From 1fa87469447c508032295c1da5c9ba6ccc3d32b4 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 2 Nov 2010 16:51:16 +0000 Subject: [PATCH] Creatures that split on damage will have reduced split chance with each split git-svn-id: http://svn.net-core.org/repos/t-engine4@1762 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Actor.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index bdb06e784b..feb36eed8d 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -711,6 +711,7 @@ function _M:onTakeHit(value, src) -- Find a place around to clone local a = self:clone() a.life = math.max(1, a.life - value / 2) + a.clone_on_hit.chance = math.ceil(a.clone_on_hit.chance / 2) a.energy.val = 0 a.exp_worth = 0.1 a.inven = {} -- GitLab