diff --git a/game/modules/tome/data/general/objects/bows.lua b/game/modules/tome/data/general/objects/bows.lua
index 250743db323f06700bfaa28b13bf91de0a0a8776..8373e90546096d09ef3185d8432fedfdf940b29b 100644
--- a/game/modules/tome/data/general/objects/bows.lua
+++ b/game/modules/tome/data/general/objects/bows.lua
@@ -109,7 +109,7 @@ newEntity{
 	encumber = 3,
 	rarity = 7,
 	combat = {
-		talented = "bow",
+		talented = "bow", accuracy_effect = "axe",
 		damrange = 1.4,
 	},
 	proj_image = resolvers.image_material("arrow", "wood"),
diff --git a/game/modules/tome/data/general/objects/slings.lua b/game/modules/tome/data/general/objects/slings.lua
index 876de3da8f02da31a7ff7e07bd0a77a0d3633384..53405ff96e2cce29b59d31038f608b2abf4a9969 100644
--- a/game/modules/tome/data/general/objects/slings.lua
+++ b/game/modules/tome/data/general/objects/slings.lua
@@ -27,7 +27,7 @@ newEntity{
 	moddable_tile = resolvers.moddable_tile("sling"),
 	encumber = 4,
 	rarity = 7,
-	combat = { talented = "sling", accuracy_effect = "maxe", sound = "actions/sling", sound_miss = "actions/sling", },
+	combat = { talented = "sling", accuracy_effect = "mace", sound = "actions/sling", sound_miss = "actions/sling", },
 	archery_kind = "sling",
 	archery = "sling",
 	require = { talent = { Talents.T_SHOOT }, },
@@ -107,7 +107,7 @@ newEntity{
 	display = "{", color=colors.UMBER, image = resolvers.image_material("shot", "metal"),
 	encumber = 3,
 	rarity = 7,
-	combat = { talented = "sling", damrange = 1.2},
+	combat = { talented = "sling", accuracy_effect = "mace", damrange = 1.2},
 	proj_image = resolvers.image_material("shot_s", "metal"),
 	archery_ammo = "sling",
 	desc = [[Shots are used with slings to pummel your foes to death.]],