diff --git a/game/modules/tome/data/talents/celestial/star-fury.lua b/game/modules/tome/data/talents/celestial/star-fury.lua
index 69bafd421903503e1ef2f2eeec461c1b44a88ab6..0c4ec7d038f5aa76231246b4731087b9ed40b7cf 100644
--- a/game/modules/tome/data/talents/celestial/star-fury.lua
+++ b/game/modules/tome/data/talents/celestial/star-fury.lua
@@ -96,7 +96,7 @@ newTalent{
 		local damage = t.getDamage(self, t)
 		local damageonspot = t.getDamageOnSpot(self, t)
 		local duration = t.getDuration(self, t)
-		return ([[Invokes a blast of shadows dealing %0.2f darkness damage and leaving a field that does %0.2f darkness damage per turn for %d turns.
+		return ([[Invokes a blast of shadows dealing %0.2f darkness damage and leaving a field of radius 3 that does %0.2f darkness damage per turn for %d turns.
 		The damage will increase with the Magic stat]]):
 		format(damDesc(self, DamageType.DARKNESS, damage),damDesc(self, DamageType.DARKNESS, damageonspot),duration)
 	end,
@@ -132,10 +132,11 @@ newTalent{
 	info = function(self, t)
 		local lightdam = t.getLightDamage(self, t)
 		local darknessdam = t.getDarknessDamage(self, t)
-		return ([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage.
+		local radius = self:getTalentRadius(t)
+		return ([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage within radius %d.
 		It also regenerates both your negative and positive energies.
 		The damage will increase with the Magic stat]]):
-		format(damDesc(self, DamageType.LIGHT, lightdam),damDesc(self, DamageType.DARKNESS, darknessdam))
+		format(damDesc(self, DamageType.LIGHT, lightdam),damDesc(self, DamageType.DARKNESS, darknessdam), radius)
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/celestial/twilight.lua b/game/modules/tome/data/talents/celestial/twilight.lua
index 96fb424aacf2b5f499647b7957e456fd44e214df..c11499a41a8d3ee192bd29320b2ddbff3d5a7717 100644
--- a/game/modules/tome/data/talents/celestial/twilight.lua
+++ b/game/modules/tome/data/talents/celestial/twilight.lua
@@ -170,7 +170,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		local duration = t.getConfuseDuration(self, t)
-		return ([[Let out a mental cry that shatters the will of your targets, confusing them for %d turns.
+		return ([[Let out a mental cry that shatters the will of your targets within radius 3, confusing them for %d turns.
 		The duration will improve with the Cunning stat.]]):
 		format(duration)
 	end,
diff --git a/game/modules/tome/data/talents/corruptions/blight.lua b/game/modules/tome/data/talents/corruptions/blight.lua
index 36a33fef5301f320f045ed785bbd815886d7f39e..3573e70e76171538d306e10bb08a05e6136876a6 100644
--- a/game/modules/tome/data/talents/corruptions/blight.lua
+++ b/game/modules/tome/data/talents/corruptions/blight.lua
@@ -102,7 +102,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Project a corrupted blast of power that deals %0.2f blight damage and removes %d magical or physical effects from any creatures caught in the area.
+		return ([[Project a corrupted blast of power that deals %0.2f blight damage and removes %d magical or physical effects from any creatures caught in the radius 3 ball.
 		The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 120)), self:getTalentLevelRaw(t))
 	end,
 }
diff --git a/game/modules/tome/data/talents/corruptions/blood.lua b/game/modules/tome/data/talents/corruptions/blood.lua
index ab8b9b6a098bdb9e397725fdf24c0b97c5266765..5bbc5c30f3e8635bafe70e64357eeb160b13df50 100644
--- a/game/modules/tome/data/talents/corruptions/blood.lua
+++ b/game/modules/tome/data/talents/corruptions/blood.lua
@@ -50,9 +50,9 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You extract corrupted blood from your own body, hitting everything in a frontal cone for %0.2f blight damage.
+		return ([[You extract corrupted blood from your own body, hitting everything in a frontal cone of radius %d for %0.2f blight damage.
 		Each affected creature has a %d%% chance of being infected by a random disease doing %0.2f blight damage over 6 turns.
-		The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 190)), 20 + self:getTalentLevel(t) * 10, damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 220)))
+		The damage will increase with Magic stat.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 190)), 20 + self:getTalentLevel(t) * 10, damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 10, 220)))
 	end,
 }
 
@@ -108,8 +108,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Make the blood of all creatures around you boil, doing %0.2f blight damage and slowing them by 20%%.
-		The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 190)))
+		return ([[Make the blood of all creatures around you in radius %d boil, doing %0.2f blight damage and slowing them by 20%%.
+		The damage will increase with Magic stat.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 190)))
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/corruptions/bone.lua b/game/modules/tome/data/talents/corruptions/bone.lua
index d21933790898f78cb9ab40f24b5cddbbc0dc910f..0f33eed1f375c7db3fc75cc2950dd648321c5076 100644
--- a/game/modules/tome/data/talents/corruptions/bone.lua
+++ b/game/modules/tome/data/talents/corruptions/bone.lua
@@ -110,8 +110,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Fire bone spears in all directions, hitting all your foes for %0.2f physical damage.
-		The damage will increase with your Magic stat.]]):format(damDesc(self, DamageType.PHYSICAL, self:combatTalentSpellDamage(t, 8, 180)))
+		return ([[Fire bone spears in all directions, hitting all your foes within radius %d for %0.2f physical damage.
+		The damage will increase with your Magic stat.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.PHYSICAL, self:combatTalentSpellDamage(t, 8, 180)))
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/corruptions/hexes.lua b/game/modules/tome/data/talents/corruptions/hexes.lua
index 9d422579687b0f6a37f8546333d4c760d1593ae7..1faacb38ddce17b2259c9ca78a2419dcb3e671a1 100644
--- a/game/modules/tome/data/talents/corruptions/hexes.lua
+++ b/game/modules/tome/data/talents/corruptions/hexes.lua
@@ -47,7 +47,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Hexes your target, dazing it for 3 turns and giving %d%% chance to daze it again each turn for 20 turns.
+		return ([[Hexes your target, dazing it and everything in a 2 radius ball of it for 3 turns and giving %d%% chance to daze affected targets again each turn for 20 turns.
 		The chance will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 30, 50))
 	end,
 }
@@ -82,7 +82,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Hexes your target for 20 turns. Each time it uses a resource (stamina, mana, vim, ...) it takes %0.2f fire damage.
+		return ([[Hexes your target and everything within a radius 2 ball of your target for 20 turns. Each time your affected targets use a resource (stamina, mana, vim, ...) they take %0.2f fire damage.
 		The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 4, 90)))
 	end,
 }
@@ -117,7 +117,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Hexes your target. Each time it does damage it takes %d%% of the same damage for 20 turns.
+		return ([[Hexes your target and everything within a radius 2 ball of your target. Each time they do damage they take %d%% of the same damage for 20 turns.
 		The damage will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 4, 20))
 	end,
 }
diff --git a/game/modules/tome/data/talents/corruptions/plague.lua b/game/modules/tome/data/talents/corruptions/plague.lua
index 0eb839a5e4ce247b776f8275f0e21e8e2c396482..0ef613a0d125630cf46ce13e26356cced74ca558 100644
--- a/game/modules/tome/data/talents/corruptions/plague.lua
+++ b/game/modules/tome/data/talents/corruptions/plague.lua
@@ -178,7 +178,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[All your foes infected with a disease enter a catalepsy, stunning them for %d turns and dealing all remaining disease damage instantly.]]):
+		return ([[All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for %d turns and dealing all remaining disease damage instantly.]]):
 		format(math.floor(2 + self:getTalentLevel(t) / 2))
 	end,
 }
@@ -238,7 +238,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		return ([[Infects the target with a very contagious disease doing %0.2f damage per turn for 6 turns.
-		If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets.
+		If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
 		Creatures suffering from that disease will also suffer healing reduction (%d%%).
 		The damage will increase with your Magic stat, and the spread chance increases with the blight damage.]]):
 		format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 50)), 40 + self:getTalentLevel(t) * 4)
diff --git a/game/modules/tome/data/talents/corruptions/scourge.lua b/game/modules/tome/data/talents/corruptions/scourge.lua
index b7091f80e942625c4de1e7b60bfd37d56249d191..1f90a52e649ab6293e7d16d7b6d0ef9ea8ad99dc 100644
--- a/game/modules/tome/data/talents/corruptions/scourge.lua
+++ b/game/modules/tome/data/talents/corruptions/scourge.lua
@@ -135,7 +135,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Strike with each of your weapons, doing %d%% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing %0.2f acid damage.
+		return ([[Strike with each of your weapons, doing %d%% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing %0.2f acid damage to all targets adjacent to the foe you struck.
 		The splash damage will increase with your Magic stat.]]):
 		format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.6), damDesc(self, DamageType.ACID, self:combatTalentSpellDamage(t, 10, 130)))
 	end,
diff --git a/game/modules/tome/data/talents/gifts/cold-drake.lua b/game/modules/tome/data/talents/gifts/cold-drake.lua
index 3bc9194261c58b8dc47759d10aec8f25caf7e637..65aad04cf91b32aefa313d5453641e6ffc492d88 100644
--- a/game/modules/tome/data/talents/gifts/cold-drake.lua
+++ b/game/modules/tome/data/talents/gifts/cold-drake.lua
@@ -147,7 +147,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You breathe ice in a frontal cone. Any target caught in the area will take %0.2f cold damage and has a 25%% to be frozen for a few turns(higher rank enemies will be frozen for a shorter time).
-		The damage will increase with the Strength stat]]):format(damDesc(self, DamageType.COLD, self:combatTalentStatDamage(t, "str", 30, 430)))
+		return ([[You breathe ice in a frontal cone of radius %d. Any target caught in the area will take %0.2f cold damage and has a 25%% to be frozen for a few turns(higher rank enemies will be frozen for a shorter time).
+		The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), damDesc(self, DamageType.COLD, self:combatTalentStatDamage(t, "str", 30, 430)))
 	end,
 }
diff --git a/game/modules/tome/data/talents/gifts/fire-drake.lua b/game/modules/tome/data/talents/gifts/fire-drake.lua
index 386b31a2f20e7974098467442589a572f7797369..5123e775fb149b946f637cdf28a306c795e09324 100644
--- a/game/modules/tome/data/talents/gifts/fire-drake.lua
+++ b/game/modules/tome/data/talents/gifts/fire-drake.lua
@@ -77,8 +77,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You summon a powerful gust of wind, knocking back your foes up to 4 titles away and damaging them for %d.
-		The damage will increase with the Strength stat]]):format(self:combatTalentStatDamage(t, "str", 15, 90))
+		return ([[You summon a powerful gust of wind, knocking back your foes within a radius of %d up to 4 tiles away and damaging them for %d.
+		The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), self:combatTalentStatDamage(t, "str", 15, 90))
 	end,
 }
 
@@ -160,7 +160,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You breathe fire in a frontal cone. Any target caught in the area will take %0.2f fire damage over 3 turns.
-		The damage will increase with the Strength stat]]):format(damDesc(self, DamageType.FIRE, self:combatTalentStatDamage(t, "str", 30, 550)))
+		return ([[You breathe fire in a frontal cone of radius %d. Any target caught in the area will take %0.2f fire damage over 3 turns.
+		The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), damDesc(self, DamageType.FIRE, self:combatTalentStatDamage(t, "str", 30, 550)))
 	end,
 }
diff --git a/game/modules/tome/data/talents/gifts/sand-drake.lua b/game/modules/tome/data/talents/gifts/sand-drake.lua
index f853b7a81473a16246b07e3aebc7df3a77bc94bc..6e9e51c1466594d9d580e0612b8369ab8ee84a46 100644
--- a/game/modules/tome/data/talents/gifts/sand-drake.lua
+++ b/game/modules/tome/data/talents/gifts/sand-drake.lua
@@ -145,7 +145,7 @@ newTalent{
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
 		local duration = t.getDuration(self, t)
-		return ([[You breathe sand in a frontal cone. Any target caught in the area will take %0.2f physical damage and be blinded for %d turns.
-		The damage will increase with the Strength stat]]):format(damDesc(self, DamageType.PHYSICAL, damage), duration)
+		return ([[You breathe sand in a frontal cone of radius %d. Any target caught in the area will take %0.2f physical damage and be blinded for %d turns.
+		The damage will increase with the Strength stat]]):format(self:getTalentRadius(t), damDesc(self, DamageType.PHYSICAL, damage), duration)
 	end,
 }
diff --git a/game/modules/tome/data/talents/gifts/storm-drake.lua b/game/modules/tome/data/talents/gifts/storm-drake.lua
index b7114413bcbf35176f7aadfa14506a0f21a58f2f..3484ac6d3987355dbf652e2c5df07ede56b8f462 100644
--- a/game/modules/tome/data/talents/gifts/storm-drake.lua
+++ b/game/modules/tome/data/talents/gifts/storm-drake.lua
@@ -188,8 +188,9 @@ newTalent{
 	end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
-		return ([[You breathe lightning in a frontal cone. Any target caught in the area will take %0.2f to %0.2f lightning damage and can be dazed for 3 turns.
+		return ([[You breathe lightning in a frontal cone of radius %d. Any target caught in the area will take %0.2f to %0.2f lightning damage and can be dazed for 3 turns.
 		The damage will increase with the Strength stat]]):format(
+			self:getTalentRadius(t),
 			damDesc(self, DamageType.LIGHTNING, damage / 3),
 			damDesc(self, DamageType.LIGHTNING, damage)
 		)
diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua
index 0fb95ac0c4c9d9433d9a513e9d82a6f6c0f7a2dd..f47c76bab724162487ed4d2d380df877c6fb93b3 100644
--- a/game/modules/tome/data/talents/misc/inscriptions.lua
+++ b/game/modules/tome/data/talents/misc/inscriptions.lua
@@ -590,7 +590,7 @@ newInscription{
 	end,
 	info = function(self, t)
 		local data = self:getInscriptionData(t.short_name)
-		return ([[Activate the rune to fire a self-centered acid wave, doing %0.2f acid damage.]]):format(damDesc(self, DamageType.ACID, data.power + data.inc_stat))
+		return ([[Activate the rune to fire a self-centered acid wave of radius %d, doing %0.2f acid damage.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.ACID, data.power + data.inc_stat))
 	end,
 	short_info = function(self, t)
 		local data = self:getInscriptionData(t.short_name)
diff --git a/game/modules/tome/data/talents/spells/fire.lua b/game/modules/tome/data/talents/spells/fire.lua
index 0971552f9958a9b07fa6ebaea1e8aa0b81d869a0..9cc0372dbd40ff4ac09ed4db7513ce1ed222710f 100644
--- a/game/modules/tome/data/talents/spells/fire.lua
+++ b/game/modules/tome/data/talents/spells/fire.lua
@@ -120,9 +120,10 @@ newTalent{
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
 		local stunduration = t.getStunDuration(self, t)
-		return ([[Conjures up a cone of flame. Any target caught in the area will take %0.2f fire damage and be paralyzed for %d turns.
+		local radius = self:getTalentRadius(t)
+		return ([[Conjures up a cone of flame with radius %d. Any target caught in the area will take %0.2f fire damage and be paralyzed for %d turns.
 		The damage will increase with the Magic stat]]):
-		format(damDesc(self, DamageType.FIRE, damage), stunduration)
+		format(radius, damDesc(self, DamageType.FIRE, damage), stunduration)
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/spells/ice.lua b/game/modules/tome/data/talents/spells/ice.lua
index 561edd26ede638c3350283a67acc85361eac9cf3..91f1faf9b9b0ab118040b95e07c3fc3b35822264 100644
--- a/game/modules/tome/data/talents/spells/ice.lua
+++ b/game/modules/tome/data/talents/spells/ice.lua
@@ -50,7 +50,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
-		return ([[Invoke ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage on impact.
+		return ([[Invoke ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage, hitting all adjacent targets on impact.
 		This spell will never hit the caster.
 		The damage will increase with the Magic stat]]):
 		format(damDesc(self, DamageType.COLD, damage))
@@ -81,9 +81,10 @@ newTalent{
 	end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
-		return ([[Blast a wave of cold all around you, doing %0.2f cold damage and freezing creatures to the ground for 4 turns.
+		local radius = self:getTalentRadius(t)
+		return ([[Blast a wave of cold all around you with radius %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns.
 		Affected creatures can still act but not move.
-		The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.COLD, damage))
+		The damage will increase with the Magic stat]]):format(radius, damDesc(self, DamageType.COLD, damage))
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/spells/storm.lua b/game/modules/tome/data/talents/spells/storm.lua
index 793d3c6b0e3ac44df0ec1a640352c42c63c3abd2..f09e4a7711282884f7a74ff1b6fed87347cfaad0 100644
--- a/game/modules/tome/data/talents/spells/storm.lua
+++ b/game/modules/tome/data/talents/spells/storm.lua
@@ -56,8 +56,9 @@ newTalent{
 	end,
 	info = function(self, t)
 		local dam = damDesc(self, DamageType.LIGHTNING, t.getDamage(self, t))
-		return ([[Lightning emanates from you in a circular wave, doing %0.2f to %0.2f lightning damage and possibly dazing them (75%% chance).
-		The damage will increase with the Magic stat]]):format(dam / 3, dam)
+		local radius = self:getTalentRadius(t)
+		return ([[Lightning emanates from you in a circular wave with radius %d, doing %0.2f to %0.2f lightning damage and possibly dazing them (75%% chance).
+		The damage will increase with the Magic stat]]):format(radius, dam / 3, dam)
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/spells/water.lua b/game/modules/tome/data/talents/spells/water.lua
index fd70396f9b42c06301328892c3a4afefd610b981..21fdd4ac79865cd80ae4e1b42de542993917f77d 100644
--- a/game/modules/tome/data/talents/spells/water.lua
+++ b/game/modules/tome/data/talents/spells/water.lua
@@ -131,9 +131,10 @@ newTalent{
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
 		local duration = t.getDuration(self, t)
-		return ([[A wall of water rushes out from the caster doing %0.2f cold damage and %0.2f physical damage as well as knocking back targets each turn for %d turns.
+		local radius = self:getTalentRadius(t)
+		return ([[A wall of water rushes out from the caster with radius 1, increasing 1 per turn to a maximum eventual radius of %d, doing %0.2f cold damage and %0.2f physical damage as well as knocking back targets each turn for %d turns.
 		The damage and duration will increase with the Magic stat]]):
-		format(damDesc(self, DamageType.COLD, damage/2), damDesc(self, DamageType.PHYSICAL, damage/2), duration)
+		format(radius, damDesc(self, DamageType.COLD, damage/2), damDesc(self, DamageType.PHYSICAL, damage/2), duration)
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/spells/wildfire.lua b/game/modules/tome/data/talents/spells/wildfire.lua
index 82b8362f3bad20fd0596168caa2843cf9e7de2f2..158593159f9c540c82ca998c1f14788c41856012 100644
--- a/game/modules/tome/data/talents/spells/wildfire.lua
+++ b/game/modules/tome/data/talents/spells/wildfire.lua
@@ -52,8 +52,9 @@ newTalent{
 	end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
-		return ([[A wave of fire emanates from you, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns.
-		The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.FIRE, damage))
+		local radius = self:getTalentRadius(t)
+		return ([[A wave of fire emanates from you with radius %d, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns.
+		The damage will increase with the Magic stat]]):format(radius, damDesc(self, DamageType.FIRE, damage))
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/techniques/2hweapon.lua b/game/modules/tome/data/talents/techniques/2hweapon.lua
index f2fb7907c736a8c484299e81deddd1eb00d4ac5a..59885c81cd2e06ae1552aa4c780737008dcc427c 100644
--- a/game/modules/tome/data/talents/techniques/2hweapon.lua
+++ b/game/modules/tome/data/talents/techniques/2hweapon.lua
@@ -140,8 +140,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Shout your warcry in a frontal cone. Any targets caught inside will be confused for %d turns.]]):
-		format(3 + self:getTalentLevelRaw(t))
+		return ([[Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused for %d turns.]]):
+		format(self:getTalentRadius(t), 3 + self:getTalentLevelRaw(t))
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/techniques/archery.lua b/game/modules/tome/data/talents/techniques/archery.lua
index 9c72e781d0bf4c1075ca1d6c3899df5c0b82d989..1c3cc0500182858d4ae036fc647fec1011798ade 100644
--- a/game/modules/tome/data/talents/techniques/archery.lua
+++ b/game/modules/tome/data/talents/techniques/archery.lua
@@ -325,9 +325,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You fire multiple shots at the area, doing %d%% damage and stunning your targets for %d turns.
+		return ([[You fire multiple shots in a circular pattern with radius %d, doing %d%% damage and stunning your targets for %d turns.
 		Stun chance increase with your Dexterity stat.]])
-		:format(self:combatTalentWeaponDamage(t, 0.5, 1.5) * 100,
-		2 + self:getTalentLevelRaw(t))
+		:format(self:getTalentRadius(t), self:combatTalentWeaponDamage(t, 0.5, 1.5) * 100, 2 + self:getTalentLevelRaw(t))
 	end,
 }
diff --git a/game/modules/tome/data/talents/techniques/warcries.lua b/game/modules/tome/data/talents/techniques/warcries.lua
index 7d66b76fc3702bc4d1f43d4a5a3c0498dcbd79fa..92f52d99e6658d39ba0275d3047a640c0e62e6d7 100644
--- a/game/modules/tome/data/talents/techniques/warcries.lua
+++ b/game/modules/tome/data/talents/techniques/warcries.lua
@@ -113,8 +113,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Your battle cry shatters the will of your foes, lowering their defense by %d for 7 turns, making them easier to hit.
+		return ([[Your battle cry shatters the will of your foes within a radius of %d, lowering their defense by %d for 7 turns, making them easier to hit.
 		Lowering defense chance increase with your Strength stat.]]):
-		format(7 * self:getTalentLevel(t))
+		format(self:getTalentRadius(t), 7 * self:getTalentLevel(t))
 	end,
 }