From f2ed20673441a23d0419366bd9b592e258dccdac Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 1 May 2012 12:26:18 +0000 Subject: [PATCH] moar git-svn-id: http://svn.net-core.org/repos/t-engine4@5067 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Object.lua | 84 ++++++++++++------- .../general/objects/egos/torques-powers.lua | 8 +- .../data/general/objects/egos/torques.lua | 46 ++++++++++ .../general/objects/egos/totems-powers.lua | 4 + .../tome/data/general/objects/egos/totems.lua | 46 ++++++++++ .../general/objects/egos/wands-powers.lua | 8 +- .../tome/data/general/objects/egos/wands.lua | 72 ++++++++++++++++ .../tome/data/general/objects/torques.lua | 12 +-- .../tome/data/general/objects/totems.lua | 12 +-- .../tome/data/general/objects/wands.lua | 12 +-- 10 files changed, 252 insertions(+), 52 deletions(-) create mode 100644 game/modules/tome/data/general/objects/egos/torques.lua create mode 100644 game/modules/tome/data/general/objects/egos/totems.lua create mode 100644 game/modules/tome/data/general/objects/egos/wands.lua diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua index ceb5e21ae8..a3f0f7750c 100644 --- a/game/modules/tome/class/Object.lua +++ b/game/modules/tome/class/Object.lua @@ -89,6 +89,12 @@ function _M:use(who, typ, inven, item) if typ == "use" then local ret = self:useObject(who, inven, item) if ret.used then + if self.charm_on_use then + for fct, d in pairs(self.charm_on_use) do + if rng.percent(d[1]) then fct(self, who) end + end + end + if self.use_sound then game:playSoundNear(who, self.use_sound) end if not self.use_no_energy then who:useEnergy(game.energy_to_act * (inven.use_speed or 1)) @@ -155,7 +161,12 @@ function _M:descAttribute(attr) return (" [power %d]"):format(self:getCharmPower()) elseif attr == "CHARGES" then if self.talent_cooldown and (self.use_power or self.use_talent) then - return " ("..(self.use_power or self.use_talent).power.." cooldown)" + local cd = game.player.talents_cd[self.talent_cooldown] + if cd and cd > 0 then + return " ("..cd.."/"..(self.use_power or self.use_talent).power.." cooldown)" + else + return " ("..(self.use_power or self.use_talent).power.." cooldown)" + end elseif self.use_power or self.use_talent then return (" (%d/%d)"):format(math.floor(self.power / (self.use_power or self.use_talent).power), math.floor(self.max_power / (self.use_power or self.use_talent).power)) else @@ -481,7 +492,7 @@ function _M:getTextualDesc(compare_with) if special ~= "" then desc:add(found and {"color","WHITE"} or {"color","GREEN"}, "Special effect when this weapon hits: "..special, {"color","LAST"}, true) end - + special = "" if combat.special_on_crit then special = combat.special_on_crit.desc @@ -514,7 +525,7 @@ function _M:getTextualDesc(compare_with) end compare_fields(combat, compare_with, field, "travel_speed", "%+d%%", "Travel speed: ", 100, false, false, add_table) - + compare_fields(combat, compare_with, field, "phase_power", "%+d%%", "Damage Shield penetration (this weapon only): ", 1, false, false, add_table) if combat.tg_type and combat.tg_type == "beam" then @@ -525,22 +536,22 @@ function _M:getTextualDesc(compare_with) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(DamageType.dam_def[item].name),{"color","LAST"} end) - + compare_table_fields(combat, compare_with, field, "ranged_project", "%+d", "Damage when this weapon hits(ranged): ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(DamageType.dam_def[item].name),{"color","LAST"} end) - + compare_table_fields(combat, compare_with, field, "burst_on_hit", "%+d", "Burst (radius 1) on hit: ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(DamageType.dam_def[item].name),{"color","LAST"} end) - + compare_table_fields(combat, compare_with, field, "burst_on_crit", "%+d", "Burst (radius 2) on crit: ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(DamageType.dam_def[item].name),{"color","LAST"} end) - + compare_table_fields(combat, compare_with, field, "convert_damage", "%d%%", "Damage conversion: ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(DamageType.dam_def[item].name),{"color","LAST"} @@ -597,7 +608,7 @@ function _M:getTextualDesc(compare_with) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(item == "all" and "all" or DamageType.dam_def[item].name), {"color","LAST"} end) - + compare_table_fields(w, compare_with, field, "resists_cap", "%+d%%", "Changes resistances cap: ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(item == "all" and "all" or DamageType.dam_def[item].name), {"color","LAST"} @@ -606,8 +617,8 @@ function _M:getTextualDesc(compare_with) compare_table_fields(w, compare_with, field, "wards", "%+d", "Maximum wards: ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(item == "all" and "all" or DamageType.dam_def[item].name), {"color","LAST"} - end) - + end) + compare_table_fields(w, compare_with, field, "resists_pen", "%+d%%", "Changes resistances penetration: ", function(item) local col = (DamageType.dam_def[item] and DamageType.dam_def[item].text_color or "#WHITE#"):toTString() return col[2], (" %s"):format(item == "all" and "all" or DamageType.dam_def[item].name), {"color","LAST"} @@ -745,7 +756,7 @@ function _M:getTextualDesc(compare_with) end desc:add(true) end - + -- Display learned talents local any_learn_talent = 0 local learn_talents = {} @@ -780,7 +791,7 @@ function _M:getTextualDesc(compare_with) end desc:add(true) end - + local any_breath = 0 local breaths = {} for i, v in ipairs(compare_with or {}) do @@ -852,11 +863,11 @@ function _M:getTextualDesc(compare_with) compare_fields(w, compare_with, field, "mana_on_crit", "%+.2f", "Mana when firing critical spell: ") compare_fields(w, compare_with, field, "vim_on_crit", "%+.2f", "Vim when firing critical spell: ") compare_fields(w, compare_with, field, "spellsurge_on_crit", "%+d", "Spellpower on spell critical (stacks up to 3 times): ") - + compare_fields(w, compare_with, field, "hate_on_crit", "%+.2f", "Hate when firing a critical mind attack: ") compare_fields(w, compare_with, field, "psi_on_crit", "%+.2f", "Psi when firing a critical mind attack: ") compare_fields(w, compare_with, field, "equilibrium_on_crit", "%+.2f", "Equilibrium when firing a critical mind attack: ") - + compare_fields(w, compare_with, field, "hate_per_kill", "+%0.2f", "Hate per kill: ") compare_fields(w, compare_with, field, "psi_per_kill", "+%0.2f", "Psi per kill: ") @@ -882,7 +893,7 @@ function _M:getTextualDesc(compare_with) compare_fields(w, compare_with, field, "see_invisible", "%+d", "See invisible: ") compare_fields(w, compare_with, field, "invisible", "%+d", "Invisibility: ") - + compare_fields(w, compare_with, field, "global_speed_add", "%+d%%", "Global speed: ", 100) compare_fields(w, compare_with, field, "movement_speed", "%+d%%", "Movement speed: ", 100) compare_fields(w, compare_with, field, "combat_physspeed", "%+d%%", "Combat speed: ", 100) @@ -890,26 +901,26 @@ function _M:getTextualDesc(compare_with) compare_fields(w, compare_with, field, "healing_factor", "%+d%%", "Healing mod.: ", 100) compare_fields(w, compare_with, field, "heal_on_nature_summon", "%+d", "Heals friendly targets nearby when you use a nature summon: ") - + compare_fields(w, compare_with, field, "life_leech_chance", "%+d%%", "Life leech chance: ") compare_fields(w, compare_with, field, "life_leech_value", "%+d%%", "Life leech: ") compare_fields(w, compare_with, field, "resource_leech_chance", "%+d%%", "Resource leech chance: ") compare_fields(w, compare_with, field, "resource_leech_value", "%+d", "Resource leech: ") - + compare_fields(w, compare_with, field, "damage_shield_penetrate", "%+d%%", "Damage Shield penetration: ") - + compare_fields(w, compare_with, field, "defense_on_teleport", "%+d", "Defense after a teleport: ") compare_fields(w, compare_with, field, "resist_all_on_teleport", "%+d%%", "Resist all after a teleport: ") compare_fields(w, compare_with, field, "effect_reduction_on_teleport", "%+d%%", "Effect duration reduction after a teleport: ") - + compare_fields(w, compare_with, field, "damage_resonance", "%+d%%", "Damage Resonance (when hit): ") - + compare_fields(w, compare_with, field, "size_category", "%+d", "Size category: ") - + compare_fields(w, compare_with, field, "nature_summon_max", "%+d", "Max wilder summons: ") compare_fields(w, compare_with, field, "nature_summon_regen", "%+.2f", "Life regen bonus (wilder-summons): ") - + if w.undead then desc:add("The wearer is treated as an undead.", true) end @@ -917,11 +928,11 @@ function _M:getTextualDesc(compare_with) if w.blind_fight then desc:add({"color", "YELLOW"}, "Blind-Fight:", {"color", "LAST"}, "This item allows the wearer to attack unseen targets without any penalties.", true) end - + if w.avoid_pressure_traps then desc:add({"color", "YELLOW"}, "Avoid Pressure Traps: ", {"color", "LAST"}, "The wearer never triggers traps that require pressure.", true) end - + if w.speaks_shertul then desc:add("Allows you to speak and read the old Sher'Tul language.", true) end @@ -1055,35 +1066,43 @@ function _M:getTextualDesc(compare_with) end - + local use_desc = self:getUseDesc() if use_desc then desc:merge(use_desc:toTString()) end return desc end function _M:getUseDesc() + local ret = tstring{} if self.use_power then if self.show_charges then - return tstring{{"color","YELLOW"}, ("It can be used to %s, with %d charges out of %d."):format(util.getval(self.use_power.name, self), math.floor(self.power / self.use_power.power), math.floor(self.max_power / self.use_power.power)), {"color","LAST"}} + ret = tstring{{"color","YELLOW"}, ("It can be used to %s, with %d charges out of %d."):format(util.getval(self.use_power.name, self), math.floor(self.power / self.use_power.power), math.floor(self.max_power / self.use_power.power)), {"color","LAST"}} elseif self.talent_cooldown then - return tstring{{"color","YELLOW"}, ("It can be used to %s, placing all other charms into a %d cooldown."):format(util.getval(self.use_power.name, self):format(self:getCharmPower()), self.use_power.power), {"color","LAST"}} + ret = tstring{{"color","YELLOW"}, ("It can be used to %s, placing all other charms into a %d cooldown."):format(util.getval(self.use_power.name, self):format(self:getCharmPower()), self.use_power.power), {"color","LAST"}} else - return tstring{{"color","YELLOW"}, ("It can be used to %s, costing %d power out of %d/%d."):format(util.getval(self.use_power.name, self), self.use_power.power, self.power, self.max_power), {"color","LAST"}} + ret = tstring{{"color","YELLOW"}, ("It can be used to %s, costing %d power out of %d/%d."):format(util.getval(self.use_power.name, self), self.use_power.power, self.power, self.max_power), {"color","LAST"}} end elseif self.use_simple then - return tstring{{"color","YELLOW"}, ("It can be used to %s."):format(self.use_simple.name), {"color","LAST"}} + ret = tstring{{"color","YELLOW"}, ("It can be used to %s."):format(self.use_simple.name), {"color","LAST"}} elseif self.use_talent then local t = game.player:getTalentFromId(self.use_talent.id) local desc = game.player:getTalentFullDescription(t, nil, {force_level=self.use_talent.level, ignore_cd=true, ignore_ressources=true, ignore_use_time=true, custom=self.use_talent.power and tstring{{"color",0x6f,0xff,0x83}, "Power cost: ", {"color",0x7f,0xff,0xd4},("%d out of %d/%d."):format(self.use_talent.power, self.power, self.max_power)}}) - local ret if self.talent_cooldown then ret = tstring{{"color","YELLOW"}, "It can be used to activate talent ", t.name,", placing all other charms into a ", tostring(math.floor(self.use_talent.power)) ," cooldown :", {"color","LAST"}, true} else ret = tstring{{"color","YELLOW"}, "It can be used to activate talent ", t.name," (costing ", tostring(math.floor(self.use_talent.power)), " power out of ", tostring(math.floor(self.power)), "/", tostring(math.floor(self.max_power)), ") :", {"color","LAST"}, true} end ret:merge(desc) - return ret end + + if self.charm_on_use then + ret:add(true, "When used:", true) + for fct, d in pairs(self.charm_on_use) do + ret:add(tostring(d[1]), "% chances to ", d[2](self, game.player), ".", true) + end + end + + return ret end --- Gets the full desc of the object @@ -1330,7 +1349,8 @@ function _M:specialSetAdd(prop, value) self._special_set[prop] = self:addTemporaryValue(prop, value) end -function _M:getCharmPower() +function _M:getCharmPower(raw) + if raw then return self.charm_power or 1 end local def = self.charm_power_def or {add=0, max=100} local v = def.add + ((self.charm_power or 1) * def.max / 100) if def.floor then v = math.floor(v) end diff --git a/game/modules/tome/data/general/objects/egos/torques-powers.lua b/game/modules/tome/data/general/objects/egos/torques-powers.lua index 7d4698da14..f9320dfecf 100644 --- a/game/modules/tome/data/general/objects/egos/torques-powers.lua +++ b/game/modules/tome/data/general/objects/egos/torques-powers.lua @@ -22,11 +22,12 @@ Torques *psionic shield *psychoportation *clear mind -mind wave +*mind wave ]] newEntity{ name = " of psychoportation", addon=true, instant_resolve=true, + keywords = {psyport=true}, level_range = {15, 50}, rarity = 10, @@ -42,6 +43,7 @@ newEntity{ newEntity{ name = " of kinetic psionic shield", addon=true, instant_resolve=true, + keywords = {kinshield=true}, level_range = {1, 50}, rarity = 7, @@ -55,6 +57,7 @@ newEntity{ newEntity{ name = " of thermal psionic shield", addon=true, instant_resolve=true, + keywords = {thermshield=true}, level_range = {1, 50}, rarity = 7, @@ -68,6 +71,7 @@ newEntity{ newEntity{ name = " of charged psionic shield", addon=true, instant_resolve=true, + keywords = {chargedshield=true}, level_range = {10, 50}, rarity = 8, @@ -81,6 +85,7 @@ newEntity{ newEntity{ name = " of clear mind", addon=true, instant_resolve=true, + keywords = {clearmind=true}, level_range = {15, 50}, rarity = 12, @@ -94,6 +99,7 @@ newEntity{ newEntity{ name = " of mindblast", addon=true, instant_resolve=true, + keywords = {mindblast=true}, level_range = {15, 50}, rarity = 8, diff --git a/game/modules/tome/data/general/objects/egos/torques.lua b/game/modules/tome/data/general/objects/egos/torques.lua new file mode 100644 index 0000000000..f621d98e73 --- /dev/null +++ b/game/modules/tome/data/general/objects/egos/torques.lua @@ -0,0 +1,46 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/objects/egos/charms.lua") + +newEntity{ + name = "psionic ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incPsi(self:getCharmPower(true) / 7) + end] = {100, function(self, who) return ("regenerate %d psi"):format(self:getCharmPower(true) / 7) end}, + } +} + +newEntity{ + name = "hateful ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incHate(-self:getCharmPower(true) / 7) + end] = {100, function(self, who) return ("regenerate %d hate"):format(self:getCharmPower(true) / 7) end}, + } +} diff --git a/game/modules/tome/data/general/objects/egos/totems-powers.lua b/game/modules/tome/data/general/objects/egos/totems-powers.lua index 7a5a54f041..fd16a7200b 100644 --- a/game/modules/tome/data/general/objects/egos/totems-powers.lua +++ b/game/modules/tome/data/general/objects/egos/totems-powers.lua @@ -27,6 +27,7 @@ Totems newEntity{ name = " of cure illness", addon=true, instant_resolve=true, + keywords = {cureill=true}, level_range = {15, 50}, rarity = 8, @@ -66,6 +67,7 @@ newEntity{ newEntity{ name = " of cure poisons", addon=true, instant_resolve=true, + keywords = {curepoison=true}, level_range = {1, 50}, rarity = 8, @@ -105,6 +107,7 @@ newEntity{ newEntity{ name = " of thorny skin", addon=true, instant_resolve=true, + keywords = {thorny=true}, level_range = {1, 50}, rarity = 6, @@ -119,6 +122,7 @@ newEntity{ newEntity{ name = " of healing", addon=true, instant_resolve=true, + keywords = {heal=true}, level_range = {25, 50}, rarity = 20, diff --git a/game/modules/tome/data/general/objects/egos/totems.lua b/game/modules/tome/data/general/objects/egos/totems.lua new file mode 100644 index 0000000000..0851e1dde2 --- /dev/null +++ b/game/modules/tome/data/general/objects/egos/totems.lua @@ -0,0 +1,46 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/objects/egos/charms.lua") + +newEntity{ + name = "natural ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incEquilibrium(-self:getCharmPower(true) / 5) + end] = {100, function(self, who) return ("regenerate %d equilibrium"):format(self:getCharmPower(true) / 5) end}, + } +} + +newEntity{ + name = "forcefull ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incStamina(self:getCharmPower(true) / 6) + end] = {100, function(self, who) return ("regenerate %d stamina"):format(self:getCharmPower(true) / 6) end}, + } +} diff --git a/game/modules/tome/data/general/objects/egos/wands-powers.lua b/game/modules/tome/data/general/objects/egos/wands-powers.lua index 21ee176ddf..f6371d31d6 100644 --- a/game/modules/tome/data/general/objects/egos/wands-powers.lua +++ b/game/modules/tome/data/general/objects/egos/wands-powers.lua @@ -29,6 +29,7 @@ Wands newEntity{ name = " of detection", addon=true, instant_resolve=true, + keywords = {detect=true}, level_range = {1, 50}, rarity = 8, @@ -46,6 +47,7 @@ newEntity{ newEntity{ name = " of illumination", addon=true, instant_resolve=true, + keywords = {illuminate=true}, level_range = {1, 50}, rarity = 8, @@ -59,6 +61,7 @@ newEntity{ newEntity{ name = " of trap destruction", addon=true, instant_resolve=true, + keywords = {trap=true}, level_range = {1, 50}, rarity = 14, @@ -86,6 +89,7 @@ newEntity{ newEntity{ name = " of lightning", addon=true, instant_resolve=true, + keywords = {lightning=true}, level_range = {15, 50}, rarity = 10, @@ -106,6 +110,7 @@ newEntity{ newEntity{ name = " of firewall", addon=true, instant_resolve=true, + keywords = {firewall=true}, level_range = {15, 50}, rarity = 10, @@ -126,7 +131,8 @@ newEntity{ newEntity{ name = " of conjuration", addon=true, instant_resolve=true, - level_range = {10, 50}, + keywords = {conjure=true}, + level_range = {6, 50}, rarity = 6, charm_power_def = {add=25, max=250, floor=true}, diff --git a/game/modules/tome/data/general/objects/egos/wands.lua b/game/modules/tome/data/general/objects/egos/wands.lua new file mode 100644 index 0000000000..a030168954 --- /dev/null +++ b/game/modules/tome/data/general/objects/egos/wands.lua @@ -0,0 +1,72 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/objects/egos/charms.lua") + +newEntity{ + name = "arcane ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incMana(self:getCharmPower(true) / 5) + end] = {100, function(self, who) return ("regenerate %d mana"):format(self:getCharmPower(true) / 5) end}, + } +} + +newEntity{ + name = "defiled ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incVim(self:getCharmPower(true) / 6) + end] = {100, function(self, who) return ("regenerate %d vim"):format(self:getCharmPower(true) / 6) end}, + } +} + +newEntity{ + name = "bright ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incPositive(self:getCharmPower(true) / 8) + end] = {100, function(self, who) return ("regenerate %d positive energy"):format(self:getCharmPower(true) / 8) end}, + } +} + +newEntity{ + name = "shadowy ", prefix=true, + level_range = {10, 50}, + rarity = 12, + cost = 5, + + charm_on_use = { + [function(self, who) + who:incNegative(self:getCharmPower(true) / 8) + end] = {100, function(self, who) return ("regenerate %d negative energy"):format(self:getCharmPower(true) / 8) end}, + } +} diff --git a/game/modules/tome/data/general/objects/torques.lua b/game/modules/tome/data/general/objects/torques.lua index 52ac7af001..5e60bc9f93 100644 --- a/game/modules/tome/data/general/objects/torques.lua +++ b/game/modules/tome/data/general/objects/torques.lua @@ -28,14 +28,14 @@ newEntity{ add_name = "#CHARM# #CHARGES#", use_sound = "talents/spell_generic", desc = [[Torques are made by powerful psionics to store psionic powers.]], - egos = "/data/general/objects/egos/charms.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) }, + egos = "/data/general/objects/egos/torques.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) }, addons = "/data/general/objects/egos/torques-powers.lua", power_source = {psionic=true}, talent_cooldown = "T_GLOBAL_CD", } newEntity{ base = "BASE_TORQUE", - name = "iron torque", + name = "iron torque", short_name = "iron", color = colors.UMBER, level_range = {1, 10}, cost = 1, @@ -44,7 +44,7 @@ newEntity{ base = "BASE_TORQUE", } newEntity{ base = "BASE_TORQUE", - name = "steel torque", + name = "steel torque", short_name = "steel", color = colors.UMBER, level_range = {10, 20}, cost = 2, @@ -53,7 +53,7 @@ newEntity{ base = "BASE_TORQUE", } newEntity{ base = "BASE_TORQUE", - name = "dwarven-steel torque", + name = "dwarven-steel torque", short_name = "d.steel", color = colors.UMBER, level_range = {20, 30}, cost = 3, @@ -62,7 +62,7 @@ newEntity{ base = "BASE_TORQUE", } newEntity{ base = "BASE_TORQUE", - name = "stralite torque", + name = "stralite torque", short_name = "stralite", color = colors.UMBER, level_range = {30, 40}, cost = 4, @@ -71,7 +71,7 @@ newEntity{ base = "BASE_TORQUE", } newEntity{ base = "BASE_TORQUE", - name = "voratun torque", + name = "voratun torque", short_name = "voratun", color = colors.UMBER, level_range = {40, 50}, cost = 5, diff --git a/game/modules/tome/data/general/objects/totems.lua b/game/modules/tome/data/general/objects/totems.lua index 9307940fc3..a7fc75ddd3 100644 --- a/game/modules/tome/data/general/objects/totems.lua +++ b/game/modules/tome/data/general/objects/totems.lua @@ -28,14 +28,14 @@ newEntity{ add_name = "#CHARM# #CHARGES#", use_sound = "talents/spell_generic", desc = [[Natural totems are made by powerful wilders to store nature power.]], - egos = "/data/general/objects/egos/charms.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) }, + egos = "/data/general/objects/egos/totems.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) }, addons = "/data/general/objects/egos/totems-powers.lua", power_source = {nature=true}, talent_cooldown = "T_GLOBAL_CD", } newEntity{ base = "BASE_TOTEM", - name = "elm totem", + name = "elm totem", short_name = "elm", color = colors.UMBER, level_range = {1, 10}, cost = 1, @@ -44,7 +44,7 @@ newEntity{ base = "BASE_TOTEM", } newEntity{ base = "BASE_TOTEM", - name = "ash totem", + name = "ash totem", short_name = "ash", color = colors.UMBER, level_range = {10, 20}, cost = 2, @@ -53,7 +53,7 @@ newEntity{ base = "BASE_TOTEM", } newEntity{ base = "BASE_TOTEM", - name = "yew totem", + name = "yew totem", short_name = "yew", color = colors.UMBER, level_range = {20, 30}, cost = 3, @@ -62,7 +62,7 @@ newEntity{ base = "BASE_TOTEM", } newEntity{ base = "BASE_TOTEM", - name = "elven-wood totem", + name = "elven-wood totem", short_name = "e.wood", color = colors.UMBER, level_range = {30, 40}, cost = 4, @@ -71,7 +71,7 @@ newEntity{ base = "BASE_TOTEM", } newEntity{ base = "BASE_TOTEM", - name = "dragonbone totem", + name = "dragonbone totem", short_name = "dragonbone", color = colors.UMBER, level_range = {40, 50}, cost = 5, diff --git a/game/modules/tome/data/general/objects/wands.lua b/game/modules/tome/data/general/objects/wands.lua index 0576d91c8e..ea6c5dba03 100644 --- a/game/modules/tome/data/general/objects/wands.lua +++ b/game/modules/tome/data/general/objects/wands.lua @@ -28,14 +28,14 @@ newEntity{ add_name = "#CHARM# #CHARGES#", use_sound = "talents/spell_generic", desc = [[Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.]], - egos = "/data/general/objects/egos/charms.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) }, + egos = "/data/general/objects/egos/wands.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) }, addons = "/data/general/objects/egos/wands-powers.lua", power_source = {arcane=true}, talent_cooldown = "T_GLOBAL_CD", } newEntity{ base = "BASE_WAND", - name = "elm wand", + name = "elm wand", short_name = "elm", color = colors.UMBER, level_range = {1, 10}, cost = 1, @@ -44,7 +44,7 @@ newEntity{ base = "BASE_WAND", } newEntity{ base = "BASE_WAND", - name = "ash wand", + name = "ash wand", short_name = "ash", color = colors.UMBER, level_range = {10, 20}, cost = 2, @@ -53,7 +53,7 @@ newEntity{ base = "BASE_WAND", } newEntity{ base = "BASE_WAND", - name = "yew wand", + name = "yew wand", short_name = "yew", color = colors.UMBER, level_range = {20, 30}, cost = 3, @@ -62,7 +62,7 @@ newEntity{ base = "BASE_WAND", } newEntity{ base = "BASE_WAND", - name = "elven-wood wand", + name = "elven-wood wand", short_name = "e.wood", color = colors.UMBER, level_range = {30, 40}, cost = 4, @@ -71,7 +71,7 @@ newEntity{ base = "BASE_WAND", } newEntity{ base = "BASE_WAND", - name = "dragonbone wand", + name = "dragonbone wand", short_name = "dargonbone", color = colors.UMBER, level_range = {40, 50}, cost = 5, -- GitLab