diff --git a/game/modules/tome/data/general/objects/bows.lua b/game/modules/tome/data/general/objects/bows.lua index 250743db323f06700bfaa28b13bf91de0a0a8776..8373e90546096d09ef3185d8432fedfdf940b29b 100644 --- a/game/modules/tome/data/general/objects/bows.lua +++ b/game/modules/tome/data/general/objects/bows.lua @@ -109,7 +109,7 @@ newEntity{ encumber = 3, rarity = 7, combat = { - talented = "bow", + talented = "bow", accuracy_effect = "axe", damrange = 1.4, }, proj_image = resolvers.image_material("arrow", "wood"), diff --git a/game/modules/tome/data/general/objects/slings.lua b/game/modules/tome/data/general/objects/slings.lua index 876de3da8f02da31a7ff7e07bd0a77a0d3633384..53405ff96e2cce29b59d31038f608b2abf4a9969 100644 --- a/game/modules/tome/data/general/objects/slings.lua +++ b/game/modules/tome/data/general/objects/slings.lua @@ -27,7 +27,7 @@ newEntity{ moddable_tile = resolvers.moddable_tile("sling"), encumber = 4, rarity = 7, - combat = { talented = "sling", accuracy_effect = "maxe", sound = "actions/sling", sound_miss = "actions/sling", }, + combat = { talented = "sling", accuracy_effect = "mace", sound = "actions/sling", sound_miss = "actions/sling", }, archery_kind = "sling", archery = "sling", require = { talent = { Talents.T_SHOOT }, }, @@ -107,7 +107,7 @@ newEntity{ display = "{", color=colors.UMBER, image = resolvers.image_material("shot", "metal"), encumber = 3, rarity = 7, - combat = { talented = "sling", damrange = 1.2}, + combat = { talented = "sling", accuracy_effect = "mace", damrange = 1.2}, proj_image = resolvers.image_material("shot_s", "metal"), archery_ammo = "sling", desc = [[Shots are used with slings to pummel your foes to death.]],