From 25484199be15b68bc150cc86a75dc64a9d308236 Mon Sep 17 00:00:00 2001 From: Alexander Sedov <alex0player@gmail.com> Date: Sun, 11 Jan 2015 15:31:54 +0300 Subject: [PATCH] PlayerRun now checks for bad stuff after making a step, too, to alert player in more cases. --- game/engines/default/engine/interface/PlayerRun.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/game/engines/default/engine/interface/PlayerRun.lua b/game/engines/default/engine/interface/PlayerRun.lua index 4b63873c81..c1c769ab50 100644 --- a/game/engines/default/engine/interface/PlayerRun.lua +++ b/game/engines/default/engine/interface/PlayerRun.lua @@ -224,7 +224,14 @@ function _M:runStep() if not self.running then return false end if not self.running.busy then self.running.cnt = self.running.cnt + 1 - elseif self.running.busy.no_energy then + end + -- Check after running to spot actors that may slip away from us; we still won't get a turn but we'll get the next one + ret, msg = self:runCheck() + if not ret then + self:runStop(msg) + return false + end + if self.running.busy and self.running.busy.no_energy then return self:runStep() end return true -- GitLab