diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index f2553a186852e0093a29bcf500c0f2273e95b266..f4ea899af39472f70c225500293520ab8e9e3230 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -919,6 +919,8 @@ t("Additional %d %s damage", "é¢å¤– %d %s伤害", "tformat") t("Life regen %d%% of max life", "生命值回å¤å¢žåŠ %d%% 最大生命值", "tformat") t("Latent Damage Type: ", "潜在伤害类型:", "_t") t("When inscribed on your body:", "当é“åˆ»åœ¨ä½ çš„çš®è‚¤ä¸Šæ—¶ï¼š", "_t") +t("Talent level: %+d %s.", "技能ç‰çº§: %+d %s.", "tformat") +t("Talent level: %s.", "技能ç‰çº§: %s.", "tformat") t("Talent on hit(spell): %s (%d%% chance level %d).", "技能(法术)命ä¸åŽé‡Šæ”¾ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d).", "tformat") t("Talent on hit(nature): %s (%d%% chance level %d).", "技能(自然)命ä¸åŽé‡Šæ”¾ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d).", "tformat") t("Talent on hit(mindpower): %s (%d%% chance level %d).", "技能(精神)命ä¸åŽé‡Šæ”¾ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d).", "tformat") @@ -2519,7 +2521,7 @@ t("Failed to save any escorted adventurers.", "在护é€ä»»åŠ¡ä¸æœªæˆåŠŸæŠ¤é€ t("Guiding Hand", "最佳护å«", "achievement name") t("Saved all escorted adventurers.", "在护é€ä»»åŠ¡ä¸æ救所有的冒险者。", "_t") t("Earth Master", "大地领主", "achievement name") -t("Killed Harkor'Zun and unlocked Stone magic.", "æ€æ»å“ˆå…‹ç¥–并解é”石系é”法。", "_t") +t("Killed Harkor'Zun.", "æ€æ»å“ˆå…‹ç¥–。", "_t") t("Kill Bill!", "æ€æ»æ¯”å°”ï¼", "achievement name") t("Killed Bill in the Trollmire without leveling beyond your starting level.", "用åˆå§‹çº§åˆ«çš„人物æ€æ»é£Ÿäººé”沼泽的比尔。", "_t") t("Atamathoned!", "阿塔麦森ï¼", "achievement name") @@ -3491,6 +3493,7 @@ t("Redhead 3", "红å‘3", "_t") t("Redhead 4", "红å‘4", "_t") t("Redhead 5", "红å‘5", "_t") t("Redhead 6", "红å‘6", "_t") +t("Redhead Melinda", "梅ç³è¾¾çº¢å‘", "_t") t("Dark Beard 1", "深色络腮胡1", "_t") t("Dark Beard 2", "深色络腮胡2", "_t") t("Dark Beard 3", "深色络腮胡3", "_t") @@ -6958,6 +6961,12 @@ t("void echoes", "虚空回å“", "_t") t("%s resists the void!", "%s抵抗了虚空ï¼", "logSeen") t("#YELLOW#Lite Light#LAST# Burst (radius 1)", "#YELLOW#光照#LAST#爆å‘(范围 1)", "_t") t("dark light", "黑暗之光", "_t") +t("meteor", "陨石", "_t") +t("frostdusk", "霜暮", "_t") +t("chill of the tomb", "æžå¯’åŸå¢“", "_t") +t("putrescent liquefaction", "è…烂液化", "_t") +t("boneyard", "大墓地", "_t") +t("desolate waste", "è’芜之地", "_t") ------------------------------------------------ @@ -9267,6 +9276,7 @@ t("%s's %s sends out a blast of psionic energy!", "%sçš„%s释放出çµèƒ½å†²å‡» t("Storm Bringer's Gauntlets", "é£Žæš´ä½¿è€…è‡‚é“ ", "entity name") t("fine-mesh gauntlets", "细å”è‡‚é“ ", "_t") t("This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.", "这副细å”æ²ƒç‘žé’½è‡‚é“ è¢«é—ªçƒç€è“色能é‡çš„雕文所覆盖。这ç§é‡‘属柔软且轻盈,ä¸ä¼šå¯¹æ–½æ³•é€ æˆé˜»ç¢ã€‚åˆ¶é€ è¿™å‰¯æ‰‹å¥—çš„æ—¶é—´å’Œåœ°ç‚¹éƒ½æ˜¯ä¸€ä¸ªè°œï¼Œä½†æ˜¯å¯ä»¥ç¡®è®¤çš„æ˜¯ï¼Œåˆ¶é€ è€…å¯¹äºŽé”法技术有一定的了解。", "_t") +t("+1 to all lightning damage spells", "+1 所有闪电伤害技能ç‰çº§", "_t") t("ornate trident", "åŽä¸½çš„三å‰æˆŸ", "_t") t("River's Fury", "æ²³æµä¹‹æ€’", "entity name") t("This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.", "这柄åŽä¸½çš„三å‰æˆŸæ›¾è¢«çº³çº±ç“¦å¥³å£«ä½¿ç”¨è¿‡ï¼Œå½“ä½ æ¡ç´§å®ƒæ—¶ï¼Œä½ 会å¬åˆ°å¥”腾河æµçš„怒å¼ã€‚", "_t") @@ -9715,7 +9725,7 @@ t(" of the vagrant", "漂泊之", "entity name") t("vagrant", "漂泊", "entity keyword") t(" of shielding", "护盾之", "entity name") t("shielding", "护盾", "entity keyword") -t("create a temporary shield that absorbs %d damage", "åˆ¶é€ æŠ¤ç›¾ï¼Œå¸æ”¶%d伤害", "_t") +t("create a temporary shield that absorbs %d damage", "åˆ¶é€ æŠ¤ç›¾ï¼Œå¸æ”¶%d伤害", "tformat") t("%s uses %s!", "%s 使用了 %sï¼", "logSeen") t(" of life", "生命之", "entity name") t("life", "生命", "entity keyword") @@ -12294,7 +12304,7 @@ t("#DARK_GREEN#Nessilla's belt seems to come alive as you put it on.", "#DARK_GR t("Neira's Memory", "尼耶拉的记忆", "entity name") t("crackling belt", "å‘出异常声音的腰带", "_t") t("Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.", "许多年å‰è¿™æ ¹è…°å¸¦æ˜¯å¹´è½»æ—¶çš„莱娜尼尔穿戴的,在é”法大爆炸的ç«ç„°ä¹‹ä¸å®ƒçš„力é‡ä¿æŠ¤äº†å¥¹ï¼Œä½†å´ä¿æŠ¤ä¸äº†å¥¹çš„å§å¦¹å°¼è€¶æ‹‰ã€‚", "_t") -t("surround yourself with a magical shield (strength %d, based on Magic) for 10 turns", "åˆ¶é€ ä¸€å±‚é”法护盾,(强度 %d,基于é”法) ,æŒç» 10 回åˆã€‚", "tformat") +t("surround yourself with a magical shield (strength %d, based on Magic) for %d turns", "åˆ¶é€ ä¸€å±‚é”法护盾,(强度%d,基于é”法) ,æŒç»%d回åˆã€‚", "tformat") t("%s invokes the memory of Neira!", "%s呼唤了尼耶拉的记忆!", "logSeen") t("Nature's Blessing", "自然之èµ", "entity name") t("supple leather armour entwined with willow bark", "柔韧的皮甲被柳木æ¡ç¼ 绕ç€", "_t") @@ -12324,7 +12334,7 @@ t("#STEEL_BLUE#The arcane energies surrounding you dissipate.", "#STEEL_BLUE#å›´ t("Mirror Shards", "镜影碎片", "entity name") t("mirror lined chain", "镶有é”链的镜片", "_t") t("Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.", "æ®è¯´æ˜¯ç”±ä¸€ä½å¼ºå¤§çš„é”法师在他的家å›è¢«çŒŽé”行动的暴民摧æ¯åŽåˆ¶é€ 。虽然他逃脱了追æ•ï¼Œä½†æ˜¯ä»–çš„è´¢äº§éƒ½è¢«ç ´å和烧æ¯æ®†å°½ã€‚当他回去时,å‘现家里已æˆåºŸå¢Ÿï¼Œå¢™ä¸Šçš„斑驳和地上的碎片说明了这里曾éåˆ°æ€Žæ ·çš„åŠ«éš¾ã€‚æœ€ç»ˆï¼Œä»–æ¡èµ·äº†å…¶ä¸ä¸€å—é•œå残片,将其åšæˆäº†è¿™å‰¯é¡¹é“¾ã€‚", "_t") -t("create a reflective shield (50%% reflection rate, %d strength, based on Magic) for 5 turns", "åˆ¶é€ å射护盾(50%%å射率,%d å¸æ”¶é‡ï¼ŒåŸºäºŽé”法)æŒç»5回åˆã€‚", "tformat") +t("create a reflective shield (50%% reflection rate, %d strength, based on Magic) for %d turns", "åˆ¶é€ å射护盾(50%%å射率,%då¸æ”¶é‡ï¼ŒåŸºäºŽé”法)æŒç»%d回åˆã€‚", "tformat") t("%s activates %s, forging a reflective barrier!", "%s激活了%sï¼Œåˆ¶é€ äº†ä¸€å±‚å射护盾ï¼", "logSeen") t("Destala's Scales", "德斯塔拉之鳞片", "entity name") t("green dragon-scale cloak", "绿色的龙鳞斗篷", "_t") @@ -21040,9 +21050,9 @@ t([[A magical zone of Sunlight appears around you, healing and shielding all wit 它åŒæ—¶ä¼šç…§äº®æ¤åŒºåŸŸã€‚ å—é”法影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") t("Barrier", "护盾术", "talent name") -t([[A protective shield forms around you that lasts for up to 10 turns and negates %d damage. - The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[一个æŒç» 10 回åˆçš„ä¿æŠ¤æ€§åœ£ç›¾å›´ç»•ç€ä½ ,å¯å¸æ”¶ %d 点伤害。 - å—法术强度影å“,圣盾的最大å¸æ”¶é‡æœ‰é¢å¤–åŠ æˆï¼Œè¯¥æŠ€èƒ½å¯ä»¥æš´å‡»ã€‚]], "tformat") +t([[A protective shield forms around you that lasts for up to %d turns and negates %d damage. + The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[一个æŒç» %d 回åˆçš„ä¿æŠ¤æ€§åœ£ç›¾å›´ç»•ç€ä½ ,å¯å¸æ”¶ %d 点伤害。 + å—法术强度影å“,圣盾的最大å¸æ”¶é‡æœ‰é¢å¤–åŠ æˆï¼Œè¯¥æŠ€èƒ½å¯ä»¥æš´å‡»ã€‚]], "tformat") t("Providence", "光之守护", "talent name") t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", "ä½ ä½äºŽåœ£å…‰çš„ä¿æŠ¤ä¸‹ï¼Œæ¯å›žåˆç§»é™¤ 1 ç§è´Ÿé¢çŠ¶æ€ï¼ŒæŒç» %d 回åˆã€‚", "tformat") @@ -24348,17 +24358,17 @@ t([[Sharp shards of stone grow from your shields. æ¯æ¬¡ä½ 承å—è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œä½ èƒ½åˆ©ç”¨è¿™äº›ç¢Žç‰‡åå‡»æ”»å‡»è€…ï¼Œé€ æˆ %d%% 自然伤害。 æ¯å›žåˆåªèƒ½å击一次。]], "tformat") t("Eldritch Stone", "岩石护盾", "talent name") -t([[Creates a shield of impenetrable stone around you for 7 turns, absorbing up to %d damage. +t([[Creates a shield of impenetrable stone around you for %d turns, absorbing up to %d damage. Your equilibrium will increase by twice the damage absorbed. When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy and the cooldown of your Block is reset. The storm inflicts Arcane damage equal to the converted equilibrium (maximum %d) against everyone around you in a radius %d. Also while resting you will passively regenerate %0.2f mana each turn. - The shield strength will increase with Willpower]], [[åˆ¶é€ ä¸€å±‚æŒç» 7 回åˆçš„岩石护盾,å¸æ”¶è‡³å¤š %d 点伤害。 + The shield strength will increase with Willpower]], [[åˆ¶é€ ä¸€å±‚æŒç» %d 回åˆçš„岩石护盾,å¸æ”¶è‡³å¤š %d 点伤害。 ä½ çš„å¤±è¡¡å€¼å°†ä¼šä¸Šå‡ä¸¤å€ä¼¤å®³å¸æ”¶é‡ã€‚ - æŠ¤ç›¾ç ´ç¢Žæ—¶ï¼Œæ‰€æœ‰è¶…è¿‡æœ€å°å€¼çš„失衡值将被转化为法力,åŒæ—¶é‡Šæ”¾å¥¥æœ¯èƒ½é‡é£Žæš´ , é€ æˆç‰åŒäºŽè½¬åŒ–失衡值的奥术伤害(至多 %d 点),伤害åŠå¾„ %d 。 + æŠ¤ç›¾ç ´ç¢Žæ—¶ï¼Œæ‰€æœ‰è¶…è¿‡æœ€å°å€¼çš„失衡值将被转化为法力值,åŒæ—¶é‡Šæ”¾å¥¥æœ¯èƒ½é‡é£Žæš´ , é€ æˆç‰åŒäºŽè½¬åŒ–失衡值的奥术伤害(至多 %d 点),伤害åŠå¾„ %d 。 ä½ çš„æ ¼æŒ¡æŠ€èƒ½çš„å†·å´æ—¶é—´ä¹Ÿä¼šè¢«é‡ç½®ã€‚ åŒæ—¶ï¼Œä½ 休æ¯æ—¶èŽ·å¾—æ¯å›žåˆ %0.2f 回é”速度。 - 护盾值å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + 护盾值å—æ„å¿—åº¦åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -25569,11 +25579,11 @@ t([[Activate the rune to create up to 3 images of yourself that taunt nearby ene t("dur %d; cd %d", "æŒç» %d; å†·å´ %d", "tformat") t("Rune: Shatter Afflictions", "符文:粉碎痛苦", "talent name") t([[Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. - You use the dissipated energy to create a shield lasting 3 turns and blocking %d damage per debuff cleansed (not counting cross-tier ones). + You use the dissipated energy to create a shield lasting %d turns and blocking %d damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75%% reduced cooldown.]], [[æ¿€æ´»ç¬¦æ–‡ï¼Œç«‹åˆ»æ¸…é™¤ä½ èº«ä¸Šçš„è´Ÿé¢æ•ˆæžœã€‚ 清除所有越层效果(失去平衡ã€æ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”),以åŠç‰©ç†ã€ç²¾ç¥žå’Œé”法负é¢æ•ˆæžœå„ 1 个。 - æ¯æ¸…除一个负é¢æ•ˆæžœï¼Œä½ 都会获得一个抵挡 %d 伤害的护盾,æŒç» 3 回åˆã€‚ - 如果åªæ¸…除了越层效果,ä¸ä¼šäº§ç”ŸæŠ¤ç›¾ä¸”冷å´æ—¶é—´å‡å°‘75%%]], "tformat") + æ¯æ¸…除一个负é¢æ•ˆæžœï¼Œä½ 都会获得一个抵挡 %d 伤害的护盾,æŒç» %d 回åˆã€‚ + 如果åªæ¸…除了越层效果,ä¸ä¼šäº§ç”ŸæŠ¤ç›¾ä¸”冷å´æ—¶é—´å‡å°‘75%% 。]], "tformat", {2,1}) t("absorb %d; cd %d", "å¸æ”¶ %d; å†·å´ %d", "tformat") t("Rune: Dissipation", "符文:耗散", "talent name") t("Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.", "激活这个符文,从敌人身上移除 8 个æ£é¢é”法æŒç»æ•ˆæžœï¼Œæˆ–从自己身上移除所有é”法负é¢æ•ˆæžœã€‚", "tformat") @@ -25789,7 +25799,7 @@ t("Weakness Disease", "衰弱疫病", "talent name") t("@Source@ performs a diseased attack against @target@.", "@Source@å‘@target@ä¼ æ’疾病。", "_t") t("%s resists the disease!", "%s抵抗了疫病ï¼", "logSeen") t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing strength by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "æ‰“å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸å¯ä½¿ç›®æ ‡æ„ŸæŸ“ç–¾ç—…ï¼Œé€ æˆæ¯å›žåˆ %0.2f 枯èŽä¼¤å®³æŒç» %d 回åˆå¹¶é™ä½Žå…¶åŠ›é‡ 10%%+4 。疾病伤害å—力é‡åŠ æˆï¼Œé™„åŠ å‡ çŽ‡å—物ç†å¼ºåº¦åŠ æˆã€‚", "tformat") -t("Mind Disruption", "精神崩溃", "talent name") +t("Mind Disruption", "精神干扰", "talent name") t("Try to confuse the target's mind for %d (power %d%%) turns.", "è¯•å›¾ä½¿ç›®æ ‡æ··ä¹± %d å›žåˆ (强度 %d%%)。", "tformat") t("Water Bolt", "æ°´å¼¹", "talent name") t([[Condenses ambient water on a target, inflicting %0.1f cold damage. @@ -26178,6 +26188,11 @@ t("Blur Sight", "模糊视觉", "talent name") t([[The caster's image blurs, granting a %d bonus to Defense. The bonus will increase with your Spellpower.]], [[施法者的形象å˜çš„模糊ä¸æ¸…ï¼Œå¢žåŠ %d 点闪é¿ã€‚ å—法术强度影å“,闪é¿æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Cold Flames", "骨çµå†·ç«", "talent name") +t("cold flames", "冷ç«", "_t") +t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. + Damage improves with your Spellpower.]], [[冰冷的ç«ç„°ä»Žç›®æ ‡ç‚¹å‘ %d 个方å‘扩散,有效范围 %d ç åŠå¾„。ç«ç„°ä¼šé€ æˆ %0.2f å†°å†·ä¼¤å®³å¹¶æœ‰å‡ çŽ‡å†°å†»ç›®æ ‡ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -27681,35 +27696,6 @@ t([[Increases your golem's life, mana and stamina regeneration rates by %0.2f. ------------------------------------------------ section "game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua" -t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") -t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") -t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆï¼Œå®ƒçš„骨头上布满符文和充斥ç€æ†Žæ¨çš„é”法å°è®°ã€‚", "_t") -t("Undead Explosion", "亡çµçˆ†ç‚¸", "talent name") -t([[Minions are only tools. You may dispose of them... Violently. - Makes the targeted minion explode for %d%% of its maximum life in a radius of %d as blight damage. - Beware! Don't get caught in the blast! (unless you know Dark Empthy: %d%% chance to ignore damage)]], [[亡çµéšä»Žåªæ˜¯å·¥å…·ã€‚ä½ å¯ä»¥æ®‹å¿åœ°å¼•çˆ†å®ƒä»¬ã€‚ - ä½¿ç›®æ ‡å•ä½çˆ†ç‚¸å¹¶é€ æˆæž¯èŽä¼¤å®³ï¼Œä¼¤å®³ä¸ºå®ƒæœ€å¤§ç”Ÿå‘½å€¼çš„ %d%% ,åŠå¾„为 %d 。 - 注æ„ï¼åˆ«ç«™åœ¨çˆ†ç‚¸èŒƒå›´å†…ï¼( 除éžä½ å¦ä¼šäº†é»‘æš—å…±äº«ï¼Œè¿™æ ·ä½ æœ‰ %d%% å‡ çŽ‡æ— è§†ä¼¤å®³ã€‚)]], "tformat") -t("Assemble", "亡çµç»„åˆ", "talent name") -t([[Combines 3 of your minions into a bone giant. - At level 1, it makes a bone giant. - At level 3, it makes a heavy bone giant. - At level 5, it makes an eternal bone giant. - At level 6, it has a 20%% chance to produce a runed bone giant. - Only %s can be active at any time.]], [[å°† 3 个å•ä½ç»„åˆæˆ 1 个骨巨人。 - 在ç‰çº§ 1 时它å¯ä»¥åˆ¶é€ 1 个骨巨人。 - 在ç‰çº§ 3 时它å¯ä»¥åˆ¶é€ 1 个é‡åž‹éª¨å·¨äººã€‚ - 在ç‰çº§ 5 时它å¯ä»¥åˆ¶é€ 1 个ä¸æœ½éª¨å·¨äººã€‚ - 在ç‰çº§ 6 时它å¯ä»¥æœ‰ 20%% å‡ çŽ‡åˆ¶é€ 1 个符文骨巨人。 - 在åŒä¸€æ—¶é—´åªèƒ½æ¿€æ´» %s 。]], "tformat") -t("one bone giant", "一个骨巨人", "_t") -t("two bone giants", "两个骨巨人", "_t") -t("Sacrifice", "献ç¥éª¨ç›¾", "talent name") -t([[Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than %d%% of your total life. - The effect lasts %d turns.]], [[牺牲 1 ä¸ªéª¨å·¨äººã€‚ä½¿ç”¨å®ƒçš„éª¨å¤´ï¼Œä½ å¯ä»¥åˆ¶é€ ä¸€ä¸ªä¸´æ—¶çš„éª¨ç›¾ï¼Œæ ¼æŒ¡è¶…è¿‡ä½ æ€»ç”Ÿå‘½å€¼çš„ %d%% 的任何伤害。 - æ¤æ•ˆæžœæŒç» %d 回åˆã€‚]], "tformat") -t("Minion Mastery", "亡çµç²¾é€š", "talent name") -t("Each minion you summon has a chance to be a more advanced form of undead. Your chance for each type of minion is as follows:%s", "ä½ å¬å”¤çš„æ¯ä¸ªäº¡çµå•ä½æœ‰æ¦‚率进阶:%s", "tformat") ------------------------------------------------ @@ -27790,6 +27776,46 @@ t([[Surround yourself with Pure Aether, increasing all your arcane damage by %0. 在ç‰çº§ 5 时,使用以太之体会移除 %d 个é”法或物ç†è´Ÿé¢æ•ˆæžœã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/age-of-dusk.lua" + +t("Dire Plague", "æ怖瘟疫", "talent name") +t([[You unleash the glorious vision of the past when the continent was filled with death and plagues. + All foes in range %d catch a dire plague for 5 turns, dealing %0.2f darkness damage each turn. + The Dire Plague is considered a disease but is not prevented by diseases immunity. + Every turn there is a %d%% chance of a piece of the soul to be ripped away, increasing your souls by 1. + ]], [[ä½ é‡Šæ”¾äº†æ»çµæ³•å¸ˆè¿‡åŽ»çš„光辉景象,那是大地充满æ»äº¡å’Œç˜Ÿç–«çš„年代。 + 范围 %d ç 内的所有敌人被æ怖瘟疫感染 5 回åˆï¼Œæ¯å›žåˆå—到 %0.2f 暗影伤害。 + ææ€–ç˜Ÿç–«è¢«è§†ä¸ºç–¾ç—…ï¼Œä½†æ— è§†æ•Œäººçš„ç–¾ç—…å…疫。 + æ¯ä¸€å›žåˆï¼Œæ„ŸæŸ“ç˜Ÿç–«çš„ç›®æ ‡æœ‰ %d%% çš„å‡ çŽ‡è¢«å‰¥ç¦»çµé‚çš„ä¸€éƒ¨åˆ†ï¼Œä½¿ä½ èŽ·å¾— 1 个çµé‚。 + ]], "tformat") +t("Crepuscule", "黄æ˜é™ä¸´", "talent name") +t("%s resists the crepuscule!", "%s 抵抗了黄æ˜é™ä¸´ï¼", "logSeen") +t([[You call upon an eerie night to aid you for %d turns. + Each turn you automatically fire a beam of darkness towards a random foe (prioritizing the ones further away) that deals %0.2f darkness damage and has 25%% chances to blind any foes caught inside for 4 turns. + The damage will increase with your Spellpower.]], [[ä½ å‘¼å”¤é»„æ˜é™ä¸´ï¼ŒæŒç» %d 回åˆã€‚ + 在æ¯å›žåˆå†…ï¼Œä½ ä¼šè‡ªåŠ¨æœä¸€ä¸ªéšæœºæ•Œäººå‘å°„æš—å½±å…‰çº¿ï¼ˆä¼˜å…ˆæ”»å‡»æœ€è¿œçš„æ•Œäººï¼‰ï¼Œé€ æˆ %0.2f 暗影伤害,并有 25%% å‡ çŽ‡è‡´ç›²è¢«å‡»ä¸çš„敌人 4 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("The End of All Hope", "希望终结", "talent name") +t([[Whenever one of your Dire Plague rips a soul it feels the inescapable coming of the end. + When this happens the darkness damage of the plague is a critical hit and all Dire Plagues in radius %d around it (including itself) have their durations increased by %d turns. + The duration increase may happen only once per turn. + If Crepuscule is currently active it fires an additional free beam at the target. + In addition the chance to rip a soul by Dire Plague increases by %d%%. + ]], [[æ¯å½“ä½ çš„æ怖瘟疫撕裂一个çµé‚的时候,å—害者会感å—到ä¸å¯é€ƒé¿çš„æ»äº¡é™ä¸´ã€‚ + 当这一效果触å‘çš„æ—¶å€™ï¼Œç˜Ÿç–«é€ æˆçš„暗影伤害将回报åŠï¼Œä¸”ç›®æ ‡å‘¨å›´ %d ç 范围内所有被ææ€–ç˜Ÿç–«æ„ŸæŸ“çš„ç›®æ ‡ï¼ˆåŒ…æ‹¬å®ƒè‡ªå·±ï¼‰çš„ç˜Ÿç–«æŒç»æ—¶é—´å°†ä¼šå»¶é•¿ %d 回åˆã€‚ + æŒç»æ—¶é—´å»¶é•¿æ•ˆæžœæ¯å›žåˆæœ€å¤šè§¦å‘ 1 次。 + å¦‚æžœä½ å¼€å¯äº†é»„æ˜é™ä¸´æŠ€èƒ½ï¼Œä½ 还会é¢å¤–æœç›®æ ‡å‘射一é“光线。 + æ¤å¤–ï¼Œä½ çš„æ怖瘟疫撕裂çµé‚çš„å‡ çŽ‡æå‡ %d%% 。 + ]], "tformat") +t("Golden Age of Necromancy", "æ»çµæ³•æœ¯çš„黄金时代", "talent name") +t([[You recall the age long gone where necromancers had free reign over the world. + Increases all saves by %d, confusion and teleport resistances by %d%%. + At level 5 any time you cross the 1 life thresshold you become invulnerable for 2 turns.]], [[ä½ å›žå¿†èµ·æ»çµæ³•å¸ˆè‡ªç”±åœ°ç»Ÿæ²»ã€æ”¯é…这个世界的黄金年代。 + 获得 %d 全体è±å…, %d%% æ··ä¹±å’Œä¼ é€æŠ—性。 + 技能ç‰çº§ 5 时,æ¯å½“ä½ ç©¿è¶Š 1 ç”Ÿå‘½å€¼çš„ç•Œçº¿æ—¶ï¼Œä½ æ— æ•Œ 2 回åˆã€‚]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/air.lua" @@ -27808,7 +27834,7 @@ t([[A gentle wind circles around the caster, increasing carrying capacity by %d, At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[一股温柔的风围绕ç€æ–½æ³•è€…ï¼Œå¢žåŠ %d 点负é‡èƒ½åŠ›ï¼Œå¢žåŠ %d 点对抛射物的闪é¿ï¼ŒèŽ·å¾— %d%% 定身å…ç–«å’Œ %d%% 震慑å…疫。 在ç‰çº§ 4 æ—¶ï¼Œå®ƒä¼šä½¿ä½ è½»å¾®çš„æ¼‚æµ®åœ¨ç©ºä¸ï¼Œå¯å¿½ç•¥éƒ¨åˆ†é™·é˜±ã€‚ - 在ç‰çº§ 5 时,åŒæ—¶è¿˜ä¼šæå‡ä½ %d%% 的移动速度并且移除 %d 点负é‡ã€‚]], "tformat") + 在ç‰çº§ 5 时,åŒæ—¶è¿˜ä¼šæå‡ä½ %d%% 的移动速度并且移除 %d 点疲劳。]], "tformat") t("Thunderstorm", "闪电风暴", "talent name") t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#一é“强烈的闪电风暴围绕ç€%sï¼", "logSeen") t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#围绕ç€%s的闪电风暴沉寂了下æ¥å¹¶æ¶ˆå¤±äº†ã€‚", "logSeen") @@ -27822,54 +27848,44 @@ t([[Conjures a furious, raging lightning storm with a radius of 6 that follows y ------------------------------------------------ section "game/modules/tome/data/talents/spells/animus.lua" +t("Soul Leech", "çµé‚å¸å–", "talent name") +t([[Each time you or your undead minions deal damage to a creature you apply Soul Leech to them. + If a creature dies with this effect active, you steal its soul. + Strong creatures and bosses are so overflowing with soul power that you steal a fragment of their soul every few turns: + %s- rare: at most every %d turns + %s- unique: at most every %d turns + %s- boss: at most every %d turns + %s- elite boss: at most every %d turns + ]], [[æ¯å½“ä½ æˆ–ä½ çš„ä¸æ»éšä»Žå¯¹æ•Œäººé€ æˆä¼¤å®³ï¼Œå°†ä¼šå¯¹å…¶é™„åŠ çµé‚å¸å–效果。 + 如果敌人在çµé‚å¸å–状æ€ä¸‹æ»åŽ»ï¼Œä½ 将会å·å–它的çµé‚。 + 强力的敌人和Bossçš„çµé‚力é‡æ˜¯å¦‚æ¤å¼ºå¤§ï¼Œä½ å¯ä»¥æ¯å‡ 个回åˆä»Žå®ƒä»¬çš„身上å·å–一个çµé‚: + %s- ç¨€æœ‰ï¼šæ¯ %d 回åˆå·å–一个çµé‚ + %s- å²è¯—ï¼šæ¯ %d 回åˆå·å–一个çµé‚ + %s- Bossï¼šæ¯ %d 回åˆå·å–一个çµé‚ + %s- 精英Bossï¼šæ¯ %d 回åˆå·å–一个çµé‚ + ]], "tformat") t("Consume Soul", "消耗çµé‚", "talent name") -t([[Crush and consume one of your captured souls, healing you for %d life and restoring %d mana. - The life and mana healed will increase with your Spellpower.]], [[ ç²‰ç¢Žä½ æ•èŽ·çš„一个çµé‚,利用其能é‡å›žå¤è‡ªå·± %d 点生命, %d 点法力。 - å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") -t("Animus Hoarder", "çµé‚储å˜", "talent name") -t([[Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a %d%% chance to gain one additional soul. - In addition you are able to store %d more souls.]], " ä½ å¯¹çµé‚çš„æ¸´æœ›ä¸Žæ—¥ä¿±å¢žã€‚å½“ä½ æ€æ»ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œä½ 利用强大的力é‡æŠ¹åŽ»å®ƒçš„仇æ¨ï¼Œæœ‰ %d%% 概率获得é¢å¤–一个çµé‚,åŒæ—¶ä½ 能获得的最大çµé‚æ•°å¢žåŠ %d 。", "tformat") -t("Animus Purge", "仇æ¨å‡€åŒ–", "talent name") -t("Your husk is out of sight; you cannot establish direct control.", "ä½ çš„å‚€å„¡åœ¨è§†çº¿å¤–ï¼Œä½ æ— æ³•ç›´æŽ¥æŽ§åˆ¶å®ƒã€‚", "logPlayer") -t("Lifeless Husk", "æ— é‚傀儡", "_t") -t("#GREY##Source# rips apart the animus of #target# and creates an undead husk.", "#GREY##Source#抹æ€äº†#target#çš„çµé‚ï¼Œåˆ¶é€ äº†ä¸€ä¸ªä¸æ»å‚€å„¡ã€‚", "logCombat") -t([[Try to crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target). - If the target is left with less than %d%% life you try to take control of its body. - Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls. - Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means. - Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created. - Bosses, other undeads and summoned creatures can not be turned into husks. - The damage and chance will increase with your Spellpower.]], [[ è¯•å›¾ç²‰ç¢Žä½ æ•Œäººçš„çµé‚ï¼Œé€ æˆ %0.2f 点暗影伤害(但ä¸ä¼šæ€æ»å®ƒï¼‰ã€‚ - 如果剩余生命少于 %d%% , ä½ å°†è¯•å›¾æŽ§åˆ¶å…¶èº«ä½“ã€‚ - 如果æˆåŠŸï¼Œå¯¹æ–¹å°†æˆä¸ºä½ 永久的傀儡,ä¸å—ä½ çš„æ»çµå…‰çŽ¯å½±å“,并得到两个çµé‚。 - 傀儡能力与生å‰ç›¸åŒ , å—黑暗共享的影å“ï¼Œåœ¨åˆ¶é€ æ—¶ç”Ÿå‘½æ¢å¤æ»¡å€¼ï¼Œä¹‹åŽä¸èƒ½ä»¥ä»»ä½•æ–¹å¼è¢«æ²»ç–—。 - 任何时候,这ç§æ–¹å¼åªèƒ½æŽ§åˆ¶ä¸€ä¸ªç”Ÿç‰©ï¼Œåœ¨å·²ç»å˜åœ¨å‚€å„¡æ—¶ä½¿ç”¨è¯¥æŠ€èƒ½ä¼šè®©åŽŸæ¥çš„傀儡消失。 - bossã€ä¸æ»æ—å’Œå¬å”¤ç‰©ä¸ä¼šå˜æˆå‚€å„¡ã€‚ - å—法术强度影å“,伤害和概率有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Essence of the Dead", "亡者精åŽ", "talent name") -t([[Crush and consume two souls to empower your next %d spells, granting them a special effect. - Affected spells are: - - Undeath Link: in addition to the heal a shield is created for half the heal power - - Create Minions: allows you to summon 2 more minions - - Assemble: allows you to summon a second bone golem - - Invoke Darkness: becomes a cone of darkness - - Shadow Tunnel: teleported minions will also be healed for 30%% of their max life - - Cold Flames: freeze chance increased to 100%% - - Freeze: becomes a ball of radius 2 and makes all targets wet - - Consume Soul: effect increased by 50%%]], [[ 粉碎两个çµé‚,接下æ¥çš„ %d 个法术获得é¢å¤–效果: - å—å½±å“的法术有: - 亡çµåˆ†æµï¼šèŽ·å¾—治疗é‡ä¸€åŠçš„护盾 - 亡çµå¬å”¤ï¼šé¢å¤–å¬å”¤ä¸¤ä¸ªä¸æ»æ— - 亡çµç»„åˆï¼šé¢å¤–å¬å”¤ä¸€ä¸ªéª¨å·¨äºº - 黑夜é™ä¸´ï¼šæ”»å‡»å˜æˆé”¥å½¢ - 暗影通é“ï¼šè¢«ä¼ é€çš„ä¸æ»æ—åŒæ—¶å—到相当于 30%% 最大生命值的治疗 - 骨çµå†·ç«ï¼šå†°å†»æ¦‚çŽ‡å¢žåŠ è‡³ 100%% - 冻结:å˜æˆä¸€ä¸ªåŠå¾„为 2 çš„çƒï¼Œä¸”ä½¿æ‰€æœ‰ç›®æ ‡æ¹¿æ¶¦ã€‚ - 消耗çµé‚ï¼šæ•ˆæžœå¢žåŠ 50%%]], "tformat") -t("Self-destruction", "自爆", "talent name") -t([[The husk self-destructs, destroying itself and generating a blast of shadows in a radius of %d, doing %0.2f darkness damage. - This spell is only usable when the husk's master is dead.]], [[æ¯ç自己,在åŠå¾„ %d çš„èŒƒå›´é€ æˆ %0.2f 点暗影伤害。 - åªæœ‰å½“主人æ»åŽ»æ—¶æ‰èƒ½ä½¿ç”¨ã€‚]], "tformat") +t([[Consume a soul whole to rebuild your body, healing you by %d and generating %d mana. + If used below 1 life the surge increases your spellpower by %d for 10 turns. + The heal and mana increases with your Spellpower.]], [[消耗一个çµé‚,用æ¥ä¿®å¤ä½ 的身体,æ¢å¤ %d 生命值,获得 %d 法力值。 + å¦‚æžœä½ å½“å‰ç”Ÿå‘½å€¼åœ¨ 1 以下,这股力é‡è¿˜å°†ä¼šæå‡ä½ 的法术强度 %d ,æŒç» 10 回åˆã€‚ + 治疗é‡å’Œæ³•åŠ›å€¼å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Torture Souls", "折磨çµé‚", "talent name") +t([[Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing %0.2f frostdusk damage to them and tearing apart their souls. + This returns up to %d souls to you (based on number of foes hit). + The damage increases with your Spellpower.]], [[æœè§†é‡Žå†…所有被çµé‚å¸æ”¶å½±å“的敌人放出黑暗能é‡ï¼Œå¯¹å…¶é€ æˆ %0.2f 霜暮伤害,并撕裂它们的çµé‚。 + è¿™å°†ä¼šè®©ä½ èŽ·å¾—æœ€å¤š %d 个çµé‚(基于被击ä¸çš„敌人数é‡ï¼‰ã€‚ + 伤害å—法术强度æå‡ã€‚]], "tformat") +t("Reaping", "çµé‚收割", "talent name") +t([[You draw constant power from the souls you hold within your grasp. + If you hold at least 2, your mana regeneration is increased by %0.1f per turn. + If you hold at least 5, your spellpower is increased by %d. + If you hold at least 8, all your resistances are increased by %d. + Also increases your maximum souls capacity by %d.]], [[ä½ ä»Žä½ æŽŒæ¡çš„çµé‚ä¸æŒç»æ±²å–力é‡ã€‚ + å¦‚æžœä½ æœ‰è‡³å°‘ 2 个çµé‚ï¼Œä½ çš„æ¯å›žåˆæ³•åŠ›å€¼æ¢å¤é€Ÿåº¦å¢žåŠ %0.1f 。 + å¦‚æžœä½ è‡³å°‘æœ‰ 5 个çµé‚ï¼Œä½ çš„æ³•æœ¯å¼ºåº¦å¢žåŠ %d 。 + å¦‚æžœä½ æœ‰è‡³å°‘ 8 个çµé‚ï¼Œä½ çš„å…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d 。 + å¦å¤–ï¼Œå¢žåŠ ä½ æœ€å¤§çµé‚æ•° %d 。]], "tformat") ------------------------------------------------ @@ -27967,6 +27983,37 @@ t([[When you hit a solid surface, this spell tears down the laws of probability å—法术强度影å“ï¼Œä¼ é€è·ç¦»æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/death.lua" + +t("Rigor Mortis", "尸僵症", "talent name") +t("%s resists the Rigor Mortis!", "%s 抵抗了尸僵症ï¼", "logSeen") +t([[Press your advantage when your foes are starting to crumble. + For every detrimental effect on the target you deals %0.2f frostdusk damage per effect (with disminishing returns) and reduce its global speed by 25%% for one turn per effect (up to a maximum of %d). + ]], [[利用敌人的痛楚打击敌人。 + ç›®æ ‡æ¯å…·æœ‰ä¸€ä¸ªè´Ÿé¢æ•ˆæžœï¼Œé€ æˆ %0.2f 霜暮伤害(有收益衰å‡ï¼‰ï¼Œå¹¶é™ä½Žå…¶æ•´ä½“速度 25%% (最大é™ä½Ž %d )。 + ]], "tformat") +t("Drawn To Death", "拖入黄泉", "talent name") +t([[Everytime you or one of your minions kills a creature you create a temporary link to the place of death. + For %d turns afterwards you can instantly and accurately teleport to it (if it is in sight). + ]], [[æ¯å½“ä½ æˆ–ä½ çš„éšä»Žæ€æ»ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªé€šå‘它æ»äº¡çš„地方的临时通é“。 + 在接下æ¥çš„ %d 回åˆå†…ï¼Œä½ å¯ä»¥é€‰æ‹©çž¬é—´å‡†ç¡®åœ°ä¼ é€åˆ°é‚£ä¸ªä½ç½®ï¼ˆå¦‚果那个ä½ç½®åœ¨è§†é‡Žå†…çš„è¯ï¼‰ã€‚ + ]], "tformat") +t("Grim Shadow", "冷酷阴影", "talent name") +t("#GREY#Darkness pulsates around %s!", "#GREY#黑暗从%s身上散å‘出æ¥ï¼", "logSeen") +t([[Your body starts to radiate shadows, increasing your darkness resistance by %d%%, armour by %d and defence by %d. + Any time you absorb a soul the shadows pulse outward, dealing %0.2f frostdusk damage to all foes in range %d and knocking them back 3 tiles away. + This can only happen once per turn. + The damage increases with your Spellpower.]], [[ä½ çš„èº«ä½“å¼€å§‹æ•£å‘出暗影,获得暗影抗性 %d%% , %d 护甲值和 %d é—ªé¿å€¼ã€‚ + æ¯å½“ä½ å¸æ”¶ä¸€ä¸ªçµé‚ï¼Œä½ ä½“å†…çš„é»‘æš—ä¼šæ”¾å°„å‡ºæ¥ï¼Œå¯¹èŒƒå›´ %d å†…æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 霜暮伤害,并将其击退 3 æ ¼ã€‚ + 这一效果æ¯å›žåˆæœ€å¤šè§¦å‘一次。 + 伤害å—法术强度æå‡ã€‚]], "tformat", {1,2,3,5,4}) +t("Utterly Destroyed", "完全æ¯ç", "talent name") +t([[Whenever a creature is killed by yourself or a minion you feast on its essence, gaining %0.1f mana. + At level 3 the thrill of the death invigorates you, granting a movement sped bonus of 50%% for %d turns.]], [[æ¯å½“ä½ æˆ–ä½ çš„éšä»Žæ€æ»ä¸€ä¸ªæ•Œäººï¼Œä½ åžå™¬å®ƒçš„ç²¾åŽï¼ŒèŽ·å¾— %0.1f 法力值。 + 技能ç‰çº§ 3 时,对æ»äº¡çš„æ¸´æœ›è¿˜ä¼šæ¿€åŠ±ä½ ï¼Œè®©ä½ èŽ·å¾— 50%% ç§»åŠ¨é€Ÿåº¦åŠ æˆï¼ŒæŒç» %d 回åˆã€‚]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/deeprock.lua" @@ -28036,6 +28083,30 @@ t([[Echoes of the future flash before your eyes, allowing you to sense some inco å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/dreadmaster.lua" + +t("Dread", "梦é‡", "talent name") +t([[Summon a Dread of level %d that will annoyingly blink around, hexing your foes. + ]], [[å¬å”¤ä¸€ä¸ªç‰çº§ %d 的梦é‡ã€‚梦é‡ä¼šå››å¤„ä¼ é€ï¼Œå¹¶å¯¹æ•Œäººé‡Šæ”¾é‚ªæœ¯ã€‚ + ]], "tformat") +t("Souleater", "噬é‚者", "talent name") +t("#GREY#%s has fed on enough minions and starts to randomly hex foes!", "#GREY#%så¸å–了足够多的éšä»Žï¼Œå¼€å§‹éšæœºå¯¹æ•Œäººé‡Šæ”¾é‚ªæœ¯ï¼", "logSeen") +t([[Any time one of your minions dies or expires, and even if it is resurrected by a boneyard, the dread feeds on it. + Each time it feeds it gets healed by %d and reduces remaining cooldown of its spells by %d. + Every 10 minion deaths it casts a random hex on up to %d foes at once, instantly and without triggering a cooldown.]], [[æ¯å½“ä½ çš„ä¸€ä¸ªæ»çµéšä»Žæ»äº¡æˆ–超时的时候,梦é‡ä¼šå¸æ”¶å®ƒçš„能é‡ï¼Œå³ä½¿å®ƒè¢«å¤§å¢“地å¤æ´»äº†ä»ç„¶ä¼šå¦‚æ¤ã€‚ + æ¯å½“梦é‡å¸æ”¶ä¸€ä¸ªéšä»Žï¼Œå®ƒä¼šæ¢å¤ %d 生命值,并é™ä½Žå…¶æ³•æœ¯å‰©ä½™å†·å´æ—¶é—´ %d 。 + æ¯å½“它å¸æ”¶ 10 个æ»äº¡çš„éšä»Žï¼Œå®ƒä¼šç«‹åˆ»æœæœ€å¤š %d 个敌人释放邪术,ä¸æ¶ˆè€—时间,也ä¸ä¼šè§¦å‘技能冷å´ã€‚]], "tformat") +t("Neverending Peril", "ä¸çç¾åŽ„", "talent name") +t("In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for %d turns.", "ä½ ä½¿ç”¨ä¸€å±‚æš—å½±åŒ…è£¹ä½ å¬å”¤çš„梦é‡ï¼Œä»¥ä¾¿æœ€å¤§é™åº¦ç»™æ•Œäººå¸¦æ¥æ‰°ä¹±ã€‚梦é‡åœ¨ %d 回åˆå†…è¿›å…¥æ— æ•ŒçŠ¶æ€ã€‚", "tformat") +t("Dreadmaster", "梦é‡ä¹‹çŽ‹", "talent name") +t([[You now summon a Dreadmaster instead of a Dread. + Dreadmasters learn to cast silence, dispel magic and mind disruption, making them the ultimate annoyance tool. + It learns them at talent level %d.]], [[ä½ æ”¹ä¸ºå¬å”¤æ¢¦é‡ä¹‹çŽ‹å–代梦é‡ã€‚ + 梦é‡ä¹‹çŽ‹å¯ä»¥ä½¿ç”¨é‡Šæ”¾æ²‰é»˜ã€è§£é™¤é”法和精神干扰,这使它们æˆä¸ºæ‰°ä¹±æ•Œäººçš„强大力é‡ã€‚ + 它å¦ä¹ 的上述技能ç‰çº§ä¸º %d 。]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/earth.lua" @@ -28197,6 +28268,39 @@ t([[You concentrate on your inner self, increasing your Strength, Dexterity, Mag 属性值增长和护盾强度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eradication.lua" + +t("Boneyard", "大墓地", "talent name") +t("#GREY#%s is resurrected by the boneyard!", "#GREY#%s被大墓地å¤æ´»äº†ï¼", "logSeen") +t([[Spawn a boneyard of radius %d around you that lasts for 8 turns. + Any foes inside gain the brittle bones effect, reducing their physical resistance by %d%% and making all cooldowns %d%% longer. + When one of your minion stands in the boneyard they gain %d more physical and spell power. + At level 5 when a minion dies inside the boneyard it has %d%% chances to resurrect instantly. This effect may only happen once per minion. + ]], [[åœ¨ä½ å‘¨å›´ %d ç 范围内å¬å”¤å¤§å¢“地,æŒç» 8 回åˆã€‚ + 所有大墓地ä¸çš„敌人会获得脆骨效果,物ç†æŠ—性é™ä½Ž %d%% ,所有技能冷å´æ—¶é—´å˜é•¿ %d%% 。 + 大墓地ä¸çš„æ»çµéšä»Žä¼šèŽ·å¾— %d 法术强度和法术强度。 + ç‰çº§ 5 时,在大墓地ä¸æ»äº¡çš„éšä»Žæœ‰ %d%% å‡ çŽ‡åŽŸåœ°å¤æ´»ã€‚æ¯ä¸ªéšä»Žåªèƒ½è¿™æ ·å¤æ´»ä¸€æ¬¡ã€‚ + ]], "tformat") +t("To The Grave", "葬身之所", "talent name") +t("%s resists the call of the boneyard!", "%s抵抗了大墓地的å¬å”¤ï¼", "logSeen") +t([[Teleport all foes in radius %d to your boneyard, as close to its center as possible. + Up to %d ghouls or skeletons are created around them by the boneyard, without any additional soul cost, but they only last 5 turns. + ]], [[å°† %d ç èŒƒå›´å†…çš„æ‰€æœ‰æ•Œäººä¼ é€åˆ°å¤§å¢“地内,并尽å¯èƒ½æ‹–入大墓地的ä¸å¤®ã€‚ + 然åŽï¼Œåœ¨å®ƒä»¬çš„å‘¨å›´åˆ¶é€ æœ€å¤š %d 个食尸鬼或骷髅。å¬å”¤å®ƒä»¬ä¸ä¼šæ¶ˆè€—çµé‚,但是它们åªèƒ½å˜ç•™ 5 回åˆã€‚ + ]], "tformat") +t("Impending Doom", "ç¾åŽ„é™ä¸´", "talent name") +t([[Your target's doom draws near. Its healing factor is reduced by 80%%, and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage. + This spell is so powerful that every 2 turns it tears a part of the target's soul, generating one soul for you. + The damage will increase with your Spellpower.]], [[ä½ ä½¿ç›®æ ‡åŽ„è¿ä¸´å¤´ã€‚ç›®æ ‡çš„æ²»ç–—åŠ æˆå‡å°‘ 80%% ä¸”ä¼šå¯¹ç›®æ ‡é€ æˆå®ƒ %d%% 剩余生命值的奥术伤害(或 %0.2f ,å–最å°ä¼¤å®³å€¼ï¼‰ï¼ŒæŒç» 10 回åˆã€‚ + 这个法术的力é‡æ˜¯å¦‚æ¤å¼ºå¤§ï¼Œæ¯ 2 回åˆå®ƒä¼šæ’•è£‚ç›®æ ‡çµé‚çš„ä¸€éƒ¨åˆ†ï¼Œä½¿ä½ èŽ·å¾—ä¸€ä¸ªçµé‚。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Eternal Night", "æ— å°½ä¹‹å¤œ", "talent name") +t([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness and cold resistance of your targets. + In addition, at the end of each turn you are healed for %d%% of all damage you dealt.]], [[使用霜暮的力é‡è¦†ç›–å…¨èº«ï¼Œå¢žåŠ %0.1f%% æš—å½±å’Œå¯’å†·ä¼¤å®³ï¼Œå¹¶æ— è§†ç›®æ ‡æš—å½±å’Œå¯’å†·æŠ—æ€§çš„ %d%% 。 + æ¤å¤–,在æ¯ä¸ªå›žåˆç»“æŸæ—¶ï¼Œä½ èŽ·å¾—ç›¸å½“äºŽä½ é€ æˆçš„伤害的 %d%% 的治疗。]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/explosives.lua" @@ -28310,6 +28414,42 @@ t([[Turn your body into pure ice, increasing your Cold damage affinity by %d%% a å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/glacial-waste.lua" + +t("Hiemal Shield", "寒冬护盾", "talent name") +t("#GREY#Your hiemal shield does not have enough ressources!", "#GREY#ä½ çš„å¯’å†¬æŠ¤ç›¾èµ„æºä¸å¤Ÿï¼", "logPlayer") +t("#GREY#Your hiemal shield regenerates to full!", "#GREY#ä½ çš„å¯’å†¬æŠ¤ç›¾æ¢å¤åˆ°æ»¡äº†ï¼", "logPlayer") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 护盾å¸æ”¶)#LAST#", "tformat") +t([[Conjure a shield of ice around you that can absorbs a total of %d damage. + Anytime it does it retaliates by sending a bolt of ice at the attacker, dealing %0.2f cold damage (this can only happen once per turn per creature). + When you are under 1 life it also reduces the damage of critical hits by %d%%. + 10 turns after leaving combat the shield will consume its mana and soul cost again to fully regenerate if needed. if that cost can not be matched, it unsustains. + The shield strength will increase with your Spellpower.]], [[使用冰å—åœ¨ä½ çš„èº«è¾¹å½¢æˆä¸€é“护盾,å¸æ”¶æœ€å¤š %d 点伤害。 + æ¯å½“å…¶å—到伤害,它会对攻击者å‘射一团冰çƒï¼Œé€ æˆ %0.2f 寒冷伤害(æ¯ä¸ªç”Ÿç‰©æ¯å›žåˆæœ€å¤šè§¦å‘一次) + å½“ä½ çš„ç”Ÿå‘½å€¼åœ¨ 1 以下时,这还会é™ä½Žä½ å—到的暴击伤害 %d%% 。 + å½“ä½ è„±ç¦»æˆ˜æ–— 10 回åˆåŽï¼ŒæŠ¤ç›¾å°†ä¼šè¯•å›¾æ¶ˆè€—é”法和çµé‚,将其æ¢å¤åˆ°æ»¡ã€‚如果ä¸èƒ½æ»¡è¶³è¿™ä¸€æ¡ä»¶ï¼ŒæŠ¤ç›¾ä¼šè§£é™¤ã€‚ + 护盾强度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Desolate Waste", "è’芜之地", "talent name") +t([[Everytime your shield looses %d%% of its original value an radius %d circle of desolate waste spawns under you that deals %0.2f cold damage per turn to all foes for 6 turns. + If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate %0.1f%% of its original value. + No more than %d desolate wastes can trigger per shield activation. + The damage will increase with your Spellpower.]], [[æ¯å½“ä½ çš„å¯’å†°æŠ¤ç›¾æŸå¤± %d%% åŽŸå§‹æŠ¤ç›¾å€¼ï¼Œåœ¨ä½ å‘¨å›´ %d ç 范围内的大地会å˜æˆè’芜的æžå¯’之地,对敌人在 6 回åˆå†…é€ æˆ %0.2f 寒冷伤害。 + 如果一个生物在è’芜之地上被寒冬护盾的冰çƒå‡»ä¸ï¼ŒæŠ¤ç›¾å°†ä¼šå¸æ”¶è’芜之地的能é‡ï¼Œæ¢å¤ %0.1f%% 原始护盾值。 + æ¯æ¬¡æŠ¤ç›¾æœ€å¤šè§¦å‘ %d 次è’芜之地效果。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Crumbling Earth", "ç ´ç¢Žå¤§åœ°", "talent name") +t([[Your desolate wastes are now rapidly crumbling. + Any foe moving through them is likely to get cut, bleeding ice that deals %0.2f cold damage over 4 turns (stacking) and reducing its movement speed by %d%%. + The damage will increase with your Spellpower.]], [[ä½ çš„è’èŠœå¤§åœ°å¼€å§‹ç ´ç¢Žã€‚ + 在è’èŠœå¤§åœ°ä¸Šç§»åŠ¨çš„æ•Œäººæœ‰å‡ çŽ‡è¢«å†°åˆ’ä¼¤æµè¡€å—伤,在 4 回åˆå†…å—到 %0.2f 寒冷伤害(å¯ä»¥å åŠ ï¼‰ï¼Œå¹¶é™ä½Žç§»åŠ¨é€Ÿåº¦ %d%% 。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Bleak Guard", "冰寒守å«", "talent name") +t([[Your hiemal shield is stronger, taking %d%% less damage from all attacks. + When under 1 life this effect is increased to %d%%.]], [[ä½ è¿›ä¸€æ¥å¼ºåŒ–寒冬护盾的效果,所å—所有伤害é™ä½Ž %d%% 。 + 当生命值在 1 以下时,这一效果æå‡ %d%% 。]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/golem.lua" @@ -28405,8 +28545,10 @@ t([[Take care of your golem: - 如果它被摧æ¯ï¼Œä½ 将耗费一些时间é‡æ–°å®‰è£…å‚€å„¡ï¼ˆéœ€è¦ 15 个炼金å®çŸ³ï¼‰ã€‚ - 如果它还å˜æ´»ï¼Œä½ å¯ä»¥ä¿®æ•´å®ƒä½¿å…¶æ¢å¤ %d 生命值。(耗费 2 个炼金å®çŸ³ï¼‰ã€‚法术强度ã€ç‚¼é‡‘å®çŸ³å’Œå¼ºåŒ–傀儡技能都会影å“治疗é‡ã€‚]], "tformat") t("Golem Power", "强化傀儡", "talent name") +t("Improves your golem's proficiency with weapons, increasing its attack and damage.", "æ高傀儡的æ¦å™¨ç†Ÿç»ƒåº¦ï¼Œå¢žåŠ 其命ä¸å’Œä¼¤å®³ã€‚", "_t") t("Improves your golem's proficiency with weapons, increasing its Accuracy by %d, Physical Power by %d and damage by %d%%.", "æ高傀儡的æ¦å™¨ç†Ÿç»ƒåº¦ï¼Œå¢žåŠ 它 %d 点命ä¸ã€ %d 物ç†å¼ºåº¦å’Œ %d%% 伤害。", "tformat") t("Golem Resilience", "åšéŸ§å‚€å„¡", "talent name") +t("Improves your golem's armour training, damage resistance, and healing efficiency.", "æ高傀儡护甲熟练度ã€ä¼¤å®³æŠµæŠ—和治疗系数。", "_t") t([[Improves your golem's armour training, damage resistance, and healing efficiency. Increases all damage resistance by %d%%; increases Armour value by %d, Armour hardiness by %d%%, reduces chance to be critically hit by %d%% when wearing heavy mail or massive plate armour, and increases healing factor by %d%%. The golem can always use any kind of armour, including massive armours.]], [[æ高傀儡护甲熟练度ã€ä¼¤å®³æŠµæŠ—和治疗系数。 @@ -28427,26 +28569,41 @@ section "game/modules/tome/data/talents/spells/grave.lua" t("Chill of the Tomb", "æžå¯’åŸå¢“", "talent name") t([[Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing %0.2f cold damage in a radius of %d. - The damage will increase with your Spellpower. - Additionally, when Will o' the Wisp is sustained, minions killed by this spell will spawn Wisps.]], [[å¬å”¤ 1 个冰冷的çƒä½“å°„å‘ç›®æ ‡å¹¶äº§ç”Ÿæ»äº¡çš„å†°å†·çˆ†ç‚¸å¯¹ç›®æ ‡é€ æˆ %0.2f 冰冷伤害,范围 %d ç 。 - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚ - åŒæ—¶ï¼Œå½“鬼ç«å¼€å¯æ—¶ï¼Œè¢«è¿™ä¸ªæ³•æœ¯æ€æ»çš„å•ä½å°†äº§ç”Ÿé¬¼ç«ã€‚]], "tformat") -t("Will o' the Wisp", "鬼ç«", "talent name") -t("will o' the wisp", "鬼ç«", "_t") -t([[Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a %d%% chance to create a will o' the wisp. - The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for %0.2f cold damage. - The damage will increase with your Spellpower.]], [[亡çµçš„能é‡ç¼ 绕ç€ä½ ï¼Œå½“ä½ çš„éšä»Žä¹‹ä¸€åœ¨äº¡çµå…‰çŽ¯å†…被摧æ¯æ—¶ï¼Œå®ƒæœ‰ %d%% 的概率å˜ä¸º 1 个鬼ç«ã€‚ - 鬼ç«ä¼šéšæœºé€‰æ‹©å¹¶è¿½è¸ªç›®æ ‡ã€‚当它击ä¸ç›®æ ‡æ—¶ï¼Œå®ƒä¼šçˆ†ç‚¸å¹¶é€ æˆ %0.2f 冰冷伤害。 - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Cold Flames", "骨çµå†·ç«", "talent name") -t("cold flames", "冷ç«", "_t") -t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. - Damage improves with your Spellpower.]], [[冰冷的ç«ç„°ä»Žç›®æ ‡ç‚¹å‘ %d 个方å‘扩散,有效范围 %d ç åŠå¾„。ç«ç„°ä¼šé€ æˆ %0.2f å†°å†·ä¼¤å®³å¹¶æœ‰å‡ çŽ‡å†°å†»ç›®æ ‡ã€‚ - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Vampiric Gift", "è¡€æ—礼物", "talent name") -t([[Vampiric energies fill you; each time you deal damage, you have %d%% chance to heal for %d%% of the damage done. - The absorption percent will increase with your Spellpower.]], [[è¡€æ—的能é‡åœ¨ä½ 的身体里æµåŠ¨ï¼›æ¯æ¬¡ä½ å¯¹ç›®æ ‡é€ æˆä¼¤å®³æ—¶æœ‰ %d%% 概率å¸æ”¶ç›®æ ‡è¡€æ¶²ï¼Œæ¢å¤ %d%% 伤害的生命值。 - å—法术强度影å“,å¸æ”¶ç™¾åˆ†æ¯”有é¢å¤–åŠ æˆã€‚]], "tformat") + Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by %d for 4 turns. + The damage will increase with your Spellpower.]], [[å‘射出一团æžå¯’的冰çƒï¼Œåœ¨ç›®æ ‡ä½ç½®çˆ†ç‚¸ï¼Œåœ¨ %d ç èŒƒå›´å†…é€ æˆ %0.2f 寒冷伤害。 + 被爆炸击ä¸çš„æ»çµéšä»Žä¸ä¼šå—到伤害,而会被一层厚厚的冰层覆盖,é™ä½Žå®ƒä»¬æ‰€å—到的所有伤害 %d ,æŒç» 4 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat", {2,1,3}) +t("Black Ice", "寒霜黑冰", "talent name") +t([[Summon a icy spike directly on a foe, impaling it for %0.2f cold damage. + At level 5 it hits all foes in range 1 around the target. + Any creature hit will take %d%% more damage from your necrotic minions for 3 turns. + The damage will increase with your Spellpower.]], [[å¬å”¤å¯’éœœå†°åˆºåˆºç©¿æ•Œäººï¼Œé€ æˆ %0.2f 寒冷伤害。 + 技能ç‰çº§ 5 æ—¶ï¼Œç›®æ ‡å‘¨å›´ 1 ç 范围内的所有敌人都会被击ä¸ã€‚ + 在接下æ¥çš„ 3 回åˆå†…,所有被击ä¸çš„敌人å—åˆ°ä½ æ»çµéšä»Žçš„ä¼¤å®³ä¼šå¢žåŠ 3 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Corpselight", "阴燃鬼ç«", "talent name") +t([[You summon a corpselight that radiates cold for 7 turns in radius %d. + Every turn all foes inside take %0.2f cold damage. + Anytime you cast a spell inside your corpselight's area it grows by one stack, each stack giving +1 radius and +10%% damage. + The corpselight can gain at most %d stacks and the radius will never extend beyond 10. + If cast while under 1 life it spawns with 3 stacks. + The damage will increase with your Spellpower.]], [[ä½ å¬å”¤ä¸€ä¸ªåŠå¾„为 %d 的鬼ç«ï¼Œæ•£å‘出刺骨的尸寒,æŒç» 7 回åˆã€‚ + 在æ¯ä¸ªå›žåˆå†…,æ¯ä¸ªè¢«é¬¼ç«è¦†ç›–的敌人会å—到 %0.2f 寒冷伤害。 + æ¯å½“ä½ åœ¨é¬¼ç«çš„范围内施放法术,它会强化一层,æ¯ä¸€å±‚增长åŠå¾„ 1ï¼Œä¼¤å®³å¢žåŠ 10%% 。 + 鬼ç«æœ€å¤šå¯ä»¥å åŠ å¼ºåŒ– %d 层,且åŠå¾„最大为 10 。 + 如果在生命值为 1 以下时使用技能,鬼ç«åˆå§‹å¼ºåº¦ä¸º 3 层。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Grave Mistake", "墓光之ç¾", "talent name") +t("#STEEL_BLUE#The corpselight implodes!", "#STEEL_BLUE#鬼ç«çˆ†ç‚¸äº†!", "logSeen") +t([[Upon expiring the corpselight implodes, pulling in all foes towards its center and dealing %0.2f cold damage. + The damage is increased by +10%% per stacks. + The damage will increase with your Spellpower. + + #PURPLE#Learning this spell will make Corpselight cost two souls to use instead of one.]], [[å½“ä½ çš„é¬¼ç«æ—¶é—´åˆ°ä¹‹åŽï¼Œå°†ä¼šå‘生爆炸,将所有敌人拖å‘ä¸å¿ƒä½ç½®ï¼Œå¹¶é€ æˆ %0.2f 寒冷伤害。 + 鬼ç«æ¯å åŠ ä¸€å±‚ï¼Œä¼¤å®³å¢žåŠ 10%% 。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + + #PURPLE#å¦ä¹ è¿™ä¸€æŠ€èƒ½ä¼šæŠŠä½ æžå¯’鬼ç«æ¶ˆè€—çš„çµé‚æ•°é‡ä»Ž 1 å¢žåŠ åˆ° 2 。]], "tformat") ------------------------------------------------ @@ -28454,13 +28611,10 @@ section "game/modules/tome/data/talents/spells/ice.lua" t("Freeze", "冻结", "talent name") t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. - If this is used on a friendly target the cooldown is reduced by 33%%.%s + If this is used on a friendly target the cooldown is reduced by 33%%. The damage will increase with your Spellpower.]], [[å‡èšå‘¨å›´çš„æ°´å†»ç»“ç›®æ ‡ %d 回åˆå¹¶å¯¹å…¶é€ æˆ %0.2f 伤害。 - å¦‚æžœç›®æ ‡ä¸ºå‹å¥½ç”Ÿç‰©ï¼Œå†·å´æ—¶é—´å‡å°‘ 33%% 。 %s + å¦‚æžœç›®æ ‡ä¸ºå‹å¥½ç”Ÿç‰©ï¼Œå†·å´æ—¶é—´å‡å°‘ 33%% 。 å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("\ -Affects all creatures in radius 2.", "\ -å½±å“2ç 范围内的所有生物。", "_t") t("Frozen Ground", "冻结大地", "talent name") t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. Affected creatures can still act, but cannot move. @@ -28493,6 +28647,155 @@ t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% åŒæ—¶ï¼Œä½ çš„ç ´å†°åŠ¨ä½œå˜çš„æ›´åŠ å®¹æ˜“ï¼Œå‡å°‘ %d%% å†°å±‚å¯¹ä½ çš„æ”»å‡»ä¼¤å®³æ ¼æŒ¡å€¼ã€‚]], "tformat") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/master-necromancer.lua" + +t("Aura of Undeath", "ä¸æ»å…‰çŽ¯", "talent name") +t([[Your mastery of necromancy becomes so total that an aura of undeath radiates around you in radius %d. + Any undead minion standing inside of it is protected, increasing all their resistances by %d%%. + In addition when you create new minions they inherit %d%% of your spellpower (applied to any powers), spell crit chance (applied to any crit chances), saves, resists and damage increases (applied to all elements). + ]], [[ä½ å¯¹æ»çµæ³•æœ¯çš„掌æ¡æ˜¯å¦‚æ¤å¼ºå¤§ï¼Œä½ å¯ä»¥åœ¨å‘¨å›´ %d ç 范围内放射出ä¸æ»èƒ½é‡çš„光环。 + 所有在光环内的ä¸æ»éšä»Žä¼šè¢«å…‰çŽ¯ä¿æŠ¤ï¼Œå¢žåŠ 所有抗性 %d%% 。 + å¦å¤–ï¼Œå½“ä½ åˆ›é€ ä¸æ»éšä»Žçš„æ—¶å€™ï¼Œå®ƒä»¬ä¼šç»§æ‰¿ä½ %d%% 的法术强度(用于所有强度),法术暴击率(用于所有暴击率),è±å…ï¼ŒæŠ—æ€§å’Œä¼¤å®³åŠ æˆæ•ˆæžœï¼ˆç”¨äºŽæ‰€æœ‰ä¼¤å®³åŠ æˆï¼‰ã€‚ + ]], "tformat") +t("Surge of Undeath", "ä¸æ»ç‹‚æ½®", "talent name") +t([[Sends out a surge of undeath energies into your aura. + All minions inside gain 25%% speed for %d turns. + All non-undead foes caught inside are dazed for %d turns.]], [[åœ¨ä½ çš„å…‰çŽ¯ä¸æ”¾å‡ºä¸€è‚¡ä¸æ»èƒ½é‡ã€‚ + 所有éšä»ŽèŽ·å¾— 25%% 速度,æŒç» %d 回åˆã€‚ + 所有éžä¸æ»ç”Ÿç‰©çš„敌人都会被眩晕 %d 回åˆã€‚]], "tformat") +t("Recall Minions", "å¬å›žéšä»Ž", "talent name") +t([[Tigthen the ethereal leash to some of your minions currently within your aura of undeath, pulling them to you and swapping place with any eventual foes in the way. + Up to %d minions are affected. + When recalling a minion the spell tries to prioritize a spot where there is already a foe, to push it away.]], [[æ‹‰ç´§ä½ ä¸Žä¸æ»å…‰çŽ¯å†…çš„æ»çµéšä»Žçš„è™šå¹»è¿žæŽ¥ï¼Œå°†å®ƒä»¬æ‹‰åˆ°ä½ çš„èº«è¾¹ï¼Œå¹¶ä¸Žè·¯å¾„ä¸Šçš„æ•Œäººæ¢ä½ã€‚ + 最多å¬å›ž %d 个éšä»Žã€‚ + å½“ä½ å¬å›žéšä»Žçš„æ—¶å€™ï¼Œä¼šä¼˜å…ˆé€‰æ‹©å‘¨å›´æœ‰æ•Œäººçš„æ ¼å,将敌人推开。]], "tformat") +t("Suffer For Me", "替æ»é¬¼", "talent name") +t("#GREY#(%d to minion: %s)#LAST#", "#GREY#(%d 到ä¸æ»éšä»Ž: %s)#LAST#", "tformat") +t([[By creating an arcane link with your minions army you are able to redirect parts of any damage affecting you to them. + Anytime you take damage %d%% of it is instead redirected to a random minion without your aura of undeath. + The minion takes 300%% damage from that effect. + The damage redirected percent depends on your Spellpower.]], [[ä½ ä¸Žä½ çš„ä¸æ»å¤§å†›ä¹‹é—´å»ºç«‹å¥¥æœ¯è¿žæŽ¥ï¼Œå°†ä½ 所收到的任何伤害转移到他们的身上。 + æ¯å½“ä½ å—到伤害的时候, %d%% 的伤害转移到到éšæœºä¸€ä¸ªä¸æ»å…‰çŽ¯å†…çš„éšä»Žèº«ä¸Šã€‚ + 那个éšä»Žå°†ä¼šå—到 300%% 伤害值的伤害。 + 伤害转移比例å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/master-of-bones.lua" + +t("Call of the Crypt", "墓穴å¬å”¤", "talent name") +t([[Call upon the battle fields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding. + Up to %d skeleton warriors of level %d are summoned. Up to %d skeletons can be controlled at once. + At level 3 the summons become armoured skeletons warriors. + At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul). + + #GREY##{italic}#Skeleton minions come in fewer numbers than ghoul minions but are generaly more durable.#{normal}# + ]], [[从å¤æˆ˜åœºä¸æ”¶é›†ç™½éª¨ï¼Œå°†çµé‚附ç€åœ¨ç™½éª¨ä¸Šï¼Œå°†å…¶è½¬åŒ–ä¸ºä½ çš„éª·é«…éšä»Žã€‚ + 使用技能将会å¬å”¤ %d 个ç‰çº§ %d 的骷髅战士。最多åŒæ—¶æŽŒæŽ§ %d 个骷髅战士。 + 技能ç‰çº§ 3 æ—¶ï¼Œä½ å°†ä¼šæ”¹ä¸ºå¬å”¤æ¦è£…骷髅战士。 + 技能ç‰çº§ 5 时,æ¯å½“ä½ å¬å”¤ 3 个骷髅战士,将会é¢å¤–å¬å”¤ä¸€ä¸ªéª·é«…法师或骷髅弓ç®æ‰‹ï¼ˆä¸æ¶ˆè€—çµé‚) + + #GREY##{italic}#骷髅的数é‡ä¸€èˆ¬æ¥è¯´æ¯”食尸鬼更少,但是它们一般æ¥è¯´æ›´åŠ 强韧。#{normal}# + ]], "tformat") +t("Bone Wall", "白骨之墙", "talent name") +t("bone wall", "白骨之墙", "_t") +t("a summoned wall of bones", "å¬å”¤çš„一é¢ç™½éª¨ä¹‹å¢™", "_t") +t([[Sacrifice one skeleton to turn it into a wall of bones of %d length for %d turns. + The wall is strong enough to block movement but projectiles and sight are not hampered. + Any foes adjacent to it takes %0.2f frostdusk damage and has %d%% chances to be pinned for 4 turns. + ]], [[牺牲一个骷髅,将其化为长度为 %d 的骨墙,æŒç» %d 回åˆã€‚ + 骨墙å¯ä»¥é˜»æŒ¡ç§»åŠ¨ï¼Œä½†æ˜¯ä¸ä¼šé˜»æŒ¡æŠ›å°„物和射线。 + 所有骨墙周围的敌人都会å—到 %0.2f 霜暮伤害,并有 %d%% å‡ çŽ‡è¢«å®šèº« 4 回åˆã€‚ + ]], "tformat") +t("Assemble", "亡çµç»„åˆ", "talent name") +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") +t([[Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant of level %d. + The minions used are automatically selected by taking the weaker and older ones first and a Lord of Skull is never used. + At level 3 a heavy bone giant is created instead. + At level 6 an eternal bone giant is created instead. + Only one bone giant may be active at any time, casting this spell while one exists will destroy it and replace it with a new one. + ]], [[任何亡çµå†›é˜Ÿéœ€è¦é¢†è¢–。为æ¤ï¼Œä½ å°† 3 个骷髅éšä»Žåˆæˆæˆä¸€ä¸ªç‰çº§ä¸º %d 的骨巨人。 + 优先选择生命值更低,æŒç»æ—¶é—´æ›´çŸçš„ä¸æ»éšä»Žï¼Œä¸”ä¸ä¼šä½¿ç”¨éª·é«…王作为åˆæˆæ料。 + 在ç‰çº§ 3 æ—¶ï¼Œä¼šæ”¹ä¸ºåˆ¶é€ 1 个é‡åž‹éª¨å·¨äººã€‚ + 在ç‰çº§ 6 æ—¶ï¼Œä¼šæ”¹ä¸ºåˆ¶é€ 1 个永æ’骨巨人。 + 任何时候最多åªèƒ½æœ‰ä¸€ä¸ªéª¨å·¨äººï¼Œå¦‚æžœä½ åœ¨æœ‰éª¨å·¨äººçš„æ—¶å€™ä½¿ç”¨è¿™ä¸€æŠ€èƒ½ï¼Œä¼šæ‘§æ¯åŽŸæœ‰çš„骨巨人,并用新的骨巨人å–代它。 + ]], "tformat") +t("Lord of Skulls", "骷髅之王", "talent name") +t([[Consume a soul to empower one of your skeleton, making it into a Lord of Skulls. + The Lord of Skulls gain %d%% more life, is instantly healed to full. + There can be only one active Lord of Skulls, casting this spell on an other skeleton removes the effect from the current one. + At level 6 it also gains a new talent: + - Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes and impact and frees the skeleton from any stun, daze and pin effects they may have + - Archers learn Vital Shot, a devastating attack that can stun and cripple their foes + - Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns + ]], [[消耗一个çµé‚ï¼Œå¼ºåŒ–ä½ çš„ä¸€ä¸ªéª·é«…ï¼Œä½¿å…¶æˆä¸ºéª·é«…王。 + 骷髅王具有 %d%% é¢å¤–生命值,且生命值立刻æ¢å¤åˆ°æ»¡ã€‚ + åŒæ—¶åªèƒ½å˜åœ¨ä¸€ä¸ªéª·é«…王,在其他骷髅身上使用这个技能会消除掉原有骷髅王的效果。 + 技能ç‰çº§ 6 时,骷髅王获得é¢å¤–技能: + - 战士将å¦ä¼šæˆ˜äº‰è·µè¸ï¼Œä¸€ä¸ªå¼ºå¤§çš„跳跃攻击,å¯ä»¥é€ æˆä¼¤å®³ï¼Œçœ©æ™•æ•Œäººï¼Œå¹¶è§£é™¤è‡ªèº«çš„眩晕ã€å®šèº«å’Œéœ‡æ…‘效果。 + - 弓ç®æ‰‹å°†å¦ä¼šè¦å®³å°„击,一个æ¯ç性的射击攻击,å¯ä»¥éœ‡æ…‘和残废敌人。 + - 法师将å¦ä¼šè½æ˜Ÿï¼Œä¸€ä¸ªå¼ºå¤§çš„法术,å¯ä»¥åŽ‹ç¢Žæ•Œäººï¼Œå¹¶åœ¨å¤§èŒƒå›´å†…é€ æˆå¤šå›žåˆçš„æŒç»ä¼¤å®³ã€‚ + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/master-of-flesh.lua" + +t("Call of the Mausoleum", "陵墓å¬å”¤", "talent name") +t([[You control dead matter around you, lyring in the ground, decaying. + When you enter combat and every %d turns thereafter a ghoul of level %d automatically raises to fight for you. + At level 3 you can forcefully activate this spell to summon up to %d ghasts, as close as possible to your foes in range %d. + At level 5 every 4 summoned ghouls or ghasts a ghoulking is summoned for free. + Ghouls, ghasts and ghoulkings last for %d turns. + + #GREY##{italic}#Ghoul minions come in larger numbers than skeleton minions but are generaly more frail and disposable.#{normal}# + ]], [[ä½ æ“控大地上的æ»äº¡è¡€è‚‰ï¼Œè®©å…¶è…烂。 + å½“ä½ è¿›å…¥æˆ˜æ–—æ—¶ï¼Œæ¯ %d 个回åˆï¼Œä½ 将会自动å¬å”¤ä¸€ä¸ªç‰çº§ %d 的食尸鬼æ¥ä¸ºä½ 而战。 + 技能ç‰çº§ 3 æ—¶ï¼Œä½ å¯ä»¥å¼ºåˆ¶æ¿€æ´»è¿™ä¸€æŠ€èƒ½ï¼Œå¬å”¤æœ€å¤š %d 个妖鬼,但ä¸è¶…è¿‡ä½ å‘¨å›´ %d ç 范围内敌人的个数。 + 技能ç‰çº§ 5 æ—¶ï¼Œä½ æ¯å¬å”¤ 4 个食尸鬼或妖鬼,将会é¢å¤–å¬å”¤ä¸€ä¸ªé£Ÿå°¸é¬¼çŽ‹ã€‚ + 食尸鬼,妖鬼和食尸鬼王æŒç» %d 个回åˆã€‚ + + #GREY##{italic}#食尸鬼通常数é‡æ¯”éª·é«…æ›´å¤šï¼Œä½†æ˜¯å®ƒä»¬ç›¸å¯¹æ›´åŠ è„†å¼±ï¼Œå®¹æ˜“è¢«å‡»å€’ã€‚#{normal}# + ]], "tformat") +t("Putrescent Liquefaction", "è…烂液化", "talent name") +t([[Shattering up to %d ghouls or ghasts you create a putrescent swirling cloud of radius %d that follows you around for 3 turns per dead ghoul. Oldest ghouls are prioritized for destruction. + Any ghoul or ghast dying or expiring within this cloud increases its duration by %d turn. + The cloud deals %0.2f frostdusk damage to any foes caught inside. + The damage is increased by your Spellpower. + ]], [[ä½ ç²‰ç¢Žæœ€å¤š %d ä¸ªé£Ÿå°¸é¬¼æˆ–å¦–é¬¼ï¼Œåœ¨èº«è¾¹åˆ›é€ å‡ºåŠå¾„ %d ç çš„è…败云雾,æŒç»æ—¶é—´ä¸ºæ€æ»çš„食尸鬼数é‡ä¹˜ 3 ã€‚ä½ ä¼šä¼˜å…ˆé€‰æ‹©æŒç»æ—¶é—´æœ€çŸçš„食尸鬼。 + æ¯ä¸ªåœ¨äº‘雾ä¸æ»åŽ»çš„é£Ÿå°¸é¬¼æˆ–å¦–é¬¼ä¼šå¢žåŠ å®ƒçš„æŒç»æ—¶é—´ %d 回åˆã€‚ + 云雾会对其ä¸çš„æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 霜暮伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ]], "tformat") +t("Corpse Explosion", "夺命尸爆", "talent name") +t([[Ghouls are nothing but mere tools to you, for %d turns you render them bloated with dark forces. + Anytime a ghoul or ghast is hit it will explode in a messy splash of gore, dealing %0.2f frostdusk damage to all foes in radius %d of it. + Any creature caught in the blast also receives a random disease that deals %0.2f blight damage over 6 turns and reduces on attribute by %d. + Only one ghoul may explode per turn. The one with the least time left to live is always the first to do so. + The damage and disease power is increased by your Spellpower. + ]], [[å¯¹ä½ æ¥è¯´ï¼Œé£Ÿå°¸é¬¼åªæ˜¯å¯ä»¥éšåœ°ä¸¢å¼ƒçš„工具。在 %d 回åˆå†…ï¼Œä½ è®©å®ƒä»¬çš„ä½“å†…å……æ»¡é»‘æš—çš„èƒ½é‡ã€‚ + 在æ¤æœŸé—´ï¼Œæ¯å½“一个食尸鬼或妖鬼被击ä¸ï¼Œå®ƒä¼šçˆ†ç‚¸æˆä¸ºä¸€å›¢ç¢Žè‚‰ï¼Œå¯¹ %d ç èŒƒå›´çš„æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 霜暮伤害。 + 所有被爆炸击ä¸çš„敌人也会感染一项éšæœºç–¾ç—…,在 6 回åˆå†…æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ï¼Œå¹¶é™ä½Žä¸€é¡¹å±žæ€§å€¼ %d 。 + æ¯å›žåˆå†…最多åªèƒ½æœ‰ä¸€ä¸ªé£Ÿå°¸é¬¼çˆ†ç‚¸ã€‚ä½ ä¼šä¼˜å…ˆè®©å‰©ä½™æ—¶é—´æœ€çŸçš„食尸鬼爆炸。 + 伤害和疾病强度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ]], "tformat") +t("Discarded Refuse", "æŽä»£æ¡ƒåƒµ", "talent name") +t("%s sacrifice a ghoul to avoid being affected by %s!", "%s牺牲了一个食尸鬼,é¿å…了陷入%s状æ€ï¼", "logSeen") +t([[Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghoul. + The ghoul dies from the process. + While under 1 life it also affects magical and mental effects. + Cross-tier effects are never affected. + This spell will automatically unsustain if you have no more ghouls. + ]], [[å½“ä½ å³å°†å—到一个物ç†è´Ÿé¢æ•ˆæžœçš„å½±å“çš„æ—¶å€™ï¼Œä½ ç«‹åˆ»å°†å…¶è½¬ç§»åˆ°ä½ çš„ä¸€ä¸ªé£Ÿå°¸é¬¼èº«ä¸Šã€‚ + 这个食尸鬼会在这一过程ä¸æ»äº¡ã€‚ + å½“ä½ çš„ç”Ÿå‘½å€¼ä½ŽäºŽ 1 æ—¶ï¼Œä½ ä¹Ÿå¯ä»¥è½¬ç§»é”法和精神负é¢æ•ˆæžœã€‚ + ä¸ä¼šè½¬ç§»è¶Šå±‚è´Ÿé¢æ•ˆæžœï¼ˆå¤±åŽ»å¹³è¡¡ï¼Œæ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”)。 + å¦‚æžœä½ æ²¡æœ‰é£Ÿå°¸é¬¼ï¼Œè¿™ä¸€æ³•æœ¯ä¼šè‡ªåŠ¨ç»ˆæ¢ã€‚ + ]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/meta.lua" @@ -28510,176 +28813,90 @@ t([[You learn to finely craft and tune your offensive spells. t("Quicken Spells", "快速施法", "talent name") t("Reduces the cooldown of all spells by %d%%.", "å‡å°‘ %d%% 所有法术冷å´æ—¶é—´ã€‚", "tformat") t("Metaflow", "奥术æµåŠ¨", "talent name") -t("Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.", [[ ä½ å¯¹å¥¥æœ¯çš„ç²¾é€šä½¿ä½ èƒ½é‡ç½®æ³•æœ¯çš„冷å´æ—¶é—´ã€‚ - é‡ç½®è‡³å¤š %d 个法术的冷å´ï¼Œå¯¹æŠ€èƒ½å±‚次 %d 或更低的技能有效。]], "tformat") +t([[Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less. + Passive effect: + At talent level 6 all known spells are considered one talent level higher when casting them.]], [[ä½ å¯¹å¥¥æœ¯çš„ç²¾é€šä½¿ä½ èƒ½é‡ç½®æ³•æœ¯çš„冷å´æ—¶é—´ï¼Œé‡ç½®è‡³å¤š %d 个法术的冷å´ï¼ˆå¯¹å›ºå®šå†·å´æ—¶é—´çš„æŠ€èƒ½æ— æ•ˆï¼‰ï¼Œå¯¹æŠ€èƒ½å±‚æ¬¡ %d 或更低的技能有效。 + 被动效果: + ç‰çº§ 6 æ—¶ï¼Œä½ é‡Šæ”¾æ‰€æœ‰å·²çŸ¥æ³•æœ¯çš„æ—¶å€™ï¼Œé‡Šæ”¾çš„æŠ€èƒ½æ•ˆæžœç›¸å½“äºŽæŠ€èƒ½ç‰çº§å¢žåŠ 1 级的效果。]], "tformat") ------------------------------------------------ section "game/modules/tome/data/talents/spells/necrosis.lua" t("Blurred Mortality", "模糊æ»äº¡", "talent name") -t("You have mastered the lesser arts of overcoming death, but your true goal is before you: the true immortality of Lichform!", "ä½ åœ¨å¯¹æŠ—æ»äº¡çš„过程ä¸åˆçª¥é—¨å¾„ï¼Œä½†æ˜¯ä½ çš„çœŸæ£ç›®æ ‡è¿˜å¾ˆé¥è¿œâ€”—æˆä¸ºä¸€ä½ä¸æœ½çš„巫妖ï¼", "_t") -t("The line between life and death blurs for you; you can only die when you reach -%d life.", "å¯¹ä½ è€Œè¨€ï¼Œç”Ÿæ»ä¹‹åˆ«å˜çš„æ¨¡ç³Šï¼Œä½ åªæœ‰åœ¨ç”Ÿå‘½å€¼ä¸‹é™åˆ° -%d æ—¶æ‰ä¼šæ»äº¡ã€‚", "tformat") -t("Impending Doom", "ç¾åŽ„é™ä¸´", "talent name") -t([[Your target's doom draws near. Its healing factor is reduced by 80%%, and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage. - The damage will increase with your Spellpower.]], [[ä½ ä½¿ç›®æ ‡åŽ„è¿ä¸´å¤´ã€‚ç›®æ ‡çš„æ²»ç–—åŠ æˆå‡å°‘ 80%% ä¸”ä¼šå¯¹ç›®æ ‡é€ æˆå®ƒ %d%% 剩余生命值的奥术伤害(或 %0.2f ,å–最å°ä¼¤å®³å€¼ï¼‰ï¼ŒæŒç» 10 回åˆã€‚ - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Undeath Link", "亡çµåˆ†æµ", "talent name") -t([[Absorb up to %d%% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed. - The healing will increase with your Spellpower.]], [[å¸æ”¶ä½ 所有亡çµéšä»Ž %d%% 的最大生命值(å¯èƒ½ä¼šæ€æ»å®ƒä»¬ï¼‰å¹¶ä½¿ç”¨è¿™è‚¡èƒ½é‡æ²»æ„ˆä½ 。 - å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") -t("'From Death, Life' quest completed and not already undead", "已完æˆâ€œèµ·æ»å›žç”Ÿâ€ä»»åŠ¡ï¼Œä¸”ä¸æ˜¯äº¡çµ", "_t") -t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#å½“ä½ æˆä¸ºå¼ºå¤§çš„ä¸æ»ç”Ÿç‰©ä½ æ„Ÿåˆ°ä½ çš„èº«ä½“å¼ºçƒˆçš„å¯¹æŠ—ç€ç”Ÿå‘½ä¹‹è¡€ã€‚", "log") -t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich! +t([[The line between life and death blurs for you. + You can only die when you reach -%d life but your maximum life is reduced by %d. + When you are below 1 life you gain %d%% to all resistances. + The life amount is based on your Constitution attribute.]], [[å¯¹ä½ æ¥è¯´ï¼Œç”Ÿå‘½å’Œæ»äº¡çš„界线开始å˜å¾—模糊。 + ä½ åªæœ‰åœ¨ç”Ÿå‘½å€¼ä¸º -%d 的时候æ‰ä¼šæ»äº¡ï¼Œä½†ä½ 的最大生命值也é™ä½Ž %d 。 + å½“ä½ çš„ç”Ÿå‘½å€¼å°äºŽ 1 æ—¶ï¼Œä½ èŽ·å¾— %d%% 全体抗性。 + 生命值å˜åŒ–å—ä½“è´¨å€¼åŠ æˆã€‚]], "tformat") +t("Across the Veil", "穿越æ»äº¡", "talent name") +t("#GREY#%s unleashes a blast of frostdusk as %s crosses the veil!", "#GREY#%s穿越æ»äº¡è¾¹ç¼˜ï¼Œæ”¾å‡ºäº†ä¸€è‚¡éœœæš®çˆ†ç‚¸ï¼", "logSeen") +t([[As you learn to tiptoe across the veil of death you learn to master the dark forces. + Each time you cross the 1 life threshold you automatically unleash a blast of %0.2f frostdusk damage in radius %d. + For each creature that takes damage from the blast one of your talent's cooldown is reduced by %d turns. + The damage will increase with your Spellpower.]], [[ä½ å¯¹é»‘æš—èƒ½é‡çš„掌æ¡ï¼Œè®©ä½ å¦ä¼šäº†åœ¨æ»äº¡çš„边缘起舞。 + æ— è®ºæ˜¯å—到伤害还是被治疗,æ¯å½“ä½ çš„ç”Ÿå‘½å€¼ç©¿è¶Š 1 çš„ç•Œçº¿çš„æ—¶å€™ï¼Œä½ ä¼šè‡ªåŠ¨åœ¨å‘¨å›´ %d ç èŒƒå›´å†…æ”¾å‡ºçˆ†ç‚¸ï¼Œé€ æˆ %0.2f 霜暮伤害, + 这一爆炸æ¯å¯¹ä¸€ä¸ªæ•Œäººé€ æˆä¼¤å®³ï¼Œä½ 的一个éšæœºæŠ€èƒ½çš„冷å´æ—¶é—´é™ä½Ž %d 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Runeskin", "符文皮肤", "talent name") +t("effects disabled because of an infusion", "由于纹身,效果被ç¦ç”¨", "_t") +t("effects disabled because of no rune", "由于没有符文,效果被ç¦ç”¨", "_t") +t("%d runes active", "有 %d 个符文", "tformat") +t([[As you continue to attune your body to undeath you reject nature as a whole. + As long as you have no natural infusion on your skin, each rune on it increases your minimum negative life by -%d and your spells critical chance by %d%%. -#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼ + Currently: %s]], [[ä½ æ‹’ç»è‡ªç„¶ï¼Œè®©è‡ªå·±çš„身体离ä¸æ»è¶Šæ¥è¶Šè¿‘。 + å¦‚æžœä½ çš„èº«ä¸Šæ²¡æœ‰è‡ªç„¶çº¹èº«ï¼Œä½ èº«ä¸Šçš„æ¯ä¸ªçº¹èº«ä¼šå¢žåŠ ä½ çš„ç”Ÿå‘½å€¼ä¸‹é™ -%d 和法术暴击率 %d%% 。 -#{italic}#ä½ å¯ä»¥çŽ°åœ¨é€‰æ‹©è‡ªå®šä¹‰ä½ 巫妖的外形,这一外形之åŽæ— 法改å˜ã€‚]], "_t") -t("Customize Appearance", "自定义外形", "_t") -t("Use Default", "使用默认", "_t") -t("#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!", "#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼", "_t") -t("Lichform", "巫妖转生", "_t") -t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! - If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. - All liches gain the following intrinsics: - - Poison, cut, and fear immunity. - - 100%% disease and stun resistance. - - 20%% cold and darkness resistance. - - No need to breathe. - - Infusions do not work. - Also: - At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion! - At level 2: Nothing. - At level 3: +3 Magic and Willpower, +1 life rating (not retroactive). - At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration. - At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration. - At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. - At level 7: #CRIMSON##{bold}#Your power becomes overwhelming!#{normal}##LAST# +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.3) and 1.0 negative energy regeneration. - The undead cannot use this talent. - While active, it will drain 4 mana per turn. - Once you die and turn into a Lich you can not invest any more in this talent.]], [[ä½ çš„ç»ˆæžç›®æ ‡ã€‚所有æ»çµæ³•å¸ˆçš„ç›®æ ‡ï¼Œå°±æ˜¯å˜æˆä¸€ä¸ªå¼ºå¤§ä¸”æ°¸ç”Ÿçš„å·«å¦–ï¼ - 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå¦‚æžœä½ è¢«æ€æ»ï¼Œä½ 的身体会被转化为巫妖。 - æ‰€æœ‰çš„å·«å¦–ä¼šå¢žåŠ ä»¥ä¸‹å¤©èµ‹ï¼š - * ä¸æ¯’ã€æµè¡€ã€æ惧å…ç–« - *100%% 疾病和震慑抵抗 - *20%% 冰冷和暗影抵抗 - * ä¸éœ€è¦å‘¼å¸ - * 纹身ä¸èµ·ä½œç”¨ - åŒæ—¶ï¼š - * ç‰çº§ 1 : -3 所有属性, -10%% 所有抵抗。 如æ¤å¾®å°çš„ä»£ä»·ï¼ - * ç‰çº§ 2 ï¼šæ— - * ç‰çº§ 3 : +3 é”法和æ„志, +1 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值)。 - * ç‰çº§ 4 : +3 é”法和æ„志, +2 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +10 法术和精神è±å…,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ0.7)和æ¯å›žåˆ 0.1 负能é‡å›žå¤ã€‚ - * ç‰çº§ 5 : +5 é”法和æ„志, +2 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +10 法术和精神è±å…,所有抵抗上é™å¢žåŠ 10%% ,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ0.9)和æ¯å›žåˆ 0.5 负能é‡å›žå¤ã€‚ - * ç‰çº§ 6 : +6 é”法ã€æ„å¿—å’Œçµå·§ï¼Œ +3 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +15 法术和精神è±å…,所有抵抗上é™å¢žåŠ 15%% ,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ1.1 )和æ¯å›žåˆ 1.0 负能é‡å›žå¤ã€‚ - * ç‰çº§ 7 : #CRIMSON##{bold}#ä½ çš„åŠ›é‡æ— 比强大 !#{normal}##LAST# +12 é”法, æ„å¿—å’Œçµå·§ï¼Œ 60%% å‡ çŽ‡æ— è§†æš´å‡»ï¼Œ+4 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +35 法术和精神è±å…, 所有抵抗上é™å¢žåŠ 15%% ,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ 1.3 )和æ¯å›žåˆ 1.0 负能é‡å›žå¤ã€‚ - ä¸æ»æ—æ— æ³•ä½¿ç”¨æ¤å¤©èµ‹ã€‚ - 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆæ¶ˆè€— 4 法力值。]], "tformat") + 当å‰: %s]], "tformat") +t("Spikes of Decrepitude", "ç ´ç¢Žå°–åˆº", "talent name") +t([[Each turn you unleash dark powers through your runeskin. + For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing %0.2f frostdusk damage. + A foe can only be hit by one spike per turn. + If your life is below 1, the spikes also reduce all damage done by the targets by %d%%.]], [[在æ¯ä¸ªå›žåˆå†…ï¼Œä½ ä»Žç¬¦æ–‡çš®è‚¤ä¸é‡Šæ”¾å‡ºé»‘暗能é‡ã€‚ + ä½ æ¯æœ‰ä¸€ä¸ªç¬¦æ–‡ï¼Œå°±ä¼šç”¨ç ´ç¢Žå°–刺攻击视野内的éšæœºæ•Œäººï¼Œé€ æˆ %0.2f 霜暮伤害。 + æ¯ä¸ªå›žåˆå†…,æ¯ä¸ªæ•Œäººåªèƒ½è¢«å°–刺攻击一次。 + å¦‚æžœä½ çš„ç”Ÿå‘½å€¼åœ¨ 1 以下,尖刺还会é™ä½Žç›®æ ‡æ‰€é€ æˆçš„所有伤害 %d%% 。]], "tformat") ------------------------------------------------ section "game/modules/tome/data/talents/spells/necrotic-minions.lua" -t("Necrotic Aura", "æ»çµå…‰çŽ¯", "talent name") -t("Noooooo!", "ä¸ï¼ï¼ï¼ï¼ï¼ï¼", "_t") -t("Save me, Master, save meeee---", "救救我,主人,救救我——", "_t") -t("Aaaauuuggghhh!", "啊啊啊啊嘎嘎嘎啊啊", "_t") -t("Did I do good?", "主人,我åšçš„好å—?", "_t") -t("Bwuh? Nwaaah!", "唔?啊ï¼ï¼ï¼ï¼", "_t") -t("Why, Master, whyyyyy---?", "为什么,主人,为什么——?", "_t") -t("I thought you loved me! I thought-", "ä¸»äººï¼Œæˆ‘ä»¥ä¸ºä½ çˆ±ç€æˆ‘ï¼æˆ‘ä»¥ä¸ºä½ â€”â€”", "_t") -t("For Master's glory!", "为了主人的è£è€€!", "_t") -t("Bye... bye....", "å†â€¦è§â€¦", "_t") -t("We love you, Master!", "æˆ‘ä»¬çˆ±ä½ ï¼Œä¸»äººï¼", "_t") -t("EeeeeeeaaaAAAAAUUUUUGGGGGHHHHH!!!!", "呃呃呃嗷嗷嗷咕咕咕é¢å•Šå•Šï¼ï¼ï¼", "_t") -t("The pain, the PAAAAAIN!", "我很痛苦,我很痛苦啊ï¼", "_t") -t("Please, no, nooo--", "请ä¸è¦è¿™æ ·ï¼Œä¸è¦ï¼Œä¸è¦å•Šâ€”—", "_t") -t("Unlife no more for this dead matter, the time comes for my flesh to splatter.", "ä»Žè¿™æ ·ä¸æ»çš„姿æ€è§£è„±ï¼Œç»ˆäºŽåˆ°äº†æˆ‘的肉体回归大地的时候了。", "_t") -t("You gave back life, you gave back dreams, but now I'm bursting at the seams...", "ä½ ç»™äº†æˆ‘ç”Ÿå‘½ï¼Œä½ ç»™äº†æˆ‘æ¢¦æƒ³ï¼Œç„¶è€Œæˆ‘å¥½åƒæœ‰ç‚¹æ’‘ç ´äº†â€¦", "_t") -t("Remember meeeee!", "请记ä½æˆ‘ï¼ï¼", "_t") -t("My tummy hurts...", "我感觉很难å—……", "_t") -t("Whu..?", "唔……?", "_t") -t("Ahahahahaha!", "啊哈哈哈哈哈ï¼", "_t") -t("Me go boom, me go BOOM!", "我è¦çˆ†ç‚¸äº†ï¼Œæˆ‘è¦çˆ†ç‚¸äº†ï¼", "_t") -t("Grave circumstances, Master....", "形势严峻,主人…", "_t") -t("I see the light.. I see, oh.. just a wisp....", "我看到了光…哦,我看到了…那åªæ˜¯ç‚¹ç‚¹èŽ¹ç«â€¦", "_t") -t("Master, wait... I thought I saw a....Master? ..", "主人,ç‰ä¸€ä¸‹â€¦ä½ 是主人…å—?", "_t") -t("I'm not.. so sure my spine is supposed to bend this way....", "我ä¸å¤ªæ¸…楚…ä¸å¤ªæ¸…楚我的背为什么这么弯了…", "_t") -t("I told you I could Dash 100 yards and back in time! You owe me 10 gol....", "æˆ‘è·Ÿä½ æ‰“èµŒæˆ‘å¯ä»¥çž¬é—´è·‘出一百米ï¼æˆ‘赢了,快拿钱…", "_t") -t("%s rips more animus from its victim. (+1 more soul)", "%s 从å—害者身上获å–了更多çµé‚(+1é¢å¤–çµé‚)。", "logPlayer") -t([[Emits a necrotic aura, sustaining your undead minions in a radius of %d. Minions outside the radius will lose %d%% life per turn. - Any creature you or your minions kill within your aura will be absorbed as a soul that can be used to raise minions. - Retch from your ghouls will also heal you, even if you are not undead.]], [[产生一个æ»çµå…‰çŽ¯ï¼Œç»´æŒä½ 亡çµéšä»Žçš„生å˜ï¼Œ %d ç 有效范围。在光环以外的éšä»Žæ¯å›žåˆå‡å°‘ %d%% 生命。 - æ‰€æœ‰åœ¨ä½ å…‰çŽ¯ä¸è¢«æ€æ»çš„敌人çµé‚å¯ä»¥å¸æ”¶ä»¥å¬å”¤éšä»Žã€‚ - 食尸鬼的呕ååŒæ—¶ä¹Ÿèƒ½æ²»ç–—ä½ ï¼Œå³ä½¿ä½ ä¸æ˜¯ä¸æ»æ—。]], "tformat") -t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "这是一åªæˆå¹´å¸è¡€é¬¼ï¼Œä½ 注æ„到他有一副ç 牙。", "_t") -t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "这是一åªç©¿ç€é•¿è¢çš„人形å¸è¡€é¬¼ï¼Œé”法波动ä¸æ–的从他手ä¸çš„冰焰溢出。", "_t") -t("It is a ghostly form with eyes that haunt you.", "它呈幽çµå½¢æ€ï¼Œçœ¼ç›ä¸€ç›´ç›¯ç€ä½ 。", "_t") -t("It is a ghostly nightmare of an entity.", "它是幽çµèˆ¬çš„梦é¥ã€‚", "_t") -t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "它的å¯æ€•å½¢è±¡å†²å‡»ç€ä½ çš„åŒçœ¼ã€‚它是æ»äº¡çš„化身,它丑æ¶çš„身体似乎在å‘宇宙宣告ç€å®ƒä¸ŽçŽ°å®žçš„æ ¼æ ¼ä¸å…¥ã€‚", "_t") -t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "为了探索永æ’的生命,这些人å…许ä¸æ»æ—剥夺他们的生趣。现在,他们åŒæ ·åœ¨æ¯ç生者。", "_t") -t("Create Minions", "亡çµå¬å”¤", "talent name") -t(": %d%%", ":%d%%", "tformat") -t(" (Minion Mastery effects included)", " (包括亡çµç²¾é€šçš„效果)", "_t") -t([[Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to %d minions). These minions will be raised within a cone that extends to the edge of your necrotic aura. - The minions level is your level %+d. - Each minion has a chance to be%s:%s]], [[é€šè¿‡ä½ çš„äº¡çµå…‰çŽ¯é‡Šæ”¾å¼ºçƒˆçš„ä¸æ»èƒ½é‡ã€‚åœ¨ä½ çš„å…‰çŽ¯é‡Œï¼Œæ¯æœ‰ 1 个刚æ»äº¡çš„ç›®æ ‡ï¼Œä½ å¬å”¤ 1 个亡çµéšä»Žï¼ˆæœ€å¤š %d 个)。 - 亡çµéšä»Žåœ¨å…‰çŽ¯è¾¹ç¼˜æŒ‰ç…§é”¥å½¢åˆ†å¸ƒã€‚ - å•ä½ç‰çº§ä¸ºä½ çš„ç‰çº§ %+d. - æ¯ä¸ªå•ä½æœ‰æ¦‚率进阶为 %s:%s ]], "tformat") -t("Aura Mastery", "光环掌æ¡", "talent name") -t([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. - At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]], [[éšç€ä½ é€æ¸å¼ºå¤§ï¼Œé»‘暗能é‡çš„å½±å“èŒƒå›´å¢žåŠ ã€‚ - å¢žåŠ äº¡çµå…‰çŽ¯ %d ç åŠå¾„,并å‡å°‘光环范围外亡çµéšä»Žæ¯å›žåˆæŽ‰è¡€é‡ %d%% 。 - 技能ç‰çº§ 3 åŽï¼Œå…‰çŽ¯å†…亡çµéšä»Žæ»äº¡æ—¶æœ‰ 25%% å‡ çŽ‡è¿”è¿˜çµé‚,若其转æ¢ä¸ºé¬¼ç«ï¼Œåˆ™åœ¨é¬¼ç«çˆ†ç‚¸æ—¶è¿”还。]], "tformat") -t("Surge of Undeath", "ä¸æ»ç‹‚æ½®", "talent name") -t([[A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by %d, their Armour penetration by %d and their critical hit chance by %d for 6 turns. - The effects will increase with your Spellpower.]], [[一股强大的能é‡çŒè¾“å…¥ä½ çš„æ‰€æœ‰äº¡çµéšä»Žã€‚ - å¢žåŠ å®ƒä»¬çš„ç‰©ç†å¼ºåº¦ã€æ³•æœ¯å¼ºåº¦å’Œå‘½ä¸ %d 点, %d 点护甲穿é€ï¼Œ %d æš´å‡»å‡ çŽ‡ï¼ŒæŒç» 6 回åˆã€‚ - å—法术强度影å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") -t("Dark Empathy", "黑暗共享", "talent name") -t([[You share your powers with your minions, granting them %d%% of your resistances and saves. - In addition all damage done by your minions to you or your other minions is reduced by %d%%. - The effect will increase with your Spellpower.]], [[ä½ å’Œä½ çš„äº¡çµéšä»Žåˆ†äº«ä½ 的能é‡ï¼Œéšä»ŽèŽ·å¾—ä½ çš„æŠµæŠ—å’Œè±å…çš„ %d%% 。 - æ¤å¤–,所有éšä»Žå¯¹ä½ 和其他éšä»Žé€ æˆçš„伤害å‡å°‘ %d%% 。 - å—法术强度影å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") ------------------------------------------------ section "game/modules/tome/data/talents/spells/nightfall.lua" t("Invoke Darkness", "黑夜é™ä¸´", "talent name") -t([[Conjures up a bolt of darkness, doing %0.2f darkness damage. - At level 3, it will create a beam of shadows. - At level 5, none of your Nightfall spells will hurt your minions. - The damage will increase with your Spellpower.]], [[å¬å”¤å‡ºä¸€ç‰‡é»‘æš—ï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 暗影伤害。 - 在ç‰çº§ 3 时,它会生æˆæš—影射线。 - 在ç‰çº§ 5 æ—¶ï¼Œä½ çš„é»‘å¤œé™ä¸´ç³»æ³•æœ¯ä¸ä¼šå†ä¼¤å®³äº¡çµéšä»Žã€‚ - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Circle of Death", "æ»äº¡ä¹‹çŽ¯", "talent name") +t([[Conjures up a beam of darkness, doing %0.2f darkness damage. + At level 5, the beam widens to hit foes on each sides. + The damage will increase with your Spellpower.]], [[å‘å°„å‡ºé»‘æš—çš„å°„çº¿ï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 暗影伤害。 + 技能ç‰çº§ 5 时,射线会å˜å®½ï¼Œå¯ä»¥å‡»ä¸ä¸¤ä¾§çš„ç›®æ ‡ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Night Sphere", "暗夜笼罩", "talent name") t([[Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. Only one bane can affect a creature. Banes last for %d turns, and also deal %0.2f darkness damage. - The damage will increase with your Spellpower.]], [[从地上å¬å”¤å‡ºæŒç» 5 回åˆçš„黑暗之雾。 - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚ - 任何生物走进去都会å¸å…¥æ··ä¹±æ¯’ç´ æˆ–è‡´ç›²æ¯’ç´ ã€‚ - 对 1 个生物æ¯æ¬¡åªèƒ½äº§ç”Ÿ 1 ç§æ¯’ç´ æ•ˆæžœã€‚ - æ¯’ç´ æ•ˆæžœæŒç» %d 回åˆå¹¶é€ æˆ %0.2f 暗影伤害。 + The damage will increase with your Spellpower.]], [[从地上å¬å”¤å‡ºæŒç» 5 回åˆçš„黑暗之雾。任何生物走进去都会å—到混乱ç¾ç¥¸æˆ–致盲ç¾ç¥¸çš„å½±å“。 + 对 1 个生物æ¯æ¬¡åªèƒ½äº§ç”Ÿ 1 ç§ç¾ç¥¸æ•ˆæžœã€‚ + ç¾ç¥¸æ•ˆæžœæŒç» %d 回åˆå¹¶é€ æˆ %0.2f 暗影伤害。 å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Fear the Night", "暗夜æ惧", "talent name") -t([[Invoke a cone dealing %0.2f darkness damage in a radius of %d. Any creatures caught inside must make check against their Mental Save or be knocked back 4 grids away. - The damage will increase with your Spellpower.]], [[在å‰æ–¹é”¥å½¢èŒƒå›´å†…é€ æˆ %0.2f 暗影伤害( %d ç åŠå¾„范围)。 - 任何å—å½±å“的怪物须进行一次精神è±å…鉴定,å¦åˆ™ä¼šè¢«å‡»é€€ 4 ç 以外。 - å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("Rigor Mortis", "尸僵症", "talent name") -t([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d. Every creature hit will start to become closer to death, reducing their global speed by %d%%. - Necrotic minions' damage against those creatures is increased by %d%%. - The effects last for %d turns. - The damage done and the minions' damage increase will increase with your Spellpower.]], [[å‘å°„ 1 个黑暗之çƒåœ¨èŒƒå›´å†…é€ æˆ %0.2f 暗影系伤害( %d ç åŠå¾„)。 - 被击ä¸çš„ç›®æ ‡å°†ä¼šæ„ŸæŸ“å°¸åƒµç—‡å¹¶å‡å°‘整体速度: %d%% 。 - 亡çµéšä»Žå¯¹è¿™äº›ç›®æ ‡é¢å¤–é€ æˆä¼¤å®³ï¼š %d%% 。 - æ¤æ•ˆæžœæŒç» %d 回åˆã€‚ - å—法术强度影å“ï¼Œä½ çš„ä¼¤å®³å’Œäº¡çµéšä»Žçš„伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Erupting Shadows", "暗影喷å‘", "talent name") +t([[Shadows engulf your foes, anytime you deal darkness damage to a creature affected by a bane, the bane's duration is increased by 1 turn and the shadows erupt, dealing an additional %0.2f damage. + The damage the can only happen once per turn per creature, the turn increase however always happens. + The damage will increase with your Spellpower.]], [[æš—å½±åžå™¬ä½ 的敌人。æ¯å½“ä½ å¯¹å—到ç¾ç¥¸å½±å“çš„æ•Œäººé€ æˆæš—影伤害的时候,ç¾ç¥¸çš„æŒç»æ—¶é—´ä¼šè¢«å»¶é•¿ 1 回åˆï¼Œå¹¶ä¸”暗影会喷å‘出æ¥ï¼Œé€ æˆ %0.2f é¢å¤–伤害。 + 该伤害æ¯å›žåˆå¯¹ä¸€ä¸ªç”Ÿç‰©æœ€å¤šè§¦å‘一次,但æŒç»æ—¶é—´å¯ä»¥è¢«å»¶é•¿ä»»æ„多次。 + 伤害å—法术强度æå‡ã€‚]], "tformat") +t("River of Souls", "冥河追é‚", "talent name") +t([[You summon a river of tortured souls to launch an onslaught of darkness against your foes. + Every turn for 5 turns you launch a projectile towards the designated area that explodes in radius %d, dealing %0.2f darkness damage. + Each projectile consumes a soul and the spell ends when it has sent 5 projectiles or when you have no more souls to use. + The damage will increase with your Spellpower.]], [[ä½ å¬å”¤å†¥æ²³ä¸å—折磨的çµé‚ï¼Œç”¨æš—å½±åŽ‹å€’ä½ çš„æ•Œäººã€‚ + 在接下æ¥çš„ 5 回åˆå†…ï¼Œä½ å°†ä¼šæ¯å›žåˆå‘ç›®æ ‡åŒºåŸŸå‘射一个çµé‚,在 %d ç èŒƒå›´å†…çˆ†ç‚¸ï¼Œé€ æˆ %0.2f 暗影伤害。 + æ¯æ¬¡å‘射会消耗一个çµé‚ã€‚å¦‚æžœä½ å‘射了 5 个çµé‚ï¼Œæˆ–è€…ä½ å·²ç»æ²¡æœ‰å¯ä»¥ä½¿ç”¨çš„çµé‚了,法术结æŸã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") ------------------------------------------------ @@ -28692,7 +28909,7 @@ t([[Creates a globe of pure light within a radius of %d that illuminates the are t("Phantasmal Shield", "幻象护盾", "talent name") t([[Surround yourself with a phantasmal shield of pure light. Whenever you would take damage there is %d%% chance to become ethereal for an instant and fully ignore it. - If you do get it, the shield glow brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. + If you do get hit, the shield glow brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. The damage and ignore chance will increase with your Spellpower.]], [[使用纯净的光构æˆå¹»è±¡æŠ¤ç›¾ï¼Œä¿æŠ¤ä½ 自己。 æ¯å½“ä½ å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡çž¬é—´å˜å¾—è™šæ— ï¼Œå®Œå…¨æ— è§†è¿™ä¸€ä¼¤å®³ã€‚ å¦‚æžœä½ è§¦å‘了这一效果,护盾会å‘æ”»å‡»ä½ çš„æ•Œäººå‘出明亮的闪光,在其周围 %d ç èŒƒå›´å†…é€ æˆ %0.2f 光系伤害,并炫目所有å—到伤害的敌人(å‡å°‘ 10%% 的伤害),æŒç» 5 回åˆã€‚è¿™ä¸€æ•ˆæžœæœ€å¤šæ¯ %d 回åˆè§¦å‘一次。 @@ -28721,41 +28938,75 @@ t("Alter Mirage", "改å˜å¹»å½±", "talent name") t("Change your choice of elements for Elemental Mirage.", "é€‰æ‹©ä½ å…ƒç´ å¹»å½±æŠ€èƒ½çš„åŠ æˆå…ƒç´ 。", "_t") +------------------------------------------------ +section "game/modules/tome/data/talents/spells/rime-wraith.lua" + +t("Rime Wraith", "è¿œå¤å†°é‚", "talent name") +t([[You summon a Rime Wraith inside of you, an intangible creature, that haunts both foes and allies for %d turns. + Every turn the wraith will select a new target and jump to it. + When the wraith enters a creature they are covered in hoarfrost for 3 turns: + - if friendly: increases cold resistance by %d%%, converts all damage done to cold and increases cold damage by %d%%. + - if hostile: reduces cold resistance by %d%% and move %d%% slower + When selecting a target the wraith prefers one that is not affected by hoarfrost if possible. + ]], [[ä½ åœ¨ä½“å†…å¬å”¤è¿œå¤å†°é‚,这是一ç§æ— 形的生物,å¯ä»¥å¯¹æ•Œäººå’Œç›Ÿå‹é€ æˆå½±å“,æŒç» %d 回åˆã€‚ + æ¯ä¸€å›žåˆï¼Œå†°é‚ä¼šé€‰æ‹©ä¸€ä¸ªæ–°çš„ç›®æ ‡ï¼Œç„¶åŽè·³å‘é‚£ä¸ªç›®æ ‡ã€‚ + 当冰é‚进入一个生物体内,那个生物将会被寒霜覆盖,æŒç» 3 回åˆã€‚ + - å‹æ–¹ç›®æ ‡ï¼šèŽ·å¾— %d%% å¯’å†·ä¼¤å®³æŠ—æ€§ï¼Œæ‰€é€ æˆçš„所有伤害转化æˆå¯’å†·ä¼¤å®³ï¼Œå¢žåŠ å¯’å†·ä¼¤å®³ %d%% 。 + - æ•Œå¯¹ç›®æ ‡ï¼šé™ä½Ž %d%% 寒冷伤害抗性,移动速度é™ä½Ž %d%% 。 + 冰é‚ä¼šä¼˜å…ˆé€‰æ‹©æ²¡æœ‰è¢«å¯’éœœè¦†ç›–çš„ç›®æ ‡ã€‚ + ]], "tformat") +t("Frigid Plunge", "寒æµæ¶ŒåŠ¨", "talent name") +t([[When switching targets your rime wraith now always prefers the one farther away if possible. + Any creatures on the path of the wraith while it travels are affected: + - if friendly: they are healed by %d + - if hostile: they take %0.2f cold damage + The damage and healing will increase with your Spellpower.]], [[当冰é‚é€‰æ‹©ç›®æ ‡çš„æ—¶å€™ï¼Œå®ƒä¼šä¼˜å…ˆé€‰æ‹©å°½å¯èƒ½è¿œçš„ç›®æ ‡ã€‚ + 在冰é‚转移的时候,所有在路径上的生物将会å—到以下影å“: + - å‹æ–¹ç›®æ ‡ï¼šæ²»ç–— %d 生命值 + - æ•Œå¯¹ç›®æ ‡ï¼šå—到 %0.2f 寒冷伤害。 + 伤害和治疗效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Gelid Host", "霜寒宿主", "talent name") +t([[By crushing one more soul you reinforce your existing rime wraith, duplicating it out of its current host. + The new wraith will exist for %d turns and cannot be used for an other cast of Gelid Host. + When it is created the current host and all foes in radius %d are blasted for %0.2f cold damage. + The damage will increase with your Spellpower.]], [[ä½ ç²‰ç¢Žä¸€ä¸ªçµé‚ï¼Œå¼ºåŒ–ä½ å½“å‰çš„冰é‚,将其从当å‰çš„宿主身上å¤åˆ¶å‡ºæ¥ã€‚ + å¤åˆ¶çš„新冰é‚æŒç» %d 回åˆï¼Œä¸èƒ½è¢«å†æ¬¡å¤åˆ¶ã€‚ + 当新冰é‚创建åŽï¼Œå…¶åŽŸæ¥çš„宿主和周围 %d ç 范围内的所有敌人会å—到 %0.2f 寒冷伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Permafrost", "永冻æžå¯’", "talent name") +t([[Hoarfrost now has additional effects: + - if friendly: magical and physical saves increased by %d, at level 5 healing factor is also increased by 15%%. + - if hostile: magical and physical saves reduced by %d, at level 5 all talents cool down 15%% slower. + ]], [[寒霜覆盖效果获得以下é¢å¤–效果: + - å‹æ–¹ç›®æ ‡: æå‡ %d é”法和物ç†è±å…,技能ç‰çº§ 5 时,还会æå‡æ²»ç–—系数 15%% 。 + - æ•Œå¯¹ç›®æ ‡: é™ä½Ž %d é”法和物ç†è±å…,技能ç‰çº§ 5 时,还会使技能冷å´æ—¶é—´å»¶é•¿ 15%% 。 + ]], "tformat") + + ------------------------------------------------ section "game/modules/tome/data/talents/spells/shades.lua" -t("Shadow Tunnel", "暗影通é“", "talent name") -t([[Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them %d%% evasion for 5 turns. - The evasion chance will increase with your Spellpower.]], [[ç”¨ä¸€ç‰‡é»‘æš—ç¬¼ç½©ä½ çš„äº¡çµéšä»Žã€‚ - é»‘æš—ä¼šä¼ é€ä»–ä»¬åˆ°ä½ èº«è¾¹å¹¶ä½¿ä»–ä»¬å¢žåŠ %d%% é—ªé¿ï¼ŒæŒç» 5 回åˆã€‚ - å—法术强度影å“,闪é¿çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") -t("Curse of the Meek", "驯æœè¯…å’’", "talent name") -t("human farmer", "人类农民", "_t") -t("A weather-worn human farmer, looking at a loss as to what's going on.", "一个饱ç»é£Žéœœçš„人类农民,他茫然ä¸çŸ¥æ‰€æŽªã€‚", "_t") -t("halfling gardener", "åŠèº«äººå›ä¸", "_t") -t("A rugged halfling gardener, looking quite confused as to what he's doing here.", "一个粗犷的åŠèº«äººå›ä¸ï¼Œä»–对在这里åšä»€ä¹ˆæ„Ÿåˆ°å›°æƒ‘。", "_t") -t("shalore scribe", "æ°¸æ’ç²¾çµä¹¦è®°å‘˜", "_t") -t("A scrawny elven scribe, looking bewildered at his surroundings.", "一个瘦骨嶙峋的精çµä¹¦è®°å‘˜ï¼Œä»–困惑地看ç€å‘¨å›´çš„环境。", "_t") -t("dwarven lumberjack", "矮人ä¼æœ¨å·¥", "_t") -t("A brawny dwarven lumberjack, looking a bit upset at his current situation.", "一个强壮的矮人ä¼æœ¨å·¥ï¼Œä»–对自己现在的处境有点ä¸å®‰ã€‚", "_t") -t("cute bunny", "å¯çˆ±çš„å°ç™½å…”", "_t") -t("It is so cute!", "真å¯çˆ±ï¼", "_t") -t([[Reaches through the shadows into quieter places, summoning %d harmless creatures. - Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them. - If the summoned creatures are killed by hostile foes, you have 70%% chance to gain a soul.]], [[通过阴影,从安全地区å¬å”¤ %d ä¸ªæ— å®³ç”Ÿç‰©ã€‚ - 这些生物会å—到仇æ¨è¯…咒,å¸å¼•é™„近所有的敌人的攻击。 - 若这些生物被敌人æ€æ»ï¼Œä½ 有 70%% æ¦‚çŽ‡å¢žåŠ 1 个çµé‚。]], "tformat") -t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") -t("Forgery of Haze (%s)", "暗影分身 (%s)", "tformat") -t("A dark shadowy shape whose form resembles %s.", "一个看起æ¥åƒæ˜¯%s的黑暗阴影。", "tformat") -t("Forgery of Haze", "暗影分身", "_t") -t([[Through the shadows, you forge a temporary copy of yourself, existing for %d turns. - The copy possesses your exact talents and stats, has %d%% life and deals %d%% damage.]], [[ä½ ä½¿ç”¨æš—å½±å¤åˆ¶è‡ªå·±ï¼Œç”Ÿæˆä¸€ä¸ªåˆ†èº«ï¼ŒæŒç» %d 回åˆã€‚ - ä½ çš„åˆ†èº«ç»§æ‰¿ä½ çš„å¤©èµ‹å’Œå±žæ€§ï¼Œç»§æ‰¿ %d%% 生命值和 %d%% 伤害。]], "tformat") -t("Frostdusk", "幽暗æžå†°", "talent name") -t([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness resistance of your targets. - In addition, all darkness damage you take heals you for %d%% of the damage.]], [[ 让幽暗æžå†°å›´ç»•ä½ ï¼Œå¢žåŠ ä½ %0.1f%% æ‰€æœ‰çš„æš—å½±ç³»å’Œå†°å†·ç³»ä¼¤å®³å¹¶æ— è§†ç›®æ ‡ %d%% 暗影抵抗。 - æ¤å¤–ï¼Œä½ å—到的所有暗影伤害å¯æ²»ç–—ä½ ã€‚æ²»ç–—é‡ä¸º %d%% 暗影伤害值。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/spectre.lua" + +t("Ghost Walk", "游é‚行走", "talent name") +t([[Taking on a spectral form, you teleport to the target tile within range %d. + For 3 turns after using this spell, you gain the ability to teleport back to your original tile as long as you are within range of it.]], [[ä½ è¿›å…¥æ¸¸é‚å½¢æ€ï¼Œä¼ é€åˆ°åŠå¾„ %d ç å†…çš„ç›®æ ‡ä½ç½®ã€‚ + 在使用这一法术åŽçš„ 3 回åˆå†…,åªè¦ä½ è¿˜åœ¨æ³•æœ¯çš„é€‚ç”¨èŒƒå›´å†…ï¼Œä½ å¯ä»¥éšæ—¶ä¼ é€å›žåŽŸåœ°ç‚¹ã€‚]], "tformat") +t("Ghost Walk - Return", "游é‚行走 - 返回", "talent name") +t("You do not have line of sight.", "ä½ æ²¡æœ‰è§†çº¿", "logPlayer") +t("%s's ghost walk fizzles!", "%s的游é‚行走失败了!", "logSeen") +t("Return to the location you used Ghost Walk from.", "è¿”å›žä½ ä½¿ç”¨æ¸¸é‚行走的原地点。", "tformat") +t("Spectral Sight", "å¹½çµè§†é‡Ž", "talent name") +t([[While in your spectral form from Ghost Walk and for %d turns afterwards, you gain vision of all enemies within radius %d. +In addition, at all times you gain the ability to sense undead within %d tiles, and can perceive any foe within %d tiles of your necrotic minions.]], [[å½“ä½ ä½¿ç”¨æ¸¸é‚行走而进入游é‚å½¢æ€ï¼Œä»¥åŠä¹‹åŽçš„ %d 回åˆå†…ï¼Œä½ èƒ½æ„ŸçŸ¥å‘¨å›´ %d ç 内的敌人。 +æ¤å¤–ï¼Œä½ èŽ·å¾—æ„ŸçŸ¥å‘¨å›´ %d ç 内亡çµçš„被动能力,并且å¯ä»¥æ„ŸçŸ¥ä½ 亡çµéšä»Žå‘¨å›´ %d ç 范围内的敌人。]], "tformat") +t("Intangibility", "æ— å½¢æ— ä½“", "talent name") +t("While in your spectral form from Ghost Walk and for %d turns afterwards, damage and detrimental effects have a %d%% chance to harmlessly pass through you.", "å½“ä½ ä½¿ç”¨æ¸¸é‚行走而进入游é‚å½¢æ€ï¼Œä»¥åŠä¹‹åŽçš„ %d 回åˆå†…ï¼Œä½ æœ‰ %d%% å‡ çŽ‡å…ç–«å¯¹ä½ é€ æˆçš„伤害和负é¢æ•ˆæžœã€‚", "tformat") +t("Path to Beyond", "彼岸通é“", "talent name") +t("On using Ghost Walk - Return, you create a portal that summons %d spirits around you for %d turns. The spirits do very little damage, but taunt all enemies in radius 3 into attacking them.", "å½“ä½ ä½¿ç”¨æ¸¸é‚行走-返回之åŽï¼Œä½ å°†ä¼šåœ¨èº«è¾¹äº§ç”Ÿä¸€ä¸ªä¼ é€é—¨ï¼Œåœ¨ %d 回åˆå†…å¬å”¤ %d 个鬼é‚。鬼é‚é€ æˆçš„伤害很低,但是它们会嘲讽åŠå¾„ 3 ç 内的敌人攻击它们。", "tformat", {2,1}) ------------------------------------------------ @@ -28824,20 +29075,34 @@ t("Golem basic capacity.", " 傀儡的基础能力。", "_t") t("Drolem basic capacity.", "龙傀儡的基础能力。", "_t") t("drolem", "龙傀儡", "_t") t("golem", "傀儡", "talent category") -t("Create and empower dumb undead minions.", " åˆ¶é€ æ— å£°çš„äº¡çµéšä»Žã€‚", "_t") -t("necrotic minions", "æ»çµå¬å”¤", "_t") -t("Create and empower powerful undead minions.", " åˆ¶é€ é«˜çº§çš„æ›´å¼ºå¤§çš„äº¡çµéšä»Žã€‚", "_t") -t("advanced necrotic minions", "高级æ»çµå¬å”¤", "_t") +t("Become of the master of bones, creating skeletal minions to do your bidding.", "æˆä¸ºç™½éª¨ä¹‹ä¸»ï¼Œåˆ›é€ 骷髅军团æ¥æ‰§è¡Œä½ 的命令。", "_t") +t("master of bones", "白骨之主", "_t") +t("Become of the master of flesh, creating ghoul minions to do your bidding", "æˆä¸ºè¡€è‚‰ä¹‹ä¸»ï¼Œåˆ›é€ 食尸鬼军团æ¥æ‰§è¡Œä½ 的命令。", "_t") +t("master of flesh", "血肉之主", "_t") +t("Full and total control over your undead army.", "å®Œå…¨æŽ§åˆ¶ä½ çš„ä¸æ»å†›å›¢ã€‚", "_t") +t("master necromancer", "æ»çµå¤§å¸ˆ", "_t") t("Manipulate darkness itself to slaughter your foes.", " æ“控黑暗æ¥æ¶ˆçä½ çš„ç›®æ ‡ã€‚", "_t") t("nightfall", "黄æ˜", "_t") -t("Invoke and control shades.", " å¬å”¤å¹¶æŽ§åˆ¶é˜´å½±ã€‚", "_t") -t("shades", "æš—å½±", "_t") -t("Gain control over death, eventually turning into a lich.", " 获得控制æ»äº¡çš„力é‡ï¼Œæœ€ç»ˆæˆä¸ºä¸€ä¸ªå·«å¦–。", "_t") -t("necrosis", "æ»çµ", "_t") +t("Summon an undead minion of pure darkness to harass your foes.", "å¬å”¤è‡³æš—çš„ä¸æ»éšä»Žï¼Œéªšæ‰°ä½ 的敌人。", "_t") +t("dreadmaster", "梦é‡ä¹‹çŽ‹", "_t") +t("Recall the glorious days of the Age of Dusk when necromancers reigned supreme.", "唤起黄æ˜çºªçš„记忆,那个æ»çµæ³•å¸ˆå¤„äºŽè‡³é«˜æ— ä¸Šåœ°ä½çš„黄金年代。", "_t") +t("age of dusk", "黄æ˜çºª", "_t") t("Use the rotting cold doom of the tomb to fell your foes.", " 使用è…è´¥ã€å†°å†·å’ŒåŽ„è¿çš„åŸå¢“åŸ‹è‘¬ä½ çš„ç›®æ ‡ã€‚", "_t") t("grave", "åŸå¢“", "_t") +t("Wither the land into a cold, dead ground to protect yourself.", "将大地化为枯èŽå†°å°æ»åœ°ï¼Œä¿æŠ¤ä½ 自己。", "_t") +t("glacial waste", "冰å°å¤§åœ°", "_t") +t("Summon an undead minion of pure cold to harass your foes.", "å¬å”¤æžå¯’çš„ä¸æ»éšä»Žï¼Œéªšæ‰°ä½ 的敌人。", "_t") +t("rime wraith", "è¿œå¤å†°é‚", "_t") t("Crush the souls of your foes to improve yourself.", " 粉碎敌人的çµé‚æ¥å¼ºåŒ–自身。", "_t") t("animus", "仇æ¨", "_t") +t("Learn to fasten your foes way into the grave.", "åŠ é€Ÿä½ çš„æ•Œäººèµ°å‘æ»äº¡çš„过程。", "_t") +t("death", "æ»äº¡", "_t") +t("Doom to all your foes. Crush them.", "粉碎,æ¯çä½ çš„æ•Œäººã€‚", "_t") +t("eradication", "æ ¹é™¤", "_t") +t("Gain control over death, by unnaturally expanding your life.", "使用超自然的力é‡å»¶é•¿ä½ 的生命,获得超越æ»äº¡çš„力é‡ã€‚", "_t") +t("necrosis", "æ»çµ", "_t") +t("Turn into a spectre to move around the battlefield.", "化为游é‚,在战场上四处游è¡ã€‚", "_t") +t("spectre", "游é‚", "_t") t("Infuse arcane forces into your shield.", "利用奥术能é‡å¼ºåŒ–盾牌。", "_t") t("eldritch shield", "é”力盾牌", "_t") t("Summon stony spikes imbued with various powers.", "å¬å”¤å„ç§åŠ›é‡çš„岩石尖刺。", "_t") @@ -28846,8 +29111,7 @@ t("Harness the power of the world to turn into a Deeprock Form.", "利用世界 t("deeprock", "深岩形æ€", "_t") t("spell", "法术", "talent category") t("Necrotic Minion", "æ»çµéšä»Ž", "_t") -t("#{bold}#%s decays into a pile of ash!#{normal}#", "#{bold}#%så˜æˆäº†ä¸€å †ç°çƒ¬ã€‚#{normal}#", "logSeen") -t("A soul returns to %s.", "一个çµé‚回到了%s手ä¸ã€‚", "logPlayer") +t("#GREY#%s dissolves into the cloud of gore.", "#GREY#%s化为一团血肉的云雾。", "logSeen") ------------------------------------------------ @@ -29023,16 +29287,15 @@ t([[Turn part of your target into fire, burning the rest for %0.2f fire damage o section "game/modules/tome/data/talents/spells/water.lua" t("Ice Shards", "寒冰ç®", "talent name") -t([[Hurl ice shards at the targets in the selected area. Each shard %s and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. +t([[Hurl ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. If the target resists being frozen, it instead get wet. If the target is wet the damage increases by 30%% and the ice freeze chance increases to 50%%. This spell will never hit the caster. - The damage will increase with your Spellpower.]], [[æœæŒ‡å®šåœ°ç‚¹æ‰€æœ‰ç›®æ ‡å°„出寒冰ç®ã€‚æ¯æ ¹å¯’å†°ç® %s å¹¶é€ æˆ %0.2f 冰系伤害,有25%%å‡ çŽ‡ä½¿å…¶å†»ç»“ï¼Œæœªå†»ç»“æ—¶å°†ä½¿å…¶æ¹¿æ¶¦ã€‚ - æ¤æ³•æœ¯ä¸ä¼šä¼¤å®³æ–½æ³•è€…。 + The damage will increase with your Spellpower.]], [[æœæŒ‡å®šåœ°ç‚¹æ‰€æœ‰ç›®æ ‡å°„出寒冰ç®ã€‚æ¯æ ¹å¯’冰ç®ç¼“æ…¢ç§»åŠ¨ï¼Œé€ æˆ %0.2f 冰系伤害,有25%%å‡ çŽ‡ä½¿å…¶å†»ç»“ã€‚ + å¦‚æžœç›®æ ‡æŠµæŠ—äº†å†»ç»“ï¼Œåˆ™ä¼šä½¿å…¶æ¹¿æ¶¦ã€‚ å¦‚æžœç›®æ ‡å¤„äºŽæ¹¿æ¶¦çŠ¶æ€ï¼Œä¼¤å®³å¢žåŠ 30%% ,åŒæ—¶å†°å†»çŽ‡ä¸Šå‡è‡³ 50%% 。 + æ¤æ³•æœ¯ä¸ä¼šä¼¤å®³æ–½æ³•è€…。 å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") -t("affects all foes on its path", "击ä¸è¡Œè¿›ç›´çº¿ä¸Šçš„所有敌人", "_t") -t("travels slowly", "缓慢移动", "_t") t("Glacial Vapour", "寒霜冰雾", "talent name") t([[Glacial fumes rise from the ground, doing %0.2f cold damage in a radius of 3 each turn for %d turns. Creatures that are wet will take 30%% more damage and have 15%% chance to get frozen. @@ -29098,7 +29361,7 @@ section "game/modules/tome/data/talents/techniques/2h-assault.lua" t("Stunning Blow", "震慑打击", "talent name") t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen") t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns. - The stun chance increases with your Physical Power.]], [[ç”¨ä½ çš„åŒæŒæ¦å™¨æ”»å‡»ç›®æ ‡ä¸¤æ¬¡å¹¶é€ æˆ %d%% 伤害。æ¯æ¬¡æ”»å‡»éƒ½ä¼šè¯•å›¾éœ‡æ…‘ç›®æ ‡ %d 回åˆã€‚ + The stun chance increases with your Physical Power.]], [[ç”¨ä½ çš„åŒæ‰‹æ¦å™¨æ”»å‡»ç›®æ ‡ä¸¤æ¬¡å¹¶é€ æˆ %d%% 伤害。æ¯æ¬¡æ”»å‡»éƒ½ä¼šè¯•å›¾éœ‡æ…‘ç›®æ ‡ %d 回åˆã€‚ å—物ç†å¼ºåº¦å½±å“ï¼Œéœ‡æ…‘æ¦‚çŽ‡æœ‰åŠ æˆã€‚]], "tformat") t("Fearless Cleave", "æ— ç•è·³æ–©", "talent name") t("You must be able to move to use this talent.", "ä½ å¿…é¡»å¤„äºŽå¯ä»¥ç§»åŠ¨çš„状æ€æ‰èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") @@ -30815,16 +31078,20 @@ t([[Your inner flame is strong. Each time that you receive a blow that would kil æ¯å›žåˆåœ£ç„°ä¼šå¯¹ä½ é€ æˆ 10%% 刚æ‰å¸æ”¶çš„伤害(æ¤ä¼¤å®³ä¼šè‡ªåŠ¨å¿½ç•¥æŠ¤ç”²å’ŒæŠµæŠ—)。 è¦å‘Šï¼šæ¤æŠ€èƒ½æœ‰å†·å´æ—¶é—´ã€‚]], "tformat") t("Lich", "巫妖", "talent name") +t("Is a living creature that knows necromancy", "是活ç€çš„生物,并且掌æ¡æ»çµæ³•æœ¯", "_t") +t("Have completed the ritual", "完æˆäº†è½¬åŒ–仪å¼", "_t") t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#å½“ä½ æˆä¸ºå¼ºå¤§çš„ä¸æ»ç”Ÿç‰©ä½ æ„Ÿåˆ°ä½ çš„èº«ä½“å¼ºçƒˆçš„å¯¹æŠ—ç€ç”Ÿå‘½ä¹‹è¡€ã€‚", "log") t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich! #{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼ #{italic}#ä½ å¯ä»¥çŽ°åœ¨é€‰æ‹©è‡ªå®šä¹‰ä½ 巫妖的外形,这一外形之åŽæ— 法改å˜ã€‚]], "_t") +t("Lich Cosmetic Options", "巫妖外观选项", "_t") t("Customize Appearance", "自定义外形", "_t") t("Use Default", "使用默认", "_t") t("#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!", "#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼", "_t") t("Lichform", "巫妖转生", "_t") +t("#DARK_ORCHID#You are on your way to Lichdom. #{bold}#Your next death will finish the ritual.#{normal}#", "#DARK_ORCHID#ä½ çš„å·«å¦–è½¬ç”Ÿä¹‹è·¯å·²ç»åˆ°äº†æœ€åŽçš„阶段。 #{bold}#ä½ ä¸‹ä¸€æ¬¡æ»äº¡çš„时候将会完æˆè½¬åŒ–仪å¼ã€‚#{normal}#", "say") t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! Once learnt, the next time you are killed, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. Liches are immune to poisons, diseases, fear, cuts, stuns, do not need to breath and are 20%% resistant to cold and darkness. @@ -31058,8 +31325,8 @@ section "game/modules/tome/data/talents/undeads/skeleton.lua" t("Skeleton", "骷髅", "talent name") t("Improves your skeletal condition, increasing Strength and Dexterity by %d.", "è°ƒæ•´ä½ çš„éª·é«…ä½“è´¨ï¼Œå¢žåŠ %d 点力é‡å’Œæ•æ·ã€‚", "tformat") t("Bone Armour", "骨质盔甲", "talent name") -t([[Creates a shield of bones, absorbing %d damage. Lasts for 10 turns. - The total damage the shield can absorb increases with your Dexterity.]], [[åœ¨ä½ çš„å‘¨å›´åˆ¶é€ ä¸€ä¸ªèƒ½å¸æ”¶ %d 点伤害的骨盾。æŒç» 10 回åˆã€‚ +t([[Creates a shield of bones, absorbing %d damage. Lasts for %d turns. + The total damage the shield can absorb increases with your Dexterity.]], [[åœ¨ä½ çš„å‘¨å›´åˆ¶é€ ä¸€ä¸ªèƒ½å¸æ”¶ %d 点伤害的骨盾。æŒç» %d 回åˆã€‚ å—æ•æ·å½±å“,护盾的最大å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") t("Resilient Bones", "弹力骨骼", "talent name") t("Your undead bones are very resilient, reducing the duration of all detrimental effects on you by up to %d%%.", "ä½ çš„éª¨å¤´å……æ»¡å¼¹æ€§ï¼Œè‡³å¤šå‡å°‘ %d%% 所有负é¢çŠ¶æ€æŒç»çš„时间。", "tformat") @@ -34161,7 +34428,6 @@ t("#Target#'s eyes tingle.", "#Target#的眼ç›é—ªå‡ºå…‰èŠ’。", "_t") t("#Target#'s eyes tingle no more.", "#Target#的眼ç›æ¢å¤äº†æ£å¸¸çŠ¶æ€ã€‚", "_t") t("Bane of Blindness", "致盲ç¾ç¥¸", "_t") t("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn.", "ç›®æ ‡è¢«è‡´ç›²ï¼Œä¸èƒ½çœ‹åˆ°ä»»ä½•ä¸œè¥¿å¹¶æ¯å›žåˆå—到 %0.2f 暗影伤害。", "tformat") -t("blind", "致盲", "effect subtype") t("#Target# loses sight!", "#Target#失明了ï¼", "_t") t("+Blind", "+致盲", "_t") t("#Target# recovers sight.", "#Target#æ¢å¤äº†è§†åŠ›ã€‚", "_t") @@ -34394,17 +34660,22 @@ t("The target is being removed from the timeline, its resistance to physical and t("#Target# is being removed from the timeline.", "#Target#被从时间线ä¸ç§»é™¤ã€‚", "_t") t("+Cease to Exist", "+å˜åœ¨æŠ¹æ€", "_t") t("Impending Doom", "ç¾åŽ„é™ä¸´", "_t") -t("The target's final doom is drawing near, reducing healing factor by 80%% and dealing %0.2f arcane damage per turn. The effect will stop if the caster dies.", "ç›®æ ‡çš„æœ«æ—¥å·²ç»ä¸´è¿‘,治疗系数é™ä½Ž 80%% 并且æ¯å›žåˆå—到 %0.2f 奥术伤害。施法者æ»äº¡æ—¶æœ¬æ•ˆæžœæ¶ˆå¤±ã€‚", "tformat") +t("The target's final doom is drawing near, reducing healing factor by 80%% and dealing %0.2f frostdusk damage per turn. The effect will stop if the caster dies.", "ç›®æ ‡çš„æœ«æ—¥å·²ç»ä¸´è¿‘,治疗系数é™ä½Ž 80%% 并且æ¯å›žåˆå—到 %0.2f 霜暮伤害。施法者æ»äº¡æ—¶æœ¬æ•ˆæžœæ¶ˆå¤±ã€‚", "tformat") t("#Target# is doomed!", "#Target#éå—了厄è¿ï¼", "_t") t("+Doomed", "+ç¾åŽ„", "_t") t("#Target# is freed from the impending doom.", "#Target#摆脱了厄è¿ã€‚", "_t") t("-Doomed", "-ç¾åŽ„", "_t") +t("#CRIMSON#A piece of the soul of %s is torn apart by Impending Doom!", "#CRIMSON#%sçš„çµé‚被撕裂了一片ï¼", "logSeen") t("Rigor Mortis", "尸僵症", "_t") -t("The target takes %d%% more damage from necrotic minions.", " ç›®æ ‡å—到æ»çµéšä»Žçš„ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("The target is slowed by %d%%.", "ç›®æ ‡è¢«å‡é€Ÿ %d%% 。", "tformat") t("#Target# feels death coming!", "#Target#æ„Ÿå—到了æ»äº¡è¿«è¿‘ï¼", "_t") t("+Rigor Mortis", "+尸僵症", "_t") t("#Target# is freed from the rigor mortis.", "#Target#摆脱了尸僵。", "_t") t("-Rigor Mortis", "-尸僵症", "_t") +t("Death Rush", "æ»äº¡åŠ 速", "_t") +t("Movement speed increased by %d%%.", "ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%% 。", "tformat") +t("#Target# is invogorated by death!", "#Target# 被æ»äº¡åŠ 速ï¼", "_t") +t("#Target# is less fast.", "#Target# ä¸å†è¢«åŠ 速。", "_t") t("Abyssal Shroud", "å •å…¥æ·±æ¸Š", "_t") t("The target's lite radius has been reduced by %d, and its darkness resistance by %d%%.", "ç›®æ ‡å…‰ç…§èŒƒå›´å‡å°‘ %d ï¼Œæš—å½±æŠµæŠ—ä¸‹é™ %d%% 。", "tformat") t("#Target# feels closer to the abyss!", "#Target#å •å…¥äº†æ·±æ¸Šï¼", "_t") @@ -34469,13 +34740,11 @@ t("#LIGHT_RED#A carrion worm mass bursts out of %s!", "#LIGHT_RED#%så¤„å‡ºçŽ°æˆ t("Ghoul Rot", "尸鬼è…蚀", "_t") t(" If the target dies while ghoul rot is active it will rise as a ghoul.", " å¦‚æžœç›®æ ‡åœ¨å°¸é¬¼è…蚀期间æ»äº¡ï¼Œå®ƒå°†ä¼šè¢«å¤æ´»é£Ÿå°¸é¬¼ã€‚", "_t") t("The target is infected by a disease doing %0.2f blight damage per turn.%s", "ç›®æ ‡æ„ŸæŸ“ç–¾ç—…ï¼Œæ¯å›žåˆé€ æˆ %0.2f 点枯èŽä¼¤å®³ã€‚ %s", "tformat") -t("disease", "疾病", "effect subtype") t("#Target# is afflicted by ghoul rot!", "#Target#被食尸鬼的疾病感染!", "_t") t("#Target# is free from the ghoul rot.", "#Target#摆脱了食尸鬼的疾病!", "_t") t("Bloodcasting", "è¡€ç¥æ–½æ³•", "_t") t("Corruptions consume health instead of vim.", "å •è½è€…消耗生命值æ¥å–代活力值。", "_t") t("Sanguine Infusion", "鲜血充能", "_t") -t("Maximum life increased by %d.", "最大生命值æå‡ %d 。", "tformat") t("corruption", "å •è½", "effect subtype") t("Arcane Supremacy", "奥术至尊", "_t") t("The target's spellpower and spell save has been increased by %d", "ç›®æ ‡æ³•æœ¯å¼ºåº¦åŠæ³•æœ¯è±å…æå‡ %d", "tformat") @@ -34581,11 +34850,9 @@ t("%s damage increased by 20%%.", "%s ä¼¤å®³å¢žåŠ 20%%.", "tformat") t("race", "ç§æ—技能", "effect subtype") t("Essence of the Dead", "亡者精åŽ", "_t") t("The target consumed souls to gain new powers. %d spells affected.", "ç›®æ ‡æ¶ˆè€—çµé‚æ¥èŽ·å–é¢å¤–力é‡ï¼Œ %d 个法术å—到影å“。", "tformat") -t("necrotic", "æ»çµ", "effect subtype") t("Ice Armour", "寒冰护甲", "_t") t("The target is covered in a layer of ice. Its armour is increased by %d, it deals %0.1f Cold damage to attackers that hit in melee, and 50%% of its damage is converted to cold.", " ç›®æ ‡è¢«å†°è¦†ç›–ï¼Œå¢žåŠ %d æŠ¤ç”²ï¼Œå¯¹æ”»å‡»è€…é€ æˆ %0.1f 点寒冷伤害 , åŒæ—¶å°† 50%% 伤害转化为寒冷伤害。", "tformat") t("armour", "护甲", "effect subtype") -t("cold", "寒冷", "effect subtype") t("#Target# is covered in icy armor!", "#Target#被寒冰护甲覆盖ï¼", "_t") t("#Target#'s ice coating crumbles away.", "#Target#的寒冰护甲消散了。", "_t") t("Caustic Golem", "酸化傀儡", "_t") @@ -34865,16 +35132,12 @@ t("#Target# speeds down outside of the retch.", "#Target#站在唾液外,速 t("-Retched", "-亡çµå”¾æ¶²", "_t") t("Shadow Cut", "暗影伤å£", "_t") t("Huge shadow cut that bleeds, doing %0.2f darkness damage per turn. Anytime you hit it you get healed for %d.", "æ£åœ¨æµè¡€çš„巨大的暗影伤å£ï¼Œæ¯å›žåˆé€ æˆ %0.2f 暗影伤害。æ¯æ¬¡ä½ 击ä¸ç›®æ ‡å°†å—到 %d 点治疗。", "tformat") -t("bleed", "æµè¡€", "effect subtype") -t("cut", "æµè¡€", "effect subtype") -t("wound", "创伤", "effect subtype") t("#Target# starts to bleed darkness.", "#Target#æµå‡ºé»‘暗的血液。", "_t") t("+Shadow Cut", "+暗影伤å£", "_t") t("#Target# stops bleeding darkness.", "#Target#的黑暗伤å£æ„ˆåˆäº†ã€‚", "_t") t("-Shadow Cut", "-暗影伤å£", "_t") t("Draining Moonlight", "å¸èƒ½æœˆå…‰", "_t") t("The target has been drained by a glyph, all damage it does is reduced by %d%%.", "ç›®æ ‡è¢«åœ£å°æ±²å–能é‡ï¼Œé€ æˆçš„所有伤害é™ä½Ž %d%%", "tformat") -t("darkness", "æš—å½±", "effect subtype") t("#Target# is weakened by the glyph of moonlight!", "#Target#被月光圣å°å‰Šå¼±ï¼", "_t") t("+Draining Moonlight", "+å¸èƒ½æœˆå…‰", "_t") t("#Target# looks shakes off the effect of the glyph of moonlight.", "#Target#摆脱了月光圣å°çš„效果。", "_t") @@ -34897,7 +35160,74 @@ t("phantasm", "幻术", "effect subtype") t("Commander of the Dead", "亡者领袖", "_t") t("Physical power, spellpower and all saves increased by %d.", "物ç†å¼ºåº¦ï¼Œæ³•æœ¯å¼ºåº¦å’Œå…¨ä½“è±å…å¢žåŠ %d 。", "tformat") t("lich", "巫妖", "effect subtype") +t("Consume Soul", "消耗çµé‚", "_t") +t("Spellpower increased by %d.", "æ³•æœ¯å¼ºåº¦å¢žåŠ %d 。", "tformat") +t("Necrotic Aura", "æ»çµå…‰çŽ¯", "_t") +t("All resistances increased by %d.", "所有抗性æå‡ %d 。", "tformat") +t("Lord of Skulls", "骷髅之王", "_t") +t("Maximum life increased by %d.", "最大生命值æå‡ %d 。", "tformat") +t("lord of skulls", "骷髅王", "effect subtype") +t("#Target# becomes the Lord of Skulls!", "#Target#æˆä¸ºéª·é«…王ï¼", "_t") +t("#Target# is no more the Lord of Skulls.", "#Target#ä¸å†æ˜¯éª·é«…王。", "_t") +t("Lord of Skulls (warrior)", "骷髅王 (战士)", "_t") +t("Lord of Skulls (archer)", "骷髅王 (弓ç®æ‰‹)", "_t") +t("Lord of Skulls (mage)", "骷髅王 (法师)", "_t") +t("Spike of Decrepitude", "ç ´ç¢Žå°–åˆº", "_t") +t("Damage reduced by %d%%.", "ä½ é€ æˆçš„伤害å‡å°‘%d%%。", "tformat") +t("Soul Leech", "çµé‚å¸å–", "_t") +t("Soul absorbed upon death.", "æ»åŽçµé‚会被å¸æ”¶ã€‚", "_t") +t("Corpse Explosion", "夺命尸爆", "_t") +t("When a ghoul is hit or dies, it explodes, doing %0.2f frostdusk damage.", "当食尸鬼被击ä¸æˆ–æ»äº¡ï¼Œå®ƒä¼šçˆ†ç‚¸ï¼Œé€ æˆ %0.2f 霜暮伤害。", "tformat") +t("ghoul", "食尸鬼", "effect subtype") +t("#GREY#%s explodes in a blast of gore!", "#GREY#%s 爆炸æˆä¸€å›¢ç¢Žè‚‰ï¼", "logSeen") +t("Brittle Bones", "脆骨", "_t") +t("Physical resistance reduced by %d%% and talents cooldowns increased by %d%%.", "物ç†æŠ—性é™ä½Ž %d%% ,技能冷å´æ—¶é—´å¢žåŠ %d%% 。", "tformat") +t("cooldown", "冷å´", "effect subtype") +t("resistance", "抵抗", "effect subtype") +t("Boneyard", "大墓地", "_t") +t("Spellpower and physical power increased by %d.", "法术强度和物ç†å¼ºåº¦æå‡ %d 。", "tformat") t("power", "能é‡", "effect subtype") +t("Neverending Peril", "ä¸çç¾åŽ„", "_t") +t("Golden Age of Necromancy", "æ»çµæ³•æœ¯çš„黄金时代", "_t") +t("Invulnerable.", "æ— æ•Œã€‚", "_t") +t("invulnerable", "æ— æ•Œ", "effect subtype") +t("Chill of the Tomb", "æžå¯’åŸå¢“", "_t") +t("Reduces all damage by %d.", "é™ä½Žæ‰€æœ‰ä¼¤å®³ %d 。", "tformat") +t("flat", "直接伤害å‡å…", "effect subtype") +t("Black Ice", "寒霜黑冰", "_t") +t("Damage from necrotic minions increased by %d%%.", "æ¥è‡ªæ»çµéšä»Žçš„ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("Corpselight", "阴燃鬼ç«", "_t") +t("Sustains a corpselight of radius %d that deals %0.2f cold damage per turn.", "ç»´æŒä¸€ä¸ªåŠå¾„ %d ç 的鬼ç«ï¼Œæ¯å›žåˆé€ æˆ %0.2f 寒冷伤害。", "tformat") +t("Crepuscule", "黄æ˜é™ä¸´", "_t") +t("Bring the night!", "黑夜é™ä¸´äº†ï¼", "_t") +t("blind", "致盲", "effect subtype") +t("#Target# calls the night!", "#Target# å¬å”¤äº†é»‘æš—ï¼", "_t") +t("The eerie night around #target# fades away.", "在#target#周围的黑暗消é€äº†ã€‚", "_t") +t("Dire Plague", "æ怖瘟疫", "_t") +t("The target is infected by a plague, doing %0.2f darkness damage per turn with a %d%% chance to rip apart the soul.", "ç›®æ ‡è¢«ç˜Ÿç–«æ„ŸæŸ“ï¼Œæ¯å›žåˆå—到 %0.2f 暗影伤害,并有 %d%% å‡ çŽ‡è¢«æ’•è£‚ä¸€ä¸ªçµé‚。", "tformat") +t("darkness", "æš—å½±", "effect subtype") +t("disease", "疾病", "effect subtype") +t("#Target# is afflicted by a dire plague!", "#Target#被æ怖瘟疫感染ï¼", "_t") +t("#Target# is free from the dire plague.", "#Target#脱离æ怖瘟疫影å“。", "_t") +t("Dire Plague rips out a piece of %s soul!", "æ怖瘟疫撕裂了%sçµé‚的一部分ï¼", "logSeen") +t("Frost Cut", "寒霜æµè¡€", "_t") +t("Magically frozen wound that deals %0.2f cold damage per turn and movement speed reduced by %d%%.", "被é”法伤å£å‰²ä¼¤ï¼Œæ¯å›žåˆå—到 %0.2f 寒冷伤害,移动速度é™ä½Ž %d%% 。", "tformat") +t("bleed", "æµè¡€", "effect subtype") +t("cut", "æµè¡€", "effect subtype") +t("wound", "创伤", "effect subtype") +t("#Target# starts to bleed ice.", "#Target# 被冰割伤æµè¡€ã€‚", "_t") +t("+Frost Cut", "+寒霜æµè¡€", "_t") +t("#Target# stops bleeding ice.", "#Target# ä¸å†æµè¡€ã€‚", "_t") +t("-Frost Cut", "-寒霜æµè¡€", "_t") +t("Rime Wraith", "è¿œå¤å†°é‚", "_t") +t("Host of a Rime Wraith!", "è¿œå¤å†°é‚的宿主ï¼", "_t") +t("Rime Wraith (Gelid Host)", "è¿œå¤å†°é‚(霜寒宿主)", "_t") +t("Host of a Rime Wraith (Gelid Host)!", "è¿œå¤å†°é‚的宿主(霜寒宿主)ï¼", "_t") +t("All damage converted to cold, cold damage increased by %d%%, cold resistance increased by %d%%.", "æ‰€æœ‰ä¼¤å®³è½¬åŒ–ä¸ºå¯’å†·ä¼¤å®³ï¼Œå¯’å†·ä¼¤å®³å¢žåŠ %d%% ï¼Œå¯’å†·æŠ—æ€§å¢žåŠ %d%% 。", "tformat") +t("Hoarfrost", "寒霜覆盖", "_t") +t("Cold resistance reduced by %d%%, movement speed reduced by %d%%.", "寒冷伤害é™ä½Ž %d%% ,移动速度é™ä½Ž %d%% 。", "tformat") +t("cold", "寒冷", "effect subtype") +t("necrotic", "æ»çµ", "effect subtype") ------------------------------------------------ @@ -35903,7 +36233,10 @@ t("%s is feeding from %s.", "%sæ£åœ¨ä»Ž%s身上å¸é£Ÿç²¾åŽã€‚", "tformat") t("Fed Upon", "被åžé£Ÿ", "_t") t("%s is fed upon by %s.", "%s被%så¸é£Ÿç²¾åŽã€‚", "tformat") t("psychic_drain", "超能力å¸æ”¶", "effect subtype") +t("Lich Hunger", "巫妖欲望", "_t") +t("To complete your resurrection you must kill a unique/boss/elite boss rank creature before the duration expires.", "为了完æˆä½ çš„å¤æ´»ï¼Œä½ 必须在æŒç»æ—¶é—´ç»“æŸå‰ï¼Œæ€æ»ä¸€ä¸ª å²è¯—/Boss/精英Boss ç‰çº§çš„敌人。", "_t") t("lich", "巫妖", "effect subtype") +t("#DARK_ORCHID#Lichform regeneration is complete!#{normal}#", "#DARK_ORCHID#巫妖形æ€æ¢å¤å®Œæˆï¼#{normal}#", "say") t("Sensing Everything", "感知一切", "_t") t("Improves senses, allowing the detection of everything.", "强化感知,å¯ä»¥ä¾¦æµ‹ä¸€åˆ‡äº‹ç‰©ã€‚", "_t") t("sense", "感知", "effect subtype") @@ -37153,6 +37486,7 @@ section "game/modules/tome/data/zones/crypt-kryl-feijan/grids.lua" t("floor", "地æ¿", "entity subtype") t("sealed door", "被å°å°çš„é—¨", "entity name") t("demonic symbol", "æ¶é”符文", "entity name") +t("altar", "ç¥å›", "entity name") ------------------------------------------------