Commit 0e150e5255d9f9dc24c73bbadb944b25f033bcd8

Authored by DarkGod
1 parent cf4f2c75

Fixed windows scaling bugs on high DPI screens

... ... @@ -47,7 +47,7 @@ newTalent{
47 47 local shield = self:hasShield()
48 48 if hitted and not target.dead and shield and not self.turn_procs.shield_of_light then
49 49 self.turn_procs.shield_of_light = true
50   - self:attackTargetWith(target, weapon.special_combat, DamageType.LIGHT, t.getShieldDamage(self, t))
  50 + self:attackTargetWith(target, shield.special_combat, DamageType.LIGHT, t.getShieldDamage(self, t))
51 51 end
52 52 end,
53 53 info = function(self, t)
... ...
  1 +#include "winuser.h"
  2 +CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "./manifest.xml"
  3 +
1 4 tomeicon ICON "../game/engines/default/data/gfx/te4-icon.ico"
  5 +
2 6 1 VERSIONINFO
3 7 FILEVERSION 1,0,0,0
4 8 PRODUCTVERSION 1,0,0,0
... ...
  1 +<?xml version="1.0" encoding="utf-8"?>
  2 +<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3 + <assemblyIdentity version="1.0.0.0" name="t-engine.exe"/>
  4 + <asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
  5 + <asmv3:windowsSettings
  6 + xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
  7 + <dpiAware>True/PM</dpiAware>
  8 + </asmv3:windowsSettings>
  9 + </asmv3:application>
  10 +</asmv1:assembly>
... ...