diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index b619c4b0d2b0e31bd8df957426d0729c50b7ab6d..5b2cc030192b92e6d06438908e7b1b477308336c 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -1367,7 +1367,7 @@ newDamageType{ -- Corrupted blood, blight damage + potential diseases newDamageType{ - name = "corrupted blood", type = "CORRUPTED_BLOOD", + name = "corrupted blood", type = "CORRUPTED_BLOOD", text_color = "#DARK_GREEN#", projector = function(src, x, y, type, dam) if _G.type(dam) == "number" then dam = {dam=dam} end DamageType:get(DamageType.BLIGHT).projector(src, x, y, DamageType.BLIGHT, dam.dam)