diff --git a/game/modules/tome/data/general/objects/boss-artifacts.lua b/game/modules/tome/data/general/objects/boss-artifacts.lua
index 55d69ec5711e231a9187588b260e170499381d7e..e74095b0a62954b8f9d891f09a56bb9ba1c68f02 100644
--- a/game/modules/tome/data/general/objects/boss-artifacts.lua
+++ b/game/modules/tome/data/general/objects/boss-artifacts.lua
@@ -753,6 +753,7 @@ newEntity{ base = "BASE_GLOVES", define_as = "FLAMEWROUGHT",
 		inc_stats = { [Stats.STAT_WIL] = 3, },
 		resists = { [DamageType.FIRE]= 10, },
 		inc_damage = { [DamageType.FIRE]= 5, },
+		combat_armor = 2,
 		combat = {
 			dam = 5,
 			apr = 7,
diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index 7252d6ac7ca59aca2f6bccb3bbacb1417b837e0a..646bac4918024386f3b84d4f9726d1be0fcb0c58 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -1102,6 +1102,7 @@ newEntity{ base = "BASE_GLOVES",
 	wielder = {
 		talent_cd_reduction={[Talents.T_CLINCH]=2},
 		inc_stats = { [Stats.STAT_CON] = 4 },
+		combat_armor = 1,
 		disarm_immune=0.3,
 		knockback_immune=0.3,
 		stun_immune=0.3,
@@ -1131,6 +1132,7 @@ newEntity{ base = "BASE_GAUNTLETS",
 		combat_physcrit = 10,
 		combat_spellcrit = 10,
 		combat_critical_power = 50,
+		combat_armor = 6,
 		combat = {
 			dam = 35,
 			apr = 10,
@@ -1157,6 +1159,7 @@ newEntity{ base = "BASE_GLOVES",
 		inc_stats = { [Stats.STAT_STR] = 4, },
 		resists = { [DamageType.COLD]= 10, [DamageType.LIGHTNING] = 10, },
 		knockback_immune = 0.5,
+		combat_armor = 2,
 		max_life = 60,
 		combat = {
 			dam = 16,
@@ -1189,6 +1192,7 @@ newEntity{ base = "BASE_GAUNTLETS",
 		resists_cap = { [DamageType.LIGHTNING] = 5 },
 		combat_spellcrit = 5,
 		combat_critical_power = 20,
+		combat_armor = 3,
 		combat = {
 			dam = 22,
 			apr = 10,
@@ -1915,6 +1919,7 @@ newEntity{ base = "BASE_GAUNTLETS",
 			[Talents.T_CLINCH]=2,
 		},
 		fatigue = 10,
+		combat_armor = 7,
 		inc_damage = { [DamageType.PHYSICAL]=5, [DamageType.ACID]=10, },
 		resists = {[DamageType.ACID] = 20, [DamageType.PHYSICAL] = 10, },
 		resists_cap = {[DamageType.ACID] = 10, [DamageType.PHYSICAL] = 5, },