Commit f3aa01010f28418d860df6674b109de3706a8ff4
1 parent
5799de7e
Increase the level range of the rest tier1 zones
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11 changed files
with
22 additions
and
22 deletions
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"Abashed Expanse", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | width = 50, height = 50, |
28 | 28 | all_remembered = true, |
29 | 29 | all_lited = true, | ... | ... |
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"Blighted Ruins", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + (zone.max_level - level.level) + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | level_adjust_level = function(zone, level) return zone.base_level + (zone.max_level - level.level) end, |
28 | 28 | width = 50, height = 50, |
29 | 29 | tier1 = true, | ... | ... |
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"The Deep Bellow", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | width = 50, height = 50, |
28 | 28 | -- tier1 = true, |
29 | 29 | -- all_remembered = true, | ... | ... |
... | ... | @@ -22,11 +22,11 @@ local is_invaded = layout == "INVASION" |
22 | 22 | |
23 | 23 | return { |
24 | 24 | name = _t"Murgol Lair", |
25 | - level_range = {1, 5}, | |
25 | + level_range = {1, 7}, | |
26 | 26 | level_scheme = "player", |
27 | 27 | max_level = 3, |
28 | 28 | decay = {300, 800}, |
29 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
29 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
30 | 30 | width = 50, height = 50, |
31 | 31 | tier1 = true, |
32 | 32 | -- all_remembered = true, | ... | ... |
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"Escape from Reknor", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | width = 50, height = 50, |
28 | 28 | tier1 = true, |
29 | 29 | -- all_remembered = true, | ... | ... |
... | ... | @@ -93,11 +93,11 @@ elseif layout == "OVERGROUND" then |
93 | 93 | -- Overground |
94 | 94 | return { |
95 | 95 | name = _t"Rhaloren Camp", |
96 | - level_range = {1, 5}, | |
96 | + level_range = {1, 7}, | |
97 | 97 | level_scheme = "player", |
98 | 98 | max_level = 3, |
99 | 99 | decay = {300, 800}, |
100 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
100 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
101 | 101 | width = 50, height = 50, |
102 | 102 | tier1 = true, |
103 | 103 | -- all_remembered = true, | ... | ... |
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"Ritches Tunnels", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | width = 50, height = 50, |
28 | 28 | -- all_remembered = true, |
29 | 29 | -- all_lited = true, | ... | ... |
... | ... | @@ -105,11 +105,11 @@ else |
105 | 105 | |
106 | 106 | return { |
107 | 107 | name = _t"Scintillating Caves", |
108 | - level_range = {1, 5}, | |
108 | + level_range = {1, 7}, | |
109 | 109 | level_scheme = "player", |
110 | 110 | max_level = 3, |
111 | 111 | decay = {300, 800}, |
112 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
112 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
113 | 113 | width = 50, height = 50, |
114 | 114 | -- all_remembered = true, |
115 | 115 | tier1 = true, | ... | ... |
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"Slazish Fens", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | width = 50, height = 50, |
28 | 28 | -- all_remembered = true, |
29 | 29 | all_lited = true, | ... | ... |
... | ... | @@ -153,11 +153,11 @@ elseif layout == "DEFAULT" then |
153 | 153 | |
154 | 154 | return { |
155 | 155 | name = _t"Trollmire", |
156 | - level_range = {1, 5}, | |
156 | + level_range = {1, 7}, | |
157 | 157 | level_scheme = "player", |
158 | 158 | max_level = 3, |
159 | 159 | decay = {300, 800}, |
160 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
160 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
161 | 161 | width = 65, height = 40, |
162 | 162 | -- all_remembered = true, |
163 | 163 | all_lited = true, | ... | ... |
... | ... | @@ -19,11 +19,11 @@ |
19 | 19 | |
20 | 20 | return { |
21 | 21 | name = _t"Unhallowed Morass", |
22 | - level_range = {1, 5}, | |
22 | + level_range = {1, 7}, | |
23 | 23 | level_scheme = "player", |
24 | 24 | max_level = 3, |
25 | 25 | decay = {300, 800}, |
26 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end, | |
27 | 27 | width = 50, height = 50, |
28 | 28 | -- all_remembered = true, |
29 | 29 | all_lited = true, | ... | ... |
-
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