From 1d720f706afd8a25299c35327b68483ee37dacf8 Mon Sep 17 00:00:00 2001 From: Bunny <glisa825@gmail.com> Date: Fri, 9 Oct 2020 02:18:23 -0400 Subject: [PATCH] Tune undead talent scaling --- game/modules/tome/data/talents/undeads/ghoul.lua | 10 +++++----- game/modules/tome/data/talents/undeads/skeleton.lua | 8 ++++---- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/game/modules/tome/data/talents/undeads/ghoul.lua b/game/modules/tome/data/talents/undeads/ghoul.lua index 80adc5fbb2..f62be673d5 100644 --- a/game/modules/tome/data/talents/undeads/ghoul.lua +++ b/game/modules/tome/data/talents/undeads/ghoul.lua @@ -45,9 +45,9 @@ newTalent{ tactical = { CLOSEIN = 3 }, direct_hit = true, fixed_cooldown = true, - cooldown = function(self, t) return math.floor(self:combatTalentLimit(t, 5, 25, 15)) end, + cooldown = function(self, t) return math.floor(self:combatTalentLimit(t, 5, 20, 10, false, 1.1)) end, range = function(self, t) return math.floor(self:combatTalentScale(t, 5, 10, 0.5, 0, 1)) end, - getSpeed = function(self, t) return math.floor(self:combatTalentLimit(t, 40, 20, 30)) end, + getSpeed = function(self, t) return math.floor(self:combatTalentLimit(t, 40, 20, 30, false, 1.1)) end, requires_target = true, action = function(self, t) local tg = {type="hit", range=self:getTalentRange(t), nolock=true} @@ -106,7 +106,7 @@ newTalent{ target = function(self, t) return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire = not self:attr("undead")} end, --selffire is set only for the ai, the map effect doesn't use it requires_target = true, getduration = function(self, t) return 10 end, - getPurgeChance = function(self, t) return self:combatTalentLimit(t, 100, 5, 25) end, -- Limit < 100% + getPurgeChance = function(self, t) return self:combatTalentLimit(t, 100, 10, 33, false, 1.1) end, -- Limit < 100% -- status effect removal handled in mod.data.damage_types (type = "RETCH") action = function(self, t) local duration = t.getduration(self, t) @@ -149,8 +149,8 @@ newTalent{ is_melee = true, target = function(self, t) return {type="hit", range=self:getTalentRange(t)} end, getDamage = function(self, t) return self:combatTalentScale(t, 1, 1.6) end, - getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 3, 6)) end, - getGhoulDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 3, 6)) end, + getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 3, 7, false, 1.1)) end, + getGhoulDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 3, 7, false, 1.1)) end, getDiseaseDamage = function(self, t) return self:combatTalentStatDamage(t, "con", 10, 70) end, spawn_ghoul = function (self, target, t) local x, y = util.findFreeGrid(target.x, target.y, 10, true, {[Map.ACTOR]=true}) diff --git a/game/modules/tome/data/talents/undeads/skeleton.lua b/game/modules/tome/data/talents/undeads/skeleton.lua index 3ee680816e..3cf874cb8a 100644 --- a/game/modules/tome/data/talents/undeads/skeleton.lua +++ b/game/modules/tome/data/talents/undeads/skeleton.lua @@ -39,7 +39,7 @@ newTalent{ type = {"undead/skeleton", 2}, require = undeads_req2, points = 5, - cooldown = function(self, t) return self:combatTalentLimit(t, 10, 30, 16) end, + cooldown = function(self, t) return self:combatTalentLimit(t, 10, 25, 15, false, 1.1) end, tactical = { DEFEND = 2 }, getShield = function(self, t) return 3.5*self:getDex()+self:combatTalentScale(t, 120, 400) + self:combatTalentLimit(t, 0.1, 0.01, 0.05)*self.max_life @@ -66,7 +66,7 @@ newTalent{ mode = "passive", range = 1, -- called by _M:on_set_temporary_effect function in mod.class.Actor.lua - durresist = function(self, t) return self:combatTalentLimit(t, 1, 0.1, 5/12) end, -- Limit < 100% + durresist = function(self, t) return self:combatTalentLimit(t, 1, 0.1, 5/12, false, 1.1) end, -- Limit < 100% info = function(self, t) return ([[Your undead bones are very resilient, reducing the duration of all detrimental effects on you by up to %d%%.]]): tformat(100 * t.durresist(self, t)) @@ -78,9 +78,9 @@ newTalent{ short_name = "SKELETON_REASSEMBLE", type = {"undead/skeleton",4}, require = undeads_req4, points = 5, - cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 10, 30, 16)) end, -- Limit cooldown >10 + cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 10, 30, 15, false, 1.1)) end, -- Limit cooldown >10 getHeal = function(self, t) - return self:combatTalentScale(t, 100, 500) + self:combatTalentLimit(t, 0.1, 0.01, 0.05)*self.max_life + return self:combatTalentScale(t, 100, 500) + self:combatTalentLimit(t, 0.1, 0.01, 0.05, false, 1.1)*self.max_life end, tactical = { HEAL = 2 }, is_heal = true, -- GitLab