diff --git a/game/modules/tome/data/talents/techniques/2hweapon.lua b/game/modules/tome/data/talents/techniques/2hweapon.lua index 3185062ce927e1d32d00182b3d15b9f4f6f9d139..a8c13ed370a17ce032ff9c9d1e46efc9dc6c35b4 100644 --- a/game/modules/tome/data/talents/techniques/2hweapon.lua +++ b/game/modules/tome/data/talents/techniques/2hweapon.lua @@ -153,8 +153,8 @@ newTalent{ require = techs_req4, points = 5, random_ego = "attack", - cooldown = 30, - stamina = 30, + cooldown = 10, + stamina = 15, requires_target = true, tactical = { ATTACK = { weapon = 1 } }, on_pre_use = function(self, t, silent) if not self:hasTwoHandedWeapon() then if not silent then game.logPlayer(self, "You require a two handed weapon to use this talent.") end return false end return true end, @@ -180,7 +180,7 @@ newTalent{ if self:getTalentLevel(t) >= 4 then self.combat_dam = self.combat_dam - inc - self.stamina = 0 + self:incStamina(-self.stamina / 2) end self.combat_physcrit = self.combat_physcrit - 100 @@ -198,7 +198,7 @@ newTalent{ end, info = function(self, t) return ([[Tries to perform a killing blow doing %d%% weapon damage, granting an automatic critical hit. If the target ends up with low enough life(<20%%) it might be instantly killed. - At level 4 it drains all remaining stamina and uses it to increase the blow damage by 50%% of it. + At level 4 it drains half your remaining stamina and uses it to increase the blow damage by 100%% of it. Chance to instant kill will increase with your Strength stat.]]):format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.3)) end, }