Commit dd6056f99cf8e0004a72c7e5a35eebf7caaa5bf2
Merge branch 'glove-combat' into 'master'
Glove combat Add 'is_gloves_combat' field to glove and gauntlet base combat tables, to easily check if a combat table belongs to hand gear. See merge request !712
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... | ... | @@ -31,7 +31,7 @@ newEntity{ |
31 | 31 | encumber = 1.5, |
32 | 32 | rarity = 9, |
33 | 33 | metallic = true, |
34 | - wielder={combat = {accuracy_effect = "mace"},}, | |
34 | + wielder={combat = {accuracy_effect = "mace", is_gloves_combat = 1},}, | |
35 | 35 | desc = _t[[Metal gloves protecting the hands up to the middle of the lower arm.]], |
36 | 36 | randart_able = "/data/general/objects/random-artifacts/generic.lua", |
37 | 37 | egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, | ... | ... |
... | ... | @@ -29,7 +29,7 @@ newEntity{ |
29 | 29 | moddable_tile = resolvers.moddable_tile("gloves"), |
30 | 30 | encumber = 1, |
31 | 31 | rarity = 9, |
32 | - wielder={combat = {accuracy_effect = "axe", physspeed = 0},}, | |
32 | + wielder={combat = {accuracy_effect = "axe", physspeed = 0, is_gloves_combat = 1},}, | |
33 | 33 | desc = _t[[Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.]], |
34 | 34 | randart_able = "/data/general/objects/random-artifacts/generic.lua", |
35 | 35 | egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, | ... | ... |
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