From 123b0aef534fbbc4e535f99e0d29c40fbd2ea1b9 Mon Sep 17 00:00:00 2001 From: yutio888 <yutio888@qq.com> Date: Thu, 22 Jul 2021 10:25:29 +0800 Subject: [PATCH] Living lightning correctly works with Range Amplification Device --- game/modules/tome/data/talents/spells/energy-alchemy.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/spells/energy-alchemy.lua b/game/modules/tome/data/talents/spells/energy-alchemy.lua index 025deb5d42..e9fa2c03bb 100644 --- a/game/modules/tome/data/talents/spells/energy-alchemy.lua +++ b/game/modules/tome/data/talents/spells/energy-alchemy.lua @@ -152,7 +152,7 @@ newTalent{ target = function(self, t) return{type="hit", range=self:getTalentRange(t), talent=t, friendlyblock=false, friendlyfire=false} end, callbackOnActBase = function(self, t) local tgts = {} - local grids = core.fov.circle_grids(self.x, self.y, 6, true) + local grids = core.fov.circle_grids(self.x, self.y, self:getTalentRange(t), true) for x, yy in pairs(grids) do for y, _ in pairs(grids[x]) do local a = game.level.map(x, y, Map.ACTOR) if a and self:reactionToward(a) < 0 then -- GitLab