diff --git a/game/engine/interface/ActorAbilities.lua b/game/engine/interface/ActorTalents.lua
similarity index 100%
rename from game/engine/interface/ActorAbilities.lua
rename to game/engine/interface/ActorTalents.lua
diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index e357a31962aff2b907ac5c753482d14f7ffe6d0e..a84dae374cdf61ef533a3b38c5a6020d06cb6659 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -3,7 +3,7 @@ require "engine.Actor"
 require "engine.interface.ActorLife"
 require "engine.interface.ActorLevel"
 require "engine.interface.ActorStats"
-require "engine.interface.ActorAbilities"
+require "engine.interface.ActorTalents"
 require "engine.interface.BloodyDeath"
 require "mod.class.interface.Combat"
 
@@ -13,7 +13,7 @@ module(..., package.seeall, class.inherit(
 	engine.interface.ActorLife,
 	engine.interface.ActorLevel,
 	engine.interface.ActorStats,
-	engine.interface.ActorAbilities,
+	engine.interface.ActorTalents,
 	engine.interface.BloodyDeath,
 	mod.class.interface.Combat
 ))
@@ -23,10 +23,10 @@ function _M:init(t)
 	engine.interface.ActorLife.init(self, t)
 	engine.interface.ActorLevel.init(self, t)
 	engine.interface.ActorStats.init(self, t)
-	engine.interface.ActorAbilities.init(self, t)
+	engine.interface.ActorTalents.init(self, t)
 
 	self.unused_stats = 0
-	self.unused_abilities = 0
+	self.unused_talents = 0
 end
 
 function _M:move(x, y, force)
@@ -71,7 +71,7 @@ end
 
 function _M:levelup()
 	self.unused_stats = self.unused_stats + 3
-	self.unused_abilities = self.unused_abilities + 1
+	self.unused_talents = self.unused_talents + 1
 end
 
 --- Notifies a change of stat value
@@ -92,20 +92,20 @@ function _M:getTarget()
 	return self.target.x, self.target.y
 end
 
---- Called before an ability is used
+--- Called before a talent is used
 -- Check the actor can cast it
--- @param ab the ability (not the id, the table)
+-- @param ab the talent (not the id, the table)
 -- @return true to continue, false to stop
-function _M:preUseAbility(ab)
+function _M:preUseTalent(ab)
 	return self:enoughEnergy()
 end
 
---- Called before an ability is used
+--- Called before a talent is used
 -- Check if it must use a turn, mana, stamina, ...
--- @param ab the ability (not the id, the table)
--- @param ret the return of the ability action
+-- @param ab the talent (not the id, the table)
+-- @param ret the return of the talent action
 -- @return true to continue, false to stop
-function _M:postUseAbility(ab, ret)
+function _M:postUseTalent(ab, ret)
 	if ret == nil then return end
 	self:useEnergy()
 	return true
diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 89c63a621bc08743531204d1a48da21397664164..1985ff9c5c87ae403b759724659e9aa13d6cf765 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -11,7 +11,7 @@ local Level = require "engine.Level"
 local Grid = require "engine.Grid"
 local Actor = require "mod.class.Actor"
 local ActorStats = require "engine.interface.ActorStats"
-local ActorAbilities = require "engine.interface.ActorAbilities"
+local ActorTalents = require "engine.interface.ActorTalents"
 local Player = require "mod.class.Player"
 local NPC = require "mod.class.NPC"
 
@@ -45,8 +45,8 @@ function _M:run()
 	ActorStats:defineStat("Willpower",	"wil", 10, 1, 100, "Willpower defines your character's ability to concentrate. It increases your mana and stamina capacity, and your chance to resist mental attacks.")
 	ActorStats:defineStat("Cunning",	"cun", 10, 1, 100, "Cunning defines your character's ability to learn and think. It allows you to learn many wordly abilities, increases your mental resistance and armor penetration.")
 	ActorStats:defineStat("Constitution",	"con", 10, 1, 100, "Constitution defines your character's ability to withstand and resist damage. It increases your maximun life and physical resistance.")
-	-- Abilities
-	ActorAbilities:loadDefinition("/data/abilities.lua")
+	-- Talents
+	ActorTalents:loadDefinition("/data/talents.lua")
 
 	self.log = LogDisplay.new(0, self.h * 0.80, self.w * 0.5, self.h * 0.20, nil, nil, nil, {255,255,255}, {30,30,30})
 	self.player_display = PlayerDisplay.new(0, 0, self.w * 0.2, self.h * 0.8, {30,30,0})
@@ -179,7 +179,7 @@ function _M:targetMode(v, msg, co, typ)
 		self.target:setActive(true, typ)
 
 		-- Exclusive mode means we disable the current key handler and use a specific one
-		-- that only allows targetting and resumes ability coroutine when done
+		-- that only allows targetting and resumes talent coroutine when done
 		if tostring(v) == "exclusive" then
 			self.target_co = co
 			self.key = self.targetmode_key
@@ -239,12 +239,15 @@ function _M:setupCommands()
 	self.normal_key = self.key
 	self.key:addCommands
 	{
-		-- ability test
+		-- talent test
+		_f = function()
+			self.player:useTalent(ActorTalents.T_MANATHRUST)
+		end,
 		_a = function()
-			self.player:useAbility(ActorAbilities.AB_FIREFLASH)
+			self.player:useTalent(ActorTalents.T_FIREFLASH)
 		end,
 		_z = function()
-			self.player:useAbility(ActorAbilities.AB_PHASE_DOOR)
+			self.player:useTalent(ActorTalents.T_PHASE_DOOR)
 		end,
 
 		[{"_g","shift"}] = function()
diff --git a/game/modules/tome/data/abilities.lua b/game/modules/tome/data/talents.lua
similarity index 100%
rename from game/modules/tome/data/abilities.lua
rename to game/modules/tome/data/talents.lua
diff --git a/game/modules/tome/dialogs/LevelupStatsDialog.lua b/game/modules/tome/dialogs/LevelupStatsDialog.lua
index f6ea0d4e4f5ca13fd2893af4f0ab835a1ada6cfe..938ebbd8b01159d55a2c035668d4f9e70da269b1 100644
--- a/game/modules/tome/dialogs/LevelupStatsDialog.lua
+++ b/game/modules/tome/dialogs/LevelupStatsDialog.lua
@@ -8,7 +8,6 @@ function _M:init(actor)
 	self.actor_dup = actor:clone()
 	engine.Dialog.init(self, "Stats Levelup: "..actor.name, 500, 300)
 
---	self.statstpl = self:loadDisplayTemplate()
 	self.statsel = 1
 
 	self:keyCommands{