%を攻撃 +者ã«åå°„ã—ã¾ã™ã€‚]], "tformat") +t("#Target#'s skin starts to shimmer.", "#Target#ã®ä½“ãŒå…ƒé€šã‚Šã«ãªã£ãŸã€‚", "_t") +t("#Target#'s skin returns to normal.", "#Target#ã®è‚Œã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Vimsense", "活力感知", "_t") +t("Reduces blight resistance by %d%% and all saves by %d.", "è…æ•—è€æ€§ãŒ%d%%低下ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Invisibility", "é€æ˜ŽåŒ–", "_t") +t("#Target# vanishes from sight.", "#Target#ã¯é€æ˜Žã«ãªã£ãŸã€‚", "_t") +t("#Target# is no longer invisible.", "#Target#ã¯å®Ÿä½“化ã—ãŸ", "_t") +t("phantasm", "幻術", "effect subtype") +t("Improves/gives the ability to see invisible and stealthed creatures (power %d).", [[éš å¯†ã‚„é€æ˜ŽçŠ¶æ…‹ã®æ•µã‚’視èªã§ãã¾ã™ã€‚ + (åŠ¹æžœé‡ %d)]], "tformat") +t("#Target#'s eyes tingle.", "#Target#ã®ç›®ãŒå…‰ã‚‹ï¼", "_t") +t("#Target#'s eyes tingle no more.", "#Target#ã®çœ‹ç ´èƒ½åŠ›ãŒæˆ»ã£ãŸ", "_t") +t("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn.", [[視界ãŒå¡žãŒã‚Œã€ä½•ã‚‚見ãˆã¾ã›ã‚“。ã•ã‚‰ã« +毎ターン%0.2fã®æš—黒属性ダメージをå—ã‘ +ã¾ã™ã€‚]], "tformat") +t("#Target# loses sight!", "#Target#ã¯ç›®ãŒè¦‹ãˆãªããªã£ãŸï¼", "_t") +t("#Target# recovers sight.", "#Target#ã¯è¦–界をå–り戻ã—ãŸ", "_t") +t("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn.", [[ランダムãªè¡Œå‹•ã‚’ã¨ã£ã¦ã—ã¾ã„ã¾ã™ã€‚ +(確率%d%%) +ã¾ãŸã€è¤‡é›‘ãªå‹•ä½œãŒã§ãã¾ã›ã‚“。 +毎ターン%0.2fã®æš—黒属性ダメージをå—ã‘ +ã¾ã™ã€‚]], "tformat") +t("confusion", "æ··ä¹±", "effect subtype") +t("#Target# wanders around!.", "#Target#ã¯ãµã‚‰ã¤ã„ãŸï¼", "_t") +t("#Target# seems more focused.", "#Target#ã¯ç‹™ã„を定ã‚ãŸã‚ˆã†ã ", "_t") +t("Supercharge Golem", "超力ゴーレム", "_t") +t("The target is supercharged, increasing life regen by %0.2f and damage done by 20%%.", [[パワーアップã—ãŸçŠ¶æ…‹ã§ã™ã€‚HPã®è‡ªå‹• +回復é‡ãŒ%0.2få¢—åŠ ã—ã¾ã™ã€‚ +ã¾ãŸä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ20%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("The target radiates incredible power, increasing all damage done by %d%%.", [[パワーアップã—ãŸçŠ¶æ…‹ã§ã™ã€‚与ダメージ +ãŒ%d%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is overloaded with power.", "#Target#ã¯ãƒ‘ワーアップï¼", "_t") +t("#Target# seems less dangerous.", "#Target#ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Life Tap", "生命力å¸åŽ", "_t") +t("The target taps its blood's hidden power, healing for %d%% of all damage they deal.", [[è¡€ã«ç§˜ã‚られã—力を引ã出ã—ã¾ã™ã€‚ +与ダメージãŒ%d%%上昇ã—ã¾ã™ã€‚]], "tformat") +t("Arcane Eye", "é”法ã®çž³", "_t") +t("You have an arcane eye observing for you in a radius of %d.", "åŠå¾„%dã®é”法ã®ç›®ã«ç›£è¦–ã•ã‚Œã¦ã„ã¾ã™ã€‚", "tformat") +t("All primary stats of the target are increased by %d.", "全能力値ãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Displacement Shield", "転移ã®ç›¾", "_t") +t("The target is surrounded by a space distortion that randomly sends (%d%% chance) incoming damage to another target (%s). Absorbs %d/%d damage before it crumbles.", [[周囲ã®ç©ºé–“ãŒãã˜æ›²ãŒã£ã¦ã„ã¾ã™ã€‚ +%d%%ã®ç¢ºçŽ‡ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒæ•µã«å—ã‘æµã•ã‚Œ +ã¾ã™ã€‚対象 %s  +シールド強度 %d/%d]], "tformat") +t("The very fabric of space alters around #target#.", "#Target#ã®å‘¨ã‚Šã§ç©ºé–“ãŒæªã‚€", "_t") +t("(reflecting %d%% back to the attacker)", "ダメージå射率 %d%%", "tformat") +t("The target is surrounded by a magical shield, absorbing %d/%d damage %s before it crumbles.", [[é”法ã®ã‚·ãƒ¼ãƒ«ãƒ‰ã§å®ˆã‚‰ã‚Œã¦ã„ã¾ã™ã€‚ +強度 %d/%d +%s]], "tformat") +t("A shield forms around #target#.", "#Target#ã¯ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’生æˆã—ãŸ", "_t") +t("The shield around #target# crumbles.", "#Target#ã®ã‚·ãƒ¼ãƒ«ãƒ‰ãŒå´©å£Šã—ãŸ", "_t") +t("Martyrdom", "å ±å¾©", "_t") +t("All damage done by the target will also hurt it for %d%%.", [[ダメージを与ãˆãŸå ´åˆã€ãã®%d%%㌠+自分ã«è¿”ã£ã¦ãã¾ã™ã€‚]], "tformat") +t("#Target# is a martyr.", "#Target#ã¯è‹¦è¡Œã®å®šã‚ã‚’è² ã£ãŸ", "_t") +t("#Target# is no longer influenced by martyrdom.", "#Target#ã¯è‹¦è¡Œã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("You have expended the power of your Radiance temporarily reducing its radius to 1.", [[å…‰è¼ã®åŠ›ã‚’引ã出ã—ãŸãŸã‚ã€ä¸€æ™‚ +çš„ã«Radianceã®åŠå¾„ãŒï¼‘ã«ãªã£ã¦ +ã„ã¾ã™ã€‚]], "tformat") +t("radiance", "å…‰è¼", "effect subtype") +t("#Target#'s aura dims.", "#Target#ã®å…‰è¼ãŒé™°ã£ãŸ", "_t") +t("#Target# shines with renewed light.", "#Target#ã«å…‰è¼ãŒæˆ»ã£ãŸ", "_t") +t("Curse of Vulnerability", "脆弱ã®å‘ªã„", "_t") +t("The target is cursed, reducing all resistances by %d%%.", [[呪ã„ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +å…¨è€æ€§ãŒ%d%%低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("Curse of Impotence", "éžåŠ›ã®å‘ªã„", "_t") +t("The target is cursed, reducing all damage done by %d%%.", [[呪ã„ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +与ダメージãŒ%d%%低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("Curse of Defenselessness", "衰退ã®å‘ªã„", "_t") +t("The target is cursed, reducing defence and all saves by %d.", [[呪ã„ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +回é¿ã¨å…¨ã‚»ãƒ¼ãƒ–ãŒ%d低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("Curse of Death", "æ»ã®å‘ªã„", "_t") +t("The target is cursed, taking %0.2f darkness damage per turn and preventing natural life regeneration.", [[呪ã„ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +ターン毎ã«%0.2fã®æš—é»’å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å— +ã‘ã¾ã™ã€‚ +ã¾ãŸã€ï¼¨ï¼°ã®è‡ªå‹•å›žå¾©ã‚’ç¦ã˜ã¾ã™ã€‚]], "tformat") +t("curse", "呪ã„ã®æ‰‹", "effect subtype") +t("#Target# is cursed.", "#Target#ã¯å‘ªã‚ã‚ŒãŸ", "_t") +t("#Target# is no longer cursed.", "#Target#ã®å‘ªã„ãŒè§£ã‘ãŸ", "_t") +t("Corrupting Strike", "é—‡ã®å¥‡è¥²", "_t") +t("Bloodlust", "è¡€ã®æ¸‡ã", "_t") +t("The target is in a magical frenzy, improving spellpower by %d.", [[é”ã®åŠ›ã§é«˜æšã—ã¦ã„ã¾ã™ã€‚ +é”法パワー上昇 %d]], "tformat") +t("Acid Splash", "酸飛ã°ã—", "_t") +t("The target has been splashed with acid, taking %0.2f acid damage per turn, reducing armour by %d and attack by %d.", [[強烈ãªé…¸ã‚’æµ´ã³ãŸçŠ¶æ…‹ã§ã™ã€‚ターン毎㫠+%0.2fã®é…¸å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¾ã™ã€‚ +アーマーãŒ%dã€å‘½ä¸ãŒ%d減少ã—ã¾ã™ã€‚]], "tformat") +t("The target's blight and acid damage is increased by %d%%.", "è…æ•—ã¨é…¸å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ%d%%上昇。", "tformat") +t("#Target# is consumed in a burst of flame. All that remains is a fiery egg.", [[#Target#ã®ä½“ãŒç‚Žã«åŒ…ã¾ã‚Œã‚‹ã€‚ +後ã«ã¯ç‡ƒãˆç››ã‚‹åµã ã‘ãŒæ®‹ã£ãŸ]], "_t") +t("#Target# bursts out from the egg.", "åµã‚’割ã£ã¦#Target#ãŒå¾©æ´»ã—ãŸ", "_t") +t("Hurricane", "ãƒãƒªã‚±ãƒ¼ãƒ³", "_t") +t("The target is in the center of a lightning hurricane, doing %0.2f to %0.2f lightning damage to itself and others around every turn.", [[雷雲ã«åŒ…ã¾ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン%0.2fã‹ã‚‰%0.2fã®é›»æ’ƒå±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ +ã‚’å—ã‘ã¾ã™ã€‚ +自身ã ã‘ã§ã¯ãªã周囲ã«ã‚‚影響ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is caught inside a Hurricane.", "#Target#ã¯é›·é›²ã«åŒ…ã¾ã‚ŒãŸ", "_t") +t("The Hurricane around #Target# dissipates.", "#Target#ã®å‘¨å›²ã®é›·é›²ãŒæ¶ˆãˆãŸ", "_t") +t("Teleport: Angolwen", "転é€ï¼šã‚¢ãƒ³ã‚´ãƒ«ã‚¦ã‚§ãƒ³", "_t") +t("There are creatures that could be watching you; you cannot take the risk of teleporting to Angolwen.", [[転移ã®è¡“を見られã¦ã„る。 +アンゴルウェンã®å ´æ‰€ã‚’éš ã™ãŸã‚ã«ã‚‚帰還ã™ã‚‹ã‚ã‘ã«ã¯ã„ã‹ãªã„]], "log") +t("You are yanked out of this place!", "ワールドマップã«è»¢ç§»ï¼", "logPlayer") +t("Space restabilizes around you.", "周囲ã®ç©ºé–“ãŒå®‰å®šåŒ–ã—ãŸ", "logPlayer") +t("Timeport: Point Zero", "転é€ï¼šãƒã‚¤ãƒ³ãƒˆãƒ»ã‚¼ãƒ", "_t") +t("Reduces %s damage received by %d%%.", "%sダメージを%d%%軽減。", "tformat") +t("#Target# casts a protective shield just in time!", "#Target#ãŒå®ˆã‚Šã®ç›¾ã‚’å½¢æˆã—ãŸï¼", "_t") +t("The protective shield of #Target# disappears.", "#Target#ã®å®ˆã‚Šã®ç›¾ãŒæ¶ˆãˆãŸ", "_t") +t("Corrosive Worm", "酸毒蟲", "_t") +t("The target is infected with a corrosive worm, reducing blight and acid resistance by %d%%. When the effect ends, the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while under torment", [[è…食虫ã«å¯„生ã•ã‚Œã¦ã„ã¾ã™ã€‚ + %d%% è…æ•—ã¨é…¸è€æ€§ãŒæ¸›å°‘ã—ã¦ã„ã¾ã™ã€‚ +効果ã®çµ‚ã‚ã‚Šã«åŠå¾„4 + %d 酸ダメージã®çˆ†ç™ºã‚’èµ·ã“ã—ã¾ã™ã€‚ +爆発ã¯åŠ¹æžœä¸ã«å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ã® + %d%% å¨åŠ›ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is infected by a corrosive worm.", "#Target#ã¯è…食虫ã«å¯„生ã•ã‚ŒãŸ", "_t") +t("#Target# is free from the corrosive worm.", "#Target#ã®è…食虫ãŒæ»äº¡ã—ãŸ", "_t") +t("Wraithform", "レイス化", "_t") +t("Turn into a wraith, passing through walls (but not natural obstacles), granting %d defense and %d armour.", [[幽体化ã—ã¦å£ã‚’抜ã‘られã¾ã™ã€‚ +ãŸã ã—自然ã«å˜åœ¨ã™ã‚‹éšœå®³ã¯ç„¡ç†ã§ã™ã€‚ +回é¿ãŒ%dã€ã‚¢ãƒ¼ãƒžãƒ¼ãŒ%d上昇。]], "tformat") +t("#Target# turns into a wraith.", "#Target#ã¯å¹½ä½“化ã—ãŸï¼", "_t") +t("#Target# returns to normal.", "#Target#ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Increases the effectiveness of all healing the target receives by %d%%.", "HP回復å€çŽ‡ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Providence", "天ã®æ„å¿—", "_t") +t("The target is under protection, removing one negative effect per turn.", [[太陽ã®å®ˆè·ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +毎ターン状態異常ãŒï¼‘ã¤æ²»ã‚Šã¾ã™ã€‚]], "tformat") +t("Totality", "皆既日食", "_t") +t("The target's light and darkness spell penetration has been increased by %d%%.", [[光属性ã¨æš—黒属性攻撃ãŒç›¸æ‰‹ã®è€æ€§ã‚’ +%d%%無視ã—ã¾ã™ã€‚]], "tformat") +t("Empowered Glyphs", "陣強化", "_t") +t("Sunburst", "サンãƒãƒ¼ã‚¹ãƒˆ", "_t") +t("The target's defense is increased by %d.", "回é¿ãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("The target is gaining %d positive energy each turn.", "陽光力ãŒæ¯Žã‚¿ãƒ¼ãƒ³%då¢—åŠ ã—ã¾ã™ã€‚", "tformat") +t("Projectiles aimed at the target are slowed by %d%%.", "対象ã¸ã®é£›æ¥ç‰©ã®é€Ÿåº¦ãŒ%d%%減少。", "tformat") +t("Turn Back the Clock", "時間奔æµ", "_t") +t("The target has been returned to a much younger state, reducing all its stats by %d.", [[å¹´é½¢ãŒé€€è¡Œã—ã¦ã„ã¾ã™ã€‚ +全能力値ãŒ%d低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("#Target# is returned to a much younger state!", "#Target#ã¯è‹¥è¿”ã£ãŸï¼", "_t") +t("#Target# has regained its natural age.", "#Target#ã®å¹´é½¢ãŒæˆ»ã£ãŸ", "_t") +t("The target is wasting away, taking %0.2f temporal damage per turn.", [[体ãŒå´©ã‚Œã¦ã„ãã¾ã™ã€‚ +毎ターン%0.2fã®æ™‚空属性ダメージをå—ã‘ +ã¾ã™ã€‚]], "tformat") +t("#Target# is wasting away!", "#Target#ã®ä½“ãŒé¢¨åŒ–ã—ã¦ã„ãï¼", "_t") +t("#Target# stops wasting away.", "#Target#ã®ä½“ãŒå…ƒã«æˆ»ã£ãŸ", "_t") +t("The target's awareness is fully in the present, increasing stealth detection, see invisibility, defense, and accuracy by %d.", [[ç¾åœ¨ã®æ™‚間軸ã§èµ·ã“る事象を強ã感知㗠+ã¾ã™ã€‚éš å¯†çœ‹ç ´ã€é€æ˜Žè¦–èªã€å›žé¿ã€å‘½ä¸ +ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +(ä¸Šæ˜‡é‡ %d)]], "tformat") +t("#Target# has found the present moment!", "#Target#ã¯çž¬é–“を見ãŸï¼", "_t") +t("#Target#'s awareness returns to normal.", "#Target#ã®æ„è˜ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Invigorate", "鼓舞", "_t") +t("The target is regaining %d life per turn and refreshing talents at twice the normal rate.", [[毎ターンHPãŒ%d回復。 +クールダウン復帰速度2å€ã€‚]], "tformat") +t("#Target# is invigorated.", "#Target#ã¯é¼“舞をå—ã‘ãŸ", "_t") +t("#Target# is no longer invigorated.", "#Target#ã¯é¼“舞を終ãˆãŸ", "_t") +t("Gather the Threads", "時æµé›†ã‚", "_t") +t("The target's spellpower has been increased by %d and will continue to increase by %d each turn.", [[次ã®æ”»æ’ƒãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ%d上昇ã—ã¾ã™ã€‚ +攻撃ã—ãªã‘ã‚Œã°ã€æ™‚æµã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’集 +ã‚ã¦æ¯Žã‚¿ãƒ¼ãƒ³%dãšã¤ä¸Šæ˜‡ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is gathering energy from other timelines.", "#Target#ã¯ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’集ä¸ã•ã›ãŸ", "_t") +t("#Target# is no longer manipulating the timestream.", "#Target#ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒè§£æ”¾ã•ã‚ŒãŸ", "_t") +t("The target's resistances have been reduced by %d%%.", "å…¨è€æ€§ãŒ%d%%低下ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# is flawed.", "#Target#ã®å˜åœ¨ãŒæºã‚‰ã„ã ", "_t") +t("#Target# is no longer flawed.", "#Target#ã®å˜åœ¨ãŒç¢ºç«‹ã•ã‚ŒãŸ", "_t") +t("The target is infected by a manaworm, draining %0.2f mana per turn and releasing it as arcane damage to the target.", [[マナワームã«å¯„生ã•ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターンã€ãƒžãƒŠã‚’%0.2f失ã„ã¾ã™ã€‚ +ã¾ãŸã€å¤±ã£ãŸãƒžãƒŠåˆ†ã‚’é”力属性ダメージ +ã¨ã—ã¦å—ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# is infected by a manaworm!", "#Target#ã«ãƒžãƒŠãƒ¯ãƒ¼ãƒ ãŒå¯„生ã—ãŸï¼", "_t") +t("#Target# is no longer infected.", "#Target#ã¯è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Surge of Undeath", "æ»è€…ã®å¼·åŒ–", "_t") +t("Increases the target combat power, spellpower, accuracy by %d, armour penetration by %d and critical chances by %d.", [[近接ã€é”法攻撃力ã€å‘½ä¸ãŒ%d上昇。 +アーマー貫通%d上昇。 +近接ã€é”法クリティカル率%d上昇。]], "tformat") +t("#Target# is engulfed in dark energies.", "#Target#ã¯é—‡ã‚’çºã£ãŸ", "_t") +t("#Target# seems less powerful.", "#Target#ã®å‘¨å›²ã®é—‡ãŒæ™´ã‚ŒãŸ", "_t") +t("Bone Shield", "ボーンシールド", "_t") +t("Any attacks doing more than %d%% of your life is reduced to %d%%.", [[HPã®%d%%を超ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +%d%%ã«è»½æ¸›ã—ã¾ã™ã€‚]], "tformat") +t("#Target# protected by flying bones.", "#Target#ã®å‘¨å›²ã§éª¨ãŒèˆžã†", "_t") +t("#Target# flying bones crumble.", "#Target#を守る骨ãŒæ¶ˆãˆãŸ", "_t") +t("Redux", "エãƒãƒ«ã‚®ãƒ¼å¾ªç’°", "_t") +t("Chronomancy spells with cooldown less than %d will not go on cooldown when cast.", [[時間æ“作系ã®é”法ã®ã†ã¡ã‚¯ãƒ¼ãƒ«ãƒ€ +ウンãŒ%d未満ã®ã‚‚ã®ã¯ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã—ã¾ã›ã‚“。]], "tformat") +t("Target is destabilized and in %d turns will start suffering %0.2f temporal damage per turn. If it dies with this effect active after the damage starts it will explode.", [[%dターンã€æ™‚æµãŒä¸å®‰å®šã«ãªã‚Šã¾ã™ã€‚ +ターン毎ã«%0.2fã®æ™‚ç©ºå±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å— +ã‘ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã§æ»äº¡ã™ã‚‹ã¨çˆ†ç™ºã—ã¾ã™ã€‚ +ãŸã ã—ã¾ã ダメージ効果ãŒç™ºæ®ã•ã‚Œã¦ã„ +ãªã„å ´åˆã¯çˆ†ç™ºã—ã¾ã›ã‚“。]], "tformat") +t("Target is destabilized and suffering %0.2f temporal damage per turn. If it dies with this effect active it will explode.", [[ターン毎ã«%0.2fã®æ™‚ç©ºå±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å— +ã‘ã¾ã™ã€‚ +ã“ã®çŠ¶æ…‹ã§æ»äº¡ã™ã‚‹ã¨çˆ†ç™ºã—ã¾ã™ã€‚]], "tformat") +t("#Target# is unstable.", "#Target#ã¯ä¸å®‰å®šã«ãªã£ãŸ", "_t") +t("#Target# has regained stability.", "#Target#ã¯å®‰å®šåŒ–ã—ãŸ", "_t") +t("Celerity", "迅速", "_t") +t("The target is moving is %d%% faster.", "移動速度%d%%å¢—åŠ ã€‚", "tformat") +t("Time Dilation", "時間膨張", "_t") +t("Increases attack, spell, and mind speed by %d%%.", "æ”»æ’ƒãƒ»è© å”±ãƒ»ç²¾ç¥žé€Ÿåº¦%d%%上昇。", "tformat") +t("Haste", "スピード", "_t") +t("Increases global action speed by %d%%.", "速度ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Cease to Exist", "å˜åœ¨æŠ¹æ¶ˆ", "_t") +t("The target is being removed from the timeline, its resistance to physical and temporal damage have been reduced by %d%%.", [[時間軸ã‹ã‚‰è¿½æ”¾ã•ã‚Œã¦ã„ã¾ã™ã€‚ +物ç†ãƒ»æ™‚空è€æ€§ä½Žä¸‹%d%%]], "tformat") +t("#Target# is being removed from the timeline.", "#Target#ã¯æ™‚間軸ã‹ã‚‰è¿½æ”¾ã•ã‚ŒãŸ", "_t") +t("Impending Doom", "æ»…ã³ã®å±æ©Ÿ", "_t") +t("The target's final doom is drawing near, reducing healing factor by 80%% and dealing %0.2f arcane damage per turn. The effect will stop if the caster dies.", [[æ»ã®é‹å‘½ã«å¼•ã寄ã›ã‚‰ã‚Œã¦ã„ã¾ã™ã€‚ +HP回復å€çŽ‡ãŒï¼‘ï¼ï¼ï¼…低下。 +毎ターン%0.2fã® +é”力属性ダメージをå—ã‘ã¾ã™ã€‚ +術者ãŒæ»ã¬ã¨ã€ãã®æ™‚点ã§åŠ¹æžœãŒè§£ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# is doomed!", "#Target#ã«æ»ãŒè¿«ã‚‹ï¼", "_t") +t("#Target# is freed from the impending doom.", "#Target#ã‹ã‚‰æ»ãŒé ã–ã‹ã£ãŸ", "_t") +t("Rigor Mortis", "æ»ã®ç¡¬ç›´", "_t") +t("The target takes %d%% more damage from necrotic minions.", [[ä¸æ»è€…ã®æ‰‹ä¸‹ã‹ã‚‰ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒå¢—ãˆã¾ +ã™ã€‚ +被ダメージ上昇%d%%]], "tformat") +t("#Target# feels death coming!", "#Target#ã«æ»è€…ã®æ€’ã‚ŠãŒæ³¨ãŒã‚Œã‚‹ï¼", "_t") +t("#Target# is freed from the rigor mortis.", "#Target#ã¸ã®æ€’ã‚ŠãŒéŽ®ã¾ã£ãŸ", "_t") +t("Abyssal Shroud", "アビスã®å¸³", "_t") +t("The target's lite radius has been reduced by %d, and its darkness resistance by %d%%.", [[å…‰æºç¯„囲ãŒ%d減少ã—ã¾ã™ã€‚ +ã¾ãŸæš—é»’è€æ€§ã‚‚%d%%減少ã—ã¾ã™ã€‚]], "tformat") +t("#Target# feels closer to the abyss!", "#Target#ãŒæ·±æ·µã®é—‡ã«åŒ…ã¾ã‚Œã‚‹ï¼", "_t") +t("#Target# is free from the abyss.", "#Target#ã¯è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Spin Fate", "é‹å‘½ã®èžºæ—‹", "_t") +t("The target's defense and saves have been increased by %d.", "回é¿ã¨å„種セーブãŒ%då¢—åŠ ã€‚", "tformat") +t("#Target# spins fate.", "#Target#ã®é‹å‘½ãŒæ©ã˜æ›²ãŒã£ãŸ", "_t") +t("Rotting Disease", "è…æ•—ã®ç—…", "_t") +t("The target is infected by a disease, reducing its constitution by %d and doing %0.2f blight damage per turn.", [[ç—…æ°—ã«ç½¹ã‚Šã€è€ä¹…ãŒ%d減少ã—ã¦ã„ã¾ã™ã€‚ +è…敗属性ã®%0.2fダメージをターン毎ã«å— +ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# is afflicted by a rotting disease!", "#Target#ã¯è…æ•—ç—…ã«ç½¹ã£ãŸï¼", "_t") +t("#Target# is free from the rotting disease.", "#Target#ã®è…æ•—ç—…ãŒæ²»ã£ãŸã€‚", "_t") +t("Decrepitude Disease", "æ©Ÿæ•ã®ç—…", "_t") +t("The target is infected by a disease, reducing its dexterity by %d and doing %0.2f blight damage per turn.", [[ç—…æ°—ã«ç½¹ã‚Šã€æ©Ÿæ•ãŒ%d減少ã—ã¦ã„ã¾ã™ã€‚ +è…敗属性ã®%0.2fダメージをターン毎ã«å— +ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# is afflicted by a decrepitude disease!", "#Target#ã¯è€åŒ–ç—…ã«ç½¹ã£ãŸï¼", "_t") +t("#Target# is free from the decrepitude disease.", "#Target#ã®è€åŒ–ç—…ãŒæ²»ã£ãŸ", "_t") +t("Weakness Disease", "腕力ã®ç—…", "_t") +t("The target is infected by a disease, reducing its strength by %d and doing %0.2f blight damage per turn.", [[ç—…æ°—ã«ç½¹ã‚Šã€è…•åŠ›ãŒ%d減少ã—ã¦ã„ã¾ã™ã€‚ +è…敗属性ã®%0.2fダメージをターン毎ã«å— +ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# is afflicted by a weakness disease!", "#Target#ã¯å¼±åŒ–ç—…ã«ç½¹ã£ãŸï¼", "_t") +t("#Target# is free from the weakness disease.", "#Target#ã®å¼±åŒ–ç—…ãŒæ²»ã£ãŸ", "_t") +t("#Target# is weakened by the darkness!", "#Target#ã¯å¿ƒã‚’囚ã‚ã‚ŒãŸï¼", "_t") +t("#Target# is covered in acid!", "#Target#ã¯é…¸ã‚’æµ´ã³ãŸï¼", "_t") +t("#Target# is free from the acid.", "#Target#ã‹ã‚‰é…¸æ¯’ãŒæ¶ˆãˆãŸ", "_t") +t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", [[手足ã«é‡å‚·ã‚’è² ã£ã¦ã„ã¾ã™ã€‚ +物ç†ã€é”法ã€ç²¾ç¥žæ”»æ’ƒã®é€Ÿåº¦ãŒ%d%%低下 +ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is crippled.", "#Target#ã¯è¡Œå‹•ã‚’制é™ã•ã‚ŒãŸ", "_t") +t("Epidemic", "ä¼æŸ“ç—…", "_t") +t([[The target is infected by a disease, doing %0.2f blight damage per turn and reducing healing received by %d%%. +Each non-disease blight damage done to it will spread the disease.]], [[ç—…æ°—ã«ç½¹ã£ã¦ã„ã¾ã™ã€‚毎ターンè…敗属性 +ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +ã¾ãŸã€ï¼¨ï¼°å›žå¾©é‡ãŒ%d%%低下ã—ã¾ã™ã€‚ +ã“ã®ç—…æ°—ã¯ç—…気以外ã®è…敗属性ダメージ +ã‚’å—ã‘ã‚‹ã¨ã€å‘¨å›²ã«ä¼æŸ“ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is afflicted by an epidemic!", "#Target#ã¯ä¼æŸ“ç—…ã«ç½¹ã£ãŸï¼", "_t") +t("#Target# is free from the epidemic.", "#Target#ã®ä¼æŸ“ç—…ãŒæ²»ã£ãŸ", "_t") +t("Worm Rot", "産ã¿ä»˜ã‘", "_t") +t([[The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and %0.2f blight and acid damage will be inflicted. +After five turns the disease will inflict %0.2f blight damage and spawn a carrion worm mass.]], [[è…敗虫ã«å¯„生ã•ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン有利ãªç‰©ç†ç³»ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ãŒ +解除ã•ã‚Œã¾ã™ã€‚ +ã¾ãŸã€æ¯Žã‚¿ãƒ¼ãƒ³%0.2fã®è…æ•—ã€é…¸å±žæ€§ãƒ€ãƒ¡ +ージをå—ã‘続ã‘ã¾ã™ã€‚ +5ターン経éŽã™ã‚‹ã¨ã€è…敗属性ã®%0.2fダ +メージをå—ã‘ã€å‘¨å›²ã«è…敗虫ãŒç”Ÿã¾ã‚Œã¾ +ã™ã€‚]], "tformat") +t("#Target# is afflicted by a terrible worm rot!", "#Target#ã¯è…敗虫ã«å¯„生ã•ã‚ŒãŸï¼", "_t") +t("#Target# is free from the worm rot.", "#Target#ã¯è…敗虫を追ã„払ã£ãŸ", "_t") +t("#LIGHT_RED#A carrion worm mass bursts out of %s!", "%sã‹ã‚‰è…敗虫ãŒç”Ÿã¾ã‚Œã‚‹ï¼", "logSeen") +t("The target is infected by a disease doing %0.2f blight damage per turn.%s", [[グール病ã«æ„ŸæŸ“ã—ã¦ã„ã¾ã™ã€‚ +腕力低下 %d +æ©Ÿæ•ä½Žä¸‹ %d +è€ä¹…低下 %d +ターン毎è…敗ダメージ %0.2f +%s]], "tformat") +t("#Target# is afflicted by ghoul rot!", "#Target#ã¯ã‚°ãƒ¼ãƒ«ç—…ã«æ„ŸæŸ“ï¼", "_t") +t("#Target# is free from the ghoul rot.", "#Target#ã®ã‚°ãƒ¼ãƒ«ç—…ãŒæ²»ã£ãŸ", "_t") +t("Bloodcasting", "è¡€ã®é”è¡“", "_t") +t("corruption", "å •è½", "effect subtype") +t("Arcane Supremacy", "é”力ã®åŒåŒ–", "_t") +t("The target's spellpower and spell save has been increased by %d", [[é”法パワーã¨é”法セーブãŒä¸Šæ˜‡ã—ã¦ã„ã¾ +ã™ã€‚ +ä¸Šæ˜‡é‡ %d]], "tformat") +t("#Target# is surging with arcane energy.", "#Target#ã«é”力ãŒæµã‚Œè¾¼ã‚“ã ", "_t") +t("Ward", "è·ã‚Š", "_t") +t("The target's spellpower has been increased by %d.", "é”法パワーãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# is surging arcane power.", "#Target#ã«ç¥žç§˜ã®åŠ›ãŒæº¢ã‚Œã‚‹ï¼", "_t") +t("#Target# is no longer surging arcane power.", "#Target#ã‹ã‚‰ç¥žç§˜ã®åŠ›ãŒé€€ã„ãŸ", "_t") +t([[The target is out of phase with reality, increasing defense by %d, resist all by %d%%, and reducing the duration of detrimental timed effects by %d%%. +These effects cap at 40%%.]], [[実体ãŒè–„ã‚Œã¦ã„ã¾ã™ã€‚ +回é¿%d上昇。 +å…¨è€æ€§%d%%上昇。 +ä¸åˆ©ãªçŠ¶æ…‹ã®æŒç¶šæ™‚é–“%d%%低下。]], "tformat") +t("#Target# is out of phase.", "#Target#ã¯éžå®Ÿä½“化ã—ãŸï¼", "_t") +t("#Target# is no longer out of phase.", "#Target#ã¯å®Ÿä½“化ã—ãŸ", "_t") +t("Blood Lock", "ブラッドãƒãƒƒã‚¯", "_t") +t("Cannot heal higher than %d life.", "HPãŒ%d以上ã«ãªã‚Šã¾ã›ã‚“。", "tformat") +t("blood", "血液", "effect subtype") +t("#Target# is blood locked.", "#Target#ã¯ãƒ–ラッドãƒãƒƒã‚¯ã‚’å—ã‘ãŸ", "_t") +t("#Target# is no longer blood locked.", "#Target#ã¯ãƒ–ラッドãƒãƒƒã‚¯ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Congeal Time", "時間å‡çµ", "_t") +t("Reduces global action speed by %d%% and all outgoing projectiles speed by %d%%.", [[速度低下%d%% +é è·é›¢æ”»æ’ƒã®é£›æ¥é€Ÿåº¦%d%%低下。]], "tformat") +t("#Target# slows down.", "#Target#ã¯æ¸›é€Ÿã—ãŸ", "_t") +t("#Target# speeds up.", "#Target#ã¯åŠ 速ã—ãŸ", "_t") +t("Arcane Vortex", "é”力ã®é›†ç©", "_t") +t("An arcane vortex follows the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 50%% more arcane damage this turn. If the target dies the remaining damage is dealt as a radius 2 ball of arcane.", [[é”力ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ä½“ã«çºã‚ã‚Šã¤ã‹ã‚Œã¦ã„ +ã¾ã™ã€‚ +ターン毎ã«å¯¾è±¡ã®è¦–界内ã«å˜åœ¨ã™ã‚‹ãƒ©ãƒ³ +ダムãªæ•µã¸ã€Œé”力ã®æ§ã€ãŒç™ºå°„ã•ã‚Œã¾ã™ã€‚ +ダメージã¯%0.2fã§ã™ã€‚ +対象ã®è¦–界内ã«æ•µãŒå˜åœ¨ã—ãªã„å ´åˆã€å¯¾ +象ã¯é”力属性ã®ï¼•ï¼ï¼…ダメージをå—ã‘ã¾ +ã™ã€‚ +効果終了å‰ã«å¯¾è±¡ãŒæ»äº¡ã™ã‚‹ã¨ã€åŠå¾„ï¼’ +マスã«æ®‹ã‚Šãƒ€ãƒ¡ãƒ¼ã‚¸åˆ†ã®çˆ†ç™ºã‚’èµ·ã“ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is free from the arcane vortex.", "#Target#ã¯é”力ã®æ¸¦ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Aether Breach", "é”力ã®çˆ†ç™º", "_t") +t("Fires an arcane explosion each turn doing %0.2f arcane damage in radius 2.", [[毎ターンé”力属性ã®çˆ†ç™ºã‚’èµ·ã“ã—ã¾ã™ã€‚ +ダメージ %0.2f +åŠå¾„1]], "tformat") +t("Aether Avatar", "é”力ã®åŒ–身", "_t") +t("Vulnerability Poison", "脆弱ã®æ¯’", "_t") +t("The target is attracting all toward it, also dealing fire, light and physical damage each turn..", [[周囲ã®å…¨ã¦ã‚’引ã寄ã›ã¾ã™ã€‚ +ã•ã‚‰ã«æ¯Žã‚¿ãƒ¼ãƒ³ã€ç«ç‚Žã€å…‰ã€ç‰©ç†ãƒ€ãƒ¡ãƒ¼ +ジを与ãˆã¾ã™ã€‚]], "tformat") +t("#Target# starts to attract all creatures around!", "#Target#ãŒå‘¨å›²ã®æ•µã‚’引ã寄ã›ã‚‹ï¼", "_t") +t("#Target# is no longer attracting creatures.", "#Target#ã®å¼•åŠ›ãŒç„¡ããªã£ãŸ", "_t") +t("%s is pulled in!", "%sã¯å¼•ã寄ã›ã‚‰ã‚ŒãŸï¼", "logSeen") +t("The target assumes the form of a telugoroth.", "テルゴãƒã‚¹å½¢æ…‹ã‚’ã¨ã£ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# is no longer embeded in time.", "#Target#ã®æ™‚æµãŒé€Ÿããªã£ãŸ", "_t") +t("The target has assumed the form of a corrupted losgoroth, gaining immunity to poison, disease, bleeding, and confusion. It does not need to breathe, and converts half of all damage to life draining blight.", "è…æ•—ãƒã‚¹ã‚´ãƒã‚¹ã«å¤‰èº«ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("arcane", "神秘", "effect subtype") +t("#Target# turns into a losgoroth!", "#Target#ã¯è…æ•—ãƒã‚¹ã‚´ãƒã‚¹ã«å¤‰èº«ï¼", "_t") +t("Shivgoroth Form", "シヴゴãƒã‚¹å¤‰åŒ–", "_t") +t("The target assumes the form of a shivgoroth.", "シヴゴãƒã‚¹ã«å¤‰èº«ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# turns into a shivgoroth!", "#Target#ã¯ã‚·ãƒ´ã‚´ãƒã‚¹ã«å¤‰èº«ï¼", "_t") +t("#Target# is no longer transformed.", "#Target#ã¯å…ƒã®å§¿ã«æˆ»ã£ãŸ", "_t") +t("You can sense the presence of all %s around you.", [[以下ã®ã‚¿ã‚¤ãƒ—ã®æ•µã‚’感知ã—ã¾ã™ã€‚ +%s]], "tformat") +t("rune", "ルーン", "effect subtype") +t("Born into Magic", "é”ã®å˜åœ¨", "_t") +t("%s damage increased by 20%%.", [[%s属性ダメージ上昇。 +上昇é‡ï¼‘5%]], "tformat") +t("race", "種æ—技能", "effect subtype") +t("Essence of the Dead", "æ»åŠ›ã®ç”Ÿæˆ", "_t") +t("The target consumed souls to gain new powers. %d spells affected.", [[é‚を貪りã€é”法を強化ã—ã¦ã„ã¾ã™ã€‚ +残り回数%d回]], "tformat") +t("Ice Armour", "冷気ã®éŽ§", "_t") +t("The target is covered in a layer of ice. Its armour is increased by %d, it deals %0.1f Cold damage to attackers that hit in melee, and 50%% of its damage is converted to cold.", [[æ°·ã®è£…甲ã§è¦†ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +アーマー上昇%d +近接å撃ダメージ冷気属性 %0.1f +与ダメージã®ï¼•ï¼ï¼…ãŒå†·æ°—属性ã«å¤‰æ›ã€‚]], "tformat") +t("cold", "冷気", "effect subtype") +t("#Target# is covered in icy armor!", "#Target#ã¯æ°·ã®è£…甲をçºã£ãŸï¼", "_t") +t("#Target#'s ice coating crumbles away.", "#Target#ã®æ°·ã®è£…甲ãŒç •ã‘æ•£ã£ãŸ", "_t") +t("Caustic Golem", "é…¸ã®é˜²å£", "_t") +t("The target is coated with acid. When struck in melee, it has a %d%% chance to spray a cone of acid towards the attacker doing %0.1f damage.", [[é…¸ã§è¦†ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +近接攻撃をå—ã‘ã‚‹ã¨ä¸€å®šç¢ºçŽ‡ã§æ”» +撃者ã«å‘ã‹ã£ã¦é…¸ã‚’噴出ã—ã€ãƒ€ãƒ¡ +ージを与ãˆã¾ã™ã€‚ +確率 %d%% +ダメージ %0.1f]], "tformat") +t("acid", "é…¸", "effect subtype") +t("#Target# is coated in acid!", "#Target#ã¯é…¸ã§è¦†ã‚ã‚ŒãŸï¼", "_t") +t("#Target#'s acid coating is diluted.", "#Target#を覆ã†é…¸ãŒä¸å’Œã•ã‚ŒãŸ", "_t") +t("Sun's Vengeance", "天ã®æ€’ã‚Š", "_t") +t("The target is filled with the Sun's fury, next Sun Beam will be instant cast.", [[日輪ã®æ€’ã‚ŠãŒä½“を満ãŸã—ã¦ã„ã¾ã™ã€‚ +「Sun beamã€ä½¿ç”¨ã«ã‚¿ãƒ¼ãƒ³æ¶ˆè²»ã—ã¾ã›ã‚“。]], "tformat") +t("#Target# is filled with the Sun's fury!", "#Target#を日輪ã®æ€’ã‚ŠãŒæº€ãŸã™ï¼", "_t") +t("Suncloak", "太陽ã®è¡£", "_t") +t("The target is protected by the sun, increasing their spell casting speed by %d%%, reducing spell cooldowns by %d%%, and preventing damage over %d%% of your maximum life from a single hit.", [[陽光ã®è¡£ã§å®ˆã‚‰ã‚Œã¦ã„ã¾ã™ã€‚ +è© å”±é€Ÿåº¦å¢—åŠ %d%% +é”法ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³æ¸›å°‘ %d%% +å˜ç™ºã§æœ€å¤§ï¼¨ï¼°ã®%d%%を超ãˆã‚‹ãƒ€ +メージをå—ã‘ã¾ã›ã‚“。]], "tformat") +t("#Target# is energized and protected by the Sun!", "#Target#ã¯æ—¥è¼ªã®åŠ›ã§å®ˆã‚‰ã‚ŒãŸï¼", "_t") +t("#Target#'s solar fury subsides.", "#Target#ã‹ã‚‰æ—¥è¼ªã®æ€’ã‚ŠãŒé€€ã„ã¦ã„ã", "_t") +t("Mark of Light", "å…‰ã®åˆ»å°", "_t") +t("The creature that marked the target with light will be healed for all melee attacks against it by %d%%.", [[å…‰ã®åˆ»å°ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +術者ã‹ã‚‰è¿‘接攻撃をå—ã‘ã‚‹ã¨ãã® +ダメージã®%d%%分ã€è¡“者ã®ï¼¨ï¼°ãŒ +回復ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is marked by light!", "#Target#ã¯å…‰ã®åˆ»å°ã‚’å—ã‘ãŸï¼", "_t") +t("#Target#'s mark disappears.", "#Target#ã‹ã‚‰å…‰ã®åˆ»å°ãŒæ¶ˆãˆãŸ", "_t") +t("Righteous Strength", "æ£ç¾©ã®åŠ›", "_t") +t("Increase light and physical damage by %d%%.", "光・物ç†å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸%d%%å¢—åŠ ã€‚", "tformat") +t("#Target# shines with light!", "#Target#ã«æ£ç¾©ã®åŠ›ãŒå®¿ã‚‹ï¼", "_t") +t("#Target# stops shining.", "#Target#ã‹ã‚‰æ£ç¾©ã®åŠ›ãŒæ¶ˆãˆãŸ", "_t") +t("The creature is burnt by light, dealing %0.2f light damage each turn and reducing armour by %d.", [[å…‰ã§ç„¼ã‹ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン光属性ã®%0.2fダメージを +å—ã‘ã¾ã™ã€‚ +アーマー低下 %d]], "tformat") +t("#Target# burns with light!", "#Target#ã¯ç‡ƒãˆä¸ŠãŒã£ãŸï¼", "_t") +t("#Target# stops burning.", "#Target#ã®ç«ã¯æ¶ˆãˆãŸ", "_t") +t("The target glows in the light, reducing its stealth and invisibility power by %d, defense by %d and looses all evasion bonus from being unseen.", [[å…‰ã§ç…§ã‚‰ã•ã‚Œã¦ã„ã¾ã™ã€‚ +éš å¯†ãƒ»é€æ˜ŽåŠ¹æžœé‡ãŒ%d低下 +回é¿ä½Žä¸‹ %d +ä¸å¯è¦–状態ã«ã‚ˆã‚‹å›žé¿ãƒœãƒ¼ãƒŠã‚¹ãŒ +無効ã«ãªã£ã¦ã„ã¾ã™ã€‚]], "tformat") +t("The target is invigorated from Searing Sight, increasing movement speed by %d%%.", [[「Searing Sightã€ã§åŠ 速ã—ã¦ã„ã¾ã™ã€‚ +ç§»å‹•é€Ÿåº¦å¢—åŠ %d%%]], "tformat") +t("sun", "太陽", "effect subtype") +t("Healing Inversion", "治癒変æ›", "_t") +t("All healing done to the target will instead turn into %d%% blight damage.", [[HP回復ã®å€¤ãŒ%d%%分ã®è…敗属性 +ダメージã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("Target is reeling from an lightning shock, halving its stun and pinning resistance.", [[電撃ã§æ„Ÿé›»ã—ã¦ã„ã¾ã™ã€‚ +スタン・移動ä¸èƒ½è€æ€§ãŒåŠæ¸›ã—㦠+ã„ã¾ã™ã€‚]], "tformat") +t("lightning", "電撃", "effect subtype") +t("Target is drenched with magical water, halving its stun resistance.", [[é”力を帯ã³ãŸæ°´ã§ãšã¶æ¿¡ã‚Œã§ã™ã€‚ +スタンè€æ€§ãŒåŠæ¸›ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("ice", "æ°·", "effect subtype") +t("water", "冷術", "effect subtype") +t("Probability Travel", "次元旅行", "_t") +t("Target is out of phase and may move through walls.", [[実体ãŒè–„ã‚Œã€å£ã‚’通り抜ã‘られ㾠+ã™ã€‚]], "tformat") +t("Blink", "ショートテレãƒãƒ¼ãƒˆ", "_t") +t("Target is randomly teleporting every turn.", [[毎ターンランダムテレãƒãƒ¼ãƒˆã—ã¾ +ã™ã€‚]], "tformat") +t("Dimensional Anchor", "ディメンショナル・アンカー", "_t") +t("The target is unable to teleport and takes %0.2f temporal and %0.2f physical damage if they try.", [[テレãƒãƒ¼ãƒˆã§ãã¾ã›ã‚“。 +テレãƒãƒ¼ãƒˆã‚’試ã¿ã‚‹ã¨ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +å—ã‘ã¾ã™ã€‚ +時間属性ダメージ%0.2f +物ç†å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸%0.2f]], "tformat") +t("slow", "減速", "effect subtype") +t("#Target# is anchored.", "#Target#ã¯ä½ç½®å›ºå®šã‚’å—ã‘ãŸï¼", "_t") +t("#Target# is no longer anchored.", "#Target#ã¯ç¹‹ãŽã‚’解ã„ãŸ", "_t") +t("Breach", "çªç ´", "_t") +t("The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%%.", [[防御é¢ãŒå¼±ä½“化ã—ã¦ã„ã¾ã™ã€‚ +é‡è£…度ã€ã‚¹ã‚¿ãƒ³ãƒ»ç§»å‹•ä¸èƒ½ãƒ»ç›²ç›® +・混乱è€æ€§ãŒï¼•ï¼ï¼…低下。]], "tformat") +t("The target is taking %d%% of all damage dealt to other braided targets.", [[åŒã˜çŠ¶æ…‹ã®ã‚ャラクターãŒå—ã‘㟠+ダメージã®%d%%分をå—ã‘ã¾ã™ã€‚]], "tformat") +t("#Target#'s lifeline has been braided.", "#Target#ã®ç”Ÿå‘½ã¯è„…ã‹ã•ã‚Œã¦ã„ã‚‹", "_t") +t("#Target#'s lifeline is no longer braided.", "#Target#ã¯ç”Ÿå‘½ã®è„…å¨ã‚’脱ã—ãŸ", "_t") +t("Precognition", "未æ¥äºˆçŸ¥", "_t") +t("Peer into the future, detecting enemies, increasing defense by %d, and granting a %d%% chance to ignore critical hits.", [[未æ¥ã‚’垣間見ã¦æ•µã‚’感知ã—ã¾ã™ã€‚ +回é¿ä¸Šæ˜‡%d +クリティカル無効%d%%]], "tformat") +t("Webs of Fate", "é‹å‘½ã®ç³¸", "_t") +t("Displacing %d%% of all damage on to a random enemy.", "%d%%ダメージをランダムã«è»¢å«ã€‚", "tformat") +t("Seal Fate", "é‹å‘½ã®å°å°", "_t") +t("The target has a %d%% chance of increasing the duration of one detrimental status effects on targets it damages by one.", [[%d%%ã®ç¢ºçŽ‡ã§æ”»æ’ƒå¯¾è±¡ã®ä¸åˆ©ãªã‚¹ +テータス異常1種ã®æŒç¶šæ™‚é–“ã‚’ +1ターン延長。]], "tformat") +t("focus", "フォーカス", "effect subtype") +t("The target is immune to further damage but is dealing %d%% less damage.", [[ダメージをå—ã‘ã¾ã›ã‚“。 +与ダメージãŒ%d%%低下。]], "tformat") +t("#Target# has started to unravel.", "#Target#ã¯ã»ã©ã始ã‚ãŸ", "_t") +t("Entropy", "エントãƒãƒ”ー", "_t") +t("#Target# is caught in an entropic field!", "#Target#ã¯ã‚¨ãƒ³ãƒˆãƒãƒ”ーã®å ´ã«æ•ã‚‰ã‚ã‚ŒãŸï¼", "_t") +t("#Target# is free from the entropy.", "#Target#ã¯ã‚¨ãƒ³ãƒˆãƒãƒ”ーã®å ´ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸã€‚", "_t") +t("Reduces your three highest stats by %d.", [[ステータスã®ã†ã¡é«˜ã„é †ã®ä¸‰ç¨®ãŒ +%d低下。]], "tformat") +t("#Target# has regressed.", "#Target#ã¯é€€åŒ–ã—ãŸ", "_t") +t("#Target# has returned to its natural state.", "#Target#ãŒå…ƒã®ä½“ã«æˆ»ã£ãŸ", "_t") +t("The target is being removed from the timeline and is taking %0.2f temporal damage per turn.", [[時間軸ã‹ã‚‰è¿½æ”¾ã•ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン時空属性ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å— +ã‘ã¾ã™ã€‚ +ダメージé‡%0.2f]], "tformat") +t("#Target# is being being removed from the timeline!", "#Target#ã¯æ™‚間軸ã‹ã‚‰è¿½æ”¾ã•ã‚ŒãŸï¼", "_t") +t("#Target# survived the attenuation.", "#Target#ã¯ç”Ÿå‘½åŠ›ã‚’å–り戻ã—ãŸ", "_t") +t("Attenuate", "時間減衰", "_t") +t("The target is being grounded in the timeline and is healing %0.2f life per turn.", [[時間軸ã«å›ºç€ã—ã¦ã„ã¾ã™ã€‚ +ターン毎ã«ï¼¨ï¼°%0.2f回復。]], "tformat") +t("#Target# is being being grounded in the timeline!", "#Target#ã¯æ™‚間軸ã«å›ºç€ã—ãŸï¼", "_t") +t("#Target# is no longer being grounded.", "#Target#ã¯æ™‚間軸上ã«éŠé›¢ã—ã¦ã„ã‚‹", "_t") +t("Ogric Wrath", "オーガã®æ€’ã‚Š", "_t") +t("Do not try to resist it!", "無駄無駄無駄ï¼", "tformat") +t("#Target# enters an ogric frenzy.", "#Target#ã¯æ¿€æ€’ã—ãŸ", "_t") +t("#Target# calms down.", "#Target#ã¯å†·é™ã«ãªã£ãŸ", "_t") +t("Increases crit chance by %d%% and critical power by %d%%. %d charge(s).", [[クリティカル率%d%%å¢—åŠ ã€‚ +クリティカルå€çŽ‡%d%%å¢—åŠ ã€‚ +ãƒãƒ£ãƒ¼ã‚¸%d]], "tformat") +t("Writ Large", "力ã®æ”¯é…", "_t") +t("Inscriptions cooldown twice as fast.", [[å°å…¥ç‰©ã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³å¾©å¸°é€Ÿåº¦ãŒ +ï¼’å€ã€‚]], "tformat") +t("runic", "ルーン", "effect subtype") +t("Static History", "世界ã®å®‰å®š", "_t") +t("Chronomancy spells cast by the target will not produce minor anomalies.", [[時間æ“作系ã®é”法ã§ä¸‹ç´šã‚¢ãƒŽãƒ¼ãƒž +リーãŒç™ºç”Ÿã—ã¾ã›ã‚“。]], "tformat") +t("Spacetime has stabilized around #Target#.", "#Target#ã®å‘¨å›²ã§æ™‚空ãŒå®‰å®šåŒ–ã—ãŸ", "_t") +t("The fabric of spacetime around #Target# has returned to normal.", "#Target#ã®å‘¨å›²ã§æ™‚空ãŒå‹•ã出ã—ãŸ", "_t") +t("Arrow Echoes", "残響ã®çŸ¢", "_t") +t("Each turn will fire an arrow at %s.", "%sã«æ¯Žã‚¿ãƒ¼ãƒ³å°„æ’ƒã—ã¾ã™ã€‚", "tformat") +t("Warden's Focus", "守è·è€…ã®æ¨™çš„", "_t") +t("Focused on %s, +%d%% critical damage and +%d%% critical hit chance against this target.", [[%sã‚’ç‹™ã£ã¦ã„ã¾ã™ã€‚ +クリティカルå€çŽ‡+%d%% +クリティカル率+%d%% +ã“れらã¯å¯¾è±¡ã®ã¿ã«æœ‰åŠ¹ã§ã™ã€‚]], "tformat") +t("Fateweaver", "é‹å‘½ã®ç¹”り手", "_t") +t("The target's accuracy and power have been increased by %d.", "命ä¸ã¨ãƒ‘ãƒ¯ãƒ¼å¢—åŠ %d", "tformat") +t("#Target# weaves fate.", "#Target#ã¯å®¿å‘½ã‚’ç´¡ã„ã ", "_t") +t("#Target# stops weaving fate.", "#Target#ã¯å®¿å‘½ã‚’ç´¡ã手をæ¢ã‚ãŸ", "_t") +t("Fold Fate", "フォルド・フェイト", "_t") +t("The target is nearing the end, its resistance to physical and temporal damage have been reduced by %d%%.", [[æ»ãŒè¿«ã£ã¦ã„ã¾ã™ã€‚ +物ç†ãƒ»æ™‚空è€æ€§ãŒ%d%%減少。]], "tformat") +t("#Target# is nearing the end.", "#Target#ã«æ»ãŒè¿«ã‚‹", "_t") +t("Spatial Tether", "スペーステザー", "_t") +t("The target has been tethered to the location and has a %d%% chance of being teleported back, creating an explosion for %0.2f physical and %0.2f temporal warp damage at both ends of the teleport.", [[所定ä½ç½®ã«å›ºå®šã•ã‚Œã¦ã„ã¾ã™ã€‚ +%d%%ã®ç¢ºçŽ‡ã§å¼•ã戻ã•ã‚Œã¾ã™ã€‚ +ãã®éš›ç§»å‹•å…ˆã¨ç§»å‹•å…ƒã«ãƒ€ãƒ¡ãƒ¼ã‚¸ +ãŒç™ºç”Ÿã—ã¾ã™ã€‚ +物ç†å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸%0.2f +時空(転移)属性ダメージ%0.2f]], "tformat") +t("temporal", "時空", "effect subtype") +t("#Target# has been tethered!", "#Target#ã¯ç¹‹ãŽæ¢ã‚られãŸï¼", "_t") +t("#Target# is no longer tethered.", "#Target#ã¯ç¹‹ãŽã‚’解ã„ãŸ", "_t") +t("The target is poisoned, taking %0.2f blight damage per turn.", "毒ã•ã‚Œã¦ã„る。ターン毎ã«%0.2fè…敗ダメージをå—ã‘ã‚‹", "tformat") +t("The target is poisoned, taking %0.2f blight damage per turn and decreasing all heals received by %d%%.", "毒ã•ã‚Œã¦ã„る。ターン毎ã«%0.2fè…敗ダメージをå—ã‘ã€%d%%回復é‡ãŒä½Žä¸‹ã—ã¦ã„ã‚‹", "tformat") +t("The target is poisoned and sick, doing %0.2f blight damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "毒ã•ã‚Œã¦ã„る。ターン毎ã«%0.2fè…敗ダメージをå—ã‘ã€%d%%ã§ã‚¿ãƒ¬ãƒ³ãƒˆã®ç™ºå‹•ã«å¤±æ•—ã™ã‚‹", "tformat") +t("The target is poisoned and sick, doing %0.2f blight damage per turn. All damage it does is reduced by %d%%.", "毒ã•ã‚Œã¦ã„る。ターン毎ã«%0.2fè…敗ダメージをå—ã‘ã€%d%%与ãˆã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒä½Žä¸‹ã™ã‚‹", "tformat") +t("blight", "è…æ•—", "effect subtype") +t("poison", "毒", "effect subtype") +t("shield", "シールド", "effect subtype") +t("#Target# is encased in a stone shield.", "#Target#ã¯çŸ³ã®ç›¾ã«åŒ…ã¾ã‚ŒãŸ", "_t") +t("Deeprock Form", "深岩変化", "_t") +t("earth", "地術", "effect subtype") +t("elemental", "å…ƒç´ ", "effect subtype") +t("#Target# is imbued by the power of the Stone.", "#Target#ã¯çŸ³ã®åŠ›ã‚’引ã出ã—ãŸ", "_t") +t("#Target# is abandoned by the Stone's power.", "#Target#ã®çŸ³ã®åŠ›ãŒå°½ããŸ", "_t") +t("Bathe in Light", "å…‰ã®ç¥ç¦", "_t") +t("celestial", "天空", "effect subtype") +t("light", "閃光", "effect subtype") +t("#Target# glows intensely!", "#Target#ã¯è¼ã„ãŸï¼", "_t") +t("#Target# is no longer glowing .", "#Target#ã¯è¼ãを終ãˆãŸ", "_t") +t("Overseer of Nations", "支é…ã®å®šã‚", "_t") +t("higher", "上級人", "effect subtype") +t("Pacification Hex", "鎮é™ã®å‘ªè©›", "_t") +t("The target is hexed, granting it %d%% chance each turn to be dazed for 3 turns.", [[呪縛をå—ã‘ã¦ã„ã¾ã™ã€‚%d%%ã®ç¢ºçŽ‡ã§ï¼“ã‚¿ +ーンã®é–“朦朧ã—ã¾ã™ã€‚]], "tformat") +t("Burning Hex", "燃焼ã®å‘ªè©›", "_t") +t("The target is hexed. Each time it uses an ability it takes %0.2f fire damage, and talent cooldowns are increased by %s plus 1 turn.", [[呪縛をå—ã‘ã¦ã„ã¾ã™ã€‚ +リソースを消費ã™ã‚‹ãŸã³ã«ç«ç‚Žå±ž +性ダメージをå—ã‘ã¾ã™ã€‚ +ダメージ %0.2f +クールダウン延長 %s +1]], "tformat") +t("fire", "ç«ç‚Ž", "effect subtype") +t("#Target# is hexed!", "#Target#ã¯å‘ªã‚ã‚ŒãŸï¼", "_t") +t("Empathic Hex", "共感ã®å‘ªè©›", "_t") +t("The target is hexed, creating an empathic bond with its victims. It takes %d%% feedback damage from all damage done.", [[呪縛をå—ã‘ã¦ã„ã¾ã™ã€‚ +攻撃対象ã¨è¦‹ãˆãªã„絆ã§ç¹‹ãŒã‚Œã€ä¸ŽãˆãŸ +ダメージã®%d%%を自身もå—ã‘ã¾ã™ã€‚]], "tformat") +t("Domination Hex", "支é…ã®å‘ªè©›", "_t") +t("The target is hexed, temporarily changing its faction to %s.", [[呪縛をå—ã‘ã¦ã„ã¾ã™ã€‚ +一時的ã«æ‰€å±žãŒ%sã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("#Target# is free from the hex.", "#Target#ã¯å‘ªã„を解ã„ãŸ", "_t") +t("Shadowguard", "å½±ã®é˜²è·", "_t") +t("shadow", "å½±", "effect subtype") +t("undead", "ä¸æ»", "effect subtype") +t("bleed", "出血", "effect subtype") +t("#Target# starts to bleed darkness.", "#Target#ã¯é—‡ã‚’放ã¡å§‹ã‚ãŸ", "_t") +t("darkness", "æš—é»’", "effect subtype") +t("physical", "物ç†", "effect subtype") +t("lich", "リッãƒ", "effect subtype") +t("power", "è¡æ’ƒ", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/mental.lua" + +t("The target is losing hope, all damage it does is reduced by %d%%.", [[é—‡ã«å¿ƒã‚’囚ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +与ダメージ低下%d%%]], "tformat") +t("#Target# is weakened by the darkness!", "#Target#ã¯å¿ƒã‚’囚ã‚ã‚ŒãŸï¼", "_t") +t("#Target# regains their energy.", "#Target#ã¯å‹‡æ°—ã‚’å–り戻ã—ãŸã€‚", "_t") +t("silence", "沈黙", "effect subtype") +t("#Target# is silenced!", "#Target#ã¯æ²ˆé»™ã—ãŸï¼", "_t") +t("#Target# is not silenced anymore.", "#Target#ã¯å£°ã‚’å–り戻ã—ãŸ", "_t") +t("Pheromones", "フェãƒãƒ¢ãƒ³", "_t") +t("The target has been marked as the focus for all nature summons within %d radius, receiving %d%% increased damage from nature summons.", [[コントãƒãƒ¼ãƒ«ã—ã¦ã„る手下ã®å—ã‘るダメ +ージãŒ%d%%低下ã—ã€å˜åœ¨æ™‚é–“ãŒ%d延長㕠+ã‚Œã¾ã™ã€‚]], "tformat") +t("The target is confused, acting randomly (chance %d%%) and unable to perform complex actions.", [[ランダムãªè¡Œå‹•ã‚’ã¨ã£ã¦ã—ã¾ã„ã¾ã™ã€‚ +(確率%d%%) +ã¾ãŸã€è¤‡é›‘ãªå‹•ä½œãŒã§ãã¾ã›ã‚“。]], "tformat") +t("#Target# wanders around!.", "#Target#ã¯ãµã‚‰ã¤ã„ãŸï¼", "_t") +t("#Target# seems more focused.", "#Target#ã¯ç‹™ã„を定ã‚ãŸã‚ˆã†ã ", "_t") +t("The target's mind has been shattered. Its body remains as a thrall to %s.", [[精神ãŒå´©å£Šã—ã¦ã„ã¾ã™ã€‚ +%sã®æ“り人形ã§ã™ã€‚]], "tformat") +t("#Target#'s mind is shattered.", "#Target#ã®ç²¾ç¥žã¯ç •ã‹ã‚ŒãŸ", "_t") +t("%s's mind recovers from the domination.", "%sã¯ç²¾ç¥žæ”¯é…ã‹ã‚‰å›žå¾©ã—ãŸ", "logSeen") +t("Battle Shout", "開戦ã®å’†å“®", "_t") +t("Increases maximum life and stamina by %d%%. When the effect ends, the extra life and stamina will be lost.", [[最大HPã¨ã‚¹ã‚¿ãƒŸãƒŠãŒå¢—åŠ ã—ã¾ã™ã€‚ +å¢—åŠ é‡ã¯%d%%ã§ã™ã€‚ +効果ãŒåˆ‡ã‚Œã‚‹ã¨å¢—åŠ åˆ†ã¯æ¶ˆæ»…ã— +ã¾ã™ã€‚]], "tformat") +t("Battle Cry", "å¨åœ§ã®å’†å“®", "_t") +t("The target's will to defend itself is shattered by the powerful battle cry, reducing defense by %d.", [[大咆哮ã§æˆ¦æ„を失ã£ã¦ã„ã¾ã™ã€‚ +回é¿ãŒ%d低下ã—ã¾ã™ã€‚]], "tformat") +t("#Target#'s will is shattered.", "#Target#ã®æ„å¿—ã¯ç •ã‹ã‚ŒãŸ", "_t") +t("#Target# regains some of its will.", "#Target#ã¯æ„å¿—ã‚’å°‘ã—回復ã—ãŸ", "_t") +t("Willful Combat", "士気高æš", "_t") +t("The target puts all its willpower into its blows, improving physical power by %d.", [[攻撃ã«é›†ä¸ã—ã¾ã™ã€‚ +物ç†ãƒ‘ワーãŒ%d上昇ã—ã¾ã™ã€‚]], "tformat") +t("#Target# lashes out with pure willpower.", "#Target#ã¯ç´”粋ãªæ„å¿—ã®åŠ›ã‚’放ã£ãŸ", "_t") +t("#Target#'s willpower rush ends.", "#Target#ã®æ„å¿—ã®æ”»æ’ƒã¯è–„ã‚ŒãŸ", "_t") +t("The gloom reduces damage the target inflicts by %d%%.", "与ダメージ低下 %d%%", "tformat") +t("#F53CBE##Target# is weakened by the gloom.", "#F53CBE##Target#ã¯æ†‚ã„ã«å¼±ã£ãŸ", "_t") +t("#F53CBE##Target# is no longer weakened.", "#F53CBE##Target#ã¯è¡°å¼±ã‹ã‚‰ç«‹ã¡ç›´ã£ãŸ", "_t") +t("The gloom reduces the target's global speed by %d%%.", [[ç‹‚æ°—ã®ã‚ªãƒ¼ãƒ©ã«æ•ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +速度ãŒ%d%%低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("#F53CBE##Target# moves reluctantly!", "#F53CBE##Target#ã¯æ©ã‹ã•ã‚ŒãŸï¼", "_t") +t("#Target# overcomes the gloom.", "#Target#ã¯æ†‚ã„ã‚’å…‹æœã—ãŸ", "_t") +t("The gloom has stunned the target, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", [[ç‹‚æ°—ã®ã‚ªãƒ¼ãƒ©ã§ã‚¹ã‚¿ãƒ³ã—ã¾ã—ãŸã€‚ +与ダメージ低下70%%  +ランダムãªã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ +移動速度50%%低下 +クールダウン復帰ç¦æ¢]], "tformat") +t("#F53CBE##Target# is stunned with fear!", "#F53CBE##Target#ã¯æ怖ã§æ°—を失ã£ãŸï¼", "_t") +t("The gloom has confused the target, making it act randomly (%d%% chance) and unable to perform complex actions.", [[ç‹‚æ°—ã®ã‚ªãƒ¼ãƒ©ã«æ•ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +ランダムãªè¡Œå‹•ã‚’ã¨ã£ã¦ã—ã¾ã„ã¾ã™ã€‚ +(確率%d%%) +ã¾ãŸã€è¤‡é›‘ãªå‹•ä½œãŒã§ãã¾ã›ã‚“]], "tformat") +t("#F53CBE##Target# is lost in despair!", "#F53CBE##Target#ã¯çµ¶æœ›ã«æ”¯é…ã•ã‚ŒãŸï¼", "_t") +t("gloom", "憂ã„", "effect subtype") +t("#F53CBE##Target# is dismayed!", "#F53CBE##Target#ã¯ç„¡æ°—力ã«ãªã£ãŸï¼", "_t") +t("#Target# overcomes the dismay", "#Target#ã¯æ´»åŠ›ã‚’å–り戻ã—ãŸ", "_t") +t("Stalking %s. Bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", [[%sを追跡。 +ボーナスレベル %d +å‘½ä¸ +%d +近接ダメージ +%d%% +攻撃ãŒå‘½ä¸ã—ãŸã‚¿ãƒ¼ãƒ³ã¯æ†Žæ‚ª +%0.2f]], "tformat") +t("Prey damage modifier: %d%%.", "Preyã«ã‚ˆã‚‹è£œæ£: %d%%", "tformat") +t("#F53CBE##Target# is being stalked by #Source#!", "#F53CBE##Target#ã¯#Source#ã«è¿½è·¡ã•ã‚Œã¦ã„ã‚‹ï¼ã€‚", "logCombat") +t("#F53CBE##Target# is no longer being stalked by #Source#.", "#F53CBE##Target#ã¯#Source#ã®è¿½è·¡ã‚’振り切ã£ãŸ", "logCombat") +t("Being stalked by %s. Stalker bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", [[追跡者 %s +追跡レベル %d +å‘½ä¸ +%d +近接ダメージ+%d%% +攻撃ãŒå‘½ä¸ã—ãŸã‚¿ãƒ¼ãƒ³ã¯æ†Žæ‚ª +%0.2f]], "tformat") +t(" Prey damage modifier: %d%%.", "Preyã«ã‚ˆã‚‹è£œæ£: %d%%", "tformat") +t("The target has been beckoned by %s and is heeding the call. There is a %d%% chance of moving towards the beckoner each turn.", [[使用者 %s +使用者ã®æ–¹ã¸èª˜å°Žã•ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン一定確率ã§ç§»å‹•ã‚’優先ã—ã¾ã™ã€‚ +確率 %d%%]], "tformat") +t(" (spellpower: %d, mindpower: %d", "é”法パワー -%d 精神パワー -%d", "tformat") +t("#Target# has been beckoned.", "#Target#ã¯å¼•ã寄ã›ã‚‰ã‚ŒãŸ", "_t") +t("#Target# is no longer beckoned.", "#Target#ã¯è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("#F53CBE#%s struggles against the beckoning.", "#F53CBE#%sã¯å¼•ã寄ã›ã«æŠµæŠ—ã—ãŸ", "logSeen") +t("#F53CBE#%s is jolted to attention by the damage and is no longer being beckoned.", "#F53CBE#%sã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã§æ£æ°—ã«æˆ»ã‚Šã€å¼•ã寄ã›ã‚’打ã¡æ‰•ã£ãŸ", "logSeen") +t("The target has been overwhemed by a furious assault, reducing defence by %d.", [[強力ãªæ”»æ’ƒã‚’å—ã‘ã¦æ€¯ã‚“ã§ã„ã¾ã™ã€‚ +命ä¸ãŒ%d低下]], "tformat") +t("#Target# has been overwhelmed.", "#Target#ã¯åœ§å€’ã•ã‚ŒãŸ", "_t") +t("#Target# is no longer overwhelmed.", "#Target#ã¯å¾©å¸°ã—ãŸ", "_t") +t("The target has been harassed by its stalker, reducing damage by %d%%.", [[ã¤ã‘ç‹™ã‚ã‚Œã¦ç–²å¼Šã—ã¦ã„ã¾ã™ã€‚ +与ダメージ%d%%低下]], "tformat") +t("#Target# has been harassed.", "#Target#ã¯ä»˜ã‘ç‹™ã‚ã‚ŒãŸ", "_t") +t("#Target# is no longer harassed.", "#Target#ã¯æŒ¯ã‚Šåˆ‡ã£ãŸ", "_t") +t("The target has been dominated. It is unable to move and has lost %d armor and %d defense. Attacks from %s gain %d%% damage penetration.", [[å¨åœ§ã•ã‚Œã¦ã„ã¾ã™ã€‚ +アーマー低下 %d +回é¿ä½Žä¸‹ %d +%sã‹ã‚‰ã®æ”»æ’ƒã§ +%d%%ã®è€æ€§è²«é€šã‚’被る]], "tformat") +t("#F53CBE##Target# has been dominated!", "#F53CBE##Target#ã¯æ”¯é…ã•ã‚ŒãŸï¼", "_t") +t("#F53CBE##Target# is no longer dominated.", "#F53CBE##Target#ã¯æ”¯é…ã‚’ç ´ã£ãŸ", "_t") +t("Agony", "苦悶", "_t") +t("%s is writhing in agony, suffering from %d to %d damage over %d turns.", [[%sã¯è‹¦ç—›ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +被ダメージ %dã‹ã‚‰%d +æŒç¶šæ™‚é–“%dターン]], "tformat") +t("#Target# is writhing in agony!", "#Target#ã¯æ‚²ç—›ãªå«ã³å£°ã‚’上ã’ãŸï¼", "_t") +t("#Target# is no longer writhing in agony.", "#Target#ã¯è‹¦ç—›ã‚’打ã¡æ‰•ã£ãŸ", "_t") +t("Hateful Whisper", "憎悪ã®ã•ã•ã‚„ã", "_t") +t("%s has heard the hateful whisper.", "%sã¯å‘ªè©›ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# has heard the hateful whisper!", "#Target#ã¯æ†Žã—ã¿ã®ã•ã•ã‚„ãã‚’èžã„ãŸï¼", "_t") +t("#Target# no longer hears the hateful whisper.", "#Target#ã¸ã®æ†Žã—ã¿ã®ã•ã•ã‚„ãã¯ã‹ã消ãˆãŸ", "_t") +t("Madness reduces the target's global speed by %d%% and lowers mind resistance by %d%%.", [[ç‹‚æ°—ã®åŠ›ã«ã‚ˆã£ã¦é€Ÿåº¦ãŒ%d%%低下。 +精神è€æ€§%d%%低下。]], "tformat") +t("slow", "減速", "effect subtype") +t("#F53CBE##Target# slows in the grip of madness!", "#F53CBE##Target#ã¯ç‹‚æ°—ã®æ‰‹ã§æ¸›é€Ÿã—ãŸï¼", "_t") +t("#Target# overcomes the madness.", "#Target#ã¯ç‹‚æ°—ã‚’å…‹æœã—ãŸ", "_t") +t("Madness has stunned the target, reducing damage by 50%%, lowering mind resistance by %d%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", [[ç‹‚æ°—ã®åŠ›ã§ã‚¹ã‚¿ãƒ³ã—ã¦ã„ã¾ã™ã€‚ +与ダメージ7ï¼ï¼…低下。 +精神è€æ€§%d%%低下。 +ランダムãªã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ã€‚ +移動速度5ï¼ï¼…低下。 +クールダウンã‹ã‚‰å¾©å¸°ã—ãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("#F53CBE##Target# is stunned by madness!", "#F53CBE##Target#ã¯ç‹‚æ°—ã§æ°—を失ã„ãã†ã«ãªã£ãŸï¼", "_t") +t("Madness has confused the target, lowering mind resistance by %d%% and making it act randomly (%d%% chance)", [[ç‹‚æ°—ã«æ•ã‚れ混乱ã—ã¦ã„ã¾ã™ã€‚ +精神è€æ€§%d%%低下。 +%d%%ã®ç¢ºçŽ‡ã§ãƒ©ãƒ³ãƒ€ãƒ ãªè¡Œå‹•ã€‚ +複雑ãªå‹•ä½œãŒã§ããªããªã‚Šã¾ã™ã€‚]], "tformat") +t("power", "è¡æ’ƒ", "effect subtype") +t("#F53CBE##Target# is lost in madness!", "#F53CBE##Target#ã¯ç‹‚æ°—ã«é™¥ã£ãŸï¼", "_t") +t("#Target# overcomes the madness", "#Target#ã¯ç‹‚æ°—ã‚’å…‹æœã—ãŸ", "_t") +t("The target is under a malign influence. All resists have been lowered by %d%%.", [[邪悪ãªå‘ªå°ã®åŠ›ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +å…¨è€æ€§ãŒ%d%%低下。]], "tformat") +t("#F53CBE##Target# has been maligned!", "#F53CBE##Target#ã¯æ†Žã—ã¿ã‚’覚ãˆãŸï¼", "_t") +t("Heighten Fear", "怯ãˆã®è¡“", "_t") +t("The target is in a state of growing fear. If they spend %d more turns within range %d and in sight of the source of this fear (%s), they will take %d mind and darkness damage and be subjected to a new fear.", [[対象ã®å¿ƒãŒä¹±ã•ã‚Œã¦ã„ãã¾ã™ã€‚ +ã“ã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ã®ç™ºä¿¡å…ƒã®è¦–界内㫠+一定ターン以上留ã¾ã‚‹ã¨æ–°ãŸãªæ怖効果 +ã‚’å—ã‘ã¦ã—ã¾ã„ã¾ã™ã€‚ +ã‚ã¨%dターン。 +発信元ã®è¦–界内%dマスãŒåŠ¹æžœç¯„囲。 +発信者(%s)]], "tformat") +t("%s succumbs to heightening fears!", "%sã¯æ怖ã«å±ˆã—ãŸï¼", "logSeen") +t("Tyrant", "支é…", "_t") +t("Paranoia has gripped the target, causing a %d%% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves.", [[錯乱ã—ã¦å‘¨å›²ã‚’無差別ã«æ”»æ’ƒã—ã¾ã™ã€‚ã“ +ã®æ”»æ’ƒã‚’å—ã‘ãŸç›¸æ‰‹ã«ã‚‚ç‹‚æ°—ãŒä¼æŸ“ã™ã‚‹ +ã§ã—ょã†ã€‚ +攻撃確率 %d%%]], "tformat") +t("#F53CBE##Target# becomes paranoid!", "#F53CBE##Target#ã¯ãƒ‘ラノイアã ï¼", "_t") +t("#Target# is no longer paranoid", "#Target#ã¯æ£æ°—ã«æˆ»ã£ãŸ", "_t") +t("#F53CBE#%s struggles against the paranoia.", "#F53CBE#%sã¯ãƒ‘ラノイアã«è‹¦ã—ã‚“ã ", "logSeen") +t("#F53CBE##Source# attacks #Target# in a fit of paranoia.", "#F53CBE##Source#ã¯#Target#ã«æˆ‘を忘れã¦æ”»æ’ƒã—ãŸã€‚", "logCombat") +t("#F53CBE#%s ignores the fear!", "%sã¯æ怖ã«æ‰“ã¡å‹ã£ãŸï¼", "logSeen") +t("%s resists the fear!", "%sã¯æ怖ã«æŠµæŠ—ã—ãŸï¼", "logSeen") +t("The target is in despair, reducing their armour, defence, mindsave and mind resist by %d.", [[絶望ã—ã€å…¨è€æ€§ãŒä½Žä¸‹ã—ã¦ã„ã¾ã™ã€‚ +低下 %d%%]], "tformat") +t("#F53CBE##Target# is in despair!", "#F53CBE##Target#ã¯çµ¶æœ›ã—ãŸï¼", "_t") +t("#Target# is no longer in despair", "#Target#ã¯çµ¶æœ›ã‹ã‚‰å¾©å¸°ã—ãŸ", "_t") +t("The target is terrified taking %d mind and darkness damage per turn and increasing all their cooldowns by %d%%.", [[怯ãˆã¦ã‚¿ãƒ¬ãƒ³ãƒˆã‚„攻撃ã«å¤±æ•—ã—ã¾ã™ã€‚ +確率 %d%%]], "tformat") +t("#F53CBE##Target# becomes terrified!", "#F53CBE##Target#ã¯æ怖ã—ãŸï¼", "_t") +t("#Target# is no longer terrified", "#Target#ã¯æ怖ã‹ã‚‰å›žå¾©ã—ãŸ", "_t") +t("The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict %d mind and darkness damage every turn.", [[å¼·ã„æ怖ã«ãƒˆãƒ©ã‚¦ãƒžã‚’è² ã£ã¦ã„ã¾ã™ã€‚ +ä»˜åŠ æ¸ˆã¿ã®æ怖や新ãŸã«å—ã‘ãŸæ怖ãŒç²¾ +神属性ダメージを引ãèµ·ã“ã—ã¾ã™ã€‚ +ダメージ %d]], "tformat") +t("#F53CBE##Target# becomes haunted!", "#F53CBE##Target#ã¯æ†‘ã‚Šã¤ã‹ã‚ŒãŸï¼", "_t") +t("#Target# is no longer haunted", "#Target#ã¯æ€¨éœŠã‚’æ»…ã—ãŸ", "_t") +t("The target has been panicked by %s, causing them to have a %d%% chance of fleeing in terror instead of acting.", [[æ怖ã—ã¦ã„ã¾ã™ã€‚一定確率ã§å¯¾è±¡ã‹ã‚‰é€ƒ +ã’ã ã—ã¾ã™ã€‚ +対象%s +確率 %d%%]], "tformat") +t("#F53CBE##Target# becomes panicked!", "#F53CBE##Target#ã¯æ··ä¹±ã—ã¦ã„ã‚‹ï¼", "_t") +t("#Target# is no longer panicked", "#Target#ã¯è½ã¡ç€ãã‚’å–り戻ã—ãŸ", "_t") +t("#F53CBE#%s struggles against the panic.", "#F53CBE#%sã¯æ··ä¹±ã«ã‚‚ãŒã„ãŸ", "logSeen") +t("#F53CBE#You panic and flee from %s.", "#F53CBE#%sã«æ怖ã—ã¦é€ƒã’出ã—ãŸ", "logPlayer") +t("#F53CBE##Source# panics but fails to flee from #Target#.", "#F53CBE##Target#ã¯æ怖ã—ãŸãŒ#Source#ã‹ã‚‰é€ƒã’られãªã‹ã£ãŸ", "logCombat") +t("Increases global speed by %d%%.", "速度ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# speeds up.", "#Target#ã¯åŠ 速ã—ãŸ", "_t") +t("#Target# slows down.", "#Target#ã¯æ¸›é€Ÿã—ãŸ", "_t") +t("Frenzied Focus", "狂乱集ä¸", "_t") +t("#Target# enters a frenzy!", "#Target#ã¯ç‹‚乱状態ã«çªå…¥ã—ãŸï¼", "_t") +t("#Target# is no longer frenzied.", "#Target#ã¯ç‹‚乱を終ãˆãŸ", "_t") +t("The target erects a powerful kinetic shield capable of absorbing %d/%d physical%s or acid damage before it crumbles.", [[強力ãªç‰©ç†ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’展開ä¸ã€‚ +強度 %d/%d +対象 物ç†ãƒ»é…¸%s]], "tformat") +t("A powerful kinetic shield forms around #target#.", "#Target#を強力ãªã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ãŒåŒ…ã¿è¾¼ã‚“ã ", "_t") +t("The powerful kinetic shield around #target# crumbles.", "#Target#ã®ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ã¯å´©ã‚Œè½ã¡ãŸ", "_t") +t("The target erects a powerful thermal shield capable of absorbing %d/%d fire%s or cold damage before it crumbles.", [[強力ãªæ–ç†±ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’å±•é–‹ä¸ +強度 %d/%d +対象 ç«ç‚Žãƒ»å†·æ°—%s]], "tformat") +t("A powerful thermal shield forms around #target#.", "#Target#をサーマル・シールドãŒåŒ…ã¿è¾¼ã‚“ã ", "_t") +t("The powerful thermal shield around #target# crumbles.", "#Target#ã®ã‚µãƒ¼ãƒžãƒ«ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ã¯å´©ã‚Œè½ã¡ãŸ", "_t") +t("The target erects a powerful charged shield capable of absorbing %d/%d lightning%s or blight damage before it crumbles.", [[強力ãªçµ¶ç¸ã‚·ãƒ¼ãƒ«ãƒ‰ã‚’å±•é–‹ä¸ +強度 %d/%d +対象 電撃・è…æ•—%s]], "tformat") +t("A powerful charged shield forms around #target#.", "#Target#を強力ãªãƒãƒ£ãƒ¼ã‚¸ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ãŒåŒ…ã¿è¾¼ã‚“ã ", "_t") +t("The powerful charged shield around #target# crumbles.", "#Target#ã®ãƒãƒ£ãƒ¼ã‚¸ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ã¯å´©ã‚Œè½ã¡ãŸ", "_t") +t("The target's combat attack and crit chance are improved by %d and %d%%, respectively.", [[命ä¸ãŒ%då¢—åŠ +クリティカル率%d%%å¢—åŠ ã€‚]], "tformat") +t("The gem's matter gradually transforms, granting %0.2f psi per turn.", [[å®çŸ³ã‚’エãƒãƒ«ã‚®ãƒ¼ã«å¤‰æ›ã—ã¦ã„ã¾ã™ã€‚ +毎ターンPsiãŒ%0.2f回復ã—ã¾ã™ã€‚]], "tformat") +t("Energy starts pouring from the gem into #Target#.", "å®çŸ³ã‹ã‚‰#Target#ã¸åŠ›ãŒæ³¨ãŒã‚Œã¦ã„ã", "_t") +t("The flow of energy from #Target#'s gem ceases.", "#Target#ã®å®çŸ³ã‹ã‚‰ã®åŠ›ã®æµã‚ŒãŒæ¶ˆãˆãŸ", "_t") +t("#Target# enters a telekinetic archer's trance!", "#Target#ã¯ãƒ†ãƒ¬ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ã‚¢ãƒ³ã‚«ãƒ¼ã«å¿ƒå¥ªã‚ã‚ŒãŸï¼", "_t") +t("#Target# is no longer in a telekinetic archer's trance.", "#Target#ã¯ãƒ†ãƒ¬ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ã‚¢ãƒ³ã‚«ãƒ¼ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Decreases mind save by %d and increases mindpower by %d.", [[精神セーブ低下 %d +ç²¾ç¥žãƒ‘ãƒ¯ãƒ¼å¢—åŠ %d]], "tformat") +t("The target is seeing echoes from the void and will take %0.2f mind damage as well as some resource damage each turn it fails a mental save.", [[虚空より響ã声ã«èª˜ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +精神セーブã«å¤±æ•—ã—ãŸå ´åˆã«ã¯ã€æ¯Žã‚¿ãƒ¼ +ン%0.2fã®ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã€ãƒªã‚½ãƒ¼ã‚¹ +ãŒæ¸›å°‘ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is being driven mad by the void.", "#Target#ã¯è™šç©ºã®ç‹‚æ°—ã«æ“られãŸ", "_t") +t("#Target# has survived the void madness.", "#Target#ã¯è™šç©ºã®ç‹‚気を生ã抜ã„ãŸ", "_t") +t("Waking Nightmare", "æ©ã¿å¯„る悪夢", "_t") +t("The target is lost in a nightmare that deals %0.2f mind damage each turn and has a %d%% chance to cause a random detrimental effect.", [[悪夢ã«å›šã‚ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン精神ダメージ %0.2f +一定確率ã§ä¸åˆ©ãªã‚¹ã‚¿ãƒ¼ãƒ†ã‚¹ç•°å¸¸ã‚’å—ã‘ +る。確率 %d%%]], "tformat") +t("darkness", "æš—é»’", "effect subtype") +t("#F53CBE#%s succumbs to the nightmare!", "#F53CBE#%sã¯æ‚ªå¤¢ã«å›šã‚ã‚ŒãŸï¼", "logSeen") +t("Inner Demons", "心ã®é—‡", "_t") +t("The target is plagued by inner demons and each turn there's a %d%% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early.", [[%d%%ã®ç¢ºçŽ‡ã§ã€å†…ãªã‚‹é”ãŒãƒ‰ãƒƒãƒšãƒ«ã‚² +ンガーã¨ã—ã¦ç¾ã‚Œã¾ã™ã€‚ +術者ãŒæ»ã¬ã‹ã€å¯¾è±¡ãŒãƒ‰ãƒƒãƒšãƒ«ã‚²ãƒ³ã‚¬ãƒ¼ +出ç¾ã«æŠµæŠ—ã™ã‚‹ã¨ã€åŠ¹æžœã¯ãã®æ™‚点ã§çµ‚ +了ã—ã¾ã™ã€‚]], "tformat") +t("#F53CBE##Target# is plagued by inner demons!", "#Target#ã¯å¿ƒã®é—‡ã‚’æ¤ãˆä»˜ã‘られãŸï¼", "_t") +t("#Target# is freed from the demons.", "#Target#ã¯å¿ƒã®é—‡ã‚’æ»…ã—ãŸ", "_t") +t("#Target# is entralled.", "#Target#ã¯é…了ã•ã‚ŒãŸã€‚", "_t") +t("#Target# is free from the domination.", "#Target#ã¯æ”¯é…を脱ã—ãŸ", "_t") +t("The target's luck and cunning combine to grant it %d%% higher critical chance and %d saves.", [[幸é‹ã¨æ©ŸçŸ¥ã«ã‚ˆã£ã¦ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ãŒå¢— +åŠ ã—ã¦ã„ã¾ã™ã€‚ +クリティカル率 +%d%% +セーブ +%d]], "tformat") +t("#Target# seems more aware.", "#Target#ã¯æ„è˜ãŒã¯ã£ãã‚Šã—ãŸ", "_t") +t("#Target#'s awareness returns to normal.", "#Target#ã®æ„è˜ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("The target's accuracy is improved by %d.", "命ä¸ãŒ%då¢—åŠ ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Deadly Strikes", "致命ã®é€£æ’ƒ", "_t") +t("The target's armour penetration is increased by %d.", "アーマー貫通ãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("focus", "フォーカス", "effect subtype") +t("#Target# aims carefully.", "#Target#ã¯æ…Žé‡ã«ç‹™ã£ã¦ã„ã‚‹", "_t") +t("#Target# aims less carefully.", "#Target#ã¯é›†ä¸ãŒåˆ‡ã‚ŒãŸ", "_t") +t("Frenzy", "狂乱連撃", "_t") +t([[Increases global action speed by %d%% and physical crit by %d%%. +Additionally the target will continue to fight until its Life reaches -%d%%.]], [[速度ãŒ%d%%上昇。 +クリティカル率%d%%上昇。 +HPãŒ-%d%%ã«ãªã‚‹ã¾ã§æ»ã«ã¾ã›ã‚“。]], "tformat") +t("#Target# goes into a killing frenzy.", "#Target#ã¯æ®ºæˆ®ã®ç‹‚ä¹±ã«èº«ã‚’投ã˜ãŸ", "_t") +t("%s dies when its frenzy ends!", "%sã®æ»ã«ã‚ˆã£ã¦ç‹‚乱を終ãˆãŸï¼", "logSeen") +t("Bloodbath", "返り血狂ã„", "_t") +t("The thrill of combat improves the target's maximum life by %d%%, life regeneration by %0.2f, and stamina regeneration by %0.2f.", [[é—˜ã„ã®å–œã³ã‚’力ã«å¤‰ãˆã¦ã„ã¾ã™ã€‚ +最大HP上昇 %d%% +ï¼¨ï¼°è‡ªå‹•å›žå¾©é‡ +%0.2f +ã‚¹ã‚¿ãƒŸãƒŠè‡ªå‹•å›žå¾©é‡ %0.2f]], "tformat") +t("%s's blood frenzy intensifies!", "%sã¯è¡€ã«ç‹‚ä¹±ã—ãŸï¼", "logSeen") +t("%s revels in the spilt blood and grows stronger!", "%sã¯è¿”ã‚Šè¡€ã«åŒ…ã¾ã‚Œã€èˆˆå¥®ã—ãŸï¼", "logSeen") +t("%s no longer revels in blood quite so much.", "%sã®è¿”ã‚Šè¡€ã¯è½ã¡ãŸ", "logSeen") +t("Bloodrage", "鮮血ã®æ€’ã‚Š", "_t") +t("The target's strength is increased by %d by the thrill of combat.", [[戦ã„ã®å–œã³ã‚’力ã«å¤‰æ›ã—ã¾ã™ã€‚ +腕力ãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("The target's maximum life is increased by %d.", "最大HPãŒ%då¢—åŠ ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# gains extra life.", "#Target#ã¯è˜‡ç”Ÿæ©Ÿä¼šã‚’å¾—ãŸ", "_t") +t("#Target# loses extra life.", "#Target#ã¯è˜‡ç”Ÿæ©Ÿä¼šã‚’失ã£ãŸ", "_t") +t("%s's increased life fades, leaving it stunned by the loss.", "%sã¯æ€¥é€Ÿå›žå¾©ã‚’終ãˆã€ä»£å„Ÿã¨ã—ã¦ã‚¹ã‚¿ãƒ³ã—ãŸ", "logSeen") +t(" with a %d%% chance to counterattack", "\ +%d%% ã®ç¢ºçŽ‡ã§åæ’ƒ", "tformat") +t("Guarding against melee damage: Will dismiss up to %d damage from the next %0.1f attack(s)%s.", [[近接攻撃ã«å¯¾ã—ã¦: 最大 %d ダメージを無効化 +ターン当ãŸã‚Š %0.1f 回ã¾ã§%s]], "tformat") +t("curse", "呪ã„ã®æ‰‹", "effect subtype") +t("The target is rampaging! (+%d%% movement speed, +%d%% attack speed, +%d%% mind speed", [[æš´èµ°ã—ã¦ã„ã‚‹ï¼ + 移動速度 +%d%% +攻撃速度 +%d%%]], "tformat") +t(", +%d%% physical damage, +%d physical save, +%d mental save", "\ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ +%d%% \ +物ç†ã‚»ãƒ¼ãƒ– +%d \ +精神セーブ +%d mental save", "tformat") +t(", %d/%d damage shrugged off this turn", "\ +ダメージ無効 %d/%d", "tformat") +t("#F53CBE##Target# begins rampaging!", "#F53CBE##Target#ã¯æš´èµ°ã‚’開始ã—ãŸï¼", "_t") +t("#F53CBE##Target# is no longer rampaging.", "#F53CBE##Target#ã¯æš´èµ°ã‚’終ãˆãŸ", "_t") +t("%s has shrugged off %d damage and is ready for more.", "%sã¯%dダメージを無視ã—ã€ã•ã‚‰ãªã‚‹æ”»æ’ƒã«å‚™ãˆãŸ", "logSeen") +t("#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)", "#F53CBE#激情ãŒæ®ºæˆ®ã«åˆºæ¿€ã•ã‚ŒãŸï¼ï¼ˆ+1 æŒç¶šæ™‚間)。", "logPlayer") +t("#F53CBE#You feel your rampage slowing down. (-1 duration)", "#F53CBE#激情ãŒå’Œã‚‰ã„ã§ã„ãã®ã‚’æ„Ÿã˜ãŸï¼ˆ-1 æŒç¶šæ™‚間)。", "logPlayer") +t("Orcish Fury", "オークã®æ€’ã‚Š", "_t") +t("The target enters a destructive fury, increasing all damage done by %d%%.", [[憤怒ã«èº«ã‚’ä»»ã›ã¾ã™ã€‚å…¨ã¦ã®ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ +ãŒ%d%%å¢—åŠ ã—ã¾ã™ã€‚]], "tformat") +t("#Target# enters a state of bloodlust.", "#Target#ã¯è¡€ã«é£¢ãˆã¦ã„ã‚‹", "_t") +t("#Target# calms down.", "#Target#ã¯å†·é™ã«ãªã£ãŸ", "_t") +t("Inspired by a recent kill increasing all resistance by %d%%.", "殺戮ã®å–œã³ã«ã‚ˆã£ã¦å…¨è€æ€§ãŒ%d%%上昇ã—ã¦ã„ã‚‹", "tformat") +t("#Target# roars triumphantly.", "#Target#ã¯å‹åˆ©ã®é›„å«ã³ã‚’上ã’ãŸ", "_t") +t("#Target# is no longer inspired.", "#Target#ã¯æƒ…熱を失ã£ãŸ", "_t") +t("Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.", [[ランダムãªã‚¿ãƒ¬ãƒ³ãƒˆï¼‘ã¤ãŒä½¿ç”¨ä¸èƒ½ã«ãª +ã‚Šã¾ã™ã€‚効果ãŒåˆ‡ã‚Œã‚‹ã¾ã§ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ +ã‹ã‚‰ã®å¾©å¸°ãŒè¡Œã‚ã‚Œã¾ã›ã‚“。]], "tformat") +t("Frantic Summoning", "ç‹‚ä¹±å¬å–š", "_t") +t("Reduces the time taken for summoning by %d%%.", "å¬å–šé€Ÿåº¦ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# starts summoning at high speed.", "#Target#ã¯é«˜é€Ÿã§å¬å–šã—始ã‚ãŸ", "_t") +t("#Target#'s frantic summoning ends.", "#Target#ã¯ç‹‚ä¹±å¬å–šã‚’終ãˆãŸ", "_t") +t("Wild Summon", "野性ã®å¬å–š", "_t") +t("%d%% chance to get a more powerful summon.", "%d%%ã®ç¢ºçŽ‡ã§å¼·åŠ›ãªå¬å–šã‚’ã—ã¾ã™ã€‚", "tformat") +t("summon", "summon", "effect subtype") +t("The target's mental faculties have been severely impaired, making it act randomly each turn (%d%% chance) and reducing its cunning by %d.", [[精神機能ãŒä½Žä¸‹ã—ã¦ã„ã¾ã™ã€‚æ··ä¹±ã—ã¦ãƒ© +ンダムãªè¡Œå‹•ã‚’ã¨ã‚Šã¾ã™ã€‚ +(確率 %d%%) +ã¾ãŸã€è³¢ã•ãŒ%d低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("confusion", "æ··ä¹±", "effect subtype") +t("#Target# higher mental functions have been imparied.", "#Target#ã¯ä¸Šç´šäººã®ç²¾ç¥žæ©Ÿèƒ½ã‚’開花ã•ã›ãŸ", "_t") +t("Reduces all incoming %s damage by %d.", [[%s属性ダメージを +%dã¾ã§ç„¡åŠ¹åŒ–。]], "tformat") +t("all", "å…¨è€æ€§", "_t") +t("Nullifies the next %d detrimental mental effects.", "続ã精神状態異常を %d 回無効化ã—ã¾ã™ã€‚", "tformat") +t("Resonance Field", "共振フィールド", "_t") +t("The target is surrounded by a psychic field, absorbing 50%% of all damage (up to %d/%d).", [[精神力ã®ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã§å®ˆã‚‰ã‚Œã¦ã„ã¾ã™ã€‚ +ダメージã®ï¼•ï¼ï¼…ãŒç„¡åŠ¹åŒ–ã•ã‚Œã¾ã™ã€‚ +(ä¸Šé™ %d/%d)]], "tformat") +t("A psychic field forms around #target#.", "#Target#ã®å‘¨ã‚Šã«ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒ»ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã‚’å½¢æˆã—ãŸ", "_t") +t("The psychic field around #target# crumbles.", "#Target#ã®å‘¨ã‚Šã®ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒ»ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã¯ç •ã‘ãŸ", "_t") +t("Mind Link", "マインドリンク", "_t") +t("The target's mind has been invaded, increasing all mind damage it receives from %s by %d%%.", [[精神ã«ä¾µå…¥ã•ã‚Œã¦ã„ã¾ã™ã€‚ +使用者ã‹ã‚‰ã®ç²¾ç¥žå±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒå¢—åŠ ã— +ã¾ã™ã€‚ +使用者 %s +å¢—åŠ é‡ %d%%]], "tformat") +t("#Target#'s mind has been invaded!", "#Target#ã®ç²¾ç¥žã¯æ”¯é…ã•ã‚Œã¦ã„ã‚‹ï¼", "_t") +t("#Target# is free from the mental invasion.", "#Target#ã¯ç²¾ç¥žã®æ”¯é…ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Feedback Loop", "フィードãƒãƒƒã‚¯ãƒ»ãƒ«ãƒ¼ãƒ—", "_t") +t("#Target# is gaining feedback.", "#Target#ã¯å±±å½¦ã‚’å¾—ã‚‹", "_t") +t("#Target# is no longer gaining feedback.", "#Target#ã®å±±å½¦ã¯æ¶ˆãˆãŸ", "_t") +t("Focused Wrath", "怒りã®é›†ä¸", "_t") +t("The target's subconscious has focused, increasing Mind resistance penetration by +%d%% and turning its attention on %s.", [[ç„¡æ„è˜ã®åŠ›ãŒä¸€ç‚¹ã«é›†ä¸ã—ã¾ã™ã€‚ +(対象 %s)]], "tformat") +t("#Target#'s subconscious has been focused.", "#Target#ã®ç„¡æ„è˜ãŒç‹™ã‚ã‚Œã¦ã„ã‚‹", "_t") +t("#Target#'s subconscious has returned to normal.", "#Target#ã®ç„¡æ„è˜ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Sleep", "ç¡çœ ", "_t") +t("The target is asleep and unable to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", [[çœ ã£ã¦ã„ã¦è¡Œå‹•ã§ãã¾ã›ã‚“。 +%d ダメージ毎ã«æŒç¶šæ™‚é–“çŸç¸®ã€‚]], "tformat") +t("#Target# has been put to sleep.", "#Target#ã¯çœ ã£ã¦ã—ã¾ã£ãŸ", "_t") +t("Slumber", "ã¾ã©ã‚ã¿", "_t") +t("The target is in a deep sleep and unable to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", [[æ·±ã„çœ ã‚Šã«è½ã¡ã¦è¡Œå‹•ã§ãã¾ã›ã‚“。 +%d ダメージ毎ã«æŒç¶šæ™‚é–“çŸç¸®]], "tformat") +t("#Target# is in a deep sleep.", "#Target#ã¯æ·±ã„çœ ã‚Šã«è½ã¡ãŸ", "_t") +t("#Target# is no longer sleeping.", "#Target#ã¯ç›®è¦šã‚ãŸ", "_t") +t("Nightmare", "ナイトメア", "_t") +t("The target is in a nightmarish sleep, suffering %0.2f mind damage each turn and unable to to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", [[悪夢を見ã¦ã„ã¾ã™ã€‚ +毎ターン精神ダメージ %0.2f +行動ä¸èƒ½ +%d ダメージ毎ã«æŒç¶šæ™‚é–“çŸç¸®]], "tformat") +t("nightmare", "悪夢", "effect subtype") +t("#F53CBE##Target# is lost in a nightmare.", "#F53CBE##Target#ã¯æ‚ªå¤¢ã«å–ã‚Šè¾¼ã¾ã‚ŒãŸ", "_t") +t("#Target# is free from the nightmare.", "#Target#ã¯æ‚ªå¤¢ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Restless Night", "休æ¯ãªã夜", "_t") +t("Fatigue from poor sleep, dealing %0.2f mind damage per turn.", [[å®‰çœ ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ +ターン毎ã«ç²¾ç¥žãƒ€ãƒ¡ãƒ¼ã‚¸%0.2f]], "tformat") +t("#Target# had a restless night.", "#Target#ã¯å¤œã‚‚çœ ã‚Œãªã„", "_t") +t("#Target# has recovered from poor sleep.", "#Target#ã¯å®‰ã‚‰ã‹ãªçœ ã‚Šã‚’å–り戻ã—ãŸ", "_t") +t("The target is wide awake and has %d%% resistance to sleep effects.", [[ç›®ãŒå†´ãˆã¦ã„ã¾ã™ã€‚ +ç¡çœ è€æ€§ %d%%]], "tformat") +t("#Target# is suffering from insomnia.", "#Target#ã¯ä¸çœ ç—‡ã«è‹¦ã—ã‚“ã 。", "_t") +t("#Target# is no longer suffering from insomnia.", "#Target#ã¯ä¸çœ ç—‡ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("The target's mental faculties have been impaired, reducing its mental save by %d.", [[ç²¾ç¥žã‚’ç ´å£Šã•ã‚Œã¦ã„ã¾ã™ã€‚ +精神セーブ低下 %d]], "tformat") +t("#Target#'s mental functions have been impaired.", "#Target#ã®ç²¾ç¥žæ©Ÿèƒ½ã¯ have been impaired.", "_t") +t("The target's dreams have been broken by the dreamforge, reducing its mental save by %d and reducing its chance of successfully casting a spell by %d%%.", [[夢ã®é›å†¶å ´ã«ã‚ˆã£ã¦ç„¡æ„è˜éƒ¨åˆ†ã‚’ç ´å£Šã• +ã‚Œã¦ã„ã¾ã™ã€‚ +精神セーブ低下 %d +é”法失敗率 %d%%]], "tformat") +t("#Target#'s dreams have been broken.", "#Target#ã®å¤¢ã¯ç ´ã‚‰ã‚ŒãŸ", "_t") +t("#Target# regains hope.", "#Target#ã¯å¸Œæœ›ã‚’å–り戻ã—ãŸ", "_t") +t("Forge Shield", "フォージ・シールド", "_t") +t("Absorbs %d damage from the next blockable attack. Currently Blocking: %s.", [[%d ダメージをブãƒãƒƒã‚¯ +ブãƒãƒƒã‚¯å¯¾è±¡ +%s]], "tformat") +t("#Target#'s focuses.", "#Target#ã¯é›†ä¸ã—ãŸ", "_t") +t("#Target#'s loses some focus.", "#Target#ã®é›†ä¸ã¯ã¨ã‘ãŸ", "_t") +t("The target suffers %d%% spell failue.", "%d%%ã®ç¢ºçŽ‡ã§é”法ãŒå¤±æ•—ã—ã¾ã™ã€‚", "tformat") +t("#Target#'s antimagic forces vanishes.", "#Target#ã®åé”ã®åŠ›ã¯æ¶ˆãˆåŽ»ã£ãŸ", "_t") +t("Mind Parasite", "精神寄生", "_t") +t("The target is infected with a mind parasite. Each time it uses a talent it has a %d%% chance to have %d random talent(s) put on cooldown for %d turns.", [[精神を寄生虫ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ +%d%%ã®ç¢ºçŽ‡ã§ãƒ©ãƒ³ãƒ€ãƒ ãªã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ +ルダウンã—ã¾ã™ã€‚ +対象タレント数 %d +クールダウン時間 %d]], "tformat") +t("nature", "自然", "effect subtype") +t("#Target# is infected with a mind parasite.", "#Target#ã®ç²¾ç¥žã¯å¯„生ã•ã‚ŒãŸ", "_t") +t("#Target# is free from the mind parasite.", "#Target#ã®ç²¾ç¥žã¯å¯„生ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Mindlash", "マインドラッシュ", "_t") +t("Repeated mindlash usage is very taxing increasing the psi cost each time (currently %d%%)", [[マインドラッシュを連発ã™ã‚‹ã¨ +精神ã«å¤§ããªè² è·ãŒã‹ã‹ã‚Šã¾ã™ã€‚ +使用ã™ã‚‹æ¯Žã«ãƒªã‚½ãƒ¼ã‚¹ã‚³ã‚¹ãƒˆãŒ +å¢—åŠ ã—ã¾ã™ã€‚ +ç¾åœ¨ %d%%)]], "tformat") +t("Shadow Empathy", "å½±ã®åŒæ„", "_t") +t("%d%% of all damage is redirected to a random shadow.", [[被ダメージã®%d%%をランダム㪠+å½±ã®åƒ•ã«å—ã‘æµã—ã¾ã™ã€‚]], "tformat") +t("Shadow Decoy", "å½±ã®å›®", "_t") +t("A random shadow absorbed a fatal blow for you, granting you a negative shield of %d.", [[ランダムãªå½±ã®åƒ•ãŒè‡´å‘½å‚·ã‚’肩代 +ã‚ã‚Šã—ã¾ã—ãŸã€‚ +ã•ã‚‰ã«ï¼¨ï¼°ã®ä¸‹é™ãŒ%då¢—åŠ ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("mind", "精神", "effect subtype") +t("#Target# glints with a crystaline aura", "#Target#ã¯ç…Œã‚ãクリスタルã®ã‚ªãƒ¼ãƒ©ã«åŒ…ã¾ã‚ŒãŸ", "_t") +t("#Target# is no longer glinting.", "#Target#ã®ç…Œã‚ããŒæ¶ˆãˆãŸ", "_t") +t("Thought Sense", "æ€å¿µæ„ŸçŸ¥", "_t") +t("Detect nearby thoughts, revealing creature locations in a radius of %d and boosting defense by %d.", [[è¿‘å ´ã®æ–½è¡Œã‚’探知ã—ã¾ã™ã€‚ +%dマス内ã®æ•µã‚’感知ã—ã¾ã™ã€‚ +ã¾ãŸã€å›žé¿ãŒ%d上昇ã—ã¾ã™ã€‚]], "tformat") +t("You have accumulated an electric charge. Your next melee hit does %d extra lightning damage.", [[電気をãƒãƒ£ãƒ¼ã‚¸ã—ã¦ã„ã¾ã™ã€‚ +次ã®è¿‘接攻撃ã«é›»æ’ƒå±žæ€§ã®è¿½åŠ ダ +メージ%dãŒä»˜ä¸Žã—ã¾ã™ã€‚]], "tformat") +t("A psionic charge is keeping your heart pumping, allowing you to survive to %+d health.", [[超能力ã«ã‚ˆã‚‹é›»ç£æ°—ã§å¿ƒè‡“ã‚’å‹•ã‹ +ã—続ã‘ã¦ã„ã¾ã™ã€‚ +HP下é™%+d]], "tformat") +t("Transcendent Telekinesis", "テレã‚ãƒã‚·ã‚¹ã®é™ç•Œçªç ´", "_t") +t("Your telekinesis transcends normal limits. +%d Physical damage and +%d%% Physical damage penetration, and improved kinetic effects.", [[é™ç•Œã‚’超ãˆã¦å¿µå‹•åŠ›ã‚’行使ã—ã¦ã„ +ã¾ã™ã€‚ +物ç†ãƒ€ãƒ¡ãƒ¼ã‚¸+%d +物ç†è€æ€§è²«é€š+%d%% +物ç†ç³»ã®å„種超能力ãŒå¼·åŒ–]], "tformat") +t("physical", "物ç†", "effect subtype") +t("Transcendent Pyrokinesis", "パイãƒã‚ãƒã‚·ã‚¹ã®é™ç•Œçªç ´", "_t") +t("Your pyrokinesis transcends normal limits. +%d%% Fire/Cold damage and +%d%% Fire/Cold damage penetration, and improved thermal effects.", [[é™ç•Œã‚’超ãˆã¦ç†±æ“作能力を行使㗠+ã¦ã„ã¾ã™ã€‚ +ç«ç‚Žãƒ»å†·æ°—属性ダメージ+%d%% +ç«ç‚Žãƒ»å†·æ°—属性貫通+%d%% +熱系ã®å„種超能力ãŒå¼·åŒ–]], "tformat") +t("cold", "冷気", "effect subtype") +t("fire", "ç«ç‚Ž", "effect subtype") +t("Transcendent Electrokinesis", "電撃ã®é™ç•Œçªç ´", "_t") +t("Your electrokinesis transcends normal limits. +%d%% Lightning damage and +%d%% Lightning damage penetration, and improved charged effects.", [[é™ç•Œã‚’超ãˆã¦é›»ç£æ“作能力を行使 +ã—ã¦ã„ã¾ã™ã€‚ +電撃属性ダメージ+%d%% +電撃è€æ€§è²«é€š+%d%% +電撃系ã®å„種超能力ãŒå¼·åŒ–]], "tformat") +t("The target is surrounded by a psionic shield, absorbing %d/%d damage before it crumbles.", [[超能力シールドã§è¦†ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +強度分ダメージを無効化ã—ã¾ã™ã€‚ +強度 %d/%d]], "tformat") +t("shield", "シールド", "effect subtype") +t("A psionic shield forms around #target#.", "#Target#ã¯ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ã«åŒ…ã¾ã‚ŒãŸ", "_t") +t("The psionic shield around #target# crumbles.", "#Target#ã®ã‚µã‚¤ã‚ªãƒ‹ãƒƒã‚¯ãƒ»ã‚·ãƒ¼ãƒ«ãƒ‰ã¯ç •ã‘ãŸ", "_t") +t("Unseen Force", "ä¸å¯è¦–ã®åŠ›", "_t") +t("An unseen force begins to swirl around %s!", "見ãˆãªã„力ãŒ%sを包ã¿è¾¼ã‚€ï¼", "logSeen") +t("The unseen force around %s subsides.", "%sを包む見ãˆãªã„力ãŒæ¶ˆãˆãŸ", "logSeen") +t("Psionic Maelstrom", "サイオニック・マイルストãƒãƒ ", "_t") +t("This creature is standing in the eye of a powerful storm of psionic forces.", "ç†åŠ›ã®åµã®ç›®ã«ã„ã¾ã™ã€‚", "tformat") +t("psionic", "超能力", "effect subtype") +t("Lightning Catcher has caught energy and is empowering you for +%d%% lightning damage and +%d to all stats.", [[電気エãƒãƒ«ã‚®ãƒ¼ã‚’貯ã‚ã¦ã„ã¾ã™ã€‚ +電撃属性ダメージ+%d%% +全能力値+%d]], "tformat") +t("lightning", "電撃", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/other.lua" + +t("Armor increased by %d, deals %d ice damage when hit in melee.", [[æ°·ã®è‚Œï¼š +物ç†è€æ€§ï¼‹ï¼“ï¼ï¼… +アーマー+%d +冷気属性åæ’ƒ %d]], "tformat") +t("elemental", "å…ƒç´ ", "effect subtype") +t("#Target# whirls around and a radiant shield surrounds them!", "#Target#ã¯å°ã‚’組ã¿ã€è¼ãã®ç›¾ã«åŒ…ã¿è¾¼ã¾ã‚ŒãŸï¼", "_t") +t("Absorption Strike", "å¸èƒ½ã®ä¸€æ’ƒ", "_t") +t("The target's light has been drained, reducing light resistance by %d%% and damage by %d%%.", [[光を奪ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +閃光è€æ€§ä½Žä¸‹ %d%% +閃光属性ダメージ低下 %d%%]], "tformat") +t("#Target# is drained from light!", "#Target#ã¯å…‰ã‚’失ã£ãŸï¼", "_t") +t("#Target#'s light is back.", "#Target#ã¯å…‰ã‚’å–り戻ã—ãŸ", "_t") +t("#LIGHT_BLUE##Target# takes root.", "#Target#ã¯æ ¹ã‚’å¼µã£ãŸ", "_t") +t("#LIGHT_BLUE##Target# is no longer a badass tree.", "#Target#ã¯ãƒžãƒŒã‚±ãªæœ¨é¢ã§ã¯ãªããªã£ãŸ", "_t") +t("The more you use infusions, the longer they will take to recharge (+%d cooldowns).", [[ãƒãƒ¼ãƒ–を使用ã™ã‚‹ã¨è² è·ãŒæŽ›ã‹ã‚Šã¾ã™ã€‚ +è² è·ãŒæŽ›ã‹ã£ãŸã¾ã¾ã•ã‚‰ã«ãƒãƒ¼ãƒ–を使用 +ã™ã‚‹ã¨ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³æ™‚é–“ãŒå»¶ã³ã¦ã—ã¾ã„ +ã¾ã™ã€‚(ç¾åœ¨%dターン延長)]], "tformat") +t("infusion", "ãƒãƒ¼ãƒ–/ルーン", "effect subtype") +t("The more you use runes, the longer they will take to recharge (+%d cooldowns).", [[ルーンを使用ã™ã‚‹ã¨è² è·ãŒæŽ›ã‹ã‚Šã¾ã™ã€‚ +è² è·ãŒæŽ›ã‹ã£ãŸã¾ã¾ã•ã‚‰ã«ãƒ«ãƒ¼ãƒ³ã‚’使用 +ã™ã‚‹ã¨ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³æ™‚é–“ãŒå»¶ã³ã¦ã—ã¾ã„ +ã¾ã™ã€‚(ç¾åœ¨%dターン延長)]], "tformat") +t("rune", "ルーン", "effect subtype") +t("The more you use taints, the longer they will take to recharge (+%d cooldowns).", [[力ã®æºã‚’使用ã™ã‚‹ã¨è² è·ãŒæŽ›ã‹ã‚Šã¾ã™ã€‚ +è² è·ãŒæŽ›ã‹ã£ãŸã¾ã¾ã•ã‚‰ã«ä½¿ç”¨ã™ã‚‹ã¨ã‚¯ +ールダウン時間ãŒå»¶ã³ã¦ã—ã¾ã„ã¾ã™ã€‚(ç¾åœ¨%dターン延長)]], "tformat") +t("taint", "å •è½ã—ãŸãƒ«ãƒ¼ãƒ³", "effect subtype") +t("Path of the Sun", "太陽ã®é“ã—ã‚‹ã¹", "_t") +t("The target is able to instantly travel alongside Sun Paths.", [[å…‰ã®é“ã®ä¸Šã§ã¯ç§»å‹•ã«ã‚¿ãƒ¼ãƒ³æ¶ˆè²» +ã—ã¾ã›ã‚“。]], "tformat") +t("Time Prison", "時ã®ç‰¢ç„", "_t") +t("#Target# is removed from time!", "#Target#ã¯æ™‚間軸ã‹ã‚‰é™¤ã‹ã‚ŒãŸï¼", "_t") +t("#Target# is returned to normal time.", "#Target#ã¯æ™‚é–“ã‚’å–り戻ã—ãŸ", "_t") +t("Time Shield", "時空ã®ç›¾", "_t") +t("The target is surrounded by a time distortion, absorbing %d/%d damage and sending it forward in time. While active all newly applied status effects durations are reduced by %d%%.", [[時空をæ»ã˜æ›²ã’ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’無効化ã—㦠+ã„ã¾ã™ã€‚ +ç„¡åŠ¹åŒ–é‡ %d/%d +実行ä¸ã¯ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ã®æŒç¶šæ™‚é–“ãŒçŸ +縮ã•ã‚Œã¾ã™ã€‚ +çŸç¸®çŽ‡%d%%]], "tformat") +t("shield", "シールド", "effect subtype") +t("The very fabric of time alters around #target#.", "#Target#ã®å‘¨ã‚Šã§ç©ºé–“ãŒæªã‚€", "_t") +t("The fabric of time around #target# stabilizes to normal.", "#Target#ã®å‘¨ã‚Šã®ç©ºé–“ãŒæˆ»ã£ãŸ", "_t") +t("The time distortion has created a restoration field, healing the target for %d each turn.", [[時空ã®æªã¿ã«ã‚ˆã£ã¦å†ç”Ÿãƒ•ã‚£ãƒ¼ãƒ« +ドãŒç™ºç”Ÿã—ã¦ã„ã¾ã™ã€‚ +毎ターンHPãŒ%d回復ã—ã¾ã™ã€‚]], "tformat") +t("The powerful time-altering energies generate a restoration field on #target#.", "強力ãªæ™‚間軸ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ãŒå›žå¾©ã®å ´ã‚’生æˆã—ãŸ", "_t") +t("The fabric of time around #target# returns to normal.", "#Target#ã®æ™‚間軸ã¯æ£å¸¸ã«ãªã£ãŸ", "_t") +t("#LIGHT_RED#You lost sight of your golem for too long; direct control is broken!", "#LIGHT_RED#ゴーレムãŒé ãã«è¡ŒãéŽãŽãŸãŸã‚見失ã„ã€æ”¯é…ãŒç ´ã‚‰ã‚ŒãŸï¼", "logPlayer") +t("The target has been affected by space or time manipulations and is becoming more resistant to them (+%d).", [[時空間æ“作ã®å½±éŸ¿ã‚’å—ã‘ã¾ã—ãŸã€‚ +ãれらã¸ã®è€æ€§ãŒ%då¢—åŠ ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("#Target# looks a little pale around the edges.", "#Target#ã®å®Ÿä½“ãŒè–„ã‚ŒãŸã‚ˆã†ã ", "_t") +t("#Target# is firmly planted in reality.", "#Target#ã¯ç¾å®Ÿã«å›ºãæ ¹ã‚’å¼µã£ãŸ", "_t") +t("The more the target summons creatures the longer it will take to summon more (+%d turns).", [[連続ã§å¬å–šã‚’使用ã™ã‚‹ã¨ã€ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ +ãŒå¢—åŠ ã—ã¦ã„ãã¾ã™ã€‚(%dã‚¿ãƒ¼ãƒ³å¢—åŠ )]], "tformat") +t("Damage Smearing", "Damage smearing", "_t") +t("Damage received in the past is returned as %0.2f temporal damage per turn.", [[å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ãŒé‚„ã£ã¦ãã¦ã„ã¾ +ã™ã€‚毎ターン時間属性ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ +ã‚’å—ã‘ã¾ã™ã€‚ +ãƒ€ãƒ¡ãƒ¼ã‚¸é‡ %0.2f]], "tformat") +t("#Target# is taking damage received in the past!", "#Target#ã¯éŽåŽ»ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ãŸï¼", "_t") +t("#Target# stops taking damage received in the past.", "#Target#éŽåŽ»ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’振り払ã£ãŸ", "_t") +t("You walk three different timelines, choosing the one you prefer at the end (current timeline: %d).", [[ç•°ãªã‚‹æœªæ¥ã®å¯èƒ½æ€§ã‚’探査ã—ã¦ã„ã¾ã™ã€‚ +終了時ã«ï¼‘ã¤ã‚’é¸ã‚“ã§ç¢ºå®šã—ã¾ã™ã€‚ +ç¾åœ¨%d通りã®æœªæ¥ãŒå˜åœ¨ã€‚]], "tformat") +t("#LIGHT_RED#The see the threads spell fizzles and cancels, leaving you in this timeline.", "#LIGHT_RED#時ã®ã‚ˆã‚Šç³¸ã®é”法ã¯å¤±æ•—ã—ã€ç¾åœ¨ã®æ™‚間軸ã«ã‚ãªãŸã‚’残ã—ã€ã‹ã消ã•ã‚ŒãŸ", "logSeen") +t("#LIGHT_BLUE#You unfold the space time continuum to the start of the time threads!", "#LIGHT_BLUE#時空連続体を展開ã—ã€é–‹å§‹åœ°ç‚¹ã¸æˆ»ã£ãŸï¼", "logPlayer") +t("See the Threads", "時æµèªã¿", "_t") +t("#LIGHT_RED#You've altered your destiny and will not be pulled into the past.", "#LIGHT_RED#é‹å‘½ã‚’書ãæ›ãˆã€éŽåŽ»ã«å¼•ã戻ã•ã‚Œãªãã—ãŸ", "logSeen") +t("#LIGHT_BLUE#You've been pulled into the past!", "#LIGHT_BLUE#éŽåŽ»ã«å¼•ã戻ã•ã‚ŒãŸï¼", "logPlayer") +t("Paradox Clone", "パラドックスクãƒãƒ¼ãƒ³", "_t") +t("#LIGHT_BLUE#You've been returned to the present!", "#LIGHT_BLUE#ç¾åœ¨ã¸å¸°é‚„ã—ãŸï¼", "logPlayer") +t("Militant Mind", "支é…ã®å¿ƒå¾—", "_t") +t("Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by %d.", [[全パワーãŠã‚ˆã³ã‚»ãƒ¼ãƒ–ãŒä¸Šæ˜‡ã—ã¾ã™ã€‚ +上昇é‡%d]], "tformat") +t("Sever Lifeline", "生命切æ–", "_t") +t("The target's lifeline is being cut. When the effect ends %d temporal damage will hit the target.", [[生命ãŒå¼•ã裂ã‹ã‚Œã¦ã„ã¾ã™ã€‚ +効果終了時ã«%0.2fã®æ™‚間属性ダメージを +å—ã‘ã¾ã™ã€‚]], "tformat") +t("Fade From Time", "フェードタイム", "_t") +t("The target is partially removed from the timeline, reducing all damage dealt by %d%%, all damage received by %d%%, and the duration of all detrimental effects by %d%%.", [[時間軸ã‹ã‚‰ä¸€éƒ¨é›¢è„±ã—ãŸçŠ¶æ…‹ã§ã™ã€‚ +与ダメージ%d%%低下。 +被ダメージãŒ%d%%低下。 +ä¸åˆ©ãªçŠ¶æ…‹ç•°å¸¸ã®æŒç¶šæ™‚é–“%d%%低下]], "tformat") +t("#Target# has partially removed itself from the timeline.", "#Target#ã¯æ™‚間軸ã‹ã‚‰éƒ¨åˆ†çš„ã«é™¤ã‹ã‚ŒãŸ", "_t") +t("#Target# has returned fully to the timeline.", "#Target#ã¯å®Œå…¨ã«æ™‚間軸ã«æˆ»ã£ãŸ", "_t") +t("Shadow Veil", "シャドウ・ヴェイル", "_t") +t("You veil yourself in shadows and let them control you. While in the veil you become immune to status effects, and gain %d%% all damage reduction. Each turn you blink to a nearby foe within range %d, hitting it for %d%% darkness weapon damage. While this goes on you cannot be stopped unless you are killed, and you cannot control your character.", [[影をçºã„ã€ä½“を明ã‘渡ã—ã¾ã™ã€‚ +ステータス異常無効。 +被ダメージ%d%%減少。 +敵ã®å‚ã«è»¢ç§»ã—暗黒属性ã§æ”»æ’ƒã—ã¾ã™ã€‚ +(射程 %d) +攻撃ダメージå€çŽ‡%d%% +æ»ã¬ã‹ã€åŠ¹æžœæ™‚é–“ãŒåˆ‡ã‚Œã‚‹ã¾ã§ä¸æ–ã•ã‚Œ +ã¾ã›ã‚“。]], "tformat") +t("#Target# is covered in a veil of shadows!", "#Target#ã¯å½±ã®ãƒ™ãƒ¼ãƒ«ã«åŒ…ã¾ã‚ŒãŸï¼", "_t") +t("#Target# is no longer covered by shadows.", "#Target#ã¯å½±ã®è£…ã„を失ã£ãŸ", "_t") +t("#LIGHT_BLUE#You enter a zero gravity zone, beware!", "#LIGHT_BLUE#注æ„ã›ã‚ˆï¼ã“ã“ã¯ç„¡é‡åŠ›ç©ºé–“ã ï¼", "logPlayer") +t("Curse of Corpses", "æ»ä½“ã®å‘ªã„", "_t") +t([[An aura of death surrounds you. +#CRIMSON#Penalty : #WHITE#Fear of Death: %+d%% resistance against damage from the undead. +#CRIMSON#Power 1+: %sPower over Death: %+d%% damage against the undead. +#CRIMSON#Power 2+: %s%+d Luck, %+d Strength, %+d Magic +#CRIMSON#Power 3+: %sLiving Death: Ghoulish retch heals you. Once every %d turns, retch (level %d) when you fall below %d%% health +#CRIMSON#Power 4+: %sReprieve from Death: Humanoids you slay have a %d%% chance to rise to fight beside you as ghouls for 6 turns.]], [[æ»ã®ã‚ªãƒ¼ãƒ©ã‚’çºã£ã¦ã„ã¾ã™ã€‚ +#CRIMSON#ペナルティ: #WHITE#æ»ã®æ怖 +・アンデッドã‹ã‚‰ã®æ”»æ’ƒã«è€æ€§%+d%% +#CRIMSON#レベル1: %sæ»è€…特攻 +・対アンデッドダメージ%+d%% +#CRIMSON#レベル2: %sé‹%+d 腕力%+d é”力%+d +#CRIMSON#レベル3: %sæ»ã®å…‰ +・敵を倒ã™ã¨æ»ä½“ãŒä¸æ°—味ãªå…‰ã‚’残ã—ã¾ +ã™ã€‚(åŠå¾„%d) +#CRIMSON#レベル4: %sæ»è€…蘇生 +・人型タイプã®æ•µã‚’倒ã™ã¨ä¸€å®šç¢ºçŽ‡ã§ï¼– +ターンã®é–“グールã¨ã—ã¦è˜‡ç”Ÿã•ã›ã€å‘³æ–¹ +ã«ã¤ã‘ã¾ã™ã€‚(確率%d%%)]], "tformat") +t("Summon", "å¬å–š", "_t") +t("#F53CBE#The corpse of the %s pulls itself up to fight for you.", "#F53CBE#%sã®å±ã‚’引ã寄ã›ãŸ", "logSeen") +t("Curse of Madness", "ç‹‚æ°—ã®å‘ªã„", "_t") +t("Madness", "ç‹‚æ°—", "_t") +t([[You feel your grip on reality slipping. +#CRIMSON#Penalty : #WHITE#Fractured Sanity: %+d%% Mind Resistance, %+d%% Confusion Immunity +#CRIMSON#Power 1+: %sUnleashed: %+d%% critical damage, %+d%% off-hand weapon damage +#CRIMSON#Power 2+: %s%+d Luck, %+d Dexterity +#CRIMSON#Power 3+: %sConspirator: Your madness is contagious. Every time you critically damage a foe there is a %d%% chance to spread one of your current detrimental mental effect to them. +#CRIMSON#Power 4+: %sMania: Once per turn, when an attack does more than %0.1f%% of your life, the remaining cooldown of all your talents is reduced by 1.]], [[一体何ãŒç¾å®Ÿãªã®ã ã‚ã†ã€‚ +#CRIMSON#ペナルティ: #WHITE#壊れãŸå¿ƒ +・精神è€æ€§%+d%% æ··ä¹±è€æ€§%+d%% +#CRIMSON#レベル1: %s狂騒 +・クリティカルダメージ%+d%% +・左手æ¦å™¨ã®ãƒ€ãƒ¡ãƒ¼ã‚¸%+d%% +#CRIMSON#レベル2: %sé‹%+d æ©Ÿæ•%+d +#CRIMSON#レベル3: %sç‹‚æ°—ä¼æŸ“ +・混乱ä¸ã«è¿‘接攻撃ã—ãŸã‚Šã•ã‚ŒãŸã‚Šã™ã‚‹ +ã¨ãã®å¯¾è±¡ã‚’æ··ä¹±ã•ã›ã¾ã™ã€‚ +#CRIMSON#レベル4: %sèºçŠ¶æ…‹ +・最大HPã®ä¸€å®šä»¥ä¸Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’1タ +ーン当ãŸã‚Šã«å—ã‘ã‚‹ã¨ãƒ©ãƒ³ãƒ€ãƒ ãªã‚¿ãƒ¬ãƒ³ +トã®ã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ãŒï¼‘çŸç¸®ã•ã‚Œã¾ã™ã€‚ +(%d%%以上ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã§ç™ºå‹•ï¼‰]], "tformat") +t("Curse of Shrouds", "帳ã®å‘ªã„", "_t") +t([[A shroud of darkness seems to fall across your path. +#CRIMSON#Penalty : #WHITE#Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by %d%%) for 4 turns. +#CRIMSON#Power 1+: %sNightwalker: %+d Darkness Resistance, %+d%% Max Darkness Resistance, %+d See Invisible +#CRIMSON#Power 2+: %s%+d Luck, %+d Constitution +#CRIMSON#Power 3+: %sShroud of Passing: Your form seems to fade as you move, reducing all damage taken by %d%% for 1 turn after movement. +#CRIMSON#Power 4+: %sShroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by %d%% for 3 turns.]], [[è¡Œã手ã«é—‡ãŒé™ã‚Šã‹ã‹ã‚Šã¾ã™ã€‚ +#CRIMSON#ペナルティ: #WHITE#弱化ã®å¸³ +・低確率ã§ï¼”ターンã®é–“ã€å¼±åŒ–ã®å¸³ã‚’å— +ã‘ã¾ã™ã€‚(与ダメージãŒ%d%%低下) +#CRIMSON#レベル1: %s夜ã®ä½äºº +・暗黒è€æ€§%+d +・暗黒è€æ€§ä¸Šé™%+d%% +・é€æ˜Žè¦–%+d +#CRIMSON#レベル2: %sé‹%+d è€ä¹…%+d +#CRIMSON#レベル3: %sé€éŽã®å¸³ +・移動ã™ã‚‹ãŸã³ã«å®Ÿä½“ãŒè–„ã‚Œã¾ã™ã€‚移動 +後1ターンã®é–“ã€è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒä½Žä¸‹ã—ã¾ +ã™ã€‚(%d%%低下) +#CRIMSON#レベル4: %sæ»ã®å¸³ +・殺害ã—ãŸæ•µã®é‚ã‚’çºã„ã¾ã™ã€‚3ターン +ã®é–“被ダメージãŒæ¸›å°‘ã—ã¾ã™ã€‚ +(減少é‡%d%%)]], "tformat") +t("The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by %d%%).", [[é—‡ã«ä½“を包ã¾ã‚Œã¦å‹•ãã‚’å°ã˜ã‚‰ã‚Œã¦ã„ã¾ +ã™ã€‚与ダメージãŒ%d%%低下ã—ã¾ã™ã€‚]], "tformat") +t("The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+%d%% resist all).", [[é—‡ã«åŒ…ã¾ã‚Œã¦ã„ã¾ã™ã€‚ +ä¸æ˜Žçžãªã ã‘ã§ãªãã€åˆ»ã€…ã¨å½¢ã‚’変ãˆã‚‹ +æš—é»’ã§ã™ã€‚ +(å…¨è€æ€§+%d%%)]], "tformat") +t("Curse of Nightmares", "悪夢ã®å‘ªã„", "_t") +t([[Horrible visions fill your mind. +#CRIMSON#Penalty : #WHITE#Plagued by Visions: Your mental save has a 20%% chance to be reduced by %d%% when tested. +#CRIMSON#Power 1+: %sRemoved from Reality: %+d Physical Resistance, %+d Maximum Physical Resistance +#CRIMSON#Power 2+: %s%+d Luck, %+d Willpower +#CRIMSON#Power 3+: %sHarrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing %d mind and %d darkness damage. +#CRIMSON#Power 4+: %sNightmare: Each time you are damaged by a foe there is a chance (currently %d%%) of triggering a radius %d nightmare (summon Terrors and chances to slow, deal %d Mind damage, and deal %d Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time.]], [[æã‚ã—ã„ヴィジョンãŒé を満ãŸã—ã¾ã™ã€‚ +#CRIMSON#ペナルティ: #WHITE#幻覚症状 +・精神セーブã®åˆ¤å®šã®éš›ã€ä¸€å®šç¢ºçŽ‡ã§ï¼’ +ï¼ï¼…ã®ç¢ºçŽ‡ã§ä½Žä¸‹ã—ãŸã‚‚ã®ã¨ã—ã¦æ‰±ã‚ã‚Œ +ã¾ã™ã€‚ +ï¼ˆä½Žä¸‹é‡ %d%%) +#CRIMSON#レベル1: %sç¾å®Ÿä¹–離 +・物ç†è€æ€§%+d 物ç†è€æ€§ä¸Šé™%+d +#CRIMSON#レベル2: %sé‹%+d æ„å¿—%+d +#CRIMSON#レベル3: %s窒æ¯æ”»æ’ƒ +・エリートクラス以下ã®ãƒ©ãƒ³ã‚¯ã®æ•µã¨è¿‘ +接戦闘を行ã†ã¨ã€æ•µã‚’æ怖ã§çª’æ¯ã•ã›ã‚‹ +ã“ã¨ãŒã§ãã¾ã™ã€‚自分よりレベルãŒï¼“低 +ã„相手ã¯é…¸ç´ ã‚’%d失ã„ã¾ã™ã€‚ +ã•ã‚‰ã«ãƒ¬ãƒ™ãƒ«å·®ãŒã‚ã‚‹ãªã‚‰ãƒ¬ãƒ™ãƒ«ï¼‘ã«ã¤ +ã%d減少ã•ã›ã¾ã™ã€‚ +#CRIMSON#レベル4: %s悪夢 +・攻撃をå—ã‘ãŸéš›ã«ä¸€å®šç¢ºçŽ‡ã§å‘¨å›²ã«æ‚ª +夢を8ターンã®é–“発生ã•ã›ã¾ã™ã€‚減速や +呪詛ã€å¬å–šåŠ¹æžœãŒã‚ã‚Šã¾ã™ã€‚攻撃をå—ã‘ +ã‚Œã°å—ã‘ã‚‹ã»ã©ç¢ºçŽ‡ã¯é«˜ã¾ã‚Šã¾ã™ã€‚ +(確率 %d%% åŠå¾„ %d)]], "tformat") +t("A formless terror that seems to cut through the air, and its victims, like a knife.", "大気ã¨ç²ç‰©ã‚’切り裂ãナイフã®ã‚ˆã†ãªã‚†ã‚‰ã‚ãæ怖ã 。", "_t") +t("Nightmare", "ナイトメア", "_t") +t("#F53CBE#The air around %s grows cold and terrifying shapes begin to coalesce. A nightmare has begun.", "#F53CBE#%sã®å‘¨ã‚Šã®ç©ºæ°—ã¯å†·ãˆã¦ã€æ怖ã®å˜åœ¨ã‚’作り出ã—ãŸã€‚悪夢ã®å§‹ã¾ã‚Šã ", "logSeen") +t("Curse of Misfortune", "ä¸é‹ã®å‘ªã„", "_t") +t([[Mayhem and destruction seem to follow you. +#CRIMSON#Penalty : #WHITE#Lost Fortune: You seem to find less gold in your journeys. +#CRIMSON#Power 1+: %sMissplaced Endeavours: The endeavours of those around you begin to fail (+%d%% chance to avoid traps). +#CRIMSON#Power 2+: %s%+d Luck, %+d Cunning +#CRIMSON#Power 3+: %sMissed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+%d%% evasion). +#CRIMSON#Power 4+: %sUnfortunate End: The damage you deal will increase by %d%% if the increase would be enough to kill your opponent.]], [[ä¸é‹ã¨ç ´å£Šã«ä»˜ãçºã‚ã‚Œã¦ã„ã¾ã™ã€‚ +#CRIMSON#ペナルティ: #WHITE#ä¸é‹ +・入手ゴールドãŒæ¸›å°‘。 +#CRIMSON#レベル1: %s天é‹ã®å›žé¿ +・回é¿%+d é è·é›¢å›žé¿+%d +#CRIMSON#レベル2: %sé‹%+d è³¢ã•%+d +#CRIMSON#レベル3: %s狡猾ãªã‚‹è¦–ç·š +・悪æ„ã®ã‚る仕掛ã‘を見抜ã‘るよã†ã« +ãªã‚Šã¾ã™ã€‚(トラップ回é¿+%d%%) +#CRIMSON#レベル4: %séžæ¥ã®ä¸€æ‰“ +・一定確率ã§ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸ãŒå¢—åŠ ã—ã¾ã™ã€‚ +å¢—åŠ åˆ†ãŒåŠ ç®—ã•ã‚ŒãŸãã®æ”»æ’ƒã§æ•µãŒæ»äº¡ +ã™ã‚‹å ´åˆã«ã®ã¿ç™ºç”Ÿã™ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ +ã™ã€‚(確率%d%% %d%%å¢—åŠ ï¼‰]], "tformat") +t("#F53CBE#%s suffers an unfortunate end.", "#F53CBE#%sã¯ä¸é‹ãªçµæœ«ã«è‹¦ã—ã‚“ã 。", "logSeen") +t("#F53CBE#%s suffers an unfortunate blow.", "#F53CBE#%sã¯ä¸é‹ã«è‹¦ã—ã‚“ã ", "logSeen") +t("curse", "呪ã„ã®æ‰‹", "effect subtype") +t(" All damage that the target inflicts is increased by %d%%.", "ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ %d%%", "tformat") +t(" Strength and Willpower are increased by %d. Poisons and diseases have a %d%% chance of being neutralized each turn.", [[腕力ã¨æ„å¿—ãŒ%då¢—åŠ ã€‚ +毒ã¨ç—…気㌠%d%% ã®ç¢ºçŽ‡ã§ +ターン毎ã«æ²»ç™’。]], "tformat") +t("\ +%d%% Received damage reduction against:", [[以下ã®ç¨®æ—ã‚’ç‹™ã£ã¦ã„ã¾ã™ã€‚ +ä¸»ç¨®æ— %s +å‰¯ç¨®æ— %s +å®ŸåŠ¹åŠ¹æžœé‡ %d%% +主種æ—æ’ƒç ´ %d +副種æ—æ’ƒç ´ %d +対主種æ—ダメージ %+d%% +対副種æ—ダメージ %+d%%]], "tformat") +t("\ +- %s%s#LAST#", [[対主種æ—å‘½ä¸ %+d +対副種æ—å‘½ä¸ %+d +対副種æ—スタン率 %0.1f%% +対主種æ—ä¸æ„打㡠%0.1f%% +対副種æ—ä¸æ„打㡠%0.1f%%]], "tformat") +t("predator", "æ•æ®º", "effect subtype") +t("#Target# fades!", "#Target#ã¯è–„ã‚ŒãŸï¼", "_t") +t("Highborn's Bloom", "上級開花", "_t") +t("arcane", "神秘", "effect subtype") +t("Solipsism", "独我論", "_t") +t("This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-%d%% global speed).", [[独我論的æ€è€ƒã«é™¥ã‚Šã€æ„è˜ã®ä¸ã«æ²ˆã‚“㧠+ã„ã¾ã™ã€‚ +速度 -%d%%]], "tformat") +t("Clarity", "明晰", "_t") +t("The creature has found a state of clarity and sees the world for what it is (+%d%% global speed).", [[æ£ã—ã„èªè˜ã‚’確立ã—ã€ç‰©äº‹ã®æœ¬è³ª +を観測ã§ãã¦ã„ã¾ã™ã€‚ +速度 +%d%%]], "tformat") +t("Dreamscape", "ゆã‚ã®ã›ã‹ã„", "_t") +t("This target has invaded %s's dreams and has gained a %d%% bonus to all damage.", [[%sã®å¤¢ã«ä¾µå…¥ä¸ã€‚ +与ダメージ +%d%%]], "tformat") +t("psionic", "超能力", "effect subtype") +t("#LIGHT_RED#%s writhes in agony as a fragment of its mind is destroyed!", "#LIGHT_RED#%sã¯ç²¾ç¥žã®ä¸€éƒ¨ã‚’ç ´å£Šã•ã‚Œã¦ã‚‚ãŒã苦ã—ã‚“ã ï¼", "logSeen") +t("#LIGHT_BLUE#%s has spawned a dream projection to protect its mind!", "#LIGHT_BLUE#%sã¯ç²¾ç¥žã‚’守るãŸã‚ã«å¤¢å…·ç¾ä½“を呼ã³å‡ºã—ãŸï¼", "logSeen") +t("#LIGHT_RED#%s's mind shatters into %d tiny fragments!", "#LIGHT_RED#%sã®ç²¾ç¥žãŒ%dã®ç²‰ã€…ã«ç •ã‘æ•£ã£ãŸï¼", "logSeen") +t("#LIGHT_BLUE#You are brought back from the Dreamscape!", "#LIGHT_BLUE#夢ã®åœ°ã«å¼•ã戻ã•ã‚ŒãŸï¼", "logPlayer") +t("#LIGHT_RED#%s suffered a %s of self in the Dreamscape!", "#LIGHT_RED#%sã¯%sを夢ã®åœ°ã§å—ã‘ãŸï¼", "logSeen") +t("#LIGHT_RED#The spell fizzles.", "#LIGHT_RED#é”法ã¯ãã™ã¶ã£ãŸ", "logSeen") +t("Your body is cauterizing, burning for %0.2f damage each turn.", [[å‚·ã‚’ç‚ŽãŒç„¼ã„ã¦ã„ã¾ã™ã€‚ +ターン毎ã«ç«ç‚Žå±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸%0.2f]], "tformat") +t("fire", "ç«ç‚Ž", "effect subtype") +t("#CRIMSON##Target# is wreathed in flames on the brink of death!", "#CRIMSON##Target#ã¯ç‚Žã«åŒ…ã¾ã‚Œã€æ»ã®æ·µã«ç«‹ãŸã•ã‚ŒãŸï¼", "_t") +t("#CRIMSON#The flames around #target# vanish.", "#CRIMSON##Target#ã®å‘¨ã‚Šã®ç‚ŽãŒæ¶ˆãˆãŸ", "_t") +t("Cloak of Deception", "éš ã—身ã®ã‚¯ãƒãƒ¼ã‚¯", "_t") +t("undead", "ä¸æ»", "effect subtype") +t("#LIGHT_BLUE#The illusion covering #Target# disappears.", "#LIGHT_BLUE##Target#を包む幻ã¯æ¶ˆãˆãŸ", "_t") +t("You are suffocating! Each turn you lose an ever increasing percent of your total life (currently %d%%)", [[溺れã¦ã„ã¾ã™ï¼ +æ¯ç¶™ãŽã—ãªã„ã¨ï¼¨ï¼°ãŒå‰²åˆæ¸›å°‘ã—ã¦ã„ã +ã¾ã™ã€‚ +時間ãŒçµŒã¤ã«ã¤ã‚Œã€æ¸›å°‘率ã¯ä¸Šæ˜‡ã—ã¾ã™ã€‚ +ç¾åœ¨ %d%%]], "tformat") +t("Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail %d%% of the time and arcane sustains have a %0.1f%% chance to deactivate each turn.", [[åé”法ã®åŠ›ã‚’æŒã£ãŸç‰©å“を装備ã—ã¦ã„ã¾ +ã™ã€‚é”法使用ãŒå¦¨å®³ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("antimagic", "åé”法", "effect subtype") +t("Increases physical save, spell save, and mental save by %d. Global speed increased by %d%%.", "å…¨ã‚»ãƒ¼ãƒ–å¢—åŠ %d", "tformat") +t("#Target# is disarmed!", "#Target#ã¯æ¦è£…解除ã•ã‚ŒãŸï¼", "_t") +t("#Target# rearms.", "#Target#ã¯æ¦å™¨ã‚’拾ã„ã‚ã’ãŸ", "_t") +t("Spacetime Tuning", "時空ãƒãƒ¥ãƒ¼ãƒ‹ãƒ³ã‚°", "_t") +t("Tuning Paradox at a rate of %+d per turn.", "逆説値ãŒã‚¿ãƒ¼ãƒ³å½“ãŸã‚Š%d変動", "tformat") +t("Time Stop", "時間åœæ¢", "_t") +t("The target has stopped time and is dealing %d%% less damage.", [[時間ãŒæ¢ã¾ã£ã¦ã„ã¾ã™ã€‚ +与ダメージ%d%%低下。]], "tformat") +t("Temporal Reprieve", "時空é¿é›£æ‰€", "_t") +t("This target has retreated to a safe place.", "安全地帯ã«é¿é›£ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Temporal Fugue", "時空分身", "_t") +t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 共有)#LAST#", "tformat") +t("Reality Smearing", "ç¾å®Ÿæ‹¡æ•£", "_t") +t("Damage received in the past is returned as %0.2f paradox damage per turn.", [[å—ã‘ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ãŒé‚„ã£ã¦ãã¦ã„ã¾ +ã™ã€‚毎ターン逆説値ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’ +å—ã‘ã¾ã™ã€‚ +被ダメージ%0.2f]], "tformat") +t("Reality smears around #Target#.", "#Target#ã®æ™‚空ã¯è–„ã‚ŒãŸ", "_t") +t("Reality around #Target# is coherent again.", "#Target#ã®æ™‚空ã¯åŽšããªã£ãŸ", "_t") +t("temporal", "時空", "effect subtype") +t("#Target#'s is back to the normal timeflow.", "#Target#ã¯é€šå¸¸ã®æ™‚é–“ã«æˆ»ã£ãŸ", "_t") +t("Unstoppable", "æ¢ã¾ã‚‰ãªã„", "_t") +t("The target is unstoppable! It refuses to die and cannot heal. When the effect ends, it will heal %d Life (%d%% of maximum life per foe slain during the frenzy).", [[誰ã«ã‚‚æ¢ã‚られãªã„ï¼ +æ»äº¡ã—ã¾ã›ã‚“。 +終了時ã«ï¼¨ï¼°ãŒ%d回復。]], "tformat") +t("The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by %d%% (based on size); also all damage procs from your offhand are reduced by 50%%.", [[片手ã§ä¸¡æ‰‹æ¦å™¨ã‚’扱ã£ã¦ã„ã¾ã™ã€‚ +å„種パワーãŒ%d%%低下。 +ã“ã‚Œã¯ã‚µã‚¤ã‚ºã«ä¾å˜ã—ã¾ã™ã€‚ +左手æ¦å™¨ã®è¿½åŠ 発動系ダメージ㌠+5ï¼ï¼…低下。]], "tformat") +t("combat", "戦技", "effect subtype") +t("Twist Fate", "é‹å‘½æªæ›²", "_t") +t([[Currently Twisted Anomlay: %s + + %s]], [[ç¾åœ¨ã®ã‚¢ãƒŽãƒ¼ãƒžãƒªãƒ¼ï¼š %s + + %s]], "tformat") +t("%s is focusing on this target.", "%sã¯é›†ä¸æ”»æ’ƒã®å¯¾è±¡ã§ã™ã€‚", "tformat") +t("mind", "精神", "effect subtype") +t("The target had breathed in noxious sleep-induced fumes and is losing %d life per turn.", [[æœ‰æ¯’å‚¬çœ ã‚¬ã‚¹ã‚’å¸ã£ã¦ã—ã¾ã„ã¾ã— +ãŸã€‚毎ターンHPãŒ%d減少ã—ã¾ã™ã€‚]], "tformat") +t("Thunderstorm", "サンダーストーム", "_t") +t("Abashed Expanse", "Abashed Expanse", "_t") +t("Throwing Knives", "ナイフ投ã’", "_t") +t("Scoundrel's Strategies", "悪漢ã®æˆ¦ç•¥", "_t") +t("The target is suffering from disabling wounds, reducing their critical strike damage by %d%%.", "The target is suffering from disabling wounds, reducing their critical strike chance by %d%%.", "tformat") +t("Fumble", "ファンブル", "_t") +t("Touch of Death", "秘å”ã‚’çªã", "_t") +t("#Target# is mortally wounded!", "#Target#ã¯è‡´å‘½å‚·ã‚’å—ã‘ãŸï¼", "_t") +t("#Target# overcomes the touch of death.", "#Target#ã¯æ»ã®æŒ‡å…ˆã‹ã‚‰ç«‹ã¡ç›´ã£ãŸ", "_t") +t("Flare", "ç‚Žã®çŸ¢", "_t") +t("sun", "太陽", "effect subtype") +t("Frozen Ground", "大地å‡çµ", "_t") +t("nature", "自然", "effect subtype") +t("unknown", "ä¸æ˜Ž", "effect subtype") +t("You are yanked out of this place!", "ワールドマップã«è»¢ç§»ï¼", "logPlayer") +t("Space restabilizes around you.", "周囲ã®ç©ºé–“ãŒå®‰å®šåŒ–ã—ãŸ", "logPlayer") +t("darkness", "æš—é»’", "effect subtype") +t("The target's morale is weakened, reducing its attack power, mind power, and spellpower by %d.", [[戦æ„を失ã£ã¦ã„ã¾ã™ã€‚ +3種ã®ãƒ‘ワーãŒ%d低下]], "tformat") +t("#Target#'s morale has been lowered.", "#Target#ã®å£«æ°—ãŒä¸‹ãŒã£ãŸ", "_t") +t("#Target# has regained its confidence.", "#Target#ã¯è‡ªä¿¡ã‚’å–り戻ã—ãŸ", "_t") +t("%s is feeding from %s.", [[%s㯠+%sã‚’ +フィード対象ã«ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("%s is fed upon by %s.", [[%s㯠+%sã® +フィード対象ã§ã™ã€‚]], "tformat") +t("lich", "リッãƒ", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/physical.lua" + +t("Scoured by natural acid, reducing their offensive power ratings by %d%%.", [[é…¸ã«æµ¸è•ã•ã‚Œã¦ã„ã¾ã™ã€‚ +全パワー%d%%低下]], "tformat") +t("#Target#'s power is greatly reduced!", "#Target#ã®åŠ›ã¯å¤§ãã削ãŒã‚ŒãŸï¼", "_t") +t("#Target# power has recovered.", "#Target#ã¯åŠ›ã‚’å–り戻ã—ãŸ", "_t") +t([[Attuning to the flow of combat, increasing their combat stats. +Defense: %d +All Damage: %d%% +Stamina Regeneration: %d +%s]], [[周りã®å‹•ãã«åˆã‚ã›ã¦ã‚¹ãƒ”ードア +ップã—ã¦ã„ã¾ã™ã€‚以下ã®ã‚¹ãƒ†ãƒ¼ã‚¿ +スãŒä¸Šæ˜‡ã—ã¦ã„ã¾ã™ã€‚ +å›žé¿ %d +与ダメージ %d%% +スタミナ回復 %d +%s]], "tformat") +t("#Target# is gaining tempo.", "#Target#ã¯é€Ÿåº¦ã«ä¹—ã£ãŸ", "_t") +t("#Target# loses their tempo.", "#Target#ã¯é€Ÿåº¦ã‹ã‚‰é™ã‚ŠãŸ", "_t") +t("The target can't think straight, causing their actions to fail.", "朦朧ã¨ã—ã¦ãŠã‚Šè¡Œå‹•ãŒå¤±æ•—ã—ã¾ã™ã€‚", "tformat") +t("#Target#'s brain isn't quite working right!", "#Target#ã®é ãŒã†ã¾ã回らãªã„ï¼", "_t") +t("#Target# regains their concentration.", "#Target#ã¯é›†ä¸åŠ›ã‚’å–り戻ã—ãŸ", "_t") +t("Huge cut that bleeds, doing %0.2f physical damage per turn.", [[åˆ‡ã‚Šå‚·ã‚’è² ã£ã¦ã„ã¾ã™ã€‚ターン毎ã«ç‰©ç† +属性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# starts to bleed.", "#Target#ã¯è¡€ã‚’æµã—始ã‚ãŸ", "_t") +t("#Target# stops bleeding.", "#Target#ã¯å‚·ã‚’æ¢è¡€ã—ãŸ", "_t") +t("Huge cut that bleeds, doing %0.2f physical damage per turn and decreasing all heals received by %d%%.", [[åˆ‡ã‚Šå‚·ã‚’è² ã£ã¦ã„ã¾ã™ã€‚ターン毎ã«ç‰©ç† +属性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +ã¾ãŸï¼¨ï¼°å›žå¾©å€çŽ‡ãŒ%d%%低下ã—ã¾ã™ã€‚]], "tformat") +t("Regeneration", "急速回復", "_t") +t("A flow of life spins around the target, regenerating %0.2f life per turn.", [[生命力ãŒä½“内ã«æº¢ã‚Œã¦ã„ã¾ã™ã€‚ターン毎 +ã«ï¼¨ï¼°ãŒ%0.2f回復ã—ã¾ã™ã€‚]], "tformat") +t("#Target# starts regenerating health quickly.", "#Target#ã¯ä½“力を急速ã«å›žå¾©ã—始ã‚ãŸ", "_t") +t("#Target# stops regenerating health quickly.", "#Target#ã¯æ€¥é€Ÿå›žå¾©ã‚’終ãˆãŸ", "_t") +t("Poison", "毒", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn.", [[毒ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ターン毎ã«è‡ªç„¶å±ž +性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# stops being poisoned.", "#Target#ã¯æ¯’ã‹ã‚‰å¾©å¸°ã—ãŸ", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn and unable to move (but can otherwise act freely).", [[毒ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ターン毎ã«è‡ªç„¶å±ž +性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +移動ä¸èƒ½ã«ãªã‚Šã¾ã™ãŒè¡Œå‹•ã¯å¯èƒ½ã§ã™ã€‚]], "tformat") +t("#Target# is poisoned and cannot move!", "#Target#ã¯æ¯’ã‚’å—ã‘ã€ç§»å‹•ã§ããªããªã£ãŸï¼", "_t") +t("Insidious Poison", "é…行毒", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn and decreasing all heals received by %d%%.", [[é…効毒ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ターン毎ã«è‡ª +然属性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +HP回復å€çŽ‡%d%%低下]], "tformat") +t("Crippling Poison", "ä¸å™¨ç”¨ã®æ¯’", "_t") +t("The target is poisoned and sick, doing %0.2f nature damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", [[神経毒ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ターン毎ã«è‡ª +然属性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +タレント使用時ã«%d%%ã®ç¢ºçŽ‡ã§å¤±æ•—ã— +無駄ã«ã‚¿ãƒ¼ãƒ³ã‚’消費ã—ã¾ã™ã€‚]], "tformat") +t("Numbing Poison", "麻痺毒", "_t") +t("The target is poisoned and sick, doing %0.2f nature damage per turn. All damage it does is reduced by %d%%.", [[麻痺毒ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ターン毎ã«è‡ª +然属性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +与ダメージãŒ%d%%減少ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("Stoning Poison", "石化毒", "_t") +t("The target is taking %0.2f nature damage per turn from a potent earth-based poison. In %d more turn(s), or when the poison has run its course (%d%% chance), the target will be turned to stone for %d turns.", [[石化毒ã«ä¾µã•ã‚Œã¦ã„ã¾ã™ã€‚ターン毎ã«è‡ª +然属性ã®%0.2fダメージをå—ã‘ã¾ã™ã€‚ +効果ãŒçŸç¸®ã•ã‚Œãšã«å…¨ã¦é€šã£ãŸæ™‚ +%dターン石化ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is infused with stone poison!", "#Target#ã¯çŸ³åŒ–毒を刻ã¿è¾¼ã¾ã‚ŒãŸ", "_t") +t("The target is on fire, taking %0.2f fire damage per turn.", [[毎ターン%0.2fã®ç«ç‚Žãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ +ã¾ã™ã€‚]], "tformat") +t("#Target# is on fire!", "#Target#ã¯ç‡ƒãˆä¸ŠãŒã£ãŸï¼", "_t") +t("#Target# stops burning.", "#Target#ã®ç«ã¯æ¶ˆãˆãŸ", "_t") +t("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents cooldown twice as slow.", [[炎上ã—ã€æ¯Žã‚¿ãƒ¼ãƒ³%0.2fã®ç«ç‚Žå±žæ€§ãƒ€ãƒ¡ãƒ¼ +ジをå—ã‘ã¾ã™ã€‚ +与ダメージ低下70%%  +ランダムãªã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚¯ãƒ¼ãƒ«ãƒ€ã‚¦ãƒ³ +移動速度50%%低下 +クールダウン復帰ç¦æ¢]], "tformat") +t("#Target# is stunned by the burning flame!", "#Target#ã¯ç‡ƒãˆç››ã‚‹ç«ç‚Žã§ã‚¹ã‚¿ãƒ³ã—ãŸï¼", "_t") +t("The target is stunned, reducing damage by 50%%, putting 3 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", [[与ダメージ低下6ï¼ï¼… +ランダムãªã‚¿ãƒ¬ãƒ³ãƒˆãŒï¼“ã¤ã‚¯ãƒ¼ãƒ« +ダウン +移動速度50%%低下 +クールダウン復帰ç¦æ¢]], "tformat") +t("#Target# is stunned!", "#Target#ã¯ã‚¹ã‚¿ãƒ³ã—ãŸï¼", "_t") +t("#Target# is not stunned anymore.", "#Target#ã¯æ„è˜ãŒã¯ã£ãã‚Šã—ãŸ", "_t") +t("#Target# is disarmed!", "#Target#ã¯æ¦è£…解除ã•ã‚ŒãŸï¼", "_t") +t("#Target# rearms.", "#Target#ã¯æ¦å™¨ã‚’拾ã„ã‚ã’ãŸ", "_t") +t("The target is constricted, preventing movement and making it suffocate (loses %0.2f air per turn).", [[圧迫ã•ã‚Œã¦ã„ã‚‹ãŸã‚移動ä¸èƒ½ã§ã™ã€‚ +呼å¸ã‚‚ã§ããªããªã£ã¦ã„ã¾ã™ã€‚ + (é…¸ç´ æ¸›å°‘%0.2fï¼ã‚¿ãƒ¼ãƒ³]], "tformat") +t("#Target# is constricted!", "#Target#ã¯å·»ã付ã‹ã‚ŒãŸï¼", "_t") +t("#Target# is free to breathe.", "#Target#ã¯å‘¼å¸ã®è‡ªç”±ã‚’å–り戻ã—ãŸ", "_t") +t("#Target# is dazed!", "#Target#ã¯æœ¦æœ§ã¨ã—ãŸï¼", "_t") +t("#Target# is not dazed anymore.", "#Target#ã®æ„è˜ã¯ã¯ã£ãã‚Šã—ãŸ", "_t") +t("Evasion", "見切り", "_t") +t(" and gains %d defense", "\ +回é¿ä¸Šæ˜‡ %d", "tformat") +t("The target has %d%% chance to evade melee and ranged attacks", [[近接攻撃をé¿ã‘ã¾ã™ã€‚ +確率 %d%%]], "tformat") +t("#Target# tries to evade attacks.", "#Target#ã¯æ”»æ’ƒã®å›žé¿ã‚’試ã¿ãŸ", "_t") +t("#Target# is no longer evading attacks.", "#Target#ã¯æ”»æ’ƒã®å›žé¿ã‚’終ãˆãŸ", "_t") +t("Slow", "スãƒã‚¦", "_t") +t("Reduces global action speed by %d%%.", "速度ãŒ%d%%低下。", "tformat") +t("#Target# loses sight!", "#Target#ã¯ç›®ãŒè¦‹ãˆãªããªã£ãŸï¼", "_t") +t("Stoneskin", "石肌化", "_t") +t("The target's skin reacts to damage, granting %d armour.", [[è‚ŒãŒçŸ³åŒ–ã—ã¦ã„ã¾ã™ã€‚ +アーマー%d上昇]], "tformat") +t("The target's skin reacts to damage, granting %d armour and %d%% armour hardiness.", [[è‚ŒãŒå¼·å›ºã«ãªã‚Šã¾ã™ã€‚ +アーマー%då¢—åŠ ã€‚ +é‡è£…度%d%%å¢—åŠ ã€‚]], "tformat") +t("#Target#'s skin looks a bit thorny.", "#Target#ã®è‚Œã‹ã‚‰æ£˜ãŒç”Ÿãˆã¦ã„ã", "_t") +t("#Target# is less thorny now.", "#Target#ã®æ£˜ã¯æŠœã‘ãŸ", "_t") +t("#Target# is frozen to the ground!", "#Target#ã¯å‡ã‚Šã€åœ°é¢ã«ç¸«ã„付ã‘られãŸï¼", "_t") +t("#Target# warms up.", "#Target#ã¯æ¸©ã¾ã£ãŸ", "_t") +t("The target is encased in ice. All damage done to it will be split, 40%% absorbed by the ice and 60%% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. %d HP on the iceblock remaining.", [[æ°·ã®ä¸ã«é–‰ã˜è¾¼ã‚られã¾ã™ã€‚対象ã¸ã®ãƒ€ +メージã¯å…¨ã¦åˆ†æ•£ã—ã€40%%ãŒæ°·ç‰¢ã«60%% +ãŒå¯¾è±¡ã«é©ç”¨ã•ã‚Œã¾ã™ã€‚効果ä¸ã®å¯¾è±¡ã¯ +攻撃を回é¿ã§ããªããªã‚Šã€æ°·ç‰¢ã«ã—ã‹ãƒ€ +メージを与ãˆã‚‰ã‚Œã¾ã›ã‚“。ãŸã ã—åŒæ™‚ã« +ä¸åˆ©ãªã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ç•°å¸¸ã‚‚å—ã‘ãªããªã‚Šã¾ +ã™ã€‚å‡çµä¸ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆãŠã‚ˆã³ï¼¨ï¼°å›žå¾© +ã¯ã§ãã¾ã›ã‚“。 +氷牢ã®æ®‹ã‚Šè€ä¹…度 %d]], "tformat") +t("cold", "冷気", "effect subtype") +t("#Target# is encased in ice!", "#Target#ã¯æ°·æ¼¬ã‘ã«ãªã£ãŸï¼", "_t") +t("#Target# is free from the ice.", "#Target#ã¯æ°·ã‚’ç •ã„ãŸ", "_t") +t("Wrath of the Highborn", "上級人ã®ç™’ã—", "_t") +t("The target calls upon its inner resources, improving all damage by %d%% and reducing all damage taken by %d%%.", [[自身ã®ä¸ã«çœ る力を呼ã³è¦šã¾ã—ã¾ã™ã€‚ +与ダメージ%d%%上昇 +被ダメージ%d%%減少]], "tformat") +t("#Target# radiates power.", "#Target#ã¯åŠ›ã‚’放射ã—ãŸ", "_t") +t("#Target#'s aura of power vanishes.", "#Target#ã®åŠ›ã®ã‚ªãƒ¼ãƒ©ã¯æ¶ˆãˆãŸ", "_t") +t("Shell Shield", "甲羅ã®ç›¾", "_t") +t("The target takes cover in its shell, gaining %d%% all resist.", [[甲羅ã§èº«ã‚’守りã¾ã™ã€‚ +被ダメージ%d%%減少]], "tformat") +t("#Target# takes cover under its shell.", "#Target#ã¯æ®»ã«ã“ã‚‚ã£ãŸ", "_t") +t("#Target# leaves the cover of its shell.", "#Target#ã®æ®»ã®å®ˆã‚ŠãŒæ¶ˆãˆãŸ", "_t") +t("The target ignores pain, reducing all damage taken by %d%%.", [[ç—›ã¿ã‚’æ„Ÿã˜ãªããªã£ã¦ã„ã¾ã™ã€‚ +被ダメージ%d%%減少]], "tformat") +t("#Target# lessens the pain.", "#Target#ã¯ç—›ã¿ã‚’和らã’ã¦ã„ã‚‹", "_t") +t("#Target# feels pain again.", "#Target#ã¯ç—›ã¿ã‚’æ„Ÿã˜ã‚‹ã‚ˆã†ã«ãªã£ãŸ", "_t") +t("The target is attuned to the wild, increasing all damage affinity by %d%% and reducing a random debuff duration by %d each turn.", [[自然ã«å›žå¸°ã—ã¦ã„ã¾ã™ã€‚ +全属性å¸åŽ %d%%]], "tformat") +t("#Target# attunes to the wild.", "#Target#ã¯è‡ªç„¶ã¨åŒåŒ–ã—ãŸ", "_t") +t("#Target# is no longer one with nature.", "#Target#ã¯è‡ªç„¶ã¨ã®ç¹‹ãŒã‚ŠãŒè–„ã‚ŒãŸ", "_t") +t("The target is infused with the power of nature, reducing all blight damage taken by %d%%, increasing spell saves by %d, and granting immunity to diseases.", [[自然界ã®å®ˆè·ã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +è…敗属性ã®è¢«ãƒ€ãƒ¡ãƒ¼ã‚¸ãŒ%d%%減少。 +é”æ³•ã‚»ãƒ¼ãƒ–å¢—åŠ %d +ã•ã‚‰ã«ç—…æ°—ã«ç½¹ã‚‰ãªããªã‚Šã¾ã™ã€‚]], "tformat") +t("#Target# rejects blight!", "#Target#ã¯è…敗を拒絶ã—ãŸï¼", "_t") +t("Keeps you from dying even if your life drops to %+d", "HPã®ä¸‹é™ãŒ%+då¢—åŠ ã€‚", "tformat") +t("Sunder Armour", "éŽ§ç •ã", "_t") +t("The target's armour and saves are broken, reducing them by %d.", [[防御ãŒä½Žä¸‹ã—ã¦ã„ã¾ã™ã€‚ +アーマーã¨ã‚»ãƒ¼ãƒ–低下 %d]], "tformat") +t("#Target#'s armour is damaged!", "#Target#ã®éŽ§ãŒç •ã‘ãŸï¼", "_t") +t("Sunder Arms", "å°æ‰‹æ‰“ã¡", "_t") +t("The target's combat ability is reduced, reducing its attack by %d.", "攻撃力ãŒ%d減少ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target#'s fighting ability is impaired!", "#Target#ã¯æˆ¦é—˜æŠ€èƒ½ã‚’忘れã¦ã—ã¾ã£ãŸï¼", "_t") +t("#Target#'s ability to fight has recovered.", "#Target#ã¯è¨˜æ†¶ã‚’å–り戻ã—ãŸ", "_t") +t("#Target# is pinned to the ground.", "#Target#ã¯åœ°é¢ã«ç¸«ã„付ã‘られãŸ", "_t") +t("#Target# is no longer pinned.", "#Target#ã¯å½±ç¸«ã„ã‹ã‚‰å¾©å¸°ã—ãŸ", "_t") +t("The target's combat damage is improved by %d.", "近接ダメージãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("golem", "ゴーレム", "effect subtype") +t("#Target# looks menacing.", "#Target#ã¯å±é™ºã•ã‚’増ã—ãŸã‚ˆã†ã ", "_t") +t("#Target# looks less menacing.", "#Target#ã¯å…ƒã«æˆ»ã£ãŸã‚ˆã†ã ", "_t") +t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", [[手足ã«é‡å‚·ã‚’è² ã£ã¦ã„ã¾ã™ã€‚ +物ç†ã€é”法ã€ç²¾ç¥žæ”»æ’ƒã®é€Ÿåº¦ãŒ%d%%低下 +ã—ã¾ã™ã€‚]], "tformat") +t("#Target# is crippled.", "#Target#ã¯è¡Œå‹•ã‚’制é™ã•ã‚ŒãŸ", "_t") +t("Burrow", "穴掘り", "_t") +t("The target's vision range is decreased by %d.", "視界ãŒ%d減少ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Resolve", "é”力分解", "_t") +t(" and ", "ã¨", "_t") +t("You gain %d%% resistance against %s.", [[%d%%ã®è€æ€§ã‚’%sã«å¯¾ã—㦠+ç²å¾—ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("#Target# attunes to the damage.", "#Target#ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã«èª¿åã‚’åˆã‚ã›ãŸ", "_t") +t("#Target# is no longer attuned.", "#Target#ã¯èª¿åã‚’åˆã‚ã›ã‚‰ã‚Œãªããªã£ãŸ", "_t") +t("Moving at extreme speed (%d%% faster) and gains 100%% stun, daze and pinning immunity. Any action other than movement will cancel it.", [[ãƒãƒ¼ãƒ–ã®åŠ›ã«ã‚ˆã£ã¦ç§»å‹•é€Ÿåº¦ãŒæ€¥ä¸Šæ˜‡ã— +ã¦ã„ã¾ã™ã€‚移動以外ã®è¡Œå‹•ã‚’ã™ã‚‹ã¨ã€ã“ +ã®åŠ¹æžœã¯çµ‚了ã—ã¾ã™ã€‚ +上昇値 %d%%]], "tformat") +t("Movement is %d%% faster. Any action other than movement will end this effect.", [[æ–°ãŸãªç²ç‰©ã‚’探ã—求ã‚ã¦ã„ã¾ã™ã€‚ +移動速度ãŒ%d%%å¢—åŠ ã€‚ +移動以外ã®è¡Œå‹•ã‚’ã™ã‚‹ã¨æ¶ˆå¤±ã—ã¾ +ã™ã€‚]], "tformat") +t("Step Up", "一撃離脱", "_t") +t("Movement is %d%% faster.", "移動速度ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# prepares for the next kill!.", "#Target#ã¯æ¬¡ã®æ¨™çš„ã«å‚™ãˆãŸï¼", "_t") +t("Lightning Speed", "雷光変化", "_t") +t("Turn into pure lightning, moving %d%% faster. It also increases your lightning resistance by 100%% and your physical resistance by 30%%.", [[é›·å…‰ã«å§¿ã‚’変ãˆã¾ã™ã€‚ +移動速度ãŒ%d%%上昇。 +電撃è€æ€§ãŒ100%%上昇。 +物ç†è€æ€§ãŒ30%%上昇。]], "tformat") +t("lightning", "電撃", "effect subtype") +t("#Target# turns into pure lightning!.", "#Target#ã¯é›·ã®åŒ–身ã¸å§¿ã‚’変ãˆãŸï¼", "_t") +t("#Target# is back to normal.", "#Target#ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Dragon blood runs through your veins. You can breathe fire (or have it improved if you already could).", [[ドラゴンã®è¡€ãŒä½“ã®ä¸ã‚’駆ã‘å·¡ã‚Šã¾ã™ã€‚ +ç«ç‚Žã®ãƒ–レスをåã‘るよã†ã«ãªã‚Šã¾ã™ã€‚ +æ—¢ã«å¯èƒ½ãªã‚‰ãƒ–レスãŒå¼·åŒ–ã•ã‚Œã¾ã™ã€‚]], "tformat") +t("fire", "ç«ç‚Ž", "effect subtype") +t("#Target#'s throat seems to be burning.", "#Target#ã®å–‰ãŒç„¼ã‘ã¦ã„るよã†ã ", "_t") +t("#Target#'s throat seems to cool down.", "#Target#ã®å–‰ã¯ç†±ãŒå†·ã‚ãŸã‚ˆã†ã ", "_t") +t("Greater Weapon Focus", "追撃ã®æ§‹ãˆ", "_t") +t("Each melee blow landed has a %d%% chance to trigger an additional melee blow (up to once per turn for each weapon).", "%d%%ã®ç¢ºçŽ‡ã§è¿½åŠ 攻撃ã—ã¾ã™ã€‚", "tformat") +t("Engaged in a grapple draining %d stamina per turn and redirecting %d%% of damage taken to %s. Any movement will break the effect as will some unarmed talents.", [[組ã¿åˆã£ã¦ã„ã¾ã™ã€‚ +毎ターンスタミナを%d消費 +被ダメージã®%d%%ã‚’è»¢å« +転å«å…ˆ %s +ç§»å‹•ã‚„å¾’æ‰‹æ ¼é—˜ãªã©ã§è§£é™¤ã•ã‚Œã¾ +ã™ã€‚]], "tformat") +t("#Target# is engaged in a grapple!", "#Target#ã¯æŽ´ã¾ã‚ŒãŸï¼", "_t") +t("#Target# has released the hold.", "#Target#ã¯è§£æ”¾ã•ã‚ŒãŸ", "_t") +t("Physical power reduced by %d", [[掴ã¾ã‚Œã¦ã„ã¾ã™ã€‚ +移動ä¸èƒ½ã§ã™ã€‚ +攻撃を種々制é™ã•ã‚Œã¦ã„ã¾ã™ã€‚ +#RED#沈黙 +移動ä¸èƒ½ +%s +%s +%s]], "tformat") +t("#Target# is grappled!", "#Target#ã¯çµ„ã¿ã¤ã‹ã‚ŒãŸï¼", "_t") +t("#Target# is free from the grapple.", "#Target#ã¯çµ„ã¿ã¤ãを解ã„ãŸ", "_t") +t("Crushing Hold", "ãŒã‚“ã˜ãŒã‚‰ã‚", "_t") +t("The target is being crushed and suffers %d damage each turn", [[ç· ã‚上ã’られã¦ã„ã¾ã™ã€‚ +毎ターン%dダメージをå—ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# has escaped the crushing hold.", "#Target#ã¯é‡åœ§ã‹ã‚‰è„±ã—ãŸ", "_t") +t("The target is being strangled and may not cast spells and suffers %d damage each turn.", [[ç· ã‚上ã’られã¦ãŠã‚Šã€å£°ãŒå‡ºã›ãªã„状態 +ã§ã™ã€‚é”法ãŒä½¿ç”¨ã§ãã¾ã›ã‚“。 +毎ターン%dダメージをå—ã‘ã¾ã™ã€‚]], "tformat") +t("silence", "沈黙", "effect subtype") +t("#Target# is being strangled.", "#Target#ã¯å–‰ã‚’絞ã‚られã¦ã„ã‚‹", "_t") +t("#Target# has escaped the strangle hold.", "#Target#ã¯çµžé¦–攻撃ã‹ã‚‰è„±ã—ãŸ", "_t") +t("The target is maimed, reducing damage by %d and global speed by 30%%.", [[体ã®ä¸€éƒ¨ãŒç ´å£Šã•ã‚Œã¦ã„ã¾ã™ã€‚ +与ダメージãŒ%dã€é€Ÿåº¦ãŒ30%%低下。]], "tformat") +t("#Target# has recovered from the maiming.", "#Target#ã¯ä½“ã®è‡ªç”±ã‚’å–り戻ã—ãŸ", "_t") +t("Expose Weakness", "弱点暴ã", "_t") +t("The target is in the middle of a combo chain and has earned %d combo points.", [[コンボä¸ã§ã™ã€‚ +ç¾åœ¨ %dãƒã‚¤ãƒ³ãƒˆ]], "tformat") +t("The target's defense is increased by %d.", "回é¿ãŒ%d上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("#Target# is moving defensively!", "#Target#ã¯é˜²å¾¡ã®æ§‹ãˆã‚’æ•·ã„ãŸï¼", "_t") +t("#Target# isn't moving as defensively anymore.", "#Target#ã¯é˜²å¾¡ã®æ§‹ãˆã‚’終ãˆãŸ", "_t") +t("Set Up", "回é¿ã®æ§‹ãˆ", "_t") +t("The target is off balance and is %d%% more likely to be crit by the target that set it up. In addition all its saves are reduced by %d.", [[ãƒãƒ©ãƒ³ã‚¹ã‚’å´©ã—ãŸçŠ¶æ…‹ã§ã™ã€‚ +å´©ã—ãŸç›¸æ‰‹ã‹ã‚‰ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ã‚’å—ã‘る確 +率ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚ +ã¾ãŸã€å…¨ã‚»ãƒ¼ãƒ–ãŒ%d低下ã—ã¦ã„ã¾ã™ã€‚]], "tformat") +t("#Target# has been set up!", "#Target#ã¯å®™ã«æŠ•ã’飛ã°ã•ã‚ŒãŸï¼", "_t") +t("#Target# has survived the set up.", "#Target#ã¯ç€åœ°ã—ãŸ", "_t") +t("The target has %d increased life regeneration.", "毎ターンHP回復 %d", "tformat") +t("#Target# is recovering from the damage!", "#Target#ã®å‚·ãŒæ€¥é€Ÿã«æ²»ã‚Šå§‹ã‚ãŸï¼", "_t") +t("#Target# has finished recovering.", "#Target#ã®å‚·ã®æ²»ã‚Šã¯æ¢ã¾ã£ãŸ", "_t") +t("Increases global action speed by %d%%.", "速度ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("The target's physical resistance has been reduced by %d%%.", "物ç†è€æ€§ãŒ%d%%低下ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Waters of Life", "生命ã®æ°´", "_t") +t("Elemental Harmony", "å…ƒç´ ã®èª¿å’Œ", "_t") +t("Increases global speed by %d%%.", "速度ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("Increases armour by %d.", "アーマー%d上昇。", "tformat") +t("Increases all stats by %d.", "全能力%d上昇。", "tformat") +t("Increases life regen by %0.2f.", "HP自動回復é‡%0.2f上昇。", "tformat") +t("Increases all resists by %d%%.", "å…¨è€æ€§%d%%上昇。", "tformat") +t("All direct healing done to the target fails, and is instead redirected to %s at %d%% effectiveness.", [[HP回復ãŒåˆ¥ã®ã‚ャラクターã«å—ã‘æµã• +ã‚Œã¾ã™ã€‚ + + +対象 %s +補æ£%d%%]], "tformat") +t("Healing Nexus", "回復ã®å› æžœ", "_t") +t("#F53CBE##Target# is bound by telekinetic forces!", "#F53CBE##Target#ã¯ãƒ†ãƒ¬ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ãƒ•ã‚©ãƒ¼ã‚¹ã«ç¸›ã‚Šä»˜ã‘られãŸï¼", "_t") +t("#Target# shakes free of the telekinetic binding", "#Target#ã¯ãƒ†ãƒ¬ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ãƒ•ã‚©ãƒ¼ã‚¹ã‹ã‚‰è„±ã—ãŸ", "_t") +t("Slowed by 50%% and taking %d crushing damage per turn.", [[速度ãŒ50%%低下ã—ã¦ã„ã¾ã™ã€‚ +毎ターン%dダメージをå—ã‘ã¾ã™ã€‚]], "tformat") +t("#Target# is being crushed.", "#Target#ã¯æŠ¼ã—ã¤ã¶ã•ã‚ŒãŸ", "_t") +t("#Target# shakes off the crushing forces.", "#Target#ã¯åœ§åŠ›ã‚’å—ã‘æµã—ãŸ", "_t") +t("The target gains %d%% stun, daze and pinning immunity.", [[スタンã€æ°—絶ã€ãŠã‚ˆã³ç§»å‹•ä¸èƒ½ã¸ã®è€æ€§ +ã‚’%d%%å¾—ã¾ã™ã€‚]], "tformat") +t("#Target# is moving freely.", "#Target#ã®ç§»å‹•ã¯è‡ªç”±ã«ãªã£ãŸ", "_t") +t("#Target# is moving less freely.", "#Target#ã®ç§»å‹•åŠ›ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("Adrenaline Surge", "アドレナリンブースト", "_t") +t("The target's combat damage is improved by %d and it an continue to fight past the point of exhaustion, supplementing life for stamina.", [[近接ダメージ%då¢—åŠ +疲労を忘れるãŸã‚ã€ã‚¹ã‚¿ãƒŸãƒŠã®ä»£ã‚ã‚Šã« +HPを消費ã—ã¾ã™ã€‚]], "tformat") +t("#Target# feels a surge of adrenaline.", "#Target#ã«ã‚¢ãƒ‰ãƒ¬ãƒŠãƒªãƒ³ãŒæµã‚Œè¾¼ã‚“ã ", "_t") +t("#Target#'s adrenaline surge has come to an end.", "#Target#ã®ã‚¢ãƒ‰ãƒ¬ãƒŠãƒªãƒ³åˆ†æ³Œé‡ã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("The target has appeared out of nowhere! It's defense is boosted by %d.", [[奇襲をã‹ã‘ã¦æ•µã®ä¸æ„ã‚’çªã„ã¦ã„ã¾ã™ã€‚ +回é¿ãŒ%d上昇]], "tformat") +t("Movement speed is reduced by %d%%.", "移動速度ãŒ%d%%低下", "tformat") +t("The target has been weakened, reducing all damage inflicted by %d%%.", [[弱体化ã—ã¦ã„ã¾ã™ã€‚ +与ダメージ%d%%低下]], "tformat") +t("curse", "呪ã„ã®æ‰‹", "effect subtype") +t("#Target# has been weakened.", "#Target#ã¯å¼±ããªã£ãŸ", "_t") +t("#Target#'s is no longer weakened.", "#Target#ã¯å¼·ã•ã‚’å–り戻ã—ãŸ", "_t") +t("The target fire resistance is reduced by %d%%.", "ç«ç‚Žè€æ€§ãŒ%d%%低下", "tformat") +t("#Target# becomes more vulnerable to fire.", "#Target#ã¯ç«ã«å¯¾ã—å¼±ããªã£ãŸ", "_t") +t("#Target# is less vulnerable to fire.", "#Target#ã¯ç«ã¸ã®è€æ€§ã‚’å–り戻ã—ãŸ", "_t") +t("The target cold resistance is reduced by %d%%.", "冷気è€æ€§ãŒ%d%%低下", "tformat") +t("#Target# becomes more vulnerable to cold.", "#Target#ã¯å†·æ°—ã«å¯¾ã—å¼±ããªã£ãŸ", "_t") +t("#Target# is less vulnerable to cold.", "#Target#ã¯å†·æ°—ã¸ã®è€æ€§ã‚’å–り戻ã—ãŸ", "_t") +t("The target nature resistance is reduced by %d%%.", "自然è€æ€§ãŒ%d%%低下", "tformat") +t("#Target# becomes more vulnerable to nature.", "#Target#ã¯è‡ªç„¶ã«å¯¾ã—å¼±ããªã£ãŸ", "_t") +t("#Target# is less vulnerable to nature.", "#Target#ã¯è‡ªç„¶ã¸ã®è€æ€§ã‚’å–り戻ã—ãŸ", "_t") +t("The target physical resistance is reduced by %d%%.", "物ç†è€æ€§ãŒ%d%%低下", "tformat") +t("#Target# becomes more vulnerable to physical.", "#Target#ã¯è¡æ’ƒã«å¯¾ã—å¼±ããªã£ãŸ", "_t") +t("#Target# is less vulnerable to physical.", "#Target#ã¯è¡æ’ƒã¸ã®è€æ€§ã‚’å–り戻ã—ãŸ", "_t") +t("The target's has a cursed wound, reducing healing by %d%%.", [[呪ã„ã®åŠ›ã«ã‚ˆã£ã¦è² å‚·ã—ã¦ã„ã¾ã™ã€‚ +HP回復å€çŽ‡æ¸›å°‘ %d%%]], "tformat") +t("#Target# has a cursed wound!", "#Target#ã¯å‚·ç—…ã®å‘ªã„ã‚’å—ã‘ãŸï¼", "_t") +t("#Target# no longer has a cursed wound.", "#Target#ã¯å‘ªã„を解ã„ãŸ", "_t") +t("The target has been revealed, reducing its stealth power by %d.", [[éš ã‚Œã¦ã„ã¦ã‚‚姿ãŒæµ®ã彫りã«ãªã‚Šã¾ã™ã€‚ +éš å¯†åŠ¹æžœä½Žä¸‹ %d]], "tformat") +t("light", "閃光", "effect subtype") +t("#Target# has been illuminated.", "#Target#ã¯å…‰ã«ç…§ã‚‰ã•ã‚Œã¦ã„ã‚‹", "_t") +t("#Target# is no longer illuminated.", "#Target#ã¯å…‰ã«ç…§ã‚‰ã•ã‚Œãªããªã£ãŸ", "_t") +t("The target has a %d%% chance to fail any spell it casts and a chance each turn to lose spell sustains.", [[%d%%ã®ç¢ºçŽ‡ã§é”法ãŒå¤±æ•—ã—ã¾ã™ã€‚ +ã¾ãŸé”法系ã®ã‚ªãƒ³ã‚ªãƒ•ç³»ã‚¿ãƒ¬ãƒ³ãƒˆãŒã‚ªãƒ• +ã«ã•ã‚Œã¦ã„ãã¾ã™ã€‚]], "tformat") +t("#Target#'s magic has been disrupted.", "#Target#ã®é”法ã¯å¦¨å®³ã•ã‚Œã¦ã„ã‚‹", "_t") +t("#Target#'s is no longer disrupted.", "#Target#ã¯å¦¨å®³ã‚’打ã¡ç ´ã£ãŸ", "_t") +t("+%d%% %s damage.", [[属性ダメージ%d%%上昇。 +対象ã¯%s属性。]], "tformat") +t("#Target# resonates with the damage.", "#Target#ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã¨çµã³ã¤ã„ãŸ", "_t") +t("#Target# is no longer resonating.", "#Target#ã¯çµã³ã‚’ã»ã©ã„ãŸ", "_t") +t("Thorn Grab", "絡ã¿è”¦", "_t") +t("The target is encased in thorny vines, dealing %d nature damage each turn and reducing its speed by %d%%.", [[茨ã®è”“ã«æ•ã‚‰ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +毎ターン%dã®è‡ªç„¶å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¾ +ã™ã€‚ +ã¾ãŸã€é€Ÿåº¦ãŒ%d%%低下ã—ã¾ã™ã€‚]], "tformat") +t("%d%% chance to fully absorb any damaging actions.", [[%d%%ã®ç¢ºçŽ‡ã§ã‚らゆるダメージを +無効化。]], "tformat") +t("#Target# is protected by a layer of thick leaves.", "#Target#ã¯åŽšã„葉ã®å®ˆã‚Šã‚’å—ã‘ãŸ", "_t") +t("#Target# cover of leaves falls apart.", "#Target#を包む葉ãŒè½ã¡ãŸ", "_t") +t("Parrying melee attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s).", [[近接攻撃をå—ã‘æµã—ã¾ã™ã€‚ +:確率 %d%% +ç„¡åŠ¹åŒ–ãƒ€ãƒ¡ãƒ¼ã‚¸ä¸Šé™ %d +%0.1f æ’ƒã¾ã§]], "tformat") +t("Reduces all damage taken by %d.", [[ブãƒãƒƒã‚¯å¯¾è±¡ã®æ”»æ’ƒã‚’%dダメージ分ブ +ãƒãƒƒã‚¯ã—ã¾ã™ã€‚]], "tformat") +t("Countering melee attacks: Has a %d%% chance to get an automatic counter attack when avoiding a melee attack. (%0.1f counters remaining)", [[近接攻撃回é¿æ™‚ã«åæ’ƒã—ã¾ã™ã€‚ +回é¿æ™‚ã« %d%% +ターン当ãŸã‚Š %0.1f 回ã¾ã§]], "tformat") +t("Blocking up to %d total damage.", "%dダメージã¾ã§ãƒ–ãƒãƒƒã‚¯ã€‚", "tformat") +t("Has a %d%% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (%0.1f throws remaining)", [[近接攻撃回é¿æ™‚ã«ç›¸æ‰‹ã‚’投ã’ã¾ã™ã€‚ +確率 %d%% +ターン当ãŸã‚Š %0.1f 回ã¾ã§]], "tformat") +t("Ravage", "ç ´å£Š", "_t") +t("The target is being ravaged by distortion, taking %0.2f physical damage %s", [[身体ãŒç ´å£Šã•ã‚Œã¦ã„ãã¾ã™ã€‚ +物ç†å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸ %0.2f +%s]], "tformat") +t("#Target# is no longer being ravaged.", "#Target#ã¯æ™‚空æªæ›²ã‹ã‚‰ç«‹ã¡ç›´ã£ãŸ", "_t") +t("#LIGHT_RED#%s is being ravaged by distortion!", "#LIGHT_RED#%sã¯æ™‚空æªæ›²ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’å—ã‘ã¦ã„ã‚‹ï¼", "logSeen") +t("The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by %d%%.", [[æªæ›²åŠ¹æžœã‚’å—ã‘ã¦ã„ã¾ã™ã€‚ +ディストーション系ã®ã‚¿ãƒ¬ãƒ³ãƒˆã« +å¼±ããªã£ã¦ã„ã¾ã™ã€‚ +物ç†è€æ€§ä½Žä¸‹ %d%%]], "tformat") +t("distortion", "ディストーション", "effect subtype") +t("#Target# is no longer distorted.", "#Target#ã¯ã‚‚ã†æªæ›²ã—ã¦ã„ãªã„", "_t") +t("The target is disabled, reducing movement speed by %d%% and accuracy by %d.", [[å‚·ã‚’è² ã£ã¦ä¸Šæ‰‹ãå‹•ã‘ã¾ã›ã‚“。 +移動速度低下 %d%% +命ä¸ä½Žä¸‹ %d]], "tformat") +t("#Target# is disabled.", "#Target#ã¯è¡Œå‹•ã‚’å°å°ã•ã‚ŒãŸ", "_t") +t("#Target# is not disabled anymore.", "#Target#ã¯å°å°ã‹ã‚‰å›žå¾©ã—ãŸ", "_t") +t("The target is in extreme anguish, preventing them from making tactical decisions, and reducing Willpower by %d and Cunning by %d.", [[激痛ã§æ£å¸¸ãªåˆ¤æ–ãŒã§ãã¾ã›ã‚“。 +æ„志低下 %d +è³¢ã•ä½Žä¸‹ %d]], "tformat") +t("#Target# is in anguish.", "#Target#ã¯è‹¦ç—›ã‚’å—ã‘ã¦ã„ã‚‹", "_t") +t("#Target# is no longer in anguish.", "#Target#ã¯è‹¦ç—›ã‹ã‚‰ç«‹ã¡ç›´ã£ãŸ", "_t") +t("The target is so fast it may blink throught obstacles if moving in the same direction for over two turns.", [[3ターンåŒã˜æ–¹å‘ã«é€²ã‚“ã éš›ã€è¶…åŠ é€Ÿã— +ã¦éšœå®³ç‰©ã‚’無視ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚]], "tformat") +t("#Target# is speeding up.", "#Target#ã¯åŠ 速ã—ã¦ã„ã‚‹", "_t") +t("#Target# is slowing down.", "#Target#ã¯æ¸›é€Ÿã—ã¦ã„ã‚‹", "_t") +t("Grants a +%d%% damage bonus.", "ä¸Žãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ +%d%%", "tformat") +t("#Target# become impervious to physical effects.", "#Target#ã¯ç‰©ç†åŠ¹æžœã«å¯¾ã—強固ã«ãªã£ãŸ", "_t") +t("#Target# is less impervious to physical effects.", "#Target#ã®ç‰©ç†åŠ¹æžœã¸ã®æŠµæŠ—ãŒçµ‚ã‚ã£ãŸ", "_t") +t("You have %d fungal energies stored. Release them to heal by using the Fungal Blood prodigy.", [[è“„ç©èƒžåパワー %d +ã“ã®ãƒ‘ワーを用ã„ã¦ï¼¨ï¼°å›žå¾©ã§ãã¾ã™ã€‚]], "tformat") +t("Mucus", "粘液", "_t") +t("You lay mucus where you walk.", "æ©ã„ãŸè·¡ã«ç²˜æ¶²ãŒã¤ãã¾ã™ã€‚", "tformat") +t("mucus", "分泌", "effect subtype") +t("Corrosive Nature", "自然ã®æµ¸é£Ÿ", "_t") +t("Acid damage increased by %d%%.", "é…¸å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ %d%%", "tformat") +t("#Target#'s acid damage is more potent.", "#Target#ã®é…¸ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯å¼·åŒ–ã•ã‚ŒãŸ", "_t") +t("#Target#'s acid damage is no longer so potent.", "#Target#ã¯é…¸ãƒ€ãƒ¡ãƒ¼ã‚¸ã®å¼·åŒ–を終ãˆãŸ", "_t") +t("%s's corrosive nature intensifies!", "%sã®èžè§£ã®è‡ªç„¶ã¯é›†ä¸ã—ãŸï¼", "logSeen") +t("Natural Acid", "自然ã®é…¸", "_t") +t("Nature damage increased by %d%%.", "è‡ªç„¶å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸å¢—åŠ %d%%", "tformat") +t("#Target#'s nature damage is more potent.", "#Target#ã®è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ã¯å¼·åŒ–ã•ã‚ŒãŸ", "_t") +t("#Target#'s nature damage is no longer so potent.", "#Target#ã¯è‡ªç„¶ãƒ€ãƒ¡ãƒ¼ã‚¸ã®å¼·åŒ–を終ãˆãŸ", "_t") +t("%s's natural acid becomes more concentrated!", "%sã®è‡ªç„¶é…¸ãŒã•ã‚‰ã«é›†ä¸ã—ãŸï¼", "logSeen") +t("The target is corroded, reducing their accuracy by %d, their armor by %d, and their defense by %d.", [[é…¸ã«è•ã¾ã‚Œã¦ã„ã¾ã™ã€‚ +命ä¸ä½Žä¸‹ %d +アーマー低下 %d +回é¿ä½Žä¸‹ %d]], "tformat") +t("acid", "é…¸", "effect subtype") +t("#Target# is corroded.", "#Target#ã¯æº¶è§£ã—ãŸ", "_t") +t("#Target# has shook off the effects of their corrosion.", "#Target#ã¯æº¶è§£ã®åŠ¹æžœã‚’振りã»ã©ã„ãŸ", "_t") +t("Slippery Moss", "滑り苔", "_t") +t("The target is covered in slippery moss. Each time it tries to use a talent there is %d%% chance of failure.", [[ツルツルã¨ã—ãŸè‹”ã«è¦†ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +%d%%ã®ç¢ºçŽ‡ã§ã‚¿ãƒ¬ãƒ³ãƒˆå¤±æ•—。]], "tformat") +t("moss", "è‹”", "effect subtype") +t("#Target# is covered in slippery moss!", "#Target#ã¯ã¬ã‚りゴケã«åŒ…ã¾ã‚ŒãŸï¼", "_t") +t("#Target# is free from the slippery moss.", "#Target#ã¯ã¬ã‚りゴケをè½ã¨ã—ãŸ", "_t") +t("Juggernaut", "ジャガーノート", "_t") +t("Reduces physical damage received by %d%% and provides a %d%% chance to ignore critical hits.", [[物ç†å±žæ€§ãƒ€ãƒ¡ãƒ¼ã‚¸è»½æ¸› %d%% +クリティカル無効 %d%%]], "tformat") +t("superiority", "殲滅技", "effect subtype") +t("#Target# hardens its skin.", "#Target#ã®è‚Œã¯ç¡¬ããªã£ãŸ", "_t") +t("The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring %0.1f Equilibrium per turn.", [[é”ã®åŠ›ã‚’æµ´ã³ã¦ã—ã¾ã„ã€å¤§åœ°ã¨ã® +繋ãŒã‚Šã‚’æ·±ã‚ã¦æŠµæŠ—ã—ã¦ã„ã¾ã™ã€‚ +ターン毎調和値回復 %0.1f]], "tformat") +t("#Target# stops restoring Equilibrium.", "#Target#ã¯å‡è¡¡å€¤ã®å›žå¾©ã‚’終ãˆãŸ", "_t") +t("Berserker Rage", "狂戦士ã®æ€’ã‚Š", "_t") +t("Increases critical hit chance by %d%%.", "クリティカル率上昇 %d%%", "tformat") +t("Relentless Fury", "ä¸æ»…ã®æ¿€æƒ…", "_t") +t("Increases stamina regeneration by %d, movement and attack speed by %d%%.", [[スタミナ自動回復 %d +移動・攻撃速度上昇 %d%%]], "tformat") +t("#Target# loses speed.", "#Target#ã¯æ¸›é€Ÿã—ãŸ", "_t") +t("Target is currently moving with %d%% additional speed in a single direction (%s). Stopping or changing directions will remove this effect.", [[移動速度㌠%d%% 増 +åŠ ã—ã¦ã„ã¾ã™ã€‚進行方å‘㯠+%s ã§ã™ã€‚ +ç«‹ã¡æ¢ã¾ã‚‹ã‹æ–¹å‘転æ›ã™ã‚‹ã¨ã“ã® +効果ã¯åˆ‡ã‚Œã¾ã™ã€‚]], "tformat") +t("#Target# is stunned further! (now %d turns)", "#Target#ã¯ã•ã‚‰ã«ã‚¹ã‚¿ãƒ³ã—ãŸï¼(åˆè¨ˆ%dターン)", "tformat") +t("The target stands strong, increasing all resistances by %0.1f%% and resistance caps by %0.1f%%.", [[強固ãªæ§‹ãˆã‚’å–ã£ã¦ã„ã¾ã™ã€‚ +å…¨è€æ€§å¢—åŠ %0.1f%% +å…¨è€æ€§ä¸Šé™å¢—åŠ %0.1f%%]], "tformat") +t("The target has relocated to a favorable position, giving them +%d%% physical critical chance.", [[有利ãªä½ç½®å–ã‚Šã‚’ã—ã¾ã— +ãŸã€‚物ç†ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«ä¸Šæ˜‡ %d%%]], "tformat") +t("#Target# is poised to strike!", "#Target#ã¯æ”»æ’ƒã§ã†ã‚ãŸãˆãŸï¼", "_t") +t("The target is in an extreme defensive posture, avoiding %d%% of all incoming damage.", [[回転ã—ã¦ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減 +ã—ã¦ã„ã¾ã™ã€‚ + +ダメージ軽減 %d%%]], "tformat") +t("Superb Agility", "神速", "_t") +t("#Target# has sped up!", "#Target#ã¯åŠ 速ã—ãŸï¼", "_t") +t("The target's reactions have quickened, giving +%d%% global speed.", [[åå¿œãŒå‘上ã—ã¦ã„ã¾ã™ã€‚ +é€Ÿåº¦å¢—åŠ %d%%]], "tformat") +t("Target is caught in an anti-gravity field, halving its knockback resistance.", [[åé‡åŠ›ã®å ´ã«æ•ã‚‰ã‚ã‚Œã¦ã„ã¾ã™ã€‚ +ノックãƒãƒƒã‚¯è€æ€§ãŒåŠæ¸›ã€‚]], "tformat") +t("The target is being fed upon by %d masses of parasitic leeches for %0.2f physical and %0.2f acid damage each turn. After a %d turn feeding period, one mass will drop off and multiply.", [[%d体ã®å¸è¡€è™«ã‹ã‚‰1ターン毎㫠+%0.2fã®ç‰©ç†ãƒ€ãƒ¡ãƒ¼ã‚¸ +%0.2f酸ダメージをå—ã‘ã¦ã„る。 +%dターン後ã«å¸è¡€è™«ã¯å¢—æ®–ã™ã‚‹]], "tformat") +t("#Target# is #GREEN#INFESTED#LAST# with parasitic leeches!", "#Target#ã«#GREEN#è¡€å¸ã„虫ãŒã¤ã„ãŸ#LAST#ï¼ ", "_t") +t("Some leeches drop off %s!", "è¡€å¸ã„虫ãŒ%sã‹ã‚‰è½ã¡ãŸï¼ ", "logSeen") +t("Garrote", "絞首ã®è¼ª", "_t") +t("%s has garroted #Target#!", "#Target# has garroted #Target#!", "tformat") +t("something", "岩石投ã’", "_t") +t("Marked for Death", "æ»ç¥žã®å°", "_t") +t("#Target# is marked for death!", "#Target#ã¯æ»ç¥žã®å°ã‚’å—ã‘ãŸï¼", "_t") +t("#Target# is free from the deathmark.", "#Target#ã¯æ»ç¥žã®å°ã‹ã‚‰è§£æ”¾ã•ã‚ŒãŸ", "_t") +t(" Poison damage also hits adjacent targets for 50%%.", " Poison damage also hits adjacent targets.", "tformat") +t("physical", "物ç†", "effect subtype") +t("Dirty Fighting", "ダーティファイト", "_t") +t("Soothing Darkness", "安らãŽã®é—‡", "_t") +t("healing", "治癒", "effect subtype") +t("Shadow Dance", "å½±ã®èˆžè¸Š", "_t") +t("#GREY#You begin your Shadow Dance.", "#GREY#å½±ã®èˆžè¸Šã‚’始ã‚ãŸ", "logPlayer") +t("#GREY#You end your Shadow Dance.", "#GREY#å½±ã®èˆžè¸Šã‚’終ãˆãŸ", "logPlayer") +t("#Target# is in a deep sleep.", "#Target#ã¯æ·±ã„çœ ã‚Šã«è½ã¡ãŸ", "_t") +t("#Target# is no longer sleeping.", "#Target#ã¯ç›®è¦šã‚ãŸ", "_t") +t("Rogue's Brew", "盗賊ã®ç§˜è–¬", "_t") +t("Bear Trap", "ベアトラップ", "_t") +t("bleed", "出血", "effect subtype") +t(" and %0.1f Arcane", " %0.1f é”力ダメージ", "tformat") +t("A living stone vine holds the target in place, inflicting %0.1f Nature%s damage per turn.", "A living stone vine holds the target in place, inflicting %0.1f Physical%s damage per turn.", "tformat") +t("#Target# is seized by a stone vine.", "#Target#ã¯çŸ³ã®ãƒ„ã‚¿ã«ç‹™ã‚ã‚ŒãŸ", "_t") +t("#Target# is free from the stone vine.", "#Target#ã¯çŸ³ã®ãƒ„タを振りã»ã©ã„ãŸ", "_t") +t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save.", [[体ãŒç¡¬åŒ–ã—ã¦ã„ã¾ã™ã€‚ +アーマー%d上昇 +物ç†ã‚»ãƒ¼ãƒ–%d上昇 +é”法セーブ%d上昇]], "tformat") +t("#Target#'s skin turns to stone.", "#Target#ã®è‚ŒãŒçŸ³ã¸ã¨å¤‰å®¹ã—ã¦ã„ã", "_t") +t("#Target#'s skin returns to normal.", "#Target#ã®è‚Œã¯å…ƒã«æˆ»ã£ãŸ", "_t") +t("#Target# is no longer protecting anyone.", "#Target#ã¯ä»–者をè·ã‚‹ã“ã¨ã‚’終ãˆãŸ", "_t") +t("Stone Link", "ストーン・リンク", "_t") +t("earth", "地術", "effect subtype") +t("shield", "シールド", "effect subtype") +t("#Target# is protected by a stone shield.", "#Target#ã¯çŸ³ã®ç›¾ã«å®ˆã‚‰ã‚ŒãŸ", "_t") +t("#Target# is less protected.", "#Target#ã®çŸ³ã®ç›¾ãŒæ¶ˆãˆãŸ", "_t") +t("Ghoulish Leap", "グールã®è·³èº", "_t") +t("#Target# speeds up.", "#Target#ã¯åŠ 速ã—ãŸ", "_t") +t("Feint", "フェイント", "_t") +t("tactical", "見切り", "effect subtype") +t("Mana Clash", "マナクラッシュ", "_t") +t("antimagic", "åé”法", "effect subtype") +t("Bullseye", "ブルズアイ", "_t") +t("Trueshot", "確ã‹ãªã‚‹å°„æ’ƒ", "_t") +t("Escape", "逃走", "_t") +t("#Target# enters an evasive stance!.", "#Target#ã¯å›žé¿å§¿å‹¢ã‚’å–ã£ãŸï¼", "_t") +t("#Target# slows down.", "#Target#ã¯æ¸›é€Ÿã—ãŸ", "_t") +t("Sentinel", "æ©å“¨å°„æ’ƒ", "_t") +t("slow", "減速", "effect subtype") +t("#Target#'s armour is punctured!", "#Target#ã®éŽ§ã¯è²«ã‹ã‚ŒãŸï¼", "_t") +t("#Target#'s armour is more intact.", "#Target#ã¯éŽ§ã®ä¿®ç†ã‚’ã—ãŸã€‚", "_t") +t("Leeching Poison", "å¸è¡€æ¯’", "_t") +t("poison", "毒", "effect subtype") +t("#Target# is poisoned!", "#Target#ã¯æ¯’ã‚’å—ã‘ãŸï¼", "_t") +t("#Target# is no longer poisoned.", "#Target#ã¯æ¯’ã‹ã‚‰ç«‹ã¡ç›´ã£ãŸ", "_t") +t("Maim", "éª¨ç •ã", "_t") +t("#Target# is maimed!", "#Target#ã¯è²«ã‹ã‚ŒãŸï¼", "_t") +t("#Target# is no longer maimed.", "#Target#ã¯è²«ãã‹ã‚‰ç«‹ã¡ç›´ã£ãŸ", "_t") +t("Snipe", "狙撃", "_t") +t("#Target# takes aim...", "#Target#ã¯ç‹™ã„を定ã‚ãŸ...", "_t") +t("#Target# is no longer aiming.", "#Target#ã¯ç‹™æ’ƒã‚’終ãˆãŸ", "_t") +t("Concealment", "潜ä¼", "_t") +t("The target is wrapped in disorientating smoke, reducing vision range by %d.", "The target is wrapped in disorientating smoke, confusing them and reducing vision range by %d.", "tformat") +t("#Target# is surrounded by a thick smoke.", "#Target#ã¯åŽšã„ç…™ã«åŒ…ã¾ã‚ŒãŸ", "_t") +t("The smoke around #target# dissipate.", "#Target#を包む煙ãŒè–„ã‚Œã¦ã„ã£ãŸ", "_t") +t("Shadowstrike", "闇討ã¡", "_t") +t("darkness", "æš—é»’", "effect subtype") +t("#Target##OLIVE_DRAB# shimmers in multiple hues.", "#Target#ã¯#OLIVE_DRAB#万色ã«ç…Œã‚ã„ãŸ", "_t") +t("#Target#'s#OLIVE_DRAB# multi-hued shimmer fades.", "#Target#ã®#OLIVE_DRAB#万色ã®å…‰ãŒè–„ã‚Œã¦ã„ã£ãŸ", "_t") +t("Swift Shot", "高速撃ã¡", "_t") +t("#Target# recovers sight.", "#Target#ã¯è¦–界をå–り戻ã—ãŸ", "_t") +t("Gift of the Woods", "ã‚¿ãƒãƒ¼ãƒ¬ã®æ€’ã‚Š", "_t") +t("Increases the effectiveness of all healing the target receives by %d%%.", "HP回復å€çŽ‡ãŒ%d%%上昇ã—ã¦ã„ã¾ã™ã€‚", "tformat") +t("nature", "自然", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/wda/eyal.lua" + +t("Maj'Eyal", "マイ・イヤル", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/grids.lua" + +t("unstable wormhole", "ä¸å®‰å®šãªãƒ¯ãƒ¼ãƒ ホール", "entity name") +t("stable wormhole", "安定ã—ãŸãƒ¯ãƒ¼ãƒ ホール", "_t") +t("#VIOLET#The wormhole absorbs energies and stabilizes. You can now use it to travel.", "#VIOLET#ワームホールã¯ã‚¨ãƒãƒ«ã‚®ãƒ¼ã‚’å¸åŽã—ã¦å®‰å®šã—ãŸã€‚移動ã«ä½¿ãˆãã†ã ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/npcs.lua" + +t("A hole in the fabric of space, it seems to be the source of the expanse instability.", "空間ãã®ã‚‚ã®ã«ã½ã£ã‹ã‚Šã¨ç©ºã„ãŸç©´ã 。天空ã®ç ´ç‰‡ã®æŒ™å‹•ãŒãŠã‹ã—ããªã£ãŸåŽŸå› ã®ã‚ˆã†ã 。", "_t") +t("and folded out of existence", "ãã—ã¦ã€å˜åœ¨ã‚’抹消ã•ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/objects.lua" + +t("Void Star", "虚空ã®æ˜Ÿ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/zone.lua" + +t("Abashed Expanse", "Abashed Expanse", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/grids.lua" + +t("teleporting circle to the surface", "地上ã¸ç¶šãé”法陣", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua" + +t("mummy", "ミイラ", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("Greater Mummy Lord", "『グレーターマミー・ãƒãƒ¼ãƒ‰ã€", "entity name") +t("The wrappings of this mummy radiate with so much power it feels like wind is blowing from them.", "ã“ã®ãƒŸã‚¤ãƒ©ãŒçºã†åŒ…帯ã¯çµ¶å¤§ãªé”力を発ã—ã¦ã„る。ã¾ã‚‹ã§çªé¢¨ãŒå¹ãã¤ã‘ã¦ãるよã†ãªãƒ—レッシャーを感ã˜ã‚‹ã€‚", "_t") +t("and raised as a soulless shuffling mummy", "ãã—ã¦ã€é‚ãªãã†ã‚ã¤ãミイラã¨ã—ã¦è˜‡ã£ãŸ", "_t") +t("ancient elven mummy", "å¤ä»£ã‚¨ãƒ«ãƒ•ãƒžãƒŸãƒ¼", "entity name") +t("An animated corpse in mummy wrappings.", "包帯を巻ã‹ã‚ŒãŸãƒŸã‚¤ãƒ©ã 。仮åˆã®å‘½ã‚’与ãˆã‚‰ã‚Œã¦ã„る。", "_t") +t("animated mummy wrappings", "マミーã®æ“り包帯", "entity name") +t("An animated set of mummy wrappings, without a corpse inside; it seems like it cannot move.", "ä»®åˆã®å‘½ã‚’与ãˆã‚‰ã‚ŒãŸãƒŸã‚¤ãƒ©ã®åŒ…帯ã 。ã‚ã‚‹ã¹ãã¯ãšã®ä¸èº«ã¯ãªã„。移動ã¯ã§ããªã„よã†ã 。", "_t") +t("rotting mummy", "è…りマミー", "entity name") +t("A rotting animated corpse in mummy wrappings.", "包帯を巻ã‹ã‚ŒãŸãƒŸã‚¤ãƒ©ã 。体ã¯è…æ•—ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/objects.lua" + +t("Bindings of Eternal Night", "永夜縛り", "entity name") +t("Crown of Eternal Night", "永夜ã®å®å† ", "entity name") +t("#ANTIQUE_WHITE#The Crown of Eternal Night seems to react with the Bindings, you feel tremendous dark power.", "#ANTIQUE_WHITE#永夜ã®å®å† ã¯ç¸›ã‚Šã¨åå¿œã—ã¦ã„るよã†ã 。溢れる闇ã®åŠ›ã‚’æ„Ÿã˜ã‚‹", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/zone.lua" + +t("Elven Ruins", "エルフã®éºè·¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/grids.lua" + +t("unstable wormhole", "ä¸å®‰å®šãªãƒ¯ãƒ¼ãƒ ホール", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/npcs.lua" + +t("Ungolë", "『ウンゴレã€", "entity name") +t("A huge spider, shrouded in darkness, her red glowing eyes darting to fix on you. She looks hungry.", "æš—é»’ã‚’çºã£ãŸå·¨å¤§ãªèœ˜è››ã 。真ã£èµ¤ãªç›®ã§ã“ã¡ã‚‰ã‚’見ã¤ã‚ã¦ã„る。ã©ã†ã‚„ら彼女ã¯ç©ºè…¹ã®ã‚ˆã†ã 。", "_t") +t("and devoured alongside a Sun Paladin", "ãã—ã¦ã€å¤ªé™½ã®é¨Žå£«ã¨å…±ã«é£Ÿã¹ã‚‰ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/objects.lua" + +t("Rod of Spydric Poison", "蜘蛛毒ã®ãƒãƒƒãƒ‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/zone.lua" + +t("Ardhungol", "アードãƒãƒ³ã‚´ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/grids.lua" + +t("wall", "å£", "entity name") +t("closed gate", "é–‰ã˜ãŸé–€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/npcs.lua" + +t("gladiator", "闘士", "entity name") +t("A menacing man in heavy armor, wielding a mace. He looks battle-hardened.", "殺気を放ã¤é‡éŽ§ã®æˆ¦å£«ã 。æ´æˆ¦ã®å…µã«è¦‹ãˆã‚‹ã€‚", "_t") +t("halfling slinger", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®æŠ•çŸ³å£«", "entity name") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity subtype") +t("arcane blade", "é”戦士", "entity name") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("A Human Arcane Blade. His body shows multiple scars from battle.", "人間ã®é”法剣士ã 。体ä¸ã«æˆ¦ã„ã§è² ã£ãŸç„¡æ•°ã®å‚·ãŒã‚る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/zone.lua" + +t("Derth (Southeast)", "ダース (å—æ±)", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/grids.lua" + +t("closed gate", "é–‰ã˜ãŸé–€", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("open gate", "é–‹ã„ãŸé–€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/npcs.lua" + +t("skeletal rat", "スケルトン・ラット", "entity name") +t("undead", "ä¸æ»", "entity type") +t("The diminutive skeleton of a giant rat, charged with evil energies. Nobody understands the usefulness of undead rodents until several of them come after you.", "大ãƒã‚ºãƒŸã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã 。スケルトンã¨ã—ã¦ã¯å°åž‹ã§ã€æ‚ªã—ãé”ã®åŠ›ãŒç± ã£ã¦ã„る。「ãƒã‚ºãƒŸã®ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ãªã©ä½•ã®å½¹ã«ç«‹ã¤ã®ã ã‚ã†ã€ã¨è¦³å®¢ã®èª°ã‚‚ãŒæ€ã£ãŸãŒã€æ•°ä½“ãŒæŒ‘戦者ã«è¥²ã„掛ã‹ã£ãŸæ™‚ã€çš†ãŒè€ƒãˆã‚’改ã‚ãŸã€‚", "_t") +t("homeless fighter", "家ãªã戦士", "entity name") +t("Will fight for a meal.", "今日ã®ã”飯ã®ãŸã‚ã«æˆ¦ã„ã¾ã™ã€‚", "_t") +t("golden crystal", "金ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«", "entity name") +t("A formation of golden crystal. It emits a golden radiance equalling the sun itself.", "黄金ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。放ã¤è¼ãã¯ã¾ã•ã«å¤ªé™½ãã®ã‚‚ã®ã§ã‚る。", "_t") +t("master alchemist", "é”人錬金術師", "entity name") +t("multihued wyrmic", "万色竜ã®åŒ–身", "entity name") +t("A powerful wyrmic with mastery over several elements.", "種々ã®å±žæ€§ã‚’極ã‚ãŸå¼·åŠ›ãªç«œåŒ–術師ã 。", "_t") +t("master slinger", "é”人投石士", "entity name") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity subtype") +t("Expert slingers on hire by the arena. They are great at their jobs.", "é—˜æŠ€å ´å´ãŒé›‡ã£ãŸã‚¹ãƒªãƒ³ã‚°ã®å手ã§ã‚る。見事ãªåƒãã¶ã‚Šã 。", "_t") +t("gladiator", "闘士", "entity name") +t("reaver", "æŽ å¥ªè€…", "entity name") +t("A warrior of death.", "æ»ã‚’体ç¾ã™ã‚‹æˆ¦å£«ã€‚", "_t") +t("headless horror", "首ãªã—ホラー", "entity name") +t("A headless gangly humanoid with a large distended stomach. Was captured and tamed by the first master of the arena.", "人間ã«ä¼¼ã¦ã„ã‚‹ãŒé 部ã¯ãªãã€è…¹éƒ¨ãŒæ¥µç«¯ã«è†¨ã‚‰ã‚“ã§ã„ã‚‹ã€‚é—˜æŠ€å ´ã®åˆä»£ãƒãƒ£ãƒ³ãƒ”オンãŒæ•ç²ã—ã€èª¿æ•™ã—ãŸå€‹ä½“ã§ã‚る。", "_t") +t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#%sãŒå€’れるã¨ã€å…¨ã¦ã®ç›®ã¯ç”Ÿå‘½åŠ›ã‚’失ã£ãŸï¼", "logSeen") +t("Ryal", "『ライアルã€", "entity name") +t("A gargantuan bone giant resembling a wingless wyrm. He is fully sentient and surprisingly fast.", "巨大ãªãƒœãƒ¼ãƒ³ã‚¸ãƒ£ã‚¤ã‚¢ãƒ³ãƒˆã 。翼ã®ãªã„ç«œã®ã‚ˆã†ãªå§¿ã‚’ã—ã¦ã„る。生者ã¨ç‰ã—ã明確ãªæ„å¿—ã‚’æŒã¡ã€ãã®å‹•ãã¯é©šãã»ã©ç´ æ—©ã„。", "_t") +t("Fryjia Loren", "『フリージア・ãƒãƒ¼ãƒ©ãƒ³ã€", "entity name") +t("A young girl with skin pale as snow. She is small, but deadly in battle, unleashing a constant barrage of ice shards.", "雪ã®ã‚ˆã†ã«ç™½ã„肌をã—ãŸå°‘女ã 。å°æŸ„ã ãŒã€éžå¸¸ã«å±é™ºãªç›¸æ‰‹ã§ã‚る。氷ã®å¼¾ä¸¸ã‚’始終乱射ã—ã¦ãる。", "_t") +t("Riala Shalarak", "『リアラ・シャララクã€", "entity name") +t("A strong female magician. Years of experience make her a dangerous combatant.", "強力ãªåŠ›ã‚’æŒã£ãŸå¥³æ€§ã®é”導師ã 。長年ã®ä¿®è¡Œã®æœ«ã€æã‚‹ã¹ã使ã„手ã¨ãªã£ãŸã€‚", "_t") +t("Valfren Loren", "『ヴァルフラン・ãƒãƒ¼ãƒ©ãƒ³ã€", "entity name") +t("A massive suit of armor with a massive axe containing a massively cursed person. He is cursed to fight eternally.", "大斧をæºãˆãŸå·¨å¤§ãªéŽ§ã 。ãã®ä¸ã«ã„ã‚‹ã®ã¯å‡„ã¾ã˜ã„呪ã„ã‚’å—ã‘ãŸäººç‰©ã§ã‚る。永久ã«æˆ¦ã„続ã‘るよã†å®¿å‘½ã¥ã‘られã¦ã„ã‚‹ã®ã 。", "_t") +t("Rej Arkatis", "『レージ・アルカティスã€", "entity name") +t("A Cornac fighter of respectable talent. He emerged from nowhere and became the true master of fighting.", "コーナックã®æˆ¦å£«ã 。ã‹ãªã‚Šã®æŠ€é‡ã®æŒã¡ä¸»ã§ã‚る。ã©ã“ã‹ã‚‰ã¨ã‚‚ãªããµã‚‰ã‚Šã¨ç¾ã‚Œã€é—˜æŠ€å ´ã®ãƒãƒ£ãƒ³ãƒ”オンã¾ã§ä¸Šã‚Šè©°ã‚ãŸã€‚", "_t") +t("slinger", "投石士", "entity name") +t("high slinger", "上級投石士", "entity name") +t("Ranged fighters coming to the arena looking for wealth and glory, just like you.", "é è·é›¢æˆ¦ã‚’主体ã¨ã™ã‚‹æˆ¦å£«ã 。富ã¨å誉を求ã‚ã¦é—˜æŠ€å ´ã«ã‚„ã£ã¦æ¥ãŸã€‚ãã†ã€ã¾ã•ã«è²´æ–¹ã®ã‚ˆã†ã«ã€‚", "_t") +t("alchemist", "錬金術師", "entity name") +t("Deadly fighters using explosive gems to attack.", "æã‚‹ã¹ã戦士ã 。å®çŸ³å¼¾ã§æ”»æ’ƒã—ã¦ãる。", "_t") +t("blood mage", "è¡€ã®é”法使ã„", "entity name") +t("A man dressed in black robes. You feel weak as you hear his ominous chanting.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸç”·ã 。ãã®ä¸å‰ãªå‘ªæ–‡ã‚’耳ã«ã™ã‚‹ã¨ä½“ãŒã ã‚‹ããªã‚‹ã€‚", "_t") +t("hexer", "呪ã„師", "entity name") +t("A man dressed in black robes. You feel a thousand curses being put on you.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸç”·ã 。ã‚ã‚Šã¨ã‚らゆる呪ã„ã‚’ã‹ã‘ã¦ãるよã†ã 。", "_t") +t("rogue", "盗賊", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your sight!", "éš å¯†æˆ¦é—˜ã‚’å¾—æ„ã¨ã™ã‚‹æˆ¦å£«ã 。様々ãªç–を用ã„ã¦é—˜æŠ€å ´ã‚’å‹ã¡æŠœã“ã†ã¨ã—ã¦ã„る。 油æ–ã™ã‚‹ã¨æ»è§’ã‚’çªã‹ã‚Œã‚‹ãžï¼", "_t") +t("trickster", "トリックスター", "entity name") +t("Stealthy ranged fighters trying to achieve victory with trickery. Be careful or they will shoot your heart!", "æ»è§’を縫ã£ã¦é è·é›¢ã‹ã‚‰æ”»æ’ƒã—ã¦ãる戦士ã 。様々ãªç–を用ã„ã¦é—˜æŠ€å ´ã‚’å‹ã¡æŠœã“ã†ã¨ã—ã¦ã„る。 油æ–ã™ã‚‹ã¨å¿ƒè‡“を射抜ã‹ã‚Œã‚‹ãžï¼", "_t") +t("shadowblade", "影法師", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "éš å½¢ã‚’å¾—æ„ã¨ã™ã‚‹æˆ¦å£«ã 。å¿ã³ã®æŠ€ã‚’駆使ã—ã¦æ•µã®æ¯ã®æ ¹ã‚’æ¢ã‚ã‚“ã¨ã™ã‚‹ã€‚用心ã›ã‚ˆã€‚奴らãŒç›—ã‚€ã®ã¯å‘½ã ï¼", "_t") +t("fire wyrmic", "ç«ç«œã®åŒ–身", "entity name") +t("A fire wyrmic aspiring to win the tournament. He comes paired with an ice wyrmic.", "é—˜æŠ€å ´ã®é ‚点を目指ã™ç«ç«œè¡“師ã 。氷竜術師ã¨ã‚³ãƒ³ãƒ“を組んã§ã„る。", "_t") +t("ice wyrmic", "æ°·ç«œã®åŒ–身", "entity name") +t("An ice wyrmic aspiring to win the tournament. He comes paired with a fire wyrmic.", "é—˜æŠ€å ´ã®é ‚点を目指ã™æ°·ç«œè¡“師ã 。ç«ç«œè¡“師ã¨ã‚³ãƒ³ãƒ“を組んã§ã„る。", "_t") +t("sand wyrmic", "ç ‚ç«œã®åŒ–身", "entity name") +t("A sand wyrmic aspiring to win the tournament. He comes paired with a storm wyrmic.", "é—˜æŠ€å ´ã®é ‚点を目指ã™ç ‚竜術師ã 。雷竜術師ã¨ã‚³ãƒ³ãƒ“を組んã§ã„る。", "_t") +t("storm wyrmic", "é›·ç«œã®åŒ–身", "entity name") +t("A storm wyrmic aspiring to win the tournament. He comes paired with a sand wyrmic.", "é—˜æŠ€å ´ã®é ‚点を目指ã™é›·ç«œè¡“師ã ã€‚ç ‚ç«œè¡“å¸«ã¨ã‚³ãƒ³ãƒ“を組んã§ã„る。", "_t") +t("high gladiator", "上級グラディエイター", "entity name") +t("great gladiator", "熟練グラディエイター", "entity name") +t("Mercenaries hired by the arena for the sole purpose of entertainment. They make a living beating people up.", "é—˜æŠ€å ´å´ãŒå°‚らショーè¦ç´ ã®ãŸã‚ã«é›‡ã£ãŸå‚å…µã 。彼らã®ãŠã‹ã’ã§è¦³å®¢ã¯ç†±ç‹‚ã®æ¸¦ã¨åŒ–ã™ã€‚", "_t") +t("martyr", "殉教者", "entity name") +t("A devout soldier.", "敬虔ãªæˆ¦å£«ã 。", "_t") +t("anorithil", "アノーリシル", "entity name") +t("sun paladin", "太陽ã®é¨Žå£«", "entity name") +t("human", "人間", "entity subtype") +t("star crusader", "スター・クルセイダー", "entity name") +t("elf", "エルフ", "entity subtype") +t("humanoid", "人型", "entity type") +t("Warriors from afar. They wield the power of light, and a mean sword. Darkness, too.", "é 方よりæ¥ãŸã‚‹æˆ¦å£«ã 。光ã®åŠ›ã‚’用ã„ã€ã‚ªãƒ³ãƒœãƒã®å‰£ã‚’振るã£ã¦æˆ¦ã†ã€‚ã¾ãŸã€é—‡ã®åŠ›ã‚‚行使ã§ãる。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/objects.lua" + +t("%s uses %s!", "%sã¯%sを使ã£ãŸï¼", "logSeen") +t("armor", "防具", "entity type") +t("feet", "足", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/zone.lua" + +t("The Arena", "é—˜æŠ€å ´", "_t") +t("#GOLD#Miniboss round starts!!", "#GOLD#ä¸ãƒœã‚¹ãƒ©ã‚¦ãƒ³ãƒ‰ï¼ï¼", "log") +t("#VIOLET#Boss round starts!!!", "#VIOLET#ボスラウンドï¼ï¼ï¼", "log") +t("#LIGHT_RED#Final round starts!!!!", "#LIGHT_RED#最終ラウンドï¼ï¼ï¼ï¼", "log") +t("#LIGHT_RED#The gates close!", "#LIGHT_RED#é–€ãŒé–‰ã˜ãŸï¼", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/grids.lua" + +t("unholy circle", "邪悪ãªé”法陣", "entity name") +t("broken unholy circle", "ç ´å£Šã•ã‚ŒãŸé‚ªæ‚ªãªé”法陣", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Necromancer", "ãƒã‚¯ãƒãƒžãƒ³ã‚µãƒ¼", "entity name") +t("A Human dressed in black robes. He mumbles in a harsh tongue. He seems to think you are his slave.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸäººé–“ã 。耳障りãªå‘ªæ–‡ã‚’ブツブツ唱ãˆã¦ã„る。ã“ã¡ã‚‰ã‚’奴隷ã‹ä½•ã‹ã¨ã§ã‚‚æ€ã£ã¦ã„るよã†ã 。", "_t") +t("Half-Finished Bone Giant", "作りã‹ã‘ボーン・ジャイアント", "entity name") +t([[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura. +This specimen looks like it was hastily assembled and is not really complete yet.]], "見上ã’ã‚“ã°ã‹ã‚Šã®å·¨ä½“ã‚’æŒã¡ã€æ•°ç™¾ã®ç”Ÿç‰©ã®éª¨ã‹ã‚‰æˆã‚‹ã€‚ä¸æµ„ãªã‚ªãƒ¼ãƒ©ã§è¦†ã‚ã‚Œã¦ã„ã‚‹ãŒã€çªè²«ä½œæ¥ã§ä½œã£ãŸã‚‚ã®ã‚‰ã—ãã€ä¸å®Œå…¨ã 。", "_t") +t("This pile of rotting flesh twitches and makes horrid noises.", "è…肉ã®å¡Šã 。痙攣ã—ã¦ãŠãžã¾ã—ã„音を立ã¦ã¦ã„る。", "_t") +t("This pile of bones appears to move on its own, but it can't seem to organise itself into something dangerous.", "骨ã®å¡Šã 。ã²ã¨ã‚Šã§ã«å‹•ã回れるよã†ã ãŒè„…å¨è¶³ã‚Šå¾—る動作ã¯ã§ããªã„よã†ã 。", "_t") +t("It looks like a giant blood clot. Is that what its creator intended?", "巨大ãªè¡€å¡Šã 。作り手ã®æ„図ã«é©ã£ ãŸã‚‚ã®ãªã®ã ã‚ã†ã‹ï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/objects.lua" + +t("armor", "防具", "entity type") +t("cloak", "外套", "entity subtype") +t("Cloak of Deception", "éš ã—身ã®ã‚¯ãƒãƒ¼ã‚¯", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/zone.lua" + +t("Blighted Ruins", "è…æ•—ã®éºè·¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/npcs.lua" + +t("dragon", "ドラゴン", "entity type") +t("sand", "ç ‚", "entity subtype") +t("Briagh, Great Sand Wyrm", "å¤ç ‚æ¼ ç«œã€Žãƒ–ãƒ©ã‚¤ã‚¢ã€", "entity name") +t("A towering sand drake stands before you. This wingless worm is mighty and could easily crush you.", "巨大ãªç ‚æ¼ ç«œã 。ã“ã®ç¿¼ãªã大長虫ã¯å¼·å¤§ãªåŠ›ã§ã‚‚ã£ã¦å†’é™ºè€…ã‚’ç²‰ç •ã™ã‚‹ã ã‚ã†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/objects.lua" + +t("Resonating Diamond", "共振ã™ã‚‹ãƒ€ã‚¤ã‚¢ãƒ¢ãƒ³ãƒ‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/zone.lua" + +t("Briagh's Lair", "ブライアã®å·£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/grids.lua" + +t("floor", "床", "entity type") +t("Farportal: the Far East", "大ãƒãƒ¼ã‚¿ãƒ«:æ±æ–¹", "entity name") +t("A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use.", "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã ", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to the far east.", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«æ±æ–¹ã«é™ã‚Šç«‹ã£ãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/npcs.lua" + +t("human sun-paladin", "太陽ã®é¨Žå£«", "entity name") +t("High Sun-Paladin Rodmour", "上級太陽ã®é¨Žå£«ã€Žãƒãƒ‰ãƒ¢ãƒ¼ãƒ«ã€", "entity name") +t("A Human in shiny plate armour.", "è¼ãプレートアーマーを装備ã—ãŸäººé–“ã 。", "_t") +t("orc warrior", "オークã®æˆ¦å£«", "entity name") +t("A fierce soldier-orc.", "ç°çŒ›ãªã‚ªãƒ¼ã‚¯ã®å…µå£«ã 。", "_t") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("Elandar", "『エランダールã€", "entity name") +t("Damn you, you only postpone your death! Fyrk!", "æ„šã‹è€…ãŒã€æ»ã‚’先延ã°ã—ã«ã™ã‚‹ã ã‘ã ã¨ã„ã†ã®ã«ï¼ãƒ•ã‚£ãƒ«ã‚¯ã‚ˆï¼", "_t") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Argoniel", "『アルゴニエルã€", "entity name") +t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "アンゴルウェンã‹ã‚‰é›¢åã—ãŸé”法使ã„ã 。æ±æ–¹ã®å¤§é™¸ã«æ‹ 点を構ãˆã€æ¬¡ç¬¬ã«æ‚ªã«æŸ“ã¾ã£ã¦ã„ã£ãŸã€‚何ã¨ã—ã¦ã§ã‚‚彼らã®æ‰€æ¥ã‚’阻ã¾ãã°ãªã‚‰ãªã„。", "_t") +t("Fyrk, Faeros High Guard", "守è·è€…『フィルクã€", "entity name") +t([[Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world. +This one looks even nastier and looks toward you with what seems to be disdain. Flames swirl all around him.]], "フェãƒã‚¹ã¯é«˜ã„知性をæŒã¤ç‚Žã®ç²¾éœŠã 。ç«å±±ä»¥å¤–ã§è¦‹ã‹ã‘ã‚‹ã“ã¨ã¯æ»…多ã«ãªãã€åˆ¥ä¸–ç•Œã®å˜åœ¨ã ã¨ã•ã‚Œã¦ã„る。ã“ã®ä¸€ä½“ã¯ç‰¹ã«å¼·åŠ›ãªã‚ˆã†ã§ã€ã“ã¡ã‚‰ã‚’見下ã—ã¦ã„るよã†ãªæ…‹åº¦ãŒè¦‹å—ã‘られる。周囲ã§ã¯ç‚ŽãŒèˆžã„踊ã£ã¦ã„る。", "_t") +t("and a sole piece of char was sent to his masters as a totem", "ãã—ã¦ã€ä¸€ç‰‡ã®ç‚ã¯ãƒˆãƒ¼ãƒ†ãƒ ã¨ã—ã¦ã€å½¼ã®è€…ã®æ”¯é…者ã«æ§ã’られãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/zone.lua" + +t("Charred Scar", "焦炎ã®å‚·è·¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/grids.lua" + +t("floor", "床", "entity subtype") +t("wall", "å£", "entity name") +t("body remains", "æ»ä½“", "entity name") +t("bone pile", "骨", "entity name") +t("infusion rack", "ãƒãƒ¼ãƒ–棚", "entity name") +t("operating table", "手術å°", "entity name") +t("broken vat", "壊れãŸå®¹å™¨", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/npcs.lua" + +t("old vats", "å¤ã³ãŸå®¹å™¨", "entity name") +t("degenerated ogric mass", "下級オーガã®è‚‰å¡Š", "entity name") +t("This huge mass of deformed flesh was probably once an ogre, but something had gone wrong.", "æ»ã˜ãã‚ŒãŸå·¨å¤§ãªè‚‰å¡Šã 。元ã¯ã‚ªãƒ¼ã‚¬ã ã£ãŸã®ã ã‚ã†ãŒä½•ã‚‰ã‹ã®ç•°å¸¸ã‚’æ¥ã—ã¦ã—ã¾ã£ãŸã®ã‹ã€‚", "_t") +t("ogric abomination", "憎悪ã®ã‚ªãƒ¼ã‚¬", "entity name") +t("This ogre seems to have tried to graft golem parts on its own body. To various interresting results.", "ã“ã®ã‚ªãƒ¼ã‚¬ã¯è‡ªåˆ†ã®ä½“ã«ã‚´ãƒ¼ãƒ¬ãƒ ã®éƒ¨å“を移æ¤ã—よã†ã¨è©¦ã¿ãŸã‚ˆã†ã 。ã„ã‚ã„ã‚ã¨é¢ç™½ã„çµæžœã«ãªã£ã¦ã„る。", "_t") +t("ogre sentry", "オーガã®è¦‹å¼µã‚Š", "entity name") +t("This greatsword-wielding ogre looks at you with contempt and hatred.", "大剣を構ãˆãŸã‚ªãƒ¼ã‚¬ã 。汚ã„ã‚‚ã®ã§ã‚‚見るã‹ã®ã‚ˆã†ãªç›®ã§ã“ã¡ã‚‰ã‚’ç¨ã‚“ã§ã„る。", "_t") +t("Healer Astelrid", "ç™’ã—手『アステリドã€", "entity name") +t("An enormous ogre, clad in a tattered set of robes with an officer's badge. She clutches a healer's staff, wrapped in casting plaster and scalpels for use as a massive spiked club.", "巨大ãªã‚ªãƒ¼ã‚¬ã 。ボãƒãƒœãƒã®ãƒãƒ¼ãƒ–ã‚’çºã£ã¦ãŠã‚Šã€å°†æ ¡ã®ãƒãƒƒã‚¸ã‚’ã¤ã‘ã¦ã„る。癒ã—手ã®æ–を手ã«ã—ã¦ã„ã‚‹ãŒã€é‹³é€ 用石è†ã§ãƒ¡ã‚¹ã‚’一é¢ã«å›ºã‚ã¦ã‚り戦槌ã®æ§˜ã«æŒ¯ã£ã¦ã„る。", "_t") +t("and spliced for experiments", "ãã—ã¦ã€å®Ÿé¨“ææ–™ã«ã•ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/objects.lua" + +t("Astelrid's Clubstaff", "アステリドã®æ£æ£’", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/zone.lua" + +t("Old Conclave Vault", "秘密会è°ã®å¤å®ç‰©åº«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/grids.lua" + +t("floor", "床", "entity subtype") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("demonic symbol", "悪é”ã®å½«åƒ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua" + +t("Kryl-Feijan", "『クリル・フェイヤンã€", "entity name") +t("This huge demon is covered in darkness. The ripped flesh of its \"mother\" still hangs from its sharp claws.", "æš—é»’ã«åŒ…ã¾ã‚ŒãŸå·¨å¤§ãªæ‚ªé”ã 。é‹ã„爪ã«ã¯ã€Œæ¯ä½“ã€ã®è¡€è‚‰ãŒã¾ã ã“ã³ã‚Šã¤ã„ã¦ã„る。", "_t") +t("and devoured as a demonic breakfast", "ãã—ã¦ã€æ‚ªé”ãŸã¡ã®æœé£Ÿã«ãªã£ãŸ", "_t") +t("human", "人間", "entity subtype") +t("elf", "エルフ", "entity subtype") +t("humanoid", "人型", "entity type") +t("Black-robed Elves with a mad look in their eyes.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸã‚¨ãƒ«ãƒ•ã 。瞳ã«ã¯ç‹‚æ°—ãŒå®¿ã£ã¦ã„る。", "_t") +t("Melinda", "『メリンダã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua" + +t("Dark crypt", "é—‡ã®ç¥å£‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/grids.lua" + +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "_t") +t("The rift is too unstable to cross it.", "裂ã‘ç›®ã¯æ¨ªæ–ã™ã‚‹ã«ã¯ä¸å®‰å®šã™ãŽã‚‹", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/npcs.lua" + +t("ice", "æ°·", "entity subtype") +t("Rantha the Worm", "長虫『ランタã€", "entity name") +t("Claws and teeth. Ice and death. Dragons are not all extinct it seems...", "爪ã¨ç‰™ã€‚冷気ã¨æ»ã€‚ç«œã¯ã¾ã 生ã残ã£ã¦ã„ãŸã‚ˆã†ã ・・・", "_t") +t("dragon", "ドラゴン", "entity type") +t("fire", "ç«ç‚Ž", "entity subtype") +t("Varsha the Writhing", "苦悶ã™ã‚‹ã‚‚ã®ã€Žãƒ´ã‚¡ãƒ«ã‚·ãƒ£ã€", "entity name") +t("Claws and teeth. Fire and death. Dragons are not all extinct it seems...", "爪ã¨ç‰™ã€‚ç«ç‚Žã¨æ»ã€‚ç«œã¯ã¾ã 生ã残ã£ã¦ã„ãŸã‚ˆã†ã ・・・", "_t") +t("and fed to the hatchlings", "ãã—ã¦ã€å¹¼ä½“ãŸã¡ã®é¤Œã«ãªã£ãŸ", "_t") +t("I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.", "ドラゴンãªãダイカラã«ä¸å¹¸ã«ã‚‚ドラゴンãƒãƒ³ã‚¿ãƒ¼ãŒã„ã‚‹ã¨èžã„ãŸãŒ", "_t") +t("Massok the Dragonslayer", "竜殺ã—『マーゾックã€", "entity name") +t("A huge and heavily-scarred orc with a gigantic sword. His helm is fashioned from a dragon's skull.", "ç„¡æ•°ã®å‚·ã«è¦†ã‚ã‚ŒãŸå·¨å¤§ãªã‚ªãƒ¼ã‚¯ã§ã‚る。大剣を構ãˆã€å…œã¯ç«œã®é 蓋骨ã§ä½œã‚‰ã‚Œã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/objects.lua" + +t("Rune of the Rift", "ルーン:次元転é€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/zone.lua" + +t("Daikara", "ダイカラ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/grids.lua" + +t("The Iron Council (Dwarven empire main city)", "鉄ã®ç”º(ドワーフã®å¸å›½)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/npcs.lua" + +t("The Mouth", "『å£ã€", "entity name") +t("\"From bellow, it devours.\"", "“ 深淵ã®åœ°ã‚ˆã‚Šè²ªã‚‹ãƒ¢ãƒŽã€‚â€", "_t") +t("and revived as a screeching drem bat", "ãã—ã¦ã€é‡‘切り声を上ã’るドレム・ãƒãƒƒãƒˆã¨ã—ã¦è˜‡ã£ãŸ", "_t") +t("#CRIMSON#%s seems invulnerable, there must be an other way to kill it!", "#CRIMSON#%sã¯ç„¡æ•µã ・・・何ã‹ä»–ã®æ–¹æ³•ã‚’探ã•ãªãã¦ã¯ï¼", "logSeen") +t("I have heard a dwarf whispering about some abomination in the deep bellow.", "æ·±ã咆哮ã®åœ°ã§æ†Žæ‚ªã‚’å›ã„ã¦ã„るドワーフãŒã„ã‚‹ã¨èžã„ãŸãŒ", "_t") +t("slimy crawler", "スライム・クãƒãƒ¼ãƒ©ãƒ¼", "entity name") +t([[This disgusting... thing crawls on the floor toward you with great speed. +It seems to come from the digestive system of the mouth.]], "ã“ã®ãŠãžã¾ã—ã„・・・もã®ã¯å‡„ã¾ã˜ã„速ã•ã§åºŠã‚’這ã„ã€ã“ã¡ã‚‰ã«å‘ã‹ã£ã¦ãる。「å£ã€ã®èƒƒè¢‹ã‹ã‚‰åã出ã•ã‚ŒãŸã‚‚ã®ã®ã‚ˆã†ã 。", "_t") +t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE##Source#ã¯å€’ã‚Œã€#Target#ã¯ç—›ã¿ã«æ‚¶ãˆãŸã‚ˆã†ã ï¼", "logCombat") +t("The Abomination", "『憎悪ã®å˜åœ¨ã€", "entity name") +t("A horrid mass of pustulent flesh, sinew, and bone; this creature seems to constantly be in pain. Two heads glare malevolently at you, an intruder in its domain.", "è…«ç˜çŠ¶ã®è‚‰ã¨ç‹ã€ãã—ã¦éª¨ã®å·¨å¤§ãªå¡Šã 。絶ãˆé–“ç„¡ã„苦痛ã«èº«ã‚‚ã ãˆã¦ã„る。二ã¤ã®é ãŒãƒ†ãƒªãƒˆãƒªãƒ¼ã®ä¾µå…¥è€…ã§ã‚ã‚‹ã“ã¡ã‚‰ã‚’敵æ„ã«æº€ã¡ãŸç›®ã§ç¨ã‚“ã§ã„る。", "_t") +t("A parchment falls to the floor near The Abomination.", "『憎悪ã®å˜åœ¨ã€ã®è¿‘ãã«ç¾Šçš®ç´™ãŒè½ã¡ãŸ", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/zone.lua" + +t("The Deep Bellow", "æ·±ã咆哮ã®åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane-spell/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane-spell/zone.lua" + +t("Fearscape", "æ怖ã®å¤§åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/grids.lua" + +t("Demonic Portal", "悪é”ã®ãƒãƒ¼ã‚¿ãƒ«", "entity name") +t("Back and there again", "帰りã¦è¡Œãã—物語", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to Maj'Eyal, near the Daikara.", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«ãƒ€ã‚¤ã‚«ãƒ©å±±ã®è¿‘ãã«é™ã‚Šç«‹ã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/npcs.lua" + +t("demon", "悪é”", "entity type") +t("minor", "下級悪é”", "entity subtype") +t("Draebor, the Imp", "インプ『ドライボールã€", "entity name") +t("An intensely irritating git of a monster.", "éžå¸¸ã«ã‚¦ã‚¶ã„クソå°æ‚ªé”ã 。", "_t") +t("Back and there again", "帰りã¦è¡Œãã—物語", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/objects.lua" + +t("Shifting Boots", "次元跳ã³ã®é´", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/zone.lua" + +t("Fearscape", "æ怖ã®å¤§åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/npcs.lua" + +t("Ukruk the Fierce", "勇猛ãªã‚‹ã€Žã‚¦ã‚¯ãƒ«ã‚¯ã€", "entity name") +t("This ugly orc looks really nasty and vicious. He is obviously looking for something and bears an unknown symbol on his shield.", "éžå¸¸ã«æ±šã‚‰ã‚ã—ã„醜悪ãªã‚ªãƒ¼ã‚¯ã 。何ã‹ã‚’奪å–ã›ã‚“ã¨ã—ã¦ã„る。手ã«ã™ã‚‹ç›¾ã«ã¯è¦‹æ…£ã‚Œãªã„ç´‹ç« ãŒè¦‹ãˆã‚‹ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/zone.lua" + +t("Ambush!", "奇襲ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/grids.lua" + +t("sign post with a note", "掲示æ¿", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/npcs.lua" + +t("vampire", "å¸è¡€é¬¼", "entity subtype") +t("The Master", "『æ»ã®æ”¯é…者ã€", "entity name") +t("A terrifying vampiric figure of power, with flowing robes and an intense aura of fright. His cold, sinewy flesh seems to cling to this world through greed and malice, and his eyes betray a strength of mind beyond any puny mortal. All nearby are utterly subservient to his will, though he stands aloof from them, as if to say he needs not the pathetic meddling of minions to help him overcome his foes. Your eyes are drawn to a dark staff in his hands which seems to suck the very life from the air around it. It looks ancient and dangerous and terrible, and the sight of it fills you with fervent desire.", "絶大ãªåŠ›ã‚’有ã™ã‚‹æã‚‹ã¹ãヴァンパイアã 。ãŸãªã³ããƒãƒ¼ãƒ–ã‚’çºã„ã€æ€ã‚ãšå¾Œãšã•ã‚Šã—ã¦ã—ã¾ã†ç¨‹å¼·çƒˆãªé”力を放ã£ã¦ã„る。冷ãŸãç‹å¼µã£ãŸä½“ã¯æ¬²æœ›ã¨æ‚ªæ„を糧ã¨ã—ã€åŒçœ¸ã«ã¯ã‹å¼±ã定命ã®è€…ã‚’é¥ã‹ã«å‡Œé§•ã™ã‚‹å¼·ã„æ„å¿—ã®åŠ›ãŒå®¿ã£ã¦ã„る。周囲ã®ä¸æ»è€…é”ã¯å½¼ã«éš·å±žã—ã¦ã„ã‚‹ãŒã€å½“人ã¯ç”šã冷淡ãªæ§‹ãˆã‚’見ã›ã¦ã„る。ã‚ãŸã‹ã‚‚「哀れãªä¸‹åƒ•å…±ãªã©è¶³æ‰‹çºã„ãªã ã‘ã ã€ã¨è¨€ã‚ã‚“ã°ã‹ã‚Šã 。 ãã®ä¸¡æ‰‹ã§æ§‹ãˆã¦ã„ã‚‹é»’ã„æ–ã«ç›®ãŒæ¢ã¾ã£ãŸã€‚周囲ã‹ã‚‰å‘½ãã®ã‚‚ã®ã‚’å¸åŽã—ã¦ã„るよã†ã 。å¤ãã€å±é™ºã§ã€æã‚ã—ã„雰囲気ãŒã™ã‚‹ä»£ç‰©ã ãŒä½•ã¨ã—ã¦ã§ã‚‚手ã«å…¥ã‚ŒãŸã„ã¨ã„ã†æ°—分ã«ãªã£ã¦ã—ã¾ã†ã€‚", "_t") +t("and raised as his tortured undead thrall", "ãã—ã¦ã€ä¸æ»ãªã‚‹å¥´éš·ã¨ã—ã¦è˜‡ã£ãŸ", "_t") +t("It has been months since the hero cleansed the Dreadfell, yet rumours are growing: evil is back.", "英雄ãŒæ怖ã®å¡”を浄化ã—ã¦æ•°ã‹æœˆã€ã ãŒé¢¨ã®å™‚ã«ã¯ï¼šå¤§æ‚ªã¯å¸°é‚„ã›ã‚Š", "_t") +t("Pale Drake", "『薄é’ã®ãƒ‰ãƒ¬ã‚¤ã‚¯ã€", "entity name") +t("A malevolent skeleton archmage that has taken control of the Dreadfell since the Master's demise.", "強力ãªã‚¹ã‚±ãƒ«ãƒˆãƒ³ã®é”é“士ã 。æ怖ã®å¡”ã®æ”¯é…者ã®å¾Œé‡œã«å°±ã„ãŸã€‚", "_t") +t("ghoul", "グール", "entity subtype") +t("Borfast the Broken", "ç •ã‹ã‚Œã—『ボルファストã€", "entity name") +t([[Thick skin hangs loosely from this short, shambling form. Tufts of hair sticking out from its chin give evidence of a once magnificent dwarven beard. Half its face seems to have been seared in acid at some point, the flesh melted away from the skull and an eyeball drooping low from its socket. There is a unique sadness to its eyes, and a slump of resignation to its gait. +What proud hero of renown was this before he was condemned to such a terrible fate?]], "よã‚よã‚ã¨ã‚ˆã‚ã‚ããªãŒã‚‰æ©ãå°æŸ„ãªãã®ä½“ã‹ã‚‰ã¯ã€åˆ†åŽšã„皮膚ãŒå‰¥ãŒã‚Œã‹ã‹ã£ã¦ã„る。顎ã®éƒ¨åˆ†ã‹ã‚‰ä¼¸ã³ãŸæ¯›ã®å¡Šã¯ãƒ‰ãƒ¯ãƒ¼ãƒ•ã®è±Šã‹ãªé«ãŒã‹ã¤ã¦ãã“ã«ã‚ã£ãŸè¨¼ã 。顔åŠåˆ†ã¯é…¸ã§æ‰€ã€…焼ã‘焦ã’ã¦ãŠã‚Šã€é 蓋骨ã‹ã‚‰è‚‰ãŒå´©ã‚Œè½ã¡ã¦ã„る。片目ãŒçœ¼çª©ã‹ã‚‰åž‚れ下ãŒã‚Šä»Šã«ã‚‚è½ã¡ã¦ã—ã¾ã„ãã†ã 。何ã¨ã‚‚言ãˆãªã„悲ã—ã¿ã‚’çž³ã«å®¿ã—ã€é‡ã„足å–ã‚Šã¯ç¾çŠ¶ã¸ã®è«¦å¿µã‚’象徴ã—ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã 。ã‹ã¤ã¦ã¯èª‡ã‚Šé«˜ã英雄ã ã£ãŸè€…ãŒã‹ãも無残ãªæœ‰æ§˜ã«ãªã‚‹ã¨ã¯ã€‚", "_t") +t("ghost", "ゴースト", "entity subtype") +t("Aletta Soultorn", "é‚を引ã裂ã‹ã‚Œã—『アレッタã€", "entity name") +t([[What once must have been an enchantingly beautiful Higher woman now looks to be a ghost of utter despair. Her thin, elegant form ripples gently in the air, whilst her tattered robes seem oddly still. The ghost's face looks jittery and pained whilst her wild, glowing eyes move rapidly back and forth in their sockets. +Now and then she seems to see something and her jaw pulls back, her whole face splitting apart as she shrieks an unholy cry of pain and torment.]], "ã‹ã¤ã¦ã¯å¿ƒä¹±ã•ã‚Œã‚‹ã»ã©ç¾Žã—ã„上級人ã§ã‚ã£ãŸã«é•ã„ãªã„。ã—ã‹ã—今や絶望ã«ç‹‚ã£ãŸäº¡éœŠã¨æˆã‚Šæžœã¦ã¦ã„る。優雅ãªç´°èº«ã®ä½“ãŒã‚†ã£ãã‚Šã¨ç©ºã‚’切ã£ã¦é£›ã‚“ã§ãã‚‹ãŒã€çºã£ãŸãƒœãƒãƒœãƒã®ãƒãƒ¼ãƒ–ã¯ä¸æ€è°ãªã“ã¨ã«å¾®å‹•ã ã«ã—ãªã„。苦痛ã«å¼•ãã¤ã‚‹é¡”ã«ã¯ç†æ€§ã‚’失ã£ãŸäºŒã¤ã®ç›®ãŒè¼ãã€ã›ã‚ã—ãªãグルグルã¨å‹•ã„ã¦ã„る。何ã‹ã®å¹»ã‚’見るã®ã ã‚ã†ã‹ã€å½¼å¥³ã¯æ™‚折ã‚ã‚“ãã‚Šã¨å£ã‚’é–‹ã‘る。ãã—ã¦ç—›ã¿ã¨æ‡Šæ‚©ã«æº€ã¡ãŸãŠãžã¾ã—ã„å«ã³ã‚’上ã’ã‚‹ã¨ã€é ãŒå·¦å³ã«å‰²ã‚Œã¦ã—ã¾ã†ã€‚", "_t") +t("and offered to her dark Master", "ãã—ã¦ã€å½¼ã®è€…ã®æš—é»’ãªã‚‹æ”¯é…者ã«æ§ã’られãŸ", "_t") +t("skeleton", "スケルトン", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("Filio Flightfond", "飛愛ã®ã€Žãƒ•ã‚£ãƒªã‚ªã€", "entity name") +t([[A short, furtive-looking skeleton with padded feet. He moves quickly and silently, and seems to meld into the shadows with ease. In one hand he holds a sling, and the other a short dagger. +There is a cunning air to his hollow skull, and his empty sockets reveal nothing of what tricks and tactics he has planned.]], "å°æŸ„ã§ç›®ç«‹ãŸãªã„スケルトンã 。足ã«ã¯éŸ³ã‚’ç«‹ã¦ãªã„よã†è©°ã‚物ãŒã•ã‚Œã¦ã„る。身ã®ã“ãªã—ã¯ç´ æ—©ãã€ã¨ã¦ã‚‚é™ã‹ã§æ•µã®è¦–ç•Œã‹ã‚‰éš れるã“ã¨ãªã©é€ 作もãªã„。片手ã«ã‚¹ãƒªãƒ³ã‚°ã‚‚ã†ä¸€æ–¹ã®æ‰‹ã«çŸå‰£ã‚’構ãˆã¦ã„る。空洞ã®é 蓋骨ã«ã¯ç‹¡çŒ¾ãªé›°å›²æ°—ãŒæ¼‚ã£ã¦ã„ã‚‹ãŒç©ºã£ã½ã®çœ¼çª©ã‹ã‚‰å½¼ã®ç‹™ã„ã‚’èªã¿å–ã‚‹ã“ã¨ã¯ä¸å¯èƒ½ã 。", "_t") +t("and offered to his dark Master", "ãã—ã¦ã€å½¼ã®è€…ã®æš—é»’ãªã‚‹æ”¯é…者ã«æ§ã’られãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/zone.lua" + +t("Dreadfell", "æ怖ã®å¡”", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/grids.lua" + +t("Dream Portal", "夢ã®ãƒãƒ¼ã‚¿ãƒ«", "entity name") +t("mouse hole", "ããšã¿ç©´", "entity name") +t("A hole small enough that only you can go through.", "ãªã‚“ã¨ã‹é€šã‚ŠæŠœã‘られãã†ãªç©´", "_t") +t("grass", "è‰", "entity subtype") +t("Dreamstone", "夢ã®çŸ³", "entity name") +t("weird floor", "奇妙ãªåºŠ", "entity name") +t("bamboo wall", "å£(竹)", "entity name") +t("door", "扉", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/npcs.lua" + +t("humanoid", "人型", "entity type") +t("yeek", "イーク", "entity subtype") +t("yeek illusion", "イークã®å¹»è¡“師", "entity name") +t("What?!", "ãªã‚“ã ï¼ï¼Ÿ", "_t") +t("Do you have anything worth living for?", "何ã®ãŸã‚ã«ç”Ÿãã¦ã„ã‚‹ã®ï¼Ÿ", "_t") +t("What do you want?", "何ãŒæ¬²ã—ã„?", "_t") +t("Where are you going?", "ã©ã“ã«è¡Œãã¤ã‚‚ã‚Šãªã®ï¼Ÿ", "_t") +t("Who are you?", "ã‚ãªãŸã¯èª°ï¼Ÿ", "_t") +t("Why are you here?", "ã©ã†ã—ã¦ã“ã“ã«ã„ã‚‹ã®ï¼Ÿ", "_t") +t("GRrrrrrllllll!", "GRrrrrrllllllï¼", "_t") +t("lost wife", "è¿·ãˆã‚‹å¦»", "entity name") +t("Your wife has been turned into a giant, bloated form that towers above you. Mucus and slime ooze from every orifice, dripping onto the floor. The sight and the smell make you retch.", "妻ã¯å·¨å¤§ãªå§¿ã«å¤‰è²Œã—ã¦ã—ã¾ã£ãŸã€‚膨れ上ãŒã‚Šã€è¦‹ä¸Šã’ã‚‹ã»ã©ã®é«˜ã•ã«ã¾ã§ãªã£ã¦ã„る。身体ã®ã‚らゆる穴ã‹ã‚‰ç²˜æ¶²ãŒæº¢ã‚Œã¦åºŠã«æ»´ã‚Šã€ãã®å…‰æ™¯ã¨è‡ã„ã«åã気を催ã—ã¦ã—ã¾ã†ã€‚", "_t") +t("bloated horror", "大食ã®ãƒ›ãƒ©ãƒ¼", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/zone.lua" + +t("Dreams", "ゆã‚ã®ãªã‹", "_t") +t("Dream of vulnerability", "ã„ãŸã¿ã®ã‚†ã‚", "_t") +t("Dream of loss", "ã‚ã‹ã‚Œã®ã‚†ã‚", "_t") +t("frail mouse", "虚弱ãƒã‚ºãƒŸ", "_t") +t("lost man", "è¿·ãˆã‚‹ç”·", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreamscape-talent/grids.lua" + +t("floor", "床", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreamscape-talent/zone.lua" + +t("Dreamscape", "ゆã‚ã®ã›ã‹ã„", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eidolon-plane/npcs.lua" + +t("unknown", "ä¸æ˜Ž", "entity subtype") +t("The Eidolon", "『エイドãƒãƒ³ã€", "entity name") +t("A ripple in the void that somehow seems... alive, this creature stares at you with interest.", "何もãªã„空間ã«ã•ã–æ³¢ãŒç«‹ã£ã¦ã„る。ã©ã†ã‚„らã“ã‚Œã¯ãƒ»ãƒ»ãƒ»ç”Ÿãã¦ã„るよã†ã 。興味深ãã†ã«ã“ã¡ã‚‰ã‚’見ã¤ã‚ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eidolon-plane/zone.lua" + +t("Eidolon Plane", "エイドãƒãƒ³ç•Œ", "_t") +t("#LIGHT_RED#You are sent back to the material plane!", "#LIGHT_RED#物質界ã«é€ã‚Šæˆ»ã•ã‚ŒãŸï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/grids.lua" + +t("Farportal: Charred Scar", "大ãƒãƒ¼ã‚¿ãƒ«ï¼šç„¦ç‚Žã®å‚·è·¡", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the west, to Charred Scar. A fiery volcano that can only spell death...]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。ã©ã†ã‚„ら西ã®ç„¦ç‚Žã®å‚·è·¡ã¸é€šã˜ã¦ã„るよã†ã 。", "_t") +t("#VIOLET#You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...", "#VIOLET#消ãˆã‚†ã渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«åœ°ç„ã®ã‚ˆã†ãªå ´æ‰€ã«é™ã‚Šç«‹ã£ãŸã€‚ç«å£ã«é•ã„ãªã„・・・", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Sun Paladin Guren", "太陽ã®é¨Žå£«ã€Žã‚°ãƒ¬ãƒ³ã€", "entity name") +t("A Human warrior, clad in shining plate armour. Power radiates from him.", "è¼ãプレートアーマーを装備ã—ãŸäººé–“ã®æˆ¦å£«ã 。光ã®åŠ›ã‚’発ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/zone.lua" + +t("Erúan", "エルアン", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/flooded-cave/npcs.lua" + +t("dragon", "ドラゴン", "entity type") +t("water", "冷術", "entity subtype") +t("Ukllmswwik the Wise", "賢竜『ウクルルムスウィックã€", "entity name") +t("It looks like a cross between a shark and a dragon, only nastier.", "サメã¨ç«œã‚’åˆæˆã—ãŸã‚ˆã†ãªå¤–見をã—ã¦ã„る。一層凶悪ã«ãªã£ã¦ã¯ã„ã‚‹ãŒã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/flooded-cave/zone.lua" + +t("Flooded Cave", "水没ã®æ´žçªŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gladium/grids.lua" + +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("glass wall", "å£(ガラス)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gladium/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/grids.lua" + +t("the remains of Atamathon", "アタマトンã®æ®‹éª¸", "entity name") +t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. +Its body is made of marble, its joints of solid voratun, and its sole eye of purest ruby; the other one seems to be missing. At over 40 feet tall, it towers above you. +Someone foolish has tried to reconstruct it, but was unable to complete the task; the golem needs another eye to be complete.]], "ã“ã®å·¨å¤§ãªã‚´ãƒ¼ãƒ¬ãƒ ã¯æ¥ç«ã®å¤§æˆ¦ä¸ã«ã‚ªãƒ¼ã‚¯ã«å¯¾ã™ã‚‹æœ€çµ‚兵器ã¨ã—ã¦ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®æ‰‹ã«ã‚ˆã£ã¦ä½œã‚‰ã‚ŒãŸã‚‚ã®ã 。ã—ã‹ã—ã€å¤§é£Ÿã‚‰ã„ガークルã«å€’ã•ã‚ŒãŸã€‚体ã¯å¤§ç†çŸ³ã§ã€ç¹‹ãŽã‚’å …ã„ヴォラタンãŒã€ç‰‡ç›®ã¯ç´”ルビーã§å‡ºæ¥ã¦ã„る。他ã®éƒ¨åˆ†ã¯å–ªå¤±ã—ã¦ã—ã¾ã£ãŸã‚ˆã†ã 。40フィートを超ãˆã‚‹å¤§ãã•ã§ã‚ãªãŸã‚’圧倒ã™ã‚‹ã€‚æ„šã‹è€…ãŒä¿®å¾©ã‚’試ã¿ã¦ã„るよã†ã ãŒã€å®Œäº†ã§ããªã„よã†ã 。ゴーレムã®ç‰‡ç›®ã‚’æ–°ã—ã作るã“ã¨ã¯ã§ããªã„。", "_t") +t("The socket seems broken.", "æ•…éšœã—ã¦ã„ã‚‹", "log") +t("#LIGHT_RED#As you insert the gem the golem starts to shake. All its systems and magics are reactivating.", "#LIGHT_RED#ゴーレムã«å®çŸ³ã‚’ã¯ã‚込むã¨éœ‡ãˆãŸã€‚å…¨ã¦ã®ã‚·ã‚¹ãƒ†ãƒ ã¨é”法ãŒå†ã³å‹•ã出ã—ãŸ", "log") +t("#LIGHT_RED#Atamathon walks the world again, but without control.", "#LIGHT_RED#アタマトンã¯å†ã³å¤§åœ°ã«ç«‹ã£ãŸã€‚ã—ã‹ã—æš´èµ°ã—ã¦ã„ã‚‹", "log") +t("Activating defenses. Targetting hostile. **DESTRUCTION**!", "防衛機能起動ä¸...,敵補足...,**ç ´å£ŠæŒ‡ä»¤**ï¼", "_t") +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/npcs.lua" + +t("Atamathon the Giant Golem", "巨大ゴーレム『アタマトンã€", "entity name") +t("This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. Someone foolish has tried to reconstruct it, but has lost control of it, and now it rampages in search of its original creators, who are long dead. Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. At over 40 feet tall, it towers above you, and its crimson orbs seem to glow with rage.", "「æ¥ç«ã®æˆ¦ã„ã€ã®æŠ˜ã€ã‚ªãƒ¼ã‚¯ã«å¯¾æŠ—ã™ã‚‹ãŸã‚ã«ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒä½œã£ãŸå·¨å¤§ã‚´ãƒ¼ãƒ¬ãƒ ã 。最後ã«ã¯å¤§å–°ã‚‰ã„ガークルã«ã‚ˆã£ã¦ç ´å£Šã•ã‚ŒãŸã€‚æ„šã‹è€…ã®æ‰‹ã«ã‚ˆã£ã¦å¾©æ´»ã—ãŸãŒã€åˆ¶å¾¡ä¸èƒ½ã«é™¥ã£ã¦ã„る。ã¨ã†ã®æ˜”ã«ã“ã®ä¸–を去ã£ãŸè£½ä½œè€…を探ã—ã¦æš´èµ°ã—ã¦ã„ã‚‹ã®ã 。 ボディã¯å¤§ç†çŸ³ã€é–¢ç¯€éƒ¨ã¯ãƒ´ã‚©ãƒ©ã‚¿ãƒ³è–銀ã€ç›®çŽ‰ã¯ç´”粋ãªãƒ«ãƒ“ーã§ã§ãã¦ã„る。体長ã¯ï¼‘ï¼’ï½ã«ã‚‚åŠã³ã€çœŸç´…ã®çž³ã«ã¯æ€’ã‚ŠãŒå®¿ã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/objects.lua" + +t("red", "赤ã®å®çŸ³", "entity subtype") +t("Atamathon's Ruby Eye", "アタマトンã®ãƒ«ãƒ“ーã®çœ¼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/zone.lua" + +t("Golem Graveyard", "ゴーレムã®å¢“å ´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/grids.lua" + +t("floor", "床", "entity name") +t("door", "扉", "entity name") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("sand", "ç ‚", "entity subtype") +t("wall", "å£", "entity type") +t("huge loose rock", "岩石", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/npcs.lua" + +t("Gorbat, Supreme Wyrmic of the Pride", "å¤ç«œã®åŒ–身『ゴーãƒãƒƒãƒˆã€", "entity name") +t("An orc with scaly skin, claws and a pair of small wings on his back.", "é±—ãŒç”ŸãˆãŸã‚ªãƒ¼ã‚¯ã 。手ã«ã¯é‰¤çˆªãŒã‚ã‚Šã€èƒŒä¸ã«ã¯å°ã•ãªç¿¼ãŒã‚る。", "_t") +t("and fed to the hatchlings", "ãã—ã¦ã€å¹¼ä½“ãŸã¡ã®é¤Œã«ãªã£ãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/zone.lua" + +t("Gorbat Pride", "ゴーãƒãƒƒãƒˆã®èª‡ã‚Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/grids.lua" + +t("entrance to a slimy pit", "ã¬ã‚ã‚Šç©´ã®å…¥ã‚Šå£", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/mapscripts/last.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/mapscripts/main.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/npcs.lua" + +t("Grushnak, Battlemaster of the Pride", "æˆ¦å ´ã®æ”¯é…者『グルシュナクã€", "entity name") +t("An old orc, covered in battle scars, he looks fierce and very, very, dangerous.", "è€é½¢ã®ã‚ªãƒ¼ã‚¯ã 。体ã«ã¯æˆ¦ã„ã§è² ã£ãŸç„¡æ•°ã®å‚·ãŒã‚る。勇猛果敢ã§å®Ÿã«æã‚‹ã¹ã戦士ã 。", "_t") +t("and mounted on the barracks wall", "ãã—ã¦ã€å…µèˆŽã®å£ã«é£¾ã‚Šã¤ã‘られãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/objects.lua" + +t("The Legend of Garkul", "ガークルä¼èª¬", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/zone.lua" + +t("Grushnak Pride", "グルシュナクã®èª‡ã‚Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/npcs.lua" + +t("Subject Z", "『被検体Zã€", "entity name") +t("This seems to be the 'subject Z' the notes spoke about. He looks human, but this cannot be -- he would be about five thousand years old!", "記録ã«ã‚ã£ãŸè¢«æ¤œä½“Zã®ã‚ˆã†ã 。姿形ã¯äººé–“ã«è¦‹ãˆã‚‹ãŒã€æ™®é€šã®ç”Ÿã物ã§ã‚ã‚‹ã¯ãšãŒãªã„。記録通りãªã‚‰ã€äº”åƒæ³ã«ã‚‚ãªã‚‹ã®ã ã‹ã‚‰ï¼ï¼", "_t") +t("human", "人間", "entity subtype") +t("and bloodily smeared across the granite walls", "ãã—ã¦ã€èŠ±å´—岩ã®å£ã«è¡€ãŒé£›ã³æ•£ã£ãŸ", "_t") +t("Sacrifice for the Way!", "「é“ã€ã®çŠ 牲ã¨ãªã‚Œï¼", "_t") +t("Space around you starts to dissolve...", "周りã®ç©ºé–“ãŒæº¶ã‘始ã‚る・・・", "logPlayer") +t("Halfling?! DIE!!!!!", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ï¼Ÿï¼æ»ãï¼ï¼ï¼", "_t") +t("The Way sent you?", "「é“ã€ã®ãŠå°Žããªã®ã§ã—ょã†ã‹ï¼Ÿ", "_t") +t("You.. saved me?", ".ç§ã‚’助ã‘ã¦ãã‚ŒãŸã®ã§ã—ょã†ã‹ï¼Ÿ", "_t") +t("Yeek Wayist", "『イークã®æ±‚é“者ã€", "entity name") +t("This creature is about as tall as a halfling. It is covered in white silky fur and has a disproportionate head. The weirdest thing about it though, its weapon simply floats in front of it.", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã»ã©ã®èƒŒä¸ˆãŒã‚る。白ã柔らã‹ãªä½“毛ã§è¦†ã‚ã‚Œã¦ãŠã‚Šé ã¯æ¥µç«¯ã«å¤§ãã„。ãれらã«ã‚‚ã¾ã—ã¦å¥‡å¦™ãªã®ã¯ã€ã“ã®ç”Ÿç‰©ãŒæ‰±ã†æ¦å™¨ãŒã²ã¨ã‚Šã§ã«å®™ã‚’舞ã£ã¦ã„ã‚‹ã¨ã„ã†ç‚¹ã 。", "_t") +t("humanoid", "人型", "entity type") +t("yeek", "イーク", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/objects.lua" + +t("Yeek-fur Robe", "イーク皮ã®ãƒãƒ¼ãƒ–", "entity name") +t("#RED#You feel disgusted touching this thing!", "#RED#ã“ã‚Œã«è§¦ã‚‹ã¨å«Œãªäºˆæ„ŸãŒã™ã‚‹ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/zone.lua" + +t("Ruined halfling complex", "è’廃ã—ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®å®Ÿé¨“æ–½è¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/grids.lua" + +t("wall", "å£", "entity type") +t("tree", "木", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/npcs.lua" + +t("gloomy ", "ç‹‚æ°—ã®", "_t") +t("The Withering Thing", "『æªæ›²ã›ã—モノã€", "entity name") +t("This deformed beast might have been a wolf before, but now it is just... terrible.", "奇形ã®ç£ã 。ã‹ã¤ã¦ã¯ç‹¼ã ã£ãŸã®ã ã‚ã†ãŒã€ä»Šã§ã¯ãƒ»ãƒ»ãƒ»é…·ã„有様ã«ãªã£ã¦ã„る。", "_t") +t("and corrupted into a pile of writhing worms", "ãã—ã¦ã€ã†ã”ã‚ã虫ã®å¤§ç¾¤ã®å§¿ã¸ã¨å •è½ã•ã›ã‚‰ã‚ŒãŸ", "_t") +t("eldritch", "太å¤ã®è€…", "entity subtype") +t("horror", "ホラー", "entity type") +t("The Dreaming One", "『夢見るモノã€", "entity name") +t("This strange globe of blue light seems to be alive and asleep. Nothing about it moves, yet you can feel the crushing power of its dreams assaulting your mind.", "奇妙ãªé’ã„å…‰çƒã 。ã©ã†ã‚„ら生ã物ã®ã‚ˆã†ã§ã€çœ ã£ã¦ã„るらã—ã„。周囲ã«å‹•ãã‚‚ã®ã¯ä½•ã‚‚ãªã„ãŒã€å¤¢ã®åŠ›ãŒå‡„ã¾ã˜ã„å‹¢ã„ã§ç²¾ç¥žã‚’è•ã‚“ã§ãる。", "_t") +t("and absorbed into nightmares forever", "ãã—ã¦ã€æ‚ªå¤¢ã®ä¸ã«æ°¸é ã«é–‰ã˜è¾¼ã‚られãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/zone.lua" + +t("Heart of the Gloom", "狂渦ã®ä¸å¿ƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/grids.lua" + +t("Farportal: the Far East", "大ãƒãƒ¼ã‚¿ãƒ«:æ±æ–¹", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Far East.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。æ±æ–¹ã«é€šã˜ã¦ã„るよã†ã 。", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«æ±æ–¹ã«é™ã‚Šç«‹ã£ãŸã€‚ãƒãƒ¼ã‚¿ãƒ«ã®è·¡ã¯ãªã„・・・", "_t") +t("Farportal: Iron Throne", "大ãƒãƒ¼ã‚¿ãƒ«ï¼šé‰„ã®çŽ‹åº§", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Iron Throne in the West.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。西方ã®é‰„ã®çŽ‹åº§ã«é€šã˜ã¦ã„るよã†ã 。", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«é‰„ã®çŽ‹åº§ã®è¿‘ãã«é™ã‚Šç«‹ã£ãŸã€‚ãƒãƒ¼ã‚¿ãƒ«ã®è·¡ã¯ãªã„・・・", "_t") +t("Farportal: the Void", "大ãƒãƒ¼ã‚¿ãƒ«ï¼šè™šç©º", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to an unknown place, seemingly out of this world. You dare not use it.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。見知らã¬å ´æ‰€ã€ãれも外世界ã«é€šã˜ã¦ã„るよã†ã«æ€ãˆã‚‹ã€‚触れるã¹ãã§ã¯ãªã„ãŒãƒ»ãƒ»ãƒ»", "_t") +t("#LIGHT_BLUE#You use the orb on the portal, shutting it down easily.", "#LIGHT_BLUE#ãƒãƒ¼ã‚¿ãƒ«ã®ä¸Šã§ã‚ªãƒ¼ãƒ–を使ã†ã¨ã€ã™ãã«ç •ã‘æ•£ã£ãŸ", "logPlayer") +t("Invocation Portal: Undeath", "å¬å–šãƒãƒ¼ã‚¿ãƒ«ï¼šä¸æ»", "entity name") +t("Invocation Portal: Elements", "å¬å–šãƒãƒ¼ã‚¿ãƒ«ï¼šå…ƒç´ ", "entity name") +t("Invocation Portal: Dragons", "å¬å–šãƒãƒ¼ã‚¿ãƒ«ï¼šå¤ç«œ", "entity name") +t("Invocation Portal: Destruction", "å¬å–šãƒãƒ¼ã‚¿ãƒ«ï¼šç ´å£Š", "entity name") +t("An invocation portal, perpetually summoning beings through it.", "永続的ã«ä½•ã‹ã‚’å¬å–šã™ã‚‹ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("Portal: The Sanctum", "ãƒãƒ¼ã‚¿ãƒ«ï¼šè–域", "entity name") +t("#VIOLET#You enter the swirling portal and appear in a large room with other portals and the two wizards.", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«äºŒäººã®é”法使ã„ã®å…ƒã¸ç¶šã大ããªéƒ¨å±‹ã«ãŸã©ã‚Šç€ã„ãŸ", "_t") +t("Elandar", "『エランダールã€", "_t") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/npcs.lua" + +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("Elandar", "『エランダールã€", "entity name") +t("Argoniel", "『アルゴニエルã€", "entity name") +t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "アンゴルウェンã‹ã‚‰é›¢åã—ãŸé”法使ã„ã 。æ±æ–¹ã®å¤§é™¸ã«æ‹ 点を構ãˆã€æ¬¡ç¬¬ã«æ‚ªã«æŸ“ã¾ã£ã¦ã„ã£ãŸã€‚何ã¨ã—ã¦ã§ã‚‚彼らã®æ‰€æ¥ã‚’阻ã¾ãã°ãªã‚‰ãªã„。", "_t") +t("Fallen Sun Paladin Aeryn", "å •ã¡ãŸå¤ªé™½ã€Žã‚¨ã‚¢ãƒªãƒ³ã€", "entity name") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("High Sun Paladin Aeryn", "太陽ã®ä¸Šç´šé¨Žå£«ã€Žã‚¨ã‚¢ãƒªãƒ³ã€", "entity name") +t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "è¼ãプレートアーマーを装備ã—ãŸç¾Žã—ã„女性ã 。光ã®åŠ›ã‚’発ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/objects.lua" + +t("Awakened Staff of Absorption", "真・å¸å‘½ã®æ–", "entity name") +t("#Source# brandishes %s %s, absorbing the essence of #target#!", "#Source# brandishes #Target# %s, absorbing the essence of #target#!", "logCombat") +t("gem", "å®çŸ³", "entity type") +t("white", "白ã®å®çŸ³", "entity subtype") +t("Pearl of Life and Death", "生ã¨æ»ã®çœŸç ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/zone.lua" + +t("High Peak", "é¥ã‹ãªã‚‹é ‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/illusory-castle/zone.lua" + +t("Illusory Castle", "空虚ã®åŸŽéƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/grids.lua" + +t("sand", "ç ‚", "entity subtype") +t("grass", "è‰", "entity subtype") +t("huge loose rock", "岩石", "entity name") +t("burnt", "燃ãˆå°½ãã¦", "entity subtype") +t("snowy grass", "雪ãŒç©ã‚‚ã£ãŸè‰", "entity name") +t("winter tree", "冬ã®æœ¨", "entity name") +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "entity name") +t("crack in spacetime", "時空ã®è£‚ã‘ç›®", "entity name") +t("coral wall", "å£(çŠç‘š)", "entity name") +t("door", "扉", "entity name") +t("underwater", "æ°´ä¸", "entity subtype") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") +t("lava floor", "床(溶岩)", "entity name") +t("wall", "å£", "entity type") +t("lava wall", "å£(溶岩)", "entity name") +t("floor", "床", "entity type") +t("next level", "次ã®éšŽå±¤ã¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/objects.lua" + +t("The Hunter and the Hunted", "ç‹©ã‚‹ã‚‚ã®ã¨ç‹©ã‚‰ã‚Œã‚‹ã‚‚ã®", "entity name") +t("The infinite hunt.", "終ã‚ã‚Šãªã狩猟", "_t") +t("Potion of Martial Prowess", "肉体強化ã®ãƒãƒ¼ã‚·ãƒ§ãƒ³", "entity name") +t("potion", "ãƒãƒ¼ã‚·ãƒ§ãƒ³", "entity subtype") +t("Antimagic Wyrm Bile Extract", "åé”ワイアームã®ã‚¨ã‚ス", "entity name") +t("%s quaffs the %s!", "%sã¯%sを飲ã¿å¹²ã—ãŸï¼", "logSeen") +t("You cannot use your %s anymore; it is tainted by magic.", "ã“れ以上 %s を使用ã§ãã¾ã›ã‚“,é”力ã«æ±šæŸ“ã•ã‚Œã¦ã„ã¾ã™", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/zone.lua" + +t("Infinite Dungeon", "ç„¡é™ã®è¿·å®®", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/grids.lua" + +t("troll stew", "トãƒãƒ«ç‰¹è£½ã‚·ãƒãƒ¥ãƒ¼", "entity name") +t("grass", "è‰", "entity name") +t("cave floor", "床(洞窟)", "entity name") +t("cave marker", "洞窟ã®ç›®å°", "entity name") +t("door", "扉", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("open door", "é–‹ã„ãŸæ‰‰", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/npcs.lua" + +t("Die!", "æ»ãï¼", "_t") +t("Monster!", "モンスターï¼", "_t") +t("To arms!", "æ¦å™¨ã‚’å–ã‚Œï¼", "_t") +t("We will end this!", "ã“ã‚Œã§çµ‚ã‚ã‚Šã ï¼", "_t") +t("You will not kill us!", "ãŠå‰ã¯ä¿ºã‚‰ã‚’殺ã™ã“ã¨ã¯ã§ããªã„ï¼", "_t") +t("A caravan merchant.", "ã‚ャラãƒãƒ³ã®å•†äººã 。", "_t") +t("A caravan guard.", "ã‚ャラãƒãƒ³ã®è·è¡›ã 。", "_t") +t("A caravan porter.", "ã‚ャラãƒãƒ³ã®ç”¨å¿ƒæ£’ã 。", "_t") +t("war dog", "闘犬", "entity name") +t("This is a large dog, bred and trained for fighting.", "巨大ãªçŠ¬ã 。戦闘用ã«äº¤é…ã•ã‚ŒãŸã‚‚ã®ã§ã€è¨“ç·´ã‚’å—ã‘ã¦ã„る。", "_t") +t("corrupted war dog", "下級闘犬", "entity name") +t("This is a large dog, bred and trained for fighting. Something about the way it moves doesn't look normal.", "巨大ãªçŠ¬ã 。戦闘用ã«äº¤é…ã•ã‚ŒãŸã‚‚ã®ã§ã€è¨“ç·´ã‚’å—ã‘ã¦ã„る。ãã®å‹•ãã¯ã©ã“ã‹ãŠã‹ã—ã„。", "_t") +t("shadow", "å½±", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("A shadow, almost humanoid in shape. It seems to move carefully and with cunning before swiftly striking.", "人間ã«é…·ä¼¼ã—ãŸå½¢ã®å½±ã 。巧ã¿ã«é–“åˆã„ã‚’å–ã‚Šã€éš™ã‚’伺ã£ã¦ã¯ç´ æ—©ã„æ”»æ’ƒã‚’åŠ ãˆã¦ãる。", "_t") +t("This elf is a companion of Berethh. He's dressed in light armor and wields a sword.", "ベレスã®ä»²é–“ã®ã‚¨ãƒ«ãƒ•ã 。軽鎧をç€ã¦å‰£ã‚’構ãˆã¦ã„る。", "_t") +t("This elf is a companion of Berethh. He's dressed in light armor and wields a bow.", "ベレスã®ä»²é–“ã®ã‚¨ãƒ«ãƒ•ã 。軽鎧をç€ã¦å¼“を構ãˆã¦ã„る。", "_t") +t("Kyless", "『ã‚レスã€", "entity name") +t("human", "人間", "entity subtype") +t("This is Kyless, your old friend. He seems dirtier than you recall and a good bit more dangerous.", "å½¼ã¯æ—§å‹ã®ã‚レス。昔よりも邪悪ã§ä¸€å±¤å±é™ºãªç”·ã«è¦‹ãˆã‚‹ã€‚", "_t") +t("and fed to his corrupted dogs", "ãã—ã¦ã€å •è½ã—ãŸçŠ¬ã©ã‚‚ã®é¤Œã«ãªã£ãŸ", "_t") +t("Berethh", "『ベレスã€", "entity name") +t("humanoid", "人型", "entity type") +t("thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "entity subtype") +t("This is Berethh, your old friend. He is dressed in well-worn leather and skillfully wields a bow. There is something noble about the way he carries himself but his expression carries no emotion.", "æ—§å‹ã®ãƒ™ãƒ¬ã‚¹ã 。å¤ã³ãŸãƒ¬ã‚¶ãƒ¼ã‚¢ãƒ¼ãƒžãƒ¼ã‚’ç€ã¦ã€å·§ã¿ã«å¼“ã‚’æ“ã£ã¦ã„る。物腰ã“ã礼儀æ£ã—ã„ãŒã€å…¨ãã®ç„¡è¡¨æƒ…ã 。", "_t") +t("and quickly burned in a pyre", "ãã—ã¦ã€ã™ãã«æ¥ç«ã«ç„¼ã‹ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/objects.lua" + +t("folded up piece of paper", "ç´™ãŸã°", "entity name") +t("Iron Acorn", "鉄ã®å›£æ —", "entity name") +t("Cold Iron Acorn", "冷å´ã®é‰„ã®å›£æ —", "entity name") +t("You cannot bring yourself to drop the %s", "%sã‚’æ¨ã¦ã‚‹ãªã‚“ã¦ãƒ»ãƒ»ãƒ»", "logPlayer") +t("Kyless' Book", "ã‚レスã®æœ¬", "entity name") +t("misc", "雑具", "entity type") +t("trinket", "ç²—å“", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/traps.lua" + +t("trap", "ç½ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/zone.lua" + +t("Tranquil Meadow", "æ€ã„出ã®ç‰§è‰åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/grids.lua" + +t("way to the old forest", "å¤ã„森ã¸ç¶šãé“", "entity name") +t("entrance to the Sher'Tul ruins", "シェール・タルéºè·¡ã®å…¥ã‚Šå£", "entity name") +t("#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.", "#ANTIQUE_WHITE#以å‰æ‹¾ã£ãŸã‚«ã‚®ã¨å®çŸ³ãŒç©´ã«ã¯ã¾ã‚Šãã†ã 。次ã®éšŽå±¤ã«ç¹‹ãŒã‚‹é“ãŒé–‹ã‘ã‚‹ã ã‚ã†", "logPlayer") +t("#ANTIQUE_WHITE#The way seems closed, maybe you need a key.", "#ANTIQUE_WHITE#é“ã¯é–‰ã˜ã¦ã„る。カギãŒå¿…è¦ã ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/zone.lua" + +t("Lake of Nur", "ヌル湖", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/grids.lua" + +t("tree", "木", "entity name") +t("cobblestone road", "石ã®é“", "entity name") +t("grass", "è‰", "entity subtype") +t("wall", "å£", "entity type") +t("grave", "墓", "entity name") +t("coffin", "ã²ã¤ãŽ", "entity name") +t("open coffin", "é–‹ã„ãŸã²ã¤ãŽ", "entity name") +t("open mausoleum", "é–‹ã„ãŸã‹ã‚“ãŠã‘", "entity name") +t("floor", "床", "entity subtype") +t("ritualistic symbol", "å„€å¼ã®å½«åƒ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("A tall woman stands before you in a stained robe. Her sallow skin is marked by pox and open sores, but her eyes are bright and keen. The bulge around her abdomen would indicate that she is several months pregnant.", "背ã®é«˜ã„女性ã 。汚れãŸãƒãƒ¼ãƒ–ã‚’ç€ã¦ã„る。土気色ã®è‚Œã«ã¯ç—˜ç—•ãŒã§ãã¦ãŠã‚Šæ‰€ã€…æ½°ã‚Œã¦ã„ã‚‹ãŒã€ãã®ç›®ã«ã¯å¼·ã„知性ã®è¼ãを宿ã—ã¦ã„る。腹部ãŒå¤§ãã膨らんã§ãŠã‚Šã€å¦Šå¨ æ•°ã‹æœˆã«ãªã‚‹ã‚ˆã†ã 。", "_t") +t("You receive: %s.", "%sã‚’å—ã‘å–ã£ãŸ", "logPlayer") +t("Celia", "『セリアã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/objects.lua" + +t("heart", "心臓", "entity subtype") +t("misc", "雑具", "entity type") +t("Celia's Still Beating Heart", "セリアã®è„ˆæ‰“ã¤å¿ƒè‡“", "entity name") +t("You squeeze Celia's heart in your hand, absorbing part of her soul into your necrotic aura.", "セリアã®å¿ƒè‡“ã‚’æ¡ã‚Šã¤ã¶ã™ã¨ã€é‚ã®ä¸€éƒ¨ãŒæ»ã®ã‚ªãƒ¼ãƒ©ã«ãªã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/zone.lua" + +t("Last Hope Graveyard", "最後ã®å¸Œæœ›ã®éƒ½ã€€å¢“地", "_t") +t("You were not the first here: the corpse was turned into an undead.", "最åˆã®è€…ã§ã¯ãªã‹ã£ãŸã‚ˆã†ã 。æ»ä½“ã¯ã‚¢ãƒ³ãƒ‡ãƒƒãƒ‰ã«å¤‰å®¹ã—ãŸ", "log") +t("The corpse had a treasure!", "æ»ä½“ã¯å®ã‚’éš ã—ã¦ã„ãŸï¼", "log") +t("There is nothing there.", "ãã“ã«ã¯ä½•ã‚‚ãªã„", "log") +t("#YELLOW#You hear all the doors being shattered into pieces.", "#YELLOW#å…¨ã¦ã®æ‰‰ãŒç²‰ã€…ã«ç •ã‘ãŸéŸ³ãŒèžã“ãˆãŸ", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/grids.lua" + +t("Heart of the Sandworm Queen", "ç ‚è™«å¥³çŽ‹ã®å¿ƒè‡“", "_t") +t("#GREEN#You put the heart on the altar. The heart shrivels and shakes, vibrating with new corrupt forces.", "#GREEN#ç¥å£‡ã«å¿ƒè‡“ã‚’ç½®ã„ãŸã€‚心臓ã¯éœ‡ãˆã€æ–°ãŸã«å •è½ã®åŠ›ã‚’宿ã—ãŸ", "log") +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/npcs.lua" + +t("Grand Corruptor", "『å‰å¤§ãªã‚‹è…敗術師ã€", "entity name") +t("An Elven corruptor, drawn to these blighted lands.", "エルフã®è…敗術師ã 。汚染ã•ã‚ŒãŸå¤§åœ°ã«é…ã›ã‚‰ã‚Œã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/objects.lua" + +t("corpse", "æ»ä½“", "entity type") +t("heart", "心臓", "entity subtype") +t("Corrupted heart of the Sandworm Queen", "å •è½ã—ãŸç ‚虫女王ã®å¿ƒè‡“", "entity name") +t("consume the heart", "心臓を食ã¹ã‚‹", "_t") +t("You have %d stat point(s) to spend. Press p to use them.", "能力点%dã‚’æŒã£ã¦ã„る pã§ä½¿ã†", "logPlayer") +t("You have %d class talent point(s) to spend. Press p to use them.", "クラスタレント習得点%dã‚’æŒã£ã¦ã„る pã§ä½¿ã†", "logPlayer") +t("You have %d generic talent point(s) to spend. Press p to use them.", "基礎タレント習得点%dã‚’æŒã£ã¦ã„る pã§ä½¿ã†", "logPlayer") +t("You are transformed by the corrupted heart of the Queen!.", "å •è½ã—ãŸå¥³çŽ‹ã®å¿ƒè‡“ã«ã‚ˆã£ã¦å¤‰å®¹ã—ãŸï¼", "logPlayer") +t("#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press p).", "#00FF00#è…æ•—ã¨ã®çµã³ã¤ãã‚’å¾—ãŸã€‚悪ã—生ã®ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リーをå¦ã‚“ã (pã§ç¢ºèªï¼‰", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/zone.lua" + +t("Mark of the Spellblaze", "é”法大ç¦ã®å‚·è·¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/grids.lua" + +t("teleporting circle to the surface", "地上ã¸ç¶šãé”法陣", "entity name") +t("wall", "å£", "entity type") +t("huge crack in the floor", "地を這ã†äº€è£‚", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/npcs.lua" + +t("corrupted", "å •è½ã›ã—者", "entity subtype") +t("horror", "ホラー", "entity type") +t("Horned Horror", "『ホーンドホラーã€", "entity name") +t("Some horrible power has twisted this brutish minotaur into something altogether more terrifying. Huge tentacles undulate from its back as it clenches and unclenches its powerful fists.", "何ã‹ã®æã‚ã—ã„力ã«ã‚ˆã£ã¦ã€ä¸€å±¤ç¦ã€…ã—ã„姿ã¸ã¨å¤‰è²Œã‚’é‚ã’ãŸãƒŸãƒŽã‚¿ã‚¦ãƒã‚¹ã 。背ä¸ã‹ã‚‰ã¯è§¦æ‰‹ãŒä½•æœ¬ã‚‚生ãˆã¦ãŠã‚Šã€é–‹é–‰ã™ã‚‹æ‹³ã®å‹•ãã«åˆã‚ã›ã¦è ¢ã„ã¦ã„る。", "_t") +t("and revived as a mindless horror", "ãã—ã¦ã€å¿ƒãªãホラーã¨ã—ã¦è˜‡ã£ãŸ", "_t") +t("giant", "巨人", "entity type") +t("minotaur", "ミノタウãƒã‚¹", "entity subtype") +t("Minotaur of the Labyrinth", "『迷宮ã®ãƒŸãƒŽã‚¿ã‚¦ãƒã‚¹ã€", "entity name") +t("A fearsome bull-headed monster, he swings a mighty axe as he curses all who defy him.", "雄牛ã®é 部をæŒã¤ã€æã‚‹ã¹ãモンスターã 。自身ã®å˜åœ¨ã‚’å¦å®šã™ã‚‹è€…å…¨ã¦ã‚’呪ã„ã€å¤§æ–§ã§è–™ãŽå€’ã™ã€‚", "_t") +t("and hung on a wall-spike", "ãã—ã¦ã€å£ã«é£¾ã‚‰ã‚ŒãŸ", "_t") +t("Nimisil", "『ニミシルã€", "entity name") +t("Covered by eerie luminescent growths and protuberances, this spider now haunts the maze's silent passageways.", "ä¸æ°—味ã«è¼ã瘤ã¨çªèµ·ç‰©ã«è¦†ã‚ã‚ŒãŸèœ˜è››ã 。主を失ã£ãŸè¿·å®®ã‚’徘徊ã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/zone.lua" + +t("The Maze", "è¿·å®®", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/murgol-lair/npcs.lua" + +t("Murgol, the Yaech Lord", "ヤックã®çŽ‹ã€Žãƒžãƒ¼ã‚´ãƒ«ã€", "entity name") +t("You can feel the psionic waves of power come from this yaech.", "ã“ã®ãƒ¤ãƒƒã‚¯ã¯ç²¾ç¥žã‚¨ãƒãƒ«ã‚®ãƒ¼ã®æ³¢å‹•ã‚’放ã£ã¦ã„る。", "_t") +t("and flushed out to sea", "ãã—ã¦ã€æµ·ã¸ã¨æµã‚Œã¦ã„ã£ãŸ", "_t") +t("humanoid", "人型", "entity type") +t("naga", "ナーガ", "entity subtype") +t("naga tidewarden", "æ½®æµã®å®ˆã‚Šæ‰‹ãƒŠãƒ¼ã‚¬", "entity name") +t("naga tidecaller", "æ½®æµã®å‘¼ã³æ‰‹ãƒŠãƒ¼ã‚¬", "entity name") +t("naga nereid", "ナーガ・ãƒãƒ¬ã‚¤ãƒ‰", "entity name") +t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "ã“ã¡ã‚‰ã‚’ç¨ã‚€ç·‘ã®çž³ã‚’éš ã™ã‚ˆã†ã«ã—ã¦ã€å¹¾æ¡ã«ã‚‚æŸããŸãƒ–ãƒãƒ³ãƒ‰ã®ãƒãƒ³ã‚°ãƒ˜ã‚¢ãƒ¼ãŒåž‚れ下ãŒã‚Šã€è‰¶ã‚„ã‹ãªç™½ã„é¡”ã¸æ³¢ã®ã‚ˆã†ã«ã‹ã‹ã£ã¦ã„る。一糸çºã‚ã¬ä¸ŠåŠèº«ã«ç›®ã‚’奪ã‚れるãŒã€ã‚ˆã見るã¨é»’ã„é±—ãŒç”Ÿãˆã¦ãŠã‚Šã€é•·ã„蛇ã®å°¾ã«ç¶šã„ã¦ã„る。移動ã™ã‚‹å½¼å¥³ã®é¡”ã«ç›®ã‚’ã‚„ã‚‹ã¨é«ªãŒåˆ†ã‹ã‚Œã€ãã®éš™é–“ã‹ã‚‰ç´°é¢ã®ç¾Žã—ã„容貌ãŒéœ²ã‚ã«ãªã£ãŸã€‚é ¬éª¨ã¯é«˜ãã€å”‡ã¯ãµã£ãらã¨ã—ã¦ã„ã‚‹ãŒé…惑的ãªå¤–見ã¨ã¯è£è…¹ã«ã€ä¸æ°—味ãªä¸‹åŠèº«ã‚’見るã¨èƒŒç‹ãŒå‡ã‚‹ã‚ˆã†ãªæ怖を覚ãˆã¦ã—ã¾ã†ã€‚", "_t") +t("Lady Nashva the Streambender", "æ°´æµã‚’ä¹±ã™ã‚‚ã®ã€Žä»¤å¬¢ãƒŠã‚·ãƒ¥ãƒ´ã‚¡ã€", "entity name") +t("Water circles slowly on the ground around this naga's tail. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "蛇ã®å°¾ã®å‘¨å›²ã®åœ°é¢ã§æ°´æµãŒç·©ã‚„ã‹ã«æ—‹å›žã—ã¦ã„る。黒ã„å°¾ã¯å›ºãã¨ãã‚ã‚’å·»ãã€å®Ÿéš›ã‚ˆã‚Šã‚‚ä½“æ ¼ãŒå°ã•ã見ãˆã‚‹ã€‚ã—ã‹ã—彼女ã®æ…‹åº¦ã¯æ³°ç„¶ã¨ã—ã¦ãŠã‚Šã€å¤–見ã«åã—ã¦å®¹æ˜“ãªã‚‰ã–る相手ã®ã‚ˆã†ã 。周囲ã®æ°´æµãŒæŒã¡ä¸ŠãŒã‚Šå‘¨å›²ã®ç©ºæ°—ãŒæºã‚‰ã‚ã。ã“ã¡ã‚‰ã‚’注視ã™ã‚‹é»’色ã®çž³ã«ã¯ç©ã‚„ã‹ãªé›°å›²æ°—ã¯è¦‹ãˆãªã„。むã—ã‚射抜ãよã†ãªè¦–ç·šã‚’å‘ã‘ã¦ã„る。", "_t") +t("and brought back to Vargh for experimentations", "ãã—ã¦ã€å®Ÿé¨“ã®ãŸã‚ヴァーã«é€£ã‚Œæˆ»ã•ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/murgol-lair/zone.lua" + +t("Murgol Lair", "マルゴールã®å·£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/norgos-lair/npcs.lua" + +t("Norgos, the Frozen", "å‡ã‚Šä»˜ã„ãŸã€ŽãƒŽãƒ«ã‚´ã‚¹ã€", "entity name") +t([[This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren. +It seems to have fallen prey to the shivgoroth invading the area. Dead and frozen, it seems like a statue, animated by the elementals.]], "ã“ã®æ³çµŒãŸå¤§ç†Šã¯é•·ã‚‰ã森ã®è¥¿éƒ¨ã‚’守è·ã—ã¦ããŸã€‚最近ã§ã¯æ£æ°—を失ã„ã€ã‚¿ãƒãƒ¼ãƒ¬ã§ã™ã‚‰è¥²ã†ã‚ˆã†ã«ãªã£ã¦ã„ãŸã€‚ã—ã‹ã—今ã§ã¯ã‚·ãƒ´ã‚´ãƒã‚¹ã®é¤Œé£Ÿã¨ãªã‚Šã€å½«åƒã®ã‚ˆã†ã«å‡ã‚Šã¤ã„ã¦ã„る。æ»ä½“ã‚’æ°·ã®ç²¾éœŠãŒæ“ã£ã¦ã„るよã†ã 。", "_t") +t("and was turned into icicles", "ãã—ã¦ã€ã¤ã‚‰ã‚‰ã«ãªã£ãŸ", "_t") +t("Norgos, the Guardian", "守è·è€…『ノルゴスã€", "entity name") +t("This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.", "ã“ã®æ³çµŒãŸå¤§ç†Šã¯é•·ã‚‰ã森ã®è¥¿éƒ¨ã‚’守è·ã—ã¦ããŸã€‚ã—ã‹ã—最近ã§ã¯æ£æ°—を失ã„ã€ã‚¿ãƒãƒ¼ãƒ¬ã§ã™ã‚‰è¥²ã†ã‚ˆã†ã«ãªã£ã¦ã„る。", "_t") +t("and was feasted upon by wolves", "ãã—ã¦ã€ç‹¼ã«é£Ÿã¹ã‚‰ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/norgos-lair/zone.lua" + +t("Norgos Lair", "ノルゴスã®å·£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/grids.lua" + +t("grass", "è‰", "entity subtype") +t("wall", "å£", "entity type") +t("altar of dreams", "夢ã®ç¥å£‡", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/npcs.lua" + +t("humanoid", "人型", "entity type") +t("thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "entity subtype") +t("Mindworm", "『マインドワームã€", "entity name") +t("This tall Thalore's eyes are lost in the distance; you can sense that he barely sees you.", "長身ã®ã‚¿ãƒãƒ¼ãƒ¬ã 。虚ã‚ãªçž³ã¯ã‚らã¬æ–¹å‘ã‚’å‘ã„ã¦ã„る。ã“ã¡ã‚‰ãŒè¦‹ãˆã¦ã„ãªã„らã—ã„。", "_t") +t("and mind-probed", "ãã—ã¦ã€ç²¾ç¥žå®Ÿé¨“ã®ç´ 体ã«ãªã£ãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/zone.lua" + +t("Noxious Caldera", "ç½åŽ„ã®å¤§é‡œ", "_t") +t("Dogroth Caldera", "ドグãƒã‚¹ã®ç«å£", "_t") +t("dream", "dream", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/grids.lua" + +t("floor", "床", "entity type") +t("tree", "木", "entity name") +t("grass", "è‰", "entity subtype") +t("wall", "å£", "entity type") +t("tall thick tree", "高ã厚ã„木", "entity name") +t("way to the lake of Nur", "ヌル湖ã¸é€šã˜ã‚‹é“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/npcs.lua" + +t("Shardskin", "『水晶樹ã€", "entity name") +t("This crystalline structure seems to be filled with a malevolent aura. Through the crystal surface you can still see the remains of what once was a huge tree.", "水晶ã®å¡Šã 。æã‚ã—ã„オーラãŒæº¢ã‚Œã¦ã„る。水晶ã®å†…å´ã«ã¯ã‹ã¤ã¦ã®å·¨æœ¨ã®å残ãŒè¦‹ãˆã‚‹ã€‚", "_t") +t("and integrated into the crystaline structure", "ãã—ã¦ã€ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã®å½«åƒã«ãªã£ãŸ", "_t") +t("Wrathroot", "『怒り柳ã€", "entity name") +t("The ancient grey willow tree, ruler of the Old Forest. He despises trespassers in his territory.", "æ³çµŒãŸç°è‰²ã®æŸ³ã®æœ¨ã 。å¤æ£®ã®æ”¯é…者ã§ã‚ã‚Šã€ãƒ†ãƒªãƒˆãƒªãƒ¼ã¸ã®ä¾µå…¥è€…ã‚’å¿Œã¿å«Œã†ã€‚", "_t") +t("and digested by treants", "ãã—ã¦ã€ãƒˆãƒ¬ãƒ³ãƒˆãŸã¡ã«æ¶ˆåŒ–ã•ã‚ŒãŸ", "_t") +t("Have you heard, the old forest seems to have been claimed by a new evil!", "èžã„ãŸã‹ï¼Ÿå¤ã„森ã§æ–°ã—ã„悪é”ãŒå‡ºãŸã‚‰ã—ã„ãžï¼", "_t") +t("It looks at you with cute little eyes before jumping at you with razor sharp teeth.", "愛らã—ã„çž³ã§è¦‹ã¤ã‚ãŸå¾Œã«é‹ã„å‰æ¯ã§é£Ÿã‚‰ã„ã¤ã„ã¦ãる。", "_t") +t("(how pathetic)", "(ãªã‚“ã¨æ‚²ã—ã„出æ¥äº‹ã§ã‚ã‚ã†ã‹ï¼ï¼‰", "_t") +t("giant", "巨人", "entity type") +t("treant", "トレント", "entity subtype") +t("This ancient Treant's bark is scorched almost black. It sees humanity as a scourge, to be purged.", "å¤ä»£ã®ãƒˆãƒ¬ãƒ³ãƒˆã 。樹皮ã¯èŽã‚Œã¦ã„ã¦ã€ã»ã¨ã‚“ã©çœŸã£é»’ã«ãªã£ã¦ã„る。二足æ©è¡Œã™ã‚‹ç”Ÿç‰©ã‚’害悪ã¨è¦‹ãªã—ã¦ãŠã‚Šæ®²æ»…ã™ã¹ãã ã¨è€ƒãˆã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/zone.lua" + +t("Old Forest", "å¤ã„森", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/npcs.lua" + +t("humanoid", "人型", "entity type") +t("Crawling on all fours, this green-skinned creature is far from cute, with vicious little sharp teeth and nails, and slime still sticking to its skin.", "緑色ã®è‚Œã‚’ã—ã¦ãŠã‚Šã€é€™ã„ã¾ã‚ã‚‹ãã®å§¿ã«ã¯æ„›ã‚‰ã—ã•ãªã©æ¬ 片もãªã„。尖ã£ãŸå°ã•ãªæ¯ã¨é‰¤çˆªãŒç”Ÿãˆã¦ãŠã‚Šã€ä½“ã«ã¯ã¾ã 粘液ãŒä»˜ç€ã—ã¦ã„る。", "_t") +t("This small orc has a malicious and greedy look in its eyes. Its veins pulse with new life and it moves with surprising speed. Though not fully developed you can still see the muscles forming on its long limbs, leading to clawed fingers and toes.", "ã¾ã å°ã•ã„ã¨ã¯ã„ãˆçž³ã«ã¯æ‚ªæ„ã¨è²ªæ¬²ã•ãŒæ˜ ã—出ã—ã¦ã„るオークã 。血管ã«ã¯è‹¥ã„命ã®åŠ›ãŒæ¼²ã‚Šã€ä¿¡ã˜ãŒãŸã„速度ã§å‹•ã„ã¦ã„る。æˆé•·é€”上ã§ã¯ã‚ã‚‹ã‚‚ã®ã®ã€é•·ã„四肢ã¯ç™ºé”ã—ã¦ãŠã‚Šã€é‰¤çˆªã‚„爪先ã«è‡³ã‚‹ã¾ã§ç‹è‚‰ã«è¦†ã‚ã‚Œã¦ã„る。", "_t") +t("This young orc is almost fully formed, with hard muscles prominently visible beneath its thick skin. Whilst it has lost some of the wild energy of its younger siblings you can see the gleams of intelligence and cold calculation behind its dark eyes.", "æˆäººã¨æ®†ã©å¤‰ã‚らãªã„オークã 。分厚ã„皮膚ã®ä¸‹ã«é¡•è‘—ã«ç™ºé”ã—ãŸå¼·éãªç‹è‚‰ã‚’æŒã¤ã€‚年齢をé‡ãã€è’々ã—ã„程ã®ç”Ÿå‘½åŠ›ã¯é³´ã‚Šã‚’潜ã‚ã¦ã„ã‚‹ãŒã€ç‹¡çŒ¾ã•ã¨å†·å¾¹ãªåˆ¤æ–力ãŒé»’ã„çž³ã«å®¿ã£ã¦ã„る。", "_t") +t([[This giant, bloated form towers above you. Mucus and slime ooze from every orifice, dripping onto the cavern floor. Orc children fight over the right to feed from her distended teats whilst small babies are regularly emerge from folds of flesh. The sight and the smell make you retch. +Here stands a tremendous form almost the size of a dragon. Bloated skin rises in thick folds, seeping viscous slime from its wide pores. Hundreds of hanging teats feed a small army of squabbling, fighting young orcs - only the toughest of them are able to gain the precious nutrients to grow stronger, the weaker ones left to wither on the mouldy floor. At the top of this towering hulk is a shrivelled head coated in long tangled hair. Dazed eyes peer out with a mixture of sadness and pain, but as they fix on you they turn to anger, the creature's face contorted with the fierce desire to protect its young.]], "ドラゴン程ã®å¤§ãã•ã®ä½“ãŒéŽ®åº§ã—ã¦ã„る。膨れ上ãŒã£ãŸçš®è†šã¯åŽšã„皺を形æˆã—ã€åºƒãŒã£ãŸæ¯›ç©´ã‹ã‚‰ã¯ä¸æ°—味ãªç²˜æ¶²ãŒæµã‚Œå‡ºã—ã¦ã„る。無数ã®ä¹³æˆ¿ã‚’å·¡ã£ã¦äº‰ã†åä¾›ãŸã¡ã€‚å¼·ã„者ã ã‘ãŒå‘½ã®ç³§ã¨ãªã‚‹æ „養を得ã¦æˆé•·ã—ã€å¼±è€…ã¯ã‚«ãƒ“è‡ã„地é¢ã§ãŸã æ»ã‚’å¾…ã¤ã®ã¿ã 。数åã®å¥³æ€§å™¨ãŒæ¿¡ã‚ŒãŸéŸ³ã‚’ç«‹ã¦ã¦ç—™æ”£ã—é©šãã¹ãé »åº¦ã§å¹¼å…ãŒç”£ã¿è½ã¨ã•ã‚Œã¦ã„ãã€‚é ‚ä¸Šã®èŽã³ãŸé 部ã«ã¯ã‚‚ã¤ã‚ŒãŸé 髪ãŒçµ¡ã¾ã‚Šã€è™šã‚ãªçž³ã¯æ‚²ã—ã¿ã¨ç—›ã¿ã®å…¥ã‚Šæ··ã˜ã£ãŸæ„Ÿæƒ…ã‚’æ˜ ã—ã¦ã„る。ã—ã‹ã—ã“ã¡ã‚‰ã®å§¿ã‚’æ‰ãˆã‚‹ã¨ã€æ€’ã‚ŠãŒãã®ç›®ã«ç¯ã£ãŸã€‚何ã¨ã—ã¦ã§ã‚‚åä¾›ãŸã¡ã‚’守ã‚ã†ã¨ã„ã†æ±ºæ„ã«é¡”ãŒæªã‚€ã€‚", "_t") +t("and given to the children as a plaything", "ãã—ã¦ã€åä¾›ã«çŽ©å…·ã¨ã—ã¦ä¸Žãˆã‚‰ã‚ŒãŸ", "_t") +t("#PURPLE#As the orc greatmother falls you realize you have dealt a crippling blow to the orcs.", "#PURPLE#å‰å¤§ãªã‚‹ã‚ªãƒ¼ã‚¯ã®æ¯ã¯å€’ã‚Œã€ã‚ªãƒ¼ã‚¯æ—ã«è‡´å‘½çš„ãªæ害を与ãˆãŸ", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/zone.lua" + +t("Orc breeding pits", "オーク養æˆåŒºåŸŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/grids.lua" + +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/npcs.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("temporal", "時空", "entity subtype") +t("Epoch", "『次元体ã€", "entity name") +t("A huge being composed of sparking blue and yellow energy stands before you. It shifts and flows as it moves, at once erratic and graceful.", "放電ã™ã‚‹é’ã¨é»„色ã®å·¨å¤§ã‚¨ãƒãƒ«ã‚®ãƒ¼ä½“ã 。変幻自在ã«å‹•ã回りã€ãã®æ§˜ã¯ä¸è¦å‰‡ã‹ã¤å„ªç¾Žã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/objects.lua" + +t("Epoch's Curve", "時渡りã®å¼“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/zone.lua" + +t("Paradox Plane", "表è£ç•Œ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/npcs.lua" + +t("Rak'shor, Grand Necromancer of the Pride", "å‰å¤§ãªã‚‹æ»éœŠè¡“師『ラク・ショールã€", "entity name") +t("An old orc, wearing black robes. He commands his undead armies to destroy you.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸè€é½¢ã®ã‚ªãƒ¼ã‚¯ã 。æ»è€…ã®è»å›£ã‚’従ãˆã¦ã€ã“ã¡ã‚‰ã®æ¯ã®æ ¹ã‚’æ¢ã‚よã†ã¨ã—ã¦ã„る。", "_t") +t("and raised as a malformed servant", "ãã—ã¦ã€å¥‡å½¢ã®å¬ä½¿ã¨ã—ã¦è˜‡ã£ãŸ", "_t") +t("Rotting Titan", "『è…ã‚Šã®ã‚¿ã‚¤ã‚¿ãƒ³ã€", "entity name") +t("This gigantic mass of flesh and stone moves slowly, the ground rumbling with each step it takes. Its body seems to constantly pulsate and reform. Massive stones at the end of each limb form massive blunt weapons.", "肉ã¨çŸ³ã§ã§ããŸå·¨ä½“ãŒã‚†ã£ãã‚Šã¨æ©ã‚’進ã‚ã‚‹ã¨ã€ãã®åº¦ã«å¤§åœ°ãŒæºã‚Œã‚‹ã€‚ãã®è‚‰ä½“ã¯å¸¸ã«é¼“å‹•ã‚’ç¹°ã‚Šè¿”ã—ã€å†ç”Ÿã™ã‚‹ã‚ˆã†ã 。é‡åŽšãªå²©çŸ³ã®å¡Šã§ã‚る四肢ã®å…ˆç«¯ã¯å¤§åž‹éˆå™¨ã«ç‰ã—ã„。", "_t") +t("Glacial Legion", "『æµæ°·ã®è‚‰å¡Šã€", "entity name") +t("A massive, shifting, ethereal form floats in the air around an orb of frozen blood. The air around it condenses into freezing pools on the floor beneath it.", "巨大ãªéœŠæ°—ãŒè ¢ã‚ããªãŒã‚‰ã€å®™ã«æµ®ãå‡ã¦ã¤ã„ãŸè¡€å¡Šã®å‘¨å›²ã‚’旋回ã—ã¦ã„る。ãã®ä¸‹ã«ã¯å‡å›ºã—ãŸæ°´è’¸æ°—ãŒæ»´ã‚Šæ°´ãŸã¾ã‚ŠãŒã§ãã¦ã„る。", "_t") +t("Heavy Sentinel", "『ヘヴィ・センãƒãƒãƒ«ã€", "entity name") +t("A towering creature, made from the bones of countless bodies. An aura of flame billows from within its chest.", "見上ã’ã‚“ã°ã‹ã‚Šã®å·¨å¤§ãªå§¿ã€‚ç„¡æ•°ã®æ»ä½“ã®éª¨ã‚’集ã‚ã¦ä½œã‚‰ã‚Œã¦ãŠã‚Šã€ç«ç‚Žã®ã‚ªãƒ¼ãƒ©ãŒèƒ¸éƒ¨ã§ã†ãã£ã¦ã„る。", "_t") +t("Arch Zephyr", "『アーãƒãƒ»ã‚¼ãƒ•ã‚£ãƒ¼ãƒ«ã€", "entity name") +t("The robes of this ancient vampire billow with intense winds. Bolts of lightning arc along its body. In its hand it holds a bow, electricity streaking across it.", "ãƒãƒ¼ãƒ–ã‚’ç€ãŸé«˜ä½ã®ãƒ´ã‚¡ãƒ³ãƒ‘イアã 。周囲ã§ã¯é¢¨ãŒå”¸ã‚Šã‚’ã‚ã’ã€ä½“ã«ã¯ãƒãƒãƒãƒã¨ç¨²å¦»ãŒèµ°ã£ã¦ã„る。手ã«æ¡ã£ãŸå¼“ã¯é›»æ’ƒã‚’çºã£ã¦ã„る。", "_t") +t("Void Spectre", "『虚空ã®å¹½éœŠã€", "entity name") +t("Intense Arcane energy whirls in the air around this ethereal form.", "凄ã¾ã˜ã„é”力ãŒåŠé€æ˜Žã®ä½“ã®å‘¨å›²ã§æ¸¦ã‚’æã„ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/zone.lua" + +t("Rak'shor Pride", "ラク・ショルã®èª‡ã‚Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/grids.lua" + +t("The Iron Council (Dwarven empire main city)", "鉄ã®ç”º(ドワーフã®å¸å›½)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/npcs.lua" + +t("Brotoq the Reaver", "æŽ å¥ªè€…ã€Žãƒ–ãƒãƒˆã‚¯ã€", "entity name") +t("A huge orc blocks your way to the Iron Council. You must pass.", "鉄ã®è°ä¼šã¸ã®é“を阻むオークã 。倒ã•ãªãã¦ã¯å…ˆã«é€²ã‚ãªã„ã ã‚ã†ã€‚", "_t") +t(", who ate their brains still warm,", "ã€å†·ã‚ã¬é–“ã«è„³ã‚’喰らã„ã€", "_t") +t("dwarf", "ドワーフ", "entity subtype") +t("humanoid", "人型", "entity type") +t("Norgan", "『ノルガンã€", "entity name") +t("Norgan and you are the sole survivors of the Reknor expedition; your duty is to make sure the news makes it back to the Iron Council.", "レクノール調査ã§ç”Ÿã残ã£ãŸå”¯ä¸€ã®ä»²é–“ã 。今ã®æƒ¨çŠ¶ã‚’鉄ã®è°ä¼šã«å ±å‘Šã—ãªãã¦ã¯ãªã‚‰ãªã„。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/objects.lua" + +t("Fake Skullcleaver", "å½ãƒ»è„³å¤©å‰²ã‚Š", "entity name") +t("A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.", "å°æŒ¯ã‚Šã ãŒåˆ‡ã‚Œå‘³é‹ã„ãƒãƒ³ãƒ‰ã‚¢ãƒƒã‚¯ã‚¹ã 。柄ã¯ç£¨ã上ã’ãŸéª¨ã§å‡ºæ¥ã¦ã„る。数多ãã®é è“‹ã‚’å©ã割ã£ã¦ããŸãŸã‚ã€èµ¤é»’ã染ã¾ã£ã¦ã—ã¾ã£ãŸã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/zone.lua" + +t("Escape from Reknor", "レクノール逃走経路", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/grids.lua" + +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Far East, a continent of which only rumours are known...]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。風ã®å™‚ã®ã¿ãŒçŸ¥ã‚‹ã€æ±æ–¹ã®åœ°ã¸ç¶šã„ã¦ã„るよã†ã 。", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on an unfamiliar cave, with no trace of the portal...", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«è¦‹çŸ¥ã‚‰ã¬æ´žçªŸã«é™ã‚Šç«‹ã£ãŸã€‚ãƒãƒ¼ã‚¿ãƒ«ã®è·¡ã¯ãªã„・・・", "_t") +t("Farportal: the Far East", "大ãƒãƒ¼ã‚¿ãƒ«:æ±æ–¹", "entity name") +t("Iron Throne Edict", "鉄ã®çŽ‹åº§ã®å‹…命", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/npcs.lua" + +t("Golbug the Destroyer", "ç ´å£Šè€…ã€Žã‚´ãƒ«ãƒã‚°ã€", "entity name") +t("A huge and muscular orc of unknown breed. He looks both menacing and cunning...", "ç‹éª¨éš†ã€…ã®å·¨å¤§ãªã‚ªãƒ¼ã‚¯ã 。詳ã—ã„種別ã¯è§£ã‚‰ãªã„。悪æ„ã¨ç‹¡çŒ¾ã•ã«æº€ã¡ã¦ã„る・・・", "_t") +t("They say that after it has been confirmed orcs still inhabited Reknor, they found a mighty demon there.", "レクノールã«ã‚ªãƒ¼ã‚¯ãŒä½ã¿ç¶šã‘ã¦ã„ã‚‹ã“ã¨ã‚’確èªã—ã¦ãŸå¥´ã‚‰ã«èžã„ãŸã‚“ã ãŒã€ãã“ã«å¼·å¤§ãªæ‚ªé”ãŒã„ãŸã‚‰ã—ã„", "_t") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Harno, Herald of Last Hope", "都ã‹ã‚‰ã®æ–¥å€™ã€Žãƒãƒ«ãƒŽã€", "entity name") +t("This is one of the heralds of Last Hope. He seems to be looking for you.", "最後ã®å¸Œæœ›ã®éƒ½ã®æ–¥å€™ã 。ã“ã¡ã‚‰ã‚’探ã—ã¦ã„ãŸã‚‰ã—ã„。", "_t") +t("#LIGHT_RED#You hear a death cry. '%s I have a messag... ARG!'", "#LIGHT_RED#æ»ã®å«ã³ãŒèžã“ãˆãŸã€‚“%sã€æ›¸ç°¡ã‚’ã¨ã©ã‘・・・ARGï¼â€", "logPlayer") +t("demon", "悪é”", "entity type") +t("major", "上級悪é”", "entity subtype") +t("Lithfengel", "『リスフェンジェルã€", "entity name") +t("A terrible demon of decay and atrophy, drawn to the energy of the farportal. A beast of blight!", "ç ´å£Šã¨è¡°é€€ã®æ‚ªé”ã 。大ãƒãƒ¼ã‚¿ãƒ«ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«å¼•ã付ã‘られãŸã‚‰ã—ã„。ã¾ã•ã«è…æ•—ã®åŒ–身ã ï¼", "_t") +t("Back and there again", "帰りã¦è¡Œãã—物語", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/objects.lua" + +t("Sealed Scroll of Last Hope", "最後ã®å¸Œæœ›ã®éƒ½ã‹ã‚‰ã®æ›¸ç°¡", "entity name") +t("Resonating Diamond", "共振ã™ã‚‹ãƒ€ã‚¤ã‚¢ãƒ¢ãƒ³ãƒ‰", "entity name") +t("misc", "雑具", "entity subtype") +t("Blood-Runed Athame", "è¡€ã®ãƒ«ãƒ¼ãƒ³ã®ã‚¢ã‚µãƒ¡", "entity name") +t("You cannot bring yourself to drop the %s", "%sã‚’æ¨ã¦ã‚‹ãªã‚“ã¦ãƒ»ãƒ»ãƒ»", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/zone.lua" + +t("Lost Dwarven Kingdom of Reknor", "ドワーフ王国レクノール 跡地", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/npcs.lua" + +t("humanoid", "人型", "entity type") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("Rhaloren Inquisitor", "『ラãƒãƒ¼ãƒ¬ã®å¯©åˆ¤è€…ã€", "entity name") +t("This tall elf rushes at you, wielding both her greatsword and magical spells.", "背ã®é«˜ã„エルフã 。大剣ã¨é”法を用ã„ã¦è¥²ã„ã‹ã‹ã£ã¦ãる。", "_t") +t("and hung from the rafters", "åŠã‚‹ã•ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/zone.lua" + +t("Rhaloren Camp", "ラãƒãƒ¼ãƒ¬æ—ã®é‡Žå–¶åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/grids.lua" + +t("lava pit", "溶岩ã ã¾ã‚Š", "entity name") +t("Slave Control Orb", "ドレイオーブ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/npcs.lua" + +t("Blood Master", "『血ã®æ”¯é…者ã€", "entity name") +t("This small humanoid is covered in silky white fur. Its bulging eyes stare deep into your mind.", "柔らã‹ã白ã„体毛ã«è¦†ã‚ã‚ŒãŸäºŒè¶³æ©è¡Œç¨®æ—ã 。大ããªç›®ã§ã“ã¡ã‚‰ã®å¿ƒã‚’見é€ã‹ã™ã‚ˆã†ã«è¦‹ã¤ã‚ã¦ãる。", "_t") +t("spectator", "観客", "entity name") +t("A spectator, who probably paid a lot to watch this bloody \"game\".", "観客ã 。ã“ã®ã€Œã‚²ãƒ¼ãƒ ã€ã‚’見るãŸã‚ã«èŽ«å¤§ãªé‡‘é¡ã‚’払ã£ãŸã®ã ã‚ã†ã€‚", "_t") +t("Blood!", "è¡€ã ï¼", "_t") +t("Fight!", "戦ãˆï¼", "_t") +t("To the death!", "æ»ãï¼", "_t") +t("I love the smell of death...", "ç§ã¯æ»ã®åŒ‚ã„ãŒå¥½ããªã®ã …", "_t") +t("Oh this is great", "ã“ã‚Œã¯ã€ã™ã”ã„ãªï¼", "_t") +t("Slavers forever!", "奴隷ãŸã¡ã‚ˆæ°¸é ãªã‚Œï¼", "_t") +t("slave combatant", "奴隷ã®é—˜å£«", "entity name") +t("This humanoid has been enslaved by the yaech's mental powers.", "ヤックã®ç²¾ç¥žåŠ›ã§æ“られã¦ã„る奴隷ã 。", "_t") +t("humanoid", "人型", "entity type") +t("slaver", "奴隷使ã„", "entity name") +t("yaech", "イーク", "entity subtype") +t("A slaver.", "奴隷使ã„ã 。", "_t") +t("At last, freedom!", "ã‚„ã£ã¨ã€è‡ªç”±ã ï¼", "_t") +t("I am free!", "俺ã¯è‡ªç”±ã ï¼", "_t") +t("Thanks for this!", "ã‚ã‚ŠãŒã¨ã†ï¼", "_t") +t("The mental hold is gone!", "精神呪縛ãŒæ¶ˆãˆåŽ»ã£ãŸï¼", "_t") +t("enthralled slave", "奴隷", "entity name") +t("human", "人間", "entity subtype") +t("A slave.", "奴隷ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/objects.lua" + +t("Bloodcaller", "鮮血呼ã³", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/zone.lua" + +t("Ring of Blood", "鮮血ã®é—˜æŠ€å ´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ritch-tunnels/npcs.lua" + +t("insect", "虫", "entity type") +t("ritch", "リッãƒè™«", "entity subtype") +t(", who incubated her eggs in the corpse,", "ã€æ»ä½“ã«åµã‚’産ã¿ä»˜ã‘られã¦ã€", "_t") +t("ritch flamespitter", "ç«åãリッãƒè™«", "entity name") +t("ritch impaler", "貫ãリッãƒè™«", "entity name") +t("chitinous ritch", "硬質リッãƒè™«", "entity name") +t("Ritch Great Hive Mother", "『å‰å¤§ãªã‚‹ãƒªãƒƒãƒè™«ã®å¥³çŽ‹ã€", "entity name") +t("This huge ritch seems to be the mother of all those here. Her sharp, fiery, claws dart toward you!", "ã“ã®å·¨å¤§ãƒªãƒƒãƒè™«ãŒä¸€å¸¯ã®å¥³çŽ‹ã®ã‚ˆã†ã 。é‹ãã€ç‡ƒãˆç››ã‚‹é‰¤çˆªãŒè¿«ã£ã¦ãã‚‹ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ritch-tunnels/zone.lua" + +t("Ritches Tunnels", "リッãƒè™«ã®å‘é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruined-dungeon/grids.lua" + +t("inscription", "碑文", "entity name") +t("way into the infinite dungeon", "ç„¡é™ã®è¿·å®®ã¸é€šã˜ã‚‹é“", "entity name") +t("Infinite Dungeon", "ç„¡é™ã®è¿·å®®", "_t") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("orb", "オーブ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruined-dungeon/zone.lua" + +t("Ruined Dungeon", "æ»…ã³ã®è¿·å®®", "_t") +t("#rng# the Guardian", "守è·è€…『#rng#ã€", "_t") +t("Guardian", "守è·è€…", "_t") +t("%s appears out of the thin air!", "%sã¯ã©ã“ã‹ã‚‰ã‹å‡ºç¾ã—ãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/npcs.lua" + +t("skeleton", "スケルトン", "entity subtype") +t("The Shade", "『影ã€", "entity name") +t("This skeleton looks nasty. There are red flames in its empty eye sockets. It wields a nasty sword and strides toward you, throwing spells.", "ãŠãžã¾ã—ã„姿ã®ã‚¹ã‚±ãƒ«ãƒˆãƒ³ã 。眼窩ã«ã¯ç›®ã®ä»£ã‚ã‚Šã«ç‚ŽãŒç‡ƒãˆã¦ã„る。ä¸æ ¼å¥½ãªå‰£ã‚’構ãˆã€ã©ã‚“ã©ã‚“é–“åˆã„ã‚’è©°ã‚ã¦é”法を放ã£ã¦ãる。", "_t") +t("and left to rot", "ãã—ã¦ã€å¾Œã¯è…æ•—ã—ã¦ã„ãã ã‘ã ", "_t") +t("The Possessed", "『憑ã‹ã‚Œã—者ã€", "entity name") +t("He is the leader of a gang of bandits that killed the Shade of Kor'Pul, however it is obvious the Shade was merely displaced. It is now possessing the corpse of his killer.", "コー・プルã®äº¡éœŠã‚’打倒ã—ãŸé‡Žç›—団ã®é¦–é ˜ã 。もã¡ã‚ã‚“ã€æ‰“倒ã—ãŸã¨è¨€ã£ã¦ã‚‚実際ã¯ãŸã 追ã„払ã£ãŸã«éŽãŽãªã„。件ã®äº¡éœŠã¯ä»Šã‚„己を狙ã£ãŸç”·ã®æ»ä½“ã«æ†‘ã‚Šã¤ã„ã¦ã„る。", "_t") +t("and used as a new host", "ãã—ã¦ã€æ–°ãŸãªåª’体ã«ã•ã‚ŒãŸ", "_t") +t(".. yes I tell you! The old ruins of Kor'Pul are still haunted!", "…ãŠã„,もã†è¨€ã£ãŸã ã‚ï¼ã‚³ãƒ¼ãƒ»ãƒ—ルã®å¤ã王ãŒå‡ºæ²¡ã—続ã‘ã¦ã‚‹ã‚‰ã—ã„ã‚“ã よï¼", "_t") +t("ghost", "ゴースト", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("Kor's Fury", "『コーã®æ€’ã‚Šã€", "entity name") +t("The Shade's colossal will keeps it anchored to this world, now as a vengeful, insane spirit.", "コー・プルã¯ãã®å‡„ã¾ã˜ã„æ„志力ã«ã‚ˆã£ã¦æœªã ç¾ä¸–ã«ç•™ã¾ã‚Šã€å¾©è®ã«ç‡ƒãˆã‚‹ç‹‚ã£ãŸäº¡éœŠã¨ãªã£ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/zone.lua" + +t("Ruins of Kor'Pul", "コー・プルéºè·¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/npcs.lua" + +t("sandworm burrower", "ç©´æŽ˜ã‚Šç ‚è™«", "entity name") +t("huge sandworm burrower", "å·¨å¤§ç©´æŽ˜ã‚Šç ‚è™«", "entity name") +t([[This sandworm seems to not care about your presence at all and simply continues digging its way through the sand. + +Maybe following it is the only way to move around here...]], "ã“ã®ç¨®ã®ç ‚虫ã¯ã“ã¡ã‚‰ã«ä¸€åˆ‡æ°—ã‚’ç•™ã‚ãªã„。ãŸã ã€ç©´ã‚’掘るã ã‘ã 。ã“ã®å·£ç©´ã‚’探索ã™ã‚‹ã«ã¯ã“ã„ã¤ã®è·¡ã‚’ã¤ã„ã¦ã„ãã—ã‹ãªã„・・・", "_t") +t("sandworm", "ç ‚è™«", "entity subtype") +t("vermin", "å°å‹•ç‰©", "entity type") +t("Sandworm Queen", "ã€Žç ‚è™«ã®å¥³çŽ‹ã€", "entity name") +t("Before you stands the queen of the sandworms. Massive and bloated, she slithers toward you, calling for her offspring!", "ç ‚è™«ã®å¥³çŽ‹ã 。巨大ã§è†¨ã‚ŒãŸå§¿ã‚’ã—ã¦ãŠã‚Šã€åä¾›ãŸã¡ã‚’呼ã³å‡ºã—ãªãŒã‚‰ã“ã¡ã‚‰ã«é€™ã„寄ã£ã¦ãã‚‹ï¼", "_t") +t("and swallowed whole", "ãã—ã¦ã€ä¸¸ã®ã¿ã«ã•ã‚ŒãŸ", "_t") +t("Did you hear? Something seems to have devoured all the last sandworms!", "èžã„ãŸã‹ï¼Ÿä½•ã‹ãŒç ‚虫を全ã¦é£Ÿã„ã¤ãã—ãŸã£ã¦ã‚ˆï¼", "_t") +t("dragon", "ドラゴン", "entity type") +t("sand", "ç ‚", "entity subtype") +t("Corrupted Sand Wyrm", "ã€Žå •è½ã—ãŸç ‚虫ã®å¥³çŽ‹ã€", "entity name") +t("The sandworms are gone, devoured by this shrieking, warped horror.", "ç ‚è™«ã¯çµ¶æ»…ã—ãŸã€‚ã“ã®ç”²é«˜ã„é³´ã声を上ã’ã‚‹ã€é†œã„怪物ã«é£Ÿã‚ã‚Œã¦ã—ã¾ã£ãŸã®ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/objects.lua" + +t("heart", "心臓", "entity subtype") +t("Heart of the Sandworm Queen", "ç ‚è™«å¥³çŽ‹ã®å¿ƒè‡“", "entity name") +t("consume the heart", "心臓を食ã¹ã‚‹", "_t") +t("#00FFFF#You consume the heart and feel the knowledge of this very old creature fill you!", "#00FFFF#心臓を食ã¹ã‚‹ã¨ã€å¤ä»£ã®çŸ¥è˜ã«æº€ãŸã•ã‚ŒãŸï¼", "logPlayer") +t("You have %d stat point(s) to spend. Press p to use them.", "能力点%dã‚’æŒã£ã¦ã„る pã§ä½¿ã†", "logPlayer") +t("You have %d class talent point(s) to spend. Press p to use them.", "クラスタレント習得点%dã‚’æŒã£ã¦ã„る pã§ä½¿ã†", "logPlayer") +t("You have %d generic talent point(s) to spend. Press p to use them.", "基礎タレント習得点%dã‚’æŒã£ã¦ã„る pã§ä½¿ã†", "logPlayer") +t("You are transformed by the heart of the Queen!.", "女王ã®å¿ƒè‡“ã«ã‚ˆã£ã¦å¤‰å®¹ã—ãŸï¼", "logPlayer") +t("#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press p).", "#00FF00#自然ã¨ã®çµã³ã¤ãã‚’å¾—ãŸã€‚調和ã®ã‚¿ãƒ¬ãƒ³ãƒˆãƒ„リーをå¦ã‚“ã (pã§ç¢ºèªï¼‰", "logPlayer") +t("blood", "血液", "entity subtype") +t("corpse", "æ»ä½“", "entity type") +t("Wyrm Bile", "ワイアームã®èƒ†æ±", "entity name") +t("#00FFFF#You drink the wyrm bile and feel forever transformed!", "#00FFFF#胆æ±ã‚’飲むã¨ã€å¤‰å®¹ã—ãŸï¼", "logPlayer") +t("#00FF00#Your stats have changed! (Str %s, Dex %s, Mag %s, Wil %s, Cun %s, Con %s)", "#00FF00#æ–°ãŸãªåŠ›ã‚’å¾—ãŸï¼ï¼ˆè…•åŠ› %sï¼Œæ©Ÿæ• %s,é”力 %s,æ„å¿— %s,賢㕠%s,è€ä¹… %s)", "logPlayer") +t("red", "赤ã®å®çŸ³", "entity subtype") +t("Atamathon's Lost Ruby Eye", "アタマトンã®å¤±ã‚ã‚ŒãŸãƒ«ãƒ“ーã®çœ¼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/zone.lua" + +t("Sandworm lair", "ç ‚è™«ã®å·£", "_t") +t("#OLIVE_DRAB#You feel the ground shaking from the west.", "#OLIVE_DRAB#西ã‹ã‚‰å¤§åœ°ãŒæºã‚Œã¦ã„るよã†ãªæ°—ãŒã—ãŸ", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/npcs.lua" + +t("Spellblaze Crystal", "『é”法大ç¦ã®çµæ™¶ã€", "entity name") +t("A formation of purple crystal. It seems strangely aware.", "紫色ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。奇妙ãªã“ã¨ã«ã‚る種ã®çŸ¥æ€§ã‚’å‚™ãˆã¦ã„るよã†ã 。", "_t") +t("I heard that some old crystals are nearly alive now in the scintillating caves.", "å¤ã„クリスタルãŒç…Œã‚ãã®æ´žçªŸã®ä¸ã§ã¾ã ã‹ã™ã‹ã«ç”Ÿã残ã£ã¦ã‚‹ã£ã¦èžã„ãŸãŒ", "_t") +t("Spellblaze Simulacrum", "『é”法大ç¦ã®å§¿æ˜ ã—ã€", "entity name") +t("A formation of purple crystal, but where the others could only be described as polyhedral, this construct seems to strangely resemble... you, if you were much, much larger.", "紫色ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ã 。他ã®æ°´æ™¶ã¯å¤šé¢ä½“ã¨ã„ã†ä»–ã«ãªã„形状をã—ã¦ã„ã‚‹ãŒã“ã¡ã‚‰ã¯å¥‡å¦™ãªã“ã¨ã«ãƒ»ãƒ»ãƒ»ã‚ãªãŸè‡ªèº«ã®å§¿ã‚’ã¨ã£ã¦ã„る。ãŸã ã—ä½“æ ¼ã¯å‘ã“ã†ã®æ–¹ãŒä½•å€ã‚‚大ãã„。", "_t") +t("and vaporised into nothingness", "ãã—ã¦ã€è’¸ç™ºã—ã¦æ¶ˆãˆãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/zone.lua" + +t("Scintillating Caves", "ç…Œã‚ãã®æ´žçªŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/grids.lua" + +t("teleporting circle to the surface", "地上ã¸ç¶šãé”法陣", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/npcs.lua" + +t("Rak'Shor Cultist", "『ラク・ショールã®é‚ªæ•™å¾’ã€", "entity name") +t("An old orc, wearing black robes. He seems to be responsible for the creation of the shades.", "é»’ã„ãƒãƒ¼ãƒ–ã‚’ç€ãŸè€é½¢ã®ã‚ªãƒ¼ã‚¯ã 。影を生ã¿å‡ºã—ã¦ã„ã‚‹ã®ã¯ã“ã®äººç‰©ã‚‰ã—ã„。", "_t") +t("but nobody knew why #sex# suddenly became evil", "ã—ã‹ã—ã€ãªãœçªç„¶é‚ªæ‚ªãªè€…ã«ãªã£ãŸã‹ã‚’知るもã®ã¯ã„ãªã„", "_t") +t("As your shade dies, the magical veil protecting the stairs out vanishes.", "å½±ã®æ»ã«ã‚ˆã£ã¦éšŽæ®µã‚’è·ã‚‹é”法ã®ãƒ™ãƒ¼ãƒ«ãŒæ¶ˆãˆãŸ", "logSeen") +t("Ra'kk kor merk ZUR!!!", "ラ・ク コール マーク ツア!!!", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/zone.lua" + +t("Shadow Crypt", "å½±ã®ç¥å£‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/grids.lua" + +t("Sher'Tul Control Orb", "シェール・タル管ç†ã‚ªãƒ¼ãƒ–", "entity name") +t("Exploratory Farportal", "探索用大ãƒãƒ¼ã‚¿ãƒ«", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race. +This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you. +It should automatically create a portal back, but it might not be near your arrival zone.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。強大ãªã‚‹ã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«æ—ã®éºç”£ã 。他ã®ã©ã®ãƒãƒ¼ã‚¿ãƒ«ã¨ã®ç¹‹ãŒã‚Šã¯ãªã„。ã©ã“ã‹è¦‹çŸ¥ã‚‰ã¬å ´æ‰€ã‚’探索ã™ã‚‹ãŸã‚ã®ã‚‚ã®ã 。自動的ã«å¸°é‚„用ã®ãƒãƒ¼ã‚¿ãƒ«ã‚’生æˆã™ã‚‹ãŒã€ãã‚ŒãŒè¿‘ãã«ç¾ã‚Œã‚‹ã¨ã¯é™ã‚‰ãªã„。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/npcs.lua" + +t("Caldizar", "『カルディザールã€", "entity name") +t("A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul!", "é•·ã„触手状ã®å››è‚¢ã‚’æŒã£ãŸç”Ÿç‰©ã€‚é 部ã¯ä½Žãæ½°ã‚ŒãŸå½¢çŠ¶ã‚’ã—ã¦ãŠã‚Šå…¨èº«ã‹ã‚‰å¼·çƒˆãªã‚ªãƒ¼ãƒ©ã‚’放ã£ã¦ãŠã‚Šã€ã¾ã•ã«å‰ä»£æœªèžã®ãƒ‘ワーを感ã˜ã‚‹ã€‚ã“ã‚Œãžã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«ã«é•ã„ãªã„。実物ã®ã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/zone.lua" + +t("Unknown Sher'Tul Fortress", "シェール・タルè¦å¡žï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/grids.lua" + +t("stair back to the lake of Nur", "ナル湖ã¸æˆ»ã‚‹éšŽæ®µ", "entity name") +t("teleportation circle to the surface", "地上ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã™ã‚‹é”法陣", "entity name") +t("teleportation circle for Melinda", "メリンダ用é”法陣", "entity name") +t("Sher'Tul Control Orb", "シェール・タル管ç†ã‚ªãƒ¼ãƒ–", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race. +This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you. +It should automatically create a portal back, but it might not be near your arrival zone.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。強大ãªã‚‹ã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«æ—ã®éºç”£ã 。他ã®ã©ã®ãƒãƒ¼ã‚¿ãƒ«ã¨ã®ç¹‹ãŒã‚Šã¯ãªã„。ã©ã“ã‹è¦‹çŸ¥ã‚‰ã¬å ´æ‰€ã‚’探索ã™ã‚‹ãŸã‚ã®ã‚‚ã®ã 。自動的ã«å¸°é‚„用ã®ãƒãƒ¼ã‚¿ãƒ«ã‚’生æˆã™ã‚‹ãŒã€ãã‚ŒãŒè¿‘ãã«ç¾ã‚Œã‚‹ã¨ã¯é™ã‚‰ãªã„。", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in a strangely familiar zone, right next to a farportal...", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«è¦‹çŸ¥ã‚‰ã¬ã€ã—ã‹ã—慣れ親ã—ã‚“ã å ´æ‰€ã«é™ã‚Šç«‹ã£ãŸã€‚大ãƒãƒ¼ã‚¿ãƒ«ã®ã™ãå´ã«ãƒ»ãƒ»ãƒ»", "log") +t("Exploratory Farportal", "探索用大ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("Exploratory Farportal exit", "探索用大ãƒãƒ¼ã‚¿ãƒ«å‡ºå£", "_t") +t("#VIOLET#As %s falls you notice a portal appearing.", "#VIOLET#%sãŒå€’れるã¨ãƒãƒ¼ã‚¿ãƒ«ãŒç¾ã‚ŒãŸ", "logSeen") +t("#VIOLET#Your rod of recall shakes, a portal appears beneath you.", "#VIOLET#帰還ã®ãƒãƒƒãƒ‰ãŒéœ‡ãˆã€è¶³å…ƒã«ãƒãƒ¼ã‚¿ãƒ«ãŒç¾ã‚ŒãŸ", "logSeen") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«è¦‹çŸ¥ã‚‰ã¬å ´æ‰€ã«é™ã‚Šç«‹ã£ãŸã€‚ãƒãƒ¼ã‚¿ãƒ«ã®è·¡ã¯ãªã„", "log") +t("Library of Lost Mysteries", "失ã‚ã‚ŒãŸç¥žç§˜ã®å›³æ›¸é¤¨", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("mural painting", "å£ç”»", "entity name") +t("Training Control Orb", "訓練用管ç†ã‚ªãƒ¼ãƒ–", "entity name") +t("Training Monitor Orb", "訓練用監視オーブ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/npcs.lua" + +t("Weirdling Beast", "『奇怪ãªã‚‹ã‘ã‚‚ã®ã€", "entity name") +t("A roughly humanoid creature, with tentacle-like appendages in the place of arms and legs. You gasp in horror as you notice it has no head. Putrid warts form quickly on its skin and explode as quickly.", "人間ã®ã‚ˆã†ãªã‚·ãƒ«ã‚¨ãƒƒãƒˆã®ç”Ÿã物ã ãŒã€æ‰‹è¶³ã®ä»£ã‚ã‚Šã«ç”Ÿãˆã¦ã„ã‚‹ã®ã¯è§¦æ‰‹ã 。é 部ã®ç„¡ã„姿ã¯ãŽã‚‡ã£ã¨ã™ã‚‹ã‚‚ã®ãŒã‚る。悪è‡ã‚’放ã¤ç˜¤ãŒæ¬¡ã€…ã¨è†¨ã‚‰ã‚“ã§ã¯å¼¾ã‘ã¦ã„る。", "_t") +t("and slowly consumed", "ãã—ã¦ã€ã‚†ã£ãã‚Šã¨æ¶ˆåŒ–ã•ã‚ŒãŸ", "_t") +t("#LIGHT_RED#As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!", "#LIGHT_RED#神秘ã®ç£ã¯å€’れるã¨ã€å«ã³ã‚’ã‚ã’ã€æ‰‰ãŒç •ã‘爆発ã—ã¦éš ã•ã‚ŒãŸéƒ¨å±‹ãŒæ˜Žã‹ã•ã‚ŒãŸã€‚上ã«æ˜‡ã‚‹éšŽæ®µãŒæ¶ˆãˆãŸï¼", "log") +t("Teleportation portal to the Sher'Tul Fortress", "シェール・タルè¦å¡žå‡ºå£ãƒãƒ¼ã‚¿ãƒ«", "_t") +t("Sher'Tul", "シェール・タル", "entity subtype") +t("Fortress Shadow", "『フォートレス・シャドウã€", "entity name") +t("The shadow created by the fortress, it resembles somewhat the horrors you saw previously, but it is not the same.", "ã“ã®åŸŽç ¦ã«ã‚ˆã£ã¦ç”Ÿã‚’与ãˆã‚‰ã‚ŒãŸæ€ªç‰©ã 。入å£ã«ã„ãŸåŒ–物ã«ã©ã“ã¨ãªãä¼¼ã¦ã„ã‚‹ãŒã€åŒè³ªã®å˜åœ¨ã¨ã„ã†ã‚ã‘ã§ã¯ãªã„よã†ã 。", "_t") +t("Training Dummy", "『訓練人形ã€", "entity name") +t("Pumpkin, the little kitty", "å猫ã®ã‹ã¼ã™ã‘", "entity name") +t("An orange kitty with a white star blaze on his chest. Has a strange affinity for licking your face whenever possible.", "オレンジã®æ¯›ä¸¦ã¿ã‚’ã—ãŸå猫ã 。胸ã«ç™½ã„星型ã®æ¨¡æ§˜ãŒã‚る。隙ã‚らã°é¡”ã‚’èˆã‚ãŸãŒã‚‹å¤‰ãªé›„猫ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/zone.lua" + +t("Yiilkgur, the Sher'Tul Fortress", "シェール・タルè¦å¡žã€€ã‚¤ãƒ¼ãƒ«ã‚¯ã‚¬ãƒ¼ãƒ«", "_t") +t("Your %s is magically sorted by the storage room.", "%sã¯é”法ã®åŠ›ã§è²¯è”µåº«ã«ä¿ç®¡ã•ã‚ŒãŸ", "logPlayer") +t("Your %s is magically sorted by the storage room and put in a pile with the others items of the same type.", "%sã¯é”法ã®åŠ›ã§è²¯è”µåº«ã«ä¿ç®¡ã•ã‚ŒãŸã€‚ãã—ã¦åŒç¨®ã®ç‰©ã¨æ•´é “ã•ã‚ŒãŸ", "logPlayer") +t("It seems the room has no more space to sort your %s.", "%sã‚’æ•´é “ã™ã‚‹å ´æ‰€ãŒãªã„よã†ã ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/grids.lua" + +t("wall", "å£", "entity type") +t("water", "冷術", "entity subtype") +t("tree", "木", "entity name") +t("bog water", "泥沼", "entity name") +t("coral portal", "çŠç‘šã®ãƒãƒ¼ã‚¿ãƒ«", "entity name") +t("#VIOLET#The portal is already broken!", "#VIOLET#ãƒãƒ¼ã‚¿ãƒ«ã¯æ—¢ã«å£Šã‚Œã¦ã„ã‚‹ï¼", "log") +t("#VIOLET#The portal starts to break down, run!", "#VIOLET#ãƒãƒ¼ã‚¿ãƒ«ã¯å´©å£Šã‚’始ã‚ãŸã€‚逃ã’ã‚ï¼", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/npcs.lua" + +t("humanoid", "人型", "entity type") +t("naga", "ナーガ", "entity subtype") +t("naga tidewarden", "æ½®æµã®å®ˆã‚Šæ‰‹ãƒŠãƒ¼ã‚¬", "entity name") +t("Before you stands a tall figure, propped high by a serpent's tail in place of where his legs should rightly be. His torso is slim and muscular, and his face has an elven beauty to it, framed by locks of blonde hair. But there is a fierceness to this creature too, and his bright eyes veil a smouldering anger.", "背ã¯é«˜ãã€äºŒæœ¬ã®è¶³ãŒã‚ã‚‹ã¹ãã¨ã“ã‚ã«ã¯å·¨å¤§ãªè›‡ã®å°¾ãŒç”Ÿãˆã¦ä½“を高ãæŒã¡ä¸Šã’ã¦ã„る。上åŠèº«ã¯ã‚¹ãƒªãƒ ã ãŒç‹è‚‰è³ªã€‚é¡”ã¯ã‚¨ãƒ«ãƒ•ã«ä¼¼ã¦ç¾Žã—ãã€ãƒ–ãƒãƒ³ãƒ‰ã®é«ªãŒãƒãƒƒã‚¯ã—ã¦ã„る。ã—ã‹ã—容貌ã¨ã¯è£è…¹ã«è’々ã—ã„性質もæŒã¡åˆã‚ã›ã¦ã„るよã†ã 。美ã—ã„çž³ã®å¥¥ã«ã¯æ¿€ã—ã„怒りãŒç‡»ã£ã¦ã„る。", "_t") +t("naga tidecaller", "æ½®æµã®å‘¼ã³æ‰‹ãƒŠãƒ¼ã‚¬", "entity name") +t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful Elf-like woman. As she moves her delicate hands, water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "ãšã‚‹ãšã‚‹ã¨ã„ã†éŸ³ã‚’ç«‹ã¦ã¦å‹•ãä¸æ°—味ãªæ€ªç‰©ã 。下åŠèº«ã¯è›‡ã®ã‚ˆã†ã«ãªã£ã¦ãŠã‚Šã€ä¸ŠåŠèº«ã¯ã‚¨ãƒ«ãƒ•ã®å¥³æ€§ã«ä¼¼ãŸç¾Žã—ã„姿ã 。彼女ãŒãã®ç´°ã„指をæ“ã‚‹ã¨ã€åœ°é¢ã‹ã‚‰æ°´ãŒå™´ã出ã—ãŸã€‚ã“ã„ã¤ã¯ä¸¦å¤§æŠµã®æ•µã§ã¯ãªã„。æã‚‹ã¹ã力をæŒã£ãŸãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ã 。", "_t") +t("naga nereid", "ナーガ・ãƒãƒ¬ã‚¤ãƒ‰", "entity name") +t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "ã“ã¡ã‚‰ã‚’ç¨ã‚€ç·‘ã®çž³ã‚’éš ã™ã‚ˆã†ã«ã—ã¦ã€å¹¾æ¡ã«ã‚‚æŸããŸãƒ–ãƒãƒ³ãƒ‰ã®ãƒãƒ³ã‚°ãƒ˜ã‚¢ãƒ¼ãŒåž‚れ下ãŒã‚Šã€è‰¶ã‚„ã‹ãªç™½ã„é¡”ã¸æ³¢ã®ã‚ˆã†ã«ã‹ã‹ã£ã¦ã„る。一糸çºã‚ã¬ä¸ŠåŠèº«ã«ç›®ã‚’奪ã‚れるãŒã€ã‚ˆã見るã¨é»’ã„é±—ãŒç”Ÿãˆã¦ãŠã‚Šã€é•·ã„蛇ã®å°¾ã«ç¶šã„ã¦ã„る。移動ã™ã‚‹å½¼å¥³ã®é¡”ã«ç›®ã‚’ã‚„ã‚‹ã¨é«ªãŒåˆ†ã‹ã‚Œã€ãã®éš™é–“ã‹ã‚‰ç´°é¢ã®ç¾Žã—ã„容貌ãŒéœ²ã‚ã«ãªã£ãŸã€‚é ¬éª¨ã¯é«˜ãã€å”‡ã¯ãµã£ãらã¨ã—ã¦ã„ã‚‹ãŒé…惑的ãªå¤–見ã¨ã¯è£è…¹ã«ã€ä¸æ°—味ãªä¸‹åŠèº«ã‚’見るã¨èƒŒç‹ãŒå‡ã‚‹ã‚ˆã†ãªæ怖を覚ãˆã¦ã—ã¾ã†ã€‚", "_t") +t("Lady Zoisla the Tidebringer", "æ½®æµã‚’呼ã¶è€…『令嬢ツォイスラã€", "entity name") +t("Water circles slowly on the ground around this naga's tail, some droplets leaping up now and then as if they are impatient to do their mistress' bidding. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "蛇ã®å°¾ã®å‘¨å›²ã®åœ°é¢ã§æ°´æµãŒç·©ã‚„ã‹ã«æ—‹å›žã—ã¦ã„る。æ–続的ã«é£›æ²«ãŒè·³ã上ãŒã‚Šã€å¥³ä¸»äººã®æ”»æ’ƒå‘½ä»¤ã‚’å¾…ã¡ç„¦ãŒã‚Œã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã 。黒ã„å°¾ã¯å›ºãã¨ãã‚ã‚’å·»ãã€å®Ÿéš›ã‚ˆã‚Šã‚‚ä½“æ ¼ãŒå°ã•ã見ãˆã‚‹ã€‚ã—ã‹ã—彼女ã®æ…‹åº¦ã¯æ³°ç„¶ã¨ã—ã¦ãŠã‚Šã€å¤–見ã«åã—ã¦å®¹æ˜“ãªã‚‰ã–る相手ã®ã‚ˆã†ã 。周囲ã®æ°´æµãŒæŒã¡ä¸ŠãŒã‚Šç©ºæ°—ãŒæºã‚‰ã‚ã。ã“ã¡ã‚‰ã‚’注視ã™ã‚‹é»’色ã®çž³ã«ã¯ç©ã‚„ã‹ãªé›°å›²æ°—ã¯è¦‹ãˆãªã„。むã—ã‚射抜ãよã†ãªè¦–ç·šã‚’å‘ã‘ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/objects.lua" + +t("Robes of Deflection", "åå°„ã®ãƒãƒ¼ãƒ–", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/zone.lua" + +t("Slazish Fens", "スラズィッシュã®æ²¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slime-tunnels/grids.lua" + +t("orb pedestal (dragon)", "オーブã®å°åº§ï¼šå¤ç«œ", "entity name") +t("#rng# the Fearsome", "æ怖ã®å˜åœ¨ã€Ž#rng#ã€", "_t") +t("orb pedestal (undeath)", "オーブã®å°åº§ï¼šä¸æ»", "entity name") +t("#rng# the Neverdead", "ä¸æ»…ãªã‚‹ã‚‚ã®ã€Ž#rng#ã€", "_t") +t("orb pedestal (elements)", "オーブã®å°åº§ï¼šå…ƒç´ ", "entity name") +t("#rng# the Silent Death", "é™ã‹ãªã‚‹æ»ã€Ž#rng#ã€", "_t") +t("orb pedestal (destruction)", "オーブã®å°åº§ï¼šç ´å£Š", "entity name") +t("#rng# the Crusher", "ç²‰ç •è€…ã€Ž#rng#ã€", "_t") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("exit to Grushnak Pride", "グルシュナクã®èª‡ã‚Šã®å‡ºå£", "entity name") +t("Entrance to the High Peak", "å„€å¼ã®å±±ã®å…¥å£", "entity name") +t("High Peak", "é¥ã‹ãªã‚‹é ‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slime-tunnels/zone.lua" + +t("Slime Tunnels", "スライム洞", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/grids.lua" + +t("orb pedestal (dragon)", "オーブã®å°åº§ï¼šå¤ç«œ", "entity name") +t("#rng# the Fearsome", "æ怖ã®å˜åœ¨ã€Ž#rng#ã€", "_t") +t("orb pedestal (undeath)", "オーブã®å°åº§ï¼šä¸æ»", "entity name") +t("#rng# the Neverdead", "ä¸æ»…ãªã‚‹ã‚‚ã®ã€Ž#rng#ã€", "_t") +t("orb pedestal (elements)", "オーブã®å°åº§ï¼šå…ƒç´ ", "entity name") +t("#rng# the Silent Death", "é™ã‹ãªã‚‹æ»ã€Ž#rng#ã€", "_t") +t("orb pedestal (destruction)", "オーブã®å°åº§ï¼šç ´å£Š", "entity name") +t("#rng# the Crusher", "ç²‰ç •è€…ã€Ž#rng#ã€", "_t") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("Entrance to the High Peak", "å„€å¼ã®å±±ã®å…¥å£", "entity name") +t("High Peak", "é¥ã‹ãªã‚‹é ‚", "_t") +t("exit to Grushnak Pride", "グルシュナクã®èª‡ã‚Šã®å‡ºå£", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/npcs.lua" + +t("giant", "巨人", "entity type") +t("troll", "トãƒãƒ«", "entity subtype") +t("and dissolved into acidic ooze", "ãã—ã¦ã€æº¶ã‘ã¦é…¸ã®ã‚¦ãƒ¼ã‚ºã«ãªã£ãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/zone.lua" + +t("Sludgenest", "ã¸ã©ã‚ã®ããら", "_t") +t("#YELLOW_GREEN#One of the wall shakes for a moment and then turns into %s!", "#YELLOW_GREEN#å£é¢ã®è›‡ãŒä¸€çž¬éœ‡ãˆãŸã‹ã¨æ€ã†ã¨ã€%sã«å§¿ã‚’変ãˆãŸï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/grids.lua" + +t("lovely umbrella", "ã‹ã‚ã„らã—ã„傘", "entity name") +t("sand", "ç ‚", "entity subtype") +t("picnic basket", "ピクニックãƒã‚¹ã‚±ãƒƒãƒˆ", "entity name") +t("floor", "床", "entity type") +t("grass", "è‰", "entity subtype") +t("exit to the worldmap", "ワールドマップã¸ã®å‡ºå£", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/npcs.lua" + +t("Melinda", "『メリンダã€", "entity name") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("What..! Please lets run!", "ãªã‚“ã¦ã“ã¨â€¦ï¼é€ƒã’ã¾ã—ょã†ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/zone.lua" + +t("Look over there!", "ã‚ãã“を見ã¦ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/stellar-system-shandral/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/stellar-system-shandral/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/grids.lua" + +t("Portal to Last Hope", "最後ã®å¸Œæœ›ã®éƒ½ã¸ç¶šããƒãƒ¼ã‚¿ãƒ«", "entity name") +t("Back and there again", "帰りã¦è¡Œãã—物語", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Tannen", "『タンãƒãƒ³ã€", "entity name") +t("The traitor has been revealed, and he does not intend to let you escape to tell the tale.", "本性をç¾ã—ãŸè£åˆ‡ã‚Šè€…ã 。å£å°ã˜ã‚’ã™ã‚‹ã¤ã‚‚ã‚Šã§ã„る。ã“ã¡ã‚‰ã‚’見逃ã™æ°—ã¯ãªã„。", "_t") +t("construct", "物質系", "entity type") +t("golem", "ゴーレム", "entity subtype") +t("Drolem", "『ドãƒãƒ¼ãƒ¬ãƒ ã€", "entity name") +t([[This is Tannen's construct, a HUGE golem in the rough shape of a dragon. +It is so huge that it blocks sight beyond it.]], "タンãƒãƒ³ãŒä½œæˆã—ãŸå·¨å¤§ã‚´ãƒ¼ãƒ¬ãƒ ã§ã‚る。ドラゴンã®å§¿ã‚’模ã—ã¦ãŠã‚Šã€ã‚ã¾ã‚Šã«å¤§ãã„ãŸã‚視界をé®ã‚‰ã‚Œã¦ã—ã¾ã†ã€‚", "_t") +t("and was neither found nor heard from again", "ãã—ã¦ã€ç™ºè¦‹ã•ã‚Œã‚‹ã“ã¨ã‚‚話題ã«ã®ã¼ã‚‹ã“ã¨ã‚‚ãªã‹ã£ãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/objects.lua" + +t("Resonating Diamond", "共振ã™ã‚‹ãƒ€ã‚¤ã‚¢ãƒ¢ãƒ³ãƒ‰", "entity name") +t("misc", "雑具", "entity subtype") +t("Blood-Runed Athame", "è¡€ã®ãƒ«ãƒ¼ãƒ³ã®ã‚¢ã‚µãƒ¡", "entity name") +t("jewelry", "装飾", "entity type") +t("orb", "オーブ", "entity subtype") +t("swirling orb", "多様ã®å®çŽ‰", "_t") +t("Orb of Many Ways", "多様ã®å®çŽ‰", "entity name") +t("activate a portal", "ãƒãƒ¼ã‚¿ãƒ«ã‚’èµ·å‹•ã™ã‚‹", "_t") +t("There is no portal to activate here.", "èµ·å‹•ã™ã‚‹ãƒãƒ¼ã‚¿ãƒ«ãŒãªã„", "logPlayer") +t("You cannot bring yourself to drop the %s", "%sã‚’æ¨ã¦ã‚‹ãªã‚“ã¦ãƒ»ãƒ»ãƒ»", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/zone.lua" + +t("Tannen's Tower", "タンãƒãƒ³ã®å¡”", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/npcs.lua" + +t("ghost", "ゴースト", "entity subtype") +t("undead", "ä¸æ»", "entity type") +t("The Shade of Telos", "『テãƒã‚¹ã®å½±ã€", "entity name") +t("Everybody thought Telos dead and his spirit destroyed, but it seems he still lingers in his old place of power.", "テãƒã‚¹ã¯æ»ã«ã€ãã®é‚ã¯æ¶ˆæ»…ã—ãŸã¨æ€ã‚ã‚Œã¦ã„ãŸã€‚ã—ã‹ã—実際ã¯ã‹ã¤ã¦ã®æœ¬æ‹ 地ã§ç¾ä¸–ã«ç•™ã¾ã£ã¦ã„る。", "_t") +t("and was savagely mutilated, a show of his rage towards all living things", "ãã—ã¦ã€å…¨ã¦ã®ç”Ÿã物ã«å¯¾ã™ã‚‹æ€’ã‚Šã®è¦‹ã›ã—ã‚ã¨ã—ã¦ä½•å›žã‚‚引ã裂ã‹ã‚ŒãŸ", "_t") +t("Back and there again", "帰りã¦è¡Œãã—物語", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/objects.lua" + +t("broken staff", "折れãŸæ–", "_t") +t("Telos's Staff (Bottom Half)", "テãƒã‚¹ã®æ–(下åŠåˆ†)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/zone.lua" + +t("Ruins of Telmur", "テルマールã®å»ƒå¢Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tempest-peak/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Urkis, the High Tempest", "『暴風ã®ã‚¢ãƒ¼ã‚スã€", "entity name") +t("Lightning crackles around this middle-aged man. He radiates power.", "電撃をçºã†ã€ä¸å¹´ã®ç”·æ€§ã 。é”力を発ã—ã¦ã„る。", "_t") +t("and used in mad electrical reanimation experiments", "ãã—ã¦ã€ç‹‚æ°—ã®é›»æ’ƒè˜‡ç”Ÿå®Ÿé¨“ã«ä½¿ã‚ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tempest-peak/zone.lua" + +t("Tempest Peak", "åµã®å±±é ‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/npcs.lua" + +t("humanoid", "人型", "entity type") +t("naga", "ナーガ", "entity subtype") +t("Slasul", "『スラスルã€", "entity name") +t("This towering naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.", "巨躯ã®ãƒŠãƒ¼ã‚¬ã 。全身ã‹ã‚‰å¼·åŠ›ãªé”力ãŒæ»²ã¿å‡ºã¦ãŠã‚Šã€åŒæ™‚ã«é«˜ã„カリスマ性をも感ã˜ã‚‹ã€‚男性美溢れるãã®é¡”ãŒã“ã¡ã‚‰ã‚’å¼·ãç¨ã‚“ã§ãŠã‚Šã€æ°—圧ã•ã‚Œã¦ã—ã¾ã†ã€‚è¡£æœã¯çºã£ã¦ã„ãªã„ãŒã€èƒ¸éƒ¨ã«ã¯æœ€é«˜ç´šã®çœŸç ãŒåŸ‹ã‚è¾¼ã¾ã‚Œã€ç‹éª¨éš†ã€…ã®ä¸¡è…•ã¯ãƒ¡ã‚¤ã‚¹ã¨ç›¾ã‚’æ—¢ã«æ§‹ãˆã¦ã„る。ã ãŒã€ãã‚Œã ã‘ã§ã¯ãªã„。æ£ã«æµ·ã®åŠ›ãŒã“ã®å¤§ã„ãªã‚‹ãƒŠãƒ¼ã‚¬ã®ä¸ã«é›†ã¾ã£ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ãªæ°—é…ã‚’æ„Ÿã˜ã‚‹ã€‚今ã«ã‚‚怒涛ã®å‹¢ã„ã§ã“ã¡ã‚‰ã«æŠ¼ã—寄ã›ã¦ããã†ãªé›°å›²æ°—ã 。", "_t") +t("and perverted into a monstrous aberration as a warning to the surface", "ãã—ã¦ã€åœ°ä¸Šã®è€…ãŸã¡ã¸ã®è¦å‘Šã¨ã—ã¦å‡Œè¾±ã•ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/objects.lua" + +t("Eldritch Pearl", "太å¤ã®çœŸç ", "entity name") +t("Legacy of the Naloren", "ナãƒãƒ¼ãƒ¬æ—ã®éºç”£", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/zone.lua" + +t("Temple of Creation", "å‰µé€ ã®ç¥žæ®¿", "_t") +t("#AQUAMARINE#You arrive deep under water, at the sea floor, as you look upwards you only see a glimpse of light coming through.", "#AQUAMARINE#深海ã®åº•ã«ãŸã©ã‚Šç€ã„ãŸã€‚見上ã’ã‚‹ã¨ã€å…‰ãŒå·®ã—込むã®ãŒè¦‹ãˆã‚‹", "logPlayer") +t("#AQUAMARINE#You should be crushed by the pressure, but strangely you feel no discomfort.", "#AQUAMARINE#圧力ã«æ½°ã•ã‚ŒãŸã¯ãšã ãŒãƒ»ãƒ»ãƒ»ä½•ã®ä¸å¿«æ„Ÿã‚‚ãªã„", "logPlayer") +t("#AQUAMARINE#All around you there is only water as far as you can see, except to your left, a giant coral structure. This is probably the temple of Creation.", "#AQUAMARINE#周りã«ã¯å‡ºå£ã‚’除ã„ã¦ã¯å·¨å¤§ãªçŠç‘šé€ ã‚Šã¨æ°´ã—ã‹ãªã„。ã“ã“ãŒå‰µé€ ã®ç¥žæ®¿ã®ã‚ˆã†ã ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-reprieve-talent/zone.lua" + +t("Temporal Reprieve", "時空é¿é›£æ‰€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/grids.lua" + +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "entity name") +t("Temporal Warden", "時ã®å®ˆè·è€…", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/npcs.lua" + +t("humanoid", "人型", "entity type") +t("Ben Cruthdar, the Abomination", "憎悪ã®å˜åœ¨ã€Žãƒ™ãƒ³ãƒ»ã‚¯ãƒ«ã‚¹ãƒ€ãƒ¼ãƒ«ã€", "entity name") +t("This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.", "æ£æ°—を失ã£ã¦ã„る男性ã 。時空エãƒãƒ«ã‚®ãƒ¼ã«æ±šæŸ“ã•ã‚Œã€æªæ›²ã—ã¦ã„る。ãã®ä½“ã¯å¤‰åŒ–ã€æµå‹•ã—ã€ç¾å®Ÿé›¢ã‚Œã—ãŸæ§˜ç›¸ã‚’呈ã—ã¦ã„る。", "_t") +t("dragon", "ドラゴン", "entity type") +t("Rantha the Abomination", "憎悪ã®å˜åœ¨ã€Žãƒ©ãƒ³ã‚¿ã€", "entity name") +t("Claws and teeth. Ice and death. Dragons are not all extinct it seems... and this one seems to have been corrupted by the time rift.", "爪ã¨ç‰™ã€‚冷気ã¨æ»ã€‚ドラゴンã¯å®Œå…¨ã«çµ¶æ»…ã—ãŸã‚ã‘ã§ã¯ãªã„よã†ã ・・・ãã—ã¦ã“ã®ä¸€ä½“ã¯æ™‚空ã®è£‚ã‘ç›®ã®ã‚¨ãƒãƒ«ã‚®ãƒ¼ã«æµ¸é£Ÿã•ã‚Œã¦ã„る。", "_t") +t("temporal", "時空", "entity subtype") +t("A six-armed creature, dressed in robes, with black insectile eyes.", "ãƒãƒ¼ãƒ–ã‚’ç€ãŸå…本腕ã®ç”Ÿç‰©ã 。黒ã„眼ã¯æ˜†è™«ã«ä¼¼ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/objects.lua" + +t("Rune of the Rift", "ルーン:次元転é€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/zone.lua" + +t("Temporal Rift: Lumberjack village", "時空ã®è£‚ã‘目:木ã“ã‚Šæ‘", "_t") +t("Temporal Rift: Daikara", "時空ã®è£‚ã‘目:ダイカラ", "_t") +t("Temporal Rift: Lake of Nur", "時空ã®è£‚ã‘目:ヌル湖", "_t") +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/test/zone.lua" + +t("TestZone!", "試験地ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/thieves-tunnels/npcs.lua" + +t("Assassin Lord", "盗賊ã®é¦–é ˜", "entity name") +t("He is the leader of a gang of bandits; watch out for his men.", "盗賊団ã®é¦–é ˜ã ã€ã‹ã‚Œã¯ã¨ã¦ã‚‚注æ„æ·±ã„よã†ã 。", "_t") +t("As the assassin dies the magical veil protecting the stairs out vanishes.", "暗殺者ãŒæ»ã¬ã¨ã€éšŽæ®µã‚’守るé”法ã®ãƒ™ãƒ¼ãƒ«ãŒæ¶ˆãˆãŸ", "logSeen") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Lost Merchant", "囚ã‚ã‚Œã®å•†äºº", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/thieves-tunnels/zone.lua" + +t("Unknown tunnels", "謎ã®å‘é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/grids.lua" + +t("cultivated fields", "ç•‘", "entity name") +t("cobblestone road", "石ã®é“", "entity name") +t("magical rock", "é”法石", "entity name") +t("fountain", "å™´æ°´", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/npcs.lua" + +t("Linaniil, Supreme Archmage of Angolwen", "アンゴルウェンã®å¤§é”導士『リナニールã€", "entity name") +t("A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.", "背ã®é«˜ã„ã€ç™½ã„è‚Œã®å¥³æ€§ã 。露出ã®å¤šã„ã€ã‚·ãƒ«ã‚¯ã®ãƒãƒ¼ãƒ–ã‚’ç€ã¦ã„る。ãã®çž³ã¯å¼·ã„æ„志を宿ã—ã€ã¾ã‚‹ã§ç‡ƒãˆç››ã£ã¦ã„ã‚‹ã‹ã®ã‚ˆã†ã 。", "_t") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("Archmage Tarelion", "大é”導士『テラリオンã€", "entity name") +t("A tall Shalore in a flowing robe, he looks calm and at peace, but you can feel his tremendous power.", "背ã®é«˜ã„シャãƒãƒ¼ãƒ¬æ—ã®ã‚¨ãƒ«ãƒ•ã 。ゆã£ãŸã‚Šã¨ã—ãŸãƒãƒ¼ãƒ–ã‚’ç€ã¦ã„る。è½ã¡ç€ã„ãŸã€ç©ã‚„ã‹ãªå°è±¡ã‚’å—ã‘る人物ã ãŒã€åŒæ™‚ã«å‡„ã¾ã˜ã„é”力を感ã˜ã‚‹ã€‚", "_t") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("apprentice mage", "見習ã„é”法使ã„", "entity name") +t("An apprentice, learning the ways of the arcane arts.", "神秘ã®åŠ›ã‚’å¦ã¶ã€è¦‹ç¿’ã„術師ã 。", "_t") +t("pyromancer", "ç«ç‚Žè¡“士", "entity name") +t("An archmage specializing in fire magic.", "ç‚Žã®è¡“ã‚’å°‚æ”»ã™ã‚‹é”法使ã„ã 。", "_t") +t("cryomancer", "å‡çµè¡“士", "entity name") +t("An archmage specializing in ice magic.", "冷気ã®è¡“ã‚’å°‚æ”»ã™ã‚‹é”法使ã„ã 。", "_t") +t("geomancer", "地脈術士", "entity name") +t("An archmage specializing in earth magic.", "大地ã®è¡“ã‚’å°‚æ”»ã™ã‚‹é”法使ã„ã 。", "_t") +t("tempest", "雷術士", "entity name") +t("An archmage specializing in lightning magic.", "é›·ã®è¡“ã‚’å°‚æ”»ã™ã‚‹é”法使ã„ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/objects.lua" + +t("lecture on humility", "人間性ã«é–¢ã™ã‚‹è¬›ç¾©", "entity subtype") +t("Lecture on Humility by Archmage Linaniil", "「謙è²ã®ç¾Žå¾³ã«ã¤ã„ã¦ã€ã€€å¤§é”é“士リナニール", "entity name") +t("magic teaching", "é”法ã®æ•™ç§‘書", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/traps.lua" + +t("Shining Jewel", "ç…Œã‚ãå®çŸ³å ‚", "entity name") +t("Alchemist", "錬金術師", "entity name") +t("Library", "図書館", "entity name") +t("Tools of the Art", "芸工é“å…·", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/zone.lua" + +t("Angolwen", "アンゴルウェン", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/grids.lua" + +t("cultivated fields", "ç•‘", "entity name") +t("cobblestone road", "石ã®é“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("derth guard", "ダースã®ç•ªäºº", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "é‹ã„ç›®ã¤ãã®è¦å‚™å…µã 。街ã®å¹³å’Œã‚’ä¹±ã™è€…を許ã•ãªã„ã ã‚ã†ã€‚", "_t") +t("halfling slinger", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®æŠ•çŸ³å£«", "entity name") +t("A Halfling, with a sling. Beware.", "スリングをæŒã£ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã 。侮るãªã‹ã‚Œã€‚", "_t") +t("human farmer", "人間ã®è¾²å¤«", "entity name") +t("A weather-worn Human farmer.", "真ã£é»’ã«æ—¥ç„¼ã‘ã—ãŸäººé–“ã®è¾²å¤«ã 。", "_t") +t("halfling gardener", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®åºå¸«", "entity name") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity subtype") +t("A Halfling, he seems to be looking for plants.", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã 。作物ã®ä¸–話をã—ã¦ã„る最ä¸ã‚‰ã—ã„。", "_t") +t("Hey you. Come here.", "ãŠã„ãŠå‰ï¼ã“ã£ã¡ã«æ¥ã‚‹ã‚“ã ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/traps.lua" + +t("Armoury", "鎧屋", "entity name") +t("Tanner", "ãªã‚ã—çš®", "entity name") +t("Swordsmith", "é›å†¶å±‹", "entity name") +t("Knives and daggers", "ナイフã¨ãƒ€ã‚¬ãƒ¼", "entity name") +t("Death from Afar", "ダースよりé æ–¹ã®åº—", "entity name") +t("Herbalist", "æ ½åŸ¹å®¶", "entity name") +t("Jewelry", "å®çŸ³åº—", "entity name") +t("Survival Supplies", "サãƒã‚¤ãƒãƒ«ç”¨å“", "entity name") +t("Home of Stire the Alchemist", "錬金術師スタイアã®å®¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/zone.lua" + +t("Derth", "ダース", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/npcs.lua" + +t("humanoid", "人型", "entity type") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("elvala guard", "エルヴァラã®ç•ªäºº", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "é‹ã„ç›®ã¤ãã®è¦å‚™å…µã 。街ã®å¹³å’Œã‚’ä¹±ã™è€…を許ã•ãªã„ã ã‚ã†ã€‚", "_t") +t("shalore rune master", "シャãƒãƒ¼ãƒ¬ãƒ»ãƒ«ãƒ¼ãƒ³ãƒžã‚¹ã‚¿ãƒ¼", "entity name") +t("A tall Elf, his skin covered in runes.", "背ã®é«˜ã„エルフã 。体ã«ã¯ãƒ«ãƒ¼ãƒ³ãŒæã‹ã‚Œã¦ã„る。", "_t") +t("giant", "巨人", "entity type") +t("ogre", "オーガ", "entity subtype") +t("ogre rune-spinner", "ルーンã®ã‚ªãƒ¼ã‚¬", "entity name") +t("A towering ogre guard, her skin covered in runes.", "巨大ãªã‚ªãƒ¼ã‚¬ã®ç•ªå…µã 。体ä¸ã«ãƒ«ãƒ¼ãƒ³ã‚„é”法ã®æ–‡æ§˜ãŒæã„ã¦ã‚る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/objects.lua" + +t("spellblaze", "é”法大ç¦", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/traps.lua" + +t("Tailor", "仕立ã¦å±‹", "entity name") +t("Tanner", "ãªã‚ã—çš®", "entity name") +t("Swordsmith", "é›å†¶å±‹", "entity name") +t("Staff carver", "æ–ã¤ãã‚Š", "entity name") +t("Runemaster", "ルーンマスター", "entity name") +t("Home of Marus the Alchemist", "錬金術師マラスã®å®¶", "entity name") +t("Shady Library", "ã†ã™æš—ã„図書館", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/zone.lua" + +t("Elvala", "エルヴァラ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/grids.lua" + +t("floor", "床", "entity subtype") +t("Farportal: Last Hope", "大ãƒãƒ¼ã‚¿ãƒ«ï¼šæœ€å¾Œã®å¸Œæœ›ã®éƒ½", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go near the town of Last Hope in Maj'Eyal.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。マイ・イヤルã®æœ€å¾Œã®å¸Œæœ›ã®éƒ½ã®éƒŠå¤–ã¸é€šã˜ã¦ã„るよã†ã 。", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...", "#VIOLET渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨çž¬ãé–“ã«æœ€å¾Œã®å¸Œæœ›ã®éƒ½ã®éƒŠå¤–ã«é™ã‚Šç«‹ã£ãŸã€‚è·¡ã¯ä½•ã‚‚残らãªã„・・・", "_t") +t("grass", "è‰", "entity subtype") +t("Sunwall mountain", "æšã®å±±", "entity name") +t("Way into the Slazish fens", "スラツィッシュã®æ²¼ã¸ã®é“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("High Sun Paladin Aeryn", "太陽ã®ä¸Šç´šé¨Žå£«ã€Žã‚¨ã‚¢ãƒªãƒ³ã€", "entity name") +t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "è¼ãプレートアーマーを装備ã—ãŸç¾Žã—ã„女性ã 。光ã®åŠ›ã‚’発ã—ã¦ã„る。", "_t") +t("You find a note containing the location of the Orc Prides on Aeryn's body.", "エアリンã®ä½“ã«ã‚ªãƒ¼ã‚¯ã®ãƒ—ライドã®ä½ç½®ãŒæµ®ã‹ã³ä¸ŠãŒã£ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/traps.lua" + +t("Impenetrable Plates", "最強ã®éŽ§", "entity name") +t("Quality Leather", "高å“質レザーアーマー", "entity name") +t("Arcane Cloth", "秘術ã®ãƒãƒ¼ãƒ–", "entity name") +t("Swordmaster", "ソードマスター", "entity name") +t("Night Affairs", "夜ã®æƒ…å‹¢", "entity name") +t("Orc Cutters", "オーク斬り", "entity name") +t("Mauling for Brutes", "ブルート・モール", "entity name") +t("Bows and Slings", "弓ã¨æŠ•çŸ³å™¨", "entity name") +t("Sook's Arcane Goodness", "スークã®é”é“å…·", "entity name") +t("Sarah's Herbal Infusions", "サラã®ãƒãƒ¼ãƒ–æ ½åŸ¹", "entity name") +t("Sook's Runes and other Harmless Contraptions", "スークã®ãƒ«ãƒ¼ãƒ³ã¨ã‹ã‚‰ãã‚Šäº", "entity name") +t("Zemekkys Home", "ゼメã‚スã®å®¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/zone.lua" + +t("Gates of Morning", "æšã®é–€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/grids.lua" + +t("cooking pit", "調ç†å ´", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/npcs.lua" + +t("humanoid", "人型", "entity type") +t("yeek", "イーク", "entity subtype") +t("yeek mindslayer", "イーク・マインドスレイヤー", "entity name") +t("A mindslayer in training.", "修行ä¸ã®ãƒžã‚¤ãƒ³ãƒ‰ã‚¹ãƒ¬ã‚¤ãƒ¤ãƒ¼ã 。", "_t") +t("yeek psionic", "イーク・サイオニック", "entity name") +t("You can literaly feel the mental energies emitted by this yeek.", "比喩ã§ã¯ãªã精神ã®åŠ›ãŒå®Ÿä½“ã¨ãªã£ã¦ã“ã®ã‚¤ãƒ¼ã‚¯ã‹ã‚‰æŠ¼ã—寄ã›ã¦ãる。", "_t") +t("gem crafter", "å®çŸ³åŒ ", "entity name") +t("This yeek has all sorts of gems to sell.", "å®çŸ³ã‚’商ã†ã‚¤ãƒ¼ã‚¯ã 。", "_t") +t("two hander weapons crafter", "両手æ¦å™¨åŒ ", "entity name") +t("This yeek has all sorts of two handed weapons to sell.", "両手æ¦å™¨ã‚’商ã†ã‚¤ãƒ¼ã‚¯ã 。", "_t") +t("one hander weapons crafter", "片手æ¦å™¨åŒ ", "entity name") +t("This yeek has all sorts of one handed weapons to sell.", "片手æ¦å™¨ã‚’商ã†ã‚¤ãƒ¼ã‚¯ã 。", "_t") +t("tailor", "機織り屋", "entity name") +t("This yeek has all sorts of cloth to sell.", "布を商ã†ã‚¤ãƒ¼ã‚¯ã 。", "_t") +t("tanner", "ãªã‚ã—屋", "entity name") +t("This yeek has all sorts of leathers to sell.", "皮を商ã†ã‚¤ãƒ¼ã‚¯ã 。", "_t") +t("natural infusions", "ãƒãƒ¼ãƒ–売り", "entity name") +t("This yeek has all sorts of infusions to sell.", "ãƒãƒ¼ãƒ–を商ã†ã‚¤ãƒ¼ã‚¯ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/traps.lua" + +t("Tailor", "仕立ã¦å±‹", "entity name") +t("Tanner", "ãªã‚ã—çš®", "entity name") +t("Swordsmith", "é›å†¶å±‹", "entity name") +t("Staff carver", "æ–ã¤ãã‚Š", "entity name") +t("Runemaster", "ルーンマスター", "entity name") +t("Home of Marus the Alchemist", "錬金術師マラスã®å®¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/zone.lua" + +t("Irkkk", "イーククック", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/grids.lua" + +t("wall", "å£", "entity type") +t("crystals", "クリスタル", "entity name") +t("Escape route from Reknor", "レクノール逃走経路", "entity name") +t("The Deep Bellow", "æ·±ã咆哮ã®åœ°", "entity name") +t("The Dwarven Empire Incarnate", "ドワーフå¸å›½ã®å…·ç¾", "entity name") +t("Mystic of the Empire", "å¸å›½ãƒ¢ãƒ³ã‚¯", "entity name") +t("Defender of the Empire", "å¸å›½ã‚¬ãƒ¼ãƒ‰", "entity name") +t("Warrior of the Empire", "å¸å›½æˆ¦å£«", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/npcs.lua" + +t("dwarf", "ドワーフ", "entity subtype") +t("humanoid", "人型", "entity type") +t("dwarven guard", "ドワーフã®ç•ªå…µ", "entity name") +t("dwarven earthwarden", "ドワーフã®å¤§åœ°ã®å®ˆã‚Šæ‰‹", "entity name") +t("A stocky dwarf, he looks angry.", "é ‘å¥ãªãƒ‰ãƒ¯ãƒ¼ãƒ•ã 。厳ã‚ã—ã„é¡”ã¤ãã—ã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/traps.lua" + +t("Armoury", "鎧屋", "entity name") +t("Tanner", "ãªã‚ã—çš®", "entity name") +t("Tailor", "仕立ã¦å±‹", "entity name") +t("Axe smith", "æ–§é›å†¶å±‹", "entity name") +t("Mace smith", "メイスé›å†¶", "entity name") +t("Runemaster", "ルーンマスター", "entity name") +t("Jewelry", "å®çŸ³åº—", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/zone.lua" + +t("Iron Council", "鉄ã®çŽ‹åº§", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/grids.lua" + +t("floor", "床", "entity subtype") +t("Farportal: Gates of Morning", "大ãƒãƒ¼ã‚¿ãƒ«ï¼šæšã®é–€", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go near the Gates of Morning in the Far East.]], "瞬ãé–“ã«ä¿¡ã˜ã‚‰ã‚Œãªã„ã»ã©ã®è·é›¢ã‚’移動ã§ãる大ãƒãƒ¼ã‚¿ãƒ«ã 。起動ã™ã‚‹ãŸã‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¿…è¦ã 。帰ã£ã¦æ¥ã‚Œã‚‹ä¿è¨¼ã¯ãªã„。æ±æ–¹ã®æšã®é–€ã¸é€šã˜ã¦ã„るよã†ã 。", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«æšã®é–€ã¸é™ã‚Šç«‹ã£ãŸã€‚ãƒãƒ¼ã‚¿ãƒ«ã®è·¡ã¯ãªã„・・・", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("last hope guard", "最後ã®å¸Œæœ›ã®éƒ½ã®ç•ªå…µ", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "é‹ã„ç›®ã¤ãã®è¦å‚™å…µã 。街ã®å¹³å’Œã‚’ä¹±ã™è€…を許ã•ãªã„ã ã‚ã†ã€‚", "_t") +t("halfling guard", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®ç•ªå…µ", "entity name") +t("A Halfling, with a sling. Beware.", "スリングをæŒã£ãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã 。侮るãªã‹ã‚Œã€‚", "_t") +t("human citizen", "市民", "entity name") +t("A clean-looking Human resident of Last Hope.", "最後ã®å¸Œæœ›ã®éƒ½ã«ä½ã‚€ã€åž¢æŠœã‘ãŸæ„Ÿã˜ã®äººé–“ã 。", "_t") +t("halfling citizen", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®å¸‚æ°‘", "entity name") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity subtype") +t("A clean-looking Halfling resident of Last Hope.", "最後ã®å¸Œæœ›ã®éƒ½ã«ä½ã‚€ã€åž¢æŠœã‘ãŸæ„Ÿã˜ã®ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/objects.lua" + +t("The Oceans of Eyal", "イヤルã®æµ·", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/traps.lua" + +t("Hormond & Son Plates", "ホルモンド親åã®é‰„éŽ§å ‚", "entity name") +t("Rila's Leather", "リラã®çš®é˜²å…·å±‹", "entity name") +t("Toxar Alchemical Tailor", "錬金術師トクサルã®ä»•ç«‹ã¦å±‹", "entity name") +t("Herk's Cutting Edge", "ãƒãƒ¼ã‚¯ã®é‹ã剣", "entity name") +t("Yulek's Tools of the Night", "ユーレクã®å¤œã®é“å…·", "entity name") +t("Vortal's Trees Choppers", "ヴォルタルã®æœ¨ã“ã‚Šé“å…·", "entity name") +t("Raber's Blunt Paradise", "レイãƒãƒ¼ã®éˆå™¨å¤©å›½", "entity name") +t("Dala's Far Reaching Implements", "ダラーã®ãªã‚ã—é“å…·", "entity name") +t("Sarah's Herbal Infusions", "サラã®ãƒãƒ¼ãƒ–æ ½åŸ¹", "entity name") +t("Sook's Runes and other Harmless Contraptions", "スークã®ãƒ«ãƒ¼ãƒ³ã¨ã‹ã‚‰ãã‚Šäº", "entity name") +t("Library", "図書館", "entity name") +t("The Elder", "é•·è€", "entity name") +t("Tannen's Door", "タンãƒãƒ³ã®æ‰‰", "entity name") +t("Home of Ungrol the Alchemist", "錬金術師ウングãƒãƒ«ã®å®¶", "entity name") +t("Rich merchant", "富ã‚る商人", "entity name") +t("Urthol's Wondrous Emporium", "アーソルã®å¤§å•†åº—", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/zone.lua" + +t("Last Hope", "最後ã®å¸Œæœ›ã®éƒ½", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-lumberjack-village/npcs.lua" + +t("Ben Cruthdar, the Cursed", "呪ã‚ã‚Œã—者『ベン・クルスダールã€", "entity name") +t([[This madman looks extremely dangerous. He wields a big axe and means to use it. +A gloomy aura emanates from him.]], "æ£æ°—を失ã£ãŸç”·æ€§ã 。éžå¸¸ã«å±é™ºã§æ‰‹ãŒã¤ã‘られãªã„。戦斧を振り回ã—ã¦å‘¨å›²ã«å±å®³ã‚’åŠ ãˆã¦ã„る。体ã‹ã‚‰ã¯é—‡ã®ã‚ªãƒ¼ãƒ©ãŒæ”¾ãŸã‚Œã¦ã„る。", "_t") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("lumberjack", "木ã“ã‚Š", "entity name") +t("A lumberjack. Cutting wood is his job, dream and passion.", "樵ã 。木を切るã“ã¨ãŒä»•äº‹ã§ã‚‚ã‚り夢ã§ã‚‚ã‚ã‚Šã€ç”ŸããŒã„ã§ã‚‚ã‚る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-lumberjack-village/zone.lua" + +t("Small lumberjack village", "å°ã•ãªæœ¨ã“ã‚Šæ‘", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/grids.lua" + +t("Temporal Rift to Maj'Eyal", "マイ・イヤルã¸é€šã˜ã‚‹è£‚ã‘ç›®", "entity name") +t("wall", "å£", "entity type") +t("cold forest", "冷気ã®æ£®", "entity name") +t("floor", "床", "entity type") +t("ice", "æ°·", "entity subtype") +t("polar cap", "ãƒãƒ¼ãƒ©ãƒ»ã‚ャップ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("A stern-looking guardian, ever vigilant against the threats of the paradox.", "厳ã‚ã—ã„é¡”ã¤ãã®è¦å‚™å…µã 。タイムパラドックスã«å¯¾ã—ã¦ã¯å¸¸ã«ç´°å¿ƒã®æ³¨æ„を払ã£ã¦ã„る。", "_t") +t("elemental", "å…ƒç´ ", "entity type") +t("void", "虚空", "entity subtype") +t("shalore", "シャãƒãƒ¼ãƒ¬", "entity subtype") +t("A timeless elf stands before you. Even though his age is impossible to determine, you feel he has seen many things.", "時ã®è»›ã«å›šã‚れるã“ã¨ã®ãªã„エルフã 。一体何æ³ã«ãªã‚‹ã®ã‹ã¯åˆ¤ã‚‰ãªã„ãŒä¸–慣れãŸé›°å›²æ°—ãŒã‚る。", "_t") +t("horror", "ホラー", "entity type") +t("temporal", "時空", "entity subtype") +t("A huge, slender, metallic monstrosity with long claws in place of fingers, and razor-sharp teeth. It seems to seek something here.", "細身ã§é‡‘属質ãªãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ã 。剃刀ã®ã‚ˆã†ãªæ¯ãŒç”Ÿãˆã¦ãŠã‚Šã€æŒ‡ãŒã‚ã‚‹ã¹ãã¨ã“ã‚ã«ã¯é•·ã„鉤爪ãŒç”Ÿãˆã¦ã„る。何ã‹ã‚’探ã—ã¦ã„るよã†ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/objects.lua" + +t("Shard of Crystalized Time", "時ã®ã‚¯ãƒªã‚¹ã‚¿ãƒ«ç‰‡", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/traps.lua" + +t("Tailor", "仕立ã¦å±‹", "entity name") +t("Tanner", "ãªã‚ã—çš®", "entity name") +t("Knives and daggers", "ナイフã¨ãƒ€ã‚¬ãƒ¼", "entity name") +t("Death from Afar", "ダースよりé æ–¹ã®åº—", "entity name") +t("Swordsmith", "é›å†¶å±‹", "entity name") +t("Staff carver", "æ–ã¤ãã‚Š", "entity name") +t("Runemaster", "ルーンマスター", "entity name") +t("Jewelry", "å®çŸ³åº—", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/zone.lua" + +t("Point Zero", "ãƒã‚¤ãƒ³ãƒˆãƒ»ã‚¼ãƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/grids.lua" + +t("cobblestone road", "石ã®é“", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/npcs.lua" + +t("humanoid", "人型", "entity type") +t("thalore", "ã‚¿ãƒãƒ¼ãƒ¬", "entity subtype") +t("thalore hunter", "ã‚¿ãƒãƒ¼ãƒ¬æ—ã®ç‹©äºº", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "é‹ã„ç›®ã¤ãã®è¦å‚™å…µã 。街ã®å¹³å’Œã‚’ä¹±ã™è€…を許ã•ãªã„ã ã‚ã†ã€‚", "_t") +t("A tall elf, his skin covered in green moss.", "背ã®é«˜ã„エルフã 。体ã¯ç·‘色ã®è‹”ã§è¦†ã‚ã‚Œã¦ã„る。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/traps.lua" + +t("Armoury", "鎧屋", "entity name") +t("Tanner", "ãªã‚ã—çš®", "entity name") +t("Swordsmith", "é›å†¶å±‹", "entity name") +t("Nature's Punch", "自然ã®è´ˆã‚Šç‰©", "entity name") +t("Silent Hunter", "é™ã‹ãªã‚‹ç‹©äºº", "entity name") +t("Herbalist", "æ ½åŸ¹å®¶", "entity name") +t("Night's Star", "夜星", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/zone.lua" + +t("Shatur", "シャトゥール", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/grids.lua" + +t("Zigur Postsign", "ジガーã®æŽ²ç¤ºæ¿", "entity name") +t("lava pit", "溶岩ã ã¾ã‚Š", "entity name") +t("cultivated fields", "ç•‘", "entity name") +t("cobblestone road", "石ã®é“", "entity name") +t("giant rock", "岩石", "entity name") +t("closed gate", "é–‰ã˜ãŸé–€", "entity name") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("open gate", "é–‹ã„ãŸé–€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/npcs.lua" + +t("Grand Corruptor", "『å‰å¤§ãªã‚‹è…敗術師ã€", "entity name") +t("An Elven corruptor, drawn to these blighted lands.", "エルフã®è…敗術師ã 。汚染ã•ã‚ŒãŸå¤§åœ°ã«é…ã›ã‚‰ã‚Œã¦ã„る。", "_t") +t("Protector Myssil", "守è·è€…『ミッシルã€", "entity name") +t("A Halfling Ziguranth, clad in dark steel plates. She is the current leader of Zigur.", "ジグランスã®ä¸€å“¡ã§ã‚ã‚‹ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã 。鋼ã®ãƒ—レートアーマーをçºã£ã¦ã„る。ジグランスã®ç¾ãƒªãƒ¼ãƒ€ãƒ¼ã 。", "_t") +t("halfling", "ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/objects.lua" + +t("The Great Evil", "大悪", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/traps.lua" + +t("Horman's Plates", "ホーマン・プレート", "entity name") +t("Infused Leather", "ãƒãƒ¼ãƒ–ã¥ãり鎧", "entity name") +t("Slash & Dash", "スラッシュ&ダッシュ", "entity name") +t("Nature's Punch", "自然ã®è´ˆã‚Šç‰©", "entity name") +t("Slice & Dice", "スライス&ダイス", "entity name") +t("Nature's Reach", "大地ã®æ‰‹", "entity name") +t("A Million Cuts", "ミリオン・カット", "entity name") +t("Purification Tools", "é”法狩りã®å“", "entity name") +t("Library", "図書館", "entity name") +t("Trainer", "トレイナー", "entity name") +t("Nature's Emporium", "自然商店街", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/zone.lua" + +t("Zigur", "ジガー", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/grids.lua" + +t("dirt road", "悪路", "entity name") +t("grass", "è‰", "entity subtype") +t("troll stew", "トãƒãƒ«ç‰¹è£½ã‚·ãƒãƒ¥ãƒ¼", "entity name") +t("wall", "å£", "entity type") +t("water", "冷術", "entity subtype") +t("tree", "木", "entity name") +t("bog water", "泥沼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/npcs.lua" + +t("Prox the Mighty", "力強ã『プãƒãƒƒã‚¯ã‚¹ã€", "entity name") +t("A huge troll, he might move slowly but he does look dangerous nonetheless.", "巨大ãªãƒˆãƒãƒ«ã 。動ãã¯ç·©æ…¢ã ãŒå±é™ºãªã“ã¨ã«å¤‰ã‚ã‚Šã¯ãªã„。", "_t") +t("Prox staggers for a moment. A note seems to drop at his feet.", "プãƒãƒƒã‚¯ã‚¹ã¯ã‚ˆã‚ã‚ãã€ä¸€ç‰‡ã®ç´™ãŒè¶³å…ƒã«è½ã¡ãŸ", "logSeen") +t("Shax the Slimy", "ã¬ã‚ã‚Šã®ã€Žã‚·ãƒ£ãƒƒã‚¯ã‚¹ã€", "entity name") +t("A huge troll, he seems to be adapted to aquatic life.", "巨大ãªãƒˆãƒãƒ«ã 。ã©ã†ã‚„ら水ä¸ã§ã®ç”Ÿæ´»ã«é©å¿œã—ã¦ã„るらã—ã„。", "_t") +t("and eaten raw", "ãã—ã¦ã€ç”Ÿã§é£Ÿã¹ã‚‰ã‚ŒãŸ", "_t") +t("Shax staggers for a moment. A note seems to drop at his feet.", "シャックスã¯ã‚ˆã‚ã‚ãã€ä¸€ç‰‡ã®ç´™ãŒè¶³å…ƒã«è½ã¡ãŸ", "logSeen") +t("... and we thought the trollmire was safer now!", "…ã‚ã¨ã€ä»Šã¯ãƒˆãƒãƒ«ã®æ²¼åœ°ã®æ–¹ãŒä»Šã¯å®‰å…¨ã ã¨æ€ã£ã¦ã„ãŸã‚“ã ãŒï¼", "_t") +t("giant", "巨人", "entity type") +t("troll", "トãƒãƒ«", "entity subtype") +t("Bill the Stone Troll", "石トãƒãƒ«ã€Žãƒ“ルã€", "entity name") +t([[Big, brawny, powerful and with a taste for Halfling. +He is wielding a small tree trunk and lumbering toward you. +This is the troll the notes spoke about, no doubt.]], "巨大ã§ç‹è‚‰è³ªã§åŠ›å¼·ã„トãƒãƒ«ã 。ãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ãŒå¥½ç‰©ã‚‰ã—ã„。å°ã•ãªæœ¨ã®å¹¹ã‚’片手ã«ã€é‡åŽšãªè¶³éŸ³ã‚’ç«‹ã¦ã¦è¿«ã£ã¦ãる。ã‚ã®æ‰‹è¨˜ã«ã‚ã£ãŸãƒˆãƒãƒ«ã«é•ã„ãªã„。", "_t") +t("and clobbered into soup", "ãƒãƒ©ãƒãƒ©ã«ã•ã‚Œã‚¹ãƒ¼ãƒ—ã«ã•ã‚ŒãŸ", "_t") +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Aluin the Fallen", "墜è½è€…『アルインã€", "entity name") +t("His once-shining armour now dull and bloodstained, this Sun Paladin has given in to despair.", "ã‹ã¤ã¦ã¯å…‰ã‚Šè¼ã„ã¦ã„ãŸéŽ§ã‚‚ã€ä»Šã§ã¯è¡€ã«å¡—ã‚Œã¦ã„る。絶望ã«å±ˆã—ãŸå¤ªé™½ã®é¨Žå£«ã®å§¿ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/zone.lua" + +t("Trollmire", "トãƒãƒ«ã®æ²¼åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/grids.lua" + +t("Lobby Portal", "å…¥å£ãƒãƒ¼ã‚¿ãƒ«", "entity name") +t("This portal will bring you back to the Tutorial Lobby.", "ã“ã®ãƒãƒ¼ã‚¿ãƒ«ã¯ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ãƒ»ãƒãƒ“ーã«é€šã˜ã‚‹", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in the lobby.", "#VIOLET#渦巻ããƒãƒ¼ã‚¿ãƒ«ã«å…¥ã‚‹ã¨ã€çž¬ãé–“ã«ãƒãƒ“ーã«æˆ»ã£ãŸ", "logPlayer") +t("grass", "è‰", "entity name") +t("Rune of Enlightenment: Summer Vacation", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šå¤ã®ã²ã¨ã¨ã", "entity name") +t("Causes the player's brain to jettison all recently-acquired knowledge.", "宇宙ã®çŸ¥è˜ãŒè„³ã«æµã‚Œè¾¼ã‚“ã§ã„ã", "_t") +t("#VIOLET#You feel unenlightened.", "#VIOLET#å•“è’™ãŒæŠœã‘ã¦ã„ã£ãŸæ°—ãŒã™ã‚‹", "logPlayer") +t("Rune of Enlightenment: Shove", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šåˆºçª", "entity name") +t("Teaches the player 'Shove'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šè¡æ’ƒ", "_t") +t("#VIOLET#You have learned the talent Shove.", "#VIOLET#çªæ’ƒã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("#VIOLET#The sound of an ancient door grinding open echoes down the tunnel!", "#VIOLET#å¤ä»£ã®æ‰‰ã®é–‹ã音ãŒå‘é“ä¸ã«éŸ¿ã„ãŸï¼", "logPlayer") +t("Rune of Enlightenment: Mana Gale", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šé”力ã®åµ", "entity name") +t("Teaches the player 'Mana Gale'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šé”力ã®åµ", "_t") +t("#VIOLET#You have learned the talent Mana Gale.", "#VIOLET#é”力ã®åµã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("Rune of Enlightenment: Telekinetic Punt", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šãƒ†ãƒ¬ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ãƒ‘ント", "entity name") +t("Teaches the player 'Telekinetic Punt'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šãƒ†ãƒ¬ã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ãƒ‘ント", "_t") +t("#VIOLET#You have learned the talent Telekinetic Punt.", "#VIOLET#テレã‚ãƒãƒ†ã‚£ãƒƒã‚¯ãƒ»ãƒ‘ントã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("Rune of Enlightenment: Blink", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šã‚·ãƒ§ãƒ¼ãƒˆãƒ†ãƒ¬ãƒãƒ¼ãƒˆ", "entity name") +t("Teaches the player 'Blink'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šã‚·ãƒ§ãƒ¼ãƒˆãƒ†ãƒ¬ãƒãƒ¼ãƒˆ", "_t") +t("#VIOLET#You have learned the talent Blink.", "#VIOLET#ショートテレãƒãƒ¼ãƒˆã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("Rune of Enlightenment: Fear", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šæ怖", "entity name") +t("Teaches the player 'Fear'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šæ怖", "_t") +t("#VIOLET#You have learned the talent Fear.", "#VIOLET#ææ…Œã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("Rune of Enlightenment: Bleed", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šå‡ºè¡€", "entity name") +t("Teaches the player 'Bleed'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šå‡ºè¡€", "_t") +t("#VIOLET#You have learned the talent Bleed.", "#VIOLET#出血ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("Rune of Enlightenment: Confusion", "å•“è’™ã®ãƒ«ãƒ¼ãƒ³ï¼šæ··ä¹±", "entity name") +t("Teaches the player 'Confusion'.", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ï¼šæ··ä¹±", "_t") +t("#VIOLET#You have learned the talent Confusion.", "#VIOLET#æ··ä¹±ã®ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸ", "logPlayer") +t("floor", "床", "entity subtype") +t("wall", "å£", "entity type") +t("glowing door", "æ·¡ã„å…‰ã®æ‰‰", "entity name") +t("#VIOLET#You must achieve Enlightenment before you can pass. Seek ye to the west to discover the ancient art of Shoving Stuff.", "#VIOLET#通るå‰ã«å•“蒙をå—ã‘ãªãã¦ã¯ãªã‚‰ã¬ã€‚æ±ã€è¥¿ã¸èµ´ãå¤ãªã‚‹çªæ’ƒã®æ–ã®æ¥ã‚’見るã¹ã—", "logPlayer") +t("sealed door", "éµã®ã‹ã‹ã£ãŸæ‰‰", "entity name") +t("Sign", "é“ã—ã‚‹ã¹", "entity name") +t("Contains a snippet of ToME wisdom.", "ToMEã®å¡æ™ºã®ä¸€ç«¯", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/npcs.lua" + +t("human", "人間", "entity subtype") +t("humanoid", "人型", "entity type") +t("Nain the Guide", "ガイド「ナインã€", "entity name") +t("A pitchfork-wielding human with a welcoming smile.", "熊手をもã£ãŸç¬‘é¡”ã®äººé–“ã 。", "_t") +t("skeleton mage", "スケルトン・メイジ", "entity name") +t("half-dead forest troll", "æ»ã«ã‹ã‘森トãƒãƒ«", "entity name") +t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists. +He looks hurt.]], "ç·‘ã®è‚Œã‚’ã—ãŸé†œã„巨大生物ã 。ã“ã¡ã‚‰ã‚’見ã¦ã„る。イボã らã‘ã®æ‹³ã‚’æ¡ã‚Šã—ã‚ã¦ã„ã‚‹ãŒã€ç€•æ»ã®çŠ¶æ…‹ã 。", "_t") +t("Lone Wolf", "一匹狼", "entity name") +t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "ç›®ã«ç‹¡çŒ¾ã•ã‚’æ¹›ãˆãŸå·¨å¤§ãªç‹¼ã 。何ã€é€šå¸¸ã®ä¸‰å€ç¨‹åº¦ã®ã‚µã‚¤ã‚ºã§ã—ã‹ãªã„。腹を空ã‹ã›ã¦ã„るよã†ã§ã€ã“ã¡ã‚‰ã«æ¶Žã‚’垂らã—ã¦ã„ã‚‹ï¼", "_t") +t("Orc", "オーク", "entity name") +t("Quick-healing orc", "高速回復ã®ã‚ªãƒ¼ã‚¯", "entity name") +t("An elf that looks as though he spends a good amount of his time wiggling his fingers and chanting.", "エルフã 。長年é”法ã®ä¿®è¡Œã‚’ç©ã‚“ã 術者ã®ã‚ˆã†ã«è¦‹ãˆã‚‹ã€‚", "_t") +t("Troll", "トãƒãƒ«", "entity name") +t("spider", "蜘蛛", "entity subtype") +t("spiderkin", "蜘蛛", "entity type") +t("giant spider", "巨大クモ", "entity name") +t("A huge arachnid.", "巨大ãªã‚¯ãƒ¢ã 。", "_t") +t("A huge, chittering arachnid.", "巨大ã§ã€ãã‚Œã¯ã•ãˆãšã‚Šå‘¨ã‚‹ã€‚", "_t") +t("A huge, hairy arachnid.", "巨大ã§ã€æ¯›æ·±ã„蜘蛛ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/objects.lua" + +t("Boots of Physical Save (+10)", "物ç†ã‚»ãƒ¼ãƒ–ã®é´ï¼ˆ+10)", "entity name") +t("Amulet of Mindpower (+3)", "æ„å¿—ã®ã‚¢ãƒŸãƒ¥ãƒ¬ãƒƒãƒˆï¼ˆ+3)", "entity name") +t("Helmet of Accuracy (+6)", "精度ã®å…œï¼ˆ+6)", "entity name") +t("Ring of Mental Save (+6)", "精神セーブã®æŒ‡è¼ªï¼ˆ+6)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/traps.lua" + +t("tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") +t("Talents", "技能", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/zone.lua" + +t("Tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/npcs.lua" + +t("skeleton mage", "スケルトン・メイジ", "entity name") +t("half-dead forest troll", "æ»ã«ã‹ã‘森トãƒãƒ«", "entity name") +t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists. +He looks hurt.]], "ç·‘ã®è‚Œã‚’ã—ãŸé†œã„巨大生物ã 。ã“ã¡ã‚‰ã‚’見ã¦ã„る。イボã らã‘ã®æ‹³ã‚’æ¡ã‚Šã—ã‚ã¦ã„ã‚‹ãŒã€ç€•æ»ã®çŠ¶æ…‹ã 。", "_t") +t("Lone Wolf", "一匹狼", "entity name") +t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "ç›®ã«ç‹¡çŒ¾ã•ã‚’æ¹›ãˆãŸå·¨å¤§ãªç‹¼ã 。何ã€é€šå¸¸ã®ä¸‰å€ç¨‹åº¦ã®ã‚µã‚¤ã‚ºã§ã—ã‹ãªã„。腹を空ã‹ã›ã¦ã„るよã†ã§ã€ã“ã¡ã‚‰ã«æ¶Žã‚’垂らã—ã¦ã„ã‚‹ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/traps.lua" + +t("tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") +t("Talents", "技能", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/zone.lua" + +t("Tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/grids.lua" + +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "entity name") +t("Point Zero", "ãƒã‚¤ãƒ³ãƒˆãƒ»ã‚¼ãƒ", "_t") +t("wall", "å£", "entity type") +t("crack in spacetime", "時空ã®è£‚ã‘ç›®", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/npcs.lua" + +t("spider", "蜘蛛", "entity subtype") +t("spiderkin", "蜘蛛", "entity type") +t("weaver hatchling", "幼生紡ãŽæ‰‹", "entity name") +t("A nearly translucent spider hatchling.", "ç¾ã‚Œã¦ã¯æ¶ˆãˆã‚‹å°èœ˜è››ã 。", "_t") +t("orb spinner", "å®çŽ‰ã®æ‹…ã„手", "entity name") +t("A large brownish arachnid, its fangs drip with a strange fluid.", "è¤è‰²ã®å·¨å¤§ãªã‚¯ãƒ¢ã 。大ããªç‰™ã‹ã‚‰ã¯ã€æ¯’液をä¸æ°—味ã«æ»´ã‚‰ã›ã¦ã„る。", "_t") +t("orb weaver", "å®çŽ‰ã®ç´¡ãŽæ‰‹", "entity name") +t("A large brownish arachnid spinning its web. It doesn't look pleased that you've disturbed its work.", "è¤è‰²ã®å·¨å¤§ãªã‚¯ãƒ¢ã 。巣を張ã£ã¦ã„る。作æ¥ã®é‚ªé”ã‚’ã•ã‚Œã€ä¸Šæ©Ÿå«Œã¨ã¯è¨€ãˆãªã„よã†ã 。", "_t") +t("fate spinner", "é‹å‘½ã®æ‹…ã„手", "entity name") +t("Easily as big as a horse, this giant spider menaces at you with claws and fangs.", "優ã«é¦¬ã»ã©ã®ä½“æ ¼ãŒã‚る大蜘蛛ã 。巨大ãªçˆªã¨ç‰™ã§è¥²ã„掛ã‹ã£ã¦ãる。", "_t") +t("fate weaver", "é‹å‘½ã®ç´¡ãŽæ‰‹", "entity name") +t("A large white spider.", "巨大ãªç™½èœ˜è››ã 。", "_t") +t("Weaver Queen", "『紡ãŽæ‰‹ã®å¥³çŽ‹ã€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/objects.lua" + +t("Void Star", "虚空ã®æ˜Ÿ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/zone.lua" + +t("Unhallowed Morass", "邪悪ãªæ²¼åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unremarkable-cave/npcs.lua" + +t("elf", "エルフ", "entity subtype") +t("Fillarel Aldaren", "『フィルラレル・アルダレンã€", "entity name") +t("An Elven woman. She wears a tight robe decorated with symbols of the Sun and the Moon and wields a staff.", "エルフã®å¥³æ€§ã 。太陽ã¨æœˆã®ã‚·ãƒ³ãƒœãƒ«ãŒæã‹ã‚ŒãŸã‚¿ã‚¤ãƒˆãªãƒãƒ¼ãƒ–ã‚’ç€ã¦ãŠã‚Šã€æ–を構ãˆã¦ã„る。", "_t") +t("humanoid", "人型", "entity type") +t("Krogar", "『クãƒã‚¬ãƒ¼ãƒ«ã€", "entity name") +t("An orc clad in mail armour, he wields a staff and looks menacing.", "鎖帷åã‚’ç€ãŸã‚ªãƒ¼ã‚¯ã 。æ–を構ãˆã¦ãŠã‚Šã€æ„地ãŒæ‚ªãã†ã 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unremarkable-cave/zone.lua" + +t("Unremarkable Cave", "人知らã¬æ´žçªŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/grids.lua" + +t("exit to the lost valley", "喪失ã®è°·ã®å‡ºå£", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/zone.lua" + +t("Caverns to the hidden valley", "éš ã—è°·ã¸ç¶šã洞窟", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/grids.lua" + +t("moonstone", "月長石", "entity name") +t("floor", "床", "entity type") +t("grass", "è‰", "entity subtype") +t("Fearscape Portal", "æ怖ã®å¤§åœ°ã¸ç¶šããƒãƒ¼ã‚¿ãƒ«", "entity name") +t("An invocation portal, perpetually summoning beings through it.", "永続的ã«ä½•ã‹ã‚’å¬å–šã™ã‚‹ãƒãƒ¼ã‚¿ãƒ«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/npcs.lua" + +t("demon", "悪é”", "entity type") +t("major", "上級悪é”", "entity subtype") +t("Corrupted Daelach", "ã€Žå •è½ã—ãŸãƒ€ã‚¤ãƒ©ãƒƒã‚¯ã€", "entity name") +t("Shadow and flames. The huge beast of fire moves speedily toward you, its huge shadowy wings deployed.", "é—‡ã¨ç«ç‚Žã€‚é»’ã„翼を広ã’ã€ç‚Žã®åŒ–身ãŒçœ¼å‰ã«è¿«ã£ã¦ãる。", "_t") +t("elf", "エルフ", "entity subtype") +t("humanoid", "人型", "entity type") +t("Limmir the Jeweler", "å®é£¾å¸«ã€Žãƒªãƒ ミールã€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/zone.lua" + +t("Ithilthum, Valley of the Moon", "月ã®æ¸“谷 イシルタム", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/grids.lua" + +t("Temporal Rift", "時空ã®è£‚ã‘ç›®", "entity name") +t("Temporal Warden", "時ã®å®ˆè·è€…", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/npcs.lua" + +t("eyal", "イヤル", "entity subtype") +t("Gerlyk, the Creator", "å‰µé€ ä¸»ã€Žã‚²ãƒ¼ãƒªãƒ¥ã‚¯ã€", "entity name") +t([[During the Age of Haze nearly all gods were destroyed by the Sher'tul Godslayers. However, a small number escaped. +Gerlyk, the creator of the Human race, prefered to flee into the void between the stars than to face death. He has been trapped ever since. +The sorcerers tried to bring him back and nearly succeeded. +Now you have come to finish what the Sher'tul began. Become a Godslayer yourself.]], "霧ã®æ™‚代ã«ã‚·ã‚§ãƒ¼ãƒ«ãƒ»ã‚¿ãƒ«ã®ç¥žæ®ºã—é”ã¯æ®†ã©ã®ç¥žã‚’討ã¡æ»…ã¼ã—ãŸã€‚ã—ã‹ã—ä¸ã«ã¯é€ƒã’延ã³ãŸç¥žã‚‚ã„ãŸã€‚äººé–“ã‚’é€ ã‚Šã—ゲーリュクã¯åº§ã—ã¦æ»ã‚’å¾…ã¤ã‚ˆã‚Šã‚‚星々ã®ç‹é–“ã«ã‚る虚空ã¸é€ƒã‚Œã‚‹ã“ã¨ã‚’é¸ã‚“ã 。以æ¥ã€ã‚²ãƒ¼ãƒªãƒ¥ã‚¯ã¯è™šç©ºã«å›šã‚ã‚ŒãŸã¾ã¾ã¨ãªã£ãŸã€‚ソーサラーé”ã¯ã‹ã®è€…を地上ã«å–šã³æˆ»ãã†ã¨ã—ã€ãã®è©¦ã¿ã¯åŠã°æˆåŠŸã—ãŸã®ã§ã‚る。今ã€ã‚ãªãŸã¯ç¥žç‹©ã‚Šã‚’完é‚ã™ã¹ãã“ã“ã«ã‚„ã£ã¦ããŸã€‚神殺ã—ã¨ãªã‚Œã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/zone.lua" + +t("Void between worlds", "世界ã®ç‹é–“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/npcs.lua" + +t("Warmaster Gnarg", "戦神『ナーグã€", "entity name") +t("This ugly orc looks really nasty and vicious. He wields a huge two-handed sword and means to use it.", "醜ã„オークã 。邪悪ã§æ±šã‚‰ã‚ã—ã„。両手æŒã¡ã®å¤§å‰£ã‚’構ãˆã¦ãŠã‚Šã€ãã‚Œã§ã“ã¡ã‚‰ã‚’始末ã™ã‚‹ã¤ã‚‚ã‚Šã®ã‚ˆã†ã 。", "_t") +t("overpowered greater multi-hued wyrm", "超強力グレーター万色ワイアーム", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/objects.lua" + +t("misc", "雑具", "entity subtype") +t("Blood-Runed Athame", "è¡€ã®ãƒ«ãƒ¼ãƒ³ã®ã‚¢ã‚µãƒ¡", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/zone.lua" + +t("Vor Armoury", "ヴォーã®æ¦å…·åº«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/grids.lua" + +t("floor", "床", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/npcs.lua" + +t("Vor, Grand Geomancer of the Pride", "å‰å¤§ãªã‚‹åœ°è„ˆè¡“師『ヴォーã€", "entity name") +t("An old orc, wearing multi-colored robes. Ice shards fly around him, leaving a trail of fire and lightning bursts.", "ã‚ã§ã‚„ã‹ãªãƒãƒ¼ãƒ–ã‚’ç€ãŸè€é½¢ã®ã‚ªãƒ¼ã‚¯ã§ã‚る。氷ã®åˆƒãŒå‘¨å›²ã‚’飛ã³äº¤ã„爆炎ã¨ç¨²å¦»ãŒè»Œè·¡ã‚’æã„ã¦ã„る。", "_t") +t("and used as target practice for initiate mages", "ãã—ã¦ã€è¦‹ç¿’ã„é”法使ã„ã®è¨“ç·´ã«ä½¿ã‚ã‚ŒãŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/objects.lua" + +t("Tome of Wildfire", "大ç«ç‚Žã®é”導書", "entity name") +t("#00FFFF#You read the tome and learn about ancient forgotten fire magic!", "#00FFFF#é”導書をèªã‚€ã¨ã€å¤±ã‚ã‚ŒãŸå¤ä»£ã®ç«ç‚Žé”法を習得ã—ãŸï¼", "logPlayer") +t("#00FFFF#You read the tome and perfect your mastery of fire magic!", "#00FFFF#é”導書をèªã‚€ã¨ã€å¤ä»£ã®ç«ç‚Žé”法を完全ã«ç¿’å¾—ã—ãŸï¼", "logPlayer") +t("tome", "é”導書", "entity subtype") +t("Tome of Uttercold", "大氷çµã®é”導書", "entity name") +t("#00FFFF#You read the tome and learn about ancient forgotten ice magic!", "#00FFFF#é”導書をèªã‚€ã¨ã€å¤±ã‚ã‚ŒãŸå¤ä»£ã®ç«ç‚Žé”法を習得ã—ãŸï¼", "logPlayer") +t("#00FFFF#You read the tome and perfect your mastery of ice magic!", "#00FFFF#é”導書をèªã‚€ã¨ã€å¤ä»£ã®å†·æ°—é”法を完全ã«ç¿’å¾—ã—ãŸï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/zone.lua" + +t("Vor Pride", "ヴォーã®èª‡ã‚Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/wilderness/grids.lua" + +t("cultivated fields", "ç•‘", "entity name") +t("low hills", "低ã„å±±", "entity name") +t("forest", "森", "entity name") +t("pine forest", "æ¾ã®æ£®", "entity name") +t("Old forest", "å¤ã„森", "entity name") +t("Charred Scar", "焦炎ã®å‚·è·¡", "entity name") +t("burnt forest", "燃ãˆå°½ããŸæ£®", "entity name") +t("polar cap", "ãƒãƒ¼ãƒ©ãƒ»ã‚ャップ", "entity name") +t("frozen sea", "æ°·ã®æ£®", "entity name") +t("cold forest", "冷気ã®æ£®", "entity name") +t("ice", "æ°·", "entity subtype") +t("cold thaloren forest", "æ°·ã®ã‚¿ãƒãƒ¼ãƒ¬æ—ã®æ£®", "entity name") +t("thaloren forest", "ã‚¿ãƒãƒ¼ãƒ¬æ—ã®æ£®", "entity name") +t("water", "冷術", "entity subtype") +t("deep water", "深海", "entity name") +t("sea of Eyal", "イヤル海", "entity name") +t("river", "å·", "entity name") +t("lake of Nur", "ヌル湖", "entity name") +t("sea of Sash", "サッシュ海", "entity name") +t("lake", "æ¹–", "entity name") +t("Westreach lake", "西ã¸ç¹‹ãŒã‚‹æ¹–", "entity name") +t("Irondeep lake", "鉄深湖", "entity name") +t("Spellmurk lake", "沈黙ã®æ¹–", "entity name") +t("Sunwall mountain", "æšã®å±±", "entity name") +t("plains", "è‰åŽŸ", "entity name") +t("grass", "è‰", "entity subtype") +t("jungle", "密林", "entity name") +t("floor", "床", "entity type") +t("desert", "ç ‚æ¼ ", "entity name") +t("sand", "ç ‚", "entity subtype") +t("wall", "å£", "entity type") +t("oasis", "オアシス", "entity name") +t("Derth (Town)", "ダース(è¡—)", "entity name") +t("A quiet town at the crossroads of the north", "北ã®åå—è·¯ã®é™ã‹ãªç”º", "_t") +t("Last Hope (Town)", "最後ã®å¸Œæœ›ã®éƒ½(è¡—)", "entity name") +t("Capital city of the Allied Kingdoms ruled by King Tolak", "トラク王ã®æ²»ã‚ã‚‹åŒç›ŸçŽ‹å›½ã®éƒ½å¸‚部", "_t") +t("Angolwen, the hidden city of magic", "é”法使ã„ã®éš れ里 アンゴルウェン(è¡—)", "entity name") +t([[Secret place of magic, set apart from the world to protect it. +Lead by the Supreme Archmage Linaniil.]], [[世俗より離れ世界をè·ã‚‹ç§˜å¯†ã®é”法ã®åœ° +大é”導士リナニールãŒå°Žãã®åœ°]], "_t") +t("Hidden teleportation portal to Angolwen, the hidden city of magic", "アンゴルウェンã¸é€šã˜ã‚‹ç§˜å¯†ã®ãƒ†ãƒ¬ãƒãƒ¼ã‚¿ãƒ«", "entity name") +t("The portal fizzles.", "ãƒãƒ¼ã‚¿ãƒ«ã¯ãã™ã¶ã£ãŸ", "log") +t("Shatur (Town)", "シャトゥール(è¡—)", "entity name") +t("Capital city of Thaloren lands, ruled by Nessilla Tantaelen", "ãƒã‚¹ã‚·ãƒ«ãƒ©ãƒ»ã‚¿ãƒ³ã‚¿ã‚¤ãƒ¬ãƒ³ã®æ²»ã‚ã‚‹ã‚¿ãƒãƒ¼ãƒ¬ã®éƒ½å¸‚", "_t") +t("Elvala (Town)", "エルヴァラ(è¡—)", "entity name") +t("Capital city of Shaloren lands, ruled by Aranion Gayaeil", "アラニオン・ガヤイエルã®æ²»ã‚るシャãƒãƒ¼ãƒ¬ã®éƒ½å¸‚", "_t") +t("Gates of Morning (Town)", "æšã®é–€(è¡—)", "entity name") +t("A massive hole in the Sunwall.", "æšã®é–€ã«é–‹ãç©´", "_t") +t("Irkkk (Town)", "イーククック(è¡—)", "entity name") +t("Yeek Wayist main village", "イークé“者ã®é›†è½", "_t") +t("Zigur (Town)", "ジガー(è¡—)", "entity name") +t("Ziguranth main training ground", "ã‚¸ã‚°ãƒ©ãƒ³ã‚¹è¨“ç·´å ´", "_t") +t("Zigur", "ジガー", "_t") +t("Iron Council (Town)", "鉄ã®å¸å›½(è¡—)", "entity name") +t("Heart of the dwarven Empire", "ドワーフå¸å›½ã®ä¸æž¢", "_t") +t("A gate into the Maze", "è¿·å®®ã®å…¥å£", "entity name") +t("Passageway into the Trollmire", "トãƒãƒ«ã®æ²¼åœ°ã¸é€šã˜ã‚‹é“", "entity name") +t("A path into the Old Forest", "å¤ã„森ã«ç¶šãé“", "entity name") +t("Passageway into Norgos' Lair", "ノルゴスã®å·£ã¸é€šã˜ã‚‹é“", "entity name") +t("Passageway into the Daikara", "ダイカラ山ã¸é€šã˜ã‚‹é“", "entity name") +t("The entry to the old tower of Dreadfell", "æ怖ã®å¡”ã®å…¥ã‚Šå£", "entity name") +t("Ruins of Kor'Pul", "コー・プルéºè·¡", "entity name") +t("Very old halfling ruins", "寂れãŸãƒãƒ¼ãƒ•ãƒªãƒ³ã‚°ã®éºè·¡", "entity name") +t("Entrance to the Scintillating Caves", "ç…Œã‚ãã®æ´žçªŸã®å…¥ã‚Šå£", "entity name") +t("Stairway into the Rhaloren Camp", "ラãƒãƒ¼ãƒ¬æ—ã®é‡Žå–¶åœ°ã¸ç¶šã階段", "entity name") +t("Way into the heart of the gloom", "憂ã„ã®åœ°ã¸ç¶šãé“", "entity name") +t("A mysterious hole in the beach", "ç ‚æµœã®ä¸æ€è°ãªç©´", "entity name") +t("Tunnel into the ritchs grounds", "リッãƒè™«ã®å‘é“", "entity name") +t("Charred Scar Volcano", "焦炎ã®å‚·è·¡ã®ç«å±±", "entity name") +t("Tunnel to Maj'Eyal", "マイ・イヤルã«é€šã˜ã‚‹å‘é“", "entity name") +t("Unremarkable cave", "人知らã¬æ´žçªŸ", "entity name") +t("A gate into the old kingdom of Reknor", "æ—§ãレクノール王国ã¸é€šãšã‚‹é–€", "entity name") +t("Entrance into Telmur, tower of Telos", "テãƒã‚¹ã®å¡”テルマールã®å…¥ã‚Šå£", "entity name") +t("Way into the lair of Murgol", "マルゴールã®æ¹–ã«ç¶šãé“", "entity name") +t("Long road to the Tempest Peak", "å±±é ‚ã¸ç¶šãé•·ã„é“", "entity name") +t("A gate into Last Hope's graveyard", "最後ã®å¸Œæœ›ã®éƒ½ã®å¢“地ã¸ç¶šãé–€", "entity name") +t("Entrance to Rak'shor Pride bastion", "ラク・ショールã®è¦å¡žå…¥å£", "entity name") +t("Entrance to Gorbat Pride bastion", "ゴーãƒãƒƒãƒˆã®è¦å¡žå…¥å£", "entity name") +t("Entrance to Grushnak Pride bastion", "グルシュナクã®è¦å¡žå…¥å£", "entity name") +t("Entrance to Vor Pride bastion", "フォルã®è¦å¡žå…¥å£", "entity name") +t("Backdoor to the Vor Armoury", "フォルã®æ¦å…·åº«è£å£", "entity name") +t("Entrance into the sandpit of Briagh", "ブライアã®ç ‚ã ã¾ã‚Š", "entity name") +t("Cavern leading to the valley of the moon", "月ã®è°·ã¸ç¶šã洞窟", "entity name") +t("A way into the caverns of Ardhungol", "アードãƒãƒ³ã‚´ãƒ«ã®æ´žçªŸã¸ç¶šãé“", "entity name") +t("The arid wastes of Erúan", "ä¸æ¯›ã®åœ°ã‚¨ãƒ«ã‚¢ãƒ³", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/wilderness/zone.lua" + +t("World of Eyal", "イヤル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ArenaFinish.lua" + +t("unknown", "ä¸æ˜Ž", "_t") +t("Message Log", "メッセージ・ãƒã‚°", "_t") +t("Message/Chat log (allows to talk)", "メッセージ・ãƒãƒ£ãƒƒãƒˆãƒã‚°(発言ã™ã‚‹)", "_t") +t("Character dump", "ã‚ャラクター・ダンプ", "_t") +t("Restart the same character", "åŒã˜ã‚ャラクターã§ã‚‚ã†1回", "_t") +t("Restart with a new character", "é•ã†ã‚ャラクターã§ã‚‚ã†1回", "_t") +t("Exit to main menu", "メインメニューã¸æˆ»ã‚‹", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/Birther.lua" + +t(" Play! ", "プレイï¼", "_t") +t("Random!", "ãŠä»»ã›ï¼", "_t") +t("Load premade", "プリメイドをèªã¿è¾¼ã‚€", "_t") +t("Select custom tile", "カスタムタイルを使ã†", "_t") +t("Tutorial", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") +t("Customize", "カスタマイズ", "_t") +t("Extra Options", "エクストラオプション", "_t") +t("Name: ", "åå‰: ", "_t") +t("Female", "女性", "_t") +t("Male", "男性", "_t") +t("Campaign: ", "ã‚ャンペーン: ", "_t") +t("Difficulty: ", "難易度: ", "_t") +t("Permadeath: ", "æ’ä¹…æ»: ", "_t") +t("Tutorials", "ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«", "_t") +t("Basic Gameplay (recommended)", "éŠã³æ–¹ã®åŸºæœ¬ (推奨)", "_t") +t("Cancel", "ã‚ャンセル", "_t") +t([[This is the name of your character. +Right mouse click to generate a random name based on race and sex.]], [[åå‰ã‚’決ã‚ã¾ã™ã€‚ +å³ã‚¯ãƒªãƒƒã‚¯ã§ç¨®æ—ã¨æ€§åˆ¥ã«åŸºã¥ã„ã¦ãƒ©ãƒ³ãƒ€ãƒ ã«æ±ºå®šã—ã¾ã™ã€‚]], "_t") +t("\ +\ +#GOLD#This is a locked birth option. Performing certain actions and completing certain quests will make locked campaigns, races and classes permanently available.", "\ +\ +#GOLD#ãƒãƒƒã‚¯ãƒ»ãƒãƒ¼ã‚¹ãƒ»ã‚ªãƒ—ションã‚ャンペーンä¸ã®ç‰¹å®šã®è¡Œå‹•ã‚„クエストã®é”æˆã«ã‚ˆã£ã¦ã‚¢ãƒ³ãƒãƒƒã‚¯ã§ãã¾ã™ã€‚", "_t") +t([[You can use your own custom tiles if you are a donator. +For the game to use them you must simply respect a few rules: +- they must be 64x64 or 64x128 tiles +- they must be saved as PNG files +- you must place them in folder #LIGHT_BLUE#%s#WHITE# + +Once you have done so, simply restart the game and the tiles will be listed at the bottom of the list.]], [[Donatorã§ã‚ã‚‹ãªã‚‰ã‚«ã‚¹ã‚¿ãƒ タイルを自由ã«è¿½åŠ ã§ãã¾ã™ +カスタムタイルã¯ä»¥ä¸‹ã®æ¡ä»¶ã‚’満ãŸã—ã¦ãã ã•ã„: +— 64x64ã‹64x128ã®å¤§ãã• +— æ‹¡å¼µåPNGã§ã‚ã‚‹ã“㨠+— #LIGHT_BLUE#%s#WHITE#フォルダä¸ã«ã‚ã‚‹ã“㨠+ + +è¨å®šå¾Œã€ã‚²ãƒ¼ãƒ ã‚’å†èµ·å‹•ã™ã‚Œã°æœ€ä¸‹æ®µã«è¿½åŠ ã•ã‚Œã¾ã™]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/CharacterSheet.lua" + +t("Character Sheet: %s", "ã‚ャラクターシート:%s", "tformat") +t([[Values #00FF00#in brackets ( )#LAST# show changes made from last character sheet checking. +Keyboard: #00FF00#'u'#LAST# to save character dump. #00FF00#TAB key#LAST# to switch between tabs. +Mouse: Hover over stat for info +]], [[#00FF00#( )#LAST#ã®ä¸ã®å€¤ã¯å‰å›žã®ã‚ャラクターシート確èªã‹ã‚‰ã®å¤‰åŒ–を表ã—ã¾ã™ +#00FF00#u#LAST#ã‚ーã§ãƒ€ãƒ³ãƒ—ã‚’ä¿å˜ã—ã¾ã™ã€‚(#00FF00#TAB#LAST#)ã‚ーã§ã‚¿ãƒ–を切り替ãˆã¾ã™ +マウスカーソルを見ãŸã„æƒ…å ±ã«ä¹—ã›ã‚‹ã¨è©³ç´°ã‚’見れã¾ã™ +]], "_t") +t("day", "æ—¥", "_t") +t("days", "æ—¥", "_t") +t("hour", "時間", "_t") +t("hours", "時間", "_t") +t("minute", "分", "_t") +t("minutes", "分", "_t") +t("second", "秒", "_t") +t("seconds", "秒", "_t") +t([[#GOLD#Days adventuring / current month:#LAST# %d / %s +#GOLD#Time playing:#LAST# %s +#GOLD#Creatures killed: #ANTIQUE_WHITE#%d +#GOLD#Elites/Rares/Bosses killed: #YELLOW#%d/#SALMON#%d/#ORANGE#%d +]], [[#GOLD#冒険日数/月:#LAST# %d / %s +#GOLD#プレイ時間:#LAST#%s +#GOLD#打倒数:#ANTIQUE_WHITE#%d +#GOLD#エリート/レア/ボス:#YELLOW#%d/#SALMON#%d/#ORANGE#%d +]], "tformat") +t("Poison", "毒", "_t") +t("Bleed", "出血", "_t") +t("Confusion", "æ··ä¹±", "_t") +t("Disease", "ç—…æ°—", "_t") +t("Blindness", "盲目", "_t") +t("Disarm", "æ¦è£…解除", "_t") +t("Silence", "é™å¯‚", "_t") +t("Pinning", "影縫ã„", "_t") +t("Sleep", "ç¡çœ ", "_t") +t("Stun/Freeze", "スタン/å‡çµ", "_t") +t("Fear", "æ怖", "_t") +t("Knockback", "å¹ã£é£›ã°ã—", "_t") +t("Stoning", "石化", "_t") +t("Instant death", "å³æ»", "_t") +t("Teleportation", "テレãƒãƒ¼ãƒˆ", "_t") +t("Inventory", "æŒã¡ç‰©", "_t") +t("Female", "女性", "_t") +t("Male", "男性", "_t") +t("Sex : ", "性別:", "_t") +t("Race : ", "種æ—: ", "_t") +t("Type : ", "タイプ: ", "_t") +t("Class: ", "クラス: ", "_t") +t("Stype: ", "Sタイプ: ", "_t") +t("Antimagic adherent", "åé”ã®é“", "_t") +t("Zigur follower", "ジガー信奉者", "_t") +t("Size : ", "ä½“æ ¼: ", "_t") +t("Level: #00ff00#%d", "レベル: #00ff00#%d", "tformat") +t("Exp : #00ff00#%2d%%", "経験値: #00ff00#%2d%%", "tformat") +t("Gold : #00ff00#%0.2f", "所æŒé‡‘: #00ff00#%0.2f", "tformat") +t("#LIGHT_BLUE#Resources:", "#LIGHT_BLUE#能力:", "_t") +t("die:%+d", "HP下é™:%+d", "_t") +t("max", "上é™", "_t") +t("min", "下é™", "_t") +t([[#GOLD#%s Recovery/Depletion#LAST# +The amount of %s automatically gained or lost each turn.]], [[#GOLD#%s 回復/減少#LAST# +1ターン毎㫠%s 回復ã‹æ¸›å°‘ã—ã¾ã™]], "tformat") +t("Current Feedback gain is %0.1f%% of damage taken.", "ç¾åœ¨ã®ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯å€¤ã¯%0.1f%% .", "tformat") +t("#7fffd4#Feedback: #00ff00#%d/%s", "#7fffd4#フィードãƒãƒƒã‚¯: #00ff00#%d/%s", "tformat") +t("#LIGHT_BLUE#Speeds:", "#LIGHT_BLUE#速度:", "_t") +t("Global speed : #00ff00#%s", "全体速度: #00ff00#%s", "tformat") +t("Movement speed: #00ff00#%s", "移動速度: #00ff00#%s", "tformat") +t("Spell speed : #00ff00#%s", "è© å”±é€Ÿåº¦: #00ff00#%s", "tformat") +t("Attack speed : #00ff00#%s", "攻撃速度: #00ff00#%s", "tformat") +t("Mental speed : #00ff00#%s", "攻撃速度: #00ff00#%s", "tformat") +t("Times died : #00ff00#%s", "æ»äº¡å›žæ•°: #00ff00#%s", "tformat") +t("#DARK_RED#Blood of Life", "#DARK_RED#生命ã®è¡€", "_t") +t("Lives left : #00ff00#%s", "蘇生回数: #00ff00#%s", "tformat") +t("Healing mod. : #00ff00#%s", "回復å€çŽ‡: #00ff00#%s", "tformat") +t("Life regen : #00ff00#%s", "HP回復: #00ff00#%s", "tformat") +t("(with heal mod): #00ff00#%s", "(回復å€çŽ‡è¾¼ã¿): #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Vision:", "#LIGHT_BLUE#視界:", "_t") +t("Light radius : #00ff00#%s", "å…‰æºç¯„囲: #00ff00#%s", "tformat") +t("Vision range : #00ff00#%s", "視覚範囲: #00ff00#%s", "tformat") +t("Heighten Senses: #00ff00#%s", "感知範囲: #00ff00#%s", "tformat") +t("Detect Traps : #00ff00#%s", "ç½ æ„ŸçŸ¥: #00ff00#%s", "tformat") +t("Stealth : #00ff00#%s", "éš å¯†: #00ff00#%s", "tformat") +t("See stealth : #00ff00#%s", "éš å¯†çœ‹ç ´: #00ff00#%s", "tformat") +t("Invisibility : #00ff00#%s", "é€æ˜Ž: #00ff00#%s", "tformat") +t("See invisible : #00ff00#%s", "é€æ˜Žè¦–: #00ff00#%s", "tformat") +t("Telepathy range: #00ff00#%s", "感知範囲: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Stats: Base/Current", "#LIGHT_BLUE#能力値:基礎/ç¾åœ¨", "_t") +t("#AQUAMARINE#Inscriptions (%d/%d)", "#AQUAMARINE#内蔵能力 (%d/%d)", "tformat") +t("Telepathy of: ", "テレパシー: ", "_t") +t("#LIGHT_BLUE#Current effects:", "#LIGHT_BLUE#状態:", "_t") +t("Two-Handed, ", "両手, ", "_t") +t("Accuracy : #00ff00#%s", "命ä¸: #00ff00#%s", "tformat") +t("Damage : #00ff00#%s", "ダメージ: #00ff00#%s", "tformat") +t("Block : #00ff00#%s", "盾防御: #00ff00#%s", "tformat") +t("APR : #00ff00#%s", "貫通: #00ff00#%s", "tformat") +t("Crit. chance : #00ff00#%s", "クリティカル率: #00ff00#%s", "tformat") +t("Crit. power : #00ff00#%s", "クリティカルå€çŽ‡: #00ff00#%s", "tformat") +t("Attack Speed : #00ff00#%s", "攻撃速度: #00ff00#%s", "tformat") +t("range %2d", "射程 %2d", "_t") +t("speed %3d%%", "速度 %3d%%", "_t") +t("Archery : #00ff00#%s, %s", "å°„æ’ƒ: #00ff00#%s, %s", "tformat") +t("#LIGHT_BLUE#Main Hand", "#LIGHT_BLUE#メイン", "_t") +t("#LIGHT_BLUE#Unarmed", "#LIGHT_BLUE#ç´ æ‰‹", "_t") +t("#LIGHT_BLUE#Offhand%s", "#LIGHT_BLUE#サブ%s", "tformat") +t(" (disabled)", " (使用ä¸èƒ½)", "_t") +t("#LIGHT_BLUE#Offhand-Dual Weapon%s", "#LIGHT_BLUE#二刀æµã‚µãƒ–%s", "tformat") +t("#LIGHT_BLUE#Psionic Focus", "#LIGHT_BLUE#サイオニックフォーカス", "_t") +t("#LIGHT_BLUE#Physical:", "#LIGHT_BLUE#物ç†:", "_t") +t("Phys. Power: #00ff00#%s", "物ç†ãƒ‘ワー: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Magical:", "#LIGHT_BLUE#é”法:", "_t") +t("Spellpower : #00ff00#%s", "é”法パワー: #00ff00#%s", "tformat") +t("Spell speed : #00ff00#%s", "è© å”±é€Ÿåº¦: #00ff00#%s", "tformat") +t("Spell cooldown: #00ff00#%s", "スペルクールダウン: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Mental:", "#LIGHT_BLUE#精神:", "_t") +t("Mindpower: #00ff00#%s", "精神パワー: #00ff00#%s", "tformat") +t("Crit. chance: #00ff00#%s", "クリティカル率: #00ff00#%s", "tformat") +t("Mind speed : #00ff00#%s", "精神速度 : #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Damage Modifiers:", "#LIGHT_BLUE#ダメージå€çŽ‡:", "_t") +t("Critical mult.: #00ff00#%s", "クリティカルå€çŽ‡: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Damage penetration:", "#LIGHT_BLUE#è€æ€§è²«é€š:", "_t") +t("Heavy armor", "é‡éŽ§", "_t") +t("Massive armor", "超é‡éŽ§", "_t") +t("Light armor", "軽鎧", "_t") +t("Fatigue : #00ff00#%s", "疲労: #00ff00#%s", "tformat") +t("Armor Hardiness : #00ff00#%s", "é‡è£…度: #00ff00#%s", "tformat") +t("Armor : #00ff00#%s", "防御値: #00ff00#%s", "tformat") +t("Defense : #00ff00#%s", "回é¿: #00ff00#%s", "tformat") +t("Ranged Defense : #00ff00#%s", "射撃回é¿: #00ff00#%s", "tformat") +t("Crit. Reduction : #00ff00#%s", "クリティカルダメージ減少: #00ff00#%s", "tformat") +t("Crit. Shrug Off : #00ff00#%s", "クリティカル無効化率: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Saves:", "#LIGHT_BLUE#セーブ:", "_t") +t("Physical: #00ff00#%s", "物ç†: #00ff00#%s", "tformat") +t("Spell : #00ff00#%s", "é”法: #00ff00#%s", "tformat") +t("Mental : #00ff00#%s", "精神: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Resistances : base / cap:", "#LIGHT_BLUE#è€æ€§:基礎/上é™:", "_t") +t("All", "å…¨", "_t") +t("Absolute", "絶対", "_t") +t("#LIGHT_BLUE#Damage affinities:", "#LIGHT_BLUE#å¸åŽ:", "_t") +t("#LIGHT_BLUE#Effect resistances:", "#LIGHT_BLUE#状態異常è€æ€§:", "_t") +t("#LIGHT_BLUE#Damage when hit:", "#LIGHT_BLUE#å撃ダメージ:", "_t") +t("Inscriptions", "内蔵能力", "_t") +t("Prodigies", "奥義", "_t") +t("Item_Talents", "発動アイテム", "_t") +t("Talents", "技能", "_t") +t("Passive", "自動", "_t") +t("Sustained", "常é§", "_t") +t("Activated", "発動", "_t") +t("Instant", "å³æ™‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/CursedAuraSelect.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/DeathDialog.lua" + +t("You have #LIGHT_RED#died#LAST#!", "ã‚ãªãŸã¯#LIGHT_RED#æ»ã‚“ã #LAST#!", "_t") +t([[Death in #{bold}#Tales of Maj'Eyal#{normal}# is usually permanent, but if you have a means of resurrection it will be proposed in the menu below. +You can dump your character data to a file to remember her/him forever, or you can exit and try once again to survive in the wilds! +]], [[#{bold}#マイ・イヤルã®ç‰©èªž#{normal}#ã«ãŠã‘ã‚‹æ»ã¯ +ãŸã„ã¦ã„ã®å ´åˆæ’ä¹…çš„ãªã‚‚ã®ã§ã‚ã‚‹ãŒã€è˜‡ç”Ÿæ‰‹æ®µãŒã‚ã‚‹ãªã‚‰ã°ä¸‹ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã‹ã‚‰é¸ã¶ã“ã¨ãŒã§ãる。 +ã‚ãªãŸã¯æ€ã„出を書ãç•™ã‚ã‚‹ãŸã‚ã«ã‚ャラクター・ダンプを出力ã—ã¦ã‚‚ã„ã„ã—ã€ã“ã®åŽ³ã—ã„自然ã§ç”Ÿã残るãŸã‚ã«ã‚‚ã†ä¸€åº¦æŒ‘戦ã—ã¦ã‚‚ã„ã„ +]], "_t") +t("#LIGHT_RED#From the brink of death you seem to be yanked to another plane.", "#LIGHT_RED#æ»ã®æ·µã‹ã‚‰åˆ¥ä¸–ç•Œã«å¼•ã上ã’られãŸã‚ˆã†ã 。", "log") +t("#LIGHT_BLUE#You resurrect! CHEATER!", "#LIGHT_BLUE#復活ã—ãŸï¼ãƒãƒ¼ãƒˆä½¿ç”¨è€…ã‚ï¼", "logPlayer") +t("#LIGHT_RED#The Blood of Life rushes through your dead body. You come back to life!", "#LIGHT_RED#命ã®ç²¾é«„ãŒä½“を駆ã‘巡る。生ãè¿”ã£ãŸï¼", "logPlayer") +t("#YELLOW#Your bones magically knit back together. You are once more able to dish out pain to your foes!", "#YELLOW#ã°ã‚‰ã°ã‚‰ã«ãªã£ãŸéª¨ãŒçµ„ã¿åˆã‚ã•ã‚Œã¦ã„ã・・・æ±ãŒæ•µã«ãã®æ€’ã‚Šã‚’ã¶ã¤ã‘ã‚‹ã®ã ï¼", "logPlayer") +t("#YELLOW#Your %s is consumed and disappears! You come back to life!", "#YELLOW#%sã¯ç…™ã¨ãªã£ã¦æ¶ˆãˆãŸï¼ç”Ÿãè¿”ã£ãŸï¼", "logPlayer") +t("You managed to die on the eidolon plane! DIE!", "エイドãƒãƒ³ç•Œã§æ»ã‚’試ã¿ãŸï¼æ»ã¬ãŒã‚ˆã„", "logPlayer") +t("Resurrect with the Blood of Life", "命ã®ç²¾é«„ã«ã‚ˆã‚Šå¾©æ´»ã™ã‚‹", "_t") +t("Message Log", "メッセージ・ãƒã‚°", "_t") +t("Message/Chat log (allows to talk)", "メッセージ・ãƒãƒ£ãƒƒãƒˆãƒã‚°(発言ã™ã‚‹)", "_t") +t("Character dump", "ã‚ャラクター・ダンプ", "_t") +t("Restart the same character", "åŒã˜ã‚ャラクターã§ã‚‚ã†1回", "_t") +t("Restart with a new character", "é•ã†ã‚ャラクターã§ã‚‚ã†1回", "_t") +t("Exit to main menu", "メインメニューã¸æˆ»ã‚‹", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/Donation.lua" + +t(" and ", "ã¨", "_t") +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/GameOptions.lua" + +t([[Select the graphical mode to display the world. +Default is 'Modern'. +When you change it, make a new character or it may look strange.]], [[世界を彩る様å¼ã‚’è¨å®šã—ã¾ã™ +'Modern'ãŒãƒ‡ãƒ•ã‚©ãƒ«ãƒˆè¨å®šã§ã™ +変更ã™ã‚‹ã¨æ—¢å˜ã®ã‚ャラクターã¯å¤‰ã«è¦‹ãˆã‚‹ã‚ˆã†ã«ãªã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“]], "_t") +t("#GOLD##{bold}#Graphic Mode#WHITE##{normal}#", "#GOLD##{bold}#グラフィックã«ã¤ã„ã¦#WHITE##{normal}#", "_t") +t([[Make the movement of creatures and projectiles 'smooth'. When set to 0 movement will be instantaneous. +The higher this value the slower the movements will appear. + +Note: This does not affect the turn-based idea of the game. You can move again while your character is still moving, and it will correctly update and compute a new animation.]], [[移動ã¨é£›æ¥ç‰©ã‚’「スムーズã«ã€ã—ã¾ã™ +0ã«ã™ã‚‹ã¨çž¬é–“çš„ã«ç§»å‹•ã—ã¾ã™ +値を高ãã™ã‚‹ã¨é…ããªã‚Šã¾ã™ +注æ„:ã“ã®ã‚²ãƒ¼ãƒ ãŒã‚¿ãƒ¼ãƒ³åˆ¶ã§ã‚る㨠+ã„ã†ã“ã¨ã«å¤‰ã‚ã‚Šã¯ã‚ã‚Šã¾ã›ã‚“ +移動ä¸ã«ã•ã‚‰ã«ç§»å‹•ã‚’入力ã™ã‚‹ã¨ã€ +æ–°ã—ãアニメーションãŒå§‹ã¾ã‚Šã¾ã™]], "_t") +t("#GOLD##{bold}#Smooth creatures movement#WHITE##{normal}#", "#GOLD##{bold}#滑らã‹ãªç§»å‹•#WHITE##{normal}#", "_t") +t("Enter movement speed(lower is faster)", "移動速度を入力(低ã„値ã¯é€Ÿãã—ã¾ã™)", "_t") +t("From 0 to 60", "0 ã‹ã‚‰ 60", "_t") +t([[Enables or disables 'twitch' movement. +When enabled creatures will do small bumps when moving and attacking.#WHITE#]], [[移動ã™ã‚‹ã¨ãã«ã€Œè·³ãã¾ã™ã€ +é©ç”¨ã™ã‚‹ã¨ç§»å‹•ã¨æ”»æ’ƒã®ã¨ãã«å°ã•ãè·³ãã¾ã™#WHITE#]], "_t") +t("#GOLD##{bold}#Twitch creatures movement and attack#WHITE##{normal}#", "#GOLD##{bold}#移動ã¨æ”»æ’ƒã®ã¨ãã«è·³ãã‚‹#WHITE##{normal}#", "_t") +t([[Enables smooth fog-of-war. +Disabling it will make the fog of war look 'blocky' but might gain a slight performance increase.#WHITE#]], [[戦ã„ã®ç…™ã‚’スムーズã«æ写ã—ã¾ã™ +切るã¨æˆ¦ã„ã®ç…™ã¯ã€Œæ¿ƒãã€ãªã‚Šã¾ã™ãŒ +処ç†ãŒé‡ããªã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“#WHITE#]], "_t") +t("#GOLD##{bold}#Smooth fog of war#WHITE##{normal}#", "#GOLD##{bold}#戦ã„ã®ç…™ã‚’スムーズã«#WHITE##{normal}#", "_t") +t([[Select the interface look. Metal is the default one. Simple is basic but takes less screen space. +You must restart the game for the change to take effect.]], [[インターフェイスをè¨å®šã—ã¾ã™ã€‚ +デフォルト:Metal +Simpleã¯ç°¡æ½”ã§ã™ãŒå°ã•ã表示ã•ã‚Œã¾ã™ +変更をé©ç”¨ã™ã‚‹ãŸã‚ã«ã¯å†èµ·å‹•ã—ã¦ãã ã•ã„]], "_t") +t("#GOLD##{bold}#Interface Style#WHITE##{normal}#", "#GOLD##{bold}#インターフェイス・スタイル#WHITE##{normal}#", "_t") +t("Stone", "ストーン", "_t") +t("Interface style", "インターフェイス・スタイル", "_t") +t([[Select the HUD look. 'Minimalist' is the default one. +#LIGHT_RED#This will take effect on next restart.]], [[å°çª“(HUD)ã®è¡¨ç¤ºã‚’è¨å®šã—ã¾ã™ã€€ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆï¼š'Minimalist' +#LIGHT_RED#å†èµ·å‹•å¾Œã«é©ç”¨ã•ã‚Œã¾ã™]], "_t") +t("#GOLD##{bold}#HUD Style#WHITE##{normal}#", "#GOLD##{bold}#HUD スタイル#WHITE##{normal}#", "_t") +t("The number of lines to display in the combat log (for the Classic HUD).", "戦闘ã®ãƒã‚°ã®è¡Œæ•°ã‚’変ãˆã¾ã™ (for the Classic HUD).", "_t") +t("#GOLD##{bold}#Log lines#WHITE##{normal}#", "#GOLD##{bold}#行数#WHITE##{normal}#", "_t") +t("From 5 to 50", "5 ã‹ã‚‰ 50", "_t") +t("Log lines", "行数", "_t") +t("Draw faint lines to separate each grid, making visual positioning easier to see.#WHITE#", "グリッド線を引ãã¾ã™ã€€åŒºåˆ‡ã‚ŠãŒè¦‹ã‚„ã™ããªã‚‹ã§ã—ょã†#WHITE#", "_t") +t("#GOLD##{bold}#Display map grid lines#WHITE##{normal}#", "#GOLD##{bold}#グリッド線を引ã#WHITE##{normal}#", "_t") +t([[Select the fonts look. Fantasy is the default one. Basic is simplified and smaller. +You must restart the game for the change to take effect.]], [[フォントを変ãˆã¾ã™ã€‚デフォルト:Fantasy +Basicã¯ç°¡ç´ ã§å°ã•ãã§ãã¾ã™ +å†èµ·å‹•å¾Œã«é©ç”¨ + +ç¾åœ¨ãƒ•ã‚©ãƒ³ãƒˆã®å¤‰æ›´ã¯ã§ãã¾ã›ã‚“。]], "_t") +t("#GOLD##{bold}#Font Style#WHITE##{normal}#", "#GOLD##{bold}#フォントã®å¤‰æ›´#WHITE##{normal}#", "_t") +t("Font style", "フォントã®å¤‰æ›´", "_t") +t([[Select the fonts size. +You must restart the game for the change to take effect.]], [[フォントã®å¤§ãã•ã‚’変更ã—ã¾ã™ +å†èµ·å‹•å¾Œã«é©ç”¨]], "_t") +t("#GOLD##{bold}#Font Size#WHITE##{normal}#", "#GOLD##{bold}#フォントã®å¤§ãã•#WHITE##{normal}#", "_t") +t("Font size", "フォントã®å¤§ãã•", "_t") +t("Select font", "フォントをè¨å®šã—ã¾ã™", "_t") +t([[How many seconds before log and chat lines begin to fade away. +If set to 0 the logs will never fade away.]], [[メッセージã®æ¶ˆãˆã‚‹ã¾ã§ã®æ™‚é–“ã‚’è¨å®šã—ã¾ã™ +0ã«ã™ã‚‹ã¨æ¶ˆãˆãªããªã‚Šã¾ã™]], "_t") +t("#GOLD##{bold}#Log fade time#WHITE##{normal}#", "#GOLD##{bold}#メッセージ表示時間#WHITE##{normal}#", "_t") +t("Fade time (in seconds)", "消ãˆã‚‹ã¾ã§(秒)", "_t") +t("From 0 to 20", "0 ã‹ã‚‰ 20", "_t") +t([[How long will flying text messages be visible on screen. +The range is 1 (very short) to 100 (10x slower) than the normal duration, which varies with each individual message.]], [[飛ã³å‡ºã—メッセージãŒç”»é¢ä¸Šã‹ã‚‰æ¶ˆãˆã‚‹ã¾ã§ã®æ™‚é–“ã‚’è¨å®šã—ã¾ã™ +1(ã¨ã¦ã‚‚çŸã„)ã‹ã‚‰100(10å€é…ã„)ã§è¨å®šã—ã¾ã™ã€‚ +メッセージã”ã¨ã«åŸºæº–ã¨ãªã‚‹æ™‚é–“ã¯ç•°ãªã‚Šã¾ã™]], "_t") +t("#GOLD##{bold}#Duration of flying text#WHITE##{normal}#", "#GOLD##{bold}#飛ã³å‡ºã—メッセージ#WHITE##{normal}#", "_t") +t("From 1 to 100", "1 ã‹ã‚‰ 100", "_t") +t("Relative duration", "相対時間", "_t") +t("From 1 to 4", "1 ã‹ã‚‰ 4", "_t") +t("When you activate a hotkey, either by keyboard or click a visual feedback will appear over it in the hotkeys bar.#WHITE#", "クリックã‹ã‚ーボードã«ã‚ˆã£ã¦ãƒ›ãƒƒãƒˆã‚ーを押ã—ãŸã¨ãã€ãƒ›ãƒƒãƒˆã‚ーãƒãƒ¼ä¸Šã«è¦–覚的ãªãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚’é€ã‚Šã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Visual hotkeys feedback#WHITE##{normal}#", "#GOLD##{bold}#タレント使用を分ã‹ã‚Šã‚„ã™ã#WHITE##{normal}#", "_t") +t("When the player or an NPC uses a talent shows a quick popup with the talent's icon and name over its head.#WHITE#", "プレイヤーã‹NPCãŒã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ãŸã¨ãã«é 上ã«ã‚¿ãƒ¬ãƒ³ãƒˆã‚¢ã‚¤ã‚³ãƒ³ã¨ã‚¿ãƒ¬ãƒ³ãƒˆåを表示ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Talents activations map display#WHITE##{normal}#", "#GOLD##{bold}#タレントåã‚’é 上ã«#WHITE##{normal}#", "_t") +t("Size of the icons in the hotkeys toolbar.#WHITE#", "ホットã‚ーツールãƒãƒ¼ã®ã‚¢ã‚¤ã‚³ãƒ³ã®å¤§ãã•ã‚’è¨å®šã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar icon size#WHITE##{normal}#", "#GOLD##{bold}#アイコンã®å¤§ãã•#WHITE##{normal}#", "_t") +t("From 32 to 64", "32 ã‹ã‚‰ 64", "_t") +t("Icons size", "アイコン・サイズ", "_t") +t([[If disabled lore popups will only appear the first time you see the lore on your profile. +If enabled it will appear the first time you see it with each character.#WHITE#]], [[物語を毎回見ã¾ã™ +切るã¨åˆã‚ã¦è¦‹ãŸç‰©èªžã ã‘ãƒãƒƒãƒ—アップã—ã¾ã™#WHITE#]], "_t") +t("#GOLD##{bold}#Always show lore popup#WHITE##{normal}#", "#GOLD##{bold}#物語をèªã‚€#WHITE##{normal}#", "_t") +t("If disabled items with activations will not be auto-added to your hotkeys, you will need to manualty drag them from the inventory screen.#WHITE#", "発動効果をæŒã£ãŸã‚¢ã‚¤ãƒ†ãƒ をホットã‚ーã«ç™»éŒ²ã—ã¾ã™ã€‚手動ã§ç™»éŒ²ã™ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Always add objects to hotkeys#WHITE##{normal}#", "#GOLD##{bold}#é”é“具をタレントãƒãƒ¼ã«è‡ªå‹•ã§ç™»éŒ²ã™ã‚‹#WHITE##{normal}#", "_t") +t([[Toggles between various tactical information display: +- Combined healthbar and small tactical frame +- Combined healthbar and big tactical frame +- Only healthbar +- No tactical information at all + +#{italic}#You can also change this directly ingame by pressing shift+T.#{normal}##WHITE#]], [[戦術ã«é–¢ã‚ã‚‹æƒ…å ±ã®ä½ç½®ã‚’調整ã—ã¾ã™: +- HPãƒãƒ¼+å°æˆ¦è¡“æž +- HPãƒãƒ¼+å¤§æˆ¦è¡“æž +- HPãƒãƒ¼ã®ã¿ +- 何もãªã— + +#{italic}#Shift+Tã§ã‚²ãƒ¼ãƒ ä¸ã«ç›´æŽ¥å¤‰æ›´ã§ãã¾ã™#{normal}##WHITE#]], "_t") +t("#GOLD##{bold}#Tactical overlay#WHITE##{normal}#", "#GOLD##{bold}#HPãƒãƒ¼ãªã©ã®è¡¨ç¤º#WHITE##{normal}#", "_t") +t("Select overlay mode", "é¸æŠžã—ã¦ãã ã•ã„", "_t") +t("Tactical overlay", "HPãƒãƒ¼ãªã©ã®è¡¨ç¤º", "_t") +t("Combined Small", "HPãƒãƒ¼+å°æˆ¦è¡“æž ", "_t") +t("Combined Big", "HPãƒãƒ¼+å¤§æˆ¦è¡“æž ", "_t") +t("Only Healthbars", "HPãƒãƒ¼ã®ã¿", "_t") +t("Nothing", "何もãªã—", "_t") +t("Toggles between a normal or flagpost tactical bars.#WHITE#", "通常ã¨ãƒ•ãƒ©ã‚°ãƒã‚¹ãƒˆæˆ¦è¡“ãƒãƒ¼ã‚’切り替ãˆã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Flagpost tactical bars#WHITE##{normal}#", "#GOLD##{bold}#フラグãƒã‚¹ãƒˆæˆ¦è¡“ãƒãƒ¼#WHITE##{normal}#", "_t") +t("Disabled", "許ã•ãªã„", "_t") +t("Enabled", "許ã™", "_t") +t("Toggles between a bottom or side display for tactial healthbars.#WHITE#", "HPãƒãƒ¼ã®ä½ç½®ã‚’変更ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Healthbars position#WHITE##{normal}#", "#GOLD##{bold}#HPãƒãƒ¼ã®ä½ç½®##{normal}#", "_t") +t("Bottom", "下å´", "_t") +t("Sides", "å´é¢", "_t") +t("If disabled you will not get a fullscreen notification of stun/daze effects. Beware.#WHITE#", "スタンや朦朧ã—ãŸã¨ãã«ç”»é¢åŠ¹æžœã‚’発生ã•ã›ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Fullscreen stun/daze notification#WHITE##{normal}#", "#GOLD##{bold}#スタン・朦朧ã®ç”»é¢åŠ¹æžœ#WHITE##{normal}#", "_t") +t("If disabled you will not get a fullscreen notification of confusion effects. Beware.#WHITE#", "æ··ä¹±ã—ãŸã¨ãã«ç”»é¢åŠ¹æžœã‚’発生ã•ã›ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Fullscreen confusion notification#WHITE##{normal}#", "#GOLD##{bold}#æ··ä¹±ã®ç”»é¢åŠ¹æžœ#WHITE##{normal}#", "_t") +t("Toggles advanced weapon statistics display.#WHITE#", "æ¦å™¨ã®å¼·ã•ã‚’より分ã‹ã‚Šã‚„ã™ãã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Advanced Weapon Statistics#WHITE##{normal}#", "#GOLD##{bold}#æ¦å™¨ã®å¼·ã•ã‚’より分ã‹ã‚Šã‚„ã™ãã—ã¾ã™#WHITE##{normal}#", "_t") +t("When you do a mouse gesture (right click + drag) a color coded trail is displayed.#WHITE#", "マウスジェスãƒãƒ£(å³ã‚¯ãƒªãƒƒã‚¯+ドラッグ)ã®éš›ã«è»Œè·¡ã‚’表示ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Display mouse gesture trails#WHITE##{normal}#", "#GOLD##{bold}#マウスã®è»Œè·¡ã‚’表示ã™ã‚‹#WHITE##{normal}#", "_t") +t("If enabled new quests and quests updates will display a big popup, if not a simple line of text will fly on the screen.#WHITE#", "クエストを引ãå—ã‘ãŸã‚Šã€æ›´æ–°ã•ã‚ŒãŸã¨ãã«ãƒãƒƒãƒ—アップã—ã¾ã™ã€‚切るã¨ã‚¹ã‚¯ãƒªãƒ¼ãƒ³ä¸Šã«å°ã•ã飛ã³å‡ºã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Big Quest Popups#WHITE##{normal}#", "#GOLD##{bold}#クエスト・ãƒãƒƒãƒ—アップ#WHITE##{normal}#", "_t") +t("From 0(disable) to 10", "0(disable) ã‹ã‚‰ 10", "_t") +t("From 1 to 50", "1 ã‹ã‚‰ 50", "_t") +t("From 1 to 99 (100 to disable)", "1 ã‹ã‚‰ 99 (100 to disable)", "_t") +t([[Enables or disables weather effects in some zones. +Disabling it can gain some performance. It will not affect previously visited zones.#WHITE#]], [[天候をæ写ã—ã¾ã™ +æ写ã—ãªã‘ã‚Œã°ã€å‡¦ç†ãŒå°‘ã—軽ããªã‚‹ã§ã—ょã†ã€‚ +æ—¢ã«è¨ªã‚ŒãŸå ´æ‰€ã«ã¯å½±éŸ¿ã—ã¾ã›ã‚“#WHITE#]], "_t") +t("#GOLD##{bold}#Weather effects#WHITE##{normal}#", "#GOLD##{bold}#天候ã®æ写#WHITE##{normal}#", "_t") +t("Enables or disables day/night light variations effects..#WHITE#", "昼ã¨å¤œã‚’æ写ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Day/night light cycle#WHITE##{normal}#", "#GOLD##{bold}#時間ã®æ写#WHITE##{normal}#", "_t") +t("Enables easy movement using the mouse by left-clicking on the map.#WHITE#", "マップ上をクリックã—ãŸã¨ãã«ãã®å ´æ‰€ã¾ã§ç§»å‹•ã™ã‚‹ã‚ˆã†ã«ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Use mouse to move#WHITE##{normal}#", "#GOLD##{bold}#クリックã§ç§»å‹•#WHITE##{normal}#", "_t") +t([[Enables quick melee targeting. +Talents that require a melee target will automatically target when pressing a direction key instead of requiring a confirmation.#WHITE#]], [[近接攻撃ã«ã‚¯ã‚¤ãƒƒã‚¯ãƒ»ã‚¿ãƒ¼ã‚²ãƒƒãƒˆã‚’é©ç”¨ã—ã¾ã™ã€‚ +確èªã›ãšã«ã€æ–¹å‘ã‚ーを押ã—ãŸã ã‘㧠+自動的ã«å¯¾è±¡ã«ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使用ã—ã¾ã™#WHITE#]], "_t") +t("#GOLD##{bold}#Quick melee targeting#WHITE##{normal}#", "#GOLD##{bold}#クイックターゲット#WHITE##{normal}#", "_t") +t([[Enables quick melee targeting auto attacking. +Talents that require a melee target will automatically target and confirm if there is only one hostile creatue around.#WHITE#]], [[近接攻撃ã«ã‚¯ã‚¤ãƒƒã‚¯ãƒ»ã‚¿ãƒ¼ã‚²ãƒƒãƒˆã‚’é©ç”¨ã—ã¦è‡ªå‹•æ”»æ’ƒã—ã¾ã™ +敵対ã™ã‚‹æ•µãŒä¸€ä½“ã—ã‹ã„ãªã„å ´åˆã¯ç¢ºèªã—ã¦ã€è‡ªå‹•ã§å¯¾è±¡ã‚’å–ã‚Šã¾ã™#WHITE#]], "_t") +t("#GOLD##{bold}#Quick melee targeting auto attack#WHITE##{normal}#", "#GOLD##{bold}#マウスã§ã‚¯ã‚¤ãƒƒã‚¯ã‚¿ãƒ¼ã‚²ãƒƒãƒˆ#WHITE##{normal}#", "_t") +t([[Auto-validate targets. If you fire an arrow/talent/... it will automatically use the default target without asking +#LIGHT_RED#This is dangerous. Do not enable unless you know exactly what you are doing.#WHITE# + +Default target is always either one of: + - The last creature hovered by the mouse + - The last attacked creature + - The closest creature]], [[完全自動ã§ã‚¿ãƒ¼ã‚²ãƒƒãƒˆã‚’å–ã‚Šã¾ã™ã€‚ +射撃やタレント使用ãªã©ã¯ç¢ºèªã›ãšã« +デフォルトターゲットã«æ”»æ’ƒã—ã¾ã™ + +#LIGHT_RED#ã“ã‚Œã¯æ™‚ã«ãƒ—レイヤーを +æ»ã«è¿½ã„ã‚„ã‚‹å±é™ºæ€§ãŒã‚ã‚Šã¾ã™ã€‚ +挙動ãŒåˆ†ã‹ã‚‰ãªã„ã†ã¡ã¯é©ç”¨ã—ãªã„ã“ã¨ã‚’å¼·ã勧ã‚ã¾ã™#WHITE# + +デフォルトターゲットã¯ä»¥ä¸‹ã®ã†ã¡ã®ã©ã¡ã‚‰ã‹ã¨ãªã‚Šã¾ã™ +  ・最後ã«æ”»æ’ƒã—ãŸå¯¾è±¡ +  ・最も近ã„対象]], "_t") +t("#GOLD##{bold}#Auto-accept target#WHITE##{normal}#", "#GOLD##{bold}#オートターゲット#WHITE##{normal}#", "_t") +t("New games begin with some talent points auto-assigned.#WHITE#", "ゲーム開始時ã€ã‚¿ãƒ¬ãƒ³ãƒˆæŠ€èƒ½ç‚¹ã‚’何点ã‹è‡ªå‹•ã§æŒ¯ã‚Šåˆ†ã‘ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Auto-assign talent points at birth#WHITE##{normal}#", "#GOLD##{bold}#ãŠã™ã™ã‚タレント習得#WHITE##{normal}#", "_t") +t("Always rest to full before auto-exploring.#WHITE#", "自動探索ã®å‰ã«å®Œå…¨å›žå¾©ã™ã‚‹ã¾ã§ä¼‘憩をå–ã‚Šã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Rest before auto-explore#WHITE##{normal}#", "#GOLD##{bold}#自動ã§ä¼‘æ¯ã‚’å–ã‚‹#WHITE##{normal}#", "_t") +t("When swaping an item with a tinker attached, swap the tinker to the newly worn item automatically.#WHITE#", "細工師ãŒç´°å·¥æ¸ˆã¿ã®è£…備を細工ã—ã¦ã„ãªã„ã‚‚ã®ã¨å–り替ãˆãŸã¨ãã€è‡ªå‹•çš„ã«æ–°ã—ã„装備ã«ç´°å·¥ã‚’移ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Swap tinkers#WHITE##{normal}#", "#GOLD##{bold}#ç´°å·¥å“ã®å…¥ã‚Œæ›¿ãˆ#WHITE##{normal}#", "_t") +t("Configure the chat filters to select what kind of messages to see.#WHITE#", "ãƒãƒ£ãƒƒãƒˆãƒ•ã‚£ãƒ«ã‚¿ãƒ¼ã‚’調整ã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Chat message filters#WHITE##{normal}#", "#GOLD##{bold}#ãƒãƒ£ãƒƒãƒˆãƒ•ã‚£ãƒ«ã‚¿ãƒ¼#WHITE##{normal}#", "_t") +t("Deaths", "æ»äº¡ãƒã‚°", "_t") +t("Object & Creatures links", "物å“/生物リンク", "_t") +t("Configure the chat ignore filter.#WHITE#", "ãƒãƒ£ãƒƒãƒˆã«NGワードをè¨å®šã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Chat ignore list#WHITE##{normal}#", "#GOLD##{bold}#NGワード#WHITE##{normal}#", "_t") +t("Configure the chat channels to listen to.#WHITE#", "å—ä¿¡ã™ã‚‹ãƒãƒ£ãƒƒãƒˆãƒãƒ£ãƒ³ãƒãƒ«ã‚’è¨å®šã—ã¾ã™#WHITE#", "_t") +t("#GOLD##{bold}#Chat channels#WHITE##{normal}#", "#GOLD##{bold}#å—ä¿¡ã™ã‚‹ãƒãƒ£ãƒƒãƒˆã‚’è¨å®š#WHITE##{normal}#", "_t") +t("all", "å…¨è€æ€§", "_t") +t("disabled", "許ã•ãªã„", "_t") +t("enabled", "許ã™", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/GraphicMode.lua" + +t("Cancel", "ã‚ャンセル", "_t") +t("From 10 to 128", "10 ã‹ã‚‰ 128", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/LevelupDialog.lua" + +t([[#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: + %s If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.]], [[#LIGHT_BLUE#è¦å‘Š:能力値ã‹ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ãŒä¸Šæ˜‡ã—ã¾ã—ãŸã€€ç¾åœ¨å¸¸é§ã—ã¦ã„るタレント: + %s 変化ã—ãŸèƒ½åŠ›å€¤ã‚’å‚ç…§ã™ã‚‹å ´åˆã€å¤‰æ›´ã‚’é©ç”¨ã™ã‚‹ãŸã‚ã«ã¯ã‚¿ãƒ¬ãƒ³ãƒˆã‚’使ã„ç›´ã—ã¦ãã ã•ã„]], "_t") +t("You must be out of combat or in a quiet place like a #{bold}#town#{normal}# to unlearn this talent.", "#{bold}#è¡—#{normal}#ãªã©ã®å®‰å…¨ãªå ´æ‰€ã§ãªã„ã¨ç¿’å¾—ã‚’å–り消ã™ã“ã¨ã¯ã§ããªã„", "_t") +t("class", "クラス", "_t") +t("unknown", "ä¸æ˜Ž", "_t") +t([[Stats points left: #00FF00#%d#LAST# +Category points left: #00FF00#%d#LAST# +Class talent points left: #00FF00#%d#LAST# +Generic talent points left: #00FF00#%d#LAST#]], [[能力点: #00FF00#%d#LAST# +カテゴリ習得点: #00FF00#%d#LAST# +クラスタレント習得点: #00FF00#%d#LAST# +基礎技能習得点: #00FF00#%d#LAST#]], "_t") +t([[Stat points allow you to increase your core stats. +Each level you gain 3 new stat points to use. + +You may only increase stats to a natural maximum of 60 or lower (relative to your level).]], [[能力点ã§ä¸»èƒ½åŠ›ã‚’上ã’ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +レベルアップã™ã‚‹ã¨3点振り分ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ + +能力値ã¯ãƒ¬ãƒ™ãƒ«ã«ä¾å˜ã—ãŸé™ç•Œå€¤ã‹60ã¾ã§ã—ã‹ +上ã’ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。]], "_t") +t([[Class talent points allow you to learn new class talents or improve them. +Class talents are core to your class and can not be learnt by training. + +Each level you gain 1 new class point to use. +Each five levels you gain one more. +]], [[クラス技能点ã§ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã—ãŸã‚Š +レベルを上ã’ãŸã‚Šã§ãã¾ã™ã€‚ +クラスタレントã¯ã‚¯ãƒ©ã‚¹ã®æ ¸ã§ã‚り〠+訓練ã«ã‚ˆã£ã¦ç¿’å¾—ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 + +レベルアップã™ã‚‹ã¨ +1点振り分ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +5ã®å€æ•°ã®ãƒ¬ãƒ™ãƒ«ã§ã¯ +2点振り分ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +]], "_t") +t([[Generic talent points allow you to learn new generic talents or improve them. +Generic talents comes from your class, your race or various outside training you can get during your adventures. + +Each level you gain 1 new generic point to use. +Each five levels you gain one less. +]], [[基礎技能点ã§åŸºç¤ŽæŠ€èƒ½ã‚’ +ç¿’å¾—ã—ãŸã‚Šãƒ¬ãƒ™ãƒ«ã‚’上ã’ãŸã‚Šã§ãã¾ã™ã€‚ +基礎技能ã¯å°±ã„ã¦ã„るクラスã€ç¨®æ—ã«åŸºã¥ã〠+冒険ä¸æ§˜ã€…ãªçµŒé¨“ã«ã‚ˆã£ã¦ +æ–°ã—ãç¿’å¾—ã™ã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã™ã€‚ + +レベルアップã™ã‚‹ã¨1点振り分ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ +5ã®å€æ•°ã®ãƒ¬ãƒ™ãƒ«ã§ã¯æŠ€èƒ½ç‚¹ã‚’ç²å¾—ã§ãã¾ã›ã‚“。 +]], "_t") +t([[Talent category points allow you to either: +- learn a new talent (class or generic) category +- improve a known talent category efficiency by 0.2 +- learn a new inscription slot (up to a maximum of 5, learning it is automatic when using an inscription) + +You gain a new point at level 10, 20 and 34. +Some races or items may increase them as well.]], [[カテゴリ習得点ã¯ä»¥ä¸‹ã®ã“ã¨ã«ä½¿ã†ã“ã¨ãŒã§ãã¾ã™ã€‚ +- æ–°ã—ã„タレントカテゴリ + (クラスã‹åŸºç¤ŽæŠ€èƒ½)ã‚’ç¿’å¾—ã™ã‚‹ã€‚ +- ç¿’å¾—ã—ã¦ã„るタレントカテゴリã®ç†è§£ã‚’æ·±ã‚〠+ 実効レベルå€çŽ‡ã‚’0.2上昇ã•ã›ã‚‹ã€‚ +- ãƒãƒ¼ãƒ–やルーンを刻ã¿ã“ã‚る数を増やã™ã€‚ + (最高5ã¤ã¾ã§) + +レベル10ã€ãƒ¬ãƒ™ãƒ«20ã€ãƒ¬ãƒ™ãƒ«34ã« +到é”ã™ã‚‹ã¨1点をç²å¾—ã§ãã¾ã™ã€‚ +種æ—や特殊ãªã‚¢ã‚¤ãƒ†ãƒ ã«ã‚ˆã£ã¦ +増ãˆã‚‹ã“ã¨ã‚‚ã‚ã‚Šã¾ã™ã€‚]], "_t") +t([[Prodigies are special talents that only the most powerful of characters can attain. +All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.]], [[奥義ã¯æ·±ã経験をç©ã‚“ã 者ã«ã®ã¿ +ç¿’å¾—ãŒè¨±ã•ã‚Œã‚‹ã‚¿ãƒ¬ãƒ³ãƒˆã§ã™ã€‚ +対応ã™ã‚‹èƒ½åŠ›å€¤ãŒ50ã«é”ã—ã¦ã„ã¦ã€ +æ¡ä»¶ã‚’満ãŸã™ã¨ç¿’å¾—ã§ãã¾ã™ã€‚ +奥義ã¯ãƒ¬ãƒ™ãƒ«25ã¨ãƒ¬ãƒ™ãƒ«42ã« +é”ã—ãŸã¨ãã«ç¿’å¾—ã§ãã¾ã™ã€‚]], "_t") +t("You can use a category point to unlock a new inscription slot (up to 5 slots).", "カテゴリ習得点を内蔵能力ã®æ‹¡å¼µã«ä½¿ã†ã€‚", "_t") +t("Prodigies", "奥義", "_t") +t("Inscriptions", "内蔵能力", "_t") +t("Physical power: ", "物ç†ãƒ‘ワー:", "_t") +t("Physical save: ", "物ç†ã‚»ãƒ¼ãƒ–", "_t") +t("Crit. chance: ", "クリティカル率:", "_t") +t("Mental save: ", "精神セーブ:", "_t") +t("Mindpower: ", "精神パワー:", "_t") +t("Spell save: ", "é”法セーブ:", "_t") +t("Spellpower: ", "é”法パワー:", "_t") +t("Defense: ", "回é¿ï¼š", "_t") +t("Accuracy: ", "命ä¸ï¼š", "_t") +t("Talent Category", "タレントカテゴリー", "_t") +t([[A talent category contains talents you may learn. You gain a talent category point at level 10, 20 and 34. You may also find trainers or artifacts that allow you to learn more. +A talent category point can be used either to learn a new category or increase the mastery of a known one.]], [[タレントカテゴリーã‹ã‚‰ã‚¿ãƒ¬ãƒ³ãƒˆã‚’ç¿’å¾—ã§ãã¾ã™ã€‚ +カテゴリー習得点ã¯ãƒ¬ãƒ™ãƒ«10ã€20ã€34ã«åˆ°é”ã—ãŸã¨ãã«ç²å¾—ã§ãã¾ã™ã€‚ +タレントã®ç¿’得を促ã™ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚„ã€è¨“ç·´ã‚’å—ã‘ã‚‹ã“ã¨ã‚‚ã‚ã‚‹ã§ã—ょã†ã€‚ +カテゴリ習得点ã¯æ–°ã—ã„カテゴリã®ç¿’å¾—ã‚„ã€ç¿’得済ã¿ã®ã‚«ãƒ†ã‚´ãƒªã®æŠ€èƒ½ã‚’高ã‚ã‚‹ã®ã«ä½¿ã„ã¾ã™ã€‚]], "_t") +t("Generic talent tree", "基礎技能ツリー", "_t") +t("A generic talent allows you to perform various utility actions and improve your character. It represents a skill anybody can learn (should you find a trainer for it). You gain one point every level (except every 5th level). You may also find trainers or artifacts that allow you to learn more.", "基礎技能ã‹ã‚‰æ§˜ã€…ãªè¡Œå‹•ã‚„ãã®ä»–技能ã®ç¿’å¾—ã‚’ã—ã¾ã™ã€‚(æ•™ã‚ã‚‹ã“ã¨ãŒã§ãã‚‹ãªã‚‰ã°) 誰ã§ã‚‚ç¿’å¾—ã§ãる技能をç¾ã—ã¦ã„ã¾ã™ã€‚5ã®å€æ•°ã®ãƒ¬ãƒ™ãƒ«ã‚’除ãã€ãƒ¬ãƒ™ãƒ«ã‚¢ãƒƒãƒ—ã®åº¦ã«1点ç²å¾—ã§ãã¾ã™ã€‚タレントã®ç¿’得を促ã™ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚„ã€è¨“ç·´ã‚’å—ã‘ã‚‹ã“ã¨ã‚‚ã‚ã‚‹ã§ã—ょã†ã€‚", "_t") +t("Class talent tree", "クラスタレントツリー", "_t") +t("A class talent allows you to perform new combat moves, cast spells, and improve your character. It represents the core function of your class. You gain one point every level and two every 5th level. You may also find trainers or artifacts that allow you to learn more.", "クラスタレントã‹ã‚‰æˆ¦ã„ã«ãŠã‘る行動ã€å‘ªæ–‡ã®è© å”±ã€ãã®ä»–技能ã®ç¿’å¾—ã‚’ã—ã¾ã™ã€‚クラスã®æ ¹åº•ã¨ãªã‚‹æŠ€èƒ½ã‚’ç¾ã—ã¦ã„ã¾ã™ã€‚レベルアップã®åº¦ã«1点ã€5ã®å€æ•°ã®ãƒ¬ãƒ™ãƒ«ã§ã¯2点ç²å¾—ã—ã¾ã™ã€‚タレントã®ç¿’得を促ã™ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚„ã€è¨“ç·´ã‚’å—ã‘ã‚‹ã“ã¨ã‚‚ã‚ã‚‹ã§ã—ょã†ã€‚", "_t") +t("This talent was recently learnt; you can still unlearn it.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯æŠ€è¡“ãŒå®šç€ã—ã¦ã„ãªã„ã®ã§ ç¿’å¾—ã‚’å–り消ã™ã“ã¨ãŒã§ãã‚‹", "_t") +t("This talent can alter the world in a permanent way; as such, you can never unlearn it once known.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯ä¸–ç•Œã®ã‚り方を変化ã•ã›ã¦ã—ã¾ã†ãŸã‚〠一度習得ã—ã¦ã—ã¾ã†ã¨ã€ å–り消ã™ã“ã¨ã¯ã§ããªã„", "_t") +t(" class", "クラス", "_t") +t(" generic", "基礎", "_t") +t("The last %d %s talents you learnt are always unlearnable.", "最後%d %s技能習得ã®å–り消ã—ãŒã§ãã¾ã™", "tformat") +t("This talent was recently learnt; you can still unlearn it if you are out of combat or in a quiet area like a #{bold}#town#{normal}#.", "ã“ã®ã‚¿ãƒ¬ãƒ³ãƒˆã¯æŠ€è¡“ãŒå®šç€ã—ã¦ã„ãªã„ã®ã§#{bold}#è¡—#{normal}#ãªã©ã®å®‰å…¨ãªå ´æ‰€ã§ ç¿’å¾—ã‚’å–り消ã™ã“ã¨ãŒã§ãã‚‹", "_t") +t("First talent level: ", "レベル1:", "_t") +t("Next talent level", "次ã®ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ï¼š", "_t") +t("Current talent level: ", "ç¾åœ¨ã®ã‚¿ãƒ¬ãƒ³ãƒˆãƒ¬ãƒ™ãƒ«ï¼š", "_t") +t("Stats: %s", "能力点: %s", "tformat") +t("Class points: %s", "クラス技能点: %s", "tformat") +t("Generic points: %s", "基礎技能点: %s", "tformat") +t("Category points: %s", "カテゴリー習得点: %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/LorePopup.lua" + +t("Lore found: #0080FF#%s", "物語を見ã¤ã‘ãŸï¼š#0080FF# %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/MapMenu.lua" + +t("Actions", "行動", "_t") +t("%s: Inventory", "%s: æŒã¡ç‰©", "tformat") +t("Change level", "階層を移動", "_t") +t("Pickup item", "アイテムå–å¾—", "_t") +t("Move to", "ã“ã“ã«ç§»å‹•", "_t") +t("Control", "æ“作ã™ã‚‹", "_t") +t("Give order", "命令ã™ã‚‹", "_t") +t("Target player", "プレイヤーを狙ã†", "_t") +t("Lua inspect [Actor]", "Lua調査 [役割]", "_t") +t("Lua inspect [Terrain]", "Lua調査 [地形]", "_t") +t("Lua inspect [Trap]", "Lua調査 [ç½ ]", "_t") +t("Lua inspect [Projectile]", "Lua調査 [投射物]", "_t") +t("Show inventory", "æŒã¡ç‰©ã‚’見る", "_t") +t("Rest a while", "休æ¯", "_t") +t("Auto-explore", "自動探索", "_t") +t("Inventory", "æŒã¡ç‰©", "_t") +t("Quest Log", "クエストãƒã‚°", "_t") +t("Inspect Creature", "å¼·ã•ã‚’見る", "_t") +t("Link creature in chat", "話ã™", "_t") +t("Levelup!", "レベルアップï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartyOrder.lua" + +t("Wait a few turns", "å°‘ã—å¾…æ©Ÿã—ã¦ãã‚Œ", "_t") +t("Where is the portal?", "ãƒãƒ¼ã‚¿ãƒ«ã¯ã©ã“ã«?", "_t") +t("Set the target [current: %s]", "ターゲットè¨å®š [è¨å®š: %s]", "tformat") +t("Set behavior [current: %s]", "命令ã™ã‚‹ [è¨å®š: %s]", "tformat") +t("default", "default", "_t") +t("Set the leash anchor [current: %s]", "ã¤ãªãŽã¨ã‚ã‚‹ [è¨å®š: %s]", "tformat") +t("none", "ãªã—", "_t") +t("Set the leash distance [current: %d]", "離れã•ã›ã‚‹ [è¨å®š: %d]", "tformat") +t("Define tactical talents usage", "戦術を練る", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartySelect.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartySendItem.lua" + +t("Give item to a party member", "仲間ã«æ¸¡ã™", "_t") +t("%s cannot receive items while asleep!", "%sã¯å¯ã¦ã„ã‚‹ã®ã§å—ã‘å–ã‚Œãªã„!", "log") +t("%s cannot transfer items while asleep!", "%sã¯å¯ã¦ã„ã‚‹ã®ã§ç§»ã›ãªã„!", "log") +t("You give %s to %s.", "%sã‚’%sã«æ¸¡ã—ãŸã€‚", "log") + + +------------------------------------------------ +section "game/modules/tome/dialogs/QuestPopup.lua" + +t("#LIGHT_GREEN#New#LAST# Quest!", "クエスト#LIGHT_GREEN#å—注#LAST#!", "_t") +t("Quest #AQUAMARINE#Updated!", "クエスト#AQUAMARINE#æ›´æ–°!", "_t") +t("Quest #LIGHT_GREEN#Completed!", "クエスト#LIGHT_GREEN#é”æˆ!", "_t") +t("Quest #LIGHT_GREEN#Done!", "クエスト#LIGHT_GREEN#終了!", "_t") +t("Quest #CIMSON#Failed!", "クエスト#CIMSON#失敗!", "_t") +t("#ANTIQUE_WHITE#Quest: #AQUAMARINE#%s", "#ANTIQUE_WHITE#クエスト: #AQUAMARINE#%s", "tformat") +t("#ANTIQUE_WHITE#(See your Journal for further details or click here)", "#ANTIQUE_WHITE#(詳細を見るã«ã¯ã‚¸ãƒ£ãƒ¼ãƒŠãƒ«ã‚’é–‹ãã‹ã“ã“をクリック)", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/SentientWeapon.lua" + +t("Constitution", "è€ä¹…", "_t") +t("Cunning", "è³¢ã•", "_t") +t("Dexterity", "æ©Ÿæ•", "_t") +t("Magic", "é”力", "_t") +t("Strength", "腕力", "_t") +t("Willpower", "æ„å¿—", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowAchievements.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowChatLog.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowEquipInven.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") +t("Main Set", "メインæ¦å™¨", "_t") +t("Off Set", "サブæ¦å™¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowEquipment.lua" + +t("Main Set", "メインæ¦å™¨", "_t") +t("Off Set", "サブæ¦å™¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowIngredients.lua" + +t("Ingredients collected", "集ã‚ãŸç´ æ", "_t") +t("Ingredient", "ç´ æ", "_t") +t("Category", "分類", "_t") +t("Quantity", "æ•°", "_t") +t([[#GOLD#Category:#AQUAMARINE# %s +#GOLD#Ingredient:#0080FF# %s +#GOLD#Quantity:#0080FF# %s +#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#分類:#AQUAMARINE# %s +#GOLD#ç´ æ:#0080FF# %s +#GOLD#æ•°:#0080FF# %s +#GOLD#説明:#ANTIQUE_WHITE# %s]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowInventory.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowLore.lua" + +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowMap.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowStore.lua" + +t("Inventory", "æŒã¡ç‰©", "_t") +t("Category", "分類", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/TrapsSelect.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UberTalent.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UnlockDialog.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UseItemDialog.lua" + +t("You must wear this object to use it!", "使ã†å‰ã«èº«ã«ã¤ã‘ãªã„ã¨ã„ã‘ãªã„ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/UseTalents.lua" + +t("Passive", "自動", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AdvanceActor.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AdvanceZones.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AlterFaction.lua" + +t("hostile", "敵対", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/ChangeZone.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/CreateItem.lua" + +t("Cancel", "ã‚ャンセル", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/CreateTrap.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/DebugMain.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/Endgamify.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/GrantQuest.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/PlotTalent.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/RandomActor.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/RandomObject.lua" + +t("unknown", "ä¸æ˜Ž", "_t") +t("None", "ãªã—", "_t") +t("Inventory", "æŒã¡ç‰©", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/SpawnEvent.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/SummonCreature.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/orders/Behavior.lua" + +t("%s behavior set to %s.", "%sã®è¡Œå‹•ã‚’%sã«è¨å®šã—ãŸ", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/dialogs/orders/Talents.lua" + +t("Define tactical talents usage", "戦術を練る", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/CommonData.lua" + +t("unknown", "ä¸æ˜Ž", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/Shimmer.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerDemo.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerOther.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerOutfits.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerRemoveSustains.lua" + +t("Cancel", "ã‚ャンセル", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyContingency.lua" + +t("Contingency", "ä¸æ¸¬ã®äº‹æ…‹", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyEmpower.lua" + +t("Empower", "時間力増大", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyExtension.lua" + +t("Extension", "時間延長", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyMatrix.lua" + +t("Matrix", "マトリクス", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyQuicken.lua" + +t("Quicken", "時間圧縮", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/MagicalCombatArcaneCombat.lua" + +t("Arcane Combat", "é”法剣", "_t") + + +------------------------------------------------ +section "game/modules/tome/init.lua" + + + +------------------------------------------------ +section "game/modules/tome/load.lua" + +t("Strength", "腕力", "stat name") +t("Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.", "「腕力ã€ã¯ç‰©ç†çš„ãªå¼·ã•ã‚’決定ã—ã¾ã™ã€‚ 近接戦闘ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ (特ã«é‡ã„æ¦å™¨ã‚’用ã„ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸) 〠物ç†çŠ¶æ…‹ç•°å¸¸ã¸ã®æŠµæŠ—率 〠ç©è¼‰é‡ã‚’上昇ã•ã›ã¾ã™ã€‚", "_t") +t("str", "腕力", "stat short_name") +t("Dexterity", "æ©Ÿæ•", "stat name") +t("Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light or ranged weapons.", "「機æ•ã€ã¯ç´ æ—©ã•ã¨å™¨ç”¨ã•ã‚’決定ã—ã¾ã™ã€‚ 命ä¸çŽ‡ã€å›žé¿çŽ‡ã€ 軽ã„æ¦å™¨ã¨é è·é›¢æ¦å™¨ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’上昇ã•ã›ã¾ã™ã€‚", "_t") +t("dex", "æ©Ÿæ•", "stat short_name") +t("Magic", "é”力", "stat name") +t("Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.", "「é”力ã€ã¯ä¸–ç•Œã«ã‚ãµã‚Œã‚‹é”法ã®åŠ›ã‚’ æ“る能力を決定ã—ã¾ã™ã€‚ é”法ã®å¨åŠ›ã‚’上昇ã•ã›ã€ マジック・アイテムã®æ‰±ã„ãŒä¸Šæ‰‹ããªã‚Šã¾ã™ã€‚", "_t") +t("mag", "é”力", "stat short_name") +t("Willpower", "æ„å¿—", "stat name") +t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "「æ„å¿—ã€ã¯é›†ä¸åŠ›ã‚’決定ã—ã¾ã™ã€‚ マナã€ã‚¹ã‚¿ãƒŸãƒŠã€Psi〠精神攻撃ã«å¯¾ã™ã‚‹æŠµæŠ—率を上昇ã•ã›ã¾ã™ã€‚", "_t") +t("wil", "æ„å¿—", "stat short_name") +t("Cunning", "è³¢ã•", "stat name") +t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "「賢ã•ã€ã¯å¦ã³ã€è€ƒãˆã€åå¿œã™ã‚‹èƒ½åŠ›ã‚’決定ã—ã¾ã™ã€‚ より多ãã®ã“ã¨ã‚’å¦ã¶ã‚ˆã†ã«ãªã‚Šã€ 精神力ã¨ã‚¯ãƒªãƒ†ã‚£ã‚«ãƒ«çŽ‡ã‚’上昇ã•ã›ã¾ã™ã€‚", "_t") +t("cun", "è³¢ã•", "stat short_name") +t("Constitution", "è€ä¹…", "stat name") +t("Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.", "「è€ä¹…ã€ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸ã«è€ãˆã‚‹èƒ½åŠ›ã‚’決定ã—ã¾ã™ã€‚ 最大HPã¨ç‰©ç†è€æ€§ä¸Šæ˜‡ã•ã›ã¾ã™ã€‚", "_t") +t("con", "è€ä¹…", "stat short_name") +t("Luck", "é‹", "stat name") +t("Luck defines your character's fortune when dealing with unknown events. It increases your critical strike chance, your chance of random encounters, ...", "「é‹ã®è‰¯ã•ã€ã¯ä¸æ¸¬ã®å‡ºæ¥äº‹ã«å¯¾ã™ã‚‹å‘½é‹ã‚’決定ã—ã¾ã™ã€‚ クリティカル率を上昇ã•ã›ã€ ランダム・エンカウント率を上昇ã•ã›ã€â€¦", "_t") +t("lck", "é‹", "stat short_name") +t("Transmogrification Chest", "æ›é‡‘ã®ç®±", "_t") +t("All", "å…¨", "_t") + + diff --git a/game/modules/tome/data/locales/ko_KR.lua b/game/modules/tome/data/locales/ko_KR.lua new file mode 100644 index 0000000000000000000000000000000000000000..39d1f7bdd161cffb0ec4134fbc0bafe3e1900627 --- /dev/null +++ b/game/modules/tome/data/locales/ko_KR.lua @@ -0,0 +1,10282 @@ +locale "ko_KR" + +------------------------------------------------ +section "game/modules/tome/ai/escort.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/improved_tactical.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/improved_talented.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/maintenance.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/quests.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/sandworm_tunneler.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/shadow.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/special_movements.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/tactical.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/target.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Actor.lua" + +t("female", "여성", "_t") +t("male", "남성", "_t") +t("Effective talent level: ", "효과 ê¸°ìˆ ë ˆë²¨: ", "_t") +t("Passive", "지ì†í˜•", "_t") +t("Sustained", "ìœ ì§€í˜•", "_t") +t("Activated", "사용형", "_t") +t("Use mode: ", "사용 ìœ í˜•: ", "_t") +t("Feedback cost: ", "반작용 비용: ", "_t") +t("Fortress Energy cost: ", "요새 ì—너지 비용: ", "_t") +t("Sustain feedback cost: ", "반작용 ìœ ì§€ 비용: ", "_t") +t("Cancel", "취소", "_t") +t("Transmogrification Chest", "변환 ìƒìž", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/FortressPC.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Game.lua" + +t("Loading level", "현재 층 불러오는 중", "_t") +t("Please wait while loading the level...", "현재 ì¸µì„ ë¶ˆëŸ¬ì˜¤ëŠ” 중 입니다...", "_t") +t("#Source# hits #Target# for %s (#RED##{bold}#%0.0f#LAST##{normal}# total damage)%s.", "#Source1# #Target3# 공격했습니다. %s (ì´ #RED##{bold}#%0.0f#LAST##{normal}# 피해)%s.", "logMessage") +t("#Source# hits #Target# for %s damage.", "#Source1# #Target3# 공격하여 %s 피해를 입혔습니다.", "logMessage") +t("Kill (%d)!", "사ë§! (%d)!", "tformat") +t("Message Log", "메시지 로그", "_t") +t("Show Achievements", "ë„ì „ê³¼ì œ 확ì¸", "_t") +t("Inventory", "소지품", "_t") +t("Character Sheet", "ìºë¦í„° 시트", "_t") +t("Game Options", "게임 ì„¤ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/GameState.lua" + +t("Exterminator", "ì ˆë©¸ìž", "_t") +t("but nobody knew why #sex# suddenly became evil", "하지만 왜 ê·¸ #sex#ì´ íƒ€ë½í–ˆëŠ”지는 ì•„ë¬´ë„ ëª¨ë¦…ë‹ˆë‹¤.", "_t") +t("Accept", "수ë½", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Grid.lua" + +t("%s's %s", "%s ì˜ %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/MapEffects.lua" + +t("%s's %s", "%s ì˜ %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/NPC.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Object.lua" + +t("Talent %s", "ê¸°ìˆ %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/Party.lua" + +t("Name", "ì´ë¦„", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/PartyMember.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Player.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Projectile.lua" + +t("%s's %s", "%s ì˜ %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/Store.lua" + +t("Buy", "구입", "_t") +t("Cancel", "취소", "_t") +t("Sell", "íŒë§¤", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Trap.lua" + +t("%s's %s", "%s ì˜ %s", "tformat") +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/UserChatExtension.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/World.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/WorldNPC.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/Arena.lua" + +t("Reaver", "약탈ìž", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/HighPeakFinal.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/ValleyMoon.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorAI.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorInscriptions.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorObjectUse.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/Archery.lua" + +t("#Source# misses #target#.", "#Source1# #target3# 빗맞힘.", "logCombat") + + +------------------------------------------------ +section "game/modules/tome/class/interface/Combat.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyDeath.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyIngredients.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyLore.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/PlayerExplore.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/interface/TooltipsData.lua" + +t([[#GOLD#Gold#LAST# +Money! +With gold you can buy items in the various stores in town. +You can gain money by looting it from your foes, by selling items and by doing some quests. +]], [[#GOLD#골드#LAST# +골드! +마ì„ì˜ ë‹¤ì–‘í•œ ìƒì ì—ì„œ ì•„ì´í…œì„ 골드로 êµ¬ë§¤í• ìˆ˜ 있습니다. +골드는 ì ì„ ì²˜ì¹˜í•˜ê±°ë‚˜ ì•„ì´í…œì„ íŒë§¤í•˜ê±°ë‚˜ 임무를 수행하여 ì–»ì„ ìˆ˜ 있습니다.You can gain money by looting it from your foes, by selling items and by doing some quests. +]], "_t") +t([[#GOLD#Lives#LAST# +How many lives you have and how many you lost. +Your total number of lives depends on the permadeath setting you choose. +You may find other ways to save yourself but they are not considered extra lives. +]], [[#GOLD#목숨#LAST# +ë‚¨ì€ ëª©ìˆ¨ì˜ ìˆ˜ì™€ 사ë§í•œ 횟수입니다. +ì´ ëª©ìˆ¨ì˜ ìˆ˜ëŠ” ë‹¹ì‹ ì´ ì„ íƒí•œ í¼ë§ˆë°ìŠ¤ ì„¤ì •ì— ë”°ë¼ ë‹¬ë¼ì§‘니다. +부활하기 위한 다른 ë°©ë²•ì„ ì°¾ì„ìˆ˜ë„ ìžˆì§€ë§Œ ê·¸ê²ƒë“¤ì€ ì—¬ë¶„ 목숨으로 계산ë˜ì§€ 않습니다. +]], "_t") +t([[#GOLD#Blood of Life#LAST# +The Blood of Life courses through your veins. +This can save you from death and restore you to full health (once) if you would otherwise die. +]], [[#GOLD#ìƒëª…ì˜ í”¼#LAST# +ìƒëª…ì˜ í”¼ê°€ í˜ˆê´€ì„ íƒ€ê³ íë¥´ê³ ìžˆìŠµë‹ˆë‹¤. +ìƒëª…ì˜ í”¼ ì™¸ì˜ ë‹¤ë¥¸ ë¶€í™œìˆ˜ë‹¨ì´ ì—†ë‹¤ë©´ ë‹¹ì‹ ì„ ì£½ìŒìœ¼ë¡œë¶€í„° 구ì›í•˜ê³ ìƒëª…ë ¥ì„ ìµœëŒ€ë¡œ 회복시켜ì¤ë‹ˆë‹¤(한번만). +]], "_t") +t([[#GOLD#Life#LAST# +This is your life force, which is reduced each time you take damage. +Normally, you will die if this drops below zero, though some effects will allow you survive with negative life. +Death is usually permanent so beware! +It is increased by Constitution. +]], [[#GOLD#ìƒëª…ë ¥#LAST# +피해를 받으면 ê°ì†Œí•˜ëŠ” ìƒëª…ë ¥ìž…ë‹ˆë‹¤. +ì¼ë°˜ì 으로 ìƒëª…ë ¥ì´ 0ì´ ë˜ë©´ 사ë§í•˜ì§€ë§Œ 몇몇 효과로 ìƒëª…ë ¥ì´ ìŒìˆ˜ì¸ ìƒíƒœë¡œ ì‚´ì•„ë‚¨ì„ ìˆ˜ 있습니다. +죽ìŒì€ 보통 ì˜êµ¬ì ì´ê¸° ë•Œë¬¸ì— ì¡°ì‹¬í•˜ì‹ì‹œì˜¤!. +ì²´ê²©ì— ë”°ë¼ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Damage shields#LAST# +Various talents, items and powers can grant you a temporary damage shield. +Each works in a distinct manner, but will usually intercept a certain amount of damage that would otherwise hit you before crumbling. +]], [[#GOLD#피해 í¡ìˆ˜ 보호막#LAST# +다양한 ê¸°ìˆ , ì•„ì´í…œê³¼ ëŠ¥ë ¥ì„ í†µí•´ ì¼ì‹œì ì¸ í”¼í•´ í¡ìˆ˜ ë³´í˜¸ë§‰ì„ ì–»ì„수 있습니다. +ê°ê°ì˜ ë³´í˜¸ë§‰ì€ ê³ ìœ í•œ ë°©ì‹ìœ¼ë¡œ ìž‘ë™í•˜ì§€ë§Œ, ì¼ë°˜ì 으로 파괴ë˜ê¸° ì „ì— ë°›ëŠ” 피해를 í¡ìˆ˜í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Unnatrual Body Regeneration#LAST# +Your Unnatural Body talent allows you to feed off the life of your fallen foes. +Each time you kill a creature your maximum regeneration pool increases and each turn some of it transfers into your own life. +]], [[#GOLD#ì €ì£¼ë°›ì€ ì‹ ì²´ 재ìƒ#LAST# +ì €ì£¼ë°›ì€ ì‹ ì²´ëŠ” ë‹¹ì‹ ì´ ì²˜ì¹˜í•œ ì ì˜ ìƒëª…ë ¥ì„ ê°ˆì·¨í• ìˆ˜ 있게 í•´ì¤ë‹ˆë‹¤. +ì ì„ ì²˜ì¹˜í• ë•Œë§ˆë‹¤ íšŒë³µëŸ‰ì„ ì €ìž¥í•˜ê³ ë§¤ í„´ ì €ìž¥í•œ 회복량 ì¼ë¶€ë¥¼ ìƒëª…ë ¥ìœ¼ë¡œ 회복합니다. +]], "_t") +t([[#GOLD#Life Regeneration#LAST# +How much life you regenerate per turn. +This value can be improved with spells, talents, infusions, equipment. +]], [[#GOLD#ìƒëª…ë ¥ 재ìƒ#LAST# +매 턴당 회복하는 ìƒëª…ë ¥ì˜ ì–‘ìž…ë‹ˆë‹¤. +ì´ ìˆ˜ì¹˜ëŠ” 주문, ê¸°ìˆ , 주입물, 장비로 ì¦ê°€í• 수 있습니다. +]], "_t") +t([[#GOLD#Healing mod#LAST# +This represents how effective healing is for you. +All healing values are multiplied by this value (including life regeneration). +It is increased by Constitution. +]], [[#GOLD#ì¹˜ìœ íš¨ìœ¨#LAST# +ì¹˜ìœ íš¨ê³¼ì˜ íš¨ìœ¨ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. +ìƒëª…ë ¥ 재ìƒì„ í¬í•¨í•œ ëª¨ë“ íšŒë³µì€ ì´ ìˆ˜ì¹˜ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤. +ì²´ê²©ì— ë”°ë¼ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Air#LAST# +The breath counter only appears when you are suffocating. +If it reaches zero you will die. Being stuck in a wall, being in deep water, ... all those kinds of situations will decrease your air. +When you come back into a breathable atmosphere you will slowly regain your air level. +]], [[#GOLD#호í¡#LAST# +ì´ ìˆ˜ì¹˜ëŠ” ìˆ¨ì„ ì‰´ ìˆ˜ì—†ì„ ë•Œì—만 나타납니다. +호í¡ì´ 0ì´ ë˜ë©´ 사ë§í•©ë‹ˆë‹¤. ë²½ì— ë¼ì´ê±°ë‚˜ ìž ìˆ˜í•˜ëŠ” ê²ƒì„ ë¹„ë¡¯í•œ 여러 ìƒí™©ì€ í˜¸í¡ ìˆ˜ì¹˜ë¥¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤. +í˜¸í¡ ê°€ëŠ¥í•œ 공간으로 ëŒì•„오면 호í¡ì´ 천천히 회복ë©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Stamina#LAST# +Stamina represents your physical fatigue. Each physical ability used reduces it. +It regenerates slowly over time or when resting. +It is increased by Willpower. +]], [[#GOLD#ì²´ë ¥#LAST# +ì²´ë ¥ì€ ë‹¹ì‹ ì˜ ìœ¡ì²´ì 피로ë„를 나타냅니다. ëŒ€ë¶€ë¶„ì˜ ë¬¼ë¦¬ ê¸°ìˆ ì€ ì²´ë ¥ì„ ì†Œëª¨í•©ë‹ˆë‹¤. +ì‹œê°„ì´ ì§€ë‚¨ì— ë”°ë¼ ì²œì²œížˆ 회복ë©ë‹ˆë‹¤. +ì˜ì§€ì— ë”°ë¼ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Mana#LAST# +Mana represents your reserve of magical energies. Each spell cast consumes mana and each sustained spell reduces your maximum mana. +It is increased by Willpower. +]], [[#GOLD#마나#LAST# +마나는 ë‹¹ì‹ ì´ ë³´ìœ í•œ 마법ì ì—ë„ˆì§€ì˜ ì–‘ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. ëŒ€ë¶€ë¶„ì˜ ì£¼ë¬¸ì€ ë§ˆë‚˜ë¥¼ ì†Œëª¨í•˜ê³ ìœ ì§€í˜• ì£¼ë¬¸ì€ ë‹¹ì‹ ì˜ ìµœëŒ€ 마나를 ê°ì†Œì‹œí‚µë‹ˆë‹¤. +ì˜ì§€ì— ë”°ë¼ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Positive Energy#LAST# +Positive energy represents your reserve of positive "celestial" power, most closely associated with the Sun. +]], [[#GOLD#양기#LAST# +양기는 ë‹¹ì‹ ì´ ë³´ìœ í•œ 태양과 ë°€ì ‘í•œ ì—°ê´€ì„ ì§€ë‹Œ ê¸ì •ì "천공"ì˜ íž˜ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Negative Energy#LAST# +Negative energy represents your reserve of negative "celestial" power, most closely associated with the Moon. +]], [[#GOLD#ìŒê¸°#LAST# +양기는 ë‹¹ì‹ ì´ ë³´ìœ í•œ 달과 ë°€ì ‘í•œ ì—°ê´€ì„ ì§€ë‹Œ ë¶€ì •ì "천공"ì˜ íž˜ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Vim#LAST# +Vim represents the amount of life energy you control. Each corruption talent requires some. +It does not regenerate naturally; you need to drain it from yourself or your victims. +Each time you kill a creature you gain 30% of your Willpower + 1 as Vim. This value is multiplied by half the rank of the creature. +If you can't pay for the Vim cost of a talent you may instead pay with life at a rate of 200% of the Vim cost. +]], [[#GOLD#ì›ê¸°#LAST# +ì›ê¸°ëŠ” ë‹¹ì‹ ì´ ì œì–´ì¤‘ì¸ ìƒëª… ì—ë„ˆì§€ì˜ ì–‘ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. íƒ€ë½ ê¸°ìˆ ì€ ì‚¬ìš©í•˜ëŠ”ë° ì¼ì •ëŸ‰ì˜ ì›ê¸°ë¥¼ 요구합니다. +ì›ê¸°ëŠ” ìžì—°ì 으로 회복ë˜ì§€ 않기 ë•Œë¬¸ì— ì ì´ë‚˜ 스스로ì—게서 í¡ìˆ˜í•´ì•¼ 합니다. +ì ì„ ì²˜ì¹˜í• ë•Œë§ˆë‹¤ ì˜ì§€ì˜ 30%+1ì˜ ì›ê¸°ë¥¼ 회복합니다. ì›ê¸° íšŒë³µëŸ‰ì€ ì ì˜ í¬ê·€ë„ì— ë”°ë¼ ì¦ê°€í•©ë‹ˆë‹¤. +ê¸°ìˆ ì„ ì‚¬ìš©í•˜ëŠ”ë° í•„ìš”í•œ ì›ê¸° ë¹„ìš©ì´ ë¶€ì¡±í•˜ë‹¤ë©´ ì›ê¸° ë¹„ìš©ì˜ 2ë°°ì— í•´ë‹¹í•˜ëŠ” ìƒëª…ë ¥ì„ ì§€ë¶ˆí•˜ê³ ì‚¬ìš©í• ìˆ˜ 있습니다. +]], "_t") +t([[#GOLD#Equilibrium#LAST# +Equilibrium reflects your standing in the grand balance of nature and how easily you can access Wild Gifts. +The closer it is to 0 the more in-balance you are. +Being too far out of balance may cause your Wild Gifts to fail when called upon. +]], [[#GOLD#í‰ì •#LAST# +í‰ì •ì€ 위대한 ìžì—°ì˜ ê· í˜• ì†ì—ì„œ ë‹¹ì‹ ì˜ ìƒíƒœë¥¼ ë‚˜íƒ€ë‚´ê³ ìžì—°ì˜ ê¶ŒëŠ¥ì„ ì–¼ë§ˆë‚˜ 쉽게 ì‚¬ìš©í• ìˆ˜ 있는지를 나타냅니다. +í‰ì •ì´ 0ì— ê°€ê¹Œìš¸ìˆ˜ë¡ ë‹¹ì‹ ì´ ê· í˜•ì„ ìž˜ ìž¡ê³ ìžˆë‹¤ëŠ” ê²ƒì„ ì˜ë¯¸í•©ë‹ˆë‹¤. +ê· í˜•ì´ ê¹¨ì§„ ìƒíƒœì—서는 ìžì—°ì˜ ê¶ŒëŠ¥ì„ ì‚¬ìš©í•˜ëŠ”ë° ì‹¤íŒ¨í• ìˆ˜ 있습니다. +]], "_t") +t([[#GOLD#Hate#LAST# +Hate represents your inner rage against all that lives and dares face you. +It is replenished by killing creatures and through the application of your talents. +All afflicted talents are based on Hate, and many are more effective at higher levels of hate. +]], [[#GOLD#ì¦ì˜¤#LAST#ì¦ì˜¤ëŠ” 타ì¸ì— 대한 ë‹¹ì‹ ì˜í˜¼ì˜ ì›ì´ˆì ë°˜ê°ì„ 나타냅니다. ì¦ì˜¤ëŠ” ë‹¹ì‹ ì´ ë¶„ë…¸ë¥¼ í–¥í• ëŒ€ìƒì´ 없으면 ê°ì†Œí•˜ê³ 피해를 입거나 ì ì„ ì²˜ì¹˜í•˜ë©´ ì¦ê°€í•©ë‹ˆë‹¤. +ì¦ì˜¤ëŠ” ë‹¹ì‹ ê³¼ 마주하는 ëª¨ë“ ìƒëª…ì²´ì— ëŒ€í•œ ë‚´ë©´ì˜ ë¶„ë…¸ë¥¼ 나타냅니다. +ì¦ì˜¤ëŠ” ì ì„ ì²˜ì¹˜í•˜ê±°ë‚˜ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ì—¬ 회복ë©ë‹ˆë‹¤. +ëª¨ë“ ê³ í†µë°›ëŠ” ìžì˜ ê¸°ìˆ ì„ ì¦ì˜¤ì— 기반하며 ëŒ€ë¶€ë¶„ì€ ì¦ì˜¤ê°€ 높ì„ìˆ˜ë¡ íš¨ê³¼ì 입니다. +]], "_t") +t([[#GOLD#Paradox#LAST# +Paradox represents how stable the current timeline is. +As your Paradox grows so does your Spellpower, but you may be shifted to a more stable timeline when you attempt to use your magic. +When your modified Paradox is above 600 the shifts will become more violent. +Your control over chronomancy spells increases with your Willpower. +]], [[#GOLD#괴리#LAST# +괴리는 현재 ì‹œê°„ì„ ì´ ì–¼ë§ˆë‚˜ ì•ˆì •ì ì¸ì§€ 나타냅니다. +괴리가 ì¦ê°€í•¨ì— ë”°ë¼ ë‹¹ì‹ ì˜ ì£¼ë¬¸ë ¥ë„ ì¦ê°€í•˜ì§€ë§Œ ë§ˆë²•ì„ ì‹œì „í• ë•Œ ì‹œê°„ì„ ì˜ ë³€í™”ê°€ ë°œìƒí• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤. +ì¡°ì •ëœ ê´´ë¦¬ê°€ 600ì„ ì´ˆê³¼í•˜ë©´ ì´ëŸ¬í•œ 변화는 ë”ìš± ë”ì°í•´ì§‘니다. +ì˜ì§€ì— ë”°ë¼ ì‹œê³µ ì£¼ë¬¸ì˜ ì œì–´ë ¥ì´ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Psi#LAST# +Psi represents how much energy your mind can harness. Like matter, it can be neither created nor destroyed. +It regenerates naturally, though slowly, as you pull minute amounts of heat and kinetic energy from your surroundings. +To get meaningful amounts back in combat, you must absorb it through shields or various other talents. +Your capacity for storing energy is determined by your Willpower. +]], [[#GOLD#ì—¼ë ¥#LAST# +ì—¼ë ¥ì€ ë‹¹ì‹ ì˜ ì •ì‹ ì´ ì´ìš©í• 수 있는 ì—ë„ˆì§€ì˜ ì–‘ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. ì—¼ë ¥ì€ ë¬¼ì§ˆì²˜ëŸ¼ ìž„ì˜ë¡œ ìƒì„±í•˜ê±°ë‚˜ 파괴ë˜ì§€ 않습니다. +ì—¼ë ¥ì€ ì£¼ë³€ì˜ ë¯¸ì„¸í•œ ì—´ê³¼ ìš´ë™ ì—너지를 ì´ìš©í•´ ëŠë¦¬ì§€ë§Œ 천천히 회복ë©ë‹ˆë‹¤. +ì „íˆ¬ì— í™œìš©í•˜ê¸° 위한 ì˜ë¯¸ìžˆëŠ” ìˆ˜ì¤€ì˜ ì—¼ë ¥ì„ í™•ë³´í•˜ê¸° ìœ„í•´ì„ ë³´í˜¸ë§‰ì´ë‚˜ 다른 다양한 ê¸°ìˆ ì„ í†µí•´ ì—¼ë ¥ì„ í¡ìˆ˜í•´ì•¼í•©ë‹ˆë‹¤. +ì˜ì§€ì— ë”°ë¼ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Feedback#LAST# +Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. +Feedback decays at the rate of 10% or 1 per turn (which ever is greater) depending on talents. +All damage you take from an outside source will increase your Feedback based on to how much of your health is lost and your level. First level characters gain 100 Feedback when losing 50% health, while 50th level characters gain the same amount when losing 20% health. +]], [[#GOLD#반작용#LAST# +ë°˜ìž‘ìš©ì€ ê³ í†µì˜ ì •ì‹ ì í¬ê¸°ë¥¼ 나타내며 ê°•ë ¥í•œ 반작용 ëŠ¥ë ¥ì„ ì‚¬ìš©í•˜ëŠ”ë° í™œìš©ë©ë‹ˆë‹¤. +ë°˜ìž‘ìš©ì€ ë§¤ 턴마다 10% ë˜ëŠ” 1 중 í° ê°’ë§Œí¼ ê°ì†Œí•©ë‹ˆë‹¤. +외부ì—ì„œ ë°›ì€ ëª¨ë“ í”¼í•´ëŠ” ë°˜ìž‘ìš©ì„ ì¦ê°€ì‹œí‚¤ë©° ì¦ê°€ìœ¨ì€ ìžƒì€ ìƒëª…ë ¥ ì–‘ê³¼ ë ˆë²¨ì— ë¹„ë¡€í•©ë‹ˆë‹¤. 1ë ˆë²¨ ìºë¦í„°ê°€ 반작용 100ì„ ì–»ê¸° ìœ„í•´ì„ ìƒëª…ë ¥ì˜ 50%ì— í•´ë‹¹í•˜ëŠ” 피해를 받아야하지만 50ë ˆë²¨ ìºë¦í„°ê°€ ê°™ì€ ìˆ˜ì¹˜ë¥¼ 얻기 ìœ„í•´ì„ ìƒëª…ë ¥ì˜ 20%ì— í•´ë‹¹í•˜ëŠ” 피해만 받으면 ë©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Necrotic Aura#LAST# +Represents the raw materials for creating undead minions. +It increases each time you or your minions kill something that is inside the aura radius. +]], [[#GOLD#ì›í˜¼#LAST# +ì›í˜¼ì€ ì–¸ë°ë“œ 하수ì¸ì„ ìƒì„±í•˜ëŠ”ë° í•„ìš”í•œ 재료를 나타냅니다.Represents the raw materials for creating undead minions. +ì‚¬ë ¹ìˆ ì˜ ê¸°ìš´ ë‚´ì—ì„œ ì ì´ ì£½ì„때마다 ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Fortress Energy#LAST# +The energy of the Sher'Tul Fortress. It is replenished by transmogrifying items and used to power all the Fortress systems. +]], [[#GOLD#요새 ì—너지#LAST# +ì‰ë¥´'툴 ìš”ìƒˆì— ì €ìž¥ëœ ì—ë„ˆì§€ì˜ ì–‘ìž…ë‹ˆë‹¤. ì•„ì´í…œì„ 변환하는것으로 íšŒë³µí•˜ê³ ìš”ìƒˆì˜ ì‹œì„¤ì„ í™œì„±í™”í•˜ëŠ”ë° ì‚¬ìš©ë©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Level and experience#LAST# +Each time you kill a creature that is over your own level - 5 you gain some experience. +When you reach enough experience you advance to the next level. There is a maximum of 50 levels you can gain. +Each time you level you gain stat and talent points to use to improve your character. +]], [[#GOLD#ë ˆë²¨ê³¼ 경험치#LAST# +ë‹¹ì‹ ë³´ë‹¤ ë ˆë²¨ì´ 5 ì´ìƒ ë‚®ì€ ì ì„ ì²˜ì¹˜í•´ë„ ê²½í—˜ì¹˜ë¥¼ ì–»ì„ ìˆ˜ 없습니다.Each time you kill a creature that is over your own level - 5 you gain some experience. +ë‹¤ìŒ ë ˆë²¨ì— í•„ìš”í•œ 충분한 경험치를 íšë“하면 ë ˆë²¨ì´ ìƒìŠ¹í•˜ë©° 최대 50 ë ˆë²¨ê¹Œì§€ ìƒìŠ¹í•©ë‹ˆë‹¤. +ë ˆë²¨ì´ ìƒìŠ¹í• 때마다 ëŠ¥ë ¥ì¹˜ ì 수와 ê¸°ìˆ ì 수를 íšë“하여 ìºë¦í„°ë¥¼ ê°•í™”í• ìˆ˜ 있습니다. +]], "_t") +t([[#GOLD#Encumbrance#LAST# +Each object you carry has an encumbrance value. Your maximum carrying capacity is determined by your strength. +You cannot move while encumbered; drop some items. +]], [[#GOLD#무게#LAST# +ë‹¹ì‹ ì´ ì†Œì§€í•œ ëª¨ë“ ë¬¼í’ˆì€ ê³ ìœ í•œ 무게를 ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤. íž˜ì— ë”°ë¼ ìµœëŒ€ 소지 무게가 ì¦ê°€í•©ë‹ˆë‹¤. +ê³¼ì ìƒíƒœì—서는 ì´ë™ì´ ë¶ˆê°€ëŠ¥í•˜ê³ ì´ë™í•˜ê¸° ìœ„í•´ì„ ë¬¼í’ˆì„ ë²„ë ¤ì•¼í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Inscriptions#LAST# +The people of Eyal have found a way to create herbal infusions and runes that can be inscribed on the skin of a creature. More exotic types of inscriptions also exist. +Those inscriptions give the bearer always-accessible powers that can be used an unlimited number of times. +A simple regeneration infusion is the most common type of infusion, and the use of runes of various types is also common among arcane users. +]], [[#GOLD#ê°ì¸#LAST# +ì—ì´ì–„ì˜ ì£¼ë¯¼ë“¤ì€ í”¼ë¶€ì— ì•½ì´ˆ 주입물과 ë£¬ì„ ìƒˆê¸°ëŠ” ë°©ë²•ì„ ì°¾ì•˜ê³ ê·¸ì¤‘ì—는 특ì´í•œ í˜•íƒœì˜ ê°ì¸ ì—ì‹œ 존재합니다. +ì´ëŸ¬í•œ ê°ì¸ì€ 사용ìžì—게 즉ê°ì ì¸ íš¨ê³¼ë¥¼ ì œê³µí•˜ë©° ì˜êµ¬ì 으로 ì‚¬ìš©í• ìˆ˜ 있습니다. +ìž¬ìƒ ì£¼ìž…ë¬¼ì€ ê°€ìž¥ ì¼ë°˜ì ì¸ í˜•íƒœì˜ ì£¼ìž…ë¬¼ì´ë©° ë£¬ì„ ì‚¬ìš©í•œ 다양한 ê°ì¸ì€ 마법사들 사ì´ì—ì„œ ë„리 활용ë©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Prodigies#LAST# +Prodigies are special talents that only the most powerful of characters can acquire. +All of them require at least 50 in a core stat and many also have other, very specific and/or demanding requirements to learn. +Players can learn new prodigies at levels 30 and 42.]], [[#GOLD#íŠ¹ìˆ˜ê¸°ìˆ #LAST# +íŠ¹ìˆ˜ê¸°ìˆ ì€ ë›°ì–´ë‚œ ì´ë“¤ë§Œì´ 배울수 있는 특별한 ê¸°ìˆ ìž…ë‹ˆë‹¤. +ëª¨ë“ íŠ¹ìˆ˜ê¸°ìˆ ì€ ì£¼ìš” ëŠ¥ë ¥ì¹˜ê°€ 50 ì´ìƒì´ê³ 특별한 ì¡°ê±´ì„ ë§Œì¡±í•˜ë©´ 배울 수 있습니다. +í”Œë ˆì´ì–´ëŠ” 25ë ˆë²¨ê³¼ 42ë ˆë²¨ì— ìƒˆë¡œìš´ íŠ¹ìˆ˜ê¸°ìˆ ì„ ë°°ìš¸ 수 있습니다.]], "_t") +t([[#GOLD#Item Talents#LAST# +Some objects bestow additional talents on the wearer or holder. +These talents work like normal, learned talents, but are lost if the object granting them is taken off or dropped, even for a moment.]], [[#GOLD#ì•„ì´í…œ ê¸°ìˆ #LAST# +몇몇 ë¬¼í’ˆì€ ì°©ìš©ìžì—게 추가ì ì¸ ê¸°ìˆ ì„ ì œê³µí•©ë‹ˆë‹¤. +ì´ëŸ¬í•œ ê¸°ìˆ ì€ ìŠµë“í•œ ê¸°ìˆ ê³¼ ë™ì¼í•˜ê²Œ ìž‘ë™í•˜ì§€ë§Œ ê¸°ìˆ ì„ ì œê³µí•˜ë˜ ë¬¼í’ˆì„ í•´ì œí•˜ë©´ ê¸°ìˆ ì„ ìƒì‹¤í•©ë‹ˆë‹¤.]], "_t") +t([[#GOLD#Activated Talents#LAST# +Most talents require activation (i.e. time) to use, and create a specific effect when called upon. +Specific information on each talent appears its tooltip.]], [[#GOLD#ë°œë™í˜• ê¸°ìˆ #LAST# +ë§Žì€ ëŠ¥ë ¥ì€ ì‚¬ìš©í•˜ëŠ”ë° í™œì„±í™”(즉, 시간)ê°€ í•„ìš”í•˜ê³ í•„ìš”í• ë•Œ íŠ¹ì •í•œ 효과를 ë°œìƒì‹œí‚µë‹ˆë‹¤. +ê° ê¸°ìˆ ì— ëŒ€í•œ ì •ë³´ëŠ” ê¸°ìˆ ì˜ íˆ´íŒì— 표시ë©ë‹ˆë‹¤.]], "_t") +t([[#GOLD#Instant Talents#LAST# +Some activated talents take no time to use, being activated with but a thought. +Unlike most talents, instant talents are never put on cooldown from being stunned, and may be usable when most other talents are not. +Specific information on each talent appears its tooltip.]], [[#GOLD#즉발형 ê¸°ìˆ #LAST# +몇몇 ë°œë™í˜• ê¸°ìˆ ì€ ì‚¬ìš©í•˜ëŠ”ë° ì‹œê°„ì´ í•„ìš”í•˜ì§€ ì•Šê³ ë‹¨ì§€ ìƒê°í•˜ëŠ” 것만으로 ë°œë™í•©ë‹ˆë‹¤. +ëŒ€ë¶€ë¶„ì˜ ê¸°ìˆ ê³¼ëŠ” 다르게 즉발형 ê¸°ìˆ ì€ ê¸°ì ˆë¡œ 재사용 ëŒ€ê¸°ì‹œê°„ì´ ë°œìƒí•˜ì§€ 않으며 ëŒ€ë¶€ë¶„ì˜ ê¸°ìˆ ì´ ì‚¬ìš© 불가능한 ìƒí™©ì—ì„œë„ ì‚¬ìš© 가능합니다. +ê° ê¸°ìˆ ì— ëŒ€í•œ ì •ë³´ëŠ” ê¸°ìˆ ì˜ íˆ´íŒì— 표시ë©ë‹ˆë‹¤.]], "_t") +t([[#GOLD#Passive Talents#LAST# +When learned, passive talents permanently alter the user in some way. +The effects are always present and are usually not dispellable or removable, though other effects may counteract or negate them. +Specific information on each talent appears its tooltip.]], [[#GOLD#지ì†í˜• ê¸°ìˆ #LAST# +지ì†í˜• ê¸°ìˆ ì€ ë°°ì› ì„ë•Œ 사용ìžë¥¼ ì˜êµ¬ì 으로 변화시킵니다. +지ì†í˜• ê¸°ìˆ ì˜ íš¨ê³¼ëŠ” í•ìƒ ìž‘ë™í•˜ë©° 다른 효과들과는 다르게 ì¼ë°˜ì ì¸ ë°©ë²•ìœ¼ë¡œ í•´ì œí•˜ê±°ë‚˜ ì œê±°í• ìˆ˜ 없습니다. +ê° ê¸°ìˆ ì— ëŒ€í•œ ì •ë³´ëŠ” ê¸°ìˆ ì˜ íˆ´íŒì— 표시ë©ë‹ˆë‹¤.]], "_t") +t([[#GOLD#Sustained Talents#LAST# +Sustained talents are turned on and left on. +While active, a sustained talent produces some effects on the user that stay in effect until the talent is deactivated. Activating most sustained talents require the user to put aside some resources, which become unavailable until the talent is turned off. +Deactivating a sustained talent causes it to go on cooldown. +Specific information on each talent appears its tooltip.]], [[#GOLD#ìœ ì§€í˜• ê¸°ìˆ #LAST# +ìœ ì§€í˜• ê¸°ìˆ ì€ ë°œë™ ì´í›„ 효과가 계ì†í•´ì„œ 지ì†ë˜ëŠ” ê¸°ìˆ ìž…ë‹ˆë‹¤. +ëŒ€ë¶€ë¶„ì˜ ìœ ì§€í˜• ê¸°ìˆ ì€ ìœ ì§€ë˜ëŠ” ë™ì•ˆ ìžì› 최대치를 ê°ì†Œì‹œí‚¤ê³ 비활성화ë 때까지 효과가 지ì†ë©ë‹ˆë‹¤. +ìœ ì§€í˜• ê¸°ìˆ ì„ ë¹„í™œì„±í™”í•˜ë©´ 재사용 ëŒ€ê¸°ì‹œê°„ì´ ë°œìƒí•©ë‹ˆë‹¤. +ê° ê¸°ìˆ ì— ëŒ€í•œ ì •ë³´ëŠ” ê¸°ìˆ ì˜ íˆ´íŒì— 표시ë©ë‹ˆë‹¤.]], "_t") +t([[#GOLD#Global Speed#LAST# +Global speed represents how fast you are and affects everything you do. +Higher is faster, so at 200% global speed you can performa twice as many actions as you would at 100% speed. +Note that the amount of time to performa various actions like moving, casting spells, and attacking is also affected by their respective speeds. +]], [[#GOLD#ì „ì²´ì†ë„#LAST# +ì „ì²´ì†ë„는 ë‹¹ì‹ ì˜ í–‰ë™ì´ 얼마나 ë¹ ë¥¸ì§€ 나타냅니다. +수치가 높ì„ìˆ˜ë¡ ë”ìš± 빨ë¼ì§€ë©° ì „ì²´ì†ë„ 200%는 ì „ì²´ì†ë„ 100%보다 2ë°° ë¹ ë¥´ê²Œ í–‰ë™í• 수 있습니다. +ì´ë™, 주문 ì‹œì „, 공격 ë“±ì˜ í–‰ë™ì†ë„는 ê°ê°ì˜ ì†ë„ ì—ì‹œ ì˜í–¥ì„ ë¼ì¹©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Movement Speed#LAST# +How quickly you move compared to normal. +Higher is faster, so 200% means that you move twice as fast as normal. +Minimum: 40% +]], [[#GOLD#ì´ë™ì†ë„#LAST# +ì´ë™ì†ë„는 ë‹¹ì‹ ì´ ì–¼ë§ˆë‚˜ ë¹ ë¥´ê²Œ ì´ë™í• 수 있는지 나타냅니다. +수치가 높ì„ìˆ˜ë¡ ë”ìš± 빨ë¼ì§€ë©° ì´ë™ì†ë„ 200%는 ì´ë™ì†ë„ 100%보다 2ë°° ë¹ ë¥´ê²Œ ì´ë™í• 수 있습니다. +최소ì†ë„: 40% +]], "_t") +t([[#GOLD#Spell Speed#LAST# +How quickly you cast spells. +Higher is faster, so 200% means that you can cast spells twice as fast as normal. +Minimum: 40% +]], [[#GOLD#ì‹œì „ì†ë„#LAST# +ì‹œì „ì†ë„는 ë‹¹ì‹ ì´ ì–¼ë§ˆë‚˜ ë¹ ë¥´ê²Œ ì£¼ë¬¸ì„ ì‹œì „í• ìˆ˜ 있는지 나타냅니다. +수치가 높ì„ìˆ˜ë¡ ë”ìš± 빨ë¼ì§€ë©° ì‹œì „ì†ë„ 200%는 ì‹œì „ì†ë„ 100%보다 2ë°° ë¹ ë¥´ê²Œ ì‹œì „í• ìˆ˜ 있습니다. +최소ì†ë„: 40% +]], "_t") +t([[#GOLD#Attack Speed#LAST# +How quickly you attack with weapons, either ranged or melee. +Higher is faster, so 200% means that you can attack twice as fast as normal. +The actual speed may also be affected by the weapon used. +Minimum: 40% +]], [[#GOLD#공격ì†ë„#LAST# +공격ì†ë„는 ë‹¹ì‹ ì´ ì–¼ë§ˆë‚˜ ë¹ ë¥´ê²Œ 무기로 ê³µê²©í• ìˆ˜ 있는지 나타냅니다. +수치가 높ì„ìˆ˜ë¡ ë”ìš± 빨ë¼ì§€ë©° 공격ì†ë„ 200%는 공격ì†ë„ 100%보다 2ë°° ë¹ ë¥´ê²Œ ê³µê²©í• ìˆ˜ 있습니다. +공격ì†ë„는 사용하는 ë¬´ê¸°ì˜ ì˜í–¥ì„ 받습니다. +최소ì†ë„: 40% +]], "_t") +t([[#GOLD#Mental Speed#LAST# +How quickly you perform mind powers. +Higher is faster, so 200% means that you can use mind powers twice as fast as normal. +Minimum: 40% +]], [[#GOLD#ì‚¬ê³ ì†ë„#LAST# +ì‚¬ê³ ì†ë„는 ë‹¹ì‹ ì´ ì–¼ë§ˆë‚˜ ë¹ ë¥´ê²Œ ì •ì‹ ë ¥ì„ ë°œíœ˜í• ìˆ˜ 있는지 나타냅니다. +수치가 높ì„ìˆ˜ë¡ ë”ìš± 빨ë¼ì§€ë©° ì‚¬ê³ ì†ë„ 200%는 ì‚¬ê³ ì†ë„ 100%보다 2ë°° ë¹ ë¥´ê²Œ ì •ì‹ ë ¥ì„ ì‚¬ìš©í• ìˆ˜ 있습니다. +최소ì†ë„: 40% +]], "_t") +t([[#GOLD#Stats#LAST# +Your character's primary attributes. Base: the value inherent to your character, which may be increased by applying stat points (limited by character level). Current: the base value plus any bonuses from equipment, effects, certain talents, etc. that is used to determine the overall effectiveness of the stat. +]], [[#GOLD#ëŠ¥ë ¥ì¹˜#LAST# +ìºë¦í„°ì˜ 주요 ì†ì„±ìž…니다. 기본: ëŠ¥ë ¥ì¹˜ ì 수를 투ìží•˜ì—¬ ì¦ê°€ì‹œí‚¤ëŠ” ìºë¦í„°ì˜ 기본 ëŠ¥ë ¥ì¹˜ìž…ë‹ˆë‹¤. 현재: 장비와 ê°ì¢… ê¸°ìˆ ë“±ì˜ ì˜í–¥ì„ ë°›ì€ ì‹¤ì œ ëŠ¥ë ¥ì¹˜ìž…ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Strength#LAST# +Strength defines your character's ability to apply physical force. It increases Physical Power, damage done with heavy weapons, Physical Save, and carrying capacity. +]], [[#GOLD#힘#LAST# +íž˜ì€ ìºë¦í„°ì˜ ì‹ ì²´ ëŠ¥ë ¥ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. 무거운 무기로 가하는 피해량, ë¬¼ë¦¬ë ¥, 물리내성, 소지한ë„ê°€ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Dexterity#LAST# +Dexterity defines your character's ability to be agile and alert. It increases Accuracy, Defense, chance to shrug off critical hits and your damage with light weapons. +]], [[#GOLD#민첩#LAST# +ë¯¼ì²©ì€ ìºë¦í„°ì˜ ê¸°ë¯¼í•¨ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. 가벼운 무기로 가하는 피해량, ì •í™•ë„, 회피ë„, 피치명율 ê°ì†Œê°€ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Constitution#LAST# +Constitution defines your character's ability to withstand and resist damage. It increases your maximum life, Physical Save and Healing mod. +]], [[#GOLD#체격#LAST# +ì²´ê²©ì€ ìºë¦í„°ê°€ í”¼í•´ì— ë²„í‹°ê³ ì €í•í•˜ëŠ” ì •ë„를 나타냅니다. 최대 ìƒëª…ë ¥, 물리내성, íšŒë³µíš¨ìœ¨ì´ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Magic#LAST# +Magic defines your character's ability to manipulate the magical energy of the world. It increases your Spellpower, Spell Save, and the effect of spells and other magic items. +]], [[#GOLD#마법#LAST# +ë§ˆë²•ì€ ìºë¦í„°ê°€ 마법ì ì—너지를 ì œì–´í•˜ëŠ” ëŠ¥ë ¥ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. ì£¼ë¬¸ë ¥, 주문내성, ì£¼ë¬¸ì˜ íš¨ê³¼ì™€ 마법 ë¬¼í’ˆì˜ íš¨ìœ¨ì´ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Willpower#LAST# +Willpower defines your character's ability to concentrate. It increases your mana, stamina, psi capacity, Mindpower, Spell Save, and Mental Save. +]], [[#GOLD#ì˜ì§€#LAST# +ì˜ì§€ëŠ” ìºë¦í„°ì˜ ì§‘ì¤‘ë ¥ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. 마나, ì²´ë ¥, ì—¼ë ¥ 최대치와 ì •ì‹ ë ¥, 주문내성, ì •ì‹ ë‚´ì„±ì´ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#GOLD#Cunning#LAST# +Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your Mindpower, Mental Save, and critical chance. +]], [[#GOLD#êµí™œ#LAST# +êµí™œì€ ìºë¦í„°ê°€ ë°°ìš°ê³ ìƒê°í•˜ê³ í–‰ë™í•˜ëŠ” ëŠ¥ë ¥ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. ì„¸ê³„ì˜ ë‹¤ì–‘í•œ ëŠ¥ë ¥ì„ ë°°ìš¸ 수 있게 해주며, ì •ì‹ ë ¥, ì •ì‹ ë‚´ì„±, ì¹˜ëª…ìœ¨ì´ ì¦ê°€í•©ë‹ˆë‹¤. +]], "_t") +t([[#AQUAMARINE#Physical stats#LAST# +--- +]], [[#AQUAMARINE#물리 ëŠ¥ë ¥ì¹˜#LAST# +--- +]], "_t") +t([[#AQUAMARINE#Mental stats#LAST# +--- +]], [[#AQUAMARINE#ì •ì‹ ëŠ¥ë ¥ì¹˜#LAST# +--- +]], "_t") +t([[#GOLD#Accuracy#LAST# +Determines your chance to hit your target as well as knock your target off-balance when measured against the target's Defense. +When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your accuracy will reduce the duration of the effect by 5%. +Many weapon types will have an additional "accuracy bonus" scaling per point of Accuracy greater than the targets Defense. +]], [[#GOLD#ì •í™•ë„#LAST# +ê³µê²©ì„ ì 중시킬 í™•ë¥ ì„ ê²°ì •í•©ë‹ˆë‹¤. +ì •í™•ë„를 사용하여 물리 ìƒíƒœì´ìƒì„ ì‹œë„í• ë•Œ 대ìƒì˜ 회피ë„ê°€ ì •í™•ë„를 초과한 수치 1당 효과 지ì†ì‹œê°„ì´ 5% ê°ì†Œí•©ë‹ˆë‹¤. +ëŒ€ë¶€ë¶„ì˜ ë¬´ê¸°ëŠ” ì •í™•ë„ ë³´ë„ˆìŠ¤ê°€ 존재하여 대ìƒì˜ 회피ë„를 초과한 ì •í™•ë„ ìˆ˜ì¹˜ì— ë”°ë¥¸ 다양한 추가 효과를 얻습니다. +]], "_t") +t([[#GOLD#Physical Power#LAST# +Measures your ability to deal physical damage in combat. +When you use Physical Power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%. +]], [[#GOLD#ë¬¼ë¦¬ë ¥#LAST# +ê¸°ìˆ ì˜ ë¬¼ë¦¬ í”¼í•´ëŸ‰ì„ ê²°ì •í•©ë‹ˆë‹¤. +When you use Physical Power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%. +]], "_t") +t([[#GOLD#Damage#LAST# +This is the damage you inflict on your foes when you hit them. +This damage can be reduced by the target's armour or by percentile damage resistances. +It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it. +]], [[#GOLD#무기 ê³µê²©ë ¥#LAST# +This is the damage you inflict on your foes when you hit them. +This damage can be reduced by the target's armour or by percentile damage resistances. +It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it. +]], "_t") +t([[#GOLD#Shield Block Value#LAST# +The amount of damage a shield will block when actively used in defense. +Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types. +]], [[#GOLD#방패 막기 수치#LAST# +The amount of damage a shield will block when actively used in defense. +Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types. +]], "_t") +t([[#GOLD#Armour Penetration#LAST# +Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance). +This can never increase the damage you do beyond reducing armour, so it is only useful against armoured foes. +]], [[#GOLD#ë°©ì–´ë ¥ 관통#LAST# +Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance). +This can never increase the damage you do beyond reducing armour, so it is only useful against armoured foes. +]], "_t") +t([[#GOLD#Critical chance#LAST# +Each time you deal damage you have a chance to make a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], [[#GOLD#치명타율#LAST# +Each time you deal damage you have a chance to make a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], "_t") +t([[#GOLD#Firing range#LAST# +The maximum distance your weapon can reach. +]], [[#GOLD#공격 사거리#LAST# +The maximum distance your weapon can reach. +]], "_t") +t([[#GOLD#Archery range and speed#LAST# +Archery attacks create projectiles with a maximum range, beyond which they will terminate. +The projectiles travel at their own speed, measured as a percentage (higher, usually) of normal movement speed. +]], [[#GOLD#탄환 사거리와 ì†ë„#LAST# +Archery attacks create projectiles with a maximum range, beyond which they will terminate. +The projectiles travel at their own speed, measured as a percentage (higher, usually) of normal movement speed. +]], "_t") +t([[#GOLD#Ammo remaining#LAST# +This is the amount of ammunition you have left. +Bows and slings must be reloaded when this reaches 0, which you will do automatically each turn you rest or don't perform a non-movement action. +Alchemists use specially prepared gems as ammunition to throw bombs, which must be reloaded manually. +]], [[#GOLD#ìž¥ì „ëœ íƒ„í™˜#LAST# +This is the amount of ammunition you have left. +Bows and slings must be reloaded when this reaches 0, which you will do automatically each turn you rest or don't perform a non-movement action. +Alchemists use specially prepared gems as ammunition to throw bombs, which must be reloaded manually. +]], "_t") +t([[#GOLD#Fatigue#LAST# +Fatigue is a percentile value that increases the cost of your talents and spells. +It represents the fatigue created by wearing heavy equipment. +Not all talents are affected; notably, Wild Gifts are not. +]], [[#GOLD#피로ë„#LAST# +Fatigue is a percentile value that increases the cost of your talents and spells. +It represents the fatigue created by wearing heavy equipment. +Not all talents are affected; notably, Wild Gifts are not. +]], "_t") +t([[#GOLD#Armour#LAST# +Armour value is a damage reduction from all incoming melee and ranged weapon attacks. +Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects. +]], [[#GOLD#ë°©ì–´ë ¥#LAST# +Armour value is a damage reduction from all incoming melee and ranged weapon attacks. +Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects. +]], "_t") +t([[#GOLD#Armour Hardiness#LAST# +Armour hardiness represents how much of each incoming blows the armour will affect. +Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +]], [[#GOLD#ë°©ì–´ 효율#LAST# +Armour hardiness represents how much of each incoming blows the armour will affect. +Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +]], "_t") +t([[#GOLD#Crit Reduction#LAST# +Crit reduction reduces the chance an opponent has of landing a critical strike with a melee or ranged attack. +]], [[#GOLD#피치명율 ê°ì†Œ#LAST# +Crit reduction reduces the chance an opponent has of landing a critical strike with a melee or ranged attack. +]], "_t") +t([[#GOLD#Defense#LAST# +Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +]], [[#GOLD#회피ë„#LAST# +Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +]], "_t") +t([[#GOLD#Ranged Defense#LAST# +Defense represents your chance to avoid ranged weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +]], [[#GOLD#ì›ê±°ë¦¬ 회피ë„#LAST# +Defense represents your chance to avoid ranged weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +]], "_t") +t([[#GOLD#Saves#LAST# +Saving throws represent your ability to shrug off, partially or fully, detrimental effects applied to you. Most detrimental effects will check their power (physical, spell, mental) vs your corresponding save type to determine if they take effect or not. The chance is usually ~50% when power and save are equal. +]], [[#GOLD#내성#LAST# +Saving throws represent your ability to shrug off, partially or fully, detrimental effects applied to you. Most detrimental effects will check their power (physical, spell, mental) vs your corresponding save type to determine if they take effect or not. The chance is usually ~50% when power and save are equal. +]], "_t") +t([[#GOLD#Physical saving throw#LAST# +Increases chance to shrug off physically-induced effects. Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect. +]], [[#GOLD#물리 내성#LAST# +Increases chance to shrug off physically-induced effects. Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect. +]], "_t") +t([[#GOLD#Spell saving throw#LAST# +Increases chance to shrug off magically-induced effects. Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect. +]], [[#GOLD#주문 내성#LAST# +Increases chance to shrug off magically-induced effects. Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect. +]], "_t") +t([[#GOLD#Mental saving throw#LAST# +Increases chance to shrug off mentally-induced effects. Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect. +]], [[#GOLD#ì •ì‹ ë‚´ì„±#LAST# +Increases chance to shrug off mentally-induced effects. Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect. +]], "_t") +t([[#GOLD#Physical Power#LAST# +Your physical power represents how overwhelming your physcial abilities are. It is usually improved by Strength, but may be modified by your weapon. It is opposed by your opponent's physical save. +In addition, when your physical attacks inflict temporary detrimental effects, every point your opponent's save exceeds your physical power will reduce the duration of the effect by 5%. +]], [[#GOLD#ë¬¼ë¦¬ë ¥#LAST# +Your physical power represents how overwhelming your physcial abilities are. It is usually improved by Strength, but may be modified by your weapon. It is opposed by your opponent's physical save. +In addition, when your physical attacks inflict temporary detrimental effects, every point your opponent's save exceeds your physical power will reduce the duration of the effect by 5%. +]], "_t") +t([[#GOLD#Physical critical chance#LAST# +Each time you deal damage with a physical ability you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage, and it may be modified by your weapon. +It is improved by Cunning. +]], [[#GOLD#물리 치명타율#LAST# +Each time you deal damage with a physical ability you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage, and it may be modified by your weapon. +It is improved by Cunning. +]], "_t") +t([[#GOLD#Spellpower#LAST# +Your spellpower represents how powerful your magical spells are. It is opposed by your opponent's spell save. +In addition, when your spells inflict temporary detrimental effects, every point your opponent's save exceeds your spellpower will reduce the duration of the effect by 5%. +]], [[#GOLD#ì£¼ë¬¸ë ¥#LAST# +Your spellpower represents how powerful your magical spells are. It is opposed by your opponent's spell save. +In addition, when your spells inflict temporary detrimental effects, every point your opponent's save exceeds your spellpower will reduce the duration of the effect by 5%. +]], "_t") +t([[#GOLD#Spell critical chance#LAST# +Each time you deal damage with a spell you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], [[#GOLD#주문 치명타율#LAST# +Each time you deal damage with a spell you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], "_t") +t([[#GOLD#Spellcasting speed#LAST# +Spellcasting speed represents how fast your spellcasting is compared to normal. +Higher is faster - 200% means that you cast spells twice as fast as someone at 100%. +]], [[#GOLD#주문 ì‹œì „ì†ë„#LAST# +Spellcasting speed represents how fast your spellcasting is compared to normal. +Higher is faster - 200% means that you cast spells twice as fast as someone at 100%. +]], "_t") +t([[#GOLD#Spellcooldown#LAST# +Spell cooldown represents how fast your spells will come off of cooldown. +The lower it is, the more often you'll be able to use your spell talents and runes. +]], [[#GOLD#주문 재사용 대기시간#LAST# +Spell cooldown represents how fast your spells will come off of cooldown. +The lower it is, the more often you'll be able to use your spell talents and runes. +]], "_t") +t([[#GOLD#Mindpower#LAST# +Your mindpower represents how powerful your mental abilities are. It is opposed by your opponent's mental save. +In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's save exceeds your mindpower will reduce the duration of the effect by 5%. +]], [[#GOLD#ì •ì‹ ë ¥#LAST# +Your mindpower represents how powerful your mental abilities are. It is opposed by your opponent's mental save. +In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's save exceeds your mindpower will reduce the duration of the effect by 5%. +]], "_t") +t([[#GOLD#Mental critical chance#LAST# +Each time you deal damage with a mental attack you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], [[#GOLD#ì •ì‹ ì¹˜ëª…íƒ€ìœ¨#LAST# +Each time you deal damage with a mental attack you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], "_t") +t([[#GOLD#Mental speed#LAST# +Mental speed represents how fast you use psionic abilities compared to normal. +Higher is faster. +]], [[#GOLD#ì‚¬ê³ ì†ë„#LAST# +Mental speed represents how fast you use psionic abilities compared to normal. +Higher is faster. +]], "_t") +t([[#GOLD#Damage increase: all#LAST# +All damage you deal, through any means, is increased by this percentage. +This stacks with individual damage type increases. +]], [[#GOLD#피해 ì¦ê°€: ì „ì²´#LAST# +All damage you deal, through any means, is increased by this percentage. +This stacks with individual damage type increases. +]], "_t") +t([[#GOLD#Damage increase: specific#LAST# +All damage of this type that you deal, through any means, is increased by this percentage. +]], [[#GOLD#피해 ì¦ê°€: ì†ì„±#LAST# +All damage of this type that you deal, through any means, is increased by this percentage. +]], "_t") +t([[#GOLD#Damage increase: creature type#LAST# +All damage you deal to creatures of this type, through any means, is increased by this percentage. This is applied in addition to (stacks with) other damage modifiers. +]], [[#GOLD#피해 ì¦ê°€: 개체 ìœ í˜•#LAST# +All damage you deal to creatures of this type, through any means, is increased by this percentage. This is applied in addition to (stacks with) other damage modifiers. +]], "_t") +t([[#GOLD#Critical multiplier#LAST# +All critical hits (melee, spells, ...) do this much damage compared to normal. +]], [[#GOLD#치명타 배율#LAST# +All critical hits (melee, spells, ...) do this much damage compared to normal. +]], "_t") +t([[#GOLD#Damage resistance#LAST# +Whenever you take damage, the percent resistance you have to its type, if any, is checked. The damage is reduced by this percentage (which may be partially negated by the attacker's Damage Penetration) before being applied. +Your effective resistance can never be higher than your resistance cap and negative resistances increase the damage you recieve (up to +100%). +]], [[#GOLD#피해 ì €í•#LAST# +Whenever you take damage, the percent resistance you have to its type, if any, is checked. The damage is reduced by this percentage (which may be partially negated by the attacker's Damage Penetration) before being applied. +Your effective resistance can never be higher than your resistance cap and negative resistances increase the damage you recieve (up to +100%). +]], "_t") +t([[#GOLD#Damage resistance: all#LAST# +All damage you receive, through any means, is decreased by this percentage. +This stacks (multiplicatively) with individual damage type resistances up to their respective caps. +(So 20% resistance: All + 50% resistance: Fire = 60% total resistance to Fire.) +]], [[#GOLD#피해 ì €í•: ì „ì²´#LAST# +All damage you receive, through any means, is decreased by this percentage. +This stacks (multiplicatively) with individual damage type resistances up to their respective caps. +(So 20% resistance: All + 50% resistance: Fire = 60% total resistance to Fire.) +]], "_t") +t([[#GOLD#Damage resistance: absolute#LAST# +All damage you receive, through any means, is decreased by this percentage. +This is applied after normal damage resistance and is not affected by resistance penetration. +]], [[#GOLD#피해 ì €í•: ì ˆëŒ€#LAST# +All damage you receive, through any means, is decreased by this percentage. +This is applied after normal damage resistance and is not affected by resistance penetration. +]], "_t") +t([[#GOLD#Damage resistance: specific#LAST# +All damage of this type that you receive, through any means, is reduced by this percentage. +]], [[#GOLD#피해 ì €í•: ì†ì„±#LAST# +All damage of this type that you receive, through any means, is reduced by this percentage. +]], "_t") +t([[#GOLD#Damage resistance: by speed#LAST# +All damage you receive, through any means, is decreased by this percentage, which increases as your total movement speed (global times movement) decreases. +This is applied after normal damage type resistances. +]], [[#GOLD#피해 ì €í•: ì†ë„#LAST# +All damage you receive, through any means, is decreased by this percentage, which increases as your total movement speed (global times movement) decreases. +This is applied after normal damage type resistances. +]], "_t") +t([[#GOLD#Damage affinity: all#LAST# +All damage you receive, through any means, also heals you for this percentage of the damage. +This stacks with individual damage type affinities. +Important: Affinity healing happens after damage has been taken, it can not prevent death. +]], [[#GOLD#피해 친화: ì „ì²´#LAST# +All damage you receive, through any means, also heals you for this percentage of the damage. +This stacks with individual damage type affinities. +Important: Affinity healing happens after damage has been taken, it can not prevent death. +]], "_t") +t([[#GOLD#Damage affinity: specific#LAST# +All damage of this type that you receive, through any means, also heals you for this percentage of the damage. +Important: Affinity healing happens after damage has been taken, it can not prevent death. +]], [[#GOLD#피해 친화: ì†ì„±#LAST# +All damage of this type that you receive, through any means, also heals you for this percentage of the damage. +Important: Affinity healing happens after damage has been taken, it can not prevent death. +]], "_t") +t([[#GOLD#Status resistance#LAST# +Most bad status effects can be avoided by having an appropriate immunity, represented by a percent chance to completely avoid the effect in question. This chance is applied in addition to any saving throws or other checks that may apply. +]], [[#GOLD#ìƒíƒœíš¨ê³¼ ì €í•#LAST# +Most bad status effects can be avoided by having an appropriate immunity, represented by a percent chance to completely avoid the effect in question. This chance is applied in addition to any saving throws or other checks that may apply. +]], "_t") +t([[#GOLD#Effect resistance chance#LAST# +This represents your chance to completely resist this specific effect. +]], [[#GOLD#효과 ì €í• í™•ë¥ #LAST# +This represents your chance to completely resist this specific effect. +]], "_t") +t([[#GOLD#Stun immunity chance#LAST# +This represents your chance to completely avoid being stunned, dazed, or frozen. +]], [[#GOLD#ê¸°ì ˆ ë©´ì— í™•ë¥ #LAST# +This represents your chance to completely avoid being stunned, dazed, or frozen. +]], "_t") +t([[#GOLD#Anomaly immunity chance#LAST# +This represents your chance to avoid most chronomatic anomaly effects. +]], [[#GOLD#ì—ë°œ ë©´ì— í™•ë¥ #LAST# +This represents your chance to avoid most chronomatic anomaly effects. +]], "_t") +t([[#GOLD#Instant death resistance#LAST# +This represents your chance to avoid being instantly killed, severely incapacitated, or controlled by certain abilities. +]], [[#GOLD#즉사 ì €í•#LAST# +This represents your chance to avoid being instantly killed, severely incapacitated, or controlled by certain abilities. +]], "_t") +t([[#GOLD#Negative status effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad effects applied to you from others. +]], [[#GOLD#ë¶€ì •ì ìƒíƒœíš¨ê³¼ ë©´ì— í™•ë¥ #LAST# +This represents your chance to completely avoid ANY persistent bad effects applied to you from others. +]], "_t") +t([[#GOLD#Negative mental effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad mental effects applied to you from others. +]], [[#GOLD#ë¶€ì •ì ì •ì‹ íš¨ê³¼ ë©´ì— í™•ë¥ #LAST# +This represents your chance to completely avoid ANY persistent bad mental effects applied to you from others. +]], "_t") +t([[#GOLD#Negative physical effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad physical effects applied to you from others. +]], [[#GOLD#ë¶€ì •ì 물리효과 ë©´ì— í™•ë¥ #LAST# +This represents your chance to completely avoid ANY persistent bad physical effects applied to you from others. +]], "_t") +t([[#GOLD#Negative magical effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad magical effects applied to you from others. +]], [[#GOLD#ë¶€ì •ì 마법효과 ë©´ì— í™•ë¥ #LAST# +This represents your chance to completely avoid ANY persistent bad magical effects applied to you from others. +]], "_t") +t([[#GOLD#Damage when hit#LAST# +Each time a creature hits you with a melee attack, it will suffer damage or other effects. +]], [[#GOLD#반사 피해#LAST# +Each time a creature hits you with a melee attack, it will suffer damage or other effects. +]], "_t") +t([[#GOLD#Additional Melee Damage#LAST# +Each time you strike a creature with a melee attack, you will deal additional damage or other effects. +]], [[#GOLD#ê·¼ì ‘ê³µê²© 추가 피해#LAST# +Each time you strike a creature with a melee attack, you will deal additional damage or other effects. +]], "_t") +t([[#GOLD#Additional Ranged Damage#LAST# +Each time you strike a creature with a ranged attack, you will deal additional damage or other effects. +]], [[#GOLD#ì›ê±°ë¦¬ê³µê²© 추가 피해#LAST# +Each time you strike a creature with a ranged attack, you will deal additional damage or other effects. +]], "_t") +t([[#GOLD#Damage penetration: all#LAST# +Reduces the amount of effective resistance of your foes to any damage you deal by this percent. +If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. +This stacks with individual damage type penetrations. +You can never have more than 70% penetration. +]], [[#GOLD#피해 관통: ì „ì²´#LAST# +Reduces the amount of effective resistance of your foes to any damage you deal by this percent. +If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. +This stacks with individual damage type penetrations. +You can never have more than 70% penetration. +]], "_t") +t([[#GOLD#Damage penetration: specific#LAST# +Reduces the effective resistance of your foes to all damage of this type you deal by this percent. +If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. +You can never have more than 70% penetration. +]], [[#GOLD#피해 관통: ì†ì„±#LAST# +Reduces the effective resistance of your foes to all damage of this type you deal by this percent. +If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. +You can never have more than 70% penetration. +]], "_t") +t([[#GOLD#Flat resistances#LAST# +Reduces each hit of a certain damage type (or all) by this amount. +]], [[#GOLD#ê³ ì • 피해 ì €í•#LAST# +Reduces each hit of a certain damage type (or all) by this amount. +]], "_t") +t([[#GOLD#Telepathy#LAST# +Allows you to sense creatures of the given type(s) even if they are not currently in your line of sight. +]], [[#GOLD#투시#LAST# +Allows you to sense creatures of the given type(s) even if they are not currently in your line of sight. +]], "_t") +t([[#GOLD#Telepathy range#LAST# +Determines the distance up to which you can sense creatures with telepathy. +]], [[#GOLD#투시 범위#LAST# +Determines the distance up to which you can sense creatures with telepathy. +]], "_t") +t([[#GOLD#Telepathy#LAST# +Allows you to sense any creatures even if they are not currently in your line of sight. +]], [[#GOLD#투시#LAST# +Allows you to sense any creatures even if they are not currently in your line of sight. +]], "_t") +t([[#GOLD#Lite radius#LAST# +The maximum distance your lite can light up. Anything further cannot be seen by natural means, unless the place itself is lit. +]], [[#GOLD#ê´‘ì› ë°˜ê²½#LAST# +The maximum distance your lite can light up. Anything further cannot be seen by natural means, unless the place itself is lit. +]], "_t") +t([[#GOLD#Sight range#LAST# +How far you can see. This only works within your lite radius, or in lit areas. +]], [[#GOLD#시야 반경#LAST# +How far you can see. This only works within your lite radius, or in lit areas. +]], "_t") +t([[#GOLD#Stealth#LAST# +To use stealth one must possess the 'Stealth' talent. +Stealth allows you to try to hide from any creatures that would otherwise see you. +Even if they have seen you they will have a harder time hitting you. +Any creature can try to see through your stealth. +]], [[#GOLD#ì€ë°€ë„#LAST# +To use stealth one must possess the 'Stealth' talent. +Stealth allows you to try to hide from any creatures that would otherwise see you. +Even if they have seen you they will have a harder time hitting you. +Any creature can try to see through your stealth. +]], "_t") +t([[#GOLD#See stealth#LAST# +Your power to see stealthed creatures. The higher it is, the more likely you are to see them (based on their own stealth score). +]], [[#GOLD#ì€ì‹ ê°ì§€ë„#LAST# +Your power to see stealthed creatures. The higher it is, the more likely you are to see them (based on their own stealth score). +]], "_t") +t([[#GOLD#Invisibility#LAST# +Invisible creatures are magically removed from the sight of all others. They can only be see by creatures that can see invisible. +]], [[#GOLD#투명ë„#LAST# +Invisible creatures are magically removed from the sight of all others. They can only be see by creatures that can see invisible. +]], "_t") +t([[#GOLD#See invisible#LAST# +Your power to see invisible creatures. The higher it is, the more likely you are to see them (based on their own invisibility score). +If you do not have any see invisible score you will never be able to see invisible creatures. +]], [[#GOLD#투명 ê°ì§€ë„#LAST# +Your power to see invisible creatures. The higher it is, the more likely you are to see them (based on their own invisibility score). +If you do not have any see invisible score you will never be able to see invisible creatures. +]], "_t") +t([[#GOLD#Detect Traps#LAST# +Your power to find hidden traps. The higher it is, the more likely you are to notice a trap before setting it off (based on its own detection score). +If you do not have any detect traps score, you can not detect traps without triggering them. +]], [[#GOLD#í•¨ì • ê°ì§€ë„#LAST# +Your power to find hidden traps. The higher it is, the more likely you are to notice a trap before setting it off (based on its own detection score). +If you do not have any detect traps score, you can not detect traps without triggering them. +]], "_t") +t([[#GOLD#Antimagic User#LAST# +Dedicated to opposing and destroying magical and arcane influence in the world. +The use of spells or arcane-powered equipment is impossible. +]], [[#GOLD#반마법 사용ìž#LAST# +Dedicated to opposing and destroying magical and arcane influence in the world. +The use of spells or arcane-powered equipment is impossible. +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/WorldAchievements.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/uiset/Classic.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/uiset/ClassicPlayerDisplay.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/uiset/Minimalist.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/achievements/arena.lua" + +t("The Arena", "투기장", "achievement name") +t("Unlocked Arena mode.", "투기장 모드를 해금했다.", "_t") +t("Arena Battler 20", "íˆ¬ê¸°ìž¥ì˜ íˆ¬ì‚¬ 20", "achievement name") +t("Got to wave 20 in the arena.", "투기장ì—ì„œ 20웨ì´ë¸Œì— ë„달했다.", "_t") +t("Arena Battler 50", "íˆ¬ê¸°ìž¥ì˜ íˆ¬ì‚¬ 50", "achievement name") +t("Got to wave 50 in the arena.", "투기장ì—ì„œ 50웨ì´ë¸Œì— ë„달했다.", "_t") +t("Almost Master of Arena", "(ê±°ì˜) íˆ¬ê¸°ìž¥ì˜ ì§€ë°°ìž", "achievement name") +t("Became the new master of the arena in 30-wave mode.", "30웨ì´ë¸Œ 모드ì—ì„œ íˆ¬ê¸°ìž¥ì˜ ìƒˆ 지배ìžê°€ ë˜ì—ˆë‹¤.", "_t") +t("Master of Arena", "íˆ¬ê¸°ìž¥ì˜ ì§€ë°°ìž", "achievement name") +t("Became the new master of the arena in 60-wave mode.", "60웨ì´ë¸Œ 모드ì—ì„œ íˆ¬ê¸°ìž¥ì˜ ìƒˆ 지배ìžê°€ ë˜ì—ˆë‹¤.", "_t") +t("XXX the Destroyer", "íŒŒê´´ìž XXX", "achievement name") +t("Earned the rank of Destroyer in the arena.", "투기장ì—ì„œ '파괴ìž' ë“±ê¸‰ì— ë„달했다.", "_t") +t("Grand Master", "ìµœê³ ìˆ˜", "achievement name") +t("Earned the rank of Grand Master in the arena.", "투기장ì—ì„œ 'ìµœê³ ìˆ˜' ë“±ê¸‰ì— ë„달했다.", "_t") +t("Ten at one blow", "í•œ ë°©ì— ì—´ 놈", "achievement name") +t("Killed 10 or more enemies in one single attack in the arena.", "투기장ì—ì„œ í•œ ë²ˆì˜ ê³µê²©ìœ¼ë¡œ 10명 í˜¹ì€ ê·¸ ì´ìƒì˜ ì ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/donator.lua" + +t("Bronze Donator", "ë™ìž¥ 기부ìž", "achievement name") +t("Donated up to 5 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyalì— 5ìœ ë¡œë§Œí¼ì„ 기부했다.", "_t") +t("Silver Donator", "ì€ìž¥ 기부ìž", "achievement name") +t("Donated at least 6 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyalì— ìµœì†Œ 6ìœ ë¡œë¥¼ 기부했다.", "_t") +t("Gold Donator", "금장 기부ìž", "achievement name") +t("Donated at least 16 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyalì— ìµœì†Œ 16ìœ ë¡œë¥¼ 기부했다.", "_t") +t("Stralite Donator", "스트랄ë¼ì´íŠ¸ 기부ìž", "achievement name") +t("Donated at least 31 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyalì— ìµœì†Œ 31ìœ ë¡œë¥¼ 기부했다.", "_t") +t("Voratun Donator", "ë³´ë¼íˆ° 기부ìž", "achievement name") +t("Donated more than 60 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyalì— 60ìœ ë¡œ ì´ìƒì„ 기부했다.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/events.lua" + +t("The sky is falling!", "í•˜ëŠ˜ì´ ë¬´ë„ˆì§„ë‹¤!", "achievement name") +t("Saw a huge meteor falling from the sky.", "거대한 ìœ ì„±ì´ í•˜ëŠ˜ì—ì„œ 떨어지는 ê²ƒì„ ëª©ê²©í–ˆë‹¤.", "_t") +t("Demonic Invasion", "ì•…ë§ˆë“¤ì˜ ì¹¨ê³µ", "achievement name") +t("Stopped a demonic invasion by closing their portal.", "ì°¨ì›ë¬¸ì„ ë‹«ì•„ ì•…ë§ˆë“¤ì˜ ì¹¨ê³µì„ ë§‰ì•„ëƒˆë‹¤.", "_t") +t("Invasion from the Depths", "ì‹¬ì—°ìœ¼ë¡œë¶€í„°ì˜ ì¹¨ê³µ", "achievement name") +t("Stopped a naga invasion by closing their portal.", "ì°¨ì›ë¬¸ì„ ë‹«ì•„ ë‚˜ê°€ë“¤ì˜ ì¹¨ê³µì„ ë§‰ì•„ëƒˆë‹¤.", "_t") +t("The Restless Dead", "쉬지 못하는 ë§ìžë“¤", "achievement name") +t("Disturbed an old battlefield and survived the consequences.", "옛 ì „ìž¥ì„ íŒŒí—¤ì¹˜ê³ ê·¸ 잔해들로부터 살아남았다.", "_t") +t("The Rat Lich", "리치 ì¥", "achievement name") +t("Killed the terrible Rat Lich.", "무시무시한 리치 ì¥ë¥¼ 처치했다.", "_t") +t("Shasshhiy'Kaish", "샤쉬'ì¹´ì´ì‰¬", "achievement name") +t("Killed Shasshhiy'Kaish after letting her grow as powerful as possible.", "샤쉬'ì¹´ì´ì‰¬ê°€ íž˜ì„ ìµœëŒ€í•œ 키우ë„ë¡ í•œ ë’¤ 처치했다.", "_t") +t("Bringer of Doom", "멸ë§ì˜ ì¸ë„ìž", "achievement name") +t("Killed a Bringer of Doom.", "멸ë§ì˜ ì¸ë„ìžë¥¼ 처치했다.", "_t") +t("A living one!", "ìƒì¡´ìž!", "achievement name") +t("Was teleported into Caldizar's Fortress, far into the void between the stars.", "별들 사ì´ì˜ 머나먼 ê³µí—ˆì— ìžˆëŠ” 칼디ìžë¥´ì˜ 요새로 순간ì´ë™í–ˆë‹¤.", "_t") +t("Slimefest", "슬ë¼ìž„ ì¶•ì œ", "achievement name") +t("Have 100 walls on the sludgenest turn into hostile creatures.", "sludgenestì˜ ë²½ 100개가 ì 대ì ì¸ ìƒëª…ì²´ë¡œ ë³€í• ë•Œê¹Œì§€ ê¸°ë‹¤ë ¸ë‹¤.", "_t") +t("Slime killer party", "슬ë¼ìž„ 처치 대잔치", "achievement name") +t("Have 200 walls on the sludgenest turn into hostile creatures.", "sludgenestì˜ ë²½ 200개가 ì 대ì ì¸ ìƒëª…ì²´ë¡œ ë³€í• ë•Œê¹Œì§€ ê¸°ë‹¤ë ¸ë‹¤.", "_t") +t("Mad slime dash", "미친 슬ë¼ìž„ 질주", "achievement name") +t("Have 300 walls on the sludgenest turn into hostile creatures.", "sludgenestì˜ ë²½ 300개가 ì 대ì ì¸ ìƒëª…ì²´ë¡œ ë³€í• ë•Œê¹Œì§€ ê¸°ë‹¤ë ¸ë‹¤.", "_t") +t("Don't mind the slimy smell", "슬ë¼ìž„ 냄새는 ì‹ ê²½ì“°ì§€ 마", "achievement name") +t("Have 400 walls on the sludgenest turn into hostile creatures.", "sludgenestì˜ ë²½ 400개가 ì 대ì ì¸ ìƒëª…ì²´ë¡œ ë³€í• ë•Œê¹Œì§€ ê¸°ë‹¤ë ¸ë‹¤.", "_t") +t("In the company of slimes", "슬ë¼ìž„ 중대와 함께", "achievement name") +t("Have 500 walls on the sludgenest turn into hostile creatures.", "sludgenestì˜ ë²½ 500개가 ì 대ì ì¸ ìƒëª…ì²´ë¡œ ë³€í• ë•Œê¹Œì§€ ê¸°ë‹¤ë ¸ë‹¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/infinite-dungeon.lua" + +t("Infinite x10", "ë¬´í•œì˜ ë˜ì „ 10층", "achievement name") +t("Got to level 10 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 10ì¸µì— ë„달했다.", "_t") +t("Infinite x20", "ë¬´í•œì˜ ë˜ì „ 20층", "achievement name") +t("Got to level 20 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 20ì¸µì— ë„달했다.", "_t") +t("Infinite x30", "ë¬´í•œì˜ ë˜ì „ 30층", "achievement name") +t("Got to level 30 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 30ì¸µì— ë„달했다.", "_t") +t("Infinite x40", "ë¬´í•œì˜ ë˜ì „ 40층", "achievement name") +t("Got to level 40 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 40ì¸µì— ë„달했다.", "_t") +t("Infinite x50", "ë¬´í•œì˜ ë˜ì „ 50층", "achievement name") +t("Got to level 50 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 50ì¸µì— ë„달했다.", "_t") +t("Infinite x60", "ë¬´í•œì˜ ë˜ì „ 60층", "achievement name") +t("Got to level 60 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 60ì¸µì— ë„달했다.", "_t") +t("Infinite x70", "ë¬´í•œì˜ ë˜ì „ 70층", "achievement name") +t("Got to level 70 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 70ì¸µì— ë„달했다.", "_t") +t("Infinite x80", "ë¬´í•œì˜ ë˜ì „ 80층", "achievement name") +t("Got to level 80 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 80ì¸µì— ë„달했다.", "_t") +t("Infinite x90", "ë¬´í•œì˜ ë˜ì „ 90층", "achievement name") +t("Got to level 90 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 90ì¸µì— ë„달했다.", "_t") +t("Infinite x100", "ë¬´í•œì˜ ë˜ì „ 100층", "achievement name") +t("Got to level 100 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 100ì¸µì— ë„달했다.", "_t") +t("Infinite x150", "ë¬´í•œì˜ ë˜ì „ 150층", "achievement name") +t("Got to level 150 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 150ì¸µì— ë„달했다.", "_t") +t("Infinite x200", "ë¬´í•œì˜ ë˜ì „ 200층", "achievement name") +t("Got to level 200 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 200ì¸µì— ë„달했다.", "_t") +t("Infinite x300", "ë¬´í•œì˜ ë˜ì „ 300층", "achievement name") +t("Got to level 300 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 300ì¸µì— ë„달했다.", "_t") +t("Infinite x400", "ë¬´í•œì˜ ë˜ì „ 400층", "achievement name") +t("Got to level 400 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 400ì¸µì— ë„달했다.", "_t") +t("Infinite x500", "ë¬´í•œì˜ ë˜ì „ 500층", "achievement name") +t("Got to level 500 of the infinite dungeon.", "ë¬´í•œì˜ ë˜ì „ 500ì¸µì— ë„달했다.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/items.lua" + +t("Deus Ex Machina", "ë°ìš°ìŠ¤ 엑스 마키나", "achievement name") +t("Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.", "ìƒëª…ì˜ í”¼ì™€ 네 ê°œì˜ ê³ ìœ ê°ì¸(Primal Infusion, Infusion of Wild Growth, Rune of Reflection ê·¸ë¦¬ê³ Rune of the Rift)ì„ ë°œê²¬í–ˆë‹¤.", "_t") +t("Treasure Hunter", "보물 사냥꾼", "achievement name") +t("Amassed 1000 gold pieces.", "금화 1000개를 모았다.", "_t") +t("Treasure Hoarder", "보물 수집광", "achievement name") +t("Amassed 3000 gold pieces.", "금화 3000개를 모았다.", "_t") +t("Dragon's Greed", "ìš©ì˜ íƒìš•", "achievement name") +t("Amassed 8000 gold pieces.", "금화 8000개를 모았다.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/kills.lua" + +t("That was close", "아슬아슬했어", "achievement name") +t("Killed your target while having only 1 life left.", "ìƒëª…ë ¥ì´ ë‹¨ 1만 ë‚¨ì€ ì±„ë¡œ ì ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Size matters", "í¬ê¸°ëŠ” ìƒê´€ 있다", "achievement name") +t("Did over 600 damage in one attack.", "í•œ ë²ˆì˜ ê³µê²©ìœ¼ë¡œ 600 ì´ìƒì˜ 피해를 입혔다.", "_t") +t("Size is everything", "í¬ê¸°ê°€ ëª¨ë“ ê²ƒ", "achievement name") +t("Did over 1500 damage in one attack.", "í•œ ë²ˆì˜ ê³µê²©ìœ¼ë¡œ 1500 ì´ìƒì˜ 피해를 입혔다.", "_t") +t("The bigger the better!", "í¬ë©´ í´ìˆ˜ë¡ 좋지!", "achievement name") +t("Did over 3000 damage in one attack.", "í•œ ë²ˆì˜ ê³µê²©ìœ¼ë¡œ 3000 ì´ìƒì˜ 피해를 입혔다.", "_t") +t("Overpowered!", "ì••ë„ì ì¸ íž˜!", "achievement name") +t("Did over 6000 damage in one attack.", "í•œ ë²ˆì˜ ê³µê²©ìœ¼ë¡œ 6000 ì´ìƒì˜ 피해를 입혔다.", "_t") +t("Exterminator", "ì ˆë©¸ìž", "achievement name") +t("Killed 1000 creatures.", "1000ë§ˆë¦¬ì˜ ìƒëª…체를 처치했다.", "_t") +t("Pest Control", "해충 êµ¬ì œ", "achievement name") +t("Killed 1000 reproducing vermin.", "1000ë§ˆë¦¬ì˜ ì¦ì‹í•˜ëŠ” í•´ì¶©ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Reaver", "약탈ìž", "achievement name") +t("Killed 1000 humanoids.", "1000ë§ˆë¦¬ì˜ ì¸ê°„í˜•ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Backstabbing Traitor", "뒤를 찌르는 ë°°ì‹ ìž", "achievement name") +t("Killed 6 escorted adventurers while you were supposed to save them.", "호위해 주기로 í•œ 모험가를 6명 살해했다.", "_t") +t("Bad Driver", "ë‚˜ìœ ìš´ì „ìž", "achievement name") +t("Failed to save any escorted adventurers.", "모험가를 호위하는 ë° ì „ë¶€ 실패했다.", "_t") +t("Guiding Hand", "ì´ë„는 ì†", "achievement name") +t("Saved all escorted adventurers.", "모험가를 호위하는 ë° ì „ë¶€ 성공했다.", "_t") +t("Earth Master", "ëŒ€ì§€ì˜ ë‹¬ì¸", "achievement name") +t("Killed Harkor'Zun and unlocked Stone magic.", "하코르'ì¤€ì„ ì£½ì´ê³ 바위 ë§ˆë²•ì„ í•´ê¸ˆí–ˆë‹¤.", "_t") +t("Kill Bill!", "킬 빌!", "achievement name") +t("Killed Bill in the Trollmire without leveling beyond your starting level.", "ê²Œìž„ì„ ì‹œìž‘í•œ ë’¤ ë ˆë²¨ì„ ì˜¬ë¦¬ì§€ ì•Šì€ ì±„ë¡œ Trollmireì—ì„œ ë¹Œì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Atamathoned!", "'아타마ìœ'당하다!", "achievement name") +t("Killed the giant golem Atamathon after foolishly reactivating it.", "어리ì„ê²Œë„ ê±°ëŒ€í•œ ê³¨ë ˜ 아타마ìœì„ 재활성화한 ë’¤ 처치했다.", "_t") +t("Huge Appetite", "왕성한 ì‹ìš•", "achievement name") +t("Ate 20 bosses.", "20ëª…ì˜ ë³´ìŠ¤ë¥¼ 삼켰다.", "_t") +t("Headbanger", "박치기 왕", "achievement name") +t("Headbanged 20 bosses to death.", "20ëª…ì˜ ë³´ìŠ¤ë¥¼ 박치기로 처치했다.", "_t") +t("Are you out of your mind?!", "미친 ê±° ì•„ëƒ?!", "achievement name") +t("Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.", "보르 ë¬´ê¸°ê³ ì— ìžˆëŠ” 무지막지한 ê³ ìœ„ 다색 ìš©ë“¤ì˜ ê´€ì‹¬ì„ ëŒì—ˆë‹¤. 아마 ë„ë§ì¹˜ëŠ” ê²ƒì´ ì•Œë§žì„지ë„...", "_t") +t("I cleared the room of death and all I got was this lousy achievement!", "ì´ ì£½ìŒì˜ ë°©ì„ ì‹¹ì“¸ì´í–ˆì§€ë§Œ ë‚´ê°€ ì–»ì€ ê²ƒì´ë¼ê³ 는 ì´ ë°”ë³´ ê°™ì€ ë„ì „ê³¼ì œ ë¿ì´ë¼ë„¤!", "achievement name") +t("Killed the seven overpowered wyrms in the \"Room of Death\" in Vor Armoury.", "보르 ë¬´ê¸°ê³ ì˜ \"죽ìŒì˜ ë°©\"ì— ìžˆëŠ” 무지막지한 ì¼ê³± ìš©ë“¤ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("I'm a cool hero", "나는 쿨한 ì˜ì›…", "achievement name") +t("Saved Derth without a single inhabitant dying.", "í•œ ëª…ì˜ ë§ˆì„ ì£¼ë¯¼ë„ ì£½ê²Œ 놔ë‘지 ì•Šê³ ë°ë¥´ìŠ¤ë¥¼ 구했다.", "_t") +t("Kickin' it old-school", "옛 ë°©ì‹ìœ¼ë¡œ 작살내기", "achievement name") +t("Killed Urkis, the Tempest, causing him to drop the Rod of Recall.", "íí’ìˆ ì‚¬ 우르키스를 ì²˜ì¹˜í•˜ê³ ê·¸ì—게서 Rod of Recallì„ ì–»ì—ˆë‹¤.", "_t") +t("Leave the big boys alone", "다 í° ë†ˆì€ ë‚´ë²„ë ¤ 둬", "achievement name") +t("Killed The Master, causing him to drop the Rod of Recall.", "'주ì¸' ì„ ì²˜ì¹˜í•˜ê³ ê·¸ì—게서 Rod of Recallì„ ì–»ì—ˆë‹¤.", "_t") +t("You know who's to blame", "ëˆ„êµ¬ì˜ ì±…ìž„ì¸ì§€ 알지", "achievement name") +t("Killed the Grand Corruptor, causing him to drop the Rod of Recall.", "위대한 타ë½ìžë¥¼ ì²˜ì¹˜í•˜ê³ ê·¸ì—게서 Rod of Recallì„ ì–»ì—ˆë‹¤.", "_t") +t("You know who's to blame (reprise)", "ëˆ„êµ¬ì˜ ì±…ìž„ì¸ì§€ 알지(reprise)", "achievement name") +t("Killed Myssil, causing her to drop the Rod of Recall.", "ë¯¸ì”°ì„ ì²˜ì¹˜í•˜ê³ ê·¸ë…€ì—게서 Rod of Recallì„ ì–»ì—ˆë‹¤.", "_t") +t("Now, this is impressive!", "ì´ì œ, ì •ë§ ì¸ìƒì ì´ë¡œêµ°!", "achievement name") +t("Killed Linaniil, the Supreme Archmage of Angolwen.", "ì•™ê³¨ì›¬ì˜ ìµœê³ ë§ˆë„사, 리나니ì¼ì„ 처치했다.", "_t") +t("Fear of Fours", "ë„·ì˜ ê³µí¬", "achievement name") +t("Killed all four bosses of the Slime Tunnels.", "Slime Tunnelsì˜ ìš°ë‘머리 ë„·ì„ ëª¨ë‘ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Well trained", "잘 í›ˆë ¨ë¨", "achievement name") +t("Deal one million damage to training dummies in a single training session.", "í•œ ë²ˆì˜ ì—°ìŠµì—ì„œ 연습용 허수아비ì—게 100만 ì´ìƒì˜ 피해를 입혔다.", "_t") +t("I meant to do that...", "ë‚´ê°€ ë§í•˜ë ¤ í–ˆë˜ ê±´ ë§ì´ì§€...", "achievement name") +t("Avoid death 50 times with a life-saving talent.", "ìƒì¡´ ê¸°ìˆ ë¡œ 50ë²ˆì˜ ì£½ìŒì„ 면했다.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/lore.lua" + +t("Tales of the Spellblaze", "Spellblazeì˜ ì´ì•¼ê¸°", "achievement name") +t("Learned the eight chapters of the Spellblaze Chronicles.", "Spellblaze ì—°ëŒ€ê¸°ì˜ ì—¬ëŸ ìž¥ì„ ë°°ì› ë‹¤.", "_t") +t("The Legend of Garkul", "ê°€ë¥´ì¿¨ì˜ ì „ì„¤", "achievement name") +t("Learned the five chapters of the Legend of Garkul.", "ê°€ë¥´ì¿¨ì˜ ì „ì„¤ì˜ ë‹¤ì„¯ ìž¥ì„ ë°°ì› ë‹¤.", "_t") +t("A different point of view", "다른 ì‹œì ì—ì„œ 보기", "achievement name") +t("Learned the five chapters of Orc history through loremaster Hadak's tales.", "ì „ìŠ¹ì˜ ëŒ€ê°€ 하다í¬ì˜ ì´ì•¼ê¸°ë¥¼ 통해 다섯 ìž¥ì˜ ì˜¤í¬ ì—사를 ë°°ì› ë‹¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/player.lua" + +t("Level 10", "ë ˆë²¨ 10", "achievement name") +t("Got a character to level 10.", "ìºë¦í„°ê°€ ë ˆë²¨ 10ì´ ë˜ì—ˆë‹¤.", "_t") +t("Level 20", "ë ˆë²¨ 20", "achievement name") +t("Got a character to level 20.", "ìºë¦í„°ê°€ ë ˆë²¨ 20ì´ ë˜ì—ˆë‹¤.", "_t") +t("Level 30", "ë ˆë²¨ 30", "achievement name") +t("Got a character to level 30.", "ìºë¦í„°ê°€ ë ˆë²¨ 30ì´ ë˜ì—ˆë‹¤.", "_t") +t("Level 40", "ë ˆë²¨ 40", "achievement name") +t("Got a character to level 40.", "ìºë¦í„°ê°€ ë ˆë²¨ 40ì´ ë˜ì—ˆë‹¤.", "_t") +t("Level 50", "ë ˆë²¨ 50", "achievement name") +t("Got a character to level 50.", "ìºë¦í„°ê°€ ë ˆë²¨ 50ì´ ë˜ì—ˆë‹¤.", "_t") +t("Unstoppable", "ì €ì§€ë¶ˆê°€", "achievement name") +t("Returned from the dead.", "죽ìŒìœ¼ë¡œë¶€í„° ëŒì•„왔다.", "_t") +t("Utterly Destroyed", "ì™„ì „ížˆ 파괴ë˜ë‹¤", "achievement name") +t("Died on the Eidolon Plane.", "ì—ì´ëŒë¡ ì˜ ì°¨ì›ì—ì„œ 죽었다.", "_t") +t("Fool of a Took!", "ì´ ë©ì²ì•„!", "achievement name") +t("Killed oneself as a halfling.", "하플ë§ìœ¼ë¡œ í”Œë ˆì´í•˜ëŠ” 중 ìžê¸° ìžì‹ ì„ ì£½ì˜€ë‹¤.", "_t") +t("Emancipation", "í•´ë°©", "achievement name") +t("Had the golem kill a boss while its master was already dead.", "주ì¸ì´ ì´ë¯¸ ì£½ì€ ìƒíƒœì—ì„œ ê³¨ë ˜ì´ ë³´ìŠ¤ë¥¼ 처치했다.", "_t") +t("Take you with me", "ë¬¼ê·€ì‹ ", "achievement name") +t("Killed a boss while already dead.", "ì´ë¯¸ ì£½ì€ ìƒíƒœì—ì„œ 보스를 처치했다.", "_t") +t("Look at me, I'm playing a roguelike!", "ë‚ ì¢€ ë´, ë‚œ 로그ë¼ì´í¬ë¥¼ í•˜ê³ ìžˆë‹¤ê³ !", "achievement name") +t("Linked yourself in the in-game chat.", "게임 ì•ˆì˜ ì±„íŒ…ì— ìžì‹ ì˜ ìºë¦í„°ë¥¼ ë§í¬í–ˆë‹¤.", "_t") +t("Fear me not!", "ë‚ ë‘ë ¤ì›Œí•˜ì§€ ë§ë¼!", "achievement name") +t("Survived the Fearscape!", "Fearscapeì—ì„œ ì‚´ì•„ ëŒì•„왔다!", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/quests.lua" + +t("Baby steps", "걸ìŒë§ˆ", "achievement name") +t("Completed ToME4 tutorial mode.", "ToME4ì˜ íŠœí† ë¦¬ì–¼ì„ ì™„ë£Œí–ˆë‹¤.", "_t") +t("Vampire crusher", "뱀파ì´ì–´ 분쇄ìž", "achievement name") +t("Destroyed the Master in its lair of the Dreadfell.", "Dreadfellì— ìžˆëŠ” ê·¸ì˜ ë³¸ê±°ì§€ì—ì„œ Master를 파괴했다.", "_t") +t("A dangerous secret", "위험한 비밀", "achievement name") +t("Found the mysterious staff and told Last Hope about it.", "ì‹ ë¹„í•œ 지팡ì´ë¥¼ ì°¾ì•„ë‚´ê³ ê·¸ê²ƒì„ ë§ˆì§€ë§‰ í¬ë§ì— ë³´ê³ í–ˆë‹¤.", "_t") +t("The secret city", "비밀스러운 ë„ì‹œ", "achievement name") +t("Discovered the truth about mages.", "ë§ˆë²•ì‚¬ë“¤ì— ëŒ€í•œ ì§„ì‹¤ì„ ë°í˜€ëƒˆë‹¤.", "_t") +t("Burnt to the ground", "ì „ì†Œ", "achievement name") +t("Gave the staff of absorption to the apprentice mage and watched the fireworks.", "í¡ìˆ˜ì˜ 지팡ì´ë¥¼ 견습 마법사ì—게 건네 ì£¼ê³ ë¶ˆê½ƒë†€ì´ë¥¼ 지켜봤다.", "_t") +t("Against all odds", "ë¶ˆê°€ëŠ¥ì— ë§Ÿì„œë‹¤", "achievement name") +t("Killed Ukruk in the ambush.", "습격해 온 ìš°í¬ë£©ì„ 처치했다.", "_t") +t("Sliders", "슬ë¼ì´ë”", "achievement name") +t("Activated a portal using the Orb of Many Ways.", "Orb of Many Ways를 사용하여 ì°¨ì›ë¬¸ì„ 활성화했다.", "_t") +t("Destroyer's bane", "파괴ìžì˜ 파멸", "achievement name") +t("Killed Golbug the Destroyer.", "íŒŒê´´ìž ê³¨ë²„ê·¸ë¥¼ 처치했다.", "_t") +t("Brave new world", "멋진 ì‹ ì„¸ê³„", "achievement name") +t("Went to the Far East and took part in the war.", "ë™ìª½ 대륙으로 건너가 ì „ìŸì— 참여했다.", "_t") +t("Race through fire", "í™”ì—¼ì„ ëš«ê³ ë‹¬ë ¤ë¼", "achievement name") +t("Raced through the fires of the Charred Scar to stop the Sorcerers.", "ì£¼ìˆ ì‚¬ë“¤ì„ ë§‰ê¸° 위해 Charred Scarì˜ í™”ì—¼ì„ ëš«ê³ ë‹¬ë ¸ë‹¤.", "_t") +t("Orcrist", "오르í¬ë¦¬ìŠ¤íŠ¸", "achievement name") +t("Killed the leaders of the Orc Pride.", "Orc Prideì˜ ì§€ë„ìžë“¤ì„ 처치했다.", "_t") +t("Evil denied", "ì•…ì„ ì €ì§€í•˜ë‹¤", "achievement name") +t("Won ToME by preventing the Void portal from opening.", "ê³µí—ˆì˜ ê´€ë¬¸ì´ ì—´ë¦¬ëŠ” ê²ƒì„ ë§‰ì•„ë‚´ì–´ ToMEì—ì„œ 승리했다.", "_t") +t("The High Lady's destiny", "ê³ ê·€í•œ ì—¬ì¸ì˜ 운명", "achievement name") +t("Won ToME by closing the Void portal using Aeryn as a sacrifice.", "ì•„ì—ë¦°ì˜ í¬ìƒìœ¼ë¡œ ê³µí—ˆì˜ ê´€ë¬¸ì„ ë‹«ì•„ ToMEì—ì„œ 승리했다.", "_t") +t("The Sun Still Shines", "íƒœì–‘ì€ ì—¬ì „ížˆ ë¹›ë‚˜ê³ ", "achievement name") +t("Aeryn survived the last battle.", "ì•„ì—ë¦°ì´ ë§ˆì§€ë§‰ ì „íˆ¬ì—ì„œ 살아남았다.", "_t") +t("Selfless", "ì´íƒ€ì‹¬", "achievement name") +t("Won ToME by closing the Void portal using yourself as a sacrifice.", "ë‹¹ì‹ ì˜ í¬ìƒìœ¼ë¡œ ê³µí—ˆì˜ ê´€ë¬¸ì„ ë‹«ì•„ ToMEì—ì„œ 승리했다.", "_t") +t("Triumph of the Way", "'한길'ì˜ ìŠ¹ë¦¬", "achievement name") +t("Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.", "ë‹¹ì‹ ì˜ í¬ìƒìœ¼ë¡œ ì—ì´ì–„ì˜ ëª¨ë“ ì§€ì„±ì²´ì—게 '한길'ì„ ê°•ì œí•´ ToMEì—ì„œ 승리했다.", "_t") +t("No Way!", "ê·¸ '길'ì€ ì•ˆ ë¼!", "achievement name") +t("Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.", "ê³µí—ˆì˜ ê´€ë¬¸ì„ ë‹«ê³ ì•„ì—린ì—게 스스로 죽ìŒì„ 맞ì´í•¨ìœ¼ë¡œì¨ ëª¨ë“ ì§€ì„±ì²´ë¥¼ 노예로 ì‚¼ìœ¼ë ¤ëŠ” '한길'ì˜ ìŒëª¨ë¥¼ ì €ì§€í•˜ê³ ToMEì—ì„œ 승리했다.", "_t") +t("Tactical master", "ì „ìˆ ì˜ ë‹¬ì¸", "achievement name") +t("Fought the two Sorcerers without closing any invocation portals.", "ì–´ë–¤ 소환 ì°¨ì›ë¬¸ë„ 닫지 ì•Šê³ ë‘ ì£¼ìˆ ì‚¬ì™€ 싸워 ì´ê²¼ë‹¤.", "_t") +t("Portal destroyer", "ì°¨ì›ë¬¸ 파괴ìž", "achievement name") +t("Fought the two Sorcerers and closed one invocation portal.", "í•˜ë‚˜ì˜ ì†Œí™˜ ì°¨ì›ë¬¸ì„ ë‹«ê³ ë‘ ì£¼ìˆ ì‚¬ì™€ ì‹¸ì› ë‹¤.", "_t") +t("Portal reaver", "ì°¨ì›ë¬¸ 약탈ìž", "achievement name") +t("Fought the two Sorcerers and closed two invocation portals.", "ë‘ ê°œì˜ ì†Œí™˜ ì°¨ì›ë¬¸ì„ ë‹«ê³ ë‘ ì£¼ìˆ ì‚¬ì™€ ì‹¸ì› ë‹¤.", "_t") +t("Portal ender", "ì°¨ì›ë¬¸ 종결ìž", "achievement name") +t("Fought the two Sorcerers and closed three invocation portals.", "세 ê°œì˜ ì†Œí™˜ ì°¨ì›ë¬¸ì„ ë‹«ê³ ë‘ ì£¼ìˆ ì‚¬ì™€ ì‹¸ì› ë‹¤.", "_t") +t("Portal master", "ì°¨ì›ë¬¸ 달ì¸", "achievement name") +t("Fought the two Sorcerers and closed four invocation portals.", "네 ê°œì˜ ì†Œí™˜ ì°¨ì›ë¬¸ì„ ëª¨ë‘ ë‹«ê³ ë‘ ì£¼ìˆ ì‚¬ì™€ ì‹¸ì› ë‹¤.", "_t") +t("Never Look Back And There Again", "뒤는 ëŒì•„보지 않는다", "achievement name") +t("Win the game without ever setting foot on Maj'Eyal.", "마즈'ì—ì´ì–„ì— ë°œë„ ë”›ì§€ ì•Šê³ ê²Œìž„ì—ì„œ 승리했다.", "_t") +t("Bikining along!", "비키니와 함께!", "achievement name") +t("Won the game without ever taking off her bikini.", "비키니를 í•œ ë²ˆë„ ë²—ì§€ ì•Šê³ ê²Œìž„ì—ì„œ 승리했다.", "_t") +t("Mankining it happen!", "맨키니가 나타났다!", "achievement name") +t("Won the game without ever taking off his mankini.", "맨키니를 í•œ ë²ˆë„ ë²—ì§€ ì•Šê³ ê²Œìž„ì—ì„œ 승리했다.", "_t") +t("Rescuer of the lost", "실종ìžë¥¼ 구해 내다", "achievement name") +t("Rescued the merchant from the assassin lord.", "ì•”ì‚´ë‹¨ì˜ ë‹¨ìž¥ìœ¼ë¡œë¶€í„° ìƒì¸ì„ 구했다.", "_t") +t("Poisonous", "ìœ ë…í•œ ë…€ì„", "achievement name") +t("Sided with the assassin lord.", "ì•”ì‚´ë‹¨ì˜ ë‹¨ìž¥ê³¼ í•œ íŽ¸ì´ ë˜ì—ˆë‹¤.", "_t") +t("Destroyer of the creation", "ì°½ì¡°ì˜ íŒŒê´´ìž", "achievement name") +t("Killed Slasul.", "슬ë¼ìˆ ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Treacherous Bastard", "ë¯¿ì„ ìˆ˜ 없는 ìžì‹", "achievement name") +t("Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.", "'ë‚ ë¡œë ˆì˜ ìœ ì‚°'ì„ ë°°ìš°ê¸° 위해 슬ë¼ìˆ ì˜ íŽ¸ì„ ë“ ë‹¤ìŒ, 슬ë¼ìˆ ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Flooder", "í™ìˆ˜ë¥¼ 부르는 ìž", "achievement name") +t("Defeated Ukllmswwik while doing his own quest.", "ìš°í´ë¦„ìŠ¤ìœ…ì˜ ìž„ë¬´ë¥¼ 진행하는 ë„중 그를 패배시켰다.", "_t") +t("Gem of the Moon", "ë‹¬ì˜ ë³´ì„", "achievement name") +t("Completed the Master Jeweler quest with Limmir.", "리미르와 함께 ë³´ì„ ì„¸ê³µ ëª…ì¸ ìž„ë¬´ë¥¼ 완료했다.", "_t") +t("Curse Lifter", "ì €ì£¼ë¥¼ 걷어낸 ìž", "achievement name") +t("Killed Ben Cruthdar the Cursed.", "ì €ì£¼ë°›ì€ ìž ë²¤ í¬ë£¨ìŠ¤ë‹¬ì„ 처치했다.", "_t") +t("Fast Curse Dispel", "ë¹ ë¥¸ 해주", "achievement name") +t("Killed Ben Cruthdar the Cursed while saving all the lumberjacks.", "í•œ ëª…ì˜ ë‚˜ë¬´ê¾¼ë„ ì£½ê²Œ ë‘지 ì•Šê³ ì €ì£¼ë°›ì€ ìž ë²¤ í¬ë£¨ìŠ¤ë‹¬ì„ 처치했다.", "_t") +t("Eye of the storm", "íí’ì˜ ëˆˆ", "achievement name") +t("Freed Derth from the onslaught of the mad Tempest, Urkis.", "미친 íí’ìˆ ì‚¬ 우르키스로부터 ë°ë¥´ìŠ¤ë¥¼ 해방시켰다.", "_t") +t("Antimagic!", "반마법!", "achievement name") +t("Completed antimagic training in the Ziguranth camp.", "ì§€êµ¬ë¥´ì˜ ìº í”„ì—ì„œ 반마법 í›ˆë ¨ì„ ë§ˆì³¤ë‹¤.", "_t") +t("Anti-Antimagic!", "ë°˜-반마법!", "achievement name") +t("Destroyed the Ziguranth camp with your Rhaloren allies.", "ëž„ë¡œë ˆ 아군들과 함께 ì§€êµ¬ë¥´ì˜ ìº í”„ë¥¼ 파괴했다.", "_t") +t("There and back again", "ë˜ ë‹¤ì‹œ 그곳ì—", "achievement name") +t("Opened a portal to Maj'Eyal from the Far East.", "마즈'ì—ì´ì–„ì—ì„œ ë™ìª½ 대륙으로 통하는 ì°¨ì›ë¬¸ì„ 열었다.", "_t") +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "achievement name") +t("Opened a portal to the Far East from Maj'Eyal.", "ë™ìª½ 대륙ì—ì„œ 마즈'ì—ì´ì–„ë¡œ 통하는 ì°¨ì›ë¬¸ì„ 열었다.", "_t") +t("Arachnophobia", "거미 ê³µí¬ì¦", "achievement name") +t("Destroyed the spydric menace.", "위협ì ì¸ ê±°ë¯¸ë“¤ì„ ì œê±°í–ˆë‹¤.", "_t") +t("Clone War", "í´ë¡ ì „ìŸ", "achievement name") +t("Destroyed your own Shade.", "ìžê¸° ìžì‹ ì˜ ê·¸ë¦¼ìžë¥¼ 파괴했다.", "_t") +t("Home sweet home", "ì¦ê±°ìš´ ë‚˜ì˜ ì§‘", "achievement name") +t("Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.", "기ì´í•œ ì§ìŠ¹ì„ í•´ì¹˜ìš°ê³ ì‰ë¥´'툴 요새 ì¼í¬êµ¬ë¥´ì˜ ì†Œìœ ê¶Œì„ ì–»ì—ˆë‹¤.", "_t") +t("Squadmate", "ì „ìš°", "achievement name") +t("Escaped from Reknor alive with your squadmate Norgan.", "ê°™ì€ ë¶„ëŒ€ì› ë…¸ë¥´ê°„ê³¼ 함께 ë ˆí¬ë…¸ë¥´ì—ì„œ 무사히 탈출했다.", "_t") +t("Genocide", "종족 학살", "achievement name") +t("Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.", "ë²ˆì‹ êµ¬ë©ì´ì˜ ì˜¤í¬ í°ì–´ë¯¸ë¥¼ 처치해 오í¬ë“¤ì—게 막대한 피해를 입혔다.", "_t") +t("Savior of the damsels in distress", "ê³ í†µë°›ì€ ì†Œë…€ì˜ êµ¬ì›ìž", "achievement name") +t("Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.", "í¬ë¦´-페ì´ì–€ì˜ 지하묘지ì—ì„œ ë”ì°í•œ ìš´ëª…ì— ì²˜í•œ 멜린다를 구해냈다.", "_t") +t("Impossible Death", "불가능한 죽ìŒ", "achievement name") +t("Got killed by your future self.", "ë¯¸ëž˜ì˜ ìžê¸° ìžì‹ ì—게 처치당했다.", "_t") +t("Self-killer", "스스로를 ì£½ì¸ ìž", "achievement name") +t("Killed your future self.", "ë¯¸ëž˜ì˜ ìžì‹ ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Paradoxology", "ì—설", "achievement name") +t("Both killed your future self and got killed by your future self.", "ë¯¸ëž˜ì˜ ìžê¸° ìžì‹ ì—게 처치당하는 ë™ì‹œì— ë¯¸ëž˜ì˜ ìžì‹ ì„ ì²˜ì¹˜í–ˆë‹¤.", "_t") +t("Explorer", "íƒí—˜ê°€", "achievement name") +t("Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.", "í•œ ìºë¦í„°ë¡œ ì‰ë¥´'툴 ìš”ìƒˆì˜ íƒí—˜ìš© ì°¨ì›ë¬¸ì„ 7차례 ì´ìƒ ì´ìš©í–ˆë‹¤.", "_t") +t("Orbituary", "궤ë„를 ì•ˆì •í™”í•˜ë‹¤", "achievement name") +t("Stabilized the Abashed Expanse to maintain it in orbit.", "너무나 광활한 ê³µê°„ì„ ê¶¤ë„ì— ì•ˆì •í™”ì‹œì¼°ë‹¤.", "_t") +t("Wibbly Wobbly Timey Wimey Stuff", "뒤죽박죽 ì—‰ë§ì§„ì°½ì¸ ì‹œê°„", "achievement name") +t("Killed the weaver queen and the temporal defiler.", "무당거미 여왕과 ì‹œê°„ì˜ ëª¨ë…ìžë¥¼ 처치했다.", "_t") +t("Matrix style!", "매트ë¦ìŠ¤ì²˜ëŸ¼!", "achievement name") +t("Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!", "ë„ˆë¬´ë‚˜ë„ ê´‘í™œí•œ ê³µê°„ì„ ë‹¨ í•œ ë²ˆë„ ê³µí—ˆì˜ ëŒí’ì´ë‚˜ 마나 ë²Œë ˆì—게 피격당하지 ì•Šê³ í†µê³¼í–ˆë‹¤. 피하는 ê±´ 재미있어!", "_t") +t("The Right thing to do", "ì˜³ì€ ì¼", "achievement name") +t("Did the righteous thing in the ring of blood and disposed of the Blood Master.", "í”¼ì˜ íˆ¬ê¸°ìž¥ì—ì„œ 올바른 ì¼ì„ í•˜ê³ íˆ¬ê¸°ìž¥ì˜ ì£¼ì¸ì„ 처치했다.", "_t") +t("Thralless", "노예는 없다", "achievement name") +t("Freed at least 30 enthralled slaves in the slavers' compound.", "노예 수용소ì—ì„œ 30명 ì´ìƒì˜ ë§¤í˜¹ëœ ë…¸ì˜ˆë¥¼ 해방했다.", "_t") +t("Lost in translation", "ì „ì†¡ 중 실종", "achievement name") +t("Destroyed the naga portal in the slazish fens and got caught in the after-effect.", "슬ë¼ì§€ì‰¬ ëŠªì§€ì˜ ë‚˜ê°€ ê´€ë¬¸ì„ íŒŒê´´í•˜ê³ ê·¸ 후íí’ì— íœ©ì“¸ë ¸ë‹¤.", "_t") +t("Dreaming my dreams", "ê¿ˆì„ ê¾¸ë‹¤", "achievement name") +t("Experienced and completed all the dreams in the Dogroth Caldera.", "ë„그로스 화산 분지ì—ì„œ ëª¨ë“ ê¿ˆì„ ê²½í—˜í•˜ê³ ì™„ë£Œí–ˆë‹¤.", "_t") +t("Oozemancer", "ì ì•¡ìˆ ì‚¬", "achievement name") +t("Destroyed the corrupted oozemancer.", "타ë½í•œ ì ì•¡ìˆ ì‚¬ë¥¼ 처치했다.", "_t") +t("Lucky Girl", "ìš´ ì¢‹ì€ ì†Œë…€", "achievement name") +t("Saved Melinda again and invited her to the Fortress to cure her.", "멜린다를 다시 í•œ 번 구해 ì£¼ê³ ê·¸ë…€ë¥¼ ì¹˜ìœ í•˜ê¸° 위해 요새로 초대했다.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/talents.lua" + +t("Pyromancer", "í™”ì—¼ìˆ ì‚¬", "achievement name") +t("Unlocked Archmage class and did over one million fire damage (with any item/talent/class).", "마ë„사를 해금한 ë’¤ (아무 ì•„ì´í…œ/ê¸°ìˆ /ì§ì—…으로나) 누ì 100만 ì ì´ìƒì˜ 화염 피해를 입혔다.", "_t") +t("Cryomancer", "ëƒ‰ê¸°ìˆ ì‚¬", "achievement name") +t("Unlocked Archmage class and did over one million cold damage (with any item/talent/class).", "마ë„사를 해금한 ë’¤ (아무 ì•„ì´í…œ/ê¸°ìˆ /ì§ì—…으로나) 누ì 100만 ì ì´ìƒì˜ 냉기 피해를 입혔다.", "_t") +t("Lichform", "리치 형ìƒ", "achievement name") +t("Achieved your wild dreams of power and eternal life: you turned into a Lich!", "힘과 ì˜ìƒì„ 향한 ë‹¹ì‹ ì˜ ì•¼ë§ì€ ì´ë£¨ì–´ì¡Œë‹¤: ë‹¹ì‹ ì€ ë¦¬ì¹˜ê°€ ë˜ì—ˆë‹¤!", "_t") +t("Best album ever!", "'ë” íì–´' 아시는구나!", "achievement name") +t("Removed 89 beneficial effects from enemies via Disintegration.", "'Disintegration' ê¸°ìˆ ë¡œ ì 으로부터 '89'ê°œì˜ ì´ë¡œìš´ 효과를 ì œê±°í–ˆë‹¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/adventurer.lua" + +t("Adventurer", "모험가", "birth descriptor name") +t("Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.", "ëª¨í—˜ê°€ë“¤ì€ ë°œê²¬í•˜ëŠ” ì–´ë–¤ 것ì´ë“ í›ˆë ¨ë°›ìœ¼ë©° ì–´ë–¤ ê¸°ìˆ ì´ë˜ì§€ 약간씩 배울 수 있습니다.", "_t") +t("#{bold}##GOLD#This is a bonus class for winning the game. It is by no means balanced.#WHITE##{normal}#", "#{bold}##GOLD#모험가는 본편ì—ì„œ 승리한 ì‚¬ëžŒì„ ìœ„í•œ 보너스 ì§ì—…입니다. 밸런스가 맞지 ì•Šì„ ìˆ˜ 있습니다.#WHITE##{normal}#", "_t") +t("Their most important stats depend on what they wish to do.", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” ê°€ê³ ìž í•˜ëŠ” ê¸¸ì— ë”°ë¼ ë‹¤ë¦…ë‹ˆë‹¤.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +2 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +2 힘, +2 민첩, +2 체격", "_t") +t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 마법, +2 ì˜ì§€, +2 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/afflicted.lua" + +t("Afflicted", "ê³ í†µë°›ëŠ” ìž", "birth descriptor name") +t("Some walk in shadow, alone, unloved, unwanted. What powers they wield may be mighty, but their names are forever cursed.", "사랑받지 ëª»í•˜ê³ , ì–´ë””ì„œë„ í™˜ì˜ë°›ì§€ 못하는 채로 홀로 ê·¸ë¦¼ìž ì†ì„ 걷는 ì´ë“¤ì´ 있습니다. 가진 íž˜ì€ ë§‰ê°•í• ì§€ 몰ë¼ë„, ê·¸ë“¤ì˜ ì´ë¦„ì€ ì˜ì›ížˆ ì €ì£¼ë°›ì•˜ìŠµë‹ˆë‹¤.", "_t") +t("Afflicted classes have been twisted by their association with evil forces.", "ê³ í†µë°›ëŠ” ìžë“¤ì€ 사악한 íž˜ê³¼ì˜ ì—°ê´€ì— ì˜í•´ ë’¤í‹€ë ¤ ë²„ë ¸ìŠµë‹ˆë‹¤.", "_t") +t("They can use these forces to their advantage, but at a cost...", "가진 íž˜ì„ ìŠ¤ìŠ¤ë¡œë¥¼ 위해 ì‚¬ìš©í• ìˆ˜ë„ ìžˆì§€ë§Œ, ê·¸ 대가는...", "_t") +t("Cursed", "ì €ì£¼ë°›ì€ ìž", "birth descriptor name") +t("Affliction can run to the soul, and hatred can fill one's entire being. Overcome someone else's hated curse to know its dreaded meaning.", "ê³ í†µì€ ì˜í˜¼ê¹Œì§€ 번질 수 ìžˆê³ , ì¦ì˜¤ëŠ” í•œ 존재를 ê°€ë“ ì±„ìš¸ 수 있습니다. 다른 ì´ì˜ ì¦ì˜¤ìŠ¤ëŸ¬ìš´ ì €ì£¼ë¥¼ 극복해 ê·¸ ë‘ë ¤ìš´ 진ì˜ë¥¼ 깨달으ì‹ì‹œì˜¤.", "_t") +t("Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.", "무지, íƒìš•, í˜¹ì€ ì–´ë¦¬ì„ìŒìœ¼ë¡œ ì¸í•´ ì €ì£¼ë°›ì€ ìžë“¤ì€ 한때 ì–´ë‘ ì˜ ì¡´ìž¬ë¥¼ ì„¬ê²¼ì—ˆê³ ê²°êµ ê·¸ ì£„ì˜ ëŒ€ê°€ë¡œ íŒŒë©¸ì„ ë§žì´í–ˆìŠµë‹ˆë‹¤.", "_t") +t("Their only master now is the hatred they carry for every living thing.", "ì´ì œ ê·¸ë“¤ì„ ì§€ë°°í•˜ëŠ” ê²ƒì€ ì‚´ì•„ 있는 ëª¨ë“ ê²ƒì— ëŒ€í•œ ì¦ì˜¤ ë¿ìž…니다.", "_t") +t("Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.", "다른 ì¡´ìž¬ì˜ ì£½ìŒìœ¼ë¡œë¶€í„° íž˜ì„ ëŒì–´ë‚´ì–´ ì €ì£¼ë°›ì€ ìžë“¤ì€ 무시무시한 ì „íˆ¬ ëŠ¥ë ¥ì„ ê°€ì§‘ë‹ˆë‹¤.", "_t") +t("Worse, any who approach the Cursed can be driven mad by their terrible aura.", "심지어 그들ì—게 다가가는 ì´ë“¤ì€ ì €ì£¼ë°›ì€ ìžë“¤ì´ 내뿜는 ë”ì°í•œ ê¸°ìš´ì— í™€ë ¤ 미ì³ë²„릴 ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.", "_t") +t("Their most important stats are: Strength and Willpower", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 힘과 ì˜ì§€ìž…니다.", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 마법, +4 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +2", "_t") +t("Doomed", "파멸한 ìž", "birth descriptor name") +t("In shaded places in unknown lands thou must overcome thyself and see thy doom.", "ì•Œë ¤ì§€ì§€ ì•Šì€ ë•…ì˜ ê·¸ëŠ˜ì§„ ê³³ì—ì„œ, 그대는 ìžê¸° ìžì‹ ì„ ë„˜ì–´ì„œê³ ê·¸ íŒŒë©¸ì„ ë§ˆì£¼í•´ì•¼ 하리ë¼.", "_t") +t("The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.", "파멸당한 ìžë“¤ì€ 한때 야ë§ì— 불타 ì–´ë‘ ì˜ ê±°ëž˜ë¡œ ëŒì–´ì˜¨ ê°•ë ¥í•œ ë§ˆë²•ì˜ íž˜ì„ íœ˜ë‘르ë˜, 몰ë½í•œ 마법사들입니다.", "_t") +t("Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.", "섬겨 ì™”ë˜ ì–´ë‘ ì˜ íž˜ì— ì˜í•´ ë§ˆë²•ì„ ë¹¼ì•—ê¸´ 뒤로, ê·¸ë“¤ì€ ê°€ìŠ´ ì†ì— 불타는 ì¦ì˜¤ë¥¼ ì´ìš©í•˜ëŠ” ë°©ë²•ì„ ë°°ì› ìŠµë‹ˆë‹¤.", "_t") +t("Only time will tell if they can choose a new path or are doomed forever.", "새로운 ê¸¸ì„ ì„ íƒí• 수 있ì„지 í˜¹ì€ ê·¸ë“¤ì´ ì˜ì›ížˆ 파멸당한 것ì¸ì§€ëŠ” ì˜¤ì§ ì‹œê°„ë§Œì´ ì•Œ 것입니다.", "_t") +t("The Doomed strike from behind a veil of darkness or a host of shadows.", "파멸당한 ìžë“¤ì€ ì–´ë‘ ì˜ ìž¥ë§‰ ë’¤ì— ìˆ¨ì–´ ì ì„ ê³µê²©í•˜ê±°ë‚˜ 그림ìžë“¤ì„ 사ì—í• ìˆ˜ 있습니다.", "_t") +t("They feed upon their enemies as they unleash their minds on all who confront them.", "ì •ì‹ ì˜ íž˜ì„ í•´ë°©í•´ 그들ì—게 대ì 하는 ëª¨ë“ ìžë“¤ì„ í¬ì‹í•˜ê¸°ë„ 합니다.", "_t") +t("Their most important stats are: Willpower and Cunning", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” ì˜ì§€ì™€ êµí™œìž…니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 마법, +4 ì˜ì§€, +5 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/celestial.lua" + +t("The magic of the heavens is known to but a few, and that knowledge has long passed east, forgotten.", "천ìƒì˜ ë§ˆë²•ì„ ì•Œë˜ ì‚¬ëžŒì€ ì•„ì£¼ ì ì—ˆê³ , ê·¸ë“¤ì˜ ì§€ì‹ì€ 오래 ì „ ê·¸ë“¤ì´ ë¨¸ë‚˜ë¨¼ ë™ìª½ìœ¼ë¡œ ë– ë‚œ ë’¤ 잊혀졌습니다.", "_t") +t("Celestial classes are arcane users focused on the heavenly bodies.", "ì²œê³µì˜ ì‚¬ë„ë“¤ì€ ì²œì²´ì˜ íž˜ì„ ëŒì–´ë‚´ëŠ” ê²ƒì— ì§‘ì¤‘í•˜ëŠ” 마법 사용ìžë“¤ìž…니다.", "_t") +t("Most draw their powers from the Sun and the Moons.", "ê·¸ë“¤ì˜ ëŒ€ë¶€ë¶„ì€ íƒœì–‘ê³¼ 달로부터 íž˜ì„ ëŒì–´ëƒ…니다.", "_t") +t("Sun Paladin", "íƒœì–‘ì˜ ê¸°ì‚¬", "birth descriptor name") +t("The sun rises in the east in full glory, but you must look for it first amidst the darkest places.", "íƒœì–‘ì€ ì˜ê´‘스러운 모습으로 ë™ìª½ì—ì„œ ë– ì˜¤ë¥´ì§€ë§Œ, ì¹ í‘ ê°™ì€ ì–´ë‘ ì†ì—ì„œë„ ê·¸ëŒ€ëŠ” íƒœì–‘ì„ ì°¾ì„ ìˆ˜ 있으리ë¼.", "_t") +t("Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.", "íƒœì–‘ì˜ ê¸°ì‚¬ë“¤ì€ ë™ëŒ€ë¥™ ìžìœ ë¯¼ë“¤ì˜ ë§ˆì§€ë§‰ ë³´ë£¨ì¸ ì•„ì¹¨ì˜ ë¬¸ ì¶œì‹ ìž…ë‹ˆë‹¤.", "_t") +t("Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'", "ê·¸ë“¤ì˜ ì‚¶ì˜ ë°©ì‹ì€ 'íƒœì–‘ì€ ìš°ë¦¬ì˜ íž˜ì´ìš”, 순수ì´ìž ì •ìˆ˜ì´ë‹ˆ, 우리는 ì–´ë‘ìš´ ê³³ì— ë¹›ì„ ê°€ì ¸ì˜¤ë©° ìš°ë¦¬ì˜ íž˜ì— ë§žì„œëŠ” ì´ëŠ” ëˆ„êµ¬ë„ ì§€ë‚˜ê°ˆ 수 없다.'ë¼ëŠ” 좌우명으로 잘 드러납니다.", "_t") +t("They can channel the power of the Sun to smite all who seek to destroy the Sunwall.", "ê·¸ë“¤ì€ íƒœì–‘ì˜ ìž¥ë²½ì„ íŒŒê´´í•˜ë ¤ëŠ” ê·¸ 누구ë¼ë„ íƒœì–‘ì˜ íž˜ì„ ëŒì–´ë‚´ì–´ 강타합니다.", "_t") +t("Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.", "íƒœì–‘ì˜ ê¸°ì‚¬ë“¤ì€ ë¬´ê¸°ì™€ 방패 ì „íˆ¬ë²• ê·¸ë¦¬ê³ ë§ˆë²• 모ë‘ì— ì¡°ì˜ˆê°€ ìžˆê¸°ì— ë©€ë¦¬ì„œ ê·¸ë“¤ì˜ ì ì„ ë¶ˆì‚¬ë¥¸ ë’¤ ê·¼ì ‘ ì „íˆ¬ì— ë“¤ì–´ê°€ê³¤ 합니다.", "_t") +t("Their most important stats are: Strength and Magic", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 힘과 마법입니다.", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 마법, +0 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +2", "_t") +t("Anorithil", "아노리실", "birth descriptor name") +t("The balance of the heavens' powers is a daunting task. Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.", "천ìƒì˜ ê· í˜•ì„ ì¡°ìœ¨í•˜ëŠ” ê²ƒì€ ë²…ì°¬ ì¼ì´ë‹¤. 마ìŒì— 빛과 ì–´ë‘ ëª¨ë‘를 ë°›ì•„ë“¤ì¸ ì´ë“¤ì€ í™©í˜¼ì— ì„œì„œ ê·¸ ê¶ŒëŠ¥ì„ íœ˜ë‘르리ë¼.", "_t") +t("Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.", "ì•„ë…¸ë¦¬ì‹¤ë“¤ì€ ë™ëŒ€ë¥™ ìžìœ ë¯¼ë“¤ì˜ ë§ˆì§€ë§‰ ë³´ë£¨ì¸ ì•„ì¹¨ì˜ ë¬¸ ì¶œì‹ ìž…ë‹ˆë‹¤.", "_t") +t("Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'", "ê·¸ë“¤ì˜ ì‚¶ì˜ ë°©ì‹ì€ '우리는 태양과 달 사ì´, 빛과 ì–´ë‘ ì´ ë§Œë‚˜ëŠ” ê³³ì— ì„œ 있다. ìž¿ë¹›ì˜ í™©í˜¼ ì†ì—ì„œ ìš°ë¦¬ì˜ ìš´ëª…ì„ ì°¾ìœ¼ë¦¬ë¼.'ë¼ëŠ” 좌우명으로 잘 드러납니다.", "_t") +t("They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.", "ê·¸ë“¤ì€ íƒœì–‘ì˜ ìž¥ë²½ì„ íŒŒê´´í•˜ë ¤ëŠ” ê·¸ 누구ë¼ë„ 태양과 ë‹¬ì˜ íž˜ì„ ëŒì–´ë‚´ì–´ ë¶ˆíƒœìš°ê³ ì°¢ì–´ëƒ…ë‹ˆë‹¤.", "_t") +t("Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.", "íƒœì–‘ì˜ ë§ˆë²•ê³¼ ë‹¬ì˜ ë§ˆë²• 모ë‘ì— ëŠ¥í†µí•œ ê·¸ë“¤ì€ ë³„ë“¤ì˜ ë¶„ë…¸ë¥¼ 불러내기 ì „ì— ì ì„ ë¨¼ì € 태양빛으로 불태ì›ë‹ˆë‹¤.", "_t") +t("Their most important stats are: Magic and Cunning", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 마법과 êµí™œìž…니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +6 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +6 마법, +0 ì˜ì§€, +3 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/chronomancer.lua" + +t("Chronomancer", "ì‹œê³µìˆ ì‚¬", "birth descriptor name") +t("Some do not walk upon the straight road others follow. Seek the hidden paths outside the normal course of life.", "남들과 ê°™ì´ ì£½ ê³§ì€ ì‹œê°„ì˜ ê¸¸ì„ ê±·ì§€ 않는 ì´ë“¤ì´ 있다. í‰ë²”í•œ 삶ì—ì„œ 벗어나 ìƒ›ê¸¸ì„ ì°¾ì•„ë³´ì•„ë¼.", "_t") +t("Exploiting a hole in the fabric of spacetime, Chronomancers learn to pull threads from other timelines into their own.", "ì‹œê³µìˆ ì‚¬ë“¤ì€ ì‹œê³µê°„ì˜ êµ¬ì¡°ì— ëš«ë¦° 구ë©ì„ ì´ìš©í•´ 다른 ì‹œê°„ì„ ì—ì„œ ê·¸ë“¤ì˜ ì‹œê°„ì„ ìœ¼ë¡œ ì‹œê°„ì˜ ì‹¤ì„ ëŒì–´ì˜¤ëŠ” ë°©ë²•ì„ ë°°ì› ìŠµë‹ˆë‹¤.", "_t") +t("Pulling these threads creates tension and the harder they pull the more tension is produced.", "ì‹œê°„ì˜ ì‹¤ì„ ëŒì–´ì˜¤ëŠ” ê²ƒì€ ìž¥ë ¥ì„ ë§Œë“¤ì–´ë‚´ê³ , 강하게 ëŒì–´ì˜¬ìˆ˜ë¡ ìž¥ë ¥ ë˜í•œ 강해집니다.", "_t") +t("Constantly they manage this tension, which they call Paradox, to avoid or control the anomalies they inevitably unleash on the world around them.", "ì‹œê³µìˆ ì‚¬ë“¤ì€ '괴리'ë¼ê³ 부르는 ì´ ìž¥ë ¥ì„ ì§€ì†ì 으로 관리하여 불가피한 ì‹œê³µì˜ ë’¤í‹€ë¦¼ì´ ê·¸ë“¤ì˜ ì£¼ìœ„ì— í„°ì ¸ë‚˜ì˜¤ëŠ” ê²ƒì„ ì¡°ì ˆí•©ë‹ˆë‹¤.", "_t") +t("Paradox Mage", "ê´´ë¦¬ìˆ ì‚¬", "birth descriptor name") +t("A hand may clap alone if it returns to clap itself. Search for the power in the paradox.", "í•œ ì†ì„ ë‚´ë°€ê³ ì‹œê°„ì„ ë˜ëŒë ¤ ê·¸ ì†ì„ 치면, í•œ ì†ë§Œìœ¼ë¡œë„ 박수를 ì¹ ìˆ˜ 있다. 괴리 ì†ì—ì„œ íž˜ì„ ì°¾ì•„ë¼.", "_t") +t("A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.", "ê´´ë¦¬ìˆ ì‚¬ë“¤ì€ ì‹œê³µê°„ì˜ êµ¬ì¡°ë¥¼ ë³€í˜•í• ë¿ë§Œ 아니ë¼, í˜•ì„±í•˜ê³ ìž¬ì°½ì¡°í•˜ëŠ” ë°©ë²•ê¹Œì§€ë„ ìµíž™ë‹ˆë‹¤.", "_t") +t("Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.", "ëŒ€ë¶€ë¶„ì˜ ê´´ë¦¬ìˆ ì‚¬ë“¤ì€ ì¼ë°˜ì ì¸ ì „íˆ¬ ê¸°ìˆ ì„ ìž˜ 알지 못하지만 ì‹œê³µê°„ì˜ íž˜ì„ ë‹¤ë£¨ëŠ” 것으로 ëŒ€ì‹ í•©ë‹ˆë‹¤.", "_t") +t("Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.", "ê´´ë¦¬ìˆ ì‚¬ë“¤ì€ ê°€ìž¥ 복잡한 시공 ë§ˆë²•ë“¤ì„ ì œì™¸í•œ ëª¨ë“ ì‹œê³µ ë§ˆë²•ì„ ì•„ëŠ” ìƒíƒœë¡œ 시작합니다.", "_t") +t("Their most important stats are: Magic and Willpower", "ê·¸ë“¤ì˜ ê°€ìž¥ 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 마법과 ì˜ì§€ìž…니다.", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +2 체격", "_t") +t("#LIGHT_BLUE# * +5 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 마법, +2 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") +t("Temporal Warden", "시간 ê°ì‹œìž", "birth descriptor name") +t("We preserve the past to protect the future. The hands of time are guarded by the arms of war.", "우리는 미래를 위해 과거를 보존한다. ì‹œê°„ì˜ ì†ì„ 보호하는 ê²ƒì€ ì „ìŸì˜ 무기ì¼ì§€ë‹ˆ.", "_t") +t("Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.", "시간 ê°ì‹œìžë“¤ì€ 여러 ì‹œê°„ì„ ì˜ ìžê¸° ìžì‹ 들과 함께 ì¼í•˜ëŠ” ë²•ì„ ë°°ì› ìŠµë‹ˆë‹¤.", "_t") +t("Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.", "시공 ë§ˆë²•ì˜ ì—°êµ¬ë¥¼ 통해 ê·¸ë“¤ì€ ê¶ìˆ ê³¼ ìŒìˆ˜ 무기 ì „íˆ¬ë¥¼ ì ‘ëª©í•˜ì—¬ 매ë„럽게 ë‘ ì „íˆ¬ ë°©ì‹ì„ 오갈 수 있습니다.", "_t") +t("Their most important stats are: Magic, Dexterity, and Willpower", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 힘과 민첩, ì˜ì§€, ê·¸ë¦¬ê³ ë§ˆë²•ìž…ë‹ˆë‹¤.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +3 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +4 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 마법c, +2 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/corrupted.lua" + +t("Defiler", "모ë…ìž", "birth descriptor name") +t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "사악한 ìƒê°, ê²€ì€ í”¼, 타ë½í•œ 행위... ë™í¬ì˜ 피로 ë•…ì„ ì 시는 ìžëŠ” íž˜ì„ ì–»ìœ¼ë¦¬ë¼.", "_t") +t("Defilers are touched by the mark of evil. They are a blight on the world. Working to promote the cause of evil, they serve their masters, or themselves become masters.", "모ë…ìžë“¤ì€ ì•…ì˜ ë‚™ì¸ì„ ë°›ì€ ì´ë“¤ìž…니다. 세ìƒì˜ ì—병ì´ìž, 사악한 ì˜ì§€ë¥¼ 위해 ì¼í•˜ëŠ” 모ë…ìžë“¤ì€ ê·¸ë“¤ì˜ ì£¼ì¸ì„ 섬기거나 스스로 사악한 주ì¸ì´ ë˜ê¸°ë„ 합니다.", "_t") +t("Reaver", "약탈ìž", "birth descriptor name") +t("Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.", "그대ì—게 대ì 하는 ìžë“¤ì˜ ì˜í˜¼ì„ ê±°ë‘ë¼, 그리하면 ê·¸ëŒ€ì˜ ìœ¡ì‹ ì— ì•”í‘ì˜ ê¶ŒëŠ¥ì´ ê¹ƒë“¤ì§€ë‹ˆ.", "_t") +t("Reavers are terrible foes, charging their enemies with a weapon in each hand.", "ì–‘ ì†ì— 하나씩 무기를 ë“¤ê³ ì ì—게 ë‹¬ë ¤ë“œëŠ” 약탈ìžë“¤ì€ 무시무시한 ì 수입니다.", "_t") +t("They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.", "ì•…ê³¼ 부패를 ë°›ì•„ë“¤ì¸ ê·¸ë“¤ì€ íŒŒê´´ì ì¸ ì „íˆ¬ ê¸°ìˆ ë¡œ ì ë“¤ì˜ ë‘ê°œê³¨ì„ ìœ¼ìŠ¤ëŸ¬ëœ¨ë¦¬ëŠ” ë™ì‹œì— ì 들ì—게 ë”ì°í•œ ì—ë³‘ì„ ë‚´ë¦½ë‹ˆë‹¤.", "_t") +t("Their most important stats are: Strength and Magic", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 힘과 마법입니다.", "_t") +t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 힘, +1 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 마법, +0 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +2", "_t") +t("Corruptor", "타ë½ìž", "birth descriptor name") +t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "ì–´ë‘ ê³¼ 부패ì—는 ê°•ë ¥í•œ íž˜ì´ ìžˆë‚˜ë‹ˆ, ìœ í˜¹ì„ ë°›ì•„ë“¤ì´ê³ 타ë½ê³¼ 하나가 ë 지어다.", "_t") +t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "í¬ìƒì–‘ë“¤ì˜ ì˜í˜¼ì„ ì¥ì–´ì§œë‚¼ 수 있는 ì–´ë‘ ì˜ ë§ˆë²•ì„ ë‹¤ë£¨ëŠ” 타ë½ìžë“¤ì€ 무시무시한 ì 수입니다.", "_t") +t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "ê·¸ë“¤ì€ ì‚¬ì•…í•œ íž˜ì„ íœ˜ë‘˜ëŸ¬ ì˜í˜¼ì„ íŒŒê´´í•˜ê³ ìƒëª…ë ¥ì„ ë¹¼ì•—ì•„ 스스로를 채ì›ë‹ˆë‹¤.", "_t") +t("The most powerful corruptors can even take on some demonic aspects for themselves.", "가장 ê°•ë ¥í•œ 타ë½ìžë“¤ì€ ì•…ë§ˆì˜ í˜•ìƒì„ ì·¨í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.", "_t") +t("Their most important stats are: Magic and Willpower", "ê·¸ë“¤ì˜ ê°€ìž¥ 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 마법과 ì˜ì§€ìž…니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +2 체격", "_t") +t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 마법, +3 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/mage.lua" + +t("Mage", "마법사", "birth descriptor name") +t("Mages are the wielders of arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.", "ë§ˆë²•ì‚¬ë“¤ì€ ìƒê°ë§Œìœ¼ë¡œ ê°•ë ¥í•˜ê³ íŒŒê´´ì ì¸ ì£¼ë¬¸ì„ ì‹œì „í•˜ê±°ë‚˜ ìƒì²˜ë¥¼ ì¹˜ìœ í• ìˆ˜ 있는 ì‹ ë¹„í•œ íž˜ì„ ì§€ë…”ìŠµë‹ˆë‹¤.", "_t") +t("Alchemist", "ì—°ê¸ˆìˆ ì‚¬", "birth descriptor name") +t("An Alchemist is a manipulator of materials using magic.", "ì—°ê¸ˆìˆ ì‚¬ëž€ ë§ˆë²•ì„ ì‚¬ìš©í•˜ì—¬ ë¬¼ì§ˆì„ ì¡°ìž‘í•˜ëŠ” 마법사ì´ë‹¤.", "_t") +t("They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.", "ê·¸ë“¤ì€ ì˜› ë§ˆë²•ì‚¬ë“¤ì´ í–‰í•˜ë˜ ê¸ˆì§€ëœ ë§ˆë²•ì„ ì‚¬ìš©í•˜ì§€ 않습니다 - 마법íë°œ ì´í›„ë¡œ êº¼ë ¤ì§€ê±°ë‚˜ 마법사 ì‚¬ëƒ¥ì˜ ëŒ€ìƒì´ ëœ, ìžì—°ì„ 어지럽히는 ìžë“¤ ë§ìž…니다.", "_t") +t("Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.", "ì—°ê¸ˆìˆ ì‚¬ë“¤ì€ ë³´ì„ì„ ë¶ˆë©ì–´ë¦¬ë¡œ 변환시켜 ë˜ì§€ê±°ë‚˜, 산성 ì•¡ì²´ë¡œ 바꿔 ìŸì•„내는 ë“±ì˜ ì›ì†Œ 효과를 ì¼ìœ¼í‚¬ 수 있습니다. ë˜í•œ ê°‘ì˜·ì— ë³´ì„ì„ ë°•ì•„ì„œ 마법효과를 부여하거나, 마법 지팡ì´ë¡œ ì—너지를 ë°©ì¶œí• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.", "_t") +t("Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.", "ëŒ€ë¶€ë¶„ì˜ ì—°ê¸ˆìˆ ì‚¬ë“¤ì€ ì‹ ì²´ì 으로 약하지만 ê·¸ë“¤ì´ ì§ì ‘ ë§Œë“ ë§ˆë²• ê³¨ë ˜ì„ ê²½í˜¸ì›ìœ¼ë¡œ 대ë™í•˜ì—¬ ì´ë¥¼ 보완합니다. ê³¨ë ˜ë“¤ì€ ì£¼ì¸ì—게 ì ˆëŒ€ì 으로 복종하며 주ì¸ì˜ íž˜ì´ ê°•í•´ì§ì— ë”°ë¼ í•¨ê»˜ 강해집니다.", "_t") +t("Their most important stats are: Magic and Constitution", "ê·¸ë“¤ì˜ ê°€ìž¥ 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 마법과 체격입니다.", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +3 체격", "_t") +t("#LIGHT_BLUE# * +5 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 마법, +1 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -1", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# -1", "_t") +t("Golem", "ê³¨ë ˜", "birth facial category") +t("Golem becomes a Drolem", "ê³¨ë ˜ì´ ìš© ê³¨ë ˜ì´ ë¨", "_t") +t("Archmage", "마ë„사", "birth descriptor name") +t("Hated, harrowed, hunted, hidden... Our ways are forbidden, but our cause is just. In our veiled valley we find solace from the world's wrath, free to study our arts. Only through charity and friendship can you earn our trust.", "ì¦ì˜¤ë°›ê³ , ê´´ë¡œì›Œí•˜ê³ , ì‚¬ëƒ¥ë‹¹í•˜ê³ , 숨어들었다... ìš°ë¦¬ì˜ ê¸°ì˜ˆëŠ” 금지ë˜ì—ˆì§€ë§Œ ìš°ë¦¬ì˜ ëŒ€ì˜ëŠ” ì •ë‹¹í•˜ë‹¤. 숨겨진 골짜기ì—ì„œ 우리는 ì„¸ê³„ì˜ ë¶„ë…¸ë¥¼ 피해 안ì‹ì„ ì–»ê³ , ìžìœ ë¡ê²Œ ê¸°ìˆ ì„ ì—°ë§ˆí•œë‹¤. ì˜¤ì§ í˜¸ì˜ì™€ ìš°ì •ìœ¼ë¡œë§Œ ìš°ë¦¬ì˜ ì‹ ë¢°ë¥¼ ì–»ì„ ìˆ˜ 있으리ë¼.", "_t") +t("An Archmage devotes his whole life to the study of magic above anything else.", "마ë„ì‚¬ë“¤ì€ ëª¨ë“ ê²ƒì„ ë’¤ë¡œ í•˜ê³ ë§ˆë²•ì˜ ì—°êµ¬ì—만 ì¼ìƒì„ 바쳤습니다.", "_t") +t("Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.", "ëŒ€ë¶€ë¶„ì˜ ë§ˆë„ì‚¬ë“¤ì€ ì¼ë°˜ì ì¸ ì „íˆ¬ ê¸°ìˆ ì„ ìž˜ 알지 못하지만 ê·¸ë“¤ì´ ê°€ì§„ 순수한 ë§ˆë²•ì˜ íž˜ìœ¼ë¡œ ëŒ€ì‹ í•©ë‹ˆë‹¤.", "_t") +t("Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.", "마ë„ì‚¬ë“¤ì€ ë§Žì€ ì¢…ë¥˜ì˜ ë§ˆë²•ì„ ì•„ëŠ” ìƒíƒœë¡œ 시작합니다. 하지만 ê·¸ë“¤ì€ ëŒ€ê°œ ê°•ë ¹ìˆ ê³¼ëŠ” ì–´ë–¤ ê´€ê³„ë„ ë§ºì§€ ì•Šìœ¼ë ¤ 합니다.", "_t") +t("Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.", "ëŒ€ë¶€ë¶„ì˜ ë§ˆë„ì‚¬ë“¤ì€ ìˆ¨ê²¨ì§„ ë§ˆì„ ì•™ê³¨ì›¬ì—ì„œ í›ˆë ¨ë°›ì•˜ìœ¼ë©° 그곳으로 곧장 ì´ë™í• 수 있는 특별한 ì£¼ë¬¸ì„ ì•Œê³ ìžˆìŠµë‹ˆë‹¤.", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -4", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# -4", "_t") +t("Necromancer", "ê°•ë ¹ìˆ ì‚¬", "birth descriptor name") +t("The road to necromancy is a macabre path indeed. Walk with the dead, and drink deeply of their black knowledge.", "ê°•ë ¹ìˆ ì˜ ê¸¸ì€ ê·¸ì•¼ë§ë¡œ 섬뜩하다. ì£½ì€ ìžë“¤ê³¼ 함께 ê±·ê³ , ê·¸ë“¤ì˜ ë¶€ì •í•œ 지ì‹ì„ 들ì´ì¼œë¼.", "_t") +t("While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.", "마법íë°œ ì´í›„ë¡œ ëŒ€ë¶€ë¶„ì˜ ë§ˆë²•ì´ ì˜ì‹¬ì˜ 눈초리를 받게 ë˜ì—ˆì§€ë§Œ, ê°•ë ¹ìˆ ì˜ ë¶€ì •í•œ 기예는 훨씬 ì „ë¶€í„° ë‚™ì¸ì´ ì°í˜”습니다.", "_t") +t("These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.", "ì´ ì–´ë‘ ì˜ ë§ˆë²•ì‚¬ë“¤ì€ ìƒëª…ì„ êº¼ëœ¨ë¦¬ê³ , 죽ìŒì„ 뒤틀며 ë§ìžë“¤ì˜ 군대를 ì¼ìœ¼í‚µë‹ˆë‹¤. íž˜ì— ëŒ€í•œ ê°ˆë§ì„ 충족시키기 위해, ê·¸ë¦¬ê³ ê¶ê·¹ì ì¸ ëª©í‘œì¸ ì˜ìƒì„ 얻기 위해.", "_t") +t("Their most important stats are: Magic and Willpower", "ê·¸ë“¤ì˜ ê°€ìž¥ 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 마법과 ì˜ì§€ìž…니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +5 마법, +3 ì˜ì§€, +1 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# -3", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/none.lua" + +t("None", "ì—†ìŒ", "birth descriptor name") +t("Your race cannot select a class; it has its own powers.", "ë‹¹ì‹ ì˜ ì¢…ì¡±ì€ ì§ì—…ì„ ì„ íƒí• 수 없습니다. ê·¸ ëŒ€ì‹ ë…ìžì ì¸ ëŠ¥ë ¥ì„ ê°€ì§‘ë‹ˆë‹¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/psionic.lua" + +t("Psionic", "ì´ˆëŠ¥ë ¥ìž", "birth descriptor name") +t("Weakness of flesh can be overcome by mental prowess. Find the way and fight for the way to open the key to your mind.", "ìœ¡ì‹ ì˜ ë‚˜ì•½í•¨ì€ ì •ì‹ ì˜ ë‹¨ë ¨ì„ í†µí•´ ê·¹ë³µí• ìˆ˜ 있다. '길'ì„ ì°¾ê³ '길'ì„ ìœ„í•´ 싸워 ê·¸ëŒ€ì˜ ì •ì‹ ì„ ê°œë°©í•˜ë¼.", "_t") +t("Psionics find their power within themselves. Their highly trained minds can harness energy from many different sources and manipulate it to produce physical effects.", "ì´ˆëŠ¥ë ¥ìžë“¤ì€ ìŠ¤ìŠ¤ë¡œì˜ ë‚´ë©´ì—ì„œ íž˜ì„ ëŒì–´ëƒ…니다. ê·¸ë“¤ì˜ ê³ ë„ë¡œ í›ˆë ¨ëœ ì •ì‹ ì€ ì—¬ëŸ¬ ì›ì²œìœ¼ë¡œë¶€í„° ì—너지를 ëŒì–´ë‚´ê³ , ì´ë¥¼ 조작하여 물리ì ì¸ íš¨ê³¼ë¡œ ë³€í™˜í• ìˆ˜ 있습니다.", "_t") +t("Mindslayer", "ì •ì‹ íŒŒê´´ìž", "birth descriptor name") +t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "ìƒê°ìœ¼ë¡œ ì˜ê°ì„ 줄 ìˆ˜ë„ ìžˆê³ , ìƒê°ìœ¼ë¡œ ì£½ì¼ ìˆ˜ë„ ìžˆë‹¤. 기나긴 억압과 구ì†ì´ ë나면 ìƒê°ì€ 우리를 ìžìœ ë¡ê²Œ í• ê²ƒì´ê³ ìš°ë¦¬ì˜ ê°€ìž¥ ì–´ë‘ìš´ 꿈 ì†ì—ì„œ 복수가 오리ë¼.", "_t") +t("Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.", "ì •ì‹ íŒŒê´´ìžë“¤ì€ ì •ì‹ ì˜ íž˜ì„ ì§ì ‘ì ì´ê³ 잔혹하게 ì£¼ë³€ì— ëª°ì•„ì¹˜ëŠ” ê²ƒì— íŠ¹í™”ë˜ì–´ 있습니다.", "_t") +t("When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.", "ì •ì‹ íŒŒê´´ìžë“¤ì€ ì „íˆ¬ì˜ í•œê°€ìš´ë°ì—ì„œ 막대한 ì—너지를 휘ë‘르며, ìƒê°ê³¼ ê°™ì€ ì†ë„ë¡œ ì—¼ë™ë ¥ìœ¼ë¡œ ì œì–´ë˜ëŠ” ë¬´ê¸°ë“¤ì„ íœ˜ë‘˜ëŸ¬ ì£¼ë³€ì˜ ì ë“¤ì„ ë² ì–´ë„˜ê¹ë‹ˆë‹¤.", "_t") +t("#LIGHT_BLUE# * +1 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 마법, +4 ì˜ì§€, +4 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# -2", "_t") +t("Solipsist", "ìœ ì•„ë¡ ìž", "birth descriptor name") +t("Some believe that the world is the collective dream of those that live in it. Find and wake the sleeper and you'll unlock the potential of your dreams.", "ì–´ë–¤ ì´ë“¤ì€ 세ìƒì´ ê·¸ì € ì—¬ëŸ¿ì´ ê¾¸ëŠ” 꿈ì´ë¼ê³ 믿는다. ìž ë“ ìžë¥¼ 깨워 ê¿ˆì˜ ìž ìž¬ë ¥ì„ ê°œë°©í•˜ë¼.", "_t") +t("The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.", "ìœ ì•„ë¡ ìžë“¤ì€ í˜„ì‹¤ì€ ê°€ë³€ì ì´ë©° ê·¸ê²ƒì„ ê²½í—˜í•˜ëŠ” ì´ë“¤ì˜ 집단ì ë§ìƒì— ë¶ˆê³¼í•˜ë‹¤ê³ ë¯¿ìŠµë‹ˆë‹¤.", "_t") +t("They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.", "ê·¸ë“¤ì€ ì´ ì§€ì‹ì„ ì´ìš©í•˜ì—¬ 창조함와 ë™ì‹œì— íŒŒê´´í•˜ê³ , 다른 ì´ë“¤ì˜ ì •ì‹ ì„ ì¹¨ë²”í•˜ë©° ê¿ˆì„ ì¡°ìž‘í•©ë‹ˆë‹¤.", "_t") +t("This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.", "하지만 ì´ ì§€ì‹ì—는 무거운 대가가 따릅니다. ìœ ì•„ë¡ ìžë“¤ì€ 세계가 ê·¸ë“¤ì˜ ë§ìƒì¼ ë¿ì´ë¼ëŠ” ìƒê°ìœ¼ë¡œë¶€í„° ìŠ¤ìŠ¤ë¡œì˜ ì •ì‹ ì„ ë³´í˜¸í•´ì•¼ 합니다.", "_t") +t("Their most important stats are: Willpower and Cunning", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” ì˜ì§€ì™€ êµí™œìž…니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 마법, +5 ì˜ì§€, +4 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -4 (*special*)", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# -4 (*특수*)", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/rogue.lua" + +t("Rogues are masters of tricks; they can strike from the shadows, and lure monsters into deadly traps.", "ë¶ˆí•œë‹¹ë“¤ì€ ì†ìž„ìˆ˜ì˜ ë‹¬ì¸ìž…니다. ê·¸ë¦¼ìž ì†ì—ì„œ ì ë“¤ì„ ê¸°ìŠµí•˜ê³ , ê´´ë¬¼ë“¤ì„ ì¹˜ëª…ì ì¸ í•¨ì •ìœ¼ë¡œ ìœ ì¸í•´ 처치합니다.", "_t") +t("Rogue", "불한당", "birth descriptor name") +t("Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.", "ë¶ˆí•œë‹¹ë“¤ì€ ì†ìž„ìˆ˜ì˜ ë‹¬ì¸ìž…니다. ì ì´ ëˆˆì¹˜ì±„ì§€ 못하게 ì ‘ê·¼í•œ ë’¤ ê¸°ìŠµì„ ê°€í•˜ì—¬ ì—„ì²ë‚œ 피해를 ìž…íž ìˆ˜ 있습니다.", "_t") +t("Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.", "양쪽 ì† ëª¨ë‘ì— ë‹¨ê²€ì„ ë“œëŠ” ê²ƒì„ ì„ í˜¸í•˜ë©°, í•¨ì •ì„ íƒì§€í•˜ê³ í•´ì œí•˜ëŠ” 것 못지않게 설치ì—ë„ ëŠ¥í•œ ì „ë¬¸ê°€ê°€ ë ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.", "_t") +t("#LIGHT_BLUE# * +1 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 힘, +3 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +5 êµí™œ", "_t") +t("Shadowblade", "그림ìžì¹¼ë‚ ", "birth descriptor name") +t("Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.", "그림ìžì¹¼ë‚ ë“¤ì€ ë§ˆë²•ì˜ ìž¬ëŠ¥ì„ íƒ€ê³ ë‚œ 불한당들로, 효율ì ì¸ ë§ˆë²•ì„ íŽ¼ì¹˜ëŠ” ë™ì‹œì— ì€íì˜ ìž¥ë§‰ 아래서 단검으로 ì ì„ ê¸°ìŠµí•©ë‹ˆë‹¤.", "_t") +t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "ê·¸ë“¤ì˜ ë§ˆë²• ëŠ¥ë ¥ì€ ë°°ìš´ ê²ƒì´ ì•„ë‹Œ ì„ ì²œì ì¸ ê²ƒì´ê¸° 때문ì—, ìžì—°ì 으로 마나를 재ìƒí• 수 없으며 íšŒë³µì„ ìœ„í•´ì„œëŠ” 다른 ìˆ˜ë‹¨ì´ í•„ìš”í•©ë‹ˆë‹¤.", "_t") +t("They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.", "환ìƒ, 시간, 예지, ê·¸ë¦¬ê³ ì „ì´ ë§ˆë²• í•™íŒŒì˜ ì£¼ë¬¸ë“¤ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.", "_t") +t("Their most important stats are: Dexterity, Cunning and Magic", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 민첩과 êµí™œ ê·¸ë¦¬ê³ ë§ˆë²•ìž…ë‹ˆë‹¤.", "_t") +t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +3 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 마법, +0 ì˜ì§€, +3 êµí™œ", "_t") +t("Marauder", "습격ìž", "birth descriptor name") +t("I will not hide and I will not sneak - come dance with my blades and we'll see who's weak. Snapping bone and cracking skull, it's the sounds of battle that make life full!", "숨지ë„, ì€ë°€í•˜ê²Œ 움ì§ì´ì§€ë„ ì•Šê² ë‹¤. 와서 ë‚´ ì¹¼ë‚ ê³¼ ì¶¤ì„ ì¶° ë³´ë©´ 누가 약한지 알게 ë˜ê² 지. 뼈를 ë¶€ëŸ¬ëœ¨ë¦¬ê³ ë‘ê°œê³¨ì„ ë¶€ìˆ˜ëŠ” 소리야ë§ë¡œ ì‚¶ì„ ì¶©ë§Œì¼€ 한다!", "_t") +t("The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.", "마즈'ì—ì´ì–„ì˜ í™©ì•¼ëŠ” ì•ˆì „í•œ ê³³ì´ ì•„ë‹™ë‹ˆë‹¤. 길들여지지 ì•Šì€ ì•¼ìˆ˜ì™€ ëŒì•„다니는 ìš©ë“¤ë„ ìœ„í—˜í•˜ì§€ë§Œ ì§„ì •í•œ ìœ„í˜‘ì€ ë‘ ë°œë¡œ 걷습니다. ë„둑들과 ì‚°ì 들, 암살ìžë“¤ê³¼ 기회주ì˜ì ì¸ ëª¨í—˜ê°€ë“¤, 심지어 미친 마법사들과 ë§ˆë²•ì„ ì¦ì˜¤í•˜ëŠ” ê´‘ì‹ ë„들까지. ì´ë“¤ì€ ëª¨ë‘ ë„ì‹œì˜ ìž¥ë²½ì„ ë„˜ì–´ 여행하는 ì´ë“¤ì—게 ìœ„í˜‘ì´ ë©ë‹ˆë‹¤.", "_t") +t("Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.", "ì´ëŸ¬í•œ 혼란 ì†ì—ì„œ ì†ìž„수보다는 힘으로 ì›í•˜ëŠ” ê²ƒì„ ì–»ëŠ” í•œ ì¢…ë¥˜ì˜ ë¶ˆí•œë‹¹ì´ ìžˆìŠµë‹ˆë‹¤. ì„¸ë ¨ëœ ê¸°ìˆ ê³¼ 민첩함, ê·¸ë¦¬ê³ íž˜ìœ¼ë¡œ ì¹¼ì„ íœ˜ë‘르는 습격ìžë“¤ì€ 먹잇ê°ì„ 찾아내어 가장 ë¹ ë¥´ê³ ì§ì ‘ì ì¸ ë°©ë²•ìœ¼ë¡œ ì œê±°í•©ë‹ˆë‹¤. ì´ë“¤ì€ 매우 효과ì ì¸ ìŒìˆ˜ 무기를 사용하며, ìƒí™©ì´ 불리하게 ëŒì•„간다면 비열한 ê¸°ìˆ ì„ ì‚¬ìš©í•˜ëŠ” ê²ƒë„ ì£¼ì €í•˜ì§€ 않습니다.", "_t") +t("Their most important stats are: Strength, Dexterity and Cunning", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 힘과 민첩 ê·¸ë¦¬ê³ êµí™œìž…니다.", "_t") +t("#LIGHT_BLUE# * +4 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 힘, +4 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +1 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +1 êµí™œ", "_t") +t("Skirmisher", "척후병", "birth descriptor name") +t("Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.", "ë¹ ë¥¸ 발과 ê°•í•œ 투척, ëª¨ë“ ì ì„ ì••ë„하며, ì € 멀리서 우린 ë§žì„ ë‹¤, 쿵 ê·¸ë¦¬ê³ ì¾…! 뿌린 피와 í˜¼ëˆ ì†ì—ì„œ.", "_t") +t("While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.", "ì ‘ê·¼í•˜ë ¤ 하는 ì ë“¤ì„ í˜¼ëž€ìŠ¤ëŸ½ê²Œ í•˜ê³ íšŒí”¼í•˜ëŠ” 것ì—ë„ ì¼ê°€ê²¬ì´ 있지만, ì²™í›„ë³‘ë“¤ì€ ë‹¤ë¥¸ ì›ê±°ë¦¬ 무기 사용ìžë“¤ì„ ìƒëŒ€í• ë•Œ ê·¸ ì§„ì •í•œ ë¹›ì„ ë°œí•©ë‹ˆë‹¤.", "_t") +t("They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.", "ê·¸ë“¤ì€ íˆ¬ì„구와 ë™ì‹œì— 방패를 사용하는 ì „íˆ¬ë²•ì— ìˆ™ë‹¬ë˜ì–´ 있어 거리를 ë‘” 채로 ì‘사하여 ê·¸ë“¤ì„ ë¬´ì°Œë¥´ëŠ” ê²ƒì€ ê±°ì˜ ë¶ˆê°€ëŠ¥ì— ê°€ê¹ìŠµë‹ˆë‹¤.", "_t") +t("Their most important stats are: Dexterity and Cunning", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 민첩과 êµí™œìž…니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +4 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +1 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 마법, +1 ì˜ì§€, +4 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/warrior.lua" + +t("Berserker", "ê´‘ì „ì‚¬", "birth descriptor name") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") +t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "ê·¸ë“¤ì˜ ë§ˆë²• ëŠ¥ë ¥ì€ ë°°ìš´ ê²ƒì´ ì•„ë‹Œ ì„ ì²œì ì¸ ê²ƒì´ê¸° 때문ì—, ìžì—°ì 으로 마나를 재ìƒí• 수 없으며 íšŒë³µì„ ìœ„í•´ì„œëŠ” 다른 ìˆ˜ë‹¨ì´ í•„ìš”í•©ë‹ˆë‹¤.", "_t") +t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 마법, +0 ì˜ì§€, +3 êµí™œ", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +3 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/wilder.lua" + +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +0", "_t") +t("Their most important stats are: Strength and Willpower", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” 힘과 ì˜ì§€ìž…니다.", "_t") +t("Oozemancer", "ì ì•¡ìˆ ì‚¬", "birth descriptor name") +t("Their most important stats are: Willpower and Cunning", "그들ì—게 가장 중요한 ëŠ¥ë ¥ì¹˜ëŠ” ì˜ì§€ì™€ êµí™œìž…니다.", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 마법, +5 ì˜ì§€, +4 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# -3", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 마법, +3 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/descriptors.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/construct.lua" + +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/dwarf.lua" + +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 14", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 0%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/elf.lua" + +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 12%", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 11", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 0%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/giant.lua" + +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/halfling.lua" + +t("Halflings are agile, lucky, and resilient but lacking in strength.", "하플ë§ë“¤ì€ ê¸°ë¯¼í•˜ê³ , ìš´ì´ ì¢‹ê³ , íž˜ì´ ì•½í•˜ì§€ë§Œ ê°•ì¸í•©ë‹ˆë‹¤.", "_t") +t("Halflings are a race of very short stature, rarely exceeding four feet in height.", "하플ë§ë“¤ì€ 대부분 120cm를 넘기지 못하는 ìž‘ì€ ì¢…ì¡±ìž…ë‹ˆë‹¤.", "_t") +t("They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.", "ì´ë“¤ì€ ì¸ê°„처럼 í•˜ê³ ì‹¶ì€ ëª¨ë“ ì¼ì´ë“ 지 잘 해낼 수 있지만, 계íší•˜ê³ 학습하는 ê²ƒì— íŠ¹ì¶œë‚©ë‹ˆë‹¤.", "_t") +t("Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.", "í•˜í”Œë§ êµ°ëŒ€ë“¤ì€ ë§Žì€ ì™•êµë“¤ì„ êµ´ë³µì‹œì¼°ê³ , ë§¤í˜¹ì˜ ì‹œëŒ€ë™ì•ˆ ì¸ê°„ 왕êµë“¤ê³¼ íž˜ì˜ ê· í˜•ì„ ì´ë£¨ì—ˆìŠµë‹ˆë‹¤.", "_t") +t("They possess the #GOLD#Luck of the Little Folk#WHITE# which allows them to increase their critical strike chance and saves for a few turns.", "ìž ì‹œë™ì•ˆ 치명타 í™•ë¥ ê³¼ ë‚´ì„±ì„ ì˜¬ë ¤ì£¼ëŠ” #GOLD#ìž‘ì€ ì´ì˜ 행운#WHITE#ì„ ì‚¬ìš©í• ìˆ˜ 있습니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * -3 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * -3 힘, +3 민첩, +1 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +3 êµí™œ", "_t") +t("#LIGHT_BLUE# * +5 Luck", "#LIGHT_BLUE# * +5 행운", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 12", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 10%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 10%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/human.lua" + +t("Human", "ì¸ê°„", "birth descriptor name") +t("The Humans are one of the main races on Maj'Eyal, along with the Halflings. For many thousands of years they fought each other until events, and great people, unified all the Human and Halfling nations under one rule.", "ì¸ê°„ê³¼ 하플ë§ì€ 마즈'ì—ì´ì•Œì˜ 주요 종족 중 하나입니다. 위대한 ì¸ë¬¼ê³¼ ì‚¬ê±´ì´ ê·¸ë“¤ì„ í•˜ë‚˜ì˜ ê·œìœ¨ 아래 묶어주기 ì „ê¹Œì§€ ì¸ê°„ê³¼ 하플ë§ë“¤ì€ 수천년간 싸워왔습니다.", "_t") +t("Humans of these Allied Kingdoms have known peace for over a century now.", "왕êµì—°í•©ì˜ 지배아래 ì¸ê°„ë“¤ì€ ë°±ë…„ 넘게 í‰í™”를 ëˆ„ë ¤ì™”ìŠµë‹ˆë‹¤.", "_t") +t("Humans are split into two categories: the Highers, and the rest. Highers have latent magic in their blood which gives them higher attributes and senses along with a longer life.", "ì¸ê°„ë“¤ì€ í•˜ì´ì–´(Higher)와 나머지로 나뉩니다. 하ì´ì–´ì˜ í•ì†ì— í르는 ë§ˆë²•ì€ ê·¸ë“¤ì´ ë›°ì–´ë‚œ ëŠ¥ë ¥ê³¼ ê°ê°, 긴 ìˆ˜ëª…ì„ ëˆ„ë¦¬ê²Œí•©ë‹ˆë‹¤.", "_t") +t("The rest of Humanity is gifted with quick learning and mastery. They can do and become anything they desire.", "나머지 ì¸ê°„ë“¤ì€ ë¹ ë¥¸ 습ë“ê³¼ ìˆ™ë‹¬ì„ íƒ€ê³ ë‚¬ìŠµë‹ˆë‹¤. ì´ ì‚¬ëžŒë“¤ì€ ì›í•˜ëŠ” 무었ì´ë“ 지 ë 수 있습니다.", "_t") +t("Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure.", "하ì´ì–´ëŠ” ë§¤í˜¹ì˜ ì‹œëŒ€ë¡œë¶€í„° ë§ˆë²•ì˜ ìž ìž¬ë ¥ì„ ë¬¼ë ¤ë°›ì€ ì¸ê°„ì˜ ë¶€ë¥˜ìž…ë‹ˆë‹¤.", "_t") +t("They usually do not breed with other Humans, trying to keep their blood 'pure'.", "하ì´ì–´ë“¤ì€ '순수 혈통'ì„ ì§€í‚¤ê¸° 위해 다른 ì¸ê°„들과 피를 섞지 않습니다.", "_t") +t("They possess the #GOLD#Wrath of the Highborn#WHITE# which allows them to increase damage dealt and decrease damage taken once in a while.", "ê·¸ë“¤ì€ #GOLD#ê³ ê·€í•œ ì´ì˜ 분노#WHITE#를 ì‚¬ìš©í• ìˆ˜ 있습니다. 사용하면 ìž ì‹œë™ì•ˆ 주는 피해를 ì¦ê°€ì‹œí‚¤ê³ 받는 피해를 ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "_t") +t("#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 힘, +1 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +1 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +1 마법, +1 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 11", "_t") +t("Cornacs are Humans from the northern parts of the Allied Kingdoms.", "ì½”ë¥´ë‚™ì€ ì™•êµì—°í•©ì˜ ë¶ë¶€ì—ì„œ 온 사람들입니다.", "_t") +t("Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 34) and both #GOLD#a class and a generic talent point#WHITE# at birth and every 10 levels.", "ì¸ê°„ì€ ì„ ì²œì 으로 아주 ì ì‘ì ì¸ ì¢…ì¡±ìœ¼ë¡œ #GOLD#talent category point#WHITE# (다른 ì¢…ì¡±ë“¤ì€ ë ˆë²¨ 10, 20, 34ì—만 하나씩 ì–»ì„ ìˆ˜ 있습니다.)와 #GOLD#a class and a generic talent point#WHITE#를 ìºë¦í„° ìƒì„±ì‹œì™€ ë ˆë²¨ 10마다 얻습니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 힘, +0 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 10", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 10", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 0%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/undead.lua" + +t("Undead", "ì–¸ë°ë“œ", "birth descriptor name") +t("Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.", "막대한 힘, 무시무시한 ì˜ì§€, ì´ ìœ¡ì²´ëŠ” 멈추지 않는다. ì™•ì€ ì£½ê³ , 지배ìžë“¤ì€ 멸ë§í•˜ì§€ë§Œ, 우리는 그들 모ë‘보다 오래ë™ì•ˆ 존재하리ë¼.", "_t") +t("Undead are humanoids (Humans, Elves, Dwarves, ...) that have been brought back to life by the corruption of dark magics.", "ì–¸ë°ë“œëŠ” 타ë½í•œ ì–´ë‘ ì˜ ë§ˆë²•ì„ í†µí•´ ì´ìŠ¹ìœ¼ë¡œ ëŒì•„온 ì˜ìž¥ë¥˜(ì¸ê°„, 엘프, 드워프, ...)입니다.", "_t") +t("Undead can take many forms, from ghouls to vampires and liches.", "ì–¸ë°ë“œëŠ” 구울ì—서부터 í¡í˜ˆê·€ì™€ ë¦¬ì¹˜ì— ì´ë¥´ê¸°ê¹Œì§€ 다양한 형태를 ì·¨í• ìˆ˜ 있습니다.", "_t") +t("Ghoul", "구울", "birth descriptor name") +t("Slow to shuffle, quick to bite, learn from master, rule the night!", "ëŠë¦¬ê²Œ 걸으나, 물때는 ë¹ ë¥´ë‹ˆ, 주ì¸ì—게서 배워, ë°¤ì„ ì§€ë°°í•˜ë¦¬ë¼.", "_t") +t("Ghouls are dumb, but resilient, rotting undead creatures, making good fighters.", "êµ¬ìš¸ì€ ë©ì²í•˜ì§€ë§Œ, ê°•ì¸í•˜ì—¬ ì¢‹ì€ íˆ¬ì‚¬ì¸ ì©ì–´ê°€ëŠ” ì–¸ë°ë“œ 괴물입니다.", "_t") +t("They have access to #GOLD#special ghoul talents#WHITE# and a wide range of undead abilities:", "ê·¸ë“¤ì€ #GOLD#구울 종족 특성#WHITE#ì„ ê°€ì§€ë©° 다양한 ì–¸ë°ë“œ ëŠ¥ë ¥ì„ ì‚¬ìš©í• ìˆ˜ 있습니다.:", "_t") +t("- great poison resistance", "- great ì¤‘ë… ì €í•", "_t") +t("- stun resistance", "- ê¸°ì ˆ ì €í•", "_t") +t("- special ghoul talents: ghoulish leap, gnaw and retch", "- 구울 종족 특성: êµ¬ìš¸ì˜ ë„약, 물어뜯기와 êµ¬í† í•˜ê¸°", "_t") +t("The rotting bodies of ghouls also force them to act a bit more slowly than most creatures.", "êµ¬ìš¸ì˜ ì©ì–´ê°€ëŠ” 육체 ë•Œë¬¸ì— êµ¬ìš¸ë“¤ì€ ëŒ€ë‹¤ìˆ˜ì˜ ìƒë¬¼ë³´ë‹¤ 조금 ëŠë¦¬ê²Œ 움ì§ìž…니다.", "_t") +t("#LIGHT_BLUE# * +3 Strength, +1 Dexterity, +5 Constitution", "#LIGHT_BLUE# * +3 힘, +1 민첩, +5 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, -2 Willpower, -2 Cunning", "#LIGHT_BLUE# * +0 마법, -2 ì˜ì§€, -2 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 14", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 12%", "_t") +t("#GOLD#Speed penalty:#LIGHT_BLUE# -20%", "#GOLD#ì†ë„ 패ë„í‹°:#LIGHT_BLUE# -20%", "_t") +t("Skeleton", "ìŠ¤ì¼ˆë ˆí†¤", "birth descriptor name") +t("The marching bones, each step we rattle; but servants no more, we march to battle!", "진군하는 í•´ê³¨ì˜ êµ°ë‹¨, 걸ìŒë§ˆë‹¤ 부들대지만, ë” ì´ìƒ 섬기지 않으리ë¼. 우리는 ì „ìž¥ìœ¼ë¡œ 향하리ë¼!", "_t") +t("Skeletons are animated bones, undead creatures both strong and dexterous.", "움ì§ì´ëŠ” ë¼ˆë‹¤ê·€ì¸ ìŠ¤ì¼ˆë ˆí†¤ì€ ê°•í•˜ê³ ë¯¼ì²©í•œ ì–¸ë°ë“œ 괴물입니다.", "_t") +t("They have access to #GOLD#special skeleton talents#WHITE# and a wide range of undead abilities:", "ê·¸ë“¤ì€ #GOLD#ìŠ¤ì¼ˆë ˆí†¤ 종족 특성#WHITE#ì„ ê°€ì§€ê³ , 다양한 ì–¸ë°ë“œ ëŠ¥ë ¥ì„ ì‚¬ìš©í• ìˆ˜ 있습니다.:", "_t") +t("- poison immunity", "- ì¤‘ë… ë©´ì—", "_t") +t("- bleeding immunity", "- 출혈 ë©´ì—", "_t") +t("- fear immunity", "- ê³µí¬ ë©´ì—", "_t") +t("- no need to breathe", "- 숨 쉴 í•„ìš” ì—†ìŒ", "_t") +t("- special skeleton talents: bone armour, resilient bones, re-assemble", "- ìŠ¤ì¼ˆë ˆí†¤ 종족 특성 : 뼈 갑옷, 재ìƒí•˜ëŠ” 해골, 재조립", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * +3 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 힘, +4 민첩, +0 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 마법, +0 ì˜ì§€, +0 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 12", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 20%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# 20%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/yeek.lua" + +t("Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.", "ì´í¬ëŠ” 'ë 'ì´ë¼ëŠ” ì—´ëŒ€ì˜ ì„¬ì—ì„œ 사는 ìž‘ê³ ì‹ ë¹„ë¡œìš´ ì˜ìž¥ë¥˜ìž…니다.", "_t") +t("Their body is covered with white fur and their disproportionate heads give them a ridiculous look.", "ê·¸ë“¤ì˜ ëª¸ì€ í•˜ì–€ 털로 ë’¤ë®í˜€ ìžˆê³ , 머리가 커서 기묘한 ìƒê¹€ìƒˆë¥¼ í•˜ê³ ìžˆìŠµë‹ˆë‹¤.", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many thousand years as secret slaves to the Halfling nation of Nargol.", "ì´ì œëŠ” 마즈'ì—ì´ì•Œì—ì„œ ê±°ì˜ ì°¾ì•„ë³¼ 수 없게 ë˜ì—ˆì§€ë§Œ, ì´ë“¤ì€ 나르골ì´ë¼ëŠ” 하플ë§ì˜ 나ë¼ì—ì„œ 수천년간 노예로 ë¶€ë ¤ì¡ŒìŠµë‹ˆë‹¤.", "_t") +t("Yeek", "ì´í¬", "birth descriptor name") +t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "í•œ 종족, í•œ ì •ì‹ , í•œ ë°©ì‹. ì–µì••ì€ ë나리ë¼, ê·¸ë¦¬ê³ ìš°ë¦¬ëŠ” ì—ì´ì•Œì„ ë¬¼ë ¤ë°›ìœ¼ë¦¬ë‹ˆ. ìš°ë¦¬ì˜ íž˜ì„ ì–•ë³´ì§€ ë§ì§€ì–´ë‹¤. ìš°ë¦¬ì˜ ë°©ì‹ì€ 옳으니, 우리를 ë•ëŠ” ìžë§Œì´ ìš°ë¦¬ì˜ ì§„ì •í•œ íž˜ì„ ë³´ê²Œ ë 것ì´ë‹¤.", "_t") +t("Yeeks are a mysterious race native to the tropical island of Rel.", "ì´í¬ëŠ” 'ë 'ì´ë¼ëŠ” ì—´ëŒ€ì˜ ì„¬ì˜ ì›ì£¼ë¯¼ì¸ ì‹ ë¹„ë¡œìš´ 종족입니다.", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "ì´ì œëŠ” 마즈'ì—ì´ì•Œì—ì„œ ê±°ì˜ ì°¾ì•„ë³¼ 수 없게 ë˜ì—ˆì§€ë§Œ, ì´ë“¤ì€ 나르골ì´ë¼ëŠ” 하플ë§ì˜ 나ë¼ì—ì„œ 수천년간 노예로 ë¶€ë ¤ì¡ŒìŠµë‹ˆë‹¤.", "_t") +t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "장작ë”ë¯¸ì˜ ì‹œëŒ€ì— ê·¸ë“¤ì€ í’€ë ¤ë‚¬ê³ , ì´ ì‹œëŒ€ ì´ëž˜ë¡œ ê·¸ë“¤ì€ '한길'ì„ ë”°ë¦…ë‹ˆë‹¤. '한길'ì€ ê·¸ë“¤ì˜ ê°•ë ¥í•œ ì—¼ë™ë ¥ì„ 통해 ê°•ì œì ì¸ ì •ì‹ ì˜ í†µí•©ì„ ì¶”êµ¬í•˜ëŠ” 것입니다.", "_t") +t("They possess the #GOLD#Dominant Will#WHITE# talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.", "ê·¸ë“¤ì€ #GOLD#지배 ì˜ì§€#WHITE#ë¼ëŠ” ëŠ¥ë ¥ì„ í†µí•´ ì¼ì‹œì 으로 하등한 ìƒë¬¼ë“¤ì˜ ì •ì‹ ì„ ë’¤í”ë“니다. 효과가 ëë‚ ë•Œ, ê·¸ ìƒë¬¼ì€ 죽습니다.", "_t") +t("While Yeeks are not amphibians, they still have an affinity for water, allowing them to survive longer without breathing.", "ì´í¬ë“¤ì€ ì–‘ì„œì¢…ì´ ì•„ë‹ˆì§€ë§Œ, ë¬¼ê³¼ì˜ ì¹œí™”ë ¥ì´ ë†’ì•„ì„œ 호í¡ì—†ì´ 오랜기간 ìƒì¡´í• 수 있습니다.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#ëŠ¥ë ¥ì¹˜ 변경:", "_t") +t("#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution", "#LIGHT_BLUE# * -3 힘, -2 민첩, -5 체격", "_t") +t("#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 마법, +6 ì˜ì§€, +4 êµí™œ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 7", "#GOLD#ë ˆë²¨ 당 ìƒëª…ë ¥:#LIGHT_BLUE# 7", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# -15%", "#GOLD#경험치 패ë„í‹°:#LIGHT_BLUE# -15%", "_t") +t("#GOLD#Confusion resistance:#LIGHT_BLUE# 35%", "#GOLD#혼란 ì €í•:#LIGHT_BLUE# 35%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/sexes.lua" + +t("Female", "여성", "birth descriptor name") +t("Male", "남성", "birth descriptor name") + + +------------------------------------------------ +section "game/modules/tome/data/birth/worlds.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/calendar_allied.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/calendar_dwarf.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-derth.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-elvala.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-golem.lua" + +t("Name", "ì´ë¦„", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-hermit.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-last-hope.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/angolwen-leader.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/angolwen-staves-store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/antimagic-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ardhungol-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ardhungol-start.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena-start.lua" + +t("None", "ì—†ìŒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena-unlock.lua" + +t([[#LIGHT_GREEN#*A tall, hooded man stares at you*#WHITE# +Yes...yes...you look like a promising warrior indeed... +I have an offer, @playerdescriptor.race@. +You see...I am an agent for the Arena. I look for promising warriors that +can provide a good show for our audience. Perhaps you are strong enough to join. +All you need to do is beat three of my men in battle, and you shall be rewarded. +#LIGHT_GREEN#*You consider the offer of the mysterious hooded man for a moment* +]], [[#LIGHT_GREEN#*키가 í¬ê³ , 후드를 뒤집어 ì“´ 남ìžê°€ ë‹¹ì‹ ì„ ì³ë‹¤ë´…니다.*#WHITE# +좋아...좋아... ìžë„¨ ì •ë§ ëŒ€ë‹¨í•œ ì „ì‚¬ê°€ ë 것 같구만... +ì œì•ˆ 하나 í•˜ê² ë„¤, @playerdescriptor.race@. +ìžë„¤ë„ ì•Œê² ì§€ë§Œ... 나는 투기장ì—ì„œ ì¼í•˜ëŠ” 중개ì¸ì´ë¼ë„¤. +나는 ê´€ê°ë“¤ì˜ 재미를 ë³´ìž¥í• ìˆ˜ 있는 ì „ì‚¬ë¥¼ ì°¾ê³ ìžˆë‹¤ë„¤. ìžë„¤ë„ 한번 참가해보면 ì¢‹ì„ ê²ƒ 같구만. +*ì „íˆ¬ì—ì„œ 3명만 ì œì••í•œë‹¤ë©´ ë³´ìƒì„ ë°›ì„ ê±¸ì„¸. +#LIGHT_GREEN#*ë‹¹ì‹ ì€ í›„ë“œë¥¼ ì“´ ì‹ ë¹„í•œ 남ìžì˜ ì œì•ˆì„ ìž ì‹œ ê³ ë¯¼í•©ë‹ˆë‹¤.* +]], "_t") +t("Interesting. Tell me more about that Arena.", "í¥ë¯¸ë¡êµ°. íˆ¬ê¸°ìž¥ì— ëŒ€í•´ 조금 ë” ì•Œë ¤ì¤˜.", "_t") +t("I am strong! What do you have to offer?", "좋아! ë³´ìƒì€ ë지?", "_t") +t("I don't accept deals from shady hooded men.", "후드 뒤집어 ì“´ 수ìƒí•œ 남ìžì˜ ì œì•ˆë”°ìœˆ 수ë½í•˜ì§€ ì•Šì•„.", "_t") +t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE# +I have wealth and glory to offer, and some very useful +#YELLOW#combat experience#WHITE# from fighting our men... +So, what do you think? Are you up to it? +]], [[#LIGHT_GREEN#*후드를 ì“´ 남ìžê°€ ì›ƒê³ ìžˆìŒì„ ëŠë‚„ 수 있습니다.*#WHITE# +부와 명예를 약ì†í•˜ì§€, ê·¸ë¦¬ê³ ì•„ì£¼ ìœ ìš©í•œ 몇 가지 +#YELLOW#ì „íˆ¬ 경험#WHITE#ë„ ì „ìˆ˜í•´ì£¼ë„ë¡ í•˜ë§ˆ... +그럼, 참가해볼í…ê°€? +]], "_t") +t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE# +The Arena is where the brave come to fight against all odds. +We are still growing up, and we lack challengers... +It's like a gamble, but you use your fighting instead of money to play, you see? +We in the Arena work hard to make a good show, and in return...you can get enough +wealth and glory to last for centuries! +If you can pass my little test...I will #LIGHT_RED#allow you to join the Arena when +you are done with your adventures.#WHITE# +You also shall gather some much needed #LIGHT_RED#combat experience#WHITE# from fighting +our men...so, what do you think? Are you up to it? +]], [[#LIGHT_GREEN#*후드를 ì“´ 남ìžê°€ ì›ƒê³ ìžˆìŒì„ ëŠë‚„ 수 있습니다.*#WHITE# +Arena는 ëª¨ë“ ì—ê²½ì„ ì´ê²¨ë‚¼ 수 있는 ìš©ê°í•œ ì‚¬ëžŒì´ ì°¾ì•„ì˜¤ëŠ” ê³³ì´ì§€. +규모는 ì ì ì»¤ì ¸ê°€ëŠ”ë°, ë„ì „ìžê°€ 부족하다네... +ë„ë°•ì´ë‚˜ 매한가지지만, ëˆ ëŒ€ì‹ ì „íˆ¬ë ¥ì„ ì‚¬ìš©í• ë¿ì´ì§€. +투기장ì—ì„œ ì¢‹ì€ êµ¬ê²½ê±°ë¦¬ë¥¼ 보여준다면, ê·¸ 대가로... 몇 백년ë™ì•ˆ ì´ì–´ì§ˆ 부와 ì˜ê´‘ì„ +ì–»ì„ ìˆ˜ ìžˆì„ ê±¸ì„¸. +ì´ ê°„ë‹¨í•œ 시험만 통과한다면... +너는 #LIGHT_RED#íˆ¬ê¸°ìž¥ì— ë“¤ì–´ê°ˆ 수 ìžˆì„ ê±¸ì„¸.#WHITE# +ë˜í•œ 필요한 #LIGHT_RED#ì „íˆ¬ 경험#WHITE#ë„ ì–»ì„ ìˆ˜ ìžˆì„ ê²ƒì´ì•¼. +그럼, 참가해볼í…ê°€? +]], "_t") +t("I am ready for battle. Let's go!", "싸울 준비는 ì´ë¯¸ ë났어. 출발하지!", "_t") +t("I don't have time for games, Cornac.", "구경거리가 ë 시간 따윈 없어, 코르낙.", "_t") +t([[#LIGHT_GREEN#*The man lets out a disappointed sigh*#WHITE# +That's unfortunate. We could have used someone like you. +You are just the type the audience likes. You could have been a champion. +Alas, if you stand by your choice, we shall never meet again. +However, if you change your mind...I will #YELLOW#stay in Derth just a little +longer.#WHITE# +If I am still around, we can have a deal. Think about it, @playerdescriptor.race@. +]], [[#LIGHT_GREEN#*남ìžëŠ” 실ë§ì˜ í•œìˆ¨ì„ ë‚´ë±‰ì—ˆë‹¤.*#WHITE# +안ë구만. ë‹¹ì‹ ê°™ì€ ë¶€ë¥˜ëŠ” ì •ë§ ì œëŒ€ë¡œ 해낼í…ë° ë§ì´ì•¼. +ë”± ê´€ì¤‘ë“¤ì´ ì¢‹ì•„í• íƒ€ìž…ì´ì•¼. ìžë„¤ëŠ” ì±”í”¼ì–¸ì´ ë ìˆ˜ë„ ìžˆì—ˆë‹¤ë„¤. +ì•„ì•„... ìžë„¤ì˜ ëœ»ì´ ê·¸ë ‡ë‹¤ë©´, 우리는 다시 ë§Œë‚ ì¼ì€ ì—†ê² êµ°. +하지만, 혹시나 ìžë„¤ì˜ ìƒê°ì´ ë°”ë€ë‹¤ë©´... 나는 #YELLOW#ë°ë¥´ìŠ¤ì— ìž ê¹ ë” ë¨¸ë¬´ë¥¼ +ìƒê°ì´ë¼ë„¤.#WHITE# +지나다니다가 ë‚´ê°€ ì•„ì§ë„ ë³´ì¸ë‹¤ë©´, ì•„ì§ì€ 기회가 있는 ì…ˆì´ì•¼. 다시 한번 ìƒê°í•´ë³´ëŠ”게 ì¢‹ì„ ê±¸ì„¸, @playerdescriptor.race@. +]], "_t") +t("We'll see. [Leave]", "ë‘ê³ ë³´ì§€. [ë– ë‚œë‹¤]", "_t") +t([[#LIGHT_GREEN#*The man smiles in approval*#WHITE# +Excellent! A great fighter is always willing to head into battle. +You certainly won't regret meeting us, indeed... +So, are you ready to fight? +]], [[#LIGHT_GREEN#*남ìžëŠ” í—ˆë½í•˜ëŠ” 듯한 미소를 ì§“ê³ ìžˆë‹¤.*#WHITE# +잘ëêµ°! ì—ì‹œ 위대한 ì‹¸ì›€ê¾¼ì€ ì „íˆ¬ë¥¼ 좋아한다니까. +ë‹¹ì‹ ì€ ì ˆëŒ€ë¡œ 후회하지 ì•Šì„걸세... +그럼, 싸울 준비가 ë˜ì—ˆëŠ”ê°€? +]], "_t") +t("Sounds like fun. I'm ready!", "재밌어 ë³´ì´ëŠ”êµ°, 시작하지!", "_t") +t("Wait. I am not ready yet.", "ìž ê¹. ì•„ì§ ì¤€ë¹„ë˜ì§€ 않았어.", "_t") +t("#LIGHT_GREEN#*The man quietly walks away, after making you a gesture to follow him*", "#LIGHT_GREEN#*남ìžëŠ” 조용히 ë”°ë¼ì˜¤ë¼ëŠ” ì‹ í˜¸ë¥¼ ë³´ë‚´ê³ ìžë¦¬ë¥¼ 옮긴다.*", "_t") +t("[Follow him]", "[ë”°ë¼ê°„다]", "_t") +t("Defeat all three enemies!", "3ëª…ì˜ ì ì„ ëª¨ë‘ ê²©íŒŒí•˜ë¼!", "_t") +t("Get ready!", "준비!", "_t") +t([[#LIGHT_GREEN#*The Cornac rogue comes back from the shadows*#WHITE# +Well done, @playerdescriptor.race@! I knew you had potential. +#LIGHT_GREEN#*The rogue takes off his hood, showing a fairly young, but unmistakably +#LIGHT_GREEN#battle-hardened man.#WHITE# +The name's Rej. I work for the arena to recruit great fighters who can give a +good show... and not die in two blows. You are one of those, indeed! +I won't keep you away from your adventures. I was there too, long ago. +But we can make you a true champion, beloved by many and bathing in diamonds. + +#LIGHT_GREEN#*As you travel back to Derth in company of the rogue, you discuss your +#LIGHT_GREEN#battles in the forest. He provides you with great insight on your combat technique (#WHITE#+2 generic talent points#LIGHT_GREEN#)* +#WHITE#Very well, @playername@. I must go now. +Good luck in your adventures, and come visit us when you are done! +]], [[#LIGHT_GREEN#*코르낙 ë„ì ì´ ê·¸ë¦¼ìž ì†ì—ì„œ 나타납니다.*#WHITE# +잘했군, @playerdescriptor.race@! 해낼 줄 알았지, +#LIGHT_GREEN#*ë„ì ì´ í›„ë“œë¥¼ ë²—ìž, 꽤나 ì Šì§€ë§Œ í‹€ë¦¼ì—†ì´ +#LIGHT_GREEN#ì „íˆ¬ë¡œ ë‹¨ë ¨ëœ ë‚¨ìžìž„ì´ ë“œëŸ¬ë‚©ë‹ˆë‹¤.#WHITE# +ë‚œ ë ˆì´ë¼ê³ 하네. 투기장ì—ì„œ ì‹¤ë ¥ì„ ë³´ì—¬ì¤„ 위대한 ì‹¸ì›€ê¾¼ë“¤ì„ +ì°¾ê³ ìžˆì§€... ìžë„¤ ë˜í•œ 대단한 ì‹¸ì›€ê¾¼ì¸ ê²ƒ 같군! +ìžë„¤ì˜ ëª¨í—˜ì„ ë°©í•´í• ìƒê°ì€ 없다네. 나 ë˜í•œ 머나먼 ì˜›ë‚ ì—는 모험 꽤나 다녔었지. +하지만 우린 ìžë„¤ë¥¼ ì§„ì •í•œ 투사로 만들어 줄 수 있다네, ë§Žì€ ì‚¬ëžŒë“¤ì˜ ì‚¬ëž‘ì„ ë°›ìœ¼ë©° 다ì´ì•„몬드로 ìƒ¤ì›Œí• ìˆ˜ë„ ìžˆì„테야. + +#LIGHT_GREEN#*ë„ì 들과 함께 ë°ë¥´ìŠ¤ë¡œ ëŒì•„가면서, 숲ì—ì„œì˜ ì „íˆ¬ì— ëŒ€í•´ +#LIGHT_GREEN#ì´ì•¼ê¸°ë¥¼ 나눕니다. 대화를 통해 ì „íˆ¬ ê¸°ìˆ ì— ëŒ€í•œ í†µì°°ë ¥ì„ ì–»ì—ˆìŠµë‹ˆë‹¤.(#WHITE# ì¼ë°˜ ê¸°ìˆ ì 수 +2 #LIGHT_GREEN#)* +#WHITE#좋아, @playername@. ë‚œ ì´ì œ ê°€ë´ì•¼ 하네. +ëª¨í—˜ì— í–‰ìš´ì´ ê°€ë“하길, ê·¸ë¦¬ê³ ëª¨í—˜ì´ ëë‚˜ê³ ë‚˜ë©´ 찾아오게! +]], "_t") +t("I will. Farewell for now.", "그러ë„ë¡ í•˜ì§€. 잘 지내길.", "_t") +t("exit to Derth", "ë°ë¥´ìŠ¤ë¡œ ì´ë™", "_t") +t("Select the party member to receive the +2 generic talent points:", "ì¼ë°˜ ê¸°ìˆ ì 수 2ì ì„ ë°›ì„ íŒŒí‹°ì›ì„ ì„ íƒí•˜ì—¬ 주세요.", "_t") +t("#WHITE#I see. I will be waiting... #YELLOW#But not for long.", "#WHITE#ì•Œê² ë„¤. ê¸°ë‹¤ë¦¬ê³ ìžˆê² ë„¤... #YELLOW#하지만 오래는 못 기다린다네.", "_t") +t([[#LIGHT_GREEN#*The Cornac rogue displays a welcoming smile*#WHITE# +Welcome back, @playerdescriptor.race@. Have you reconsidered my generous offer? +]], [[#LIGHT_GREEN#*코르낙 ë„ì ì´ í™˜ì˜í•˜ë©° 미소를 짓습니다.*#WHITE# +잘 왔네, @playerdescriptor.race@. ë‚˜ì˜ ì œì•ˆì€ ë‹¤ì‹œ ìƒê°í•´ë´¤ì†Œ? +]], "_t") +t("Yes, tell me more.", "그래, 좀 ë” ì´ì•¼ê¸°í•´ì¤˜.", "_t") +t("No, see you.", "아니, 잘 ê°€.", "_t") +t([[Welcome back, @playerdescriptor.race@. Are you ready to go? +]], [[잘 왔네, @playerdescriptor.race@. ì¶œë°œí• ì¤€ë¹„ ë˜ì—ˆì†Œ? +]], "_t") +t("Let's go, Cornac.", "출발하지, 코르낙.", "_t") +t("Just a minute. I have to prepare my equipment.", "ìž ê¹, 장비 ì •ë¦¬ 좀 í•˜ê² ë„¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/artifice-mastery.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/artifice.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/assassin-lord-thieves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/assassin-lord.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/chronomancy-bias-weave.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/chronomancy-see-threads.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/command-staff.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/conclave-vault-greeting.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/corruptor-quest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/derth-attack-over.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/dreadfell-ambush.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/east-portal-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/eidolon-plane.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/elisa-orb-scrying.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/elisa-shop.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/escort-quest-start.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/escort-quest.lua" + +t("spell", "주문", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/fallen-aeryn.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/gates-of-morning-main.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/gates-of-morning-welcome.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/golbug-explains.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/jewelry-store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-berethh-encounter.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-caravan-destroyed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-kyless-death.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-elder.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-lost-merchant.lua" + +t("Name", "ì´ë¦„", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-melinda-father.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-weapon-store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/limmir-valley-moon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/lost-merchant.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/lumberjack-quest-done.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/lumberjack-quest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/mage-apprentice-quest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/magic-store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-beach-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-beach.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-fortress.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/message-last-hope.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/myssil.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/norgan-saved.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/orc-breeding-pits.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/paradoxology.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/player-inscription.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/point-zero-zemekkys.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/pre-charred-scar-eruan.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/pre-charred-scar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-master.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-orb.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-win.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/sage-kitty.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shadow-crypt-yeek-clone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-butler.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-caldizar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-command-orb.lua" + +t("[Leave the orb alone]", "[오브를 ë‘ê³ ë– ë‚œë‹¤.]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-gladium-orb.lua" + +t("[Leave the orb alone]", "[오브를 ë‘ê³ ë– ë‚œë‹¤.]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-shimmer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-training-orb.lua" + +t("[Leave the orb alone]", "[오브를 ë‘ê³ ë– ë‚œë‹¤.]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/slasul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/sorcerer-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/sorcerer-fight.lua" + +t("High Sun Paladin Aeryn", "ê³ ìœ„ íƒœì–‘ì˜ ê¸°ì‚¬ ì•„ì—린", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tannen.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/tarelion-start-archmage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/tarelion.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/temporal-rift-end.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/temporal-rift-start.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/the-master-resurrect.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/trap-priming.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/tutorial-start.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ukllmswwik.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/undead-start-game.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/undead-start-kill.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-bosses.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-fillarel.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-krogar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/ward.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/worldly-knowledge.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/yeek-wayist.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys-done.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys-start-chronomancers.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zigur-mindstar-store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zigur-trainer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/chats/zoisla.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/damage_types.lua" + +t("%s(%d blocked)#LAST#", "%s(%d ë°©ì–´ë¨)#LAST#", "tformat") +t("%s(%d antimagic)#LAST#", "%s(%d 반마법)#LAST#", "tformat") +t("arcane", "ë¹„ì „", "_t") +t("light", "ë¹›", "_t") +t("temporal", "시간", "_t") +t("fire", "화염", "_t") +t("ice", "ì–¼ìŒ", "_t") +t("%s resists the silence!", "%s ì¹¨ë¬µì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/factions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/fareast-npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/fareast.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/maj-eyal-npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/maj-eyal.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/antimagic-bush.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/bligthed-soil.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/conclave-vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/cultists.lua" + +t("Shasshhiy'Kaish", "샤쉬'ì¹´ì´ì‰¬", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/damp-cave.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/drake-cave.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/fearscape-portal.lua" + +t("Quit", "출구", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/fell-aura.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/font-life.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/glimmerstone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/glowing-chest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/meteor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/naga-portal.lua" + +t("Quit", "출구", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/necrotic-air.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/noxious-caldera.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/old-battle-field.lua" + +t("grave", "묘지", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/protective-aura.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/rat-lich.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/slimey-pool.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/sludgenest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/snowstorm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/spellblaze-scar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/sub-vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/thunderstorm.lua" + +t("Thunderstorm", "뇌우", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/tombstones.lua" + +t("grave", "묘지", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/weird-pedestals.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/events/whistling-vortex.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/autumn_forest.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/basic.lua" + +t("previous level", "ì´ì „ 층", "entity name") +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("door", "문", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ ì•Šì€ ê²ƒìœ¼ë¡œ 보입니다. ë¬¸ì„ ì—´ 수 ìžˆì„ ê²ƒ 같습니다.", "_t") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 열리지 않습니다. ë¬¸ì„ ì—´ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ë¬¸ì´ ì—´ë¦¬ëŠ” 소리가 들립니다.", "log") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 닫히지 않습니다. ë¬¸ì„ ë‹«ì„ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ë¬¸ì´ ë‹«ížˆëŠ” 소리가 들립니다.", "log") +t("floor", "바닥", "entity subtype") +t("lever", "ë ˆë²„", "entity type") +t("huge lever", "거대한 ë ˆë²„", "entity name") +t("trigger", "ìž‘ë™ ìž¥ì¹˜", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/bone.lua" + +t("door", "문", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ ì•Šì€ ê²ƒìœ¼ë¡œ 보입니다. ë¬¸ì„ ì—´ 수 ìžˆì„ ê²ƒ 같습니다.", "_t") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 열리지 않습니다. ë¬¸ì„ ì—´ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ë¬¸ì´ ì—´ë¦¬ëŠ” 소리가 들립니다.", "log") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 닫히지 않습니다. ë¬¸ì„ ë‹«ì„ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ë¬¸ì´ ë‹«ížˆëŠ” 소리가 들립니다.", "log") +t("lever", "ë ˆë²„", "entity type") +t("huge lever", "거대한 ë ˆë²„", "entity name") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/burntland.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/cave.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/crystal.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/elven_forest.lua" + +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/forest.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/fortress.lua" + +t("door", "문", "entity name") +t("open door", "열린 문", "entity name") +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/gothic.lua" + +t("previous level", "ì´ì „ 층", "entity name") +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("door", "문", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ ì•Šì€ ê²ƒìœ¼ë¡œ 보입니다. ë¬¸ì„ ì—´ 수 ìžˆì„ ê²ƒ 같습니다.", "_t") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 열리지 않습니다. ë¬¸ì„ ì—´ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ë¬¸ì´ ì—´ë¦¬ëŠ” 소리가 들립니다.", "log") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 닫히지 않습니다. ë¬¸ì„ ë‹«ì„ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ë¬¸ì´ ë‹«ížˆëŠ” 소리가 들립니다.", "log") +t("floor", "바닥", "entity subtype") +t("lever", "ë ˆë²„", "entity type") +t("huge lever", "거대한 ë ˆë²„", "entity name") +t("trigger", "ìž‘ë™ ìž¥ì¹˜", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/ice.lua" + +t("floor", "바닥", "entity type") +t("ice", "ì–¼ìŒ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/icecave.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/jungle.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/jungle_hut.lua" + +t("floor", "바닥", "entity type") +t("door", "문", "entity name") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/lava.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/mountain.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/psicave.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/sand.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/sanddunes.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/slime.lua" + +t("previous level", "ì´ì „ 층", "entity name") +t("floor", "바닥", "entity type") +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/slimy_walls.lua" + +t("previous level", "ì´ì „ 층", "entity name") +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("door", "문", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ ì•Šì€ ê²ƒìœ¼ë¡œ 보입니다. ë¬¸ì„ ì—´ 수 ìžˆì„ ê²ƒ 같습니다.", "_t") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 열리지 않습니다. ë¬¸ì„ ì—´ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ë¬¸ì´ ì—´ë¦¬ëŠ” 소리가 들립니다.", "log") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "ì´ ë¬¸ì€ ë´‰ì¸ë˜ì§€ 않았지만, 닫히지 않습니다. ë¬¸ì„ ë‹«ì„ ë°©ë²•ì„ ì°¾ì•„ë´ì•¼ í• ê²ƒ 같습니다.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ë¬¸ì´ ë‹«ížˆëŠ” 소리가 들립니다.", "log") +t("floor", "바닥", "entity subtype") +t("lever", "ë ˆë²„", "entity type") +t("huge lever", "거대한 ë ˆë²„", "entity name") +t("trigger", "ìž‘ë™ ìž¥ì¹˜", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/snowy_forest.lua" + +t("wall", "ë²½", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("way to the previous level", "ì´ì „ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") +t("floor", "바닥", "entity type") +t("way to the next level", "ë‹¤ìŒ ì¸µìœ¼ë¡œì˜ ê¸¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_dreamy.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_gloomy.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_slimy.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/void.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/water.lua" + +t("door", "문", "entity name") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") +t("previous level", "ì´ì „ 층", "entity name") +t("floor", "바닥", "entity type") +t("water", "물", "entity subtype") +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ant.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/aquatic_critter.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/aquatic_demon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bear.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bird.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bone-giant.lua" + +t("giant", "ê±°ì¸", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/canine.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/cold-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/construct.lua" + +t("golem", "ê³¨ë ˜", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/crystal.lua" + +t("light", "ë¹›", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/elven-caster.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/elven-warrior.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/faeros.lua" + +t("fire", "화염", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/feline.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/fire-drake.lua" + +t("fire", "화염", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ghost.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ghoul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/gwelgoroth.lua" + +t("air", "공기", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror-corrupted.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror-undead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror_aquatic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror_temporal.lua" + +t("temporal", "시간", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/humanoid_random_boss.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("human", "ì¸ê°„", "entity subtype") +t("thalore", "íƒˆë¡œë ˆ", "entity subtype") +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") +t("halfling", "하플ë§", "entity subtype") +t("dwarf", "드워프", "entity subtype") +t("giant", "ê±°ì¸", "entity name") +t("ogre", "오우거", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/jelly.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/lich.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/losgoroth.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/major-demon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/minor-demon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/minotaur.lua" + +t("giant", "ê±°ì¸", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/molds.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/multihued-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/mummy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/naga.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ogre.lua" + +t("giant", "ê±°ì¸", "entity type") +t("ogre", "오우거", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ooze.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-gorbat.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-grushnak.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-rak-shor.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-vor.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/plant.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ritch.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/rodent.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/sandworm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shade.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shertul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shivgoroth.lua" + +t("ice", "ì–¼ìŒ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/skeleton.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/snake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/snow-giant.lua" + +t("giant", "ê±°ì¸", "entity type") +t("ice", "ì–¼ìŒ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/spider.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/storm-drake.lua" + +t("storm", "íí’", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/sunwall-town.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/swarm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/telugoroth.lua" + +t("temporal", "시간", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/thieve.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/troll.lua" + +t("giant", "ê±°ì¸", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/undead-rat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/vampire.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/venom-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/vermin.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/wight.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/wild-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/xorn.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/yaech.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ziguranth.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("dwarf", "드워프", "entity subtype") +t("thalore", "íƒˆë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2haxes.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2hmaces.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2hswords.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2htridents.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/axes.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts-far-east.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua" + +t("None", "ì—†ìŒ", "_t") +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/bows.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/brotherhood-artifacts.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/cloak.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/cloth-armors.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/digger.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/ammo.lua" + +t("fire", "화염", "_t") +t("storm", "íí’", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/amulets.lua" + +t("eclipse", "ì¼ì‹", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/armor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/belt.lua" + +t("giant", "ê±°ì¸", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/boots.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/bow.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-attack.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-defensive.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-utility.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charms.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/cloak.lua" + +t("guardian", "수호ìž", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/digger.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/gloves.lua" + +t("storm", "íí’", "entity keyword") +t("temporal", "시간", "entity keyword") +t("stone", "ì•”ì„", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/heavy-armor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/helm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/infusions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/light-armor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/light-boots.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/lite.lua" + +t("sun", "태양", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/massive-armor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/mindstars.lua" + +t("nightfall", "황혼", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/potions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/ranged.lua" + +t("fire", "화염", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/rings.lua" + +t("fire", "화염", "entity keyword") +t("light", "ë¹›", "entity keyword") +t("aether", "ì—테르", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/robe.lua" + +t("fire", "화염", "entity keyword") +t("light", "ë¹›", "entity keyword") +t("storm", "íí’", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/scrolls.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/shield.lua" + +t("fire", "화염", "entity keyword") +t("arcane", "ë¹„ì „", "entity keyword") +t("temporal", "시간", "entity keyword") +t("earth", "대지", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/sling.lua" + +t("halfling", "하플ë§", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/staves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/torques-powers.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/totems-powers.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wands-powers.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wands.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/weapon.lua" + +t("fire", "화염", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wizard-hat.lua" + +t("aegis", "수호", "entity keyword") +t("fire", "화염", "entity keyword") +t("light", "ë¹›", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/elixir-ingredients.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gauntlets.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gem.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gloves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/heavy-armors.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/heavy-boots.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/helms.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/jewelry.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/knifes.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-belt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-boots.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-caps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/light-armors.lua" + +t("light", "ë¹›", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lites.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/fun.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/maj-eyal.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/misc.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/spellhunt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/maces.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/massive-armors.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mindstars.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/misc-tools.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/money.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mounts.lua" + +t("golem", "ê³¨ë ˜", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mummy-wrappings.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/objects-far-east.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/potions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/quest-artifacts.lua" + +t("Cancel", "취소", "_t") +t("Transmogrification Chest", "변환 ìƒìž", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/ammo.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/generic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/gloves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/melee.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/ranged.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/shields.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/staves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/rods.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/scrolls.lua" + +t("infusion", "주입", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/shields.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/slings.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/special-artifacts.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/staves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/swords.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/torques.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/totems.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/wands.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/whips.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/wizard-hat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts-far-east.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts-maj-eyal.lua" + +t("Genocide", "종족 학살", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts.lua" + +t("Radiance", "광휘", "entity name") +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("None", "ì—†ìŒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/stores/basic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/alarm.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/annoy.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/complex.lua" + +t("trap", "í•¨ì •", "_t") +t("arcane", "ë¹„ì „", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/elemental.lua" + +t("trap", "í•¨ì •", "_t") +t("fire", "화염", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/natural_forest.lua" + +t("trap", "í•¨ì •", "_t") +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/store.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/teleport.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/temporal.lua" + +t("temporal", "시간", "entity type") +t("trap", "í•¨ì •", "_t") +t("water", "물", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/water.lua" + +t("trap", "í•¨ì •", "_t") +t("water", "물", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/ingredients.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/keybinds/tome.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/age-allure.lua" + +t([[#{bold}#Hompalan's Log Entry1#{normal}# +#{italic}#Age of Allure Year 4537#{normal}# + +Excavation of Sher'Tul ruins almost complete. Markings seem to match previous ruins in the south. +Current theory: Possibly a portal of some kind? We have only rumours and myths of the Sher'Tul, and all say they could travel Eyal in the blink of an eye. Mana readings of the place are beyond anything we can even begin to comprehend. Last diviner I sent down there is still in a coma. Must continue studies. + + +#{bold}#Hompalan's Log Entry 2#{normal}# +#{italic}#Age of Allure Year 4541#{normal}# + +Testing of live yeeks has not gone well. Thankfully I can leave the clean-up to my technicians... Four years and it feels like we have not even begun to understand these ruins. I'm worried our research grant will soon be cut. But I have hope that some of the items we've recently uncovered may provide some sort of key to the portals. Or perhaps they were just used for Sher'Tul sports? We shall see. + + +#{bold}#Hompalan's Log Entry 3#{normal}# +#{italic}#Age of Allure 4542#{normal}# + +Third test confirms it - the orb allows transition between portal gates. This is the greatest discovery of my life. We are the first research team to ever unlock such powers from a Sher'Tul ruin! Just a shame about all the yeeks we sent through before. I'm really starting to suspect that pronged instrument was some sort of eating device... Oh well, plenty more dumb yeeks available. +]], [[#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 1#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4537ë…„#{normal}# + +ì‰ë¥´'툴 íí—ˆ ë°œêµ´ì´ ê±°ì˜ ë났다. 과거 남쪽 íí—ˆì—ì„œ 본 í‘œì‹ê³¼ ì¼ì¹˜í•˜ëŠ” 것 같다. +현재 가설: ì–´ë–¤ ì¢…ë¥˜ì˜ ê´€ë¬¸ì¼ ìˆ˜ë„ ìžˆì„까? 우리가 ì‰ë¥´'íˆ´ì— ëŒ€í•´ 아는 ê²ƒì€ ì†Œë¬¸ê³¼ ì‹ í™”ë¿ì´ì§€ë§Œ, ì „ë¶€ 눈 깜ì§í• 사ì´ì— ì—ì´ì•Œ 세계를 ì´ë™í• 수 있다는 것들ì´ë‹¤. ì´ ìž¥ì†Œì—ì„œ ì½ì€ ë§ˆë‚˜ì˜ í”ì ì€ ìš°ë¦¬ê°€ 겨우 ì´í•´í•˜ê¸° 시작한 ìˆ˜ì¤€ì„ ë›°ì–´ë„˜ëŠ” 것ì´ë‹¤. 밑으로 보낸 마지막 íƒì‚¬ìžëŠ” ì•„ì§ë„ 혼수ìƒíƒœë‹¤. 연구를 계ì†í•´ì•¼ 한다. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 2#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4541ë…„#{normal}# + +살아있는 ì´í¬ ì‹¤í—˜ì€ ìž˜ 풀리지 않았다. ë‹¤í–‰ížˆë„ ì²ì†ŒëŠ” ë‚´ ê¸°ìˆ ìžë“¤ì—게 맡길 수 있었다... 4ë…„ì´ ì§€ë‚¬ì§€ë§Œ ì•„ì§ë„ ì´ íí—ˆë“¤ì„ ì œëŒ€ë¡œ ì´í•´ì¡°ì°¨ 못했다는 ëŠë‚Œì´ ë“ ë‹¤. 곧 연구비가 ëŠê¸¸ 것 같아 ê±±ì •ì´ë‹¤. 하지만 ìµœê·¼ì— ë°œêµ´í•œ 몇 가지 ë¬¼ê±´ì´ ê´€ë¬¸ì„ ì—¬ëŠ” ì—´ì‡ ì—í• ì„ í•´ì¤„ì§€ë„ ëª¨ë¥¸ë‹¤. 아니면 ì‰ë¥´'íˆ´ì˜ ìš´ë™ ê²½ê¸°ì— ì‚¬ìš©í–ˆë˜ ë¬¼ê±´ì¼ì§€ë„? 그건 ë‘ê³ ë´ì•¼ ì•Œê² ì§€. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 3#{normal}# +#{italic}#매ë¡ì˜ 시대 4542ë…„#{normal}# + +세 번째 실험으로 확실해졌다. 오브가 관문간 ì „ì†¡ì„ ê°€ëŠ¥í•˜ê²Œ 해준다는 ê²ƒì„ ë§ì´ë‹¤. ë‚´ ì¸ìƒì—ì„œ 가장 위대한 발견ì´ë‹¤. ì‰ë¥´'툴 íí—ˆì—ì„œ ì´ëŸ° íž˜ì„ ì•Œì•„ë‚¸ ê²ƒì€ ìš°ë¦¬ ì—°êµ¬íŒ€ì´ ìµœì´ˆì´ë‹¤! 우리가 ì „ì— ë‚´ë ¤ë³´ëƒˆë˜ ëª¨ë“ ì´í¬ë“¤ì€ 부ë„러운 ì¼ì´ì§€ë§Œ. ë‚œ ì´ ê°ˆë¼ì§„ 장치가 ì–´ë–¤ ì¢…ë¥˜ì˜ ë¨¹ëŠ” 기계가... ì•„ë‹ê¹Œ ì˜ì‹¬í•˜ê¸° 시작했다. 오, 그래. ì•„ì§ ë©ì²í•œ ì´í¬ë“¤ì´ ë§Žì´ ë‚¨ì•„ìžˆì–´. +]], "_t") +t([[#{bold}#Hompalan's Log Entry 4#{normal}# +#{italic}#Age of Allure 4544#{normal}# + +Just when I was getting somewhere the military decide to barge in and take over. Don't they realise what a serious scientific project this is? All they care about is the little stripes on their helmets. Some tell rumours of humans threatening to attack the facility, but I really care not for such trivial politics. Besides, what threat could those stupid lanklegs really be? I suppose I shall have to persevere though, and try to work around these insane security restrictions. + + +#{bold}#Hompalan's Log Entry 5#{normal}# +#{italic}#Age of Allure 4545#{normal}# + +Well, I suppose this whole war thing wasn't just hot wind after all. Apparently there's lots of people dying outside. What a nuisance - I just want to get on with my work without my supplies being cut off. There is one upside though - human test subjects! We're going to get started on them in the coming months. +I must say I'll be glad to get rid of these disgusting yeeks. They disturb me somehow with their oversized heads. Why we ever decided to use these useless creatures as servants is beyond me... At least the human subjects will be able to talk, lacking though they be in true mental capacity. + + +#{bold}#Hompalan's Log Entry 6#{normal}# +#{italic}#Age of Allure 4546#{normal}# + +Test subject A-C: Imploded during transition. +Test subject D: Exploded during transition. +Test subject E: Half transitioned, half remained. Partial success? +Test subject F: Imploded during transition. +Test subject G: Turned to goo during transition. +Test subject H-K: Imploded during transition. +Test subject L: Frozen during transition. +Test subject M: Survived first transition. Imploded 2 seconds after. Progress! +Test subject N: Survived first transition, but in coma. Died after 4 days. + +We're really getting somewhere here... Just a shame humans are such messy creatures! Honestly, how much intestines do they need?! Will start on the next set of subjects early in the new year. +]], [[#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 4#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4544ë…„#{normal}# + +ë‚´ê°€ ìžë¦¬ë¥¼ 비운 사ì´ì— êµ°ì¸ë“¤ì´ 들ì´ë‹¥ì³ ì´ê³³ì„ 장악하기로 ê²°ì •í–ˆë‹¤. ì´ê²Œ 얼마나 중요한 과학ì 연구 ê³¼ì œì¸ì§€ ëª¨ë¥´ê³ ìžˆëŠ” ê±´ê°€? êµ°ì¸ ë†ˆë“¤ì´ ì‹ ê²½ 쓰는 것ì´ë¼ê³¤ íˆ¬êµ¬ì— ê·¸ë ¤ì§„ 줄무늬ë¿ì´ì§€. ì¼ë¶€ëŠ” ì¸ê°„ì´ ì´ ì‹œì„¤ì„ ê³µê²©í• ì§€ 모른다는 ìœ„í˜‘ì— ëŒ€í•´ ë§í–ˆì§€ë§Œ, 나는 사소한 ì •ì¹˜ì ì‚¬ì•ˆì€ ì‹ ê²½ 쓰지 않는다. ê·¸ë¦¬ê³ ê·¸ ë©ì²í•œ 꺽다리 ë†ˆë“¤ì´ ì–´ë–»ê²Œ ìœ„í˜‘ì´ ëœë‹¤ëŠ” 거지? ì•„ë§ˆë„ ì´ ì •ì‹ ë‚˜ê°„ 보안 ì œì•½ ì†ì—ì„œ ê³„ì† ì¼í•´ì•¼ í• ê²ƒ 같다. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 5#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4545ë…„#{normal}# + +ì´ ì „ìŸì´ëž€ ëª¨ë“ ê²ƒë“¤ì´ ë‹¨ìˆœí•œ ì—´í’ì€ ì•„ë‹ ê±°ë¼ ìƒê°í•œë‹¤. ë“£ìž í•˜ë‹ˆ ë°–ì—서는 ë§Žì€ ì‚¬ëžŒë“¤ì´ ì£½ì–´ê°€ê³ ìžˆë‹¤ê³ í•œë‹¤. ì •ë§ ê³¨ì¹«ê±°ë¦¬ë‹¤. 나는 ê·¸ì € ë³´ê¸‰ì´ ëŠê¸°ì§€ ì•Šê³ ì—°êµ¬ë¥¼ 계ì†í•˜ê³ ì‹¶ì„ ë¿ì´ë‹¤. ë°˜ë©´ì— ì¢‹ì€ ì ë„ ìžˆë‹¤. ì¸ê°„ 실험체들! 몇 달 ì•ˆì— ì¸ê°„으로 ì‹¤í—˜í• ìˆ˜ ìžˆì„ ê²ƒì´ë‹¤. +ì—겨운 ì´í¬ë“¤ì„ 치울 수 있어서 기ì˜ë‹¨ ì‚¬ì‹¤ì€ ê¼ ë§í•´ì•¼ê² 다. ë†ˆë“¤ì˜ ë¹„ëŒ€í•œ 머리는 나를 불편하게 한다. 왜 우리가 그런 쓸모없는 ìƒëª…체를 하ì¸ìœ¼ë¡œ 사용하기로 ê²°ì •í–ˆëŠ”ì§€ ì´í•´ë¥¼ 못 í•˜ê² ë‹¤... ì ì–´ë„ ì¸ê°„ 실험체는 ì§€ëŠ¥ì€ ë¶€ì¡±í•´ë„ ëŒ€í™”ëŠ” í• ìˆ˜ ìžˆê² ì§€. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 6#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4546ë…„#{normal}# + +실험체 A-C: ì „ì†¡ 중 붕괴함. +실험체 D: ì „ì†¡ 중 í발함. +실험체 E: ì ˆë°˜ ì „ì†¡, ì ˆë°˜ 잔류. ì ˆë°˜ì˜ ì„±ê³µì¸ê°€? +실험체 F: ì „ì†¡ 중 붕괴함. +실험체 G: ì „ì†¡ 중 ì 액질로 변함. +실험체 H-K: ì „ì†¡ 중 붕괴함. +실험체 L: ì „ì†¡ 중 얼어붙ìŒ. +실험체 M: 첫 번째 ì „ì†¡ì—ì„œ 성공. 2ì´ˆ í›„ì— ë¶•ê´´í•¨. ì§„ì „ì´ë‹¤! +실험체 N: 첫 번째 ì „ì†¡ì—ì„œ 성공했지만, 혼수ìƒíƒœì— ë¹ ì§. 4ì¼ í›„ì— ì‚¬ë§í•¨. + +아주 조금씩 ì§„ì „ì„ ë³´ê³ ìžˆë‹¤... ì¸ê°„ì´ ê·¸ë ‡ê²Œ ì—‰ë§ì¸ ìƒë¬¼ì´ë¼ë‹ˆ 안타ê¹ë‹¤! 왜 ê·¸ë ‡ê²Œ ë§Žì€ ë‚´ìž¥ì´ í•„ìš”í•œ 거지?! 새해 ì´ˆì— ìƒˆë¡œìš´ 실험체들로 ì‹¤í—˜ì„ ì‹œìž‘í• ê±°ë‹¤. +]], "_t") +t([[#{bold}#Hompalan's Log Entry 7#{normal}# +#{italic}#Age of Allure 4547#{normal}# + +Test subject O: Imploded during transition. +Test subject P: Survived first transition, but turned mad - had to be put down. +Test subject Q: Survived first transition. Imploded on return transition. +Test subject R: Died during first transition. +Test subject S-T: Imploded on return transition. +Test subject U: Survived return transition. Muttered something about hearing a voice before jumping back into portal - imploded. What a nuisance! +Test subject V: Died on return transition. + +Running out of letters soon. Also out of subjects for now. Will have to wait for the soldiers to fetch me more. + + +#{bold}#Hompalan's Log Entry 8#{normal}# +#{italic}#Age of Allure 4548#{normal}# + +Test subject W: Shrunk during first transition, before exploding. (error in calibration?) +Test subject X: Returned from second transition missing head. How bizarre. +Test subject Y: Disappeared during transition. +Test subject Z: Survived both transitions. Remarkable! + +Subject Z currently raving, but I believe this is due to stressful conditions, not a direct corrosion of mental faculties from the portal use. Will have to study further. +]], [[#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 7#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4547ë…„#{normal}# + +실험체 O: ì „ì†¡ 중 붕괴함. +실험체 P: 첫 번째 ì „ì†¡ì—ì„œ ìƒì¡´í–ˆì§€ë§Œ, 미ì³ë²„림. ì œì••í•´ì•¼ í–ˆìŒ. +실험체 Q: 첫 번째 ì „ì†¡ì—ì„œ ìƒì¡´. ëŒì•„오는 ì „ì†¡ì—ì„œ 붕괴함. +실험체 R: 첫 번째 ì „ì†¡ì—ì„œ 사ë§í•¨. +실험체 S-T: ëŒì•„오는 ì „ì†¡ì—ì„œ 붕괴함. +실험체 U: ëŒì•„오는 ì „ì†¡ì—ì„œ ìƒì¡´. 관문으로 뛰어들기 ì „ì— ëª©ì†Œë¦¬ê°€ ë“¤ë¦°ë‹¤ê³ ì¤‘ì–¼ê±°ë¦¬ë‹¤ê°€ 붕괴함. 골칫거리 같으니! +실험체 V: ëŒì•„오는 ì „ì†¡ì—ì„œ 사ë§í•¨. + +ì‚¬ìš©í• ì•ŒíŒŒë²³ë„ ë‹¤ ë–¨ì–´ì ¸ê°„ë‹¤. ê·¸ë¦¬ê³ ì§€ê¸ˆì€ ì‹¤í—˜ì²´ë„ ë‹¤ 떨어졌다. êµ°ì¸ë“¤ì´ 실험체를 ë” ë°ë ¤ì˜¤ê¸¸ ê¸°ë‹¤ë ¤ì•¼ 한다. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 8#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4548ë…„#{normal}# + +실험체 W: 첫 번째 ì „ì†¡ì—ì„œ í발하기 ì „ì— ìª¼ê·¸ë¼ë“¦. (ì¡°ì • ë‹¨ê³„ì˜ ì˜¤ë¥˜ì¸ê°€?) +실험체 X: ë‘ ë²ˆì§¸ ì „ì†¡ì—ì„œ 머리를 ë¹¼ê³ ëŒì•„왔다. 기괴하군. +실험체 Y: ì „ì†¡ 중 사ë¼ì§. +실험체 Z: ë‘ ë²ˆì˜ ì „ì†¡ì—ì„œ ëª¨ë‘ ì‚´ì•„ë‚¨ì•˜ë‹¤. 대단해! + +실험체 Zê°€ 현재 미ì³ë‚ ë›°ê³ ìžˆì§€ë§Œ, ì´ê±´ 관문 사용으로 ì¸í•œ ì •ì‹ ì ê¸°ëŠ¥ì˜ ì§ì ‘ì ì¸ ì†ì‹¤ì´ ì•„ë‹Œ 극심한 ìŠ¤íŠ¸ë ˆìŠ¤ 때문ì´ë¼ê³ ìƒê°í•œë‹¤. ë” ì—°êµ¬í•´ì•¼ 한다. +]], "_t") +t("research log of halfling mage Hompalan", "í•˜í”Œë§ ë§ˆë²•ì‚¬ í™ˆíŒ”ëž€ì˜ ì—°êµ¬ ì¼ì§€", "_t") +t([[#{bold}#Hompalan's Log Entry 9#{normal}# +#{italic}#Age of Allure 4549#{normal}# + +Subject Z is still doing well. Have completed numerous further transitions with him. Is capable of intelligent dialogue at times, though his species is fairly limited in intellect. Seems to have little real clue as to what is going on, and is always asking what time it is. What a fool... I must conjecture that humans are far too tall to have blood pumped all the way to their brain. Still, I dare not risk sending any halflings through the portal yet, and what humans I have sent through since have all died. + + +#{bold}#Hompalan's Log Entry 10#{normal}# +#{italic}#Age of Allure 4550#{normal}# + +Beginning to suspect subject Z has latent magical powers. Have seen him move much faster than I thought his species capable, and mend broken objects without any obvious means of repair. These are small things, but I believe the portals may be somehow enhancing a basic ability. Will need to test more. He still seems quite dumb though. Said his last journey took three days, when clearly it took but seconds. He began to eat ravenously afterwards. I suspect he is just greedy. I saw him staring for a long time at the farportal earlier, but I had my assistants pull him away before he did any damage. + + +#{bold}#Hompalan's Log Entry 11#{normal}# +#{italic}#Age of Allure 4551#{normal}# + +Subject Z has vanished! This is terrible! It was not even during a portal transit. It looked like he simply stepped into his own shadow and disappeared. My research is ruined!! There will never be another subject like him! + +The military are annoying me to no end. I told them to find me more test subjects immediately, but they gave some excuses about enemy patrols in the area. Do they think I care about such trivial things?! And now I hear them practising their fighting in the corridors. They are even grunting and screaming in fake battle noises like stupid children. Do they not realise what an important facility this is? Can they not understand how my genius is disturbed by--- +]], [[#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 9#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4549ë…„#{normal}# + +실험체 Z는 ì—¬ì „ížˆ 잘 ì§€ë‚´ê³ ìžˆë‹¤. ë†ˆì„ ëŒ€ìƒìœ¼ë¡œ 여러 차례 ì „ì†¡ì„ ì™„ë£Œí–ˆë‹¤. ë†ˆì˜ ì¢…ì¡±ì€ ì§€ëŠ¥ ìˆ˜ì¤€ì´ ìƒë‹¹ížˆ ì œí•œë¨ì—ë„ ë¶ˆêµ¬í•˜ê³ ê°€ë”ì€ ì§€ì ì¸ ëŒ€í™”ê°€ 가능하다. ë…€ì„ì€ ë¬´ìŠ¨ ì¼ì´ ì¼ì–´ë‚˜ê³ 있는지 ì „í˜€ 갈피를 잡지 못하는 것 ê°™ê³ ì–¸ì œë‚˜ ì§€ê¸ˆì˜ ì‹œê°„ì„ ë¬¼ì–´ë³¸ë‹¤. ë©ì²ì´ 같으니... ë‚´ê°€ ì¶”ì¸¡í•˜ê¸°ë¡ ì¸ê°„ì€ í‚¤ê°€ 너무 커서 ë‘뇌까지 피를 충분히 보내지 못하는 것 같다. ì—¬ì „ížˆ ê´€ë¬¸ì„ í†µí•´ ì–´ë– í•œ 하플ë§ë„ 보내는 ìœ„í—˜ì„ ê°ìˆ˜í•˜ì§„ ì•Šì„ ê²ƒì´ë‹¤. ë‚´ê°€ ì „ì†¡í•œ ì¸ê°„ì€ ì „ë¶€ 죽었으니 ë§ì´ë‹¤. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ê¸°ë¡ 10#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4550ë…„#{normal}# + +실험체 Zì—게 ìž ìž¬ëœ ë§ˆë²•ì˜ íž˜ì´ ìžˆì§€ëŠ” 않나 ì˜ì‹¬í•˜ê¸° 시작했다. 종족ì ì¸ í•œê³„í•˜ ìƒê°í–ˆë˜ 것보다 ë”ìš± ë¹ ë¥´ê²Œ 움ì§ì´ëŠ” ëª¨ìŠµë„ ë³¸ ì ì´ ìžˆê³ ì–´ë– í•œ 확실한 수단 ì—†ì´ë„ ê³ ìž¥ë‚œ ë¬¼ê±´ì„ ê³ ì¹˜ê¸°ë„ í•œë‹¤. ì´ëŸ° ê²ƒë“¤ì€ ì‚¬ì†Œí•˜ì§€ë§Œ, 나는 ê´€ë¬¸ì´ ì–´ë–»ê²Œë“ ê¸°ë³¸ì ì¸ ëŠ¥ë ¥ì„ í–¥ìƒí–ˆë‹¤ê³ 믿는다. ë” ë§Žì€ ì‹¤í—˜ì´ í•„ìš”í•˜ë‹¤. ì•„ì§ë„ ë†ˆì€ ë©ì²í•´ ë³´ì¸ë‹¤. 분명 몇 ì´ˆë°–ì— ê±¸ë¦¬ì§€ 않았ìŒì—ë„ ë§ˆì§€ë§‰ ì—¬í–‰ì´ 3ì¼ì´ë‚˜ ê±¸ë ¸ë‹¤ê³ ë§í•˜ë‹ˆ ë§ì´ë‹¤. ë†ˆì€ ì´í›„ë¡œ 게걸스럽게 먹기 시작했다. ë‚´ ìƒê°ì—” 그냥 íƒìš•ìŠ¤ëŸ¬ìš´ 것 같다. ìµœê·¼ì— ë†ˆì´ ì˜¤ëž«ë™ì•ˆ ê´€ë¬¸ì„ ì‘시하는 ëª¨ìŠµì„ ë´¤ì§€ë§Œ, ì–´ë–¤ ì†ìƒì´ë¼ë„ 주기 ì „ì— ì¡°ìˆ˜ë¥¼ 시켜 떼어놓았다. + + +#{bold}#í™ˆíŒ”ëž€ì˜ ì¼ì§€ 11#{normal}# +#{italic}#ë§¤í˜¹ì˜ ì‹œëŒ€ 4551ë…„#{normal}# + +실험체 Zê°€ 사ë¼ì¡Œë‹¤! ì •ë§ ë”ì°í•˜ë‹¤! 심지어 관문 ì „ì†¡ ì¤‘ë„ ì•„ë‹ˆì—ˆë‹¤. 그냥 ìžê¸°ì˜ 그림ìžë¡œ 걸어가서 사ë¼ì§„ 것처럼 보였다. ë‚´ 연구는 ë§í–ˆë‹¤!! 그런 실험체는 다시 구하지 ëª»í• ê±°ë‹¤! + +êµ°ì¸ë“¤ì€ ëë„ ì—†ì´ ë‚˜ë¥¼ 짜ì¦ë‚˜ê²Œ ë§Œë“ ë‹¤. 나는 êµ°ì¸ë“¤ì—게 당장 실험체를 ë” êµ¬í•´ì˜¤ë¼ê³ 했지만, ë†ˆë“¤ì€ ì§€ì—ì— ì 순찰대가 있다는 ë³€ëª…ì„ í–ˆë‹¤. ë‚´ê°€ 그런 사소한 ì¼ì„ ì‹ ê²½ì´ë‚˜ 쓸 것 ê°™ì€ê°€?! ê·¸ë¦¬ê³ ì§€ê¸ˆì€ íšŒëž‘ì—ì„œ 싸움ì´ë‚˜ 연습하는 ë†ˆë“¤ì˜ ì†Œë¦¬ê°€ 들린다. ë†ˆë“¤ì€ ê°€ì§œë¡œ ì‹¸ìš°ë©´ì„œë„ ë©ì²í•œ ì• ë“¤ì²˜ëŸ¼ ì‹ ìŒì†Œë¦¬ë¥¼ ë‚´ê³ ë¹„ëª…ì„ ì§€ë¥¸ë‹¤. 여기가 얼마나 중요한 시설ì¸ì§€ ì•Œê³ ëŠ” 있는 ê±´ê°€? ë‚´ ì²œìž¬ì„±ì´ ì–¼ë§ˆë‚˜ ë°©í•´ë°›ê³ ìžˆëŠ”ì§€ ì´í•´ë¥¼--- +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/age-pyre.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/angolwen.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/ardhungol.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/blighted-ruins.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/daikara.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/derth.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/dreadfell.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/elvala.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/fearscape.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/fun.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/high-peak.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/infinite-dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/iron-throne.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/keepsake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/kor-pul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/last-hope.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/maze.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/misc.lua" + +t([[#{bold}#Tract of Destruction#{normal}# + +Though armies would fall before the Spellblaze's might, though forests were razed and the skies bled red with fire, they always felt that the earth would endure. It seemed eternal, unmoving. Not even the fury of the Spellblaze could hope to destroy it. + +How wrong they were. The Nalorën people, long secluded, were prepared to fend off any attacks on their land, but how could they hope to stop the land itself crumbling? Seeing their home literally tearing itself apart, plains and forests tumbling into the seas... For one brief, terrible moment, they beheld the true extent of the Spellblaze's power. Not only was it destroying the people of the world, but the world itself. + +The lands of the Nalorën had sunk beneath the waves.]], [[#{bold}#Tract of Destruction#{normal}# + +주문íë°œì˜ ìœ„ë ¥ ì†ì— êµ°ëŒ€ë“¤ì´ ë¬´ë„ˆì§€ê³ ã…¡ ìˆ²ì´ ë¶ˆíƒ€ í•˜ëŠ˜ì´ í•ë¹›ìœ¼ë¡œ 물들지ë¼ë„, 대지는 ê²°êµ ê²¬ëŽŒë‚¼ 것ì´ë¼ê³ ì‚¬ëžŒë“¤ì€ ìƒê°í–ˆìŠµë‹ˆë‹¤. 대지는 ì˜ì›í•˜ê³ 불멸하다. ë‚ ë›°ëŠ” 주문íë°œì˜ ì˜í–¥ë„ 대지를 íŒŒê´´í• ìˆ˜ëŠ” ì—†ì„ ê²ƒì´ë‹¤. + +얼마나 틀린 ìƒê°ì´ì—ˆëŠ”지... ë‚ ë¡œë Œ ì¸ë“¤ì€ 오랫ë™ì•ˆ ì€ë‘”í•´ ì‚´ë©´ì„œ 온갖 ìœ„í˜‘ì— ëŒ€ë¹„í•´ 왔지만, 대지 ê·¸ ìžì²´ê°€ ë¬´ë„ˆì ¸ 내리는 ê´‘ê²½ì„ ë©ˆì¶”ëŠ” ê²ƒì´ ê°€ëŠ¥ì´ë‚˜ í•˜ê² ìŠµë‹ˆê¹Œ? í•œ 순간, ë”ì°í•˜ê²Œ ê³ í–¥ì´ ì‚°ì‚°ì¡°ê°ë‚˜ê³ 들íŒê³¼ ìˆ²ì´ ê°€ë¼ì•Šì•„ 바다가 ë˜ëŠ” ê´‘ê²½ì„ ë³´ë©´ì„œ ë‚ ë¡œë ˆ ì¸ë“¤ì€ ê·¸ì € 지켜볼 ìˆ˜ë°–ì— ì—†ì—ˆìŠµë‹ˆë‹¤. 주문íë°œì´ ì„¸ìƒì˜ ì‚¬ëžŒë“¤ë§Œì´ ì•„ë‹ˆë¼ ì„¸ìƒ ìžì²´ë¥¼ 갈기갈기 찢어놓는 것ì„... + +파ë„ê°€ ëª°ë ¤ì™€ ë‚ ë¡œë ˆì˜ ë•…ì„ ì§‘ì–´ì‚¼ì¼°ìŠµë‹ˆë‹¤.]], "_t") +t([[#{bold}#Tract of Anarchy#{normal}# + +For the years following the cataclysm, chaos reigned. Their culture, their way of life, it was as broken and fractured as the land itself. Nalorë civilisation was reduced to a few isolated and feeble settlements, scratching out meagre existences as land, mind and body was warped in both shape and spirit. + +Faced with the idea of their great race failing – another victim of the Spellblaze, a footnote in the annals of history – impassioned pleas were sent to their elven brothers: The Shalorën, the Thalorën. Aid was even requested from human and halfling, embroiled in their own petty squabbles as they were. + +The Nalorën received no answer.]], [[#{bold}#Tract of Anarchy#{normal}# + +혼ëˆìœ¼ë¡œ ê°€ë“ì°¬ ìž¬ì•™ì˜ ì‹œëŒ€ë¥¼ 지나오면서. ê·¸ë“¤ì˜ ë¬¸í™”ì™€ ì‚¶ì˜ ë°©ì‹ì€ 대지가 ë§ê°€ì§„ 것처럼 ë¬´ë„ˆì§€ê³ ë§ì•˜ìŠµë‹ˆë‹¤. ë‚ ë¡œë ˆ ë¬¸ëª…ì€ ì†Œìˆ˜ì˜ ìž‘ê³ ê³ ë¦½ëœ ì •ì°©ì§€ë§Œì´ ë‚¨ì„ ì •ë„ë¡œ ì‡ í‡´í–ˆìŠµë‹ˆë‹¤. 심지어 ê·¸ë“¤ì˜ ì •ì‹ ê³¼ ìœ¡ì²´ë§ˆì € í트러졌습니다. + +위대한 종족-ì—ì‚¬ì„œì˜ ê°ì£¼ì— ì˜í•˜ë©´, ë˜ ë‹¤ë¥¸ 주문íë°œì˜ í¬ìƒìžì´ë‹¤-ì´ ë¶•ê´´í•´ê°€ëŠ” í˜„ì‹¤ì„ ë§ˆì£¼í•˜ìž, ë‚ ë¡œë ˆë“¤ì€ ì—˜í”„ í˜•ì œë“¤-ìƒ¬ë¡œë ˆì™€ íƒˆë¡œë ˆë¥¼ ë§í•©ë‹ˆë‹¤-ì—게 ë„ì›€ì„ ìš”ì²í–ˆìŠµë‹ˆë‹¤. ìžê¸°ë“¤ë¼ë¦¬ '사소한'ì–¸ìŸì„ 벌ì´ë˜ ì¸ê°„ê³¼ 하플ë§ì—ê²Œë„ ë„와달ë¼ê³ ê°„ì²í–ˆìŠµë‹ˆë‹¤. + +ê·¸ë¦¬ê³ ì•„ë¬´ ë„ì›€ë„ ë°›ì§€ 못했습니다.]], "_t") +t([[#{bold}#Tract of Acceptance#{normal}# + +Betrayed by the Shalorën, wilful and destructive, and the Thalorën, aloof and suspicious, a long, seething silence fell over the remaining Nalorën people. It was during this period of grim introspection that salvation was suddenly and unexpectedly granted. The ancient Sher'Tul magicks, long pondered over by the land's mystics, would bear fruit at last. + +The same force that destroyed the Nalorën would save them. Through the Sher'Tul's magic, the Nalorën became able to breathe water as if it was air. Their bodies became adapted for existence under the waves, their legs becoming long, snake-like tails. Such drastic metamorphosis would naturally cause horror, you may expect. However, the Nalorën saw the possibilities their new forms provided: Their sunken lands were their own once again. Their homes would be rebuilt, their civilisation reborn. Nalorën no more, the denizens of the sunken kingdom would come to be known as 'nagas'...]], [[#{bold}#Tract of Acceptance#{normal}# + +ê³ ì§‘ì„¼ ìƒ¬ë¡œë ˆë“¤ê³¼ ì‹ ì¤‘í•˜ê³ ì˜ì‹¬ë§Žì€ íƒˆë¡œë ˆë“¤ì—게 ë°°ì‹ ë‹¹í•˜ê³ , ë‚ ë¡œë ˆ ìƒì¡´ìžë“¤ì€ 오랬ë™ì•ˆ 침묵 ì†ì— ì†ì•“ì´í•˜ë©° ê³ í†µë°›ì„ ìˆ˜ë°–ì— ì—†ì—ˆìŠµë‹ˆë‹¤. 암울하게 하루 하루를 ë³´ë‚´ë˜ ì¤‘, 구ì›ì€ ê°šìžê¸° 찾아왔습니다. 오랜기간 수수께ë¼ì˜€ë˜ ì‰ë¥´'íˆ´ì˜ ê³ ëŒ€ ë§ˆë²•ì´ ë§ˆì¹¨ë‚´ 열매를 ë§ºì€ ê²ƒìž…ë‹ˆë‹¤. + +ë‚ ë¡œë ˆë¥¼ íŒŒë©¸ì‹œì¼°ë˜ íž˜ì´ ì´ë²ˆì—는 구ì›ì˜ ì†ì„ 내밀었습니다. ì‰ë¥´'íˆ´ì˜ ë§ˆë²•ì„ í†µí•´ ë‚ ë¡œë ˆë“¤ì€ ë¬¼ ì†ì—ì„œ 숨쉴 수 있게 ë˜ì—ˆìŠµë‹ˆë‹¤. ëª¸ì€ íŒŒë„ ì•„ëž˜ì˜ ìƒí™œì— ì ì‘í•˜ì˜€ê³ , 다리는 ë±€ê°™ì´ ê¸´ 꼬리가 ë˜ì—ˆìŠµë‹ˆë‹¤. 갑작스럽게 í° ë³€ì´ê°€ ì¼ì–´ë‚˜ë©´ 보통 놀ë¼ê³ ë‘ë ¤ì›Œí•˜ê¸° ë§ˆë ¨ìž…ë‹ˆë‹¤. ê·¸ëž˜ë„ ë‚ ë¡œë ˆë“¤ì€ ìƒˆë¡œìš´ 육체ì—ì„œ ê°€ëŠ¥ì„±ì„ ë³´ì•˜ìŠµë‹ˆë‹¤: ì´ì œ ê°€ë¼ì•‰ì€ ë•…ì€ ë‹¤ì‹œ ê·¸ë“¤ì˜ ê²ƒì´ ë˜ê³ , ì§‘ì„ ë‹¤ì‹œ ì§“ê³ ë¬¸ëª…ì´ ì¼ì–´ì„¤ 것입니다. ë‚ ë¡œë ˆëŠ” ë” ì´ìƒ 없습니다. ì´ ê°€ë¼ì•Šì€ 왕êµì˜ 거주ìžë“¤ì€ '나가'ë¼ê³ 불리게 ë©ë‹ˆë‹¤...]], "_t") +t([[At long last, the temple finally reveals its secrets to me, and my plans can be set in motion. Lithe in form, faultless in combat, unmatched in speed both above the waves and beneath... nature couldn't have hoped to create such a race as nagas. With the Temple of Creation now open to me however, we may become so much more. With my guidance, my careful shaping of the Sher'Tul's magicks, under my expert hand our great race shall soon reach its zenith. A new tract shall soon be written: The Tract of the Devourer. +]], [[오랜 기간ëì—, 드디어 ì‹ ì „ì´ ë¹„ë°€ì„ ë“œëŸ¬ë‚´ëŠ”êµ¬ë‚˜ ì´ì œ ë‚˜ì˜ ê³„íšì„ ì‹¤í–‰í• ìˆ˜ ìžˆê² ë‹¤! ìœ ì—°í•œ 형ìƒê³¼ 무결ì ì˜ ì „íˆ¬ëŠ¥ë ¥, íŒŒë„ ìœ„ì™€ 아래ì—ì„œ ëˆ„êµ¬ë„ ë”°ë¼ì˜¬ 수 없는 ì†ë„까지... ìžì—°ì€ 나가와 ê°™ì€ ì´ëŸ° ì¢…ì¡±ì„ ë§Œë“¤ 수 없었다. 그러나 ì°½ì¡°ì˜ ì‹ ì „ì´ ê°œë°©ë˜ì—ˆìœ¼ë‹ˆ, 우리는 ë” ë‚˜ì•„ê°€ë¦¬ë¼. ë‚˜ì˜ ì¸ë„ 아래, ë‚˜ì˜ ì„¬ì„¸í•œ ì‰ë¥´'툴 ë§ˆë²•ì— ì˜í•´ì„œ 우리 위대한 ì¢…ì¡±ì€ ì •ì ì´ ë˜ë¦¬ë¼. 새로운 ê¸¸ì´ ì“°ì—¬ì§ˆ 것ì´ë‹ˆ ì´ê²ƒì´ 곧 : The Tract of the Devourer. +]], "_t") +t([[Dear Rolf, + +I hope this letter finds you well. I must apologise for this recent dry spell in our communication; my adventures across Maj'Eyal have taken many exciting and perilous turns as of late. What turns do I speak of, you ask? I know how you delight in reading the accounts of my exploits, so I shall waste no further time on this pre-amble. + +Imagine, if you will, a wolf. Imagine a beastly wolf, a wolf with strength, ferocity and a lust for flesh matching that of an entire pack of its lesser kind. You too may have some small experience with these "wargs" as the locals are wont to call them. Now... imagine one the size of a bear. Truly, as I travelled the lands surrounding Derth did I come across such a monstrous, awe-inspiring, lupine adversary. With fangs of a length to match my own blade, I entered combat against this lupine lord and its skulking brood. To my regret I failed in slaying the beast, but I assure you - simply surviving against such feral rage is an honour worthy of recognition and renown. + +And indeed, would there have been much glory in killing such a creature? True, I would have had enough to fur to line each and every boot and hat in Derth, but legends must live on. They are what give this world its very spirit! + +With eager anticipation for your reply, +Weisman]], [[Dear Rolf, + +ì´ íŽ¸ì§€ê°€ 잘 ë„착했으면 ì¢‹ê² êµ°ìš”. 최근 ì €ì˜ ì—°ë½ì´ 뜸한 ê²ƒì— ëŒ€í•´ 사과하는 것부터 시작해야 í•˜ê² êµ°ìš”.; 마즈'ì—ì´ì•Œì—ì„œì˜ ì €ì˜ ì—¬ì •ì€ ìµœê·¼ 여러 í¥ë¯¸ë¡ê³ 위험한 ì¼ì´ 있었답니다. 아마 무슨 ì¼ì´ 있었ì„까, ë¼ê³ ë¬»ê³ ì‹¶ê² ì£ ? ë‹¹ì‹ ì´ ì œ ì—¬ì •ì˜ ê¸°ë¡ì„ ì½ì–´ 나가기를 아주 ì¢‹ì•„í•œë‹¤ê³ ì•Œê³ ìžˆìŠµë‹ˆë‹¤. 잡소리는 ì§‘ì–´ì¹˜ìš°ê³ ë°”ë¡œ ì‹œìž‘í•˜ì£ . + +í•œ 번 늑대 한마리를 ìƒìƒí•´ 보세요. í‰í¬í•˜ê³ ê°•ë ¥í•˜ë©° 따르는 무리와 함께 ì‚´ì— êµ¶ì£¼ë¦° 그런 늑대를 ë§ì´ì£ . 아마 ë‹¹ì‹ ë„ ì´ëŸ° "와르그"와 ê´€ë ¨í•´ 조금 경험한 바가 있으실 ê²ë‹ˆë‹¤. ì£¼ë¯¼ë“¤ì€ ì´ë“¤ì„ ë¬´ì„œì›Œí•˜ê³ ì´ë†ˆë“¤ì„ 불러모으지 ì•Ší† ë¡ ì£¼ì˜í•˜ì§€ìš”. ì´ì œ... ê³°ì˜ í¬ê¸°ë¥¼ í•œ 늑대를 ìƒìƒí•´ë³´ì„¸ìš”. ì œê°€ ë°ë¥´ìŠ¤ 근처를 ì—¬í–‰í• ë•Œ ì´ ê±°ëŒ€í•˜ê³ ê²½ì´ë¡œìš´ ìƒëŒ€ë¥¼ 만납답니다. 진짜로요. ì´ ë…€ì„ì€ ì œ ì¹¼ë‚ ê³¼ 길ì´ê°€ ë¹„ìŠ·í• ì •ë„ë¡œ 거대한 송곳니를 ê°€ì§€ê³ ìžˆì—ˆì£ ! ì´ ê°•ë ¥í•œ ìš°ë‘머리 늑대와 ìˆ¨ì–´ìžˆë˜ ì´ë¦¬ 떼와 ì „ ì‹¸ì› ë‹µë‹ˆë‹¤. 안타ê¹ì§€ë§Œ ê·¸ ì§ìŠ¹ì„ 죽ì´ì§€ 못했답니다. ê·¸ëž˜ë„ ì´ê±¸ 기억해 주세요. 야ìƒì˜ í‰í¬í•œ 괴물과 맞서 살아남았다는 ìžì²´ë§Œìœ¼ë¡œë„ 명예로운 ì¼ì´ë¼ëŠ” 걸요! + +ê·¸ë¦¬ê³ ë‹¹ì—°ížˆ, ì´ ê´´ë¬¼ì„ ì£½ì´ëŠ” ê²ƒë§Œí¼ ì˜ê´‘스러운 ì¼ì´ 있ì„까요? True, I would have had enough to fur to line each and every boot and hat in Derth, 하지만 ì „ì„¤ì€ ë‚¨ì•„ìžˆì–´ì•¼ì£ . ì „ì„¤ë“¤ì´ ì´ ì„¸ìƒì— ì˜í˜¼ì„ 불어넣어 준답니다! + +ë‹¹ì‹ ì˜ ë‹µìž¥ì„ ê¸°ë‹¤ë¦¬ë©°, +Weisman]], "_t") +t([[Dear Weisman, + +Ah! What feelings your last letters inspired within me... primarily mirth, with a good amount of scorn! Must you continuously assail me with tale after tale of your waving of wooden swords and pestering of toothless mongrels? Allow me to recount your "legends" in a much more succinct manner: One day, I failed to kill a dog. Such bravery! Such pluck and derring-do! + +Your petty escapades are made ever more insignificant by the trials I myself have recently overcome. Mere days ago I was trekking through the Old Forest (that's outside Derth, Weisman! Terror must already grip you!) when, by unfortunate happenstance, I came across a most hideous, bloated, oozing and chittering horror! No less than the giant ants' repulsive progenitor! Such hordes of frenzied chitinous young it had at its command, it was as though the ground itself was swarming forward to devour me! + +And yet I live. Weisman, I sincerely hope that my letter has revealed to you your folly. Only when you have faced true danger can you call yourself an adventurer. Bore me with your tales no longer. + +Rolf]], [[Dear Weisman, + +하! 네 마지막 편지가 내게 ì¼ìœ¼í‚¨ ê°ì •ì´ëž€... 주로 ì›ƒê³ , ê²½ë©¸í•˜ê¸°ì— ì¶©ë¶„í–ˆì–´! 네 ê·¸ 나무 쪼가리 칼로 ì´ë¹¨ì—†ëŠ” 호랑ì´ë¥¼ 때리는 듯한 ì´ì•¼ê¸°ë¥¼ ëë„ ì—†ì´ ë‚˜í•œí…Œ ì „í•´ì•¼ í•˜ê² ì–´? ë‚´ê°€ 한번 네 'ì „ì„¤ë“¤'ì„ ì¢€ ë” ê·¸ëŸ´ë“¯í•˜ê²Œ ì¨ë³¼ê²Œ: ì–´ëŠë‚ , ì €ëŠ” 강아지를 죽ì´ë ¤ë‹¤ê°€ 실패했어요. ì´ë ‡ê²Œ 용맹스러울 때가 있다니! + +네 쓰잘ë°ê¸° 없는 ìž¥ë‚œì€ ë§ì´ì•¼, ë‚´ê°€ 최근 ë›°ì–´ë„˜ì€ ì‹œë ¨ë“¤ì— ë¹„í•˜ë©´ ì•„ë¬´ê²ƒë„ ì•„ë‹ˆì•¼. ìˆ˜ì¼ ì „ì— ë‚˜ëŠ” ì˜¤ëž˜ëœ ìˆ²ì„ ê±·ê³ ìžˆì—ˆì§€(니가 ë§í•œ ë°ë¥´ìŠ¤ 외곽ì´ì•¼, Weisman! 불ìŒí•˜ê²Œë„ ë„Œ ê³µí¬ì— ì‚¬ë¡œìž¡í˜”ê² ì§€?), ë¶ˆí–‰í•˜ê²Œë„ ë‚˜ëŠ” í‰ë¬¼ìŠ¤ëŸ½ê³ ì°ë“ì´ëŠ” ê³µí¬ì— 맞서게 ë˜ì—ˆì§€! 거대 ê°œë¯¸ì˜ í˜ì˜¤ìŠ¤ëŸ¬ìš´ ì¡°ìƒìž„ì´ í‹€ë¦¼ì—†ì—ˆì§€! ë’¤ì— ì–´ë§ˆë¬´ì‹œí•œ 무리가 뒤따르니까, 마치 대지 ì „ì²´ê°€ 나를 ì§‘ì–´ì‚¼í‚¤ë ¤ê³ ë®ì³ì˜¤ëŠ” 것 같았어! + +그런 ì¼ì„ 겪었지만 ë‚œ 살아있어. Weisman, ì •ë§ë¡œ ë‚´ 편지가 네 어리ì„ìŒì„ ì¼ê¹¨ì›Œ 줬으면 ì¢‹ê² ë‹¤. 모험가ë¼ëŠ” ê±´ ë§ì´ì•¼, ì§„ì •í•œ 위험과 마주ì³ë³¸ ì ì´ ìžˆì–´ì•¼ 스스로 ì¹í• 수 있는거야. ë”ì´ìƒ 네 헛소리로 짜ì¦ë‚˜ê²Œ 하지마ë¼. + +Rolf]], "_t") +t([[Dear Rolf the Antslayer, + +Ha! Such trials you have overcome! Forget dragons and demons, here we have a hero who has survived against ants! I shall deliver this joyous news to Last Hope with all haste - perhaps there shall be a parade in your honour! + +I hope you registered the sarcasm in my previous words, but I obviously cannot expect much from one who struggles with insects. Allow me to share with you knowledge of a beast rather more fitting for a true adventurer to behold. My travels had taken me south, and as I walked one night along an abandoned mountain pass, imagining what treasures and trials the next day may bring, a brilliant light filled my vision! I stood in its radiance, the land around me illuminated so that it almost appeared to be in broad daylight, and that was when I saw it. + +Such a magnificent sight! With wings of fire, leaving the air itself hissing and smouldering in its wake, I could only watch with rapt amazement as it alighted on a rocky outcrop mere yards away from me, the stone beneath its talons warping from its tremendous heat. It was at that moment, Rolf, that I realised that this was what being an adventurer was about - there is always more in this world of ours to amaze and astonish us. + +Learn from my experiences, +Weisman]], [[Dear Rolf the Antslayer, + +와! 굉장한 ì‹œë ¨ì„ ë›°ì–´ë„˜ìœ¼ì…¨êµ°ìš”! ìš©ì´ë‚˜ 악마보다 대단한 개미 몇마리를 ìƒëŒ€í•˜ê³ ì‚´ì•„ë‚¨ìœ¼ì‹ ì˜ì›…ë‹˜ì´ ì—¬ê¸° 계시답니다! 최대한 빨리 마지막 í¬ë§ì— ì´ ì¦ê±°ìš´ 소ì‹ì„ ì „í•´ì•¼ ê² ì–´ìš” - ì´ ì†Œì‹ì„ ë“£ê³ ê°œì„ ì‹ì„ í•´ì¤„ì§€ë„ ëª°ë¼ìš”! + +ë‚´ê°€ í•œ ë§ì´ 조금 비꼬는 ì˜ë„ê°€ 있다는 걸 ì•Œì•„ì°¨ë ¸ìœ¼ë©´ 좋ì„í…ë°, ë 곤충ì´ëž‘ 씨름하는 사람한테서는 ê·¸ ì •ë„ë„ ë¬´ë¦¬ì¼ë ¤ë‚˜? ë‚´ê°€ ì§„ì •í•œ ëª¨í—˜ê°€ì— ê±¸ë§žì€ ì§ìŠ¹ì„ 만난 ì´ì•¼ê¸°ë¥¼ 해줄게요. 남쪽으로 ì—¬í–‰í–ˆì„ ì ì—, ë°¤ì´ ë˜ì–´ì„œ ë²„ë ¤ì§„ ì‚°ê¸¸ì„ ê±·ê³ ìžˆì—ˆì£ . ë‚´ì¼ ì°¾ì„ì§€ë„ ëª¨ë¥´ëŠ” 보물과 ì‹œë ¨ì„ ìƒìƒí•˜ë©´ì„œ ë§ì´ì—ìš”. ê·¸ëŸ°ë° ê°‘ìžê¸° ë°ì€ 빛무리가 나타난거ì—ìš”! ë¹›ì´ ëŒ€ë‚®ì²˜ëŸ¼ ë‚´ ì£¼ë³€ì„ ë¹„ì¶”ë”ë¼ê³ , ê·¸ ë•Œ ë‚´ê°€ ì´ë†ˆì„ ì²˜ìŒ ë³´ê²Œë¬ì£ . + +굉장한 ê´‘ê²½ì´ì—ˆì–´ìš”! 불타는 ë‚ ê°œë¥¼ 가진 ì´ë†ˆì€ ì‚¬ë°©ì„ ë±€ 소리와 ì¦ê¸°ë¡œ ê°€ë“ ì±„ì› ì£ ! 불과 몇 야드 ì•žì—ì„œ ì—„ì²ë‚œ ì—´ì„ ë‚´ë¿œëŠ” ì´ë†ˆì„ ê·¸ì € ë°”ë¼ë³´ê¸°ë§Œ í• ìˆ˜ ë°–ì— ì—†ì—ˆì–´ìš”. Ralf, ê·¸ 순간 모험가가 ëœë‹¤ëŠ” ê²ƒì´ ë¬´ì—ˆì¸ì§€ ê¹¨ë‹¬ì•„ë²„ë ¸ì–´ìš” - 세ìƒì—는 놀ëžê³ 까무ë¼ì¹ 만한 ë†ˆë“¤ì´ í•ìƒ 있다는 걸요. + +ë‚´ 경험ì—ì„œ ëë¼ë„ 좀 배우셨으면 ì¢‹ê² ëŠ”ë°, +Weisman]], "_t") +t([[Dearest Weisman, + +Sorry to cut your birdwatching session short, but I must bring this badinage to an end. I have tolerated your ridiculous pomposity and false heroics long enough. At first, I took your over-inflated tales of bothering local wildlife with good humour but now I realise, with dread, that you are sincere; you believe your pathetic wanderings to be the stuff of legend. + +Well, no more. We shall meet seven days from now in Derth's town square. Come prepared for travel. The number of rumours claiming that a monster has taken up residence within the ruins just north of town have grown to the point where they cannot be considered rumours anymore. You shall come with me, face this creature alongside me, and experience intimately the vast difference between your skills and my own. If we're lucky, you will learn this lesson unscathed, but I fear that such a trial may cost you a limb or two. + +Prepare yourself, if you've the courage, +Rolf]], [[Dearest Weisman, + +네 새관찰 ì‹œê°„ì„ ë°©í•´í•´ì„œ 미안해, ê·¸ëž˜ë„ ì´ëŸ° 헛소리는 ëì„ ë‚´ì•¼ê² ë”ë¼ê³ . ê·¸ ê±°ë§Œí•˜ê³ ê±°ì§“ë§ ë©ì–´ë¦¬ì¸ ì˜ì›…ë‹´ì€ ì§ˆë¦´ë§Œí¼ ë“¤ì—ˆì–´. 처ìŒì—는, ê³¼ìž¥ëœ ì‚°ë¶ˆêµ¬ê²½ì´ì•¼ê¸°ì¼ ë¿ì´ê³ , 웃ìŒê±°ë¦¬ëŠ” ëœë‹¤ê³ ìƒê°í–ˆì–´. 하지만 ë§ì´ì•¼, 네가 진짜로 불ìŒí•˜ê²Œ ëŒì•„다니는 ê²ƒì´ ì „ì„¤ì˜ ì´ì•¼ê¸°ê°€ ë ê±°ë¼ê³ 믿는거 ê°™ì€ë°. ì´ê±´ 좀 무ì„ë”ë¼. + +그니까 ì´ì 그만해. ë°ë¥´ìŠ¤ì˜ 마ì„광장ì—ì„œ 7ì¼ í›„ì— ë§Œë‚˜ìž. 와서 여행준비하ë¼ê³ . ì˜ˆì „ì— ë§ˆì„ ë¶ìª½ 거주지를 ê´´ë¬¼ë“¤ì´ ì ë ¹í–ˆë‹¤ëŠ” ì†Œë¬¸ì´ ì ì 불어나ë”ë¼ê³ , ì´ì œëŠ” 단순히 소문으로 ì¹˜ë¶€í• ìˆ˜ ì—†ì„ ê²ƒ 같아. 와서 함께 가서, ì´ ê´´ë¬¼ë“¤ê³¼ ê°™ì´ ë§žì„œìž. ë‚´ 옆ì—ì„œ 나와 ë„ˆì˜ ê¸°ìˆ ì˜ ì°¨ì´ë¥¼ 똑똑히 ë³´ë„ë¡í•´. 우리가 ìš´ì´ ì¢‹ìœ¼ë©´, 다치지 ì•Šê³ ë”ê°€ 얻어갈 수 있ì„거야. 네가 팔다리 몇 쪽 ìžƒì„ ê²ƒ 같아서 ê±±ì •ë˜ì§€ë§Œ ë§ì´ì•¼. + +용기가 있다면, 와. +Rolf]], "_t") +t([[Weisman, + +The tentacles. I still remember them. They have lashed into my mind as they lashed into my flesh. How can nature abide such a... a... being in her realm? What dark plane of existence could it have been born from? How can creation itself tolerate such an aberration?! + +How did we survive? I have no clue. All I can remember is pain, and panic, and fear. All I could think of was getting away, fleeing... to my shame, all other thoughts left me. Thoughts of you, home, the world... all I could do was keep hacking away at the... things between myself and freedom. Perhaps that is why it didn't... no. I shall not think on it. The beast is certain to fill my nightmares tonight, I won't allow it to fill my waking thoughts. + +Rest easy, brother. It may have taken your eye, but think of what else it could have taken. Anyway, I shall be leaving for the tavern soon. Maybe I can drown the images of that monster in a sea of ale. + +Make sure you write the words on your next letter nice and big, +Rolf]], [[Weisman, + +ì•„ì§ë„ ê·¸ ì´‰ìˆ˜ë“¤ì´ ìƒìƒížˆ 기억나. ì´ë†ˆë“¤ì´ ë‚ í›„ë ¤ì¹ ë•Œ 마ìŒê¹Œì§€ ë‘들겼나ë´. 대체 왜 ìžì—°ì´ ê·¸...ê·¸... ê²ƒë“¤ì„ í’ˆê³ ìžˆì„까? 대체 얼마나 ì–´ë‘¡ê³ íƒ€ë½í•œ ê³³ì—ì„œ ì´ë†ˆë“¤ì´ 태어났ì„까? ì´ë ‡ê²Œ 어긋난 창조가 가능케나 í•œ 것ì´ì—ˆë‹¤ë‹ˆ?! + +어떻게 우리가 ì‚´ì•„ë‚¨ì„ ìˆ˜ 있었는지 ì „í˜€ 모르겟어. ê·¸ì € ê³ í†µê³¼ ê³µí¬ë¡œ ê³µí™©ì— ë¹ ì¡Œë˜ ê²ƒë§Œ ê¸°ì–µë‚ ë¿ì´ì•¼. 수치스러지만 ë„ë§ì¹˜ëŠ” 것밖ì—는... ìƒê°í• 수 없었어. 집과 너와 ë‚´ ê³ í–¥ì„ ìƒê°í•˜ë©´ì„œ... 살기위해 발버둥치면서... ë‚ ê°€ë¡œë§‰ëŠ” ê²ƒë“¤ì„ ë§ˆêµ¬ 헤치면서... 아마 ê·¸ê²ƒì´ ê·¸ê±¸ 하지 ì•Šì€ ì´ìœ ê°€... 아니 그냥 ìƒê°í•˜ì§€ ë§ìž. ë‚´ì¼ ì¼ì–´ë‚˜ì„œë„ ì´ë†ˆì„ ìƒê°í•˜ê¸°ëŠ” 싫으니까, 오늘 ë°¤ ì•…ëª½ì€ ë°˜ë“œì‹œ ì´ ê´´ë¬¼ì— ëŒ€í•œê±°ê² ì§€. + +í˜•ì œì—¬, ì´ì 편히 쉬ìžê³ . 네 ëˆˆì„ ìžƒì—ˆì§€ë§Œ, ìƒê°í•´ë³´ë©´ 다른 ê²ƒë„ ìžƒì—ˆì„ ìˆ˜ë„ ìžˆì—ˆì–´. 아무튼 ë‚œ ì´ì œ ì„ ìˆ ì§‘ìœ¼ë¡œ ê°ˆ 거야. ìˆ ë…ì— ë¹ ì§€ë©´ ê·¸ ë†ˆì„ ìžŠì„ ìˆ˜ 있기를 ë°”ëž˜ê³ ìžˆì–´. + +Make sure you write the words on your next letter nice and big, +Rolf]], "_t") +t([[Rolf, + +I can't remember anything from the fight save the sheer terror at being near something so horrid and powerful. There is no shame in running from a foe you cannot possibly hope to defeat, is there? Maybe ale from the tavern is a good idea, but maybe it is better to conquer your fear once and for all... I hope you can forgive me, but I must defeat this monster, if it takes me the rest of my life. + +Wishing you and your ale a hearty good-bye, + +Weisman.]], [[Rolf, + +ê·¸ë ‡ê²Œ ê°•í•˜ê³ í‰ì¸¡í•œ ë…€ì„ê³¼ ê°€ê¹Œì´ ìžˆì—ˆë‹¤ë‹ˆ, ê·¸ì € ê³µí¬ë°–ì—는 ì•„ë¬´ê²ƒë„ ê¸°ì–µë‚˜ì§€ ì•Šì•„ìš”. ì´ê¸¸ ê°€ë§ë„ 없는 ìƒëŒ€í•œí…Œì„œ ë„ë§ì¹˜ëŠ” 것 수치스러운 ì¼ì´ ì•„ë‹ê±°ì—ìš”, ê·¸ë ‡ì£ ? ì„ ìˆ ì§‘ì—ì„œ 맥주를 마시는건 ì¢‹ì€ ìƒê° 같네요. ê·¸ëž˜ë„ ê³µí¬ë¥¼ ì´ê²¨ë‚´ëŠ”게...ì •ë³µí•´ 내는 것ì´... ë” ë‚«ì§€ ì•Šì„까 ìƒê°í•´ìš”. ì „ ì œ ì¸ìƒ 나머지를 ì´ë†ˆì´ ê°€ì ¸ê°€ë”ë¼ë„ 괴물녀ì„ì„ ì“°ëŸ¬ëœ¨ë ¤ì•¼ê² ì–´ìš”. ì ˆ 용서해 주세요. + +ë‹¹ì‹ ê³¼ 멋진 맥주 í•œ ìž”ì—게 진심으로 ìž‘ë³„ì„ êµ¬í•˜ë©°, + +Weisman.]], "_t") +t([[Weisman, + +By my ancestors' profits I hope you receive this message in good health and spirits. Please, old friend - there is no need to impress upon me your valour, I know full well how courageous you are. Please, do not go after that... that thing! If I must drag you away physically, that is what I shall do, but I beg of you, please, consider another foe to fight! + +Your friend, + +Rolf.]], [[Weisman, + +By my ancestors' profits I hope you receive this message in good health and spirits. 오랜 친구여 네 용기를 ë” ë½ë‚¼ 필요는 없어, ìžë„¤ì˜ ìš©ë§¹í•¨ì€ ì´ë¯¸ 잘 ì•Œê³ ìžˆìœ¼ë‹ˆ. ì œë°œ ê·¸...ê´´ë¬¼ì„ ì«’ì•„ê°€ì§€ 마! ë§Œì¼ ì«’ì•„ê°€ê² ë‹¤ë©´ ì˜¨ëª¸ì„ ë˜ì ¸ ë§ë¦´ê±°ì•¼, 그치만 ì œë°œ 부íƒí•œë‹¤. 다른 ìƒëŒ€ë¥¼ ì°¾ìž! + +네 친구가, + +Rolf.]], "_t") +t([[Last Will and Testament of Rolf Two-Axes + +I have failed. Oh by the great wyrm's maw, I have failed! The beast Weisman set out to slay was dead already by another's hand, but its corruption remained still. When I arrived in its chamber, Weisman was already half-gone; he was hacking away at foes only he could see. When I tried to stop him, he turned his axe on me... I am beaten and broken, hiding in some crevasse away from... from my own friend, who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ... +#{italic}#(the ink blotch seems to indicate Weisman had caught up to his old friend, one-half of that abomination)#{normal}#]], [[Last Will and Testament of Rolf Two-Axes + +ë‚œ 실패했다. Oh by the great wyrm's maw, I have failed! Weismanì´ ì£½ì´ëŸ¬ ê°”ë˜ ì§ìŠ¹ì€ 다른 ì´ì˜ ì†ì— ì´ë¯¸ 죽어있었다. 그럼ì—ë„ íƒ€ë½ì˜ ì˜í–¥ì€ 남아있었다. ë‚´ê°€ ë„ì°©í–ˆì„ ë•Œ, Weismanì€ ì´ë¯¸ ë°˜ìª½ì´ ë˜ì–´ 있었다.; 그는 ë³´ì´ëŠ” ì ì„ í–¥í•´ì„œ 닥치는 대로 í—¤ì§‘ê³ ìžˆì—ˆë‹¤. 나는 그를 ë©ˆì¶”ë ¤ê³ í–ˆì§€ë§Œ, 그는 ë„ë¼ë¥¼ 나ì—게 향했다... 나는 ë‘들겨 ë§žê³ ì²˜ì°¸í•œ 몰골로... ë‚´ 친구ì—게서 떨어진 ìž‘ì€ í‹ˆì— ëª¸ì„ ìˆ¨ê²¼ë‹¤. who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ... +#{italic}#(잉í¬ìžêµìœ¼ë¡œ ë³´ì•„ Weismanì´ ê·¸ì˜ ì˜¤ëžœ 친구를 잡으러 온 것 같다. one-half of that abomination)#{normal}#]], "_t") +t([[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}# + +I remember when I first woke, and I drew my first breath, and the fresh young air of the world filled me with vitality. I opened my eyes, and above me stood a figure of outstanding radiance. She was tall and slim, crowned in silver hair that fell to the ground in silken tresses. Her skin was pale to the point of luminance, and her eyes were brighter than the stars. + +I watched her for what felt like a century, and she watched me, and I saw tears form in her eyes. I did not have a voice yet, but I thought, "Why does she look so sad?" And I felt then her reply in my thoughts, "For you are beautiful, and far more beautiful than all else in the world. But this is a world of pain and sorrow, and I cannot bear to think of my creation come to harm. I will give you strength to endure many years, and a voice to express all desires, but the burden of sadness will follow you forever. At that thought I weep..." + +I felt then strength come into my limbs, and a voice rise in my throat. I rose to the ground and I looked around, and in awe of the world around me and the stars above me I sang loudly for joy. And the woman smiled as she heard my voice, and her tears stopped, so I continued to sing for a while to entertain her. But then I said, "Am I alone?" She nodded, and said, "There are no others like you." At this I felt sad, and she could see the loneliness in my heart. She seemed to hesitate a moment, and said, "Though it pains me, I cannot deny your desires. You will sleep now, and when you awaken you will be among people like yourself, and you will walk out into this broken world and try to mend it." + +As she finished speaking I instantly fell into a trance, and when I awoke I saw the world had changed, and there was now a blazing light in the sky - it was the new-born Sun. And I saw all around dozens more people like me, and others similar in appearance but varying in traits and abilities. I woke them up, and gathered them together, and we all expressed delight in each other's being, and named ourselves Alor?. But the woman was gone, and no others knew anything about her, and my searches for any trace of her were in vain. + +Times passed and changed, and other creatures were found, and oft they were fell and vile and we did war with them. Then we found the Sher'Tul, and they delighted in our beauty, and taught us the ways of the Arts. And then the War came, and some of us helped them in their battles, but soon we saw we had no place beside such masters, and we retreated to the woods as the War raged to its catastrophic conclusion. + +In all those centuries I still searched for the woman and found no trace. I know that the gods were all hunted down, and I remember the thorough searches of the Sher'Tul in their holy war. I grow old now, and some of those who first woke with me have passed away, and each passing night seem ever colder and lonelier. But still at times when I lie asleep I see her face or I hear her voice, and I know that one day, somehow, I will see her again.]], [[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}# + +ì²˜ìŒ ê¹¨ì–´ë‚˜ì„œ 첫 ìˆ¨ì„ ë“¤ì´ì¼°ì„ ë•Œ, 세ìƒì˜ ì‹ ì„ í•œ 공기가 나를 í™œë ¥ìœ¼ë¡œ ê°€ë“ ì±„ìš°ë˜ ê·¸ ìˆœê°„ì„ ê¸°ì–µí•œë‹¤. ëˆˆì„ ëœ¨ìž, ë‚´ 위ì—는 찬란한 광채를 내뿜는 형ìƒì´ ì„œ 있었다. 비단 나무 사ì´ì—ì„œ 그녀는 í¬ê³ ëŠ˜ì”¬í•˜ê³ , ë°”ë‹¥ì— ë‹¿ì„ ì •ë„ë¡œ 긴 ì€ë°œì„ ê°€ì§€ê³ ì„œ 있었다. ê·¸ë…€ì˜ í”¼ë¶€ëŠ” 빛보다 í•˜ì–—ê³ , ëˆˆì€ ë³„ë³´ë‹¤ ë°ì•˜ë‹¤. + +그녀를 ì³ë‹¤ë³´ëŠ” 것만으로 í•œ 세기가 ì§€ë‚ ê²ƒë§Œ 같았다. ê·¸ë…€ë„ ë‚˜ë¥¼ ë´¤ê³ , ê·¸ ë‘ ëˆˆì—ì„œ ëˆˆë¬¼ì´ ë§ºí˜”ë‹¤. 나는 ì•„ì§ ëª©ì†Œë¦¬ì¡°ì°¨ 없었지만, "왜 ì´ë ‡ê²Œë‚˜ ìŠ¬í¼ ë³´ì¼ê¹Œ?"ë¼ê³ ìƒê°í–ˆë‹¤. ê·¸ëŸ¬ìž ë‚´ ì •ì‹ ì•ˆì—ì„œ ê·¸ë…€ì˜ ëŒ€ë‹µì´ ë©”ì•„ë¦¬ì³¤ë‹¤. "네가 아름답기ì—, ì´ ì„¸ìƒì˜ 누구보다 훨씬 아름답기ì—... 하지만 ì´ ì„¸ìƒì€ ê³ í†µê³¼ 슬픔으로 ê°€ë“찻기ì—... ë‚˜ì˜ í”¼ì¡°ë¬¼ì´ ê³ í†µë°›ì„ ìƒê°ì„ 하니 견딜 수가 없었단다. 너ì—게 수ì‹ë…„ì„ ë²„í‹¸ 힘과 네 ìš•ë§ì„ í‘œí˜„í• ëª©ì†Œë¦¬ë¥¼ 주마. 그럼ì—ë„ ìŠ¬í””ì˜ ë¬´ê²Œê°€ ë„ í‰ìƒ 짓누를 것ì´ë‹ˆ... ì´ ìƒê°ì„ 하니 울지 ì•Šì„ ìˆ˜ 없었단다." + +ë‚´ ìˆ˜ì¡±ì— íž˜ì´ ìƒê¸°ê³ , 목구ë©ì—ì„œ 목소리가 나오기 시작했다. ì¼ì–´ë‚˜ 주위를 ë‘˜ëŸ¬ë³´ê³ , 세ìƒì˜ ê²½ì´ë¡œì›€ê³¼ ë‚´ ìœ„ì˜ ë³„ë“¤ì„ ë³´ê³ ë‚˜ì„œ 기ë»ì„œ í¬ê²Œ 노래하지 ì•Šì„ ìˆ˜ 없었다. ë‚´ 목소리를 ë“£ê³ ê·¸ ì—¬ì¸ì€ 미소지었다. ëˆˆë¬¼ë„ ê·¸ì³¤ë‹¤. 그녀를 ì¦ê²ê²Œ í•´ì£¼ë ¤ê³ ì¢€ ë” ë…¸ëž˜ë¥¼ ë¶ˆë €ë‹¤. "ì €ëŠ” 혼ìžì¸ê°€ìš”?" ë‚´ê°€ ë¬»ìž ê·¸ë…€ëŠ” ë„ë•ì˜€ë‹¤. 너 ê°™ì€ ì¡´ìž¬ëŠ” 달리 없단다." 나는 ìŠ¬í””ì„ ëŠê¼‡ë‹¤. 그녀는 ë‚´ 가슴ì†ì— ì™¸ë¡œì›€ì´ ìžˆìŒì„ ë³¼ 수 있었다. ìž ê¹ ì£¼ì €í•˜ê³ ì„œ 그녀는 ë§í–ˆë‹¤, "ê³ í†µìŠ¤ëŸ½ì§€ë§Œ, 네 ìš•ë§ì„ ë¶€ì •í• ìˆ˜ ì—†ê² êµ¬ë‚˜. ì´ì œ ìž ë“¤ì–´ë¼, 네가 다시 깨어났ì„ë•Œ ë„Œ 너와 ê°™ì€ ì‚¬ëžŒë“¤ 사ì´ì— 있게 ë 거다. ê·¸ë¦¬ê³ ì´ ë§ê°€ì§„ 세ìƒìœ¼ë¡œ 걸어나가 ê³ ì¹˜ë ¤ê³ í•´ ë³´ì•„ë¼." + +그녀가 ë§ì„ ë§ˆì¹˜ê³ ë‚˜ëŠ” 즉시 ìž ì— ë¹ ì¡Œë‹¤. ë‚´ê°€ ì¼ì–´ë‚¬ì„ ë•Œ 세ìƒì€ 바뀌어 있었다. 하늘ì—는 ê°•ë ¬í•œ ë¹›ì´ ìžˆì—ˆë‹¤-ê·¸ê²ƒì€ ê°“ 태어난 태양ì´ì—ˆë‹¤. 주변ì—는 나와 ê°™ì€ ì‚¬ëžŒë“¤ì´ ìžˆì—ˆê³ , ì™¸ê´€ìƒ ë¹„ìŠ·í•˜ì§€ë§Œ ëŠ¥ë ¥ê³¼ íŠ¹ì„±ì´ ë‹¤ë¥¸ ì‚¬ëžŒë“¤ë„ ìžˆì—ˆë‹¤. ê·¸ë“¤ì„ ê¹¨ìš°ê³ í•œ ë° ëª¨ì•˜ë‹¤. 우리는 ì„œë¡œì˜ ì¡´ìž¬í•¨ ê·¸ ìžì²´ë¥¼ 기ë»í–ˆë‹¤. 우리 스스로를 Alor? ë¼ê³ ì´ë¦„붙였다. ê·¸ë ‡ì§€ë§Œ ê·¸ ì—¬ì¸ì€ 사ë¼ì¡Œë‹¤. ì•„ë¬´ë„ ê·¸ë…€ì— ëŒ€í•´ì„œ 몰ëžê³ , 찾기 위해 여기 ì €ê¸°ë¥¼ 찾았지만 ëª¨ë‘ ìˆ˜í¬ë¡œ ëŒì•„갔다. + +ì‹œê°„ì´ íë¥´ê³ , 다른 ìƒë¬¼ë“¤ì´ 발견ë¬ë‹¤. 종종 새로 ë°œê²¬ëœ ìƒë¬¼ë“¤ì€ 사악한 존재였으며, 우린 그들과 ì „ìŸì„ 벌였다. ê·¸ë¦¬ê³ ìš°ë¦¬ëŠ” ì‰ë¥´'íˆ´ì„ ë°œê²¬í–ˆë‹¤. ê·¸ë“¤ì€ ìš°ë¦¬ì˜ ì•„ë¦„ë‹¤ì›€ì— í™˜í¬í–ˆê³ the ways of the Arts를 ê°€ë¥´ì³ ì£¼ì—ˆë‹¤. ê·¸ ì „ìŸì´ ì°¾ì•„ì˜¤ìž ìš°ë¦¬ 중 ì¼ë¶€ëŠ” ê·¸ë“¤ì˜ íŽ¸ì—ì„œ ì‹¸ì› ì§€ë§Œ, 그런 대가들 ì˜†ì— ì„¤ ìžë¦¬ëŠ” 없다는 걸 깨달았다. 그래서 우리는 숲ì†ìœ¼ë¡œ í›„í‡´í–ˆê³ , ì „ìŸì´ 재앙ì´ë‚˜ 다름없는 결과로 ë§¹ë ¬ížˆ 치닫는 ê²ƒì„ ë³¼ 수 ë°–ì— ì—†ì—ˆë‹¤. + +지난 수 세기 ë™ì•ˆ 나는 ê·¸ ì—¬ì¸ì„ ì°¾ì•˜ê³ ì–´ë– í•œ í”ì ë„ ë°œê²¬í• ìˆ˜ 없었다. ì‹ ë“¤ì€ ëª¨ë‘ ì‚¬ëƒ¥ë‹¹í•œ ê²ƒì„ ì•Œê³ ìžˆì—ˆê³ , ê·¸ë“¤ì´ ì„±ì „ì„ ì¹˜ë£° ë™ì•ˆ ì‰ë¥´'íˆ´ì„ ì² ì €ížˆ 수색한 ê²ƒë„ ê¸°ì–µí•œë‹¤. ë‚œ ì´ì œ 늙었다. 나와 함께 ì²˜ìŒ ê¹¨ì–´ë‚œ ì´ë“¤ì€ 하나 둘씩 세ìƒì„ ë– ë‚˜ê¸° 시작했다. ë°¤ì´ ì§€ë‚ ë•Œë§ˆë‹¤ ì ì ë” ì¶¥ê³ ì™¸ë¡œì›Œì§ì„ ëŠë‚€ë‹¤. 하지만 ìž ìžë¦¬ì— 들때면 꿈ì†ì—ì„œ ê·¸ë…€ì˜ ì–¼êµ´ì„ ë³´ê³ ëª©ì†Œë¦¬ë¥¼ 듣는다. ì–¸ì ê°€, ì–´ë–»ê²Œë“ , 그녀를 다시 ë³¼ 수 ìžˆì„ ê±°ë¼ëŠ” ëŠë‚Œì´ ë“ ë‹¤.]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/noxious-caldera.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/old-forest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/orc-prides.lua" + +t("The Legend of Garkul", "ê°€ë¥´ì¿¨ì˜ ì „ì„¤", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/rhaloren.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/sandworm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/scintillating-caves.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/shertul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/slazish.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/spellblaze.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/spellhunt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/tannen.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/trollmire.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/lore/zigur.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/gates-of-morning.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/last-hope.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/shatur.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/orc-hatred.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/paladin-vs-vampire.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/portal-vault.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/sleeping-dragons.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/lesser/loot-vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/collapsed-tower.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/greater-crypt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/grushnak-armory.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/lava_island.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-pyromancers.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-undead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-wyrmics.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/test.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/trickvault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/wilderness/eyal.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/collapsed-tower.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/halfling-ruins-last.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/shertul-fortress-caldizar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/tannen-tower-1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/tempest-peak-top.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/valley-moon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/mapscripts/lib/subvault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/anti-antimagic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/antimagic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/arena-unlock.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/arena.lua" + +t("The Arena", "투기장", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/brotherhood-of-alchemists.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/charred-scar.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/deep-bellow.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/dreadfell.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/east-portal.lua" + +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/escort-duty.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/grave-necromancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/high-peak.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/infinite-dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/keepsake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/kryl-feijan-escape.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/lichform.lua" + +t("Lichform", "리치 형ìƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lightning-overload.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/lost-merchant.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/love-melinda.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/lumberjack-cursed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/mage-apprentice.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/master-jeweler.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/orb-command.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-breeding-pits.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-hunt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-pride.lua" + +t("The many Prides of the Orcs", "ì˜¤í¬ ë¬´ë¦¬ì˜ ë‹¤ì–‘í•œ ê¸ì§€ë“¤", "_t") +t("Investigate the bastions of the Pride.", "ê¸ì§€ì˜ ìš”ìƒˆë“¤ì„ ì¡°ì‚¬í•˜ì‹ì‹œì˜¤.", "_t") +t("#LIGHT_GREEN#* You have destroyed Rak'shor.#WHITE#", "#LIGHT_GREEN#* ë‹¹ì‹ ì€ ë½'쇼르 ê¸ì§€ë¥¼ 파괴했습니다.#WHITE#", "_t") +t("#SLATE#* Rak'shor Pride, in the west of the southern desert.#WHITE#", "#SLATE#* 남부 ì‚¬ë§‰ì§€ëŒ€ì˜ ì„œìª½ì— ìœ„ì¹˜í•œ ë½'쇼르 ê¸ì§€.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Vor.#WHITE#", "#LIGHT_GREEN#* ë‹¹ì‹ ì€ ë³´ë¥´ ê¸ì§€ë¥¼ 파괴했습니다.#WHITE#", "_t") +t("#SLATE#* Vor Pride, in the north east.#WHITE#", "#SLATE#* ë¶ë™ìª½ì— 위치랑 보르 ê¸ì§€.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Grushnak.#WHITE#", "#LIGHT_GREEN#* ë‹¹ì‹ ì€ ê·¸ë£¨ì‰¬ë‚™ ê¸ì§€ë¥¼ 파괴했습니다.#WHITE#", "_t") +t("#SLATE#* Grushnak Pride, near a small mountain range in the north west.#WHITE#", "#SLATE#* ë¶ì„œë¶€ì˜ ìž‘ì€ ì‚°ë§¥ ë¶€ê·¼ì˜ ê·¸ë£¨ì‰¬ë‚™ ê¸ì§€.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Gorbat.#WHITE#", "#LIGHT_GREEN#* ë‹¹ì‹ ì€ ê³ ë¥´ë±ƒ ê¸ì§€ë¥¼ 파괴했습니다.#WHITE#", "_t") +t("#SLATE#* Gorbat Pride, in a mountain range in the southern desert.#WHITE#", "#SLATE#* 남부 ì‚¬ë§‰ì§€ëŒ€ì˜ ì‚°ë§¥ì— ìœ„ì¹˜í•œ ê³ ë¥´ë±ƒ ê¸ì§€.#WHITE#", "_t") +t("#LIGHT_GREEN#* All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!#WHITE#", "#LIGHT_GREEN#* ëª¨ë“ ê¸ì§€ì˜ ìš”ìƒˆë“¤ì€ í허가 ë˜ì–´ ë¬´ë„ˆì¡Œê³ ê·¸ë“¤ì˜ ì£¼ì¸ì€ 멸ë§í–ˆìŠµë‹ˆë‹¤. ê³ ìœ„ íƒœì–‘ì˜ ê¸°ì‚¬ ì•„ì—ë¦°ì€ ì´ ì†Œì‹ì„ ë“£ê³ ê¸°ë»í• 것입니다.#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/paradoxology.lua" + +t("The Way We Weren't", "우리가 가지 ì•Šì•˜ë˜ ê¸¸", "_t") +t([[You have met what seems to be a future version of yourself. +]], [[ë‹¹ì‹ ì€ ë¯¸ëž˜ì˜ ìžì‹ ì¸ ê²ƒ ê°™ì€ ê²ƒê³¼ 조우했습니다. +]], "_t") +t([[You tried to kill yourself to prevent you from doing something, or going somewhere... you were not very clear. +]], [[ë‹¹ì‹ ì€ ìžì‹ ì„ ì£½ì—¬ ë‹¹ì‹ ì´ ë¬´ì–¸ê°€ë¥¼ 하거나, 어딘가로 ê°€ë ¤ 하는 ê²ƒì„ ë§‰ìœ¼ë ¤ 했습니다... ë‹¹ì‹ ì€ ì´í•´í•˜ì§€ ëª»í•˜ê² ì§€ë§Œìš”. +]], "_t") +t([[You were killed by your future self, and thus this event never occured. +]], [[ë‹¹ì‹ ì€ ë¯¸ëž˜ì˜ ìžì‹ ì—게 ì£½ì—ˆê³ , ë”°ë¼ì„œ ì´ ì‚¬ê±´ì€ ì¼ì–´ë‚œ ì ì´ ì—†ìŠµë‹ˆë‹¤. +]], "_t") +t([[You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... +]], [[ë‹¹ì‹ ì€ ë¯¸ëž˜ì˜ ìžì‹ ì„ ì£½ì˜€ìŠµë‹ˆë‹¤. 아마 ë¯¸ëž˜ì˜ ë‹¹ì‹ ì€ ì§€ê¸ˆ ì´ ìˆœê°„ìœ¼ë¡œ 시간 여행하는 ê²ƒì„ í”¼í•˜ë ¤ í• ê²ë‹ˆë‹¤... +]], "_t") +t("%s the Paradox Mage", "괴리마법사 %s", "tformat") +t("A later (less fortunate?) version of %s, possibly going mad.", "미ì³ê°€ê³ 있는 (불행한?)ë¯¸ëž˜ì˜ %s입니다.", "tformat") +t("but nobody knew why #sex# suddenly became evil", "하지만 왜 ê·¸ #sex#ì´ íƒ€ë½í–ˆëŠ”지는 ì•„ë¬´ë„ ëª¨ë¦…ë‹ˆë‹¤.", "_t") +t("#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.", "#LIGHT_BLUE#ë¯¸ëž˜ì˜ ìžì‹ ì„ ì£½ì´ëŠ” ê²ƒì€ ë¬˜í•œ ê¸°ë¶„ì„ ë“¤ê²Œ 합니다. 하지만 ë‹¹ì‹ ì€ ì´ì œ 어떻게 하면 ì´ ë¯¸ëž˜ë¥¼ í”¼í• ìˆ˜ 있는지 ì•Œê³ ìžˆìŠµë‹ˆë‹¤. ê·¸ì € ì‹œê°„ì—¬í–‰ì„ í•˜ì§€ 않으면 ë©ë‹ˆë‹¤.", "logSeen") +t("Meet the guardian!", "수호ìžë¥¼ 만나다!", "_t") +t("#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!", "#LIGHT_BLUE#ë¯¸ëž˜ì˜ ë‹¹ì‹ ì´ ë‹¹ì‹ ì„ ì£½ì˜€ìŠµë‹ˆë‹¤! 시간 ì„ ì´ ê´´ë¦¬ë¡œ ì¸í•´ 붕괴합니다!", "logSeen") +t("#LIGHT_BLUE#All those events never happened. Except they did, somewhen.", "#LIGHT_BLUE#ì´ ëª¨ë“ ì‚¬ê±´ì€ ì¼ì–´ë‚œ ì ì´ ì—†ìŠµë‹ˆë‹¤. ì–¸ì ê°€ ì¼ì–´ë‚ 사건ì´ëž€ 것만 빼면.", "logSeen") +t("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.", "ì´ ì‹œê°„ì˜ ê· ì—´ì€ ê´´ë¦¬ë¡œ ì¸í•´ ë°œìƒí–ˆìŠµë‹ˆë‹¤. ìƒí™©ì„ ë” ì•…í™”ì‹œí‚¤ê¸° 싫다면 ì´ê³³ì— ë“¤ì–´ê°€ë ¤ 하지 마ì‹ì‹œì˜¤. 다른 ê°ì‹œìžê°€ ë‹¹ì‹ ì˜ ì‹¤ìˆ˜ë¥¼ ê³ ì³ì¤˜ì•¼ í• ê²ƒìž…ë‹ˆë‹¤.", "log") + + +------------------------------------------------ +section "game/modules/tome/data/quests/pre-charred-scar.lua" + +t("Important news", "중대한 소ì‹", "_t") +t("Orcs were spotted with the staff you seek in an arid waste in the southern desert.", "남부 ì‚¬ë§‰ì§€ëŒ€ì˜ ì—류안 불모지ì—ì„œ í¡ìˆ˜ì˜ 지팡ì´ë¥¼ 가진 ì˜¤í¬ ë¬´ë¦¬ê°€ 발견ë˜ì—ˆìŠµë‹ˆë‹¤.", "_t") +t("You should go investigate what is happening there.", "ë‹¹ì‹ ì€ ê·¸ê³³ìœ¼ë¡œ 가서 ì–´ë–¤ ì¼ì´ ë²Œì–´ì§€ê³ ìžˆëŠ”ì§€ 조사해야 합니다.You should go investigate what is happening there.", "_t") +t("High Sun Paladin Aeryn", "ê³ ìœ„ íƒœì–‘ì˜ ê¸°ì‚¬ ì•„ì—린", "_t") +t("Aeryn explained where the orcs were spotted.", "ì•„ì—ë¦°ì´ ì˜¤í¬ ë¬´ë¦¬ê°€ 어디서 발견ë˜ì—ˆëŠ”지 설명해주었습니다", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/rel-tunnel.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/ring-of-blood.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/shertul-fortress.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/spydric-infestation.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/staff-absorption.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-allied.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-archmage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-dwarf.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-point-zero.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-shaloren.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-thaloren.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-undead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-yeek.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/starter-zones.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/strange-new-world.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/temple-of-creation.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/temporal-rift.lua" + +t("Temporal Warden", "시간 ê°ì‹œìž", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/trollmire-treasure.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/tutorial-combat-stats.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/void-gerlyk.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/quests/west-portal.lua" + +t("There and back again", "ë˜ ë‹¤ì‹œ 그곳ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/wild-wild-east.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/resources.lua" + +t("Air", "호í¡", "_t") +t("Air capacity in your lungs. Entities that need not breathe are not affected.", "íì— ë‚¨ì•„ìžˆëŠ” ê³µê¸°ì˜ ì–‘ìž…ë‹ˆë‹¤. ìˆ¨ì„ ì‰¬ì§€ 않는 ì¡´ìž¬ë“¤ì€ ì˜í–¥ì„ 받지 않습니다.", "_t") +t("Stamina", "ì²´ë ¥", "_t") +t("Stamina represents your physical fatigue. Most physical abilities consume it.", "ì²´ë ¥ì€ ë‹¹ì‹ ì˜ ìœ¡ì²´ì 피로ë„를 나타냅니다. ëŒ€ë¶€ë¶„ì˜ ë¬¼ë¦¬ ê¸°ìˆ ì€ ì²´ë ¥ì„ ì†Œëª¨í•©ë‹ˆë‹¤.", "_t") +t("Mana", "마나", "_t") +t("Mana represents your reserve of magical energies. Most spells cast consume mana and each sustained spell reduces your maximum mana.", "마나는 ë‹¹ì‹ ì´ ë³´ìœ í•œ 마법ì ì—ë„ˆì§€ì˜ ì–‘ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. ëŒ€ë¶€ë¶„ì˜ ì£¼ë¬¸ì€ ë§ˆë‚˜ë¥¼ ì†Œëª¨í•˜ê³ ìœ ì§€í˜• ì£¼ë¬¸ì€ ë‹¹ì‹ ì˜ ìµœëŒ€ 마나를 ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "_t") +t("Equilibrium", "í‰ì •", "_t") +t("Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more balanced you are. Being out of equilibrium will adversely affect your ability to use Wild Gifts.", "í‰ì •ì€ 위대한 ìžì—°ì˜ ê· í˜• ì†ì—ì„œ ë‹¹ì‹ ì˜ ìƒíƒœë¥¼ 나타냅니다. í‰ì •ì´ 0ì— ê°€ê¹Œìš¸ìˆ˜ë¡ ë‹¹ì‹ ì´ ê· í˜•ì„ ìž˜ ìž¡ê³ ìžˆë‹¤ëŠ” ê²ƒì„ ì˜ë¯¸í•©ë‹ˆë‹¤. ê· í˜•ì„ ê¹¨íŠ¸ë¦¬ëŠ” ê²ƒì€ ìžì—°ì˜ ê¶ŒëŠ¥ì„ ì‚¬ìš©í•˜ëŠ” ë° ì•…ì˜í–¥ì„ ë¯¸ì¹ ê²ƒìž…ë‹ˆë‹¤.", "_t") +t("%d (%d%%%% fail)", "%d (%d%%%% 실패)", "tformat") +t("Vim", "ì›ê¸°", "_t") +t("Vim represents the amount of life energy/souls you have stolen. Each corruption talent requires some.", "ì›ê¸°ëŠ” ë‹¹ì‹ ì´ ê°•íƒˆí•œ ìƒëª…ë ¹ê³¼ ì˜í˜¼ì˜ ì–‘ì„ ë‚˜íƒ€ëƒ…ë‹ˆë‹¤. íƒ€ë½ ê¸°ìˆ ì€ ì‚¬ìš©í•˜ëŠ”ë° ì¼ì •ëŸ‰ì˜ ì›ê¸°ë¥¼ 요구합니다.", "_t") +t("Positive energy", "양기", "_t") +t("Positive energy represents your reserve of positive power. It slowly increases.", "양기는 ë‹¹ì‹ ì´ ê°€ì§„ íƒœì–‘ì˜ íž˜ì˜ í¬ê¸°ë¥¼ 나타냅니다. 천천히 회복ë©ë‹ˆë‹¤.", "_t") +t("Negative energy", "ìŒê¸°", "_t") +t("Negative energy represents your reserve of negative power. It slowly increases.", "ìŒê¸°ëŠ” ë‹¹ì‹ ì´ ê°€ì§„ ë‹¬ì˜ íž˜ì˜ í¬ê¸°ë¥¼ 나타냅니다. 천천히 회복ë©ë‹ˆë‹¤.", "_t") +t("Hate", "ì¦ì˜¤", "_t") +t("Hate represents your soul's primal antipathy towards others. It generally decreases whenever you have no outlet for your rage, and increases when you are damaged or destroy others.", "ì¦ì˜¤ëŠ” 타ì¸ì— 대한 ë‹¹ì‹ ì˜í˜¼ì˜ ì›ì´ˆì ë°˜ê°ì„ 나타냅니다. ì¦ì˜¤ëŠ” ë‹¹ì‹ ì´ ë¶„ë…¸ë¥¼ í–¥í• ëŒ€ìƒì´ 없으면 ê°ì†Œí•˜ê³ 피해를 입거나 ì ì„ ì²˜ì¹˜í•˜ë©´ ì¦ê°€í•©ë‹ˆë‹¤.", "_t") +t("Paradox", "괴리", "_t") +t("Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies its effects.", "괴리는 ë‹¹ì‹ ì´ ì‹œê³µì˜ ì—°ì†ì„±ì— 얼마나 ë§Žì€ í”¼í•´ë¥¼ 주었는지 나타냅니다. ë†’ì€ ê´´ë¦¬ 수치는 시공 ì£¼ë¬¸ì„ ë¶ˆì•ˆì •í•˜ê³ ìœ„í—˜í•˜ê²Œ 만들지만 ë™ì‹œì— 시공 ì£¼ë¬¸ì˜ ìœ„ë ¥ì„ ì¦í시킵니다.", "_t") +t("%d/%d(anom: %s)", "%d/%d(ì—ë°œ: %s)", "tformat") +t("Psi", "ì—¼ë ¥", "_t") +t("Psi represents your reserve of psychic energy.", "ì—¼ë ¥ì€ ë‹¹ì‹ ì´ ê°€ì§„ ì´ˆëŠ¥ë ¥ì˜ ìƒíƒœë¥¼ 나타냅니다.", "_t") +t("Souls", "ì›í˜¼", "_t") +t("This is the number of soul fragments you have extracted from your foes for your own use.", "ì›í˜¼ì€ ë‹¹ì‹ ì´ ì ì—게서 추출한 ì˜í˜¼ íŒŒíŽ¸ì˜ ìˆ˜ë¥¼ 나타냅니다.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/rooms/greater_vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/rooms/lesser_vault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/celestial.lua" + +t("Your devotion grants you additional protection.", "íƒœì–‘ì— ëŒ€í•œ í—Œì‹ ì€ ê°•ë ¥í•œ 보호를 ì œê³µí•©ë‹ˆë‹¤.", "_t") +t("guardian", "수호ìž", "_t") +t("Chant the glory of the Sun.", "íƒœì–‘ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•©ë‹ˆë‹¤.", "_t") +t("chants", "íƒœì–‘ì˜ ì„±ê°€", "_t") +t("Invoke the power of the light to heal and mend.", "ë¹›ì˜ íž˜ì„ ì¼ìœ¼ì¼œ ìƒì²˜ë¥¼ ì¹˜ìœ í•˜ê³ ë³µì›í•©ë‹ˆë‹¤.", "_t") +t("light", "ë¹›", "_t") +t("Your devotion allows you to combat your foes with indomitable determination.", "íƒœì–‘ì— ëŒ€í•œ í—Œì‹ ì€ ë¶ˆêµ´ì˜ ì˜ì§€ë¥¼ ê°€ì§€ê³ ì ê³¼ 맞서게 í•´ì¤ë‹ˆë‹¤.", "_t") +t("combat", "ë¹›ì˜ ì „íˆ¬", "_t") +t("You channel the light of the sun through your body.", "ë‹¹ì‹ ì˜ ëª¸ì„ í†µí•´ íƒœì–‘ì˜ ë¹›ì„ ë¿œì–´ëƒ…ë‹ˆë‹¤.", "_t") +t("radiance", "광휘", "_t") +t("Forgo your shield for the chance to crush your foes with a mighty two handed weapon.", "ê°•ë ¥í•œ ì–‘ì† ë¬´ê¸°ë¡œ ì ì„ ë¶„ì‡„í•˜ê¸° 위해 방패를 버립니다.", "_t") +t("crusader", "ì„±ì „ì‚¬", "_t") +t("sunlight", "태양광", "_t") +t("Summon the power of the Sun to burn your foes.", "íƒœì–‘ì˜ íž˜ì„ ì†Œí™˜í•´ ì ì„ ë¶ˆíƒœì›ë‹ˆë‹¤.", "_t") +t("sun", "태양", "_t") +t("Bind the brilliant powers into glyphs to trap your foes.", "íƒœì–‘ì˜ íž˜ì„ ë¬¸ì–‘ì— ë¶ˆì–´ë„£ì–´ ì ì„ í•¨ì •ì— ë¹ íŠ¸ë¦½ë‹ˆë‹¤.", "_t") +t("glyphs", "ë¹›ì˜ ë¬¸ì–‘", "_t") +t("Stand between the darkness and the light, harnessing both.", "ì–´ë‘ ê³¼ ë¹› 사ì´ì—ì„œ ë‘ íž˜ì„ ëª¨ë‘ ì‚¬ìš©í•©ë‹ˆë‹¤.", "_t") +t("twilight", "황혼", "_t") +t("Call the fury of the Stars and the Moon to destroy your foes.", "별과 ë‹¬ì˜ ë¶„ë…¸ë¥¼ 불러와 ì ì„ íŒŒê´´í•©ë‹ˆë‹¤.", "_t") +t("star fury", "ë³„ì˜ ë¶„ë…¸", "_t") +t("Chant the glory of the Moon.", "ë‹¬ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•©ë‹ˆë‹¤.", "_t") +t("hymns", "ë‹¬ì˜ ì°¬ê°€", "_t") +t("Bind the power of the Moon into circles at your feet.", "ë‹¬ì˜ íž˜ì„ ë¶ˆì–´ë„£ì€ ë§ˆë²•ì§„ì„ ë°œ ë°‘ì— ê·¸ë¦½ë‹ˆë‹¤.", "_t") +t("circles", "ë‹¬ì˜ ë§ˆë²•ì§„", "_t") +t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in tandem and the energies of the world hang in the balance. Intense focus allows the greatest Anorithils to harness these energies to unleash devastating forces...", "태양과 ë‹¬ì´ ë§žë‹¿ê³ ì„¸ê³„ì˜ ì—너지가 ê· í˜•ì„ ì´ë£¨ëŠ” ìˆœê°„ì¸ ì¼ì‹ì€ ì§„ì‹¤ì˜ ìˆœê°„ìž…ë‹ˆë‹¤. ë›°ì–´ë‚œ ì•„ë…¸ë¦¬ì‹¤ì€ ì´ íž˜ì„ ì§‘ì¤‘ì‹œì¼œ 파괴ì ì¸ íž˜ì„ ë°œì‚°í• ìˆ˜ 있습니다.", "_t") +t("eclipse", "ì¼ì‹", "_t") +t("Other celestial powers.", "다른 ì²œê³µì˜ íž˜.", "_t") +t("Various celestial talents.", "다양한 천공 ê³„ì—´ì˜ ê¸°ìˆ .", "_t") +t("celestial", "천공", "talent category") +t("other", "다른", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/chants.lua" + +t("Chant of Fortitude", "ë¶ˆêµ´ì˜ ì„±ê°€", "talent name") +t([[You chant the glory of the Sun, granting you %d Mental Save and increasing your maximum life by %0.1f%% (Currently: %d). + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[íƒœì–‘ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•©ë‹ˆë‹¤. ì •ì‹ ë‚´ì„±ì„ %d ì¦ê°€ì‹œí‚¤ê³ 최대 ì²´ë ¥ì„ %0.1f%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤(현재: %d). + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì„±ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Chant of Fortress", "ì¸ë‚´ì˜ 성가", "talent name") +t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[íƒœì–‘ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•©ë‹ˆë‹¤. 물리 ì €í•ì„ %d%% 물리 ë‚´ì„±ì„ %d ë°©ì–´ë ¥ì„ %d ë°©ì–´ íš¨ìœ¨ì„ 15%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì„±ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Chant of Resistance", "ì €í•ì˜ 성가", "talent name") +t([[You chant the glory of the Sun, granting you %d%% fire, lightning, acid and cold damage resistance, %d spell save and reduces the damage from enemies 3 or more spaces away by %d%%. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[íƒœì–‘ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•©ë‹ˆë‹¤. 화염/냉기/ì „ê¸°/산성 ì €í•ì„ %d%% 주문 ë‚´ì„±ì„ %d ì¦ê°€ì‹œí‚¤ë©° 3칸 ì´ìƒ 떨어진 ì 으로부터 받는 피해를 %d%% ê°ì†Œì‹œí‚µë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì„±ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Chant of Light", "ë¹›ì˜ ì„±ê°€", "talent name") +t([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage. + In addition, this talent surrounds you with a shield of light, dealing %0.1f light damage to anything that hits you in melee. + Your lite radius is also increased by %d. + You may only have one Chant active at once and this Chant costs less power to sustain. + The effects will increase with your Spellpower.]], [[íƒœì–‘ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•©ë‹ˆë‹¤. 화염/ë¹› 피해를 %d%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + 추가로 ì´ ê¸°ìˆ ì€ ì‹œì „ìžë¥¼ ë¹›ì˜ ë°©íŒ¨ë¡œ 보호해 ê·¼ì ‘ 공격하는 ì ì—게 %0.1f ë¹› 피해를 ì¤ë‹ˆë‹¤. + ê´‘ì› ë°˜ê²½ì´ %d칸 ì¦ê°€í•©ë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì„±ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있으며, ì´ ì„±ê°€ëŠ” ìœ ì§€ ë¹„ìš©ì´ ë‚®ìŠµë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t([[You have learned to sing the praises of the Sun, in the form of three defensive Chants. + Chant of Fortitude: Increases your mental save by %d and maximum life by %d%%. + Chant of Fortress: Increases your physical save by %d, your physical resistance by %d%%, your armour by %d and your armour hardiness by 15%%. + Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%. + You may only have one Chant active at a time.]], [[íƒœì–‘ì„ ì°¬ë¯¸í•˜ëŠ” 3ê°€ì§€ì˜ ë°©ì–´ì ì¸ ì„±ê°€ë¥¼ ë°°ì› ìŠµë‹ˆë‹¤. + ë¶ˆêµ´ì˜ ì„±ê°€: ì •ì‹ ë‚´ì„±ì„ %d ì¦ê°€ì‹œí‚¤ê³ 최대 ì²´ë ¥ì„ %d%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + ì¸ë‚´ì˜ 성가: 물리 ì €í•ì„ %d%% 물리 ë‚´ì„±ì„ %d ë°©ì–´ë ¥ì„ %d ë°©ì–´ íš¨ìœ¨ì„ 15%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + ì €í•ì˜ 성가: 화염/냉기/ì „ê¸°/산성 ì €í•ì„ %d%% 주문 ë‚´ì„±ì„ %d ì¦ê°€ì‹œí‚¤ë©° 3칸 ì´ìƒ 떨어진 ì 으로부터 받는 피해를 %d%% ê°ì†Œì‹œí‚µë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì„±ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다.]], "tformat", {1,2,4,3,5,7,6,8}) +t([[Your Chants now bathe you in a cloak of light, which increases your stamina and mana regenerations by %0.2f per turn and does %0.2f light damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[성가가 ì‹œì „ìžë¥¼ ë¹›ì˜ ë§í† ë¡œ ê°ì‹¸ 안습니다. ì²´ë ¥ê³¼ 마나 재ìƒì´ %0.2f ì¦ê°€í•˜ê³ , ê·¼ì ‘ ê³µê²©ì„ í•˜ëŠ” ì ì—게 %0.2f ë¹› 피해를 ì¤ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("%s is cured!", "%s ì •í™”ë˜ì—ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ì´"}) +t([[Your skill at Chanting now extends the cloak of light, increasing your light radius by %d. + Also, when you start a new Chant, you will be cured of all cross-tier effects and cured of up to %d debuffs. + Chant of Fortitude cures mental effects. + Chant of Fortress cures physical effects. + Chant of Resistance cures magical effects.]], [[ìˆ™ë‹¬ëœ ì„±ê°€ë¡œ ë¹›ì˜ ë§í† 를 멀리 í¼íŠ¸ë ¤ ê´‘ì› ë°˜ê²½ì„ %d ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + 추가ì 으로 새로운 성가를 부르기 ì‹œìž‘í• ë•Œë§ˆë‹¤ ëª¨ë“ ì••ë„ íš¨ê³¼ë¥¼ ì •í™”í•˜ê³ ë¶€ì •ì 효과를 최대 %dê°œ ì •í™”í•©ë‹ˆë‹¤. + ë¶ˆêµ´ì˜ ì„±ê°€ëŠ” ì •ì‹ íš¨ê³¼ë¥¼ ì •í™”í•©ë‹ˆë‹¤. + ì¸ë‚´ì˜ 성가는 물리 효과를 ì •í™”í•©ë‹ˆë‹¤. + ì €í•ì˜ 성가는 마법 효과를 ì •í™”í•©ë‹ˆë‹¤.]], "tformat") +t([[Your passion for singing the praises of the Sun reaches its zenith. + Your Chanting now increases your light and fire damage by %d%% and up to %d times per turn, when you are hit by a weapon attack, you will gain %0.1f Positive. + These values scale with your Spellpower.]], [[íƒœì–‘ì„ ì°¬ë¯¸í•˜ëŠ” ê·¸ ì—´ì •ì´ ì ˆì •ì— ì´ë¥´ë €ìŠµë‹ˆë‹¤. + 화염/ë¹› 피해가 %d%% ì¦ê°€í•˜ê³ í•œ í„´ì— ìµœëŒ€ %d 번까지 ë¬´ê¸°ì— ê³µê²©ë‹¹í• ë•Œë§ˆë‹¤ 양기를 %0.1f 회복합니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/circles.lua" + +t("Circle of Shifting Shadows", "변화하는 그림ìžì˜ 마법진", "talent name") +t([[Creates a circle of radius %d at your feet; the circle increases your defense and all saves by %d while dealing %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[ë°œ 밑부터 반경 %d 칸 í¬ê¸°ì˜ ë§ˆë²•ì§„ì„ ìƒì„±í•©ë‹ˆë‹¤. ë§ˆë²•ì§„ì€ íšŒí”¼ë„와 ëª¨ë“ ë‚´ì„±ì„ %d ì¦ê°€ì‹œí‚¤ê³ 매 í„´ ì‹œì „ìžë¥¼ ì œì™¸í•œ ëª¨ë“ ëŒ€ìƒì—게 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. ë§ˆë²•ì§„ì€ %dí„´ê°„ 지ì†ë©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Circle of Sanctity", "ì‹ ì„±ì˜ ë§ˆë²•ì§„", "talent name") +t("Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing %d light damage to everyone else who enters. The circle lasts %d turns.", "ë°œ ë°‘ì— ë°˜ê²½ %d ì˜ ë§ˆë²•ì§„ì„ ìƒì„±í•©ë‹ˆë‹¤. ë§ˆë²•ì§„ì€ ì‹œì „ìžë¥¼ 침묵 효과로부터 보호하며, ë§ˆë²•ì§„ì— ì ‘ê·¼í•˜ëŠ” ì‹œì „ìžë¥¼ ì œì™¸í•œ ëª¨ë“ ëŒ€ìƒì„ ì¹¨ë¬µì‹œí‚¤ê³ %d ë¹› 피해를 ì¤ë‹ˆë‹¤. ë§ˆë²•ì§„ì€ %d í„´ê°„ 지ì†ë©ë‹ˆë‹¤.", "tformat") +t("Circle of Warding", "ìˆ˜í˜¸ì˜ ë§ˆë²•ì§„", "talent name") +t([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns. + The effects will increase with your Spellpower.]], [[ë°œ ë°‘ì— ë°˜ê²½ %dì¹¸ì˜ ë§ˆë²•ì§„ì„ ìƒì„±í•©ë‹ˆë‹¤. ë§ˆë²•ì§„ì€ ë§ˆë²•ì§„ìœ¼ë¡œ 들어오는 ëª¨ë“ íˆ¬ì‚¬ì²´ë¥¼ %d%% ê°ì†ì‹œí‚¤ë©°, ì‹œì „ìžë¥¼ ì œì™¸í•œ ëª¨ë“ ëŒ€ìƒì„ ë°€ì–´ë‚´ê³ ë§¤ í„´ %0.2f ë¹› 피해와 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. ë§ˆë²•ì§„ì€ %dí„´ê°„ 지ì†ë©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Celestial Surge", "천공 쇄ë„", "talent name") +t([[Conjure a surge of celestial power through your circles. Any foe standing within one of your circles will be slowed by %d%% for %d turns and take %d light and %d darkness damage. + Residual power from the surge will emanate from your circles for %d turns; each circle you stand in will increase your celestial resources. + Shifting Shadows: +1 negative. + Sanctity: +1 postive. + Warding: +0.5 postive and negative.]], [[ë§ˆë²•ì§„ì— ì‡„ë„하는 ì²œê³µì˜ íž˜ì„ ë¶ˆì–´ë„£ìŠµë‹ˆë‹¤. 마법진 ìœ„ì— ì„œ 있는 ëª¨ë“ ì ì„ %dí„´ ê°„ %d%% ê°ì†ì‹œí‚¤ê³ %d ë¹› 피해와 %d ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + 천공 ì‡„ë„ í›„ 잔류 ë™ë ¥ì€ 마법진ì—ì„œ %d í„´ê°„ 방출ë©ë‹ˆë‹¤. 잔류 ë™ë ¥ì€ 천공 ìžì›ì„ 회복시킵니다. + 변화하는 그림ìž: +1 ìŒê¸°. + ì‹ ì„±: +1 양기. + 수호: +0.5 양기와 ìŒê¸°.]], "tformat", {2,1,3,4,5}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/combat.lua" + +t("Weapon of Light", "ë¹›ì˜ ë¬´ê¸°", "talent name") +t([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit. + Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn. + The damage dealt and shield bonus will increase with your Spellpower.]], [[íƒœì–‘ì˜ íž˜ì„ ë¬´ê¸°ì— ì£¼ìž…í•˜ì—¬ ê·¼ì ‘ 공격시 %0.1f ë¹› 피해를 추가합니다. + 추가로 피해 í¡ìˆ˜ ë³´í˜¸ë§‰ì´ í™œì„±í™”ëœ ìƒíƒœë©´ 턴당 1번, ê·¼ì ‘ 공격시 보호막 수치를 %d ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Wave of Power", "íž˜ì˜ íŒŒë™", "talent name") +t("#CRIMSON#%sstrikes twice with Wave of Power!#NORMAL#", "#CRIMSON#%s íž˜ì˜ íŒŒë™ìœ¼ë¡œ 2번 공격합니다!#NORMAL#", "logSeen", nil, {"ì´"}) +t([[In a pure display of power, you project a ranged melee attack, doing %d%% weapon damage. + If the target is outside of melee range, you have a chance to project a second attack against it for %d%% weapon damage. + The second strike chance (which increases with distance) is %0.1f%% at range 2 and %0.1f%% at the maximum range of %d. + The range will increase with your Strength.]], [[íž˜ì„ ê³¼ì‹œí•˜ê²Œ 위해 ì›ê±°ë¦¬ ê·¼ì ‘ ê³µê²©ì„ ì‹œë„하여 %d%% 무기 피해를 ì¤ë‹ˆë‹¤. + 만약 대ìƒì´ ê·¼ì ‘í•œ ìƒíƒœê°€ 아니ë¼ë©´ ì¼ì • í™•ë¥ ë¡œ %d%% 무기 피해를 추가로 입힙니다. + 추가 공격 í™•ë¥ ì€ ê±°ë¦¬ì— ë”°ë¼ ì¦ê°€í•˜ë©° 2칸 거리ì—ì„œ %0.1f%%, 최대 %d칸 거리 ì—ì„œ %0.1f%% 입니다. + íž˜ì— ë”°ë¼ ì‚¬ê±°ë¦¬ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,2,3,5,4}) +t("Weapon of Wrath", "ë¶„ë…¸ì˜ ë¬´ê¸°", "talent name") +t([[Your weapon attacks burn with righteous fury, dealing %d%% of your lost HP as additional Fire damage (up to %d, Current: %d). + Targets struck are also afflicted with a Martyrdom effect that causes them to take %d%% of all damage they deal for 4 turns. + The bonus damage can only occur once per turn.]], [[무기를 ì •ì˜ë¡œìš´ 분노로 불태워서 ê·¼ì ‘ 공격 ì‹œ ìžƒì€ ì²´ë ¥ì— ë¹„ë¡€í•˜ëŠ” %d%% 화염 피해를 추가합니다.(최대 %d, 현재: %d). + 피해를 ë°›ì€ ëŒ€ìƒì€ 4í„´ê°„ ìˆœêµ ìƒíƒœì— ë¹ ì ¸ 대ìƒì´ 가한 í”¼í•´ì˜ %d%% ì— í•´ë‹¹í•˜ëŠ” 반사 피해를 받습니다. + 추가 피해는 í•œ í„´ì— í•œ 번만 ë°œìƒí•©ë‹ˆë‹¤.]], "tformat") +t("Second Life", "ë‘번째 ìƒëª…", "talent name") +t("Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for %d.", "ì²´ë ¥ì„ 1 미만으로 ê°ì†Œì‹œí‚¤ëŠ” ê³µê²©ì´ ë‘번째 ìƒëª…ì„ ë°œë™ì‹œí‚µë‹ˆë‹¤. ë‘번째 ìƒëª…ì€ ì²´ë ¥ì„ 1ë¡œ ë§Œë“ í›„, ì²´ë ¥ì„ %d 회복시킨 다ìŒì— 비활성화ë©ë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/crusader.lua" + +t("Absorption Strike", "í¡ìˆ˜ì˜ ì¼ê²©", "talent name") +t([[You strike your foe with your two handed weapon, dealing %d%% weapon damage. + If the attack hits, all foes in radius 2 will have their light resistance reduced by %d%% and their damage reduced by %d%% for 5 turns.]], [[ì–‘ì† ë¬´ê¸°ë¡œ ì ì„ ê³µê²©í•˜ì—¬ %d%% 무기 피해를 ì¤ë‹ˆë‹¤. + ê³µê²©ì´ ì 중하면 반경 2칸 ì´ë‚´ ëª¨ë“ ì ì˜ 5í„´ê°„ ë¹› ì €í•ì´ %d%% ê°ì†Œí•˜ê³ , 주는 피해가 %d%% ê°ì†Œí•©ë‹ˆë‹¤.]], "tformat") +t("Mark of Light", "ë¹›ì˜ ì§•í‘œ", "talent name") +t("You mark a target with light for 3 turns, causing all melee hits you deal to it to heal you for %d%% of the damage done.", "대ìƒì—게 3í„´ê°„ ë¹›ì˜ ì§•í‘œë¥¼ 부여합니다. 징표가 ë¶€ì—¬ëœ ëŒ€ìƒì„ ê·¼ì ‘ 공격하면 가한 í”¼í•´ì˜ %d%% 를 회복합니다.", "tformat") +t("Righteous Strength", "ì •ì˜ë¡œìš´ 힘", "talent name") +t([[While wielding a two handed weapon, your critical strike chance is increased by %d%%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by %d%%, stacking up to 3 times. + In addition, your melee critical strikes leave a lasting lightburn on the target, dealing %0.2f light damage over 5 turns and reducing opponents armour by %d. + The damage increases with your Spellpower.]], [[ì–‘ì† ë¬´ê¸°ë¥¼ 장비한 ìƒíƒœë¼ë©´ ì¹˜ëª…íƒ€ìœ¨ì´ %d%% ì¦ê°€í•˜ê³ , ê·¼ì ‘ 치명타가 ì‹œì „ìžì—게 ì •ì˜ë¡œìš´ íž˜ì„ ë¶ˆì–´ë„£ì–´ 물리/ë¹› 피해가 %d%% ì¦ê°€í•©ë‹ˆë‹¤. 피해 ì¦ê°€ 효과는 최대 3회 중첩ë©ë‹ˆë‹¤. + 추가로 ê·¼ì ‘ 치명타가 대ìƒì—게 ê´‘ì—¼ì„ ë‚¨ê²¨ 5í„´ê°„ %0.2f ë¹› 피해를 ì£¼ê³ ë°©ì–´ë ¥ì„ %d ê°ì†Œì‹œí‚µë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") +t("Flash of the Blade", "ê²€ì˜ ì„¬ê´‘", "talent name") +t("You require a two handed weapon to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ì–‘ì† ë¬´ê¸°ê°€ 필요합니다.", "logPlayer") +t([[Infuse your two handed weapon with light while spinning around. + All creatures in radius one take %d%% weapon damage. + In addition while spinning your weapon shines so much it deals %d%% light weapon damage to all foes in radius 2. + At level 4 your spinning blade creates a shield that blocks all damage for 1 turn.]], [[ì–‘ì† ë¬´ê¸°ì— ë¹›ì˜ íž˜ì„ ì£¼ìž…í•˜ê³ íšŒì „í•˜ë©° 휘ë‘릅니다. + 반경 1칸 ë‚´ì˜ ëª¨ë“ ì ì—게 %d%% 무기 피해를 ì¤ë‹ˆë‹¤. + ë˜í•œ ë„ˆë¬´ë‚˜ë„ ë°ê²Œ 빛나는 무기가 반경 2칸 ë‚´ì˜ ëª¨ë“ ì ì—게 %d%% ë¹› 무기 피해를 ì¤ë‹ˆë‹¤. + ê¸°ìˆ ë ˆë²¨ 4ì— ë„달하면 íšŒì „í•˜ëŠ” ê²€ì´ ë³´í˜¸ë§‰ì„ ìƒì„±í•´ 1í„´ê°„ 받는 ëª¨ë“ í”¼í•´ë¥¼ 막아냅니다.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/eclipse.lua" + +t("Blood Red Moon", "í•ë¹› ë¶‰ì€ ë‹¬", "talent name") +t("Increases your spell critical chance by %d%%.", "주문 ì¹˜ëª…íƒ€ìœ¨ì„ %d%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "tformat") +t("Totality", "ì™„ì „í•¨", "talent name") +t([[Increases your light and darkness resistance penetration by %d%% for %d turns, and reduces the cooldown of all Celestial skills by %d. + The resistance penetration will increase with your Cunning.]], [[ë¹›/ì•”í‘ ì €í• ê´€í†µì´ %dí„´ê°„ %d%% ì¦ê°€í•˜ê³ ëª¨ë“ ì²œê³µ ê¸°ìˆ ì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ %dí„´ ê°ì†Œí•©ë‹ˆë‹¤. + êµí™œì— ë”°ë¼ ì €í• ê´€í†µì´ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat", {2,1,3}) +t("Corona", "코로나", "talent name") +t([[Each time one of your spells criticals, you project a bolt of light or shadow at up to %d targets within radius %d, doing %0.2f light damage or %0.2f darkness damage per bolt. + This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. + The damage scales with your Spellpower. + This spell cannot crit.]], [[주문 치명타가 ë°œìƒí• 때마다 반경 %d칸 ë‚´ì˜ ìµœëŒ€ %dëª…ì˜ ì ì—게 마법 í™”ì‚´ì„ ë°œì‚¬í•©ë‹ˆë‹¤. í™”ì‚´ì€ %0.2f ë¹› 피해 ë˜ëŠ” %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ì´ íš¨ê³¼ëŠ” ë°œë™ ì‹œ 양기 2 ë˜ëŠ” ìŒê¸° 2를 요구하며, 양기 ë˜ëŠ” ìŒê¸°ê°€ 2 ë¯¸ë§Œì¼ ê²½ìš° ë°œë™í•˜ì§€ 않습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ê°•í™”ë©ë‹ˆë‹¤. + ì´ ì£¼ë¬¸ì€ ì¹˜ëª…íƒ€ê°€ ë°œìƒí•˜ì§€ 않습니다.]], "tformat", {2,1,3,4}) +t("Darkest Light", "ì¹ í‘ì˜ ë¹›", "talent name") +t("Shroud foes within radius %d in darkest light, dealing %0.2f light and %0.2f darkness damage per turn and converting %d%% of the damage they deal between light and darkness for %d turns.", "반경 %d칸 ë‚´ì˜ ì ì„ %dí„´ê°„ ì¹ í‘ì˜ ë¹›ìœ¼ë¡œ ë®ì–´ 매턴 %0.2f ë¹› 피해와 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. ì¹ í‘ì˜ ë¹›ì— ë®ížŒ ì ì´ ê°€í•˜ëŠ” í”¼í•´ì˜ %d%%는 빛과 ì•”í‘ í”¼í•´ë¡œ ì „í™˜ë©ë‹ˆë‹¤.", "tformat", {1,5,2,3,4}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/glyphs.lua" + +t("Glyphs", "ë¹›ì˜ ë¬¸ì–‘", "talent name") +t("glyph of sunlight", "íƒœì–‘ê´‘ì˜ ë¬¸ì–‘", "_t") +t("Deals %d light damage and heals the summoner for %d", "%d ë¹› 피해를 ì£¼ê³ ì†Œí™˜ìžì˜ ìƒëª…ë ¥ì„ %d 회복시킵니다.", "tformat") +t("glyph of moonlight", "ì›”ê´‘ì˜ ë¬¸ì–‘", "_t") +t("Deals %d darkness damage and saps the foes energy, reducing all damage dealt by %d%% for %d turns.", "%d ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ ì ì„ ì•½í™”ì‹œì¼œ %dí„´ê°„ 주는 피해를 %d%% ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "tformat", {1,3,2}) +t("glyph of twilight", "í™©í˜¼ì˜ ë¬¸ì–‘", "_t") +t("trap", "í•¨ì •", "_t") +t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "í발하여 무작위 방향으로 ì ì„ 1칸 ë°€ì–´ë‚´ê³ %d ë¹› 피해와 %d ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤.", "tformat") +t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy. + Glyphs last for %d turns and cause various effects when an enemy enters their grid. + Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid. + This can only happen every %d game turns. + Glyph effects will scale with your Spellpower. + + Avalable glyphs are: + #ffd700#Glyph of Sunlight#LAST#: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %0.2f light damage and healing you for %d. + #7f7f7f#Glyph of Moonlight#LAST#: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing %0.2f darkness damage and reducing the foes damage dealt by %d%% for %d turns. + #9D9DC9#Glyph of Twilight#LAST#: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles. + ]], [[주문 치명타가 ë°œìƒí•˜ë©´ 반경 %d칸 ë‚´ 무작위 대ìƒì˜ 근처 1ì¹¸ì— ë¬¸ì–‘ì„ í•˜ë‚˜ 새ê¹ë‹ˆë‹¤. ë¬¸ì–‘ì„ ìƒˆê¸°ëŠ”ë°ì—는 양기 5와 ìŒê¸° 5ê°€ 필요합니다. + ë¬¸ì–‘ì€ %dí„´ê°„ 지ì†ë˜ë©° ì ì´ ë¬¸ì–‘ì´ ìƒˆê²¨ì§„ ì¹¸ì— ì˜¬ë¼ì„œë©´ 다양한 효과가 ë°œìƒí•©ë‹ˆë‹¤. + 기존 ë¬¸ì–‘ì— ì¸ì ‘하지 ì•Šì€ ì ì˜ ì£¼ë³€ì— ë¬¸ì–‘ì´ ìƒˆê²¨ì§€ë©°, ì‹œì „ìžì˜ 위치ì—ì„œ ìœ íš¨í•œ 장소가 ë” ìš°ì„ ë©ë‹ˆë‹¤. + ì´ íš¨ê³¼ëŠ” 매 %d 게임 턴마다 ë°œë™í•©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ ë¬¸ì–‘ 효과가 ê°•í™”ë©ë‹ˆë‹¤. + + 새길 수 있는 문양: + #ffd700#íƒœì–‘ê´‘ì˜ ë¬¸ì–‘#LAST#: íƒœì–‘ê´‘ì„ ë¬¸ì–‘ìœ¼ë¡œ 새ê¹ë‹ˆë‹¤. ë°œë™ ì‹œ 찬란한 ë¹›ì„ ë‚´ë¿œì–´ %0.2f ë¹› 피해를 ì£¼ê³ ì‹œì „ìžì˜ ìƒëª…ë ¥ì„ %d 회복시킵니다. + #7f7f7f#ì›”ê´‘ì˜ ë¬¸ì–‘#LAST#: ì›”ê´‘ì„ ë¬¸ì–‘ìœ¼ë¡œ 새ê¹ë‹ˆë‹¤. ë°œë™ ì‹œ ì•½í™”ì˜ ì–´ë‘ ì„ ë‚´ë¿œì–´ %0.2f ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ %dí„´ê°„ ì ì´ ì£¼ëŠ” 피해를 %d%% ê°ì†Œì‹œí‚µë‹ˆë‹¤. + #9D9DC9#í™©í˜¼ì˜ ë¬¸ì–‘#LAST#: í™©í˜¼ì„ ë¬¸ì–‘ìœ¼ë¡œ 새ê¹ë‹ˆë‹¤. ë°œë™ ì‹œ í™©í˜¼ì„ ë‚´ë¿œì–´ %0.2f ë¹› 피해와 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ ì ì„ %d칸 밀어냅니다. + ]], "tformat") +t("Glyphs of Fury", "ë¶„ë…¸ì˜ ë¬¸ì–‘", "talent name") +t([[Your glyphs are imbued with celestial fury; they last %d turns longer and when triggered they will deal damage. + #ffd700#Glyph of Sunlight#LAST#: Deals %0.2f light damage. + #7f7f7f#Glyph of Moonlight#LAST#: Deals %0.2f darkness damage. + #9D9DC9#Glyph of Twilight#LAST#: Deals %0.2f light and %0.2f darkness damage.]], [[ì‹œì „ìžì˜ ë¬¸ì–‘ì´ ì²œê³µì˜ ë¶„ë…¸ë¡œ 물ë“니다. ë¬¸ì–‘ì˜ ì§€ì†ì‹œê°„ì´ %d í„´ ì¦ê°€í•˜ê³ ë°œë™í• ë•Œ 추가 피해를 ì¤ë‹ˆë‹¤. + #ffd700#íƒœì–‘ê´‘ì˜ ë¬¸ì–‘#LAST#: %0.2f ë¹› 피해를 ì¤ë‹ˆë‹¤. + #7f7f7f#ì›”ê´‘ì˜ ë¬¸ì–‘#LAST#: %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + #9D9DC9#í™©í˜¼ì˜ ë¬¸ì–‘#LAST#: %0.2f ë¹› 피해와 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤.]], "tformat") +t("Empowered Glyphs", "문양 ì¦ê°•", "talent name") +t("Up to 3 times per turn when one of your glyphs triggers you feel a surge of celestial power, increasing your darkness and light resistance and affinity by 5%% for %d turns, stacking up to %d times.", "매 í„´ 최대 3번, ë¬¸ì–‘ì´ ë°œë™í• 때마다 ì‹œì „ìžì—게 ì²œê³µì˜ íž˜ì´ ì‡„ë„합니다. ì²œê³µì˜ íž˜ì€ %dí„´ê°„ ë¹›/ì•”í‘ ì €í•ê³¼ 친화ë„를 5%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. ì²œê³µì˜ íž˜ì€ ìµœëŒ€ %d회 중첩ë©ë‹ˆë‹¤.", "tformat") +t("Destabilize Glyphs", "문양 붕괴", "talent name") +t([[Destabilize your glyphs, triggering every glyph in radius 10 with an enemy standing on it. + At talent level 2 glyphs triggered this way will leave a residue of themselves on the ground, dealing damage each turn for %d turns. + #ffd700#Sunlight#LAST#: %0.2f light damage. + #7f7f7f#Moonlight#LAST#: %0.2f darkness damage. + #9D9DC9#Twilight#LAST#: %0.2f light and %0.2f darkness damage]], [[ë¬¸ì–‘ì„ ë¶•ê´´ì‹œì¼œ 반경 10칸 ë‚´ì˜ ì ì´ ë°Ÿê³ ìžˆëŠ” ë¬¸ì–‘ì„ ë°œë™ì‹œí‚µë‹ˆë‹¤. + ê¸°ìˆ ë ˆë²¨ 2ì— ë„달하면 문양 붕괴를 통해 ë°œë™í•œ ë¬¸ì–‘ì´ ìž”í•´ë¥¼ 남겨 %dí„´ê°„ 피해를 ì¤ë‹ˆë‹¤. + #ffd700#태양광#LAST#: %0.2f ë¹› 피해. + #7f7f7f#월광#LAST#: %0.2f ì•”í‘ í”¼í•´. + #9D9DC9#황혼#LAST#: %0.2f ë¹› 피해와 %0.2f ì•”í‘ í”¼í•´.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/guardian.lua" + +t("Shield of Light", "ë¹›ì˜ ë°©íŒ¨", "talent name") +t([[Infuse your shield with light, healing you for %0.2f each time you take damage at the expense of up to 2 positive energy. + If you do not have any positive energy, the effect will not trigger. + Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing %d%% light damage. + The healing done will increase with your Spellpower.]], [[ë°©íŒ¨ì— ë¹›ì˜ íž˜ì„ ì£¼ìž…í•˜ì—¬ 피해를 ë°›ì„때마다 양기 2를 소모하여 ìƒëª…ë ¥ì„ %0.2f 회복합니다. + ì†Œëª¨í• ì–‘ê¸°ê°€ 없다면 ì´ íš¨ê³¼ëŠ” ë°œë™í•˜ì§€ 않습니다. + 추가로 매 턴당 1번 ê·¼ì ‘ 공격시 방패로 추가 공격하여 %d%% ë¹› 무기 피해를 ì¤ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íšŒë³µëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Brandish", "휘ë‘르기", "talent name") +t("You cannot use Brandish without a shield!", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 방패를 착용해야 합니다.", "logPlayer") +t([[Hits the target with your weapon doing %d%% damage, and with a shield strike doing %d%% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts %0.2f light damage on all targets except yourself within radius %d of the target, and light up all tiles in that radius. + The light damage will increase with your Spellpower.]], [[무기로 공격하여 %d%% 무기 피해를 ì£¼ê³ ì´ì–´ì„œ 방패로 공격하여 %d%% 무기 피해를 ì¤ë‹ˆë‹¤. 방패 ê³µê²©ì´ ì 중하면 ë¹›ì˜ íë°œì´ ë°œìƒí•˜ì—¬ 반경 %d ë‚´ì˜ ëª¨ë“ ëŒ€ìƒì—게 %0.2f ë¹› 피해를 ì£¼ê³ ì–´ë‘ ì„ ëª°ì•„ëƒ…ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ ë¹› 피해가 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,2,4,3}) +t("Retribution", "ì‘ë³´", "talent name") +t("You cannot use Retribution without a shield!", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 방패를 착용해야 합니다.", "logPlayer") +t("#RED#Absorb Remaining: %d", "#RED#ë‚¨ì€ í”¼í•´ í¡ìˆ˜ëŸ‰: %d", "tformat") +t([[Retribution negates half of all damage you take while it is active. Once Retribution has negated %0.2f damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of %d and deactivating the talent. + The amount absorbed will increase with your Spellpower. + %s]], [[ì‘ë³´ê°€ í™œì„±í™”ëœ ìƒíƒœë©´ 받는 í”¼í•´ì˜ ì ˆë°˜ì„ í¡ìˆ˜í•©ë‹ˆë‹¤. ì‘ë³´ê°€ %0.2f 피해를 í¡ìˆ˜í•˜ë©´ í발하여 반경 %d ë‚´ì˜ ëª¨ë“ ì ì—게 í¡ìˆ˜í•œ 피해를 ë¹› 피해로 ë˜ëŒë ¤ì£¼ê³ ì‘보를 비활성화합니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í¡ìˆ˜ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤. + %s]], "tformat") +t("Crusade", "ì„±ì „", "talent name") +t("You cannot use Crusade without a shield!", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 방패를 착용해야 합니다.", "logPlayer") +t([[You demonstrate your dedication to the light with a measured attack striking once with your weapon for %d%% Light damage and once with your shield for %d%% Light damage. + If the first strike connects %d random talent cooldowns are reduced by 1. + If the second strike connects you are cleansed of %d debuffs.]], [[무기로 공격하여 %d%% ë¹› 무기 피해를 ì£¼ê³ ë°©íŒ¨ë¡œ 공격하여 %d%% ë¹› 무기 피해를 ì¤ë‹ˆë‹¤. + 무기 ê³µê²©ì´ ì 중하면 무작위 ê¸°ìˆ %dê°œì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ 1 ê°ì†Œí•©ë‹ˆë‹¤. + 방패 ê³µê²©ì´ ì 중하면 ë¶€ì •ì 효과를 최대 %dê°œ ì •í™”í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/hymns.lua" + +t("Hymn of Shadows", "그림ìžì˜ 찬가", "talent name") +t([[Chant the glory of the Moons, gaining the agility of shadows. + This increases your movement speed by %d%% and your spell speed by %d%%. + You may only have one Hymn active at once. + The effects will increase with your Spellpower.]], [[ë‹¬ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•˜ì—¬ 그림ìžì˜ ê¸°ë¯¼í•¨ì„ ì–»ìŠµë‹ˆë‹¤. + ì´ë™ì†ë„ê°€ %d%% ì¦ê°€í•˜ê³ ì‹œì „ì†ë„ê°€ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì°¬ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Hymn of Detection", "ê°„íŒŒì˜ ì°¬ê°€", "talent name") +t([[Chant the glory of the Moons, granting you stealth detection (+%d power), and invisibility detection (+%d power). + You may also attack creatures you cannot see without penalty and your critical hits do %d%% more damage. + You may only have one Hymn active at once. + The stealth and invisibility detection will increase with your Spellpower.]], [[ë‹¬ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•˜ì—¬ ì€ì‹ ê°ì§€ê°€ %d ì¦ê°€í•˜ê³ 투명 ê°ì§€ê°€ %d ì¦ê°€í•©ë‹ˆë‹¤. + ë³´ì´ì§€ 않는 ì ì„ ê³µê²©í• ë•Œ 패ë„í‹°ê°€ 사ë¼ì§€ê³ 치명타 í”¼í•´ëŸ‰ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì°¬ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ ì€ì‹ ê°ì§€ì™€ 투명 ê°ì§€ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Hymn of Perseverance", "ì˜ì§€ì˜ 찬가", "talent name") +t([[Chant the glory of the Moons, granting you %d%% stun, blindness and confusion resistance. + You may only have one Hymn active at once.]], [[ë‹¬ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•˜ì—¬ ê¸°ì ˆ/혼란/실명 ì €í•ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì°¬ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다.]], "tformat") +t("Hymn of Moonlight", "ì›”ê´‘ì˜ ì°¬ê°€", "talent name") +t("#DARK_GREY#A shroud of shadow dances around %s!", "#DARK_GREY#%s ì£¼ìœ„ì˜ ê·¸ë¦¼ìžê°€ 춤추기 시작합니다!", "logSeen") +t("%s's %s", "%s ì˜ %s", "tformat") +t("#DARK_GREY#The shroud of shadows around %s disappears.", "#DARK_GREY#%s ì£¼ìœ„ì˜ ê·¸ë¦¼ìžê°€ 사ë¼ì§‘니다.", "logSeen") +t([[Chant the glory of the Moons, conjuring a shroud of dancing shadows that follows you as long as this spell is active. + Each turn, a shadowy beam will hit up to %d of your foes within radius 5 for 1 to %0.2f damage. + This powerful spell will drain %0.1f negative energy for each beam; no beam will fire if your negative energy is too low. + You may only have one Hymn active at once. + The damage will increase with your Spellpower.]], [[ë‹¬ì˜ ì˜ê´‘ì„ ë…¸ëž˜í•˜ì—¬ 찬가가 í™œì„±í™”ëœ ë™ì•ˆ ë‹¹ì‹ ì„ ë”°ë¥´ëŠ” 춤추는 그림ìžë¥¼ ìƒì„±í•©ë‹ˆë‹¤. + 매 í„´, ê·¸ë¦¼ìž ê´‘ì„ ì´ ë°˜ê²½ 5 ë‚´ì˜ ìµœëŒ€ %d ëª…ì˜ ì ì„ ê³µê²©í•˜ì—¬ 1ì—ì„œ %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ê·¸ë¦¼ìž ê´‘ì„ ì„ ë°œì‚¬í•˜ëŠ”ë° %0.1f ìŒê¸°ë¥¼ 요구하며 ìŒê¸°ê°€ ë¶€ì¡±í• ê²½ìš° ê·¸ë¦¼ìž ê´‘ì„ ì€ ë°œì‚¬ë˜ì§€ 않습니다. + í•œ ë²ˆì— í•˜ë‚˜ì˜ ì°¬ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t([[You have learned to sing the praises of the Moons, in the form of three defensive Hymns: + +Hymn of Shadows: Increases your movement speed by %d%% and your spell casting speed by %d%%. + +Hymn of Detection: Increases your ability to see stealthy creatures by %d and invisible creatures by %d, and increases your critical power by %d%%. + +Hymn of Perseverance: Increases your resistance to stun, confusion and blinding by %d%%. + +You may only have one Hymn active at a time.]], [[ë‹¬ì„ ì°¬ë¯¸í•˜ëŠ” 3가지 ë°©ì–´ì ì„±í–¥ì˜ ì°¬ê°€ë¥¼ ë°°ì›ë‹ˆë‹¤. + +그림ìžì˜ 찬가: ì´ë™ì†ë„ê°€ %d%% ì¦ê°€í•˜ê³ ì‹œì „ì†ë„ê°€ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + +ê°„íŒŒì˜ ì°¬ê°€: ì€ì‹ ê°ì§€ê°€ %d 투명 ê°ì§€ê°€ %d ì¦ê°€í•˜ê³ 치명타 í”¼í•´ëŸ‰ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + +ì˜ì§€ì˜ 찬가: ê¸°ì ˆ/혼란/실명 ì €í•ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + +í•œ ë²ˆì— í•˜ë‚˜ì˜ ì°¬ê°€ë§Œ í™œì„±í™”í• ìˆ˜ 있습니다.]], "tformat") +t([[Your Hymns now focus darkness near you, which increases your darkness damage by %d%% and does %0.2f darkness damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[찬가가 ì£¼ë³€ì˜ ì–´ë‘ ì„ ì§‘ì¤‘ì‹œí‚µë‹ˆë‹¤. ì•”í‘ í”¼í•´ê°€ %d%% ì¦ê°€í•˜ê³ ê·¼ì ‘ 공격하는 ì ì—게 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t([[Your skill in Hymns now improves your sight in darkness, increasing your infravision radius by %d. + Also, when you end a Hymn, you will gain a buff of a type based on which Hymn you ended. + Hymn of Shadows increases your movement speed by %d%% for one turn. + Hymn of Detection makes you invisible (power %d) for %d turns. + Hymn of Perseverance grants a damage shield (power %d) for %d turns.]], [[ë‹¹ì‹ ì˜ ìˆ™ë ¨ëœ ì„±ê°€ê°€ ì–´ë‘ ì„ ê¿°ëš«ì–´ë³´ëŠ” 시야를 ì œê³µí•˜ì—¬ infravision ë°˜ê²½ì´ %d ì¦ê°€í•©ë‹ˆë‹¤. + 추가로 찬가가 ëë‚ ë•Œë§ˆë‹¤ 추가 효과를 얻습니다. + 그림ìžì˜ 찬가는 ì´ë™ì†ë„를 1í„´ê°„ %d%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. + ê°„íŒŒì˜ ì°¬ê°€ëŠ” %d í„´ê°„ 투명(ìœ„ë ¥ %d) ìƒíƒœì— ëŒìž…합니다. + ì˜ì§€ì˜ 찬가는 %d í„´ê°„ 피해 í¡ìˆ˜ 보호막(ìœ„ë ¥ %d)ì„ ìƒì„±í•©ë‹ˆë‹¤.]], "tformat", {1,2,4,3,6,5}) +t([[Your passion for singing the praises of the Moons reaches its zenith. + Your Hymns now fire shadowy beams that will hit up to %d of your foes within radius 5 for 1 to %0.2f damage, with a 20%% chance of blinding. + This powerful effect will drain %0.1f negative energy each time it fires at at least 1 target; no beam will fire if your negative energy is too low. + These values scale with your Spellpower.]], [[ë‹¬ì„ ì°¬ë¯¸í•˜ëŠ” ë‹¹ì‹ ì˜ ì—´ì •ì€ ì ˆì •ì— ì´ë¥´ë €ìŠµë‹ˆë‹¤. + 찬가가 ê·¸ë¦¼ìž ê´‘ì„ ì„ ë°œì‚¬í•´ 반경 5 ë‚´ì˜ ìµœëŒ€ %d ëª…ì˜ ì ì„ ê³µê²©í•˜ì—¬ 1ì—ì„œ %0.2f ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ 20%% í™•ë¥ ë¡œ 실명시킵니다. + ê·¸ë¦¼ìž ê´‘ì„ ì„ ë°œì‚¬í•˜ëŠ”ë° %0.1f ìŒê¸°ë¥¼ 요구하며 ìŒê¸°ê°€ ë¶€ì¡±í• ê²½ìš° ê·¸ë¦¼ìž ê´‘ì„ ì€ ë°œì‚¬ë˜ì§€ 않습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/light.lua" + +t("Healing Light", "íšŒë³µì˜ ë¹›", "talent name") +t([[An invigorating ray of Sunlight shines upon you, healing your body for %d life. + The amount healed will increase with your Spellpower.]], [[활기찬 í•œ 줄기 í–‡ë¹›ì„ ë¹„ì¶° ìƒëª…ë ¥ì„ %d 회복합니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íšŒë³µëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Bathe in Light", "ë¹›ì˜ ì„¸ë¡€", "talent name") +t([[A magical zone of Sunlight appears around you, healing and shielding all within a radius of %d for %0.2f per turn and increasing healing effects on everyone within by %d%%. The effect lasts for %d turns. + Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. + If the same shield is refreshed 20 times it will become unstable and explode, removing it. + It also lights up the affected area. + The amount healed will increase with the Magic stat]], [[반경 %dì¹¸ì„ í–‡ë¹›ì´ ë‚´ë¦¬ì¬ëŠ” 지ì—으로 만ë“니다. ì§€ì— ë‚´ì˜ ëª¨ë“ ëŒ€ìƒì€ 매 í„´ ì¹˜ìœ íš¨ìœ¨ì´ %d%% ì¦ê°€í•˜ë©°, ìƒëª…ë ¥ì„ %0.2f íšŒë³µí•˜ê³ , 회복량과 ê°™ì€ ìˆ˜ì¹˜ì˜ í”¼í•´ í¡ìˆ˜ ë³´í˜¸ë§‰ì„ ì–»ìŠµë‹ˆë‹¤. ì˜ì—ì€ %d í„´ê°„ ìœ ì§€ë©ë‹ˆë‹¤. + ì´ íš¨ê³¼ë¡œ 얻는 피해 í¡ìˆ˜ ë³´í˜¸ë§‰ì€ ê¸°ì¡´ì˜ í”¼í•´ í¡ìˆ˜ ë³´í˜¸ë§‰ì„ ë®ì–´ì“°ì§€ ì•Šê³ ê°•í™”í•˜ë©°, 지ì†ì‹œê°„ì´ 2í„´ 미만ì´ë¼ë©´ 2턴으로 만ë“니다. + ì´ íš¨ê³¼ë¡œ 피해 í¡ìˆ˜ ë³´í˜¸ë§‰ì´ 20회 ê°•í™”ë˜ë©´ ë³´í˜¸ë§‰ì´ ë¶ˆì•ˆì •í•´ì ¸ 파괴ë©ë‹ˆë‹¤. + 추가로 ì˜ì— ë‚´ì˜ ì–´ë‘ ì„ ëª°ì•„ëƒ…ë‹ˆë‹¤. + 마법 ëŠ¥ë ¥ì¹˜ì— ë”°ë¼ íšŒë³µëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Barrier", "ë°©ë²½", "talent name") +t([[A protective shield forms around you that lasts for up to 10 turns and negates %d damage. + The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[10í„´ê°„ ìœ ì§€ë˜ëŠ” ìˆ˜í˜¸ì˜ ë°©ë²½ì„ ìƒì„±í•˜ì—¬ 최대 %d 피해를 í¡ìˆ˜í•©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ ë°©ë²½ì˜ í”¼í•´ í¡ìˆ˜ëŸ‰ì´ ì¦ê°€í•˜ê³ 치명타가 ë°œìƒí• 수 있습니다.]], "tformat") +t("Providence", "ì„리", "talent name") +t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", "í–‡ë¹›ì˜ ê°€í˜¸ ì•„ëž˜ì— ìžë¦¬ìž¡ìŠµë‹ˆë‹¤. 가호는 %dí„´ê°„ ìœ ì§€ë˜ë©°, 매 í„´ ë¶€ì •ì 효과를 하나 ì •í™”í•©ë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/other.lua" + +t("Glyph of Explosion", "íë°œì˜ ë¬¸ì–‘", "talent name") +t("You somehow fail to set the corrosive seed.", "부ì‹ì„± ì”¨ì•—ì„ ë†“ëŠ”ë° ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤.", "logPlayer") +t("glyph of explosion", "íë°œì˜ ë¬¸ì–‘", "_t") +t("Explodes (radius 1) for %d light damage.", "íë°œ(반경 1)하여 %d ë¹› 피해를 ì¤ë‹ˆë‹¤.", "tformat") +t("test glyph", "테스트 문양", "tformat") +t("Glyph of Paralysis", "ë§ˆë¹„ì˜ ë¬¸ì–‘", "talent name") +t("glyph of paralysis", "ë§ˆë¹„ì˜ ë¬¸ì–‘", "_t") +t("Dazes for %d turns.", "%dí„´ê°„ í˜¼ì ˆì‹œí‚µë‹ˆë‹¤.", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be dazed for %d turns. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[ë°”ë‹¥ì— ë¬¸ì–‘ì„ ìƒˆê¸°ê³ ë¹›ì„ ë¶ˆì–´ë„£ìŠµë‹ˆë‹¤. 문양 ìœ„ì— ì˜¬ë¼ì„ ì ì€ %dí„´ê°„ í˜¼ì ˆí•©ë‹ˆë‹¤. + ë¬¸ì–‘ì€ ìˆ¨ê²¨ì§„ í•¨ì •(íƒì§€ ë‚œì´ë„ %d, í•´ì²´ ë‚œì´ë„ %d)ì´ë©° %dí„´ê°„ ìœ ì§€ë©ë‹ˆë‹¤. 마법 ëŠ¥ë ¥ì¹˜ì— ë”°ë¼ í•¨ì •ì˜ íƒì§€ / í•´ì²´ ë‚œì´ë„ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Glyph of Repulsion", "ë°˜ë°œì˜ ë¬¸ì–‘", "talent name") +t("glyph of repulsion", "ë°˜ë°œì˜ ë¬¸ì–‘", "_t") +t("Deals %d physical damage, knocking the target back.", "%d 물리 피해를 ì£¼ê³ ëŒ€ìƒì„ 밀어냅니다.", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be hit by a blast that does %0.2f physical damage and knocks them back. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns. + The damage will increase with your Spellpower.]], [[ë°”ë‹¥ì— ë¬¸ì–‘ì„ ìƒˆê¸°ê³ ë¹›ì„ ë¶ˆì–´ë„£ìŠµë‹ˆë‹¤. 문양 ìœ„ì— ì˜¬ë¼ì„ ì ì€ íë°œì— íœ˜ë§ë ¤ %0.2f 물리 피해를 ìž…ê³ ë’¤ë¡œ ë°€ë ¤ë‚©ë‹ˆë‹¤. + ë¬¸ì–‘ì€ ìˆ¨ê²¨ì§„ í•¨ì •(íƒì§€ ë‚œì´ë„ %d, í•´ì²´ ë‚œì´ë„ %d)ì´ë©° %dí„´ê°„ ìœ ì§€ë©ë‹ˆë‹¤. 마법 ëŠ¥ë ¥ì¹˜ì— ë”°ë¼ í•¨ì •ì˜ íƒì§€ / í•´ì²´ ë‚œì´ë„ê°€ ì¦ê°€í•©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Glyph of Fatigue", "í”¼ë¡œì˜ ë¬¸ì–‘", "talent name") +t("glyph of fatigue", "í”¼ë¡œì˜ ë¬¸ì–‘", "_t") +t("trap", "í•¨ì •", "_t") +t("Slows (%d%%) for 5 turns.", "5í„´ê°„ ì „ì²´ì†ë„를 %d%% ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be slowed by %d%% for 5 turns. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[ë°”ë‹¥ì— ë¬¸ì–‘ì„ ìƒˆê¸°ê³ ë¹›ì„ ë¶ˆì–´ë„£ìŠµë‹ˆë‹¤. 문양 ìœ„ì— ì˜¬ë¼ì„ ì ì€ 5í„´ê°„ ì „ì²´ ì†ë„ê°€ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + ë¬¸ì–‘ì€ ìˆ¨ê²¨ì§„ í•¨ì •(íƒì§€ ë‚œì´ë„ %d, í•´ì²´ ë‚œì´ë„ %d)ì´ë©° %dí„´ê°„ ìœ ì§€ë©ë‹ˆë‹¤. 마법 ëŠ¥ë ¥ì¹˜ì— ë”°ë¼ í•¨ì •ì˜ íƒì§€ / í•´ì²´ ë‚œì´ë„ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/radiance.lua" + +t("Radiance", "광휘", "talent name") +t([[You are so infused with sunlight that your body glows permanently in radius %d, even in dark places. + Your vision adapts to this glow, giving you %d%% blindness resistance. + The light radius overrides your normal light if it is bigger (it does not stack). + ]], [[ì‹ ì²´ì— íƒœì–‘ê´‘ì„ ê·¹ë„ë¡œ 주입해 ì˜êµ¬ì 으로 발광시켜 반경 %d 를 ì–´ë‘ ì†ì—ì„œë„ ë°íž™ë‹ˆë‹¤. + 시야가 íœ˜ê´‘ì— ì ì‘í•´ 실명 ì €í•ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + ê´‘ì› ë°˜ê²½ì´ ê´‘íœ˜ì˜ ë°˜ê²½ë³´ë‹¤ 작다면 광휘가 ê´‘ì› ë°˜ê²½ì„ ë®ì–´ì”니다(중첩 불가). + ]], "tformat") +t("Illumination", "발광", "talent name") +t([[The light of your Radiance allows you to see that which would normally be unseen. + All enemies in your Radiance aura have their invisibility and stealth power reduced by %d. + In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by %d and all evasion bonuses from being unseen are negated. + The effects increase with your Spellpower.]], [[ë¹›ì˜ ê´‘íœ˜ê°€ ì¼ë°˜ì 으로 ë³´ì´ì§€ 않는 ì ì„ ë³¼ìˆ˜ 있게 í•´ì¤ë‹ˆë‹¤. + ê´‘íœ˜ì˜ ë°˜ê²½ ì•ˆì— ìžˆëŠ” ì ì€ íˆ¬ëª…ê³¼ ì€ì‹ ì˜ ìœ„ë ¥ì´ %d ê°ì†Œí•©ë‹ˆë‹¤. + 추가로 ë°œê´‘ì˜ ì˜í–¥ì„ 받는 ëª¨ë“ ì ì„ ê³µê²©í•˜ê¸° ì‰¬ì›Œì ¸ 회피ë„ê°€ %d ê°ì†Œí•˜ê³ ë³´ì´ì§€ 않는것으로 얻는 ëª¨ë“ íšŒí”¼ 보너스를 잃습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Searing Sight", "타오르는 시야", "talent name") +t([[Your Radiance is so powerful it burns all foes caught in it, doing %0.1f light damage to all non-dazed foes caught inside. + Each enemy effected has a %d%% chance of being dazed for 5 turns. + The damage increases with your Spellpower.]], [[ê·¹ë„ë¡œ ê°•ë ¥í•´ì§„ 광휘가 반경 ë‚´ì˜ í˜¼ì ˆ ìƒíƒœê°€ ì•„ë‹Œ ëª¨ë“ ì ì„ ë¶ˆíƒœì›Œ %0.1f ë¹› 피해를 ì¤ë‹ˆë‹¤. + 피해를 받는 ëª¨ë“ ì ì„ %d%% í™•ë¥ ë¡œ 5í„´ê°„ í˜¼ì ˆì‹œí‚µë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Judgement", "심íŒ", "_t") +t("Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt.", "ê´‘íœ˜ì˜ ë°˜ê²½ ë‚´ì˜ ëª¨ë“ ì ì—게 발광하는 구체를 발사합니다. ê° êµ¬ì²´ëŠ” 대ìƒì„ 천천히 추ì 하여 경로ìƒì˜ ëª¨ë“ ì ì—게 %d ë¹› 피해를 ì¤ë‹ˆë‹¤. 구체가 대ìƒì—게 ì 중하면 í발하여 반경 1 ë‚´ì˜ ëª¨ë“ ì ì—게 %d ë¹› 피해를 ì£¼ê³ ì‹œì „ìžì˜ ìƒëª…ë ¥ì„ ê°€í•œ í”¼í•´ì˜ 50%%ë§Œí¼ íšŒë³µì‹œí‚µë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/star-fury.lua" + +t("Moonlight Ray", "월광 ê´‘ì„ ", "talent name") +t([[Focuses the power of the Moon into a beam of shadows, doing %0.2f damage. + The damage dealt will increase with your Spellpower.]], [[ë‹¬ì˜ íž˜ì„ ë‹´ì€ ê·¸ë¦¼ìž ê´‘ì„ ì„ ë°œì‚¬í•˜ì—¬ %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Shadow Blast", "ê·¸ë¦¼ìž íë°œ", "talent name") +t([[Invokes a blast of shadows that deals %0.2f darkness damage, and leaves a radius 3 field that does %0.2f darkness damage per turn for %d turns. + The damage dealt will increase with your Spellpower.]], [[그림ìžë¥¼ í발시켜 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ ë§¤ í„´ %0.2f ì•”í‘ í”¼í•´ë¥¼ 주는 반경 3ì˜ ì•”í‘ ì§€ëŒ€ë¥¼ %d í„´ê°„ ìƒì„±í•©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Twilight Surge", "황혼 쇄ë„", "talent name") +t([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage to all others within radius %d. + The damage dealt will increase with your Spellpower.]], [[í™©í˜¼ì˜ íŒŒë™ì´ ë‹¹ì‹ ìœ¼ë¡œë¶€í„° 쇄ë„합니다. 반경 %d ë‚´ì˜ ëª¨ë“ ëŒ€ìƒì—게 %0.2f ë¹› 피해와 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {3,1,2}) +t("Starfall", "별똥별", "talent name") +t([[A star falls on a radius %d area, doing %0.2f darkness damage on impact and stunning all within the area for 4 turns. + The damage dealt will increase with your Spellpower.]], [[ëŒ€ìƒ ì§€ì—ì— ë³„ì„ ë–¨ì–´íŠ¸ë ¤ 반경 %d ë‚´ì˜ ëª¨ë“ ëŒ€ìƒì—게 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ 4í„´ê°„ ê¸°ì ˆì‹œí‚µë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/sun.lua" + +t("Sun Ray", "태양 ê´‘ì„ ", "talent name") +t([[Calls forth a ray of light from the Sun, doing %0.1f Light damage to the target. + At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for %d turns. + The damage dealt will increase with your Spellpower.]], [[태양으로부터 한줄기 ë¹›ì„ ë¶ˆëŸ¬ì™€ 대ìƒì—게 %0.1f ë¹› 피해를 ì¤ë‹ˆë‹¤. + ê¸°ìˆ ë ˆë²¨ 3ì— ë„달하면 ê°•ë ¬í•œ íƒœì–‘ê´‘ì´ ëŒ€ìƒ ë°˜ê²½ 2 ë‚´ì˜ ëª¨ë“ ëŒ€ìƒì„ %d í„´ê°„ 실명시킵니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Path of the Sun", "íƒœì–‘ì˜ ê¸¸", "talent name") +t([[A path of sunlight appears in front of you for 5 turns. All foes standing inside take %0.1f Light damage per turn. + While standing in the path, your movement takes no time and can not trigger traps. + The damage done will increase with your Spellpower.]], [[íƒœì–‘ì˜ ê¸¸ì´ ì „ë°©ì— 5í„´ê°„ 나타납니다. 길 ìœ„ì˜ ì ì€ ë§¤ í„´ %0.1f ë¹› 피해를 받습니다. + íƒœì–‘ì˜ ê¸¸ ìœ„ì— ì„œ 있는 ë™ì•ˆ, í„´ 소모 ì—†ì´ ì´ë™í• 수 있으며 í•¨ì •ì„ ë°œë™ì‹œí‚¤ì§€ 않습니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Sun's Vengeance", "íƒœì–‘ì˜ ë³µìˆ˜", "talent name") +t([[Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by %d%%. + Each time you crit with a physical attack or a spell you have %d%% chance to gain Sun's Vengeance for 2 turns. + While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25%% more damage. + If Sun Ray was on cooldown, the remaining turns are reduced by one instead. + This effect can only happen once per turn.]], [[íƒœì–‘ì˜ ë§¹ë ¬í•œ ë¶„ë…¸ì— ëª¸ì„ ë§¡ê²¨ 물리/마법 ì¹˜ëª…íƒ€ìœ¨ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + 물리/마법 치명타가 ë°œìƒí• 때마다 %d%% í™•ë¥ ë¡œ 2í„´ê°„ íƒœì–‘ì˜ ë¶„ë…¸ë¥¼ 얻습니다. + íƒœì–‘ì˜ ë¶„ë…¸ê°€ í™œì„±í™”ëœ ë™ì•ˆ 태양 ê´‘ì„ ì„ í„´ 소모 ì—†ì´ ì‹œì „í• ìˆ˜ 있으며 í”¼í•´ëŸ‰ì´ 25%% ì¦ê°€í•©ë‹ˆë‹¤. + 태양 ê´‘ì„ ì´ ìž¬ì‚¬ìš© 대기중ì´ë¼ë©´ 재사용 ëŒ€ê¸°ì‹œê°„ì´ ì¦‰ì‹œ 1턴으로 ê°ì†Œí•©ë‹ˆë‹¤. + ì´ íš¨ê³¼ëŠ” 1í„´ì— í•œë²ˆë§Œ ë°œë™í•©ë‹ˆë‹¤.]], "tformat") +t("Suncloak", "태양 ë§í† ", "talent name") +t([[You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns. + While the cloak is active, your spell casting speed is increased by %d%%, your spell cooldowns are reduced by %d%%, and you cannot take more than %d%% of your maximum life from a single blow. + The effects will increase with your Spellpower.]], [[íƒœì–‘ì˜ ë§í† 를 둘러 6í„´ê°„ ë§ˆë ¥ì„ ê°•í™”í•˜ê³ ëª¸ì„ ë³´í˜¸í•©ë‹ˆë‹¤. + íƒœì–‘ì˜ ë§í† ê°€ í™œì„±í™”ëœ ë™ì•ˆ ì‹œì „ì†ë„ê°€ %d%% ì¦ê°€í•˜ê³ 주문 재사용 ëŒ€ê¸°ì‹œê°„ì´ %d%% ê°ì†Œí•˜ë©° í•œë²ˆì— ë°›ëŠ” 피해가 최대 ì²´ë ¥ì˜ %d%% 를 초과하면 초과하는 피해를 무효화합니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ íš¨ê³¼ê°€ ê°•í™”ë©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/sunlight.lua" + +t("Searing Light", "타오르는 ë¹›", "talent name") +t([[Calls the power of the Sun into a searing lance, doing %d damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does %d light damage to all foes within it. + The damage dealt will increase with your Spellpower.]], [[íƒœì–‘ì˜ íž˜ì„ ë¶ˆëŸ¬ì™€ 타오르는 창으로 형ìƒí™”하여 공격해 대ìƒì—게 %d ë¹› 피해를 ì£¼ê³ ë°˜ê²½ 1ì— íƒ€ì˜¤ë¥´ëŠ” ë¹›ì„ ë‚¨ê²¨ 4í„´ê°„ %d ë¹› 피해를 ì¤ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Sun Flare", "태양 í”Œë ˆì–´", "talent name") +t([[Invokes the Sun to cause a flare within radius %d, blinding your foes for %d turns and lighting up the area. + All enemies effected will take %0.2f light damage. + At talent level 3 you gain %d%% light, darkness, and fire resistance for %d turns. + The damage done and resistances will increase with your Spellpower.]], [[태양 í”Œë ˆì–´ë¥¼ ë°œìƒì‹œì¼œ 반경 %d 내를 ë°ížˆê³ ì˜ì— ë‚´ì˜ ëª¨ë“ ì ì„ %dí„´ê°„ 실명시킵니다. + ì˜í–¥ì„ 받는 ëª¨ë“ ì ì€ %0.2f ë¹› 피해를 받습니다. + ê¸°ìˆ ë ˆë²¨ 3ì— ë„달하면 %d í„´ê°„ ë¹›/ì•”í‘/화염 ì €í•ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ê³¼ ì €í•ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,2,3,5,4}) +t("Firebeam", "í™”ì—¼ê´‘ì„ ", "talent name") +t([[Call forth the Sun to summon a fiery beam that pierces to the farthest enemy dealing %d fire damage to all enemies hit. + This spell will automatically cast again at the start of your next two turns. + You will gain %0.2f positive energy each time firebeam or an instant damage proc caused by firebeam deals damage. + The damage done will increase with your Spellpower.]], [[ì ì„ ê´€í†µí•˜ëŠ” 타오르는 ê´‘ì„ ì„ ë¶ˆëŸ¬ì™€ 경로 ìƒì˜ ëª¨ë“ ì ì—게 %d 화염 피해를 ì¤ë‹ˆë‹¤. + ì´ ì£¼ë¬¸ì€ ë‹¤ìŒ 2í„´ì˜ ì‹œìž‘ì‹œì— ìžë™ìœ¼ë¡œ ìž¬ì‹œì „ë©ë‹ˆë‹¤. + 화염 ê´‘ì„ ìœ¼ë¡œ 피해를 주거나 그로 ì¸í•´ ë°œìƒí•œ 추가 피해 1회당 양기를 %0.2f 회복합니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Sunburst", "태양광 íë°œ", "talent name") +t("Release a burst of sunlight beams at %d random foes in radius %d, dealing %d damage to all foes hit and increasing your bonus light damage by %d%% of your bonus darkness damage for %d turns.", "íë°œì ì¸ íƒœì–‘ê´‘ì„ ì„ ë°©ì¶œí•´ 반경 %d ë‚´ì˜ ë¬´ìž‘ìœ„ %d ëª…ì˜ ì ì„ ê³µê²©í•´ %d ë¹› 피해를 ì£¼ê³ %d í„´ê°„ ë¹› 피해가 현재 ì•”í‘ í”¼í•´ì˜ %d%% ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤.", "tformat", {2,1,3,5,4}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/twilight.lua" + +t("Twilight", "황혼", "talent name") +t([[You stand between the darkness and the light, allowing you to convert 15 positive energy into %d negative energy. + The negative energy gain will increase with your Cunning.]], [[빛과 ì–´ë‘ ì‚¬ì´ì— ì„ ë‹¹ì‹ ì€ ì–‘ê¸° 15를 ìŒê¸° %d ë¡œ ì „í™˜í• ìˆ˜ 있습니다. + êµí™œì— ë”°ë¼ ìŒê¸° íšë“ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Jumpgate: Teleport To", "ë„약관문: ì´ë™", "talent name") +t("You must sustain the Jumpgate spell to be able to teleport.", "ë„약관문 ì£¼ë¬¸ì„ ìœ ì§€í•˜ê³ ìžˆì–´ì•¼ ë„ì•½í• ìˆ˜ 있습니다.", "logPlayer") +t("Instantly travel to your jumpgate, as long as you are within %d tiles of it.", "ë„약관문ì—ì„œ %d 칸 ì´ë‚´ì— ìœ„ì¹˜í•˜ê³ ìžˆë‹¤ë©´ ë„ì•½ê´€ë¬¸ì˜ ìœ„ì¹˜ë¡œ 즉시 ì´ë™í•©ë‹ˆë‹¤.", "tformat") +t("Jumpgate", "ë„약관문", "talent name") +t([[Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it. + Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations. + At talent level 4, you learn to create and sustain a second jumpgate.]], [[현재 ìœ„ì¹˜ì— ê·¸ë¦¼ìž ë„ì•½ê´€ë¬¸ì„ ìƒì„±í•©ë‹ˆë‹¤. ì£¼ë¬¸ì„ ìœ ì§€í•˜ê³ ìžˆê³ ë„약관문ì—ì„œ %d 칸 ì´ë‚´ì— ìœ„ì¹˜í•˜ê³ ìžˆë‹¤ë©´ 'ë„약관문: ì´ë™'ì„ ì‚¬ìš©í•˜ì—¬ ë„ì•½ê´€ë¬¸ì˜ ìœ„ì¹˜ë¡œ 즉시 ì´ë™í• 수 있습니다. + ì£¼ë¬¸ì´ ìœ ì§€ë˜ëŠ” ë™ì•ˆ ë„약관문 ì•„ëž˜ì˜ ê³„ë‹¨ì€ ë¹„í™œì„±í™”ë˜ê¸° ë•Œë¬¸ì— ê³„ë‹¨ì„ ì‚¬ìš©í•˜ê¸° 위해서는 ì£¼ë¬¸ì„ ë¹„í™œì„±í™”í•´ì•¼ 합니다. + ê¸°ìˆ ë ˆë²¨ 4ì— ë„달하면 ë„ì•½ê´€ë¬¸ì„ ìµœëŒ€ 2ê°œ ìƒì„±í•˜ê³ ìœ ì§€í• ìˆ˜ 있습니다.]], "tformat") +t("Mind Blast", "ì •ì‹ íë°œ", "talent name") +t([[Let out a mental cry that shatters the will of your targets within radius %d, dealing %0.2f darkness damage and confusing (%d%% to act randomly) them for %d turns. + The damage will improve with your spellpower and the duration will improve with your Cunning.]], [[ì ì˜ ì˜ì§€ë¥¼ ì‚°ì‚°ì¡°ê°ë‚´ëŠ” 마ìŒì˜ ì™¸ì¹¨ì„ ë‚´ë±‰ìŠµë‹ˆë‹¤. ì™¸ì¹¨ì€ ë°˜ê²½ %d ë‚´ì˜ ì ì—게 %0.2f ì•”í‘ í”¼í•´ë¥¼ ì£¼ê³ %d í„´ê°„ 혼란(ìœ„ë ¥: %d%%)시킵니다. + ì£¼ë¬¸ë ¥ì— ë”°ë¼ í”¼í•´ëŸ‰ì´ ì¦ê°€í•˜ê³ êµí™œì— ë”°ë¼ ì§€ì†ì‹œê°„ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,2,4,3}) +t("Shadow Simulacrum", "ê·¸ë¦¼ìž ë³µì œ", "talent name") +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("You can't target summons!", "ë³µì œë¥¼ 대ìƒìœ¼ë¡œ í• ìˆ˜ 없습니다.", "logSeen") +t("You can't target allies!", "ì•„êµ°ì„ ëŒ€ìƒìœ¼ë¡œ í• ìˆ˜ 없습니다.", "logSeen") +t("A dark, shadowy shape whose form resembles the creature it was copied from. It is not a perfect replica, though, and it makes you feel uneasy to look at it.", "ì–´ë‘ìš´ 그림ìžì˜ 형ìƒì„ í•œ 모방체입니다. 완벽한 ë³µì œí’ˆì€ ì•„ë‹ˆì§€ë§Œ ë°”ë¼ë³´ê³ 있으면 불안한 마ìŒì´ ë“니다.", "_t") +t([[Creates a shadowy copy of a hostile target. The copy will attack its progenitor immediately and lasts for %d turns. + The duplicate has %d%% of the target's life, +50%% darkness resistance, -50%% light resistance, and deals 50%% less damage. + The duration and life scale with your Cunning.]], [[대ìƒì˜ ê·¸ë¦¼ìž ë³µì œë¥¼ ìƒì„±í•©ë‹ˆë‹¤. ë³µì œí’ˆì€ ì¦‰ì‹œ ì›ë³¸ì„ 공격하기 시작하며 %d í„´ê°„ 지ì†ë©ë‹ˆë‹¤. + ë³µì œí’ˆì€ ì›ë³¸ ìƒëª…ë ¥ì˜ %d%% 를 가지며 ì•”í‘ ì €í•ì´ 50%% ì¦ê°€í•˜ê³ ë¹› ì €í•ì´ 50%% ê°ì†Œí•˜ê³ 주는 피해가 50%% ê°ì†Œí•©ë‹ˆë‹¤. + êµí™œì— ë”°ë¼ ì§€ì†ì‹œê°„ê³¼ ìƒëª…ë ¥ ë¹„ìœ¨ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Jumpgate Two", "ë„약관문 2호", "talent name") +t("jumpgate", "ë„약관문", "_t") +t("Create a second shadow jumpgate at your location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.", "현재 ìœ„ì¹˜ì— 2번째 ê·¸ë¦¼ìž ë„ì•½ê´€ë¬¸ì„ ìƒì„±í•©ë‹ˆë‹¤. ì£¼ë¬¸ì„ ìœ ì§€í•˜ê³ ìžˆê³ ë„약관문 2호ì—ì„œ %d 칸 ì´ë‚´ì— ìœ„ì¹˜í•˜ê³ ìžˆë‹¤ë©´ 'ë„약관문 2호: ì´ë™'ì„ ì‚¬ìš©í•˜ì—¬ ë„약관문 2í˜¸ì˜ ìœ„ì¹˜ë¡œ 즉시 ì´ë™í• 수 있습니다.", "tformat") +t("Jumpgate Two: Teleport To", "ë„약관문 2호: ì´ë™", "talent name") +t("You must sustain the Jumpgate Two spell to be able to teleport.", "ë„약관문 2호 ì£¼ë¬¸ì„ ìœ ì§€í•˜ê³ ìžˆì–´ì•¼ ë„ì•½í• ìˆ˜ 있습니다.", "logPlayer") +t("Instantly travel to your second jumpgate, as long as you are within %d tiles of it.", "ë„약관문 2호ì—ì„œ %d 칸 ì´ë‚´ì— ìœ„ì¹˜í•˜ê³ ìžˆë‹¤ë©´ ë„약관문 2í˜¸ì˜ ìœ„ì¹˜ë¡œ 즉시 ì´ë™í•©ë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/age-manipulation.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/anomalies.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/blade-threading.lua" + +t("You require two weapons to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ê¸° 위해서는 ìŒìˆ˜ 무기를 장비해야 합니다.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/bow-threading.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/chronomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/chronomancy.lua" + +t("None", "ì—†ìŒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/energy.lua" + +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/fate-weaving.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/flux.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/gravity.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/guardian.lua" + +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s 회복했습니다!#LAST#", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/induced-phenomena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/matter.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/other.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spacetime-folding.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/speed-control.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spellbinding.lua" + +t("None", "ì—†ìŒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/stasis.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-archery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-combat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-hounds.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/threaded-combat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/timeline-threading.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/timetravel.lua" + +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/blight.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/blood.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/bone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/corruptions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/curses.lua" + +t("Curse of Defenselessness", "ë¬´ë°©ë¹„ì˜ ì €ì£¼", "talent name") +t([[Curses your target, decreasing its Defense and all saves by %d for 5 turns. This cannot be saved against. + The effects will improve with your Spellpower.]], [[대ìƒì—게 ì €ì£¼ë¥¼ 걸어 회피ë„와 ëª¨ë“ ë‚´ì„±ì„ 5í„´ ê°„ %dë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤. ì´ ì €ì£¼ëŠ” ì €í•í• 수 없습니다. + 효과는 ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Curse of Impotence", "ë¬´ê¸°ë ¥ì˜ ì €ì£¼", "talent name") +t([[Curses your target, decreasing all damage it does by %d%% for 10 turns. + The effects will improve with your Spellpower.]], [[대ìƒì—게 ì €ì£¼ë¥¼ 걸어 í”¼í•´ëŸ‰ì„ 10í„´ ê°„ %dë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤. + 효과는 ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Curse of Death", "죽ìŒì˜ ì €ì£¼", "talent name") +t([[Curses your target, preventing normal life regeneration and dealing %0.2f darkness damage over 10 turns. + The damage will increase with your Spellpower.]], [[대ìƒì—게 ì €ì£¼ë¥¼ 걸어 기본 ìƒëª…ë ¥ 재ìƒì„ ë§‰ê³ , 10í„´ ê°„ %0.2fì˜ ì•”í‘ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Curse of Vulnerability", "ì·¨ì•½ì˜ ì €ì£¼", "talent name") +t([[Curses your target, decreasing all its resistances by %d%% for 7 turns. + The effect will improve with your Spellpower.]], [[대ìƒì—게 ì €ì£¼ë¥¼ 걸어 ëª¨ë“ ì €í•ë ¥ì„ 7í„´ ê°„ %d%% ê°ì†Œì‹œí‚µë‹ˆë‹¤. + 효과는 ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/hexes.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/plague.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/reaving-combat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/rot.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/sanguisuge.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/scourge.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/shadowflame.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/torment.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/vile-life.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/vim.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/ambush.lua" + +t("%s resists the silence!", "%s ì¹¨ë¬µì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("%s resists the disarm!", "%s ë¬´ìž¥í•´ì œì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/artifice.lua" + +t("%s is cured!", "%s ì •í™”ë˜ì—ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ì´"}) +t("You cannot move!", "움ì§ì¼ 수 없습니다!", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/called-shots.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/cunning.lua" + +t("Called Shots", "침묵 사격", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/dirty.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/lethality.lua" + +t("Lethality", "치명", "talent name") +t([[You have learned to find and hit weak spots. All your strikes have a %0.1f%% greater chance to be critical hits, and your critical hits do %0.1f%% more damage. + Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage.]], [[ë‹¹ì‹ ì€ ì ì˜ ì•½ì ì„ íŒŒì•…í•˜ëŠ” ë²•ì„ ë°°ì› ìŠµë‹ˆë‹¤. ë‹¹ì‹ ì˜ ëª¨ë“ ê³µê²©ì˜ ì¹˜ëª…íƒ€ í™•ë¥ ì´ %0.1f%%ë§Œí¼ ì¦ê°€í•˜ê³ , 치명타 í”¼í•´ëŸ‰ì´ %0.1f@@ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤. + ë˜í•œ, knives and throwing knives를 ì‚¬ìš©í• ë•Œ 추가 í”¼í•´ëŸ‰ì€ íž˜ì´ ì•„ë‹ˆë¼ êµí™œì— 비례하여 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Expose Weakness", "약ì 노출", "talent name") +t([[Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for %d%% damage. + For %d turns thereafter, you gain %d armor penetration, %d accuracy, and %d%% all damage peneration. + Learning this technique allows you to permanently gain %d armour penetration with all melee and archery attacks. + The temporary armor penetration and accuracy bonuses increase with Cunning.]], [[ë‹¨ì¼ ëŒ€ìƒì—게 집중하여 ê·¼ì ‘ 무기를 ì´ìš©í•´ ì ì˜ ì•½ì ì„ ì°¾ì•„ë‚´ëŠ” ê³µê²©ì„ ê°€í•´ %d%%ì˜ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ê·¸ 후 %d í„´ê°„, %dì˜ ë°©ì–´ë„ ê´€í†µë ¥, %dì˜ ì •í™•ë„, %d%%ì˜ ëª¨ë“ í”¼í•´ ê´€í†µë ¥ì´ ì¦ê°€í•©ë‹ˆë‹¤. + ì´ ê¸°ìˆ ì„ ë°°ì›€ìœ¼ë¡œ ì¸í•´ ì˜êµ¬ì 으로 ê·¼ì ‘ 무기 ë° archery를 ì´ìš©í•œ ê³µê²©ì„ í• ë•Œ %dì˜ ë°©ì–´êµ¬ ê´€í†µë ¥ì„ ì–»ìŠµë‹ˆë‹¤. + 약ì 노출 사용 ì‹œ ë°©ì–´ë„ ê´€í†µë ¥ê³¼ ì •í™•ë„ ì¦ê°€ëŸ‰ì€ êµí™œì— 비례하여 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Blade Flurry", "ì¹¼ë‚ ëŒí’", "talent name") +t([[Become a whirling storm of blades, increasing attack speed by %d%% and causing melee attacks to strike an additional adjacent target other than your primary target for %d%% weapon damage. +This talent is exhausting to use, draining 4 stamina each turn.]], [[휘몰아치는 ì¹¼ë‚ íí’ì´ ë˜ì–´ 공격 ì†ë„ê°€ %d%%ë§Œí¼ ì¦ê°€í•˜ê³ , ê·¼ì ‘ ê³µê²©ì´ ì£¼ìœ„ì˜ ì¶”ê°€ ëŒ€ìƒ í•œ ëª…ì„ ê°€ê²©í•˜ì—¬ %d%%ì˜ ë¬´ê¸° 피해를 ì¤ë‹ˆë‹¤. +ì´ ê¸°ìˆ ì„ ì‚¬ìš© í• ë•Œ, 매 í„´ 4만í¼ì˜ ì²´ë ¥ì„ ì†Œëª¨í•©ë‹ˆë‹¤.]], "tformat") +t("Snap", "기민", "talent name") +t("Your quick wits allow you to reset the cooldown of up to %d of your combat talents (cunning or technique) of tier %d or less.", "ìž¬ë¹ ë¥¸ 재치를 발휘해 ì „íˆ¬ ê¸°ìˆ %d ê°œì˜ ë‚¨ì€ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì„ ì´ˆê¸°í™”í•©ë‹ˆë‹¤. %d 단계 ì´í•˜ì˜ ê¸°ìˆ ë§Œ 초기화 í• ìˆ˜ 있습니다.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/poisons.lua" + +t("Apply Poison", "ë… ë°”ë¥´ê¸°", "talent name") +t("%s resists the vile poison!", "%s ë…ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ì„"}) +t([[Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a %d%% chance to poison the target for %d nature damage per turn for %d turns. Every application of the poison stacks, up to a maximum of %d nature damage per turn. + The damage scales with your Cunning.]], [[ê·¼ì ‘ 무기, ì¹¼ë‚ íˆ¬ì²™, ìƒˆì´ ë° í™œì— ë…ì„ ë°œë¼ ë‹¹ì‹ ì˜ ê³µê²©ì´ %d%% í™•ë¥ ë¡œ 대ìƒì—게 턴마다 %dì˜ ìžì—° 피해를 %dí„´ ê°„ 입힙니다. ë… í”¼í•´ëŠ” 중첩ë˜ì–´ 최대 턴마다 %dì˜ ìžì—° 피해를 ìž…íž ìˆ˜ 있습니다. + í”¼í•´ëŸ‰ì€ êµí™œì— 비례하여 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Toxic Death", "ë…성 죽ìŒ", "talent name") +t("#GREEN#Poison bursts out of %s's corpse!", "#GREEN#ë…ì´ %sì˜ ì‹œì²´ì—ì„œ ë¿œì–´ì ¸ 나옵니다!", "logSeen") +t("When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.", "ì ì„ ì£½ì¼ ë•Œ, 대ìƒì´ 걸린 ë…ì´ %d ë²”ìœ„ì˜ ì ì—게 í¼ì§‘니다.", "tformat") +t("Vile Poisons", "치명ì ì¸ ë…", "talent name") +t([[Learn how to enhance your Deadly Poison, adding additional effects. Each level, you will learn a new kind of poison enhancement: + Level 1: Numbing Poison + Level 2: Insidious Poison + Level 3: Crippling Poison + Level 4: Leeching Poison + Level 5: Volatile Poison + New poison enhancements can also be learned from special teachers in the world. + Also increases the effectiveness of your poisons by %d%%. (The effect varies for each poison.) + Adjusting your weapon coating takes no time and does not break stealth. + You may only have two poison enhancements active at once; applying a third will randomly cause one of the existing ones to be cancelled.]], [[ë…ì„ ê°•í™”ì‹œì¼œ 추가 효과를 얻는 ë²•ì„ ë°°ì›ë‹ˆë‹¤. 스킬 ë ˆë²¨ì´ ì˜¤ë¥¼ ë•Œ 마다 ë…ì„ ê°•í™”ì‹œí‚¤ëŠ” 새로운 ë°©ë²•ì„ ì•Œê²Œ ë©ë‹ˆë‹¤: + ë ˆë²¨ 1: 마비성 ë… + ë ˆë²¨ 2: ì€ë°€í•œ ë… + ë ˆë²¨ 3: 방해성 ë… + ë ˆë²¨ 4: í¡í˜ˆì„± ë… + ë ˆë²¨ 5: 휘발성 ë… + 특별한 스승으로부터 새로운 ë… ê°•í™”ë²•ì„ ë°°ìš¸ 수 있습니다. + 추가로, ë…ì˜ íš¨ê³¼ë¥¼ %d%%ë§Œí¼ ì¦ê°€ì‹œí‚µë‹ˆë‹¤. (효과는 ê°ê°ì˜ ë…ì— ë”°ë¼ ìƒì´í•©ë‹ˆë‹¤.) + ë¬´ê¸°ì— ë°”ë¥´ëŠ” ë…ì„ ë°”ê¾¸ëŠ” ê²ƒì€ í„´ì„ ì†Œëª¨í•˜ì§€ ì•Šê³ , ì€ì‹ ì„ í•´ì œí•˜ì§€ë„ ì•ŠìŠµë‹ˆë‹¤. + í•œë²ˆì— ë‘ ê°€ì§€ì˜ ë…ì„ ë°”ë¥¼ 수 있습니다; 세 번째 ë…ì„ ë°”ë¥´ë©´ ê¸°ì¡´ì— ë°œë ¤ìžˆëŠ” ë… ì¤‘ 하나가 무작위로 취소ë©ë‹ˆë‹¤.]], "tformat") +t("Venomous Strike", "맹ë…성 타격", "talent name") +t("#GREEN#%s's %s is disrupted by crippling poison!", "#GREEN#%s %s 방해성 ë…ì— ì˜í•´ 방해받았다!", "logSeen", nil, {"ì˜","는"}) +t([[Numbing Poison - Reduces global speed by %d%% for 5 turns. + Insidious Poison - Applies a standard poison that deals %0.2f nature damage over 5 turns. + Crippling Poison - Places %d talents on cooldown for %d turns. + Leeching Poison - Heals you for %d. + Volatile Poison - Deals a further %0.2f nature damage to foes in a radius %d ball. + ]], [[마비성 ë… - 5í„´ ê°„ 대ìƒì˜ ì „ì²´ ì†ë„를 %d%%ë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤. + ì€ë°€í•œ ë… - 5í„´ ë™ì•ˆ %0.2fì˜ ìžì—° 피해를 입힙니다. + 방해성 ë… - %d ì¢…ë¥˜ì˜ ê¸°ìˆ ì„ %d í„´ ê°„ 재사용 ëŒ€ê¸°ì‹œê°„ì— ëŒìž…시킵니다. + í¡í˜ˆì„± ë… - %dì˜ ìƒëª…ë ¥ì„ íšŒë³µí•©ë‹ˆë‹¤. + 휘발성 ë… - 반경 %dì˜ ì ì—게 %0.2fì˜ ìžì—° 피해를 입힙니다. + ]], "tformat") +t([[You strike your target with your melee or ranged weapon, doing %d%% weapon damage as nature and inflicting additional effects based on your active vile poisons: + + %s + Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used. + ]], [[ë‹¹ì‹ ì´ ê·¼ì ‘ì´ë‚˜ ì›ê±°ë¦¬ 무기로 ê³µê²©í• ë•Œ, %d%%ì˜ ë¬´ê¸° í”¼í•´ë§Œí¼ ìžì—° 피해를 ì£¼ê³ , 치명ì ì¸ ë…ì— ì˜í•´ ë¶€ì—¬ëœ ë…ì— ë”°ë¼ ì¶”ê°€ 효과를 ì¤ë‹ˆë‹¤.: + + %s + ì¹¼ë‚ íˆ¬ì²™ ê¸°ìˆ ì„ ë°°ìš°ê³ ìžˆì„ ê²½ìš° 맹ë…성 íˆ¬ì²™ì„ ì‚¬ìš©í• ìˆ˜ 있게 ë©ë‹ˆë‹¤. 맹ë…성 타격과 맹ë…성 íˆ¬ì²™ì€ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì„ ê³µìœ í•©ë‹ˆë‹¤. + ]], "tformat") +t("Numbing Poison", "마비성 ë…", "talent name") +t("Enhances your Deadly Poison with a numbing agent, causing the poison to reduce all damage the target deals by %d%%.", "ë‹¹ì‹ ì˜ ë…ì„ ë§ˆë¹„ì„± 물질로 강화시켜, 대ìƒì´ 입히는 í”¼í•´ëŸ‰ì„ %d%%ë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "tformat") +t("Insidious Poison", "ì€ë°€í•œ ë…", "talent name") +t("Enhances your Deadly Poison with an insidious agent, causing it to reduce the healing taken by enemies by %d%%.", "ë‹¹ì‹ ì˜ ë…ì„ ì€ë°€í•œ 물질로 강화시켜, 대ìƒì´ 받는 ì¹˜ìœ ëŸ‰ì„ %d%%ë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "tformat") +t("Crippling Poison", "방해성 ë…", "talent name") +t("Enhances your Deadly Poison with a crippling agent, giving enemies a %d%% chance on using a talent to fail and lose a turn.", "ë‹¹ì‹ ì˜ ë…ì„ ë°©í•´ì„± 물질로 강화시켜, 대ìƒì´ %d%%ì˜ í™•ë¥ ë¡œ ê¸°ìˆ ì‹œì „ì„ ì‹¤íŒ¨í•˜ê²Œ 합니다.", "tformat") +t("Leeching Poison", "í¡í˜ˆì„± ë…", "talent name") +t("Enhances your Deadly Poison with a leeching agent, causing it to heal you for %d%% of the damage it does to its target.", "ë‹¹ì‹ ì˜ ë…ì„ í¡í˜ˆì„± 물질로 강화시켜, 대ìƒì—게 주는 í”¼í•´ì˜ %d%%ë§Œí¼ ë‹¹ì‹ ì˜ ìƒëª…ë ¥ì„ íšŒë³µì‹œí‚µë‹ˆë‹¤.", "tformat") +t("Volatile Poison", "휘발성 ë…", "talent name") +t("Enhances your Deadly Poison with a volatile agent, causing the poison to deal %d%% increased damage to the victim and damage all of your enemies adjacent to it for 50%%.", "ë‹¹ì‹ ì˜ ë…ì„ íœ˜ë°œì„± 물질로 강화시켜, 대ìƒì—게 %d%%ë§Œí¼ ì¦ê°€ëœ 피해를 ì£¼ê³ , ì¸ì ‘í•œ ì 들ì—게 50%%ì˜ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤.", "tformat") +t("Vulnerability Poison", "취약성 ë…", "talent name") +t("Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing %0.2f arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10%% and poison immunity by 50%%.", "ë‹¹ì‹ ì˜ ë…ì„ ì·¨ì•½ì„± 물질로 강화시켜, 대ìƒì—게 %0.2fì˜ ì•„ì¼€ì¸ í”¼í•´ (ë§ˆë²•ì— ë¹„ë¡€) 를 매 í„´ê°„ ì£¼ê³ , ëª¨ë“ í”¼í•´ ì €í•ë ¥ì„ 10%%ë§Œí¼ ê°ì†Œì‹œí‚¤ê³ , ë… ë©´ì—ë ¥ì„ 50%%ë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤.", "tformat") +t("Stoning Poison", "ì„화성 ë…", "talent name") +t([[Enhance your Deadly Poison with a stoning agent. Whenever you apply Deadly Poison, you afflict your target with an additional earth-based poison that inflicts %d nature damage per turn (stacking up to %d damage per turn) for %d turns. + After either %d turns or the poison has run its course (<100%% chance, see effect description), the target will be turned to stone for %d turns. + The damage scales with your Cunning.]], [[ë‹¹ì‹ ì˜ ë…ì„ ì„화성 물질로 강화시켜, 대ìƒì—게 매 í„´ê°„ %dì˜ ìžì—° 피해(최대 매 í„´ %dì˜ í”¼í•´)를 %dí„´ ê°„ 입힙니다. + %d í„´ì´ ì§€ë‚˜ê±°ë‚˜ ë…ì˜ ì§€ì†ì‹œê°„ì´ ë나면 (<100%% í™•ë¥ , 효과 설명 ì°¸ê³ ), 대ìƒì€ %dí„´ ê°„ ëŒë¡œ 변합니다. + êµí™œì— 비례하여 í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/scoundrel.lua" + +t("Lacerating Strikes", "ì ˆë‹¨ 타격", "talent name") +t("Your melee and ranged attacks have a %d%% chance to shred enemies inflicting an additional 100%% of the damage dealt as a bleed over 4 turns.", "ê·¼ì ‘ ë° ì›ê±°ë¦¬ ê³µê²©ì´ %d%% í™•ë¥ ë¡œ ì ì„ ì°¢ì–´ 4í„´ì— ê±¸ì³ í”¼í•´ëŸ‰ì˜ 100%%ì˜ ì¶œí˜ˆ 피해를 ì¤ë‹ˆë‹¤.", "tformat") +t("Scoundrel's Strategies", "ê±´ë‹¬ì˜ ì „ëžµ", "talent name") +t([[Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by %d%% for 5 turns. +In addition, your attacks have a %d%% chance to inflict a painful wound that causes them to forget a random talent for %d turns. The last effect cannot occur more than once per turn per target. + ]], [[ê·¼ì ‘ ë° ì›ê±°ë¦¬ ê³µê²©ì´ ëŒ€ìƒì˜ ìƒì²˜ë¥¼ 건들여 대ìƒì˜ 치명타 ë°°ìœ¨ì„ 5í„´ ê°„ %d%%ë§Œí¼ ê°ì†Œì‹œí‚µë‹ˆë‹¤. +추가로, ë‹¹ì‹ ì˜ ê³µê²©ì€ %d%% í™•ë¥ ë¡œ 대ìƒì˜ ìƒì²˜ë¥¼ 헤집어 %d í„´ê°„ ê³ í†µìœ¼ë¡œ ì¸í•´ 무작위 ê¸°ìˆ ì„ ìžŠì–´ë²„ë¦¬ê²Œ 합니다. 추가 효과는 1í„´ì— 1번만 ë°œë™í•˜ì§€ë§Œ ëŒ€ìƒ ìˆ˜ì˜ ì œí•œì€ ì—†ìŠµë‹ˆë‹¤. + ]], "tformat") +t("Misdirection", "í˜ë ¤ë‚´ê¸°", "talent name") +t("#ORANGE#%s redirects the effect '%s'!#LAST#", "#ORANGE#%s '%s' í˜ë ¤ëƒˆë‹¤!#LAST#", "logSeen", nil, {"는","ì„"}) +t([[Your abilities in sowing confusion and chaos have reached their peak. Whenever a foe attempts to apply a detrimental physical effect to you, they have a %d%% chance to fail. If there is an adjacent enemy to you, you misdirect your foe into applying it to them at %d%% duration. +You gain %d defense. +The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.]], [[í˜¼ëž€ì„ ì „íŒŒì‹œí‚¤ëŠ” ëŠ¥ë ¥ì´ ì ˆì •ì— ì´ë¥´ë €ìŠµë‹ˆë‹¤. ì ì´ ë‹¹ì‹ ì—게 detrimental physical effect를 ìž…íž ë•Œ, %d%% í™•ë¥ ë¡œ 회피합니다. 회피 ì‹œ ì£¼ë³€ì— ì ì´ ìžˆì„ ê²½ìš°, 해당 효과를 %d%%ì˜ ì§€ì†ì‹œê°„ ë™ì•ˆ ì£¼ë³€ì˜ ì ì—게 ì 용합니다. +회피ë„ê°€ %dë§Œí¼ ìƒìŠ¹í•©ë‹ˆë‹¤. +회피 í™•ë¥ ì€ ì •í™•ë„ì— ë¹„ë¡€í•˜ê³ , íšŒí”¼ë„ ìƒìŠ¹ëŸ‰ì€ êµí™œì— 비례합니다.]], "tformat") +t("Fumble", "헛발질", "talent name") +t([[Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3%% chance of failure the next time they try to use a talent (to a maximum of %d%%). + If any effect causes the target's turn to fail they fumble and injure themself, taking %0.2f physical damage. + If the turn loss was caused by this effect then Fumble is removed. + The damage dealt increases with your Cunning. + ]], [[ê·¼ì ‘ ë° ì›ê±°ë¦¬ ê³µê²©ì´ ì ë“¤ì´ ë³µìž¡í•œ í–‰ë™ì„ 하지 못하게 만ë“니다. ì ì„ ê³µê²©í• ë•Œ 마다 3%%ì˜ í™•ë¥ ë¡œ ë‹¤ìŒ ìŠ¤í‚¬ ì‹œì „ì„ ë°©í•´í•˜ê³ , 1í„´ì„ ë‚비하게 합니다. (최대 %d%%까지 중첩) + í—›ë°œì§ˆì— ì˜í•´ í„´ì„ ë‚비한 ì ì€ ìŠ¤ìŠ¤ë¡œì—게 걷어차여 %0.2fì˜ ë¬¼ë¦¬ 피해를 입습니다. + í—›ë°œì§ˆì— ì˜í•´ í„´ì„ ë‚비하게 ë˜ë©´ 헛발질 ìƒíƒœì´ìƒì€ 초기화ë©ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ êµí™œì— 비례합니다. + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/shadow-magic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/stealth.lua" + +t("Stealth", "ì€ì‹ ", "talent name") +t("You cannot be stealthy with such heavy armour on!", "ì¤‘ê°‘ì„ ìž¥ë¹„í•œ 채로는 ì€ì‹ í• ìˆ˜ 없습니다!", "logPlayer") +t("You are being observed too closely to enter Stealth!", "ì ì´ ë„ˆë¬´ ê°€ê¹Œì´ ìžˆì–´ ì€ì‹ í• ìˆ˜ 없습니다!", "logPlayer") +t([[Enters stealth mode (power %d, based on Cunning), making you harder to detect. + If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all. + Stealth reduces your light radius to 0, increases your infravision by 3, and will not work with heavy or massive armours. + You cannot enter stealth if there are foes in sight within range %d%s. + Any non-instant, non-movement action will break stealth if not otherwise specified. + + Enemies uncertain of your location will still make educated guesses at it. + While stealthed, enemies cannot share information about your location with each other and will be delayed in telling their allies that you exist at all.]], [[ì€ì‹ (power %d, êµí™œì— 비례)하여, ì ì´ ë‹¹ì‹ ì€ íƒì§€í•˜ê¸° ì–´ë µê²Œ 합니다. + ì€ì‹ ì— ì„±ê³µ(매 í„´ 성공 여부를 확ì¸)한다면 ì ì€ ë‹¹ì‹ ì˜ ìœ„ì¹˜ë¥¼ ì •í™•ížˆ íŒŒì•…í• ìˆ˜ ì—†ê³ , 심지어는 ë‹¹ì‹ ì´ ìžˆë‹¤ëŠ” 걸 알아차릴 수 ì—†ì„ ë•Œë„ ìžˆìŠµë‹ˆë‹¤. + ì€ì‹ ìƒíƒœì¼ ë•Œ ë‹¹ì‹ ì˜ ë¹› ë°˜ê²½ì€ 0으로 ê°ì†Œí•˜ì§€ë§Œ, 야간 íˆ¬ì‹œë ¥ì´ 3ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤. 중갑ì´ë‚˜ íŒê°‘ì„ ì°©ìš©í•œ ìƒíƒœì—서는 ì€ì‹ í• ìˆ˜ 없습니다. + %d%s 반경 ë‚´ì— ëˆˆì´ ë³´ì´ëŠ” ì ì´ ìžˆìœ¼ë©´ ì€ì‹ í• ìˆ˜ 없습니다. + ì´ë™ì„ ì œì™¸í•œ í„´ì„ ì†Œëª¨í•˜ëŠ” í–‰ë™ì„ 하면 ì€ì‹ ì´ í•´ì œë©ë‹ˆë‹¤. (ì€ì‹ ìƒíƒœì—ì„œ ì‚¬ìš©í• ìˆ˜ 있다는 ì„¤ëª…ì´ ì 혀 있지 않는 í•œ) + + ì ì´ ë‹¹ì‹ ì˜ ìœ„ì¹˜ë¥¼ ì •í™•ížˆ ëª¨ë¥¸ë‹¤ê³ í•˜ì—¬ë„, 예측하여 ê³µê²©ì„ ì‹œë„í• ê²ƒìž…ë‹ˆë‹¤. + ì€ì‹ ìƒíƒœì¼ ë•Œ, ì ë“¤ì€ ë‹¹ì‹ ì˜ ìœ„ì¹˜ë‚˜ ì¡´ìž¬ì— ëŒ€í•œ ì •ë³´ë¥¼ ê³µìœ í•˜ì§€ 않습니다.]], "tformat") +t("Shadowstrike", "암습", "talent name") +t([[You know how to make the most out of being unseen. + When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.) + Your critical multiplier against targets that cannot see you is increased by up to %d%%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.) + Also, after exiting stealth for any reason, the critical multiplier persists for %d turns (with no range limitation).]], [[ë‹¹ì‹ ì€ ì€ì‹ 하는 ë™ì•ˆ ì´ë¥¼ 최대한 활용하는 ë²•ì„ ì•Œê²Œ ë©ë‹ˆë‹¤. + ì€ì‹ ìƒíƒœì—ì„œ ê³µê²©í• ë•Œ, ì ì´ ë‹¹ì‹ ì„ ì¸ì‹í•˜ì§€ ì•Šì€ ìƒíƒœë¼ë©´ 무조건 치명타가 ë°œë™í•©ë‹ˆë‹¤. (마법ì´ë‚˜ ì •ì‹ ê³µê²©ì˜ ê²½ìš° ë‹¹ì‹ ì„ ì¸ì‹í•œ ìƒíƒœì—¬ë„ 무조건 치명타가 ë°œë™í•©ë‹ˆë‹¤.) + ì ì´ ë‹¹ì‹ ì„ ì¸ì‹í•˜ì§€ ëª»í–ˆì„ ê²½ìš°, ë‹¹ì‹ ì˜ ì¹˜ëª…íƒ€ ë°°ìœ¨ì€ %d%%ë§Œí¼ ìƒìŠ¹í•©ë‹ˆë‹¤. (ë‹¹ì‹ ì€ ë°˜ë“œì‹œ 대ìƒì„ ë³¼ 수 있어야 합니다. 치명타 배율 ìƒìŠ¹ëŸ‰ì€ 대ìƒì´ 3보다 ë©€ 경우 ì ì°¨ ê°ì†Œí•˜ì—¬ 10ë§Œí¼ ë–¨ì–´ì§„ ì ì„ ê³µê²©í• ê²½ìš°ì—는 치명타 ë°°ìœ¨ì´ ìƒìŠ¹í•˜ì§€ 않습니다.) + ì–´ë–»ê²Œë“ ì€ì‹ ì´ í•´ì œëœ ì§í›„ì—는 %d í„´ë™ì•ˆ 치명타 ë°°ìœ¨ì´ ìƒìŠ¹í•©ë‹ˆë‹¤. (거리 ì œí•œ ì—†ìŒ)]], "tformat") +t("Soothing Darkness", "위로하는 ì–´ë‘ ", "talent name") +t([[You have a special affinity for darkness and shadows. + When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d. + While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]], [[ë‹¹ì‹ ì€ ê·¸ë¦¼ìžì™€ ì•”í‘ì— íŠ¹ë³„í•œ 친밀ê°ì„ 갖습니다. + ë¶ˆë¹›ì´ ì—†ëŠ” ê³³ì— ìžˆìœ¼ë©´, ì€ì‹ ì„ ì‹œì „í•˜ê¸° 위한 최소 거리와 ì–´ë‘ ì˜ ì¶¤ì˜ ì§€ì† ì‹œê°„ì´ ëë‚œ 후 ì€ì‹ 하기 위한 최소 거리가 %dë§Œí¼ ê°ì†Œí•©ë‹ˆë‹¤. + ì€ì‹ ìƒíƒœì—ì„œ ìƒëª…ë ¥ 회복량 %0.1f (êµí™œì— 비례) ë§Œí¼ ì¦ê°€í•˜ê³ ì²´ë ¥ íšŒë³µëŸ‰ì´ %0.1f ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤. 회복량 ì¦ê°€ëŠ” ì€ì‹ ì´ í•´ì œë 경우 %d í„´ë§Œí¼ ì¶”ê°€ë¡œ ìœ ì§€ë˜ë©°, íšŒë³µëŸ‰ì´ 5ë°°ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Shadow Dance", "ì–´ë‘ ì˜ ì¶¤", "talent name") +t([[Your mastery of stealth allows you to vanish from sight at any time. + You automatically enter stealth and cause it to not break from unstealthy actions for %d turns.]], [[ë‹¹ì‹ ì€ ì€ì‹ ì„ ìˆ™ë‹¬í•˜ì—¬ ì–¸ì œë“ ì§€ 시야ì—ì„œ 사ë¼ì§ˆ 수 있습니다. + 즉시 ì€ì‹ ìƒíƒœê°€ ë˜ë©°, %d í„´ë™ì•ˆ ì€ì‹ ì´ í’€ë¦¬ëŠ” í–‰ë™ì„ 하ë”ë¼ë„ ì€ì‹ ì´ í’€ë¦¬ì§€ 않습니다.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/survival.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/tactical.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/traps.lua" + +t("trap", "í•¨ì •", "_t") +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/advanced-shadowmancy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed-aura.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed-form.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/dark-figure.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/dark-sustenance.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/darkness.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/endless-hunt.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/fears.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/force-of-will.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/gestures.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/gloom.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/one-with-shadows.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/predator.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/primal-magic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/punishments.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/rampage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/shadows.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/slaughter.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/strife.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/traveler.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/antimagic.lua" + +t("%s resists the silence!", "%s ì¹¨ë¬µì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/call.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/cold-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/corrosive-blades.lua" + +t("trap", "í•¨ì •", "_t") +t("You somehow fail to set the corrosive seed.", "부ì‹ì„± ì”¨ì•—ì„ ë†“ëŠ”ë° ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/dwarven-nature.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/earthen-power.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/earthen-vines.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/eyals-fury.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/fire-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/fungus.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/gifts.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/harmony.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/higher-draconic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/malleable-body.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/mindstar-mastery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/moss.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/mucus.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/ooze.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/oozing-blades.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/sand-drake.lua" + +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/slime.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/storm-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-advanced.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-augmentation.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-distance.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-melee.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-utility.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/venom-drake.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/horrors.lua" + +t("spell", "주문", "talent category") +t("other", "다른", "talent category") +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/inscriptions.lua" + +t("%s is cured!", "%s ì •í™”ë˜ì—ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ì´"}) +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/misc.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/npcs.lua" + +t("spell", "주문", "talent category") +t("other", "다른", "_t") +t("%s resists the stunning blow!", "%s ê¸°ì ˆì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("You cannot be stealthy with such heavy armour on!", "ì¤‘ê°‘ì„ ìž¥ë¹„í•œ 채로는 ì€ì‹ í• ìˆ˜ 없습니다!", "logPlayer") +t("You require two weapons to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ê¸° 위해서는 ìŒìˆ˜ 무기를 장비해야 합니다.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/objects.lua" + +t("spell", "주문", "talent category") +t("other", "다른", "talent category") +t("You require a shield to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 방패가 필요합니다.", "logPlayer") +t("None", "ì—†ìŒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/races.lua" + +t("shalore", "ìƒ¬ë¡œë ˆ", "_t") +t("thalore", "íƒˆë¡œë ˆ", "_t") +t("dwarf", "드워프", "_t") +t("halfling", "하플ë§", "_t") +t("Skirmisher", "척후병", "talent name") +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") +t("ogre", "오우거", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/absorption.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/augmented-mobility.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/augmented-striking.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/charged-mastery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/discharge.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/distortion.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dream-forge.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dream-smith.lua" + +t("%s resists the stunning blow!", "%s ê¸°ì ˆì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dreaming.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/feedback.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua" + +t("%s is cured!", "%s ì •í™”ë˜ì—ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ì´"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/focus.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/grip.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/kinetic-mastery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/mental-discipline.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/mentalism.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/nightmare.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/other.lua" + +t("%s's %s", "%s ì˜ %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/projection.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psi-archery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psi-fighting.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psionic.lua" + +t("other", "다른", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psychic-assault.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/slumber.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/solipsism.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/telekinetic-combat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/thermal-mastery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/thought-forms.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/trance.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/voracity.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/acid-alchemy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/advanced-golemancy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/aegis.lua" + +t("Arcane Reconstruction", "ë¹„ì „ 재건", "talent name") +t([[Imbues your body with arcane forces, reconstructing it to a default state, healing for %d life. + The life healed will increase with your Spellpower.]], [[ì‹ ì²´ì— ë¹„ì „ë ¥ì„ ì£¼ìž…í•˜ì—¬ 재건시킵니다. ìƒëª…ë ¥ì„ %d 회복합니다. + ìƒëª…ë ¥ íšŒë³µëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Shielding", "보호막 ê°•í™”", "talent name") +t([[Surround yourself with strengthening arcane forces. + Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by %d%%. + At level 5, it also increases the duration of all shields by 1 turn. + The shield value will increase with your Spellpower.]], [[주위를 ê°•í™”ëœ ë¹„ì „ë ¥ìœ¼ë¡œ 둘러쌉니다. + ëª¨ë“ ë³´í˜¸ë§‰ì˜ íŒŒì›Œê°€ %d%%ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤. + 스킬 ë ˆë²¨ 5ê°€ ë˜ë©´, ëª¨ë“ ë³´í˜¸ë§‰ì˜ ì§€ì†ì‹œê°„ì´ 1í„´ ì¦ê°€í•©ë‹ˆë‹¤. + ì¦ê°€ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Arcane Shield", "ë¹„ì „ 보호막", "talent name") +t([[Surround yourself with protective arcane forces. + Each time you receive a direct heal (not a life regeneration effect), you automatically gain a damage shield equal to %d%% of the heal value for 3 turns. + This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old. + The shield value will increase with your Spellpower.]], [[주위를 ë¹„ì „ë ¥ìœ¼ë¡œ 둘러싸 스스로를 보호합니다. + (ìƒëª…ë ¥ ìž¬ìƒ íš¨ê³¼ê°€ ì•„ë‹Œ) ìƒëª…ë ¥ íšŒë³µì„ í• ë•Œë§ˆë‹¤, 3í„´ ê°„ ìƒëª…ë ¥ íšŒë³µëŸ‰ì˜ %d%%만í¼ì˜ 피해 ë³´í˜¸ë§‰ì„ ì–»ìŠµë‹ˆë‹¤. + ì´ ë³´í˜¸ë§‰ì€ ì¤‘ì²©ì´ ë˜ì§€ 않으며, ê¸°ì¡´ì— ì ìš©ëœ í”¼í•´ ë³´í˜¸ë§‰ì´ ìžˆì„ ê²½ìš°, 보호량과 지ì†ì‹œê°„ì— ë”°ë¼ êµì²´ë©ë‹ˆë‹¤. + ë³´í˜¸ë§‰ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Aegis", "ì•„ì´ê¸°ìŠ¤ì˜ 방패", "talent name") +t([[Release arcane energies into most magical shields currently protecting you. + It will affect at most %d shield effects. + Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. + Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. + The charging will increase with your Spellpower.]], [[ìžì‹ ì„ ë³´í˜¸í•˜ê³ ìžˆëŠ” 마법 ë³´í˜¸ë§‰ì˜ ë¹„ì „ ì—너지를 방출합니다. + It will affect at most %d shield effects. + Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. + Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. + The charging will increase with your Spellpower.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/aether.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/air.lua" + +t("Lightning", "번개", "talent name") +t([[Conjures up mana into a powerful beam of lightning, doing %0.2f to %0.2f damage (%0.2f average) + The damage will increase with your Spellpower.]], [[마나를 ê°•ë ¥í•œ 번개 기둥으로 변환시켜 ì 들ì—게 %0.2fì—ì„œ %0.2fì˜ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. (피해량 í‰ê· %0.2f) + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì´ ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Chain Lightning", "연쇄 번개", "talent name") +t([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target. + It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[ê°ˆë¼ì§€ëŠ” 번개를 소환하여 %0.2fì—ì„œ %0.2fì˜ í”¼í•´ë¥¼ ì£¼ê³ ë‹¤ë¥¸ ì ì„ í–¥í•´ ê°ˆë¼ì§‘니다. (피해량 í‰ê· %0.2f). + 최대 %dëª…ì˜ ì ì„ ê³µê²©í•˜ë©°, 10ì¹¸ë§Œí¼ ë–¨ì–´ì§„ ì ì„ ê³µê²©í• ìˆ˜ 있습니다. í•œ 대ìƒì´ 여러 번 피해를 ìž…ì„ ìˆ˜ëŠ” ì—†ê³ , ì‹œì „ìžì—게 피해를 ì£¼ì§€ë„ ì•ŠìŠµë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Feather Wind", "깃털 바람", "talent name") +t([[A gentle wind circles around the caster, increasing carrying capacity by %d, defense against projectiles by %d, pin immunity by %d%% and stun immunity by %d%%. + At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. + At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[부드러운 ë°”ëžŒì´ ì‹œì „ìž ì£¼ìœ„ë¥¼ ê°ì‹¸ì•ˆì•„ 소지량 í•œë„ê°€ %dë§Œí¼ ì¦ê°€í•˜ë©°, 투사체 회피가 %dë§Œí¼ ì¦ê°€í•˜ê³ , ì†ë°• ë©´ì—ë ¥ê³¼ ê¸°ì ˆ ë©´ì—ë ¥ì´ ê° ê° %d%%, %d%%ë§Œí¼ ì¦ê°€í•©ë‹ˆë‹¤. + 스킬 ë ˆë²¨ì´ 4ê°€ ë˜ë©´ 지면ì—ì„œ ì‚´ì§ ëœ¬ ìƒíƒœë¡œ ì´ë™í•˜ì—¬ 몇 몇 í•¨ì •ì„ ë¬´ì‹œí• ìˆ˜ 있게 ë©ë‹ˆë‹¤. + 스킬 ë ˆë²¨ì´ 5ê°€ ë˜ë©´ ì´ë™ ì†ë„ê°€ %d%%ë§Œí¼ ì¦ê°€í•˜ë©°, 피로ë„ê°€ %d ê°ì†Œí•©ë‹ˆë‹¤.]], "tformat") +t("Thunderstorm", "뇌우", "talent name") +t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#ë§¹ë ¬í•œ 번개 íí’ì´ %s 주위를 몰아칩니다!", "logSeen") +t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#%s ì£¼ìœ„ì˜ ë§¹ë ¬í•œ 번개 íí’ì´ ìž ìž í•´ì§‘ë‹ˆë‹¤.", "logSeen") +t([[Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active. + Each turn, a random lightning bolt will hit up to %d of your foes for 1.00 to %0.2f damage (%0.2f average) in a radius of 1. + The damage will increase with your Spellpower.]], [[ë§¹ë ¬í•œ 번개 íí’ì„ ì†Œí™˜í•˜ì—¬ 반경 6칸 ì´ë‚´ì˜ ì ì„ ê³µê²©í•©ë‹ˆë‹¤. + 매 í„´, 무작위 번개가 %dëª…ì˜ ì ëŒ€ìƒ ë°˜ê²½ 1ì¹¸ì— 1.00ì—ì„œ %0.2fì˜ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. (피해량 í‰ê· %0.2f) + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/animus.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/arcane.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/conveyance.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/deeprock.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/divination.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/earth.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eldritch-shield.lua" + +t("You require a shield to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 방패가 필요합니다.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eldritch-stone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/energy-alchemy.lua" + +t("%s's %s", "%s ì˜ %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/enhancement.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/explosives.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/fire-alchemy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/fire.lua" + +t("Flame", "불꽃", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + At level 5, it will create a beam of flames. + The damage will increase with your Spellpower.]], [[화염 í™”ì‚´ì„ ì˜ì•„ë³´ë‚´ 대ìƒì„ 불타게 í•´ 3í„´ ê°„ %0.2fì˜ í™”ì—¼ 피해를 입힙니다. + 스킬 ë ˆë²¨ì´ 5ê°€ ë˜ë©´, 화염 ê¸°ë‘¥ì´ ë˜ì–´, ì ì„ ê´€í†µí•©ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Flameshock", "불꽃충격", "talent name") +t([[Conjures up a cone of flame with radius %d. Any targets caught in the area will suffer Burning Shock, stunning them and dealing %0.2f fire damage over %d turns. + The damage will increase with your Spellpower.]], [[ì›ë¿” ëª¨ì–‘ì˜ ë¶ˆê½ƒìœ¼ë¡œ 반경 %d 칸 ë‚´ì˜ ì ì„ ë¶ˆíƒœì›ë‹ˆë‹¤. 범위 ë‚´ ì ì€ í™”ìƒ ì¶©ê²©ìœ¼ë¡œ ì¸í•´ %d í„´ì— ê±¸ì³ %0.2fì˜ í™”ì—¼ 피해를 ìž…ê³ , ê¸°ì ˆí•©ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Fireflash", "불꽃섬광", "talent name") +t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d. + The damage will increase with your Spellpower.]], [[대ìƒì„ 향해 움ì§ì´ëŠ” ë¶ˆê½ƒì„ ë˜ì§‘니다. 목표 지ì ì— ë„달하면 ë¶ˆê½ƒì´ ë²ˆì©ì´ë©° í발하여 %0.2fì˜ í™”ì—¼ 피해를 ëŒ€ìƒ ì£¼ìœ„ %d ì¹¸ì— ìž…íž™ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Inferno", "지옥불", "talent name") +t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The damage will increase with your Spellpower.]], [[타오르는 ë¶ˆê¸¸ì´ ì ê³¼ ì•„êµ°ì„ ê°€ë¦¬ì§€ ì•Šê³ ë¶ˆíƒœì›Œ %0.2fì˜ í™”ì—¼ 피해를 %d ì¹¸ì— %dí„´ë™ì•ˆ 입힙니다. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/frost-alchemy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/golem.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/golemancy.lua" + +t("drolem", "ë“œë¡¤ë ˜", "_t") +t("Golem", "ê³¨ë ˜", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/grave.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/ice.lua" + +t("Freeze", "빙결", "talent name") +t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. + If this is used on a friendly target the cooldown is reduced by 33%%.%s + The damage will increase with your Spellpower.]], [[공기 ì¤‘ì˜ ìˆ˜ë¶„ì„ ì‘집시킨 ë’¤ ì–¼ë ¤ì„œ 대ìƒì„ %d í„´ ê°„ ë¹™ê²°ì‹œí‚¤ê³ %0.2fì˜ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. + ì•„êµ°ì—게 사용하면 재사용 ëŒ€ê¸°ì‹œê°„ì´ 33%%.%s ê°ì†Œí•©ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì´ ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("\ +Affects all creatures in radius 2.", "\ +ëŒ€ìƒ ì£¼ìœ„ 반경 2칸 ë‚´ì— ì˜í–¥ì„ ì¤ë‹ˆë‹¤.", "_t") +t("Frozen Ground", "ì–¼ì–´ë¶™ì€ ëŒ€ì§€", "talent name") +t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. + Affected creatures can still act, but cannot move. + For each affected creature that is also wet the cooldown of Shatter decreases by 2. + The damage will increase with your Spellpower.]], [[냉기 파ë™ì„ 내뿜어 반경 %d ì¹¸ì˜ ì ì—게 %0.2fì˜ ì–¼ìŒ í”¼í•´ë¥¼ ì£¼ê³ 4í„´ ê°„ 빙결시킵니다. + ì´ ê¸°ìˆ ì— ì˜í–¥ ë°›ì€ ì ë“¤ì€ í–‰ë™í• 수 있지만, ì´ë™í• 수는 없습니다. + ì –ì€ ìƒíƒœì˜ ì ë“¤ì´ ì´ ìŠ¤í‚¬ì— ì˜í–¥ì„ ë°›ì„ ë•Œë§ˆë‹¤ ì‚°ì‚°ì¡°ê°ì˜ 재사용 ëŒ€ê¸°ì‹œê°„ì´ 2í„´ 씩 ê°ì†Œí•©ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Shatter", "ì‚°ì‚°ì¡°ê°", "talent name") +t("%s shatters!", "%s ì‚°ì‚°ì¡°ê°ë‚¬ë‹¤!", "logSeen", nil, {"는"}) +t([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage. + Depending on the target's rank, there will also be an additional effect: + * Critters will be instantly killed + * +50%% critical chance against Normal rank + * +25%% critical chance against Elites or Bosses + All affected foes will get the wet effect. + At most, it will affect %d foes. + If you are yourself Frozen, it will instantly be destroyed. + The damage will increase with your Spellpower.]], [[ë¹™ê²°ëœ ì ì„ ì‚°ì‚°ì¡°ê° ë‚´, %0.2fì˜ ëƒ‰ê¸° 피해를 ì¤ë‹ˆë‹¤. + 대ìƒì˜ ë“±ê¸‰ì— ë”°ë¼ ì¶”ê°€ 효과를 ì¤ë‹ˆë‹¤: + * Critters는 즉시 사ë§í•©ë‹ˆë‹¤. + * ì¼ë°˜ ë“±ê¸‰ì˜ ì ì—게는 치명타 í™•ë¥ ì´ 50%% ì¦ê°€í•©ë‹ˆë‹¤. + * 엘리트나 보스 ë“±ê¸‰ì˜ ì ì—게는 치명타 í™•ë¥ ì´ 25%% ì¦ê°€í•©ë‹ˆë‹¤. + ì˜í–¥ ë°›ì€ ì ë“¤ì€ ì –ìŠµë‹ˆë‹¤. + 최대 %dëª…ì˜ ì ì—게 피해를 ì¤ë‹ˆë‹¤. + ìžì‹ ì´ ë¹™ê²°ëœ ìƒíƒœë¼ë©´, 빙결 ìƒíƒœë¥¼ 즉시 í•´ì œí•©ë‹ˆë‹¤. + í”¼í•´ëŸ‰ì€ ì£¼ë¬¸ë ¥ì— ë¹„ë¡€í•©ë‹ˆë‹¤.]], "tformat") +t("Uttercold", "ì ˆëŒ€ì˜ë„", "talent name") +t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% and ignoring %d%% cold resistance of your targets + In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by %d%%.]], [[차가운 냉기로 주위를 둘러싸 냉기 피해를 %0.1f%%ë§Œí¼ ì¦ê°€ì‹œí‚¤ê³ , %d%%만í¼ì˜ 냉기 ì €í•ì„ 무시합니다. + ë˜í•œ ì–¼ìŒì„ 관통하여 공격하는 ë²•ì„ ë°°ì›Œ, ì–¸ ì ì„ ê³µê²©í• ë•Œ, ì–¼ìŒì´ í¡ìˆ˜í•˜ëŠ” í”¼í•´ëŸ‰ì´ %d%%ë§Œí¼ ê°ì†Œí•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/meta.lua" + +t("Disperse Magic", "마법 분산", "talent name") +t([[Removes up to %d magical effects (good effects from foes, and bad effects from friends) from the target. + At level 3, it can be targeted. + ]], [[%dê°œ ì˜ ë§ˆë²• 효과를 ì œê±°í•©ë‹ˆë‹¤. + 3ë ˆë²¨ì´ ë˜ë©´, 대ìƒì„ ì§€ì •í•˜ì—¬ ì‚¬ìš©í• ìˆ˜ 있습니다. + ]], "tformat") +t("Spellcraft", "주문학", "talent name") +t("Quicken Spells", "ë¹ ë¥¸ 주문", "talent name") +t("Reduces the cooldown of all spells by %d%%.", "ëª¨ë“ ì£¼ë¬¸ì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ %d%% ê°ì†Œí•©ë‹ˆë‹¤.", "tformat") +t("Metaflow", "ì´ˆì›”ì˜ í름", "talent name") +t("Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.", "ë¹„ì „ì˜ íë¦„ì„ ê¹¨ë‹¬ì•„ %dê°œì˜ ì£¼ë¬¸ì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì„ ì´ˆê¸°í™”í•©ë‹ˆë‹¤. (재사용 ëŒ€ê¸°ì‹œê°„ì´ ê³ ì •ë˜ì–´ 있는 ì£¼ë¬¸ì€ ì´ˆê¸°í™”í•˜ì§€ ì•ŠìŒ) %d 등급 ì´í•˜ì˜ 주문만 초기화합니다.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/necrosis.lua" + +t("Lichform", "리치 형ìƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/necrotic-minions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/nightfall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/phantasm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/shades.lua" + +t("Not enough space to summon!", "ì†Œí™˜í• ê³µê°„ì´ ë¶€ì¡±í•©ë‹ˆë‹¤.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/spells.lua" + +t("Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells.", "ë¹„ì „ 연구는 순수한 마법 ì—너지를 조종해 공격ì ì´ê±°ë‚˜ ë°©ì–´ì ì¸ ì£¼ë¬¸ìœ¼ë¡œ 창조합니다.", "_t") +t("Tap on the core arcane forces of the aether, unleashing devastating effects on your foes.", "ì—í…Œë¥´ì˜ í•µì‹¬ì ì¸ ë¹„ì „ì„ ë‹¤ë¤„ ìƒëŒ€ì—게 치명ì ì¸ í”¼í•´ë¥¼ 입힙니다.", "_t") +t("aether", "ì—테르", "_t") +t("Harness the power of fire to burn your foes to ashes.", "ë¶ˆì˜ íž˜ì„ ì œì–´í•´ ìƒëŒ€ë¥¼ ìž¿ë”미로 태워버립니다.", "_t") +t("fire", "화염", "_t") +t("Harness the power of wildfire to burn your foes to ashes.", "ì—´í™”ì˜ íž˜ì„ ì œì–´í•´ ìƒëŒ€ë¥¼ ìž¿ë”미로 태워버립니다.", "_t") +t("wildfire", "ì—´í™”", "_t") +t("Harness the power of the earth to protect and destroy.", "ëŒ€ì§€ì˜ íž˜ì„ ì œì–´í•´ ë°©ì–´í•˜ê³ íŒŒê´´í•©ë‹ˆë‹¤.", "_t") +t("earth", "대지", "_t") +t("Harness the power of the stone to protect and destroy.", "ì•”ì„ì˜ íž˜ì„ ì œì–´í•´ ë°©ì–´í•˜ê³ íŒŒê´´í•©ë‹ˆë‹¤.", "_t") +t("stone", "ì•”ì„", "_t") +t("Harness the power of water to drown your foes.", "ë¬¼ì˜ íž˜ì„ ì œì–´í•´ ìƒëŒ€ë¥¼ ìµì‚¬ì‹œí‚µë‹ˆë‹¤.", "_t") +t("water", "물", "_t") +t("Harness the power of ice to freeze and shatter your foes.", "ì–¼ìŒì˜ íž˜ì„ ì œì–´í•´ ìƒëŒ€ë¥¼ ì–¼ë¦¬ê³ ì‚°ì‚°ì¡°ê° ëƒ…ë‹ˆë‹¤.", "_t") +t("ice", "ì–¼ìŒ", "_t") +t("Harness the power of the air to fry your foes.", "ê³µê¸°ì˜ íž˜ì„ ì œì–´í•´ ìƒëŒ€ë¥¼ ê°ì „시킵니다.", "_t") +t("air", "공기", "_t") +t("Harness the power of the storm to incinerate your foes.", "íí’ì˜ íž˜ì„ ì œì–´í•´ ìƒëŒ€ë¥¼ 소ê°í•©ë‹ˆë‹¤.", "_t") +t("storm", "íí’", "_t") +t("Meta spells alter the working of magic itself.", "초월 ì£¼ë¬¸ì€ ë§ˆë²• ìžì²´ì˜ ì›ë¦¬ë¥¼ 변경합니다.", "_t") +t("meta", "초월", "_t") +t("The school of time manipulation.", "시간 조종 학파입니다.", "_t") +t("temporal", "시간", "_t") +t("Control the power of tricks and illusions.", "ì†ìž„수와 환ì˜ì˜ íž˜ì„ ì¡°ì¢…í•©ë‹ˆë‹¤.", "_t") +t("phantasm", "환ì˜", "_t") +t("Magical enhancement of your body.", "마법으로 ì‹ ì²´ë¥¼ 강화합니다.", "_t") +t("enhancement", "ê°•í™”", "_t") +t("Conveyance is the school of travel. It allows you to travel faster and to track others.", "ì „ì´ëŠ” ì´ë™ 학파입니다. ë” ë¹ ë¥´ê²Œ ì´ë™í•˜ê³ ìƒëŒ€ë¥¼ 추ì í• ìˆ˜ 있게 í•´ì¤ë‹ˆë‹¤.", "_t") +t("conveyance", "ì „ì´", "_t") +t("Divination allows the caster to sense its surroundings, and find hidden things.", "예지는 ì‹œì „ìžë¡œ 하여금 ì£¼ë³€ì„ ê°ì§€í•˜ê³ 숨겨진 ê²ƒë“¤ì„ ë°œê²¬í• ìˆ˜ 있게 í•´ì¤ë‹ˆë‹¤.", "_t") +t("divination", "예지", "_t") +t("Command the arcane forces into healing and protection.", "ë¹„ì „ì˜ íž˜ì„ ì‚¬ìš©í•´ 치료와 보호를 수행합니다.", "_t") +t("aegis", "수호", "_t") +t("Manipulate gems to turn them into explosive magical bombs.", "ë³´ì„ì„ ì¡°ìž‘í•´ í발성 마법 í탄으로 바꿉니다.", "_t") +t("explosive admixtures", "í발성 혼합물", "_t") +t("Infusion your gem bombs with the powers of the elements.", "ë³´ì„ ííƒ„ì— ì›ì†Œì˜ íž˜ì„ ì£¼ìž…í•©ë‹ˆë‹¤.", "_t") +t("infusion", "주입", "_t") +t("Learn to craft and upgrade your golem.", "ê³¨ë ˜ì„ ì œìž‘í•˜ê³ ê°•í™”í•˜ëŠ” ë²•ì„ ë°°ì›ë‹ˆë‹¤.", "_t") +t("golemancy", "ê³¨ë ˜í•™", "_t") +t("Advanced golem operations.", "ê³¨ë ˜ì˜ ìš´ìš©ì„ ê°œì„ í•©ë‹ˆë‹¤.", "_t") +t("advanced-golemancy", "ê³ ê¸‰ ê³¨ë ˜í•™", "_t") +t("Alchemical spells designed to wage war.", "ì „ìŸì„ 치르기 위해 ì„¤ê³„ëœ ì—°ê¸ˆìˆ ì£¼ë¬¸ìž…ë‹ˆë‹¤.", "_t") +t("Alchemical control over fire.", "í™”ì—¼ì„ í†µì œí•˜ëŠ” ì—°ê¸ˆìˆ ìž…ë‹ˆë‹¤.", "_t") +t("fire alchemy", "í™”ì—¼ì˜ ì—°ê¸ˆìˆ ", "_t") +t("Alchemical control over acid.", "ì‚°ì„±ì„ í†µì œí•˜ëŠ” ì—°ê¸ˆìˆ ìž…ë‹ˆë‹¤.", "_t") +t("acid alchemy", "ì‚°ì„±ì˜ ì—°ê¸ˆìˆ ", "_t") +t("Alchemical control over frost.", "서리를 í†µì œí•˜ëŠ” ì—°ê¸ˆìˆ ìž…ë‹ˆë‹¤.", "_t") +t("frost alchemy", "ì„œë¦¬ì˜ ì—°ê¸ˆìˆ ", "_t") +t("Alchemical control over lightning energies.", "번개 ì—너지를 í†µì œí•˜ëŠ” ì—°ê¸ˆìˆ ìž…ë‹ˆë‹¤.", "_t") +t("energy alchemy", "ì—ë„ˆì§€ì˜ ì—°ê¸ˆìˆ ", "_t") +t("Manipulate gems, and imbue their powers into other objects.", "ë³´ì„ì„ ì¡°ìž‘í•´ ë³´ì„ì˜ íž˜ì„ ë‹¤ë¥¸ ë¬¼ì²´ì— ì£¼ìž…í•©ë‹ˆë‹¤.", "_t") +t("Alchemical control over stone and gems.", "ì•”ì„ê³¼ ë³´ì„ì„ í†µì œí•˜ëŠ” ì—°ê¸ˆìˆ ìž…ë‹ˆë‹¤.", "_t") +t("stone alchemy", "ì•”ì„ì˜ ì—°ê¸ˆìˆ ", "_t") +t("Harness the power of magical staves.", "마법 지팡ì´ì˜ íž˜ì„ ì œì–´í•©ë‹ˆë‹¤.", "_t") +t("staff combat", "ì§€íŒ¡ì´ ì „íˆ¬ê¸°ìˆ ", "_t") +t("Golem melee capacity.", "ê³¨ë ˜ ê·¼ì ‘ ëŠ¥ë ¥.", "_t") +t("fighting", "ì „íˆ¬ê¸°ìˆ ", "_t") +t("Golem arcane capacity.", "ê³¨ë ˜ ë¹„ì „ ëŠ¥ë ¥.", "_t") +t("arcane", "ë¹„ì „", "_t") +t("Golem basic capacity.", "ê³¨ë ˜ 기본 ëŠ¥ë ¥.", "_t") +t("Drolem basic capacity.", "ë“œë¡¤ë ˜ 기본 ëŠ¥ë ¥.", "_t") +t("drolem", "ë“œë¡¤ë ˜", "_t") +t("golem", "ê³¨ë ˜", "talent category") +t("Create and empower dumb undead minions.", "ë©ì²í•œ ì–¸ë°ë“œ 하수ì¸ì„ ë§Œë“¤ê³ ê°•í™”í•©ë‹ˆë‹¤.", "_t") +t("necrotic minions", "ì‚¬ë ¹ì˜ í•˜ìˆ˜ì¸", "_t") +t("Create and empower powerful undead minions.", "ê°•ë ¥í•œ ì–¸ë°ë“œ 하수ì¸ì„ ë§Œë“¤ê³ ê°•í™”í•©ë‹ˆë‹¤.", "_t") +t("advanced necrotic minions", "ê³ ê¸‰ ì‚¬ë ¹ì˜ í•˜ìˆ˜ì¸", "_t") +t("Manipulate darkness itself to slaughter your foes.", "ì–´ë‘ ê·¸ ìžì²´ë¥¼ 조종해 ì ì„ í•™ì‚´í•©ë‹ˆë‹¤.", "_t") +t("nightfall", "황혼", "_t") +t("Invoke and control shades.", "그림ìžë¥¼ ì‚¬ìš©í•˜ê³ ì¡°ì¢…í•©ë‹ˆë‹¤.", "_t") +t("shades", "그림ìž", "_t") +t("Gain control over death, eventually turning into a lich.", "죽ìŒì— 대한 í†µì œë ¥ì„ ì–»ê³ ìµœì¢…ì 으로는 리치로 ë³€ì‹ í•©ë‹ˆë‹¤.", "_t") +t("necrosis", "ì‚¬ë ¹ìˆ ", "_t") +t("Use the rotting cold doom of the tomb to fell your foes.", "ë¬˜ì§€ì˜ ì°¨ê°‘ê³ ë¶€íŒ¨í•œ íž˜ì„ ì‚¬ìš©í•´ ì ì„ ì“°ëŸ¬ëœ¨ë¦½ë‹ˆë‹¤.", "_t") +t("grave", "묘지", "_t") +t("Crush the souls of your foes to improve yourself.", "ì ì˜ ì˜í˜¼ì„ 짓ë‰ê°œê³ 스스로를 강화합니다.", "_t") +t("animus", "ì¦ì˜¤", "_t") +t("Infuse arcane forces into your shield.", "ë°©íŒ¨ì— ë¹„ì „ì˜ íž˜ì„ ì£¼ìž…í•©ë‹ˆë‹¤.", "_t") +t("eldritch shield", "엘드리치 방패", "_t") +t("Summon stony spikes imbued with various powers.", "다양한 íž˜ì´ ì£¼ìž…ëœ ì•”ì„ ê¸°ë‘¥ì„ ì†Œí™˜í•©ë‹ˆë‹¤.", "_t") +t("eldritch stone", "엘드리치 ì•”ì„", "_t") +t("Harness the power of the world to turn into a Deeprock Form.", "세ìƒì˜ íž˜ì„ í†µì œí•´ 기반암 형태로 ë³€ì‹ í•©ë‹ˆë‹¤.", "_t") +t("deeprock", "기반암", "_t") +t("spell", "주문", "talent category") +t("Necrotic Minion", "ì‚¬ë ¹ì˜ í•˜ìˆ˜ì¸", "_t") +t("#{bold}#%s decays into a pile of ash!#{normal}#", "#{bold}#%s ì©ì–´ 문드러졌습니다!#{normal}#", "logSeen", nil, {"ê°€"}) +t("A soul returns to %s.", "ì˜í˜¼ì´ %sì— ëŒì•„갑니다.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/staff-combat.lua" + +t("%s resists the stunning blow!", "%s ê¸°ì ˆì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/stone-alchemy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/stone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/storm.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/temporal.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/war-alchemy.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/water.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/wildfire.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/2h-assault.lua" + +t("Stunning Blow", "ê¸°ì ˆì˜ ì¼ê²©", "talent name") +t("%s resists the stunning blow!", "%s ê¸°ì ˆì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns. + The stun chance increases with your Physical Power.]], [[ì–‘ì† ë¬´ê¸°ë¡œ 대ìƒì„ 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. 매 공격마다 ì¼ì • í™•ë¥ ë¡œ 대ìƒì„ %dí„´ ê¸°ì ˆì‹œí‚µë‹ˆë‹¤. + ê¸°ì ˆ í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Fearless Cleave", "대담한 ê°€ë¡œë² ê¸°", "talent name") +t("You must be able to move to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ì´ë™í• 수 있어야 합니다.", "logPlayer") +t("Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for %d%% weapon damage.", "ì ì„ í•í•´ í•œ ê±¸ìŒ ì´ë™í•˜ë©´ì„œ ê°€ì†ë„를 ì´ìš©í•´ ì£¼ë³€ì˜ ì¸ì ‘í•œ ëª¨ë“ ëŒ€ìƒì„ ê°€ë¡œë² ê³ %d%% 무기 피해를 ì¤ë‹ˆë‹¤.", "tformat") +t("Death Dance", "죽ìŒì˜ 무ë„", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "ì–‘ì† ë¬´ê¸°ê°€ 없으면 죽ìŒì˜ 무ë„를 ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t([[Spin around, extending your weapon in radius %d and damaging all targets around you for %d%% weapon damage. + At level 3 all damage done will also make the targets bleed for an additional %d%% damage over 5 turns]], [[íšŒì „í•˜ë©° 반경 %dì¹¸ì— ë¬´ê¸°ë¥¼ ë»—ì–´ ì£¼ë³€ì˜ ëª¨ë“ ëŒ€ìƒì—게 %d%% 무기 피해를 ì¤ë‹ˆë‹¤. + ë ˆë²¨ 3ì— ëª¨ë“ í”¼í•´ê°€ 대ìƒì—게 ì¶œí˜ˆì„ ìœ ë°œí•´ 5í„´ ë™ì•ˆ %d%% 추가 피해를 ì¤ë‹ˆë‹¤]], "tformat") +t("Execution", "처형", "talent name") +t("You require a two handed weapon to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ì–‘ì† ë¬´ê¸°ê°€ 필요합니다.", "logPlayer") +t([[Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does %0.1f%% extra weapon damage for each %% of life the target is below maximum. + (A victim with 30%% remaining life (70%% damaged) would take %0.1f%% weapon damage.) + If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.]], [[ìƒì²˜ìž…ì€ ì ì„ ë…¸ë ¤ 치명ì ì¸ ì¼ê²©ì„ ë‚ ë¦½ë‹ˆë‹¤. ì´ ê³µê²©ì€ ëŒ€ìƒì˜ 최대 ìƒëª…ë ¥ì—ì„œ ê°ì†Œí•œ %% ìƒëª…ë ¥ë§ˆë‹¤ %0.1f%% 추가 무기 피해를 주는 ìžë™ 치명타입니다. + (ìƒëª…ë ¥ì´ 30%% ë‚¨ì€ ëŒ€ìƒ(70%% 피해)ì€ %0.1f%% 무기 피해를 받습니다.) + 만약 ì´ ê³µê²©ìœ¼ë¡œ ì ì´ ì£½ìœ¼ë©´ ë‘ ê°€ì§€ ê¸°ìˆ ì˜ ì¿¨ë‹¤ìš´ì´ 2í„´ ê°ì†Œí•˜ê³ ì²˜í˜•ì˜ ì¿¨ë‹¤ìš´ì´ ì´ˆê¸°í™”ë©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/2hweapon.lua" + +t("Death Dance", "죽ìŒì˜ 무ë„", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "ì–‘ì† ë¬´ê¸°ê°€ 없으면 죽ìŒì˜ 무ë„를 ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("Berserker", "ê´‘ì „ì‚¬", "talent name") +t("You cannot use Berserker without a two-handed weapon!", "ì–‘ì† ë¬´ê¸°ê°€ 없으면 ê´‘ì „ì‚¬ë¥¼ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t([[You enter an aggressive battle stance, increasing Accuracy by %d and Physical Power by %d, at the cost of -10 Defense and -10 Armour. + While berserking, you are nearly unstoppable, granting you %d%% stun and pinning resistance. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[공격ì ì¸ ì „íˆ¬ ìžì„¸ë¥¼ 취하여 회피와 ë°©ì–´ê°€ -10 ê°ì†Œí•˜ëŠ” ëŒ€ì‹ ëª…ì¤‘ë¥ ì´ %d, ë¬¼ë¦¬ë ¥ì´ %d ì¦ê°€í•©ë‹ˆë‹¤. + ê´‘ì „ì‚¬ ìƒíƒœì—서는 ë¬´ì—‡ìœ¼ë¡œë„ ì €ì§€í• ìˆ˜ 없습니다. ê¸°ì ˆê³¼ ì†ë°• ì €í•ì„ %d%% 얻습니다. + ëª…ì¤‘ë¥ ì€ ë¯¼ì²©ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•˜ê³ ë¬¼ë¦¬ë ¥ì€ íž˜ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Warshout", "ì „íˆ¬í•¨ì„±", "talent name") +t("@Source@ uses Warshout.", "@Source@ ì „íˆ¬í•¨ì„±ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.", "_t", nil, {"ê°€"}) +t("@Source@ uses Warsqueak.", "@Source@ ì „íˆ¬í•¨ì„±ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.", "_t", nil, {"ê°€"}) +t("You cannot use Warshout without a two-handed weapon!", "ì–‘ì† ë¬´ê¸° ì—†ì´ëŠ” ì „íˆ¬í•¨ì„±ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (power %d%%) for %d turns.", "ì „ë°©ì˜ ì›ë¿” 범위 %dì¹¸ì— ì „íˆ¬í•¨ì„±ì„ ì™¸ì¹©ë‹ˆë‹¤. 범위 ë‚´ì˜ ëŒ€ìƒì€ %dí„´ ë™ì•ˆ 혼란 ìƒíƒœ(ìœ„ë ¥ %d%%)ì— ë¹ ì§‘ë‹ˆë‹¤.", "tformat", {1,3,2}) +t("Death Blow", "죽ìŒì˜ ì¼ê²©", "talent name") +t("You cannot use Death Blow without a two-handed weapon!", "ì–‘ì† ë¬´ê¸° ì—†ì´ëŠ” 죽ìŒì˜ ì¼ê²©ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("%s feels the pain of the death blow!", "%s 죽ìŒì˜ ì¼ê²©ìœ¼ë¡œ ê³ í†µì„ ëŠë¼ê³ 있습니다!", "logSeen", nil, {"ê°€"}) +t("%s resists the death blow!", "%s 죽ìŒì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[Tries to perform a killing blow, doing %d%% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%%), it might be instantly killed. + At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100%% of it. + The chance to instantly kill will increase with your Physical Power.]], [[죽ìŒì˜ ì¼ê²©ìœ¼ë¡œ %d%% 무기 피해와 ìžë™ 치명타를 가합니다. 대ìƒì˜ ìƒëª…ë ¥ì´ ì¶©ë¶„ížˆ 낮아졌다면(<20%%), 즉시 처치합니다. + ë ˆë²¨ 4ì—ì„œ ë‚¨ì€ ì²´ë ¥ì˜ ì ˆë°˜ì„ ìŸì•„부어 ì¼ê²©ì˜ í”¼í•´ëŸ‰ì´ 100%% ì¦ê°€í•©ë‹ˆë‹¤. + 즉사 í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Stunning Blow", "ê¸°ì ˆì˜ ì¼ê²©", "talent name") +t("You cannot use Stunning Blow without a two-handed weapon!", "ì–‘ì† ë¬´ê¸° ì—†ì´ëŠ” ê¸°ì ˆì˜ ì¼ê²©ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("%s resists the stunning blow!", "%s ê¸°ì ˆì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The stun chance increases with your Physical Power.]], [[무기로 대ìƒì„ 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. ê³µê²©ì´ ì 중하면 대ìƒì€ %dí„´ ë™ì•ˆ ê¸°ì ˆí•©ë‹ˆë‹¤. + ê¸°ì ˆ í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Sunder Armour", "방어구 부수기", "talent name") +t("You cannot use Sunder Armour without a two-handed weapon!", "ì–‘ì† ë¬´ê¸° ì—†ì´ëŠ” 방어구 부수기를 ì‚¬ìš©í• ìˆ˜ 없습니다!!", "logPlayer") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[무기로 대ìƒì„ 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. ê³µê²©ì´ ì 중하면 대ìƒì˜ 방어와 ëª¨ë“ ë‚´ì„±ì´ %dí„´ ë™ì•ˆ %d ê°ì†Œí•©ë‹ˆë‹¤. + ë˜í•œ 대ìƒì´ ì¼ì‹œì ì¸ í”¼í•´ ë³´í˜¸ë§‰ì— ì˜í•´ ë³´í˜¸ë°›ê³ ìžˆë‹¤ë©´, %d%% í™•ë¥ ë¡œ 분쇄합니다. + ë°©ì–´ë„ ê°ì†Œ í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,3,2,4}) +t("Sunder Arms", "무기 부수기", "talent name") +t("You cannot use Sunder Arms without a two-handed weapon!", "ì–‘ì† ë¬´ê¸° ì—†ì´ëŠ” 무기 부수기를 ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's Accuracy is reduced by %d for %d turns. + Accuracy reduction chance increases with your Physical Power.]], [[무기로 대ìƒì„ 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. ê³µê²©ì´ ì 중하면 대ìƒì˜ ëª…ì¤‘ë¥ ì´ %dí„´ ë™ì•ˆ %d ê°ì†Œí•©ë‹ˆë‹¤. + ëª…ì¤‘ë¥ ê°ì†Œ í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,3,2,4}) +t("Blood Frenzy", "í”¼ì˜ ê´‘ëž€", "talent name") +t("You require a two handed weapon to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ì–‘ì† ë¬´ê¸°ê°€ 필요합니다.", "logPlayer") +t("You cannot use Blood Frenzy without a two-handed weapon!", "ì–‘ì† ë¬´ê¸° ì—†ì´ëŠ” í”¼ì˜ ê´‘ëž€ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t([[Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of %d. + Each turn, this bonus decreases by 2.]], [[í”¼ì˜ ê´‘ëž€ ìƒíƒœì— ëŒìž…í•´ ë¹ ë¥´ê²Œ ì²´ë ¥ì´ ê°ì†Œí•©ë‹ˆë‹¤(-2 ì²´ë ¥/í„´). í”¼ì˜ ê´‘ëž€ ìƒíƒœì—ì„œ ì ì„ ì£½ì¼ ë•Œë§ˆë‹¤ ë¬¼ë¦¬ë ¥ì´ %d ì¦ê°€í•©ë‹ˆë‹¤. + 턴마다 보너스가 2 ê°ì†Œí•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/acrobatics.lua" + +t("Vault", "뛰어넘기", "talent name") +t("You cannot land in that space.", "해당 장소엔 ì°©ì§€í• ìˆ˜ 없습니다.", "logPlayer") +t("You must vault over someone adjacent to you.", "ì¸ì ‘í•œ 누군가를 뛰어넘어야 합니다.", "logPlayer") +t("#Source# #YELLOW#vaults#LAST# over #target#!", "#Source1# #target3# #YELLOW#뛰어넘었습니다#LAST#!", "logCombat") +t([[Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range. + This maneuver grants you a burst of speed from your momentum, allowing you run %d%% faster (movement speed bonus) in the same direction you vaulted for 3 turns. + The increased speed ends if you change directions or stop moving. + ]], [[ì¸ì ‘í•œ ì•„êµ°ì´ë‚˜ ì ì„ ë°œíŒìœ¼ë¡œ ì´ìš©í•´ 범위 ë‚´ì˜ ë‹¤ë¥¸ 타ì¼ë¡œ 뛰어넘습니다. + ì´ ì›€ì§ìž„으로 ê°€ì†ë„를 받아 ì—„ì²ë‚œ ì†ë„를 ë‚´ë©° 3í„´ ë™ì•ˆ ë„약한 방향으로 %d%% ë” ë¹ ë¥´ê²Œ 달릴 수 있습니다(ì´ë™ ì†ë„ 보너스). + 만약 ë°©í–¥ì„ ë°”ê¾¸ê±°ë‚˜ 움ì§ìž„ì„ ë©ˆì¶”ë©´ ì¦ê°€ëœ ì†ë„ 효과는 사ë¼ì§ˆ 것입니다. + ]], "tformat") +t("Tumble", "ê³µì¤‘ì œë¹„", "talent name") +t("@Source@ tumbles to a better position!", "@Source@ ë” ë‚˜ì€ ìœ„ì¹˜ë¡œ ê³µì¤‘ì œë¹„í–ˆìŠµë‹ˆë‹¤!", "_t", nil, {"ê°€"}) +t("You cannot move!", "움ì§ì¼ 수 없습니다!", "logPlayer") +t("You cannot tumble to that space.", "해당 위치로는 ê³µì¤‘ì œë¹„í• ìˆ˜ 없습니다.", "logPlayer") +t([[Move to a spot within range, bounding around, over, or through any enemies in the way. + This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by %d%% for 1 turn.]], [[사거리 ë‚´ì˜ ìž¥ì†Œë¡œ ê³µì¤‘ì œë¹„í•˜ê³ ê²½ë¡œì— ìžˆëŠ” ì ë“¤ì„ í†µê³¼í•´ ì´ë™í•©ë‹ˆë‹¤. + ì´ í–‰ë™ìœ¼ë¡œ ì ì„ ê¸°ìŠµí•˜ê³ ì „ìˆ ì 위치를 확보해 1í„´ ë™ì•ˆ 물리 치명타 í™•ë¥ ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Trained Reactions", "í›ˆë ¨ëœ ë°˜ì‚¬ì‹ ê²½", "talent name") +t([[While this talent is sustained, you anticipate deadly attacks against you. + Any time you would lose more than %d%% of your maximum life in a single hit, you instead duck out of the way and assume a defensive posture. + This reduces the triggering damage and all further damage in the same turn by %d%%. + You need %0.1f Stamina and an adjacent open tile to perform this feat (though it does not cause you to move).]], [[ì´ ê¸°ìˆ ì„ ì‚¬ìš© ì¤‘ì¼ ë•Œ, ìžì‹ ì„ í–¥í•œ 치명ì ì¸ ê³µê²©ì„ ì˜ˆì¸¡í•©ë‹ˆë‹¤. + í•œ ë²ˆì˜ ê³µê²©ìœ¼ë¡œ 최대 ìƒëª…ë ¥ì˜ %d%% ì´ìƒì„ ìžƒì„ ë•Œë§ˆë‹¤ íšŒí”¼í•˜ê³ ë°©ì–´ ìžì„¸ë¥¼ 취합니다. + ë°©ì–´ ìžì„¸ë¥¼ ë°œë™ì‹œí‚¨ 공격과 ê°™ì€ í„´ì— ë°›ì€ ëª¨ë“ í”¼í•´ê°€ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + ì´ ëŠ¥ë ¥ì„ ì‚¬ìš©í•˜ê¸° ìœ„í•´ì„ %0.1f ì²´ë ¥ê³¼ ì¸ì ‘í•œ 열린 타ì¼ì´ 있어야 합니다. (하지만 ì´ë™í•˜ì§€ëŠ” 않습니다.)]], "tformat") +t("Superb Agility", "우월한 재주", "talent name") +t([[You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by %d, and their stamina costs by %0.1f. + At Rank 3 you also gain 10%% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20%% and lasts for 2 turns.]], [[곡예 í–‰ë™ìœ¼ë¡œ ì¸í•œ ëŠ¥ë ¥ì´ í¬ê²Œ ì¦ê°€í•˜ì—¬ 뛰어넘기, ê³µì¤‘ì œë¹„, í›ˆë ¨ëœ ë°˜ì‚¬ì‹ ê²½ì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ %d, ì²´ë ¥ ì†Œëª¨ëŸ‰ì´ %0.1f ê°ì†Œí•©ë‹ˆë‹¤. + ë ˆë²¨ 3ì—ì„œ í›ˆë ¨ëœ ë°˜ì‚¬ì‹ ê²½ ì´í›„ 1í„´ ë™ì•ˆ ì „ì²´ ì†ë„ê°€ 10%% ì¦ê°€í•©ë‹ˆë‹¤. ë ˆë²¨ 5ì—ì„œ ì´ ì†ë„ 보너스가 20%%ë¡œ ì¦ê°€í•˜ê³ 2í„´ ë™ì•ˆ ìœ ì§€ë©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/agility.lua" + +t("Agile Defense", "민첩한 ë°©ì–´", "talent name") +t("%s(%d deflected)#LAST#", "%s(%d êµ´ì ˆ)#LAST#", "tformat") +t([[You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as a requirement. +While you have a shield equip and your Block talent is not on cooldown, you have a %d%% chance to deflect any incoming damage, reducing it by 50%% of your shield’s block value.]], [[민첩 í›ˆë ¨ì„ í†µí•´ 투ì„구와 방패를 함께 사용하는 기ë™ë ¥ 있는 ì „íˆ¬ ê¸°ìˆ ì„ ìµí˜”습니다. ì´ë¥¼ 통해 힘 ëŒ€ì‹ ë¯¼ì²©ì„ í•„ìš”ì¡°ê±´ìœ¼ë¡œ 사용해 방패를 ìž¥ë¹„í• ìˆ˜ 있습니다. +방패를 장비 중ì´ê³ ë°©ì–´ ê¸°ìˆ ì´ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ ì•„ë‹ ë•Œ, %d%% í™•ë¥ ë¡œ 받는 ê³µê²©ì„ êµ´ì ˆì‹œì¼œ 방패 ë°©ì–´ ìˆ˜ì¹˜ì˜ 50%%ë§Œí¼ í”¼í•´ê°€ ê°ì†Œí•©ë‹ˆë‹¤.]], "tformat") +t("Vault", "뛰어넘기", "talent name") +t("You require a shield to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 방패가 필요합니다.", "logPlayer") +t("%s resists the daze!", "%s í˜¼ì ˆì— ì €í•í–ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[Leap onto an adjacent target with your shield, striking them for %d%% damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range %d. +The shield bash will use Dexterity instead of Strength for the shield's bonus damage. +At talent level 5, you will immediately enter a blocking stance on landing.]], [[ì¸ì ‘í•œ 대ìƒì„ 뛰어넘으며 방패로 공격해 %d%% 피해를 ì£¼ê³ 2í„´ ë™ì•ˆ í˜¼ì ˆì‹œí‚µë‹ˆë‹¤. ê·¸ë¦¬ê³ ëŒ€ìƒì„ ë°œíŒìœ¼ë¡œ 사용해 %d칸 ì•ˆì— ìžˆëŠ” 타ì¼ë¡œ ì´ë™í•©ë‹ˆë‹¤. +방패 강타는 힘 ëŒ€ì‹ ë¯¼ì²©ì„ ì‚¬ìš©í•´ ë°©íŒ¨ì˜ ë³´ë„ˆìŠ¤ 피해를 ì 용합니다. +ë ˆë²¨ 5ì—ì„œ 착지 ì´í›„ 즉시 ë°©ì–´ ìžì„¸ë¡œ 진입합니다.]], "tformat") +t("Bull Shot", "ëŒì§„ 사격", "talent name") +t("You are too close to build up momentum!", "거리가 너무 가까워 ê°€ì†ë„를 ì–»ì„ ìˆ˜ 없습니다!", "logPlayer") +t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. + The shot does %d%% weapon damage and knocks back your target by %d. + The cooldown of this talent is reduced by 1 each time you move. + This requires a sling to use.]], [[ì ì„ í–¥í•´ ëŒì§„하며 ì‚¬ê²©ì„ ì¤€ë¹„í•©ë‹ˆë‹¤. ì ì—게 ì ‘ê·¼í•˜ë©´ ì—„ì²ë‚œ íž˜ì´ ë‹´ê¸´ ì‚¬ê²©ì„ í•©ë‹ˆë‹¤. + ì‚¬ê²©ì€ %d%% 무기 피해를 ì£¼ê³ ëŒ€ìƒì„ %d칸 밀어냅니다. + ì´ ê¸°ìˆ ì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì€ ì´ë™í• 때마다 1씩 ê°ì†Œí•©ë‹ˆë‹¤. + ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ 투ì„구가 필요합니다.]], "tformat") +t("Rapid Shot", "ì†ì‚¬", "talent name") +t("You cannot use Rapid Fire without a bow or sling!", "활ì´ë‚˜ 투ì„구가 없으면 ì†ì‚¬ë¥¼ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t([[Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by %d%% and each time you shoot you gain %d%% increased movement speed for 2 turns. +Ranged attacks against targets will also grant you up to %d%% of a turn. This is 100%% effective against targets within 3 tiles, and decreases by 20%% for each tile beyond that (to 0%% at 8 tiles). This cannot occur more than once per turn. +Requires a sling to use.]], [[근거리 ì „íˆ¬ì— ëŠ¥í•œ ìœ ì—°í•˜ê³ ìœ ë™ì ì¸ ì‚¬ê²© ìžì„¸ì— ëŒìž…합니다. ì›ê±°ë¦¬ 공격 ì†ë„ê°€ %d%% ì¦ê°€í•˜ê³ ì‚¬ê²©í• ë•Œë§ˆë‹¤ 2í„´ ë™ì•ˆ ì´ë™ì†ë„ê°€ %d%% ì¦ê°€í•©ë‹ˆë‹¤. +대ìƒì„ 향한 ì›ê±°ë¦¬ ê³µê²©ì€ í„´ì˜ ìµœëŒ€ %d%%를 사용합니다. 3íƒ€ì¼ ì´ë‚´ì˜ 대ìƒì—ê² 100%% 효과ì ì´ê³ í•œ 칸씩 멀어질 때마다 효과가 20%% ê°ì†Œí•´ 8íƒ€ì¼ ê±°ë¦¬ì—ì„œ 0%%ê°€ ë©ë‹ˆë‹¤. í•œ í„´ì— ë‘ ë²ˆ ì´ìƒ ë°œë™í•˜ì§€ 않습니다. +ì‚¬ìš©í•˜ë ¤ë©´ 투ì„구가 필요합니다.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/archery.lua" + +t("Shoot", "사격", "talent name") +t("@Source@ shoots!", "@Source1@ 사격합니다!", "_t") +t("Shoot your bow, sling or other missile launcher!", "활, 투ì„구 í˜¹ì€ ê¸°íƒ€ 투사체 발사기로 사격합니다!", "tformat") +t("Steady Shot", "ì•ˆì •ëœ ì‚¬ê²©", "talent name") +t([[Fire a steady shot, doing %d%% damage with a %d%% chance to mark the target. +If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).]], [[ì•ˆì •ëœ ì‚¬ê²©ìœ¼ë¡œ %d%% 피해를 ì£¼ê³ %d%% í™•ë¥ ë¡œ 대ìƒì— í‘œì ì„ ë‚¨ê¹ë‹ˆë‹¤. +만약 ì•ˆì •ëœ ì‚¬ê²©ì´ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ ì•„ë‹ˆë¼ë©´ ì´ ê¸°ìˆ ì€ ìžë™ìœ¼ë¡œ ì¼ë°˜ ê³µê²©ì„ ëŒ€ì²´í•˜ê³ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì„ ë°œë™í•©ë‹ˆë‹¤.]], "tformat") +t("Pin Down", "ì†ë°• 사격", "talent name") +t([[You fire a shot for %d%% damage that attempts to pin your target to the ground for %d turns, as well as giving your next Steady Shot or Shoot 100%% increased chance to critically hit and mark (regardless of whether the pin succeeds). + This shot has a 20%% chance to mark the target. + The chance to pin increases with your Accuracy.]], [[사격으로 %d%% 피해를 ì£¼ê³ ì¼ì • í™•ë¥ ë¡œ 대ìƒì„ %dí„´ ë™ì•ˆ ì†ë°•í•©ë‹ˆë‹¤. ë‹¤ìŒ ì•ˆì •ëœ ì‚¬ê²©ì´ë‚˜ ì‚¬ê²©ì˜ ì¹˜ëª…íƒ€ 공격 í™•ë¥ ê³¼ í‘œì ì„ ë‚¨ê¸¸ í™•ë¥ ì´ 100%% ì¦ê°€í•©ë‹ˆë‹¤. (ì†ë°• 성공 여부와는 ìƒê´€ 없습니다.) + ì´ ì‚¬ê²©ì€ 20%% í™•ë¥ ë¡œ 대ìƒì— í‘œì ì„ ë‚¨ê¹ë‹ˆë‹¤. + ì†ë°• í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Fragmentation Shot", "파편 사격", "talent name") +t([[Fires a shot that explodes into a radius %d ball of razor sharp fragments on impact, dealing %d%% weapon damage and leaving targets crippled for %d turns, reducing their attack, spell and mind speed by %d%%. + Each target struck has a %d%% chance to be marked. + The status chance increases with your Accuracy.]], [[ì›í˜• %d칸 범위 ì•ˆì— í발하는 ë‚ ì¹´ë¡œìš´ íŒŒíŽ¸ì„ ë°œì‚¬í•©ë‹ˆë‹¤. í발하면 %d%% 무기 피해를 ì£¼ê³ %dí„´ ë™ì•ˆ 대ìƒì„ 불구로 만들어 대ìƒì˜ 공격, 주문, ì •ì‹ ì†ë„ê°€ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + ì 중한 ëª¨ë“ ëŒ€ìƒì—게 %d%% í™•ë¥ ë¡œ í‘œì ì„ ë‚¨ê¹ë‹ˆë‹¤. + ìƒíƒœ ì´ìƒ í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Scatter Shot", "산탄 사격", "talent name") +t("%s resists the scattershot!", "%s 산탄 ì‚¬ê²©ì— ì €í•í–ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[Fires a wave of projectiles in a radius %d cone, dealing %d%% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for %d turns. + Each target struck has a %d%% chance to be marked. + The chance to knockback and stun increases with your Accuracy.]], [[ì›ë¿”형 %d칸 범위 ì•ˆì— ë‹¤ìˆ˜ì˜ íˆ¬ì‚¬ì²´ë¥¼ 발사해 %d%% 무기 피해를 ì¤ë‹ˆë‹¤. ê³µê²©ì— ì ì¤‘ëœ ëª¨ë“ ëŒ€ìƒì€ 최대 범위 밖으로 ë°€ë ¤ë‚˜ê³ %dí„´ ë™ì•ˆ ê¸°ì ˆí•©ë‹ˆë‹¤. + ì 중한 ëª¨ë“ ëŒ€ìƒì—게 %d%% í™•ë¥ ë¡œ í‘œì ì„ ë‚¨ê¹ë‹ˆë‹¤. + 밀어내기와 ê¸°ì ˆ í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Headshot", "헤드샷", "talent name") +t([[Fire a precise shot dealing %d%% weapon damage, with 100 increased accuracy. This shot will bypass other enemies between you and your target. +Only usable against marked targets, and consumes the mark on hit.]], [[ì •í™•í•œ 사격으로 ì •í™•ë„ê°€ 100 ì¦ê°€í•˜ê³ %d%% 무기 피해를 ì¤ë‹ˆë‹¤. ì‚¬ê²©ì€ ì‚¬ìš©ìžì™€ ëŒ€ìƒ ì‚¬ì´ì— 있는 ëª¨ë“ ë‹¤ë¥¸ ì ë“¤ì„ ìš°íšŒí•©ë‹ˆë‹¤. +í‘œì ì´ ì°ížŒ 대ìƒì„ ìƒëŒ€ë¡œë§Œ ì‚¬ìš©í• ìˆ˜ ìžˆê³ ì 중하면 í‘œì ì„ ì†Œëª¨í•©ë‹ˆë‹¤.]], "tformat") +t("Volley", "ì¼ì œ 사격", "talent name") +t([[You fire countless shots into the sky to rain down around your target, inflicting %d%% weapon damage to all within radius %d. +If the primary target is marked, you consume the mark to fire a second volley of arrows for %d%% damage at no ammo cost.]], [[í•˜ëŠ˜ì— ì…€ 수 ì—†ì´ ë§Žì€ ì‚¬ê²©ì„ í•´ ëŒ€ìƒ ì£¼ë³€ìœ¼ë¡œ 화살비를 ë‚´ë¦¬ê³ %d칸 ì•ˆì— ìžˆëŠ” ëª¨ë“ ëŒ€ìƒì—게 %d%% 무기 피해를 ì¤ë‹ˆë‹¤. +만약 주요 대ìƒì´ í‘œì ì— ì°ížŒ ìƒíƒœë¼ë©´ í‘œì ì„ ì†Œëª¨í•´ í™”ì‚´ì„ ì‚¬ìš©í•˜ì§€ ì•Šê³ ë‘ ë²ˆì§¸ ì¼ì œ 사격으로 %d%% 피해를 ì¤ë‹ˆë‹¤.]], "tformat", {2,1,3}) +t("Called Shots", "침묵 사격", "talent name") +t("%s resists the silence!", "%s ì¹¨ë¬µì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("%s resists the disarm!", "%s ë¬´ìž¥í•´ì œì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("%s resists the slow!", "%s ê°ì†ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[You fire a disabling shot at a target's throat (or equivalent), dealing %d%% weapon damage and silencing them for %d turns. +If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing %d%% damage, reducing their movement speed by 50%% and disarming them for the duration. +The status chance increases with your Accuracy.]], [[대ìƒì˜ ìž…ì´ë‚˜ 비슷한 ê¸°ê´€ì„ ë§‰ëŠ” 사격으로 %d%% 무기 피해를 ì£¼ê³ %dí„´ ë™ì•ˆ ì¹¨ë¬µì„ ê²ë‹ˆë‹¤. +만약 대ìƒì´ í‘œì ì— ì°ížŒ ìƒíƒœë¼ë©´ í‘œì ì„ ì†Œëª¨í•˜ì—¬ 대ìƒì˜ 팔과 다리 í˜¹ì€ ë¶€ì†ê¸°ê´€ì„ 노리는 ë‘ ë²ˆì§¸ ì‚¬ê²©ì„ ë°œì‚¬í•˜ê³ %d%% 피해를 ì¤ë‹ˆë‹¤. ë™ì‹œì— 대ìƒì˜ ì´ë™ ì†ë„ê°€ 50%% ê°ì†Œí•˜ê³ ë¬´ìž¥í•´ì œë©ë‹ˆë‹¤. +ìƒíƒœì´ìƒ í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Bullseye", "ì •ì¡°ì¤€", "talent name") +t("Each time you consume a mark, you gain %d%% increased attack speed for 2 turns and the cooldown of %d random techniques are reduced by %d turns.", "í‘œì ì„ ì†Œëª¨í• ë•Œë§ˆë‹¤ 2í„´ ë™ì•ˆ 공격 ì†ë„ê°€ %d%% ì¦ê°€í•˜ê³ 무작위 ê¸°ìˆ %dê°œì˜ ìž¬ì‚¬ìš© ëŒ€ê¸°ì‹œê°„ì´ %dí„´ ê°ì†Œí•©ë‹ˆë‹¤.", "tformat") +t("Relaxed Shot", "ì—¬ìœ ë¡œìš´ 사격", "talent name") +t([[You fire a shot without putting much strength into it, doing %d%% damage. + That brief moment of relief allows you to regain %d stamina.]], [[ë§Žì€ íž˜ì„ ì‹£ì§€ ì•Šê³ ì‚¬ê²©í•´ %d%% 피해를 ì¤ë‹ˆë‹¤. + ì§§ì€ ìˆœê°„ì˜ ì•ˆë„ë¡œ %d ì²´ë ¥ì„ íšŒë³µí•©ë‹ˆë‹¤.]], "tformat") +t("Crippling Shot", "ë¬´ë ¥í™” 사격", "talent name") +t([[You fire a crippling shot, doing %d%% damage and reducing your target's speed by %d%% for 7 turns. + The status power and status hit chance improve with your Accuracy.]], [[ë¬´ë ¥í™” 사격으로 %d%% 피해를 ì£¼ê³ ëŒ€ìƒì˜ ì†ë„ê°€ 7í„´ ë™ì•ˆ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + ìƒíƒœì´ìƒì˜ ìœ„ë ¥ê³¼ í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Pinning Shot", "ì†ë°• 사격", "talent name") +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns. + The pinning chance increases with your Dexterity.]], [[ì†ë°• 사격으로 %d%% 피해를 ì£¼ê³ %dí„´ ë™ì•ˆ 대ìƒì„ ì†ë°•í•©ë‹ˆë‹¤. + ì†ë°• í™•ë¥ ì€ ë¯¼ì²©ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/assassination.lua" + +t("Coup de Grace", "ìµœí›„ì˜ ì¼ê²©", "talent name") +t("You require two weapons to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ê¸° 위해서는 ìŒìˆ˜ 무기를 장비해야 합니다.", "logPlayer") +t("You cannot use Coup de Grace without dual wielding!", "ìŒìˆ˜ 무기를 장비하지 않으면 ìµœí›„ì˜ ì¼ê²©ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("#Source# delivers a Coup de Grace against #Target#!", "#Source1# #Target#ì—게 ìµœí›„ì˜ ì¼ê²©ì„ ë‚ ë¦½ë‹ˆë‹¤. #Target#!", "logCombat") +t("%s resists the Coup de Grace!", "%s ìµœí›„ì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"는"}) +t("#GREY#%s slips into shadow.", "#GREY#%s ê·¸ë¦¼ìž ì†ìœ¼ë¡œ 사ë¼ì§‘니다.", "logSeen", nil, {"는"}) +t([[Attempt to finish off a wounded enemy, striking them with both weapons for %d%% increased by 50%% if their life is below 30%%. A target brought below 20%% of its maximum life must make a physical save against your Accuracy or be instantly slain. + You may take advantage of finishing your foe this way to activate stealth (if known).]], [[부ìƒì„ ìž…ì€ ì ì„ ëìž¥ë‚´ë ¤ëŠ” ì‹œë„를 합니다. ì–‘ ì†ì— ë“ ë¬´ê¸°ë¡œ %d%% ì˜ í”¼í•´ë¥¼ ì¤ë‹ˆë‹¤. 대ìƒì˜ ìƒëª…ë ¥ì´ 30%% ë¯¸ë§Œì¼ ê²½ìš°, í”¼í•´ëŸ‰ì´ 50%% ì¦ê°€í•©ë‹ˆë‹¤. 대ìƒì˜ ìƒëª…ë ¥ì´ ìµœëŒ€ ìƒëª…ë ¥ì˜ 20%% ë¯¸ë§Œì¼ ê²½ìš°, ì •í™•ë„ì— ë”°ë¥¸ 즉사 ê³µê²©ì„ ì‹œë„하며, 대ìƒì´ 물리 내성으로 ì €í•í•˜ì§€ 못하면 즉사합니다. + (ì€ì‹ ì„ ë°°ìš´ 경우ì—만) ì´ ê¸°ìˆ ë¡œ ì ì„ ë§ˆë¬´ë¦¬í•˜ë©´ ìžë™ìœ¼ë¡œ ì€ì‹ ì„ ì‹œì „í•©ë‹ˆë‹¤.]], "tformat") +t("Terrorize", "ê³µí¬", "talent name") +t([[When you exit stealth, you reveal yourself dramatically, intimidating foes around you. + All foes within radius %d that witness you leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40%% power), or confusion (50%% power) for %d turns. + The chance to terrorize improves with your combat accuracy.]], [[ì€ì‹ ì´ í•´ì œë ë•Œ, ê·¹ì 으로 등장하여 ì£¼ìœ„ì˜ ì ì„ ìœ„í˜‘í•©ë‹ˆë‹¤. + 반경 %d 칸 ë‚´ì˜ ì ì€ ë‹¹ì‹ ì˜ ë“±ìž¥ì„ ì•Œì•„ì±„ê³ ê²ì— ì§ˆë ¤ 무작위로 ê¸°ì ˆ, ëŠë ¤ì§ (40%% ìœ„ë ¥), 혼란(50%% ìœ„ë ¥)ì„ %dë™ì•ˆ ìœ ë°œí•©ë‹ˆë‹¤. + ì •í™•ë„ê°€ 높ì„ìˆ˜ë¡ ê³µí¬ì— ë¹ ì§ˆ í™•ë¥ ì´ ë†’ì•„ì§‘ë‹ˆë‹¤.]], "tformat") +t("Garrote", "êµì‚´", "talent name") +t("#Target# avoids a garrote from #Source#!", "#Target1# #Source#ì˜ êµì‚´ì„ 회피했습니다!", "logCombat") +t([[When attacking from stealth, you slip a garrote over the target’s neck (or other vulnerable part). This strangles for %d turns and silences for %d turns. Strangled targets are pinned and suffer an automatic unarmed attack for %d%% damage each turn. + Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it. + This talent has a cooldown.]], [[ì€ì‹ í•œ ìƒíƒœì—ì„œ 공격 ì‹œ, 대ìƒì˜ 목(ë˜ëŠ” 다른 취약한 부위)ì„ ì¡°ë¦…ë‹ˆë‹¤. 목 조르기는 %dí„´ ë™ì•ˆ ìœ ì§€ë˜ë©° 대ìƒì„ %dí„´ ë™ì•ˆ 침묵시킵니다. ëª©ì´ ì¡¸ë¦° 대ìƒì€ ì†ë°•ë˜ë©° 매 í„´ %d%%ì˜ ë§¨ì† í”¼í•´ë¥¼ 입습니다. + êµì‚´ì´ ì„±ê³µí• í™•ë¥ ì€ ì •í™•ë„ì— ë¹„ë¡€í•˜ë©°, êµì‚´ì´ ë°œë™í•˜ëŠ” ë™ì•ˆ 대ìƒìœ¼ë¡œë¶€í„° 떨어지면 í•´ì œë©ë‹ˆë‹¤. + ì´ ê¸°ìˆ ì€ ìž¬ì‚¬ìš© 대기 ì‹œê°„ì´ ì¡´ìž¬í•©ë‹ˆë‹¤.]], "tformat") +t("Marked for Death", "죽ìŒì˜ í‘œì‹", "talent name") +t([[You mark a target for death for 4 turns, causing them to take %d%% increased damage from all sources. When this effect ends they will immediately take physical damage equal to %0.2f plus %d%% of all damage taken while marked. + If a target dies while marked, the cooldown of this ability is reset and the cost refunded. + This ability can be used without breaking stealth. + The base damage dealt will increase with your Dexterity.]], [[4í„´ ë™ì•ˆ 대ìƒì—게 죽ìŒì˜ í‘œì‹ì„ 부여하여 받는 í”¼í•´ëŸ‰ì„ %d%% ì¦ê°€ì‹œí‚µë‹ˆë‹¤. í‘œì‹ì˜ ì§€ì† ì‹œê°„ì´ ëë‚ ë•Œ 대ìƒì€ í‘œì‹ì˜ ì§€ì† ì‹œê°„ë™ì•ˆ ë°›ì€ í”¼í•´ì˜ %0.2f + %d%% ë§Œí¼ ì¶”ê°€ì ì¸ ë¬¼ë¦¬ 피해를 입습니다. + 죽ìŒì˜ í‘œì‹ì´ ë‚¨ì€ ìƒíƒœë¡œ 대ìƒì´ 사ë§í•˜ë©´ ì´ ìŠ¤í‚¬ì˜ ìž¬ì‚¬ìš© 대기 ì‹œê°„ì´ ì´ˆê¸°í™”ë˜ë©°, ì‚¬ìš©ëœ ìžì›ì´ 반환ë©ë‹ˆë‹¤. + ì´ ê¸°ìˆ ì€ ì€ì‹ ìƒíƒœë¥¼ í•´ì œí•˜ì§€ 않습니다. + ë¯¼ì²©ì— ê¸°ë°˜í•˜ì—¬ 기본 í”¼í•´ëŸ‰ì´ ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/battle-tactics.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/bloodthirst.lua" + +t("Mortal Terror", "극심한 ê³µí¬", "talent name") +t("%s resists the terror!", "%s ê³µí¬ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"는"}) +t([[Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than %d%% of the target's total life puts them in a mortal terror, dazing them for 5 turns. + Your critical strike chance also increase by %d%%. + The daze chance increase with your Physical Power.]], [[ê°•ë ¥í•œ ê³µê²©ì´ ì ì—게 ì—„ì²ë‚œ ê³µí¬ë¥¼ 안겨ì¤ë‹ˆë‹¤. ê·¼ì ‘ 공격으로 대ìƒì˜ 최대 ìƒëª…ë ¥ì˜ %d%%ê°€ 넘는 피해를 주면 대ìƒì€ 극심한 ê³µí¬ì— ë¹ ì§€ 5í„´ ë™ì•ˆ í˜¼ì ˆí•©ë‹ˆë‹¤. + 치명타 í™•ë¥ ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + í˜¼ì ˆ í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Bloodbath", "ìœ í˜ˆì‚¬íƒœ", "talent name") +t([[Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by %d%%, your life regeneration by %0.2f per turn, and your stamina regeneration by %0.2f per turn for %d turns. + The life and stamina regeneration will stack up to five times, for a maximum of %0.2f and %0.2f each turn, respectively.]], [[ìƒëŒ€ê°€ í˜ë¦° í”¼ì— í¬ì—´ì„ ëŠë‚니다. 치명타를 가하면 최대 ìƒëª…ë ¥ì´ %d%% ì¦ê°€í•˜ê³ í„´ 당 ìƒëª…ë ¥ 재ìƒì´ %0.2f / ì²´ë ¥ 재ìƒì´ %0.2f ì¦ê°€í•©ë‹ˆë‹¤. 효과는 %dí„´ ë™ì•ˆ ìœ ì§€ë©ë‹ˆë‹¤. + ìƒëª…ë ¥ê³¼ ì²´ë ¥ ìž¬ìƒ íš¨ê³¼ëŠ” 최대 5회까지 중첩ë˜ë©°, í„´ 당 ìƒëª…ë ¥ 재ìƒì€ %0.2f, ì²´ë ¥ 재ìƒì€ %0.2f 까지 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Bloody Butcher", "í”¼ì˜ ë„ì‚´ìž", "talent name") +t([[You delight in the inflicting of wounds, providing %d physical power. + In addition when you make a creature bleed its physical damage resistance is reduced by %d%% (but never below 0%%). + Physical power depends on your Strength stat.]], [[ì ì—게 ìƒì²˜ë¥¼ ë‚´ë©° í¬ì—´ì„ ëŠë¼ê³ ë¬¼ë¦¬ë ¥ì´ %d ì¦ê°€í•©ë‹ˆë‹¤. + ì ì´ ì¶œí˜ˆ ìƒíƒœì— 걸릴 경우 ì ì˜ ë¬¼ë¦¬ 피해 ì €í•ë ¥ì´ %d%% ê°ì†Œí•©ë‹ˆë‹¤, (단, ì €í•ë ¥ì€ 0%% 밑으로 ë‚´ë ¤ê°€ì§€ 않습니다) + ë¬¼ë¦¬ë ¥ì€ íž˜ ëŠ¥ë ¥ì¹˜ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Unstoppable", "ì €ì§€ë¶ˆê°€", "talent name") +t([[You enter a battle frenzy for %d turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. + At the end of the frenzy, you regain %d%% of your health per foe slain during the frenzy. + While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.]], [[%dí„´ ë™ì•ˆ ì „íˆ¬ 광란 ìƒíƒœì— ëŒìž…합니다. ìƒíƒœê°€ 지ì†ë˜ëŠ” ë™ì•ˆ ì•„ì´í…œì„ ì‚¬ìš©í• ìˆ˜ ì—†ê³ ì¹˜ìœ íš¨ê³¼ë„ ì ìš©ë˜ì§€ 않지만, ìƒëª…ë ¥ì´ 1 밑으로 떨어지지 않습니다. + ì „íˆ¬ 광란 ìƒíƒœê°€ ë나면 광란 ìƒíƒœì—ì„œ 처치한 ì 하나당 ìƒëª…ë ¥ì„ %d%% 회복합니다. + ì €ì§€ë¶ˆê°€ë¥¼ 활성화한 ë™ì•ˆ 죽ìŒì— 대한 í¥ë¶„ì„ ìžƒê¸° ë•Œë¬¸ì— ê´‘ì „ì‚¬ì˜ ë¶„ë…¸ 치명타 보너스는 ì ìš©ë˜ì§€ 않습니다.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/bow.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/buckler-training.lua" + +t("Buckler Expertise", "방패 ì „ë¬¸ê°€", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/combat-techniques.lua" + +t("Rush", "ëŒì§„", "talent name") +t("@Source@ rushes out!", "@Source@ ëŒì§„합니다!", "_t", nil, {"ê°€"}) +t("You can only rush to a creature.", "ì˜¤ì§ ë‹¤ë¥¸ 대ìƒì—게만 ëŒì§„í• ìˆ˜ 있습니다.", "logPlayer") +t("You are too close to build up momentum!", "거리가 너무 가까워 ê°€ì†ë„를 ì–»ì„ ìˆ˜ 없습니다!", "logPlayer") +t([[Rush toward a target enemy with incredible speed and perform a melee attack for 120%% weapon damage that can daze the target for 3 turns if it hits. + You must rush from at least 2 tiles away.]], [[놀ë¼ìš´ ì†ë„ë¡œ 대ìƒì—게 ëŒì§„í•´ 120%% 무기 피해를 ì£¼ê³ ì 중하면 3í„´ ë™ì•ˆ 대ìƒì„ í˜¼ì ˆì‹œí‚µë‹ˆë‹¤. + ì ì–´ë„ 2íƒ€ì¼ ì´ìƒ ë–¨ì–´ì ¸ 있어야 합니다.]], "tformat") +t("Precise Strikes", "ì •ë°€í•œ ì¼ê²©", "talent name") +t([[You focus your strikes, reducing your attack speed by %d%% and increasing your Accuracy by %d and critical chance by %d%%. + The effects will increase with your Dexterity.]], [[ê³µê²©ì— ì§‘ì¤‘í•´ 공격 ì†ë„ê°€ %d%% ê°ì†Œ, ì •í™•ë„ê°€ %d ì¦ê°€, ì¹˜ëª…íƒ€ìœ¨ì´ %d%% ì¦ê°€í•©ë‹ˆë‹¤. + 효과는 ë¯¼ì²©ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Perfect Strike", "완벽한 ì¼ê²©", "talent name") +t("You have learned to focus your blows to hit your target, granting +%d accuracy and allowing you to attack creatures you cannot see without penalty for the next %d turns.", "대ìƒì„ 공격하는 순간 집중하는 ë²•ì„ ê¹¨ìš°ì³¤ìŠµë‹ˆë‹¤. ì •í™•ë„ê°€ +%d ì¦ê°€í•˜ë©° %dí„´ ë™ì•ˆ ë³´ì´ì§€ 않는 대ìƒì„ 페ë„í‹° ì—†ì´ ê³µê²©í• ìˆ˜ 있습니다.", "tformat") +t("Blinding Speed", "ëˆˆë¶€ì‹ ì†ë„", "talent name") +t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", "ì² ì €í•œ í›ˆë ¨ì„ í†µí•´ ì¼ì‹œì 으로 ì§‘ì¤‘ë ¥ì„ ëŒì–´ì˜¬ë¦¬ëŠ” ë²•ì„ ìµí˜”습니다. 5í„´ ë™ì•ˆ ì†ë„ê°€ %d%% ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") +t("Quick Recovery", "ë¹ ë¥¸ 회복", "talent name") +t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", "ì „íˆ¬ ì§‘ì¤‘ì„ í†µí•´ ë” ë¹ ë¥´ê²Œ ì²´ë ¥ì„ ìž¬ìƒí• 수 있습니다(+%0.1f ì²´ë ¥/í„´).", "tformat") +t("Fast Metabolism", "ë¹ ë¥¸ ì‹ ì§„ëŒ€ì‚¬", "talent name") +t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", "ì „íˆ¬ ì§‘ì¤‘ì„ í†µí•´ ë” ë¹ ë¥´ê²Œ ìƒëª…ë ¥ì„ ìž¬ìƒí• 수 있습니다(+%0.1f ìƒëª…ë ¥/í„´).", "tformat") +t("Spell Shield", "주문 ë°©ì–´", "talent name") +t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", "ì² ì €í•œ í›ˆë ¨ì„ í†µí•´ ì¼ë¶€ 주문 íš¨ê³¼ì— ëŒ€í•œ ì €í•ë ¥ì´ ì¦ê°€í•©ë‹ˆë‹¤(주문 내성 +%d).", "tformat") +t("Unending Frenzy", "ë나지 않는 광란", "talent name") +t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", "ì ì˜ ì£½ìŒì— ê³ ë¬´ë˜ì–´ ìƒëŒ€ë¥¼ ì£½ì¼ ë•Œë§ˆë‹¤ ì²´ë ¥ì´ %0.1f 회복ë©ë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/combat-training.lua" + +t("Thick Skin", "ë‘꺼운 피부", "talent name") +t("Your skin becomes more resilient to damage. Increases resistance to all damage by %0.1f%%.", "피부가 íŠ¼íŠ¼í•´ì ¸ í”¼í•´ì— ëŒ€í•œ ì €í•ë ¥ì´ ì¦ê°€í•©ë‹ˆë‹¤. ëª¨ë“ í”¼í•´ì— ëŒ€í•œ ì €í•ë ¥ì´ %0.1f%% ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") +t("Heavy Armour Training", "중갑 í›ˆë ¨", "talent name") +t("You cannot use your %s anymore.", "ë” ì´ìƒ %s ì‚¬ìš©í• ìˆ˜ 없습니다.", "logPlayer", nil, {"를"}) +t("(Note that brawlers will be unable to perform many of their talents in massive armour.)", "(격투가는 거대한 ê°‘ì˜·ì„ ìž…ê³ ë§Žì€ ê¸°ìˆ ì„ ì‚¬ìš©í• ìˆ˜ 없다는 ì‚¬ì‹¤ì„ ëª…ì‹¬í•˜ì‹ì‹œì˜¤.)", "_t") +t("(Note that wearing mail or plate armour will interfere with stealth.)", "(중갑ì´ë‚˜ íŒê°‘ì„ ì°©ìš©í•˜ë©´ ì€ì‹ ì— ë°©í•´ëœë‹¤ëŠ” ì‚¬ì‹¤ì„ ëª…ì‹¬í•˜ì‹ì‹œì˜¤.)", "_t") +t([[You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by %d, Armour hardiness by %d%%, and reduces the chance melee or ranged attacks critically hit you by %d%% with your current body armour. + (This talent only provides bonuses for heavy mail or massive plate armour.) + At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. + At level 2, it allows you to wear shields. + At level 3, it allows you to wear massive plate armour. + %s]], [[ê°‘ì˜·ì„ ì‚¬ìš©í•´ ê³µê²©ì„ í˜ë¦¬ê±°ë‚˜ 주요 부위를 보호하는 ê¸°ìˆ ì„ ìµí˜”습니다. ë°©ì–´ë ¥ 수치가 %d ì¦ê°€, ë°©ì–´ íš¨ìœ¨ì´ %d%% ì¦ê°€í•˜ê³ 현재 ì°©ìš©í•œ 갑옷으로 ì ì˜ ê·¼ê±°ë¦¬ ë° ì›ê±°ë¦¬ ê³µê²©ì´ ì¹˜ëª…íƒ€ë¡œ ì ìš©ë í™•ë¥ ì´ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + (ì´ ê¸°ìˆ ì€ ì¤‘ê°‘ ë° íŒê°‘ì—만 보너스가 ì ìš©ë©ë‹ˆë‹¤.) + ë ˆë²¨ 1ì—ì„œ 중갑, ì „íˆ¬ 장갑, 투구, ì „íˆ¬ 장화를 ì°©ìš©í• ìˆ˜ 있습니다. + ë ˆë²¨ 2ì—ì„œ 방패를 ì°©ìš©í• ìˆ˜ 있습니다. + ë ˆë²¨ 3ì—ì„œ íŒê¸ˆ ê°‘ì˜·ì„ ì°©ìš©í• ìˆ˜ 있습니다. + %s]], "tformat") +t("Light Armour Training", "경갑 í›ˆë ¨", "talent name") +t([[You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. + In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. + The Defense bonus scales with your Dexterity.]], [[ê²½ê°‘ì„ ì°©ìš©í•˜ë©° 민첩함과 ì „íˆ¬ ìžì„¸ë¥¼ ìœ ì§€í•˜ëŠ” ë²•ì„ ìµí˜”습니다. ì‹ ì²´ì— ê°€ì£½ë³´ë‹¤ 무ê²ì§€ ì•Šì€ ê°‘ì˜·ì„ ì°©ìš©í• ë•Œ, ë°©ì–´ë ¥ì´ %d, ë°©ì–´ íš¨ìœ¨ì´ %d%% ì¦ê°€í•˜ê³ 피로ë„ê°€ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + 추가로 (ëˆˆì— ë³´ì´ëŠ”) ì ê³¼ ì¸ì ‘í•œ 곳으로 ì´ë™í• ë•Œ, ì ê³¼ 나란히 서서 2í„´ ë™ì•ˆ ì´ ë°©ì–´ë ¥ì´ %d ì¦ê°€í•©ë‹ˆë‹¤. + ë°©ì–´ 보너스는 ë¯¼ì²©ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Combat Accuracy", "ì „íˆ¬ ì •í™•ë„", "talent name") +t("Increases the accuracy of unarmed, melee and ranged weapons by %d.", "ë§¨ì† ì „íˆ¬, ê·¼ì ‘ ë° ì›ê±°ë¦¬ ë¬´ê¸°ì˜ ì •í™•ë„ê°€ %d ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") +t("Weapons Mastery", "무기 ìˆ™ë ¨", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using swords, axes or maces.", "ê²€, ë„ë¼, ë©”ì´ìŠ¤ë¥¼ ì‚¬ìš©í• ë•Œ, 무기 피해가 %d%%, ë¬¼ë¦¬ë ¥ì´ 30 ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") +t("Dagger Mastery", "단검 ìˆ™ë ¨", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using daggers.", "ë‹¨ê²€ì„ ì‚¬ìš©í• ë•Œ, 무기 피해가 %d%%, ë¬¼ë¦¬ë ¥ì´ 30 ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") +t("Exotic Weapons Mastery", "ì´í˜• 무기 ìˆ™ë ¨", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using exotic weapons.", "ì´í˜• 무기를 ì‚¬ìš©í• ë•Œ, 무기 피해가 %d%%, ë¬¼ë¦¬ë ¥ì´ 30 ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/conditioning.lua" + +t("Vitality", "í™œë ¥", "talent name") +t([[You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by %d%%. + Whenever your life falls below 50%%, your life regeneration increases by %0.1f for %d turns (%d total). This effect can only happen once every %d turns. + The regeneration scales with your Constitution.]], [[중ë…, 질병, 부ìƒì—ì„œ ë”ìš± ë¹ ë¥´ê²Œ íšŒë³µí•˜ê³ ì´ëŸ¬í•œ ëª¨ë“ íš¨ê³¼ì˜ ì§€ì†ì‹œê°„ì´ %d%% ê°ì†Œí•©ë‹ˆë‹¤. + ìƒëª…ë ¥ì´ 50%% ì´í•˜ë¡œ 떨어질 때마다 ìƒëª…ë ¥ 재ìƒì´ %0.1f, %dí„´ ë™ì•ˆ ì¦ê°€í•©ë‹ˆë‹¤(ì´ %d). ì´ íš¨ê³¼ëŠ” %d턴당 í•œ 번만 ì ìš©ë©ë‹ˆë‹¤. + ìž¬ìƒ íš¨ê³¼ëŠ” ê±´ê°•ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Unflinching Resolve", "ë¶ˆêµ´ì˜ ì˜ì§€", "talent name") +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s 회복했습니다!#LAST#", "logSeen", nil, {"ê°€"}) +t("Daunting Presence", "위협ì ì¸ ì¡´ìž¬ê°", "talent name") +t([[Enemies are intimidated by your very presence. + Enemies within radius %d have their Physical Power, Mindpower, and Spellpower reduced by %d. + The power of the intimidation effect improves with your Physical power]], [[ì ë“¤ì˜ ë‹¹ì‹ ì˜ ì¡´ìž¬ì— ìœ„í˜‘ì„ ë°›ìŠµë‹ˆë‹¤. + %d 범위 ì•ˆì— ìžˆëŠ” ì ë“¤ì€ ë¬¼ë¦¬ë ¥, ì •ì‹ ë ¥, ì£¼ë¬¸ë ¥ì´ %d ê°ì†Œí•©ë‹ˆë‹¤. + 위협 효과는 ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Adrenaline Surge", "ì•„ë“œë ˆë‚ ë¦° 분출", "talent name") +t([[You release a surge of adrenaline that increases your Physical Power by %d for %d turns. While the effect is active, you may continue to fight beyond the point of exhaustion. + You may continue to use stamina based talents while at zero stamina at the cost of life. + The Physical Power increase will scale with your Constitution. + Using this talent does not take a turn.]], [[ì•„ë“œë ˆë‚ ë¦°ì„ ë¶„ì¶œí•´ ë¬¼ë¦¬ë ¥ì´ %dí„´ ë™ì•ˆ %d ì¦ê°€í•©ë‹ˆë‹¤. 효과가 발휘 ì¤‘ì¼ ë•Œ, íƒˆì§„ì˜ í•œê³„ë¥¼ 넘어 ê³„ì† ì‹¸ìš¸ 수 있습니다. + ì²´ë ¥ì´ ë°”ë‹¥ì¼ ë•Œ, ìƒëª…ë ¥ì„ ì‚¬ìš©í•´ 계ì†í•´ì„œ ì²´ë ¥ì„ ì‚¬ìš©í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤. + ë¬¼ë¦¬ë ¥ì€ ê±´ê°•ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤. + ì´ ê¸°ìˆ ì€ ì‚¬ìš©í• ë•Œ í„´ì„ ì†Œëª¨í•˜ì§€ 않습니다.]], "tformat", {2,1}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/dualweapon.lua" + +t("Dual Weapon Training", "ìŒìˆ˜ 무기 í›ˆë ¨", "talent name") +t("Increases the damage of your off-hand weapon to %d%%.", "ë³´ì¡° ë¬´ê¸°ì˜ í”¼í•´ê°€ %d%% ì¦ê°€í•©ë‹ˆë‹¤.", "tformat") +t("Dual Weapon Defense", "ìŒìˆ˜ ë°©ì–´", "talent name") +t([[You have learned to block incoming blows with your offhand weapon. + When dual wielding, your defense is increased by %d. + Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your your offhand weapon damage) from a melee attack. + A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. Partial parries have a proportionally reduced chance to succeed. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar. + The defense and chance to parry improve with Dexterity. The number of parries increases with Cunning.]], [[ë³´ì¡° 무기로 ê³µê²©ì„ ë§‰ëŠ” ë°©ë²•ì„ ë°°ì› ìŠµë‹ˆë‹¤. + ìŒìˆ˜ 무기를 ì°©ìš© ì¤‘ì¼ ë•Œ, ë°©ì–´ê°€ %d ì¦ê°€í•©ë‹ˆë‹¤. + 턴마다 %0.1f번, %d%% í™•ë¥ ë¡œ ê·¼ì ‘ ê³µê²©ì˜ í”¼í•´ë¥¼ 최대 %d ì³ëƒ…니다(ë³´ì¡° ë¬´ê¸°ì˜ í”¼í•´ëŸ‰ 기반). + 성공ì 으로 ê³µê²©ì„ ì³ë‚´ë©´ 갑옷과 ë™ì¼í•˜ê²Œ(공격 계수 ì ìš© ì „) 피해가 ê°ì†Œí•˜ê³ 치명ì ì¸ ê³µê²©ì„ ë°©ì§€í•©ë‹ˆë‹¤. 부분ì ì¸ ì³ë‚´ê¸°ëŠ” 성공 í™•ë¥ ì´ ë¹„ë¡€í•˜ì—¬ ê°ì†Œí•©ë‹ˆë‹¤. ë³´ì´ì§€ 않는 ì ì˜ ê³µê²©ì€ ì³ë‚´ê¸° ì–´ë µê³ ë§ˆì„으로는 ì³ë‚´ê¸°ë¥¼ ì‚¬ìš©í• ìˆ˜ 없습니다. + 방어와 ì³ë‚´ê¸° í™•ë¥ ì€ ë¯¼ì²©ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤. ì³ë‚´ê¸° 횟수는 êµí™œì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Close Combat Management", "ê·¼ì ‘ ì „íˆ¬ í†µì œ", "talent name") +t("You must dual wield to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ìŒìˆ˜ 무기를 사용해야 합니다.", "logPlayer") +t("You must dual wield to manage contact with your target!", "대ìƒê³¼ì˜ ì ‘ì „ì„ í†µì œí•˜ë ¤ë©´ ìŒìˆ˜ 무기를 사용해야 합니다!", "logPlayer") +t([[You have learned how to carefully manage contact between you and your opponent. + When striking in melee with your dual wielded weapons, you automatically avoid up to %d damage dealt to you from each of your target's on hit effects. This improves with your Dexterity, but is not possible with mindstars. + In addition, while this talent is active, you redirect %d%% of the damage you avoid this way back to your target.]], [[ë‹¹ì‹ ê³¼ ëŒ€ìƒ ì‚¬ì´ì˜ ì ‘ì „ì„ ì¡°ì‹¬ìŠ¤ëŸ½ê²Œ í†µì œí•˜ëŠ” ë²•ì„ ë°°ì› ìŠµë‹ˆë‹¤. + ê·¼ì ‘í•´ì„œ ìŒìˆ˜ 무기로 ê³µê²©í• ë•Œ, ìžë™ìœ¼ë¡œ 대ìƒì˜ ì 중 효과로 ë‹¹ì‹ ì—게 가해지는 피해를 최대 %d 회피합니다. ì´ íš¨ê³¼ëŠ” ë¯¼ì²©ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•˜ì§€ë§Œ, 마ì„으로는 ì‚¬ìš©í• ìˆ˜ 없습니다. + 추가로 ì´ ê¸°ìˆ ì´ í™œì„±í™” ìƒíƒœì¼ ë•Œ, 회피한 í”¼í•´ì˜ %d%%를 대ìƒì—게 다시 ëŒë ¤ì¤ë‹ˆë‹¤.]], "tformat") +t("Offhand Jab", "ë³´ì¡° 찌르기", "talent name") +t("You must dual wield to perform an Offhand Jab!", "ë³´ì¡° 찌르기를 ì‚¬ìš©í•˜ë ¤ë©´ ìŒìˆ˜ 무기를 사용해야 합니다!", "logPlayer") +t("%s resists the surprise strike!", "%s 기습 ê³µê²©ì— ì €í•í–ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[With a quick shift of your momentum, you execute a surprise unarmed strike in place of your normal offhand attack. + This allows you to attack with your mainhand weapon for %d%% damage and unarmed for %d%% damage. If the unarmed attack hits, the target is confused (%d%% power) for %d turns. + The chance to confuse increases with your Accuracy.]], [[íƒ„ë ¥ì„ ë¹ ë¥´ê²Œ ì´ìš©í•´ 기습ì 으로 ì¼ë°˜ì ì¸ ë³´ì¡°ë¬´ê¸° 공격 ëŒ€ì‹ ë§¨ì† ê³µê²©ì„ í•©ë‹ˆë‹¤. + 주무기로 공격해 %d%% 피해를 ì£¼ê³ ë§¨ì†ìœ¼ë¡œ 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. 만약 ë§¨ì† ê³µê²©ì´ ì 중하면, 대ìƒì€ 혼란 ìƒíƒœì—(%d%% ìœ„ë ¥) %dí„´ ë™ì•ˆ ë¹ ì§€ê²Œ ë©ë‹ˆë‹¤. + 혼란 í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Dual Strike", "ì´ì¤‘ 공격", "talent name") +t("You cannot use Dual Strike without dual wielding!", "ìŒìˆ˜ 무기 ì—†ì´ëŠ” ì´ì¤‘ ê³µê²©ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("%s resists the stunning strike!", "%s ê¸°ì ˆì˜ ì¼ê²©ì— ì €í•í–ˆìŠµë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t([[Attack with your offhand weapon for %d%% damage. If the attack hits, the target is stunned for %d turns, and you hit it with your mainhand weapon doing %d%% damage. + The stun chance increases with your Accuracy.]], [[ë³´ì¡° 무기로 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. 만약 ê³µê²©ì´ ì 중하면 대ìƒì€ %dí„´ ë™ì•ˆ ê¸°ì ˆí•˜ê³ ì£¼ë¬´ê¸°ë¡œ 공격하여 %d%% 피해를 ì¤ë‹ˆë‹¤. + ê¸°ì ˆ í™•ë¥ ì€ ì •í™•ë„ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat") +t("Flurry", "ì¼ì§„ê´‘í’", "talent name") +t("You cannot use Flurry without dual wielding!", "ìŒìˆ˜ 무기 ì—†ì´ëŠ” ì¼ì§„ê´‘í’ì„ ì‚¬ìš©í• ìˆ˜ 없습니다!", "logPlayer") +t("Lashes out with a flurry of blows, hitting your target three times with each weapon for %d%% damage.", "ì¼ì§„ê´‘í’ì„ ì¼ìœ¼ì¼œ ê° ë¬´ê¸°ë¡œ 세 번씩 %d%% 피해를 ì¤ë‹ˆë‹¤.", "tformat") +t("Heartseeker", "급소 노리기", "talent name") +t("Swiftly leap to your target and strike at their vital points with both weapons, dealing %d%% weapon damage. This attack deals %d%% increased critical strike damage.", "민첩하게 대ìƒì—게 ë„약해 ê° ë¬´ê¸°ë¡œ 대ìƒì˜ 치명ì ì¸ ë¶€ìœ„ë¥¼ ê³µê²©í•˜ê³ %d%% 무기 피해를 ì¤ë‹ˆë‹¤. ì´ ê³µê²©ì€ %d%% ì¦ê°€í•œ 치명타 공격 피해를 ì¤ë‹ˆë‹¤.", "tformat") +t("Whirlwind", "ì„ í’", "talent name") +t("You require two weapons to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ê¸° 위해서는 ìŒìˆ˜ 무기를 장비해야 합니다.", "logPlayer") +t("The target location must be within range and within view.", "대ìƒì´ 범위 ë° ì‹œì•¼ ë‚´ì— ìžˆì–´ì•¼ 합니다.", "logPlayer") +t("There is no open space in which to land near there.", "ê·¼ì²˜ì— ì´ë™í• 수 있는 열린 ê³µê°„ì´ ì—†ìŠµë‹ˆë‹¤.", "logPlayer") +t("%s becomes a whirlwind of weapons!", "%s ë¬´ê¸°ì˜ ì„ í’ì„ ì¼ìœ¼ì¼°ìŠµë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) +t("You quickly move up to %d tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for %d%% weapon damage, causing those struck to bleed for 50%% of the damage dealt over 5 turns.", "ì‹ ì†í•˜ê²Œ 최대 %d타ì¼ì„ ì´ë™í•´ ì‹œì•¼ì— ë“¤ì–´ì˜¨ 대ìƒê³¼ ì¸ì ‘í•œ 장소로 ì´ë™í•˜ê³ ê²½ë¡œì— ìžˆëŠ” ëª¨ë“ ëŒ€ìƒì„ 뛰어넘습니다. ì´ë™ 중 경로ì—ì„œ í•œ 칸 ë‚´ì— ìžˆëŠ” ëª¨ë“ ì ë“¤ì„ ê° ë¬´ê¸°ë¡œ 공격해 %d%% 무기 피해를 ì£¼ê³ ì¶œí˜ˆì„ ì¼ìœ¼ì¼œ 5í„´ ë™ì•ˆ 50%% 만í¼ì˜ 피해를 ì¤ë‹ˆë‹¤.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/duelist.lua" + +t("You must be able to move to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ì´ë™í• 수 있어야 합니다.", "logPlayer") +t("You require two weapons to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ê¸° 위해서는 ìŒìˆ˜ 무기를 장비해야 합니다.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/excellence.lua" + +t("Bull Shot", "ëŒì§„ 사격", "talent name") +t("You are too close to build up momentum!", "거리가 너무 가까워 ê°€ì†ë„를 ì–»ì„ ìˆ˜ 없습니다!", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/field-control.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/finishing-moves.lua" + +t("%s feels the pain of the death blow!", "%s 죽ìŒì˜ ì¼ê²©ìœ¼ë¡œ ê³ í†µì„ ëŠë¼ê³ 있습니다!", "logSeen", nil, {"ê°€"}) +t("%s resists the death blow!", "%s 죽ìŒì˜ ì¼ê²©ì— ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/grappling.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/magical-combat.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/marksmanship.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/mobility.lua" + +t("Tumble", "ê³µì¤‘ì œë¹„", "talent name") +t("Trained Reactions", "í›ˆë ¨ëœ ë°˜ì‚¬ì‹ ê²½", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/munitions.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/pugilism.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/reflexes.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/skirmisher-slings.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/sling.lua" + +t("%s resists!", "%s ì €í•í•©ë‹ˆë‹¤!", "logSeen", nil, {"ê°€"}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/sniper.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/strength-of-the-berserker.lua" + +t("Warshout", "ì „íˆ¬í•¨ì„±", "talent name") +t("@Source@ uses Warshout.", "@Source@ ì „íˆ¬í•¨ì„±ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.", "_t", nil, {"ê°€"}) +t("@Source@ uses Warsqueak.", "@Source@ ì „íˆ¬í•¨ì„±ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.", "_t", nil, {"ê°€"}) +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[무기로 대ìƒì„ 공격해 %d%% 피해를 ì¤ë‹ˆë‹¤. ê³µê²©ì´ ì 중하면 대ìƒì˜ 방어와 ëª¨ë“ ë‚´ì„±ì´ %dí„´ ë™ì•ˆ %d ê°ì†Œí•©ë‹ˆë‹¤. + ë˜í•œ 대ìƒì´ ì¼ì‹œì ì¸ í”¼í•´ ë³´í˜¸ë§‰ì— ì˜í•´ ë³´í˜¸ë°›ê³ ìžˆë‹¤ë©´, %d%% í™•ë¥ ë¡œ 분쇄합니다. + ë°©ì–´ë„ ê°ì†Œ í™•ë¥ ì€ ë¬¼ë¦¬ë ¥ì˜ ì˜í–¥ì„ 받아 ì¦ê°€í•©ë‹ˆë‹¤.]], "tformat", {1,3,2,4}) +t("You require a two handed weapon to use this talent.", "ì´ ê¸°ìˆ ì„ ì‚¬ìš©í•˜ë ¤ë©´ ì–‘ì† ë¬´ê¸°ê°€ 필요합니다.", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/superiority.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/techniques.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/throwing-knives.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/thuggery.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/tireless-combatant.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/unarmed-discipline.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/unarmed-training.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/warcries.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/weaponshield.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/const.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/cun.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/dex.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/mag.lua" + +t("Lichform", "리치 형ìƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/str.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/uber.lua" + +t("other", "다른", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/wil.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/ghoul.lua" + +t("Ghoul", "구울", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/lich.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/skeleton.lua" + +t("Skeleton", "ìŠ¤ì¼ˆë ˆí†¤", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/undeads.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-archmage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-chronomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-cornac.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-dwarf.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-ghoul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-halfling.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-higher.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-infinite-dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-ogre.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-orc.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-shalore.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-skeleton.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-sunwall.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-thalore.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-tutorial-combat-stats.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-tutorial.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-yeek.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/message-last-hope.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/combat-stats-intro.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/done.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/levelup.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/melee.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/move.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/quests.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/ranged.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc0.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc10.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc11.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/informed1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale10.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale11.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale12.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier0.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier10.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier11.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier12.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed0.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/mechintro.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats3.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats4.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats5.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats6.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats7.1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats7.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats8.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats9.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/tactics1.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/tactics2.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/talents.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/terrain.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-adventurer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-afflicted_cursed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-afflicted_doomed.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-birth_transmo_chest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-birth_zigur_sacrifice.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-campaign_arena.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-chronomancer_paradox_mage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-chronomancer_temporal_warden.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-corrupter_corruptor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-corrupter_reaver.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_bikini.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_class_alchemist_drolem.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_race_dwarf_female_beard.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_race_human_redhead.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-difficulty_insane.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-difficulty_madness.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-divine_anorithil.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-divine_sun_paladin.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_cryomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_geomancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_necromancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_pyromancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_tempest.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-psionic_solipsist.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-race_ogre.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_marauder.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_poisons.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_skirmisher.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-undead_ghoul.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-undead_skeleton.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-warrior_brawler.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_oozemancer.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_stone_warden.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_summoner.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_wyrmic.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-yeek.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/floor.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/magical.lua" + +t("stone", "ì•”ì„", "effect subtype") +t("radiance", "광휘", "effect subtype") +t("Curse of Vulnerability", "ì·¨ì•½ì˜ ì €ì£¼", "_t") +t("Curse of Impotence", "ë¬´ê¸°ë ¥ì˜ ì €ì£¼", "_t") +t("Curse of Defenselessness", "ë¬´ë°©ë¹„ì˜ ì €ì£¼", "_t") +t("Curse of Death", "죽ìŒì˜ ì €ì£¼", "_t") +t("Providence", "ì„리", "_t") +t("Totality", "ì™„ì „í•¨", "_t") +t("Empowered Glyphs", "문양 ì¦ê°•", "_t") +t("Sunburst", "태양광 íë°œ", "_t") +t("Vulnerability Poison", "취약성 ë…", "_t") +t("arcane", "ë¹„ì „", "effect subtype") +t("Sun's Vengeance", "íƒœì–‘ì˜ ë³µìˆ˜", "_t") +t("Suncloak", "태양 ë§í† ", "_t") +t("Mark of Light", "ë¹›ì˜ ì§•í‘œ", "_t") +t("Righteous Strength", "ì •ì˜ë¡œìš´ 힘", "_t") +t("sun", "태양", "effect subtype") +t("ice", "ì–¼ìŒ", "effect subtype") +t("water", "물", "effect subtype") +t("temporal", "시간", "effect subtype") +t("earth", "대지", "effect subtype") +t("Bathe in Light", "ë¹›ì˜ ì„¸ë¡€", "_t") +t("celestial", "천공", "effect subtype") +t("light", "ë¹›", "effect subtype") +t("fire", "화염", "effect subtype") +t("phantasm", "환ì˜", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/mental.lua" + +t("Bloodbath", "ìœ í˜ˆì‚¬íƒœ", "_t") +t("fire", "화염", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/other.lua" + +t("Absorption Strike", "í¡ìˆ˜ì˜ ì¼ê²©", "_t") +t("infusion", "주입", "effect subtype") +t("Path of the Sun", "íƒœì–‘ì˜ ê¸¸", "_t") +t("arcane", "ë¹„ì „", "effect subtype") +t("fire", "화염", "effect subtype") +t("temporal", "시간", "effect subtype") +t("Unstoppable", "ì €ì§€ë¶ˆê°€", "_t") +t("combat", "ë¹›ì˜ ì „íˆ¬", "effect subtype") +t("Thunderstorm", "뇌우", "_t") +t("Scoundrel's Strategies", "ê±´ë‹¬ì˜ ì „ëžµ", "_t") +t("Fumble", "헛발질", "_t") +t("sun", "태양", "effect subtype") +t("Frozen Ground", "ì–¼ì–´ë¶™ì€ ëŒ€ì§€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/physical.lua" + +t("Insidious Poison", "ì€ë°€í•œ ë…", "_t") +t("Crippling Poison", "방해성 ë…", "_t") +t("Numbing Poison", "마비성 ë…", "_t") +t("Stoning Poison", "ì„화성 ë…", "_t") +t("Sunder Armour", "방어구 부수기", "_t") +t("Sunder Arms", "무기 부수기", "_t") +t("golem", "ê³¨ë ˜", "effect subtype") +t("fire", "화염", "effect subtype") +t("Expose Weakness", "약ì 노출", "_t") +t("Adrenaline Surge", "ì•„ë“œë ˆë‚ ë¦° 분출", "_t") +t("light", "ë¹›", "effect subtype") +t("Superb Agility", "우월한 재주", "_t") +t("Garrote", "êµì‚´", "_t") +t("Marked for Death", "죽ìŒì˜ í‘œì‹", "_t") +t("Soothing Darkness", "위로하는 ì–´ë‘ ", "_t") +t("Shadow Dance", "ì–´ë‘ ì˜ ì¶¤", "_t") +t("earth", "대지", "effect subtype") +t("Bullseye", "ì •ì¡°ì¤€", "_t") +t("Leeching Poison", "í¡í˜ˆì„± ë…", "_t") +t("Shadowstrike", "암습", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/wda/eyal.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/grids.lua" + +t("wall", "ë²½", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/npcs.lua" + +t("halfling", "하플ë§", "entity subtype") +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/grids.lua" + +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/npcs.lua" + +t("halfling", "하플ë§", "entity subtype") +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/zone.lua" + +t("The Arena", "투기장", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("Necromancer", "ê°•ë ¹ìˆ ì‚¬", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/grids.lua" + +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/npcs.lua" + +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/grids.lua" + +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/grids.lua" + +t("floor", "바닥", "entity subtype") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/npcs.lua" + +t("ice", "ì–¼ìŒ", "entity subtype") +t("fire", "화염", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane-spell/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane-spell/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/grids.lua" + +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/npcs.lua" + +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/grids.lua" + +t("door", "문", "entity name") +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreamscape-talent/grids.lua" + +t("floor", "바닥", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreamscape-talent/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/eidolon-plane/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/eidolon-plane/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/flooded-cave/npcs.lua" + +t("water", "물", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/flooded-cave/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/gladium/grids.lua" + +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gladium/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/grids.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/grids.lua" + +t("floor", "바닥", "entity name") +t("door", "문", "entity name") +t("open door", "열린 문", "entity name") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/mapscripts/last.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/mapscripts/main.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/objects.lua" + +t("The Legend of Garkul", "ê°€ë¥´ì¿¨ì˜ ì „ì„¤", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/objects.lua" + +t("research log of halfling mage Hompalan", "í•˜í”Œë§ ë§ˆë²•ì‚¬ í™ˆíŒ”ëž€ì˜ ì—°êµ¬ ì¼ì§€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/grids.lua" + +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/grids.lua" + +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/npcs.lua" + +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("High Sun Paladin Aeryn", "ê³ ìœ„ íƒœì–‘ì˜ ê¸°ì‚¬ ì•„ì—린", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/illusory-castle/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/grids.lua" + +t("door", "문", "entity name") +t("open door", "열린 문", "entity name") +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") +t("next level", "ë‹¤ìŒ ì¸µ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/grids.lua" + +t("door", "문", "entity name") +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") +t("open door", "열린 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("thalore", "íƒˆë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/traps.lua" + +t("trap", "í•¨ì •", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/grids.lua" + +t("wall", "ë²½", "entity type") +t("grave", "묘지", "entity name") +t("floor", "바닥", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/grids.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/grids.lua" + +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/npcs.lua" + +t("giant", "ê±°ì¸", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/murgol-lair/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/murgol-lair/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/norgos-lair/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/norgos-lair/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/grids.lua" + +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("thalore", "íƒˆë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/grids.lua" + +t("floor", "바닥", "entity type") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/npcs.lua" + +t("giant", "ê±°ì¸", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/npcs.lua" + +t("temporal", "시간", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/npcs.lua" + +t("dwarf", "드워프", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("human", "ì¸ê°„", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ritch-tunnels/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ritch-tunnels/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruined-dungeon/grids.lua" + +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruined-dungeon/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/npcs.lua" + +t("but nobody knew why #sex# suddenly became evil", "하지만 왜 ê·¸ #sex#ì´ íƒ€ë½í–ˆëŠ”지는 ì•„ë¬´ë„ ëª¨ë¦…ë‹ˆë‹¤.", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/grids.lua" + +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/grids.lua" + +t("wall", "ë²½", "entity type") +t("water", "물", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/slime-tunnels/grids.lua" + +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slime-tunnels/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/grids.lua" + +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/npcs.lua" + +t("giant", "ê±°ì¸", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/grids.lua" + +t("floor", "바닥", "entity type") +t("exit to the worldmap", "ì›”ë“œë§µìœ¼ë¡œì˜ ì¶œêµ¬", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/stellar-system-shandral/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/stellar-system-shandral/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/grids.lua" + +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("golem", "ê³¨ë ˜", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/npcs.lua" + +t("Back and there again", "다시 ë˜ ê·¸ê³³ì—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tempest-peak/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tempest-peak/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-reprieve-talent/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/grids.lua" + +t("Temporal Warden", "시간 ê°ì‹œìž", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("temporal", "시간", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/test/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/thieves-tunnels/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/thieves-tunnels/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/npcs.lua" + +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/traps.lua" + +t("Alchemist", "ì—°ê¸ˆìˆ ì‚¬", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("halfling", "하플ë§", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") +t("giant", "ê±°ì¸", "entity type") +t("ogre", "오우거", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/grids.lua" + +t("floor", "바닥", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("High Sun Paladin Aeryn", "ê³ ìœ„ íƒœì–‘ì˜ ê¸°ì‚¬ ì•„ì—린", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/grids.lua" + +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/npcs.lua" + +t("dwarf", "드워프", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/grids.lua" + +t("floor", "바닥", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("halfling", "하플ë§", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-lumberjack-village/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-lumberjack-village/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/grids.lua" + +t("wall", "ë²½", "entity type") +t("floor", "바닥", "entity type") +t("ice", "ì–¼ìŒ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") +t("shalore", "ìƒ¬ë¡œë ˆ", "entity subtype") +t("temporal", "시간", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") +t("thalore", "íƒˆë¡œë ˆ", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/grids.lua" + +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/npcs.lua" + +t("halfling", "하플ë§", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/grids.lua" + +t("wall", "ë²½", "entity type") +t("water", "물", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/npcs.lua" + +t("giant", "ê±°ì¸", "entity type") +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/grids.lua" + +t("floor", "바닥", "entity subtype") +t("wall", "ë²½", "entity type") +t("sealed door", "ë´‰ì¸ëœ 문", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/npcs.lua" + +t("human", "ì¸ê°„", "entity subtype") +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/traps.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/grids.lua" + +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/unremarkable-cave/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unremarkable-cave/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/grids.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/grids.lua" + +t("floor", "바닥", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/npcs.lua" + +t("humanoid", "ì¸ê°„형", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/grids.lua" + +t("Temporal Warden", "시간 ê°ì‹œìž", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/grids.lua" + +t("floor", "바닥", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/npcs.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/objects.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/wilderness/grids.lua" + +t("ice", "ì–¼ìŒ", "entity subtype") +t("water", "물", "entity subtype") +t("floor", "바닥", "entity type") +t("wall", "ë²½", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/wilderness/zone.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ArenaFinish.lua" + +t("Message Log", "메시지 로그", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/Birther.lua" + +t("Female", "여성", "_t") +t("Male", "남성", "_t") +t("Overwrite character?", "ìºë¦í„°ë¥¼ ë®ì–´ì”Œìš°ì‹œê² 습니까?", "_t") +t("There is already a character with this name, do you want to overwrite it?", "ì´ë¯¸ 존재하는 ìºë¦í„° 명입니다만, ë®ì–´ì”Œìš°ì‹œê² 습니까?", "_t") +t("Yes", "네", "_t") +t("No", "아니요", "_t") +t("Cancel", "취소", "_t") +t("Name", "ì´ë¦„", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/CharacterSheet.lua" + +t("Name", "ì´ë¦„", "_t") +t("Inventory", "소지품", "_t") +t("Female", "여성", "_t") +t("Male", "남성", "_t") +t("Passive", "지ì†í˜•", "_t") +t("Sustained", "ìœ ì§€í˜•", "_t") +t("Activated", "사용형", "_t") +t("File: %s", "파ì¼: %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/CursedAuraSelect.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/DeathDialog.lua" + +t("Message Log", "메시지 로그", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/Donation.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/GameOptions.lua" + +t("Game Options", "게임 ì„¤ì •", "_t") +t("no", "아니요", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/GraphicMode.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/LevelupDialog.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/LorePopup.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/MapMenu.lua" + +t("Show inventory", "소지품 보기", "_t") +t("Auto-explore", "ìžë™ íƒìƒ‰", "_t") +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartyOrder.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartySelect.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartySendItem.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/QuestPopup.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/SentientWeapon.lua" + +t("Constitution", "체격", "_t") +t("Cunning", "êµí™œ", "_t") +t("Dexterity", "민첩", "_t") +t("Magic", "마법", "_t") +t("Strength", "힘", "_t") +t("Willpower", "ì˜ì§€", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowAchievements.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowChatLog.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowEquipInven.lua" + +t("Inventory", "소지품", "_t") +t("No Inventory", "소지품 ì—†ìŒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowEquipment.lua" + +t("Equipment", "장비", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowIngredients.lua" + +t("Quantity", "수량", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowInventory.lua" + +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowLore.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowMap.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowStore.lua" + +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/TrapsSelect.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UberTalent.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UnlockDialog.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UseItemDialog.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/UseTalents.lua" + +t("Passive", "지ì†í˜•", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AdvanceActor.lua" + +t("Accept", "수ë½", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AdvanceZones.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AlterFaction.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/ChangeZone.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/CreateItem.lua" + +t("NPC Inventory", "NPC 소지품", "tformat") +t("Cancel", "취소", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/CreateTrap.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/DebugMain.lua" + +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/Endgamify.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/GrantQuest.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/PlotTalent.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/RandomActor.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/RandomObject.lua" + +t("None", "ì—†ìŒ", "_t") +t("Equipment", "장비", "_t") +t("Inventory", "소지품", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/SpawnEvent.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/SummonCreature.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/orders/Behavior.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/orders/Talents.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/CommonData.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/Shimmer.lua" + +t("Name", "ì´ë¦„", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerDemo.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerOther.lua" + +t("Name", "ì´ë¦„", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerOutfits.lua" + +t("Name", "ì´ë¦„", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerRemoveSustains.lua" + +t("Name", "ì´ë¦„", "_t") +t("Cancel", "취소", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyContingency.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyEmpower.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyExtension.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyMatrix.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyQuicken.lua" + + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/MagicalCombatArcaneCombat.lua" + + + +------------------------------------------------ +section "game/modules/tome/init.lua" + +t("Tales of Maj'Eyal: Age of Ascendancy", "마즈'ì—ì´ì•Œì˜ ì´ì•¼ê¸° : 주ë„ì˜ ì‹œëŒ€", "init.lua long_name") +t([[Welcome to Maj'Eyal. + +This is the Age of Ascendancy. After over ten thousand years of strife, pain and chaos the known world is at last at relative peace. +The last effects of the #FF0000#Spellblaze#WHITE# have been tamed. The land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre. + +It has been one hundred and twenty-two years since the Allied Kingdoms were established under the rule of #14fffc#Toknor#ffffff# and his wife #14fffc#Mirvenia#ffffff#. +Together they ruled the kingdoms with fairness and brought prosperity to both Halflings and Humans. +The King died of old age fourteen years ago, and his son #14fffc#Tolak#ffffff# is now King. + +The Elven kingdoms are quiet. The Shaloren Elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lives under the leadership of #14fffc#Aranion Gayaeil#ffffff#. +The Thaloren Elves keep to their ancient tradition of living in the woods, ruled as always by #14fffc#Nessilla Tantaelen#ffffff# the wise. + +The Dwarves of the Iron Throne have maintained a careful trade relationship with the Allied Kingdoms for nearly one hundred years, yet not much is known about them, not even their leader's name. + +While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such, mages are still shunned from society, if not outright hunted down. +Still, this is a golden age. Civilisations are healing the wounds of thousands of years of conflict, and the Humans and the Halflings have made a lasting peace. + +You are an adventurer, set out to discover wonders, explore old places, and venture into the unknown for wealth and glory. +]], [[마즈'ì—ì´ì•Œì— 온 ê²ƒì„ í™˜ì˜í•©ë‹ˆë‹¤. + +ì§€ê¸ˆì€ ì£¼ë„ì˜ ì‹œëŒ€ìž…ë‹ˆë‹¤. ì²œë…„ì´ ë„˜ëŠ” íˆ¬ìŸ ëì— ê³ í†µê³¼ 혼란으로 ì–´ì§€ëŸ½ë˜ ì„¸ìƒì€ 마침내 ì•ˆì •ì„ ì°¾ì•˜ìŠµë‹ˆë‹¤. +#FF0000#마법íë°œ#WHITE#ì˜ ìž”í–¥ì€ ëë‚´ 사그ë¼ë“¤ì—ˆìŠµë‹ˆë‹¤. 장작ë”ë¯¸ì˜ ì‹œëŒ€ê°€ ëë‚˜ê³ ëŒ€ì§€ëŠ” 회복ë˜ê¸° ì‹œìž‘í–ˆê³ , ë¬¸ëª…ë“¤ì€ ë‹¤ì‹œ ì¼ì–´ë‚˜ê¸° 시작했습니다. + +#14fffc#Toknor#ffffff#ê³¼ ê·¸ì˜ ì•„ë‚´ #14fffc#Mirvenia#ffffff#ì˜ ì§€ë°° 아래 연합왕êµì´ 세워진 지 ë°±ë…„í•˜ê³ ë„ 22ë…„ì´ ì§€ë‚¬ìŠµë‹ˆë‹¤.. +ê·¸ë“¤ì€ í•¨ê»˜ ê³µì •í•¨ìœ¼ë¡œ 왕êµì„ ë‹¤ìŠ¤ë ¸ê³ , 하플ë§ê³¼ ì¸ê°„ì—게 번ì˜ì„ ê°€ì ¸ì™”ìŠµë‹ˆë‹¤. +14ë…„ ì „ ì™•ì´ ë…¸í™˜ìœ¼ë¡œ ì£½ê³ , ì´ì œ ê·¸ì˜ ì•„ë“¤ #14fffc#Tolak#ffffff#ì´ ì™•ì´ ë˜ì—ˆìŠµë‹ˆë‹¤. + +ì—˜í”„ë“¤ì˜ ì™•êµì€ ê³ ìš”í•©ë‹ˆë‹¤. ìƒ¬ë¡œë ˆë“¤ì€ ì—˜ë°œë¼ì˜ 집ì—ì„œ ì‚´ë©° 세ìƒì´ 주문íë°œì´ ì¼ì–´ë‚œ ê²ƒì— ìƒ¬ë¡œë ˆë“¤ì´ ì¼ì¡°í•œ ê²ƒì„ ìžŠë„ë¡ íž˜ì“°ê³ ìžˆìŠµë‹ˆë‹¤. #14fffc#Aranion Gayaeil#ffffff#ì˜ ì§€ë„아래 ê·¸ë“¤ì€ í–‰ë³µí•˜ê²Œ ì‚´ê³ ìžˆìŠµë‹ˆë‹¤. +íƒˆë¡œë ˆë“¤ì€ ìˆ²ì†ì—ì„œ 사는 ì „í†µì„ ì§€í‚¤ë ¤ê³ í•˜ê³ ìžˆìŠµë‹ˆë‹¤. ì–¸ì œë‚˜ì²˜ëŸ¼ í˜„ìž #14fffc#Nessilla Tantaelen#ffffff#ê°€ ê·¸ë“¤ì„ ë‹¤ìŠ¤ë¦¬ê³ ìžˆìŠµë‹ˆë‹¤. + +ì² ì˜ ì™•ì¢Œì˜ ë‚œìŸì´ë“¤ì€ ë°±ë…„ê°€ê¹Œì´ ì™•êµì—°í•©ê³¼ 조심스럽게 무ì—ì„ í•˜ê³ ìžˆìŠµë‹ˆë‹¤. ì´ë“¤ì— 대해서는 ì•Œë ¤ì§„ ê²ƒì´ ë³„ë¡œ 없습니다. 지ë„ìžì˜ ì´ë¦„ì¡°ì°¨ ì•Œë ¤ì§€ì§€ 않았습니다. + +마즈'ì—ì´ì•Œì˜ ì£¼ë¯¼ë“¤ì€ ë§ˆë²•ì‚¬ë“¤ì´ ë§ˆë²•íë°œì˜ ê³µí¬ë¥¼ ëë‚´ë„ë¡ ë„와준 ê²ƒì„ ì•Œì§€ë§Œ, ì´ëŸ° ë”ì°í•œ ì‚¬ê±´ë“¤ì´ ì¼ì–´ë‚œ ê²ƒë„ ë§ˆë²• ë•Œë¬¸ìž„ì„ ìžŠì§€ 않았습니다. ë§ˆë²•ì‚¬ë“¤ì€ ì‚¬ëƒ¥ë‹¹í•˜ì§€ëŠ” 않지만 사회로부터 기피당합니다. +ê·¸ëž˜ë„ ì§€ê¸ˆì€ í™©ê¸ˆê¸°ìž…ë‹ˆë‹¤. ë¬¸ëª…ë“¤ì€ ìˆ˜ì²œë…„ì˜ ê±¸ì¹œ 분ìŸì˜ ìƒì²˜ë¥¼ íšŒë³µí•˜ê³ ìžˆìŠµë‹ˆë‹¤. ì¸ê°„ê³¼ 하플ë§ë“¤ì€ í‰í™”를 ìœ ì§€í•˜ê³ ìžˆìŠµë‹ˆë‹¤. + +ë‹¹ì‹ ì€ ëª¨í—˜ê°€ìž…ë‹ˆë‹¤. ê²½ì´ë¥¼ ì°¾ê³ , í허를 íƒìƒ‰í•˜ë©° 부와 명예를 위해 ë¯¸ì§€ì˜ ë•…ìœ¼ë¡œ 나아가ì‹ì‹œì˜¤. +]], "init.lua description") +t("Though magic is still shunned in Maj'Eyal, rumours abound of secret havens of mages.", "마즈'ì—ì´ì•Œì—ì„œ ë§ˆë²•ì€ ì—¬ì „ížˆ ë°°ì²™ë°›ê³ ìžˆì§€ë§Œ, ì–´ë”˜ê°€ì— ìˆ¨ê²¨ì§„ ë§ˆë²•ì˜ ì²œêµì´ 존재한다는 ì†Œë¬¸ì´ ë‚˜ëŒê³ 있습니다.", "init.lua load_tips") +t("The Rush talent lets you close in on an enemy quickly and daze them, disabling them whilst you hack down their friends.", "질주 ëŠ¥ë ¥ì€ ì ì—게 ë¹ ë¥´ê²Œ ì ‘ê·¼í•˜ì—¬ ì ì„ ë©í•˜ê²Œ 만ë“니다. ì ì€ ê·¸ë“¤ì˜ ì¹œêµ¬ê°€ 쓰러지는 ë™ì•ˆ ë‚´ë‚´ ë¬´ë ¥í™” ë 것입니다.", "init.lua load_tips") +t("Stunning an opponent slows down their movement and reduces their damage output, giving you the opportunity to tactically reposition or finish them off at less risk.", "ì ì„ ê¸°ì ˆì‹œì¼œì„œ ëŠë ¤ì§€ê²Œ 만들거나 ì ì´ ê°€í•˜ëŠ” 피해를 ì¤„ì¼ ìˆ˜ 있습니다. ê·¸ ë™ì•ˆ ì ì„ ë장내거나, ì¢‹ì€ ìœ„ì¹˜ë¥¼ ìž¡ì•„ 우위를 만드ì‹ì‹œì˜¤.", "init.lua load_tips") +t("Movement is key on the battlefield. A stationary fighter will become a dead fighter. One must always seek the position of greatest tactical advantage and continue to re-evaluate throughout the battle.", "ì „ìž¥ì—ì„œ ê³„ì† ì›€ì§ì´ëŠ” ê²ƒì€ ì•„ì£¼ 중요합니다. 가만히 있는 투사는 곧 시체가 ë 것입니다. ì „íˆ¬ì¤‘ì— ê³„ì† ì „ëžµì 우위를 ì 하기 위해 ìžë¦¬ë¥¼ ì´ë™í•˜ê³ , ìžì‹ ì˜ ìžë¦¬ë¥¼ ìž¬ê³ í•˜ëŠ” ê²ƒì„ ë©ˆì¶”ì§€ 마ì‹ì‹œì˜¤.", "init.lua load_tips") +t("In the Age of Pyre the orcs learned the secrets of magic, and with their newfound powers nearly overcame the whole of Maj'Eyal.", "장작ë”ë¯¸ì˜ ì‹œëŒ€ì— ì˜¤í¬ë“¤ì€ ë§ˆë²•ì˜ ë¹„ë°€ì„ ë°°ì› ìŠµë‹ˆë‹¤. ìƒˆë¡œì´ ì–»ì€ íž˜ìœ¼ë¡œ 마즈'ì—ì´ì•Œ ì „ì²´ë¥¼ ìœ„í˜‘í•˜ê³ ìžˆìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("The orcs once terrorised the whole continent. In the Age of Ascendancy they were rendered extinct, but rumours abound of hidden groups biding their time to return.", "í•œ ë•Œ ì „ ëŒ€ë¥™ì„ ê³µí¬ì— 떨게 í–ˆë˜ ì˜¤í¬ë“¤ì€, 주ë„ì˜ ì‹œëŒ€ì—는 멸ë§í•œ 것으로 여겨집니다. 하지만 ì–´ë”˜ê°€ì— ìˆ¨ì–´ 살아있으며, íž˜ì„ í‚¤ìš°ë©° 때를 ê¸°ë‹¤ë¦¬ê³ ìžˆë‹¤ëŠ” 불길한 ì†Œë¬¸ì´ ë“¤ë ¤ì˜µë‹ˆë‹¤.", "init.lua load_tips") +t("Intense willpower lets wyrmics take on the natural powers of dragons.", "ê°•ë ¥í•œ ì˜ì§€ëŠ” ìš©ì¸ë“¤ì´ ìš©ì˜ íž˜ì„ ì–»ê²Œ í•´ì¤ë‹ˆë‹¤.", "init.lua load_tips") +t("Alchemists can transmute gems to create fiery explosions, and are known to travel with a sturdy golem for extra protection.", "ì—°ê¸ˆìˆ ì‚¬ë“¤ì€ ë³´ì„ì„ ë³€í™˜ì‹œì¼œ íë°œë¬¼ì„ ë§Œë“¤ 수 있습니다. ì´ë“¤ì€ ìžì‹ ì˜ í˜¸ìœ„ë¥¼ 위해 ê°•ì¸í•œ ê³¨ë ˜ì„ ë°ë¦¬ê³ 여행합니다.", "init.lua load_tips") +t("In the Age of Pyre the giant golem Atamathon was built with the sole purpose of stopping the orcish leader Garkul the Devourer. The golem was single-handedly destroyed by the orc, who then slaughtered an army of thousands before the demonic fighter was finally slain.", "장작ë”ë¯¸ì˜ ì‹œëŒ€ì— ê±°ëŒ€í•œ ê³¨ë ˜ì¸ Atamathonì€ ì˜¤í¬ì˜ 지ë„ìžì¸ í¬ì‹ìž Garkul를 막기 위해 만들어 졌습니다. ì´ ê³¨ë ˜ì€ ì´ ê°•ë ¥í•œ 오í¬ì— ì˜í•´ 바로 파괴ë˜ì—ˆê³ , í¬ì‹ìž Garkulì€ ì“°ëŸ¬ì§€ê¸° ì „ê¹Œì§€ ìˆ˜ì²œì˜ êµ°ëŒ€ë¥¼ 학살했습니다.", "init.lua load_tips") +t("None know what the Sher'Tul looked like, or what caused them all to disappear thousands of years ago. Their rare ruins are a source of mystery and terror.", "ëˆ„êµ¬ë„ ì‰ë¥´'íˆ´ì´ ì–´ë–»ê²Œ ìƒê²¼ëŠ”지, ë¬´ì—‡ì´ ìˆ˜ì²œë…„ì „ì— ì´ë“¤ì„ 사ë¼ì§€ê²Œ 만들었는지 모릅니다. 하지만 ê·¸ í허는 ì—¬ì „ížˆ 남아서 ê³µí¬ì™€ ì˜ë¬¸ì„ 불러ì¼ìœ¼í‚µë‹ˆë‹¤.", "init.lua load_tips") +t("In deep places dark things dwell beyond description or understanding. None know the source of these hideous horrors.", "ê¹Šì€ ê³³ì—ì„œ ì´í•´ì˜ ì˜ì—ì„ ë„˜ì€ ì–´ë‘ìš´ 존재가 ì‚´ê³ ìžˆìŠµë‹ˆë‹¤. ëˆ„êµ¬ë„ ì´ ë”ì°í•œ ê´´ë¬¼ì´ ì–´ë””ì„œ 왔는지 알지 못합니다.", "init.lua load_tips") +t("Who knows what dark thoughts drive people to necromancy? Its art is as old as magic itself, and its creations have plagued all the races since the earliest memories.", "ì–´ë–¤ ì–´ë‘ìš´ ìƒê°ì´ ì‚¬ëžŒì´ ì‚¬ë ¹ìˆ ì„ ì—°êµ¬í•˜ê²Œ í• ê¹Œìš”? ì´ ê¸°ìˆ ì€ ë§ˆë²• ìžì²´ë§Œí¼ 오래ë˜ì—ˆê³ , 태초부터 ëª¨ë“ ì¢…ì¡±ì„ ì˜¤ì—¼ì‹œì¼œì™”ìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("Some say that in their early days the Shaloren kings experimented with necromancy to preserve their flesh after death, but with little success. The Shaloren vehemently deny this.", "ì–´ë–¤ ì‚¬ëžŒë“¤ì€ ìƒ¬ë¡œë¥¸ ì™•ë“¤ì´ ì£½ìŒ ì´í›„ì—ë„ ìœ¡ì²´ë¥¼ 보존하기 위해 ì˜¤ëž˜ì „ë¶€í„° ì‚¬ë ¹ìˆ ì„ ì‹¤í—˜í•´ ì™”ë‹¤ê³ ë§í•©ë‹ˆë‹¤. ê·¸ë“¤ì€ ê±°ì˜ ì„±ê³µí•˜ì§€ ëª»í–ˆê³ , ìƒ¬ë¡œë ˆë“¤ì€ ì´ëŸ° ì†Œë¬¸ì„ ë‹¨í˜¸ížˆ ë¶€ì •í•©ë‹ˆë‹¤.", "init.lua load_tips") +t("120 years ago Toknor and Mirvenia united the human and halfling kingdoms and wiped out the orcish race, thus establishing the Age of Ascendancy.", "120ë…„ ì „ Toknor와 Mirveniaê°€ ì¸ê°„ê³¼ í•˜í”Œë§ ì™•êµë“¤ì€ ì—°í•©ì‹œí‚¤ê³ , 오í¬ë“¤ì„ 쓸어버림으로서 주ë„ì˜ ì‹œëŒ€ë¥¼ 열었습니다.", "init.lua load_tips") +t("\"The Spellblaze tore Eyal apart and nearly brought about the end of all civilisation. Two thousand years on its shadow still hangs over many lands, and the prideful mages have never been forgiven their place in bringing it about.", "\"마법 íë°œì€ ì•„ì´ì•Œì„ 찢어 ë†“ì•˜ê³ , ë¬¸ëª…ë“¤ì„ ëª¨ë‘ ë장낼뻔 했습니다. 2000ë…„ì´ ì§€ë‚œ 후ì—ë„ ì•„ì§ë„ ë§Žì€ ë•…ì— ê·¸ ì˜í–¥ì€ 남아있습니다. 그러나 오만스러운 ë§ˆë²•ì‚¬ë“¤ì€ ê·¸ëŸ° ìž¬ì•™ì„ ë¶ˆëŸ¬ì˜¨ ê²ƒì„ ë‹¨ í•œë²ˆë„ ì‚¬ê³¼í•˜ì§€ 않았습니다.", "init.lua load_tips") +t("Some are cursed with mental powers beyond their full control, turning them to a dark life powered by hatred.", "í†µì œí• ìˆ˜ 없는 ê°•ë ¥í•œ ì •ì‹ ë ¥ì„ ê°€ì§„ ì´ë“¤ì€ ì¦ì˜¤ë¥¼ 받으며 ì–´ë‘ìš´ ì‚¶ì„ ì‚´ì•„ê°€ê²Œ ë©ë‹ˆë‹¤.", "init.lua load_tips") +t("Dreadfell has always been shunned for its haunted crypts, but of late rumours tell of a darker and more terrible power in residence.", "ìœ ë ¹ë“¤ë¦° ë¬˜ì§€ì¸ ë‘ë ¤ì›€ì˜ ì˜ì—ì€ ì–¸ì œê¹Œì§€ë‚˜ 무서워하며 피해가는 ìž¥ì†Œì¼ ê²ƒìž…ë‹ˆë‹¤. 그곳ì—는 ì–´ë‘¡ê³ ë”ì°í•œ 무엇ì¸ê°€ê°€ ì‚´ê³ ìžˆë‹¤ëŠ” ì†Œë¬¸ë“¤ì´ ë§ŽìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("Some Sher'Tul artifacts can still be found in hidden places, but it is said they are not to be trifled with.", "몇 ê°œì˜ ì‰ë¥´'툴 아티팩트를 숨겨진 장소ì—ì„œ ì°¾ì„ ìˆ˜ 있습니다. ë§Œì¼ ì´ê²ƒë“¤ê³¼ 마주친다면 하찮게 여기지 마ì‹ì‹œì˜¤.", "init.lua load_tips") +t("Drakes and wyrms are the strongest natural creatures in the world, capable of powers far beyond most other beings.", "ìš©ê³¼ ë“œë ˆì´í¬ëŠ” 가장 ê°•ë ¥í•œ ìžì—° ìƒë¬¼ìž…니다. ì´ë“¤ì˜ íž˜ì€ ë‹¤ë¥¸ ì¡´ìž¬ë“¤ì„ ì•„ë“히 능가합니다.", "init.lua load_tips") +t("Giant worms tear open huge passageways through the deserts in the west. It is said great riches lie buried beneath the sand, still decorating the corpses of those who went there seeking great riches.", "ì„œìª½ì— ì‚¬ë§‰ì„ ê±°ëŒ€í•œ ë²Œë ˆëŠ” 거대한 통로를 열어재ë¼ë©° ëŒì•„다닙니다. 모래 ë°‘ì— ë§‰ëŒ€í•œ ë³´ë¬¼ì´ ìžˆë‹¤ëŠ” ì†Œë¬¸ì„ ì°¾ì•„ 온 ìžë“¤ì˜ ì‹œì²´ë“¤ì€ ì‚¬ë§‰ì„ ìˆ˜ë†“ê³ ìžˆìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("Arcane Blades employ a fusion of melee and magical combat. Their training is harsh but the most dedicated rise to great powers.", "마법검사는 ê·¼ì ‘ ì „íˆ¬ìˆ ê³¼ 함께 ë§ˆë²•ì„ ì´ìš©í•˜ì—¬ 싸ì›ë‹ˆë‹¤. ì´ë“¤ì„ í›ˆë ¨í•˜ëŠ” ê³¼ì •ì€ ê°€í˜¹í•˜ì§€ë§Œ, ë까지 견뎌낸다면 강대한 íž˜ì„ ì–»ê²Œ ë 것입니다.", "init.lua load_tips") +t("Wild infusions call upon the powers of nature to protect the flesh and rid oneself of afflictions.", "ìžì—° ì£¼ìž…ë¬¼ì„ ì‚¬ìš©í•˜ì—¬ ìžì—°í¬ íž˜ì„ ë¶ˆëŸ¬ë‚´ì–´ 육체를 ë³´í˜¸í•˜ê³ , ì§ˆë³‘ì„ ì œê±°í• ìˆ˜ 있습니다. ", "init.lua load_tips") +t("Shield runes act instantly, letting one protect oneself quickly whilst also preparing to flee or launch a counter attack.", "방패 ë£¬ì€ ì¦‰ì‹œ ë°œë™í•©ë‹ˆë‹¤. ë°œë™í•˜ë©´ 즉시 ì‹œì „ìžì—게 ë³´í˜¸ë§‰ì„ ì œê³µí•˜ì—¬ ë„ë§ì¹˜ê±°ë‚˜ ë°˜ê²©ì„ ë‚ ë¦´ ì‹œê°„ì„ ë²Œì–´ì¤ë‹ˆë‹¤.", "init.lua load_tips") +t("Greater training in the use of armour lets it be used more effectively, blocking more damage and reducing the chance of an enemy hitting a critical spot.", "ê°‘ì˜·ìˆ ì„ ë”ìš± 연마하면 ê°‘ì˜·ì„ ë”ìš± 효과ì 으로 ì‚¬ìš©í• ìˆ˜ 있게 ë©ë‹ˆë‹¤. ë” ë§Žì€ í”¼í•´ë¥¼ ë§‰ì•„ë‚´ê³ , ì ì´ ê¸‰ì†Œë¥¼ ê³µê²©í• í™•ë¥ ì„ ì¤„ì—¬ì¤ë‹ˆë‹¤.", "init.lua load_tips") +t("The Thick Skin talent reduces all incoming damage, letting you survive for longer before needing to heal.", "ë‘ê±°ìš´ 피부 ê¸°ìˆ ì€ ëª¨ë“ ì¢…ë¥˜ì˜ ìžì‹ ì´ ìž…ëŠ” 피해를 줄여ì¤ë‹ˆë‹¤. ì¹˜ìœ í• ë•Œê¹Œì§€ 오래 ìƒì¡´í• 수 있ë„ë¡ ë„와ì¤ë‹ˆë‹¤.", "init.lua load_tips") +t("Regeneration infusions act over several turns, letting you anticipate damage that will be taken and prepare for it.", "ìž¬ìƒ ì£¼ìž…ë¬¼ì€ ì—¬ëŸ¬ í„´ì— ê±¸ì³ ìž‘ìš©í•©ë‹ˆë‹¤. ì–´ëŠ ì •ë„ì˜ í”¼í•´ê°€ 들어올지 예ìƒí•˜ì—¬ 대ì‘í• ìˆ˜ 있습니다.", "init.lua load_tips") +t("In the most dire circumstances teleportation can be the best escape, but is not without risk.", "ëª¨ë“ ìƒí™©ì—ì„œ 순간ì´ë™ì€ ìµœê³ ì˜ íšŒí”¼ê¸°ìž…ë‹ˆë‹¤. ë¬¼ë¡ ìœ„í—˜í• ê°€ëŠ¥ì„±ì´ ì—†ë‹¤ëŠ” ê²ƒì€ ì•„ë‹™ë‹ˆë‹¤.", "init.lua load_tips") +t("The Ziguranth are an ancient order vehemently opposed to magic. Some have become so attuned to nature they can resist arcane forces with their will alone.", "지구르 추종ìžë“¤ì€ ê³ ëŒ€ì˜ ì¡°ì§ìœ¼ë¡œ 과격하게 마법과 싸ì›ë‹ˆë‹¤. ì¼ë¶€ëŠ” ìŠ¤ìŠ¤ë¡œì˜ ì˜ì§€ë§Œìœ¼ë¡œ ì•„ì¼€ì¸ íž˜ì— ì €í•í• 수 ìžˆì„ ì •ë„ë¡œ ìžì—°ê³¼ ê°€ê¹ìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("Records say that giants once lived civilised lives, with mastery of many crafts and sciences. Now, though, they have adopted nomadic cultures, turning hostile against those that encroach on their lands.", "기ë¡ì—서는 ê±°ì¸ë“¤ì€ 한때 ë¬¸ëª…í™”ëœ ìƒí™œìƒì„ ê°€ì¡Œë‹¤ê³ í•©ë‹ˆë‹¤. ê·¸ë“¤ì€ ê³¼í•™ê³¼ 공예를 다룰 줄 알았습니다. 하지만 ì§€ê¸ˆì€ ìœ ëª© ìƒí™œì„ 하며 ì•žê¸¸ì— ìžˆëŠ” ìžë“¤ì—게 공격ì 으로 대합니다.", "init.lua load_tips") +t("Zigur was founded by escapees of Conclave experiments during the Allure wars between humans and halflings.", "ì¸ê°„ê³¼ í•˜í”Œë§ ì‚¬ì´ì— ì¼ì–´ë‚œ ë§¤í˜¹ì˜ ì „íˆ¬ì˜ Conclave 실험 ìƒì¡´ìžë“¤ì´ 지구르를 ì„¸ì› ìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("The Thaloren and Shaloren elves have never had good relations, and have been outright hostile since the Spellblaze devastated many Thaloren lands.", "íƒˆë¡œë ˆì™€ ìƒ¬ë¡œë ˆë“¤ì€ ì¢‹ì€ ê´€ê³„ì˜€ë˜ ì ì´ ì—†ìŠµë‹ˆë‹¤. 마법íë°œì´ íƒˆë¡œë ˆë“¤ì˜ ë•…ë“¤ì„ íŒŒê´´í•œ 후로는 ì˜¤ížˆë ¤ 서로 ì 대ì 입니다.", "init.lua load_tips") +t("The third elven race, the Naloren, were rendered extinct after a huge cataclysm swept the eastern side of Maj'Eyal into the sea.", "세번째 엘프 ì¢…ì¡±ì¸ ë‚ ë¡œë ˆëŠ” 마즈'ì—ì´ì•Œì˜ ë™ìª½ì´ ë°”ë‹¤ì— ìž ê¸°ëŠ” 재앙ì´í›„ë¡œ ë©¸ì ˆí•œ 것으로 여겨집니다.", "init.lua load_tips") +t("Trolls were once seen as little more than beasts or pests, but the orcs trained them up for use in war and they became much more intelligent and fearsome.", "íŠ¸ë¡¤ë“¤ì€ ì§ìŠ¹ì´ë‚˜ 해충과 다를바 ì—†ë‹¤ê³ ì—¬ê²¨ì¡Œì—ˆì§€ë§Œ, 오í¬ë“¤ì´ ì „ìŸì— 쓰기 위해 í›ˆë ¨ì‹œí‚¨ 후로는 지능ì ì´ê³ 무서운 ê´´ë¬¼ì´ ë˜ì—ˆìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("The Nargol empire was once the largest force in Maj'Eyal, but a combination of the Spellblaze and orcish attacks have dwindled it into insignificance.", "나르골 ì œêµì€ 한때 마즈'ì—ì´ì•Œì˜ 가장 ê°•ë ¥í•œ ì„¸ë ¥ì´ì—ˆìŠµë‹ˆë‹¤. 마법íë°œì´ ì“¸ê³ ê°€ê³ ì˜¤í¬ë“¤ì˜ ê³µê²©ì´ ë”해진 ëì— ì´ì œ ê·¸ë“¤ì€ í•˜ì°®ì€ ì„¸ë ¥ìž…ë‹ˆë‹¤.", "init.lua load_tips") +t("Some of the most powerful undead do not fall easily, and only through extreme persistence can they be put to rest.", "가장 ê°•ë ¥í•œ ì–¸ë°ë“œë“¤ì€ 쉽게 쓰러지지 않습니다. ì˜¤ì§ ê°•ë ¥í•œ ì¸ë‚´ë§Œì´ ê·¸ë“¤ì„ ìž ìž¬ìš¸ 수 있습니다.", "init.lua load_tips") +t("History says little of the ancient race of yeeks that lived in halfling territory, but vanished before the time of the Spellblaze.", "ì—ì‚¬ì— ë”°ë¥´ë©´, 마법íë°œì´ ìžˆê¸° ì „ ê³ ëŒ€ì¢…ì¡±ì¸ ì´í¬ë“¤ì´ 하플ë§ì˜ ì˜ì—ì—ì„œ ê°‘ìžê¸° 사ë¼ì§€ê¸° ì „ê¹Œì§€ ì‚´ì•˜ë‹¤ê³ í•©ë‹ˆë‹¤.", "init.lua load_tips") +t("Dwarves are naturally a inquisitive people, but do not enjoy such inquisition turned on them. Most live secretive lives in their closed-off city, the Iron Throne.", "ë“œì›Œí”„ë“¤ì€ ë³¸ëž˜ 아주 í˜¸ê¸°ì‹¬ë§Žì€ ì‚¬ëžŒë“¤ìž…ë‹ˆë‹¤. í˜¸ê¸°ì‹¬ì´ ìžê¸°ìžì‹ ë“¤ì„ í–¥í• ë•ŒëŠ” 싫어하기 ë•Œë¬¸ì— ê·¸ë“¤ ëŒ€ë¶€ë¶„ì€ ì² ì˜ ì™•ì¢Œì—ì„œ 숨어 삽니다.", "init.lua load_tips") +t("Alchemists can bind gems to armour to grant them magical effects, to protect the wearer or improve their powers. Some commercial alchemists can imbue gems into jewellery.", "ì—°ê¸ˆìˆ ì‚¬ë“¤ì€ ê°‘ì˜·ì— ë³´ì„ì„ ë°•ì•„ 마법 효과를 ë¶€ì—¬í• ìˆ˜ 있습니다. ì´ë¥¼í…Œë©´ ì°©ìš©ìžë¥¼ 보호하거나 ê°‘ì˜·ì˜ ëŠ¥ë ¥ì„ í–¥ìƒì‹œí‚¬ 수 있습니다. ëª‡ëª‡ì˜ ìƒì—…ì ì¸ ì—°ê¸ˆìˆ ì‚¬ë“¤ì€ ë³´ì„ì„ ìž¥ì‹ êµ¬ë¡œ ë°”ê¾¸ê¸°ë„ í•©ë‹ˆë‹¤.", "init.lua load_tips") +t("The Spellblaze was followed by the Age of Dusk, when disease was rife and civilisation collapsed. Necromancers and fell sorcerers took advantage of the chaos to spread their vile deeds.", "í™©í˜¼ì˜ ì‹œëŒ€ ì§í›„ì— ë§ˆë²• íë°œì´ ì¼ì–´ë‚¬ìŠµë‹ˆë‹¤. ê·¸ ê²°ê³¼ ì§ˆë³‘ì´ ì°½ê¶í•˜ê³ , ë¬¸ëª…ì€ ë¶•ê´´ë˜ì—ˆìŠµë‹ˆë‹¤. ì‚¬ë ¹ìˆ ì‚¬ë“¤ê³¼ 사악한 ì£¼ìˆ ì‚¬ë“¤ì€ ê·¸ë“¤ì˜ ì•…í•œ 목ì ì„ ì´ë£¨ê¸° 위해 혼란스러운 세ìƒì„ ì´ìš©í–ˆìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("After the Spellblaze came the Spellhunt, when the normal people rose against the arrogance of the mages and hunted them down like wolves. Some survived and went into hiding, but many innocents were killed.", "마법 íë°œ 후ì—는 마법 ì‚¬ëƒ¥ì´ ìžˆì—ˆìŠµë‹ˆë‹¤. í‰ë²”í•œ ì‚¬ëžŒë“¤ì´ ë§ˆë²•ì‚¬ì˜ ì˜¤ë§Œí•¨ì— ë°˜ê¸°ë¥¼ ë“¤ê³ , 늑대떼마냥 ê·¸ë“¤ì„ ì‚¬ëƒ¥í–ˆìŠµë‹ˆë‹¤. ì¼ë¶€ëŠ” ì‚´ì•„ì„œ ì€ì‹ 처로 숨었지만, ë§Žì€ ë¬´ê³ í•œ ì‚¬ëžŒë“¤ì´ ì‚´í•´ë‹¹í–ˆìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("Demons are thought to come from another world, brought to Eyal by magical forces. Some are highly intelligent and follow their own ambitions. To what end, none know.", "ì•…ë§ˆë“¤ì€ ë‹¤ë¥¸ 세ìƒì—ì„œ 마법으로 ì¸í•´ ì—ì´ì•Œë¡œ ë¶ˆë ¤ì¡Œë‹¤ê³ ì—¬ê²¨ì§‘ë‹ˆë‹¤. ì¼ë¶€ëŠ” 매우 지능ì ì´ê³ , ìžì‹ ë§Œì˜ ì•¼ë§ì„ ê°€ì§€ê³ ìžˆëŠ” ê²½ìš°ë„ ìžˆìŠµë‹ˆë‹¤. ì–´ë–»ë“ ê°„ì— ì§„ì‹¤ì€ ëˆ„êµ¬ë„ ëª¨ë¦…ë‹ˆë‹¤.", "init.lua load_tips") +t("The art of potion making fell into decline after the Spellhunt, and only a rare few now master the gift.", "ë¬¼ì•½ì„ ë§Œë“œëŠ” ê¸°ìˆ ì€ ë§ˆë²•ì‚¬ëƒ¥ì´ëž˜ë¡œ ì‡ í‡´í•´ 왔습니다. ì´ì œëŠ” ì†Œìˆ˜ì˜ ì‚¬ëžŒë§Œì´ ì´ ê¸°ìˆ ì„ ìŠµë“í•˜ê³ ìžˆìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("It's said that some rare powers can save your soul from the edge of death.", "죽ìŒì˜ 문턱ì—ì„œë„ ë‹¹ì‹ ì„ êµ¬í•´ì¤„ 수 있는 휘귀한 ì–´ë–¤ íž˜ì´ ì¡´ìž¬í•œë‹¤ê³ í•©ë‹ˆë‹¤.", "init.lua load_tips") +t("Rumours tell of a shadowy cult kidnapping women and performing strange rites. Their intentions are unknown, and they have so far evaded capture.", "비밀스러운 종êµì§‘ë‹¨ì´ ì—¬ìžë“¤ì„ ë‚©ì¹˜í•˜ê³ ì´ìƒí•œ ì˜ì‹ì„ 치룬다는 ì†Œë¬¸ì´ ìžˆìŠµë‹ˆë‹¤. ì´ëŸ° ì§“ì„ í•˜ëŠ” ì´ìœ 는 불명입니다. ì´ë“¤ì€ ì•„ì§ê¹Œì§€ë„ 잡히지 않았습니다.", "init.lua load_tips") +t("Though slavery is illegal there is still a black market for it, and in some areas men are even used for blood sports.", "노예를 부리는 ê²ƒì€ ë¶ˆë²•ì´ì§€ë§Œ, ì•”ì‹œìž¥ì´ ì–´ë”˜ê°€ì— ìžˆë‹¤ê³ í•©ë‹ˆë‹¤. ì–´ë–¤ ê³³ì—서는 피튀기는 스í¬ì¸ 를 위해 ì‚¬ëžŒì´ ë™ì›ëœë‹¤ê³ 합니다.", "init.lua load_tips") +t("Maj'Eyal is the biggest continent in the world of Eyal. Though records suggest other continents and islands may exist it has not been possible to cross the wide and stormy oceans since the Spellblaze and the Cataclysm.", "마즈'ì—ì´ì•Œì€ ì—ì´ì•Œì˜ 세계ì—ì„œ 가장 í° ëŒ€ë¥™ìž…ë‹ˆë‹¤. 기ë¡ì— 따르면 다른 대륙과 ì„¬ë“¤ì´ ìžˆì§€ë§Œ, 대재앙과 마법íë°œì´í›„ë¡œ ë“œë„“ì€ ëŒ€ì–‘ì„ ê±´ë„ˆëŠ” ê²ƒì€ ë¶ˆê°€ëŠ¥í•©ë‹ˆë‹¤.", "init.lua load_tips") +t("The effects of the Spellblaze were not all instant, and many centuries later the Cataclysm tore the continent apart once more, devastating coastal areas the destroying all of the Naloren lands.", "마법 íë°œì˜ ì˜í–¥ì€ 여파가 ê³„ì† ë‚¨ì•˜ìŠµë‹ˆë‹¤. ê·¸ë¦¬ê³ ìˆ˜ì„¸ê¸° 후 ëŒ€ìž¬ì•™ì´ ëŒ€ë¥™ì„ ì°¢ì–´ë†“ì•„ í•´ì•ˆì— ìžˆë˜ ë‚ ë¡œë ˆì˜ ë•…ë“¤ì´ ì‚¬ë¼ì¡ŒìŠµë‹ˆë‹¤.", "init.lua load_tips") +t("Archers are fast and deadly, and with pinning shots can render their foes helpless as they swiftly dispatch them.", "ê¶ìˆ˜ëŠ” ë¹ ë¥´ê³ ì¹˜ëª…ì 입니다. í™”ì‚´ì„ ê½‚ì•„ë„£ì–´ ì ë“¤ì´ ì ‘ê·¼í•˜ê¸°ë„ ì „ì— ë¬´ë ¥í™”ì‹œí‚¬ 수 있습니다.", "init.lua load_tips") +t("Reavers are powerful fighters with corrupted blood, and the strength to wield a one-handed weapon in each arm.", "타ë½í•œ 피를 가진 파괴ìžë“¤ì€ ê°•ë ¥í•œ 투사입니다. ì–‘ íŒ”ì— í•˜ë‚˜ì”© í•œì†ë¬´ê¸°ë¥¼ ìž¥ë¹„í• ìˆ˜ 있습니다.", "init.lua load_tips") +t("Corruptors feed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.", "타ë½ìžë“¤ì€ 다른 ìƒëª…ì˜ ì •ìˆ˜ë¥¼ í¬ì‹í•©ë‹ˆë‹¤. 타ë½í•œ 피를 ì´ìš©í•˜ì—¬ 치명ì ì¸ ë§ˆë²• ê³µê²©ì„ í• ìˆ˜ 있습니다.", "init.lua load_tips") +t("Clever rogues can lay traps to damage or debilitate their foes without having to go near them.", "ì˜ë¦¬í•œ ë„ì ì€ ë«ì„ 놓아 ì ê³¼ ê·¼ì ‘í•˜ì§€ ì•Šì€ ìƒíƒœì—ì„œ 피해를 ì£¼ê³ ë¬´ë ¥í™”ì‹œí‚¬ 수 있습니다.", "init.lua load_tips") +t("Rogues can move silently and stealthily, letting them approach foes unaware or avoid them entirely.", "ë„ì ë“¤ì€ ì¡°ìš©í•˜ê³ ì€ë°€í•˜ê²Œ 움ì§ìž…니다. ì ì´ ëˆˆì¹˜ì±„ê¸° ì „ì— ì ‘ê·¼í•˜ê±°ë‚˜, ì™„ì „ížˆ ì ì„ ë¬´ì‹œí•˜ê³ ì§€ë‚˜ê°ˆ 수 있습니다.", "init.lua load_tips") +t("A movement infusion can let you quickly approach a ranged opponent, or quickly escape a melee one.", "ì´ë™ ì£¼ìž…ë¬¼ì€ ì›ê±°ë¦¬ ì ì— ë¹ ë¥´ê²Œ ì ‘ê·¼í•˜ê±°ë‚˜, ê·¼ì ‘ ì ì—게서 ë¹ ë¥´ê²Œ ë„ë§ì¹˜ê²Œ í•´ì¤ë‹ˆë‹¤.", "init.lua load_tips") +t("Invisibility lets you escape notice, giving you the freedom to move or recover your resources, but reduces your damage.", "투명화는 ì ë“¤ì˜ ì£¼ì˜ì—ì„œ ë„ë§ì¹˜ê²Œ í•´ì£¼ê³ , ìžìœ ë¡ê²Œ 움ì§ì¼ 수 있게 하며 ìžì›ì„ íšŒë³µí• ì‹œê°„ì„ ë²Œì–´ì¤ë‹ˆë‹¤. 하지만 가하는 피해가 ê°ì†Œí•©ë‹ˆë‹¤.", "init.lua load_tips") +t("Poison is the domain of assassins and master rogues, and its cunning use can cripple or kill enemies over a long fight.", "ë…ì€ ì•”ì‚´ìžë“¤ê³¼ ë„ì ì˜ ëŒ€ê°€ë“¤ì˜ ì˜ì—입니다. ì ì„ ë¶ˆêµ¬ë¡œ 만들거나 오랜 ì‹œê°„ì— ê±¸ì³ ì ì„ ì£½ì¼ ìˆ˜ 있습니다.", "init.lua load_tips") +t("Summoners can call upon a variety of natural creatures to protect and support them, reducing the risk to their own flesh considerably.", "ì†Œí™˜ìˆ ì‚¬ë“¤ì€ ë‹¤ì–‘í•œ ìžì—°ì˜ ê´´ë¬¼ë“¤ì„ ë¶ˆëŸ¬ì¼ìœ¼ì¼œ ìžì‹ ì„ ë³´í˜¸í•˜ê±°ë‚˜ ë•ê²Œ 합니다. ì´ëŸ° ì†Œí™˜ë¬¼ë“¤ì€ ì†Œí™˜ìˆ ì‚¬ê°€ ë‹¤ì¹ ìœ„í—˜ì„ ì¤„ì—¬ì¤ë‹ˆë‹¤.", "init.lua load_tips") +t("The highest sorcerers are known as archmages, and the masters amongst them are said to have the power to change the world. They are feared immensely.", "ê³ ìœ„ ì£¼ìˆ ì‚¬ë“¤ì€ ë§ˆë„사ë¼ê³ 불리ì›ë‹ˆë‹¤. 마ë„사들 ì¤‘ì˜ ëŒ€ê°€ë“¤ì€ ì„¸ìƒì„ 바꿀 íž˜ì„ ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤. ê·¸ëŸ¬ê¸°ì— ê·¸ë“¤ì€ ê³µí¬ì˜ 대ìƒìž…니다.", "init.lua load_tips") +t("Bulwarks are defensive fighters that can take hits more readily than other warriors whilst preparing for the most effective counter attacks.", "ê¸°ì‚¬ë“¤ì€ ë°©ì–´ì ì¸ íˆ¬ì‚¬ë“¤ë¡œì„œ ë” ë§Žì€ í”¼í•´ë¥¼ ì•ˆì •ì 으로 ë°›ì„ ìˆ˜ ìžˆê³ , 얻어맞는 ë™ì•ˆ 치명ì ì¸ ë°˜ê²©ì„ ì¤€ë¹„í•©ë‹ˆë‹¤.", "init.lua load_tips") +t("Brawlers are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.", "ê²©íˆ¬ê°€ë“¤ì€ êµ¬ë©ì´ì—ì„œ ì£½ê¸°ì „ê¹Œì§€ êµ´ë €ê³ , ì´ì œëŠ” ìœ¡ì²´ì˜ ëŒ€ê°€ê°€ ë˜ì—ˆìŠµë‹ˆë‹¤. ì „íˆ¬ì—서는 ì¹¼ì„ ë“ ê²€ì‚¬ë“¤ê³¼ 다를바 ì—†ì´ ìœ„í˜‘ì 입니다.", "init.lua load_tips") +t("Lightning is a chaotic element that is hard to control. It is said that those most attuned to it are eventually driven insane.", "번개는 ë³€ë•ìŠ¤ëŸ¬ìš´ ì›ì†Œë¡œ 다루기 ì–´ë µìŠµë‹ˆë‹¤. ê´‘ê¸°ì— ì˜í•´ 가장 잘 ë‹¤ë£¨ì–´ì§„ë‹¤ê³ ì¼ì»¬ì–´ì§‘니다.", "init.lua load_tips") + + +------------------------------------------------ +section "game/modules/tome/load.lua" + +t("In main hand", "주무기", "_t") +t("Most weapons are wielded in the main hand.", "ëŒ€ë¶€ë¶„ì˜ ë¬´ê¸°ë“¤ì€ ì£¼ë¬´ê¸°ë¡œ 장비합니다.", "_t") +t("In off hand", "보조무기", "_t") +t("You can use shields or a second weapon in your off-hand, if you have the talents for it.", "방패나 ë‘번째 무기를 ê·¸ì— ë§žëŠ” ê¸°ìˆ ì´ ìžˆë‹¤ë©´ 보조무기로 ìž¥ë¹„í• ìˆ˜ 있습니다.", "_t") +t("Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers.", "ì—¼ë™ë ¥ ì†ì•„ê·€ì— ë¬¼ê±´ì„ ì¥˜ 수 있습니다. 무기나 다른 ë¬¼ê±´ì„ ì¥ì–´ì„œ ì—¼ë™ë ¥ì„ ê°•í™”í• ìˆ˜ 있습니다.", "_t") +t("Psionic focus", "ì—¼ë™ë ¥ 집중", "_t") +t("On fingers", "ì†ê°€ë½", "_t") +t("Rings are worn on fingers.", "반지는 ì†ê°€ë½ì— 장비합니다..", "_t") +t("Amulets are worn around the neck.", "목걸ì´ëŠ” ëª©ì— ìž¥ë¹„í•©ë‹ˆë‹¤.", "_t") +t("Around neck", "목", "_t") +t("A light source allows you to see in the dark places of the world.", "ê´‘ì› ìž¥ë¹„ëŠ” ì–´ë‘ ì†ì—ì„œ ë³¼ 수 있게 ë„와ì¤ë‹ˆë‹¤.", "_t") +t("Light source", "ê´‘ì› ìž¥ë¹„", "_t") +t("Armor protects you from physical attacks. The heavier the armor the more it hinders the use of talents and spells.", "ê°‘ì˜·ì€ ë‹¹ì‹ ì„ ë¬¼ë¦¬ 공격으로부터 보호해 ì¤ë‹ˆë‹¤. ê°‘ì˜·ì´ ë¬´ê±°ìš¸ ìˆ˜ë¡ ê¸°ìˆ ê³¼ 주문 ì‚¬ìš©ì„ ì œì•½í•©ë‹ˆë‹¤.", "_t") +t("Main armor", "주갑옷", "_t") +t("A cloak can simply keep you warm or grant you wondrous powers should you find a magical one.", "ë§í† 는 ê·¸ì € ëª¸ì„ ë”°ëœ»ížˆ 해주지만, ë§ˆë²•ì´ ë¶€ì—¬ëœ ê²ƒì„ ì°¾ìœ¼ë©´ ë‹¹ì‹ ì—게 놀ë¼ìš´ ëŠ¥ë ¥ì„ ì¤„ 수 있다.", "_t") +t("Cloak", "ë§í† ", "_t") +t("On head", "머리", "_t") +t("You can wear helmets or crowns on your head.", "투구와 ê´€ì„ ë¨¸ë¦¬ì— ìž¥ë¹„í• ìˆ˜ 있습니다.", "_t") +t("Around waist", "허리", "_t") +t("Belts are worn around your waist.", "벨트는 í—ˆë¦¬ì— ìž¥ë¹„í•©ë‹ˆë‹¤.", "_t") +t("On hands", "ì†", "_t") +t("Various gloves can be worn on your hands.", "ìž¥ê°‘ì„ ì†ì— ìž¥ë¹„í• ìˆ˜ 있습니다.", "_t") +t("On feet", "ë°œ", "_t") +t("Sandals or boots can be worn on your feet.", "ì‹ ë°œì„ ë°œì— ìž¥ë¹„í• ìˆ˜ 있습니다.", "_t") +t("This is your readied tool, always available immediately.", "ì´ê²ƒì€ ì¤€ë¹„ëœ ë„구입니다. ì–¸ì œë¼ë„ 즉시 ì‚¬ìš©í• ìˆ˜ 있습니다.", "_t") +t("Tool", "ë„구", "_t") +t("Quiver", "ì „í†µ", "_t") +t("Your readied ammo.", "ì¤€ë¹„ëœ íƒ„ì•½.", "_t") +t("Gems worn in/on the body, providing their worn bonuses.", "ë³´ì„ì„ ëª¸ì— ìž¥ë¹„í•˜ë©´, ëª…ì‹œëœ íš¨ê³¼ë¥¼ 얻습니다.", "_t") +t("Socketed Gems", "ì†Œì¼“ì— ë°•ížŒ ë³´ì„", "_t") +t("Second weapon set: In main hand", "ë‘ ë²ˆì§¸ 무기 세트: 주무기칸", "_t") +t("Weapon Set 2: Most weapons are wielded in the main hand. Press 'x' to switch weapon sets.", "무기 세트 2 : ëŒ€ë¶€ë¶„ì˜ ë¬´ê¸°ëŠ” 주무기로 장비합니다. 'x'를 눌러 무기 세트를 바꾸ì‹ì‹œì˜¤.", "_t") +t("Second weapon set: In off hand", "ë‘ ë²ˆì§¸ 무기 세트: 보조무기칸", "_t") +t("Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.", "무기 세트 2: 맞는 ê¸°ìˆ ì„ ê°€ì§€ê³ ìžˆë‹¤ë©´ 방패나 ë‘ ë²ˆì§¸ 무기를 보조무기로 ì°©ìš©í• ìˆ˜ 있습니다. 'x'를 눌러 무기 세트를 바꾸ì‹ì‹œì˜¤.", "_t") +t("Weapon Set 2: Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers. Press 'x' to switch weapon sets.", "무기 세트 2: ì—¼ë™ë ¥ ì†ì•„ê·€ì— ì¥” 물체입니다. 무기나 다른 ì•„ì´í…œì„ ì¥ì–´ì„œ ì—¼ë™ë ¥ì„ í–¥ìƒì‹œí‚¬ 수 있습니다.'x'를 눌러 무기 세트를 바꾸ì‹ì‹œì˜¤.", "_t") +t("Second weapon set: Quiver", "ë‘ ë²ˆì§¸ 무기 : ì „í†µ", "_t") +t("Weapon Set 2: Your readied ammo.", "무기 세트 2: ì¤€ë¹„ëœ íƒ„ì•½.", "_t") +t("Strength", "힘", "stat name") +t("Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.", "íž˜ì€ ë¬¼ë¦¬ì íž˜ì„ í–‰ì‚¬í•˜ëŠ” ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. ê·¼ì ‘ 피해와 무거운 무기로 입히는 피해를 ì¦ê°€ì‹œí‚µë‹ˆë‹¤. 물리 ìƒíƒœ íš¨ê³¼ì— ì €í•í• í™•ë¥ ê³¼ ë‹¹ì‹ ì´ ì§€ë‹ ìˆ˜ 있는 무게를 ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "_t") +t("Dexterity", "민첩", "stat name") +t("Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light or ranged weapons.", "ë¯¼ì²©ì€ ê¸°ë¯¼í•˜ê³ ê²½ê³„í•˜ëŠ” ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. ì 중 í™•ë¥ ì„ ì¦ê°€ì‹œí‚¤ê³ , ê³µê²©ì„ í”¼í•˜ëŠ” ëŠ¥ë ¥ì„ í–¥ìƒì‹œí‚µë‹ˆë‹¤. 가벼운 무기와 ì›ê±°ë¦¬ 무기로 가하는 피해를 ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "_t") +t("Magic", "마법", "stat name") +t("Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.", "ë§ˆë²•ì€ ë§ˆë²• ì—너지를 다루는 ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. ì£¼ë¬¸ë ¥ê³¼ 주문 ìƒíƒœ 효과를 ìž…íž í™•ë¥ ì„ ì¦ê°€ì‹œí‚¤ê³ , 마법 ì•„ì´í…œë“¤ì„ 다루는 ëŠ¥ë ¥ì„ í–¥ìƒì‹œí‚µë‹ˆë‹¤.", "_t") +t("Willpower", "ì˜ì§€", "stat name") +t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "ì˜ì§€ëŠ” ì§‘ì¤‘í• ìˆ˜ 있는 ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. 마나와 ì²´ë ¥, PSI capacity를 ì¦ê°€ì‹œí‚µë‹ˆë‹¤. ì •ì‹ ê³µê²©ì— ì €í•í• í™•ë¥ ì„ ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "_t") +t("Cunning", "êµí™œ", "stat name") +t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "êµí™œì€ ë°°ìš°ê³ , ìƒê°í•˜ì—¬, ë°˜ì‘하는 ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. ë‹¤ì–‘í•˜ê³ ê´‘ë²”ìœ„í•œ ëŠ¥ë ¥ì„ ë°°ìš°ê²Œ ë„ì™€ì£¼ê³ , ì •ì‹ ì 가능성과 치명타 í™•ë¥ ì„ ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "_t") +t("Constitution", "체격", "stat name") +t("Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.", "ì²´ê²©ì€ í”¼í•´ë¥¼ ê²¬ë””ê³ ì €í•í•´ë‚´ëŠ” ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. 최대 ìƒëª…ë ¥ê³¼ 물리 ì €í•ì„ ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "_t") +t("Luck", "행운", "stat name") +t("Luck defines your character's fortune when dealing with unknown events. It increases your critical strike chance, your chance of random encounters, ...", "í–‰ìš´ì€ ë¯¸ì§€ì˜ ì‚¬ê±´ì— ëŒ€ì²˜í•˜ëŠ” ëŠ¥ë ¥ì„ ê²°ì •í•©ë‹ˆë‹¤. 치명타 í™•ë¥ ê³¼ ëžœë¤ ì¸ì¹´ìš´í„° í™•ë¥ ì„ ì¦ê°€ì‹œí‚µë‹ˆë‹¤.", "_t") +t("All kinds of weapons", "ëª¨ë“ ë¬´ê¸°", "_t") +t("All kinds of armours", "ëª¨ë“ ê°‘ì˜·", "_t") +t("Rings and Amulets", "반지와 목걸ì´", "_t") +t("Gems", "ë³´ì„", "_t") +t("Infusions, Runes, ...", "주입물, 룬, ...", "_t") +t("Tinkers", "발명가", "_t") +t("Miscellaneous", "기타", "_t") +t("Quest and plot related items", "퀘스트와 ì´ì•¼ê¸° ì§„í–‰ì— ê´€ë ¨ëœ ì•„ì´í…œ", "_t") +t("Transmogrification Chest", "변환 ìƒìž", "_t") + + diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index 845ad081034438739a8e373a71be7a0ae6022a53..f2553a186852e0093a29bcf500c0f2273e95b266 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -1,4 +1,51 @@ -locale "zh_hans"-- COPY setFlag("ego_always_prefix", true) setFlag("randart_name_rules", { default2 = { syllablesStart = "åŽç¾Ž, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安é™, 命è¿, æ¶æ„, 和蔼, 生活, 梦境, é”å¹», 呼唤, 奇迹, 强大, 力é‡, å¨ä¸¥, ç ´ç¢Ž, 幸è¿, 先知, 黑暗, 希望, 漆黑, 未æ¥, é”力, 地狱, 试炼, 考验, 失败者, 弑神, æ— å, 未知, 神ç»ç—…, 诱人, 迷宫, é•¿è¢, 猎物, 饥饿, 奇葩, 懦弱, å¿«ä¹, 冷酷, 炼金 ", syllablesMiddle = "çš„", syllablesEnd = "泪水, 希望, æ€æˆ®è€…, å›å¾’, 明星, å‰å¥, 祈愿, 伤悲, 幸ç¦, 支架, 符文, 先知者, 预言, 雨滴, 月åŽ, 旅者, 家乡, æ€å¿µ, 时光, 天æ‰, 自言自è¯, çƒè¡€, å¸è¡€é¬¼, 增殖, 旧梦, è´è¶, 高手, æ±—æ°´, 路障, 辘轳, 墨鱼, é’è‰, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安é™, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, å¤©å ‚, 诗人, 哲å¦å®¶, 神, 空瓶, ç¯ç«, 赞æŒ, 霜雪, 墨æ±, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑è‡, 太空, 朱雀, èŠèŠ±, 游客, è·¯å£, 枪炮, 符文, é…’æ¯, 港å£, ç¾éš¾, ç¥å›, 群é”", rules = "$s$50m$e", }, default = { syllablesStart = "åŽç¾Ž, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安é™, 命è¿, æ¶æ„, 和蔼, 生活, 梦境, é”å¹», 呼唤, 奇迹, 强大, 力é‡, å¨ä¸¥, ç ´ç¢Ž, 幸è¿, 先知, 黑暗, 希望, 漆黑, 未æ¥, é”力, 地狱, 试炼, 考验, 失败者, 弑神, æ— å, 未知, 神ç»ç—…, 诱人, 迷宫, é•¿è¢, 猎物, 饥饿, 奇葩, 懦弱, å¿«ä¹, 冷酷, 炼金", syllablesMiddle = "çš„", syllablesEnd = "泪水, 希望, æ€æˆ®è€…, å›å¾’, 明星, å‰å¥, 祈愿, 伤悲, 幸ç¦, 支架, 符文, 先知者, 预言, 雨滴, 月åŽ, 旅者, 家乡, æ€å¿µ, 时光, 天æ‰, 自言自è¯, çƒè¡€, å¸è¡€é¬¼, 增殖, 旧梦, è´è¶, 高手, æ±—æ°´, 路障, 辘轳, 墨鱼, é’è‰, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安é™, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, å¤©å ‚, 诗人, 哲å¦å®¶, 神, 空瓶, ç¯ç«, 赞æŒ, 霜雪, 墨æ±, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑è‡, 太空, 朱雀, èŠèŠ±, 游客, è·¯å£, 枪炮, 符文, é…’æ¯, 港å£, ç¾éš¾, ç¥å›, 群é”", rules = "$s$50m$e", }, fire = { syllablesStart = "凤凰, ç«ç¾, 大ç«, 燃烧, 明亮, 枯èŽ, ç¼çƒ, 烫伤, 地狱, 熔岩, æŸ´å †, 烧焦, ç«ç„°, 闪光, 阴燃, ç«ç‚¬, ç°çƒ¬, 深渊, 太阳, 岩浆, ç«ç‚¬, å°ç«é¾™", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", rules = "$s$e", }, cold = { syllablesStart ="霜雪, 冰冻, 雨雪, 冻结, 寒冷, æˆ˜æ —, 冬å£, 暴雪, 冰å·, 冻土, 浮冰, 冰雹, 严寒, 雾凇, 云雾, 细雨, 寒潮, æ·¬ç«, æ°å°¼é¾Ÿ", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 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病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", rules = "$s$e", }, dark = { syllablesStart = "本影, 空虚, 黑暗, ç¾ç¥¸, 阴沉, 阴影, 黄æ˜, 黑暗, 烟尘, æ²¥é’, 雾éœ, 黑色, 乌木, 阴影, 黑曜石, 乌鸦, æ¶é”, æš—æ·¡, 日食, 目盲, 深渊", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", rules = "$s$e", }, nature = { syllablesStart = "自然, 绿色, 壤土, 地çƒ, 医治, æ ¹ç³», 生长, 开花, æ ‘çš®, 野生, 纯净, 治愈, æ´å‡€, 森林, 微风, 橡木, æŸ³æ ‘, æ ‘, 花, 平衡, è‚®è„, 污点, ä¸æ», 邪æ¶, å“æ³£, 瘟疫, è…è´¥, 污秽, 淤泥, 溃烂, æ¯’ç´ , èŽå, 眼镜蛇, 淤泥, å¯æ€œè™«, è…烂, 沼泽, 蜘蛛, 粘液, ç—…, 黑暗, 囊肿, å¯è¾¾é¸", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 命令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", rules = "$s$e", }, }) +locale "zh_hans" +-- COPY +setFlag("ego_always_prefix", true) +setFlag("randart_name_rules", { + default2 = { + syllablesStart = "åŽç¾Ž, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安é™, 命è¿, æ¶æ„, 和蔼, 生活, 梦境, é”å¹», 呼唤, 奇迹, 强大, 力é‡, å¨ä¸¥, ç ´ç¢Ž, 幸è¿, 先知, 黑暗, 希望, 漆黑, 未æ¥, é”力, 地狱, 试炼, 考验, 失败者, 弑神, æ— å, 未知, 神ç»ç—…, 诱人, 迷宫, é•¿è¢, 猎物, 饥饿, 奇葩, 懦弱, å¿«ä¹, 冷酷, 炼金 ", + syllablesMiddle = "çš„", + syllablesEnd = "泪水, 希望, æ€æˆ®è€…, å›å¾’, 明星, å‰å¥, 祈愿, 伤悲, 幸ç¦, 支架, 符文, 先知者, 预言, 雨滴, 月åŽ, 旅者, 家乡, æ€å¿µ, 时光, 天æ‰, 自言自è¯, çƒè¡€, å¸è¡€é¬¼, 增殖, 旧梦, è´è¶, 高手, æ±—æ°´, 路障, 辘轳, 墨鱼, é’è‰, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安é™, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, å¤©å ‚, 诗人, 哲å¦å®¶, 神, 空瓶, ç¯ç«, 赞æŒ, 霜雪, 墨æ±, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑è‡, 太空, 朱雀, èŠèŠ±, 游客, è·¯å£, 枪炮, 符文, é…’æ¯, 港å£, ç¾éš¾, ç¥å›, 群é”", + rules = "$s$50m$e", + }, + default = { + syllablesStart = "åŽç¾Ž, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安é™, 命è¿, æ¶æ„, 和蔼, 生活, 梦境, é”å¹», 呼唤, 奇迹, 强大, 力é‡, å¨ä¸¥, ç ´ç¢Ž, 幸è¿, 先知, 黑暗, 希望, 漆黑, 未æ¥, é”力, 地狱, 试炼, 考验, 失败者, 弑神, æ— å, 未知, 神ç»ç—…, 诱人, 迷宫, é•¿è¢, 猎物, 饥饿, 奇葩, 懦弱, å¿«ä¹, 冷酷, 炼金", + syllablesMiddle = "çš„", + syllablesEnd = "泪水, 希望, æ€æˆ®è€…, å›å¾’, 明星, å‰å¥, 祈愿, 伤悲, 幸ç¦, 支架, 符文, 先知者, 预言, 雨滴, 月åŽ, 旅者, 家乡, æ€å¿µ, 时光, 天æ‰, 自言自è¯, çƒè¡€, å¸è¡€é¬¼, 增殖, 旧梦, è´è¶, 高手, æ±—æ°´, 路障, 辘轳, 墨鱼, é’è‰, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安é™, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, å¤©å ‚, 诗人, 哲å¦å®¶, 神, 空瓶, ç¯ç«, 赞æŒ, 霜雪, 墨æ±, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑è‡, 太空, 朱雀, èŠèŠ±, 游客, è·¯å£, 枪炮, 符文, é…’æ¯, 港å£, ç¾éš¾, ç¥å›, 群é”", + rules = "$s$50m$e", + }, + fire = { + syllablesStart = "凤凰, ç«ç¾, 大ç«, 燃烧, 明亮, 枯èŽ, ç¼çƒ, 烫伤, 地狱, 熔岩, æŸ´å †, 烧焦, ç«ç„°, 闪光, 阴燃, ç«ç‚¬, ç°çƒ¬, 深渊, 太阳, 岩浆, ç«ç‚¬, å°ç«é¾™", + syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", + rules = "$s$e", + }, + cold = { + syllablesStart ="霜雪, 冰冻, 雨雪, 冻结, 寒冷, æˆ˜æ —, 冬å£, 暴雪, 冰å·, 冻土, 浮冰, 冰雹, 严寒, 雾凇, 云雾, 细雨, 寒潮, æ·¬ç«, æ°å°¼é¾Ÿ", + syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", + rules = "$s$e", + }, + lightning = { + syllablesStart = "风暴, 暴风雨, 闪电, 电弧, 震撼, 雷电, 电è·, 雷云, 狂风, 大风, 裂纹, 闪光, ç«èŠ±, ç«ç„°, 爆炸, 天空, çš®å¡ä¸˜", + syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", + rules = "$s$e", + }, + light = { + syllablesStart = "光明, 照耀, 天空, 太阳, 黎明, 晨星, 闪耀, 明亮, 棱镜, 眩光, é—ªçƒ, ä¸åˆ, 眩光, 致盲, é—ªçƒ, 光彩, 光泽", + syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", + rules = "$s$e", + }, + dark = { + syllablesStart = "本影, 空虚, 黑暗, ç¾ç¥¸, 阴沉, 阴影, 黄æ˜, 黑暗, 烟尘, æ²¥é’, 雾éœ, 黑色, 乌木, 阴影, 黑曜石, 乌鸦, æ¶é”, æš—æ·¡, 日食, 目盲, 深渊", + syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", + rules = "$s$e", + }, + nature = { + syllablesStart = "自然, 绿色, 壤土, 地çƒ, 医治, æ ¹ç³», 生长, 开花, æ ‘çš®, 野生, 纯净, 治愈, æ´å‡€, 森林, 微风, 橡木, æŸ³æ ‘, æ ‘, 花, 平衡, è‚®è„, 污点, ä¸æ», 邪æ¶, å“æ³£, 瘟疫, è…è´¥, 污秽, 淤泥, 溃烂, æ¯’ç´ , èŽå, 眼镜蛇, 淤泥, å¯æ€œè™«, è…烂, 沼泽, 蜘蛛, 粘液, ç—…, 黑暗, 囊肿, å¯è¾¾é¸", + syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 命令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", + rules = "$s$e", + }, +}) + ------------------------------------------------ section "game/modules/tome/ai/escort.lua" @@ -23751,6 +23798,11 @@ t([[You rage coalesces at a single point, and then explodes outward, blasting en ä½ çŒæ³¨åŠ›é‡çš„èƒ½åŠ›ä½¿ä½ æ¯ç‚¹å¢žåŠ %d%% 所有暴击伤害。(当å‰ï¼š %d%% ) å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") t("Unseen Force", "æ— å½¢ä¹‹åŠ›", "talent name") +t([[Your fury becomes an unseen force that randomly lashes out at foes around you. For %d turns you strike %d (%d%% chance for %d) nearby target(s) within range %d doing %d damage and %d knockback. The number of extra strikes increases at higher talent levels. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[ä½ çš„æ„¤æ€’å˜æˆä¸€è‚¡æ— 形之力,猛烈éžç¬žä½ 附近的éšæœºæ•Œäººã€‚在 %d 回åˆå†…ï¼Œä½ å°†æ”»å‡» %d ( %d%% 概率攻击 %d )个åŠå¾„ %d ä»¥å†…çš„æ•Œäººï¼Œé€ æˆ %d 点伤害并击退 %d ç 。é¢å¤–攻击的数目éšæŠ€èƒ½ç‰çº§å¢žé•¿ã€‚ + ä½ çŒæ³¨åŠ›é‡çš„èƒ½åŠ›ä½¿ä½ å¢žåŠ %d%% 所有暴击伤害。(当å‰ï¼š %d%% ) + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -26122,6 +26174,10 @@ t([[Creates a circle of radius %d at your feet; the circle lights up affected ti The damage will increase with your Spellpower.]], [[åœ¨ä½ çš„è„šä¸‹åˆ¶é€ ä¸€ä¸ª %d ç åŠå¾„的法阵,它会照亮范围区域,æ¯å›žåˆå¢žåŠ %d æ£èƒ½é‡å¹¶é€ æˆ %0.2f 光系伤害和 %0.2f ç«ç„°ä¼¤å®³ã€‚ 阵法æŒç» %d 回åˆã€‚ å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blur Sight", "模糊视觉", "talent name") +t([[The caster's image blurs, granting a %d bonus to Defense. + The bonus will increase with your Spellpower.]], [[施法者的形象å˜çš„模糊ä¸æ¸…ï¼Œå¢žåŠ %d 点闪é¿ã€‚ + å—法术强度影å“,闪é¿æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -26343,6 +26399,11 @@ t([[Summons your lust for blood and destruction; especially when the odds are ag å—体质影å“,增益有é¢å¤–åŠ æˆã€‚]], "tformat") t("Hold the Ground", "å…½æ—å¿è€", "talent name") t("#CRIMSON#%s roars with rage shaking off %d mental debuffs!", "#CRIMSON#%s愤怒地咆哮,摆脱了%d项精神负é¢æ•ˆæžœï¼", "logSeen") +t([[Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. + When your life goes below 50%% your sheer determination cleanses you of %d mental debuff(s) based on talent level and Willpower. This can only happen once every %d turns. + Also increases physical save by %d.]], [[其他ç§æ—对兽æ—的猎æ€æŒç»äº†ä¸Šåƒå¹´ï¼Œä¸ç®¡æ˜¯å¦æ£ä¹‰ã€‚ä½ ä»¬å·²ç»å¦ä¼šå¿å—那些会摧æ¯å¼±å°ç§æ—çš„ç¾éš¾ã€‚ + å½“ä½ çš„ç”Ÿå‘½å€¼é™ä½Žåˆ° 50%% ä»¥ä¸‹ï¼Œä½ å¼ºå¤§çš„æ„å¿—ç§»é™¤ä½ èº«ä¸Šæœ€å¤š %d 个精神状æ€ï¼ˆåŸºäºŽæŠ€èƒ½ç‰çº§å’Œæ„å¿—ï¼‰ã€‚è¯¥æ•ˆæžœæ¯ %d 回åˆæœ€å¤šè§¦å‘一次。 + é¢å¤–å¢žåŠ %d 物ç†è±å…。]], "tformat") t("Skirmisher", "散兵", "talent name") t([[Orcs have seen countless battles, and won many of them. You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy. @@ -28625,29 +28686,39 @@ t([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d section "game/modules/tome/data/talents/spells/phantasm.lua" t("Illuminate", "照明术", "talent name") -t([[Creates a globe of pure light within a radius of %d that illuminates the area. - At level 3, it also blinds all who see it (except the caster) for %d turns. - At level 4, it also deals %0.2f light damage.]], [[åˆ¶é€ ä¸€ä¸ªå‘光的çƒä½“,照亮 %d ç åŠå¾„范围区域。 - 在ç‰çº§ 3 时,它åŒæ—¶å¯ä»¥è‡´ç›²çœ‹åˆ°å®ƒçš„人(施法者除外) %d 回åˆã€‚ - 在ç‰çº§ 4 æ—¶ï¼Œå®ƒä¼šé€ æˆ %0.2f 点光系伤害。]], "tformat") -t("Blur Sight", "模糊视觉", "talent name") -t([[The caster's image blurs, granting a %d bonus to Defense. - The bonus will increase with your Spellpower.]], [[施法者的形象å˜çš„模糊ä¸æ¸…ï¼Œå¢žåŠ %d 点闪é¿ã€‚ - å—法术强度影å“,闪é¿æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t([[Creates a globe of pure light within a radius of %d that illuminates the area and deals %0.2f damage to all creatures. + At level 3, it also blinds all who see it (except the caster) for %d turns.]], [[åˆ¶é€ ä¸€ä¸ªå‘光的çƒä½“,照亮 %d ç åŠå¾„èŒƒå›´åŒºåŸŸï¼Œå¹¶å¯¹æ‰€æœ‰ç”Ÿç‰©é€ æˆ %0.2f 点光系伤害。 + 在ç‰çº§ 3 时,它åŒæ—¶å¯ä»¥è‡´ç›²çœ‹åˆ°å®ƒçš„人(施法者除外) %d 回åˆã€‚ ]], "tformat") t("Phantasmal Shield", "幻象护盾", "talent name") -t([[The caster is surrounded by a phantasmal shield granting 10%% chance to evade weapon attacks. If hit in melee, the shield will deal %d light damage to the attacker. - The damage will increase with your Spellpower.]], [[施法者被幻象护盾所包围,有10%% å‡ çŽ‡é—ªé¿æ¦å™¨æ”»å‡»ã€‚è‹¥ä½ å—到近战打击,æ¤æŠ¤ç›¾ä¼šå¯¹æ”»å‡»è€…é€ æˆ %d 点光系伤害。 - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t([[Surround yourself with a phantasmal shield of pure light. + Whenever you would take damage there is %d%% chance to become ethereal for an instant and fully ignore it. + If you do get it, the shield glow brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. + The damage and ignore chance will increase with your Spellpower.]], [[使用纯净的光构æˆå¹»è±¡æŠ¤ç›¾ï¼Œä¿æŠ¤ä½ 自己。 + æ¯å½“ä½ å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡çž¬é—´å˜å¾—è™šæ— ï¼Œå®Œå…¨æ— è§†è¿™ä¸€ä¼¤å®³ã€‚ + å¦‚æžœä½ è§¦å‘了这一效果,护盾会å‘æ”»å‡»ä½ çš„æ•Œäººå‘出明亮的闪光,在其周围 %d ç èŒƒå›´å†…é€ æˆ %0.2f 光系伤害,并炫目所有å—到伤害的敌人(å‡å°‘ 10%% 的伤害),æŒç» 5 回åˆã€‚è¿™ä¸€æ•ˆæžœæœ€å¤šæ¯ %d 回åˆè§¦å‘一次。 + å…‰ç³»ä¼¤å®³å’Œæ— è§†ä¼¤å®³å‡ çŽ‡å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat", {1,3,2,4}) t("Invisibility", "éšå½¢", "talent name") -t([[The caster fades from sight, granting %d bonus to invisibility. - Beware -- you should take off your light, or you will still be easily spotted. - As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%%. - This powerful spell constantly drains your mana (2 per turn) while active. - The invisibility bonus will increase with your Spellpower.]], [[施法者从视线ä¸æ·¡å‡ºï¼Œé¢å¤–å¢žåŠ %d 点éšå½¢å¼ºåº¦ã€‚ - 注æ„ï¼šä½ å¿…é¡»å–下装备ä¸çš„ç¯å…·ï¼Œå¦åˆ™ä½ ä»ç„¶ä¼šè¢«è½»æ˜“å‘现。 - ç”±äºŽä½ å˜çš„ä¸å¯è§ï¼Œä½ 脱离了相ä½çŽ°å®žã€‚ä½ çš„æ‰€æœ‰æ”»å‡»é™ä½Ž 70%% 伤害。 - 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå®ƒä¼šæŒç»æ¶ˆè€—ä½ çš„æ³•åŠ›ï¼ˆ 2 法力/回åˆï¼‰ã€‚ - å—法术强度影å“,éšå½¢å¼ºåº¦æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t([[Weave a net of arcane disturbances around your body, removing yourself from the sight of all, granting %d bonus to invisibility for 7 turns. + While invisible all damage you deal against blinded or dazzled foes is increased by %d%% (additive with other damage increases). + The invisibility bonus will increase with your Spellpower.]], [[ä½ åœ¨èº«ä½“å‘¨å›´ç¼–ç»‡ä¸€ä¸ªå¥¥æœ¯èƒ½é‡çš„å¹²æ‰°ç½‘ï¼Œè®©ä½ æ¶ˆå¤±åœ¨æ•Œäººçš„è§†é‡Žä¸ï¼ŒèŽ·å¾— %d 强度的éšå½¢æ•ˆæžœï¼ŒæŒç» 7 回åˆã€‚ + 当éšå½¢æ—¶ï¼Œä½ å¯¹è‡´ç›²æˆ–ç‚«ç›®çš„æ•Œäººé€ æˆçš„ä¼¤å®³å¢žåŠ %d%% ï¼ˆä¸Žå…¶ä»–ä¼¤å®³åŠ æˆæ•ˆæžœåŠ 法å åŠ ï¼‰ + éšå½¢å¼ºåº¦éšæ³•æœ¯å¼ºåº¦æå‡ã€‚]], "tformat") +t("Elemental Mirage", "å…ƒç´ å¹»å½±", "talent name") +t([[Your mastery of both illusion and elements knows no bound. + Upon first sustaining this spell you may select two elements. You may later change them with the Alter Mirage spell, provided automatically upon learning this one. + + Any time you deal damage with one of those elements, the other gets a bonus of %d%% damage for 3 turns. + At level 5 if the target element has less resistance penetration, it gets increased to match the one of the source element. + + Current elements selected: %s#LAST# and %s]], [[ä½ å¯¹å¹»æœ¯å’Œå…ƒç´ çš„æŽŒæ¡æ— 人能比。 + åœ¨ç¬¬ä¸€æ¬¡é‡Šæ”¾è¿™ä¸€æ³•æœ¯æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ä¸¤ä¸ªå…ƒç´ ã€‚ä½ å¯ä»¥åœ¨ä»¥åŽä½¿ç”¨â€œæ”¹å˜å¹»å½±â€æŠ€èƒ½æ¥æ”¹å˜ä½ é€‰æ‹©çš„å…ƒç´ ï¼Œè¿™æ˜¯åœ¨ä½ å¦ä¹ è¿™ä¸ªæ³•æœ¯æ—¶è‡ªåŠ¨ä¹ å¾—çš„ã€‚ + + å½“ä½ ä½¿ç”¨å…¶ä¸ä¸€ä¸ªå…ƒç´ é€ æˆä¼¤å®³æ—¶ï¼Œå¦ä¸€ä¸ªå…ƒç´ 在 3 回åˆå†…获得 %d%% çš„ä¼¤å®³åŠ æˆã€‚ + ç‰çº§5æ—¶ï¼Œå¦‚æžœç›®æ ‡å…ƒç´ çš„æŠ—æ€§ç©¿é€è¾ƒä½Žï¼Œå®ƒä¼šèŽ·å¾—å¦ä¸€ä¸ªå…ƒç´ 的抗性穿é€ã€‚ + + 当å‰é€‰å®šçš„å…ƒç´ ï¼š%s#LAST#å’Œ%s]], "tformat") +t("Alter Mirage", "改å˜å¹»å½±", "talent name") +t("Change your choice of elements for Elemental Mirage.", "é€‰æ‹©ä½ å…ƒç´ å¹»å½±æŠ€èƒ½çš„åŠ æˆå…ƒç´ 。", "_t") ------------------------------------------------ @@ -30419,6 +30490,7 @@ t([[Fungal spores have colonized your blood, so that each time you use an infusi 真èŒä¹‹åŠ›ä¿å˜ 6 回åˆï¼Œæ¯å›žåˆå‡å°‘ 10 点或 10%% 。 å—体质影å“,真èŒèƒ½é‡çš„ä¿å˜æ•°é‡å’Œæ²»ç–—上é™æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") t("Corrupted Shell", "å •è½ä¹‹å£³", "talent name") +t("Have received at least 3500 blight damage and destroyed Zigur with the Grand Corruptor.", "承å—过至少 3500 点枯èŽä¼¤å®³å¹¶å’Œå¤§å •è½è€…一起摧æ¯ä¼Šæ ¼ã€‚", "_t") t([[Thanks to your newfound knowledge of corruption, you've learned some tricks for toughening your body... but only if you are healthy enough to withstand the strain from the changes. Improves your life by 500, your defense by %d, your armour by %d, your armour hardiness by 20%% and your saves by %d as your natural toughness and reflexes are pushed beyond their normal limits. Your saves armour and defense will improve with your Constitution.]], [[多äºäº†ä½ åœ¨å •è½èƒ½é‡ä¸Šçš„æ–°å‘çŽ°ï¼Œä½ å¦åˆ°ä¸€äº›æ–¹æ³•æ¥å¢žå¼ºä½ 的体质。但是åªæœ‰å½“ä½ æœ‰ä¸€å‰¯å¼ºå£®çš„ä½“é„时方能承å—这剧烈的å˜åŒ–。 @@ -30734,6 +30806,7 @@ t([[You can now control the recent past. Upon using this prodigy you gain a temp t("Unfold History", "改写历å²", "talent name") t("Rewrite the recent past to go back to when you cast Revisionist History.", "改写历å²ï¼Œè¿”回到修æ£åŽ†å²æ–½æ³•ç‚¹ã€‚", "tformat") t("Cauterize", "ç¼çƒ§", "talent name") +t("Have received at least 3500 fire damage and have cast at least 1000 spells", "曾承å—过至少 3500 点ç«ç„°ä¼¤å®³ï¼Œå¹¶ä¸”至少曾释放过 1000 次法术。", "_t") t([[Your inner flame is strong. Each time that you receive a blow that would kill you, your body is wreathed in flames. The flames will cauterize the wound, fully absorbing all damage done this turn, but they will continue to burn for 8 turns. Each turn 10%% of the damage absorbed will be dealt by the flames. This will bypass resistance and affinity. @@ -30752,6 +30825,27 @@ t("Customize Appearance", "自定义外形", "_t") t("Use Default", "使用默认", "_t") t("#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!", "#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼", "_t") t("Lichform", "巫妖转生", "_t") +t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! + Once learnt, the next time you are killed, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. + Liches are immune to poisons, diseases, fear, cuts, stuns, do not need to breath and are 20%% resistant to cold and darkness. + Liches also gain +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves, all resistance caps raised by 15%% and 7 mana regeneration. + + Liches gain a new racial tree with the following talents: + - Neverending Unlife: A Lich body is extremely resilient, being able to go into negative life and when destroyed it can regenerate itself. + - Frightening Presence: Your mere presence is enough to shatter the resolve of most, reducing their saves, damage and movement speed. + - Doomed for Eternity: As a creature of doom and despair you now constantly spawn undead shadows around you. + - Commander of the Dead: You are able to infuse all undead party members (including yourself) with un-natural power, increasing your physical and spellpower. + ]], [[è¿™æ˜¯ä½ å¦ä¹ æ»çµæ³•æœ¯çš„æœ€ç»ˆç›®æ ‡â€”â€”æˆä¸ºå¼ºå¤§è€Œä¸æ»çš„å·«å¦–ï¼ + å½“ä½ å¦ä¹ 这一技能åŽï¼Œåœ¨ä½ 下一次被æ€æ»çš„æ—¶å€™ï¼Œä½ ä½“å†…å¼ºå¤§çš„å¥¥æœ¯åŠ›é‡ä¼šé‡å»ºä½ çš„èº«ä½“ï¼Œè®©ä½ æˆä¸ºä½ 梦å¯ä»¥æ±‚的巫妖。 + 巫妖å…ç–«æ¯’ç´ ã€ç–¾ç—…ã€æ惧ã€æµè¡€ã€éœ‡æ…‘,ä¸éœ€è¦å‘¼å¸ï¼Œå¹¶èŽ·å¾— 20%% 寒冷和黑暗抗性。 + 巫妖åŒæ—¶èŽ·å¾— +12 é”力,æ„å¿—å’Œçµå·§ï¼Œ 60%% æš´å‡»æ— è§†ï¼Œ +4 生命æˆé•¿ï¼ˆä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值),+35 法术和精神è±å…,所有伤害抗性上é™å¢žåŠ 15%% ,获得 7 法力值æ¢å¤ã€‚ + + 巫妖会获得新的ç§æ—æŠ€èƒ½æ ‘ï¼ŒåŒ…å«ä»¥ä¸‹æŠ€èƒ½ï¼š + - ä¸æ»ä¹‹èº¯ï¼šå·«å¦–的身体是æžå…¶éš¾ä»¥æ‘§æ¯çš„,它们的生命值å¯ä»¥é™ä½Žåˆ°è´Ÿæ•°ä»¥ä¸‹ï¼Œä¸”å³ä½¿è¢«æ€æ»ä¹‹åŽä»ç„¶å¯ä»¥å¤æ´»ã€‚ + - æ怖å˜åœ¨ï¼šä½ çš„æ怖å˜åœ¨è¶³ä»¥ç²‰ç¢Žå¤§å¤šæ•°äººçš„勇气,é™ä½Žä»–们的è±å…,伤害和移动速度。 + - æ°¸æ’æ¯ç:作为æ¯çå’Œç»æœ›çš„ä½¿è€…ï¼Œä½ çŽ°åœ¨ä¸æ–åœ°åœ¨ä½ å‘¨å›´åˆ¶é€ ä¸æ»é˜´å½±ã€‚ + - äº¡è€…é¢†è¢–ï¼šä½ å¯ä»¥ç»™æ‰€æœ‰ä¸æ»æ—队å‹ï¼ˆåŒ…æ‹¬ä½ è‡ªå·±ï¼‰æ³¨å…¥éžè‡ªç„¶åŠ›é‡ï¼Œå¢žåŠ 它们的物ç†å’Œæ³•æœ¯å¼ºåº¦ã€‚ + ]], "tformat") ------------------------------------------------ @@ -30924,9 +31018,38 @@ t([[Gnaw your target for %d%% damage. If your attack hits, the target may be in ------------------------------------------------ section "game/modules/tome/data/talents/undeads/lich.lua" +t("Neverending Unlife", "ä¸æ»ä¹‹èº¯", "talent name") +t("Lich Regeneration (%d turns)", "巫妖å¤æ´» (%d 回åˆ)", "tformat") +t([[A Lich's body is extremely hard to fully destroy. You only die with your life reaches -%d. + In addition even when destroyed your body regenerates to full life. + The first time this happens, your transformation into a Lich is completed, granting you all the powers of Lichdom. + Any further death will still regenerate you but you will need to consume the essence of a creature of unique/boss/elite boss or more rank within %d turns to sustain yourself. + If you have not killed one when the duration expires or if you are killed again in this duration, you die permanently. + If this happens this power can never re-activate, even if you managed to resurrect by other means.]], [[巫妖的身体很难被完全摧æ¯ã€‚åªæœ‰å½“ä½ çš„ç”Ÿå‘½å€¼è¾¾åˆ°-%dæ—¶ï¼Œä½ æ‰ä¼šæ»åŽ»ã€‚ + æ¤å¤–,å³ä½¿ä½ 的身体被摧æ¯ï¼Œä½ 也会立刻å¤æ´»ã€‚ + 第一次å‘生这ç§æƒ…å†µæ—¶ï¼Œä½ è½¬åŒ–æˆå·«å¦–的过程就完æˆäº†ï¼Œè¿™å°†ç»™äºˆä½ 巫妖的所有力é‡ã€‚ + 之åŽä½ æ»äº¡çš„æ—¶å€™ï¼Œä½ ä»ç„¶å¯ä»¥é‡ç”Ÿï¼Œä½†æ˜¯ä½ 需è¦åœ¨%d回åˆåžå™¬ä¸€ä¸ªå†…拥有å²è¯—/Boss/精英Boss或更高ç‰çº§çš„生物的精åŽæ¥ç»´æŒä½ 自己。 + å¦‚æžœä½ åœ¨æŒç»æ—¶é—´æ—¶æ²¡èƒ½æ€æ»ä¸€ä¸ªè¿™æ ·çš„Boss,或者在这段时间内å†æ¬¡è¢«æ€æ»ï¼Œä½ 将永远æ»åŽ»ã€‚ + 如果å‘生这ç§æƒ…况,å³ä½¿ä½ 设法通过其他方å¼å¤æ´»ï¼Œè¿™ç§å¤æ´»èƒ½åŠ›ä¹Ÿæ°¸è¿œæ— 法é‡æ–°æ¿€æ´»äº†ã€‚]], "tformat") +t("Frightening Presence", "æ怖å˜åœ¨", "talent name") +t([[Your mere presence is terrying to any foes that dare stand against you. + Every turn all foes in radius %d must make a metal save against your spellpower/physical power (whichever is highest) or become frightened (bypassing fear immunity), reducing all their saves by %d, all damage by %d%% and movement speed by %d%%. + If they successfully resist, they are immune for %d turns.]], [[ä½ çš„å˜åœ¨è®©ä»»ä½•èƒ†æ•¢å¯¹æŠ—ä½ çš„æ•Œäººçš„å¿ƒä¸å……满ç•æƒ§ã€‚ + æ¯å›žåˆï¼ŒåŠå¾„ %d ç 内的所有敌人必须使用精神è±å…å¯¹æŠ—ä½ çš„æ³•æœ¯å¼ºåº¦/物ç†å¼ºåº¦ï¼ˆå–最高者),å¦åˆ™ä¼šè¢«æƒŠå“ï¼ˆæ— è§†æ惧å…疫),他们的所有è±å…é™ä½Ž %d ,所有伤害é™ä½Ž %d%% ,移动速度é™ä½Ž %d%% 。 + 如果他们æˆåŠŸæŠµæŠ—,他们å¯ä»¥å…疫这一效果 %d 回åˆã€‚]], "tformat") +t("Shadow Invoke Darkness", "阴影黑夜é™ä¸´", "talent name") +t("Shadow Cold Touch", "阴影冰冷之触", "talent name") t([[Bathes the target in flames doing %0.2f damage The damage will increase with the Magic stat]], [[用ç«ç„°ç¼çƒ§ä½ çš„ç›®æ ‡é€ æˆ %0.2f 伤害。 å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Doomed For Eternity", "æ°¸æ’æ¯ç", "talent name") +t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place. + Shadows ignore %d%% of the damage dealt to them by their master.]], [[当这一技能å¯ç”¨çš„æ—¶å€™ï¼Œä½ ä¼šä¸æ–å¬å”¤ %d 个ç‰çº§ä¸º %d 的阴影æ¥ååŠ©ä½ æˆ˜æ–—ã€‚é˜´å½±æ˜¯è„†å¼±çš„å±•ç¤ºï¼Œå¯ä»¥ä½¿ç”¨ä»¥ä¸‹èƒ½åŠ›ï¼šä½¿ç”¨å¥¥æœ¯é‡ç»„治疗自己(ç‰çº§ %d ),使用闪电çªè¢æ”»å‡»æ•Œäººï¼ˆç‰çº§ %d ),使用相ä½ä¹‹é—¨ç§»åŠ¨ã€‚ + ä¸»äººå¯¹é˜´å½±é€ æˆçš„伤害é™ä½Ž %d%%。]], "tformat") +t("Commander of the Dead", "亡者领袖", "talent name") +t([[You are so full with power that it overflows out of you whenever you cast a spell. + Upon spell cast you have %d%% chances to boost the physical power, spellpower, mindpower and all saves of all friendly undeads in sight (including yourself) by %d for 4 turns.]], [[ä½ çš„åŠ›é‡å¦‚æ¤å¼ºå¤§ï¼Œæ¯å½“ä½ é‡Šæ”¾æ³•æœ¯çš„æ—¶å€™ï¼Œä½ çš„åŠ›é‡ä¼šå–·æ¶Œè€Œå‡ºã€‚ + ä½¿ç”¨æ³•æœ¯æ—¶ï¼Œä½ æœ‰ %d%% å‡ çŽ‡å¼ºåŒ–å‘¨å›´æ‰€æœ‰å¯è§çš„ä¸æ»ç”Ÿç‰©ï¼ˆåŒ…æ‹¬ä½ è‡ªå·±ï¼‰ï¼Œç‰©ç†å¼ºåº¦ã€æ³•æœ¯å¼ºåº¦ã€ç²¾ç¥žå¼ºåº¦ï¼Œæ‰€æœ‰è±å…æå‡ %d ,æŒç» 4 回åˆã€‚]], "tformat") ------------------------------------------------ @@ -33969,7 +34092,6 @@ t("-Mana Overflow", "-法力溢出", "_t") t("Stoned", "石化", "_t") t("The target has been turned to stone: it is rooted in place, unable to act, and may be shattered by a single blow dealing more than 30% of its maximum life. It's new form makes it immune to being poisoned or cut, and grants improved physical(+20%), fire(+80%) and lightning(+50%) resistances.", "ç›®æ ‡è¢«çŸ³åŒ–ï¼šè¢«å®šèº«åœ¨æ¤ä½ç½®ï¼Œæ— 法行动,在å—到超过 30% 最大生命的伤害将被击碎,但æ高物ç†æŠµæŠ—( +20% )ç«ç„°æŠµæŠ—( + 80% )和闪电抵抗( + 50% )。", "_t") t("stone", "石", "effect subtype") -t("stun", "震慑", "effect subtype") t("#Target# turns to #GREY#STONE#LAST#!", "#Target#å˜æˆäº†#GREY#石头#LAST#!", "_t") t("+Stoned", "+石化", "_t") t("#Target# is no longer a #GREY#statue#LAST#.", "#Target#ä¸å†æ˜¯#GREY#石头#LAST#了.", "_t") @@ -33994,6 +34116,8 @@ t("#Target#'s skin returns to normal.", "#Target#的皮肤æ¢å¤äº†æ£å¸¸çŠ¶æ€ t("-Reflective Skin", "-å射皮肤", "_t") t("Vimsense", "活力感知", "_t") t("Reduces blight resistance by %d%% and all saves by %d.", "é™ä½Žæž¯èŽæŠµæŠ— %d%% ,所有è±å… %d 。", "tformat") +t("Improves/gives invisibility (power %d), and increases damage dealt to blind or dazzled creatures by %d%%.", "æå‡/获得éšå½¢ï¼ˆå¼ºåº¦ %d ï¼‰ï¼Œå¹¶å¢žåŠ å¯¹è‡´ç›²å’Œç‚«ç›®æ•Œäººä¼¤å®³ %d%%。", "tformat") +t("invisibility", "éšå½¢", "effect subtype") t("Invisibility", "éšå½¢", "_t") t(" and preventing healing and life regeneration", "并阻æ¢æ²»ç–—和生命回å¤æ•ˆæžœ", "_t") t("Improves/gives invisibility (power %d), reducing damage dealt by %d%%%s.", "æå‡/获得éšå½¢çŠ¶æ€ï¼ˆ %d éšå½¢ç‰çº§ï¼‰ï¼Œå‡å°‘å…¶æ‰€é€ æˆçš„伤害%d%%%s。", "tformat") @@ -34003,7 +34127,6 @@ t("#Target# is no longer invisible.", "#Target#ä¸å†éšå½¢ã€‚", "_t") t("-Invis", "-éšèº«", "_t") t("Ethereal", "虚幻形æ€", "_t") t("Invisible (power %d), damage dealt reduced by %d%%, all resistances increased by %d%%, movement speed increased by %d%%.", "éšå½¢ ( éšå½¢ç‰çº§ %d), é€ æˆçš„伤害å‡å°‘ %d%%, æ‰€æœ‰æŠ—æ€§å¢žåŠ %d%%, ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%%.", "tformat") -t("phantasm", "幻术", "effect subtype") t("#Target# becomes ethereal.", "#Target#å˜å¾—虚幻。", "_t") t("+Ethereal", "+虚幻形æ€", "_t") t("#Target# is no longer ethereal.", "#Target#å˜å¾—ä¸å†è™šå¹»ã€‚", "_t") @@ -34759,7 +34882,20 @@ t("-Draining Moonlight", "-å¸èƒ½æœˆå…‰", "_t") t("Auger of Destruction", "粉碎之力", "_t") t("Physical damage increased by %d%%.", "物ç†ä¼¤å®³å¢žåŠ %d%% 。", "tformat") t("physical", "物ç†", "effect subtype") +t("Dazzled", "ç‚«ç›®", "_t") +t("All damage decreased by %d%%.", "所有伤害é™ä½Ž %d%% 。", "tformat") +t("stun", "震慑", "effect subtype") +t("Immune to Frightening Presence", "å…ç–«æ怖å˜åœ¨", "_t") +t("You resisted a Lich and are immune to its frightening presence.", "ä½ æŠµæŠ—äº†ä¸€ä¸ªå·«å¦–çš„å¼ºå¤§æ„志,å…疫它的æ怖å˜åœ¨æ•ˆæžœã€‚", "_t") +t("Elemental Mirage (First Element)", "å…ƒç´ å¹»å½± (ç¬¬ä¸€ä¸ªå…ƒç´ )", "_t") +t("Frightening Presence", "æ怖å˜åœ¨", "_t") +t("The mere sight of a Lich sent you into a frightened state, reducing all saves by %d, all damage by %d%% and movement speed by %d%%.", "巫妖的æ怖å˜åœ¨è®©ä½ 陷入深度æ惧之ä¸ï¼Œæ‰€æœ‰è±å…é™ä½Ž %d, 所有伤害å‡å°‘ %d%% ,移动速度é™ä½Ž %d%% 。", "tformat") t("fear", "æ惧", "effect subtype") +t("Elemental Mirage (Second Element)", "å…ƒç´ å¹»å½± (ç¬¬äºŒä¸ªå…ƒç´ )", "_t") +t("%s damage increased by %d%% and resistance penetration by %d%%.", "%s ä¼¤å®³å¢žåŠ %d%% ,抗性穿é€å¢žåŠ %d%% 。", "tformat") +t("phantasm", "幻术", "effect subtype") +t("Commander of the Dead", "亡者领袖", "_t") +t("Physical power, spellpower and all saves increased by %d.", "物ç†å¼ºåº¦ï¼Œæ³•æœ¯å¼ºåº¦å’Œå…¨ä½“è±å…å¢žåŠ %d 。", "tformat") t("lich", "巫妖", "effect subtype") t("power", "能é‡", "effect subtype") @@ -35258,6 +35394,7 @@ t("-Shield", "-护盾", "_t") t("The psionic shield around #target# crumbles.", "#Target#周围的çµèƒ½æŠ¤ç›¾ç ´ç¢Žäº†ã€‚", "_t") t("Unseen Force", "æ— å½¢ä¹‹åŠ›", "_t") t("from %d to %d", "%d 到 %d", "tformat") +t("An unseen force strikes %s targets in a range of %d around this creature every turn, doing %d damage and knocking them back for %d tiles.", "ä¸å¯è§çš„力é‡æ¯å›žåˆæ‰“击该生物周围%dç çš„%sä¸ªç›®æ ‡ï¼Œé€ æˆ%d伤害,并将其击退%dç 。", "tformat", {2,1,3,4}) t("An unseen force begins to swirl around %s!", "ä¸€è‚¡æ— å½¢çš„åŠ›é‡å¼€å§‹å›´ç»•%s旋转ï¼", "logSeen") t("The unseen force around %s subsides.", "围绕%sæ—‹è½¬çš„æ— å½¢åŠ›é‡æ¶ˆå¤±äº†ã€‚", "logSeen") t("Psionic Maelstrom", "çµèƒ½é£Žæš´", "_t") @@ -40805,6 +40942,8 @@ t("When you do a mouse gesture (right click + drag) a color coded trail is displ t("#GOLD##{bold}#Display mouse gesture trails#WHITE##{normal}#", "#GOLD##{bold}#æ˜¾ç¤ºé¼ æ ‡æ‰‹åŠ¿è½¨è¿¹#WHITE##{normal}#", "_t") t("If enabled new quests and quests updates will display a big popup, if not a simple line of text will fly on the screen.#WHITE#", "如果开å¯ï¼Œä»»ä½•ä»»åŠ¡ä¿¡æ¯å˜åŒ–都将以更明显的方å¼æ˜¾ç¤ºåœ¨å±å¹•ä¸Šã€‚#WHITE#", "_t") t("#GOLD##{bold}#Big Quest Popups#WHITE##{normal}#", "#GOLD##{bold}#大å·ä»»åŠ¡æ示#WHITE##{normal}#", "_t") +t("Enable the WASD movement keys. Can be used to move diagonaly by pressing two directions at once.#WHITE#", "å¯ç”¨WASDé”®ç§»åŠ¨ã€‚å½“ä½ åŒæ—¶æŒ‰ä¸¤ä¸ªé”®çš„时候,å¯ä»¥å®žçŽ°å¯¹è§’线移动。#WHITE#", "_t") +t("#GOLD##{bold}#Enable WASD movement keys#WHITE##{normal}#", "#GOLD##{bold}#å¯ç”¨ WASD 键移动#WHITE##{normal}#", "_t") t("Sharpen Visuals, set to 0 to disable.#WHITE#", "é”化视觉,设为0å…³é—#WHITE#", "_t") t("#GOLD##{bold}#Sharpen Visuals#WHITE##{normal}#", "#GOLD##{bold}#é”化视觉#WHITE##{normal}#", "_t") t("Enter Sharpen Power", "输入é”化强度", "_t") diff --git a/game/modules/tome/data/quests/lightning-overload.lua b/game/modules/tome/data/quests/lightning-overload.lua index d2d45bf2a6b2a9ea808692b9197ca06cadcd93fb..938b7d23f6eaca4cb0510499923fa9d3c6cf993a 100644 --- a/game/modules/tome/data/quests/lightning-overload.lua +++ b/game/modules/tome/data/quests/lightning-overload.lua @@ -60,7 +60,6 @@ end on_status_change = function(self, who, status, sub) if self:isCompleted() then who:setQuestStatus(self.id, engine.Quest.DONE) - game:setAllowedBuild("mage_tempest", true) world:gainAchievement("EYE_OF_THE_STORM", game.player:resolveSource()) game:unlockBackground("derth", "Derth") local p = game.party:findMember{main=true} diff --git a/game/modules/tome/data/sound/talents/ghoul.ogg b/game/modules/tome/data/sound/talents/ghoul.ogg new file mode 100644 index 0000000000000000000000000000000000000000..2f37033d8e45a516c09dbaa8dd5f31b0cde38790 Binary files /dev/null and b/game/modules/tome/data/sound/talents/ghoul.ogg differ diff --git a/game/modules/tome/data/sound/talents/skeleton.ogg b/game/modules/tome/data/sound/talents/skeleton.ogg new file mode 100644 index 0000000000000000000000000000000000000000..2811dff92af7ad968c707a3c5e2e22e9664c222b Binary files /dev/null and b/game/modules/tome/data/sound/talents/skeleton.ogg differ diff --git a/game/modules/tome/data/talents.lua b/game/modules/tome/data/talents.lua index e6a9fe00211d335882fe40fbd09a49637411fd63..aa05fe63925703d400cbcd5a687c061abf0e1803 100644 --- a/game/modules/tome/data/talents.lua +++ b/game/modules/tome/data/talents.lua @@ -71,6 +71,11 @@ Talents.newTalent = function(self, t) t.name = ("#SANDY_BROWN#%s (Race Evolution)"):tformat(_t(t.name)) end + -- Generate easier, reverse parameters, calls for methods + for k, e in pairsclone(t) do if type(e) == "function" and type(k) == "string" then + t["_"..k] = function(t, self, ...) return e(self, t, ...) end + end end + return oldNewTalent(self, t) end diff --git a/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua b/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua deleted file mode 100644 index 3dff2fc273fc23a05c9c346942a8c8d2aac0d2be..0000000000000000000000000000000000000000 --- a/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua +++ /dev/null @@ -1,371 +0,0 @@ --- ToME - Tales of Maj'Eyal --- Copyright (C) 2009 - 2019 Nicolas Casalini --- --- This program is free software: you can redistribute it and/or modify --- it under the terms of the GNU General Public License as published by --- the Free Software Foundation, either version 3 of the License, or --- (at your option) any later version. --- --- This program is distributed in the hope that it will be useful, --- but WITHOUT ANY WARRANTY; without even the implied warranty of --- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --- GNU General Public License for more details. --- --- You should have received a copy of the GNU General Public License --- along with this program. If not, see <http://www.gnu.org/licenses/>. --- --- Nicolas Casalini "DarkGod" --- darkgod@te4.org - -local minions_list = { - bone_giant = { - type = "undead", subtype = "giant", - blood_color = colors.GREY, - display = "K", - combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - infravision = 10, - life_rating = 12, - max_stamina = 90, - rank = 2, - size_category = 4, - movement_speed = 1.5, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, - stats = { str=20, dex=12, mag=16, con=16 }, - resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, - open_door = 1, - no_breath = 1, - confusion_immune = 1, - poison_immune = 1, - blind_immune = 1, - fear_immune = 1, - stun_immune = 1, - see_invisible = resolvers.mbonus(15, 5), - undead = 1, - name = "bone giant", color=colors.WHITE, - desc=_t[[A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.]], - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_bone_giant.png", display_h=2, display_y=-1}}}, - max_life = resolvers.rngavg(100,120), - level_range = {1, nil}, exp_worth = 0, - combat_armor = 20, combat_def = 0, - on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, - melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, - resolvers.talents{ T_BONE_ARMOUR={base=3, every=10, max=5}, T_STUN={base=3, every=10, max=5}, }, - }, - h_bone_giant = { - type = "undead", subtype = "giant", - blood_color = colors.GREY, - display = "K", - combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - infravision = 10, - life_rating = 12, - max_stamina = 90, - rank = 2, - size_category = 4, - movement_speed = 1.5, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, - stats = { str=20, dex=12, mag=16, con=16 }, - resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, - open_door = 1, - no_breath = 1, - confusion_immune = 1, - poison_immune = 1, - blind_immune = 1, - fear_immune = 1, - stun_immune = 1, - see_invisible = resolvers.mbonus(15, 5), - undead = 1, - name = "heavy bone giant", color=colors.RED, - desc=_t[[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]], - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_heavy_bone_giant.png", display_h=2, display_y=-1}}}, - level_range = {1, nil}, exp_worth = 0, - max_life = resolvers.rngavg(100,120), - combat_armor = 20, combat_def = 0, - on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, - melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, - resolvers.talents{ T_BONE_ARMOUR={base=3, every=10, max=5}, T_THROW_BONES={base=4, every=10, max=7}, T_STUN={base=3, every=10, max=5}, }, - }, - e_bone_giant = { - type = "undead", subtype = "giant", - blood_color = colors.GREY, - display = "K", - combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - infravision = 10, - life_rating = 12, - max_stamina = 90, - rank = 2, - size_category = 4, - movement_speed = 1.5, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, - stats = { str=20, dex=12, mag=16, con=16 }, - resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, - open_door = 1, - no_breath = 1, - confusion_immune = 1, - poison_immune = 1, - blind_immune = 1, - fear_immune = 1, - stun_immune = 1, - see_invisible = resolvers.mbonus(15, 5), - undead = 1, - name = "eternal bone giant", color=colors.GREY, - desc=_t[[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]], - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_eternal_bone_giant.png", display_h=2, display_y=-1}}}, - level_range = {1, nil}, exp_worth = 0, - max_life = resolvers.rngavg(100,120), - combat_armor = 40, combat_def = 20, - on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, - melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, - autolevel = "warriormage", - resists = {all = 50}, - resolvers.talents{ T_BONE_ARMOUR={base=5, every=10, max=7}, T_STUN={base=3, every=10, max=5}, T_SKELETON_REASSEMBLE=5, }, - }, - r_bone_giant = { - type = "undead", subtype = "giant", - blood_color = colors.GREY, - display = "K", - combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - infravision = 10, - life_rating = 12, - max_stamina = 90, - rank = 2, - size_category = 4, - movement_speed = 1.5, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, - stats = { str=20, dex=12, mag=16, con=16 }, - resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, - open_door = 1, - no_breath = 1, - confusion_immune = 1, - poison_immune = 1, - blind_immune = 1, - fear_immune = 1, - stun_immune = 1, - see_invisible = resolvers.mbonus(15, 5), - undead = 1, - name = "runed bone giant", color=colors.RED, - desc=_t[[A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.]], - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_runed_bone_giant.png", display_h=2, display_y=-1}}}, - level_range = {1, nil}, exp_worth = 0, - rank = 3, - max_life = resolvers.rngavg(100,120), - combat_armor = 20, combat_def = 40, - melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 15)}, - autolevel = "warriormage", - resists = {all = 30}, - resolvers.talents{ - T_BONE_ARMOUR={base=5, every=10, max=7}, - T_STUN={base=3, every=10, max=5}, - T_SKELETON_REASSEMBLE=5, - T_ARCANE_POWER={base=4, every=5, max = 8}, - T_MANATHRUST={base=4, every=5, max = 10}, - T_MANAFLOW={base=5, every=5, max = 10}, - T_STRIKE={base=4, every=5, max = 12}, - T_INNER_POWER={base=4, every=5, max = 10}, - T_EARTHEN_MISSILES={base=5, every=5, max = 10}, - }, - resolvers.sustains_at_birth(), - }, -} - -newTalent{ - name = "Undead Explosion", - type = {"spell/advanced-necrotic-minions",1}, - require = spells_req_high1, - points = 5, - mana = 30, - cooldown = 10, - tactical = { ATTACKAREA = { BLIGHT = 2 } }, - radius = function(self, t) return math.floor(self:combatTalentScale(t, 1.3, 2.7)) end, - range = 8, - requires_target = true, - no_npc_use = true, - getDamage = function(self, t) return self:combatLimit(self:combatTalentSpellDamage(t, 20, 70), 90, 0, 0, 25, 25) end, -- Limit to 50% life - action = function(self, t) - local tg = {type="hit", range=self:getTalentRange(t), talent=t, first_target="friend"} - local tx, ty, target = self:getTarget(tg) - if not tx or not ty or not target or not target.summoner or not target.summoner == self or not target.necrotic_minion then return nil end - - local tg = {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, friendlyfire=not rng.percent(self:getTalentLevelRaw(self.T_DARK_EMPATHY) * 0.2)} - local dam = target.max_life * t.getDamage(self, t) / 100 - target:die() - target:project(tg, target.x, target.y, DamageType.BLIGHT, dam) - game.level.map:particleEmitter(target.x, target.y, tg.radius, "ball_acid", {radius=tg.radius}) - - game:playSoundNear(self, "talents/fireflash") - return true - end, - info = function(self, t) - return ([[Minions are only tools. You may dispose of them... Violently. - Makes the targeted minion explode for %d%% of its maximum life in a radius of %d as blight damage. - Beware! Don't get caught in the blast! (unless you know Dark Empthy: %d%% chance to ignore damage)]]): - tformat(t.getDamage(self, t),t.radius(self,t), self:getTalentLevelRaw(self.T_DARK_EMPATHY) * 20) - end, -} - -newTalent{ - name = "Assemble", - type = {"spell/advanced-necrotic-minions",2}, - require = spells_req_high2, - points = 5, - mana = 90, - cooldown = 25, - tactical = { ATTACK = 10 }, - requires_target = true, - on_pre_use = function(self, t) - local nb = 0 - local nbgolem = 0 - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then - if act.subtype ~= "giant" then nb = nb + 1 - else nbgolem = nbgolem + 1 end - end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then - if act.subtype ~= "giant" then nb = nb + 1 - else nbgolem = nbgolem + 1 end - end - end - end - if nb < 3 then return false end - local maxgolem = 1 - if necroEssenceDead(self, true) then maxgolem = 2 end - if nbgolem >= maxgolem then return false end - return true - end, - getLevel = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), -6, 0.9, 2, 5)) end, -- -6 @ 1, +2 @ 5, +5 @ 8 - action = function(self, t) - local nbgolem = 0 - local make_golem = function() - local list = {} - nbgolem = 0 - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then - if act.subtype ~= "giant" then list[#list+1] = act - else nbgolem = nbgolem + 1 end - end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then - if act.subtype ~= "giant" then list[#list+1] = act - else nbgolem = nbgolem + 1 end - end - end - end - if #list < 3 then return end - - rng.tableRemove(list):die(self) - rng.tableRemove(list):die(self) - rng.tableRemove(list):die(self) - - local kind = ({"bone_giant","bone_giant","h_bone_giant","h_bone_giant","e_bone_giant"})[util.bound(math.floor(self:getTalentLevel(t)), 1, 5)] - if self:getTalentLevel(t) >= 6 and rng.percent(20) then kind = "r_bone_giant" end - - local minion = require("mod.class.NPC").new(minions_list[kind]) - local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true}) - if minion and x and y then - local lev = t.getLevel(self, t) - necroSetupSummon(self, minion, x, y, lev, true) - nbgolem = nbgolem + 1 - end - end - - local empower = necroEssenceDead(self) - for i = 1, empower and 2 or 1 do - make_golem() - if nbgolem >= (empower and 2 or 1) then break end - end - - if nbgolem >= 2 and empower then empower() end - - game:playSoundNear(self, "talents/spell_generic2") - return true - end, - info = function(self, t) - return ([[Combines 3 of your minions into a bone giant. - At level 1, it makes a bone giant. - At level 3, it makes a heavy bone giant. - At level 5, it makes an eternal bone giant. - At level 6, it has a 20%% chance to produce a runed bone giant. - Only %s can be active at any time.]]): - tformat(necroEssenceDead(self, true) and _t"two bone giants" or _t"one bone giant") - end, -} - -newTalent{ - name = "Sacrifice", - type = {"spell/advanced-necrotic-minions",3}, - require = spells_req_high3, - points = 5, - mana = 5, - cooldown = 25, - tactical = { DEFEND = 1 }, - requires_target = true, - on_pre_use = function(self, t) - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then - if act.subtype == "giant" then return true end - end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then - if act.subtype == "giant" then return true end - end - end - end - return false - end, - getTurns = function(self, t) return math.floor(4 + self:combatTalentSpellDamage(t, 8, 20)) end, - getPower = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 22.5, 16.5)) end, -- Limit >10% - action = function(self, t) - local list = {} - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion and act.subtype == "giant" then list[#list+1] = act end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion and act.subtype == "giant" then list[#list+1] = act end - end - end - if #list < 1 then return end - - rng.tableRemove(list):die(self) - - self:setEffect(self.EFF_BONE_SHIELD, t.getTurns(self, t), {power=t.getPower(self, t)}) - - game:playSoundNear(self, "talents/spell_generic2") - return true - end, - info = function(self, t) - return ([[Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than %d%% of your total life. - The effect lasts %d turns.]]): - tformat(t.getPower(self, t), t.getTurns(self, t)) - end, -} - -newTalent{ - name = "Minion Mastery", - type = {"spell/advanced-necrotic-minions",4}, - require = spells_req_high4, - points = 5, - mode = "passive", - info = function(self, t) - return ([[Each minion you summon has a chance to be a more advanced form of undead. Your chance for each type of minion is as follows:%s]]): - tformat(self:callTalent(self.T_CREATE_MINIONS,"MinionChancesDesc")) - end, -} diff --git a/game/modules/tome/data/talents/spells/animus.lua b/game/modules/tome/data/talents/spells/animus.lua index 7b3cc71a7a6873b709bb757701858ab2ad884f07..fdde9a0104e9dc4d478a60a85dec363b8c6ecd62 100644 --- a/game/modules/tome/data/talents/spells/animus.lua +++ b/game/modules/tome/data/talents/spells/animus.lua @@ -1,5 +1,5 @@ -- ToME - Tales of Maj'Eyal --- Copyright (C) 2009 - 2019 Nicolas Casalini +-- Copyright (C) 2009 - 2020 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by @@ -17,254 +17,152 @@ -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -local Object = require "mod.class.Object" - newTalent{ - name = "Consume Soul", + name = "Soul Leech", type = {"spell/animus",1}, require = spells_req1, points = 5, - soul = 1, - cooldown = 10, - tactical = { HEAL = 1, MANA = 1 }, - getHeal = function(self, t) return (40 + self:combatTalentSpellDamage(t, 10, 520)) * (necroEssenceDead(self, true) and 1.5 or 1) end, - is_heal = true, - action = function(self, t) - self:attr("allow_on_heal", 1) - self:heal(self:spellCrit(t.getHeal(self, t)), self) - self:attr("allow_on_heal", -1) - self:incMana(self:spellCrit(t.getHeal(self, t)) / 3, self) - if core.shader.active(4) then - self:addParticles(Particles.new("shader_shield_temp", 1, {toback=true , size_factor=1.5, y=-0.3, img="healdark", life=25}, {type="healing", time_factor=6000, beamsCount=15, noup=2.0, beamColor1={0xcb/255, 0xcb/255, 0xcb/255, 1}, beamColor2={0x35/255, 0x35/255, 0x35/255, 1}})) - self:addParticles(Particles.new("shader_shield_temp", 1, {toback=false, size_factor=1.5, y=-0.3, img="healdark", life=25}, {type="healing", time_factor=6000, beamsCount=15, noup=1.0, beamColor1={0xcb/255, 0xcb/255, 0xcb/255, 1}, beamColor2={0x35/255, 0x35/255, 0x35/255, 1}})) + mode = "passive", + autolearn_talent = "T_SOUL_POOL", + getTurns = function(self, t) return self:combatTalentLimit(t, 1, 10, 3) end, + getTurnsByRank = function(self, t, target) + local base = t.getTurns(self, t) + if target.innate_player then return math.ceil(base), true -- Player is like a boss for NPCs + elseif target.rank == 3.2 then return math.ceil(base * 3), true + elseif target.rank == 3.5 then return math.ceil(base * 2.2), true + elseif target.rank == 4 then return math.ceil(base * 1.3), true + elseif target.rank == 5 then return math.ceil(base), true + elseif target.rank >= 10 then return math.ceil(base / 2), true + else return 20, false + end + end, + callbackOnDealDamage = function(self, t, val, target, dead, death_note) + if dead then + self:resolveSource():incSoul(1) + else + if target:hasEffect(target.EFF_SOUL_LEECH) then return end -- Dont reset, we want it to exprei to leech + local turns, powerful = t.getTurnsByRank(self, t, target) + target:setEffect(target.EFF_SOUL_LEECH, turns, {src=self, powerful=powerful}) end - game:playSoundNear(self, "talents/heal") - if necroEssenceDead(self, true) then necroEssenceDead(self)() end - return true end, info = function(self, t) - local heal = t.getHeal(self, t) - return ([[Crush and consume one of your captured souls, healing you for %d life and restoring %d mana. - The life and mana healed will increase with your Spellpower.]]): - tformat(heal, heal / 3) + local npc = mod.class.NPC.new{rank=3.2} + local _, c_rare = npc:TextRank() + npc.rank = 3.5 local _, c_unique = npc:TextRank() + npc.rank = 4 local _, c_boss = npc:TextRank() + npc.rank = 5 local _, c_eboss = npc:TextRank() + + return ([[Each time you or your undead minions deal damage to a creature you apply Soul Leech to them. + If a creature dies with this effect active, you steal its soul. + Strong creatures and bosses are so overflowing with soul power that you steal a fragment of their soul every few turns: + %s- rare: at most every %d turns + %s- unique: at most every %d turns + %s- boss: at most every %d turns + %s- elite boss: at most every %d turns + ]]):tformat(c_rare, t.getTurnsByRank(self, t, {rank=3.2}), c_unique, t.getTurnsByRank(self, t, {rank=3.5}), c_boss, t.getTurnsByRank(self, t, {rank=4}), c_eboss, t.getTurnsByRank(self, t, {rank=5})) end, } newTalent{ - name = "Animus Hoarder", - type = {"spell/animus",2}, + name = "Consume Soul", + type = {"spell/animus", 2}, require = spells_req2, - mode = "passive", points = 5, - getMax = function(self, t) return math.floor(self:combatTalentScale(t, 2, 8)) end, - getChance = function(self, t) return self:combatTalentLimit(t, 100, 20, 80) end, - passives = function(self, t, p) - self:talentTemporaryValue(p, "extra_soul_chance", t.getChance(self, t)) - self:talentTemporaryValue(p, "max_soul", t.getMax(self, t)) - end, + soul = 1, + cooldown = 15, + getHeal = function(self, t) return 20 + self:combatTalentSpellDamage(t, 40, 450) end, + getMana = function(self, t) return 10 + self:combatTalentSpellDamage(t, 40, 180) end, + getSpellpower = function(self, t) return self:combatTalentScale(t, 15, 50) end, + tactical = { MANA=1, HEAL=2, BUFF=function(self) return self.life < 1 and 2 or 0 end}, + action = function(self, t, p) + if self.life < 1 then + self:setEffect(self.EFF_CONSUME_SOUL, 10, {power=t.getSpellpower(self, t)}) + end + self:attr("allow_on_heal", 1) + self:heal(self:spellCrit(t.getHeal(self, t)), self) + self:attr("allow_on_heal", -1) + self:incMana(t.getMana(self, t)) + return true + end, info = function(self, t) - local max, chance = t.getMax(self, t), t.getChance(self, t) - return ([[Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a %d%% chance to gain one additional soul. - In addition you are able to store %d more souls.]]): - tformat(chance, max) + return ([[Consume a soul whole to rebuild your body, healing you by %d and generating %d mana. + If used below 1 life the surge increases your spellpower by %d for 10 turns. + The heal and mana increases with your Spellpower.]]): + tformat(t.getHeal(self, t), t.getMana(self, t), t.getSpellpower(self, t)) end, } newTalent{ - name = "Animus Purge", - type = {"spell/animus",3}, + name = "Torture Souls", + type = {"spell/animus", 3}, require = spells_req3, points = 5, - mana = 45, - soul = 2, - cooldown = 15, - range = 6, - proj_speed = 20, - requires_target = true, - no_npc_use = true, - direct_hit = function(self, t) if self:getTalentLevel(t) >= 3 then return true else return false end end, - target = function(self, t) - local tg = {type="hit", range=self:getTalentRange(t), talent=t} - return tg - end, - getMaxLife = function(self, t) return self:combatTalentLimit(t, 50, 10, 25) end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 35, 330) end, + mana = 25, + cooldown = 18, + tactical = { ATTACKAREA = { COLD=1, DARK=1 }, SOUL=2 }, + radius = 10, + range = 0, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 300) end, + getNb = function(self, t) return math.floor(self:combatTalentScale(t, 1, 5)) end, + target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), talent=t} end, action = function(self, t) - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - self:project(tg, x, y, function(px, py) - local m = game.level.map(px, py, Map.ACTOR) - if not m or not m.max_life or not m.life or m.on_die then return end - - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self then - if act.type == "undead" and act.subtype == "husk" then - game.party:removeMember(act) - act:disappear(act) - end - end - end - end - - local dam = self:spellCrit(t.getDamage(self, t)) - local olddie = rawget(m, "die") - m.die = function() end - local oldclone = m.clone_on_hit - m.clone_on_hit = nil - DamageType:get(DamageType.DARKNESS).projector(self, px, py, DamageType.DARKNESS, dam) - m.clone_on_hit = oldclone - m.die = olddie - game.level.map:particleEmitter(px, py, 1, "dark") - if 100 * m.life / m.max_life <= t.getMaxLife(self, t) and self:checkHit(self:combatSpellpower(), m:combatSpellResist()) and m:canBe("instakill") and m.rank <= 3.2 and not m:attr("undead") and not m.summoner and not m.summon_time then - m.type = "undead" - m.subtype = "husk" - m:attr("no_life_regen", 1) - m:attr("no_healing", 1) - m.ai_state.tactic_leash = 100 - m.remove_from_party_on_death = true - m.no_inventory_access = true - m.no_party_reward = true - m.life = m.max_life - m.move_others = true - m.summoner = self - m.summoner_gain_exp = true - m.unused_stats = 0 - m.dead = nil - m.undead = 1 - m.no_breath = 1 - m.unused_talents = 0 - m.unused_generics = 0 - m.unused_prodigies = 0 - m.unused_talents_types = 0 - m.silent_levelup = true - m.clone_on_hit = nil - if m:knowTalent(m.T_BONE_SHIELD) then m:unlearnTalent(m.T_BONE_SHIELD, m:getTalentLevelRaw(m.T_BONE_SHIELD)) end - if m:knowTalent(m.T_MULTIPLY) then m:unlearnTalent(m.T_MULTIPLY, m:getTalentLevelRaw(m.T_MULTIPLY)) end - if m:knowTalent(m.T_SUMMON) then m:unlearnTalent(m.T_SUMMON, m:getTalentLevelRaw(m.T_SUMMON)) end - m:learnTalent(m.T_HUSK_DESTRUCT, 1) - m.no_points_on_levelup = true - m.faction = self.faction - - m.on_act = function(self) - if game.player ~= self then return end - if not self.summoner.dead and not self:hasLOS(self.summoner.x, self.summoner.y) then - if not self:hasEffect(self.EFF_HUSK_OFS) then - self:setEffect(self.EFF_HUSK_OFS, 3, {}) - end - else - if self:hasEffect(self.EFF_HUSK_OFS) then - self:removeEffect(self.EFF_HUSK_OFS) - end - end - end - - m.on_can_control = function(self, vocal) - if not self:hasLOS(self.summoner.x, self.summoner.y) then - if vocal then game.logPlayer(game.player, "Your husk is out of sight; you cannot establish direct control.") end - return false - end - return true - end - - m:removeEffectsFilter({status="detrimental"}, nil, true) - game.level.map:particleEmitter(px, py, 1, "demon_teleport") - - applyDarkEmpathy(self, m) - - game.party:addMember(m, { - control="full", - type="husk", - title=_t"Lifeless Husk", - orders = {leash=true, follow=true}, - on_control = function(self) - self:hotkeyAutoTalents() - end, - }) - game:onTickEnd(function() self:incSoul(2) end) - - self:logCombat(m, "#GREY##Source# rips apart the animus of #target# and creates an undead husk.") + local dam = self:spellCrit(t.getDamage(self, t)) + local nb = 0 + self:projectApply(self:getTalentTarget(t), self.x, self.y, Map.ACTOR, function(target) + if not target:hasEffect(target.EFF_SOUL_LEECH) then return end + if DamageType:get(DamageType.FROSTDUSK).projector(self, target.x, target.y, DamageType.FROSTDUSK, dam) > 0 then + nb = nb + 1 end - end) - - game:playSoundNear(self, "talents/spell_generic") + end, "hostile") + self:incSoul(math.min(nb, t.getNb(self, t))) return true end, info = function(self, t) - local damage = t.getDamage(self, t) - return ([[Try to crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target). - If the target is left with less than %d%% life you try to take control of its body. - Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls. - Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means. - Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created. - Bosses, other undeads and summoned creatures can not be turned into husks. - The damage and chance will increase with your Spellpower.]]): - tformat(damDesc(self, DamageType.DARKNESS, damage), t.getMaxLife(self, t)) + return ([[Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing %0.2f frostdusk damage to them and tearing apart their souls. + This returns up to %d souls toyou (based on number of foes hit). + The damage increases with your Spellpower.]]): + tformat(damDesc(self, DamageType.FROSTDUSK, t.getDamage(self, t)), t.getNb(self, t)) end, } newTalent{ - name = "Essence of the Dead", + name = "Reaping", type = {"spell/animus",4}, require = spells_req4, points = 5, - mana = 20, - soul = 2, - cooldown = 20, - tactical = { BUFF = 3 }, - getnb = function(self, t) return math.floor(self:combatTalentScale(t, 1, 5)) end, - action = function(self, t) - self:setEffect(self.EFF_ESSENCE_OF_THE_DEAD, 1, {nb=t.getnb(self, t)}) - return true - end, - info = function(self, t) - local nb = t.getnb(self, t) - return ([[Crush and consume two souls to empower your next %d spells, granting them a special effect. - Affected spells are: - - Undeath Link: in addition to the heal a shield is created for half the heal power - - Create Minions: allows you to summon 2 more minions - - Assemble: allows you to summon a second bone golem - - Invoke Darkness: becomes a cone of darkness - - Shadow Tunnel: teleported minions will also be healed for 30%% of their max life - - Cold Flames: freeze chance increased to 100%% - - Freeze: becomes a ball of radius 2 and makes all targets wet - - Consume Soul: effect increased by 50%%]]): - tformat(nb) + mode = "sustained", + cooldown = 30, + sustain_mana = 30, + getNb = function(self, t) return math.floor(self:combatTalentScale(t, 2, 8)) end, + getMana = function(self, t) return math.floor(self:combatTalentScale(t, 5, 30)) / 10 end, + getSpellpower = function(self, t) return math.floor(self:combatTalentScale(t, 10, 40)) end, + getResists = function(self, t) return math.floor(self:combatTalentLimit(t, 20, 5, 10)) end, + callbackOnActBase = function(self, t) + if not self.__old_reaping_souls then self.__old_reaping_souls = self:getSoul() end + if self.__old_reaping_souls == self:getSoul() then return end + self:updateTalentPassives(t) end, -} - - -newTalent{ - name = "Self-destruction", short_name = "HUSK_DESTRUCT", image = "talents/golem_destruct.png", - type = {"spell/other", 1}, - points = 1, - range = 0, - radius = 4, - no_unlearn_last = true, - target = function(self, t) - return {type="ball", range=self:getTalentRange(t), selffire=false, radius=self:getTalentRadius(t)} + passives = function(self, t, p) + if not self:isTalentActive(t.id) then return end + local s = self:getSoul() + if s >= 2 then self:talentTemporaryValue(p, "mana_regen", t.getMana(self, t)) end + if s >= 5 then self:talentTemporaryValue(p, "combat_spellpower", t.getSpellpower(self, t)) end + if s >= 8 then self:talentTemporaryValue(p, "resists", {all=t.getResists(self, t)}) end + self:talentTemporaryValue(p, "max_soul", t.getNb(self, t)) end, - tactical = { ATTACKAREA = { DARKNESS = 3 } }, - no_npc_use = true, - on_pre_use = function(self, t) - return self.summoner and self.summoner.dead + activate = function(self, t) + game:onTickEnd(function() self:updateTalentPassives(t) end) + return {} end, - action = function(self, t) - local tg = self:getTalentTarget(t) - self:project(tg, self.x, self.y, DamageType.DARKNESS, 50 + 10 * self.level) - if core.shader.active() then - game.level.map:particleEmitter(self.x, self.y, tg.radius, "starfall", {radius=tg.radius}) - else - game.level.map:particleEmitter(self.x, self.y, tg.radius, "shadow_flash", {radius=tg.radius}) - end - game:playSoundNear(self, "talents/fireflash") - self:die(self) + deactivate = function(self, t) return true end, info = function(self, t) - local rad = self:getTalentRadius(t) - return ([[The husk self-destructs, destroying itself and generating a blast of shadows in a radius of %d, doing %0.2f darkness damage. - This spell is only usable when the husk's master is dead.]]):tformat(rad, damDesc(self, DamageType.DARKNESS, 50 + 10 * self.level)) + return ([[You draw constant power from the souls you hold within your grasp. + If you hold at least 2, your mana regeneration is increased by %0.1f per turn. + If you hold at least 5, your spellpower is increased by %d. + If you hold at least 8, all your resistances are increased by %d. + Also increases your maximum souls capacity by %d.]]): + tformat(t.getMana(self, t), t.getSpellpower(self, t), t.getResists(self, t), t.getNb(self, t)) end, } diff --git a/game/modules/tome/data/talents/spells/death.lua b/game/modules/tome/data/talents/spells/death.lua new file mode 100644 index 0000000000000000000000000000000000000000..c3af1defd6f6d13e1a1f19834430ca6713339ba5 --- /dev/null +++ b/game/modules/tome/data/talents/spells/death.lua @@ -0,0 +1,240 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2020 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +newTalent{ + name = "Rigor Mortis", + type = {"spell/death",1}, + require = spells_req1, + points = 5, + soul = 1, + mana = 10, + range = 10, + cooldown = 15, + tactical = { ATTACK = { COLD=1, DARK=1 }, DISABLE = 1 }, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 300) end, + getMax = function(self, t) return math.floor(self:combatTalentScale(t, 1, 9)) end, + target = function(self, t) return {type="hit", range=self:getTalentRange(t), talent=t} end, + on_pre_use_ai = function(self, t) + local target = self.ai_target.actor + if not target then return false end + + return true + end, + action = function(self, t) + local tg = self:getTalentTarget(t) + local x, y = self:getTarget(tg) + if not x then return end + + self:projectApply(tg, x, y, Map.ACTOR, function(target) + local nb = #target:effectsFilter({status="detrimental", ignore_crosstier=true}, 999) + if nb == 0 then return end + local mult = 1 + math.log10(nb) * 1.5 + local dam = self:spellCrit(mult * t:_getDamage(self)) + if DamageType:get(DamageType.FROSTDUSK).projector(self, target.x, target.y, DamageType.FROSTDUSK, dam) > 0 then + if target:canBe("slow") then + target:setEffect(target.EFF_RIGOR_MORTIS, util.bound(nb, 1, t:_getMax(self)), {power=0.25, apply_power=self:combatSpellpower()}) + else + game.logSeen(target, "%s resists the Rigor Mortis!", target:getName():capitalize()) + end + end + end, nil, {type="dark"}) + + return true + end, + info = function(self, t) + return ([[Press your advantage when your foes are starting to crumble. + For every detrimental effect on the target you deals %0.2f frostdusk damage per effect (with disminishing returns) and reduce its global speed by 25%% for one turn per effect (up to a maximum of %d). + ]]):tformat(damDesc(self, DamageType.FROSTDUSK, t:_getDamage(self)), t:_getMax(self)) + end, +} + +newTalent{ + name = "Drawn To Death", + type = {"spell/death", 2}, + require = spells_req2, + points = 5, + cooldown = 15, + no_energy = true, + no_npc_use = true, + mana = 15, + getTurns = function(self, t) return math.ceil(self:combatTalentScale(t, 2, 6)) end, + on_learn = function(self, t) + self.__drawn_to_death_portals = self.__drawn_to_death_portals or { portals = {} } + end, + registerPortal = function(self, t, x, y) + local p = self.__drawn_to_death_portals + if not p then return end + table.insert(p.portals, { + x = x, y = y, + dur = t:_getTurns(self) + }) + end, + callbackOnChangeLevel = function(self, t, what) + local p = self.__drawn_to_death_portals + if not p then return end + if what ~= "leave" then return end + p.portals = {} + end, + callbackOnActBase = function(self, t) + local p = self.__drawn_to_death_portals + if not p then return end + + for i, portal in ripairs(p.portals) do + portal.dur = portal.dur - 1 + if portal.dur <= 0 then table.remove(p.portals, i) end + end + end, + callbackOnKill = function(self, t, target, death_note) + if target.x then t:_registerPortal(self, target.x, target.y) end + end, + callbackOnSummonKill = function(self, t, minion, target, death_note) + if target.x then t:_registerPortal(self, target.x, target.y) end + end, + requires_target = true, + direct_hit = true, + range = 10, + target = function(self, t) return {type="hit", nolock=true, range=self:getTalentRange(t)} end, + on_pre_use = function(self, t) return self.__drawn_to_death_portals and #self.__drawn_to_death_portals.portals > 0 end, + action = function(self, t, p) + local p = self.__drawn_to_death_portals + if not p then return end + + local tg = self:getTalentTarget(t) + + -- Ok this is a bit weird, we add map effects before target and remove them afterwards + -- this way the player will see the portals, but only while casting + local list = {} + for _, portal in ipairs(p.portals) do list[#list+1] = game.level.map:particleEmitter(portal.x, portal.y, 1, "death_door", {}) end + local x, y = self:getTargetLimited(tg) + for _, e in ipairs(list) do game.level.map:removeParticleEmitter(e) end + if not x then return end + + for _, portal in ipairs(p.portals) do if portal.x == x and portal.y == y then + if game.level.map(x, y, Map.ACTOR) then + game.logPlayer("#LIGHT_RED#There already is a creature there! Kill it!") + return false + else + local ox, oy = self.x, self.y + game.level.map:particleEmitter(self.x, self.y, 1, "demon_teleport") + self:teleportRandom(x, y, 0) + game.level.map:particleEmitter(self.x, self.y, 1, "demon_teleport") + end + return true + end end + return nil + end, + info = function(self, t) + return ([[Everytime you or one of your minions kills a creature you create a temporary link to the place of death. + For %d turns afterwards you can instantly and accurately teleport to it (if it is in sight). + ]]):tformat(t:_getTurns(self)) + end, +} + +newTalent{ + name = "Grim Shadow", + type = {"spell/death", 3}, + require = spells_req3, + points = 5, + mode = "sustained", + sustain_mana = 35, + cooldown = 30, + tactical = { BUFF=3 }, + range = 0, + radius = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 1, 3)) end, + target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), friendlyfire=false, talent=t} end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 10, 180) end, + getResist = function(self, t) return math.floor(self:combatTalentScale(t, 10, 25)) end, + getArmor = function(self, t) return math.floor(self:combatTalentScale(t, 5, 30)) end, + getDef = function(self, t) return math.floor(self:combatTalentScale(t, 5, 30)) end, + onSoulGain = function(self, t) + if self.turn_procs.grim_shadow then return end + if self:getSoul() == self:getMaxSoul() then return end + self.turn_procs.grim_shadow = true + + game.logSeen(self, "#GREY#Darkness pulsates around %s!", self:getName()) + local tg = self:getTalentTarget(t) + self:project(tg, self.x, self.y, DamageType.FROSTDUSK, t:_getDamage(self)) + local list = table.listify(self:projectCollect(tg, self.x, self.y, Map.ACTOR)) + table.sort(list, function(a, b) return a[2].dist > b[2].dist end) + for _, i in ipairs(list) do + local target = i[1] + if target:canBe("knockback") then target:knockback(self.x, self.y, 3) end + end + game.level.map:particleEmitter(self.x, self.y, tg.radius, "ball_darkness", {radius=tg.radius}) + end, + activate = function(self, t) + local ret = {} + self:talentTemporaryValue(ret, "combat_armor", t:_getArmor(self)) + self:talentTemporaryValue(ret, "combat_def", t:_getDef(self)) + self:talentTemporaryValue(ret, "resists", {[DamageType.DARKNESS]=t:_getResist(self)}) + return ret + end, + deactivate = function(self, t, p) + return true + end, + info = function(self, t) + return ([[Your body starts to radiate shadows, increasing your darkness resistance by %d%%, armour by %d and defence by %d. + Any time you absorb a soul the shadows pulse outward, dealing %0.2f frostdusk damage to all foes in range %d and knocking them back 3 tiles away. + This can only happen once per turn. + The damage increases with your Spellpower.]]): + tformat(t:_getResist(self), t:_getArmor(self), t:_getDef(self), damDesc(self, DamageType.FROSTDUSK, t.getDamage(self, t)), self:getTalentRadius(t)) + end, +} + +newTalent{ + name = "Utterly Destroyed", + type = {"spell/death",4}, + require = spells_req4, + points = 5, + mode = "sustained", + cooldown = 30, + sustain_mana = 30, + getNb = function(self, t) return math.floor(self:combatTalentScale(t, 2, 8)) end, + getMana = function(self, t) return math.floor(self:combatTalentScale(t, 5, 30)) / 10 end, + getSpellpower = function(self, t) return math.floor(self:combatTalentScale(t, 10, 40)) end, + getResists = function(self, t) return math.floor(self:combatTalentLimit(t, 20, 5, 10)) end, + callbackOnActBase = function(self, t) + if not self.__old_reaping_souls then self.__old_reaping_souls = self:getSoul() end + if self.__old_reaping_souls == self:getSoul() then return end + self:updateTalentPassives(t) + end, + passives = function(self, t, p) + if not self:isTalentActive(t.id) then return end + local s = self:getSoul() + if s >= 2 then self:talentTemporaryValue(p, "mana_regen", t.getMana(self, t)) end + if s >= 5 then self:talentTemporaryValue(p, "combat_spellpower", t.getSpellpower(self, t)) end + if s >= 8 then self:talentTemporaryValue(p, "resists", {all=t.getResists(self, t)}) end + self:talentTemporaryValue(p, "max_soul", t.getNb(self, t)) + end, + activate = function(self, t) + game:onTickEnd(function() self:updateTalentPassives(t) end) + return {} + end, + deactivate = function(self, t) + return true + end, + info = function(self, t) + return ([[You draw constant power from the souls you hold within your grasp. + If you hold at least 2, your mana regeneration is increased by %0.1f per turn. + If you hold at least 5, your spellpower is increased by %d. + If you hold at least 8, all your resistances are increased by %d. + Also increases your maximum souls capacity by %d.]]): + tformat(t.getMana(self, t), t.getSpellpower(self, t), t.getResists(self, t), t.getNb(self, t)) + end, +} diff --git a/game/modules/tome/data/talents/spells/grave.lua b/game/modules/tome/data/talents/spells/grave.lua deleted file mode 100644 index 4aa7d66ae019f00e828ce1ccb75eebfc0796b6e4..0000000000000000000000000000000000000000 --- a/game/modules/tome/data/talents/spells/grave.lua +++ /dev/null @@ -1,377 +0,0 @@ --- ToME - Tales of Maj'Eyal --- Copyright (C) 2009 - 2019 Nicolas Casalini --- --- This program is free software: you can redistribute it and/or modify --- it under the terms of the GNU General Public License as published by --- the Free Software Foundation, either version 3 of the License, or --- (at your option) any later version. --- --- This program is distributed in the hope that it will be useful, --- but WITHOUT ANY WARRANTY; without even the implied warranty of --- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --- GNU General Public License for more details. --- --- You should have received a copy of the GNU General Public License --- along with this program. If not, see <http://www.gnu.org/licenses/>. --- --- Nicolas Casalini "DarkGod" --- darkgod@te4.org - -local Object = require "mod.class.Object" - -newTalent{ - name = "Chill of the Tomb", - type = {"spell/grave",1}, - require = spells_req1, - points = 5, - mana = 30, - cooldown = 8, - tactical = { ATTACKAREA = { COLD = 2 } }, - range = 7, - radius = function(self, t) - return math.floor(self:combatTalentScale(t, 2, 6, 0.5, 0, 0, true)) - end, - proj_speed = 4, - direct_hit = true, - requires_target = true, - target = function(self, t) - return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=self:spellFriendlyFire(), talent=t, display={particle="bolt_ice", trail="icetrail"}} - end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 28, 280) end, - action = function(self, t) - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - self:projectile(tg, x, y, DamageType.COLD, self:spellCrit(t.getDamage(self, t)), function(self, tg, x, y, grids) - game.level.map:particleEmitter(x, y, tg.radius, "iceflash", {radius=tg.radius, tx=x, ty=y}) - end) - game:playSoundNear(self, "talents/ice") - return true - end, - info = function(self, t) - local damage = t.getDamage(self, t) - local radius = self:getTalentRadius(t) - return ([[Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing %0.2f cold damage in a radius of %d. - The damage will increase with your Spellpower. - Additionally, when Will o' the Wisp is sustained, minions killed by this spell will spawn Wisps.]]): - tformat(damDesc(self, DamageType.COLD, damage), radius) - end, - callbackOnKill = function(self, t, target, death_note) - if not death_note then return end - if not death_note.source_talent then return end - if not death_note.source_talent == self:getTalentFromId(self.T_CHILL_OF_THE_TOMB) then return end - local talent = self:isTalentActive(self.T_WILL_O__THE_WISP) - if talent then - if target.summoner and (target.summoner == self) and target.necrotic_minion then - local wisp = self:getTalentFromId(self.T_WILL_O__THE_WISP) - -- Handle any % chances or whatever you want involved here - wisp.summon(self, wisp, self:isTalentActive(self.T_WILL_O__THE_WISP).dam, target, self, true) - end - end - end, -} - -newTalent{ - name = "Will o' the Wisp", - type = {"spell/grave",2}, - require = spells_req2, - mode = "sustained", - points = 5, - sustain_mana = 60, - cooldown = 30, - tactical = { BUFF = 3 }, - getParams = function(self, t) return util.bound(30 + self:getTalentLevel(t) * 10, 30, 100), 20 + self:combatTalentSpellDamage(t, 25, 300) end, - summon = function(self, t, dam, src, killer, grave) - if not killer or not killer.faction or (self:reactionToward(killer) >= 0 and not grave) or self.dead then return end - local minion = require("mod.class.NPC").new{ - name = _t"will o' the wisp", - image = "npc/undead_ghost_will_o__the_wisp.png", - type = "undead", subtype = "ghost", - blood_color = colors.GREY, - display = "G", color=colors.WHITE, - combat = { dam=1, atk=1, apr=1 }, - autolevel = "warriormage", - ai = "dumb_talented_simple", ai_state = { talent_in=1, }, - dont_pass_target = true, - movement_speed = 2, - stats = { str=14, dex=18, mag=20, con=12 }, - rank = 2, - size_category = 1, - infravision = 10, - can_pass = {pass_wall=70}, - resists = {all = 35, [DamageType.LIGHT] = -70, [DamageType.COLD] = 65, [DamageType.DARKNESS] = 65}, - no_breath = 1, - stone_immune = 1, - confusion_immune = 1, - fear_immune = 1, - teleport_immune = 0.5, - disease_immune = 1, - poison_immune = 1, - stun_immune = 1, - blind_immune = 1, - cut_immune = 1, - see_invisible = 80, - undead = 1, - will_o_wisp_dam = dam, - talents = {T_WILL_O__THE_WISP_EXPLODE = 1}, - } - local x, y = util.findFreeGrid(src.x or self.x, src.y or self.y, 5, true, {[Map.ACTOR]=true}) - if minion and x and y then - necroSetupSummon(self, minion, x, y, lev, true) - --minion.on_die = nil - minion.on_act = nil - if not grave then minion:setTarget(killer) end - end - return true - end, - activate = function(self, t) - local chance, dam = t.getParams(self, t) - game:playSoundNear(self, "talents/spell_generic2") - local ret = { - chance = chance, - dam = dam, - } - return ret - end, - deactivate = function(self, t, p) - return true - end, - info = function(self, t) - local chance, dam = t.getParams(self, t) - return ([[Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a %d%% chance to create a will o' the wisp. - The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for %0.2f cold damage. - The damage will increase with your Spellpower.]]): - tformat(chance, damDesc(self, DamageType.COLD, dam)) - end, -} - --- Kinda copied from Creeping Darkness -newTalent{ - name = "Cold Flames", - type = {"spell/grave",3}, - require = spells_req3, - points = 5, - mana = 40, - cooldown = 22, - range = 5, - radius = 3, - tactical = { ATTACK = { COLD = 2 }, DISABLE = { stun = 1 } }, - requires_target = true, - -- implementation of creeping darkness..used in various locations, but stored here - canCreep = function(x, y, ignoreCreepingDark) - -- not on map - if not game.level.map:isBound(x, y) then return false end - -- already dark - if not ignoreCreepingDark then - if game.level.map:checkAllEntities(x, y, "coldflames") then return false end - end - -- allow objects and terrain to block, but not actors - if game.level.map:checkAllEntities(x, y, "block_move") and not game.level.map(x, y, Map.ACTOR) then return false end - - return true - end, - doCreep = function(tCreepingDarkness, self, useCreep) - local start = rng.range(0, 8) - for i = start, start + 8 do - local x = self.x + (i % 3) - 1 - local y = self.y + math.floor((i % 9) / 3) - 1 - if not (x == self.x and y == self.y) and tCreepingDarkness.canCreep(x, y) then - -- add new dark - local newCreep - if useCreep then - -- transfer some of our creep to the new dark - newCreep = math.ceil(self.creep / 2) - self.creep = self.creep - newCreep - else - -- just clone our creep - newCreep = self.creep - end - tCreepingDarkness.createDark(self.summoner, x, y, self.damage, self.originalDuration, newCreep, self.creepChance, 0) - return true - end - - -- nowhere to creep - return false - end - end, - createDark = function(summoner, x, y, damage, duration, creep, creepChance, initialCreep) - local e = Object.new{ - name = _t"cold flames", - canAct = false, - canCreep = true, - x = x, y = y, - damage = damage, - originalDuration = duration, - duration = duration, - creep = creep, - creepChance = creepChance, - summoner = summoner, - summoner_gain_exp = true, - act = function(self) - local Map = require "engine.Map" - - self:useEnergy() - - -- apply damage to anything inside the darkness - local actor = game.level.map(self.x, self.y, Map.ACTOR) - if actor and actor ~= self.summoner and (not actor.summoner or actor.summoner ~= self.summoner) then - self.summoner:project(actor, actor.x, actor.y, engine.DamageType.ICE, self.damage) - --DamageType:get(DamageType.DARKNESS).projector(self.summoner, actor.x, actor.y, DamageType.DARKNESS, damage) - end - - if self.duration <= 0 then - -- remove - if self.particles then game.level.map:removeParticleEmitter(self.particles) end - game.level.map:remove(self.x, self.y, Map.TERRAIN+3) - game.level:removeEntity(self) - self.coldflames = nil - --game.level.map:redisplay() - else - self.duration = self.duration - 1 - - local tCreepingDarkness = self.summoner:getTalentFromId(self.summoner.T_COLD_FLAMES) - - if self.canCreep and self.creep > 0 and rng.percent(self.creepChance) then - if not tCreepingDarkness.doCreep(tCreepingDarkness, self, true) then - -- doCreep failed..pass creep on to a neighbor and stop creeping - self.canCreep = false - local start = rng.range(0, 8) - for i = start, start + 8 do - local x = self.x + (i % 3) - 1 - local y = self.y + math.floor((i % 9) / 3) - 1 - if not (x == self.x and y == self.y) and tCreepingDarkness.canCreep(x, y) then - local dark = game.level.map:checkAllEntities(x, y, "coldflames") - if dark and dark.canCreep then - -- transfer creep - dark.creep = dark.creep + self.creep - self.creep = 0 - return - end - end - end - end - end - end - end, - } - e.coldflames = e -- used for checkAllEntities to return the dark Object itself - game.level:addEntity(e) - game.level.map(x, y, Map.TERRAIN+3, e) - - -- add particles - e.particles = Particles.new("coldflames", 1, { }) - e.particles.x = x - e.particles.y = y - game.level.map:addParticleEmitter(e.particles) - - -- do some initial creeping - if initialCreep > 0 then - local tCreepingDarkness = self.summoner:getTalentFromId(summoner.T_COLD_FLAMES) - while initialCreep > 0 do - if not tCreepingDarkness.doCreep(tCreepingDarkness, e, false) then - e.canCreep = false - e.initialCreep = 0 - break - end - initialCreep = initialCreep - 1 - end - end - end, - - getDarkCount = function(self, t) return math.floor(self:combatTalentScale(t, 6, 10)) end, - getDamage = function(self, t) - return self:combatTalentSpellDamage(t, 10, 90) - end, - action = function(self, t) - local range = self:getTalentRange(t) - local radius = self:getTalentRadius(t) - local damage = {dam=t.getDamage(self, t), chance=25} - local darkCount = t.getDarkCount(self, t) - - local tg = {type="ball", nolock=true, pass_terrain=false, nowarning=true, friendly_fire=true, default_target=self, range=range, radius=radius, talent=t} - local x, y = self:getTarget(tg) - if not x or not y then return nil end - local _ _, _, _, x, y = self:canProject(tg, x, y) - - -- get locations in line of movement from center - local locations = {} - local grids = core.fov.circle_grids(x, y, radius, true) - for darkX, yy in pairs(grids) do for darkY, _ in pairs(grids[darkX]) do - local l = line.new(x, y, darkX, darkY) - local lx, ly = l() - while lx and ly do - if game.level.map:checkAllEntities(lx, ly, "block_move") then break end - - lx, ly = l() - end - if not lx and not ly then lx, ly = darkX, darkY end - - if lx == darkX and ly == darkY and t.canCreep(darkX, darkY) then - locations[#locations+1] = {darkX, darkY} - end - end end - - darkCount = math.min(darkCount, #locations) - if darkCount == 0 then return false end - - local empower = necroEssenceDead(self) - if empower then - damage.chance = 100 - empower() - end - for i = 1, darkCount do - local location, id = rng.table(locations) - table.remove(locations, id) - t.createDark(self, location[1], location[2], damage, 8, 4, 70, 0) - end - - game:playSoundNear(self, "talents/breath") - return true - end, - info = function(self, t) - local radius = self:getTalentRadius(t) - local damage = t.getDamage(self, t) - local darkCount = t.getDarkCount(self, t) - return ([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. - Damage improves with your Spellpower.]]):tformat(darkCount, radius, damDesc(self, DamageType.COLD, damage)) - end, -} - -newTalent{ - name = "Vampiric Gift", - type = {"spell/grave",4}, - require = spells_req4, - points = 5, - mode = "sustained", - sustain_mana = 250, - cooldown = 30, - tactical = { BUFF = 3 }, - getParams = function(self, t) return self:combatTalentLimit(t, 100, 25, 45), self:combatLimit(self:combatTalentSpellDamage(t, 5, 30), 100, 0, 0, 18.65, 18.65) end, -- Limit chance and life leach to <100% each - activate = function(self, t) - local chance, val = t.getParams(self, t) - game:playSoundNear(self, "talents/spell_generic2") - local particle - if core.shader.active(4) then - local bx, by = self:attachementSpot("back", true) - particle = self:addParticles(Particles.new("shader_wings", 1, {infinite=1, x=bx, y=by, img="darkwings"})) - end - local ret = { - chance = self:addTemporaryValue("life_leech_chance", chance), - val = self:addTemporaryValue("life_leech_value", val), - particle = particle, - } - return ret - end, - deactivate = function(self, t, p) - if p.particle then self:removeParticles(p.particle) end - self:removeTemporaryValue("life_leech_chance", p.chance) - self:removeTemporaryValue("life_leech_value", p.val) - return true - end, - info = function(self, t) - local chance, val = t.getParams(self, t) - return ([[Vampiric energies fill you; each time you deal damage, you have %d%% chance to heal for %d%% of the damage done. - The absorption percent will increase with your Spellpower.]]): - tformat(chance, val) - end, -} diff --git a/game/modules/tome/data/talents/spells/ice.lua b/game/modules/tome/data/talents/spells/ice.lua index 968c68f622c00db5f46a9d42ee9eb2a63b3d2c5f..2240d3f5d06b302b2c0c0a5c0a2bb8339aee0552 100644 --- a/game/modules/tome/data/talents/spells/ice.lua +++ b/game/modules/tome/data/talents/spells/ice.lua @@ -33,11 +33,7 @@ newTalent{ getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 300) end, getDuration = function(self, t) return math.floor(self:combatTalentScale(t, 3, 7)) end, target = function(self, t) - if necroEssenceDead(self, true) then - return {type="ball", radius=2, range=self:getTalentRange(t), talent=t} - else - return {type="hit", range=self:getTalentRange(t), talent=t} - end + return {type="hit", range=self:getTalentRange(t), talent=t} end, action = function(self, t) local tg = self:getTalentTarget(t) @@ -45,12 +41,6 @@ newTalent{ if not x or not y then return nil end if not x or not y then return nil end - if necroEssenceDead(self, true) then - self:projectApply(tg, x, y, Map.ACTOR, function(target) target:setEffect(target.EFF_WET, t.getDuration(self, t), {apply_power=self:combatSpellpower()}) end) - local empower = necroEssenceDead(self) - if empower then empower() end - end - local dam = self:spellCrit(t.getDamage(self, t)) self:project(tg, x, y, DamageType.COLD, dam, {type="freeze"}) self:project(tg, x, y, DamageType.FREEZE, {dur=t.getDuration(self, t), hp=70 + dam * 0.7}) @@ -68,8 +58,8 @@ newTalent{ info = function(self, t) local damage = t.getDamage(self, t) return ([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. - If this is used on a friendly target the cooldown is reduced by 33%%.%s - The damage will increase with your Spellpower.]]):tformat(t.getDuration(self, t), damDesc(self, DamageType.COLD, damage), necroEssenceDead(self, true) and _t"\nAffects all creatures in radius 2." or "") + If this is used on a friendly target the cooldown is reduced by 33%%. + The damage will increase with your Spellpower.]]):tformat(t.getDuration(self, t), damDesc(self, DamageType.COLD, damage)) end, } diff --git a/game/modules/tome/data/talents/spells/master-necromancer.lua b/game/modules/tome/data/talents/spells/master-necromancer.lua new file mode 100644 index 0000000000000000000000000000000000000000..8dd7c7f85e7d6ee2619134e9bf562b5299468c1d --- /dev/null +++ b/game/modules/tome/data/talents/spells/master-necromancer.lua @@ -0,0 +1,182 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2020 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +newTalent{ + name = "Aura of Undeath", short_name = "NECROTIC_AURA", image = "talents/aura_mastery.png", + type = {"spell/master-necromancer",1}, + require = spells_req_high1, + points = 5, + mode = "sustained", + sustain_mana = 15, + cooldown = 20, + tactical = { BUFF = 3 }, + radius = function(self, t) return math.floor(util.bound(3 + self:getTalentLevel(t), 4, 10)) end, + getResists = function(self, t) return math.floor(self:combatTalentScale(t, 8, 18)) end, + getInherit = function(self, t) return math.floor(self:combatTalentLimit(t, 75, 20, 40)) end, + callbackOnActBase = function(self, t) + self:projectApply({type="ball", radius=self:getTalentRadius(t)}, self.x, self.y, Map.ACTOR, function(target) + if target.summoner == self and target.necrotic_minion and not target:hasEffect(target.EFF_NECROTIC_AURA) then + target:setEffect(target.EFF_NECROTIC_AURA, 1, {power=t:_getResists(self)}) + end + end, "friend") + end, + activate = function(self, t) + local ret = {} + self:talentParticles(ret, {type="necrotic-aura", args={radius=self:getTalentRadius(t)}}) + self:talentParticles(ret, {type="circle", args={oversize=0.7, a=75, appear=8, speed=8, img="necro_aura", radius=self:getTalentRadius(t)}}) + game:playSoundNear(self, "talents/spell_generic2") + return ret + end, + deactivate = function(self, t) + return true + end, + info = function(self, t) + return ([[Your mastery of necromancy becomes so total that an aura of undeath radiates around you in radius %d. + Any undead minion standing inside of it is protected, increasing all their resistances by %d%%. + In addition when you create new minions they inherit %d%% of your spellpower (applied to any powers), spell crit chance (applied to any crit chances), saves, resists and damage increases (applied to all elements). + ]]):tformat(self:getTalentRadius(t), t:_getResists(self), t:_getInherit(self)) + end, +} + +newTalent{ + name = "Surge of Undeath", + type = {"spell/master-necromancer", 2}, + require = spells_req_high2, + points = 5, + mana = 30, + cooldown = 18, + tactical = { BUFF=function(self) return necroArmyStats(self).nb / 2 end, DISABLE = {daze=2} }, + range = 0, + radius = function(self, t) return self:callTalent(self.T_NECROTIC_AURA, "radius") end, + target = function(self, t) return {type="ball", range=0, radius=self:getTalentRadius(t)} end, + requires_target = true, + getSpeed = function(self, t) return math.floor(self:combatTalentScale(t, 2, 5)) end, + getDaze = function(self, t) return math.floor(self:combatTalentScale(t, 4, 10)) end, + on_pre_use = function(self, t) return self:isTalentActive(self.T_NECROTIC_AURA) end, + action = function(self, t, p) + local tg = self:getTalentTarget(t) + self:projectApply(tg, self.x, self.y, Map.ACTOR, function(target) + if self:reactionToward(target) < 0 and not target:attr("undead") then + if target:canBe("stun") then target:setEffect(target.EFF_DAZED, t:_getDaze(self), {apply_power=self:combatSpellpower()}) end + elseif target.summoner == self and target.necrotic_minion then + target:setEffect(target.EFF_HASTE, t:_getSpeed(self), {power=0.25}) + end + end) + game.level.map:particleEmitter(self.x, self.y, tg.radius, "ball_darkness", {radius=tg.radius}) + return true + end, + info = function(self, t) + return ([[Sends out a surge of undeath energies into your aura. + All minions inside gain 25%% speed for %d turns. + All non-undead foes caught inside are dazed for %d turns.]]): + tformat(t:_getSpeed(self), t:_getDaze(self)) + end, +} + +newTalent{ + name = "Recall Minions", + type = {"spell/master-necromancer", 3}, + require = spells_req_high3, + points = 5, + mana = 25, + soul = 1, + cooldown = 20, + tactical = { ESCAPE=3 }, + range = 0, + radius = function(self, t) return self:callTalent(self.T_NECROTIC_AURA, "radius") end, + target = function(self, t) return {type="ball", range=0, radius=self:getTalentRadius(t)} end, + requires_target = true, + getNb = function(self, t) return math.floor(self:combatTalentLimit(t, 8, 1, 6)) end, + on_pre_use = function(self, t) return self:isTalentActive(self.T_NECROTIC_AURA) and necroArmyStats(self).nb > 0 end, + action = function(self, t) + local stats = necroArmyStats(self) + if stats.nb == 0 then return end + + local spots, spots_hostile = {}, {} + self:projectApply({type="ball", radius=1}, self.x, self.y, Map.TERRAIN, function(_, x, y) + local target = game.level.map(x, y, Map.ACTOR) + if target and self:reactionToward(target) < 0 then spots_hostile[#spots_hostile+1] = {x=x, y=y, foe=target} + elseif not target then spots[#spots+1] = {x=x, y=y} + end + end) + + for i = 1, t:_getNb(self) do + local m = rng.tableRemove(stats.list) + if not m then break end + local spot = rng.tableRemove(spots_hostile) + if not spot then spot = rng.tableRemove(spots) end + if not spot then break end + + local mx, my = m.x, m.y + m:forceMoveAnim(spot.x, spot.y) + if spot.foe then spot.foe:forceMoveAnim(mx, my) end + end + + return true + end, + info = function(self, t) + return ([[Tigthen the ethereal leash to some of your minions currently within your aura of undeath, pulling them to you and swapping place with any eventual foes in the way. + Up to %d minions are affected. + When recalling a minion the spell tries to prioritize a spot where there is already a foe, to push it away.]]): + tformat(t:_getNb(self, t)) + end, +} + +newTalent{ + name = "Suffer For Me", + type = {"spell/master-necromancer",4}, + require = spells_req_high4, + points = 5, + mode = "sustained", + sustain_mana = 30, + cooldown = 30, + getPower = function(self, t) return util.bound(self:combatTalentSpellDamage(t, 20, 330) / 10, 5, 40) end, + callbackOnHit = function(self, t, cb, src) + if not self:isTalentActive(self.T_NECROTIC_AURA) then return end + if not cb.value then return end + local stats = necroArmyStats(self) + if stats.nb == 0 then return end + + while true do + local m = rng.tableRemove(stats.list) + if not m then return end + + if m:hasEffect(m.EFF_NECROTIC_AURA) then + local remain = cb.value * t:_getPower(self) / 100 + cb.value = cb.value - remain + game:delayedLogDamage(src, self, 0, ("#GREY#(%d to minion: %s)#LAST#"):tformat(remain, m:getName()), false) + m:takeHit(remain * 3, src or self) + return true + end + end + end, + activate = function(self, t) + return {} + end, + deactivate = function(self, t) + return true + end, + info = function(self, t) + return ([[By creating an arcane link with your minions army you are able to redirect parts of any damage affecting you to them. + Anytime you take damage %d%% of it is instead redirected to a random minion without your aura of undeath. + The minion takes 300%% damage from that effect. + The damage redirected percent depends on your Spellpower.]]): + tformat(t:_getPower(self)) + end, +} diff --git a/game/modules/tome/data/talents/spells/master-of-bones.lua b/game/modules/tome/data/talents/spells/master-of-bones.lua new file mode 100644 index 0000000000000000000000000000000000000000..fd1a0564d54850cf63eb9dc2104778831576fc5e --- /dev/null +++ b/game/modules/tome/data/talents/spells/master-of-bones.lua @@ -0,0 +1,565 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2020 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +newTalent{ + name = "Call of the Crypt", + type = {"spell/master-of-bones",1}, + require = spells_req1, + points = 5, + fake_ressource = true, + mana = 5, + soul = function(self, t) return math.max(1, math.min(t.getMax(self, t), self:getSoul())) end, + cooldown = 14, + tactical = { ATTACK = 10 }, + requires_target = true, + autolearn_talent = "T_SOUL_POOL", + range = 0, + minions_list = { + skel_warrior = { + type = "undead", subtype = "skeleton", + name = "skeleton warrior", color=colors.SLATE, image="npc/skeleton_warrior.png", + blood_color = colors.GREY, + display = "s", color=colors.SLATE, + combat = { dam=1, atk=1, apr=1 }, + level_range = {1, nil}, exp_worth = 0, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, + infravision = 10, + rank = 2, + size_category = 3, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, + stats = { str=14, dex=12, mag=10, con=12 }, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, + open_door = true, + cut_immune = 1, + blind_immune = 1, + fear_immune = 1, + see_invisible = 2, + poison_immune = 1, + undead = 1, + rarity = 1, + skeleton_minion = "warrior", + + max_life = resolvers.rngavg(90,100), + combat_armor = 5, combat_def = 1, + resolvers.equip{ {type="weapon", subtype="greatsword", autoreq=true} }, + resolvers.talents{ + T_STUNNING_BLOW={base=1, every=7, max=5}, + T_WEAPON_COMBAT={base=1, every=7, max=10}, + T_WEAPONS_MASTERY={base=1, every=7, max=10}, + }, + ai_state = { talent_in=1, }, + }, + a_skel_warrior = { + type = "undead", subtype = "skeleton", + name = "armoured skeleton warrior", color=colors.STEEL_BLUE, image="npc/armored_skeleton_warrior.png", + blood_color = colors.GREY, + display = "s", color=colors.STEEL_BLUE, + combat = { dam=1, atk=1, apr=1 }, + level_range = {1, nil}, exp_worth = 0, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, + infravision = 10, + rank = 2, + size_category = 3, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, + stats = { str=14, dex=12, mag=10, con=12 }, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, + open_door = true, + cut_immune = 1, + blind_immune = 1, + fear_immune = 1, + poison_immune = 1, + see_invisible = 2, + undead = 1, + rarity = 1, + skeleton_minion = "warrior", + + resolvers.inscriptions(1, "rune"), + resolvers.talents{ + T_WEAPON_COMBAT={base=1, every=7, max=10}, + T_WEAPONS_MASTERY={base=1, every=7, max=10}, + T_ARMOUR_TRAINING={base=2, every=14, max=4}, + T_SHIELD_PUMMEL={base=1, every=7, max=5}, + T_RIPOSTE={base=3, every=7, max=7}, + T_OVERPOWER={base=1, every=7, max=5}, + }, + resolvers.equip{ {type="weapon", subtype="longsword", autoreq=true}, {type="armor", subtype="shield", autoreq=true}, {type="armor", subtype="heavy", autoreq=true} }, + ai_state = { talent_in=1, }, + }, + skel_m_archer = { + type = "undead", subtype = "skeleton", + name = "skeleton master archer", color=colors.LIGHT_UMBER, image="npc/master_skeleton_archer.png", + blood_color = colors.GREY, + display = "s", + combat = { dam=1, atk=1, apr=1 }, + level_range = {1, nil}, exp_worth = 0, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, + infravision = 10, + rank = 2, + size_category = 3, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, + stats = { str=14, dex=12, mag=10, con=12 }, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, + open_door = true, + cut_immune = 1, + blind_immune = 1, + fear_immune = 1, + poison_immune = 1, + see_invisible = 2, + undead = 1, + rarity = 1, + skeleton_minion = "archer", + + max_life = resolvers.rngavg(70,80), + combat_armor = 5, combat_def = 1, + resolvers.talents{ T_BOW_MASTERY={base=1, every=7, max=10}, T_WEAPON_COMBAT={base=1, every=7, max=10}, T_SHOOT=1, T_PINNING_SHOT=3, T_CRIPPLING_SHOT=3, }, + ai_state = { talent_in=1, }, + rank = 3, + autolevel = "archer", + resolvers.equip{ {type="weapon", subtype="longbow", autoreq=true}, {type="ammo", subtype="arrow", autoreq=true} }, + }, + skel_mage = { + type = "undead", subtype = "skeleton", + name = "skeleton mage", color=colors.LIGHT_RED, image="npc/skeleton_mage.png", + blood_color = colors.GREY, + display = "s", + combat = { dam=1, atk=1, apr=1 }, + level_range = {1, nil}, exp_worth = 0, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, + infravision = 10, + rank = 2, + size_category = 3, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, + stats = { str=14, dex=12, mag=10, con=12 }, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, + open_door = true, + cut_immune = 1, + blind_immune = 1, + fear_immune = 1, + poison_immune = 1, + see_invisible = 2, + undead = 1, + rarity = 1, + skeleton_minion = "mage", + + max_life = resolvers.rngavg(50,60), + max_mana = resolvers.rngavg(70,80), + combat_armor = 3, combat_def = 1, + stats = { str=10, dex=12, cun=14, mag=14, con=10 }, + resolvers.talents{ T_STAFF_MASTERY={base=1, every=10, max=5}, T_FLAME={base=1, every=7, max=5}, T_MANATHRUST={base=2, every=7, max=5} }, + resolvers.equip{ {type="weapon", subtype="staff", autoreq=true} }, + autolevel = "caster", + ai_state = { talent_in=1, }, + }, + }, + radius = function(self, t) return self:getTalentRadius(self:getTalentFromId(self.T_NECROTIC_AURA)) end, + target = function(self, t) return {type="cone", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t} end, + getNb = function(self, t, ignore) + return math.max(1, math.floor(self:combatTalentScale(t, 1, 2, "log"))) + end, + getMax = function(self, t, ignore) + local max = math.max(1, math.floor(self:combatTalentScale(t, 1, 7))) + if ignore then return max end + return math.max(0, max - necroArmyStats(self).nb_skeleton) + end, + getLevel = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), -6, 0.9, 2, 5)) end, -- -6 @ 1, +2 @ 5, +5 @ 8 + on_pre_use = function(self, t) return math.min(t.getMax(self, t), self:getSoul()) >= 1 end, + action = function(self, t) + local nb = t:_getNb(self) + local max = t:_getMax(self) + nb = math.min(nb, max, self:getSoul()) + if nb < 1 then return end + local lev = t.getLevel(self, t) + + -- Summon minions in a cone + local tg = self:getTalentTarget(t) + local x, y = self:getTarget(tg) + if not x or not y then return nil end + local possible_spots = {} + self:project(tg, x, y, function(px, py) + if not game.level.map:checkAllEntities(px, py, "block_move") then + possible_spots[#possible_spots+1] = {x=px, y=py} + end + end) + if #possible_spots == 0 then return end + + local use_ressource = not self:attr("zero_resource_cost") and not self:attr("force_talent_ignore_ressources") + for i = 1, nb do + local pos = rng.tableRemove(possible_spots) + if pos then + if use_ressource then self:incSoul(-1) end + necroSetupSummon(self, self:getTalentLevel(t) >= 3 and t.minions_list.a_skel_warrior or t.minions_list.skel_warrior, pos.x, pos.y, lev, nil, true) + self.__call_crypt_count = (self.__call_crypt_count or 0) + 1 + if self.__call_crypt_count == 3 then + self.__call_crypt_count = 0 + if self:getTalentLevel(t) >= 5 then + local pos = rng.tableRemove(possible_spots) + if pos then necroSetupSummon(self, rng.percent(50) and t.minions_list.skel_mage or t.minions_list.skel_m_archer, pos.x, pos.y, lev, nil, true) end + end + end + end + end + + if use_ressource then self:incMana(-util.getval(t.mana, self, t) * (100 + 2 * self:combatFatigue()) / 100) end + game:playSoundNear(self, "talents/skeleton") + return true + end, + info = function(self, t) + return ([[Call upon the battle fields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding. + Up to %d skeleton warriors of level %d are summoned. Up to %d skeletons can be controlled at once. + At level 3 the summons become armoured skeletons warriors. + At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul). + + #GREY##{italic}#Skeleton minions come in fewer numbers than ghoul minions but are generaly more durable.#{normal}# + ]]):tformat(t:_getNb(self), math.max(1, self.level + t:_getLevel(self)), t:_getMax(self, true)) + end, +} + +newTalent{ + name = "Bone Wall", + type = {"spell/master-of-bones", 2}, + require = spells_req2, + points = 5, + mana = 20, + cooldown = 18, fixed_cooldown = true, + range = 10, + tactical = { ATTACKAREA = {COLD = 1, DARKNESS=1}, DISABLE = {pin=1} }, + requires_target = true, + target = function(self, t) + local halflength = math.floor(t.getLength(self,t)/2) + local block = function(_, lx, ly) + return game.level.map:checkAllEntities(lx, ly, "block_move") + end + return { + type="wall", range=self:getTalentRange(t), halflength=halflength, talent=t, halfmax_spots=halflength+1, block_radius=block, + nowarning=true, first_target="friend", custom_scan_filter=function(target) + return target.summoner == self and target.necrotic_minion and target.skeleton_minion + end, + } + end, + getChance = function(self, t) return math.floor(self:combatTalentScale(t, 20, 50)) end, + getDuration = function(self, t) return math.floor(self:combatTalentScale(t, 4, 8)) end, + getLength = function(self, t) return 1 + math.floor(self:combatTalentScale(t, 3, 7)/2)*2 end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 3, 15) end, + on_pre_use = function(self, t) return necroArmyStats(self).nb_skeleton > 0 end, + action = function(self, t) + local tg = self:getTalentTarget(t) + local x, y, target = self:getTargetLimited(tg) + if not target or not target.summoner == self or not target.necrotic_minion or not target.skeleton_minion then return nil end + + target:die(self) + + local damage = self:spellCrit(t:_getDamage(self)) + local chance = t:_getChance(self) + local radius = 1 + + self:project(tg, x, y, function(px, py, tg, self) + local oe = game.level.map(px, py, Map.TERRAIN) + if not oe or oe.special then return end + if not oe or oe:attr("temporary") or game.level.map:checkAllEntities(px, py, "block_move") or oe.special then return end + local e = mod.class.Object.new{ + old_feat = oe, + name = _t"bone wall", + image = oe.image, + add_mos = table.clone(oe.add_mos or {}, true), + add_displays = table.clone(oe.add_displays or {}), + desc = _t"a summoned wall of bones", + type = "wall", + display = '#', color=colors.GREY, back_color=colors.BLUE, + always_remember = true, + can_pass = {pass_wall=1}, + does_block_move = true, + pass_projectile = true, + show_tooltip = true, + block_move = true, + block_sight = false, + temporary = t.getDuration(self, t), + x = px, y = py, + canAct = false, + dam = damage, + pin_chance = chance, + act = function(self) + local t = self.summoner:getTalentFromId(self.T_BONE_WALL) + local tg = {type="ball", range=0, radius=1, friendlyfire=false, talent=t, x=self.x, y=self.y} + self.summoner.__project_source = self + self.summoner:projectApply(tg, self.x, self.y, engine.Map.ACTOR, function(target) + if target.turn_procs.bone_wall then return end + target.turn_procs.bone_wall = true + target.turn_procs.bone_wall = true + engine.DamageType:get(engine.DamageType.FROSTDUSK).projector(self.summoner, target.x, target.y, engine.DamageType.FROSTDUSK, self.dam) + if target:canBe("pin") and rng.percent(self.pin_chance) then + target:setEffect(target.EFF_PINNED, 4, {apply_power=self.summoner:combatSpellpower()}) + end + end, "hostile") + self.summoner.__project_source = nil + self:useEnergy() + self.temporary = self.temporary - 1 + if self.temporary <= 0 then + game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat) + game.level:removeEntity(self) + game.level.map:updateMap(self.x, self.y) + game.nicer_tiles:updateAround(game.level, self.x, self.y) + end + end, + dig = function(src, x, y, old) + game.level:removeEntity(old, true) + return nil, old.old_feat + end, + summoner_gain_exp = true, + summoner = self, + } + e.add_displays[#e.add_displays+1] = mod.class.Grid.new{image="terrain/bone_wall_0"..rng.range(1,4)..".png", z=19} + e.tooltip = mod.class.Grid.tooltip + game.level:addEntity(e) + game.level.map(px, py, Map.TERRAIN, e) + -- game.nicer_tiles:updateAround(game.level, px, py) + -- game.level.map:updateMap(px, py) + end) + game:playSoundNear(self, "talents/skeleton") + return true + end, + info = function(self, t) + return ([[Sacrifice one skeleton to turn it into a wall of bones of %d length for %d turns. + The wall is strong enough to block movement but projectiles and sight are not hampered. + Any foes adjacent to it takes %0.2f frostdusk damage and has %d%% chances to be pinned for 4 turns. + ]]):tformat(3 + math.floor(self:getTalentLevel(t) / 2) * 2, t:_getDuration(self), damDesc(self, DamageType.FROSTDUSK, t:_getDamage(self)), t:_getChance(self)) + end, +} + +newTalent{ + name = "Assemble", + type = {"spell/master-of-bones",3}, + require = spells_req3, + points = 5, + cooldown = 20, + mana = 30, + minions_list = { + bone_giant = { + type = "undead", subtype = "giant", + blood_color = colors.GREY, + display = "K", + combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, + infravision = 10, + life_rating = 12, + max_stamina = 90, + rank = 2, + size_category = 4, + movement_speed = 1.5, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, + stats = { str=20, dex=12, mag=16, con=16 }, + resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, + open_door = 1, + no_breath = 1, + confusion_immune = 1, + poison_immune = 1, + blind_immune = 1, + fear_immune = 1, + stun_immune = 1, + is_bone_giant = true, + see_invisible = resolvers.mbonus(15, 5), + undead = 1, + name = "bone giant", color=colors.WHITE, + desc=_t[[A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.]], + resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_bone_giant.png", display_h=2, display_y=-1}}}, + max_life = resolvers.rngavg(100,120), + level_range = {1, nil}, exp_worth = 0, + combat_armor = 20, combat_def = 0, + on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, + melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, + resolvers.talents{ T_BONE_ARMOUR={base=3, every=10, max=5}, T_STUN={base=3, every=10, max=5}, }, + }, + h_bone_giant = { + type = "undead", subtype = "giant", + blood_color = colors.GREY, + display = "K", + combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, + infravision = 10, + life_rating = 12, + max_stamina = 90, + rank = 2, + size_category = 4, + movement_speed = 1.5, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, + stats = { str=20, dex=12, mag=16, con=16 }, + resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, + open_door = 1, + no_breath = 1, + confusion_immune = 1, + poison_immune = 1, + blind_immune = 1, + fear_immune = 1, + stun_immune = 1, + is_bone_giant = true, + see_invisible = resolvers.mbonus(15, 5), + undead = 1, + name = "heavy bone giant", color=colors.RED, + desc=_t[[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]], + resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_heavy_bone_giant.png", display_h=2, display_y=-1}}}, + level_range = {1, nil}, exp_worth = 0, + max_life = resolvers.rngavg(100,120), + combat_armor = 20, combat_def = 0, + on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, + melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, + resolvers.talents{ T_BONE_ARMOUR={base=3, every=10, max=5}, T_THROW_BONES={base=4, every=10, max=7}, T_STUN={base=3, every=10, max=5}, }, + }, + e_bone_giant = { + type = "undead", subtype = "giant", + blood_color = colors.GREY, + display = "K", + combat = { dam=resolvers.levelup(resolvers.mbonus(45, 20), 1, 1), atk=15, apr=10, dammod={str=0.8} }, + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, + infravision = 10, + life_rating = 12, + max_stamina = 90, + rank = 2, + size_category = 4, + movement_speed = 1.5, + autolevel = "warrior", + ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=2, }, + stats = { str=20, dex=12, mag=16, con=16 }, + resists = { [DamageType.PHYSICAL] = 20, [DamageType.BLIGHT] = 20, [DamageType.COLD] = 50, }, + open_door = 1, + no_breath = 1, + confusion_immune = 1, + poison_immune = 1, + blind_immune = 1, + fear_immune = 1, + stun_immune = 1, + is_bone_giant = true, + see_invisible = resolvers.mbonus(15, 5), + undead = 1, + name = "eternal bone giant", color=colors.GREY, + desc=_t[[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]], + resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_giant_eternal_bone_giant.png", display_h=2, display_y=-1}}}, + level_range = {1, nil}, exp_worth = 0, + max_life = resolvers.rngavg(100,120), + combat_armor = 40, combat_def = 20, + on_melee_hit = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, + melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(15, 5)}, + autolevel = "warriormage", + resists = {all = 50}, + resolvers.talents{ T_BONE_ARMOUR={base=5, every=10, max=7}, T_STUN={base=3, every=10, max=5}, T_SKELETON_REASSEMBLE=5, }, + }, + }, + tactical = { ATTACK = 2 }, + requires_target = true, + range = 10, + getLevel = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), -6, 0.9, 2, 5)) end, -- -6 @ 1, +2 @ 5, +5 @ 8 + on_pre_use = function(self, t) local stats = necroArmyStats(self) return stats.nb_skeleton >= 3 end, + action = function(self, t) + local stats = necroArmyStats(self) + if stats.nb_skeleton < 3 then return end + if stats.bone_giant then stats.bone_giant:die(self) end + + local list = {} + for _, m in ipairs(stats.list) do if m.skeleton_minion then list[#list+1] = m end end + table.sort(list, function(a, b) + local pa, pb = a.life / a.max_life, b.life / b.max_life + if pa == pb then return a.creation_turn < b.creation_turn end + return pa < pb + end) + + local lev = t.getLevel(self, t) + local pos + for i = 1, 3 do + local skel = table.remove(list) + if i == 1 then pos = {x=skel.x, y=skel.y} end + skel:die(self) + end + + local def = t.minions_list.bone_giant + if self:getTalentLevel(t) >= 6 then def = t.minions_list.e_bone_giant + elseif self:getTalentLevel(t) >= 3 then def = t.minions_list.h_bone_giant + end + + necroSetupSummon(self, def, pos.x, pos.y, lev, nil, true) + + game:playSoundNear(self, "talents/skeleton") + return true + end, + info = function(self, t) + return ([[Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant of level %d. + The minions used are automatically selected by taking the weaker and older ones first and a Lord of Skull is never used. + At level 3 a heavy bone giant is created instead. + At level 6 an eternal bone giant is created instead. + Only one bone giant may be active at any time, casting this spell while one exists will destroy it and replace it with a new one. + ]]): + tformat(math.max(1, self.level + t:_getLevel(self))) + end, +} + +newTalent{ + name = "Lord of Skulls", + type = {"spell/master-of-bones", 4}, + require = spells_req4, + points = 5, + soul = function(self, t) return self:getTalentLevel(t) < 6 and 1 or 3 end, + mana = 50, + cooldown = 30, + tactical = { SPECIAL=10 }, + getLife = function(self, t) return self:combatTalentScale(t, 30, 80) end, + range = 10, + target = function(self, t) return {type="hit", range=self:getTalentRange(t)} end, + ai_outside_combat = true, + onAIGetTarget = function(self, t) + local targets = {} + for _, act in pairs(game.level.entities) do + if act.summoner == self and act.necrotic_minion and act.skeleton_minion and self:hasLOS(act.x, act.y) and core.fov.distance(self.x, self.y, act.x, act.y) <= self:getTalentRange(t) then + targets[#targets+1] = act + end end + if #targets == 0 then return nil end + local tgt = rng.table(targets) + return tgt.x, tgt.y, tgt + end, + on_pre_use = function(self, t) return necroArmyStats(self).nb_skeleton > 0 end, + action = function(self, t, p) + local tg = self:getTalentTarget(t) + local x, y, target = self:getTargetLimited(tg) + if not x or not y or not target then return nil end + if not target.skeleton_minion or target.summoner ~= self then return nil end + + local stats = necroArmyStats(self) + if stats.lord_of_skulls then stats.lord_of_skulls:removeEffect(stats.lord_of_skulls.EFF_LORD_OF_SKULLS, false, true) end + + target:setEffect(target.EFF_LORD_OF_SKULLS, 1, {life=t:_getLife(self), talents=self:getTalentLevel(t) >= 6}) + return true + end, + info = function(self, t) + return ([[Consume a soul to empower one of your skeleton, making it into a Lord of Skulls. + The Lord of Skulls gain %d%% more life, is instantly healed to full. + There can be only one active Lord of Skulls, casting this spell on an other skeleton removes the effect from the current one. + At level 6 it also gains a new talent: + - Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes and impact and frees the skeleton from any stun, daze and pin effects they may have + - Archers learn Vital Shot, a devastating attack that can stun and cripple their foes + - Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns + ]]): + tformat(t:_getLife(self)) + end, +} diff --git a/game/modules/tome/data/talents/spells/master-of-flesh.lua b/game/modules/tome/data/talents/spells/master-of-flesh.lua new file mode 100644 index 0000000000000000000000000000000000000000..69f66eb37432781437c2c40da17a4595517372a0 --- /dev/null +++ b/game/modules/tome/data/talents/spells/master-of-flesh.lua @@ -0,0 +1,400 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2020 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +newTalent{ + name = "Call of the Mausoleum", + type = {"spell/master-of-flesh",1}, + require = spells_req1, + points = 5, + fake_ressource = true, + mana = 5, + soul = function(self, t) return math.max(1, math.min(t.getNb(self, t), self:getSoul())) end, + cooldown = 14, + tactical = { ATTACK = 10 }, + requires_target = true, + autolearn_talent = "T_SOUL_POOL", + range = 0, + minions_list = { + ghoul = { + type = "undead", subtype = "ghoul", + display = "z", + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, + autolevel = "ghoul", + level_range = {1, nil}, exp_worth = 0, + ai = "dumb_talented_simple", ai_state = { talent_in=2, ai_move="move_ghoul", }, + stats = { str=14, dex=12, mag=10, con=12 }, + rank = 2, + size_category = 3, + infravision = 10, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, }, + open_door = true, + blind_immune = 1, + see_invisible = 2, + undead = 1, + name = "ghoul", color=colors.TAN, + max_life = resolvers.rngavg(90,100), + combat_armor = 2, combat_def = 7, + resolvers.talents{ + T_STUN={base=1, every=10, max=5}, + T_BITE_POISON={base=1, every=10, max=5}, + T_ROTTING_DISEASE={base=1, every=10, max=5}, + }, + ai_state = { talent_in=4, }, + combat = { dam=resolvers.levelup(10, 1, 1), atk=resolvers.levelup(5, 1, 1), apr=3, dammod={str=0.6} }, + ghoul_minion = "ghoul", + }, + ghast = { + type = "undead", subtype = "ghoul", + display = "z", + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, + level_range = {1, nil}, exp_worth = 0, + autolevel = "ghoul", + ai = "dumb_talented_simple", ai_state = { talent_in=2, ai_move="move_ghoul", }, + stats = { str=14, dex=12, mag=10, con=12 }, + rank = 2, + size_category = 3, + infravision = 10, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, }, + open_door = true, + blind_immune = 1, + see_invisible = 2, + undead = 1, + name = "ghast", color=colors.UMBER, + max_life = resolvers.rngavg(90,100), + combat_armor = 2, combat_def = 7, + resolvers.talents{ + T_STUN={base=1, every=10, max=5}, + T_BITE_POISON={base=1, every=10, max=5}, + T_ROTTING_DISEASE={base=1, every=10, max=5}, + }, + ai_state = { talent_in=4, }, + combat = { dam=resolvers.levelup(10, 1, 1), atk=resolvers.levelup(5, 1, 1), apr=3, dammod={str=0.6} }, + ghoul_minion = "ghast", + }, + ghoulking = { + type = "undead", subtype = "ghoul", + display = "z", + body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, + level_range = {1, nil}, exp_worth = 0, + autolevel = "ghoul", + ai = "dumb_talented_simple", ai_state = { talent_in=2, ai_move="move_ghoul", }, + stats = { str=14, dex=12, mag=10, con=12 }, + rank = 2, + size_category = 3, + infravision = 10, + resolvers.racial(), + resolvers.tmasteries{ ["technique/other"]=0.3, }, + open_door = true, + blind_immune = 1, + see_invisible = 2, + undead = 1, + name = "ghoulking", color={0,0,0}, + max_life = resolvers.rngavg(90,100), + combat_armor = 3, combat_def = 10, + ai_state = { talent_in=2, ai_pause=20 }, + rank = 3, + combat = { dam=resolvers.levelup(30, 1, 1.2), atk=resolvers.levelup(8, 1, 1), apr=4, dammod={str=0.6} }, + resolvers.talents{ + T_STUN={base=3, every=9, max=7}, + T_BITE_POISON={base=3, every=9, max=7}, + T_ROTTING_DISEASE={base=4, every=9, max=7}, + T_DECREPITUDE_DISEASE={base=3, every=9, max=7}, + T_WEAKNESS_DISEASE={base=3, every=9, max=7}, + }, + ghoul_minion = "ghoulking", + }, + }, + radius = function(self, t) return self:getTalentRadius(self:getTalentFromId(self.T_NECROTIC_AURA)) end, + target = function(self, t) return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t} end, + getNb = function(self, t, ignore) return math.max(1, math.floor(self:combatTalentScale(t, 1, 5))) end, + getEvery = function(self, t, ignore) return math.floor(self:combatTalentLimit(t, 10, 30, 15)) end, + getTurns = function(self, t, ignore) return math.floor(self:combatTalentScale(t, 5, 10)) end, + getLevel = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), -6, 0.9, 2, 5)) end, -- -6 @ 1, +2 @ 5, +5 @ 8 + on_pre_use = function(self, t) return self:getTalentLevel(t) >= 3 and self:getSoul() >= 1 end, + summonGhoul = function(self, t, possible_spots, def) + local pos = table.remove(possible_spots, 1) + if pos then + necroSetupSummon(self, def, pos.x, pos.y, lev, t:_getTurns(self), true) + self.__call_mausoleum_count = (self.__call_mausoleum_count or 0) + 1 + if self.__call_mausoleum_count == 4 then + self.__call_mausoleum_count = 0 + if self:getTalentLevel(t) >= 5 then + local pos = table.remove(possible_spots, 1) + if pos then necroSetupSummon(self, t.minions_list.ghoulking, pos.x, pos.y, lev, t:_getTurns(self), true) end + end + end + return true + end + return false + end, + callbackOnCombat = function(self, t, state) + if self.__call_mausoleum_active ~= state and state == true then + local tg = self:getTalentTarget(t) + local possible_spots = {} + self:project(tg, self.x, self.y, function(px, py) + if not game.level.map:checkAllEntities(px, py, "block_move") then + possible_spots[#possible_spots+1] = {x=px, y=py, dist=core.fov.distance(self.x, self.y, px, py)} + end + end) + if #possible_spots >= 1 then + table.sort(possible_spots, "dist") + t:_summonGhoul(self, possible_spots, t.minions_list.ghoul) + end + self.__call_mausoleum_turns = 0 + end + self.__call_mausoleum_active = state + end, + callbackOnActBase = function(self, t) + if not self.__call_mausoleum_active then return end + self.__call_mausoleum_turns = self.__call_mausoleum_turns + 1 + if self.__call_mausoleum_turns >= t:_getEvery(self) then + local tg = self:getTalentTarget(t) + local possible_spots = {} + self:project(tg, self.x, self.y, function(px, py) + if not game.level.map:checkAllEntities(px, py, "block_move") then + possible_spots[#possible_spots+1] = {x=px, y=py, dist=core.fov.distance(self.x, self.y, px, py)} + end + end) + if #possible_spots >= 1 then + table.sort(possible_spots, "dist") + t:_summonGhoul(self, possible_spots, t.minions_list.ghoul) + end + self.__call_mausoleum_turns = 0 + end + end, + action = function(self, t) + if self:getTalentLevel(t) < 3 then return end + local nb = t:_getNb(self) + nb = math.min(nb, self:getSoul()) + if nb < 1 then return end + local lev = t.getLevel(self, t) + + local tg = self:getTalentTarget(t) + local possible_spots = {} + self:project(tg, self.x, self.y, function(px, py) + if not game.level.map:checkAllEntities(px, py, "block_move") then + possible_spots[#possible_spots+1] = {x=px, y=py, dist=core.fov.distance(self.x, self.y, px, py)} + end + end) + if #possible_spots == 0 then return end + table.sort(possible_spots, "dist") + + local use_ressource = not self:attr("zero_resource_cost") and not self:attr("force_talent_ignore_ressources") + for i = 1, nb do + if t:_summonGhoul(self, possible_spots, t.minions_list.ghast) and use_ressource then + self:incSoul(-1) + end + end + + if use_ressource then self:incMana(-util.getval(t.mana, self, t) * (100 + 2 * self:combatFatigue()) / 100) end + game:playSoundNear(self, "talents/ghoul") + return true + end, + info = function(self, t) + return ([[You control dead matter around you, lyring in the ground, decaying. + When you enter combat and every %d turns thereafter a ghoul of level %d automatically raises to fight for you. + At level 3 you can forcefully activate this spell to summon up to %d ghasts, as close as possible to your foes in range %d. + At level 5 every 4 summoned ghouls or ghasts a ghoulking is summoned for free. + Ghouls, ghasts and ghoulkings last for %d turns. + + #GREY##{italic}#Ghoul minions come in larger numbers than skeleton minions but are generaly more frail and disposable.#{normal}# + ]]):tformat(t:_getEvery(self), math.max(1, self.level + t:_getLevel(self)), t:_getNb(self), self:getTalentRadius(self, t), t:_getTurns(self)) + end, +} + +newTalent{ + name = "Putrescent Liquefaction", + type = {"spell/master-of-flesh", 2}, + require = spells_req2, + points = 5, + mode = "sustained", + mana = 20, -- This is NOT an error, this is a sustain but with an activation cost + soul = 1, + cooldown = 10, + tactical = { ATTACKAREA = {COLD=2, DARKNESS=2} }, + requires_target = true, + target = function(self, t) return {type="ball", range=0, radius=self:getTalentRadius(t), talent=t} end, + getNb = function(self, t) return math.floor(self:combatTalentScale(t, 1, 4)) end, + getIncrease = function(self, t) return math.floor(self:combatTalentScale(t, 1, 2)) end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 40, 400) / 5 end, + on_pre_use = function(self, t) return necroArmyStats(self).nb_ghoul > 0 end, + iconOverlay = function(self, t, p) + local val = p.dur + if val <= 0 then return "" end + return tostring(math.ceil(val)), "buff_font_small" + end, + endEffect = function(self, t, final) + local p = self:isTalentActive(t.id) + if not p then return end + game.level.map:removeEffect(p.effect) + if not final then + self:forceUseTalent(t.id, {ignore_energy=true}) + end + end, + callbackOnChangeLevel = function(self, t, what) + local p = self:isTalentActive(t.id) + if not p then return end + if what ~= "leave" then return end + + t:_endEffect(self) + end, + callbackOnActBase = function(self, t) + local p = self:isTalentActive(t.id) + if not p then return end + + p.dur = p.dur - 1 + if p.dur == 0 then + t:_endEffect(self) + end + end, + activate = function(self, t) + local list = {} + local stats = necroArmyStats(self) + for _, m in ipairs(stats.list) do if m.ghoul_minion then list[#list+1] = m end end + table.sort(list, function(a, b) return a.creation_turn < b.creation_turn end) + + local dur = 0 + for i = 1, t:_getNb(self) do + if #list == 0 then break end + local m = table.remove(list, 1) + m:die(self) + dur = dur + 3 + end + if dur == 0 then return nil end + + local ret = { dur = dur } + + -- Add a lasting map effect + ret.effect = game.level.map:addEffect(self, + self.x, self.y, 10, -- Duration is fake, its handled by the sustain + DamageType.PUTRESCENT_LIQUEFACTION, t.getDamage(self, t), + 3, + 5, nil, + {type="icestorm", only_one=true}, + function(e) + if e.src.dead then return end + e.x = e.src.x + e.y = e.src.y + e.duration = 10 -- Duration is fake, its handled by the sustain + return true + end, + false + ) + + return ret + end, + deactivate = function(self, t, p) + t:_endEffect(self, true) + return true + end, + info = function(self, t) + return ([[Shattering up to %d ghouls or ghasts you create a putrescent swirling cloud of radius %d that follows you around for 3 turns per dead ghoul. Oldest ghouls are prioritized for destruction. + Any ghoul or ghast dying or expiring within this cloud increases its duration by %d turn. + The cloud deals %0.2f frostdusk damage to any foes caught inside. + The damage is increased by your Spellpower. + ]]):tformat(t:_getNb(self), self:getTalentRadius(t), t:_getIncrease(self), damDesc(self, DamageType.FROSTDUSK, t:_getDamage(self))) + end, +} + +newTalent{ + name = "Corpse Explosion", + type = {"spell/master-of-flesh",3}, + require = spells_req3, + points = 5, + cooldown = 20, + mana = 30, + tactical = { ATTACKAREA = {COLD=2, DARKNESS=2} }, + requires_target = true, + radius = 2, + getDur = function(self, t) return math.floor(self:combatTalentScale(t, 3, 8)) end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 40, 200) end, + getDiseasePower = function(self, t) return self:combatTalentSpellDamage(t, 5, 28) end, + on_pre_use = function(self, t) local stats = necroArmyStats(self) return stats.nb_ghoul > 0 end, + action = function(self, t) + self:setEffect(self.EFF_CORPSE_EXPLOSION, t:_getDur(self), {damage=t:_getDamage(self), disease=t:_getDiseasePower(self), radius=self:getTalentRadius(t)}) + game:playSoundNear(self, "talents/spell_generic2") + return true + end, + info = function(self, t) + return ([[Ghouls are nothing but mere tools to you, for %d turns you render them bloated with dark forces. + Anytime a ghoul or ghast is hit it will explode in a messy splash of gore, dealing %0.2f frostdusk damage to all foes in radius %d of it. + Any creature caught in the blast also receives a random disease that deals %0.2f blight damage over 6 turns and reduces on attribute by %d. + Only one ghoul may explode per turn. The one with the least time left to live is always the first to do so. + The damage and disease power is increased by your Spellpower. + ]]): + tformat(t:_getDur(self), damDesc(self, DamageType.FROSTDUSK, t:_getDamage(self)), damDesc(self, DamageType.BLIGHT, t:_getDamage(self)), t:_getDiseasePower(self), self:getTalentRadius(t)) + end, +} + +newTalent{ + name = "Discarded Refuse", + type = {"spell/master-of-flesh", 4}, + require = spells_req4, + points = 5, + mode = "sustained", + sustain_mana = 40, + soul = 1, + cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 15, 40, 20)) end, + tactical = { CURE = 1 }, + range = 10, + target = function(self, t) return {type="hit", range=self:getTalentRange(t)} end, + on_pre_use = function(self, t) return necroArmyStats(self).nb_ghoul > 0 end, + callbackOnActBase = function(self, t) + if necroArmyStats(self).nb_ghoul == 0 then + self:forceUseTalent(t.id, {ignore_energy=true}) + end + end, + callbackOnTemporaryEffect = function(self, t, eff_id, e, p) + if e.status ~= "detrimental" then return end + if self.life < 1 then + if e.type == "other" then return end + else + if e.type ~= "physical" then return end + end + local stats = necroArmyStats(self) + if stats.nb_ghoul == 0 then return end + + local list = {} + for _, m in ipairs(stats.list) do if m.ghoul_minion then list[#list+1] = m end end + local m = rng.table(list) + game.logSeen(self, "%s sacrifice a ghoul to avoid being affected by %s!", self:getName():capitalize(), self:getEffectFromId(eff_id).desc) + m:die(self) + + if stats.nb_ghoul == 1 then self:forceUseTalent(t.id, {ignore_energy=true}) end + return true + end, + activate = function(self, t) + local ret = {} + return ret + end, + deactivate = function(self, t, p) + return true + end, + info = function(self, t) + return ([[Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghoul. + The ghoul dies from the process. + While under 1 life it also affects magical and mental effects. + Cross-tier effects are never affected. + This spell will automatically unsustain if you have no more ghouls. + ]]): + tformat() + end, +} diff --git a/game/modules/tome/data/talents/spells/meta.lua b/game/modules/tome/data/talents/spells/meta.lua index 48c9ef6a8ae3abd0509f993e5311038e4a3a2897..64348d72fb8ddfae10ce2e5b7913cd56d404003e 100644 --- a/game/modules/tome/data/talents/spells/meta.lua +++ b/game/modules/tome/data/talents/spells/meta.lua @@ -196,7 +196,12 @@ newTalent{ return count ^.5 end }, getTalentCount = function(self, t) return math.floor(self:combatTalentScale(t, 2, 7, "log")) end, - getMaxLevel = function(self, t) return self:getTalentLevel(t) end, + getMaxLevel = function(self, t) return util.bound(math.floor(self:getTalentLevel(t)), 1, 4) end, + passives = function(self, t, p) + if self:getTalentLevel(t) >= 6 then + self:talentTemporaryValue(p, "spells_bonus_level", 1) + end + end, action = function(self, t) local tids = {} for tid, _ in pairs(self.talents_cd) do @@ -219,7 +224,9 @@ newTalent{ info = function(self, t) local talentcount = t.getTalentCount(self, t) local maxlevel = t.getMaxLevel(self, t) - return ([[Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.]]): + return ([[Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less. + Passive effect: + At talent level 6 all known spells are considered one talent level higher when casting them.]]): tformat(talentcount, maxlevel) end, } diff --git a/game/modules/tome/data/talents/spells/necrosis.lua b/game/modules/tome/data/talents/spells/necrosis.lua index c1859dc8515e1dd744c58de2bfbcdd892af37407..c073d92ad333462a40d85bde10986e5a544b3c06 100644 --- a/game/modules/tome/data/talents/spells/necrosis.lua +++ b/game/modules/tome/data/talents/spells/necrosis.lua @@ -21,277 +21,159 @@ newTalent{ name = "Blurred Mortality", type = {"spell/necrosis",1}, require = spells_req1, - mode = "sustained", + mode = "passive", points = 5, - sustain_mana = 30, - cooldown = 30, - tactical = { BUFF = 2 }, - lifeBonus = function(self, t) -- Add fraction of max life - return 50 * self:getTalentLevelRaw(t) + self.max_life * self:combatTalentLimit(t, 1, .01, .05) + getLifeBonus = function(self, t) + return self:combatTalentStatDamage(t, "con", 30, 1000) end, - activate = function(self, t) - if self.player and not self:attr("no_lichform_quest") and not self:hasQuest("lichform") and not self:attr("undead") then - self:grantQuest("lichform") - if not game:isCampaign("Maj'Eyal") then self:setQuestStatus("lichform", engine.Quest.DONE) end - require("engine.ui.Dialog"):simplePopup(_t"Lichform", _t"You have mastered the lesser arts of overcoming death, but your true goal is before you: the true immortality of Lichform!") - end - - local ret = { - die_at = self:addTemporaryValue("die_at", -t.lifeBonus(self, t)), - } -- Add up to 100% max life - return ret + getLifeLostFactor = function(self, t) + return 0.5 end, - deactivate = function(self, t, p) - self:removeTemporaryValue("die_at", p.die_at) - return true + getResists = function(self, t) + return self:combatTalentScale(t, 6, 12) + end, + callbackOnStatChange = function(self, t, stat, v) + if stat == self.STAT_CON then self:updateTalentPassives(t) end + end, + callbackOnActBase = checkLifeThreshold(1, function(self, t) + self:updateTalentPassives(t) + end), + passives = function(self, t, p) + local bonus = t.getLifeBonus(self, t) + self:talentTemporaryValue(p, "die_at", -bonus) + self:talentTemporaryValue(p, "max_life", -math.ceil(bonus * t.getLifeLostFactor(self, t))) + if self.life < 1 then + self:talentTemporaryValue(p, "resists", {all=t.getResists(self, t)}) + end end, info = function(self, t) - return ([[The line between life and death blurs for you; you can only die when you reach -%d life.]]): - tformat(t.lifeBonus(self, t)) + local bonus = t.getLifeBonus(self, t) + return ([[The line between life and death blurs for you. + You can only die when you reach -%d life but your maximum life is reduced by %d. + When you are below 1 life you gain %d%% to all resistances. + The life amount is based on your Constitution attribute.]]): + tformat(bonus, math.ceil(bonus * t.getLifeLostFactor(self, t)), t.getResists(self, t)) end, } newTalent{ - name = "Impending Doom", + name = "Across the Veil", type = {"spell/necrosis",2}, require = spells_req2, + mode = "passive", points = 5, - mana = 60, - cooldown = 25, - tactical = { ATTACK = { ARCANE = 3 }, DISABLE = 2 }, - rnd_boss_restrict = function(self, t, data) - return data.level < 15 - end, - range = 7, - requires_target = true, - getMax = function(self, t) return 200 + self:combatTalentSpellDamage(t, 28, 850) end, - getDamage = function(self, t) return self:combatLimit(self:combatTalentSpellDamage(t, 10, 100), 150, 50, 0, 117, 67) end, -- Limit damage factor to < 150% - action = function(self, t) - local tg = {type="hit", range=self:getTalentRange(t), talent=t} - local x, y = self:getTarget(tg) - if not x or not y then return nil end - self:project(tg, x, y, function(px, py) - local target = game.level.map(px, py, Map.ACTOR) - if not target then return end - local dam = target.life * t.getDamage(self, t) / 100 - dam = math.min(dam, t.getMax(self, t)) - target:setEffect(target.EFF_IMPENDING_DOOM, 10, {apply_power=self:combatSpellpower(), dam=dam/10, src=self}) - end, 1, {type="freeze"}) + radius = function(self, t) return self:combatTalentLimit(t, 10, 2, 5) end, + getCD = function(self, t) return math.ceil(self:combatTalentLimit(t, 12, 2, 8)) end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 40, 300) end, + callbackOnActBase = checkLifeThreshold(1, function(self, t) + local list = {} + for tid, c in pairs(self.talents_cd) do + local t = self:getTalentFromId(tid) + if t and not t.fixed_cooldown then list[#list+1] = tid end + end + + local cd = t.getCD(self, t) + local dam = self:spellCrit(t.getDamage(self, t)) + game.logSeen(self, "#GREY#%s unleashes a blast of frostdusk as %s crosses the veil!", self:getName():capitalize(), string.he_she(self)) + self:projectApply({type="ball", radius=self:getTalentRadius(t), talent=t}, self.x, self.y, Map.ACTOR, function(target, px, py) + local d = DamageType:get(DamageType.FROSTDUSK).projector(self, target.x, target.y, DamageType.FROSTDUSK, dam) + if d > 0 and #list > 0 then + self:alterTalentCoolingdown(rng.tableRemove(list), -cd) + end + end, "hostile") + game.level.map:particleEmitter(self.x, self.y, self:getTalentRadius(t), "shockwave", {radius=self:getTalentRadius(t), distort_color=colors.simple1(colors.BLACK), allow=core.shader.allow("distort")}) return true - end, + end), info = function(self, t) - return ([[Your target's doom draws near. Its healing factor is reduced by 80%%, and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage. + return ([[As you learn to tiptoe across the veil of death you learn to master the dark forces. + Each time you cross the 1 life threshold you automatically unleash a blast of %0.2f frostdusk damage in radius %d. + For each creature that takes damage from the blast one of your talent's cooldown is reduced by %d turns. The damage will increase with your Spellpower.]]): - tformat(t.getDamage(self, t), t.getMax(self, t)) + tformat(damDesc(self, DamageType.FROSTDUSK, t.getDamage(self, t)), self:getTalentRadius(t), t.getCD(self, t)) end, } newTalent{ - name = "Undeath Link", + name = "Runeskin", type = {"spell/necrosis",3}, require = spells_req3, points = 5, - random_ego = "attack", - mana = 30, - cooldown = 18, - tactical = { HEAL = 2 }, - is_heal = true, - getHeal = function(self, t) return self:combatLimit(self:combatTalentSpellDamage(t, 10, 70), 100, 20, 0, 66.7, 46.7) end, --Limit to <100% - on_pre_use = function(self, t) - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then - return true - end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then - return true - end + mode = "passive", + no_npc_use = true, -- They mostly wouldnt use it efficiently + getLifeBonus = function(self, t) return self:combatTalentScale(t, 8, 30) end, + getCrit = function(self, t) return self:combatTalentScale(t, 1, 3) end, + countRunes = function(self, t) + local nb = 0 + for tid, lvl in pairs(self.talents) do + local tt = self:getTalentFromId(tid) + if tt.is_inscription then + if tt.is_nature then nb = -1 break end -- FILTHY NATURE USER! WE ARE DONE WITH YOU! + if tt.is_spell then nb = nb + 1 end end end - return false + return nb + end, + callbackOnTalentChange = function(self, t, tid, mode, lvldiff) + if self:getTalentFromId(tid).is_inscription then self:updateTalentPassives(t) end end, - action = function(self, t) - local heal = t.getHeal(self, t) - local maxdrain = 0 --Use biggest drain for healing purposes - local drain = 0 - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then - drain = math.min(act.max_life * heal / 100, act.life-act.die_at) - act:takeHit(drain, self) - maxdrain = math.max(maxdrain, drain) - end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then - drain = math.min(act.max_life * heal / 100, act.life-act.die_at) - act:takeHit(drain, self) - maxdrain = math.max(maxdrain, drain) - end - end - end - self:attr("allow_on_heal", 1) - self:heal(maxdrain) - local empower = necroEssenceDead(self) - if empower then - self:setEffect(self.EFF_DAMAGE_SHIELD, 4, {color={0xcb/255, 0xcb/255, 0xcb/255}, power=maxdrain * 0.3}) - empower() - end - self:attr("allow_on_heal", -1) - if core.shader.active(4) then - self:addParticles(Particles.new("shader_shield_temp", 1, {size_factor=1.5, y=-0.3, img="healdark", life=25}, {type="healing", time_factor=6000, beamsCount=15, noup=2.0, beamColor1={0xcb/255, 0xcb/255, 0xcb/255, 1}, beamColor2={0x35/255, 0x35/255, 0x35/255, 1}})) - self:addParticles(Particles.new("shader_shield_temp", 1, {size_factor=1.5, y=-0.3, img="healdark", life=25}, {type="healing", time_factor=6000, beamsCount=15, noup=1.0, beamColor1={0xcb/255, 0xcb/255, 0xcb/255, 1}, beamColor2={0x35/255, 0x35/255, 0x35/255, 1}})) - end - game:playSoundNear(self, "talents/ice") - return true + passives = function(self, t, p) + local nb = t.countRunes(self, t) + if nb < 1 then return end + self:talentTemporaryValue(p, "die_at", -t.getLifeBonus(self, t) * nb) + self:talentTemporaryValue(p, "combat_spellcrit", t.getCrit(self, t) * nb) end, info = function(self, t) - local heal = t.getHeal(self, t) - return ([[Absorb up to %d%% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed. - The healing will increase with your Spellpower.]]): - tformat(heal) + local bonus + local nb = t.countRunes(self, t) + if nb == -1 then bonus = _t"effects disabled because of an infusion" + elseif nb == 0 then bonus = _t"effects disabled because of no rune" + elseif nb > 0 then bonus = ("%d runes active"):tformat(nb) end + + return ([[As you continue to attune your body to undeath you reject nature as a whole. + As long as you have no natural infusion on your skin, each rune on it increases your minimum negative life by -%d and your spells critical chance by %d%%. + + Currently: %s]]): + tformat(t.getLifeBonus(self, t), t.getCrit(self, t), bonus) end, } newTalent{ - name = "Lichform", + name = "Spikes of Decrepitude", type = {"spell/necrosis",4}, - require = { - stat = { mag=function(level) return 40 + (level-1) * 2 end }, - level = function(level) return 20 + (level-1) end, - special = { desc=_t"'From Death, Life' quest completed and not already undead", fct=function(self, t) return not self:attr("undead") and (self:isQuestStatus("lichform", engine.Quest.DONE) or game.state.birth.ignore_prodigies_special_reqs) end}, - }, + require = spells_req4, mode = "sustained", points = 5, - sustain_mana = 150, - cooldown = 30, - no_unlearn_last = true, - no_npc_use = true, - becomeLich = function(self, t) - self.has_used_lichform = true - self.descriptor.race = "Undead" - self.descriptor.subrace = "Lich" - if not self.has_custom_tile then - self.moddable_tile = "skeleton" - self.moddable_tile_nude = 1 - self.moddable_tile_base = "base_lich_01.png" - self.moddable_tile_ornament = nil - self.moddable_tile_hair = nil - self.moddable_tile_facial_features = nil - self.moddable_tile_tatoo = nil - self.moddable_tile_horn = nil - self.attachement_spots = "race_skeleton" - end - self.blood_color = colors.GREY - self:attr("poison_immune", 1) - self:attr("disease_immune", 1) - self:attr("stun_immune", 1) - self:attr("cut_immune", 1) - self:attr("fear_immune", 1) - self:attr("no_breath", 1) - self:attr("undead", 1) - self.resists[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) + 20 - self.resists[DamageType.DARKNESS] = (self.resists[DamageType.DARKNESS] or 0) + 20 - self.inscription_forbids = self.inscription_forbids or {} - self.inscription_forbids["inscriptions/infusions"] = true - - local level = self:getTalentLevel(t) - if level < 2 then - self:incIncStat("mag", -3) self:incIncStat("wil", -3) - self.resists.all = (self.resists.all or 0) - 10 - elseif level < 3 then - -- nothing - elseif level < 4 then - self:incIncStat("mag", 3) self:incIncStat("wil", 3) - self.life_rating = self.life_rating + 1 - elseif level < 5 then - self:incIncStat("mag", 3) self:incIncStat("wil", 3) - self:attr("combat_spellresist", 10) self:attr("combat_mentalresist", 10) - self.life_rating = self.life_rating + 2 - self:learnTalentType("celestial/star-fury", true) - self:setTalentTypeMastery("celestial/star-fury", self:getTalentTypeMastery("celestial/star-fury") - 0.3) - self.negative_regen = self.negative_regen + 0.2 + 0.1 - elseif level < 6 then - self:incIncStat("mag", 5) self:incIncStat("wil", 5) - self:attr("combat_spellresist", 10) self:attr("combat_mentalresist", 10) - self.resists_cap.all = (self.resists_cap.all or 0) + 10 - self.life_rating = self.life_rating + 2 - self:learnTalentType("celestial/star-fury", true) - self:setTalentTypeMastery("celestial/star-fury", self:getTalentTypeMastery("celestial/star-fury") - 0.1) - self.negative_regen = self.negative_regen + 0.2 + 0.5 - elseif level < 7 then - self:incIncStat("mag", 6) self:incIncStat("wil", 6) self:incIncStat("cun", 6) - self:attr("combat_spellresist", 15) self:attr("combat_mentalresist", 15) - self.resists_cap.all = (self.resists_cap.all or 0) + 15 - self.life_rating = self.life_rating + 3 - self:learnTalentType("celestial/star-fury", true) - self:setTalentTypeMastery("celestial/star-fury", self:getTalentTypeMastery("celestial/star-fury") + 0.1) - self.negative_regen = self.negative_regen + 0.2 + 1 - else -- level 7 - self:incIncStat("mag", 12) self:incIncStat("wil", 12) self:incIncStat("cun", 12) - self:attr("combat_spellresist", 35) self:attr("combat_mentalresist", 35) - self.resists_cap.all = (self.resists_cap.all or 0) + 15 - self.life_rating = self.life_rating + 4 - self:attr("ignore_direct_crits", 60) - self:learnTalentType("celestial/star-fury", true) - self:setTalentTypeMastery("celestial/star-fury", self:getTalentTypeMastery("celestial/star-fury") + 0.3) - self.negative_regen = self.negative_regen + 0.2 + 1 - end - - if self:attr("blood_life") then - self.blood_life = nil - game.log("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.") - end - - if not self.has_custom_tile then - self:removeAllMOs() - self:updateModdableTile() - require("engine.ui.Dialog"):yesnoLongPopup(_t"Lichform", _t"#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!\n\n#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.", 600, function(ret) if ret then - require("mod.dialogs.Birther"):showCosmeticCustomizer(self, "Lich Cosmetic Options") - end end, _t"Customize Appearance", _t"Use Default", true) - else - require("engine.ui.Dialog"):simplePopup(_t"Lichform", _t"#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!") + radius = 10, + sustain_mana = 10, + cooldown = 10, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 5, 70) end, + getReduce = function(self, t) return self:combatTalentLimit(t, 50, 8, 25) end, + callbackOnActBase = function(self, t) + local runes = self:callTalent(self.T_RUNESKIN, "countRunes") + if runes < 1 then return end + local dam = t.getDamage(self, t) -- no crit + local reduce = t.getReduce(self, t) + local targets = table.keys(self:projectCollect({type="ball", radius=self:getTalentRadius(t), talent=t}, self.x, self.y, Map.ACTOR, "hostile")) + while #targets > 0 and runes > 0 do + local target = rng.tableRemove(targets) + runes = runes - 1 + DamageType:get(DamageType.FROSTDUSK).projector(self, target.x, target.y, DamageType.FROSTDUSK, dam) + if self.life < 1 then + target:setEffect(target.EFF_SPIKE_OF_DECREPITUDE, 2, {apply_power=self:combatSpellpower(), power=reduce}) + end end - - game.level.map:particleEmitter(self.x, self.y, 1, "demon_teleport") - end, - on_pre_use = function(self, t) - if self:attr("undead") then return false else return true end end, activate = function(self, t) - local ret = { - mana = self:addTemporaryValue("mana_regen", -4), - } - return ret + return {} end, deactivate = function(self, t, p) - self:removeTemporaryValue("mana_regen", p.mana) return true end, info = function(self, t) - return ([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! - If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. - All liches gain the following intrinsics: - - Poison, cut, and fear immunity. - - 100%% disease and stun resistance. - - 20%% cold and darkness resistance. - - No need to breathe. - - Infusions do not work. - Also: - At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion! - At level 2: Nothing. - At level 3: +3 Magic and Willpower, +1 life rating (not retroactive). - At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration. - At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration. - At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. - At level 7: #CRIMSON##{bold}#Your power becomes overwhelming!#{normal}##LAST# +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.3) and 1.0 negative energy regeneration. - The undead cannot use this talent. - While active, it will drain 4 mana per turn. - Once you die and turn into a Lich you can not invest any more in this talent.]]): - tformat() + return ([[Each turn you unleash dark powers through your runeskin. + For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing %0.2f frostdusk damage. + A foe can only be hit by one spike per turn. + If your life is below 1, the spikes also reduce all damage done by the targets by %d%%.]]): + tformat(damDesc(self, DamageType.FROSTDUSK, t.getDamage(self, t)), t.getReduce(self, t)) end, } diff --git a/game/modules/tome/data/talents/spells/necrotic-minions.lua b/game/modules/tome/data/talents/spells/necrotic-minions.lua deleted file mode 100644 index 817efb5d4e3c295e42567721300655e436ebf1cd..0000000000000000000000000000000000000000 --- a/game/modules/tome/data/talents/spells/necrotic-minions.lua +++ /dev/null @@ -1,892 +0,0 @@ --- ToME - Tales of Maj'Eyal --- Copyright (C) 2009 - 2019 Nicolas Casalini --- --- This program is free software: you can redistribute it and/or modify --- it under the terms of the GNU General Public License as published by --- the Free Software Foundation, either version 3 of the License, or --- (at your option) any later version. --- --- This program is distributed in the hope that it will be useful, --- but WITHOUT ANY WARRANTY; without even the implied warranty of --- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --- GNU General Public License for more details. --- --- You should have received a copy of the GNU General Public License --- along with this program. If not, see <http://www.gnu.org/licenses/>. --- --- Nicolas Casalini "DarkGod" --- darkgod@te4.org - -newTalent{ - name = "Necrotic Aura", image = "talents/aura_mastery.png", - type = {"spell/other", 1}, - points = 1, - mode = "sustained", - autolearn_talent = "T_SOUL_POOL", - cooldown = 10, - sustain_mana = 10, - no_unlearn_last = true, - tactical = { BUFF = 2 }, - die_speach = function(self, t) - if rng.percent(90) then return end - self:doEmote(rng.table{ - _t"Noooooo!", - _t"Save me, Master, save meeee---", - _t"Aaaauuuggghhh!", - _t"Did I do good?", - _t"Bwuh? Nwaaah!", - _t"Why, Master, whyyyyy---?", - _t"I thought you loved me! I thought-", - _t"For Master's glory!", - _t"Bye... bye....", - _t"We love you, Master!", - _t"EeeeeeeaaaAAAAAUUUUUGGGGGHHHHH!!!!", - _t"The pain, the PAAAAAIN!", - _t"Please, no, nooo--", - _t"Unlife no more for this dead matter, the time comes for my flesh to splatter.", - _t"You gave back life, you gave back dreams, but now I'm bursting at the seams...", - _t"Remember meeeee!", - _t"My tummy hurts...", - _t"Whu..?", - _t"Ahahahahaha!", - _t"Me go boom, me go BOOM!", - _t"Grave circumstances, Master....", - _t"I see the light.. I see, oh.. just a wisp....", - _t"Master, wait... I thought I saw a....Master? ..", - _t"I'm not.. so sure my spine is supposed to bend this way....", - _t"I told you I could Dash 100 yards and back in time! You owe me 10 gol....", - }, 40) - end, - getDecay = function(self, t) return math.max(3, 10 - self:getTalentLevelRaw(self.T_AURA_MASTERY)) end, - getRadius = function(self, t) return 2 + self:callTalent(self.T_AURA_MASTERY, "getbonusRadius") end, - absorbSoul = function(self, t, victim) - local nb = self:getSoul() - self:incSoul(1) - if self:attr("extra_soul_chance") and rng.percent(self:attr("extra_soul_chance")) then - self:incSoul(1) - game.logPlayer(self, "%s rips more animus from its victim. (+1 more soul)", self:getName():capitalize()) - end - self.changed = true - return self:getSoul() - nb - end, - activate = function(self, t) - local radius = t.getRadius(self, t) - local decay = t.getDecay(self, t) - game:playSoundNear(self, "talents/spell_generic2") - local ret = { - rad = self:addTemporaryValue("necrotic_aura_radius", radius), - decay = self:addTemporaryValue("necrotic_aura_decay", decay), - retch = self:addTemporaryValue("retch_heal", 1), - particle = self:addParticles(Particles.new("necrotic-aura", 1, {radius=radius})), - particle2 = self:addParticles(Particles.new("circle", 1, {oversize=0.7, a=75, appear=8, speed=8, img="necro_aura", radius=radius})), - } - return ret - end, - deactivate = function(self, t, p) - self:removeParticles(p.particle) - self:removeParticles(p.particle2) - self:removeTemporaryValue("retch_heal", p.retch) - self:removeTemporaryValue("necrotic_aura_radius", p.rad) - self:removeTemporaryValue("necrotic_aura_decay", p.decay) - return true - end, - info = function(self, t) - local radius = t.getRadius(self, t) - local decay = t.getDecay(self, t) - return ([[Emits a necrotic aura, sustaining your undead minions in a radius of %d. Minions outside the radius will lose %d%% life per turn. - Any creature you or your minions kill within your aura will be absorbed as a soul that can be used to raise minions. - Retch from your ghouls will also heal you, even if you are not undead.]]): - tformat(radius, decay) - end, -} - - -local minions_list = { - d_skel_warrior = { - type = "undead", subtype = "skeleton", - name = "degenerated skeleton warrior", color=colors.WHITE, image="npc/degenerated_skeleton_warrior.png", - blood_color = colors.GREY, - display = "s", - combat = { dam=1, atk=1, apr=1 }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - infravision = 10, - rank = 2, - size_category = 3, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=14, dex=12, mag=10, con=12 }, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, - open_door = true, - cut_immune = 1, - blind_immune = 1, - poison_immune = 1, - fear_immune = 1, - see_invisible = 2, - undead = 1, - rarity = 1, - - resolvers.equip{ {type="weapon", subtype="greatsword", autoreq=true} }, - max_life = resolvers.rngavg(40,50), - combat_armor = 5, combat_def = 1, - }, - skel_warrior = { - type = "undead", subtype = "skeleton", - name = "skeleton warrior", color=colors.SLATE, image="npc/skeleton_warrior.png", - blood_color = colors.GREY, - display = "s", color=colors.SLATE, - combat = { dam=1, atk=1, apr=1 }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - infravision = 10, - rank = 2, - size_category = 3, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=14, dex=12, mag=10, con=12 }, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, - open_door = true, - cut_immune = 1, - blind_immune = 1, - fear_immune = 1, - see_invisible = 2, - poison_immune = 1, - undead = 1, - rarity = 1, - - max_life = resolvers.rngavg(90,100), - combat_armor = 5, combat_def = 1, - resolvers.equip{ {type="weapon", subtype="greatsword", autoreq=true} }, - resolvers.talents{ T_STUNNING_BLOW={base=1, every=7, max=5}, T_WEAPON_COMBAT={base=1, every=7, max=10}, T_WEAPONS_MASTERY={base=1, every=7, max=10}, }, - ai_state = { talent_in=1, }, - }, - a_skel_warrior = { - type = "undead", subtype = "skeleton", - name = "armoured skeleton warrior", color=colors.STEEL_BLUE, image="npc/armored_skeleton_warrior.png", - blood_color = colors.GREY, - display = "s", color=colors.STEEL_BLUE, - combat = { dam=1, atk=1, apr=1 }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - infravision = 10, - rank = 2, - size_category = 3, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=14, dex=12, mag=10, con=12 }, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, - open_door = true, - cut_immune = 1, - blind_immune = 1, - fear_immune = 1, - poison_immune = 1, - see_invisible = 2, - undead = 1, - rarity = 1, - - resolvers.inscriptions(1, "rune"), - resolvers.talents{ - T_WEAPON_COMBAT={base=1, every=7, max=10}, - T_WEAPONS_MASTERY={base=1, every=7, max=10}, - T_ARMOUR_TRAINING={base=2, every=14, max=4}, - T_SHIELD_PUMMEL={base=1, every=7, max=5}, - T_RIPOSTE={base=3, every=7, max=7}, - T_OVERPOWER={base=1, every=7, max=5}, - T_DISARM={base=3, every=7, max=7}, - }, - resolvers.equip{ {type="weapon", subtype="longsword", autoreq=true}, {type="armor", subtype="shield", autoreq=true}, {type="armor", subtype="heavy", autoreq=true} }, - ai_state = { talent_in=1, }, - }, - skel_archer = { - type = "undead", subtype = "skeleton", - name = "skeleton archer", color=colors.UMBER, image="npc/skeleton_archer.png", - blood_color = colors.GREY, - display = "s", - combat = { dam=1, atk=1, apr=1 }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - infravision = 10, - rank = 2, - size_category = 3, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=14, dex=12, mag=10, con=12 }, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, - open_door = true, - cut_immune = 1, - blind_immune = 1, - fear_immune = 1, - poison_immune = 1, - see_invisible = 2, - undead = 1, - rarity = 1, - max_life = resolvers.rngavg(70,80), - combat_armor = 5, combat_def = 1, - resolvers.talents{ T_BOW_MASTERY={base=1, every=7, max=10}, T_WEAPON_COMBAT={base=1, every=7, max=10}, T_SHOOT=1, }, - ai_state = { talent_in=1, }, - autolevel = "archer", - resolvers.equip{ {type="weapon", subtype="longbow", autoreq=true}, {type="ammo", subtype="arrow", autoreq=true} }, - }, - skel_m_archer = { - type = "undead", subtype = "skeleton", - name = "skeleton master archer", color=colors.LIGHT_UMBER, image="npc/master_skeleton_archer.png", - blood_color = colors.GREY, - display = "s", - combat = { dam=1, atk=1, apr=1 }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - infravision = 10, - rank = 2, - size_category = 3, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=14, dex=12, mag=10, con=12 }, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, - open_door = true, - cut_immune = 1, - blind_immune = 1, - fear_immune = 1, - poison_immune = 1, - see_invisible = 2, - undead = 1, - rarity = 1, - - max_life = resolvers.rngavg(70,80), - combat_armor = 5, combat_def = 1, - resolvers.talents{ T_BOW_MASTERY={base=1, every=7, max=10}, T_WEAPON_COMBAT={base=1, every=7, max=10}, T_SHOOT=1, T_PINNING_SHOT=3, T_CRIPPLING_SHOT=3, }, - ai_state = { talent_in=1, }, - rank = 3, - autolevel = "archer", - resolvers.equip{ {type="weapon", subtype="longbow", autoreq=true}, {type="ammo", subtype="arrow", autoreq=true} }, - }, - skel_mage = { - type = "undead", subtype = "skeleton", - name = "skeleton mage", color=colors.LIGHT_RED, image="npc/skeleton_mage.png", - blood_color = colors.GREY, - display = "s", - combat = { dam=1, atk=1, apr=1 }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - infravision = 10, - rank = 2, - size_category = 3, - autolevel = "warrior", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=14, dex=12, mag=10, con=12 }, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3 }, - open_door = true, - cut_immune = 1, - blind_immune = 1, - fear_immune = 1, - poison_immune = 1, - see_invisible = 2, - undead = 1, - rarity = 1, - - max_life = resolvers.rngavg(50,60), - max_mana = resolvers.rngavg(70,80), - combat_armor = 3, combat_def = 1, - stats = { str=10, dex=12, cun=14, mag=14, con=10 }, - resolvers.talents{ T_STAFF_MASTERY={base=1, every=10, max=5}, T_FLAME={base=1, every=7, max=5}, T_MANATHRUST={base=2, every=7, max=5} }, - resolvers.equip{ {type="weapon", subtype="staff", autoreq=true} }, - autolevel = "caster", - ai_state = { talent_in=1, }, - }, - ghoul = { - type = "undead", subtype = "ghoul", - display = "z", - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - autolevel = "ghoul", - level_range = {1, nil}, exp_worth = 0, - ai = "dumb_talented_simple", ai_state = { talent_in=2, ai_move="move_ghoul", }, - stats = { str=14, dex=12, mag=10, con=12 }, - rank = 2, - size_category = 3, - infravision = 10, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, }, - open_door = true, - blind_immune = 1, - see_invisible = 2, - undead = 1, - name = "ghoul", color=colors.TAN, - max_life = resolvers.rngavg(90,100), - combat_armor = 2, combat_def = 7, - resolvers.talents{ - T_STUN={base=1, every=10, max=5}, - T_BITE_POISON={base=1, every=10, max=5}, - T_ROTTING_DISEASE={base=1, every=10, max=5}, - }, - ai_state = { talent_in=4, }, - combat = { dam=resolvers.levelup(10, 1, 1), atk=resolvers.levelup(5, 1, 1), apr=3, dammod={str=0.6} }, - }, - ghast = { - type = "undead", subtype = "ghoul", - display = "z", - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - level_range = {1, nil}, exp_worth = 0, - autolevel = "ghoul", - ai = "dumb_talented_simple", ai_state = { talent_in=2, ai_move="move_ghoul", }, - stats = { str=14, dex=12, mag=10, con=12 }, - rank = 2, - size_category = 3, - infravision = 10, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, }, - open_door = true, - blind_immune = 1, - see_invisible = 2, - undead = 1, - name = "ghast", color=colors.UMBER, - max_life = resolvers.rngavg(90,100), - combat_armor = 2, combat_def = 7, - resolvers.talents{ - T_STUN={base=1, every=10, max=5}, - T_BITE_POISON={base=1, every=10, max=5}, - T_ROTTING_DISEASE={base=1, every=10, max=5}, - }, - ai_state = { talent_in=4, }, - combat = { dam=resolvers.levelup(10, 1, 1), atk=resolvers.levelup(5, 1, 1), apr=3, dammod={str=0.6} }, - }, - ghoulking = { - type = "undead", subtype = "ghoul", - display = "z", - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - level_range = {1, nil}, exp_worth = 0, - autolevel = "ghoul", - ai = "dumb_talented_simple", ai_state = { talent_in=2, ai_move="move_ghoul", }, - stats = { str=14, dex=12, mag=10, con=12 }, - rank = 2, - size_category = 3, - infravision = 10, - resolvers.racial(), - resolvers.tmasteries{ ["technique/other"]=0.3, }, - open_door = true, - blind_immune = 1, - see_invisible = 2, - undead = 1, - name = "ghoulking", color={0,0,0}, - max_life = resolvers.rngavg(90,100), - combat_armor = 3, combat_def = 10, - ai_state = { talent_in=2, ai_pause=20 }, - rank = 3, - combat = { dam=resolvers.levelup(30, 1, 1.2), atk=resolvers.levelup(8, 1, 1), apr=4, dammod={str=0.6} }, - resolvers.talents{ - T_STUN={base=3, every=9, max=7}, - T_BITE_POISON={base=3, every=9, max=7}, - T_ROTTING_DISEASE={base=4, every=9, max=7}, - T_DECREPITUDE_DISEASE={base=3, every=9, max=7}, - T_WEAKNESS_DISEASE={base=3, every=9, max=7}, - }, - }, - - -- Advanced minions - vampire = { - type = "undead", subtype = "vampire", - display = "V", - combat = { dam=resolvers.levelup(resolvers.mbonus(30, 10), 1, 0.8), atk=10, apr=9, damtype=DamageType.DRAINLIFE, dammod={str=1.9} }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - autolevel = "warriormage", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=9, }, - stats = { str=12, dex=12, mag=12, con=12 }, - infravision = 10, - life_regen = 3, - size_category = 3, - rank = 2, - open_door = true, - resolvers.inscriptions(1, "rune"), - resolvers.sustains_at_birth(), - resists = { [DamageType.COLD] = 80, [DamageType.NATURE] = 80, [DamageType.LIGHT] = -50, }, - blind_immune = 1, - confusion_immune = 1, - see_invisible = 5, - undead = 1, - name = "vampire", color=colors.SLATE, image = "npc/vampire.png", - desc=_t[[It is a humanoid with an aura of power. You notice a sharp set of front teeth.]], - max_life = resolvers.rngavg(70,80), - combat_armor = 9, combat_def = 6, - resolvers.talents{ T_STUN={base=1, every=7, max=5}, T_BLUR_SIGHT={base=1, every=7, max=5}, T_ROTTING_DISEASE={base=1, every=7, max=5}, }, - }, - m_vampire = { - type = "undead", subtype = "vampire", - display = "V", - combat = { dam=resolvers.levelup(resolvers.mbonus(30, 10), 1, 0.8), atk=10, apr=9, damtype=DamageType.DRAINLIFE, dammod={str=1.9} }, - level_range = {1, nil}, exp_worth = 0, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - autolevel = "warriormage", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=9, }, - stats = { str=12, dex=12, mag=12, con=12 }, - infravision = 10, - life_regen = 3, - size_category = 3, - rank = 2, - open_door = true, - resolvers.inscriptions(1, "rune"), - resolvers.sustains_at_birth(), - resists = { [DamageType.COLD] = 80, [DamageType.NATURE] = 80, [DamageType.LIGHT] = -50, }, - blind_immune = 1, - confusion_immune = 1, - see_invisible = 5, - undead = 1, - name = "master vampire", color=colors.GREEN, image = "npc/master_vampire.png", - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/master_vampire.png", display_h=2, display_y=-1}}}, - desc=_t[[It is a humanoid form dressed in robes. Power emanates from its chilling frame.]], - max_life = resolvers.rngavg(80,90), - combat_armor = 10, combat_def = 8, - ai = "dumb_talented_simple", ai_state = { talent_in=1, }, - resolvers.talents{ T_STUN={base=1, every=7, max=5}, T_BLUR_SIGHT={base=2, every=7, max=5}, T_PHANTASMAL_SHIELD={base=1, every=7, max=5}, T_ROTTING_DISEASE={base=2, every=7, max=5}, }, - }, - g_wight = { - type = "undead", subtype = "wight", - display = "W", - combat = { dam=resolvers.mbonus(30, 10), atk=10, apr=9, damtype=DamageType.DRAINEXP }, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - level_range = {1, nil}, exp_worth = 0, - autolevel = "caster", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=11, dex=11, mag=15, con=12 }, - infravision = 10, - rank = 2, - size_category = 3, - open_door = true, - resolvers.sustains_at_birth(), - resists = { [DamageType.COLD] = 80, [DamageType.FIRE] = 20, [DamageType.LIGHTNING] = 40, [DamageType.PHYSICAL] = 35, [DamageType.LIGHT] = -50, }, - poison_immune = 1, - blind_immune = 1, - see_invisible = 7, - undead = 1, - name = "grave wight", color=colors.SLATE, image="npc/grave_wight.png", - desc=_t[[It is a ghostly form with eyes that haunt you.]], - max_life = resolvers.rngavg(70,80), - combat_armor = 9, combat_def = 6, - resolvers.talents{ T_FLAMESHOCK={base=2, every=5, max=6}, T_LIGHTNING={base=2, every=5, max=6}, T_GLACIAL_VAPOUR={base=2, every=5, max=6}, - T_MIND_DISRUPTION={base=2, every=5, max=6}, - }, - }, - b_wight = { - type = "undead", subtype = "wight", - display = "W", - combat = { dam=resolvers.mbonus(30, 10), atk=10, apr=9, damtype=DamageType.DRAINEXP }, - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - level_range = {1, nil}, exp_worth = 0, - autolevel = "caster", - ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=4, }, - stats = { str=11, dex=11, mag=15, con=12 }, - infravision = 10, - rank = 2, - size_category = 3, - open_door = true, - resolvers.sustains_at_birth(), - resists = { [DamageType.COLD] = 80, [DamageType.FIRE] = 20, [DamageType.LIGHTNING] = 40, [DamageType.PHYSICAL] = 35, [DamageType.LIGHT] = -50, }, - poison_immune = 1, - blind_immune = 1, - see_invisible = 7, - undead = 1, - name = "barrow wight", color=colors.LIGHT_RED, image="npc/barrow_wight.png", - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/barrow_wight.png", display_h=2, display_y=-1}}}, - desc=_t[[It is a ghostly nightmare of an entity.]], - max_life = resolvers.rngavg(80,90), - combat_armor = 10, combat_def = 8, - resolvers.talents{ T_FLAMESHOCK={base=3, every=5, max=7}, T_LIGHTNING={base=3, every=5, max=7}, T_GLACIAL_VAPOUR={base=3, every=5, max=7}, - T_MIND_DISRUPTION={base=3, every=5, max=7}, - }, - }, - dread = { - type = "undead", subtype = "ghost", - blood_color = colors.GREY, - display = "G", - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, - autolevel = "warriormage", - ai = "dumb_talented_simple", ai_state = { talent_in=2, }, - stats = { str=14, dex=18, mag=20, con=12 }, - rank = 2, - size_category = 3, - infravision = 10, - can_pass = {pass_wall=70}, - resists = {all = 35, [DamageType.LIGHT] = -70, [DamageType.DARKNESS] = 65}, - no_breath = 1, - stone_immune = 1, - confusion_immune = 1, - fear_immune = 1, - teleport_immune = 0.5, - disease_immune = 1, - poison_immune = 1, - stun_immune = 1, - blind_immune = 1, - cut_immune = 1, - see_invisible = 80, - undead = 1, - resolvers.sustains_at_birth(), - name = "dread", color=colors.ORANGE, image="npc/dread.png", - desc=_t[[It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.]], - level_range = {1, nil}, exp_worth = 0, - max_life = resolvers.rngavg(90,100), - combat_armor = 0, combat_def = resolvers.mbonus(10, 50), - invisibility = resolvers.mbonus(5, 10), - ai_state = { talent_in=4, }, - combat = { dam=resolvers.mbonus(45, 45), atk=resolvers.mbonus(25, 45), apr=100, dammod={str=0.5, mag=0.5} }, - resolvers.talents{ - T_BURNING_HEX={base=3, every=5, max=7}, - T_BLUR_SIGHT={base=4, every=6, max=8}, - }, - }, - lich = { - type = "undead", subtype = "lich", - display = "L", - rank = 3, size = 3, - combat = { dam=resolvers.rngavg(16,27), atk=16, apr=9, damtype=DamageType.DARKSTUN, dammod={mag=0.9} }, - body = { INVEN = 10, MAINHAND = 1, OFFHAND = 1, FINGER = 2, NECK = 1, LITE = 1, BODY = 1, HEAD = 1, CLOAK = 1, HANDS = 1, BELT = 1, FEET = 1}, - equipment = resolvers.equip{ - {type="armor", subtype="cloth", ego_chance=75, autoreq=true}, - {type="armor", subtype="head", ego_chance=75, autoreq=true}, - {type="armor", subtype="feet", ego_chance=75, autoreq=true}, - {type="armor", subtype="cloak", ego_chance=75, autoreq=true}, - {type="jewelry", subtype="amulet", ego_chance=100, autoreq=true}, - {type="jewelry", subtype="ring", ego_chance=100, autoreq=true}, - {type="jewelry", subtype="ring", ego_chance=100, autoreq=true}, - }, - autolevel = "caster", - ai = "tactical", ai_state = { talent_in=1, }, - ai_tactic = resolvers.tactic"ranged", - stats = { str=8, dex=15, mag=20, wil=18, con=10, cun=18 }, - resists = { [DamageType.NATURE] = 90, [DamageType.FIRE] = 20, [DamageType.MIND] = 100, [DamageType.LIGHT] = -60, [DamageType.DARKNESS] = 95, [DamageType.BLIGHT] = 90 }, - resolvers.inscriptions(3, "rune"), - instakill_immune = 1, - stun_immune = 1, - poison_immune = 1, - undead = 1, - blind_immune = 1, - see_invisible = 100, - infravision = 10, - silence_immune = 0.7, - fear_immune = 1, - negative_regen = 0.4, -- make their negative energies slowly increase - mana_regen = 0.3, - hate_regen = 2, - open_door = 1, - combat_spellpower = resolvers.mbonus(20, 10), - combat_spellcrit = resolvers.mbonus(5, 5), - resolvers.sustains_at_birth(), - name = "lich", color=colors.DARK_BLUE, - desc=_t[[Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.]], - resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_lich_lich.png", display_h=2, display_y=-1}}}, - level_range = {1, nil}, exp_worth = 0, - rarity = 20, - max_life = resolvers.rngavg(70,80), - combat_armor = 10, combat_def = 20, - resolvers.talents{ - T_HYMN_OF_SHADOWS=4, - T_MOONLIGHT_RAY=5, - T_SHADOW_BLAST=5, - T_TWILIGHT_SURGE=3, - T_STARFALL=3, - T_FREEZE=3, - T_MANATHRUST=5, - T_CONGEAL_TIME=5, --- T_CREEPING_DARKNESS=4, - T_DARK_VISION=4, - T_DARK_TORRENT=4, --- T_DARK_TENDRILS=4, - T_BONE_GRAB=4, - T_BONE_SPEAR=4, - -- Utility spells - T_PHASE_DOOR=5, - T_TELEPORT=5, - T_STONE_SKIN=5, - - T_CALL_SHADOWS=3, - T_FOCUS_SHADOWS=3, - T_SHADOW_MAGES=1, - T_SHADOW_WARRIORS=1, - }, - }, -} ---[[ -function getAdvancedMinionChances(self) - local cl = math.floor(self:getTalentLevel(self.T_MINION_MASTERY)) - if cl <= 1 then - return { vampire=4, m_vampire=0, g_wight=0, b_wight=0, dread=0, lich=0 } - elseif cl == 2 then - return { vampire=4, m_vampire=2, g_wight=0, b_wight=0, dread=2, lich=0 } - elseif cl == 3 then - return { vampire=6, m_vampire=2, g_wight=2, b_wight=0, dread=2, lich=0 } - elseif cl == 4 then - return { vampire=6, m_vampire=4, g_wight=2, b_wight=2, dread=4, lich=2 } - elseif cl == 5 then - return { vampire=6, m_vampire=4, g_wight=4, b_wight=2, dread=4, lich=2 } - elseif cl >= 6 then - return { vampire=4, m_vampire=4, g_wight=4, b_wight=4, dread=6, lich=4 } - end -end - -local function getMinionChances(self) - local cl = math.floor(self:getTalentLevel(self.T_CREATE_MINIONS)) - if cl <= 1 then - return { d_skel_warrior=55, skel_warrior=10, a_skel_warrior=0, skel_archer=10, skel_m_archer=0, skel_mage=5, ghoul=20, ghast=0, ghoulking=0 } - elseif cl == 2 then - return { d_skel_warrior=31, skel_warrior=15, a_skel_warrior=2, skel_archer=15, skel_m_archer=2, skel_mage=10, ghoul=20, ghast=5, ghoulking=0 } - elseif cl == 3 then - return { d_skel_warrior=24, skel_warrior=15, a_skel_warrior=5, skel_archer=20, skel_m_archer=4, skel_mage=10, ghoul=15, ghast=5, ghoulking=2 } - elseif cl == 4 then - return { d_skel_warrior=9, skel_warrior=20, a_skel_warrior=10, skel_archer=15, skel_m_archer=6, skel_mage=10, ghoul=15, ghast=10, ghoulking=5 } - elseif cl == 5 then - return { d_skel_warrior=9, skel_warrior=20, a_skel_warrior=10, skel_archer=10, skel_m_archer=8, skel_mage=15, ghoul=10, ghast=10, ghoulking=8 } - elseif cl >= 6 then - return { d_skel_warrior=0, skel_warrior=25, a_skel_warrior=15, skel_archer=10, skel_m_archer=10, skel_mage=15, ghoul=5, ghast=10, ghoulking=10 } - end -end - -local function makeNecroticMinion(self, lev) - if self:knowTalent(self.T_MINION_MASTERY) then - local adv = getAdvancedMinionChances(self) - local tot = 0 - local list = {} - for k, e in pairs(adv) do for i = 1, e do list[#list+1] = k end tot = tot + e end - local sel = list[rng.range(1, 100)] - if sel then return require("mod.class.NPC").new(minions_list[sel]) end - end - - local chances = getMinionChances(self) - local tot = 0 - local list = {} - for k, e in pairs(chances) do for i = 1, e do list[#list+1] = k end tot = tot + e end - - local m = require("mod.class.NPC").new(minions_list[rng.table(list)]) - return m -end ---]] - -local minion_order = {"d_skel_warrior", "skel_warrior", "a_skel_warrior", "skel_archer", "skel_m_archer", "skel_mage", "ghoul", "ghast", "ghoulking","vampire", "m_vampire", "g_wight", "b_wight", "dread", "lich"} -- Sets listing order - --- Parameters are b, n, m, p where weight = b + n*tl + m*tl^p -local MinionWeightParams = { - d_skel_warrior={92.944, 0.000, -37.944, 0.500}, - skel_warrior={ 7.000, 0.000, 3.000, 1.000}, - a_skel_warrior={-3.000, 0.000, 3.000, 1.000}, - skel_archer={ 0.000, 11.667, -1.667, 2.000}, - skel_m_archer={ -2.000, 0.000, 2.000, 1.000}, - skel_mage={ 1.471, 0.000, 3.529, 0.750}, - ghoul={ 23.000, 0.000, -3.000, 1.000}, - ghast={ -3.529, 0.000, 3.529, 0.750}, - ghoulking={ -7.816, 0.000, 4.647, 0.750} -} - -local AdvMinionWeightParams = { - vampire={ 2.690, 3.139, -0.448, 2.000}, - m_vampire={ -1.076, 0.000, 1.076, 1.000}, - g_wight={ -2.690, 0.000, 1.345, 1.000}, - b_wight={ -5.381, 0.000, 1.794, 1.000}, - dread={ -1.614, 0.000, 1.614, 1.000}, - lich={ -5.381, 0.000, 1.794, 1.000} -} - --- tl = talent level, or {createminionsTL, minionmasteryTL} --- wtable = weight table or table of weight tables -local function getMinionWeights(tl,wtable) - local tl = tl - if type(tl) == "number" then tl = {tl} end - local tables = #wtable > 0 and #wtable or 1 - local chances, sum = {}, 0 - - for i = 1, tables do - for utype, params in pairs(tables > 1 and wtable[i] or wtable) do - chances[utype] = math.max(0,params[1] + params[2]*tl[i] + params[3]*tl[i]^params[4]) - sum = sum + chances[utype] - end - end - return chances, sum -end - -local function getMinionChances(self) - local chances, sum - local tlcm, tlmm = self:getTalentLevel(self.T_CREATE_MINIONS),self:getTalentLevel(self.T_MINION_MASTERY) - if tlmm > 0 then - chances, sum = getMinionWeights({math.max(tlcm,tlmm), tlmm},{MinionWeightParams, AdvMinionWeightParams}) -- Balance talent levels to avoid too many powerful minions - else - chances, sum = getMinionWeights(tlcm,MinionWeightParams) - end - for i,k in pairs(chances) do - chances[i] = k*100/sum - end - return chances -end - --- Export for addons to alter -necrotic_minions_list = minions_list - -function makeNecroticMinion(self, lev) - local chances = getMinionChances(self) - local pick = rng.float(0,100) - local tot, m = 0 - for k, e in pairs(chances) do - tot = tot + e - if tot > pick then m = k break end - end - m = require("mod.class.NPC").new(minions_list[m]) - m.necrotic_minion = true - return m -end - -newTalent{ - name = "Create Minions", - type = {"spell/necrotic-minions",1}, - require = spells_req1, - points = 5, - fake_ressource = true, - mana = 5, - soul = function(self, t) return math.max(1, math.min(t.getMax(self, t), self:getSoul())) end, - cooldown = 14, - tactical = { ATTACK = 10 }, - requires_target = true, - range = 0, - autolearn_talent = "T_NECROTIC_AURA", - unlearn_on_clone = true, - radius = function(self, t) - local aura = self:getTalentFromId(self.T_NECROTIC_AURA) - return aura.getRadius(self, aura) - end, - target = function(self, t) - return {type="cone", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t} - end, - on_pre_use = function(self, t) - local p = self:isTalentActive(self.T_NECROTIC_AURA) - if not p then return end - return true - end, - getMax = function(self, t) - local max = math.max(1, math.floor(self:combatTalentScale(t, 1, 5, "log"))) - if necroEssenceDead(self, true) then max = max + 2 end - return max - necroGetNbSummon(self) - end, -- talent level 1-5 gives 1-5 - getLevel = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), -6, 0.9, 2, 5)) end, -- -6 @ 1, +2 @ 5, +5 @ 8 - MinionChancesDesc = function(self) - local c = getMinionChances(self) - local chancelist = tstring({}) - for i, k in ipairs(minion_order) do - if c[k] then chancelist:add(true,_t(minions_list[k].name):capitalize(),(": %d%%"):tformat(c[k])) end - end - return chancelist:toString() - end, - action = function(self, t) - local p = self:isTalentActive(self.T_NECROTIC_AURA) - local nb = t.getMax(self, t) - nb = math.min(nb, self:getSoul()) - local lev = t.getLevel(self, t) - - -- Summon minions in a cone - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - local possible_spots = {} - self:project(tg, x, y, function(px, py) - if not game.level.map:checkAllEntities(px, py, "block_move") then - possible_spots[#possible_spots+1] = {x=px, y=py} - end - end) - local use_ressource = not self:attr("zero_resource_cost") and not self:attr("force_talent_ignore_ressources") - for i = 1, nb do - local minion = makeNecroticMinion(self, self:getTalentLevel(t)) - local pos = rng.tableRemove(possible_spots) - if minion and pos then - if use_ressource then self:incSoul(-1) end - necroSetupSummon(self, minion, pos.x, pos.y, lev, true) - end - end - - local empower = necroEssenceDead(self) - if empower then empower() end - - if use_ressource then self:incMana(-util.getval(t.mana, self, t) * (100 + 2 * self:combatFatigue()) / 100) end - game:playSoundNear(self, "talents/spell_generic2") - return true - end, - info = function(self, t) - local nb = t.getMax(self, t) - local lev = t.getLevel(self, t) - local mm = self:knowTalent(self.T_MINION_MASTERY) and _t" (Minion Mastery effects included)" or "" - return ([[Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to %d minions). These minions will be raised within a cone that extends to the edge of your necrotic aura. - The minions level is your level %+d. - Each minion has a chance to be%s:%s]]): - tformat(nb, lev, mm, t.MinionChancesDesc(self, t)) - end, -} - -newTalent{ - name = "Aura Mastery", - type = {"spell/necrotic-minions",2}, - require = spells_req2, - points = 5, - mode = "passive", - getbonusRadius = function(self, t) return math.floor(self:combatTalentScale(t, 1, 5)) end, - on_learn = function(self, t) - self:forceUseTalent(self.T_NECROTIC_AURA, {ignore_energy=true, ignore_cd=true, no_equilibrium_fail=true, no_paradox_fail=true}) - self:forceUseTalent(self.T_NECROTIC_AURA, {ignore_energy=true, ignore_cd=true, no_equilibrium_fail=true, no_paradox_fail=true}) - end, - on_unlearn = function(self, t) - self:forceUseTalent(self.T_NECROTIC_AURA, {ignore_energy=true, ignore_cd=true, no_equilibrium_fail=true, no_paradox_fail=true}) - self:forceUseTalent(self.T_NECROTIC_AURA, {ignore_energy=true, ignore_cd=true, no_equilibrium_fail=true, no_paradox_fail=true}) - end, - info = function(self, t) - return ([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. - At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]): - tformat(math.floor(t.getbonusRadius(self, t)), math.min(7, self:getTalentLevelRaw(t))) - end, -} - -newTalent{ - name = "Surge of Undeath", - type = {"spell/necrotic-minions",3}, - require = spells_req3, - points = 5, - mana = 45, - cooldown = 20, - tactical = { ATTACKAREA = 2 }, - getPower = function(self, t) return self:combatTalentSpellDamage(t, 10, 60) end, - getCrit = function(self, t) return self:combatTalentSpellDamage(t, 6, 25) end, - getAPR = function(self, t) return self:combatTalentSpellDamage(t, 10, 50) end, - action = function(self, t) - local apply = function(a) - a:setEffect(a.EFF_SURGE_OF_UNDEATH, 6, {power=t.getPower(self, t), apr=t.getAPR(self, t), crit=t.getCrit(self, t)}) - end - - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then apply(act) end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then apply(act) end - end - end - - game:playSoundNear(self, "talents/spell_generic2") - return true - end, - info = function(self, t) - return ([[A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by %d, their Armour penetration by %d and their critical hit chance by %d for 6 turns. - The effects will increase with your Spellpower.]]): - tformat(t.getPower(self, t), t.getAPR(self, t), t.getCrit(self, t)) - end, -} - -newTalent{ - name = "Dark Empathy", - type = {"spell/necrotic-minions",4}, - require = spells_req4, - points = 5, - mode = "passive", - getPerc = function(self, t) return self:combatTalentSpellDamage(t, 15, 80) end, - info = function(self, t) - return ([[You share your powers with your minions, granting them %d%% of your resistances and saves. - In addition all damage done by your minions to you or your other minions is reduced by %d%%. - The effect will increase with your Spellpower.]]): - tformat(t.getPerc(self, t), self:getTalentLevelRaw(t) * 20) - end, -} diff --git a/game/modules/tome/data/talents/spells/nightfall.lua b/game/modules/tome/data/talents/spells/nightfall.lua deleted file mode 100644 index e59c7546cd632237593794e510d232c25d2c0809..0000000000000000000000000000000000000000 --- a/game/modules/tome/data/talents/spells/nightfall.lua +++ /dev/null @@ -1,195 +0,0 @@ --- ToME - Tales of Maj'Eyal --- Copyright (C) 2009 - 2019 Nicolas Casalini --- --- This program is free software: you can redistribute it and/or modify --- it under the terms of the GNU General Public License as published by --- the Free Software Foundation, either version 3 of the License, or --- (at your option) any later version. --- --- This program is distributed in the hope that it will be useful, --- but WITHOUT ANY WARRANTY; without even the implied warranty of --- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --- GNU General Public License for more details. --- --- You should have received a copy of the GNU General Public License --- along with this program. If not, see <http://www.gnu.org/licenses/>. --- --- Nicolas Casalini "DarkGod" --- darkgod@te4.org - -local isFF = function(self) - if self:getTalentLevel(self.T_INVOKE_DARKNESS) >= 5 then return false - else return true - end -end - -newTalent{ - name = "Invoke Darkness", - type = {"spell/nightfall",1}, - require = spells_req1, - points = 5, - random_ego = "attack", - mana = 10, - cooldown = 3, - tactical = { ATTACK = { DARKNESS = 2 } }, - range = 10, - reflectable = true, - proj_speed = 20, - requires_target = true, - direct_hit = function(self, t) if self:getTalentLevel(t) >= 3 then return true else return false end end, - target = function(self, t) - local tg = {type="bolt", range=self:getTalentRange(t), friendlyfire=isFF(self), talent=t, display={particle="bolt_dark", trail="darktrail"}} - if self:getTalentLevel(t) >= 3 then tg.type = "beam" end - if necroEssenceDead(self, true) then tg.radius, tg.range = tg.range, 0 tg.type = "cone" tg.cone_angle = 25 end - return tg - end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 25, 230) end, - action = function(self, t) - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - local empower = necroEssenceDead(self) - if empower then - self:project(tg, x, y, DamageType.DARKNESS, self:spellCrit(t.getDamage(self, t))) - game.level.map:particleEmitter(self.x, self.y, tg.radius, "breath_shadow", {radius=tg.radius, tx=x-self.x, ty=y-self.y, spread=20}) - empower() - elseif self:getTalentLevel(t) < 3 then - self:projectile(tg, x, y, DamageType.DARKNESS, self:spellCrit(t.getDamage(self, t)), function(self, tg, x, y, grids) - game.level.map:particleEmitter(x, y, 1, "dark") - end) - else - self:project(tg, x, y, DamageType.DARKNESS, self:spellCrit(t.getDamage(self, t))) - local _ _, x, y = self:canProject(tg, x, y) - game.level.map:particleEmitter(self.x, self.y, tg.radius, "shadow_beam", {tx=x-self.x, ty=y-self.y}) - end - - game:playSoundNear(self, "talents/spell_generic") - return true - end, - info = function(self, t) - local damage = t.getDamage(self, t) - return ([[Conjures up a bolt of darkness, doing %0.2f darkness damage. - At level 3, it will create a beam of shadows. - At level 5, none of your Nightfall spells will hurt your minions. - The damage will increase with your Spellpower.]]): - tformat(damDesc(self, DamageType.DARKNESS, damage)) - end, -} - -newTalent{ - name = "Circle of Death", - type = {"spell/nightfall",2}, - require = spells_req2, - points = 5, - mana = 40, - cooldown = 16, - tactical = { ATTACKAREA = { DARKNESS = 2 }, DISABLE = { confusion = 1.5, blind = 1.5 } }, - range = 6, - radius = 3, - direct_hit = true, - requires_target = true, - target = function(self, t) - return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t)} - end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40) end, - getDuration = function(self, t) return 5 end, - getBaneDur = function(self,t) return math.floor(self:combatTalentScale(t, 4.5, 6.5)) end, - action = function(self, t) - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - local _ _, _, _, x, y = self:canProject(tg, x, y) - -- Add a lasting map effect - game.level.map:addEffect(self, - x, y, t.getDuration(self, t), - DamageType.CIRCLE_DEATH, {dam=self:spellCrit(t.getDamage(self, t)), dur=t.getBaneDur(self,t), ff=isFF(self)}, - self:getTalentRadius(t), - 5, nil, - {type="circle_of_death", overlay_particle={zdepth=6, only_one=true, type="circle", args={oversize=1, a=100, appear=8, speed=-0.05, img="necromantic_circle", radius=self:getTalentRadius(t)}}}, --- {zdepth=6, only_one=true, type="circle", args={oversize=1, a=130, appear=8, speed=-0.03, img="arcane_circle", radius=self:getTalentRadius(t)}}, - nil, false - ) - - game:playSoundNear(self, "talents/fire") - return true - end, - info = function(self, t) - local damage = t.getDamage(self, t) - return ([[Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. - Only one bane can affect a creature. - Banes last for %d turns, and also deal %0.2f darkness damage. - The damage will increase with your Spellpower.]]): - tformat(t.getBaneDur(self,t), damDesc(self, DamageType.DARKNESS, damage)) - end, -} - -newTalent{ - name = "Fear the Night", - type = {"spell/nightfall",3}, - require = spells_req3, - points = 5, - random_ego = "attack", - mana = 30, - cooldown = 10, - direct_hit = true, - tactical = { ATTACKAREA = { DARKNESS = 2 }, DISABLE = { knockback = 2 }, ESCAPE = { knockback = 1 } }, - range = 0, - radius = function(self, t) return math.floor(self:combatTalentScale(t, 4, 8)) end, - requires_target = true, - target = function(self, t) return {type="cone", range=self:getTalentRange(t), radius=self:getTalentRadius(t), friendlyfire=isFF(self), talent=t} end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 10, 230) end, - action = function(self, t) - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - self:project(tg, x, y, DamageType.DARKKNOCKBACK, {dist=4, dam=self:spellCrit(t.getDamage(self, t))}) - game.level.map:particleEmitter(self.x, self.y, tg.radius, "breath_dark", {radius=tg.radius, tx=x-self.x, ty=y-self.y}) - game:playSoundNear(self, "talents/fire") - return true - end, - info = function(self, t) - local damage = t.getDamage(self, t) - local radius = self:getTalentRadius(t) - return ([[Invoke a cone dealing %0.2f darkness damage in a radius of %d. Any creatures caught inside must make check against their Mental Save or be knocked back 4 grids away. - The damage will increase with your Spellpower.]]): - tformat(damDesc(self, DamageType.DARKNESS, damage), self:getTalentRadius(t)) - end, -} - -newTalent{ - name = "Rigor Mortis", - type = {"spell/nightfall",4}, - require = spells_req4, - points = 5, - mana = 60, - cooldown = 20, - tactical = { ATTACKAREA = 3 }, - range = 7, - radius = 1, - direct_hit = true, - requires_target = true, - target = function(self, t) return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), friendlyfire=isFF(self), talent=t, display={particle="bolt_dark", trail="darktrail"}} end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 28, 280) end, - getMinion = function(self, t) return 10 + self:combatTalentSpellDamage(t, 10, 30) end, - getDur = function(self, t) return math.floor(self:combatTalentScale(t, 3.6, 6.3)) end, - getSpeed = function(self, t) return math.min(self:getTalentLevel(t) * 0.065, 0.5) end, - action = function(self, t) - local tg = self:getTalentTarget(t) - local x, y = self:getTarget(tg) - if not x or not y then return nil end - self:projectile(tg, x, y, DamageType.RIGOR_MORTIS, {dam=self:spellCrit(t.getDamage(self, t)), minion=t.getMinion(self, t), speed=t.getSpeed(self, t), dur=t.getDur(self, t)}, {type="dark"}) - game:playSoundNear(self, "talents/fireflash") - return true - end, - info = function(self, t) - local damage = t.getDamage(self, t) - local speed = t.getSpeed(self, t) * 100 - local dur = t.getDur(self, t) - local minion = t.getMinion(self, t) - return ([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d. Every creature hit will start to become closer to death, reducing their global speed by %d%%. - Necrotic minions' damage against those creatures is increased by %d%%. - The effects last for %d turns. - The damage done and the minions' damage increase will increase with your Spellpower.]]): - tformat(damDesc(self, DamageType.DARKNESS, damage), self:getTalentRadius(t), speed, minion, dur) - end, -} diff --git a/game/modules/tome/data/talents/spells/phantasm.lua b/game/modules/tome/data/talents/spells/phantasm.lua index 14068e4e2d392776b989744481850c11f0b79536..64abe00bae73ec2f1dcba9c8ccdce7095f2aca3d 100644 --- a/game/modules/tome/data/talents/spells/phantasm.lua +++ b/game/modules/tome/data/talents/spells/phantasm.lua @@ -114,7 +114,7 @@ newTalent{ local damage = t.getDamage(self, t) return ([[Surround yourself with a phantasmal shield of pure light. Whenever you would take damage there is %d%% chance to become ethereal for an instant and fully ignore it. - If you do get it, the shield glow brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. + If you do get hit, the shield glow brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. The damage and ignore chance will increase with your Spellpower.]]): tformat(t.getEvade(self, t), damDesc(self, DamageType.LIGHT, damage), self:getTalentRadius(t), t.getDur(self, t)) end, diff --git a/game/modules/tome/data/talents/spells/shades.lua b/game/modules/tome/data/talents/spells/shades.lua deleted file mode 100644 index 724d7aef4f0ab4572234478d17834b0d74f5f5c3..0000000000000000000000000000000000000000 --- a/game/modules/tome/data/talents/spells/shades.lua +++ /dev/null @@ -1,278 +0,0 @@ --- ToME - Tales of Maj'Eyal --- Copyright (C) 2009 - 2019 Nicolas Casalini --- --- This program is free software: you can redistribute it and/or modify --- it under the terms of the GNU General Public License as published by --- the Free Software Foundation, either version 3 of the License, or --- (at your option) any later version. --- --- This program is distributed in the hope that it will be useful, --- but WITHOUT ANY WARRANTY; without even the implied warranty of --- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --- GNU General Public License for more details. --- --- You should have received a copy of the GNU General Public License --- along with this program. If not, see <http://www.gnu.org/licenses/>. --- --- Nicolas Casalini "DarkGod" --- darkgod@te4.org - -newTalent{ - name = "Shadow Tunnel", - type = {"spell/shades",1}, - require = spells_req_high1, - points = 5, - random_ego = "attack", - mana = 25, - cooldown = 20, - range = 10, - tactical = { DEFEND = 2 }, - requires_target = true, - getChance = function(self, t) return 20 + self:combatTalentSpellDamage(t, 15, 60) end, - action = function(self, t) - local list = {} - if game.party and game.party:hasMember(self) then - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then list[#list+1] = act end - end - else - for uid, act in pairs(game.level.entities) do - if act.summoner and act.summoner == self and act.necrotic_minion then list[#list+1] = act end - end - end - - local empower = necroEssenceDead(self) - for i, m in ipairs(list) do - local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true}) - if x and y then - m:move(x, y, true) - game.level.map:particleEmitter(x, y, 1, "summon") - end - m:setEffect(m.EFF_EVASION, 5, {chance=t.getChance(self, t)}) - if empower then - m:heal(m.max_life * 0.3) - if core.shader.active(4) then - m:addParticles(Particles.new("shader_shield_temp", 1, {toback=true , size_factor=1.5, y=-0.3, img="healdark", life=25}, {type="healing", time_factor=6000, beamsCount=15, noup=2.0, beamColor1={0xcb/255, 0xcb/255, 0xcb/255, 1}, beamColor2={0x35/255, 0x35/255, 0x35/255, 1}})) - m:addParticles(Particles.new("shader_shield_temp", 1, {toback=false, size_factor=1.5, y=-0.3, img="healdark", life=25}, {type="healing", time_factor=6000, beamsCount=15, noup=1.0, beamColor1={0xcb/255, 0xcb/255, 0xcb/255, 1}, beamColor2={0x35/255, 0x35/255, 0x35/255, 1}})) - end - end - end - if empower then empower() end - - game:playSoundNear(self, "talents/spell_generic") - return true - end, - info = function(self, t) - local chance = t.getChance(self, t) - return ([[Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them %d%% evasion for 5 turns. - The evasion chance will increase with your Spellpower.]]): - tformat(chance) - end, -} - -newTalent{ - name = "Curse of the Meek", - type = {"spell/shades",2}, - require = spells_req_high2, - points = 5, - mana = 50, - cooldown = 30, - range = 10, - tactical = { DEFEND = 3 }, - action = function(self, t) - local nb = math.ceil(self:getTalentLevel(t)) - for i = 1, nb do - local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true}) - if x and y then - local NPC = require "mod.class.NPC" - local m = NPC.new{ - type = "humanoid", display = "p", - color=colors.WHITE, - - combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} }, - - body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, - lite = 3, - - life_rating = 10, - rank = 2, - size_category = 3, - - autolevel = "warrior", - stats = { str=12, dex=8, mag=6, con=10 }, - ai = "summoned", ai_real = "dumb_talented_simple", ai_state = { talent_in=2, }, - level_range = {1, 3}, - - max_life = resolvers.rngavg(30,40), - combat_armor = 2, combat_def = 0, - - summoner = self, - summoner_gain_exp=false, - summon_time = 8, - } - - m.level = 1 - local race = 5 -- rng.range(1, 5) - if race == 1 then - m.name = _t"human farmer" - m.subtype = "human" - m.image = "npc/humanoid_human_human_farmer.png" - m.desc=_t[[A weather-worn human farmer, looking at a loss as to what's going on.]] - elseif race == 2 then - m.name = _t"halfling gardener" - m.subtype = "halfling" - m.desc=_t[[A rugged halfling gardener, looking quite confused as to what he's doing here.]] - m.image = "npc/humanoid_halfling_halfling_gardener.png" - elseif race == 3 then - m.name = _t"shalore scribe" - m.subtype = "shalore" - m.desc=_t[[A scrawny elven scribe, looking bewildered at his surroundings.]] - m.image = "npc/humanoid_shalore_shalore_rune_master.png" - elseif race == 4 then - m.name = _t"dwarven lumberjack" - m.subtype = "dwarf" - m.desc=_t[[A brawny dwarven lumberjack, looking a bit upset at his current situation.]] - m.image = "npc/humanoid_dwarf_lumberjack.png" - elseif race == 5 then - m.name = _t"cute bunny" - m.type = "vermin" m.subtype = "rodent" - m.desc=_t[[It is so cute!]] - m.image = "npc/vermin_rodent_cute_little_bunny.png" - end - m.faction = self.faction - m.no_necrotic_soul = true - - m:resolve() m:resolve(nil, true) - m:forceLevelup(self.level) - game.zone:addEntity(game.level, m, "actor", x, y) - game.level.map:particleEmitter(x, y, 1, "summon") - m:setEffect(m.EFF_CURSE_HATE, 100, {src=self}) - m.on_die = function(self, src) - local p = self.summoner:isTalentActive(self.summoner.T_NECROTIC_AURA) - if p and src and src.reactionToward and src:reactionToward(self) < 0 and rng.percent(70) then - self.summoner:incSoul(1) - self.summoner.changed = true - end - end - end - end - game:playSoundNear(self, "talents/spell_generic") - return true - end, - info = function(self, t) - return ([[Reaches through the shadows into quieter places, summoning %d harmless creatures. - Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them. - If the summoned creatures are killed by hostile foes, you have 70%% chance to gain a soul.]]): - tformat(math.ceil(self:getTalentLevel(t))) - end, -} - -newTalent{ - name = "Forgery of Haze", - type = {"spell/shades",3}, - require = spells_req_high3, - points = 5, - mana = 70, - cooldown = 30, - range = 10, - tactical = { ATTACK = 2, }, - requires_target = true, - unlearn_on_clone = true, - getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 30, 4, 8.1)) end, -- Limit <30 - getHealth = function(self, t) return self:combatLimit(self:combatTalentSpellDamage(t, 20, 500), 1.0, 0.2, 0, 0.58, 384) end, -- Limit health < 100% - getDam = function(self, t) return self:combatLimit(self:combatTalentSpellDamage(t, 10, 500), 1.40, 0.4, 0, 0.76, 361) end, -- Limit damage < 140% - action = function(self, t) - -- Find space - local x, y = util.findFreeGrid(self.x, self.y, 1, true, {[Map.ACTOR]=true}) - if not x then - game.logPlayer(self, "Not enough space to summon!") - return - end - local hfct = t.getHealth(self, t) - local m = require("mod.class.NPC").new(self:cloneActor{ - shader = "shadow_simulacrum", - faction = self.faction, exp_worth = 0, - max_life = self.max_life*hfct, die_at = self.die_at*hfct, - life = util.bound(self.life*hfct, self.die_at*hfct, self.max_life*hfct), - max_level = self.level, - summoner = self, summoner_gain_exp=true, summon_time = t.getDuration(self, t), - - ai_target = {actor=table.NIL_MERGE}, - ai = "summoned", ai_real = "tactical", - name = ("Forgery of Haze (%s)"):tformat(self:getName()), - desc = ([[A dark shadowy shape whose form resembles %s.]]):tformat(self:getName()), - }) - - m:removeTimedEffectsOnClone() - m:unlearnTalentsOnClone() - - m.inc_damage.all = ((100 + (m.inc_damage.all or 0)) * t.getDam(self, t)) - 100 - - game.zone:addEntity(game.level, m, "actor", x, y) - game.level.map:particleEmitter(x, y, 1, "shadow") - - if game.party:hasMember(self) then - game.party:addMember(m, { - control="no", - type="minion", - title=_t"Forgery of Haze", - orders = {target=true}, - }) - end - - game:playSoundNear(self, "talents/spell_generic2") - return true - end, - info = function(self, t) - return ([[Through the shadows, you forge a temporary copy of yourself, existing for %d turns. - The copy possesses your exact talents and stats, has %d%% life and deals %d%% damage.]]): - tformat(t.getDuration(self, t), t.getHealth(self, t) * 100, t.getDam(self, t) * 100) - end, -} - -newTalent{ - name = "Frostdusk", - type = {"spell/shades",4}, - require = spells_req_high4, - points = 5, - mode = "sustained", - sustain_mana = 50, - cooldown = 30, - tactical = { BUFF = 2 }, - getDamageIncrease = function(self, t) return self:combatTalentScale(t, 2.5, 10) end, - getResistPenalty = function(self, t) return self:combatTalentLimit(t, 100, 17, 50, true) end, -- Limit to < 100% - getAffinity = function(self, t) return self:combatTalentLimit(t, 100, 10, 50) end, -- Limit < 100% - activate = function(self, t) - game:playSoundNear(self, "talents/spell_generic") - local ret = { - dam = self:addTemporaryValue("inc_damage", {[DamageType.DARKNESS] = t.getDamageIncrease(self, t), [DamageType.COLD] = t.getDamageIncrease(self, t)}), - resist = self:addTemporaryValue("resists_pen", {[DamageType.DARKNESS] = t.getResistPenalty(self, t)}), - affinity = self:addTemporaryValue("damage_affinity", {[DamageType.DARKNESS] = t.getAffinity(self, t)}), - } - local particle - if core.shader.active(4) then - ret.particle1 = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="spinningwinds_black"}, {type="spinningwinds", ellipsoidalFactor={1,1}, time_factor=6000, noup=2.0, verticalIntensityAdjust=-3.0})) - ret.particle1.toback = true - ret.particle2 = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="spinningwinds_black"}, {type="spinningwinds", ellipsoidalFactor={1,1}, time_factor=6000, noup=1.0, verticalIntensityAdjust=-3.0})) - else - ret.particle1 = self:addParticles(Particles.new("ultrashield", 1, {rm=0, rM=0, gm=0, gM=0, bm=10, bM=100, am=70, aM=180, radius=0.4, density=60, life=14, instop=20})) - end - return ret - end, - deactivate = function(self, t, p) - if p.particle1 then self:removeParticles(p.particle1) end - if p.particle2 then self:removeParticles(p.particle2) end - self:removeTemporaryValue("inc_damage", p.dam) - self:removeTemporaryValue("resists_pen", p.resist) - self:removeTemporaryValue("damage_affinity", p.affinity) - return true - end, - info = function(self, t) - local damageinc = t.getDamageIncrease(self, t) - local ressistpen = t.getResistPenalty(self, t) - local affinity = t.getAffinity(self, t) - return ([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness resistance of your targets. - In addition, all darkness damage you take heals you for %d%% of the damage.]]) - :tformat(damageinc, ressistpen, affinity) - end, -} diff --git a/game/modules/tome/data/talents/spells/spectre.lua b/game/modules/tome/data/talents/spells/spectre.lua new file mode 100644 index 0000000000000000000000000000000000000000..44ed7d1b89da0d269f1eff17e29c0f4d7a50ba78 --- /dev/null +++ b/game/modules/tome/data/talents/spells/spectre.lua @@ -0,0 +1,221 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2020 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +local Object = require "mod.class.Object" + +newTalent{ + name = "Ghost Walk", + type = {"spell/spectre",1}, + require = spells_req1, + points = 5, + mana = 12, + cooldown = 10, + tactical = { CLOSEIN = 2, ESCAPE = 2 }, + range = function(self, t) return math.floor(self:combatTalentScale(t, 5, 9, 0.5, 0, 1)) end, + requires_target = true, + target = function(self, t) + return {type="hit", nolock=true, range=self:getTalentRange(t)} + end, + direct_hit = true, + is_teleport = true, + action = function(self, t) + local tg = self:getTalentTarget(t) + local x, y, target = self:getTarget(tg) + if not x or not y then return nil end + if not self:hasLOS(x, y) or game.level.map:checkEntity(x, y, Map.TERRAIN, "block_move") then -- To prevent teleporting through walls + game.logPlayer(self, "You do not have line of sight.") + return nil + end + local _ _, x, y = self:canProject(tg, x, y) + + local orig_x = self.x + local orig_y = self.y + + game.level.map:particleEmitter(self.x, self.y, 1, "temporal_teleport") + if not self:teleportRandom(x, y, 0) then + game.logSeen(self, "%s's ghost walk fizzles!", self.name:capitalize()) + else + self:setEffect(self.EFF_GHOST_WALK, 3, {src=self, range=self:getTalentRange(t), x=orig_x, y=orig_y}) + if self:knowTalent(self.T_SPECTRAL_SIGHT) then + self:setEffect(self.EFF_SENSE, self:callTalent(self.T_SPECTRAL_SIGHT, "getDuration"), { + range = self:callTalent(self.T_SPECTRAL_SIGHT, "getVision"), + actor = 1, + }) + end + if self:knowTalent(self.T_INTANGIBILITY) then + self:setEffect(self.EFF_INTANGIBILITY, self:callTalent(self.T_INTANGIBILITY, "getDuration"), { + src = self, + power = self:callTalent(self.T_INTANGIBILITY, "getChance"), + }) + end + game.level.map:particleEmitter(self.x, self.y, 1, "temporal_teleport") + end + + game:playSoundNear(self, "talents/teleport") + return true + end, + info = function(self, t) + local range = self:getTalentRange(t) + return ([[Taking on a spectral form, you teleport to the target tile within range %d. + For 3 turns after using this spell, you gain the ability to teleport back to your original tile as long as you are within range of it.]]):tformat(range) + end, +} + +newTalent{ + name = "Ghost Walk - Return", short_name = "GHOST_WALK_RETURN", + type = {"spell/other",1}, + tactical = { CLOSEIN = 2, ESCAPE = 2 }, + requires_target = true, + direct_hit = true, + is_teleport = true, + no_energy = true, + action = function(self, t) + local eff = self:hasEffect(self.EFF_GHOST_WALK) + if not eff then return end + local x = eff.x + local y = eff.y + if not self:hasLOS(x, y) or game.level.map:checkEntity(x, y, Map.TERRAIN, "block_move") then -- To prevent teleporting through walls + game.logPlayer(self, "You do not have line of sight.") + return nil + end + + if self:knowTalent(self.T_PATH_TO_BEYOND) then + local ActorTalents = require("engine.interface.ActorTalents") + for i=1, self:callTalent(self.T_PATH_TO_BEYOND, "getNb") do + local tx, ty = util.findFreeGrid(self.x, self.y, 3, true, {[Map.ACTOR]=true}) + if not tx then return end + local NPC = require "mod.class.NPC" + local m = NPC.new{ + name = "wisp", + display = "g", color=colors.LIGHT_BLUE, image="npc/undead_ghost_will_o__the_wisp.png", + blood_color = colors.BLUE, + type = "undead", subtype = "ghost", + rank = 2, + size_category = 2, + body = { INVEN = 10 }, + level_range = {self.level, self.level}, + no_drops = true, + autolevel = "warriorwill", + exp_worth = 0, + ai = "summoned", ai_real = "dumb_talented_simple", ai_state = { talent_in=2 }, + stats = { str=15, dex=15, wil=15, con=15, cun=15}, + infravision = 10, + silent_levelup = true, + no_breath = 1, + negative_status_effect_immune = 1, + infravision = 10, + max_life = resolvers.rngavg(10, 30), + life_rating = 6, + combat_armor = 1, combat_def = 10, + combat = { dam=1, atk=1, apr=1, damtype=DamageType.COLD }, + + } + m.faction = self.faction + m.summoner = self + m.summoner_gain_exp = true + m.on_act = function(self) + if self.turn_procs.taunt then return end + self.turn_procs.taunt = true + local tg = {type="ball", range=0, radius=3, friendlyfire=false} + self:project(tg, self.x, self.y, function(tx, ty) + local a = game.level.map(tx, ty, Map.ACTOR) + if a and not a.dead and a:reactionToward(self) < 0 then a:setTarget(self) end + end) + end + m.summon_time = self:callTalent(self.T_PATH_TO_BEYOND, "getDuration") + m.remove_from_party_on_death = true + m:resolve() m:resolve(nil, true) + m:forceLevelup(self.level) + ActorTalents.main_env.setupSummon(self, m, tx, ty) + game.level.map:particleEmitter(tx, ty, 1, "generic_teleport", {rm=60, rM=130, gm=20, gM=110, bm=90, bM=130, am=70, aM=180}) + end + end + + game.level.map:particleEmitter(self.x, self.y, 1, "temporal_teleport") + if not self:teleportRandom(x, y, 0) then + game.logSeen(self, "%s's ghost walk fizzles!", self.name:capitalize()) + else + game.level.map:particleEmitter(self.x, self.y, 1, "temporal_teleport") + end + + self:removeEffect(self.EFF_GHOST_WALK) + game:playSoundNear(self, "talents/teleport") + return true + end, + info = function(self, t) + local range = self:getTalentRange(t) + return ([[Return to the location you used Ghost Walk from.]]):tformat() + end, +} + +newTalent{ + name = "Spectral Sight", + type = {"spell/spectre", 2}, + require = spells_req2, + points = 5, + mode = "passive", + getDuration = function(self, t) return math.floor(self:combatTalentScale(t, 2.5, 4)) end, + getVision = function(self, t) return math.min(10, math.floor(7.5 + self:getTalentLevel(t)/2)) end, + getEsp = function(self, t) return math.floor(10 + self:getTalentLevel(t)) end, + range = function(self, t) return math.floor(self:combatTalentScale(t, 1, 5, 1)) end, + passives = function(self, t, p) + self:talentTemporaryValue(p, "esp", {["undead"]=1}) + end, + info = function(self, t) + local dur = t.getDuration(self,t) + local vision = t.getVision(self,t) + local esp = t.getEsp(self,t) + local range = self:getTalentRange(t) + return ([[While in your spectral form from Ghost Walk and for %d turns afterwards, you gain vision of all enemies within radius %d. +In addition, at all times you gain the ability to sense undead within %d tiles, and can perceive any foe within %d tiles of your necrotic minions.]]): + tformat(dur, vision, esp, range) + end, +} + +newTalent{ + name = "Intangibility", + type = {"spell/spectre", 3}, + require = spells_req3, + points = 5, + mode = "passive", + getDuration = function(self, t) return math.floor(self:combatTalentScale(t, 2.5, 4)) end, + getChance = function(self, t) return math.floor(self:combatTalentLimit(t, 45, 12, 27)) end, + info = function(self, t) + local dur = t.getDuration(self,t) + local chance = t.getChance(self,t) + return ([[While in your spectral form from Ghost Walk and for %d turns afterwards, damage and detrimental effects have a %d%% chance to harmlessly pass through you.]]): + tformat(dur, chance) + end, +} + +newTalent{ + name = "Path to Beyond", + type = {"spell/spectre",4}, + require = spells_req4, + points = 5, + mode = "passive", + getNb = function(self, t) return math.floor(self:combatTalentScale(t, 2, 4.5)) end, + getDuration = function(self, t) return math.floor(self:combatTalentScale(t, 5, 9)) end, + info = function(self, t) + local dur = t.getDuration(self,t) + local nb = t.getNb(self,t) + return ([[On using Ghost Walk - Return, you create a portal that summons %d spirits around you for %d turns. The spirits do very little damage, but taunt all enemies in radius 3 into attacking them.]]): + tformat(nb, dur) + end, +} diff --git a/game/modules/tome/data/talents/spells/spells.lua b/game/modules/tome/data/talents/spells/spells.lua index bbec94e3702e27b65c22104e74856b41f00623ce..0707f350c4d52821cd655bc672d5a5e8c597eb46 100644 --- a/game/modules/tome/data/talents/spells/spells.lua +++ b/game/modules/tome/data/talents/spells/spells.lua @@ -20,8 +20,6 @@ -- Archmage spells newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/arcane", name = _t"arcane", description = _t"Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/aether", name = _t"aether", description = _t"Tap on the core arcane forces of the aether, unleashing devastating effects on your foes." } - --- Elemental spells newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/fire", name = _t"fire", description = _t"Harness the power of fire to burn your foes to ashes." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/wildfire", name = _t"wildfire", min_lev = 10, description = _t"Harness the power of wildfire to burn your foes to ashes." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/earth", name = _t"earth", description = _t"Harness the power of the earth to protect and destroy." } @@ -30,8 +28,6 @@ newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=tru newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/ice", name = _t"ice", min_lev = 10, description = _t"Harness the power of ice to freeze and shatter your foes." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/air", name = _t"air", description = _t"Harness the power of the air to fry your foes." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/storm", name = _t"storm", min_lev = 10, description = _t"Harness the power of the storm to incinerate your foes." } - --- Various other magic schools newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/meta", name = _t"meta", description = _t"Meta spells alter the working of magic itself." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/temporal", name = _t"temporal", description = _t"The school of time manipulation." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, mana_regen=true, type="spell/phantasm", name = _t"phantasm", description = _t"Control the power of tricks and illusions." } @@ -60,14 +56,22 @@ newTalentType{ type="golem/golem", name = _t"golem", description = _t"Golem basi newTalentType{ type="golem/drolem", name = _t"drolem", description = _t"Drolem basic capacity." } -- Necromancer spells -newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/necrotic-minions", name = _t"necrotic minions", description = _t"Create and empower dumb undead minions." } -newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/advanced-necrotic-minions", name = _t"advanced necrotic minions", min_lev = 10, description = _t"Create and empower powerful undead minions." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/master-of-bones", name = _t"master of bones", description = _t"Become of the master of bones, creating skeletal minions to do your bidding." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/master-of-flesh", name = _t"master of flesh", description = _t"Become of the master of flesh, creating ghoul minions to do your bidding" } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/master-necromancer", name = _t"master necromancer", min_lev = 10, description = _t"Full and total control over your undead army." } newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/nightfall", name = _t"nightfall", description = _t"Manipulate darkness itself to slaughter your foes." } -newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/shades", name = _t"shades", min_lev = 10, description = _t"Invoke and control shades." } -newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/necrosis", name = _t"necrosis", description = _t"Gain control over death, eventually turning into a lich." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/dreadmaster", name = _t"dreadmaster", description = _t"Summon an undead minion of pure darkness to harass your foes." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/age-of-dusk", name = _t"age of dusk", min_lev = 10, description = _t"Recall the glorious days of the Age of Dusk when necromancers reigned supreme." } newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/grave", name = _t"grave", description = _t"Use the rotting cold doom of the tomb to fell your foes." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/glacial-waste", name = _t"glacial waste", description = _t"Wither the land into a cold, dead ground to protect yourself." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/rime-wraith", name = _t"rime wraith", min_lev = 10, description = _t"Summon an undead minion of pure cold to harass your foes." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/death", name = _t"death", description = _t"Learn to fasten your foes way into the grave." } newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/animus", name = _t"animus", description = _t"Crush the souls of your foes to improve yourself." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/eradication", name = _t"eradication", min_lev = 10, description = _t"Doom to all your foes. Crush them." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/necrosis", name = _t"necrosis", generic = true, description = _t"Gain control over death, by unnaturally expanding your life." } +newTalentType{ allow_random=true, no_silence=true, is_necromancy=true, is_spell=true, mana_regen=true, type="spell/spectre", name = _t"spectre", generic = true, description = _t"Turn into a spectre to move around the battlefield." } +-- Stone Warden spells newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="spell/eldritch-shield", name = _t"eldritch shield", description = _t"Infuse arcane forces into your shield." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="spell/eldritch-stone", name = _t"eldritch stone", description = _t"Summon stony spikes imbued with various powers." } newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="spell/deeprock", name = _t"deeprock", description = _t"Harness the power of the world to turn into a Deeprock Form." } @@ -116,53 +120,39 @@ spells_req_high5 = { ------------------------------------------- -- Necromancer minions -function necroGetNbSummon(self) - local nb = 0 - if not game.party or not game.party:hasMember(self) then return 0 end - -- Count party members - for act, def in pairs(game.party.members) do - if act.summoner and act.summoner == self and act.necrotic_minion then nb = nb + 1 end +function necroArmyStats(self) + local stats = {nb=0, nb_skeleton=0, nb_ghoul=0, list={}} + if not game.level then return stats end + if not game.party or not game.party:hasMember(self) then + for _, act in pairs(game.level.entities) do if act.summoner == self and act.necrotic_minion then + stats.nb = stats.nb + 1 + if act.skeleton_minion then stats.nb_skeleton = stats.nb_skeleton + 1 end + if act.ghoul_minion then stats.nb_ghoul = stats.nb_ghoul + 1 end + if act.lord_of_skulls then stats.lord_of_skulls = act end + if act.is_bone_giant then stats.bone_giant = act end + stats.list[#stats.list+1] = act + end end + else + for act, _ in pairs(game.party.members) do if act.summoner == self and act.necrotic_minion then + stats.nb = stats.nb + 1 + if act.skeleton_minion then stats.nb_skeleton = stats.nb_skeleton + 1 end + if act.ghoul_minion then stats.nb_ghoul = stats.nb_ghoul + 1 end + if act.lord_of_skulls then stats.lord_of_skulls = act end + if act.is_bone_giant then stats.bone_giant = act end + stats.list[#stats.list+1] = act + end end end - return nb + return stats end -function applyDarkEmpathy(self, m) - if self:knowTalent(self.T_DARK_EMPATHY) then - local t = self:getTalentFromId(self.T_DARK_EMPATHY) - local perc = t.getPerc(self, t) - for k, e in pairs(self.resists) do - m.resists[k] = (m.resists[k] or 0) + e * perc / 100 - end - for k, e in pairs(self.resists_cap) do - m.resists_cap[k] = e - end - m.combat_physresist = m.combat_physresist + self:combatPhysicalResist() * perc / 100 - m.combat_spellresist = m.combat_spellresist + self:combatSpellResist() * perc / 100 - m.combat_mentalresist = m.combat_mentalresist + self:combatMentalResist() * perc / 100 - - m.poison_immune = (m.poison_immune or 0) + (self:attr("poison_immune") or 0) * perc / 100 - m.disease_immune = (m.disease_immune or 0) + (self:attr("disease_immune") or 0) * perc / 100 - m.cut_immune = (m.cut_immune or 0) + (self:attr("cut_immune") or 0) * perc / 100 - m.confusion_immune = (m.confusion_immune or 0) + (self:attr("confusion_immune") or 0) * perc / 100 - m.blind_immune = (m.blind_immune or 0) + (self:attr("blind_immune") or 0) * perc / 100 - m.silence_immune = (m.silence_immune or 0) + (self:attr("silence_immune") or 0) * perc / 100 - m.disarm_immune = (m.disarm_immune or 0) + (self:attr("disarm_immune") or 0) * perc / 100 - m.pin_immune = (m.pin_immune or 0) + (self:attr("pin_immune") or 0) * perc / 100 - m.stun_immune = (m.stun_immune or 0) + (self:attr("stun_immune") or 0) * perc / 100 - m.fear_immune = (m.fear_immune or 0) + (self:attr("fear_immune") or 0) * perc / 100 - m.knockback_immune = (m.knockback_immune or 0) + (self:attr("knockback_immune") or 0) * perc / 100 - m.stone_immune = (m.stone_immune or 0) + (self:attr("stone_immune") or 0) * perc / 100 - m.teleport_immune = (m.teleport_immune or 0) + (self:attr("teleport_immune") or 0) * perc / 100 - - m.necrotic_minion_be_nice = self:getTalentLevelRaw(self.T_DARK_EMPATHY) * 0.2 - end -end - -function necroSetupSummon(self, m, x, y, level, no_control, no_decay) +function necroSetupSummon(self, def, x, y, level, turns, no_control) + local m = require("mod.class.NPC").new(def) + m.necrotic_minion = true + m.creation_turn = game.turn m.faction = self.faction m.summoner = self m.summoner_gain_exp = true - m.necrotic_minion = true + if turns then m.summon_time = turns end m.exp_worth = 0 m.life_regen = 0 m.unused_stats = 0 @@ -178,8 +168,53 @@ function necroSetupSummon(self, m, x, y, level, no_control, no_decay) m.inc_damage = table.clone(self.inc_damage, true) m.no_breath = 1 m.no_drops = true + m.necrotic_minion_be_nice = 1 + + if self:isTalentActive(self.T_NECROTIC_AURA) then + local t = self:getTalentFromId(self.T_NECROTIC_AURA) + local perc = t:_getInherit(self) / 100 + + -- Damage + m.combat_generic_crit = (m.combat_generic_crit or 0) + math.floor(self:combatSpellCrit() * perc) + m.combat_generic_power = (m.combat_generic_crit or 0) + math.floor(self:combatSpellpowerRaw() * perc) + local max_inc = self.inc_damage.all or 0 + for k, e in pairs(self.inc_damage) do + max_inc = math.max(max_inc, self:combatGetDamageIncrease(k)) + end + m.inc_damage.all = (m.inc_damage.all or 0) + math.floor(max_inc * perc) + + -- Resists + for k, e in pairs(self.resists) do + m.resists[k] = (m.resists[k] or 0) + math.floor(e * perc) + end + for k, e in pairs(self.resists_cap) do + m.resists_cap[k] = e + end + + -- Saves + m.combat_physresist = m.combat_physresist + math.floor(self:combatPhysicalResistRaw() * perc) + m.combat_spellresist = m.combat_spellresist + math.floor(self:combatSpellResistRaw() * perc) + m.combat_mentalresist = m.combat_mentalresist + math.floor(self:combatMentalResistRaw() * perc) - applyDarkEmpathy(self, m) + m.poison_immune = (m.poison_immune or 0) + (self:attr("poison_immune") or 0) * perc + m.disease_immune = (m.disease_immune or 0) + (self:attr("disease_immune") or 0) * perc + m.cut_immune = (m.cut_immune or 0) + (self:attr("cut_immune") or 0) * perc + m.confusion_immune = (m.confusion_immune or 0) + (self:attr("confusion_immune") or 0) * perc + m.blind_immune = (m.blind_immune or 0) + (self:attr("blind_immune") or 0) * perc + m.silence_immune = (m.silence_immune or 0) + (self:attr("silence_immune") or 0) * perc + m.disarm_immune = (m.disarm_immune or 0) + (self:attr("disarm_immune") or 0) * perc + m.pin_immune = (m.pin_immune or 0) + (self:attr("pin_immune") or 0) * perc + m.stun_immune = (m.stun_immune or 0) + (self:attr("stun_immune") or 0) * perc + m.fear_immune = (m.fear_immune or 0) + (self:attr("fear_immune") or 0) * perc + m.knockback_immune = (m.knockback_immune or 0) + (self:attr("knockback_immune") or 0) * perc + m.stone_immune = (m.stone_immune or 0) + (self:attr("stone_immune") or 0) * perc + m.teleport_immune = (m.teleport_immune or 0) + (self:attr("teleport_immune") or 0) * perc + + end + + -- Speeds + m.movement_speed = self.movement_speed + m.global_speed_add = self.global_speed_add if game.party:hasMember(self) then local can_control = not no_control @@ -195,59 +230,45 @@ function necroSetupSummon(self, m, x, y, level, no_control, no_decay) m:resolve() m:resolve(nil, true) m.max_level = self.level + (level or 0) m:forceLevelup(math.max(1, self.level + (level or 0))) + + -- Skeletons minions do not heal up + m:unlearnTalent(m.T_SKELETON_REASSEMBLE, 999) + + -- All minions know soul leech like their master, to feed tasty souls to the Master! + if self:knowTalent(self.T_SOUL_LEECH) then + m:learnTalent(m.T_SOUL_LEECH, true, self:getTalentLevelRaw(self.T_SOUL_LEECH)) + end + game.zone:addEntity(game.level, m, "actor", x, y) game.level.map:particleEmitter(x, y, 1, "summon") - -- Summons decay - if not no_decay then - m.necrotic_aura_decaying = self.necrotic_aura_decay - m.on_act = function(self) - local src = self.summoner - if src and self.necrotic_aura_decaying and self.x and self.y and not src.dead and src.x and src.y and core.fov.distance(self.x, self.y, src.x, src.y) <= (src.necrotic_aura_radius or 0) then return end - - self.life = self.life - self.max_life * (self.necrotic_aura_decaying or 10) / 100 - self.changed = true - if self.life <= 0 then - game.logSeen(self, "#{bold}#%s decays into a pile of ash!#{normal}#", self:getName():capitalize()) - if src then - local t = src:getTalentFromId(src.T_NECROTIC_AURA) - t.die_speach(self, t) + if m.ghoul_minion and self:knowTalent(self.T_PUTRESCENT_LIQUEFACTION) then + m.on_die = function(self, killer) + if not self.x or not game.level then return end + local src = self:resolveSource() + for i, e in ipairs(game.level.map.effects) do + if e.src == src and e.damtype == engine.DamageType.PUTRESCENT_LIQUEFACTION and e.grids[self.x] and e.grids[self.x][self.y] and src:isTalentActive(src.T_PUTRESCENT_LIQUEFACTION) then + local p = src:isTalentActive(src.T_PUTRESCENT_LIQUEFACTION) + p.dur = p.dur + src:callTalent(src.T_PUTRESCENT_LIQUEFACTION, "getIncrease") + game.logSeen(self, "#GREY#%s dissolves into the cloud of gore.", self:getName():capitalize()) end - self:die(self) end end end - m.on_die = function(self, killer) - if self.on_die_necrotic_minion then self:on_die_necrotic_minion(killer) end - local src = self.summoner - local w = src:isTalentActive(src.T_WILL_O__THE_WISP) - local p = src:isTalentActive(src.T_NECROTIC_AURA) - if not p or not self.x or not self.y or not src.x or not src.y or core.fov.distance(self.x, self.y, src.x, src.y) > self.summoner.necrotic_aura_radius then return end - if w and rng.percent(w.chance) then - local t = src:getTalentFromId(src.T_WILL_O__THE_WISP) - ret = t.summon(src, t, w.dam, self, killer, false) - if ret then return end - end - if src:getTalentLevel(src.T_AURA_MASTERY) >= 3 and rng.percent(25) then - src:incSoul(1) - src.changed = true - game.logPlayer(src, "A soul returns to %s.", src:getName()) - end - end - -- Summons never flee m.ai_tactic = m.ai_tactic or {} m.ai_tactic.escape = 0 end -function necroEssenceDead(self, checkonly) - local eff = self:hasEffect(self.EFF_ESSENCE_OF_THE_DEAD) - if not eff then return false end - if checkonly then return true end - return function() - eff.nb = eff.nb - 1 - if eff.nb <= 0 then self:removeEffect(self.EFF_ESSENCE_OF_THE_DEAD, true) end +function checkLifeThreshold(val, fct) + return function(self, t) + local checkid = "__check_threshold_"..t.id + if not self[checkid] then self[checkid] = self.life end + if (self[checkid] >= val and self.life < val) or (self[checkid] < val and self.life >= val) then + fct(self, t) + end + self[checkid] = self.life end end ------------------------------------------- @@ -282,13 +303,13 @@ load("/data/talents/spells/energy-alchemy.lua") load("/data/talents/spells/stone-alchemy.lua") load("/data/talents/spells/golem.lua") -load("/data/talents/spells/necrotic-minions.lua") -load("/data/talents/spells/advanced-necrotic-minions.lua") -load("/data/talents/spells/nightfall.lua") -load("/data/talents/spells/shades.lua") -load("/data/talents/spells/necrosis.lua") -load("/data/talents/spells/grave.lua") +load("/data/talents/spells/master-of-bones.lua") +load("/data/talents/spells/master-of-flesh.lua") +load("/data/talents/spells/master-necromancer.lua") load("/data/talents/spells/animus.lua") +load("/data/talents/spells/death.lua") +load("/data/talents/spells/necrosis.lua") +load("/data/talents/spells/spectre.lua") load("/data/talents/spells/eldritch-shield.lua") load("/data/talents/spells/eldritch-stone.lua") diff --git a/game/modules/tome/data/talents/spells/water.lua b/game/modules/tome/data/talents/spells/water.lua index 96cb506b583e2c8453980f663871cee058822dfc..5f0546d642ddab7c57bb03bcaed5a097a8dc1a22 100644 --- a/game/modules/tome/data/talents/spells/water.lua +++ b/game/modules/tome/data/talents/spells/water.lua @@ -37,33 +37,25 @@ newTalent{ local tg = self:getTalentTarget(t) local x, y = self:getTarget(tg) if not x or not y then return nil end - local empower = necroEssenceDead(self) self:project(tg, x, y, function(px, py) local actor = game.level.map(px, py, Map.ACTOR) if actor and actor ~= self then - if empower then - local tg2 = {type="beam", range=self:getTalentRange(t), talent=t} - self:project(tg2, px, py, DamageType.ICE, {chance=25, do_wet=true, dam=self:spellCrit(t.getDamage(self, t))}) - game.level.map:particleEmitter(self.x, self.y, math.max(math.abs(px-self.x), math.abs(py-self.y)), "ice_beam", {tx=px-self.x, ty=py-self.y}) - else - local tg2 = {type="bolt", range=self:getTalentRange(t), talent=t, display={particle="arrow", particle_args={tile="particles_images/ice_shards"}}} - self:projectile(tg2, px, py, DamageType.ICE, {chance=25, do_wet=true, dam=self:spellCrit(t.getDamage(self, t))}, {type="freeze"}) - end + local tg2 = {type="bolt", range=self:getTalentRange(t), talent=t, display={particle="arrow", particle_args={tile="particles_images/ice_shards"}}} + self:projectile(tg2, px, py, DamageType.ICE, {chance=25, do_wet=true, dam=self:spellCrit(t.getDamage(self, t))}, {type="freeze"}) end end) - if empower then empower() end game:playSoundNear(self, "talents/ice") return true end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[Hurl ice shards at the targets in the selected area. Each shard %s and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. + return ([[Hurl ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. If the target resists being frozen, it instead get wet. If the target is wet the damage increases by 30%% and the ice freeze chance increases to 50%%. This spell will never hit the caster. The damage will increase with your Spellpower.]]): - tformat(necroEssenceDead(self, true) and _t"affects all foes on its path" or _t"travels slowly", damDesc(self, DamageType.COLD, damage)) + tformat(damDesc(self, DamageType.COLD, damage)) end, } diff --git a/game/modules/tome/data/timed_effects/magical.lua b/game/modules/tome/data/timed_effects/magical.lua index 095b0d3ac58727d5cfb4bc9a04a30d27781bc10e..6cf793cc372d55a8aeb60551e3f5beead28cb64e 100644 --- a/game/modules/tome/data/timed_effects/magical.lua +++ b/game/modules/tome/data/timed_effects/magical.lua @@ -2023,18 +2023,15 @@ newEffect{ newEffect{ name = "RIGOR_MORTIS", image = "talents/rigor_mortis.png", desc = _t"Rigor Mortis", - long_desc = function(self, eff) return ("The target takes %d%% more damage from necrotic minions."):tformat(eff.power) end, + long_desc = function(self, eff) return ("The target is slowed by %d%%."):tformat(eff.power*100) end, type = "magical", - subtype = { arcane=true }, + subtype = { necrotic=true }, status = "detrimental", - parameters = {power=20}, + parameters = {power=0.25}, on_gain = function(self, err) return _t"#Target# feels death coming!", _t"+Rigor Mortis" end, on_lose = function(self, err) return _t"#Target# is freed from the rigor mortis.", _t"-Rigor Mortis" end, activate = function(self, eff) - eff.tmpid = self:addTemporaryValue("inc_necrotic_minions", eff.power) - end, - deactivate = function(self, eff) - self:removeTemporaryValue("inc_necrotic_minions", eff.tmpid) + self:effectTemporaryValue(eff, "global_speed_add", -eff.power) end, } @@ -4601,7 +4598,11 @@ newEffect{ newEffect{ name = "LICH_RESISTED", image = "talents/lichform.png", desc = _t"Immune to Frightening Presence", +<<<<<<< HEAD long_desc = function(self, eff) return (_t"You resisted a Lich and are immune to its frightening presence.") end, +======= + long_desc = function(self, eff) return _t"You resisted a Lich and are immune to its frightening presence." end, +>>>>>>> upstream/master type = "magical", subtype = { lich=true, fear=true}, status = "beneficial", @@ -4681,3 +4682,146 @@ newEffect{ self:effectTemporaryValue(eff, "combat_generic_power", eff.power) end, } + +newEffect{ + name = "CONSUME_SOUL", image = "talents/consume_soul.png", + desc = _t"Consume Soul", + long_desc = function(self, eff) return ("Spellpower increased by %d."):tformat(eff.power) end, + type = "magical", + subtype = { necrotic=true }, + status = "beneficial", + parameters = {power=10}, + on_gain = function(self, err) return nil, true end, + on_lose = function(self, err) return nil, true end, + activate = function(self, eff) + self:effectTemporaryValue(eff, "combat_spellpower", eff.power) + end, +} + +newEffect{ + name = "NECROTIC_AURA", image = "talents/necrotic_aura.png", + desc = _t"Necrotic Aura", + long_desc = function(self, eff) return ("All resistances increased by %d."):tformat(eff.power) end, + type = "magical", + subtype = { necrotic=true }, + status = "beneficial", + parameters = {power=10}, + activate = function(self, eff) + self:effectTemporaryValue(eff, "resists", {all=eff.power}) + end, +} + +newEffect{ + name = "LORD_OF_SKULLS", image = "talents/lord_of_skulls.png", + desc = _t"Lord of Skulls", + long_desc = function(self, eff) return ("Maximum life increased by %d."):tformat(eff.life) end, + type = "magical", + subtype = { necrotic=true, ["lord of skulls"]=true }, + status = "beneficial", decrease = 0, + parameters = {power=10}, + on_gain = function(self, err) return _t"#Target# becomes the Lord of Skulls!", true end, + on_lose = function(self, err) return _t"#Target# is no more the Lord of Skulls.", true end, + activate = function(self, eff) + self:effectTemporaryValue(eff, "max_life", eff.life) + self:heal(self.max_life, self) + + self.lord_of_skulls = true + self.old_los_name = self.name + if self.skeleton_minion == "warrior" then self.name = _t"Lord of Skulls (warrior)" + elseif self.skeleton_minion == "archer" then self.name = _t"Lord of Skulls (archer)" + elseif self.skeleton_minion == "mage" then self.name = _t"Lord of Skulls (mage)" + end + + if eff.talents then + if self.skeleton_minion == "warrior" then self:learnTalent(self.T_GIANT_LEAP, true) + elseif self.skeleton_minion == "archer" then self:learnTalent(self.T_VITAL_SHOT, true) + elseif self.skeleton_minion == "mage" then self:learnTalent(self.T_METEORIC_CRASH, true) + end + end + end, + deactivate = function(self, eff) + self.lord_of_skulls = false + if eff.talents then + if self.skeleton_minion == "warrior" then self:unlearnTalent(self.T_GIANT_LEAP, 1) + elseif self.skeleton_minion == "archer" then self:unlearnTalent(self.T_VITAL_SHOT, 1) + elseif self.skeleton_minion == "mage" then self:unlearnTalent(self.T_METEORIC_CRASH, 1) + end + end + self.name = self.old_los_name + end, +} + +newEffect{ + name = "SPIKE_OF_DECREPITUDE", image = "talents/spikes_of_decrepitude.png", + desc = _t"Spike of Decrepitude", + long_desc = function(self, eff) return ("Damage reduced by %d%%."):tformat(eff.power) end, + type = "magical", + subtype = { necrotic=true,}, + status = "detrimental", + parameters = {power=10}, + on_gain = function(self, err) return nil, true end, + on_lose = function(self, err) return nil, true end, + activate = function(self, eff) + self:effectTemporaryValue(eff, "inc_damage", {all = -eff.power}) + end, +} + +newEffect{ + name = "SOUL_LEECH", image = "talents/soul_leech.png", + desc = _t"Soul Leech", + long_desc = function(self, eff) return _t"Soul absorbed upon death." end, + type = "magical", + subtype = { necrotic=true,}, + status = "detrimental", + parameters = {}, + callbackOnDeath = function(self, eff) + if eff.src then eff.src:resolveSource():incSoul(1) end + end, + deactivate = function(self, eff) + if eff.src and eff.powerful then eff.src:resolveSource():incSoul(1) end + end, +} + +newEffect{ + name = "CORPSE_EXPLOSION", image = "talents/corpse_explosion.png", + desc = _t"Corpse Explosion", + long_desc = function(self, eff) return ("When a ghoul is hit or dies, it explodes, doing %0.2f frostdusk damage."):tformat(eff.damage) end, + type = "magical", + subtype = { necrotic=true, ghoul=true }, + status = "beneficial", + parameters = {damage=10, disease=5, radius=1}, + callbackPriorities={callbackOnSummonDeath = 100, callbackOnSummonHit = 100}, -- trigger after most others + callbackOnSummonDeath = function(self, eff, minion, killer, death_note) + local ed = self:getEffectFromId(self.EFF_CORPSE_EXPLOSION) + ed.registerHit(self, eff, minion) + end, + callbackOnSummonHit = function(self, eff, cb, minion, src, death_note) + if cb.value <= 0 then return end + local ed = self:getEffectFromId(self.EFF_CORPSE_EXPLOSION) + ed.registerHit(self, eff, minion) + end, + callbackOnActBase = function(self, eff) + if #eff.turn_list == 0 then return end + table.sort(eff.turn_list, function(a, b) return a.creation_turn < b.creation_turn end) + local m = eff.turn_list[1] + if m.x then + if not m.dead then m:die(self) end + game.logSeen(m, "#GREY#%s explodes in a blast of gore!", m:getName():capitalize()) + game.level.map:particleEmitter(m.x, m.y, eff.radius, "pustulent_fulmination", {radius=eff.radius}) + game:playSoundNear(m, "talents/slime") + m:project({type="ball", radius=eff.radius, friendlyfire=false}, m.x, m.y, DamageType.FROSTDUSK, self:spellCrit(eff.damage)) + local diseases = {{self.EFF_WEAKNESS_DISEASE, "str"}, {self.EFF_ROTTING_DISEASE, "con"}, {self.EFF_DECREPITUDE_DISEASE, "dex"}} + m:projectApply({type="ball", radius=eff.radius, friendlyfire=false}, m.x, m.y, Map.ACTOR, function(target) + local disease = rng.table(diseases) + target:setEffect(disease[1], 6, {src=self, dam=eff.damage / 6, [disease[2]]=eff.disease, apply_power=self:combatSpellpower()}) + end) + end + eff.turn_list = {} + end, + registerHit = function(self, eff, minion) + eff.turn_list[#eff.turn_list+1] = minion + end, + activate = function(self, eff) + eff.turn_list = {} + end, +} diff --git a/game/modules/tome/dialogs/LevelupDialog.lua b/game/modules/tome/dialogs/LevelupDialog.lua index 7915392eac8bb1107a08c0bdaf22bd45ea3729c0..8e7eff8fa067bb8a4bcf3f221bfe45eb53bd1164 100644 --- a/game/modules/tome/dialogs/LevelupDialog.lua +++ b/game/modules/tome/dialogs/LevelupDialog.lua @@ -55,6 +55,7 @@ end function _M:init(actor, on_finish, on_birth) self.on_birth = on_birth actor.is_dialog_talent_leveling = true + actor.disable_talents_add_levels = true actor.no_last_learnt_talents_cap = true self.actor = actor self.unused_stats = self.actor.unused_stats @@ -154,6 +155,7 @@ end function _M:unload() self.actor.is_dialog_talent_leveling = nil self.actor.no_last_learnt_talents_cap = nil + self.actor.disable_talents_add_levels = nil self.actor:capLastLearntTalents("class") self.actor:capLastLearntTalents("generic") end diff --git a/t-engine.bat b/t-engine.bat new file mode 100644 index 0000000000000000000000000000000000000000..de2016fe6e44c546451de67a3b4eff1bb253997e --- /dev/null +++ b/t-engine.bat @@ -0,0 +1 @@ +start t-engine.exe --flush-stdout -Mtome -n \ No newline at end of file