-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

load("/data/general/npcs/elven-caster.lua", rarity(0))
load("/data/general/npcs/elven-warrior.lua", rarity(0))
load("/data/general/npcs/minor-demon.lua", rarity(5))
load("/data/general/npcs/major-demon.lua", function(e) e.rarity = nil end)
local Talents = require("engine.interface.ActorTalents")

newEntity{ base="BASE_NPC_MAJOR_DEMON", define_as = "KRYL_FEIJAN",
	name = "Kryl-Feijan", color=colors.VIOLET, unique = true,
	desc = [[This huge demon is covered in darkness. The ripped flesh of its "mother" still hangs from its sharp claws.]],
	level_range = {29, nil}, exp_worth = 2,
	rank = 3.5,
	size_category = 4,
	max_life = 250, life_rating = 22, fixed_rating = true,
	infravision = 20,
	stats = { str=15, dex=10, cun=42, mag=16, con=14 },
	move_others=true,
	vim_regen = 20,

	instakill_immune = 1,
	poison_immune = 1,
	blind_immune = 1,
	combat_armor = 0, combat_def = 15,

	open_door = true,

	autolevel = "warriormage",
	ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
	ai_tactic = resolvers.tactic"melee",
	resolvers.inscriptions(3, {}),
	resolvers.inscriptions(1, {"manasurge rune"}),

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },

	combat = { dam=resolvers.mbonus(86, 20), atk=50, apr=30, dammod={str=1.1} },

	resolvers.drops{chance=100, nb=5, {ego_chance=100} },

	resolvers.talents{
		[Talents.T_DARKFIRE]=4,
		[Talents["T_FLAME_OF_URH'ROK"]]=5,
		[Talents.T_SOUL_ROT]=5,
		[Talents.T_BLOOD_BOIL]=5,
		[Talents.T_FLAME]=5,
		[Talents.T_BURNING_WAKE]=5,
		[Talents.T_WILDFIRE]=5,
		[Talents.T_BLOOD_GRASP]=5,
		[Talents.T_DARKNESS]=3,
		[Talents.T_EVASION]=5,
		[Talents.T_VIRULENT_DISEASE]=3,
	},
	resolvers.sustains_at_birth(),
}

newEntity{ define_as = "MELINDA",
	name = "Melinda",
	type = "humanoid", subtype = "human", female=true,
	display = "@", color=colors.LIGHT_BLUE,
	desc = [[A female human with twisted sigils scored into her naked flesh. Her wrists and ankles are sore and hurt by ropes and chains. You can discern great beauty beyond the stains of blood covering her skin.]],
	autolevel = "tank",
	ai = "summoned", ai_real = "move_dmap", ai_state = { ai_target="target_player", talent_in=4, },
	stats = { str=8, dex=7, mag=8, con=12 },
	faction = "victim",
	never_anger = true,

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
	lite = 4,
	rank = 2,
	exp_worth = 0,

	max_life = 100, life_regen = 0,
	life_rating = 12,
	combat_armor = 3, combat_def = 3,
	inc_damage = {all=-50},

	on_added_to_level = function(self)
		self:setEffect(self.EFF_TIME_PRISON, 100, {})
	end,

	on_die = function(self)
		game.player:hasQuest("kryl-feijan-escape").not_saved = true
		game.player:setQuestStatus("kryl-feijan-escape", engine.Quest.FAILED)
	end,
}

newEntity{ define_as = "ACOLYTE",
	name = "Acolyte of the Sect of Kryl-Feijan",
	type = "humanoid", subtype = "elf",
	display = "p", color=colors.LIGHT_RED,
	desc = [[Black-robed Elves with a mad look in their eyes.]],
	autolevel = "caster",
	stats = { str=12, dex=17, mag=18, wil=22, con=12 },

	infravision = 20,
	move_others = true,

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
	rank = 3,
	exp_worth = 2,

	max_life = 200, life_regen = 10,
	life_rating = 14,

	resolvers.talents{
		[Talents.T_SOUL_ROT]=4,
		[Talents.T_FLAME]=5,
		[Talents.T_MANATHRUST]=3,
	},
	resolvers.sustains_at_birth(),

	ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
	ai_tactic = resolvers.tactic"ranged",
	resolvers.inscriptions(1, "rune"),
	resolvers.inscriptions(1, {"manasurge rune"}),

	on_die = function(self)
		if not game.level.turn_counter then return end
		game.level.turn_counter = game.level.turn_counter + 6 * 10

		local nb = 0
		local melinda
		for uid, e in pairs(game.level.entities) do
			if e.define_as and e.define_as == "ACOLYTE" and not e.dead then nb = nb + 1 end
			if e.define_as and e.define_as == "MELINDA" then melinda = e end
		end
		if nb == 0 then
			game.level.turn_counter = nil

			local spot = game.level:pickSpot{type="locked-door", subtype="locked-door"}
			local g = game.zone:makeEntityByName(game.level, "terrain", "FLOOR")
			game.zone:addEntity(game.level, g, "terrain", spot.x, spot.y)

			if melinda then
				melinda:removeEffect(melinda.EFF_TIME_PRISON)
				require("engine.ui.Dialog"):simpleLongPopup("Melinda", "The woman seems to be freed from her bonds.\nShe stumbles on her feet, her naked body still dripping in blood. 'Please get me out of here!'", 400)
			end
		end
	end,
}