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Update Yeek's Quickened to trigger if the damage would leave you at 30% life or … …less. This seemed to be the original intent, but it was not taking the damage into account as written, so would only trigger when taking damage *after* your life was 30% or less. See merge request !707
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fix AI targeting add the missing brackets, so AI's AOE does not ignores friendly creatures and correctly calculate weight; the most obvious behavior of this bug is that summoner's fire dragon & hydra hit their master and other allies. See merge request !722
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Fallen bugfix Dirges update mastery correctly. Prevent player from infinitely stacking Pestilence shield with enough action speed. Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy. See merge request !721
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Update Seen by Arcane Eye to immediately reveal actors Update Seen by Arcane Eye to immediately reveal actors that can be seen when affected by true_seeing. See merge request !720
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…ected by true_seeing.
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Update Korean Translation See merge request !719
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Arena - Update outdated runes on bosses and give the bone giant boss runes only. Update outdated runes on bosses and give the bone giant boss runes only. Replaces frozen spear with biting gale, and replaces "fire beam" with shatter affliction. See merge request !718
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Fix bone shield resting forever on world map. Fix bone shield resting forever on world map. See merge request !717
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Update demonfire damage type to check for fiery_torment Update demonfire damage type to check for fiery_torment when determining if it should hurt or heal demons. See merge request !716
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Makes warthful ego on-block damage friendly-fire safe as the description implies… … and to avoid hitting ourself if we block damage from a floor effect. See merge request !715
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…g talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)
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Probability Travel mana cost reduced
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…hould hurt or heal demons.
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… and to avoid hitting ourself if we block damage from a floor effect.
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Glove combat Add 'is_gloves_combat' field to glove and gauntlet base combat tables, to easily check if a combat table belongs to hand gear. See merge request !712