From 165eccd9aecaa42b76471c173b4373a2e8562483 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 12 Dec 2012 22:41:37 +0000
Subject: [PATCH] Can not switch place with the Guardians Totem

git-svn-id: http://svn.net-core.org/repos/t-engine4@6061 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/general/objects/heavy-armors.lua    | 2 +-
 game/modules/tome/data/general/objects/world-artifacts.lua | 1 +
 game/modules/tome/data/zones/dreadfell/npcs.lua            | 1 +
 3 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/data/general/objects/heavy-armors.lua b/game/modules/tome/data/general/objects/heavy-armors.lua
index eb20326a6d..08d47426fe 100644
--- a/game/modules/tome/data/general/objects/heavy-armors.lua
+++ b/game/modules/tome/data/general/objects/heavy-armors.lua
@@ -26,7 +26,7 @@ newEntity{
 	moddable_tile = resolvers.moddable_tile("heavy"),
 	add_name = " (#ARMOR#)",
 	display = "[", color=colors.SLATE,
-	require = { talent = { {Talents.T_ARMOUR_TRAINING,1} }, },
+	require = { talent = { Talents.T_ARMOUR_TRAINING }, },
 	encumber = 14,
 	rarity = 5,
 	metallic = true,
diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index 1bf5e09a88..e0f44404f6 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -4624,6 +4624,7 @@ newEntity{ base = "BASE_TOOL_MISC",
 				esp_all=1,
 				resists={[engine.DamageType.BLIGHT] = 40, [engine.DamageType.ARCANE] = 40, [engine.DamageType.NATURE] = 70},
 				no_breath = 1,
+				cant_be_moved = 1,
 				stone_immune = 1,
 				confusion_immune = 1,
 				fear_immune = 1,
diff --git a/game/modules/tome/data/zones/dreadfell/npcs.lua b/game/modules/tome/data/zones/dreadfell/npcs.lua
index 83d9445ee8..23cb82b52c 100644
--- a/game/modules/tome/data/zones/dreadfell/npcs.lua
+++ b/game/modules/tome/data/zones/dreadfell/npcs.lua
@@ -382,6 +382,7 @@ There is a cunning air to his hollow skull, and his empty sockets reveal nothing
 		[Talents.T_SHADOWSTRIKE]={base=1, every=6, max=7},
 		[Talents.T_HIDE_IN_PLAIN_SIGHT]={base=1, every=6, max=7},
 
+		[Talents.T_SMOKE_BOMB]={base=2, every=6, max=7},
 		[Talents.T_DISENGAGE]={base=3, every=6, max=7},
 		[Talents.T_EVASION]={base=5, every=6, max=7},
 		[Talents.T_PIERCING_SIGHT]={base=3, every=6, max=7},
-- 
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