diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 8dad0b8e72a26b6db000680d8c0df4cf421d3b8c..89823d2bbd1d31101619bf3c87cd3d313f10505a 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -236,6 +236,12 @@ function _M:newGame()
 			self.player.__created_in_version = game.__mod_info.version_name..(beta and "-"..beta or "")
 		end
 
+		if self.player.max_life_bonus then
+			self.player.max_life = self.player.max_life + self.player.max_life_bonus
+			self.player.life = self.player.life + self.player.max_life_bonus
+			self.player.max_life_bonus = nil
+		end
+
 		self.player:recomputeGlobalSpeed()
 		self:rebuildCalendar()
 
diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua
index 298b5d1af564dd74528e08c40fe8925e96e9da26..e890ed361d2257c0973db76864062cd7f98dbcce 100644
--- a/game/modules/tome/data/birth/descriptors.lua
+++ b/game/modules/tome/data/birth/descriptors.lua
@@ -278,6 +278,7 @@ newBirthDescriptor{
 		"All enemies have 200% more life",
 		"Rare creatures are far more frequent and random bosses start to appear",
 		"Stairs can not be used for 9 turns after a kill.",
+		"Player starts with 100 more life and 500 gold, but trust us, you'll need it!",
 		"Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is",
 		"Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.",
 	},
@@ -292,6 +293,8 @@ newBirthDescriptor{
 	copy = {
 		instakill_immune = 1,
 		__game_difficulty = 5,
+		money = 500,
+		max_life_bonus = 100,
 	},
 	game_state = {
 		default_random_rare_chance = 3,