diff --git a/game/modules/tome/data/talents/misc/races.lua b/game/modules/tome/data/talents/misc/races.lua index 27d9027098daba872392b1ed0c29a9e14d9b9f5c..f3a16e2f856ccd5803b77f2889fb39a4bccf264f 100644 --- a/game/modules/tome/data/talents/misc/races.lua +++ b/game/modules/tome/data/talents/misc/races.lua @@ -769,10 +769,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Shatters the mind of your victim, giving your full control over its actions for %s turns. - When the effect ends you pull out your mind and the victim's body colapses dead. - This effect does not work on elite or undeads. - The duration will increase with the Willpower stat]]):format(4 + self:getWil(10)) + return ([[Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. + Summons up to 3 yeek mindslayers to your side.]]) end, } diff --git a/game/modules/tome/data/talents/techniques/techniques.lua b/game/modules/tome/data/talents/techniques/techniques.lua index 6edfb774690fc559282430a7a18b7055e4f72fd5..81d582748a94ed8ff258c7da16148ba97bf5b9f9 100644 --- a/game/modules/tome/data/talents/techniques/techniques.lua +++ b/game/modules/tome/data/talents/techniques/techniques.lua @@ -35,7 +35,7 @@ newTalentType{ allow_random=true, type="technique/warcries", name = "warcries", newTalentType{ allow_random=true, type="technique/bloodthirst", name = "bloodthirst", description = "Delight in the act of battle and the spilling of blood." } newTalentType{ allow_random=true, type="technique/field-control", name = "field control", generic = true, description = "Control the battlefield using various techniques." } newTalentType{ allow_random=true, type="technique/combat-techniques-active", name = "combat techniques", description = "Generic combat oriented techniques." } -newTalentType{ allow_random=true, type="technique/combat-techniques-passive", name = "combat veterant", description = "Generic combat oriented techniques." } +newTalentType{ allow_random=true, type="technique/combat-techniques-passive", name = "combat veteran", description = "Generic combat oriented techniques." } newTalentType{ allow_random=true, type="technique/combat-training", name = "combat training", generic = true, description = "Teaches to use various armors and improves health." } newTalentType{ allow_random=true, type="technique/magical-combat", name = "magical combat", description = "The blending together of magic and melee prowess." }