diff --git a/game/modules/tome/data/gfx/shaders/main_fbo.frag b/game/modules/tome/data/gfx/shaders/main_fbo.frag index caa1f41f012e2aa2e2ebd09975894a6509e0a3c3..b83593f799f35de17295f44c00b1f323c9eec3b1 100644 --- a/game/modules/tome/data/gfx/shaders/main_fbo.frag +++ b/game/modules/tome/data/gfx/shaders/main_fbo.frag @@ -6,6 +6,7 @@ uniform sampler2D noisevol; uniform vec2 texSize; uniform sampler2D tex; uniform vec4 colorize; +uniform vec4 intensify; void main(void) { @@ -99,6 +100,13 @@ void main(void) gl_FragColor = gl_FragColor * (1.0 - colorize.a) + (vec4(colorize.r, colorize.g, colorize.b, 1.0) * grey); } + if (intensify.r > 0.0 || intensify.g > 0.0 || intensify.b > 0.0) + { + float grey = gl_FragColor.r*0.3+gl_FragColor.g*0.59+gl_FragColor.b*0.11; + vec4 vgrey = vec4(grey, grey, grey, gl_FragColor.a); + gl_FragColor = max(gl_FragColor * intensify, vgrey); + } + if (hp_warning > 0.0) { vec4 hp_warning_color = vec4(hp_warning / 1.9, 0.0, 0.0, hp_warning / 1.5);