diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index d7046822c42ab604cfb64a330fd7323b7b9b8e41..bc8ef59adb8657fbff308a911c4d142d8d1f92ea 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -862,13 +862,13 @@ newEffect{ newEffect{ name = "SERPENTINE_NATURE", image = "talents/hydra.png", desc = "Serpentine Nature", - long_desc = function(self, eff) return ("The target takes on the properties of the hydra, gaining %d%% affinity to cold, acid, and nature damage and regenerating %d life per turn."):format(eff.power, eff.regen) end, + long_desc = function(self, eff) return ("The target takes on the properties of the hydra, gaining %d%% affinity to lightning, acid, and nature damage and regenerating %d life per turn."):format(eff.power, eff.regen) end, type = "physical", subtype = { nature=true }, status = "beneficial", parameters = { power=15, regen=10 }, activate = function(self, eff) - eff.pid = self:addTemporaryValue("damage_affinity", {NATURE=eff.power, ACID=eff.power, COLD=eff.power}) + eff.pid = self:addTemporaryValue("damage_affinity", {NATURE=eff.power, ACID=eff.power, LIGHTNING=eff.power}) eff.regenid = self:addTemporaryValue("life_regen", eff.regen) end, deactivate = function(self, eff)