-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010, 2011 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org load("/data/general/npcs/horror.lua") local Talents = require("engine.interface.ActorTalents") newEntity{ base = "BASE_NPC_HORROR", define_as="WEIRDLING_BEAST", name = "Weirdling Beast", color=colors.VIOLET, desc = "A roughly humanoid creature, with tentacle-like appendages in the place of arms and legs. You gasp in horror as you notice it has no head. Putrid warts form quickly on its skin and explode as quickly.", killer_message = "and slowly consumed", level_range = {19, nil}, exp_worth = 3, rank = 3.5, autolevel = "warriormage", max_life = 300, life_rating = 16, combat_armor = 10, combat_def = 0, ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", }, body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 }, resists = {[DamageType.ARCANE] = -10, [DamageType.BLIGHT] = 10, [DamageType.PHYSICAL] = 10}, disease_immune = 1, poison_immune = 0.5, blind_immune = 1, fear_immune = 1, see_invisible = 100, vim_regen = 20, negative_regen = 15, resolvers.equip{ {type="weapon", subtype="staff", autoreq=true, force_drop=true, tome_drops="boss"}, {type="armor", subtype="light", autoreq=true, force_drop=true, tome_drops="boss"} }, resolvers.drops{chance=100, nb=3, {tome_drops="boss"} }, resolvers.talents{ [Talents.T_ACID_BLOOD]=4, [Talents.T_BONE_GRAB]=4, [Talents.T_BONE_SHIELD]=3, [Talents.T_MIND_SEAR]=4, [Talents.T_TELEKINETIC_BLAST]=4, [Talents.T_GLOOM]=5, [Talents.T_SOUL_ROT]=3, [Talents.T_CORRUPTED_NEGATION]=4, [Talents.T_TIME_PRISON]=1, [Talents.T_STARFALL]=3, [Talents.T_MANATHRUST]=4, [Talents.T_FREEZE]=2, }, max_inscriptions = 6, resolvers.inscription("INFUSION:_HEALING", {cooldown=6, dur=5, heal=400}), resolvers.inscription("INFUSION:_REGENERATION", {cooldown=10, dur=5, heal=400}), resolvers.inscription("INFUSION:_WILD", {cooldown=8, what={physical=true}, dur=4, power=45}), resolvers.inscription("RUNE:_SHIELDING", {cooldown=10, dur=5, power=500}), resolvers.inscription("TAINT:_DEVOURER", {cooldown=10, effects=4, heal=75}), resolvers.inscriptions(1, {"manasurge rune"}), resolvers.sustains_at_birth(), on_die = function() -- Open the door, destroy the stairs local g = game.zone:makeEntityByName(game.level, "terrain", "OLD_FLOOR") local spot = game.level:pickSpot{type="door", subtype="weirdling"} if spot then game.zone:addEntity(game.level, g, "terrain", spot.x, spot.y) game.log("#LIGHT_RED#As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!") end local spot = game.level:pickSpot{type="stair", subtype="up"} if spot then game.zone:addEntity(game.level, g, "terrain", spot.x, spot.y) end -- Change the in/out spots for later local spot = game.level:pickSpot{type="portal", subtype="back"} if spot then game.level.default_up.x, game.level.default_up.y = spot.x, spot.y end local spot = game.level:pickSpot{type="portal", subtype="back"} if spot then game.level.default_down.x, game.level.default_down.y = spot.x, spot.y end -- Update the worldmap with a shortcut to here game:onLevelLoad("wilderness-1", function(zone, level) local g = mod.class.Grid.new{ show_tooltip=true, always_remember = true, name="Teleportation portal to the Sher'Tul Fortress", display='>', color=colors.ANTIQUE_WHITE, image = "terrain/grass.png", add_mos = {{image = "terrain/maze_teleport.png"}}, notice = true, change_level=1, change_zone="shertul-fortress", } g:resolve() g:resolve(nil, true) local spot = level:pickSpot{type="zone-pop", subtype="shertul-fortress"} game.zone:addEntity(level, g, "terrain", spot.x, spot.y) game.nicer_tiles:updateAround(game.level, spot.x, spot.y) game.player.wild_x = spot.x game.player.wild_y = spot.y end) -- Update quest game.player:setQuestStatus("shertul-fortress", engine.Quest.COMPLETED, "weirdling") end, } newEntity{ base = "BASE_NPC_HORROR", define_as="BUTLER", subtype = "Sher'Tul", name = "Fortress Shadow", color=colors.GREY, desc = "The shadow created by the fortress, it resembles somewhat the horrors you saw previously, but it is not the same.", level_range = {19, nil}, exp_worth = 3, rank = 3, max_life = 300, life_rating = 16, invulnerable = 1, never_move = 1, faction = "neutral", never_anger = 1, can_talk = "shertul-fortress-butler", }