diff --git a/game/engines/default/engine/Projectile.lua b/game/engines/default/engine/Projectile.lua index 1b5487f61b41af58e82783040fa465b6588fb833..391667efca45f6a5e804056300f343b874881f7f 100644 --- a/game/engines/default/engine/Projectile.lua +++ b/game/engines/default/engine/Projectile.lua @@ -243,7 +243,7 @@ function _M:on_move(x, y, target) if self.project and self.project.def.typ.stop_block then game.level:removeEntity(self, true) self.dead = true - self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj) + self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, self.x, self.y) end end