diff --git a/game/modules/tome/data/talents/celestial/star-fury.lua b/game/modules/tome/data/talents/celestial/star-fury.lua index 69bafd421903503e1ef2f2eeec461c1b44a88ab6..0c4ec7d038f5aa76231246b4731087b9ed40b7cf 100644 --- a/game/modules/tome/data/talents/celestial/star-fury.lua +++ b/game/modules/tome/data/talents/celestial/star-fury.lua @@ -96,7 +96,7 @@ newTalent{ local damage = t.getDamage(self, t) local damageonspot = t.getDamageOnSpot(self, t) local duration = t.getDuration(self, t) - return ([[Invokes a blast of shadows dealing %0.2f darkness damage and leaving a field that does %0.2f darkness damage per turn for %d turns. + return ([[Invokes a blast of shadows dealing %0.2f darkness damage and leaving a field of radius 3 that does %0.2f darkness damage per turn for %d turns. The damage will increase with the Magic stat]]): format(damDesc(self, DamageType.DARKNESS, damage),damDesc(self, DamageType.DARKNESS, damageonspot),duration) end, @@ -132,10 +132,11 @@ newTalent{ info = function(self, t) local lightdam = t.getLightDamage(self, t) local darknessdam = t.getDarknessDamage(self, t) - return ([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage. + local radius = self:getTalentRadius(t) + return ([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage within radius %d. It also regenerates both your negative and positive energies. The damage will increase with the Magic stat]]): - format(damDesc(self, DamageType.LIGHT, lightdam),damDesc(self, DamageType.DARKNESS, darknessdam)) + format(damDesc(self, DamageType.LIGHT, lightdam),damDesc(self, DamageType.DARKNESS, darknessdam), radius) end, } diff --git a/game/modules/tome/data/talents/celestial/twilight.lua b/game/modules/tome/data/talents/celestial/twilight.lua index 96fb424aacf2b5f499647b7957e456fd44e214df..c11499a41a8d3ee192bd29320b2ddbff3d5a7717 100644 --- a/game/modules/tome/data/talents/celestial/twilight.lua +++ b/game/modules/tome/data/talents/celestial/twilight.lua @@ -170,7 +170,7 @@ newTalent{ end, info = function(self, t) local duration = t.getConfuseDuration(self, t) - return ([[Let out a mental cry that shatters the will of your targets, confusing them for %d turns. + return ([[Let out a mental cry that shatters the will of your targets within radius 3, confusing them for %d turns. The duration will improve with the Cunning stat.]]): format(duration) end, diff --git a/game/modules/tome/data/talents/corruptions/blight.lua b/game/modules/tome/data/talents/corruptions/blight.lua index 36a33fef5301f320f045ed785bbd815886d7f39e..3573e70e76171538d306e10bb08a05e6136876a6 100644 --- a/game/modules/tome/data/talents/corruptions/blight.lua +++ b/game/modules/tome/data/talents/corruptions/blight.lua @@ -102,7 +102,7 @@ newTalent{ return true end, info = function(self, t) - return ([[Project a corrupted blast of power that deals %0.2f blight damage and removes %d magical or physical effects from any creatures caught in the area. + return ([[Project a corrupted blast of power that deals %0.2f blight damage and removes %d magical or physical effects from any creatures caught in the radius 3 ball. The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 120)), self:getTalentLevelRaw(t)) end, } diff --git a/game/modules/tome/data/talents/corruptions/blood.lua b/game/modules/tome/data/talents/corruptions/blood.lua index ab8b9b6a098bdb9e397725fdf24c0b97c5266765..5bbc5c30f3e8635bafe70e64357eeb160b13df50 100644 --- a/game/modules/tome/data/talents/corruptions/blood.lua +++ b/game/modules/tome/data/talents/corruptions/blood.lua @@ -50,9 +50,9 @@ newTalent{ return true end, info = function(self, t) - return ([[You extract corrupted blood from your own body, hitting everything in a frontal cone for %0.2f blight damage. + return ([[You extract corrupted blood from your own body, hitting everything in a frontal cone of radius %d for %0.2f blight damage. Each affected creature has a %d%% chance of being infected by a random disease doing %0.2f blight damage over 6 turns. - The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 190)), 20 + self:getTalentLevel(t) * 10, damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 220))) + The damage will increase with Magic stat.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 190)), 20 + self:getTalentLevel(t) * 10, damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 220))) end, } @@ -108,8 +108,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Make the blood of all creatures around you boil, doing %0.2f blight damage and slowing them by 20%%. - The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 190))) + return ([[Make the blood of all creatures around you in radius %d boil, doing %0.2f blight damage and slowing them by 20%%. + The damage will increase with Magic stat.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 190))) end, } diff --git a/game/modules/tome/data/talents/corruptions/bone.lua b/game/modules/tome/data/talents/corruptions/bone.lua index d21933790898f78cb9ab40f24b5cddbbc0dc910f..0f33eed1f375c7db3fc75cc2950dd648321c5076 100644 --- a/game/modules/tome/data/talents/corruptions/bone.lua +++ b/game/modules/tome/data/talents/corruptions/bone.lua @@ -110,8 +110,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Fire bone spears in all directions, hitting all your foes for %0.2f physical damage. - The damage will increase with your Magic stat.]]):format(damDesc(self, DamageType.PHYSICAL, self:combatTalentSpellDamage(t, 8, 180))) + return ([[Fire bone spears in all directions, hitting all your foes within radius %d for %0.2f physical damage. + The damage will increase with your Magic stat.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.PHYSICAL, self:combatTalentSpellDamage(t, 8, 180))) end, } diff --git a/game/modules/tome/data/talents/corruptions/hexes.lua b/game/modules/tome/data/talents/corruptions/hexes.lua index 9d422579687b0f6a37f8546333d4c760d1593ae7..1faacb38ddce17b2259c9ca78a2419dcb3e671a1 100644 --- a/game/modules/tome/data/talents/corruptions/hexes.lua +++ b/game/modules/tome/data/talents/corruptions/hexes.lua @@ -47,7 +47,7 @@ newTalent{ return true end, info = function(self, t) - return ([[Hexes your target, dazing it for 3 turns and giving %d%% chance to daze it again each turn for 20 turns. + return ([[Hexes your target, dazing it and everything in a 2 radius ball of it for 3 turns and giving %d%% chance to daze affected targets again each turn for 20 turns. The chance will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 30, 50)) end, } @@ -82,7 +82,7 @@ newTalent{ return true end, info = function(self, t) - return ([[Hexes your target for 20 turns. Each time it uses a resource (stamina, mana, vim, ...) it takes %0.2f fire damage. + return ([[Hexes your target and everything within a radius 2 ball of your target for 20 turns. Each time your affected targets use a resource (stamina, mana, vim, ...) they take %0.2f fire damage. The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 4, 90))) end, } @@ -117,7 +117,7 @@ newTalent{ return true end, info = function(self, t) - return ([[Hexes your target. Each time it does damage it takes %d%% of the same damage for 20 turns. + return ([[Hexes your target and everything within a radius 2 ball of your target. Each time they do damage they take %d%% of the same damage for 20 turns. The damage will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 4, 20)) end, } diff --git a/game/modules/tome/data/talents/corruptions/plague.lua b/game/modules/tome/data/talents/corruptions/plague.lua index 0eb839a5e4ce247b776f8275f0e21e8e2c396482..0ef613a0d125630cf46ce13e26356cced74ca558 100644 --- a/game/modules/tome/data/talents/corruptions/plague.lua +++ b/game/modules/tome/data/talents/corruptions/plague.lua @@ -178,7 +178,7 @@ newTalent{ return true end, info = function(self, t) - return ([[All your foes infected with a disease enter a catalepsy, stunning them for %d turns and dealing all remaining disease damage instantly.]]): + return ([[All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for %d turns and dealing all remaining disease damage instantly.]]): format(math.floor(2 + self:getTalentLevel(t) / 2)) end, } @@ -238,7 +238,7 @@ newTalent{ end, info = function(self, t) return ([[Infects the target with a very contagious disease doing %0.2f damage per turn for 6 turns. - If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets. + If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (%d%%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage.]]): format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 50)), 40 + self:getTalentLevel(t) * 4) diff --git a/game/modules/tome/data/talents/corruptions/scourge.lua b/game/modules/tome/data/talents/corruptions/scourge.lua index b7091f80e942625c4de1e7b60bfd37d56249d191..1f90a52e649ab6293e7d16d7b6d0ef9ea8ad99dc 100644 --- a/game/modules/tome/data/talents/corruptions/scourge.lua +++ b/game/modules/tome/data/talents/corruptions/scourge.lua @@ -135,7 +135,7 @@ newTalent{ return true end, info = function(self, t) - return ([[Strike with each of your weapons, doing %d%% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing %0.2f acid damage. + return ([[Strike with each of your weapons, doing %d%% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing %0.2f acid damage to all targets adjacent to the foe you struck. The splash damage will increase with your Magic stat.]]): format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.6), damDesc(self, DamageType.ACID, self:combatTalentSpellDamage(t, 10, 130))) end, diff --git a/game/modules/tome/data/talents/gifts/cold-drake.lua b/game/modules/tome/data/talents/gifts/cold-drake.lua index 3bc9194261c58b8dc47759d10aec8f25caf7e637..65aad04cf91b32aefa313d5453641e6ffc492d88 100644 --- a/game/modules/tome/data/talents/gifts/cold-drake.lua +++ b/game/modules/tome/data/talents/gifts/cold-drake.lua @@ -147,7 +147,7 @@ newTalent{ return true end, info = function(self, t) - return ([[You breathe ice in a frontal cone. Any target caught in the area will take %0.2f cold damage and has a 25%% to be frozen for a few turns(higher rank enemies will be frozen for a shorter time). - The damage will increase with the Strength stat]]):format(damDesc(self, DamageType.COLD, self:combatTalentStatDamage(t, "str", 30, 430))) + return ([[You breathe ice in a frontal cone of radius %d. Any target caught in the area will take %0.2f cold damage and has a 25%% to be frozen for a few turns(higher rank enemies will be frozen for a shorter time). + The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), damDesc(self, DamageType.COLD, self:combatTalentStatDamage(t, "str", 30, 430))) end, } diff --git a/game/modules/tome/data/talents/gifts/fire-drake.lua b/game/modules/tome/data/talents/gifts/fire-drake.lua index 386b31a2f20e7974098467442589a572f7797369..5123e775fb149b946f637cdf28a306c795e09324 100644 --- a/game/modules/tome/data/talents/gifts/fire-drake.lua +++ b/game/modules/tome/data/talents/gifts/fire-drake.lua @@ -77,8 +77,8 @@ newTalent{ return true end, info = function(self, t) - return ([[You summon a powerful gust of wind, knocking back your foes up to 4 titles away and damaging them for %d. - The damage will increase with the Strength stat]]):format(self:combatTalentStatDamage(t, "str", 15, 90)) + return ([[You summon a powerful gust of wind, knocking back your foes within a radius of %d up to 4 tiles away and damaging them for %d. + The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), self:combatTalentStatDamage(t, "str", 15, 90)) end, } @@ -160,7 +160,7 @@ newTalent{ return true end, info = function(self, t) - return ([[You breathe fire in a frontal cone. Any target caught in the area will take %0.2f fire damage over 3 turns. - The damage will increase with the Strength stat]]):format(damDesc(self, DamageType.FIRE, self:combatTalentStatDamage(t, "str", 30, 550))) + return ([[You breathe fire in a frontal cone of radius %d. Any target caught in the area will take %0.2f fire damage over 3 turns. + The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), damDesc(self, DamageType.FIRE, self:combatTalentStatDamage(t, "str", 30, 550))) end, } diff --git a/game/modules/tome/data/talents/gifts/sand-drake.lua b/game/modules/tome/data/talents/gifts/sand-drake.lua index f853b7a81473a16246b07e3aebc7df3a77bc94bc..6e9e51c1466594d9d580e0612b8369ab8ee84a46 100644 --- a/game/modules/tome/data/talents/gifts/sand-drake.lua +++ b/game/modules/tome/data/talents/gifts/sand-drake.lua @@ -145,7 +145,7 @@ newTalent{ info = function(self, t) local damage = t.getDamage(self, t) local duration = t.getDuration(self, t) - return ([[You breathe sand in a frontal cone. Any target caught in the area will take %0.2f physical damage and be blinded for %d turns. - The damage will increase with the Strength stat]]):format(damDesc(self, DamageType.PHYSICAL, damage), duration) + return ([[You breathe sand in a frontal cone of radius %d. Any target caught in the area will take %0.2f physical damage and be blinded for %d turns. + The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), damDesc(self, DamageType.PHYSICAL, damage), duration) end, } diff --git a/game/modules/tome/data/talents/gifts/storm-drake.lua b/game/modules/tome/data/talents/gifts/storm-drake.lua index b7114413bcbf35176f7aadfa14506a0f21a58f2f..3484ac6d3987355dbf652e2c5df07ede56b8f462 100644 --- a/game/modules/tome/data/talents/gifts/storm-drake.lua +++ b/game/modules/tome/data/talents/gifts/storm-drake.lua @@ -188,8 +188,9 @@ newTalent{ end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[You breathe lightning in a frontal cone. Any target caught in the area will take %0.2f to %0.2f lightning damage and can be dazed for 3 turns. + return ([[You breathe lightning in a frontal cone of radius %d. Any target caught in the area will take %0.2f to %0.2f lightning damage and can be dazed for 3 turns. The damage will increase with the Strength stat]]):format( + self:getTalentRadius(t), damDesc(self, DamageType.LIGHTNING, damage / 3), damDesc(self, DamageType.LIGHTNING, damage) ) diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua index 0fb95ac0c4c9d9433d9a513e9d82a6f6c0f7a2dd..f47c76bab724162487ed4d2d380df877c6fb93b3 100644 --- a/game/modules/tome/data/talents/misc/inscriptions.lua +++ b/game/modules/tome/data/talents/misc/inscriptions.lua @@ -590,7 +590,7 @@ newInscription{ end, info = function(self, t) local data = self:getInscriptionData(t.short_name) - return ([[Activate the rune to fire a self-centered acid wave, doing %0.2f acid damage.]]):format(damDesc(self, DamageType.ACID, data.power + data.inc_stat)) + return ([[Activate the rune to fire a self-centered acid wave of radius %d, doing %0.2f acid damage.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.ACID, data.power + data.inc_stat)) end, short_info = function(self, t) local data = self:getInscriptionData(t.short_name) diff --git a/game/modules/tome/data/talents/spells/fire.lua b/game/modules/tome/data/talents/spells/fire.lua index 0971552f9958a9b07fa6ebaea1e8aa0b81d869a0..9cc0372dbd40ff4ac09ed4db7513ce1ed222710f 100644 --- a/game/modules/tome/data/talents/spells/fire.lua +++ b/game/modules/tome/data/talents/spells/fire.lua @@ -120,9 +120,10 @@ newTalent{ info = function(self, t) local damage = t.getDamage(self, t) local stunduration = t.getStunDuration(self, t) - return ([[Conjures up a cone of flame. Any target caught in the area will take %0.2f fire damage and be paralyzed for %d turns. + local radius = self:getTalentRadius(t) + return ([[Conjures up a cone of flame with radius %d. Any target caught in the area will take %0.2f fire damage and be paralyzed for %d turns. The damage will increase with the Magic stat]]): - format(damDesc(self, DamageType.FIRE, damage), stunduration) + format(radius, damDesc(self, DamageType.FIRE, damage), stunduration) end, } diff --git a/game/modules/tome/data/talents/spells/ice.lua b/game/modules/tome/data/talents/spells/ice.lua index 561edd26ede638c3350283a67acc85361eac9cf3..91f1faf9b9b0ab118040b95e07c3fc3b35822264 100644 --- a/game/modules/tome/data/talents/spells/ice.lua +++ b/game/modules/tome/data/talents/spells/ice.lua @@ -50,7 +50,7 @@ newTalent{ end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[Invoke ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage on impact. + return ([[Invoke ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage, hitting all adjacent targets on impact. This spell will never hit the caster. The damage will increase with the Magic stat]]): format(damDesc(self, DamageType.COLD, damage)) @@ -81,9 +81,10 @@ newTalent{ end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[Blast a wave of cold all around you, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. + local radius = self:getTalentRadius(t) + return ([[Blast a wave of cold all around you with radius %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. Affected creatures can still act but not move. - The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.COLD, damage)) + The damage will increase with the Magic stat]]):format(radius, damDesc(self, DamageType.COLD, damage)) end, } diff --git a/game/modules/tome/data/talents/spells/storm.lua b/game/modules/tome/data/talents/spells/storm.lua index 793d3c6b0e3ac44df0ec1a640352c42c63c3abd2..f09e4a7711282884f7a74ff1b6fed87347cfaad0 100644 --- a/game/modules/tome/data/talents/spells/storm.lua +++ b/game/modules/tome/data/talents/spells/storm.lua @@ -56,8 +56,9 @@ newTalent{ end, info = function(self, t) local dam = damDesc(self, DamageType.LIGHTNING, t.getDamage(self, t)) - return ([[Lightning emanates from you in a circular wave, doing %0.2f to %0.2f lightning damage and possibly dazing them (75%% chance). - The damage will increase with the Magic stat]]):format(dam / 3, dam) + local radius = self:getTalentRadius(t) + return ([[Lightning emanates from you in a circular wave with radius %d, doing %0.2f to %0.2f lightning damage and possibly dazing them (75%% chance). + The damage will increase with the Magic stat]]):format(radius, dam / 3, dam) end, } diff --git a/game/modules/tome/data/talents/spells/water.lua b/game/modules/tome/data/talents/spells/water.lua index fd70396f9b42c06301328892c3a4afefd610b981..21fdd4ac79865cd80ae4e1b42de542993917f77d 100644 --- a/game/modules/tome/data/talents/spells/water.lua +++ b/game/modules/tome/data/talents/spells/water.lua @@ -131,9 +131,10 @@ newTalent{ info = function(self, t) local damage = t.getDamage(self, t) local duration = t.getDuration(self, t) - return ([[A wall of water rushes out from the caster doing %0.2f cold damage and %0.2f physical damage as well as knocking back targets each turn for %d turns. + local radius = self:getTalentRadius(t) + return ([[A wall of water rushes out from the caster with radius 1, increasing 1 per turn to a maximum eventual radius of %d, doing %0.2f cold damage and %0.2f physical damage as well as knocking back targets each turn for %d turns. The damage and duration will increase with the Magic stat]]): - format(damDesc(self, DamageType.COLD, damage/2), damDesc(self, DamageType.PHYSICAL, damage/2), duration) + format(radius, damDesc(self, DamageType.COLD, damage/2), damDesc(self, DamageType.PHYSICAL, damage/2), duration) end, } diff --git a/game/modules/tome/data/talents/spells/wildfire.lua b/game/modules/tome/data/talents/spells/wildfire.lua index 82b8362f3bad20fd0596168caa2843cf9e7de2f2..158593159f9c540c82ca998c1f14788c41856012 100644 --- a/game/modules/tome/data/talents/spells/wildfire.lua +++ b/game/modules/tome/data/talents/spells/wildfire.lua @@ -52,8 +52,9 @@ newTalent{ end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[A wave of fire emanates from you, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns. - The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.FIRE, damage)) + local radius = self:getTalentRadius(t) + return ([[A wave of fire emanates from you with radius %d, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with the Magic stat]]):format(radius, damDesc(self, DamageType.FIRE, damage)) end, } diff --git a/game/modules/tome/data/talents/techniques/2hweapon.lua b/game/modules/tome/data/talents/techniques/2hweapon.lua index f2fb7907c736a8c484299e81deddd1eb00d4ac5a..59885c81cd2e06ae1552aa4c780737008dcc427c 100644 --- a/game/modules/tome/data/talents/techniques/2hweapon.lua +++ b/game/modules/tome/data/talents/techniques/2hweapon.lua @@ -140,8 +140,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Shout your warcry in a frontal cone. Any targets caught inside will be confused for %d turns.]]): - format(3 + self:getTalentLevelRaw(t)) + return ([[Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused for %d turns.]]): + format(self:getTalentRadius(t), 3 + self:getTalentLevelRaw(t)) end, } diff --git a/game/modules/tome/data/talents/techniques/archery.lua b/game/modules/tome/data/talents/techniques/archery.lua index 9c72e781d0bf4c1075ca1d6c3899df5c0b82d989..1c3cc0500182858d4ae036fc647fec1011798ade 100644 --- a/game/modules/tome/data/talents/techniques/archery.lua +++ b/game/modules/tome/data/talents/techniques/archery.lua @@ -325,9 +325,8 @@ newTalent{ return true end, info = function(self, t) - return ([[You fire multiple shots at the area, doing %d%% damage and stunning your targets for %d turns. + return ([[You fire multiple shots in a circular pattern with radius %d, doing %d%% damage and stunning your targets for %d turns. Stun chance increase with your Dexterity stat.]]) - :format(self:combatTalentWeaponDamage(t, 0.5, 1.5) * 100, - 2 + self:getTalentLevelRaw(t)) + :format(self:getTalentRadius(t), self:combatTalentWeaponDamage(t, 0.5, 1.5) * 100, 2 + self:getTalentLevelRaw(t)) end, } diff --git a/game/modules/tome/data/talents/techniques/warcries.lua b/game/modules/tome/data/talents/techniques/warcries.lua index 7d66b76fc3702bc4d1f43d4a5a3c0498dcbd79fa..92f52d99e6658d39ba0275d3047a640c0e62e6d7 100644 --- a/game/modules/tome/data/talents/techniques/warcries.lua +++ b/game/modules/tome/data/talents/techniques/warcries.lua @@ -113,8 +113,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Your battle cry shatters the will of your foes, lowering their defense by %d for 7 turns, making them easier to hit. + return ([[Your battle cry shatters the will of your foes within a radius of %d, lowering their defense by %d for 7 turns, making them easier to hit. Lowering defense chance increase with your Strength stat.]]): - format(7 * self:getTalentLevel(t)) + format(self:getTalentRadius(t), 7 * self:getTalentLevel(t)) end, }