From 0a540bef731d3f34399b194a95efa6e50e6ab48d Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Wed, 1 Apr 2015 08:08:16 -0500 Subject: [PATCH] fixed anomaly turn procs --- game/modules/tome/class/Actor.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 04cd8aa6fa..77bab586cb 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -4338,8 +4338,8 @@ function _M:paradoxDoAnomaly(chance, paradox, def) -- See if we create an anomaly if not game.zone.no_anomalies and not self:attr("no_paradox_fail") then -- This is so players can't chain cancel out of targeting to trigger anomalies on purpose, we clear it out in postUse - if not chance == 100 and self.turn_procs.anomalies_checked then return false end - if not chance == 100 then self.turn_procs.anomalies_checked = true end + if chance ~= 100 and self.turn_procs.anomalies_checked then return false end + if chance ~= 100 then self.turn_procs.anomalies_checked = true end if rng.percent(chance) then local anomaly_triggered = true -- GitLab