release.sh
7.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
#!/bin/sh
if test $# -lt 1 ; then
echo "Usage: release.sh [version] [beta, if any] [if beta, allowed addons list or 'all' or 'no-dlc' or 'with-dlc']"
exit
fi
if test -f game/modules/tome/data/gfx/ts-shockbolt-npc.lua; then
echo "***********************************************************"
echo "***********************************************************"
echo "**************** TILESET MODE already active! *************"
echo "***********************************************************"
echo "***********************************************************"
echo "Removing tilsets..."
rm -f game/modules/tome/data/gfx/ts-*lua game/modules/tome/data/gfx/ts-*png
echo "...done"
echo
fi
echo "*********** Compute tilesets? (Y/n)"
read ok
if test "$ok" '!=' 'n'; then
sh utils/tileset-maker.tome.sh 2>/dev/null
fi
echo "*********** Make sure bunbled addons are updated. Ok ? (Y/n)"
read ok
if test "$ok" '=' 'n'; then exit; fi
# Check validity
echo "Validating lua files..."
find game/ bootstrap/ -name '*lua' | xargs -n1 luac -p
if test $? -ne 0 ; then
echo "Invalid lua files!"
exit 1
fi
echo "...done"
ever="$1"
tver="$1"
ver="$1"
filever="$1"
beta="$2"
if test -n "$beta"; then
filever="$filever-$beta"
fi
rm -rf tmp
mkdir tmp
cd tmp
mkdir t-engine4-windows-"$filever"
mkdir t-engine4-src-"$filever"
mkdir t-engine4-linux32-"$filever"
mkdir t-engine4-linux64-"$filever"
mkdir t-engine4-osx-"$filever"
# src
echo "******************** Src"
cd t-engine4-src-"$filever"
cp -a ../../bootstrap/ ../../game/ ../../C* ../../premake4.lua ../../src/ ../../build/ ../../mac/ .
rm -rf mac/base_app/
rm -rf game/modules/angband
rm -rf game/modules/rogue
rm -rf game/modules/gruesome
find . -name '*~' -or -name '.svn' -or -name '.keep' | xargs rm -rf
# stamp the releases
echo "version_desc = '$ver'" >> game/engines/default/modules/boot/init.lua
echo "version_desc = '$ver'" >> game/modules/tome/init.lua
if test -n "$beta"; then
if test $# -lt 3 ; then
echo "Usage: release.sh [version] [beta] [allowed addons list or 'all' or 'no-dlc' or 'with-dlc']"
exit
fi
addons="$3"
if test "$addons" = "all"; then
echo "return '$beta'" > game/engines/default/engine/version_beta.lua
elif test "$addons" = "no-dlc"; then
echo "return '$beta', "'{"possessors", "items-vault", "^cosmetic%-shimmer%-.+"}' > game/engines/default/engine/version_beta.lua
elif test "$addons" = "with-dlc"; then
echo "return '$beta', "'{"possessors", "items-vault", "^cosmetic%-shimmer%-.+", function(add) return add.id_dlc end}' > game/engines/default/engine/version_beta.lua
else
addons_check=`echo "$addons" | sed -e 's/\([^,]\+\)/"\1"/g' -e 's/^/{/' -e 's/$/}/'`
echo "return '$beta', '$addons_check'" > game/engines/default/engine/version_beta.lua
fi
fi
# create teae/teams
cd game/engines
te4_pack_engine.sh default/ te4-"$ever"
te4_pack_engine.sh default/ te4-"$ever" 1
\cp -f te4-*.teae boot-te4-*.team /foreign/eyal/var/www/te4.org/htdocs/dl/engines
mv boot*team ../modules
rm -rf default
cd ../modules
te4_pack_module_tome.sh tome "$tver"
#te4_pack_module.sh tome "$tver" 1
\cp -f tome*.team /foreign/eyal/var/www/te4.org/htdocs/dl/modules/tome/
rm -f tome*nomusic.team
rm -f boot*nomusic.team
rm -rf tome
cd ../../
cd ..
tar cvjf t-engine4-src-"$filever".tar.bz2 t-engine4-src-"$filever"
# windows
echo "******************** Windows"
cd t-engine4-windows-"$filever"
cp -a ../../bootstrap/ ../t-engine4-src-"$filever"/game/ ../../C* ../../dlls/* .
find . -name '*~' -or -name '.svn' | xargs rm -rf
cd ..
zip -r -9 t-engine4-windows-"$filever".zip t-engine4-windows-"$filever"
# linux 32
echo "******************** linux32"
cd t-engine4-linux32-"$filever"
cp -a ../../bootstrap/ ../t-engine4-src-"$filever"/game/ ../../C* ../../linux-bin/* .
find . -name '*~' -or -name '.svn' | xargs rm -rf
cd ..
tar -cvjf t-engine4-linux32-"$filever".tar.bz2 t-engine4-linux32-"$filever"
# linux 64
echo "******************** linux64"
cd t-engine4-linux64-"$filever"
cp -a ../../bootstrap/ ../t-engine4-src-"$filever"/game/ ../../C* ../../linux-bin64/* .
find . -name '*~' -or -name '.svn' | xargs rm -rf
cd ..
tar -cvjf t-engine4-linux64-"$filever".tar.bz2 t-engine4-linux64-"$filever"
# OSX
echo "******************** OSX"
cd t-engine4-osx-"$filever"
mkdir T-Engine.app/
cp -a ../../mac/base_app/* T-Engine.app/
cp -a ../../bootstrap/ T-Engine.app/Contents/MacOS/
cp ../../utils/boot-osx-standalone-apple-sucks.lua T-Engine.app/Contents/MacOS/bootstrap/boot.lua
cp -a ../t-engine4-src-"$filever"/game/ T-Engine.app/Contents/Resources/
cp -a ../../C* .
find . -name '*~' -or -name '.svn' | xargs rm -rf
zip -r -9 ../t-engine4-osx-"$filever".zip *
cd ..
#### Music less
# src
echo "******************** Src n/m"
cd t-engine4-src-"$filever"
IFS=$'\n'; for i in `find game/ -name '*.ogg'`; do
echo "$i"|grep '/music/' -q
if test $? -eq 0; then rm "$i"; fi
done
rm game/modules/tome*-music.team
rm game/modules/boot*team
cp /foreign/eyal/var/www/te4.org/htdocs/dl/engines/boot-te4-"$ever"-nomusic.team game/modules/
cd ..
tar cvjf t-engine4-src-"$filever"-nomusic.tar.bz2 t-engine4-src-"$filever"
# windows
echo "******************** Windows n/m"
cd t-engine4-windows-"$filever"
IFS=$'\n'; for i in `find game/ -name '*.ogg'`; do
echo "$i"|grep '/music/' -q
if test $? -eq 0; then rm "$i"; fi
done
rm game/modules/tome*-music.team
rm game/modules/boot*team
cp /foreign/eyal/var/www/te4.org/htdocs/dl/engines/boot-te4-"$ever"-nomusic.team game/modules/
cd ..
zip -r -9 t-engine4-windows-"$filever"-nomusic.zip t-engine4-windows-"$filever"
# linux 32
echo "******************** linux32 n/m"
cd t-engine4-linux32-"$filever"
IFS=$'\n'; for i in `find game/ -name '*.ogg'`; do
echo "$i"|grep '/music/' -q
if test $? -eq 0; then rm "$i"; fi
done
rm game/modules/tome*-music.team
rm game/modules/boot*team
cp /foreign/eyal/var/www/te4.org/htdocs/dl/engines/boot-te4-"$ever"-nomusic.team game/modules/
cd ..
tar -cvjf t-engine4-linux32-"$filever"-nomusic.tar.bz2 t-engine4-linux32-"$filever"
# linux 64
echo "******************** linux64 n/m"
cd t-engine4-linux64-"$filever"
IFS=$'\n'; for i in `find game/ -name '*.ogg'`; do
echo "$i"|grep '/music/' -q
if test $? -eq 0; then rm "$i"; fi
done
rm game/modules/tome*-music.team
rm game/modules/boot*team
cp /foreign/eyal/var/www/te4.org/htdocs/dl/engines/boot-te4-"$ever"-nomusic.team game/modules/
cd ..
tar -cvjf t-engine4-linux64-"$filever"-nomusic.tar.bz2 t-engine4-linux64-"$filever"
cp *zip *bz2 *dmg.gz /foreign/eyal/var/www/te4.org/htdocs/dl/t-engine
########## Announce
echo
echo "Download links:"
echo "https://te4.org/dl/t-engine/t-engine4-windows-$filever.zip"
echo "https://te4.org/dl/t-engine/t-engine4-src-$filever.tar.bz2"
echo "https://te4.org/dl/t-engine/t-engine4-linux32-$filever.tar.bz2"
echo "https://te4.org/dl/t-engine/t-engine4-linux64-$filever.tar.bz2"
echo "https://te4.org/dl/t-engine/t-engine4-windows-$filever-nomusic.zip"
echo "https://te4.org/dl/t-engine/t-engine4-src-$filever-nomusic.tar.bz2"
echo "https://te4.org/dl/t-engine/t-engine4-linux32-$filever-nomusic.tar.bz2"
echo "https://te4.org/dl/t-engine/t-engine4-linux64-$filever-nomusic.tar.bz2"
echo "https://te4.org/dl/t-engine/t-engine4-osx-$filever.zip"
######### SQL
echo "*********** Publish release? (Y/n)"
cd ..
read ok
if test "$ok" '!=' 'n'; then
sh utils/publish_release.sh "$filever" "$ver"
fi